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	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<updated>2026-09-02T17:53:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mistwake&amp;diff=1527565</id>
		<title>Mistwake</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mistwake&amp;diff=1527565"/>
		<updated>2026-08-28T21:13:34Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = Beneath the Ninth&#039;s roiling sky lies the Mist Continent, once home to the Kingdom of Alexandria and her fellow nations. The nearest of these, according to Sphene, was the city-state of Treno. It is toward that potential bastion of civilization that you and your companions now forge a path through the storm...&lt;br /&gt;
| image = Mistwake.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 735&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Dawntrail)&lt;br /&gt;
| roulette = Expert&lt;br /&gt;
| tomestones = 80 mathematics + 50 mnemonics&lt;br /&gt;
| region = The Mist Continent&lt;br /&gt;
| entrance = Alexandria Crater&lt;br /&gt;
| entrance-coordinates = 6.2, 5.6&lt;br /&gt;
| req-quest = Beyond the Mountains&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = 0&lt;br /&gt;
| patch = 7.4&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| id-gt = 103&lt;br /&gt;
| id-edb = 6a4b324a5c5&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support and Trust==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Duty Support = &lt;br /&gt;
*Party member selection is available.&lt;br /&gt;
{{companion table&lt;br /&gt;
| npc1   = G&#039;raha Tia&lt;br /&gt;
| image1 = DS G&#039;raha Tia1.png&lt;br /&gt;
| class1 = {{PLD}} {{WHM}} All-rounder&lt;br /&gt;
| role1  = Tank or Healer&lt;br /&gt;
| npc2   = Sphene&lt;br /&gt;
| image2 = DS Sphene1.png&lt;br /&gt;
| class2 = {{ACN}} [[File:Green Arcanist.png|Arcanist|20px|link=]] [[Arcanist|Zoemancer]]&lt;br /&gt;
| role2  = Healer or DPS&lt;br /&gt;
| npc3   = Krile&lt;br /&gt;
| image3 = DS Krile1.png&lt;br /&gt;
| class3 = {{PCT}} [[Pictomancer]]&lt;br /&gt;
| role3  = DPS&lt;br /&gt;
| npc4   = Y&#039;shtola&lt;br /&gt;
| image4 = DS Y&#039;shtola2.png&lt;br /&gt;
| class4 = {{BLM}} Sorceress&lt;br /&gt;
| role4  = DPS&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Trust = &lt;br /&gt;
{{Trust/DT}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Traverse Quan Caverns.&lt;br /&gt;
*Defeat the [[Treno Catoblepas|Treno catoblepas]].&lt;br /&gt;
*Traverse the Treno lowlands.&lt;br /&gt;
*Defeat [[Amdusias]].&lt;br /&gt;
*Traverse the streets of Treno.&lt;br /&gt;
*Defeat the [[Thundergust Griffin|thundergust griffin]].&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Mistwake Petromole]]&lt;br /&gt;
* [[Mistwake Crawler]]&lt;br /&gt;
* [[Mistwake Bat]]&lt;br /&gt;
* [[Mistwake Gemkeeper]]&lt;br /&gt;
* [[Mistwake Zemzelett]]&lt;br /&gt;
* [[Mistwake Rock]]&lt;br /&gt;
* [[Mistwake Golem]]&lt;br /&gt;
* [[Mistwake Plasma]]&lt;br /&gt;
* [[Mistwake Coeurl]]&lt;br /&gt;
* [[Mistwake Jabberwock]]&lt;br /&gt;
* [[Thunder Spirit]]&lt;br /&gt;
* [[Mistwake Spirit]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=gKAnRRrXH8g|dimensions=325|align=right|description=Mistwake Guide}}&lt;br /&gt;
Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Treno Catoblepas]]===&lt;br /&gt;
Around the arena are several rock formations that will block movement. Whenever a rock is struck with one of the catoblepas&#039;s lightning attacks, it will break. The party must take care to not let too many rocks be destroyed, as it will cause the boss&#039;s &#039;&#039;&#039;Bedeviling Light&#039;&#039;&#039; attack to become unavoidable and wipe the party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Earthquake:&#039;&#039;&#039; Unavoidable moderate physical damage to the entire party.&lt;br /&gt;
* &#039;&#039;&#039;Thunder II:&#039;&#039;&#039; Small targeted lightning circle AoEs centered on each player as well as scattered randomly around the arena. Both sets of AoEs can break the rocks around the arena: {{combat message|The fallen rocks crumble...}}&lt;br /&gt;
* &#039;&#039;&#039;Bedeviling Light:&#039;&#039;&#039; An arena-wide attack that inflicts {{status effect|debuff|File:Stone curse icon.png}} &#039;&#039;&#039;Stone Curse&#039;&#039;&#039;, preventing afflicted players from moving or performing actions and causing instant death if they take further damage. This can only be avoided by hiding behind a rock and will always be immediately followed up with &#039;&#039;&#039;Earthquake&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Thunder III:&#039;&#039;&#039; A small circular AoE magical tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Ray of Lightning:&#039;&#039;&#039; A line stack marker on a random player. This will also break any rocks in the line.&lt;br /&gt;
* &#039;&#039;&#039;Petribreath:&#039;&#039;&#039; The boss faces a random player and exhales a late-telegraphed large cone AoE, dealing damage and inflicting {{status effect|debuff|File:Stone curse icon.png}} &#039;&#039;&#039;Stone Curse&#039;&#039;&#039; on players caught in it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Amdusias]]===&lt;br /&gt;
* &#039;&#039;&#039;Thunderclap Concerto:&#039;&#039;&#039; The boss positions itself in the center of the arena and surrounds itself with seven lightning orbs, leaving either its front or rear open. This attack will hit everywhere except a cone in the opening, dealing high damage.&lt;br /&gt;
* &#039;&#039;&#039;Bio II:&#039;&#039;&#039; An unavoidable arena-wide magical attack that deals light damage and also creates several poison bubbles around the arena.&lt;br /&gt;
* &#039;&#039;&#039;Galloping Thunder:&#039;&#039;&#039; The boss will telegraph several line AoEs in sequence, then charge across the arena along those lines, dealing damage to players caught in its path. Any poison bubbles the boss tramples will turn red and explode in a circle AoE (&#039;&#039;&#039;Burst&#039;&#039;&#039;) after a short time.&lt;br /&gt;
* &#039;&#039;&#039;Thunder IV:&#039;&#039;&#039; Deals unavoidable magical damage to the party and also triggers any remaining poison bubbles to turn red and explode.&lt;br /&gt;
* &#039;&#039;&#039;Shockbolt:&#039;&#039;&#039; Single target magical tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Thunder:&#039;&#039;&#039; Targeted circle AoEs on each player. This is always coupled with &#039;&#039;&#039;Thunderclap Concerto&#039;&#039;&#039; after the boss&#039;s first two uses of it.&lt;br /&gt;
* &#039;&#039;&#039;Thunder III:&#039;&#039;&#039; A stack marker that hits three times in a row for magical damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Survivor of Storms: [[Thundergust Griffin]]===&lt;br /&gt;
* &#039;&#039;&#039;Thunderspark:&#039;&#039;&#039; An unavoidable attack that deals moderate magical damage to the party. The first cast will also surround the arena in a pool of lightning, which will inflict a powerful {{status effect|Electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039; damage over time effect.&lt;br /&gt;
* &#039;&#039;&#039;High Volts:&#039;&#039;&#039; Targeted circle AoEs on each player, as well as three circle AoEs on the ground in random spots. The circle AoEs will become lightning orbs after the attack resolves.&lt;br /&gt;
* &#039;&#039;&#039;Thundering Roar:&#039;&#039;&#039; The boss will move to the edge of the arena and both it and the lightning orbs will project tendrils toward each other, which mark where line AoEs will appear, covering a majority of the arena. The boss will then move to another edge of the arena and perform the attack again, at which point the lightning orbs will vanish.&lt;br /&gt;
**Whenever the boss jumps to an edge, it will gain {{status effect|directional disregard}} [[Directional Disregard]].&lt;br /&gt;
* &#039;&#039;&#039;Golden Talons:&#039;&#039;&#039; Single target physical tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Fulgurous Fall:&#039;&#039;&#039; The boss will move to the edge of the arena and dash across the center in a line, which will also knock back players outside of the line. The knockback can be prevented with immunities. After the first dash, four lightning orbs will appear and the boss will crash down in a line perpendicular to its initial dash. The boss will follow this up with a single &#039;&#039;&#039;Thundering Roar&#039;&#039;&#039; from the center of the arena.&lt;br /&gt;
* &#039;&#039;&#039;Storm Surge:&#039;&#039;&#039; The boss will move to the edge of the arena and cast a line AoE across it, which will create a lightning vortex on the opposite side of the arena. This vortex will travel around the outside of the arena and act as an additional lightning orb for the boss&#039;s next two casts of &#039;&#039;&#039;Thundering Roar&#039;&#039;&#039;. The vortex will stop moving once &#039;&#039;&#039;Thundering Roar&#039;&#039;&#039; begins to cast.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Mistwake Armor|Mistwake Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Treno Catoblepas]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 755 Head}}&lt;br /&gt;
{{Drops table row|Mistwake Visor of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Visor of Maiming}}&lt;br /&gt;
{{Drops table row|Mistwake Hood of Striking}}&lt;br /&gt;
{{Drops table row|Mistwake Hood of Scouting}}&lt;br /&gt;
{{Drops table row|Mistwake Hood of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Hood of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Hood of Healing}}&lt;br /&gt;
{{Drops table section|IL 755 Body}}&lt;br /&gt;
{{Drops table row|Mistwake Chestpiece of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Chestpiece of Maiming}}&lt;br /&gt;
{{Drops table row|Mistwake Cloak of Striking}}&lt;br /&gt;
{{Drops table row|Mistwake Cloak of Scouting}}&lt;br /&gt;
{{Drops table row|Mistwake Jacket of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Halfrobe of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Halfrobe of Healing}}&lt;br /&gt;
{{Drops table section|IL 755 Bracelets}}&lt;br /&gt;
{{Drops table row|Mistwake Amulet of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Amulet of Slaying}}&lt;br /&gt;
{{Drops table row|Mistwake Amulet of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Amulet of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Amulet of Healing}}&lt;br /&gt;
{{Drops table section|IL 755 Ring}}&lt;br /&gt;
{{Drops table row|Mistwake Ring of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Mistwake Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Ring of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI/XII}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XII}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XII}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Amdusias]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 755 Hands}}&lt;br /&gt;
{{Drops table row|Mistwake Gloves of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Gloves of Maiming}}&lt;br /&gt;
{{Drops table row|Mistwake Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Mistwake Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Mistwake Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Wristwraps of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Wristwraps of Healing}}&lt;br /&gt;
{{Drops table section|IL 755 Feet}}&lt;br /&gt;
{{Drops table row|Mistwake Greaves of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Greaves of Maiming}}&lt;br /&gt;
{{Drops table row|Mistwake Boots of Striking}}&lt;br /&gt;
{{Drops table row|Mistwake Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Mistwake Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Boots of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Boots of Healing}}&lt;br /&gt;
{{Drops table section|IL 755 Earrings}}&lt;br /&gt;
{{Drops table row|Mistwake Earring of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Mistwake Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Earring of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Earring of Healing}}&lt;br /&gt;
{{Drops table section|IL 755 Necklace}}&lt;br /&gt;
{{Drops table row|Mistwake Choker of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Mistwake Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Choker of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Choker of Healing}}&lt;br /&gt;
{{Drops table section|Materia XII}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XII}}&lt;br /&gt;
{{Drops table row|Battledance Materia XII}}&lt;br /&gt;
{{Drops table row|Piety Materia XII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Thundergust Griffin]]===&lt;br /&gt;
*{{Drops item|Thundergust Griffin Card|fixed=y}} (Drops at a fixed rate)&lt;br /&gt;
&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Mistic Condor}}&lt;br /&gt;
{{Drops table row|FINAL FANTASY IX: Battle 1 (Dawntrail) Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Fanfare from FINAL FANTASY IX Orchestrion Roll}}&lt;br /&gt;
{{Drops table section|IL 755 Body}}&lt;br /&gt;
{{Drops table row|Mistwake Chestpiece of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Chestpiece of Maiming}}&lt;br /&gt;
{{Drops table row|Mistwake Cloak of Striking}}&lt;br /&gt;
{{Drops table row|Mistwake Cloak of Scouting}}&lt;br /&gt;
{{Drops table row|Mistwake Jacket of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Halfrobe of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Halfrobe of Healing}}&lt;br /&gt;
{{Drops table section|IL 755 Legs}}&lt;br /&gt;
{{Drops table row|Mistwake Hose of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Hose of Maiming}}&lt;br /&gt;
{{Drops table row|Mistwake Bottoms of Striking}}&lt;br /&gt;
{{Drops table row|Mistwake Bottoms of Scouting}}&lt;br /&gt;
{{Drops table row|Mistwake Kecks of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Hose of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Hose of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 1 {{coords|11.6, 12.6}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 755 Hands}}&lt;br /&gt;
{{Drops table row|Mistwake Gloves of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Gloves of Maiming}}&lt;br /&gt;
{{Drops table row|Mistwake Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Mistwake Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Mistwake Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Wristwraps of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Wristwraps of Healing}}&lt;br /&gt;
{{Drops table section|IL 755 Bracelets}}&lt;br /&gt;
{{Drops table row|Mistwake Amulet of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Amulet of Slaying}}&lt;br /&gt;
{{Drops table row|Mistwake Amulet of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Amulet of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Amulet of Healing}}&lt;br /&gt;
{{Drops table section|IL 755 Ring}}&lt;br /&gt;
{{Drops table row|Mistwake Ring of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Mistwake Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Ring of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 2 {{coords|13.1, 12.9}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 755 Feet}}&lt;br /&gt;
{{Drops table row|Mistwake Greaves of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Greaves of Maiming}}&lt;br /&gt;
{{Drops table row|Mistwake Boots of Striking}}&lt;br /&gt;
{{Drops table row|Mistwake Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Mistwake Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Boots of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Boots of Healing}}&lt;br /&gt;
{{Drops table section|IL 755 Earrings}}&lt;br /&gt;
{{Drops table row|Mistwake Earring of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Mistwake Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Earring of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Earring of Healing}}&lt;br /&gt;
{{Drops table section|IL 755 Necklace}}&lt;br /&gt;
{{Drops table row|Mistwake Choker of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Mistwake Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Choker of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Choker of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 3 {{coords|10.3, 11.5}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 755 Head}}&lt;br /&gt;
{{Drops table row|Mistwake Visor of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Visor of Maiming}}&lt;br /&gt;
{{Drops table row|Mistwake Hood of Striking}}&lt;br /&gt;
{{Drops table row|Mistwake Hood of Scouting}}&lt;br /&gt;
{{Drops table row|Mistwake Hood of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Hood of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Hood of Healing}}&lt;br /&gt;
{{Drops table section|IL 755 Bracelets}}&lt;br /&gt;
{{Drops table row|Mistwake Amulet of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Amulet of Slaying}}&lt;br /&gt;
{{Drops table row|Mistwake Amulet of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Amulet of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Amulet of Healing}}&lt;br /&gt;
{{Drops table section|IL 755 Ring}}&lt;br /&gt;
{{Drops table row|Mistwake Ring of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Mistwake Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Ring of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 4 {{coords|11.6, 10.3}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 755 Legs}}&lt;br /&gt;
{{Drops table row|Mistwake Hose of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Hose of Maiming}}&lt;br /&gt;
{{Drops table row|Mistwake Bottoms of Striking}}&lt;br /&gt;
{{Drops table row|Mistwake Bottoms of Scouting}}&lt;br /&gt;
{{Drops table row|Mistwake Kecks of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Hose of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Hose of Healing}}&lt;br /&gt;
{{Drops table section|IL 755 Earrings}}&lt;br /&gt;
{{Drops table row|Mistwake Earring of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Mistwake Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Earring of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Earring of Healing}}&lt;br /&gt;
{{Drops table section|IL 755 Necklace}}&lt;br /&gt;
{{Drops table row|Mistwake Choker of Fending}}&lt;br /&gt;
{{Drops table row|Mistwake Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Mistwake Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Mistwake Choker of Casting}}&lt;br /&gt;
{{Drops table row|Mistwake Choker of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Mistwake}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|FINAL FANTASY IX: Battle 1 (Dawntrail)}}&lt;br /&gt;
{{music table row|Mid-Bosses|Roads Forsaken}}&lt;br /&gt;
{{music table row|Final Boss|Pathmaker}}&lt;br /&gt;
{{music table row|Victory|Fanfare from FINAL FANTASY IX}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Outfits&lt;br /&gt;
|gallery={{Image Gallery|Outfit glamours|image-property=Has female appearance|conditions=Has set name::Mistwake Armor|sort=Has internal ID|size=400}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
Mistwake Gear.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Accessories&lt;br /&gt;
|gallery=&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Mistwake Earring.jpeg|Mistwake Earring&lt;br /&gt;
Mistwake Choker.jpeg|Mistwake Choker&lt;br /&gt;
Mistwake Amulet.jpeg|Mistwake Amulet&lt;br /&gt;
Mistwake Ring.jpeg|Mistwake Ring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
Mistwake intro.jpg&lt;br /&gt;
Mistwake 2.jpg&lt;br /&gt;
Mistwake 3.jpg&lt;br /&gt;
Mistwake 1.jpg&lt;br /&gt;
Mistwake 4.jpg&lt;br /&gt;
Mistwake 5.jpg&lt;br /&gt;
Mistwake boss.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
====Duty dialogue====&lt;br /&gt;
&#039;&#039;Shattered Lair (boss 1)&#039;&#039;&lt;br /&gt;
System: The fallen rocks crumble...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The City of Treno (area 3)&#039;&#039;&lt;br /&gt;
Treno Citizens 1 and 2&lt;br /&gt;
 Treno Citizen: No matter how many come, we fight hand in hand! Forevermore!&lt;br /&gt;
 x@Treno Citizen (text bubble, combat): Not so fast! &lt;br /&gt;
 Treno Citizen: Who in the world are y─ I mean, thanks!&lt;br /&gt;
 x@Treno Citizen (text bubble, combat): For Treno!&lt;br /&gt;
 x@Treno Citizen (text bubble, after fight): Thanks for the help!&lt;br /&gt;
 x@Treno Citizen (text bubble, after fight): I&#039;m beat...&amp;lt;wheeze&amp;gt;&lt;br /&gt;
 x@Treno Citizen (text bubble, after fight): You alright?&lt;br /&gt;
 x@Treno Citizen (text bubble, after fight): Still got all my limbs...&lt;br /&gt;
&lt;br /&gt;
Treno Citizens 3 and 4&lt;br /&gt;
 Treno Citizen: Got you!&lt;br /&gt;
 Treno Citizen: Thunderous heavens...&lt;br /&gt;
 x@Treno Citizen (text bubble): Where does it hurt!?&lt;br /&gt;
 x@Treno Citizen (text bubble): Right h—Ouch!&lt;br /&gt;
 &lt;br /&gt;
====Optional post-duty pop-ups====&lt;br /&gt;
-optional start&lt;br /&gt;
Sphene (NPC)@Sphene: Treno is safe. And has been, all this time...&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: Whatever its flaws, the barrier is keeping the lightning aether at bay.&lt;br /&gt;
&lt;br /&gt;
Krile: What of the injured? Are we needed to help heal them?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: No more screams... I wager that&#039;s a good sign.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Duty Support dialogue====&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;Quan Caverns and Electrope Mine (area 1)&#039;&#039;&lt;br /&gt;
Krile: The tunnel looks to have been maintained to some degree.&lt;br /&gt;
Y&#039;shtola: The path is certainly too smooth to be natural.&lt;br /&gt;
Sphene (NPC)@Sphene: The cave itself is a natural formation, but this...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: This cannot have been abandoned since the war.&lt;br /&gt;
Krile: It doesn&#039;t appear to be in use. And yet...&lt;br /&gt;
Sphene (NPC)@Sphene: This is electrope...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shattered Lair (boss 1)&#039;&#039;&lt;br /&gt;
Krile: That eye... Some sort of catoblepas, perhaps?&lt;br /&gt;
Y&#039;shtola: The only way out is through.&lt;br /&gt;
Sphene (NPC)@Sphene: Is this its den?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: That bodes ill. Get to cover!&lt;br /&gt;
Krile: We can use the stones!&lt;br /&gt;
Y&#039;shtola: You mustn&#039;t let that aether touch you!&lt;br /&gt;
Sphene (NPC)@Sphene: Something is amiss... Take shelter!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Over here, quickly!&lt;br /&gt;
Krile: We&#039;ll be alright if we stay together.&lt;br /&gt;
Y&#039;shtola: Brace yourselves...&lt;br /&gt;
Sphene (NPC)@Sphene: We shall stand as one!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: A fearsome opponent.&lt;br /&gt;
Krile: Onward!&lt;br /&gt;
Sphene (NPC)@Sphene: We should be nearing the other end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quan Caverns and Treno Lowlands (area 2)&#039;&#039;&lt;br /&gt;
Krile: I see it! Treno...&lt;br /&gt;
Y&#039;shtola: The city lives...&lt;br /&gt;
Sphene (NPC)@Sphene: Something is amiss with that barrier...&lt;br /&gt;
&lt;br /&gt;
Krile: The lightning is truly something to behold.&lt;br /&gt;
Y&#039;shtola: I, for one, would as soon hasten to shelter.&lt;br /&gt;
Sphene (NPC)@Sphene: Stay low, and be wary if you hear a crackling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Overture Plaza (boss 2)&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: They&#039;ve been breached.&lt;br /&gt;
Krile: We secure this area first, then!&lt;br /&gt;
Sphene (NPC)@Sphene: We&#039;ve come in the midst of an emergency...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Watch where it&#039;s concentrating the levin.&lt;br /&gt;
Krile: Note where the aether flows, everyone!&lt;br /&gt;
Y&#039;shtola: It&#039;s condensing lightning aether...&lt;br /&gt;
Sphene (NPC)@Sphene: If it releases aether from all of those points...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Some manner of poison?&lt;br /&gt;
Krile: Quite a few of these toxic...things, aren&#039;t there?&lt;br /&gt;
Y&#039;shtola: Ware the vapors.&lt;br /&gt;
Sphene (NPC)@Sphene: I assume there will be more to follow...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: It set off the levin!&lt;br /&gt;
Krile: Aetherial combustion!?&lt;br /&gt;
Y&#039;shtola: So the lightning aether reacts to it... Interesting.&lt;br /&gt;
Sphene (NPC)@Sphene: The lightning charges it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Krile: Now for the rest of the city...&lt;br /&gt;
Y&#039;shtola: We must hope we arrived in time.&lt;br /&gt;
Sphene (NPC)@Sphene: That takes care of one...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The City of Treno (area 3)&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: Look there!&lt;br /&gt;
Krile: Treno&#039;s people are fighting!&lt;br /&gt;
Sphene (NPC)@Sphene: We must aid them!&lt;br /&gt;
&lt;br /&gt;
Krile: What must we do?&lt;br /&gt;
Y&#039;shtola: Above all else, remain calm.&lt;br /&gt;
Sphene (NPC)@Sphene: Some have been wounded...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Town Round (boss 3)&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: This looks to be a job for us.&lt;br /&gt;
Krile: The people who ran this way for shelter are in grave danger!&lt;br /&gt;
Sphene (NPC)@Sphene: If we are to fight it, this is the best place to do so.&lt;br /&gt;
&lt;br /&gt;
Krile: The aether is responding...&lt;br /&gt;
Y&#039;shtola: A mutual reaction.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Be careful where you stand!&lt;br /&gt;
Sphene (NPC)@Sphene: Mind the orbs!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: A cyclone of levin? I would rather not.&lt;br /&gt;
Krile: Do you think it will react to the lightning aether?&lt;br /&gt;
Y&#039;shtola: I suspect this combination will be potent as well...&lt;br /&gt;
Sphene (NPC)@Sphene: Keep one eye on the storm!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Quan Caverns area is a reference to [https://finalfantasy.fandom.com/wiki/Quan%27s_Dwelling Quan&#039;s Dwelling] from Final Fantasy IX. In that game, it is a cave near the city of [https://finalfantasy.fandom.com/wiki/Treno Treno].&lt;br /&gt;
*The bosses of this dungeon are references to the monsters that can be fought in the Treno weapon shop arena in Final Fantasy IX.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Ageless_Necropolis&amp;diff=1526475</id>
		<title>The Ageless Necropolis</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Ageless_Necropolis&amp;diff=1526475"/>
		<updated>2026-08-26T22:41:22Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode Main Scenario [[trial]]|the level 100 challenge-mode trial|The Minstrel&#039;s Ballad: Necron&#039;s Embrace}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Ageless Necropolis&lt;br /&gt;
| description = By entrusting their memories of departed loved ones to the cloud, Alexandrians have long escaped the grief of separation. Being thus forced to confront the realities of mortal existence, what then filled their hearts was a dark and unreasoning terror. Harnessing this heightened fear of death for his own ends, a genius of an age gone by now channels the people&#039;s desperate prayers for succor into a new primal incarnation. It falls to the Warrior of Light to stand unflinching in the face of fear-made-manifest, and claim victory over this inexorable entity.&lt;br /&gt;
| image = The Ageless Necropolis.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 725&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Dawntrail)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 12 mathematics + 7 mnemonics&lt;br /&gt;
| location = The Ageless Necropolis, The Lightless Abyss&lt;br /&gt;
| region = Unlost World&lt;br /&gt;
| modes = Duty Support&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = A Terminal Invitation&lt;br /&gt;
| patch = 7.3&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| echo = trial&lt;br /&gt;
| id-gt = 20104&lt;br /&gt;
| id-edb = 8fc44efcf27&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{{companion table&lt;br /&gt;
| npc1   = Wuk Lamat&lt;br /&gt;
| image1 = DS Wuk Lamat1.png&lt;br /&gt;
| class1 = {{WAR}} Intrepid&lt;br /&gt;
| role1  = Tank&lt;br /&gt;
| npc2   = G&#039;raha Tia&lt;br /&gt;
| image2 = DS G&#039;raha Tia1.png&lt;br /&gt;
| class2 = {{PLD}} {{WHM}} All-rounder&lt;br /&gt;
| role2  = Tank or Healer&lt;br /&gt;
| npc3   = Alphinaud&lt;br /&gt;
| image3 = DS Alphinaud3.png&lt;br /&gt;
| class3 = {{SGE}} [[Sage]]&lt;br /&gt;
| role3  = Healer&lt;br /&gt;
| npc4   = Sphene&lt;br /&gt;
| image4 = DS Sphene1.png&lt;br /&gt;
| class4 = {{ACN}} [[Arcanist|Zoemancer]]&lt;br /&gt;
| role4  = DPS&lt;br /&gt;
| npc5   = Krile&lt;br /&gt;
| image5 = DS Krile1.png&lt;br /&gt;
| class5 = {{PCT}} [[Pictomancer]]&lt;br /&gt;
| role5  = DPS&lt;br /&gt;
| npc6   = Alisaie&lt;br /&gt;
| image6 = DS Alisaie3.png&lt;br /&gt;
| class6 = {{RDM}} [[Red Mage]]&lt;br /&gt;
| role6  = DPS&lt;br /&gt;
| npc7   = Y&#039;shtola&lt;br /&gt;
| image7 = DS Y&#039;shtola2.png&lt;br /&gt;
| class7 = {{BLM}} {{CNJ}} Sorceress&lt;br /&gt;
| role7  = DPS or Healer&lt;br /&gt;
| maxcols = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{evt|service=youtube|id=lIjAZQhOUKk|dimensions=325|align=right|description=The Ageless Necropolis Guide}}&lt;br /&gt;
This trial can be undertaken with other players or with a party of NPCs through Duty Support. If using Duty Support, you will begin the battle with two stacks of {{status effect|debuff|File:Willful icon1.png}} &#039;&#039;&#039;Willful&#039;&#039;&#039;. If you would be KO&#039;d, instead a stack of Willful will be consumed to ignite the {{status effect|debuff|File:Will to live icon1.png}} &#039;&#039;&#039;Will to Live&#039;&#039;&#039;, immobilizing you and protecting from most damage for several seconds. Note that falling off the arena will reset the battle regardless of this buff.&lt;br /&gt;
&lt;br /&gt;
Being hit by avoidable AoEs will result in a 1 minute stacking {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Grasping Eternity: [[Necron]]===&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fear of Death&#039;&#039;&#039;: Party-wide magical damage and summons eight untargetable &#039;&#039;&#039;[[Icy Hands]]&#039;&#039;&#039; adds at various locations. The add spawn locations will be denoted by purple circles, and standing in them when the adds spawn will damage the player. Each add will use &#039;&#039;&#039;Choking Grasp&#039;&#039;&#039;, a telegraphed line AoE, at a random direction. &lt;br /&gt;
*&#039;&#039;&#039;Cold Grip&#039;&#039;&#039;: Telegraphed line AoEs covering the outer edges of the arena, leaving the middle third safe. One of the boss&#039;s sides will glow, indicating that after the first set of AoEs resolve, either the left or right two-thirds will be hit with a follow-up late telegraphed line AoE (&#039;&#039;&#039;Existential Dread&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Memento Mori&#039;&#039;&#039;: A telegraphed line AoE through the middle of the room, leaving behind a persistent danger zone that will inflict {{status effect|debuff|bleeding}} bleeding. Five &#039;&#039;&#039;Icy Hands&#039;&#039;&#039; will spawn in this zone and face either west or east, indicating late telegraphed line AoEs in the direction they face. Shortly afterwards, the persistent AoE will disappear.&lt;br /&gt;
*&#039;&#039;&#039;Blue Shockwave&#039;&#039;&#039;: A 90 degree cleaving magical tankbuster that originates from the center of the boss. The AoE range is telegraphed.&lt;br /&gt;
*&#039;&#039;&#039;Soul Reaping&#039;&#039;&#039;: The boss will display either a donut or a filled circle on its ring, storing an attack for later, indicated by a blue diamond on the ring. {{combat message|Necron draws in aether...}}&lt;br /&gt;
*&#039;&#039;&#039;Aetherblight&#039;&#039;&#039;: The boss releases its stored attack. A donut AoE will leave &#039;&#039;well inside&#039;&#039; its hitbox safe, while a circle AoE will leave outside its hitbox safe.&lt;br /&gt;
*The boss will store another attack with &#039;&#039;&#039;Soul Reaping&#039;&#039;&#039;, but will follow with a &#039;&#039;&#039;Memento Mori&#039;&#039;&#039; prior to releasing the stored attack.&lt;br /&gt;
*&#039;&#039;&#039;Grand Cross&#039;&#039;&#039;: Party-wide magical damage and compresses the arena to a much smaller circle. Four untargetable [[Azure Aether]] orbs will begin rotating outside, each with a line AoE telegraph that rotates with opposite orbs. The telegraphs will gradually fill from the middle, and at the same time, a timer will begin counting down. Once they expire, the AoE will resolve, and the orbs will prepare another delayed AoE. Each pair of orbs rotates at different speeds. At the same time, multiple small circle AoE telegraphs will appear on the ground.&lt;br /&gt;
**The orbs will eventually stop at the cardinals and use a plus-shaped proximity AoE. Move to any intercardinal to mitigate the damage.&lt;br /&gt;
*&#039;&#039;&#039;Neutron Ring&#039;&#039;&#039;: Party-wide magical damage and restores the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds Phase&#039;&#039;&#039;&lt;br /&gt;
*The boss will become untargetable while a &#039;&#039;&#039;Rising Fear of Death&#039;&#039;&#039; duty gauge appears and becomes incrementing.&lt;br /&gt;
*Multiple targetable &#039;&#039;&#039;Icy Hands&#039;&#039;&#039; adds will appear in pairs. The adds will use &#039;&#039;&#039;Choking Grasp&#039;&#039;&#039;, a telegraphed line AoE.&lt;br /&gt;
*All adds must be defeated before the gauge reaches 100, or the boss will wipe the party with its next attack.&lt;br /&gt;
*&#039;&#039;&#039;Darkness of Eternity&#039;&#039;&#039;: The boss briefly becomes targetable and uses a party-wide magical attack before becoming untargetable again. Each party member will be individually transported to a new area.&lt;br /&gt;
*In the new area, each player will be inflicted with a 40-second {{status effect|debuff|doom}} doom and must defeat three Icy Hand adds by themselves. After defeating the adds, a teleport circle will appear that the player can use to move up three additional platforms before being transported back to the main arena. If they are successful, the doom will be removed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Specter of Death&#039;&#039;&#039;: The boss tethers two locations, one east and one west, indicating the spawn locations of two large hands (&#039;&#039;&#039;Looming Specters&#039;&#039;&#039;). They will each do a late telegraphed horizontal line AoE (&#039;&#039;&#039;Invitation&#039;&#039;&#039;), leaving a third of the arena safe. Anyone who is hit will be dragged into the abyss and will need to repeat the solo adds fight.&lt;br /&gt;
*&#039;&#039;&#039;Relentless Reaping&#039;&#039;&#039;: The boss will show sequentially four AoE telegraphs on its ring, either circle &amp;gt; donut &amp;gt; circle &amp;gt; donut, or donut &amp;gt; circle &amp;gt; donut &amp;gt; circle. Each telegraph will be stored in a symbol with 1-4 diamonds in order, starting from 1 south and going clockwise.&lt;br /&gt;
*&#039;&#039;&#039;Crop Rotation&#039;&#039;&#039;: The boss will rotate its ring to a new orientation, then resolve the stored AoEs starting from south and going clockwise. &lt;br /&gt;
**If the first symbol is an odd number, the sequence of AoEs will be the same as the initial telegraphs.&lt;br /&gt;
**If the first symbol is an even number, the sequence of AoEs will be reversed from the initial telegraphs.&lt;br /&gt;
*&#039;&#039;&#039;Mass Macabre&#039;&#039;&#039;: Spawns four four-person summoning circles. Each one must be soaked by four people at once to be disarmed. Towers that are not soaked in time will summon an untargetable add that will explode for party-wide damage (&#039;&#039;&#039;Spreading Fear&#039;&#039;&#039;).&lt;br /&gt;
*Later on, the boss will store an attack with &#039;&#039;&#039;Soul Reaping&#039;&#039;&#039;, then use &#039;&#039;&#039;Memento Mori&#039;&#039;&#039;, &#039;&#039;&#039;Specter of Death&#039;&#039;&#039;, and &#039;&#039;&#039;Blue Shockwave&#039;&#039;&#039; in rapid sequence. Afterwards, it will release its single stored attack.&lt;br /&gt;
*Mechanics then repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Drops item|Necron Card|fixed=y}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Duty dialogue===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Calyx: Those who obstruct evolution...&lt;br /&gt;
 Calyx: ...Shall suffer the rotting fate of all flesh.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
 Calyx: You are bound by the limits of flesh. It will betray you.&lt;br /&gt;
 Calyx: Drag them to their graves.&lt;br /&gt;
 Calyx: There.&lt;br /&gt;
 Calyx: Do you not see? Death is upon you...&lt;br /&gt;
 Calyx: Perhaps this.&lt;br /&gt;
 System: Necron draws in aether...&lt;br /&gt;
 Calyx: Kill them.&lt;br /&gt;
 System: Necron draws in aether...&lt;br /&gt;
 Calyx: Bothersome.&lt;br /&gt;
 Calyx: Kill them.&lt;br /&gt;
 Calyx: Fear compounds fear, eroding your strength.&lt;br /&gt;
 Calyx: I will reduce you to aether.&lt;br /&gt;
 Calyx: You will die for me now.&lt;br /&gt;
 Calyx: Accepting death is the greatest sin a life can commit.&lt;br /&gt;
 Calyx: The endless darkness engulfs you...&lt;br /&gt;
 System: You have been dragged into the abyss...&lt;br /&gt;
 System: You have escaped the abyss!&lt;br /&gt;
 Calyx: Still alive. But there are ways to change that.&lt;br /&gt;
 Calyx: Those who do not resist death deserve it.&lt;br /&gt;
 System: Necron draws in aether...&lt;br /&gt;
 Calyx: I am prepared for you.&lt;br /&gt;
 Calyx: Kill them.&lt;br /&gt;
 Calyx: Fight if you must.&lt;br /&gt;
 Calyx: You struggle in vain.&lt;br /&gt;
 System: Necron draws in aether...&lt;br /&gt;
 Calyx: Once the terror takes root, it will only continue to grow.&lt;br /&gt;
&lt;br /&gt;
===Optional post-duty pop-ups===&lt;br /&gt;
-optional start&lt;br /&gt;
 Alphinaud: Now&#039;s our chance!&lt;br /&gt;
 Alisaie: Calyx has nothing else to throw at us.&lt;br /&gt;
 Sphene (NPC)@Sphene: We did it!&lt;br /&gt;
 G&#039;raha Tia: A primal of all things...&lt;br /&gt;
 Krile: Something doesn&#039;t feel right...&lt;br /&gt;
 Y&#039;shtola: Is that truly the end of it...?&lt;br /&gt;
 Wuk Lamat: We&#039;ve beaten you, Calyx...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Duty Support dialogue===&lt;br /&gt;
-optional start&lt;br /&gt;
 Sphene (NPC)@Sphene: Limited though we may be, we defy you nonetheless!&lt;br /&gt;
 Wuk Lamat: Your plans end here with you!&lt;br /&gt;
 Alisaie: Eurgh!&amp;lt;br&amp;gt;Keep your hands off me!&lt;br /&gt;
 G&#039;raha Tia: Stay alert!&lt;br /&gt;
 Alphinaud: What was that!?&lt;br /&gt;
 Krile: A barrage of attacks...&lt;br /&gt;
 Sphene (NPC)@Sphene: Where will it strike next...?&lt;br /&gt;
 Y&#039;shtola: Watch the arms!&amp;lt;br&amp;gt;They betray the intent!&lt;br /&gt;
 Alisaie: You won&#039;t catch me again!&lt;br /&gt;
&amp;gt; If Wuk Lamat is targeted by Blue Shockwave&lt;br /&gt;
 Wuk Lamat: Not good! I need to move away!&lt;br /&gt;
&amp;gt; If the player is targeted by Blue Shockwave&lt;br /&gt;
 Wuk Lamat: Lead it away from the group!&lt;br /&gt;
---&lt;br /&gt;
 Krile: It&#039;s gathering aether!&lt;br /&gt;
 G&#039;raha Tia: Ungh!&amp;lt;br&amp;gt;The sheer strength of it...&lt;br /&gt;
 Y&#039;shtola: The aether gathers again...&amp;lt;br&amp;gt;A different shape this time!&lt;br /&gt;
 Alisaie: So that&#039;s what that shape means!&lt;br /&gt;
 Alphinaud: The stored aether...&amp;lt;br&amp;gt;Its effects can be delayed.&lt;br /&gt;
 G&#039;raha Tia: It&#039;s bringing some new attack to bear!&lt;br /&gt;
 Sphene (NPC)@Sphene: The ground... Where did it go!?&lt;br /&gt;
 Wuk Lamat: How do we deal with this!?&lt;br /&gt;
 Y&#039;shtola: Do not be fooled by the movements.&lt;br /&gt;
 Krile: Keep a clear head.&amp;lt;br&amp;gt;We can handle this.&lt;br /&gt;
 Alphinaud: Over to the edge and hunker down!&lt;br /&gt;
 Y&#039;shtola: &#039;Tis one thing after another!&lt;br /&gt;
 Sphene (NPC)@Sphene: The ground has sprouted hands...&lt;br /&gt;
 Alisaie: Destroy them!&amp;lt;br&amp;gt;Quickly as you can!&lt;br /&gt;
 Krile: Brace yourselves!&lt;br /&gt;
 Wuk Lamat: Be strong!&amp;lt;br&amp;gt;We can take it!&lt;br /&gt;
 Alphinaud: We&#039;re being pulled down!&lt;br /&gt;
 G&#039;raha Tia: Hold fast to your reason!&lt;br /&gt;
 Sphene (NPC)@Sphene: Is everyone all right!?&lt;br /&gt;
 Alisaie: Well, that was exciting...&amp;lt;br&amp;gt;Back to it, then!&lt;br /&gt;
 Krile: Giant hands...everywhere!&lt;br /&gt;
 Y&#039;shtola: It wants to drag us into the abyss.&lt;br /&gt;
 Wuk Lamat: Look! It&#039;s storing aether again...&lt;br /&gt;
 Alphinaud: It means to discharge in rapid succession!&lt;br /&gt;
 G&#039;raha Tia: I counted four...&amp;lt;br&amp;gt;Be ready!&lt;br /&gt;
 Alisaie: Here it comes!&lt;br /&gt;
 Krile: The next one is...this way!&lt;br /&gt;
 Y&#039;shtola: A successive pattern, as we suspected.&lt;br /&gt;
 Sphene (NPC)@Sphene: And this is the last...&lt;br /&gt;
 Alphinaud: Arcane circles!&lt;br /&gt;
 G&#039;raha Tia: Together, we can undo its magicks!&lt;br /&gt;
 Sphene (NPC)@Sphene: Watch out for those giant hands!&lt;br /&gt;
&amp;gt; If Wuk Lamat is targeted by Blue Shockwave&lt;br /&gt;
 Wuk Lamat: Leave this one to me!&lt;br /&gt;
--- &lt;br /&gt;
 Alisaie: Ugh, not this again...&lt;br /&gt;
 Y&#039;shtola: Breathe. We&#039;ve dealt with worse.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|FINAL FANTASY IX: The Final Battle (Dawntrail)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Ageless Necropolis NM.jpg&lt;br /&gt;
Ageless Necropolis boss.jpg&lt;br /&gt;
The Ageless Necropolis1.jpg&lt;br /&gt;
Necron render.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Meso_Terminal&amp;diff=1525706</id>
		<title>The Meso Terminal</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Meso_Terminal&amp;diff=1525706"/>
		<updated>2026-08-24T21:11:30Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the dungeon|the landmark|Meso Terminal (landmark)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = The lights of Living Memory no longer shine, and the Meso Terminal at its center stands silent amidst the wistful echoes of lives once lived. A monument to the existence of the Alexandrian people, as well as a resting place for their memories, it is within this soaring spire that Calyx maintains his stronghold.&lt;br /&gt;
&lt;br /&gt;
The self-proclaimed architect of mankind&#039;s evolution has invited you to confront him in the upper reaches of the terminal─an invitation you must accept lest his atrocities continue to escalate. Step into the structure&#039;s glowing interior, and begin your wary ascent through the midst of the dreaming Endless...&lt;br /&gt;
| image = The Meso Terminal.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 720&lt;br /&gt;
| ilvl-sync = 760&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Dawntrail)&lt;br /&gt;
| roulette = Level Cap Dungeons&lt;br /&gt;
| tomestones = 60 mathematics + 30 mnemonics&lt;br /&gt;
| region = Unlost World&lt;br /&gt;
| entrance = Living Memory&lt;br /&gt;
| entrance-coordinates = 21.3, 28.6&lt;br /&gt;
| req-quest = A Terminal Invitation&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = 0&lt;br /&gt;
| patch = 7.3&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| id-gt = 102&lt;br /&gt;
| id-edb = abbf8a4eef4&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support and Trust==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Duty Support = &lt;br /&gt;
*Party member selection is available.&lt;br /&gt;
{{companion table&lt;br /&gt;
| npc1   = Wuk Lamat&lt;br /&gt;
| image1 = DS Wuk Lamat1.png&lt;br /&gt;
| class1 = {{WAR}} [[File:Red warrior.png|Warrior|20px|link=]] Intrepid&lt;br /&gt;
| role1  = Tank or DPS&lt;br /&gt;
| npc2   = G&#039;raha Tia&lt;br /&gt;
| image2 = DS G&#039;raha Tia1.png&lt;br /&gt;
| class2 = {{PLD}} {{WHM}} All-rounder&lt;br /&gt;
| role2  = Tank or Healer&lt;br /&gt;
| npc3   = Alphinaud&lt;br /&gt;
| image3 = DS Alphinaud3.png&lt;br /&gt;
| class3 = {{SGE}} [[Sage]]&lt;br /&gt;
| role3  = Healer&lt;br /&gt;
| npc4   = Sphene&lt;br /&gt;
| image4 = DS Sphene1.png&lt;br /&gt;
| class4 = {{ACN}} [[Arcanist|Zoemancer]]&lt;br /&gt;
| role4  = DPS&lt;br /&gt;
| npc5   = Krile&lt;br /&gt;
| image5 = DS Krile1.png&lt;br /&gt;
| class5 = {{PCT}} [[Pictomancer]]&lt;br /&gt;
| role5  = DPS&lt;br /&gt;
| npc6   = Alisaie&lt;br /&gt;
| image6 = DS Alisaie3.png&lt;br /&gt;
| class6 = {{RDM}} [[Red Mage]]&lt;br /&gt;
| role6  = DPS&lt;br /&gt;
| npc7   = Y&#039;shtola&lt;br /&gt;
| image7 = DS Y&#039;shtola2.png&lt;br /&gt;
| class7 = {{BLM}} Sorceress&lt;br /&gt;
| role7  = DPS&lt;br /&gt;
| maxcols = 4&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Trust = &lt;br /&gt;
{{Trust/DT}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Clear the lower circuits.&lt;br /&gt;
*Defeat the [[Chirurgeon General|chirurgeon general]].&lt;br /&gt;
*Clear the central circuits.&lt;br /&gt;
*Defeat the hooded headsmen.&lt;br /&gt;
*Clear the upper circuits.&lt;br /&gt;
*Defeat [[the Immortal Remains]].&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Terminal Watchman]]&lt;br /&gt;
* [[Terminal Leptocyon]]&lt;br /&gt;
* [[Preserved Medic]]&lt;br /&gt;
* [[Terminal Claw]]&lt;br /&gt;
* [[Terminal Bot]]&lt;br /&gt;
* [[Preserved Prisoner]]&lt;br /&gt;
* [[Terminal Dataguarder]]&lt;br /&gt;
* [[Terminal Turret]]&lt;br /&gt;
* [[Preserved Soldier]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Preserved Medics&#039;&#039;&#039; at the end of first area will cast &#039;&#039;&#039;Alexandrian Gravity&#039;&#039;&#039;, a telegraphed circle AoE that does 50% maximum HP in damage, so it is important not to be hit by this.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=i3kiw3rPBzY|dimensions=325|align=right|description=The Meso Terminal Guide}}&lt;br /&gt;
Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Chirurgeon General]]===&lt;br /&gt;
*&#039;&#039;&#039;Medicine Field&#039;&#039;&#039;: Party-wide magical damage and spawns a dangerous AoE at the edge of the arena.&lt;br /&gt;
*{{combat message|Liquid chemical dispensers whir into action...}} Activates the four dispensers at the intercardinals, causing two to spawn large circle AoE telegraphs and the other two to spawn smaller telegraphs, leaving safe spaces near the small AoEs. In addition, a small green knockback telegraph will spawn east or west and will resolve after its overhead timer expires (&#039;&#039;&#039;Pungent Aerosol&#039;&#039;&#039;), dealing minor magical damage. Position to avoid being knocked back into the wall or use knockback immune. Afterwards, the circle AoE telegraphs will resolve after their overhead timers expire, giving ample time for players who took the knockback to adjust to a safe spot.&lt;br /&gt;
*&#039;&#039;&#039;Biochemical Front&#039;&#039;&#039;: Telegraphed frontal cleave.&lt;br /&gt;
*The boss will summon another knockback telegraph.&lt;br /&gt;
*&#039;&#039;&#039;Sensory Deprivation&#039;&#039;&#039;: {{combat message|Your senses are dulled, preventing you from predicting attacks...}} Party-wide magical damage and gives everyone an {{status effect|debuff|File:Insensible icon.png}} &#039;&#039;&#039;Insensible&#039;&#039;&#039; debuff, causing them to &amp;quot;hallucinate&amp;quot; for mechanic indicators. In this first usage, a fake knockback telegraph will appear opposite the real one. In addition, the overhead timers will become broken and unreliable, but still appear 5 seconds prior to a mechanic resolving. The party will need to focus on the real knockback telegraph.&lt;br /&gt;
*&#039;&#039;&#039;Concentrated Dose&#039;&#039;&#039;: Telegraphed magical tankbuster that inflicts a 15-second cleansable {{status effect|poison}} poison.&lt;br /&gt;
*The boss will again spawn four circle AoE telegraphs and one knockback, then use another &#039;&#039;&#039;Sensory Deprivation&#039;&#039;&#039;, causing the circle AoEs to become blurred and cover the entire arena, while spawning another fake knockback telegraph. Either the circle AoEs or knockback will resolve first based on where the timer appears. The party will need to remember both the real knockback origin and the circle AoE safe spots.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] Hooded Headsmen===&lt;br /&gt;
This battle has four enemies: the [[Ravenous Headsman]], [[Bloody Headsman]], [[Pale Headsman]], and [[Pestilent Headsman]]. For much of the battle, each party member will be forced to attack an assigned enemy based on a debuff determined by role and will dodge mechanics by themselves. Thus, this fight essentially contains four miniature duels.&lt;br /&gt;
&lt;br /&gt;
*Immediately after pulling, each enemy will use &#039;&#039;&#039;Lawless Pursuit&#039;&#039;&#039;, tethering a different player and giving them a debuff based on which add tethered them:&lt;br /&gt;
**Healer: Bloody Headsman ({{status effect|debuff|File:Cell block alpha icon.png}} &#039;&#039;&#039;Cell Block α&#039;&#039;&#039;)&lt;br /&gt;
**Tank: Pale Headsman ({{status effect|debuff|File:Cell block beta icon.png}} &#039;&#039;&#039;Cell Block β&#039;&#039;&#039;)&lt;br /&gt;
**DPS: Ravenous Headsman or Pestilent Headsman ({{status effect|debuff|File:Cell block gamma icon.png}} &#039;&#039;&#039;Cell Block γ&#039;&#039;&#039; or {{status effect|debuff|File:Cell block delta icon.png}} &#039;&#039;&#039;Cell Block δ&#039;&#039;&#039;)&lt;br /&gt;
*Each player will only be able to damage the enemy they are assigned to. The enemies will also receive corresponding color statuses ({{status effect|debuff|File:Epic villain icon.png}}{{status effect|debuff|File:Fated villain icon.png}}{{status effect|debuff|File:Vaunted villain icon.png}}{{status effect|debuff|File:Guard on duty delta icon.png}} &#039;&#039;&#039;Guard on Duty α/β/γ/δ&#039;&#039;&#039;)&lt;br /&gt;
*&#039;&#039;&#039;Shackles of Fate&#039;&#039;&#039;: Each enemy will briefly stun their target player and pull them into a different small circular enclosure to fight. Players will be unable to leave the enclosure until their opponent is defeated. Attempting to do so will inflict damage, a Vulnerability Up stack, and cause the player to be drawn back in.&lt;br /&gt;
*&#039;&#039;&#039;Dismemberment&#039;&#039;&#039;: Spawns sets of two blades at the edge of each circle, leaving gaps. Another set of blades will then spawn on the opposite end. These denote late telegraphed line AoEs confined to each circle.&lt;br /&gt;
*&#039;&#039;&#039;Peal of Judgment&#039;&#039;&#039;: Spawns opposite sets of electrified knives that will travel through each circle, leaving gaps to dodge. Being hit will inflict a 15-second cleansable {{status effect|paralysis}} paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Chopping Block&#039;&#039;&#039; or &#039;&#039;&#039;Execution Wheel&#039;&#039;&#039;: Each enemy uses a telegraphed point-blank or donut AoE, respectively.&lt;br /&gt;
*&#039;&#039;&#039;Flaying Flail&#039;&#039;&#039;: Each enemy spawns three spiked balls above each circle. They will drop down as late telegraphed small circle AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Role-specific mechanics&#039;&#039;&#039;: Each enemy then uses a different mechanic based on the player&#039;s role.&lt;br /&gt;
**&#039;&#039;&#039;Death Penalty&#039;&#039;&#039; (healer): Inflicts a 10-second cleansable {{Status effect|doom}} doom.&lt;br /&gt;
**&#039;&#039;&#039;Will Breaker&#039;&#039;&#039; (tank): a long cast that should be interrupted to prevent damage and a {{status effect|physical vulnerability up}} Physical Vulnerability Up. Followed by &#039;&#039;&#039;Relentless Torment&#039;&#039;&#039;, a physical tankbuster.&lt;br /&gt;
**&#039;&#039;&#039;Hellmaker&#039;&#039;&#039; (DPS): The floor inflicts a persistent {{status effect|burns}} burns that can be removed by destroying the [[Hellmaker]] add. During this, the headsmen will use &#039;&#039;&#039;Peal of Judgment&#039;&#039;&#039; and then &#039;&#039;&#039;Flaying Flail&#039;&#039;&#039;. If the Hellmaker is left alive for too long, the burn damage ticks will significantly increase, acting as a soft enrage.&lt;br /&gt;
*&#039;&#039;&#039;Serial Torture&#039;&#039;&#039;: A combination of &#039;&#039;&#039;Dismemberment&#039;&#039;&#039; and &#039;&#039;&#039;Flaying Flail&#039;&#039;&#039;. Order of events is first line AoEs &amp;gt; circle AoEs &amp;gt; second line AoEs &amp;gt; telegraphed point-blank or donut AoE (&#039;&#039;&#039;Chopping Block&#039;&#039;&#039; / &#039;&#039;&#039;Execution Wheel&#039;&#039;&#039;) from boss.&lt;br /&gt;
*&#039;&#039;&#039;Head-splitting Roar&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*Once players defeat their respective enemy, their enclosure will disappear and they will receive the {{status effect|debuff|File:Fugitive from justice icon.png}} &#039;&#039;&#039;Fugitive from Justice&#039;&#039;&#039; and are free to enter other players&#039; enclosures and damage their opponent.&lt;br /&gt;
