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	<updated>2026-04-17T18:44:04Z</updated>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=873568</id>
		<title>Asphodelos: The Third Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=873568"/>
		<updated>2025-03-26T05:31:32Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Gallery */ overlap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Pandæmonium: Asphodelos|Asphodelos: The Third Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Asphodelos: The Third Circle&lt;br /&gt;
| description = Having successfully subdued the hippokampos, your group sets out to find Erichthonios&#039;s fellow warders, presumed to be hiding in the deepest circles of Asphodelos. Standing in your way, however, is the phoinix, a violent failed iteration of the iconic immortal bird. It soars through halls warped by creation magicks into an arid, desolate wasteland─its perfect choice of battlefield─awaiting any foolish enough to venture into its newfound domain...&lt;br /&gt;
| image = Asphodelos The Third Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = 90&lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 10 Poetics&lt;br /&gt;
| duty-finder = Normal Raids (Endwalker)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Gates of Pandaemonium&lt;br /&gt;
| entrance-coordinates = 21.4,18.0&lt;br /&gt;
| location = The Fervid Limbo&lt;br /&gt;
| region = The World Unsundered&lt;br /&gt;
| req-quest = The Fires of Creation&lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| stone-sky-sea = Pandæmonium: Asphodelos&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;P3N&#039;&#039;&#039;. &lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|m8dc8Sfhle0|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|NRbd2o8VmbM|350|right|Raid Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mythic Creation: The [[Phoinix]]===&lt;br /&gt;
Important mechanics are the orb animations around the Phoinix, soaking the Darkened Fires and avoiding the Fledgling Flight telegraphs. The boundaries of the platform are an instant death zone.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Experimental Fireplume&#039;&#039;&#039;: Depending on the boss animation, can be either:&lt;br /&gt;
** Large Orb: Large AoE on center of platform.&lt;br /&gt;
** Small Rotating Orbs: Rotating AoEs along the edge of the platform and one on the center.&lt;br /&gt;
* &#039;&#039;&#039;Scorched Exaltation&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Heat of Condemnation&#039;&#039;&#039;: Tank buster AoE on both tanks.&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Darkened Fire&#039;&#039;&#039; + &#039;&#039;&#039;Brightened Fire&#039;&#039;&#039;: Summons four Darkened Fires and marks four players with Brightened Fire to soak them. Any remaining fires otherwise will do raid-wide damage (&#039;&#039;&#039;Darkened Blaze&#039;&#039;&#039;).&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Left/Right Cinderwing&#039;&#039;&#039;: Damages the left or right side area of the boss.&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;: The Phoinix hovers near the edge and divebombs across the center of the platform.&amp;lt;br&amp;gt;This transitions to Phase 2 with &amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;A storm sweeps through, pouring burning rain!&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Two pairs of &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Sunbirds&#039;&#039;&#039;&amp;lt;/font&amp;gt; with green circles appear which need to be killed without (significantly) letting them overlap on death.&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Rear/Fore Carve&#039;&#039;&#039;: Sunbird backwards/forwards cone telegraph.&lt;br /&gt;
* &#039;&#039;&#039;Blazing Rain&#039;&#039;&#039;: Continuous raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Flames of Undeath&#039;&#039;&#039;: Raid-wide damage; once all Sunbirds are dead they are raised into untargetable Sparkfledgeds (floaty eye things).&lt;br /&gt;
* &#039;&#039;&#039;Dead Rebirth&#039;&#039;&#039;: Raid-wide damage; will be fatal if the circles overlap by a lot or if the &#039;&#039;&#039;Phoinix Fire&#039;&#039;&#039; bar reaches 100%.&amp;lt;br&amp;gt;This transitions to Phase 3.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Includes all the abilities of Phase 1.&#039;&#039; Sparkfledgeds will auto attack the offtank in this phase.&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Fledgling Flight&#039;&#039;&#039;: The Sparkfledgeds detach from the Phoinix and each blast more than a quarter of the platform (&#039;&#039;&#039;Ashen Eye&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Experimental Charplume&#039;&#039;&#039;: Obvious purple spread out markers.&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Devouring Brand&#039;&#039;&#039;: Growing columns of fire appear from cardinal directions until the platform is split into a cross, signaled with &amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Fire is consuming the field!&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;.&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Searing Breeze&#039;&#039;&#039;: Obvious circle telegraphs under players.&lt;br /&gt;
* &#039;&#039;&#039;Flare of Condemnation&#039;&#039;&#039;: Obvious purple spread out markers; used after &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Asphodelos_The_Third_Circle_ss02.jpg|Experimental Fireplume: &amp;lt;br&amp;gt;[https://streamable.com/g1d27d Large Orb]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss03.jpg|Experimental Fireplume: Small Orbs&lt;br /&gt;
Asphodelos_The_Third_Circle_ss05.jpg|Sunbirds: Too much overlap&lt;br /&gt;
Asphodelos_The_Third_Circle_ss04.jpg|Darkened Fires&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
The rotation always follows the same order:&lt;br /&gt;
{| class=&amp;quot;darktable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Click to&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
# Experimental Fireplume x2&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Trail of Condemnation&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
# Flames of Undeath&lt;br /&gt;
# Dead Rebirth&lt;br /&gt;
&#039;&#039;&#039;Phase 3&#039;&#039;&#039;&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
&#039;&#039;This part keeps repeating:&#039;&#039;&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Trail of Condemnation, Flare of Condemnation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|poetics|10}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Ancient Shackles Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
 A storm sweeps through, pouring burning rain!&lt;br /&gt;
 Fire is consuming the field!&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=225px mode=packed&amp;gt; &lt;br /&gt;
P3N.png&lt;br /&gt;
P3 boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=873567</id>
		<title>Asphodelos: The Third Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=873567"/>
		<updated>2025-03-26T05:30:44Z</updated>

		<summary type="html">&lt;p&gt;Ketho: remove dead links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Pandæmonium: Asphodelos|Asphodelos: The Third Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Asphodelos: The Third Circle&lt;br /&gt;
| description = Having successfully subdued the hippokampos, your group sets out to find Erichthonios&#039;s fellow warders, presumed to be hiding in the deepest circles of Asphodelos. Standing in your way, however, is the phoinix, a violent failed iteration of the iconic immortal bird. It soars through halls warped by creation magicks into an arid, desolate wasteland─its perfect choice of battlefield─awaiting any foolish enough to venture into its newfound domain...&lt;br /&gt;
| image = Asphodelos The Third Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = 90&lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 10 Poetics&lt;br /&gt;
| duty-finder = Normal Raids (Endwalker)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Gates of Pandaemonium&lt;br /&gt;
| entrance-coordinates = 21.4,18.0&lt;br /&gt;
| location = The Fervid Limbo&lt;br /&gt;
| region = The World Unsundered&lt;br /&gt;
| req-quest = The Fires of Creation&lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| stone-sky-sea = Pandæmonium: Asphodelos&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;P3N&#039;&#039;&#039;. &lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|m8dc8Sfhle0|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|NRbd2o8VmbM|350|right|Raid Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mythic Creation: The [[Phoinix]]===&lt;br /&gt;
Important mechanics are the orb animations around the Phoinix, soaking the Darkened Fires and avoiding the Fledgling Flight telegraphs. The boundaries of the platform are an instant death zone.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Experimental Fireplume&#039;&#039;&#039;: Depending on the boss animation, can be either:&lt;br /&gt;
** Large Orb: Large AoE on center of platform.&lt;br /&gt;
** Small Rotating Orbs: Rotating AoEs along the edge of the platform and one on the center.&lt;br /&gt;
* &#039;&#039;&#039;Scorched Exaltation&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Heat of Condemnation&#039;&#039;&#039;: Tank buster AoE on both tanks.&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Darkened Fire&#039;&#039;&#039; + &#039;&#039;&#039;Brightened Fire&#039;&#039;&#039;: Summons four Darkened Fires and marks four players with Brightened Fire to soak them. Any remaining fires otherwise will do raid-wide damage (&#039;&#039;&#039;Darkened Blaze&#039;&#039;&#039;).&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Left/Right Cinderwing&#039;&#039;&#039;: Damages the left or right side area of the boss.&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;: The Phoinix hovers near the edge and divebombs across the center of the platform.&amp;lt;br&amp;gt;This transitions to Phase 2 with &amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;A storm sweeps through, pouring burning rain!&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Two pairs of &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Sunbirds&#039;&#039;&#039;&amp;lt;/font&amp;gt; with green circles appear which need to be killed without (significantly) letting them overlap on death.&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Rear/Fore Carve&#039;&#039;&#039;: Sunbird backwards/forwards cone telegraph.&lt;br /&gt;
* &#039;&#039;&#039;Blazing Rain&#039;&#039;&#039;: Continuous raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Flames of Undeath&#039;&#039;&#039;: Raid-wide damage; once all Sunbirds are dead they are raised into untargetable Sparkfledgeds (floaty eye things).&lt;br /&gt;
* &#039;&#039;&#039;Dead Rebirth&#039;&#039;&#039;: Raid-wide damage; will be fatal if the circles overlap by a lot or if the &#039;&#039;&#039;Phoinix Fire&#039;&#039;&#039; bar reaches 100%.&amp;lt;br&amp;gt;This transitions to Phase 3.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Includes all the abilities of Phase 1.&#039;&#039; Sparkfledgeds will auto attack the offtank in this phase.&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Fledgling Flight&#039;&#039;&#039;: The Sparkfledgeds detach from the Phoinix and each blast more than a quarter of the platform (&#039;&#039;&#039;Ashen Eye&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Experimental Charplume&#039;&#039;&#039;: Obvious purple spread out markers.&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Devouring Brand&#039;&#039;&#039;: Growing columns of fire appear from cardinal directions until the platform is split into a cross, signaled with &amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Fire is consuming the field!&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;.&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Searing Breeze&#039;&#039;&#039;: Obvious circle telegraphs under players.&lt;br /&gt;
* &#039;&#039;&#039;Flare of Condemnation&#039;&#039;&#039;: Obvious purple spread out markers; used after &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Asphodelos_The_Third_Circle_ss02.jpg|Experimental Fireplume: &amp;lt;br&amp;gt;[https://streamable.com/g1d27d Large Orb]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss03.jpg|Experimental Fireplume: Small Orbs&lt;br /&gt;
Asphodelos_The_Third_Circle_ss05.jpg|Sunbirds: This is not fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss04.jpg|Darkened Fires&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
The rotation always follows the same order:&lt;br /&gt;
{| class=&amp;quot;darktable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Click to&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
# Experimental Fireplume x2&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Trail of Condemnation&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
# Flames of Undeath&lt;br /&gt;
# Dead Rebirth&lt;br /&gt;
&#039;&#039;&#039;Phase 3&#039;&#039;&#039;&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
&#039;&#039;This part keeps repeating:&#039;&#039;&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Trail of Condemnation, Flare of Condemnation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|poetics|10}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Ancient Shackles Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
 A storm sweeps through, pouring burning rain!&lt;br /&gt;
 Fire is consuming the field!&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=225px mode=packed&amp;gt; &lt;br /&gt;
P3N.png&lt;br /&gt;
P3 boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weeping_City_of_Mhach&amp;diff=719894</id>
		<title>The Weeping City of Mhach</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weeping_City_of_Mhach&amp;diff=719894"/>
		<updated>2024-03-13T02:25:38Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Gallery */ remove dead link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Weeping City of Mhach&lt;br /&gt;
| description = Deep in the Yafaem Saltmoor lie the ruins of the fabled city of Mhach─a civilization of the Fifth Astral Era whose prosperity was built upon unparalleled magicks of destruction. It is to this ancient edifice, and its vaults of occult secrets, that you and the Redbills plan your next foray. &amp;lt;br&amp;gt; You expect to encounter voidsent─the same terrible beings that grounded Radlia and her crew─but on your path to retrieve a relic of incalculable power, can you prevail over the unfettered miseries of the Weeping City itself?&lt;br /&gt;
| image = The_Weeping_City_of_Mhach.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 205&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Heavensward)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics + 60 causality + 8 comedy&lt;br /&gt;
| entrance = The Parrock&lt;br /&gt;
| entrance-coordinates = 7.0, 7.1&lt;br /&gt;
| location = The Weeping City of Mhach&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = The Weeping City&lt;br /&gt;
| patch = 3.3&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} It is the second part of [[Shadow of Mhach]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the peat bogs: 0/1&lt;br /&gt;
#Clear the Shantotto Memorial: 0/1&lt;br /&gt;
#Defeat [[Forgall]]: 0/1&lt;br /&gt;
#Clear the security corridor: 0/1&lt;br /&gt;
#Defeat [[Ozma]]: 0/1&lt;br /&gt;
#Defeat [[Calofisteri]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Arachne Eve]]===&lt;br /&gt;
{{#ev:youtube|WxRnbt7swds|350|right|The Weeping City of Mhach Guide Part One}}&lt;br /&gt;
{{#ev:youtube|Gl9UHqDsECY|350|right|The Weeping City of Mhach Guide Part Two}}&lt;br /&gt;
&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
Throughout this phase, the boss casts &#039;&#039;Dark Spike&#039;&#039;, a tankbuster, and &#039;&#039;Silken Spray&#039;&#039;, a tail swipe which knocks you back and gives you the {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; debuff. [[Heavy]] can be removed with {{action icon|Esuna}}. Later, it randomly selects three players with orange target markers that places webs at their location. At this phase, it doesn&#039;t matter where the webs are located. Next, random players are targeted with green spread markers. Anyone caught in the ring gets tethered with the Seized debuff and other players have to walk into the tether to break you free.&lt;br /&gt;
&lt;br /&gt;
The boss burrows to the ground and a series of ring AoEs appear starting from the center. Right after the last ring AoE, a proximity marker appears, which is where the boss pops up. Sometimes right after, some players are marked with the green spread markers.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Web ====&lt;br /&gt;
In this phase, the boss pulls everyone up to her web. &lt;br /&gt;
&lt;br /&gt;
One group must find and kill a small spider, Spitting Spider, to make a hole in the web and drop down to the ground below. Then destroy the pillars called Keyknot, that surround the arena and kill any adds.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: A random player on the ground level may get targeted and tethered that brings them back up to the upper web level.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the others on the web must absorb the blue orbs and destroy the purple orbs, Deep Earth Aether, to avoid buffing the boss. Make sure to avoid the yellow webs on the ground. They give you the Digestive Fluid debuff that slows you down and small damage over time. During this phase, the boss continuously casts &#039;&#039;Implosion&#039;&#039;, which is an unavoidable room-wide damage.&lt;br /&gt;
After all the pillars are destroyed, the boss and everyone on the web will fall to ground level.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
This phase is similar to the first phase, but more mechanics are introduced. Stack when the boss casts &#039;&#039;Shadow Burst&#039;&#039;. If you are marked, stand within melee distance so people can stack with you. Later, it will cast &#039;&#039;Fond Affeared&#039;&#039;, which is a Gaze mechanic. Look away or you get {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This time, if you are targeted with the orange marker, you must go to the outer arena to place the webs away from the center. The boss burrows in the ground and casts a room-wide, tornado-like AoE called &#039;&#039;Widow’s Kiss&#039;&#039;. The AoE sucks everyone to the center and will kill anyone at the center or close to the center where the boss comes back up. Get on a sticky web to avoid getting sucked in.&amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: Anyone standing on a web close to the center can also receive high damage or die.&lt;br /&gt;
&lt;br /&gt;
After this, the boss repeats each phase until it’s killed.&lt;br /&gt;
&lt;br /&gt;
==== Overview of Skills and Abilities ====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action*!! Description !! Amt of Damage|| AOE?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dark Spike&#039;&#039;&#039;&#039;&#039;|| Tankbuster|| Med-High||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Silken Spray&#039;&#039;&#039;&#039;&#039;|| Tailswipe|| Medium|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orange target marker&#039;&#039;&#039;|| Go to outer arena to place sticky web|| Small ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;burrow &amp;amp; return&#039;&#039;&#039;|| Avoid ring AoEs, then proximity marker || Small-High|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;green/yellow spread marker&#039;&#039;&#039;|| - Avoid standing in the circle &amp;lt;/br&amp;gt; - If anyone is tethered, run through the tether to free them|| Small || X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Implosion&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage|| Medium|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orange &amp;quot;hourglass&amp;quot; target marker&#039;&#039;&#039; || Brings you back up to web level || || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Fond Affeared&#039;&#039;&#039;&#039;&#039;|| Gaze - look away|| Medium|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Shadow Burst&#039;&#039;&#039;&#039;&#039;|| Stack|| Medium-Death||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Widow&#039;s Kiss&#039;&#039;&#039;&#039;&#039;, &amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;Pitfall&#039;&#039;&#039;&#039;&#039;|| Get on web to avoid getting sucked to center||High-Death||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Forgall]]===&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
The boss summons adds called, Shriveled Talon. Kill the adds before &#039;&#039;Necropurge&#039;&#039; is done casting. After Necropurge is casted, green puddles appear under random players. Avoid the puddle so you don’t get the Gradual Zombification debuff. If you get more than one, then you gain Zombification and become a zombie.&lt;br /&gt;
Later, the boss casts &#039;&#039;Punishing Ray&#039;&#039; that has multiple purple towers throughout the arena. Each tower needs one person standing on it, which gives you Bleed, a minor damage. Sometimes, the boss casts &#039;&#039;Megiddo Flame&#039;&#039;, while the towers are still out. If the column AoE is overlapping the tower, wait for the column AoE to pass first before stepping onto the tower puddle.&lt;br /&gt;
[[File:Weepingcity-poisonmist.png|link=|thumb|Poison Mist|200px|right]]&lt;br /&gt;
When &#039;&#039;Brand of the Fallen&#039;&#039; is cast, stack with others who have the same marker to avoid damage and the Toad debuff. &#039;&#039;Evil Mist&#039;&#039; gives unavoidable room-wide damage and spawns Poison Mists throughout the arena. Avoid the mists during this phase because they eventually turn into green puddles.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Adds ====&lt;br /&gt;
The boss summons three adds: &lt;br /&gt;
*Summoned Succubus&lt;br /&gt;
*Summoned Haagenti&lt;br /&gt;
*Summoned Dahak&lt;br /&gt;
Kill the Succubus first and stun the succubus when it casts &#039;&#039;Beguiling Mist&#039;&#039;. &#039;&#039;Beguiling Mist&#039;&#039; gives you Seduce which mind controls and leads you to death. The Haagenti also casts &#039;&#039;Mortal Ray&#039;&#039;. Look away or you get {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;. [[Healer]]s can use {{action icon|Esuna}} to remove {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; if anyone doesn’t look away.&lt;br /&gt;
After the ads are killed, the boss finishes casting &#039;&#039;Mana Explosion&#039;&#039;, an unavoidable room-wide damage.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
This phase is similar to the first but with some new mechanics, especially &#039;&#039;Mega Death&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the boss casts &#039;&#039;Necropurge&#039;&#039;, stand on the green puddles to gain the Gradual Zombification debuff. You need this debuff to survive &#039;&#039;Mega Death&#039;&#039;. After the boss casts &#039;&#039;Mega Death&#039;&#039;, tall black wine cups pop up throughout the arena and anyone without the debuff dies. &amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: Turning into a zombie also avoids death.&lt;br /&gt;
&lt;br /&gt;
The boss can cast &#039;&#039;Dark Eruption&#039;&#039; which targets random players that drop fire puddles. Dump these puddles away from everyone while avoiding them. Just like with &#039;&#039;Punishing Ray&#039;&#039;, &#039;&#039;Megiddo Flame&#039;&#039; can also appear at the same time as &#039;&#039;Dark Eruption&#039;&#039;. Make sure to avoid these columns while placing the puddles away from everyone. Later, [[Healer]]s need to quickly mass heal everyone after &#039;&#039;Hell Wind&#039;&#039; is cast. This is a room-wide damage that’s unavoidable and depletes everyone’s HP to extreme lows. &lt;br /&gt;
&lt;br /&gt;
This time, when the boss casts &#039;&#039;Evil Mist&#039;&#039;, stand next to a Poison Mist to get Gradual Zombification. After the boss starts casting &#039;&#039;Mega Death&#039;&#039;, and the mists turn into green puddles when they cast &#039;&#039;Necropurge&#039;&#039;. &amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: There isn’t much time to reach the puddle once it appears because the mist’s cast time for &#039;&#039;Necropurge&#039;&#039; isn’t long. Make sure to stand next to the mists right when they appear so you can get the debuff on time.&lt;br /&gt;
&lt;br /&gt;
==== Overview of Skills and Abilities====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |&lt;br /&gt;
! Skill/Action*!! Description !! Amt of Damage|| AOE?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Necropurge&#039;&#039;&#039;&#039;&#039;|| Avoid standing in green puddles unless boss is casting &#039;&#039;Mega Death&#039;&#039;|| Small||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Megiddo Flame&#039;&#039;&#039;&#039;&#039;|| Multiple column AoEs|| High-Death||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Punishing Ray&#039;&#039;&#039;&#039;&#039;|| One person stands on each red pillar|| Small-Death||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Evil Mist&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage and avoid mists unless boss is cast &#039;&#039;Mega Death&#039;&#039;|| Medium||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Call&#039;&#039;&#039;&#039;&#039;|| Summons three adds; Kill succubus first|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Brand of the Fallen&#039;&#039;&#039;&#039;&#039;|| Marked players group together|| Low-High|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Hell Wind&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage|| High|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dark Eruption&#039;&#039;&#039;&#039;&#039;|| - Orange target marker &amp;lt;/br&amp;gt; - Dump the fire puddles away from everyone|| Medium||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Mega Death&#039;&#039;&#039;&#039;&#039;|| Immediately stand on green puddle to avoid death or stand next to an orb || Death ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r1.png|link=]] Headstone===&lt;br /&gt;
This is a mini-boss.&lt;br /&gt;
Each alliance should split between the three main platforms. When Void Fire spawns on both ends, the parties on both sides must kill the fire quickly before it finishes casting &#039;&#039;Big Burst&#039;&#039;. Then kill the add, Parthenope. Each side will get cut off with a wall until all Parthenopes are killed. &lt;br /&gt;
When the mini boss starts casting &#039;&#039;Flaring Epigraph&#039;&#039;, the red circle on each side and the middle needs to be stepped on to create a shield in the middle platform. Everyone should get in the shield to avoid death.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ozma]]===&lt;br /&gt;
The boss changes into three different forms throughout the fight that use different skills and actions in each form:&lt;br /&gt;
* Sphere form &lt;br /&gt;
* Pyramid form &lt;br /&gt;
* Cube form&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: This area has no walls so make sure you don’t fall off to your death! &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 1&amp;lt;/big&amp;gt; ====&lt;br /&gt;
For the first phase, the boss attacks in sphere form then changes to a pyramid or cube form, then changes back to the sphere form and starts the next phase.&lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: You must pay attention to each form because this boss doesn’t provide any AoE markers and cast bars for any of its AoE attacks.&lt;br /&gt;
&lt;br /&gt;
===== Sphere Form =====&lt;br /&gt;
This is the default form, which is the &amp;quot;safe&amp;quot; form. During this phase, it targets one person from each party with a red-black spread marker. Marked players should go to the left side of the ring by default. These markers place proximity markers where the target players stand, and Singularity Fragments spawn at these marker locations. Make sure the black circles aren’t overlapping too much. If Singularity Fragments spawn too close to each other, they explode, hitting everyone with Debris Burst, an unavoidable, room-wide damage, and gives the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff. Debris Burst is also proximity based so any parties close to the explosion receive high damage and even death.&lt;br /&gt;
Kill the adds when they spawn and avoid their AoEs when they cast &#039;&#039;Tornado&#039;&#039;. In the last phase, the boss targets two players in each party so spread out by going to the left side of the ring and the back of the rectangular platform. If there aren’t many players alive, it targets random players across all parties so a party may even end up with four targeted players.&lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If a targeted player falls off the platform, the marker is placed in the back of the rectangular platform where the players spawn points are located. This could potentially cause Debris Burst, if another targeted player places their marker in the back, which ends up with two markers placed right next to each other.&lt;br /&gt;
&lt;br /&gt;
The boss also randomly targets a player with a stack marker that gives Magic Vulnerability Up. &lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If you take too long to kill the boss, it can target another player with the stack marker. The alliance can’t survive more than one Meteor attack so it’s very important to kill the boss quickly.&lt;br /&gt;
&lt;br /&gt;
===== Pyramid Form =====&lt;br /&gt;
Once the boss changes to pyramid form, immediately go to the ring section to the left and right of the rectangular platform. It shoots a large, line AoE across the rectangular platforms and gives you the Poison and Timer debuff. It can also shrink you for 12 seconds with the Minimum debuff.  [[Healer]]s can use {{action icon|Esuna}} to remove {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; and Timer but not Minimum. &lt;br /&gt;
&lt;br /&gt;
Afterwards, it randomly hits players with Bleeding that gives Bleed. Bleed splashes to nearby players and can stack, so [[Healer]]s should heal and remove Bleed with {{action icon|Esuna}}.&lt;br /&gt;
&lt;br /&gt;
It also casts &#039;&#039;Acceleration Bomb&#039;&#039; giving random players the Acceleration debuff. Starting at three, a dice marker is placed on top of the player and counts down. Sheathe your weapon immediately and stop moving before the countdown ends. Movement and using any skills including auto-attack by the time the countdown ends can cause high damage and even death. Sheathing your weapon should stop all attacks and skills.&lt;br /&gt;
&amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: The default key is Z to sheathe your weapon.&lt;br /&gt;
&lt;br /&gt;
===== Cube Form =====&lt;br /&gt;
Once the boss changes to cube form, immediately stand right next to the boss on the rectangular platform (inside of the ring). It casts a large, donut AoE on the ring platform. Anyone caught in the AoE gets a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
Right after its AoE attack, tanks must separate from the party as the boss targets and shoots lasers at the tanks. The lasers cleave anyone caught in its path. Meanwhile, tanks should soak the orbs called Ozmasphere that float around the ring and everyone else should be in the back or front of the rectangular platform. When soaked, Ozmaspheres explode with high damage to you and anyone nearby so [[Healer]]s should pay attention to both tanks and anyone absorbing the orbs. If you leave the Ozmaspheres alone, they randomly attack you.&lt;br /&gt;
The boss also casts &#039;&#039;Holy&#039;&#039;, which deals a moderate amount of damage and knocks players back a bit. Make sure to stand close to the boss on the rectangular platform to not fall off.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 2: Ozmashade&amp;lt;/big&amp;gt; ====&lt;br /&gt;
The boss casts Black Hole and swallows everyone inside it. This phase is a DPS check, so everyone must destroy Ozmashade to create a portal before the &#039;&#039;Doomsday&#039;&#039; timer is finished, which wipes the raid. There are two parts to this phase. &lt;br /&gt;
Each party is separated into three platforms with a Singularity Echo. At least one player must stand on the circle and the party must kill the Echo quickly and any spawned adds. After the Echos and the adds are killed, jump down to fight Ozmashade.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If players aren’t standing on the circle, the other parties can’t kill their Echo. It’s the same strategy used in [[The Labyrinth of the Ancients]] when attacking [[Atomos]]. &lt;br /&gt;
&lt;br /&gt;
Jump down and quickly destroy Ozmashade. When Ozmashade casts &#039;&#039;Assimilation&#039;&#039;, look away. If you didn’t and got the Assimilation debuff, turn your character away from the boss until the debuff is gone or you get trapped in a Singularity Goal. Other players have to destroy the goal to free you. Ozmashade also marks random players with red spread markers. Run to a corner away from everyone to place the proximity marker. After destroying Ozmashade, go to the center where the portal takes you back to the main platform. If you don’t destroy Ozmashade before the &#039;&#039;Doomsday&#039;&#039; timer runs out, it casts &#039;&#039;Doomsday&#039;&#039; and wipes the raid.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 3&amp;lt;/big&amp;gt; ====&lt;br /&gt;
This phase is the same as Phase 1, but more mechanics are introduced and the boss cycles through all forms.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Overview of Skills and Ability&amp;lt;/big&amp;gt; ====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action* !! Details !! Amt of Damage !! AoE? !! Esuna?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;red spread marker&#039;&#039;&#039;|| Place at the back of the rectangular platform or left side of ring.&amp;lt;/br&amp;gt;Don’t overlap!|| Small-High|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Black Hole&#039;&#039;&#039;&#039;&#039;|| Sucks all players inside.|| None|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pyramid form&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Execration)|| Move to the ring.|| Medium||X ||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039;&#039;&#039;|| - Countdown marker&amp;lt;/br&amp;gt;- Sheathe your weapon and stop moving until countdown is over.&lt;br /&gt;
 || High-Death|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bleeding&#039;&#039;&#039;|| Randomly gives Bleed that splashes to nearby players.|| Small DoT|| ||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;cube form&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Flare Star)|| - Stand right next to the boss.&amp;lt;/br&amp;gt;- Tank and party separate to avoid cleave.|| Medium||X ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orbs&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Ozmasphere)|| Tanks should soak.|| High|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Holy&#039;&#039;&#039;&#039;&#039;|| Room-wide damage and small knockback.|| Small|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Assimilation&#039;&#039;&#039;&#039;&#039;|| Gaze — look away.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Doomsday&#039;&#039;&#039;&#039;&#039;|| Must kill before finish casting.|| Death|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stack marker&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Meteor)|| Stack but party can&#039;t survive more than one.|| High|| ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Calofisteri]]===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
* &#039;&#039;&#039;Haircut&#039;&#039;&#039; sweeps the left or right side of the boss and is visually indicated when either side of her hair turns into a stinger blade. (&amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri&#039;s hair begins to take on another shape...&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;). When struck this applies a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed|Flesh Wound]]&#039;&#039;&#039; that can be cleansed.&lt;br /&gt;
* Avoid the &#039;&#039;&#039;Extension&#039;&#039;&#039; telegraphs which will still pull you in when standing near them. If the &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Entanglement&#039;&#039;&#039;&amp;lt;/font&amp;gt; tentacles spawning from extension are not killed in time, the players trapped inside will die (&#039;&#039;&#039;Garrote&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Phase 2: Bijous and Living Locks====&lt;br /&gt;
This phase is signaled with &amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri is drawing power from her jewel&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;.&lt;br /&gt;
* She summons &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Bijous&#039;&#039;&#039;&amp;lt;/font&amp;gt; and &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Grand Bijous&#039;&#039;&#039;&amp;lt;/font&amp;gt;. Focus the smaller Bijous down first as they finish their &#039;&#039;&#039;Energize&#039;&#039;&#039; cast sooner, and then the Grand Bijous. Every Energize cast powers up her next raidwide AoE (&#039;&#039;&#039;Dancing Mad&#039;&#039;&#039;).&lt;br /&gt;
** Random players will also be targeted with a chasing AoE marker and should run along the edge of the arena to avoid damaging other players.&lt;br /&gt;
&lt;br /&gt;
* When the axe and bulb flowers spawn (untargetable &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Living Locks&#039;&#039;&#039;&amp;lt;/font&amp;gt;), look for the axe flower and stay near them to avoid their donut AoE. The bulb flowers will knockup any nearby players into the air ({{status effect|vulnerability up}} &#039;&#039;&#039;Evil Tress&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; will pull you towards the center into three bulb flowers if you&#039;re &#039;&#039;looking&#039;&#039; at the boss, and will push you away if you&#039;re not. (&amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri&#039;s hair begins to take root!&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;). Try to position yourself to be pushed towards the empty spots of the arena to avoid these.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Depth Charge&#039;&#039;&#039; will make the boss charge towards the wall, followed by a &#039;&#039;&#039;Haircut&#039;&#039;&#039;. Make sure to watch where her blade is to avoid it. Tanks might want to reposition her back in the middle of the platform.&lt;br /&gt;
&lt;br /&gt;
* Two blade shaped flowers will spawn that shoot a red beam from the sides of the platform across the center {{status effect|vulnerability up}}.&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
: [[File:Tank role.png|20px|link=]] Her auto attack move &#039;&#039;&#039;Bloodied Nail&#039;&#039;&#039; is a frontal cleave so avoid turning the boss directly infront of the raid. While either side of her hair turns into a blade, the auto attack &#039;&#039;&#039;Split End&#039;&#039;&#039; will cleave the side of her blade.&lt;br /&gt;
: [[File:Tank role.png|20px|link=]] Try to keep the boss around the middle of the arena, as it will often pick a side and do a huge AOE with &#039;&#039;&#039;Haircut&#039;&#039;&#039;. Tanks can also anticipate this and direct the AoE away from the raid by turning the boss. Avoid tanking her on the edge, as you might have just a tiny safe spot and will most likely result in a wipe.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Calofisteri_haircut.jpg|Haircut&lt;br /&gt;
Calofisteri_axe_and_bulb_flowers.jpg|Axe and bulb flowers&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Yafaemi Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Arachne Eve]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Arachne Eve}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Forgall]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Forgall}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ozma]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Ozma}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Calofisteri]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Coffin Lid}}&lt;br /&gt;
{{Drops table row|Wind-up Calofisteri}}&lt;br /&gt;
{{Drops table row|Calofisteri Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops list|Calofisteri}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Weeping City of Mhach. Weekly limits were lifted in [[patch 3.4]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Ex Mhachina}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Weeping City of Mhach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:the weeping city of mhach gear1.png&lt;br /&gt;
The weeping city of mhach gear2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:the weeping city of mhach5.jpg&lt;br /&gt;
File:The weeping city of mhach7.jpg&lt;br /&gt;
File:the weeping city of mhach4.jpg&lt;br /&gt;
File:the weeping city of mhach3.jpg&lt;br /&gt;
File:the weeping city of mhach2.jpg&lt;br /&gt;
File:the weeping city of mhach1.jpg&lt;br /&gt;
File:The weeping city of mhach6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Forgall.png&lt;br /&gt;
File:Ozma render1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_Seat_of_Sacrifice_Coruscant_Saber_1.jpg&amp;diff=700148</id>
		<title>File:The Seat of Sacrifice Coruscant Saber 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_Seat_of_Sacrifice_Coruscant_Saber_1.jpg&amp;diff=700148"/>
		<updated>2024-01-01T23:12:15Z</updated>

		<summary type="html">&lt;p&gt;Ketho: Ketho reverted File:The Seat of Sacrifice Coruscant Saber 1.jpg to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_Seat_of_Sacrifice_Coruscant_Saber_1.jpg&amp;diff=700060</id>
		<title>File:The Seat of Sacrifice Coruscant Saber 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_Seat_of_Sacrifice_Coruscant_Saber_1.jpg&amp;diff=700060"/>
		<updated>2024-01-01T21:25:00Z</updated>

		<summary type="html">&lt;p&gt;Ketho: Ketho uploaded a new version of File:The Seat of Sacrifice Coruscant Saber 1.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Seat_of_Sacrifice&amp;diff=700059</id>
		<title>The Seat of Sacrifice</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Seat_of_Sacrifice&amp;diff=700059"/>
		<updated>2024-01-01T21:15:59Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Abilities */ center&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 80 challenge-mode [[trial]]|The Seat of Sacrifice (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = “If you would usher in the end, then with my all shall I oppose you”─so spoke [[Elidibus]] as he took unto himself the power of champions from beyond the rift to arise as the self-proclaimed Warrior of Light incarnate. Yet as resolutely as your foe believes in his cause, so too do you believe in yours, and thus Light and Darkness must collide. Invoking the ancient magick imbued with the memories of [[Azem]], the forgotten final member of the [[Convocation of Fourteen]], you summon the stars to your side and prepare to face your foe in a battle to steer the very course of the world.&lt;br /&gt;
| image = The Seat of Sacrifice.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 465&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| duty-finder = Trials (Shadowbringers)&lt;br /&gt;
| roulette = Trial&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| tomestones = 12 Poetics&lt;br /&gt;
| location = The Seat of Sacrifice&lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Hope&#039;s Confluence&lt;br /&gt;
| patch = 5.3&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|MLCopmT_6fk|350|right|The Seat of Sacrifice Trial Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Warrior of Light (Boss)|Warrior of Light]]: [[Elidibus]]===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: If a DPS player uses a Limit Break on the Warrior of Light at any point during the fight, he will use &#039;&#039;&#039;Hallowed Ground&#039;&#039;&#039; to make himself &#039;&#039;&#039;Invulnerable&#039;&#039;&#039; for 8 seconds, nullifying all damage and rendering the Limit Break worthless. This can be avoided by using the Limit Break while the boss is busy casting another ability.&lt;br /&gt;
&lt;br /&gt;
====Phase 1====&lt;br /&gt;
* &#039;&#039;&#039;Terror Unleashed&#039;&#039;&#039;: Reduces the entire party&#039;s HP to 1 and inflicts &#039;&#039;&#039;True Walking Dead&#039;&#039;&#039;, which will kill affected players when the debuff&#039;s timer runs out. The debuff must be removed by healing the player to full HP.&lt;br /&gt;
* &#039;&#039;&#039;Solemn Confiteor&#039;&#039;&#039;: Four circle AoEs dropped below random players.&lt;br /&gt;
* &#039;&#039;&#039;Coruscant Saber&#039;&#039;&#039;: One of two attacks with differing effects:&lt;br /&gt;
** If the Warrior of Light has rings surrounding his sword, the attack is a ring AoE that leaves only the center of the his hitbox safe.&lt;br /&gt;
** If the Warrior of Light &#039;&#039;does not&#039;&#039; have rings around his sword, the attack is a circle AoE centered on him.&lt;br /&gt;
* &#039;&#039;&#039;Absolute Fire III&#039;&#039;&#039;: Marks each player with a &amp;quot;pause&amp;quot; marker above their head. After the marker goes away, each player will take minor damage and be inflicted with &#039;&#039;&#039;Pyretic&#039;&#039;&#039; for 3 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Absolute Blizzard III&#039;&#039;&#039;: Marks each player with a &amp;quot;play&amp;quot; marker above their head. After the marker goes away, each player will take minor damage and be inflicted with {{status effect|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039; unless they are moving when the attack goes off.&lt;br /&gt;
* &#039;&#039;&#039;Imbued Absolute Blizzard/Fire III&#039;&#039;&#039;: Imbues the Warrior of Light&#039;s next attack with an untelegraphed version of the listed spell.&lt;br /&gt;
* &#039;&#039;&#039;Imbued Coruscant&#039;&#039;&#039;: An imbued version of &#039;&#039;&#039;Coruscant Saber&#039;&#039;&#039;. Functions identically to how it previously did, but with the added effect of casting &#039;&#039;&#039;Absolute Blizzard III&#039;&#039;&#039; or &#039;&#039;&#039;Absolute Fire III&#039;&#039;&#039; at the same time.&lt;br /&gt;
* &#039;&#039;&#039;Sword of Light&#039;&#039;&#039;: The room will darken and a sword of light will appear to cut a triangle into the floor. When the sword finishes, the interior of the triangle will deal extreme damage to anyone standing in it.&lt;br /&gt;
* &#039;&#039;&#039;Summon Wyrm&#039;&#039;&#039;: Summons a shadowy Bahamut on the north edge of the arena that will attack half of the arena with &#039;&#039;&#039;Dive Bomb&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;The Bitter End&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Elddragon Dive&#039;&#039;&#039;: High damage to the entire party.&lt;br /&gt;
* &#039;&#039;&#039;Ascendance&#039;&#039;&#039;: Deals light damage and traps the entire party in &#039;&#039;&#039;Fetters&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Absolute Teleport&#039;&#039;&#039;: Forcibly teleports the entire party into the Aetherial Rift.&lt;br /&gt;
&lt;br /&gt;
====Intermission====&lt;br /&gt;
* While inside the rift between worlds, players must perform an Active Time Maneuver to escape their fetters. To succeed, the players have 15 seconds to repeatedly click the button (or press any other button except from chat) and keep their &#039;&#039;&#039;Will of Defiance&#039;&#039;&#039; meter from dropping to 0. Note that the meter becomes easier to replenish when it is lower. So long as there&#039;s &#039;&#039;anything&#039;&#039; in the meter when the timer reaches zero, you succeed. &#039;&#039;&#039;If &#039;&#039;any&#039;&#039; player fails the event, the entire party wipes&#039;&#039;&#039;. If any players are dead when this phase starts, they will still participate and must successfully complete the Active Time Maneuver.&lt;br /&gt;
* The spirit of a &#039;&#039;&#039;Familiar Ascian&#039;&#039;&#039; appears before the Warrior of Light and returns the party to the arena as well as bestowing them three bars of Limit Break. In response, the Warrior of Light will call upon the &#039;&#039;&#039;Specters of Light&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Ultimate Crossover&#039;&#039;&#039;: The Warrior of Light will gain a &#039;&#039;&#039;Level 4 Limit Break&#039;&#039;&#039; and unleash it upon the party. &#039;&#039;&#039;A Level 3 Tank Limit Break is required to survive this attack&#039;&#039;&#039;. This should be used when the system text on the screen says &amp;quot;Transcend your limits and weather the gathering storm!&amp;quot;&lt;br /&gt;
* If at least one person survives this attack and the boss is hit, the party will be given a checkpoint, so wiping will return the party to the start of Phase 2.&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
* Note that the boss&#039;s health has fully restored.&lt;br /&gt;
* &#039;&#039;&#039;Specter of Light&#039;&#039;&#039;: The Warrior of Light summons untargetable Specters of Light to perform attacks.&lt;br /&gt;
** &#039;&#039;&#039;Spectral White Mage&#039;&#039;&#039; and &#039;&#039;&#039;Spectral Black Mage&#039;&#039;&#039; will both use &#039;&#039;&#039;Twincast&#039;&#039;&#039;  and four meteor circles will gradually appear in the arena. Two players are needed to stand in these circles to properly soak the damage, otherwise they inflict damage and {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; to the entire party.&lt;br /&gt;
** &#039;&#039;&#039;Spectral Dark Knight&#039;&#039;&#039; will use &#039;&#039;&#039;Brimstone Earth&#039;&#039;&#039; to create two expanding circle AoEs in opposite corners of the arena. A &#039;&#039;&#039;Spectral Bard&#039;&#039;&#039; will use &#039;&#039;&#039;Deluge of Death&#039;&#039;&#039;, placing a targeted proximity marker on one random player. The Warrior of Light will use &#039;&#039;&#039;Summon Wyrm&#039;&#039;&#039; as the Dark Knight uses his ability, and then &#039;&#039;&#039;Absolute Holy&#039;&#039;&#039; during the Bard&#039;s.&lt;br /&gt;
*** &#039;&#039;&#039;Absolute Holy&#039;&#039;&#039;: Stack marker on a random player.&lt;br /&gt;
** &#039;&#039;&#039;Spectral Ninja&#039;&#039;&#039; will use &#039;&#039;&#039;Suiton: San&#039;&#039;&#039; to cause a tidal wave to appear on one edge of the arena to push players toward the opposite edge. As the tidal wave casts, the Ninja will use &#039;&#039;&#039;Katon: San&#039;&#039;&#039;, a stack marker on a random player.&lt;br /&gt;
** &#039;&#039;&#039;Spectral Summoner&#039;&#039;&#039; will summon four &#039;&#039;&#039;Spectral Egi&#039;&#039;&#039; Demi-Bahamuts that tether to random players as the Summoner casts &#039;&#039;&#039;Flare Breath&#039;&#039;&#039;. When the cast ends, the four Spectral Egi will launch a wide cone in the direction of their tether.&lt;br /&gt;
** &#039;&#039;&#039;Spectral Warrior&#039;&#039;&#039; will appear in the center of the arena and use &#039;&#039;&#039;Perfect Decimation&#039;&#039;&#039;, sending out two sets of four cone attacks from his position that, together, cover the entire arena. Remember which cones showed up first and wait for their attacks to go off.&lt;br /&gt;
* &#039;&#039;&#039;To the Limit&#039;&#039;&#039;: Gives the Warrior of Light Limit Break charges.&lt;br /&gt;
** &#039;&#039;&#039;Radiant Braver&#039;&#039;&#039;: Level 1 Limit Break. Cone attacks directed at three random players, marked with a red arrow over their heads.&lt;br /&gt;
** &#039;&#039;&#039;Radiant Desperado&#039;&#039;&#039;: Level 2 Limit Break. Line stack markers on both healers that resolve one after the other. Inflicts &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; to prevent stacking for more than one attack.&lt;br /&gt;
** &#039;&#039;&#039;Radiant Meteor&#039;&#039;&#039;: Level 3 Limit Break. Extremely large circle AoEs targeted on four random players.&lt;br /&gt;
* &#039;&#039;&#039;Sword of Light&#039;&#039;&#039;: Now summons two swords with the same effects.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|12}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{item icon|Shadowbringers Warrior of Light Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Seat of Sacrifice NM.png&lt;br /&gt;
Seat of Sacrifice boss.png&lt;br /&gt;
Seat of Sacrifice (Extreme)2.jpg&lt;br /&gt;
Warrior of Light (Boss).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===&amp;lt;center&amp;gt;Abilities&amp;lt;/center&amp;gt;===&lt;br /&gt;
&amp;lt;gallery heights=250px mode=packed&amp;gt;&lt;br /&gt;
The Seat of Sacrifice Coruscant Saber 1.jpg|&#039;&#039;&#039;Coruscant Saber&#039;&#039;&#039;&amp;lt;br&amp;gt;Rings surrounding his sword&lt;br /&gt;
The Seat of Sacrifice Coruscant Saber 2.jpg|&#039;&#039;&#039;Coruscant Saber&#039;&#039;&#039;&amp;lt;br&amp;gt;No rings&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Seat_of_Sacrifice&amp;diff=700058</id>
		<title>The Seat of Sacrifice</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Seat_of_Sacrifice&amp;diff=700058"/>
		<updated>2024-01-01T21:14:10Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Images */ Coruscant Saber screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 80 challenge-mode [[trial]]|The Seat of Sacrifice (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = “If you would usher in the end, then with my all shall I oppose you”─so spoke [[Elidibus]] as he took unto himself the power of champions from beyond the rift to arise as the self-proclaimed Warrior of Light incarnate. Yet as resolutely as your foe believes in his cause, so too do you believe in yours, and thus Light and Darkness must collide. Invoking the ancient magick imbued with the memories of [[Azem]], the forgotten final member of the [[Convocation of Fourteen]], you summon the stars to your side and prepare to face your foe in a battle to steer the very course of the world.&lt;br /&gt;
| image = The Seat of Sacrifice.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 465&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| duty-finder = Trials (Shadowbringers)&lt;br /&gt;
| roulette = Trial&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| tomestones = 12 Poetics&lt;br /&gt;
| location = The Seat of Sacrifice&lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Hope&#039;s Confluence&lt;br /&gt;
| patch = 5.3&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|MLCopmT_6fk|350|right|The Seat of Sacrifice Trial Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Warrior of Light (Boss)|Warrior of Light]]: [[Elidibus]]===&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: If a DPS player uses a Limit Break on the Warrior of Light at any point during the fight, he will use &#039;&#039;&#039;Hallowed Ground&#039;&#039;&#039; to make himself &#039;&#039;&#039;Invulnerable&#039;&#039;&#039; for 8 seconds, nullifying all damage and rendering the Limit Break worthless. This can be avoided by using the Limit Break while the boss is busy casting another ability.&lt;br /&gt;
&lt;br /&gt;
====Phase 1====&lt;br /&gt;
* &#039;&#039;&#039;Terror Unleashed&#039;&#039;&#039;: Reduces the entire party&#039;s HP to 1 and inflicts &#039;&#039;&#039;True Walking Dead&#039;&#039;&#039;, which will kill affected players when the debuff&#039;s timer runs out. The debuff must be removed by healing the player to full HP.&lt;br /&gt;
* &#039;&#039;&#039;Solemn Confiteor&#039;&#039;&#039;: Four circle AoEs dropped below random players.&lt;br /&gt;
* &#039;&#039;&#039;Coruscant Saber&#039;&#039;&#039;: One of two attacks with differing effects:&lt;br /&gt;
** If the Warrior of Light has rings surrounding his sword, the attack is a ring AoE that leaves only the center of the his hitbox safe.&lt;br /&gt;
** If the Warrior of Light &#039;&#039;does not&#039;&#039; have rings around his sword, the attack is a circle AoE centered on him.&lt;br /&gt;
* &#039;&#039;&#039;Absolute Fire III&#039;&#039;&#039;: Marks each player with a &amp;quot;pause&amp;quot; marker above their head. After the marker goes away, each player will take minor damage and be inflicted with &#039;&#039;&#039;Pyretic&#039;&#039;&#039; for 3 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Absolute Blizzard III&#039;&#039;&#039;: Marks each player with a &amp;quot;play&amp;quot; marker above their head. After the marker goes away, each player will take minor damage and be inflicted with {{status effect|deep freeze}} &#039;&#039;&#039;[[Deep Freeze]]&#039;&#039;&#039; unless they are moving when the attack goes off.&lt;br /&gt;
* &#039;&#039;&#039;Imbued Absolute Blizzard/Fire III&#039;&#039;&#039;: Imbues the Warrior of Light&#039;s next attack with an untelegraphed version of the listed spell.&lt;br /&gt;
* &#039;&#039;&#039;Imbued Coruscant&#039;&#039;&#039;: An imbued version of &#039;&#039;&#039;Coruscant Saber&#039;&#039;&#039;. Functions identically to how it previously did, but with the added effect of casting &#039;&#039;&#039;Absolute Blizzard III&#039;&#039;&#039; or &#039;&#039;&#039;Absolute Fire III&#039;&#039;&#039; at the same time.&lt;br /&gt;
* &#039;&#039;&#039;Sword of Light&#039;&#039;&#039;: The room will darken and a sword of light will appear to cut a triangle into the floor. When the sword finishes, the interior of the triangle will deal extreme damage to anyone standing in it.&lt;br /&gt;
* &#039;&#039;&#039;Summon Wyrm&#039;&#039;&#039;: Summons a shadowy Bahamut on the north edge of the arena that will attack half of the arena with &#039;&#039;&#039;Dive Bomb&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;The Bitter End&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Elddragon Dive&#039;&#039;&#039;: High damage to the entire party.&lt;br /&gt;
* &#039;&#039;&#039;Ascendance&#039;&#039;&#039;: Deals light damage and traps the entire party in &#039;&#039;&#039;Fetters&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Absolute Teleport&#039;&#039;&#039;: Forcibly teleports the entire party into the Aetherial Rift.&lt;br /&gt;
&lt;br /&gt;
====Intermission====&lt;br /&gt;
* While inside the rift between worlds, players must perform an Active Time Maneuver to escape their fetters. To succeed, the players have 15 seconds to repeatedly click the button (or press any other button except from chat) and keep their &#039;&#039;&#039;Will of Defiance&#039;&#039;&#039; meter from dropping to 0. Note that the meter becomes easier to replenish when it is lower. So long as there&#039;s &#039;&#039;anything&#039;&#039; in the meter when the timer reaches zero, you succeed. &#039;&#039;&#039;If &#039;&#039;any&#039;&#039; player fails the event, the entire party wipes&#039;&#039;&#039;. If any players are dead when this phase starts, they will still participate and must successfully complete the Active Time Maneuver.&lt;br /&gt;
* The spirit of a &#039;&#039;&#039;Familiar Ascian&#039;&#039;&#039; appears before the Warrior of Light and returns the party to the arena as well as bestowing them three bars of Limit Break. In response, the Warrior of Light will call upon the &#039;&#039;&#039;Specters of Light&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Ultimate Crossover&#039;&#039;&#039;: The Warrior of Light will gain a &#039;&#039;&#039;Level 4 Limit Break&#039;&#039;&#039; and unleash it upon the party. &#039;&#039;&#039;A Level 3 Tank Limit Break is required to survive this attack&#039;&#039;&#039;. This should be used when the system text on the screen says &amp;quot;Transcend your limits and weather the gathering storm!&amp;quot;&lt;br /&gt;
* If at least one person survives this attack and the boss is hit, the party will be given a checkpoint, so wiping will return the party to the start of Phase 2.&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
* Note that the boss&#039;s health has fully restored.&lt;br /&gt;
* &#039;&#039;&#039;Specter of Light&#039;&#039;&#039;: The Warrior of Light summons untargetable Specters of Light to perform attacks.&lt;br /&gt;
** &#039;&#039;&#039;Spectral White Mage&#039;&#039;&#039; and &#039;&#039;&#039;Spectral Black Mage&#039;&#039;&#039; will both use &#039;&#039;&#039;Twincast&#039;&#039;&#039;  and four meteor circles will gradually appear in the arena. Two players are needed to stand in these circles to properly soak the damage, otherwise they inflict damage and {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; to the entire party.&lt;br /&gt;
** &#039;&#039;&#039;Spectral Dark Knight&#039;&#039;&#039; will use &#039;&#039;&#039;Brimstone Earth&#039;&#039;&#039; to create two expanding circle AoEs in opposite corners of the arena. A &#039;&#039;&#039;Spectral Bard&#039;&#039;&#039; will use &#039;&#039;&#039;Deluge of Death&#039;&#039;&#039;, placing a targeted proximity marker on one random player. The Warrior of Light will use &#039;&#039;&#039;Summon Wyrm&#039;&#039;&#039; as the Dark Knight uses his ability, and then &#039;&#039;&#039;Absolute Holy&#039;&#039;&#039; during the Bard&#039;s.&lt;br /&gt;
*** &#039;&#039;&#039;Absolute Holy&#039;&#039;&#039;: Stack marker on a random player.&lt;br /&gt;
** &#039;&#039;&#039;Spectral Ninja&#039;&#039;&#039; will use &#039;&#039;&#039;Suiton: San&#039;&#039;&#039; to cause a tidal wave to appear on one edge of the arena to push players toward the opposite edge. As the tidal wave casts, the Ninja will use &#039;&#039;&#039;Katon: San&#039;&#039;&#039;, a stack marker on a random player.&lt;br /&gt;
** &#039;&#039;&#039;Spectral Summoner&#039;&#039;&#039; will summon four &#039;&#039;&#039;Spectral Egi&#039;&#039;&#039; Demi-Bahamuts that tether to random players as the Summoner casts &#039;&#039;&#039;Flare Breath&#039;&#039;&#039;. When the cast ends, the four Spectral Egi will launch a wide cone in the direction of their tether.&lt;br /&gt;
** &#039;&#039;&#039;Spectral Warrior&#039;&#039;&#039; will appear in the center of the arena and use &#039;&#039;&#039;Perfect Decimation&#039;&#039;&#039;, sending out two sets of four cone attacks from his position that, together, cover the entire arena. Remember which cones showed up first and wait for their attacks to go off.&lt;br /&gt;
* &#039;&#039;&#039;To the Limit&#039;&#039;&#039;: Gives the Warrior of Light Limit Break charges.&lt;br /&gt;
** &#039;&#039;&#039;Radiant Braver&#039;&#039;&#039;: Level 1 Limit Break. Cone attacks directed at three random players, marked with a red arrow over their heads.&lt;br /&gt;
** &#039;&#039;&#039;Radiant Desperado&#039;&#039;&#039;: Level 2 Limit Break. Line stack markers on both healers that resolve one after the other. Inflicts &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; to prevent stacking for more than one attack.&lt;br /&gt;
** &#039;&#039;&#039;Radiant Meteor&#039;&#039;&#039;: Level 3 Limit Break. Extremely large circle AoEs targeted on four random players.&lt;br /&gt;
* &#039;&#039;&#039;Sword of Light&#039;&#039;&#039;: Now summons two swords with the same effects.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|12}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{item icon|Shadowbringers Warrior of Light Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Seat of Sacrifice NM.png&lt;br /&gt;
Seat of Sacrifice boss.png&lt;br /&gt;
Seat of Sacrifice (Extreme)2.jpg&lt;br /&gt;
Warrior of Light (Boss).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Abilities===&lt;br /&gt;
&amp;lt;gallery heights=250px mode=packed&amp;gt;&lt;br /&gt;
The Seat of Sacrifice Coruscant Saber 1.jpg|&#039;&#039;&#039;Coruscant Saber&#039;&#039;&#039;&amp;lt;br&amp;gt;Rings surrounding his sword&lt;br /&gt;
The Seat of Sacrifice Coruscant Saber 2.jpg|&#039;&#039;&#039;Coruscant Saber&#039;&#039;&#039;&amp;lt;br&amp;gt;No rings&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_Seat_of_Sacrifice_Coruscant_Saber_2.jpg&amp;diff=700057</id>
		<title>File:The Seat of Sacrifice Coruscant Saber 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_Seat_of_Sacrifice_Coruscant_Saber_2.jpg&amp;diff=700057"/>
		<updated>2024-01-01T21:07:37Z</updated>

