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	<updated>2026-04-17T20:46:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Umbral_Ice&amp;diff=257005</id>
		<title>Umbral Ice</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Umbral_Ice&amp;diff=257005"/>
		<updated>2020-09-26T18:05:36Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: Table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Umbral Ice is a buff that significantly increases MP regeneration while lowering the damage and MP cost of Fire spells. At 3 stacks, the cast time of Fire spells is also halved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Umbral Ice Effects&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! MP Regen&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Fire Spells&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot;| Ice Spells&lt;br /&gt;
! Unlocked by&lt;br /&gt;
|-&lt;br /&gt;
| || || style=&amp;quot;background:#EECCCC&amp;quot; | MP cost || style=&amp;quot;background:#EECCCC&amp;quot; | Damage || style=&amp;quot;background:#EECCCC&amp;quot; | Cast time || style=&amp;quot;background:#CCCCEE&amp;quot;| MP cost || &lt;br /&gt;
|-&lt;br /&gt;
! 1 Stack&lt;br /&gt;
| 3200/tick || 0.5x || 0.9x || 1x || 1.5x || &lt;br /&gt;
|-&lt;br /&gt;
! 2 Stacks&lt;br /&gt;
| 4700/tick || 0.25x || 0.8x || 1x || 1x || Lv. 20 ({{action icon|Magick and Mend (thaumaturge)}})&lt;br /&gt;
|-&lt;br /&gt;
! 3 Stacks&lt;br /&gt;
| 6200/tick || 0.25x* || 0.7x || 0.5x || 0x || Lv. 40 ({{action icon|Magick and Mend II (thaumaturge)}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At Lv. 72, the MP cost of Fire Spells is reduced to 0 at 3 stacks ({{action icon|Aspect Mastery}}).&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astral_Fire&amp;diff=257003</id>
		<title>Astral Fire</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astral_Fire&amp;diff=257003"/>
		<updated>2020-09-26T17:53:07Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: Table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Astral Fire is a buff that increases the damage and MP cost of Fire spells, while lowering the damage and MP cost of Ice spells. At 3 stacks, the cast time of Ice spells is also halved. &lt;br /&gt;
&lt;br /&gt;
Natural MP regeneration is halted during Astral Fire. &lt;br /&gt;
* Refresh effects ({{action icon|Lucid Dreaming}}) do not give MP during Astral Fire. &lt;br /&gt;
* Direct MP gains ([[Max-Ether]], {{action icon|Manafont}}) give MP during Astral Fire.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|+ Astral Fire Effects&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot;| Fire Spells&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| Ice Spells&lt;br /&gt;
! Unlocked by&lt;br /&gt;
|-&lt;br /&gt;
| || style=&amp;quot;background:#EECCCC&amp;quot; | MP cost || style=&amp;quot;background:#EECCCC&amp;quot; | Damage || style=&amp;quot;background:#CCCCEE&amp;quot;| MP cost || style=&amp;quot;background:#CCCCEE&amp;quot;| Damage || style=&amp;quot;background:#CCCCEE&amp;quot;| Cast time&lt;br /&gt;
|-&lt;br /&gt;
! 1 Stack&lt;br /&gt;
| 2x || 1.4x || 0.5x || 0.9x || 1x&lt;br /&gt;
|-&lt;br /&gt;
! 2 Stacks&lt;br /&gt;
| 2x || 1.6x || 0.25x || 0.8x || 1x || Lv. 20 ({{action icon|Magick and Mend (thaumaturge)}})&lt;br /&gt;
|-&lt;br /&gt;
! 3 Stacks&lt;br /&gt;
| 2x || 1.8x || 0.25x* || 0.7x || 0.5x || Lv. 40 ({{action icon|Magick and Mend II (thaumaturge)}})&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
At Lv. 72, the MP cost of Ice Spells is reduced to 0 at 3 stacks ({{action icon|Aspect Mastery}}).&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Black_Mage_Guide&amp;diff=256995</id>
		<title>Black Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Black_Mage_Guide&amp;diff=256995"/>
		<updated>2020-09-26T15:21:20Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Other tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|DPS Guide|Guides}}&lt;br /&gt;
&lt;br /&gt;
This is a guide covering basic mechanics and a few optimization tips for [[Black Mage]]s.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Fire and Ice ==&lt;br /&gt;
&lt;br /&gt;
Black Mage play is all about managing Astral Fire and Umbral Ice, stacks of which are indicated by your Elemental Gauge. &lt;br /&gt;
* Astral Fire (&amp;quot;Fire Phase&amp;quot;), indicated by fire crystals on your gauge, increases fire damage. Use fire spells as much as possible until your MP is close to 0.&lt;br /&gt;
* Umbral Ice (&amp;quot;Ice Phase&amp;quot;) allows quick mana restoration. Stay in ice to let your MP regenerate back to 10,000. &lt;br /&gt;
&lt;br /&gt;
You will be able to have 2 stacks of each at level 20 and 3 stacks at level 40. Using some fire spells like {{action icon|Fire}} in ice phase will eliminate all your stacks (and vice versa, some ice spells will eliminate fire stacks) - you don&#039;t want this to happen. Therefore,&lt;br /&gt;
* Before level 40, use {{action icon|Transpose}} to switch from fire to ice when your mana is dry, and ice to fire when your mana is full.&lt;br /&gt;
* After level 40, use {{action icon|Fire III}} to switch from ice to fire, and {{action icon|Blizzard III}} to switch from fire to ice against single targets. (For multiple targets, look below.) This means you should always be at either 3 fire stacks or 3 ice stacks - nothing in-between. There is little reason to use Transpose at this point.&lt;br /&gt;
&lt;br /&gt;
== Fire Phase ==&lt;br /&gt;
* Before level 60, the combo is {{action icon|Fire III}} - spam {{action icon|Fire}} and use {{action icon|Fire III}} whenever you gain a free proc (a zero cast time, zero mana cost attack). &lt;br /&gt;
* After level 60, the combo is {{action icon|Fire III}} - {{action icon|Fire IV}} three times - {{action icon|Fire}} - {{action icon|Fire IV}} three times&lt;br /&gt;
** The reason why you have to use {{action icon|Fire}} in the middle is because {{action icon|Fire IV}} does not refresh Enochian, and you never want Enochian to expire; {{action icon|Fire}} refreshes Enochian.&lt;br /&gt;
** You can get away with using {{action icon|Fire IV}} four times before Enochian expires - do so if there is nothing else to do. &lt;br /&gt;
* After level 72, end the fire phase with {{action icon|Despair}}.&lt;br /&gt;
&lt;br /&gt;
== Ice Phase ==&lt;br /&gt;
* Before level 60, the combo is {{action icon|Blizzard III}} - fillers.&lt;br /&gt;
* After level 60, the combo is {{action icon|Blizzard III}} - {{action icon|Blizzard IV}} - fillers (can be before Blizzard IV). &lt;br /&gt;
* Appropriate fillers, roughly in order of priority: A thundercloud proc or thunder if it fell off the boss; {{action icon|Foul}} (Lv. 70-79) or {{action icon|Xenoglossy}} (Lv. 80); {{action icon|Blizzard}}.&lt;br /&gt;
&lt;br /&gt;
== Other Spells ==&lt;br /&gt;
* {{action icon|Enochian}} (Lv. 56) should be cast the moment the fight begins (after your starting {{action icon|Fire III}} or {{action icon|Blizzard III}}), and whenever it drops off (but don&#039;t let it drop off).&lt;br /&gt;
* Cast {{action icon|Thunder}} (Lv. 45: {{action icon|Thunder III}}) whenever it falls off the enemy, or whenever you have a Thundercloud proc and the proc is about to disappear.&lt;br /&gt;
* Use {{action icon|Ley Lines}} (Lv. 52) whenever up; it is a significant DPS increase.&lt;br /&gt;
** But try not to put it in a death area.&lt;br /&gt;
* Use {{action icon|Aetherial Manipulation}} (Lv. 50) (teleport towards friendly target) and {{action icon|Between the Lines}} (Lv. 62) (teleport towards Ley Lines if any) to aid your movement. &lt;br /&gt;
* {{action icon|Manafont}} should be used to extend your fire phase. After you have {{action icon|Despair}} (Lv. 72), use it after Despair. &lt;br /&gt;
* {{action icon|Umbral Soul}} (Lv. 76) is useful for keeping Enochian between mob groups in dungeons or during boss transition phases. &lt;br /&gt;
* {{action icon|Triplecast}} (Lv. 66) and {{action icon|Swiftcast}} can allow you to move while casting.&lt;br /&gt;
** They can also increase your DPS if used with long cast time spells. For example: {{action icon|Triplecast}} - {{action icon|Despair}} - {{action icon|Manafont}} - {{action icon|Fire IV}} - {{action icon|Despair}}&lt;br /&gt;
* Lucid Dreaming has no use for Black Mages.&lt;br /&gt;
* Stack(s) of Polyglot (Lv. 70) should be used for {{action icon|Xenoglossy}} (Lv. 80) or {{action icon|Foul}} (Lv. 70-79, or against multiple targets at Lv. 80) without overflowing.&lt;br /&gt;
&lt;br /&gt;
== Multi-target Spells==&lt;br /&gt;
&lt;br /&gt;
Multi-target DPS is a mess for lower level Black Mages, so here are some rough guidelines:&lt;br /&gt;
* {{action icon|Freeze}} (Lv. 35) is superior to {{action icon|Blizzard II}} with very few exceptions. Use it to switch to ice phase (you may need to Transpose first before Lv. 72).&lt;br /&gt;
** {{action icon|Freeze}} is also helpful for single-target: it can be used to recover if you drop Enochian.&lt;br /&gt;
* Before level 68, you want to cast {{action icon|Fire II}} when there are four or more targets, and end fire phase with {{action icon|Flare}} (Lv. 50).&lt;br /&gt;
* After level 72, your AOE combo is {{action icon|Freeze}} - {{action icon|Flare}} - {{action icon|Flare}} (repeat) (5+ targets) or {{action icon|Freeze}} - {{action icon|Fire III}} - {{action icon|Flare}} - {{action icon|Flare}} (repeat) (3-4 targets). You can use Manafont after Flare to get another Flare.&lt;br /&gt;
* Keep {{action icon|Thunder II}} ({{action icon|Thunder IV}}) up against the targets.&lt;br /&gt;
&lt;br /&gt;
== Other tips ==&lt;br /&gt;
* Black Mages abhor movement, even more than other mages because movement could cause Enochian to drop. Be prepared to adapt to the fight and save up some movement options until you know the fight. Your movement options include Swiftcast, Triplecast, Thundercloud proc, Xenoglossy, and Scathe. (It&#039;s better not to have to resort to Scathe.)&lt;br /&gt;
* A cheap mana potion can allow you to cast more spells in fire phase.&lt;br /&gt;
* Astral Fire does not boost the damage of Thunder and Polyglot moves. You can use those moves in Ice phase when appropriate.&lt;br /&gt;
* It is quite possible not to need a filler for ice phase. Server ticks govern mana regeneration. If you see a mana tick before or right after you start casting Blizzard IV, you can cast Fire III after it and have full mana.&lt;br /&gt;
* A &amp;quot;weave window&amp;quot; is a window of time in which you can use an oGCD (off Global Cooldown ability - anything that doesn&#039;t trigger a global recast cooldown) without delaying your next spell. All of the above movement options are weave windows, plus Fire III and Blizzard III. For example, it is best to use Sharpcast in a weave window. Xenoglossy is a good way to create your own weave window. For example, you can end the fire phase with: Fire IV -&amp;gt; Fire IV -&amp;gt; Xenoglossy -&amp;gt; Swiftcast -&amp;gt; Despair. Without the Xenoglossy, Swiftcast itself will delay Despair, reducing the advantage of swiftcasting it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Older guides:&lt;br /&gt;
&lt;br /&gt;
* [[Black Mage Guide/A Realm Reborn]]&lt;br /&gt;
* [[Black Mage Guide/Heavensward]]&lt;br /&gt;
* [[Black Mage Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Black_Mage_Guide&amp;diff=256943</id>
		<title>Black Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Black_Mage_Guide&amp;diff=256943"/>
		<updated>2020-09-26T09:00:59Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Multi-target Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|DPS Guide|Guides}}&lt;br /&gt;
&lt;br /&gt;
This is a guide covering basic mechanics and a few optimization tips for [[Black Mage]]s.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Fire and Ice ==&lt;br /&gt;
&lt;br /&gt;
Black Mage play is all about managing Astral Fire and Umbral Ice, stacks of which are indicated by your Elemental Gauge. &lt;br /&gt;
* Astral Fire (&amp;quot;Fire Phase&amp;quot;), indicated by fire crystals on your gauge, increases fire damage. Use fire spells as much as possible until your MP is close to 0.&lt;br /&gt;
* Umbral Ice (&amp;quot;Ice Phase&amp;quot;) allows quick mana restoration. Stay in ice to let your MP regenerate back to 10,000. &lt;br /&gt;
&lt;br /&gt;
You will be able to have 2 stacks of each at level 20 and 3 stacks at level 40. Using some fire spells like {{action icon|Fire}} in ice phase will eliminate all your stacks (and vice versa, some ice spells will eliminate fire stacks) - you don&#039;t want this to happen. Therefore,&lt;br /&gt;
* Before level 40, use {{action icon|Transpose}} to switch from fire to ice when your mana is dry, and ice to fire when your mana is full.&lt;br /&gt;
* After level 40, use {{action icon|Fire III}} to switch from ice to fire, and {{action icon|Blizzard III}} to switch from fire to ice against single targets. (For multiple targets, look below.) This means you should always be at either 3 fire stacks or 3 ice stacks - nothing in-between. There is little reason to use Transpose at this point.&lt;br /&gt;
&lt;br /&gt;
== Fire Phase ==&lt;br /&gt;
* Before level 60, the combo is {{action icon|Fire III}} - spam {{action icon|Fire}} and use {{action icon|Fire III}} whenever you gain a free proc (a zero cast time, zero mana cost attack). &lt;br /&gt;
* After level 60, the combo is {{action icon|Fire III}} - {{action icon|Fire IV}} three times - {{action icon|Fire}} - {{action icon|Fire IV}} three times&lt;br /&gt;
** The reason why you have to use {{action icon|Fire}} in the middle is because {{action icon|Fire IV}} does not refresh Enochian, and you never want Enochian to expire; {{action icon|Fire}} refreshes Enochian.&lt;br /&gt;
** You can get away with using {{action icon|Fire IV}} four times before Enochian expires - do so if there is nothing else to do. &lt;br /&gt;
* After level 72, end the fire phase with {{action icon|Despair}}.&lt;br /&gt;
&lt;br /&gt;
== Ice Phase ==&lt;br /&gt;
* Before level 60, the combo is {{action icon|Blizzard III}} - fillers.&lt;br /&gt;
* After level 60, the combo is {{action icon|Blizzard III}} - {{action icon|Blizzard IV}} - fillers (can be before Blizzard IV). &lt;br /&gt;
* Appropriate fillers, roughly in order of priority: A thundercloud proc or thunder if it fell off the boss; {{action icon|Foul}} (Lv. 70-79) or {{action icon|Xenoglossy}} (Lv. 80); {{action icon|Blizzard}}.&lt;br /&gt;
&lt;br /&gt;
== Other Spells ==&lt;br /&gt;
* {{action icon|Enochian}} (Lv. 56) should be cast the moment the fight begins (after your starting {{action icon|Fire III}} or {{action icon|Blizzard III}}), and whenever it drops off (but don&#039;t let it drop off).&lt;br /&gt;
* Cast {{action icon|Thunder}} (Lv. 45: {{action icon|Thunder III}}) whenever it falls off the enemy, or whenever you have a Thundercloud proc and the proc is about to disappear.&lt;br /&gt;
* Use {{action icon|Ley Lines}} (Lv. 52) whenever up; it is a significant DPS increase.&lt;br /&gt;
** But try not to put it in a death area.&lt;br /&gt;
* Use {{action icon|Aetherial Manipulation}} (Lv. 50) (teleport towards friendly target) and {{action icon|Between the Lines}} (Lv. 62) (teleport towards Ley Lines if any) to aid your movement. &lt;br /&gt;
* {{action icon|Manafont}} should be used to extend your fire phase. After you have {{action icon|Despair}} (Lv. 72), use it after Despair. &lt;br /&gt;
* {{action icon|Umbral Soul}} (Lv. 76) is useful for keeping Enochian between mob groups in dungeons or during boss transition phases. &lt;br /&gt;
* {{action icon|Triplecast}} (Lv. 66) and {{action icon|Swiftcast}} can allow you to move while casting.&lt;br /&gt;
** They can also increase your DPS if used with long cast time spells. For example: {{action icon|Triplecast}} - {{action icon|Despair}} - {{action icon|Manafont}} - {{action icon|Fire IV}} - {{action icon|Despair}}&lt;br /&gt;
* Lucid Dreaming has no use for Black Mages.&lt;br /&gt;
* Stack(s) of Polyglot (Lv. 70) should be used for {{action icon|Xenoglossy}} (Lv. 80) or {{action icon|Foul}} (Lv. 70-79, or against multiple targets at Lv. 80) without overflowing.&lt;br /&gt;
&lt;br /&gt;
== Multi-target Spells==&lt;br /&gt;
&lt;br /&gt;
Multi-target DPS is a mess for lower level Black Mages, so here are some rough guidelines:&lt;br /&gt;
* {{action icon|Freeze}} (Lv. 35) is superior to {{action icon|Blizzard II}} with very few exceptions. Use it to switch to ice phase (you may need to Transpose first before Lv. 72).&lt;br /&gt;
** {{action icon|Freeze}} is also helpful for single-target: it can be used to recover if you drop Enochian.&lt;br /&gt;
* Before level 68, you want to cast {{action icon|Fire II}} when there are four or more targets, and end fire phase with {{action icon|Flare}} (Lv. 50).&lt;br /&gt;
* After level 72, your AOE combo is {{action icon|Freeze}} - {{action icon|Flare}} - {{action icon|Flare}} (repeat) (5+ targets) or {{action icon|Freeze}} - {{action icon|Fire III}} - {{action icon|Flare}} - {{action icon|Flare}} (repeat) (3-4 targets). You can use Manafont after Flare to get another Flare.&lt;br /&gt;
* Keep {{action icon|Thunder II}} ({{action icon|Thunder IV}}) up against the targets.&lt;br /&gt;
&lt;br /&gt;
== Other tips ==&lt;br /&gt;
* Black Mages abhor movement, even more than other mages because movement could cause Enochian to drop. Be prepared to adapt to the fight and save up some movement options until you know the fight. Your movement options include Swiftcast, Triplecast, Thundercloud proc, Xenoglossy, and Scathe. (It&#039;s better not to have to resort to Scathe.)&lt;br /&gt;
* A cheap mana potion can allow you to cast more spells in fire phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Older guides:&lt;br /&gt;
&lt;br /&gt;
* [[Black Mage Guide/A Realm Reborn]]&lt;br /&gt;
* [[Black Mage Guide/Heavensward]]&lt;br /&gt;
* [[Black Mage Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Black_Mage_Guide&amp;diff=256942</id>
		<title>Black Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Black_Mage_Guide&amp;diff=256942"/>
		<updated>2020-09-26T08:59:03Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|DPS Guide|Guides}}&lt;br /&gt;
&lt;br /&gt;
This is a guide covering basic mechanics and a few optimization tips for [[Black Mage]]s.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Fire and Ice ==&lt;br /&gt;
&lt;br /&gt;
Black Mage play is all about managing Astral Fire and Umbral Ice, stacks of which are indicated by your Elemental Gauge. &lt;br /&gt;
* Astral Fire (&amp;quot;Fire Phase&amp;quot;), indicated by fire crystals on your gauge, increases fire damage. Use fire spells as much as possible until your MP is close to 0.&lt;br /&gt;
* Umbral Ice (&amp;quot;Ice Phase&amp;quot;) allows quick mana restoration. Stay in ice to let your MP regenerate back to 10,000. &lt;br /&gt;
&lt;br /&gt;
You will be able to have 2 stacks of each at level 20 and 3 stacks at level 40. Using some fire spells like {{action icon|Fire}} in ice phase will eliminate all your stacks (and vice versa, some ice spells will eliminate fire stacks) - you don&#039;t want this to happen. Therefore,&lt;br /&gt;
* Before level 40, use {{action icon|Transpose}} to switch from fire to ice when your mana is dry, and ice to fire when your mana is full.&lt;br /&gt;
* After level 40, use {{action icon|Fire III}} to switch from ice to fire, and {{action icon|Blizzard III}} to switch from fire to ice against single targets. (For multiple targets, look below.) This means you should always be at either 3 fire stacks or 3 ice stacks - nothing in-between. There is little reason to use Transpose at this point.&lt;br /&gt;
&lt;br /&gt;
== Fire Phase ==&lt;br /&gt;
* Before level 60, the combo is {{action icon|Fire III}} - spam {{action icon|Fire}} and use {{action icon|Fire III}} whenever you gain a free proc (a zero cast time, zero mana cost attack). &lt;br /&gt;
* After level 60, the combo is {{action icon|Fire III}} - {{action icon|Fire IV}} three times - {{action icon|Fire}} - {{action icon|Fire IV}} three times&lt;br /&gt;
** The reason why you have to use {{action icon|Fire}} in the middle is because {{action icon|Fire IV}} does not refresh Enochian, and you never want Enochian to expire; {{action icon|Fire}} refreshes Enochian.&lt;br /&gt;
** You can get away with using {{action icon|Fire IV}} four times before Enochian expires - do so if there is nothing else to do. &lt;br /&gt;
* After level 72, end the fire phase with {{action icon|Despair}}.&lt;br /&gt;
&lt;br /&gt;
== Ice Phase ==&lt;br /&gt;
* Before level 60, the combo is {{action icon|Blizzard III}} - fillers.&lt;br /&gt;
* After level 60, the combo is {{action icon|Blizzard III}} - {{action icon|Blizzard IV}} - fillers (can be before Blizzard IV). &lt;br /&gt;
* Appropriate fillers, roughly in order of priority: A thundercloud proc or thunder if it fell off the boss; {{action icon|Foul}} (Lv. 70-79) or {{action icon|Xenoglossy}} (Lv. 80); {{action icon|Blizzard}}.&lt;br /&gt;
&lt;br /&gt;
== Other Spells ==&lt;br /&gt;
* {{action icon|Enochian}} (Lv. 56) should be cast the moment the fight begins (after your starting {{action icon|Fire III}} or {{action icon|Blizzard III}}), and whenever it drops off (but don&#039;t let it drop off).&lt;br /&gt;
* Cast {{action icon|Thunder}} (Lv. 45: {{action icon|Thunder III}}) whenever it falls off the enemy, or whenever you have a Thundercloud proc and the proc is about to disappear.&lt;br /&gt;
* Use {{action icon|Ley Lines}} (Lv. 52) whenever up; it is a significant DPS increase.&lt;br /&gt;
** But try not to put it in a death area.&lt;br /&gt;
* Use {{action icon|Aetherial Manipulation}} (Lv. 50) (teleport towards friendly target) and {{action icon|Between the Lines}} (Lv. 62) (teleport towards Ley Lines if any) to aid your movement. &lt;br /&gt;
* {{action icon|Manafont}} should be used to extend your fire phase. After you have {{action icon|Despair}} (Lv. 72), use it after Despair. &lt;br /&gt;
* {{action icon|Umbral Soul}} (Lv. 76) is useful for keeping Enochian between mob groups in dungeons or during boss transition phases. &lt;br /&gt;
* {{action icon|Triplecast}} (Lv. 66) and {{action icon|Swiftcast}} can allow you to move while casting.&lt;br /&gt;
** They can also increase your DPS if used with long cast time spells. For example: {{action icon|Triplecast}} - {{action icon|Despair}} - {{action icon|Manafont}} - {{action icon|Fire IV}} - {{action icon|Despair}}&lt;br /&gt;
* Lucid Dreaming has no use for Black Mages.&lt;br /&gt;
* Stack(s) of Polyglot (Lv. 70) should be used for {{action icon|Xenoglossy}} (Lv. 80) or {{action icon|Foul}} (Lv. 70-79, or against multiple targets at Lv. 80) without overflowing.&lt;br /&gt;
&lt;br /&gt;
== Multi-target Spells==&lt;br /&gt;
&lt;br /&gt;
Multi-target DPS is a mess for lower level Black Mages, so here are some rough guidelines:&lt;br /&gt;
* {{action icon|Freeze}} (Lv. 35) is superior to {{action icon|Blizzard II}} with very few exceptions. Use it to switch to ice phase (you may need to Transpose first before Lv. 72).&lt;br /&gt;
** {{action icon|Freeze}} is also helpful for single-target: it can be used to recover if you drop Enochian.&lt;br /&gt;
* Before level 68, you want to cast {{action icon|Fire II}} when there are four or more targets, and end fire phase with {{action icon|Flare}} (Lv. 50).&lt;br /&gt;
* After level 72, your AOE combo is {{action icon|Freeze}} - {{action icon|Flare}} - {{action icon|Flare}} (5+ targets) or {{action icon|Freeze}} - {{action icon|Flare}} - {{action icon|Flare}} (3-4 targets). You can use Manafont after Flare to get another Flare.&lt;br /&gt;
* Keep {{action icon|Thunder II}} ({{action icon|Thunder IV}}) up against the targets.&lt;br /&gt;
&lt;br /&gt;
== Other tips ==&lt;br /&gt;
* Black Mages abhor movement, even more than other mages because movement could cause Enochian to drop. Be prepared to adapt to the fight and save up some movement options until you know the fight. Your movement options include Swiftcast, Triplecast, Thundercloud proc, Xenoglossy, and Scathe. (It&#039;s better not to have to resort to Scathe.)&lt;br /&gt;
* A cheap mana potion can allow you to cast more spells in fire phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Older guides:&lt;br /&gt;
&lt;br /&gt;
* [[Black Mage Guide/A Realm Reborn]]&lt;br /&gt;
* [[Black Mage Guide/Heavensward]]&lt;br /&gt;
* [[Black Mage Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Black_Mage_Guide&amp;diff=256941</id>
		<title>Black Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Black_Mage_Guide&amp;diff=256941"/>
		<updated>2020-09-26T08:58:44Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Tank Guide|Guides}}&lt;br /&gt;
&lt;br /&gt;
This is a guide covering basic mechanics and a few optimization tips for [[Black Mage]]s.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Fire and Ice ==&lt;br /&gt;
&lt;br /&gt;
Black Mage play is all about managing Astral Fire and Umbral Ice, stacks of which are indicated by your Elemental Gauge. &lt;br /&gt;
* Astral Fire (&amp;quot;Fire Phase&amp;quot;), indicated by fire crystals on your gauge, increases fire damage. Use fire spells as much as possible until your MP is close to 0.&lt;br /&gt;
* Umbral Ice (&amp;quot;Ice Phase&amp;quot;) allows quick mana restoration. Stay in ice to let your MP regenerate back to 10,000. &lt;br /&gt;
&lt;br /&gt;
You will be able to have 2 stacks of each at level 20 and 3 stacks at level 40. Using some fire spells like {{action icon|Fire}} in ice phase will eliminate all your stacks (and vice versa, some ice spells will eliminate fire stacks) - you don&#039;t want this to happen. Therefore,&lt;br /&gt;
* Before level 40, use {{action icon|Transpose}} to switch from fire to ice when your mana is dry, and ice to fire when your mana is full.&lt;br /&gt;
* After level 40, use {{action icon|Fire III}} to switch from ice to fire, and {{action icon|Blizzard III}} to switch from fire to ice against single targets. (For multiple targets, look below.) This means you should always be at either 3 fire stacks or 3 ice stacks - nothing in-between. There is little reason to use Transpose at this point.&lt;br /&gt;
&lt;br /&gt;
== Fire Phase ==&lt;br /&gt;
* Before level 60, the combo is {{action icon|Fire III}} - spam {{action icon|Fire}} and use {{action icon|Fire III}} whenever you gain a free proc (a zero cast time, zero mana cost attack). &lt;br /&gt;
* After level 60, the combo is {{action icon|Fire III}} - {{action icon|Fire IV}} three times - {{action icon|Fire}} - {{action icon|Fire IV}} three times&lt;br /&gt;
** The reason why you have to use {{action icon|Fire}} in the middle is because {{action icon|Fire IV}} does not refresh Enochian, and you never want Enochian to expire; {{action icon|Fire}} refreshes Enochian.&lt;br /&gt;
** You can get away with using {{action icon|Fire IV}} four times before Enochian expires - do so if there is nothing else to do. &lt;br /&gt;
* After level 72, end the fire phase with {{action icon|Despair}}.&lt;br /&gt;
&lt;br /&gt;
== Ice Phase ==&lt;br /&gt;
* Before level 60, the combo is {{action icon|Blizzard III}} - fillers.&lt;br /&gt;
* After level 60, the combo is {{action icon|Blizzard III}} - {{action icon|Blizzard IV}} - fillers (can be before Blizzard IV). &lt;br /&gt;
* Appropriate fillers, roughly in order of priority: A thundercloud proc or thunder if it fell off the boss; {{action icon|Foul}} (Lv. 70-79) or {{action icon|Xenoglossy}} (Lv. 80); {{action icon|Blizzard}}.&lt;br /&gt;
&lt;br /&gt;
== Other Spells ==&lt;br /&gt;
* {{action icon|Enochian}} (Lv. 56) should be cast the moment the fight begins (after your starting {{action icon|Fire III}} or {{action icon|Blizzard III}}), and whenever it drops off (but don&#039;t let it drop off).&lt;br /&gt;
* Cast {{action icon|Thunder}} (Lv. 45: {{action icon|Thunder III}}) whenever it falls off the enemy, or whenever you have a Thundercloud proc and the proc is about to disappear.&lt;br /&gt;
* Use {{action icon|Ley Lines}} (Lv. 52) whenever up; it is a significant DPS increase.&lt;br /&gt;
** But try not to put it in a death area.&lt;br /&gt;
* Use {{action icon|Aetherial Manipulation}} (Lv. 50) (teleport towards friendly target) and {{action icon|Between the Lines}} (Lv. 62) (teleport towards Ley Lines if any) to aid your movement. &lt;br /&gt;
* {{action icon|Manafont}} should be used to extend your fire phase. After you have {{action icon|Despair}} (Lv. 72), use it after Despair. &lt;br /&gt;
* {{action icon|Umbral Soul}} (Lv. 76) is useful for keeping Enochian between mob groups in dungeons or during boss transition phases. &lt;br /&gt;
* {{action icon|Triplecast}} (Lv. 66) and {{action icon|Swiftcast}} can allow you to move while casting.&lt;br /&gt;
** They can also increase your DPS if used with long cast time spells. For example: {{action icon|Triplecast}} - {{action icon|Despair}} - {{action icon|Manafont}} - {{action icon|Fire IV}} - {{action icon|Despair}}&lt;br /&gt;
* Lucid Dreaming has no use for Black Mages.&lt;br /&gt;
* Stack(s) of Polyglot (Lv. 70) should be used for {{action icon|Xenoglossy}} (Lv. 80) or {{action icon|Foul}} (Lv. 70-79, or against multiple targets at Lv. 80) without overflowing.&lt;br /&gt;
&lt;br /&gt;
== Multi-target Spells==&lt;br /&gt;
&lt;br /&gt;
Multi-target DPS is a mess for lower level Black Mages, so here are some rough guidelines:&lt;br /&gt;
* {{action icon|Freeze}} (Lv. 35) is superior to {{action icon|Blizzard II}} with very few exceptions. Use it to switch to ice phase (you may need to Transpose first before Lv. 72).&lt;br /&gt;
** {{action icon|Freeze}} is also helpful for single-target: it can be used to recover if you drop Enochian.&lt;br /&gt;
* Before level 68, you want to cast {{action icon|Fire II}} when there are four or more targets, and end fire phase with {{action icon|Flare}} (Lv. 50).&lt;br /&gt;
* After level 72, your AOE combo is {{action icon|Freeze}} - {{action icon|Flare}} - {{action icon|Flare}} (5+ targets) or {{action icon|Freeze}} - {{action icon|Flare}} - {{action icon|Flare}} (3-4 targets). You can use Manafont after Flare to get another Flare.&lt;br /&gt;
* Keep {{action icon|Thunder II}} ({{action icon|Thunder IV}}) up against the targets.&lt;br /&gt;
&lt;br /&gt;
== Other tips ==&lt;br /&gt;
* Black Mages abhor movement, even more than other mages because movement could cause Enochian to drop. Be prepared to adapt to the fight and save up some movement options until you know the fight. Your movement options include Swiftcast, Triplecast, Thundercloud proc, Xenoglossy, and Scathe. (It&#039;s better not to have to resort to Scathe.)&lt;br /&gt;
* A cheap mana potion can allow you to cast more spells in fire phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Older guides:&lt;br /&gt;
&lt;br /&gt;
* [[Black Mage Guide/A Realm Reborn]]&lt;br /&gt;
* [[Black Mage Guide/Heavensward]]&lt;br /&gt;
* [[Black Mage Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Extreme)&amp;diff=256820</id>
		<title>The Howling Eye (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Extreme)&amp;diff=256820"/>
		<updated>2020-09-25T05:18:28Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Phase 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|The Howling Eye|The Howling Eye (Hard)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Howling Eye (Extreme)&lt;br /&gt;
| image = The howling eye extreme banner1.png&lt;br /&gt;
| description = An attack by the primal Garuda has annihilated an entire brigade of Twin Adders, with the sole survivor left to tell a tale writ in terror and misery. Garuda&#039;s powers are far greater than they should be; left with few options and all but one of them almost certain failures, the Order of the Twin Adder turns to the Scions of the Seventh Dawn, so that they may summon a Warrior of Light.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 65&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = Extreme&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| req-quest = Gale-force Warning&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
The Howling Eye (Extreme) is a level 50 [[trials|trial]] that requires the player to defeat [[Garuda|Garuda (Extreme)]]. It requires a full party of 8 players and average item level (iLevel) of 65 and above. To unlock the trial, player must be on the [[quests|quest]] [[Galeforce Warning]] and should have attuned to the aetheryte in Natalan.&lt;br /&gt;
	&lt;br /&gt;
*Players can start the questline by talking to [[Urianger]] at  [[The Waking Sands]] (x6,y6).&lt;br /&gt;
	&lt;br /&gt;
*Players will receive 20 [[Allagan Tomestone of Poetics]] for the completion of the trial.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
This is very similar to the other versions - however, when the Razor Plumes appear, make sure to kill the Satin Plume first. Otherwise, the Satin Plume will sleep everyone.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Garuda will spawn two adds, [[Chirada]] and [[Suparna]]. The off-tank should hold Chirada while the main tank should hold Suparna. Separate them and kill one at a time. Generally you will be killing [[Chirada]] first.&lt;br /&gt;
&lt;br /&gt;
At the end of this phase Garuda will teleport to the center and cast Reckoning. There&#039;s no dodging this, so stack up in the center. This will wipe if too many stones are destroyed.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
Garuda will destroy the pillars, and summon more Razor Plumes. This time they will have a Spiny Plume with them. Kill the Razor Plumes, but do not kill the Spiny Plume.&lt;br /&gt;
&lt;br /&gt;
When Garuda vanishes, kill the Spiny Plume. This will create a shield that will protect you from wiping when Garuda reappears. Dodge the Spiny Plume&#039;s AoE when it dies and hide under its shield.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
Garuda will summon a Spiny Plume, [[Chirada]] and [[Suparna]], and a large number of green whirlwinds.&lt;br /&gt;
&lt;br /&gt;
There are safe spots in the northwest, northeast, southwest, and southeast to stand to avoid the whirlwinds.&lt;br /&gt;
&lt;br /&gt;
As in Phase 2, separate [[Chirada]] and [[Suparna]], kill them one at a time. Garuda will vanish once they both die.&lt;br /&gt;
&lt;br /&gt;
As in Phase 3, avoid killing the Spiny Plume until Garuda vanishes, then hide under its shield.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll cycle between Phase 3 and Phase 4 until Garuda dies.&lt;br /&gt;
&lt;br /&gt;
==Solo strategy (level 70+)==&lt;br /&gt;
With a high player level (70 to 80) and high-end gear, The Howling Eye (Extreme) can be finished solo or with a small party. To do so, enter the trial unsynced by selecting &amp;quot;Undersized Party&amp;quot; in the duty finder options.&lt;br /&gt;
&lt;br /&gt;
With sufficient defenses, healing and damage, the fight&#039;s mechanics can be largely ignored, and all damage focused on Garuda.&lt;br /&gt;
&lt;br /&gt;
==Loot==	&lt;br /&gt;
*[[Vortex Feather]]&lt;br /&gt;
*[[file:Garuda card icon1.png]] [[Garuda Card]]&lt;br /&gt;
*[[Nightmare Whistle]] - an item used to summon the [[Nightmare]] [[Mounts|Mount]]&lt;br /&gt;
*[[Xanthos Whistle]] - an item used to summoner the [[Xanthos]] [[mounts|mount]]&lt;br /&gt;
*[[Faded Copy of Fallen Angel]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;	&lt;br /&gt;
|-	&lt;br /&gt;
! Item	&lt;br /&gt;
! Icon	&lt;br /&gt;
! Slot	&lt;br /&gt;
! Level	&lt;br /&gt;
! iLvl            	&lt;br /&gt;
! Job	&lt;br /&gt;
! Def	&lt;br /&gt;
! Magic Def	&lt;br /&gt;
! Stats	&lt;br /&gt;
|-	&lt;br /&gt;
| [[Vortex Ring of Aiming]] || [[File:garuda extreme ring.png]]|| Ring ||50 || 90 ||[[Classes|All Classes]]|| 1 || 1 || [[Dexterity]] +13, [[Critical Hit Rate]] +11, [[Skill Speed]] +16&lt;br /&gt;
|-	&lt;br /&gt;
| [[Vortex Ring of Casting]] || [[File:garuda extreme ring.png]]|| Ring ||50 || 90 ||[[Classes|All Classes]]|| 1 || 1 || [[Intelligence]] +13, [[Determination]] +8, [[Accuracy]] +16	&lt;br /&gt;
|-	&lt;br /&gt;
| [[Vortex Ring of Fending]] || [[File:garuda extreme ring.png]]|| Ring ||50 || 90 ||[[Classes|All Classes]]|| 1 || 1 || [[Vitality]] +15, [[Critical Hit Rate]] +11, [[Determination]] +11	&lt;br /&gt;
|-	&lt;br /&gt;
| [[Vortex Ring of Healing]] || [[File:garuda extreme ring.png]]|| Ring || 50 || 90 ||[[Classes|All Classes]]|| 1 || 1 || [[Mind]] +13, [[Spell Speed]] +11, [[Determination]] +11	&lt;br /&gt;
|-	&lt;br /&gt;
| [[Vortex Ring of Slaying]] || [[File:garuda extreme ring.png]]|| Ring || 50 || 90 ||[[Classes|All Classes]]|| 1 || 1 || [[Strength]] +13, [[Accuracy]] +11, [[Critical Hit Rate]] +16&lt;br /&gt;
|-	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==	&lt;br /&gt;
An attack by the primal Garuda has annihilated an entire brigade of Twin Adders, with the sole survivor left to tell a tale writ in terror and misery. Garuda&#039;s powers are far greater than they should be; left with few options and all but one of them almost certain failures, the Order of the Twin Adder turns to the Scions of the Seventh Dawn, so that they may summon a Warrior of Light.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:garuda extreme1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|EXExe9zt-gI|350|left}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astrologian_Guide&amp;diff=254381</id>
		<title>Astrologian Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astrologian_Guide&amp;diff=254381"/>
		<updated>2020-09-05T21:01:33Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: 5.3 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Healer Guide|Guides}}&lt;br /&gt;
&lt;br /&gt;
This is a guider covering basic mechanics for [[Astrologian]]s, updated for Shadowbringers. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
* Your basic damage spell is {{action icon|Malefic}} and your DoT spell is {{action icon|Combust}}. &lt;br /&gt;
** Keep your DoT ticking on the enemy; reapply it when it is about to fall off. &lt;br /&gt;
** Like all healers, keep spamming your basic damage spell when you don&#039;t need to use a healing [[Acronyms|GCD]]; optimize your healing so that you can deal as much damage as possible.&lt;br /&gt;
* Your AoE damage spell is {{action icon|Gravity}}. Spam it on all mob pulls. &lt;br /&gt;
** Note that it&#039;s a targeted spell and doesn&#039;t explode from yourself, unlike WHM and SCH. &lt;br /&gt;
* Since ASTs have more to do between [[Acronyms|GCDs]] (more oGCDs), your basic damage spell is unique among healers in that its cast time isn&#039;t the full GCD. You can use that extra time to position, dodge, use an oGCD such as drawing/playing a card, and so on. &lt;br /&gt;
* AST has mana management issues. {{action icon|Lightspeed}} can help with that and can also help you maximize uptime during movement-heavy mechanics.&lt;br /&gt;
** Remember to keep using {{action icon|Lucid Dreaming}} as well.&lt;br /&gt;
&lt;br /&gt;
== Healing and Sects == &lt;br /&gt;
&lt;br /&gt;
=== Sects ===&lt;br /&gt;
&lt;br /&gt;
You need to choose to use either {{action icon|Diurnal Sect}} or {{action icon|Nocturnal Sect}}. This cannot be changed for the duration of one fight.&lt;br /&gt;
* Generally, Diurnal Sect is for regen (healing over time), and Nocturnal Sect is for shielding. {{action icon|Celestial Opposition}} (Lv. 74) is the exception to this rule. &lt;br /&gt;
* Diurnal Sect gives more total healing potency and stacks with a WHM/SCH&#039;s regen. &lt;br /&gt;
* Nocturnal Sect gives shields which are useful for creating more &amp;quot;space&amp;quot; to maneuver your healing, but your GCD shields do &#039;&#039;&#039;not&#039;&#039;&#039; stack with SCH&#039;s GCD shields (Galvanize). Other shields can stack.&lt;br /&gt;
* {{action icon|Neutral Sect}} (Lv. 80) is a 20s buff that improves healing potency and lets you benefit from both Sects for both of your GCD healing spells (not oGCD abilities) in its duration. &lt;br /&gt;
&lt;br /&gt;
=== Healing GCDs ===&lt;br /&gt;
&lt;br /&gt;
* Your small single-target heal is {{action icon|Benefic}}. &lt;br /&gt;
* Your large single-target heal is {{action icon|Benefic II}}. &lt;br /&gt;
** Unless you mismanaged your mana or had it drained by being forced to revive repeatedly, you should always prefer to cast Benefic II, and do so without wasting its potent heal (i.e. when your target is low enough). &lt;br /&gt;
* Your AoE heal is {{action icon|Helios}}. &lt;br /&gt;
* Your single-target regen/shield (depending on Sect) is {{action icon|Aspected Benefic}} (Lv. 34).&lt;br /&gt;
* Your AoE regen/shield (depending on Sect) is {{action icon|Aspected Helios}} (Lv. 42). &lt;br /&gt;
* Generally, you should use oGCDs first to heal, and use GCDs only when you run out of oGCDs. &lt;br /&gt;
&lt;br /&gt;
=== Healing oGCDs ===&lt;br /&gt;
&lt;br /&gt;
A good healer is one that maximizes the use of all of their oGCD healing: &amp;quot;free&amp;quot; healing abilities that have no cast and recast time, allowing you to spend more time dealing damage or using GCD healing. ASTs have many oGCD healing options:&lt;br /&gt;
* {{action icon|Essential Dignity}} has incredible potency on low-HP targets (up to 1100). &lt;br /&gt;
* {{action icon|Collective Unconscious}} (Lv. 58) has two effects:&lt;br /&gt;
** The &amp;quot;bubble effect&amp;quot;, which applies while your bubble is up and around them (you must stay still and take no action).&lt;br /&gt;
*** Under Diurnal Sect, the bubble effect is reduced damage taken.&lt;br /&gt;
*** Under Nocturnal Sect, the bubble effect is regen.&lt;br /&gt;
** The &amp;quot;status effect&amp;quot;, which is applied upon anyone that enters your bubble, and continues after they leave and even if you cancel the bubble.&lt;br /&gt;
*** Under Diurnal Sect, the status effect is regen.&lt;br /&gt;
*** Under Nocturnal Sect, the status effect is reduced damage taken. &lt;br /&gt;
** For example, if you trigger Collective Unconscious near the tank and cancel it quickly, they will still benefit from the status effect, which means you can give them a free regen/tank cooldown. &lt;br /&gt;
* {{action icon|Celestial Opposition}} (Lv. 60) is a powerful AoE heal under {{action icon|Diurnal Sect}} and a good AoE shield under {{action icon|Nocturnal Sect}}. &lt;br /&gt;
* {{action icon|Earthly Star}} (Lv. 62) has great AoE healing potency and does damage too, but it can be difficult to maximize its healing and its damage on fights your party has not planned out. Nevertheless, you should use it as much as possible, triggering it with {{action icon|Stellar Detonation}} after 10 seconds. &lt;br /&gt;
* {{action icon|Celestial Intersection}} (Lv. 74) is a short cooldown single-target shield/regen, but does the opposite of what your Sect usually gives.&lt;br /&gt;
* {{action icon|Horoscope}} (Lv. 76) is a small free AoE heal by itself, but you can double its heal effect if you also use an AoE heal in its 10s duration. Don&#039;t forget to trigger it. &lt;br /&gt;
* {{action icon|Synastry}} (Lv. 50) heals its target for 40% of your heal whenever you use a single-target &#039;&#039;&#039;GCD&#039;&#039;&#039; heal.&lt;br /&gt;
** That means it only works on Benefic and Benefic II. &lt;br /&gt;
** It still works if the person you heal is the same person you used Synastry on, giving you 140% to Benefic or Benefic II. &lt;br /&gt;
** This can be useful for large mob pulls when you anticipate being forced to cast Benefic II.&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
* {{action icon|Play}}ing a card grants you a Seal, and having three Seals lets you use {{action icon|Divination}} (Lv. 50), which buffs party members within your AoE heal range (15y). &lt;br /&gt;
** Divination is stronger the more different Seals you had when triggering it. &lt;br /&gt;
** You can see which three Seals you have accumulated on top of your Job Gauge (the same thing that shows your cards). &lt;br /&gt;
* Your six cards give three possible Seals: Red, Yellow, and Blue, and can possibly best be played on two different types of party members: Ranged or Melee.&lt;br /&gt;
** When you have drawn a card, a little symbol on top of each card shows what Seal it would grant you.  &lt;br /&gt;
** A symbol on the edge, as well as its color, shows whether it is best for Melee (blue cross) or Ranged (purple circle). &lt;br /&gt;
** Another way to see if it would best for Melee or Ranged is to check which action icon {{action icon|Minor Arcana}} turned into - Sword ({{action icon|Lord of Crowns}}) for Melee, Wings ({{action icon|Lady of Crowns}}) for Ranged. &lt;br /&gt;
* {{action icon|Minor Arcana}} (Lv. 50) lets you Play a card for a stronger buff effect without obtaining a Seal. &lt;br /&gt;
** This is a benefit when you have already collected 3 Seals but you&#039;re waiting for Divination&#039;s cooldown - that is a good time to use Minor Arcana. &lt;br /&gt;
* You can use up to three stacks of {{action icon|Redraw}} (Lv. 40) to get yourself a better card.&lt;br /&gt;
** It is not worth delaying Divination or your GCDs, though. &lt;br /&gt;
* {{action icon|Sleeve Draw}} (Lv. 70) lets you draw one free card. It will always draw a card with a Seal you didn&#039;t have, unless you already have all three, in which case it draws any card.&lt;br /&gt;
* Undraw is useless and can be safely taken off your hotbar. &lt;br /&gt;
&lt;br /&gt;
Older guides:&lt;br /&gt;
&lt;br /&gt;
* [[Astrologian Guide/Heavensward]]&lt;br /&gt;
* [[Astrologian Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Red_Mage_Guide&amp;diff=243409</id>
		<title>Red Mage Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Red_Mage_Guide&amp;diff=243409"/>
		<updated>2020-06-09T06:19:33Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide covering basic mechanics and some optimization tips for [[Red Mage]]s.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Lv. 50 mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Every second cast you have is a Dualcast, meaning it has no cast time (but still triggers the normal Global Cooldown, which is around 2.5 seconds.)&lt;br /&gt;
* You should always use Dualcast on a spell that normally takes more than 2.5s to cast. These include {{action icon|Veraero}}, {{action icon|Verthunder}}, and (for multi-target) {{action icon|Scatter}}.&lt;br /&gt;
** To be more specific, the spells that have a normal 5s cooldown should all be used with Dualcast to achieve a 0s cooldown.&lt;br /&gt;
* You should never &amp;quot;regularly&amp;quot; cast (hardcast) the above spells, except possibly before boss pull. &lt;br /&gt;
* For single-target, your hardcast should be {{action icon|Verfire}} or {{action icon|Verstone}} if they&#039;re available, and {{action icon|Jolt}} if they&#039;re not.&lt;br /&gt;
* For multi-target, your hardcast should be {{action icon|Veraero II}} or {{action icon|Verthunder II}}.&lt;br /&gt;
* Use all of your skills that don&#039;t trigger global cooldown (oGCDs) - {{action icon|Fleche}} and {{action icon|Acceleration}}.&lt;br /&gt;
**Even your movement skills, {{action icon|Corps-a-corps}} and {{action icon|Displacement}} deal decent damage. &lt;br /&gt;
**Do so as much as possible, but without delaying your global cooldowns (&amp;quot;clipping&amp;quot;) by using too many together.&lt;br /&gt;
*Your spells generate black and white mana. &lt;br /&gt;
**Keep them within 30 of each other, or you will get an invisible debuff that reduces black/white mana generation. &lt;br /&gt;
**Once they&#039;re both above 80, launch your melee combo: Enhanced versions of {{action icon|Riposte}}, {{action icon|Zwerchhau}}, {{action icon|Redoublement}}, once each in that order. &lt;br /&gt;
&lt;br /&gt;
== Lv. 51-80 mechanics ==&lt;br /&gt;
&lt;br /&gt;
* {{action icon|Moulinet}} (Lv. 52) should become how you spend your black/white mana against multiple targets. &lt;br /&gt;
* You get some extra oGCDs as you level, which should all be used on cooldown if possible: &lt;br /&gt;
** {{action icon|Contre Sixte}} (Lv. 56) is extra damage.&lt;br /&gt;
** {{action icon|Embolden}} (Lv. 58) is a buff for you and nearby physical damage party members. &lt;br /&gt;
** {{action icon|Manafication}} (Lv. 60) doubles your mana - it should be used as close to 50 mana as possible. It also refreshes your movement abilities (more damage) and gives you a DPS buff.&lt;br /&gt;
* Your &amp;quot;melee&amp;quot; combo lengthens as you level:&lt;br /&gt;
** {{action icon|Verflare}} (Lv. 68) or {{action icon|Verholy}} (Lv. 70) should always be used after {{action icon|Redoublement}}, depending on which mana is lower (black for Verflare, white for Verholy). &lt;br /&gt;
** {{action icon|Scorch}} (Lv. 80) replaces {{action icon|Jolt II}} after Verflare/Verholy, and it should always be used as well.&lt;br /&gt;
* You will get some good party utility:&lt;br /&gt;
** {{action icon|Vercure}} (Lv. 54) is a heal, but you generally should not use to heal unless healers are dead.&lt;br /&gt;
** {{action icon|Verraise}} (Lv. 64) is great since you can always Dualcast it, ensuring you never have to stand still. An excellent bulwark against wipes. &lt;br /&gt;
* You get some situational skills:&lt;br /&gt;
** {{action icon|Engagement}} (Lv. 72) is an alternative to {{action icon|Displacement}} if you cannot jump back without screwing up a mechanic/jumping off the ledge.&lt;br /&gt;
** {{action icon|Reprise}} (Lv. 76) should only be used if you must move and do not have any instant casts to spend. &lt;br /&gt;
&lt;br /&gt;
== Basic optimization == &lt;br /&gt;
&lt;br /&gt;
* Swiftcast is a straight dps increase for you, even without movement, because you can trigger an extra {{action icon|Veraero}}/{{action icon|Verthunder}} with it.&lt;br /&gt;
* Be extra alert with Embolden cooldown as it should generally be used immediately to avoid shifting the damage window, and also note its small range. &lt;br /&gt;
* {{action icon|Vercure}} can be used to proc Dualcast when the boss is away. &lt;br /&gt;
* Read other Red Mage guides for further optimization techniques. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Older Guides==&lt;br /&gt;
&lt;br /&gt;
[[Red Mage Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=240177</id>
		<title>Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=240177"/>
		<updated>2020-04-13T05:06:22Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Phlegethon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = &lt;br /&gt;
| req-quest = Labyrinth of the Ancients (Quest)&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
Labyrinth of the Ancients is the first section of [[Crystal Tower]] released in patch 2.1. It requires a full [[party|raid]] of 24 players.&lt;br /&gt;
*Players must have completed the quest [[Primal Awakening]] and the Crystal Tower quest [[A Performance for the Ages]].&lt;br /&gt;
*Time Restriction: 120 minutes&lt;br /&gt;
*Rewards: 100 [[Allagan Tomestone of Poetics]]&lt;br /&gt;
Entrance is obtained by completing [[Legacy of Allag]] and [[Sanding It Down]] pre missions before [[A Performance for the Ages]]&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
# Activate the Allagan teleporters&lt;br /&gt;
# Clear the Pools of Oblivion&lt;br /&gt;
# Defeat the bone dragon&lt;br /&gt;
# Clear the Walk of Lament&lt;br /&gt;
# Defeat Thanatos&lt;br /&gt;
# Clear the Walk of Fire&lt;br /&gt;
# Defeat the King Behemoth&lt;br /&gt;
# Defeat Phlegethon&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|400|right|Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|400|right|Labyrinth of the Ancients Guide}}&lt;br /&gt;
====Bone Dragon====&lt;br /&gt;
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time. &lt;br /&gt;
&lt;br /&gt;
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
*Kill skeletons on different platforms, kill skeletons before they reach dragon.&lt;br /&gt;
*Pick the floating eyes, leave them with tank only&lt;br /&gt;
&lt;br /&gt;
====Atomos====&lt;br /&gt;
&lt;br /&gt;
The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.&lt;br /&gt;
&lt;br /&gt;
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.&lt;br /&gt;
&lt;br /&gt;
*4 people stand on each colored platform. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
====Thanatos====&lt;br /&gt;
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe.&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an “Intangible” debuff. The first group to receive buff is always A, then B, then C. This debuff allows you to deal damage to the boss.  A tank with the debuff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up the debuff and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone not having that debuff should focus on killing the adds that spawn throughout the fight.  They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re a ghost (invisible), DPS the boss. If you&#039;re visible, kill adds. Healers should keep the pots alive.&lt;br /&gt;
