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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cloud_Nine_(PvP)&amp;diff=1119270</id>
		<title>Cloud Nine (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cloud_Nine_(PvP)&amp;diff=1119270"/>
		<updated>2025-11-15T16:39:15Z</updated>

		<summary type="html">&lt;p&gt;Lelouch Masamune: - Fixed a sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[PvP]] map|the [[Inn Rooms|inn]] in [[Foundation]]|Cloud Nine}}&lt;br /&gt;
[[File:Cloud Nine1.png|right]]&lt;br /&gt;
[[File:Crystal Conflict img4.jpg|376px|right]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{see also|Crystalline Conflict|PvP}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;Cloud Nine&#039;&#039; is a Crystalline Conflict arena introduced in [[Patch 6.1]] for [[Final Fantasy XIV: Endwalker]]. Set high above the clouds on floating platforms, the battlefield combines open-air combat with unique environmental hazards, including a turbulent launch into the air and powerful wind gusts that can knock players around the stage. The map rewards strong spatial awareness, mobility, and timing.&lt;br /&gt;
&lt;br /&gt;
== Layout &amp;amp; Landmarks ==&lt;br /&gt;
&#039;&#039;Cloud Nine&#039;&#039; has a map that is symmetrical and compact, with several points of interest:&lt;br /&gt;
* Starting Zones: Each team begins on opposite sides of the floating platform, separated by symmetrical bridges that converge toward the center. Each starting zone also offers a jump glyph found to the east that offers quick passage to the central arena.&lt;br /&gt;
* Central Arena: The tactical crystal starts on the main platform at the map’s midpoint, surrounded by large walls. A medicine kit can be found on the outer ends of the walls of both teams, offering healing for quick escapes.&lt;br /&gt;
* Outer Areas: Narrow paths and ledges flank both sides, with a medicine kit found behind a set of walls.&lt;br /&gt;
&lt;br /&gt;
== Map Effects &amp;amp; Gimmicks ==&lt;br /&gt;
&#039;&#039;Cloud Nine&#039;&#039; introduces a major environmental hazard known as &#039;&#039;Turbulence&#039;&#039;. Prior to Turbulence beginning, a 20 second countdown starts roughly a minute and a half to two minutes after the game begins. During this countdown period, yellow circular ground markers will appear in various parts of the map which begin to scatter slowly and will eventually move around quickly 5 seconds before the effect takes place. If not standing on one of the ground markers, while also not using {{aicon|Guard_(PvP)}} before the countdown is over, players will be cast up into the air by Cloud Nine&#039;s periodic turbulence becoming temporarily invulnerable to attacks and will take 30,000 damage upon being returned unceremoniously to the ground.&lt;br /&gt;
&lt;br /&gt;
Players who stood on the ground marker without {{aicon|Guard_(PvP)}}, will be rewarded with the black feather buff and will negate the 30,000 damage of being launched into the air. In the event of 2 or more players standing on the same ground marker, the one closest to the center will be the one rewarded with the buff. The black feather buff reduces weaponskill and spell cast speed by 10.42%, while simultaneously granting a significant portion of limit break gauge to the respective player&#039;s limit break bar.&lt;br /&gt;
&lt;br /&gt;
Turbulence also leaves behind a twister at the site where the ground markers were, moving in either a clockwise or counterclockwise motion depending on where the ground marker was. Stumbling into these twisters will result in damage and knockback.&lt;br /&gt;
&lt;br /&gt;
Lastly, green orb-like cores are left in various parts of the map that can be walked over and grant movement speed akin to the one found at the start of matches on other maps.&lt;br /&gt;
&lt;br /&gt;
== Tactical Considerations ==&lt;br /&gt;
&#039;&#039;Cloud Nine&#039;s&#039;&#039; Turbulence map effect can be used to a player&#039;s advantage in several ways. The following is a list of jobs and their respective tool(s) that either allow them to survive turbulence in a unique way, or force a player or players into it:&lt;br /&gt;
&lt;br /&gt;
*{{Dragoon}} - {{aicon|Sky_Shatter_(PvP)}}: Can be used to negate the effects of Turbulence while catching unsuspecting players who already used {{aicon|Guard_(PvP)}} for the Limit Break&#039;s damage.&lt;br /&gt;
*{{Dancer}} - {{aicon|Contradance_(PvP)}}: Can break target&#039;s {{aicon|Guard_(PvP)}} forcing Turbulence effect damage.&lt;br /&gt;
*{{Reaper}} - {{aicon|Tenebrae Lemurum_(PvP)}}: Can fear and break targets {{aicon|Guard_(PvP)}}, forcing Turbulence effect damage.&lt;br /&gt;
*{{Warrior}} - {{aicon|Primal_Scream_(PvP)}}: Can be casted on targets to negate {{aicon|Guard_(PvP)}}, forcing Turbulence effect damage.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The map’s name and design are a nod to the idiom “on cloud nine,” meaning extreme happiness ironically contrasted with its punishing mechanics.&lt;br /&gt;
* The floating structure and cloud backdrop draw inspiration from [[Azys Lla]] and [[The Sea of Clouds]] regions.&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PvP]]&lt;/div&gt;</summary>
		<author><name>Lelouch Masamune</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cloud_Nine_(PvP)&amp;diff=1119269</id>
		<title>Cloud Nine (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cloud_Nine_(PvP)&amp;diff=1119269"/>
		<updated>2025-11-15T16:34:02Z</updated>

		<summary type="html">&lt;p&gt;Lelouch Masamune: Fixed more typos minor expansion on *Map Effects &amp;amp; Gimmicks* section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[PvP]] map|the [[Inn Rooms|inn]] in [[Foundation]]|Cloud Nine}}&lt;br /&gt;
[[File:Cloud Nine1.png|right]]&lt;br /&gt;
[[File:Crystal Conflict img4.jpg|376px|right]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{see also|Crystalline Conflict|PvP}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;Cloud Nine&#039;&#039; is a Crystalline Conflict arena introduced in [[Patch 6.1]] for [[Final Fantasy XIV: Endwalker]]. Set high above the clouds on floating platforms, the battlefield combines open-air combat with unique environmental hazards, including a turbulent launch into the air and powerful wind gusts that can knock players around the stage. The map rewards strong spatial awareness, mobility, and timing.&lt;br /&gt;
&lt;br /&gt;
== Layout &amp;amp; Landmarks ==&lt;br /&gt;
&#039;&#039;Cloud Nine&#039;&#039; has a map that is symmetrical and compact, with several points of interest:&lt;br /&gt;
* Starting Zones: Each team begins on opposite sides of the floating platform, separated by symmetrical bridges that converge toward the center. Each starting zone also offers a jump glyph found to the east that offers quick passage to the central arena.&lt;br /&gt;
* Central Arena: The tactical crystal starts on the main platform at the map’s midpoint, surrounded by large walls. A medicine kit can be found on the outer ends of the walls of both teams, offering healing for quick escapes.&lt;br /&gt;
* Outer Areas: Narrow paths and ledges flank both sides, with a medicine kit found behind a set of walls.&lt;br /&gt;
&lt;br /&gt;
== Map Effects &amp;amp; Gimmicks ==&lt;br /&gt;
&#039;&#039;Cloud Nine&#039;&#039; introduces a major environmental hazard known as &#039;&#039;Turbulence&#039;&#039;. Prior to Turbulence beginning, a 20 second countdown starts roughly a minute and a half to two minutes after the game begins. During this countdown period, yellow circular ground markers will appear in various parts of the map which begin to scatter slowly and will eventually move around quickly 5 seconds before the effect takes place. If not standing on one of the ground markers, while also not using {{aicon|Guard_(PvP)}} before the countdown is over, players will be cast up into the air by Cloud Nine&#039;s periodic turbulence becoming temporarily invulnerable to attacks and will take 30,000 damage upon being returned unceremoniously to the ground.&lt;br /&gt;
&lt;br /&gt;
Players who stood on the ground marker without {{aicon|Guard_(PvP)}}, will be rewarded with the black feather buff and will negate the 30,000 damage of being launched into the air. In the event of 2 or more players standing on the same ground marker, the one closest to the center will be the one rewarded with the buff. The black feather buff reduces weaponskill and spell cast speed by 10.42%, while simultaneously granting a significant portion of limit break gauge to the respective player&#039;s limit break bar.&lt;br /&gt;
&lt;br /&gt;
Turbulence also leaves behind a twister at the site where the ground markers were, moving in either a clockwise or counterclockwise motion depending on where the ground marker was. Stumbling into these twisters will result in damage and knockback.&lt;br /&gt;
&lt;br /&gt;
Lastly, green orb-like cores are left in various parts of the map that can be walked over and grant movement speed&lt;br /&gt;
&lt;br /&gt;
== Tactical Considerations ==&lt;br /&gt;
&#039;&#039;Cloud Nine&#039;s&#039;&#039; Turbulence map effect can be used to a player&#039;s advantage in several ways. The following is a list of jobs and their respective tool(s) that either allow them to survive turbulence in a unique way, or force a player or players into it:&lt;br /&gt;
&lt;br /&gt;
*{{Dragoon}} - {{aicon|Sky_Shatter_(PvP)}}: Can be used to negate the effects of Turbulence while catching unsuspecting players who already used {{aicon|Guard_(PvP)}} for the Limit Break&#039;s damage.&lt;br /&gt;
*{{Dancer}} - {{aicon|Contradance_(PvP)}}: Can break target&#039;s {{aicon|Guard_(PvP)}} forcing Turbulence effect damage.&lt;br /&gt;
*{{Reaper}} - {{aicon|Tenebrae Lemurum_(PvP)}}: Can fear and break targets {{aicon|Guard_(PvP)}}, forcing Turbulence effect damage.&lt;br /&gt;
*{{Warrior}} - {{aicon|Primal_Scream_(PvP)}}: Can be casted on targets to negate {{aicon|Guard_(PvP)}}, forcing Turbulence effect damage.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The map’s name and design are a nod to the idiom “on cloud nine,” meaning extreme happiness ironically contrasted with its punishing mechanics.&lt;br /&gt;
* The floating structure and cloud backdrop draw inspiration from [[Azys Lla]] and [[The Sea of Clouds]] regions.&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PvP]]&lt;/div&gt;</summary>
		<author><name>Lelouch Masamune</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cloud_Nine_(PvP)&amp;diff=1119268</id>
		<title>Cloud Nine (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cloud_Nine_(PvP)&amp;diff=1119268"/>
		<updated>2025-11-15T16:26:20Z</updated>

