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	<updated>2026-04-17T20:20:49Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Eternity&amp;diff=268222</id>
		<title>Eden&#039;s Promise: Eternity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Eternity&amp;diff=268222"/>
		<updated>2020-12-15T23:23:40Z</updated>

		<summary type="html">&lt;p&gt;Keylime: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Promise|Eden&#039;s Promise: Eternity (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Promise: Eternity&lt;br /&gt;
| image = Eden&#039;s Promise Eternity.png&lt;br /&gt;
| description = The entity formed by the fusion of Mitron and Gaia seeks to create a utopia where time has no meaning. Should this plan succeed, not only will the vast quantities of aether absorbed by Eden drain the land of life, but Gaia as you know her will be lost forever. Ryne makes a desperate bid to send you in pursuit, though there is no way of knowing what manner of danger you will face.&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 485&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 phantasmagoria + 10 allegory&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = ????&lt;br /&gt;
| entrance-coordinates = ??, ??&lt;br /&gt;
| req-quest = Voice of the Soul&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|rYC-RtDoKC8|400|right|Eden&#039;s Promise: Eternity Raid Guide}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|x-OdF8vEp4Q|400|right|Eden&#039;s Promise: Eternity (Normal) Guide}}&lt;br /&gt;
&lt;br /&gt;
This fight is largely about memorizing the patterns of the primal crystals, as they are cast individually as well as in pairs (in the second half).  Really make sure you know these before you jump in!&lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Maleficium&#039;&#039;&#039; Unavoidable raid-wide AOE, prepare to heal the party after it hits!&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Cast&#039;&#039;&#039;  Eden&#039;s Promise will select and cast a target primal&#039;s devastating power onto the battlefield (patterns below, all descriptions assume you are facing towards the crystals):&lt;br /&gt;
:- Leviathan (Blue):  The safe zone for this is directly down the middle of the battlefield.&lt;br /&gt;
:- Garuda (Green):  The safe zones for this strike are diagonal from the boss.&lt;br /&gt;
:- Ramuh (Purple):  The safe zone for this is just a little ways away from the boss (it&#039;s a point-blank AOE, and a small one)&lt;br /&gt;
:- Infrit (Red):  The safe zone for this in a fairly tight space on either side of the boss.  Be immediately left or right of the boss to avoid.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Formless Judgement&#039;&#039;&#039; Both tanks will be marked with large red arrows for a tankbuster single target ability.  No splashing damage or positioning to be aware of.  Cooldowns recommended.&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Platform Stage 1&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Line Stack Marker + Two Single Target AOE Telegraphs&#039;&#039;&#039; All non-marked players should stack up in the middle of the room, while the marked players move to either side to position a targeted cone away from the raid.  After the cone telegraph comes out, both players can join the stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Platform Stage 2&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Two Stacking Telegraphs&#039;&#039;&#039; Split the raid onto the two stacking marked players, trying to get an even 4/4 split before the attack comes out.  Do not all stack together, and stack away from the crystal in the middle to avoid excess damage onto the Treasured Memory.&lt;br /&gt;
:&#039;&#039;&#039;Battlefield Push Telegraph (Side)&#039;&#039;&#039; Run to the edge of the battlefield, being careful not to fall off the edge.  The telegraph extends beyond the battlefield itself so it&#039;s best to stay lined at the edge in the middle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Platform Stage 3&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Battlefield Push Telegraph (Center)&#039;&#039;&#039; Run to the middle of the battlefield to avoid getting blown off the stage.  Heal through the AOE damage and move onto the next platform!&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stock&#039;&#039;&#039; The boss will absorb a random two of the crystals&#039; energy into them self to be cast at a later time.  Remember which two these were!&lt;br /&gt;
:&#039;&#039;&#039;Release&#039;&#039;&#039; The boss will cast both stored crystals at the same time, so the space to move is usually much much tighter.  You definitely need to commit the individual patterns to memory so you know where to go.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Junction Shiva&#039;&#039;&#039; The boss will pull energy from Shiva&#039;s crystal.  This has no effect, but telegraphs the next series.&lt;br /&gt;
:&#039;&#039;&#039;Diamond Dust&#039;&#039;&#039; Make sure you spread out before this cast finishes, as the entire battlefield will be covered in ice.  Half the raid&#039;s members will be single targeted with AOE markers at this time (if you&#039;ve spread out, you won&#039;t need to move).&lt;br /&gt;
:&#039;&#039;&#039;Rapturous Reach&#039;&#039;&#039; The boss telegraph a massive cone AOE that&#039;ll hit half the of battlefield, in addition to giving everyone in the raid an individual AOE marker.  Move to the correct side of the map, and spread out to avoid overlapping damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Junction Titan&#039;&#039;&#039; The boss will pull energy from Titan&#039;s crystal.  This has no effect, but telegraphs the next series.&lt;br /&gt;
:&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039; The boss will place two large boulders on one side of the battlefield, and then two sets of small boulders around the battlefield along the edges.  Stand where the second set of small boulders spawned, and move onto the space where the first boulders were after they explode.  Be on the opposite side of the battlefield from the large boulders!&lt;br /&gt;
:&#039;&#039;&#039;Rapturous Reach&#039;&#039;&#039; The boss telegraph a massive cone AOE that&#039;ll hit half the of battlefield, in addition to giving everyone in the raid an individual AOE marker.  Move to the correct side of the map, and spread out to avoid overlapping damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Armor of Lost Antiquity|2}}&lt;br /&gt;
{{Drops table row|Gauntlets of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Chausses of Lost Antiquity|2}}&lt;br /&gt;
{{Drops table row|Greaves of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Greaves of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Bangle of Lost Antiquity|2}}&lt;br /&gt;
{{Drops table row|Blade of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Wind-up Gaia|1}}&lt;br /&gt;
{{Drops table row|Promises to Keep Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Keylime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Anamorphosis&amp;diff=268219</id>
		<title>Eden&#039;s Promise: Anamorphosis</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Anamorphosis&amp;diff=268219"/>
		<updated>2020-12-15T22:52:49Z</updated>

		<summary type="html">&lt;p&gt;Keylime: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Promise|Eden&#039;s Promise: Anamorphosis (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Promise: Anamorphosis&lt;br /&gt;
| image = Eden&#039;s Promise Anamorphosis.png&lt;br /&gt;
| description = Having been forcibly fused with Mitron, Gaia is on the verge of being lost to you and Ryne forever. To make matters even worse, the Ascian draws on Ryne&#039;s memories to summon forth a foe born from her greatest hopes and fears. Though you have no way of knowing what powers it may possess, it must be vanquished if you are to stand any chance of freeing Gaia.&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 485&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 phantasmagoria + 10 allegory&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = ????&lt;br /&gt;
| entrance-coordinates = ??, ??&lt;br /&gt;
| req-quest = Voice of the Soul&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|fPe-pazUF7c|400|right|Eden&#039;s Promise: Anamorphosis (Normal) Guide}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|eHQHv1RI-rQ|400|right|Eden&#039;s Promise: Anamorphosis Raid Guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This fight, you need to pay attention to what element Fatebreaker is channeling, as it will affect the behavior of the spell.  There is no spell name difference for the elements, so you need to use the visuals of the bosses auras to know how to prepare for the attacks!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Burnt Strike&#039;&#039;&#039; A line AOE telegraph down the middle of the battlefield will appear&lt;br /&gt;
:- Fire Imbued:  After the explosion, you will get pushed away from the AOE zone...so make sure you&#039;re nice and close to avoid getting blown off the map!&lt;br /&gt;
:- Lightning Imbued:  IMMEDIATELY after the explosion, another even wider explosion will occur.  To avoid this, make sure you&#039;re standing close to the edge of the map, as there isn&#039;t enough time to move after the initial explosion&lt;br /&gt;
:- Light Imbued (Sub 50% Boss HP Only):  After the explosion, everyone in the raid will have a targeted AOE telegraph directly under them, simply move out of the way.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bound of Faith&#039;&#039;&#039; This will target only one player in the raid and stun them&lt;br /&gt;
:- Fire Imbued:  The player will have a stacking telegraph placed on them, so the raid will need to stack there to share the damage&lt;br /&gt;
:- Lightning Imbued:  The player will be hit with a very heavy DoT effect.  Healers need to babysit this person for the duration, as it will quickly kill if left unchecked&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Burnished Glory&#039;&#039;&#039; Unavoidable raid-wide AOE, just make sure you&#039;re ready to heal everyone up after it casts.&lt;br /&gt;
:&#039;&#039;&#039;Powder Mark&#039;&#039;&#039; Tankbuster the comes in two phases.  The first initial hit will just be a standard heavy damage, single target attack.  It will then give the tank a debuff that will tick down for 12 seconds.  Towards the end of this timer, the tank will be targeted with a very wide AOE marker.  Make sure you&#039;re not near the rest of the raid once this part happens to avoid excess damage!&lt;br /&gt;
:&#039;&#039;&#039;Turn of the Heavens&#039;&#039;&#039; The boss will summon nine circles of either fire or lightning that will heavily damage you if you stand in them, and eventually explode.&lt;br /&gt;
:- Fire Imbued:  The red circles will have a much wider blast radius.  Make sure you&#039;re standing either right inbetween two blue circles or on the outer edge of the battlefield on the blue circle side.&lt;br /&gt;
:- Lightning Imbued:  The blue circles will have a much wider blast radius.  Make sure you&#039;re standing either right inbetween two red circles or on the outer edge of the battlefield on the red circle side.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shifting Sky&#039;&#039;&#039; This is a sequence of attacks in a row.&lt;br /&gt;
:- 1st Part:  A battlefield-wide knockback telegraph will appear.  Stand in the middle of this to avoid getting thrown off the map.&lt;br /&gt;
:- 2nd Part:  The snake pet will stand in the middle of the room and telegraph a cone AOE that will hit 3/4&#039;s of the room.  Stand behind the snake to avoid (ample time to move here)&lt;br /&gt;
:- 3rd Part:  Two clones of the boss will position themselves onto the edge of the battlefield, and one will cast Fire Imbued Burnt Strike and the other will cast Lightning Imbued Burnt Strike.  You dodge these the same way as before, but you need to be ready for the Fire Imbued knockback!&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Prismatic Deception&#039;&#039;&#039; The boss will leave the battlefield with his two clones.  Pay attention to your &amp;quot;Targets&amp;quot; in the UI, as you&#039;ll eventually see the clones added to the list.  The three of them are hiding somewhere around the perimeter of the battlefield, but you can only see them if you run past them on the edge of the battlefield.  Run around the edge of the battlefield until you are confident you know where either the left-most or right-most copy of the boss is standing.  All three of them are going to shoot out a straight line, fairly wide AOE.  Position yourself a few yalms to the outer edge of either the left-most or right-most clone to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Helm of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Armor of Lost Antiquity|2}}&lt;br /&gt;
{{Drops table row|Gauntlets of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Chausses of Lost Antiquity|2}}&lt;br /&gt;
{{Drops table row|Bangle of Lost Antiquity|2}}&lt;br /&gt;
{{Drops table row|The Legendary Beast Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Keylime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Anamorphosis&amp;diff=267573</id>
		<title>Eden&#039;s Promise: Anamorphosis</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Anamorphosis&amp;diff=267573"/>
		<updated>2020-12-14T01:54:55Z</updated>