		<summary type="html">&lt;p&gt;Ketho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_Seat_of_Sacrifice_Coruscant_Saber_1.jpg&amp;diff=700056</id>
		<title>File:The Seat of Sacrifice Coruscant Saber 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_Seat_of_Sacrifice_Coruscant_Saber_1.jpg&amp;diff=700056"/>
		<updated>2024-01-01T21:07:00Z</updated>

		<summary type="html">&lt;p&gt;Ketho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weeping_City_of_Mhach&amp;diff=684242</id>
		<title>The Weeping City of Mhach</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weeping_City_of_Mhach&amp;diff=684242"/>
		<updated>2023-11-06T23:31:06Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* link= Calofisteri */ wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Weeping City of Mhach&lt;br /&gt;
| description = Deep in the Yafaem Saltmoor lie the ruins of the fabled city of Mhach─a civilization of the Fifth Astral Era whose prosperity was built upon unparalleled magicks of destruction. It is to this ancient edifice, and its vaults of occult secrets, that you and the Redbills plan your next foray. &amp;lt;br&amp;gt; You expect to encounter voidsent─the same terrible beings that grounded Radlia and her crew─but on your path to retrieve a relic of incalculable power, can you prevail over the unfettered miseries of the Weeping City itself?&lt;br /&gt;
| image = The_Weeping_City_of_Mhach.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 205&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Heavensward)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics + 60 causality + 8 comedy&lt;br /&gt;
| entrance = The Parrock&lt;br /&gt;
| entrance-coordinates = 7.0, 7.1&lt;br /&gt;
| location = The Weeping City of Mhach&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = The Weeping City&lt;br /&gt;
| patch = 3.3&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} It is the second part of [[Shadow of Mhach]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the peat bogs: 0/1&lt;br /&gt;
#Clear the Shantotto Memorial: 0/1&lt;br /&gt;
#Defeat [[Forgall]]: 0/1&lt;br /&gt;
#Clear the security corridor: 0/1&lt;br /&gt;
#Defeat [[Ozma]]: 0/1&lt;br /&gt;
#Defeat [[Calofisteri]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Arachne Eve]]===&lt;br /&gt;
{{#ev:youtube|WxRnbt7swds|350|right|The Weeping City of Mhach Guide Part One}}&lt;br /&gt;
{{#ev:youtube|Gl9UHqDsECY|350|right|The Weeping City of Mhach Guide Part Two}}&lt;br /&gt;
&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
Throughout this phase, the boss casts &#039;&#039;Dark Spike&#039;&#039;, a tankbuster, and &#039;&#039;Silken Spray&#039;&#039;, a tail swipe which knocks you back and gives you the {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; debuff. [[Heavy]] can be removed with {{action icon|Esuna}}. Later, it randomly selects three players with orange target markers that places webs at their location. At this phase, it doesn&#039;t matter where the webs are located. Next, random players are targeted with green spread markers. Anyone caught in the ring gets tethered with the Seized debuff and other players have to walk into the tether to break you free.&lt;br /&gt;
&lt;br /&gt;
The boss burrows to the ground and a series of ring AoEs appear starting from the center. Right after the last ring AoE, a proximity marker appears, which is where the boss pops up. Sometimes right after, some players are marked with the green spread markers.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Web ====&lt;br /&gt;
In this phase, the boss pulls everyone up to her web. &lt;br /&gt;
&lt;br /&gt;
One group must find and kill a small spider, Spitting Spider, to make a hole in the web and drop down to the ground below. Then destroy the pillars called Keyknot, that surround the arena and kill any adds.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: A random player on the ground level may get targeted and tethered that brings them back up to the upper web level.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the others on the web must absorb the blue orbs and destroy the purple orbs, Deep Earth Aether, to avoid buffing the boss. Make sure to avoid the yellow webs on the ground. They give you the Digestive Fluid debuff that slows you down and small damage over time. During this phase, the boss continuously casts &#039;&#039;Implosion&#039;&#039;, which is an unavoidable room-wide damage.&lt;br /&gt;
After all the pillars are destroyed, the boss and everyone on the web will fall to ground level.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
This phase is similar to the first phase, but more mechanics are introduced. Stack when the boss casts &#039;&#039;Shadow Burst&#039;&#039;. If you are marked, stand within melee distance so people can stack with you. Later, it will cast &#039;&#039;Fond Affeared&#039;&#039;, which is a Gaze mechanic. Look away or you get {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This time, if you are targeted with the orange marker, you must go to the outer arena to place the webs away from the center. The boss burrows in the ground and casts a room-wide, tornado-like AoE called &#039;&#039;Widow’s Kiss&#039;&#039;. The AoE sucks everyone to the center and will kill anyone at the center or close to the center where the boss comes back up. Get on a sticky web to avoid getting sucked in.&amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: Anyone standing on a web close to the center can also receive high damage or die.&lt;br /&gt;
&lt;br /&gt;
After this, the boss repeats each phase until it’s killed.&lt;br /&gt;
&lt;br /&gt;
==== Overview of Skills and Abilities ====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action*!! Description !! Amt of Damage|| AOE?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dark Spike&#039;&#039;&#039;&#039;&#039;|| Tankbuster|| Med-High||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Silken Spray&#039;&#039;&#039;&#039;&#039;|| Tailswipe|| Medium|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orange target marker&#039;&#039;&#039;|| Go to outer arena to place sticky web|| Small ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;burrow &amp;amp; return&#039;&#039;&#039;|| Avoid ring AoEs, then proximity marker || Small-High|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;green/yellow spread marker&#039;&#039;&#039;|| - Avoid standing in the circle &amp;lt;/br&amp;gt; - If anyone is tethered, run through the tether to free them|| Small || X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Implosion&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage|| Medium|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orange &amp;quot;hourglass&amp;quot; target marker&#039;&#039;&#039; || Brings you back up to web level || || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Fond Affeared&#039;&#039;&#039;&#039;&#039;|| Gaze - look away|| Medium|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Shadow Burst&#039;&#039;&#039;&#039;&#039;|| Stack|| Medium-Death||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Widow&#039;s Kiss&#039;&#039;&#039;&#039;&#039;, &amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;Pitfall&#039;&#039;&#039;&#039;&#039;|| Get on web to avoid getting sucked to center||High-Death||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Forgall]]===&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
The boss summons adds called, Shriveled Talon. Kill the adds before &#039;&#039;Necropurge&#039;&#039; is done casting. After Necropurge is casted, green puddles appear under random players. Avoid the puddle so you don’t get the Gradual Zombification debuff. If you get more than one, then you gain Zombification and become a zombie.&lt;br /&gt;
Later, the boss casts &#039;&#039;Punishing Ray&#039;&#039; that has multiple purple towers throughout the arena. Each tower needs one person standing on it, which gives you Bleed, a minor damage. Sometimes, the boss casts &#039;&#039;Megiddo Flame&#039;&#039;, while the towers are still out. If the column AoE is overlapping the tower, wait for the column AoE to pass first before stepping onto the tower puddle.&lt;br /&gt;
[[File:Weepingcity-poisonmist.png|link=|thumb|Poison Mist|200px|right]]&lt;br /&gt;
When &#039;&#039;Brand of the Fallen&#039;&#039; is cast, stack with others who have the same marker to avoid damage and the Toad debuff. &#039;&#039;Evil Mist&#039;&#039; gives unavoidable room-wide damage and spawns Poison Mists throughout the arena. Avoid the mists during this phase because they eventually turn into green puddles.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Adds ====&lt;br /&gt;
The boss summons three adds: &lt;br /&gt;
*Summoned Succubus&lt;br /&gt;
*Summoned Haagenti&lt;br /&gt;
*Summoned Dahak&lt;br /&gt;
Kill the Succubus first and stun the succubus when it casts &#039;&#039;Beguiling Mist&#039;&#039;. &#039;&#039;Beguiling Mist&#039;&#039; gives you Seduce which mind controls and leads you to death. The Haagenti also casts &#039;&#039;Mortal Ray&#039;&#039;. Look away or you get {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;. [[Healer]]s can use {{action icon|Esuna}} to remove {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; if anyone doesn’t look away.&lt;br /&gt;
After the ads are killed, the boss finishes casting &#039;&#039;Mana Explosion&#039;&#039;, an unavoidable room-wide damage.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
This phase is similar to the first but with some new mechanics, especially &#039;&#039;Mega Death&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the boss casts &#039;&#039;Necropurge&#039;&#039;, stand on the green puddles to gain the Gradual Zombification debuff. You need this debuff to survive &#039;&#039;Mega Death&#039;&#039;. After the boss casts &#039;&#039;Mega Death&#039;&#039;, tall black wine cups pop up throughout the arena and anyone without the debuff dies. &amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: Turning into a zombie also avoids death.&lt;br /&gt;
&lt;br /&gt;
The boss can cast &#039;&#039;Dark Eruption&#039;&#039; which targets random players that drop fire puddles. Dump these puddles away from everyone while avoiding them. Just like with &#039;&#039;Punishing Ray&#039;&#039;, &#039;&#039;Megiddo Flame&#039;&#039; can also appear at the same time as &#039;&#039;Dark Eruption&#039;&#039;. Make sure to avoid these columns while placing the puddles away from everyone. Later, [[Healer]]s need to quickly mass heal everyone after &#039;&#039;Hell Wind&#039;&#039; is cast. This is a room-wide damage that’s unavoidable and depletes everyone’s HP to extreme lows. &lt;br /&gt;
&lt;br /&gt;
This time, when the boss casts &#039;&#039;Evil Mist&#039;&#039;, stand next to a Poison Mist to get Gradual Zombification. After the boss starts casting &#039;&#039;Mega Death&#039;&#039;, and the mists turn into green puddles when they cast &#039;&#039;Necropurge&#039;&#039;. &amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: There isn’t much time to reach the puddle once it appears because the mist’s cast time for &#039;&#039;Necropurge&#039;&#039; isn’t long. Make sure to stand next to the mists right when they appear so you can get the debuff on time.&lt;br /&gt;
&lt;br /&gt;
==== Overview of Skills and Abilities====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |&lt;br /&gt;
! Skill/Action*!! Description !! Amt of Damage|| AOE?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Necropurge&#039;&#039;&#039;&#039;&#039;|| Avoid standing in green puddles unless boss is casting &#039;&#039;Mega Death&#039;&#039;|| Small||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Megiddo Flame&#039;&#039;&#039;&#039;&#039;|| Multiple column AoEs|| High-Death||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Punishing Ray&#039;&#039;&#039;&#039;&#039;|| One person stands on each red pillar|| Small-Death||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Evil Mist&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage and avoid mists unless boss is cast &#039;&#039;Mega Death&#039;&#039;|| Medium||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Call&#039;&#039;&#039;&#039;&#039;|| Summons three adds; Kill succubus first|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Brand of the Fallen&#039;&#039;&#039;&#039;&#039;|| Marked players group together|| Low-High|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Hell Wind&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage|| High|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dark Eruption&#039;&#039;&#039;&#039;&#039;|| - Orange target marker &amp;lt;/br&amp;gt; - Dump the fire puddles away from everyone|| Medium||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Mega Death&#039;&#039;&#039;&#039;&#039;|| Immediately stand on green puddle to avoid death or stand next to an orb || Death ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r1.png|link=]] Headstone===&lt;br /&gt;
This is a mini-boss.&lt;br /&gt;
Each alliance should split between the three main platforms. When Void Fire spawns on both ends, the parties on both sides must kill the fire quickly before it finishes casting &#039;&#039;Big Burst&#039;&#039;. Then kill the add, Parthenope. Each side will get cut off with a wall until all Parthenopes are killed. &lt;br /&gt;
When the mini boss starts casting &#039;&#039;Flaring Epigraph&#039;&#039;, the red circle on each side and the middle needs to be stepped on to create a shield in the middle platform. Everyone should get in the shield to avoid death.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ozma]]===&lt;br /&gt;
The boss changes into three different forms throughout the fight that use different skills and actions in each form:&lt;br /&gt;
* Sphere form &lt;br /&gt;
* Pyramid form &lt;br /&gt;
* Cube form&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: This area has no walls so make sure you don’t fall off to your death! &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 1&amp;lt;/big&amp;gt; ====&lt;br /&gt;
For the first phase, the boss attacks in sphere form then changes to a pyramid or cube form, then changes back to the sphere form and starts the next phase.&lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: You must pay attention to each form because this boss doesn’t provide any AoE markers and cast bars for any of its AoE attacks.&lt;br /&gt;
&lt;br /&gt;
===== Sphere Form =====&lt;br /&gt;
This is the default form, which is the &amp;quot;safe&amp;quot; form. During this phase, it targets one person from each party with a red-black spread marker. Marked players should go to the left side of the ring by default. These markers place proximity markers where the target players stand, and Singularity Fragments spawn at these marker locations. Make sure the black circles aren’t overlapping too much. If Singularity Fragments spawn too close to each other, they explode, hitting everyone with Debris Burst, an unavoidable, room-wide damage, and gives the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff. Debris Burst is also proximity based so any parties close to the explosion receive high damage and even death.&lt;br /&gt;
Kill the adds when they spawn and avoid their AoEs when they cast &#039;&#039;Tornado&#039;&#039;. In the last phase, the boss targets two players in each party so spread out by going to the left side of the ring and the back of the rectangular platform. If there aren’t many players alive, it targets random players across all parties so a party may even end up with four targeted players.&lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If a targeted player falls off the platform, the marker is placed in the back of the rectangular platform where the players spawn points are located. This could potentially cause Debris Burst, if another targeted player places their marker in the back, which ends up with two markers placed right next to each other.&lt;br /&gt;
&lt;br /&gt;
The boss also randomly targets a player with a stack marker that gives Magic Vulnerability Up. &lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If you take too long to kill the boss, it can target another player with the stack marker. The alliance can’t survive more than one Meteor attack so it’s very important to kill the boss quickly.&lt;br /&gt;
&lt;br /&gt;
===== Pyramid Form =====&lt;br /&gt;
Once the boss changes to pyramid form, immediately go to the ring section to the left and right of the rectangular platform. It shoots a large, line AoE across the rectangular platforms and gives you the Poison and Timer debuff. It can also shrink you for 12 seconds with the Minimum debuff.  [[Healer]]s can use {{action icon|Esuna}} to remove {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; and Timer but not Minimum. &lt;br /&gt;
&lt;br /&gt;
Afterwards, it randomly hits players with Bleeding that gives Bleed. Bleed splashes to nearby players and can stack, so [[Healer]]s should heal and remove Bleed with {{action icon|Esuna}}.&lt;br /&gt;
&lt;br /&gt;
It also casts &#039;&#039;Acceleration Bomb&#039;&#039; giving random players the Acceleration debuff. Starting at three, a dice marker is placed on top of the player and counts down. Sheathe your weapon immediately and stop moving before the countdown ends. Movement and using any skills including auto-attack by the time the countdown ends can cause high damage and even death. Sheathing your weapon should stop all attacks and skills.&lt;br /&gt;
&amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: The default key is Z to sheathe your weapon.&lt;br /&gt;
&lt;br /&gt;
===== Cube Form =====&lt;br /&gt;
Once the boss changes to cube form, immediately stand right next to the boss on the rectangular platform (inside of the ring). It casts a large, donut AoE on the ring platform. Anyone caught in the AoE gets a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
Right after its AoE attack, tanks must separate from the party as the boss targets and shoots lasers at the tanks. The lasers cleave anyone caught in its path. Meanwhile, tanks should soak the orbs called Ozmasphere that float around the ring and everyone else should be in the back or front of the rectangular platform. When soaked, Ozmaspheres explode with high damage to you and anyone nearby so [[Healer]]s should pay attention to both tanks and anyone absorbing the orbs. If you leave the Ozmaspheres alone, they randomly attack you.&lt;br /&gt;
The boss also casts &#039;&#039;Holy&#039;&#039;, which deals a moderate amount of damage and knocks players back a bit. Make sure to stand close to the boss on the rectangular platform to not fall off.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 2: Ozmashade&amp;lt;/big&amp;gt; ====&lt;br /&gt;
The boss casts Black Hole and swallows everyone inside it. This phase is a DPS check, so everyone must destroy Ozmashade to create a portal before the &#039;&#039;Doomsday&#039;&#039; timer is finished, which wipes the raid. There are two parts to this phase. &lt;br /&gt;
Each party is separated into three platforms with a Singularity Echo. At least one player must stand on the circle and the party must kill the Echo quickly and any spawned adds. After the Echos and the adds are killed, jump down to fight Ozmashade.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If players aren’t standing on the circle, the other parties can’t kill their Echo. It’s the same strategy used in [[The Labyrinth of the Ancients]] when attacking [[Atomos]]. &lt;br /&gt;
&lt;br /&gt;
Jump down and quickly destroy Ozmashade. When Ozmashade casts &#039;&#039;Assimilation&#039;&#039;, look away. If you didn’t and got the Assimilation debuff, turn your character away from the boss until the debuff is gone or you get trapped in a Singularity Goal. Other players have to destroy the goal to free you. Ozmashade also marks random players with red spread markers. Run to a corner away from everyone to place the proximity marker. After destroying Ozmashade, go to the center where the portal takes you back to the main platform. If you don’t destroy Ozmashade before the &#039;&#039;Doomsday&#039;&#039; timer runs out, it casts &#039;&#039;Doomsday&#039;&#039; and wipes the raid.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 3&amp;lt;/big&amp;gt; ====&lt;br /&gt;
This phase is the same as Phase 1, but more mechanics are introduced and the boss cycles through all forms.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Overview of Skills and Ability&amp;lt;/big&amp;gt; ====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action* !! Details !! Amt of Damage !! AoE? !! Esuna?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;red spread marker&#039;&#039;&#039;|| Place at the back of the rectangular platform or left side of ring.&amp;lt;/br&amp;gt;Don’t overlap!|| Small-High|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Black Hole&#039;&#039;&#039;&#039;&#039;|| Sucks all players inside.|| None|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pyramid form&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Execration)|| Move to the ring.|| Medium||X ||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039;&#039;&#039;|| - Countdown marker&amp;lt;/br&amp;gt;- Sheathe your weapon and stop moving until countdown is over.&lt;br /&gt;
 || High-Death|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bleeding&#039;&#039;&#039;|| Randomly gives Bleed that splashes to nearby players.|| Small DoT|| ||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;cube form&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Flare Star)|| - Stand right next to the boss.&amp;lt;/br&amp;gt;- Tank and party separate to avoid cleave.|| Medium||X ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orbs&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Ozmasphere)|| Tanks should soak.|| High|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Holy&#039;&#039;&#039;&#039;&#039;|| Room-wide damage and small knockback.|| Small|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Assimilation&#039;&#039;&#039;&#039;&#039;|| Gaze — look away.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Doomsday&#039;&#039;&#039;&#039;&#039;|| Must kill before finish casting.|| Death|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stack marker&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Meteor)|| Stack but party can&#039;t survive more than one.|| High|| ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Calofisteri]]===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
* &#039;&#039;&#039;Haircut&#039;&#039;&#039; sweeps the left or right side of the boss and is visually indicated when either side of her hair turns into a stinger blade. (&amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri&#039;s hair begins to take on another shape...&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;). When struck this applies a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed|Flesh Wound]]&#039;&#039;&#039; that can be cleansed.&lt;br /&gt;
* Avoid the &#039;&#039;&#039;Extension&#039;&#039;&#039; telegraphs which will still pull you in when standing near them. If the &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Entanglement&#039;&#039;&#039;&amp;lt;/font&amp;gt; tentacles spawning from extension are not killed in time, the players trapped inside will die (&#039;&#039;&#039;Garrote&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Phase 2: Bijous and Living Locks====&lt;br /&gt;
This phase is signaled with &amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri is drawing power from her jewel&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;.&lt;br /&gt;
* She summons &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Bijous&#039;&#039;&#039;&amp;lt;/font&amp;gt; and &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Grand Bijous&#039;&#039;&#039;&amp;lt;/font&amp;gt;. Focus the smaller Bijous down first as they finish their &#039;&#039;&#039;Energize&#039;&#039;&#039; cast sooner, and then the Grand Bijous. Every Energize cast powers up her next raidwide AoE (&#039;&#039;&#039;Dancing Mad&#039;&#039;&#039;).&lt;br /&gt;
** Random players will also be targeted with a chasing AoE marker and should run along the edge of the arena to avoid damaging other players.&lt;br /&gt;
&lt;br /&gt;
* When the axe and bulb flowers spawn (untargetable &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Living Locks&#039;&#039;&#039;&amp;lt;/font&amp;gt;), look for the axe flower and stay near them to avoid their donut AoE. The bulb flowers will knockup any nearby players into the air ({{status effect|vulnerability up}} &#039;&#039;&#039;Evil Tress&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; will pull you towards the center into three bulb flowers if you&#039;re &#039;&#039;looking&#039;&#039; at the boss, and will push you away if you&#039;re not. (&amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri&#039;s hair begins to take root!&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;). Try to position yourself to be pushed towards the empty spots of the arena to avoid these.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Depth Charge&#039;&#039;&#039; will make the boss charge towards the wall, followed by a &#039;&#039;&#039;Haircut&#039;&#039;&#039;. Make sure to watch where her blade is to avoid it. Tanks might want to reposition her back in the middle of the platform.&lt;br /&gt;
&lt;br /&gt;
* Two blade shaped flowers will spawn that shoot a red beam from the sides of the platform across the center {{status effect|vulnerability up}}.&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
: [[File:Tank role.png|20px|link=]] Her auto attack move &#039;&#039;&#039;Bloodied Nail&#039;&#039;&#039; is a frontal cleave so avoid turning the boss directly infront of the raid. While either side of her hair turns into a blade, the auto attack &#039;&#039;&#039;Split End&#039;&#039;&#039; will cleave the side of her blade.&lt;br /&gt;
: [[File:Tank role.png|20px|link=]] Try to keep the boss around the middle of the arena, as it will often pick a side and do a huge AOE with &#039;&#039;&#039;Haircut&#039;&#039;&#039;. Tanks can also anticipate this and direct the AoE away from the raid by turning the boss. Avoid tanking her on the edge, as you might have just a tiny safe spot and will most likely result in a wipe.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Calofisteri_haircut.jpg|[https://streamable.com/a306iz Haircut]&lt;br /&gt;
Calofisteri_axe_and_bulb_flowers.jpg|Axe and bulb flowers&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Yafaemi Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Arachne Eve]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Arachne Eve}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Forgall]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Forgall}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ozma]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Ozma}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Calofisteri]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Coffin Lid}}&lt;br /&gt;
{{Drops table row|Wind-up Calofisteri}}&lt;br /&gt;
{{Drops table row|Calofisteri Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops list|Calofisteri}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Weeping City of Mhach. Weekly limits were lifted in [[patch 3.4]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Ex Mhachina}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Weeping City of Mhach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:the weeping city of mhach gear1.png&lt;br /&gt;
The weeping city of mhach gear2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:the weeping city of mhach5.jpg&lt;br /&gt;
File:The weeping city of mhach7.jpg&lt;br /&gt;
File:the weeping city of mhach4.jpg&lt;br /&gt;
File:the weeping city of mhach3.jpg&lt;br /&gt;
File:the weeping city of mhach2.jpg&lt;br /&gt;
File:the weeping city of mhach1.jpg&lt;br /&gt;
File:The weeping city of mhach6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Forgall.png&lt;br /&gt;
File:Ozma render1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weeping_City_of_Mhach&amp;diff=684108</id>
		<title>The Weeping City of Mhach</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weeping_City_of_Mhach&amp;diff=684108"/>
		<updated>2023-11-05T22:30:57Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Phase 2: Bijous and Flowers */ living lock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Weeping City of Mhach&lt;br /&gt;
| description = Deep in the Yafaem Saltmoor lie the ruins of the fabled city of Mhach─a civilization of the Fifth Astral Era whose prosperity was built upon unparalleled magicks of destruction. It is to this ancient edifice, and its vaults of occult secrets, that you and the Redbills plan your next foray. &amp;lt;br&amp;gt; You expect to encounter voidsent─the same terrible beings that grounded Radlia and her crew─but on your path to retrieve a relic of incalculable power, can you prevail over the unfettered miseries of the Weeping City itself?&lt;br /&gt;
| image = The_Weeping_City_of_Mhach.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 205&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Heavensward)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics + 60 causality + 8 comedy&lt;br /&gt;
| entrance = The Parrock&lt;br /&gt;
| entrance-coordinates = 7.0, 7.1&lt;br /&gt;
| location = The Weeping City of Mhach&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = The Weeping City&lt;br /&gt;
| patch = 3.3&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} It is the second part of [[Shadow of Mhach]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the peat bogs: 0/1&lt;br /&gt;
#Clear the Shantotto Memorial: 0/1&lt;br /&gt;
#Defeat [[Forgall]]: 0/1&lt;br /&gt;
#Clear the security corridor: 0/1&lt;br /&gt;
#Defeat [[Ozma]]: 0/1&lt;br /&gt;
#Defeat [[Calofisteri]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Arachne Eve]]===&lt;br /&gt;
{{#ev:youtube|WxRnbt7swds|350|right|The Weeping City of Mhach Guide Part One}}&lt;br /&gt;
{{#ev:youtube|Gl9UHqDsECY|350|right|The Weeping City of Mhach Guide Part Two}}&lt;br /&gt;
&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
Throughout this phase, the boss casts &#039;&#039;Dark Spike&#039;&#039;, a tankbuster, and &#039;&#039;Silken Spray&#039;&#039;, a tail swipe which knocks you back and gives you the {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; debuff. [[Heavy]] can be removed with {{action icon|Esuna}}. Later, it randomly selects three players with orange target markers that places webs at their location. At this phase, it doesn&#039;t matter where the webs are located. Next, random players are targeted with green spread markers. Anyone caught in the ring gets tethered with the Seized debuff and other players have to walk into the tether to break you free.&lt;br /&gt;
&lt;br /&gt;
The boss burrows to the ground and a series of ring AoEs appear starting from the center. Right after the last ring AoE, a proximity marker appears, which is where the boss pops up. Sometimes right after, some players are marked with the green spread markers.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Web ====&lt;br /&gt;
In this phase, the boss pulls everyone up to her web. &lt;br /&gt;
&lt;br /&gt;
One group must find and kill a small spider, Spitting Spider, to make a hole in the web and drop down to the ground below. Then destroy the pillars called Keyknot, that surround the arena and kill any adds.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: A random player on the ground level may get targeted and tethered that brings them back up to the upper web level.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the others on the web must absorb the blue orbs and destroy the purple orbs, Deep Earth Aether, to avoid buffing the boss. Make sure to avoid the yellow webs on the ground. They give you the Digestive Fluid debuff that slows you down and small damage over time. During this phase, the boss continuously casts &#039;&#039;Implosion&#039;&#039;, which is an unavoidable room-wide damage.&lt;br /&gt;
After all the pillars are destroyed, the boss and everyone on the web will fall to ground level.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
This phase is similar to the first phase, but more mechanics are introduced. Stack when the boss casts &#039;&#039;Shadow Burst&#039;&#039;. If you are marked, stand within melee distance so people can stack with you. Later, it will cast &#039;&#039;Fond Affeared&#039;&#039;, which is a Gaze mechanic. Look away or you get {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This time, if you are targeted with the orange marker, you must go to the outer arena to place the webs away from the center. The boss burrows in the ground and casts a room-wide, tornado-like AoE called &#039;&#039;Widow’s Kiss&#039;&#039;. The AoE sucks everyone to the center and will kill anyone at the center or close to the center where the boss comes back up. Get on a sticky web to avoid getting sucked in.&amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: Anyone standing on a web close to the center can also receive high damage or die.&lt;br /&gt;
&lt;br /&gt;
After this, the boss repeats each phase until it’s killed.&lt;br /&gt;
&lt;br /&gt;
==== Overview of Skills and Abilities ====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action*!! Description !! Amt of Damage|| AOE?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dark Spike&#039;&#039;&#039;&#039;&#039;|| Tankbuster|| Med-High||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Silken Spray&#039;&#039;&#039;&#039;&#039;|| Tailswipe|| Medium|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orange target marker&#039;&#039;&#039;|| Go to outer arena to place sticky web|| Small ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;burrow &amp;amp; return&#039;&#039;&#039;|| Avoid ring AoEs, then proximity marker || Small-High|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;green/yellow spread marker&#039;&#039;&#039;|| - Avoid standing in the circle &amp;lt;/br&amp;gt; - If anyone is tethered, run through the tether to free them|| Small || X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Implosion&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage|| Medium|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orange &amp;quot;hourglass&amp;quot; target marker&#039;&#039;&#039; || Brings you back up to web level || || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Fond Affeared&#039;&#039;&#039;&#039;&#039;|| Gaze - look away|| Medium|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Shadow Burst&#039;&#039;&#039;&#039;&#039;|| Stack|| Medium-Death||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Widow&#039;s Kiss&#039;&#039;&#039;&#039;&#039;, &amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;Pitfall&#039;&#039;&#039;&#039;&#039;|| Get on web to avoid getting sucked to center||High-Death||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Forgall]]===&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
The boss summons adds called, Shriveled Talon. Kill the adds before &#039;&#039;Necropurge&#039;&#039; is done casting. After Necropurge is casted, green puddles appear under random players. Avoid the puddle so you don’t get the Gradual Zombification debuff. If you get more than one, then you gain Zombification and become a zombie.&lt;br /&gt;
Later, the boss casts &#039;&#039;Punishing Ray&#039;&#039; that has multiple purple towers throughout the arena. Each tower needs one person standing on it, which gives you Bleed, a minor damage. Sometimes, the boss casts &#039;&#039;Megiddo Flame&#039;&#039;, while the towers are still out. If the column AoE is overlapping the tower, wait for the column AoE to pass first before stepping onto the tower puddle.&lt;br /&gt;
[[File:Weepingcity-poisonmist.png|link=|thumb|Poison Mist|200px|right]]&lt;br /&gt;
When &#039;&#039;Brand of the Fallen&#039;&#039; is cast, stack with others who have the same marker to avoid damage and the Toad debuff. &#039;&#039;Evil Mist&#039;&#039; gives unavoidable room-wide damage and spawns Poison Mists throughout the arena. Avoid the mists during this phase because they eventually turn into green puddles.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Adds ====&lt;br /&gt;
The boss summons three adds: &lt;br /&gt;
*Summoned Succubus&lt;br /&gt;
*Summoned Haagenti&lt;br /&gt;
*Summoned Dahak&lt;br /&gt;
Kill the Succubus first and stun the succubus when it casts &#039;&#039;Beguiling Mist&#039;&#039;. &#039;&#039;Beguiling Mist&#039;&#039; gives you Seduce which mind controls and leads you to death. The Haagenti also casts &#039;&#039;Mortal Ray&#039;&#039;. Look away or you get {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;. [[Healer]]s can use {{action icon|Esuna}} to remove {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; if anyone doesn’t look away.&lt;br /&gt;
After the ads are killed, the boss finishes casting &#039;&#039;Mana Explosion&#039;&#039;, an unavoidable room-wide damage.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
This phase is similar to the first but with some new mechanics, especially &#039;&#039;Mega Death&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the boss casts &#039;&#039;Necropurge&#039;&#039;, stand on the green puddles to gain the Gradual Zombification debuff. You need this debuff to survive &#039;&#039;Mega Death&#039;&#039;. After the boss casts &#039;&#039;Mega Death&#039;&#039;, tall black wine cups pop up throughout the arena and anyone without the debuff dies. &amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: Turning into a zombie also avoids death.&lt;br /&gt;
&lt;br /&gt;
The boss can cast &#039;&#039;Dark Eruption&#039;&#039; which targets random players that drop fire puddles. Dump these puddles away from everyone while avoiding them. Just like with &#039;&#039;Punishing Ray&#039;&#039;, &#039;&#039;Megiddo Flame&#039;&#039; can also appear at the same time as &#039;&#039;Dark Eruption&#039;&#039;. Make sure to avoid these columns while placing the puddles away from everyone. Later, [[Healer]]s need to quickly mass heal everyone after &#039;&#039;Hell Wind&#039;&#039; is cast. This is a room-wide damage that’s unavoidable and depletes everyone’s HP to extreme lows. &lt;br /&gt;
&lt;br /&gt;
This time, when the boss casts &#039;&#039;Evil Mist&#039;&#039;, stand next to a Poison Mist to get Gradual Zombification. After the boss starts casting &#039;&#039;Mega Death&#039;&#039;, and the mists turn into green puddles when they cast &#039;&#039;Necropurge&#039;&#039;. &amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: There isn’t much time to reach the puddle once it appears because the mist’s cast time for &#039;&#039;Necropurge&#039;&#039; isn’t long. Make sure to stand next to the mists right when they appear so you can get the debuff on time.&lt;br /&gt;
&lt;br /&gt;
==== Overview of Skills and Abilities====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |&lt;br /&gt;
! Skill/Action*!! Description !! Amt of Damage|| AOE?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Necropurge&#039;&#039;&#039;&#039;&#039;|| Avoid standing in green puddles unless boss is casting &#039;&#039;Mega Death&#039;&#039;|| Small||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Megiddo Flame&#039;&#039;&#039;&#039;&#039;|| Multiple column AoEs|| High-Death||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Punishing Ray&#039;&#039;&#039;&#039;&#039;|| One person stands on each red pillar|| Small-Death||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Evil Mist&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage and avoid mists unless boss is cast &#039;&#039;Mega Death&#039;&#039;|| Medium||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Call&#039;&#039;&#039;&#039;&#039;|| Summons three adds; Kill succubus first|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Brand of the Fallen&#039;&#039;&#039;&#039;&#039;|| Marked players group together|| Low-High|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Hell Wind&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage|| High|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dark Eruption&#039;&#039;&#039;&#039;&#039;|| - Orange target marker &amp;lt;/br&amp;gt; - Dump the fire puddles away from everyone|| Medium||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Mega Death&#039;&#039;&#039;&#039;&#039;|| Immediately stand on green puddle to avoid death or stand next to an orb || Death ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r1.png|link=]] Headstone===&lt;br /&gt;
This is a mini-boss.&lt;br /&gt;
Each alliance should split between the three main platforms. When Void Fire spawns on both ends, the parties on both sides must kill the fire quickly before it finishes casting &#039;&#039;Big Burst&#039;&#039;. Then kill the add, Parthenope. Each side will get cut off with a wall until all Parthenopes are killed. &lt;br /&gt;
When the mini boss starts casting &#039;&#039;Flaring Epigraph&#039;&#039;, the red circle on each side and the middle needs to be stepped on to create a shield in the middle platform. Everyone should get in the shield to avoid death.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ozma]]===&lt;br /&gt;
The boss changes into three different forms throughout the fight that use different skills and actions in each form:&lt;br /&gt;
* Sphere form &lt;br /&gt;
* Pyramid form &lt;br /&gt;
* Cube form&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: This area has no walls so make sure you don’t fall off to your death! &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 1&amp;lt;/big&amp;gt; ====&lt;br /&gt;
For the first phase, the boss attacks in sphere form then changes to a pyramid or cube form, then changes back to the sphere form and starts the next phase.&lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: You must pay attention to each form because this boss doesn’t provide any AoE markers and cast bars for any of its AoE attacks.&lt;br /&gt;
&lt;br /&gt;
===== Sphere Form =====&lt;br /&gt;
This is the default form, which is the &amp;quot;safe&amp;quot; form. During this phase, it targets one person from each party with a red-black spread marker. Marked players should go to the left side of the ring by default. These markers place proximity markers where the target players stand, and Singularity Fragments spawn at these marker locations. Make sure the black circles aren’t overlapping too much. If Singularity Fragments spawn too close to each other, they explode, hitting everyone with Debris Burst, an unavoidable, room-wide damage, and gives the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff. Debris Burst is also proximity based so any parties close to the explosion receive high damage and even death.&lt;br /&gt;
Kill the adds when they spawn and avoid their AoEs when they cast &#039;&#039;Tornado&#039;&#039;. In the last phase, the boss targets two players in each party so spread out by going to the left side of the ring and the back of the rectangular platform. If there aren’t many players alive, it targets random players across all parties so a party may even end up with four targeted players.&lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If a targeted player falls off the platform, the marker is placed in the back of the rectangular platform where the players spawn points are located. This could potentially cause Debris Burst, if another targeted player places their marker in the back, which ends up with two markers placed right next to each other.&lt;br /&gt;
&lt;br /&gt;
The boss also randomly targets a player with a stack marker that gives Magic Vulnerability Up. &lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If you take too long to kill the boss, it can target another player with the stack marker. The alliance can’t survive more than one Meteor attack so it’s very important to kill the boss quickly.&lt;br /&gt;
&lt;br /&gt;
===== Pyramid Form =====&lt;br /&gt;
Once the boss changes to pyramid form, immediately go to the ring section to the left and right of the rectangular platform. It shoots a large, line AoE across the rectangular platforms and gives you the Poison and Timer debuff. It can also shrink you for 12 seconds with the Minimum debuff.  [[Healer]]s can use {{action icon|Esuna}} to remove {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; and Timer but not Minimum. &lt;br /&gt;
&lt;br /&gt;
Afterwards, it randomly hits players with Bleeding that gives Bleed. Bleed splashes to nearby players and can stack, so [[Healer]]s should heal and remove Bleed with {{action icon|Esuna}}.&lt;br /&gt;
&lt;br /&gt;
It also casts &#039;&#039;Acceleration Bomb&#039;&#039; giving random players the Acceleration debuff. Starting at three, a dice marker is placed on top of the player and counts down. Sheathe your weapon immediately and stop moving before the countdown ends. Movement and using any skills including auto-attack by the time the countdown ends can cause high damage and even death. Sheathing your weapon should stop all attacks and skills.&lt;br /&gt;
&amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: The default key is Z to sheathe your weapon.&lt;br /&gt;
&lt;br /&gt;
===== Cube Form =====&lt;br /&gt;
Once the boss changes to cube form, immediately stand right next to the boss on the rectangular platform (inside of the ring). It casts a large, donut AoE on the ring platform. Anyone caught in the AoE gets a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
Right after its AoE attack, tanks must separate from the party as the boss targets and shoots lasers at the tanks. The lasers cleave anyone caught in its path. Meanwhile, tanks should soak the orbs called Ozmasphere that float around the ring and everyone else should be in the back or front of the rectangular platform. When soaked, Ozmaspheres explode with high damage to you and anyone nearby so [[Healer]]s should pay attention to both tanks and anyone absorbing the orbs. If you leave the Ozmaspheres alone, they randomly attack you.&lt;br /&gt;
The boss also casts &#039;&#039;Holy&#039;&#039;, which deals a moderate amount of damage and knocks players back a bit. Make sure to stand close to the boss on the rectangular platform to not fall off.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 2: Ozmashade&amp;lt;/big&amp;gt; ====&lt;br /&gt;
The boss casts Black Hole and swallows everyone inside it. This phase is a DPS check, so everyone must destroy Ozmashade to create a portal before the &#039;&#039;Doomsday&#039;&#039; timer is finished, which wipes the raid. There are two parts to this phase. &lt;br /&gt;
Each party is separated into three platforms with a Singularity Echo. At least one player must stand on the circle and the party must kill the Echo quickly and any spawned adds. After the Echos and the adds are killed, jump down to fight Ozmashade.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If players aren’t standing on the circle, the other parties can’t kill their Echo. It’s the same strategy used in [[The Labyrinth of the Ancients]] when attacking [[Atomos]]. &lt;br /&gt;
&lt;br /&gt;
Jump down and quickly destroy Ozmashade. When Ozmashade casts &#039;&#039;Assimilation&#039;&#039;, look away. If you didn’t and got the Assimilation debuff, turn your character away from the boss until the debuff is gone or you get trapped in a Singularity Goal. Other players have to destroy the goal to free you. Ozmashade also marks random players with red spread markers. Run to a corner away from everyone to place the proximity marker. After destroying Ozmashade, go to the center where the portal takes you back to the main platform. If you don’t destroy Ozmashade before the &#039;&#039;Doomsday&#039;&#039; timer runs out, it casts &#039;&#039;Doomsday&#039;&#039; and wipes the raid.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 3&amp;lt;/big&amp;gt; ====&lt;br /&gt;
This phase is the same as Phase 1, but more mechanics are introduced and the boss cycles through all forms.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Overview of Skills and Ability&amp;lt;/big&amp;gt; ====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action* !! Details !! Amt of Damage !! AoE? !! Esuna?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;red spread marker&#039;&#039;&#039;|| Place at the back of the rectangular platform or left side of ring.&amp;lt;/br&amp;gt;Don’t overlap!|| Small-High|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Black Hole&#039;&#039;&#039;&#039;&#039;|| Sucks all players inside.|| None|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pyramid form&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Execration)|| Move to the ring.|| Medium||X ||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039;&#039;&#039;|| - Countdown marker&amp;lt;/br&amp;gt;- Sheathe your weapon and stop moving until countdown is over.&lt;br /&gt;
 || High-Death|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bleeding&#039;&#039;&#039;|| Randomly gives Bleed that splashes to nearby players.|| Small DoT|| ||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;cube form&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Flare Star)|| - Stand right next to the boss.&amp;lt;/br&amp;gt;- Tank and party separate to avoid cleave.|| Medium||X ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orbs&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Ozmasphere)|| Tanks should soak.|| High|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Holy&#039;&#039;&#039;&#039;&#039;|| Room-wide damage and small knockback.|| Small|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Assimilation&#039;&#039;&#039;&#039;&#039;|| Gaze — look away.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Doomsday&#039;&#039;&#039;&#039;&#039;|| Must kill before finish casting.|| Death|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stack marker&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Meteor)|| Stack but party can&#039;t survive more than one.|| High|| ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Calofisteri]]===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
* &#039;&#039;&#039;Haircut&#039;&#039;&#039; sweeps the left or right side of the boss and is visually indicated when either side of her hair turns into a stinger blade. (&amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri&#039;s hair begins to take on another shape...&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;). When struck this applies a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed|Flesh Wound]]&#039;&#039;&#039; that can be cleansed.&lt;br /&gt;
* Avoid the &#039;&#039;&#039;Extension&#039;&#039;&#039; telegraphs which will still pull you in when standing near them. If the &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Entanglement&#039;&#039;&#039;&amp;lt;/font&amp;gt; tentacles spawning from extension are not killed in time, the players trapped inside will die (&#039;&#039;&#039;Garrote&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Phase 2: Bijous and Living Locks====&lt;br /&gt;
This phase is signaled with &amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri is drawing power from her jewel&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;.&lt;br /&gt;
* She summons &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Bijous&#039;&#039;&#039;&amp;lt;/font&amp;gt; and &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Grand Bijous&#039;&#039;&#039;&amp;lt;/font&amp;gt;. Focus the smaller Bijous down first as they finish their &#039;&#039;&#039;Energize&#039;&#039;&#039; cast sooner, and then the Grand Bijous. Every Energize cast powers up her next raidwide AoE (&#039;&#039;&#039;Dancing Mad&#039;&#039;&#039;).&lt;br /&gt;
** Random players will also be targeted with a chasing AoE marker and should run along the edge of the arena to avoid damaging other players.&lt;br /&gt;
&lt;br /&gt;
* When the axe and bulb flowers spawn (untargetable &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Living Locks&#039;&#039;&#039;&amp;lt;/font&amp;gt;), look for the axe flower and stay near them to avoid their donut AoE. The bulbs will cause for a damage and knockup under and around them  ({{status effect|vulnerability up}} &#039;&#039;&#039;Evil Tress&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; will pull you towards the center into three bulb flowers if you&#039;re &#039;&#039;looking&#039;&#039; at the boss, and will push you away if you&#039;re not. (&amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri&#039;s hair begins to take root!&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;). Try to position yourself to be pushed towards the empty spots of the arena to avoid these.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Depth Charge&#039;&#039;&#039; will make the boss charge towards the wall, followed by a &#039;&#039;&#039;Haircut&#039;&#039;&#039;. Make sure to watch where her blade is to avoid it. Tanks might want to reposition her back in the middle of the platform.&lt;br /&gt;
&lt;br /&gt;
* Two blade shaped flowers will spawn that shoot a red beam from the sides of the platform across the center {{status effect|vulnerability up}}.&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
: [[File:Tank role.png|20px|link=]] Her auto attack move &#039;&#039;&#039;Bloodied Nail&#039;&#039;&#039; is a frontal cleave so avoid turning the boss directly infront of the raid. While either side of her hair turns into a blade, the auto attack &#039;&#039;&#039;Split End&#039;&#039;&#039; will cleave the side of her blade.&lt;br /&gt;
: [[File:Tank role.png|20px|link=]] Try to keep the boss around the middle of the arena, as it will often pick a side and do a huge AOE with &#039;&#039;&#039;Haircut&#039;&#039;&#039;. Tanks can also anticipate this and direct the AoE away from the raid by turning the boss. Avoid tanking her on the edge, as you might have just a tiny safe spot and will most likely result in a wipe.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Calofisteri_haircut.jpg|[https://streamable.com/a306iz Haircut]&lt;br /&gt;
Calofisteri_axe_and_bulb_flowers.jpg|Axe and bulb flowers&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Yafaemi Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Arachne Eve]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Arachne Eve}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Forgall]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Forgall}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ozma]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Ozma}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Calofisteri]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Coffin Lid}}&lt;br /&gt;
{{Drops table row|Wind-up Calofisteri}}&lt;br /&gt;
{{Drops table row|Calofisteri Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops list|Calofisteri}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Weeping City of Mhach. Weekly limits were lifted in [[patch 3.4]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Ex Mhachina}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Weeping City of Mhach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:the weeping city of mhach gear1.png&lt;br /&gt;
The weeping city of mhach gear2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:the weeping city of mhach5.jpg&lt;br /&gt;
File:The weeping city of mhach7.jpg&lt;br /&gt;
File:the weeping city of mhach4.jpg&lt;br /&gt;
File:the weeping city of mhach3.jpg&lt;br /&gt;
File:the weeping city of mhach2.jpg&lt;br /&gt;
File:the weeping city of mhach1.jpg&lt;br /&gt;
File:The weeping city of mhach6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Forgall.png&lt;br /&gt;
File:Ozma render1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weeping_City_of_Mhach&amp;diff=684107</id>
		<title>The Weeping City of Mhach</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weeping_City_of_Mhach&amp;diff=684107"/>
		<updated>2023-11-05T22:29:26Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Phase 2: Bijous and Bulbs */ flowers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Weeping City of Mhach&lt;br /&gt;
| description = Deep in the Yafaem Saltmoor lie the ruins of the fabled city of Mhach─a civilization of the Fifth Astral Era whose prosperity was built upon unparalleled magicks of destruction. It is to this ancient edifice, and its vaults of occult secrets, that you and the Redbills plan your next foray. &amp;lt;br&amp;gt; You expect to encounter voidsent─the same terrible beings that grounded Radlia and her crew─but on your path to retrieve a relic of incalculable power, can you prevail over the unfettered miseries of the Weeping City itself?&lt;br /&gt;
| image = The_Weeping_City_of_Mhach.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 205&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Heavensward)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics + 60 causality + 8 comedy&lt;br /&gt;
| entrance = The Parrock&lt;br /&gt;
| entrance-coordinates = 7.0, 7.1&lt;br /&gt;
| location = The Weeping City of Mhach&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = The Weeping City&lt;br /&gt;
| patch = 3.3&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} It is the second part of [[Shadow of Mhach]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the peat bogs: 0/1&lt;br /&gt;
#Clear the Shantotto Memorial: 0/1&lt;br /&gt;
#Defeat [[Forgall]]: 0/1&lt;br /&gt;
#Clear the security corridor: 0/1&lt;br /&gt;
#Defeat [[Ozma]]: 0/1&lt;br /&gt;
#Defeat [[Calofisteri]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Arachne Eve]]===&lt;br /&gt;
{{#ev:youtube|WxRnbt7swds|350|right|The Weeping City of Mhach Guide Part One}}&lt;br /&gt;
{{#ev:youtube|Gl9UHqDsECY|350|right|The Weeping City of Mhach Guide Part Two}}&lt;br /&gt;
&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
Throughout this phase, the boss casts &#039;&#039;Dark Spike&#039;&#039;, a tankbuster, and &#039;&#039;Silken Spray&#039;&#039;, a tail swipe which knocks you back and gives you the {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; debuff. [[Heavy]] can be removed with {{action icon|Esuna}}. Later, it randomly selects three players with orange target markers that places webs at their location. At this phase, it doesn&#039;t matter where the webs are located. Next, random players are targeted with green spread markers. Anyone caught in the ring gets tethered with the Seized debuff and other players have to walk into the tether to break you free.&lt;br /&gt;
&lt;br /&gt;
The boss burrows to the ground and a series of ring AoEs appear starting from the center. Right after the last ring AoE, a proximity marker appears, which is where the boss pops up. Sometimes right after, some players are marked with the green spread markers.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Web ====&lt;br /&gt;
In this phase, the boss pulls everyone up to her web. &lt;br /&gt;
&lt;br /&gt;
One group must find and kill a small spider, Spitting Spider, to make a hole in the web and drop down to the ground below. Then destroy the pillars called Keyknot, that surround the arena and kill any adds.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: A random player on the ground level may get targeted and tethered that brings them back up to the upper web level.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the others on the web must absorb the blue orbs and destroy the purple orbs, Deep Earth Aether, to avoid buffing the boss. Make sure to avoid the yellow webs on the ground. They give you the Digestive Fluid debuff that slows you down and small damage over time. During this phase, the boss continuously casts &#039;&#039;Implosion&#039;&#039;, which is an unavoidable room-wide damage.&lt;br /&gt;
After all the pillars are destroyed, the boss and everyone on the web will fall to ground level.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
This phase is similar to the first phase, but more mechanics are introduced. Stack when the boss casts &#039;&#039;Shadow Burst&#039;&#039;. If you are marked, stand within melee distance so people can stack with you. Later, it will cast &#039;&#039;Fond Affeared&#039;&#039;, which is a Gaze mechanic. Look away or you get {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This time, if you are targeted with the orange marker, you must go to the outer arena to place the webs away from the center. The boss burrows in the ground and casts a room-wide, tornado-like AoE called &#039;&#039;Widow’s Kiss&#039;&#039;. The AoE sucks everyone to the center and will kill anyone at the center or close to the center where the boss comes back up. Get on a sticky web to avoid getting sucked in.&amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: Anyone standing on a web close to the center can also receive high damage or die.&lt;br /&gt;
&lt;br /&gt;
After this, the boss repeats each phase until it’s killed.&lt;br /&gt;
&lt;br /&gt;
==== Overview of Skills and Abilities ====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action*!! Description !! Amt of Damage|| AOE?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dark Spike&#039;&#039;&#039;&#039;&#039;|| Tankbuster|| Med-High||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Silken Spray&#039;&#039;&#039;&#039;&#039;|| Tailswipe|| Medium|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orange target marker&#039;&#039;&#039;|| Go to outer arena to place sticky web|| Small ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;burrow &amp;amp; return&#039;&#039;&#039;|| Avoid ring AoEs, then proximity marker || Small-High|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;green/yellow spread marker&#039;&#039;&#039;|| - Avoid standing in the circle &amp;lt;/br&amp;gt; - If anyone is tethered, run through the tether to free them|| Small || X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Implosion&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage|| Medium|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orange &amp;quot;hourglass&amp;quot; target marker&#039;&#039;&#039; || Brings you back up to web level || || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Fond Affeared&#039;&#039;&#039;&#039;&#039;|| Gaze - look away|| Medium|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Shadow Burst&#039;&#039;&#039;&#039;&#039;|| Stack|| Medium-Death||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Widow&#039;s Kiss&#039;&#039;&#039;&#039;&#039;, &amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;Pitfall&#039;&#039;&#039;&#039;&#039;|| Get on web to avoid getting sucked to center||High-Death||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Forgall]]===&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
The boss summons adds called, Shriveled Talon. Kill the adds before &#039;&#039;Necropurge&#039;&#039; is done casting. After Necropurge is casted, green puddles appear under random players. Avoid the puddle so you don’t get the Gradual Zombification debuff. If you get more than one, then you gain Zombification and become a zombie.&lt;br /&gt;
Later, the boss casts &#039;&#039;Punishing Ray&#039;&#039; that has multiple purple towers throughout the arena. Each tower needs one person standing on it, which gives you Bleed, a minor damage. Sometimes, the boss casts &#039;&#039;Megiddo Flame&#039;&#039;, while the towers are still out. If the column AoE is overlapping the tower, wait for the column AoE to pass first before stepping onto the tower puddle.&lt;br /&gt;
[[File:Weepingcity-poisonmist.png|link=|thumb|Poison Mist|200px|right]]&lt;br /&gt;
When &#039;&#039;Brand of the Fallen&#039;&#039; is cast, stack with others who have the same marker to avoid damage and the Toad debuff. &#039;&#039;Evil Mist&#039;&#039; gives unavoidable room-wide damage and spawns Poison Mists throughout the arena. Avoid the mists during this phase because they eventually turn into green puddles.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Adds ====&lt;br /&gt;
The boss summons three adds: &lt;br /&gt;
*Summoned Succubus&lt;br /&gt;
*Summoned Haagenti&lt;br /&gt;
*Summoned Dahak&lt;br /&gt;
Kill the Succubus first and stun the succubus when it casts &#039;&#039;Beguiling Mist&#039;&#039;. &#039;&#039;Beguiling Mist&#039;&#039; gives you Seduce which mind controls and leads you to death. The Haagenti also casts &#039;&#039;Mortal Ray&#039;&#039;. Look away or you get {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;. [[Healer]]s can use {{action icon|Esuna}} to remove {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; if anyone doesn’t look away.&lt;br /&gt;
After the ads are killed, the boss finishes casting &#039;&#039;Mana Explosion&#039;&#039;, an unavoidable room-wide damage.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
This phase is similar to the first but with some new mechanics, especially &#039;&#039;Mega Death&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the boss casts &#039;&#039;Necropurge&#039;&#039;, stand on the green puddles to gain the Gradual Zombification debuff. You need this debuff to survive &#039;&#039;Mega Death&#039;&#039;. After the boss casts &#039;&#039;Mega Death&#039;&#039;, tall black wine cups pop up throughout the arena and anyone without the debuff dies. &amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: Turning into a zombie also avoids death.&lt;br /&gt;
&lt;br /&gt;
The boss can cast &#039;&#039;Dark Eruption&#039;&#039; which targets random players that drop fire puddles. Dump these puddles away from everyone while avoiding them. Just like with &#039;&#039;Punishing Ray&#039;&#039;, &#039;&#039;Megiddo Flame&#039;&#039; can also appear at the same time as &#039;&#039;Dark Eruption&#039;&#039;. Make sure to avoid these columns while placing the puddles away from everyone. Later, [[Healer]]s need to quickly mass heal everyone after &#039;&#039;Hell Wind&#039;&#039; is cast. This is a room-wide damage that’s unavoidable and depletes everyone’s HP to extreme lows. &lt;br /&gt;
&lt;br /&gt;
This time, when the boss casts &#039;&#039;Evil Mist&#039;&#039;, stand next to a Poison Mist to get Gradual Zombification. After the boss starts casting &#039;&#039;Mega Death&#039;&#039;, and the mists turn into green puddles when they cast &#039;&#039;Necropurge&#039;&#039;. &amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: There isn’t much time to reach the puddle once it appears because the mist’s cast time for &#039;&#039;Necropurge&#039;&#039; isn’t long. Make sure to stand next to the mists right when they appear so you can get the debuff on time.&lt;br /&gt;
&lt;br /&gt;
==== Overview of Skills and Abilities====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |&lt;br /&gt;
! Skill/Action*!! Description !! Amt of Damage|| AOE?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Necropurge&#039;&#039;&#039;&#039;&#039;|| Avoid standing in green puddles unless boss is casting &#039;&#039;Mega Death&#039;&#039;|| Small||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Megiddo Flame&#039;&#039;&#039;&#039;&#039;|| Multiple column AoEs|| High-Death||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Punishing Ray&#039;&#039;&#039;&#039;&#039;|| One person stands on each red pillar|| Small-Death||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Evil Mist&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage and avoid mists unless boss is cast &#039;&#039;Mega Death&#039;&#039;|| Medium||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Call&#039;&#039;&#039;&#039;&#039;|| Summons three adds; Kill succubus first|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Brand of the Fallen&#039;&#039;&#039;&#039;&#039;|| Marked players group together|| Low-High|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Hell Wind&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage|| High|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dark Eruption&#039;&#039;&#039;&#039;&#039;|| - Orange target marker &amp;lt;/br&amp;gt; - Dump the fire puddles away from everyone|| Medium||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Mega Death&#039;&#039;&#039;&#039;&#039;|| Immediately stand on green puddle to avoid death or stand next to an orb || Death ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r1.png|link=]] Headstone===&lt;br /&gt;
This is a mini-boss.&lt;br /&gt;
Each alliance should split between the three main platforms. When Void Fire spawns on both ends, the parties on both sides must kill the fire quickly before it finishes casting &#039;&#039;Big Burst&#039;&#039;. Then kill the add, Parthenope. Each side will get cut off with a wall until all Parthenopes are killed. &lt;br /&gt;
When the mini boss starts casting &#039;&#039;Flaring Epigraph&#039;&#039;, the red circle on each side and the middle needs to be stepped on to create a shield in the middle platform. Everyone should get in the shield to avoid death.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ozma]]===&lt;br /&gt;
The boss changes into three different forms throughout the fight that use different skills and actions in each form:&lt;br /&gt;
* Sphere form &lt;br /&gt;
* Pyramid form &lt;br /&gt;
* Cube form&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: This area has no walls so make sure you don’t fall off to your death! &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 1&amp;lt;/big&amp;gt; ====&lt;br /&gt;
For the first phase, the boss attacks in sphere form then changes to a pyramid or cube form, then changes back to the sphere form and starts the next phase.&lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: You must pay attention to each form because this boss doesn’t provide any AoE markers and cast bars for any of its AoE attacks.&lt;br /&gt;
&lt;br /&gt;
===== Sphere Form =====&lt;br /&gt;
This is the default form, which is the &amp;quot;safe&amp;quot; form. During this phase, it targets one person from each party with a red-black spread marker. Marked players should go to the left side of the ring by default. These markers place proximity markers where the target players stand, and Singularity Fragments spawn at these marker locations. Make sure the black circles aren’t overlapping too much. If Singularity Fragments spawn too close to each other, they explode, hitting everyone with Debris Burst, an unavoidable, room-wide damage, and gives the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff. Debris Burst is also proximity based so any parties close to the explosion receive high damage and even death.&lt;br /&gt;
Kill the adds when they spawn and avoid their AoEs when they cast &#039;&#039;Tornado&#039;&#039;. In the last phase, the boss targets two players in each party so spread out by going to the left side of the ring and the back of the rectangular platform. If there aren’t many players alive, it targets random players across all parties so a party may even end up with four targeted players.&lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If a targeted player falls off the platform, the marker is placed in the back of the rectangular platform where the players spawn points are located. This could potentially cause Debris Burst, if another targeted player places their marker in the back, which ends up with two markers placed right next to each other.&lt;br /&gt;
&lt;br /&gt;
The boss also randomly targets a player with a stack marker that gives Magic Vulnerability Up. &lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If you take too long to kill the boss, it can target another player with the stack marker. The alliance can’t survive more than one Meteor attack so it’s very important to kill the boss quickly.&lt;br /&gt;
&lt;br /&gt;
===== Pyramid Form =====&lt;br /&gt;
Once the boss changes to pyramid form, immediately go to the ring section to the left and right of the rectangular platform. It shoots a large, line AoE across the rectangular platforms and gives you the Poison and Timer debuff. It can also shrink you for 12 seconds with the Minimum debuff.  [[Healer]]s can use {{action icon|Esuna}} to remove {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; and Timer but not Minimum. &lt;br /&gt;
&lt;br /&gt;
Afterwards, it randomly hits players with Bleeding that gives Bleed. Bleed splashes to nearby players and can stack, so [[Healer]]s should heal and remove Bleed with {{action icon|Esuna}}.&lt;br /&gt;
&lt;br /&gt;
It also casts &#039;&#039;Acceleration Bomb&#039;&#039; giving random players the Acceleration debuff. Starting at three, a dice marker is placed on top of the player and counts down. Sheathe your weapon immediately and stop moving before the countdown ends. Movement and using any skills including auto-attack by the time the countdown ends can cause high damage and even death. Sheathing your weapon should stop all attacks and skills.&lt;br /&gt;
&amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: The default key is Z to sheathe your weapon.&lt;br /&gt;
&lt;br /&gt;
===== Cube Form =====&lt;br /&gt;
Once the boss changes to cube form, immediately stand right next to the boss on the rectangular platform (inside of the ring). It casts a large, donut AoE on the ring platform. Anyone caught in the AoE gets a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
Right after its AoE attack, tanks must separate from the party as the boss targets and shoots lasers at the tanks. The lasers cleave anyone caught in its path. Meanwhile, tanks should soak the orbs called Ozmasphere that float around the ring and everyone else should be in the back or front of the rectangular platform. When soaked, Ozmaspheres explode with high damage to you and anyone nearby so [[Healer]]s should pay attention to both tanks and anyone absorbing the orbs. If you leave the Ozmaspheres alone, they randomly attack you.&lt;br /&gt;
The boss also casts &#039;&#039;Holy&#039;&#039;, which deals a moderate amount of damage and knocks players back a bit. Make sure to stand close to the boss on the rectangular platform to not fall off.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 2: Ozmashade&amp;lt;/big&amp;gt; ====&lt;br /&gt;
The boss casts Black Hole and swallows everyone inside it. This phase is a DPS check, so everyone must destroy Ozmashade to create a portal before the &#039;&#039;Doomsday&#039;&#039; timer is finished, which wipes the raid. There are two parts to this phase. &lt;br /&gt;
Each party is separated into three platforms with a Singularity Echo. At least one player must stand on the circle and the party must kill the Echo quickly and any spawned adds. After the Echos and the adds are killed, jump down to fight Ozmashade.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If players aren’t standing on the circle, the other parties can’t kill their Echo. It’s the same strategy used in [[The Labyrinth of the Ancients]] when attacking [[Atomos]]. &lt;br /&gt;
&lt;br /&gt;
Jump down and quickly destroy Ozmashade. When Ozmashade casts &#039;&#039;Assimilation&#039;&#039;, look away. If you didn’t and got the Assimilation debuff, turn your character away from the boss until the debuff is gone or you get trapped in a Singularity Goal. Other players have to destroy the goal to free you. Ozmashade also marks random players with red spread markers. Run to a corner away from everyone to place the proximity marker. After destroying Ozmashade, go to the center where the portal takes you back to the main platform. If you don’t destroy Ozmashade before the &#039;&#039;Doomsday&#039;&#039; timer runs out, it casts &#039;&#039;Doomsday&#039;&#039; and wipes the raid.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 3&amp;lt;/big&amp;gt; ====&lt;br /&gt;
This phase is the same as Phase 1, but more mechanics are introduced and the boss cycles through all forms.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Overview of Skills and Ability&amp;lt;/big&amp;gt; ====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action* !! Details !! Amt of Damage !! AoE? !! Esuna?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;red spread marker&#039;&#039;&#039;|| Place at the back of the rectangular platform or left side of ring.&amp;lt;/br&amp;gt;Don’t overlap!|| Small-High|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Black Hole&#039;&#039;&#039;&#039;&#039;|| Sucks all players inside.|| None|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pyramid form&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Execration)|| Move to the ring.|| Medium||X ||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039;&#039;&#039;|| - Countdown marker&amp;lt;/br&amp;gt;- Sheathe your weapon and stop moving until countdown is over.&lt;br /&gt;
 || High-Death|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bleeding&#039;&#039;&#039;|| Randomly gives Bleed that splashes to nearby players.|| Small DoT|| ||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;cube form&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Flare Star)|| - Stand right next to the boss.&amp;lt;/br&amp;gt;- Tank and party separate to avoid cleave.|| Medium||X ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orbs&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Ozmasphere)|| Tanks should soak.|| High|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Holy&#039;&#039;&#039;&#039;&#039;|| Room-wide damage and small knockback.|| Small|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Assimilation&#039;&#039;&#039;&#039;&#039;|| Gaze — look away.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Doomsday&#039;&#039;&#039;&#039;&#039;|| Must kill before finish casting.|| Death|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stack marker&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Meteor)|| Stack but party can&#039;t survive more than one.|| High|| ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Calofisteri]]===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
* &#039;&#039;&#039;Haircut&#039;&#039;&#039; sweeps the left or right side of the boss and is visually indicated when either side of her hair turns into a stinger blade. (&amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri&#039;s hair begins to take on another shape...&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;). When struck this applies a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed|Flesh Wound]]&#039;&#039;&#039; that can be cleansed.&lt;br /&gt;
* Avoid the &#039;&#039;&#039;Extension&#039;&#039;&#039; telegraphs which will still pull you in when standing near them. If the &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Entanglement&#039;&#039;&#039;&amp;lt;/font&amp;gt; tentacles spawning from extension are not killed in time, the players trapped inside will die (&#039;&#039;&#039;Garrote&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Phase 2: Bijous and Flowers====&lt;br /&gt;
This phase is signaled with &amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri is drawing power from her jewel&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;.&lt;br /&gt;
* She summons &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Bijous&#039;&#039;&#039;&amp;lt;/font&amp;gt; and &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Grand Bijous&#039;&#039;&#039;&amp;lt;/font&amp;gt;. Focus the smaller Bijous down first as they finish their &#039;&#039;&#039;Energize&#039;&#039;&#039; cast sooner, and then the Grand Bijous. Every Energize cast powers up her next raidwide AoE (&#039;&#039;&#039;Dancing Mad&#039;&#039;&#039;).&lt;br /&gt;
** Random players will also be targeted with a chasing AoE marker and should run along the edge of the arena to avoid damaging other players.&lt;br /&gt;
&lt;br /&gt;
* When the axe and bulb flowers spawn (untargetable &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Living Locks&#039;&#039;&#039;&amp;lt;/font&amp;gt;), look for the axe flower and stay near them to avoid their donut AoE. The bulbs will cause for a damage and knockup under and around them  ({{status effect|vulnerability up}} &#039;&#039;&#039;Evil Tress&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; will pull you towards the center into three bulb flowers if you&#039;re &#039;&#039;looking&#039;&#039; at the boss, and will push you away if you&#039;re not. (&amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri&#039;s hair begins to take root!&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;). Try to position yourself to be pushed towards the empty spots of the arena to avoid these.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Depth Charge&#039;&#039;&#039; will make the boss charge towards the wall, followed by a &#039;&#039;&#039;Haircut&#039;&#039;&#039;. Make sure to watch where her blade is to avoid it. Tanks might want to reposition her back in the middle of the platform.&lt;br /&gt;
&lt;br /&gt;
* Two blade shaped flowers will spawn that shoot a red beam from the sides of the platform across the center {{status effect|vulnerability up}}.&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
: [[File:Tank role.png|20px|link=]] Her auto attack move &#039;&#039;&#039;Bloodied Nail&#039;&#039;&#039; is a frontal cleave so avoid turning the boss directly infront of the raid. While either side of her hair turns into a blade, the auto attack &#039;&#039;&#039;Split End&#039;&#039;&#039; will cleave the side of her blade.&lt;br /&gt;
: [[File:Tank role.png|20px|link=]] Try to keep the boss around the middle of the arena, as it will often pick a side and do a huge AOE with &#039;&#039;&#039;Haircut&#039;&#039;&#039;. Tanks can also anticipate this and direct the AoE away from the raid by turning the boss. Avoid tanking her on the edge, as you might have just a tiny safe spot and will most likely result in a wipe.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Calofisteri_haircut.jpg|[https://streamable.com/a306iz Haircut]&lt;br /&gt;
Calofisteri_axe_and_bulb_flowers.jpg|Axe and bulb flowers&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Yafaemi Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Arachne Eve]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Arachne Eve}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Forgall]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Forgall}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ozma]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Ozma}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Calofisteri]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Coffin Lid}}&lt;br /&gt;
{{Drops table row|Wind-up Calofisteri}}&lt;br /&gt;
{{Drops table row|Calofisteri Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops list|Calofisteri}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Weeping City of Mhach. Weekly limits were lifted in [[patch 3.4]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Ex Mhachina}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Weeping City of Mhach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:the weeping city of mhach gear1.png&lt;br /&gt;
The weeping city of mhach gear2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:the weeping city of mhach5.jpg&lt;br /&gt;
File:The weeping city of mhach7.jpg&lt;br /&gt;
File:the weeping city of mhach4.jpg&lt;br /&gt;
File:the weeping city of mhach3.jpg&lt;br /&gt;
File:the weeping city of mhach2.jpg&lt;br /&gt;
File:the weeping city of mhach1.jpg&lt;br /&gt;
File:The weeping city of mhach6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Forgall.png&lt;br /&gt;
