<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kerririallis</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kerririallis"/>
	<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/wiki/Special:Contributions/Kerririallis"/>
	<updated>2026-06-17T01:42:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Phantom_Weapons&amp;diff=1017072</id>
		<title>Phantom Weapons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Phantom_Weapons&amp;diff=1017072"/>
		<updated>2025-09-03T17:28:21Z</updated>

		<summary type="html">&lt;p&gt;Kerririallis: /* Phantom Weapons Umbrae (IL 760) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Dawntrail expansion content}}&lt;br /&gt;
[[File:Phantom weapons banner.png|center|550px]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Phantom Weapons&#039;&#039;&#039; are the level 100 [[Relic Weapons]] for [[Dawntrail]]. The first installment of these was released in [[patch 7.25]].&lt;br /&gt;
&lt;br /&gt;
Similar to [[Eureka Weapons]] and [[Resistance Weapons]], these are tied to a [[Field Operations]] series: {{questlink|oc|Occult Crescent}}. Players have the option of participating in Occult Crescent content (for some steps) or existing activities outside the field instances to upgrade these weapons.&lt;br /&gt;
&lt;br /&gt;
This relic weapon series consists of one-time, time-consuming grind steps that are reminiscent of [[Zodiac Weapons]] or [[Anima Weapons]] upgrade steps, in addition to straightforward tomestone purchases for repeatable steps that characterize the [[Manderville Weapons]].&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/dawntrail/patch_7_2/ Patch 7.2 Special Site]|Harried by circumstances financial and otherwise, Eorzea&#039;s finest weaponsmith finds himself on a treacherous journey bound for seas unknown. Yet amidst the peril is an opportunity to achieve a new pinnacle of weapon fabrication, harnessing arcane powers as potent as they are illusory...}}&lt;br /&gt;
&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/dawntrail/patch_7_3/ Patch 7.3 Special Site]|As the tedium of life upon the Occult Crescent sets in, Gerolt&#039;s focus once again shifts from smithing to his favorite tipple. Can he overcome this rum-tinged malaise and elevate the phantom weapons to phantasmal new heights?}}&lt;br /&gt;
&lt;br /&gt;
==Phantom Weapons Penumbrae (IL 745)==&lt;br /&gt;
[[File:Phantom Weapons promo1.jpg|right|350px]]&lt;br /&gt;
{{main|Phantom Weapons Penumbrae/Quest}}&lt;br /&gt;
&lt;br /&gt;
To unlock the quest chain, players need to be level 100 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the [[Main Scenario Quest]] {{questlink|main|Dawntrail (Quest)}}, as well as the [[Occult Crescent Quests|Occult Crescent]] questline up to {{questlink|feature|Unfamiliar Territory}}. Players can then obtain the first relic by speaking to the [[Lydirceil]] in [[Phantom Village]] and completing the one-time {{questlink|feature|Arcane Artistry}} then {{questlink|feature|Forging the Phantasmal}}. &lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players can purchase the weapon from [[Dodokkuli]] in Phantom Village {{convert coordinate|6.7, 7.1}}.&lt;br /&gt;
&lt;br /&gt;
For the first one-time quest, the player needs to acquire 3 each of six types of demiatma. These are random drops from [[Occult Crescent FATEs|FATEs and Critical Encounters]] in {{questlink|oc|The Occult Crescent: South Horn}}. Alternatively, they can be obtained as random drops from [[FATEs]] in [[Dawntrail]] zones: [[Urqopacha]], [[Kozama&#039;uka]], [[Yak T&#039;el]], [[Shaaloani]], [[Heritage Found]], and [[Living Memory]]. Each zone has its own demiatma type. For more information about where to obtain these drops, see [[Phantom Weapons Penumbrae/Quest|this page]].&lt;br /&gt;
&lt;br /&gt;
Critical Engagements have a 20% demiatma drop rate and FATEs (both inside and outside of Occult Crescent) have a 5% drop rate.&amp;lt;ref&amp;gt;[https://youtu.be/Zg-LRoukGVo FINAL FANTASY XIV Letter from the Producer LIVE Part LXXXVII] These rates are the same as [[Atma Zodiac Weapons/Quest|ARR atmas]].&amp;lt;/ref&amp;gt; Thus, on average, players can expect to obtain 1 demiatma per 5 CEs or per 20 FATEs completed. There are currently no plans to change the drop rates, but this is subject to change in the future. &lt;br /&gt;
&lt;br /&gt;
For the follow-up quest and subsequent relics, players must exchange a total of 1500 {{tomestone|uncapped}} {{tomestone/uncapped-text}} with [[Ermina]] in the [[Phantom Village]] {{convert coordinate|6.9, 7.3}} to purchase 3 {{item icon|Arcanite}}, then exchange them with Dodokkuli. This tomestone exchange step must be done for each desired weapon.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! First weapon&lt;br /&gt;
! Second weapon onwards&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Azurite Demiatma|x|size=big}} x3 {{item icon|Verdigris Demiatma|x|size=big}} x3 {{item icon|Malachite Demiatma|x|size=big}} x3&amp;lt;br&amp;gt;{{item icon|Realgar Demiatma|x|size=big}} x3 {{item icon|Caput Mortuum Demiatma|x|size=big}} x3 {{item icon|Orpiment Demiatma|x|size=big}} x3&amp;lt;br&amp;gt;{{item icon|Arcanite|x|size=big}} x3 (= {{tomestone|uncapped|size=40}} x 1500)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Arcanite|x|size=big}} x3 (= {{tomestone|uncapped|size=40}} x 1500)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Azurite Demiatma|x|size=big}} x3 {{item icon|Verdigris Demiatma|x|size=big}} x3 {{item icon|Malachite Demiatma|x|size=big}} x3&amp;lt;br&amp;gt;{{item icon|Realgar Demiatma|x|size=big}} x3 {{item icon|Caput Mortuum Demiatma|x|size=big}} x3 {{item icon|Orpiment Demiatma|x|size=big}} x3&amp;lt;br&amp;gt;{{item icon|Arcanite|x|size=big}} x63 (= {{tomestone|uncapped|size=40}} x 31500)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Phantom Weapons Penumbrae (IL 745)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Phantom Sword Penumbrae|size=big|x}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Sword Penumbrae]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Phantom Kite Shield Penumbrae|size=big|x}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Kite Shield Penumbrae]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Phantom Knuckles Penumbrae|size=big|x}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Knuckles Penumbrae]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Bardiche Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Bardiche Penumbrae]] ([[Warrior|WAR]])&lt;br /&gt;
| {{item icon|Phantom Spear Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Spear Penumbrae]] ([[Dragoon|DRG]])&lt;br /&gt;
| {{item icon|Phantom Harp Bow Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Harp Bow Penumbrae]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Cleavers Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Cleavers Penumbrae]] ([[Ninja|NIN]])&lt;br /&gt;
| {{item icon|Phantom Crook Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Crook Penumbrae]] ([[White Mage|WHM]])&lt;br /&gt;
| {{item icon|Phantom Staff Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Staff Penumbrae]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Index Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Index Penumbrae]] ([[Summoner|SMN]])&lt;br /&gt;
| {{item icon|Phantom Codex Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Codex Penumbrae]] ([[Scholar|SCH]])&lt;br /&gt;
| {{item icon|Phantom Guillotine Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Guillotine Penumbrae]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Arquebus Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Arquebus Penumbrae]] ([[Machinist|MCH]])&lt;br /&gt;
| {{item icon|Phantom Star Globe Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Star Globe Penumbrae]] ([[Astrologian|AST]])&lt;br /&gt;
| {{item icon|Phantom Blade Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Blade Penumbrae]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Rapier Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Rapier Penumbrae]] ([[Red Mage|RDM]])&lt;br /&gt;
| {{item icon|Phantom Bayonet Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Bayonet Penumbrae]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| {{item icon|Phantom Terpna Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Terpna Penumbrae]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom War Scythe Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom War Scythe Penumbrae]] ([[Reaper|RPR]])&lt;br /&gt;
| {{item icon|Phantom Pendulums Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Pendulums Penumbrae]] ([[Sage|SGE]])&lt;br /&gt;
| {{item icon|Phantom Twinfangs Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Twinfangs Penumbrae]] ([[Viper|VPR]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Flat Brush Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Flat Brush Penumbrae]] ([[Pictomancer|PCT]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phantom Weapons Umbrae (IL 760)==&lt;br /&gt;
[[File:Phantom Weapons promo2.jpg|right|350px]]&lt;br /&gt;
[[File:Phantom Weapons promo3.jpg|right|350px]]&lt;br /&gt;
[[File:Aetherwell Array.png|right|350px|The Aetherwell Array]]&lt;br /&gt;
{{main|Phantom Weapons Umbrae/Quest}}&lt;br /&gt;
To unlock the quest chain, players need to be level 100 with a [[Disciple of War]] or [[Disciple of Magic]] and have obtained a Phantom Weapon Penumbrae. Players can then begin the relic upgrading process by speaking to the [[Lydirceil]] in [[Phantom Village]] and completing the one-time {{questlink|feature|Keeping the Old Ways Alive}}, then {{questlink|feature|Aether, Aether, Everywhere}}, and finally {{questlink|feature|Wrought by Hands Phantasmal}}. Aside from the final tomestone step, players must participate in activities &#039;&#039;outside&#039;&#039; of Occult Crescent to progress.&lt;br /&gt;
&lt;br /&gt;
For the first quest, {{questlink|feature|Keeping the Old Ways Alive}}, players need to obtain five different items:&lt;br /&gt;
#{{item icon|Rroneek Glue}}: Purchased from [[Goplu]] in [[Tuliyollal]] {{convert coordinate|13.1, 12.7}} for {{gil|300000}}.&lt;br /&gt;
#{{item icon|Ut&#039;ohmu Siderite}}: Purchased from [[Rral Wuruq]] in [[Yak T&#039;el]] {{convert coordinate|13.8, 12.7}} for {{bicolor gemstone|600}} or from the [[Market Board]] ([https://universalis.app/market/46852 Universalis price tracker]). If buying from the gemstone vendor, note that there is no [[Shared FATE]] progress required; the item is available from the start.&lt;br /&gt;
#{{item icon|Synthetic Dark Matter Alpha}}: Crafted by {{BSM}} [[blacksmith]], {{ARM}} [[armorer]], or {{GSM}} [[goldsmith]] (level 100★★★, requires Master Recipes XII) or purchased from the Market Board ([https://universalis.app/market/46855 Universalis price tracker]). Item &#039;&#039;&#039;cannot&#039;&#039;&#039; be made {{HQ}} [[high quality]], however the required quality to successfully craft it is 99.8% of maximum possible quality.&lt;br /&gt;
#{{item icon|Synthetic Dark Matter Beta}}: Crafted by {{CRP}} [[carpenter]], {{LTW}} [[leatherworker]], or {{WVR}} [[weaver]] (level 100★★★, requires Master Recipes XII) or purchased from the Market Board ([https://universalis.app/market/46856 Universalis price tracker]). Item &#039;&#039;&#039;cannot&#039;&#039;&#039; be made {{HQ}} [[high quality]], however the required quality to successfully craft it is 99.8% of maximum possible quality.&lt;br /&gt;
#{{item icon|Synthetic Dark Matter Gamma}}: Crafted by {{ALC}} [[alchemist]] or {{CUL}} [[culinarian]] (level 100★★★, requires Master Recipes XII) or purchased from the Market Board ([https://universalis.app/market/46857 Universalis price tracker]). Item &#039;&#039;&#039;cannot&#039;&#039;&#039; be made {{HQ}} [[high quality]], however the required quality to successfully craft it is 99.8% of maximum possible quality.&lt;br /&gt;
&lt;br /&gt;