		<summary type="html">&lt;p&gt;Keylime: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Promise|Eden&#039;s Promise: Anamorphosis (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Promise: Anamorphosis&lt;br /&gt;
| image = Eden&#039;s Promise Anamorphosis.png&lt;br /&gt;
| description = Having been forcibly fused with Mitron, Gaia is on the verge of being lost to you and Ryne forever. To make matters even worse, the Ascian draws on Ryne&#039;s memories to summon forth a foe born from her greatest hopes and fears. Though you have no way of knowing what powers it may possess, it must be vanquished if you are to stand any chance of freeing Gaia.&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 485&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 phantasmagoria + 10 allegory&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = ????&lt;br /&gt;
| entrance-coordinates = ??, ??&lt;br /&gt;
| req-quest = Voice of the Soul&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|fPe-pazUF7c|400|right|Eden&#039;s Promise: Litany (Normal) Guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This fight, you need to pay attention to what element Fatebreaker is channeling, as it will affect the behavior of the spell.  There is no spell name difference for the elements, so you need to use the visuals of the bosses auras to know how to prepare for the attacks!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Burnt Strike&#039;&#039;&#039; A line AOE telegraph down the middle of the battlefield will appear&lt;br /&gt;
:- Fire Imbued:  After the explosion, you will get pushed away from the AOE zone...so make sure you&#039;re nice and close to avoid getting blown off the map!&lt;br /&gt;
:- Lightning Imbued:  IMMEDIATELY after the explosion, another even wider explosion will occur.  To avoid this, make sure you&#039;re standing close to the edge of the map, as there isn&#039;t enough time to move after the initial explosion&lt;br /&gt;
:- Light Imbued (Sub 50% Boss HP Only):  After the explosion, everyone in the raid will have a targeted AOE telegraph directly under them, simply move out of the way.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bound of Faith&#039;&#039;&#039; This will target only one player in the raid and stun them&lt;br /&gt;
:- Fire Imbued:  The player will have a stacking telegraph placed on them, so the raid will need to stack there to share the damage&lt;br /&gt;
:- Lightning Imbued:  The player will be hit with a very heavy DoT effect.  Healers need to babysit this person for the duration, as it will quickly kill if left unchecked&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Burnished Glory&#039;&#039;&#039; Unavoidable raid-wide AOE, just make sure you&#039;re ready to heal everyone up after it casts.&lt;br /&gt;
:&#039;&#039;&#039;Powder Mark&#039;&#039;&#039; Tankbuster the comes in two phases.  The first initial hit will just be a standard heavy damage, single target attack.  It will then give the tank a debuff that will tick down for 12 seconds.  Towards the end of this timer, the tank will be targeted with a very wide AOE marker.  Make sure you&#039;re not near the rest of the raid once this part happens to avoid excess damage!&lt;br /&gt;
:&#039;&#039;&#039;Turn of the Heavens&#039;&#039;&#039; The boss will summon nine circles of either fire or lightning that will heavily damage you if you stand in them, and eventually explode.&lt;br /&gt;
:- Fire Imbued:  The red circles will have a much wider blast radius.  Make sure you&#039;re standing either right inbetween two blue circles or on the outer edge of the battlefield on the blue circle side.&lt;br /&gt;
:- Lightning Imbued:  The blue circles will have a much wider blast radius.  Make sure you&#039;re standing either right inbetween two red circles or on the outer edge of the battlefield on the red circle side.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shifting Sky&#039;&#039;&#039; This is a sequence of attacks in a row.&lt;br /&gt;
:- 1st Part:  A battlefield-wide knockback telegraph will appear.  Stand in the middle of this to avoid getting thrown off the map.&lt;br /&gt;
:- 2nd Part:  The snake pet will stand in the middle of the room and telegraph a cone AOE that will hit 3/4&#039;s of the room.  Stand behind the snake to avoid (ample time to move here)&lt;br /&gt;
:- 3rd Part:  Two clones of the boss will position themselves onto the edge of the battlefield, and one will cast Fire Imbued Burnt Strike and the other will cast Lightning Imbued Burnt Strike.  You dodge these the same way as before, but you need to be ready for the Fire Imbued knockback!&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Prismatic Deception&#039;&#039;&#039; The boss will leave the battlefield with his two clones.  Pay attention to your &amp;quot;Targets&amp;quot; in the UI, as you&#039;ll eventually see the clones added to the list.  The three of them are hiding somewhere around the perimeter of the battlefield, but you can only see them if you run past them on the edge of the battlefield.  Run around the edge of the battlefield until you are confident you know where either the left-most or right-most copy of the boss is standing.  All three of them are going to shoot out a straight line, fairly wide AOE.  Position yourself a few yalms to the outer edge of either the left-most or right-most clone to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Helm of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Armor of Lost Antiquity|2}}&lt;br /&gt;
{{Drops table row|Gauntlets of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Chausses of Lost Antiquity|2}}&lt;br /&gt;
{{Drops table row|Bangle of Lost Antiquity|2}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Keylime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Litany&amp;diff=267264</id>
		<title>Eden&#039;s Promise: Litany</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Litany&amp;diff=267264"/>
		<updated>2020-12-12T16:17:58Z</updated>

		<summary type="html">&lt;p&gt;Keylime: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Promise|Eden&#039;s Promise: Litany (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Promise: Litany&lt;br /&gt;
| image = Eden&#039;s Promise Litany.png&lt;br /&gt;
| description = The Ascian Mitron appears before you and not only reveals the true nature of Eden, but also claims to share a past with Gaia. The shadowy visitor lures you into Eden&#039;s core where Gaia is spirited away. To have any hope of rescuing her, you must comply with the Ascian&#039;s demand to reenact the fateful battle between the Warriors of Light and the Shadowkeeper.&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 485&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 phantasmagoria + 10 allegory&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = ????&lt;br /&gt;
| entrance-coordinates = ??, ??&lt;br /&gt;
| req-quest = Shadows of the Past&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|0-3f0NzF9sY|400|right|Eden&#039;s Promise: Umbra (Normal) Guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fight will transition between the three listed phases continuously until the boss is killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Deluge of Darkness Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ground Razing Particle Beam&#039;&#039;&#039; Room wide, unavoidable AOE.  Make sure to prepare mass healing.&lt;br /&gt;
:&#039;&#039;&#039;The Art of Darkness&#039;&#039;&#039; Watch her hands to know which half of the room she is going to cleave, the telegraph is incredibly short so you&#039;ll likely not have enough time to move if you&#039;re not watching her hands.&lt;br /&gt;
:&#039;&#039;&#039;Wide Angle Particle Beam&#039;&#039;&#039; Very large, but basic, cone AOE.  Plenty of time to move out of the way.&lt;br /&gt;
:&#039;&#039;&#039;Zero Form Particle Beam&#039;&#039;&#039; Arrow indicator on the Tank (tankbuster ability, prepare cooldowns), which will shoot a reasonably wide beam through the target.  Make sure you&#039;re not between the boss and the target by a decent margin.&lt;br /&gt;
:&#039;&#039;&#039;Particle Concentration&#039;&#039;&#039; Four columns will appear and require at least one person to be standing in each.  Stay in place until the tiny meteor hits you.&lt;br /&gt;
:&#039;&#039;&#039;Empty Plane&#039;&#039;&#039; This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage.  Make sure to prepare mass healing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Empty Plane Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the entirety of this phase, the blocks you stand on will highlight to signify a timer.  Initially this will be yellow, and then will gain a red border if you&#039;re on it long enough.  In order to reset the block to normal, everyone has to be off the block.  The boss will also be casting The Art of Darkness and Ground Razing Particle Beam during this phase, so you have to pay attention to the cast bar as well as the floor to survive this phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Flood of Emptiness&#039;&#039;&#039; Explodes the corners of the room off the battlefield, as well as creates a death zone right under the boss.  Do not stand in any of these locations.&lt;br /&gt;
:&#039;&#039;&#039;Hypercharged Condensation&#039;&#039;&#039; Purple tethers will appear and cause two cloud adds to appear.  These will move towards the boss and will buff her when they meet up in the middle.  Kill these as quickly as you can.  They can be slowed down by standing in front of them!&lt;br /&gt;
:&#039;&#039;&#039;Summon&#039;&#039;&#039; Two green ghosts will be summoned in opposite corners of the battlefield, pay attention to which direction they are facing for the next ability!&lt;br /&gt;
:&#039;&#039;&#039;Anti-Air Particle Beam&#039;&#039;&#039; The two summoned ghosts will fire a beam across the battlefield in front of them, as the boss will fire a pointblank AOE ability at the same time.  Position yourself away from the boss, and out of line from the ghosts to survive the attack.&lt;br /&gt;
:&#039;&#039;&#039;Obscure Woods&#039;&#039;&#039; This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage.  Make sure to prepare mass healing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Obscure Wood Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Flood of Obscurity&#039;&#039;&#039; A pointblank push AOE indictor will form around the boss, as eight single location AOEs will form around the room.  Position yourself close to the boss, and angled in a way that you won&#039;t get pushed into one of the eight single location AOE markers.  These eight AOE markers will turn into death zones, and each will tether a member of the raid.  That person will need to move right next to (but not in) the death zone while their tether looks like a beam of light.  When the tether changes into a rope, you will need to run away from your death zone until the tether breaks.  Failing to do this will result in the party member getting sucked into the death zone and killed.&lt;br /&gt;
:&#039;&#039;&#039;Wide Angle Phaser&#039;&#039;&#039; The boss will shoot gold tethers onto a specific wall in the room, and you need to immediately run as close as you can to that edge of the battlefield, to either side of the middle death zone against that wall.  A very quick, very large cone AOE telegraph will appear, and blast anyone not standing in the right location.&lt;br /&gt;
:&#039;&#039;&#039;Rejuvenating Balm&#039;&#039;&#039; Two purple tethers will target opposite walls, signifying where a massive explosion is going to appear.  You must position yourself in the very middle of these two tethers and as close to middle death zone as you can.  The explosion telegraph leaves a very tiny space to stand in to survive.&lt;br /&gt;
:&#039;&#039;&#039;Deluge of Darkness&#039;&#039;&#039; This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage.  Make sure to prepare mass healing.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Helm of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Armor of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Gauntlets of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Belt of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Chausses of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Greaves of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Bangle of Lost Antiquity|2}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Keylime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Umbra&amp;diff=267263</id>
		<title>Eden&#039;s Promise: Umbra</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Umbra&amp;diff=267263"/>
		<updated>2020-12-12T16:16:24Z</updated>