		<summary type="html">&lt;p&gt;Lelouch Masamune: /* Tactical Considerations */ fixed a typo &amp;quot;Clound&amp;quot; vs. correct spelling: Cloud&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[PvP]] map|the [[Inn Rooms|inn]] in [[Foundation]]|Cloud Nine}}&lt;br /&gt;
[[File:Cloud Nine1.png|right]]&lt;br /&gt;
[[File:Crystal Conflict img4.jpg|376px|right]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{see also|Crystalline Conflict|PvP}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;Cloud Nine&#039;&#039; is a Crystalline Conflict arena introduced in [[Patch 6.1]] for [[Final Fantasy XIV: Endwalker]]. Set high above the clouds on floating platforms, the battlefield combines open-air combat with unique environmental hazards, including a turbulent launch into the air and powerful wind gusts that can knock players around the stage. The map rewards strong spatial awareness, mobility, and timing.&lt;br /&gt;
&lt;br /&gt;
== Layout &amp;amp; Landmarks ==&lt;br /&gt;
&#039;&#039;Cloud Nine&#039;&#039; has a map that is symmetrical and compact, with several points of interest:&lt;br /&gt;
* Starting Zones: Each team begins on opposite sides of the floating platform, separated by symmetrical bridges that converge toward the center. Each starting zone also offers a jump glyph found to the east that offers quick passage to the central arena.&lt;br /&gt;
* Central Arena: The tactical crystal starts on the main platform at the map’s midpoint, surrounded by large walls. A medicine kit can be found on the outer ends of the walls of both teams, offering healing for quick escapes.&lt;br /&gt;
* Outer Areas: Narrow paths and ledges flank both sides, with a medicine kit found behind a set of walls.&lt;br /&gt;
&lt;br /&gt;
== Map Effects &amp;amp; Gimmicks ==&lt;br /&gt;
&#039;&#039;Cloud Nine&#039;&#039; introduces a major environmental hazard known as &#039;&#039;Turbulence&#039;&#039;. Prior to Turbulence beginning, a 20 second countdown starts roughly a minute and a half to two minutes after the game begins. During this countdown period, yellow circular ground markers will appear in various parts of the map which begin to scatter slowly and will eventually move around quickly 5 seconds before the effect takes place. If not standing on one of the ground markers, while also not using {{aicon|Guard_(PvP)}} before the countdown is over, players will be cast up into the air by Cloud Nine&#039;s periodic turbulence becoming temporarily invulnerable to attacks and will take 30,000 damage upon being returned unceremoniously to the ground.&lt;br /&gt;
&lt;br /&gt;
Players who stood on the ground marker without {{aicon|Guard_(PvP)}}, will be rewarded with the black feather buff and will negate the 30,000 damage of being launched into the air. In the event of 2 or more players standing on the same ground marker, the one closest to the center will be the one rewarded with the buff. The black feather buff reduces weaponskill and spell cast speed by 10.42%, while simultaneously granting a significant portion of limit break gauge to the respective player&#039;s limit break bar.&lt;br /&gt;
&lt;br /&gt;
Turbulence also leaves behind a twister at the site where the ground markers were, moving in either a clockwise or counter-clockwise motion depending on where the ground marker was. Stumbling into these twisters will result in damage and knockback.&lt;br /&gt;
&lt;br /&gt;
== Tactical Considerations ==&lt;br /&gt;
&#039;&#039;Cloud Nine&#039;s&#039;&#039; Turbulence map effect can be used to a player&#039;s advantage in several ways. The following is a list of jobs and their respective tool(s) that either allow them to survive turbulence in a unique way, or force a player or players into it:&lt;br /&gt;
&lt;br /&gt;
*{{Dragoon}} - {{aicon|Sky_Shatter_(PvP)}}: Can be used to negate the effects of Turbulence while catching unsuspecting players whom already used {{aicon|Guard_(PvP)}} for the Limit Break&#039;s damage.&lt;br /&gt;
*{{Dancer}} - {{aicon|Contradance_(PvP)}}: Can break target&#039;s {{aicon|Guard_(PvP)}} forcing Turbulence effect damage.&lt;br /&gt;
*{{Reaper}} - {{aicon|Tenebrae Lemurum_(PvP)}}: Can fear and break targets {{aicon|Guard_(PvP)}}, forcing Turbulence effect damage.&lt;br /&gt;
*{{Warrior}} - {{aicon|Primal_Scream_(PvP)}}: Can be casted on targets to negate {{aicon|Guard_(PvP)}}, forcing Turbulence effect damage.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The map’s name and design are a nod to the idiom “on cloud nine,” meaning extreme happiness ironically contrasted with its punishing mechanics.&lt;br /&gt;
* The floating structure and cloud backdrop draw inspiration from [[Azys Lla]] and [[The Sea of Clouds]] regions.&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PvP]]&lt;/div&gt;</summary>
		<author><name>Lelouch Masamune</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cloud_Nine_(PvP)&amp;diff=1119267</id>
		<title>Cloud Nine (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cloud_Nine_(PvP)&amp;diff=1119267"/>
		<updated>2025-11-15T16:25:12Z</updated>