For the second quest, {{questlink|feature|Aether, Aether, Everywhere}}, players need to fill up an Aetherwell Array through a process that is very similar to &amp;quot;light farming&amp;quot; in other relic weapon series. The array has four different pools of colored aether: green, blue, red, and yellow. Players must collect 10,000 in each category to fill the array. Aether is obtained by completing [[Duty Roulette]]s, specifically:&lt;br /&gt;
*Green: [[Duty Roulette#Duty Roulette: High-level Dungeons|High-level Dungeons]] (note: this is &#039;&#039;not&#039;&#039; Level Cap Dungeons or Expert Roulette)&lt;br /&gt;
*Blue: [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
*Red: [[Duty Roulette#Duty Roulette: Trials|Trials]]&lt;br /&gt;
*Yellow: [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
&lt;br /&gt;
Each completed roulette will grant around 700 units of aether, with a slight bonus once per day. This means that players will need to complete each roulette between around 12 to 14 times to fill each aetherwell.&lt;br /&gt;
*Note: Completing multiple roulettes before the daily roulette reset will result in lessened rewards, around 80-100 aether per roulette. &lt;br /&gt;
&lt;br /&gt;
[[File:Extreme caution icon1.png|link=|20px]] &#039;&#039;&#039;Warning:&#039;&#039;&#039; If you abandon this quest with a partially filled Aetherwell Array, you will need to restart the aether farming from the beginning.&lt;br /&gt;
&lt;br /&gt;
For the third quest, {{questlink|feature|Wrought by Hands Phantasmal}}, and subsequent relics, players must exchange a total of 1500 {{tomestone|uncapped}} {{tomestone/uncapped-text}} with [[Ermina]] in the [[Phantom Village]] {{convert coordinate|6.9, 7.3}} to purchase 3 {{item icon|Waxing Arcanite}}, then exchange them with Dodokkuli. This tomestone exchange step must be done for each desired weapon.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! First weapon&lt;br /&gt;
! Second weapon onwards&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Rroneek Glue|x|size=big}} x1 {{item icon|Ut&#039;ohmu Siderite|x|size=big}} x1 {{item icon|Synthetic Dark Matter Alpha|x|size=big}} x1 {{item icon|Synthetic Dark Matter Beta|x|size=big}} x1 {{item icon|Synthetic Dark Matter Gamma|x|size=big}} x1&amp;lt;br&amp;gt;Aetherpool Array x1&amp;lt;br&amp;gt;{{item icon|Waxing Arcanite|x|size=big}} x3 (= {{tomestone|uncapped|size=40}} x 1500)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Waxing Arcanite|x|size=big}} x3 (= {{tomestone|uncapped|size=40}} x 1500)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Rroneek Glue|x|size=big}} x1 {{item icon|Ut&#039;ohmu Siderite|x|size=big}} x1 {{item icon|Synthetic Dark Matter Alpha|x|size=big}} x1 {{item icon|Synthetic Dark Matter Beta|x|size=big}} x1 {{item icon|Synthetic Dark Matter Gamma|x|size=big}} x1&amp;lt;br&amp;gt;Aetherpool Array x1&amp;lt;br&amp;gt;{{item icon|Waxing Arcanite|x|size=big}} x63 (= {{tomestone|uncapped|size=40}} x 31500)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Phantom Weapons Umbrae (IL 760)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Phantom Sword Umbrae|size=big|x}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Sword Umbrae]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Phantom Kite Shield Umbrae|size=big|x}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Kite Shield Umbrae]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Phantom Knuckles Umbrae|size=big|x}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Knuckles Umbrae]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Bardiche Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Bardiche Umbrae]] ([[Warrior|WAR]])&lt;br /&gt;
| {{item icon|Phantom Spear Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Spear Umbrae]] ([[Dragoon|DRG]])&lt;br /&gt;
| {{item icon|Phantom Harp Bow Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Harp Bow Umbrae]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Cleavers Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Cleavers Umbrae]] ([[Ninja|NIN]])&lt;br /&gt;
| {{item icon|Phantom Crook Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Crook Umbrae]] ([[White Mage|WHM]])&lt;br /&gt;
| {{item icon|Phantom Staff Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Staff Umbrae]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Index Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Index Umbrae]] ([[Summoner|SMN]])&lt;br /&gt;
| {{item icon|Phantom Codex Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Codex Umbrae]] ([[Scholar|SCH]])&lt;br /&gt;
| {{item icon|Phantom Guillotine Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Guillotine Umbrae]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Arquebus Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Arquebus Umbrae]] ([[Machinist|MCH]])&lt;br /&gt;
| {{item icon|Phantom Star Globe Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Star Globe Umbrae]] ([[Astrologian|AST]])&lt;br /&gt;
| {{item icon|Phantom Blade Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Blade Umbrae]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Rapier Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Rapier Umbrae]] ([[Red Mage|RDM]])&lt;br /&gt;
| {{item icon|Phantom Bayonet Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Bayonet Umbrae]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| {{item icon|Phantom Terpna Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Terpna Umbrae]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom War Scythe Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom War Scythe Umbrae]] ([[Reaper|RPR]])&lt;br /&gt;
| {{item icon|Phantom Pendulums Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Pendulums Umbrae]] ([[Sage|SGE]])&lt;br /&gt;
| {{item icon|Phantom Twinfangs Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Twinfangs Umbrae]] ([[Viper|VPR]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Flat Brush Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Flat Brush Umbrae]] ([[Pictomancer|PCT]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phantom Weapon Table==&lt;br /&gt;
{{Relic Weapons Table|dt}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Phantom Weapons Achievements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Phantom Weapons are associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The names of the individual weapon stages refer to the [[wikipedia:Umbra, penumbra and antumbra|parts of a shadow]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Relic Weapons Heading}}&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Guides]] [[Category:Relic Weapons]] [[Category:Phantom Weapons]]&lt;/div&gt;</summary>
		<author><name>Kerririallis</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Phantom_Weapons&amp;diff=1017071</id>
		<title>Phantom Weapons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Phantom_Weapons&amp;diff=1017071"/>
		<updated>2025-09-03T17:27:38Z</updated>

		<summary type="html">&lt;p&gt;Kerririallis: /* Phantom Weapons Umbrae (IL 760) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Dawntrail expansion content}}&lt;br /&gt;
[[File:Phantom weapons banner.png|center|550px]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Phantom Weapons&#039;&#039;&#039; are the level 100 [[Relic Weapons]] for [[Dawntrail]]. The first installment of these was released in [[patch 7.25]].&lt;br /&gt;
&lt;br /&gt;
Similar to [[Eureka Weapons]] and [[Resistance Weapons]], these are tied to a [[Field Operations]] series: {{questlink|oc|Occult Crescent}}. Players have the option of participating in Occult Crescent content (for some steps) or existing activities outside the field instances to upgrade these weapons.&lt;br /&gt;
&lt;br /&gt;
This relic weapon series consists of one-time, time-consuming grind steps that are reminiscent of [[Zodiac Weapons]] or [[Anima Weapons]] upgrade steps, in addition to straightforward tomestone purchases for repeatable steps that characterize the [[Manderville Weapons]].&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/dawntrail/patch_7_2/ Patch 7.2 Special Site]|Harried by circumstances financial and otherwise, Eorzea&#039;s finest weaponsmith finds himself on a treacherous journey bound for seas unknown. Yet amidst the peril is an opportunity to achieve a new pinnacle of weapon fabrication, harnessing arcane powers as potent as they are illusory...}}&lt;br /&gt;
&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/dawntrail/patch_7_3/ Patch 7.3 Special Site]|As the tedium of life upon the Occult Crescent sets in, Gerolt&#039;s focus once again shifts from smithing to his favorite tipple. Can he overcome this rum-tinged malaise and elevate the phantom weapons to phantasmal new heights?}}&lt;br /&gt;
&lt;br /&gt;
==Phantom Weapons Penumbrae (IL 745)==&lt;br /&gt;
[[File:Phantom Weapons promo1.jpg|right|350px]]&lt;br /&gt;
{{main|Phantom Weapons Penumbrae/Quest}}&lt;br /&gt;
&lt;br /&gt;
To unlock the quest chain, players need to be level 100 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the [[Main Scenario Quest]] {{questlink|main|Dawntrail (Quest)}}, as well as the [[Occult Crescent Quests|Occult Crescent]] questline up to {{questlink|feature|Unfamiliar Territory}}. Players can then obtain the first relic by speaking to the [[Lydirceil]] in [[Phantom Village]] and completing the one-time {{questlink|feature|Arcane Artistry}} then {{questlink|feature|Forging the Phantasmal}}. &lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players can purchase the weapon from [[Dodokkuli]] in Phantom Village {{convert coordinate|6.7, 7.1}}.&lt;br /&gt;
&lt;br /&gt;
For the first one-time quest, the player needs to acquire 3 each of six types of demiatma. These are random drops from [[Occult Crescent FATEs|FATEs and Critical Encounters]] in {{questlink|oc|The Occult Crescent: South Horn}}. Alternatively, they can be obtained as random drops from [[FATEs]] in [[Dawntrail]] zones: [[Urqopacha]], [[Kozama&#039;uka]], [[Yak T&#039;el]], [[Shaaloani]], [[Heritage Found]], and [[Living Memory]]. Each zone has its own demiatma type. For more information about where to obtain these drops, see [[Phantom Weapons Penumbrae/Quest|this page]].&lt;br /&gt;
&lt;br /&gt;
Critical Engagements have a 20% demiatma drop rate and FATEs (both inside and outside of Occult Crescent) have a 5% drop rate.&amp;lt;ref&amp;gt;[https://youtu.be/Zg-LRoukGVo FINAL FANTASY XIV Letter from the Producer LIVE Part LXXXVII] These rates are the same as [[Atma Zodiac Weapons/Quest|ARR atmas]].&amp;lt;/ref&amp;gt; Thus, on average, players can expect to obtain 1 demiatma per 5 CEs or per 20 FATEs completed. There are currently no plans to change the drop rates, but this is subject to change in the future. &lt;br /&gt;
&lt;br /&gt;
For the follow-up quest and subsequent relics, players must exchange a total of 1500 {{tomestone|uncapped}} {{tomestone/uncapped-text}} with [[Ermina]] in the [[Phantom Village]] {{convert coordinate|6.9, 7.3}} to purchase 3 {{item icon|Arcanite}}, then exchange them with Dodokkuli. This tomestone exchange step must be done for each desired weapon.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! First weapon&lt;br /&gt;