File:Ozma render1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weeping_City_of_Mhach&amp;diff=684052</id>
		<title>The Weeping City of Mhach</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weeping_City_of_Mhach&amp;diff=684052"/>
		<updated>2023-11-05T21:04:46Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Phase 2: Bijous and Bulbs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Weeping City of Mhach&lt;br /&gt;
| description = Deep in the Yafaem Saltmoor lie the ruins of the fabled city of Mhach─a civilization of the Fifth Astral Era whose prosperity was built upon unparalleled magicks of destruction. It is to this ancient edifice, and its vaults of occult secrets, that you and the Redbills plan your next foray. &amp;lt;br&amp;gt; You expect to encounter voidsent─the same terrible beings that grounded Radlia and her crew─but on your path to retrieve a relic of incalculable power, can you prevail over the unfettered miseries of the Weeping City itself?&lt;br /&gt;
| image = The_Weeping_City_of_Mhach.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 205&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Heavensward)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics + 60 causality + 8 comedy&lt;br /&gt;
| entrance = The Parrock&lt;br /&gt;
| entrance-coordinates = 7.0, 7.1&lt;br /&gt;
| location = The Weeping City of Mhach&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = The Weeping City&lt;br /&gt;
| patch = 3.3&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} It is the second part of [[Shadow of Mhach]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the peat bogs: 0/1&lt;br /&gt;
#Clear the Shantotto Memorial: 0/1&lt;br /&gt;
#Defeat [[Forgall]]: 0/1&lt;br /&gt;
#Clear the security corridor: 0/1&lt;br /&gt;
#Defeat [[Ozma]]: 0/1&lt;br /&gt;
#Defeat [[Calofisteri]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Arachne Eve]]===&lt;br /&gt;
{{#ev:youtube|WxRnbt7swds|350|right|The Weeping City of Mhach Guide Part One}}&lt;br /&gt;
{{#ev:youtube|Gl9UHqDsECY|350|right|The Weeping City of Mhach Guide Part Two}}&lt;br /&gt;
&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
Throughout this phase, the boss casts &#039;&#039;Dark Spike&#039;&#039;, a tankbuster, and &#039;&#039;Silken Spray&#039;&#039;, a tail swipe which knocks you back and gives you the {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; debuff. [[Heavy]] can be removed with {{action icon|Esuna}}. Later, it randomly selects three players with orange target markers that places webs at their location. At this phase, it doesn&#039;t matter where the webs are located. Next, random players are targeted with green spread markers. Anyone caught in the ring gets tethered with the Seized debuff and other players have to walk into the tether to break you free.&lt;br /&gt;
&lt;br /&gt;
The boss burrows to the ground and a series of ring AoEs appear starting from the center. Right after the last ring AoE, a proximity marker appears, which is where the boss pops up. Sometimes right after, some players are marked with the green spread markers.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Web ====&lt;br /&gt;
In this phase, the boss pulls everyone up to her web. &lt;br /&gt;
&lt;br /&gt;
One group must find and kill a small spider, Spitting Spider, to make a hole in the web and drop down to the ground below. Then destroy the pillars called Keyknot, that surround the arena and kill any adds.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: A random player on the ground level may get targeted and tethered that brings them back up to the upper web level.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the others on the web must absorb the blue orbs and destroy the purple orbs, Deep Earth Aether, to avoid buffing the boss. Make sure to avoid the yellow webs on the ground. They give you the Digestive Fluid debuff that slows you down and small damage over time. During this phase, the boss continuously casts &#039;&#039;Implosion&#039;&#039;, which is an unavoidable room-wide damage.&lt;br /&gt;
After all the pillars are destroyed, the boss and everyone on the web will fall to ground level.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
This phase is similar to the first phase, but more mechanics are introduced. Stack when the boss casts &#039;&#039;Shadow Burst&#039;&#039;. If you are marked, stand within melee distance so people can stack with you. Later, it will cast &#039;&#039;Fond Affeared&#039;&#039;, which is a Gaze mechanic. Look away or you get {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This time, if you are targeted with the orange marker, you must go to the outer arena to place the webs away from the center. The boss burrows in the ground and casts a room-wide, tornado-like AoE called &#039;&#039;Widow’s Kiss&#039;&#039;. The AoE sucks everyone to the center and will kill anyone at the center or close to the center where the boss comes back up. Get on a sticky web to avoid getting sucked in.&amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: Anyone standing on a web close to the center can also receive high damage or die.&lt;br /&gt;
&lt;br /&gt;
After this, the boss repeats each phase until it’s killed.&lt;br /&gt;
&lt;br /&gt;
==== Overview of Skills and Abilities ====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action*!! Description !! Amt of Damage|| AOE?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dark Spike&#039;&#039;&#039;&#039;&#039;|| Tankbuster|| Med-High||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Silken Spray&#039;&#039;&#039;&#039;&#039;|| Tailswipe|| Medium|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orange target marker&#039;&#039;&#039;|| Go to outer arena to place sticky web|| Small ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;burrow &amp;amp; return&#039;&#039;&#039;|| Avoid ring AoEs, then proximity marker || Small-High|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;green/yellow spread marker&#039;&#039;&#039;|| - Avoid standing in the circle &amp;lt;/br&amp;gt; - If anyone is tethered, run through the tether to free them|| Small || X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Implosion&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage|| Medium|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orange &amp;quot;hourglass&amp;quot; target marker&#039;&#039;&#039; || Brings you back up to web level || || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Fond Affeared&#039;&#039;&#039;&#039;&#039;|| Gaze - look away|| Medium|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Shadow Burst&#039;&#039;&#039;&#039;&#039;|| Stack|| Medium-Death||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Widow&#039;s Kiss&#039;&#039;&#039;&#039;&#039;, &amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;Pitfall&#039;&#039;&#039;&#039;&#039;|| Get on web to avoid getting sucked to center||High-Death||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Forgall]]===&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
The boss summons adds called, Shriveled Talon. Kill the adds before &#039;&#039;Necropurge&#039;&#039; is done casting. After Necropurge is casted, green puddles appear under random players. Avoid the puddle so you don’t get the Gradual Zombification debuff. If you get more than one, then you gain Zombification and become a zombie.&lt;br /&gt;
Later, the boss casts &#039;&#039;Punishing Ray&#039;&#039; that has multiple purple towers throughout the arena. Each tower needs one person standing on it, which gives you Bleed, a minor damage. Sometimes, the boss casts &#039;&#039;Megiddo Flame&#039;&#039;, while the towers are still out. If the column AoE is overlapping the tower, wait for the column AoE to pass first before stepping onto the tower puddle.&lt;br /&gt;
[[File:Weepingcity-poisonmist.png|link=|thumb|Poison Mist|200px|right]]&lt;br /&gt;
When &#039;&#039;Brand of the Fallen&#039;&#039; is cast, stack with others who have the same marker to avoid damage and the Toad debuff. &#039;&#039;Evil Mist&#039;&#039; gives unavoidable room-wide damage and spawns Poison Mists throughout the arena. Avoid the mists during this phase because they eventually turn into green puddles.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Adds ====&lt;br /&gt;
The boss summons three adds: &lt;br /&gt;
*Summoned Succubus&lt;br /&gt;
*Summoned Haagenti&lt;br /&gt;
*Summoned Dahak&lt;br /&gt;
Kill the Succubus first and stun the succubus when it casts &#039;&#039;Beguiling Mist&#039;&#039;. &#039;&#039;Beguiling Mist&#039;&#039; gives you Seduce which mind controls and leads you to death. The Haagenti also casts &#039;&#039;Mortal Ray&#039;&#039;. Look away or you get {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;. [[Healer]]s can use {{action icon|Esuna}} to remove {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; if anyone doesn’t look away.&lt;br /&gt;
After the ads are killed, the boss finishes casting &#039;&#039;Mana Explosion&#039;&#039;, an unavoidable room-wide damage.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
This phase is similar to the first but with some new mechanics, especially &#039;&#039;Mega Death&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the boss casts &#039;&#039;Necropurge&#039;&#039;, stand on the green puddles to gain the Gradual Zombification debuff. You need this debuff to survive &#039;&#039;Mega Death&#039;&#039;. After the boss casts &#039;&#039;Mega Death&#039;&#039;, tall black wine cups pop up throughout the arena and anyone without the debuff dies. &amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: Turning into a zombie also avoids death.&lt;br /&gt;
&lt;br /&gt;
The boss can cast &#039;&#039;Dark Eruption&#039;&#039; which targets random players that drop fire puddles. Dump these puddles away from everyone while avoiding them. Just like with &#039;&#039;Punishing Ray&#039;&#039;, &#039;&#039;Megiddo Flame&#039;&#039; can also appear at the same time as &#039;&#039;Dark Eruption&#039;&#039;. Make sure to avoid these columns while placing the puddles away from everyone. Later, [[Healer]]s need to quickly mass heal everyone after &#039;&#039;Hell Wind&#039;&#039; is cast. This is a room-wide damage that’s unavoidable and depletes everyone’s HP to extreme lows. &lt;br /&gt;
&lt;br /&gt;
This time, when the boss casts &#039;&#039;Evil Mist&#039;&#039;, stand next to a Poison Mist to get Gradual Zombification. After the boss starts casting &#039;&#039;Mega Death&#039;&#039;, and the mists turn into green puddles when they cast &#039;&#039;Necropurge&#039;&#039;. &amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: There isn’t much time to reach the puddle once it appears because the mist’s cast time for &#039;&#039;Necropurge&#039;&#039; isn’t long. Make sure to stand next to the mists right when they appear so you can get the debuff on time.&lt;br /&gt;
&lt;br /&gt;
==== Overview of Skills and Abilities====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |&lt;br /&gt;
! Skill/Action*!! Description !! Amt of Damage|| AOE?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Necropurge&#039;&#039;&#039;&#039;&#039;|| Avoid standing in green puddles unless boss is casting &#039;&#039;Mega Death&#039;&#039;|| Small||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Megiddo Flame&#039;&#039;&#039;&#039;&#039;|| Multiple column AoEs|| High-Death||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Punishing Ray&#039;&#039;&#039;&#039;&#039;|| One person stands on each red pillar|| Small-Death||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Evil Mist&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage and avoid mists unless boss is cast &#039;&#039;Mega Death&#039;&#039;|| Medium||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Call&#039;&#039;&#039;&#039;&#039;|| Summons three adds; Kill succubus first|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Brand of the Fallen&#039;&#039;&#039;&#039;&#039;|| Marked players group together|| Low-High|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Hell Wind&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage|| High|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dark Eruption&#039;&#039;&#039;&#039;&#039;|| - Orange target marker &amp;lt;/br&amp;gt; - Dump the fire puddles away from everyone|| Medium||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Mega Death&#039;&#039;&#039;&#039;&#039;|| Immediately stand on green puddle to avoid death or stand next to an orb || Death ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r1.png|link=]] Headstone===&lt;br /&gt;
This is a mini-boss.&lt;br /&gt;
Each alliance should split between the three main platforms. When Void Fire spawns on both ends, the parties on both sides must kill the fire quickly before it finishes casting &#039;&#039;Big Burst&#039;&#039;. Then kill the add, Parthenope. Each side will get cut off with a wall until all Parthenopes are killed. &lt;br /&gt;
When the mini boss starts casting &#039;&#039;Flaring Epigraph&#039;&#039;, the red circle on each side and the middle needs to be stepped on to create a shield in the middle platform. Everyone should get in the shield to avoid death.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ozma]]===&lt;br /&gt;
The boss changes into three different forms throughout the fight that use different skills and actions in each form:&lt;br /&gt;
* Sphere form &lt;br /&gt;
* Pyramid form &lt;br /&gt;
* Cube form&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: This area has no walls so make sure you don’t fall off to your death! &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 1&amp;lt;/big&amp;gt; ====&lt;br /&gt;
For the first phase, the boss attacks in sphere form then changes to a pyramid or cube form, then changes back to the sphere form and starts the next phase.&lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: You must pay attention to each form because this boss doesn’t provide any AoE markers and cast bars for any of its AoE attacks.&lt;br /&gt;
&lt;br /&gt;
===== Sphere Form =====&lt;br /&gt;
This is the default form, which is the &amp;quot;safe&amp;quot; form. During this phase, it targets one person from each party with a red-black spread marker. Marked players should go to the left side of the ring by default. These markers place proximity markers where the target players stand, and Singularity Fragments spawn at these marker locations. Make sure the black circles aren’t overlapping too much. If Singularity Fragments spawn too close to each other, they explode, hitting everyone with Debris Burst, an unavoidable, room-wide damage, and gives the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff. Debris Burst is also proximity based so any parties close to the explosion receive high damage and even death.&lt;br /&gt;
Kill the adds when they spawn and avoid their AoEs when they cast &#039;&#039;Tornado&#039;&#039;. In the last phase, the boss targets two players in each party so spread out by going to the left side of the ring and the back of the rectangular platform. If there aren’t many players alive, it targets random players across all parties so a party may even end up with four targeted players.&lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If a targeted player falls off the platform, the marker is placed in the back of the rectangular platform where the players spawn points are located. This could potentially cause Debris Burst, if another targeted player places their marker in the back, which ends up with two markers placed right next to each other.&lt;br /&gt;
&lt;br /&gt;
The boss also randomly targets a player with a stack marker that gives Magic Vulnerability Up. &lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If you take too long to kill the boss, it can target another player with the stack marker. The alliance can’t survive more than one Meteor attack so it’s very important to kill the boss quickly.&lt;br /&gt;
&lt;br /&gt;
===== Pyramid Form =====&lt;br /&gt;
Once the boss changes to pyramid form, immediately go to the ring section to the left and right of the rectangular platform. It shoots a large, line AoE across the rectangular platforms and gives you the Poison and Timer debuff. It can also shrink you for 12 seconds with the Minimum debuff.  [[Healer]]s can use {{action icon|Esuna}} to remove {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; and Timer but not Minimum. &lt;br /&gt;
&lt;br /&gt;
Afterwards, it randomly hits players with Bleeding that gives Bleed. Bleed splashes to nearby players and can stack, so [[Healer]]s should heal and remove Bleed with {{action icon|Esuna}}.&lt;br /&gt;
&lt;br /&gt;
It also casts &#039;&#039;Acceleration Bomb&#039;&#039; giving random players the Acceleration debuff. Starting at three, a dice marker is placed on top of the player and counts down. Sheathe your weapon immediately and stop moving before the countdown ends. Movement and using any skills including auto-attack by the time the countdown ends can cause high damage and even death. Sheathing your weapon should stop all attacks and skills.&lt;br /&gt;
&amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: The default key is Z to sheathe your weapon.&lt;br /&gt;
&lt;br /&gt;
===== Cube Form =====&lt;br /&gt;
Once the boss changes to cube form, immediately stand right next to the boss on the rectangular platform (inside of the ring). It casts a large, donut AoE on the ring platform. Anyone caught in the AoE gets a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
Right after its AoE attack, tanks must separate from the party as the boss targets and shoots lasers at the tanks. The lasers cleave anyone caught in its path. Meanwhile, tanks should soak the orbs called Ozmasphere that float around the ring and everyone else should be in the back or front of the rectangular platform. When soaked, Ozmaspheres explode with high damage to you and anyone nearby so [[Healer]]s should pay attention to both tanks and anyone absorbing the orbs. If you leave the Ozmaspheres alone, they randomly attack you.&lt;br /&gt;
The boss also casts &#039;&#039;Holy&#039;&#039;, which deals a moderate amount of damage and knocks players back a bit. Make sure to stand close to the boss on the rectangular platform to not fall off.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 2: Ozmashade&amp;lt;/big&amp;gt; ====&lt;br /&gt;
The boss casts Black Hole and swallows everyone inside it. This phase is a DPS check, so everyone must destroy Ozmashade to create a portal before the &#039;&#039;Doomsday&#039;&#039; timer is finished, which wipes the raid. There are two parts to this phase. &lt;br /&gt;
Each party is separated into three platforms with a Singularity Echo. At least one player must stand on the circle and the party must kill the Echo quickly and any spawned adds. After the Echos and the adds are killed, jump down to fight Ozmashade.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If players aren’t standing on the circle, the other parties can’t kill their Echo. It’s the same strategy used in [[The Labyrinth of the Ancients]] when attacking [[Atomos]]. &lt;br /&gt;
&lt;br /&gt;
Jump down and quickly destroy Ozmashade. When Ozmashade casts &#039;&#039;Assimilation&#039;&#039;, look away. If you didn’t and got the Assimilation debuff, turn your character away from the boss until the debuff is gone or you get trapped in a Singularity Goal. Other players have to destroy the goal to free you. Ozmashade also marks random players with red spread markers. Run to a corner away from everyone to place the proximity marker. After destroying Ozmashade, go to the center where the portal takes you back to the main platform. If you don’t destroy Ozmashade before the &#039;&#039;Doomsday&#039;&#039; timer runs out, it casts &#039;&#039;Doomsday&#039;&#039; and wipes the raid.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 3&amp;lt;/big&amp;gt; ====&lt;br /&gt;
This phase is the same as Phase 1, but more mechanics are introduced and the boss cycles through all forms.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Overview of Skills and Ability&amp;lt;/big&amp;gt; ====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action* !! Details !! Amt of Damage !! AoE? !! Esuna?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;red spread marker&#039;&#039;&#039;|| Place at the back of the rectangular platform or left side of ring.&amp;lt;/br&amp;gt;Don’t overlap!|| Small-High|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Black Hole&#039;&#039;&#039;&#039;&#039;|| Sucks all players inside.|| None|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pyramid form&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Execration)|| Move to the ring.|| Medium||X ||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039;&#039;&#039;|| - Countdown marker&amp;lt;/br&amp;gt;- Sheathe your weapon and stop moving until countdown is over.&lt;br /&gt;
 || High-Death|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bleeding&#039;&#039;&#039;|| Randomly gives Bleed that splashes to nearby players.|| Small DoT|| ||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;cube form&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Flare Star)|| - Stand right next to the boss.&amp;lt;/br&amp;gt;- Tank and party separate to avoid cleave.|| Medium||X ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orbs&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Ozmasphere)|| Tanks should soak.|| High|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Holy&#039;&#039;&#039;&#039;&#039;|| Room-wide damage and small knockback.|| Small|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Assimilation&#039;&#039;&#039;&#039;&#039;|| Gaze — look away.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Doomsday&#039;&#039;&#039;&#039;&#039;|| Must kill before finish casting.|| Death|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stack marker&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Meteor)|| Stack but party can&#039;t survive more than one.|| High|| ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Calofisteri]]===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
* &#039;&#039;&#039;Haircut&#039;&#039;&#039; sweeps the left or right side of the boss and is visually indicated when either side of her hair turns into a stinger blade. (&amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri&#039;s hair begins to take on another shape...&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;). When struck this applies a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed|Flesh Wound]]&#039;&#039;&#039; that can be cleansed.&lt;br /&gt;
* Avoid the &#039;&#039;&#039;Extension&#039;&#039;&#039; telegraphs which will still pull you in when standing near them. If the &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Entanglement&#039;&#039;&#039;&amp;lt;/font&amp;gt; tentacles spawning from extension are not killed in time, the players trapped inside will die (&#039;&#039;&#039;Garrote&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Phase 2: Bijous and Bulbs====&lt;br /&gt;
This phase is signaled with &amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri is drawing power from her jewel&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;.&lt;br /&gt;
* She summons &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Bijous&#039;&#039;&#039;&amp;lt;/font&amp;gt; and &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Grand Bijous&#039;&#039;&#039;&amp;lt;/font&amp;gt;. Focus the smaller Bijous down first as they finish their &#039;&#039;&#039;Energize&#039;&#039;&#039; cast sooner, and then the Grand Bijous. Every Energize cast powers up her next raidwide AoE (&#039;&#039;&#039;Dancing Mad&#039;&#039;&#039;).&lt;br /&gt;
** Random players will also be targeted with a chasing AoE marker and should run along the edge of the arena to avoid damaging other players.&lt;br /&gt;
&lt;br /&gt;
* When the axe and bulb flowers spawn (untargetable &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Living Locks&#039;&#039;&#039;&amp;lt;/font&amp;gt;), look for the axe flower and stay near them to avoid their donut AoE. The bulbs will cause for a damage and knockup under and around them  ({{status effect|vulnerability up}} &#039;&#039;&#039;Evil Tress&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; will pull you towards the center into three bulb flowers if you&#039;re &#039;&#039;looking&#039;&#039; at the boss, and will push you away if you&#039;re not. (&amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri&#039;s hair begins to take root!&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;). Try to position yourself to be pushed towards the empty spots of the arena to avoid these.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Depth Charge&#039;&#039;&#039; will make the boss charge towards the wall, followed by a &#039;&#039;&#039;Haircut&#039;&#039;&#039;. Make sure to watch where her blade is to avoid it. Tanks might want to reposition her back in the middle of the platform.&lt;br /&gt;
&lt;br /&gt;
* Two blade shaped bulbs will spawn that shoot a red beam from the sides of the platform across the center {{status effect|vulnerability up}}.&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
: [[File:Tank role.png|20px|link=]] Her auto attack move &#039;&#039;&#039;Bloodied Nail&#039;&#039;&#039; is a frontal cleave so avoid turning the boss directly infront of the raid. While either side of her hair turns into a blade, the auto attack &#039;&#039;&#039;Split End&#039;&#039;&#039; will cleave the side of her blade.&lt;br /&gt;
: [[File:Tank role.png|20px|link=]] Try to keep the boss around the middle of the arena, as it will often pick a side and do a huge AOE with &#039;&#039;&#039;Haircut&#039;&#039;&#039;. Tanks can also anticipate this and direct the AoE away from the raid by turning the boss. Avoid tanking her on the edge, as you might have just a tiny safe spot and will most likely result in a wipe.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Calofisteri_haircut.jpg|[https://streamable.com/a306iz Haircut]&lt;br /&gt;
Calofisteri_axe_and_bulb_flowers.jpg|Axe and bulb flowers&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Yafaemi Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Arachne Eve]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Arachne Eve}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Forgall]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Forgall}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ozma]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Ozma}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Calofisteri]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Coffin Lid}}&lt;br /&gt;
{{Drops table row|Wind-up Calofisteri}}&lt;br /&gt;
{{Drops table row|Calofisteri Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops list|Calofisteri}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Weeping City of Mhach. Weekly limits were lifted in [[patch 3.4]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Ex Mhachina}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Weeping City of Mhach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:the weeping city of mhach gear1.png&lt;br /&gt;
The weeping city of mhach gear2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:the weeping city of mhach5.jpg&lt;br /&gt;
File:The weeping city of mhach7.jpg&lt;br /&gt;
File:the weeping city of mhach4.jpg&lt;br /&gt;
File:the weeping city of mhach3.jpg&lt;br /&gt;
File:the weeping city of mhach2.jpg&lt;br /&gt;
File:the weeping city of mhach1.jpg&lt;br /&gt;
File:The weeping city of mhach6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Forgall.png&lt;br /&gt;
File:Ozma render1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weeping_City_of_Mhach&amp;diff=684051</id>
		<title>The Weeping City of Mhach</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weeping_City_of_Mhach&amp;diff=684051"/>
		<updated>2023-11-05T20:54:01Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Bosses */ subsection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Weeping City of Mhach&lt;br /&gt;
| description = Deep in the Yafaem Saltmoor lie the ruins of the fabled city of Mhach─a civilization of the Fifth Astral Era whose prosperity was built upon unparalleled magicks of destruction. It is to this ancient edifice, and its vaults of occult secrets, that you and the Redbills plan your next foray. &amp;lt;br&amp;gt; You expect to encounter voidsent─the same terrible beings that grounded Radlia and her crew─but on your path to retrieve a relic of incalculable power, can you prevail over the unfettered miseries of the Weeping City itself?&lt;br /&gt;
| image = The_Weeping_City_of_Mhach.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 205&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Heavensward)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics + 60 causality + 8 comedy&lt;br /&gt;
| entrance = The Parrock&lt;br /&gt;
| entrance-coordinates = 7.0, 7.1&lt;br /&gt;
| location = The Weeping City of Mhach&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = The Weeping City&lt;br /&gt;
| patch = 3.3&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} It is the second part of [[Shadow of Mhach]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the peat bogs: 0/1&lt;br /&gt;
#Clear the Shantotto Memorial: 0/1&lt;br /&gt;
#Defeat [[Forgall]]: 0/1&lt;br /&gt;
#Clear the security corridor: 0/1&lt;br /&gt;
#Defeat [[Ozma]]: 0/1&lt;br /&gt;
#Defeat [[Calofisteri]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Arachne Eve]]===&lt;br /&gt;
{{#ev:youtube|WxRnbt7swds|350|right|The Weeping City of Mhach Guide Part One}}&lt;br /&gt;
{{#ev:youtube|Gl9UHqDsECY|350|right|The Weeping City of Mhach Guide Part Two}}&lt;br /&gt;
&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
Throughout this phase, the boss casts &#039;&#039;Dark Spike&#039;&#039;, a tankbuster, and &#039;&#039;Silken Spray&#039;&#039;, a tail swipe which knocks you back and gives you the {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; debuff. [[Heavy]] can be removed with {{action icon|Esuna}}. Later, it randomly selects three players with orange target markers that places webs at their location. At this phase, it doesn&#039;t matter where the webs are located. Next, random players are targeted with green spread markers. Anyone caught in the ring gets tethered with the Seized debuff and other players have to walk into the tether to break you free.&lt;br /&gt;
&lt;br /&gt;
The boss burrows to the ground and a series of ring AoEs appear starting from the center. Right after the last ring AoE, a proximity marker appears, which is where the boss pops up. Sometimes right after, some players are marked with the green spread markers.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Web ====&lt;br /&gt;
In this phase, the boss pulls everyone up to her web. &lt;br /&gt;
&lt;br /&gt;
One group must find and kill a small spider, Spitting Spider, to make a hole in the web and drop down to the ground below. Then destroy the pillars called Keyknot, that surround the arena and kill any adds.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: A random player on the ground level may get targeted and tethered that brings them back up to the upper web level.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the others on the web must absorb the blue orbs and destroy the purple orbs, Deep Earth Aether, to avoid buffing the boss. Make sure to avoid the yellow webs on the ground. They give you the Digestive Fluid debuff that slows you down and small damage over time. During this phase, the boss continuously casts &#039;&#039;Implosion&#039;&#039;, which is an unavoidable room-wide damage.&lt;br /&gt;
After all the pillars are destroyed, the boss and everyone on the web will fall to ground level.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
This phase is similar to the first phase, but more mechanics are introduced. Stack when the boss casts &#039;&#039;Shadow Burst&#039;&#039;. If you are marked, stand within melee distance so people can stack with you. Later, it will cast &#039;&#039;Fond Affeared&#039;&#039;, which is a Gaze mechanic. Look away or you get {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This time, if you are targeted with the orange marker, you must go to the outer arena to place the webs away from the center. The boss burrows in the ground and casts a room-wide, tornado-like AoE called &#039;&#039;Widow’s Kiss&#039;&#039;. The AoE sucks everyone to the center and will kill anyone at the center or close to the center where the boss comes back up. Get on a sticky web to avoid getting sucked in.&amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: Anyone standing on a web close to the center can also receive high damage or die.&lt;br /&gt;
&lt;br /&gt;
After this, the boss repeats each phase until it’s killed.&lt;br /&gt;
&lt;br /&gt;
==== Overview of Skills and Abilities ====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action*!! Description !! Amt of Damage|| AOE?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dark Spike&#039;&#039;&#039;&#039;&#039;|| Tankbuster|| Med-High||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Silken Spray&#039;&#039;&#039;&#039;&#039;|| Tailswipe|| Medium|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orange target marker&#039;&#039;&#039;|| Go to outer arena to place sticky web|| Small ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;burrow &amp;amp; return&#039;&#039;&#039;|| Avoid ring AoEs, then proximity marker || Small-High|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;green/yellow spread marker&#039;&#039;&#039;|| - Avoid standing in the circle &amp;lt;/br&amp;gt; - If anyone is tethered, run through the tether to free them|| Small || X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Implosion&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage|| Medium|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orange &amp;quot;hourglass&amp;quot; target marker&#039;&#039;&#039; || Brings you back up to web level || || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Fond Affeared&#039;&#039;&#039;&#039;&#039;|| Gaze - look away|| Medium|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Shadow Burst&#039;&#039;&#039;&#039;&#039;|| Stack|| Medium-Death||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Widow&#039;s Kiss&#039;&#039;&#039;&#039;&#039;, &amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;Pitfall&#039;&#039;&#039;&#039;&#039;|| Get on web to avoid getting sucked to center||High-Death||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Forgall]]===&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
The boss summons adds called, Shriveled Talon. Kill the adds before &#039;&#039;Necropurge&#039;&#039; is done casting. After Necropurge is casted, green puddles appear under random players. Avoid the puddle so you don’t get the Gradual Zombification debuff. If you get more than one, then you gain Zombification and become a zombie.&lt;br /&gt;
Later, the boss casts &#039;&#039;Punishing Ray&#039;&#039; that has multiple purple towers throughout the arena. Each tower needs one person standing on it, which gives you Bleed, a minor damage. Sometimes, the boss casts &#039;&#039;Megiddo Flame&#039;&#039;, while the towers are still out. If the column AoE is overlapping the tower, wait for the column AoE to pass first before stepping onto the tower puddle.&lt;br /&gt;
[[File:Weepingcity-poisonmist.png|link=|thumb|Poison Mist|200px|right]]&lt;br /&gt;
When &#039;&#039;Brand of the Fallen&#039;&#039; is cast, stack with others who have the same marker to avoid damage and the Toad debuff. &#039;&#039;Evil Mist&#039;&#039; gives unavoidable room-wide damage and spawns Poison Mists throughout the arena. Avoid the mists during this phase because they eventually turn into green puddles.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Adds ====&lt;br /&gt;
The boss summons three adds: &lt;br /&gt;
*Summoned Succubus&lt;br /&gt;
*Summoned Haagenti&lt;br /&gt;
*Summoned Dahak&lt;br /&gt;
Kill the Succubus first and stun the succubus when it casts &#039;&#039;Beguiling Mist&#039;&#039;. &#039;&#039;Beguiling Mist&#039;&#039; gives you Seduce which mind controls and leads you to death. The Haagenti also casts &#039;&#039;Mortal Ray&#039;&#039;. Look away or you get {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;. [[Healer]]s can use {{action icon|Esuna}} to remove {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; if anyone doesn’t look away.&lt;br /&gt;
After the ads are killed, the boss finishes casting &#039;&#039;Mana Explosion&#039;&#039;, an unavoidable room-wide damage.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
This phase is similar to the first but with some new mechanics, especially &#039;&#039;Mega Death&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the boss casts &#039;&#039;Necropurge&#039;&#039;, stand on the green puddles to gain the Gradual Zombification debuff. You need this debuff to survive &#039;&#039;Mega Death&#039;&#039;. After the boss casts &#039;&#039;Mega Death&#039;&#039;, tall black wine cups pop up throughout the arena and anyone without the debuff dies. &amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: Turning into a zombie also avoids death.&lt;br /&gt;
&lt;br /&gt;
The boss can cast &#039;&#039;Dark Eruption&#039;&#039; which targets random players that drop fire puddles. Dump these puddles away from everyone while avoiding them. Just like with &#039;&#039;Punishing Ray&#039;&#039;, &#039;&#039;Megiddo Flame&#039;&#039; can also appear at the same time as &#039;&#039;Dark Eruption&#039;&#039;. Make sure to avoid these columns while placing the puddles away from everyone. Later, [[Healer]]s need to quickly mass heal everyone after &#039;&#039;Hell Wind&#039;&#039; is cast. This is a room-wide damage that’s unavoidable and depletes everyone’s HP to extreme lows. &lt;br /&gt;
&lt;br /&gt;
This time, when the boss casts &#039;&#039;Evil Mist&#039;&#039;, stand next to a Poison Mist to get Gradual Zombification. After the boss starts casting &#039;&#039;Mega Death&#039;&#039;, and the mists turn into green puddles when they cast &#039;&#039;Necropurge&#039;&#039;. &amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: There isn’t much time to reach the puddle once it appears because the mist’s cast time for &#039;&#039;Necropurge&#039;&#039; isn’t long. Make sure to stand next to the mists right when they appear so you can get the debuff on time.&lt;br /&gt;
&lt;br /&gt;
==== Overview of Skills and Abilities====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |&lt;br /&gt;
! Skill/Action*!! Description !! Amt of Damage|| AOE?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Necropurge&#039;&#039;&#039;&#039;&#039;|| Avoid standing in green puddles unless boss is casting &#039;&#039;Mega Death&#039;&#039;|| Small||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Megiddo Flame&#039;&#039;&#039;&#039;&#039;|| Multiple column AoEs|| High-Death||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Punishing Ray&#039;&#039;&#039;&#039;&#039;|| One person stands on each red pillar|| Small-Death||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Evil Mist&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage and avoid mists unless boss is cast &#039;&#039;Mega Death&#039;&#039;|| Medium||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Call&#039;&#039;&#039;&#039;&#039;|| Summons three adds; Kill succubus first|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Brand of the Fallen&#039;&#039;&#039;&#039;&#039;|| Marked players group together|| Low-High|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Hell Wind&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage|| High|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dark Eruption&#039;&#039;&#039;&#039;&#039;|| - Orange target marker &amp;lt;/br&amp;gt; - Dump the fire puddles away from everyone|| Medium||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Mega Death&#039;&#039;&#039;&#039;&#039;|| Immediately stand on green puddle to avoid death or stand next to an orb || Death ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r1.png|link=]] Headstone===&lt;br /&gt;
This is a mini-boss.&lt;br /&gt;
Each alliance should split between the three main platforms. When Void Fire spawns on both ends, the parties on both sides must kill the fire quickly before it finishes casting &#039;&#039;Big Burst&#039;&#039;. Then kill the add, Parthenope. Each side will get cut off with a wall until all Parthenopes are killed. &lt;br /&gt;
When the mini boss starts casting &#039;&#039;Flaring Epigraph&#039;&#039;, the red circle on each side and the middle needs to be stepped on to create a shield in the middle platform. Everyone should get in the shield to avoid death.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ozma]]===&lt;br /&gt;
The boss changes into three different forms throughout the fight that use different skills and actions in each form:&lt;br /&gt;
* Sphere form &lt;br /&gt;
* Pyramid form &lt;br /&gt;
* Cube form&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: This area has no walls so make sure you don’t fall off to your death! &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 1&amp;lt;/big&amp;gt; ====&lt;br /&gt;
For the first phase, the boss attacks in sphere form then changes to a pyramid or cube form, then changes back to the sphere form and starts the next phase.&lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: You must pay attention to each form because this boss doesn’t provide any AoE markers and cast bars for any of its AoE attacks.&lt;br /&gt;
&lt;br /&gt;
===== Sphere Form =====&lt;br /&gt;
This is the default form, which is the &amp;quot;safe&amp;quot; form. During this phase, it targets one person from each party with a red-black spread marker. Marked players should go to the left side of the ring by default. These markers place proximity markers where the target players stand, and Singularity Fragments spawn at these marker locations. Make sure the black circles aren’t overlapping too much. If Singularity Fragments spawn too close to each other, they explode, hitting everyone with Debris Burst, an unavoidable, room-wide damage, and gives the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff. Debris Burst is also proximity based so any parties close to the explosion receive high damage and even death.&lt;br /&gt;
Kill the adds when they spawn and avoid their AoEs when they cast &#039;&#039;Tornado&#039;&#039;. In the last phase, the boss targets two players in each party so spread out by going to the left side of the ring and the back of the rectangular platform. If there aren’t many players alive, it targets random players across all parties so a party may even end up with four targeted players.&lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If a targeted player falls off the platform, the marker is placed in the back of the rectangular platform where the players spawn points are located. This could potentially cause Debris Burst, if another targeted player places their marker in the back, which ends up with two markers placed right next to each other.&lt;br /&gt;
&lt;br /&gt;
The boss also randomly targets a player with a stack marker that gives Magic Vulnerability Up. &lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If you take too long to kill the boss, it can target another player with the stack marker. The alliance can’t survive more than one Meteor attack so it’s very important to kill the boss quickly.&lt;br /&gt;
&lt;br /&gt;
===== Pyramid Form =====&lt;br /&gt;
Once the boss changes to pyramid form, immediately go to the ring section to the left and right of the rectangular platform. It shoots a large, line AoE across the rectangular platforms and gives you the Poison and Timer debuff. It can also shrink you for 12 seconds with the Minimum debuff.  [[Healer]]s can use {{action icon|Esuna}} to remove {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; and Timer but not Minimum. &lt;br /&gt;
&lt;br /&gt;
Afterwards, it randomly hits players with Bleeding that gives Bleed. Bleed splashes to nearby players and can stack, so [[Healer]]s should heal and remove Bleed with {{action icon|Esuna}}.&lt;br /&gt;
&lt;br /&gt;
It also casts &#039;&#039;Acceleration Bomb&#039;&#039; giving random players the Acceleration debuff. Starting at three, a dice marker is placed on top of the player and counts down. Sheathe your weapon immediately and stop moving before the countdown ends. Movement and using any skills including auto-attack by the time the countdown ends can cause high damage and even death. Sheathing your weapon should stop all attacks and skills.&lt;br /&gt;
&amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: The default key is Z to sheathe your weapon.&lt;br /&gt;
&lt;br /&gt;
===== Cube Form =====&lt;br /&gt;
Once the boss changes to cube form, immediately stand right next to the boss on the rectangular platform (inside of the ring). It casts a large, donut AoE on the ring platform. Anyone caught in the AoE gets a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
Right after its AoE attack, tanks must separate from the party as the boss targets and shoots lasers at the tanks. The lasers cleave anyone caught in its path. Meanwhile, tanks should soak the orbs called Ozmasphere that float around the ring and everyone else should be in the back or front of the rectangular platform. When soaked, Ozmaspheres explode with high damage to you and anyone nearby so [[Healer]]s should pay attention to both tanks and anyone absorbing the orbs. If you leave the Ozmaspheres alone, they randomly attack you.&lt;br /&gt;
The boss also casts &#039;&#039;Holy&#039;&#039;, which deals a moderate amount of damage and knocks players back a bit. Make sure to stand close to the boss on the rectangular platform to not fall off.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 2: Ozmashade&amp;lt;/big&amp;gt; ====&lt;br /&gt;
The boss casts Black Hole and swallows everyone inside it. This phase is a DPS check, so everyone must destroy Ozmashade to create a portal before the &#039;&#039;Doomsday&#039;&#039; timer is finished, which wipes the raid. There are two parts to this phase. &lt;br /&gt;
Each party is separated into three platforms with a Singularity Echo. At least one player must stand on the circle and the party must kill the Echo quickly and any spawned adds. After the Echos and the adds are killed, jump down to fight Ozmashade.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If players aren’t standing on the circle, the other parties can’t kill their Echo. It’s the same strategy used in [[The Labyrinth of the Ancients]] when attacking [[Atomos]]. &lt;br /&gt;
&lt;br /&gt;
Jump down and quickly destroy Ozmashade. When Ozmashade casts &#039;&#039;Assimilation&#039;&#039;, look away. If you didn’t and got the Assimilation debuff, turn your character away from the boss until the debuff is gone or you get trapped in a Singularity Goal. Other players have to destroy the goal to free you. Ozmashade also marks random players with red spread markers. Run to a corner away from everyone to place the proximity marker. After destroying Ozmashade, go to the center where the portal takes you back to the main platform. If you don’t destroy Ozmashade before the &#039;&#039;Doomsday&#039;&#039; timer runs out, it casts &#039;&#039;Doomsday&#039;&#039; and wipes the raid.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 3&amp;lt;/big&amp;gt; ====&lt;br /&gt;
This phase is the same as Phase 1, but more mechanics are introduced and the boss cycles through all forms.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Overview of Skills and Ability&amp;lt;/big&amp;gt; ====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action* !! Details !! Amt of Damage !! AoE? !! Esuna?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;red spread marker&#039;&#039;&#039;|| Place at the back of the rectangular platform or left side of ring.&amp;lt;/br&amp;gt;Don’t overlap!|| Small-High|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Black Hole&#039;&#039;&#039;&#039;&#039;|| Sucks all players inside.|| None|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pyramid form&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Execration)|| Move to the ring.|| Medium||X ||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039;&#039;&#039;|| - Countdown marker&amp;lt;/br&amp;gt;- Sheathe your weapon and stop moving until countdown is over.&lt;br /&gt;
 || High-Death|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bleeding&#039;&#039;&#039;|| Randomly gives Bleed that splashes to nearby players.|| Small DoT|| ||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;cube form&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Flare Star)|| - Stand right next to the boss.&amp;lt;/br&amp;gt;- Tank and party separate to avoid cleave.|| Medium||X ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orbs&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Ozmasphere)|| Tanks should soak.|| High|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Holy&#039;&#039;&#039;&#039;&#039;|| Room-wide damage and small knockback.|| Small|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Assimilation&#039;&#039;&#039;&#039;&#039;|| Gaze — look away.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Doomsday&#039;&#039;&#039;&#039;&#039;|| Must kill before finish casting.|| Death|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stack marker&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Meteor)|| Stack but party can&#039;t survive more than one.|| High|| ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Calofisteri]]===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
* &#039;&#039;&#039;Haircut&#039;&#039;&#039; sweeps the left or right side of the boss and is visually indicated when either side of her hair turns into a stinger blade. (&amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri&#039;s hair begins to take on another shape...&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;). When struck this applies a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed|Flesh Wound]]&#039;&#039;&#039; that can be cleansed.&lt;br /&gt;
* Avoid the &#039;&#039;&#039;Extension&#039;&#039;&#039; telegraphs which will still pull you in when standing near them. If the &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Entanglement&#039;&#039;&#039;&amp;lt;/font&amp;gt; tentacles spawning from extension are not killed in time, the players trapped inside will die (&#039;&#039;&#039;Garrote&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Phase 2: Bijous and Bulbs====&lt;br /&gt;
This phase is signaled with &amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri is drawing power from her jewel&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;.&lt;br /&gt;
* She summons &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Bijous&#039;&#039;&#039;&amp;lt;/font&amp;gt; and &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Grand Bijous&#039;&#039;&#039;&amp;lt;/font&amp;gt;. Focus the smaller Bijous down first as they finish their &#039;&#039;&#039;Energize&#039;&#039;&#039; cast sooner, and then the Grand Bijous. Every Energize cast powers up her next raidwide AoE (&#039;&#039;&#039;Dancing Mad&#039;&#039;&#039;).&lt;br /&gt;
** Random players will also be targeted with a chasing AoE marker and should move towards the edge of the arena to avoid damaging other players.&lt;br /&gt;
&lt;br /&gt;
* When the axe and bulb flowers spawn (untargetable &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Living Locks&#039;&#039;&#039;&amp;lt;/font&amp;gt;), look for the axe flower and stay near them to avoid their donut AoE. The bulbs will cause for a damage and knockup under and around them  ({{status effect|vulnerability up}} &#039;&#039;&#039;Evil Tress&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; will pull you towards the center into three bulb flowers if you&#039;re &#039;&#039;looking&#039;&#039; at the boss, and will push you away if you&#039;re not. (&amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri&#039;s hair begins to take root!&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;). Try to position yourself to be pushed towards the empty spots of the arena to avoid these.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Depth Charge&#039;&#039;&#039; will make the boss charge towards the wall, followed by a &#039;&#039;&#039;Haircut&#039;&#039;&#039;. Make sure to watch where her blade is to avoid it. Tanks might want to reposition her back in the middle of the platform.&lt;br /&gt;
&lt;br /&gt;
* Two blade shaped bulbs will spawn that shoot a red beam from the sides of the platform across the center {{status effect|vulnerability up}}.&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
: [[File:Tank role.png|20px|link=]] Her auto attack move &#039;&#039;&#039;Bloodied Nail&#039;&#039;&#039; is a frontal cleave so avoid turning the boss directly infront of the raid. While either side of her hair turns into a blade, the auto attack &#039;&#039;&#039;Split End&#039;&#039;&#039; will cleave the side of her blade.&lt;br /&gt;
: [[File:Tank role.png|20px|link=]] Try to keep the boss around the middle of the arena, as it will often pick a side and do a huge AOE with &#039;&#039;&#039;Haircut&#039;&#039;&#039;. Tanks can also anticipate this and direct the AoE away from the raid by turning the boss. Avoid tanking her on the edge, as you might have just a tiny safe spot and will most likely result in a wipe.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Calofisteri_haircut.jpg|[https://streamable.com/a306iz Haircut]&lt;br /&gt;
Calofisteri_axe_and_bulb_flowers.jpg|Axe and bulb flowers&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Yafaemi Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Arachne Eve]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Arachne Eve}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Forgall]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Forgall}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ozma]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Ozma}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Calofisteri]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Coffin Lid}}&lt;br /&gt;
{{Drops table row|Wind-up Calofisteri}}&lt;br /&gt;
{{Drops table row|Calofisteri Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops list|Calofisteri}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Weeping City of Mhach. Weekly limits were lifted in [[patch 3.4]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Ex Mhachina}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Weeping City of Mhach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:the weeping city of mhach gear1.png&lt;br /&gt;
The weeping city of mhach gear2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:the weeping city of mhach5.jpg&lt;br /&gt;
File:The weeping city of mhach7.jpg&lt;br /&gt;
File:the weeping city of mhach4.jpg&lt;br /&gt;
File:the weeping city of mhach3.jpg&lt;br /&gt;
File:the weeping city of mhach2.jpg&lt;br /&gt;
File:the weeping city of mhach1.jpg&lt;br /&gt;
File:The weeping city of mhach6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Forgall.png&lt;br /&gt;
File:Ozma render1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weeping_City_of_Mhach&amp;diff=684050</id>
		<title>The Weeping City of Mhach</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weeping_City_of_Mhach&amp;diff=684050"/>
		<updated>2023-11-05T20:41:48Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* link= Calofisteri */ add gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Weeping City of Mhach&lt;br /&gt;
| description = Deep in the Yafaem Saltmoor lie the ruins of the fabled city of Mhach─a civilization of the Fifth Astral Era whose prosperity was built upon unparalleled magicks of destruction. It is to this ancient edifice, and its vaults of occult secrets, that you and the Redbills plan your next foray. &amp;lt;br&amp;gt; You expect to encounter voidsent─the same terrible beings that grounded Radlia and her crew─but on your path to retrieve a relic of incalculable power, can you prevail over the unfettered miseries of the Weeping City itself?&lt;br /&gt;
| image = The_Weeping_City_of_Mhach.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 205&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Heavensward)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics + 60 causality + 8 comedy&lt;br /&gt;
| entrance = The Parrock&lt;br /&gt;
| entrance-coordinates = 7.0, 7.1&lt;br /&gt;
| location = The Weeping City of Mhach&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = The Weeping City&lt;br /&gt;
| patch = 3.3&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} It is the second part of [[Shadow of Mhach]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the peat bogs: 0/1&lt;br /&gt;
#Clear the Shantotto Memorial: 0/1&lt;br /&gt;
#Defeat [[Forgall]]: 0/1&lt;br /&gt;
#Clear the security corridor: 0/1&lt;br /&gt;
#Defeat [[Ozma]]: 0/1&lt;br /&gt;
#Defeat [[Calofisteri]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Arachne Eve]]===&lt;br /&gt;
{{#ev:youtube|WxRnbt7swds|350|right|The Weeping City of Mhach Guide Part One}}&lt;br /&gt;
{{#ev:youtube|Gl9UHqDsECY|350|right|The Weeping City of Mhach Guide Part Two}}&lt;br /&gt;
&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
Throughout this phase, the boss casts &#039;&#039;Dark Spike&#039;&#039;, a tankbuster, and &#039;&#039;Silken Spray&#039;&#039;, a tail swipe which knocks you back and gives you the {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; debuff. [[Heavy]] can be removed with {{action icon|Esuna}}. Later, it randomly selects three players with orange target markers that places webs at their location. At this phase, it doesn&#039;t matter where the webs are located. Next, random players are targeted with green spread markers. Anyone caught in the ring gets tethered with the Seized debuff and other players have to walk into the tether to break you free.&lt;br /&gt;
&lt;br /&gt;
The boss burrows to the ground and a series of ring AoEs appear starting from the center. Right after the last ring AoE, a proximity marker appears, which is where the boss pops up. Sometimes right after, some players are marked with the green spread markers.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Web ====&lt;br /&gt;
In this phase, the boss pulls everyone up to her web. &lt;br /&gt;
&lt;br /&gt;
One group must find and kill a small spider, Spitting Spider, to make a hole in the web and drop down to the ground below. Then destroy the pillars called Keyknot, that surround the arena and kill any adds.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: A random player on the ground level may get targeted and tethered that brings them back up to the upper web level.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the others on the web must absorb the blue orbs and destroy the purple orbs, Deep Earth Aether, to avoid buffing the boss. Make sure to avoid the yellow webs on the ground. They give you the Digestive Fluid debuff that slows you down and small damage over time. During this phase, the boss continuously casts &#039;&#039;Implosion&#039;&#039;, which is an unavoidable room-wide damage.&lt;br /&gt;
After all the pillars are destroyed, the boss and everyone on the web will fall to ground level.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
This phase is similar to the first phase, but more mechanics are introduced. Stack when the boss casts &#039;&#039;Shadow Burst&#039;&#039;. If you are marked, stand within melee distance so people can stack with you. Later, it will cast &#039;&#039;Fond Affeared&#039;&#039;, which is a Gaze mechanic. Look away or you get {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This time, if you are targeted with the orange marker, you must go to the outer arena to place the webs away from the center. The boss burrows in the ground and casts a room-wide, tornado-like AoE called &#039;&#039;Widow’s Kiss&#039;&#039;. The AoE sucks everyone to the center and will kill anyone at the center or close to the center where the boss comes back up. Get on a sticky web to avoid getting sucked in.&amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: Anyone standing on a web close to the center can also receive high damage or die.&lt;br /&gt;
&lt;br /&gt;
After this, the boss repeats each phase until it’s killed.&lt;br /&gt;
&lt;br /&gt;
==== Overview of Skills and Abilities ====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action*!! Description !! Amt of Damage|| AOE?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dark Spike&#039;&#039;&#039;&#039;&#039;|| Tankbuster|| Med-High||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Silken Spray&#039;&#039;&#039;&#039;&#039;|| Tailswipe|| Medium|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orange target marker&#039;&#039;&#039;|| Go to outer arena to place sticky web|| Small ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;burrow &amp;amp; return&#039;&#039;&#039;|| Avoid ring AoEs, then proximity marker || Small-High|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;green/yellow spread marker&#039;&#039;&#039;|| - Avoid standing in the circle &amp;lt;/br&amp;gt; - If anyone is tethered, run through the tether to free them|| Small || X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Implosion&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage|| Medium|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orange &amp;quot;hourglass&amp;quot; target marker&#039;&#039;&#039; || Brings you back up to web level || || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Fond Affeared&#039;&#039;&#039;&#039;&#039;|| Gaze - look away|| Medium|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Shadow Burst&#039;&#039;&#039;&#039;&#039;|| Stack|| Medium-Death||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Widow&#039;s Kiss&#039;&#039;&#039;&#039;&#039;, &amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;Pitfall&#039;&#039;&#039;&#039;&#039;|| Get on web to avoid getting sucked to center||High-Death||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Forgall]]===&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
The boss summons adds called, Shriveled Talon. Kill the adds before &#039;&#039;Necropurge&#039;&#039; is done casting. After Necropurge is casted, green puddles appear under random players. Avoid the puddle so you don’t get the Gradual Zombification debuff. If you get more than one, then you gain Zombification and become a zombie.&lt;br /&gt;
Later, the boss casts &#039;&#039;Punishing Ray&#039;&#039; that has multiple purple towers throughout the arena. Each tower needs one person standing on it, which gives you Bleed, a minor damage. Sometimes, the boss casts &#039;&#039;Megiddo Flame&#039;&#039;, while the towers are still out. If the column AoE is overlapping the tower, wait for the column AoE to pass first before stepping onto the tower puddle.&lt;br /&gt;
[[File:Weepingcity-poisonmist.png|link=|thumb|Poison Mist|200px|right]]&lt;br /&gt;
When &#039;&#039;Brand of the Fallen&#039;&#039; is cast, stack with others who have the same marker to avoid damage and the Toad debuff. &#039;&#039;Evil Mist&#039;&#039; gives unavoidable room-wide damage and spawns Poison Mists throughout the arena. Avoid the mists during this phase because they eventually turn into green puddles.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Adds ====&lt;br /&gt;
The boss summons three adds: &lt;br /&gt;
*Summoned Succubus&lt;br /&gt;
*Summoned Haagenti&lt;br /&gt;
*Summoned Dahak&lt;br /&gt;
Kill the Succubus first and stun the succubus when it casts &#039;&#039;Beguiling Mist&#039;&#039;. &#039;&#039;Beguiling Mist&#039;&#039; gives you Seduce which mind controls and leads you to death. The Haagenti also casts &#039;&#039;Mortal Ray&#039;&#039;. Look away or you get {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;. [[Healer]]s can use {{action icon|Esuna}} to remove {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; if anyone doesn’t look away.&lt;br /&gt;
After the ads are killed, the boss finishes casting &#039;&#039;Mana Explosion&#039;&#039;, an unavoidable room-wide damage.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
This phase is similar to the first but with some new mechanics, especially &#039;&#039;Mega Death&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the boss casts &#039;&#039;Necropurge&#039;&#039;, stand on the green puddles to gain the Gradual Zombification debuff. You need this debuff to survive &#039;&#039;Mega Death&#039;&#039;. After the boss casts &#039;&#039;Mega Death&#039;&#039;, tall black wine cups pop up throughout the arena and anyone without the debuff dies. &amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: Turning into a zombie also avoids death.&lt;br /&gt;
&lt;br /&gt;
The boss can cast &#039;&#039;Dark Eruption&#039;&#039; which targets random players that drop fire puddles. Dump these puddles away from everyone while avoiding them. Just like with &#039;&#039;Punishing Ray&#039;&#039;, &#039;&#039;Megiddo Flame&#039;&#039; can also appear at the same time as &#039;&#039;Dark Eruption&#039;&#039;. Make sure to avoid these columns while placing the puddles away from everyone. Later, [[Healer]]s need to quickly mass heal everyone after &#039;&#039;Hell Wind&#039;&#039; is cast. This is a room-wide damage that’s unavoidable and depletes everyone’s HP to extreme lows. &lt;br /&gt;
&lt;br /&gt;
This time, when the boss casts &#039;&#039;Evil Mist&#039;&#039;, stand next to a Poison Mist to get Gradual Zombification. After the boss starts casting &#039;&#039;Mega Death&#039;&#039;, and the mists turn into green puddles when they cast &#039;&#039;Necropurge&#039;&#039;. &amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: There isn’t much time to reach the puddle once it appears because the mist’s cast time for &#039;&#039;Necropurge&#039;&#039; isn’t long. Make sure to stand next to the mists right when they appear so you can get the debuff on time.&lt;br /&gt;
&lt;br /&gt;
==== Overview of Skills and Abilities====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |&lt;br /&gt;
! Skill/Action*!! Description !! Amt of Damage|| AOE?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Necropurge&#039;&#039;&#039;&#039;&#039;|| Avoid standing in green puddles unless boss is casting &#039;&#039;Mega Death&#039;&#039;|| Small||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Megiddo Flame&#039;&#039;&#039;&#039;&#039;|| Multiple column AoEs|| High-Death||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Punishing Ray&#039;&#039;&#039;&#039;&#039;|| One person stands on each red pillar|| Small-Death||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Evil Mist&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage and avoid mists unless boss is cast &#039;&#039;Mega Death&#039;&#039;|| Medium||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Call&#039;&#039;&#039;&#039;&#039;|| Summons three adds; Kill succubus first|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Brand of the Fallen&#039;&#039;&#039;&#039;&#039;|| Marked players group together|| Low-High|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Hell Wind&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage|| High|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dark Eruption&#039;&#039;&#039;&#039;&#039;|| - Orange target marker &amp;lt;/br&amp;gt; - Dump the fire puddles away from everyone|| Medium||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Mega Death&#039;&#039;&#039;&#039;&#039;|| Immediately stand on green puddle to avoid death or stand next to an orb || Death ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r1.png|link=]] Headstone===&lt;br /&gt;
This is a mini-boss.&lt;br /&gt;
Each alliance should split between the three main platforms. When Void Fire spawns on both ends, the parties on both sides must kill the fire quickly before it finishes casting &#039;&#039;Big Burst&#039;&#039;. Then kill the add, Parthenope. Each side will get cut off with a wall until all Parthenopes are killed. &lt;br /&gt;
When the mini boss starts casting &#039;&#039;Flaring Epigraph&#039;&#039;, the red circle on each side and the middle needs to be stepped on to create a shield in the middle platform. Everyone should get in the shield to avoid death.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ozma]]===&lt;br /&gt;
The boss changes into three different forms throughout the fight that use different skills and actions in each form:&lt;br /&gt;
* Sphere form &lt;br /&gt;
* Pyramid form &lt;br /&gt;
* Cube form&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: This area has no walls so make sure you don’t fall off to your death! &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 1&amp;lt;/big&amp;gt; ====&lt;br /&gt;
For the first phase, the boss attacks in sphere form then changes to a pyramid or cube form, then changes back to the sphere form and starts the next phase.&lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: You must pay attention to each form because this boss doesn’t provide any AoE markers and cast bars for any of its AoE attacks.&lt;br /&gt;
&lt;br /&gt;
===== Sphere Form =====&lt;br /&gt;
This is the default form, which is the &amp;quot;safe&amp;quot; form. During this phase, it targets one person from each party with a red-black spread marker. Marked players should go to the left side of the ring by default. These markers place proximity markers where the target players stand, and Singularity Fragments spawn at these marker locations. Make sure the black circles aren’t overlapping too much. If Singularity Fragments spawn too close to each other, they explode, hitting everyone with Debris Burst, an unavoidable, room-wide damage, and gives the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff. Debris Burst is also proximity based so any parties close to the explosion receive high damage and even death.&lt;br /&gt;
Kill the adds when they spawn and avoid their AoEs when they cast &#039;&#039;Tornado&#039;&#039;. In the last phase, the boss targets two players in each party so spread out by going to the left side of the ring and the back of the rectangular platform. If there aren’t many players alive, it targets random players across all parties so a party may even end up with four targeted players.&lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If a targeted player falls off the platform, the marker is placed in the back of the rectangular platform where the players spawn points are located. This could potentially cause Debris Burst, if another targeted player places their marker in the back, which ends up with two markers placed right next to each other.&lt;br /&gt;
&lt;br /&gt;
The boss also randomly targets a player with a stack marker that gives Magic Vulnerability Up. &lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If you take too long to kill the boss, it can target another player with the stack marker. The alliance can’t survive more than one Meteor attack so it’s very important to kill the boss quickly.&lt;br /&gt;
&lt;br /&gt;
===== Pyramid Form =====&lt;br /&gt;
Once the boss changes to pyramid form, immediately go to the ring section to the left and right of the rectangular platform. It shoots a large, line AoE across the rectangular platforms and gives you the Poison and Timer debuff. It can also shrink you for 12 seconds with the Minimum debuff.  [[Healer]]s can use {{action icon|Esuna}} to remove {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; and Timer but not Minimum. &lt;br /&gt;
&lt;br /&gt;
Afterwards, it randomly hits players with Bleeding that gives Bleed. Bleed splashes to nearby players and can stack, so [[Healer]]s should heal and remove Bleed with {{action icon|Esuna}}.&lt;br /&gt;
&lt;br /&gt;
It also casts &#039;&#039;Acceleration Bomb&#039;&#039; giving random players the Acceleration debuff. Starting at three, a dice marker is placed on top of the player and counts down. Sheathe your weapon immediately and stop moving before the countdown ends. Movement and using any skills including auto-attack by the time the countdown ends can cause high damage and even death. Sheathing your weapon should stop all attacks and skills.&lt;br /&gt;
&amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: The default key is Z to sheathe your weapon.&lt;br /&gt;
&lt;br /&gt;
===== Cube Form =====&lt;br /&gt;
Once the boss changes to cube form, immediately stand right next to the boss on the rectangular platform (inside of the ring). It casts a large, donut AoE on the ring platform. Anyone caught in the AoE gets a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
Right after its AoE attack, tanks must separate from the party as the boss targets and shoots lasers at the tanks. The lasers cleave anyone caught in its path. Meanwhile, tanks should soak the orbs called Ozmasphere that float around the ring and everyone else should be in the back or front of the rectangular platform. When soaked, Ozmaspheres explode with high damage to you and anyone nearby so [[Healer]]s should pay attention to both tanks and anyone absorbing the orbs. If you leave the Ozmaspheres alone, they randomly attack you.&lt;br /&gt;
The boss also casts &#039;&#039;Holy&#039;&#039;, which deals a moderate amount of damage and knocks players back a bit. Make sure to stand close to the boss on the rectangular platform to not fall off.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 2: Ozmashade&amp;lt;/big&amp;gt; ====&lt;br /&gt;
The boss casts Black Hole and swallows everyone inside it. This phase is a DPS check, so everyone must destroy Ozmashade to create a portal before the &#039;&#039;Doomsday&#039;&#039; timer is finished, which wipes the raid. There are two parts to this phase. &lt;br /&gt;
Each party is separated into three platforms with a Singularity Echo. At least one player must stand on the circle and the party must kill the Echo quickly and any spawned adds. After the Echos and the adds are killed, jump down to fight Ozmashade.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If players aren’t standing on the circle, the other parties can’t kill their Echo. It’s the same strategy used in [[The Labyrinth of the Ancients]] when attacking [[Atomos]]. &lt;br /&gt;
&lt;br /&gt;
Jump down and quickly destroy Ozmashade. When Ozmashade casts &#039;&#039;Assimilation&#039;&#039;, look away. If you didn’t and got the Assimilation debuff, turn your character away from the boss until the debuff is gone or you get trapped in a Singularity Goal. Other players have to destroy the goal to free you. Ozmashade also marks random players with red spread markers. Run to a corner away from everyone to place the proximity marker. After destroying Ozmashade, go to the center where the portal takes you back to the main platform. If you don’t destroy Ozmashade before the &#039;&#039;Doomsday&#039;&#039; timer runs out, it casts &#039;&#039;Doomsday&#039;&#039; and wipes the raid.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 3&amp;lt;/big&amp;gt; ====&lt;br /&gt;
This phase is the same as Phase 1, but more mechanics are introduced and the boss cycles through all forms.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Overview of Skills and Ability&amp;lt;/big&amp;gt; ====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action* !! Details !! Amt of Damage !! AoE? !! Esuna?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;red spread marker&#039;&#039;&#039;|| Place at the back of the rectangular platform or left side of ring.&amp;lt;/br&amp;gt;Don’t overlap!|| Small-High|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Black Hole&#039;&#039;&#039;&#039;&#039;|| Sucks all players inside.|| None|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pyramid form&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Execration)|| Move to the ring.|| Medium||X ||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039;&#039;&#039;|| - Countdown marker&amp;lt;/br&amp;gt;- Sheathe your weapon and stop moving until countdown is over.&lt;br /&gt;
 || High-Death|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bleeding&#039;&#039;&#039;|| Randomly gives Bleed that splashes to nearby players.|| Small DoT|| ||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;cube form&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Flare Star)|| - Stand right next to the boss.&amp;lt;/br&amp;gt;- Tank and party separate to avoid cleave.|| Medium||X ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orbs&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Ozmasphere)|| Tanks should soak.|| High|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Holy&#039;&#039;&#039;&#039;&#039;|| Room-wide damage and small knockback.|| Small|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Assimilation&#039;&#039;&#039;&#039;&#039;|| Gaze — look away.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Doomsday&#039;&#039;&#039;&#039;&#039;|| Must kill before finish casting.|| Death|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stack marker&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Meteor)|| Stack but party can&#039;t survive more than one.|| High|| ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Calofisteri]]===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
* &#039;&#039;&#039;Haircut&#039;&#039;&#039; sweeps the left or right side of the boss and is visually indicated when either side of her hair turns into a stinger blade. (&amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri&#039;s hair begins to take on another shape...&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;). When struck this applies a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed|Flesh Wound]]&#039;&#039;&#039; that can be cleansed.&lt;br /&gt;
* Avoid the &#039;&#039;&#039;Extension&#039;&#039;&#039; telegraphs which will still pull you in when standing near them. If the &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Entanglement&#039;&#039;&#039;&amp;lt;/font&amp;gt; tentacles spawning from extension are not killed in time, the players trapped inside will die (&#039;&#039;&#039;Garrote&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Phase 2: Bijous and Bulbs====&lt;br /&gt;
This phase is signaled with &amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri is drawing power from her jewel&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;.&lt;br /&gt;
* She summons &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Bijous&#039;&#039;&#039;&amp;lt;/font&amp;gt; and &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Grand Bijous&#039;&#039;&#039;&amp;lt;/font&amp;gt;. Focus the smaller Bijous down first as they finish their &#039;&#039;&#039;Energize&#039;&#039;&#039; cast sooner, and then the Grand Bijous. Every Energize cast powers up her next raidwide AoE (&#039;&#039;&#039;Dancing Mad&#039;&#039;&#039;).&lt;br /&gt;
** Random players will also be targeted with a chasing AoE marker and should move towards the edge of the arena to avoid damaging other players.&lt;br /&gt;
&lt;br /&gt;
* When the axe and bulb flowers spawn (untargetable &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Living Locks&#039;&#039;&#039;&amp;lt;/font&amp;gt;), look for the axe flower and stay near them to avoid their donut AoE. The bulbs will cause for a damage and knockup under and around them  ({{status effect|vulnerability up}} &#039;&#039;&#039;Evil Tress&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; will pull you towards the center into three bulb flowers if you&#039;re &#039;&#039;looking&#039;&#039; at the boss, and will push you away if you&#039;re not. (&amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri&#039;s hair begins to take root!&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;). Try to position yourself to be pushed towards the empty spots of the arena to avoid these.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Depth Charge&#039;&#039;&#039; will make the boss charge towards the wall, followed by a &#039;&#039;&#039;Haircut&#039;&#039;&#039;. Make sure to watch where her blade is to avoid it. Tanks might want to reposition her back in the middle of the platform.&lt;br /&gt;
&lt;br /&gt;
* Two blade shaped bulbs will spawn that shoot a red beam from the sides of the platform across the center {{status effect|vulnerability up}}.&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
: [[File:Tank role.png|20px|link=]] Her auto attack move &#039;&#039;&#039;Bloodied Nail&#039;&#039;&#039; is a frontal cleave so avoid turning the boss directly infront of the raid. While either side of her hair turns into a blade, the auto attack &#039;&#039;&#039;Split End&#039;&#039;&#039; will cleave the side of her blade.&lt;br /&gt;
: [[File:Tank role.png|20px|link=]] Try to keep the boss around the middle of the arena, as it will often pick a side and do a huge AOE with &#039;&#039;&#039;Haircut&#039;&#039;&#039;. Tanks can also anticipate this and direct the AoE away from the raid by turning the boss. Avoid tanking her on the edge, as you might have just a tiny safe spot and will most likely result in a wipe.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Calofisteri_haircut.jpg|[https://streamable.com/a306iz Haircut]&lt;br /&gt;
Calofisteri_axe_and_bulb_flowers.jpg|Axe and bulb flowers&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Yafaemi Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Arachne Eve]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Arachne Eve}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Forgall]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Forgall}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ozma]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Ozma}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Calofisteri]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Coffin Lid}}&lt;br /&gt;
{{Drops table row|Wind-up Calofisteri}}&lt;br /&gt;
{{Drops table row|Calofisteri Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops list|Calofisteri}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Weeping City of Mhach. Weekly limits were lifted in [[patch 3.4]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Ex Mhachina}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Weeping City of Mhach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:the weeping city of mhach gear1.png&lt;br /&gt;
The weeping city of mhach gear2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:the weeping city of mhach5.jpg&lt;br /&gt;
File:The weeping city of mhach7.jpg&lt;br /&gt;
File:the weeping city of mhach4.jpg&lt;br /&gt;
File:the weeping city of mhach3.jpg&lt;br /&gt;
File:the weeping city of mhach2.jpg&lt;br /&gt;
File:the weeping city of mhach1.jpg&lt;br /&gt;
File:The weeping city of mhach6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Forgall.png&lt;br /&gt;
File:Ozma render1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Calofisteri_axe_and_bulb_flowers.jpg&amp;diff=684049</id>
		<title>File:Calofisteri axe and bulb flowers.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Calofisteri_axe_and_bulb_flowers.jpg&amp;diff=684049"/>
		<updated>2023-11-05T20:24:43Z</updated>