		<summary type="html">&lt;p&gt;Lelouch Masamune: /* Map Effects &amp;amp; Gimmicks */ fixed a sentence in description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[PvP]] map|the [[Inn Rooms|inn]] in [[Foundation]]|Cloud Nine}}&lt;br /&gt;
[[File:Cloud Nine1.png|right]]&lt;br /&gt;
[[File:Crystal Conflict img4.jpg|376px|right]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{see also|Crystalline Conflict|PvP}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;Cloud Nine&#039;&#039; is a Crystalline Conflict arena introduced in [[Patch 6.1]] for [[Final Fantasy XIV: Endwalker]]. Set high above the clouds on floating platforms, the battlefield combines open-air combat with unique environmental hazards, including a turbulent launch into the air and powerful wind gusts that can knock players around the stage. The map rewards strong spatial awareness, mobility, and timing.&lt;br /&gt;
&lt;br /&gt;
== Layout &amp;amp; Landmarks ==&lt;br /&gt;
&#039;&#039;Cloud Nine&#039;&#039; has a map that is symmetrical and compact, with several points of interest:&lt;br /&gt;
* Starting Zones: Each team begins on opposite sides of the floating platform, separated by symmetrical bridges that converge toward the center. Each starting zone also offers a jump glyph found to the east that offers quick passage to the central arena.&lt;br /&gt;
* Central Arena: The tactical crystal starts on the main platform at the map’s midpoint, surrounded by large walls. A medicine kit can be found on the outer ends of the walls of both teams, offering healing for quick escapes.&lt;br /&gt;
* Outer Areas: Narrow paths and ledges flank both sides, with a medicine kit found behind a set of walls.&lt;br /&gt;
&lt;br /&gt;
== Map Effects &amp;amp; Gimmicks ==&lt;br /&gt;
&#039;&#039;Cloud Nine&#039;&#039; introduces a major environmental hazard known as &#039;&#039;Turbulence&#039;&#039;. Prior to Turbulence beginning, a 20 second countdown starts roughly a minute and a half to two minutes after the game begins. During this countdown period, yellow circular ground markers will appear in various parts of the map which begin to scatter slowly and will eventually move around quickly 5 seconds before the effect takes place. If not standing on one of the ground markers, while also not using {{aicon|Guard_(PvP)}} before the countdown is over, players will be cast up into the air by Cloud Nine&#039;s periodic turbulence becoming temporarily invulnerable to attacks and will take 30,000 damage upon being returned unceremoniously to the ground.&lt;br /&gt;
&lt;br /&gt;
Players who stood on the ground marker without {{aicon|Guard_(PvP)}}, will be rewarded with the black feather buff and will negate the 30,000 damage of being launched into the air. In the event of 2 or more players standing on the same ground marker, the one closest to the center will be the one rewarded with the buff. The black feather buff reduces weaponskill and spell cast speed by 10.42%, while simultaneously granting a significant portion of limit break gauge to the respective player&#039;s limit break bar.&lt;br /&gt;
&lt;br /&gt;
Turbulence also leaves behind a twister at the site where the ground markers were, moving in either a clockwise or counter-clockwise motion depending on where the ground marker was. Stumbling into these twisters will result in damage and knockback.&lt;br /&gt;
&lt;br /&gt;
== Tactical Considerations ==&lt;br /&gt;
&#039;&#039;Clound Nine&#039;s&#039;&#039; Turbulence map effect can be used to a player&#039;s advantage in several ways. The following is a list of jobs and their respective tool(s) that either allow them to survive turbulence in a unique way, or force a player or players into it:&lt;br /&gt;
&lt;br /&gt;
*{{Dragoon}} - {{aicon|Sky_Shatter_(PvP)}}: Can be used to negate the effects of Turbulence while catching unsuspecting players whom already used {{aicon|Guard_(PvP)}} for the Limit Break&#039;s damage.&lt;br /&gt;
*{{Dancer}} - {{aicon|Contradance_(PvP)}}: Can break target&#039;s {{aicon|Guard_(PvP)}} forcing Turbulence effect damage.&lt;br /&gt;
*{{Reaper}} - {{aicon|Tenebrae Lemurum_(PvP)}}: Can fear and break targets {{aicon|Guard_(PvP)}}, forcing Turbulence effect damage.&lt;br /&gt;
*{{Warrior}} - {{aicon|Primal_Scream_(PvP)}}: Can be casted on targets to negate {{aicon|Guard_(PvP)}}, forcing Turbulence effect damage.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The map’s name and design are a nod to the idiom “on cloud nine,” meaning extreme happiness ironically contrasted with its punishing mechanics.&lt;br /&gt;
* The floating structure and cloud backdrop draw inspiration from [[Azys Lla]] and [[The Sea of Clouds]] regions.&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PvP]]&lt;/div&gt;</summary>
		<author><name>Lelouch Masamune</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cloud_Nine_(PvP)&amp;diff=1119266</id>
		<title>Cloud Nine (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cloud_Nine_(PvP)&amp;diff=1119266"/>
		<updated>2025-11-15T16:22:33Z</updated>

		<summary type="html">&lt;p&gt;Lelouch Masamune: - Expanded upon the Clound Nine page featuring various categories such as Overview, Map Layout, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[PvP]] map|the [[Inn Rooms|inn]] in [[Foundation]]|Cloud Nine}}&lt;br /&gt;
[[File:Cloud Nine1.png|right]]&lt;br /&gt;
[[File:Crystal Conflict img4.jpg|376px|right]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{see also|Crystalline Conflict|PvP}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;Cloud Nine&#039;&#039; is a Crystalline Conflict arena introduced in [[Patch 6.1]] for [[Final Fantasy XIV: Endwalker]]. Set high above the clouds on floating platforms, the battlefield combines open-air combat with unique environmental hazards, including a turbulent launch into the air and powerful wind gusts that can knock players around the stage. The map rewards strong spatial awareness, mobility, and timing.&lt;br /&gt;
&lt;br /&gt;
== Layout &amp;amp; Landmarks ==&lt;br /&gt;
&#039;&#039;Cloud Nine&#039;&#039; has a map that is symmetrical and compact, with several points of interest:&lt;br /&gt;
* Starting Zones: Each team begins on opposite sides of the floating platform, separated by symmetrical bridges that converge toward the center. Each starting zone also offers a jump glyph found to the east that offers quick passage to the central arena.&lt;br /&gt;
* Central Arena: The tactical crystal starts on the main platform at the map’s midpoint, surrounded by large walls. A medicine kit can be found on the outer ends of the walls of both teams, offering healing for quick escapes.&lt;br /&gt;
* Outer Areas: Narrow paths and ledges flank both sides, with a medicine kit found behind a set of walls.&lt;br /&gt;
&lt;br /&gt;
== Map Effects &amp;amp; Gimmicks ==&lt;br /&gt;
&#039;&#039;Cloud Nine&#039;&#039; introduces a major environmental hazard known as &#039;&#039;Turbulence&#039;&#039;. Prior to Turbulence beginning, a 20 second countdown starts roughly a minute and a half to two minutes after the game begins. During this countdown period, yellow circular ground markers will appear in various parts of the map which begin to scatter slowly and will eventually move around quickly 5 seconds before the effect takes place. If not standing on one of the ground markers, or if not using {{aicon|Guard_(PvP)}} before the countdown is over, players will be cast up into the air by Cloud Nine&#039;s periodic turbulence becoming temporarily invulnerable to attacks and will take 30,000 damage upon being returned unceremoniously to the ground.&lt;br /&gt;
&lt;br /&gt;
Players who stood on the ground marker without {{aicon|Guard_(PvP)}}, will be rewarded with the black feather buff and will negate the 30,000 damage of being launched into the air. In the event of 2 or more players standing on the same ground marker, the one closest to the center will be the one rewarded with the buff. The black feather buff reduces weaponskill and spell cast speed by 10.42%, while simultaneously granting a significant portion of limit break gauge to the respective player&#039;s limit break bar.&lt;br /&gt;
&lt;br /&gt;
Turbulence also leaves behind a twister at the site where the ground markers were, moving in either a clockwise or counter-clockwise motion depending on where the ground marker was. Stumbling into these twisters will result in damage and knockback.&lt;br /&gt;
&lt;br /&gt;
== Tactical Considerations ==&lt;br /&gt;
&#039;&#039;Clound Nine&#039;s&#039;&#039; Turbulence map effect can be used to a player&#039;s advantage in several ways. The following is a list of jobs and their respective tool(s) that either allow them to survive turbulence in a unique way, or force a player or players into it:&lt;br /&gt;
&lt;br /&gt;
*{{Dragoon}} - {{aicon|Sky_Shatter_(PvP)}}: Can be used to negate the effects of Turbulence while catching unsuspecting players whom already used {{aicon|Guard_(PvP)}} for the Limit Break&#039;s damage.&lt;br /&gt;
*{{Dancer}} - {{aicon|Contradance_(PvP)}}: Can break target&#039;s {{aicon|Guard_(PvP)}} forcing Turbulence effect damage.&lt;br /&gt;
*{{Reaper}} - {{aicon|Tenebrae Lemurum_(PvP)}}: Can fear and break targets {{aicon|Guard_(PvP)}}, forcing Turbulence effect damage.&lt;br /&gt;
*{{Warrior}} - {{aicon|Primal_Scream_(PvP)}}: Can be casted on targets to negate {{aicon|Guard_(PvP)}}, forcing Turbulence effect damage.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The map’s name and design are a nod to the idiom “on cloud nine,” meaning extreme happiness ironically contrasted with its punishing mechanics.&lt;br /&gt;
* The floating structure and cloud backdrop draw inspiration from [[Azys Lla]] and [[The Sea of Clouds]] regions.&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PvP]]&lt;/div&gt;</summary>
		<author><name>Lelouch Masamune</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Volcanic_Heart&amp;diff=1070385</id>
		<title>The Volcanic Heart</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Volcanic_Heart&amp;diff=1070385"/>
		<updated>2025-11-07T01:22:46Z</updated>