! Second weapon onwards&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Azurite Demiatma|x|size=big}} x3 {{item icon|Verdigris Demiatma|x|size=big}} x3 {{item icon|Malachite Demiatma|x|size=big}} x3&amp;lt;br&amp;gt;{{item icon|Realgar Demiatma|x|size=big}} x3 {{item icon|Caput Mortuum Demiatma|x|size=big}} x3 {{item icon|Orpiment Demiatma|x|size=big}} x3&amp;lt;br&amp;gt;{{item icon|Arcanite|x|size=big}} x3 (= {{tomestone|uncapped|size=40}} x 1500)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Arcanite|x|size=big}} x3 (= {{tomestone|uncapped|size=40}} x 1500)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Azurite Demiatma|x|size=big}} x3 {{item icon|Verdigris Demiatma|x|size=big}} x3 {{item icon|Malachite Demiatma|x|size=big}} x3&amp;lt;br&amp;gt;{{item icon|Realgar Demiatma|x|size=big}} x3 {{item icon|Caput Mortuum Demiatma|x|size=big}} x3 {{item icon|Orpiment Demiatma|x|size=big}} x3&amp;lt;br&amp;gt;{{item icon|Arcanite|x|size=big}} x63 (= {{tomestone|uncapped|size=40}} x 31500)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Phantom Weapons Penumbrae (IL 745)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Phantom Sword Penumbrae|size=big|x}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Sword Penumbrae]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Phantom Kite Shield Penumbrae|size=big|x}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Kite Shield Penumbrae]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Phantom Knuckles Penumbrae|size=big|x}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Knuckles Penumbrae]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Bardiche Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Bardiche Penumbrae]] ([[Warrior|WAR]])&lt;br /&gt;
| {{item icon|Phantom Spear Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Spear Penumbrae]] ([[Dragoon|DRG]])&lt;br /&gt;
| {{item icon|Phantom Harp Bow Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Harp Bow Penumbrae]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Cleavers Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Cleavers Penumbrae]] ([[Ninja|NIN]])&lt;br /&gt;
| {{item icon|Phantom Crook Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Crook Penumbrae]] ([[White Mage|WHM]])&lt;br /&gt;
| {{item icon|Phantom Staff Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Staff Penumbrae]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Index Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Index Penumbrae]] ([[Summoner|SMN]])&lt;br /&gt;
| {{item icon|Phantom Codex Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Codex Penumbrae]] ([[Scholar|SCH]])&lt;br /&gt;
| {{item icon|Phantom Guillotine Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Guillotine Penumbrae]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Arquebus Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Arquebus Penumbrae]] ([[Machinist|MCH]])&lt;br /&gt;
| {{item icon|Phantom Star Globe Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Star Globe Penumbrae]] ([[Astrologian|AST]])&lt;br /&gt;
| {{item icon|Phantom Blade Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Blade Penumbrae]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Rapier Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Rapier Penumbrae]] ([[Red Mage|RDM]])&lt;br /&gt;
| {{item icon|Phantom Bayonet Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Bayonet Penumbrae]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| {{item icon|Phantom Terpna Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Terpna Penumbrae]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom War Scythe Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom War Scythe Penumbrae]] ([[Reaper|RPR]])&lt;br /&gt;
| {{item icon|Phantom Pendulums Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Pendulums Penumbrae]] ([[Sage|SGE]])&lt;br /&gt;
| {{item icon|Phantom Twinfangs Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Twinfangs Penumbrae]] ([[Viper|VPR]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Flat Brush Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Flat Brush Penumbrae]] ([[Pictomancer|PCT]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phantom Weapons Umbrae (IL 760)==&lt;br /&gt;
[[File:Phantom Weapons promo2.jpg|right|350px]]&lt;br /&gt;
[[File:Phantom Weapons promo3.jpg|right|350px]]&lt;br /&gt;
[[File:Aetherwell Array.png|right|350px|The Aetherwell Array]]&lt;br /&gt;
{{main|Phantom Weapons Umbrae/Quest}}&lt;br /&gt;
To unlock the quest chain, players need to be level 100 with a [[Disciple of War]] or [[Disciple of Magic]] and have obtained a Phantom Weapon Penumbrae. Players can then begin the relic upgrading process by speaking to the [[Lydirceil]] in [[Phantom Village]] and completing the one-time {{questlink|feature|Keeping the Old Ways Alive}}, then {{questlink|feature|Aether, Aether, Everywhere}}, and finally {{questlink|feature|Wrought by Hands Phantasmal}}. Aside from the final tomestone step, players must participate in activities &#039;&#039;outside&#039;&#039; of Occult Crescent to progress.&lt;br /&gt;
&lt;br /&gt;
For the first quest, {{questlink|feature|Keeping the Old Ways Alive}}, players need to obtain five different items:&lt;br /&gt;
#{{item icon|Rroneek Glue}}: Purchased from [[Goplu]] in [[Tuliyollal]] {{convert coordinate|13.1, 12.7}} for {{gil|300000}}.&lt;br /&gt;
#{{item icon|Ut&#039;ohmu Siderite}}: Purchased from [[Rral Wuruq]] in [[Yak T&#039;el]] {{convert coordinate|13.8, 12.7}} for {{bicolor gemstone|600}} or from the [[Market Board]] ([https://universalis.app/market/46852 Universalis price tracker]). If buying from the gemstone vendor, note that there is no [[Shared FATE]] progress required; the item is available from the start.&lt;br /&gt;
#{{item icon|Synthetic Dark Matter Alpha}}: Crafted by {{BSM}} [[blacksmith]], {{ARM}} [[armorer]], or {{GSM}} [[goldsmith]] (level 100★★★, requires Master Recipes XII) or purchased from the Market Board ([https://universalis.app/market/46855 Universalis price tracker]). Item &#039;&#039;&#039;cannot&#039;&#039;&#039; be made {{HQ}} [[high quality]], however the required quality to craft is 99.8% of maximum possible quality.&lt;br /&gt;
#{{item icon|Synthetic Dark Matter Beta}}: Crafted by {{CRP}} [[carpenter]], {{LTW}} [[leatherworker]], or {{WVR}} [[weaver]] (level 100★★★, requires Master Recipes XII) or purchased from the Market Board ([https://universalis.app/market/46856 Universalis price tracker]). Item &#039;&#039;&#039;cannot&#039;&#039;&#039; be made {{HQ}} [[high quality]], however the required quality to craft is 99.8% of maximum possible quality.&lt;br /&gt;
#{{item icon|Synthetic Dark Matter Gamma}}: Crafted by {{ALC}} [[alchemist]] or {{CUL}} [[culinarian]] (level 100★★★, requires Master Recipes XII) or purchased from the Market Board ([https://universalis.app/market/46857 Universalis price tracker]). Item &#039;&#039;&#039;cannot&#039;&#039;&#039; be made {{HQ}} [[high quality]], however the required quality to craft is 99.8% of maximum possible quality.&lt;br /&gt;
&lt;br /&gt;
For the second quest, {{questlink|feature|Aether, Aether, Everywhere}}, players need to fill up an Aetherwell Array through a process that is very similar to &amp;quot;light farming&amp;quot; in other relic weapon series. The array has four different pools of colored aether: green, blue, red, and yellow. Players must collect 10,000 in each category to fill the array. Aether is obtained by completing [[Duty Roulette]]s, specifically:&lt;br /&gt;
*Green: [[Duty Roulette#Duty Roulette: High-level Dungeons|High-level Dungeons]] (note: this is &#039;&#039;not&#039;&#039; Level Cap Dungeons or Expert Roulette)&lt;br /&gt;
*Blue: [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
*Red: [[Duty Roulette#Duty Roulette: Trials|Trials]]&lt;br /&gt;
*Yellow: [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
&lt;br /&gt;
Each completed roulette will grant around 700 units of aether, with a slight bonus once per day. This means that players will need to complete each roulette between around 12 to 14 times to fill each aetherwell.&lt;br /&gt;
*Note: Completing multiple roulettes before the daily roulette reset will result in lessened rewards, around 80-100 aether per roulette. &lt;br /&gt;
&lt;br /&gt;
[[File:Extreme caution icon1.png|link=|20px]] &#039;&#039;&#039;Warning:&#039;&#039;&#039; If you abandon this quest with a partially filled Aetherwell Array, you will need to restart the aether farming from the beginning.&lt;br /&gt;
&lt;br /&gt;
For the third quest, {{questlink|feature|Wrought by Hands Phantasmal}}, and subsequent relics, players must exchange a total of 1500 {{tomestone|uncapped}} {{tomestone/uncapped-text}} with [[Ermina]] in the [[Phantom Village]] {{convert coordinate|6.9, 7.3}} to purchase 3 {{item icon|Waxing Arcanite}}, then exchange them with Dodokkuli. This tomestone exchange step must be done for each desired weapon.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! First weapon&lt;br /&gt;
! Second weapon onwards&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Rroneek Glue|x|size=big}} x1 {{item icon|Ut&#039;ohmu Siderite|x|size=big}} x1 {{item icon|Synthetic Dark Matter Alpha|x|size=big}} x1 {{item icon|Synthetic Dark Matter Beta|x|size=big}} x1 {{item icon|Synthetic Dark Matter Gamma|x|size=big}} x1&amp;lt;br&amp;gt;Aetherpool Array x1&amp;lt;br&amp;gt;{{item icon|Waxing Arcanite|x|size=big}} x3 (= {{tomestone|uncapped|size=40}} x 1500)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Waxing Arcanite|x|size=big}} x3 (= {{tomestone|uncapped|size=40}} x 1500)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Rroneek Glue|x|size=big}} x1 {{item icon|Ut&#039;ohmu Siderite|x|size=big}} x1 {{item icon|Synthetic Dark Matter Alpha|x|size=big}} x1 {{item icon|Synthetic Dark Matter Beta|x|size=big}} x1 {{item icon|Synthetic Dark Matter Gamma|x|size=big}} x1&amp;lt;br&amp;gt;Aetherpool Array x1&amp;lt;br&amp;gt;{{item icon|Waxing Arcanite|x|size=big}} x63 (= {{tomestone|uncapped|size=40}} x 31500)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Phantom Weapons Umbrae (IL 760)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Phantom Sword Umbrae|size=big|x}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Sword Umbrae]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Phantom Kite Shield Umbrae|size=big|x}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Kite Shield Umbrae]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Phantom Knuckles Umbrae|size=big|x}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Knuckles Umbrae]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Bardiche Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Bardiche Umbrae]] ([[Warrior|WAR]])&lt;br /&gt;
| {{item icon|Phantom Spear Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Spear Umbrae]] ([[Dragoon|DRG]])&lt;br /&gt;
| {{item icon|Phantom Harp Bow Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Harp Bow Umbrae]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Cleavers Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Cleavers Umbrae]] ([[Ninja|NIN]])&lt;br /&gt;
| {{item icon|Phantom Crook Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Crook Umbrae]] ([[White Mage|WHM]])&lt;br /&gt;
| {{item icon|Phantom Staff Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Staff Umbrae]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Index Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Index Umbrae]] ([[Summoner|SMN]])&lt;br /&gt;
| {{item icon|Phantom Codex Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Codex Umbrae]] ([[Scholar|SCH]])&lt;br /&gt;
| {{item icon|Phantom Guillotine Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Guillotine Umbrae]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Arquebus Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Arquebus Umbrae]] ([[Machinist|MCH]])&lt;br /&gt;
| {{item icon|Phantom Star Globe Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Star Globe Umbrae]] ([[Astrologian|AST]])&lt;br /&gt;
| {{item icon|Phantom Blade Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Blade Umbrae]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Rapier Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Rapier Umbrae]] ([[Red Mage|RDM]])&lt;br /&gt;
| {{item icon|Phantom Bayonet Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Bayonet Umbrae]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| {{item icon|Phantom Terpna Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Terpna Umbrae]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom War Scythe Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom War Scythe Umbrae]] ([[Reaper|RPR]])&lt;br /&gt;