&lt;br /&gt;
====Allagan Bomb====&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those Vassagos WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.&lt;br /&gt;
&lt;br /&gt;
*MT should stand in front of Vassago before starting fight&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
====King Behemoth====&lt;br /&gt;
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is Iron Giant/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they&#039;re doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
====Phlegethon====&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: Ancient Flare. Each group should take a position ahead of time (A on the left, B center, C on the right). At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. At around 5-15% HP, he will do this again; run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight adds will spawn, and should be killed. Iron Hand adds stun a nearby target.&lt;br /&gt;
&lt;br /&gt;
* Have each group stand on one of the circles the adds spawned from to block Ancient Flare.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%	&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Balloon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Bomb]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Napalm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Atomos]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Dragon]] || [[Allagan Tomestone of Soldiery]] x10, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Diva]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Demon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Claws]] ||&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Giant]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[King Behemoth]] || [[Allagan Tomestone of Soldiery]] x30, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nemesis]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinal]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Phlegethon]] || [[Allagan Tomestone of Soldiery]] x40, 1500 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Puroboros]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanatos]] || [[Allagan Tomestone of Soldiery]] x20, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Vassago]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Homunculus]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
When first implemented, a player could run the Crystal Tower as many times as desired but could only receive only drop per week.  The lockout was eliminated in Patch 2.2.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Boots]] || [[File:ballad boots icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Belt of Light]] || [[File:belt of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Waist || 96 || 96 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Parry]] +10, [[Critical Hit Rate]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Shoes]] || [[File:crimson shoes icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Obi]] || [[File:fuma obi icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Skill Speed]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Tekko]] ||[[File:fuma tekko icon1.png]] || 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Gauntlets of Light]] || [[File:gauntlets of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Hands || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Boots]] || [[File:onion boots icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Feet || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Celestial Gloves]] ||[[File:royal celestial gloves icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Piety]] +9, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Sash]] ||[[File:royal sash icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Mind]] +11, [[Determination]] +7, [[Piety]] +10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thanatos Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Gauntlets]] || [[File:ballad gauntlets icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +13, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sash]] || [[File:ballad sash icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +11, [[Vitality]] +13, [[Accuracy]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Celestial Gloves]] || [[File:crimson celestial gauntlets icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Sash]] || [[File:crimson sash icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Intelligence]] +11, [[Critical Hit Rate]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Kyahan]] || [[File:fuma ayahan icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Gauntlets]] || [[File:onion gauntlets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Hands || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Tassets]] || [[File:onion tassets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Waist || 66 || 37 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Critical Hit Rate]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Shoes]] ||[[File:royal shoes icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Critical Hit Rate]] +13, [[Piety]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabatons of Light]] || [[File:sabatons of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Feet || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Determination]] +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===King Behemoth Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor of Light]] ||[[File:armor of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Body || 155 || 155 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Corselet]] || [[File:ballad corselet icon1.png]]||80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Determination]] +15&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Breeches]] || [[File:crimson breeches icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Determination]] +21, [[Spell Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Hat]] || [[File:crimson circlet icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Gantai]] || [[File:fuma gantai icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Determination]] +9, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Hakama]] || [[File:fuma hakama icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Mask]] || [[File:onion mask icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Head || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Sarouel]] || [[File:onion sarouel icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Legs || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Critical Hit Rate]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Vest]] ||[[File:royal vest icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Spell Speed]] +30, [[Piety]] +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phlegethon Loot===&lt;br /&gt;
*[[Dimension Blade Fragment]]&lt;br /&gt;
*[[Allagan Catalyst]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Crown]] || [[File:ballad crown icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +15, [[Vitality]] +17, [[Determination]] +13, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sarouel]] || [[File:ballad sarouel icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50  || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Skill Speed]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Breeches of Light]] || [[File:breeches of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Legs || 155 || 155 ||align = &amp;quot;left&amp;quot; | [[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Vest]] || [[File:crimson vest icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Critical Hit Rate]] +30, [[Accuracy]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crown of Light]] || [[File:crown of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Head || 111 || 111 ||align = &amp;quot;left&amp;quot; | [[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Koromo]] || [[File:fuma koromo icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Armor]] || [[File:onion armor icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Body || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Breeches]] || [[File:royal breeches icon1.png]]|| 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Piety]] +15, [[Determination]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Crown]] ||[[File:royal crown icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Determination]] +9, [[Spell Speed]] +19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:crystal tower1.jpg|300px]]&lt;br /&gt;
[[File:crystal tower2.jpg|300px]]&lt;br /&gt;
[[File:crystal tower3.jpg|300px]]&lt;br /&gt;
[[File:crystal tower4.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Level_70_Gear_Guide&amp;diff=239086</id>
		<title>Level 70 Gear Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Level_70_Gear_Guide&amp;diff=239086"/>
		<updated>2020-04-06T12:06:11Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{see also|Content Unlock}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
New players should directly purchase Augmented Scaeven Magitek Weapons and Gear (see below), giving iLvl 400, with Allagan Tomestones of Poetics.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Gearset&lt;br /&gt;
! iLvl&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
|[[Antiquated Weapons]] || 290 || Acquired from level 70 Job quest.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Lotus Weapons]]|| 300 || Obtained in [[The Temple of the Fist]], [[Kugane Castle]] and [[Ala Mhigo]] dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ala Mhigan Weapons]] || 310 || Purchased from [[Billebaut]] in [[Rhalgr&#039;s Reach]] (x13.0,y11.7) for [[Centurio Seals]].&lt;br /&gt;
|-&lt;br /&gt;
|[[The Pool of Tribute (Extreme)#Weapons|Susano&#039;s Weapons]] || 320 || Dropped in [[The Pool of Tribute (Extreme)]].&lt;br /&gt;
|-&lt;br /&gt;
|[[iLvl 320 Crafted Weapons]] || 320 || Created by Level 70** [[Blacksmith]] / [[Goldsmith]] / [[Alchemist]] / [[Carpenter]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Lost Allagan Weapons]] || 330 || Purchased from [[Eschina]] in [[Rhalgr&#039;s Reach]] (x13.8,y11.7) for x10 [[Rowena&#039;s Token (Creation)]] and x1 [[Early Model Tomestone]]&amp;lt;br&amp;gt;Also Exchanged from [[Billebaut]] in [[Rhalgr&#039;s Reach]] for [[Centurio Seals]] by participating in the [[Clan Hunt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shinryu Weapons]] || 335 || Dropped in [[The Minstrel&#039;s Ballad: Shinryu&#039;s Domain]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Eureka Artifact Weapons]] || 335 || Acquired in [[The Forbidden Land, Eureka Anemos]] for [[Antiquated Weapons]] and 100 [[Protean Crystal]]s.&lt;br /&gt;
|-&lt;br /&gt;
|[[Augmented Lost Allagan Weapons]] || 340 || Purchased from [[E&#039;bolaff]] in [[Rhalgr&#039;s Reach]] (x13.6,y12.2) for [[Lost Allagan Weapons]] and [[Lost Allagan Roborant]] exchange.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eureka Artifact Weapons +1]] || 340 || Acquired in [[The Forbidden Land, Eureka Anemos]] for Eureka Artifact Weapons and 400 [[Protean Crystal]]s.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Weapons]] || 345 || Acquired from completing [[Deltascape V4.0 (Savage)]]&amp;lt;br&amp;gt;Exchange 8 [[Deltascape Datalog v4.0]] to [[Gelfradus]] in [[Rhalgr&#039;s Reach]] (x13.7,y12.0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultimate Dreadwyrm Weapons]] || 345 || Exchanged [[Dreadwyrm Totem]] dropped from [[The Unending Coil of Bahamut (Ultimate)]] with [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
|-&lt;br /&gt;
|[[Eureka Artifact Weapons +2]] || 345 || Acquired in [[The Forbidden Land, Eureka Anemos]] for Eureka Artifact Weapons + 1 and 800 [[Protean Crystal]]s.&lt;br /&gt;
|-&lt;br /&gt;
|[[iLvl 350 Crafted Weapons]] || 350 || Created by Level 70** [[Blacksmith]] / [[Goldsmith]] / [[Alchemist]] / [[Carpenter]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Byakko Weapons]] || 355 || Dropped or Exchanged from [[The Jade Stoa (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Eureka Artifact Anemos Weapons]] || 355 || Acquired in [[The Forbidden Land, Eureka Anemos]] for Eureka Artifact Weapons + 2 and 3 [[Pazuzu&#039;s Feather]]s.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryumyaku Weapons]] || 360 || Purchased from [[Eschina]] in [[Rhalgr&#039;s Reach]] (x13.8,y11.7) for x10 [[Rowena&#039;s Token (Mendacity)]] and x1 [[Prototype Tomestone]] from [[Gelfradus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pagos Weapons]] || 360 || ?????&lt;br /&gt;
|-&lt;br /&gt;
|[[Tsukuyomi Weapons]] || 365 || Drops from [[The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Empyrean Weapons]] || 365 || Reward from [[Heaven-on-High]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pagos Weapons +1]] || 365 || ?????&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Weapons]] || 370 || ?????&lt;br /&gt;
|-&lt;br /&gt;
|[[Dai-Ryumuaku Weapons]] || 370 || Purchased from [[E&#039;bolaff]] in [[Rhalgr&#039;s Reach]] (x13.6,y12.2) for [[Ryumyaku Weapons]] and [[Ryumyaku Solvent]] exchange.&lt;br /&gt;
|-&lt;br /&gt;
|[[Diamond Weapons]] || 375 || Acquired from completing [[Sigmascape V4.0 (Savage)]]&amp;lt;br&amp;gt;Receive [[Diamond Weapon Coffer]] Using this item transforms it into a weapon corresponding to the user&#039;s current job&amp;lt;br&amp;gt;Purchased from [[Gelfradus]] in [[Rhalgr&#039;s Reach]]  (x13.7, y12.0) for 8 [[Sigmascape Datalog v4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultima Weapons]] || 375 || Purchased from [[Eschina]] in [[Rhalgr&#039;s Reach]] (x13.8,y11.7) for 1 [[Ultima Totem]] dropped from [[The Minstrel&#039;s Ballad: The Weapon&#039;s Refrain (Ultimate)]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Weapons +1]] || 375 || ?????&lt;br /&gt;
|-&lt;br /&gt;
|[[Rakshasa Weapons]] || 380 || Created by lv.70 **** [[Crafters]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Elemental Weapons +2]] || 380 || ?????&lt;br /&gt;
|-&lt;br /&gt;
|[[Suzaku Weapons]] || 385 || Dropped from [[Hells&#039; Kier (Extreme)]]. Purchased from [[Eschina]] in [[Rhalgr&#039;s Reach]] (x13.8,y11.8) for 10 [[Suzaku Totem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyros Weapons]] || 385 || ?????&lt;br /&gt;
|-&lt;br /&gt;
|[[Scaevan Magitek Weapons]] || 390 ||  Purchased from [[Eschina]] in [[Rhalgr&#039;s Reach]] (x13.8,y11.7) for x10 [[Rowena&#039;s Token (Genesis)]] and x1 [[Military-grade Tomestone]] from [[Gelfradus]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Yama Weapons]] || 390 || Purchased from [[J&#039;tandhaa]] in [[Rhalgr&#039;s Reach]] (X:9.6 Y:11.6) for 27 [[Rakshasa Token]], 7 [[Doman Reiyaku]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Seiryu Weapons]] || 395 ||  Dropped or Exchanged from [[The Wreath of Snakes (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Augmented Scaevan Magitek Weapons]] || 400 || Purchased from [[E&#039;bolaff]] in [[Rhalgr&#039;s Reach]] (x13.6,y12.2) for [[Scaevan Magitek Weapons]] and [[Scaevan Ester]] exchange.&lt;br /&gt;
|-&lt;br /&gt;
|[[Omega Weapons]] || 405 || Acquired from completing [[Alphascape V4.0 (Savage)]]&amp;lt;br&amp;gt;Recieve [[Omega Weapon Coffer]] Using this item transforms it into a weapon corresponding to the user&#039;s current job&amp;lt;br&amp;gt;Purchased from [[Gelfradus]] in [[Rhalgr&#039;s Reach]]  (x13.7, y12.0) for 8 [[Alphascape Datalog v4.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Gearset&lt;br /&gt;
! iLvl&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
|[[Antiquated Armor]] || 290 || Acquired from level 70 Job quest.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arhat Armor]] || 300 || Obtained in [[The Temple of the Fist]], [[Kugane Castle]] and [[Ala Mhigo]] dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ala Mhigan Armor]] || 310 || Purchased from [[Enna]] in [[Rhalgr&#039;s Reach]] (x13.8,y11.6) for [[Allagan Tomestone of Verity]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Skallic Armor]] || 315 || Dropped in [[The Drowned City of Skalla]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Genta Armor]] || 320 || Exchange [[Omega: Deltascape#Item Exchange|Deltascape Tokens]] obtained from [[Omega: Deltascape]] to [[Gelfradus]] in [[Rhalgr’s Reach]] (x13.7,y12.0).&lt;br /&gt;
|-&lt;br /&gt;
|[[iLvl 320 Crafted Armor]] || 320 || Created by Level 70** [[Armorer]] / [[Leatherworker]] / [[Weaver]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Farlander Armor]] || 325 || Obtained in [[Hells&#039; Lid]] and [[The Fractal Continuum (Hard)]] dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lost Allagan Armor]] || 330 || Purchased from [[Enna]] in [[Rhalgr&#039;s Reach]] (x13.8,y11.6) for [[Allagan Tomestone of Creation]]&amp;lt;br&amp;gt;Also Exchanged from [[Billebaut]] in [[Rhalgr&#039;s Reach]] for [[Centurio Seals]] by participating in the [[Clan Hunt]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Armor (iLvl 330)]] || 330 || Dropped in [[The Royal City of Rabanastre]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Eureka Artifact Armor]] || 335 || Acquired in [[The Forbidden Land, Eureka Anemos]] for [[Antiquated Armor]] and 50 [[Protean Crystal]]s.&lt;br /&gt;
|-&lt;br /&gt;
|[[Augmented Lost Allagan Armor]] || 340 || Exchange [[Lost Allagan Armor]] and [[Lost Allagan Twine]] for Head, Chest, Gloves, Legs and Feet. ([[Lost Allagan Glaze]] for Belt) to [[E&#039;bolaff]] (x13.6,y12.2) in [[Rhalgr&#039;s Reach]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Armor]] || 340 || Dropped in [[Deltascape V1.0 (Savage)]], [[Deltascape V2.0 (Savage)]], [[Deltascape V3.0 (Savage)]], [[Deltascape V4.0 (Savage)]]&amp;lt;br&amp;gt;Exchange multiple [[Deltascape Datalog v1.0]] / [[Deltascape Datalog v2.0]] / [[Deltascape Datalog v3.0]] / [[Deltascape Datalog v4.0]] to [[Gelfradus]] in [[Rhalgr&#039;s Reach]] (x13.7,y12.0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Eureka Artifact Armor +1]] || 340 || Acquired in [[The Forbidden Land, Eureka Anemos]] for Eureka Artifact Armor and 150 [[Protean Crystal]]s.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eureka Artifact Armor +2]] || 345 || Acquired in [[The Forbidden Land, Eureka Anemos]] for Eureka Artifact Armor + 1 and 400 [[Protean Crystal]]s.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonewicca Armor]] || 345 || Dropped in [[The Swallow&#039;s Compass]]&lt;br /&gt;
|-&lt;br /&gt;
|[[iLvl 350 Crafted Armor]] || 350 || Created by Level 70** [[Armorer]] / [[Leatherworker]] / [[Weaver]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Carborundum Armor]] || 350 || Exchange [[Omega: Sigmascape#Item Exchange|Sigmascape Tokens]] obtained from [[Omega: Sigmascape]] to [[Gelfradus]] in [[Rhalgr’s Reach]] (x13.7,y12.0).&lt;br /&gt;
|-&lt;br /&gt;
|[[Eureka Artifact Anemos Armor]] || 350 || Acquired in [[The Forbidden Land, Eureka Anemos]] for Eureka Artifact Armor + 2 and 150 [[Anemos Crystal]]s.&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Volunteer&#039;s Armor]] || 355 ||  Dropped in [[The Burn]] and [[Saint Mocianne&#039;s Arboretum (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryumyaku Armor]] || 360 || Purchased from [[Enna]] in [[Rhalgr&#039;s Reach]] (x13.8,y11.6) for [[Allagan Tomestone of Mendacity]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivalician Armor (iLvl 360)]] || 360 || Dropped in [[The Ridorana Lighthouse]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dai-Ryumuaku Armor]] || 370 || Exchange [[Ryumyaku Armor]] and [[Ryumyaku Weave]] for Head, Chest, Gloves, Legs and Feet. ([[Ryumyaku Polish]] for Belt) to [[E&#039;bolaff]] (x13.6,y12.2) in [[Rhalgr&#039;s Reach]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Diamond Armor]] || 370 || Dropped in [[Sigmascape V1.0 (Savage)]], [[Sigmascape V2.0 (Savage)]], [[Sigmascape V3.0 (Savage)]], [[Sigmascape V4.0 (Savage)]]&amp;lt;br&amp;gt;Exchange multiple [[Sigmascape Datalog v1.0]] / [[Sigmascape Datalog v2.0]] / [[Sigmascape Datalog v3.0]] / [[Sigmascape Datalog v4.0]] to [[Gelfradus]] in [[Rhalgr&#039;s Reach]] (x13.7,y12.0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Alliance Armor]] || 375 || Drops from [[The Ghimlyt Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Omicron Armor]] || 380 || Exchange [[Omega: Alphascape#Item Exchange|Alphascape Tokens]] obtained from [[Omega: Alphascape]] to [[Gelfradus]] in [[Rhalgr&#039;s Reach]] (x13.7,y12.0).&lt;br /&gt;
|-&lt;br /&gt;
|[[Rakshasa Armor]] || 380 || Created by lv.70 **** [[Crafters]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Scaevan Armor]] || 390 || Purchased from [[Enna]] in [[Rhalgr&#039;s Reach]] (x13.8,y11.6) for [[Allagan Tomestone of Genesis]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Yama Armor]] || 390 || Purchased from [[J&#039;tandhaa]] in [[Rhalgr&#039;s Reach]] (X:9.6 Y:11.6) for [[Rakshasa Token]], [[Doman Reiyaku]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Armor (iLvl 390)]] || 390 || Drops in [[The Orbonne Monastery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Augmented Scaevan Armor]] || 400 || Exchange [[Scaevan Armor]] and [[Scaevan Twine]] for Head, Chest, Gloves, Legs and Feet. ([[Scaevan Shellac]] for Belt) to [[E&#039;bolaff]] (x13.6,y12.2) in [[Rhalgr&#039;s Reach]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Omega Armor]] || 400 || Dropped in [[Alphascape V1.0 (Savage)]], [[Alphascape V2.0 (Savage)]], [[Alphascape V3.0 (Savage)]], [[Alphascape V4.0 (Savage)]]&amp;lt;br&amp;gt;Exchange multiple [[Alphascape Datalog v1.0]] / [[Alphascape Datalog v2.0]] / [[Alphascape Datalog v3.0]] / [[Alphascape Datalog v4.0]] to [[Gelfradus]] in [[Rhalgr&#039;s Reach]] (x13.7,y12.0)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Accessories==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 220px;&amp;quot; | Gearset&lt;br /&gt;
! iLvl&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
|[[Arhat Accessories]] || 300 || Obtained in [[The Temple of the Fist]], [[Kugane Castle]] and [[Ala Mhigo]] dungeons.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ala Mhigan Accessories]] || 310 || Purchased from [[Enna]] in [[Rhalgr&#039;s Reach]] (x13.8,y11.6) for [[Allagan Tomestone of Verity]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Skallic Accessories]] || 315 || Dropped in [[The Drowned City of Skalla]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Emanation (Extreme)#Accossories|Lakshmi&#039;s Accessories]] || 320 || Dropped in [[Emanation (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Genta Accessories]] || 320 || Exchange [[Omega: Deltascape#Item Exchange|Deltascape Tokens]] obtained from [[Omega: Deltascape]] to [[Gelfradus]] in [[Rhalgr&#039;s Reach]] (x13.7,y12.0).&lt;br /&gt;
|-&lt;br /&gt;
|[[iLvl 320 Crafted Accessories]] || 320 || Created by Level 70** [[Goldsmith]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lost Allagan Accessories]] || 330 || Purchased from [[Enna]] in [[Rhalgr&#039;s Reach]] (x13.8,y11.6) for [[Allagan Tomestone of Creation]].&amp;lt;br&amp;gt;Also Exchanged from [[Billebaut]] in [[Rhalgr&#039;s Reach]] for [[Centurio Seals]] by participating in the [[Clan Hunt]]&lt;br /&gt;
|- &lt;br /&gt;
|[[Augmented Lost Allagan Accessories]] || 340 || Exchange [[Lost Allagan Accessories]] and [[Lost Allagan Glaze]] to [[E&#039;bolaff]] (x13.6,y12.2) in [[Rhalgr&#039;s Reach]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Genji Accessories]] || 340 || Dropped in [[Deltascape V1.0 (Savage)]]&amp;lt;br&amp;gt;Exchange 4 [[Deltascape Datalog v1.0]] to [[Gelfradus]] in [[Rhalgr&#039;s Reach]] (x13.7,y12.0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonewicca Accessories]] || 345 || Dropped in [[The Swallow&#039;s Compass]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Carborundum Accessories]] || 350 || Dropped in [[Omega: Sigmascape#Item Exchange|sigmascape Tokens]] obtained from [[Omega: Sigmascape]] to [[Gelfradus]] in [[Rhalgr&#039;s Reach]] (x13.7,y12.0).&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Volunteer&#039;s Accessories]] || 355 || Dropped in [[The Burn]] and [[Saint Mocianne&#039;s Arboretum (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ryumyaku Accessories]] || 360 || Purchased from [[Enna]] in [[Rhalgr&#039;s Reach]] (x13.8,y11.6) for [[Allagan Tomestone of Mendacity]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dai-Ryumuaku Accessories]] || 370 || Exchange [[Ryumyaku Accessories]] and [[Ryumyaku Polish]] to [[E&#039;bolaff]] (x13.6,y12.2) in [[Rhalgr&#039;s Reach]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Diamond Accessories]] || 370 || Token Dropped in [[ Sigmascape V1.0 (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alliance Accessories]] || 375 || Drops from [[The Ghimlyt Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Omicron Accessories]] || 380 || Dropped in [[Omega: Alphascape]] obtained from [[Omega: Alphascape#Item Exchange|Alphascape Tokens]] traded to [[Gelfradus]] in [[Rhalgr&#039;s Reach]] (x13.7,y12.0).&lt;br /&gt;
|-&lt;br /&gt;
|[[Rakshasa Accessories]] || 380 || Created by lv.70 **** [[Crafters]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Scaevan Accessories]] || 390 || Purchased from [[Enna]] in [[Rhalgr&#039;s Reach]] (x13.8,y11.6) for [[Allagan Tomestone of Genesis]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Yama Accessories]] || 390 || Purchased from [[J&#039;tandhaa]] in [[Rhalgr&#039;s Reach]] (X:9.6 Y:11.6) for [[Rakshasa Token]], [[Doman Reiyaku]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Augmented Scaevan Accessories]] || 400 || Exchange Scaevan accessories and [[Scaevan Shellac]] to [[E&#039;bolaff]] (x13.6,y12.2) in [[Rhalgr&#039;s Reach]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Omega Accessories]] || 400 || Token Dropped in [[Alphascape V1.0 (Savage)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crafting and Gathering==&lt;br /&gt;
===Primary Tools===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 220px;&amp;quot; | Gearset&lt;br /&gt;
! iLvl&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Tools]] || 300 || Purchased from [[Scrip Exchange]] for 550 [[Yellow Crafters&#039; Scrip]] and an [[item]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Ala Mhigan Tools]] || 325 || Crafted by level 70** [[Blacksmith]] ([[Master Blacksmith V]]) or [[Armorer]] ([[Master Armorer V]]) or [[Carpenter]] ([[Master Carpenter V]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Augmented King&#039;s Tools]] || 330 || Purchased from [[Scrip Exchange]] for 750 [[Yellow Crafters&#039; Scrip]] and corresponding [[King&#039;s Tool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightsteel Tools]] || 345 || Crafted by level 70*** [[Blacksmith]] ([[Master Blacksmith VI]]) or [[Armorer]] ([[Master Armorer VI]]) or [[Carpenter]] ([[Master Carpenter VI]])&lt;br /&gt;
|-&lt;br /&gt;
|[[Handking Tools]] || 350 || Purchased from [[Scrip Exchange]] for 1,600 [[Yellow Crafters&#039; Scrip]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Blessed King&#039;s Tools]] || 350 || Acquired from [[Crafting Achievements]], after crafting certain number of unique recipes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary Tools===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 220px;&amp;quot; | Gearset&lt;br /&gt;
! iLvl&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
|[[Nightsteel Tools]] || 325 || Crafted by level 70*** [[Blacksmith]] ([[Master Blacksmith VI]]) or [[Armorer]] ([[Master Armorer VI]])&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Tools]] || 330 || Purchased from [[Scrip Exchange]] for 750 [[Yellow Crafters&#039; Scrip]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 220px;&amp;quot; | Gearset&lt;br /&gt;
! iLvl&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Armor]] || 300 || Yellow Gatherers&#039; Scrip Exchange (Lv. 70)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Level_60_Gear_Progression&amp;diff=239084</id>
		<title>Level 60 Gear Progression</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Level_60_Gear_Progression&amp;diff=239084"/>
		<updated>2020-04-06T12:05:21Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{see also|Content Unlock}}&lt;br /&gt;
&lt;br /&gt;
New players should directly purchase Augmented Shire Weapons and Gear (see below), giving iLvl 270, with Allagan Tomestones of Poetics. &lt;br /&gt;
&lt;br /&gt;
==Disciple of War and Disciple of Magic==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 220px;&amp;quot; | Gearset&lt;br /&gt;
! iLvl&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
| Crafted (Lv 60) || 150 || Unlocked with Crafting Mastery 3 tomes&lt;br /&gt;
|-&lt;br /&gt;
| Baldur Weapons || 160 || Drops in [[Neverreap]] and [[The Fractal Continuum]]&lt;br /&gt;
|-&lt;br /&gt;
| Doman Arms || rowspan=&amp;quot;2&amp;quot; | 170 || 140 x [[Centurio Seals]] - [[Yolaine]] (Foundation 13-11)&lt;br /&gt;
|-&lt;br /&gt;
| Animus (Tier 1) || Obtained from quest [[Soul Without Life]]&lt;br /&gt;
|-&lt;br /&gt;
| Expanse Weapons || 175 || Drops in [[The Limitless Blue (Extreme)|Bismarck (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
| Doman Arms (Upgraded) || rowspan=&amp;quot;3&amp;quot; | 180 || [[Doman Whetstone]] (60 x [[Centurio Seals]]) - [[Seika]] (Idyllshire 6-7)&lt;br /&gt;
|-&lt;br /&gt;
| PVP (i180) || 2,750 x [[Wolf Marks]] - [[Storm Private]] (Wolves&#039; Den Pier 6-6)&lt;br /&gt;
|-&lt;br /&gt;
| Endless Expanse Weapons || Unlocked with Crafting Mastery 4 tomes&lt;br /&gt;
|-&lt;br /&gt;
| Hive Weapons || 190 || Drops in [[Thok ast Thok (Extreme)|Ravana (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
| Artifact Weapons (Antiquated) || rowspan=&amp;quot;2&amp;quot; | 200 || 140 x [[Centurio Seals]] - [[Yolaine]] (Foundation 13-11)&lt;br /&gt;
|-&lt;br /&gt;
| Animus (Tier 2) || Obtained from quest [[Toughening Up]]&lt;br /&gt;
|-&lt;br /&gt;
| PVP (i205) || rowspan=&amp;quot;2&amp;quot; | 205 || 12,375 x [[Wolf Marks]] - [[Storm Sergeant]] (Wolves&#039; Den Pier 6-6)&lt;br /&gt;
|-&lt;br /&gt;
| Arms of the Heavens || Drops in [[The Minstrel&#039;s Ballad: Thordan&#039;s Reign|Thordan (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
| Gordian Arms || rowspan=&amp;quot;3&amp;quot; | 210 || Drops in [[Alexander - The Burden of the Father (Savage)|A4 (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
| Artifact Weapons (Repaired) || [[Illuminati Gobdip]] (1x [[Mhachi Farthing]] -or- 4x [[Gordian Manifesto - Page 4]]) - [[Seika]] (Idyllshire 6-7)&lt;br /&gt;
|-&lt;br /&gt;
| Animus (Tier 3) || Obtained from quest [[Coming into Its Own]]&lt;br /&gt;
|-&lt;br /&gt;
| Arms of the Sephirot || 220 || Drops in [[Containment Bay S1T7 (Extreme)|Sephirot (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
| Eikon Arms || rowspan=&amp;quot;2&amp;quot; | 230 || 10x [[Rowena&#039;s Token (Lore)]] + 1x [[High-capacity Tomestone]] - [[Bertana]] (Idyllshire 6-5)&lt;br /&gt;
|-&lt;br /&gt;
| Animus (Tier 4) || Obtained from quest [[Finding Your Voice]]&lt;br /&gt;
|-&lt;br /&gt;
| Horde Arms || rowspan=&amp;quot;2&amp;quot;| 235 || Drops in [[The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage|Nidhogg (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
| Padjali Arms || Obtained from turning in +30 Aetherpool Gear ([[Palace of the Dead]]) - [[E-Una-Kotor]] (South Shroud 25-20)&lt;br /&gt;
|-&lt;br /&gt;
| Augmented Eikon Arms || rowspan=&amp;quot;2&amp;quot; | 240 || [[Illuminati Deep Gobdip]] (Drops in [[The Arm of the Son (Savage)|A7 (Savage)]]) - [[Seika]] (Idyllshire 6-7)&lt;br /&gt;
|-&lt;br /&gt;
| Animus (Tier 5) || Obtained from quest [[A Dream Fulfilled]]&lt;br /&gt;
|-&lt;br /&gt;
| Midan Weapons || 245 || Drops in [[The Burden of the Son (Savage)|A8 (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Metal / Teak / Hemiskin Weapons]] || 250 || Crafted by [[Blacksmith]], [[Carpenter]], [[Alchemist]] Level 60****&lt;br /&gt;
|-&lt;br /&gt;
| [[Sophic Weapons]] || rowspan=&amp;quot;2&amp;quot; | 255 || Drops in [[Sophia (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Kinna Weapons]] || From [[Palace of the Dead]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Shire Weapons]] || rowspan=&amp;quot;2&amp;quot; | 260 || 10x [[Rowena&#039;s Token (Scripture)]] + 1x [[Micro Tomestone]] - [[Bertana]] (Idyllshire 6-5)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharpened Anima Weapons]] || [[Sharpened Anima Weapons/Quest]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Zurvanite Weapons]] || 265 || Dropped in [[Containment Bay Z1T9 (Extreme)]] or trade 10 [[Demon Totem]]s to [[Bertana]] in [[Idyllshire]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Augmented Shire Weapons]] || rowspan=&amp;quot;2&amp;quot; | 270 || Exchanged 1 Shire Weapon and 1 [[Illuminati Deepest Gobdip]] at [[Seika]] in [[Idyllshire]] (x6.7,y7.3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Complete Anima Weapons]] || [[Complete Anima Weapons/Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexandrian Weapons]] || rowspan=&amp;quot;2&amp;quot;  | 275 || Dropped in [[Alexander - The Soul of the Creator (Savage)#Weapons|Alexander - The Soul of the Creator (Savage) / A12S]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Lux Anima Weapons]] || [[Lux Anima Weapons/Quest]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Coven Weapons]] || 280 || [[The Diadem]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! iLvl&lt;br /&gt;
! Acquired By&lt;br /&gt;
|-&lt;br /&gt;
| 160 || Dropped in [[Neverreap]] and [[The Fractal Continuum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 170 Armor|170]] || Purchased from Yolaine in Foundation (x13,y11) for [[Centurio Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 180 Armor|180]] || [[Item Level 180 PvP Armor|PvP Armor]] purchased from [[Storm Sergeant]] for [[Wolf Marks]]&amp;lt;br&amp;gt;Deepmist set dropped in [[The Diadem]] (has random [[stats]])&lt;br /&gt;
|-&lt;br /&gt;
| 185 || Dropped in [[Saint Mocianne&#039;s Arboretum]] and [[Pharos Sirius (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander: Gordias#Armor|190]] || Exchange tokens obtained in [[Alexander: Gordias]] at [[Sabina]] in [[Idyllshire]] (x5,y5)&lt;br /&gt;
|-&lt;br /&gt;
| 195 || Dropped in [[The Antitower]] and [[The Lost City of Amdapor (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 200 Armor|200]] || Purchased from Yolaine in Foundation (x13,y11) for [[Centurio Seals]]&amp;lt;br&amp;gt;Dropped in [[Void Ark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 210 Armor|210]] || Upgraded from i200 armor by bringing [[Illuminati Gobtwine]] to [[Seika]] in [[Idyllshire]] (x6,y7). (Received in return for [[Mhachi Farthing]] from [[Void Ark]])&amp;lt;br/&amp;gt;Mistbreak set dropped in [[The Diadem]] (has random [[stats]])&lt;br /&gt;
|-&lt;br /&gt;
| 215 || Dropped from [[Sohr Khai#Loot|Sohr Khai]] and [[Hullbreaker Isle (Hard)#Loot|Hullbreaker Isle (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| 220 || Exchange tokens obtained in [[Alexander: Midas]] at [[Sabina]] in [[Idyllshire]] (x5,y5)&amp;lt;br/&amp;gt;Crafted Eikon set&lt;br /&gt;
|-&lt;br /&gt;
| 225 || [[Valkyrie Armor]] - Dropped in [[Xelphatol]] and [[The Great Gubal Library (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| 230 || Purchased from [[Hismena]] in [[Idyllshire]] (x5,y5) with [[Allagan Tomestone of Lore]]&amp;lt;br&amp;gt;Dropped from [[The Weeping City of Mhach#Loot|The Weeping City of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| 235 || [[Sunstreak Armor]] - &lt;br /&gt;
|-&lt;br /&gt;
| 240 || Upgraded from i230 armor by bringing [[Illuminati Taut Gobtwine]] to [[Seika]] in [[Idyllshire]] (x6,y7)&amp;lt;br/&amp;gt;Dropped in [[Alexander: Midas (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
| 250 || [[Prototype Alexandrian Armor]] - Exchange tokens dropped from [[Alexander: The Creator]] to [[Sabina]] in [[Idyllshire]] (x5,y5).&amp;lt;br&amp;gt; Heavy Metal / Star Velvet Armor - Crafted by [[Armorer]] / [[Weaver]] Level 60****&amp;lt;br&amp;gt;[[Star Velvet Armor|Star Velvet]] / [[Ornate Armor|Ornate]] / [[Filibuster Armor]] - [[Wondrous Tails]]&lt;br /&gt;
|-&lt;br /&gt;
|255 || [[Sky Rat Harness Armor]] - crafted by [[Leatherworker]] Level 60****&lt;br /&gt;
|-&lt;br /&gt;
| 260 || [[Shire Armor]] - [[Allagan Tomestone of Poetics]]&amp;lt;br&amp;gt;[[Diabolic Armor]] - [[Dun Scaith]]&lt;br /&gt;
|-&lt;br /&gt;
| 265 || [[Sunburst Armor]] - [[The Diadem]]&lt;br /&gt;
|-&lt;br /&gt;
| 270 || [[Alexandrian Armor]] - Drops in [[Alexander (Savage)]]&amp;lt;br&amp;gt;[[Augmented Shire Armor]] - Exchange Shire Armor and [[Illuminati Tautest Gobtwine]] at [[Seika]] in [[Idyllshire]] (x6.7,y7.3).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! iLvl&lt;br /&gt;
! Acquired By&lt;br /&gt;
|-&lt;br /&gt;
| 160 || Dropped in [[Neverreap]] and [[The Fractal Continuum]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 170 Accessories|170]] || Purchased from Yolaine in Foundation (x13,y11) for [[Centurio Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 180 Accessories|180]] || [[Item Level 180 PvP Accessories|PvP Accessories]] purchased from [[Storm Sergeant]] for [[Wolf Marks]]&amp;lt;br&amp;gt;Deepmist set dropped in [[The Diadem]] (has random [[stats]])&lt;br /&gt;
|-&lt;br /&gt;
| 185 || Dropped in [[Saint Mocianne&#039;s Arboretum]] and [[Pharos Sirius (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alexander: Gordias#Accessories|190]] || Exchange tokens obtained in [[Alexander: Gordias]] at [[Sabina]] in [[Idyllshire]] (x5,y5)&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 200 Accessories|200]] ||  55 x [[Centurio Seals]] - [[Yolaine]] (Foundation 13-11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 210 Accessories|210]] || Upgraded from i200 accessory by bringing [[Illuminati Gobcoat]] to [[Seika]] in [[Idyllshire]] (x6,y7)&amp;lt;br&amp;gt; Dropped in [[Alexander: Gordias (Savage)]]&amp;lt;br&amp;gt;Mistbreak set dropped in [[The Diadem]] (has random [[stats]])&lt;br /&gt;
|-&lt;br /&gt;
| 215 || Dropped from [[Sohr Khai#Loot|Sohr Khai]] and [[Hullbreaker Isle (Hard)#Loot|Hullbreaker Isle (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 220 Accessories|220]] || Exchange tokens obtained in [[Alexander: Midas]] at [[Sabina]] in [[Idyllshire]] (x5,y5)&amp;lt;br/&amp;gt;Crafted Eikon set&lt;br /&gt;
|-&lt;br /&gt;
| 225 || [[Valkyrie Accessories]] - Dropped in [[Xelphatol]] and [[The Great Gubal Library (Hard)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 230 Accesories|230]] || Purchased from [[Hismena]] in [[Idyllshire]] (x5,y5) with [[Allagan Tomestone of Lore]]&lt;br /&gt;
|-&lt;br /&gt;
| 235 || [[Sunstreak Accessories]] - &lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 240 Accessories|240]] || Upgraded from i230 accessories by bringing [[Illuminati Dark Gobcoat]] to [[Seika]] in [[Idyllshire]] (x6,y7) &amp;lt;br&amp;gt; Dropped in [[Alexander: Midas (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 250 Accessories|250]] || [[Prototype Alexandrian Accessories]] - Exchange tokens obtained in [[Alexander: The Creator]] at [[Sabina]] in [[Idyllshire]] (x5,y5)&amp;lt;br/&amp;gt;[[Teak Accessories]] Crafted by [[Carpenter]] Level 60****&amp;lt;br&amp;gt;[[Filibuster Accessories]] - [[Wondrous Tails]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Item Level 260 Accessories|260]] || [[Shire Accessories]] - Purchased from [[Hismena]] in [[Idyllshire]] (x5,y5) with [[Allagan Tomestone of Poetics]]&lt;br /&gt;
|-&lt;br /&gt;
|265 || [[Sunburst Accessories]] - [[The Diadem]]&lt;br /&gt;
|-&lt;br /&gt;
| 270 || [[Alexandrian Accessories]] - Drops in [[Alexander (Savage)]]&amp;lt;br&amp;gt;[[Augmented Shire Accessories]] - Exchange Shire Armor and [[Illuminati Darkest Gobcoat]] at [[Seika]] in [[Idyllshire]] (x6.7,y7.3)&amp;lt;br&amp;gt;[[Proto Ultima]] Accessories - Obtained from weekly quest [[Unidentified Flying Object]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Disciple of Hand==&lt;br /&gt;
===Main hand/Off hand===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! iLvl&lt;br /&gt;
! Gearset&lt;br /&gt;
! Acquired By&lt;br /&gt;
|-&lt;br /&gt;
|150 || || crafted gear from mastery 3 tomes/purchasable in Azys lla&lt;br /&gt;
|-&lt;br /&gt;
|170 || master crafter set || crafted from mastery 3 tomes (Two star crafting)&lt;br /&gt;
|-&lt;br /&gt;
|180 || Keep crafter set || purchasable with scrips and crafting counterfoils in idylshire&lt;br /&gt;
|-&lt;br /&gt;
|195 || eikon crafter set || crafted from mastery 4 tomes (Three star crafting)&lt;br /&gt;
|-&lt;br /&gt;
|200 || Augumented keep crafter set || ugraded keep gear using goblin cups in idylshire&lt;br /&gt;
|}&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! iLvl&lt;br /&gt;
! Gearset&lt;br /&gt;
! Acquired By&lt;br /&gt;
|-&lt;br /&gt;
|150 || chimerical crafting set || crafted from mastery 3 tomes&lt;br /&gt;
|-&lt;br /&gt;
|170 || carbonweave crafting set || crafted from mastery 3 tomes (two star crafting)&lt;br /&gt;
|-&lt;br /&gt;
|170 || master crafter set || crafted from mastery 3 tomes (two star crafting) &lt;br /&gt;
|-&lt;br /&gt;
|180 || keep crafter || purchasable with scrips and crafting counterfoils in idylshire&lt;br /&gt;
|-&lt;br /&gt;
|190 || ironworks crafter set || crafted from mastery 4 tomes (three star crafting)&lt;br /&gt;
|-&lt;br /&gt;
|200 || augumented keep crafter set || ugraded keep gear using goblin cups in idylshire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Disciple of Land==&lt;br /&gt;
===Main hand / Off hand===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 220px;&amp;quot; | Gearset&lt;br /&gt;
! iLvl&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 220px;&amp;quot; | Gearset&lt;br /&gt;
! iLvl&lt;br /&gt;
! Obtained&lt;br /&gt;
|-&lt;br /&gt;
|[[Dhalmelskin Gathering Set]] || 100 || Bought&lt;br /&gt;
|-&lt;br /&gt;
|[[Trailblazer&#039;s]] || 130 || Crafted&lt;br /&gt;
|-&lt;br /&gt;
|[[Serpentskin Gathering Set]] || 150 || Crafted&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbonweave Gathering Set]] || 170|| Crafted&lt;br /&gt;
|-&lt;br /&gt;
|[[Fieldkeep Set]] || rowspan=&amp;quot;3&amp;quot; | 180 || Botany - Bought with [[Scrips]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tacklekeep Set]] || Fishing - Bought with [[Scrips]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Minekeep Set]] || Mining - Bought with [[Scrips]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Gathering Set]] || 190 || Crafted&lt;br /&gt;
|-&lt;br /&gt;
|[[Augmented Fieldkeep Set]] || rowspan=&amp;quot;3&amp;quot; | 200 || Botany - Bought with [[Scrips]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Augmented Tacklekeep Set]] || Fishing - Bought with [[Scrips]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Augmented Minekeep Set]] || Mining - Bought with [[Scrips]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Level_50_Progression_Guide&amp;diff=239082</id>
		<title>Level 50 Progression Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Level_50_Progression_Guide&amp;diff=239082"/>
		<updated>2020-04-06T12:03:22Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{see also|Level 50 Gear Guide|Content Unlock}}&lt;br /&gt;
&lt;br /&gt;
Note that this is the old progression guide; new players can skip all this by directly purchasing the [[Ironworks Weapons]] and [[Ironworks Armor]] with [[Allagan Tomestones of Poetics]], then augmenting them at North Shroud.&lt;br /&gt;
&lt;br /&gt;
==Weapon Progression==&lt;br /&gt;
After reaching level 50, players should start their [[A Relic Reborn]] quest chain by talking to [[Nedrick Ironheart]] in [[Vesper Bay]] of [[Western Thanalan]] (x12,y14). The first quest in the chain is named [[The Weaponsmith of Legend]]. At the end of the quest chain players will acquire their item level 80 [[Relic Weapon]] that correspond to their [[jobs]]. &lt;br /&gt;
&lt;br /&gt;
Players can upgrade their Relic Weapons into item level 90 [[Zenith Relic Weapons]] by using 3 [[Thavnairian Mist]] with the Relic Weapon at the furnace in [[Hyrstmill]], [[North Shroud]]. Players can purchase the Thavnairian Mists from [[Auriana]] in [[Revenant&#039;s Toll]], [[Mor Dhona]] (x22,y6). Each Thavnairian Mist cost 40 [[Allagan Tomestone of Poetics]]. Players will need 120 Poetics total.&lt;br /&gt;
&lt;br /&gt;
Players can further upgrade their Zenith Relic Weapons into item level 100 with [[Up in Arms]] and [[Trial of the Braves]], 110 [[Novus Zodiac Weapons]] with [[Celestial Radiance]] and [[Star Light, Star Bright]], then 115 [[Nexus Zodiac Weapons]] with [[Mmmmmm, Soulglazed Relics]].&lt;br /&gt;
&lt;br /&gt;
Zodiac Weapons have two further stages of upgrades. [[Zodiac Braves Weapons]] require completing [[Wherefore Art Thou, Zodiac]], [[A Ponze of Flesh]], [[Labor of Love]], [[Method in His Malice]], [[A Treasured Mother]], and [[His Dark Materia]]. Full costs are detailed [[Zodiac_Braves_Weapons/Quest|here]]. The final upgrade to [[Zodiac Zeta Weapons]] requires completing [[Rise and Shine]] &amp;amp; [[The Vital Title]], steps of which are detailed [[Zodiac_Zeta_Weapons/Quest|here]]&lt;br /&gt;
&lt;br /&gt;
Players can obtain Item level 95 weapons from [[The Binding Coil of Bahamut Turn 5]] and [[The Whorleater (Extreme)]]. The weapons from The Whorleater (Extreme) can be upgraded to ilevel 100 with a [[Mirror of The Whorl]]. &lt;br /&gt;
&lt;br /&gt;
Players can obtain iLevel 100 [[Weathered Weapons]] by trading 1 [[Unidentified Allagan Tomestone]], obtained from [[The Second Coil of Bahamut Turn 2]], and [[Rowena&#039;s Token (Soldiery)]], obtained from purchasing it from [[Rowena]] with Soldiery Tomestones. Players can upgrade Weathered Weapons into their Ilvl 110 versions using the [[Sands of Time]]. Sands of Time is dropped from [[The Second Coil of Bahamut Turn 2]] and [[The Second Coil of Bahamut Turn 4]].&lt;br /&gt;
&lt;br /&gt;
Item Level 100 Weapons from [[The Striking Tree (Extreme)]].&lt;br /&gt;
&lt;br /&gt;
Item level 110 weapons from [[Shiva (Extreme)]].&lt;br /&gt;
&lt;br /&gt;
Item level 115 weapons are obtained from [[The Second Coil of Bahamut Turn 4]].&lt;br /&gt;
&lt;br /&gt;
Item level 120 [[Ironworks Magitek Weapons]] purchased with [[Rowena&#039;s Token (Poetics)]] and [[Encrypted Tomestone]].&lt;br /&gt;
&lt;br /&gt;
Item level 130 [[Augmented Ironworks Magitek Weapons]] are upgraded from [[Carbontwine]] and [[Ironworks Magitek Weapons]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039;: Item level 135 [[The Final Coil of Bahamut Turn 4 Loot|Dreadwyrm Weapons]] from [[The Final Coil of Bahamut Turn 4]]&lt;br /&gt;
==Armor Progression==&lt;br /&gt;
After reaching level 50, players should do [[Labyrinth of the Ancients]] of the [[Crystal Tower]] for item level 80 armor and Allagan Tomestones of Soldiery. Players can exchange Soldiery Tomestones for Item level 100 armor by talking to [[Auriana]] in Mor Dhona (x22,y6). Additionally, players can do speed runs of [[Brayflox&#039;s Longstop (Hard)]] for additional Soldiery tomestones, [[Allagan Tomestone of Poetics]] and item level 70 gear. &lt;br /&gt;
&lt;br /&gt;
Players can obtain Item Level 90 gear from [[The Binding Coil of Bahamut]] Turns.&lt;br /&gt;
&lt;br /&gt;
Item Level 100 Armor from [[Syrcus Tower]].&lt;br /&gt;
&lt;br /&gt;
Players can exchange Soldiery Tomestones for item level 100 [[Weathered Armor]].&lt;br /&gt;
&lt;br /&gt;
Players can obtain Item Level 110 gear from [[The Second Coil of Bahamut]] Turns and upgraded from [[Weathered Armor]] with [[Sands of Time]].&lt;br /&gt;
&lt;br /&gt;
Item level 120 [[Ironworks Armor]] purchased with Poetics Tomestones. [[The World of Darkness#Loot|Loot]] from [[The World of Darkness]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039;: Item level 130 [[Augmented Ironworks Armor]] upgraded from [[Ironworks Armor]] and [[Carbontwine]]. [[The Final Coil of Bahamut Loot|Loot]] from [[The Final Coil of Bahamut]].&lt;br /&gt;
&lt;br /&gt;
==Accessory Progression==&lt;br /&gt;
&lt;br /&gt;
Item Level 90 Rings, Earrings and Bracelets can be acquired from [[The Howling Eye (Extreme)]], [[The Navel (Extreme)]] and [[The Bowl of Embers (Extreme)]] respectively. Additionally, item level 80 Rings can be acquired from [[The Minstrel&#039;s Ballad: Ultima&#039;s Bane]].&lt;br /&gt;
&lt;br /&gt;
Item Level 90 Accessories can be obtained from [[The Binding Coil of Bahamut]] Turns.&lt;br /&gt;
&lt;br /&gt;
Item level 100 [[Weathered Accessories]] can be acquired by trading Allagan Tomestone of Soldiery to Auriana in Mor Dhona (x22,y6).&lt;br /&gt;
 &lt;br /&gt;
Item Level 100 Rings can be obtained from [[The Striking Tree (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
Item level 110 Accessories can be obtained from [[The Second Coil of Bahamut]] Turns and upgraded from [[Weathered Accessories]] with [[Oil of Time]].&lt;br /&gt;
&lt;br /&gt;
Item level 120 [[Ironworks Accessories]] can be purchased with Poetics Tomestones. Bracelets are dropped by [[Shiva (Extreme)]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039;: Item level 130 [[Augmented Ironworks Accessories]] are upgraded from [[Ironworks Accessories]] with [[Carboncoat]]. [[The Final Coil of Bahamut Loot|Loot]] from [[The Final Coil of Bahamut]].&lt;br /&gt;
&lt;br /&gt;
==Item Level Requirements==&lt;br /&gt;
Few [[dungeons]] and [[trials]] require a minimum average item level (iLevel) of gear to enter.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Instance &lt;br /&gt;
! Type           &lt;br /&gt;
! Party Size&lt;br /&gt;
! iLevel Requirement&lt;br /&gt;
|-&lt;br /&gt;
| [[Pharos Sirius]] || [[Dungeons|Dungeon]] || 4 || 48+&lt;br /&gt;
|-&lt;br /&gt;
| [[Copperbell Mines (Hard)]] || [[Dungeons|Dungeon]] || 4 || 48+&lt;br /&gt;
|-&lt;br /&gt;
| [[Haukke Manor (Hard)]] || [[Dungeons|Dungeon]] || 4 || 48+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bowl of Embers (Hard)]] || [[Trials|Trial]] || 8 || 49+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Howling Eye (Hard)]] || [[Trials|Trial]] || 8 || 52+&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornmarch]] || [[Trials|Trial]] || 8 || 54+&lt;br /&gt;
|-&lt;br /&gt;
| [[Labyrinth of the Ancients]] || [[Dungeons|Dungeon]] || 24 || 55+&lt;br /&gt;
|-&lt;br /&gt;
| [[Halatali (Hard)]] || [[Dungeons|Dungeon]] || 4 || 55+&lt;br /&gt;
|-&lt;br /&gt;
| [[Brayflox&#039;s Longstop (Hard)]] || [[Dungeons|Dungeon]] || 4 || 55+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Lost City of Amdapor]] || [[Dungeons|Dungeon]] || 4 || 55+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Navel (Hard)]] || [[Trials|Trial]] || 8 || 57+&lt;br /&gt;
|-&lt;br /&gt;
| [[Lord of the Whorl (Hard)]] || [[Trials|Trial]] || 8 || 60+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Ultima&#039;s Bane]] || [[Trials|Trial]] || 8 || 61+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Howling Eye (Extreme)]] || [[Trials|Trial]] || 8 || 65+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Striking Tree (Hard)]] || [[Trials|Trial]] || 8 || 65+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Navel (Extreme)]] || [[Trials|Trial]] || 8 || 67+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bowl of Embers (Extreme)]] || [[Trials|Trial]] || 8 || 70+&lt;br /&gt;
|-&lt;br /&gt;
| [[Tam-Tara Deepcroft (Hard)]] || [[Dungeons|Dungeon]] || 4 || 70+&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Vigil (Hard)]] || [[Dungeons|Dungeon]] || 4 || 70+&lt;br /&gt;
|-&lt;br /&gt;
| [[Hullbreaker Isle]] || [[Dungeons|Dungeon]] || 4 || 70+&lt;br /&gt;
|-&lt;br /&gt;
| [[Syrcus Tower]] || [[Dungeons|Dungeon]] || 24 || 70+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Binding Coil of Bahamut Turn 1]] || [[Dungeons|Dungeon]] || 8 || 70+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Binding Coil of Bahamut Turn 2]] || [[Dungeons|Dungeon]] || 8 || 73+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Binding Coil of Bahamut Turn 4]] || [[Dungeons|Dungeon]] || 8 || 77+&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornmarch (Extreme)]] || [[Trials|Trial]] || 8 || 80+&lt;br /&gt;
|-&lt;br /&gt;
| [[Lord of the Whorl (Extreme)]] || [[Trials|Trial]] || 8 || 80+&lt;br /&gt;
|-&lt;br /&gt;
| [[Akh Afah Amphitheatre (Hard)]] || [[Trials|Trial]] || 8 || 80+&lt;br /&gt;
|-&lt;br /&gt;