		<summary type="html">&lt;p&gt;Lelouch Masamune: /* Tactical Considerations */ Added job action icons to descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Volcanic Heart1.png|right]]&lt;br /&gt;
[[File:Crystal Conflict img3.jpg|376px|right]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{see also|Crystalline Conflict|PvP}}&lt;br /&gt;
[[The Volcanic Heart]] is a [[Crystalline Conflict]] [[map]]. It is available for both Custom Matches and Ranked Matches.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;The Volcanic Heart&#039;&#039; is a Crystalline Conflict arena introduced in [[Patch 6.1]] for [[Final Fantasy XIV: Endwalker]]. Set within a subterranean magma chamber, the battlefield is defined by periodic volcanic eruptions and a compact central arena that forces fast-paced skirmishes. Its dynamic terrain and timed hazards make it one of the more chaotic and explosive maps available.&lt;br /&gt;
== Map Layout ==&lt;br /&gt;
&#039;&#039;Volcanic Heart&#039;&#039; has a map layout that is symmetrical and compact, focusing on central engagement with limited flanking space:&lt;br /&gt;
* Starting Zones: Each team begins in elevated alcoves on opposite sides of the map, connected to the arena by short ramps. Each side&#039;s starting zone offers two ground potions found directly forward on the way to the center, and either east (if on Team Astra) or west of the starting spawn if on Team Umbra.   &lt;br /&gt;
* Central Platform: The tactical crystal begins in the middle of the map on either the west or east side of the center based on starting team. &lt;br /&gt;
* Outer Lane: A narrow &amp;quot;speed lane&amp;quot; flanks the side of the arena, offering temporary safe zones during eruption phases but limited cover.&lt;br /&gt;
== Map Effects &amp;amp; Gimmicks ==&lt;br /&gt;
&#039;&#039;The Volcanic Heart&#039;&#039; features one of the most active hazard mechanics in Crystalline Conflict: The Volcanic Eruption.&lt;br /&gt;
Volcanic Eruptions occur at set time intervals during gameplay with the first one occurring between one and a half minutes to two minutes after the match starts. Upon eruption, self-destructing bombs scatter across the field which begin glowing orange telegraphs across the battlefield. After a brief delay, massive lava bursts erupt, dealing heavy damage (30,000) and leaving behind a circular orange bomb core (often referred to as a &amp;quot;skittle&amp;quot;) that can be walked over and grants the buff [[Hardcore]]. [[Hardcore]] increases damage dealt by 10.25% multiplicatively for each stack of [[Hardcore]] buff.&lt;br /&gt;
&lt;br /&gt;
The eruptions occur in a rotating sequence, meaning experienced players can learn the pattern and position safely between blasts.&lt;br /&gt;
== Tactical Considerations ==&lt;br /&gt;
During Volcanic Eruption, jobs with displacement tools can capitalize on narrow walkways to secure environmental kills. The following is a list of such jobs and their respective tool(s) that allow them to do so:&lt;br /&gt;
&lt;br /&gt;
*{{Warrior}} - {{aicon|Blota_(PvP)}}: Can be casted on target as player stands on telegraph.&lt;br /&gt;
*{{Dark Knight}} - {{aicon|Salted_Earth_(PvP)}}: Can be casted on surrounding enemies within 10 yalms to draw them into telegraph. &lt;br /&gt;
*{{Sage}} - {{aicon|Phlegma_III_(PvP)}}: Has a minor draw-in effect along with a root when casted on target and surrounding enemies.&lt;br /&gt;
*{{Monk}} - {{aicon|Wind&#039;s_Reply_(PvP)}}: Pushes target into telegraph.&lt;br /&gt;
*{{Reaper}} - {{aicon|Tenebrae Lemurum_(PvP)}}: If player is angled correctly, can fear targets into telegraph.&lt;br /&gt;
*{{Bard}} - {{aicon|Blast_Arrow_(PvP)}}: Can push targets into telegraph similar to [[Wind&#039;s Reply]].&lt;br /&gt;
*{{Machinist}} - {{aicon|Scattergun_(PvP)}}: Can displace and push multiple targets into telegraph.&lt;br /&gt;
*{{Dancer}} - {{aicon|Contradance_(PvP)}}: Can charm targets into telegraph.&lt;br /&gt;
*{{Summoner}} - {{aicon|Crimson_Strike_(PvP)}}: Can knockback targets by 5 yalms into telegraph.&lt;br /&gt;
*{{Pictomancer}} - {{aicon|Advent_of_Chocobastion_(PvP)}}: Can knockback targets if placed and angled correctly into telegraph by 15 yalms.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.18|&lt;br /&gt;
**The duration of the Swift Sprint status given at each team&#039;s starting point when the tactical crystal has not cleared either checkpoint will be reduced from 4 to 3 seconds.&lt;br /&gt;
**The duration of the Swift Sprint status given at a team&#039;s starting point when the tactical crystal has cleared the opposing team&#039;s checkpoint will be reduced from 8 to 6 seconds.}}&lt;br /&gt;
*{{patch|6.1}}&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PvP]]&lt;/div&gt;</summary>
		<author><name>Lelouch Masamune</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Volcanic_Heart&amp;diff=1070382</id>
		<title>The Volcanic Heart</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Volcanic_Heart&amp;diff=1070382"/>
		<updated>2025-11-06T23:49:53Z</updated>

		<summary type="html">&lt;p&gt;Lelouch Masamune: - Added Tactical Considerations section to outline various jobs that can take advantage of Volcanic Eruption map effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Volcanic Heart1.png|right]]&lt;br /&gt;
[[File:Crystal Conflict img3.jpg|376px|right]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{see also|Crystalline Conflict|PvP}}&lt;br /&gt;
[[The Volcanic Heart]] is a [[Crystalline Conflict]] [[map]]. It is available for both Custom Matches and Ranked Matches.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;The Volcanic Heart&#039;&#039; is a Crystalline Conflict arena introduced in [[Patch 6.1]] for [[Final Fantasy XIV: Endwalker]]. Set within a subterranean magma chamber, the battlefield is defined by periodic volcanic eruptions and a compact central arena that forces fast-paced skirmishes. Its dynamic terrain and timed hazards make it one of the more chaotic and explosive maps available.&lt;br /&gt;
== Map Layout ==&lt;br /&gt;
&#039;&#039;Volcanic Heart&#039;&#039; has a map layout that is symmetrical and compact, focusing on central engagement with limited flanking space:&lt;br /&gt;
* Starting Zones: Each team begins in elevated alcoves on opposite sides of the map, connected to the arena by short ramps. Each side&#039;s starting zone offers two ground potions found directly forward on the way to the center, and either east (if on Team Astra) or west of the starting spawn if on Team Umbra.   &lt;br /&gt;
* Central Platform: The tactical crystal begins in the middle of the map on either the west or east side of the center based on starting team. &lt;br /&gt;
* Outer Lane: A narrow &amp;quot;speed lane&amp;quot; flanks the side of the arena, offering temporary safe zones during eruption phases but limited cover.&lt;br /&gt;
== Map Effects &amp;amp; Gimmicks ==&lt;br /&gt;
&#039;&#039;The Volcanic Heart&#039;&#039; features one of the most active hazard mechanics in Crystalline Conflict: The Volcanic Eruption.&lt;br /&gt;
Volcanic Eruptions occur at set time intervals during gameplay with the first one occurring between one and a half minutes to two minutes after the match starts. Upon eruption, self-destructing bombs scatter across the field which begin glowing orange telegraphs across the battlefield. After a brief delay, massive lava bursts erupt, dealing heavy damage (30,000) and leaving behind a circular orange bomb core (often referred to as a &amp;quot;skittle&amp;quot;) that can be walked over and grants the buff [[Hardcore]]. [[Hardcore]] increases damage dealt by 10.25% multiplicatively for each stack of [[Hardcore]] buff.&lt;br /&gt;
&lt;br /&gt;
The eruptions occur in a rotating sequence, meaning experienced players can learn the pattern and position safely between blasts.&lt;br /&gt;
== Tactical Considerations ==&lt;br /&gt;
During Volcanic Eruption, jobs with displacement tools can capitalize on narrow walkways to secure environmental kills. The following is a list of such jobs and their respective tool(s) that allow them to do so:&lt;br /&gt;
&lt;br /&gt;
*{{Warrior}} - [[Blota_(PvP)]]: Can be casted on target as player stands on telegraph.&lt;br /&gt;
*{{Dark Knight}} - [[Salted_Earth_(PvP)]]: Can be casted on surrounding enemies within 10 yalms to draw them into telegraph. &lt;br /&gt;
*{{Sage}} - [[Phlegma_III_(PvP)]]: Has a minor draw-in effect along with a root when casted on target and surrounding enemies.&lt;br /&gt;
*{{Monk}} - [[Wind&#039;s Reply]]: Pushes target into telegraph.&lt;br /&gt;
*{{Reaper}} - [[Tenebrae Lemurum_(PvP)]]: If player is angled correctly, can fear targets into telegraph.&lt;br /&gt;
*{{Bard}} - [[Blast_Arrow_(PvP)]]: Can push targets into telegraph similar to [[Wind&#039;s Reply]].&lt;br /&gt;
*{{Machinist}} - [[Scattergun_(PvP)]]: Can displace and push multiple targets into telegraph.&lt;br /&gt;
*{{Dancer}} - [[Contradance_(PvP)]]: Can charm targets into telegraph.&lt;br /&gt;
*{{Summoner}} - [[Crimson_Strike_(PvP)]]: Can knockback targets by 5 yalms into telegraph.&lt;br /&gt;
*{{Pictomancer}} - [[Advent_of_Chocobastion_(PvP)]]: Can knockback targets if placed and angled correctly into telegraph by 15 yalms.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.18|&lt;br /&gt;
**The duration of the Swift Sprint status given at each team&#039;s starting point when the tactical crystal has not cleared either checkpoint will be reduced from 4 to 3 seconds.&lt;br /&gt;
**The duration of the Swift Sprint status given at a team&#039;s starting point when the tactical crystal has cleared the opposing team&#039;s checkpoint will be reduced from 8 to 6 seconds.}}&lt;br /&gt;
*{{patch|6.1}}&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PvP]]&lt;/div&gt;</summary>
		<author><name>Lelouch Masamune</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Volcanic_Heart&amp;diff=1070381</id>
		<title>The Volcanic Heart</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Volcanic_Heart&amp;diff=1070381"/>
		<updated>2025-11-06T23:19:28Z</updated>