		<summary type="html">&lt;p&gt;Keylime: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Promise|Eden&#039;s Promise: Umbra (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Promise: Umbra&lt;br /&gt;
| image = Eden&#039;s Promise Umbra.png&lt;br /&gt;
| description = Though balance had supposedly been restored to the six elements, it seems that they are still strongly aligned in favor of Light. To rectify this, you and your companions seek to call forth an embodiment of Darkness and by its defeat, restore life to the Empty.&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 485&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 phantasmagoria + 10 allegory&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = ????&lt;br /&gt;
| entrance-coordinates = ??, ??&lt;br /&gt;
| req-quest = Fear of the Dark&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|mEiJu-pJNsk|400|right|Eden&#039;s Promise: Litany (Normal) Guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fight will largely uses forward vs. backward and left vs. right attacks.  The shadow versions of these attacks require you to pay attention to the shadow tail indicator to know which way the boss is going to be facing (the tail will be the boss&#039; butt) to correctly position to dodge the attacks.  At 50% HP, the boss will begin to chain attacks together, so make sure you&#039;re paying extra attention!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Beast Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Forward or Backward Implosion&#039;&#039;&#039; A battlefield wide AOE that will hit everyone either in front of, or behind the boss.  Pay attention to the name and position yourself on the opposite side to avoid taking damage.&lt;br /&gt;
:&#039;&#039;&#039;Forward or Backward Shadow Implosion&#039;&#039;&#039; The same as the previous implosion ability, only now there will be a shadow tail indicator to let you know the way the boss will be facing when the attack executes.  The tail is naturally the butt of the boss, so position accordingly to dodge the attacks.&lt;br /&gt;
:&#039;&#039;&#039;Deepshadow Implosion&#039;&#039;&#039; Unavoidable full room AOE, make sure to group heal and pop any group magic resistance cooldowns prior to the attack.&lt;br /&gt;
:&#039;&#039;&#039;Spawn Shadow + Shadow Warrior&#039;&#039;&#039; The boss will summon three shadow clones, one with a tether indicator.  The clones will then jump around the room in a clockwise pattern, and you&#039;ll need to make sure you&#039;re behind where the tethered clone ends up.  You will not see the tether anymore once they start jumping, so make sure you&#039;re paying attention!&lt;br /&gt;
:&#039;&#039;&#039;Fade to Shadow&#039;&#039;&#039; Two shadow pools will form on the edges of the battlefield.  Each explosion will explode their quarter of the map only, so you can continue DPSing the boss in the middle of the room as long as you&#039;re not positioned in the quadrant the explosions are coming from.&lt;br /&gt;
:&#039;&#039;&#039;Shadowy Eruption&#039;&#039;&#039; This will place a large cluster of targeted ground AOE indicators.  Dodge to live!&lt;br /&gt;
:&#039;&#039;&#039;Sword Phase Transition&#039;&#039;&#039; There will be no spell casting bar, however the boss will stand up on it&#039;s hind legs and shoot out a point blank AOE.  Run away from the boss and the Sword Phase begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sword Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Umbra Smash&#039;&#039;&#039; Tank single targeted ability that will hit them with four individual slashes, giving the tank slashing vulnerability stacks&lt;br /&gt;
:&#039;&#039;&#039;Shadow&#039;s Edge&#039;&#039;&#039; Tankbuster, straight line slashing attack on the tank.  Cooldowns/heals as needed and don&#039;t be in line in front of the boss!&lt;br /&gt;
:&#039;&#039;&#039;Left and Right Giga Slashes&#039;&#039;&#039; The named side of battlefield relative to the boss will get slashed, move to the opposite side prior to the cast bar completing to avoid&lt;br /&gt;
:&#039;&#039;&#039;Left and Right Shadow Slashes&#039;&#039;&#039; Look for the shadow tail indicator to know which direction the boss will be facing, and be on it&#039;s eventual opposite side of the named attack to avoid.&lt;br /&gt;
:&#039;&#039;&#039;Voidgate&#039;&#039;&#039; The boss will summon three drop-zone indicators in the room, with beams showing how many people need to stand in them. Make sure each one has at least two people in them to avoid a getting a damage reduction debuff.&lt;br /&gt;
:&#039;&#039;&#039;Beast Phase Transition&#039;&#039;&#039;This will be signified by a point blank knockback indicator.  Make sure you don&#039;t get pushed off the battlefield, as well as being ready to heal through as this is a room wide AOE attack&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Helm of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Armor of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Belt of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Chausses of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Greaves of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Bangle of Lost Antiquity|3}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Keylime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Umbra&amp;diff=267149</id>
		<title>Eden&#039;s Promise: Umbra</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Umbra&amp;diff=267149"/>
		<updated>2020-12-11T11:11:23Z</updated>

		<summary type="html">&lt;p&gt;Keylime: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Promise|Eden&#039;s Promise: Umbra (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Promise: Umbra&lt;br /&gt;
| image = Eden&#039;s Promise Umbra.png&lt;br /&gt;
| description = Though balance had supposedly been restored to the six elements, it seems that they are still strongly aligned in favor of Light. To rectify this, you and your companions seek to call forth an embodiment of Darkness and by its defeat, restore life to the Empty.&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 485&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 phantasmagoria + 10 allegory&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = ????&lt;br /&gt;
| entrance-coordinates = ??, ??&lt;br /&gt;
| req-quest = Fear of the Dark&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|0-3f0NzF9sY|400|right|Eden&#039;s Promise: Umbra (Normal) Guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fight will transition between the three listed phases continuously until the boss is killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Deluge of Darkness Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ground Razing Particle Beam&#039;&#039;&#039; Room wide, unavoidable AOE.  Make sure to prepare mass healing.&lt;br /&gt;
:&#039;&#039;&#039;The Art of Darkness&#039;&#039;&#039; Watch her hands to know which half of the room she is going to cleave, the telegraph is incredibly short so you&#039;ll likely not have enough time to move if you&#039;re not watching her hands.&lt;br /&gt;
:&#039;&#039;&#039;Wide Angle Particle Beam&#039;&#039;&#039; Very large, but basic, cone AOE.  Plenty of time to move out of the way.&lt;br /&gt;
:&#039;&#039;&#039;Zero Form Particle Beam&#039;&#039;&#039; Arrow indicator on the Tank (tankbuster ability, prepare cooldowns), which will shoot a reasonably wide beam through the target.  Make sure you&#039;re not between the boss and the target by a decent margin.&lt;br /&gt;
:&#039;&#039;&#039;Particle Concentration&#039;&#039;&#039; Four columns will appear and require at least one person to be standing in each.  Stay in place until the tiny meteor hits you.&lt;br /&gt;
:&#039;&#039;&#039;Empty Plane&#039;&#039;&#039; This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage.  Make sure to prepare mass healing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Empty Plane Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the entirety of this phase, the blocks you stand on will highlight to signify a timer.  Initially this will be yellow, and then will gain a red border if you&#039;re on it long enough.  In order to reset the block to normal, everyone has to be off the block.  The boss will also be casting The Art of Darkness and Ground Razing Particle Beam during this phase, so you have to pay attention to the cast bar as well as the floor to survive this phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Flood of Emptiness&#039;&#039;&#039; Explodes the corners of the room off the battlefield, as well as creates a death zone right under the boss.  Do not stand in any of these locations.&lt;br /&gt;
:&#039;&#039;&#039;Hypercharged Condensation&#039;&#039;&#039; Purple tethers will appear and cause two cloud adds to appear.  These will move towards the boss and will buff her when they meet up in the middle.  Kill these as quickly as you can.  They can be slowed down by standing in front of them!&lt;br /&gt;
:&#039;&#039;&#039;Summon&#039;&#039;&#039; Two green ghosts will be summoned in opposite corners of the battlefield, pay attention to which direction they are facing for the next ability!&lt;br /&gt;
:&#039;&#039;&#039;Anti-Air Particle Beam&#039;&#039;&#039; The two summoned ghosts will fire a beam across the battlefield in front of them, as the boss will fire a pointblank AOE ability at the same time.  Position yourself away from the boss, and out of line from the ghosts to survive the attack.&lt;br /&gt;
:&#039;&#039;&#039;Obscure Woods&#039;&#039;&#039; This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage.  Make sure to prepare mass healing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Obscure Wood Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Flood of Obscurity&#039;&#039;&#039; A pointblank push AOE indictor will form around the boss, as eight single location AOEs will form around the room.  Position yourself close to the boss, and angled in a way that you won&#039;t get pushed into one of the eight single location AOE markers.  These eight AOE markers will turn into death zones, and each will tether a member of the raid.  That person will need to move right next to (but not in) the death zone while their tether looks like a beam of light.  When the tether changes into a rope, you will need to run away from your death zone until the tether breaks.  Failing to do this will result in the party member getting sucked into the death zone and killed.&lt;br /&gt;
:&#039;&#039;&#039;Wide Angle Phaser&#039;&#039;&#039; The boss will shoot gold tethers onto a specific wall in the room, and you need to immediately run as close as you can to that edge of the battlefield, to either side of the middle death zone against that wall.  A very quick, very large cone AOE telegraph will appear, and blast anyone not standing in the right location.&lt;br /&gt;
:&#039;&#039;&#039;Rejuvenating Balm&#039;&#039;&#039; Two purple tethers will target opposite walls, signifying where a massive explosion is going to appear.  You must position yourself in the very middle of these two tethers and as close to middle death zone as you can.  The explosion telegraph leaves a very tiny space to stand in to survive.&lt;br /&gt;
:&#039;&#039;&#039;Deluge of Darkness&#039;&#039;&#039; This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage.  Make sure to prepare mass healing.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Helm of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Armor of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Belt of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Chausses of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Greaves of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Bangle of Lost Antiquity|3}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Keylime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Umbra&amp;diff=267148</id>
		<title>Eden&#039;s Promise: Umbra</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Umbra&amp;diff=267148"/>
		<updated>2020-12-11T11:11:08Z</updated>