*If any player dies, their opponent&#039;s enclosure will disappear and they will not do anything. However, any freshly resurrected or free players will be tethered by them and forced into a new enclosure to begin another duel.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Memory Meld: [[The Immortal Remains]]===&lt;br /&gt;
Players may fall off the edge of the arena to their deaths.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Recollection&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Memento&#039;&#039;&#039;: Transitions the arena and summons multiple untargetable [[Bygone Aerostat]]s at the south and west. &lt;br /&gt;
*&#039;&#039;Memories of the slain are made manifest...&#039;&#039; The boss will summon shades of Alexandrian citizens that will be used in multiple mechanics.&lt;br /&gt;
*&#039;&#039;&#039;Electray&#039;&#039;&#039;: The aerostats will tether the shades, indicating two sets of crisscrossing telegraphed line AoEs.&lt;br /&gt;
** To resolve, stand on a shade that is not tethered to avoid the first set. Then, move to a shade that was just killed to avoid the second set.&lt;br /&gt;
*&#039;&#039;&#039;Memory of the Storm&#039;&#039;&#039;: Line stack AoE marker on a random player, dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Memento&#039;&#039;&#039;: Transitions the arena again.&lt;br /&gt;
*&#039;&#039;Memories of an enemy bombardment are made manifest...&#039;&#039; The boss summons more shades:&lt;br /&gt;
**A group of five shades will be hit with a large, late telegraphed circle AoE.&lt;br /&gt;
**The isolated single shades will be hit with a small, late telegraphed circle AoE. &lt;br /&gt;
**Move to the opposite part of the arena from the groups of five shades to avoid.&lt;br /&gt;
*{{combat message|The Immortal Remains is gathering energy...}} The boss will wind up one of its arms, denoting a half-room cleave with no ground indicator.&lt;br /&gt;
*&#039;&#039;&#039;Impression&#039;&#039;&#039;: The boss will summon more shades in groups of either five or one, then used a telegraphed blue knockback circle. Position to be knocked back towards a corner containing one shade, or use knockback immune and avoid the shades normally.&lt;br /&gt;
*&#039;&#039;&#039;Memory of the Pyre&#039;&#039;&#039;: Telegraphed magical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Memento&#039;&#039;&#039;: Transitions the arena for a third and final time.&lt;br /&gt;
*&#039;&#039;Memories of war casualties are made manifest...&#039;&#039; The boss summons six shades near the north. The shades will begin running to one point. Move to a side of the arena that is away from the trajectories of the shades, because they will be followed by two wide, late telegraphed line AoEs (&#039;&#039;&#039;Keraunography&#039;&#039;&#039;).&lt;br /&gt;
** The pattern will always be a &amp;quot;straight&amp;quot; line going east-west or north-south, paired with a &amp;quot;diagonal line&amp;quot; that intersects it at the far end.&lt;br /&gt;
*This attacks is used again and immediately followed with the criss-crossing line AoEs from the first phase.&lt;br /&gt;
*The boss will then summon, on opposite corners, two groups of three shades each, which will each run to two locations with follow-up line AoEs.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Mistic Memory Armor|Mistic Memory Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Chirurgeon General]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 735 Head}}&lt;br /&gt;
{{Drops table row|Mistic Memory Sallet of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Sallet of Maiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Eyepatch of Striking}}&lt;br /&gt;
{{Drops table row|Mistic Memory Eyepatch of Scouting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Hat of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Head Wrap of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Head Wrap of Healing}}&lt;br /&gt;
{{Drops table section|IL 735 Body}}&lt;br /&gt;
{{Drops table row|Mistic Memory Mail of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Mail of Maiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Shirt of Striking}}&lt;br /&gt;
{{Drops table row|Mistic Memory Shirt of Scouting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Top of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Coat of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Coat of Healing}}&lt;br /&gt;
{{Drops table section|IL 735 Bracelets}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bracelet of Healing}}&lt;br /&gt;
{{Drops table section|IL 735 Ring}}&lt;br /&gt;
{{Drops table row|Mistic Memory Ring of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Mistic Memory Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Ring of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] Hooded Headsmen===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 735 Hands}}&lt;br /&gt;
{{Drops table row|Mistic Memory Vambraces of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Vambraces of Maiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bracers of Striking}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bracers of Scouting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Armlets of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Armlets of Healing}}&lt;br /&gt;
{{Drops table section|IL 735 Feet}}&lt;br /&gt;
{{Drops table row|Mistic Memory Greaves of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Greaves of Maiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Boots of Striking}}&lt;br /&gt;
{{Drops table row|Mistic Memory Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Boots of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Boots of Healing}}&lt;br /&gt;
{{Drops table section|IL 735 Earrings}}&lt;br /&gt;
{{Drops table row|Mistic Memory Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Mistic Memory Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Earrings of Healing}}&lt;br /&gt;
{{Drops table section|IL 735 Necklace}}&lt;br /&gt;
{{Drops table row|Mistic Memory Choker of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Mistic Memory Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Choker of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Choker of Healing}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[The Immortal Remains]]===&lt;br /&gt;
*{{Drops item|Immortal Remains Card|fixed=y}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Micro Crow}}&lt;br /&gt;
{{Drops table row|Remembrance Orchestrion Roll}}&lt;br /&gt;
{{Drops table section|IL 735 Body}}&lt;br /&gt;
{{Drops table row|Mistic Memory Mail of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Mail of Maiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Shirt of Striking}}&lt;br /&gt;
{{Drops table row|Mistic Memory Shirt of Scouting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Top of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Coat of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Coat of Healing}}&lt;br /&gt;
{{Drops table section|IL 735 Legs}}&lt;br /&gt;
{{Drops table row|Mistic Memory Gaskins of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Gaskins of Maiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Brais of Striking}}&lt;br /&gt;
{{Drops table row|Mistic Memory Brais of Scouting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Sarouel of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bottoms of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 1 {{coords|14.2, 11.8}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 735 Hands}}&lt;br /&gt;
{{Drops table row|Mistic Memory Vambraces of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Vambraces of Maiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bracers of Striking}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bracers of Scouting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Armlets of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Armlets of Healing}}&lt;br /&gt;
{{Drops table section|IL 735 Bracelets}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bracelet of Healing}}&lt;br /&gt;
{{Drops table section|IL 735 Ring}}&lt;br /&gt;
{{Drops table row|Mistic Memory Ring of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Mistic Memory Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Ring of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 2 {{coords|11.2, 10.4}} ====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 735 Feet}}&lt;br /&gt;
{{Drops table row|Mistic Memory Greaves of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Greaves of Maiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Boots of Striking}}&lt;br /&gt;
{{Drops table row|Mistic Memory Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Boots of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Boots of Healing}}&lt;br /&gt;
{{Drops table section|IL 735 Earrings}}&lt;br /&gt;
{{Drops table row|Mistic Memory Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Mistic Memory Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Earrings of Healing}}&lt;br /&gt;
{{Drops table section|IL 735 Necklace}}&lt;br /&gt;
{{Drops table row|Mistic Memory Choker of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Mistic Memory Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Choker of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Choker of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 3 {{coords|8.8, 10.9}} ====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 735 Head}}&lt;br /&gt;
{{Drops table row|Mistic Memory Sallet of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Sallet of Maiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Eyepatch of Striking}}&lt;br /&gt;
{{Drops table row|Mistic Memory Eyepatch of Scouting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Hat of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Head Wrap of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Head Wrap of Healing}}&lt;br /&gt;
{{Drops table section|IL 735 Bracelets}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bracelet of Healing}}&lt;br /&gt;
{{Drops table section|IL 735 Ring}}&lt;br /&gt;
{{Drops table row|Mistic Memory Ring of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Mistic Memory Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Ring of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 4 {{coords|11.9, 12.6}} ====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 735 Legs}}&lt;br /&gt;
{{Drops table row|Mistic Memory Gaskins of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Gaskins of Maiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Brais of Striking}}&lt;br /&gt;
{{Drops table row|Mistic Memory Brais of Scouting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Sarouel of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bottoms of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Bottoms of Healing}}&lt;br /&gt;
{{Drops table section|IL 735 Earrings}}&lt;br /&gt;
{{Drops table row|Mistic Memory Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Mistic Memory Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Earrings of Healing}}&lt;br /&gt;
{{Drops table section|IL 735 Necklace}}&lt;br /&gt;
{{Drops table row|Mistic Memory Choker of Fending}}&lt;br /&gt;
{{Drops table row|Mistic Memory Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Mistic Memory Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Mistic Memory Choker of Casting}}&lt;br /&gt;
{{Drops table row|Mistic Memory Choker of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Meso Terminal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Remembrance}}&lt;br /&gt;
{{music table row|Mid-Bosses|Roads Forsaken}}&lt;br /&gt;
{{music table row|Final Boss|Pathmaker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Outfits&lt;br /&gt;
|gallery={{Image Gallery|Outfit glamours|image-property=Has female appearance|conditions=Has set name::Mistic Memory Armor|sort=Has internal ID|size=400}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
Meso Terminal gear.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Accessories&lt;br /&gt;
|gallery=&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Mistic Memory Earrings.jpeg|Mistic Memory Earrings&lt;br /&gt;
Mistic Memory Choker.jpeg|Mistic Memory Choker&lt;br /&gt;
Mistic Memory Bracelet.jpeg|Mistic Memory Bracelet&lt;br /&gt;
Mistic Memory Ring.jpeg|Mistic Memory Ring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
The Meso Terminal intro.jpg&lt;br /&gt;
File:The meso terminal img1.JPG&lt;br /&gt;
File:The meso terminal img2.JPG&lt;br /&gt;
File:The meso terminal img3.JPG&lt;br /&gt;
File:The meso terminal img4.JPG&lt;br /&gt;
The meso terminal img5.jpg&lt;br /&gt;
The Meso Terminal boss.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
All of Calyx&#039;s dialogue is voiced.&lt;br /&gt;
&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Duty dialogue===&lt;br /&gt;
&#039;&#039;Lower Circuits (area 1)&#039;&#039;&lt;br /&gt;
Calyx: Ah, you&#039;ve come. I&#039;ll begin by wearing you down.&lt;br /&gt;
 &lt;br /&gt;
First mob pull&lt;br /&gt;
 Terminal Watchman: Intruders detected.&lt;br /&gt;
 Terminal Watchman: Issue no warnings.&amp;lt;br&amp;gt;Proceed to elimination.&lt;br /&gt;
&lt;br /&gt;
Medic area&lt;br /&gt;
 Calyx: I&#039;ve created new Endless for you. Not all are warriors, but they will follow orders.&lt;br /&gt;
 Calyx: “Kill” and “survive” and so forth. Here, I shall prepare the stage for battle.&lt;br /&gt;
 Preserved Medic: We won&#039;t let you harm our charges!&lt;br /&gt;
 Preserved Medic: You&#039;ll have to go through &#039;&#039;me&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
x@Patient 1 (text bubble): I don&#039;t want to die...Don&#039;t let me die...&lt;br /&gt;
 &lt;br /&gt;
 Preserved Medic: Enemy soldiers!&lt;br /&gt;
&lt;br /&gt;
x@Patient 2 (text bubble): &amp;lt;wheeze&amp;gt;&lt;br /&gt;
x@Patient 3 (text bubble): My chest hurts...&lt;br /&gt;
x@Patient 4 (text bubble): I can barely feel my legs...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Triage Module (boss 1)&#039;&#039;&lt;br /&gt;
Before first boss&lt;br /&gt;
&lt;br /&gt;
 Calyx: The memories of a physician. One who saves lives should be reluctant to die.&lt;br /&gt;
&lt;br /&gt;
First boss pulled&lt;br /&gt;
&lt;br /&gt;
 Chirurgeon General: Loath as I am to employ medicines in the application of harm, I &#039;&#039;will&#039;&#039; protect my patients.&lt;br /&gt;
&lt;br /&gt;
Pungent Aerosol&lt;br /&gt;
&lt;br /&gt;
 Chirurgeon General: Activate dispensers!&lt;br /&gt;
 System: Liquid chemical dispensers whir into action...&lt;br /&gt;
&lt;br /&gt;
Biochemical Front&lt;br /&gt;
&lt;br /&gt;
 Chirurgeon General: A potent concoction, this one.&amp;lt;br&amp;gt;...I am sorry, but you must be stopped.&lt;br /&gt;
&lt;br /&gt;
First boss defeated&lt;br /&gt;
&lt;br /&gt;
 Calyx: Oh, you&#039;ve overburdened the system. No matter. It served its purpose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Central Circuits (area 2)&#039;&#039;&lt;br /&gt;
Prison area&lt;br /&gt;
&lt;br /&gt;
 Calyx: Next, we visit a prison of sinister repute. I need not compel them to fight.&lt;br /&gt;
 Preserved Prisoner: We&#039;ll show you how it works around here!&lt;br /&gt;
 Preserved Prisoner: We&#039;ve got just the tools for the job.&lt;br /&gt;
&lt;br /&gt;
x@Prisoner in Cell 1 (text bubble): Oho...&amp;lt;br&amp;gt;New cellmates, is it?&lt;br /&gt;
x@Prisoner in Cell 2 (text bubble): &amp;lt;snicker&amp;gt; What&#039;d you get done for, then?&lt;br /&gt;
 &lt;br /&gt;
 Preserved Prisoner: Ah, a little light exercise!&lt;br /&gt;
 Preserved Prisoner: Hee hee hee!&lt;br /&gt;
&lt;br /&gt;
x@Prisoner in Cell 3 (text bubble): You&#039;ll make a fine example!&amp;lt;br&amp;gt;Get &#039;em!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Public Forum (boss 2)&#039;&#039;&lt;br /&gt;
Before second boss&lt;br /&gt;
&lt;br /&gt;
 Calyx: These are loyal executioners. They shall deal appropriately with “criminals.”&lt;br /&gt;
&lt;br /&gt;
Second boss pulled&lt;br /&gt;
&lt;br /&gt;
 Calyx: Your sentence is death. How long can you defy it?&lt;br /&gt;
&lt;br /&gt;
Shackles of Fate&lt;br /&gt;
&lt;br /&gt;
 Calyx: Criminals may run, but they cannot escape.&lt;br /&gt;
 Ravenous Headsman: Your sentencing awaits...&lt;br /&gt;
 Bloody Headsman: Let us count your crimes...&lt;br /&gt;
 Bloody Headsman: The hour of the condemned is nigh...&lt;br /&gt;
 Ravenous Headsman: For each accused, a fitting punishment!&lt;br /&gt;
&lt;br /&gt;
Second boss defeated&lt;br /&gt;
&lt;br /&gt;
 Calyx: Beginning to tire? Good. I bid you continue on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upper Circuits (area 3)&#039;&#039;&lt;br /&gt;
Wartime Alexandria area&lt;br /&gt;
&lt;br /&gt;
 Calyx: Memories from an age rife with death... The desperation will serve well.&lt;br /&gt;
 Calyx: The enemy is at the gate. To arms, good soldiers─protect your kingdom.&lt;br /&gt;
x@Alexandrian Citizen 1 (text bubble): &amp;lt;groan&amp;gt;&lt;br /&gt;
x@Alexandrian Citizen 2 (text bubble): Keep going!&amp;lt;br&amp;gt;If we can just make it to the keep...&lt;br /&gt;
x@Alexandrian Citizen 3 (text bubble): Those Lindblum bastards...&lt;br /&gt;
x@Alexandrian Citizen 4 (text bubble): I&#039;ll not...die here...&lt;br /&gt;
 Preserved Soldier: Invaders!&lt;br /&gt;
 Preserved Soldier: You&#039;ll go no further!&lt;br /&gt;
x@Alexandrian Citizen 5 (text bubble): Please, keep me safe!&lt;br /&gt;
x@Alexandrian Citizen 6 (text bubble): If only I could fight better...&lt;br /&gt;
 Preserved Soldier: Their legs may tremble, but our hearts are steady!&lt;br /&gt;
 Preserved Soldier: With faith and steel...&lt;br /&gt;
 Preserved Soldier: For my family!&amp;lt;br&amp;gt;For my people!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Non-volatile Memory (boss 3)&#039;&#039;&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Calyx: Very well... If one by one they fall, I&#039;ll send them all as one.&lt;br /&gt;
 Calyx: Recall the anguish you felt when you faced death, and rise. Rise to defend your nation, your people, and your loved ones.&lt;br /&gt;
 Calyx: Rise, and meet the foe before you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
Final boss pulled&lt;br /&gt;
&lt;br /&gt;
 Calyx: An amalgam of memories. Let us see how it fares.&lt;br /&gt;
 Calyx: It is the midst of the Storm Surge.&lt;br /&gt;
 System: Memories of the slain are made manifest...&lt;br /&gt;
 x@Alexandrian Shade 1 (text bubble): No more!&amp;lt;br&amp;gt;I can&#039;t take any more...&lt;br /&gt;
 x@Alexandrian Shade 2 (text bubble): &amp;lt;gasp&amp;gt; &amp;lt;pant&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Memento 1&lt;br /&gt;
&lt;br /&gt;
 Calyx: Countless lives are lost in the senseless conflict.&lt;br /&gt;
 Calyx: The war swells in scope and intensity.&lt;br /&gt;
 System: Memories of an enemy bombardment are made manifest...&lt;br /&gt;
 x@Alexandrian Shade 3 (text bubble): Not...like this...&lt;br /&gt;
 x@Alexandrian Shade 4 (text bubble): Help...me...&lt;br /&gt;
 x@Alexandrian Shade 5 (text bubble): Aaahhh...&lt;br /&gt;
&lt;br /&gt;
Half-room cleave&lt;br /&gt;
&lt;br /&gt;
 System: The Immortal Remains is gathering energy...&lt;br /&gt;
&lt;br /&gt;
Memento 2&lt;br /&gt;
&lt;br /&gt;
 Calyx: The bombs rain down without pause or mercy.&lt;br /&gt;
 x@Alexandrian Shade 6 (text bubble): No more!&amp;lt;br&amp;gt;I can&#039;t take any more...&lt;br /&gt;
 x@Alexandrian Shade 7 (text bubble): I don&#039;t want to die...&lt;br /&gt;
 Calyx: The spark of life is dimmed with every blinding flash.&lt;br /&gt;
&lt;br /&gt;
Memento 3&lt;br /&gt;
&lt;br /&gt;
 System: Memories of war casualties are made manifest...&lt;br /&gt;
 x@Alexandrian Shade 8 (text bubble): Ah!&lt;br /&gt;
 x@Alexandrian Shade 9 (text bubble): There&#039;s...there&#039;s nowhere to run!&lt;br /&gt;
 x@Alexandrian Shade 10 (text bubble): Gaaah!&lt;br /&gt;
 x@Alexandrian Shade 11 (text bubble): I-I have to get away from here...&lt;br /&gt;
 x@Alexandrian Shade 8 (text bubble): Not...like this...&lt;br /&gt;
 x@Alexandrian Shade 9 (text bubble): Help...me...&lt;br /&gt;
 x@Alexandrian Shade 10 (text bubble): Why...?&lt;br /&gt;
 x@Alexandrian Shade 11 (text bubble): Aaahhh...&lt;br /&gt;
 Calyx: Death is everywhere, pillaging the promise of the future.&lt;br /&gt;
&lt;br /&gt;
===Optional post-duty pop-ups===&lt;br /&gt;
-optional start&lt;br /&gt;
Y&#039;shtola: As hard as this is, we must push on.&lt;br /&gt;
&lt;br /&gt;
Sphene (NPC)@Sphene: My countrymen...&amp;lt;br&amp;gt;Your memories will carry me onward.&lt;br /&gt;
&lt;br /&gt;
Alisaie: Damn you, Calyx!&lt;br /&gt;
&lt;br /&gt;
Krile: Memories of fear and terror...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: An unconscionable act...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: He&#039;s using the Endless like pawns!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: We see this to the end.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Duty Support dialogue===&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;Lower Circuits (area 1)&#039;&#039;&lt;br /&gt;
Wuk Lamat: So this is what it looks like inside...&lt;br /&gt;
Sphene (NPC)@Sphene: This is a different floor to where I was in stasis.&lt;br /&gt;
G&#039;raha Tia: Calyx will have prepared us a warm welcome.&lt;br /&gt;
Alisaie: We fight our way straight to the top!&lt;br /&gt;
Alphinaud: Calyx awaits us at the very top, then?&lt;br /&gt;
&lt;br /&gt;
Medic area&lt;br /&gt;
Wuk Lamat: Did he say “new Endless”!?&lt;br /&gt;
G&#039;raha Tia: Even within his stronghold, he leverages the fear of death...&lt;br /&gt;
Sphene (NPC)@Sphene: This is wrong...&lt;br /&gt;
Y&#039;shtola: He must be modifying their memories to set them against us.&lt;br /&gt;
Alphinaud: He has them believing we are invading enemies...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: What in the...? Everything has changed!&lt;br /&gt;
Krile: Ah. He&#039;s adjusted the electrope to project a new appearance.&lt;br /&gt;
Sphene (NPC)@Sphene: This is the Alexandria of my time!&lt;br /&gt;
Alisaie: He&#039;s changed the whole place!&lt;br /&gt;
Y&#039;shtola: He&#039;s quite literally setting the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Triage Module (boss 1)&#039;&#039;&lt;br /&gt;
Y&#039;shtola: He seems quite serious about barring our path.&lt;br /&gt;
Alisaie: We&#039;ve no choice but to fight if we&#039;re to proceed.&lt;br /&gt;
Wuk Lamat: He would force a healer to fight us!?&lt;br /&gt;
G&#039;raha Tia: A physician&#039;s memories...&lt;br /&gt;
Alisaie: He leaves us little choice...&lt;br /&gt;
Alphinaud: Yet another Endless being made to see us as the foe.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What was that!?&lt;br /&gt;
G&#039;raha Tia: A toxin!?&lt;br /&gt;
Sphene (NPC)@Sphene: I feel...numb...&lt;br /&gt;
Alisaie: What did he do to us!?&lt;br /&gt;
Krile: Some noxious spray...&lt;br /&gt;
Y&#039;shtola: This complicates things...&lt;br /&gt;
Alphinaud: Stay calm.&amp;lt;br&amp;gt;We fight through it.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s that toxic spray again!&lt;br /&gt;
G&#039;raha Tia: Careful!&amp;lt;br&amp;gt;He means to use that spray!&lt;br /&gt;
Sphene (NPC)@Sphene: The numbing spray!&amp;lt;br&amp;gt;Watch out, everyone!&lt;br /&gt;
Alisaie: Here comes that spray again!&lt;br /&gt;
Krile: Ware the toxic spray!&lt;br /&gt;
Y&#039;shtola: He&#039;s preparing another dose!&lt;br /&gt;
Alphinaud: Brace yourselves!&amp;lt;br&amp;gt;He readies his toxic spray!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Alphinaud: Look at what&#039;s happened...&lt;br /&gt;
Krile: There are cracks in the electrope.&lt;br /&gt;
Sphene (NPC)@Sphene: My people...&lt;br /&gt;
Alisaie: Damn you, Calyx...&lt;br /&gt;
Krile: Let us move on...&lt;br /&gt;
Y&#039;shtola: Steel your hearts.&amp;lt;br&amp;gt;We must forge onward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Central Circuits (area 2)&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: Another one of those terminals.&lt;br /&gt;
Alphinaud: Should we stop and take a quick look?&lt;br /&gt;
Wuk Lamat: Didn&#039;t we pass a terminal like that already?&lt;br /&gt;
Alisaie: Should we take a look at that terminal?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: He&#039;s changing things again!&lt;br /&gt;
Sphene (NPC)@Sphene: Another reminder of Alexandria...&lt;br /&gt;
Alisaie: Well, this is dismal.&lt;br /&gt;
Krile: Are these people prisoners?&lt;br /&gt;
Y&#039;shtola: A gaol, is it? Charming.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Public Forum (boss 2)&#039;&#039;&lt;br /&gt;
Wuk Lamat: Big lads...and there are four of them.&lt;br /&gt;
G&#039;raha Tia: This will be no easy battle.&lt;br /&gt;
Alisaie: And we&#039;re the “criminals,” I suppose.&lt;br /&gt;
Krile: Endless headsmen...&lt;br /&gt;
Alphinaud: This is an execution chamber, then...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Wha—!?&amp;lt;br&amp;gt;We&#039;ve been chained!&lt;br /&gt;
G&#039;raha Tia: &#039;Tis to be a duel, then?&lt;br /&gt;
Sphene (NPC)@Sphene: Very well.&amp;lt;br&amp;gt;I will fight you myself.&lt;br /&gt;
Y&#039;shtola: The others...can handle themselves, I&#039;m sure.&lt;br /&gt;
Alisaie: This is fine by me!&lt;br /&gt;
Krile: They&#039;ve split us up!&lt;br /&gt;
Alphinaud: Hm. Hoping to divide and conquer?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Sphene (NPC)@Sphene: Memories are not tools to be exploited...&lt;br /&gt;
Krile: We cannot allow this to continue.&lt;br /&gt;
Wuk Lamat: It happened again.&amp;lt;br&amp;gt;Look at the walls!&lt;br /&gt;
Alisaie: On we go!&lt;br /&gt;
Y&#039;shtola: This is putting enormous stress on the electrope...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upper Circuits (area 3)&#039;&#039;&lt;br /&gt;
Alisaie: Now what!?&lt;br /&gt;
Krile: On your guard, everyone!&lt;br /&gt;
Wuk Lamat: &amp;quot;An age rife with death&amp;quot;...?&lt;br /&gt;
G&#039;raha Tia: We are not done, it seems...&lt;br /&gt;
Alphinaud: What has he done...?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: He&#039;s recreated the Storm Surge!&lt;br /&gt;
Sphene (NPC)@Sphene: No...&amp;lt;br&amp;gt;I cannot stop here!&lt;br /&gt;
Wuk Lamat: Is this a game for him?&lt;br /&gt;
Alphinaud: He&#039;s forcing the Endless to relive their memories of war...&lt;br /&gt;
&lt;br /&gt;
Alisaie: There looks to be a way inside.&lt;br /&gt;
Wuk Lamat: Then what are we waiting for!?&lt;br /&gt;
Wuk Lamat: We&#039;ve climbed pretty high.&lt;br /&gt;
Sphene (NPC)@Sphene: We must keep going!&lt;br /&gt;
Krile: We must be nearing the top by now!&lt;br /&gt;
Y&#039;shtola: This way if we want to continue upwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Non-volatile Memory (boss 3)&#039;&#039;&lt;br /&gt;
Krile: The Endless...&amp;lt;br&amp;gt;I can feel their terror.&lt;br /&gt;
Sphene (NPC)@Sphene: You make a mockery of their suffering!&lt;br /&gt;
Alisaie: So many memories in one place...&lt;br /&gt;
Y&#039;shtola: To reach such lengths...&lt;br /&gt;
Alphinaud: He&#039;s fused them into a single entity...&lt;br /&gt;
Sphene (NPC)@Sphene: Stop this!&amp;lt;br&amp;gt;Haven&#039;t they suffered enough!?&lt;br /&gt;
Wuk Lamat: What&#039;s happening!?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: A new stage for us to fight on...&lt;br /&gt;
Alphinaud: Another recreation?&lt;br /&gt;
Sphene (NPC)@Sphene: The Endless...&amp;lt;br&amp;gt;You go too far, Calyx!&lt;br /&gt;
Wuk Lamat: I don&#039;t like the looks of this!&lt;br /&gt;
Alisaie: Keep sharp!&amp;lt;br&amp;gt;Something&#039;s happening!&lt;br /&gt;
Krile: This is building to something...&lt;br /&gt;
Y&#039;shtola: Be on your guard!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Everyone, gather in the middle!&lt;br /&gt;
G&#039;raha Tia: The center of the battlefield! We bear it together!&lt;br /&gt;
Alphinaud: Quickly! To the middle!&lt;br /&gt;
Sphene (NPC)@Sphene: Into the center!&lt;br /&gt;
Alisaie: To the middle!&amp;lt;br&amp;gt;We close ranks!&lt;br /&gt;
Krile: Huddle up, everyone!&lt;br /&gt;
Y&#039;shtola: Everyone to the middle!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Another change...&amp;lt;br&amp;gt;Along with new threats, I expect.&lt;br /&gt;
Alphinaud: We&#039;ve moved forward in time.&lt;br /&gt;
Sphene (NPC)@Sphene: Here it comes!&lt;br /&gt;
Wuk Lamat: Now what!?&lt;br /&gt;
Wuk Lamat: By the sunken gods...&amp;lt;br&amp;gt;Everything&#039;s burning...&lt;br /&gt;
Alisaie: We&#039;re in for another surprise!&lt;br /&gt;
Krile: On your toes, everyone!&lt;br /&gt;
Y&#039;shtola: Watch yourselves!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: And again!&amp;lt;br&amp;gt;The lightning&#039;s getting worse!&lt;br /&gt;
Wuk Lamat: You went too far!&lt;br /&gt;
G&#039;raha Tia: The fighting grows in intensity...&lt;br /&gt;
Alphinaud: The fear of these Endless is palpable...&lt;br /&gt;
Sphene (NPC)@Sphene: We will bring an end to this, I promise you!&lt;br /&gt;
Alisaie: This is relenetless!&lt;br /&gt;
Krile: So much terror...&lt;br /&gt;
Y&#039;shtola: Test us again and again.&amp;lt;br&amp;gt;You will not find us wanting!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Data Station 1===&lt;br /&gt;
{{Quotation|Data Station|&lt;br /&gt;
What is Preservation&#039;s purpose? The answer to that question is simple: to ensure the survival of mankind. In a world beset by lightning-aspected imbalance, this means securing a place where people may live in safety, as well as establishing a treatment for the levin sickness which plagues us.&lt;br /&gt;
&lt;br /&gt;
Many approaches were considered, but in the end, it was a child─a youth of undeniable genius─who discovered the most brilliant and complete solution to all the challenges we now face.}}&lt;br /&gt;
&lt;br /&gt;
===Data Station 2===&lt;br /&gt;
{{Quotation|Data Station|&lt;br /&gt;
According to Master Calyx, it is not the body which provides life to a living being, but the soul. Furthermore, it is the memories etched upon that ephemeral giver of existence which encapsulate one&#039;s true self. Based upon these principles, he has proposed a methodology for preserving souls using electrope technology─as souls are composed entirely of aether, he asserts that storage via contemporary means should be eminently possible.&lt;br /&gt;
&lt;br /&gt;
Experiments conducted on criminal subjects and volunteers have, in fact, already proven successful in capturing the aether released at the moment of death. Mankind as we know it has taken a great leap forward.}}&lt;br /&gt;
&lt;br /&gt;
===Data Station 3===&lt;br /&gt;
{{Quotation|Data Station|&lt;br /&gt;
We have succeeded in transferring a soul stored within a specialized electrope device into a mechanical soldier, resulting in full control and function. No longer need we fear the erosion which lightning energies inflict upon flesh-and-blood bodies. Yet despite this crucial breakthrough, Master Calyx remains unsatisfied. He would divorce memory from soul, siphoning the soul&#039;s aether reserves whilst granting eternal life to the individual&#039;s memories. Unfettered to a soul, memories can not only be stored, but also backed up as data─the Endless will be beings of pure information.&lt;br /&gt;
&lt;br /&gt;
His foreshortened lifespan was, perhaps, the very perspective needed to conceive of such a unique evolutionary path.}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*One of the locales in this dungeon is [https://finalfantasy.fandom.com/wiki/Ruby_(Final_Fantasy_IX) Ruby]&#039;s tavern in Alexandria from Final Fantasy IX.&lt;br /&gt;
&lt;br /&gt;
*The Hooded Headsmen are references to the four horsemen of the apocalypse. Ravenous, Pestilent, Bloody, and Pale referring to Famine, Pestilence, War, and Death, respectively (also known as the black rider, white rider, red rider, and pale rider respectively).&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Recollection&amp;diff=1523079</id>
		<title>Recollection</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Recollection&amp;diff=1523079"/>
		<updated>2026-08-18T04:44:11Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode Main Scenario [[trial]]|the level 100 challenge-mode trial|Recollection (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Calyx&#039;s trail has led you to Alexandria&#039;s castle and into a wicked trap. Seeking to take more precise measurements of your strength, Calyx pits you against a mechanical guardian forged from Sphene&#039;s memories of Zelenia, the second-in-command of the royal knights. The queen implores you to lay this affront to her dear friend&#039;s honor to rest. Make ready to test your mettle against one of Alexandria&#039;s finest blades!&lt;br /&gt;
| image = Recollection.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 715&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Dawntrail)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 12 mathematics + 6 mnemonics&lt;br /&gt;
| location = Recollection&lt;br /&gt;
| region = Xak Tural&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Descent to the Foundation&lt;br /&gt;
| patch = 7.2&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| echo = trial&lt;br /&gt;
| id-gt = 20100&lt;br /&gt;
| id-edb = 7b8ecdbd6af&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
{{evt|service=youtube|id=IQK4Oq3EmaA|dimensions=325|align=right|description=Recollection Guide}}&lt;br /&gt;
Please note that the arena is surrounded by a dangerous AoE. Being hit by avoidable AoEs will result in a 1 minute stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Queen&#039;s Knight: [[Zelenia]]===&lt;br /&gt;
*&#039;&#039;&#039;Alexandrian Thunder IV&#039;&#039;&#039;: The boss will spawn a point-blank AoE telegraph (a purple electric circle) followed by a donut AoE telegraph (a purple electric ring), or vice versa.&lt;br /&gt;
*&#039;&#039;&#039;Shock&#039;&#039;&#039;: {{combat message|The lightning energy begins to surge...}} All players are given a blue spread marker. These leave behind a pulsating persistent magical AoE that will disappear after several seconds, so move out of them once the overhead timer expires.&lt;br /&gt;
:*Before Shock is first used, Sphene will say, &#039;&#039;&amp;quot;I know this technique... You must keep moving!&amp;quot;&#039;&#039;. This does &#039;&#039;&#039;not&#039;&#039;&#039; mean players must continuously run in circles like an [[The Seat of Sacrifice#Phase 1|Absolute Blizzard]] mechanic. Instead, as previously mentioned, it simply means to move &#039;&#039;&#039;out&#039;&#039;&#039; of the AoEs once the overhead timer expires.&lt;br /&gt;
*&#039;&#039;&#039;Power Break&#039;&#039;&#039;: The boss&#039;s sword will begin glowing and be brandished to one side, indicating a late telegraphed half-room cleave.&lt;br /&gt;
*&#039;&#039;&#039;Holy Hazard&#039;&#039;&#039;: The boss spawns two sequential opposite pairs of 120 degree AoE cleave telegraphs. The first one will disappear before the second one appears. The AoEs will then resolve in sequence when the cast bar fills.&lt;br /&gt;
*&#039;&#039;&#039;Specter of the Lost&#039;&#039;&#039;: Telegraphed conal physical tankbuster on both tanks.&lt;br /&gt;
*&#039;&#039;&#039;Thunder Slash&#039;&#039;&#039;: The boss will cover the room with three sets of two 60 degree AoE cleave telegraphs. In addition, the in/out telegraphs &#039;&#039;&#039;Alexandrian Thunder IV&#039;&#039;&#039; will appear. Start on the third orange ground telegraph and dodge the first in/out AoE, then move into the first and dodge the second out/in.&lt;br /&gt;
*The boss will then use an unavoidable radial knockback from the center that will stun everyone. A short cutscene will play in which the boss uses her ultimate attack, &#039;&#039;&#039;Perfumed Quietus&#039;&#039;&#039;, dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Roseblood Bloom&#039;&#039;&#039;: The boss divides the arena into six sectors. Two of the sectors will be marked with red floral patterns.&lt;br /&gt;
**When a red sector is hit by certain attacks, it will explode and damage anyone standing in it. Any adjacent red sectors will also explode.&lt;br /&gt;
**In addition, a persistent circle AoE will appear in the middle of the room that will inflict a heavy {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; to anyone who steps in it.&lt;br /&gt;
**&#039;&#039;&#039;Alexandrian Thunder III&#039;&#039;&#039;: Three circle AoE telegraphs with rose markers will spawn, two overlapping a red sector, and the other two on normal (brown) sectors. Dodge these while outside the red sectors, as they will explode.&lt;br /&gt;
*&#039;&#039;&#039;Roseblood Bloom&#039;&#039;&#039;: Similar as before, except four sectors will now be red, leaving two opposite normal sectors. Four sequential &#039;&#039;&#039;Alexandrian Thunder III&#039;&#039;&#039; telegraphs will appear, the first two on adjacent red sectors, and the second two on the other red sectors.&lt;br /&gt;
**The boss will combine this with &#039;&#039;&#039;Power Break&#039;&#039;&#039;, which goes off after the first two lightning AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Stock Break&#039;&#039;&#039;: Four-hit stack AoE on a random player, dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Roseblood Bloom&#039;&#039;&#039;: Similar as before, except three alternating sectors will be red, leaving three alternating normal sectors.&lt;br /&gt;
**&#039;&#039;&#039;Roseblood Drop&#039;&#039;&#039;: The boss summons an untargetable &#039;&#039;&#039;Roseblood Drop&#039;&#039;&#039; orb that will travel across the arena and land on a sector, turning it red. Shortly before it reaches its direction, three &#039;&#039;&#039;Alexandrian Thunder III&#039;&#039;&#039; telegraphs will appear, each hitting one sector. The party should be on a normal sector that is not the destination of the orb, as its destination sector will be connected to the other red sectors and explode.&lt;br /&gt;
**Another set of three circle telegraphs will appear and the boss will use &#039;&#039;&#039;Power Break&#039;&#039;&#039;, which goes off at the same time. Dodge the half-room cleave and explosions on a normal sector.&lt;br /&gt;
*&#039;&#039;&#039;Roseblood Bloom&#039;&#039;&#039;: Similar as before, but now spawns two opposite red sectors.&lt;br /&gt;
**Another moving &#039;&#039;&#039;Roseblood Bloom&#039;&#039;&#039; will also spawn.&lt;br /&gt;
**The boss will cast &#039;&#039;&#039;Holy Hazard&#039;&#039;&#039;, leaving two different opposite sectors safe for each cleave. However, the party must dodge the first cleave in a normal sector opposite from the destination of the orb, as all red sectors will explode upon resolution of each cleave.&lt;br /&gt;
*&#039;&#039;&#039;Valorous Ascension&#039;&#039;&#039;: Three hits of physical raid-wide damage. Will spawn four untargetable &#039;&#039;&#039;Briar Thorns&#039;&#039;&#039; (in two sets of two) at the edge of the arena. These will do a telegraphed line AoE in front of it and cause any red sectors they contact to explode.. &lt;br /&gt;
**At the same time, the boss will spawn &#039;&#039;&#039;Shock&#039;&#039;&#039; spread markers on everyone. These go off after both sets of line AoEs. The boss will cast another &#039;&#039;&#039;Power Break&#039;&#039;&#039; when the spread AoEs are still pulsing.&lt;br /&gt;
*&#039;&#039;&#039;Thorned Catharsis&#039;&#039;&#039;: Magical raid-wide damage.&lt;br /&gt;
*&#039;&#039;&#039;Roseblood Bloom&#039;&#039;&#039;: Identical to the three alternating sectors pattern (combined with &#039;&#039;&#039;Roseblood Drop&#039;&#039;&#039; and &#039;&#039;&#039;Alexandrian Thunder IV&#039;&#039;&#039;).&lt;br /&gt;
**The boss will again use &#039;&#039;&#039;Valorous Ascension&#039;&#039;&#039;, which summons more &#039;&#039;&#039;Briar Thorns&#039;&#039;&#039; but itself does not cause the red sectors to explode.&lt;br /&gt;
**However, the &#039;&#039;&#039;Briar Thorn&#039;&#039;&#039; line AoEs must be dodged on a normal sector, as they will cause the red sectors to explode.&lt;br /&gt;
*Mechanics then repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Drops item|Zelenia Card|fixed=y}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
====Duty dialogue====&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Zelenia: I am Zelenia Triantafylli.&lt;br /&gt;
Zelenia: Royal knight of Alexandria, and sworn blade of Her Majesty, the Queen.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
 Zelenia: Upon my blade I swear, no harm shall come to Her Highness!&lt;br /&gt;
 Sphene (NPC)@Sphene: You will not defile Zelenia&#039;s memory any longer!&lt;br /&gt;
 Zelenia: Feel the sting of my divine blade!&lt;br /&gt;
 System: The lightning energy begins to surge...&lt;br /&gt;
 Sphene (NPC)@Sphene: I know this technique... You must keep moving!&lt;br /&gt;
 Zelenia: Have at you!&lt;br /&gt;
 Zelenia: Fall!&lt;br /&gt;
 Sphene (NPC)@Sphene: That her bladework should be recreated so faithfully...&lt;br /&gt;
 Zelenia: I will suffer none to threaten Alexandria!&lt;br /&gt;
 Zelenia: Heavens roar!&lt;br /&gt;
 Sphene (NPC)@Sphene: Have care! Zelenia was capable of much, much more!&lt;br /&gt;
 Zelenia: I will show you the soul of a royal knight!&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 Zelenia: For the honor and glory of Alexandria, I strike!&lt;br /&gt;
-cutscene end&lt;br /&gt;
 Zelenia: No more games!&lt;br /&gt;
 Sphene (NPC)@Sphene: Quickly, away from the sigils!&lt;br /&gt;
 Sphene (NPC)@Sphene: The sigils channel magic! Be on your guard!&lt;br /&gt;
 Zelenia: You&#039;ve no time even to fear my wrath!&lt;br /&gt;
 Sphene (NPC)@Sphene: You must brace for blade and magic both!&lt;br /&gt;
 Zelenia: Taste my steel!&lt;br /&gt;
 Zelenia: There is no escape!&lt;br /&gt;
 Zelenia: Surge!&lt;br /&gt;
 Sphene (NPC)@Sphene: I know this is merely a reconstruction...and yet...&lt;br /&gt;
 Zelenia: I have pledged my life to the kingdom!&lt;br /&gt;
 Zelenia: My resolve shall never waver!&lt;br /&gt;
 Zelenia: I am sworn to protect my queen! I will die before I yield!&lt;br /&gt;
 Sphene (NPC)@Sphene: That&#039;s right... Zelenia was always there to protect me...&lt;br /&gt;
 Zelenia: Rage and roil!&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Zelenia: A disgraceful display... Forgive me, my queen... I have failed you...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Optional post-duty pop-up====&lt;br /&gt;
-optional start&lt;br /&gt;
Sphene (NPC)@Sphene: Thank you for keeping me from harm.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Roses of May (Dawntrail)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Recollection NM.jpg&lt;br /&gt;
Recollection boss.jpg&lt;br /&gt;
Recollection1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Mothercrystal&amp;diff=1522294</id>
		<title>The Mothercrystal</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Mothercrystal&amp;diff=1522294"/>
		<updated>2026-08-15T04:33:11Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 90 challenge-mode [[trial]]|The Minstrel&#039;s Ballad: Hydaelyn&#039;s Call|the location|The Mothercrystal (zone)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Goddess of Light. Will of the star. Hydaelyn. From the far reaches of the aetherial sea has She ever called to you...and at last you meet face-to-face. Though the Scions would traverse the great expanse in search of Meteion to forestall the Final Days, you must first rise to meet Her challenge and prove yourselves equal to the task.&lt;br /&gt;
| image = The Mothercrystal.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 89&lt;br /&gt;
| level-sync = 90&lt;br /&gt;
| ilvl = 0&lt;br /&gt;
| ilvl-sync = 550&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Endwalker)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = &lt;br /&gt;
| location = The Mothercrystal&lt;br /&gt;
| region = The Northern Empty&lt;br /&gt;
| entrance = The Mothercrystal (zone)&lt;br /&gt;
| entrance-coordinates = 6.1, 6.1&lt;br /&gt;
| req-quest = Her Children, One and All&lt;br /&gt;
| modes = duty support&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| echo = trial&lt;br /&gt;
| id-gt = 20077&lt;br /&gt;
| id-edb = 044b34a37ca&lt;br /&gt;
}} This is the first 8-player duty in the game in which [[Duty Support]] is available. {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{{companion table&lt;br /&gt;
| npc1   = G&#039;raha Tia&lt;br /&gt;
| image1 = DS G&#039;raha Tia1.png&lt;br /&gt;
| class1 = {{PLD}} {{BLM}} All-Rounder&lt;br /&gt;
| role1  = Tank or DPS&lt;br /&gt;
| npc2   = Thancred&lt;br /&gt;
| image2 = DS Thancred2.png&lt;br /&gt;
| class2 = {{GNB}} [[Gunbreaker]]&lt;br /&gt;
| role2  = Tank&lt;br /&gt;
| npc3   = Urianger&lt;br /&gt;
| image3 = DS Urianger1.png&lt;br /&gt;
| class3 = {{AST}} [[Astrologian]]&amp;lt;br&amp;gt;{{SMN}} Lithomancer&lt;br /&gt;
| role3  = Healer or DPS&lt;br /&gt;
| npc4   = Alphinaud&lt;br /&gt;
| image4 = DS Alphinaud3.png&lt;br /&gt;
| class4 = {{SGE}} [[Sage]]&lt;br /&gt;
| role4  = Healer&lt;br /&gt;
| npc5   = Alisaie&lt;br /&gt;
| image5 = DS Alisaie3.png&lt;br /&gt;
| class5 = {{RDM}} [[Red Mage]]&lt;br /&gt;
| role5  = DPS&lt;br /&gt;
| npc6   = Y&#039;shtola&lt;br /&gt;
| image6 = DS Y&#039;shtola2.png&lt;br /&gt;
| class6 = {{BLM}} Sorceress&lt;br /&gt;
| role6  = DPS&lt;br /&gt;
| npc7   = Estinien&lt;br /&gt;
| image7 = DS Estinien2.png&lt;br /&gt;
| class7 = {{DRG}} [[Dragoon]]&lt;br /&gt;
| role7  = DPS&lt;br /&gt;
| maxcols = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{evt|service=youtube|id=eU_ISmvk1Lw|dimensions=325|align=right|description=The Mothercrystal Video Guide}}&lt;br /&gt;
This trial can be undertaken with other players or with a party of NPCs through Duty Support. If using Duty Support, you will begin the battle with two stacks of {{status effect|debuff|File:Willful icon1.png}} &#039;&#039;&#039;Willful&#039;&#039;&#039;. If you would be KO&#039;d, instead a stack of Willful will be consumed to ignite the {{status effect|debuff|File:Will to live icon1.png}} &#039;&#039;&#039;Will to Live&#039;&#039;&#039;, immobilizing you and protecting from most damage for several seconds. Note that touching the wall will reset the battle regardless of this buff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Divine Light: [[Hydaelyn (boss)|Hydaelyn]]===&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; The outer edge of the arena will instantly kill any player that touches it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes&#039;s Radiance&#039;&#039;&#039;: Raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dawn Mantle&#039;&#039;&#039;: The boss will change her weapon and perform a mechanic corresponding to her weapon of choice:&lt;br /&gt;
* Dancer Chakrams (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt; icon): A large donut AoE, stand inside her hitbox to avoid&lt;br /&gt;
* White Mage Staff (&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;Green&#039;&#039;&#039;&amp;lt;/span&amp;gt; icon): A large circle AoE under her, move away to avoid this attack.&lt;br /&gt;
* Paladin Sword &amp;amp; Shield (&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Blue&#039;&#039;&#039;&amp;lt;/span&amp;gt; icon): A plus shaped AoE that always goes in directions of cardinals, position yourself in an intercardinal position to avoid this attack.  This attack hits the width of her hitbox in both directions, so stand out of melee range&lt;br /&gt;
* Unlike most normal-difficulty content, these telegraphs do not have any orange ground AoE markers, so players will need to pay attention to the boss&#039;s weapon or color to avoid these.&lt;br /&gt;
&#039;&#039;&#039;Mousa&#039;s Scorn&#039;&#039;&#039;: Tankbuster that must be shared by both tanks. Mitigate as needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magos&#039;s Radiance&#039;&#039;&#039;: Another raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
The fight will transition to an add phase happens without a cast, but can be recognized by the voiceline &amp;quot;Crystals of Light, to me!&amp;quot;. Players will be sent to a rainbow coloured Disc in a different area with 6 crystals spawned around the disc. These crystals must be destroyed before the Conviction bar reaches 100 or the party will wipe. Following mechanics are cast by untargetable adds on the outside during the add phase:&lt;br /&gt;
* &#039;&#039;&#039;Hydaelyn&#039;s Ray&#039;&#039;&#039;: A proximity ray attack (similar to &#039;&#039;&#039;Beautific Vision&#039;&#039;&#039; cast by [[The Crown of the Immaculate (Extreme)|Innocence (Extreme)]]).  A bright orange line will appear across the center of the platform, pulsing outwards. Stand close to the arena&#039;s edge, far from the bright line, to take as little damage as possible from this attack.&lt;br /&gt;
* &#039;&#039;&#039;Crystalline Stone III&#039;&#039;&#039;: Stack.&lt;br /&gt;
* &#039;&#039;&#039;Crystalline Blizzard III&#039;&#039;&#039;: Spread with AoEs so they don&#039;t overlap.&lt;br /&gt;
* &#039;&#039;&#039;Exodus&#039;&#039;&#039;: Huge raid-wide AoE that signals the end of the phase. Mitigate as necessary.&lt;br /&gt;
&lt;br /&gt;
Arena goes back to the original and she resumes using the mechanics from the first phase, but with a few additional mechanics:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystallize&#039;&#039;&#039;: Will either spawn AoE circles on each player or a stack marker.  The boss casts this, but the mechanics of it will not appear for a while, typically appearing during her next cast of &#039;&#039;&#039;Dawn Mantle&#039;&#039;&#039; and resolving short &#039;&#039;after&#039;&#039; &#039;&#039;&#039;Dawn Mantle&#039;&#039;&#039; resolves. Remember to dodge &#039;&#039;&#039;Dawn Mantle&#039;&#039;&#039; before spreading or stacking for &#039;&#039;&#039;Crystallize&#039;&#039;&#039;, depending on the marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parhelion&#039;&#039;&#039;: Shoots out three sets chakrams in line AoEs originating from the boss.  They will explode in the order spawned, and there&#039;s a safe zone between each one.  &#039;&#039;&#039;Subparhelion&#039;&#039;&#039; will be cast immediately afterwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subparhelion&#039;&#039;&#039;: The same chakrams placed by the Parhelion mechanic will shoot out another set of line AoEs back through the center of the room, resulting in the entire room being covered by one of the 3 AoEs.  Like &#039;&#039;&#039;Parhelion&#039;&#039;&#039;, they&#039;ll explode in the order the line AoEs appeared, so stand next to (but not within) the first set that appeared, and then run into the space they occupied after that set explodes to dodge the other two.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parhelic Circle&#039;&#039;&#039;: Spawns a green snowflake-shaped symbol on the ground, which will then spawn AoEs in the middle of the room at the tip of the lines (similar to the &#039;&#039;&#039;Ravensclaw&#039;&#039;&#039; attack in [[Cinder Drift]]). Avoid standing in the middle of this symbol, and position yourself outside of the smaller lines, where there will be a safe zone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes&#039;s Sundering&#039;&#039;&#039;: Tankbuster in the shape of a cone, other players who are not tanks should avoid standing with the tank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radiant Halo&#039;&#039;&#039;: Raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightwave&#039;&#039;&#039;: Spawns four large waves of light on the edges of the arena that will slowly move across the room. The waves will be staggered, with two starting moving before the other two.  Move the boss to the area that won&#039;t be hit by the waves, or dodge the waves as they move across.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echoes&#039;&#039;&#039;: A stack marker that hits multiple times, stay stacked until the mechanic is done.  This is cast immediately after &#039;&#039;&#039;Lightwave&#039;&#039;&#039;.  Don&#039;t panic, there&#039;s plenty of time after the stacked AoE has finished to move out of the way of the waves.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Drops item|Hydaelyn Card|fixed=y}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
All lines from the boss are voice acted. &lt;br /&gt;
&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Duty dialogue===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Hydaelyn (deity)@Hydaelyn: I, the last of my kind, shall test thee. Come, prove thy worth!&lt;br /&gt;
-cutscene end&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Have you the strength of will to alter man&#039;s fate?&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: A change of arms... May the test continue!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Whe&#039;er near or far!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: And now this!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Light unyielding!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: By blade!&lt;br /&gt;
