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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LethraNoferin</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<updated>2026-06-16T02:55:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dynamis_Dice&amp;diff=707806</id>
		<title>Dynamis Dice</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dynamis_Dice&amp;diff=707806"/>
		<updated>2024-01-29T15:05:30Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: Forgot this in my last edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Dynamis Dice&lt;br /&gt;
| icon = Dynamis Dice.png&lt;br /&gt;
| description = Place your faith in the goddess Nymeia as she spins the wheel of fate.&lt;br /&gt;
Can only be executed while in combat.&lt;br /&gt;
| facts =&lt;br /&gt;
| acquired = tank, healer, melee dps, physical ranged dps, magic ranged dps&lt;br /&gt;
| level = 80&lt;br /&gt;
| type = item&lt;br /&gt;
| lost-action-type = item-related&lt;br /&gt;
| mp-cost =&lt;br /&gt;
| tp-cost =&lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 180&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| gcd =&lt;br /&gt;
| traits =&lt;br /&gt;
| actions = Resistance Potion, Resistance Elixir, Pure Essence of the Gambler&lt;br /&gt;
| req-quest =&lt;br /&gt;
| unlock-item = Forgotten Fragment of Caprice&lt;br /&gt;
| targeting = self&lt;br /&gt;
| pvp =&lt;br /&gt;
| patch = 5.35&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Causes one of the following effects:&lt;br /&gt;
* {{buff|haste}} [[Haste]] + (+6 haste, 1 min)&lt;br /&gt;
* [[File:High wire icon1.png|link=]] High Wire (+30% damage, 1 min)&lt;br /&gt;
* HP &amp;amp; MP Up (30%, 3 min)&lt;br /&gt;
* Healer {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]] 3&lt;br /&gt;
* {{status effect|doom}} [[Doom (status effect)|Doom]] (10s, [[Esuna|uncleansable]])&lt;br /&gt;
* [[File:Minimum icon1.png|link=]] Minimum (15s)&lt;br /&gt;
* {{status effect|pyretic}} [[Pyretic]] (10s)&lt;br /&gt;
* {{status effect|poison}} [[Poison]] (15s)&lt;br /&gt;
* [[File:Toad icon1.png|link=]] Toad (15s)&lt;br /&gt;
&lt;br /&gt;
The debuffs have an incredibly low chance of occurring, with Healer Limit Break 3 being the rarest of the positive effects.&lt;br /&gt;
When using [[Pure Essence of the Gambler]], the random effect chances are changed. The chances of receiving {{status effect|pyretic}} Pyretic, {{status effect|poison}} Poison, and [[File:Toad icon1.png|link=]] Toad are reduced to 0%, Doom is reduced slightly, and Healer Limit Break 3 is increased drastically.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Lost Actions]] [[Category:Item-related Lost Actions]]&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Basic_Instinct&amp;diff=706833</id>
		<title>Basic Instinct</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Basic_Instinct&amp;diff=706833"/>
		<updated>2024-01-26T12:50:37Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Basic Instinct&lt;br /&gt;
| icon = Basic_Instinct_blu.png&lt;br /&gt;
| description = Increases movement speed by 30%, and healing magic potency and damage dealt by 100%. Also ignores the damage penalty inflicted by ```[[Mighty Guard]]```.&lt;br /&gt;
| facts = {{Action fact|Can only be used in duties intended for two or more players while playing alone, while no other party members are in the instance, or when all party members are incapacitated. Effect ends when joined by one or more party members.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 91&lt;br /&gt;
| rank = 2&lt;br /&gt;
| damage-type =&lt;br /&gt;
| aspect =&lt;br /&gt;
| mp-cost = 500&lt;br /&gt;
| casting = 2&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits =&lt;br /&gt;
| actions = Mighty Guard&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = self&lt;br /&gt;
| movement = true&lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 5.45&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
A behavior learned from certain species of coeurl, the caster rises to the challenge of losing comrades by tapping into a feral survival instinct. When all seems lost, or when simply treading where a lone mage was not meant to tread, unrestrained ferocity is sometimes the only way to win through&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Open World===&lt;br /&gt;
{{dropped by}}&lt;br /&gt;
&lt;br /&gt;
===Duties===&lt;br /&gt;
*[[Coeurl Smriti]] from [[The Temple of the Fist]] &lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
*[[Master Coeurl]] uses this immediately. Wait for it to finish casting before slaying it. May take a few tries.&lt;br /&gt;
*[[Coeurl Smriti]] casts it if both Coeurls don&#039;t die together.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
* Casting a debuff such as [[Addle]] or [[Off-guard]] will grab a enemy&#039;s attention without dealing damage.&lt;br /&gt;
* When combined with {{action icon|Mighty Guard}}, this spell is one of the best ways to solo dungeons for those in need of spells.&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dynamis_Dice&amp;diff=706832</id>
		<title>Dynamis Dice</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dynamis_Dice&amp;diff=706832"/>
		<updated>2024-01-26T12:39:58Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Dynamis Dice&lt;br /&gt;
| icon = Dynamis Dice.png&lt;br /&gt;
| description = Place your faith in the goddess Nymeia as she spins the wheel of fate.&lt;br /&gt;
Can only be executed while in combat.&lt;br /&gt;
| facts =&lt;br /&gt;
| acquired = tank, healer, melee dps, physical ranged dps, magic ranged dps&lt;br /&gt;
| level = 80&lt;br /&gt;
| type = item&lt;br /&gt;
| lost-action-type = item-related&lt;br /&gt;
| mp-cost =&lt;br /&gt;
| tp-cost =&lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 180&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| gcd =&lt;br /&gt;
| traits =&lt;br /&gt;
| actions = Resistance Potion, Resistance Elixir, Pure Essence of the Gambler&lt;br /&gt;
| req-quest =&lt;br /&gt;
| unlock-item = Forgotten Fragment of Caprice&lt;br /&gt;
| targeting = self&lt;br /&gt;
| pvp =&lt;br /&gt;
| patch = 5.35&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Causes one of the following effects:&lt;br /&gt;
* {{buff|haste}} [[Haste]] + (+6 haste, 1 min)&lt;br /&gt;
* [[File:High wire icon1.png|link=]] High Wire (+30% damage, 1 min)&lt;br /&gt;
* HP &amp;amp; MP Up (30%, 3 min)&lt;br /&gt;
* Healer {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]] 3&lt;br /&gt;
* {{status effect|doom}} [[Doom (status effect)|Doom]] (10s, [[Esuna|uncleansable]])&lt;br /&gt;
* [[File:Minimum icon1.png|link=]] Minimum (15s)&lt;br /&gt;
* {{status effect|pyretic}} [[Pyretic]] (10s)&lt;br /&gt;
* {{status effect|poison}} [[Poison]] (15s)&lt;br /&gt;
* [[File:Toad icon1.png|link=]] Toad (15s)&lt;br /&gt;
&lt;br /&gt;
The debuffs have an incredibly low chance of occurring, with Healer Limit Break 3&lt;br /&gt;
When using [[Pure Essence of the Gambler]], the random effect chances are changed drastically. The chances of receiving {{status effect|pyretic}} Pyretic, {{status effect|poison}} Poison, and [[File:Toad icon1.png|link=]] Toad are reduced to 0%, Doom is reduced slightly, and Healer Limit Break 3 is increased drastically.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Lost Actions]] [[Category:Item-related Lost Actions]]&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lost_Sacrifice&amp;diff=706829</id>
		<title>Lost Sacrifice</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lost_Sacrifice&amp;diff=706829"/>
		<updated>2024-01-26T11:51:48Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Lost Sacrifice&lt;br /&gt;
| icon = Lost Sacrifice.png&lt;br /&gt;
| description = Restores all of a KO&#039;d target&#039;s HP.&lt;br /&gt;
Cannot be executed if currently afflicted with {{colorize|``Sacrifice``}}.&amp;lt;br&amp;gt;{{colorize|`Additional Effect:`}} Inflicts {{colorize|``Sacrifice``}} on self&amp;lt;br&amp;gt;{{colorize|`Duration:`}} 10s&lt;br /&gt;
| facts =&lt;br /&gt;
| acquired = tank, healer, melee dps, physical ranged dps, magic ranged dps&lt;br /&gt;
| level = 80&lt;br /&gt;
| type = spell&lt;br /&gt;
| lost-action-type = restorative&lt;br /&gt;
| mp-cost =&lt;br /&gt;
| tp-cost =&lt;br /&gt;
| casting = 3&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 30&lt;br /&gt;
| radius = 0&lt;br /&gt;
| gcd =&lt;br /&gt;
| traits =&lt;br /&gt;
| actions = Pure Essence of the Indomitable&lt;br /&gt;
| req-quest =&lt;br /&gt;
| unlock-item = Forgotten Fragment of Loss&lt;br /&gt;
| targeting = ally&lt;br /&gt;
| pvp =&lt;br /&gt;
| patch = 5.35&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
It is a [[Restorative Lost Actions|Restorative]] [[Lost Action]].&lt;br /&gt;
==Additional Information==&lt;br /&gt;
The &amp;quot;&#039;&#039;&#039;Sacrifice&#039;&#039;&#039;&amp;quot; effect is another name for {{status effect|doom}} [[Doom (status effect)|Doom]], and uses the same icon. Therefore, this action kills the user to [[Resurrect]] the target, resulting in no net gain in alive players. The resurrection effect ignores the restriction in [[Delubrum Reginae (Savage)]]. If using [[Pure Essence of the Indomitable]], Lost Sacrifice has a chance to not trigger the debuff, making it useful as a last resort if there are no healers able to act.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Lost Actions]] [[Category:Restorative Lost Actions]]&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pure_Essence_of_the_Gambler&amp;diff=706827</id>
		<title>Pure Essence of the Gambler</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pure_Essence_of_the_Gambler&amp;diff=706827"/>
		<updated>2024-01-26T11:48:08Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Pure Essence of the Gambler&lt;br /&gt;
| icon = Pure Essence of the Gambler.png&lt;br /&gt;
| description = Increases evasion by 11%, critical hit rate by 77%, and direct hit rate by 77%.&lt;br /&gt;
Effect ends upon reuse.&lt;br /&gt;
Cannot be used with other Essence, Deep Essence, or Pure Essence actions.&lt;br /&gt;
It is said that Pure Essences may grant unexpected effects...&lt;br /&gt;
※This action can only be used in Delubrum Reginae.&lt;br /&gt;
| facts =&lt;br /&gt;
| acquired = melee dps, physical ranged dps, magic ranged dps&lt;br /&gt;
| level = 80&lt;br /&gt;
| type = item&lt;br /&gt;
| lost-action-type = item-related&lt;br /&gt;
| mp-cost =&lt;br /&gt;
| tp-cost =&lt;br /&gt;
| casting = &lt;br /&gt;
| recast = &lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| gcd =&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| unlock-item = &lt;br /&gt;
| targeting = self&lt;br /&gt;
| pvp =&lt;br /&gt;
| patch = 5.35&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
It is a [[Item-related Lost Actions|Item-related]] [[Lost Action]].&lt;br /&gt;
&lt;br /&gt;
==Side Effects==&lt;br /&gt;
The chance of receiving a negative result from [[Dynamis Dice]] is negated (with the exception of Doom) while the chance of rolling a Healer Limit Break 3 being drastically increased to around 33%.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Lost Actions]] [[Category:Item-related Lost Actions]]&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pure_Essence_of_the_Indomitable&amp;diff=706826</id>
		<title>Pure Essence of the Indomitable</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pure_Essence_of_the_Indomitable&amp;diff=706826"/>
		<updated>2024-01-26T11:45:07Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Pure Essence of the Indomitable&lt;br /&gt;
| icon = Pure Essence of the Indomitable.png&lt;br /&gt;
| description = Increases defense by 40%, damage dealt by 72%, and maximum HP by 50%.&lt;br /&gt;
Effect ends upon reuse.&lt;br /&gt;
Cannot be used with other Essence, Deep Essence, or Pure Essence actions.&lt;br /&gt;
It is said that Pure Essences may grant unexpected effects...&lt;br /&gt;
※This action can only be used in Delubrum Reginae.&lt;br /&gt;
| facts =&lt;br /&gt;
| acquired = tank&lt;br /&gt;
| level = 80&lt;br /&gt;
| type = item&lt;br /&gt;
| lost-action-type = item-related&lt;br /&gt;
| mp-cost =&lt;br /&gt;
| tp-cost =&lt;br /&gt;
| casting = &lt;br /&gt;
| recast = &lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| gcd =&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| unlock-item = &lt;br /&gt;
| targeting = self&lt;br /&gt;
| pvp =&lt;br /&gt;
| patch = 5.35&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
It is a [[Item-related Lost Actions|Item-related]] [[Lost Action]].&lt;br /&gt;
==Side Effects==&lt;br /&gt;
[[Lost Sacrifice]] has a chance to not inflict the Sacrifice debuff on the user.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Lost Actions]] [[Category:Item-related Lost Actions]]&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pure_Essence_of_the_Fiendhunter&amp;diff=706825</id>
		<title>Pure Essence of the Fiendhunter</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pure_Essence_of_the_Fiendhunter&amp;diff=706825"/>
		<updated>2024-01-26T11:44:24Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Pure Essence of the Fiendhunter&lt;br /&gt;
| icon = Pure Essence of the Fiendhunter.png&lt;br /&gt;
| description = Increases defense by 60%, damage dealt by 50%, and maximum HP by 81%.&lt;br /&gt;
Effect ends upon reuse.&lt;br /&gt;
Cannot be used with other Essence, Deep Essence, or Pure Essence actions.&lt;br /&gt;
It is said that Pure Essences may grant unexpected effects...&lt;br /&gt;
※This action can only be used in Delubrum Reginae.&lt;br /&gt;
| facts =&lt;br /&gt;
| acquired = physical ranged dps&lt;br /&gt;
| level = 80&lt;br /&gt;
| type = item&lt;br /&gt;
| lost-action-type = item-related&lt;br /&gt;
| mp-cost =&lt;br /&gt;
| tp-cost =&lt;br /&gt;
| casting = &lt;br /&gt;
| recast = &lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| gcd =&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| unlock-item = Forgotten Fragment of Finesse&lt;br /&gt;
| targeting = self&lt;br /&gt;
| pvp =&lt;br /&gt;
| patch = 5.35&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
It is a [[Item-related Lost Actions|Item-related]] [[Lost Action]].&lt;br /&gt;
&lt;br /&gt;
==Side Effects==&lt;br /&gt;
Using [[Lost Cure II]] grants a Refresh effect on the target, significantly increasing their MP regeneration. The user is inflicted with a stacking Slow debuff for 18 seconds that refreshes its duration and adds a stack every time Lost Cure II is used again.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Lost Actions]] [[Category:Item-related Lost Actions]]&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pure_Essence_of_the_Elder&amp;diff=706824</id>
		<title>Pure Essence of the Elder</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pure_Essence_of_the_Elder&amp;diff=706824"/>
		<updated>2024-01-26T11:42:28Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Pure Essence of the Elder&lt;br /&gt;
| icon = Pure Essence of the Elder.png&lt;br /&gt;
| description = Increases defense by 25%, damage dealt by 50%, and maximum HP by 100%.&lt;br /&gt;
Effect ends upon reuse.&lt;br /&gt;
Cannot be used with other Essence, Deep Essence, or Pure Essence actions.&lt;br /&gt;
It is said that Pure Essences may grant unexpected effects...&lt;br /&gt;
※This action can only be used in Delubrum Reginae.&lt;br /&gt;
| facts =&lt;br /&gt;
| acquired = magic ranged dps&lt;br /&gt;
| level = 80&lt;br /&gt;
| type = item&lt;br /&gt;
| lost-action-type = item-related&lt;br /&gt;
| mp-cost =&lt;br /&gt;
| tp-cost =&lt;br /&gt;
| casting = &lt;br /&gt;
| recast = &lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| gcd =&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| unlock-item = Forgotten Fragment of Clarity&lt;br /&gt;
| targeting = self&lt;br /&gt;
| pvp =&lt;br /&gt;
| patch = 5.35&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
It is a [[Item-related Lost Actions|Item-related]] [[Lost Action]].&lt;br /&gt;
&lt;br /&gt;
==Side Effects==&lt;br /&gt;
Using [[Lost Cure IV]] while under the effect of this essence grants one minute [[Lost Bravery]] to everyone affected with a 10% damage buff instead of the regular 5%.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
[[Category:Lost Actions]] [[Category:Item-related Lost Actions]]&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Golden_Opportunity_(duty)&amp;diff=705840</id>
		<title>A Golden Opportunity (duty)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Golden_Opportunity_(duty)&amp;diff=705840"/>
		<updated>2024-01-22T01:42:04Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[Masked Carnivale Stage]]|seasonal quest|A Golden Opportunity}}&lt;br /&gt;
{{Masked Carnivale infobox&lt;br /&gt;
| name = A Golden Opportunity&lt;br /&gt;
| description =&lt;br /&gt;
| number = 32&lt;br /&gt;
| level = 80&lt;br /&gt;
| standard-time = 7:40&lt;br /&gt;
| ideal-time = 6:50&lt;br /&gt;
| act-1-enemies = Goldor&lt;br /&gt;
| act-2-enemies = Goldor&lt;br /&gt;
| act-3-enemies = &lt;br /&gt;
| gil = 10000&lt;br /&gt;
| seals = 200&lt;br /&gt;
| tomestones = 160 poetics&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Strategy==&lt;br /&gt;
Goldor deals a fair amount of unavoidable damage, so {{action icon|Aetherial Mimicry}}: Healer, along with {{action icon|Pom Cure}} and/or {{action icon|Exuviation}} is highly recommended. DoTs such as {{action icon|Song of Torment}} also help whittle down his HP while you&#039;re avoiding mechanics.&lt;br /&gt;
&lt;br /&gt;
==Act 1==&lt;br /&gt;
&#039;&#039;&#039;Goldor Blizzard III&#039;&#039;&#039;: Must be interrupted, as this deals heavy damage and inflicts {{status effect|deep freeze}} [[Deep Freeze]], resulting in a KO from &#039;&#039;&#039;Goldor Fire III&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goldor Fire III&#039;&#039;&#039;: A large AoE attack appears, centered around you. Similar to Gogo&#039;s Mimicked Sap, this will create three more AoEs in succession.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goldor Blast&#039;&#039;&#039;: Line AoE on the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slimy Summon&#039;&#039;&#039;: Summons a Glittering Slime vulnerable to ice damage. If it is not killed, it will cast Rupture, killing the player. It can be quickly dispatched with {{action icon|The Ram&#039;s Voice}} + {{action icon|Ultravibration}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goldor Quake&#039;&#039;&#039;: A circle AOE centered on himself, followed by two staggered donut AOEs centered on himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goldor Fire&#039;&#039;&#039;: Summons 8 Ball of Fire adds that will cast Burn. These are vulnerable to wind damage. Kill one, then stand where you will be knocked back to the safe area you created. The first time this is cast, Goldor will use &#039;&#039;&#039;Goldor Blast&#039;&#039;&#039;, and subsequent casts will use &#039;&#039;&#039;Goldor Thunder&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goldor Aero III&#039;&#039;&#039;: Used after &#039;&#039;&#039;Goldor Fire&#039;&#039;&#039;. Knocks back the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goldor Gravity&#039;&#039;&#039;: Inflicts {{status effect|Heavy}} [[Heavy]] on the player for 12 seconds that cannot be removed with {{action icon|Exuviation}}. Follows up with two casts of &#039;&#039;&#039;Goldor Blast&#039;&#039;&#039;. Use {{action icon|Loom}} to get out of the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goldor Thunder III&#039;&#039;&#039;: Summons circle AoEs randomly and inflicts {{status effect|Electrocution}} [[Electrocution]] that can be removed with {{action icon|Exuviation}}.&lt;br /&gt;