		<summary type="html">&lt;p&gt;Ketho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Calofisteri_haircut.jpg&amp;diff=684048</id>
		<title>File:Calofisteri haircut.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Calofisteri_haircut.jpg&amp;diff=684048"/>
		<updated>2023-11-05T20:24:16Z</updated>

		<summary type="html">&lt;p&gt;Ketho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weeping_City_of_Mhach&amp;diff=684036</id>
		<title>The Weeping City of Mhach</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weeping_City_of_Mhach&amp;diff=684036"/>
		<updated>2023-11-05T19:46:30Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* link= Calofisteri */ add phases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Weeping City of Mhach&lt;br /&gt;
| description = Deep in the Yafaem Saltmoor lie the ruins of the fabled city of Mhach─a civilization of the Fifth Astral Era whose prosperity was built upon unparalleled magicks of destruction. It is to this ancient edifice, and its vaults of occult secrets, that you and the Redbills plan your next foray. &amp;lt;br&amp;gt; You expect to encounter voidsent─the same terrible beings that grounded Radlia and her crew─but on your path to retrieve a relic of incalculable power, can you prevail over the unfettered miseries of the Weeping City itself?&lt;br /&gt;
| image = The_Weeping_City_of_Mhach.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 205&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Heavensward)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics + 60 causality + 8 comedy&lt;br /&gt;
| entrance = The Parrock&lt;br /&gt;
| entrance-coordinates = 7.0, 7.1&lt;br /&gt;
| location = The Weeping City of Mhach&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = The Weeping City&lt;br /&gt;
| patch = 3.3&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} It is the second part of [[Shadow of Mhach]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the peat bogs: 0/1&lt;br /&gt;
#Clear the Shantotto Memorial: 0/1&lt;br /&gt;
#Defeat [[Forgall]]: 0/1&lt;br /&gt;
#Clear the security corridor: 0/1&lt;br /&gt;
#Defeat [[Ozma]]: 0/1&lt;br /&gt;
#Defeat [[Calofisteri]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Arachne Eve]]===&lt;br /&gt;
{{#ev:youtube|WxRnbt7swds|350|right|The Weeping City of Mhach Guide Part One}}&lt;br /&gt;
{{#ev:youtube|Gl9UHqDsECY|350|right|The Weeping City of Mhach Guide Part Two}}&lt;br /&gt;
&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
Throughout this phase, the boss casts &#039;&#039;Dark Spike&#039;&#039;, a tankbuster, and &#039;&#039;Silken Spray&#039;&#039;, a tail swipe which knocks you back and gives you the {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; debuff. [[Heavy]] can be removed with {{action icon|Esuna}}. Later, it randomly selects three players with orange target markers that places webs at their location. At this phase, it doesn&#039;t matter where the webs are located. Next, random players are targeted with green spread markers. Anyone caught in the ring gets tethered with the Seized debuff and other players have to walk into the tether to break you free.&lt;br /&gt;
&lt;br /&gt;
The boss burrows to the ground and a series of ring AoEs appear starting from the center. Right after the last ring AoE, a proximity marker appears, which is where the boss pops up. Sometimes right after, some players are marked with the green spread markers.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Web ====&lt;br /&gt;
In this phase, the boss pulls everyone up to her web. &lt;br /&gt;
&lt;br /&gt;
One group must find and kill a small spider, Spitting Spider, to make a hole in the web and drop down to the ground below. Then destroy the pillars called Keyknot, that surround the arena and kill any adds.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: A random player on the ground level may get targeted and tethered that brings them back up to the upper web level.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the others on the web must absorb the blue orbs and destroy the purple orbs, Deep Earth Aether, to avoid buffing the boss. Make sure to avoid the yellow webs on the ground. They give you the Digestive Fluid debuff that slows you down and small damage over time. During this phase, the boss continuously casts &#039;&#039;Implosion&#039;&#039;, which is an unavoidable room-wide damage.&lt;br /&gt;
After all the pillars are destroyed, the boss and everyone on the web will fall to ground level.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
This phase is similar to the first phase, but more mechanics are introduced. Stack when the boss casts &#039;&#039;Shadow Burst&#039;&#039;. If you are marked, stand within melee distance so people can stack with you. Later, it will cast &#039;&#039;Fond Affeared&#039;&#039;, which is a Gaze mechanic. Look away or you get {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This time, if you are targeted with the orange marker, you must go to the outer arena to place the webs away from the center. The boss burrows in the ground and casts a room-wide, tornado-like AoE called &#039;&#039;Widow’s Kiss&#039;&#039;. The AoE sucks everyone to the center and will kill anyone at the center or close to the center where the boss comes back up. Get on a sticky web to avoid getting sucked in.&amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: Anyone standing on a web close to the center can also receive high damage or die.&lt;br /&gt;
&lt;br /&gt;
After this, the boss repeats each phase until it’s killed.&lt;br /&gt;
&lt;br /&gt;
==== Overview of Skills and Abilities ====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action*!! Description !! Amt of Damage|| AOE?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dark Spike&#039;&#039;&#039;&#039;&#039;|| Tankbuster|| Med-High||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Silken Spray&#039;&#039;&#039;&#039;&#039;|| Tailswipe|| Medium|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orange target marker&#039;&#039;&#039;|| Go to outer arena to place sticky web|| Small ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;burrow &amp;amp; return&#039;&#039;&#039;|| Avoid ring AoEs, then proximity marker || Small-High|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;green/yellow spread marker&#039;&#039;&#039;|| - Avoid standing in the circle &amp;lt;/br&amp;gt; - If anyone is tethered, run through the tether to free them|| Small || X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Implosion&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage|| Medium|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orange &amp;quot;hourglass&amp;quot; target marker&#039;&#039;&#039; || Brings you back up to web level || || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Fond Affeared&#039;&#039;&#039;&#039;&#039;|| Gaze - look away|| Medium|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Shadow Burst&#039;&#039;&#039;&#039;&#039;|| Stack|| Medium-Death||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Widow&#039;s Kiss&#039;&#039;&#039;&#039;&#039;, &amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;Pitfall&#039;&#039;&#039;&#039;&#039;|| Get on web to avoid getting sucked to center||High-Death||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Forgall]]===&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
The boss summons adds called, Shriveled Talon. Kill the adds before &#039;&#039;Necropurge&#039;&#039; is done casting. After Necropurge is casted, green puddles appear under random players. Avoid the puddle so you don’t get the Gradual Zombification debuff. If you get more than one, then you gain Zombification and become a zombie.&lt;br /&gt;
Later, the boss casts &#039;&#039;Punishing Ray&#039;&#039; that has multiple purple towers throughout the arena. Each tower needs one person standing on it, which gives you Bleed, a minor damage. Sometimes, the boss casts &#039;&#039;Megiddo Flame&#039;&#039;, while the towers are still out. If the column AoE is overlapping the tower, wait for the column AoE to pass first before stepping onto the tower puddle.&lt;br /&gt;
[[File:Weepingcity-poisonmist.png|link=|thumb|Poison Mist|200px|right]]&lt;br /&gt;
When &#039;&#039;Brand of the Fallen&#039;&#039; is cast, stack with others who have the same marker to avoid damage and the Toad debuff. &#039;&#039;Evil Mist&#039;&#039; gives unavoidable room-wide damage and spawns Poison Mists throughout the arena. Avoid the mists during this phase because they eventually turn into green puddles.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Adds ====&lt;br /&gt;
The boss summons three adds: &lt;br /&gt;
*Summoned Succubus&lt;br /&gt;
*Summoned Haagenti&lt;br /&gt;
*Summoned Dahak&lt;br /&gt;
Kill the Succubus first and stun the succubus when it casts &#039;&#039;Beguiling Mist&#039;&#039;. &#039;&#039;Beguiling Mist&#039;&#039; gives you Seduce which mind controls and leads you to death. The Haagenti also casts &#039;&#039;Mortal Ray&#039;&#039;. Look away or you get {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;. [[Healer]]s can use {{action icon|Esuna}} to remove {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; if anyone doesn’t look away.&lt;br /&gt;
After the ads are killed, the boss finishes casting &#039;&#039;Mana Explosion&#039;&#039;, an unavoidable room-wide damage.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
This phase is similar to the first but with some new mechanics, especially &#039;&#039;Mega Death&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the boss casts &#039;&#039;Necropurge&#039;&#039;, stand on the green puddles to gain the Gradual Zombification debuff. You need this debuff to survive &#039;&#039;Mega Death&#039;&#039;. After the boss casts &#039;&#039;Mega Death&#039;&#039;, tall black wine cups pop up throughout the arena and anyone without the debuff dies. &amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: Turning into a zombie also avoids death.&lt;br /&gt;
&lt;br /&gt;
The boss can cast &#039;&#039;Dark Eruption&#039;&#039; which targets random players that drop fire puddles. Dump these puddles away from everyone while avoiding them. Just like with &#039;&#039;Punishing Ray&#039;&#039;, &#039;&#039;Megiddo Flame&#039;&#039; can also appear at the same time as &#039;&#039;Dark Eruption&#039;&#039;. Make sure to avoid these columns while placing the puddles away from everyone. Later, [[Healer]]s need to quickly mass heal everyone after &#039;&#039;Hell Wind&#039;&#039; is cast. This is a room-wide damage that’s unavoidable and depletes everyone’s HP to extreme lows. &lt;br /&gt;
&lt;br /&gt;
This time, when the boss casts &#039;&#039;Evil Mist&#039;&#039;, stand next to a Poison Mist to get Gradual Zombification. After the boss starts casting &#039;&#039;Mega Death&#039;&#039;, and the mists turn into green puddles when they cast &#039;&#039;Necropurge&#039;&#039;. &amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: There isn’t much time to reach the puddle once it appears because the mist’s cast time for &#039;&#039;Necropurge&#039;&#039; isn’t long. Make sure to stand next to the mists right when they appear so you can get the debuff on time.&lt;br /&gt;
&lt;br /&gt;
==== Overview of Skills and Abilities====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |&lt;br /&gt;
! Skill/Action*!! Description !! Amt of Damage|| AOE?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Necropurge&#039;&#039;&#039;&#039;&#039;|| Avoid standing in green puddles unless boss is casting &#039;&#039;Mega Death&#039;&#039;|| Small||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Megiddo Flame&#039;&#039;&#039;&#039;&#039;|| Multiple column AoEs|| High-Death||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Punishing Ray&#039;&#039;&#039;&#039;&#039;|| One person stands on each red pillar|| Small-Death||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Evil Mist&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage and avoid mists unless boss is cast &#039;&#039;Mega Death&#039;&#039;|| Medium||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Call&#039;&#039;&#039;&#039;&#039;|| Summons three adds; Kill succubus first|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Brand of the Fallen&#039;&#039;&#039;&#039;&#039;|| Marked players group together|| Low-High|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Hell Wind&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage|| High|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dark Eruption&#039;&#039;&#039;&#039;&#039;|| - Orange target marker &amp;lt;/br&amp;gt; - Dump the fire puddles away from everyone|| Medium||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Mega Death&#039;&#039;&#039;&#039;&#039;|| Immediately stand on green puddle to avoid death or stand next to an orb || Death ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r1.png|link=]] Headstone===&lt;br /&gt;
This is a mini-boss.&lt;br /&gt;
Each alliance should split between the three main platforms. When Void Fire spawns on both ends, the parties on both sides must kill the fire quickly before it finishes casting &#039;&#039;Big Burst&#039;&#039;. Then kill the add, Parthenope. Each side will get cut off with a wall until all Parthenopes are killed. &lt;br /&gt;
When the mini boss starts casting &#039;&#039;Flaring Epigraph&#039;&#039;, the red circle on each side and the middle needs to be stepped on to create a shield in the middle platform. Everyone should get in the shield to avoid death.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ozma]]===&lt;br /&gt;
The boss changes into three different forms throughout the fight that use different skills and actions in each form:&lt;br /&gt;
* Sphere form &lt;br /&gt;
* Pyramid form &lt;br /&gt;
* Cube form&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: This area has no walls so make sure you don’t fall off to your death! &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 1&amp;lt;/big&amp;gt; ====&lt;br /&gt;
For the first phase, the boss attacks in sphere form then changes to a pyramid or cube form, then changes back to the sphere form and starts the next phase.&lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: You must pay attention to each form because this boss doesn’t provide any AoE markers and cast bars for any of its AoE attacks.&lt;br /&gt;
&lt;br /&gt;
===== Sphere Form =====&lt;br /&gt;
This is the default form, which is the &amp;quot;safe&amp;quot; form. During this phase, it targets one person from each party with a red-black spread marker. Marked players should go to the left side of the ring by default. These markers place proximity markers where the target players stand, and Singularity Fragments spawn at these marker locations. Make sure the black circles aren’t overlapping too much. If Singularity Fragments spawn too close to each other, they explode, hitting everyone with Debris Burst, an unavoidable, room-wide damage, and gives the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff. Debris Burst is also proximity based so any parties close to the explosion receive high damage and even death.&lt;br /&gt;
Kill the adds when they spawn and avoid their AoEs when they cast &#039;&#039;Tornado&#039;&#039;. In the last phase, the boss targets two players in each party so spread out by going to the left side of the ring and the back of the rectangular platform. If there aren’t many players alive, it targets random players across all parties so a party may even end up with four targeted players.&lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If a targeted player falls off the platform, the marker is placed in the back of the rectangular platform where the players spawn points are located. This could potentially cause Debris Burst, if another targeted player places their marker in the back, which ends up with two markers placed right next to each other.&lt;br /&gt;
&lt;br /&gt;
The boss also randomly targets a player with a stack marker that gives Magic Vulnerability Up. &lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If you take too long to kill the boss, it can target another player with the stack marker. The alliance can’t survive more than one Meteor attack so it’s very important to kill the boss quickly.&lt;br /&gt;
&lt;br /&gt;
===== Pyramid Form =====&lt;br /&gt;
Once the boss changes to pyramid form, immediately go to the ring section to the left and right of the rectangular platform. It shoots a large, line AoE across the rectangular platforms and gives you the Poison and Timer debuff. It can also shrink you for 12 seconds with the Minimum debuff.  [[Healer]]s can use {{action icon|Esuna}} to remove {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; and Timer but not Minimum. &lt;br /&gt;
&lt;br /&gt;
Afterwards, it randomly hits players with Bleeding that gives Bleed. Bleed splashes to nearby players and can stack, so [[Healer]]s should heal and remove Bleed with {{action icon|Esuna}}.&lt;br /&gt;
&lt;br /&gt;
It also casts &#039;&#039;Acceleration Bomb&#039;&#039; giving random players the Acceleration debuff. Starting at three, a dice marker is placed on top of the player and counts down. Sheathe your weapon immediately and stop moving before the countdown ends. Movement and using any skills including auto-attack by the time the countdown ends can cause high damage and even death. Sheathing your weapon should stop all attacks and skills.&lt;br /&gt;
&amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: The default key is Z to sheathe your weapon.&lt;br /&gt;
&lt;br /&gt;
===== Cube Form =====&lt;br /&gt;
Once the boss changes to cube form, immediately stand right next to the boss on the rectangular platform (inside of the ring). It casts a large, donut AoE on the ring platform. Anyone caught in the AoE gets a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
Right after its AoE attack, tanks must separate from the party as the boss targets and shoots lasers at the tanks. The lasers cleave anyone caught in its path. Meanwhile, tanks should soak the orbs called Ozmasphere that float around the ring and everyone else should be in the back or front of the rectangular platform. When soaked, Ozmaspheres explode with high damage to you and anyone nearby so [[Healer]]s should pay attention to both tanks and anyone absorbing the orbs. If you leave the Ozmaspheres alone, they randomly attack you.&lt;br /&gt;
The boss also casts &#039;&#039;Holy&#039;&#039;, which deals a moderate amount of damage and knocks players back a bit. Make sure to stand close to the boss on the rectangular platform to not fall off.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 2: Ozmashade&amp;lt;/big&amp;gt; ====&lt;br /&gt;
The boss casts Black Hole and swallows everyone inside it. This phase is a DPS check, so everyone must destroy Ozmashade to create a portal before the &#039;&#039;Doomsday&#039;&#039; timer is finished, which wipes the raid. There are two parts to this phase. &lt;br /&gt;
Each party is separated into three platforms with a Singularity Echo. At least one player must stand on the circle and the party must kill the Echo quickly and any spawned adds. After the Echos and the adds are killed, jump down to fight Ozmashade.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If players aren’t standing on the circle, the other parties can’t kill their Echo. It’s the same strategy used in [[The Labyrinth of the Ancients]] when attacking [[Atomos]]. &lt;br /&gt;
&lt;br /&gt;
Jump down and quickly destroy Ozmashade. When Ozmashade casts &#039;&#039;Assimilation&#039;&#039;, look away. If you didn’t and got the Assimilation debuff, turn your character away from the boss until the debuff is gone or you get trapped in a Singularity Goal. Other players have to destroy the goal to free you. Ozmashade also marks random players with red spread markers. Run to a corner away from everyone to place the proximity marker. After destroying Ozmashade, go to the center where the portal takes you back to the main platform. If you don’t destroy Ozmashade before the &#039;&#039;Doomsday&#039;&#039; timer runs out, it casts &#039;&#039;Doomsday&#039;&#039; and wipes the raid.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 3&amp;lt;/big&amp;gt; ====&lt;br /&gt;
This phase is the same as Phase 1, but more mechanics are introduced and the boss cycles through all forms.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Overview of Skills and Ability&amp;lt;/big&amp;gt; ====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action* !! Details !! Amt of Damage !! AoE? !! Esuna?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;red spread marker&#039;&#039;&#039;|| Place at the back of the rectangular platform or left side of ring.&amp;lt;/br&amp;gt;Don’t overlap!|| Small-High|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Black Hole&#039;&#039;&#039;&#039;&#039;|| Sucks all players inside.|| None|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pyramid form&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Execration)|| Move to the ring.|| Medium||X ||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039;&#039;&#039;|| - Countdown marker&amp;lt;/br&amp;gt;- Sheathe your weapon and stop moving until countdown is over.&lt;br /&gt;
 || High-Death|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bleeding&#039;&#039;&#039;|| Randomly gives Bleed that splashes to nearby players.|| Small DoT|| ||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;cube form&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Flare Star)|| - Stand right next to the boss.&amp;lt;/br&amp;gt;- Tank and party separate to avoid cleave.|| Medium||X ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orbs&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Ozmasphere)|| Tanks should soak.|| High|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Holy&#039;&#039;&#039;&#039;&#039;|| Room-wide damage and small knockback.|| Small|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Assimilation&#039;&#039;&#039;&#039;&#039;|| Gaze — look away.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Doomsday&#039;&#039;&#039;&#039;&#039;|| Must kill before finish casting.|| Death|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stack marker&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Meteor)|| Stack but party can&#039;t survive more than one.|| High|| ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Calofisteri]]===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
* &#039;&#039;&#039;Haircut&#039;&#039;&#039; sweeps the left or right side of the boss and is visually indicated when either side of her hair turns into a stinger blade. (&amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri&#039;s hair begins to take on another shape...&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;). When struck this applies a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed|Flesh Wound]]&#039;&#039;&#039; that can be cleansed.&lt;br /&gt;
* Avoid the &#039;&#039;&#039;Extension&#039;&#039;&#039; telegraphs which will still pull you in when standing near them. If the &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Entanglement&#039;&#039;&#039;&amp;lt;/font&amp;gt; tentacles spawning from extension are not killed in time, the players trapped inside will die (&#039;&#039;&#039;Garrote&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
====Phase 2: Bijous and Bulbs====&lt;br /&gt;
This phase is signaled with &amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri is drawing power from her jewel&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;. She summons &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Bijous&#039;&#039;&#039;&amp;lt;/font&amp;gt; and &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Grand Bijous&#039;&#039;&#039;&amp;lt;/font&amp;gt;. Focus the smaller Bijous down first as they finish their &#039;&#039;&#039;Energize&#039;&#039;&#039; cast sooner, and then burn the Grand Bijous. Every Energize cast powers up her next raidwide AoE (&#039;&#039;&#039;Dancing Mad&#039;&#039;&#039;) and will wipe the raid if she has too much damage.&lt;br /&gt;
&lt;br /&gt;
* When the axe and bulb flowers spawn (untargetable &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Living Locks&#039;&#039;&#039;&amp;lt;/font&amp;gt;), look for the axe flower and stay near them to avoid their donut AoE. The bulbs will cause for a damage and knockup under and around them  ({{status effect|vulnerability up}} &#039;&#039;&#039;Evil Tress&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; will pull you towards the center into three bulb flowers if you&#039;re looking at the boss, and will push you away if you&#039;re not. &amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Calofisteri&#039;s hair begins to take root!&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;. Try to position yourself to be pushed towards the empty spots of the arena to avoid these.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Depth Charge&#039;&#039;&#039; will make the boss charge towards the wall, followed by a &#039;&#039;&#039;Haircut&#039;&#039;&#039;. Make sure to watch where her blade is to avoid it. Tanks might want to reposition her back in the middle of the platform.&lt;br /&gt;
&lt;br /&gt;
* Two blade shaped bulbs will spawn that shoot a red beam from the sides of the platform across the center {{status effect|vulnerability up}}.&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
: [[File:Tank role.png|20px|link=]] Her auto attack move &#039;&#039;&#039;Bloodied Nail&#039;&#039;&#039; is a frontal cleave so avoid turning the boss directly infront of the raid. While either side of her hair turns into a blade, the auto attack &#039;&#039;&#039;Split End&#039;&#039;&#039; will cleave the side of her blade.&lt;br /&gt;
: [[File:Tank role.png|20px|link=]] Try to keep the boss around the middle of the arena, as it will often pick a side and do a huge AOE with &#039;&#039;&#039;Haircut&#039;&#039;&#039;. Tanks can also anticipate this and direct the AoE away from the raid by turning the boss. Avoid tanking her on the edge, as you might have just a tiny safe spot and will most likely result in a wipe.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Yafaemi Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Arachne Eve]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Arachne Eve}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Forgall]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Forgall}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ozma]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Ozma}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Calofisteri]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Coffin Lid}}&lt;br /&gt;
{{Drops table row|Wind-up Calofisteri}}&lt;br /&gt;
{{Drops table row|Calofisteri Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops list|Calofisteri}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Weeping City of Mhach. Weekly limits were lifted in [[patch 3.4]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Ex Mhachina}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Weeping City of Mhach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:the weeping city of mhach gear1.png&lt;br /&gt;
The weeping city of mhach gear2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:the weeping city of mhach5.jpg&lt;br /&gt;
File:The weeping city of mhach7.jpg&lt;br /&gt;
File:the weeping city of mhach4.jpg&lt;br /&gt;
File:the weeping city of mhach3.jpg&lt;br /&gt;
File:the weeping city of mhach2.jpg&lt;br /&gt;
File:the weeping city of mhach1.jpg&lt;br /&gt;
File:The weeping city of mhach6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Forgall.png&lt;br /&gt;
File:Ozma render1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=684023</id>
		<title>Asphodelos: The Third Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=684023"/>
		<updated>2023-11-05T18:16:21Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Phases &amp;amp; Abilities */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Pandæmonium: Asphodelos|Asphodelos: The Third Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Asphodelos: The Third Circle&lt;br /&gt;
| description = Having successfully subdued the hippokampos, your group sets out to find Erichthonios&#039;s fellow warders, presumed to be hiding in the deepest circles of Asphodelos. Standing in your way, however, is the phoinix, a violent failed iteration of the iconic immortal bird. It soars through halls warped by creation magicks into an arid, desolate wasteland─its perfect choice of battlefield─awaiting any foolish enough to venture into its newfound domain...&lt;br /&gt;
| image = Asphodelos The Third Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 10 Causality + 5 Comedy&lt;br /&gt;
| duty-finder = Normal Raids (Endwalker)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Gates of Pandaemonium&lt;br /&gt;
| entrance-coordinates = 21.4,18.0&lt;br /&gt;
| location = The Fervid Limbo&lt;br /&gt;
| region = The World Unsundered&lt;br /&gt;
| req-quest = The Fires of Creation&lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| stone-sky-sea = Pandæmonium: Asphodelos&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;P3N&#039;&#039;&#039;. &lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|m8dc8Sfhle0|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|NRbd2o8VmbM|350|right|Raid Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mythic Creation: The [[Phoinix]]===&lt;br /&gt;
Important mechanics are the orb animations around the Phoinix, soaking the Darkened Fires and avoiding the Fledgling Flight telegraphs. The boundaries of the platform are an instant death zone.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Experimental Fireplume&#039;&#039;&#039;: Depending on the boss animation, can be either:&lt;br /&gt;
** Large Orb: Large AoE on center of platform.&lt;br /&gt;
** Small Rotating Orbs: Rotating AoEs along the edge of the platform and one on the center.&lt;br /&gt;
* &#039;&#039;&#039;Scorched Exaltation&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Heat of Condemnation&#039;&#039;&#039;: Tank buster AoE on both tanks.&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Darkened Fire&#039;&#039;&#039; + &#039;&#039;&#039;Brightened Fire&#039;&#039;&#039;: Summons four Darkened Fires and marks four players with Brightened Fire to soak them. Any remaining fires otherwise will do raid-wide damage (&#039;&#039;&#039;Darkened Blaze&#039;&#039;&#039;).&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Left/Right Cinderwing&#039;&#039;&#039;: Damages the left or right side area of the boss.&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;: The Phoinix hovers near the edge and divebombs across the center of the platform.&amp;lt;br&amp;gt;This transitions to Phase 2 with &amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;A storm sweeps through, pouring burning rain!&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Two pairs of &amp;lt;font color=&amp;quot;4ec9b0&amp;quot;&amp;gt;&#039;&#039;&#039;Sunbirds&#039;&#039;&#039;&amp;lt;/font&amp;gt; with green circles appear which need to be killed without (significantly) letting them overlap on death.&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Rear/Fore Carve&#039;&#039;&#039;: Sunbird backwards/forwards cone telegraph.&lt;br /&gt;
* &#039;&#039;&#039;Blazing Rain&#039;&#039;&#039;: Continuous raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Flames of Undeath&#039;&#039;&#039;: Raid-wide damage; once all Sunbirds are dead they are raised into untargetable Sparkfledgeds (floaty eye things).&lt;br /&gt;
* &#039;&#039;&#039;Dead Rebirth&#039;&#039;&#039;: Raid-wide damage; will be fatal if the circles overlap by a lot or if the &#039;&#039;&#039;Phoinix Fire&#039;&#039;&#039; bar reaches 100%.&amp;lt;br&amp;gt;This transitions to Phase 3.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Includes all the abilities of Phase 1.&#039;&#039; Sparkfledgeds will auto attack the offtank in this phase.&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Fledgling Flight&#039;&#039;&#039;: The Sparkfledgeds detach from the Phoinix and each blast more than a quarter of the platform (&#039;&#039;&#039;Ashen Eye&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Experimental Charplume&#039;&#039;&#039;: Obvious purple spread out markers.&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Devouring Brand&#039;&#039;&#039;: Growing columns of fire appear from cardinal directions until the platform is split into a cross, signaled with &amp;lt;font color=&amp;quot;FE8D53&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;&#039;&#039;Fire is consuming the field!&#039;&#039;&#039;&#039;&#039;&amp;quot;&amp;lt;/font&amp;gt;.&lt;br /&gt;
* {{status effect|vulnerability up}} &#039;&#039;&#039;Searing Breeze&#039;&#039;&#039;: Obvious circle telegraphs under players.&lt;br /&gt;
* &#039;&#039;&#039;Flare of Condemnation&#039;&#039;&#039;: Obvious purple spread out markers; used after &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Asphodelos_The_Third_Circle_ss02.jpg|Experimental Fireplume: [https://streamable.com/g1d27d Large Orb]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss03.jpg|Experimental Fireplume: [https://streamable.com/jwl0yp Small Orbs]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss01.jpg|Sunbirds: Slight overlap is fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss05.jpg|Sunbirds: This is not fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss04.jpg|[https://streamable.com/3rzwrv Darkened Fires]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
The rotation always follows the same order:&lt;br /&gt;
{| class=&amp;quot;darktable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Click to&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
# Experimental Fireplume x2&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Trail of Condemnation&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
# Flames of Undeath&lt;br /&gt;
# Dead Rebirth&lt;br /&gt;
&#039;&#039;&#039;Phase 3&#039;&#039;&#039;&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
&#039;&#039;This part keeps repeating:&#039;&#039;&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Trail of Condemnation, Flare of Condemnation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Ancient Shackles Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=225px mode=packed&amp;gt; &lt;br /&gt;
P3N.png&lt;br /&gt;
P3 boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Calofisteri&amp;diff=684022</id>
		<title>Calofisteri</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Calofisteri&amp;diff=684022"/>
		<updated>2023-11-05T17:59:16Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Phases &amp;amp; Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| description = Head crowned with animate tresses and mind caressed by madness, Calofisteri haunts the Tomb of the Nullstone as the relic’s self-appointed guardian. This mighty sorceress of Mhach achieved a twisted form of immortality by combining the power of aether-infused crystal with the ritual consumption of voidsent blood.&lt;br /&gt;
| image = The weeping city of mhach6.jpg&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = The Weeping City of Mhach&lt;br /&gt;
| trial = &lt;br /&gt;
| objective = boss&lt;br /&gt;
| title = &lt;br /&gt;
| gender = &lt;br /&gt;
| age = &lt;br /&gt;
| race = Voidsent&lt;br /&gt;
| clan = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| level = 60&lt;br /&gt;
| aggression = a6&lt;br /&gt;
| service = &lt;br /&gt;
| goal = &lt;br /&gt;
| release = heavensward&lt;br /&gt;
| patch = 3.3&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
&#039;&#039;See [[The Weeping City of Mhach#Calofisteri]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Yafaemi Circlet of Fending}}&lt;br /&gt;
{{Drops table row|Yafaemi Circlet of Maiming}}&lt;br /&gt;
{{Drops table row|Yafaemi Circlet of Striking}}&lt;br /&gt;
{{Drops table row|Yafaemi Circlet of Scouting}}&lt;br /&gt;
{{Drops table row|Yafaemi Turban of Aiming}}&lt;br /&gt;
{{Drops table row|Yafaemi Hat of Casting}}&lt;br /&gt;
{{Drops table row|Yafaemi Hat of Healing}}&lt;br /&gt;
{{Drops table row|Yafaemi Mail of Fending}}&lt;br /&gt;
{{Drops table row|Yafaemi Mail of Maiming}}&lt;br /&gt;
{{Drops table row|Yafaemi Cyclas of Striking}}&lt;br /&gt;
{{Drops table row|Yafaemi Cyclas of Scouting}}&lt;br /&gt;
{{Drops table row|Yafaemi Tabard of Aiming}}&lt;br /&gt;
{{Drops table row|Yafaemi Jacket of Casting}}&lt;br /&gt;
{{Drops table row|Yafaemi Jacket of Healing}}&lt;br /&gt;
{{Drops table row|Yafaemi Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Yafaemi Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Yafaemi Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Yafaemi Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Yafaemi Halfgloves of Aiming}}&lt;br /&gt;
{{Drops table row|Yafaemi Halfgloves of Casting}}&lt;br /&gt;
{{Drops table row|Yafaemi Halfgloves of Healing}}&lt;br /&gt;
{{Drops table row|Yafaemi Chain Hose of Fending}}&lt;br /&gt;
{{Drops table row|Yafaemi Chain Hose of Maiming}}&lt;br /&gt;
{{Drops table row|Yafaemi Gaskins of Striking}}&lt;br /&gt;
{{Drops table row|Yafaemi Gaskins of Scouting}}&lt;br /&gt;
{{Drops table row|Yafaemi Brais of Aiming}}&lt;br /&gt;
{{Drops table row|Yafaemi Trousers of Casting}}&lt;br /&gt;
{{Drops table row|Yafaemi Trousers of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|The Weeping City of Mhach||60}}&lt;br /&gt;
|}&lt;br /&gt;
==Quests==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Patch 3.3 Enemies]] [[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weeping_City_of_Mhach&amp;diff=684021</id>
		<title>The Weeping City of Mhach</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Weeping_City_of_Mhach&amp;diff=684021"/>
		<updated>2023-11-05T17:47:46Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* link= Calofisteri */ bold ability names and slight formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Weeping City of Mhach&lt;br /&gt;
| description = Deep in the Yafaem Saltmoor lie the ruins of the fabled city of Mhach─a civilization of the Fifth Astral Era whose prosperity was built upon unparalleled magicks of destruction. It is to this ancient edifice, and its vaults of occult secrets, that you and the Redbills plan your next foray. &amp;lt;br&amp;gt; You expect to encounter voidsent─the same terrible beings that grounded Radlia and her crew─but on your path to retrieve a relic of incalculable power, can you prevail over the unfettered miseries of the Weeping City itself?&lt;br /&gt;
| image = The_Weeping_City_of_Mhach.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 205&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Heavensward)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics + 60 causality + 8 comedy&lt;br /&gt;
| entrance = The Parrock&lt;br /&gt;
| entrance-coordinates = 7.0, 7.1&lt;br /&gt;
| location = The Weeping City of Mhach&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = The Weeping City&lt;br /&gt;
| patch = 3.3&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} It is the second part of [[Shadow of Mhach]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the peat bogs: 0/1&lt;br /&gt;
#Clear the Shantotto Memorial: 0/1&lt;br /&gt;
#Defeat [[Forgall]]: 0/1&lt;br /&gt;
#Clear the security corridor: 0/1&lt;br /&gt;
#Defeat [[Ozma]]: 0/1&lt;br /&gt;
#Defeat [[Calofisteri]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Arachne Eve]]===&lt;br /&gt;
{{#ev:youtube|WxRnbt7swds|350|right|The Weeping City of Mhach Guide Part One}}&lt;br /&gt;
{{#ev:youtube|Gl9UHqDsECY|350|right|The Weeping City of Mhach Guide Part Two}}&lt;br /&gt;
&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
Throughout this phase, the boss casts &#039;&#039;Dark Spike&#039;&#039;, a tankbuster, and &#039;&#039;Silken Spray&#039;&#039;, a tail swipe which knocks you back and gives you the {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; debuff. [[Heavy]] can be removed with {{action icon|Esuna}}. Later, it randomly selects three players with orange target markers that places webs at their location. At this phase, it doesn&#039;t matter where the webs are located. Next, random players are targeted with green spread markers. Anyone caught in the ring gets tethered with the Seized debuff and other players have to walk into the tether to break you free.&lt;br /&gt;
&lt;br /&gt;
The boss burrows to the ground and a series of ring AoEs appear starting from the center. Right after the last ring AoE, a proximity marker appears, which is where the boss pops up. Sometimes right after, some players are marked with the green spread markers.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Web ====&lt;br /&gt;
In this phase, the boss pulls everyone up to her web. &lt;br /&gt;
&lt;br /&gt;
One group must find and kill a small spider, Spitting Spider, to make a hole in the web and drop down to the ground below. Then destroy the pillars called Keyknot, that surround the arena and kill any adds.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: A random player on the ground level may get targeted and tethered that brings them back up to the upper web level.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the others on the web must absorb the blue orbs and destroy the purple orbs, Deep Earth Aether, to avoid buffing the boss. Make sure to avoid the yellow webs on the ground. They give you the Digestive Fluid debuff that slows you down and small damage over time. During this phase, the boss continuously casts &#039;&#039;Implosion&#039;&#039;, which is an unavoidable room-wide damage.&lt;br /&gt;
After all the pillars are destroyed, the boss and everyone on the web will fall to ground level.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
This phase is similar to the first phase, but more mechanics are introduced. Stack when the boss casts &#039;&#039;Shadow Burst&#039;&#039;. If you are marked, stand within melee distance so people can stack with you. Later, it will cast &#039;&#039;Fond Affeared&#039;&#039;, which is a Gaze mechanic. Look away or you get {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This time, if you are targeted with the orange marker, you must go to the outer arena to place the webs away from the center. The boss burrows in the ground and casts a room-wide, tornado-like AoE called &#039;&#039;Widow’s Kiss&#039;&#039;. The AoE sucks everyone to the center and will kill anyone at the center or close to the center where the boss comes back up. Get on a sticky web to avoid getting sucked in.&amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: Anyone standing on a web close to the center can also receive high damage or die.&lt;br /&gt;
&lt;br /&gt;
After this, the boss repeats each phase until it’s killed.&lt;br /&gt;
&lt;br /&gt;
==== Overview of Skills and Abilities ====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action*!! Description !! Amt of Damage|| AOE?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dark Spike&#039;&#039;&#039;&#039;&#039;|| Tankbuster|| Med-High||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Silken Spray&#039;&#039;&#039;&#039;&#039;|| Tailswipe|| Medium|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orange target marker&#039;&#039;&#039;|| Go to outer arena to place sticky web|| Small ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;burrow &amp;amp; return&#039;&#039;&#039;|| Avoid ring AoEs, then proximity marker || Small-High|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;green/yellow spread marker&#039;&#039;&#039;|| - Avoid standing in the circle &amp;lt;/br&amp;gt; - If anyone is tethered, run through the tether to free them|| Small || X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Implosion&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage|| Medium|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orange &amp;quot;hourglass&amp;quot; target marker&#039;&#039;&#039; || Brings you back up to web level || || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Fond Affeared&#039;&#039;&#039;&#039;&#039;|| Gaze - look away|| Medium|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Shadow Burst&#039;&#039;&#039;&#039;&#039;|| Stack|| Medium-Death||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Widow&#039;s Kiss&#039;&#039;&#039;&#039;&#039;, &amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;Pitfall&#039;&#039;&#039;&#039;&#039;|| Get on web to avoid getting sucked to center||High-Death||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Forgall]]===&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
The boss summons adds called, Shriveled Talon. Kill the adds before &#039;&#039;Necropurge&#039;&#039; is done casting. After Necropurge is casted, green puddles appear under random players. Avoid the puddle so you don’t get the Gradual Zombification debuff. If you get more than one, then you gain Zombification and become a zombie.&lt;br /&gt;
Later, the boss casts &#039;&#039;Punishing Ray&#039;&#039; that has multiple purple towers throughout the arena. Each tower needs one person standing on it, which gives you Bleed, a minor damage. Sometimes, the boss casts &#039;&#039;Megiddo Flame&#039;&#039;, while the towers are still out. If the column AoE is overlapping the tower, wait for the column AoE to pass first before stepping onto the tower puddle.&lt;br /&gt;
[[File:Weepingcity-poisonmist.png|link=|thumb|Poison Mist|200px|right]]&lt;br /&gt;
When &#039;&#039;Brand of the Fallen&#039;&#039; is cast, stack with others who have the same marker to avoid damage and the Toad debuff. &#039;&#039;Evil Mist&#039;&#039; gives unavoidable room-wide damage and spawns Poison Mists throughout the arena. Avoid the mists during this phase because they eventually turn into green puddles.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Adds ====&lt;br /&gt;
The boss summons three adds: &lt;br /&gt;
*Summoned Succubus&lt;br /&gt;
*Summoned Haagenti&lt;br /&gt;
*Summoned Dahak&lt;br /&gt;
Kill the Succubus first and stun the succubus when it casts &#039;&#039;Beguiling Mist&#039;&#039;. &#039;&#039;Beguiling Mist&#039;&#039; gives you Seduce which mind controls and leads you to death. The Haagenti also casts &#039;&#039;Mortal Ray&#039;&#039;. Look away or you get {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;. [[Healer]]s can use {{action icon|Esuna}} to remove {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; if anyone doesn’t look away.&lt;br /&gt;
After the ads are killed, the boss finishes casting &#039;&#039;Mana Explosion&#039;&#039;, an unavoidable room-wide damage.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
This phase is similar to the first but with some new mechanics, especially &#039;&#039;Mega Death&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the boss casts &#039;&#039;Necropurge&#039;&#039;, stand on the green puddles to gain the Gradual Zombification debuff. You need this debuff to survive &#039;&#039;Mega Death&#039;&#039;. After the boss casts &#039;&#039;Mega Death&#039;&#039;, tall black wine cups pop up throughout the arena and anyone without the debuff dies. &amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: Turning into a zombie also avoids death.&lt;br /&gt;
&lt;br /&gt;
The boss can cast &#039;&#039;Dark Eruption&#039;&#039; which targets random players that drop fire puddles. Dump these puddles away from everyone while avoiding them. Just like with &#039;&#039;Punishing Ray&#039;&#039;, &#039;&#039;Megiddo Flame&#039;&#039; can also appear at the same time as &#039;&#039;Dark Eruption&#039;&#039;. Make sure to avoid these columns while placing the puddles away from everyone. Later, [[Healer]]s need to quickly mass heal everyone after &#039;&#039;Hell Wind&#039;&#039; is cast. This is a room-wide damage that’s unavoidable and depletes everyone’s HP to extreme lows. &lt;br /&gt;
&lt;br /&gt;
This time, when the boss casts &#039;&#039;Evil Mist&#039;&#039;, stand next to a Poison Mist to get Gradual Zombification. After the boss starts casting &#039;&#039;Mega Death&#039;&#039;, and the mists turn into green puddles when they cast &#039;&#039;Necropurge&#039;&#039;. &amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: There isn’t much time to reach the puddle once it appears because the mist’s cast time for &#039;&#039;Necropurge&#039;&#039; isn’t long. Make sure to stand next to the mists right when they appear so you can get the debuff on time.&lt;br /&gt;
&lt;br /&gt;
==== Overview of Skills and Abilities====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; |&lt;br /&gt;
! Skill/Action*!! Description !! Amt of Damage|| AOE?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Necropurge&#039;&#039;&#039;&#039;&#039;|| Avoid standing in green puddles unless boss is casting &#039;&#039;Mega Death&#039;&#039;|| Small||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Megiddo Flame&#039;&#039;&#039;&#039;&#039;|| Multiple column AoEs|| High-Death||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Punishing Ray&#039;&#039;&#039;&#039;&#039;|| One person stands on each red pillar|| Small-Death||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Evil Mist&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage and avoid mists unless boss is cast &#039;&#039;Mega Death&#039;&#039;|| Medium||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Call&#039;&#039;&#039;&#039;&#039;|| Summons three adds; Kill succubus first|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Brand of the Fallen&#039;&#039;&#039;&#039;&#039;|| Marked players group together|| Low-High|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Hell Wind&#039;&#039;&#039;&#039;&#039;|| Unavoidable room-wide damage|| High|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Dark Eruption&#039;&#039;&#039;&#039;&#039;|| - Orange target marker &amp;lt;/br&amp;gt; - Dump the fire puddles away from everyone|| Medium||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Mega Death&#039;&#039;&#039;&#039;&#039;|| Immediately stand on green puddle to avoid death or stand next to an orb || Death ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r1.png|link=]] Headstone===&lt;br /&gt;
This is a mini-boss.&lt;br /&gt;
Each alliance should split between the three main platforms. When Void Fire spawns on both ends, the parties on both sides must kill the fire quickly before it finishes casting &#039;&#039;Big Burst&#039;&#039;. Then kill the add, Parthenope. Each side will get cut off with a wall until all Parthenopes are killed. &lt;br /&gt;
When the mini boss starts casting &#039;&#039;Flaring Epigraph&#039;&#039;, the red circle on each side and the middle needs to be stepped on to create a shield in the middle platform. Everyone should get in the shield to avoid death.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ozma]]===&lt;br /&gt;
The boss changes into three different forms throughout the fight that use different skills and actions in each form:&lt;br /&gt;
* Sphere form &lt;br /&gt;
* Pyramid form &lt;br /&gt;
* Cube form&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: This area has no walls so make sure you don’t fall off to your death! &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 1&amp;lt;/big&amp;gt; ====&lt;br /&gt;
For the first phase, the boss attacks in sphere form then changes to a pyramid or cube form, then changes back to the sphere form and starts the next phase.&lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: You must pay attention to each form because this boss doesn’t provide any AoE markers and cast bars for any of its AoE attacks.&lt;br /&gt;
&lt;br /&gt;
===== Sphere Form =====&lt;br /&gt;
This is the default form, which is the &amp;quot;safe&amp;quot; form. During this phase, it targets one person from each party with a red-black spread marker. Marked players should go to the left side of the ring by default. These markers place proximity markers where the target players stand, and Singularity Fragments spawn at these marker locations. Make sure the black circles aren’t overlapping too much. If Singularity Fragments spawn too close to each other, they explode, hitting everyone with Debris Burst, an unavoidable, room-wide damage, and gives the {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff. Debris Burst is also proximity based so any parties close to the explosion receive high damage and even death.&lt;br /&gt;
Kill the adds when they spawn and avoid their AoEs when they cast &#039;&#039;Tornado&#039;&#039;. In the last phase, the boss targets two players in each party so spread out by going to the left side of the ring and the back of the rectangular platform. If there aren’t many players alive, it targets random players across all parties so a party may even end up with four targeted players.&lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If a targeted player falls off the platform, the marker is placed in the back of the rectangular platform where the players spawn points are located. This could potentially cause Debris Burst, if another targeted player places their marker in the back, which ends up with two markers placed right next to each other.&lt;br /&gt;
&lt;br /&gt;
The boss also randomly targets a player with a stack marker that gives Magic Vulnerability Up. &lt;br /&gt;
&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If you take too long to kill the boss, it can target another player with the stack marker. The alliance can’t survive more than one Meteor attack so it’s very important to kill the boss quickly.&lt;br /&gt;
&lt;br /&gt;
===== Pyramid Form =====&lt;br /&gt;
Once the boss changes to pyramid form, immediately go to the ring section to the left and right of the rectangular platform. It shoots a large, line AoE across the rectangular platforms and gives you the Poison and Timer debuff. It can also shrink you for 12 seconds with the Minimum debuff.  [[Healer]]s can use {{action icon|Esuna}} to remove {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; and Timer but not Minimum. &lt;br /&gt;
&lt;br /&gt;
Afterwards, it randomly hits players with Bleeding that gives Bleed. Bleed splashes to nearby players and can stack, so [[Healer]]s should heal and remove Bleed with {{action icon|Esuna}}.&lt;br /&gt;
&lt;br /&gt;
It also casts &#039;&#039;Acceleration Bomb&#039;&#039; giving random players the Acceleration debuff. Starting at three, a dice marker is placed on top of the player and counts down. Sheathe your weapon immediately and stop moving before the countdown ends. Movement and using any skills including auto-attack by the time the countdown ends can cause high damage and even death. Sheathing your weapon should stop all attacks and skills.&lt;br /&gt;
&amp;lt;/br&amp;gt; &#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: The default key is Z to sheathe your weapon.&lt;br /&gt;
&lt;br /&gt;
===== Cube Form =====&lt;br /&gt;
Once the boss changes to cube form, immediately stand right next to the boss on the rectangular platform (inside of the ring). It casts a large, donut AoE on the ring platform. Anyone caught in the AoE gets a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; stack.&lt;br /&gt;
Right after its AoE attack, tanks must separate from the party as the boss targets and shoots lasers at the tanks. The lasers cleave anyone caught in its path. Meanwhile, tanks should soak the orbs called Ozmasphere that float around the ring and everyone else should be in the back or front of the rectangular platform. When soaked, Ozmaspheres explode with high damage to you and anyone nearby so [[Healer]]s should pay attention to both tanks and anyone absorbing the orbs. If you leave the Ozmaspheres alone, they randomly attack you.&lt;br /&gt;
The boss also casts &#039;&#039;Holy&#039;&#039;, which deals a moderate amount of damage and knocks players back a bit. Make sure to stand close to the boss on the rectangular platform to not fall off.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 2: Ozmashade&amp;lt;/big&amp;gt; ====&lt;br /&gt;
The boss casts Black Hole and swallows everyone inside it. This phase is a DPS check, so everyone must destroy Ozmashade to create a portal before the &#039;&#039;Doomsday&#039;&#039; timer is finished, which wipes the raid. There are two parts to this phase. &lt;br /&gt;
Each party is separated into three platforms with a Singularity Echo. At least one player must stand on the circle and the party must kill the Echo quickly and any spawned adds. After the Echos and the adds are killed, jump down to fight Ozmashade.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;&#039;&#039;: If players aren’t standing on the circle, the other parties can’t kill their Echo. It’s the same strategy used in [[The Labyrinth of the Ancients]] when attacking [[Atomos]]. &lt;br /&gt;
&lt;br /&gt;
Jump down and quickly destroy Ozmashade. When Ozmashade casts &#039;&#039;Assimilation&#039;&#039;, look away. If you didn’t and got the Assimilation debuff, turn your character away from the boss until the debuff is gone or you get trapped in a Singularity Goal. Other players have to destroy the goal to free you. Ozmashade also marks random players with red spread markers. Run to a corner away from everyone to place the proximity marker. After destroying Ozmashade, go to the center where the portal takes you back to the main platform. If you don’t destroy Ozmashade before the &#039;&#039;Doomsday&#039;&#039; timer runs out, it casts &#039;&#039;Doomsday&#039;&#039; and wipes the raid.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Phase 3&amp;lt;/big&amp;gt; ====&lt;br /&gt;
This phase is the same as Phase 1, but more mechanics are introduced and the boss cycles through all forms.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Overview of Skills and Ability&amp;lt;/big&amp;gt; ====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action* !! Details !! Amt of Damage !! AoE? !! Esuna?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;red spread marker&#039;&#039;&#039;|| Place at the back of the rectangular platform or left side of ring.&amp;lt;/br&amp;gt;Don’t overlap!|| Small-High|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Black Hole&#039;&#039;&#039;&#039;&#039;|| Sucks all players inside.|| None|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;pyramid form&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Execration)|| Move to the ring.|| Medium||X ||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039;&#039;&#039;|| - Countdown marker&amp;lt;/br&amp;gt;- Sheathe your weapon and stop moving until countdown is over.&lt;br /&gt;
 || High-Death|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bleeding&#039;&#039;&#039;|| Randomly gives Bleed that splashes to nearby players.|| Small DoT|| ||X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;cube form&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Flare Star)|| - Stand right next to the boss.&amp;lt;/br&amp;gt;- Tank and party separate to avoid cleave.|| Medium||X ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;orbs&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Ozmasphere)|| Tanks should soak.|| High|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Holy&#039;&#039;&#039;&#039;&#039;|| Room-wide damage and small knockback.|| Small|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Assimilation&#039;&#039;&#039;&#039;&#039;|| Gaze — look away.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Doomsday&#039;&#039;&#039;&#039;&#039;|| Must kill before finish casting.|| Death|| ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;stack marker&#039;&#039;&#039;&amp;lt;/br&amp;gt;(Meteor)|| Stack but party can&#039;t survive more than one.|| High|| ||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Calofisteri]]===&lt;br /&gt;
* &#039;&#039;&#039;Haircut&#039;&#039;&#039; is always where her hair&#039;s blade is visually represented on her model, this applies a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; that can be cleansed.&lt;br /&gt;
* The boss&#039; main attacks cause a cleave on the side of her blade.&lt;br /&gt;
* Avoid the &#039;&#039;&#039;Extension&#039;&#039;&#039; telegraphs as they pull you in even when you&#039;re not standing on them. If the &#039;&#039;Entanglement&#039;&#039; tentacles spawning from extension are not killed in time, the person trapped inside will die, and it will suck another person in and repeat. Focus these ASAP.&lt;br /&gt;
&lt;br /&gt;
There will be a phase where she summons multiple Bijous and Small Bijous. Focus the Small Bijous down first as they finish their Energize cast sooner, and then burn the Bijous. Every Energize cast powers up her next raidwide AoE and will wipe if she has too much damage.&lt;br /&gt;
&lt;br /&gt;
When the axe and bulb flowers spawn, look for the axe flower and stay near them to avoid their donut AoE. The bulbs will cause for a damage and knockup under and around them  ({{status effect|vulnerability up}} &#039;&#039;&#039;Evil Tress&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Depth Charge&#039;&#039;&#039; will make the boss charge towards the wall, usually follows with Haircut. Make sure to watch where her blade is and dodge Depth charge on her safe side. Reposition the boss afterwards.&lt;br /&gt;
* &#039;&#039;&#039;Penetration&#039;&#039;&#039; will pull you towards the center if you&#039;re looking at the boss, and will push you away if you&#039;re not. Bulb flowers will spawn and you will be pushed into them if you don&#039;t stand on an open spot. Try to position yourself to be pushed towards the empty spots of the arena to avoid these. When 2 blade flowers spawn just move away from the center. Red markers on players is just like the Cloud of Darkness marker, periodically raining damaging blasts down upon the player&#039;s location, so just run away from everybody and keep running to dodge these.&lt;br /&gt;
&lt;br /&gt;
Try to keep the boss around the middle of the arena, as it will often pick a side and do a huge AOE (the whole half of the area she is facing) that usually kill anyone caught in it. Don&#039;t tank her on the edge, as you might have just a tiny safe spot and will most likely result in a wipe.&lt;br /&gt;
&lt;br /&gt;
When she stops and looks toward a direction get away from her front side and move to the middle, as after dealing damage straight ahead of her she&#039;ll do one of her deadly AOE.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Yafaemi Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Arachne Eve]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Arachne Eve}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Forgall]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Forgall}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ozma]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Ozma}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Calofisteri]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Coffin Lid}}&lt;br /&gt;
{{Drops table row|Wind-up Calofisteri}}&lt;br /&gt;
{{Drops table row|Calofisteri Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops list|Calofisteri}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Weeping City of Mhach. Weekly limits were lifted in [[patch 3.4]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Ex Mhachina}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Weeping City of Mhach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:the weeping city of mhach gear1.png&lt;br /&gt;
The weeping city of mhach gear2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:the weeping city of mhach5.jpg&lt;br /&gt;
File:The weeping city of mhach7.jpg&lt;br /&gt;
File:the weeping city of mhach4.jpg&lt;br /&gt;
File:the weeping city of mhach3.jpg&lt;br /&gt;
File:the weeping city of mhach2.jpg&lt;br /&gt;
File:the weeping city of mhach1.jpg&lt;br /&gt;
File:The weeping city of mhach6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Forgall.png&lt;br /&gt;
File:Ozma render1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Calofisteri&amp;diff=684019</id>
		<title>Calofisteri</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Calofisteri&amp;diff=684019"/>
		<updated>2023-11-05T17:31:35Z</updated>

		<summary type="html">&lt;p&gt;Ketho: link to The Weeping City of Mhach#Calofisteri&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| description = Head crowned with animate tresses and mind caressed by madness, Calofisteri haunts the Tomb of the Nullstone as the relic’s self-appointed guardian. This mighty sorceress of Mhach achieved a twisted form of immortality by combining the power of aether-infused crystal with the ritual consumption of voidsent blood.&lt;br /&gt;
| image = The weeping city of mhach6.jpg&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = The Weeping City of Mhach&lt;br /&gt;
| trial = &lt;br /&gt;
| objective = boss&lt;br /&gt;
| title = &lt;br /&gt;
| gender = &lt;br /&gt;
| age = &lt;br /&gt;
| race = Voidsent&lt;br /&gt;
| clan = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = &lt;br /&gt;
| level = 60&lt;br /&gt;
| aggression = a6&lt;br /&gt;
| service = &lt;br /&gt;
| goal = &lt;br /&gt;
| release = heavensward&lt;br /&gt;
| patch = 3.3&lt;br /&gt;
| voiceJP = &lt;br /&gt;
| voiceEN = &lt;br /&gt;
| voiceFR = &lt;br /&gt;
| voiceDE = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
&#039;&#039;See [[The Weeping City of Mhach#Calofisteri|The Weeping City of Mhach]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Yafaemi Circlet of Fending}}&lt;br /&gt;
{{Drops table row|Yafaemi Circlet of Maiming}}&lt;br /&gt;
{{Drops table row|Yafaemi Circlet of Striking}}&lt;br /&gt;
{{Drops table row|Yafaemi Circlet of Scouting}}&lt;br /&gt;
{{Drops table row|Yafaemi Turban of Aiming}}&lt;br /&gt;
{{Drops table row|Yafaemi Hat of Casting}}&lt;br /&gt;
{{Drops table row|Yafaemi Hat of Healing}}&lt;br /&gt;
{{Drops table row|Yafaemi Mail of Fending}}&lt;br /&gt;
{{Drops table row|Yafaemi Mail of Maiming}}&lt;br /&gt;
{{Drops table row|Yafaemi Cyclas of Striking}}&lt;br /&gt;
{{Drops table row|Yafaemi Cyclas of Scouting}}&lt;br /&gt;
{{Drops table row|Yafaemi Tabard of Aiming}}&lt;br /&gt;
{{Drops table row|Yafaemi Jacket of Casting}}&lt;br /&gt;
{{Drops table row|Yafaemi Jacket of Healing}}&lt;br /&gt;
{{Drops table row|Yafaemi Gauntlets of Fending}}&lt;br /&gt;
{{Drops table row|Yafaemi Gauntlets of Maiming}}&lt;br /&gt;
{{Drops table row|Yafaemi Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Yafaemi Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Yafaemi Halfgloves of Aiming}}&lt;br /&gt;
{{Drops table row|Yafaemi Halfgloves of Casting}}&lt;br /&gt;
{{Drops table row|Yafaemi Halfgloves of Healing}}&lt;br /&gt;
{{Drops table row|Yafaemi Chain Hose of Fending}}&lt;br /&gt;
{{Drops table row|Yafaemi Chain Hose of Maiming}}&lt;br /&gt;
{{Drops table row|Yafaemi Gaskins of Striking}}&lt;br /&gt;
{{Drops table row|Yafaemi Gaskins of Scouting}}&lt;br /&gt;
{{Drops table row|Yafaemi Brais of Aiming}}&lt;br /&gt;
{{Drops table row|Yafaemi Trousers of Casting}}&lt;br /&gt;
{{Drops table row|Yafaemi Trousers of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|The Weeping City of Mhach||60}}&lt;br /&gt;
|}&lt;br /&gt;
==Quests==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Patch 3.3 Enemies]] [[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Magicked_Prism_(Doll_Head)&amp;diff=672284</id>
		<title>Magicked Prism (Doll Head)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Magicked_Prism_(Doll_Head)&amp;diff=672284"/>
		<updated>2023-10-04T20:08:29Z</updated>

		<summary type="html">&lt;p&gt;Ketho: image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Magicked Prism (Doll Head)&lt;br /&gt;
| icon = magicked prism (doll head) icon1.png&lt;br /&gt;
| description = This peculiar contraption creates illusions by weaving together myriad shades of light. Envelops the user&#039;s head with the visage of an adorable, terrible doll.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = 6&lt;br /&gt;
| cost = &lt;br /&gt;
| value = 1&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.5&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchase===&lt;br /&gt;
{{vendor list}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Magicked_Prism_Doll_Head_1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Magicked_Prism_Doll_Head_1.jpg&amp;diff=672281</id>
		<title>File:Magicked Prism Doll Head 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Magicked_Prism_Doll_Head_1.jpg&amp;diff=672281"/>
		<updated>2023-10-04T20:07:04Z</updated>

		<summary type="html">&lt;p&gt;Ketho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Clockwork_Novus_D&amp;diff=449741</id>
		<title>Clockwork Novus D</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Clockwork_Novus_D&amp;diff=449741"/>
		<updated>2022-08-06T02:53:16Z</updated>