		<summary type="html">&lt;p&gt;Lelouch Masamune: /* Map Effects &amp;amp; Gimmicks */ Added time range for map effect start (i.e. Between one and a half minutes to two minutes)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Volcanic Heart1.png|right]]&lt;br /&gt;
[[File:Crystal Conflict img3.jpg|376px|right]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{see also|Crystalline Conflict|PvP}}&lt;br /&gt;
[[The Volcanic Heart]] is a [[Crystalline Conflict]] [[map]]. It is available for both Custom Matches and Ranked Matches.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;The Volcanic Heart&#039;&#039; is a Crystalline Conflict arena introduced in [[Patch 6.1]] for [[Final Fantasy XIV: Endwalker]]. Set within a subterranean magma chamber, the battlefield is defined by periodic volcanic eruptions and a compact central arena that forces fast-paced skirmishes. Its dynamic terrain and timed hazards make it one of the more chaotic and explosive maps available.&lt;br /&gt;
== Map Layout ==&lt;br /&gt;
&#039;&#039;Volcanic Heart&#039;&#039; has a map layout that is symmetrical and compact, focusing on central engagement with limited flanking space:&lt;br /&gt;
* Starting Zones: Each team begins in elevated alcoves on opposite sides of the map, connected to the arena by short ramps. Each side&#039;s starting zone offers two ground potions found directly forward on the way to the center, and either east (if on Team Astra) or west of the starting spawn if on Team Umbra.   &lt;br /&gt;
* Central Platform: The tactical crystal begins in the middle of the map on either the west or east side of the center based on starting team. &lt;br /&gt;
* Outer Lane: A narrow &amp;quot;speed lane&amp;quot; flanks the side of the arena, offering temporary safe zones during eruption phases but limited cover.&lt;br /&gt;
== Map Effects &amp;amp; Gimmicks ==&lt;br /&gt;
&#039;&#039;The Volcanic Heart&#039;&#039; features one of the most active hazard mechanics in Crystalline Conflict: The Volcanic Eruption.&lt;br /&gt;
Volcanic Eruptions occur at set time intervals during gameplay with the first one occurring between one and a half minutes to two minutes after the match starts. Upon eruption, self-destructing bombs scatter across the field which begin glowing orange telegraphs across the battlefield. After a brief delay, massive lava bursts erupt, dealing heavy damage (30,000) and leaving behind a circular orange bomb core (often referred to as a &amp;quot;skittle&amp;quot;) that can be walked over and grants the buff [[Hardcore]]. [[Hardcore]] increases damage dealt by 10.25% multiplicatively for each stack of [[Hardcore]] buff.&lt;br /&gt;
&lt;br /&gt;
The eruptions occur in a rotating sequence, meaning experienced players can learn the pattern and position safely between blasts.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.18|&lt;br /&gt;
**The duration of the Swift Sprint status given at each team&#039;s starting point when the tactical crystal has not cleared either checkpoint will be reduced from 4 to 3 seconds.&lt;br /&gt;
**The duration of the Swift Sprint status given at a team&#039;s starting point when the tactical crystal has cleared the opposing team&#039;s checkpoint will be reduced from 8 to 6 seconds.}}&lt;br /&gt;
*{{patch|6.1}}&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PvP]]&lt;/div&gt;</summary>
		<author><name>Lelouch Masamune</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Volcanic_Heart&amp;diff=1070380</id>
		<title>The Volcanic Heart</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Volcanic_Heart&amp;diff=1070380"/>
		<updated>2025-11-06T23:16:18Z</updated>

		<summary type="html">&lt;p&gt;Lelouch Masamune: - Expanded upon The Volcanic Heart page featuring various categories such as Overview, Map Layout, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Volcanic Heart1.png|right]]&lt;br /&gt;
[[File:Crystal Conflict img3.jpg|376px|right]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{see also|Crystalline Conflict|PvP}}&lt;br /&gt;
[[The Volcanic Heart]] is a [[Crystalline Conflict]] [[map]]. It is available for both Custom Matches and Ranked Matches.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;The Volcanic Heart&#039;&#039; is a Crystalline Conflict arena introduced in [[Patch 6.1]] for [[Final Fantasy XIV: Endwalker]]. Set within a subterranean magma chamber, the battlefield is defined by periodic volcanic eruptions and a compact central arena that forces fast-paced skirmishes. Its dynamic terrain and timed hazards make it one of the more chaotic and explosive maps available.&lt;br /&gt;
== Map Layout ==&lt;br /&gt;
&#039;&#039;Volcanic Heart&#039;&#039; has a map layout that is symmetrical and compact, focusing on central engagement with limited flanking space:&lt;br /&gt;
* Starting Zones: Each team begins in elevated alcoves on opposite sides of the map, connected to the arena by short ramps. Each side&#039;s starting zone offers two ground potions found directly forward on the way to the center, and either east (if on Team Astra) or west of the starting spawn if on Team Umbra.   &lt;br /&gt;
* Central Platform: The tactical crystal begins in the middle of the map on either the west or east side of the center based on starting team. &lt;br /&gt;
* Outer Lane: A narrow &amp;quot;speed lane&amp;quot; flanks the side of the arena, offering temporary safe zones during eruption phases but limited cover.&lt;br /&gt;
== Map Effects &amp;amp; Gimmicks ==&lt;br /&gt;
&#039;&#039;The Volcanic Heart&#039;&#039; features one of the most active hazard mechanics in Crystalline Conflict: The Volcanic Eruption.&lt;br /&gt;
Volcanic Eruptions occur at set time intervals during gameplay with the first one occurring two minutes after the match starts. Upon eruption, self-destructing bombs scatter across the field which begin glowing orange telegraphs across the battlefield. After a brief delay, massive lava bursts erupt, dealing heavy damage (30,000) and leaving behind a circular orange bomb core (often referred to as a &amp;quot;skittle&amp;quot;) that can be walked over and grants the buff [[Hardcore]]. [[Hardcore]] increases damage dealt by 10.25% multiplicatively for each stack of [[Hardcore]] buff.&lt;br /&gt;
&lt;br /&gt;
The eruptions occur in a rotating sequence, meaning experienced players can learn the pattern and position safely between blasts.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.18|&lt;br /&gt;
**The duration of the Swift Sprint status given at each team&#039;s starting point when the tactical crystal has not cleared either checkpoint will be reduced from 4 to 3 seconds.&lt;br /&gt;
**The duration of the Swift Sprint status given at a team&#039;s starting point when the tactical crystal has cleared the opposing team&#039;s checkpoint will be reduced from 8 to 6 seconds.}}&lt;br /&gt;
*{{patch|6.1}}&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PvP]]&lt;/div&gt;</summary>
		<author><name>Lelouch Masamune</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Palaistra&amp;diff=1070328</id>
		<title>The Palaistra</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Palaistra&amp;diff=1070328"/>
		<updated>2025-11-06T17:07:29Z</updated>

		<summary type="html">&lt;p&gt;Lelouch Masamune: - Expanded upon The Palaistra page featuring various categories such as Overview, Map Layout, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Palaistra1.png|right]]&lt;br /&gt;
[[File:Crystal Conflict img2.jpg|376px|right]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{see also|Crystalline Conflict|PvP}}&lt;br /&gt;
[[The Palaistra]] is a [[Crystalline Conflict]] [[map]]. It is available for both Custom Matches and Ranked Matches.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;The Palaistra&#039;&#039; is one of the arenas available for the [[Crystalline Conflict]] PvP mode introduced in [[Patch 6.1]]. Designed with a Sharlayan aesthetic, the map features a symmetrical layout centered around the crystal objective, encouraging balanced skirmishes and clear sightlines between teams.&lt;br /&gt;
&lt;br /&gt;
==Map Layout==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Palaistra&#039;&#039; features a wide central courtyard where the tactical crystal begins. The area is divided into:&lt;br /&gt;
&lt;br /&gt;
* Starting Zones: Each team begins from opposite sides, behind short corridors leading to the arena proper. Each side&#039;s starting zone offers three ground potions each found in the southwest, southeast, and middle portion of their starting area.&lt;br /&gt;
* Central Arena: The crystal rests in the middle of an  platform surrounded by low walls and that provide partial cover.&lt;br /&gt;
* Outer Rings: The outer edges of the map feature elevated walkways (also known as &amp;quot;speed lanes&amp;quot;) which offer open space suitable for ranged combat or flanking maneuvers.&lt;br /&gt;
== Map Effects &amp;amp; Gimmicks ==&lt;br /&gt;
Unlike some other arenas, &#039;&#039;The Palaistra&#039;&#039; does &#039;&#039;&#039;not&#039;&#039;&#039; feature any environmental hazards or timed map effects. Combat is straightforward and relies purely on positioning, job coordination, and crystal control. This makes it ideal for learning the fundamentals of Crystalline Conflict.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The name &amp;quot;Palaistra&amp;quot; (Greek: παλαίστρα) refers to an ancient Greek wrestling school or gymnasium, fitting the theme of close-quarters combat.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.18|&lt;br /&gt;
**The duration of the Swift Sprint status given at each team&#039;s starting point when the tactical crystal has not cleared either checkpoint will be reduced from 5 to 4 seconds.&lt;br /&gt;
**The duration of the Swift Sprint status given at a team&#039;s starting point when the tactical crystal has cleared the opposing team&#039;s checkpoint will be reduced from 10 to 8 seconds.}}&lt;br /&gt;
*{{patch|6.1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PvP]]&lt;/div&gt;</summary>
		<author><name>Lelouch Masamune</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Worqor_Chirteh_Live_Letter3.png&amp;diff=1066762</id>
		<title>File:Worqor Chirteh Live Letter3.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Worqor_Chirteh_Live_Letter3.png&amp;diff=1066762"/>
		<updated>2025-10-31T19:22:35Z</updated>