&lt;br /&gt;
==Act 2==&lt;br /&gt;
Goldor will use many moves from Act 1, but will also utilize his crystal for new moves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shining Summon&#039;&#039;&#039;: Uses the crystal to summon untargetable gilded constructs. The first three times he casts this, he will summon the following:&lt;br /&gt;
* 4x &#039;&#039;&#039;Gilded Golem&#039;&#039;&#039;: Casts Golden Cross, which will summon lane AoEs in a checkerboard pattern. Goldor will also cast &#039;&#039;&#039;Goldor Aero III&#039;&#039;&#039;.&lt;br /&gt;
* 4x &#039;&#039;&#039;Gilded Marionette&#039;&#039;&#039;: Casts Golden Beam, creating unavoidable arena-wide cone AoEs. These deal a lot of damage, and can only be survived with {{action icon|Diamondback}}, but getting hit by all four is not survivable. Goldor will also cast &#039;&#039;&#039;Goldor Quake&#039;&#039;&#039;.&lt;br /&gt;
* 1x &#039;&#039;&#039;Gilded Cyclops&#039;&#039;&#039;: Casts 24-carat Inhale, then 24-carat Swing. Goldor will also cast &#039;&#039;&#039;Goldor Thunder III&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Fever&#039;&#039;&#039;: Becomes invulnerable to magical damage and deals increased magical damage, but makes the Gilded Crystal targetable. It is also invulnerable to magical damage, so bring some physical damage spells. Break the crystal to remove Goldor&#039;s buffs, or continue the act with entirely physical damage spells without damaging the crystal if you want the &amp;quot;Going for Gold&amp;quot; feat.&lt;br /&gt;
&lt;br /&gt;
Goldor uses &#039;&#039;&#039;Shining Summon&#039;&#039;&#039; again, this time summoning four Gilded Golems, a Gilded Marionette, and a Gilded Cyclops. Goldor will then use &#039;&#039;&#039;Goldor Blast&#039;&#039;&#039; three times, then follow up with &#039;&#039;&#039;Goldor Gravity&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goldor Rush&#039;&#039;&#039;: Casts &#039;&#039;&#039;Goldor Aero III&#039;&#039;&#039;, &#039;&#039;&#039;Goldor Thunder III&#039;&#039;&#039; (minus the debuff this time), and &#039;&#039;&#039;Goldor Quake&#039;&#039;&#039; at the same time. He quickly follows this with three casts of &#039;&#039;&#039;Goldor Blast&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After this, the rest of the act is repeating &#039;&#039;&#039;Shining Summon&#039;&#039;&#039;, &#039;&#039;&#039;Goldor Gravity&#039;&#039;&#039;, and &#039;&#039;&#039;Goldor Rush&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Masked_Carnivale&amp;diff=705837</id>
		<title>The Masked Carnivale</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Masked_Carnivale&amp;diff=705837"/>
		<updated>2024-01-22T01:27:57Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The masked carnival icon.png|left|link=]]&lt;br /&gt;
[[File:The Masked Carnivale1.jpg|300px|right]]&lt;br /&gt;
[[File:The Masked Carnivale2.jpg|300px|right]]&lt;br /&gt;
The &#039;&#039;&#039;Masked Carnivale&#039;&#039;&#039; is a series of solo combat challenges for {{Blue Mage}} [[Blue Mage]]s that is unlocked as part of the [[Blue Mage Quests|Blue Mage Job Quests]]. Many battles are optional, but some are required to progress in job quests.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Complete [[quest]]: {{questlink|feature|The Real Folk Blues}}&lt;br /&gt;
*Requirement: Level 50 [[Blue Mage]]&lt;br /&gt;
*Starting NPC: [[Maudlin Latool Ja]] in [[Ul&#039;dah - Steps of Thal]] (X:12.5, Y:13.0)&lt;br /&gt;
*Prerequisite quest: {{questlink|feature|Blue Gold}}&lt;br /&gt;
&lt;br /&gt;
==How to Participate==&lt;br /&gt;
Speak with the [[Celestium Attendant]] in [[Ul&#039;dah - Steps of Thal]] (X:11.5 Y:13.2).&lt;br /&gt;
&lt;br /&gt;
==[[Masked_Carnivale_Stages|Stages]]==&lt;br /&gt;
The Masked Carnivale is comprised of 32 stages in total. You can view a list of all available stages by speaking with the Celestium attendant. Stages do not need to be completed in numerical order. Many stages consist of multiple separate battles (Acts), although completing an Act does not grant a checkpoint. Note that dying will fail the duty and remove the player from the instance.&lt;br /&gt;
&lt;br /&gt;
Be advised that once you begin a stage, you cannot register or remove active actions.&lt;br /&gt;
&lt;br /&gt;
All stages are level synced and it is not possible to &amp;quot;unsync&amp;quot; any.&lt;br /&gt;
&lt;br /&gt;
The first 25 stages are unlocked with {{questlink|feature|The Real Folk Blues}}. Subsequent stages are unlocked with further progression (every 10 levels) of blue mage job quests.&lt;br /&gt;
{{:Masked Carnivale Stages}}&lt;br /&gt;
&lt;br /&gt;
==Bonus List==&lt;br /&gt;
[[File:The Masked Carnivale stages1.png|300px|right]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Title&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Too Fast, Too Furious || Completed performance faster than the ideal time.&lt;br /&gt;
|-&lt;br /&gt;
|Slow and Steady || Completed performance faster than the standard time.&lt;br /&gt;
|-&lt;br /&gt;
|10 Ways to Die || Used ten or fewer unique spell types.&lt;br /&gt;
|-&lt;br /&gt;
|4 Ways to Die || Used four or fewer unique spell types.&lt;br /&gt;
|-&lt;br /&gt;
|Can&#039;t Touch This || Took zero damage.&lt;br /&gt;
|-&lt;br /&gt;
|Ain&#039;t Got Time to Bleed || Restored zero HP.&lt;br /&gt;
|-&lt;br /&gt;
|Modus Interruptus || Interrupted a target&#039;s spell casting.&lt;br /&gt;
|-&lt;br /&gt;
|A Walk in the Park || Refrained from using Sprint.&lt;br /&gt;
|-&lt;br /&gt;
|Mastery of Fire || Cast only fire- or unaspected spells.&lt;br /&gt;
|-&lt;br /&gt;
|Mastery of Water || Cast only water- or unaspected spells.&lt;br /&gt;
|-&lt;br /&gt;
|Mastery of Earth || Cast only earth- or unaspected spells.&lt;br /&gt;
|-&lt;br /&gt;
|Mastery of Wind || Cast only wind- or unaspected spells.&lt;br /&gt;
|-&lt;br /&gt;
|Mastery of Ice || Cast only ice- or unaspected spells.&lt;br /&gt;
|-&lt;br /&gt;
|Mastery of Lightning || Cast only lightning- or unaspected spells.&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Mastery || Cast spells aspected to all six elements.&lt;br /&gt;
|-&lt;br /&gt;
|Total Mastery || Used actions aspected to all six elements and three damage types (blunt, &lt;br /&gt;
piercing, slashing).&lt;br /&gt;
|-&lt;br /&gt;
|Enfeeble me Tender || Applied six or more unique enfeeblements.&lt;br /&gt;
|-&lt;br /&gt;
|Enfeeble me Tenderer || Applied nine or more unique enfeeblements.&lt;br /&gt;
|-&lt;br /&gt;
|Let&#039;s Get Physical || Used only physical-type actions.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Spellcasting || Cast only rank 4 or 5 spells.&lt;br /&gt;
|-&lt;br /&gt;
|Beginner Spellcasting || Cast only rank 1 or 2 spells.&lt;br /&gt;
|-&lt;br /&gt;
|Four-faced || Used four or more unique actions that are fired from the face.&lt;br /&gt;
|-&lt;br /&gt;
|Giant Slayer (Hidden) || Not interrupting &#039;&#039;&#039;King&#039;s Will&#039;&#039;&#039; three times throughout [[A Little Knight Music]].&lt;br /&gt;
|-&lt;br /&gt;
|Trouble with Tentacles (Hidden) || Not killing any Tentacles in Act 3 of [[Miss Typhon]].&lt;br /&gt;
|-&lt;br /&gt;
|Perfect Blue (Hidden) || Get the following challenges during [[Dirty Rotten Azulmagia]]: Can&#039;t Touch This, &amp;quot;Too Fast, Too Furious&amp;quot;, Ain&#039;t Got Time to Bleed, and Total Mastery (If spells that change your HP are used - such as {{item icon|Devour}} - this will prevent the achievement).&lt;br /&gt;
|-&lt;br /&gt;
|The Celestium&#039;s Finest (Hidden) || Get the following challenges during [[The Catch of the Siegfried]]:  Total Mastery, Can&#039;t Touch This, &amp;quot;Too Fast, Too Furious&amp;quot;, defeat all three shades on ACT 3 before defeating the original Sigfried (Standing on the electrified ground and briefly getting the {{status effect|electrocution}} [[Electrocution]] debuff will fail the feat).&lt;br /&gt;
|-&lt;br /&gt;
|Pure Azure (Hidden) || Get the following challenge during [[Anything Gogo&#039;s]]:  &amp;quot;Too Fast, Too Furious&amp;quot;, receiving one or more {{status effect|vulnerability up}} [[Vulnerability Up]] debuff will fail this feat.&lt;br /&gt;
|-&lt;br /&gt;
|Going for Gold (Hidden) || Get the following challenge during [[A Golden Opportunity (duty)|A Golden Opportunity]]: &amp;quot;Elemental Mastery&amp;quot; and &amp;quot;A Walk in the Park&amp;quot;. Destroying the crystal in Act 2 will fail this feat.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
==Enemy Weaknesses==&lt;br /&gt;
[[File:The Masked Carnivale enemy weaknesses1.png|300px|right]]&lt;br /&gt;
Many enemies that appear in the Masked Carnivale are weak to a particular element, which can be confirmed when viewing the list of stages. Use this to your advantage and set your actions accordingly.&lt;br /&gt;
&lt;br /&gt;
The elemental weakness of enemies is also indicated by an icon above their display names.&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
[[File:The Masked Carnivale results1.png|300px|right]]&lt;br /&gt;
After completing a performance, your clear time, bonuses, and score are displayed.&lt;br /&gt;
&lt;br /&gt;
Bonuses are awarded for fulfilling certain conditions and affect the score.&lt;br /&gt;
&lt;br /&gt;
==Weekly Targets==&lt;br /&gt;
[[File:The Masked Carnivale weekly targets1.png|300px|right]]&lt;br /&gt;
Weekly targets are available for certain performances, indicated with an icon.&lt;br /&gt;
&lt;br /&gt;
There are three levels of difficulty for weekly targets: novice (blue), moderate (white), and advanced (gold).&lt;br /&gt;
&lt;br /&gt;
To view the conditions, select a performance with a weekly target, marked with an icon. This information can also be viewed in the Timers menu.&lt;br /&gt;
* Weekly targets are reset every Tuesday at 12:00 a.m. (PST).&lt;br /&gt;
&lt;br /&gt;
===Weekly Rewards===&lt;br /&gt;
* {{Gil}} 18,000&lt;br /&gt;
* {{Allied seal}} 550&lt;br /&gt;
* {{Tomestone|poetics}} 440&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
The Masked Carnivale is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Smokin&#039; I}}&lt;br /&gt;
{{achievement table row|Smokin&#039; II}}&lt;br /&gt;
{{achievement table row|Smokin&#039; III}}&lt;br /&gt;
{{achievement table row|Smokin&#039; IV}}&lt;br /&gt;
{{achievement table row|Smokin&#039; V}}&lt;br /&gt;
{{achievement table row|Smokin&#039; VI}}&lt;br /&gt;
{{achievement table row|Smokin&#039; VII}}&lt;br /&gt;
{{achievement table row|The Harder They Fall}}&lt;br /&gt;
{{achievement table row|Octopath Traveler}}&lt;br /&gt;
{{achievement table row|Something Borrowed}}&lt;br /&gt;
{{achievement table row|None More Blue}}&lt;br /&gt;
{{achievement table row|Violets Are Violet}}&lt;br /&gt;
{{achievement table row|All That Glitters Is Blue}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 4.5 Features]] [[Category:Blue Mage Features]]&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blue_Mage_Log&amp;diff=614044</id>
		<title>Blue Mage Log</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blue_Mage_Log&amp;diff=614044"/>
		<updated>2023-07-21T00:58:14Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: There can be multiple Prime Targets. In addition, include more info about them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
[[File:blue mage log1.jpg|300px|right]]&lt;br /&gt;
[[File:blue mage log2.jpg|300px|right]]&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Blue Mage Log]] allows you to form parties with other [[blue mage]]s and participate in specific [[duties]] introduced in patch 5.15 of [[shadowbringers]].&lt;br /&gt;
&lt;br /&gt;
Prove your prowess in the [[blue magic]] arts by completing various [[trials]] and [[dungeons]] to reap rich rewards.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Complete the [[quest]] &#039;&#039;&#039;[[Blue Scream of Death]]&#039;&#039;&#039;&lt;br /&gt;
*Level: Blue Mage level 60&lt;br /&gt;
*Starting location: [[Ul&#039;dah - Steps of Thal]] (X:12.5 Y:13.0)&lt;br /&gt;
*Starting NPC: [[Martyn]]&lt;br /&gt;
*prerequisite: Complete the blue mage quest [[Blue in the Face]] and learn the blue magic spell ???&lt;br /&gt;
&lt;br /&gt;
The Blue Mage Log tab will be added to the [[Blue Magic Spellbook]] interface upon completing the requisite quest.&lt;br /&gt;
&lt;br /&gt;
[[File:blue mage log3.png]]&lt;br /&gt;
&lt;br /&gt;
==Using the Blue Mage Log==&lt;br /&gt;
With the requisite number of party members playing as blue mage, register for a duty with Undersized Party disabled. Upon entering the instance, a message will display confirming you meet the requirements of the blue mage log.&lt;br /&gt;
&lt;br /&gt;
[[File:blue mage log4.png]]&lt;br /&gt;
&lt;br /&gt;
==Completing Log Entries==&lt;br /&gt;
Opening the Blue Mage Log tab of the spellbook will display a list of available duties separated into three categories: [[dungeons]], [[trials]], and [[raids]].&lt;br /&gt;
&lt;br /&gt;
Upon clearing these duties while meeting all duty requirements, they will be marked as complete.&lt;br /&gt;
&lt;br /&gt;
Completion of blue mage log entries will reward players with [[Allied Seals]] and [[gil]], with greater rewards granted when completing duties for the first time.&lt;br /&gt;
&lt;br /&gt;
[[File:blue mage log5.png]]&lt;br /&gt;
&lt;br /&gt;
==Weekly Targets==&lt;br /&gt;
Every week, certain blue mage log entries will be marked with a silver or gold star, designating them as weekly targets.&lt;br /&gt;
* The additional rewards for a weekly target can only be earned once per week.&lt;br /&gt;
* Weekly targets will reset every Tuesday at 12:00 a.m. (PST).&lt;br /&gt;
&lt;br /&gt;
[[File:blue mage log6.png]]&lt;br /&gt;
&lt;br /&gt;
==Prime Targets==&lt;br /&gt;
In addition to the standard weekly target, marked with a silver star in the list of duties, there is are also prime targets, marked with gold stars.&lt;br /&gt;
&lt;br /&gt;
While the prime target offers increased rewards, the difficulty is significantly higher, consisting of Extreme and Savage duties, which are not otherwise accessible via the blue mage log.&lt;br /&gt;
&lt;br /&gt;
Some duties are excluded from being prime targets:&lt;br /&gt;
* [[Seat of Sacrifice (Extreme)]]&lt;br /&gt;
* [[Memoria Misera (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
[[File:blue mage log7.png]]&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
The {{PAGENAME}} is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Jack of All Trades I}}&lt;br /&gt;
{{achievement table row|Jack of All Trades II}}&lt;br /&gt;
{{achievement table row|Jack of All Trades III}}&lt;br /&gt;
{{achievement table row|Jack of All Trades IV}}&lt;br /&gt;
{{achievement table row|Jack of All Trades V}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 5.1 Features]] [[Category:Blue Mage Features]] [[Category:Shadowbringers]]&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_6.0&amp;diff=467956</id>
		<title>Patch 6.0</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_6.0&amp;diff=467956"/>
		<updated>2022-09-30T15:38:59Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: Past tense.and rewording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
PLEASE READ BEFORE EDITING OR USING THIS AS A TEMPLATE TO MAKE ANOTHER PATCH PAGE:&lt;br /&gt;
&lt;br /&gt;
- Create patch pages for major base patches only, that is, for patch 6.1, but not for subpatches like 6.11, 6.15, or 6.18.  Subpatch specific notes should be included on the main patch page (Subpatch-specific sections may be added if desired), not as their own separate page.&lt;br /&gt;
&lt;br /&gt;
- Write the main story summary section at the bottom of the page, so players who have not reached that point and do not wish to see spoilers can stop reading when they reach that section.&lt;br /&gt;
&lt;br /&gt;
- If the story summary (Particularly in an x.0 patch) needs to be broken up into chapters/subsections, the subsection titles should be level ranges or other non-spoiler descriptions, so spoilers won&#039;t appear in the table of contents.&lt;br /&gt;
&lt;br /&gt;
- In trailers and other promotional materials, the &amp;quot;canonical&amp;quot; Warrior of Light is depicted as a Midlander Hyur male.  Therefore the Warrior of Light should be referred to using the pronouns he/him in the Main Story Summary section.&lt;br /&gt;
&lt;br /&gt;
- For x.0 patches (That is, the patch that starts a new expansion), keep the article about new features introduced specifically with the x.0 patch itself, or any of its subpatches.  Features that are added later in the expansion should not be included.  Use the page for the patch in which the feature was introduced, or the expansion page itself for that.  For example, the Ishgardian Restoration was announced as a Shadowbringers feature, but was introduced in patch 5.1 and should not be mentioned on the patch 5.0 page.&lt;br /&gt;
&lt;br /&gt;
- DO NOT simply copy and paste patch notes, story summaries, or other content directly from Square-Enix&#039;s official website.  Please write your own summaries.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Patch infobox&lt;br /&gt;
| patchnum = 6.0&lt;br /&gt;
| name = Endwalker&lt;br /&gt;
| titlecard-image = PatchTitleCard-6-0.jpg&lt;br /&gt;
| expansion = [[Endwalker]]&lt;br /&gt;
| releasedate = 7 December 2021&lt;br /&gt;
| promolink = https://na.finalfantasyxiv.com/endwalker/&lt;br /&gt;
| patchnotes-links =  [https://na.finalfantasyxiv.com/lodestone/topics/detail/bdd208b52ddababad086dc9679e96a8412962edf 6.0], [https://na.finalfantasyxiv.com/lodestone/topics/detail/bba3f0b1f5c8d2708d7a126957ad76fb30c4eb71 6.01], [https://na.finalfantasyxiv.com/lodestone/topics/detail/674bcc0a4da4caba1ded710a7af99389094d52a8 6.05], [https://na.finalfantasyxiv.com/lodestone/topics/detail/9325d2a5dae2ac34b9f970c803848e8fb1c3aaf7 6.08]&lt;br /&gt;
| prevpatch = 5.5&lt;br /&gt;
| nextpatch = 6.1&lt;br /&gt;
}}&lt;br /&gt;
[[File:Endwalker (patch art).jpg|right|300px|Concept Art]]&lt;br /&gt;
__TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Patch 6.0 is the initial release of the Endwalker expansion.&lt;br /&gt;
&lt;br /&gt;
== Notable Features, Additions, and Changes ==&lt;br /&gt;
=== New Content ===&lt;br /&gt;
* Main Story: [[Endwalker Main Scenario Quests|Endwalker]] (Levels 80-90, 108 quests)&lt;br /&gt;
* New [[Locations]]: [[Old Sharlayan]] ([[Major City]]), [[Radz-at-Han]] ([[Minor City]]), [[Labyrinthos]], [[Garlemald]], [[Thavnair]], [[Mare Lamentorum]], [[Elpis]], and [[Ultima Thule]]&lt;br /&gt;
* New races: Male [[Viera]] added as a playable race, with Female [[Hrothgar]] coming later in 6.x.&lt;br /&gt;
* New jobs: {{SGE}}[[Sage]] (Healer), {{RPR}}[[Reaper]] (melee DPS in maiming gear).&lt;br /&gt;
* Dungeons: [[The Tower of Zot]], [[The Tower of Babil]], [[Vanaspati]], [[Ktisis Hyperboreia]], [[The Aitiascope]], [[The Dead Ends]], [[The Stigma Dreamscape]], [[Smileton]]&lt;br /&gt;
* Trials: [[The Dark Inside]], [[The Mothercrystal]], [[The Final Day]], [[The Minstrel&#039;s Ballad: Zodiark&#039;s Fall]], and [[The Minstrel&#039;s Ballad: Hydaelyn&#039;s Call]]&lt;br /&gt;
* Raid Series: [[Asphodelos]], [[Asphodelos (Savage)]] the first part of the [[Pandæmonium]] story and raid series&lt;br /&gt;