| [[Sastasha (Hard)]] || [[Dungeon]] || 8 || 80+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Temple of Qarn (Hard)]] || [[Dungeon]] || 8 || 80+&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowcloak]] || [[Dungeon]] || 8 || 80+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Binding Coil of Bahamut Turn 5]] || [[Dungeons|Dungeon]] || 8 || 82+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Striking Tree (Extreme)]] || [[Trials|Trial]] || 8 || 85+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Second Coil of Bahamut Turn 1]] || [[Dungeon]] || 8 || 90+&lt;br /&gt;
|-&lt;br /&gt;
| [[Akh Afah Amphitheatre (Extreme)]] || [[Trials|Trial]] || 8 || 95+&lt;br /&gt;
|-&lt;br /&gt;
| [[Amdapor Keep (Hard)]] || [[Dungeon]] || 4 || 90+&lt;br /&gt;
|-&lt;br /&gt;
| [[Wanderer’s Palace (Hard)]] || [[Dungeon]] || 4 || 90+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Keeper of the Lake]] || [[Dungeon]] || 4 || 90+&lt;br /&gt;
|-&lt;br /&gt;
| [[The World of Darkness]] || [[Dungeon]] || 8 || 90+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Second Coil of Bahamut Turn 2]] || [[Dungeon]] || 8 || 95+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Second Coil of Bahamut Turn 3]] || [[Dungeon]] || 8 || 100+&lt;br /&gt;
|-&lt;br /&gt;
| [[The Second Coil of Bahamut Turn 4]] || [[Dungeon]] || 8 || 105+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Castrum Meridianum==&lt;br /&gt;
{{main|Castrum Meridianum}}&lt;br /&gt;
This place is obsolete. Just do it for the story line and if you happen to get it on your roulette.&lt;br /&gt;
&lt;br /&gt;
==The Praetorium==&lt;br /&gt;
{{main|The Praetorium}}&lt;br /&gt;
This place is obsolete. Just do it for the story line and if you happen to get it on your roulette.&lt;br /&gt;
&lt;br /&gt;
==The Wanderer&#039;s Palace==&lt;br /&gt;
{{main|The Wanderer&#039;s Palace}}&lt;br /&gt;
The Wanderer&#039;s Palace is a 4-man dungeon that can be farmed for 20 [[Allagan Tomestones of Poetics]] per run. Additionally, iLevel 55 armor along with iLevel 55 weapon can be found here.&lt;br /&gt;
&lt;br /&gt;
==Amdapor Keep==&lt;br /&gt;
{{main|Amdapor Keep}}&lt;br /&gt;
Amdapor Keep is a 4-man dungeon that can be farmed for 20 [[Allagan Tomestones of Poetics]] per run. Additionally, iLevel 60 armor can be found here.&lt;br /&gt;
&lt;br /&gt;
*iLevel 50 or higher gear is recommended for this instance.&lt;br /&gt;
&lt;br /&gt;
==A Relic Reborn==&lt;br /&gt;
{{main|A Relic Reborn}}&lt;br /&gt;
&lt;br /&gt;
A Relic Reborn is a [[quests|questline]] that allows you to unlock your [[jobs|job]]&#039;s [[Relic Weapon]].&lt;br /&gt;
==Ifrit (Hard)==&lt;br /&gt;
{{main|The Bowl of Embers (Hard)}}&lt;br /&gt;
Ifrit (Hard) is a 8-man [[Trials|trial]] that is required to unlock [[The Howling Eye (Hard)|Garuda (Hard)]]. Players will receive 12 [[Allagan Tomestones of Soldiery]] and 5 [[Allagan Tomestones of Poetics]] for completing the trial. Additionally, iLevel 60 weapons drop here.&lt;br /&gt;
&lt;br /&gt;
==Crystal Tower: Labyrinth of the Ancients==&lt;br /&gt;
{{main|Labyrinth of the Ancients|Crystal Tower: Labyrinth of the Ancients}}&lt;br /&gt;
&lt;br /&gt;
Labyrinth of the Ancients is a 24 player raid that requires the player to have an average item level of 50+. Players will receive 100 [[Allagan Tomestones of Soldiery]] and 10 [[Allagan Tomestones of Poetics]] for completing the trial. Additionally, [[Crystal Tower Loot|iLevel 80 armor]] drop here.&lt;br /&gt;
&lt;br /&gt;
==Garuda (Hard)==&lt;br /&gt;
{{main|The Howling Eye (Hard)}}&lt;br /&gt;
Garuda (Hard) is a 8-man trial that is required to unlock [[The Navel (Hard)|Titan (Hard)]]. Players will receive 12 [[Allagan Tomestones of Soldiery]] and 5 [[Allagan Tomestones of Poetics]] for completing the trial. Additionally, iLevel 70 weapons drop here.&lt;br /&gt;
&lt;br /&gt;
*iLevel 50 or higher gear is recommended for this instance.&lt;br /&gt;
&lt;br /&gt;
==Thornmarch==&lt;br /&gt;
{{main|Thornmarch}}&lt;br /&gt;
Thornmarch is a 8-man trial. The difficulty of Thornmarch is between that of [[The Howling Eye (Hard)|Garuda (Hard)]] and [[The Navel (Hard)|Titan (Hard)]]. Players will receive 12 [[Allagan Tomestones of Soldiery]] and 5 [[Allagan Tomestones of Poetics]] for completing the trial. Additionally, iLevel 65 weapons drop here.&lt;br /&gt;
&lt;br /&gt;
==Titan (Hard)==&lt;br /&gt;
{{main|The Navel (Hard)}}&lt;br /&gt;
Titan (Hard) is a 8-man trial that is required to unlock [[The Binding Coil of Bahamut]]. Players will receive 15 [[Allagan Tomestones of Soldiery]] and 6 [[Allagan Tomestones of Poetics]] for completing the trial. Additionally, iLevel 70 weapons drop here.&lt;br /&gt;
&lt;br /&gt;
*iLevel 65 or higher gear is recommended for this instance.&lt;br /&gt;
&lt;br /&gt;
==The Minstrel&#039;s Ballad: Ultima&#039;s Bane==&lt;br /&gt;
{{main|The Minstrel&#039;s Ballad: Ultima&#039;s Bane}}&lt;br /&gt;
&lt;br /&gt;
The Ultima Weapon (Hard) is a 8-man trial that requires the player to have an average item level of 61 or higher. Players will receive 15 [[Allagan Tomestones of Soldiery]] and 7 [[Allagan Tomestones of Poetics]] for completing the trial. Additionally, iLevel 80 necklaces and rings drop here.&lt;br /&gt;
&lt;br /&gt;
==Garuda (Extreme)==&lt;br /&gt;
{{main|The Howling Eye (Extreme)}}&lt;br /&gt;
&lt;br /&gt;
Garuda (Extreme) is a 8-man trial that requires the player to have an average item level of 65 or higher. Players will receive 20 [[Allagan Tomestones of Soldiery]] and 8 [[Allagan Tomestones of Poetics]] for completing the trial. Additionally, iLevel 90 rings drop here.&lt;br /&gt;
&lt;br /&gt;
==Titan (Extreme)==&lt;br /&gt;
{{main|The Navel (Extreme)}}&lt;br /&gt;
&lt;br /&gt;
Titan (Extreme) is a 8-man trial that requires the player to have an average item level of 67 or higher. Players will receive 20 [[Allagan Tomestones of Soldiery]] and 9 [[Allagan Tomestones of Poetics]] for completing the trial. Additionally, iLevel 90 earrings drop here.&lt;br /&gt;
&lt;br /&gt;
==Ifrit (Extreme)==&lt;br /&gt;
{{main|The Bowl of Embers (Extreme)}}&lt;br /&gt;
&lt;br /&gt;
Ifrit (Extreme) is a 8-man trial that requires the player to have an average item level of 70 or higher. Players will receive 20 [[Allagan Tomestones of Soldiery]] and 10 [[Allagan Tomestones of Poetics]] for completing the trial. Additionally, iLevel 90 wrists drop here.&lt;br /&gt;
&lt;br /&gt;
==The Binding Coil of Bahamut==&lt;br /&gt;
{{main|The Binding Coil of Bahamut}}&lt;br /&gt;
The Binding Coil of Bahamut is a large 8-man dungeon divided into 5 smaller dungeons called Turns. Players can acquire iLvl 90 gear from this instance.&lt;br /&gt;
&lt;br /&gt;
*iLevel 70 or higher gear is recommended for this instance.&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ironworks_Armor&amp;diff=239081</id>
		<title>Ironworks Armor</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ironworks_Armor&amp;diff=239081"/>
		<updated>2020-04-06T12:01:14Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ironworks Armor]] can be purchased from [[Auriana]] with [[Allagan Tomestones of Poetics]]. They can be upgraded into [[Augmented Ironworks Armor]] with [[Carbontwine]] except [[Ironworks Magitek Shield]], which requires [[Carboncoat]], at [[Drake]] in [[North Shroud]] (29.9, 19.2). You can also purchase [[Ironworks Weapons]] indirectly with Allagan Tomestones of Poetics.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Shield]]||[[File:ironworks magitek shield icon1.png]]||50||120||[[Gladiator|GLA]], [[Paladin|PLD]]||Shield||217*||217*||0||align = &amp;quot;left&amp;quot; |[[Strength]] +14, [[Vitality]] +16, [[Parry]] +14, [[Accuracy]] +9||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 120&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Helm of Fending]]||[[File:ironworks helm of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[Dark Knight|DRK]]||Head||118||118||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Critical Hit Rate]] +27||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Visor of Maiming]]||[[File:ironworks visor of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Head||84||50||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Accuracy]] +27, [[Critical Hit Rate]] +19||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Visor of Striking]]||[[File:ironworks visor of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]]||Head||66||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Accuracy]] +27, [[Critical Hit Rate]] +19||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Mask of Aiming]]||[[File:ironworks mask of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]], [[Machinist|MCH]]||Head||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Accuracy]] +27, [[Determination]] +13||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Mask of Scouting]]||[[File:ironworks mask of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Head||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Accuracy]] +27, [[Skill Speed]] +19||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Hood of Casting]]||[[File:ironworks hood of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Head||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Intelligence]] +27, [[Determination]] +13, [[Spell Speed]] +27||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Optics of Healing]]||[[File:ironworks optics of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[Astrologian|AST]]||Head||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Mind]] +27, [[Piety]] +21, [[Accuracy]] +5, [[Critical Hit Rate]] +19||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Armor of Fending]]||[[File:ironworks armor of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[Dark Knight|DRK]]||Body||165||165||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Parry]] +44, [[Accuracy]] +31||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 410&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Cuirass of Maiming]]||[[File:ironworks cuirass of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Body||117||69||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +44, [[Determination]] +22||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 410&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Cuirass of Striking]]||[[File:ironworks cuirass of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]]||Body||93||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Critical Hit Rate]] +31, [[Determination]] +31||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 410&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Corselet of Aiming]]||[[File:ironworks corselet of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]], [[Machinist|MCH]]||Body||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Skill Speed]] +44||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 410&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Corselet of Scouting]]||[[File:ironworks corselet of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Body||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Determination]] +31||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 410&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Doublet of Casting]]||[[File:ironworks doublet of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Body||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Intelligence]] +45, [[Critical Hit Rate]] +44, [[Spell Speed]] +31||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 410&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Robe of Healing]]||[[File:ironworks robe of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[Astrologian|AST]]||Body||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Mind]] +45, [[Piety]] +34, [[Accuracy]] +9, [[Determination]] +22||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 410&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Gauntlets of Fending]]||[[File:ironworks gauntlets of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[Dark Knight|DRK]]||Hands||118||118||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Parry]] +27, [[Determination]] +13||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Armguards of Maiming]]||[[File:ironworks armguards of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Hands||84||50||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Skill Speed]] +27||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Armguards of Striking]]||[[File:ironworks armguards of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]]||Hands||66||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +27, [[Skill Speed]] +19||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Vambraces of Aiming]]||[[File:ironworks vambraces of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]], [[Machinist|MCH]]||Hands||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Determination]] +19||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Vambraces of Scouting]]||[[File:ironworks vambraces of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Hands||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +27, [[Skill Speed]] +19||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Gloves of Casting]]||[[File:ironworks gloves of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Hands||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Intelligence]] +27, [[Accuracy]] +27, [[Determination]] +13||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Gloves of Healing]]||[[File:ironworks gloves of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[Astrologian|AST]]||Hands||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Mind]] +27, [[Accuracy]] +5, [[Determination]] +13, [[Spell Speed]] +27||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Belt of Fending]]||[[File:ironworks belt of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[Dark Knight|DRK]]||Waist||102||102||0||align = &amp;quot;left&amp;quot; |[[Strength]] +21, [[Vitality]] +24, [[Accuracy]] +20, [[Critical Hit Rate]] +14||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 180&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Belt of Maiming]]||[[File:ironworks belt of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Waist||72||43||0||align = &amp;quot;left&amp;quot; |[[Strength]] +21, [[Vitality]] +24, [[Determination]] +14, [[Skill Speed]] +14||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 180&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Belt of Striking]]||[[File:ironworks belt of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]]||Waist||58||58||0||align = &amp;quot;left&amp;quot; |[[Strength]] +21, [[Vitality]] +24, [[Accuracy]] +20, [[Determination]] +10||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 180&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Belt of Aiming]]||[[File:ironworks belt of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]], [[Machinist|MCH]]||Waist||58||58||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +21, [[Vitality]] +24, [[Critical Hit Rate]] +14, [[Determination]] +14||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 180&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Belt of Scouting]]||[[File:ironworks belt of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Waist||58||58||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +21, [[Vitality]] +24, [[Critical Hit Rate]] +14, [[Skill Speed]] +20||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 215&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Belt of Casting]]||[[File:ironworks belt of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Waist||43||72||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +22, [[Intelligence]] +21, [[Accuracy]] +20, [[Critical Hit Rate]] +14||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 180&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Belt of Healing]]||[[File:ironworks belt of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[Astrologian|AST]]||Waist||43||72||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +22, [[Mind]] +21, [[Piety]] +15, [[Accuracy]] +4, [[Critical Hit Rate]] +14||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 180&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Trousers of Fending]]||[[File:ironworks trousers of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[Dark Knight|DRK]]||Legs||165||165||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Parry]] +31, [[Accuracy]] +44||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 410&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Hose of Maiming]]||[[File:ironworks hose of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Legs||117||69||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Critical Hit Rate]] +31, [[Determination]] +31||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 410&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Hose of Striking]]||[[File:ironworks hose of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]]||Legs||93||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +44, [[Determination]] +22||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 410&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Brais of Aiming]]||[[File:ironworks brais of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]], [[Machinist|MCH]]||Legs||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Accuracy]] +44, [[Skill Speed]] +31||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 410&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Brais of Scouting]]||[[File:ironworks brais of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Legs||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Critical Hit Rate]] +31, [[Determination]] +31||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 410&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Breeches of Casting]]||[[File:ironworks breeches of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Legs||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Intelligence]] +45, [[Accuracy]] +44, [[Determination]] +22||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 410&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Slops of Healing]]||[[File:ironworks slops of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[Astrologian|AST]]||Legs||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Mind]] +45, [[Accuracy]] +9, [[Determination]] +31, [[Spell Speed]] +31||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 410&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Sabatons of Fending]]||[[File:ironworks sabatons of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[Dark Knight|DRK]]||Feet||118||118||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Accuracy]] +27, [[Determination]] +13||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Sollerets of Maiming]]||[[File:ironworks sollerets of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Feet||84||50||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +27, [[Determination]] +13||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Sollerets of Striking]]||[[File:ironworks sollerets of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]]||Feet||66||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +27, [[Skill Speed]] +19||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Leg Guards of Aiming]]||[[File:ironworks leg guards of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]], [[Machinist|MCH]]||Feet||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Critical Hit Rate]] +27||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Leg Guards of Scouting]]||[[File:ironworks leg guards of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Feet||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Accuracy]] +27, [[Determination]] +13||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Boots of Casting]]||[[File:ironworks boots of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Feet||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Intelligence]] +27, [[Accuracy]] +19, [[Spell Speed]] +27||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Thighboots of Healing]]||[[File:ironworks thighboots of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[Astrologian|AST]]||Feet||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Mind]] +27, [[Piety]] +21, [[Accuracy]] +5, [[Critical Hit Rate]] +19||[[File:Poetics_icon1.png|link=Allagan Tomestone of Poetics]] 245&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Block Strength and Rate&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ironworks_Magitek_Weapons&amp;diff=239079</id>
		<title>Ironworks Magitek Weapons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ironworks_Magitek_Weapons&amp;diff=239079"/>
		<updated>2020-04-06T12:00:25Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ironworks Magitek Weapons]] can be purchased from [[Aelina]] in [[Mor Dhona]] (x22,y6) for [[Rowena&#039;s Token (Poetics)]] and [[Encrypted Tomestone]]. Both of these items can be purchased from Auriana nearby with Allagan&#039;s Tomestones of Poetics. They can be upgraded into [[Augmented Ironworks Magitek Weapons]] (Item level 130) with [[Carbontwine]]. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; | Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Sword]]|| [[File:ironworks magitek sword icon1.png]]||50||120||[[Gladiator|GLA]] [[Paladin|PLD]]||54 (Physical)||2.00||36.00||0||align = &amp;quot;left&amp;quot; |[[Strength]] +34, [[Vitality]] +40, [[Accuracy]] +24, [[Determination]] +24||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 7, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Jamadhars]]|| [[File:ironworks magitek jamadhars icon1.png]]||50||120||[[Pugilist|PGL]] [[Monk|MNK]]||54 (Physical)||2.32||41.76||0||align = &amp;quot;left&amp;quot; |[[Strength]] +48, [[Vitality]] +56, [[Accuracy]] +33, [[Determination]] +34||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Axe]]|| [[File:ironworks magitek axe icon1.png]]||50||120||[[Marauder|MRD]] [[Warrior|WAR]]||54 (Physical)||3.28||59.04||0||align = &amp;quot;left&amp;quot; |[[Strength]] +48, [[Vitality]] +56, [[Accuracy]] +47, [[Critical Hit Rate]] +33||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Spear]]|| [[File:ironworks magitek spear icon1.png]]||50||120||[[Lancer|LNC]] [[Dragoon|DRG]]||54 (Physical)||2.96||53.28||0||align = &amp;quot;left&amp;quot; |[[Strength]] +48, [[Vitality]] +56, [[Accuracy]] +47, [[Determination]] +24||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Bow]]|| [[File:ironworks magitek bow icon1.png]]||50||120||[[Archer|ARC]] [[Bard|BRD]]||49 (Physical)||3.04||49.65||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +48, [[Vitality]] +56, [[Determination]] +24, [[Skill Speed]] +47||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Daggers]]|| [[File:ironworks magitek daggers icon1.png]]||50||120||[[Rogue|ROG]] [[Ninja|NIN]]||54 (Physical)||2.56||46.08||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +48, [[Vitality]] +56, [[Accuracy]] +33, [[Critical Hit Rate]] +47||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Claymore]]|| [[File:ironworks magitek claymore icon1.png]]||50||120||[[Dark Knight|DRK]]||54 (Physical)||2.96||53.28||0||align = &amp;quot;left&amp;quot; |[[Strength]] +48, [[Vitality]] +56, [[Parry]] +33, [[Determination]] +34||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Repeater]]|| [[File:ironworks magitek repeater icon1.png]]||50||120||[[Machinist|MCH]]||49 (Physical)||2.48||40.50||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +48, [[Vitality]] +56, [[Critical Hit Rate]] +33, [[Determination]] +34||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Cane]]|| [[File:ironworks magitek cane icon1.png]]||50||120||[[Conjurer|CNJ]] [[White Mage|WHM]]||78 (Magical)||3.20||57.60||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +50, [[Mind]] +48, [[Piety]] +25, [[Accuracy]] +9, [[Critical Hit Rate]] +47||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Rod]]|| [[File:ironworks magitek rod icon1.png]]||50||120||[[Thaumaturge|THM]] [[Black Mage|BLM]]||78 (Magical)||3.12||56.16||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +50, [[Intelligence]] +48, [[Accuracy]] +33, [[Critical Hit Rate]] +47||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Grimoire]]|| [[File:ironworks magitek grimoire icon1.png]]||50||120||[[Arcanist|ACN]] [[Summoner|SMN]]||78 (Magical)||2.88||51.84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +50, [[Intelligence]] +48, [[Accuracy]] +47, [[Spell Speed]] +33||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Codex]]|| [[File:ironworks magitek codex icon1.png]]||50||120||[[Scholar|SCH]]||78 (Magical)||2.88||51.84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +50, [[Mind]] +48, [[Accuracy]] +9, [[Critical Hit Rate]] +33, [[Spell Speed]] +47||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Orrery]]|| [[File:ironworks magitek orrery icon1.png]]||50||120||[[Astrologian|AST]]||78 (Magical)||3.20||57.60||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +50, [[Mind]] +48, [[Accuracy]] +9, [[Critical Hit Rate]] +33, [[Spell Speed]] +47||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Degen]]|| [[File:ironworks magitek degen icon1.png]]||50||120||[[Red Mage|RDM]]||78 (Magical)||3.44||61.92||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +50, [[Intelligence]] +48, [[Critical Hit]] +47, [[Direct Hit Rate]] +33||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Samurai Blade]]|| [[File:ironworks magitek samurai blade icon1.png]]||50||120|| [[Samurai|SAM]]||54 (Physical)||2.64||47.52||0||align = &amp;quot;left&amp;quot; |[[Strength]] +48, [[Vitality]] +56, [[Skill Speed]] +33, [[Direct Hit Rate]] +47||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ironworks_Magitek_Weapons&amp;diff=239078</id>
		<title>Ironworks Magitek Weapons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ironworks_Magitek_Weapons&amp;diff=239078"/>
		<updated>2020-04-06T12:00:11Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ironworks Magitek Weapons]] can be purchased from [[Aelina]] in [[Mor Dhona]] (x22,y6) for [[Rowena&#039;s Token (Poetics)]] and [[Encrypted Tomestone]]. Both of these items can be purchased from Auriana nearby with Allagan&#039;s Tomestones of poetics. They can be upgraded into [[Augmented Ironworks Magitek Weapons]] (Item level 130) with [[Carbontwine]]. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot; | Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
!Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Sword]]|| [[File:ironworks magitek sword icon1.png]]||50||120||[[Gladiator|GLA]] [[Paladin|PLD]]||54 (Physical)||2.00||36.00||0||align = &amp;quot;left&amp;quot; |[[Strength]] +34, [[Vitality]] +40, [[Accuracy]] +24, [[Determination]] +24||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 7, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Jamadhars]]|| [[File:ironworks magitek jamadhars icon1.png]]||50||120||[[Pugilist|PGL]] [[Monk|MNK]]||54 (Physical)||2.32||41.76||0||align = &amp;quot;left&amp;quot; |[[Strength]] +48, [[Vitality]] +56, [[Accuracy]] +33, [[Determination]] +34||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Axe]]|| [[File:ironworks magitek axe icon1.png]]||50||120||[[Marauder|MRD]] [[Warrior|WAR]]||54 (Physical)||3.28||59.04||0||align = &amp;quot;left&amp;quot; |[[Strength]] +48, [[Vitality]] +56, [[Accuracy]] +47, [[Critical Hit Rate]] +33||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Spear]]|| [[File:ironworks magitek spear icon1.png]]||50||120||[[Lancer|LNC]] [[Dragoon|DRG]]||54 (Physical)||2.96||53.28||0||align = &amp;quot;left&amp;quot; |[[Strength]] +48, [[Vitality]] +56, [[Accuracy]] +47, [[Determination]] +24||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Bow]]|| [[File:ironworks magitek bow icon1.png]]||50||120||[[Archer|ARC]] [[Bard|BRD]]||49 (Physical)||3.04||49.65||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +48, [[Vitality]] +56, [[Determination]] +24, [[Skill Speed]] +47||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Daggers]]|| [[File:ironworks magitek daggers icon1.png]]||50||120||[[Rogue|ROG]] [[Ninja|NIN]]||54 (Physical)||2.56||46.08||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +48, [[Vitality]] +56, [[Accuracy]] +33, [[Critical Hit Rate]] +47||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Claymore]]|| [[File:ironworks magitek claymore icon1.png]]||50||120||[[Dark Knight|DRK]]||54 (Physical)||2.96||53.28||0||align = &amp;quot;left&amp;quot; |[[Strength]] +48, [[Vitality]] +56, [[Parry]] +33, [[Determination]] +34||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Repeater]]|| [[File:ironworks magitek repeater icon1.png]]||50||120||[[Machinist|MCH]]||49 (Physical)||2.48||40.50||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +48, [[Vitality]] +56, [[Critical Hit Rate]] +33, [[Determination]] +34||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Cane]]|| [[File:ironworks magitek cane icon1.png]]||50||120||[[Conjurer|CNJ]] [[White Mage|WHM]]||78 (Magical)||3.20||57.60||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +50, [[Mind]] +48, [[Piety]] +25, [[Accuracy]] +9, [[Critical Hit Rate]] +47||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Rod]]|| [[File:ironworks magitek rod icon1.png]]||50||120||[[Thaumaturge|THM]] [[Black Mage|BLM]]||78 (Magical)||3.12||56.16||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +50, [[Intelligence]] +48, [[Accuracy]] +33, [[Critical Hit Rate]] +47||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Grimoire]]|| [[File:ironworks magitek grimoire icon1.png]]||50||120||[[Arcanist|ACN]] [[Summoner|SMN]]||78 (Magical)||2.88||51.84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +50, [[Intelligence]] +48, [[Accuracy]] +47, [[Spell Speed]] +33||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Codex]]|| [[File:ironworks magitek codex icon1.png]]||50||120||[[Scholar|SCH]]||78 (Magical)||2.88||51.84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +50, [[Mind]] +48, [[Accuracy]] +9, [[Critical Hit Rate]] +33, [[Spell Speed]] +47||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Orrery]]|| [[File:ironworks magitek orrery icon1.png]]||50||120||[[Astrologian|AST]]||78 (Magical)||3.20||57.60||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +50, [[Mind]] +48, [[Accuracy]] +9, [[Critical Hit Rate]] +33, [[Spell Speed]] +47||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Degen]]|| [[File:ironworks magitek degen icon1.png]]||50||120||[[Red Mage|RDM]]||78 (Magical)||3.44||61.92||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +50, [[Intelligence]] +48, [[Critical Hit]] +47, [[Direct Hit Rate]] +33||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Ironworks Magitek Samurai Blade]]|| [[File:ironworks magitek samurai blade icon1.png]]||50||120|| [[Samurai|SAM]]||54 (Physical)||2.64||47.52||0||align = &amp;quot;left&amp;quot; |[[Strength]] +48, [[Vitality]] +56, [[Skill Speed]] +33, [[Direct Hit Rate]] +47||[[File:Rowenas token (poetics) icon1.png|22x22px|align = &amp;quot;left&amp;quot; link=Rowena&#039;s Token (Poetics)]] 10, [[File:Encrypted tomestone icon1.png|22x22px|link=Encrypted Tomestone]] 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholar_Guide&amp;diff=226555</id>
		<title>Scholar Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholar_Guide&amp;diff=226555"/>
		<updated>2019-11-24T09:42:38Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Fairy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Healer Guide|Guides}}&lt;br /&gt;
&lt;br /&gt;
This is a guider covering basic mechanics for [[Scholar]]s, updated for Shadowbringers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
* Your basic damage spell is {{action icon|Ruin}} (later upgraded to {{action icon|Broil}} (Lv. 54)) and your DoT spell is {{action icon|Bio}}. &lt;br /&gt;
** Keep your DoT ticking on the enemy; reapply it when it is about to fall off. &lt;br /&gt;
** Like all healers, keep spamming your basic damage spell when you don&#039;t need to use a healing [[Acronyms|GCD]]; optimize your healing so that you can deal as much damage as possible.&lt;br /&gt;
* Your AoE damage spell is {{action icon|Art of War}} (Lv. 46). Walk into the middle of mob pulls and spam it. &lt;br /&gt;
* You can always use {{action icon|Energy Drain}} (Lv. 45) to squeeze in some extra damage when {{action icon|Aetherflow}} (Lv. 45) is back and you still have stacks left.&lt;br /&gt;
* Keep using {{action icon|Chain Strategem}} (Lv. 66) on cooldown to boost your party&#039;s DPS. &lt;br /&gt;
* {{action icon|Ruin II} gives you time to walk/use [[Acronyms|oGCDs]], but it is otherwise weaker. &lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
There are two types of healing: &lt;br /&gt;
* with Spells, which puts you on the global cooldown (GCD), thus costing you and your party one Broil&#039;s worth of damage as well as your MP; &lt;br /&gt;
* or with Abilities, which are off the global cooldown (oGCD) and are free in terms of MP. &lt;br /&gt;
oGCDs are further divided into two types: &lt;br /&gt;
* Fairy healing (abilities that cause your fairy to heal);&lt;br /&gt;
* Aetherflow healing (which consumes Aetherflow stacks generated by {{action icon|Aetherflow}} or {{action icon|Dissipation}}). &lt;br /&gt;
&lt;br /&gt;
A good scholar manages their fairy abilities and Aetherflow so as to maximize oGCD healing potential. &lt;br /&gt;
&lt;br /&gt;
=== Fairy ===&lt;br /&gt;
&lt;br /&gt;
* Your fairy constantly auto-heals damaged party members.&lt;br /&gt;
* She is not affected by the battle. &lt;br /&gt;
* There is no difference between Eos and Selene. &lt;br /&gt;
* Effective and frequent use of fairy healing spells is a significant boon to the Scholar. &lt;br /&gt;
** {{action icon|Whispering Dawn}} (Lv. 20) is a great free AoE heal - it doesn&#039;t cost you any mana or cast time. &lt;br /&gt;
** {{action icon|Fey Illumination}} (Lv. 40) can mitigate raidwide damage and help you top off your allies after.&lt;br /&gt;
** {{action icon|Aetherpact (Scholar)|Aetherpact}} (Lv. 70) forces your fairy to repeatedly heal a target, probably the tank; excellent for tankbusters and large pulls. &lt;br /&gt;
*** It consumes 10 Faerie Gauge per heal; each use of Aetherflow generates 10 Faerie Gauge. &lt;br /&gt;
*** Note that any other fairy healing abilities will interrupt Aetherpact.&lt;br /&gt;
** {{action icon|Fey Blessing}} (Lv. 76) is an almost-free AoE heal, consuming only 10 Faerie Gauge. &lt;br /&gt;
** {{action icon|Summon Seraph}} (Lv. 80) adds shields to her auto-heal, and lets you use two AoE heal+shields for free within its 30 second duration.&lt;br /&gt;
* {{action icon|Dissipation}} (Lv. 60) removes the fairy temporarily, giving you three Aetherflow stacks and bonus healing. She&#039;ll come back after Dissipation is over.  &lt;br /&gt;
* You can place the fairy at the center of the boss arena, but don&#039;t forget to get her to follow you again before you leave or she&#039;ll be unsummoned.&lt;br /&gt;
&lt;br /&gt;
=== Aetherflow ===&lt;br /&gt;
&lt;br /&gt;
All of the following cost 1 Aetherflow to cast:&lt;br /&gt;
* {{action icon|Lustrate}} (Lv. 45) is a spammable single-target heal.&lt;br /&gt;
* {{action icon|Indomitability}} (Lv. 52) is a potent AoE heal, but it is on a 30s cooldown.&lt;br /&gt;
* {{action icon|Excogitation}} (Lv. 62) lasts for 45 seconds and automatically triggers a strong heal on the target when they are below 50%. It should be used as much on cooldown.&lt;br /&gt;
** Note that it does not trigger if an attack would bring the target from above 50% to 0% instantly - the target would die. &lt;br /&gt;
** It is a great candidate for {{action icon|Recitation}} (Lv. 74). &lt;br /&gt;
* {{action icon|Sacred Soil}} (Lv. 50) reduces party damage taken, but it becomes truly useful at Lv. 78, when it gains a regen effect. &lt;br /&gt;
&lt;br /&gt;
=== Healing GCDs === &lt;br /&gt;
&lt;br /&gt;
* {{action icon|Physick}} is your basic small heal. &lt;br /&gt;
** Unless you are completely drained of MP and have no other healing abilities, casting Physick is a waste of time.&lt;br /&gt;
* {{action icon|Adloquium}} is your basic heal+shield, with a chance of becoming much more powerful under a critical hit.&lt;br /&gt;
** {{action icon|Recitation}} (Lv. 74) guarantees that critical hit. &lt;br /&gt;
** {{action icon|Deployment Tactics}} (Lv. 58) can be used to distribute the Adloquium shield to nearby party members, though the range is limited. &lt;br /&gt;
* {{action icon|Succor}} is a small AoE heal+shield. &lt;br /&gt;
** {{action icon|Emergency Tactics}} (Lv. 58) can turn the shield of Succor and Adloquium into healing, which can be useful if you need to cast Succor on the party twice in a tight spot. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Older guides:&lt;br /&gt;
&lt;br /&gt;
* [[Scholar Guide/A Realm Reborn]]&lt;br /&gt;
* [[Scholar Guide/Heavensward]]&lt;br /&gt;
* [[Scholar Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholar_Guide&amp;diff=226554</id>
		<title>Scholar Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholar_Guide&amp;diff=226554"/>
		<updated>2019-11-24T09:41:16Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Fairy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Healer Guide|Guides}}&lt;br /&gt;
&lt;br /&gt;
This is a guider covering basic mechanics for [[Scholar]]s, updated for Shadowbringers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
* Your basic damage spell is {{action icon|Ruin}} (later upgraded to {{action icon|Broil}} (Lv. 54)) and your DoT spell is {{action icon|Bio}}. &lt;br /&gt;
** Keep your DoT ticking on the enemy; reapply it when it is about to fall off. &lt;br /&gt;
** Like all healers, keep spamming your basic damage spell when you don&#039;t need to use a healing [[Acronyms|GCD]]; optimize your healing so that you can deal as much damage as possible.&lt;br /&gt;
* Your AoE damage spell is {{action icon|Art of War}} (Lv. 46). Walk into the middle of mob pulls and spam it. &lt;br /&gt;
* You can always use {{action icon|Energy Drain}} (Lv. 45) to squeeze in some extra damage when {{action icon|Aetherflow}} (Lv. 45) is back and you still have stacks left.&lt;br /&gt;
* Keep using {{action icon|Chain Strategem}} (Lv. 66) on cooldown to boost your party&#039;s DPS. &lt;br /&gt;
* {{action icon|Ruin II} gives you time to walk/use [[Acronyms|oGCDs]], but it is otherwise weaker. &lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
There are two types of healing: &lt;br /&gt;
* with Spells, which puts you on the global cooldown (GCD), thus costing you and your party one Broil&#039;s worth of damage as well as your MP; &lt;br /&gt;
* or with Abilities, which are off the global cooldown (oGCD) and are free in terms of MP. &lt;br /&gt;
oGCDs are further divided into two types: &lt;br /&gt;
* Fairy healing (abilities that cause your fairy to heal);&lt;br /&gt;
* Aetherflow healing (which consumes Aetherflow stacks generated by {{action icon|Aetherflow}} or {{action icon|Dissipation}}). &lt;br /&gt;
&lt;br /&gt;
A good scholar manages their fairy abilities and Aetherflow so as to maximize oGCD healing potential. &lt;br /&gt;
&lt;br /&gt;
=== Fairy ===&lt;br /&gt;
&lt;br /&gt;
* Your fairy constantly auto-heals damaged party members.&lt;br /&gt;
* She is not affected by the battle. &lt;br /&gt;
* There is no difference between Eos and Selene. &lt;br /&gt;
* Effective and frequent use of fairy healing spells is a significant boon to the Scholar. &lt;br /&gt;
** {{action icon|Whispering Dawn}} (Lv. 20) is a great free AoE heal - it doesn&#039;t cost you any mana or cast time. &lt;br /&gt;
** {{action icon|Fey Illumination}} (Lv. 40) can mitigate raidwide damage and help you top off your allies after.&lt;br /&gt;
** {{action icon|Aetherpact (Scholar)|Aetherpact}} (Lv. 70) forces your fairy to repeatedly heal a target, probably the tank; excellent for tankbusters and large pulls. &lt;br /&gt;
*** Note that any other fairy healing abilities will interrupt Aetherpact.&lt;br /&gt;
** {{action icon|Fey Blessing}} (Lv. 76) is an almost-free AoE heal. &lt;br /&gt;
** {{action icon|Summon Seraph}} (Lv. 80) adds shields to her auto-heal, and lets you use two AoE heal+shields for free within its 30 second duration.&lt;br /&gt;
* {{action icon|Dissipation}} (Lv. 60) removes the fairy temporarily, giving you three Aetherflow stacks and bonus healing. She&#039;ll come back after Dissipation is over.  &lt;br /&gt;
* You can place the fairy at the center of the boss arena, but don&#039;t forget to get her to follow you again before you leave or she&#039;ll be unsummoned.&lt;br /&gt;
&lt;br /&gt;
=== Aetherflow ===&lt;br /&gt;
&lt;br /&gt;
All of the following cost 1 Aetherflow to cast:&lt;br /&gt;
* {{action icon|Lustrate}} (Lv. 45) is a spammable single-target heal.&lt;br /&gt;
* {{action icon|Indomitability}} (Lv. 52) is a potent AoE heal, but it is on a 30s cooldown.&lt;br /&gt;
* {{action icon|Excogitation}} (Lv. 62) lasts for 45 seconds and automatically triggers a strong heal on the target when they are below 50%. It should be used as much on cooldown.&lt;br /&gt;
** Note that it does not trigger if an attack would bring the target from above 50% to 0% instantly - the target would die. &lt;br /&gt;
** It is a great candidate for {{action icon|Recitation}} (Lv. 74). &lt;br /&gt;
* {{action icon|Sacred Soil}} (Lv. 50) reduces party damage taken, but it becomes truly useful at Lv. 78, when it gains a regen effect. &lt;br /&gt;
&lt;br /&gt;
=== Healing GCDs === &lt;br /&gt;
&lt;br /&gt;
* {{action icon|Physick}} is your basic small heal. &lt;br /&gt;
** Unless you are completely drained of MP and have no other healing abilities, casting Physick is a waste of time.&lt;br /&gt;
* {{action icon|Adloquium}} is your basic heal+shield, with a chance of becoming much more powerful under a critical hit.&lt;br /&gt;
** {{action icon|Recitation}} (Lv. 74) guarantees that critical hit. &lt;br /&gt;
** {{action icon|Deployment Tactics}} (Lv. 58) can be used to distribute the Adloquium shield to nearby party members, though the range is limited. &lt;br /&gt;
* {{action icon|Succor}} is a small AoE heal+shield. &lt;br /&gt;
** {{action icon|Emergency Tactics}} (Lv. 58) can turn the shield of Succor and Adloquium into healing, which can be useful if you need to cast Succor on the party twice in a tight spot. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Older guides:&lt;br /&gt;
&lt;br /&gt;
* [[Scholar Guide/A Realm Reborn]]&lt;br /&gt;
* [[Scholar Guide/Heavensward]]&lt;br /&gt;
* [[Scholar Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=226551</id>
		<title>Tank Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=226551"/>
		<updated>2019-11-24T03:10:52Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple guide to some of the basics of tanking. If you understand these, as most tanks do, you&#039;re ready to tank!&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Offense==&lt;br /&gt;
* Pull as much as you and the healer can handle in dungeons. The more you pull, the more damage your party does, because AOE attacks deal their potency to every enemy affected.&lt;br /&gt;
* Spamming AOE attacks is almost always better with 3 or more enemies. At lower levels this might mean hitting the same button over and over again, which sounds simple, but it is optimal. &lt;br /&gt;
* Do not move unnecessarily while tanking a boss. Position the boss so that its rear and flank are both available.&lt;br /&gt;
* While tank DPS rotations are simple, make sure you grasp the basics. Generally this means:&lt;br /&gt;
** &amp;quot;Always Be Casting (ABC)&amp;quot;: Constantly triggering your [[Acronyms|GCD]] abilities, minimizing downtime. Sprint and gap-closers can help.&lt;br /&gt;
** Using [[Acronyms|oGCD]] abilities the moment they become available (&amp;quot;on cooldown&amp;quot;), without delaying your GCD cycles due to animations (&amp;quot;clipping&amp;quot;).&lt;br /&gt;
** Fitting your damaging abilities as much as possible into your high-damage window; sometimes delaying oGCD abilities slightly to do so.&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
* Keep your gear up to date. This is very important for tanks because gear affects your damage, HP and defense (how much damage you take):&lt;br /&gt;
** Before level 45, buy gear at the main markets of the three big cities to keep your gear updated. You can buy from NPCS or the market board. &lt;br /&gt;
** For level 45, do your job quest for gear. &lt;br /&gt;
** At level 50, visit [[Mor Dhona]] for [[Ironworks Armor]], which can be augmented to 130 at North Shroud. You can similarly obtain a weapon in Mor Dhona by trading poetics for the right tokens and items first. &lt;br /&gt;
** At level 60, visit [[Idyllshire]] for [[Shire Armor]] and the weapon, which can both be augmented to 270 there.&lt;br /&gt;
** At level 70, visit [[Rhalgr&#039;s Reach]] for [[Scaevan Armor]] and the weapon, which can both be augmented to 400 there. &lt;br /&gt;
* {{action icon|Rampart}} and {{action icon|Reprisal}} are good cooldowns for both boss fights and large mob pulls.&lt;br /&gt;
* {{action icon|Arm&#039;s Length}} is an excellent cooldown for large mob pulls because it applies Slow to targets that auto-attack you. Very few bosses can be Slowed.&lt;br /&gt;
* Every tank has a powerful defensive cooldown (WAR: {{action icon|Vengeance}}, PLD: {{action icon|Sentinel}}, DRK: {{action icon|Shadow Wall}}, GNB: {{action icon|Nebula}}) that reduces damage by 30% and lasts for 15 seconds. It is best used when you anticipate taking a great amount of damage (such as a large pull, or boss tankbuster followed by raidwide). &lt;br /&gt;
* Space out your defensive cooldowns, do not blow all of them together.&lt;br /&gt;
* Every tank has a unique death-defying cooldown (WAR: {{action icon|Holmgang}}, PLD: {{action icon|Hallowed Ground}}, DRK: {{action icon|Living Dead}}, GNB: {{action icon|Superbolide}}). PLD and GNB should also use their cooldown during mob pulls to reduce damage (after informing the healer).&lt;br /&gt;
* Every tank also has abilities, sometimes multiple, to help their party reduce damage taken. Saving the party from wiping by protecting the healer/rez-mage is a great move.&lt;br /&gt;
* Your [[Limit Break]] does no damage. It reduces party damage taken for a short amount of time. With the exception of high-end content, it should only be used in the final Alexander fight.&lt;br /&gt;
&lt;br /&gt;
==Enmity==&lt;br /&gt;
Enmity (aggro) is a mob&#039;s internal counter to determine which party member to attack, based on how much damage/healing each party member has done.&lt;br /&gt;
* There is always one main tank and the main tank should always have their tank stance on to vastly increase enmity generated. Other tanks in the party (if any) are known as off-tanks, and they should not have their tank stance on until the main tank has accrued a sizeable enmity lead, and they should avoid stealing aggro from the main tank unnecessarily. &lt;br /&gt;
* In the enemy list, a symbol next to the enemy&#039;s name indicates whether or not you are their top enmity target (&amp;quot;grabbed aggro&amp;quot;). As the main tank you should grab aggro on enemies, as indicated by a red square. Note that enemies you have never generated aggro on would not appear on the enemy list. &lt;br /&gt;
* In the party list, a bar indicates how much aggro each party members has relatively generated against your current target. As of Shadowbringers the main tank should always generate vastly more enmity.&lt;br /&gt;
* In some fights all tanks must keep tank stance on to grab different enemies. This occurs in several 24-man raids. &lt;br /&gt;
* In some fights it is necessary to change the main tank during a mechanic (&amp;quot;tank swap&amp;quot;). To perform a tank swap, the off-tank needs to {{action icon|Provoke}}, setting their aggro level to a number slightly higher than the main tank&#039;s, and then the main tank should {{action icon|Shirk}} the off tank to guarantee the aggro won&#039;t return. Almost always, this should be done during the cast bar of a mechanic that forces tank swapping.&lt;br /&gt;
&lt;br /&gt;
==Class Guides==&lt;br /&gt;
* [[Warrior Guide]]&lt;br /&gt;
* [[Paladin Guide]]&lt;br /&gt;
* [[Dark Knight Guide]]&lt;br /&gt;
* [[Gunbreaker Guide]]&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Healer_Guide&amp;diff=226543</id>
		<title>Healer Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Healer_Guide&amp;diff=226543"/>
		<updated>2019-11-23T18:56:55Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Healing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple guide to some of the basics of healing. Remember: Keeping your team alive is only the first of your responsibilities. There&#039;s much more you can do!&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
The golden rule of healing is: Do as much damage as you can while keeping your team alive. Compared to equally-skilled players, you should be able to do about half of the damage of a DPS. That&#039;s a large chunk of damage you don&#039;t want your party to be missing. A dead enemy is an enemy that can&#039;t damage your party. &lt;br /&gt;
* &#039;&#039;&#039;Always Be Casting&#039;&#039;&#039; (ABC): Do not stand around doing nothing. Keep attacking until you need to heal someone.&lt;br /&gt;
* Every healer has a damage-over-time (DoT) and a basic attack spell. Keep your DoT ticking on the boss (cast it right before it falls off) and spam your basic attack spell.&lt;br /&gt;
* Every healer has an area-of-effect (AoE) spell. Spam it on mob pulls.&lt;br /&gt;
* On PC, you can press T by default to switch to the target of your target. This lets you switch between damaging a boss and healing the main tank, for example.&lt;br /&gt;
* Some offensive abilities don&#039;t cause you to go on a global cooldown (&amp;quot;oGCD&amp;quot;). These should be used as much as possible. (WHM: {{action icon|Assize}}, {{action icon|Afflatus Misery}}, SCH: {{action icon|Chain Strategem}}, AST: {{action icon|Earthly Star}}, cards).&lt;br /&gt;
* To maximize the amount of time you are able to spend damaging the enemy, prioritize using oGCD healing over GCD healing. &lt;br /&gt;
* Don&#039;t forget {{action icon|Lucid Dreaming}}, especially for SCH and AST. &lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
On all healers, damaging the enemy is easy but healing efficiently/optimally is complicated. In other words: spam your attack buttons while keeping a close eye on your party&#039;s health bars, the boss, and your abilities&#039; cooldowns, and know what to do next. &lt;br /&gt;
* The worth of a healer is measured in how much damage they deal while keeping the party alive. For this reason, you need to maximize the use of healing oGCDs:&lt;br /&gt;
** Healing GCDs (e.g. {{action icon|Cure II}}) are spells that put you on the global cooldown, thus costing your party one cooldown&#039;s worth of your damage.&lt;br /&gt;
** Healing oGCDs (e.g. {{action icon|Tetragrammaton}}) are abilities that do not delay your spells (besides their animation, known as &amp;quot;clipping&amp;quot;) and do not cost MP; so you should use them as much and as efficiently as possible. &lt;br /&gt;
* Heal without waste: If you heal someone at 90% of their max HP for 30% of their max HP, you&#039;ve wasted two-thirds of your heal. Instead, you should keep damaging the boss and only heal them when they are lower, unless they would die otherwise (e.g. tankbuster/special mechanic). &lt;br /&gt;
* Learn to rely on regeneration since regeneration spells always have the highest total potency.&lt;br /&gt;
* Be aware of the range of your healing, which usually means staying near the middle of the arena.&lt;br /&gt;
* Know your tank&#039;s unique cooldowns: &lt;br /&gt;
** WAR: {{action icon|Holmgang}}. Their HP can&#039;t go below 1 for 8 seconds. You should definitely be healing them during this time because you don&#039;t want their HP to be 1 when the duration ends. &lt;br /&gt;
** PLD: {{action icon|Hallowed Ground}}. No damage taken for 10 seconds. Heal them to a reasonably high HP (if they weren&#039;t already) and they&#039;ll be fine. Useful for big pulls.&lt;br /&gt;
** DRK: {{action icon|Living Dead}}. For the next 10 seconds, if their HP is reduced to zero, they will not die but instead gain the &amp;quot;Walking Dead&amp;quot; status for 10 seconds. During &amp;quot;Walking Dead&amp;quot;, they cannot die (they still take damage), but they must be healed to full during this time to remove the Walking Dead effect or Walking Dead itself will kill them. &lt;br /&gt;
** GNB: {{action icon|Superbolide}}). Sets HP to 1 but no damage taken for 8 seconds. Heal them to a reasonably high HP and they&#039;ll be fine. Be still my beating heart. Useful for big pulls.&lt;br /&gt;
* Using {{action icon|Swiftcast}} on a heal to save someone in a pinch is not ideal, but it&#039;d certainly better than having to resurrect someone.&lt;br /&gt;