		<summary type="html">&lt;p&gt;Keylime: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Promise|Eden&#039;s Promise: Umbra (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Promise: Umbra&lt;br /&gt;
| image = Eden&#039;s Promise Umbra.png&lt;br /&gt;
| description = Though balance had supposedly been restored to the six elements, it seems that they are still strongly aligned in favor of Light. To rectify this, you and your companions seek to call forth an embodiment of Darkness and by its defeat, restore life to the Empty.&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 485&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 phantasmagoria + 10 allegory&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = ????&lt;br /&gt;
| entrance-coordinates = ??, ??&lt;br /&gt;
| req-quest = Fear of the Dark&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|0-3f0NzF9sY|400|right|Eden&#039;s Promise: Umbra (Normal) Guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fight will transition between the three listed phases continuously until the boss is killed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Deluge of Darkness Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ground Razing Particle Beam&#039;&#039;&#039; Room wide, unavoidable AOE.  Make sure to prepare mass healing.&lt;br /&gt;
:&#039;&#039;&#039;The Art of Darkness&#039;&#039;&#039; Watch her hands to know which half of the room she is going to cleave, the telegraph is incredibly short so you&#039;ll likely not have enough time to move if you&#039;re not watching her hands.&lt;br /&gt;
:&#039;&#039;&#039;Wide Angle Particle Beam&#039;&#039;&#039; Very large, but basic, cone AOE.  Plenty of time to move out of the way.&lt;br /&gt;
:&#039;&#039;&#039;Zero Form Particle Beam&#039;&#039;&#039; Arrow indicator on the Tank (tankbuster ability, prepare cooldowns), which will shoot a reasonably wide beam through the target.  Make sure you&#039;re not between the boss and the target by a decent margin.&lt;br /&gt;
:&#039;&#039;&#039;Particle Concentration&#039;&#039;&#039; Four columns will appear and require at least one person to be standing in each.  Stay in place until the tiny meteor hits you.&lt;br /&gt;
:&#039;&#039;&#039;Empty Plane&#039;&#039;&#039; This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage.  Make sure to prepare mass healing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Empty Plane Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the entirety of this phase, the blocks you stand on will highlight to signify a timer.  Initially this will be yellow, and then will gain a red border if you&#039;re on it long enough.  In order to reset the block to normal, everyone has to be off the block.  The boss will also be casting The Art of Darkness and Ground Razing Particle Beam during this phase, so you have to pay attention to the cast bar as well as the floor to survive this phase.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Flood of Emptiness&#039;&#039;&#039; Explodes the corners of the room off the battlefield, as well as creates a death zone right under the boss.  Do not stand in any of these locations.&lt;br /&gt;
:&#039;&#039;&#039;Hypercharged Condensation&#039;&#039;&#039; Purple tethers will appear and cause two cloud adds to appear.  These will move towards the boss and will buff her when they meet up in the middle.  Kill these as quickly as you can.  They can be slowed down by standing in front of them!&lt;br /&gt;
:&#039;&#039;&#039;Summon&#039;&#039;&#039; Two green ghosts will be summoned in opposite corners of the battlefield, pay attention to which direction they are facing for the next ability!&lt;br /&gt;
:&#039;&#039;&#039;Anti-Air Particle Beam&#039;&#039;&#039; The two summoned ghosts will fire a beam across the battlefield in front of them, as the boss will fire a pointblank AOE ability at the same time.  Position yourself away from the boss, and out of line from the ghosts to survive the attack.&lt;br /&gt;
:&#039;&#039;&#039;Obscure Woods&#039;&#039;&#039; This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage.  Make sure to prepare mass healing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Obscure Wood Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Flood of Obscurity&#039;&#039;&#039; A pointblank push AOE indictor will form around the boss, as eight single location AOEs will form around the room.  Position yourself close to the boss, and angled in a way that you won&#039;t get pushed into one of the eight single location AOE markers.  These eight AOE markers will turn into death zones, and each will tether a member of the raid.  That person will need to move right next to (but not in) the death zone while their tether looks like a beam of light.  When the tether changes into a rope, you will need to run away from your death zone until the tether breaks.  Failing to do this will result in the party member getting sucked into the death zone and killed.&lt;br /&gt;
:&#039;&#039;&#039;Wide Angle Phaser&#039;&#039;&#039; The boss will shoot gold tethers onto a specific wall in the room, and you need to immediately run as close as you can to that edge of the battlefield, to either side of the middle death zone against that wall.  A very quick, very large cone AOE telegraph will appear, and blast anyone not standing in the right location.&lt;br /&gt;
:&#039;&#039;&#039;Rejuvenating Balm&#039;&#039;&#039; Two purple tethers will target opposite walls, signifying where a massive explosion is going to appear.  You must position yourself in the very middle of these two tethers and as close to middle death zone as you can.  The explosion telegraph leaves a very tiny space to stand in to survive.&lt;br /&gt;
:&#039;&#039;&#039;Deluge of Darkness&#039;&#039;&#039; This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage.  Make sure to prepare mass healing.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Helm of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Armor of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Belt of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Chausses of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Greaves of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Bangle of Lost Antiquity|3}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Keylime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Umbra&amp;diff=267147</id>
		<title>Eden&#039;s Promise: Umbra</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Umbra&amp;diff=267147"/>
		<updated>2020-12-11T11:10:40Z</updated>

		<summary type="html">&lt;p&gt;Keylime: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Promise|Eden&#039;s Promise: Umbra (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Promise: Umbra&lt;br /&gt;
| image = Eden&#039;s Promise Umbra.png&lt;br /&gt;
| description = Though balance had supposedly been restored to the six elements, it seems that they are still strongly aligned in favor of Light. To rectify this, you and your companions seek to call forth an embodiment of Darkness and by its defeat, restore life to the Empty.&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 485&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 phantasmagoria + 10 allegory&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = ????&lt;br /&gt;
| entrance-coordinates = ??, ??&lt;br /&gt;
| req-quest = Fear of the Dark&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|0-3f0NzF9sY|400|right|Eden&#039;s Promise: Umbra (Normal) Guide}}&lt;br /&gt;
&lt;br /&gt;
The fight will transition between the three listed phases continuously until the boss is killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Deluge of Darkness Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ground Razing Particle Beam&#039;&#039;&#039; Room wide, unavoidable AOE.  Make sure to prepare mass healing.&lt;br /&gt;
:&#039;&#039;&#039;The Art of Darkness&#039;&#039;&#039; Watch her hands to know which half of the room she is going to cleave, the telegraph is incredibly short so you&#039;ll likely not have enough time to move if you&#039;re not watching her hands.&lt;br /&gt;
:&#039;&#039;&#039;Wide Angle Particle Beam&#039;&#039;&#039; Very large, but basic, cone AOE.  Plenty of time to move out of the way.&lt;br /&gt;
:&#039;&#039;&#039;Zero Form Particle Beam&#039;&#039;&#039; Arrow indicator on the Tank (tankbuster ability, prepare cooldowns), which will shoot a reasonably wide beam through the target.  Make sure you&#039;re not between the boss and the target by a decent margin.&lt;br /&gt;
:&#039;&#039;&#039;Particle Concentration&#039;&#039;&#039; Four columns will appear and require at least one person to be standing in each.  Stay in place until the tiny meteor hits you.&lt;br /&gt;
:&#039;&#039;&#039;Empty Plane&#039;&#039;&#039; This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage.  Make sure to prepare mass healing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Empty Plane Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the entirety of this phase, the blocks you stand on will highlight to signify a timer.  Initially this will be yellow, and then will gain a red border if you&#039;re on it long enough.  In order to reset the block to normal, everyone has to be off the block.  The boss will also be casting The Art of Darkness and Ground Razing Particle Beam during this phase, so you have to pay attention to the cast bar as well as the floor to survive this phase.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Flood of Emptiness&#039;&#039;&#039; Explodes the corners of the room off the battlefield, as well as creates a death zone right under the boss.  Do not stand in any of these locations.&lt;br /&gt;
:&#039;&#039;&#039;Hypercharged Condensation&#039;&#039;&#039; Purple tethers will appear and cause two cloud adds to appear.  These will move towards the boss and will buff her when they meet up in the middle.  Kill these as quickly as you can.  They can be slowed down by standing in front of them!&lt;br /&gt;
:&#039;&#039;&#039;Summon&#039;&#039;&#039; Two green ghosts will be summoned in opposite corners of the battlefield, pay attention to which direction they are facing for the next ability!&lt;br /&gt;
:&#039;&#039;&#039;Anti-Air Particle Beam&#039;&#039;&#039; The two summoned ghosts will fire a beam across the battlefield in front of them, as the boss will fire a pointblank AOE ability at the same time.  Position yourself away from the boss, and out of line from the ghosts to survive the attack.&lt;br /&gt;
:&#039;&#039;&#039;Obscure Woods&#039;&#039;&#039; This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage.  Make sure to prepare mass healing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Obscure Wood Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Flood of Obscurity&#039;&#039;&#039; A pointblank push AOE indictor will form around the boss, as eight single location AOEs will form around the room.  Position yourself close to the boss, and angled in a way that you won&#039;t get pushed into one of the eight single location AOE markers.  These eight AOE markers will turn into death zones, and each will tether a member of the raid.  That person will need to move right next to (but not in) the death zone while their tether looks like a beam of light.  When the tether changes into a rope, you will need to run away from your death zone until the tether breaks.  Failing to do this will result in the party member getting sucked into the death zone and killed.&lt;br /&gt;
:&#039;&#039;&#039;Wide Angle Phaser&#039;&#039;&#039; The boss will shoot gold tethers onto a specific wall in the room, and you need to immediately run as close as you can to that edge of the battlefield, to either side of the middle death zone against that wall.  A very quick, very large cone AOE telegraph will appear, and blast anyone not standing in the right location.&lt;br /&gt;
:&#039;&#039;&#039;Rejuvenating Balm&#039;&#039;&#039; Two purple tethers will target opposite walls, signifying where a massive explosion is going to appear.  You must position yourself in the very middle of these two tethers and as close to middle death zone as you can.  The explosion telegraph leaves a very tiny space to stand in to survive.&lt;br /&gt;
:&#039;&#039;&#039;Deluge of Darkness&#039;&#039;&#039; This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage.  Make sure to prepare mass healing.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Helm of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Armor of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Belt of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Chausses of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Greaves of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Bangle of Lost Antiquity|3}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Keylime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Umbra&amp;diff=267146</id>
		<title>Eden&#039;s Promise: Umbra</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Umbra&amp;diff=267146"/>
		<updated>2020-12-11T11:06:06Z</updated>