&amp;lt;!--Do not mention the Island Sanctuary unless it is confirmed as a 6.0 feature.  If it gets pushed back to 6.1, put it in the 6.1 page.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* Level cap increased to 90 for all classes and jobs except [[Blue Mage]].&lt;br /&gt;
* &amp;quot;Stat Squish&amp;quot; - All player, enemy stats and the EXP curve adjusted downwards for technical reasons.&lt;br /&gt;
** Reduction approximately 80% vs old level 80 values.&lt;br /&gt;
** Any EXP in-between levels &#039;&#039;&#039;&#039;&#039;RESET&#039;&#039;&#039;&#039;&#039; to 0 upon 6.0 launch due to a database issue.&lt;br /&gt;
* [[Waist|Belts]] removed  from the game to open additional item storage space.&lt;br /&gt;
* New Residential District: [[Empyreum]]&lt;br /&gt;
** Reallocation to plots not yet available for purchase is no longer possible.&lt;br /&gt;
* [[Treasure Hunt]]: [[The Excitatron 6000]] treasure map dungeon (6.05)&lt;br /&gt;
* [[The Whorleater (Unreal)]] removed and [[Faux Hollows]] placed on hiatus until [[Patch 6.1]]&lt;br /&gt;
* Oceania [[datacenter]] Materia added - all Oceania worlds designated as New World (6.08)&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* New Allagan Tomestone currency: {{tomestone|aphorism}}[[Allagan Tomestone of Aphorism]] and {{tomestone|astronomy}}[[Allagan Tomestone of Astronomy]]&lt;br /&gt;
** {{tomestone|Allegory}}[[Allagan Tomestone of Allegory|Allagan Tomestones of Allegory]] and {{tomestone|Revelation}}[[Allagan Tomestone of Revelation|Allagan Tomestones of Revelation]] are now deprecated and can be exchanged for {{tomestone|Poetics}}[[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]] for a limited time.  Activites that previously rewarded Allegory and Revelation, and rewards purchased for Allegory and Revelation, now use Poetics.&lt;br /&gt;
** {{tomestone|Phantasmagoria}}[[Allagan Tomestone of Phantasmagoria|Allagan Tomestones of Phantasmagoria]] have been removed.&lt;br /&gt;
* New Scrip currency: {{scrip|purple crafter}} [[Purple Crafters&#039; Scrip]] and {{scrip|purple gatherer}} [[Purple Gatherers&#039; Scrip]]&lt;br /&gt;
** {{scrip|yellow crafter}} [[Yellow Crafters&#039; Scrip]] and {{scrip|yellow gatherer}} [[Yellow Gatherers&#039; Scrip]] are now deprecated and can be exchanged for {{scrip|white crafter}} [[White Crafters&#039; Scrip]] and {{scrip|white gatherer}} [[White Gatherers&#039; Scrip]] for a limited time. Items currently obtained with yellow crafters’ and gatherers’ scrips will be obtained with white crafters’ and gatherers’ scrips respectively by speaking with the scrip exchange, with some exceptions.&lt;br /&gt;
** {{scrip|red crafter}} [[Red Crafters&#039; Scrip]] and {{scrip|red gatherer}} [[Red Gatherers&#039; Scrip]] have been removed.&lt;br /&gt;
&lt;br /&gt;
* Gathered items, monster drops, and purchased crafting materials are no longer available as HQ to reduce inventory bloat.&lt;br /&gt;
* Six existing hairstyles enabled for female [[Viera]] including: One default hairstyle, [[Ponytails Hairstyle|Ponytails]], [[Controlled Chaos Hairstyle|Controlled Chaos]], [[Pulse (Lightning) Hairstyle|Pulse (Lightning)]], [[Battle-ready Bobs Hairstyle|Battle-ready Bobs]], and [[Scanning for Style Hairstyle|Scanning for Style]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Not all content listed here will launch on the same day.  This article is about the 6.0x season as a whole.&#039;&#039;&lt;br /&gt;
== Main Story Summary (Spoilers) == &amp;lt;!-- This section is at the bottom so players who do not wish to see spoilers can stop before reaching it --&amp;gt;&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Perpetual_Ray&amp;diff=451365</id>
		<title>Perpetual Ray</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Perpetual_Ray&amp;diff=451365"/>
		<updated>2022-08-14T21:47:40Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Perpetual Ray&lt;br /&gt;
| icon = Perpetual Ray.png&lt;br /&gt;
| description = Deals unaspected damage with a potency of 220.&lt;br /&gt;
| facts = {{Action fact|additional|``[[Stun]]``}}{{Action fact|duration|1}}{{Action fact|Ignores target&#039;s ``[[Stun]]`` resistance.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 69&lt;br /&gt;
| rank = 4&lt;br /&gt;
| damage-type = Magic&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 300&lt;br /&gt;
| casting = 3&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 5.15&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
Employed to great effect by a certain godlike machine, the concentrated heat that comprises Perpetual Ray has the capacity to deaden nerve endings and sever links between mind and muscle. By directing the beam with particular finesse, the savvy mage can render a foe entirely immobile.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
*[[The Manipulator]] in Level 60 [[raid]] [[Alexander - The Burden of the Father]]&lt;br /&gt;
*[[The Manipulator]] in Level 60 [[raid]] [[Alexander - The Burden of the Father (Savage)]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
* Ignoring Stun resistance does not mean it can stun even targets immune to stun. Instead, Perpetual Ray always stuns for 1s regardless of how many times a target has been stunned before, unlike other player actions such as {{action icon|Low Blow}}.&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_6.2&amp;diff=451143</id>
		<title>Patch 6.2</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_6.2&amp;diff=451143"/>
		<updated>2022-08-12T21:20:18Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: Reverted trials from previous edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
PLEASE READ BEFORE EDITING OR USING THIS AS A TEMPLATE TO MAKE ANOTHER PATCH PAGE:&lt;br /&gt;
&lt;br /&gt;
- Create patch pages for major base patches only, that is, for patch 6.2, but not for subpatches like 6.21, 6.25, or 6.28.  Subpatch specific notes should be included on the main patch page (Subpatch-specific sections may be added if desired), not as their own separate page.&lt;br /&gt;
&lt;br /&gt;
- Write the main story summary section at the bottom of the page, so players who have not reached that point and do not wish to see spoilers can stop reading when they reach that section.&lt;br /&gt;
&lt;br /&gt;
- If the story summary (Particularly in an x.0 patch) needs to be broken up into chapters/subsections, the subsection titles should be level ranges or other non-spoiler descriptions, so spoilers won&#039;t appear in the table of contents.&lt;br /&gt;
&lt;br /&gt;
- In trailers and other promotional materials, the &amp;quot;canonical&amp;quot; Warrior of Light is depicted as a Midlander Hyur male.  Therefore the Warrior of Light should be referred to using the pronouns he/him in the Main Story Summary section.&lt;br /&gt;
&lt;br /&gt;
- For x.0 patches (That is, the patch that starts a new expansion), keep the article about new features introduced specifically with the x.0 patch itself, or any of its subpatches.  Features that are added later in the expansion should not be included.  Use the page for the patch in which the feature was introduced, or the expansion page itself for that.  For example, the Ishgardian Restoration was announced as a Shadowbringers feature, but was introduced in patch 5.1 and should not be mentioned on the patch 5.0 page.&lt;br /&gt;
&lt;br /&gt;
- DO NOT simply copy and paste patch notes, story summaries, or other content directly from Square-Enix&#039;s official website.  Please write your own summaries.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Future content|releasedate=on August 23, 2022}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Patch infobox&lt;br /&gt;
| patchnum = 6.2&lt;br /&gt;
| name = Buried Memory&lt;br /&gt;
| titlecard-image = PatchTitleCard-6-2.png&lt;br /&gt;
| expansion = Endwalker&lt;br /&gt;
| releasedate = August 23, 2022&lt;br /&gt;
| promolink = https://na.finalfantasyxiv.com/endwalker/patch_6_2/&lt;br /&gt;
| patchnotes-links = &lt;br /&gt;
| prevpatch = 6.1&lt;br /&gt;
| nextpatch = 6.3&lt;br /&gt;
}}&lt;br /&gt;
[[File:Buried Memory.jpg|right|300px|Concept Art]]&lt;br /&gt;
{{#ev:youtube|C5vqrKfADW4|350|right}}&lt;br /&gt;
__TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Patch 6.2: Buried Memory is the second major content update introduced for Endwalker. &lt;br /&gt;
&lt;br /&gt;
== Notable Features, Additions, and Changes ==&lt;br /&gt;
=== New Content ===&lt;br /&gt;
* Main Story: Buried Memory (?? quests)&lt;br /&gt;
* Side Story: [[Somehow Further Hildibrand Adventures Quests|Somehow Further Hildibrand Adventures]] (?? quests) (6.25)&lt;br /&gt;
* Side Story: [[Tataru&#039;s Grand Endeavor Quests|Tataru&#039;s Grand Endeavor]] (?? quests)&lt;br /&gt;
* Raid Series: {{questlink|raid|Abyssos}}, {{questlink|raid|Abyssos (Savage)}} the second part of the [[Pandæmonium]] story and raid series&lt;br /&gt;
* Dungeon: {{questlink|dungeon|The Fell Court of Troia}}&lt;br /&gt;
* Trial: &lt;br /&gt;
* [[Faux Hollows]]: {{questlink|trial|Containment Bay S1T7 (Unreal)}}&lt;br /&gt;
* Tribal Quests and Reputation: [[Omicrons]] - For Disciples of the Land (Gatherers) (6.25)&lt;br /&gt;
* [[Island Sanctuary]]&lt;br /&gt;
* [[Manderville Weapons]] (6.25)&lt;br /&gt;
** Requires completion of [[Somehow Further Hildibrand Adventures]]&lt;br /&gt;
* PvP [[Series Malmstones#Series 2|Series 2]] begins&lt;br /&gt;
* [[Variant Dungeons]], variable difficulty, level 90 casual play for 1-4 players, no role restrictions, job changing allowed, branching progression based on player actions. (6.25)&lt;br /&gt;
** {{questlink|vdungeon|The Sil&#039;dihn Subterrane}}&lt;br /&gt;
* [[Criterion Dungeons]] - High difficulty, for 4 player parties (6.25)&lt;br /&gt;
** {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}&lt;br /&gt;
&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* [[Rival Wings]] returns from hiatus with balance updates.&lt;br /&gt;
* Main Scenario improvements&lt;br /&gt;
** [[Duty Support]] for {{questlink|dungeon|Snowcloak}}, {{questlink|dungeon|The Keeper of the Lake}}, {{questlink|dungeon|Sohm Al}}, {{questlink|dungeon|The Aery}}, and {{questlink|dungeon|The Vault}}.&lt;br /&gt;
** {{questlink|trial|The Steps of Faith}} converted to a solo instanced scenario.&lt;br /&gt;
** Revamped duty: {{questlink|trial|Thornmarch}}&lt;br /&gt;
* Improvements to [[Portrait]]s and [[Adventurer Plate]]s, now exiting Beta.&lt;br /&gt;
* Preparations for future graphics updates to be released leading up to patch 7.0.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* New Allagan Tomestone currency: {{tomestone|causality}}[[Allagan Tomestone of Causality|Allagan Tomestones of Causality]]&lt;br /&gt;
** {{tomestone|aphorism}}[[Allagan Tomestone of Aphorism|Allagan Tomestones of Aphorism]] are now deprecated and can be exchanged for {{tomestone|astronomy}}[[Allagan Tomestone of Astronomy|Allagan Tomestones of Astronomy]] for a limited time.&lt;br /&gt;
** {{tomestone|astronomy}}[[Allagan Tomestone of Astronomy|Allagan Tomestones of Astronomy]] are no longer limited to 450 per week.&lt;br /&gt;
** {{tomestone|allegory}}[[Allagan Tomestone of Allegory|Allagan Tomestones of Allegory]] and {{tomestone|revelation}}[[Allagan Tomestone of Revelation|Allagan Tomestones of Revelation]] have been removed.&lt;br /&gt;
* [[Glamour Dresser]] size doubled from 400 to 800 slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Not all content listed here will launch on the same day.  This article is about the 6.2x season as a whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Main Story Summary (Spoilers) == &amp;lt;!-- This section is at the bottom so players who do not wish to see spoilers can stop before reaching it --&amp;gt;&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_6.2&amp;diff=451142</id>
		<title>Patch 6.2</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_6.2&amp;diff=451142"/>
		<updated>2022-08-12T21:19:42Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
PLEASE READ BEFORE EDITING OR USING THIS AS A TEMPLATE TO MAKE ANOTHER PATCH PAGE:&lt;br /&gt;
&lt;br /&gt;
- Create patch pages for major base patches only, that is, for patch 6.2, but not for subpatches like 6.21, 6.25, or 6.28.  Subpatch specific notes should be included on the main patch page (Subpatch-specific sections may be added if desired), not as their own separate page.&lt;br /&gt;
&lt;br /&gt;
- Write the main story summary section at the bottom of the page, so players who have not reached that point and do not wish to see spoilers can stop reading when they reach that section.&lt;br /&gt;
&lt;br /&gt;
- If the story summary (Particularly in an x.0 patch) needs to be broken up into chapters/subsections, the subsection titles should be level ranges or other non-spoiler descriptions, so spoilers won&#039;t appear in the table of contents.&lt;br /&gt;
&lt;br /&gt;
- In trailers and other promotional materials, the &amp;quot;canonical&amp;quot; Warrior of Light is depicted as a Midlander Hyur male.  Therefore the Warrior of Light should be referred to using the pronouns he/him in the Main Story Summary section.&lt;br /&gt;
&lt;br /&gt;
- For x.0 patches (That is, the patch that starts a new expansion), keep the article about new features introduced specifically with the x.0 patch itself, or any of its subpatches.  Features that are added later in the expansion should not be included.  Use the page for the patch in which the feature was introduced, or the expansion page itself for that.  For example, the Ishgardian Restoration was announced as a Shadowbringers feature, but was introduced in patch 5.1 and should not be mentioned on the patch 5.0 page.&lt;br /&gt;
&lt;br /&gt;
- DO NOT simply copy and paste patch notes, story summaries, or other content directly from Square-Enix&#039;s official website.  Please write your own summaries.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Future content|releasedate=on August 23, 2022}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Patch infobox&lt;br /&gt;
| patchnum = 6.2&lt;br /&gt;
| name = Buried Memory&lt;br /&gt;
| titlecard-image = PatchTitleCard-6-2.png&lt;br /&gt;
| expansion = Endwalker&lt;br /&gt;
| releasedate = August 23, 2022&lt;br /&gt;
| promolink = https://na.finalfantasyxiv.com/endwalker/patch_6_2/&lt;br /&gt;
| patchnotes-links = &lt;br /&gt;
| prevpatch = 6.1&lt;br /&gt;
| nextpatch = 6.3&lt;br /&gt;
}}&lt;br /&gt;
[[File:Buried Memory.jpg|right|300px|Concept Art]]&lt;br /&gt;
{{#ev:youtube|C5vqrKfADW4|350|right}}&lt;br /&gt;
__TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Patch 6.2: Buried Memory is the second major content update introduced for Endwalker. &lt;br /&gt;
&lt;br /&gt;
== Notable Features, Additions, and Changes ==&lt;br /&gt;
=== New Content ===&lt;br /&gt;
* Main Story: Buried Memory (?? quests)&lt;br /&gt;
* Side Story: [[Somehow Further Hildibrand Adventures Quests|Somehow Further Hildibrand Adventures]] (?? quests) (6.25)&lt;br /&gt;
* Side Story: [[Tataru&#039;s Grand Endeavor Quests|Tataru&#039;s Grand Endeavor]] (?? quests)&lt;br /&gt;
* Raid Series: {{questlink|raid|Abyssos}}, {{questlink|raid|Abyssos (Savage)}} the second part of the [[Pandæmonium]] story and raid series&lt;br /&gt;
* Dungeon: {{questlink|dungeon|The Fell Court of Troia}}&lt;br /&gt;
* Trial: ???, ??? (Extreme)&lt;br /&gt;
* [[Faux Hollows]]: {{questlink|trial|Containment Bay S1T7 (Unreal)}}&lt;br /&gt;
* Tribal Quests and Reputation: [[Omicrons]] - For Disciples of the Land (Gatherers) (6.25)&lt;br /&gt;
* [[Island Sanctuary]]&lt;br /&gt;
* [[Manderville Weapons]] (6.25)&lt;br /&gt;
** Requires completion of [[Somehow Further Hildibrand Adventures]]&lt;br /&gt;
* PvP [[Series Malmstones#Series 2|Series 2]] begins&lt;br /&gt;
* [[Variant Dungeons]], variable difficulty, level 90 casual play for 1-4 players, no role restrictions, job changing allowed, branching progression based on player actions. (6.25)&lt;br /&gt;
** {{questlink|vdungeon|The Sil&#039;dihn Subterrane}}&lt;br /&gt;
* [[Criterion Dungeons]] - High difficulty, for 4 player parties (6.25)&lt;br /&gt;
** {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}&lt;br /&gt;
&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* [[Rival Wings]] returns from hiatus with balance updates.&lt;br /&gt;
* Main Scenario improvements&lt;br /&gt;
** [[Duty Support]] for {{questlink|dungeon|Snowcloak}}, {{questlink|dungeon|The Keeper of the Lake}}, {{questlink|dungeon|Sohm Al}}, {{questlink|dungeon|The Aery}}, and {{questlink|dungeon|The Vault}}.&lt;br /&gt;
** {{questlink|trial|The Steps of Faith}} converted to a solo instanced scenario.&lt;br /&gt;
** Revamped duty: {{questlink|trial|Thornmarch}}&lt;br /&gt;
* Improvements to [[Portrait]]s and [[Adventurer Plate]]s, now exiting Beta.&lt;br /&gt;
* Preparations for future graphics updates to be released leading up to patch 7.0.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* New Allagan Tomestone currency: {{tomestone|causality}}[[Allagan Tomestone of Causality|Allagan Tomestones of Causality]]&lt;br /&gt;
** {{tomestone|aphorism}}[[Allagan Tomestone of Aphorism|Allagan Tomestones of Aphorism]] are now deprecated and can be exchanged for {{tomestone|astronomy}}[[Allagan Tomestone of Astronomy|Allagan Tomestones of Astronomy]] for a limited time.&lt;br /&gt;
** {{tomestone|astronomy}}[[Allagan Tomestone of Astronomy|Allagan Tomestones of Astronomy]] are no longer limited to 450 per week.&lt;br /&gt;
** {{tomestone|allegory}}[[Allagan Tomestone of Allegory|Allagan Tomestones of Allegory]] and {{tomestone|revelation}}[[Allagan Tomestone of Revelation|Allagan Tomestones of Revelation]] have been removed.&lt;br /&gt;
* [[Glamour Dresser]] size doubled from 400 to 800 slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Not all content listed here will launch on the same day.  This article is about the 6.2x season as a whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Main Story Summary (Spoilers) == &amp;lt;!-- This section is at the bottom so players who do not wish to see spoilers can stop before reaching it --&amp;gt;&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_6.2&amp;diff=451103</id>
		<title>Patch 6.2</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_6.2&amp;diff=451103"/>
		<updated>2022-08-12T21:08:37Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: Criterion and Variant dungeons are releasing at the same time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
PLEASE READ BEFORE EDITING OR USING THIS AS A TEMPLATE TO MAKE ANOTHER PATCH PAGE:&lt;br /&gt;
&lt;br /&gt;
- Create patch pages for major base patches only, that is, for patch 6.2, but not for subpatches like 6.21, 6.25, or 6.28.  Subpatch specific notes should be included on the main patch page (Subpatch-specific sections may be added if desired), not as their own separate page.&lt;br /&gt;
&lt;br /&gt;
- Write the main story summary section at the bottom of the page, so players who have not reached that point and do not wish to see spoilers can stop reading when they reach that section.&lt;br /&gt;
&lt;br /&gt;
- If the story summary (Particularly in an x.0 patch) needs to be broken up into chapters/subsections, the subsection titles should be level ranges or other non-spoiler descriptions, so spoilers won&#039;t appear in the table of contents.&lt;br /&gt;
&lt;br /&gt;
- In trailers and other promotional materials, the &amp;quot;canonical&amp;quot; Warrior of Light is depicted as a Midlander Hyur male.  Therefore the Warrior of Light should be referred to using the pronouns he/him in the Main Story Summary section.&lt;br /&gt;