		<summary type="html">&lt;p&gt;Lelouch Masamune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Lelouch Masamune</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Worqor_Chirteh_Live_Letter2.png&amp;diff=1066759</id>
		<title>File:Worqor Chirteh Live Letter2.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Worqor_Chirteh_Live_Letter2.png&amp;diff=1066759"/>
		<updated>2025-10-31T19:18:50Z</updated>

		<summary type="html">&lt;p&gt;Lelouch Masamune: Second screenshot from live letter for map Worqor Chirteh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Second screenshot from live letter for map Worqor Chirteh&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Lelouch Masamune</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Worqor_Chirteh.png&amp;diff=1066756</id>
		<title>File:Worqor Chirteh.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Worqor_Chirteh.png&amp;diff=1066756"/>
		<updated>2025-10-31T19:05:42Z</updated>

		<summary type="html">&lt;p&gt;Lelouch Masamune: Screenshot of Frontlines map Worqor Chirteh from Live Letter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of Frontlines map Worqor Chirteh from Live Letter&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Lelouch Masamune</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=1066698</id>
		<title>Frontline</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=1066698"/>
		<updated>2025-10-31T18:49:23Z</updated>

		<summary type="html">&lt;p&gt;Lelouch Masamune: -Added link to Worqor Chirteh page to text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Grand Company Icons.png|thumb|The Three Grand Companies: The Maelstrom (left), the Twin Adder (center) and the Immortal Flames (right)]]&lt;br /&gt;
&lt;br /&gt;
[[Frontline]] challenges are daily challenges found in the [[Duty Roulette]] which pit teams of players fighting under the banner of each [[Grand Company]] in training exercises that test the strategic planning and combat prowess of each participant.&lt;br /&gt;
__TOC__&lt;br /&gt;
==The Basics==&lt;br /&gt;
Frontline is a [[PvP]] challenge, first added in [[patch 2.3]], in which players battle for territorial dominance. The teams are randomly assigned to a [[Grand Company]]&amp;lt;ref&amp;gt;This change was made in [[Patch 5.18]] to eliminate any PvP advantages for being in a specific [[Grand Company]]. [https://na.finalfantasyxiv.com/lodestone/topics/detail/36ab41b81c81a289336f63c1b9d40f6ed444ca9c Patch 5.18 Notes]&amp;lt;/ref&amp;gt; and consist of 24 players in an [[Party|Alliance]], allowing for 72 total combatants on a single map. Players must not only work hard as individuals, but must also work together as a team in order to prevail. Although players participate in the match with a random [[Grand Company]], [[achievements]] tracking [[PvP]] progress &#039;&#039;&#039;will count&#039;&#039;&#039; towards the [[Grand Company]] the player is currently pledged to.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
*Players must have completed the Main Scenario Quest {{questlink|main|Sylph-management}}, which unlocks the ability to receive [[Soul Crystals]].&lt;br /&gt;
*Players are required to have completed the first Level 30 [[Job Quest]] for their respective base class, or have already unlocked a [[Job]], in order to obtain a Soul Crystal. &lt;br /&gt;
*While not required for Frontline campaigns, it is very strongly recommended for new players to also unlock [[mounts]] via the {{questlink|feature|My Little Chocobo}} questline, as all Frontline maps make heavy use of mounts to traverse the vast terrain.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Frontline campaigns (and the Frontline Daily Challenge) are unlocked via {{questlink|feature|Like Civilized Men and Women}} from your respective [[Grand Company]]. Players must be at least level 30, and a [[Soul Crystals|Soul Crystal]] must be equipped in order to queue for Frontline campaigns.&lt;br /&gt;
&lt;br /&gt;
==Zones and campaigns==&lt;br /&gt;
Only one particular campaign is available on a given day, but the currently active campaign rotates on [[Daily Reset|daily reset]] according to the order listed below. The naming scheme for &#039;&#039;&#039;Frontline&#039;&#039;&#039; is technically &#039;&#039;Zone Name&#039;&#039; (&#039;&#039;Campaign Name&#039;&#039;), though with retirement of the (Slaughter) mode on [[Carteneau Flats|The Borderland Ruins]] there is functionally no distinction anymore. Zone/Campaign combos are commonly referred to by either separate part by the player base.&lt;br /&gt;
&lt;br /&gt;
===Current zones===&lt;br /&gt;
*[[The Borderland Ruins (Secure)]]&lt;br /&gt;
*[[Seal Rock (Seize)]]&lt;br /&gt;
*[[The Fields of Glory (Shatter)]]&lt;br /&gt;
*[[Onsal Hakair (Danshig Naadam)]]&lt;br /&gt;
===Inactive/retired zones===&lt;br /&gt;
*[[The Borderland Ruins (Slaughter)]] - A deathmatch version added in [[patch 2.5]] and retired in [[patch 4.0]]&lt;br /&gt;
&lt;br /&gt;
=== Upcoming zones ===&lt;br /&gt;
&lt;br /&gt;
* [[Worqor Chirteh]]&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Each alliance is divided into three full parties of eight players, and each Frontline match lasts for a maximum of 20 minutes.&lt;br /&gt;
&lt;br /&gt;
The primary goal is to occupy territory (Secure), destroy objectives (Shatter), retrieve data (Seize), or claim designated points (Danshig Naadam). A secondary goal is to KO members of opposing teams, as this awards &#039;&#039;&#039;Battle High&#039;&#039;&#039; (explained below). Earning Battle High makes it easier to gain even more, creating a snowball effect and allowing for greater chances at victory. The successful team will coordinate strategy in the pursuit of both goals.&lt;br /&gt;
===Landing Platform===&lt;br /&gt;
* The landing platforms are three Grand Company-specific safe zones where jobs may be changed freely, [[Role_Actions_(PvP)|PvP Role Actions]] may be set, and where players are revived after being KO&#039;ed. These platforms may be revisited at any time by casting {{action icon|Return}}.&lt;br /&gt;
* At the beginning of the campaign, each Grand Company will be confined to their landing platform and given 45 seconds to prepare.&lt;br /&gt;
* Players who leave the landing platform receive a ten-second &#039;&#039;&#039;Invincibility&#039;&#039;&#039; buff that serves to discourage spawn camping by opposing teams.&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* Chat is unrestricted and should be used to coordinate strategy. Enemies cannot see chat. Emotes are unrestricted, but excessively emoting at downed opponents is considered a Prohibited Activity that may result in account sanctions.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/news/detail/fe029a4ac87236b4b1d11138064efa39f992435a Regarding Non-participation/Taunting Behavior During PvP]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Performance Actions]] are disabled.&lt;br /&gt;
&lt;br /&gt;
===Mounts===&lt;br /&gt;
* Players may freely ride mounts during Frontline campaigns. However, being attacked in any form will result in being forcibly dismounted and gaining the &#039;&#039;&#039;Hoofing It&#039;&#039;&#039; debuff. This debuff must be waited out, it cannot be cleansed with {{action icon|Purify (PvP)}}.&lt;br /&gt;
* Flying and pillion riding are disabled.&lt;br /&gt;
===Map===&lt;br /&gt;
* The current state of all objectives is marked on the standard map.&lt;br /&gt;
* In addition to showing the positions of all friendly players, the map also shows all enemy players (indicated by colored triangles) that are within sight range of any friendly players.&lt;br /&gt;
&lt;br /&gt;
==KDA==&lt;br /&gt;
KDA (Knockout, Defeat, Assist) is the scoring system used in Frontline matches. If a player deals the finishing blow, they receive a Knockout, and gain 8 points to their &#039;&#039;&#039;Battle High&#039;&#039;&#039; gauge. If they themselves are defeated, they receive a Defeat, and lose half their Battle High Gauge. If they help knock down an opponent, they receive an Assist, and gain 4 points to their Battle High Gauge. &lt;br /&gt;
&lt;br /&gt;
Players who are knocked out lose points for their team, while points are awarded to the victorious team.&lt;br /&gt;
&lt;br /&gt;
==Battle High==&lt;br /&gt;
Battle High is a status that increases damage dealt and HP restored by healing actions according to a player&#039;s knockouts, assists, and (in the case of {{questlink|pvp|The Borderland Ruins (Secure)}}) fulfilling objectives. The healing potency buff also applies to abilities that generate barriers such as {{aicon|Burst (PvP)|Burst}}. The maximum rating is 100, and for every increment of 20, the status increases in strength. Being incapacitated will reduce the rating by half. Changing jobs will completely reset the Battle High gauge.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
!Status&lt;br /&gt;
!Rating&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| Battle High I || 20 to 39 || Damage dealt and healing potency increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High II || 40 to 59 || Damage dealt and healing potency increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High III || 60 to 79 || Damage dealt and healing potency increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High IV || 80 to 99 || Damage dealt and healing potency increased by 40%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High V || 100 || Damage dealt and healing potency increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each player&#039;s Battle High gauge indicates their current rating. A player attaining Battle High V will be announced to the entire match, as well as KOing a player with Battle High V.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh.jpg]]&lt;br /&gt;
&lt;br /&gt;
A player&#039;s Battle High status is indicated with an icon on their nameplate, which changes according to the rank of their Battle High.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Job Modifiers==&lt;br /&gt;
Damage dealt, damage taken, and [[Limit Break]] charge time vary according to current job.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! Job !! Damage Dealt !! Damage Taken !! LB Charge Time&lt;br /&gt;
|-&lt;br /&gt;
| {{Paladin}} [[Paladin]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -55% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -40% || align=&amp;quot;center&amp;quot; | +45s&lt;br /&gt;
|-&lt;br /&gt;
| {{Gunbreaker}} [[Gunbreaker]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -55% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Monk}} [[Monk]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dragoon}} [[Dragoon]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -45% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Reaper}} [[Reaper]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Viper}} [[Viper]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -60% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Bard}} [[Bard]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dancer}} [[Dancer]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -35% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Black Mage}} [[Black Mage]] || align=&amp;quot;center&amp;quot; | -5% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Summoner}} [[Summoner]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -38% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Pictomancer}} [[Pictomancer]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{White Mage}} [[White Mage]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -25% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Scholar}} [[Scholar]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -25% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Sage}} [[Sage]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -35% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
===Limit Break charge times===&lt;br /&gt;
To encourage more balanced matches, Limit Break charge times vary according to current Grand Company ranking. They are modified as follows:&lt;br /&gt;
* &#039;&#039;&#039;First place&#039;&#039;&#039;: 25% slower Limit Break charge time&lt;br /&gt;
* &#039;&#039;&#039;Second place&#039;&#039;&#039;: Normal (no penalty or bonus)&lt;br /&gt;
* &#039;&#039;&#039;Third place&#039;&#039;&#039;: 25% faster Limit Break charge time&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{see also|Series Malmstones}}&lt;br /&gt;
When a Frontline match has ended, players will receive the following rewards:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!  !! Reward !! 1st Place&amp;lt;ref&amp;gt;Also applies in the case of a draw.&amp;lt;/ref&amp;gt; !! 2nd Place !! 3rd Place !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| {{pvpexp}} || [[PvP EXP]] || 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{seriesexp}} || [[Series]] EXP || 1500 || 1250 || 1000 || &lt;br /&gt;
|-&lt;br /&gt;
| {{wolf mark}} || [[Wolf Marks]]|| 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{exp}} || [[Experience|PvE EXP]]&amp;lt;ref&amp;gt;PvE experience will only be awarded to the job used to queue into Frontline. You may change jobs as many times as you wish during the match.&amp;lt;/ref&amp;gt; || 12% of a level || 11% of a level || 10% of a level || Below the level-cap&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|Poetics}}|| [[Allagan Tomestones of Poetics]]|| 50 || 50 || 50 || Above level 50&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|uncapped}}|| {{tomestone/uncapped-text}} || 50 || 50 || 50 || Level-capped&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|capped}}|| {{tomestone/capped-text}} || 20 || 20 || 20 || Level-capped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Allagan tomestones will only be rewarded to players who are level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
* In the event that your affiliated team previously ranked third, PvP EXP, Series EXP, and Wolf Marks earned will be increased by 10% for each subsequent third-place ranking, up to a maximum of 50%. This bonus will carry over to the next match upon ranking second, and be reset entirely upon ranking first.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Frontline Achievements]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frontline is associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Frontline]] [[Category:PvP]] [[Category:Patch 2.3 Features‎]]&lt;/div&gt;</summary>
		<author><name>Lelouch Masamune</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Worqor_Chirteh_(Triumph)&amp;diff=1066683</id>
		<title>Worqor Chirteh (Triumph)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Worqor_Chirteh_(Triumph)&amp;diff=1066683"/>
		<updated>2025-10-31T18:45:48Z</updated>