&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Crystals of Light, to me!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Hear...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: The song of creation&#039;s end...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Feel...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: The sorrow at hope&#039;s demise...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Think...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: And find your way in the Darkness.&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Follow your Light...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Or fly, my children, and never look back!&lt;br /&gt;
&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Then you are resolved...&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: ...but this test is far from over!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: By Crystal&#039;s Light...&lt;br /&gt;
 System: The light of the Crystal is empowering Hydaelyn!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Whe&#039;er high or low!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Refulgence eternal!&lt;br /&gt;
 Hydaelyn (deity)@Hydaelyn: Succumb not to fear!&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Hydaelyn (deity)@Hydaelyn: At last...man has the strength to...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Optional post-duty pop-ups===&lt;br /&gt;
-optional start&lt;br /&gt;
 G&#039;raha Tia: A battle that would go down in history...were there anyone but us to tell the tale.&lt;br /&gt;
 Alisaie: I hope that&#039;ll suffice!&lt;br /&gt;
 Y&#039;shtola: And so it ends...&lt;br /&gt;
 Estinien: All in a day&#039;s work...&lt;br /&gt;
 Alphinaud: I trust you&#039;re still in one piece?&lt;br /&gt;
 Thancred: I never thought we&#039;d end up fighting Hydaelyn Herself...&lt;br /&gt;
 Urianger: &#039;Twould appear we have proven equal to the challenge.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Duty Support dialogue===&lt;br /&gt;
-optional start&lt;br /&gt;
Thancred: The way forward is clear.&lt;br /&gt;
Alphinaud: If this is the test we must overcome, so be it.&lt;br /&gt;
Estinien: Watch closely!&lt;br /&gt;
Y&#039;shtola: The aether&#039;s flow...I see it!&lt;br /&gt;
Urianger: Maintain distance, and then...&lt;br /&gt;
Alisaie: We must be patient!&lt;br /&gt;
Estinien: Alphinaud, get back!&lt;br /&gt;
Alphinaud: What!?&lt;br /&gt;
Alisaie: I could learn a thing or two from Her!&lt;br /&gt;
G&#039;raha Tia: So that&#039;s how it&#039;s done!&lt;br /&gt;
Thancred: She&#039;s relentless!&lt;br /&gt;
G&#039;raha Tia: What is She planning?&lt;br /&gt;
Y&#039;shtola: Such a high concentration of aether!&lt;br /&gt;
Urianger: The elements in perfect alignment...&lt;br /&gt;
Estinien: Whatever this is, we&#039;ve but one choice.&lt;br /&gt;
Alisaie: To break the circle!&lt;br /&gt;
Estinien: Exactly!&lt;br /&gt;
G&#039;raha Tia: The suffering we&#039;ve witnessed only strengthens our resolve!&lt;br /&gt;
Alphinaud: By the Light, we shall!&lt;br /&gt;
G&#039;raha Tia: Get behind me!&lt;br /&gt;
Thancred: Brace yourselves!&lt;br /&gt;
Thancred: Ungh!&lt;br /&gt;
Y&#039;shtola: Hers is the power to sunder worlds...&lt;br /&gt;
G&#039;raha Tia: Aghhh!&lt;br /&gt;
Alphinaud: Aaah!&lt;br /&gt;
Alisaie: It&#039;ll take...more than that!&lt;br /&gt;
Thancred: Oof... I&#039;ll feel that one tomorrow.&lt;br /&gt;
Alphinaud: We&#039;re all standing, yes?&lt;br /&gt;
Urianger: We are indeed.&lt;br /&gt;
Y&#039;shtola: For better or worse...&lt;br /&gt;
Alphinaud: I&#039;ve got plenty of fight left in me!&lt;br /&gt;
Estinien: Aye.&lt;br /&gt;
G&#039;raha Tia: All accounted for!&lt;br /&gt;
Estinien: Watch where it splits. Alisaie!&lt;br /&gt;
Alisaie: Way ahead of you!&lt;br /&gt;
Alphinaud: Let&#039;s go!&lt;br /&gt;
Y&#039;shtola: This was never like to be easy!&lt;br /&gt;
G&#039;raha Tia: Could that be...a Flood of Light!?&lt;br /&gt;
Thancred: Not good!&lt;br /&gt;
Thancred: Just a little more!&lt;br /&gt;
Alphinaud: We will...stand our ground!&lt;br /&gt;
Urianger: The world&#039;s fate doth rest on our shoulders...&lt;br /&gt;
Y&#039;shtola: We cannot fail here!&lt;br /&gt;
Estinien: Roar, Nidhogg!&lt;br /&gt;
Alisaie: We will succeed!&lt;br /&gt;
G&#039;raha Tia: Now&#039;s our chance, [Forename]!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Your Answer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Hydaelyn&#039;s weapon stances mirror her &amp;quot;job changes&amp;quot; ([[paladin]], [[white mage]], [[dancer]]) that she used when she dueled the player as Venat during {{i|Worthy of His Back}}.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Mothercrystal NM.png&lt;br /&gt;
Mothercrystal boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Akh_Afah_Amphitheatre_(Hard)&amp;diff=1522293</id>
		<title>The Akh Afah Amphitheatre (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Akh_Afah_Amphitheatre_(Hard)&amp;diff=1522293"/>
		<updated>2026-08-15T04:30:20Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 50 challenge-mode [[trial]]|The Akh Afah Amphitheatre (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Akh Afah Amphitheatre (Hard)&lt;br /&gt;
| image = Akh_Afah_Amphitheatre_(Hard).png&lt;br /&gt;
| description = For as long as their nation has warred with [[Dravania]], there have been Ishgardians who instead chose to ally themselves with the dragons. [[Shiva]] is said to have been among the first, hence why the heretics revere her as a saint. That [[Iceheart]] and her followers intend to summon Shiva with the crystals they have stolen is plain. But is this unprecedented act even possible? If so, then Ishgard─if not the entire realm─is in grave danger.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 80&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = hard&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 3.1, 21.2&lt;br /&gt;
| location = The Akh Afah Amphitheatre&lt;br /&gt;
| region = Coerthas&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = The Instruments of Our Deliverance‎&lt;br /&gt;
| patch = 2.4&lt;br /&gt;
| echo = trial&lt;br /&gt;
| id-gt = 20024&lt;br /&gt;
| id-edb = c38bedcfa46&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Lady of Frost: [[Shiva]]===&lt;br /&gt;
{{evt|service=youtube|id=ZO6vawXBXRo|dimensions=325|align=right|description=The Akh Afah Amphitheatre (Hard) Video Guide}}&lt;br /&gt;
It&#039;s worth noting that on Hard (instead of Extreme) mode her &#039;&#039;&#039;Icebrand&#039;&#039;&#039; during &#039;&#039;&#039;Sword &amp;amp; Shield&#039;&#039;&#039; &#039;&#039;cannot&#039;&#039; be soaked by the party and Shiva should simply be tank &amp;amp; spanked away from the party at all times. Also, the {{status effect|debuff|File:Damage up icon2.png}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff will cap at 16 stacks, serving as a soft enrage, although this is almost never an issue.&lt;br /&gt;
&lt;br /&gt;
*In her unarmed form, Shiva&#039;s auto attacks will hit in a small cleave so she should be faced away from the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dreams of Ice&#039;&#039;&#039;: Shiva occasionally uses this action, gaining a permanent, stackable {{status effect|debuff|File:Damage up icon2.png}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; buff.&lt;br /&gt;
*Shiva will periodically switch between one of three stances (sword, staff, or unarmed) determining her attacks.&lt;br /&gt;
*&#039;&#039;&#039;Staff form&#039;&#039;&#039;:&lt;br /&gt;
**Shiva&#039;s {{status effect|debuff|File:Frost brand icon1.png}} &#039;&#039;&#039;Frost Brand&#039;&#039;&#039; buff will slightly increase the damage she deals.&lt;br /&gt;
**&#039;&#039;&#039;Hailstorm&#039;&#039;&#039;: Telegraphed circle AoEs on random players. Spread out to avoid overlap.&lt;br /&gt;
**&#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; (no cast bar): Untelegraphed party-wide damage.&lt;br /&gt;
*Shiva will return to her &#039;&#039;&#039;unarmed form&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Icicle Impact&#039;&#039;&#039; (no cast bar): Initially spawns five circle AoE telegraphs. Move to one of four safe spots that are 90 degrees from each other. Being hit will inflict a stack of {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Sword form&#039;&#039;&#039;:Also note that failing any mechanic will debuff with a stacking {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;&lt;br /&gt;
**Shiva&#039;s {{status effect|debuff|File:Frost blade icon1.png}} &#039;&#039;&#039;Frost Brand&#039;&#039;&#039; buff will reduce the damage she takes and give her slight healing-over-time.&lt;br /&gt;
**&#039;&#039;&#039;Icebrand&#039;&#039;&#039; (no cast bar): An untelegraphed conal tankbuster immediately used after switching to this form. The main tank should use mitigation and ensure to face this away from the party. If tank fails to move/face this attack away from the party, it will &#039;&#039;&#039;one-shot&#039;&#039;&#039; and &#039;&#039;&#039;instantly KO&#039;&#039;&#039; any healer or dps, even if they are at full health. &lt;br /&gt;
**&#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; (no cast bar): Untelegraphed minor knockback from the boss&#039;s current position. Can be prevented with {{action icon|Surecast}} or {{action icon|Arm&#039;s Length}}.&lt;br /&gt;
**&#039;&#039;&#039;Glacier Bash&#039;&#039;&#039;: Frontal cone that will inflict heavy damage and {{status effect|debuff|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; anyone hit. Move behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds Phase&#039;&#039;&#039;&lt;br /&gt;
*Shiva will go to the center of the arena and spawn four [[Ice Soldier]] adds. These should be picked up by the tanks, grouped together, and killed by the rest of the party.&lt;br /&gt;
*Shiva will still transition into staff or sword form and repeat the previous attacks. The party should be especially mindful not to be cleaved with &#039;&#039;&#039;Icebrand&#039;&#039;&#039;.&lt;br /&gt;
*After the adds are killed or if enough time passes, Shiva will inflict {{status effect|debuff|deep freeze}} [[Deep Freeze]] on everyone and use &#039;&#039;&#039;Diamond Dust&#039;&#039;&#039;, dealing party-wide damage. If any adds are still alive before Shiva disappears, the party will be wiped instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
*From here on, touching the edge of the arena will freeze the player into a boulder. Frozen player can be freed after party members kill the boulder.&lt;br /&gt;
*Shiva will continue transitioning between unarmed, staff, and sword forms and has all of her previous attacks. In addition, she will use two new attacks:&lt;br /&gt;
**&#039;&#039;&#039;Icicle Impact&#039;&#039;&#039; (version 2, no cast bar): Nine circle AoEs will sequentially appear covering the middle and the outside of the arena. Start in the last AoE telegraph and dodge into the first one after it resolves. Being hit will inflict a stack of {{status effect|debuff|vulnerability up}} &#039;&#039;&#039;Vulnerability Up&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Permafrost&#039;&#039;&#039;: Shiva temporarily freezes the floor, giving everyone {{status effect|debuff|File:Thin Ice icon1.png}} &#039;&#039;&#039;Thin Ice&#039;&#039;&#039;, causing to slide a long distance if they move. Players should remain still when the floor is frozen to avoid sliding into the wall. After each &#039;&#039;&#039;Permafrost&#039;&#039;&#039;, Shiva will use &#039;&#039;&#039;Dreams of Ice&#039;&#039;&#039; and gain another stack of {{status effect|debuff|File:Damage up icon2.png}} &#039;&#039;&#039;Damage Up&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Drops item|Shiva Card|fixed=y}} (Drops at a fixed rate.)&lt;br /&gt;
*{{Item icon|Ice Tear}} Drops directly from boss, must be &#039;&#039;&#039;synced&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
;Start of combat&lt;br /&gt;
Shiva: Those who have taken up the sword shall perish by the sword!&lt;br /&gt;
&lt;br /&gt;
;Summoning a staff&lt;br /&gt;
Shiva: The cycle ends here and now!&lt;br /&gt;
&lt;br /&gt;
;Icicle Impact&lt;br /&gt;
Shiva: A shower of ice to rend flesh and bone!&lt;br /&gt;
&lt;br /&gt;
;Summoning a sword&lt;br /&gt;
Shiva: A blade of ice to defend my brothers!&lt;br /&gt;
&lt;br /&gt;
;Summoning adds&lt;br /&gt;
Shiva: Rise to join in the chorus, my brothers!&lt;br /&gt;
&lt;br /&gt;
;Buffing self with Dreams of Ice&lt;br /&gt;
Shiva: Give unto me your strength...&lt;br /&gt;
&lt;br /&gt;
;Diamond Dust&lt;br /&gt;
Shiva: Embrace the serenity... Renounce the hatreds that consume you...&lt;br /&gt;
Shiva: And scatter them like dust in the wind...&lt;br /&gt;
&lt;br /&gt;
;Defeated&lt;br /&gt;
Shiva: Forgive them, my beloved...&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Footsteps in the Snow}}&lt;br /&gt;
{{music table row|Phase 2|Oblivion}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the [[Languages/Dragon|dragon language]], &amp;quot;Akh Afah&amp;quot; means &amp;quot;eternal circle&amp;quot;&amp;lt;ref&amp;gt;[https://forum.square-enix.com/ffxiv/threads/201988-Revelations-from-Final-Coil-SPOILERS?p=2690935#post2690935 Akh Afah meaning confirmation]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
shiva hard2.jpg&lt;br /&gt;
shiva hard3.jpg&lt;br /&gt;
File:Shiva hard4.jpg&lt;br /&gt;
File:Shiva hard5.jpg&lt;br /&gt;
shiva hard1.png&lt;br /&gt;
Shiva render1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Whorleater_(Hard)&amp;diff=1522292</id>
		<title>The Whorleater (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Whorleater_(Hard)&amp;diff=1522292"/>
		<updated>2026-08-15T04:28:44Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 50 challenge-mode [[trial]]|The Whorleater (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The &#039;&#039;Whorleater&#039;&#039; (Hard)&lt;br /&gt;
| type = trial&lt;br /&gt;
| description = The Sahagin, reviled beast tribe native to the Indigo Deep, have succeeded in summoning forth their voracious god, the primal [[Leviathan]]. Should the mighty serpent be allowed to unleash a tidal wave, the entire city of Limsa Lominsa will be swept into the sea. Faced with watery oblivion, the leaders of the Maelstrom have conceived a desperate plan: by lashing together two warships and filling their holds with corrupted crystals, they hope to pierce the Lord of the Whorl&#039;s defenses and give a chosen few the chance to dispatch the primal with courage and steel. The &#039;&#039;Whorleater&#039;&#039; sits in the bay with her towing vessel, the Triumph, awaiting but the command to cast off&lt;br /&gt;
| image = y&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 60&lt;br /&gt;
| difficulty = hard&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| entrance = Lower La Noscea&lt;br /&gt;
| entrance-coordinates = 24.6, 33.0&lt;br /&gt;
| location = The &#039;&#039;Whorleater&#039;&#039;&lt;br /&gt;
| region = La Noscea&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = Lord of the Whorl&lt;br /&gt;
| patch = 2.2&lt;br /&gt;
| echo = trial&lt;br /&gt;
| id-gt = 20017&lt;br /&gt;
| id-edb = a9147177b7a&lt;br /&gt;
}} The trial name is &#039;&#039;italicized&#039;&#039; because it is the name of the ship upon which the fight takes place. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Lord of the Whorl: [[Leviathan]]===&lt;br /&gt;
{{evt|service=youtube|id=GRMDTZjY97M|dimensions=325|align=right|description=The Whorleater (Hard) Video Guide}}&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The boss will begin at the head of the ship. Here, players can simply attack the boss until either enough time passes or players push the boss to 90%. Once the boss reaches either of these thresholds, it will become untargetable and dive under the water. Players will need to be on the lookout for a large spume of water on either side of the ship. This indicates what side the boss&#039;s head will come up on, and at what end. For this first phase, the boss will always appear on the west side of the north of the arena. The boss will appear and use &#039;&#039;&#039;Body Slam&#039;&#039;&#039;, rearing up, then slamming down into the deck of the ship, stunning all players and causing them to slide to that end of the ship. Players caught under the boss will take some damage. From here the boss will become targetable, and its tail will appear opposite it at the other end of the ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leviathan&#039;s Head&#039;&#039;&#039; and &#039;&#039;&#039;Leviathan&#039;s Tail&#039;&#039;&#039; are both targetable and mirror each others HP, so dealing 100 damage to the head will also deal 100 damage to the tail. The head is covered by a barrier called {{action icon|Veil of the Whorl}} that reflects Physical Ranged damage, while The tail is covered by a barrier also called {{action icon|Veil of the Whorl}} that reflects Magic damage, so casters will want to focus on the head, and ranged players will be on the tail. Melee players should target the tail so they can perform their [[positionals]], but melee attacks on the head will not be reflected. The tail will only cast &#039;&#039;&#039;Scale Darts&#039;&#039;&#039; on its main enmity target. The head however, will have a host of new attacks that it can cycle through:&lt;br /&gt;
*&#039;&#039;&#039;Dread Tide&#039;&#039;&#039;: A Water elemental tankbuster fired at the main enmity target.&lt;br /&gt;
*&#039;&#039;&#039;{{action icon|Aqua Breath}}&#039;&#039;&#039;: A point-blank AoE attack that deals medium damage. This is cast periodically.&lt;br /&gt;
*&#039;&#039;&#039;Water Spout&#039;&#039;&#039;: Cast on random players, deals medium damage.&lt;br /&gt;
*&#039;&#039;&#039;Tidal Roar&#039;&#039;&#039;: Unavoidable party-wide damage. &lt;br /&gt;
During this phase, the boss will summon &#039;&#039;&#039;Wavespine Sahagins&#039;&#039;&#039; in sets of two. They will merely deal physical attacks to begin, but if not dealt with quickly, will start spam casting &#039;&#039;&#039;Hydroshot&#039;&#039;&#039;, which drops a large AoE puddle under a marked player. This puddle will debuff anyone who touches it with {{status effect|dropsy}} &#039;&#039;&#039;[[Dropsy]]&#039;&#039;&#039;, making them more vulnerable to Water elemental attacks. Players should focus on burning these ads down as they will continue to spawn in pairs throughout the fight.&lt;br /&gt;
Eventually the boss will also summon &#039;&#039;&#039;Gyre Spumes&#039;&#039;&#039; in sets of four. These enemies don&#039;t attack, but will drain 8 points from the Elemental Converter each every 4 seconds. These are a priority, as without the Elemental Converter, the boss will wipe the party with &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;.&lt;br /&gt;
The boss will sometimes become untargetable again and dive under the water, signaling what side of the ship it&#039;s moving to with another water spout. Simply be ready to move to the opposite end of the ship to avoid taking damage.&lt;br /&gt;
At about 60%, the boss will become untargetable and leap over the ship and use &#039;&#039;&#039;Grand Fall&#039;&#039;&#039;. This drops an AoE on a player that will sit where they were standing. Any player caught in this will be debuffed with {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;, greatly reducing players mobility. The boss will then begin jumping from end to end of the ship. This time, when players see the spout of water, they will need to move to the opposite side of the ship, as the boss will use &#039;&#039;&#039;Spinning Dive&#039;&#039;&#039;, dealing heavy damage and knockback. &lt;br /&gt;
When the boss begins using &#039;&#039;&#039;Spinning Dive&#039;&#039;&#039;, they will need to run to the end of the ship with the Elemental Converter&#039;&#039;&#039;, as the boss is preparing to use &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;, which will wipe the party if the converter is not activated in time. After this, the boss will &#039;&#039;&#039;Body Slam&#039;&#039;&#039; on an end of the ship, and the fight will continue.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The fight will continue as before, however the boss will now jump over the ship and drop &#039;&#039;&#039;Grand Fall&#039;&#039;&#039; occasionally, and begin moving from one end to the other and appear on random sides. The boss will also begin summoning &#039;&#039;&#039;Wavetooth Sahagins&#039;&#039;&#039;. Like the previous ads, they will perform basic attacks, casting &#039;&#039;&#039;Ruin&#039;&#039;&#039;. If not dealt with quickly, it will begin casting &#039;&#039;&#039;Dreadstorm&#039;&#039;&#039;, dropping a large AoE under a player which debuffs with {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;, causing the player to lose complete control and run around in random directions. If the player passes through the circle again, they will be rebuffed with {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;. If two Wavetooth&#039;s are casting this, things can get chaotic very quickly, so take them down immediately. &#039;&#039;&#039;Wavespine Sahagins&#039;&#039;&#039; will also spawn throughout the phase.&lt;br /&gt;
These mechanics will repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Drops item|Leviathan Card|fixed=y}} (Drops at a fixed rate)&lt;br /&gt;
*{{Item icon|Leviathan&#039;s Barb}} Drops directly from boss, must be &#039;&#039;&#039;synced&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|Wreck to the Seaman}}&lt;br /&gt;
{{music table row|Phase 2|Through the Maelstrom}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Leviathan render.jpg&lt;br /&gt;
leviathan1.png&lt;br /&gt;
leviathan3.png&lt;br /&gt;
leviathan2.png&lt;br /&gt;
leviathan4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thornmarch_(Hard)&amp;diff=1522291</id>
		<title>Thornmarch (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thornmarch_(Hard)&amp;diff=1522291"/>
		<updated>2026-08-15T04:27:18Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 50 challenge-mode [[trial]]|Thornmarch (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Thornmarch (Hard)&lt;br /&gt;
| image = Thornmarch banner1.png&lt;br /&gt;
| description = Good [[Good King Moggle Mog XII|King Moggle Mog]], the Twelfth of His Name, has once more been called forth by the Mogglesguard. Though the king is not considered a primal in the strictest sense, he poses a threat not unlike that of the beastman gods, in that his influence could corrupt his people&#039;s peaceful nature. And so, like those other aether-starved beings, he too must be felled for the sake of the realm.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 54&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| entrance = East Shroud&lt;br /&gt;
| entrance-coordinates = 15.0, 20.8&lt;br /&gt;
| location = Thornmarch&lt;br /&gt;
| region = The Black Shroud&lt;br /&gt;
| tomestones = 12 poetics&lt;br /&gt;
| req-quest = You Have Selected Regicide&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| echo = trial&lt;br /&gt;
| id-gt = 20011&lt;br /&gt;
| id-edb = 6a88aecaec1&lt;br /&gt;
}} This trial is a reimplementation of a [[Patch 1.23b|Legacy]] trial of the same name. As of [[patch 6.2]], extensive changes have been made to streamline the encounter, as this is now the first mandatory 8-player duty that new players will participate in. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] King of Moogles: [[Good King Moggle Mog XII]]===&lt;br /&gt;
{{evt|service=youtube|id=o4WBf-OpnmI|dimensions=325|align=right|description=Thornmarch (Hard) Video Guide (Updated for 6.2)}}&lt;br /&gt;
Owing to its lack of an ilvl sync, enemies&#039; health can be downed quickly and thus not all mechanics listed below may be experienced. Initially, the Mooglesguard must be defeated before the boss, Good King Moggle Mog XII, appears. Each of the moogles has a [[class]]/[[job]] and name to tell them apart:&lt;br /&gt;
&lt;br /&gt;
*[[Whiskerwall Kupdi Koop]] - {{PLD}} [[Paladin]]&lt;br /&gt;
*[[Woolywart Kupqu Kogi]] - {{ARC}} [[Archer]]&lt;br /&gt;
*[[Pukla Puki the Pomburner]] - {{BLM}} [[Black Mage]]&lt;br /&gt;
*[[Pukna Pako the Tailturner]] - {{ROG}} [[Rogue]]&lt;br /&gt;
*[[Furryfoot Kupli Kipp]] - {{WHM}} [[White Mage]] (uses {{BLU}} [[Blue Mage]] [[spell]] &#039;&#039;&#039;{{action icon|Pom Cure}}&#039;&#039;&#039;)&lt;br /&gt;
*[[Ruffletuft Kupta Kapa]] - {{WAR}} [[Warrior]]&lt;br /&gt;
*[[Puksi Piko the Shaggysong]] - {{BRD}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Moogles will gradually pop up over time, with only Kupdi Koop present at the start. He uses &#039;&#039;&#039;Spinning Mogshield&#039;&#039;&#039;, a point-blank AoE, but has nothing else noteable. Immediately after Kupdi Koop is defeated, Kupqu Kogi and Kupta Kapa will spawn. Kupqu Kogi casts &#039;&#039;&#039;Mograin of death&#039;&#039;&#039;, a damage AoE cast on every player, who should spread out to avoid overlapping, while Kupta Kapa casts &#039;&#039;&#039;1000 Kuporize Swipe&#039;&#039;&#039;, a cone frontal AoE. Once they are defeated, Puksi Riko and Kupli Kipp will appear and attack. Puksi Riko casts &#039;&#039;&#039;Moogleday Night fever&#039;&#039;&#039;, a line AoE, while Kupli Kipp casts &#039;&#039;&#039;Pom Holy&#039;&#039;&#039;, a small damage AoE that may force players to begin dancing for a few seconds.&lt;br /&gt;
&lt;br /&gt;
The last two Mooglesguard, Pukla Puki and Pukna Pako, will then drop down into the arena. Pukla Puki casts &#039;&#039;&#039;Pom Meteor&#039;&#039;&#039;, which summons 4 meteors signaled by falling Moogle heads towards red circles. Players should go into these circles to prevent the Moogle heads from hitting the ground and inflicting unavoidable damage. Meanwhile, Pukna Pako will cast a tankbuster, &#039;&#039;&#039;Moogle Thrust&#039;&#039;&#039;, so tanks should prepare with mitigation abilities. Once they are defeated, all the Mooglesguard will get up, now untargettable, and summon the boss, Good King Moogle Mog XII. The King casts &#039;&#039;&#039;Memento Moogle&#039;&#039;&#039;, inflicting hard unavoidable damage, while the Mooglesguard disappear and leave you to fight the King.&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The King will be the only enemy targettable, and defeating him will the end the trial, but this phase will have many mechanics to look out for:&lt;br /&gt;
*&#039;&#039;&#039;Good King&#039;s Decree&#039;&#039;&#039;: Throughout the fight, the King will summon his Mooglesguard, still untargettable, to bombard the raid with their abilities shown in Phase 1, only much more serious.&lt;br /&gt;
** &#039;&#039;&#039;First Decree&#039;&#039;&#039;: The King first summons Pukna Pako and Kupqu Kogi, and the former casts &#039;&#039;&#039;Pom Bog&#039;&#039;&#039;, creating a poison AoE in the middle of the arena. Meanwhile, the King casts &#039;&#039;&#039;Mog Stone IV&#039;&#039;&#039;, a stack marker, but be prepared to spread out afterwards, as Kupqu Kogi then casts &#039;&#039;&#039;Mograin of death&#039;&#039;&#039;. After that, the King casts &#039;&#039;&#039;Pom Holy&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Second Decree&#039;&#039;&#039;: The King next summons  Kupdi Koop, Puksi Piko, and Kupta Kapa. Aside from Puksi Piko, the King and the other two Mooglesguard begin casting massive AoEs named &#039;&#039;&#039;Moogle-Go-Round&#039;&#039;&#039;, soon covering the entire arena in AoEs. Stay on the Moogle who begin casting &#039;&#039;&#039;Moogle-Go-Round&#039;&#039;&#039; next, then move to the King when he finishes casting to have a safe spot. Once the AoEs are done, Puksi Piko will cast &#039;&#039;&#039;Moogleday Night fever&#039;&#039;&#039; in the safe spot, forcing players to run to safety. After that, the King casts &#039;&#039;&#039;Twin Pom Meteor&#039;&#039;&#039;, the first time players will ever see a tankbuster stack marker, meaning the tanks should stack together to survive it, and then &#039;&#039;&#039;Pom Holy&#039;&#039;&#039; once more.&lt;br /&gt;
** &#039;&#039;&#039;Third Decree&#039;&#039;&#039;: Lastly, the King summons Kupli Kipp and Pukla Puki. After Pukla Puki casts &#039;&#039;&#039;Pom Meteor&#039;&#039;&#039; again, the King casts &#039;&#039;&#039;Mog Comet&#039;&#039;&#039;, summoning circle AoEs that being chasing random players around. Once that is done, players should go inside the circles and mitigate the Moogle Heads. Kupli Kipp then casts &#039;&#039;&#039;Pom Stone III&#039;&#039;&#039;, covering the ciruclar middle in a AoE, and then the edges and middle. Once the middle AoE has gone, go there to avoid the second part of &#039;&#039;&#039;Pom Stone III&#039;&#039;&#039;. The King will immedietly cast &#039;&#039;&#039;Mog Stone IV&#039;&#039;&#039;, followed in rapid succession by &#039;&#039;&#039;Mog Creation&#039;&#039;&#039;, a Line Aoe, so players should spread out to avoid being hit once the stack is dealt with.&lt;br /&gt;
&lt;br /&gt;
After that, the King casts &#039;&#039;&#039;Pom Holy&#039;&#039;&#039;, as well as a tankbuster, &#039;&#039;&#039;1000 Kuponze Charge&#039;&#039;&#039;. The King then repeats the &#039;&#039;&#039;Good King&#039;s Decree&#039;&#039;&#039; cycle as shown above until he is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Mogpon Weapons}}&lt;br /&gt;
*{{tomestone|Poetics|12}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Drops item|Good King Moggle Mog XII Card|fixed=y}} (Drops at a fixed rate.)&lt;br /&gt;
*{{Drops item|Moggle Mog XII&#039;s Whisker|fixed=y}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Morbid Mogblade}}&lt;br /&gt;
{{Drops table row|Malignant Mogaxe}}&lt;br /&gt;
{{Drops table row|Monstrous Mogsword}}&lt;br /&gt;
{{Drops table row|Melancholy Mogfork}}&lt;br /&gt;
{{Drops table row|Murderous Mogfists}}&lt;br /&gt;
{{Drops table row|Maliferous Mogtana}}&lt;br /&gt;
{{Drops table row|Mortal Mogknives}}&lt;br /&gt;
{{Drops table row|Mischievous Mogbow}}&lt;br /&gt;
{{Drops table row|Menacing Mog Gun}}&lt;br /&gt;
{{Drops table row|Maleficent Mogstaff}}&lt;br /&gt;
{{Drops table row|Majestic Mogtome}}&lt;br /&gt;
{{Drops table row|Manipulative Mogfoil}}&lt;br /&gt;
{{Drops table row|Mighty Mogrod}}&lt;br /&gt;
{{Drops table row|Munificent Mogtome}}&lt;br /&gt;
{{Drops table row|Moonlit Moglobe}}&lt;br /&gt;
{{Drops table row|Mogpon Coffer (IL 75)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{see also|The Raven#The Raven 04 - Moogle Myth Made Manifest}}&lt;br /&gt;
Legend holds that, in a time long forgotten, mooglekind abided in the heavens as loyal servants of the gods.&lt;br /&gt;
&lt;br /&gt;
However, a war of deific proportions would erupt, triggered by a feud over a single goblet of wine. Growing weary of the conflict, the reigning moogle monarch, Good King Moggle Mog XII, resolved to lead his people to the realm of mortals in secret, that they might again know a life of peace.&lt;br /&gt;
&lt;br /&gt;
Alas, the distance to the land below proved too great for little moogle wings. After much deliberation, it was decided that the journey must be made by rope, the longest that has ever been woven. So it was that the king grasped onto one end of this lifeline as his subjects, one after the next, half clambered, half slid their way to the Promised Land. In this manner all the moogles were able to arrive at their destination, whole of body and joyous of spirit. That is, all of them save for Good King Moggle Mog XII, who had not the means to lower himself.&lt;br /&gt;
&lt;br /&gt;
Mourning their lost king and touched by his sacrifice, the moogles have since abstained from naming a successor to the crown. Even now, they hold fast to the belief that their beloved monarch will one day return before them in all his might and majesty.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|The Seven Jesters|roll=n}}&lt;br /&gt;
{{music table row|Phase 2|Good King Moggle Mog XII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
good king moggle1.jpg&lt;br /&gt;
good king moggle2.jpg&lt;br /&gt;
Thornmarch Hard rework.jpg&lt;br /&gt;
File:MoggleMog Concept.png&lt;br /&gt;
File:Good King Moggle Mog XII concept art.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Kupta Kapa:&#039;&#039;&#039; Kupo?! Who in the seven hells are they!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Kupqu Kogi:&#039;&#039;&#039; Meddling adventurers, I&#039;d wager! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Kupdi Koop:&#039;&#039;&#039; Mogglesguard, to arms! Defend the king, kupo!&lt;br /&gt;
&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Whiskerwall Kupdi Koop:&#039;&#039;&#039; Mogglesguard, assemble! We must drive them out together, kupo! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Pukla Puki the Pomburner:&#039;&#039;&#039; You&#039;ll be blown to smithereens, kupo! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Whiskerwall Kupdi Koop:&#039;&#039;&#039; Our foe is formidable, kupo. But surely, they are no match for our king! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Mogglesguard:&#039;&#039;&#039; Hail to the king, kupo! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Good King Moggle Mog XII:&#039;&#039;&#039; You shall suffer for your transgressions against my subjects! &lt;br /&gt;
 &#039;&#039;&#039;Good King Moggle Mog XII:&#039;&#039;&#039; And now our battle begins in earnest! &lt;br /&gt;
 &#039;&#039;&#039;Good King Moggle Mog XII:&#039;&#039;&#039; Mogglesguard, to arms! Your king has need of you! &lt;br /&gt;
 &#039;&#039;&#039;Good King Moggle Mog XII:&#039;&#039;&#039; Hearken unto me, brave Mogglesguard! These villains must be vanquished! &lt;br /&gt;
 &#039;&#039;&#039;Good King Moggle Mog XII:&#039;&#039;&#039; Hold fast, Mogglesguard! Together we shall cast them out!&lt;br /&gt;
 &lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Praetorium&amp;diff=1522289</id>
		<title>The Praetorium</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Praetorium&amp;diff=1522289"/>
		<updated>2026-08-15T04:19:01Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Praetorium&lt;br /&gt;
| description = With the magitek field now out of commission, the path to the Ultima Weapon lies open. While the [[Immortal Flames]] sweep [[Castrum Meridianum]] and suppress the remnants of the enemy garrison, you and your comrades must fight your way to the innermost sector of the Praetorium, there to locate and destroy [[the Ultima Weapon]]. [[Cid]]&#039;s airship, the &#039;&#039;Enterprise&#039;&#039;, will bear you to the stage of the final confrontation.&lt;br /&gt;
| image = The Praetorium.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 42&lt;br /&gt;
| ilvl-sync = 60&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Dungeons (A Realm Reborn)&lt;br /&gt;
| roulette = main scenario&lt;br /&gt;
| tomestones = 150 poetics&lt;br /&gt;
| region = Thanalan&lt;br /&gt;
| entrance = Northern Thanalan&lt;br /&gt;
| entrance-coordinates = 15,16&lt;br /&gt;
| req-quest = The Ultimate Weapon&lt;br /&gt;
| modes = duty support, explorer&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
| id-gt = 86&lt;br /&gt;
| id-edb = f6de0165484&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==General Information==&lt;br /&gt;
*As of [[patch 6.1]], extensive changes to general progression have been made as part of the implementation of [[Duty Support]], and certain cutscenes have returned to being skippable. As such, the rewards have been reduced. For the prior version, see [[The Praetorium/Old]].&lt;br /&gt;
&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{{companion table&lt;br /&gt;
| npc1   = Storm Marauder&lt;br /&gt;
| image1 = DS Marauder4.png&lt;br /&gt;
| imgwidth1 = 156px&lt;br /&gt;
| class1 = {{MRD}} [[Marauder]]&lt;br /&gt;
| role1  = Tank&lt;br /&gt;
| npc2   = Serpent Conjurer&lt;br /&gt;
| image2 = DS Conjurer4.png&lt;br /&gt;
| class2 = {{CNJ}} [[Conjurer]]&lt;br /&gt;
| role2  = Healer&lt;br /&gt;
| npc3   = Flame Thaumaturge  &lt;br /&gt;
| image3 = DS Thaumaturge4.png&lt;br /&gt;
| class3 = {{THM}} [[Thaumaturge]]&lt;br /&gt;
| role3  = DPS&lt;br /&gt;
| npc4   = Serpent Lancer  &lt;br /&gt;
| image4 = DS Lancer4.png&lt;br /&gt;
| class4 = {{LNC}} [[Lancer]]&lt;br /&gt;
| role4  = DPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Secure the command chamber: 0/1&lt;br /&gt;
#Make for the Laboratorium Primum: 0/1&lt;br /&gt;
#Power and board magitek armor: 0/1&lt;br /&gt;
#Defeat [[Nero tol Scaeva (boss)|Nero tol Scaeva]]: 0/1&lt;br /&gt;
#Defeat [[Gaius van Baelsar (boss)|Gaius van Baelsar]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[1st Cohort Eques]]&lt;br /&gt;
*[[1st Cohort Laquearius]]&lt;br /&gt;
*[[1st Cohort Secutor]]&lt;br /&gt;
*[[1st Cohort Primi Ordines]]&lt;br /&gt;
*[[1st Cohort Sagittarius]]&lt;br /&gt;
*[[Magitek Death Claw]]&lt;br /&gt;
*[[Magitek Reaper (Enemy)|Magitek Reaper]]&lt;br /&gt;
*[[Magitek Colossus (Enemy)|Magitek Colossus]]&lt;br /&gt;
*[[Magitek Vanguard H-1]]&lt;br /&gt;
*[[Proto Ultima Arm Unit]]&lt;br /&gt;
*[[Cermet Blast Door]]&lt;br /&gt;
*[[Terminus Est]]&lt;br /&gt;
*[[Phantom Gaius]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=2II_pa64nk8|dimensions=325|align=right|description=The Praetorium Video Guide (Updated for 6.1)}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Mark II Magitek Colossus]]===&lt;br /&gt;
*&#039;&#039;&#039;Ceruleum Vent&#039;&#039;&#039;: Unavoidable raidwide damage that must be healed through.&lt;br /&gt;
*&#039;&#039;&#039;Prototype Laser Alpha&#039;&#039;&#039;: Four circle AoEs will appear from the center and move toward the outside of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Prototype Laser Beta&#039;&#039;&#039;: Circle AoEs will be placed on every player, requiring them to spread out.&lt;br /&gt;
*&#039;&#039;&#039;Grand Sword&#039;&#039;&#039;: A cone AoE targeting a random player.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Nero tol Scaeva (boss)|Nero tol Scaeva]]===&lt;br /&gt;
There is an electrical field on the outside of the arena, giving people the debuff {{status effect|electrocution}} [[Electrocution]] that deals damage over time until they leave.&lt;br /&gt;
*&#039;&#039;&#039;Spine Shatter&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Iron Uprising&#039;&#039;&#039;: A frontal cone AoE that knocks players back.&lt;br /&gt;
*&#039;&#039;&#039;Activate&#039;&#039;&#039;: Summons a Magitek Death Claw that tethers to one player and slowly moves towards them, knocking player back when it gets to them. The players not tethered should kill it.&lt;br /&gt;
*&#039;&#039;&#039;Augmented Shatter&#039;&#039;&#039;: A stack on a random player, followed by Wheel of Suffering centered on the targeted player.&lt;br /&gt;
**&#039;&#039;&#039;Wheel of Suffering&#039;&#039;&#039;: A circle AoE that deals damage to all players near the boss. Players should stack together then move out of the following AoE.&lt;br /&gt;
*&#039;&#039;&#039;Augmented Uprising&#039;&#039;&#039;: Nero will hop to one side of the arena and attack a large portion of the arena with a cone AoE that should be avoided.&lt;br /&gt;
*&#039;&#039;&#039;Augmented Suffering&#039;&#039;&#039;: Nero will jump to the center and cast a knockback attack. Players should get into the center to avoid being flung into the electrical field.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Gaius van Baelsar (boss)|Gaius van Baelsar]]===&lt;br /&gt;
*&#039;&#039;&#039;Innocence&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Horrida Bella&#039;&#039;&#039;: Unavoidable raidwide damage that must be healed through.&lt;br /&gt;
*&#039;&#039;&#039;Terminus Est&#039;&#039;&#039;: Gaius will fire several blue, flaming Xs. After a few seconds, a line AoE blast comes from the X dealing heavy damage to any players in its path.&lt;br /&gt;
*&#039;&#039;&#039;Phantasmata&#039;&#039;&#039;: Copies of Gaius will appear on the long side of the arena and each cast Terminus Est, marked by flaming Xs. Players should move out of the way of their path by moving in between two of them.&lt;br /&gt;
*&#039;&#039;&#039;Festina Lente&#039;&#039;&#039;: A stack marker on a random player.&lt;br /&gt;
*&#039;&#039;&#039;Ductus&#039;&#039;&#039;: Three circular AoEs appear on the short side of the arena and move along the length of the platform.&lt;br /&gt;
*&#039;&#039;&#039;Hand of the Empire&#039;&#039;&#039;: Each player will be marked by an unavoidable circle AoE. Players should spread out to avoid excess damage.&lt;br /&gt;
&lt;br /&gt;
At 5% HP, Gaius will summon 4 &#039;&#039;&#039;Phantom Gaius&#039;&#039;&#039; adds that must be taken out while he charges up Blade Energy for his ultimate attack, &#039;&#039;&#039;Veni Vidi Vici&#039;&#039;&#039;, which will &#039;&#039;&#039;instantly kill the party&#039;&#039;&#039; if energy reaches 100%. This type of attack is called a &amp;quot;hard enrage&amp;quot; by players and is uncommon in normal-mode content.&lt;br /&gt;
*&#039;&#039;&#039;Heirsbane&#039;&#039;&#039;: Each Phantom Gaius will target a random player, dealing moderate damage to them.&lt;br /&gt;
*&#039;&#039;&#039;Ductus&#039;&#039;&#039;: The party will continue to be bombarded with this and &#039;&#039;&#039;Phantasmata&#039;&#039;&#039; as they battle each Phantom Gaius.&lt;br /&gt;
*&#039;&#039;&#039;Horrida Bella&#039;&#039;&#039;: After &#039;&#039;&#039;Veni Vidi Vici&#039;&#039;&#039; is withstood, Gaius will spam a higher damage version of this until he is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|150}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Drops item|Gaius van Baelsar Card|fixed=y}} (Drops at a fixed rate)&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Praetorium}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Penitus}}&lt;br /&gt;
{{music table row|Boss 1|A Fine Death|roll=n}}&lt;br /&gt;
{{music table row|Boss 2|Steel Reason}}&lt;br /&gt;
{{music table row|Final Boss|Bite of the Black Wolf|roll=n}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; So here we are... &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; The Ultima Weapon will almost certainly be housed in the depths of the complex. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; This is it, my friend! &lt;br /&gt;
&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; We need to make our way down. There ought to be a terminal for the lift up ahead.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Here it is. If you&#039;d care to take the van, I&#039;ll follow after I&#039;ve had a look around.&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Gaius! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Ah, Cid, my boy... You are late. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; There is something I always meant to tell you, yet the time never seemed right. It concerns your father. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; ...What of him? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; In the winter of his years, Midas came to abhor his part in Meteor. He told me that he wanted nothing more than to wash his hands of the whole sordid business. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; But he did &#039;&#039;not&#039;&#039; wash his hands of it. He helmed the project until the day it killed him! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Come now, Cid...you must know that he did not have the luxury of choice. By the time he realized his error, it was too late. Meteor had him completely in its thrall. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Shortly before his...transformation, mayhap sensing that something was amiss, your father confided to me all the regrets of his life. Most of them concerned &#039;&#039;you&#039;&#039;. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Early on in your career, he realized that while you had a talent for devising armaments, it would never fulfill you. Long before you knew your own mind, he saw that you would be far happier using your knowledge for peaceful purposes, and the thought touched him. He was a changed man for it, though he could not let it show. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; You ripped open walls in this place just so you could say this to me!? What is it you want, Gaius!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; I want you at my side, Cid. Take up your father&#039;s mantle, and become the Empire&#039;s lead engineer. It is your destiny. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; My father had a change of heart─you said so yourself! Besides, I have long known my destiny, and I assure you, it lies &#039;&#039;not&#039;&#039; with the Empire! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; A pity.&lt;br /&gt;
 And what of you, adventurer? Will you not consider making common cause with me?    &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; With your powers joined to mine, we might do much for this realm. Together, we could bring order to Eorzea, and usher in a lasting peace. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; No? And I can expect no better answer than this? So be it. It was your strength that made me proffer my hand in friendship, and it is your strength that makes me proffer now my blade. Save as an ally, you are too dangerous to be let to remain. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Run, Cid. Or stay. It makes no matter. You cannot escape the past. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Gaius, wait! ...Damn it! &lt;br /&gt;
&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Right, I&#039;ll examine the equipment for intelligence. Press on─I&#039;ll let you know if I learn anything.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Well, well, would you look at this! It&#039;s the armor we borrowed for our mission at Castrum Centri!&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; If this isn&#039;t fate, I don&#039;t know what is! Go on, strap yourself in and raise hells!&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; That bulkhead is composed of a special alloy. &#039;&#039;Extremely&#039;&#039; tough. Ordinary fire won&#039;t leave a mark, I&#039;m afraid. &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; You&#039;ll need to divert all power to the magitek cannon, as I did at Castrum Meridianum. &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; The armor&#039;s core is like to expire from the strain, but there&#039;s no help for it if we want to press on. &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Now, listen well. Press...&amp;lt;buzzzzzz&amp;gt;...the control...&amp;lt;fizzzzzz&amp;gt;...engage ancillary...then fire away. Don&#039;t mind the warning lights. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; You&#039;re a natural at this! All right, the way&#039;s clear, but it&#039;s just you and your own two feet now, so be careful. &lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; You have been leaving a fine mess in your wake, adventurer. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Is someone there!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; Garlond, old friend. How it warms the heart to hear your voice again after all these years. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; ...Nero? Is that you!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; You sound well. It would seem this savage land agrees with you. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; The highest ranking tribunus of the XIVth... It was &#039;&#039;you&#039;&#039; all this time? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; Tell me, Garlond. How long do you intend to keep all the glory for yourself? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Uh...what? You&#039;ve lost me. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; Don&#039;t play the fool with me. Ever since the Academy, I have been condemned to live in your shadow. &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; By all objective measure, &#039;&#039;I&#039;&#039; was the more talented of the two of us, yet that fact counted for naught beside your privileged birth. &#039;&#039;You&#039;&#039; were admired as the young prodigy simply because your father was the great Midas nan Garlond! &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; When you defected, I felt sure my star would finally rise... &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; But by disappearing, you acquired the status of a legend─your reputed genius gaining credence merely by dint of your absence! Instead of cursing you for a traitor, the people actually came to think of you more &#039;&#039;fondly&#039;&#039;! To this day, you are &#039;&#039;still&#039;&#039; the young prodigy of magitek! &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; I, meanwhile, have ever been made to feel second-rate─I who have continued to serve &#039;&#039;our&#039;&#039; nation faithfully. Whenever I fail to excel─why, it is only to be expected! Yet when I exceed all reasonable expectations, people proclaim that I walk in the footsteps of the great Cid nan &#039;&#039;bloody&#039;&#039; Garlond! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Nero, I...I don&#039;t know what to say. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; It matters not a whit what I achieve. Your existence has rendered mine worthless. Even Lord van Baelsar saw fit to offer &#039;&#039;you&#039;&#039; a place at his side─and this in spite of your betrayal! Did he extend any such offer to me─the man who has remained loyal to him for all these years? Why, no. He did not. &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; Long have I endured this injustice...but no more. &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; Lord van Baelsar is in the midst of activating the fully powered Ultima Weapon. &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; It is my magnum opus─the creation that will win me the recognition I am due. I will not let anyone interfere. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Nero! What are you─!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; Ever since I first set foot in this benighted land, I have watched you─every move you have made, every step you have taken. &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; You have felled eikons, a feat made possible by the Echo, a peculiar power which shields you from their corrupting influence. &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; It is of little wonder that my lord has taken an interest in you. &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; As have I, if truth be told. It is my desire to harness your power for use in the Ultima Weapon. &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; &amp;gt;&amp;gt; Should I succeed, Lord van Baelsar will surely take notice! Beside this, Garlond&#039;s achievements will be as child&#039;s play! &amp;lt;&amp;lt;&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; &amp;gt;&amp;gt; Come, adventurer, and yield to me the secrets of your power! &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; I have taken the liberty of preparing an &#039;&#039;electrifying&#039;&#039; stage for you. &lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; I will lay Garlond low, but first I must break you! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; Meet one of my creations. You might find it a &#039;&#039;handful&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; &amp;lt;pant&amp;gt; I will not suffer...to be in another&#039;s shadow!&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; This changes...nothing... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Nero tol Scaeva:&#039;&#039;&#039; Ahahahaha! The Ultima Weapon is activated, and it brims with the power of eikons! Nothing can withstand its might!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Are you all right!? &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; What of Nero!? ...Fled!? Damn it! &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; In the instant prior to the blackout, the instruments detected a massive power surge from the deepest chamber. &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Gaius is certain to be there! We have no time to waste! &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Word arrived from the Alliance a short while ago. It seems the Order of the Twin Adder has completed its blockade of Castrum Centri. &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; What hands they can spare are hastening this way even as we speak, and likewise for the Maelstrom. All that&#039;s left is to destroy the Ultima Weapon! &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; ...I should warn you: the chamber which houses the target appears to be saturated with aetheric energies. There&#039;s bound to be heavy interference. &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; But even if we lose contact, you must go on. Just don&#039;t do anything I wouldn&#039;t do, all right?&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Look for the lift&#039;s control panel─it&#039;ll be somewhere nearby. &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Take the lift down, and you should find yourself in the chamber of the Ultima Weapon. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Keep your eyes peeled─Gaius could be waiting for you down there. &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; Oh, and don&#039;t even &#039;&#039;think&#039;&#039; about dying. You&#039;re too bloody useful! &lt;br /&gt;