| {{item icon|Phantom Pendulums Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Pendulums Umbrae]] ([[Sage|SGE]])&lt;br /&gt;
| {{item icon|Phantom Twinfangs Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Twinfangs Umbrae]] ([[Viper|VPR]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Flat Brush Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Flat Brush Umbrae]] ([[Pictomancer|PCT]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phantom Weapon Table==&lt;br /&gt;
{{Relic Weapons Table|dt}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Phantom Weapons Achievements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Phantom Weapons are associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The names of the individual weapon stages refer to the [[wikipedia:Umbra, penumbra and antumbra|parts of a shadow]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Relic Weapons Heading}}&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Guides]] [[Category:Relic Weapons]] [[Category:Phantom Weapons]]&lt;/div&gt;</summary>
		<author><name>Kerririallis</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Phantom_Weapons&amp;diff=1017069</id>
		<title>Phantom Weapons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Phantom_Weapons&amp;diff=1017069"/>
		<updated>2025-09-03T17:22:55Z</updated>

		<summary type="html">&lt;p&gt;Kerririallis: /* Phantom Weapons Umbrae (IL 760) */ Removed bad advice.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Dawntrail expansion content}}&lt;br /&gt;
[[File:Phantom weapons banner.png|center|550px]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Phantom Weapons&#039;&#039;&#039; are the level 100 [[Relic Weapons]] for [[Dawntrail]]. The first installment of these was released in [[patch 7.25]].&lt;br /&gt;
&lt;br /&gt;
Similar to [[Eureka Weapons]] and [[Resistance Weapons]], these are tied to a [[Field Operations]] series: {{questlink|oc|Occult Crescent}}. Players have the option of participating in Occult Crescent content (for some steps) or existing activities outside the field instances to upgrade these weapons.&lt;br /&gt;
&lt;br /&gt;
This relic weapon series consists of one-time, time-consuming grind steps that are reminiscent of [[Zodiac Weapons]] or [[Anima Weapons]] upgrade steps, in addition to straightforward tomestone purchases for repeatable steps that characterize the [[Manderville Weapons]].&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/dawntrail/patch_7_2/ Patch 7.2 Special Site]|Harried by circumstances financial and otherwise, Eorzea&#039;s finest weaponsmith finds himself on a treacherous journey bound for seas unknown. Yet amidst the peril is an opportunity to achieve a new pinnacle of weapon fabrication, harnessing arcane powers as potent as they are illusory...}}&lt;br /&gt;
&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/dawntrail/patch_7_3/ Patch 7.3 Special Site]|As the tedium of life upon the Occult Crescent sets in, Gerolt&#039;s focus once again shifts from smithing to his favorite tipple. Can he overcome this rum-tinged malaise and elevate the phantom weapons to phantasmal new heights?}}&lt;br /&gt;
&lt;br /&gt;
==Phantom Weapons Penumbrae (IL 745)==&lt;br /&gt;
[[File:Phantom Weapons promo1.jpg|right|350px]]&lt;br /&gt;
{{main|Phantom Weapons Penumbrae/Quest}}&lt;br /&gt;
&lt;br /&gt;
To unlock the quest chain, players need to be level 100 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the [[Main Scenario Quest]] {{questlink|main|Dawntrail (Quest)}}, as well as the [[Occult Crescent Quests|Occult Crescent]] questline up to {{questlink|feature|Unfamiliar Territory}}. Players can then obtain the first relic by speaking to the [[Lydirceil]] in [[Phantom Village]] and completing the one-time {{questlink|feature|Arcane Artistry}} then {{questlink|feature|Forging the Phantasmal}}. &lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players can purchase the weapon from [[Dodokkuli]] in Phantom Village {{convert coordinate|6.7, 7.1}}.&lt;br /&gt;
&lt;br /&gt;
For the first one-time quest, the player needs to acquire 3 each of six types of demiatma. These are random drops from [[Occult Crescent FATEs|FATEs and Critical Encounters]] in {{questlink|oc|The Occult Crescent: South Horn}}. Alternatively, they can be obtained as random drops from [[FATEs]] in [[Dawntrail]] zones: [[Urqopacha]], [[Kozama&#039;uka]], [[Yak T&#039;el]], [[Shaaloani]], [[Heritage Found]], and [[Living Memory]]. Each zone has its own demiatma type. For more information about where to obtain these drops, see [[Phantom Weapons Penumbrae/Quest|this page]].&lt;br /&gt;
&lt;br /&gt;
Critical Engagements have a 20% demiatma drop rate and FATEs (both inside and outside of Occult Crescent) have a 5% drop rate.&amp;lt;ref&amp;gt;[https://youtu.be/Zg-LRoukGVo FINAL FANTASY XIV Letter from the Producer LIVE Part LXXXVII] These rates are the same as [[Atma Zodiac Weapons/Quest|ARR atmas]].&amp;lt;/ref&amp;gt; Thus, on average, players can expect to obtain 1 demiatma per 5 CEs or per 20 FATEs completed. There are currently no plans to change the drop rates, but this is subject to change in the future. &lt;br /&gt;
&lt;br /&gt;
For the follow-up quest and subsequent relics, players must exchange a total of 1500 {{tomestone|uncapped}} {{tomestone/uncapped-text}} with [[Ermina]] in the [[Phantom Village]] {{convert coordinate|6.9, 7.3}} to purchase 3 {{item icon|Arcanite}}, then exchange them with Dodokkuli. This tomestone exchange step must be done for each desired weapon.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! First weapon&lt;br /&gt;
! Second weapon onwards&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Azurite Demiatma|x|size=big}} x3 {{item icon|Verdigris Demiatma|x|size=big}} x3 {{item icon|Malachite Demiatma|x|size=big}} x3&amp;lt;br&amp;gt;{{item icon|Realgar Demiatma|x|size=big}} x3 {{item icon|Caput Mortuum Demiatma|x|size=big}} x3 {{item icon|Orpiment Demiatma|x|size=big}} x3&amp;lt;br&amp;gt;{{item icon|Arcanite|x|size=big}} x3 (= {{tomestone|uncapped|size=40}} x 1500)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Arcanite|x|size=big}} x3 (= {{tomestone|uncapped|size=40}} x 1500)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Azurite Demiatma|x|size=big}} x3 {{item icon|Verdigris Demiatma|x|size=big}} x3 {{item icon|Malachite Demiatma|x|size=big}} x3&amp;lt;br&amp;gt;{{item icon|Realgar Demiatma|x|size=big}} x3 {{item icon|Caput Mortuum Demiatma|x|size=big}} x3 {{item icon|Orpiment Demiatma|x|size=big}} x3&amp;lt;br&amp;gt;{{item icon|Arcanite|x|size=big}} x63 (= {{tomestone|uncapped|size=40}} x 31500)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Phantom Weapons Penumbrae (IL 745)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Phantom Sword Penumbrae|size=big|x}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Sword Penumbrae]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Phantom Kite Shield Penumbrae|size=big|x}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Kite Shield Penumbrae]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Phantom Knuckles Penumbrae|size=big|x}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Knuckles Penumbrae]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Bardiche Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Bardiche Penumbrae]] ([[Warrior|WAR]])&lt;br /&gt;
| {{item icon|Phantom Spear Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Spear Penumbrae]] ([[Dragoon|DRG]])&lt;br /&gt;
| {{item icon|Phantom Harp Bow Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Harp Bow Penumbrae]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Cleavers Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Cleavers Penumbrae]] ([[Ninja|NIN]])&lt;br /&gt;
| {{item icon|Phantom Crook Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Crook Penumbrae]] ([[White Mage|WHM]])&lt;br /&gt;
| {{item icon|Phantom Staff Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Staff Penumbrae]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Index Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Index Penumbrae]] ([[Summoner|SMN]])&lt;br /&gt;
| {{item icon|Phantom Codex Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Codex Penumbrae]] ([[Scholar|SCH]])&lt;br /&gt;
| {{item icon|Phantom Guillotine Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Guillotine Penumbrae]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Arquebus Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Arquebus Penumbrae]] ([[Machinist|MCH]])&lt;br /&gt;
| {{item icon|Phantom Star Globe Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Star Globe Penumbrae]] ([[Astrologian|AST]])&lt;br /&gt;
| {{item icon|Phantom Blade Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Blade Penumbrae]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Rapier Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Rapier Penumbrae]] ([[Red Mage|RDM]])&lt;br /&gt;
| {{item icon|Phantom Bayonet Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Bayonet Penumbrae]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| {{item icon|Phantom Terpna Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Terpna Penumbrae]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom War Scythe Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom War Scythe Penumbrae]] ([[Reaper|RPR]])&lt;br /&gt;
| {{item icon|Phantom Pendulums Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Pendulums Penumbrae]] ([[Sage|SGE]])&lt;br /&gt;
| {{item icon|Phantom Twinfangs Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Twinfangs Penumbrae]] ([[Viper|VPR]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Flat Brush Penumbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Flat Brush Penumbrae]] ([[Pictomancer|PCT]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phantom Weapons Umbrae (IL 760)==&lt;br /&gt;
[[File:Phantom Weapons promo2.jpg|right|350px]]&lt;br /&gt;
[[File:Phantom Weapons promo3.jpg|right|350px]]&lt;br /&gt;
[[File:Aetherwell Array.png|right|350px|The Aetherwell Array]]&lt;br /&gt;
{{main|Phantom Weapons Umbrae/Quest}}&lt;br /&gt;
To unlock the quest chain, players need to be level 100 with a [[Disciple of War]] or [[Disciple of Magic]] and have obtained a Phantom Weapon Penumbrae. Players can then begin the relic upgrading process by speaking to the [[Lydirceil]] in [[Phantom Village]] and completing the one-time {{questlink|feature|Keeping the Old Ways Alive}}, then {{questlink|feature|Aether, Aether, Everywhere}}, and finally {{questlink|feature|Wrought by Hands Phantasmal}}. Aside from the final tomestone step, players must participate in activities &#039;&#039;outside&#039;&#039; of Occult Crescent to progress.&lt;br /&gt;
&lt;br /&gt;
For the first quest, {{questlink|feature|Keeping the Old Ways Alive}}, players need to obtain five different items:&lt;br /&gt;
#{{item icon|Rroneek Glue}}: Purchased from [[Goplu]] in [[Tuliyollal]] {{convert coordinate|13.1, 12.7}} for {{gil|300000}}.&lt;br /&gt;
#{{item icon|Ut&#039;ohmu Siderite}}: Purchased from [[Rral Wuruq]] in [[Yak T&#039;el]] {{convert coordinate|13.8, 12.7}} for {{bicolor gemstone|600}} or from the [[Market Board]] ([https://universalis.app/market/46852 Universalis price tracker]). If buying from the gemstone vendor, note that there is no [[Shared FATE]] progress required; the item is available from the start.&lt;br /&gt;
#{{item icon|Synthetic Dark Matter Alpha}}: Crafted by {{BSM}} [[blacksmith]], {{ARM}} [[armorer]], or {{GSM}} [[goldsmith]] (level 100★★★, requires Master Recipes XII) or purchased from the Market Board ([https://universalis.app/market/46855 Universalis price tracker]). Item &#039;&#039;&#039;cannot&#039;&#039;&#039; be made {{HQ}} [[high quality]].&lt;br /&gt;