		<summary type="html">&lt;p&gt;Lelouch Masamune: -Created Wiki Page for new Frontlines map &amp;quot;Worqor Chirteh&amp;quot; with details taken from live letter. Screenshots of map to be added in next contribution.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Worqor Chirteh&#039;&#039;&#039; is an upcoming Frontlines campaign teased in Live Letter 89 that will be coming with the release of Patch 7.4 in [[:Dawntrail]]. According to translations found in the live letter, the only thing that is known regarding gameplay and mechanics are that the in-game weather will affect various aspects of the map[https://youtu.be/yT-BLznjKa0?si=HRTQUXhsV25AhikX&amp;amp;t=444] [https://www.youtube.com/live/VaCPpiqmAUs?si=aAsWuyoJUgXQQPfO&amp;amp;t=4175] More details are to arrive in Part 2 of the Live Letter.&lt;/div&gt;</summary>
		<author><name>Lelouch Masamune</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=1066656</id>
		<title>Frontline</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Frontline&amp;diff=1066656"/>
		<updated>2025-10-31T18:11:17Z</updated>

		<summary type="html">&lt;p&gt;Lelouch Masamune: - In the Frontlines section, added an entry called &amp;quot;Upcoming zones&amp;quot; with the new map featured in the recent Live Letter 89 called &amp;quot;Worqor Chirteh&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Grand Company Icons.png|thumb|The Three Grand Companies: The Maelstrom (left), the Twin Adder (center) and the Immortal Flames (right)]]&lt;br /&gt;
&lt;br /&gt;
[[Frontline]] challenges are daily challenges found in the [[Duty Roulette]] which pit teams of players fighting under the banner of each [[Grand Company]] in training exercises that test the strategic planning and combat prowess of each participant.&lt;br /&gt;
__TOC__&lt;br /&gt;
==The Basics==&lt;br /&gt;
Frontline is a [[PvP]] challenge, first added in [[patch 2.3]], in which players battle for territorial dominance. The teams are randomly assigned to a [[Grand Company]]&amp;lt;ref&amp;gt;This change was made in [[Patch 5.18]] to eliminate any PvP advantages for being in a specific [[Grand Company]]. [https://na.finalfantasyxiv.com/lodestone/topics/detail/36ab41b81c81a289336f63c1b9d40f6ed444ca9c Patch 5.18 Notes]&amp;lt;/ref&amp;gt; and consist of 24 players in an [[Party|Alliance]], allowing for 72 total combatants on a single map. Players must not only work hard as individuals, but must also work together as a team in order to prevail. Although players participate in the match with a random [[Grand Company]], [[achievements]] tracking [[PvP]] progress &#039;&#039;&#039;will count&#039;&#039;&#039; towards the [[Grand Company]] the player is currently pledged to.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
*Players must have completed the Main Scenario Quest {{questlink|main|Sylph-management}}, which unlocks the ability to receive [[Soul Crystals]].&lt;br /&gt;
*Players are required to have completed the first Level 30 [[Job Quest]] for their respective base class, or have already unlocked a [[Job]], in order to obtain a Soul Crystal. &lt;br /&gt;
*While not required for Frontline campaigns, it is very strongly recommended for new players to also unlock [[mounts]] via the {{questlink|feature|My Little Chocobo}} questline, as all Frontline maps make heavy use of mounts to traverse the vast terrain.&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Frontline campaigns (and the Frontline Daily Challenge) are unlocked via {{questlink|feature|Like Civilized Men and Women}} from your respective [[Grand Company]]. Players must be at least level 30, and a [[Soul Crystals|Soul Crystal]] must be equipped in order to queue for Frontline campaigns.&lt;br /&gt;
&lt;br /&gt;
==Zones and campaigns==&lt;br /&gt;
Only one particular campaign is available on a given day, but the currently active campaign rotates on [[Daily Reset|daily reset]] according to the order listed below. The naming scheme for &#039;&#039;&#039;Frontline&#039;&#039;&#039; is technically &#039;&#039;Zone Name&#039;&#039; (&#039;&#039;Campaign Name&#039;&#039;), though with retirement of the (Slaughter) mode on [[Carteneau Flats|The Borderland Ruins]] there is functionally no distinction anymore. Zone/Campaign combos are commonly referred to by either separate part by the player base.&lt;br /&gt;
&lt;br /&gt;
===Current zones===&lt;br /&gt;
*[[The Borderland Ruins (Secure)]]&lt;br /&gt;
*[[Seal Rock (Seize)]]&lt;br /&gt;
*[[The Fields of Glory (Shatter)]]&lt;br /&gt;
*[[Onsal Hakair (Danshig Naadam)]]&lt;br /&gt;
===Inactive/retired zones===&lt;br /&gt;
*[[The Borderland Ruins (Slaughter)]] - A deathmatch version added in [[patch 2.5]] and retired in [[patch 4.0]]&lt;br /&gt;
&lt;br /&gt;
=== Upcoming zones ===&lt;br /&gt;
&lt;br /&gt;
* Worqor Chirteh&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
Each alliance is divided into three full parties of eight players, and each Frontline match lasts for a maximum of 20 minutes.&lt;br /&gt;
&lt;br /&gt;
The primary goal is to occupy territory (Secure), destroy objectives (Shatter), retrieve data (Seize), or claim designated points (Danshig Naadam). A secondary goal is to KO members of opposing teams, as this awards &#039;&#039;&#039;Battle High&#039;&#039;&#039; (explained below). Earning Battle High makes it easier to gain even more, creating a snowball effect and allowing for greater chances at victory. The successful team will coordinate strategy in the pursuit of both goals.&lt;br /&gt;
===Landing Platform===&lt;br /&gt;
* The landing platforms are three Grand Company-specific safe zones where jobs may be changed freely, [[Role_Actions_(PvP)|PvP Role Actions]] may be set, and where players are revived after being KO&#039;ed. These platforms may be revisited at any time by casting {{action icon|Return}}.&lt;br /&gt;
* At the beginning of the campaign, each Grand Company will be confined to their landing platform and given 45 seconds to prepare.&lt;br /&gt;
* Players who leave the landing platform receive a ten-second &#039;&#039;&#039;Invincibility&#039;&#039;&#039; buff that serves to discourage spawn camping by opposing teams.&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
* Chat is unrestricted and should be used to coordinate strategy. Enemies cannot see chat. Emotes are unrestricted, but excessively emoting at downed opponents is considered a Prohibited Activity that may result in account sanctions.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/news/detail/fe029a4ac87236b4b1d11138064efa39f992435a Regarding Non-participation/Taunting Behavior During PvP]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Performance Actions]] are disabled.&lt;br /&gt;
&lt;br /&gt;
===Mounts===&lt;br /&gt;
* Players may freely ride mounts during Frontline campaigns. However, being attacked in any form will result in being forcibly dismounted and gaining the &#039;&#039;&#039;Hoofing It&#039;&#039;&#039; debuff. This debuff must be waited out, it cannot be cleansed with {{action icon|Purify (PvP)}}.&lt;br /&gt;
* Flying and pillion riding are disabled.&lt;br /&gt;
===Map===&lt;br /&gt;
* The current state of all objectives is marked on the standard map.&lt;br /&gt;
* In addition to showing the positions of all friendly players, the map also shows all enemy players (indicated by colored triangles) that are within sight range of any friendly players.&lt;br /&gt;
&lt;br /&gt;