&lt;br /&gt;
- For x.0 patches (That is, the patch that starts a new expansion), keep the article about new features introduced specifically with the x.0 patch itself, or any of its subpatches.  Features that are added later in the expansion should not be included.  Use the page for the patch in which the feature was introduced, or the expansion page itself for that.  For example, the Ishgardian Restoration was announced as a Shadowbringers feature, but was introduced in patch 5.1 and should not be mentioned on the patch 5.0 page.&lt;br /&gt;
&lt;br /&gt;
- DO NOT simply copy and paste patch notes, story summaries, or other content directly from Square-Enix&#039;s official website.  Please write your own summaries.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Future content|releasedate=on August 23, 2022}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Patch infobox&lt;br /&gt;
| patchnum = 6.2&lt;br /&gt;
| name = Buried Memory&lt;br /&gt;
| titlecard-image = PatchTitleCard-6-2.png&lt;br /&gt;
| expansion = Endwalker&lt;br /&gt;
| releasedate = August 23, 2022&lt;br /&gt;
| promolink = https://na.finalfantasyxiv.com/endwalker/patch_6_2/&lt;br /&gt;
| patchnotes-links = &lt;br /&gt;
| prevpatch = 6.1&lt;br /&gt;
| nextpatch = 6.3&lt;br /&gt;
}}&lt;br /&gt;
[[File:Buried Memory.jpg|right|300px|Concept Art]]&lt;br /&gt;
{{#ev:youtube|C5vqrKfADW4|350|right}}&lt;br /&gt;
__TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Patch 6.2: Buried Memory is the second major content update introduced for Endwalker. &lt;br /&gt;
&lt;br /&gt;
== Notable Features, Additions, and Changes ==&lt;br /&gt;
=== New Content ===&lt;br /&gt;
* Main Story: Buried Memory (?? quests)&lt;br /&gt;
* Side Story: [[Somehow Further Hildibrand Adventures Quests|Somehow Further Hildibrand Adventures]] (?? quests) (6.25)&lt;br /&gt;
* Side Story: [[Tataru&#039;s Grand Endeavor Quests|Tataru&#039;s Grand Endeavor]] (?? quests)&lt;br /&gt;
* Raid Series: {{questlink|raid|Abyssos}}, {{questlink|raid|Abyssos (Savage)}} the second part of the [[Pandæmonium]] story and raid series&lt;br /&gt;
* Dungeon: {{questlink|dungeon|The Fell Court of Troia}}&lt;br /&gt;
* Trial: &lt;br /&gt;
* [[Faux Hollows]]: {{questlink|trial|Containment Bay S1T7 (Unreal)}}&lt;br /&gt;
* Tribal Quests and Reputation: [[Omicrons]] - For Disciples of the Land (Gatherers) (6.25)&lt;br /&gt;
* [[Island Sanctuary]]&lt;br /&gt;
* [[Manderville Weapons]] (6.25)&lt;br /&gt;
** Requires completion of [[Somehow Further Hildibrand Adventures]]&lt;br /&gt;
* PvP [[Series Malmstones#Series 2|Series 2]] begins&lt;br /&gt;
* [[Variant Dungeons]], variable difficulty, level 90 casual play for 1-4 players, no role restrictions, job changing allowed, branching progression based on player actions. (6.25)&lt;br /&gt;
** {{questlink|vdungeon|The Sil&#039;dihn Subterrane}}&lt;br /&gt;
* [[Criterion Dungeons]] - High difficulty, for 4 player parties (6.25)&lt;br /&gt;
** {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}&lt;br /&gt;
&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* [[Rival Wings]] returns from hiatus with balance updates.&lt;br /&gt;
* Main Scenario improvements&lt;br /&gt;
** [[Duty Support]] for {{questlink|dungeon|Snowcloak}}, {{questlink|dungeon|The Keeper of the Lake}}, {{questlink|dungeon|Sohm Al}}, {{questlink|dungeon|The Aery}}, and {{questlink|dungeon|The Vault}}.&lt;br /&gt;
** {{questlink|trial|The Steps of Faith}} converted to a solo instanced scenario.&lt;br /&gt;
** Revamped duty: {{questlink|trial|Thornmarch}}&lt;br /&gt;
* Improvements to [[Portrait]]s and [[Adventurer Plate]]s&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* New Allagan Tomestone currency: {{tomestone|causality}}[[Allagan Tomestone of Causality|Allagan Tomestones of Causality]]&lt;br /&gt;
** {{tomestone|aphorism}}[[Allagan Tomestone of Aphorism|Allagan Tomestones of Aphorism]] are now deprecated and can be exchanged for {{tomestone|astronomy}}[[Allagan Tomestone of Astronomy|Allagan Tomestones of Astronomy]] for a limited time.&lt;br /&gt;
** {{tomestone|astronomy}}[[Allagan Tomestone of Astronomy|Allagan Tomestones of Astronomy]] are no longer limited to 450 per week.&lt;br /&gt;
** {{tomestone|allegory}}[[Allagan Tomestone of Allegory|Allagan Tomestones of Allegory]] and {{tomestone|revelation}}[[Allagan Tomestone of Revelation|Allagan Tomestones of Revelation]] have been removed.&lt;br /&gt;
* [[Glamour Dresser]] size doubled from 400 to 800 slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Not all content listed here will launch on the same day.  This article is about the 6.2x season as a whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Main Story Summary (Spoilers) == &amp;lt;!-- This section is at the bottom so players who do not wish to see spoilers can stop before reaching it --&amp;gt;&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Special_Tarasque_Force&amp;diff=437046</id>
		<title>Special Tarasque Force</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Special_Tarasque_Force&amp;diff=437046"/>
		<updated>2022-05-29T17:39:16Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = Special Tarasque Force&lt;br /&gt;
| description = While rare, the dragon Tarasque will occasionally descend from the Churning Mists to foul the weak minds of heretics seeking truth in the words of the enemy. This opportunity to slay the master manipulator cannot be allowed to slip through our fingers.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location = The Dravanian Forelands&lt;br /&gt;
| location-x = 13.0&lt;br /&gt;
| location-y = 36.0&lt;br /&gt;
| type = notorious monster&lt;br /&gt;
| level = 53&lt;br /&gt;
| duration = 30&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 11,056&lt;br /&gt;
| gil = 106&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 304&lt;br /&gt;
| mettle = &lt;br /&gt;
| item-reward1 = 1 Fat Chocobo Card&lt;br /&gt;
| item-reward2 = 1 Falling Down&lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
It is highly recommended to have a full party (at least) to do this FATE due to the boss&#039;s HP. [[Tarasque]] periodically does a huge AoE (Dragon Stomp) that will kill most players. Stunning him will cancel it, but he will often use again right after. It is recommended to run to the out edges (behind rocks) to mitigate. It may be possible to unsync right before the stomp hits, or have an unsynced shield healer shielding others before it goes off. If a Blue Mage with [[Perpetual Ray]] is present, the it is possible to keep Tarasque in an endless stun loop as it attempts to recast the spell.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[wikipedia:Tarasque|Tarasque]] is a dragon in French mythology.&lt;br /&gt;
&lt;br /&gt;
==Image==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tarasque.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Final_Coil_of_Bahamut_-_Turn_4&amp;diff=437045</id>
		<title>The Final Coil of Bahamut - Turn 4</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Final_Coil_of_Bahamut_-_Turn_4&amp;diff=437045"/>
		<updated>2022-05-29T17:33:12Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Final Coil of Bahamut - Turn 4&lt;br /&gt;
| description = Restored to his senses in defeat, Louisoix uses his final moments to send your party to the main bridge of the final internment hulk, there to banish Bahamut once and for all. Yet though the end of your arduous journey is in sight, doubt not but that the cornered primal will lash out with his unbridled rage. If you are to overcome this terrible foe, you and yours must be of one purpose. Join now your hearts and minds, and sally forth to bring the Seventh Umbral Era to its true conclusion─for the future of Eorzea!&lt;br /&gt;
| image = The Final Coil of Bahamut - Turn 4.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 123&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 30 poetics&lt;br /&gt;
| entrance = Northern Thanalan&lt;br /&gt;
| entrance-coordinates = 19,20&lt;br /&gt;
| req-quest = Fragments of Truth&lt;br /&gt;
| patch = 2.4&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
{{See also|The Final Coil of Bahamut}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
It was first defeated by the [[Free Company]] &#039;&#039;Lucrezia&#039;&#039; on the [[server]] Alexander on November 2nd, 2014.&lt;br /&gt;
==Objective==&lt;br /&gt;
* Defeat [[Bahamut Prime]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|Fbmd4eRNwnE|350|right|}}&lt;br /&gt;
This fight is all about reacting to mechanics that repeat in each phase and mitigating heavy-hitting attacks. This fight has a hard 14 minute enrage so players need to handle the fight as quickly as possible. The boss doesn&#039;t have very complex attacks so learning them well will be the key to success.&lt;br /&gt;
&lt;br /&gt;
Before the fight begins players need to set a marker somewhere in the arena to denote where players with a specific marker will stack to split damage.&lt;br /&gt;
&lt;br /&gt;
Once the boss is engaged, the edge around the arena becomes an instant-kill upon &lt;br /&gt;
&lt;br /&gt;
===Phase 1: 100%-76%===&lt;br /&gt;
To begin the fight players should pull the boss to the south wall of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Flare Breath&#039;&#039;&#039;: A large frontal cleave on the primary target. Be sure to turn the boss away from the party for this. This attack is usually paired with other attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Megaflare&#039;&#039;&#039;: 3-4 players are marked with ground AoEs. 3-4 other players will be hit with a splash damage AoE, and 2-4 players are marked for a beam that must be split by other marked players to mitigate the damage. Players with a marker should stack at the predetermined location. The boss will follow this with a &#039;&#039;&#039;Flare Breath&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flatten&#039;&#039;&#039;: A heavy damage tankbuster. Requires mitigation to survive.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earth Shaker&#039;&#039;&#039;: Two players are tethered to the boss and marked with brown tethers. After a short delay, the tethered players will have a line fired at them that hits anything between them. The players will also drop three puddles each. To handle this, players who are tethered should move to the left and right of the boss and slowly move around the arena to avoid cleaving the party and drop the puddles around the edge. These puddles will persist for a while, so players should avoid standing in them. &lt;br /&gt;
&lt;br /&gt;
This phase will repeat until the boss reaches 76% HP. players should push this phase as hard as possible to give more time later to handle other phases. It is also recommended that players use a DPS Limit Break level 1 to push the phase and also have a tank Limit Break level 3 for a later phase.&lt;br /&gt;
&lt;br /&gt;
At 76% the boss will cast &#039;&#039;&#039;Gigaflare&#039;&#039;&#039;, an unavoidable room-wide attack. Mitigate and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: 76%-52%===&lt;br /&gt;
* &#039;&#039;&#039;Shadow of Meracydia&#039;&#039;&#039;: After the &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; cast fades a &#039;&#039;&#039;Shadow of Meracydia&#039;&#039;&#039; spawns in the north of the arena. If it gets too close to the boss, they will link and begin buffing each other. If the boss was pulled to the south, the off tank can grab the add and keep it in the north to avoid this. The other Adds will also spawn away from the boss, minimizing the chances of them tethering together.&lt;br /&gt;
&lt;br /&gt;
:Players should focus on the add, as if it&#039;s not killed quickly, it will fire a line of puddles at a player, severely restricting how freely players can move.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flare Star&#039;&#039;&#039;: At the same time the &#039;&#039;&#039;Shadow of Meracydia&#039;&#039;&#039; spawns, the boss will summon orbs to tether to players that move slowly at first, then will speed towards the player they are tethered to. If a player is hit by an orb, they will take damage and receive a stack of the debuff &#039;&#039;&#039;Suffocated Will&#039;&#039;&#039;. This debuff will deal more damage when applied based on how many stacks a player already has. Non-tank players should not receive more than 2 stacks, as the damage will be lethal after that. Communication is required between players to note who has orbs tethered to them and who needs someone to take their tether. &lt;br /&gt;
&lt;br /&gt;
:The boss will follow up with a &#039;&#039;&#039;Flatten&#039;&#039;&#039;, one cast of &#039;&#039;&#039;Flare Breath&#039;&#039;&#039; and &#039;&#039;&#039;Megaflare&#039;&#039;&#039; mechanics. This time however, the &#039;&#039;&#039;Megaflare&#039;&#039;&#039; will spawn a pillar from one of its AoEs, which will explode and wipe the raid if not dealt with. A single player must stand in the AoE and soak the damage instead, preventing the wipe.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rage of Bahamut&#039;&#039;&#039;: Deals damage based on how many stacks of &#039;&#039;&#039;Suffocated Will&#039;&#039;&#039; a player has. Healers should be ready for raid-wide healing after this.&lt;br /&gt;
From here the phase repeats, an add will spawn in the southeast and west and the mechanics will keep repeating until the boss reaches 52% HP. At this time the boss will cast another &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; and leave the arena.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Adds===&lt;br /&gt;
* &#039;&#039;&#039;Divebomb&#039;&#039;&#039;: Players should move to the center of the room immediately after the boss leaves the arena. It will appear at the edge of the arena and mark a random player with a red circle above their head. This indicates the boss will charge from where it is to the other side of the arena, passing through where the marked player was standing. A &#039;&#039;&#039;Storm of Meracydia&#039;&#039;&#039; will spawn at the edge as well and mark a player with a green marker, indicating the same thing. Once these markers go out, players know the boss and the add will charge through the center of the arena in a straight line, creating safe zones. Once the green marker comes up players can move to those safe zones to avoid the attack. Be aware that the paths of the attacks are rather wide, so move sufficiently into safe zones. The boss will follow this up with a &#039;&#039;&#039;Megaflare&#039;&#039;&#039;, thus it is important to not stack in the chaos of dodging the divebomb. It&#039;s wise to have half the players dodge the divebomb to the right and the other half to the left (of looking at Bahamut from the middle) to give space for each player to spread.&lt;br /&gt;
&lt;br /&gt;
*Adds will spawn after this, a &#039;&#039;&#039;Pain of Meracydia&#039;&#039;&#039; and a &#039;&#039;&#039;Blood of Meracydia&#039;&#039;&#039;. The off tank should pull the Pain to the west of the room, while the main tank grabs the Blood and the party quickly burns it down. The &#039;&#039;&#039;Blood of Meracydia&#039;&#039;&#039; will switch between a buff that mitigates physical damage and magic damage. Players should pay attention to which buff the boss has up and try to line bursts up with these buffs. The &#039;&#039;&#039;Pain of Meracydia&#039;&#039;&#039; has a strong cleave attack that needs to be pointed away from the party and uses &#039;&#039;&#039;Tail Swipe&#039;&#039;&#039;, attacking behind it. Avoid this by attacking from its side as much as possible and being careful with positionals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gusts of Meracydia&#039;&#039;&#039; will also spawn. The tank that grabbed the Blood should grab these, as if they get too close to the Pain, they will be absorbed, and it will receive HP back and a &#039;&#039;&#039;Damage Up&#039;&#039;&#039; buff.&lt;br /&gt;
&lt;br /&gt;
:After the Pain and Blood are finished off, 2 &#039;&#039;&#039;Sins of Meracydia&#039;&#039;&#039; will spawn. These Adds hit hard and should be defeated quickly. Each tank should grab them and pull them into the center of the arena to be burned down by AoE attacks. At roughly 20 seconds after spawning, they will cast &#039;&#039;&#039;Evil Eye&#039;&#039;&#039;, an attack that deals damage equal to their remaining HP. Shortly after this another round of &#039;&#039;&#039;Divebombs&#039;&#039;&#039; from the boss and the &#039;&#039;&#039;Storm of Meracydia&#039;&#039;&#039;. These should be handled the same way as the previous attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Storm of Meracydia&#039;&#039;&#039; will spawn in the center of the room and should be pulled to the south of the room. The tank that does this will also grab the Gusts that spawn later. The other tank will pick up the rest of the Adds as they spawn and pull them over to where the Storm is to burn everything down efficiently. When the Pain respawns, keep it pulled away from the group until the Gusts are defeated. After the Storm is defeated, it will drop a &#039;&#039;&#039;Neurolink 2.0&#039;&#039;&#039;Puddle, which when stepped in greatly reduces damage dealt. It is essential that this add be defeated before the boss finishes its cast of &#039;&#039;&#039;Terraflare&#039;&#039;&#039;, as the &#039;&#039;&#039;Neurolink&#039;&#039;&#039; puddle debuffs with &#039;&#039;&#039;Flare Dampening&#039;&#039;&#039;, greatly mitigating the damage from this attack. To further mitigate this, if available, a tank should use their level 3 Limit Break at around 3 seconds of the cast remaining. Healers can also drop shields.&lt;br /&gt;
&lt;br /&gt;
After the boss casts &#039;&#039;&#039;Terraflare&#039;&#039;&#039;, it will return and begin the final phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 4: 52%-0%===&lt;br /&gt;
The boss will use the following attacks: &#039;&#039;&#039;Flare Breath&#039;&#039;&#039; &#039;&#039;&#039;MegaFlare&#039;&#039;&#039;, &#039;&#039;&#039;Earthshaker&#039;&#039;&#039; and &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; in this phase, each with a slight change to their mechanics; see below for details. The boss also adds a new ability to its repertoire.&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;: A multi-hit tank buster. This attack also tethers to a player, and if they are in range of the blast, will split the damage of the attack. The off tank should pick this tether up and stand near the main tank for this attack. The first hit of &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; will deal heavy damage, with each hit after dealing about half as much as the first. Every time the boss uses this attack, it will add an additional &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; hit. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Megaflare&#039;&#039;&#039;: The attack mechanics will happen as normal, however this time up to 2 pillars will spawn, each needing a player to stand in them and soak the damage. Players will also be tethered randomly and hit by &#039;&#039;&#039;Tempest Wing&#039;&#039;&#039;, a twister that deals moderate damage. If anyone else is hit by this, they are knocked back, take damage and receive a heavy damage over time debuff. This attack can knock players into the edge of the arena, spelling instant death for anyone who touches it. The off and main tank should pick up these tethers and subsequently stand far enough to not hit each other with the twisters. This is so that the originally targeted players can stack for megaflare if needed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earthshaker&#039;&#039;&#039;: This attack behaves as normal however the boss will also tether the 2 players targeted with &#039;&#039;&#039;Earthshaker&#039;&#039;&#039; with &#039;&#039;&#039;Tempest Wing&#039;&#039;&#039;, causing twisters to spawn on them. Targeted players should not move into other players while the twister is active and healers should be ready to heal them. The boss also follows up with a &#039;&#039;&#039;Flare Breath&#039;&#039;&#039; immediately after. These mechanics will repeat from here.&lt;br /&gt;