		<summary type="html">&lt;p&gt;Ketho: patch 6.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Minion infobox&lt;br /&gt;
| name = Clockwork Novus D&lt;br /&gt;
| icon = clockwork novus d icon2.png&lt;br /&gt;
| image = clockwork novus d icon3.png&lt;br /&gt;
| behaviour = Obedient&lt;br /&gt;
| value = 60&lt;br /&gt;
| unique = &lt;br /&gt;
| untradeable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| description = Summon your clockwork Novus D minion. Deftly driven by an unspecified (but doubtless incomparably brilliant) man.&lt;br /&gt;
| journal = Modeled upon the popular magitek passenger vehicle Novus D, this tin toy is a favorite of Garlean children, who never tire of winding it up and watching it rattle along. A certain master engineer is said to have created it for both profit and pleasure.&lt;br /&gt;
| tooltip = I must settle for crushing the ironmen&#039;s toys.    - Sadu&lt;br /&gt;
| type = Gadget&lt;br /&gt;
| hp = 300&lt;br /&gt;
| atk = 85&lt;br /&gt;
| def = 75&lt;br /&gt;
| spd = 4&lt;br /&gt;
| auto = Single-target&lt;br /&gt;
| cost = 25&lt;br /&gt;
| strengths = gates, shields&lt;br /&gt;
| special = Accelerate&lt;br /&gt;
| special-type = Enhancement&lt;br /&gt;
| special-desc = Increases movement speed of all allies within range by 35%.&lt;br /&gt;
| special-dur = 6&lt;br /&gt;
| special-delay = &lt;br /&gt;
| points = 30&lt;br /&gt;
| specialdeg = 360&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===[[Retainer Ventures]]===&lt;br /&gt;
*[[Field Exploration]] XXVIII&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:FSP6uQxXEAEH-QZ.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
{{Minion}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=425850</id>
		<title>Asphodelos: The Third Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=425850"/>
		<updated>2022-04-11T17:55:44Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Phase 1 */ wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Asphodelos|Asphodelos: The Third Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Asphodelos: The Third Circle&lt;br /&gt;
| description = Having successfully subdued the hippokampos, your group sets out to find Erichthonios&#039;s fellow warders, presumed to be hiding in the deepest circles of Asphodelos. Standing in your way, however, is the phoinix, a violent failed iteration of the iconic immortal bird. It soars through halls warped by creation magicks into an arid, desolate wasteland─its perfect choice of battlefield─awaiting any foolish enough to venture into its newfound domain...&lt;br /&gt;
| image = Asphodelos The Third Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Aphorism + 10 Astronomy&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Gates of Pandaemonium&lt;br /&gt;
| entrance-coordinates = 21.4,18.0&lt;br /&gt;
| req-quest = The Fires of Creation&lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|m8dc8Sfhle0|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|NRbd2o8VmbM|350|right|Raid Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mythic Creation: [[The Phoinix]]===&lt;br /&gt;
Important mechanics are the orb animations around the Phoinix, soaking the Darkened Fires and avoiding the Fledgling Flight telegraphs. The boundaries of the platform are an instant death zone.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Experimental Fireplume&#039;&#039;&#039;: Depending on the boss animation, can be either:&lt;br /&gt;
** Large Orb: Large AoE on center of platform.&lt;br /&gt;
** Small Rotating Orbs: Rotating AoEs along the edge of the platform and one on the center.&lt;br /&gt;
* &#039;&#039;&#039;Scorched Exaltation&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Heat of Condemnation&#039;&#039;&#039;: Tank buster AoE on both tanks.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Darkened Fire&#039;&#039;&#039; + &#039;&#039;&#039;Brightened Fire&#039;&#039;&#039;: Summons four Darkened Fires and marks four players with Brightened Fire to soak them. Any remaining fires otherwise will do raid-wide damage (&#039;&#039;&#039;Darkened Blaze&#039;&#039;&#039;).&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Left/Right Cinderwing&#039;&#039;&#039;: Damages the left or right side area of the boss.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;: The Phoinix hovers near the edge and divebombs across the center of the platform.&amp;lt;br&amp;gt;This transitions to Phase 2 with &#039;&#039;&amp;quot;A storm sweeps through, pouring burning rain!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Two pairs of Sunbirds with green circles appear which need to be killed without (significantly) letting them overlap on death.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Rear/Fore Carve&#039;&#039;&#039;: Sunbird backwards/forwards cone telegraph.&lt;br /&gt;
* &#039;&#039;&#039;Blazing Rain&#039;&#039;&#039;: Continuous raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Flames of Undeath&#039;&#039;&#039;: Raid-wide damage; once all Sunbirds are dead they are raised into Sparkfledgeds (floaty eye things).&lt;br /&gt;
* &#039;&#039;&#039;Dead Rebirth&#039;&#039;&#039;: Raid-wide damage; will be fatal if the circles overlap by a lot or if the &#039;&#039;&#039;Phoinix Fire&#039;&#039;&#039; bar reaches 100%.&amp;lt;br&amp;gt;This transitions to Phase 3.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Includes all the abilities of Phase 1.&#039;&#039; Sparkfledgeds will auto attack the offtank in this phase.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Fledgling Flight&#039;&#039;&#039;: The Sparkfledgeds detach from the Phoinix and each blast more than a quarter of the platform (&#039;&#039;&#039;Ashen Eye&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Experimental Charplume&#039;&#039;&#039;: Obvious purple spread out markers.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Devouring Brand&#039;&#039;&#039;: Growing columns of fire appear from cardinal directions until the platform is split into a cross, signaled with &amp;quot;&#039;&#039;Fire is consuming the field!&#039;&#039;&amp;quot;.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Searing Breeze&#039;&#039;&#039;: Obvious circle telegraphs under players.&lt;br /&gt;
* &#039;&#039;&#039;Flare of Condemnation&#039;&#039;&#039;: Obvious purple spread out markers; used after &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Asphodelos_The_Third_Circle_ss02.jpg|Experimental Fireplume: [https://streamable.com/g1d27d Large Orb]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss03.jpg|Experimental Fireplume: [https://streamable.com/jwl0yp Small Orbs]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss01.jpg|Sunbirds: Slight overlap is fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss05.jpg|Sunbirds: This is not fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss04.jpg|[https://streamable.com/3rzwrv Darkened Fires]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
The rotation always follows the same order:&lt;br /&gt;
{| class=&amp;quot;darktable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Click to&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
# Experimental Fireplume x2&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Trail of Condemnation&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
# Flames of Undeath&lt;br /&gt;
# Dead Rebirth&lt;br /&gt;
&#039;&#039;&#039;Phase 3&#039;&#039;&#039;&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
&#039;&#039;This part keeps repeating:&#039;&#039;&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Trail of Condemnation, Flare of Condemnation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Ancient Shackles Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=420052</id>
		<title>Asphodelos: The Third Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=420052"/>
		<updated>2022-03-21T06:47:10Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Asphodelos|Asphodelos: The Third Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Asphodelos: The Third Circle&lt;br /&gt;
| description = Having successfully subdued the hippokampos, your group sets out to find Erichthonios&#039;s fellow warders, presumed to be hiding in the deepest circles of Asphodelos. Standing in your way, however, is the phoinix, a violent failed iteration of the iconic immortal bird. It soars through halls warped by creation magicks into an arid, desolate wasteland─its perfect choice of battlefield─awaiting any foolish enough to venture into its newfound domain...&lt;br /&gt;
| image = Asphodelos The Third Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Aphorism + 10 Astronomy&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Gates of Pandaemonium&lt;br /&gt;
| entrance-coordinates = 21.4,18.0&lt;br /&gt;
| req-quest = The Fires of Creation&lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|m8dc8Sfhle0|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|NRbd2o8VmbM|350|right|Raid Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mythic Creation: [[The Phoinix]]===&lt;br /&gt;
Important mechanics are the orb animations around the Phoinix, soaking the Darkened Fires and avoiding the Fledgling Flight telegraphs. The boundaries of the platform are an instant death zone.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Experimental Fireplume&#039;&#039;&#039;: Depending on the boss animation, can be either:&lt;br /&gt;
** Large Orb: Large AoE on center of platform.&lt;br /&gt;
** Small Rotating Orbs: Rotating AoEs along the edge of the platform and one on the center.&lt;br /&gt;
* &#039;&#039;&#039;Scorched Exaltation&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Heat of Condemnation&#039;&#039;&#039;: Tank buster AoE on both tanks.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Darkened Fire&#039;&#039;&#039; + &#039;&#039;&#039;Brightened Fire&#039;&#039;&#039;: Summons four Darkened Fires and marks four players with Brightened Fire to soak them. Any remaining fires otherwise will do raid-wide damage (&#039;&#039;&#039;Darkened Blaze&#039;&#039;&#039;).&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Left/Right Cinderwing&#039;&#039;&#039;: Explodes the left or right side area of the boss.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;: The Phoinix hovers near the edge and divebombs across the center of the platform.&amp;lt;br&amp;gt;This transitions to Phase 2 with &#039;&#039;&amp;quot;A storm sweeps through, pouring burning rain!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Two pairs of Sunbirds with green circles appear which need to be killed without (significantly) letting them overlap on death.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Rear/Fore Carve&#039;&#039;&#039;: Sunbird backwards/forwards cone telegraph.&lt;br /&gt;
* &#039;&#039;&#039;Blazing Rain&#039;&#039;&#039;: Continuous raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Flames of Undeath&#039;&#039;&#039;: Raid-wide damage; once all Sunbirds are dead they are raised into Sparkfledgeds (floaty eye things).&lt;br /&gt;
* &#039;&#039;&#039;Dead Rebirth&#039;&#039;&#039;: Raid-wide damage; will be fatal if the circles overlap by a lot or if the &#039;&#039;&#039;Phoinix Fire&#039;&#039;&#039; bar reaches 100%.&amp;lt;br&amp;gt;This transitions to Phase 3.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Includes all the abilities of Phase 1.&#039;&#039; Sparkfledgeds will auto attack the offtank in this phase.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Fledgling Flight&#039;&#039;&#039;: The Sparkfledgeds detach from the Phoinix and each blast more than a quarter of the platform (&#039;&#039;&#039;Ashen Eye&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Experimental Charplume&#039;&#039;&#039;: Obvious purple spread out markers.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Devouring Brand&#039;&#039;&#039;: Growing columns of fire appear from cardinal directions until the platform is split into a cross, signaled with &amp;quot;&#039;&#039;Fire is consuming the field!&#039;&#039;&amp;quot;.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Searing Breeze&#039;&#039;&#039;: Obvious circle telegraphs under players.&lt;br /&gt;
* &#039;&#039;&#039;Flare of Condemnation&#039;&#039;&#039;: Obvious purple spread out markers; used after &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Asphodelos_The_Third_Circle_ss02.jpg|Experimental Fireplume: [https://streamable.com/g1d27d Large Orb]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss03.jpg|Experimental Fireplume: [https://streamable.com/jwl0yp Small Orbs]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss01.jpg|Sunbirds: Slight overlap is fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss05.jpg|Sunbirds: This is not fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss04.jpg|[https://streamable.com/3rzwrv Darkened Fires]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
The rotation always follows the same order:&lt;br /&gt;
{| class=&amp;quot;darktable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Click to&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
# Experimental Fireplume x2&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Trail of Condemnation&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
# Flames of Undeath&lt;br /&gt;
# Dead Rebirth&lt;br /&gt;
&#039;&#039;&#039;Phase 3&#039;&#039;&#039;&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
&#039;&#039;This part keeps repeating:&#039;&#039;&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Trail of Condemnation, Flare of Condemnation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Ancient Shackles Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=420051</id>
		<title>Asphodelos: The Third Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=420051"/>
		<updated>2022-03-21T06:36:04Z</updated>