#{{item icon|Synthetic Dark Matter Beta}}: Crafted by {{CRP}} [[carpenter]], {{LTW}} [[leatherworker]], or {{WVR}} [[weaver]] (level 100★★★, requires Master Recipes XII) or purchased from the Market Board ([https://universalis.app/market/46856 Universalis price tracker]). Item &#039;&#039;&#039;cannot&#039;&#039;&#039; be made {{HQ}} [[high quality]].&lt;br /&gt;
#{{item icon|Synthetic Dark Matter Gamma}}: Crafted by {{ALC}} [[alchemist]] or {{CUL}} [[culinarian]] (level 100★★★, requires Master Recipes XII) or purchased from the Market Board ([https://universalis.app/market/46857 Universalis price tracker]). Item &#039;&#039;&#039;cannot&#039;&#039;&#039; be made {{HQ}} [[high quality]].&lt;br /&gt;
&lt;br /&gt;
For the second quest, {{questlink|feature|Aether, Aether, Everywhere}}, players need to fill up an Aetherwell Array through a process that is very similar to &amp;quot;light farming&amp;quot; in other relic weapon series. The array has four different pools of colored aether: green, blue, red, and yellow. Players must collect 10,000 in each category to fill the array. Aether is obtained by completing [[Duty Roulette]]s, specifically:&lt;br /&gt;
*Green: [[Duty Roulette#Duty Roulette: High-level Dungeons|High-level Dungeons]] (note: this is &#039;&#039;not&#039;&#039; Level Cap Dungeons or Expert Roulette)&lt;br /&gt;
*Blue: [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
*Red: [[Duty Roulette#Duty Roulette: Trials|Trials]]&lt;br /&gt;
*Yellow: [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
&lt;br /&gt;
Each completed roulette will grant around 700 units of aether, with a slight bonus once per day. This means that players will need to complete each roulette between around 12 to 14 times to fill each aetherwell.&lt;br /&gt;
*Note: Completing multiple roulettes before the daily roulette reset will result in lessened rewards, around 80-100 aether per roulette. &lt;br /&gt;
&lt;br /&gt;
[[File:Extreme caution icon1.png|link=|20px]] &#039;&#039;&#039;Warning:&#039;&#039;&#039; If you abandon this quest with a partially filled Aetherwell Array, you will need to restart the aether farming from the beginning.&lt;br /&gt;
&lt;br /&gt;
For the third quest, {{questlink|feature|Wrought by Hands Phantasmal}}, and subsequent relics, players must exchange a total of 1500 {{tomestone|uncapped}} {{tomestone/uncapped-text}} with [[Ermina]] in the [[Phantom Village]] {{convert coordinate|6.9, 7.3}} to purchase 3 {{item icon|Waxing Arcanite}}, then exchange them with Dodokkuli. This tomestone exchange step must be done for each desired weapon.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! First weapon&lt;br /&gt;
! Second weapon onwards&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Rroneek Glue|x|size=big}} x1 {{item icon|Ut&#039;ohmu Siderite|x|size=big}} x1 {{item icon|Synthetic Dark Matter Alpha|x|size=big}} x1 {{item icon|Synthetic Dark Matter Beta|x|size=big}} x1 {{item icon|Synthetic Dark Matter Gamma|x|size=big}} x1&amp;lt;br&amp;gt;Aetherpool Array x1&amp;lt;br&amp;gt;{{item icon|Waxing Arcanite|x|size=big}} x3 (= {{tomestone|uncapped|size=40}} x 1500)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Waxing Arcanite|x|size=big}} x3 (= {{tomestone|uncapped|size=40}} x 1500)&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{item icon|Rroneek Glue|x|size=big}} x1 {{item icon|Ut&#039;ohmu Siderite|x|size=big}} x1 {{item icon|Synthetic Dark Matter Alpha|x|size=big}} x1 {{item icon|Synthetic Dark Matter Beta|x|size=big}} x1 {{item icon|Synthetic Dark Matter Gamma|x|size=big}} x1&amp;lt;br&amp;gt;Aetherpool Array x1&amp;lt;br&amp;gt;{{item icon|Waxing Arcanite|x|size=big}} x63 (= {{tomestone|uncapped|size=40}} x 31500)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Phantom Weapons Umbrae (IL 760)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Phantom Sword Umbrae|size=big|x}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Sword Umbrae]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Phantom Kite Shield Umbrae|size=big|x}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Kite Shield Umbrae]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| {{item icon|Phantom Knuckles Umbrae|size=big|x}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Phantom Knuckles Umbrae]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Bardiche Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Bardiche Umbrae]] ([[Warrior|WAR]])&lt;br /&gt;
| {{item icon|Phantom Spear Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Spear Umbrae]] ([[Dragoon|DRG]])&lt;br /&gt;
| {{item icon|Phantom Harp Bow Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Harp Bow Umbrae]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Cleavers Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Cleavers Umbrae]] ([[Ninja|NIN]])&lt;br /&gt;
| {{item icon|Phantom Crook Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Crook Umbrae]] ([[White Mage|WHM]])&lt;br /&gt;
| {{item icon|Phantom Staff Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Staff Umbrae]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Index Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Index Umbrae]] ([[Summoner|SMN]])&lt;br /&gt;
| {{item icon|Phantom Codex Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Codex Umbrae]] ([[Scholar|SCH]])&lt;br /&gt;
| {{item icon|Phantom Guillotine Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Guillotine Umbrae]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Arquebus Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Arquebus Umbrae]] ([[Machinist|MCH]])&lt;br /&gt;
| {{item icon|Phantom Star Globe Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Star Globe Umbrae]] ([[Astrologian|AST]])&lt;br /&gt;
| {{item icon|Phantom Blade Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Blade Umbrae]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Rapier Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Rapier Umbrae]] ([[Red Mage|RDM]])&lt;br /&gt;
| {{item icon|Phantom Bayonet Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Bayonet Umbrae]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| {{item icon|Phantom Terpna Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Terpna Umbrae]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom War Scythe Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom War Scythe Umbrae]] ([[Reaper|RPR]])&lt;br /&gt;
| {{item icon|Phantom Pendulums Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Pendulums Umbrae]] ([[Sage|SGE]])&lt;br /&gt;
| {{item icon|Phantom Twinfangs Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Twinfangs Umbrae]] ([[Viper|VPR]])&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Phantom Flat Brush Umbrae|size=big|x}}&lt;br /&gt;
| [[Phantom Flat Brush Umbrae]] ([[Pictomancer|PCT]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Phantom Weapon Table==&lt;br /&gt;
{{Relic Weapons Table|dt}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Phantom Weapons Achievements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Phantom Weapons are associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The names of the individual weapon stages refer to the [[wikipedia:Umbra, penumbra and antumbra|parts of a shadow]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Relic Weapons Heading}}&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Guides]] [[Category:Relic Weapons]] [[Category:Phantom Weapons]]&lt;/div&gt;</summary>
		<author><name>Kerririallis</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_2.4&amp;diff=941158</id>
		<title>Patch 2.4</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_2.4&amp;diff=941158"/>
		<updated>2025-05-20T10:59:13Z</updated>

		<summary type="html">&lt;p&gt;Kerririallis: /* Tendrils of Intrigue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
PLEASE READ BEFORE EDITING OR USING THIS AS A TEMPLATE TO MAKE ANOTHER PATCH PAGE:&lt;br /&gt;
&lt;br /&gt;
- Create patch pages for major base patches only, that is, for patch 5.1, but not for subpatches like 5.11, 5.15, or 5.18.  Subpatch specific notes should be included on the main patch page (Subpatch-specific sections may be added if desired), not as their own separate page.&lt;br /&gt;
&lt;br /&gt;
- Write the main story summary section at the bottom of the page, so players who have not reached that point and do not wish to see spoilers can stop reading when they reach that section.&lt;br /&gt;
&lt;br /&gt;
- If the story summary (Particularly in an x.0 patch) needs to be broken up into chapters/subsections, the subsection titles should be level ranges or other non-spoiler descriptions, so spoilers won&#039;t appear in the table of contents.&lt;br /&gt;
&lt;br /&gt;
- In trailers and other promotional materials, the &amp;quot;canonical&amp;quot; Warrior of Light is depicted as a Midlander Hyur male.  Therefore the Warrior of Light should be referred to using the pronouns he/him in the Main Story Summary section.&lt;br /&gt;
&lt;br /&gt;
- For x.0 patches (That is, the patch that starts a new expansion), keep the article about new features introduced specifically with the x.0 patch itself, or any of its subpatches.  Features that are added later in the expansion should not be included.  Use the page for the patch in which the feature was introduced, or the expansion page itself for that.  For example, the Ishgardian Restoration was announced as a Shadowbringers feature, but was introduced in patch 5.1 and should not be mentioned on the patch 5.0 page.&lt;br /&gt;
&lt;br /&gt;
- DO NOT simply copy and paste patch notes, story summaries, or other content directly from Square-Enix&#039;s official website.  Please write your own summaries.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Patch infobox&lt;br /&gt;
| patchnum = 2.4&lt;br /&gt;
| name = Dreams of Ice&lt;br /&gt;
| titlecard-image = PatchTitleCard-2-4.jpg&lt;br /&gt;
| expansion = A Realm Reborn&lt;br /&gt;
| releasedate-1 = 2.4 - 28 October 2014&lt;br /&gt;
| releasedate-2 = 2.41 - 17 November 2014&lt;br /&gt;
| releasedate-3 = 2.45 - 8 December 2014&lt;br /&gt;
| promolink = https://na.finalfantasyxiv.com/pr/special/2_4_Dreams_of_Ice/&lt;br /&gt;
| patchnotes-links = [https://na.finalfantasyxiv.com/lodestone/topics/detail/4a7a48cd010551b65b1e0f03b318d0d45bf52d59 2.4], [https://na.finalfantasyxiv.com/lodestone/topics/detail/b1efc31304f61d1171ac95d7b954908abc185342 2.41], [https://na.finalfantasyxiv.com/lodestone/topics/detail/e131753e64b2980c646e605b11cf56b933b99601 2.45]&lt;br /&gt;
| prevpatch = 2.3&lt;br /&gt;
| nextpatch = 2.5&lt;br /&gt;
}} [[File:Dreams of Ice.png|right|300px|Concept Art]] {{#ev:youtube|MI2zFK_Xq38|350|right}}&lt;br /&gt;
__TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Patch 2.4: Dreams of Ice is the fourth major content update introduced for A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
== Notable Features, Additions, and Changes ==&lt;br /&gt;
=== New Content ===&lt;br /&gt;
* Main Story: [[Seventh Astral Era Quests#Patch 2.4 (Dreams of Ice)|Dreams of Ice]] (19 quests, later reduced to 18 in [[patch 5.3]])&lt;br /&gt;
* Side Story: [[Hildibrand Adventures|Hildibrand, Agent of Enquiry]] Chapter 4 (4 quests)&lt;br /&gt;
* Side Story: [[Delivery Moogle Quests|Delivery Moogle]] (3 quests)&lt;br /&gt;
* New Class: {{ROG}}[[Rogue]]&lt;br /&gt;
* New Job: {{NIN}}[[Ninja]] ({{Melee DPS|name=y}})&lt;br /&gt;
* Dungeons: {{questlink|dungeon|Snowcloak}}, {{questlink|dungeon|Sastasha (Hard)}}, {{questlink|dungeon|The Sunken Temple of Qarn (Hard)}}&lt;br /&gt;
* Trials: {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}, {{questlink|trial|The Akh Afah Amphitheatre (Extreme)}}, {{questlink|trial|The Dragon&#039;s Neck}}&lt;br /&gt;
* Raid Series: {{questlink|raid|The Final Coil of Bahamut}}&lt;br /&gt;
* The [[Ceremony of Eternal Bonding]] now available (2.45)&lt;br /&gt;