&lt;br /&gt;
==Helping your party==&lt;br /&gt;
&lt;br /&gt;
* Use {{action icon|Swiftcast}} to {{action icon|Raise}} dead party members. If Swiftcast is not available, carefully consider whether or not it is possible for you to stand still for 8 seconds doing nothing to raise them. Prioritize raising at least one tank, then the other healer(s), then the rez mages (Red Mages and Summoners). &lt;br /&gt;
* {{action icon|Esuna}} is a very useful tool for healers. It removes any status effect that has a white bar under its icon. Esuna&#039;ing party members is high priority especially against Doom. &lt;br /&gt;
* Usually, what causes a party to wipe against a boss is the healers&#039; death. You have a greater responsibility than others to know the content and avoid damage. Always prioritize preserving your own life. &lt;br /&gt;
* {{action icon|Rescue}} can sometimes be useful to save a party member.&lt;br /&gt;
* Your Level 1 and Level 2 [[Limit Break]]s heal party members and do no damage, so they should never be used. Your Level 3 [[Limit Break]] (available with an 8-man party) heals and resurrects everyone nearby to full without resurrection weakness, and it can be useful to save a run. Put it on your hotbar.&lt;br /&gt;
* Some mechanics reduce your party&#039;s HP to 1 and applies un-esuna-able Doom to them. This is a healer check: heal them to full to remove Doom.&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Healer_Guide&amp;diff=226542</id>
		<title>Healer Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Healer_Guide&amp;diff=226542"/>
		<updated>2019-11-23T18:56:20Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Healing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple guide to some of the basics of healing. Remember: Keeping your team alive is only the first of your responsibilities. There&#039;s much more you can do!&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
The golden rule of healing is: Do as much damage as you can while keeping your team alive. Compared to equally-skilled players, you should be able to do about half of the damage of a DPS. That&#039;s a large chunk of damage you don&#039;t want your party to be missing. A dead enemy is an enemy that can&#039;t damage your party. &lt;br /&gt;
* &#039;&#039;&#039;Always Be Casting&#039;&#039;&#039; (ABC): Do not stand around doing nothing. Keep attacking until you need to heal someone.&lt;br /&gt;
* Every healer has a damage-over-time (DoT) and a basic attack spell. Keep your DoT ticking on the boss (cast it right before it falls off) and spam your basic attack spell.&lt;br /&gt;
* Every healer has an area-of-effect (AoE) spell. Spam it on mob pulls.&lt;br /&gt;
* On PC, you can press T by default to switch to the target of your target. This lets you switch between damaging a boss and healing the main tank, for example.&lt;br /&gt;
* Some offensive abilities don&#039;t cause you to go on a global cooldown (&amp;quot;oGCD&amp;quot;). These should be used as much as possible. (WHM: {{action icon|Assize}}, {{action icon|Afflatus Misery}}, SCH: {{action icon|Chain Strategem}}, AST: {{action icon|Earthly Star}}, cards).&lt;br /&gt;
* To maximize the amount of time you are able to spend damaging the enemy, prioritize using oGCD healing over GCD healing. &lt;br /&gt;
* Don&#039;t forget {{action icon|Lucid Dreaming}}, especially for SCH and AST. &lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
On all healers, damaging the enemy is easy but healing efficiently/optimally is complicated. In other words: spam your attack buttons while keeping a close eye on your party&#039;s health bars, the boss, and your abilities&#039; cooldowns, and know what to do next. &lt;br /&gt;
* The worth of a healer is measured in how much damage they deal while keeping the party alive. For this reason, you need to maximize the use of healing oGCDs:&lt;br /&gt;
** Healing GCDs (e.g. {{action icon|Cure II}}) are spells that put you on the global cooldown, thus costing your party one cooldown&#039;s worth of damage.&lt;br /&gt;
** Healing oGCDs (e.g. {{action icon|Tetragrammaton}}) are abilities that do not delay your spells (besides their animation, known as &amp;quot;clipping&amp;quot;) and do not cost MP; so you should use them as much and as efficiently as possible. &lt;br /&gt;
* Heal without waste: If you heal someone at 90% of their max HP for 30% of their max HP, you&#039;ve wasted two-thirds of your heal. Instead, you should keep damaging the boss and only heal them when they are lower, unless they would die otherwise (e.g. tankbuster/special mechanic). &lt;br /&gt;
* Learn to rely on regeneration since regeneration spells always have the highest total potency.&lt;br /&gt;
* Be aware of the range of your healing, which usually means staying near the middle of the arena.&lt;br /&gt;
* Know your tank&#039;s unique cooldowns: &lt;br /&gt;
** WAR: {{action icon|Holmgang}}. Their HP can&#039;t go below 1 for 8 seconds. You should definitely be healing them during this time because you don&#039;t want their HP to be 1 when the duration ends. &lt;br /&gt;
** PLD: {{action icon|Hallowed Ground}}. No damage taken for 10 seconds. Heal them to a reasonably high HP (if they weren&#039;t already) and they&#039;ll be fine. Useful for big pulls.&lt;br /&gt;
** DRK: {{action icon|Living Dead}}. For the next 10 seconds, if their HP is reduced to zero, they will not die but instead gain the &amp;quot;Walking Dead&amp;quot; status for 10 seconds. During &amp;quot;Walking Dead&amp;quot;, they cannot die (they still take damage), but they must be healed to full during this time to remove the Walking Dead effect or Walking Dead itself will kill them. &lt;br /&gt;
** GNB: {{action icon|Superbolide}}). Sets HP to 1 but no damage taken for 8 seconds. Heal them to a reasonably high HP and they&#039;ll be fine. Be still my beating heart. Useful for big pulls.&lt;br /&gt;
* Using {{action icon|Swiftcast}} on a heal to save someone in a pinch is not ideal, but it&#039;d certainly better than having to resurrect someone.&lt;br /&gt;
&lt;br /&gt;
==Helping your party==&lt;br /&gt;
&lt;br /&gt;
* Use {{action icon|Swiftcast}} to {{action icon|Raise}} dead party members. If Swiftcast is not available, carefully consider whether or not it is possible for you to stand still for 8 seconds doing nothing to raise them. Prioritize raising at least one tank, then the other healer(s), then the rez mages (Red Mages and Summoners). &lt;br /&gt;
* {{action icon|Esuna}} is a very useful tool for healers. It removes any status effect that has a white bar under its icon. Esuna&#039;ing party members is high priority especially against Doom. &lt;br /&gt;
* Usually, what causes a party to wipe against a boss is the healers&#039; death. You have a greater responsibility than others to know the content and avoid damage. Always prioritize preserving your own life. &lt;br /&gt;
* {{action icon|Rescue}} can sometimes be useful to save a party member.&lt;br /&gt;
* Your Level 1 and Level 2 [[Limit Break]]s heal party members and do no damage, so they should never be used. Your Level 3 [[Limit Break]] (available with an 8-man party) heals and resurrects everyone nearby to full without resurrection weakness, and it can be useful to save a run. Put it on your hotbar.&lt;br /&gt;
* Some mechanics reduce your party&#039;s HP to 1 and applies un-esuna-able Doom to them. This is a healer check: heal them to full to remove Doom.&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholar_Guide&amp;diff=226541</id>
		<title>Scholar Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Scholar_Guide&amp;diff=226541"/>
		<updated>2019-11-23T18:51:11Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Healer Guide|Guides}}&lt;br /&gt;
&lt;br /&gt;
This is a guider covering basic mechanics for [[Scholar]]s, updated for Shadowbringers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
* Your basic damage spell is {{action icon|Ruin}} (later upgraded to {{action icon|Broil}} (Lv. 54)) and your DoT spell is {{action icon|Bio}}. &lt;br /&gt;
** Keep your DoT ticking on the enemy; reapply it when it is about to fall off. &lt;br /&gt;
** Like all healers, keep spamming your basic damage spell when you don&#039;t need to use a healing [[Acronyms|GCD]]; optimize your healing so that you can deal as much damage as possible.&lt;br /&gt;
* Your AoE damage spell is {{action icon|Art of War}} (Lv. 46). Walk into the middle of mob pulls and spam it. &lt;br /&gt;
* You can always use {{action icon|Energy Drain}} (Lv. 45) to squeeze in some extra damage when {{action icon|Aetherflow}} (Lv. 45) is back and you still have stacks left.&lt;br /&gt;
* Keep using {{action icon|Chain Strategem}} (Lv. 66) on cooldown to boost your party&#039;s DPS. &lt;br /&gt;
* {{action icon|Ruin II} gives you time to walk/use [[Acronyms|oGCDs]], but it is otherwise weaker. &lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
&lt;br /&gt;
There are two types of healing: &lt;br /&gt;
* with Spells, which puts you on the global cooldown (GCD), thus costing you and your party one Broil&#039;s worth of damage as well as your MP; &lt;br /&gt;
* or with Abilities, which are off the global cooldown (oGCD) and are free in terms of MP. &lt;br /&gt;
oGCDs are further divided into two types: &lt;br /&gt;
* Fairy healing (abilities that cause your fairy to heal);&lt;br /&gt;
* Aetherflow healing (which consumes Aetherflow stacks generated by {{action icon|Aetherflow}} or {{action icon|Dissipation}}). &lt;br /&gt;
&lt;br /&gt;
A good scholar manages their fairy abilities and Aetherflow so as to maximize oGCD healing potential. &lt;br /&gt;
&lt;br /&gt;
=== Fairy ===&lt;br /&gt;
&lt;br /&gt;
* Your fairy constantly auto-heals damaged party members.&lt;br /&gt;
* She is not affected by the battle. &lt;br /&gt;
* There is no difference between Eos and Selene. &lt;br /&gt;
* Effective and frequent use of fairy healing spells is a significant boon to the Scholar. &lt;br /&gt;
** {{action icon|Whispering Dawn}} (Lv. 20) is a great free AoE heal - it doesn&#039;t cost you any mana or cast time. &lt;br /&gt;
** {{action icon|Fey Illumination}} (Lv. 40) can mitigate raidwide damage and help you top off your allies after.&lt;br /&gt;
** {{action icon|Aetherpact}} (Lv. 70) forces your fairy to repeatedly heal a target, probably the tank; excellent for tankbusters and large pulls. &lt;br /&gt;
*** Note that any other fairy healing abilities will interrupt Aetherpact.&lt;br /&gt;
** {{action icon|Fey Blessing}} (Lv. 76) is an almost-free AoE heal. &lt;br /&gt;
** {{action icon|Summon Seraph}} (Lv. 80) adds shields to her auto-heal, and lets you use two AoE heal+shields for free within its 30 second duration.&lt;br /&gt;
* {{action icon|Dissipation}} (Lv. 60) removes the fairy temporarily, giving you three Aetherflow stacks and bonus healing. She&#039;ll come back after Dissipation is over.  &lt;br /&gt;
* You can place the fairy at the center of the boss arena, but don&#039;t forget to get her to follow you again before you leave or she&#039;ll be unsummoned.&lt;br /&gt;
&lt;br /&gt;
=== Aetherflow ===&lt;br /&gt;
&lt;br /&gt;
All of the following cost 1 Aetherflow to cast:&lt;br /&gt;
* {{action icon|Lustrate}} (Lv. 45) is a spammable single-target heal.&lt;br /&gt;
* {{action icon|Indomitability}} (Lv. 52) is a potent AoE heal, but it is on a 30s cooldown.&lt;br /&gt;
* {{action icon|Excogitation}} (Lv. 62) lasts for 45 seconds and automatically triggers a strong heal on the target when they are below 50%. It should be used as much on cooldown.&lt;br /&gt;
** Note that it does not trigger if an attack would bring the target from above 50% to 0% instantly - the target would die. &lt;br /&gt;
** It is a great candidate for {{action icon|Recitation}} (Lv. 74). &lt;br /&gt;
* {{action icon|Sacred Soil}} (Lv. 50) reduces party damage taken, but it becomes truly useful at Lv. 78, when it gains a regen effect. &lt;br /&gt;
&lt;br /&gt;
=== Healing GCDs === &lt;br /&gt;
&lt;br /&gt;
* {{action icon|Physick}} is your basic small heal. &lt;br /&gt;
** Unless you are completely drained of MP and have no other healing abilities, casting Physick is a waste of time.&lt;br /&gt;
* {{action icon|Adloquium}} is your basic heal+shield, with a chance of becoming much more powerful under a critical hit.&lt;br /&gt;
** {{action icon|Recitation}} (Lv. 74) guarantees that critical hit. &lt;br /&gt;
** {{action icon|Deployment Tactics}} (Lv. 58) can be used to distribute the Adloquium shield to nearby party members, though the range is limited. &lt;br /&gt;
* {{action icon|Succor}} is a small AoE heal+shield. &lt;br /&gt;
** {{action icon|Emergency Tactics}} (Lv. 58) can turn the shield of Succor and Adloquium into healing, which can be useful if you need to cast Succor on the party twice in a tight spot. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Older guides:&lt;br /&gt;
&lt;br /&gt;
* [[Scholar Guide/A Realm Reborn]]&lt;br /&gt;
* [[Scholar Guide/Heavensward]]&lt;br /&gt;
* [[Scholar Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astrologian_Guide&amp;diff=225847</id>
		<title>Astrologian Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astrologian_Guide&amp;diff=225847"/>
		<updated>2019-11-14T10:23:04Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Healing and Sects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Healer Guide|Guides}}&lt;br /&gt;
&lt;br /&gt;
This is a guider covering basic mechanics for [[Astrologian]]s, updated for Shadowbringers. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
* Your basic damage spell is {{action icon|Malefic}} and your DoT spell is {{action icon|Combust}}. &lt;br /&gt;
** Keep your DoT ticking on the enemy; reapply it when it is about to fall off. &lt;br /&gt;
** Like all healers, keep spamming your basic damage spell when you don&#039;t need to use a healing [[Acronyms|GCD]]; optimize your healing so that you can deal as much damage as possible.&lt;br /&gt;
* Your AoE damage spell is {{action icon|Gravity}}. Spam it on all mob pulls. &lt;br /&gt;
** Note that it&#039;s a targeted spell and doesn&#039;t explode from yourself, unlike WHM and SCH. &lt;br /&gt;
* Since ASTs have more to do between [[Acronyms|GCDs]] (more oGCDs), your basic damage spell is unique among healers in that its cast time isn&#039;t the full GCD. You can use that extra time to position, dodge, use an oGCD such as drawing/playing a card, and so on. &lt;br /&gt;
* AST has mana management issues. {{action icon|Lightspeed}} can help with that and can also help you maximize uptime during movement-heavy mechanics.&lt;br /&gt;
** Remember to keep using {{action icon|Lucid Dreaming}} as well.&lt;br /&gt;
&lt;br /&gt;
== Healing and Sects == &lt;br /&gt;
&lt;br /&gt;
=== Sects ===&lt;br /&gt;
&lt;br /&gt;
You need to choose to use either {{action icon|Diurnal Sect}} or {{action icon|Nocturnal Sect}}. This cannot be changed for the duration of one fight.&lt;br /&gt;
* Generally, Diurnal Sect is for regen (healing over time), and Nocturnal Sect is for shielding. {{action icon|Celestial Opposition}} (Lv. 74) is the exception to this rule. &lt;br /&gt;
* Diurnal Sect gives more total healing potency and stacks with a WHM/SCH&#039;s regen. &lt;br /&gt;
* Nocturnal Sect gives shields which are useful for creating more &amp;quot;space&amp;quot; to maneuver your healing, but your GCD shields do &#039;&#039;&#039;not&#039;&#039;&#039; stack with SCH&#039;s GCD shields (Galvanize). Other shields can stack.&lt;br /&gt;
* {{action icon|Neutral Sect}} (Lv. 80) is a 20s buff that improves healing potency and lets you benefit from both Sects for both of your GCD healing spells (not oGCD abilities) in its duration. &lt;br /&gt;
&lt;br /&gt;
=== Healing GCDs ===&lt;br /&gt;
&lt;br /&gt;
* Your small single-target heal is {{action icon|Benefic}}. &lt;br /&gt;
* Your large single-target heal is {{action icon|Benefic II}}. &lt;br /&gt;
** Unless you mismanaged your mana or had it drained by being forced to revive repeatedly, you should always prefer to cast Benefic II, and do so without wasting its potent heal (i.e. when your target is low enough). &lt;br /&gt;
* Your AoE heal is {{action icon|Helios}}. &lt;br /&gt;
* Your single-target regen/shield (depending on Sect) is {{action icon|Aspected Benefic}} (Lv. 34).&lt;br /&gt;
* Your AoE regen/shield (depending on Sect) is {{action icon|Aspected Helios}} (Lv. 42). &lt;br /&gt;
* Generally, you should use oGCDs first to heal, and use GCDs only when you run out of oGCDs. &lt;br /&gt;
&lt;br /&gt;
=== Healing oGCDs ===&lt;br /&gt;
&lt;br /&gt;
A good healer is one that maximizes the use of all of their oGCD healing: &amp;quot;free&amp;quot; healing abilities that have no cast and recast time, allowing you to spend more time dealing damage or using GCD healing. ASTs have many oGCD healing options:&lt;br /&gt;
* {{action icon|Essential Dignity}} has incredible potency on low-HP targets (up to 1100). &lt;br /&gt;
* {{action icon|Collective Unconscious}} (Lv. 58) has two effects:&lt;br /&gt;
** The &amp;quot;bubble effect&amp;quot;, which applies while your bubble is up and around them (you must stay still and take no action).&lt;br /&gt;
*** Under Diurnal Sect, the bubble effect is reduced damage taken.&lt;br /&gt;
*** Under Nocturnal Sect, the bubble effect is regen.&lt;br /&gt;
** The &amp;quot;status effect&amp;quot;, which is applied upon anyone that enters your bubble, and continues after they leave and even if you cancel the bubble.&lt;br /&gt;
*** Under Diurnal Sect, the status effect is regen.&lt;br /&gt;
*** Under Nocturnal Sect, the status effect is reduced damage taken. &lt;br /&gt;
** For example, if you trigger Collective Unconscious near the tank and cancel it quickly, they will still benefit from the status effect, which means you can give them a free regen/tank cooldown. &lt;br /&gt;
* {{action icon|Celestial Opposition}} (Lv. 60) is a powerful AoE heal under {{action icon|Diurnal Sect}} and a good AoE shield under {{action icon|Nocturnal Sect}}. &lt;br /&gt;
* {{action icon|Earthly Star}} (Lv. 62) has great AoE healing potency and does damage too, but it can be difficult to maximize its healing and its damage on fights your party has not planned out. Nevertheless, you should use it as much as possible, triggering it with {{action icon|Stellar Detonation}} after 10 seconds. &lt;br /&gt;
* {{action icon|Celestial Intersection}} (Lv. 74) is a short cooldown single-target shield/regen, but does the opposite of what your Sect usually gives.&lt;br /&gt;
* {{action icon|Horoscope}} (Lv. 76) is a small free AoE heal by itself, but you can double its heal effect if you also use an AoE heal in its 10s duration. Don&#039;t forget to trigger it. &lt;br /&gt;
* {{action icon|Synastry}} (Lv. 50) heals its target for 40% of your heal whenever you use a single-target &#039;&#039;&#039;GCD&#039;&#039;&#039; heal.&lt;br /&gt;
** That means it only works on Benefic and Benefic II. &lt;br /&gt;
** It still works if the person you heal is the same person you used Synastry on, giving you 140% to Benefic or Benefic II. &lt;br /&gt;
** This can be useful for large mob pulls when you anticipate being forced to cast Benefic II.&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
* {{action icon|Play}}ing a card grants you a Seal, and having three Seals lets you use {{action icon|Divination}} (Lv. 50), which buffs party members within your AoE heal range (15y). &lt;br /&gt;
** Divination is stronger the more different Seals you had when triggering it. &lt;br /&gt;
** You can see which three Seals you have accumulated on top of your Job Gauge (the same thing that shows your cards). &lt;br /&gt;
* Your six cards give three possible Seals: Red, Yellow, and Blue, and can possibly best be played on two different types of party members: Ranged or Melee.&lt;br /&gt;
** When you have drawn a card, a little symbol on top of each card shows what Seal it would grant you.  &lt;br /&gt;
** A symbol on the edge, as well as its color, shows whether it is best for Melee (blue cross) or Ranged (purple circle). &lt;br /&gt;
** Another way to see if it would best for Melee or Ranged is to check which action icon {{action icon|Minor Arcana}} turned into - Sword ({{action icon|Lord of Crowns}}) for Melee, Wings ({{action icon|Lady of Crowns}}) for Ranged. &lt;br /&gt;
* {{action icon|Minor Arcana}} (Lv. 50) lets you Play a card for a stronger buff effect without obtaining a Seal. &lt;br /&gt;
** This is a benefit when you have already collected 3 Seals but you&#039;re waiting for Divination&#039;s cooldown - that is a good time to use Minor Arcana. &lt;br /&gt;
* You can use up to three stacks of {{action icon|Redraw}} (Lv. 40) to get yourself a better card.&lt;br /&gt;
** It is not worth delaying Divination or your GCDs, though. &lt;br /&gt;
* {{action icon|Sleeve Draw}} (Lv. 70) lets you draw three free cards. It automatically draws a card for you when you&#039;ve used the last one.&lt;br /&gt;
** It does not delay the cooldown of {{action icon|Draw}}. &lt;br /&gt;
* Undraw is useless and can be safely taken off your hotbar. &lt;br /&gt;
&lt;br /&gt;
Older guides:&lt;br /&gt;
&lt;br /&gt;
* [[Astrologian Guide/Heavensward]]&lt;br /&gt;
* [[Astrologian Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astrologian_Guide&amp;diff=225846</id>
		<title>Astrologian Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astrologian_Guide&amp;diff=225846"/>
		<updated>2019-11-14T10:21:51Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Healing oGCDs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Healer Guide|Guides}}&lt;br /&gt;
&lt;br /&gt;
This is a guider covering basic mechanics for [[Astrologian]]s, updated for Shadowbringers. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
* Your basic damage spell is {{action icon|Malefic}} and your DoT spell is {{action icon|Combust}}. &lt;br /&gt;
** Keep your DoT ticking on the enemy; reapply it when it is about to fall off. &lt;br /&gt;
** Like all healers, keep spamming your basic damage spell when you don&#039;t need to use a healing [[Acronyms|GCD]]; optimize your healing so that you can deal as much damage as possible.&lt;br /&gt;
* Your AoE damage spell is {{action icon|Gravity}}. Spam it on all mob pulls. &lt;br /&gt;
** Note that it&#039;s a targeted spell and doesn&#039;t explode from yourself, unlike WHM and SCH. &lt;br /&gt;
* Since ASTs have more to do between [[Acronyms|GCDs]] (more oGCDs), your basic damage spell is unique among healers in that its cast time isn&#039;t the full GCD. You can use that extra time to position, dodge, use an oGCD such as drawing/playing a card, and so on. &lt;br /&gt;
* AST has mana management issues. {{action icon|Lightspeed}} can help with that and can also help you maximize uptime during movement-heavy mechanics.&lt;br /&gt;
** Remember to keep using {{action icon|Lucid Dreaming}} as well.&lt;br /&gt;
&lt;br /&gt;
== Healing and Sects == &lt;br /&gt;
&lt;br /&gt;
=== Sects ===&lt;br /&gt;
&lt;br /&gt;
You need to choose to use either {{action icon|Diurnal Sect}} or {{action icon|Nocturnal Sect}}. This cannot be changed for the duration of one fight.&lt;br /&gt;
* Generally, Diurnal Sect is for Regen, and Nocturnal Sect is for Shielding. {{action icon|Celestial Opposition}} (Lv. 74) is the exception to this rule. &lt;br /&gt;
* Diurnal Sect gives more total healing potency and stacks with a WHM/SCH&#039;s regeneration. &lt;br /&gt;
* Nocturnal Sect gives shields which are useful for creating more &amp;quot;space&amp;quot; to maneuver your healing, but your GCD shields do &#039;&#039;&#039;not&#039;&#039;&#039; stack with SCH&#039;s GCD shields (Galvanize). Other shields can stack.&lt;br /&gt;
* {{action icon|Neutral Sect}} (Lv. 80) is a 20s buff that improves healing potency and lets you benefit from both Sects for both of your GCD healing spells (not oGCD abilities) in its duration. &lt;br /&gt;
&lt;br /&gt;
=== Healing GCDs ===&lt;br /&gt;
&lt;br /&gt;
* Your small single-target heal is {{action icon|Benefic}}. &lt;br /&gt;
* Your large single-target heal is {{action icon|Benefic II}}. &lt;br /&gt;
** Unless you mismanaged your mana or had it drained by being forced to revive repeatedly, you should always prefer to cast Benefic II, and do so without wasting its potent heal (i.e. when your target is low enough). &lt;br /&gt;
* Your AoE heal is {{action icon|Helios}}. &lt;br /&gt;
* Your single-target regen/shield (depending on Sect) is {{action icon|Aspected Benefic}} (Lv. 34).&lt;br /&gt;
* Your AoE regen/shield (depending on Sect) is {{action icon|Aspected Helios}} (Lv. 42). &lt;br /&gt;
* Generally, you should use oGCDs first to heal, and use GCDs only when you run out of oGCDs. &lt;br /&gt;
&lt;br /&gt;
=== Healing oGCDs ===&lt;br /&gt;
&lt;br /&gt;
A good healer is one that maximizes the use of all of their oGCD healing: &amp;quot;free&amp;quot; healing abilities that have no cast and recast time, allowing you to spend more time dealing damage or using GCD healing. ASTs have many oGCD healing options:&lt;br /&gt;
* {{action icon|Essential Dignity}} has incredible potency on low-HP targets (up to 1100). &lt;br /&gt;
* {{action icon|Collective Unconscious}} (Lv. 58) has two effects:&lt;br /&gt;
** The &amp;quot;bubble effect&amp;quot;, which applies while your bubble is up and around them (you must stay still and take no action).&lt;br /&gt;
*** Under Diurnal Sect, the bubble effect is reduced damage taken.&lt;br /&gt;
*** Under Nocturnal Sect, the bubble effect is Regen.&lt;br /&gt;
** The &amp;quot;status effect&amp;quot;, which is applied upon anyone that enters your bubble, and continues after they leave and even if you cancel the bubble.&lt;br /&gt;
*** Under Diurnal Sect, the status effect is Regen.&lt;br /&gt;
*** Under Nocturnal Sect, the status effect is reduced damage taken. &lt;br /&gt;
** For example, if you trigger Collective Unconscious near the tank and cancel it quickly, they will still benefit from the status effect, which means you can give them a free regen/tank cooldown. &lt;br /&gt;
* {{action icon|Celestial Opposition}} (Lv. 60) is a powerful AoE heal under {{action icon|Diurnal Sect}} and a good AoE shield under {{action icon|Nocturnal Sect}}. &lt;br /&gt;
* {{action icon|Earthly Star}} (Lv. 62) has great AoE healing potency and does damage too, but it can be difficult to maximize its healing and its damage on fights your party has not planned out. Nevertheless, you should use it as much as possible, triggering it with {{action icon|Stellar Detonation}} after 10 seconds. &lt;br /&gt;
* {{action icon|Celestial Intersection}} (Lv. 74) is a short cooldown single-target shield/regen, but does the opposite of what your Sect usually gives.&lt;br /&gt;
* {{action icon|Horoscope}} (Lv. 76) is a small free AoE heal by itself, but you can double its heal effect if you also use an AoE heal in its 10s duration. Don&#039;t forget to trigger it. &lt;br /&gt;
* {{action icon|Synastry}} (Lv. 50) heals its target for 40% of your heal whenever you use a single-target &#039;&#039;&#039;GCD&#039;&#039;&#039; heal.&lt;br /&gt;
** That means it only works on Benefic and Benefic II. &lt;br /&gt;
** It still works if the person you heal is the same person you used Synastry on, giving you 140% to Benefic or Benefic II. &lt;br /&gt;
** This can be useful for large mob pulls when you anticipate being forced to cast Benefic II.&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
* {{action icon|Play}}ing a card grants you a Seal, and having three Seals lets you use {{action icon|Divination}} (Lv. 50), which buffs party members within your AoE heal range (15y). &lt;br /&gt;
** Divination is stronger the more different Seals you had when triggering it. &lt;br /&gt;
** You can see which three Seals you have accumulated on top of your Job Gauge (the same thing that shows your cards). &lt;br /&gt;
* Your six cards give three possible Seals: Red, Yellow, and Blue, and can possibly best be played on two different types of party members: Ranged or Melee.&lt;br /&gt;
** When you have drawn a card, a little symbol on top of each card shows what Seal it would grant you.  &lt;br /&gt;
** A symbol on the edge, as well as its color, shows whether it is best for Melee (blue cross) or Ranged (purple circle). &lt;br /&gt;
** Another way to see if it would best for Melee or Ranged is to check which action icon {{action icon|Minor Arcana}} turned into - Sword ({{action icon|Lord of Crowns}}) for Melee, Wings ({{action icon|Lady of Crowns}}) for Ranged. &lt;br /&gt;
* {{action icon|Minor Arcana}} (Lv. 50) lets you Play a card for a stronger buff effect without obtaining a Seal. &lt;br /&gt;
** This is a benefit when you have already collected 3 Seals but you&#039;re waiting for Divination&#039;s cooldown - that is a good time to use Minor Arcana. &lt;br /&gt;
* You can use up to three stacks of {{action icon|Redraw}} (Lv. 40) to get yourself a better card.&lt;br /&gt;
** It is not worth delaying Divination or your GCDs, though. &lt;br /&gt;
* {{action icon|Sleeve Draw}} (Lv. 70) lets you draw three free cards. It automatically draws a card for you when you&#039;ve used the last one.&lt;br /&gt;
** It does not delay the cooldown of {{action icon|Draw}}. &lt;br /&gt;
* Undraw is useless and can be safely taken off your hotbar. &lt;br /&gt;
&lt;br /&gt;
Older guides:&lt;br /&gt;
&lt;br /&gt;
* [[Astrologian Guide/Heavensward]]&lt;br /&gt;
* [[Astrologian Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astrologian_Guide&amp;diff=225845</id>
		<title>Astrologian Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Astrologian_Guide&amp;diff=225845"/>
		<updated>2019-11-14T10:21:21Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Healer Guide|Guides}}&lt;br /&gt;
&lt;br /&gt;
This is a guider covering basic mechanics for [[Astrologian]]s, updated for Shadowbringers. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Offense ==&lt;br /&gt;
&lt;br /&gt;
* Your basic damage spell is {{action icon|Malefic}} and your DoT spell is {{action icon|Combust}}. &lt;br /&gt;
** Keep your DoT ticking on the enemy; reapply it when it is about to fall off. &lt;br /&gt;
** Like all healers, keep spamming your basic damage spell when you don&#039;t need to use a healing [[Acronyms|GCD]]; optimize your healing so that you can deal as much damage as possible.&lt;br /&gt;
* Your AoE damage spell is {{action icon|Gravity}}. Spam it on all mob pulls. &lt;br /&gt;
** Note that it&#039;s a targeted spell and doesn&#039;t explode from yourself, unlike WHM and SCH. &lt;br /&gt;
* Since ASTs have more to do between [[Acronyms|GCDs]] (more oGCDs), your basic damage spell is unique among healers in that its cast time isn&#039;t the full GCD. You can use that extra time to position, dodge, use an oGCD such as drawing/playing a card, and so on. &lt;br /&gt;
* AST has mana management issues. {{action icon|Lightspeed}} can help with that and can also help you maximize uptime during movement-heavy mechanics.&lt;br /&gt;
** Remember to keep using {{action icon|Lucid Dreaming}} as well.&lt;br /&gt;
&lt;br /&gt;
== Healing and Sects == &lt;br /&gt;
&lt;br /&gt;
=== Sects ===&lt;br /&gt;
&lt;br /&gt;
You need to choose to use either {{action icon|Diurnal Sect}} or {{action icon|Nocturnal Sect}}. This cannot be changed for the duration of one fight.&lt;br /&gt;
* Generally, Diurnal Sect is for Regen, and Nocturnal Sect is for Shielding. {{action icon|Celestial Opposition}} (Lv. 74) is the exception to this rule. &lt;br /&gt;
* Diurnal Sect gives more total healing potency and stacks with a WHM/SCH&#039;s regeneration. &lt;br /&gt;
* Nocturnal Sect gives shields which are useful for creating more &amp;quot;space&amp;quot; to maneuver your healing, but your GCD shields do &#039;&#039;&#039;not&#039;&#039;&#039; stack with SCH&#039;s GCD shields (Galvanize). Other shields can stack.&lt;br /&gt;
* {{action icon|Neutral Sect}} (Lv. 80) is a 20s buff that improves healing potency and lets you benefit from both Sects for both of your GCD healing spells (not oGCD abilities) in its duration. &lt;br /&gt;
&lt;br /&gt;
=== Healing GCDs ===&lt;br /&gt;
&lt;br /&gt;
* Your small single-target heal is {{action icon|Benefic}}. &lt;br /&gt;
* Your large single-target heal is {{action icon|Benefic II}}. &lt;br /&gt;
** Unless you mismanaged your mana or had it drained by being forced to revive repeatedly, you should always prefer to cast Benefic II, and do so without wasting its potent heal (i.e. when your target is low enough). &lt;br /&gt;
* Your AoE heal is {{action icon|Helios}}. &lt;br /&gt;
* Your single-target regen/shield (depending on Sect) is {{action icon|Aspected Benefic}} (Lv. 34).&lt;br /&gt;
* Your AoE regen/shield (depending on Sect) is {{action icon|Aspected Helios}} (Lv. 42). &lt;br /&gt;
* Generally, you should use oGCDs first to heal, and use GCDs only when you run out of oGCDs. &lt;br /&gt;
&lt;br /&gt;
=== Healing oGCDs ===&lt;br /&gt;
&lt;br /&gt;
A good healer is one that maximizes the use of all of their oGCD healing: &amp;quot;free&amp;quot; healing abilities that have no cast and recast time, allowing you to spend more time dealing damage or using GCD healing. ASTs have many oGCD healing options:&lt;br /&gt;
* {{action icon|Essential Dignity}} has incredible potency on low-HP targets (up to 1100). &lt;br /&gt;
* {{action icon|Collective Unconscious}} (Lv. 58) has two effects:&lt;br /&gt;
** The &amp;quot;bubble effect&amp;quot;, which applies while your bubble is up and around them (you must stay still and take no action).&lt;br /&gt;
*** Under Diurnal Sect, the bubble effect is reduced damage taken.&lt;br /&gt;
*** Under Nocturnal Sect, the bubble effect is Regen.&lt;br /&gt;
** The &amp;quot;status effect&amp;quot;, which is applied upon anyone that enters your bubble, and continues after they leave and even if you cancel the bubble.&lt;br /&gt;
*** Under Diurnal Sect, the status effect is Regen.&lt;br /&gt;
*** Under Nocturnal Sect, the bubble effect is reduced damage taken. &lt;br /&gt;
** For example, if you trigger Collective Unconscious near the tank and cancel it quickly, they will still benefit from the status effect, which means you can give them a free regen/tank cooldown. &lt;br /&gt;
* {{action icon|Celestial Opposition}} (Lv. 60) is a powerful AoE heal under {{action icon|Diurnal Sect}} and a good AoE shield under {{action icon|Nocturnal Sect}}. &lt;br /&gt;
* {{action icon|Earthly Star}} (Lv. 62) has great AoE healing potency and does damage too, but it can be difficult to maximize its healing and its damage on fights your party has not planned out. Nevertheless, you should use it as much as possible, triggering it with {{action icon|Stellar Detonation}} after 10 seconds. &lt;br /&gt;
* {{action icon|Celestial Intersection}} (Lv. 74) is a short cooldown single-target shield/regen, but does the opposite of what your Sect usually gives.&lt;br /&gt;
* {{action icon|Horoscope}} (Lv. 76) is a small free AoE heal by itself, but you can double its heal effect if you also use an AoE heal in its 10s duration. Don&#039;t forget to trigger it. &lt;br /&gt;
* {{action icon|Synastry}} (Lv. 50) heals its target for 40% of your heal whenever you use a single-target &#039;&#039;&#039;GCD&#039;&#039;&#039; heal.&lt;br /&gt;
** That means it only works on Benefic and Benefic II. &lt;br /&gt;
** It still works if the person you heal is the same person you used Synastry on, giving you 140% to Benefic or Benefic II. &lt;br /&gt;
** This can be useful for large mob pulls when you anticipate being forced to cast Benefic II. &lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
* {{action icon|Play}}ing a card grants you a Seal, and having three Seals lets you use {{action icon|Divination}} (Lv. 50), which buffs party members within your AoE heal range (15y). &lt;br /&gt;
** Divination is stronger the more different Seals you had when triggering it. &lt;br /&gt;
** You can see which three Seals you have accumulated on top of your Job Gauge (the same thing that shows your cards). &lt;br /&gt;
* Your six cards give three possible Seals: Red, Yellow, and Blue, and can possibly best be played on two different types of party members: Ranged or Melee.&lt;br /&gt;
** When you have drawn a card, a little symbol on top of each card shows what Seal it would grant you.  &lt;br /&gt;
** A symbol on the edge, as well as its color, shows whether it is best for Melee (blue cross) or Ranged (purple circle). &lt;br /&gt;
** Another way to see if it would best for Melee or Ranged is to check which action icon {{action icon|Minor Arcana}} turned into - Sword ({{action icon|Lord of Crowns}}) for Melee, Wings ({{action icon|Lady of Crowns}}) for Ranged. &lt;br /&gt;
* {{action icon|Minor Arcana}} (Lv. 50) lets you Play a card for a stronger buff effect without obtaining a Seal. &lt;br /&gt;
** This is a benefit when you have already collected 3 Seals but you&#039;re waiting for Divination&#039;s cooldown - that is a good time to use Minor Arcana. &lt;br /&gt;
* You can use up to three stacks of {{action icon|Redraw}} (Lv. 40) to get yourself a better card.&lt;br /&gt;
** It is not worth delaying Divination or your GCDs, though. &lt;br /&gt;
* {{action icon|Sleeve Draw}} (Lv. 70) lets you draw three free cards. It automatically draws a card for you when you&#039;ve used the last one.&lt;br /&gt;
** It does not delay the cooldown of {{action icon|Draw}}. &lt;br /&gt;
* Undraw is useless and can be safely taken off your hotbar. &lt;br /&gt;
&lt;br /&gt;
Older guides:&lt;br /&gt;
&lt;br /&gt;
* [[Astrologian Guide/Heavensward]]&lt;br /&gt;
* [[Astrologian Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Healer_Guide&amp;diff=225195</id>
		<title>Healer Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Healer_Guide&amp;diff=225195"/>
		<updated>2019-11-12T13:08:06Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Healing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple guide to some of the basics of healing. Remember: Keeping your team alive is only the first of your responsibilities. There&#039;s much more you can do!&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
The golden rule of healing is: Do as much damage as you can while keeping your team alive. Compared to equally-skilled players, you should be able to do about half of the damage of a DPS. That&#039;s a large chunk of damage you don&#039;t want your party to be missing. A dead enemy is an enemy that can&#039;t damage your party. &lt;br /&gt;
* &#039;&#039;&#039;Always Be Casting&#039;&#039;&#039; (ABC): Do not stand around doing nothing. Keep attacking until you need to heal someone.&lt;br /&gt;
* Every healer has a damage-over-time (DoT) and a basic attack spell. Keep your DoT ticking on the boss (cast it right before it falls off) and spam your basic attack spell.&lt;br /&gt;
* Every healer has an area-of-effect (AoE) spell. Spam it on mob pulls.&lt;br /&gt;
* On PC, you can press T by default to switch to the target of your target. This lets you switch between damaging a boss and healing the main tank, for example.&lt;br /&gt;
* Some offensive abilities don&#039;t cause you to go on a global cooldown (&amp;quot;oGCD&amp;quot;). These should be used as much as possible. (WHM: {{action icon|Assize}}, {{action icon|Afflatus Misery}}, SCH: {{action icon|Chain Strategem}}, AST: {{action icon|Earthly Star}}, cards).&lt;br /&gt;
* To maximize the amount of time you are able to spend damaging the enemy, prioritize using oGCD healing over GCD healing. &lt;br /&gt;
* Don&#039;t forget {{action icon|Lucid Dreaming}}, especially for SCH and AST. &lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
On all healers, damaging the enemy is easy but healing efficiently/optimally is complicated. In other words: mindlessly spam your attack buttons while keeping a close eye on your party&#039;s health bars, the boss, and your abilities&#039; cooldowns, and know what to do next. &lt;br /&gt;
* Heal without waste: If you heal someone at 90% of their max HP for 30% of their max HP, you&#039;ve wasted two-thirds of your heal. Instead, you should keep damaging the boss and only heal them when they are lower, unless they would die otherwise (e.g. tankbuster/special mechanic). &lt;br /&gt;
* Use all healing oGCD abilities to their fullest. Try to minimize how their animations delay your spells (&amp;quot;clipping&amp;quot;).&lt;br /&gt;
* Learn to rely on regeneration since regeneration spells always have the highest total potency.&lt;br /&gt;
* Be aware of the range of your healing, which usually means staying near the middle of the arena.&lt;br /&gt;
* A new player thinks of oGCD abilities (e.g. WHM: {{action icon|Tetragrammaton}}, SCH: {{action icon|Lustrate}}, AST: {{action icon|Essential Dignity}}) as their emergency healing (&amp;quot;oh shit&amp;quot; healing). An experienced player knows that GCD abilities (e.g. {{action icon|Cure II}}) are for emergency healing.&lt;br /&gt;
* Know your tank&#039;s unique cooldowns: &lt;br /&gt;
** WAR: {{action icon|Holmgang}}. Their HP can&#039;t go below 1 for 8 seconds. You should definitely be healing them during this time because you don&#039;t want their HP to be 1 when the duration ends. &lt;br /&gt;
** PLD: {{action icon|Hallowed Ground}}. No damage taken for 10 seconds. Heal them to a reasonably high HP (if they weren&#039;t already) and they&#039;ll be fine. Useful for big pulls.&lt;br /&gt;
** DRK: {{action icon|Living Dead}}. For the next 10 seconds, if their HP is reduced to zero, they will not die but instead gain the &amp;quot;Walking Dead&amp;quot; status for 10 seconds. During &amp;quot;Walking Dead&amp;quot;, they cannot die (they still take damage), but they must be healed to full during this time to remove the Walking Dead effect or Walking Dead itself will kill them. &lt;br /&gt;
** GNB: {{action icon|Superbolide}}). Sets HP to 1 but no damage taken for 8 seconds. Heal them to a reasonably high HP and they&#039;ll be fine. Be still my beating heart. Useful for big pulls.&lt;br /&gt;
* Using {{action icon|Swiftcast}} on a heal to save someone in a pinch is not ideal, but iy&#039;d certainly better than having to resurrect someone.&lt;br /&gt;
&lt;br /&gt;
==Helping your party==&lt;br /&gt;
&lt;br /&gt;
* Use {{action icon|Swiftcast}} to {{action icon|Raise}} dead party members. If Swiftcast is not available, carefully consider whether or not it is possible for you to stand still for 8 seconds doing nothing to raise them. Prioritize raising at least one tank, then the other healer(s), then the rez mages (Red Mages and Summoners). &lt;br /&gt;
* {{action icon|Esuna}} is a very useful tool for healers. It removes any status effect that has a white bar under its icon. Esuna&#039;ing party members is high priority especially against Doom. &lt;br /&gt;
* Usually, what causes a party to wipe against a boss is the healers&#039; death. You have a greater responsibility than others to know the content and avoid damage. Always prioritize preserving your own life. &lt;br /&gt;
* {{action icon|Rescue}} can sometimes be useful to save a party member.&lt;br /&gt;
* Your Level 1 and Level 2 [[Limit Break]]s heal party members and do no damage, so they should never be used. Your Level 3 [[Limit Break]] (available with an 8-man party) heals and resurrects everyone nearby to full without resurrection weakness, and it can be useful to save a run. Put it on your hotbar.&lt;br /&gt;
* Some mechanics reduce your party&#039;s HP to 1 and applies un-esuna-able Doom to them. This is a healer check: heal them to full to remove Doom.&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Healer_Guide&amp;diff=225194</id>
		<title>Healer Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Healer_Guide&amp;diff=225194"/>
		<updated>2019-11-12T13:07:07Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Healing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple guide to some of the basics of healing. Remember: Keeping your team alive is only the first of your responsibilities. There&#039;s much more you can do!&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
The golden rule of healing is: Do as much damage as you can while keeping your team alive. Compared to equally-skilled players, you should be able to do about half of the damage of a DPS. That&#039;s a large chunk of damage you don&#039;t want your party to be missing. A dead enemy is an enemy that can&#039;t damage your party. &lt;br /&gt;
* &#039;&#039;&#039;Always Be Casting&#039;&#039;&#039; (ABC): Do not stand around doing nothing. Keep attacking until you need to heal someone.&lt;br /&gt;
* Every healer has a damage-over-time (DoT) and a basic attack spell. Keep your DoT ticking on the boss (cast it right before it falls off) and spam your basic attack spell.&lt;br /&gt;
* Every healer has an area-of-effect (AoE) spell. Spam it on mob pulls.&lt;br /&gt;
* On PC, you can press T by default to switch to the target of your target. This lets you switch between damaging a boss and healing the main tank, for example.&lt;br /&gt;
* Some offensive abilities don&#039;t cause you to go on a global cooldown (&amp;quot;oGCD&amp;quot;). These should be used as much as possible. (WHM: {{action icon|Assize}}, {{action icon|Afflatus Misery}}, SCH: {{action icon|Chain Strategem}}, AST: {{action icon|Earthly Star}}, cards).&lt;br /&gt;
* To maximize the amount of time you are able to spend damaging the enemy, prioritize using oGCD healing over GCD healing. &lt;br /&gt;
* Don&#039;t forget {{action icon|Lucid Dreaming}}, especially for SCH and AST. &lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
On all healers, damaging the enemy is easy but healing efficiently/optimally is complicated. In other words: mindlessly spam your attack buttons while keeping a close eye on your party&#039;s health bars, the boss, and your abilities&#039; cooldowns, and know what to do next. &lt;br /&gt;
* Heal without waste: If you heal someone at 90% of their max HP for 30% of their max HP, you&#039;ve wasted two-thirds of your heal. Instead, you should keep damaging the boss and only heal them when they are lower, unless they would die otherwise (e.g. tankbuster/special mechanic). &lt;br /&gt;
* Use all healing oGCD abilities to their fullest. Try to minimize how their animations delay your spells (&amp;quot;clipping&amp;quot;).&lt;br /&gt;
* Learn to rely on regeneration since regeneration spells always have the highest total potency.&lt;br /&gt;
* Be aware of the range of your healing, which usually means staying near the middle of the arena.&lt;br /&gt;
* A new player thinks of oGCD abilities (e.g. WHM: {{action icon|Tetragrammaton}}, SCH: {{action icon|Lustrate}}, AST: {{action icon|Essential Dignity}}) as their emergency healing (&amp;quot;oh shit&amp;quot; healing). An experienced player knows that GCD abilities (e.g. {{action icon|Cure II}}) are for emergency healing.&lt;br /&gt;
* Know your tank&#039;s unique cooldowns: &lt;br /&gt;
** WAR: {{action icon|Holmgang}}. Their HP can&#039;t go below 1 for 8 seconds. You should definitely be healing them during this time because you don&#039;t want their HP to be 1 when the duration ends. &lt;br /&gt;
** PLD: {{action icon|Hallowed Ground}}. No damage taken for 10 seconds. Heal them to a reasonably high HP (if they weren&#039;t already) and they&#039;ll be fine. Useful for big pulls.&lt;br /&gt;
** DRK: {{action icon|Living Dead}}. For the next 10 seconds, if they would die, they will not die but gain the &amp;quot;Walking Dead&amp;quot; status for 10 seconds. During &amp;quot;Walking Dead&amp;quot;, they cannot die (they still take damage), but they must be healed to full during this time to remove the Walking Dead effect or Walking Dead itself will kill them. &lt;br /&gt;
** GNB: {{action icon|Superbolide}}). Sets HP to 1 but no damage taken for 8 seconds. Heal them to a reasonably high HP and they&#039;ll be fine. Be still my beating heart. Useful for big pulls.&lt;br /&gt;
* Using {{action icon|Swiftcast}} on a heal to save someone in a pinch is not ideal, but iy&#039;d certainly better than having to resurrect someone.&lt;br /&gt;
&lt;br /&gt;
==Helping your party==&lt;br /&gt;
&lt;br /&gt;
* Use {{action icon|Swiftcast}} to {{action icon|Raise}} dead party members. If Swiftcast is not available, carefully consider whether or not it is possible for you to stand still for 8 seconds doing nothing to raise them. Prioritize raising at least one tank, then the other healer(s), then the rez mages (Red Mages and Summoners). &lt;br /&gt;
* {{action icon|Esuna}} is a very useful tool for healers. It removes any status effect that has a white bar under its icon. Esuna&#039;ing party members is high priority especially against Doom. &lt;br /&gt;
* Usually, what causes a party to wipe against a boss is the healers&#039; death. You have a greater responsibility than others to know the content and avoid damage. Always prioritize preserving your own life. &lt;br /&gt;
* {{action icon|Rescue}} can sometimes be useful to save a party member.&lt;br /&gt;
* Your Level 1 and Level 2 [[Limit Break]]s heal party members and do no damage, so they should never be used. Your Level 3 [[Limit Break]] (available with an 8-man party) heals and resurrects everyone nearby to full without resurrection weakness, and it can be useful to save a run. Put it on your hotbar.&lt;br /&gt;
* Some mechanics reduce your party&#039;s HP to 1 and applies un-esuna-able Doom to them. This is a healer check: heal them to full to remove Doom.&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=225189</id>
		<title>Tank Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=225189"/>
		<updated>2019-11-12T07:39:32Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple guide to some of the basics of tanking. If you understand these, as most tanks do, you&#039;re ready to tank!&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Offense==&lt;br /&gt;
* Pull as much as you and the healer can handle in dungeons. The more you pull, the more damage your party does, because AOE attacks deal their potency to every enemy affected.&lt;br /&gt;
* Spamming AOE attacks is almost always better with 3 or more enemies. At lower levels this might mean hitting the same button over and over again, which sounds simple, but it is optimal. &lt;br /&gt;
* Do not move unnecessarily while tanking a boss. Position the boss so that its rear and flank are both available.&lt;br /&gt;
* While tank DPS rotations are simple, make sure you grasp the basics. Generally this means:&lt;br /&gt;
** &amp;quot;Always Be Casting (ABC)&amp;quot;: Constantly triggering your [[Acronyms|GCD]] abilities, minimizing downtime. Sprint and gap-closers can help.&lt;br /&gt;
** Using [[Acronyms|oGCD]] abilities the moment they become available (&amp;quot;on cooldown&amp;quot;), without delaying your GCD cycles due to animations (&amp;quot;clipping&amp;quot;).&lt;br /&gt;
** Fitting your damaging abilities as much as possible into your high-damage window; sometimes delaying oGCD abilities slightly to do so.&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
* Keep your gear up to date. This is very important for tanks because gear affects your damage, HP and defense (how much damage you take):&lt;br /&gt;
** Before level 45, buy gear at the main markets of the three big cities to keep your gear updated. You can buy from NPCS or the market board. &lt;br /&gt;
** For level 45, do your job quest for gear. &lt;br /&gt;
** At level 50, visit [[Mor Dhona]] for [[Ironworks Armor]], which can be augmented to 130 at North Shroud. You can similarly obtain a weapon in Mor Dhona by trading poetics for the right tokens and items first. &lt;br /&gt;
** At level 60, visit [[Idyllshire]] for [[Shire Armor]], which can be augmented to 270 there.&lt;br /&gt;
** At level 70, visit [[Rhalgr&#039;s Reach]] for [[Scaevan Armor]], which can be augmented to 400 there. &lt;br /&gt;
* {{action icon|Rampart}} and {{action icon|Reprisal}} are good cooldowns for both boss fights and large mob pulls.&lt;br /&gt;
* {{action icon|Arm&#039;s Length}} is an excellent cooldown for large mob pulls because it applies Slow to targets that auto-attack you. Very few bosses can be Slowed.&lt;br /&gt;