 &#039;&#039;&#039;Cid:&#039;&#039;&#039; The interference is getting worse. I don&#039;t think the connection will last much─ &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Tell me...for whom do you fight? &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Hmph! Do you believe in Eorzea? &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Eorzea&#039;s unity is forged of falsehoods. Its city-states are built on deceit. And its faith is an instrument of deception. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; It is naught but a cobweb of lies. To believe in Eorzea is to believe in nothing. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; In Eorzea, the beast tribes often summon gods to fight in their stead─though your comrades only rarely respond in kind. Which is strange, is it not? &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Are the “Twelve” otherwise engaged? I was given to understand they were your protectors. If you truly believe them your guardians, why do you not repeat the trick that served you so well at Carteneau, and call them down? &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; They will answer─so long as you lavish them with crystals and gorge them on aether. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Your gods are no different from those of the beasts─eikons every one. Accept but this, and you will see how Eorzea&#039;s faith is bleeding the land dry. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Nor is this unknown to your masters. Which prompts the question: why do they cling to these false deities? What drives even men of learning─even the great Louisoix─to grovel at their feet? &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; &amp;gt;&amp;gt; The answer? Your masters lack the strength to do otherwise! &amp;lt;&amp;lt;&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; For the world of man to mean anything, man must own the world. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; To this end, he hath fought ever to raise himself through conflict─to grow rich through conquest. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; And when the dust of battle settles, it is ever the strong who dictate the fate of the weak. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Knowing this, but a single path is open to the impotent ruler─that of false worship. A path which leads to enervation and death. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Only a man of power can rightly steer the course of civilization. And in this land of creeping mendacity, that one truth will prove its salvation. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; &amp;gt;&amp;gt; Come, champion of Eorzea, face me! Your defeat shall serve as proof of my readiness to rule! &amp;lt;&amp;lt;&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; &amp;gt;&amp;gt; It is only right that I should take your realm. For none among you has the power to stop me! &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Let us dance, champion of Eorzea. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Know your place! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Impressive! Now it is &#039;&#039;my&#039;&#039; turn! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Come, we shall see if you can finish what you have started. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; If you will not yield, then you will be destroyed! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Eorzea is mine by right! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; That you should still stand... Very well, then!&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; I had not thought to be so hard-pressed. &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Your strength is...most impressive. Such power befits a ruler! &lt;br /&gt;
 &#039;&#039;&#039;Gaius van Baelsar:&#039;&#039;&#039; Yet you lack the resolve to put it to proper use. A waste.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===The Hour Of Reckoning===&lt;br /&gt;
A fortress within a fortress rising at the heart of Castrum Meridianum, the Praetorium houses the XIVth Imperial Legion’s command center, wherefrom Gaius van Baelsar directed his army’s operations realm wide.&lt;br /&gt;
&lt;br /&gt;
Occupying the underground levels is a magitek research facility headed by Tribunus Nero tol Scaeva, a brilliant engineer responsible for the development of myriad machina of war. Of the many projects to his name, none was more groundbreaking than the revival of the Ultima Weapon. Created to suppress eikons, it was the Black Wolf&#039;s key to his conquest of Eorzea—and the Alliance&#039;s primary target in Operation Archon.&lt;br /&gt;
&lt;br /&gt;
===The Ultima Weapon===&lt;br /&gt;
A counter-primal weapon of unparalleled might, the Ultima Weapon is a relic of ancient Allag discovered deep beneath Gyr Abania in a nigh-forgotten, ruin-sized site. Through the ingenuity of Nero tol Scaeva, it was restored to working order and made battle-ready, but dark rumors surround its source of power, the Heart of Sabik, which some claim was gifted from the Ascians.&lt;br /&gt;
&lt;br /&gt;
===Gaius van Baelsar===&lt;br /&gt;
A general and governor both, his many accomplishments include the conquest and political assimilation of five enemy cities. Fearsome in battle, he personally rose to challenge those adventurers who stormed Castrum Meridianum, wielding his gunblade Heirsbane with deadly effect.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
The ancient magick sealed within the Ultima Weapon wreaked untold havoc, tearing open a crater of charred steel. Defeated, Gaius van Baelsar is said to have been consumed by ravenous flames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Castrum_Meridianum&amp;diff=1522288</id>
		<title>Castrum Meridianum</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Castrum_Meridianum&amp;diff=1522288"/>
		<updated>2026-08-15T04:17:56Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses|the [[Main Scenario]] [[dungeon]]|the [[landmark]] in [[Northern Thanalan]]|Castrum Meridianum (Landmark)}}{{Duty infobox&lt;br /&gt;
| name = Castrum Meridianum&lt;br /&gt;
| description = So begins the third phase of Operation: Archon, which entails a frontal assault upon Castrum Meridianum, Gaius van Baelsar&#039;s seat of power. Forming the main thrust, the Immortal Flames will strike at the stronghold with all their strength, though this is but a feint. While the garrison&#039;s eyes are drawn outwards, you and your comrades must steal past its defences and attempt to deactivate the magitek field which protects the Praetorium, the fortress within a fortress wherein the Ultima Weapon is believed to be housed.&lt;br /&gt;
| image = Castrum Meridianum.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 42&lt;br /&gt;
| ilvl-sync = 60&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (A Realm Reborn)&lt;br /&gt;
| roulette = main scenario&lt;br /&gt;
| tomestones = 100 poetics&lt;br /&gt;
| region = Thanalan&lt;br /&gt;
| entrance = Northern Thanalan&lt;br /&gt;
| entrance-coordinates = 15.5,16.8&lt;br /&gt;
| req-quest = Rock the Castrum&lt;br /&gt;
| modes = duty support, explorer&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| base-exp = 172,570&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
| id-gt = 15&lt;br /&gt;
| id-edb = 59c2b3b84fa&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==General Information==&lt;br /&gt;
*As of [[patch 4.2]], to ensure new players are able to enjoy the cutscenes in [[Castrum Meridianum]] and [[the Praetorium]], all cutscenes in these dungeons can no longer be skipped. Because this will increase the time required to complete these dungeons, completion rewards and [[Duty Roulette]] bonuses for these duties have been increased.&lt;br /&gt;
&lt;br /&gt;
*As of [[patch 6.1]], extensive changes to general progression have been made as part of the implementation of [[Duty Support]].&lt;br /&gt;
&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{{companion table&lt;br /&gt;
| npc1   = Storm Marauder&lt;br /&gt;
| image1 = DS Marauder4.png&lt;br /&gt;
| imgwidth1 = 156px&lt;br /&gt;
| class1 = {{MRD}} [[Marauder]]&lt;br /&gt;
| role1  = Tank&lt;br /&gt;
| npc2   = Serpent Conjurer&lt;br /&gt;
| image2 = DS Conjurer4.png&lt;br /&gt;
| class2 = {{CNJ}} [[Conjurer]]&lt;br /&gt;
| role2  = Healer&lt;br /&gt;
| npc3   = Flame Thaumaturge  &lt;br /&gt;
| image3 = DS Thaumaturge4.png&lt;br /&gt;
| class3 = {{THM}} [[Thaumaturge]]&lt;br /&gt;
| role3  = DPS&lt;br /&gt;
| npc4   = Serpent Lancer  &lt;br /&gt;
| image4 = DS Lancer4.png&lt;br /&gt;
| class4 = {{LNC}} [[Lancer]]&lt;br /&gt;
| role4  = DPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Arrive at the central crossing: 0/1&lt;br /&gt;
#Clear the central crossing: 0/1&lt;br /&gt;
#Arrive at Area V: 0/1&lt;br /&gt;
#Clear Area V: 0/1&lt;br /&gt;
#Arrive at the parade ground: 0/1&lt;br /&gt;
#Defeat [[Livia sas Junius]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Imperial War Hound]]&lt;br /&gt;
*[[8th Cohort Hoplomachus]]&lt;br /&gt;
*[[8th Cohort Signifer]]&lt;br /&gt;
*[[8th Cohort Sagittarius]]&lt;br /&gt;
*[[8th Cohort Eques]]&lt;br /&gt;
*[[8th Cohort Decurion]]&lt;br /&gt;
*[[8th Cohort Laquearius]]&lt;br /&gt;
*[[Magitek Colossus (Enemy)|Magitek Colossus]]&lt;br /&gt;
*[[8th Cohort Secutor]]&lt;br /&gt;
*[[8th Cohort Medicus]]&lt;br /&gt;
*[[Magitek Vanguard]]&lt;br /&gt;
*[[Magitek Death Claw]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=H8Hw1b8L-As|dimensions=325|align=right|description=Castrum Meridianum Video Guide (Updated for 6.1)}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[The Black Eft]]===&lt;br /&gt;
* &#039;&#039;&#039;Incendiary Support&#039;&#039;&#039;: Deals 3 hits of moderate raidwide damage.&lt;br /&gt;
* &#039;&#039;&#039;Request Assistance&#039;&#039;&#039;: Summons additional imperial soldiers to the battle.&lt;br /&gt;
* &#039;&#039;&#039;Magitek Cannon&#039;&#039;&#039;: A large circular AoE attack that targets a random player, dealing heavy damage to all players hit.&lt;br /&gt;
* &#039;&#039;&#039;High-powered Magitek Ray&#039;&#039;&#039;: An untelegraphed line attack that deals heavy damage to all players directly in front of the boss.&lt;br /&gt;
Reward: &lt;br /&gt;
* {{exp|34,514}} [[Experience Points]]&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Magitek Vanguard F-1]]===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cermet Drill&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Thermobaric Strike&#039;&#039;&#039;: Places a flare in a random corner of the arena. Players should move to the other corner to lower the damage taken.&lt;br /&gt;
*&#039;&#039;&#039;Hypercharge&#039;&#039;&#039;: The boss will reposition at the center of the arena and fire a donut AoE and circle AoE, leaving only a small donut as a safe spot.&lt;br /&gt;
*&#039;&#039;&#039;Overcharge&#039;&#039;&#039;: A frontal cone AoE attack that deals heavy amount of damage and inflicts the debuff {{status effect|paralysis}} [[Paralysis]] to all players hit.&lt;br /&gt;
*&#039;&#039;&#039;Targeted Support&#039;&#039;&#039;: Drops an AoE on all players that must be avoided by moving out of it.&lt;br /&gt;
Reward:&lt;br /&gt;
* {{exp|60,396}} [[Experience Points]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Livia sas Junius]]===&lt;br /&gt;
*&#039;&#039;&#039;Aglaea Climb&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Artificial Plasma&#039;&#039;&#039;: Unavoidable raidwide damage that must be healed through.&lt;br /&gt;
*&#039;&#039;&#039;Roundhouse&#039;&#039;&#039;: Livia will reposition to the center and cast a circle AoE followed by 8 AoEs on the border of the arena. Avoid by moving out then moving in.&lt;br /&gt;
*&#039;&#039;&#039;Infinite Reach&#039;&#039;&#039;: A sequence of a large line AoE down the center of the arena followed by 6 circle AoEs on the sides of it. Livia will cast this four times on various sides of the arena before ending with &#039;&#039;&#039;Angry Salamander&#039;&#039;&#039;. Players must remember the order in which the AoEs appear to avoid them sequentially.&lt;br /&gt;
*&#039;&#039;&#039;Thermobaric Strike&#039;&#039;&#039;: A cast in preparation for the following two moves:&lt;br /&gt;
**&#039;&#039;&#039;Stunning Sweep&#039;&#039;&#039;: Circular AoE attack that is done at the same time as 6 other AoEs on the outside of the arena, leaving two safe areas on opposite edges. This is followed by two flare markers on the the safe spot. Players must get into the safe zone and then leave once the other AoEs go off.&lt;br /&gt;
**&#039;&#039;&#039;Angry Salamander&#039;&#039;&#039;: 8 line AoEs will go off in the middle of the arena, followed by four flare markers on the edge. Players must move in between two of the line AoEs and move back into the center.&lt;br /&gt;
At 18% HP, Livia leaps to the center of the arena and casts &#039;&#039;&#039;Artificial Boost&#039;&#039;&#039;, increasing her defenses. Livia then casts a deadlier &#039;&#039;&#039;Artificial Plasma&#039;&#039;&#039;, which now goes through four instances of unavoidable raidwide damage. She will continue to spam &#039;&#039;&#039;Artificial Plasma&#039;&#039;&#039; until her defeat.&lt;br /&gt;
&lt;br /&gt;
Reward:&lt;br /&gt;
* {{exp|77,660}} [[Experience Points]]&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|100}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Drops item|Livia sas Junius Card|fixed=y}} (Drops at a fixed rate)&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Castrum Meridianum}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|The Emperor&#039;s Wont}}&lt;br /&gt;
{{music table row|Mid-Bosses|A Fine Death|roll=n}}&lt;br /&gt;
{{music table row|Final Boss|Steel Reason}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Operation Archon===&lt;br /&gt;
Exploiting the chaos that followed the Calamity, the XIVth Imperial Legion entrenched itself in Eorzea, establishing strongholds in stra-tegic locations across the realm. Foremost among them was Castrum Meridianum, Gaius van Baelsar’s seat of power. Situated in northern Thanalan, the site was chosen for its rich deposits of ceruleum—fuel for the Empire’s machina and the lifeblood of its conquest. Upon occupying the area, the legatus ordered the construction of a facility to refine the raw liquid, thereby achieving self-sufficiency for his campaign and ending his dependence on the Garlean motherland.&lt;br /&gt;
&lt;br /&gt;
Struggling simply to rebuild, the nations of Eorzea could only watch on as the castrum’s intimidating silhouette took form to dominate the landscape. But years later, the opportunity would come to take action—via the large-scale military strategy dubbed Operation Archon. Bringing all of their resources to bear, the Grand Companies isolated Castrum Meridianum from its sister strongholds with coordinated strikes before turning their eyes upon the main prize. It was a delicate dance that demanded audacity, finesse, and no small amount of luck, but each of the units involved came through to guide the operation to success.&lt;br /&gt;
&lt;br /&gt;
All their efforts were for but one purpose: the destruction of the Ultima Weapon. Once the way was clear for an elite adventurer unit to carry out this task, the Grand Companies withdrew their forces to avoid unnecessary losses. After the dust had settled, the remnants of the XIVth were suffered to remain, but the Black Wolf’s legion had effectively been defanged.&lt;br /&gt;
&lt;br /&gt;
===Magitek Vanguard H-1===&lt;br /&gt;
Fitted with additional plate, this heavy variant of the vanguard sacrifices mobility for defense. Though not apparent at a glance it also boasts a more powerful ceruleum engine.&lt;br /&gt;
&lt;br /&gt;
===Magitek Colossus Rubricatus===&lt;br /&gt;
An enhanced version of the autonomous colossus, this model incorporates experimental technology that draws upon an external energy source to augment power. The first units manufactured were deployed to guard the Praetorium.&lt;br /&gt;
&lt;br /&gt;
===More===&lt;br /&gt;
By reproducing the workings of arcane shields with magitek, the Garleans succeeded in enveloping Castrum Meridianum in an energy field that could withstand powerful magical attacks. In order to defeat such a field, one must either subject it to a tremendous burden or destroy its generator from within, the latter method being undertaken by the Eorzean Alliance during Operation Archon.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;Castrum Meridianum&amp;quot; is Latin, and approximately translates to &amp;quot;southern castle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Lunar_Subterrane&amp;diff=1522287</id>
		<title>The Lunar Subterrane</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Lunar_Subterrane&amp;diff=1522287"/>
		<updated>2026-08-15T04:13:16Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Lunar Subterrane&lt;br /&gt;
| description = Long has Golbez guarded the location of his domain, a solemn sanctuary wherein he conspired to break the barrier between worlds. It is there, within the recesses of the Thirteenth&#039;s moon, Zeromus bides its time, gathering the strength that will see Golbez&#039;s plan to fruition. But what else could he be guarding in this subterranean labyrinth? What secrets might be laid bare by those willing to brave its abyssal depths?&lt;br /&gt;
| image = The Lunar Subterrane.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = 90&lt;br /&gt;
| ilvl = 620&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Endwalker)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 100 Poetics&lt;br /&gt;
| region = ???&lt;br /&gt;
| entrance = The Red Moon&lt;br /&gt;
| entrance-coordinates = 6.0, 2.9&lt;br /&gt;
| req-quest = Down in the Dark&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = 0&lt;br /&gt;
| patch = 6.5&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-gt = 91&lt;br /&gt;
| id-edb = f3d52caf5b5&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Duty Support = &lt;br /&gt;
*Party member selection is available.&lt;br /&gt;
{{companion table&lt;br /&gt;
| npc1   = Varshahn&lt;br /&gt;
| image1 = DS Varshahn1.png&lt;br /&gt;
| imgwidth1 = 153px&lt;br /&gt;
| class1 = {{GLA}} {{DRG}} Satrap&lt;br /&gt;
| role1  = Tank or DPS&lt;br /&gt;
| npc2   = Y&#039;shtola&lt;br /&gt;
| image2 = DS Y&#039;shtola2.png&lt;br /&gt;
| class2 = {{CNJ}} {{BLM}} Sorceress&lt;br /&gt;
| role2  = Healer or DPS&lt;br /&gt;
| npc3   = Estinien&lt;br /&gt;
| image3 = DS Estinien2.png&lt;br /&gt;
| class3 = {{DRG}} [[Dragoon]]&lt;br /&gt;
| role3  = DPS&lt;br /&gt;
| npc4   = Zero&lt;br /&gt;
| image4 = DS Zero1.png&lt;br /&gt;
| class4 = {{RPR}} Memoriate&lt;br /&gt;
| role4  = DPS&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Trust = &lt;br /&gt;
{{Trust/EW 2}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Arrive at the cloven crystal square: 0/1&lt;br /&gt;
*Clear the cloven crystal square: 0/1&lt;br /&gt;
*Arrive at the bloodied barbican: 0/1&lt;br /&gt;
*Clear the bloodied barbican: 0/1&lt;br /&gt;
*Arrive at the Carnelian Courtyard: 0/1&lt;br /&gt;
*Clear the Carnelian Courtyard: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Voidmoon Panopt]]&lt;br /&gt;
* [[Voidmoon Plague]]&lt;br /&gt;
* [[Voidmoon Dahak]]&lt;br /&gt;
* [[Voidmoon Arch Demon]]&lt;br /&gt;
* [[Voidmoon Archaeodemon]]&lt;br /&gt;
* [[Voidmoon Humbaba]]&lt;br /&gt;
* [[Frenzied Morbol]]&lt;br /&gt;
* [[Frenzied Goblin]]&lt;br /&gt;
* [[Frenzied Cockerel]]&lt;br /&gt;
* [[Memoriate of Darkness (enemy)|Memoriate of Darkness]]&lt;br /&gt;
* [[Frenzied Peiste]]&lt;br /&gt;
* [[Frenzied Manticore]]&lt;br /&gt;
* [[Frenzied Behemoth]]&lt;br /&gt;
* [[Stone Pillar]]&lt;br /&gt;
* [[Armor of Baron]]&lt;br /&gt;
* [[Original Hellhound]]&lt;br /&gt;
* [[Baron Jester]]&lt;br /&gt;
* [[Original Gargoyle]]&lt;br /&gt;
* [[Original Progenitrix]]&lt;br /&gt;
* [[Dark Grenade]]&lt;br /&gt;
* [[Original Blackguard]]&lt;br /&gt;
* [[Vampiress]]&lt;br /&gt;
* [[Aetheric Charge]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=CoDyld7rQCM|dimensions=350|align=right|description=Dungeon Guide by drCoker}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Dark Elf]]===&lt;br /&gt;
*&#039;&#039;&#039;Hexing Staves&#039;&#039;&#039;: Summons two staves on two tiles of the arena, each telegraphing a plus-shaped AoE, leading to:&lt;br /&gt;
:*&#039;&#039;&#039;Ruinous Confluence&#039;&#039;&#039;: The staff line AoEs go off. Anyone hit will be inflicted with a cleansable {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; and a stack of {{status effect|debuff|File:Dark Whispers icon.png}} &#039;&#039;&#039;Dark Whispers&#039;&#039;&#039; that lasts indefinitely. The more stacks they have, the shorter the duration of the Doom if they are hit again.&lt;br /&gt;
*&#039;&#039;&#039;Shadowy Sigil&#039;&#039;&#039;: Each tile will have a blue square or purple triangle, while an aura corresponding to one shape will emit from the boss, indicating which shape tiles are unsafe.&lt;br /&gt;
*&#039;&#039;&#039;Hexing Staves / Sorcerous Shroud&#039;&#039;&#039;: Causes the two summoned staves to disappear. Players will need to remember their original locations.&lt;br /&gt;
*&#039;&#039;&#039;Void Dark II&#039;&#039;&#039;: Spread AoE telegraphs on all players.&lt;br /&gt;
*&#039;&#039;&#039;Ruinous Confluence&#039;&#039;&#039;: The staves will reappear and resolve their line AoEs, which will be very briefly telegraphed.&lt;br /&gt;
*&#039;&#039;&#039;Hexing Staves / Sorcerous Shroud&#039;&#039;&#039;: Now summons three staves that disappear.&lt;br /&gt;
*The boss will then use both &#039;&#039;&#039;Void Dark II&#039;&#039;&#039; and &#039;&#039;&#039;Shadowy Sigil&#039;&#039;&#039; before using &#039;&#039;&#039;Ruinous Confluence&#039;&#039;&#039; to detonate the three staves.&lt;br /&gt;
*&#039;&#039;&#039;Staff Smite&#039;&#039;&#039;: Tankbuster&lt;br /&gt;
*&#039;&#039;&#039;Abyssal Outburst&#039;&#039;&#039;: Party-wide damage&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Damcyan Antlion]]===&lt;br /&gt;
The arena will be surrounded with a dangerous AoE shortly after pulling the boss. Entering this AoE will inflict a moderately strong {{status effect|Sludge}} &#039;&#039;&#039;Sludge&#039;&#039;&#039; damage over time effect for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sandblast&#039;&#039;&#039;: Party-wide damage.&lt;br /&gt;
*&#039;&#039;&#039;Landslip&#039;&#039;&#039;: Causes four &amp;quot;conveyor&amp;quot; markers to appear parallel to the pillars on the east and west edges of the arena. After a short delay, players will be pushed a distance roughly equal to half of the arena. Anti-knockback abilities will prevent the player from being pushed.&lt;br /&gt;
*&#039;&#039;&#039;Antlion March&#039;&#039;&#039;: Telegraphs multiple successive line AoE charges. During the charge, the antlion will target two of the &#039;&#039;&#039;Stone Pillar&#039;&#039;&#039;s on the edge of the arena and crash into them, noted with an exclamation point appearing on them.&lt;br /&gt;
**&#039;&#039;&#039;Landslip&#039;&#039;&#039; is used again, but this time, any damaged pillars will collapse as a line AoE in front of them, so position to be knocked back to a safe area.&lt;br /&gt;
*&#039;&#039;&#039;Earthen Geyser&#039;&#039;&#039;: Stack marker on the healer. This also spawns a puddle of quicksand below the healer. Everyone needs to move out of the puddle before the {{status effect|debuff|File:Six fulms under icon1.png}} &#039;&#039;&#039;Six Fulms Under&#039;&#039;&#039; debuff timer expires, or they will die.&lt;br /&gt;
*&#039;&#039;&#039;Pound Sand&#039;&#039;&#039;: A large circle AoE targeted below the healer. When this attack resolves, the quicksand created by &#039;&#039;&#039;Earthen Geyser&#039;&#039;&#039; will disappear.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Memoriate: [[Durante]]===&lt;br /&gt;
*&#039;&#039;&#039;Old Magic&#039;&#039;&#039;: Party-wide damage.&lt;br /&gt;
*&#039;&#039;&#039;Duplicitous Battery&#039;&#039;&#039;: Telegraphs two sets of spiraling circle AoEs. Dodge into the first AoE when it resolves.&lt;br /&gt;
*&#039;&#039;&#039;Forsaken Fount&#039;&#039;&#039;: Spawns four dark orbs (&#039;&#039;&#039;Aetheric Charges&#039;&#039;&#039;) through the middle of the arena. These will each explode in a point-blank AoE with a brief indicator.&lt;br /&gt;
*&#039;&#039;&#039;Duplicitous Battery&#039;&#039;&#039; is used again, but all players will also receive a spread AoE marker (&#039;&#039;&#039;Fallen Grace&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Forsaken Fount&#039;&#039;&#039; is used again but now spawns three orbs.&lt;br /&gt;
*&#039;&#039;&#039;Contrapasso&#039;&#039;&#039;: Party-wide damage and causes each orb to split into two and move in the direction of the arrow telegraphs. Once the orbs finish moving, they will explode as point-blank AoEs. The middle (where the orbs originally were) is safe for this first set.&lt;br /&gt;
*&#039;&#039;&#039;Forsaken Fount / Contrapasso&#039;&#039;&#039; is used again but now spawns five orbs, and some may travel diagonally. The resulting AoE patterns will be in a 3x3 grid with one section safe.&lt;br /&gt;
*&#039;&#039;&#039;Antipodal Assault&#039;&#039;&#039;: Line AoE stack marker. The boss will charge to the wall.&lt;br /&gt;
*&#039;&#039;&#039;Hard Slash&#039;&#039;&#039;: A briefly telegraphed frontal cone AoE used when the boss is at the wall.&lt;br /&gt;
*&#039;&#039;&#039;Twilight Phase&#039;&#039;&#039;: Summons two sets of fangs around the boss, telegraphing a line AoE through where the fangs are pointing towards.&lt;br /&gt;
*&#039;&#039;&#039;Dark Impact&#039;&#039;&#039;: Tethers a random location and throws a dark sphere towards it, causing it to explode as a massive circular AoE. Move away.&lt;br /&gt;
*&#039;&#039;&#039;Death&#039;s Journey&#039;&#039;&#039;: A telegraphed point blank AoE and spawns 8 purple lines extending outwards, which indicate the centers of briefly telegraphed narrow conal AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Arcane Edge&#039;&#039;&#039;: A telegraphed single-hit tankbuster.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Voidmoon Armor|Voidmoon Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Dark Elf]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 635 Head}}&lt;br /&gt;
{{Drops table row|Voidmoon Circlet of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Circlet of Maiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Hood of Striking}}&lt;br /&gt;
{{Drops table row|Voidmoon Hood of Scouting}}&lt;br /&gt;
{{Drops table row|Voidmoon Hood of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Hat of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Circlet of Healing}}&lt;br /&gt;
{{Drops table section|IL 635 Body}}&lt;br /&gt;
{{Drops table row|Voidmoon Coat of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Mail of Maiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Top of Striking}}&lt;br /&gt;
{{Drops table row|Voidmoon Top of Scouting}}&lt;br /&gt;
{{Drops table row|Voidmoon Top of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Coat of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Coat of Healing}}&lt;br /&gt;
{{Drops table section|IL 635 Bracelets}}&lt;br /&gt;
{{Drops table row|Voidmoon Bracelets of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Bracelets of Slaying}}&lt;br /&gt;
{{Drops table row|Voidmoon Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Bracelets of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Bracelets of Healing}}&lt;br /&gt;
{{Drops table section|IL 635 Ring}}&lt;br /&gt;
{{Drops table row|Voidmoon Ring of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Voidmoon Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Ring of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia IX/X}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia X}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia X}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia X}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia X}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia X}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia X}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia X}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Damcyan Antlion]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 635 Hands}}&lt;br /&gt;
{{Drops table row|Voidmoon Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Armguards of Striking}}&lt;br /&gt;
{{Drops table row|Voidmoon Armguards of Scouting}}&lt;br /&gt;
{{Drops table row|Voidmoon Armguards of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Gloves of Healing}}&lt;br /&gt;
{{Drops table section|IL 635 Feet}}&lt;br /&gt;
{{Drops table row|Voidmoon Sabatons of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Sabatons of Maiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Boots of Striking}}&lt;br /&gt;
{{Drops table row|Voidmoon Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Voidmoon Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Shoes of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Shoes of Healing}}&lt;br /&gt;
{{Drops table section|IL 635 Earrings}}&lt;br /&gt;
{{Drops table row|Voidmoon Ear Cuffs of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Ear Cuffs of Slaying}}&lt;br /&gt;
{{Drops table row|Voidmoon Ear Cuffs of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Ear Cuffs of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Ear Cuffs of Healing}}&lt;br /&gt;
{{Drops table section|IL 635 Necklace}}&lt;br /&gt;
{{Drops table row|Voidmoon Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Voidmoon Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Necklace of Healing}}&lt;br /&gt;
{{Drops table section|Materia X}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia X}}&lt;br /&gt;
{{Drops table row|Savage Might Materia X}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia X}}&lt;br /&gt;
{{Drops table row|Quickarm Materia X}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia X}}&lt;br /&gt;
{{Drops table row|Battledance Materia X}}&lt;br /&gt;
{{Drops table row|Piety Materia X}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Durante]]===&lt;br /&gt;
*{{Drops item|Durante Card|fixed=y}} (Drops at a fixed rate.)&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Wind-up Golbez}}&lt;br /&gt;
{{Drops table row|Kingdom of Baron (Endwalker) Orchestrion Roll}}&lt;br /&gt;
{{Drops table section|IL 635 Body}}&lt;br /&gt;
{{Drops table row|Voidmoon Coat of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Mail of Maiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Top of Striking}}&lt;br /&gt;
{{Drops table row|Voidmoon Top of Scouting}}&lt;br /&gt;
{{Drops table row|Voidmoon Top of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Coat of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Coat of Healing}}&lt;br /&gt;
{{Drops table section|IL 635 Legs}}&lt;br /&gt;
{{Drops table row|Voidmoon Hose of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Hose of Maiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Bottoms of Striking}}&lt;br /&gt;
{{Drops table row|Voidmoon Bottoms of Scouting}}&lt;br /&gt;
{{Drops table row|Voidmoon Bottoms of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Hose of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Hose of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 1 {{coords|11.3, 17.7}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 635 Hands}}&lt;br /&gt;
{{Drops table row|Voidmoon Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Armguards of Striking}}&lt;br /&gt;
{{Drops table row|Voidmoon Armguards of Scouting}}&lt;br /&gt;
{{Drops table row|Voidmoon Armguards of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Gloves of Healing}}&lt;br /&gt;
{{Drops table section|IL 635 Bracelets}}&lt;br /&gt;
{{Drops table row|Voidmoon Bracelets of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Bracelets of Slaying}}&lt;br /&gt;
{{Drops table row|Voidmoon Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Bracelets of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Bracelets of Healing}}&lt;br /&gt;
{{Drops table section|IL 635 Ring}}&lt;br /&gt;
{{Drops table row|Voidmoon Ring of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Voidmoon Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Ring of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 2 {{coords|11.0, 15.1}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 635 Feet}}&lt;br /&gt;
{{Drops table row|Voidmoon Sabatons of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Sabatons of Maiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Boots of Striking}}&lt;br /&gt;
{{Drops table row|Voidmoon Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Voidmoon Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Shoes of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Shoes of Healing}}&lt;br /&gt;
{{Drops table section|IL 635 Earrings}}&lt;br /&gt;
{{Drops table row|Voidmoon Ear Cuffs of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Ear Cuffs of Slaying}}&lt;br /&gt;
{{Drops table row|Voidmoon Ear Cuffs of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Ear Cuffs of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Ear Cuffs of Healing}}&lt;br /&gt;
{{Drops table section|IL 635 Necklace}}&lt;br /&gt;
{{Drops table row|Voidmoon Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Voidmoon Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Necklace of Healing}}&lt;br /&gt;
{{Drops table section|Materia IX/X}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia X}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia X}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia X}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia X}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia X}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia X}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia X}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 3 {{coords|11.1, 10.2}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 635 Head}}&lt;br /&gt;
{{Drops table row|Voidmoon Circlet of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Circlet of Maiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Hood of Striking}}&lt;br /&gt;
{{Drops table row|Voidmoon Hood of Scouting}}&lt;br /&gt;
{{Drops table row|Voidmoon Hood of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Hat of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Circlet of Healing}}&lt;br /&gt;
{{Drops table section|IL 635 Bracelets}}&lt;br /&gt;
{{Drops table row|Voidmoon Bracelets of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Bracelets of Slaying}}&lt;br /&gt;
{{Drops table row|Voidmoon Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Bracelets of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Bracelets of Healing}}&lt;br /&gt;
{{Drops table section|IL 635 Ring}}&lt;br /&gt;
{{Drops table row|Voidmoon Ring of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Voidmoon Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Ring of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia IX/X}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia X}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia X}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia X}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia X}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia X}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia X}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia X}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 4 {{coords|10.4, 6.3}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 635 Legs}}&lt;br /&gt;
{{Drops table row|Voidmoon Hose of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Hose of Maiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Bottoms of Striking}}&lt;br /&gt;
{{Drops table row|Voidmoon Bottoms of Scouting}}&lt;br /&gt;
{{Drops table row|Voidmoon Bottoms of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Hose of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Hose of Healing}}&lt;br /&gt;
{{Drops table section|IL 635 Earrings}}&lt;br /&gt;
{{Drops table row|Voidmoon Ear Cuffs of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Ear Cuffs of Slaying}}&lt;br /&gt;
{{Drops table row|Voidmoon Ear Cuffs of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Ear Cuffs of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Ear Cuffs of Healing}}&lt;br /&gt;
{{Drops table section|IL 635 Necklace}}&lt;br /&gt;
{{Drops table row|Voidmoon Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Voidmoon Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Voidmoon Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Voidmoon Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Voidmoon Necklace of Healing}}&lt;br /&gt;
{{Drops table section|Materia IX/X}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia X}}&lt;br /&gt;
{{Drops table row|Savage Might Materia IX}}&lt;br /&gt;
{{Drops table row|Savage Might Materia X}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia IX}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia X}}&lt;br /&gt;
{{Drops table row|Quickarm Materia IX}}&lt;br /&gt;
{{Drops table row|Quickarm Materia X}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia IX}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia X}}&lt;br /&gt;
{{Drops table row|Battledance Materia IX}}&lt;br /&gt;
{{Drops table row|Battledance Materia X}}&lt;br /&gt;
{{Drops table row|Piety Materia IX}}&lt;br /&gt;
{{Drops table row|Piety Materia X}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Lunar Subterrane}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Kingdom of Baron (Endwalker)}}&lt;br /&gt;
{{music table row|Mid-Bosses|On Blade&#039;s Edge}}&lt;br /&gt;
{{music table row|Final Boss|FINAL FANTASY IV: Battle 2 (Endwalker)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
The Voidmoon set is a recolor of the [[Exarchic Armor]] set, level 80★★★★ crafted gear.&lt;br /&gt;
&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Outfits&lt;br /&gt;
|gallery={{Image Gallery|Outfit glamours|image-property=Has female appearance|conditions=Has set name::Voidmoon Armor|sort=Has internal ID|size=400}}&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Accessories&lt;br /&gt;
|gallery=&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Voidmoon Ear Cuffs.jpeg|Voidmoon Ear Cuffs&lt;br /&gt;
Voidmoon Necklace.jpeg|Voidmoon Necklace&lt;br /&gt;
Voidmoon Bracelets.jpeg|Voidmoon Bracelets&lt;br /&gt;
Voidmoon Ring.jpeg|Voidmoon Ring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
The Lunar Subterrane intro.jpg&lt;br /&gt;
The Lunar Subterrane1.jpg&lt;br /&gt;
The Lunar Subterrane2.jpg&lt;br /&gt;
Durante (boss).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=500px&amp;gt;&lt;br /&gt;
Lunar Subterrane dialogue1.jpg|Dungeon Dialogue Infographic Part 1 (credits: [https://www.reddit.com/r/ffxiv/comments/18ecus8/dungeon_dialogue_infographic_the_lunar_subterrane/ TrustInsighters])&lt;br /&gt;
Lunar Subterrane dialogue2.jpg|Dungeon Dialogue Infographic Part 2&lt;br /&gt;
Lunar Subterrane dialogue3.jpg|Dungeon Dialogue Infographic Part 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Duty dialogue===&lt;br /&gt;
&#039;&#039;Cloven Crystal Square (boss 1)&#039;&#039;&lt;br /&gt;
Dark Elf: Who dares trespass in Lord Golbez&#039;s domain?&lt;br /&gt;
Dark Elf: To me, O beacons of the Dark...&lt;br /&gt;
Dark Elf: O Darkness, show them their folly!&lt;br /&gt;
System: The hexing staves dissipate...&lt;br /&gt;
Dark Elf: Behold, the power of Darkness!&lt;br /&gt;
Dark Elf: You cannot fend against what you cannot see!&lt;br /&gt;
System: The hexing staves vanish!&lt;br /&gt;
Dark Elf: Fools! There is no escape!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
System: You find a discarded memoria crystal, and it suddenly begins to glow...&lt;br /&gt;
System: Your psyche resonates with the memoria crystal!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Baron (area 2)&#039;&#039;&lt;br /&gt;
Durante: Hurry, Golbez! The city is already overrun!&lt;br /&gt;
x@Fleeing Citizen 1: Run for your lives!&lt;br /&gt;
x@Fleeing Citizen 2: Ahhh!&lt;br /&gt;
x@Fleeing Citizen 3: Someone help us!&lt;br /&gt;
&lt;br /&gt;
Durante: First the villages, and now the capital... Nothing is exempt from their avarice.&lt;br /&gt;
x@Wounded Baron Knight 1: Lord Golbez!&lt;br /&gt;
x@Wounded Baron Knight 2: And Lord Durante too!&lt;br /&gt;
x@Baron Knight-captain 1: Thank heavens you&#039;ve returned!&lt;br /&gt;
Memoriate of Darkness@Memoriate of Darkness 1: Go forth, my pets, and feast on their flesh!&lt;br /&gt;
Memoriate of Darkness@Memoriate of Darkness 1: Bested by Golbez and Durante both... It seems I...underestimated you...&lt;br /&gt;
x@Axe-wielding Baron Knight: Allow me to assist you!&lt;br /&gt;
x@Baron Knight-captain 1: Let us press onward!&lt;br /&gt;
&lt;br /&gt;
Durante: They &#039;&#039;knew&#039;&#039; we were elsewhere. Cowards!&lt;br /&gt;
x@Wounded Baron Knight 3: Hope is not yet lost!&lt;br /&gt;
x@Wounded Baron Knight 4: Our saviors have returned!&lt;br /&gt;
x@Sword-wielding Baron Knight: For Baron!&lt;br /&gt;
x@Baron Knight-captain 1: Leave this one to us!&lt;br /&gt;
&lt;br /&gt;
Durante: This one is dangerous. Have care, Golbez.&lt;br /&gt;
x@Baron Knight-captain 2: We will deal with this fiend!&lt;br /&gt;
x@Lance-wielding Baron Knight: Forward! Forward!&lt;br /&gt;
&lt;br /&gt;
Durante@Durante (battle quotes): Have at you!&lt;br /&gt;
Durante@Durante (battle quotes): Enough!&lt;br /&gt;
Durante@Durante (battle quotes): Fear my wrath!&lt;br /&gt;
Durante@Durante (battle quotes): I think not.&lt;br /&gt;
Durante@Durante (battle quotes): For king and country!&lt;br /&gt;
Durante@Durante (battle quotes): I cannot—will not—fall here!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bloodied Barbican (boss 2)&#039;&#039;&lt;br /&gt;
System: The sands begin to shift!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Baron Castle (area 3)&#039;&#039;&lt;br /&gt;
Durante: That they command such terrible beasts bodes ill... We&#039;ve no time to lose!&lt;br /&gt;
Durante: Such destruction... If only we had returned sooner...&lt;br /&gt;
Memoriate of Darkness@Memoriate of Darkness 2: What have we here? Come to play hero, are you?&lt;br /&gt;
Memoriate of Darkness@Memoriate of Darkness 2: Such...strength...&lt;br /&gt;
&lt;br /&gt;
Durante: I daresay we&#039;ll be faster if we split up.&lt;br /&gt;
Durante: Let us reconvene at the castle garden.&lt;br /&gt;
Memoriate of Darkness@Memoriate of Darkness 3: Behold, the true power of memoria!&lt;br /&gt;
x@Turning Baron Knight 1: Please, no!&lt;br /&gt;
x@Turning Baron Knight 2: Arrrggghhh!&lt;br /&gt;
x@Turning Baron Knight 3: What&#039;s happening to me!?&lt;br /&gt;
x@Turning Baron Knight 4: Help...me...&lt;br /&gt;
Memoriate of Darkness@Memoriate of Darkness 3: How...? How could I...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Carnelian Courtyard (boss 3)&#039;&#039;&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;As the player approaches Durante, a shade of Golbez walks toward him in the same direction. A nearby memoriate corrupts the Golbez shade with a memoria crystal.&#039;&#039;&lt;br /&gt;
Durante: Golbez!&lt;br /&gt;
Durante: This can&#039;t be happening... Not to you...&lt;br /&gt;
&#039;&#039;Durante takes a memoria crystal and transforms.&#039;&#039;&lt;br /&gt;
Durante: My friend... My hero... I will stop you even should it cost me my life!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
Durante: So be it. I will fight you with all my strength.&lt;br /&gt;
Durante: Aether to fortify my blade...&lt;br /&gt;
Durante: I need power. Light or Dark, it matters not!&lt;br /&gt;
Durante: Such savagery ill suits you.&lt;br /&gt;
Durante: You&#039;ve weathered this before. Let&#039;s see how you fare now!&lt;br /&gt;
Durante: Even so, I&#039;ll not be bested. Not this day.&lt;br /&gt;
Durante: Prepare yourself!&lt;br /&gt;
Durante: It&#039;s over, my friend!&lt;br /&gt;
&lt;br /&gt;
===Optional post-duty pop-ups===&lt;br /&gt;
-optional start&lt;br /&gt;
Varshahn: Was there truly no other way?&lt;br /&gt;
Y&#039;shtola: He all but set his soul aflame...&lt;br /&gt;
Zero: It should not have come to this.&lt;br /&gt;
Estinien: A bitter victory...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Duty Support dialogue===&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;The Lunar Subterrane (area 1)&#039;&#039;&lt;br /&gt;
Y&#039;shtola: This place is not at all as I remember it...&lt;br /&gt;
Varshahn: He&#039;s altered his domain, then?&lt;br /&gt;
Varshahn: Golbez&#039;s domain, at long last...&lt;br /&gt;
Zero: So there are voidsent after all. Have care.&lt;br /&gt;
&lt;br /&gt;
Zero: I can sense its presence deep within... Zeromus is here.&lt;br /&gt;
Estinien: Let&#039;s move on, before they have time to regroup.&lt;br /&gt;
Y&#039;shtola: Teleportation magick. Interesting...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cloven Crystal Square (boss 1)&#039;&#039;&lt;br /&gt;
Zero: A formidable foe...&lt;br /&gt;
Varshahn: Even so, it pales before the archfiends.&lt;br /&gt;
Varshahn: Is this all Golbez can muster to bar our path?&lt;br /&gt;
Zero: I didn&#039;t expect such a beast to yet remain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Varshahn: The vanishing scepters were quite the nuisance.&lt;br /&gt;
Y&#039;shtola: Vanished, you say? I thought they were merely bluffing.&lt;br /&gt;
Y&#039;shtola: As if cheap parlor tricks would suffice to stop us.&lt;br /&gt;
Estinien: That was easy enough.&lt;br /&gt;
&lt;br /&gt;
Varshahn: A memoria crystal!?&lt;br /&gt;
Zero: This memoria crystal is... No, it can&#039;t be...&lt;br /&gt;
Estinien: What&#039;s happening!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Baron (area 2)&#039;&#039;&lt;br /&gt;
Zero: I&#039;ve met this man somewhere before...&lt;br /&gt;
Y&#039;shtola: Whoever this man is, he seems convinced you&#039;re Golbez.&lt;br /&gt;
Varshahn: Did that man just call you...Golbez?&lt;br /&gt;
Y&#039;shtola: &#039;Twould seem we&#039;ve become part of the memory.&lt;br /&gt;
Estinien: This man seems to think you&#039;re Golbez.&lt;br /&gt;
&lt;br /&gt;
Zero: So this is the kingdom of Baron.&lt;br /&gt;
Estinien: Even if this is only a memory, it is no less easy to bear and watch.&lt;br /&gt;
Varshahn: They were too late to save their home, then...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bloodied Barbican (boss 2)&#039;&#039;&lt;br /&gt;
Y&#039;shtola: So this is an antlion of the Thirteenth.&lt;br /&gt;
Zero: If we&#039;re to escape, it seems we&#039;ve no choice but to fight.&lt;br /&gt;
Estinien: Are those fangs...or horns?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Zero: Is there no end to this memory?&lt;br /&gt;
Varshahn: We should follow after him.&lt;br /&gt;
Estinien: For a mercy, its movements were easy to read.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Baron Castle (area 3)&#039;&#039;&lt;br /&gt;
Varshahn: Such carnage. Such cruelty. This is...&lt;br /&gt;
Zero: The Contramemoria...&lt;br /&gt;
Varshahn: I&#039;m sure this was a beautiful castle once...&lt;br /&gt;
Y&#039;shtola: Who could be behind all this?&lt;br /&gt;
Zero: Such tragedy was commonplace during the Contramemoria...&lt;br /&gt;
&lt;br /&gt;
Zero: That he should place such faith in Golbez...&lt;br /&gt;
Y&#039;shtola: In any case, it would be rude of us not to respond in kind.&lt;br /&gt;
Varshahn: We must find a way across.&lt;br /&gt;
Y&#039;shtola: Let us leave the other side to him.&lt;br /&gt;
&lt;br /&gt;
Estinien: They&#039;ve been turned into monsters!&lt;br /&gt;
Y&#039;shtola: An irreversible transformation...&lt;br /&gt;
Varshahn: They&#039;ve all but brought the Final Days upon themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Carnelian Courtyard (boss 3)&#039;&#039;&lt;br /&gt;
Zero: He gave himself to the Dark to stop Golbez...&lt;br /&gt;
Varshahn: And yet it falls to us to keep him—or rather, you—from harm.&lt;br /&gt;
Varshahn: Such terrible strength...&lt;br /&gt;
Y&#039;shtola: It seems we&#039;ve no choice but to fight...&lt;br /&gt;
Estinien: On your guard!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This dungeon is a direct reference to the [https://finalfantasy.fandom.com/wiki/Lunar_Subterrane final dungeon] in &#039;&#039;Final Fantasy IV&#039;&#039;. The music theme is remix of the background music in the FFIV incarnation of the [https://finalfantasy.fandom.com/wiki/Baron_(Final_Fantasy_IV) kingdom of Baron]. In the latter part of the dungeon, the recreation of Baron during the Contramemoria is unique to FFXIV.&lt;br /&gt;
*This dungeon is the first main scenario dungeon released in an X.5 patch in which [[Garlean Empire|Garlean]] soldiers are not enemies.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Everkeep&amp;diff=1522286</id>
		<title>Everkeep</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Everkeep&amp;diff=1522286"/>
		<updated>2026-08-15T04:06:55Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 100 challenge-mode [[trial]]|Everkeep (Extreme)|the landmark|Everkeep (landmark)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Known as the Resilient Son for the miracle of his birth, the First Promise Zoraal Ja was driven solely by the desire to prove his worth. So it was that he had embarked upon the path of conquest, but it led him nowhere save to an empty summit. Having failed to win the throne and surpass his father, he remains consumed by his obsession and has devoured the souls of his own people in a bid to achieve his ends. For the sake of not only Tuliyollal, but the entire star, you must put an end to the struggle of this tormented man.&lt;br /&gt;
| image = Everkeep.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 99&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 0&lt;br /&gt;
| ilvl-sync = 680&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Dawntrail)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = &lt;br /&gt;
| location = [[Summit of Everkeep]]&lt;br /&gt;
| region = Xak Tural&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| modes = Duty Support&lt;br /&gt;
| req-quest = The Resilient Son&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| echo = trial&lt;br /&gt;
| id-gt = 20096&lt;br /&gt;
| id-edb = 72c4bd9bafa&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{{companion table&lt;br /&gt;
| npc1   = Wuk Lamat&lt;br /&gt;
| image1 = DS Wuk Lamat1.png&lt;br /&gt;
| class1 = {{WAR}} [[Warrior|Intrepid]]&lt;br /&gt;
| role1  = Tank&lt;br /&gt;
| npc2   = Alphinaud&lt;br /&gt;
| image2 = DS Alphinaud3.png&lt;br /&gt;
| class2 = {{SGE}} [[Sage]]&lt;br /&gt;
| role2  = Healer&lt;br /&gt;
| npc3   = Y&#039;shtola&lt;br /&gt;
| image3 = DS Y&#039;shtola2.png&lt;br /&gt;
| class3 = {{BLM}} {{CNJ}} Sorceress&lt;br /&gt;
| role3  = Healer or DPS&lt;br /&gt;
| npc4   = G&#039;raha Tia&lt;br /&gt;
| image4 = DS G&#039;raha Tia1.png&lt;br /&gt;
| class4 = {{PLD}} {{BLM}}  All-rounder&lt;br /&gt;
| role4  = Tank or DPS&lt;br /&gt;
| npc5   = Estinien&lt;br /&gt;
| image5 = DS Estinien2.png&lt;br /&gt;
| class5 = {{DRG}} [[Dragoon]]&lt;br /&gt;
| role5  = DPS&lt;br /&gt;
| npc6   = Krile&lt;br /&gt;
| image6 = DS Krile1.png&lt;br /&gt;
| class6 = {{PCT}} [[Pictomancer]]&lt;br /&gt;
| role6  = DPS&lt;br /&gt;
| npc7   = Alisaie&lt;br /&gt;
| image7 = DS Alisaie3.png&lt;br /&gt;
| class7 = {{RDM}} [[Red Mage]]&lt;br /&gt;
| role7  = DPS&lt;br /&gt;
| maxcols = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
This trial can be undertaken with other players or with a party of NPCs through Duty Support. If using Duty Support, you will begin the battle with one stack of {{status effect|debuff|File:Willful icon1.png}} &#039;&#039;&#039;Willful&#039;&#039;&#039;. If you would be KO&#039;d, instead a stack of Willful will be consumed to ignite the {{status effect|debuff|File:Will to live icon1.png}} &#039;&#039;&#039;Will to Live&#039;&#039;&#039;, immobilizing you and protecting from most damage for several seconds. &lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] King of Resolve: [[Zoraal Ja (boss)|Zoraal Ja]]===&lt;br /&gt;
{{evt|service=youtube|id=J3zwo0-NUDg|dimensions=350|align=right|description=Zoraal Ja (Everkeep) Guide}}&lt;br /&gt;
The arena initially has a border surrounding it that will inflict {{status effect|bleed}} [[bleeding]] to anyone who steps in it, dealing moderate damage-over-time. This AoE is not lethal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soul Overflow&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Double-edged Swords&#039;&#039;&#039;: Telegraphed frontal 180 degree cleave followed by a telegraphed 180 degree rear cleave (or vice versa).&lt;br /&gt;