&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* Duty Finder: List of selected duties is now displayed at the bottom of the window.&lt;br /&gt;
* Failure to accept a ready duty 3 times in one day will now result in being locked out of the duty finder until the next day.&lt;br /&gt;
* [[Housing]]: Subdivisions added to all wards, doubling the amount of plots from 720 to 1440.&lt;br /&gt;
* [[Zodiac Weapons]] seventh part added (2.45)&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* New Allagan Tomestone currency: {{tomestone|Poetics}}[[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]&lt;br /&gt;
** {{tomestone|Mythology}}[[Allagan Tomestone of Mythology|Allagan Tomestones of Mythology]] are now deprecated and can be exchanged for {{tomestone|Soldiery}}[[Allagan Tomestone of Soldiery|Allagan Tomestones of Soldiery]] for a limited time.&lt;br /&gt;
** {{tomestone|Soldiery}}[[Allagan Tomestone of Soldiery|Allagan Tomestones of Soldiery]] are no longer limited to 450 per week.&lt;br /&gt;
** {{tomestone|Philosophy}}[[Allagan Tomestone of Philosophy|Allagan Tomestones of Philosophy]] have been removed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Not all content listed here will launch on the same day.  This article is about the 2.4x season as a whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Main Story Summary (Spoilers) == &amp;lt;!-- This section is at the bottom so players who do not wish to see spoilers can stop before reaching it --&amp;gt;&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
&lt;br /&gt;
== The Second Coil of Bahamut (Spoilers) ==&lt;br /&gt;
&lt;br /&gt;
== Hildibrand, Agent of Enquiry (Spoilers) ==&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The lofty ambitions of Alphinaud Leveilleur had at last been realized, and the newly formed Crystal Braves now stood as the vanguard for a united Eorzea. Together with the Warrior of Light and his allies, they were ready to confront the myriad problems which beset the realm, beginning with a mysterious plot that threatened to bring the land to its knees.&lt;br /&gt;
&lt;br /&gt;
===Tendrils of Intrigue===&lt;br /&gt;
Owing to an anonymous source, the Crystal Braves identified a suspected Garlean agent within the Immortal Flames. Upon further investigation, they learned that he was but one of many such agents in the employ of the Ivy, an imperial spymaster who had long ago infiltrated the Grand Company. Uncertain how widespread the Ivy’s tendrils were, General Raubahn of the Immortal Flames and Captain Ilberd of the Crystal Braves agreed that they would need to proceed with all due discretion, lest the Ivy become aware of their efforts.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in the northern lands of Coerthas, the city-state of Ishgard, which had for so long kept her neighbors at arm&#039;s length, reached out to the Scions of the Seventh Dawn. Ser Aymeric de Borel, Lord Commander of the Ishgardian Temple Knights and viscount of House Borel, agreed to treat with Alphinaud Leveilleur and the Warrior of Light at Camp Dragonhead, at a meeting hosted by Lord Haurchefant of House Fortemps.&lt;br /&gt;
&lt;br /&gt;
Though Alphinaud had hoped Ishgard might be persuaded to rejoin the Eorzean Alliance, it quickly became apparent that the Holy See had no such intention. Furthermore, to his dismay, the cordial relationship between House Fortemps and the Scions of the Seventh Dawn had come under scrutiny, leading to calls for restrictions on the provision of aid to foreign powers.&lt;br /&gt;
&lt;br /&gt;
The ambassador then revealed the true reason for which he had come to the meeting: the astrologians of Ishgard had foretold the return of Midgardsormr—the fallen guardian of Silvertear Falls—and Ser Aymeric wished to enlist the Scions’ aid in keeping watch over the great wyrm’s remains. In exchange, he would ensure that the shipments of aid from House Fortemps to Revenant&#039;s Toll would continue unabated.&lt;br /&gt;
&lt;br /&gt;
Though it was not the grand success he had envisioned, Alphinaud was nevertheless satisfied with what he hoped would serve as the foundation of a future relationship between Ishgard and her neighbors.&lt;br /&gt;
&lt;br /&gt;
===The Lady of Frost===&lt;br /&gt;
Alas, mere moments after agreeing to terms with Ser Aymeric, Alphinaud learned that the latest shipment from House Fortemps had been waylaid by heretics-rebels who had chosen to cast their lot with the Dravanians, the sworn enemies of Ishgard, with whom they had fought for a thousand years in what was known as the Dragonsong War.&lt;br /&gt;
&lt;br /&gt;
This particular band of heretics was loyal to a mysterious figure known only as Lady Iceheart, and under her leadership they had grown more aggressive, seizing large crystal shipments with alarming regularity. A survivor of the latest attack reported that the heretics had spoken of the impending resurrection of Shiva, the patron saint of the heretics-and a messianic figure whom they likely intended to summon as a primal.&lt;br /&gt;
&lt;br /&gt;
The Scions and the Crystal Braves sprang into action, and together with Ser Aymeric&#039;s Temple Knights they managed to track the heretics to a network of secret tunnels in Snowcloak, the great ice wall formed in the aftermath of the Calamity, which was long thought an impenetrable barrier between central and western Coerthas. Deep within this labyrinthine warren the Warrior of Light confronted Lady Iceheart for the first time, only to see her slip away with the aid of an aetheryte, her declaration that &amp;quot;What we do, we do for the greater good,&amp;quot; ringing in his ears.&lt;br /&gt;
&lt;br /&gt;
Although she had made considerable efforts to discourage their attempts, the Scions of the Seventh Dawn eventually managed to follow Lady Iceheart to her sanctuary, the Akh Afah Amphitheatre. Once more the Warrior of Light attempted to dissuade her from her path, but in the end he could only look on as the young maiden offered her own body as a vessel for Shiva&#039;s soul. The resurrected saint of eld lashed out with a righteous fury, pushing the Warrior of Light to his mortal limits...yet the battle ended as it had begun, with the young maiden kneeling in the snow, cursing his ignorance, before she once more made her escape.&lt;br /&gt;
 &lt;br /&gt;
The Scions&#039; other quarry, however, would not prove so elusive. The Ivy-imperial spymaster whom Allied forces, with the aid of Lady Yugiri and her people had labored in secret to track-had at last been identified as none other than Flame Marshal Eline Roaille, General Raubahn&#039;s second-in-command. Though the spy escaped her confines once and attempted to seek refuge with her imperial allies, she was eventually recaptured at Raubahn&#039;s Push by a combined force of Crystal Braves and Doman shinobi. With the Ivy unmasked and her network of spies in disarray, the Empire&#039;s power to observe and influence Eorzean affairs was greatly diminished. Nevertheless, the revelation of Eline Roaille&#039;s betrayal had shaken the Alliance to its very core.&lt;br /&gt;
&lt;br /&gt;
Apostate to the Holy See, patron saint to the heretics, Shiva lay down with draguas long ago. A historical figure long dead, she would find new life when summoned into the body of Yuyle, the young maiden who had taken the title of Lady Iceheart.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 63&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patches nav}}&lt;/div&gt;</summary>
		<author><name>Kerririallis</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Limit_Break&amp;diff=838459</id>
		<title>Limit Break</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Limit_Break&amp;diff=838459"/>
		<updated>2024-09-30T18:57:59Z</updated>

		<summary type="html">&lt;p&gt;Kerririallis: /* Melee DPS Limit Breaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quotation|In-game description|Spend energy stored in your party&#039;s limit gauge to execute a powerful battle technique. The technique executed is determined by the {{colorize|```role```}} of the party member who initiates it.&amp;lt;br&amp;gt;Tank: Increase party defense (area of effect 50y).&amp;lt;br&amp;gt;Melee: Single-target attack.&amp;lt;br&amp;gt;Ranged: Attack to all targets in a straight line (range: 30y).&amp;lt;br&amp;gt;Caster: Area of effect attack (8y/10y/15y).&amp;lt;br&amp;gt;Healer: HP restoration. Raise at level 3 (area of effect: 50y).&amp;lt;br&amp;gt;※If target is not weakened at the time of Raise, the target will be restored in a non-weakened state. If the target is weakened at the time of Raise, the weakness counter will reset.}}&lt;br /&gt;
[[file:Lb gauge.png|thumb|400px|Limit Break gauge]]&lt;br /&gt;
{{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png}} &#039;&#039;&#039;Limit Breaks&#039;&#039;&#039; (&#039;&#039;&#039;LB&#039;&#039;&#039;) are group oriented ultimate abilities that can alter the outcome of a battle. They can be performed after charging up a limit break meter. &lt;br /&gt;
&lt;br /&gt;
Limit Breaks are specific to each party role:&lt;br /&gt;
* {{Tank}} [[Tank]] - reduces the damage taken for the entire party for a short time. &lt;br /&gt;
* {{Healer}} [[Healer]] - restores [[HP]] and [[MP]] to the entire party.&lt;br /&gt;
* {{Melee DPS}} [[Melee DPS]] - deals a massive amount of damage to a single target.&lt;br /&gt;
* {{Magical Ranged DPS}} [[Magical Ranged DPS]] - deals high damage in a circular AoE.&lt;br /&gt;
* {{Physical Ranged DPS}} [[Physical Ranged DPS]] - deals high damage in a line AoE.&lt;br /&gt;
&lt;br /&gt;
The damage dealt by DPS limit breaks is based only on the average weapon [[item level]] of the party, meaning it is not possible to express the damage using conventional &#039;&#039;&#039;Potency&#039;&#039;&#039; numbers. While there is damage variance, they cannot deal critical or direct hit damage and are unaffected by party buffs, medicines, or damage-altering statuses such as {{status effect|weakness}} &#039;&#039;&#039;[[Weakness]]&#039;&#039;&#039;. As such, it is preferable for any DPS with resurrection debuffs to use a limit break over other DPS, in a single-target scenario.&lt;br /&gt;
&lt;br /&gt;
All classes and jobs of a given role will have the same level one and two limit breaks, while level three limit breaks are exclusive to [[jobs]] and their respective base classes. &amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt;&lt;br /&gt;
While it is widely assumed that classes cannot use Level 3 Limit Breaks, this is incorrect and is based on a faulty translation of the Japanese [[Patch 3.0]] notes.[https://jp.finalfantasyxiv.com/lodestone/topics/detail/3a31eca82d4316c5a2fd0f68c89befb5e5791022] The English patch notes [https://na.finalfantasyxiv.com/lodestone/topics/detail/464263b3ce6026cdf98a49bf8f98c204c6199e5a] state &amp;quot;Furthermore, level three limit breaks can now only be used by jobs.&amp;quot; The phrase in the Japanese patch notes in question is &amp;quot;レベル3のリミットブレイクがジョブ固有のものに変更されます。&amp;quot; which is closer to &amp;quot;Level 3 limit breaks will be changed to be unique to each job.&amp;quot;. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Previously, each role shared a Limit Break 3: tanks shared Last Bastion, melee shared Final Heaven, magical ranged DPS shared Meteor, and physical ranged DPS and healers shared Pulse of Life. In this context, the word &amp;quot;固有&amp;quot; implies specificness or uniqueness, not necessarily exclusivity. The Japanese notes indicate a shift from shared LB3s among roles to unique LB3s for each job, emphasizing distinctiveness rather than exclusivity.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt;See also [https://www.reddit.com/r/ffxiv/comments/5btrux/about_classes_and_limit_breaks/ this Reddit thread] showing classes executing LB3s in battle.&amp;lt;/ref&amp;gt; [[Limited Jobs]] are unable to use any limit breaks.&lt;br /&gt;
&lt;br /&gt;