&lt;br /&gt;
:After every two rounds of the above rotation, the boss will use &#039;&#039;&#039;Gigaflare&#039;&#039;&#039;, and immediately follow up with &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; so be ready move, mitigate and heal through this.&lt;br /&gt;
&lt;br /&gt;
This repeats until the boss is either defeated or enrages. At its’ enrage, it casts a 15-second &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; that will wipe the party.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Bahamut Prime]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item reward||Burning Auricle}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Chest Gear Coffer}}&lt;br /&gt;
{{Drops table row|Neo Aetherstone - Body Gear}}&lt;br /&gt;
{{Drops table row|Faded Copy of Answers}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Blade}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Bardiche}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Claymore}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Spear}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Claws}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Katana}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Daggers}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Longbow}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Handgonne}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Staff}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Grimoire}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Rapier}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Cane}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Codex}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Torquetum}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Shield}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Weapon Coffer}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Final_Coil_of_Bahamut_-_Turn_4&amp;diff=437044</id>
		<title>The Final Coil of Bahamut - Turn 4</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Final_Coil_of_Bahamut_-_Turn_4&amp;diff=437044"/>
		<updated>2022-05-29T17:30:18Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Final Coil of Bahamut - Turn 4&lt;br /&gt;
| description = Restored to his senses in defeat, Louisoix uses his final moments to send your party to the main bridge of the final internment hulk, there to banish Bahamut once and for all. Yet though the end of your arduous journey is in sight, doubt not but that the cornered primal will lash out with his unbridled rage. If you are to overcome this terrible foe, you and yours must be of one purpose. Join now your hearts and minds, and sally forth to bring the Seventh Umbral Era to its true conclusion─for the future of Eorzea!&lt;br /&gt;
| image = The Final Coil of Bahamut - Turn 4.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 123&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 30 poetics&lt;br /&gt;
| entrance = Northern Thanalan&lt;br /&gt;
| entrance-coordinates = 19,20&lt;br /&gt;
| req-quest = Fragments of Truth&lt;br /&gt;
| patch = 2.4&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
{{See also|The Final Coil of Bahamut}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
It was first defeated by the [[Free Company]] &#039;&#039;Lucrezia&#039;&#039; on the [[server]] Alexander on November 2nd, 2014.&lt;br /&gt;
==Objective==&lt;br /&gt;
* Defeat [[Bahamut Prime]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|Fbmd4eRNwnE|350|right|}}&lt;br /&gt;
This fight is all about reacting to mechanics that repeat in each phase and mitigating heavy-hitting attacks. This fight has a hard 14 minute enrage so players need to handle the fight as quickly as possible. The boss doesn&#039;t have very complex attacks so learning them well will be the key to success.&lt;br /&gt;
&lt;br /&gt;
Before the fight begins players need to set a marker somewhere in the arena to denote where players with a specific marker will stack to split damage.&lt;br /&gt;
&lt;br /&gt;
Once the boss is engaged, the edge around the arena becomes an instant-kill upon &lt;br /&gt;
&lt;br /&gt;
===Phase 1: 100%-76%===&lt;br /&gt;
To begin the fight players should pull the boss to the south wall of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Flare Breath&#039;&#039;&#039;: A large frontal cleave on the primary target. Be sure to turn the boss away from the party for this. This attack is usually paired with other attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Megaflare&#039;&#039;&#039;: 3-4 players are marked with ground AoEs. 3-4 other players will be hit with a splash damage AoE, and 2-4 players are marked for a beam that must be split by other marked players to mitigate the damage. Players with a marker should stack at the predetermined location. The boss will follow this with a &#039;&#039;&#039;Flare Breath&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:To avoid these mechanics, players should spread out as soon as the markers come out to avoid any unnecessary damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flatten&#039;&#039;&#039;: A heavy damage tankbuster. Requires mitigation to survive.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earth Shaker&#039;&#039;&#039;: Two players are tethered to the boss and marked with brown tethers. After a short delay, the tethered players will have a line fired at them that hits anything between them. The players will also drop three puddles each. To handle this, players who are tethered should move to the left and right of the boss and slowly move around the arena to avoid cleaving the party and drop the puddles around the edge. These puddles will persist for a while, so players should avoid standing in them. &lt;br /&gt;
&lt;br /&gt;
This phase will repeat until the boss reaches 76% HP. players should push this phase as hard as possible to give more time later to handle other phases. It is also recommended that players use a DPS Limit Break level 1 to push the phase and also have a tank Limit Break level 3 for a later phase.&lt;br /&gt;
&lt;br /&gt;
At 76% the boss will cast &#039;&#039;&#039;Gigaflare&#039;&#039;&#039;, an unavoidable room-wide attack. Mitigate and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: 76%-52%===&lt;br /&gt;
* &#039;&#039;&#039;Shadow of Meracydia&#039;&#039;&#039;: After the &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; cast fades a &#039;&#039;&#039;Shadow of Meracydia&#039;&#039;&#039; spawns in the north of the arena. If it gets too close to the boss, they will link and begin buffing each other. If the boss was pulled to the south, the off tank can grab the add and keep it in the north to avoid this. The other Adds will also spawn away from the boss, minimizing the chances of them tethering together.&lt;br /&gt;
&lt;br /&gt;
:Players should focus on the add, as if it&#039;s not killed quickly, it will fire a line of puddles at a player, severely restricting how freely players can move.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flare Star&#039;&#039;&#039;: At the same time the &#039;&#039;&#039;Shadow of Meracydia&#039;&#039;&#039; spawns, the boss will summon orbs to tether to players that move slowly at first, then will speed towards the player they are tethered to. If a player is hit by an orb, they will take damage and receive a stack of the debuff &#039;&#039;&#039;Suffocated Will&#039;&#039;&#039;. This debuff will deal more damage when applied based on how many stacks a player already has. Non-tank players should not receive more than 2 stacks, as the damage will be lethal after that. Communication is required between players to note who has orbs tethered to them and who needs someone to take their tether. &lt;br /&gt;
&lt;br /&gt;
:The boss will follow up with a &#039;&#039;&#039;Flatten&#039;&#039;&#039;, one cast of &#039;&#039;&#039;Flare Breath&#039;&#039;&#039; and &#039;&#039;&#039;Megaflare&#039;&#039;&#039; mechanics. This time however, the &#039;&#039;&#039;Megaflare&#039;&#039;&#039; will spawn a pillar from one of its AoEs, which will explode and wipe the raid if not dealt with. A single player must stand in the AoE and soak the damage instead, preventing the wipe.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rage of Bahamut&#039;&#039;&#039;: Deals damage based on how many stacks of &#039;&#039;&#039;Suffocated Will&#039;&#039;&#039; a player has. Healers should be ready for raid-wide healing after this.&lt;br /&gt;
From here the phase repeats, an add will spawn in the southeast and west and the mechanics will keep repeating until the boss reaches 52% HP. At this time the boss will cast another &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; and leave the arena.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Adds===&lt;br /&gt;
* &#039;&#039;&#039;Divebomb&#039;&#039;&#039;: Players should move to the center of the room immediately after the boss leaves the arena. It will appear at the edge of the arena and mark a random player with a red circle above their head. This indicates the boss will charge from where it is to the other side of the arena, passing through where the marked player was standing. A &#039;&#039;&#039;Storm of Meracydia&#039;&#039;&#039; will spawn at the edge as well and mark a player with a green marker, indicating the same thing. Once these markers go out, players know the boss and the add will charge through the center of the arena in a straight line, creating safe zones. Once the green marker comes up players can move to those safe zones to avoid the attack. Be aware that the paths of the attacks are rather wide, so move sufficiently into safe zones. The boss will follow this up with a &#039;&#039;&#039;Megaflare&#039;&#039;&#039;, thus it is important to not stack in the chaos of dodging the divebomb. It&#039;s wise to have half the players dodge the divebomb to the right and the other half to the left (of looking at Bahamut from the middle) to give space for each player to spread.&lt;br /&gt;
&lt;br /&gt;
*Adds will spawn after this, a &#039;&#039;&#039;Pain of Meracydia&#039;&#039;&#039; and a &#039;&#039;&#039;Blood of Meracydia&#039;&#039;&#039;. The off tank should pull the Pain to the west of the room, while the main tank grabs the Blood and the party quickly burns it down. The &#039;&#039;&#039;Blood of Meracydia&#039;&#039;&#039; will switch between a buff that mitigates physical damage and magic damage. Players should pay attention to which buff the boss has up and try to line bursts up with these buffs. The &#039;&#039;&#039;Pain of Meracydia&#039;&#039;&#039; has a strong cleave attack that needs to be pointed away from the party and uses &#039;&#039;&#039;Tail Swipe&#039;&#039;&#039;, attacking behind it. Avoid this by attacking from its side as much as possible and being careful with positionals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gusts of Meracydia&#039;&#039;&#039; will also spawn. The tank that grabbed the Blood should grab these, as if they get too close to the Pain, they will be absorbed, and it will receive HP back and a &#039;&#039;&#039;Damage Up&#039;&#039;&#039; buff.&lt;br /&gt;
&lt;br /&gt;
:After the Pain and Blood are finished off, 2 &#039;&#039;&#039;Sins of Meracydia&#039;&#039;&#039; will spawn. These Adds hit hard and should be defeated quickly. Each tank should grab them and pull them into the center of the arena to be burned down by AoE attacks. At roughly 20 seconds after spawning, they will cast &#039;&#039;&#039;Evil Eye&#039;&#039;&#039;, an attack that deals damage equal to their remaining HP. Shortly after this another round of &#039;&#039;&#039;Divebombs&#039;&#039;&#039; from the boss and the &#039;&#039;&#039;Storm of Meracydia&#039;&#039;&#039;. These should be handled the same way as the previous attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Storm of Meracydia&#039;&#039;&#039; will spawn in the center of the room and should be pulled to the south of the room. The tank that does this will also grab the Gusts that spawn later. The other tank will pick up the rest of the Adds as they spawn and pull them over to where the Storm is to burn everything down efficiently. When the Pain respawns, keep it pulled away from the group until the Gusts are defeated. After the Storm is defeated, it will drop a &#039;&#039;&#039;Neurolink 2.0&#039;&#039;&#039;Puddle, which when stepped in greatly reduces damage dealt. It is essential that this add be defeated before the boss finishes its cast of &#039;&#039;&#039;Terraflare&#039;&#039;&#039;, as the &#039;&#039;&#039;Neurolink&#039;&#039;&#039; puddle debuffs with &#039;&#039;&#039;Flare Dampening&#039;&#039;&#039;, greatly mitigating the damage from this attack. To further mitigate this, if available, a tank should use their level 3 Limit Break at around 3 seconds of the cast remaining. Healers can also drop shields.&lt;br /&gt;
&lt;br /&gt;
After the boss casts &#039;&#039;&#039;Terraflare&#039;&#039;&#039;, it will return and begin the final phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 4: 52%-0%===&lt;br /&gt;
The boss will use the following attacks: &#039;&#039;&#039;Flare Breath&#039;&#039;&#039; &#039;&#039;&#039;MegaFlare&#039;&#039;&#039;, &#039;&#039;&#039;Earthshaker&#039;&#039;&#039; and &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; in this phase, each with a slight change to their mechanics; see below for details. The boss also adds a new ability to its repertoire.&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;: A multi-hit tank buster. This attack also tethers to a player, and if they are in range of the blast, will split the damage of the attack. The off tank should pick this tether up and stand near the main tank for this attack. The first hit of &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; will deal heavy damage, with each hit after dealing about half as much as the first. Every time the boss uses this attack, it will add an additional &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; hit. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Megaflare&#039;&#039;&#039;: The attack mechanics will happen as normal, however this time up to 2 pillars will spawn, each needing a player to stand in them and soak the damage. Players will also be tethered randomly and hit by &#039;&#039;&#039;Tempest Wing&#039;&#039;&#039;, a twister that deals moderate damage. If anyone else is hit by this, they are knocked back, take damage and receive a heavy damage over time debuff. This attack can knock players into the edge of the arena, spelling instant death for anyone who touches it. The off and main tank should pick up these tethers and subsequently stand far enough to not hit each other with the twisters. This is so that the originally targeted players can stack for megaflare if needed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earthshaker&#039;&#039;&#039;: This attack behaves as normal however the boss will also tether the 2 players targeted with &#039;&#039;&#039;Earthshaker&#039;&#039;&#039; with &#039;&#039;&#039;Tempest Wing&#039;&#039;&#039;, causing twisters to spawn on them. Targeted players should not move into other players while the twister is active and healers should be ready to heal them. The boss also follows up with a &#039;&#039;&#039;Flare Breath&#039;&#039;&#039; immediately after. These mechanics will repeat from here.&lt;br /&gt;
&lt;br /&gt;
:After every two rounds of the above rotation, the boss will use &#039;&#039;&#039;Gigaflare&#039;&#039;&#039;, and immediately follow up with &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; so be ready move, mitigate and heal through this.&lt;br /&gt;
&lt;br /&gt;
This repeats until the boss is either defeated or enrages. At its’ enrage, it casts a 15-second &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; that will wipe the party.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Bahamut Prime]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item reward||Burning Auricle}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Chest Gear Coffer}}&lt;br /&gt;
{{Drops table row|Neo Aetherstone - Body Gear}}&lt;br /&gt;
{{Drops table row|Faded Copy of Answers}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Blade}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Bardiche}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Claymore}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Spear}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Claws}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Katana}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Daggers}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Longbow}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Handgonne}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Staff}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Grimoire}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Rapier}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Cane}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Codex}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Torquetum}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Shield}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Weapon Coffer}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Final_Coil_of_Bahamut_-_Turn_4&amp;diff=437043</id>
		<title>The Final Coil of Bahamut - Turn 4</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Final_Coil_of_Bahamut_-_Turn_4&amp;diff=437043"/>
		<updated>2022-05-29T17:29:13Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Final Coil of Bahamut - Turn 4&lt;br /&gt;
| description = Restored to his senses in defeat, Louisoix uses his final moments to send your party to the main bridge of the final internment hulk, there to banish Bahamut once and for all. Yet though the end of your arduous journey is in sight, doubt not but that the cornered primal will lash out with his unbridled rage. If you are to overcome this terrible foe, you and yours must be of one purpose. Join now your hearts and minds, and sally forth to bring the Seventh Umbral Era to its true conclusion─for the future of Eorzea!&lt;br /&gt;
| image = The Final Coil of Bahamut - Turn 4.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 123&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 30 poetics&lt;br /&gt;
| entrance = Northern Thanalan&lt;br /&gt;
| entrance-coordinates = 19,20&lt;br /&gt;
| req-quest = Fragments of Truth&lt;br /&gt;
| patch = 2.4&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
{{See also|The Final Coil of Bahamut}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