		<summary type="html">&lt;p&gt;Keylime: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Promise|Eden&#039;s Promise: Umbra (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Promise: Umbra&lt;br /&gt;
| image = Eden&#039;s Promise Umbra.png&lt;br /&gt;
| description = Though balance had supposedly been restored to the six elements, it seems that they are still strongly aligned in favor of Light. To rectify this, you and your companions seek to call forth an embodiment of Darkness and by its defeat, restore life to the Empty.&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 485&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 phantasmagoria + 10 allegory&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = ????&lt;br /&gt;
| entrance-coordinates = ??, ??&lt;br /&gt;
| req-quest = Fear of the Dark&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|0-3f0NzF9sY|400|right|Eden&#039;s Promise: Umbra (Normal) Guide}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Deluge of Darkness Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ground Razing Particle Beam&#039;&#039;&#039; Room wide, unavoidable AOE.  Make sure to prepare mass healing.&lt;br /&gt;
:&#039;&#039;&#039;The Art of Darkness&#039;&#039;&#039; Watch her hands to know which half of the room she is going to cleave, the telegraph is incredibly short so you&#039;ll likely not have enough time to move if you&#039;re not watching her hands.&lt;br /&gt;
:&#039;&#039;&#039;Wide Angle Particle Beam&#039;&#039;&#039; Very large, but basic, cone AOE.  Plenty of time to move out of the way.&lt;br /&gt;
:&#039;&#039;&#039;Zero Form Particle Beam&#039;&#039;&#039; Arrow indicator on the Tank (tankbuster ability, prepare cooldowns), which will shoot a reasonably wide beam through the target.  Make sure you&#039;re not between the boss and the target by a decent margin.&lt;br /&gt;
:&#039;&#039;&#039;Particle Concentration&#039;&#039;&#039; Four columns will appear and require at least one person to be standing in each.  Stay in place until the tiny meteor hits you.&lt;br /&gt;
:&#039;&#039;&#039;Empty Plane&#039;&#039;&#039; This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage.  Make sure to prepare mass healing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Empty Plane Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the entirety of this phase, the blocks you stand on will highlight to signify a timer.  Initially this will be yellow, and then will gain a red border if you&#039;re on it long enough.  In order to reset the block to normal, everyone has to be off the block.  The boss will also be casting The Art of Darkness and Ground Razing Particle Beam during this phase, so you have to pay attention to the cast bar as well as the floor to survive this phase.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Flood of Emptiness&#039;&#039;&#039; Explodes the corners of the room off the battlefield, as well as creates a death zone right under the boss.  Do not stand in any of these locations.&lt;br /&gt;
:&#039;&#039;&#039;Hypercharged Condensation&#039;&#039;&#039; Purple tethers will appear and cause two cloud adds to appear.  These will move towards the boss and will buff her when they meet up in the middle.  Kill these as quickly as you can.  They can be slowed down by standing in front of them!&lt;br /&gt;
:&#039;&#039;&#039;Summon&#039;&#039;&#039; Two green ghosts will be summoned in opposite corners of the battlefield, pay attention to which direction they are facing for the next ability!&lt;br /&gt;
:&#039;&#039;&#039;Anti-Air Particle Beam&#039;&#039;&#039; The two summoned ghosts will fire a beam across the battlefield in front of them, as the boss will fire a pointblank AOE ability at the same time.  Position yourself away from the boss, and out of line from the ghosts to survive the attack.&lt;br /&gt;
:&#039;&#039;&#039;Obscure Woods&#039;&#039;&#039; This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage.  Make sure to prepare mass healing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Obscure Wood Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Flood of Obscurity&#039;&#039;&#039; A pointblank push AOE indictor will form around the boss, as eight single location AOEs will form around the room.  Position yourself close to the boss, and angled in a way that you won&#039;t get pushed into one of the eight single location AOE markers.  These eight AOE markers will turn into death zones, and each will tether a member of the raid.  That person will need to move right next to (but not in) the death zone while their tether looks like a beam of light.  When the tether changes into a rope, you will need to run away from your death zone until the tether breaks.  Failing to do this will result in the party member getting sucked into the death zone and killed.&lt;br /&gt;
:&#039;&#039;&#039;Wide Angle Phaser&#039;&#039;&#039; The boss will shoot gold tethers onto a specific wall in the room, and you need to immediately run as close as you can to that edge of the battlefield, to either side of the middle death zone against that wall.  A very quick, very large cone AOE telegraph will appear, and blast anyone not standing in the right location.&lt;br /&gt;
:&#039;&#039;&#039;Rejuvenating Balm&#039;&#039;&#039; Two purple tethers will target opposite walls, signifying where a massive explosion is going to appear.  You must position yourself in the very middle of these two tethers and as close to middle death zone as you can.  The explosion telegraph leaves a very tiny space to stand in to survive.&lt;br /&gt;
:&#039;&#039;&#039;Deluge of Darkness&#039;&#039;&#039; This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage.  Make sure to prepare mass healing.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Helm of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Armor of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Belt of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Chausses of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Greaves of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Bangle of Lost Antiquity|3}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Keylime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Umbra&amp;diff=267145</id>
		<title>Eden&#039;s Promise: Umbra</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Promise:_Umbra&amp;diff=267145"/>
		<updated>2020-12-11T11:05:27Z</updated>