* Every tank has a powerful defensive cooldown (WAR: {{action icon|Vengeance}}, PLD: {{action icon|Sentinel}}, DRK: {{action icon|Shadow Wall}}, GNB: {{action icon|Nebula}}) that reduces damage by 30% and lasts for 15 seconds. It is best used when you anticipate taking a great amount of damage (such as a large pull, or boss tankbuster followed by raidwide). &lt;br /&gt;
* Space out your defensive cooldowns, do not blow all of them together.&lt;br /&gt;
* Every tank has a unique death-defying cooldown (WAR: {{action icon|Holmgang}}, PLD: {{action icon|Hallowed Ground}}, DRK: {{action icon|Living Dead}}, GNB: {{action icon|Superbolide}}). PLD and GNB should also use their cooldown during mob pulls to reduce damage (after informing the healer).&lt;br /&gt;
* Every tank also has abilities, sometimes multiple, to help their party reduce damage taken. Saving the party from wiping by protecting the healer/rez-mage is a great move.&lt;br /&gt;
* Your [[Limit Break]] does no damage. It reduces party damage taken for a short amount of time. With the exception of high-end content, it should only be used in the final Alexander fight.&lt;br /&gt;
&lt;br /&gt;
==Enmity==&lt;br /&gt;
Enmity (aggro) is a mob&#039;s internal counter to determine which party member to attack, based on how much damage/healing each party member has done.&lt;br /&gt;
* There is always one main tank and the main tank should always have their tank stance on to vastly increase enmity generated. Other tanks in the party (if any) are known as off-tanks, and they should not have their tank stance on until the main tank has accrued a sizeable enmity lead, and they should avoid stealing aggro from the main tank unnecessarily. &lt;br /&gt;
* In the enemy list, a symbol next to the enemy&#039;s name indicates whether or not you are their top enmity target (&amp;quot;grabbed aggro&amp;quot;). As the main tank you should grab aggro on enemies, as indicated by a red square. Note that enemies you have never generated aggro on would not appear on the enemy list. &lt;br /&gt;
* In the party list, a bar indicates how much aggro each party members has relatively generated against your current target. As of Shadowbringers the main tank should always generate vastly more enmity.&lt;br /&gt;
* In some fights all tanks must keep tank stance on to grab different enemies. This occurs in several 24-man raids. &lt;br /&gt;
* In some fights it is necessary to change the main tank during a mechanic (&amp;quot;tank swap&amp;quot;). To perform a tank swap, the off-tank needs to {{action icon|Provoke}}, setting their aggro level to a number slightly higher than the main tank&#039;s, and then the main tank should {{action icon|Shirk}} the off tank to guarantee the aggro won&#039;t return. Almost always, this should be done during the cast bar of a mechanic that forces tank swapping.&lt;br /&gt;
&lt;br /&gt;
==Class Guides==&lt;br /&gt;
* [[Warrior Guide]]&lt;br /&gt;
* [[Paladin Guide]]&lt;br /&gt;
* [[Dark Knight Guide]]&lt;br /&gt;
* [[Gunbreaker Guide]]&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Paladin_Guide&amp;diff=225188</id>
		<title>Paladin Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Paladin_Guide&amp;diff=225188"/>
		<updated>2019-11-12T07:38:48Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Tank Guide|Guides}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Single-target rotations==&lt;br /&gt;
* Your &#039;&#039;&#039;Basic&#039;&#039;&#039; combo is {{action icon|Fast Blade}} - {{action icon|Riot Blade}} - {{action icon|Rage of Halone}} (Lv. 26) (upgraded to {{action icon|Royal Authority}} at Lv. 60). This is all you need to do at level 50.&lt;br /&gt;
* (lv. 54) - Your damage-over-time (&#039;&#039;&#039;DoT&#039;&#039;&#039;) combo is {{action icon|Fast Blade}} - {{action icon|Riot Blade}} - {{action icon|Goring Blade}} (Lv. 54). Goring Blade is incredibly powerful. Apply Goring Blade right as it is about to fall off your target. &lt;br /&gt;
** Use {{action icon|Fight or Flight}} (FoF) right before Goring Blade, possibly before Riot Blade if your skill speed is good enough - this will allow it to last long enough to buff two Goring Blades.&lt;br /&gt;
* (Lv. 54) - Your single-target rotation is:&lt;br /&gt;
#DoT combo (FoF) -&amp;gt; Basic combo -&amp;gt; Basic combo &lt;br /&gt;
# DoT combo -&amp;gt; Basic combo -&amp;gt; Basic combo&lt;br /&gt;
# DoT combo -&amp;gt; Basic combo -&amp;gt; Basic combo &lt;br /&gt;
* (Lv. 68) - Your &#039;&#039;&#039;Spell&#039;&#039;&#039; combo is {{action icon|Requiescat}} (Lv. 68) - {{action icon|Holy Spirit}}  - {{action icon|Holy Spirit}}  - {{action icon|Holy Spirit}}  - {{action icon|Holy Spirit}}  - {{action icon|Confiteor}} (Lv. 80). Before Lv. 80, replace the last Confiteor with another Holy Spirit. &lt;br /&gt;
* (Lv. 68) - Your single-target rotation is:&lt;br /&gt;
# DoT combo (FoF) -&amp;gt; Basic combo -&amp;gt; Basic combo &lt;br /&gt;
# DoT combo -&amp;gt; Spell combo&lt;br /&gt;
# DoT combo -&amp;gt; Basic combo -&amp;gt; Basic combo &lt;br /&gt;
* At Lv. 76, replace each second Basic combo with three uses of {{action icon|Atonement}}.&lt;br /&gt;
&lt;br /&gt;
==AoE rotations==&lt;br /&gt;
* During mob pulls, you should always spam your AoE combos as they do more damage with 3 or more enemies. &lt;br /&gt;
* {{action icon|Total Eclipse}} - {{action icon|Prominence}} (Lv. 40) is your basic physical AoE combo for use with {{action icon|Fight or Flight}}. If you don&#039;t have Prominence, just spam Total Eclipse.&lt;br /&gt;
* Spam {{action icon|Holy Circle}} (Lv. 72) under {{action icon|Requiescat}} (Lv. 68). If you have Requiescat but not Holy Circle, use Requiescat but return to spamming your physical AoE.&lt;br /&gt;
&lt;br /&gt;
==Offensive==&lt;br /&gt;
* &#039;&#039;&#039;Always Be Casting&#039;&#039;&#039; (ABC) - minimize downtime and keep triggering [[Acronyms|GCD]] abilities without pause. Use oGCD abilities between GCD abilities without having their animation delay your GCDs (&amp;quot;clipping&amp;quot;).&lt;br /&gt;
* Learn your rotations as above. They&#039;re built on the basic premise that you want {{action icon|Goring Blade}} to keep ticking and maximize {{action icon|Fight or Flight}} (FoF) on it. &lt;br /&gt;
* The PLD rotation is not situational and quite strict, which also means it&#039;s easy once you&#039;ve mastered it.&lt;br /&gt;
* Never trigger Requiescat and FoF together. &lt;br /&gt;
* Use your [[Acronyms|oGCDs]] {{action icon|Spirits Within}} and {{action icon|Circle of Scorn}} as much as possible. Time Spirits Within to trigger during your FoF buff.&lt;br /&gt;
* {{action icon|Intervene}} is your oGCD gap closer and free damage whenever you don&#039;t need gap closers.&lt;br /&gt;
&lt;br /&gt;
==Defensive==&lt;br /&gt;
* Keep {{action icon|Iron Will}} on to generate enmity unless you are not the main tank. &lt;br /&gt;
* Because of your shield, you are naturally slightly more bulky than other tanks, as you are the only tank smart enough to enter the field of battle with a tool to defend yourself.&lt;br /&gt;
* Your unique life-saving cooldown, {{action icon|Hallowed Ground}}, is great for cancelling large amounts of damage from boss mechanics and large mob pulls. &lt;br /&gt;
* Your large defensive cooldown is {{action icon|Sentinel}}. Use it frequently to reduce damage taken. &lt;br /&gt;
* Don&#039;t forget to keep using {{action icon|Sheltron}}, which effectively reduces physical damage by around 20%. It&#039;s great for tankbusters and mob pulls. &lt;br /&gt;
* Self-healing with {{action icon|Clemency}} can severely disrupt your rotation. Use it only if absolutely necessary (/slap a healer).&lt;br /&gt;
* You have a lot of situational party savers:&lt;br /&gt;
** {{action icon|Cover}} (Lv. 45) can save a party member, but only if they&#039;re really close. &lt;br /&gt;
** {{action icon|Divine Veil}} (Lv. 56) turns into an AoE shield once you&#039;re healed, so it has to be used ahead of time (as you don&#039;t want to heal yourself). &lt;br /&gt;
** {{action icon|Intervention}} (Lv. 62) can help the main tank against a tankbuster.&lt;br /&gt;
** {{action icon|Passage of Arms}} (Lv. 70) protects your entire party behind you if you stay still, so it is mainly useful when the boss is away launching a big attack.&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Paladin_Guide&amp;diff=225187</id>
		<title>Paladin Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Paladin_Guide&amp;diff=225187"/>
		<updated>2019-11-12T07:05:36Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: Guide (partial)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Tank Guide|Guides}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Single-target rotations==&lt;br /&gt;
* Your &#039;&#039;&#039;Basic&#039;&#039;&#039; combo is {{action icon|Fast Blade}} - {{action icon|Riot Blade}} - {{action icon|Rage of Halone}} (Lv. 26) (upgraded to {{action icon|Royal Authority}} at Lv. 60). This is all you need to do at level 50.&lt;br /&gt;
* (lv. 54) - Your damage-over-time (&#039;&#039;&#039;DoT&#039;&#039;&#039;) combo is {{action icon|Fast Blade}} - {{action icon|Riot Blade}} - {{action icon|Goring Blade}} (Lv. 54). Goring Blade is incredibly powerful. Apply Goring Blade right as it is about to fall off your target. &lt;br /&gt;
** Use {{action icon|Fight or Flight}} (FoF) right before Goring Blade, possibly before Riot Blade if your skill speed is good enough - this will allow it to last long enough to buff two Goring Blades.&lt;br /&gt;
* (Lv. 54) - Your single-target rotation is:&lt;br /&gt;
#DoT combo (FoF) -&amp;gt; Basic combo -&amp;gt; Basic combo &lt;br /&gt;
# DoT combo -&amp;gt; Basic combo -&amp;gt; Basic combo&lt;br /&gt;
# DoT combo -&amp;gt; Basic combo -&amp;gt; Basic combo &lt;br /&gt;
* (Lv. 68) - Your &#039;&#039;&#039;Spell&#039;&#039;&#039; combo is {{action icon|Requiescat}} (Lv. 68) - {{action icon|Holy Spirit}}  - {{action icon|Holy Spirit}}  - {{action icon|Holy Spirit}}  - {{action icon|Holy Spirit}}  - {{action icon|Confiteor}} (Lv. 80). Before Lv. 80, replace the last Confiteor with another Holy Spirit. &lt;br /&gt;
* (Lv. 68) - Your single-target rotation is:&lt;br /&gt;
# DoT combo (FoF) -&amp;gt; Basic combo -&amp;gt; Basic combo &lt;br /&gt;
# DoT combo -&amp;gt; Spell combo&lt;br /&gt;
# DoT combo -&amp;gt; Basic combo -&amp;gt; Basic combo &lt;br /&gt;
* At Lv. 76, replace each second Basic combo with three uses of {{action icon|Atonement}}.&lt;br /&gt;
&lt;br /&gt;
==AoE rotations==&lt;br /&gt;
* During mob pulls, you should always spam your AoE combos as they do more damage with 3 or more enemies. &lt;br /&gt;
* {{action icon|Total Eclipse}} - {{action icon|Prominence}} (Lv. 40) is your basic physical AoE combo for use with {{action icon|Fight or Flight}}. If you don&#039;t have Prominence, just spam Total Eclipse.&lt;br /&gt;
* Spam {{action icon|Holy Circle}} (Lv. 72) under {{action icon|Requiescat}} (Lv. 68). If you have Requiescat but not Holy Circle, use Requiescat but return to spamming your physical AoE.&lt;br /&gt;
&lt;br /&gt;
==Offensive==&lt;br /&gt;
* Learn your rotations as above. They&#039;re built on the basic premise that you want {{action icon|Goring Blade}} to keep ticking and maximize {{action icon|Fight or Flight}} (FoF) on it. The PLD rotation is not situational and quite strict, which also means it&#039;s easy once you&#039;ve mastered it.&lt;br /&gt;
* Never trigger Requiescat and FoF together. &lt;br /&gt;
* Use your [[Acronyms|oGCDs]] {{action icon|Spirits Within}}, {{action icon|Circle of Scorn}} and {{action icon|Intervene}} as much as possible. Time Spirits Within to trigger during your FoF buff.&lt;br /&gt;
&lt;br /&gt;
==Defensive==&lt;br /&gt;
* Your unique defensive cooldown, {{action icon|Hallowed Ground}}, is great for cancelling large amounts of damage from boss mechanics or from large mob pulls. &lt;br /&gt;
* &lt;br /&gt;
* PLDs have a lot of situational party savers:&lt;br /&gt;
** {{action icon|Cover}} (Lv. 45) can save a party member, but only if they&#039;re really close. &lt;br /&gt;
* Don&#039;t forget to keep using {{action icon|Sheltron}}, which effectively reduces physical damage by around 20%. Great for tankbusters and mob pulls. &lt;br /&gt;
* Self-healing with {{action icon|Clemency}} can severely disrupt your rotation. Use it only if absolutely necessary (/slap a healer).&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Warrior_Guide&amp;diff=225185</id>
		<title>Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Warrior_Guide&amp;diff=225185"/>
		<updated>2019-11-12T06:28:03Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Tank Guide|Guides}}&lt;br /&gt;
&lt;br /&gt;
This is a guide covering basic mechanics and some optimization tips for [[Warrior]]s.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
* Your basic damage-dealing combo is {{action icon|Heavy Swing}} - {{action icon|Maim}} - {{action icon|Storm&#039;s Path}} (Lv. 26). &lt;br /&gt;
* Your self-buffing combo is {{action icon|Heavy Swing}} - {{action icon|Maim}} - {{action icon|Storm&#039;s Eye}} (Lv. 50). Since you want to keep the Storm&#039;s Eye buff on yourself at all times, use this combo whenever it is about to fall off. &lt;br /&gt;
* Your area-of-effect (&amp;quot;AOE&amp;quot;) combo is {{action icon|Overpower}} - {{action icon|Mythril Tempest}} (Lv. 40). Always use this combo in dungeon pulls where there are multiple enemies.&lt;br /&gt;
* Your {{action icon|Inner Release}} (Lv. 70) combo is {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}. Fit your [[Acronyms|oGCD]] attacks {{action icon|Upheaval}} and {{action icon|Onslaught }} between {{action icon|Fell Cleave}}s. &lt;br /&gt;
&lt;br /&gt;
== Mechanics (up to Lv. 50) ==&lt;br /&gt;
&lt;br /&gt;
* Keep {{action icon|Defiance}} on to generate enmity unless you are not the main tank.&lt;br /&gt;
* {{action icon|Berserk}} is a powerful 10-second buff that you should use as much as possible. Combining it with your AOE combo deals excellent damage to a dungeon pull. &lt;br /&gt;
* Use {{action icon|Inner Beast}} whenever you have 50 Beast Gauge ({{action icon|Steel Cyclone}} (lv. 45) when there are multiple enemies). It does not interrupt combos.&lt;br /&gt;
* Use {{action icon|Infuriate}} (Lv. 50) as much as possible (&amp;quot;on cooldown&amp;quot;) to gain 50 Beast Gauge - if your Beast Gauage is already too full, spend it first.&lt;br /&gt;
* Your unique defensive cooldowns are {{action icon|Thrill of Battle}} and {{action icon|Vengeance}}. Both of them are useful for big dungeon pulls. &lt;br /&gt;
* {{action icon|Holmgang}} can save you in a pinch.&lt;br /&gt;
* {{action icon|Tomahawk}} is your ranged attack for pulling or when you are forced to run from the boss. It does interrupt combos. &lt;br /&gt;
&lt;br /&gt;
== Mechanics (up to Lv. 80) ==&lt;br /&gt;
&lt;br /&gt;
* You gain many new defensive abilities: {{action icon|Raw Intuition}} (Lv. 56) reduces damage with a short duration and short cooldown (excellent for tankbusters), {{action icon|Equilibrium}} (Lv. 58) heals yourself, {{action icon|Shake It Off}} (Lv. 68) shields your party, {{action icon|Nascent Flash}} (Lv. 76) heals yourself and someone else. Nascent Flash shares a cooldown with Raw Intuition meaning you cannot use both of them. The healing effect is especially powerful for dungeon pulls . &lt;br /&gt;
* Inner Beast upgrades into {{action icon|Fell Cleave}} (Lv. 54) and Steel Cyclone upgrades into {{action icon|Decimate}} (Lv. 60). &lt;br /&gt;
* {{action icon|Upheaval}} (Lv. 64) consumes 20 Beast Gauge and should be used on cooldown. &lt;br /&gt;
* Use {{action icon|Onslaught}} (Lv. 62) to close your distance with the boss (&amp;quot;gap-closer&amp;quot;). &lt;br /&gt;
* The Berserk upgrade, {{action icon|Inner Release}} (Lv. 70), makes Beast Gauge attacks free in its duration. That means you should use Fell Cleave five times in its window (Decimate in dungeon pulls) while also making sure to use Upheaval and Onslaught. &lt;br /&gt;
* {{action icon|Infuriate}} (Lv. 72) powers up your next Decimate ({{action icon|Chaotic Cyclone}}) and Fell Cleave ({{action icon|Inner Chaos}}, Lv. 80) &lt;br /&gt;
&lt;br /&gt;
== Basic optimization ==&lt;br /&gt;
&lt;br /&gt;
* Always use your AOE combo in dungeon pulls. Spam Overpower if you don&#039;t have Mythril Tempest yet. &lt;br /&gt;
* The more you pull, the more damage you and your party deals. Use your defensive cooldowns and space them out. &lt;br /&gt;
* Berserk/Inner Release is a large part of your damage. Use it on cooldown, and time it right so you can always fit five attacks in its window. You want those five attacks to be as powerful as possible - before Lv. 70, that might mean saving up Infuriate stacks and Beast Gauge or starting it before Storm&#039;s Path. After Lv. 70, that just means five Fell Cleaves, Upheaval, and Onslaught.&lt;br /&gt;
* Since you always want Upheaval to come up in an Inner Release window, you have to use it on cooldown without delay. This also means making sure your Beast Gauge isn&#039;t too empty when Upheaval is about to come up. &lt;br /&gt;
* Your automatic self-healing is unparalleled among tanks. Use Nascent Flash as much as possible unless you anticipate a need for Raw Intuition. &lt;br /&gt;
* At Lv. 80, you don&#039;t want to use Infuriate during Inner Release, because it wastes one of your free Fell Cleaves. Note the five Fell Cleaves plus the ten-second duration would reduce Infuriate&#039;s cooldown by 35 seconds, be sure not to waste it. &lt;br /&gt;
* You can use an entire Inner Release combo without interrupting weaponskill combos, but only barely.&lt;br /&gt;
* Vengeance deals damage too but only if your enemy auto-attacks you.&lt;br /&gt;
* Read other Warrior guides for further optimization techniques. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Guides==&lt;br /&gt;
* [[Warrior Guide/A Realm Reborn]]&lt;br /&gt;
* [[Warrior Guide/Heavensward]]&lt;br /&gt;
* [[Warrior Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Healer_Guide&amp;diff=225184</id>
		<title>Healer Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Healer_Guide&amp;diff=225184"/>
		<updated>2019-11-12T06:14:49Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: A guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple guide to some of the basics of healing. Remember: Keeping your team alive is only the first of your responsibilities. There&#039;s much more you can do!&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
The golden rule of healing is: Do as much damage as you can while keeping your team alive. Compared to equally-skilled players, you should be able to do about half of the damage of a DPS. That&#039;s a large chunk of damage you don&#039;t want your party to be missing. A dead enemy is an enemy that can&#039;t damage your party. &lt;br /&gt;
* &#039;&#039;&#039;Always Be Casting&#039;&#039;&#039; (ABC): Do not stand around doing nothing. Keep attacking until you need to heal someone.&lt;br /&gt;
* Every healer has a damage-over-time (DoT) and a basic attack spell. Keep your DoT ticking on the boss (cast it right before it falls off) and spam your basic attack spell.&lt;br /&gt;
* Every healer has an area-of-effect (AoE) spell. Spam it on mob pulls.&lt;br /&gt;
* On PC, you can press T by default to switch to the target of your target. This lets you switch between damaging a boss and healing the main tank, for example.&lt;br /&gt;
* Some offensive abilities don&#039;t cause you to go on a global cooldown (&amp;quot;oGCD&amp;quot;). These should be used as much as possible. (WHM: {{action icon|Assize}}, {{action icon|Afflatus Misery}}, SCH: {{action icon|Chain Strategem}}, AST: {{action icon|Earthly Star}}, cards).&lt;br /&gt;
* To maximize the amount of time you are able to spend damaging the enemy, prioritize using oGCD healing over GCD healing. &lt;br /&gt;
* Don&#039;t forget {{action icon|Lucid Dreaming}}, especially for SCH and AST. &lt;br /&gt;
&lt;br /&gt;
==Healing==&lt;br /&gt;
On all healers, damaging the enemy is easy but healing efficiently/optimally is complicated. In other words: mindlessly spam your attack buttons while keeping a close eye on your party&#039;s health bars, the boss, and your abilities&#039; cooldowns, and know what to do next. &lt;br /&gt;
* Heal without waste: If you heal someone at 90% of their max HP for 30% of their max HP, you&#039;ve wasted two-thirds of your heal. Instead, you should keep damaging the boss until they are lower, unless you are certain the next attack will kill them. &lt;br /&gt;
* Use all healing oGCD abilities to their fullest. Try to minimize how their animations delay your spells (&amp;quot;clipping&amp;quot;).&lt;br /&gt;
* Learn to rely on regeneration since regeneration spells always have the highest total potency.&lt;br /&gt;
* Be aware of the range of your healing, which usually means staying near the middle of the arena.&lt;br /&gt;
* A new player thinks of oGCD abilities (e.g. WHM: {{action icon|Tetragrammaton}}, SCH: {{action icon|Lustrate}}, AST: {{action icon|Essential Dignity}}) as their emergency healing (&amp;quot;oh shit&amp;quot; healing). An experienced player knows that GCD abilities (e.g. {{action icon|Cure II}}) are for emergency healing.&lt;br /&gt;
* Know your tank&#039;s unique cooldowns: &lt;br /&gt;
** WAR: {{action icon|Holmgang}}. Their HP can&#039;t go below 1 for 8 seconds. You should definitely be healing them during this time because you don&#039;t want their HP to be 1 when the duration ends. &lt;br /&gt;
** PLD: {{action icon|Hallowed Ground}}. No damage taken for 10 seconds. Heal them to a reasonably high HP (if they weren&#039;t already) and they&#039;ll be fine. Useful for big pulls.&lt;br /&gt;
** DRK: {{action icon|Living Dead}}. For the next 10 seconds, if they would die, they will not die but gain the &amp;quot;Walking Dead&amp;quot; status for 10 seconds. During &amp;quot;Walking Dead&amp;quot;, they cannot die (they still take damage), but they must be healed to full during this time to remove the Walking Dead effect or Walking Dead itself will kill them. &lt;br /&gt;
** GNB: {{action icon|Superbolide}}). Sets HP to 1 but no damage taken for 8 seconds. Heal them to a reasonably high HP and they&#039;ll be fine. Be still my beating heart. Useful for big pulls.&lt;br /&gt;
* Using {{action icon|Swiftcast}} on a heal to save someone in a pinch is not ideal, but iy&#039;d certainly better than having to resurrect someone.&lt;br /&gt;
&lt;br /&gt;
==Helping your party==&lt;br /&gt;
&lt;br /&gt;
* Use {{action icon|Swiftcast}} to {{action icon|Raise}} dead party members. If Swiftcast is not available, carefully consider whether or not it is possible for you to stand still for 8 seconds doing nothing to raise them. Prioritize raising at least one tank, then the other healer(s), then the rez mages (Red Mages and Summoners). &lt;br /&gt;
* {{action icon|Esuna}} is a very useful tool for healers. It removes any status effect that has a white bar under its icon. Esuna&#039;ing party members is high priority especially against Doom. &lt;br /&gt;
* Usually, what causes a party to wipe against a boss is the healers&#039; death. You have a greater responsibility than others to know the content and avoid damage. Always prioritize preserving your own life. &lt;br /&gt;
* {{action icon|Rescue}} can sometimes be useful to save a party member.&lt;br /&gt;
* Your Level 1 and Level 2 [[Limit Break]]s heal party members and do no damage, so they should never be used. Your Level 3 [[Limit Break]] (available with an 8-man party) heals and resurrects everyone nearby to full without resurrection weakness, and it can be useful to save a run. Put it on your hotbar.&lt;br /&gt;
* Some mechanics reduce your party&#039;s HP to 1 and applies un-esuna-able Doom to them. This is a healer check: heal them to full to remove Doom.&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=225143</id>
		<title>Tank Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=225143"/>
		<updated>2019-11-11T16:27:08Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Enmity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple guide to some of the basics of tanking. If you understand these, as most tanks do, you&#039;re ready to tank!&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Offense==&lt;br /&gt;
* Pull as much as you and the healer can handle in dungeons. The more you pull, the more damage your party does, because AOE attacks deal their potency to every enemy affected.&lt;br /&gt;
* Spamming AOE attacks is almost always better with 3 or more enemies. At lower levels this might mean hitting the same button over and over again, which sounds simple, but it is optimal. &lt;br /&gt;
* Do not move unnecessarily while tanking a boss. Position the boss so that its rear and flank are both available.&lt;br /&gt;
* While tank DPS rotations are simple, make sure you grasp the basics. Generally this means:&lt;br /&gt;
** &amp;quot;Always Be Casting (ABC)&amp;quot;: Constantly triggering your [[Acronyms|GCD]] abilities, minimizing downtime. Sprint and gap-closers can help.&lt;br /&gt;
** Using [[Acronyms|oGCD]] abilities the moment they become available (&amp;quot;on cooldown&amp;quot;), without delaying your GCD cycles due to animations (&amp;quot;clipping&amp;quot;).&lt;br /&gt;
** Fitting your damaging abilities as much as possible into your high-damage window; sometimes delaying oGCD abilities slightly to do so.&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
* Keep your gear up to date. This is very important for tanks because gear affects your damage, HP and defense (how much damage you take):&lt;br /&gt;
** Before level 45, buy gear at the main markets of the three big cities to keep your gear updated. You can buy from NPCS or the market board. &lt;br /&gt;
** For level 45, do your job quest for gear. &lt;br /&gt;
** At level 50, visit [[Mor Dhona]] for [[Ironworks Armor]], which can be augmented to 130 at North Shroud. You can similarly obtain a weapon in Mor Dhona by trading poetics for the right tokens and items first. &lt;br /&gt;
** At level 60, visit [[Idyllshire]] for [[Shire Armor]], which can be augmented to 270 there.&lt;br /&gt;
** At level 70, visit [[Rhalgr&#039;s Reach]] for [[Scaevan Armor]], which can be augmented to 400 there. &lt;br /&gt;
* {{action icon|Rampart}} and {{action icon|Reprisal}} are good cooldowns for both boss fights and large mob pulls.&lt;br /&gt;
* {{action icon|Arm&#039;s Length}} is an excellent cooldown for large mob pulls because it applies Slow to targets that auto-attack you. Very few bosses can be Slowed.&lt;br /&gt;
* Every tank has a powerful defensive cooldown (WAR: {{action icon|Vengeance}}, PLD: {{action icon|Sentinel}}, DRK: {{action icon|Shadow Wall}}, GNB: {{action icon|Nebula}}) that reduces damage by 30% and lasts for 15 seconds. It is best used when you anticipate taking a great amount of damage (such as a large pull, or boss tankbuster followed by raidwide). &lt;br /&gt;
* Space out your defensive cooldowns, do not blow all of them together.&lt;br /&gt;
* Every tank has a unique death-defying cooldown (WAR: {{action icon|Holmgang}}, PLD: {{action icon|Hallowed Ground}}, DRK: {{action icon|Living Dead}}, GNB: {{action icon|Superbolide}}). PLD and GNB should also use their cooldown during mob pulls to reduce damage (after informing the healer).&lt;br /&gt;
* Every tank also has abilities, sometimes multiple, to help their party reduce damage taken. Saving the party from wiping by protecting the healer/rez-mage is a great move.&lt;br /&gt;
* Your [[Limit Break]] does no damage. It reduces party damage taken for a short amount of time. With the exception of high-end content, it should only be used in the final Alexander fight.&lt;br /&gt;
&lt;br /&gt;
==Enmity==&lt;br /&gt;
Enmity (aggro) is a mob&#039;s internal counter to determine which party member to attack, based on how much damage/healing each party member has done.&lt;br /&gt;
* There is always one main tank and the main tank should always have their tank stance on to vastly increase enmity generated. Other tanks in the party (if any) are known as off-tanks, and they should not have their tank stance on until the main tank has accrued a sizeable enmity lead, and they should avoid stealing aggro from the main tank unnecessarily. &lt;br /&gt;
* In the enemy list, a symbol next to the enemy&#039;s name indicates whether or not you are their top enmity target (&amp;quot;grabbed aggro&amp;quot;). As the main tank you should grab aggro on enemies, as indicated by a red square. Note that enemies you have never generated aggro on would not appear on the enemy list. &lt;br /&gt;
* In the party list, a bar indicates how much aggro each party members has relatively generated against your current target. As of Shadowbringers the main tank should always generate vastly more enmity.&lt;br /&gt;
* In some fights all tanks must keep tank stance on to grab different enemies. This occurs in several 24-man raids. &lt;br /&gt;
* In some fights it is necessary to change the main tank during a mechanic (&amp;quot;tank swap&amp;quot;). To perform a tank swap, the off-tank needs to {{action icon|Provoke}}, setting their aggro level to a number slightly higher than the main tank&#039;s, and then the main tank should {{action icon|Shirk}} the off tank to guarantee the aggro won&#039;t return. Almost always, this should be done during the cast bar of a mechanic that forces tank swapping.&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=225142</id>
		<title>Tank Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=225142"/>
		<updated>2019-11-11T16:05:10Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Offense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple guide to some of the basics of tanking. If you understand these, as most tanks do, you&#039;re ready to tank!&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Offense==&lt;br /&gt;
* Pull as much as you and the healer can handle in dungeons. The more you pull, the more damage your party does, because AOE attacks deal their potency to every enemy affected.&lt;br /&gt;
* Spamming AOE attacks is almost always better with 3 or more enemies. At lower levels this might mean hitting the same button over and over again, which sounds simple, but it is optimal. &lt;br /&gt;
* Do not move unnecessarily while tanking a boss. Position the boss so that its rear and flank are both available.&lt;br /&gt;
* While tank DPS rotations are simple, make sure you grasp the basics. Generally this means:&lt;br /&gt;
** &amp;quot;Always Be Casting (ABC)&amp;quot;: Constantly triggering your [[Acronyms|GCD]] abilities, minimizing downtime. Sprint and gap-closers can help.&lt;br /&gt;
** Using [[Acronyms|oGCD]] abilities the moment they become available (&amp;quot;on cooldown&amp;quot;), without delaying your GCD cycles due to animations (&amp;quot;clipping&amp;quot;).&lt;br /&gt;
** Fitting your damaging abilities as much as possible into your high-damage window; sometimes delaying oGCD abilities slightly to do so.&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
* Keep your gear up to date. This is very important for tanks because gear affects your damage, HP and defense (how much damage you take):&lt;br /&gt;
** Before level 45, buy gear at the main markets of the three big cities to keep your gear updated. You can buy from NPCS or the market board. &lt;br /&gt;
** For level 45, do your job quest for gear. &lt;br /&gt;
** At level 50, visit [[Mor Dhona]] for [[Ironworks Armor]], which can be augmented to 130 at North Shroud. You can similarly obtain a weapon in Mor Dhona by trading poetics for the right tokens and items first. &lt;br /&gt;
** At level 60, visit [[Idyllshire]] for [[Shire Armor]], which can be augmented to 270 there.&lt;br /&gt;
** At level 70, visit [[Rhalgr&#039;s Reach]] for [[Scaevan Armor]], which can be augmented to 400 there. &lt;br /&gt;
* {{action icon|Rampart}} and {{action icon|Reprisal}} are good cooldowns for both boss fights and large mob pulls.&lt;br /&gt;
* {{action icon|Arm&#039;s Length}} is an excellent cooldown for large mob pulls because it applies Slow to targets that auto-attack you. Very few bosses can be Slowed.&lt;br /&gt;
* Every tank has a powerful defensive cooldown (WAR: {{action icon|Vengeance}}, PLD: {{action icon|Sentinel}}, DRK: {{action icon|Shadow Wall}}, GNB: {{action icon|Nebula}}) that reduces damage by 30% and lasts for 15 seconds. It is best used when you anticipate taking a great amount of damage (such as a large pull, or boss tankbuster followed by raidwide). &lt;br /&gt;
* Space out your defensive cooldowns, do not blow all of them together.&lt;br /&gt;
* Every tank has a unique death-defying cooldown (WAR: {{action icon|Holmgang}}, PLD: {{action icon|Hallowed Ground}}, DRK: {{action icon|Living Dead}}, GNB: {{action icon|Superbolide}}). PLD and GNB should also use their cooldown during mob pulls to reduce damage (after informing the healer).&lt;br /&gt;
* Every tank also has abilities, sometimes multiple, to help their party reduce damage taken. Saving the party from wiping by protecting the healer/rez-mage is a great move.&lt;br /&gt;
* Your [[Limit Break]] does no damage. It reduces party damage taken for a short amount of time. With the exception of high-end content, it should only be used in the final Alexander fight.&lt;br /&gt;
&lt;br /&gt;
==Enmity==&lt;br /&gt;
Enmity (aggro) is a mob&#039;s internal counter to determine which party member to attack, based on how much damage/healing each party member has done.&lt;br /&gt;
* There is always one main tank and the main tank should always have their tank stance on to vastly increase enmity generated. Other tanks in the party (if any) are known as off-tanks, and they should not have their tank stance on until the main tank has accrued a sizeable enmity lead, and they should avoid stealing aggro from the main tank unnecessarily. &lt;br /&gt;
* In the enemy list, a symbol next to the enemy&#039;s name indicates whether or not you are their top enmity target (&amp;quot;grabbed aggro&amp;quot;). As the main tank you should grab aggro on enemies, as indicated by a red square. Note that enemies you have never generated aggro on would not appear on the enemy list. &lt;br /&gt;
* In the party list, a bar indicates how much aggro each party members has relatively generated. As of Shadowbringers the main tank should always generate vastly more enmity.&lt;br /&gt;
* In some fights all tanks must keep tank stance on to grab different enemies. This is common in 24-man raids. &lt;br /&gt;
* In some fights it is necessary to change the main tank during a mechanic (&amp;quot;tank swap&amp;quot;). To perform a tank swap, the off-tank should needs to {{action icon|Provoke}}, setting their aggro level to a number slightly higher than the main tank&#039;s, and then the main tank should {{action icon|Shirk}} the off tank to guarantee the aggro won&#039;t return. Almost always, this should be done during the cast bar of a mechanic that forces tank swapping.&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=225141</id>
		<title>Tank Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=225141"/>
		<updated>2019-11-11T16:04:54Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Offense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple guide to some of the basics of tanking. If you understand these, as most tanks do, you&#039;re ready to tank!&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Offense==&lt;br /&gt;
* Pull as much as you and the healer can handle in dungeons. The more you pull, the more damage your party does, because AOE attacks deal their potency to every enemy affected.&lt;br /&gt;
* Spamming AOE attacks is almost always better with 3 or more enemies. At lower levels this might mean hitting the same button over and over again, which sounds simple, but it is optimal. &lt;br /&gt;
* Do not move unnecessarily while tanking a boss. Position the boss so that its rear and flank are both available.&lt;br /&gt;
* While tank DPS rotations are generally simple, make sure you grasp the basics. Generally this means:&lt;br /&gt;
** &amp;quot;Always Be Casting (ABC)&amp;quot;: Constantly triggering your [[Acronyms|GCD]] abilities, minimizing downtime. Sprint and gap-closers can help.&lt;br /&gt;
** Using [[Acronyms|oGCD]] abilities the moment they become available (&amp;quot;on cooldown&amp;quot;), without delaying your GCD cycles due to animations (&amp;quot;clipping&amp;quot;).&lt;br /&gt;
** Fitting your damaging abilities as much as possible into your high-damage window; sometimes delaying oGCD abilities slightly to do so.&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
* Keep your gear up to date. This is very important for tanks because gear affects your damage, HP and defense (how much damage you take):&lt;br /&gt;
** Before level 45, buy gear at the main markets of the three big cities to keep your gear updated. You can buy from NPCS or the market board. &lt;br /&gt;
** For level 45, do your job quest for gear. &lt;br /&gt;
** At level 50, visit [[Mor Dhona]] for [[Ironworks Armor]], which can be augmented to 130 at North Shroud. You can similarly obtain a weapon in Mor Dhona by trading poetics for the right tokens and items first. &lt;br /&gt;
** At level 60, visit [[Idyllshire]] for [[Shire Armor]], which can be augmented to 270 there.&lt;br /&gt;
** At level 70, visit [[Rhalgr&#039;s Reach]] for [[Scaevan Armor]], which can be augmented to 400 there. &lt;br /&gt;
* {{action icon|Rampart}} and {{action icon|Reprisal}} are good cooldowns for both boss fights and large mob pulls.&lt;br /&gt;
* {{action icon|Arm&#039;s Length}} is an excellent cooldown for large mob pulls because it applies Slow to targets that auto-attack you. Very few bosses can be Slowed.&lt;br /&gt;
* Every tank has a powerful defensive cooldown (WAR: {{action icon|Vengeance}}, PLD: {{action icon|Sentinel}}, DRK: {{action icon|Shadow Wall}}, GNB: {{action icon|Nebula}}) that reduces damage by 30% and lasts for 15 seconds. It is best used when you anticipate taking a great amount of damage (such as a large pull, or boss tankbuster followed by raidwide). &lt;br /&gt;
* Space out your defensive cooldowns, do not blow all of them together.&lt;br /&gt;
* Every tank has a unique death-defying cooldown (WAR: {{action icon|Holmgang}}, PLD: {{action icon|Hallowed Ground}}, DRK: {{action icon|Living Dead}}, GNB: {{action icon|Superbolide}}). PLD and GNB should also use their cooldown during mob pulls to reduce damage (after informing the healer).&lt;br /&gt;
* Every tank also has abilities, sometimes multiple, to help their party reduce damage taken. Saving the party from wiping by protecting the healer/rez-mage is a great move.&lt;br /&gt;
* Your [[Limit Break]] does no damage. It reduces party damage taken for a short amount of time. With the exception of high-end content, it should only be used in the final Alexander fight.&lt;br /&gt;
&lt;br /&gt;
==Enmity==&lt;br /&gt;
Enmity (aggro) is a mob&#039;s internal counter to determine which party member to attack, based on how much damage/healing each party member has done.&lt;br /&gt;
* There is always one main tank and the main tank should always have their tank stance on to vastly increase enmity generated. Other tanks in the party (if any) are known as off-tanks, and they should not have their tank stance on until the main tank has accrued a sizeable enmity lead, and they should avoid stealing aggro from the main tank unnecessarily. &lt;br /&gt;
* In the enemy list, a symbol next to the enemy&#039;s name indicates whether or not you are their top enmity target (&amp;quot;grabbed aggro&amp;quot;). As the main tank you should grab aggro on enemies, as indicated by a red square. Note that enemies you have never generated aggro on would not appear on the enemy list. &lt;br /&gt;
* In the party list, a bar indicates how much aggro each party members has relatively generated. As of Shadowbringers the main tank should always generate vastly more enmity.&lt;br /&gt;
* In some fights all tanks must keep tank stance on to grab different enemies. This is common in 24-man raids. &lt;br /&gt;
* In some fights it is necessary to change the main tank during a mechanic (&amp;quot;tank swap&amp;quot;). To perform a tank swap, the off-tank should needs to {{action icon|Provoke}}, setting their aggro level to a number slightly higher than the main tank&#039;s, and then the main tank should {{action icon|Shirk}} the off tank to guarantee the aggro won&#039;t return. Almost always, this should be done during the cast bar of a mechanic that forces tank swapping.&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Warrior_Guide&amp;diff=225115</id>
		<title>Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Warrior_Guide&amp;diff=225115"/>
		<updated>2019-11-11T09:18:21Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Mechanics (up to Lv. 50) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide covering basic mechanics and some optimization tips for [[Warrior]]s.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
* Your basic damage-dealing combo is {{action icon|Heavy Swing}} - {{action icon|Maim}} - {{action icon|Storm&#039;s Path}} (Lv. 26). &lt;br /&gt;
* Your self-buffing combo is {{action icon|Heavy Swing}} - {{action icon|Maim}} - {{action icon|Storm&#039;s Eye}} (Lv. 50). Since you want to keep the Storm&#039;s Eye buff on yourself at all times, use this combo whenever it is about to fall off. &lt;br /&gt;
* Your area-of-effect (&amp;quot;AOE&amp;quot;) combo is {{action icon|Overpower}} - {{action icon|Mythril Tempest}} (Lv. 40). Always use this combo in dungeon pulls where there are multiple enemies.&lt;br /&gt;
* Your {{action icon|Inner Release}} (Lv. 70) combo is {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}. Fit your [[Acronyms|oGCD]] attacks {{action icon|Upheaval}} and {{action icon|Onslaught }} between {{action icon|Fell Cleave}}s. &lt;br /&gt;
&lt;br /&gt;
== Mechanics (up to Lv. 50) ==&lt;br /&gt;
&lt;br /&gt;
* Keep {{action icon|Defiance}} on to generate enmity unless you are not the main tank.&lt;br /&gt;
* {{action icon|Berserk}} is a powerful 10-second buff that you should use as much as possible. Combining it with your AOE combo deals excellent damage to a dungeon pull. &lt;br /&gt;
* Use {{action icon|Inner Beast}} whenever you have 50 Beast Gauge ({{action icon|Steel Cyclone}} (lv. 45) when there are multiple enemies). It does not interrupt combos.&lt;br /&gt;
* Use {{action icon|Infuriate}} (Lv. 50) as much as possible (&amp;quot;on cooldown&amp;quot;) to gain 50 Beast Gauge - if your Beast Gauage is already too full, spend it first.&lt;br /&gt;
* Your unique defensive cooldowns are {{action icon|Thrill of Battle}} and {{action icon|Vengeance}}. Both of them are useful for big dungeon pulls. &lt;br /&gt;
* {{action icon|Holmgang}} can save you in a pinch.&lt;br /&gt;
* {{action icon|Tomahawk}} is your ranged attack for pulling or when you are forced to run from the boss. It does interrupt combos. &lt;br /&gt;
* Read the [[Tank Guide]] for general tips.&lt;br /&gt;
&lt;br /&gt;
== Mechanics (up to Lv. 80) ==&lt;br /&gt;
&lt;br /&gt;
* You gain many new defensive abilities: {{action icon|Raw Intuition}} (Lv. 56) reduces damage with a short duration and short cooldown (excellent for tankbusters), {{action icon|Equilibrium}} (Lv. 58) heals yourself, {{action icon|Shake It Off}} (Lv. 68) shields your party, {{action icon|Nascent Flash}} (Lv. 76) heals yourself and someone else. Nascent Flash shares a cooldown with Raw Intuition meaning you cannot use both of them. The healing effect is especially powerful for dungeon pulls . &lt;br /&gt;
* Inner Beast upgrades into {{action icon|Fell Cleave}} (Lv. 54) and Steel Cyclone upgrades into {{action icon|Decimate}} (Lv. 60). &lt;br /&gt;
* {{action icon|Upheaval}} (Lv. 64) consumes 20 Beast Gauge and should be used on cooldown. &lt;br /&gt;
* Use {{action icon|Onslaught}} (Lv. 62) to close your distance with the boss (&amp;quot;gap-closer&amp;quot;). &lt;br /&gt;
* The Berserk upgrade, {{action icon|Inner Release}} (Lv. 70), makes Beast Gauge attacks free in its duration. That means you should use Fell Cleave five times in its window (Decimate in dungeon pulls) while also making sure to use Upheaval and Onslaught. &lt;br /&gt;
* {{action icon|Infuriate}} (Lv. 72) powers up your next Decimate ({{action icon|Chaotic Cyclone}}) and Fell Cleave ({{action icon|Inner Chaos}}, Lv. 80) &lt;br /&gt;
&lt;br /&gt;
== Basic optimization ==&lt;br /&gt;
&lt;br /&gt;
* Always use your AOE combo in dungeon pulls. Spam Overpower if you don&#039;t have Mythril Tempest yet. &lt;br /&gt;
* The more you pull, the more damage you and your party deals. Use your defensive cooldowns and space them out. &lt;br /&gt;
* Berserk/Inner Release is a large part of your damage. Use it on cooldown, and time it right so you can always fit five attacks in its window. You want those five attacks to be as powerful as possible - before Lv. 70, that might mean saving up Infuriate stacks and Beast Gauge or starting it before Storm&#039;s Path. After Lv. 70, that just means five Fell Cleaves, Upheaval, and Onslaught.&lt;br /&gt;
* Since you always want Upheaval to come up in an Inner Release window, you have to use it on cooldown without delay. This also means making sure your Beast Gauge isn&#039;t too empty when Upheaval is about to come up. &lt;br /&gt;
* Your automatic self-healing is unparalleled among tanks. Use Nascent Flash as much as possible unless you anticipate a need for Raw Intuition. &lt;br /&gt;
* At Lv. 80, you don&#039;t want to use Infuriate during Inner Release, because it wastes one of your free Fell Cleaves. Note the five Fell Cleaves plus the ten-second duration would reduce Infuriate&#039;s cooldown by 35 seconds, be sure not to waste it. &lt;br /&gt;
* You can use an entire Inner Release combo without interrupting weaponskill combos, but only barely.&lt;br /&gt;
* Vengeance deals damage too but only if your enemy auto-attacks you.&lt;br /&gt;
* Read other Warrior guides for further optimization techniques. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Guides==&lt;br /&gt;
* [[Warrior Guide/A Realm Reborn]]&lt;br /&gt;
* [[Warrior Guide/Heavensward]]&lt;br /&gt;
* [[Warrior Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=225114</id>
		<title>Tank Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=225114"/>
		<updated>2019-11-11T09:15:54Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple guide to some of the basics of tanking. If you understand these, as most tanks do, you&#039;re ready to tank!&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Offense==&lt;br /&gt;
* Pull as much as you and the healer can handle in dungeons. The more you pull, the more damage your party does, because AOE attacks deal their potency to every enemy affected.&lt;br /&gt;
* Spamming AOE attacks is almost always better with 3 or more enemies. At lower levels this might mean hitting the same button over and over again, which sounds simple, but it is optimal. &lt;br /&gt;
* Do not move unnecessarily while tanking a boss. Position the boss so that its rear and flank are both available.&lt;br /&gt;
* While tank DPS rotations are generally simple, make sure you grasp the basics. Generally this means:&lt;br /&gt;
** Constantly triggering your [[Acronyms|GCD]] abilities, minimizing downtime.&lt;br /&gt;
** Using [[Acronyms|oGCD]] abilities the moment they become available (&amp;quot;on cooldown&amp;quot;), without delaying your GCD cycles due to animations (&amp;quot;clipping&amp;quot;).&lt;br /&gt;
** Fitting your damaging abilities as much as possible into your high-damage window; sometimes delaying oGCD abilities slightly to do so. &lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
* Keep your gear up to date. This is very important for tanks because gear affects your damage, HP and defense (how much damage you take):&lt;br /&gt;
** Before level 45, buy gear at the main markets of the three big cities to keep your gear updated. You can buy from NPCS or the market board. &lt;br /&gt;
** For level 45, do your job quest for gear. &lt;br /&gt;
** At level 50, visit [[Mor Dhona]] for [[Ironworks Armor]], which can be augmented to 130 at North Shroud. You can similarly obtain a weapon in Mor Dhona by trading poetics for the right tokens and items first. &lt;br /&gt;
** At level 60, visit [[Idyllshire]] for [[Shire Armor]], which can be augmented to 270 there.&lt;br /&gt;
** At level 70, visit [[Rhalgr&#039;s Reach]] for [[Scaevan Armor]], which can be augmented to 400 there. &lt;br /&gt;
* {{action icon|Rampart}} and {{action icon|Reprisal}} are good cooldowns for both boss fights and large mob pulls.&lt;br /&gt;
* {{action icon|Arm&#039;s Length}} is an excellent cooldown for large mob pulls because it applies Slow to targets that auto-attack you. Very few bosses can be Slowed.&lt;br /&gt;
* Every tank has a powerful defensive cooldown (WAR: {{action icon|Vengeance}}, PLD: {{action icon|Sentinel}}, DRK: {{action icon|Shadow Wall}}, GNB: {{action icon|Nebula}}) that reduces damage by 30% and lasts for 15 seconds. It is best used when you anticipate taking a great amount of damage (such as a large pull, or boss tankbuster followed by raidwide). &lt;br /&gt;
* Space out your defensive cooldowns, do not blow all of them together.&lt;br /&gt;
* Every tank has a unique death-defying cooldown (WAR: {{action icon|Holmgang}}, PLD: {{action icon|Hallowed Ground}}, DRK: {{action icon|Living Dead}}, GNB: {{action icon|Superbolide}}). PLD and GNB should also use their cooldown during mob pulls to reduce damage (after informing the healer).&lt;br /&gt;
* Every tank also has abilities, sometimes multiple, to help their party reduce damage taken. Saving the party from wiping by protecting the healer/rez-mage is a great move.&lt;br /&gt;
* Your [[Limit Break]] does no damage. It reduces party damage taken for a short amount of time. With the exception of high-end content, it should only be used in the final Alexander fight.&lt;br /&gt;
&lt;br /&gt;
==Enmity==&lt;br /&gt;
Enmity (aggro) is a mob&#039;s internal counter to determine which party member to attack, based on how much damage/healing each party member has done.&lt;br /&gt;
* There is always one main tank and the main tank should always have their tank stance on to vastly increase enmity generated. Other tanks in the party (if any) are known as off-tanks, and they should not have their tank stance on until the main tank has accrued a sizeable enmity lead, and they should avoid stealing aggro from the main tank unnecessarily. &lt;br /&gt;
* In the enemy list, a symbol next to the enemy&#039;s name indicates whether or not you are their top enmity target (&amp;quot;grabbed aggro&amp;quot;). As the main tank you should grab aggro on enemies, as indicated by a red square. Note that enemies you have never generated aggro on would not appear on the enemy list. &lt;br /&gt;
* In the party list, a bar indicates how much aggro each party members has relatively generated. As of Shadowbringers the main tank should always generate vastly more enmity.&lt;br /&gt;
* In some fights all tanks must keep tank stance on to grab different enemies. This is common in 24-man raids. &lt;br /&gt;
* In some fights it is necessary to change the main tank during a mechanic (&amp;quot;tank swap&amp;quot;). To perform a tank swap, the off-tank should needs to {{action icon|Provoke}}, setting their aggro level to a number slightly higher than the main tank&#039;s, and then the main tank should {{action icon|Shirk}} the off tank to guarantee the aggro won&#039;t return. Almost always, this should be done during the cast bar of a mechanic that forces tank swapping.&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=224975</id>
		<title>Tank Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=224975"/>
		<updated>2019-11-10T16:00:19Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: Added enmity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple guide to some of the basics of tanking. If you understand these, as most tanks do, you&#039;re ready to tank!&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Offense==&lt;br /&gt;
* Pull as much as you and the healer can handle in dungeons. The more you pull, the more damage your party does, because AOE attacks deal their potency to every enemy affected.&lt;br /&gt;
* Spamming AOE attacks is almost always better with 3 or more enemies. At lower levels this might mean hitting the same button over and over again, which sounds simple, but it is optimal. &lt;br /&gt;