		<summary type="html">&lt;p&gt;Ketho: orbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Asphodelos|Asphodelos: The Third Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Asphodelos: The Third Circle&lt;br /&gt;
| description = Having successfully subdued the hippokampos, your group sets out to find Erichthonios&#039;s fellow warders, presumed to be hiding in the deepest circles of Asphodelos. Standing in your way, however, is the phoinix, a violent failed iteration of the iconic immortal bird. It soars through halls warped by creation magicks into an arid, desolate wasteland─its perfect choice of battlefield─awaiting any foolish enough to venture into its newfound domain...&lt;br /&gt;
| image = Asphodelos The Third Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Aphorism + 10 Astronomy&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Gates of Pandaemonium&lt;br /&gt;
| entrance-coordinates = 21.4,18.0&lt;br /&gt;
| req-quest = The Fires of Creation&lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|m8dc8Sfhle0|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|NRbd2o8VmbM|350|right|Raid Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mythic Creation: [[The Phoinix]]===&lt;br /&gt;
Important mechanics are the orb animations around the Phoinix, soaking the Darkened Fires and avoiding the Fledgling Flight telegraphs. The boundaries of the platform are an instant death zone.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Experimental Fireplume&#039;&#039;&#039;: Depending on the boss animation, can be either:&lt;br /&gt;
** Large Orb: Large AoE on center of platform.&lt;br /&gt;
** Small Rotating Orbs: Rotating AoEs along the edge of the platform and one on the center.&lt;br /&gt;
* &#039;&#039;&#039;Scorched Exaltation&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Heat of Condemnation&#039;&#039;&#039;: Tank buster AoE on both tanks.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Darkened Fire&#039;&#039;&#039; + &#039;&#039;&#039;Brightened Fire&#039;&#039;&#039;: Summons four Darkened Fires and marks four players with Brightened Fire to soak them. Any remaining fires otherwise will do raid-wide damage (&#039;&#039;&#039;Darkened Blaze&#039;&#039;&#039;).&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Left/Right Cinderwing&#039;&#039;&#039;: Explodes the left or right side area of the boss.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;: The Phoinix hovers near the edge and divebombs across the center of the platform.&amp;lt;br&amp;gt;This transitions to Phase 2 with &#039;&#039;&amp;quot;A storm sweeps through, pouring burning rain!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Two pairs of Sunbirds with green circles appear which need to be killed without (significantly) letting them overlap on death.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Rear/Fore Carve&#039;&#039;&#039;: Sunbird backwards/forwards cone telegraph.&lt;br /&gt;
* &#039;&#039;&#039;Blazing Rain&#039;&#039;&#039;: Continuous raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Flames of Undeath&#039;&#039;&#039;: Raid-wide damage; once all Sunbirds are dead they are raised into Sparkfledgeds (floaty eye things).&lt;br /&gt;
* &#039;&#039;&#039;Dead Rebirth&#039;&#039;&#039;: Raid-wide damage; will be fatal if the circles overlap by a lot or if the &#039;&#039;&#039;Phoinix Fire&#039;&#039;&#039; bar reaches 100%.&amp;lt;br&amp;gt;This transitions to Phase 3.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Includes all the abilities of Phase 1.&#039;&#039; Sparkfledgeds will auto attack the offtank in this phase.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Fledgling Flight&#039;&#039;&#039;: The Sparkfledgeds detach from the Phoinix and each blast more than a quarter of the platform (&#039;&#039;&#039;Ashen Eye&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Experimental Charplume&#039;&#039;&#039;: Obvious purple spread out markers.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Devouring Brand&#039;&#039;&#039;: Growing columns of fire appear from cardinal directions until the platform is split into a cross, signaled with &amp;quot;&#039;&#039;Fire is consuming the field!&#039;&#039;&amp;quot;.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Searing Breeze&#039;&#039;&#039;: Obvious circle telegraphs under players.&lt;br /&gt;
* &#039;&#039;&#039;Flare of Condemnation&#039;&#039;&#039;: Obvious purple spread out markers; used after &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Asphodelos_The_Third_Circle_ss02.jpg|Experimental Fireplume: [https://streamable.com/g1d27d Large orb]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss03.jpg|Experimental Fireplume: [https://streamable.com/jwl0yp Small Orbs]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss01.jpg|Sunbirds: Slight overlap is fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss05.jpg|Sunbirds: This is not fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss04.jpg|[https://streamable.com/3rzwrv Darkened Fires]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
The rotation always follows the same order:&lt;br /&gt;
{| class=&amp;quot;darktable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Click to&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
# Experimental Fireplume x2&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Trail of Condemnation&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
# Flames of Undeath&lt;br /&gt;
# Dead Rebirth&lt;br /&gt;
&#039;&#039;&#039;Phase 3&#039;&#039;&#039;&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
&#039;&#039;This part keeps repeating:&#039;&#039;&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Trail of Condemnation, Flare of Condemnation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Ancient Shackles Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sightseeing_Log&amp;diff=396549</id>
		<title>Sightseeing Log</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sightseeing_Log&amp;diff=396549"/>
		<updated>2022-01-09T05:27:56Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Garlemald */ near the runaway tram&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
[[Sightseeing Log]], introduced in [[Patch 2.28]], allows the player to solve various riddles in turn to experience the spectacular sceneries in [[Eorzea]]. Players can unlock these Vistas at specific locations, at certain times, in certain weathers and by performing specific [[emotes]].&lt;br /&gt;
&lt;br /&gt;
Sightseeing Log can be quite time consuming. The player has not only find and reach the specific location but also the time of the day and weather effects must match the description of the riddle.&lt;br /&gt;
&lt;br /&gt;
In [[Heavensward]] (3.0), [[#Heavensward|brand new sightseeing logs]] were introduced. They are easier to identify and have no [[weather]] or time requirements.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Some locations are difficult to reach. They might require the players to solve jumping puzzles or use [[Sprint]].&lt;br /&gt;
*Weather has a chance to change at 12:05AM, 8:05AM and 4:05PM Eorzea Time (in-game time).&lt;br /&gt;
*1 minute real-life time = 20 minutes Eorzea time (that&#039;s one Eorzean minute every three real-life seconds).&lt;br /&gt;
*Players will know they are standing at the right spot when the message &amp;quot;You have arrived at a vista!&amp;quot; appears in chat.&lt;br /&gt;
*If players have moved away from the vista, a message &amp;quot;You have strayed too far from the vista&amp;quot; appears.&lt;br /&gt;
*Some vistas require the players to face specific directions. Try changing the directions of your character if you are unable to unlock certain vistas.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players can unlock the Sightseeing Log by completing the level 20 quest {{questlink|feature|A Sight to Behold}}. Players can start the quest by talking to the NPC [[Naoh Gamduhla]] in [[New Gridania]] (x11,y13). Players must have previously completed the main story quest: {{questlink|main|Sylph-management}}. The first 20 vistas must be completed before the remaining ones can be unlocked. Players can unlock the remaining vistas by talking to the NPC [[Millith Ironheart]] in [[Old Gridania]] (x10,y6).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavensward&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Players can unlock [[#Heavensward Locations/Vistas|Heavensward sightseeing logs]] by speaking to [[Kester Ironheart]] in [[The Dravanian Forelands]] (x32,y23). Players must be a combat [[class]] level 50 or higher to tackle these sightseeing logs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stormblood&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players can unlock [[#Stormblood Locations/Vistas|Stormblood sightseeing logs]] by speaking to [[Ulger Ironheart]] in [[Rhalgr&#039;s Reach]] (x10.5, y13).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadowbringers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players can unlock [[#Shadowbrings Locations/Vistas|Shadowbringers sightseeing logs]] by speaking to [[Eirlalth]] in [[The Crystarium]] (x9.5, y9.7).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Endwalker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players can unlock [[#Endwalker Locations/Vistas|Endwalker sightseeing logs]] by speaking to [[Babeth Ironheart]] in [[Old Sharlayan]] (x13.4, y16.8).&lt;br /&gt;
&lt;br /&gt;
==A Realm Reborn Locations/Vistas==&lt;br /&gt;
*In [[Patch 2.3]], Vistas that require Fair or Clear weather conditions can now be fulfilled when either condition is present. [http://na.finalfantasyxiv.com/lodestone/topics/detail/2977e520e828067bb82917156c809e71a48adb5a Patch Notes]&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Weather&lt;br /&gt;
! data-sort-type=number | Time&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Sightseeing Log 1: Barracuda Piers|Barracuda Piers]] ||[[Limsa Lominsa Upper Decks]] ||(x9.5,y7.8) || Fair &amp;lt;br&amp;gt; Clear || 8:00-12:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Located northwest out of The Bismarck, there are two sets of bricks set into the wall there. The western set of bricks is the Vista location.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Sightseeing Log 2: The Astalicia|The Astalicia]] ||[[Limsa Lominsa Lower Decks]] ||(x7,y15) || Fair &amp;lt;br&amp;gt; Clear || 18:00-5:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Climb to the top of The Astalicia (the ship there), and go east towards the bow of the ship. Climb the pole extending from the ship and go to the very tip.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Sightseeing Log 3: Seasong Grotto|Seasong Grotto]] ||[[Middle La Noscea]] || (x20.3,y19.1) || Rain || 5:00-8:00 || {{Item icon|Pray}} ||  align = &amp;quot;left&amp;quot; |In the Seasong Grotto, by the entrance.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Sightseeing Log 4: The Skylift|The Skylift]] ||[[Middle La Noscea]] || (x16.0,y17.3)|| Fair &amp;lt;br&amp;gt; Clear || 12:00-17:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |By the Skylift, overlooking the pier.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Sightseeing Log 5: La Thagran Eastroad|La Thagran Eastroad]] ||[[Middle La Noscea]] || (x25.3,y27.5)|| Clouds || 8:00-12:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Looking at the gate into Lower La Noscea, go up the stairs on the right hand side and jump up onto the fence immediately to the left. The vista is on the fencepost closest to the stairs.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Sightseeing Log 6: The Salt Strand|The Salt Strand]] ||[[Lower La Noscea]] || (x23,y40)|| Fair &amp;lt;br&amp;gt; Clear || 18:00-5:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Jump onto the base of the rock near the cliff west of the farmer&#039;s house.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Sightseeing Log 7: Red Rooster Stead|Red Rooster Stead]] ||[[Lower La Noscea]]|| (x33,y19)|| Fog || 5:00-8:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Jump on the top of the gate structure for the portal that leads to [[The Mist]].&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Sightseeing Log 8: Brewer&#039;s Beacon|Brewer&#039;s Beacon]] ||[[Western La Noscea]] || (x29,y30) || Fair &amp;lt;br&amp;gt; Clear || 5:00-8:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Go behind the lighthouse on the left side. The vista is located where the wooden barrier and the lighthouse&#039;s wall meet.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[Sightseeing Log 9: The Leatherworkers&#039; Guild|The Leatherworkers&#039; Guild]] ||[[Old Gridania]] ||(x12.8,y7.8) || Clouds || 12:00-17:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |From inside the guild you go up the steps in the back, jump on the table against the right wall, jump again to get onto the higher shelf. Face the room and use {{Item icon|Lookout}}.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Sightseeing Log 10: Apkallu Falls|Apkallu Falls]] || [[Old Gridania]] || (x10,y6)|| Fair &amp;lt;br&amp;gt; Clear || 18:00-5:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Near Apkallu Falls, there are 3 lamp posts. You have to climb onto the cliff on the southeast and from there use sprint and jump onto the top of the lamp post closest to the waterfall. The lamp post lights must be on for it to complete (after sunset). &lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[Sightseeing Log 11: Bentbranch Meadows| Bentbranch Meadows]] ||[[Central Shroud]] ||(x21.8,y21.8) || Fair &amp;lt;br&amp;gt; Clear || 12:00-17:00 ||{{Item icon|Sit}} || align = &amp;quot;left&amp;quot; |The Vista is right next to the [[Aetheryte]]. There are three stumps across the Moogle mail carrier. A woman is sitting on the first one. Hop up onto the third one to reach the Vista.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[Sightseeing Log 12: The Sanctum of the Twelve| The Sanctum of the Twelve]] ||[[East Shroud]] || (x17.6,y18.2)|| Fair &amp;lt;br&amp;gt; Clear || 8:00-12:00 || {{Item icon|Pray}} || align = &amp;quot;left&amp;quot; |At the entrance to the chamber to the garden around the Sanctum of the Twelve.&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[Sightseeing Log 13: Little Solace| Little Solace]] ||[[East Shroud]] || (x22.3,y26.2)|| Fair &amp;lt;br&amp;gt; Clear || 18:00-5:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Just behind the Sylph Vendor NPC, on the top of the tree branch extending from the quest NPC platform. &lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[Sightseeing Log 14: Royal Promenade| Royal Promenade]] ||[[Ul&#039;dah - Steps of Thal]] || (x11.1,y11.6)|| Fair &amp;lt;br&amp;gt; Clear || 5:00-8:00 || {{Item icon|Salute}} || align = &amp;quot;left&amp;quot; |There are three silver squares in front of the Royal Promenade (players can get there from the Chamber of Rule Aetheryte Shard). The Vista is on the tip of the triangle. Face the stairs and guards then use {{Item icon|Salute}}.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[Sightseeing Log 15: The Gold Court| The Gold Court]] || [[Ul&#039;dah - Steps of Thal]] ||(x11.5,y11.2) || Clouds || 12:00-17:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Jump from Hustings Strip balcony down onto the eastern-most lamp.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || [[Sightseeing Log 16: The Jewel of the Desert| The Jewel of the Desert]] ||[[Western Thanalan]] || (x22.3,y22.3)|| Fair &amp;lt;br&amp;gt; Clear || 18:00-5:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Use your mount and jump from the boulder to the awning (the cloth roof) at the beginning of the staircase.&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[Sightseeing Log 17: The Ruins of Sil&#039;dih| The Ruins of Sil&#039;dih]] ||[[Central Thanalan]] ||(x15.9,y22.9) || Fog || 8:00-12:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |About half way down the cliff, where the cliff meets the creek.&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[Sightseeing Log 18: The Lonely Giant| The Lonely Giant]] ||[[Eastern Thanalan]] ||(x19.5,y24.7) || Rain &amp;lt;br&amp;gt; Showers || 17:00-18:00 || {{Item icon|Comfort}} || align = &amp;quot;left&amp;quot; |It is located under the base of the tree clump across from the [[Goobbue]].&lt;br /&gt;
|-&lt;br /&gt;
| 19 || [[Sightseeing Log 19: The Invisible City| The Invisible City]] ||[[Eastern Thanalan]] ||(x14.3,y18.5) || Clouds || 8:00-12:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |At the tip of the ruin/roof that overlooks the area.&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Sightseeing Log 20: Highbridge| Highbridge]] ||[[Eastern Thanalan]] ||(x21.0,y20.7) || Fair &amp;lt;br&amp;gt; Clear || 5:00-8:00 || {{Item icon|Pray}} || align = &amp;quot;left&amp;quot; |The Vista is on the small platform that sticks out from underneath the north side of the bridge. It is closest to the NPC located in the carved area on the side of the canyon.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Sightseeing Log 21: Woad Whisper Canyon| Woad Whisper Canyon]] ||[[Middle La Noscea]] || (x20.0,y13.1) || Fair &amp;lt;br&amp;gt; Clear || 12:00-17:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Edge of the path, before you pass under the rocky archways.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[Sightseeing Log 22: Summerford Farms| Summerford Farms]] ||[[Middle La Noscea]] || (x25.7,y17) || Fair &amp;lt;br&amp;gt; Clear || 5:00-8:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Second floor of Inn. Top of lamp to left of door. Jump on pot plant, then to partition, then to top of lamp.&lt;br /&gt;
|-&lt;br /&gt;
| 23 || [[Sightseeing Log 23: The Grey Fleet| The Grey Fleet]] ||[[Lower La Noscea]] || (x31.5,y12.7) || Rain || 12:00-17:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On top of the house of sticks. Use the rocks behind the house to get onto the roof.&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[Sightseeing Log 24: Hidden Falls| Hidden Falls]] ||[[Eastern La Noscea]] || (x32.6,y23.5) || Fair &amp;lt;br&amp;gt; Clear || 8:00-12:00 || {{Item icon|Sit}} || align = &amp;quot;left&amp;quot; |{{Item icon|Sit}} on chair at end of dock.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[Sightseeing Log 25: Gullperch Tower| Gullperch Tower]] ||[[Eastern La Noscea]] || (x29.6,y33.8) || Rain || 18:00-5:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On top of Gullperch Tower. Located on the edge of the wall to the left of the two lookout NPCs.&lt;br /&gt;
|-&lt;br /&gt;
| 26 || [[Sightseeing Log 26: The Navigator| The Navigator]] ||[[Western La Noscea]] || (x26.9,y26.6) || Fair &amp;lt;br&amp;gt; Clear || 17:00-18:00 || {{Item icon|Pray}} || align = &amp;quot;left&amp;quot; | To the left hand side along the railing (if lookout out towards the sea).&lt;br /&gt;
|-&lt;br /&gt;
| 27 || [[Sightseeing Log 27: The Ship Graveyard| The Ship Graveyard]] ||[[Western La Noscea]] || (x17.1,y36.2) || Gale || 18:00-5:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Bottom SE corner of Isle of Umbral. Stand on top of the pot in the sand.&lt;br /&gt;
|-&lt;br /&gt;
| 28 || [[Sightseeing Log 28: Camp Skull Valley| Camp Skull Valley]] ||[[Western La Noscea]] || (x22.8,y22.4) || Fair &amp;lt;br&amp;gt; Clear || 8:00-12:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On top of the front-right spike (if facing) of the tents on the top of the fort. Jump on canvas roof then on spike.&lt;br /&gt;
|-&lt;br /&gt;
| 29 || [[Sightseeing Log 29: Tidegate| Tidegate]] ||[[Western La Noscea]] || (x19.4,y23.0) || Fair &amp;lt;br&amp;gt; Clear || 12:00-17:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On the top of the center pole on the round tent (just after three tents). Jump onto the smaller pole then BACKWARDS HOP onto the higher bit. From there sprint jump to the top/middle pole.&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Sightseeing Log 30: Camp Bronze Lake| Camp Bronze Lake]] ||[[Upper La Noscea]] || (x30.8,y22.4) || Fair &amp;lt;br&amp;gt; Clear || 17:00-18:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; | Go to the side of the house and jump up on the barrels between the two awnings (jump at the barrels head on, not from the side). Jump up onto the right awning and then onto the rocky ledge. Walk along the edge and jump onto the small part of the roof that juts out. The vista is on the highest point at the front of the house.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[Sightseeing Log 31: Thalaos| Thalaos]] ||[[Upper La Noscea]] || (x12.9,y22.0) || Fair &amp;lt;br&amp;gt; Clear || 12:00-17:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Very tip of biggest bone/spire. Base of spire starts in (x13,y21). Vista log message did not appear until correct time.&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[Sightseeing Log 32: Jijiroon&#039;s Trading Post| Jijiroon&#039;s Trading Post]] ||[[Upper La Noscea]] || (x29,y25) || Thunderstorm || 18:00-5:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Climb a wall and jump over to the next ruin.&lt;br /&gt;
|-&lt;br /&gt;
| 33 || [[Sightseeing Log 33: The Floating City of Nym| The Floating City of Nym]] ||[[Outer La Noscea]] || (x12,y15) || Fair &amp;lt;br&amp;gt; Clear || 18:00-5:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Cliff overlooking Nym.&lt;br /&gt;
|-&lt;br /&gt;
| 34 || [[Sightseeing Log 34: Camp Overlook| Camp Overlook]] ||[[Outer La Noscea]] || (x17,y16) || Clouds || 5:00-8:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Crumbling arch. Climb from the North side. Jump over gap and hop up on highest part. Kind of hidden by bushes.&lt;br /&gt;
|-&lt;br /&gt;
| 35 || [[Sightseeing Log 35: U&#039;Ghamaro Mines| U&#039;Ghamaro Mines]] ||[[Outer La Noscea]] || (x23,y11) || Fair &amp;lt;br&amp;gt; Clear || 12:00-17:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On top of the high furnace. Jump from the smaller one to the bigger one. There&#039;s a smokestack sticking out of the small one that kind of looks like the exhaust stack on a semi-truck/tractor trailer. If you try to run forward towards the big one, it blocks you. So jump on top of it, and then jump across to the big one.&lt;br /&gt;
|-&lt;br /&gt;
| 36 || [[Sightseeing Log 36: The Hermit&#039;s Hovel| The Hermit&#039;s Hovel]] || [[Outer La Noscea]] || (x15,y9) || Rain || 18:00-5:00 || {{Item icon|Sit}} || align = &amp;quot;left&amp;quot; |Inside the house jump on the table -&amp;gt; bookshelf -&amp;gt; area with bed and table. stand on the stool and then {{Item icon|Sit}}.&lt;br /&gt;
|-&lt;br /&gt;
| 37 || [[Sightseeing Log 37: The Carline Canopy| The Carline Canopy]] || [[New Gridania]] || (x14,y14) || Fair &amp;lt;br&amp;gt; Clear || 8:00-12:00  || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Blue Badger Gate on the left gate (facing the exit). Jump on railing from stairs. From there sprint jump to door. Then jump from door to door.&lt;br /&gt;
|-&lt;br /&gt;
| 38 || [[Sightseeing Log 38: The Lancer&#039;s Guild| The Lancer&#039;s Guild]] || [[Old Gridania]] || (x14.2,y5.9) || Rain || 5:00-8:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Jump on bookshelf then onto weapons to make your way to the corner.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || [[Sightseeing Log 39: The Bannock| The Bannock]] || [[Central Shroud]] || (x23.4,y19.9) || Rain || 5:00-8:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Jump onto the canvas above the commander&#039;s heads by first jumping up and along the tree. The vista is on top of the wooden arch.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[Sightseeing Log 40: Haukke Manor| Haukke Manor]] || [[Central Shroud]] || (x13,y23) || Fair &amp;lt;br&amp;gt; Clear || 18:00-5:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Climb onto the roots from left side just walk up. Hop onto top. Root are coming off of cliff into a small pond with a view of the mansion.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || [[Sightseeing Log 41: The Guardian Tree| The Guardian Tree]] || [[Central Shroud]] || (x16,y22) || Fair &amp;lt;br&amp;gt; Clear || 12:00-17:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On tree bridge.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || [[Sightseeing Log 42: Rainbow Bridge| Rainbow Bridge]] || [[Central Shroud]] || (x26.5,y18.8) || Fair &amp;lt;br&amp;gt; Clear || 11:00-13:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On top and center of waterfall side of railing on bridge.&lt;br /&gt;
|-&lt;br /&gt;
| 43 || [[Sightseeing Log 43: The Seedbed| The Seedbed]] || [[East Shroud]] || (x20,y10) || Thunder || 18:00-5:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Right in front of giant glowing mushroom.&lt;br /&gt;
|-&lt;br /&gt;
| 44 || [[Sightseeing Log 44: Buscarron&#039;s Druthers| Buscarron&#039;s Druthers]] || [[South Shroud]] || (x17.8,y20.1) || Thunderstorm || 8:00-12:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On balcony over main bar. Get there by jumping from wall on Eastern back corner of the bar, and onto the roof. Follow it back to the front of the building and sprint jump from roof corner to balcony.&lt;br /&gt;
|-&lt;br /&gt;
| 45 || [[Sightseeing Log 45: South Shroud Landing| South Shroud Landing]] || [[South Shroud]] || (x14.7,y33.9) || Fair &amp;lt;br&amp;gt; Clear || 8:00-12:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On the windowsill beside the &amp;quot;hut&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| 46 || [[Sightseeing Log 46: Urth&#039;s Gift| Urth&#039;s Gift]] || [[South Shroud]] || (x33.3,y23.9) || Fog || 12:00-17:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |At the rock wall.&lt;br /&gt;
|-&lt;br /&gt;
| 47 || [[Sightseeing Log 47: Quarrymill| Quarrymill]] || [[South Shroud]] || (x25,y21) || Fair &amp;lt;br&amp;gt; Clear || 5:00-8:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On top of chimney on house farthest from [[Aetheryte]] (shaped like a mushroom). Jump from balcony.&lt;br /&gt;
|-&lt;br /&gt;
| 48 || [[Sightseeing Log 48: Ixali Logging Grounds| Ixali Logging Grounds]] || [[North Shroud]] || (x18,y19) || Fair &amp;lt;br&amp;gt; Clear || 12:00-17:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |The log-pile at the back of the area. Jump from the northernmost upright to the middle upright on a mount. This is one of the more difficult jumps in the Sightseeing Log; make sure to back up as far as you can to give maximum time for the mount to speed up. Maximum movement speed from a riding map may also help.&lt;br /&gt;
|-&lt;br /&gt;
| 49 || [[Sightseeing Log 49: Fallen Neurolink| Fallen Neurolink]] || [[North Shroud]] || (x16,y31) || Fair &amp;lt;br&amp;gt; Clear || 18:00-5:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Near edge of cliff looking at giant arc.&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Sightseeing Log 50: Alder Springs| Alder Springs]] || [[North Shroud]] || (x15.4,y27.2) || Clouds || 8:00-12:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Drop down from above. Start at stump of tree that broke off near edge of cliff and fall down directly below to another root/branch extending out. Take left fork twice. Go SLOW!&lt;br /&gt;
|-&lt;br /&gt;
| 51 || [[Sightseeing Log 51: Castrum Marinum| Castrum Marinum]] || [[Western Thanalan]] || (x8,y5) || Fair &amp;lt;br&amp;gt; Clear || 17:00-18:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On the lamp.&lt;br /&gt;
|-&lt;br /&gt;
| 52 || [[Sightseeing Log 52: Vesper Bay| Vesper Bay]] || [[Western Thanalan]] || (x12.4,y14.8) || Fair &amp;lt;br&amp;gt; Clear || 12:00-17:00 || {{Item icon|Point}} || align = &amp;quot;left&amp;quot; |Top of the building.&lt;br /&gt;
|-&lt;br /&gt;
| 53 || [[Sightseeing Log 53: Black Brush Station| Black Brush Station]] || [[Central Thanalan]] || (x21.4,y17.5) || Dust Storm || 18:00-5:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Jump from the top of the building to the lamp post on the left hand side.&lt;br /&gt;
|-&lt;br /&gt;
| 54 || [[Sightseeing Log 54: Gate of Nald| Gate of Nald]] || [[Central Thanalan]] || (x18.5,y26.1) || Fair &amp;lt;br&amp;gt; Clear || 12:00-17:00 || {{Item icon|Sit}} || align = &amp;quot;left&amp;quot; |On top of a canvas.&lt;br /&gt;
|-&lt;br /&gt;
| 55 || [[Sightseeing Log 55: The Burning Wall| The Burning Wall]] || [[Eastern Thanalan]] || (x30.7,y26.5) || Fair &amp;lt;br&amp;gt; Clear || 12:00-17:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On top of the small crystal, drop down from the ledge just above at (x30.7,y26.7).&lt;br /&gt;
|-&lt;br /&gt;
| 56 || [[Sightseeing Log 56: The Golden Bazaar| The Golden Bazaar]] || [[Eastern Thanalan]] || (x10.,y16.7) || Fair &amp;lt;br&amp;gt; Clear || 8:00-12:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On top of the small wooden gate building, jump to fence. Use fence to jump to higher platform. Vista on top of platform above 2 NPC at the front.&lt;br /&gt;
|-&lt;br /&gt;
| 57 || [[Sightseeing Log 57: Thal&#039;s Respite| Thal&#039;s Respite]] || [[Eastern Thanalan]] || (x25,y14) || Showers || 18:00-5:00 || {{Item icon|Pray}} || align = &amp;quot;left&amp;quot; | In front of the statue.&lt;br /&gt;
|-&lt;br /&gt;
| 58 || [[Sightseeing Log 58: Nald&#039;s Reflection| Nald&#039;s Reflection]] || [[Southern Thanalan]] || (x12,y22) || Fog || 5:00-8:00 || {{Item icon|Pray}} || align = &amp;quot;left&amp;quot; | In front of the statue.&lt;br /&gt;
|-&lt;br /&gt;
| 59 || [[Sightseeing Log 59: Zahar&#039;ak| Zahar&#039;ak]] || [[Southern Thanalan]] || (x19.3,y20.5) || Fair &amp;lt;br&amp;gt; Clear || 5:00-8:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On top of the stone column. Jump with mount.&lt;br /&gt;
|-&lt;br /&gt;
| 60 || [[Sightseeing Log 60: The Sagolii Desert| The Sagolii Desert]] || [[Southern Thanalan]] || (x21.3,y38.6) || Heatwave || 12:00-17:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On top of large mound next to tower ruin on ground.&lt;br /&gt;
|-&lt;br /&gt;
| 61 || [[Sightseeing Log 61: The Sunken Temple of Qarn| The Sunken Temple of Qarn]] || [[Southern Thanalan]] || (x23.8,y11.8) || Fair &amp;lt;br&amp;gt; Clear || 12:00-17:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Use rocks to jump up on to the sloped building.&lt;br /&gt;
|-&lt;br /&gt;
| 62 || [[Sightseeing Log 62: Minotaur Malm| Minotaur Malm]] || [[Southern Thanalan]] || (x14.6,y26.5) || Heatwave || 5:00-8:00 || {{Item icon|Psych}} || align = &amp;quot;left&amp;quot; | Stand beside the drill sergeant near the exercising recruits.&lt;br /&gt;
|-&lt;br /&gt;
| 63 || [[Sightseeing Log 63: East Watchtower| East Watchtower]] || [[Northern Thanalan]] || (x22.2,y25.7) || Fair &amp;lt;br&amp;gt; Clear || 5:00-8:00 || {{Item icon|Salute}} || align = &amp;quot;left&amp;quot; |{{Item icon|Salute}} on top of the tower, on the flagpole.&lt;br /&gt;
|-&lt;br /&gt;
| 64 || [[Sightseeing Log 64: Ceruleum Pipeline| Ceruleum Pipeline]] || [[Northern Thanalan]] || (x20,y29) || Fair &amp;lt;br&amp;gt; Clear || 18:00-5:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On top of the gate, north side.&lt;br /&gt;
|-&lt;br /&gt;
| 65 || [[Sightseeing Log 65: Bluefog| Bluefog]] || [[Northern Thanalan]] || (x20.8,y22.5) || Fair &amp;lt;br&amp;gt; Clear || 12:00-17:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On the fence.&lt;br /&gt;
|-&lt;br /&gt;
| 66 || [[Sightseeing Log 66: Raubahn&#039;s Push| Raubahn&#039;s Push]] || [[Northern Thanalan]] || (x20.0,y17.6) || Clouds || 8:00-12:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On one of the southwestern spires.&lt;br /&gt;
|-&lt;br /&gt;
| 67 || [[Sightseeing Log 67: Abandoned Amajina Mythril Mine| Abandoned Amajina Mythril Mine]] || [[Northern Thanalan]] || (x26,y22) || Fog || 18:00-5:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On a little ledge attached to a broken pillar near stairs. Go up the stairs at (25.7, 22.7). Jump from the railing to the crumbling stone beam, then walk across the metal beams and make another jump to the broken arch on your right. Finally, Sprint-jump across the gap to the other side.&lt;br /&gt;
|-&lt;br /&gt;
| 68 || [[Sightseeing Log 68: The Nail| The Nail]] || [[Coerthas Central Highlands]] || (x25.4,y29.8) || Fair &amp;lt;br&amp;gt; Clear || 17:00-18:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Top of the Observatorium on the ladder under the telescope. Jump onto the lamp closest to the ladder and then onto the ladder itself.&lt;br /&gt;
|-&lt;br /&gt;
| 69 || [[Sightseeing Log 69: The Observatorium| The Observatorium]] || [[Coerthas Central Highlands]] || (x25,y29) || Fog || 18:00-5:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Take a couple of steps down from the first floor and walk/fall off into the center of the tower, landing on the highest chandelier.&lt;br /&gt;
|-&lt;br /&gt;
| 70 || [[Sightseeing Log 70: The Frozen Fang| The Frozen Fang]] || [[Coerthas Central Highlands]] || (x11.7,y15.8) || Blizzard || 8:00-12:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Go out onto the bridge towards the Stone Vigil. At the end of the bridge turn right and walk along the small ledge that sticks out until you&#039;re at the middle of the semi-circle part of the bridge.&lt;br /&gt;
|-&lt;br /&gt;
| 71 || [[Sightseeing Log 71: The Holy See of Ishgard| The Holy See of Ishgard]] || [[Coerthas Central Highlands]] || (x12.8,y17.3) || Fair &amp;lt;br&amp;gt; Clear || 5:00-8:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Top of the tower on the over-arch. After climbing the stone spiral staircase, enter the small room and use the wooden stairs to get all the way up.&lt;br /&gt;
|-&lt;br /&gt;
| 72 || [[Sightseeing Log 72: Boulder Downs| Boulder Downs]] || [[Coerthas Central Highlands]] || (x7,y28) || Fair &amp;lt;br&amp;gt; Clear || 17:00-18:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Top of monument tower next to the NPC standing next to the top of the stairs.&lt;br /&gt;
|-&lt;br /&gt;
| 73 || [[Sightseeing Log 73: The Fury&#039;s Gaze| The Fury&#039;s Gaze]] ||[[Coerthas Central Highlands]] || (x7.9,y31.3) || Blizzard || 18:00-5:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Inside the cave before you reach the plasmoids.&lt;br /&gt;
|-&lt;br /&gt;
| 74 || [[Sightseeing Log 74: Snowcloak| Snowcloak]] || [[Coerthas Central Highlands]] || (x2.2,y21.4) || Fair &amp;lt;br&amp;gt; Clear || 8:00-12:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Climb up to the highest ledge.&lt;br /&gt;
|-&lt;br /&gt;
| 75 || [[Sightseeing Log 75: Camp Dragonhead| Camp Dragonhead]] || [[Coerthas Central Highlands]] || (x26.5,y17.7) || Fair &amp;lt;br&amp;gt; Clear || 12:00-17:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Climb up to the eastern battlements and head south to draw parallel to the green-roofed building. Jump up onto a higher crenelation that&#039;s in line with a buttress opposite and sprint one step and jump over to the building.&lt;br /&gt;
|-&lt;br /&gt;
| 76 || [[Sightseeing Log 76: The Steel Vigil| The Steel Vigil]] || [[Coerthas Central Highlands]] || (x28.2,y10.3) || Fair &amp;lt;br&amp;gt; Clear || 5:00-8:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On the broken arch of the ruins. Start climbing from the most South Eastern edge of the broken wall. The vista is just on the other side of the steeple. &lt;br /&gt;
|-&lt;br /&gt;
| 77 || [[Sightseeing Log 77: Castrum Centri| Castrum Centri]] || [[Mor Dhona]] || (x9.8,y13.5) || Gloom || 12:00-17:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On top of red light just past four cylinders. Jump up onto the smaller ledge and then onto the ledge leading towards the light.&lt;br /&gt;
|-&lt;br /&gt;
| 78 || [[Sightseeing Log 78: The Crystal Tower| The Crystal Tower]] || [[Mor Dhona]] || (x27.4,y8.0) || Fair &amp;lt;br&amp;gt; Clear || 18:00-5:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |Follow path that curves to the left to go to the upper level. Vista is near a tree by the edge.&lt;br /&gt;
|-&lt;br /&gt;
| 79 || [[Sightseeing Log 79: Rathefrost| Rathefrost]] ||[[Mor Dhona]] || (x18.6,y17.7) || Fair &amp;lt;br&amp;gt; Clear || 12:00-17:00 || {{Item icon|Lookout}} || align = &amp;quot;left&amp;quot; |On top of rock near crystal tree.&lt;br /&gt;
|-&lt;br /&gt;
| 80 || [[Sightseeing Log 80: The Keeper of the Lake| The Keeper of the Lake]] || [[Mor Dhona]] || (x26.1,y11.2) || Fair &amp;lt;br&amp;gt; Clear || 17:00-18:00 || {{Item icon|Sit}} || align = &amp;quot;left&amp;quot; |{{Item icon|Sit}} on top of tree. Climb the back of the red metallic wreckage near a smaller red cylinder. Walk up and jump on small metal rib. From there jump onto back of Big broken red metallic hull. It&#039;s also possible, with maximum mount speed, to jump from the branch of the next-closest tree.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heavensward Locations/Vistas==&lt;br /&gt;
Vistas in Heavensward areas are far easier to identify than ARR Vistas. Heavensward Vistas are small blue glowing orbs at which players need to [[Lookout|/lookout]] or use another emote. While players need to have [[Mounts#Flying Mounts|flying unlocked]], there are no time or weather requirements. Each Vista gives 8,775 [[EXP]] as long as your class is at least a level 50 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
===== Coerthas Western Highlands =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Coerthas Western Highlands]] || (x32,y36,z2.4) || {{Item icon|Lookout}} || On top of the tower &lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Coerthas Western Highlands]] || (x20,y23,z1.7) || {{Item icon|Lookout}} || On the bones of the dragon &lt;br /&gt;
|-&lt;br /&gt;
|3 || [[Coerthas Western Highlands]] || (x10.3,y18,z1.7) || {{Item icon|Lookout}} || On The Dreaming Dragon &lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Coerthas Western Highlands]] || (x20,y6.6,z0.9) || {{Item icon|Lookout}} || Dusk Vigil &lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Coerthas Western Highlands]] || (x31.6,y4.8,z1.3) || {{Item icon|Lookout}} || On the bridge &lt;br /&gt;
|-&lt;br /&gt;
|6 || [[Coerthas Western Highlands]] || (x36.2,y19.2,z1.6) || {{Item icon|Lookout}} || On top of house &lt;br /&gt;
|-&lt;br /&gt;
|7 || [[Coerthas Western Highlands]] || (x20.6,y36.5,z1.8) || {{Item icon|Lookout}} || On cliffs &lt;br /&gt;
|-&lt;br /&gt;
|43 || [[Coerthas Western Highlands]] || (x32,y28) || {{Item icon|Rally}} || On the hand of the giant statue&lt;br /&gt;
|-&lt;br /&gt;
|44 || [[Coerthas Western Highlands]] || (x29.9,y23.8,z1.5) || {{Item icon|Lookout}} || On a lantern on the bridge. You must climb up the chain on the bridge and then fall onto the lantern to reach it.&lt;br /&gt;
|-&lt;br /&gt;
|45 || [[Coerthas Western Highlands]] || (x09.0,y10.4,z0.4) || {{Item icon|Sit}} || In the pond &lt;br /&gt;
|-&lt;br /&gt;
|46 || [[Coerthas Western Highlands]] || (x12.7,y8.2,z0.9) || {{Item icon|Me}} || Tip of the spear in the giant dragon&#039;s eye&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== The Dravanian Forelands =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[The Dravanian Forelands]] || (x27.4,y36.3,z1.7) || {{Item icon|Lookout}} || Window ledge &lt;br /&gt;
|-&lt;br /&gt;
|9 || [[The Dravanian Forelands]] || (x12.0,y39.4,z1.0) || {{Item icon|Lookout}} || On top of the dragon statue&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[The Dravanian Forelands]] || (x16.6,y23.3,z5.6) || {{Item icon|Lookout}} || On top of highest tower, on the head of dragon&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[The Dravanian Forelands]] || (x29.6,y6.1,z2.4) || {{Item icon|Lookout}} || On Archway &lt;br /&gt;
|-&lt;br /&gt;
|12 || [[The Dravanian Forelands]] || (x8.2,y6.1,z1.6) || {{Item icon|Pray}} || On entrance to dungeon &lt;br /&gt;
|-&lt;br /&gt;
|13 || [[The Dravanian Forelands]] || (x33.9,y23.5,z1.4) || {{Item icon|Lookout}} || Above entrance to town &lt;br /&gt;
|-&lt;br /&gt;
|14 || [[The Dravanian Forelands]] || (x11.4,y13.4,z6.6) || {{Item icon|Lookout}} || Cliffside &lt;br /&gt;
|-&lt;br /&gt;
|47 || [[The Dravanian Forelands]] || (x23.4,y39.4,z0.2) || {{Item icon|Lookout}} || On the side of the mountain. Climb up from the river. &lt;br /&gt;
|-&lt;br /&gt;
|48 || [[The Dravanian Forelands]] || (x24.2,y18.8,z1.2) || {{Item icon|Lookout}} || On a wooden stake sticking out of the mountain&lt;br /&gt;
|-&lt;br /&gt;
|49 || [[The Dravanian Forelands]] || (x34.3,y15.8,z1.3) || {{Item icon|Lookout}} || On the broken wall&lt;br /&gt;
|-&lt;br /&gt;
|50 || [[The Dravanian Forelands]] || (x18.6,y32.6,z0.7) || {{Item icon|Lookout}} || On top of the arch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== The Dravanian Hinterlands =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|29 || [[The Dravanian Hinterlands]] || (x40.1,y21.8,z1.9) || {{Item icon|Lookout}} ||  On cliff bottom of the mountain.&lt;br /&gt;
|-&lt;br /&gt;
|30 || [[The Dravanian Hinterlands]] || (x17.9,y23.2,z0.4) || {{Item icon|Lookout}} || Waterfall on the side of cliff&lt;br /&gt;
|-&lt;br /&gt;
|31 || [[The Dravanian Hinterlands]] || (x22.1,y27.6,z1.7) || {{Item icon|Lookout}} ||  Located on floating rock on top of the dome. &lt;br /&gt;
|-&lt;br /&gt;
|32 || [[The Dravanian Hinterlands]] || (x10.1,y35.9,z1.1) || {{Item icon|Lookout}} || In the caves at the top of a ladder near roof of cave&lt;br /&gt;
|-&lt;br /&gt;
|33 || [[The Dravanian Hinterlands]] || (x28.8,y37.8,z3.6) || {{Item icon|Lookout}} || On top of the building (the Great Gubal Library)&lt;br /&gt;
|-&lt;br /&gt;
|34 || [[The Dravanian Hinterlands]] || (x32.7,y11.9,z0.9) || {{Item icon|Lookout}} || Small outcrop on the edge of the map&lt;br /&gt;
|-&lt;br /&gt;
|35 || [[The Dravanian Hinterlands]] || (x13.0, y21.6, z1.5) || {{Item icon|Lookout}} || Tallest pillar on the building&lt;br /&gt;
|-&lt;br /&gt;
|57 || [[The Dravanian Hinterlands]] || (x12.2,y13.0,z1.1) || {{Item icon|Lookout}} || At the west entrance to Idyllshire&lt;br /&gt;
|-&lt;br /&gt;
|58 || [[The Dravanian Hinterlands]] || (x19.7,y38.1,z1.4) || {{Item icon|Lookout}} || On the broken column. Jump down from the cliff to reach it.&lt;br /&gt;
|-&lt;br /&gt;
|59 || [[The Dravanian Hinterlands]] || (x30.4,y31.3,z1.6) || {{Item icon|Lookout}} || On a cliff edge&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== The Churning Mists =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[The Churning Mists]] || (x29.4,y35.1,z0.2) || {{Item icon|Lookout}} || On a mushroom inside cave, overlooking center of Moghome&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[The Churning Mists]] || (x29.2,y13.0,z3.0) || {{Item icon|Lookout}} || End of bridge &lt;br /&gt;
|-&lt;br /&gt;
|17 || [[The Churning Mists]] || (x18.6,y6.4,z3.6) || {{Item icon|Lookout}} || Middle top structure &lt;br /&gt;
|-&lt;br /&gt;
|18 || [[The Churning Mists]] || (x7.8,y27.0,z5.4) || {{Item icon|Lookout}} || Top of giant structure &lt;br /&gt;
|-&lt;br /&gt;
|19 || [[The Churning Mists]] || (x17,y37) || {{Item icon|Pray}} || At the Lost Landlord &lt;br /&gt;
|-&lt;br /&gt;
|20 || [[The Churning Mists]] || (x35.1,y20.4,z1.3) || {{Item icon|Lookout}} || Top of stairs of Broken Tower&lt;br /&gt;
|-&lt;br /&gt;
|21 || [[The Churning Mists]] || (x23.2,y18.6,z1.5) || {{Item icon|Lookout}} || Under the building &lt;br /&gt;
|-&lt;br /&gt;
|51 || [[The Churning Mists]] || (x33.8,y32.4,z2.6) || {{Item icon|Pray}} || Up on a floating island&lt;br /&gt;
|-&lt;br /&gt;
|52 || [[The Churning Mists]] || (x37.3,y14.4,z2.8) || {{Item icon|Lookout}} || On a small floating island&lt;br /&gt;
|-&lt;br /&gt;
|53 || [[The Churning Mists]] || (x14.7,y25.0,z1.9) || {{Item icon|Lookout}} || On a small floating island&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== The Sea of Clouds =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|22 || [[The Sea of Clouds]] || (x15.2,y37.7,z1.0) || {{Item icon|Lookout}} || On the tarp of the tree house&lt;br /&gt;
|-&lt;br /&gt;
|23 || [[The Sea of Clouds]] || (x37.2,y40.1,z1.6) || {{Item icon|Doze}} || Inside floating egg prison&lt;br /&gt;
|-&lt;br /&gt;
|24 || [[The Sea of Clouds]] || (x39.9,y21.9,z2.8) || {{Item icon|Lookout}} || Lone floating tree &lt;br /&gt;
|-&lt;br /&gt;
|25 || [[The Sea of Clouds]] || (x13.0,y9.0,z2.1) || {{Item icon|Lookout}} || Small island &lt;br /&gt;
|-&lt;br /&gt;
|26 || [[The Sea of Clouds]] || (x18.4,y27,z5.5) || {{Item icon|Lookout}} || On top of the Hall of the Fallen Plume &lt;br /&gt;
|-&lt;br /&gt;
|27 || [[The Sea of Clouds]] || (x25.0,y23.9,z0.7) || {{Item icon|Lookout}} || Near bottom of the world&lt;br /&gt;
|-&lt;br /&gt;
|28 || [[The Sea of Clouds]] || (x38.1,y11.7,z2.0) || {{Item icon|Lookout}} || Tip of protrusion on the north end of Hengr&#039;s Crucible &lt;br /&gt;
|-&lt;br /&gt;
|54 || [[The Sea of Clouds]] || (x6.4,y6.0,z1.5) || {{Item icon|Lookout}} || Near the Redbill Standard&lt;br /&gt;
|-&lt;br /&gt;
|55 || [[The Sea of Clouds]] || (x26.7,y6.9,z2.2) || {{Item icon|Lookout}} || At the root of the tree&lt;br /&gt;
|-&lt;br /&gt;
|56 || [[The Sea of Clouds]] || (x09.9,y28.7,z0.7) || {{Item icon|Lookout}} || At the root of the tree&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Azys Lla =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|36 || [[Azys Lla]] || (x39.2,y17.0,z6.8) || {{Item icon|Lookout}} || On top of northern spire on island&lt;br /&gt;
|-&lt;br /&gt;
|37 || [[Azys Lla]] || (x33.4,y35.6,z8.2) || {{Item icon|Lookout}} || Top of tower&lt;br /&gt;
|-&lt;br /&gt;
|38 || [[Azys Lla]] || (x6.0,y30.6,z6.0) || {{Item icon|Lookout}} || On the lone island&lt;br /&gt;
|-&lt;br /&gt;
|39 || [[Azys Lla]] || (x10.9,y35.6,z5.8) || {{Item icon|Lookout}} ||  On the broken walkway&lt;br /&gt;
|-&lt;br /&gt;
|40 || [[Azys Lla]] || (x6.1,y9.9,z7.0) || {{Item icon|Lookout}} || all the way on top of the Helix&lt;br /&gt;
|-&lt;br /&gt;
|41 || [[Azys Lla]] || (x9.4,y21.5,z7.1) || {{Item icon|Lookout}} || On top of the Quarantine Block, on the blue ball&lt;br /&gt;
|-&lt;br /&gt;
|42 || [[Azys Lla]] || (x30.4,y11.4,z6.9) || {{Item icon|Lookout}} ||  On top of red ball stuck in south side of hill&lt;br /&gt;
|-&lt;br /&gt;
|60 || [[Azys Lla]] || (x10,y14.8,z4.3) || {{Item icon|Lookout}} || Inside the building&lt;br /&gt;
|-&lt;br /&gt;
|61 || [[Azys Lla]] || (x35.6,y6.4,z5.5) || {{Item icon|Lookout}} || On a root in the hole. You must fall down onto one of the higher roots from the cliff.&lt;br /&gt;
|-&lt;br /&gt;
|62 || [[Azys Lla]] || (x25.9,y28.6, z6.0) || {{Item icon|Lookout}} || On part of the broken wall. You must land on top of the wall and then fall down.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stormblood Locations/Vistas==&lt;br /&gt;
&lt;br /&gt;
Each Vista gives 18,750 EXP as long as your class is at least a level 60 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
===== The Fringes =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[The Fringes]] || (x21.9,y26.9,z0.8) || {{Item icon|Lookout}} || Top of roof at Castellum Velodyna&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[The Fringes]] || (x24.2,y16.2,z0.7) || {{Item icon|Lookout}} || Near top of the ruin&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[The Fringes]] || (x23.2,y7.2,z0.6) || {{Item icon|Lookout}} || Top of entry door (inside)&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[The Fringes]] || (x09.3,y10.8,z1.7) || {{Item icon|Lookout}} || North tower at Castrum Oriens&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[The Fringes]] || (x08.6,y26.4,z0.9) || {{Item icon|Lookout}} || On the tree&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[The Fringes]] || (x36.5,y16.4,z2.1) || {{Item icon|Lookout}} || Outside, on top of the temple&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[The Fringes]] || (x30.0,y25.2,z2.4) || {{Item icon|Lookout}} || Top of mountain at The Peering Stones&lt;br /&gt;
|-&lt;br /&gt;
|48 || [[The Fringes]] || (x27.5,y35.1,z1.4) || {{Item icon|Lookout}} || Looking over The Yawn. (Between 6PM-2AM ET)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== The Peaks =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[The Peaks]] || (x33.3,y10.2,z2.2) || {{Item icon|Lookout}} || Top of cliff&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[The Peaks]] || (x27.0,y36.8,z2.9) || {{Item icon|Lookout}} || Top of the little tower&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[The Peaks]] || (x22.0,y32.8,z3.5) || {{Item icon|Lookout}} || On Nyunkrepf&#039;s Hope&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[The Peaks]] || (x25.1,y5.8,z1.1) || {{Item icon|Lookout}} || Top of the cliff&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[The Peaks]] || (x19.9,y23.4,z3.2) || {{Item icon|Lookout}} || Edge of the tower. Need to fly&lt;br /&gt;
|-&lt;br /&gt;
|13 || [[The Peaks]] || (x8.1,y37.5,z2.6) || {{Item icon|Lookout}} || Behind structure&lt;br /&gt;
|-&lt;br /&gt;
|14 || [[The Peaks]] || (x18.3,y14.3,z0.8) || {{Item icon|Lookout}} || On the hill &lt;br /&gt;
|-&lt;br /&gt;
|15 || [[The Peaks]] || (x7.5,y7.6,z0.1) || {{Item icon|Lookout}} || On a pillar (inside)&lt;br /&gt;
|-&lt;br /&gt;
|49 || [[The Peaks]] || (x14.3,y36.6,z2.6) || {{Item icon|Lookout}} || On the pillar of the western wall.&lt;br /&gt;
|-&lt;br /&gt;
|50 || [[The Peaks]] || (x20.4,y22.9,z2.6) || {{Item icon|Lookout}} || On top of a lamp. Need to fly&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== The Lochs =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[The Lochs]] || (x23.5,y33.7,z1.7) || {{Item icon|Lookout}} || Plateau Looking Over Salt Lake. Needs flying.&lt;br /&gt;
|-&lt;br /&gt;
|17 || [[The Lochs]] || (x35.2,y33.2,z1.5) || {{Item icon|Lookout}} || Top of the tower&lt;br /&gt;
|-&lt;br /&gt;
|18 || [[The Lochs]] || (x13.8,y35.5) || {{Item icon|Lookout}} || Top of the Tower&lt;br /&gt;
|-&lt;br /&gt;
|19 || [[The Lochs]] || (x20.5,y16.5,z0.8) || {{Item icon|Pray}} || Top of the Stairs&lt;br /&gt;
|-&lt;br /&gt;
|20 || [[The Lochs]] || (x33.9,y30.2,z0.5) || {{Item icon|Lookout}} || In the tunnel under the Ala Mhigan Quarter. Talk with the Ala Mhigan Resistance Gate Guard at (x35.0,y31.7,z0.7) to enter the waterway.&lt;br /&gt;
|-&lt;br /&gt;
|21 || [[The Lochs]] || (x05.9,y22.0,z2.4) || {{Item icon|Lookout}} || Face Big Castle in Distance.&lt;br /&gt;
|-&lt;br /&gt;
|51 || [[The Lochs]] || (x17.1,y19.2,z-2.9) || {{Item icon|Lookout}} || Under water on top of the statue&#039;s hand.&lt;br /&gt;
|-&lt;br /&gt;
|52 || [[The Lochs]] || (x36.0,y33.5,z0.8) || {{Item icon|Lookout}} || Fall from a pillar onto it&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Kugane =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|22 || [[Kugane]] || (x14.3,y9.6) || {{Item icon|Lookout}} || Balcony&lt;br /&gt;
|-&lt;br /&gt;
|23 || [[Kugane]] || (x9.4,y7.3) || {{Item icon|Sit}} || In a tub of water on top of the inn accessed via a jump puzzle. [https://www.youtube.com/watch?v=fGrsd2F1_dw Video reference by Willow]&lt;br /&gt;
|-&lt;br /&gt;
|24 || [[Kugane]] || (x13.2,y12.7) || {{Item icon|Lookout}} || Balcony &lt;br /&gt;
|-&lt;br /&gt;
|25 || [[Kugane]] || (x11.9,y11.7) || {{Item icon|Lookout}} || Balcony&lt;br /&gt;
|-&lt;br /&gt;
|26 || [[Kugane]] || (x10.2,y10.0) || {{Item icon|Lookout}} || On top of the Shiokaze Hostelry. [https://www.youtube.com/watch?v=BZilAau6OJI Requires savage jumping skills] [https://www.youtube.com/watch?v=-ESK9ayt8Pc A better video here by Michael R as it shows the actual jump onto the Vista and how to line your character up]&lt;br /&gt;
|-&lt;br /&gt;
|53 || [[Kugane]] || (x11.1,y9.9)) || {{Item icon|Lookout}} || Jump from top of &amp;quot;Kugane Tower&amp;quot; and land on lamp post to north of statue.&lt;br /&gt;
|-&lt;br /&gt;
|54 || [[Kugane]] || (x9.8,y8.3) || {{Item icon|Lookout}} || On top of the gate at the end of the street.&lt;br /&gt;
|-&lt;br /&gt;
|55 || [[Kugane]] || (x12.5,y10.6) || {{Item icon|Lookout}} || On the corner of a concrete pillar attached to the roof. Start at the railing at 13.7, 10.1 and make your way across the roofs.&lt;br /&gt;
|-&lt;br /&gt;
|56 || [[Kugane]] || (x9.9,y12.3) || {{Item icon|Lookout}} || Inside Kugane Ofunakura across the banners attached to stairs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== The Ruby Sea =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|27 || [[The Ruby Sea]] || (x25.9,y13.0,z-1.0) || {{Item icon|Lookout}} || Underwater between Tamamizu and Onokoro&lt;br /&gt;
|-&lt;br /&gt;
|28 || [[The Ruby Sea]] || (x32.9y,8.7,z1.0) || {{Item icon|Lookout}} || Top of cliff. Require flying.&lt;br /&gt;
|-&lt;br /&gt;
|29 || [[The Ruby Sea]] || (x24.0,y5.6,z0.4) || {{Item icon|Lookout}} || Top of cliff. Require flying.&lt;br /&gt;
|-&lt;br /&gt;
|30 || [[The Ruby Sea]] || (x31.5,y37.2,z0.6) || {{Item icon|Lookout}} || On top of the watchtower. Requires flying.&lt;br /&gt;
|-&lt;br /&gt;
|31 || [[The Ruby Sea]] || (x10.1,y26.7,z0.1) || {{Item icon|Lookout}} || On a small rock ledge against the wall&lt;br /&gt;
|-&lt;br /&gt;
|32 || [[The Ruby Sea]] || (x6.4,y10.8,z0.1) || {{Item icon|Lookout}} || On top of platform between two large rocks. Need flying.&lt;br /&gt;
|-&lt;br /&gt;
|57 || [[The Ruby Sea]] || (x5.0,y36.4,z-8.6) || {{Item icon|Lookout}} || Underwater on a coral near Shusui&lt;br /&gt;
|-&lt;br /&gt;
|58 || [[The Ruby Sea]] || (x9.5,y19.0,z0.1) || {{Item icon|Lookout}} || A small island off Zekki. Requires flying. Available in morning from 5:00am-8:00am&lt;br /&gt;
|-&lt;br /&gt;
|59 || [[The Ruby Sea]] || (x21.5,y11.9,z0.3) || {{Item icon|Lookout}} || On the shore fly to the top of the boat mast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Yanxia =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|33 || [[Yanxia]] || (x12.4,y26.7,z1.1) || {{Item icon|Lookout}} || On top of a wall. Needs Flying.&lt;br /&gt;
|-&lt;br /&gt;
|34 || [[Yanxia]] || (x30.3,y32.9,z0.8) || {{Item icon|Lookout}} || On top of an imperial tower. Needs flying.&lt;br /&gt;
|-&lt;br /&gt;
|35 || [[Yanxia]] || (x34.3,y18.3,z1.1) || {{Item icon|Lookout}} || NE of Namai, on top tower. Needs flying.&lt;br /&gt;
|-&lt;br /&gt;
|36 || [[Yanxia]] || (x30.4,y6.2,z0.4) || {{Item icon|Lookout}} || On top of the rock. Needs flying.&lt;br /&gt;
|-&lt;br /&gt;
|37 || [[Yanxia]] || (x14.8,y6.3,z0.9) || {{Item icon|Lookout}} || On the roof of an archway on the bridge. Needs flying.&lt;br /&gt;
|-&lt;br /&gt;
|38 || [[Yanxia]] || (x19.5,y20.5,z1.5) || {{Item icon|Lookout}} || On a ledge on the gate. Needs flying.&lt;br /&gt;
|-&lt;br /&gt;
|39 || [[Yanxia]] || (x15.2,y31.6,z0.6) || {{Item icon|Lookout}} || On top of the building. Needs flying.&lt;br /&gt;
|-&lt;br /&gt;
|60 || [[Yanxia]] || (x35.6,y38.8,z-1.2) || {{Item icon|Lookout}} || Underwater&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== The Azim Steppe =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|40 || [[The Azim Steppe]] || (x14.2,y9.8,z1.1) || {{Item icon|Lookout}} || On top of a rock pillar. Needs flying.&lt;br /&gt;
|-&lt;br /&gt;
|41 || [[The Azim Steppe]] || (x12.2,y32.0,z0.3) || {{Item icon|Lookout}} || On top of a rock formation. Needs flying.&lt;br /&gt;
|-&lt;br /&gt;
|42 || [[The Azim Steppe]] || (x19.8,y33.7,z0.7) || {{Item icon|Lookout}} || On the head of the statue. Needs Flying.&lt;br /&gt;
|-&lt;br /&gt;
|43 || [[The Azim Steppe]] || (x34.5,y31.9,z0.2) || {{Item icon|Lookout}} || On top of a cliff. Needs flying.&lt;br /&gt;
|-&lt;br /&gt;
|44 || [[The Azim Steppe]] || (x20.0,y12.6,z1.0) || {{Item icon|Pray}} || On top of the tower. Needs flying.&lt;br /&gt;
|-&lt;br /&gt;
|45 || [[The Azim Steppe]] || (x22.6,y21.2,z1.7) || {{Item icon|Lookout}} || On top of the tower. Needs flying.&lt;br /&gt;
|-&lt;br /&gt;
|61 || [[The Azim Steppe]] || (x31.3,y11.5,z0.6) || {{Item icon|Lookout}} || On top of arch on the Mol tribe hut&lt;br /&gt;
|-&lt;br /&gt;
|62 || [[The Azim Steppe]] || (x21.8,y20.3,z-0.5) || {{Item icon|Lookout}} || Underwater under The Dawn Throne&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Rhalgr&#039;s Reach =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|46 || [[Rhalgr&#039;s Reach]] || (x11.4,y13.9) || {{Item icon|Lookout}} || Use pillar beside the arch and jump from middle of it.&lt;br /&gt;
|-&lt;br /&gt;
|47 || [[Rhalgr&#039;s Reach]] || (x10.5,y9.7) || {{Item icon|Lookout}} || Small jumps puzzle start at (10.1,9.3)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shadowbringers Locations/Vistas==&lt;br /&gt;
Each Vista gives 40,500 [[EXP]] as long as your class is at least a level 70 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
===== The Crystarium =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[The Crystarium]] || (x8.6, y11.2) || {{Item icon|Lookout}} || On the entrance arch to The Rotunda. Use stairs near Aetheryte to get there.&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[The Crystarium]] || (x10.4, y13.1) || {{Item icon|Lookout}} || Start at (x10.4,y13.5) go to the top floor and jump from there to the tent&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[The Crystarium]] || (x9.9, y5.9) || {{Item icon|Lookout}} || Second floor off staircase in the Cabinet of curiosity.&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[The Crystarium]] || (x11.0, y4.7)) || {{Item icon|Lookout}} || Go down runway of Amaro launch.&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[The Crystarium]] || (x7.1, y9.6) || {{Item icon|Lookout}} || Jump atop post from stairs. (jump to small bar from stairs first) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Eulmore =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[Eulmore]] || (x11.7, y8.4) || {{Item icon|Lookout}} || Sprint from top of wrecked ship to other side.&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[Eulmore]] || (x12.4, y14.0) || {{Item icon|Lookout}} || on ship (south on Eulmore Map), Same distance from Nightsoil and Southeast Aetherytes&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[Eulmore]] || (x11.1, y11.4) || {{Item icon|Lookout}}|| On top of pole in Understory, Drop from above (or get rez&#039;d as BLU)&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[Eulmore]] || (x12.3, y10.4) || {{Item icon|Lookout}} || In &amp;quot;The Beehive&amp;quot;, in corner near stage stairs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Lakeland =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[Lakeland]] || (x37.4, y20.9, z0.7) || {{Item icon|Lookout}} || On top of tower in Fort Jobb (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[Lakeland]] || (x18.4, y18.7) || {{Item icon|Lookout}} || top of the tower &amp;quot;Radisca&#039;s Round&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[Lakeland]] || (x22.1, y15.1) || {{Item icon|Lookout}} || On top of &amp;quot;The Hall of the Thrice Born&amp;quot; (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|13 || [[Lakeland]] || (x6.3, y15.2) || {{Item icon|Lookout}} || all the way at the top of the tower.&lt;br /&gt;