==KDA==&lt;br /&gt;
KDA (Knockout, Defeat, Assist) is the scoring system used in Frontline matches. If a player deals the finishing blow, they receive a Knockout, and gain 8 points to their &#039;&#039;&#039;Battle High&#039;&#039;&#039; gauge. If they themselves are defeated, they receive a Defeat, and lose half their Battle High Gauge. If they help knock down an opponent, they receive an Assist, and gain 4 points to their Battle High Gauge. &lt;br /&gt;
&lt;br /&gt;
Players who are knocked out lose points for their team, while points are awarded to the victorious team.&lt;br /&gt;
&lt;br /&gt;
==Battle High==&lt;br /&gt;
Battle High is a status that increases damage dealt and HP restored by healing actions according to a player&#039;s knockouts, assists, and (in the case of {{questlink|pvp|The Borderland Ruins (Secure)}}) fulfilling objectives. The healing potency buff also applies to abilities that generate barriers such as {{aicon|Burst (PvP)|Burst}}. The maximum rating is 100, and for every increment of 20, the status increases in strength. Being incapacitated will reduce the rating by half. Changing jobs will completely reset the Battle High gauge.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|-&lt;br /&gt;
!Status&lt;br /&gt;
!Rating&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
| Battle High I || 20 to 39 || Damage dealt and healing potency increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High II || 40 to 59 || Damage dealt and healing potency increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High III || 60 to 79 || Damage dealt and healing potency increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High IV || 80 to 99 || Damage dealt and healing potency increased by 40%.&lt;br /&gt;
|-&lt;br /&gt;
| Battle High V || 100 || Damage dealt and healing potency increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each player&#039;s Battle High gauge indicates their current rating. A player attaining Battle High V will be announced to the entire match, as well as KOing a player with Battle High V.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh.jpg]]&lt;br /&gt;
&lt;br /&gt;
A player&#039;s Battle High status is indicated with an icon on their nameplate, which changes according to the rank of their Battle High.&lt;br /&gt;
&lt;br /&gt;
[[File:Battlehigh2.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Job Modifiers==&lt;br /&gt;
Damage dealt, damage taken, and [[Limit Break]] charge time vary according to current job.&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
! Job !! Damage Dealt !! Damage Taken !! LB Charge Time&lt;br /&gt;
|-&lt;br /&gt;
| {{Paladin}} [[Paladin]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -55% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -40% || align=&amp;quot;center&amp;quot; | +45s&lt;br /&gt;
|-&lt;br /&gt;
| {{Gunbreaker}} [[Gunbreaker]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -55% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Monk}} [[Monk]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dragoon}} [[Dragoon]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Ninja}} [[Ninja]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -45% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Reaper}} [[Reaper]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -50% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Viper}} [[Viper]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -60% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Bard}} [[Bard]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Dancer}} [[Dancer]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -35% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Black Mage}} [[Black Mage]] || align=&amp;quot;center&amp;quot; | -5% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Summoner}} [[Summoner]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Red Mage}} [[Red Mage]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -38% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Pictomancer}} [[Pictomancer]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{White Mage}} [[White Mage]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -25% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Scholar}} [[Scholar]] || align=&amp;quot;center&amp;quot; | -10% || align=&amp;quot;center&amp;quot; | -30% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| {{Astrologian}} [[Astrologian]] || align=&amp;quot;center&amp;quot; | -15% || align=&amp;quot;center&amp;quot; | -25% || align=&amp;quot;center&amp;quot; | +15s&lt;br /&gt;
|-&lt;br /&gt;
| {{Sage}} [[Sage]] || align=&amp;quot;center&amp;quot; | - || align=&amp;quot;center&amp;quot; | -35% || align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
===Limit Break charge times===&lt;br /&gt;
To encourage more balanced matches, Limit Break charge times vary according to current Grand Company ranking. They are modified as follows:&lt;br /&gt;
* &#039;&#039;&#039;First place&#039;&#039;&#039;: 25% slower Limit Break charge time&lt;br /&gt;
* &#039;&#039;&#039;Second place&#039;&#039;&#039;: Normal (no penalty or bonus)&lt;br /&gt;
* &#039;&#039;&#039;Third place&#039;&#039;&#039;: 25% faster Limit Break charge time&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{{see also|Series Malmstones}}&lt;br /&gt;
When a Frontline match has ended, players will receive the following rewards:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
!  !! Reward !! 1st Place&amp;lt;ref&amp;gt;Also applies in the case of a draw.&amp;lt;/ref&amp;gt; !! 2nd Place !! 3rd Place !! Condition&lt;br /&gt;
|-&lt;br /&gt;
| {{pvpexp}} || [[PvP EXP]] || 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{seriesexp}} || [[Series]] EXP || 1500 || 1250 || 1000 || &lt;br /&gt;
|-&lt;br /&gt;
| {{wolf mark}} || [[Wolf Marks]]|| 1000 || 750 || 500 || &lt;br /&gt;
|-&lt;br /&gt;
| {{exp}} || [[Experience|PvE EXP]]&amp;lt;ref&amp;gt;PvE experience will only be awarded to the job used to queue into Frontline. You may change jobs as many times as you wish during the match.&amp;lt;/ref&amp;gt; || 12% of a level || 11% of a level || 10% of a level || Below the level-cap&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|Poetics}}|| [[Allagan Tomestones of Poetics]]|| 50 || 50 || 50 || Above level 50&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|uncapped}}|| {{tomestone/uncapped-text}} || 50 || 50 || 50 || Level-capped&lt;br /&gt;
|-&lt;br /&gt;
| {{tomestone|capped}}|| {{tomestone/capped-text}} || 20 || 20 || 20 || Level-capped&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Allagan tomestones will only be rewarded to players who are level 50 or higher.&lt;br /&gt;
&lt;br /&gt;
* In the event that your affiliated team previously ranked third, PvP EXP, Series EXP, and Wolf Marks earned will be increased by 10% for each subsequent third-place ranking, up to a maximum of 50%. This bonus will carry over to the next match upon ranking second, and be reset entirely upon ranking first.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Frontline Achievements]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Frontline is associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Frontline]] [[Category:PvP]] [[Category:Patch 2.3 Features‎]]&lt;/div&gt;</summary>
		<author><name>Lelouch Masamune</name></author>
	</entry>
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