* Do not move unnecessarily while tanking a boss. Position the boss so that its rear and flank are both available.&lt;br /&gt;
* While tank DPS rotations are generally simple, make sure you grasp the basics. Generally this means:&lt;br /&gt;
** Constantly triggering your [[Acronyms|GCD]] abilities, minimizing downtime.&lt;br /&gt;
** Using [[Acronyms|oGCD]] abilities the moment they become available (&amp;quot;on cooldown&amp;quot;), without delaying your GCD cycles due to animations (&amp;quot;clipping&amp;quot;).&lt;br /&gt;
** Fitting your damaging abilities as much as possible into your high-damage window; sometimes delaying oGCD abilities slightly to do so. &lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
* Keep your gear up to date. This is very important for tanks because gear affects your damage, HP and defense (how much damage you take):&lt;br /&gt;
** Before level 45, buy gear at the main markets of the three big cities to keep your gear updated. You can buy from NPCS or the market board. &lt;br /&gt;
** For level 45, do your job quest for gear. &lt;br /&gt;
** At level 50, visit [[Mor Dhona]] for [[Ironworks Armor]], which can be augmented to 130 at North Shroud. You can similarly obtain a weapon in Mor Dhona by trading poetics for the right tokens and items first. &lt;br /&gt;
** At level 60, visit [[Idyllshire]] for [[Shire Armor]], which can be augmented to 270 there.&lt;br /&gt;
** At level 70, visit [[Rhalgr&#039;s Reach]] for [[Scaevan Armor]], which can be augmented to 400 there. &lt;br /&gt;
* {{action icon|Rampart}} and {{action icon|Reprisal}} are good cooldowns for both boss fights and large mob pulls.&lt;br /&gt;
* {{action icon|Arm&#039;s Length}} is an excellent cooldown for large mob pulls because it applies Slow to targets that auto-attack you. Very few bosses can be Slowed.&lt;br /&gt;
* Every tank has a powerful defensive cooldown (WAR: {{action icon|Vengeance}}, PLD: {{action icon|Sentinel}}, DRK: {{action icon|Shadow Wall}}, GNB: {{action icon|Nebula}}) that reduces damage by 30% and lasts for 15 seconds. It is best used when you anticipate taking a great amount of damage (such as a large pull, or boss tankbuster followed by raidwide). &lt;br /&gt;
* Space out your defensive cooldowns, do not blow all of them together.&lt;br /&gt;
* Every tank has a unique death-defying cooldown (WAR: {{action icon|Holmgang}}, PLD: {{action icon|Hallowed Ground}}, DRK: {{action icon|Living Dead}}, GNB: {{action icon|Superbolide}}). PLD and GNB should also use their cooldown during mob pulls to reduce damage (after informing the healer).&lt;br /&gt;
* Every tank also has abilities, sometimes multiple, to help their party reduce damage taken. Saving the party from wiping by protecting the healer/rez-mage is a great move.&lt;br /&gt;
&lt;br /&gt;
==Enmity==&lt;br /&gt;
Enmity (aggro) is a mob&#039;s internal counter to determine which party member to attack, based on how much damage/healing each party member has done.&lt;br /&gt;
* There is always one main tank and the main tank should always have their tank stance on to vastly increase enmity generated. Other tanks in the party (if any) are known as off-tanks, and they should not have their tank stance on until the main tank has accrued a sizeable enmity lead, and they should avoid stealing aggro from the main tank unnecessarily. &lt;br /&gt;
* In the enemy list, a symbol next to the enemy&#039;s name indicates whether or not you are their top enmity target (&amp;quot;grabbed aggro&amp;quot;). As the main tank you should grab aggro on enemies, as indicated by a red square. Note that enemies you have never generated aggro on would not appear on the enemy list. &lt;br /&gt;
* In the party list, a bar indicates how much aggro each party members has relatively generated. As of Shadowbringers the main tank should always generate vastly more enmity.&lt;br /&gt;
* In some fights all tanks must keep tank stance on to grab different enemies. This is common in 24-man raids. &lt;br /&gt;
* In some fights it is necessary to change the main tank during a mechanic (&amp;quot;tank swap&amp;quot;). To perform a tank swap, the off-tank should needs to {{action icon|Provoke}}, setting their aggro level to a number slightly higher than the main tank&#039;s, and then the main tank should {{action icon|Shirk}} the off tank to guarantee the aggro won&#039;t return. Almost always, this should be done during the cast bar of a mechanic that forces tank swapping.&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=224891</id>
		<title>Tank Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=224891"/>
		<updated>2019-11-10T04:35:36Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple guide to some of the basics of tanking. If you understand these, as most tanks do, you&#039;re ready to tank!&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Offense==&lt;br /&gt;
* Pull as much as you and the healer can handle in dungeons. The more you pull, the more damage your party does, because AOE attacks deal their potency to every enemy affected.&lt;br /&gt;
* Spamming AOE attacks is almost always better with 3 or more enemies. At lower levels this might mean hitting the same button over and over again, which sounds simple, but it is optimal. &lt;br /&gt;
* Do not move unnecessarily while tanking a boss. Position the boss so that its rear and flank are both available.&lt;br /&gt;
* While tank DPS rotations are generally simple, make sure you grasp the basics. Generally this means:&lt;br /&gt;
** Constantly triggering your [[Acronyms|GCD]] abilities, minimizing downtime.&lt;br /&gt;
** Using [[Acronyms|oGCD]] abilities the moment they become available (&amp;quot;on cooldown&amp;quot;), without delaying your GCD cycles due to animations (&amp;quot;clipping&amp;quot;).&lt;br /&gt;
** Fitting your damaging abilities as much as possible into your high-damage window; sometimes delaying oGCD abilities slightly to do so. &lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
* Keep your gear up to date. This is very important for tanks because gear affects your damage, HP and defense (how much damage you take):&lt;br /&gt;
** Before level 45, buy gear at the main markets of the three big cities to keep your gear updated. You can buy from NPCS or the market board. &lt;br /&gt;
** For level 45, do your job quest for gear. &lt;br /&gt;
** At level 50, visit [[Mor Dhona]] for [[Ironworks Armor]], which can be augmented to 130 at North Shroud. You can similarly obtain a weapon in Mor Dhona by trading poetics for the right tokens and items first. &lt;br /&gt;
** At level 60, visit [[Idyllshire]] for [[Shire Armor]], which can be augmented to 270 there.&lt;br /&gt;
** At level 70, visit [[Rhalgr&#039;s Reach]] for [[Scaevan Armor]], which can be augmented to 400 there. &lt;br /&gt;
* {{action icon|Rampart}} and {{action icon|Reprisal}} are good cooldowns for both boss fights and large mob pulls.&lt;br /&gt;
* {{action icon|Arm&#039;s Length}} is an excellent cooldown for large mob pulls because it applies Slow to targets that auto-attack you. Very few bosses can be Slowed.&lt;br /&gt;
* Every tank has a powerful defensive cooldown (WAR: {{action icon|Vengeance}}, PLD: {{action icon|Sentinel}}, DRK: {{action icon|Shadow Wall}}, GNB: {{action icon|Nebula}}) that reduces damage by 30% and lasts for 15 seconds. It is best used when you anticipate taking a great amount of damage (such as a large pull, or boss tankbuster followed by raidwide). &lt;br /&gt;
* Space out your defensive cooldowns, do not blow all of them together.&lt;br /&gt;
* Every tank has a unique death-defying cooldown (WAR: {{action icon|Holmgang}}, PLD: {{action icon|Hallowed Ground}}, DRK: {{action icon|Living Dead}}, GNB: {{action icon|Superbolide}}). PLD and GNB should also use their cooldown during mob pulls to reduce damage (after informing the healer).&lt;br /&gt;
* Every tank also has abilities, sometimes multiple, to help their party reduce damage taken. Saving the party from wiping by protecting the healer/rez-mage is a great move.&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=224890</id>
		<title>Tank Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=224890"/>
		<updated>2019-11-10T04:33:57Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple guide to some of the basics of tanking. If you understand these, as most tanks do, you&#039;re ready to tank!&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Offense==&lt;br /&gt;
* Pull as much as you and the healer can handle in dungeons. The more you pull, the more damage your party does, because AOE attacks deal their potency to every enemy affected.&lt;br /&gt;
* Spamming AOE attacks is almost always better with 3 or more enemies. At lower levels this might mean hitting the same button over and over again, which sounds simple, but it is optimal. &lt;br /&gt;
* Do not move unnecessarily while tanking a boss. Position the boss so that its rear and flank are both available.&lt;br /&gt;
* While tank DPS rotations are generally simple, make sure you grasp the basics. Generally this means:&lt;br /&gt;
** Constantly triggering your [[Acronyms|GCD]] abilities, minimizing downtime.&lt;br /&gt;
** Using [[Acronyms|oGCD]] abilities the moment they become available (&amp;quot;on cooldown&amp;quot;), without delaying your GCD cycles due to animations (&amp;quot;clipping&amp;quot;).&lt;br /&gt;
** Fitting your damaging abilities as much as possible into your high-damage window; sometimes delaying oGCD abilities slightly to do so. &lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
* Keep your gear up to date. This is very important for tanks because gear affects your damage, HP and defense (how much damage you take):&lt;br /&gt;
** Before level 45, buy gear at the main markets of the three big cities to keep your gear updated. You can buy from NPCS or the market board. &lt;br /&gt;
** For level 45, do your job quest for gear. &lt;br /&gt;
** At level 50, visit [[Mor Dhona]] for [[Ironworks Armor]], which can be augmented to 130 at North Shroud. You can similarly obtain a weapon in Mor Dhona by trading poetics for the right tokens and items first. &lt;br /&gt;
** At level 60, visit [[Idyllshire]] for [[Shire Armor]], which can be augmented to 270 there.&lt;br /&gt;
** At level 70, visit [[Rhalgr&#039;s Reach]] for [[Scaevan Armor]], which can be augmented to 400 there. &lt;br /&gt;
* {{action icon|Rampart}} and {{action icon|Reprisal}} are good cooldowns for both boss fights and large mob pulls.&lt;br /&gt;
* {{action icon|Arm&#039;s Length}} is an excellent cooldown for large mob pulls because it applies Slow to targets that auto-attack you. It is generally useless for bosses.&lt;br /&gt;
* Every tank has a powerful defensive cooldown (WAR: {{action icon|Vengeance}}, PLD: {{action icon|Sentinel}}, DRK: {{action icon|Shadow Wall}}, GNB: {{action icon|Nebula}}) that reduces damage by 30% and lasts for 15 seconds. It is best used when you anticipate taking a great amount of damage (such as a large pull, or boss tankbuster followed by raidwide). &lt;br /&gt;
* Space out your defensive cooldowns, do not blow all of them together.&lt;br /&gt;
* Every tank has a unique death-defying cooldown (WAR: {{action icon|Holmgang}}, PLD: {{action icon|Hallowed Ground}}, DRK: {{action icon|Living Dead}}, GNB: {{action icon|Superbolide}}). PLD and GNB should also use their cooldown during mob pulls to reduce damage (after informing the healer).&lt;br /&gt;
* Every tank also has abilities, sometimes multiple, to help their party reduce damage taken. Saving the party from wiping by protecting the healer/rez-mage is a great move.&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=224889</id>
		<title>Tank Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tank_Guide&amp;diff=224889"/>
		<updated>2019-11-10T04:33:18Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: Actually a guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a simple guide to some of the basics of tanking. If you understand these, as most tanks do, you&#039;re ready to tank!&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Offense==&lt;br /&gt;
* Pull as much as you and the healer can handle in dungeons. The more you pull, the more damage your party does, because AOE attacks deal their potency to every enemy affected.&lt;br /&gt;
* Spamming AOE attacks is almost always better with 3 or more enemies. At lower levels this might mean hitting the same button over and over again, which sounds simple, but it is optimal. &lt;br /&gt;
* Do not move unnecessarily while tanking a boss. Position the boss so that its rear and flank are both available.&lt;br /&gt;
* While tank DPS rotations are generally simple, make sure you grasp the basics. Generally this means:&lt;br /&gt;
** Constantly triggering your [[Acronyms|GCD]] abilities, minimizing downtime.&lt;br /&gt;
** Using [[Acronyms|oGCD]] abilities the moment they become available (&amp;quot;on cooldown&amp;quot;), without delaying your GCD cycles due to animations (&amp;quot;clipping&amp;quot;).&lt;br /&gt;
** Fitting your damaging abilities as much as possible into your high-damage window; sometimes delaying oGCD abilities slightly to do so. &lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
* Keep your gear up to date. This is very important for tanks because gear affects your damage, HP and defense (how much damage you take):&lt;br /&gt;
** Before level 45, buy gear at the main markets of the three big cities to keep your gear updated. You can buy from NPCS or the market board. &lt;br /&gt;
** For level 45, do your job quest for gear. &lt;br /&gt;
** At level 50, visit [[Mor Dhona]] for [[Ironworks Armor]], which can be augmented to 130 at North Shroud. You can similarly obtain a weapon in Mor Dhona by trading poetics for the right tokens and items first. &lt;br /&gt;
** At level 60, visit [[Idyllshire]] for [[Shire Armor]], which can be augmented to 270 there.&lt;br /&gt;
** At level 70, visit [[Rhalgr&#039;s Reach]] for [[Scaeven Armor]], which can be augmented to 400 there. &lt;br /&gt;
* {{action icon|Rampart}} and {{action icon|Reprisal}} are good cooldowns for both boss fights and large mob pulls.&lt;br /&gt;
* {{action icon|Arm&#039;s Length}} is an excellent cooldown for large mob pulls because it applies Slow to targets that auto-attack you. It is generally useless for bosses.&lt;br /&gt;
* Every tank has a powerful defensive cooldown (WAR: {{action icon|Vengeance}}, PLD: {{action icon|Sentinel}}, DRK: {{action icon|Shadow Wall}}, GNB: {{action icon|Nebula}}) that reduces damage by 30% and lasts for 15 seconds. It is best used when you anticipate taking a great amount of damage (such as a large pull, or boss tankbuster followed by raidwide). &lt;br /&gt;
* Space out your defensive cooldowns, do not blow all of them together.&lt;br /&gt;
* Every tank has a unique death-defying cooldown (WAR: {{action icon|Holmgang}}, PLD: {{action icon|Hallowed Ground}}, DRK: {{action icon|Living Dead}}, GNB: {{action icon|Superbolide}}). PLD and GNB should also use their cooldown during mob pulls to reduce damage (after informing the healer).&lt;br /&gt;
* Every tank also has abilities, sometimes multiple, to help their party reduce damage taken. Saving the party from wiping by protecting the healer/rez-mage is a great move.&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Warrior_Guide&amp;diff=224881</id>
		<title>Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Warrior_Guide&amp;diff=224881"/>
		<updated>2019-11-10T01:01:47Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Mechanics (up to Lv. 50) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide covering basic mechanics and some optimization tips for [[Warrior]]s.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
* Your basic damage-dealing combo is {{action icon|Heavy Swing}} - {{action icon|Maim}} - {{action icon|Storm&#039;s Path}} (Lv. 26). &lt;br /&gt;
* Your self-buffing combo is {{action icon|Heavy Swing}} - {{action icon|Maim}} - {{action icon|Storm&#039;s Eye}} (Lv. 50). Since you want to keep the Storm&#039;s Eye buff on yourself at all times, use this combo whenever it is about to fall off. &lt;br /&gt;
* Your area-of-effect (&amp;quot;AOE&amp;quot;) combo is {{action icon|Overpower}} - {{action icon|Mythril Tempest}} (Lv. 40). Always use this combo in dungeon pulls where there are multiple enemies.&lt;br /&gt;
* Your {{action icon|Inner Release}} (Lv. 70) combo is {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}. Fit your [[Acronyms|oGCD]] attacks {{action icon|Upheaval}} and {{action icon|Onslaught }} between {{action icon|Fell Cleave}}s. &lt;br /&gt;
&lt;br /&gt;
== Mechanics (up to Lv. 50) ==&lt;br /&gt;
&lt;br /&gt;
* Keep {{action icon|Defiance}} on to generate enmity unless you are not the main tank.&lt;br /&gt;
* {{action icon|Berserk}} is a powerful 10-second buff that you should use as much as possible. Combining it with your AOE combo deals excellent damage to a dungeon pull. &lt;br /&gt;
* Use {{action icon|Inner Beast}} whenever you have 50 Beast Gauge ({{action icon|Steel Cyclone}} (lv. 45) when there are multiple enemies). It does not interrupt combos.&lt;br /&gt;
* Use {{action icon|Infuriate}} (Lv. 50) as much as possible (&amp;quot;on cooldown&amp;quot;) to gain 50 Beast Gauge - if your Beast Gauage is already too full, spend it first.&lt;br /&gt;
* Your unique defensive cooldowns are {{action icon|Thrill of Battle}} and {{action icon|Vengeance}}. Both of them are useful for big dungeon pulls. &lt;br /&gt;
* {{action icon|Holmgang}} can save you in a pinch.&lt;br /&gt;
* Be sure to read the [[Tank Guide]] for general tips.&lt;br /&gt;
&lt;br /&gt;
== Mechanics (up to Lv. 80) ==&lt;br /&gt;
&lt;br /&gt;
* You gain many new defensive abilities: {{action icon|Raw Intuition}} (Lv. 56) reduces damage with a short duration and short cooldown (excellent for tankbusters), {{action icon|Equilibrium}} (Lv. 58) heals yourself, {{action icon|Shake It Off}} (Lv. 68) shields your party, {{action icon|Nascent Flash}} (Lv. 76) heals yourself and someone else. Nascent Flash shares a cooldown with Raw Intuition meaning you cannot use both of them. The healing effect is especially powerful for dungeon pulls . &lt;br /&gt;
* Inner Beast upgrades into {{action icon|Fell Cleave}} (Lv. 54) and Steel Cyclone upgrades into {{action icon|Decimate}} (Lv. 60). &lt;br /&gt;
* {{action icon|Upheaval}} (Lv. 64) consumes 20 Beast Gauge and should be used on cooldown. &lt;br /&gt;
* Use {{action icon|Onslaught}} (Lv. 62) to close your distance with the boss (&amp;quot;gap-closer&amp;quot;). &lt;br /&gt;
* The Berserk upgrade, {{action icon|Inner Release}} (Lv. 70), makes Beast Gauge attacks free in its duration. That means you should use Fell Cleave five times in its window (Decimate in dungeon pulls) while also making sure to use Upheaval and Onslaught. &lt;br /&gt;
* {{action icon|Infuriate}} (Lv. 72) powers up your next Decimate ({{action icon|Chaotic Cyclone}}) and Fell Cleave ({{action icon|Inner Chaos}}, Lv. 80) &lt;br /&gt;
&lt;br /&gt;
== Basic optimization ==&lt;br /&gt;
&lt;br /&gt;
* Always use your AOE combo in dungeon pulls. Spam Overpower if you don&#039;t have Mythril Tempest yet. &lt;br /&gt;
* The more you pull, the more damage you and your party deals. Use your defensive cooldowns and space them out. &lt;br /&gt;
* Berserk/Inner Release is a large part of your damage. Use it on cooldown, and time it right so you can always fit five attacks in its window. You want those five attacks to be as powerful as possible - before Lv. 70, that might mean saving up Infuriate stacks and Beast Gauge or starting it before Storm&#039;s Path. After Lv. 70, that just means five Fell Cleaves, Upheaval, and Onslaught.&lt;br /&gt;
* Since you always want Upheaval to come up in an Inner Release window, you have to use it on cooldown without delay. This also means making sure your Beast Gauge isn&#039;t too empty when Upheaval is about to come up. &lt;br /&gt;
* Your automatic self-healing is unparalleled among tanks. Use Nascent Flash as much as possible unless you anticipate a need for Raw Intuition. &lt;br /&gt;
* At Lv. 80, you don&#039;t want to use Infuriate during Inner Release, because it wastes one of your free Fell Cleaves. Note the five Fell Cleaves plus the ten-second duration would reduce Infuriate&#039;s cooldown by 35 seconds, be sure not to waste it. &lt;br /&gt;
* You can use an entire Inner Release combo without interrupting weaponskill combos, but only barely.&lt;br /&gt;
* Vengeance deals damage too but only if your enemy auto-attacks you.&lt;br /&gt;
* Read other Warrior guides for further optimization techniques. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Older guides:&lt;br /&gt;
&lt;br /&gt;
* [[Warrior Guide/A Realm Reborn]]&lt;br /&gt;
* [[Warrior Guide/Heavensward]]&lt;br /&gt;
* [[Warrior Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Warrior_Guide&amp;diff=224880</id>
		<title>Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Warrior_Guide&amp;diff=224880"/>
		<updated>2019-11-10T01:00:37Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide covering basic mechanics and some optimization tips for [[Warrior]]s.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Combos ==&lt;br /&gt;
* Your basic damage-dealing combo is {{action icon|Heavy Swing}} - {{action icon|Maim}} - {{action icon|Storm&#039;s Path}} (Lv. 26). &lt;br /&gt;
* Your self-buffing combo is {{action icon|Heavy Swing}} - {{action icon|Maim}} - {{action icon|Storm&#039;s Eye}} (Lv. 50). Since you want to keep the Storm&#039;s Eye buff on yourself at all times, use this combo whenever it is about to fall off. &lt;br /&gt;
* Your area-of-effect (&amp;quot;AOE&amp;quot;) combo is {{action icon|Overpower}} - {{action icon|Mythril Tempest}} (Lv. 40). Always use this combo in dungeon pulls where there are multiple enemies.&lt;br /&gt;
* Your {{action icon|Inner Release}} (Lv. 70) combo is {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}, {{action icon|Fell Cleave}}. Fit your [[Acronyms|oGCD]] attacks {{action icon|Upheaval}} and {{action icon|Onslaught }} between {{action icon|Fell Cleave}}s. &lt;br /&gt;
&lt;br /&gt;
== Mechanics (up to Lv. 50) ==&lt;br /&gt;
&lt;br /&gt;
* Keep {{action icon|Defiance}} on to generate enmity unless you are not the main tank.&lt;br /&gt;
* {{action icon|Berserk}} is a powerful 10-second buff that you should use as much as possible. Combining it with your AOE combo is a great way to destroy a dungeon pull. &lt;br /&gt;
* Use {{action icon|Inner Beast}} whenever you have 50 Beast Gauge ({{action icon|Steel Cyclone}} (lv. 45) when there are multiple enemies). It does not interrupt combos.&lt;br /&gt;
* Use {{action icon|Infuriate}} (Lv. 50) as much as possible (&amp;quot;on cooldown&amp;quot;) to gain 50 Beast Gauge - if your Beast Gauage is already too full, spend it first.&lt;br /&gt;
* Your unique defensive cooldowns are {{action icon|Thrill of Battle}} and {{action icon|Vengeance}}. Both of them are useful for big dungeon pulls. &lt;br /&gt;
* {{action icon|Holmgang}} can save you in a pinch.&lt;br /&gt;
* Be sure to read the [[Tank Guide]] for general tips. &lt;br /&gt;
&lt;br /&gt;
== Mechanics (up to Lv. 80) ==&lt;br /&gt;
&lt;br /&gt;
* You gain many new defensive abilities: {{action icon|Raw Intuition}} (Lv. 56) reduces damage with a short duration and short cooldown (excellent for tankbusters), {{action icon|Equilibrium}} (Lv. 58) heals yourself, {{action icon|Shake It Off}} (Lv. 68) shields your party, {{action icon|Nascent Flash}} (Lv. 76) heals yourself and someone else. Nascent Flash shares a cooldown with Raw Intuition meaning you cannot use both of them. The healing effect is especially powerful for dungeon pulls . &lt;br /&gt;
* Inner Beast upgrades into {{action icon|Fell Cleave}} (Lv. 54) and Steel Cyclone upgrades into {{action icon|Decimate}} (Lv. 60). &lt;br /&gt;
* {{action icon|Upheaval}} (Lv. 64) consumes 20 Beast Gauge and should be used on cooldown. &lt;br /&gt;
* Use {{action icon|Onslaught}} (Lv. 62) to close your distance with the boss (&amp;quot;gap-closer&amp;quot;). &lt;br /&gt;
* The Berserk upgrade, {{action icon|Inner Release}} (Lv. 70), makes Beast Gauge attacks free in its duration. That means you should use Fell Cleave five times in its window (Decimate in dungeon pulls) while also making sure to use Upheaval and Onslaught. &lt;br /&gt;
* {{action icon|Infuriate}} (Lv. 72) powers up your next Decimate ({{action icon|Chaotic Cyclone}}) and Fell Cleave ({{action icon|Inner Chaos}}, Lv. 80) &lt;br /&gt;
&lt;br /&gt;
== Basic optimization ==&lt;br /&gt;
&lt;br /&gt;
* Always use your AOE combo in dungeon pulls. Spam Overpower if you don&#039;t have Mythril Tempest yet. &lt;br /&gt;
* The more you pull, the more damage you and your party deals. Use your defensive cooldowns and space them out. &lt;br /&gt;
* Berserk/Inner Release is a large part of your damage. Use it on cooldown, and time it right so you can always fit five attacks in its window. You want those five attacks to be as powerful as possible - before Lv. 70, that might mean saving up Infuriate stacks and Beast Gauge or starting it before Storm&#039;s Path. After Lv. 70, that just means five Fell Cleaves, Upheaval, and Onslaught.&lt;br /&gt;
* Since you always want Upheaval to come up in an Inner Release window, you have to use it on cooldown without delay. This also means making sure your Beast Gauge isn&#039;t too empty when Upheaval is about to come up. &lt;br /&gt;
* Your automatic self-healing is unparalleled among tanks. Use Nascent Flash as much as possible unless you anticipate a need for Raw Intuition. &lt;br /&gt;
* At Lv. 80, you don&#039;t want to use Infuriate during Inner Release, because it wastes one of your free Fell Cleaves. Note the five Fell Cleaves plus the ten-second duration would reduce Infuriate&#039;s cooldown by 35 seconds, be sure not to waste it. &lt;br /&gt;
* You can use an entire Inner Release combo without interrupting weaponskill combos, but only barely.&lt;br /&gt;
* Vengeance deals damage too but only if your enemy auto-attacks you.&lt;br /&gt;
* Read other Warrior guides for further optimization techniques. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Older guides:&lt;br /&gt;
&lt;br /&gt;
* [[Warrior Guide/A Realm Reborn]]&lt;br /&gt;
* [[Warrior Guide/Heavensward]]&lt;br /&gt;
* [[Warrior Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Warrior_Guide&amp;diff=224879</id>
		<title>Warrior Guide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Warrior_Guide&amp;diff=224879"/>
		<updated>2019-11-10T00:54:37Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: Actually a guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide covering basic mechanics and some optimization tips for [[Warrior]]s.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Mechanics (up to Lv. 50) ==&lt;br /&gt;
&lt;br /&gt;
* Keep {{action icon|Defiance}} on to generate enmity unless you are not the main tank.&lt;br /&gt;
* Your basic damage-dealing combo is {{action icon|Heavy Swing}} - {{action icon|Maim}} - {{action icon|Storm&#039;s Path}} (lv. 26). &lt;br /&gt;
* Your self-buffing combo is {{action icon|Heavy Swing}} - {{action icon|Maim}} - {{action icon|Storm&#039;s Eye}} (lv. 50). Since you want to keep the Storm&#039;s Eye buff on yourself at all times, use this combo whenever it is about to fall off. &lt;br /&gt;
* Your area-of-effect (&amp;quot;AOE&amp;quot;) combo is {{action icon|Overpower}} - {{action icon|Mythril Tempest}} (lv. 40). Always use this combo in dungeon pulls where there are multiple enemies.&lt;br /&gt;
* {{action icon|Berserk}} is a powerful 10-second buff that you should use as much as possible. Combining it with your AOE combo is a great way to destroy a dungeon pull. &lt;br /&gt;
* Use {{action icon|Inner Beast}} whenever you have 50 Beast Gauge ({{action icon|Steel Cyclone}} (lv. 45) when there are multiple enemies). It does not interrupt combos.&lt;br /&gt;
* Use {{action icon|Infuriate}} (Lv. 50) as much as possible (&amp;quot;on cooldown&amp;quot;) to gain 50 Beast Gauge - if your Beast Gauage is already too full, spend it first.&lt;br /&gt;
* Your unique defensive cooldowns are {{action icon|Thrill of Battle}} and {{action icon|Vengeance}}. Both of them are useful for big dungeon pulls. &lt;br /&gt;
* {{action icon|Holmgang}} can save you in a pinch.&lt;br /&gt;
* Be sure to read the [[Tank Guide]] for general tips. &lt;br /&gt;
&lt;br /&gt;
== Mechanics (up to Lv. 80) ==&lt;br /&gt;
&lt;br /&gt;
* You gain many new defensive abilities: {{action icon|Raw Intuition}} (Lv. 56) reduces damage with a short duration and short cooldown (excellent for tankbusters), {{action icon|Equilibrium}} (Lv. 58) heals yourself, {{action icon|Shake It Off}} (Lv. 68) shields your party, {{action icon|Nascent Flash}} (Lv. 76) heals yourself and someone else. Nascent Flash shares a cooldown with Raw Intuition meaning you cannot use both of them. The healing effect is especially powerful for dungeon pulls . &lt;br /&gt;
* Inner Beast upgrades into {{action icon|Fell Cleave}} (Lv. 54) and Steel Cyclone upgrades into {{action icon|Decimate}} (Lv. 60). &lt;br /&gt;
* {{action icon|Upheaval}} (Lv. 64) consumes 20 Beast Gauge and should be used on cooldown. &lt;br /&gt;
* Use {{action icon|Onslaught}} (Lv. 62) to close your distance with the boss (&amp;quot;gap-closer&amp;quot;). &lt;br /&gt;
* The Berserk upgrade, {{action icon|Inner Release}} (Lv. 70), makes Beast Gauge attacks free in its duration. That means you should use Fell Cleave five times in its window (Decimate in dungeon pulls) while also making sure to use Upheaval and Onslaught. &lt;br /&gt;
* {{action icon|Infuriate}} (Lv. 72) powers up your next Decimate ({{action icon|Chaotic Cyclone}}) and Fell Cleave ({{action icon|Inner Chaos}}, Lv. 80) &lt;br /&gt;
&lt;br /&gt;
== Basic optimization ==&lt;br /&gt;
&lt;br /&gt;
* Always use your AOE combo in dungeon pulls. Spam Overpower if you don&#039;t have Mythril Tempest yet. &lt;br /&gt;
* The more you pull, the more damage you and your party deals. Use your defensive cooldowns and space them out. &lt;br /&gt;
* Berserk/Inner Release is a large part of your damage. Use it on cooldown, and time it right so you can always fit five attacks in its window. You want those five attacks to be as powerful as possible - before Lv. 70, that might mean saving up Infuriate stacks and Beast Gauge or starting it before Storm&#039;s Path. After Lv. 70, that just means five Fell Cleaves, Upheaval, and Onslaught.&lt;br /&gt;
* Since you always want Upheaval to come up in an Inner Release window, you have to use it on cooldown without delay. This also means making sure your Beast Gauge isn&#039;t too empty when Upheaval is about to come up. &lt;br /&gt;
* Your automatic self-healing is unparalleled among tanks. Use Nascent Flash as much as possible unless you anticipate a need for Raw Intuition. &lt;br /&gt;
* At Lv. 80, you don&#039;t want to use Infuriate during Inner Release, because it wastes one of your free Fell Cleaves. Note the five Fell Cleaves plus the ten-second duration would reduce Infuriate&#039;s cooldown by 35 seconds, be sure not to waste it. &lt;br /&gt;
* You can use an entire Inner Release combo without interrupting weaponskill combos, but only barely.&lt;br /&gt;
* Vengeance deals damage too but only if your enemy auto-attacks you.&lt;br /&gt;
* Read other Warrior guides for further optimization techniques. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Older guides:&lt;br /&gt;
&lt;br /&gt;
* [[Warrior Guide/A Realm Reborn]]&lt;br /&gt;
* [[Warrior Guide/Heavensward]]&lt;br /&gt;
* [[Warrior Guide/Stormblood]]&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=221270</id>
		<title>Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Labyrinth_of_the_Ancients&amp;diff=221270"/>
		<updated>2019-10-27T05:47:19Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Thanatos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Crystal Tower}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quote|With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize. |Game Description}}&lt;br /&gt;
==General Information==&lt;br /&gt;
Labyrinth of the Ancients is the first section of [[Crystal Tower]] released in patch 2.1. It requires a full [[party|raid]] of 24 players.&lt;br /&gt;
*Players must have completed the quest [[Primal Awakening]] and the Crystal Tower quest [[A Performance for the Ages]].&lt;br /&gt;
*Time Restriction: 120 minutes&lt;br /&gt;
*Rewards: 100 [[Allagan Tomestone of Poetics]]&lt;br /&gt;
Entrance is obtained by completing [[Legacy of Allag]] and [[Sanding It Down]] pre missions before [[A Performance for the Ages]]&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
# Activate the Allagan teleporters&lt;br /&gt;
# Clear the Pools of Oblivion&lt;br /&gt;
# Defeat the bone dragon&lt;br /&gt;
# Clear the Walk of Lament&lt;br /&gt;
# Defeat Thanatos&lt;br /&gt;
# Clear the Walk of Fire&lt;br /&gt;
# Defeat the King Behemoth&lt;br /&gt;
# Defeat Phlegethon&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|400|right|Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|400|right|Labyrinth of the Ancients Guide}}&lt;br /&gt;
====Bone Dragon====&lt;br /&gt;
Bone Dragon is the 1st boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of skeleton adds. Each group should stand in a separate side of the room and pull one add to the outside of the room on a platform. Each add must be killed on a separate platform. Once the bone dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1500 unblockable damage to the raid. This phase will repeat once. The second time the dragon comes back to life, he will spawn floating eyes instead. These should be picked up by tanks but dps should focusing on killing boss instead of adds then the dragon will die for good this time. &lt;br /&gt;
&lt;br /&gt;
*Tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
*Kill skeletons on different platforms, kill skeletons before they reach dragon.&lt;br /&gt;
*Pick the floating eyes, leave them with tank only&lt;br /&gt;
&lt;br /&gt;
====Atomos====&lt;br /&gt;
&lt;br /&gt;
The raid will need to divide into their 3 groups: 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably including 2 healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds. The tanks need to position these adds within range of the DPS on the platforms; alternatively, a regen effect on the forward tank/DPS will automatically let the healer pull the adds to the platform if no one in front touches them.&lt;br /&gt;
&lt;br /&gt;
Note: Do not stand on the pads before the alliance has all arrived, that will start the raid and force the late players to teleport into the left chamber.&lt;br /&gt;
&lt;br /&gt;
*4 people stand on each colored platform. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
====Thanatos====&lt;br /&gt;
Thanatos is the 3rd boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three Magic Pots on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe.&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an “Intangible” debuff. The first group to receive buff is always A, then B, then C. This debuff allows you to deal damage to the boss.  A tank with the debuff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up the debuff and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone not having that debuff should focus on killing the adds that spawn throughout the fight.  They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
*If you&#039;re a ghost (invisible), DPS the boss. If you&#039;re visible, kill adds. Healers should keep the pots alive.&lt;br /&gt;
&lt;br /&gt;
====Allagan Bomb====&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds. Those Vassagos WILL NOT aggro anyone automatically, so MT should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn balloon adds that need to be killed before they explode (high priority). In addition, a Napalm add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago.&lt;br /&gt;
&lt;br /&gt;
*MT should stand in front of Vassago before starting fight&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
====King Behemoth====&lt;br /&gt;
King Behemoth is the 3rd boss of the labyrinth. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow; DPS priority is Iron Giant/Moving adds, and then boss. King behemoth will target a few players with a comet (green mark above head). These players need to run to the center and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, he is casting meteor. The entire raid needs to drop what they&#039;re doing and get behind a comet (put a comet between you and him). Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
====Phlegethon====&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for. The fight will start off slow and get you used to the visuals for his AoEs. A short while later, 3 adds will spawn and target a player to stun. Each group should take a position ahead of time (A on the left, B center, C on the right) and kill the closest iron hand add. Once the add is down, each group needs to move to their corresponding circle (3 large circles on the outside of the arena). Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack (flare will instantly kill you). Immediately after the flare, an iron golem will spawn for each group and must be picked up quickly by each tank. As the fight progresses the AoEs will become larger and harder to dodge. In addition, I was told that another iron hand will spawn if someone gets hit by the green AoE (confirm?). At 50% he will spawn another 3 iron hands and you need to repeat the above process to live. Once you&#039;ve completely that, burn him down and enjoy your loot.&lt;br /&gt;
&lt;br /&gt;
*Kill iron hands then have each group stand on one of the circles the adds spawned from.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%	&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Balloon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Bomb]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Allagan Napalm]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Atomos]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Dragon]] || [[Allagan Tomestone of Soldiery]] x10, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Diva]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Greater Demon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Claws]] ||&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|	&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=100%&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Giant]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[King Behemoth]] || [[Allagan Tomestone of Soldiery]] x30, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nemesis]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Platinal]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Phlegethon]] || [[Allagan Tomestone of Soldiery]] x40, 1500 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Puroboros]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotting Eye]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Thanatos]] || [[Allagan Tomestone of Soldiery]] x20, 1000 Gil&lt;br /&gt;
|-&lt;br /&gt;
| [[Vassago]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Water Homunculus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wind Homunculus]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
When first implemented, a player could run the Crystal Tower as many times as desired but could only receive only drop per week.  The lockout was eliminated in Patch 2.2.&lt;br /&gt;
&lt;br /&gt;
===Bone Dragon Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Boots]] || [[File:ballad boots icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Belt of Light]] || [[File:belt of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Waist || 96 || 96 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Parry]] +10, [[Critical Hit Rate]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Shoes]] || [[File:crimson shoes icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Obi]] || [[File:fuma obi icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Skill Speed]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Tekko]] ||[[File:fuma tekko icon1.png]] || 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Gauntlets of Light]] || [[File:gauntlets of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Hands || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Boots]] || [[File:onion boots icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Feet || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Celestial Gloves]] ||[[File:royal celestial gloves icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Piety]] +9, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Sash]] ||[[File:royal sash icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Mind]] +11, [[Determination]] +7, [[Piety]] +10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Thanatos Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Gauntlets]] || [[File:ballad gauntlets icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Hands || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +15, [[Vitality]] +17, [[Critical Hit Rate]] +13, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sash]] || [[File:ballad sash icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Waist || 52 || 52 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +11, [[Vitality]] +13, [[Accuracy]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Celestial Gloves]] || [[File:crimson celestial gauntlets icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Hands || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Sash]] || [[File:crimson sash icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Waist || 37 || 66 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Intelligence]] +11, [[Critical Hit Rate]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Kyahan]] || [[File:fuma ayahan icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Feet || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Gauntlets]] || [[File:onion gauntlets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Hands || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Critical Hit Rate]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Tassets]] || [[File:onion tassets icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Waist || 66 || 37 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +13, [[Determination]] +10, [[Critical Hit Rate]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Shoes]] ||[[File:royal shoes icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Feet || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Critical Hit Rate]] +13, [[Piety]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Sabatons of Light]] || [[File:sabatons of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Feet || 111 || 111 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +13, [[Determination]] +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===King Behemoth Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Armor of Light]] ||[[File:armor of light icon1.png]] || 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Body || 155 || 155 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Corselet]] || [[File:ballad corselet icon1.png]]||80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Determination]] +15&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Breeches]] || [[File:crimson breeches icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Determination]] +21, [[Spell Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Hat]] || [[File:crimson circlet icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Intelligence]] +15, [[Critical Hit Rate]] +19, [[Spell Speed]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Gantai]] || [[File:fuma gantai icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Determination]] +9, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Hakama]] || [[File:fuma hakama icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Mask]] || [[File:onion mask icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Head || 77 || 43 ||align = &amp;quot;left&amp;quot; |[[Strength]] +15, [[Vitality]] +17, [[Accuracy]] +19, [[Critical Hit Rate]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Sarouel]] || [[File:onion sarouel icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Legs || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Critical Hit Rate]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Vest]] ||[[File:royal vest icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Spell Speed]] +30, [[Piety]] +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phlegethon Loot===&lt;br /&gt;
*[[Dimension Blade Fragment]]&lt;br /&gt;
*[[Allagan Catalyst]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Crown]] || [[File:ballad crown icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50 || Head || 60 || 60 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +15, [[Vitality]] +17, [[Determination]] +13, [[Skill Speed]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ballad Sarouel]] || [[File:ballad sarouel icon1.png]]|| 80 || [[Archer|ARC]] [[Bard|BRD]] &amp;lt;br /&amp;gt; Level 50  || Legs || 84 || 84 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +25, [[Vitality]] +27, [[Accuracy]] +21, [[Skill Speed]] +30&lt;br /&gt;
|-&lt;br /&gt;
|[[Breeches of Light]] || [[File:breeches of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Legs || 155 || 155 ||align = &amp;quot;left&amp;quot; | [[Strength]] +25, [[Vitality]] +27, [[Parry]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimson Vest]] || [[File:crimson vest icon1.png]]|| 80 || [[Thaumaturge|THM]] [[Arcanist|ACN]] [[Black Mage|BLM]] [[Summoner|SMN]] &amp;lt;br /&amp;gt; Level 50 || Body || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Intelligence]] +25, [[Critical Hit Rate]] +30, [[Accuracy]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Crown of Light]] || [[File:crown of light icon1.png]]|| 80 || [[Gladiator|GLD]] [[Marauder|MRD]] [[Paladin|PLD]] [[Warrior|WAR]] &amp;lt;br /&amp;gt; Level 50 || Head || 111 || 111 ||align = &amp;quot;left&amp;quot; | [[Strength]] +15, [[Vitality]] +17, [[Parry]] +19, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Fuma Koromo]] || [[File:fuma koromo icon1.png]]|| 80 || [[Pugilist|PGL]] [[Monk|MNK]] &amp;lt;br /&amp;gt; Level 50 || Body || 84 || 84 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Determination]] +21, [[Critical Hit Rate]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Onion Armor]] || [[File:onion armor icon1.png]]|| 80 || [[Lancer|LNC]] [[Dragoon|DRG]] &amp;lt;br /&amp;gt; Level 50 || Body || 107 || 60 ||align = &amp;quot;left&amp;quot; |[[Strength]] +25, [[Vitality]] +27, [[Accuracy]] +30, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Breeches]] || [[File:royal breeches icon1.png]]|| 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Legs || 60 || 107 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +25, [[Piety]] +15, [[Determination]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Crown]] ||[[File:royal crown icon1.png]] || 80 || [[Conjurer|CNJ]] [[White Mage|WHM]] [[Scholar|SCH]] &amp;lt;br /&amp;gt; Level 50 || Head || 43 || 77 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +15, [[Determination]] +9, [[Spell Speed]] +19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:crystal tower1.jpg|300px]]&lt;br /&gt;
[[File:crystal tower2.jpg|300px]]&lt;br /&gt;
[[File:crystal tower3.jpg|300px]]&lt;br /&gt;
[[File:crystal tower4.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_World_of_Darkness&amp;diff=220363</id>
		<title>The World of Darkness</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_World_of_Darkness&amp;diff=220363"/>
		<updated>2019-10-09T02:52:13Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Cloud of Darkness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{see also|Crystal Tower}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The World of Darkness is the third and final part of [[Crystal Tower]]. It is a [[dungeon]] that requires a full raid of 24 players with item levels of at least 90. Similar to [[Syrcus Tower]], the raid composition is 3 tanks, 6 healers and 15 DPS (1:2:5 ratio).&lt;br /&gt;
*The World of Darkness was released in patch 2.5.&lt;br /&gt;
*The weekly loot lockout was removed in Patch 2.55 (see here :[http://na.finalfantasyxiv.com/lodestone/topics/detail/ca7d7d74c94b623db3991220110aa80df21ff1fc 2.55 Patch Notes])&lt;br /&gt;
*Reward: 100 [[Allagan Tomestones of Soldiery]] and 20 [[Allagan Tomestones of Poetics]]&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Quest: [[The World of Darkness (Quest)]]&lt;br /&gt;
*Quest-giver Location: [[Rammbroes]] - [[Mor Dhona]] (x30,y12)&lt;br /&gt;
*Prerequisites: Completed [[Syrcus Tower]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|a6vkTkhQikw|400|right|Video Guide Part One}}&lt;br /&gt;
{{#ev:youtube|icr0cH_x54g|400|right|Video Guide Part Two}}&lt;br /&gt;
===Angra Mainyu===&lt;br /&gt;
&#039;&#039;&#039;Double Vision&#039;&#039;&#039;, a floor-covering AoE that is split into red and white, which gives a stacking debuff depending on what colour you&#039;re standing on. The white AOE will give a &amp;quot;Sullen&amp;quot; debuff and the red AOE will give an &amp;quot;Ireful&amp;quot; debuff. The stacks will reset to 1 if you alternate which colour you stand on when it hits. If you get 2 stacks of the debuff you will take 2.5k damage. If you get 3 stacks you will die.&lt;br /&gt;
&lt;br /&gt;
When he casts &#039;&#039;&#039;Mortal Gaze&#039;&#039;&#039;, anyone looking in his direction will receive a &#039;&#039;&#039;Doom&#039;&#039;&#039; debuff that kills you in 10 seconds. Stand on 1 of 4 circular platforms that is lit up to remove this debuff. You can also turn away from the boss when he casts the ability to completely avoid the Doom debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roulette&#039;&#039;&#039;, signified by a finger and a cone that rotates clockwise around the boss room, occurs when 4 &#039;&#039;&#039;Final Hourglass&#039;&#039;&#039; spawn at the outer edge of the room. Kill the 4 Final Hourglass one by one. To avoid being killed, do not stand in the quarter that is lit up when the last Final Hourglass dies. As long as all four of the Hourglasses die, you will be able to run out of that section if you happen to be in it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 100 Flare&#039;&#039;&#039;: Red ball spawns on a player and a red circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players in the red circle will all take massive damage if the total number of players in the circle is an even number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 150 Doom&#039;&#039;&#039;: Purple ball spawns on a player and a purple circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players in the purple circle will all die if the total number of players in the circle is a multiple of 3.&lt;br /&gt;
&lt;br /&gt;
Adds should be killed or they will deal powerful raidwide damage.&lt;br /&gt;
&lt;br /&gt;
===Five-headed Dragon===&lt;br /&gt;
&#039;&#039;&#039;Ice Floor&#039;&#039;&#039;&#039;s AoE expands if it hits a player. When you see a white, circular swirl on the ground, run away.&lt;br /&gt;
&lt;br /&gt;
The poison &#039;&#039;&#039;Slimes&#039;&#039;&#039; need to be killed to stop them from joining together and casting silence on the entire raid. Killing them causes them to burst into poison resistance buffs. Wherever the slimes spawn, there will be a puddle of slime left over. At least one player needs to stand in the puddle to prevent more slimes from spawning and turning into a &#039;&#039;&#039;Toxic Slime&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When the boss channels &#039;&#039;&#039;Discordance&#039;&#039;&#039; you have to kill the 5 extra heads that appear or the raid will wipe. The boss could use this multiple times, so stay on your toes if your DPS is slower.&lt;br /&gt;
&lt;br /&gt;
The boss will occasionally &#039;&#039;&#039;mark a player&#039;&#039;&#039; with a white, curved ball. When this happens, a small number of players (usually 3-5) need to stack on this player to split the damage. If this does not happen, the player will receive 9999 damage.&lt;br /&gt;
&lt;br /&gt;