It was first defeated by the [[Free Company]] &#039;&#039;Lucrezia&#039;&#039; on the [[server]] Alexander on November 2nd, 2014.&lt;br /&gt;
==Objective==&lt;br /&gt;
* Defeat [[Bahamut Prime]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|Fbmd4eRNwnE|350|right|}}&lt;br /&gt;
This fight is all about reacting to mechanics that repeat in each phase and mitigating heavy-hitting attacks. This fight has a hard 14 minute enrage so players need to handle the fight as quickly as possible. The boss doesn&#039;t have very complex attacks so learning them well will be the key to success.&lt;br /&gt;
&lt;br /&gt;
Before the fight begins players need to set a marker somewhere in the arena to denote where players with a specific marker will stack to split damage.&lt;br /&gt;
&lt;br /&gt;
Once the boss is engaged, the edge around the arena becomes an instant-kill upon &lt;br /&gt;
&lt;br /&gt;
===Phase 1: 100%-76%===&lt;br /&gt;
To begin the fight players should pull the boss to the south wall of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Flare Breath&#039;&#039;&#039;: A large frontal cleave on the primary target. Be sure to turn the boss away from the party for this. This attack is usually paired with other attacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Megaflare&#039;&#039;&#039;: 3-4 players are marked with ground AoEs. 3-4 other players will be hit with a splash damage AoE, and 2-4 players are marked for a beam that must be split by other marked players to mitigate the damage. Players with a marker should stack at the predetermined location. The boss will follow this with a &#039;&#039;&#039;Flare Breath&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
:To avoid these mechanics, players should spread out as soon as the markers come out to avoid any unnecessary damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flatten&#039;&#039;&#039;: A heavy damage tankbuster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earth Shaker&#039;&#039;&#039;: Two players are tethered to the boss and marked with brown tethers. After a short delay, the tethered players will have a line fired at them that hits anything between them. The players will also drop three puddles each. To handle this, players who are tethered should move to the left and right of the boss and slowly move around the arena to avoid cleaving the party and drop the puddles around the edge. These puddles will persist for a while, so players should avoid standing in them. &lt;br /&gt;
&lt;br /&gt;
:This phase will repeat until the boss reaches 76% HP. players should push this phase as hard as possible to give more time later to handle other phases. It is also recommended that players use a DPS Limit Break level 1 to push the phase and also have a tank Limit Break level 3 for a later phase.&lt;br /&gt;
&lt;br /&gt;
At 76% the boss will cast &#039;&#039;&#039;Gigaflare&#039;&#039;&#039;, an unavoidable room-wide attack. Mitigate and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: 76%-52%===&lt;br /&gt;
* &#039;&#039;&#039;Shadow of Meracydia&#039;&#039;&#039;: After the &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; cast fades a &#039;&#039;&#039;Shadow of Meracydia&#039;&#039;&#039; spawns in the north of the arena. If it gets too close to the boss, they will link and begin buffing each other. If the boss was pulled to the south, the off tank can grab the add and keep it in the north to avoid this. The other Adds will also spawn away from the boss, minimizing the chances of them tethering together.&lt;br /&gt;
&lt;br /&gt;
:Players should focus on the add, as if it&#039;s not killed quickly, it will fire a line of puddles at a player, severely restricting how freely players can move.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flare Star&#039;&#039;&#039;: At the same time the &#039;&#039;&#039;Shadow of Meracydia&#039;&#039;&#039; spawns, the boss will summon orbs to tether to players that move slowly at first, then will speed towards the player they are tethered to. If a player is hit by an orb, they will take damage and receive a stack of the debuff &#039;&#039;&#039;Suffocated Will&#039;&#039;&#039;. This debuff will deal more damage when applied based on how many stacks a player already has. Non-tank players should not receive more than 2 stacks, as the damage will be lethal after that. Communication is required between players to note who has orbs tethered to them and who needs someone to take their tether. &lt;br /&gt;
&lt;br /&gt;
:The boss will follow up with a &#039;&#039;&#039;Flatten&#039;&#039;&#039;, one cast of &#039;&#039;&#039;Flare Breath&#039;&#039;&#039; and &#039;&#039;&#039;Megaflare&#039;&#039;&#039; mechanics. This time however, the &#039;&#039;&#039;Megaflare&#039;&#039;&#039; will spawn a pillar from one of its AoEs, which will explode and wipe the raid if not dealt with. A single player must stand in the AoE and soak the damage instead, preventing the wipe.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rage of Bahamut&#039;&#039;&#039;: Deals damage based on how many stacks of &#039;&#039;&#039;Suffocated Will&#039;&#039;&#039; a player has. Healers should be ready for raid-wide healing after this.&lt;br /&gt;
From here the phase repeats, an add will spawn in the southeast and west and the mechanics will keep repeating until the boss reaches 52% HP. At this time the boss will cast another &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; and leave the arena.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Adds===&lt;br /&gt;
* &#039;&#039;&#039;Divebomb&#039;&#039;&#039;: Players should move to the center of the room immediately after the boss leaves the arena. It will appear at the edge of the arena and mark a random player with a red circle above their head. This indicates the boss will charge from where it is to the other side of the arena, passing through where the marked player was standing. A &#039;&#039;&#039;Storm of Meracydia&#039;&#039;&#039; will spawn at the edge as well and mark a player with a green marker, indicating the same thing. Once these markers go out, players know the boss and the add will charge through the center of the arena in a straight line, creating safe zones. Once the green marker comes up players can move to those safe zones to avoid the attack. Be aware that the paths of the attacks are rather wide, so move sufficiently into safe zones. The boss will follow this up with a &#039;&#039;&#039;Megaflare&#039;&#039;&#039;, thus it is important to not stack in the chaos of dodging the divebomb. It&#039;s wise to have half the players dodge the divebomb to the right and the other half to the left (of looking at Bahamut from the middle) to give space for each player to spread.&lt;br /&gt;
&lt;br /&gt;
*Adds will spawn after this, a &#039;&#039;&#039;Pain of Meracydia&#039;&#039;&#039; and a &#039;&#039;&#039;Blood of Meracydia&#039;&#039;&#039;. The off tank should pull the Pain to the west of the room, while the main tank grabs the Blood and the party quickly burns it down. The &#039;&#039;&#039;Blood of Meracydia&#039;&#039;&#039; will switch between a buff that mitigates physical damage and magic damage. Players should pay attention to which buff the boss has up and try to line bursts up with these buffs. The &#039;&#039;&#039;Pain of Meracydia&#039;&#039;&#039; has a strong cleave attack that needs to be pointed away from the party and uses &#039;&#039;&#039;Tail Swipe&#039;&#039;&#039;, attacking behind it. Avoid this by attacking from its side as much as possible and being careful with positionals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gusts of Meracydia&#039;&#039;&#039; will also spawn. The tank that grabbed the Blood should grab these, as if they get too close to the Pain, they will be absorbed, and it will receive HP back and a &#039;&#039;&#039;Damage Up&#039;&#039;&#039; buff.&lt;br /&gt;
&lt;br /&gt;
:After the Pain and Blood are finished off, 2 &#039;&#039;&#039;Sins of Meracydia&#039;&#039;&#039; will spawn. These Adds hit hard and should be defeated quickly. Each tank should grab them and pull them into the center of the arena to be burned down by AoE attacks. At roughly 20 seconds after spawning, they will cast &#039;&#039;&#039;Evil Eye&#039;&#039;&#039;, an attack that deals damage equal to their remaining HP. Shortly after this another round of &#039;&#039;&#039;Divebombs&#039;&#039;&#039; from the boss and the &#039;&#039;&#039;Storm of Meracydia&#039;&#039;&#039;. These should be handled the same way as the previous attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Storm of Meracydia&#039;&#039;&#039; will spawn in the center of the room and should be pulled to the south of the room. The tank that does this will also grab the Gusts that spawn later. The other tank will pick up the rest of the Adds as they spawn and pull them over to where the Storm is to burn everything down efficiently. When the Pain respawns, keep it pulled away from the group until the Gusts are defeated. After the Storm is defeated, it will drop a &#039;&#039;&#039;Neurolink 2.0&#039;&#039;&#039;Puddle, which when stepped in greatly reduces damage dealt. It is essential that this add be defeated before the boss finishes its cast of &#039;&#039;&#039;Terraflare&#039;&#039;&#039;, as the &#039;&#039;&#039;Neurolink&#039;&#039;&#039; puddle debuffs with &#039;&#039;&#039;Flare Dampening&#039;&#039;&#039;, greatly mitigating the damage from this attack. To further mitigate this, if available, a tank should use their level 3 Limit Break at around 3 seconds of the cast remaining. Healers can also drop shields.&lt;br /&gt;
&lt;br /&gt;
After the boss casts &#039;&#039;&#039;Terraflare&#039;&#039;&#039;, it will return and begin the final phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 4: 52%-0%===&lt;br /&gt;
The boss will use the following attacks: &#039;&#039;&#039;Flare Breath&#039;&#039;&#039; &#039;&#039;&#039;MegaFlare&#039;&#039;&#039;, &#039;&#039;&#039;Earthshaker&#039;&#039;&#039; and &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; in this phase, each with a slight change to their mechanics; see below for details. The boss also adds a new ability to its repertoire.&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;: A multi-hit tank buster. This attack also tethers to a player, and if they are in range of the blast, will split the damage of the attack. The off tank should pick this tether up and stand near the main tank for this attack. The first hit of &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; will deal heavy damage, with each hit after dealing about half as much as the first. Every time the boss uses this attack, it will add an additional &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; hit. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Megaflare&#039;&#039;&#039;: The attack mechanics will happen as normal, however this time up to 2 pillars will spawn, each needing a player to stand in them and soak the damage. Players will also be tethered randomly and hit by &#039;&#039;&#039;Tempest Wing&#039;&#039;&#039;, a twister that deals moderate damage. If anyone else is hit by this, they are knocked back, take damage and receive a heavy damage over time debuff. This attack can knock players into the edge of the arena, spelling instant death for anyone who touches it. The off and main tank should pick up these tethers and subsequently stand far enough to not hit each other with the twisters. This is so that the originally targeted players can stack for megaflare if needed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earthshaker&#039;&#039;&#039;: This attack behaves as normal however the boss will also tether the 2 players targeted with &#039;&#039;&#039;Earthshaker&#039;&#039;&#039; with &#039;&#039;&#039;Tempest Wing&#039;&#039;&#039;, causing twisters to spawn on them. Targeted players should not move into other players while the twister is active and healers should be ready to heal them. The boss also follows up with a &#039;&#039;&#039;Flare Breath&#039;&#039;&#039; immediately after. These mechanics will repeat from here.&lt;br /&gt;
&lt;br /&gt;
:After every two rounds of the above rotation, the boss will use &#039;&#039;&#039;Gigaflare&#039;&#039;&#039;, and immediately follow up with &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; so be ready move, mitigate and heal through this.&lt;br /&gt;
&lt;br /&gt;
This repeats until the boss is either defeated or enrages. At its’ enrage, it casts a 15-second &#039;&#039;&#039;Gigaflare&#039;&#039;&#039; that will wipe the party.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Bahamut Prime]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item reward||Burning Auricle}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Chest Gear Coffer}}&lt;br /&gt;
{{Drops table row|Neo Aetherstone - Body Gear}}&lt;br /&gt;
{{Drops table row|Faded Copy of Answers}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Blade}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Bardiche}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Claymore}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Spear}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Claws}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Katana}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Daggers}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Longbow}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Handgonne}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Staff}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Grimoire}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Rapier}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Cane}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Codex}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Torquetum}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Shield}}&lt;br /&gt;
{{Drops table row|Dreadwyrm Weapon Coffer}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Diamondback&amp;diff=437042</id>
		<title>Diamondback</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Diamondback&amp;diff=437042"/>
		<updated>2022-05-29T17:26:28Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Diamondback&lt;br /&gt;
| icon = Diamondback.png&lt;br /&gt;
| description = Reduces damage taken by 90% and nullifies most knockback and draw-in effects.&amp;lt;br/&amp;gt;Unable to move or take action for the duration of this effect.&lt;br /&gt;
| facts = {{Action fact|duration|10}}{{Action fact|If used when ``[[Waxing Nocturne]]`` is active, its effect will transition immediately to ``[[Waning Nocturne]]``.}}{{Action fact|The effect of this action cannot be ended manually.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 29&lt;br /&gt;
| rank = 4&lt;br /&gt;
| damage-type =&lt;br /&gt;
| aspect =&lt;br /&gt;
| mp-cost = 3000&lt;br /&gt;
| casting = 2&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = Self&lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
Diamondback weaves earth-aspected aether into a hard mineral shield, mimicking what many describe as the “maddening” effect of shelled dragons&#039; carapaces. Alas, though its defensive properties are superlative, its weight makes it impossible for the caster to move while under its aegis.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
*[[Cuca Fera]] from level 50 [[Dungeon]] [[The Stone Vigil (Hard)]]&lt;br /&gt;
*[[Horde Armored Dragon]] from level 50 [[Trial]] [[The Steps of Faith]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
*[[Cuca Fera]] actually CAN be damaged heavily without use of the cannons. Use [[Missile]] to half his HP over and over till he&#039;s low enough to where you can kill him with standard skills. Alternatively, [[Level 5 Death]] can be used to finish the battle off instantly; just ensure Cuca Fera has used Diamondback first.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
* In raid situations such as [[The Final Coil of Bahamut - Turn 4]], this spell can chew through MP easily. [[Blood Drain]] and [[Lucid Dreaming]] must be used effectively to restore MP.&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Diamondback&amp;diff=437041</id>
		<title>Diamondback</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Diamondback&amp;diff=437041"/>
		<updated>2022-05-29T17:22:39Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Diamondback&lt;br /&gt;
| icon = Diamondback.png&lt;br /&gt;
| description = Reduces damage taken by 90% and nullifies most knockback and draw-in effects.&amp;lt;br/&amp;gt;Unable to move or take action for the duration of this effect.&lt;br /&gt;
| facts = {{Action fact|duration|10}}{{Action fact|If used when ``[[Waxing Nocturne]]`` is active, its effect will transition immediately to ``[[Waning Nocturne]]``.}}{{Action fact|The effect of this action cannot be ended manually.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 29&lt;br /&gt;
| rank = 4&lt;br /&gt;
| damage-type =&lt;br /&gt;
| aspect =&lt;br /&gt;
| mp-cost = 3000&lt;br /&gt;
| casting = 2&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = Self&lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
Diamondback weaves earth-aspected aether into a hard mineral shield, mimicking what many describe as the “maddening” effect of shelled dragons&#039; carapaces. Alas, though its defensive properties are superlative, its weight makes it impossible for the caster to move while under its aegis.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
*[[Cuca Fera]] from level 50 [[Dungeon]] [[The Stone Vigil (Hard)]]&lt;br /&gt;
*[[Horde Armored Dragon]] from level 50 [[Trial]] [[The Steps of Faith]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
*[[Cuca Fera]] actually CAN be damaged heavily without use of the cannons. Use [[Missile]] to half his HP over and over till he&#039;s low enough to where you can kill him with standard skills. Alternatively, [[Level 5 Death]] can be used to finish the battle off instantly; just ensure Cuca Fera has used Diamondback first.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Loom&amp;diff=437040</id>
		<title>Loom</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Loom&amp;diff=437040"/>
		<updated>2022-05-29T17:20:11Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Loom&lt;br /&gt;
| icon = Loom.png&lt;br /&gt;
| description = Move quickly to the specified location.&lt;br /&gt;
| facts = {{Action fact|Cannot be executed while bound.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 7&lt;br /&gt;
| rank = 1&lt;br /&gt;
| damage-type =&lt;br /&gt;
| aspect =&lt;br /&gt;
| mp-cost = 200&lt;br /&gt;
| casting = 1&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 15&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = area&lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
To utilize this simple teleportation magic, casters must create an aetherial current upon which to travel between their location and the desired position. Though this is only effective over short distances, it is nevertheless an invaluable tool in the event that one needs to beat a hasty retreat.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Open World===&lt;br /&gt;
*Level 50 [[Flame Sergeant Dalvag]] in [[Northern Thanalan]] ([[Rank B Elite Mark]])&lt;br /&gt;
&lt;br /&gt;
===Duties===&lt;br /&gt;
*[[Dantalion]] and [[Phantom Knight]]in level 50 [[Dungeon]] [[Tam-Tara Deepcroft (Hard)]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