Players who wish to experiment with limit breaks while playing solo may join a duty with [[Explorer Mode]] enabled, which allows access to all three limit break levels and a striking dummy.&lt;br /&gt;
&lt;br /&gt;
Limit Breaks are primarily usable in a party environment. The entire party shares the same limit break gauge, with each party in an Alliance raid having its own meter. There are 3 levels of limit breaks (commonly abbreviated &#039;&#039;&#039;LB1&#039;&#039;&#039;, &#039;&#039;&#039;LB2&#039;&#039;&#039;, and &#039;&#039;&#039;LB3&#039;&#039;&#039;): the 1st level can be used in a party with 4 or more members, the 2nd level needs a full party of 8 members, with an additional bar being added under certain conditions:&lt;br /&gt;
*In [[dungeons]], the second bar is added when engaging the final boss.&lt;br /&gt;
*In [[trials]] and [[raids]]: three unfilled bars are available at the start of the duty, except for older raids that still have some regular enemies to fight through.&lt;br /&gt;
*In [[alliance raids]] and similar special duties, the third bar is added for every boss fight separately, and will be unavailable for regular encounters.&lt;br /&gt;
*The exception to this rule is in {{questlink|trial|The Porta Decumana}} trial, where the 4 member party will gain access to a filled third limit break bar during a scripted event.&lt;br /&gt;
*In some trials and raids, the limit break gauge will reset when reaching a certain point in the duty, which will be indicated by a message on the screen. This indicates that the party has reached a checkpoint that they will restart from if they wipe.&lt;br /&gt;
&lt;br /&gt;
Using the limit break action will automatically execute the highest-level limit break corresponding to the player&#039;s role based on the number of filled limit break gauge bars. When the limit break is executed, all gauge bars will be consumed, including partially filled bars.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the addition of a third bar will also reset the progress of the bar. Its removal at the end of a fight (or due to a player disconnect reducing the party size below the requirement) does not, so only progress into the third bar is lost. As such, it can be beneficial to use a lower tier limit break before conditions change again.&lt;br /&gt;
&lt;br /&gt;
All PvE limit breaks have a noticeable &#039;&#039;animation lock&#039;&#039;, the time in which the user is unable to move due to executing the limit break animation, which will continue for a few seconds even after the limit break&#039;s effects are applied. Higher-level limit breaks have longer animation locks. This can make the user vulnerable to being hit by avoidable AoEs. The animation lock duration is unaffected by [[haste]], [[Skill Speed|skill speed]], [[Spell Speed|spell speed]], or statuses that reduce weaponskill/spell recast time. The healer role skill {{action icon|rescue}} can be used to free players stuck in an animation lock. After being freed, the player can move but will still be unable to execute actions until the normal duration of the animation lock expires.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Tank Limit Breaks==&lt;br /&gt;
Tank Limit Breaks require {{GLA}} [[Gladiator]], {{MRD}} [[Marauder]], {{PLD}} [[Paladin]], {{WAR}} [[Warrior]], {{DRK}} [[Dark Knight]] or {{GNB}} [[Gunbreaker]]. Tank Limit Breaks execute instantly but have a short animation lock. These are typically used when required in a specific duty (see below), in anticipation of heavy incoming damage when other party mitigation may not be sufficient, or to &amp;quot;cheese&amp;quot; some mechanics in fights and make them easier to execute.&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&#039;&#039;&#039;[[Shield Wall]]&#039;&#039;&#039; is the level 1 limit break for tanks. It reduces damage taken by self and all party members within 50 yalms by 20% for 10 seconds. It has an animation lock of 1.93 seconds.&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
&#039;&#039;&#039;[[Stronghold]]&#039;&#039;&#039; is the level 2 limit break for tanks. It reduces damage taken by self and all party members within 50 yalms by 40% for 15 seconds. It has an animation lock of 3.86 seconds.&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
Varies by class or job:&lt;br /&gt;
*&#039;&#039;&#039;[[Last Bastion]]&#039;&#039;&#039; for {{PLD}} [[Paladin]] and {{GLA}} [[Gladiator]].&lt;br /&gt;
*&#039;&#039;&#039;[[Land Waker]]&#039;&#039;&#039; for {{WAR}} [[Warrior]] and {{MRD}} [[Marauder]].&lt;br /&gt;
*&#039;&#039;&#039;[[Dark Force]]&#039;&#039;&#039; for {{DRK}} [[Dark Knight]].&lt;br /&gt;
*&#039;&#039;&#039;[[Gunmetal Soul]]&#039;&#039;&#039; for {{GNB}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
All level 3 tank limit breaks are functionally identical. They reduce damage taken by self and all party members within 50 yalms by 80% for 8 seconds. They have an animation lock of 3.86 seconds.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Land waker1.jpg|[[Land Waker]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Duties===&lt;br /&gt;
Some duties require a Level 3 Tank Limit Break to survive a strong enemy attack or to pass another mechanic. These include:&lt;br /&gt;
*{{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
*{{questlink|trial|The Seat of Sacrifice (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Final Day}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Soul of the Creator}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Soul of the Creator (Savage)}}&lt;br /&gt;
*{{questlink|raid|Alphascape V3.0 (Savage)}}&lt;br /&gt;
*{{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}&amp;lt;ref name=&amp;quot;ucob&amp;quot; /&amp;gt;&lt;br /&gt;
*{{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
*{{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}&lt;br /&gt;
*{{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}&lt;br /&gt;
*{{questlink|ultimateraid|The Omega Protocol (Ultimate)}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ucob&amp;quot;&amp;gt;Level 2 or higher required for phase 2-phase 3 transition. Level 3 required for a &amp;quot;cheese&amp;quot; strategy for Grand Octet.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Healer Limit Breaks==&lt;br /&gt;
Healer Limit Breaks require {{CNJ}} [[Conjurer]], {{WHM}} [[White Mage]], {{SCH}} [[Scholar]], {{AST}} [[Astrologian]] or {{SGE}} [[Sage]]. Healer Limit Breaks execute almost instantly but cause a significant amount of animation lock, especially on an LB3. Level 1 and 2 healer limit breaks are not worth using in most situations. However, level 3 limit breaks can and should be used in emergencies to recover a party on the brink of defeat.&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&#039;&#039;&#039;[[Healing Wind]]&#039;&#039;&#039; is the level 1 limit break for Healers. It has a 2 second cast time and restores 25% of max HP to self and all party members within 50 yalms. It has an animation lock of 2.1 seconds. This renders the user unable to perform any actions for a total of 4.1s.&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
&#039;&#039;&#039;[[Breath of the Earth]]&#039;&#039;&#039; is the level 2 limit break for Healers. It has a 2 second cast time and restores 60% of max HP to self and all party members within 50 yalms. It has an animation lock of 5.1 seconds. This renders the user unable to perform any actions for a total of 7.1s.&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
Varies by class or job:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Pulse of Life]]&#039;&#039;&#039; for {{WHM}} [[White Mage]] or {{CNJ}} [[Conjurer]]. &lt;br /&gt;
*&#039;&#039;&#039;[[Angel Feathers]]&#039;&#039;&#039; for {{SCH}} [[Scholar]]. &lt;br /&gt;
*&#039;&#039;&#039;[[Astral Stasis]]&#039;&#039;&#039; for {{AST}} [[Astrologian]].&lt;br /&gt;
*&#039;&#039;&#039;[[Techne Makre]]&#039;&#039;&#039; for {{SGE}} [[Sage]].&lt;br /&gt;
&lt;br /&gt;
All level 3 healer breaks are functionally identical. They have a 2 second cast time, 50 yalm effect radius, restore 100% of HP to self and all party members, and revive any party members that are KO&#039;d. They also have an 8.1 second animation lock, rendering the user unable to perform actions for a total of 10.1 seconds. Members that are resurrected via the limit break will also have 100% of their HP and MP restored and will not suffer {{status effect|weakness}} [[Weakness]]. If they already had Weakness, it will not be increased to {{status effect|brink of death}} [[Brink of Death]]. If they already had Weakness or Brink of Death, the debuff timer will be reset. Allies will be revived at their current location, with no prompt to accept the revival, unlike regular revive spells. Because of this, a party member who died in lethal terrain, such as a death zone at the edge of the arena, will die again instantly after being revived, since the lethal damage bypasses [[File:Transcendent icon1.png|link=]] [[Resurrect|Transcendent]] (the 5 second invulnerability that players receive when they are revived by any means).&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:LifeInEozera.com Breath-Of-Life.png|[[Pulse of Life]]&lt;br /&gt;
File:Astral stasis1.jpg|[[Astral Stasis]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Melee DPS Limit Breaks==&lt;br /&gt;
Melee DPS Limit Breaks require {{LNC}} [[Lancer]], {{PGL}} [[Pugilist]], {{ROG}} [[Rogue]], {{DRG}} [[Dragoon]], {{MNK}} [[Monk]], {{NIN}} [[Ninja]], {{SAM}} [[Samurai]], {{RPR}} [[Reaper]], or {{VPR}} [[Viper]]. Melee Limit Breaks have a short cast time and moderate animation lock with melee range requirements. These are typically used against a single boss enemy.&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&#039;&#039;&#039;[[Braver]]&#039;&#039;&#039; is the level 1 limit break for Melee DPS. It deals x1.85 the damage of the {{Physical Ranged DPS|name=y}} LB1 and x1.66 of the {{Magical Ranged DPS|name=y}} LB1. Braver has a cast time of 2s and an animation lock of 3.86s. This renders the user unable to perform any actions for a total of 5.86s.&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
&#039;&#039;&#039;[[Bladedance]]&#039;&#039;&#039; is the level 2 limit break for Melee DPS. It hits a single target with x2.2 the damage of Braver. Blade Dance has a cast time of 3s and an animation lock of 3.86s. This renders the user unable to perform any actions for a total of 6.86s.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
file:blade dance1.jpg|350px|thumb|[[Bladedance]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
Varies by class or job:&lt;br /&gt;
*&#039;&#039;&#039;[[Final Heaven]]&#039;&#039;&#039; for {{MNK}} [[Monk]] or {{PGL}} [[Pugilist]]. &lt;br /&gt;
*&#039;&#039;&#039;[[Dragonsong Dive]]&#039;&#039;&#039; for {{DRG}} [[Dragoon]] or {{LNC}} [[Lancer]].&lt;br /&gt;
*&#039;&#039;&#039;[[Chimatsuri]]&#039;&#039;&#039; for {{NIN}} [[Ninja]] or {{ROG}} [[Rogue]].&lt;br /&gt;
*&#039;&#039;&#039;[[Doom of the Living]]&#039;&#039;&#039; for {{SAM}} [[Samurai]]. &lt;br /&gt;
*&#039;&#039;&#039;[[The End]]&#039;&#039;&#039; for {{RPR}} [[Reaper]].&lt;br /&gt;
*&#039;&#039;&#039;[[World-swallower]]&#039;&#039;&#039; for {{VPR}} [[Viper]].&lt;br /&gt;
&lt;br /&gt;
All level 3 melee DPS limit breaks are functionally identical. They hit a single target with x3.5 the damage of Braver. They have a cast time of 4.5s and an animation lock of 3.7s. This renders the user unable to perform any actions for a total of 8.2s.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:dragonsong dive1.jpg|350px|thumb|[[Dragonsong Dive]]&lt;br /&gt;
File:Chimatsuri1.jpg|350px|thumb|[[Chimatsuri]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Ranged DPS Limit Breaks==&lt;br /&gt;