		<summary type="html">&lt;p&gt;Keylime: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Promise|Eden&#039;s Promise: Umbra (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Promise: Umbra&lt;br /&gt;
| image = Eden&#039;s Promise Umbra.png&lt;br /&gt;
| description = Though balance had supposedly been restored to the six elements, it seems that they are still strongly aligned in favor of Light. To rectify this, you and your companions seek to call forth an embodiment of Darkness and by its defeat, restore life to the Empty.&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 485&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 phantasmagoria + 10 allegory&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = ????&lt;br /&gt;
| entrance-coordinates = ??, ??&lt;br /&gt;
| req-quest = Fear of the Dark&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|0-3f0NzF9sY|400|right|Eden&#039;s Promise: Umbra (Normal) Guide}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Deluge of Darkness Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ground Razing Particle Beam&#039;&#039;&#039; Room wide, unavoidable AOE.  Make sure to prepare mass healing.&lt;br /&gt;
:&#039;&#039;&#039;The Art of Darkness&#039;&#039;&#039; Watch her hands to know which half of the room she is going to cleave, the telegraph is incredibly short so you&#039;ll likely not have enough time to move if you&#039;re not watching her hands.&lt;br /&gt;
:&#039;&#039;&#039;Wide Angle Particle Beam&#039;&#039;&#039; Very large, but basic, cone AOE.  Plenty of time to move out of the way.&lt;br /&gt;
:&#039;&#039;&#039;Zero Form Particle Beam&#039;&#039;&#039; Arrow indicator on the Tank (tankbuster ability, prepare cooldowns), which will shoot a reasonably wide beam through the target.  Make sure you&#039;re not between the boss and the target by a decent margin.&lt;br /&gt;
:&#039;&#039;&#039;Particle Concentration&#039;&#039;&#039; Four columns will appear and require at least one person to be standing in each.  Stay in place until the tiny meteor hits you.&lt;br /&gt;
:&#039;&#039;&#039;Empty Plane&#039;&#039;&#039; This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage.  Make sure to prepare mass healing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Empty Plane Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the entirety of this phase, the blocks you stand on will highlight to signify a timer.  Initially this will be yellow, and then will gain a red border if you&#039;re on it long enough.  In order to reset the block to normal, everyone has to be off the block.  The boss will also be casting The Art of Darkness and Ground Razing Particle Beam during this phase, so you have to pay attention to the cast bar as well as the floor to survive this phase.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Flood of Emptiness&#039;&#039;&#039; Explodes the corners of the room off the battlefield, as well as creates a death zone right under the boss.  Do not stand in any of these locations.&lt;br /&gt;
:&#039;&#039;&#039;Hypercharged Condensation&#039;&#039;&#039; Purple tethers will appear and cause two cloud adds to appear.  These will move towards the boss and will buff her when they meet up in the middle.  Kill these as quickly as you can.  They can be slowed down by standing in front of them!&lt;br /&gt;
:&#039;&#039;&#039;Summon&#039;&#039;&#039; Two green ghosts will be summoned in opposite corners of the battlefield, pay attention to which direction they are facing for the next ability!&lt;br /&gt;
:&#039;&#039;&#039;Anti-Air Particle Beam&#039;&#039;&#039; The two summoned ghosts will fire a beam across the battlefield in front of them, as the boss will fire a pointblank AOE ability at the same time.  Position yourself away from the boss, and out of line from the ghosts to survive the attack.&lt;br /&gt;
:&#039;&#039;&#039;Obscure Woods&#039;&#039;&#039; This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage.  Make sure to prepare mass healing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Obscure Wood Phase Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Flood of Obscurity&#039;&#039;&#039; A pointblank push AOE indictor will form around the boss, as eight single location AOEs will form around the room.  Position yourself close to the boss, and angled in a way that you won&#039;t get pushed into one of the eight single location AOE markers.  These eight AOE markers will turn into death zones, and each will tether a member of the raid.  That person will need to move right next to (but not in) the death zone while their tether looks like a beam of light.  When the tether changes into a rope, you will need to run away from your death zone until the tether breaks.  Failing to do this will result in the party member getting sucked into the death zone and killed.&lt;br /&gt;
:&#039;&#039;&#039;Wide Angle Phaser&#039;&#039;&#039; The boss will shoot gold tethers onto a specific wall in the room, and you need to immediately run as close as you can to that edge of the battlefield, to either side of the middle death zone against that wall.  A very quick, very large cone AOE telegraph will appear, and blast anyone not standing in the right location.&lt;br /&gt;
:&#039;&#039;&#039;Rejuvenating Balm&#039;&#039;&#039; Two purple tethers will target opposite walls, signifying where a massive explosion is going to appear.  You must position yourself in the very middle of these two tethers and as close to middle death zone as you can.  The explosion telegraph leaves a very tiny space to stand in to survive.&lt;br /&gt;
:&#039;&#039;&#039;Deluge of Darkness&#039;&#039;&#039; This will be the phase transition ability, which is triggered with a room wide AOE for considerable damage.  Make sure to prepare mass healing.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Helm of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Armor of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Belt of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Chausses of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Greaves of Lost Antiquity|1}}&lt;br /&gt;
{{Drops table row|Bangle of Lost Antiquity|3}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Keylime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Matoya%27s_Relict&amp;diff=266146</id>
		<title>Matoya&#039;s Relict</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Matoya%27s_Relict&amp;diff=266146"/>
		<updated>2020-12-09T05:53:08Z</updated>

		<summary type="html">&lt;p&gt;Keylime: /* Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = The Makers&#039; Quarter was once home to some of the finest crafters Eorzea had ever seen, but it has lain in forgotten ruin since the Sharlayan exodus. It is there, hidden amidst overgrown foliage, that the entrance to the former workshop of the Archon Matoya can be found. Seeking to create a familiar that creates familiars, you throw open the doors and step into the &amp;quot;moldy old hole&amp;quot;─the first souls to do so in decades...&lt;br /&gt;
| image = Matoya&#039;s Relict.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 80&lt;br /&gt;
| ilvl = 470&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = Expert&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = The Dravanian Hinterlands&lt;br /&gt;
| entrance-coordinates = 30.2, 18.2&lt;br /&gt;
| req-quest = Like Master&amp;amp;#44; Like Pupil&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Unlocked as part of the level 80 quest [[Like Master&amp;amp;#44; Like Pupil]]. Speak to [[Y&#039;shtola]] at the [[Maelstrom Command]] (x:9.0, y:13.5) in [[Limsa Lominsa Upper Decks]] to start the quest. Players must first complete the main scenario quest [[Forget Us Not]].&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
# Arrive at the Claydot Cauldron: 0/1&lt;br /&gt;
# Clear the Claydot Cauldron: 0/1&lt;br /&gt;
# Arrive at the Clearnote Cauldron: 0/1&lt;br /&gt;
# Clear the Clearnote Cauldron: 0/1&lt;br /&gt;
# Arrive at the Kilnfire Cauldron: 0/1&lt;br /&gt;
# Defeat the mother porxie: 0/1&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|6K_P6VSfkTs|400|right|Matoya&#039;s Relict Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mudman===&lt;br /&gt;
&lt;br /&gt;
The key mechanic of this fight is the balls of mud you need to aim into the corners of the room.  Make sure that when you&#039;re tethered to a ball, line yourself up so that the ball shoots through you and into a hole in one of the corners of the room.  Keep your eye out for little mud men inside the holes, if you see one, make sure you aim away from THAT hole, as it won&#039;t get rid of your ball and you&#039;ll continue to take damage from it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Hard Rock&#039;&#039;&#039; is a tankbuster ability, healers prepare and tanks pop some cooldowns&lt;br /&gt;
:&#039;&#039;&#039;Petrified Peat&#039;&#039;&#039; is a basic targeted AOE, split up and don&#039;t overlap hitboxes.  This will leave mud balls on the battlefield (read Peat Pelt)&lt;br /&gt;
:&#039;&#039;&#039;Peat Pelt&#039;&#039;&#039; will tether you to the balls left on the field.  Position yourself so the balls will shoot through you and into one of the holes on the edges of the battlefield (do not aim towards a hole with a little mud man in it!)&lt;br /&gt;
:&#039;&#039;&#039;Battle Breccia&#039;&#039;&#039; is an inverted cone attack.  Stand directly in front of Mudman, or far enough away to avoid the damage&lt;br /&gt;
:&#039;&#039;&#039;Falling Rock&#039;&#039;&#039; is a stacking indicator ability, make sure you group up to share the damage&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Nixie===&lt;br /&gt;
&lt;br /&gt;
The key mechanic of this fight is watching the sides of the room for the water pipes and standing where the water will not hit, as well as making sure you jump into one of the water sprouts that will shoot you up to the cloud where Nixie is singing during the &amp;quot;Singing in the Rain&amp;quot; phase.  If you can do these two things, you&#039;ll be good as gold!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Smash-Crash&#039;&#039;&#039; is a spell that will create four moving tethers that will follow the single target.  Do not stand on these tethers, as a wind attack will follow.  The target will take moderate damage, so be ready!&lt;br /&gt;
:&#039;&#039;&#039;Shower Power&#039;&#039;&#039; a tether indicator will point you in the direction you need to look, stand in line with the non-glowing pipe to avoid the water blast&lt;br /&gt;
:&#039;&#039;&#039;Singing in the Rain&#039;&#039;&#039; does not have a cast bar, but Nixie will float away and create a cloud she stands on.  Water spouts will form around the room, and you need to stand on the one closest to the cloud to join her on the platform.  All players who do not make it up will be killed by a water nova attack&lt;br /&gt;
:&#039;&#039;&#039;Unnamed AOE Target&#039;&#039;&#039; is a basic targeted group AOE.  Just don&#039;t stand near each friends to avoid excess damage&lt;br /&gt;
:&#039;&#039;&#039;Unnamed Water Spouts&#039;&#039;&#039; will just form around the room (as they did during Singing in the Rain).  Avoid these not get stuck in place and get hit by other attacks&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mother Porxie===&lt;br /&gt;
&lt;br /&gt;
The key mechanics in the fight involve running against the wind immediately as you dodge incoming AOEs (otherwise you&#039;ll fall into a kill zone), and making sure when you see the room-wide &amp;quot;wind arrows&amp;quot; with a circle safe zone in the middle of the room, you&#039;re standing close to Mother Porxie, as she&#039;ll blow you back before denoting a room-wide AOE that does massive damage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tender Loin&#039;&#039;&#039; is a room wide AOE spell that does moderate damage.  Healers be ready to AOE heal after it&#039;s cast&lt;br /&gt;
:&#039;&#039;&#039;Huff and Puff&#039;&#039;&#039; room wide gust combined with a room wide devastating AOE.  Stand close to Porxie (not in the safe zone circle), as she&#039;ll blow you back into the safe zone before immediately denotating the room wide AOE&lt;br /&gt;
:&#039;&#039;&#039;Meat Mallet&#039;&#039;&#039; is a targeted impact zone ability which will indicate the direction you will need to run away from.  Don&#039;t stop running away, as she will begin to suck you into a death zone and throw things at you.  No abilities are active during this timeframe so you need to continue holding away from the boss in order to not die!&lt;br /&gt;
:&#039;&#039;&#039;Hidden Huff and Puff&#039;&#039;&#039; a wind sprite will be summoned, which will explode when killed and shoot the party over the haze in the room, revealing Mother Porxie charging up Huff and Puff.  Identify which part of the room she&#039;s located and run to where she would be on the battlefield.  This is exactly like Huff and Puff, only you don&#039;t have the visual indicators or Mother Porxie on the battlefield to guide you, so keep your eyes open when you get exploded into the sky!&lt;br /&gt;
:&#039;&#039;&#039;Open Flame&#039;&#039;&#039; is a basic targeted AOE ability, don&#039;t overlap with your friends to avoid excess damage&lt;br /&gt;
:&#039;&#039;&#039;Minced Meat&#039;&#039;&#039; is a tankbuster single target spell, cooldowns and healing at the ready!&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Mudman]]===&lt;br /&gt;
{{Drops list|Mudman}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Nixie]]===&lt;br /&gt;
{{Drops list|Nixie}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Mother Porxie]]===&lt;br /&gt;
{{Drops list|Mother Porxie}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====Treasure Coffer 1 (X: 12.4 Y: 10.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Greaves of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Greaves of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Thighboots of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Thighboots of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Thighboots of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Shoes of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Shoes of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 2 (X: 10.5 Y: 10.2)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Beret of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Hat of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Hat of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 3 (X: 11.8 Y: 13.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Tunic of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Tunic of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Trousers of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Trousers of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 4 (X: 11.7 Y: 11.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Matoya&#039;s Relict Gear1.jpg|400px]]&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Matoya&#039;s Relict1.jpg&lt;br /&gt;
File:Matoya&#039;s Relict2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Keylime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Matoya%27s_Relict&amp;diff=266145</id>
		<title>Matoya&#039;s Relict</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Matoya%27s_Relict&amp;diff=266145"/>
		<updated>2020-12-09T05:49:29Z</updated>