*&#039;&#039;&#039;Patricidal Pique&#039;&#039;&#039;: Telegraphed magical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Soul Overflow&#039;&#039;&#039;: Party-wide magical damage and spawns multiple untargetable supporter NPC adds, which glow yellow.&lt;br /&gt;
*&#039;&#039;&#039;Calamity&#039;s Edge&#039;&#039;&#039;: Party-wide physical damage and replaces the adds with geysers of yellow energy. These use late telegraph circle AoEs (&#039;&#039;&#039;Burst&#039;&#039;&#039;), so move away from them.&lt;br /&gt;
*&#039;&#039;&#039;Vorpal Trail&#039;&#039;&#039;: Spawns telegraphed line AoEs covering each wall. These will converge towards to the center and expand outwards again. Meanwhile, the boss will use another &#039;&#039;&#039;Double-edged Swords&#039;&#039;&#039;, requiring players to dodge both the cleaves and the moving line AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Soul Overflow&#039;&#039;&#039; and &#039;&#039;&#039;Calamity&#039;s Edge&#039;&#039;&#039; are now combined with &#039;&#039;&#039;Double-edged Swords&#039;&#039;&#039;, requiring players to dodge both the cleaves and the circle AoEs.&lt;br /&gt;
&lt;br /&gt;
When the boss reaches ~30% HP, it will use &#039;&#039;&#039;Soul Overflow&#039;&#039;&#039; again and an unskippable cutscene will play, transforming the boss and restoring all its HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party will receive a checkpoint that they will restart from if they wipe. Also, if using Duty Support, falling off the arena will reset the battle from the checkpoint regardless of the Willful buff. However, wiping during phase 2 will increase the number of {{status effect|debuff|File:Willful icon1.png}} &#039;&#039;&#039;Willful&#039;&#039;&#039; stacks to 2.&lt;br /&gt;
&lt;br /&gt;
The boss has a much larger hitbox than in phase 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Smiting Circuit&#039;&#039;&#039;: {{combat message|Zoraal Ja readies his blades.}} Telegraphs either a point-blank (outside hitbox safe) or a donut AoE (inside hitbox safe).&lt;br /&gt;
**If the glowing swords are inside its hitbox, it is a point-blank AoE.&lt;br /&gt;
**If the glowing swords are outside its hitbox, it is a donut AoE.&lt;br /&gt;
*&#039;&#039;&#039;Dawn of an Age&#039;&#039;&#039;: Party-wide magical damage and reduces the size of the arena to a much smaller square consisting of a 4x4 grid. Note the presence of identical outer platforms on each intercardinal. It is also now possible to fall off the platform, causing death.&lt;br /&gt;
*&#039;&#039;&#039;Vollok&#039;&#039;&#039;: Summons swords covering 10 tiles in a pyramid formation, telegraphing square AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Bitter Reaping&#039;&#039;&#039;: Telegraphed magical tankbuster hitting both tanks.&lt;br /&gt;
*&#039;&#039;&#039;Vollok&#039;&#039;&#039;: Now summons swords on one of the outside platforms.&lt;br /&gt;
*&#039;&#039;&#039;Sync&#039;&#039;&#039;: {{combat message|The distorted world comes into synchrony.}} The square AoE telegraphs on one outside platform will be resolved on the same locations on the middle arena. (Imagine the outside telegraphs &amp;quot;sliding&amp;quot; into the middle.)&lt;br /&gt;
*&#039;&#039;&#039;Gateway&#039;&#039;&#039;: Spawns multiple blue tethers linking rows/columns of two outside platforms with different rows/columns of the central platform.&lt;br /&gt;
*&#039;&#039;&#039;Blade Warp&#039;&#039;&#039;: Summons two blades on an outside platform that will face the middle arena. &lt;br /&gt;
**&#039;&#039;&#039;Forged Track&#039;&#039;&#039;: {{combat message|Blades go soaring through dimensions.}} The blades will telegraph a line AoE. However, the final location of the AoEs in the middle will be determined by which blue tether from the AoE telegraph links to which row or column.&lt;br /&gt;
*&#039;&#039;&#039;Forged Track&#039;&#039;&#039; is used again, spawning blades on a different outside platform.&lt;br /&gt;
*&#039;&#039;&#039;Actualize&#039;&#039;&#039;: Party-wide magical damage and reverts the arena to its original state.&lt;br /&gt;
*&#039;&#039;&#039;Half Full&#039;&#039;&#039;: A late telegraphed half-room cleave indicated by which of its blades is glowing.&lt;br /&gt;
*&#039;&#039;&#039;Half Circuit&#039;&#039;&#039;: {{combat message|Zoraal Ja imbues his blades with power.}} A combination of &#039;&#039;&#039;Smiting Circuit&#039;&#039;&#039; (in or out) and &#039;&#039;&#039;Half Full&#039;&#039;&#039; (left or right) with the same animation indicators. May be followed by spread AoE markers on each player (&#039;&#039;&#039;Fire III&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Dawn of an Age&#039;&#039;&#039; is used again, transitioning the arena.&lt;br /&gt;
*&#039;&#039;&#039;Gateway&#039;&#039;&#039; and &#039;&#039;&#039;Blade Warp&#039;&#039;&#039; are used again, but this time, four swords (two on adjacent outer platforms) will appear. Players will need to solve for both sets of warped line AoEs simultaneously. In addition, once the first sets of AoEs resolve, another set of four swords will appear on the two remaining outer platforms and should be handled as before.&lt;br /&gt;
*&#039;&#039;&#039;Duty&#039;s Edge&#039;&#039;&#039;: Four-hit line stack AoE. Heal and mitigate.&lt;br /&gt;
*&#039;&#039;&#039;Vollok&#039;&#039;&#039; is used again, this time spawning eight blades (4x2) on two adjacent platforms each. This leaves only a quadrant of the middle arena safe during &#039;&#039;&#039;Sync&#039;&#039;&#039;.&lt;br /&gt;
**This attack is used again with eight swords on the two remaining platforms. However, it will also be combined with &#039;&#039;&#039;Half Full&#039;&#039;&#039;, requiring players to dodge both the square AoEs and half-room cleave at the same time.&lt;br /&gt;
&lt;br /&gt;
Mechanics repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Drops item|Zoraal Ja Card|fixed=y}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Seeking Purpose}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Zoraal Ja NM.jpg&lt;br /&gt;
Zoraal Ja NM boss.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
All lines from the boss are voiced.&lt;br /&gt;
&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Duty dialogue===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Zoraal Ja: Come at me with your all. I will make you kneel.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Phase 1&#039;&#039;&lt;br /&gt;
Zoraal Ja: Let the victor&#039;s reign be sanctioned by the blood of the fallen.&lt;br /&gt;
Zoraal Ja: I need more power!&lt;br /&gt;
Zoraal Ja: Graaah... Hraaah... Hraaagh!&lt;br /&gt;
Zoraal Ja: More! I need more!&lt;br /&gt;
Zoraal Ja: What visions are these?&lt;br /&gt;
x@Tuliyollan Mamool Ja Shade (text bubble): The First Promise was born to sit the throne!&lt;br /&gt;
x@Tuliyollan Mamool Ja Shade (text bubble): None can compare to the Resilient Son!&lt;br /&gt;
x@Tuliyollan Mamool Ja Shade (text bubble): He will be a great Dawnservant!&lt;br /&gt;
Zoraal Ja: Out of my way!&lt;br /&gt;
Zoraal Ja: Is this my weakness, given shape?&lt;br /&gt;
Zoraal Ja: Down with you!&lt;br /&gt;
Zoraal Ja: No limits will bind me!&lt;br /&gt;
Zoraal Ja: Begone, along with my pitiful past!&lt;br /&gt;
Zoraal Ja: Yaaaaaarrrgh!&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;Zoraal Ja sees shades of Gulool Ja Ja, Gulool Ja, Koana, and Wuk Lamat.&#039;&#039;&lt;br /&gt;
Zoraal Ja: I am the worthy king!&lt;br /&gt;
Zoraal Ja: There is no miracle!&lt;br /&gt;
Zoraal Ja: This is my path!&lt;br /&gt;
&#039;&#039;Zoraal Ja cuts down the shades.&#039;&#039;&lt;br /&gt;
Zoraal Ja: I trust only in myself!&lt;br /&gt;
&#039;&#039;Zoraal Ja transforms into an abomination resembling Blessed Siblings with one head cut off.&#039;&#039;&lt;br /&gt;
Zoraal Ja: Hahahahaha! It&#039;s mine—the ultimate power!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Phase 2&#039;&#039;&lt;br /&gt;
Zoraal Ja: This power is proof of my authority!&lt;br /&gt;
System: Zoraal Ja readies his blades!&lt;br /&gt;
Zoraal Ja: Hyaaah!&lt;br /&gt;
Zoraal Ja: Creation yields to my command!&lt;br /&gt;
System: Zoraal Ja&#039;s obsession ushers the world to a distorted dawn!&lt;br /&gt;
Zoraal Ja: My will resonates within reality!&lt;br /&gt;
System: The distorted world comes into synchrony.&lt;br /&gt;
Zoraal Ja: Mine is the path!&lt;br /&gt;
System: Blades go soaring through dimensions.&lt;br /&gt;
Zoraal Ja: Fly, my blades!&lt;br /&gt;
Zoraal Ja: All is mine to make and unmake!&lt;br /&gt;
Zoraal Ja: Bleed!&lt;br /&gt;
System: Zoraal Ja imbues his blades with power.&lt;br /&gt;
Zoraal Ja: Mine is the power!&lt;br /&gt;
Zoraal Ja: No mercy!&lt;br /&gt;
Zoraal Ja: Resonate!&lt;br /&gt;
Zoraal Ja: Evade this!&lt;br /&gt;
&lt;br /&gt;
===Optional post-duty pop-ups===&lt;br /&gt;
-optional start&lt;br /&gt;
Alphinaud: He truly held nothing back...&lt;br /&gt;
&lt;br /&gt;
Krile: It&#039;s finally over...&lt;br /&gt;
&lt;br /&gt;
Y&#039;shtola: He has used up all of his souls, as he said he would.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Brother...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: So it is done...&lt;br /&gt;
&lt;br /&gt;
Estinien: His desire to surpass his father knew neither limit nor reason.&lt;br /&gt;
&lt;br /&gt;
Alisaie: If only you had found another way...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Duty Support dialogue===&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;Phase 1&#039;&#039;&lt;br /&gt;
Y&#039;shtola: The aetheric density has surged...&lt;br /&gt;
Wuk Lamat: No backing down!&lt;br /&gt;
Alphinaud: Is he burning lives!?&lt;br /&gt;
Estinien: You&#039;ll have to do better than that!&lt;br /&gt;
Krile: Time to strike back!&lt;br /&gt;
Y&#039;shtola: The aetheric density has surged even further!&lt;br /&gt;
Alisaie: Visions? What is he seeing?&lt;br /&gt;
G&#039;raha Tia: Is he hallucinating?&lt;br /&gt;
Estinien: Alphinaud, get clear!&lt;br /&gt;
Alphinaud: Understood!&lt;br /&gt;
Alisaie: Thick as thieves, these two...&lt;br /&gt;
Krile: Stop this! Your body won&#039;t survive!&lt;br /&gt;
Wuk Lamat: He won&#039;t stop! It falls to us to stop him!&lt;br /&gt;
Alphinaud: Estinien, this way!&lt;br /&gt;
Estinien: Right!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Phase 2&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: A frightful transformation...&lt;br /&gt;
Wuk Lamat: This is the power you sought...?&lt;br /&gt;
Alphinaud: He controls the blades!&lt;br /&gt;
Estinien: It&#039;s outside next!&lt;br /&gt;
Alisaie: We can avoid it by closing the distance!&lt;br /&gt;
Alphinaud: What&#039;s happened!?&lt;br /&gt;
Y&#039;shtola: He&#039;s manipulated the ambient aether!&lt;br /&gt;
Estinien: Hmph, just a fancy trick.&lt;br /&gt;
Krile: He&#039;s gathered blades outside!&lt;br /&gt;
G&#039;raha Tia: Does he mean to unleash them all at once?&lt;br /&gt;
Y&#039;shtola: Observe the aether, and you&#039;ll see where it&#039;s safe!&lt;br /&gt;
Krile: Keep calm and watch the flower of aether...&lt;br /&gt;
Wuk Lamat: Wh-What am I supposed to do!?&lt;br /&gt;
Y&#039;shtola: He&#039;s created spatial distortions!&lt;br /&gt;
Alisaie: Swords outside! Watch out!&lt;br /&gt;
G&#039;raha Tia: Their course changed!&lt;br /&gt;
Alisaie: An irksome technique...&lt;br /&gt;
Wuk Lamat: Argh, I&#039;ve no idea what I&#039;m looking at!&lt;br /&gt;
Krile: The flow of aether has become more distorted!&lt;br /&gt;
Wuk Lamat: No more looking! I&#039;m going with feeling!&lt;br /&gt;
Alphinaud: Everyone, gather to me!&lt;br /&gt;
Alisaie: Ugh!&lt;br /&gt;
Estinien: We must hold fast!&lt;br /&gt;
Krile: Brace yourselves!&lt;br /&gt;
Wuk Lamat: You won&#039;t get the best of us!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Origenics&amp;diff=1522285</id>
		<title>Origenics</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Origenics&amp;diff=1522285"/>
		<updated>2026-08-15T04:05:24Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = With his invasion force defeated, Zoraal Ja has turned on his own people, killing them to empower himself with their souls. He now awaits Wuk Lamat at the summit of Everkeep, and if you are to reach him, you must fight your way through Origenics, the facility for processing the souls of the departed. Guided by the members of Oblivion, you and your comrades sally forth for the grueling climb to the roiling storm clouds above.&lt;br /&gt;
| image = Origenics.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 99&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 650&lt;br /&gt;
| ilvl-sync = 680&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Dawntrail)&lt;br /&gt;
| roulette = Leveling&lt;br /&gt;
| tomestones = &lt;br /&gt;
| region = Xak Tural&lt;br /&gt;
| entrance = Heritage Found&lt;br /&gt;
| entrance-coordinates = 9.2, 10.1&lt;br /&gt;
| req-quest = The Resilient Son&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = 9,012,200&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| id-gt = 93&lt;br /&gt;
| id-edb = 5fed58bd8cb&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support and Trust==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Duty Support = &lt;br /&gt;
*Party member selection is available.&lt;br /&gt;
{{companion table&lt;br /&gt;
| npc1   = Wuk Lamat&lt;br /&gt;
| image1 = DS Wuk Lamat1.png&lt;br /&gt;
| class1 = {{WAR}} [[File:Red warrior.png|Warrior|20px|link=]] Intrepid&lt;br /&gt;
| role1  = Tank or DPS&lt;br /&gt;
| npc2   = G&#039;raha Tia&lt;br /&gt;
| image2 = DS G&#039;raha Tia1.png&lt;br /&gt;
| class2 = {{PLD}} {{WHM}} {{BLM}} All-Rounder&lt;br /&gt;
| role2  = Any&lt;br /&gt;
| npc3   = Krile&lt;br /&gt;
| image3 = DS Krile1.png&lt;br /&gt;
| class3 = {{PCT}} [[Pictomancer]]&lt;br /&gt;
| role3  = DPS&lt;br /&gt;
| npc4   = Alisaie&lt;br /&gt;
| image4 = DS Alisaie3.png&lt;br /&gt;
| class4 = {{RDM}} [[Red Mage]]&lt;br /&gt;
| role4  = DPS&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Trust = &lt;br /&gt;
{{Trust/DT}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Clear the hover docks.&lt;br /&gt;
*Clear the resource transport elevator.&lt;br /&gt;
*Defeat [[Herpekaris]].&lt;br /&gt;
*Clear the soul management division.&lt;br /&gt;
*Defeat [[Deceiver]].&lt;br /&gt;
*Clear the soul research division.&lt;br /&gt;
*Defeat [[Ambrose the Undeparted]].&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Origenics Eyeclops]]&lt;br /&gt;
*[[Origenics Katobleps]]&lt;br /&gt;
*[[Origenics Sentry S9]]&lt;br /&gt;
*[[Origenics Sentry S10]]&lt;br /&gt;
*[[Origenics Turret]]&lt;br /&gt;
*[[Origenics Aerostat]]&lt;br /&gt;
*[[Origenics Sentry G9]]&lt;br /&gt;
*[[Origenics Sentry G10]]&lt;br /&gt;
*[[Origenics Eyeborg]]&lt;br /&gt;
*[[Origenics Automatoise]]&lt;br /&gt;
&lt;br /&gt;
The Origenics Automatoise in the last pull of the third area has high health and will periodically use a large telegraphed point-blank AoE. This enemy cannot be [[stun]]ned, but is vulnerable to [[sleep]].&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=8YdapIGlnOA|dimensions=325|align=right|description=Origenics Guide}}&lt;br /&gt;
Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Herpekaris]]===&lt;br /&gt;
*&#039;&#039;&#039;Strident Shriek&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Vasoconstrictor&#039;&#039;&#039;: Spawns two poison globs in front of it, one left and one right. Standing in these will inflict {{status effect|debuff|File:Toxicosis icon1.png}} toxicosis damage-over-time for 15s.&lt;br /&gt;
*&#039;&#039;&#039;Venomspill&#039;&#039;&#039;: The boss raises either its left or right leg, indicating which poison puddle will be hit, causing it to release multiple late telegraph circle AoEs (&#039;&#039;&#039;Pod Burst&#039;&#039;&#039;) in semi-random locations on its half of the room and partially covering the other half.&lt;br /&gt;
**This attack will be used multiple times in succession.&lt;br /&gt;
**You should position yourself somewhere in the middle and immediately start moving to the safe side (edge of the arena of the safe side as AoEs can cover a bigger area). When the AoEs go off you should quickly start moving to the middle to be able to get to the other side for the next &#039;&#039;&#039;Venomspill&#039;&#039;&#039;. The last &#039;&#039;&#039;Venomspill&#039;&#039;&#039; will likely be on the same side as the previous one.&lt;br /&gt;
*&#039;&#039;&#039;Writhing Riot&#039;&#039;&#039;: Telegraphs three sequential AoEs: a 90-degree rear cone and two ~210-degree sweeps from its left or right.&lt;br /&gt;
*&#039;&#039;&#039;Poison Heart&#039;&#039;&#039;: Spread marker on all players. Used during &#039;&#039;&#039;Venomspill&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Collective Agony&#039;&#039;&#039;: Line stack AoE marker dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Convulsive Crush&#039;&#039;&#039;: Telegraphed physical tankbuster.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Deceiver]]===&lt;br /&gt;
*&#039;&#039;&#039;Electrowave&#039;&#039;&#039;: Party-wide magical damage and spawns a dangerous AoE on the edge of the arena, inflicting {{status effect|paralysis}} [[paralysis]] on anyone who steps in it.&lt;br /&gt;
*&#039;&#039;&#039;Bionic Thrash&#039;&#039;&#039;: The boss will hover its tentacle arms over two opposite quadrants of the arena, indicating late telegraph AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Initialize Androids&#039;&#039;&#039;: Spawns a row of untargetable &#039;&#039;&#039;Origenics Sentry G9&#039;&#039;&#039; adds at the north wall. Adjacent adds will be blurry, while all adds will telegraph a line AoE (&#039;&#039;&#039;Synchroshot&#039;&#039;&#039;), together covering the arena. Players should move in front of the blurry adds because their AoEs will not go off.&lt;br /&gt;
*Afterwards, the adds will become targetable and should be killed.&lt;br /&gt;
*&#039;&#039;&#039;Initialize Turrets&#039;&#039;&#039;: Spawns four rectangular turrets on the west wall. Two turrets will be blurry, while all turrets will telegraph a line AoE, together covering the arena. Players should move in front of the blurry turrets because their AoEs will not go off.&lt;br /&gt;
**Immediately followed by the same attack with turret spawns in the opposite wall.&lt;br /&gt;
*&#039;&#039;&#039;Surge&#039;&#039;&#039;: Telegraphed horizontal knockback from the middle. Players should position to be knocked back into a non-blurry (real) turret to avoid hitting the border AoE. In addition, all players receive a spread AoE marker (&#039;&#039;&#039;Electray&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Initialize Androids&#039;&#039;&#039; is used again, this time leaving only two blurry sentries. In addition, the boss will telegraph &#039;&#039;&#039;Bionic Thrash&#039;&#039;&#039;, leaving a smaller safe area from both the sentries and tentacle cleaves.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Innovation&#039;s Excess: [[Ambrose the Undeparted]]===&lt;br /&gt;
*&#039;&#039;&#039;Psychic Wave&#039;&#039;&#039;: Party-wide magical damage and spawns a dangerous AoE on the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Overwhelming Charge&#039;&#039;&#039;: Late telegraph 180 degree frontal cleave. Get behind.&lt;br /&gt;
*&#039;&#039;&#039;Psychokinesis&#039;&#039;&#039;: {{combat message|The nearby cages are under strain from psychokinesis!}} One cage in the west side, and one cage from the east, will begin jiggling, indicating two late telegraph line AoEs leaving one row safe. The cages will release one &#039;&#039;&#039;[[Origenics Eyeborg]]&#039;&#039;&#039; and two &#039;&#039;&#039;[[Superfluity]]&#039;&#039;&#039; adds, which should be killed.&lt;br /&gt;
*&#039;&#039;&#039;Extrasensory Field&#039;&#039;&#039;: The arena will be divided into four blue quadrants, each with a different knockback arrow direction. The knockback is approximately half the long vertical of the arena. Players will need to position to avoid being knocked into the wall (by being pushed along the vertical) or use knockback immune.&lt;br /&gt;
*&#039;&#039;&#039;Voltaic Slash&#039;&#039;&#039;: Telegraphed physical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Psychokinetic Charge&#039;&#039;&#039;: A combination of &#039;&#039;&#039;Extrasensory Fluid&#039;&#039;&#039; and &#039;&#039;&#039;Overwhelming Charge&#039;&#039;&#039;, where players must avoid being knocked back into the wall or the boss&#039;s subsequent frontal cleave.&lt;br /&gt;
*&#039;&#039;&#039;Electrolance&#039;&#039;&#039;: Massive telegraphed circle AoE at the back of the arena, causing a lance to appear. &lt;br /&gt;
*&#039;&#039;&#039;Psychokinesis&#039;&#039;&#039;: The boss spawns several red lines that briefly appear and disappear, telegraphing several line AoEs (&#039;&#039;&#039;Rush&#039;&#039;&#039;) from the lance.&lt;br /&gt;
*&#039;&#039;&#039;Psychokinesis&#039;&#039;&#039; with the cages is used again, but each player will also receive a spread AoE marker (&#039;&#039;&#039;Whorl of the Mind&#039;&#039;&#039;) dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Psychokinetic Charge&#039;&#039;&#039; is used again with another set of spread AoE markers.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Origenics Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Herpekaris]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 678 Earrings}}&lt;br /&gt;
{{Drops table row|Origenics Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Origenics Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Origenics Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Origenics Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Origenics Earrings of Healing}}&lt;br /&gt;
{{Drops table section|IL 678 Necklace}}&lt;br /&gt;
{{Drops table row|Origenics Choker of Fending}}&lt;br /&gt;
{{Drops table row|Origenics Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Origenics Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Origenics Choker of Casting}}&lt;br /&gt;
{{Drops table row|Origenics Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Deceiver]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 678 Bracelets}}&lt;br /&gt;
{{Drops table row|Origenics Wristlet of Fending}}&lt;br /&gt;
{{Drops table row|Origenics Wristlet of Slaying}}&lt;br /&gt;
{{Drops table row|Origenics Wristlet of Aiming}}&lt;br /&gt;
{{Drops table row|Origenics Wristlet of Casting}}&lt;br /&gt;
{{Drops table row|Origenics Wristlet of Healing}}&lt;br /&gt;
{{Drops table section|IL 678 Ring}}&lt;br /&gt;
{{Drops table row|Origenics Ring of Fending}}&lt;br /&gt;
{{Drops table row|Origenics Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Origenics Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Origenics Ring of Casting}}&lt;br /&gt;
{{Drops table row|Origenics Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Ambrose the Undeparted]]===&lt;br /&gt;
*{{Drops item|Ambrose Card|fixed=y}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Ambrose the Unfinished}}&lt;br /&gt;
{{Drops table row|Anatomy of Existence Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Origenics Monitor Desk}}&lt;br /&gt;
{{Drops table row|Origenics Chair}}&lt;br /&gt;
{{Drops table section|IL 678 Earrings}}&lt;br /&gt;
{{Drops table row|Origenics Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Origenics Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Origenics Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Origenics Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Origenics Earrings of Healing}}&lt;br /&gt;
{{Drops table section|IL 678 Necklace}}&lt;br /&gt;
{{Drops table row|Origenics Choker of Fending}}&lt;br /&gt;
{{Drops table row|Origenics Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Origenics Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Origenics Choker of Casting}}&lt;br /&gt;
{{Drops table row|Origenics Choker of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 1 {{coords|13.2, 11.4}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 2 {{coords|8.5, 12.3}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 678 Bracelets}}&lt;br /&gt;
{{Drops table row|Origenics Wristlet of Fending}}&lt;br /&gt;
{{Drops table row|Origenics Wristlet of Slaying}}&lt;br /&gt;
{{Drops table row|Origenics Wristlet of Aiming}}&lt;br /&gt;
{{Drops table row|Origenics Wristlet of Casting}}&lt;br /&gt;
{{Drops table row|Origenics Wristlet of Healing}}&lt;br /&gt;
{{Drops table section|IL 678 Ring}}&lt;br /&gt;
{{Drops table row|Origenics Ring of Fending}}&lt;br /&gt;
{{Drops table row|Origenics Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Origenics Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Origenics Ring of Casting}}&lt;br /&gt;
{{Drops table row|Origenics Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 3 {{coords|10.8, 13.4}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 678 Earrings}}&lt;br /&gt;
{{Drops table row|Origenics Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Origenics Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Origenics Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Origenics Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Origenics Earrings of Healing}}&lt;br /&gt;
{{Drops table section|IL 678 Necklace}}&lt;br /&gt;
{{Drops table row|Origenics Choker of Fending}}&lt;br /&gt;
{{Drops table row|Origenics Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Origenics Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Origenics Choker of Casting}}&lt;br /&gt;
{{Drops table row|Origenics Choker of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 4 {{coords|11.9, 12.6}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 678 Bracelets}}&lt;br /&gt;
{{Drops table row|Origenics Wristlet of Fending}}&lt;br /&gt;
{{Drops table row|Origenics Wristlet of Slaying}}&lt;br /&gt;
{{Drops table row|Origenics Wristlet of Aiming}}&lt;br /&gt;
{{Drops table row|Origenics Wristlet of Casting}}&lt;br /&gt;
{{Drops table row|Origenics Wristlet of Healing}}&lt;br /&gt;
{{Drops table section|IL 678 Ring}}&lt;br /&gt;
{{Drops table row|Origenics Ring of Fending}}&lt;br /&gt;
{{Drops table row|Origenics Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Origenics Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Origenics Ring of Casting}}&lt;br /&gt;
{{Drops table row|Origenics Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Origenics}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Anatomy of Existence}}&lt;br /&gt;
{{music table row|Mid-Bosses|Roads Forsaken}}&lt;br /&gt;
{{music table row|Final Boss|Pathmaker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Accessories&lt;br /&gt;
|gallery=&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Origenics Earrings.jpeg|Origenics Earrings&lt;br /&gt;
Origenics Choker.jpeg|Origenics Choker&lt;br /&gt;
Origenics Wristlet.jpeg|Origenics Wristlet&lt;br /&gt;
Origenics Ring.jpeg|Origenics Ring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
Origenics intro.jpg&lt;br /&gt;
Origenics boss.jpg&lt;br /&gt;
Dawntrail London screenshot 6.jpg|Concept art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Duty dialogue===&lt;br /&gt;
&#039;&#039;Intake Wharf and Resource Collection Facility (area 1)&#039;&#039;&lt;br /&gt;
Erenville@Erenville (remotely): I see you&#039;ve arrived. Follow the path and you&#039;ll soon see the entrance. Be careful now.&lt;br /&gt;
Cahciua: This body isn&#039;t made for combat, so I&#039;ll hang back.&lt;br /&gt;
Origenics Sentry S9: Warning. Resources have escaped. Moving to recapture.&lt;br /&gt;
Cahciua: Let&#039;s deal with the ones in the way!&lt;br /&gt;
Cahciua: Quickly, into the freight elevator!&lt;br /&gt;
Cahciua: Whew, the diversion did the trick. Let&#039;s push straight to the middle level!&lt;br /&gt;
Erenville@Erenville (remotely): There should be another freight elevator further in. Use it to head up.&lt;br /&gt;
Origenics Sentry G9: Intruders detected. Eliminating.&lt;br /&gt;
Cahciua: So many regulators... They all used to belong to someone...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resource Transport Elevator (boss 1)&#039;&#039;&lt;br /&gt;
Cahciua: Oh dear, this one looks like trouble...&lt;br /&gt;
Erenville@Erenville (remotely): It&#039;s nothing they can&#039;t handle. I&#039;ll activate the elevator to keep you moving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Cahciua: You make it look so easy!&lt;br /&gt;
Cahciua: It&#039;ll get tougher from here, though, so stay on your toes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soul Management Division (area 2)&#039;&#039;&lt;br /&gt;
Cahciua: A dead end? No, wait...&lt;br /&gt;
Cahciua: Not the best camouflage, now is it?&lt;br /&gt;
Deceiver: Warning. Please present identification. Failure to comply will result in the use of force.&lt;br /&gt;
Cahciua: Ahaha, so only intruders can bust in through the front!&lt;br /&gt;
Origenics Sentry S10: Intruders detected. Eliminating.&lt;br /&gt;
Cahciua: Souls are being extracted from regulators...&lt;br /&gt;
Cahciua: The glowing things—they&#039;re souls, all of them.&lt;br /&gt;
Cahciua: The conveyor&#039;s been activated. We can continue up.&lt;br /&gt;
Erenville@Erenville (remotely): According to our data, this is where souls are stripped of memories...&lt;br /&gt;
Erenville@Erenville (remotely): Indeed. The souls are the white matter, and they&#039;re being sent to Zoraal Ja.&lt;br /&gt;
Cahciua: According to Elene&#039;shpya, we continue through here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surveillance Room (boss 2)&#039;&#039;&lt;br /&gt;
Cahciua: Looks like they knew we were coming...&lt;br /&gt;
Deceiver: Intruders detected. Initializing all turrets and support units.&lt;br /&gt;
Deceiver: Engaging hostiles.&lt;br /&gt;
Deceiver: Increasing sub-weapon output.&lt;br /&gt;
Deceiver: Deploying support units. Initiating cover fire.&lt;br /&gt;
Deceiver: Active camouflage operational.&lt;br /&gt;
Deceiver: Deploying turrets. Initiating suppressive fire.&lt;br /&gt;
Deceiver: Maintaining 80% coordination rate.&lt;br /&gt;
Deceiver: Intruders still remain. Transmitting emergency code.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Erenville@Erenville (remotely): Well done. The conveyors up ahead should take you to the upper level.&lt;br /&gt;
Cahciua: This won&#039;t be comfortable, but intruders can&#039;t be choosers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soul Processing Division and Soul Research Division (area 3)&#039;&#039;&lt;br /&gt;
Erenville@Erenville (remotely): I&#039;m afraid this is where our data ends. You&#039;re on your own now.&lt;br /&gt;
Cahciua: The souls are being cleansed prior to storage...&lt;br /&gt;
Cahciua: They&#039;re headed up...but where do we go from here?&lt;br /&gt;
x@Origenics Security: That they should make it past Deceiver... Soldiers, hold them off!&lt;br /&gt;
Cahciua: This has the look of a research laboratory...&lt;br /&gt;
Cahciua: I see... This is where they researched the use of feral souls!&lt;br /&gt;
x@Origenics Security: Researcher evacuation complete! Release all test subjects!&lt;br /&gt;
Cahciua: This is too cruel...&lt;br /&gt;
Cahciua: It&#039;s quiet. &#039;&#039;Too&#039;&#039; quiet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enhancement Testing Grounds (boss 3)&#039;&#039;&lt;br /&gt;
Ambrose the Undeparted: Filthy rebels! You will not reach the king!&lt;br /&gt;
Ambrose the Undeparted: My psychokinesis will bring you to your knees!&lt;br /&gt;
Ambrose the Undeparted: Forming directional gravity field!&lt;br /&gt;
Ambrose the Undeparted: Stubborn vermin...I will deal with you yet!&lt;br /&gt;
Ambrose the Undeparted: Disabling limiter, increasing psychokinesis potency!&lt;br /&gt;
System: The nearby cages are under strain from psychokinesis!&lt;br /&gt;
Ambrose the Undeparted: Why!? Why won&#039;t you die!?&lt;br /&gt;
Ambrose the Undeparted: Unnngh... My head...feels like to split...&lt;br /&gt;
Ambrose the Undeparted: Graaagggh! I must win...or else my souls...&lt;br /&gt;
&lt;br /&gt;
===Optional post-duty pop-ups===&lt;br /&gt;
-optional start&lt;br /&gt;
Alisaie: To subject people to such heinous experiments...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m coming, Zoraal Ja!&lt;br /&gt;
&lt;br /&gt;
Krile: Let us press on to the summit!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: It seems the facility is secure.&lt;br /&gt;
&lt;br /&gt;
Cahciua: Don&#039;t tell me that was...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Duty Support dialogue===&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;Intake Wharf and Resource Collection Facility (area 1)&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: Understood!&lt;br /&gt;
Wuk Lamat: Right, let&#039;s do this!&lt;br /&gt;
Krile: Just leave the fighting to us!&lt;br /&gt;
Alisaie: We&#039;ll clear the way, don&#039;t you worry!&lt;br /&gt;
&lt;br /&gt;
Krile: So far, so good...&lt;br /&gt;
Alisaie: A shame this elevator doesn&#039;t go straight to the top.&lt;br /&gt;
G&#039;raha Tia: Let us stay on our guard.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: A chilling sight...&lt;br /&gt;
Krile: It&#039;s heartbreaking just to look at...&lt;br /&gt;
Alisaie: You mean these are all...?&lt;br /&gt;
Wuk Lamat: How did it come to this...?&lt;br /&gt;
Krile: The sight alone is hard to bear...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resource Transport Elevator (boss 1)&#039;&#039;&lt;br /&gt;
Wuk Lamat: Come on, then!&lt;br /&gt;
G&#039;raha Tia: What a bizarre creature...&lt;br /&gt;
Alisaie: No holding back!&lt;br /&gt;
Krile: Let&#039;s take care of it!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Ugh, disgusting...&lt;br /&gt;
Alisaie: A veritable shower of poison...&lt;br /&gt;
G&#039;raha Tia: I shudder to imagine being covered in that.&lt;br /&gt;
Krile: I&#039;m glad I practiced dodging.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Alisaie: And that&#039;s that!&lt;br /&gt;
Wuk Lamat: Let&#039;s keep moving!&lt;br /&gt;
G&#039;raha Tia: Now we can continue on.&lt;br /&gt;
Wuk Lamat: Good work. Let&#039;s keep moving!&lt;br /&gt;
Krile: Nothing to it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soul Management Division (area 2)&#039;&#039;&lt;br /&gt;
Krile: The only way is forward...&lt;br /&gt;
G&#039;raha Tia: It seems the security level has increased.&lt;br /&gt;
Wuk Lamat: We came ready for this!&lt;br /&gt;
Alisaie: Nothing is going to stop us!&lt;br /&gt;
&lt;br /&gt;
Krile: Souls truly are just a resource here...&lt;br /&gt;
Alisaie: This is so wrong...&lt;br /&gt;
G&#039;raha Tia: It&#039;s at once beautiful and sad...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Namikka...&lt;br /&gt;
&lt;br /&gt;
:(in response to Cahciua&#039;s &amp;quot;we continue through here!&amp;quot;)&lt;br /&gt;
Wuk Lamat: Right!&lt;br /&gt;
Alisaie: It&#039;s heartening to have support.&lt;br /&gt;
G&#039;raha Tia: You do not want to become lost here.&lt;br /&gt;
Krile: I don&#039;t like the feel of this... Let&#039;s proceed with care.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surveillance Room (boss 2)&#039;&#039;&lt;br /&gt;
Krile: That is no ordinary mechanical soldier!&lt;br /&gt;
G&#039;raha Tia: Some kind of machine!?&lt;br /&gt;
Alisaie: Are those giant hands?&lt;br /&gt;
Wuk Lamat: Doesn&#039;t look like it&#039;ll let us through.&lt;br /&gt;
&lt;br /&gt;
Alisaie: An illusion!?&lt;br /&gt;
Wuk Lamat: Heh, you can&#039;t fool us!&lt;br /&gt;
Krile: Far too rough around the edges!&lt;br /&gt;
G&#039;raha Tia: It&#039;s easy if you know what to look for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Alisaie: Just one last push to the top!&lt;br /&gt;
Wuk Lamat: Victory is ours!&lt;br /&gt;
Krile: Whew, we did it...&lt;br /&gt;
G&#039;raha Tia: Onwards to the upper level!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Everyone ready?&lt;br /&gt;
G&#039;raha Tia: Of course!&lt;br /&gt;
Alisaie: Let&#039;s go!&lt;br /&gt;
G&#039;raha Tia: Right, let&#039;s go!&lt;br /&gt;
Krile: So this will take us above...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soul Processing Division and Soul Research Division (area 3)&#039;&#039;&lt;br /&gt;
Alisaie: Let&#039;s keep moving!&lt;br /&gt;
Krile: The air somehow feels colder here...&lt;br /&gt;
G&#039;raha Tia: What will we find here, I wonder.&lt;br /&gt;
&lt;br /&gt;
Alisaie: We have to stop them from being misused.&lt;br /&gt;
G&#039;raha Tia: Being stored...like common goods.&lt;br /&gt;
Wuk Lamat: These are all lives...&lt;br /&gt;
Krile: It&#039;s chilling to see souls treated with such indifference.&lt;br /&gt;
&lt;br /&gt;
Alisaie: That what the hunters use...&lt;br /&gt;
Krile: A facility for researching souls...&lt;br /&gt;
Wuk Lamat: Feral souls... I can&#039;t get used to the idea...&lt;br /&gt;
G&#039;raha Tia: The aberrance is reminiscent of the Allagan Empire.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: A giant enemy tortoise!?&lt;br /&gt;
Krile: It appears to be enhanced with electrope!&lt;br /&gt;
Alisaie: How could you twist a living creature like that?&lt;br /&gt;
G&#039;raha Tia: Mechanical augmentation... This wouldn&#039;t have been amiss in Allag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Enhancement Testing Grounds (boss 3)&#039;&#039;&lt;br /&gt;
Krile: Oh gods... His aura...it&#039;s so very wrong...&lt;br /&gt;
Wuk Lamat: Focus, Krile! It&#039;s time to fight!&lt;br /&gt;
Alisaie: I don&#039;t know why, but I suddenly feel a chill...&lt;br /&gt;
G&#039;raha Tia: This is no mechanical soldier...&lt;br /&gt;
Wuk Lamat: Something feels seriously off about this one...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What the—!?&lt;br /&gt;
Alisaie: Oh, don&#039;t startle me like that!&lt;br /&gt;
Krile: Are they resources for souls!?&lt;br /&gt;
G&#039;raha Tia: We deal with them too!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Ugh... My body...&lt;br /&gt;
Krile: It affects living beings too!&lt;br /&gt;
Alisaie: This it the power that destroyed the cages!?&lt;br /&gt;
Wuk Lamat: Watch where you&#039;re standing!&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Information Terminal 1===&lt;br /&gt;
{{Quotation|Information Terminal|&lt;br /&gt;
Row upon row of names are shown on the terminal display. It appears to be a list of those who were recently “taken to the cloud.”&amp;lt;br&amp;gt;Might Namikka be among them...?}}&lt;br /&gt;
&lt;br /&gt;
===Information Terminal 2===&lt;br /&gt;
{{Quotation|Information Terminal|&lt;br /&gt;
All instructions in the processing manual must be strictly observed. As we have charge of the realm&#039;s most vital resource, actions resulting in damage or loss constitute a serious crime.&lt;br /&gt;
&lt;br /&gt;
First Stage: Extraction&amp;lt;br&amp;gt;&lt;br /&gt;
Mixed aether comprised of both memory and soul is extracted from regulators and transferred into the stabilizing tank. As hastening extraction increases the risk of damage, the rate must not be adjusted except in the event of an emergency.}}&lt;br /&gt;
&lt;br /&gt;
===Information Terminal 3===&lt;br /&gt;
{{Quotation|Information Terminal|&lt;br /&gt;
Priority Observation Subject&amp;lt;br&amp;gt;&lt;br /&gt;
Identification number: 161127&amp;lt;br&amp;gt;&lt;br /&gt;
Name: Namikka&amp;lt;br&amp;gt;&lt;br /&gt;
Physical cessation age: 86&amp;lt;br&amp;gt;&lt;br /&gt;
Citizen memory erasure: Completed&amp;lt;br&amp;gt;&lt;br /&gt;
Corporeal disposal: Completed&amp;lt;br&amp;gt;&lt;br /&gt;
Aether extraction: Completed}}&lt;br /&gt;
&lt;br /&gt;
===Information Terminal 4===&lt;br /&gt;
{{Quotation|Information Terminal|&lt;br /&gt;
Second Stage: Separation&amp;lt;br&amp;gt;&lt;br /&gt;
Mixed aether is put through the aetheric separator and divided into its soul and memory components. Soul aether is then conveyed to upper Origenics for final processing, and memory aether to the Meso Terminal (route and location classified).&amp;lt;br&amp;gt;&lt;br /&gt;
Unless expressly specified, the memories of fiends are discarded.}}&lt;br /&gt;
&lt;br /&gt;
===Information Terminal 5===&lt;br /&gt;
{{Quotation|Information Terminal|&lt;br /&gt;
Third Stage: Purification&amp;lt;br&amp;gt;&lt;br /&gt;
Separated souls undergo thorough cleansing for the removal of residual memories. The purifying light is harmful to organic beings, so utmost care must be taken during the procedure.&amp;lt;br&amp;gt;&lt;br /&gt;
Even the slightest contamination may lead to memory and personality disorders within the user. As such, each and every soul must be cleared using the precision detector.&amp;lt;br&amp;gt;&lt;br /&gt;
Having completed the aforementioned processes, a soul may finally be made available to the people of Alexandria. Your efforts are essential for the functioning of our nation, and we thank you for undertaking your duties with diligence.}}&lt;br /&gt;
&lt;br /&gt;
===Information Terminal 6===&lt;br /&gt;
{{Quotation|Information Terminal|&lt;br /&gt;
Experiment log 216. Subject: Ambrose&amp;lt;br&amp;gt;&lt;br /&gt;
Experiment sees a soulless body infused with multiple souls, including those of beasts, via a prototype multi-regulator.&amp;lt;br&amp;gt;&lt;br /&gt;
Subject currently behaves within the parameters of a living person, but displays advanced symptoms of personality breakdown and destructive tendencies. This is all but certainly due to an overdominance of feral souls. Yet while the subject possesses phenomenal strength, it cannot be reliably controlled, rendering it unfit for purpose. Future experiments must focus on imposing loyalty and obedience.}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Origenics refers to the teachings and works of Origen of Alexandria, a 2nd-3rd century Greek scholar of Christianity.&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Porta_Decumana&amp;diff=1522284</id>
		<title>The Porta Decumana</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Porta_Decumana&amp;diff=1522284"/>
		<updated>2026-08-15T03:57:37Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[Main Scenario]] [[trial]]|the level 50 challenge-mode [[trial]]|The Minstrel&#039;s Ballad: Ultima&#039;s Bane|the [[Ultimate Raid]] involving [[The Ultima Weapon]]|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Making your way through the Praetorium, you sweep aside wave after wave of defenders before finally coming face-to-face with Gaius van Baelsar himself. Unable to overcome you by his own hands, the Black Wolf takes control of the Ultima Weapon and sets upon you once more. Do what you have come to do, and see that the magitek monstrosity never threatens Eorzea again.&lt;br /&gt;
| image = The Porta Decumana.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 42&lt;br /&gt;
| ilvl-sync = 60&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = main scenario&lt;br /&gt;
| location = Porta Decumana&lt;br /&gt;
| region = Thanalan&lt;br /&gt;
| tomestones = 100 Poetics&lt;br /&gt;
| base-exp = 172,592&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = The Ultimate Weapon&lt;br /&gt;
| modes = duty support&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| echo = trial&lt;br /&gt;
| id-gt = 20082&lt;br /&gt;
| id-edb = f369418dbf8&lt;br /&gt;
}} It replaced the confrontation with [[The Ultima Weapon]] during [[The Praetorium/Old|the old 8-player version of The Praetorium]]. {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{{companion table&lt;br /&gt;
| npc1   = Storm Marauder&lt;br /&gt;
| image1 = DS Marauder4.png&lt;br /&gt;
| imgwidth1 = 156px&lt;br /&gt;
| class1 = {{MRD}} [[Marauder]]&lt;br /&gt;
| role1  = Tank&lt;br /&gt;
| npc2   = Serpent Conjurer&lt;br /&gt;
| image2 = DS Conjurer4.png&lt;br /&gt;
| class2 = {{CNJ}} [[Conjurer]]&lt;br /&gt;
| role2  = Healer&lt;br /&gt;
| npc3   = Flame Thaumaturge  &lt;br /&gt;
| image3 = DS Thaumaturge4.png&lt;br /&gt;
| class3 = {{THM}} [[Thaumaturge]]&lt;br /&gt;
| role3  = DPS&lt;br /&gt;
| npc4   = Serpent Lancer  &lt;br /&gt;
| image4 = DS Lancer4.png&lt;br /&gt;
| class4 = {{LNC}} [[Lancer]]&lt;br /&gt;
| role4  = DPS&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Anti-Eikon Warmachina: [[The Ultima Weapon]]===&lt;br /&gt;
{{evt|service=youtube|id=tnECEJdBsTY|dimensions=350|align=right|description=The Porta Decumana Guide}}&lt;br /&gt;
[[Patch 6.1]] removed the Ultima weapon from {{i|The Praetorium}}  and turned the encounter into its own trial. The battle&#039;s layout is essentially like [[The Praetorium/Old#Ultima Weapon|the old battle]], but with many new mechanics in each phase to make up for it.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
====Part 1: Titan====&lt;br /&gt;
This phase will last from 100% to 80%. The tank should keep the Ultima Weapon on the walls while avoiding attacks from the first Primal used, Titan. These include:&lt;br /&gt;
*&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;: After a few autoattacks, the Ultima Weapon will summon Titan, who casts his heavy-damage ultimate attack. Healers should be ready to repair the damages at once.&lt;br /&gt;
*&#039;&#039;&#039;Geocrush&#039;&#039;&#039;: Places a proximity indicator in the area, which is where Titan will be dropping down. Get as far away from it as you can, to reduce the damage that you take&lt;br /&gt;
**&#039;&#039;&#039;Landslide&#039;&#039;&#039;: Titan will immediately cast a fiery line AoE after crashing down, so get out of the way. The Ultima Weapon will then cast Landslide on its own.&lt;br /&gt;
*&#039;&#039;&#039;Weight of the Land&#039;&#039;&#039;: Titan will cover much of the area alternating circle AoEs, so avoid them.&lt;br /&gt;
&lt;br /&gt;
※ When the Ultima Weapon reaches 80%, he will cast &#039;&#039;&#039;Granite Interment&#039;&#039;&#039;, which traps all players in rocks. The Ultima Weapon will then attempt to wipe the party with &#039;&#039;&#039;Earthen Eternity&#039;&#039;&#039;, but Hydaelyn will interrupt by freeing the players and ripping Titan from the Ultima Weapon, beginning the next phase.&lt;br /&gt;
&lt;br /&gt;
====Part 2: Garuda====&lt;br /&gt;
This phase will last from 80% to 55%. Again, the tank should keep the Ultima Weapon on the walls while watching out for attacks from the second primal used, Garuda. These include:&lt;br /&gt;
*&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039;: Garuda will almost immediately appear to do her heavy-damage ultimate attack. Like &#039;&#039;&#039;Earthen Fury&#039;&#039;&#039;, healers should quickly repair the damage.&lt;br /&gt;
*&#039;&#039;&#039;Eye of the Storm&#039;&#039;&#039;:  This is a donut AoE around the edge of the area. Go in the middle to avoid damage&lt;br /&gt;
**&#039;&#039;&#039;Mistral Shriek&#039;&#039;&#039;: A few seconds after &#039;&#039;&#039;Eye of the Storm&#039;&#039;&#039;, Garuda  will go to an edge and cast a large Point-Blank circle AoE. Avoid this by watching where Garuda goes, and move as far away from her as you can.&lt;br /&gt;
&lt;br /&gt;
※ When the Ultima Weapon reaches 55%, he will cast &#039;&#039;&#039;Vortex Barrier&#039;&#039;&#039; to create an impenetrable shield around itself. It will then begin to cast &#039;&#039;&#039;Headsman&#039;s Wind&#039;&#039;&#039; to wipe the party, but Hydaelyn will interrupt again and rip Garuda from the Ultima Weapon, beginning the next phase. &lt;br /&gt;
====Part 3: Ifrit====&lt;br /&gt;
This phase will last from 55% to 20%. The Ultima Weapon will rely on its last primal, Ifrit, to defeat the party while the tank should keep the Ultima Weapon occupied.&lt;br /&gt;
*&#039;&#039;&#039;Hellfire&#039;&#039;&#039;: Like Titan and Garuda, Ifrit will immediately cast his ultimate attack, putting healers on overdrive to heal through it.&lt;br /&gt;
*&#039;&#039;&#039;Radiant Plume&#039;&#039;&#039;: Ifrit creates circle AoEs throughout the arena, so avoid them.&lt;br /&gt;
*&#039;&#039;&#039;Vulcan Burst&#039;&#039;&#039;: Ifrit will cast this to knock all players back from the center.&lt;br /&gt;
**&#039;&#039;&#039;Radiant Plume&#039;&#039;&#039;: Once players are knocked back to the edges, Ifrit will immediately use this to put circle AoEs on the edges. Run back to the center to avoid damage.&lt;br /&gt;
&lt;br /&gt;
※ When the Ultima Weapon reaches 35%, he will try to cast &#039;&#039;&#039;Radiant Blaze&#039;&#039;&#039;, which covers the entire area in AoEs, to wipe the party. Unlike before, players are not restrained and the Ultima Weapon is vulnerable, so they should keep damaging the Ultima Weapon as Hydaelyn tears Ifrit away. Without primals, the Ultima Weapon can only do autoattacks until reaching 20%, at which point an unskippable cutscene begins.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
After the cutscene, a checkpoint will be made before the party engages the Ultima Weapon, now at full health and sporting a new set of mechanics, once more. Should the party be wiped for any reason, they will start at the beginning of this phase.&lt;br /&gt;
*&#039;&#039;&#039;Homing Lasers&#039;&#039;&#039;: This is a high-damage attack on the player highest in the enmity list, meaning the tank.&lt;br /&gt;
*&#039;&#039;&#039;Magitek Ray&#039;&#039;&#039;:  The Ultima Weapon casts three line AoEs in sequence, one straight ahead, and the other two at angles.&lt;br /&gt;
*&#039;&#039;&#039;Homing Ray&#039;&#039;&#039;:  Marks all players with circle AoEs. Don&#039;t overlap other players with your circle so that damage can be minimized.&lt;br /&gt;
*&#039;&#039;&#039;Tank Purge&#039;&#039;&#039;: The Ultima Weapon casts an unavoidable heavy damage-attack, so healers should be ready to act accordingly.&lt;br /&gt;
*&#039;&#039;&#039;Aetheric Boom&#039;&#039;&#039;: A knockback attack, though it can be avoided if the player has any knockback-prevention moves&lt;br /&gt;
*&#039;&#039;&#039;Aetheroplasm&#039;&#039;&#039;: Two pairs of orbs, tethered to each other, will appear. Players can absorb these orbs to prevent them from colliding with each other, minimizing damage.&lt;br /&gt;
*&#039;&#039;&#039;Citadel Buster&#039;&#039;&#039;: This is a line AoE indicated by a glowing green light. To avoid this attack, don&#039;t be in front of the Ultima Weapon when it is casting Citadel Buster. &#039;&#039;There is no orange ground telegraph.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Magitek Bits&#039;&#039;&#039;: Unlike in the Praetorium, these are untargettable and will go away after a time. They will turn to face a certain direction, then attack with line AoEs in the direction that they are facing. Watch the Magitek Bits to see which direction they are facing, and move to avoid being in front of them.&lt;br /&gt;
*&#039;&#039;&#039;Explosion&#039;&#039;&#039;: Proximity indicators will appear to hint at gunships crashing down. Go to the center of the area to minimize the damage that you take from them.&lt;br /&gt;
&lt;br /&gt;
※ When the Ultima Weapon reaches 30%, it will teleport to the center of the arena and slowly begin casting &#039;&#039;&#039;Ultima&#039;&#039;&#039;, which &#039;&#039;&#039;will KO the entire party&#039;&#039;&#039; if allowed to finish. Eventually, your Limit Break gauge will be completely filled by Hydaelyn, so a DPS player should use {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]] as soon as this occurs to ensure the Ultima Weapon is defeated before the cast finishes, ending the trial. This type of attack is called a &amp;quot;hard enrage&amp;quot; by players and is uncommon in normal-mode content.&lt;br /&gt;
&lt;br /&gt;
Players should also use Limit Break at the start of the cast, before Hydaelyn fills the gauge, as any gauge units accumulated from the start of the battle are otherwise wasted.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1|The Maker&#039;s Ruin}}&lt;br /&gt;
{{music table row|Phase 2|Ultima}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Ultima Weapon concept.png&lt;br /&gt;
ultima weapon2.jpg&lt;br /&gt;
ultima weapon1.jpg&lt;br /&gt;
ultima weapon3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/trial}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Yuweyawata_Field_Station&amp;diff=1522283</id>
		<title>Yuweyawata Field Station</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Yuweyawata_Field_Station&amp;diff=1522283"/>
		<updated>2026-08-15T03:52:23Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = Before the dome appeared, in the northern region of what is now Heritage Found, a Tonawawtan village was terrorized by a tural vidraal. Zoraal Ja himself led the Landsguard in an effort to quell the beast&#039;s boundless fury, yet while the First Promise returned in triumph, few know what became of the village and its people. In your search for clues as to the identity of Gulool Ja&#039;s mother, you learn that Zoraal Ja visited the region many times over the years, and that it may be home to a secret research facility. And so you and yours attempt to retrace the King of Resolve&#039;s steps and unearth a buried past...&lt;br /&gt;
| image = Yuweyawata Field Station.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 730&lt;br /&gt;