|-&lt;br /&gt;
|14 || [[Lakeland]] || (x8.7, y22.9) || {{Item icon|Lookout}} || &amp;quot;The Hour of Certain Durance&amp;quot; overlooking &amp;quot;Mortal Irons&amp;quot; (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[Lakeland]] || (x21.5, y36.2, z0.3) || {{Item icon|Lookout}} || On top of boulders on Brick (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Kholusia =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[Kholusia]] || (x33.2, y28.9, z0.3) || {{Item icon|Lookout}} || On top of rock formation.&lt;br /&gt;
|-&lt;br /&gt;
|17 || [[Kholusia]] || (x28.8, y22.1, z0.3) || {{Item icon|Lookout}} || Slightly west of Greely bridge one edge of river ledge near waterfall.&lt;br /&gt;
|-&lt;br /&gt;
|18 || [[Kholusia]] || (x23.6, y38.1) || {{Item icon|Lookout}} || On crates near Eulmore.&lt;br /&gt;
|-&lt;br /&gt;
|19 || [[Kholusia]] || (x18.2, y29.3, z0.4) || {{Item icon|Lookout}} || On top of hill east of Aetheryte (Wright).&lt;br /&gt;
|-&lt;br /&gt;
|20 || [[Kholusia]] || (x12.1, y22.1, z3.6) || {{Item icon|Lookout}} || Atop The Ladder.&lt;br /&gt;
|-&lt;br /&gt;
|21 || [[Kholusia]] || (x13.6, y9.8, z4.6) || {{Item icon|Lookout}} || On top of the tall rock just southeast of the Tomra aetheryte. (Requires Flying).&lt;br /&gt;
|-&lt;br /&gt;
|22 || [[Kholusia]] || (x37.1, y11.5, z2.8) || {{Item icon|Lookout}} || On top of a cliff overlooking the camp.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Amh Araeng =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|23 || [[Amh Araeng]] || (x33.6, y13.5, z0.7) || {{Item icon|Lookout}} || At edge of cliff near Pitch.&lt;br /&gt;
|-&lt;br /&gt;
|24 || [[Amh Araeng]] || (x25.3, y16.6, z2.4) || {{Item icon|Lookout}} || On top of one of the pillars of The Rack (Requires Flying).&lt;br /&gt;
|-&lt;br /&gt;
|25 || [[Amh Araeng]] || (x28.5, y31.9, z0.7 || {{Item icon|Lookout}} || Requires Flying, On top of the wooden watchtower.&lt;br /&gt;
|-&lt;br /&gt;
|26 || [[Amh Araeng]] || (x22.1, y9.4, z1.6) || {{Item icon|Lookout}} || On top of a barrel cart at the mine&lt;br /&gt;
|-&lt;br /&gt;
|27 || [[Amh Araeng]] || (x11.1, y16.9, z1.7) || {{Item icon|Lookout}} || On the lift/crane&lt;br /&gt;
|-&lt;br /&gt;
|28 || [[Amh Araeng]] || (x20.4, y21.3, z1.1) || {{Item icon|Lookout}} || Located at Kelk on a broken stone pillar.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Il Mheg =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|29 || [[Il Mheg]] || (x14.8, y31.9, z0.9) || {{Item icon|Lookout}} || Atop the biggest structure in Lydha Lran (Requires Flying). Although probably not intended, you can jump on the structure from the back, at around x15.0 y32.4, removing the need of flight.&lt;br /&gt;
|-&lt;br /&gt;
|30 || [[Il Mheg]] || (x8.7, y16.8, z0.6) || {{Item icon|Lookout}} || Atop Urianger&#039;s house (Requires Flying).&lt;br /&gt;
|-&lt;br /&gt;
|31 || [[Il Mheg]] || (x20.2, y4.6, z1.2) || {{Item icon|Lookout}} || On top of a mushroom house in Pla Enni. (Requires flying).&lt;br /&gt;
|-&lt;br /&gt;
|32 || [[Il Mheg]] || (x21.4, y20.9, z-0.7) || {{Item icon|Lookout}} || underwater on platform&lt;br /&gt;
|-&lt;br /&gt;
|33 || [[Il Mheg]] || (x20.8, y16.3, z1.7) || {{Item icon|Lookout}} || Atop the big spire before the gate to Lyhe Ghiah (Requires Flying).&lt;br /&gt;
|-&lt;br /&gt;
|34 || [[Il Mheg]] || (x35.7, y24.8, z1.9) || {{Item icon|Lookout}} || In front of a waterfall at Saint Fathric&#039;s Temple (Requires Flying).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== The Rak&#039;tika Greatwood =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|35 || [[The Rak&#039;tika Greatwood]] || (x13.6, y32.5) || {{Item icon|Lookout}} || On top of the tower in the center of Fort Gohn (Requires Flying).&lt;br /&gt;
|-&lt;br /&gt;
|36 || [[The Rak&#039;tika Greatwood]] || (x8.9, y25.1) || {{Item icon|Lookout}} || On top of a branch just above the water.&lt;br /&gt;
|-&lt;br /&gt;
|37 || [[The Rak&#039;tika Greatwood]] || (x4.3, y27.2, z-0.9) || {{Item icon|Lookout}} || Underwater on top of a stone doorway&lt;br /&gt;
|-&lt;br /&gt;
|38 || [[The Rak&#039;tika Greatwood]] || (x14.1, y18.3) || {{Item icon|Lookout}} || On a small rock near waterfall&lt;br /&gt;
|-&lt;br /&gt;
|39 || [[The Rak&#039;tika Greatwood]] || (x29.1, y19.0, z0.3) || {{Item icon|Lookout}} || To left upon entering village from the south.&lt;br /&gt;
|-&lt;br /&gt;
|40 || [[The Rak&#039;tika Greatwood]] || (x26.4, y10.0, z0.2) || {{Item icon|Lookout}} || On top of a pillar of the back pyramid. Walk up to it from x27.1, y9.4 if you can&#039;t fly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== The Tempest =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|41 || [[The Tempest]] || (x33.0, y16.2, z-1.5) || {{Item icon|Lookout}} || Northeastern entrance to The Ondo Cups&lt;br /&gt;
|-&lt;br /&gt;
|42 || [[The Tempest]] || (x34.5, y25.4) || {{Item icon|Lookout}} || In &amp;quot;The Workbench&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|43 || [[The Tempest]] || (x37.1, y6.6) || {{Item icon|Lookout}} || Inside “Where the Dry Returns”&lt;br /&gt;
|-&lt;br /&gt;
|44 || [[The Tempest]] || (x34.3, y30.6, z-7.9) || {{Item icon|Lookout}} || Top of the rocks at the back of the room in the Purpure (Requires Flying). The entrance to the Purpure is at (x29.2, y29.7, z-7.9) very bottom of the map.&lt;br /&gt;
|-&lt;br /&gt;
|45 || [[The Tempest]] || (x13.7, y36.8, z-4.1) || {{Item icon|Lookout}} || On top of the Capitol.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endwalker Locations/Vistas==&lt;br /&gt;
&lt;br /&gt;
Each Vista gives 84,150 [[EXP]] as long as your class is at least a level 80 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
===== Old Sharlayan =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1 || [[Old Sharlayan]] || (x15.6,y8.0) || {{Item icon|Lookout}} || In The Leveilleur Estate on the upstairs balcony.&lt;br /&gt;
|-&lt;br /&gt;
|2 || [[Old Sharlayan]] || (x11.8,y15.8) || {{Item icon|Lookout}} || In Scholar&#039;s Harbor at the end of the docks.&lt;br /&gt;
|-&lt;br /&gt;
|3 || [[Old Sharlayan]] || (x10.8,y6.8) || {{Item icon|Lookout}} || In The Rostra near the entrance of the room between two desks.&lt;br /&gt;
|-&lt;br /&gt;
|4 || [[Old Sharlayan]] || (x4.5,y11.3) || {{Item icon|Lookout}} || On the top floor as soon as you enter Noumenon library.&lt;br /&gt;
|-&lt;br /&gt;
|5 || [[Old Sharlayan]] || (x11.2,y10.0) || {{Item icon|Lookout}} || On top of the water fountain.&lt;br /&gt;
|-&lt;br /&gt;
|6 || [[Old Sharlayan]] || (x15.0,y9.4) || {{Item icon|Lookout}} || In Journey&#039;s End on the fountain.&lt;br /&gt;
|-&lt;br /&gt;
|7 || [[Old Sharlayan]] || (x3.3,y8.9) || {{Item icon|Lookout}} || In the Learners&#039; Meet room of The Studium behind the desk.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Radz-at-Han =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|8 || [[Radz-at-Han]] || (x7.9,y13.3) || {{Item icon|Lookout}} || In a hanging basket in the large hall southeast of the Ruveydah Fibers aetheryte&lt;br /&gt;
|-&lt;br /&gt;
|9 || [[Radz-at-Han]] || (x10.6,y9.4) || {{Item icon|Lookout}} || On top of the stacked boxes just northeast of the West Balshahn Bazaar marker.&lt;br /&gt;
|-&lt;br /&gt;
|10 || [[Radz-at-Han]] || (x7.7,y14.1) || {{Item icon|Lookout}} || On top of the lamp post near the Nilopala Nourishments marker.&lt;br /&gt;
|-&lt;br /&gt;
|11 || [[Radz-at-Han]] || (x11.2,y7.2) || {{Item icon|Lookout}} || In the green area just inside Mehryde&#039;s Meyhane.&lt;br /&gt;
|-&lt;br /&gt;
|12 || [[Radz-at-Han]] || (x5.1,y13.2) || {{Item icon|Lookout}} || The small island in the waters south of Meghaduta.&lt;br /&gt;
|-&lt;br /&gt;
|13 || [[Radz-at-Han]] || (x10.9,y12.1) || {{Item icon|Lookout}} || Jump onto the roof from the bridge between Yuj and Kama&lt;br /&gt;
|-&lt;br /&gt;
|14 || [[Radz-at-Han]] || (x:8.6,y:13.1) || {{Item icon|Lookout}} || Top of the roof at the jumping puzzle starting at (x9.4,y:14.1).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Labyrinthos =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|15 || [[Labyrinthos]] || (x20.4,y7.5,z:3.9) || {{Item icon|Lookout}} || Near the overview just south of the entrance.&lt;br /&gt;
|-&lt;br /&gt;
|16 || [[Labyrinthos]] || (x:15.0,y:25.3,z:0.0) || {{Item icon|Lookout}} || Along the top part of the ring inside Thaumazein&lt;br /&gt;
|-&lt;br /&gt;
|17 || [[Labyrinthos]] || (x:30.8,y:18.7,z:3.0) || {{Item icon|Lookout}} || On top of the north-most building in Meryall Agronomics&lt;br /&gt;
|-&lt;br /&gt;
|18 || [[Labyrinthos]] || (x38.4,y13.7,z:4.0) || {{Item icon|Lookout}} || Atop some rocks due east Troglophile&#039;s Deep marker.&lt;br /&gt;
|-&lt;br /&gt;
|19 || [[Labyrinthos]] || (x:22.4,y:17.5,z:2.7) || {{Item icon|Lookout}} || On top of the northwest water tower in the Sharlayan Hamlet (Flying Required)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Thavnair =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|20 || [[Thavnair]] || (x:26.2,y:33.6,z:0.2) || {{Item icon|Lookout}} || On top of the eastern building in Yedlihmad (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|21 || [[Thavnair]] || (x:22.5,y:19.6,z:1.1) || {{Item icon|Lookout}} || On top of the southeastern wall at Kadjaya&#039;s Footsteps (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|22 || [[Thavnair]] || (x:19.9,y:6.9,z:1.2) || {{Item icon|Lookout}} || On top of the stone quarry Sramul is standing in front of. (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|23 || [[Thavnair]] || (x:29.3,y:24.9,z:0.1) || {{Item icon|Lookout}} || On top of the largest rock in the formation southeast of The Font of Maya. (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|24 || [[Thavnair]] || (x:26.5,y:24.1,z:0.1) || {{Item icon|Lookout}} || Near the pool at the Font of Maya marker.&lt;br /&gt;
|-&lt;br /&gt;
|25 || [[Thavnair]] || (x:9.8,y:23.2,z:1.0) || {{Item icon|Lookout}} || On the chimney extending northwest from the tallest building in The Great Work (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Garlemald =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|26 || [[Garlemald]] || (x32.3,y:18.5,z:-0.2) || {{Item icon|Lookout}} || At the end of the railway platform, near the aetheryte.&lt;br /&gt;
|-&lt;br /&gt;
|27 || [[Garlemald]] || (x:29.7,y:34.1,z:0.9) || {{Item icon|Lookout}} || On top of the crane at the very south of the Juturna Platform G (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|28 || [[Garlemald]] || (x29.6,y:23.3,z:0.4) || {{Item icon|Lookout}} || On top of the pipeline near the Runaway Tram.&lt;br /&gt;
|-&lt;br /&gt;
|29 || [[Garlemald]] || (x:16.9,y:9.2,z:0.6) || {{Item icon|Lookout}} || On top of the Senaculum Imperialis, facing south. (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|30 || [[Garlemald]] || (x:19.3,y:16.8,z:0.6) || {{Item icon|Lookout}} || On top of the ruined building.&lt;br /&gt;
|-&lt;br /&gt;
|31 || [[Garlemald]] || (x:29.1,y:8.6,z:0.3) || {{Item icon|Lookout}} || On top of the slide set in the park.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Elpis =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|32 || [[Elpis]] || (x:33.0,y:29.3,z:2.0) || {{Item icon|Lookout}} || In front of the house at &#039;The Cthonic Horns&#039; marker (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|33 || [[Elpis]] || (x:10.1,y:13.5,z:5.2) || {{Item icon|Lookout}} || At the abrupt end of the bridge near the Metabaseos Thalassai marker (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|34 || [[Elpis]] || (x:31.7,y:15.7,z:3.3) || {{Item icon|Lookout}} || On top of the gazebo southwest of the Lethe marker (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|35 || [[Elpis]] || (x:14.9,y:7.2,z:4.9) || {{Item icon|Lookout}} || On top of the archway between the Easterly Boreneus and Ktisis Hyperboreia markers (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|36 || [[Elpis]] || (x:24.5,y:22.8,z:1.9) || {{Item icon|Lookout}} || Above the entrance of the main building in Anagnorisis (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Mare Lamentorum =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|37 || [[Mare Lamentorum]] || (x:11.3,y:22.0,z:1.5) || {{Item icon|Lookout}} || On top of the Kydonia Knolls marker.&lt;br /&gt;
|-&lt;br /&gt;
|38 || [[Mare Lamentorum]] || (x:7.3,y:6.1,z:-1.1) || {{Item icon|Lookout}} || On top of the glass dome of the large, northwestern building (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|39 || [[Mare Lamentorum]] || (x:35.9,y:9.3,z:-1.6) || {{Item icon|Lookout}} || In a square pattern in the middle between the north and south water towers at the end of the room.&lt;br /&gt;
|-&lt;br /&gt;
|40 || [[Mare Lamentorum]] || (x:34.3,y:29.4,z:1.5) || {{Item icon|Lookout}} || On the western tip of the debris south of Heimdall&#039;s Last Sight&lt;br /&gt;
|-&lt;br /&gt;
|41 || [[Mare Lamentorum]] || (x:13.5,y:32.6,z:2.1) || {{Item icon|Lookout}} || On top of the middle arch over the balcony of The Watcher&#039;s Palace (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ultima Thule =====&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
|42 || [[Ultima Thule]] || (x:32.6,y29.9,z:3.9) || {{Item icon|Lookout}} || On the edge northwest of the Stigma-1 marker.&lt;br /&gt;
|-&lt;br /&gt;
|43 || [[Ultima Thule]] || (x:33.6,y:26.8,z:4.2) || {{Item icon|Lookout}} || On top of the watch tower southwest of the Fallow Portal marker. (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|44 || [[Ultima Thule]] || (x:18.7,y:13.7,z:2.6) || {{Item icon|Lookout}} || On top of the rock formation northeast of the Hollow of the Flesh. (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|45 || [[Ultima Thule]] || (x:8.9,y:18.1,z:0.4) || {{Item icon|Lookout}} || On the hill with the gate between Ostrakon Deka-okto and Ostrakon Tria (Visited during [[A Test of Will]])&lt;br /&gt;
|-&lt;br /&gt;
|46 || [[Ultima Thule]] || (x:23.0,y:27.2,z:5.7) || {{Item icon|Lookout}} || On the broken part of the bridge of the West-most tower at The Nekropolis marker. (Requires Flying)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
By completing A Realm Reborn&#039;s Sightseeing Log entries 1-20, the player will receive the achievement [[Out of Sight (Achievement)]].&lt;br /&gt;
&lt;br /&gt;
By completing A Realm Reborn&#039;s Sightseeing Log entries 1-80, the player will receive the achievement [[Out of Sight Out of Mind]] and receive the [[minions|minion]] [[Fledgling Apkallu]].&lt;br /&gt;
&lt;br /&gt;
By completing Heavensward&#039;s Sightseeing Log entries 1-42, the player will receive the achievement [[Out of Sight Out of Bounds I]].&lt;br /&gt;
&lt;br /&gt;
By completing Heavensward&#039;s Sightseeing Log entries 43-62, the player will receive the achievement [[Out of Sight Out of Bounds II]] and receive the title &amp;quot;Veteran Explorer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
By completing Stormblood&#039;s Sightseeing Log entries 1-44, the player will receive the achievement [[Oh, the Sights We&#039;ll See I]].&lt;br /&gt;
&lt;br /&gt;
By completing Stormblood&#039;s Sightseeing Log entries 46-62, the player will receive the achievement [[Oh, the Sights We&#039;ll See II]] and receive the title &amp;quot;Crimson Explorer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
By completing Shadowbringer&#039;s Sightseeing Log entries 1-45, the player will receive the achievement [[Darksighters I]].&lt;br /&gt;
&lt;br /&gt;
By completing Endwalker&#039;s Sightseeing Log entries 1-46, the player will receive the achievement [[End in Sight]].&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=387836</id>
		<title>Asphodelos: The Third Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=387836"/>
		<updated>2021-12-26T23:47:03Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Phases &amp;amp; Abilities */ Darkened Blaze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Asphodelos|Asphodelos: The Third Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Asphodelos: The Third Circle&lt;br /&gt;
| description = Having successfully subdued the hippokampos, your group sets out to find Erichthonios&#039;s fellow warders, presumed to be hiding in the deepest circles of Asphodelos. Standing in your way, however, is the phoinix, a violent failed iteration of the iconic immortal bird. It soars through halls warped by creation magicks into an arid, desolate wasteland─its perfect choice of battlefield─awaiting any foolish enough to venture into its newfound domain...&lt;br /&gt;
| image = Asphodelos The Third Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Aphorism&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Gates of Pandaemonium&lt;br /&gt;
| entrance-coordinates = 21.4,18.0&lt;br /&gt;
| req-quest = The Fires of Creation&lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|m8dc8Sfhle0|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|NRbd2o8VmbM|350|right|Raid Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mythic Creation: [[The Phoinix]]===&lt;br /&gt;
Important mechanics are the fireball animations around the Phoinix, soaking the Darkened Fires and avoiding the Fledgling Flight telegraphs. The boundaries of the platform are an instant death zone.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Experimental Fireplume&#039;&#039;&#039;: Depending on the boss animation, can be either:&lt;br /&gt;
** Single big fireball = Large AoE on center of platform.&lt;br /&gt;
** Smaller rotating fireballs = Rotating AoEs along the edge of the platform and one on the center.&lt;br /&gt;
* &#039;&#039;&#039;Scorched Exaltation&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Heat of Condemnation&#039;&#039;&#039;: Tank buster AoE on both tanks.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Darkened Fire&#039;&#039;&#039; + &#039;&#039;&#039;Brightened Fire&#039;&#039;&#039;: Summons four Darkened Fires and marks four players with Brightened Fire to soak them. Any remaining fires otherwise will do raid-wide damage (&#039;&#039;&#039;Darkened Blaze&#039;&#039;&#039;).&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Left/Right Cinderwing&#039;&#039;&#039;: Explodes the left or right side area of the boss.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;: The Phoinix hovers near the edge and divebombs across the center of the platform.&amp;lt;br&amp;gt;This transitions to Phase 2 with &#039;&#039;&amp;quot;A storm sweeps through, pouring burning rain!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Two pairs of Sunbirds with green circles appear which need to be killed without (significantly) letting them overlap on death.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Rear/Fore Carve&#039;&#039;&#039;: Sunbird backwards/forwards cone telegraph.&lt;br /&gt;
* &#039;&#039;&#039;Blazing Rain&#039;&#039;&#039;: Continuous raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Flames of Undeath&#039;&#039;&#039;: Raid-wide damage; once all Sunbirds are dead they are raised into Sparkfledgeds (floaty eye things).&lt;br /&gt;
* &#039;&#039;&#039;Dead Rebirth&#039;&#039;&#039;: Raid-wide damage; will be fatal if the circles overlap by a lot or if the &#039;&#039;&#039;Phoinix Fire&#039;&#039;&#039; bar reaches 100%.&amp;lt;br&amp;gt;This transitions to Phase 3.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Includes all the abilities of Phase 1.&#039;&#039; Sparkfledgeds will auto attack the offtank in this phase.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Fledgling Flight&#039;&#039;&#039;: The Sparkfledgeds detach from the Phoinix and each blast more than a quarter of the platform (&#039;&#039;&#039;Ashen Eye&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Experimental Charplume&#039;&#039;&#039;: Obvious purple spread out markers.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Devouring Brand&#039;&#039;&#039;: Growing columns of fire appear from cardinal directions until the platform is split into a cross, signaled with &amp;quot;&#039;&#039;Fire is consuming the field!&#039;&#039;&amp;quot;.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Searing Breeze&#039;&#039;&#039;: Obvious circle telegraphs under players.&lt;br /&gt;
* &#039;&#039;&#039;Flare of Condemnation&#039;&#039;&#039;: Obvious purple spread out markers; used after &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Asphodelos_The_Third_Circle_ss02.jpg|Experimental Fireplume: [https://streamable.com/g1d27d Big Fireball]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss03.jpg|Experimental Fireplume: [https://streamable.com/jwl0yp Small Fireballs]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss01.jpg|Sunbirds: Slight overlap is fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss05.jpg|Sunbirds: This is not fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss04.jpg|[https://streamable.com/3rzwrv Darkened Fires]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
The rotation always follows the same order:&lt;br /&gt;
{| class=&amp;quot;darktable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Click to&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
# Experimental Fireplume x2&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Trail of Condemnation&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
# Flames of Undeath&lt;br /&gt;
# Dead Rebirth&lt;br /&gt;
&#039;&#039;&#039;Phase 3&#039;&#039;&#039;&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
&#039;&#039;This part keeps repeating:&#039;&#039;&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Trail of Condemnation, Flare of Condemnation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Ancient Shackles Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=387481</id>
		<title>Asphodelos: The Third Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=387481"/>
		<updated>2021-12-25T20:48:59Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Phase 2 */ wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Asphodelos|Asphodelos: The Third Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Asphodelos: The Third Circle&lt;br /&gt;
| description = Having successfully subdued the hippokampos, your group sets out to find Erichthonios&#039;s fellow warders, presumed to be hiding in the deepest circles of Asphodelos. Standing in your way, however, is the phoinix, a violent failed iteration of the iconic immortal bird. It soars through halls warped by creation magicks into an arid, desolate wasteland─its perfect choice of battlefield─awaiting any foolish enough to venture into its newfound domain...&lt;br /&gt;
| image = Asphodelos The Third Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Aphorism&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Gates of Pandaemonium&lt;br /&gt;
| entrance-coordinates = 21.4,18.0&lt;br /&gt;
| req-quest = The Fires of Creation&lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|m8dc8Sfhle0|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|NRbd2o8VmbM|350|right|Raid Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mythic Creation: [[The Phoinix]]===&lt;br /&gt;
Important mechanics are the fireball animations around the Phoinix, soaking the Darkened Fires and avoiding the Fledgling Flight telegraphs. The boundaries of the platform are an instant death zone.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Experimental Fireplume&#039;&#039;&#039;: Depending on the boss animation, can be either:&lt;br /&gt;
** Single big fireball = Large AoE on center of platform.&lt;br /&gt;
** Smaller rotating fireballs = Rotating AoEs along the edge of the platform and a single one on the center.&lt;br /&gt;
* &#039;&#039;&#039;Scorched Exaltation&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Heat of Condemnation&#039;&#039;&#039;: Tank buster AoE on both tanks.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Darkened Fire&#039;&#039;&#039; + &#039;&#039;&#039;Brightened Fire&#039;&#039;&#039;: Summons four Darkened Fires and marks four players with Brightened Fire to soak them. Any remaining fires otherwise will do raid-wide damage.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Left/Right Cinderwing&#039;&#039;&#039;: Explodes the left or right side area of the boss.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;: The Phoinix hovers near the edge and divebombs across the center of the platform.&amp;lt;br&amp;gt;This transitions to Phase 2 with &#039;&#039;&amp;quot;A storm sweeps through, pouring burning rain!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Two pairs of Sunbirds with green circles appear. They need to be disposed of without (significantly) letting them overlap on death.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Rear/Fore Carve&#039;&#039;&#039;: Sunbird backwards/forwards cone telegraph.&lt;br /&gt;
* &#039;&#039;&#039;Blazing Rain&#039;&#039;&#039;: Continuous raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Flames of Undeath&#039;&#039;&#039;: Raid-wide damage; once all Sunbirds are dead they are raised into Sparkfledgeds (floaty eye things).&lt;br /&gt;
* &#039;&#039;&#039;Dead Rebirth&#039;&#039;&#039;: Raid-wide damage; will be fatal if the circles overlap by a lot or if the &#039;&#039;&#039;Phoinix Fire&#039;&#039;&#039; bar reaches 100%.&amp;lt;br&amp;gt;This transitions to Phase 3.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Includes all the abilities of Phase 1.&#039;&#039; Sparkfledgeds deal continuous damage to the offtank in this phase.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Fledgling Flight&#039;&#039;&#039;: The Sparkfledgeds detach from the Phoinix and each blast more than a quarter of the platform (&#039;&#039;&#039;Ashen Eye&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Experimental Charplume&#039;&#039;&#039;: Obvious purple spread out markers.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Devouring Brand&#039;&#039;&#039;: Growing columns of fire appear from cardinal directions until the platform is split into a cross, signaled with &amp;quot;&#039;&#039;Fire is consuming the field!&#039;&#039;&amp;quot;.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Searing Breeze&#039;&#039;&#039;: Obvious circle telegraphs under players.&lt;br /&gt;
* &#039;&#039;&#039;Flare of Condemnation&#039;&#039;&#039;: Obvious purple spread out markers; used after &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Asphodelos_The_Third_Circle_ss02.jpg|Experimental Fireplume: [https://streamable.com/g1d27d Big Fireball]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss03.jpg|Experimental Fireplume: [https://streamable.com/jwl0yp Small Fireballs]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss01.jpg|Sunbirds: Slight overlap is fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss05.jpg|Sunbirds: This is not fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss04.jpg|[https://streamable.com/3rzwrv Darkened Fires]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
The rotation always follows the same order:&lt;br /&gt;
{| class=&amp;quot;darktable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Click to&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
# Experimental Fireplume x2&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Trail of Condemnation&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
# Flames of Undeath&lt;br /&gt;
# Dead Rebirth&lt;br /&gt;
&#039;&#039;&#039;Phase 3&#039;&#039;&#039;&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
&#039;&#039;This part keeps repeating:&#039;&#039;&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Trail of Condemnation, Flare of Condemnation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Ancient Shackles Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=387444</id>
		<title>Asphodelos: The Third Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=387444"/>
		<updated>2021-12-25T18:43:55Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Phases &amp;amp; Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Asphodelos|Asphodelos: The Third Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Asphodelos: The Third Circle&lt;br /&gt;
| description = Having successfully subdued the hippokampos, your group sets out to find Erichthonios&#039;s fellow warders, presumed to be hiding in the deepest circles of Asphodelos. Standing in your way, however, is the phoinix, a violent failed iteration of the iconic immortal bird. It soars through halls warped by creation magicks into an arid, desolate wasteland─its perfect choice of battlefield─awaiting any foolish enough to venture into its newfound domain...&lt;br /&gt;
| image = Asphodelos The Third Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Aphorism&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Gates of Pandaemonium&lt;br /&gt;
| entrance-coordinates = 21.4,18.0&lt;br /&gt;
| req-quest = The Fires of Creation&lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|m8dc8Sfhle0|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|NRbd2o8VmbM|350|right|Raid Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mythic Creation: [[The Phoinix]]===&lt;br /&gt;
Important mechanics are the fireball animations around the Phoinix, soaking the Darkened Fires and avoiding the Fledgling Flight telegraphs. The boundaries of the platform are an instant death zone.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Experimental Fireplume&#039;&#039;&#039;: Depending on the boss animation, can be either:&lt;br /&gt;
** Single big fireball = Large AoE on center of platform.&lt;br /&gt;
** Smaller rotating fireballs = Rotating AoEs along the edge of the platform and a single one on the center.&lt;br /&gt;
* &#039;&#039;&#039;Scorched Exaltation&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Heat of Condemnation&#039;&#039;&#039;: Tank buster AoE on both tanks.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Darkened Fire&#039;&#039;&#039; + &#039;&#039;&#039;Brightened Fire&#039;&#039;&#039;: Summons four Darkened Fires and marks four players with Brightened Fire to soak them. Any remaining fires otherwise will do raid-wide damage.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Left/Right Cinderwing&#039;&#039;&#039;: Explodes the left or right side area of the boss.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;: The Phoinix hovers near the edge and divebombs across the center of the platform.&amp;lt;br&amp;gt;This transitions to Phase 2 with &#039;&#039;&amp;quot;A storm sweeps through, pouring burning rain!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Two pairs of Sunbirds with green halos appear. They need to be disposed of without (significantly) letting them overlap on death.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Rear/Fore Carve&#039;&#039;&#039;: Sunbird backwards/forwards cone telegraph.&lt;br /&gt;
* &#039;&#039;&#039;Blazing Rain&#039;&#039;&#039;: Continuous raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Flames of Undeath&#039;&#039;&#039;: Raid-wide damage; once all Sunbirds are dead they are reincarnated into Sparkfledgeds (floaty eye things).&lt;br /&gt;
* &#039;&#039;&#039;Dead Rebirth&#039;&#039;&#039;: Raid-wide damage; will be fatal if the halos overlap by a lot or if the &#039;&#039;&#039;Phoinix Fire&#039;&#039;&#039; bar reaches 100%.&amp;lt;br&amp;gt;This transitions to Phase 3.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Includes all the abilities of Phase 1.&#039;&#039; Sparkfledgeds deal continuous damage to the offtank in this phase.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Fledgling Flight&#039;&#039;&#039;: The Sparkfledgeds detach from the Phoinix and each blast more than a quarter of the platform (&#039;&#039;&#039;Ashen Eye&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Experimental Charplume&#039;&#039;&#039;: Obvious purple spread out markers.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Devouring Brand&#039;&#039;&#039;: Growing columns of fire appear from cardinal directions until the platform is split into a cross, signaled with &amp;quot;&#039;&#039;Fire is consuming the field!&#039;&#039;&amp;quot;.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Searing Breeze&#039;&#039;&#039;: Obvious circle telegraphs under players.&lt;br /&gt;
* &#039;&#039;&#039;Flare of Condemnation&#039;&#039;&#039;: Obvious purple spread out markers; used after &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Asphodelos_The_Third_Circle_ss02.jpg|Experimental Fireplume: [https://streamable.com/g1d27d Big Fireball]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss03.jpg|Experimental Fireplume: [https://streamable.com/jwl0yp Small Fireballs]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss01.jpg|Sunbirds: Slight overlap is fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss05.jpg|Sunbirds: This is not fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss04.jpg|[https://streamable.com/3rzwrv Darkened Fires]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
The rotation always follows the same order:&lt;br /&gt;
{| class=&amp;quot;darktable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Click to&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
# Experimental Fireplume x2&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Trail of Condemnation&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
# Flames of Undeath&lt;br /&gt;
# Dead Rebirth&lt;br /&gt;
&#039;&#039;&#039;Phase 3&#039;&#039;&#039;&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
&#039;&#039;This part keeps repeating:&#039;&#039;&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Trail of Condemnation, Flare of Condemnation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Ancient Shackles Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=387440</id>
		<title>Asphodelos: The Third Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=387440"/>
		<updated>2021-12-25T18:22:28Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Phases &amp;amp; Abilities */ offtank damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Asphodelos|Asphodelos: The Third Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Asphodelos: The Third Circle&lt;br /&gt;
| description = Having successfully subdued the hippokampos, your group sets out to find Erichthonios&#039;s fellow warders, presumed to be hiding in the deepest circles of Asphodelos. Standing in your way, however, is the phoinix, a violent failed iteration of the iconic immortal bird. It soars through halls warped by creation magicks into an arid, desolate wasteland─its perfect choice of battlefield─awaiting any foolish enough to venture into its newfound domain...&lt;br /&gt;
| image = Asphodelos The Third Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Aphorism&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Gates of Pandaemonium&lt;br /&gt;
| entrance-coordinates = 21.4,18.0&lt;br /&gt;
| req-quest = The Fires of Creation&lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|m8dc8Sfhle0|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|NRbd2o8VmbM|350|right|Raid Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mythic Creation: [[The Phoinix]]===&lt;br /&gt;
Important mechanics are the fireball animations around the Phoinix, soaking the Darkened Fires and avoiding the Fledgling Flight telegraphs. The boundaries of the platform are an instant death zone.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Experimental Fireplume&#039;&#039;&#039;: Depending on the boss animation, can be either:&lt;br /&gt;
** Single big fireball = Large AoE on center of platform.&lt;br /&gt;
** Smaller rotating fireballs = Rotating AoEs along the edge of the platform and a single one on the center.&lt;br /&gt;
* &#039;&#039;&#039;Scorched Exaltation&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Heat of Condemnation&#039;&#039;&#039;: Tank buster AoE on both tanks.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Darkened Fire&#039;&#039;&#039;, &#039;&#039;&#039;Brightened Fire&#039;&#039;&#039;: Summons four Darkened Fires and marks four players with Brightened Fire to soak them. Any remaining fires otherwise will do raid-wide damage.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Left/Right Cinderwing&#039;&#039;&#039;: Explodes the left or right side area of the boss.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;: The Phoinix hovers near the edge and divebombs across the center of the platform.&amp;lt;br&amp;gt;This transitions to Phase 2 with &#039;&#039;&amp;quot;A storm sweeps through, pouring burning rain!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Two pairs of Sunbirds with green halos appear. They need to be disposed of without (significantly) letting the halos overlap when they are dropped.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Rear/Fore Carve&#039;&#039;&#039;: Sunbird backwards/forwards cone telegraph.&lt;br /&gt;
* &#039;&#039;&#039;Blazing Rain&#039;&#039;&#039;: Continuous raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Flames of Undeath&#039;&#039;&#039;: Raid-wide damage; once all Sunbirds are dead they are reincarnated into Sparkfledgeds (floaty eye things).&lt;br /&gt;
* &#039;&#039;&#039;Dead Rebirth&#039;&#039;&#039;: Raid-wide damage; will be fatal if the halos overlap by a lot or if the &#039;&#039;&#039;Phoinix Fire&#039;&#039;&#039; bar reaches 100%.&amp;lt;br&amp;gt;This transitions to Phase 3.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Includes all the abilities of Phase 1.&#039;&#039; Sparkfledgeds deal continuous damage to the offtank in this phase.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Fledgling Flight&#039;&#039;&#039;: The Sparkfledgeds detach from the Phoinix and each blast a quarter of the platform (&#039;&#039;&#039;Ashen Eye&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Experimental Charplume&#039;&#039;&#039;: Obvious purple spread out markers.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Devouring Brand&#039;&#039;&#039;: Growing columns of fire appear from cardinal directions until the platform is split into a cross, signaled with &amp;quot;&#039;&#039;Fire is consuming the field!&#039;&#039;&amp;quot;.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Searing Breeze&#039;&#039;&#039;: Obvious circle telegraphs under players.&lt;br /&gt;
* &#039;&#039;&#039;Flare of Condemnation&#039;&#039;&#039;: Obvious purple spread out markers; used after &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Asphodelos_The_Third_Circle_ss02.jpg|Experimental Fireplume: [https://streamable.com/g1d27d Big Fireball]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss03.jpg|Experimental Fireplume: [https://streamable.com/jwl0yp Small Fireballs]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss01.jpg|Sunbirds: Slight overlap is fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss05.jpg|Sunbirds: This is not fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss04.jpg|[https://streamable.com/3rzwrv Darkened Fires]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
The rotation always follows the same order:&lt;br /&gt;
{| class=&amp;quot;darktable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Click to&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
# Experimental Fireplume x2&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Trail of Condemnation&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
# Flames of Undeath&lt;br /&gt;
# Dead Rebirth&lt;br /&gt;
&#039;&#039;&#039;Phase 3&#039;&#039;&#039;&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
&#039;&#039;This part keeps repeating:&#039;&#039;&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Trail of Condemnation, Flare of Condemnation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Ancient Shackles Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=386906</id>
		<title>Asphodelos: The Third Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=386906"/>
		<updated>2021-12-24T22:31:50Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Phases &amp;amp; Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Asphodelos|Asphodelos: The Third Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Asphodelos: The Third Circle&lt;br /&gt;
| description = Having successfully subdued the hippokampos, your group sets out to find Erichthonios&#039;s fellow warders, presumed to be hiding in the deepest circles of Asphodelos. Standing in your way, however, is the phoinix, a violent failed iteration of the iconic immortal bird. It soars through halls warped by creation magicks into an arid, desolate wasteland─its perfect choice of battlefield─awaiting any foolish enough to venture into its newfound domain...&lt;br /&gt;
| image = Asphodelos The Third Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Aphorism&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Gates of Pandaemonium&lt;br /&gt;
| entrance-coordinates = 21.4,18.0&lt;br /&gt;
| req-quest = The Fires of Creation&lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|m8dc8Sfhle0|400|right|Video guide by Mrhappy1227}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mythic Creation: [[The Phoinix]]===&lt;br /&gt;
The boundaries of the platform are an instant death zone.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Experimental Fireplume&#039;&#039;&#039;: Depending on the boss animation, can be either:&lt;br /&gt;
** Single big fireball = Large AoE on center of platform.&lt;br /&gt;
** Smaller rotating fireballs = Rotating AoEs along the edge of the platform, combined with a single one on the center.&lt;br /&gt;
* &#039;&#039;&#039;Scorched Exaltation&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Heat of Condemnation&#039;&#039;&#039;: Tank buster AoE on both tanks.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Darkened Fire&#039;&#039;&#039;, &#039;&#039;&#039;Brightened Fire&#039;&#039;&#039;: Summons four Darkened Fires and marks four players with Brightened Fire to soak them. Any remaining fires otherwise will do raid-wide damage.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Left/Right Cinderwing&#039;&#039;&#039;: Explodes the left or right side area of the boss.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;: The Phoinix hovers near the edge and divebombs across the center of the platform.&amp;lt;br&amp;gt;This transitions to Phase 2 with &#039;&#039;&amp;quot;A storm sweeps through, pouring burning rain!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Two pairs of Sunbirds with green halos appear. They need to be disposed of without (significantly) letting the halos overlap when they are dropped.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Rear/Fore Carve&#039;&#039;&#039;: Sunbird backwards/forwards cone telegraph.&lt;br /&gt;
* &#039;&#039;&#039;Blazing Rain&#039;&#039;&#039;: Continuous raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Flames of Undeath&#039;&#039;&#039;: Raid-wide damage once all Sunbirds are dead.&lt;br /&gt;
* &#039;&#039;&#039;Dead Rebirth&#039;&#039;&#039;: Raid-wide damage; will be fatal if the halos overlap by a lot or if the &#039;&#039;&#039;Phoinix Fire&#039;&#039;&#039; bar reaches 100%.&amp;lt;br&amp;gt;This transitions to Phase 3.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Includes all the abilities of Phase 1.&#039;&#039;&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Fledgling Flight&#039;&#039;&#039;: Four Sparkfledgeds will appear on the platform and each blast a quarter of the platform (&#039;&#039;&#039;Ashen Eye&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Experimental Charplume&#039;&#039;&#039;: Obvious purple spread out markers.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Devouring Brand&#039;&#039;&#039;: Growing columns of fire appear from cardinal directions until the platform is split into a cross, signaled with &amp;quot;&#039;&#039;Fire is consuming the field!&#039;&#039;&amp;quot;.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Searing Breeze&#039;&#039;&#039;: Obvious circle telegraphs under players.&lt;br /&gt;
* &#039;&#039;&#039;Flare of Condemnation&#039;&#039;&#039;: Obvious purple spread out markers; used after &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Asphodelos_The_Third_Circle_ss02.jpg|Experimental Fireplume: [https://streamable.com/g1d27d Big Fireball]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss03.jpg|Experimental Fireplume: [https://streamable.com/jwl0yp Small Fireballs]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss01.jpg|Sunbirds: Slight overlap is fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss05.jpg|Sunbirds: This is not fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss04.jpg|[https://streamable.com/3rzwrv Darkened Fires]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
The rotation always follows the same order:&lt;br /&gt;
{| class=&amp;quot;darktable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Click to&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
# Experimental Fireplume x2&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Trail of Condemnation&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
# Flames of Undeath&lt;br /&gt;
# Dead Rebirth&lt;br /&gt;
&#039;&#039;&#039;Phase 3&#039;&#039;&#039;&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
&#039;&#039;This part keeps repeating:&#039;&#039;&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Trail of Condemnation, Flare of Condemnation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Ancient Shackles Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=386594</id>
		<title>Asphodelos: The Third Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=386594"/>
		<updated>2021-12-24T16:01:10Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Phases &amp;amp; Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Asphodelos|Asphodelos: The Third Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Asphodelos: The Third Circle&lt;br /&gt;
| description = Having successfully subdued the hippokampos, your group sets out to find Erichthonios&#039;s fellow warders, presumed to be hiding in the deepest circles of Asphodelos. Standing in your way, however, is the phoinix, a violent failed iteration of the iconic immortal bird. It soars through halls warped by creation magicks into an arid, desolate wasteland─its perfect choice of battlefield─awaiting any foolish enough to venture into its newfound domain...&lt;br /&gt;
| image = Asphodelos The Third Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Aphorism&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Gates of Pandaemonium&lt;br /&gt;
| entrance-coordinates = 21.4,18.0&lt;br /&gt;
| req-quest = The Fires of Creation&lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|m8dc8Sfhle0|400|right|Video guide by Mrhappy1227}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mythic Creation: [[The Phoinix]]===&lt;br /&gt;
The Phoinix has 3 phases with the following mechanics. The boundaries of the platform are an instant death zone.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Experimental Fireplume&#039;&#039;&#039;: Depending on the boss animation, can be either:&lt;br /&gt;
** Single big fireball = Large AoE on center of platform.&lt;br /&gt;
** Smaller rotating fireballs = Rotating AoEs along the edge of the platform, combined with a single one on the center.&lt;br /&gt;
* &#039;&#039;&#039;Scorched Exaltation&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Heat of Condemnation&#039;&#039;&#039;: Tank buster AoE on both tanks.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Darkened Fire&#039;&#039;&#039;, &#039;&#039;&#039;Brightened Fire&#039;&#039;&#039;: Summons four Darkened Fires and marks four players with Brightened Fire to soak them. Any fires that are unaccounted for will do raid-wide damage.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Left/Right Cinderwing&#039;&#039;&#039;: Explodes the left or right side area of the boss.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;: The Phoinix hovers near the edge and divebombs across the center of the platform.&amp;lt;br&amp;gt;This transitions to Phase 2 with &#039;&#039;&amp;quot;A storm sweeps through, pouring burning rain!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Two pairs of Sunbirds with green halos appear. They need to be disposed of without (significantly) letting the halos overlap when they are dropped.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Rear/Fore Carve&#039;&#039;&#039;: Sunbird backwards/forwards cone telegraph.&lt;br /&gt;
* &#039;&#039;&#039;Blazing Rain&#039;&#039;&#039;: Continuous raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Flames of Undeath&#039;&#039;&#039;: Raid-wide damage once all Sunbirds are dead.&lt;br /&gt;
* &#039;&#039;&#039;Dead Rebirth&#039;&#039;&#039;: Raid-wide damage; will be fatal if the halos overlap by a lot or if the &#039;&#039;&#039;Phoinix Fire&#039;&#039;&#039; bar reaches 100%.&amp;lt;br&amp;gt;This transitions to Phase 3.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Includes all the abilities of Phase 1.&#039;&#039;&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Fledgling Flight&#039;&#039;&#039;: Four Sparkfledgeds will appear on the platform and each blast a quarter of the platform (&#039;&#039;&#039;Ashen Eye&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Experimental Charplume&#039;&#039;&#039;: Obvious purple spread out markers.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Devouring Brand&#039;&#039;&#039;: Growing columns of fire appear from cardinal directions until the platform is split into a cross, signaled with &amp;quot;&#039;&#039;Fire is consuming the field!&#039;&#039;&amp;quot;.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Searing Breeze&#039;&#039;&#039;: Obvious AoE circle telegraphs under players.&lt;br /&gt;
* &#039;&#039;&#039;Flare of Condemnation&#039;&#039;&#039;: Obvious purple spread out markers; used after &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Asphodelos_The_Third_Circle_ss02.jpg|Experimental Fireplume: [https://streamable.com/g1d27d Big Fireball]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss03.jpg|Experimental Fireplume: [https://streamable.com/jwl0yp Small Fireballs]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss01.jpg|Sunbirds: Slight overlap is fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss05.jpg|Sunbirds: This is not fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss04.jpg|[https://streamable.com/3rzwrv Darkened Fires]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
The rotation always follows the same order:&lt;br /&gt;
{| class=&amp;quot;darktable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Click to&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
# Experimental Fireplume x2&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Trail of Condemnation&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
# Flames of Undeath&lt;br /&gt;
# Dead Rebirth&lt;br /&gt;
&#039;&#039;&#039;Phase 3&#039;&#039;&#039;&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
&#039;&#039;This part keeps repeating:&#039;&#039;&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Trail of Condemnation, Flare of Condemnation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Ancient Shackles Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=386591</id>
		<title>Asphodelos: The Third Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=386591"/>
		<updated>2021-12-24T15:55:52Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Phase 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Asphodelos|Asphodelos: The Third Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Asphodelos: The Third Circle&lt;br /&gt;
| description = Having successfully subdued the hippokampos, your group sets out to find Erichthonios&#039;s fellow warders, presumed to be hiding in the deepest circles of Asphodelos. Standing in your way, however, is the phoinix, a violent failed iteration of the iconic immortal bird. It soars through halls warped by creation magicks into an arid, desolate wasteland─its perfect choice of battlefield─awaiting any foolish enough to venture into its newfound domain...&lt;br /&gt;
| image = Asphodelos The Third Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Aphorism&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Gates of Pandaemonium&lt;br /&gt;
| entrance-coordinates = 21.4,18.0&lt;br /&gt;
| req-quest = The Fires of Creation&lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|m8dc8Sfhle0|400|right|Video guide by Mrhappy1227}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mythic Creation: [[The Phoinix]]===&lt;br /&gt;
The Phoinix has 3 phases with the following mechanics. The boundaries of the platform are an instant death zone.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Experimental Fireplume&#039;&#039;&#039;: Depending on the boss animation, can be either:&lt;br /&gt;
** Single big fireball = Large AoE on center of platform.&lt;br /&gt;
** Smaller rotating fireballs = Rotating AoEs along the edge of the platform, combined with a single one on the center.&lt;br /&gt;
* &#039;&#039;&#039;Scorched Exaltation&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Heat of Condemnation&#039;&#039;&#039;: Tank buster AoE on both tanks.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Darkened Fire&#039;&#039;&#039;, &#039;&#039;&#039;Brightened Fire&#039;&#039;&#039;: Summons four Darkened Fires and marks four players with Brightened Fire to soak them. Any fires that are unaccounted for will do raid-wide damage.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Left/Right Cinderwing&#039;&#039;&#039;: Explodes the left or right side area of the boss.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;: The Phoinix hovers near the edge and divebombs across the center of the platform.&amp;lt;br&amp;gt;This transitions to Phase 2 with &#039;&#039;&amp;quot;A storm sweeps through, pouring burning rain!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Two pairs of Sunbirds with green halos will appear. They need to be disposed of without (significantly) letting the halos overlap when they are dropped.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Rear/Fore Carve&#039;&#039;&#039;: Sunbird backwards/forwards cone telegraph.&lt;br /&gt;
* &#039;&#039;&#039;Blazing Rain&#039;&#039;&#039;: Continuous raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Flames of Undeath&#039;&#039;&#039;: Raid-wide damage once all Sunbirds are dead.&lt;br /&gt;
* &#039;&#039;&#039;Dead Rebirth&#039;&#039;&#039;: Raid-wide damage; will be fatal if the halos overlap by a lot or the &#039;&#039;&#039;Phoinix Fire&#039;&#039;&#039; bar reaches 100%.&amp;lt;br&amp;gt;This transitions to Phase 3.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Includes all the abilities of Phase 1.&#039;&#039;&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Fledgling Flight&#039;&#039;&#039;: The four Sparkfledgeds will appear on the platform in order and each blast a quarter of the platform (&#039;&#039;&#039;Ashen Eye&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Experimental Charplume&#039;&#039;&#039;: Obvious purple spread out markers.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Devouring Brand&#039;&#039;&#039;: Growing columns of fire appear from cardinal directions until the platform is split into a cross, signaled with &amp;quot;&#039;&#039;Fire is consuming the field!&#039;&#039;&amp;quot;.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Searing Breeze&#039;&#039;&#039;: Obvious AoE circle telegraphs under players.&lt;br /&gt;
* &#039;&#039;&#039;Flare of Condemnation&#039;&#039;&#039;: Obvious purple spread out markers; used after &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Asphodelos_The_Third_Circle_ss02.jpg|Experimental Fireplume: [https://streamable.com/g1d27d Big Fireball]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss03.jpg|Experimental Fireplume: [https://streamable.com/jwl0yp Small Fireballs]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss01.jpg|Sunbirds: Slight overlap is fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss05.jpg|Sunbirds: This is not fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss04.jpg|[https://streamable.com/3rzwrv Darkened Fires]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
The rotation always follows the same order.&lt;br /&gt;
{| class=&amp;quot;darktable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Click to&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
# Experimental Fireplume x2&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Trail of Condemnation&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
# Flames of Undeath&lt;br /&gt;
# Dead Rebirth&lt;br /&gt;
&#039;&#039;&#039;Phase 3&#039;&#039;&#039;&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
&#039;&#039;This part keeps repeating:&#039;&#039;&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Trail of Condemnation, Flare of Condemnation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Ancient Shackles Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Asphodelos_The_Third_Circle_ss02.jpg&amp;diff=386590</id>
		<title>File:Asphodelos The Third Circle ss02.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Asphodelos_The_Third_Circle_ss02.jpg&amp;diff=386590"/>
		<updated>2021-12-24T15:52:50Z</updated>