When you see &#039;&#039;&#039;Prominence&#039;&#039;&#039;, red circles spawn on the ground followed by red or white balls, kill the balls ASAP before they explode and deal damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Bird Tether&#039;&#039;&#039; attaches to a player and inflicts a debuff, the player needs to run and touch another player before the debuff kills them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heatwave&#039;&#039;&#039; is a raid-wide attack used when the boss&#039; HP is low. For 5 seconds, every action you make will deal 500 damage.&lt;br /&gt;
&lt;br /&gt;
===Howling Atomos (3rd Trash Pull)===&lt;br /&gt;
Everyone stacks on one side including tank. One person will get marked, they have to go to the other side and get devoured by themselves and will be spit off the platform. Then someone in the party has to stand in the light circle, and that person can jump back up. Stand right under the mob when it&#039;s casting Shockwave because if you&#039;re not in that purple puddle you will get knocked off.&lt;br /&gt;
&lt;br /&gt;
===Cerberus===&lt;br /&gt;
When Cerberus becomes unchained and starts &#039;&#039;&#039;Thrashing&#039;&#039;&#039;, a group of players (usually Alliance B, plus any DPS that want to) needs to execute the following in order:&lt;br /&gt;
&lt;br /&gt;
# Stand next to the &#039;&#039;&#039;Gastric Orb&#039;&#039;&#039; mob to get hit by &#039;&#039;&#039;Mini&#039;&#039;&#039; spell and shrunk to a small size. &lt;br /&gt;
# Stand in the &#039;&#039;&#039;Purple Goo&#039;&#039;&#039; to get eaten by the boss. (Do not stand in the purple goo if you don&#039;t have the Mini debuff, as Cerberus will kill you.)&lt;br /&gt;
# Once inside, kill the adds on the wall in his stomach. &lt;br /&gt;
&lt;br /&gt;
When the adds are dead he will stop thrashing, and will slump to the ground in pain. Groups outside the stomach need to use the two tethers to re-chain him while he is weakened - both tethers need to be re-attached to each of the &#039;&#039;&#039;Open Fetters&#039;&#039;&#039; on his sides by interacting with them.&lt;br /&gt;
&lt;br /&gt;
If his belly adds are not killed or he is not re-chained, Cerberus&#039; haste/damage buff will stack out of control and wipe the raid.&lt;br /&gt;
&lt;br /&gt;
* Alliance A should pull and kill the adds, Wolfsbane, which are quite dangerous if not tanked because their attack is a large cleave poison.&lt;br /&gt;
* Alliance B should go into Cerberus&#039; stomach.&lt;br /&gt;
* Alliance C should tank Cerberus, and focus on re-chaining Cerberus whilst he is weakened.&lt;br /&gt;
&lt;br /&gt;
Cerberus has a &#039;&#039;&#039;Tail Swipe&#039;&#039;&#039; attack that hits players behind him in a cone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ululation&#039;&#039;&#039; is a roar that causes players who are not around other players to become feared for 15 seconds. Stay near your party members to avoid the fear effect.&lt;br /&gt;
&lt;br /&gt;
===Cloud of Darkness===&lt;br /&gt;
Cloud of Darkness targets the tank with a powerful auto-attack that also deals damage over time, so keep your tank safe.&lt;br /&gt;
&lt;br /&gt;
A random player will get targeted with red crosshairs (&#039;&#039;&#039;Feint Particle Beam&#039;&#039;&#039;). After a few seconds, blasts will start chasing after the target player at running speed damaging anyone nearby. Each blast adds a Vulnerability Up debuff and it kills you quickly if you stop moving. The player targeted should run towards the outside edge of the area, away from all other players.&lt;br /&gt;
&lt;br /&gt;
Any time she moves around the ring, she fires a massive laser (&#039;&#039;&#039;Zero-form Particle Beam&#039;&#039;&#039;) through the center of the area. When she disappears, immediately move to the sides. This attack will give a vulnerability debuff.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, she will spawn &#039;&#039;&#039;comets&#039;&#039;&#039; on yellow circle markers. At least one person should stand in each one before the comet reaches the ground or the raid suffers moderate damage (several empty comets will wipe the raid). The person in the comet area will take a small hit.&lt;br /&gt;
&lt;br /&gt;
Mid-fight, the floor of the area will light up and cloud and storm adds will start spawning. Kill them before they get close enough for the boss to eat them, or she will wipe you if she eats enough. The clouds can be affected by &#039;&#039;&#039;Heavy&#039;&#039;&#039; but not by Bind. If anyone stands between the clouds and CoD, it will add the &#039;&#039;&#039;Heavy&#039;&#039;&#039; effect to them. After the cloud phase is done she will do a raid-wide attack.&lt;br /&gt;
&lt;br /&gt;
Next, she will spawn 3 clouds in a triangle formation. These clouds have a box shaped outline around them and cannot be damaged outside the box after a few seconds, so move into one of the boxes and kill the clouds. A, B, and C should have their own cloud and this should be marked ahead of time.&lt;br /&gt;
&lt;br /&gt;
If your raid DPS is very low, worm adds will spawn around the area before the cloud phase. Hitting them once or twice causes them to disappear. The worms add many debuffs like Morbol&#039;s Bad Breath to anyone standing too close to them. Stay away and let the ranged DPS handle.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Angra Mainyu Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Bracers of Scouting]]||[[File:demon bracers of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Hands||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Determination]] +13, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Bracers of Striking]]||[[File:demon bracers of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Hands||66||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +13, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Circlet of Maiming]]||[[File:demon circlet of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Head||84||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +13, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gloves of Healing]]||[[File:demon gloves of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Hands||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Mind]] +27, [[Accuracy]] +5, [[Critical Hit Rate]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Greaves of Maiming]]||[[File:demon greaves of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Feet||84||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Hat of Aiming]]||[[File:demon hat of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Head||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Critical Hit Rate]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Hat of Casting]]||[[File:demon hat of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Head||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Intelligence]] +27, [[Critical Hit Rate]] +27, [[Spell Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sabatons of Fending]]||[[File:demon sabatons of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Feet||118||118||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +27, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sash of Striking]]||[[File:demon sash of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Waist||58||58||0||align = &amp;quot;left&amp;quot; |[[Strength]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Tassets of Fending]]||[[File:demon tassets of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Waist||102||102||0||align = &amp;quot;left&amp;quot; |[[Strength]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five-headed Dragon Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Belt of Aiming]]||[[File:demon belt of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Waist||58||58||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Belt of Casting]]||[[File:demon belt of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Waist||43||72||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +22, [[Intelligence]] +21, [[Accuracy]] +14, [[Determination]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Belt of Healing]]||[[File:demon belt of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Waist||43||72||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +22, [[Mind]] +21, [[Accuracy]] +4, [[Critical Hit Rate]] +20, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Caligae of Scouting]]||[[File:demon caligae of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Feet||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Circlet of Scouting]]||[[File:demon circlet of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Head||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Circlet of Striking]]||[[File:demon circlet of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Head||66||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gauntlets of Fending]]||[[File:demon gauntlets of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Hands||118||118||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Parry]] +19, [[Critical Hit Rate]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Hat of Healing]]||[[File:demon hat of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Head||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Mind]] +27, [[Accuracy]] +5, [[Critical Hit Rate]] +27, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Mail of Maiming]]||[[File:demon mail of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Body||117||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Skirt of Casting]]||[[File:demon skirt of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Legs||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Intelligence]] +45, [[Accuracy]] +31, [[Spell Speed]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Tabard of Aiming]]||[[File:demon tabard of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Body||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Critical Hit Rate]] +44, [[Determination]] +22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cerberus Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Boots of Aiming]]||[[File:demon boots of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Feet||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Breeches of Fending]]||[[File:demon breeches of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Legs||165||165||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Parry]] +44, [[Skill Speed]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Chestpiece of Scouting]]||[[File:demon chestpiece of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Body||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Accuracy]] +44, [[Critical Hit Rate]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gauntlets of Maiming]]||[[File:demon gauntlets of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Hands||84||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gloves of Casting]]||[[File:demon gloves of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Hands||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Intelligence]] +27, [[Accuracy]] +19, [[Critical Hit Rate]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Helm of Fending]]||[[File:demon helm of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Head||118||118||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sandals of Healing]]||[[File:demon sandals of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Feet||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Mind]] +27, [[Piety]] +14, [[Accuracy]] +5, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sarouels of Striking]]||[[File:demon sarouels of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Legs||93||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sash of Scouting]]||[[File:demon sash of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Waist||58||58||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Determination]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Skirt of Healing]]||[[File:demon skirt of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Legs||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Mind]] +45, [[Accuracy]] +9, [[Critical Hit Rate]] +44, [[Determination]] +22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloud of Darkness Loot===&lt;br /&gt;
*[[Syrcus Shard]]&lt;br /&gt;
*[[Puff of Darkness]]&lt;br /&gt;
*[[Onion Knight Card]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Armor of Fending]]||[[File:demon armor of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Body||165||165||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Critical Hit Rate]] +44, [[Determination]] +22&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Bracers of Aiming]]||[[File:demon bracers of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Hands||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Breeches of Aiming]]||[[File:demon breeches of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Legs||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Determination]] +22, [[Skill Speed]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Breeches of Maiming]]||[[File:demon breeches of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Legs||117||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Caligae of Striking]]||[[File:demon caligae of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Feet||66||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Chestpiece of Striking]]||[[File:demon chestpiece of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Body||93||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Robe of Casting]]||[[File:demon robe of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Body||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Intelligence]] +45, [[Critical Hit Rate]] +31, [[Determination]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Robe of Healing]]||[[File:demon robe of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Body||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Mind]] +45, [[Piety]] +23, [[Accuracy]] +9, [[Spell Speed]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sandals of Casting]]||[[File:demon sandals of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Feet||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Intelligence]] +27, [[Critical Hit Rate]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sarouels of Scouting]]||[[File:demon sarouels of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Legs||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Tassets of Maiming]]||[[File:demon tassets of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Waist||72||58||0||align = &amp;quot;left&amp;quot; |[[Strength]] +21, [[Vitality]] +24, [[Critical Hit Rate]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&#039;&#039;&#039;Left to Right:&#039;&#039;&#039; [[BRD]], [[BLM]]/[[SMN]], [[DRG]], [[WHM]]/[[SCH]], [[MNK]]/[[Samurai|SAM]], [[NIN]], [[WAR]]/[[PLD]]&lt;br /&gt;
&lt;br /&gt;
[[File:world of darkness bard gear1.jpg|200px]] [[File:world of darkness caster gear1.jpg|200px]] [[File:world of darkness dragoon gear1.jpg|200px]] [[File:world of darkness healer gear1.jpg|200px]] [[File:world of darkness monk gear1.jpg|200px]] [[File:world of darkness ninja gear1.jpg|200px]] [[File:world of darkness tank gear1.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
[[File:the world of darkness1.jpg|350px]] [[File:the world of darkness2.jpg|350px]] [[File:the world of darkness3.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In the twilight of his reign, the first and last emperor of Allag, Xande, desired power above all else. He turned to the terrible being known as the Cloud of Darkness, a ruler of the void, and asked of her strength to make the world kneel before his throne with a covenant of blood.&lt;br /&gt;
&lt;br /&gt;
When Xande was slain, his ambitions were laid to rest alongside him. Yet the Cloud of Darkness still seeks to enter the material realm, and will soon find passage through the Voidgate set to manifest within Syrcus Tower. With the fiend&#039;s coming, can the fellowship of NOAH brave the void and rescue the three souls able to stem the Cloud&#039;s flood of shadows, or will the expedition itself vanish beyond the rift in the World of Darkness?&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_World_of_Darkness&amp;diff=220362</id>
		<title>The World of Darkness</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_World_of_Darkness&amp;diff=220362"/>
		<updated>2019-10-09T02:42:28Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Cerberus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{see also|Crystal Tower}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The World of Darkness is the third and final part of [[Crystal Tower]]. It is a [[dungeon]] that requires a full raid of 24 players with item levels of at least 90. Similar to [[Syrcus Tower]], the raid composition is 3 tanks, 6 healers and 15 DPS (1:2:5 ratio).&lt;br /&gt;
*The World of Darkness was released in patch 2.5.&lt;br /&gt;
*The weekly loot lockout was removed in Patch 2.55 (see here :[http://na.finalfantasyxiv.com/lodestone/topics/detail/ca7d7d74c94b623db3991220110aa80df21ff1fc 2.55 Patch Notes])&lt;br /&gt;
*Reward: 100 [[Allagan Tomestones of Soldiery]] and 20 [[Allagan Tomestones of Poetics]]&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Quest: [[The World of Darkness (Quest)]]&lt;br /&gt;
*Quest-giver Location: [[Rammbroes]] - [[Mor Dhona]] (x30,y12)&lt;br /&gt;
*Prerequisites: Completed [[Syrcus Tower]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|a6vkTkhQikw|400|right|Video Guide Part One}}&lt;br /&gt;
{{#ev:youtube|icr0cH_x54g|400|right|Video Guide Part Two}}&lt;br /&gt;
===Angra Mainyu===&lt;br /&gt;
&#039;&#039;&#039;Double Vision&#039;&#039;&#039;, a floor-covering AoE that is split into red and white, which gives a stacking debuff depending on what colour you&#039;re standing on. The white AOE will give a &amp;quot;Sullen&amp;quot; debuff and the red AOE will give an &amp;quot;Ireful&amp;quot; debuff. The stacks will reset to 1 if you alternate which colour you stand on when it hits. If you get 2 stacks of the debuff you will take 2.5k damage. If you get 3 stacks you will die.&lt;br /&gt;
&lt;br /&gt;
When he casts &#039;&#039;&#039;Mortal Gaze&#039;&#039;&#039;, anyone looking in his direction will receive a &#039;&#039;&#039;Doom&#039;&#039;&#039; debuff that kills you in 10 seconds. Stand on 1 of 4 circular platforms that is lit up to remove this debuff. You can also turn away from the boss when he casts the ability to completely avoid the Doom debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roulette&#039;&#039;&#039;, signified by a finger and a cone that rotates clockwise around the boss room, occurs when 4 &#039;&#039;&#039;Final Hourglass&#039;&#039;&#039; spawn at the outer edge of the room. Kill the 4 Final Hourglass one by one. To avoid being killed, do not stand in the quarter that is lit up when the last Final Hourglass dies. As long as all four of the Hourglasses die, you will be able to run out of that section if you happen to be in it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 100 Flare&#039;&#039;&#039;: Red ball spawns on a player and a red circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players in the red circle will all take massive damage if the total number of players in the circle is an even number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 150 Doom&#039;&#039;&#039;: Purple ball spawns on a player and a purple circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players in the purple circle will all die if the total number of players in the circle is a multiple of 3.&lt;br /&gt;
&lt;br /&gt;
Adds should be killed or they will deal powerful raidwide damage.&lt;br /&gt;
&lt;br /&gt;
===Five-headed Dragon===&lt;br /&gt;
&#039;&#039;&#039;Ice Floor&#039;&#039;&#039;&#039;s AoE expands if it hits a player. When you see a white, circular swirl on the ground, run away.&lt;br /&gt;
&lt;br /&gt;
The poison &#039;&#039;&#039;Slimes&#039;&#039;&#039; need to be killed to stop them from joining together and casting silence on the entire raid. Killing them causes them to burst into poison resistance buffs. Wherever the slimes spawn, there will be a puddle of slime left over. At least one player needs to stand in the puddle to prevent more slimes from spawning and turning into a &#039;&#039;&#039;Toxic Slime&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When the boss channels &#039;&#039;&#039;Discordance&#039;&#039;&#039; you have to kill the 5 extra heads that appear or the raid will wipe. The boss could use this multiple times, so stay on your toes if your DPS is slower.&lt;br /&gt;
&lt;br /&gt;
The boss will occasionally &#039;&#039;&#039;mark a player&#039;&#039;&#039; with a white, curved ball. When this happens, a small number of players (usually 3-5) need to stack on this player to split the damage. If this does not happen, the player will receive 9999 damage.&lt;br /&gt;
&lt;br /&gt;
When you see &#039;&#039;&#039;Prominence&#039;&#039;&#039;, red circles spawn on the ground followed by red or white balls, kill the balls ASAP before they explode and deal damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Bird Tether&#039;&#039;&#039; attaches to a player and inflicts a debuff, the player needs to run and touch another player before the debuff kills them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heatwave&#039;&#039;&#039; is a raid-wide attack used when the boss&#039; HP is low. For 5 seconds, every action you make will deal 500 damage.&lt;br /&gt;
&lt;br /&gt;
===Howling Atomos (3rd Trash Pull)===&lt;br /&gt;
Everyone stacks on one side including tank. One person will get marked, they have to go to the other side and get devoured by themselves and will be spit off the platform. Then someone in the party has to stand in the light circle, and that person can jump back up. Stand right under the mob when it&#039;s casting Shockwave because if you&#039;re not in that purple puddle you will get knocked off.&lt;br /&gt;
&lt;br /&gt;
===Cerberus===&lt;br /&gt;
When Cerberus becomes unchained and starts &#039;&#039;&#039;Thrashing&#039;&#039;&#039;, a group of players (usually Alliance B, plus any DPS that want to) needs to execute the following in order:&lt;br /&gt;
&lt;br /&gt;
# Stand next to the &#039;&#039;&#039;Gastric Orb&#039;&#039;&#039; mob to get hit by &#039;&#039;&#039;Mini&#039;&#039;&#039; spell and shrunk to a small size. &lt;br /&gt;
# Stand in the &#039;&#039;&#039;Purple Goo&#039;&#039;&#039; to get eaten by the boss. (Do not stand in the purple goo if you don&#039;t have the Mini debuff, as Cerberus will kill you.)&lt;br /&gt;
# Once inside, kill the adds on the wall in his stomach. &lt;br /&gt;
&lt;br /&gt;
When the adds are dead he will stop thrashing, and will slump to the ground in pain. Groups outside the stomach need to use the two tethers to re-chain him while he is weakened - both tethers need to be re-attached to each of the &#039;&#039;&#039;Open Fetters&#039;&#039;&#039; on his sides by interacting with them.&lt;br /&gt;
&lt;br /&gt;
If his belly adds are not killed or he is not re-chained, Cerberus&#039; haste/damage buff will stack out of control and wipe the raid.&lt;br /&gt;
&lt;br /&gt;
* Alliance A should pull and kill the adds, Wolfsbane, which are quite dangerous if not tanked because their attack is a large cleave poison.&lt;br /&gt;
* Alliance B should go into Cerberus&#039; stomach.&lt;br /&gt;
* Alliance C should tank Cerberus, and focus on re-chaining Cerberus whilst he is weakened.&lt;br /&gt;
&lt;br /&gt;
Cerberus has a &#039;&#039;&#039;Tail Swipe&#039;&#039;&#039; attack that hits players behind him in a cone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ululation&#039;&#039;&#039; is a roar that causes players who are not around other players to become feared for 15 seconds. Stay near your party members to avoid the fear effect.&lt;br /&gt;
&lt;br /&gt;
===Cloud of Darkness===&lt;br /&gt;
Any time CoD moves around the ring, she fires a massive laser through the center of the area. When she disappears, immediately move to the sides. This attack will give a vulnerability debuff.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, CoD will spawn comets that mark off small areas in a regular pattern across the area. AT LEAST 1 PERSON has to be in each comet area before the comet reaches the ground or suffer extensive raid wide damage. The person in the comet area will take a hit, but this can be split among the people standing in the area when the comet falls and becomes negligible with just two or three players.&lt;br /&gt;
&lt;br /&gt;
A random player will get targeted with a floating marker. After a few seconds, blasts will start falling from the sky chasing after the target player. The blasts move towards the player at running speed, so use &#039;&#039;&#039;Sprint&#039;&#039;&#039; if they get too close. Each blast adds a Vulnerability Up debuff and it will kill you quickly if you let it. The player targeted should start running a lap around the outside edge of the area, away from all other players because those blasts can and will hit anyone caught by them.&lt;br /&gt;
&lt;br /&gt;
During the next phase, worm adds will spawn around the area. Hitting them once or twice causes them to disappear. The worms add many debuffs like Morbol&#039;s Bad Breath to anyone standing too close to them. Stay away and let the ranged DPS handle.&lt;br /&gt;
&lt;br /&gt;
After the worms, the floor of the area will light up and cloud and storm adds will start spawning. These MUST be killed quickly. They slowly make their way toward CoD and if she eats them she gets a damage buff for her next, raid-wide attack. If she is allowed to consume too many she will wipe you with the attack. The clouds can be affected by &#039;&#039;&#039;Heavy&#039;&#039;&#039; but not by Bind. If anyone stands between the clouds and CoD, it will add the &#039;&#039;&#039;Heavy&#039;&#039;&#039; effect to them.&lt;br /&gt;
&lt;br /&gt;
After the cloud phase is done she will do a raid-wide attack that will hurt a lot. AoE heals and protection buffs are important.&lt;br /&gt;
&lt;br /&gt;
Next phase she will spawn 3 clouds in a triangle formation. These clouds have a box shaped outline around them and each party HAS TO get in one of the boxes. A, B, and C should have their own cloud and this should be marked ahead of time. After a few seconds the box will go up and make it impossible for anyone to enter or leave until the clouds are either dead or explode. The raid will survive one of these exploding, some might survive two, none will survive three. Kill &#039;em quick.&lt;br /&gt;
&lt;br /&gt;
Almost immediately after the clouds in boxes phase, many comets will spawn all around the area. If you aren&#039;t ready for this, you will wipe, probably multiple times. Everyone needs to spread out right after the clouds in boxes are down and each comet MUST be taken by at least one person. It may be prudent to save the Healer LB3 for this phase if your alliance screws up.&lt;br /&gt;
&lt;br /&gt;
After the big sequence of comets ends, comets will start spawning along with clouds and storms. Comets must be taken by at least one person and clouds and storms must be killed before they make it to CoD. Ranged DPS is key here, prepare to get a workout.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Angra Mainyu Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Bracers of Scouting]]||[[File:demon bracers of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Hands||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Determination]] +13, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Bracers of Striking]]||[[File:demon bracers of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Hands||66||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +13, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Circlet of Maiming]]||[[File:demon circlet of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Head||84||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +13, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gloves of Healing]]||[[File:demon gloves of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Hands||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Mind]] +27, [[Accuracy]] +5, [[Critical Hit Rate]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Greaves of Maiming]]||[[File:demon greaves of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Feet||84||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Hat of Aiming]]||[[File:demon hat of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Head||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Critical Hit Rate]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Hat of Casting]]||[[File:demon hat of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Head||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Intelligence]] +27, [[Critical Hit Rate]] +27, [[Spell Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sabatons of Fending]]||[[File:demon sabatons of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Feet||118||118||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +27, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sash of Striking]]||[[File:demon sash of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Waist||58||58||0||align = &amp;quot;left&amp;quot; |[[Strength]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Tassets of Fending]]||[[File:demon tassets of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Waist||102||102||0||align = &amp;quot;left&amp;quot; |[[Strength]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five-headed Dragon Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Belt of Aiming]]||[[File:demon belt of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Waist||58||58||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Belt of Casting]]||[[File:demon belt of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Waist||43||72||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +22, [[Intelligence]] +21, [[Accuracy]] +14, [[Determination]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Belt of Healing]]||[[File:demon belt of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Waist||43||72||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +22, [[Mind]] +21, [[Accuracy]] +4, [[Critical Hit Rate]] +20, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Caligae of Scouting]]||[[File:demon caligae of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Feet||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Circlet of Scouting]]||[[File:demon circlet of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Head||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Circlet of Striking]]||[[File:demon circlet of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Head||66||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gauntlets of Fending]]||[[File:demon gauntlets of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Hands||118||118||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Parry]] +19, [[Critical Hit Rate]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Hat of Healing]]||[[File:demon hat of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Head||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Mind]] +27, [[Accuracy]] +5, [[Critical Hit Rate]] +27, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Mail of Maiming]]||[[File:demon mail of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Body||117||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Skirt of Casting]]||[[File:demon skirt of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Legs||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Intelligence]] +45, [[Accuracy]] +31, [[Spell Speed]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Tabard of Aiming]]||[[File:demon tabard of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Body||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Critical Hit Rate]] +44, [[Determination]] +22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cerberus Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Boots of Aiming]]||[[File:demon boots of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Feet||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Breeches of Fending]]||[[File:demon breeches of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Legs||165||165||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Parry]] +44, [[Skill Speed]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Chestpiece of Scouting]]||[[File:demon chestpiece of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Body||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Accuracy]] +44, [[Critical Hit Rate]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gauntlets of Maiming]]||[[File:demon gauntlets of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Hands||84||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gloves of Casting]]||[[File:demon gloves of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Hands||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Intelligence]] +27, [[Accuracy]] +19, [[Critical Hit Rate]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Helm of Fending]]||[[File:demon helm of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Head||118||118||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sandals of Healing]]||[[File:demon sandals of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Feet||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Mind]] +27, [[Piety]] +14, [[Accuracy]] +5, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sarouels of Striking]]||[[File:demon sarouels of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Legs||93||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sash of Scouting]]||[[File:demon sash of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Waist||58||58||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Determination]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Skirt of Healing]]||[[File:demon skirt of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Legs||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Mind]] +45, [[Accuracy]] +9, [[Critical Hit Rate]] +44, [[Determination]] +22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloud of Darkness Loot===&lt;br /&gt;
*[[Syrcus Shard]]&lt;br /&gt;
*[[Puff of Darkness]]&lt;br /&gt;
*[[Onion Knight Card]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Armor of Fending]]||[[File:demon armor of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Body||165||165||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Critical Hit Rate]] +44, [[Determination]] +22&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Bracers of Aiming]]||[[File:demon bracers of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Hands||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Breeches of Aiming]]||[[File:demon breeches of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Legs||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Determination]] +22, [[Skill Speed]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Breeches of Maiming]]||[[File:demon breeches of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Legs||117||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Caligae of Striking]]||[[File:demon caligae of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Feet||66||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Chestpiece of Striking]]||[[File:demon chestpiece of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Body||93||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Robe of Casting]]||[[File:demon robe of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Body||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Intelligence]] +45, [[Critical Hit Rate]] +31, [[Determination]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Robe of Healing]]||[[File:demon robe of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Body||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Mind]] +45, [[Piety]] +23, [[Accuracy]] +9, [[Spell Speed]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sandals of Casting]]||[[File:demon sandals of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Feet||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Intelligence]] +27, [[Critical Hit Rate]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sarouels of Scouting]]||[[File:demon sarouels of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Legs||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Tassets of Maiming]]||[[File:demon tassets of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Waist||72||58||0||align = &amp;quot;left&amp;quot; |[[Strength]] +21, [[Vitality]] +24, [[Critical Hit Rate]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&#039;&#039;&#039;Left to Right:&#039;&#039;&#039; [[BRD]], [[BLM]]/[[SMN]], [[DRG]], [[WHM]]/[[SCH]], [[MNK]]/[[Samurai|SAM]], [[NIN]], [[WAR]]/[[PLD]]&lt;br /&gt;
&lt;br /&gt;
[[File:world of darkness bard gear1.jpg|200px]] [[File:world of darkness caster gear1.jpg|200px]] [[File:world of darkness dragoon gear1.jpg|200px]] [[File:world of darkness healer gear1.jpg|200px]] [[File:world of darkness monk gear1.jpg|200px]] [[File:world of darkness ninja gear1.jpg|200px]] [[File:world of darkness tank gear1.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
[[File:the world of darkness1.jpg|350px]] [[File:the world of darkness2.jpg|350px]] [[File:the world of darkness3.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In the twilight of his reign, the first and last emperor of Allag, Xande, desired power above all else. He turned to the terrible being known as the Cloud of Darkness, a ruler of the void, and asked of her strength to make the world kneel before his throne with a covenant of blood.&lt;br /&gt;
&lt;br /&gt;
When Xande was slain, his ambitions were laid to rest alongside him. Yet the Cloud of Darkness still seeks to enter the material realm, and will soon find passage through the Voidgate set to manifest within Syrcus Tower. With the fiend&#039;s coming, can the fellowship of NOAH brave the void and rescue the three souls able to stem the Cloud&#039;s flood of shadows, or will the expedition itself vanish beyond the rift in the World of Darkness?&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_World_of_Darkness&amp;diff=220361</id>
		<title>The World of Darkness</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_World_of_Darkness&amp;diff=220361"/>
		<updated>2019-10-09T02:41:58Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Cerberus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{see also|Crystal Tower}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The World of Darkness is the third and final part of [[Crystal Tower]]. It is a [[dungeon]] that requires a full raid of 24 players with item levels of at least 90. Similar to [[Syrcus Tower]], the raid composition is 3 tanks, 6 healers and 15 DPS (1:2:5 ratio).&lt;br /&gt;
*The World of Darkness was released in patch 2.5.&lt;br /&gt;
*The weekly loot lockout was removed in Patch 2.55 (see here :[http://na.finalfantasyxiv.com/lodestone/topics/detail/ca7d7d74c94b623db3991220110aa80df21ff1fc 2.55 Patch Notes])&lt;br /&gt;
*Reward: 100 [[Allagan Tomestones of Soldiery]] and 20 [[Allagan Tomestones of Poetics]]&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Quest: [[The World of Darkness (Quest)]]&lt;br /&gt;
*Quest-giver Location: [[Rammbroes]] - [[Mor Dhona]] (x30,y12)&lt;br /&gt;
*Prerequisites: Completed [[Syrcus Tower]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|a6vkTkhQikw|400|right|Video Guide Part One}}&lt;br /&gt;
{{#ev:youtube|icr0cH_x54g|400|right|Video Guide Part Two}}&lt;br /&gt;
===Angra Mainyu===&lt;br /&gt;
&#039;&#039;&#039;Double Vision&#039;&#039;&#039;, a floor-covering AoE that is split into red and white, which gives a stacking debuff depending on what colour you&#039;re standing on. The white AOE will give a &amp;quot;Sullen&amp;quot; debuff and the red AOE will give an &amp;quot;Ireful&amp;quot; debuff. The stacks will reset to 1 if you alternate which colour you stand on when it hits. If you get 2 stacks of the debuff you will take 2.5k damage. If you get 3 stacks you will die.&lt;br /&gt;
&lt;br /&gt;
When he casts &#039;&#039;&#039;Mortal Gaze&#039;&#039;&#039;, anyone looking in his direction will receive a &#039;&#039;&#039;Doom&#039;&#039;&#039; debuff that kills you in 10 seconds. Stand on 1 of 4 circular platforms that is lit up to remove this debuff. You can also turn away from the boss when he casts the ability to completely avoid the Doom debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roulette&#039;&#039;&#039;, signified by a finger and a cone that rotates clockwise around the boss room, occurs when 4 &#039;&#039;&#039;Final Hourglass&#039;&#039;&#039; spawn at the outer edge of the room. Kill the 4 Final Hourglass one by one. To avoid being killed, do not stand in the quarter that is lit up when the last Final Hourglass dies. As long as all four of the Hourglasses die, you will be able to run out of that section if you happen to be in it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 100 Flare&#039;&#039;&#039;: Red ball spawns on a player and a red circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players in the red circle will all take massive damage if the total number of players in the circle is an even number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 150 Doom&#039;&#039;&#039;: Purple ball spawns on a player and a purple circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players in the purple circle will all die if the total number of players in the circle is a multiple of 3.&lt;br /&gt;
&lt;br /&gt;
Adds should be killed or they will deal powerful raidwide damage.&lt;br /&gt;
&lt;br /&gt;
===Five-headed Dragon===&lt;br /&gt;
&#039;&#039;&#039;Ice Floor&#039;&#039;&#039;&#039;s AoE expands if it hits a player. When you see a white, circular swirl on the ground, run away.&lt;br /&gt;
&lt;br /&gt;
The poison &#039;&#039;&#039;Slimes&#039;&#039;&#039; need to be killed to stop them from joining together and casting silence on the entire raid. Killing them causes them to burst into poison resistance buffs. Wherever the slimes spawn, there will be a puddle of slime left over. At least one player needs to stand in the puddle to prevent more slimes from spawning and turning into a &#039;&#039;&#039;Toxic Slime&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When the boss channels &#039;&#039;&#039;Discordance&#039;&#039;&#039; you have to kill the 5 extra heads that appear or the raid will wipe. The boss could use this multiple times, so stay on your toes if your DPS is slower.&lt;br /&gt;
&lt;br /&gt;
The boss will occasionally &#039;&#039;&#039;mark a player&#039;&#039;&#039; with a white, curved ball. When this happens, a small number of players (usually 3-5) need to stack on this player to split the damage. If this does not happen, the player will receive 9999 damage.&lt;br /&gt;
&lt;br /&gt;
When you see &#039;&#039;&#039;Prominence&#039;&#039;&#039;, red circles spawn on the ground followed by red or white balls, kill the balls ASAP before they explode and deal damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Bird Tether&#039;&#039;&#039; attaches to a player and inflicts a debuff, the player needs to run and touch another player before the debuff kills them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heatwave&#039;&#039;&#039; is a raid-wide attack used when the boss&#039; HP is low. For 5 seconds, every action you make will deal 500 damage.&lt;br /&gt;
&lt;br /&gt;
===Howling Atomos (3rd Trash Pull)===&lt;br /&gt;
Everyone stacks on one side including tank. One person will get marked, they have to go to the other side and get devoured by themselves and will be spit off the platform. Then someone in the party has to stand in the light circle, and that person can jump back up. Stand right under the mob when it&#039;s casting Shockwave because if you&#039;re not in that purple puddle you will get knocked off.&lt;br /&gt;
&lt;br /&gt;
===Cerberus===&lt;br /&gt;
When Cerberus becomes unchained and starts &#039;&#039;&#039;Thrashing&#039;&#039;&#039;, a group of players needs to execute the following in order:&lt;br /&gt;
&lt;br /&gt;
# Stand next to the &#039;&#039;&#039;Gastric Orb&#039;&#039;&#039; mob to get hit by &#039;&#039;&#039;Mini&#039;&#039;&#039; spell and shrunk to a small size. &lt;br /&gt;
# Stand in the &#039;&#039;&#039;Purple Goo&#039;&#039;&#039; to get eaten by the boss. (Do not stand in the purple goo if you don&#039;t have the Mini debuff, as Cerberus will kill you.)&lt;br /&gt;
# Once inside, kill the adds on the wall in his stomach. &lt;br /&gt;
&lt;br /&gt;
When the adds are dead he will stop thrashing, and will slump to the ground in pain. Groups outside the stomach need to use the two tethers to re-chain him while he is weakened - both tethers need to be re-attached to each of the &#039;&#039;&#039;Open Fetters&#039;&#039;&#039; on his sides by interacting with them.&lt;br /&gt;
&lt;br /&gt;
If his belly adds are not killed or he is not re-chained, Cerberus&#039; haste/damage buff will stack out of control and wipe the raid.&lt;br /&gt;
&lt;br /&gt;
* Alliance A should pull and kill the adds, Wolfsbane, which are quite dangerous if not tanked because their attack is a large cleave poison.&lt;br /&gt;
* Alliance B should go into Cerberus&#039; stomach.&lt;br /&gt;
* Alliance C should tank Cerberus, and focus on re-chaining Cerberus whilst he is weakened.&lt;br /&gt;
&lt;br /&gt;
Cerberus has a &#039;&#039;&#039;Tail Swipe&#039;&#039;&#039; attack that hits players behind him in a cone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ululation&#039;&#039;&#039; is a roar that causes players who are not around other players to become feared for 15 seconds. Stay near your party members to avoid the fear effect.&lt;br /&gt;
&lt;br /&gt;
===Cloud of Darkness===&lt;br /&gt;
Any time CoD moves around the ring, she fires a massive laser through the center of the area. When she disappears, immediately move to the sides. This attack will give a vulnerability debuff.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, CoD will spawn comets that mark off small areas in a regular pattern across the area. AT LEAST 1 PERSON has to be in each comet area before the comet reaches the ground or suffer extensive raid wide damage. The person in the comet area will take a hit, but this can be split among the people standing in the area when the comet falls and becomes negligible with just two or three players.&lt;br /&gt;
&lt;br /&gt;
A random player will get targeted with a floating marker. After a few seconds, blasts will start falling from the sky chasing after the target player. The blasts move towards the player at running speed, so use &#039;&#039;&#039;Sprint&#039;&#039;&#039; if they get too close. Each blast adds a Vulnerability Up debuff and it will kill you quickly if you let it. The player targeted should start running a lap around the outside edge of the area, away from all other players because those blasts can and will hit anyone caught by them.&lt;br /&gt;
&lt;br /&gt;
During the next phase, worm adds will spawn around the area. Hitting them once or twice causes them to disappear. The worms add many debuffs like Morbol&#039;s Bad Breath to anyone standing too close to them. Stay away and let the ranged DPS handle.&lt;br /&gt;
&lt;br /&gt;
After the worms, the floor of the area will light up and cloud and storm adds will start spawning. These MUST be killed quickly. They slowly make their way toward CoD and if she eats them she gets a damage buff for her next, raid-wide attack. If she is allowed to consume too many she will wipe you with the attack. The clouds can be affected by &#039;&#039;&#039;Heavy&#039;&#039;&#039; but not by Bind. If anyone stands between the clouds and CoD, it will add the &#039;&#039;&#039;Heavy&#039;&#039;&#039; effect to them.&lt;br /&gt;
&lt;br /&gt;
After the cloud phase is done she will do a raid-wide attack that will hurt a lot. AoE heals and protection buffs are important.&lt;br /&gt;
&lt;br /&gt;
Next phase she will spawn 3 clouds in a triangle formation. These clouds have a box shaped outline around them and each party HAS TO get in one of the boxes. A, B, and C should have their own cloud and this should be marked ahead of time. After a few seconds the box will go up and make it impossible for anyone to enter or leave until the clouds are either dead or explode. The raid will survive one of these exploding, some might survive two, none will survive three. Kill &#039;em quick.&lt;br /&gt;
&lt;br /&gt;
Almost immediately after the clouds in boxes phase, many comets will spawn all around the area. If you aren&#039;t ready for this, you will wipe, probably multiple times. Everyone needs to spread out right after the clouds in boxes are down and each comet MUST be taken by at least one person. It may be prudent to save the Healer LB3 for this phase if your alliance screws up.&lt;br /&gt;
&lt;br /&gt;