| ilvl = 690&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Dawntrail)&lt;br /&gt;
| roulette = Level Cap Dungeons&lt;br /&gt;
| tomestones = 50 mathematics + 20 mnemonics&lt;br /&gt;
| region = Xak Tural&lt;br /&gt;
| entrance = Heritage Found&lt;br /&gt;
| entrance-coordinates = 9.2, 11.4&lt;br /&gt;
| req-quest = In Search of the Past&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = 0&lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| id-gt = 100&lt;br /&gt;
| id-edb = d6db03218c4&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support and Trust==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Duty Support = &lt;br /&gt;
*Party member selection is available.&lt;br /&gt;
{{companion table&lt;br /&gt;
| npc1   = Wuk Lamat&lt;br /&gt;
| image1 = DS Wuk Lamat1.png&lt;br /&gt;
| class1 = {{WAR}} [[File:Red warrior.png|Warrior|20px|link=]] Intrepid&lt;br /&gt;
| role1  = Tank or DPS&lt;br /&gt;
| npc2   = G&#039;raha Tia&lt;br /&gt;
| image2 = DS G&#039;raha Tia1.png&lt;br /&gt;
| class2 = {{PLD}} {{WHM}} {{BLM}} All-Rounder&lt;br /&gt;
| role2  = Any&lt;br /&gt;
| npc3   = Alphinaud&lt;br /&gt;
| image3 = DS Alphinaud3.png&lt;br /&gt;
| class3 = {{SGE}} [[Sage]]&lt;br /&gt;
| role3  = Healer&lt;br /&gt;
| npc4   = Krile&lt;br /&gt;
| image4 = DS Krile1.png&lt;br /&gt;
| class4 = {{PCT}} [[Pictomancer]]&lt;br /&gt;
| role4  = DPS&lt;br /&gt;
| npc5   = Alisaie&lt;br /&gt;
| image5 = DS Alisaie3.png&lt;br /&gt;
| class5 = {{RDM}} [[Red Mage]]&lt;br /&gt;
| role5  = DPS&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Trust = &lt;br /&gt;
{{Trust/DT}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Arrive in the crystal quarry.&lt;br /&gt;
*Defeat the [[Lindblum Zaghnal|Lindblum zaghnal]].&lt;br /&gt;
*Arrive in the Soul Center.&lt;br /&gt;
*Defeat [[Overseer Kanilokka]].&lt;br /&gt;
*Arrive at the Dust Yoke.&lt;br /&gt;
*Defeat [[Lunipyati]].&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Electrogolem]]&lt;br /&gt;
*[[Forest Bat]]&lt;br /&gt;
*[[Forest Woolback]]&lt;br /&gt;
*[[Forest Axe Beak]]&lt;br /&gt;
*[[Rotten Hound]]&lt;br /&gt;
*[[Rotten Researcher]]&lt;br /&gt;
*[[Giant Corse (Yuweyawata)|Giant Corse]]&lt;br /&gt;
*[[Station Specter]]&lt;br /&gt;
*[[Sprightly Mole]]&lt;br /&gt;
*[[Sprightly Stone]]&lt;br /&gt;
*[[Sprightly Loamkeep]]&lt;br /&gt;
*[[Sprightly Phoebad]]&lt;br /&gt;
*[[Sprightly Dhara]]&lt;br /&gt;
*[[Sprightly Clay Golem]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=9lY741RL0dk|dimensions=325|align=right|description=Yuweyawata Field Station Guide}}&lt;br /&gt;
Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff, along with possibly other effects.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Lindblum Zaghnal]]===&lt;br /&gt;
*&#039;&#039;&#039;Electrical Overload&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Gore&#039;&#039;&#039;: The boss will push on a large crystal, channeling electricity through it. &lt;br /&gt;
*&#039;&#039;&#039;Caber Toss&#039;&#039;&#039;: During the long cast time, three sets of line AoE telegraphs will originate from the crystal. At the end of the castbar, the boss will launch the crystal to a new location in the room (denoted by the yellow arrow), indicating the epicenter of a massive late telegraphed circle AoE.&lt;br /&gt;
*At its new location, the crystal will emit several more small and large line AoE telegraphs.&lt;br /&gt;
*&#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;: Spread marker AoE on each player, dealing magical damage. Resolves after the last line AoEs.&lt;br /&gt;
*The boss will use &#039;&#039;&#039;Gore&#039;&#039;&#039; again, this time channeling electricity into the ground. It will emit several hits of magical party-wide damage (&#039;&#039;&#039;Sparking Fissure&#039;&#039;&#039;) during this next mechanic sequence.&lt;br /&gt;
*{{combat message|Electrope emerges from the ground...}} Multiple &#039;&#039;&#039;[[Raw Electrope]]&#039;&#039;&#039; adds will sequentially appear, and an overhead progress bar on each will begin filling. These adds should be killed before they are allowed to finish casting &#039;&#039;&#039;Electrify&#039;&#039;&#039;, which will deal raid-wide damage and give a {{status effect|magic vulnerability up}} &#039;&#039;&#039;[[Magic Vulnerability Up]]&#039;&#039;&#039;. If two of these casts go off at the same time the party will wipe. Prioritize adds with higher progress on the bar.&lt;br /&gt;
*Multiple circle AoE telegraphs will spawn on semi-random locations while the Raw Electrope adds spawn.&lt;br /&gt;
*&#039;&#039;&#039;Sparking Fissure&#039;&#039;&#039;: A long cast from the boss that will cause party-wide magical damage.&lt;br /&gt;
*Mechanics then repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Overseer Kanilokka]]===&lt;br /&gt;
*&#039;&#039;&#039;Free Spirits&#039;&#039;&#039;: Party-wide magical damage. Also spawns a dangerous AoE at the edge of the arena. Standing in this will inflict a {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;, a 6-second {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; and 30-second {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
*Numerous orange-brown curved line AoE telegraphs will appear and resolve sequentially, which should be dodged.&lt;br /&gt;
*&#039;&#039;&#039;Phantom Flood&#039;&#039;&#039;: A telegraphed donut AoE that will spawn a persistent AoE, compressing the arena into a small circle.&lt;br /&gt;
*&#039;&#039;&#039;Dark II&#039;&#039;&#039;: Spawns six conal AoE telegraphs, leaving alternating gaps in between, followed by another set of telegraphs in the first safe zones.&lt;br /&gt;
*Three players will receive a spread AoE marker (&#039;&#039;&#039;Telltale Tears&#039;&#039;&#039;) dealing magical damage. They will need to spread inside the small circle region.&lt;br /&gt;
*&#039;&#039;&#039;Lost Hope&#039;&#039;&#039;: Gives each player a 17-second {{status effect|debuff|File:Temporary misdirection icon.png}} &#039;&#039;&#039;Temporary Misdirection&#039;&#039;&#039;, causing them to move in the current direction of the spinning hand when using a movement key. Note that the arrow spins slower than its incarnations in other duties.&lt;br /&gt;
*The boss will become untargetable and use &#039;&#039;&#039;Necrohazard&#039;&#039;&#039;, spawning a magical proximity AoE telegraph in the middle. In addition, three curving paths will appear in the arena edge AoE and lead to the wall. Each player must carefully move to the wall to mitigate the proximity damage. The proximity AoE has a very large falloff, so players must be directly at the wall or they take massive damage. The {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; from touching the dark red persistent AoE will increase the chance of the proximity damage being lethal unless there is quick healing.&lt;br /&gt;
*&#039;&#039;&#039;Bloodburst&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*Afterwards, the arena edge AoE will disappear temporarily, but the outer part will respawn when the boss casts &#039;&#039;&#039;Free Spirits&#039;&#039;&#039; again.&lt;br /&gt;
*The curving orange-brown line AoE telegraphs will appear again but will also be coupled with the &#039;&#039;&#039;Telltale Tears&#039;&#039;&#039; spread AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Dark II&#039;&#039;&#039; will be used again and combined with a stack marker AoE (&#039;&#039;&#039;Soul Douse&#039;&#039;&#039;) on a random player, dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Dark Souls&#039;&#039;&#039;: Telegraphed magical tankbuster.&lt;br /&gt;
*The mechanics will then repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Tural Vidraal: [[Lunipyati]]===&lt;br /&gt;
*&#039;&#039;&#039;Raging Claw&#039;&#039;&#039;: The boss will face a random player and use a late telegraphed, multi-hit 180 degree cleave AoE. Move behind.&lt;br /&gt;
*&#039;&#039;&#039;Leporine Loaf&#039;&#039;&#039;: Party-wide magical damage and spawns a dangerous AoE at the edge of the arena, compressing it into a circle.&lt;br /&gt;
*The boss will remain stationary and not auto-attack while both of the following mechanic sets resolve, in a random order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curved orange lines&#039;&#039;&#039;&lt;br /&gt;
*Four orange curves will spawn from the middle, followed by four more orange curves on the previously empty areas. These denote fast-moving, late telegraphed circle AoEs (&#039;&#039;&#039;Leaping Earth&#039;&#039;&#039;) that will spiral outward following each curve.&lt;br /&gt;
*This attack is used again but with a different pattern of orange curves.&lt;br /&gt;
*Finally, a long orange spiral will originate from the boss, indicating circle AoEs that will spiral outwards. Start at the wall and dodge into the middle layer of AoEs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrows&#039;&#039;&#039;&lt;br /&gt;
*Three red curving arrows will appear, indicating the trajectory of sandworms that spawn. Circle AoE telegraphs (&#039;&#039;&#039;Boulder Dance&#039;&#039;&#039;) will spawn at the origin of each arrow. The head of the arrow will be the location of a late telegraphed circle AoE, so dodge into a region that does not any contain arrows. These AoEs will persist for a few seconds.&lt;br /&gt;
*The arrow telegraphs will appear again in a different pattern, leaving the four cardinals or intercardinals at the wall safe. In addition, each player will receive a spread AoE marker (&#039;&#039;&#039;Jagged Edge&#039;&#039;&#039;) dealing magical damage. These resolve shortly after the sandworm AoEs dissipate.&lt;br /&gt;
&lt;br /&gt;
After one mechanic set is finished, the other set will resolve.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crater Carve&#039;&#039;&#039;: The boss will destroy the middle of the arena (with a late AoE telegraph), leaving behind a ring-shaped region. Falling into the hole will result in death.&lt;br /&gt;
**Players should be careful with gap closer actions during the remainder of the battle. Using them to attempt to traverse the hole, or when the boss jumps to a different part of the room, will cause the player to fall to their death.&lt;br /&gt;
*The boss will gain the {{status effect|debuff|File:Directional disregard icon1.png}} &#039;&#039;&#039;Directional Disregard&#039;&#039;&#039; debuff, making its hitbox omnidirectional.&lt;br /&gt;
*&#039;&#039;&#039;Beastly Roar&#039;&#039;&#039;: Spawns a proximity AoE telegraph dealing magical damage at the boss&#039;s feet. Players must move to the opposite side of the arena to mitigate. When it resolves, it will additionally spawn a fast-moving set of circle AoEs that will travel clockwise or counterclockwise along the ring, so players must dodge in the opposite direction. Anyone hit by these will be temporarily stunned and knocked up. Using {{action icon|Sprint}} is recommended. The AoEs will complete slightly less than one full rotation.&lt;br /&gt;
**For uptime, tanks may opt to remain in melee range and use an invulnerability cooldown, although it may not be possible to dodge the rotating AoEs that temporarily stun.&lt;br /&gt;
*The boss will jump to a new location and use &#039;&#039;&#039;Raging Claw&#039;&#039;&#039;, so get behind it. Can use its hitbox flank arrows to guide. Each player will also receive a &#039;&#039;&#039;Jagged Edge&#039;&#039;&#039; spread marker, followed by one player receiving a stack marker (&#039;&#039;&#039;Turali Stone IV&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Sonic Howl&#039;&#039;&#039;: Party-wide magical damage&lt;br /&gt;
*&#039;&#039;&#039;Slabber&#039;&#039;&#039;: Telegraphed magical tankbuster.&lt;br /&gt;
*Mechanics for the ring arena phase then repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Yuweyawata Armor|Yuweyawata Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Lindblum Zaghnal]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 705 Head}}&lt;br /&gt;
{{Drops table row|Yuweyawata Hairpin of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Cap of Maiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Hairpin of Striking}}&lt;br /&gt;
{{Drops table row|Yuweyawata Cap of Scouting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Cap of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Hat of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Hat of Healing}}&lt;br /&gt;
{{Drops table section|IL 705 Body}}&lt;br /&gt;
{{Drops table row|Yuweyawata Coat of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Coat of Maiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Jacket of Striking}}&lt;br /&gt;
{{Drops table row|Yuweyawata Coat of Scouting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Coat of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Robe of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Robe of Healing}}&lt;br /&gt;
{{Drops table section|IL 705 Bracelets}}&lt;br /&gt;
{{Drops table row|Yuweyawata Amulet of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Amulet of Slaying}}&lt;br /&gt;
{{Drops table row|Yuweyawata Amulet of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Amulet of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Amulet of Healing}}&lt;br /&gt;
{{Drops table section|IL 705 Ring}}&lt;br /&gt;
{{Drops table row|Yuweyawata Ring of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Yuweyawata Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Ring of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Overseer Kanilokka]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 705 Hands}}&lt;br /&gt;
{{Drops table row|Yuweyawata Dress Gloves of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Gloves of Maiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Dress Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Yuweyawata Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Gloves of Healing}}&lt;br /&gt;
{{Drops table section|IL 705 Feet}}&lt;br /&gt;
{{Drops table row|Yuweyawata Boots of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Boots of Maiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Boots of Striking}}&lt;br /&gt;
{{Drops table row|Yuweyawata Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Boots of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Boots of Healing}}&lt;br /&gt;
{{Drops table section|IL 705 Earrings}}&lt;br /&gt;
{{Drops table row|Yuweyawata Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Yuweyawata Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Earrings of Healing}}&lt;br /&gt;
{{Drops table section|IL 705 Necklace}}&lt;br /&gt;
{{Drops table row|Yuweyawata Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Yuweyawata Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Necklace of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Lunipyati]]===&lt;br /&gt;
*{{Drops item|Overseer Kanilokka Card|fixed=y}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Shshuye}}&lt;br /&gt;
{{Drops table row|Unbroken Vessels Orchestrion Roll}}&lt;br /&gt;
{{Drops table section|IL 705 Body}}&lt;br /&gt;
{{Drops table row|Yuweyawata Coat of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Coat of Maiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Jacket of Striking}}&lt;br /&gt;
{{Drops table row|Yuweyawata Coat of Scouting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Coat of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Robe of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Robe of Healing}}&lt;br /&gt;
{{Drops table section|IL 705 Legs}}&lt;br /&gt;
{{Drops table row|Yuweyawata Bottoms of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Gaskins of Maiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Bottoms of Striking}}&lt;br /&gt;
{{Drops table row|Yuweyawata Gaskins of Scouting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Gaskins of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Brais of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Brais of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 1 {{coords|11.0, 15.5}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 705 Hands}}&lt;br /&gt;
{{Drops table row|Yuweyawata Dress Gloves of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Gloves of Maiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Dress Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Yuweyawata Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Gloves of Healing}}&lt;br /&gt;
{{Drops table section|IL 705 Bracelets}}&lt;br /&gt;
{{Drops table row|Yuweyawata Amulet of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Amulet of Slaying}}&lt;br /&gt;
{{Drops table row|Yuweyawata Amulet of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Amulet of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Amulet of Healing}}&lt;br /&gt;
{{Drops table section|IL 705 Ring}}&lt;br /&gt;
{{Drops table row|Yuweyawata Ring of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Yuweyawata Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Ring of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 2 {{coords|11.9, 13.8}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 705 Feet}}&lt;br /&gt;
{{Drops table row|Yuweyawata Boots of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Boots of Maiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Boots of Striking}}&lt;br /&gt;
{{Drops table row|Yuweyawata Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Boots of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Boots of Healing}}&lt;br /&gt;
{{Drops table section|IL 705 Earrings}}&lt;br /&gt;
{{Drops table row|Yuweyawata Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Yuweyawata Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Earrings of Healing}}&lt;br /&gt;
{{Drops table section|IL 705 Necklace}}&lt;br /&gt;
{{Drops table row|Yuweyawata Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Yuweyawata Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Necklace of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 3 {{coords|12.0, 8.1}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 705 Head}}&lt;br /&gt;
{{Drops table row|Yuweyawata Hairpin of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Cap of Maiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Hairpin of Striking}}&lt;br /&gt;
{{Drops table row|Yuweyawata Cap of Scouting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Cap of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Hat of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Hat of Healing}}&lt;br /&gt;
{{Drops table section|IL 705 Bracelets}}&lt;br /&gt;
{{Drops table row|Yuweyawata Amulet of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Amulet of Slaying}}&lt;br /&gt;
{{Drops table row|Yuweyawata Amulet of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Amulet of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Amulet of Healing}}&lt;br /&gt;
{{Drops table section|IL 705 Ring}}&lt;br /&gt;
{{Drops table row|Yuweyawata Ring of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Yuweyawata Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Ring of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 4 {{coords|11.2, 5.2}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 705 Legs}}&lt;br /&gt;
{{Drops table row|Yuweyawata Bottoms of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Gaskins of Maiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Bottoms of Striking}}&lt;br /&gt;
{{Drops table row|Yuweyawata Gaskins of Scouting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Gaskins of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Brais of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Brais of Healing}}&lt;br /&gt;
{{Drops table section|IL 705 Earrings}}&lt;br /&gt;
{{Drops table row|Yuweyawata Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Yuweyawata Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Earrings of Healing}}&lt;br /&gt;
{{Drops table section|IL 705 Necklace}}&lt;br /&gt;
{{Drops table row|Yuweyawata Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Yuweyawata Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Yuweyawata Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Yuweyawata Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Yuweyawata Necklace of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Yuweyawata Field Station}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Unbroken Vessels}}&lt;br /&gt;
{{music table row|Mid-Bosses|Roads Forsaken}}&lt;br /&gt;
{{music table row|Final Boss|Pathmaker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Outfits&lt;br /&gt;
|gallery={{Image Gallery|Outfit glamours|image-property=Has female appearance|conditions=Has set name::Yuweyawata Armor|sort=Has internal ID|size=400}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
YFS gear.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Accessories&lt;br /&gt;
|gallery=&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Yuweyawata Earrings.jpeg|Yuweyawata Earrings&lt;br /&gt;
Yuweyawata Necklace.jpeg|Yuweyawata Necklace&lt;br /&gt;
Yuweyawata Amulet.jpeg|Yuweyawata Amulet&lt;br /&gt;
Yuweyawata Ring.jpeg|Yuweyawata Ring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
YFS intro.jpg&lt;br /&gt;
YFS1.jpg&lt;br /&gt;
YFS2.jpg&lt;br /&gt;
YFS3.jpg&lt;br /&gt;
YFS boss.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Duty dialogue===&lt;br /&gt;
&#039;&#039;Dryland Shroud (area 1)&#039;&#039;&lt;br /&gt;
 Gulool Ja: My father must&#039;ve come here for a reason...&lt;br /&gt;
 Gulool Ja: There are beasts here, too!?&lt;br /&gt;
 Gulool Ja: You did it!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crystal Quarry (boss 1)&#039;&#039;&lt;br /&gt;
Gulool Ja: This one looks mean. Be careful!&lt;br /&gt;
&lt;br /&gt;
System: Electrope emerges from the ground...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yuweyawata Village and Shrouded Laboratory (area 2)&#039;&#039;&lt;br /&gt;
 Gulool Ja: So the facility is still here...&lt;br /&gt;
 Gulool Ja: What kind of research did they do here?&lt;br /&gt;
 Gulool Ja: Ah! What are those!?&lt;br /&gt;
 x@Rotten Hound A (text bubble): Graaagh!&lt;br /&gt;
 x@Rotten Hound B (text bubble): Grr...!&lt;br /&gt;
 Gulool Ja: They&#039;re...they&#039;re moving!&lt;br /&gt;
 Gulool Ja: What happened here?&lt;br /&gt;
 Gulool Ja: Aaah!&lt;br /&gt;
x@Rotten Researcher A (text bubble): Groaaar!&lt;br /&gt;
x@Rotten Researcher B (text bubble): Unnngh...&lt;br /&gt;
x@Rotten Researcher C (text bubble): Ugh...&lt;br /&gt;
 Gulool Ja: More of them!&lt;br /&gt;
x@Station Specter (text bubble): Ahhhg...&lt;br /&gt;
 Gulool Ja: What was Father doing here?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soul Center (boss 2)&#039;&#039;&lt;br /&gt;
 Gulool Ja: I have a bad feeling about this...&lt;br /&gt;
 &lt;br /&gt;
 Overseer Kanilokka: You... Surrender your souls...to King Zoraal Ja.&lt;br /&gt;
 Overseer Kanilokka: Come forth, my dear souls...&lt;br /&gt;
 Overseer Kanilokka: I won&#039;t let...precious samples escape...&lt;br /&gt;
 Overseer Kanilokka: Discard the flesh...extract the soul...&lt;br /&gt;
 Overseer Kanilokka: Why not serve a greater purpose...? The King of Resolve&#039;s purpose...&lt;br /&gt;
 Overseer Kanilokka: Relinquish your souls... For the glory of Alexandria!&lt;br /&gt;
 Overseer Kanilokka: More...more souls... The work demands more souls!&lt;br /&gt;
 Overseer Kanilokka: Would that we could tame the beast... But the seal is already...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Kanilokka Corpus (area 3)&#039;&#039;&lt;br /&gt;
 Gulool Ja: Is that...a storm?&lt;br /&gt;
 Gulool Ja: Something&#039;s wrong... Don&#039;t rush ahead!&lt;br /&gt;
 Gulool Ja: What was that roar? Did it come from inside the storm!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dust Yoke (boss 3)&#039;&#039;&lt;br /&gt;
 Gulool Ja: Has that thing been sealed away all this time!?&lt;br /&gt;
&lt;br /&gt;
===Optional post-duty pop-ups===&lt;br /&gt;
-optional start&lt;br /&gt;
Wuk Lamat: Phew... We did it. Somehow.&lt;br /&gt;
&lt;br /&gt;
Krile: It&#039;s still breathing, if only faintly...&lt;br /&gt;
&lt;br /&gt;
Gulool Ja: I felt the earth shake all the way from the cliff!&lt;br /&gt;
&lt;br /&gt;
Alisaie: That was too close!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: It mustn&#039;t have been easy to imprison such a creature...&lt;br /&gt;
&lt;br /&gt;
Alphinaud: A tyrant of Tural...truly a fitting description.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Duty Support dialogue===&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;Dryland Shroud (area 1)&#039;&#039;&lt;br /&gt;
Wuk Lamat: The lighting hasn&#039;t let up here either.&lt;br /&gt;
Krile: Even the creatures here are electrified...&lt;br /&gt;
Alphinaud: To think we&#039;d find a place like this so far from Everkeep.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Bolts can strike anywhere—step lightly!&lt;br /&gt;
Alisaie: Oh my!&lt;br /&gt;
Alphinaud: The lightning rods are still operational...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Not exactly a leisurely trek...&lt;br /&gt;
Alisaie: Really? Again!?&lt;br /&gt;
Alphinaud: The wrath of the heavens is frightening indeed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crystal Quarry (boss 1)&#039;&#039;&lt;br /&gt;
Wuk Lamat: I guess we&#039;ve stepped into its territory.&lt;br /&gt;
Alisaie: We&#039;ve no choice but to press on!&lt;br /&gt;
Alisaie: I&#039;m ready for you!&lt;br /&gt;
G&#039;raha Tia: Quite the mouthful of fangs. Don&#039;t get too close!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What&#039;s it doing!?&lt;br /&gt;
Alphinaud: Is it...consuming the aether?&lt;br /&gt;
Alisaie: What do we do?&lt;br /&gt;
G&#039;raha Tia: It&#039;s pierced the pillar with its tusks!&lt;br /&gt;
Krile: It&#039;s infusing the rocks with aether!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: It&#039;s trying something different!&lt;br /&gt;
Alisaie: What&#039;s it up to now?&lt;br /&gt;
Krile: Careful!&lt;br /&gt;
G&#039;raha Tia: Is it gathering power?&lt;br /&gt;
Wuk Lamat: We&#039;ve seen that trick before!&lt;br /&gt;
Alphinaud: Look! The ground!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We&#039;ve seen that trick before!&lt;br /&gt;
Alphinaud: It&#039;s fond of that tactic.&lt;br /&gt;
Alisaie: Again!?&lt;br /&gt;
Krile: We have to dodge!&lt;br /&gt;
G&#039;raha Tia: We won&#039;t fall prey to the same attack!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Wuk Lamat: An easy win!&lt;br /&gt;
Alphinaud: You are a credit to your title, Vow of Resolve.&lt;br /&gt;
Alphinaud: Let us proceed.&lt;br /&gt;
Krile: Well, it all worked out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yuweyawata Village and Shrouded Laboratory (area 2)&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: A remote facility with a secret purpose...&lt;br /&gt;
Krile: Hardly any signs there was ever a village here...&lt;br /&gt;
Alisaie: In we go!&lt;br /&gt;
Krile: Quite imposing, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: These are people, right...?&lt;br /&gt;
Alisaie: How dreadful...&lt;br /&gt;
Alphinaud: They were experimenting on their own...?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Soul Center (boss 2)&#039;&#039;&lt;br /&gt;
Krile: There&#039;s something unsettling about the aether here.&lt;br /&gt;
G&#039;raha Tia: What happened to them?&lt;br /&gt;
Wuk Lamat: Is this the man in charge?&lt;br /&gt;
G&#039;raha Tia: We won&#039;t be passing through without a fight.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What now!?&lt;br /&gt;
Alisaie: Are these...souls?&lt;br /&gt;
Alphinaud: This bodes ill...&lt;br /&gt;
Krile: So many...&lt;br /&gt;
G&#039;raha Tia: They&#039;re gathering...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I...I can&#039;t move!&lt;br /&gt;
Alphinaud: Keep your wits about you.&lt;br /&gt;
Alisaie: What&#039;s he got up his sleeve this time?&lt;br /&gt;
Krile: Ungh... My head is spinning...&lt;br /&gt;
G&#039;raha Tia: Stay calm and keep your distance!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Enough of that!&lt;br /&gt;
Alphinaud: Even worse than before...&lt;br /&gt;
Alisaie: There&#039;s that chill again...&lt;br /&gt;
Krile: More of them?&lt;br /&gt;
G&#039;raha Tia: Here they come...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Wuk Lamat: The seal? The beast? What was he talking about?&lt;br /&gt;
Alphinaud: It keeps going. So should we.&lt;br /&gt;
Alphinaud: Let us delve further.&lt;br /&gt;
G&#039;raha Tia: Let us pray these souls are now at peace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Kanilokka Corpus (area 3)&#039;&#039;&lt;br /&gt;
Wuk Lamat: By the gods... What is &#039;&#039;that&#039;&#039;!?&lt;br /&gt;
Alphinaud: I can hardly believe my eyes...&lt;br /&gt;
Krile: Let&#039;s get a closer look!&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: We may soon face our fiercest foe yet.&lt;br /&gt;
Alisaie: All the more reason to deal with it here and now!&lt;br /&gt;
Alphinaud: Ah... I think I know what awaits us.&lt;br /&gt;
Alisaie: Is there any way to stop it?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Dust Yoke (boss 3)&lt;br /&gt;
Wuk Lamat: A tural vidraal...no doubt about it.&lt;br /&gt;
Alisaie: We must slay it before it breaks free!&lt;br /&gt;
Krile: Its strength of will is overwhelming...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Such strength!&lt;br /&gt;
Alphinaud: Something moves beneath us!&lt;br /&gt;
G&#039;raha Tia: Careful!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: I&#039;m getting tired of this...&lt;br /&gt;
Alisaie: How is it still standing!?&lt;br /&gt;
Krile: Patience will lead us to victory!&lt;br /&gt;
G&#039;raha Tia: Not a moment&#039;s peace...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: They&#039;re like giant earthworms!&lt;br /&gt;
Alisaie: What disgusting creatures!&lt;br /&gt;
Krile: They almost look alive.&lt;br /&gt;
G&#039;raha Tia: Keep your distance!&lt;br /&gt;
&lt;br /&gt;
Alisaie: I think we&#039;ve made it angry.&lt;br /&gt;
Krile: Spread out!&lt;br /&gt;
Alphinaud: It&#039;s up to something... On your guard!&lt;br /&gt;
G&#039;raha Tia: This next attack will be fierce. Stay alert!&lt;br /&gt;
Wuk Lamat: That doesn&#039;t look good!&lt;br /&gt;
&lt;br /&gt;
Alphinaud: It opened a hole in the ground!&lt;br /&gt;
Alisaie: Fall, and I won&#039;t be able to save you!&lt;br /&gt;
Wuk Lamat: I can&#039;t even see the bottom!&lt;br /&gt;
G&#039;raha Tia: How deep does this hole go?&lt;br /&gt;
Krile: Watch your step!&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Research Note 1===&lt;br /&gt;
{{Quotation|Research Note|&lt;br /&gt;
While His Majesty Zoraal Ja is not the first to conceive of transferring a beast&#039;s soul into a person&#039;s body, safety and ethical concerns have ensured no earnest attempts have been made to date. Yet our king believes that there is no greater evil than to hinder the potential of man, and so he has ordered us to make this conception a reality. He would bolster our military might and break through into the outside world. If our research will further this ambition, then perhaps it is worth pursuing.}}&lt;br /&gt;
&lt;br /&gt;
===Research Note 2===&lt;br /&gt;
{{Quotation|Research Note|&lt;br /&gt;
Our bodies are fragile vessels. Although the infusion of another person&#039;s soul confers strength and vitality, the soul of a beast yields mixed results. Even when stripped of memories, a feral soul can induce psychological instability in the subject. I suspect this is because primal instincts remain. And while a certain amount of bestial ferocity is expected─and I daresay, welcomed─too many such souls can lead to physical mutations. For now, our objective shall be to determine the threshold beyond which a body is at risk of uncontrolled mutation.}}&lt;br /&gt;
&lt;br /&gt;
===Research Note 3===&lt;br /&gt;
{{Quotation|Research Note|&lt;br /&gt;
The rate of transfiguration may be dictated by the potency of the soul consumed. We&#039;ve experimented with fiends of great power, but mutations were observed after the infusion of merely a single soul. No better was this phenomenon illustrated than with poor [[Atticus the Primogenitor|Atticus]]. His body was altered irreparably, and he lost all capacity for rational thought. While the primary objective of this research was to utilize the soul of a tural vidraal, I struggle to see a path forward. An alternative approach must be considered.}}&lt;br /&gt;
&lt;br /&gt;
===Research Note 4===&lt;br /&gt;
{{Quotation|Research Note|&lt;br /&gt;
If the source of our failures thus far has been the inability of our bodies to contain feral souls, what if we were to reverse the process? By purging a beast of its memories and infusing it with a man&#039;s soul─one still possessed of its own memories─we stand to gain absolute control over a vessel of great power. My subordinate, who first proposed this brilliant hypothesis, shall have the honor of being the first to transcend our meager limits. I must prepare his soul for extraction at once!}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Underkeep&amp;diff=1522282</id>
		<title>The Underkeep</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Underkeep&amp;diff=1522282"/>
		<updated>2026-08-15T03:50:33Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = In the waning days of the old kingdom, the people of Alexandria sought a way to survive as their home sank beneath the earth. They built a towering structure that enveloped the royal castle itself, and as the long years came and went, Everkeep grew to soaring heights. Yet some whisper that the castle has withstood the ravages of time, and in the city&#039;s foundation endures as a symbol of bygone glory. From within those timeworn depths Calyx sends his transmissions, and you must delve into Alexandria&#039;s past to ascertain their source.&lt;br /&gt;
| image = The Underkeep.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 705&lt;br /&gt;
| ilvl-sync = 760&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Dawntrail)&lt;br /&gt;
| roulette = Level Cap Dungeons&lt;br /&gt;
| tomestones = 60 mathematics + 30 mnemonics&lt;br /&gt;
| region = Xak Tural&lt;br /&gt;
| entrance = Solution Nine&lt;br /&gt;
| entrance-coordinates = 10.9, 3.2&lt;br /&gt;
| req-quest = Descent to the Foundation&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = 0&lt;br /&gt;
| patch = 7.2&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| id-gt = 101&lt;br /&gt;
| id-edb = 25a4d40f3f1&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support and Trust==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Duty Support = &lt;br /&gt;
*Party member selection is available.&lt;br /&gt;
{{companion table&lt;br /&gt;
| npc1   = Wuk Lamat&lt;br /&gt;
| image1 = DS Wuk Lamat1.png&lt;br /&gt;
| class1 = {{WAR}} [[File:Red warrior.png|Warrior|20px|link=]] Intrepid&lt;br /&gt;
| role1  = Tank or DPS&lt;br /&gt;
| npc2   = G&#039;raha Tia&lt;br /&gt;
| image2 = DS G&#039;raha Tia1.png&lt;br /&gt;
| class2 = {{PLD}} {{WHM}} {{BLM}} All-Rounder&lt;br /&gt;
| role2  = Any&lt;br /&gt;
| npc3   = Krile&lt;br /&gt;
| image3 = DS Krile1.png&lt;br /&gt;
| class3 = {{PCT}} [[Pictomancer]]&lt;br /&gt;
| role3  = DPS&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Trust = &lt;br /&gt;
{{Trust/DT}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Clear the foundation sector.&lt;br /&gt;
*Defeat the [[Gargant (boss)|gargant]].&lt;br /&gt;
*Clear the royal radius.&lt;br /&gt;
*Defeat the [[soldier S0]].&lt;br /&gt;
*Clear the retrolever.&lt;br /&gt;
*Defeat the [[Valia Pira]].&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Sandcake]]&lt;br /&gt;
* [[Underkeep Hornfly]]&lt;br /&gt;
* [[Underkeep Sandworm]]&lt;br /&gt;
* [[Underkeep Myrmecoleon]]&lt;br /&gt;
* [[Underkeep Lizard]]&lt;br /&gt;
* [[Underkeep Cingulata]]&lt;br /&gt;
* [[Bygone Sentry]]&lt;br /&gt;
* [[Bygone Alpha Sentry]]&lt;br /&gt;
* [[Bygone Subrunner]]&lt;br /&gt;
* [[Bygone Electrohound]]&lt;br /&gt;
* [[Bygone Laser Cannon]]&lt;br /&gt;
* [[Bygone Terror Knight]]&lt;br /&gt;
* [[Bygone Roadripper]]&lt;br /&gt;
&lt;br /&gt;
In the final pull of the third area, the &#039;&#039;&#039;Bygone Roadripper&#039;&#039;&#039; will start with &#039;&#039;&#039;Run Amok&#039;&#039;&#039;, a telegraphed line AoE charge. It will later use this action (with a short cast) again and then use &#039;&#039;&#039;Wheeling Shot&#039;&#039;&#039;, a large frontal 180 degree cleave. This enemy can be stunned during the second Run Amok cast to prevent Wheeling Shot, but is immune to stun during the Wheeling Shot cast.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{evt|service=youtube|id=IlkIbz5Dkio|dimensions=325|align=right|description=The Underkeep Guide}}&lt;br /&gt;
Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Gargant (boss)|Gargant]]===&lt;br /&gt;
*&#039;&#039;&#039;Chilling Chirp&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Almighty Racket&#039;&#039;&#039;: The boss will face a random player and use a late telegraphed 180 degree frontal cleave. Get behind.&lt;br /&gt;
*The boss will then become untargetable, jump outside the arena, and begin crawling around. Take note of its location, as the sand falls will obscure it. When it stops (always behind a sand fall), it will re-emerge and use a late telegraphed wide line AoE charge (&#039;&#039;&#039;Aerial Assault&#039;&#039;&#039;) through the arena.&lt;br /&gt;
*AoE combinations&lt;br /&gt;
**&#039;&#039;&#039;Chilling Chirp&#039;&#039;&#039; will now summon two circle AoE telegraphs on opposite cardinals.&lt;br /&gt;
**&#039;&#039;&#039;Almighty Racket&#039;&#039;&#039;: Get behind.&lt;br /&gt;
**Three circle AoE telegraphs will then appear along with spread marker AoEs on each player (&#039;&#039;&#039;Sedimentary Debris&#039;&#039;&#039;) dealing magical damage. Spread out in the safe zone.&lt;br /&gt;
*&#039;&#039;&#039;Earthsong&#039;&#039;&#039;: Spawns two sets of untargetable &#039;&#039;&#039;Sand Sphere&#039;&#039;&#039; adds, each of which will use a telegraphed point-blank AoE (&#039;&#039;&#039;Sphere Shatter&#039;&#039;&#039;). The first set has 7 spheres and the second set has 6. The boss will jump outside again and being moving around, so players will need to keep track of its location while dodging the AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Almighty Racket&#039;&#039;&#039; + &#039;&#039;&#039;Sedimentary Debris&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Trap Jaws&#039;&#039;&#039;: Telegraphed physical tankbuster.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|32px|link=]] [[Soldier S0]]===&lt;br /&gt;
*&#039;&#039;&#039;Field of Scorn&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Thunderous Slash&#039;&#039;&#039;: Telegraphed magical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Sector Bisector&#039;&#039;&#039;: The boss will brandish its glowing sword to its left or right, while a small purple wave of energy will appear at its feet on that side. It will then spawn six linked clones of itself in a hexagon, all with the same animation. The clones will then begin disappearing in a clockwise or counterclockwise pattern. The last clone to disappear will emit a half-room cleave from its location based on which side is glowing.&lt;br /&gt;
*&#039;&#039;&#039;Ordered Fire&#039;&#039;&#039;: Spawns four untargetable &#039;&#039;&#039;Add Blocks&#039;&#039;&#039; in pairs outside of the arena. These will use a late telegraphed line AoE in front of them, leaving one quadrant of the arena safe. At the same time, the boss will cast &#039;&#039;&#039;Static Force&#039;&#039;&#039;, placing conal spread markers on everyone, so they should spread out in the safe quadrant. The spread resolve shortly after the line AoEs, so there is time to adjust back into the previously unsafe areas for more space.&lt;br /&gt;
*&#039;&#039;&#039;Sector Bisector&#039;&#039;&#039; is used again but now summons 8 clones in an irregular formation. When most of the clones have disappeared, the boss will cast &#039;&#039;&#039;Electric Excess&#039;&#039;&#039;, a spread AoE on all players dealing magical damage. Spread out in the region that is safe from the half-room cleave from the last clone to disappear.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] Indefatigable Defense: [[Valia Pira]]===&lt;br /&gt;
The boss is immobile and will remain at the center of the arena but can be turned.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Entropic Sphere&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Coordinate March&#039;&#039;&#039;: The boss will tether two tiles with magenta tethers and the edge of the south two tiles with blue tethers. The magenta tethers will spawn a magenta orb on the tile, while the purple tethers will each spawn an electrope cube cluster that will travel along the blue tracks on the floor. When the cubes touch an orb, it will emit an untelegraphed plus-shaped AoE that will hit the row and column of tiles that the orb was on. For this first set, players can dodge into the first AoE towards the middle of the arena once it activates.&lt;br /&gt;
*{{combat message|The turrets activate...}} Two of the four turrets at the east wall will begin glowing, indicating they will use a late telegraphed line AoE in front of them, each hitting a row of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Electric Field&#039;&#039;&#039;: Each player will receive a conal spread marker while multiple conal AoE floor telegraphs will appear. The spread markers and telegraphs will begin expanding, so spread out in regions that have a large gap between the initial telegraphs. The spread AoEs deal magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Neutralize Front Lines&#039;&#039;&#039;: The boss will face one cardinal and use a late telegraphed 180 degree frontal cleave, while all players receive a spread marker AoE (&#039;&#039;&#039;Hypercharged Light&#039;&#039;&#039;) dealing magical damage. Spread out behind the boss.&lt;br /&gt;
*&#039;&#039;&#039;Coordinate March&#039;&#039;&#039; is used again. However, once the cubes start moving, the boss will cast &#039;&#039;&#039;Bloodmarch&#039;&#039;&#039;, teleporting one magenta orb to a new location on the other track (indicated by the arrow tether). This orb will always explode first.&lt;br /&gt;
*&#039;&#039;&#039;Deterrent Pulse&#039;&#039;&#039;: Line stack AoE marker on one player, dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Coordinate March&#039;&#039;&#039; is used again, but now summons three orbs. In addition, this is combined with the turret line AoEs and &#039;&#039;&#039;Bloodmarch&#039;&#039;&#039;. The first orb will explode, followed by the turret line AoEs, followed by the second orb (which was teleported), and finally the third orb.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Underkeep Armor|Underkeep Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Gargant (boss)|Gargant]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 725 Head}}&lt;br /&gt;
{{Drops table row|Underkeep Helm of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Helm of Maiming}}&lt;br /&gt;
{{Drops table row|Underkeep Headgear of Striking}}&lt;br /&gt;
{{Drops table row|Underkeep Headgear of Scouting}}&lt;br /&gt;
{{Drops table row|Underkeep Helm of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Helm of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Helm of Healing}}&lt;br /&gt;
{{Drops table section|IL 725 Body}}&lt;br /&gt;
{{Drops table row|Underkeep Surcoat of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Surcoat of Maiming}}&lt;br /&gt;
{{Drops table row|Underkeep Coat of Striking}}&lt;br /&gt;
{{Drops table row|Underkeep Jacket of Scouting}}&lt;br /&gt;
{{Drops table row|Underkeep Jacket of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Coat of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Coat of Healing}}&lt;br /&gt;
{{Drops table section|IL 725 Bracelets}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Healing}}&lt;br /&gt;
{{Drops table section|IL 725 Ring}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Soldier S0]]===&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 725 Hands}}&lt;br /&gt;
{{Drops table row|Underkeep Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Gloves of Maiming}}&lt;br /&gt;
{{Drops table row|Underkeep Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Underkeep Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Underkeep Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Gloves of Healing}}&lt;br /&gt;
{{Drops table section|IL 725 Feet}}&lt;br /&gt;
{{Drops table row|Underkeep Sabatons of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Sabatons of Maiming}}&lt;br /&gt;
{{Drops table row|Underkeep Thighboots of Striking}}&lt;br /&gt;
{{Drops table row|Underkeep Sabatons of Scouting}}&lt;br /&gt;
{{Drops table row|Underkeep Thighboots of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Sabatons of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Sabatons of Healing}}&lt;br /&gt;
{{Drops table section|IL 725 Earrings}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Healing}}&lt;br /&gt;
{{Drops table section|IL 725 Necklace}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Valia Pira]]===&lt;br /&gt;
*{{Drops item|Valia Pira Card|fixed=y}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Royal Hound}}&lt;br /&gt;
{{Drops table row|Find the Princess (Dawntrail) Orchestrion Roll}}&lt;br /&gt;
{{Drops table section|IL 725 Body}}&lt;br /&gt;
{{Drops table row|Underkeep Surcoat of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Surcoat of Maiming}}&lt;br /&gt;
{{Drops table row|Underkeep Coat of Striking}}&lt;br /&gt;
{{Drops table row|Underkeep Jacket of Scouting}}&lt;br /&gt;
{{Drops table row|Underkeep Jacket of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Coat of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Coat of Healing}}&lt;br /&gt;
{{Drops table section|IL 725 Legs}}&lt;br /&gt;
{{Drops table row|Underkeep Trousers of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Pantaloons of Maiming}}&lt;br /&gt;
{{Drops table row|Underkeep Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Underkeep Pantaloons of Scouting}}&lt;br /&gt;
{{Drops table row|Underkeep Breeches of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Pantaloons of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Pantaloons of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 1 {{coords|10.8, 10.9}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 725 Hands}}&lt;br /&gt;
{{Drops table row|Underkeep Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Gloves of Maiming}}&lt;br /&gt;
{{Drops table row|Underkeep Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Underkeep Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Underkeep Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Gloves of Healing}}&lt;br /&gt;
{{Drops table section|IL 725 Bracelets}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Healing}}&lt;br /&gt;
{{Drops table section|IL 725 Ring}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 2 {{coords|13.4, 9.5}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 725 Feet}}&lt;br /&gt;
{{Drops table row|Underkeep Sabatons of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Sabatons of Maiming}}&lt;br /&gt;
{{Drops table row|Underkeep Thighboots of Striking}}&lt;br /&gt;
{{Drops table row|Underkeep Sabatons of Scouting}}&lt;br /&gt;
{{Drops table row|Underkeep Thighboots of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Sabatons of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Sabatons of Healing}}&lt;br /&gt;
{{Drops table section|IL 725 Earrings}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Healing}}&lt;br /&gt;
{{Drops table section|IL 725 Necklace}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 3 {{coords|11.1, 11.7}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 725 Head}}&lt;br /&gt;
{{Drops table row|Underkeep Helm of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Helm of Maiming}}&lt;br /&gt;
{{Drops table row|Underkeep Headgear of Striking}}&lt;br /&gt;
{{Drops table row|Underkeep Headgear of Scouting}}&lt;br /&gt;
{{Drops table row|Underkeep Helm of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Helm of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Helm of Healing}}&lt;br /&gt;
{{Drops table section|IL 725 Bracelets}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Wristband of Healing}}&lt;br /&gt;
{{Drops table section|IL 725 Ring}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Ring of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|32px|link=]] Treasure Coffer 4 {{coords|11.4, 11.1}}====&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 725 Legs}}&lt;br /&gt;
{{Drops table row|Underkeep Trousers of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Pantaloons of Maiming}}&lt;br /&gt;
{{Drops table row|Underkeep Breeches of Striking}}&lt;br /&gt;
{{Drops table row|Underkeep Pantaloons of Scouting}}&lt;br /&gt;
{{Drops table row|Underkeep Breeches of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Pantaloons of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Pantaloons of Healing}}&lt;br /&gt;
{{Drops table section|IL 725 Earrings}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Earrings of Healing}}&lt;br /&gt;
{{Drops table section|IL 725 Necklace}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Underkeep Neckband of Healing}}&lt;br /&gt;
{{Drops table section|Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Underkeep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Find the Princess (Dawntrail)}}&lt;br /&gt;
{{music table row|Mid-Bosses|Roads Forsaken}}&lt;br /&gt;
{{music table row|Final Boss|Pathmaker}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
The Underkeep set is a recolor of the [[Lost Allagan Armor]] set, which can be purchased with {{Centurio seal}}[[Centurio Seals]].&lt;br /&gt;
&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Outfits&lt;br /&gt;
|gallery={{Image Gallery|Outfit glamours|image-property=Has female appearance|conditions=Has set name::Underkeep Armor|sort=Has internal ID|size=400}}&lt;br /&gt;
}}&lt;br /&gt;
{{gallery box&lt;br /&gt;
|name=Accessories&lt;br /&gt;
|gallery=&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Underkeep Earrings.jpeg|Underkeep Earrings&lt;br /&gt;
Underkeep Neckband.jpeg|Underkeep Neckband&lt;br /&gt;
Underkeep Wristband.jpeg|Underkeep Wristband&lt;br /&gt;
Underkeep Ring.jpeg|Underkeep Ring&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
The Underkeep intro.jpg&lt;br /&gt;
The Underkeep1.jpg&lt;br /&gt;
The Underkeep2.jpg&lt;br /&gt;
The Underkeep3.jpg&lt;br /&gt;
The Underkeep boss.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Duty dialogue===&lt;br /&gt;
&#039;&#039;Foundation Sector (area 1)&#039;&#039;&lt;br /&gt;
Shale: There are beasts ahead of you. They must have gotten in and made themselves at home.&lt;br /&gt;
&lt;br /&gt;
Shale: There should be an access hatch nearby that leads inside. Look for an opening.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sediment Funnel (boss 1)&#039;&#039;&lt;br /&gt;
Shale: I&#039;m detecting something big... You&#039;ll have to deal with it to continue on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Shale: Good work. Now, proceed to the access hatch and head inside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Royal Radius (area 2)&#039;&#039;&lt;br /&gt;
Shale: Everkeep&#039;s construction was apparently a constant battle against the rising water level.&lt;br /&gt;
Shale: Even during the war, the people labored to maintain the castle. It meant a lot to them.&lt;br /&gt;
Shale: It&#039;s upsetting to think that Preservation&#039;s terminal is in this place...&lt;br /&gt;
Shale: Hold on... Someone&#039;s jam...mmunications! Stay alert!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Receiving Room (boss 2)&#039;&#039;&lt;br /&gt;
Calyx: So you have come. Let us measure your strength.&lt;br /&gt;
&lt;br /&gt;
Soldier S0: I am the soldier S0, of Alexandria&#039;s castle-guard. By order of the royal knights, I shall dispatch all intruders.&lt;br /&gt;
Soldier S0: Releasing limiters... Initiating mobile combat maneuvers.&lt;br /&gt;
Soldier S0: Calling reinforcements. Together we shall triumph.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Soldier S0: Combat functions...inoperable... Forgive my failure...&lt;br /&gt;
Calyx: That was hardly a challenge, I see.&lt;br /&gt;
Calyx: You will show me more. I bid you press on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grand Hall (area 3)&#039;&#039;&lt;br /&gt;
Calyx: You are untroubled thus far, but I have something that may test you yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chamber of Patience (boss 3)&#039;&#039;&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Calyx: We still lack sufficient data. Very well. Let us see how you perform against this.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
Calyx: This machine has long guarded these crumbling halls.&lt;br /&gt;
Calyx: How will you handle this?&lt;br /&gt;