		<summary type="html">&lt;p&gt;Ketho: Ketho uploaded a new version of File:Asphodelos The Third Circle ss02.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
big fireball&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=386585</id>
		<title>Asphodelos: The Third Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=386585"/>
		<updated>2021-12-24T15:43:51Z</updated>

		<summary type="html">&lt;p&gt;Ketho: added gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Asphodelos|Asphodelos: The Third Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Asphodelos: The Third Circle&lt;br /&gt;
| description = Having successfully subdued the hippokampos, your group sets out to find Erichthonios&#039;s fellow warders, presumed to be hiding in the deepest circles of Asphodelos. Standing in your way, however, is the phoinix, a violent failed iteration of the iconic immortal bird. It soars through halls warped by creation magicks into an arid, desolate wasteland─its perfect choice of battlefield─awaiting any foolish enough to venture into its newfound domain...&lt;br /&gt;
| image = Asphodelos The Third Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Aphorism&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Gates of Pandaemonium&lt;br /&gt;
| entrance-coordinates = 21.4,18.0&lt;br /&gt;
| req-quest = The Fires of Creation&lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|m8dc8Sfhle0|400|right|Video guide by Mrhappy1227}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mythic Creation: [[The Phoinix]]===&lt;br /&gt;
The Phoinix has 3 phases with the following mechanics. The boundaries of the platform are an instant death zone.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Experimental Fireplume&#039;&#039;&#039;: Depending on the boss animation, can be either:&lt;br /&gt;
** Single big fireball = Large AoE on center of platform.&lt;br /&gt;
** Smaller rotating fireballs = Rotating AoEs along the edge of the platform, combined with a single one on the center.&lt;br /&gt;
* &#039;&#039;&#039;Scorched Exaltation&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Heat of Condemnation&#039;&#039;&#039;: Tank buster AoE on both tanks.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Darkened Fire&#039;&#039;&#039;, &#039;&#039;&#039;Brightened Fire&#039;&#039;&#039;: Summons 4 Darkened Fires, then marks 4 players with Brightened Fire to soak them. Any fires that are unaccounted for will do raid-wide damage.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Left/Right Cinderwing&#039;&#039;&#039;: Explodes the left or right side area of the boss.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;: The Phoinix hovers near the edge and divebombs across the center of the platform.&amp;lt;br&amp;gt;This transitions to Phase 2 with &#039;&#039;&amp;quot;A storm sweeps through, pouring burning rain!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Two pairs of Sunbirds with green halos will appear. They need to be disposed of without (significantly) letting the halos overlap when they are dropped.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Rear/Fore Carve&#039;&#039;&#039;: Sunbird backwards/forwards cone telegraph.&lt;br /&gt;
* &#039;&#039;&#039;Blazing Rain&#039;&#039;&#039;: Continuous raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Flames of Undeath&#039;&#039;&#039;: Raid-wide damage once all Sunbirds are dead.&lt;br /&gt;
* &#039;&#039;&#039;Dead Rebirth&#039;&#039;&#039;: Raid-wide damage; will be fatal if the halos overlap by a lot or the &#039;&#039;&#039;Phoinix Fire&#039;&#039;&#039; bar reaches 100%.&amp;lt;br&amp;gt;This transitions to Phase 3.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Includes all the abilities of Phase 1.&#039;&#039;&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Fledgling Flight&#039;&#039;&#039;: The four Sparkfledgeds will appear on the platform in order and each blast a quarter of the platform (&#039;&#039;&#039;Ashen Eye&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Experimental Charplume&#039;&#039;&#039;: Obvious purple spread out markers.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Devouring Brand&#039;&#039;&#039;: Growing columns of fire appear from cardinal directions until the platform is split into a cross, signaled with &amp;quot;&#039;&#039;Fire is consuming the field!&#039;&#039;&amp;quot;.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Searing Breeze&#039;&#039;&#039;: Obvious AoE circle telegraphs under players.&lt;br /&gt;
* &#039;&#039;&#039;Flare of Condemnation&#039;&#039;&#039;: Obvious purple spread out markers; used after &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Asphodelos_The_Third_Circle_ss02.jpg|Experimental Fireplume: [https://streamable.com/g1d27d Big Fireball]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss03.jpg|Experimental Fireplume: [https://streamable.com/jwl0yp Small Fireballs]&lt;br /&gt;
Asphodelos_The_Third_Circle_ss01.jpg|Sunbirds: Slight overlap is fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss05.jpg|Sunbirds: This is not fine&lt;br /&gt;
Asphodelos_The_Third_Circle_ss04.jpg|[https://streamable.com/3rzwrv Darkened Fires]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
The rotation always follows the same order.&lt;br /&gt;
{| class=&amp;quot;darktable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Click to&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
# Experimental Fireplume x2&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Trail of Condemnation&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
# Flames of Undeath&lt;br /&gt;
# Dead Rebirth&lt;br /&gt;
&#039;&#039;&#039;Phase 3&#039;&#039;&#039;&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
&#039;&#039;This part keeps repeating:&#039;&#039;&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Trail of Condemnation, Flare of Condemnation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Ancient Shackles Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Asphodelos_The_Third_Circle_ss05.jpg&amp;diff=386584</id>
		<title>File:Asphodelos The Third Circle ss05.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Asphodelos_The_Third_Circle_ss05.jpg&amp;diff=386584"/>
		<updated>2021-12-24T15:37:21Z</updated>

		<summary type="html">&lt;p&gt;Ketho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Asphodelos_The_Third_Circle_ss04.jpg&amp;diff=386583</id>
		<title>File:Asphodelos The Third Circle ss04.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Asphodelos_The_Third_Circle_ss04.jpg&amp;diff=386583"/>
		<updated>2021-12-24T15:33:02Z</updated>

		<summary type="html">&lt;p&gt;Ketho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Asphodelos_The_Third_Circle_ss03.jpg&amp;diff=386582</id>
		<title>File:Asphodelos The Third Circle ss03.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Asphodelos_The_Third_Circle_ss03.jpg&amp;diff=386582"/>
		<updated>2021-12-24T15:12:37Z</updated>

		<summary type="html">&lt;p&gt;Ketho: small fireballs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
small fireballs&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Asphodelos_The_Third_Circle_ss02.jpg&amp;diff=386581</id>
		<title>File:Asphodelos The Third Circle ss02.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Asphodelos_The_Third_Circle_ss02.jpg&amp;diff=386581"/>
		<updated>2021-12-24T15:12:08Z</updated>

		<summary type="html">&lt;p&gt;Ketho: big fireball&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
big fireball&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Asphodelos_The_Third_Circle_ss01.jpg&amp;diff=386580</id>
		<title>File:Asphodelos The Third Circle ss01.jpg</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Asphodelos_The_Third_Circle_ss01.jpg&amp;diff=386580"/>
		<updated>2021-12-24T15:11:07Z</updated>

		<summary type="html">&lt;p&gt;Ketho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=386565</id>
		<title>Asphodelos: The Third Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=386565"/>
		<updated>2021-12-24T05:03:20Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Phases &amp;amp; Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Asphodelos|Asphodelos: The Third Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Asphodelos: The Third Circle&lt;br /&gt;
| description = Having successfully subdued the hippokampos, your group sets out to find Erichthonios&#039;s fellow warders, presumed to be hiding in the deepest circles of Asphodelos. Standing in your way, however, is the phoinix, a violent failed iteration of the iconic immortal bird. It soars through halls warped by creation magicks into an arid, desolate wasteland─its perfect choice of battlefield─awaiting any foolish enough to venture into its newfound domain...&lt;br /&gt;
| image = Asphodelos The Third Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Aphorism&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Gates of Pandaemonium&lt;br /&gt;
| entrance-coordinates = 21.4,18.0&lt;br /&gt;
| req-quest = The Fires of Creation&lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|m8dc8Sfhle0|400|right|Video guide by Mrhappy1227}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mythic Creation: [[The Phoinix]]===&lt;br /&gt;
The Phoinix has 3 phases with the following mechanics. The boundaries of the platform are an instant death zone.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Experimental Fireplume&#039;&#039;&#039;: Depending on the boss animation, can be either:&lt;br /&gt;
** Single big fireball = Large AoE on center of platform.&lt;br /&gt;
** Smaller rotating fireballs = Rotating AoEs along the edge of the platform, combined with a single one on the center.&lt;br /&gt;
* &#039;&#039;&#039;Scorched Exaltation&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Heat of Condemnation&#039;&#039;&#039;: Tank buster AoE on both tanks.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Darkened Fire&#039;&#039;&#039;, &#039;&#039;&#039;Brightened Fire&#039;&#039;&#039;: Summons 4 Darkened Fires, then marks 4 players with Brightened Fire to soak them. Any fires that are unaccounted for will do raid-wide damage.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Left/Right Cinderwing&#039;&#039;&#039;: Explodes the left or right side area of the boss.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;: The Phoinix hovers near the edge and divebombs across the center of the platform.&amp;lt;br&amp;gt;This transitions to Phase 2 with &#039;&#039;&amp;quot;A storm sweeps through, pouring burning rain!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Two pairs of Sunbirds with green halos will appear. They need to be disposed of without (significantly) letting the halos overlap when they are dropped.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Rear/Fore Carve&#039;&#039;&#039;: Sunbird backwards/forwards cone telegraph.&lt;br /&gt;
* &#039;&#039;&#039;Blazing Rain&#039;&#039;&#039;: Continuous raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Flames of Undeath&#039;&#039;&#039;: Raid-wide damage once all Sunbirds are dead.&lt;br /&gt;
* &#039;&#039;&#039;Dead Rebirth&#039;&#039;&#039;: Raid-wide damage; will do fatal damage if the halos overlap by a lot or the DPS check bar reaches 100%. This marks the third phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Includes all the abilities of Phase 1.&#039;&#039;&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Fledgling Flight&#039;&#039;&#039;: The four Sparkfledgeds will appear on the platform in order and each blast a quarter of the platform (&#039;&#039;&#039;Ashen Eye&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Experimental Charplume&#039;&#039;&#039;: Obvious purple spread out markers.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Devouring Brand&#039;&#039;&#039;: Growing columns of fire appear from cardinal directions until the platform is split into a cross, signaled with &amp;quot;&#039;&#039;Fire is consuming the field!&#039;&#039;&amp;quot;.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Searing Breeze&#039;&#039;&#039;: Obvious AoE circle telegraphs under players.&lt;br /&gt;
* &#039;&#039;&#039;Flare of Condemnation&#039;&#039;&#039;: Obvious purple spread out markers; used after &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
The rotation always follows the same order.&lt;br /&gt;
{| class=&amp;quot;darktable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Click to&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
# Experimental Fireplume x2&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Trail of Condemnation&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
# Flames of Undeath&lt;br /&gt;
# Dead Rebirth&lt;br /&gt;
&#039;&#039;&#039;Phase 3&#039;&#039;&#039;&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
&#039;&#039;This part keeps repeating:&#039;&#039;&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Trail of Condemnation, Flare of Condemnation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Ancient Shackles Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=386558</id>
		<title>Asphodelos: The Third Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Third_Circle&amp;diff=386558"/>
		<updated>2021-12-24T04:46:59Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Phases &amp;amp; Abilities */ added abilities and rotation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Asphodelos|Asphodelos: The Third Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Asphodelos: The Third Circle&lt;br /&gt;
| description = Having successfully subdued the hippokampos, your group sets out to find Erichthonios&#039;s fellow warders, presumed to be hiding in the deepest circles of Asphodelos. Standing in your way, however, is the phoinix, a violent failed iteration of the iconic immortal bird. It soars through halls warped by creation magicks into an arid, desolate wasteland─its perfect choice of battlefield─awaiting any foolish enough to venture into its newfound domain...&lt;br /&gt;
| image = Asphodelos The Third Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Aphorism&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Gates of Pandaemonium&lt;br /&gt;
| entrance-coordinates = 21.4,18.0&lt;br /&gt;
| req-quest = The Fires of Creation&lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|m8dc8Sfhle0|400|right|Video guide by Mrhappy1227}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mythic Creation: [[The Phoinix]]===&lt;br /&gt;
The Phoinix has 3 phases with the following mechanics. The boundaries of the platform are an instant death zone.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Experimental Fireplume&#039;&#039;&#039;: Depending on the boss animation, can be either:&lt;br /&gt;
** Single big fireball = Large AoE on center of platform.&lt;br /&gt;
** Smaller rotating fireballs = Rotating AoEs along the edge of the platform, combined with a single one on the center.&lt;br /&gt;
* &#039;&#039;&#039;Scorched Exaltation&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Heat of Condemnation&#039;&#039;&#039;: Tank buster AoE on both tanks.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Darkened Fire&#039;&#039;&#039;, &#039;&#039;&#039;Brightened Fire&#039;&#039;&#039;: Summons 4 Darkened Fires, then marks 4 players with Brightened Fire to soak them. Any fires that are unaccounted for will do raid-wide damage.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Left/Right Cinderwing&#039;&#039;&#039;: Explodes the left or right side area of the boss.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;: The Phoinix hovers near the edge and divebombs across the center of the platform.&amp;lt;br&amp;gt;This transitions to Phase 2 with &#039;&#039;&amp;quot;A storm sweeps through, pouring burning rain!&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Two pairs of Sunbirds with green halos will appear. They need to be disposed of without (significantly) letting the halos overlap when they are dropped.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Rear/Fore Carve&#039;&#039;&#039;: Sunbird backwards/forwards cone telegraph.&lt;br /&gt;
* &#039;&#039;&#039;Blazing Rain&#039;&#039;&#039;: Continuous raid-wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Flames of Undeath&#039;&#039;&#039;: Raid-wide damage once all Sunbirds are dead.&lt;br /&gt;
* &#039;&#039;&#039;Dead Rebirth&#039;&#039;&#039;: Raid-wide damage; will do fatal damage if the halos overlap by a lot or the DPS check bar reaches 100%. This marks the third phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
&#039;&#039;Includes all the abilities of Phase 1.&#039;&#039;&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Fledgling Flight&#039;&#039;&#039;: The four Sparkfledgeds will appear on the platform in order and each blast a quarter of the platform (&#039;&#039;&#039;Ashen Eye&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Experimental Charplume&#039;&#039;&#039;: Obvious purple spread out markers.&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Devouring Brand&#039;&#039;&#039;: Growing columns of fire appear in cardinal directions until the platform is split into a cross, signaled with &amp;quot;&#039;&#039;Fire is consuming the field!&#039;&#039;&amp;quot;&lt;br /&gt;
* {{Vulnerability}} &#039;&#039;&#039;Searing Breeze&#039;&#039;&#039;: Obvious AoE telegraphs on players.&lt;br /&gt;
* &#039;&#039;&#039;Flare of Condemnation&#039;&#039;&#039;: Obvious purple spread out markers; used after &#039;&#039;&#039;Trail of Condemnation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Rotation===&lt;br /&gt;
The rotation always follows the same order.&lt;br /&gt;
{| class=&amp;quot;darktable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Click to&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
# Experimental Fireplume x2&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Trail of Condemnation&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
# Flames of Undeath&lt;br /&gt;
# Dead Rebirth&lt;br /&gt;
&#039;&#039;&#039;Phase 3&#039;&#039;&#039;&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
&#039;&#039;This part keeps repeating:&#039;&#039;&lt;br /&gt;
# Scorched Exaltation&lt;br /&gt;
# Experimental Charplume&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Trail of Condemnation, Flare of Condemnation&lt;br /&gt;
# Heat of Condemnation&lt;br /&gt;
# Fledgling Flight&lt;br /&gt;
# Experimental Fireplume&lt;br /&gt;
# Searing Breeze&lt;br /&gt;
# Devouring Brand&lt;br /&gt;
# Darkened Fire, Brightened Fire&lt;br /&gt;
# L/R Cinderwing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Ancient Shackles Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Akh_Afah_Amphitheatre_(Hard)&amp;diff=331406</id>
		<title>Akh Afah Amphitheatre (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Akh_Afah_Amphitheatre_(Hard)&amp;diff=331406"/>
		<updated>2021-10-04T21:54:12Z</updated>

		<summary type="html">&lt;p&gt;Ketho: /* Strategy */ difference between hard and extreme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Akh Afah Amphitheatre (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Akh Afah Amphitheatre (Hard)&lt;br /&gt;
| image = Akh_Afah_Amphitheatre_(Hard).png&lt;br /&gt;
| description = For as long as their nation has warred with [[Dravania]], there have been Ishgardians who instead chose to ally themselves with the dragons. [[Shiva]] is said to have been among the first, hence why the heretics revere her as a saint. That [[Iceheart]] and her followers intend to summon Shiva with the crystals they have stolen is plain. But is this unprecedented act even possible? If so, then Ishgard─if not the entire realm─is in grave danger.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 80&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = The Instruments of Our Deliverance‎&lt;br /&gt;
| patch = 2.4&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==General Information==&lt;br /&gt;
[[The Akh Afah Amphitheatre (Hard)]] is a level 50 [[trials|trial]] that requires a [[Party|Full Party]] of 8 players. In the trial, players face [[Shiva]], Lady of Frost.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Quest: {{questlink|main|The Instruments of Our Deliverance}}&lt;br /&gt;
*Quest-giver Location: [[Minfilia Warde|Minfilia]] in [[The Rising Stones]] (x6,y5)&lt;br /&gt;
*Prerequisites: {{questlink|main|A Simple Plan}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
It&#039;s worth noting that on Hard (instead of Extreme) mode her &#039;&#039;&#039;Ice Brand&#039;&#039;&#039; during &#039;&#039;&#039;Sword &amp;amp; Shield&#039;&#039;&#039; &#039;&#039;cannot&#039;&#039; be soaked by the party and Shiva should simply be tank &amp;amp; spanked away from the party at all times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The below strategy section is transcluded from her Extreme mode.&#039;&#039;&lt;br /&gt;
{{Trim|{{#lsth:Akh Afah Amphitheatre (Extreme)|Strategy}})}}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Shiva Card]] (Drops at a fixed rate.)&lt;br /&gt;
*{{Item reward||Ice Tear}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
shiva hard2.jpg&lt;br /&gt;
shiva hard3.jpg&lt;br /&gt;
shiva hard1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|v=yvva8WEJT3Q&amp;amp;t|400|left|Akh Afah Amphitheatre (Hard) Guide}}&lt;br /&gt;
{{#ev:youtube|wrdI9MJ_IIM|350|left|Akh Afah Amphitheatre (Hard) Video Guide}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stay_Thy_Blade&amp;diff=331402</id>
		<title>Stay Thy Blade</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stay_Thy_Blade&amp;diff=331402"/>
		<updated>2021-10-04T21:43:30Z</updated>

		<summary type="html">&lt;p&gt;Ketho: fate chain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Achievement infobox&lt;br /&gt;
| icon = stay thy blade icon1.png&lt;br /&gt;
| description = Successfully complete the FATE [[The Elderblade]] with the highest rating possible.&lt;br /&gt;
| category = Battle&lt;br /&gt;
| sub-category = Battle&lt;br /&gt;
| points = 10&lt;br /&gt;
| reward-type = &lt;br /&gt;
| reward = &lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
[[Stay Thy Blade]] is an [[achievement]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
[[The Elderblade]] is the final part of a series of FATES.&amp;lt;ref&amp;gt;https://www.reddit.com/r/ffxiv/comments/c6yoz1/shadowbringers_zone_fate_achievements/&amp;lt;/ref&amp;gt;&lt;br /&gt;
# [[Scavengers Hunted]] at (31.8, 19.9)&lt;br /&gt;
# [[Reptilian Roadblock]] at (32.6, 25.1)&lt;br /&gt;
# [[Cactus Makes Perfect]] at (35.8,24.6)&lt;br /&gt;
# [[Theft from Above]] at (34.7, 27.5) by around 15 minutes later.&lt;br /&gt;
# [[Sand and Deliver]] at (17.6, 16.3)&lt;br /&gt;
# [[This Time, It&#039;s Personal]] at (14.3, 17.6)&lt;br /&gt;
# [[Armadillo Peccadillo]] (20.1, 20.8)&lt;br /&gt;
# [[The Elderblade]] at (22.4, 26.0)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Achievement_Certificate&amp;diff=330732</id>
		<title>Achievement Certificate</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Achievement_Certificate&amp;diff=330732"/>
		<updated>2021-09-28T18:56:49Z</updated>

		<summary type="html">&lt;p&gt;Ketho: Did some testing, it&amp;#039;s exactly at 50 points per achievement certificate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Achievement Currency.png|25px]] [[Achievement Certificate]]s are a form of currency obtained via the NPC [[Jonathas]] in [[Old Gridania]], who will reward you a sum of certificates based on your total achievement points.&lt;br /&gt;
&lt;br /&gt;
Certificates are awarded for every 50 achievement points.&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon]]||2&lt;br /&gt;
|-&lt;br /&gt;
|[[Goblin Cap]]||1&lt;br /&gt;
|-&lt;br /&gt;
|[[Fat Chocobo Head]]||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Cascadier Uniform Voucher]]||2&lt;br /&gt;
|-&lt;br /&gt;
|[[Beady Eye]]||2&lt;br /&gt;
|-&lt;br /&gt;
|[[Wind-up Cursor]]||2&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Chocobo Chick]]||2&lt;br /&gt;
|-&lt;br /&gt;
|[[Minion of Light]]||2&lt;br /&gt;
|-&lt;br /&gt;
|[[Wind-up Leader]]||2&lt;br /&gt;
|-&lt;br /&gt;
|[[Wind-up Odin]]||2&lt;br /&gt;
|-&lt;br /&gt;
|[[Wind-up Warrior of Light]]||2&lt;br /&gt;
|-&lt;br /&gt;
|[[Wind-up Goblin]]||2&lt;br /&gt;
|-&lt;br /&gt;
|[[Wind-up Gilgamesh]]||2&lt;br /&gt;
|-&lt;br /&gt;
|[[Wind-up Nanamo]]||2&lt;br /&gt;
|-&lt;br /&gt;
|[[Wind-up Firion]]||2&lt;br /&gt;
|-&lt;br /&gt;
|[[Komainu]]||2&lt;br /&gt;
|-&lt;br /&gt;
|[[Voidal Resonator]]||6&lt;br /&gt;
|-&lt;br /&gt;
|[[Behemoth Warhorn]]||6&lt;br /&gt;
|-&lt;br /&gt;
|[[Magitek Death Claw Identification Key]]||6&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Mage Barding]]||3&lt;br /&gt;
|-&lt;br /&gt;
|[[Barding of Light]]||3&lt;br /&gt;
|-&lt;br /&gt;
|[[Wild Rose Barding]]||3&lt;br /&gt;
|-&lt;br /&gt;
|[[Enquire Within]]||3&lt;br /&gt;
|-&lt;br /&gt;
|[[Beyond Redemption Orchestrion Roll]]||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Currencies nav}}&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Never_to_Return&amp;diff=327683</id>
		<title>Never to Return</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Never_to_Return&amp;diff=327683"/>
		<updated>2021-09-11T04:36:54Z</updated>

		<summary type="html">&lt;p&gt;Ketho: req-quest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Never to Return&lt;br /&gt;
| description = Predictably, Giott is drinking.&lt;br /&gt;
| image = Traditions_and_Travails_Image.JPG&lt;br /&gt;
| quest-giver = Giott&lt;br /&gt;
| location = The Crystarium&lt;br /&gt;
| location-x = 10.7&lt;br /&gt;
| location-y = 15.4&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Healer Role&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 78&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-quest = The View from Above&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 1560000&lt;br /&gt;
| gil = 1312&lt;br /&gt;
| reward1 = 1 Masala Chai&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Lost and the Found&lt;br /&gt;
| next-quest = The Soul of Temperance&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with Giott at Tomra.&lt;br /&gt;
&lt;br /&gt;
*Speak with Giott.&lt;br /&gt;
&lt;br /&gt;
*Speak with Giott once more.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
&lt;br /&gt;
*Reading between the lines, you understand that somehow, miraculously, Giott has regained access to the Cabinet of Curiosity─though the volumes within have been of little help in ascertaining the nature of the Ronkan magic Lamitt pursued. Dwarven records, on the other hand, have apparently yielded a useful hint as to the whereabouts of Lamitt&#039;s sister at the time of her travels. Your compatriot gives no further details, instead inviting you to visit the dwarven village of Tomra to see for yourself.&lt;br /&gt;
&lt;br /&gt;
*You gain access to Tomra via the Ladder─which, judging by the dwarf&#039;s comportment upon your arrival, is as much a surprise to Giott as anyone. Before you can ask for more details as to the purpose of your visit, however, your overeager companion rushes off deeper into the village.&lt;br /&gt;
&lt;br /&gt;
*Upon locating Giott once again, you find the dwarf poised over the still form of a defeated sin eater, which allegedly attacked when released from nearby tunnels. As Giott explains, said tunnels once served as a quarantine of sorts for those dwarves afflicted with stoneblight─a highly contagious illness that would turn flesh to stone and, at the time, had no cure. You then experience another vision, which confirms that Lamitt did, in fact, eventually succeed in curing her sister and others with the sickness─only to find herself met with scorn and banished from the village for having dared to break her people&#039;s taboos. Ever calm in the face of adversity, Lamitt accepted her punishment over Ardbert&#039;s protestations. Removing her dwarven helm once and for all, she─joined by her erstwhile patients─left her home, never to return.&lt;br /&gt;
&lt;br /&gt;
*Though the helm obscures Giott&#039;s face, the dwarf&#039;s tone makes it clear that this latest revelation has come as something of a blow. Time to process the story you relayed may help─though you know all too well that the weight of some truths never quite leaves one&#039;s shoulders.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Never_to_Return&amp;diff=327682</id>
		<title>Never to Return</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Never_to_Return&amp;diff=327682"/>
		<updated>2021-09-11T04:33:53Z</updated>

		<summary type="html">&lt;p&gt;Ketho: msq req The View from Above&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Never to Return&lt;br /&gt;
| description = Predictably, Giott is drinking.&lt;br /&gt;
| image = Traditions_and_Travails_Image.JPG&lt;br /&gt;
| quest-giver = Giott&lt;br /&gt;
| location = The Crystarium&lt;br /&gt;
| location-x = 10.7&lt;br /&gt;
| location-y = 15.4&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Healer Role&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 78&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 1560000&lt;br /&gt;
| gil = 1312&lt;br /&gt;
| reward1 = 1 Masala Chai&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Lost and the Found, The View from Above&lt;br /&gt;
| next-quest = The Soul of Temperance&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with Giott at Tomra.&lt;br /&gt;
&lt;br /&gt;
*Speak with Giott.&lt;br /&gt;
&lt;br /&gt;
*Speak with Giott once more.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
&lt;br /&gt;
*Reading between the lines, you understand that somehow, miraculously, Giott has regained access to the Cabinet of Curiosity─though the volumes within have been of little help in ascertaining the nature of the Ronkan magic Lamitt pursued. Dwarven records, on the other hand, have apparently yielded a useful hint as to the whereabouts of Lamitt&#039;s sister at the time of her travels. Your compatriot gives no further details, instead inviting you to visit the dwarven village of Tomra to see for yourself.&lt;br /&gt;
&lt;br /&gt;
*You gain access to Tomra via the Ladder─which, judging by the dwarf&#039;s comportment upon your arrival, is as much a surprise to Giott as anyone. Before you can ask for more details as to the purpose of your visit, however, your overeager companion rushes off deeper into the village.&lt;br /&gt;
&lt;br /&gt;
*Upon locating Giott once again, you find the dwarf poised over the still form of a defeated sin eater, which allegedly attacked when released from nearby tunnels. As Giott explains, said tunnels once served as a quarantine of sorts for those dwarves afflicted with stoneblight─a highly contagious illness that would turn flesh to stone and, at the time, had no cure. You then experience another vision, which confirms that Lamitt did, in fact, eventually succeed in curing her sister and others with the sickness─only to find herself met with scorn and banished from the village for having dared to break her people&#039;s taboos. Ever calm in the face of adversity, Lamitt accepted her punishment over Ardbert&#039;s protestations. Removing her dwarven helm once and for all, she─joined by her erstwhile patients─left her home, never to return.&lt;br /&gt;
&lt;br /&gt;
*Though the helm obscures Giott&#039;s face, the dwarf&#039;s tone makes it clear that this latest revelation has come as something of a blow. Time to process the story you relayed may help─though you know all too well that the weight of some truths never quite leaves one&#039;s shoulders.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
???&lt;/div&gt;</summary>
		<author><name>Ketho</name></author>
	</entry>
</feed>