The Loom spell is a teleport ability with no cast time for [[Flame Sergeant Dalvag]], so you&#039;ll never see it on his cast bar.  If you just stand in melee range, he will never cast Loom. &lt;br /&gt;
&lt;br /&gt;
To make him cast Loom, do the following:&lt;br /&gt;
* As he starts casting another ability, use this time to move away from him, out to 10-15 yalms.  Once he finishes, he should teleport back into melee range of you, the teleport is him using Loom.&lt;br /&gt;
* Kill him after you see him use the teleport.&lt;br /&gt;
&lt;br /&gt;
Another method is to engage Flame Sergeant Dalvag from range. If you are far enough, he will use Loom to start the fight.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
* Loom is useful for a few Masked Carnivale fights when dodging wide AoE attacks.&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mind_Blast&amp;diff=437039</id>
		<title>Mind Blast</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mind_Blast&amp;diff=437039"/>
		<updated>2022-05-29T17:17:39Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Mind Blast&lt;br /&gt;
| icon = Mind Blast.png&lt;br /&gt;
| description = Deals unaspected damage to all nearby enemies with a potency of 200 for the first enemy, and 50% less for all remaining enemies.&lt;br /&gt;
| facts = {{Action fact|additional|``[[Paralysis]]``}}{{Action fact|duration|30}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 41&lt;br /&gt;
| rank = 1&lt;br /&gt;
| damage-type = Magic&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 200&lt;br /&gt;
| casting = 1&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 6&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = pbaoe&lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
Primarily used by soulflayers, though reportedly also found in Blaster&#039;s arsenal, Mind Blast assaults nearby foes&#039; perceptions, tormenting them with the sensation of manifold cuts. Senses overwhelmed, victims&#039; bodies react as if perception were reality, leaving them wounded and paralyzed.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
*[[Galvanth the Dominator]] from level 16 [[Dungeon]] [[The Tam-Tara Deepcroft]]&lt;br /&gt;
===Open World===&lt;br /&gt;
*[[Mindflayer]] - Rank S [[Elite Mark]] in [[South Shroud]]&lt;br /&gt;
===Raids===&lt;br /&gt;
*[[Blaster]] from [[Alexander - The Burden of the Son]]&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
*Getting from Galvanth is guaranteed, regardless of what the unrestricted party option is set to.&lt;br /&gt;
*Getting from Mindflayer is difficult with others there, because it dies fast. It does its rotation in a random order, so it&#039;s possible it can cast Mind Blast first.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Weather&amp;diff=432316</id>
		<title>Weather</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Weather&amp;diff=432316"/>
		<updated>2022-04-27T20:18:15Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Weather&#039;&#039;&#039; conditions can change in an instant in Eorzea and it&#039;s best to be prepared! Several activities in the game depend on the weather conditions. These include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Fishing Guide|Fishing]]&#039;&#039;&#039;: Several fish can only be caught during certain weather conditions and times of day. Examples include the [[Thunderbolt Sculpin]], [[Raincaller]], and [[Son of Levin]].&lt;br /&gt;
*&#039;&#039;&#039;[[Sightseeing Log]]&#039;&#039;&#039;: Many of the sightseeing entries require certain weather conditions and specific times of day.&lt;br /&gt;
*&#039;&#039;&#039;[[Odin]]&#039;&#039;&#039;: Odin&#039;s [[FATE]] will only spawn when the weather condition in [[The Black Shroud]] is listed as [[Tension]].&lt;br /&gt;
&lt;br /&gt;
Major cities and some settlements have an NPC known as a [[Skywatcher]]. These NPCs can tell you the current and upcoming weather conditions for each zone in the game. One can also see the current weather condition of your current zone by hovering over the icon in the top-right corner of the minimap. Weather conditions change at 12:00 am, 8:00 am, and 04:00 pm Eorzean Time.&lt;br /&gt;
&lt;br /&gt;
[[File:SUNSHINE.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Types of Weather Conditions==&lt;br /&gt;
===Normal Weather Conditions===&lt;br /&gt;
There are several different types of weather conditions in the game, they are as follows:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable lore align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Weather&lt;br /&gt;
!Icon&lt;br /&gt;
!Visibility&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Astromagnetic Storm]] || {{weather icon|astromagnetic storm}} || ? || Astromagnetic&lt;br /&gt;
|-&lt;br /&gt;
|[[Apocalypse (Weather)|Apocalypse]] || {{weather icon|apocalypse}} || ? || Apocalyptic&lt;br /&gt;
|-&lt;br /&gt;
|[[Blizzard (Weather)|Blizzards]] || {{weather icon|blizzards}} || Very Poor || Heavy Snow&lt;br /&gt;
|-&lt;br /&gt;
|[[Clear Skies]] || {{weather icon|clear skies}}  || Very Good || Clear&lt;br /&gt;
|-&lt;br /&gt;
|[[Clouds]] || {{weather icon|clouds}}  || Good  || Overcast&lt;br /&gt;
|-&lt;br /&gt;
|[[Dust Storms]] || {{weather icon|dust storms}} || Very Poor || Dusty&lt;br /&gt;
|-&lt;br /&gt;
|[[Fair Skies]] || {{weather icon|fair skies}} || Very Good || Fair&lt;br /&gt;
|-&lt;br /&gt;
|[[Fog]] || {{weather icon|fog}} || Very Poor || Foggy&lt;br /&gt;
|-&lt;br /&gt;
|[[Gales (Weather)|Gales]] || {{weather icon|gales}} || Moderate || Gusty&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloom]] || {{weather icon|gloom}}  || Poor || Gloomy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Waves]] || {{weather icon|heat waves}}  || Good ||Blistering &lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Dust]] || {{weather icon|moondust}} || ? || Regolithic&lt;br /&gt;
|-&lt;br /&gt;
|[[Projection]] || {{weather icon|projection}} || ? || Projected&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain]] || {{weather icon|rain}}  || Moderate || Rainy&lt;br /&gt;
|-&lt;br /&gt;
|[[Showers]] ||{{weather icon|showers}}  || Reduced|| Showery&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow]] || {{weather icon|snow}} || Poor || Snowy&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder (Weather)|Thunder]] || {{weather icon|thunder}} || Moderate || Thunder&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderstorms]] || {{weather icon|thunderstorms}} || Poor  || Heavy Thunder&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Static]] ||{{weather icon|umbral static}} || Poor || Experiencing Umbral Static&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Wind]] || {{weather icon|umbral wind}} || Fair || Experiencing Umbral Wind&lt;br /&gt;
|-&lt;br /&gt;
|[[Wind]] ||{{weather icon|wind}} || Fair|| Windy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Certain weather conditions can only happen in certain zones (ie sandstorms in Thanalan, snow in Coerthas, so on.)&lt;br /&gt;
&lt;br /&gt;
===Special Weather Conditions===&lt;br /&gt;
There are also several special weather conditions, usually associated with a specific event or duty. Their names, mini-map descriptions and where they appear are as follows:&lt;br /&gt;
{| {{STDT|sortable lore align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Weather&lt;br /&gt;
!Icon&lt;br /&gt;
!Duties/Events&lt;br /&gt;
|-&lt;br /&gt;
|[[Hot Spells]] || {{weather icon|hot spells}} || Thanalan (1.0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Sandstorms]] || {{weather icon|sandstorms}}  || Thanalan (1.0), [[The Burn]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Auroras]] || {{weather icon|auroras}} || During the Fall of Dalamud, August - September 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkness]] || {{weather icon|darkness}} || [[The Thousand Maws of Toto-Rak]] , [[The Stone Vigil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tension]] || {{weather icon|tension}} || [[Steel Reign]] FATE in [[The Black Shroud]], [[Urth&#039;s Fount]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm Clouds]] || {{weather icon|storm clouds}} || [[The Striking Tree (Hard)]], [[The Striking Tree (Extreme)]], [[Eden&#039;s Verse: Fulmination]], [[Eden&#039;s Verse: Fulmination (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rough Seas]] || {{weather icon|rough seas}} || [[The Whorleater (Hard)]], [[The Whorleater (Extreme)]], [[Eden&#039;s Gate: Inundation]], [[Eden&#039;s Gate: Inundation (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Louring]] || {{weather icon|louring}} || [[The Minstrel&#039;s Ballad: Ultima&#039;s Bane]], [[The Weapon&#039;s Refrain (Ultimate)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Heat Waves]] || {{weather icon|heat waves other}} || [[The Bowl of Embers]], [[The Bowl of Embers (Hard)]], [[The Bowl of Embers (Extreme)]], [[The Weapon&#039;s Refrain (Ultimate)]], [[Eden&#039;s Verse: Furor]], [[Eden&#039;s Verse: Furor (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloom]] || {{weather icon|gloom other}} || [[Thornmarch]], [[Thornmarch (Hard)]], [[Thornmarch (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gales (Weather)|Gales]] || {{weather icon|gales other}} || [[The Howling Eye]], [[The Howling Eye (Hard)]], [[The Howling Eye (Extreme)]], [[The Weapon&#039;s Refrain (Ultimate)]], [[Eden&#039;s Verse: Furor]], [[Eden&#039;s Verse: Furor (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Eruptions]] || {{weather icon|eruptions}} || [[The Navel]], [[The Navel (Hard)]], [[The Navel (Extreme)]], [[The Weapon&#039;s Refrain (Ultimate)]] , [[Eden&#039;s Gate: Sepulture]], [[Eden&#039;s Gate: Sepulture (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Irradiance]] || {{weather icon|irradiance}} || [[Akh Afah Amphitheatre (Hard)]], [[Akh Afah Amphitheatre (Extreme)]], [[Eden&#039;s Verse: Refulgence]], [[Eden&#039;s Verse: Refulgence (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Core Radiation]] || {{weather icon|core radiation}} || [[The Binding Coil of Bahamut]], [[The Second Coil of Bahamut]], [[The Final Coil of Bahamut]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Shelf Clouds]] || {{weather icon|shelf clouds}} || [[The Limitless Blue (Hard)]], [[The Limitless Blue (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Oppression]] || {{weather icon|oppression}} || [[The Singularity Reactor]], [[The Minstrel&#039;s Ballad: Thordan&#039;s Reign]], [[Dragonsong&#039;s Reprise (Ultimate)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke]] || {{weather icon|smoke}} || [[Thok ast Thok (Hard)]], [[Thok ast Thok (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Levin]] || {{weather icon|royal levin}} || [[Long Live the Coeurl]] FATE, [[Coeurls Chase Boys]] FATE and [[Coeurls Chase Boys Chase Coeurls]] FATE in [[The Dravanian Forelands]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyperelectricity]] || {{weather icon|hyperelectricity}} || [[The Diadem/Old|The Diadem]] (Emergency Mission - no longer available) , [[Prey Online]] FATE in [[Azys Lla]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Multiplicity]] || {{weather icon|multiplicity}} || [[Containment Bay S1T7]] , [[Containment Bay S1T7 (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonstorms]] || {{weather icon|dragonstorms}} || [[The Final Steps of Faith]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Concordance]] || {{weather icon|concordance}} || [[Containment Bay P1T6]] , [[Containment Bay P1T6 (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Beyond Time]] || {{weather icon|beyond time}} || [[Alexander - The Soul of the Creator]] , [[Alexander - The Soul of the Creator (Savage)]] , [[The Epic of Alexander (Ultimate)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Demonic Infinity]] || {{weather icon|demonic infinity}} || [[Containment Bay Z1T9]] , [[Containment Bay Z1T9 (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dimensional Disruption]] || {{weather icon|dimensional disruption}} || All [[Omega]] raids&lt;br /&gt;
|-&lt;br /&gt;
|[[Revelstorms]] || {{weather icon|revelstorms}} || [[The Pool of Tribute]], [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Eternal Bliss]] || {{weather icon|eternal bliss}} || [[Emanation]] , [[Emanation (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Wyrmstorms]] || {{weather icon|wyrmstorms}} || [[The Royal Menagerie]], [[The Minstrel&#039;s Ballad: Shinryu&#039;s Domain]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Quicklevin]] || {{weather icon|quicklevin}} || [[A Horse Outside]] FATE in [[The Lochs]]&lt;br /&gt;
|-&lt;br /&gt;
|[[White Cyclones]] || {{weather icon|white cyclones}} || &lt;br /&gt;
|-&lt;br /&gt;
|[[Ultimania]] || {{weather icon|ultimania}} || [[The Weapon&#039;s Refrain (Ultimate)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Moonlight]] || {{weather icon|moonlight}} || [[Castrum Fluminis]], [[The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Scarlet (Weather)|Scarlet]] || {{weather icon|scarlet}} || [[Hells&#039; Kier]], [[Hells&#039; Kier (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flames]] || {{weather icon|flames}} || [[Alphascape V1.0]] , [[Alphascape V1.0 (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tsunamis]] || {{weather icon|tsunamis}} || [[Alphascape V1.0]] , [[Alphascape V1.0 (Savage)]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Cyclones]] || {{weather icon|cyclones}} || [[Alphascape V1.0]] , [[Alphascape V1.0 (Savage)]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Geostorms]] || {{weather icon|geostorms}} || [[Alphascape V1.0]] , [[Alphascape V1.0 (Savage)]] &lt;br /&gt;
|-&lt;br /&gt;
|[[True Blue (Weather)|True Blue]] || {{weather icon|true blue}} || [[The Wreath of Snakes]], [[The Wreath of Snakes (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Turbulence]] || {{weather icon|umbral turbulence}} || [[ I Don&#039;t Want to Believe]] FATE in [[Eureka Hydatos]], [[The Baldesion Arsenal]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Everlasting Light]] || {{weather icon|everlasting light}} || [[Norvrandt]] areas&lt;br /&gt;
|-&lt;br /&gt;
|[[Termination]] || {{weather icon|termination}} || [[Amaurot]], [[The Dying Gasp]], [[The Minstrel&#039;s Ballad: Hades&#039;s Elegy]], [[The Dead Ends]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreams]] || {{weather icon|dreams}} || [[The Dancing Plague]] , [[The Dancing Plague (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Brilliance (Weather)|Brilliance]] || {{weather icon|brilliance}} || [[The Crown of the Immaculate]] , [[The Crown of the Immaculate (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Flare]] || {{weather icon|umbral flare}} || [[The Diadem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Duststorm]] || {{weather icon|umbral duststorm}} || [[The Diadem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Levin]] || {{weather icon|umbral levin}} || [[The Diadem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Umbral Tempest]] || {{weather icon|umbral tempest}} || [[The Diadem]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Firestorm]] || {{weather icon|firestorm}} || [[Eden&#039;s Verse: Furor]] , [[Eden&#039;s Verse: Furor (Savage)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Spectral Current]] || {{weather icon|spectral current}} || [[Ocean Fishing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Climactic]] || {{weather icon|climactic}} || [[The Seat of Sacrifice]] , [[The Seat of Sacrifice (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Delirium (Weather)|Delirium]] || {{weather icon|delirium}} || [[Memoria Misera (Extreme)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Starshower]] || {{weather icon|starshower}} || [[The Heroes&#039; Gauntlet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Polarization]] || {{weather icon|polarization}} || ?????&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultimatum (Weather)|Ultimatum]] || {{weather icon|ultimatum}} || ?????&lt;br /&gt;
|-&lt;br /&gt;
|[[Inevitability]] || {{weather icon|inevitability}} || [[The Dead Ends]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weather Chains===&lt;br /&gt;
&lt;br /&gt;
In [[Fishing]], some fish require very specific conditions, such as one weather type following a specific previous weather type. For example, [[Helicoprion]] can only be caught between 8 AM and 8 PM during a [[Heat Wave]] that follows [[clouds]] or [[fog]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alea_Iacta_Est&amp;diff=431471</id>
		<title>Alea Iacta Est</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alea_Iacta_Est&amp;diff=431471"/>
		<updated>2022-04-22T21:38:04Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Alea Iacta Est&lt;br /&gt;
| image = Alea Iacta Est.png&lt;br /&gt;
| description = Once again, [[Jullus]] has been entrusted with an unenviable task.&lt;br /&gt;
| quest-giver = Jullus&lt;br /&gt;
| location = Garlemald&lt;br /&gt;
| location-x = 32.0&lt;br /&gt;
| location-y = 16.8&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Endwalker Main Scenario Quests&lt;br /&gt;
| level = 83&lt;br /&gt;
| exp = 468600&lt;br /&gt;
| gil = 956&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = No Good Deed&lt;br /&gt;
| next-quest = Strange Bedfellows, In Pursuit of Power&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 69928&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Marcellinus]].&lt;br /&gt;
*Speak with [[Octavia]].&lt;br /&gt;
*Speak with [[Jullus]].&lt;br /&gt;
*Wait at the specified location.&lt;br /&gt;
*Speak with [[Lucia]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Once again, Jullus has been entrusted with an unenviable task.&lt;br /&gt;
&lt;br /&gt;
*Negotiations with the Ist Legion have failed, and Alphinaud and Alisaie have been taken as hostages. It has been decided that you will escort Jullus to Camp Broken Glass, where he will present the conditions for Alisaie and Alphinaud&#039;s release. Before that, however, he requests that you inform two of the soldiers charged with retrieving your contingent&#039;s supplies of your imminent departure. He also gives the rather cryptic instruction that his comrades “ask the iyl” for further details, although its meaning is entirely lost on you for the moment.&lt;br /&gt;
&lt;br /&gt;
*The two soldiers give very different yet equally startling responses to the suggestion that they “ask the iyl,” and it is clear they know precisely what this entails. As neither appears willing to expound further on this riddle, your only choice is to glean the truth from Jullus himself.&lt;br /&gt;
&lt;br /&gt;
*When pressed about his instructions to ask the iyl, Jullus remains tight-lipped. The only hint he gives is that, providing your allies agree to Quintus&#039;s demands, the true meaning will be of no relevance to you. While this is hardly reassuring, he reminds you that the two of you must cooperate to ensure the negotiations reach successful conclusion. He then asks that you wait for him at a location nearby that he wishes to visit on the way to Camp Broken Glass.&lt;br /&gt;
&lt;br /&gt;