Calyx: Let us introduce more weaponry.&lt;br /&gt;
&lt;br /&gt;
System: The turrets activate...&lt;br /&gt;
&lt;br /&gt;
Calyx: Let us see what this yields.&lt;br /&gt;
Calyx: Perhaps a new approach to assess your adaptability.&lt;br /&gt;
Calyx: Still alive. How unfortunate.&lt;br /&gt;
Calyx: Were you to die here, it would save me trouble later.&lt;br /&gt;
Calyx: I&#039;m beginning to understand how you were able to defeat Queen Eternal.&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Calyx: That will do. We have enough to proceed with an analysis.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Optional post-duty pop-ups===&lt;br /&gt;
-optional start&lt;br /&gt;
Krile: Shale and Sphene shouldn&#039;t be far behind.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: And so the trap was sprung, as expected.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Where are you hiding, Calyx!?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Duty Support dialogue===&lt;br /&gt;
-optional start&lt;br /&gt;
&#039;&#039;Foundation Sector (area 1)&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: It seems we must clear a path through these creatures.&lt;br /&gt;
Krile: Indeed. Let us proceed with caution.&lt;br /&gt;
Krile: Let us press on.&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Now to put my time training on the beach to good use!&lt;br /&gt;
Krile: The sand has built up over the long years...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sediment Funnel (boss 1)&#039;&#039;&lt;br /&gt;
Wuk Lamat: Whoa! That&#039;s a big bug!&lt;br /&gt;
G&#039;raha Tia: Has it been using this chamber as its lair...?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Huh? Where&#039;s it going?&lt;br /&gt;
Krile: Is it moving along the pipes?&lt;br /&gt;
G&#039;raha Tia: I don&#039;t think it&#039;s trying to flee...&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: where did it hide!?&lt;br /&gt;
Krile: On your guard, everyone!&lt;br /&gt;
G&#039;raha Tia: It means to catch us by surprise!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Here it comes again!&lt;br /&gt;
Krile: What a tiresome foe...&lt;br /&gt;
G&#039;raha Tia: This time... From over there!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
Krile: Hmph. What a vexing creature that was.&lt;br /&gt;
G&#039;raha Tia: To think it was clever enough to use the pipes and sand to its advantage...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Royal Radius (area 2)&#039;&#039;&lt;br /&gt;
Wuk Lamat: Wait, is that...the castle!?&lt;br /&gt;
Krile: Look. Could that be...?&lt;br /&gt;
Wuk Lamat: ...It&#039;s the castle!?&lt;br /&gt;
&lt;br /&gt;
Krile: Was Shale&#039;s transmission cut off!?&lt;br /&gt;
Wuk Lamat: We knew it wouldn&#039;t be easy. Let&#039;s stay strong and keep going!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Receiving Room (boss 2)&#039;&#039;&lt;br /&gt;
Krile: That voice... Calyx!?&lt;br /&gt;
G&#039;raha Tia: Is he testing us against that mechanical soldier?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: What!? Copies!?&lt;br /&gt;
G&#039;raha Tia: It moves so quickly...&lt;br /&gt;
Krile: What are we up against now?&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: We won&#039;t be tricked again!&lt;br /&gt;
G&#039;raha Tia: Remain calm—we can evade its attacks!&lt;br /&gt;
Krile: Focus and follow the movements!&lt;br /&gt;
&lt;br /&gt;
Wuk Lamat: Even more of them!?&lt;br /&gt;
Krile: Ungh... My head is spinning.&lt;br /&gt;
G&#039;raha Tia: No doubt it will fight to the last...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After the fight&#039;&#039;&lt;br /&gt;
G&#039;raha Tia: It was following orders... Does an even fiercer machine await us?&lt;br /&gt;
Wuk Lamat: Fine by me. If he wants a show, let&#039;s give him one!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Grand Hall (area 3)&#039;&#039;&lt;br /&gt;
Wuk Lamat: Gah! They came out of nowhere!&lt;br /&gt;
Krile: What a fright!&lt;br /&gt;
&lt;br /&gt;
Krile: Is it guarding the door?&lt;br /&gt;
G&#039;raha Tia: All the more reason to see just what lies beyond.&lt;br /&gt;
G&#039;raha Tia: I don&#039;t believe it intends to let us pass...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chamber of Patience (boss 3)&#039;&#039;&lt;br /&gt;
Wuk Lamat: What is that? A floating rock?&lt;br /&gt;
Krile: Something&#039;s carved into it... Alexandria&#039;s emblem, perhaps?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Stay alert!&lt;br /&gt;
Wuk Lamat: Those things started moving!&lt;br /&gt;
&lt;br /&gt;
Krile: It comes again!&lt;br /&gt;
Wuk Lamat: Is anywhere safe!?&lt;br /&gt;
G&#039;raha Tia: Something&#039;s different...&lt;br /&gt;
Krile: Is the lightning intensifying?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Steel your nerves and make ready to dodge!&lt;br /&gt;
Krile: The red light changed positions!&lt;br /&gt;
Wuk Lamat: Those move too!? No fair!&lt;br /&gt;
&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This dungeon is inspired by [https://finalfantasy.fandom.com/wiki/Alexandria_Castle Alexandria Castle] from &#039;&#039;Final Fantasy IX&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/dungeon}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dawntrail_Main_Scenario_Quests&amp;diff=1325387</id>
		<title>Dawntrail Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dawntrail_Main_Scenario_Quests&amp;diff=1325387"/>
		<updated>2026-05-26T00:55:32Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: /* Story Recap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Main Scenario Quests|Post-Endwalker Main Scenario Quests}}&lt;br /&gt;
[[File:Dawntrail_banner.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 7.0 Official Site Description|&lt;br /&gt;
Though but freshly returned from the Thirteenth, the Warrior of Light is poised once more to embark upon the road to adventure.&lt;br /&gt;
In the nation of Tuliyollal, far to the west, claimants prepare to compete for the throne of the Dawnservant. Eorzea&#039;s champion is to accompany Wuk Lamat as her ally in this rite of succession─an endeavor which calls them across the glittering seas to the distant continent of Tural.&lt;br /&gt;
&lt;br /&gt;
The contest ahead promises challenges far beyond simple combat as they navigate the unique cultures of Tuliyollal&#039;s many and diverse clans. Little by little will their journey unravel the mystery of the legendary golden city, and so begin a new tale for a new decade of FFXIV!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dawntrail Main Scenario Quests&#039;&#039;&#039; consist of all [[Main Scenario Quests]] released in [[Patch 7.0]] as part of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. There are a total of 100 quests in this questline. The main scenario continues in [[Post-Dawntrail Main Scenario Quests]].&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
==Levels 90-91==&lt;br /&gt;
20 Quests.&lt;br /&gt;
&lt;br /&gt;
===Main Quest Chain===&lt;br /&gt;
5 Quests.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|A New World to Explore}}&lt;br /&gt;
{{quest list row|The Nation of Tuliyollal}}&lt;br /&gt;
{{quest list row|A City of Stairs}}&lt;br /&gt;
{{quest list row|A Saga in Stone}}&lt;br /&gt;
{{quest list row|The Rite of Succession}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Kozama&#039;uka Quest Chain===&lt;br /&gt;
6 Quests.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|To Kozama&#039;uka}}&lt;br /&gt;
{{quest list row|A Festive People}}&lt;br /&gt;
{{quest list row|The Feat of Reeds}}&lt;br /&gt;
{{quest list row|A Well-mannered Shipwright}}&lt;br /&gt;
{{quest list row|The Lifting of Wings}}&lt;br /&gt;
{{quest list row|Knowing the Hanuhanu}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Urqopacha Quest Chain===&lt;br /&gt;
7 Quests.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|To Urqopacha}}&lt;br /&gt;
{{quest list row|Traders of Happiness}}&lt;br /&gt;
{{quest list row|The Feat of Gold}}&lt;br /&gt;
{{quest list row|Mablu&#039;s Dream}}&lt;br /&gt;
{{quest list row|A Premium Deal}}&lt;br /&gt;
{{quest list row|Wuk Lamat in the Saddle}}&lt;br /&gt;
{{quest list row|Knowing the Pelupelu}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Main Quest Chain (Continued)===&lt;br /&gt;
2 Quests.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The Success of Others}}&lt;br /&gt;
{{quest list row|For All Turali}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 92-93==&lt;br /&gt;
17 Quests.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|A Leaking Workpot}}&lt;br /&gt;
{{quest list row|Lending a Helphand}}&lt;br /&gt;
{{quest list row|The Feat of Pots}}&lt;br /&gt;
{{quest list row|A Father First}}&lt;br /&gt;
{{quest list row|The Shape of Peace}}&lt;br /&gt;
{{quest list row|Lost Promise}}&lt;br /&gt;
{{quest list row|A Brother&#039;s Duty}}&lt;br /&gt;
{{quest list row|Feeding the River}}&lt;br /&gt;
{{quest list row|Sibling Rescue}}&lt;br /&gt;
{{quest list row|History&#039;s Keepers}}&lt;br /&gt;
{{quest list row|The Feat of Proof}}&lt;br /&gt;
{{quest list row|The High Luminary}}&lt;br /&gt;
{{quest list row|An Echo of Madness}}&lt;br /&gt;
{{quest list row|Pointing the Way}}&lt;br /&gt;
{{quest list row|The Skyruin}}&lt;br /&gt;
{{quest list row|The Feat of Ice}}&lt;br /&gt;
{{quest list row|The Promise of Peace}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 94-95==&lt;br /&gt;
21 Quests.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The Leap to Yak T&#039;el}}&lt;br /&gt;
{{quest list row|Village of the Hunt}}&lt;br /&gt;
{{quest list row|A History of Violence}}&lt;br /&gt;
{{quest list row|The Feat of Repast}}&lt;br /&gt;
{{quest list row|A Father&#039;s Grief}}&lt;br /&gt;
{{quest list row|Taking a Stand}}&lt;br /&gt;
{{quest list row|Into the Traverse}}&lt;br /&gt;
{{quest list row|City of Silence}}&lt;br /&gt;
{{quest list row|Blessed Siblings}}&lt;br /&gt;
{{quest list row|Scale of Trust}}&lt;br /&gt;
{{quest list row|Mamook Speaks}}&lt;br /&gt;
{{quest list row|The Feat of the Brotherhood}}&lt;br /&gt;
{{quest list row|Road to the Golden City}}&lt;br /&gt;
{{quest list row|Dawn of a New Tomorrow}}&lt;br /&gt;
{{quest list row|Ever Greater, Ever Brighter}}&lt;br /&gt;
{{quest list row|The Long Road to Xak Tural}}&lt;br /&gt;
{{quest list row|Saddled Up}}&lt;br /&gt;
{{quest list row|Braced for Trouble}}&lt;br /&gt;
{{quest list row|Blowing Smoke}}&lt;br /&gt;
{{quest list row|Law of the Land}}&lt;br /&gt;
{{quest list row|On Track (Dawntrail)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 96-97==&lt;br /&gt;
17 Quests.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|One with Nature}}&lt;br /&gt;
{{quest list row|And the Land Would Tremble}}&lt;br /&gt;
{{quest list row|No Time for Tears}}&lt;br /&gt;
{{quest list row|Pick up the Pieces}}&lt;br /&gt;
{{quest list row|Together as One}}&lt;br /&gt;
{{quest list row|In Yyasulani&#039;s Shadow}}&lt;br /&gt;
{{quest list row|Putting Plans into Locomotion}}&lt;br /&gt;
{{quest list row|A Hot Commodity}}&lt;br /&gt;
{{quest list row|All Aboard}}&lt;br /&gt;
{{quest list row|The Land of Levin}}&lt;br /&gt;
{{quest list row|A Royal Welcome}}&lt;br /&gt;
{{quest list row|A Day in the Life}}&lt;br /&gt;
{{quest list row|On the Cloud}}&lt;br /&gt;
{{quest list row|Gone and Forgotten}}&lt;br /&gt;
{{quest list row|Embracing Oblivion}}&lt;br /&gt;
{{quest list row|Solution Nine (Quest)}}&lt;br /&gt;
{{quest list row|The Queen&#039;s Tour}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 98-99==&lt;br /&gt;
18 Quests.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Her People, Her Family}}&lt;br /&gt;
{{quest list row|Scales of Blue}}&lt;br /&gt;
{{quest list row|Gives You Teeth}}&lt;br /&gt;
{{quest list row|Little Footfalls}}&lt;br /&gt;
{{quest list row|Drowned Vestiges}}&lt;br /&gt;
{{quest list row|Memories of a Knight}}&lt;br /&gt;
{{quest list row|At a Crossroads}}&lt;br /&gt;
{{quest list row|The Protector and the Destroyer}}&lt;br /&gt;
{{quest list row|A Comforting Hand}}&lt;br /&gt;
{{quest list row|Unto the Summit}}&lt;br /&gt;
{{quest list row|The Resilient Son}}&lt;br /&gt;
{{quest list row|A New Family}}&lt;br /&gt;
{{quest list row|In Pursuit of Sphene}}&lt;br /&gt;
{{quest list row|Through the Gate of Gold}}&lt;br /&gt;
{{quest list row|Those Who Live Forever}}&lt;br /&gt;
{{quest list row|In Serenity and Sorrow}}&lt;br /&gt;
{{quest list row|The Land of Dreams}}&lt;br /&gt;
{{quest list row|A Knight of Alexandria}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Level 100==&lt;br /&gt;
7 Quests.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The Sanctuary of the Strong}}&lt;br /&gt;
{{quest list row|The Taste of Family}}&lt;br /&gt;
{{quest list row|Leafing through the Past}}&lt;br /&gt;
{{quest list row|An Explorer&#039;s Delight}}&lt;br /&gt;
{{quest list row|In Search of Discovery}}&lt;br /&gt;
{{quest list row|A Journey Never-ending}}&lt;br /&gt;
{{quest list row|Dawntrail (Quest)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Recap==&lt;br /&gt;
{{evt|service=youtube|id=yagHciEjadU|dimensions=325|description=Dawntrail Story Recap}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dawntrail_Main_Scenario_Quests&amp;diff=1325386</id>
		<title>Dawntrail Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dawntrail_Main_Scenario_Quests&amp;diff=1325386"/>
		<updated>2026-05-26T00:54:43Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Main Scenario Quests|Post-Endwalker Main Scenario Quests}}&lt;br /&gt;
[[File:Dawntrail_banner.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 7.0 Official Site Description|&lt;br /&gt;
Though but freshly returned from the Thirteenth, the Warrior of Light is poised once more to embark upon the road to adventure.&lt;br /&gt;
In the nation of Tuliyollal, far to the west, claimants prepare to compete for the throne of the Dawnservant. Eorzea&#039;s champion is to accompany Wuk Lamat as her ally in this rite of succession─an endeavor which calls them across the glittering seas to the distant continent of Tural.&lt;br /&gt;
&lt;br /&gt;
The contest ahead promises challenges far beyond simple combat as they navigate the unique cultures of Tuliyollal&#039;s many and diverse clans. Little by little will their journey unravel the mystery of the legendary golden city, and so begin a new tale for a new decade of FFXIV!&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dawntrail Main Scenario Quests&#039;&#039;&#039; consist of all [[Main Scenario Quests]] released in [[Patch 7.0]] as part of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. There are a total of 100 quests in this questline. The main scenario continues in [[Post-Dawntrail Main Scenario Quests]].&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
==Levels 90-91==&lt;br /&gt;
20 Quests.&lt;br /&gt;
&lt;br /&gt;
===Main Quest Chain===&lt;br /&gt;
5 Quests.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|A New World to Explore}}&lt;br /&gt;
{{quest list row|The Nation of Tuliyollal}}&lt;br /&gt;
{{quest list row|A City of Stairs}}&lt;br /&gt;
{{quest list row|A Saga in Stone}}&lt;br /&gt;
{{quest list row|The Rite of Succession}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Kozama&#039;uka Quest Chain===&lt;br /&gt;
6 Quests.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|To Kozama&#039;uka}}&lt;br /&gt;
{{quest list row|A Festive People}}&lt;br /&gt;
{{quest list row|The Feat of Reeds}}&lt;br /&gt;
{{quest list row|A Well-mannered Shipwright}}&lt;br /&gt;
{{quest list row|The Lifting of Wings}}&lt;br /&gt;
{{quest list row|Knowing the Hanuhanu}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Urqopacha Quest Chain===&lt;br /&gt;
7 Quests.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|To Urqopacha}}&lt;br /&gt;
{{quest list row|Traders of Happiness}}&lt;br /&gt;
{{quest list row|The Feat of Gold}}&lt;br /&gt;
{{quest list row|Mablu&#039;s Dream}}&lt;br /&gt;
{{quest list row|A Premium Deal}}&lt;br /&gt;
{{quest list row|Wuk Lamat in the Saddle}}&lt;br /&gt;
{{quest list row|Knowing the Pelupelu}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Main Quest Chain (Continued)===&lt;br /&gt;
2 Quests.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The Success of Others}}&lt;br /&gt;
{{quest list row|For All Turali}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 92-93==&lt;br /&gt;
17 Quests.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|A Leaking Workpot}}&lt;br /&gt;
{{quest list row|Lending a Helphand}}&lt;br /&gt;
{{quest list row|The Feat of Pots}}&lt;br /&gt;
{{quest list row|A Father First}}&lt;br /&gt;
{{quest list row|The Shape of Peace}}&lt;br /&gt;
{{quest list row|Lost Promise}}&lt;br /&gt;
{{quest list row|A Brother&#039;s Duty}}&lt;br /&gt;
{{quest list row|Feeding the River}}&lt;br /&gt;
{{quest list row|Sibling Rescue}}&lt;br /&gt;
{{quest list row|History&#039;s Keepers}}&lt;br /&gt;
{{quest list row|The Feat of Proof}}&lt;br /&gt;
{{quest list row|The High Luminary}}&lt;br /&gt;
{{quest list row|An Echo of Madness}}&lt;br /&gt;
{{quest list row|Pointing the Way}}&lt;br /&gt;
{{quest list row|The Skyruin}}&lt;br /&gt;
{{quest list row|The Feat of Ice}}&lt;br /&gt;
{{quest list row|The Promise of Peace}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 94-95==&lt;br /&gt;
21 Quests.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The Leap to Yak T&#039;el}}&lt;br /&gt;
{{quest list row|Village of the Hunt}}&lt;br /&gt;
{{quest list row|A History of Violence}}&lt;br /&gt;
{{quest list row|The Feat of Repast}}&lt;br /&gt;
{{quest list row|A Father&#039;s Grief}}&lt;br /&gt;
{{quest list row|Taking a Stand}}&lt;br /&gt;
{{quest list row|Into the Traverse}}&lt;br /&gt;
{{quest list row|City of Silence}}&lt;br /&gt;
{{quest list row|Blessed Siblings}}&lt;br /&gt;
{{quest list row|Scale of Trust}}&lt;br /&gt;
{{quest list row|Mamook Speaks}}&lt;br /&gt;
{{quest list row|The Feat of the Brotherhood}}&lt;br /&gt;
{{quest list row|Road to the Golden City}}&lt;br /&gt;
{{quest list row|Dawn of a New Tomorrow}}&lt;br /&gt;
{{quest list row|Ever Greater, Ever Brighter}}&lt;br /&gt;
{{quest list row|The Long Road to Xak Tural}}&lt;br /&gt;
{{quest list row|Saddled Up}}&lt;br /&gt;
{{quest list row|Braced for Trouble}}&lt;br /&gt;
{{quest list row|Blowing Smoke}}&lt;br /&gt;
{{quest list row|Law of the Land}}&lt;br /&gt;
{{quest list row|On Track (Dawntrail)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 96-97==&lt;br /&gt;
17 Quests.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|One with Nature}}&lt;br /&gt;
{{quest list row|And the Land Would Tremble}}&lt;br /&gt;
{{quest list row|No Time for Tears}}&lt;br /&gt;
{{quest list row|Pick up the Pieces}}&lt;br /&gt;
{{quest list row|Together as One}}&lt;br /&gt;
{{quest list row|In Yyasulani&#039;s Shadow}}&lt;br /&gt;
{{quest list row|Putting Plans into Locomotion}}&lt;br /&gt;
{{quest list row|A Hot Commodity}}&lt;br /&gt;
{{quest list row|All Aboard}}&lt;br /&gt;
{{quest list row|The Land of Levin}}&lt;br /&gt;
{{quest list row|A Royal Welcome}}&lt;br /&gt;
{{quest list row|A Day in the Life}}&lt;br /&gt;
{{quest list row|On the Cloud}}&lt;br /&gt;
{{quest list row|Gone and Forgotten}}&lt;br /&gt;
{{quest list row|Embracing Oblivion}}&lt;br /&gt;
{{quest list row|Solution Nine (Quest)}}&lt;br /&gt;
{{quest list row|The Queen&#039;s Tour}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 98-99==&lt;br /&gt;
18 Quests.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Her People, Her Family}}&lt;br /&gt;
{{quest list row|Scales of Blue}}&lt;br /&gt;
{{quest list row|Gives You Teeth}}&lt;br /&gt;
{{quest list row|Little Footfalls}}&lt;br /&gt;
{{quest list row|Drowned Vestiges}}&lt;br /&gt;
{{quest list row|Memories of a Knight}}&lt;br /&gt;
{{quest list row|At a Crossroads}}&lt;br /&gt;
{{quest list row|The Protector and the Destroyer}}&lt;br /&gt;
{{quest list row|A Comforting Hand}}&lt;br /&gt;
{{quest list row|Unto the Summit}}&lt;br /&gt;
{{quest list row|The Resilient Son}}&lt;br /&gt;
{{quest list row|A New Family}}&lt;br /&gt;
{{quest list row|In Pursuit of Sphene}}&lt;br /&gt;
{{quest list row|Through the Gate of Gold}}&lt;br /&gt;
{{quest list row|Those Who Live Forever}}&lt;br /&gt;
{{quest list row|In Serenity and Sorrow}}&lt;br /&gt;
{{quest list row|The Land of Dreams}}&lt;br /&gt;
{{quest list row|A Knight of Alexandria}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Level 100==&lt;br /&gt;
7 Quests.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The Sanctuary of the Strong}}&lt;br /&gt;
{{quest list row|The Taste of Family}}&lt;br /&gt;
{{quest list row|Leafing through the Past}}&lt;br /&gt;
{{quest list row|An Explorer&#039;s Delight}}&lt;br /&gt;
{{quest list row|In Search of Discovery}}&lt;br /&gt;
{{quest list row|A Journey Never-ending}}&lt;br /&gt;
{{quest list row|Dawntrail (Quest)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Recap==&lt;br /&gt;
{{evt|service=youtube|id=yagHciEjadUc|dimensions=325|description=Dawntrail Story Recap}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Post-Endwalker_Main_Scenario_Quests&amp;diff=1306918</id>
		<title>Post-Endwalker Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Post-Endwalker_Main_Scenario_Quests&amp;diff=1306918"/>
		<updated>2026-05-14T02:27:16Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Main Scenario Quests|Endwalker Main Scenario Quests}}&lt;br /&gt;
&#039;&#039;&#039;Post-Endwalker Main Scenario Quests&#039;&#039;&#039; consists of all [[Main Scenario Quests]] released in or after [[Patch 6.1]] as part of the &#039;&#039;[[Endwalker]]&#039;&#039; expansion. There are a total of 47 quests in this questline. The main scenario continues in [[Dawntrail Main Scenario Quests]].&lt;br /&gt;
&lt;br /&gt;
This quest series is referred to as &#039;&#039;&#039;Newfound Adventure&#039;&#039;&#039; in the Lodestone, which is also the name of patch 6.1.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
== [[Patch 6.1]] (Newfound Adventure)==&lt;br /&gt;
[[File:Patch 6.1 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 6.1 Official Site Description|With despair silenced and hope restored, the Scions of the Seventh Dawn step back into the shadows, their star&#039;s hero to don the mantle of simple adventurer once more. Eager heart never idle, &#039;tis not long before the Warrior of Light hearkens unto journey&#039;s call...}}&lt;br /&gt;
10 Quests.&lt;br /&gt;
{{quest list header| unlocks = y| item-rewards = y}}&lt;br /&gt;
{{quest list row|Newfound Adventure}}&lt;br /&gt;
{{quest list row|Bountiful Ruins}}&lt;br /&gt;
{{quest list row|Friends for the Road}}&lt;br /&gt;
{{quest list row|Alzadaal&#039;s Legacy (Quest)}}&lt;br /&gt;
{{quest list row|A Brother&#039;s Grief}}&lt;br /&gt;
{{quest list row|Sharing the Wealth}}&lt;br /&gt;
{{quest list row|Bridging the Rift}}&lt;br /&gt;
{{quest list row|Restricted Reading}}&lt;br /&gt;
{{quest list row|Void Theory}}&lt;br /&gt;
{{quest list row|A Satrap&#039;s Duty}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
== [[Patch 6.2]] (Buried Memory)==&lt;br /&gt;
[[File:Patch 6.2 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 6.2 Official Site Description|Five millennia ago, the great wyrm Azdaja vanished into the void, and for long years Vrtra had despaired of being reunited with his dear sister. With the encouragement of his people, however, he has found the resolve to search for her, and sets forth with the Warrior of Light for a world engulfed in Darkness...}}&lt;br /&gt;
9 Quests.&lt;br /&gt;
{{quest list header| unlocks = y| item-rewards = y}}&lt;br /&gt;
{{quest list row|In Search of Azdaja}}&lt;br /&gt;
{{quest list row|Shadowed Remnants}}&lt;br /&gt;
{{quest list row|Where Everything Begins}}&lt;br /&gt;
{{quest list row|Groping in the Dark}}&lt;br /&gt;
{{quest list row|Nowhere to Run}}&lt;br /&gt;
{{quest list row|The Wind Rises}}&lt;br /&gt;
{{quest list row|Return from the Void}}&lt;br /&gt;
{{quest list row|A World with Light and Life}}&lt;br /&gt;
{{quest list row|Buried Memory}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
== [[Patch 6.3]] (Gods Revel, Lands Tremble)==&lt;br /&gt;
[[File:Patch 6.3 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 6.3 Official Site Description|In the darkness of the Thirteenth, the Warrior of Light finds an unexpected ally in a half-voidsent woman named Zero. She returns with them to the Source for a time, and upon recovering from their recent trials, they prepare to continue the search for Azdaja. But an unforeseen threat bars their path...}}&lt;br /&gt;
9 Quests.&lt;br /&gt;
{{quest list header| unlocks = y| item-rewards = y}}&lt;br /&gt;
{{quest list row|Once More unto the Void}}&lt;br /&gt;
{{quest list row|A Cold Reunion}}&lt;br /&gt;
{{quest list row|Kindled Spirit}}&lt;br /&gt;
{{quest list row|An Unforeseen Bargain}}&lt;br /&gt;
{{quest list row|King of the Mountain}}&lt;br /&gt;
{{quest list row|A Dragon&#039;s Resolve}}&lt;br /&gt;
{{quest list row|Paths Barred}}&lt;br /&gt;
{{quest list row|Desires Untold}}&lt;br /&gt;
{{quest list row|Gods Revel, Lands Tremble}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
== [[Patch 6.4]] (The Dark Throne)==&lt;br /&gt;
[[File:Patch 6.4 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 6.4 Official Site Description|With a gambit that would cost them their very lives, the archfiends Cagnazzo and Rubicante succeeded in destroying the voidgate hidden within the depths of Alzadaal&#039;s Legacy, thus barring the path to the Thirteenth. Yet where there is a will, there is a way─and so the Warrior of Light and allies continue the search for a new means to reach the void.}}&lt;br /&gt;
9 Quests.&lt;br /&gt;
{{quest list header| unlocks = y| item-rewards = y}}&lt;br /&gt;
{{quest list row|Currying Flavor}}&lt;br /&gt;
{{quest list row|Going Haam}}&lt;br /&gt;
{{quest list row|Like Fear to Flame}}&lt;br /&gt;
{{quest list row|The Fallen Empire}}&lt;br /&gt;
{{quest list row|Bonds of Trust}}&lt;br /&gt;
{{quest list row|Lunar Rendezvous}}&lt;br /&gt;
{{quest list row|The Red Side of the Moon}}&lt;br /&gt;
{{quest list row|Abyssal Dark}}&lt;br /&gt;
{{quest list row|The Dark Throne}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
== [[Patch 6.5]] (Growing Light - Part 1)==&lt;br /&gt;
[[File:Patch 6.5 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 6.5 Official Site Description|The Warrior of Light&#039;s victory over Golbez proved hollow, for it did nothing to stop the awakening of Zeromus. Its strength was beyond reckoning, clad in Darkness nigh-impenetrable. Indeed, naught save resplendent Light could pierce such a tenebrous veil, and so the Warrior of Light seeks aid from their allies in the First.}}&lt;br /&gt;
7 Quests.&lt;br /&gt;
{{quest list header| unlocks = y| item-rewards = y}}&lt;br /&gt;
{{quest list row|Seeking the Light}}&lt;br /&gt;
{{quest list row|Appealing to the Masses}}&lt;br /&gt;
{{quest list row|In Defiance of Fate}}&lt;br /&gt;
{{quest list row|Back to Action}}&lt;br /&gt;
{{quest list row|Down in the Dark}}&lt;br /&gt;
{{quest list row|Reunited at Last}}&lt;br /&gt;
{{quest list row|Growing Light}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
== [[Patch 6.55]] (Growing Light - Part 2)==&lt;br /&gt;
{{Quotation|Patch 6.5 Official Site Description|With Zeromus defeated and the threat of a voidsent incursion now passed, the Warrior of Light returns to the Source, their adventure at last come to an end. But rarely is there rest for the righteous, for an unexpected visitor has come knocking at the Baldesion Annex, eager for an audience with Eorzea&#039;s greatest hero.}}&lt;br /&gt;
3 Quests&lt;br /&gt;
{{quest list header| unlocks = y| item-rewards = y}}&lt;br /&gt;
{{quest list row|When One Door Closes...}}&lt;br /&gt;
{{quest list row|The Game Is Afoot}}&lt;br /&gt;
{{quest list row|The Coming Dawn}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Story Recap==&lt;br /&gt;
{{evt|service=youtube|id=Fi8DovX-Vec|dimensions=325|description=Post-Endwalker Story Recap}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Endwalker_Main_Scenario_Quests&amp;diff=1306390</id>
		<title>Endwalker Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Endwalker_Main_Scenario_Quests&amp;diff=1306390"/>
		<updated>2026-05-12T04:48:40Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Main Scenario Quests|Post-Shadowbringers Main Scenario Quests}}&lt;br /&gt;
[[File:Endwalker_banner.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 6.0 Official Site Description|Yet shadowed by their triumph in the First, the Warrior of Light and Scions of the Seventh Dawn are home at last. An even greater calamity than refulgent oblivion has been building in their absence, however─a second advent of the Final Days. Should all despair, the myriad conflicts that now ravage the land cannot but foretoken an end to life in the Source.&lt;br /&gt;
&lt;br /&gt;
Take heart in the faith of those who walk beside you, and journey ever higher─to the very stars above.}}&lt;br /&gt;
&#039;&#039;&#039;Endwalker Main Scenario Quests&#039;&#039;&#039; consists of all [[Main Scenario Quests]] released in [[Patch 6.0]] as part of the &#039;&#039;[[Endwalker]]&#039;&#039; expansion. There are a total of 108 quests in this questline. The main scenario continues in [[Post-Endwalker Main Scenario Quests]].&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
==Levels 80-81==&lt;br /&gt;
23 Quests.&lt;br /&gt;
===Main Quest Chain===&lt;br /&gt;
2 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The Next Ship to Sail}}&lt;br /&gt;
{{quest list row|Old Sharlayan, New to You}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Sharlayan Quest Chain===&lt;br /&gt;
9 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Hitting the Books}}&lt;br /&gt;
{{quest list row|A Seat at the Last Stand}}&lt;br /&gt;
{{quest list row|A Labyrinthine Descent}}&lt;br /&gt;
{{quest list row|Glorified Ratcatcher}}&lt;br /&gt;
{{quest list row|Deeper into the Maze}}&lt;br /&gt;
{{quest list row|The Medial Circuit}}&lt;br /&gt;
{{quest list row|The Full Report, Warts and All}}&lt;br /&gt;
{{quest list row|A Guide of Sorts}}&lt;br /&gt;
{{quest list row|Estate Visitor}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Thavnair Quest Chain===&lt;br /&gt;
9 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|For Thavnair Bound}}&lt;br /&gt;
{{quest list row|On Low Tide}}&lt;br /&gt;
{{quest list row|A Fisherman&#039;s Friend}}&lt;br /&gt;
{{quest list row|House of Divinities}}&lt;br /&gt;
{{quest list row|The Great Work}}&lt;br /&gt;
{{quest list row|Shadowed Footsteps}}&lt;br /&gt;
{{quest list row|A Boy&#039;s Errand}}&lt;br /&gt;
{{quest list row|Tipping the Scale}}&lt;br /&gt;
{{quest list row|The Satrap of Radz-at-Han}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Main Quest Chain (Continued)===&lt;br /&gt;
3 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|In the Dark of the Tower}}&lt;br /&gt;
{{quest list row|The Jewel of Thavnair}}&lt;br /&gt;
{{quest list row|The Color of Joy}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 82-83==&lt;br /&gt;
19 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Sound the Bell, School&#039;s In}}&lt;br /&gt;
{{quest list row|A Capital Idea}}&lt;br /&gt;
{{quest list row|Best of the Best}}&lt;br /&gt;
{{quest list row|A Frosty Reception}}&lt;br /&gt;
{{quest list row|Tracks in the Snow}}&lt;br /&gt;
{{quest list row|How the Mighty Are Fallen}}&lt;br /&gt;
{{quest list row|At the End of the Trail}}&lt;br /&gt;
{{quest list row|A Way Forward}}&lt;br /&gt;
{{quest list row|The Last Bastion}}&lt;br /&gt;
{{quest list row|Personae non Gratae}}&lt;br /&gt;
{{quest list row|His Park Materials}}&lt;br /&gt;
{{quest list row|No Good Deed}}&lt;br /&gt;
{{quest list row|Alea Iacta Est}}&lt;br /&gt;
{{quest list row|Strange Bedfellows}}&lt;br /&gt;
{{quest list row|In from the Cold}}&lt;br /&gt;
{{quest list row|Gateway of the Gods}}&lt;br /&gt;
{{quest list row|A Trip to the Moon}}&lt;br /&gt;
{{quest list row|Sea of Sorrow}}&lt;br /&gt;
{{quest list row|The Martyr}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 84-85==&lt;br /&gt;
20 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|In Shadow&#039;s Wake}}&lt;br /&gt;
{{quest list row|Helping Hands}}&lt;br /&gt;
{{quest list row|A Harey Situation}}&lt;br /&gt;
{{quest list row|A Taste of the Moon}}&lt;br /&gt;
{{quest list row|Styled a Hero}}&lt;br /&gt;
{{quest list row|All&#039;s Vale That Endsvale}}&lt;br /&gt;
{{quest list row|Back to Old Tricks}}&lt;br /&gt;
{{quest list row|Setting Things Straight}}&lt;br /&gt;
{{quest list row|Heart of the Matter}}&lt;br /&gt;
{{quest list row|Returning Home}}&lt;br /&gt;
{{quest list row|Skies Aflame}}&lt;br /&gt;
{{quest list row|The Blasphemy Unmasked}}&lt;br /&gt;
{{quest list row|Amidst the Apocalypse}}&lt;br /&gt;
{{quest list row|Beyond the Depths of Despair}}&lt;br /&gt;
{{quest list row|That We Might Live}}&lt;br /&gt;
{{quest list row|When All Hope Seems Lost}}&lt;br /&gt;
{{quest list row|Warm Hearts, Rekindled Hopes}}&lt;br /&gt;
{{quest list row|Simple Pleasures}}&lt;br /&gt;
{{quest list row|Under His Wing}}&lt;br /&gt;
{{quest list row|At World&#039;s End}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 86-87==&lt;br /&gt;
20 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Return to the Crystarium}}&lt;br /&gt;
{{quest list row|Hope Upon a Flower}}&lt;br /&gt;
{{quest list row|Petalouda Hunt}}&lt;br /&gt;
{{quest list row|In Search of Hermes}}&lt;br /&gt;
{{quest list row|Ponder, Warrant, Cherish, Welcome}}&lt;br /&gt;
{{quest list row|Lives Apart}}&lt;br /&gt;
{{quest list row|Their Greatest Contribution}}&lt;br /&gt;
{{quest list row|Aether to Aether}}&lt;br /&gt;
{{quest list row|A Sentimental Gift}}&lt;br /&gt;
{{quest list row|Verdict and Execution}}&lt;br /&gt;
{{quest list row|Travelers at the Crossroads}}&lt;br /&gt;
{{quest list row|A Past, Not Yet Come to Pass}}&lt;br /&gt;
{{quest list row|Witness to the Spectacle}}&lt;br /&gt;
{{quest list row|Worthy of His Back}}&lt;br /&gt;
{{quest list row|A Flower upon Your Return}}&lt;br /&gt;
{{quest list row|Hunger in the Garden}}&lt;br /&gt;
{{quest list row|Words without Sound}}&lt;br /&gt;
{{quest list row|Follow, Wander, Stumble, Listen}}&lt;br /&gt;
{{quest list row|Caging the Messenger}}&lt;br /&gt;
{{quest list row|Thou Must Live, Die, and Know}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 88-89==&lt;br /&gt;
20 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|As the Heavens Burn}}&lt;br /&gt;
{{quest list row|Outside Help}}&lt;br /&gt;
{{quest list row|Going Underground}}&lt;br /&gt;
{{quest list row|No Job Too Small}}&lt;br /&gt;
{{quest list row|Wise Guides}}&lt;br /&gt;
{{quest list row|Agriculture Shock}}&lt;br /&gt;
{{quest list row|Sage Council}}&lt;br /&gt;
{{quest list row|Hither and Yarns}}&lt;br /&gt;
{{quest list row|Once Forged}}&lt;br /&gt;
{{quest list row|Bonds of Adamant(ite)}}&lt;br /&gt;
{{quest list row|Her Children, One and All}}&lt;br /&gt;
{{quest list row|A Bold Decision}}&lt;br /&gt;
{{quest list row|Friends Gathered}}&lt;br /&gt;
{{quest list row|Unto the Heavens}}&lt;br /&gt;
{{quest list row|A Strange New World}}&lt;br /&gt;
{{quest list row|On Burdεned ωings}}&lt;br /&gt;
{{quest list row|A Test of Wιll}}&lt;br /&gt;
{{quest list row|Roads Pαved││Sacri┣ice}}&lt;br /&gt;
{{quest list row|F//εsh AbanΔon┨Δ}}&lt;br /&gt;
{{quest list row|Where Kn∞wledge Leads}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Level 90==&lt;br /&gt;
6 Quests&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Vic┨οry ̈ ̈ ̈╳, │̆││ε Lost}}&lt;br /&gt;
{{quest list row|┣┨̈//̈ No┨ΦounΔ•••}}&lt;br /&gt;
{{quest list row|Hello, World}}&lt;br /&gt;
{{quest list row|Forge Ahead}}&lt;br /&gt;
{{quest list row|You&#039;re Not Alone}}&lt;br /&gt;
{{quest list row|Endwalker (Quest)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Recap==&lt;br /&gt;
{{evt|service=youtube|id=trL9gAYTr4Q|dimensions=325|description=Endwalker Story Recap}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Post-Shadowbringers_Main_Scenario_Quests&amp;diff=1306389</id>
		<title>Post-Shadowbringers Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Post-Shadowbringers_Main_Scenario_Quests&amp;diff=1306389"/>
		<updated>2026-05-12T04:47:22Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Main Scenario Quests|Shadowbringers Main Scenario Quests}}&lt;br /&gt;
&#039;&#039;&#039;Post-Shadowbringers Main Scenario Quests&#039;&#039;&#039; consists of all [[Main Scenario Quests]] released from [[Patch 5.1]] to [[Patch 5.55]] as part of the &#039;&#039;[[Shadowbringers]]&#039;&#039; expansion. There are a total of 51 quests in this questline. The main scenario continues in [[Endwalker Main Scenario Quests]].&lt;br /&gt;
&lt;br /&gt;
The story arc from the beginning of [[Patch 5.1|5.1]] to the end of [[Patch 5.3|5.3]] has been officially referenced as &#039;&#039;&#039;Post-Shadowbringers Main Scenario Quests&#039;&#039;&#039;. The quests from the beginning of [[Patch 5.4|5.4]] to the end of [[patch 5.55|5.55]] are referred to as &#039;&#039;&#039;Post-Shadowbringers Main Scenario Quests II&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
==Post-Shadowbringers Main Scenario Quests: The Voyage Home==&lt;br /&gt;
=== [[Patch 5.1]] (Vows of Virtue, Deeds of Cruelty)===&lt;br /&gt;
[[File:Patch 5.1 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 5.1 Official Site Description|Hades is no more, and darkness at last returns to the mantle of night. But victory does not come without consequence. How will the Scions mend the wounds of this broken world? What nefarious forces would dare rend them anew?}}&lt;br /&gt;
10 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Shaken Resolve}}&lt;br /&gt;
{{quest list row|A Grand Adventure}}&lt;br /&gt;
{{quest list row|A Welcome Guest}}&lt;br /&gt;
{{quest list row|Good for the Soul}}&lt;br /&gt;
{{quest list row|Nowhere to Turn}}&lt;br /&gt;
{{quest list row|A Notable Absence}}&lt;br /&gt;
{{quest list row|For the People}}&lt;br /&gt;
{{quest list row|Finding Good Help}}&lt;br /&gt;
{{quest list row|Moving Forward}}&lt;br /&gt;
{{quest list row|Vows of Virtue, Deeds of Cruelty}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
=== [[Patch 5.2]] (Echoes of a Fallen Star)===&lt;br /&gt;
[[File:Patch 5.2 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 5.2 Official Site Description|With Eulmore on the path to a brighter tomorrow, the Scions await such time as the Exarch might return them home. Not in idleness, however─for when has any world been content to grant its heroes respite?}}&lt;br /&gt;
10 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Old Enemies, New Threats}}&lt;br /&gt;
{{quest list row|The Way Home}}&lt;br /&gt;
{{quest list row|Seeking Counsel}}&lt;br /&gt;
{{quest list row|Facing the Truth}}&lt;br /&gt;
{{quest list row|A Sleep Disturbed}}&lt;br /&gt;
{{quest list row|An Old Friend}}&lt;br /&gt;
{{quest list row|Deep Designs}}&lt;br /&gt;
{{quest list row|A Whale&#039;s Tale}}&lt;br /&gt;
{{quest list row|Beneath the Surface}}&lt;br /&gt;
{{quest list row|Echoes of a Fallen Star}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
=== [[Patch 5.3]] (Reflections in Crystal)===&lt;br /&gt;
[[File:Patch 5.3 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 5.3 Official Site Description|Having confirmed their suspicions that the resurrected Ardbert is none other than Elidibus, the Scions endeavor to shed light upon the Ascian&#039;s dark plot. But time is against them, for the hour of their departure─or demise─fast approaches...}}&lt;br /&gt;
12 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|In the Name of the Light}}&lt;br /&gt;
{{quest list row|Heroic Dreams}}&lt;br /&gt;
{{quest list row|Fraying Threads}}&lt;br /&gt;
{{quest list row|Food for the Soul}}&lt;br /&gt;
{{quest list row|Faded Memories}}&lt;br /&gt;
{{quest list row|Etched in the Stars}}&lt;br /&gt;
{{quest list row|The Converging Light}}&lt;br /&gt;
{{quest list row|Hope&#039;s Confluence}}&lt;br /&gt;
{{quest list row|Nothing Unsaid}}&lt;br /&gt;
{{quest list row|The Journey Continues}}&lt;br /&gt;
{{quest list row|Unto the Morrow}}&lt;br /&gt;
{{quest list row|Reflections in Crystal}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Post-Shadowbringers Main Scenario Quests II: Dark Reprise==&lt;br /&gt;
=== [[Patch 5.4]] (Futures Rewritten)===&lt;br /&gt;
[[File:Patch 5.4 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 5.4 Official Site Description|With Elidibus defeated and the fate of the First secured, the Scions make their long-awaited return to the Source. But in the new future they now look towards, will that which is written upon the pages of history be an anthem of hope...or a dirge of despair?}}&lt;br /&gt;
10 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Alisaie&#039;s Quest}}&lt;br /&gt;
{{quest list row|The Wisdom of Allag}}&lt;br /&gt;
{{quest list row|Reviving the Legacy}}&lt;br /&gt;
{{quest list row|Forget Us Not}}&lt;br /&gt;
{{quest list row|Like Master, Like Pupil}}&lt;br /&gt;
{{quest list row|The Admiral&#039;s Resolve}}&lt;br /&gt;
{{quest list row|The Search for Sicard}}&lt;br /&gt;
{{quest list row|On Rough Seas}}&lt;br /&gt;
{{quest list row|The Great Ship Vylbrand}}&lt;br /&gt;
{{quest list row|Futures Rewritten}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Patch 5.5]] (Death unto Dawn - Part I)===&lt;br /&gt;
[[File:Patch 5.5 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 5.5 Official Site Description|The Scions have finally succeeded in discovering a cure for tempering, which should prove instrumental in allowing the Eorzean Alliance and the land&#039;s beast tribes to settle their differences. Prospects of peace may soon fall to ruin, however, as Fandaniel and the Telophoroi scheme to recreate the Final Days, and ominous towers rise in all corners of the realm. With the servants of chaos amassing at every turn, will the Scions uncover their plot before it is too late?}}&lt;br /&gt;
6 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Unto the Breach}}&lt;br /&gt;
{{quest list row|Here Be Dragons}}&lt;br /&gt;
{{quest list row|Righteous Indignation}}&lt;br /&gt;
{{quest list row|For Vengeance}}&lt;br /&gt;
{{quest list row|The Flames of War}}&lt;br /&gt;
{{quest list row|When the Dust Settles}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
=== [[Patch 5.55]] (Death Unto Dawn - Part 2)===&lt;br /&gt;
{{Quotation|Patch 5.5 Official Site Description|With a close friend grievously wounded and deadly primals at large, the Scions face a bitter struggle. Newfound alliances with Tiamat and the Amalj&#039;aa provide a glimmer of hope, but with a world at stake, will this be enough?}}&lt;br /&gt;
3 Quests&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The Company We Keep}}&lt;br /&gt;
{{quest list row|On Official Business}}&lt;br /&gt;
{{quest list row|Death Unto Dawn}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Recap==&lt;br /&gt;
{{evt|service=youtube|id=sirCEOpehY4|dimensions=325|description=Post-Shadowbringers Story Recap}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringers_Main_Scenario_Quests&amp;diff=1306388</id>
		<title>Shadowbringers Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringers_Main_Scenario_Quests&amp;diff=1306388"/>
		<updated>2026-05-12T04:46:45Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Main Scenario Quests|Post-Stormblood Main Scenario Quests}}&lt;br /&gt;
[[File:Shadowbringers_banner.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 5.0 Official Site Description|Ala Mhigo is at last free from imperial rule, but that liberty may prove fleeting as the Empire moves to both reclaim this bloodied nation and subjugate all of Eorzea.&lt;br /&gt;
&lt;br /&gt;
In their hour of need, however, they cannot turn to the Warrior of Light. Nor to the Scions, who yet slumber, their souls adrift. The realm is left to struggle without its saviors, for they have been beckoned beyond time and space─beckoned to the First.&lt;br /&gt;
&lt;br /&gt;
Here a new adventure begins in a world where light ushers all unto oblivion. But hope is not yet lost, for where there is light there is shadow.}}&lt;br /&gt;
&#039;&#039;&#039;Shadowbringers Main Scenario Quests&#039;&#039;&#039; consists of all [[Main Scenario Quests]] released in [[Patch 5.0]] as part of the &#039;&#039;[[Shadowbringers]]&#039;&#039; expansion. There are a total of 106 quests in this questline. Additionally, one of 4 [[Role Quests|Role Quest]] questlines must be completed to finish the expansion. The main scenario continues in [[Post-Shadowbringers Main Scenario Quests]].&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
==Levels 70-71==&lt;br /&gt;
23 Quests.&lt;br /&gt;
===Main Quest Chain===&lt;br /&gt;
3 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The Syrcus Trench}}&lt;br /&gt;
{{quest list row|City of the First}}&lt;br /&gt;
{{quest list row|Travelers of Norvrandt}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===In Search of Alphinaud Quest Chain===&lt;br /&gt;
9 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|In Search of Alphinaud}}&lt;br /&gt;
{{quest list row|A Still Tide}}&lt;br /&gt;
{{quest list row|Open Arms, Closed Gate}}&lt;br /&gt;
{{quest list row|A Fickle Existence}}&lt;br /&gt;
{{quest list row|City of Final Pleasures}}&lt;br /&gt;
{{quest list row|Free to Sightsee}}&lt;br /&gt;
{{quest list row|A Taste of Honey}}&lt;br /&gt;
{{quest list row|A Blessed Instrument}}&lt;br /&gt;
{{quest list row|Emergent Splendor}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===In Search of Alisaie Quest Chain===&lt;br /&gt;
9 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|In Search of Alisaie}}&lt;br /&gt;
{{quest list row|City of the Mord}}&lt;br /&gt;
{{quest list row|Working Off the Meal}}&lt;br /&gt;
{{quest list row|A Desert Crossing}}&lt;br /&gt;
{{quest list row|Following in Her Footprints}}&lt;br /&gt;
{{quest list row|Culling Their Ranks}}&lt;br /&gt;
{{quest list row|A Purchase of Fruit}}&lt;br /&gt;
{{quest list row|The Time Left to Us}}&lt;br /&gt;
{{quest list row|Tears on the Sand}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Main Quest Chain  (Continued)===&lt;br /&gt;
2 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The Lightwardens}}&lt;br /&gt;
{{quest list row|Warrior of Darkness (Quest)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 72-73==&lt;br /&gt;
20 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|An Unwelcome Guest}}&lt;br /&gt;
{{quest list row|The Crystarium&#039;s Resolve}}&lt;br /&gt;
{{quest list row|Logistics of War}}&lt;br /&gt;
{{quest list row|The Oracle of Light}}&lt;br /&gt;
{{quest list row|Il Mheg, the Faerie Kingdom}}&lt;br /&gt;
{{quest list row|Sul Uin&#039;s Request}}&lt;br /&gt;
{{quest list row|Ys Iala&#039;s Errand}}&lt;br /&gt;
{{quest list row|Oul Sigun&#039;s Plea}}&lt;br /&gt;
{{quest list row|Unto the Truth}}&lt;br /&gt;
{{quest list row|Courting Cooperation}}&lt;br /&gt;
{{quest list row|The Key to the Castle}}&lt;br /&gt;
{{quest list row|A Visit to the Nu Mou}}&lt;br /&gt;
{{quest list row|A Fitting Payment}}&lt;br /&gt;
{{quest list row|Spore Sweeper}}&lt;br /&gt;
{{quest list row|The Lawless Ones}}&lt;br /&gt;
{{quest list row|The Elder&#039;s Answer}}&lt;br /&gt;
{{quest list row|A Resounding Roar}}&lt;br /&gt;
{{quest list row|Memento of a Friend}}&lt;br /&gt;
{{quest list row|Acht-la Ormh Inn}}&lt;br /&gt;
{{quest list row|The Wheel Turns}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 74-75==&lt;br /&gt;
20 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|A Party Soon Divided}}&lt;br /&gt;
{{quest list row|A Little Faith}}&lt;br /&gt;
{{quest list row|Into the Dark}}&lt;br /&gt;
{{quest list row|A Day in the Neighborhood}}&lt;br /&gt;
{{quest list row|A Helping Hand}}&lt;br /&gt;
{{quest list row|Lost but Not Forgotten}}&lt;br /&gt;
{{quest list row|Saying Goodbye}}&lt;br /&gt;
{{quest list row|Stirring up Trouble}}&lt;br /&gt;
{{quest list row|A Beeautiful Plan}}&lt;br /&gt;
{{quest list row|An Unwanted Proposal}}&lt;br /&gt;
{{quest list row|Put to the Proof}}&lt;br /&gt;
{{quest list row|Into the Wood}}&lt;br /&gt;
{{quest list row|Top of the Tree}}&lt;br /&gt;
{{quest list row|Look to the Stars}}&lt;br /&gt;
{{quest list row|Mi Casa, Toupasa}}&lt;br /&gt;
{{quest list row|Legend of the Not-so-hidden Temple}}&lt;br /&gt;
{{quest list row|The Aftermath}}&lt;br /&gt;
{{quest list row|In Good Faith}}&lt;br /&gt;
{{quest list row|The Burden of Knowledge}}&lt;br /&gt;
{{quest list row|Bearing With It}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 76-77==&lt;br /&gt;
21 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Out of the Wood}}&lt;br /&gt;
{{quest list row|When It Rains}}&lt;br /&gt;
{{quest list row|Word from On High}}&lt;br /&gt;
{{quest list row|Small Favors}}&lt;br /&gt;
{{quest list row|The Best Way Out}}&lt;br /&gt;
{{quest list row|Free Trade}}&lt;br /&gt;
{{quest list row|The Trolley Problem}}&lt;br /&gt;
{{quest list row|Rust and Ruin}}&lt;br /&gt;
{{quest list row|On Track (Shadowbringers)}}&lt;br /&gt;
{{quest list row|Down for Maintenance}}&lt;br /&gt;
{{quest list row|The Truth Hurts}}&lt;br /&gt;
{{quest list row|A Convenient Distraction}}&lt;br /&gt;
{{quest list row|A Dirty Job}}&lt;br /&gt;
{{quest list row|Have a Heart}}&lt;br /&gt;
{{quest list row|Full Steam Ahead}}&lt;br /&gt;
{{quest list row|Crossing Paths}}&lt;br /&gt;
{{quest list row|A Fresh Start}}&lt;br /&gt;
{{quest list row|More than a Hunch}}&lt;br /&gt;
{{quest list row|Return to Eulmore}}&lt;br /&gt;
{{quest list row|A Feast of Lies}} &lt;br /&gt;
{{quest list row|Paradise Fallen}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 78-79==&lt;br /&gt;
18 Quests. You must have completed one of the 4 Role Quest questlines to complete The Light of Inspiration.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The Ladder}}&lt;br /&gt;
{{quest list row|The View from Above}}&lt;br /&gt;
{{quest list row|In Mt. Gulg&#039;s Shadow}}&lt;br /&gt;
{{quest list row|A Gigantic Undertaking}}&lt;br /&gt;
{{quest list row|Meet the Tholls}}&lt;br /&gt;
{{quest list row|A-Digging We Will Go}}&lt;br /&gt;
{{quest list row|The Duergar&#039;s Tewel}}&lt;br /&gt;
{{quest list row|Rich Veins of Hope}}&lt;br /&gt;
{{quest list row|That None Shall Ever Again}}&lt;br /&gt;
{{quest list row|A Breath of Respite}}&lt;br /&gt;
{{quest list row|Extinguishing the Last Light}}&lt;br /&gt;
{{quest list row|Reassuring the Masses}}&lt;br /&gt;
{{quest list row|In His Garden}}&lt;br /&gt;
{{quest list row|The Unbroken Thread}}&lt;br /&gt;
{{quest list row|To Storm-tossed Seas}}&lt;br /&gt;
{{quest list row|Waiting in the Depths}}&lt;br /&gt;
{{quest list row|City of the Ancients}}&lt;br /&gt;
{{quest list row|The Light of Inspiration}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Level 80==&lt;br /&gt;
4 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The Illuminated Land}}&lt;br /&gt;
{{quest list row|The End of a World}}&lt;br /&gt;
{{quest list row|A Greater Purpose}}&lt;br /&gt;
{{quest list row|Shadowbringers (Quest)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Recap==&lt;br /&gt;
{{evt|service=youtube|id=4s-aulxhFX8|dimensions=325|description=Shadowbringers Story Recap}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Post-Stormblood_Main_Scenario_Quests&amp;diff=1306387</id>
		<title>Post-Stormblood Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Post-Stormblood_Main_Scenario_Quests&amp;diff=1306387"/>
		<updated>2026-05-12T04:46:04Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Main Scenario Quests|Stormblood Main Scenario Quests}}&lt;br /&gt;
&#039;&#039;&#039;Post-Stormblood Main Scenario Quests&#039;&#039;&#039; (a.k.a. &amp;quot;Post-Ala Mhigan Liberation Quests&amp;quot;) consists of all [[Main Scenario Quests]] released from [[Patch 4.1]] to [[Patch 4.56]] as part of the &#039;&#039;[[Stormblood]]&#039;&#039; expansion. There are a total of 40 quests in this questline. The story continues in [[Shadowbringers Main Scenario Quests]].&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
==[[Patch 4.1]] (The Legend Returns)==&lt;br /&gt;
[[File:Patch 4.1 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 4.1 Official Site Description|The liberation of Ala Mhigo signals the end of an era of tyranny. Here, on the cusp of a new age of freedom, her people must decide how they will greet their future...and reconcile with their past. What path lies ahead for Lyse and her efforts to rebuild the nation? What choices plague Fordola from within her prison cell? And to where will Raubahn return, now that the dream for his homeland has at last become a reality?}}&lt;br /&gt;
11 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Arenvald&#039;s Adventure}}&lt;br /&gt;
{{quest list row|The Darkness Below}}&lt;br /&gt;
{{quest list row|The Mad King&#039;s Trove}}&lt;br /&gt;
{{quest list row|The Butcher&#039;s Blood}}&lt;br /&gt;
{{quest list row|Echoes of an Echo}}&lt;br /&gt;
{{quest list row|A Sultana&#039;s Strings}}&lt;br /&gt;
{{quest list row|A Sultana&#039;s Duty}}&lt;br /&gt;
{{quest list row|A Sultana&#039;s Resolve}}&lt;br /&gt;