		<summary type="html">&lt;p&gt;Keylime: /* link= Mother Porxie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = The Makers&#039; Quarter was once home to some of the finest crafters Eorzea had ever seen, but it has lain in forgotten ruin since the Sharlayan exodus. It is there, hidden amidst overgrown foliage, that the entrance to the former workshop of the Archon Matoya can be found. Seeking to create a familiar that creates familiars, you throw open the doors and step into the &amp;quot;moldy old hole&amp;quot;─the first souls to do so in decades...&lt;br /&gt;
| image = Matoya&#039;s Relict.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 80&lt;br /&gt;
| ilvl = 470&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = Expert&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = The Dravanian Hinterlands&lt;br /&gt;
| entrance-coordinates = 30.2, 18.2&lt;br /&gt;
| req-quest = Like Master&amp;amp;#44; Like Pupil&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Unlocked as part of the level 80 quest [[Like Master&amp;amp;#44; Like Pupil]]. Speak to [[Y&#039;shtola]] at the [[Maelstrom Command]] (x:9.0, y:13.5) in [[Limsa Lominsa Upper Decks]] to start the quest. Players must first complete the main scenario quest [[Forget Us Not]].&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|6K_P6VSfkTs|400|right|Matoya&#039;s Relict Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mudman===&lt;br /&gt;
&lt;br /&gt;
The key mechanic of this fight is the balls of mud you need to aim into the corners of the room.  Make sure that when you&#039;re tethered to a ball, line yourself up so that the ball shoots through you and into a hole in one of the corners of the room.  Keep your eye out for little mud men inside the holes, if you see one, make sure you aim away from THAT hole, as it won&#039;t get rid of your ball and you&#039;ll continue to take damage from it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Hard Rock&#039;&#039;&#039; is a tankbuster ability, healers prepare and tanks pop some cooldowns&lt;br /&gt;
:&#039;&#039;&#039;Petrified Peat&#039;&#039;&#039; is a basic targeted AOE, split up and don&#039;t overlap hitboxes.  This will leave mud balls on the battlefield (read Peat Pelt)&lt;br /&gt;
:&#039;&#039;&#039;Peat Pelt&#039;&#039;&#039; will tether you to the balls left on the field.  Position yourself so the balls will shoot through you and into one of the holes on the edges of the battlefield (do not aim towards a hole with a little mud man in it!)&lt;br /&gt;
:&#039;&#039;&#039;Battle Breccia&#039;&#039;&#039; is an inverted cone attack.  Stand directly in front of Mudman, or far enough away to avoid the damage&lt;br /&gt;
:&#039;&#039;&#039;Falling Rock&#039;&#039;&#039; is a stacking indicator ability, make sure you group up to share the damage&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Nixie===&lt;br /&gt;
&lt;br /&gt;
The key mechanic of this fight is watching the sides of the room for the water pipes and standing where the water will not hit, as well as making sure you jump into one of the water sprouts that will shoot you up to the cloud where Nixie is singing during the &amp;quot;Singing in the Rain&amp;quot; phase.  If you can do these two things, you&#039;ll be good as gold!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Smash-Crash&#039;&#039;&#039; is a spell that will create four moving tethers that will follow the single target.  Do not stand on these tethers, as a wind attack will follow.  The target will take moderate damage, so be ready!&lt;br /&gt;
:&#039;&#039;&#039;Shower Power&#039;&#039;&#039; a tether indicator will point you in the direction you need to look, stand in line with the non-glowing pipe to avoid the water blast&lt;br /&gt;
:&#039;&#039;&#039;Singing in the Rain&#039;&#039;&#039; does not have a cast bar, but Nixie will float away and create a cloud she stands on.  Water spouts will form around the room, and you need to stand on the one closest to the cloud to join her on the platform.  All players who do not make it up will be killed by a water nova attack&lt;br /&gt;
:&#039;&#039;&#039;Unnamed AOE Target&#039;&#039;&#039; is a basic targeted group AOE.  Just don&#039;t stand near each friends to avoid excess damage&lt;br /&gt;
:&#039;&#039;&#039;Unnamed Water Spouts&#039;&#039;&#039; will just form around the room (as they did during Singing in the Rain).  Avoid these not get stuck in place and get hit by other attacks&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mother Porxie===&lt;br /&gt;
&lt;br /&gt;
The key mechanics in the fight involve running against the wind immediately as you dodge incoming AOEs (otherwise you&#039;ll fall into a kill zone), and making sure when you see the room-wide &amp;quot;wind arrows&amp;quot; with a circle safe zone in the middle of the room, you&#039;re standing close to Mother Porxie, as she&#039;ll blow you back before denoting a room-wide AOE that does massive damage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Tender Loin&#039;&#039;&#039; is a room wide AOE spell that does moderate damage.  Healers be ready to AOE heal after it&#039;s cast&lt;br /&gt;
:&#039;&#039;&#039;Huff and Puff&#039;&#039;&#039; room wide gust combined with a room wide devastating AOE.  Stand close to Porxie (not in the safe zone circle), as she&#039;ll blow you back into the safe zone before immediately denotating the room wide AOE&lt;br /&gt;
:&#039;&#039;&#039;Meat Mallet&#039;&#039;&#039; is a targeted impact zone ability which will indicate the direction you will need to run away from.  Don&#039;t stop running away, as she will begin to suck you into a death zone and throw things at you.  No abilities are active during this timeframe so you need to continue holding away from the boss in order to not die!&lt;br /&gt;
:&#039;&#039;&#039;Hidden Huff and Puff&#039;&#039;&#039; a wind sprite will be summoned, which will explode when killed and shoot the party over the haze in the room, revealing Mother Porxie charging up Huff and Puff.  Identify which part of the room she&#039;s located and run to where she would be on the battlefield.  This is exactly like Huff and Puff, only you don&#039;t have the visual indicators or Mother Porxie on the battlefield to guide you, so keep your eyes open when you get exploded into the sky!&lt;br /&gt;
:&#039;&#039;&#039;Open Flame&#039;&#039;&#039; is a basic targeted AOE ability, don&#039;t overlap with your friends to avoid excess damage&lt;br /&gt;
:&#039;&#039;&#039;Minced Meat&#039;&#039;&#039; is a tankbuster single target spell, cooldowns and healing at the ready!&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Mudman]]===&lt;br /&gt;
{{Drops list|Mudman}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Nixie]]===&lt;br /&gt;
{{Drops list|Nixie}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Mother Porxie]]===&lt;br /&gt;
{{Drops list|Mother Porxie}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====Treasure Coffer 1 (X: 12.4 Y: 10.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Greaves of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Greaves of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Thighboots of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Thighboots of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Thighboots of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Shoes of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Shoes of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 2 (X: 10.5 Y: 10.2)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Beret of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Hat of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Hat of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 3 (X: 11.8 Y: 13.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Tunic of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Tunic of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Trousers of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Trousers of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 4 (X: 11.7 Y: 11.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Matoya&#039;s Relict Gear1.jpg|400px]]&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Matoya&#039;s Relict1.jpg&lt;br /&gt;
File:Matoya&#039;s Relict2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Keylime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Matoya%27s_Relict&amp;diff=266144</id>
		<title>Matoya&#039;s Relict</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Matoya%27s_Relict&amp;diff=266144"/>
		<updated>2020-12-09T05:39:12Z</updated>