*After taking a brief detour past what remains of Jullus&#039;s home, you arrive at your camp. The negotiations have barely begun when you learn that Alphinaud and Alisaie have been freed by your comrades, depriving Quintus of his leverage. With the tables turned, Jullus and the other troops prepare to carry out their second set of orders by launching an attack on the Ilsabard contingent. Before any blood is spilled, however, you receive yet more surprising news. You learn that the Xth Legion─the reinforcements Quintus had been expecting─have instead agreed to a truce with the Grand Company of Eorzea. Quintus then commands his soldiers to comply with the Xth&#039;s wishes, thus ending the confrontation.&lt;br /&gt;
&lt;br /&gt;
*Thanks to Lucia&#039;s calm handling of a perilous situation, as well as the political maneuvering of your allies at home, hostilities between the Ilsabard contingent and the Ist Legion have come to an end. However, the question of what lies ahead has yet to be answered.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The quest name is Latin for &amp;quot;The die has been cast&amp;quot;, and a reference to the famous quote attributed to Julius Caesar.&lt;br /&gt;
* In a [[Garlean_Empire#Social_Hierarchy|Garlean hierarchy]], an iyl refers to the &amp;quot;temporary leader appointed only in times of emergency, and given all rights of the lord emperor.&amp;quot;&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Hydaelyn%27s_Call&amp;diff=390471</id>
		<title>The Minstrel&#039;s Ballad: Hydaelyn&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Hydaelyn%27s_Call&amp;diff=390471"/>
		<updated>2021-12-31T00:34:42Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: Not a DRG weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Mothercrystal}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = From the first note of the minstrel&#039;s melody, you recall the scene with crystal clarity─your allies and Hydaelyn, hope against hope. Overcome once again with the emotion of that day, no epithet seems too grand, no verse too epic...&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Hydaelyn&#039;s Call.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 560&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Trial&lt;br /&gt;
| tomestones = 15 Aphorism&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = I Wandered Sharlayan as a Minstrel &lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|lOAZU9kbrQ4|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|HuMNEyruE6k|350|right|Trial Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Hydaelyn (boss)|Hydaelyn]]===&lt;br /&gt;
=== Phase 1 ===&lt;br /&gt;
&#039;&#039;&#039;Heroes&#039;s Radiance&#039;&#039;&#039;: Raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shining Saber&#039;&#039;&#039;: Stack up to spread damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystallize&#039;&#039;&#039;: The boss will display an element, followed by a weapon - the weapon attack will happen before the element attack. The first Crystallize will always be Water &amp;gt; Red or Green, the second will always be Ice &amp;gt; Green or Red (the opposite of the first), and the third is Rock or Water &amp;gt; Blue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elements&#039;&#039;&#039;&lt;br /&gt;
* Water - A small AOE targeted on the two healers; stack into light parties to soak up damage.&lt;br /&gt;
* Rock - A small AOE targeted on a random player; the full party should stack to spread damage.&lt;br /&gt;
* Ice - A small AOE targeted on every player; players should spread out to avoid this attack, ideally into clock positions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dancer Chakrams (Red icon)&#039;&#039;&#039;: A large donut AoE, stand close to her to avoid this attack.&lt;br /&gt;
* &#039;&#039;&#039;White Mage Staff (Green icon)&#039;&#039;&#039;: A large circle AoE under her, move away to avoid this attack.&lt;br /&gt;
* &#039;&#039;&#039;Paladin Sword &amp;amp; Shield (Blue icon)&#039;&#039;&#039;: A plus shaped AoE that always goes in directions of cardinals, position yourself in an intercardinal position to avoid this attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magos&#039;s Radiance&#039;&#039;&#039;: Raid wide attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mousa&#039;s Scorn&#039;&#039;&#039;: Shared Tank Buster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aureole&#039;&#039;&#039;: Wide AOE attack where you&#039;re only &#039;&#039;&#039;safe on the boss&#039; sides&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Lateral Aureole&#039;&#039;&#039;: Wide AOE attack where you&#039;re only &#039;&#039;&#039;safe in-front and behind the boss&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the first Crystalize attack, the boss will use either &#039;&#039;&#039;Magos&#039;s Radiance&#039;&#039;&#039; or &#039;&#039;&#039;Mousa&#039;s Scorn&#039;&#039;&#039;, followed by a random &#039;&#039;&#039;Aureole&#039;&#039;&#039;, followed by a second &#039;&#039;&#039;Crystallize&#039;&#039;&#039;; after that, the boss will use whichever of Radiance and Scorn it hasn&#039;t used yet, followed by another random Aureole, followed by a third Crystallize. After that, the boss will transition into Phase 2.&lt;br /&gt;
&lt;br /&gt;
=== Phase 2 (Crystals + Adds) ===&lt;br /&gt;
&#039;&#039;&#039;Crystal adds&#039;&#039;&#039;&lt;br /&gt;
* Hydaelyn summons 6 crystals - three on the north side of the arena, and three on the south. &lt;br /&gt;
* One set of three crystals will start glowing once the phase starts - the DPS and healers should prioritise attacking these crystals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echo of Hydaelyn adds&#039;&#039;&#039;&lt;br /&gt;
* Two &#039;&#039;&#039;Echo of Hydaelyn&#039;&#039;&#039; spawn - one on the east, one on the west. Each tank should pick up one and pull it to the other side of the arena from the glowing crystals.&lt;br /&gt;
* Each Echo will tether to the three closest crystals to it, and tethering to a living crystal causes the boss&#039; Conviction meter to rise more quickly - the meter rises especially quickly when an Echo is tethered to a glowing crystal.&lt;br /&gt;
* Once all of the glowing crystals are dead, the tanks should move the Echoes to the other side of the arena while the last of the crystals are taken down; after all six crystals are destroyed, the Echoes can be killed, which causes Hydaelyn to cast Conviction.&lt;br /&gt;
* The Echoes have extremely powerful auto-attacks, so healers should make sure to keep the tanks topped off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conviction&#039;&#039;&#039;&lt;br /&gt;
* If the Conviction meter ever reaches 100, Hydaelyn will cast it and automatically wipe the raid; otherwise, this is cast at the end of the phase and deals heavy raid-wide damage.&lt;br /&gt;
* At max strength (99 Conviction) this deals about 25,000 damage; be sure to heal and mitigate as necessary.&lt;br /&gt;
&lt;br /&gt;
=== Phase 3 (1st Lightwave) ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halo&#039;&#039;&#039;: Raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightwave&#039;&#039;&#039;:&lt;br /&gt;
* Spawns four crystals - three on either the north or south side of the arena, one on the opposite side.&lt;br /&gt;
* Two light waves will spawn on the side with three crystals - one in the center, and one on either the west or east side.&lt;br /&gt;
* The light waves will move across the arena, dealing damage to anyone who stands in them, and whenever they collide with a crystal, that crystal deals damage to anything within line of sight; this damage should be blocked by hiding behind another crystal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infralateral Arc&#039;&#039;&#039;: The boss casts this after two crystals have been hit by light waves; she cleaves in a cone targeting a random healer, tank, and DPS one after the other (not necessarily in that order). The healers, tanks, and DPSes should group up and each stand behind different crystals, to split up the damage from this attack and then have a crystal to hide behind for the next line of sight attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightwave&#039;&#039;&#039;: This Lightwave spawns five crystals, one in the center and one in each corner, as well as two light waves on the edges, with a third central wave in the same direction coming later. The first four collisions can be blocked by standing behind the central crystal; the fifth should be blocked by using the crystal in whichever corner is behind the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hero&#039;s Glory&#039;&#039;&#039;: The boss will use this attack twice during this phase, once before any of the collisions and one at the same time as the last one. The boss will cleave in front of her; make sure to be standing behind the boss.&lt;br /&gt;
&lt;br /&gt;
=== Phase 4 ===&lt;br /&gt;
&lt;br /&gt;
After all of the light waves have dissipated, the boss will resume using mechanics from the first phase, but with a few additional ones:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heros&#039;s Sundering&#039;&#039;&#039;: Tankbuster in the shape of a cone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parhelion&#039;&#039;&#039;/&#039;&#039;&#039;Subparhelion&#039;&#039;&#039;: &#039;&#039;&#039;Parhelion&#039;&#039;&#039; shoots out three sets of dancer chakrams in three directions that drop line AoEs from Hydaelyn, these will explode in the order they spawn. After this, Hydaelyn will cast a Water Crystallize, followed by &#039;&#039;&#039;Subparhelion&#039;&#039;&#039;, which causes those chakrams to shoot line AOEs that cover the entire arena. The Crystallize will resolve at the same time as the first Subparhelion, so make sure to be split into light parties, and be ready to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parhelic Circle&#039;&#039;&#039;: Spawns a green snowflake-shaped symbol on the ground which will in turn spawn AoEs in the middle and at the tip of the lines. Avoid standing in the middle of this symbol or position yourself on the smaller lines so you dodge the circle AoEs.&lt;br /&gt;
&lt;br /&gt;
=== Phase 5 (2nd Lightwave) ===&lt;br /&gt;
&lt;br /&gt;
The boss will summon four light waves, two in each direction - one of those will be central, and one of those will be on the left or the right, leaving one corner as a safe zone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echoes&#039;&#039;&#039;: &lt;br /&gt;
* A stack marker that hits multiple hits, stay stacked until the mechanic is done.&lt;br /&gt;
* Afterwards she will place stack markers on the party, everyone but tanks should spread to avoid damage.&lt;br /&gt;
* Tanks stick together for a shared tankbuster.&lt;br /&gt;
* After Echoes resolves, four more light waves will spawn, leaving the center as a safe zone, and the boss will cast a Water Crystallize followed by a Shining Saber, the latter of which resolves first.&lt;br /&gt;
&lt;br /&gt;
After this, the phase repeats, followed by the enrage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*Each player will receive 1 {{Item icon|Umbral Totem}} per kill. Collect 10 totems to exchange for a weapon at [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0).&lt;br /&gt;
*{{Item icon|Hydaelyn Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bastard Sword of Divine Light}}&lt;br /&gt;
{{Drops table row|Blade of Divine Light}}&lt;br /&gt;
{{Drops table row|Cane of Divine Light}}&lt;br /&gt;
{{Drops table row|Codex of Divine Light}}&lt;br /&gt;
{{Drops table row|Daggers of Divine Light}}&lt;br /&gt;
{{Drops table row|Foil of Divine Light}}&lt;br /&gt;
{{Drops table row|Greatsword of Divine Light}}&lt;br /&gt;
{{Drops table row|Grimoire of Divine Light}}&lt;br /&gt;
{{Drops table row|Gunblade of Divine Light}}&lt;br /&gt;
{{Drops table row|Labrys of Divine Light}}&lt;br /&gt;
{{Drops table row|Longbow of Divine Light}}&lt;br /&gt;
{{Drops table row|Partisan of Divine Light}}&lt;br /&gt;
{{Drops table row|Pistol of Divine Light}}&lt;br /&gt;
{{Drops table row|Rod of Divine Light}}&lt;br /&gt;
{{Drops table row|Sainti of Divine Light}}&lt;br /&gt;
{{Drops table row|Shield of Divine Light}}&lt;br /&gt;
{{Drops table row|Tathlums of Divine Light}}&lt;br /&gt;
{{Drops table row|Torquetum of Divine Light}}&lt;br /&gt;
{{Drops table row|War Scythe of Divine Light}}&lt;br /&gt;
{{Drops table row|Wings of Divine Light}}&lt;br /&gt;
{{Drops table row|Divine Light Weapon Coffer}}&lt;br /&gt;
{{Drops table row|Crystal of Divine Light}}&lt;br /&gt;
{{Drops table row|Lynx of Divine Light Flute}}&lt;br /&gt;
{{Drops table row|Faded Copy of Your Answer}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Limitless_Blue_(Hard)&amp;diff=382855</id>
		<title>The Limitless Blue (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Limitless_Blue_(Hard)&amp;diff=382855"/>
		<updated>2021-12-19T03:57:21Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: Source: Countless DF wipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Limitless Blue (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Limitless Blue (Hard)&lt;br /&gt;
| image = The_Limitless_Blue_(Hard).png&lt;br /&gt;
| description = Inspiration often finds us in surprising ways. So it was that a casual mention of skyfishing helped [[Cid Garlond]] conceive a plan to lure out [[Bismarck]], the Lord of the Mists, by using the Enterprise to tow an island through the Sea of Clouds. After binding the beast with chains fired from dragonkillers, he hopes you can engage it in the traditional fashion. Though the plan is somewhat sound in theory, there is no telling how effective it will be in practice. Nevertheless, the engineer has seen you through many dangerous situations in the past, so at least the odds are in his favor...&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 57&lt;br /&gt;
| level-sync = 58&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = &lt;br /&gt;
| req-quest = Bolt, Chain, and Island&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
*&#039;&#039;&#039;Quest:&#039;&#039;&#039; {{questlink|main|Bolt, Chain, and Island}} &lt;br /&gt;
*&#039;&#039;&#039;Quest-giver Location:&#039;&#039;&#039; [[Alphinaud]] - [[The Sea of Clouds]] (x10, y13) &lt;br /&gt;
*&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; Main Scenario Quest {{questlink|main|Black and the White}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Primal]]: [[Bismarck]]===&lt;br /&gt;
{{#ev:youtube|3-F7Ozvg9sI|350|right|Updated Shadowbringers Guide}}&lt;br /&gt;
{{#ev:youtube|LrkKn5LrzBI|350|right|Bismarck Guide}}&lt;br /&gt;
Bismarck is a fairly unusual trial in that, for most of the fights player won&#039;t actually be damaging the primal itself, but rather dealing with all manner of adds. The fight itself takes place upon a floating rock which has its own separate HP bar, if this bar drops to around 24% then the raid will wipe. Players should also be wary of being knocked off of the edge of the platform. Before beginning the fight players should take note of the shield device, as well as the two harpoons on either side and should nominate a player to man each.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The fight begins with Bismarck instantly dealing a damaging blow to the platform as well as spawning two adds. Players should deal with the adds (which can cause knockback) while avoiding any AoEs. Periodically players will see Bismarck do a specific dive animation, this is the signal that the shield device should be activated as Bismarck is about to ram the platform. Failing to activate the shield device, or activating it too early, will lead to an increased amount of damage being taken by the platform.&lt;br /&gt;
&lt;br /&gt;
After a set amount of time a message will appear stating that the harpoons are active, players should activate these as soon as possible, failing to do so will lead to Bismarck disabling them and leading to another cycle. Once both harpoons are active Bismarck will be chained to the side of the platform and its chitin will be targetable. Players can only cause damage to the chitin while physically on Bismarck, though this will also cause a DoT to appear on said players. Players should ideally destroy the chitin in one cycle (although two cycles is fine) as failing to destroy it quick enough will cause Bismarck to pull away and repeat its initial actions (adds, ramming the platform etc.).&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Once its chitin has been destroyed Bismarck will pull away from the platform again and summon two larger adds. These should be dealt with quickly. At the same time tornadoes will appear, Bismarck will also periodically summon a set of exploding bubbles which players should avoid. After a certain amount of time or after both adds are killed, Bismarck will return and cast a raid wide AoE before once returning to the side of the platform. During this the shield device will also break, essentially setting a harder limit on how long the encounter can last. If any of the adds are still alive, this attack will most likely cause a wipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&lt;br /&gt;
This functions largely like Phase 1, although Bismarck will summon four adds and without the shield generator the damage to the island cannot be reduced. With the chitin destroyed Bismarck can now be attacked directly when chained. The key mechanic in this phase is the two Water Vapor adds. Bismarck will alternate between thunder and rain in that order. When the weather is thunder, defeating the Vapor adds will result in a lightning attack striking a random player for heavy damage for each add destroyed. Conversely, if they are left alive, the lightning strike will instead attack the adds, destroying them. If players are stacked for the lightning attack, the combined damage will be fatal enough to potentially cause a wipe. If the adds are not defeated during the rain phase, they will get a Damage Up buff, increasing the power of their auto attacks substantially.&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Bismarck Card}}&lt;br /&gt;
*{{Item icon|Bismarck&#039;s Baleen}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Bismarck1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Strange_Bedfellows&amp;diff=355774</id>
		<title>Strange Bedfellows</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Strange_Bedfellows&amp;diff=355774"/>
		<updated>2021-12-04T21:58:54Z</updated>

		<summary type="html">&lt;p&gt;LethraNoferin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Strange Bedfellows&lt;br /&gt;
| image = &lt;br /&gt;
| description = With the immediate crisis adverted, Lucia seeks to gain a clearer understanding of the present situation.&lt;br /&gt;
| quest-giver = Lucia&lt;br /&gt;
| location = Garlemald&lt;br /&gt;
| location-x = 13.4&lt;br /&gt;
| location-y = 29.9&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Endwalker Main Scenario Quests&lt;br /&gt;
| level = 83&lt;br /&gt;
| exp = 468600&lt;br /&gt;
| gil = 1202&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Alea lacta Est&lt;br /&gt;
| next-quest = In from the Cold&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Alisaie]].&lt;br /&gt;
*Speak with [[Sabinianus]].&lt;br /&gt;
*Speak with [[Caeso]].&lt;br /&gt;
*Speak with [[Flavius]].&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
*Survey the designated locations and deal with any enemies that appear.&lt;br /&gt;
*Speak with [[Thancred]]&lt;br /&gt;
*Speak with [[Lucia]]&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;/div&gt;</summary>
		<author><name>LethraNoferin</name></author>
	</entry>
</feed>