{{quest list row|Securing the Saltery}}&lt;br /&gt;
{{quest list row|A Blissful Arrival}}&lt;br /&gt;
{{quest list row|Return of the Bull}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==[[Patch 4.2]] (Rise of a New Sun)==&lt;br /&gt;
[[File:Patch 4.2 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 4.2 Official Site Description|Thanks to the Warrior of Light’s heroic deeds and Raubahn&#039;s long-awaited return, Ala Mhigo continues its steady march towards recovery. Yet there is no rest for the Scions of the Seventh Dawn, for the winds of trouble are blowing from the Far East, where an unexpected spark threatens to set the kindling of chaos ablaze. Can Doma survive the brewing firestorm to welcome the light of the new day?}}&lt;br /&gt;
8 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Tidings from the East}}&lt;br /&gt;
{{quest list row|The Sword in the Store}}&lt;br /&gt;
{{quest list row|Hope on the Waves}}&lt;br /&gt;
{{quest list row|Elation and Trepidation}}&lt;br /&gt;
{{quest list row|Storm on the Horizon}}&lt;br /&gt;
{{quest list row|His Forgotten Home}}&lt;br /&gt;
{{quest list row|A Guilty Conscience}}&lt;br /&gt;
{{quest list row|Rise of a New Sun}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==[[Patch 4.3]] (Under the Moonlight)==&lt;br /&gt;
[[File:Patch 4.3 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 4.3 Official Site Description|The arrival of imperial envoys in the land of Doma was as unexpected as their stated purpose: to negotiate peace. Lord Hien, eager to secure the release of his conscripted countrymen, cautiously accepts the agreement, and arranges for a prisoner exchange. Yet even as Doma is poised to welcome the breaking dawn, the shadow of the fallen Zenos enfolds all in darkness and uncertainty.}}&lt;br /&gt;
7 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Gosetsu and Tsuyu}}&lt;br /&gt;
{{quest list row|Gone Like the Morning Dew}}&lt;br /&gt;
{{quest list row|Fruits of Her Labor}}&lt;br /&gt;
{{quest list row|Conscripts and Contingencies}}&lt;br /&gt;
{{quest list row|The Primary Agreement}}&lt;br /&gt;
{{quest list row|Under the Moonlight}}&lt;br /&gt;
{{quest list row|Emissary of the Dawn}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==[[Patch 4.4]] (Prelude in Violet)==&lt;br /&gt;
[[File:Patch 4.4 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 4.4 Official Site Description|The shadow of mystery deepens as the man who wears Zenos’s face continues to move unchecked, sowing the seeds of strife from the heart of the Empire. All indications point to Ascian machination, and the arrival of a messenger at the Rising Stones sets the Scions of the Seventh Dawn upon a path rife with peril, towards an unknowable destination.}}&lt;br /&gt;
7 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Sisterly Act}}&lt;br /&gt;
{{quest list row|Feel the Burn}}&lt;br /&gt;
{{quest list row|Shadows in the Empire}}&lt;br /&gt;
{{quest list row|A Power in Slumber}}&lt;br /&gt;
{{quest list row|The Will of the Moon}}&lt;br /&gt;
{{quest list row|The Call}}&lt;br /&gt;
{{quest list row|Prelude in Violet}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==[[Patch 4.5]] (A Requiem for Heroes - Part 1)==&lt;br /&gt;
[[File:Patch 4.5 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 4.5 Official Site Description|War looms once again. Scarcely has Ala Mhigo taken its first breath of freedom when the Empire reaches out with ironclad fingers to reclaim the bloodied nation. Meanwhile, one after another, the Scions fall victim to an incurable slumber, leaving ever fewer of their number to contend with a rapidly disintegrating peace and the mystery of the voice which haunts them...}}&lt;br /&gt;
5 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Soul Searching}}&lt;br /&gt;
{{quest list row|A Defector&#039;s Tidings}}&lt;br /&gt;
{{quest list row|Seiryu&#039;s Wall}}&lt;br /&gt;
{{quest list row|Parley on the Front Lines}}&lt;br /&gt;
{{quest list row|The Face of War}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==[[Patch 4.56]] (A Requiem for Heroes - Part 2)==&lt;br /&gt;
{{Quotation|Patch 4.5 Official Site Description|With their negotiations in tatters, the Eorzean Alliance must shore up its defenses as the Empire brings its might to bear on the Ala Mhigan border. In a bid to tip the scales, the Warrior of Light rushes to join the fray, and all the while a mysterious voice beckons... Can Eorzea&#039;s champion resist the call, or will this otherworldly requiem claim its final victim?}}&lt;br /&gt;
2 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|A Brief Reprieve}}&lt;br /&gt;
{{quest list row|A Requiem for Heroes}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Recap==&lt;br /&gt;
{{evt|service=youtube|id=N2KmfKK_P7E|dimensions=325|description=Post-Stormblood Story Recap}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stormblood_Main_Scenario_Quests&amp;diff=1306386</id>
		<title>Stormblood Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stormblood_Main_Scenario_Quests&amp;diff=1306386"/>
		<updated>2026-05-12T04:45:26Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Main Scenario Quests|Post-Heavensward Main Scenario Quests}}&lt;br /&gt;
[[File:Stormblood_banner.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 4.0 Official Site Description|Having brought an end to the thousand-year conflict between dragon and man in the north, the Warrior of Light and his comrades prepare to liberate Ala Mhigo, a land conquered by the Garlean Empire twenty years ago. Meanwhile, in the Far East, the freedom fighters of the fallen nation of Doma struggle to rekindle the fires of hope in their countrymen.&lt;br /&gt;
&lt;br /&gt;
The time has come to embark upon a new adventure to realms near and far─to rise up with the people of Eorzea and the Far East, and cast down the curs of Garlemald!}}&lt;br /&gt;
&#039;&#039;&#039;Stormblood Main Scenario Quests&#039;&#039;&#039; consists of all [[Main Scenario Quests]] released in [[Patch 4.0]] as part of the &#039;&#039;[[Stormblood]]&#039;&#039; expansion. There are a total of 122 quests in this questline. The story continues in [[Post-Stormblood Main Scenario Quests]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
==Levels 60-61==&lt;br /&gt;
36 Quests.&lt;br /&gt;
===Main Quest Chain===&lt;br /&gt;
5 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Beyond the Great Wall}}&lt;br /&gt;
{{quest list row|Lyse Takes the Lead}}&lt;br /&gt;
{{quest list row|The Promise of a New Beginning}}&lt;br /&gt;
{{quest list row|A Haven for the Bold}}&lt;br /&gt;
{{quest list row|A Bargain Struck}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===M&#039;naago Quest Chain===&lt;br /&gt;
4 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|A Friend of a Friend in Need}}&lt;br /&gt;
{{quest list row|Signed, Sealed, to Be Delivered}}&lt;br /&gt;
{{quest list row|Best Served with Cold Steel}}&lt;br /&gt;
{{quest list row|Let Fill Your Hearts with Pride}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Meffrid Quest Chain===&lt;br /&gt;
8 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|A Familiar Face Forgotten}}&lt;br /&gt;
{{quest list row|The Prodigal Daughter}}&lt;br /&gt;
{{quest list row|Hard Country}}&lt;br /&gt;
{{quest list row|Death by a Thousand Rocks}}&lt;br /&gt;
{{quest list row|A Life More Ordinary}}&lt;br /&gt;
{{quest list row|The Color of Angry Qiqirn}}&lt;br /&gt;
{{quest list row|The Black Wolf&#039;s Pups}}&lt;br /&gt;
{{quest list row|Homeward Bound}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Main Quest Chain (Continued)===&lt;br /&gt;
19 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Where Men Go as One}}&lt;br /&gt;
{{quest list row|Future Rust, Future Dust}}&lt;br /&gt;
{{quest list row|A Dash of Green}}&lt;br /&gt;
{{quest list row|Ye Wayward Brothers}}&lt;br /&gt;
{{quest list row|Token of Faith}}&lt;br /&gt;
{{quest list row|Crossing the Velodyna}}&lt;br /&gt;
{{quest list row|In Crimson It Began}}&lt;br /&gt;
{{quest list row|The Fires Fade}}&lt;br /&gt;
{{quest list row|Bereft of Hearth and Home}}&lt;br /&gt;
{{quest list row|Divide and Conquer}}&lt;br /&gt;
{{quest list row|Lies, Damn Lies, and Pirates}}&lt;br /&gt;
{{quest list row|Tales from the Far East}}&lt;br /&gt;
{{quest list row|Not without Incident}}&lt;br /&gt;
{{quest list row|The Man from Ul&#039;dah}}&lt;br /&gt;
{{quest list row|Where the Streets Are Paved with Koban}}&lt;br /&gt;
{{quest list row|By the Grace of Lord Lolorito}}&lt;br /&gt;
{{quest list row|A Good Samurai Is Hard to Find}}&lt;br /&gt;
{{quest list row|It&#039;s Probably a Trap}}&lt;br /&gt;
{{quest list row|Making the Catfish Sing}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 62-63==&lt;br /&gt;
19 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Once More, to the Ruby Sea}}&lt;br /&gt;
{{quest list row|Open Water}}&lt;br /&gt;
{{quest list row|Boys with Boats}}&lt;br /&gt;
{{quest list row|To Bend with the Wind}}&lt;br /&gt;
{{quest list row|Confederate Consternation}}&lt;br /&gt;
{{quest list row|The Solace of the Sea}}&lt;br /&gt;
{{quest list row|The Arrows of Misfortune}}&lt;br /&gt;
{{quest list row|The Last Voyage}}&lt;br /&gt;
{{quest list row|Alisaie&#039;s Stones}}&lt;br /&gt;
{{quest list row|Under the Sea}}&lt;br /&gt;
{{quest list row|Of Kojin and Kami}}&lt;br /&gt;
{{quest list row|In Soroban We Trust}}&lt;br /&gt;
{{quest list row|Forever and Ever Apart}}&lt;br /&gt;
{{quest list row|In Darkness the Magatama Dreams}}&lt;br /&gt;
{{quest list row|The Whims of the Divine}}&lt;br /&gt;
{{quest list row|Breaking and Delivering}}&lt;br /&gt;
{{quest list row|The Lord of the Revel}}&lt;br /&gt;
{{quest list row|Tide Goes in, Imperials Go Out}}&lt;br /&gt;
{{quest list row|A Silence in Three Parts}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 64-65==&lt;br /&gt;
20 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Life after Doma}}&lt;br /&gt;
{{quest list row|A Glimpse of Madness}}&lt;br /&gt;
{{quest list row|The Stubborn Remainder}}&lt;br /&gt;
{{quest list row|The Ones We Leave Behind}}&lt;br /&gt;
{{quest list row|A New Ruby Tithe}}&lt;br /&gt;
{{quest list row|The Will to Live}}&lt;br /&gt;
{{quest list row|Daughter of the Deep}}&lt;br /&gt;
{{quest list row|Path of No Return}}&lt;br /&gt;
{{quest list row|The Time between the Seconds}}&lt;br /&gt;
{{quest list row|All the Little Angels}}&lt;br /&gt;
{{quest list row|Here There Be Xaela}}&lt;br /&gt;
{{quest list row|The Search for Lord Hien}}&lt;br /&gt;
{{quest list row|A Season for War}}&lt;br /&gt;
{{quest list row|An Impossible Dream}}&lt;br /&gt;
{{quest list row|Stars in the Dark}}&lt;br /&gt;
{{quest list row|A Warrior&#039;s Welcome}}&lt;br /&gt;
{{quest list row|The Heart of Nations}}&lt;br /&gt;
{{quest list row|A Trial Before the Trial}}&lt;br /&gt;
{{quest list row|In the Footsteps of Bardam the Brave}}&lt;br /&gt;
{{quest list row|The Children of Azim}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 66-67==&lt;br /&gt;
27 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The Labors of Magnai}}&lt;br /&gt;
{{quest list row|For Love of the Moon}}&lt;br /&gt;
{{quest list row|Sworn Enemies of the Sun}}&lt;br /&gt;
{{quest list row|The Undying Ones}}&lt;br /&gt;
{{quest list row|A Final Peace}}&lt;br /&gt;
{{quest list row|As the Gods Will}}&lt;br /&gt;
{{quest list row|Naadam}}&lt;br /&gt;
{{quest list row|Glory to the Khagan}}&lt;br /&gt;
{{quest list row|In Crimson They Walked}}&lt;br /&gt;
{{quest list row|The Hour of Reckoning}}&lt;br /&gt;
{{quest list row|The Room Where It Happened}}&lt;br /&gt;
{{quest list row|How Tataru Got Her Groove Back}}&lt;br /&gt;
{{quest list row|Seeds of Despair}}&lt;br /&gt;
{{quest list row|The Limits of Our Endurance}}&lt;br /&gt;
{{quest list row|Broken Steel, Broken Men}}&lt;br /&gt;
{{quest list row|The Doma Within}}&lt;br /&gt;
{{quest list row|On the Eve of Destiny}}&lt;br /&gt;
{{quest list row|The Die Is Cast}}&lt;br /&gt;
{{quest list row|The World Turned Upside Down}}&lt;br /&gt;
{{quest list row|A Swift and Secret Departure}}&lt;br /&gt;
{{quest list row|While You Were Away}}&lt;br /&gt;
{{quest list row|Rhalgr&#039;s Beacon}}&lt;br /&gt;
{{quest list row|The Fortunes of War}}&lt;br /&gt;
{{quest list row|Rising Fortunes, Rising Spirits}}&lt;br /&gt;
{{quest list row|The Lure of the Dream}}&lt;br /&gt;
{{quest list row|The Lady of Bliss}}&lt;br /&gt;
{{quest list row|The Silence of the Gods}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 68-70==&lt;br /&gt;
20 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The First of Many}}&lt;br /&gt;
{{quest list row|Strong and Unified}}&lt;br /&gt;
{{quest list row|Hells Open}}&lt;br /&gt;
{{quest list row|Heavens Weep}}&lt;br /&gt;
{{quest list row|The Road Home}}&lt;br /&gt;
{{quest list row|For the Living and the Dead}}&lt;br /&gt;
{{quest list row|Above the Churning Waters}}&lt;br /&gt;
{{quest list row|The Path Forward}}&lt;br /&gt;
{{quest list row|With Tired Hands We Toll}}&lt;br /&gt;
{{quest list row|Where Courage Endures}}&lt;br /&gt;
{{quest list row|The Price of Freedom}}&lt;br /&gt;
{{quest list row|Raubahn&#039;s Invitation}}&lt;br /&gt;
{{quest list row|Liberty or Death}}&lt;br /&gt;
{{quest list row|The Lady in Red}}&lt;br /&gt;
{{quest list row|Upon the Great Loch&#039;s Shore}}&lt;br /&gt;
{{quest list row|The Key to Victory}}&lt;br /&gt;
{{quest list row|The Resonant}}&lt;br /&gt;
{{quest list row|The Legacy of Our Fathers}}&lt;br /&gt;
{{quest list row|The Measure of His Reach}}&lt;br /&gt;
{{quest list row|Stormblood (Quest)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Recap==&lt;br /&gt;
{{evt|service=youtube|id=QWXX6AQLD8c|dimensions=325|description=Stormblood Story Recap}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Post-Heavensward_Main_Scenario_Quests&amp;diff=1306385</id>
		<title>Post-Heavensward Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Post-Heavensward_Main_Scenario_Quests&amp;diff=1306385"/>
		<updated>2026-05-12T04:44:36Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Main Scenario Quests|Heavensward Main Scenario Quests}}&lt;br /&gt;
&#039;&#039;&#039;Post-Heavensward Main Scenario Quests&#039;&#039;&#039; consists of all [[Main Scenario Quests]] released from [[Patch 3.1]] to [[Patch 3.56]] as part of the &#039;&#039;[[Heavensward]]&#039;&#039; expansion. There are a total of 44 quests in this questline. The story continues in the [[Stormblood Main Scenario Quests]].&amp;lt;br&amp;gt;&lt;br /&gt;
The story arc from the beginning of [[Patch 3.1|3.1]] to the end of [[Patch 3.3|3.3]] has been officially referenced as &#039;&#039;&#039;Dragonsong War Main Scenario Quests&#039;&#039;&#039; or &#039;&#039;&#039;Dragonsong War Quests&#039;&#039;&#039;. The quests from the beginning of [[Patch 3.4|3.4]] to the end of [[patch 3.56|3.56]] are referred to as &#039;&#039;&#039;Post-Dragonsong War Quests&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
==Dragonsong War Quests==&lt;br /&gt;
===[[Patch 3.1]] (As Goes Light, So Goes Darkness)===&lt;br /&gt;
[[File:Patch 3.1 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 3.1 Official Site Description|In the wake of the Warrior of Light’s return from Azys Lla, the nation of Ishgard trembled, the faith of her people shaken to its very core.&lt;br /&gt;
&lt;br /&gt;
For a thousand years had they fought and died, certain of the justice of their cause, only to be told that their holy war was born of blood and betrayal. What then, for those brave men and women, thus stripped of their righteousness, but to despair? To deny the truth and decry its speakers? And what then for those whom they defamed but to hope on? To have faith in a brighter tomorrow?&lt;br /&gt;
&lt;br /&gt;
A tomorrow in which man and dragon might live together in harmony─then as distant as the very stars in the heavens...}}&lt;br /&gt;
8 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|An Uncertain Future}}&lt;br /&gt;
{{quest list row|Breaking the Cycle}}&lt;br /&gt;
{{quest list row|Another Time, Another Place}}&lt;br /&gt;
{{quest list row|In the Eye of the Beholder}}&lt;br /&gt;
{{quest list row|A Little Slow, a Little Late}}&lt;br /&gt;
{{quest list row|Dreams of the Lost}}&lt;br /&gt;
{{quest list row|Against the Dying of the Light}}&lt;br /&gt;
{{quest list row|As Goes Light, So Goes Darkness}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Patch 3.2]] (The Gears of Change)===&lt;br /&gt;
[[File:Patch 3.2 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 3.2 Official Site Description|Truth. Peace. Reformation. These were the keys to Ishgard&#039;s salvation. So believed Ser Aymeric, acting ruler of the Holy See. However, not all shared in his dream, and in his headlong rush to unite man and dragon once more, those still bound by the fetters of the past rose up to defend their nation against the forces they feared would destroy it.&lt;br /&gt;
&lt;br /&gt;
Yet change─that great, inexorable wave─was upon them, and soon all of Ishgard would bend to its will.}}&lt;br /&gt;
11 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|As It Once Was}}&lt;br /&gt;
{{quest list row|The Word of the Mother}}&lt;br /&gt;
{{quest list row|This War of Ours}}&lt;br /&gt;
{{quest list row|Staunch Conviction}}&lt;br /&gt;
{{quest list row|Once More, a Favor}}&lt;br /&gt;
{{quest list row|For Those We Have Lost}}&lt;br /&gt;
{{quest list row|Consequences}}&lt;br /&gt;
{{quest list row|Choices}}&lt;br /&gt;
{{quest list row|A Spectacle for the Ages}}&lt;br /&gt;
{{quest list row|For Those We Can Yet Save}}&lt;br /&gt;
{{quest list row|Causes and Costs}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Patch 3.3]] (Revenge of the Horde)===&lt;br /&gt;
[[File:Patch 3.3 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 3.3 Official Site Description|The conference held at Falcon&#039;s Nest was intended to celebrate the reconciliation between man and dragon. But the lingering shade of Nidhogg, clad in the flesh of the Azure Dragoon, marked the occasion by spilling the blood of his own kind─a timely atrocity to remind the children of Ishgard that the conflict was far from over. In those twilight hours Nidhogg cried out for vengeance, and his brethren raised their voices for the final chorus of the Dragonsong War.}}&lt;br /&gt;
6 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The Man Within}}&lt;br /&gt;
{{quest list row|An Ally for Ishgard}}&lt;br /&gt;
{{quest list row|Winning Over the Wyrm}}&lt;br /&gt;
{{quest list row|An End to the Song}}&lt;br /&gt;
{{quest list row|Heroes of the Hour}}&lt;br /&gt;
{{quest list row|Litany of Peace}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Post-Dragonsong War Quests== &lt;br /&gt;
===[[Patch 3.4]] (Soul Surrender)===&lt;br /&gt;
[[File:Patch 3.4 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 3.4 Official Site Description|After a thousand years of bloodshed and sorrow, the shade of Nidhogg, rage incarnate, fell at last to the Warrior of Light. So it was that the Dragonsong War drew to a close, and the survivors, bloodied but unbowed, could begin to pick up the pieces. A new day dawns in Ishgard, and her champions may rest easy─if only for a moment. For every ending marks a new beginning.}}&lt;br /&gt;
10 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Promises Kept}}&lt;br /&gt;
{{quest list row|Shadows of the First}}&lt;br /&gt;
{{quest list row|Two Sides of a Coin}}&lt;br /&gt;
{{quest list row|Unlikely Allies}}&lt;br /&gt;
{{quest list row|The Beast That Mourned at the Heart of the Mountain}}&lt;br /&gt;
{{quest list row|Beneath a Star-filled Sky}}&lt;br /&gt;
{{quest list row|When We Were Free}}&lt;br /&gt;
{{quest list row|Honorable Heroes}}&lt;br /&gt;
{{quest list row|One Life for One World}}&lt;br /&gt;
{{quest list row|An Ending to Mark a New Beginning}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Patch 3.5]] (The Far Edge of Fate - Part 1)===&lt;br /&gt;
[[File:Patch 3.5 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 3.5 Official Site Description|The threat of the Warriors of Darkness is no more. Unexpected reunions salve the ache of bittersweet farewells. And with their ranks further bolstered by the official induction of Alisaie and Krile, once more do the Scions of the Seventh Dawn set their feet upon fate&#039;s path and their gaze upon distant horizons.}}&lt;br /&gt;
5 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Tidings from Gyr Abania}}&lt;br /&gt;
{{quest list row|An Envoy for Ishgard}}&lt;br /&gt;
{{quest list row|An Allied Decision}}&lt;br /&gt;
{{quest list row|Griffin, Griffin on the Wall}}&lt;br /&gt;
{{quest list row|Louisoix&#039;s Finest Student}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[Patch 3.56]] (The Far Edge of Fate  - Part 2)===&lt;br /&gt;
{{Quotation|Patch 3.5 Official Site Description|The Griffin has played his final hand. By harnessing the wrath and despair of his dying countrymen did he give form to a new divinity; by the power of Nidhogg&#039;s eyes and his own mortal demise did he give it life. Only through the swift and desperate action of an Archon was the primal sealed away, but even now this incarnation of vengeance strains to escape its prison of light...}}&lt;br /&gt;
4 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The Obvious Solution}}&lt;br /&gt;
{{quest list row|The Greater Obeisance}}&lt;br /&gt;
{{quest list row|Fly Free, My Pretty}}&lt;br /&gt;
{{quest list row|The Far Edge of Fate}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Recap==&lt;br /&gt;
{{evt|service=youtube|id=XEGHC3gmjYE|dimensions=325|description=Post-Heavensward Story Recap}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heavensward_Main_Scenario_Quests&amp;diff=1306384</id>
		<title>Heavensward Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heavensward_Main_Scenario_Quests&amp;diff=1306384"/>
		<updated>2026-05-12T04:43:42Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Main Scenario Quests|Seventh Astral Era Quests}}&lt;br /&gt;
[[File:FFXIV Heavensward logo.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 3.0 Official Site Description|Owing to schemes in the shadows of Ul&#039;dah, the Scions of the Seventh Dawn have been scattered, and the Warrior of Light has been forced to flee North.&lt;br /&gt;
&lt;br /&gt;
Through granted shelter by Lord Haurchefant, our heroes must press on to Ishgard. But what trials await in this reclusive nation, locked in a never-ending struggle with dragons?&lt;br /&gt;
&lt;br /&gt;
Come what may, they must not falter, lest the light of hope be forever extinguished.}}&lt;br /&gt;
&#039;&#039;&#039;Heavensward Main Scenario Quests&#039;&#039;&#039; consists of all [[Main Scenario Quests]] released in [[Patch 3.0]] as part of the &#039;&#039;[[Heavensward]]&#039;&#039; expansion. There are a total of 94 quests in this questline. The story continues in the [[Post-Heavensward Main Scenario Quests]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
==Levels 50-51==&lt;br /&gt;
29 Quests.&lt;br /&gt;
===Main Quest Chain===&lt;br /&gt;
3 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Coming to Ishgard}}&lt;br /&gt;
{{quest list row|Taking in the Sights}}&lt;br /&gt;
{{quest list row|The Better Half}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Artoirel Quest Chain===&lt;br /&gt;
7 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Over the Wall}}&lt;br /&gt;
{{quest list row|Work in Progress}}&lt;br /&gt;
{{quest list row|The First and Foremost}}&lt;br /&gt;
{{quest list row|From on High}}&lt;br /&gt;
{{quest list row|Reconnaissance Lost}}&lt;br /&gt;
{{quest list row|At the End of Our Hope}}&lt;br /&gt;
{{quest list row|Knights Be Not Proud}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Emmanellain Quest Chain===&lt;br /&gt;
7 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Onwards and Upwards}}&lt;br /&gt;
{{quest list row|An Indispensable Ally}}&lt;br /&gt;
{{quest list row|Meeting the Neighbors}}&lt;br /&gt;
{{quest list row|Sense of Urgency}}&lt;br /&gt;
{{quest list row|Hope Springs Eternal}}&lt;br /&gt;
{{quest list row|A Series of Unfortunate Events}}&lt;br /&gt;
{{quest list row|A Reward Long in Coming}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Main Quest Chain (Continued)===&lt;br /&gt;
12 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Divine Intervention}}&lt;br /&gt;
{{quest list row|Disclosure}}&lt;br /&gt;
{{quest list row|Flame General Affairs}}&lt;br /&gt;
{{quest list row|In Search of Raubahn}}&lt;br /&gt;
{{quest list row|Keeping the Flame Alive}}&lt;br /&gt;
{{quest list row|To Siege or Not to Siege}}&lt;br /&gt;
{{quest list row|Alphinaud&#039;s Way}}&lt;br /&gt;
{{quest list row|In Search of Iceheart}}&lt;br /&gt;
{{quest list row|From One Heretic to Another}}&lt;br /&gt;
{{quest list row|Sounding Out the Amphitheatre}}&lt;br /&gt;
{{quest list row|Camp of the Convictors}}&lt;br /&gt;
{{quest list row|Purple Flame, Purple Flame}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 52-53==&lt;br /&gt;
10 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Where the Chocobos Roam}}&lt;br /&gt;
{{quest list row|Worse than Dragons}}&lt;br /&gt;
{{quest list row|The Trine Towers}}&lt;br /&gt;
{{quest list row|Gifts for the Outcasts}}&lt;br /&gt;
{{quest list row|The Nonmind}}&lt;br /&gt;
{{quest list row|A Gnathic Deity}}&lt;br /&gt;
{{quest list row|Breaking into Hives}}&lt;br /&gt;
{{quest list row|Lord of the Hive}}&lt;br /&gt;
{{quest list row|Mourn in Passing}}&lt;br /&gt;
{{quest list row|Beyond the Clouds}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 54-55==&lt;br /&gt;
17 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Mountaintop Diplomacy}}&lt;br /&gt;
{{quest list row|Moghan&#039;s Trial}}&lt;br /&gt;
{{quest list row|Mogmug&#039;s Trial}}&lt;br /&gt;
{{quest list row|Mogwin&#039;s Trial}}&lt;br /&gt;
{{quest list row|Moglin&#039;s Judgment}}&lt;br /&gt;
{{quest list row|Leaving Moghome}}&lt;br /&gt;
{{quest list row|The Road to Zenith}}&lt;br /&gt;
{{quest list row|Waiting for the Wind to Change}}&lt;br /&gt;
{{quest list row|Heart of Ice}}&lt;br /&gt;
{{quest list row|The Wyrm&#039;s Lair}}&lt;br /&gt;
{{quest list row|New Winds, Old Friends}}&lt;br /&gt;
{{quest list row|A General Summons}}&lt;br /&gt;
{{quest list row|Awakening in Ul&#039;dah}}&lt;br /&gt;
{{quest list row|A Brave Resolution}}&lt;br /&gt;
{{quest list row|Ready to Fly}}&lt;br /&gt;
{{quest list row|Into the Aery}}&lt;br /&gt;
{{quest list row|The Song Begins}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 56-57==&lt;br /&gt;
23 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Unrest in Ishgard}}&lt;br /&gt;
{{quest list row|He Who Would Not Be Denied}}&lt;br /&gt;
{{quest list row|Ill-weather Friends}}&lt;br /&gt;
{{quest list row|The Spice of Life}}&lt;br /&gt;
{{quest list row|Noble Indiscretions}}&lt;br /&gt;
{{quest list row|A Child Apart}}&lt;br /&gt;
{{quest list row|Bloodlines}}&lt;br /&gt;
{{quest list row|Fire and Blood}}&lt;br /&gt;
{{quest list row|A Knight&#039;s Calling}}&lt;br /&gt;
{{quest list row|The Sins of Antiquity}}&lt;br /&gt;
{{quest list row|In Search of the Soleil}}&lt;br /&gt;
{{quest list row|Into the Blue}}&lt;br /&gt;
{{quest list row|Familiar Faces}}&lt;br /&gt;
{{quest list row|Devourer of Worlds}}&lt;br /&gt;
{{quest list row|Black and the White}}&lt;br /&gt;
{{quest list row|Bolt, Chain, and Island}}&lt;br /&gt;
{{quest list row|A Difference of Opinion}}&lt;br /&gt;
{{quest list row|One Good Turn}}&lt;br /&gt;
{{quest list row|An Engineering Enterprise}}&lt;br /&gt;
{{quest list row|Aetherial Trail}}&lt;br /&gt;
{{quest list row|Lost in the Lifestream}}&lt;br /&gt;
{{quest list row|Tataru&#039;s Surprise}}&lt;br /&gt;
{{quest list row|Onward to Sharlayan}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 58-60==&lt;br /&gt;
15 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|A Great New Nation}}&lt;br /&gt;
{{quest list row|Golems Begone}}&lt;br /&gt;
{{quest list row|An Illuminati Incident}}&lt;br /&gt;
{{quest list row|Leaving Idyllshire}}&lt;br /&gt;
{{quest list row|Matoya&#039;s Cave (Quest)}}&lt;br /&gt;
{{quest list row|Forbidden Knowledge}}&lt;br /&gt;
{{quest list row|An Eye for Aether}}&lt;br /&gt;
{{quest list row|Hour of Departure}}&lt;br /&gt;
{{quest list row|The First Flight of the Excelsior}}&lt;br /&gt;
{{quest list row|Systematic Exploration}}&lt;br /&gt;
{{quest list row|In Node We Trust}}&lt;br /&gt;
{{quest list row|Chimerical Maintenance}}&lt;br /&gt;
{{quest list row|Close Encounters of the VIth Kind}}&lt;br /&gt;
{{quest list row|Fetters of Lament}}&lt;br /&gt;
{{quest list row|Heavensward (Quest)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Recap==&lt;br /&gt;
{{evt|service=youtube|id=C8Vo5EwNRA8|dimensions=325|description=Heavensward Story Recap}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seventh_Astral_Era_Main_Scenario_Quests&amp;diff=1306383</id>
		<title>Seventh Astral Era Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seventh_Astral_Era_Main_Scenario_Quests&amp;diff=1306383"/>
		<updated>2026-05-12T04:42:45Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Main Scenario Quests|Seventh Umbral Era Quests}} &lt;br /&gt;
&#039;&#039;&#039;Seventh Astral Era Quests&#039;&#039;&#039; consists of all [[Main Scenario Quests]] released from [[Patch 2.1]] to [[Patch 2.55]] as part of the &#039;&#039;[[A Realm Reborn]]&#039;&#039; base game. There are a total of 80 quests (Not counting mandatory sidequests) in the Seventh Astral Era campaign. The story continues in the [[Heavensward Main Scenario Quests]].&lt;br /&gt;
&lt;br /&gt;
In [[patch 5.3]], 20 quests were removed to streamline the experience for new players, bringing the number of quests down from 100 to 80.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
==[[Patch 2.1]] (A Realm Awoken)==&lt;br /&gt;
[[File:Patch 2.1 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 2.1 Official Site Description|Where there is light, there will always be darkness. The beast tribes persist in their efforts to summon the Primals. The once defeated Garlean forces resurface, harbouring renewed ambitions of conquest. And the baleful Ascians lurk in the shadows, their presence rousing dark forces long since forgotten.}}&lt;br /&gt;
10 quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The Price of Principles}}&lt;br /&gt;
{{quest list row|Moving On}}&lt;br /&gt;
{{quest list row|All Things in Time}}&lt;br /&gt;
{{quest list row|Laying the Foundation}}&lt;br /&gt;
{{quest list row|It&#039;s Possibly a Primal}}&lt;br /&gt;
{{quest list row|Hail to the King, Kupo}}&lt;br /&gt;
{{quest list row|You Have Selected Regicide}}&lt;br /&gt;
{{quest list row|On the Properties of Primals}}&lt;br /&gt;
{{quest list row|The Gifted}}&lt;br /&gt;
{{quest list row|Build on the Stone}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==[[Patch 2.2]] (Through the Maelstrom)==&lt;br /&gt;
[[File:Patch 2.2 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 2.2 Official Site Description|Long dormant forces stir, their awakening a presage of night eternal.&lt;br /&gt;
&lt;br /&gt;
Political unrest pervades the three city-states as the Scions of the Seventh Dawn leave behind their home in the Waking Sands. For the betterment of Eorzea, they have re-established themselves beyond the reach of those who would sway the Scions for personal gain.&lt;br /&gt;
&lt;br /&gt;
Yet despite the Scions&#039; best efforts, balance will not be restored to the realm so easily. Ever do the mysteries of the Echo and the Ascians elude them, while the beast tribes rally with renewed ambition, threatening to unleash the wrath of another primal upon the land.&lt;br /&gt;
&lt;br /&gt;
To stave off the encroaching darkness and pull the realm back from the brink of destruction, the Warriors of Light plunge headlong into the maelstrom...}}&lt;br /&gt;
14 quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Still Waters}}&lt;br /&gt;
{{quest list row|A Final Temptation}}&lt;br /&gt;
{{quest list row|The Mother of Exiles}}&lt;br /&gt;
{{quest list row|Promises to Keep}}&lt;br /&gt;
{{quest list row|Yugiri&#039;s Game}}&lt;br /&gt;
{{quest list row|Why We Adventure}}&lt;br /&gt;
{{quest list row|All Due Respect}}&lt;br /&gt;
{{quest list row|The Sea Rises}}&lt;br /&gt;
{{quest list row|Scouts in Distress}}&lt;br /&gt;
{{quest list row|The Gift of Eternity}}&lt;br /&gt;
{{quest list row|Into the Heart of the Whorl}}&lt;br /&gt;
{{quest list row|Lord of the Whorl}}&lt;br /&gt;
{{quest list row|When Yugiri Met the Fraternity}}&lt;br /&gt;
{{quest list row|Through the Maelstrom}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==[[Patch 2.3]] (Defenders of Eorzea)==&lt;br /&gt;
[[File:Patch 2.3 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 2.3 Official Site Description|When the world is thrown into chaos, who will rise to defend those too weak to defend themselves?&lt;br /&gt;
&lt;br /&gt;
The Sahagin summoned Leviathan, Lord of the Whorl, that the unbridled fury of the sea would wash away those who would threaten their livelihood. Eorzea&#039;s people turned to the Warriors of Light, who drove this sinister serpent back into the briny deep.&lt;br /&gt;
&lt;br /&gt;
Now, new voices can be heard. From the deserts of Thanalan, to the verdant woods of the Black Shroud, to the snowy peaks of Coerthas, these voices cry out for a champion.&lt;br /&gt;
&lt;br /&gt;
But who will heed their call as the defender of Eorzea?}}&lt;br /&gt;
14 quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The Great Divide}}&lt;br /&gt;
{{quest list row|Desperate Times}}&lt;br /&gt;
{{quest list row|Shock and Awe}}&lt;br /&gt;
{{quest list row|Reap the Whirlwind}}&lt;br /&gt;
{{quest list row|Revolution}}&lt;br /&gt;
{{quest list row|Stories We Tell}}&lt;br /&gt;
{{quest list row|Lord of Levin}}&lt;br /&gt;
{{quest list row|Levin an Impression}}&lt;br /&gt;
{{quest list row|What Little Gods are Made Of}}&lt;br /&gt;
{{quest list row|Guardian of Eorzea}}&lt;br /&gt;
{{quest list row|Recruiting the Realm}}&lt;br /&gt;
{{quest list row|Heretical Harassment}}&lt;br /&gt;
{{quest list row|When the Cold Sets In}}&lt;br /&gt;
{{quest list row|Brave New Companions}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==[[Patch 2.4]] (Dreams of Ice)==&lt;br /&gt;
[[File:Patch 2.4 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 2.4 Official Site Description|The aches of the realm never cease, and Alphinaud, Scion of the Seventh Dawn, has founded the Crystal Braves in a bid to grant her succor.&lt;br /&gt;
&lt;br /&gt;
In their tireless efforts to protect Eorzea and her peoples, the Warriors of Light now aid this fledgling company in uncovering a plot that could otherwise bring the realm to its knees. What dark forces stir in the shadows of Eorzea?}}&lt;br /&gt;
18 quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Traitor in the Midst}}&lt;br /&gt;
{{quest list row|Back and Fourth}}&lt;br /&gt;
{{quest list row|Coming to Terms}}&lt;br /&gt;
{{quest list row|The Intercession of Saints}}&lt;br /&gt;
{{quest list row|Strength in Unity}}&lt;br /&gt;
{{quest list row|Dark Words, Dark Deeds}}&lt;br /&gt;
{{quest list row|First Blood}}&lt;br /&gt;
{{quest list row|The Path of the Righteous}}&lt;br /&gt;
{{quest list row|For the Greater Good}}&lt;br /&gt;
{{quest list row|Tendrils of Intrigue}}&lt;br /&gt;
{{quest list row|Chasing Ivy}}&lt;br /&gt;
{{quest list row|In Flagrante Delicto}}&lt;br /&gt;
{{quest list row|A Simple Plan}}&lt;br /&gt;
{{quest list row|The Instruments of Our Deliverance}}&lt;br /&gt;
{{quest list row|The Road Less Traveled}}&lt;br /&gt;
{{quest list row|Eyes Unclouded}}&lt;br /&gt;
{{quest list row|The Reason Roaille}}&lt;br /&gt;
{{quest list row|Let Us Cling Together}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==[[Patch 2.5]] (Before the Fall - Part 1)==&lt;br /&gt;
[[File:Patch 2.5 banner no bg.png|400px|right]]&lt;br /&gt;
{{Quotation|Patch 2.5 Official Site Description|With the emergence of a new emperor in Garlemald, the threat of an imperial invasion once again looms over Eorzea. Meanwhile, revelations of conspiracy have sown strife among Ul&#039;dah&#039;s ruling class, and the sultanate&#039;s precarious peace now hangs in the balance. A storm of chaos gathers; will the Scions of the Seventh Dawn be able to weather the arduous trials it brings?}}&lt;br /&gt;
8 quests.&lt;br /&gt;
&lt;br /&gt;
Must have completed the following:&lt;br /&gt;
=====[[Primal Quests]]=====&lt;br /&gt;
* {{i|In a Titan Spot}}&lt;br /&gt;
* {{i|The Bowl of Embers (Hard)}}&lt;br /&gt;
* {{i|The Howling Eye (Hard)}}&lt;br /&gt;
* {{i|The Navel (Hard)}}&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Good Intentions}}&lt;br /&gt;
{{quest list row|Bait and Switch}}&lt;br /&gt;
{{quest list row|Best Laid Schemes}}&lt;br /&gt;
{{quest list row|The Rising Chorus}}&lt;br /&gt;
{{quest list row|Aether on Demand}}&lt;br /&gt;
{{quest list row|On the Counteroffensive}}&lt;br /&gt;
{{quest list row|An Uninvited Ascian}}&lt;br /&gt;
{{quest list row|In Memory of Moenbryda}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==[[Patch 2.55]] (Before the Fall - Part 2)==&lt;br /&gt;
{{Quotation|Patch 2.5 Official Site Description|A great wyrm&#039;s roar echoes through the skies of Coerthas, calling all dragonkind to war. The Gates of Judgement, Ishgard&#039;s outermost defenses, now come under attack. With the city&#039;s very survival in the balance, can the Scions of the Seventh Dawn rally the Eorzean Alliance─or is the Holy See doomed to fall?}}&lt;br /&gt;
16 quests.&lt;br /&gt;
&lt;br /&gt;
Must have completed the following:&lt;br /&gt;
=====[[Crystal Tower Quests]]=====&lt;br /&gt;
*{{i|The Light of Hope}}&lt;br /&gt;
* {{i|The Labyrinth of the Ancients}}&lt;br /&gt;
* {{i|Syrcus Tower}}&lt;br /&gt;
* {{i|The World of Darkness}}&lt;br /&gt;
&lt;br /&gt;
This requirement will block players at {{i|A Time to Every Purpose}}.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Mask of Grief}}&lt;br /&gt;
{{quest list row|Defenders for Ishgard}}&lt;br /&gt;
{{quest list row|The Wyrm&#039;s Roar}}&lt;br /&gt;
{{quest list row|Committed to the Cause}}&lt;br /&gt;
{{quest list row|Volunteer Dragonslayers}}&lt;br /&gt;
{{quest list row|An Allied Perspective}}&lt;br /&gt;
{{quest list row|The Steps of Faith}}&lt;br /&gt;
{{quest list row|Administrative Decision}}&lt;br /&gt;
{{quest list row|An Unexpected Ambition}}&lt;br /&gt;
{{quest list row|Ancient Ways, Timeless Wants}}&lt;br /&gt;
{{quest list row|Where We Are Needed}}&lt;br /&gt;
{{quest list row|The Least Among Us}}&lt;br /&gt;
{{quest list row|A Time to Every Purpose}}&lt;br /&gt;
{{quest list row|Come, but Not Gone}}&lt;br /&gt;
{{quest list row|The Parting Glass}}&lt;br /&gt;
{{quest list row|Before the Dawn}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Recap==&lt;br /&gt;
{{evt|service=youtube|id=YV_Xths-8Xo|dimensions=325|description=Seventh Astral Era Story Recap}}&lt;br /&gt;
&lt;br /&gt;
==Quests Removed in [[Patch 5.3]]==&lt;br /&gt;
{{see also|A Realm Reborn Overhaul}}{{:Seventh Astral Era Quests/Removed in Patch 5.3}}&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seventh_Umbral_Era_Main_Scenario_Quests&amp;diff=1306382</id>
		<title>Seventh Umbral Era Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Seventh_Umbral_Era_Main_Scenario_Quests&amp;diff=1306382"/>
		<updated>2026-05-12T04:42:07Z</updated>

		<summary type="html">&lt;p&gt;Loose goose: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Main Scenario Quests|Patch 1.23b}}&lt;br /&gt;
{{Quotation|New Game+ Description|	Eorzea─a realm embraced by gods and forged by heroes. It is here that one adventurer&#039;s journey begins. Though power, fame, and fortune all beckon, this intrepid soul is destined for greater things still. Guided by the Mothercrystal, they will walk the path of a hero─of a Warrior of Light...}}&lt;br /&gt;
[[File:Final Fantasy XIV - A Realm Reborn.png|400px|right]]&lt;br /&gt;
&#039;&#039;&#039;Seventh Umbral Era Quests&#039;&#039;&#039; consists of all Main Scenario Quests released released in [[Patch 2.0]] as part of the &#039;&#039;[[A Realm Reborn]]&#039;&#039; base game. There are a total of 160 to 161 quests in the Seventh Umbral Era campaign depending on the City-State you start in. The story continues in the [[Seventh Astral Era Quests]].&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
==Levels 1-15==&lt;br /&gt;
===Gridania Quest Chain===&lt;br /&gt;
23 Quests.&lt;br /&gt;
&lt;br /&gt;
These quests are for players whose chose to start the game as a {{LNC}} [[Lancer]], {{ARC}} [[Archer]], or {{CNJ}} [[Conjurer]].&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Coming to Gridania}}&lt;br /&gt;
{{quest list row|Close to Home (Gridania)}}&lt;br /&gt;
{{quest list row|To the Bannock}}&lt;br /&gt;
{{quest list row|Passing Muster}}&lt;br /&gt;
{{quest list row|Chasing Shadows}}&lt;br /&gt;
{{quest list row|Eggs over Queasy}}&lt;br /&gt;
{{quest list row|Surveying the Damage}}&lt;br /&gt;
{{quest list row|A Soldier&#039;s Breakfast}}&lt;br /&gt;
{{quest list row|Spirithold Broken}}&lt;br /&gt;
{{quest list row|On to Bentbranch}}&lt;br /&gt;
{{quest list row|You Shall Not Trespass}}&lt;br /&gt;
{{quest list row|Don&#039;t Look Down}}&lt;br /&gt;
{{quest list row|In the Grim Darkness of the Forest}}&lt;br /&gt;
{{quest list row|Threat Level Elevated}}&lt;br /&gt;
{{quest list row|Migrant Marauders}}&lt;br /&gt;
{{quest list row|A Hearer Is Often Late}}&lt;br /&gt;
{{quest list row|Salvaging the Scene}}&lt;br /&gt;
{{quest list row|Leia&#039;s Legacy}}&lt;br /&gt;
{{quest list row|Dread Is in the Air}}&lt;br /&gt;
{{quest list row|To Guard a Guardian}}&lt;br /&gt;
{{quest list row|Festive Endeavors}}&lt;br /&gt;
{{quest list row|Renewing the Covenant}}&lt;br /&gt;
{{quest list row|The Gridanian Envoy}}&lt;br /&gt;
{{quest list row|Call of the Sea (Gridania)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Limsa Lominsa Quest Chain===&lt;br /&gt;
23 Quests.&lt;br /&gt;
&lt;br /&gt;
These quests are for players whose chose to start the game as a {{MRD}} [[Marauder]] or {{ACN}} [[Arcanist]].&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Coming to Limsa Lominsa}}&lt;br /&gt;
{{quest list row|Close to Home (Limsa Lominsa)}}&lt;br /&gt;
{{quest list row|On to Summerford}}&lt;br /&gt;
{{quest list row|Dressed to Call}}&lt;br /&gt;
{{quest list row|Lurkers in the Grotto}}&lt;br /&gt;
{{quest list row|Washed Up}}&lt;br /&gt;
{{quest list row|Double Dealing}}&lt;br /&gt;
{{quest list row|Loam Maintenance}}&lt;br /&gt;
{{quest list row|Plowshares to Swords}}&lt;br /&gt;
{{quest list row|Just Deserts}}&lt;br /&gt;
{{quest list row|Sky-high}}&lt;br /&gt;
{{quest list row|Thanks a Million}}&lt;br /&gt;
{{quest list row|Relighting the Torch}}&lt;br /&gt;
{{quest list row|On to the Drydocks}}&lt;br /&gt;
{{quest list row|Without a Doubt}}&lt;br /&gt;
{{quest list row|Righting the Shipwright}}&lt;br /&gt;
{{quest list row|Do Angry Pirates Dream}}&lt;br /&gt;
{{quest list row|Victory in Peril}}&lt;br /&gt;
{{quest list row|Men of the Blue Tattoos}}&lt;br /&gt;
{{quest list row|Feint and Strike}}&lt;br /&gt;
{{quest list row|High Society}}&lt;br /&gt;
{{quest list row|A Mizzenmast Repast}}&lt;br /&gt;
{{quest list row|The Lominsan Envoy}}&lt;br /&gt;
{{quest list row|Call of the Sea (Limsa Lominsa)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Ul&#039;dah Quest Chain===&lt;br /&gt;
24 Quests.&lt;br /&gt;
&lt;br /&gt;
These quests are for players whose chose to start the game as a {{GLA}} [[Gladiator]], {{PGL}} [[Pugilist]], or {{THM}} [[Thaumaturge]].&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Coming to Ul&#039;dah}}&lt;br /&gt;
{{quest list row|Close to Home (Ul&#039;dah)}}&lt;br /&gt;
{{quest list row|We Must Rebuild}}&lt;br /&gt;
{{quest list row|Nothing to See Here}}&lt;br /&gt;
{{quest list row|Underneath the Sultantree}}&lt;br /&gt;
{{quest list row|Step Nine}}&lt;br /&gt;
{{quest list row|Prudence at This Junction}}&lt;br /&gt;
{{quest list row|Out of House and Home}}&lt;br /&gt;
{{quest list row|Way Down in the Hole}}&lt;br /&gt;
{{quest list row|Takin&#039; What They&#039;re Givin&#039;}}&lt;br /&gt;
{{quest list row|Supply and Demands}}&lt;br /&gt;
{{quest list row|Give It to Me Raw}}&lt;br /&gt;
{{quest list row|The Perfect Swarm}}&lt;br /&gt;
{{quest list row|Last Letter to Lost Hope}}&lt;br /&gt;
{{quest list row|Heir Today, Gone Tomorrow}}&lt;br /&gt;
{{quest list row|Passing the Blade}}&lt;br /&gt;
{{quest list row|Following Footfalls}}&lt;br /&gt;
{{quest list row|Storms on the Horizon}}&lt;br /&gt;
{{quest list row|Oh Captain, My Captain}}&lt;br /&gt;
{{quest list row|Secrets and Lies}}&lt;br /&gt;
{{quest list row|Duty, Honor, Country}}&lt;br /&gt;
{{quest list row|A Matter of Tradition}}&lt;br /&gt;
{{quest list row|A Royal Reception}}&lt;br /&gt;
{{quest list row|The Ul&#039;dahn Envoy}}&lt;br /&gt;
{{quest list row|Call of the Sea (Ul&#039;dah)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 15-20==&lt;br /&gt;
26 Quests.&lt;br /&gt;
&lt;br /&gt;
All classes share the same Main Scenario Quests from this point onward.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|It&#039;s Probably Pirates}}&lt;br /&gt;
{{quest list row|Call of the Forest}}&lt;br /&gt;
{{quest list row|Fire in the Gloom}}&lt;br /&gt;
{{quest list row|Call of the Desert}}&lt;br /&gt;
{{quest list row|Into a Copper Hell}}&lt;br /&gt;
{{quest list row|The Scions of the Seventh Dawn (Quest)}}&lt;br /&gt;
{{quest list row|A Wild Rose by Any Other Name}}&lt;br /&gt;
{{quest list row|Unsolved Mystery}}&lt;br /&gt;
{{quest list row|What Poor People Think}}&lt;br /&gt;
{{quest list row|A Proper Burial}}&lt;br /&gt;
{{quest list row|For the Children}}&lt;br /&gt;
{{quest list row|Amalj&#039;aa Wrong Places}}&lt;br /&gt;
{{quest list row|Dressed to Deceive}}&lt;br /&gt;
{{quest list row|Life, Materia and Everything}}&lt;br /&gt;
{{quest list row|Lord of the Inferno}}&lt;br /&gt;
{{quest list row|A Hero in the Making}}&lt;br /&gt;
{{quest list row|The Company You Keep (Immortal Flames)}}&lt;br /&gt;
{{quest list row|For Coin and Country}}&lt;br /&gt;
{{quest list row|The Company You Keep (Maelstrom)}}&lt;br /&gt;
{{quest list row|Till Sea Swallows All}}&lt;br /&gt;
{{quest list row|The Company You Keep (Twin Adder)}}&lt;br /&gt;
{{quest list row|Wood&#039;s Will Be Done}}&lt;br /&gt;
{{quest list row|Sylph-management}}&lt;br /&gt;
{{quest list row|We Come in Peace}}&lt;br /&gt;
{{quest list row|Sylphic Studies}}&lt;br /&gt;
{{quest list row|First Impressions (MSQ)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 21-30==&lt;br /&gt;
45 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|First Contact}}&lt;br /&gt;
{{quest list row|Dance Dance Diplomacy}}&lt;br /&gt;
{{quest list row|Forest Friend}}&lt;br /&gt;
{{quest list row|Presence of the Enemy}}&lt;br /&gt;
{{quest list row|Brotherly Love}}&lt;br /&gt;
{{quest list row|Spirited Away}}&lt;br /&gt;
{{quest list row|Druthers House Rules}}&lt;br /&gt;
{{quest list row|Never Forget}}&lt;br /&gt;
{{quest list row|Microbrewing}}&lt;br /&gt;
{{quest list row|Like Fine Wine}}&lt;br /&gt;
{{quest list row|Sylphish Concerns}}&lt;br /&gt;
{{quest list row|Nouveau Riche}}&lt;br /&gt;
{{quest list row|Into the Beast&#039;s Maw}}&lt;br /&gt;
{{quest list row|A Simple Gift}}&lt;br /&gt;
{{quest list row|Believe in Your Sylph}}&lt;br /&gt;
{{quest list row|Back from the Wood (Quest)}}&lt;br /&gt;
{{quest list row|Shadow of Darkness}}&lt;br /&gt;
{{quest list row|Highbridge Times}}&lt;br /&gt;
{{quest list row|Where There Is Smoke}}&lt;br /&gt;
{{quest list row|On to Little Ala Mhigo}}&lt;br /&gt;
{{quest list row|Tea for Three}}&lt;br /&gt;
{{quest list row|Foot in the Door}}&lt;br /&gt;
{{quest list row|Meeting with the Resistance}}&lt;br /&gt;
{{quest list row|Killing Him Softly}}&lt;br /&gt;
{{quest list row|Helping Horn}}&lt;br /&gt;
{{quest list row|He Ain&#039;t Heavy}}&lt;br /&gt;
{{quest list row|Come Highly Recommended}}&lt;br /&gt;
{{quest list row|The Bear and the Young&#039;uns&#039; Cares}}&lt;br /&gt;
{{quest list row|Wilred Wants You}}&lt;br /&gt;
{{quest list row|Big Trouble in Little Ala Mhigo}}&lt;br /&gt;
{{quest list row|Back to Square One}}&lt;br /&gt;
{{quest list row|Terror at Fallgourd}}&lt;br /&gt;
{{quest list row|Ziz Is So Ridiculous}}&lt;br /&gt;
{{quest list row|Seeing Eye to Winged Eye}}&lt;br /&gt;
{{quest list row|Rock of Rancor}}&lt;br /&gt;
{{quest list row|Power of Deduction}}&lt;br /&gt;
{{quest list row|Secret of the White Lily}}&lt;br /&gt;
{{quest list row|Skeletons in Her Closet}}&lt;br /&gt;
{{quest list row|Wrath of the Titan}}&lt;br /&gt;
{{quest list row|Tales from the Tidus Slayer}}&lt;br /&gt;
{{quest list row|Hungry Hungry Goobbues}}&lt;br /&gt;
{{quest list row|The Lominsan Way}}&lt;br /&gt;
{{quest list row|Nix That}}&lt;br /&gt;
{{quest list row|A Modest Proposal}}&lt;br /&gt;
{{quest list row|Trial by Turtle}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 31-40==&lt;br /&gt;
37 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The Perfect Prey}}&lt;br /&gt;
{{quest list row|When the Worm Turns}}&lt;br /&gt;
{{quest list row|There and Back Again}}&lt;br /&gt;
{{quest list row|The Things We Do for Cheese}}&lt;br /&gt;
{{quest list row|What Do You Mean You Forgot the Wine}}&lt;br /&gt;
{{quest list row|An Offer You Can Refuse}}&lt;br /&gt;
{{quest list row|It Won&#039;t Work}}&lt;br /&gt;
{{quest list row|Give a Man a Drink}}&lt;br /&gt;
{{quest list row|That Weight}}&lt;br /&gt;
{{quest list row|Battle Scars}}&lt;br /&gt;
{{quest list row|It Was a Very Good Year}}&lt;br /&gt;
{{quest list row|In the Company of Heroes}}&lt;br /&gt;
{{quest list row|As You Wish}}&lt;br /&gt;
{{quest list row|Lord of Crags}}&lt;br /&gt;
{{quest list row|All Good Things}}&lt;br /&gt;
{{quest list row|You Can&#039;t Take It with You}}&lt;br /&gt;
{{quest list row|Bringing out the Dead}}&lt;br /&gt;
{{quest list row|Bury Me Not on the Lone Prairie}}&lt;br /&gt;
{{quest list row|Eyes on Me}}&lt;br /&gt;
{{quest list row|He Who Waited Behind}}&lt;br /&gt;
{{quest list row|Cold Reception}}&lt;br /&gt;
{{quest list row|The Unending War}}&lt;br /&gt;
{{quest list row|Men of Honor}}&lt;br /&gt;
{{quest list row|Three for Three}}&lt;br /&gt;
{{quest list row|The Rose and the Unicorn}}&lt;br /&gt;
{{quest list row|The Talk of Coerthas}}&lt;br /&gt;
{{quest list row|Road to Redemption}}&lt;br /&gt;
{{quest list row|Following the Evidence}}&lt;br /&gt;
{{quest list row|In the Eyes of Gods and Men}}&lt;br /&gt;
{{quest list row|The Final Flight of the Enterprise}}&lt;br /&gt;
{{quest list row|Ye of Little Faith}}&lt;br /&gt;
{{quest list row|Factual Folklore}}&lt;br /&gt;
{{quest list row|The Best Inventions}}&lt;br /&gt;
{{quest list row|Influencing Inquisitors}}&lt;br /&gt;
{{quest list row|By the Lights of Ishgard}}&lt;br /&gt;
{{quest list row|Blood for Blood}}&lt;br /&gt;
{{quest list row|The Heretic among Us}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Levels 41-50==&lt;br /&gt;
33 Quests.&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|In Pursuit of the Past}}&lt;br /&gt;
{{quest list row|Into the Eye of the Storm}}&lt;br /&gt;
{{quest list row|Sealed with Science}}&lt;br /&gt;
{{quest list row|With the Utmost Care}}&lt;br /&gt;
{{quest list row|A Promising Prospect}}&lt;br /&gt;
{{quest list row|It&#039;s Probably Not Pirates}}&lt;br /&gt;
{{quest list row|Representing the Representative}}&lt;br /&gt;
{{quest list row|The Reluctant Researcher}}&lt;br /&gt;
{{quest list row|Sweet Somethings}}&lt;br /&gt;
{{quest list row|History Repeating}}&lt;br /&gt;
{{quest list row|The Curious Case of Giggity}}&lt;br /&gt;
{{quest list row|Better Late than Never}}&lt;br /&gt;
{{quest list row|Lady of the Vortex}}&lt;br /&gt;
{{quest list row|Reclamation}}&lt;br /&gt;
{{quest list row|Casing the Castrum}}&lt;br /&gt;
{{quest list row|Eyes on the Empire}}&lt;br /&gt;
{{quest list row|Footprints in the Snow}}&lt;br /&gt;
{{quest list row|Monumental Hopes}}&lt;br /&gt;
{{quest list row|Notorious Biggs}}&lt;br /&gt;
{{quest list row|Come-Into-My-Castrum}}&lt;br /&gt;
{{quest list row|Getting Even with Garlemald}}&lt;br /&gt;
{{quest list row|Drowning Out the Voices}}&lt;br /&gt;
{{quest list row|Acting the Part}}&lt;br /&gt;
{{quest list row|Dressed for Conquest}}&lt;br /&gt;
{{quest list row|Fool Me Twice (Quest)}}&lt;br /&gt;
{{quest list row|Every Little Thing She Does Is Magitek}}&lt;br /&gt;
{{quest list row|Escape from Castrum Centri}}&lt;br /&gt;
{{quest list row|The Black Wolf&#039;s Ultimatum}}&lt;br /&gt;
{{quest list row|Operation Archon}}&lt;br /&gt;
{{quest list row|A Hero in Need}}&lt;br /&gt;
{{quest list row|Hearts on Fire}}&lt;br /&gt;
{{quest list row|Rock the Castrum}}&lt;br /&gt;
{{quest list row|The Ultimate Weapon}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Recap==&lt;br /&gt;
{{evt|service=youtube|id=nT-7l33PMow|dimensions=325|description=Seventh Umbral Era Story Recap}}&lt;br /&gt;
&lt;br /&gt;
==Quests Removed in Patch 5.3==&lt;br /&gt;
{{see also|Seventh Umbral Era Quests/Removed in Patch 5.3}}{{:Seventh Umbral Era Quests/Removed in Patch 5.3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 2.0 Features]]&lt;/div&gt;</summary>
		<author><name>Loose goose</name></author>
	</entry>
</feed>