After the big sequence of comets ends, comets will start spawning along with clouds and storms. Comets must be taken by at least one person and clouds and storms must be killed before they make it to CoD. Ranged DPS is key here, prepare to get a workout.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Angra Mainyu Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Bracers of Scouting]]||[[File:demon bracers of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Hands||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Determination]] +13, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Bracers of Striking]]||[[File:demon bracers of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Hands||66||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +13, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Circlet of Maiming]]||[[File:demon circlet of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Head||84||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +13, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gloves of Healing]]||[[File:demon gloves of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Hands||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Mind]] +27, [[Accuracy]] +5, [[Critical Hit Rate]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Greaves of Maiming]]||[[File:demon greaves of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Feet||84||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Hat of Aiming]]||[[File:demon hat of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Head||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Critical Hit Rate]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Hat of Casting]]||[[File:demon hat of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Head||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Intelligence]] +27, [[Critical Hit Rate]] +27, [[Spell Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sabatons of Fending]]||[[File:demon sabatons of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Feet||118||118||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +27, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sash of Striking]]||[[File:demon sash of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Waist||58||58||0||align = &amp;quot;left&amp;quot; |[[Strength]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Tassets of Fending]]||[[File:demon tassets of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Waist||102||102||0||align = &amp;quot;left&amp;quot; |[[Strength]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five-headed Dragon Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Belt of Aiming]]||[[File:demon belt of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Waist||58||58||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Belt of Casting]]||[[File:demon belt of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Waist||43||72||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +22, [[Intelligence]] +21, [[Accuracy]] +14, [[Determination]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Belt of Healing]]||[[File:demon belt of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Waist||43||72||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +22, [[Mind]] +21, [[Accuracy]] +4, [[Critical Hit Rate]] +20, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Caligae of Scouting]]||[[File:demon caligae of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Feet||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Circlet of Scouting]]||[[File:demon circlet of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Head||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Circlet of Striking]]||[[File:demon circlet of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Head||66||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gauntlets of Fending]]||[[File:demon gauntlets of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Hands||118||118||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Parry]] +19, [[Critical Hit Rate]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Hat of Healing]]||[[File:demon hat of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Head||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Mind]] +27, [[Accuracy]] +5, [[Critical Hit Rate]] +27, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Mail of Maiming]]||[[File:demon mail of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Body||117||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Skirt of Casting]]||[[File:demon skirt of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Legs||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Intelligence]] +45, [[Accuracy]] +31, [[Spell Speed]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Tabard of Aiming]]||[[File:demon tabard of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Body||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Critical Hit Rate]] +44, [[Determination]] +22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cerberus Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Boots of Aiming]]||[[File:demon boots of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Feet||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Breeches of Fending]]||[[File:demon breeches of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Legs||165||165||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Parry]] +44, [[Skill Speed]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Chestpiece of Scouting]]||[[File:demon chestpiece of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Body||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Accuracy]] +44, [[Critical Hit Rate]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gauntlets of Maiming]]||[[File:demon gauntlets of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Hands||84||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gloves of Casting]]||[[File:demon gloves of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Hands||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Intelligence]] +27, [[Accuracy]] +19, [[Critical Hit Rate]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Helm of Fending]]||[[File:demon helm of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Head||118||118||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sandals of Healing]]||[[File:demon sandals of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Feet||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Mind]] +27, [[Piety]] +14, [[Accuracy]] +5, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sarouels of Striking]]||[[File:demon sarouels of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Legs||93||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sash of Scouting]]||[[File:demon sash of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Waist||58||58||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Determination]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Skirt of Healing]]||[[File:demon skirt of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Legs||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Mind]] +45, [[Accuracy]] +9, [[Critical Hit Rate]] +44, [[Determination]] +22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloud of Darkness Loot===&lt;br /&gt;
*[[Syrcus Shard]]&lt;br /&gt;
*[[Puff of Darkness]]&lt;br /&gt;
*[[Onion Knight Card]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Armor of Fending]]||[[File:demon armor of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Body||165||165||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Critical Hit Rate]] +44, [[Determination]] +22&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Bracers of Aiming]]||[[File:demon bracers of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Hands||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Breeches of Aiming]]||[[File:demon breeches of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Legs||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Determination]] +22, [[Skill Speed]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Breeches of Maiming]]||[[File:demon breeches of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Legs||117||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Caligae of Striking]]||[[File:demon caligae of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Feet||66||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Chestpiece of Striking]]||[[File:demon chestpiece of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Body||93||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Robe of Casting]]||[[File:demon robe of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Body||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Intelligence]] +45, [[Critical Hit Rate]] +31, [[Determination]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Robe of Healing]]||[[File:demon robe of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Body||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Mind]] +45, [[Piety]] +23, [[Accuracy]] +9, [[Spell Speed]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sandals of Casting]]||[[File:demon sandals of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Feet||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Intelligence]] +27, [[Critical Hit Rate]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sarouels of Scouting]]||[[File:demon sarouels of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Legs||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Tassets of Maiming]]||[[File:demon tassets of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Waist||72||58||0||align = &amp;quot;left&amp;quot; |[[Strength]] +21, [[Vitality]] +24, [[Critical Hit Rate]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&#039;&#039;&#039;Left to Right:&#039;&#039;&#039; [[BRD]], [[BLM]]/[[SMN]], [[DRG]], [[WHM]]/[[SCH]], [[MNK]]/[[Samurai|SAM]], [[NIN]], [[WAR]]/[[PLD]]&lt;br /&gt;
&lt;br /&gt;
[[File:world of darkness bard gear1.jpg|200px]] [[File:world of darkness caster gear1.jpg|200px]] [[File:world of darkness dragoon gear1.jpg|200px]] [[File:world of darkness healer gear1.jpg|200px]] [[File:world of darkness monk gear1.jpg|200px]] [[File:world of darkness ninja gear1.jpg|200px]] [[File:world of darkness tank gear1.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
[[File:the world of darkness1.jpg|350px]] [[File:the world of darkness2.jpg|350px]] [[File:the world of darkness3.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In the twilight of his reign, the first and last emperor of Allag, Xande, desired power above all else. He turned to the terrible being known as the Cloud of Darkness, a ruler of the void, and asked of her strength to make the world kneel before his throne with a covenant of blood.&lt;br /&gt;
&lt;br /&gt;
When Xande was slain, his ambitions were laid to rest alongside him. Yet the Cloud of Darkness still seeks to enter the material realm, and will soon find passage through the Voidgate set to manifest within Syrcus Tower. With the fiend&#039;s coming, can the fellowship of NOAH brave the void and rescue the three souls able to stem the Cloud&#039;s flood of shadows, or will the expedition itself vanish beyond the rift in the World of Darkness?&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_World_of_Darkness&amp;diff=220360</id>
		<title>The World of Darkness</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_World_of_Darkness&amp;diff=220360"/>
		<updated>2019-10-09T02:34:52Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Howling Atomos (3rd Trash Pull) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{see also|Crystal Tower}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The World of Darkness is the third and final part of [[Crystal Tower]]. It is a [[dungeon]] that requires a full raid of 24 players with item levels of at least 90. Similar to [[Syrcus Tower]], the raid composition is 3 tanks, 6 healers and 15 DPS (1:2:5 ratio).&lt;br /&gt;
*The World of Darkness was released in patch 2.5.&lt;br /&gt;
*The weekly loot lockout was removed in Patch 2.55 (see here :[http://na.finalfantasyxiv.com/lodestone/topics/detail/ca7d7d74c94b623db3991220110aa80df21ff1fc 2.55 Patch Notes])&lt;br /&gt;
*Reward: 100 [[Allagan Tomestones of Soldiery]] and 20 [[Allagan Tomestones of Poetics]]&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Quest: [[The World of Darkness (Quest)]]&lt;br /&gt;
*Quest-giver Location: [[Rammbroes]] - [[Mor Dhona]] (x30,y12)&lt;br /&gt;
*Prerequisites: Completed [[Syrcus Tower]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|a6vkTkhQikw|400|right|Video Guide Part One}}&lt;br /&gt;
{{#ev:youtube|icr0cH_x54g|400|right|Video Guide Part Two}}&lt;br /&gt;
===Angra Mainyu===&lt;br /&gt;
&#039;&#039;&#039;Double Vision&#039;&#039;&#039;, a floor-covering AoE that is split into red and white, which gives a stacking debuff depending on what colour you&#039;re standing on. The white AOE will give a &amp;quot;Sullen&amp;quot; debuff and the red AOE will give an &amp;quot;Ireful&amp;quot; debuff. The stacks will reset to 1 if you alternate which colour you stand on when it hits. If you get 2 stacks of the debuff you will take 2.5k damage. If you get 3 stacks you will die.&lt;br /&gt;
&lt;br /&gt;
When he casts &#039;&#039;&#039;Mortal Gaze&#039;&#039;&#039;, anyone looking in his direction will receive a &#039;&#039;&#039;Doom&#039;&#039;&#039; debuff that kills you in 10 seconds. Stand on 1 of 4 circular platforms that is lit up to remove this debuff. You can also turn away from the boss when he casts the ability to completely avoid the Doom debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roulette&#039;&#039;&#039;, signified by a finger and a cone that rotates clockwise around the boss room, occurs when 4 &#039;&#039;&#039;Final Hourglass&#039;&#039;&#039; spawn at the outer edge of the room. Kill the 4 Final Hourglass one by one. To avoid being killed, do not stand in the quarter that is lit up when the last Final Hourglass dies. As long as all four of the Hourglasses die, you will be able to run out of that section if you happen to be in it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 100 Flare&#039;&#039;&#039;: Red ball spawns on a player and a red circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players in the red circle will all take massive damage if the total number of players in the circle is an even number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 150 Doom&#039;&#039;&#039;: Purple ball spawns on a player and a purple circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players in the purple circle will all die if the total number of players in the circle is a multiple of 3.&lt;br /&gt;
&lt;br /&gt;
Adds should be killed or they will deal powerful raidwide damage.&lt;br /&gt;
&lt;br /&gt;
===Five-headed Dragon===&lt;br /&gt;
&#039;&#039;&#039;Ice Floor&#039;&#039;&#039;&#039;s AoE expands if it hits a player. When you see a white, circular swirl on the ground, run away.&lt;br /&gt;
&lt;br /&gt;
The poison &#039;&#039;&#039;Slimes&#039;&#039;&#039; need to be killed to stop them from joining together and casting silence on the entire raid. Killing them causes them to burst into poison resistance buffs. Wherever the slimes spawn, there will be a puddle of slime left over. At least one player needs to stand in the puddle to prevent more slimes from spawning and turning into a &#039;&#039;&#039;Toxic Slime&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When the boss channels &#039;&#039;&#039;Discordance&#039;&#039;&#039; you have to kill the 5 extra heads that appear or the raid will wipe. The boss could use this multiple times, so stay on your toes if your DPS is slower.&lt;br /&gt;
&lt;br /&gt;
The boss will occasionally &#039;&#039;&#039;mark a player&#039;&#039;&#039; with a white, curved ball. When this happens, a small number of players (usually 3-5) need to stack on this player to split the damage. If this does not happen, the player will receive 9999 damage.&lt;br /&gt;
&lt;br /&gt;
When you see &#039;&#039;&#039;Prominence&#039;&#039;&#039;, red circles spawn on the ground followed by red or white balls, kill the balls ASAP before they explode and deal damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Bird Tether&#039;&#039;&#039; attaches to a player and inflicts a debuff, the player needs to run and touch another player before the debuff kills them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heatwave&#039;&#039;&#039; is a raid-wide attack used when the boss&#039; HP is low. For 5 seconds, every action you make will deal 500 damage.&lt;br /&gt;
&lt;br /&gt;
===Howling Atomos (3rd Trash Pull)===&lt;br /&gt;
Everyone stacks on one side including tank. One person will get marked, they have to go to the other side and get devoured by themselves and will be spit off the platform. Then someone in the party has to stand in the light circle, and that person can jump back up. Stand right under the mob when it&#039;s casting Shockwave because if you&#039;re not in that purple puddle you will get knocked off.&lt;br /&gt;
&lt;br /&gt;
===Cerberus===&lt;br /&gt;
When Cerberus becomes unchained and starts &#039;&#039;&#039;Thrashing&#039;&#039;&#039;, one group needs to stand next to the &#039;&#039;&#039;Gastric Orb&#039;&#039;&#039; mob to get hit by &#039;&#039;&#039;Mini&#039;&#039;&#039; spell and shrunk to a small size. The same group then stands in the &#039;&#039;&#039;Purple Goo&#039;&#039;&#039; to get eaten by the boss. Once inside, the group needs to kill the adds in his stomach. When the adds are dead he will stop thrashing, and will &amp;quot;slump to the ground in pain&amp;quot;. Groups outside the stomach need to use the two tethers to re-chain him while he is weakened - both tethers need to be re-attached to each of the &#039;&#039;&#039;Open Fetters&#039;&#039;&#039; on his sides.&lt;br /&gt;
&lt;br /&gt;
Alliance A should focus on the adds.&lt;br /&gt;
Alliance B should go into Cerberus&#039; stomach.&lt;br /&gt;
Alliance C should focus on re-chaining Cerberus whilst he is weakened.&lt;br /&gt;
&lt;br /&gt;
*If he is not re-chained, Cerberus&#039; haste buff will stack out of control.&lt;br /&gt;
&lt;br /&gt;
*Do not stand in the purple goo if you don&#039;t have the Mini debuff, as it is an instant kill when Cerberus attempts to eat you.&lt;br /&gt;
&lt;br /&gt;
Cerberus has a &#039;&#039;&#039;Tail Swipe&#039;&#039;&#039; attack that hits players behind him in a cone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ululation&#039;&#039;&#039; is a roar that causes players who are not around other players to become feared for 15 seconds. Stay near your party members to avoid the fear effect.&lt;br /&gt;
&lt;br /&gt;
===Cloud of Darkness===&lt;br /&gt;
Any time CoD moves around the ring, she fires a massive laser through the center of the area. When she disappears, immediately move to the sides. This attack will give a vulnerability debuff.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, CoD will spawn comets that mark off small areas in a regular pattern across the area. AT LEAST 1 PERSON has to be in each comet area before the comet reaches the ground or suffer extensive raid wide damage. The person in the comet area will take a hit, but this can be split among the people standing in the area when the comet falls and becomes negligible with just two or three players.&lt;br /&gt;
&lt;br /&gt;
A random player will get targeted with a floating marker. After a few seconds, blasts will start falling from the sky chasing after the target player. The blasts move towards the player at running speed, so use &#039;&#039;&#039;Sprint&#039;&#039;&#039; if they get too close. Each blast adds a Vulnerability Up debuff and it will kill you quickly if you let it. The player targeted should start running a lap around the outside edge of the area, away from all other players because those blasts can and will hit anyone caught by them.&lt;br /&gt;
&lt;br /&gt;
During the next phase, worm adds will spawn around the area. Hitting them once or twice causes them to disappear. The worms add many debuffs like Morbol&#039;s Bad Breath to anyone standing too close to them. Stay away and let the ranged DPS handle.&lt;br /&gt;
&lt;br /&gt;
After the worms, the floor of the area will light up and cloud and storm adds will start spawning. These MUST be killed quickly. They slowly make their way toward CoD and if she eats them she gets a damage buff for her next, raid-wide attack. If she is allowed to consume too many she will wipe you with the attack. The clouds can be affected by &#039;&#039;&#039;Heavy&#039;&#039;&#039; but not by Bind. If anyone stands between the clouds and CoD, it will add the &#039;&#039;&#039;Heavy&#039;&#039;&#039; effect to them.&lt;br /&gt;
&lt;br /&gt;
After the cloud phase is done she will do a raid-wide attack that will hurt a lot. AoE heals and protection buffs are important.&lt;br /&gt;
&lt;br /&gt;
Next phase she will spawn 3 clouds in a triangle formation. These clouds have a box shaped outline around them and each party HAS TO get in one of the boxes. A, B, and C should have their own cloud and this should be marked ahead of time. After a few seconds the box will go up and make it impossible for anyone to enter or leave until the clouds are either dead or explode. The raid will survive one of these exploding, some might survive two, none will survive three. Kill &#039;em quick.&lt;br /&gt;
&lt;br /&gt;
Almost immediately after the clouds in boxes phase, many comets will spawn all around the area. If you aren&#039;t ready for this, you will wipe, probably multiple times. Everyone needs to spread out right after the clouds in boxes are down and each comet MUST be taken by at least one person. It may be prudent to save the Healer LB3 for this phase if your alliance screws up.&lt;br /&gt;
&lt;br /&gt;
After the big sequence of comets ends, comets will start spawning along with clouds and storms. Comets must be taken by at least one person and clouds and storms must be killed before they make it to CoD. Ranged DPS is key here, prepare to get a workout.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Angra Mainyu Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Bracers of Scouting]]||[[File:demon bracers of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Hands||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Determination]] +13, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Bracers of Striking]]||[[File:demon bracers of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Hands||66||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +13, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Circlet of Maiming]]||[[File:demon circlet of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Head||84||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +13, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gloves of Healing]]||[[File:demon gloves of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Hands||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Mind]] +27, [[Accuracy]] +5, [[Critical Hit Rate]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Greaves of Maiming]]||[[File:demon greaves of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Feet||84||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Hat of Aiming]]||[[File:demon hat of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Head||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Critical Hit Rate]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Hat of Casting]]||[[File:demon hat of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Head||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Intelligence]] +27, [[Critical Hit Rate]] +27, [[Spell Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sabatons of Fending]]||[[File:demon sabatons of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Feet||118||118||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +27, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sash of Striking]]||[[File:demon sash of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Waist||58||58||0||align = &amp;quot;left&amp;quot; |[[Strength]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Tassets of Fending]]||[[File:demon tassets of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Waist||102||102||0||align = &amp;quot;left&amp;quot; |[[Strength]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five-headed Dragon Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Belt of Aiming]]||[[File:demon belt of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Waist||58||58||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Belt of Casting]]||[[File:demon belt of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Waist||43||72||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +22, [[Intelligence]] +21, [[Accuracy]] +14, [[Determination]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Belt of Healing]]||[[File:demon belt of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Waist||43||72||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +22, [[Mind]] +21, [[Accuracy]] +4, [[Critical Hit Rate]] +20, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Caligae of Scouting]]||[[File:demon caligae of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Feet||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Circlet of Scouting]]||[[File:demon circlet of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Head||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Circlet of Striking]]||[[File:demon circlet of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Head||66||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gauntlets of Fending]]||[[File:demon gauntlets of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Hands||118||118||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Parry]] +19, [[Critical Hit Rate]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Hat of Healing]]||[[File:demon hat of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Head||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Mind]] +27, [[Accuracy]] +5, [[Critical Hit Rate]] +27, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Mail of Maiming]]||[[File:demon mail of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Body||117||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Skirt of Casting]]||[[File:demon skirt of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Legs||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Intelligence]] +45, [[Accuracy]] +31, [[Spell Speed]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Tabard of Aiming]]||[[File:demon tabard of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Body||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Critical Hit Rate]] +44, [[Determination]] +22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cerberus Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Boots of Aiming]]||[[File:demon boots of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Feet||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Breeches of Fending]]||[[File:demon breeches of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Legs||165||165||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Parry]] +44, [[Skill Speed]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Chestpiece of Scouting]]||[[File:demon chestpiece of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Body||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Accuracy]] +44, [[Critical Hit Rate]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gauntlets of Maiming]]||[[File:demon gauntlets of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Hands||84||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gloves of Casting]]||[[File:demon gloves of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Hands||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Intelligence]] +27, [[Accuracy]] +19, [[Critical Hit Rate]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Helm of Fending]]||[[File:demon helm of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Head||118||118||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sandals of Healing]]||[[File:demon sandals of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Feet||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Mind]] +27, [[Piety]] +14, [[Accuracy]] +5, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sarouels of Striking]]||[[File:demon sarouels of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Legs||93||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sash of Scouting]]||[[File:demon sash of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Waist||58||58||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Determination]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Skirt of Healing]]||[[File:demon skirt of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Legs||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Mind]] +45, [[Accuracy]] +9, [[Critical Hit Rate]] +44, [[Determination]] +22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloud of Darkness Loot===&lt;br /&gt;
*[[Syrcus Shard]]&lt;br /&gt;
*[[Puff of Darkness]]&lt;br /&gt;
*[[Onion Knight Card]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Armor of Fending]]||[[File:demon armor of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Body||165||165||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Critical Hit Rate]] +44, [[Determination]] +22&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Bracers of Aiming]]||[[File:demon bracers of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Hands||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Breeches of Aiming]]||[[File:demon breeches of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Legs||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Determination]] +22, [[Skill Speed]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Breeches of Maiming]]||[[File:demon breeches of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Legs||117||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Caligae of Striking]]||[[File:demon caligae of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Feet||66||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Chestpiece of Striking]]||[[File:demon chestpiece of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Body||93||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Robe of Casting]]||[[File:demon robe of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Body||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Intelligence]] +45, [[Critical Hit Rate]] +31, [[Determination]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Robe of Healing]]||[[File:demon robe of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Body||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Mind]] +45, [[Piety]] +23, [[Accuracy]] +9, [[Spell Speed]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sandals of Casting]]||[[File:demon sandals of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Feet||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Intelligence]] +27, [[Critical Hit Rate]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sarouels of Scouting]]||[[File:demon sarouels of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Legs||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Tassets of Maiming]]||[[File:demon tassets of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Waist||72||58||0||align = &amp;quot;left&amp;quot; |[[Strength]] +21, [[Vitality]] +24, [[Critical Hit Rate]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&#039;&#039;&#039;Left to Right:&#039;&#039;&#039; [[BRD]], [[BLM]]/[[SMN]], [[DRG]], [[WHM]]/[[SCH]], [[MNK]]/[[Samurai|SAM]], [[NIN]], [[WAR]]/[[PLD]]&lt;br /&gt;
&lt;br /&gt;
[[File:world of darkness bard gear1.jpg|200px]] [[File:world of darkness caster gear1.jpg|200px]] [[File:world of darkness dragoon gear1.jpg|200px]] [[File:world of darkness healer gear1.jpg|200px]] [[File:world of darkness monk gear1.jpg|200px]] [[File:world of darkness ninja gear1.jpg|200px]] [[File:world of darkness tank gear1.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
[[File:the world of darkness1.jpg|350px]] [[File:the world of darkness2.jpg|350px]] [[File:the world of darkness3.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In the twilight of his reign, the first and last emperor of Allag, Xande, desired power above all else. He turned to the terrible being known as the Cloud of Darkness, a ruler of the void, and asked of her strength to make the world kneel before his throne with a covenant of blood.&lt;br /&gt;
&lt;br /&gt;
When Xande was slain, his ambitions were laid to rest alongside him. Yet the Cloud of Darkness still seeks to enter the material realm, and will soon find passage through the Voidgate set to manifest within Syrcus Tower. With the fiend&#039;s coming, can the fellowship of NOAH brave the void and rescue the three souls able to stem the Cloud&#039;s flood of shadows, or will the expedition itself vanish beyond the rift in the World of Darkness?&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_World_of_Darkness&amp;diff=220359</id>
		<title>The World of Darkness</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_World_of_Darkness&amp;diff=220359"/>
		<updated>2019-10-09T02:34:06Z</updated>

		<summary type="html">&lt;p&gt;LitralLitral: /* Five-headed Dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{see also|Crystal Tower}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The World of Darkness is the third and final part of [[Crystal Tower]]. It is a [[dungeon]] that requires a full raid of 24 players with item levels of at least 90. Similar to [[Syrcus Tower]], the raid composition is 3 tanks, 6 healers and 15 DPS (1:2:5 ratio).&lt;br /&gt;
*The World of Darkness was released in patch 2.5.&lt;br /&gt;
*The weekly loot lockout was removed in Patch 2.55 (see here :[http://na.finalfantasyxiv.com/lodestone/topics/detail/ca7d7d74c94b623db3991220110aa80df21ff1fc 2.55 Patch Notes])&lt;br /&gt;
*Reward: 100 [[Allagan Tomestones of Soldiery]] and 20 [[Allagan Tomestones of Poetics]]&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Quest: [[The World of Darkness (Quest)]]&lt;br /&gt;
*Quest-giver Location: [[Rammbroes]] - [[Mor Dhona]] (x30,y12)&lt;br /&gt;
*Prerequisites: Completed [[Syrcus Tower]]&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|a6vkTkhQikw|400|right|Video Guide Part One}}&lt;br /&gt;
{{#ev:youtube|icr0cH_x54g|400|right|Video Guide Part Two}}&lt;br /&gt;
===Angra Mainyu===&lt;br /&gt;
&#039;&#039;&#039;Double Vision&#039;&#039;&#039;, a floor-covering AoE that is split into red and white, which gives a stacking debuff depending on what colour you&#039;re standing on. The white AOE will give a &amp;quot;Sullen&amp;quot; debuff and the red AOE will give an &amp;quot;Ireful&amp;quot; debuff. The stacks will reset to 1 if you alternate which colour you stand on when it hits. If you get 2 stacks of the debuff you will take 2.5k damage. If you get 3 stacks you will die.&lt;br /&gt;
&lt;br /&gt;
When he casts &#039;&#039;&#039;Mortal Gaze&#039;&#039;&#039;, anyone looking in his direction will receive a &#039;&#039;&#039;Doom&#039;&#039;&#039; debuff that kills you in 10 seconds. Stand on 1 of 4 circular platforms that is lit up to remove this debuff. You can also turn away from the boss when he casts the ability to completely avoid the Doom debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roulette&#039;&#039;&#039;, signified by a finger and a cone that rotates clockwise around the boss room, occurs when 4 &#039;&#039;&#039;Final Hourglass&#039;&#039;&#039; spawn at the outer edge of the room. Kill the 4 Final Hourglass one by one. To avoid being killed, do not stand in the quarter that is lit up when the last Final Hourglass dies. As long as all four of the Hourglasses die, you will be able to run out of that section if you happen to be in it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 100 Flare&#039;&#039;&#039;: Red ball spawns on a player and a red circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players in the red circle will all take massive damage if the total number of players in the circle is an even number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 150 Doom&#039;&#039;&#039;: Purple ball spawns on a player and a purple circle appears on the ground. This ability tethers several players to 1 player. You need to run out of the circle to cancel the ability. Players in the purple circle will all die if the total number of players in the circle is a multiple of 3.&lt;br /&gt;
&lt;br /&gt;
Adds should be killed or they will deal powerful raidwide damage.&lt;br /&gt;
&lt;br /&gt;
===Five-headed Dragon===&lt;br /&gt;
&#039;&#039;&#039;Ice Floor&#039;&#039;&#039;&#039;s AoE expands if it hits a player. When you see a white, circular swirl on the ground, run away.&lt;br /&gt;
&lt;br /&gt;
The poison &#039;&#039;&#039;Slimes&#039;&#039;&#039; need to be killed to stop them from joining together and casting silence on the entire raid. Killing them causes them to burst into poison resistance buffs. Wherever the slimes spawn, there will be a puddle of slime left over. At least one player needs to stand in the puddle to prevent more slimes from spawning and turning into a &#039;&#039;&#039;Toxic Slime&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When the boss channels &#039;&#039;&#039;Discordance&#039;&#039;&#039; you have to kill the 5 extra heads that appear or the raid will wipe. The boss could use this multiple times, so stay on your toes if your DPS is slower.&lt;br /&gt;
&lt;br /&gt;
The boss will occasionally &#039;&#039;&#039;mark a player&#039;&#039;&#039; with a white, curved ball. When this happens, a small number of players (usually 3-5) need to stack on this player to split the damage. If this does not happen, the player will receive 9999 damage.&lt;br /&gt;
&lt;br /&gt;
When you see &#039;&#039;&#039;Prominence&#039;&#039;&#039;, red circles spawn on the ground followed by red or white balls, kill the balls ASAP before they explode and deal damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Bird Tether&#039;&#039;&#039; attaches to a player and inflicts a debuff, the player needs to run and touch another player before the debuff kills them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heatwave&#039;&#039;&#039; is a raid-wide attack used when the boss&#039; HP is low. For 5 seconds, every action you make will deal 500 damage.&lt;br /&gt;
&lt;br /&gt;
===Howling Atomos (3rd Trash Pull)===&lt;br /&gt;
Everyone stacks on one side including tank. One person will get marked, they have to go to the other side and get devoured by themselves and will be spit off the platform. Then someone in the party has to stand in the light circle, and that person can jump back up. Stand right under the mob when it&#039;s casting Shockwave because if you&#039;re not in that purple puddle you will get knocked off.&lt;br /&gt;
&lt;br /&gt;
It might be useful for the person that gets marked to run opposite the group and then run off the edge once the marker fades so they don&#039;t get sucked in but it still turn the boss away in time. Then no one takes damage.&lt;br /&gt;
&lt;br /&gt;
===Cerberus===&lt;br /&gt;
When Cerberus becomes unchained and starts &#039;&#039;&#039;Thrashing&#039;&#039;&#039;, one group needs to stand next to the &#039;&#039;&#039;Gastric Orb&#039;&#039;&#039; mob to get hit by &#039;&#039;&#039;Mini&#039;&#039;&#039; spell and shrunk to a small size. The same group then stands in the &#039;&#039;&#039;Purple Goo&#039;&#039;&#039; to get eaten by the boss. Once inside, the group needs to kill the adds in his stomach. When the adds are dead he will stop thrashing, and will &amp;quot;slump to the ground in pain&amp;quot;. Groups outside the stomach need to use the two tethers to re-chain him while he is weakened - both tethers need to be re-attached to each of the &#039;&#039;&#039;Open Fetters&#039;&#039;&#039; on his sides.&lt;br /&gt;
&lt;br /&gt;
Alliance A should focus on the adds.&lt;br /&gt;
Alliance B should go into Cerberus&#039; stomach.&lt;br /&gt;
Alliance C should focus on re-chaining Cerberus whilst he is weakened.&lt;br /&gt;
&lt;br /&gt;
*If he is not re-chained, Cerberus&#039; haste buff will stack out of control.&lt;br /&gt;
&lt;br /&gt;
*Do not stand in the purple goo if you don&#039;t have the Mini debuff, as it is an instant kill when Cerberus attempts to eat you.&lt;br /&gt;
&lt;br /&gt;
Cerberus has a &#039;&#039;&#039;Tail Swipe&#039;&#039;&#039; attack that hits players behind him in a cone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ululation&#039;&#039;&#039; is a roar that causes players who are not around other players to become feared for 15 seconds. Stay near your party members to avoid the fear effect.&lt;br /&gt;
&lt;br /&gt;
===Cloud of Darkness===&lt;br /&gt;
Any time CoD moves around the ring, she fires a massive laser through the center of the area. When she disappears, immediately move to the sides. This attack will give a vulnerability debuff.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, CoD will spawn comets that mark off small areas in a regular pattern across the area. AT LEAST 1 PERSON has to be in each comet area before the comet reaches the ground or suffer extensive raid wide damage. The person in the comet area will take a hit, but this can be split among the people standing in the area when the comet falls and becomes negligible with just two or three players.&lt;br /&gt;
&lt;br /&gt;
A random player will get targeted with a floating marker. After a few seconds, blasts will start falling from the sky chasing after the target player. The blasts move towards the player at running speed, so use &#039;&#039;&#039;Sprint&#039;&#039;&#039; if they get too close. Each blast adds a Vulnerability Up debuff and it will kill you quickly if you let it. The player targeted should start running a lap around the outside edge of the area, away from all other players because those blasts can and will hit anyone caught by them.&lt;br /&gt;
&lt;br /&gt;
During the next phase, worm adds will spawn around the area. Hitting them once or twice causes them to disappear. The worms add many debuffs like Morbol&#039;s Bad Breath to anyone standing too close to them. Stay away and let the ranged DPS handle.&lt;br /&gt;
&lt;br /&gt;
After the worms, the floor of the area will light up and cloud and storm adds will start spawning. These MUST be killed quickly. They slowly make their way toward CoD and if she eats them she gets a damage buff for her next, raid-wide attack. If she is allowed to consume too many she will wipe you with the attack. The clouds can be affected by &#039;&#039;&#039;Heavy&#039;&#039;&#039; but not by Bind. If anyone stands between the clouds and CoD, it will add the &#039;&#039;&#039;Heavy&#039;&#039;&#039; effect to them.&lt;br /&gt;
&lt;br /&gt;
After the cloud phase is done she will do a raid-wide attack that will hurt a lot. AoE heals and protection buffs are important.&lt;br /&gt;
&lt;br /&gt;
Next phase she will spawn 3 clouds in a triangle formation. These clouds have a box shaped outline around them and each party HAS TO get in one of the boxes. A, B, and C should have their own cloud and this should be marked ahead of time. After a few seconds the box will go up and make it impossible for anyone to enter or leave until the clouds are either dead or explode. The raid will survive one of these exploding, some might survive two, none will survive three. Kill &#039;em quick.&lt;br /&gt;
&lt;br /&gt;
Almost immediately after the clouds in boxes phase, many comets will spawn all around the area. If you aren&#039;t ready for this, you will wipe, probably multiple times. Everyone needs to spread out right after the clouds in boxes are down and each comet MUST be taken by at least one person. It may be prudent to save the Healer LB3 for this phase if your alliance screws up.&lt;br /&gt;
&lt;br /&gt;
After the big sequence of comets ends, comets will start spawning along with clouds and storms. Comets must be taken by at least one person and clouds and storms must be killed before they make it to CoD. Ranged DPS is key here, prepare to get a workout.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Angra Mainyu Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Bracers of Scouting]]||[[File:demon bracers of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Hands||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Determination]] +13, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Bracers of Striking]]||[[File:demon bracers of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Hands||66||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +13, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Circlet of Maiming]]||[[File:demon circlet of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Head||84||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +13, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gloves of Healing]]||[[File:demon gloves of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Hands||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Mind]] +27, [[Accuracy]] +5, [[Critical Hit Rate]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Greaves of Maiming]]||[[File:demon greaves of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Feet||84||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Hat of Aiming]]||[[File:demon hat of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Head||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Critical Hit Rate]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Hat of Casting]]||[[File:demon hat of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Head||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Intelligence]] +27, [[Critical Hit Rate]] +27, [[Spell Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sabatons of Fending]]||[[File:demon sabatons of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Feet||118||118||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +27, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sash of Striking]]||[[File:demon sash of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Waist||58||58||0||align = &amp;quot;left&amp;quot; |[[Strength]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Tassets of Fending]]||[[File:demon tassets of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Waist||102||102||0||align = &amp;quot;left&amp;quot; |[[Strength]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Five-headed Dragon Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Belt of Aiming]]||[[File:demon belt of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Waist||58||58||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Belt of Casting]]||[[File:demon belt of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Waist||43||72||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +22, [[Intelligence]] +21, [[Accuracy]] +14, [[Determination]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Belt of Healing]]||[[File:demon belt of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Waist||43||72||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +22, [[Mind]] +21, [[Accuracy]] +4, [[Critical Hit Rate]] +20, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Caligae of Scouting]]||[[File:demon caligae of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Feet||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Circlet of Scouting]]||[[File:demon circlet of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Head||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Circlet of Striking]]||[[File:demon circlet of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Head||66||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gauntlets of Fending]]||[[File:demon gauntlets of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Hands||118||118||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Parry]] +19, [[Critical Hit Rate]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Hat of Healing]]||[[File:demon hat of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Head||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Mind]] +27, [[Accuracy]] +5, [[Critical Hit Rate]] +27, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Mail of Maiming]]||[[File:demon mail of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Body||117||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Skirt of Casting]]||[[File:demon skirt of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Legs||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Intelligence]] +45, [[Accuracy]] +31, [[Spell Speed]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Tabard of Aiming]]||[[File:demon tabard of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Body||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Critical Hit Rate]] +44, [[Determination]] +22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cerberus Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Boots of Aiming]]||[[File:demon boots of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Feet||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Breeches of Fending]]||[[File:demon breeches of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Legs||165||165||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Parry]] +44, [[Skill Speed]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Chestpiece of Scouting]]||[[File:demon chestpiece of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Body||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Accuracy]] +44, [[Critical Hit Rate]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gauntlets of Maiming]]||[[File:demon gauntlets of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Hands||84||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Gloves of Casting]]||[[File:demon gloves of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Hands||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Intelligence]] +27, [[Accuracy]] +19, [[Critical Hit Rate]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Helm of Fending]]||[[File:demon helm of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Head||118||118||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Determination]] +19, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sandals of Healing]]||[[File:demon sandals of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Feet||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Mind]] +27, [[Piety]] +14, [[Accuracy]] +5, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sarouels of Striking]]||[[File:demon sarouels of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Legs||93||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sash of Scouting]]||[[File:demon sash of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Waist||58||58||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +21, [[Vitality]] +24, [[Accuracy]] +14, [[Determination]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Skirt of Healing]]||[[File:demon skirt of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Legs||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Mind]] +45, [[Accuracy]] +9, [[Critical Hit Rate]] +44, [[Determination]] +22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloud of Darkness Loot===&lt;br /&gt;
*[[Syrcus Shard]]&lt;br /&gt;
*[[Puff of Darkness]]&lt;br /&gt;
*[[Onion Knight Card]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Armor of Fending]]||[[File:demon armor of fending icon1.png]]||50||120||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]]||Body||165||165||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Critical Hit Rate]] +44, [[Determination]] +22&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Bracers of Aiming]]||[[File:demon bracers of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Hands||66||66||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +27, [[Vitality]] +32, [[Critical Hit Rate]] +19, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Breeches of Aiming]]||[[File:demon breeches of aiming icon1.png]]||50||120||[[Archer|ARC]], [[Bard|BRD]]||Legs||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Determination]] +22, [[Skill Speed]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Breeches of Maiming]]||[[File:demon breeches of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Legs||117||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Caligae of Striking]]||[[File:demon caligae of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Feet||66||66||0||align = &amp;quot;left&amp;quot; |[[Strength]] +27, [[Vitality]] +32, [[Accuracy]] +19, [[Skill Speed]] +27&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Chestpiece of Striking]]||[[File:demon chestpiece of striking icon1.png]]||50||120||[[Pugilist|PGL]], [[Monk|MNK]], [[Samurai|SAM]]||Body||93||93||0||align = &amp;quot;left&amp;quot; |[[Strength]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Robe of Casting]]||[[File:demon robe of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Body||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Intelligence]] +45, [[Critical Hit Rate]] +31, [[Determination]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Robe of Healing]]||[[File:demon robe of healing icon1.png]]||50||120||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]]||Body||69||117||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +47, [[Mind]] +45, [[Piety]] +23, [[Accuracy]] +9, [[Spell Speed]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sandals of Casting]]||[[File:demon sandals of casting icon1.png]]||50||120||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]]||Feet||50||84||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +29, [[Intelligence]] +27, [[Critical Hit Rate]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Sarouels of Scouting]]||[[File:demon sarouels of scouting icon1.png]]||50||120||[[Rogue|ROG]], [[Ninja|NIN]]||Legs||93||93||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +45, [[Vitality]] +52, [[Accuracy]] +31, [[Critical Hit Rate]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[Demon Tassets of Maiming]]||[[File:demon tassets of maiming icon1.png]]||50||120||[[Lancer|LNC]], [[Dragoon|DRG]]||Waist||72||58||0||align = &amp;quot;left&amp;quot; |[[Strength]] +21, [[Vitality]] +24, [[Critical Hit Rate]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&#039;&#039;&#039;Left to Right:&#039;&#039;&#039; [[BRD]], [[BLM]]/[[SMN]], [[DRG]], [[WHM]]/[[SCH]], [[MNK]]/[[Samurai|SAM]], [[NIN]], [[WAR]]/[[PLD]]&lt;br /&gt;
&lt;br /&gt;
[[File:world of darkness bard gear1.jpg|200px]] [[File:world of darkness caster gear1.jpg|200px]] [[File:world of darkness dragoon gear1.jpg|200px]] [[File:world of darkness healer gear1.jpg|200px]] [[File:world of darkness monk gear1.jpg|200px]] [[File:world of darkness ninja gear1.jpg|200px]] [[File:world of darkness tank gear1.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
[[File:the world of darkness1.jpg|350px]] [[File:the world of darkness2.jpg|350px]] [[File:the world of darkness3.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In the twilight of his reign, the first and last emperor of Allag, Xande, desired power above all else. He turned to the terrible being known as the Cloud of Darkness, a ruler of the void, and asked of her strength to make the world kneel before his throne with a covenant of blood.&lt;br /&gt;
&lt;br /&gt;
When Xande was slain, his ambitions were laid to rest alongside him. Yet the Cloud of Darkness still seeks to enter the material realm, and will soon find passage through the Voidgate set to manifest within Syrcus Tower. With the fiend&#039;s coming, can the fellowship of NOAH brave the void and rescue the three souls able to stem the Cloud&#039;s flood of shadows, or will the expedition itself vanish beyond the rift in the World of Darkness?&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>LitralLitral</name></author>
	</entry>
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