		<summary type="html">&lt;p&gt;Keylime: /* link= Nixie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = The Makers&#039; Quarter was once home to some of the finest crafters Eorzea had ever seen, but it has lain in forgotten ruin since the Sharlayan exodus. It is there, hidden amidst overgrown foliage, that the entrance to the former workshop of the Archon Matoya can be found. Seeking to create a familiar that creates familiars, you throw open the doors and step into the &amp;quot;moldy old hole&amp;quot;─the first souls to do so in decades...&lt;br /&gt;
| image = Matoya&#039;s Relict.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 80&lt;br /&gt;
| ilvl = 470&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = Expert&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = The Dravanian Hinterlands&lt;br /&gt;
| entrance-coordinates = 30.2, 18.2&lt;br /&gt;
| req-quest = Like Master&amp;amp;#44; Like Pupil&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Unlocked as part of the level 80 quest [[Like Master&amp;amp;#44; Like Pupil]]. Speak to [[Y&#039;shtola]] at the [[Maelstrom Command]] (x:9.0, y:13.5) in [[Limsa Lominsa Upper Decks]] to start the quest. Players must first complete the main scenario quest [[Forget Us Not]].&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|6K_P6VSfkTs|400|right|Matoya&#039;s Relict Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mudman===&lt;br /&gt;
&lt;br /&gt;
The key mechanic of this fight is the balls of mud you need to aim into the corners of the room.  Make sure that when you&#039;re tethered to a ball, line yourself up so that the ball shoots through you and into a hole in one of the corners of the room.  Keep your eye out for little mud men inside the holes, if you see one, make sure you aim away from THAT hole, as it won&#039;t get rid of your ball and you&#039;ll continue to take damage from it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Hard Rock&#039;&#039;&#039; is a tankbuster ability, healers prepare and tanks pop some cooldowns&lt;br /&gt;
:&#039;&#039;&#039;Petrified Peat&#039;&#039;&#039; is a basic targeted AOE, split up and don&#039;t overlap hitboxes.  This will leave mud balls on the battlefield (read Peat Pelt)&lt;br /&gt;
:&#039;&#039;&#039;Peat Pelt&#039;&#039;&#039; will tether you to the balls left on the field.  Position yourself so the balls will shoot through you and into one of the holes on the edges of the battlefield (do not aim towards a hole with a little mud man in it!)&lt;br /&gt;
:&#039;&#039;&#039;Battle Breccia&#039;&#039;&#039; is an inverted cone attack.  Stand directly in front of Mudman, or far enough away to avoid the damage&lt;br /&gt;
:&#039;&#039;&#039;Falling Rock&#039;&#039;&#039; is a stacking indicator ability, make sure you group up to share the damage&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Nixie===&lt;br /&gt;
&lt;br /&gt;
The key mechanic of this fight is watching the sides of the room for the water pipes and standing where the water will not hit, as well as making sure you jump into one of the water sprouts that will shoot you up to the cloud where Nixie is singing during the &amp;quot;Singing in the Rain&amp;quot; phase.  If you can do these two things, you&#039;ll be good as gold!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Smash-Crash&#039;&#039;&#039; is a spell that will create four moving tethers that will follow the single target.  Do not stand on these tethers, as a wind attack will follow.  The target will take moderate damage, so be ready!&lt;br /&gt;
:&#039;&#039;&#039;Shower Power&#039;&#039;&#039; a tether indicator will point you in the direction you need to look, stand in line with the non-glowing pipe to avoid the water blast&lt;br /&gt;
:&#039;&#039;&#039;Singing in the Rain&#039;&#039;&#039; does not have a cast bar, but Nixie will float away and create a cloud she stands on.  Water spouts will form around the room, and you need to stand on the one closest to the cloud to join her on the platform.  All players who do not make it up will be killed by a water nova attack&lt;br /&gt;
:&#039;&#039;&#039;Unnamed AOE Target&#039;&#039;&#039; is a basic targeted group AOE.  Just don&#039;t stand near each friends to avoid excess damage&lt;br /&gt;
:&#039;&#039;&#039;Unnamed Water Spouts&#039;&#039;&#039; will just form around the room (as they did during Singing in the Rain).  Avoid these not get stuck in place and get hit by other attacks&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mother Porxie===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Mudman]]===&lt;br /&gt;
{{Drops list|Mudman}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Nixie]]===&lt;br /&gt;
{{Drops list|Nixie}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Mother Porxie]]===&lt;br /&gt;
{{Drops list|Mother Porxie}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====Treasure Coffer 1 (X: 12.4 Y: 10.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Greaves of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Greaves of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Thighboots of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Thighboots of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Thighboots of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Shoes of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Shoes of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 2 (X: 10.5 Y: 10.2)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Beret of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Hat of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Hat of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 3 (X: 11.8 Y: 13.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Tunic of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Tunic of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Trousers of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Trousers of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 4 (X: 11.7 Y: 11.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Matoya&#039;s Relict Gear1.jpg|400px]]&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Matoya&#039;s Relict1.jpg&lt;br /&gt;
File:Matoya&#039;s Relict2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Keylime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Matoya%27s_Relict&amp;diff=266108</id>
		<title>Matoya&#039;s Relict</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Matoya%27s_Relict&amp;diff=266108"/>
		<updated>2020-12-09T05:29:19Z</updated>

		<summary type="html">&lt;p&gt;Keylime: /* link= Mudman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = The Makers&#039; Quarter was once home to some of the finest crafters Eorzea had ever seen, but it has lain in forgotten ruin since the Sharlayan exodus. It is there, hidden amidst overgrown foliage, that the entrance to the former workshop of the Archon Matoya can be found. Seeking to create a familiar that creates familiars, you throw open the doors and step into the &amp;quot;moldy old hole&amp;quot;─the first souls to do so in decades...&lt;br /&gt;
| image = Matoya&#039;s Relict.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 80&lt;br /&gt;
| ilvl = 470&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = Expert&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = The Dravanian Hinterlands&lt;br /&gt;
| entrance-coordinates = 30.2, 18.2&lt;br /&gt;
| req-quest = Like Master&amp;amp;#44; Like Pupil&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Unlocked as part of the level 80 quest [[Like Master&amp;amp;#44; Like Pupil]]. Speak to [[Y&#039;shtola]] at the [[Maelstrom Command]] (x:9.0, y:13.5) in [[Limsa Lominsa Upper Decks]] to start the quest. Players must first complete the main scenario quest [[Forget Us Not]].&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|6K_P6VSfkTs|400|right|Matoya&#039;s Relict Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mudman===&lt;br /&gt;
&lt;br /&gt;
The key mechanic of this fight is the balls of mud you need to aim into the corners of the room.  Make sure that when you&#039;re tethered to a ball, line yourself up so that the ball shoots through you and into a hole in one of the corners of the room.  Keep your eye out for little mud men inside the holes, if you see one, make sure you aim away from THAT hole, as it won&#039;t get rid of your ball and you&#039;ll continue to take damage from it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Hard Rock&#039;&#039;&#039; is a tankbuster ability, healers prepare and tanks pop some cooldowns&lt;br /&gt;
:&#039;&#039;&#039;Petrified Peat&#039;&#039;&#039; is a basic targeted AOE, split up and don&#039;t overlap hitboxes.  This will leave mud balls on the battlefield (read Peat Pelt)&lt;br /&gt;
:&#039;&#039;&#039;Peat Pelt&#039;&#039;&#039; will tether you to the balls left on the field.  Position yourself so the balls will shoot through you and into one of the holes on the edges of the battlefield (do not aim towards a hole with a little mud man in it!)&lt;br /&gt;
:&#039;&#039;&#039;Battle Breccia&#039;&#039;&#039; is an inverted cone attack.  Stand directly in front of Mudman, or far enough away to avoid the damage&lt;br /&gt;
:&#039;&#039;&#039;Falling Rock&#039;&#039;&#039; is a stacking indicator ability, make sure you group up to share the damage&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Nixie===&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mother Porxie===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Mudman]]===&lt;br /&gt;
{{Drops list|Mudman}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Nixie]]===&lt;br /&gt;
{{Drops list|Nixie}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Mother Porxie]]===&lt;br /&gt;
{{Drops list|Mother Porxie}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====Treasure Coffer 1 (X: 12.4 Y: 10.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Greaves of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Greaves of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Thighboots of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Thighboots of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Thighboots of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Shoes of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Shoes of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 2 (X: 10.5 Y: 10.2)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Beret of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Hat of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Hat of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 3 (X: 11.8 Y: 13.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Tunic of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Tunic of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Trousers of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Trousers of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 4 (X: 11.7 Y: 11.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Matoya&#039;s Relict Gear1.jpg|400px]]&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Matoya&#039;s Relict1.jpg&lt;br /&gt;
File:Matoya&#039;s Relict2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Keylime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Matoya%27s_Relict&amp;diff=266101</id>
		<title>Matoya&#039;s Relict</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Matoya%27s_Relict&amp;diff=266101"/>
		<updated>2020-12-09T05:21:55Z</updated>

		<summary type="html">&lt;p&gt;Keylime: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = The Makers&#039; Quarter was once home to some of the finest crafters Eorzea had ever seen, but it has lain in forgotten ruin since the Sharlayan exodus. It is there, hidden amidst overgrown foliage, that the entrance to the former workshop of the Archon Matoya can be found. Seeking to create a familiar that creates familiars, you throw open the doors and step into the &amp;quot;moldy old hole&amp;quot;─the first souls to do so in decades...&lt;br /&gt;
| image = Matoya&#039;s Relict.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 80&lt;br /&gt;
| ilvl = 470&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = Expert&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = The Dravanian Hinterlands&lt;br /&gt;
| entrance-coordinates = 30.2, 18.2&lt;br /&gt;
| req-quest = Like Master&amp;amp;#44; Like Pupil&lt;br /&gt;
| patch = 5.4&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Unlocked as part of the level 80 quest [[Like Master&amp;amp;#44; Like Pupil]]. Speak to [[Y&#039;shtola]] at the [[Maelstrom Command]] (x:9.0, y:13.5) in [[Limsa Lominsa Upper Decks]] to start the quest. Players must first complete the main scenario quest [[Forget Us Not]].&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|6K_P6VSfkTs|400|right|Matoya&#039;s Relict Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mudman===&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Nixie===&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mother Porxie===&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Mudman]]===&lt;br /&gt;
{{Drops list|Mudman}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Nixie]]===&lt;br /&gt;
{{Drops list|Nixie}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Mother Porxie]]===&lt;br /&gt;
{{Drops list|Mother Porxie}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====Treasure Coffer 1 (X: 12.4 Y: 10.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Belt of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Greaves of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Greaves of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Thighboots of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Thighboots of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Thighboots of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Shoes of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Shoes of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 2 (X: 10.5 Y: 10.2)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Circlet of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Beret of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Hat of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Hat of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Gauntlets of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Gloves of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Gloves of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 3 (X: 11.8 Y: 13.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Jacket of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Tunic of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Tunic of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Maiming}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Striking}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Scouting}}&lt;br /&gt;
{{Drops table row|Heirloom Gaskins of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Trousers of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Trousers of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Armlets of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 4 (X: 11.7 Y: 11.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Earring of Healing}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Heirloom Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia VII}}&lt;br /&gt;
{{Drops table row|Savage Might Materia VII}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia VII}}&lt;br /&gt;
{{Drops table row|Quickarm Materia VII}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia VII}}&lt;br /&gt;
{{Drops table row|Battledance Materia VII}}&lt;br /&gt;
{{Drops table row|Piety Materia VII}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:Matoya&#039;s Relict Gear1.jpg|400px]]&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Matoya&#039;s Relict1.jpg&lt;br /&gt;
File:Matoya&#039;s Relict2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Easter Eggs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Keylime</name></author>
	</entry>
</feed>