Physical Ranged DPS Limit Breaks require {{ARC}} [[Archer]], {{BRD}} [[Bard]], {{MCH}} [[Machinist]] or {{DNC}} [[Dancer]]. Physical Ranged Limit Breaks have a moderate cast time and animation lock. These are typically used to quickly dispatch multiple &amp;quot;adds&amp;quot; when they can be lined up in raids or trials, or in dungeon pulls. It is usually preferable to use a ranged DPS limit break in dungeons against regular enemy pulls, which have multiple targets, instead of saving a melee limit break for the final boss, due to the higher overall potency of the ranged limit break on multiple targets compared to the single-target melee limit break. Ranged DPS limit breaks can also be used to pull enemies or bosses in alliance raids or other large-scale duties (e.g., [[Delubrum Reginae]]), as any leftover limit break gauge will be reset upon engaging a boss.&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&#039;&#039;&#039;[[Big Shot]]&#039;&#039;&#039; is the level 1 limit break for Ranged Physical DPS. It hits all targets in a straight line with x0.54 the damage of the {{Melee DPS|name=y}} LB1 and x0.9 {{Magical Ranged DPS|name=y}} LB1. Big Shot has a cast time of 2s and an animation lock of 3.1s. This renders the user unable to perform any actions for a total of 5.1s. Big Shot does more damage than Braver when it hits 2 targets, more damage than Bladedance when it hits 5 targets and more damage than Melee LB3 when it hits 7 targets.&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
&#039;&#039;&#039;[[Desperado]]&#039;&#039;&#039; is the level 2 limit break for Ranged Physical DPS. It hits all targets in a straight line with x2.167 the damage of Big Shot. Desperado has a cast time of 3s and an animation lock of 3.1s. This renders the user unable to perform any actions for a total of 6.1s. Desperado does more damage than Braver, more damage than Bladedance when it hits 2 targets and more damage than Melee LB3 when it hits 3 targets.&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
Varies by class or job:&lt;br /&gt;
*&#039;&#039;&#039;[[Sagittarius Arrow]]&#039;&#039;&#039; for {{BRD}} [[Bard]] or {{ARC}} [[Archer]]. &lt;br /&gt;
*&#039;&#039;&#039;[[Satellite Beam]]&#039;&#039;&#039; for {{MCH}} [[Machinist]].&lt;br /&gt;
*&#039;&#039;&#039;[[Crimson Lotus (Limit Break)|Crimson Lotus]]&#039;&#039;&#039; for {{DNC}} [[Dancer]].&lt;br /&gt;
&lt;br /&gt;
All level 3 physical ranged DPS limit breaks are functionally identical. They hit all targets in a straight line with x3.5 the damage of Big Shot. Ranged LB3 has a cast time of 4.5s and an animation lock of 3.7s. This renders the user unable to perform any actions for a total of 8.2s. Ranged LB3 does more damage than Braver, more damage than Bladedance when it hits 2 targets and more damage than Melee LB3 when it hits 2 targets.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Saggitarius arrow1.jpg|[[Sagittarius Arrow]]&lt;br /&gt;
File:Satellite beam1.jpg|[[Satellite Beam]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magical Ranged DPS Limit Breaks==&lt;br /&gt;
Magical Ranged DPS Limit Breaks require {{THM}} [[Thaumaturge]], {{ACN}} [[Arcanist]], {{BLM}} [[Black Mage]], {{RDM}} [[Red Mage]], {{SMN}} [[Summoner]], or {{PCT}} [[Pictomancer]]. These have the longest cast time and a short animation lock. Unlike the other DPS limit breaks it relies on manual ground targeting and can potentially miss the target if it suddenly moves. Similar, to physical ranged DPS limit breaks, these are typically used to quickly dispatch multiple &amp;quot;adds&amp;quot; in raids or trials, or in dungeon pulls. It is usually preferable to use a ranged DPS limit break in dungeons against regular enemy pulls, which have multiple targets, instead of saving a melee limit break for the final boss, due to the higher overall potency of the ranged limit break on multiple targets compared to the single-target melee limit break.  Ranged DPS limit breaks can also be used to pull enemies or bosses in alliance raids or other large-scale duties (e.g., [[Delubrum Reginae]]), as any leftover limit break gauge will be reset upon engaging a boss.&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&#039;&#039;&#039;[[Skyshard]]&#039;&#039;&#039; is the level 1 limit break for Magical Ranged DPS. It hits all targets in a radius of 5 yalms, deals x0.6 {{Melee DPS|name=y}} LB1 and x1.1̅1 {{Physical Ranged DPS|name=y}} LB1. Skyshard has a cast time of 2s and an animation lock of 3.1s. This renders the user unable to perform any actions for a total of 5.1s. Skyshard does more damage than Braver when it hits 2 targets, more damage than Blade Dance when it hits 4 targets and more damage than Melee LB3 when it hits 6 targets.&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
&#039;&#039;&#039;[[Starstorm]]&#039;&#039;&#039; is the level 2 limit break for Magical Ranged DPS. It hits all targets in a radius of 10 yalms with x2.167 the damage of Skyshard. Starstorm has a cast time of 3s and an animation lock of 5.1s. This renders the user unable to perform any actions for a total of 8.1s. Starstorm does more damage than Braver, more damage than Blade Dance when it hits 2 targets and more damage than Melee LB3 when it hits 3 targets.&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
Varies by class or job:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Meteor]]&#039;&#039;&#039; for {{BLM}} [[Black Mage]] or {{THM}} [[Thaumaturge]]. &lt;br /&gt;
*&#039;&#039;&#039;[[Teraflare]]&#039;&#039;&#039; for {{SMN}} [[Summoner]] or {{ACN}} [[Arcanist]].&lt;br /&gt;
*&#039;&#039;&#039;[[Vermillion Scourge]]&#039;&#039;&#039; for {{RDM}} [[Red Mage]].&lt;br /&gt;
*&#039;&#039;&#039;[[Chromatic Fantasy]]&#039;&#039;&#039; for {{PCT}} [[Pictomancer]].&lt;br /&gt;
&lt;br /&gt;
All level 3 magical ranged DPS limit breaks are functionally identical. They hit all targets in a radius of 15 yalms with x3.5 the damage of Skyshard. Magical Ranged DPS LB3 has a cast time of 4.5s and an animation lock of 8.1s. This renders the user unable to perform any actions for a total of 12.6s. Magical Ranged DPS LB3 does more damage than Braver, more damage than Bladedance when it hits 2 targets and more damage than Melee LB3 when it hits 2 targets.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
file:meteor1.jpg|[[Meteor]]&lt;br /&gt;
File:Teraflare1.jpg|[[Teraflare]]&lt;br /&gt;
File:Vermillion Scourge.png|[[Vermillion Scourge]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Squadron Limit Break==&lt;br /&gt;
The Squadron Limit Break is only available during [[Command Missions]], with the Execute Limit Break command. Your own class or job&#039;s Limit Break is also available as normal, but squadron members cannot cast their class&#039;s Limit Break.&lt;br /&gt;
&lt;br /&gt;
===Ungarmax===&lt;br /&gt;
{{action icon|Ungarmax}} is the Squadron Limit Break. It deals single-target damage and grants {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; to the entire party for 15 seconds. It is a level 1 Limit Break. There is no level 2 Squadron Limit Break.&lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
Limit Breaks can be generated and executed as long as there are at least 4 players in a party. In a 4 player party, the minimum amount of LB gauge that can be generated is one bar, and the maximum two. In an 8 player party, the minimum is two bars and the maximum three. Internally 1 LB bar is filled when 10000 units of LB gauge have accumulated. At that point, a distinct audio notification is played and the bar flashes orange. &lt;br /&gt;
&lt;br /&gt;
LB gauge units can be generated &#039;&#039;&#039;actively&#039;&#039;&#039; and &#039;&#039;&#039;passively&#039;&#039;&#039;. All pre-Shadowbringers content works under the same rules for LB generation, while Shadowbringers content received tweaks to the active LB generation. All forms of LB generation scale in some way with how many LB bars are available in the duty.&lt;br /&gt;
&lt;br /&gt;
===Passive Generation===&lt;br /&gt;
As soon as an encounter starts, LB is passively generated by a certain amount per 3s.&lt;br /&gt;
&lt;br /&gt;
Factors that affect Passive LB Generation:&lt;br /&gt;
* Total number of available LB bars (Positive)&lt;br /&gt;
* Number of duplicate jobs (Negative)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Number of non-standard compositions (Negative)&amp;lt;sup&amp;gt;1, 2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Factors that negatively scale with LB generation incur a penalty for each violation. E.g. &#039;&#039;solo healing and solo tanking counts as 1 penalty each and so both penalties would apply to the same party in a 1{{Tank}} 1{{Healer}} 6{{Dps}} composition.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For 3 bars, the amount of LB gauge gained per tick is 220 &amp;gt; 170 &amp;gt; 160 &amp;gt; 154 &amp;gt; 144 &amp;gt; 140, going one step down for each penalty. You can see the details in the following table:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| pve}}&lt;br /&gt;
! Number of penalties !! Units per tick !! Time until 1 bar fills !! Time until 2 bars fill !! Time until 3 bars fill&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 220 || 2m 18s || 4m 33s || 6m 51s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 170 || 2m 57s || 5m 54s || 8m 51s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 160 || 3m 9s || 6m 15s || 9m 24s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 154 || 3m 15s || 6m 30s || 9m 45s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 144 || 3m 30s || 6m 57s || 10m 27s&lt;br /&gt;
|-&lt;br /&gt;
| 5 or more || 140 || 3m 36s || 7m 9s || 10m 45s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;Only applicable in duties listed under “High-end duty”&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;A standard composition is 1 {{Tank}} - 1 {{Healer}} - 2 {{Dps}} in a light party, and is 2 {{Tank}} - 2 {{Healer}} - 4 {{Dps}} in an full party&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Dungeons or general light party duties, the passive amount is adjusted to 75 gauge units per tick for one bar and 180 for two bars. It would take one bar 6m 42s to fill passively and two bars 5m 32s.&lt;br /&gt;
&lt;br /&gt;
===Active Generation===&lt;br /&gt;
Active LB generation falls into five distinct categories: &#039;&#039;&#039;Critical Health Recovery, Surviving Lethal Damage, Interrupts/Silences, Killing Adds, and Resolving Mechanics.&#039;&#039;&#039; Since these have been tweaked since Shadowbringers, the following will be divided based on content. Keep in mind that any pre-Shadowbringers content still uses the pre-Shadowbringers values.&lt;br /&gt;
&lt;br /&gt;
====pre-Shadowbringers Content====&lt;br /&gt;
=====Critical Health Recovery=====&lt;br /&gt;
Critical health recovery generation describes an event where a player has less or equal to 10% of their maximum HP and receives a direct heal, which results in LB gauge generation. When successfully healed in this HP range with a direct healing spell or ability, the group is awarded 200 LB gauge units per bar, for up to 600 gauge units. This has no cooldown and is awarded on a per-player basis.&lt;br /&gt;
&lt;br /&gt;
=====Surviving Lethal Damage=====&lt;br /&gt;
Surviving lethal damage generation describes an event where a player survives damage that is equal to or exceeds their current HP due to on-player mitigation or shields. Effects that lower an enemy’s damage through an enemy debuff, like Addle, Feint or Reprisal etc., do not count for it and can lower the damage enough to miss the “Surviving Lethal” threshold. This gains the group 500 LB gauge units per bar, for up to 1500 gauge units. This has no cooldown and is awarded on a per-player basis.&lt;br /&gt;
&lt;br /&gt;
=====Interrupts/Silences=====&lt;br /&gt;
Interrupting casts with [[stun]]s or an [[interrupt]] ability such as {{action icon|Head Graze}} can award a certain amount of LB gauge. The amount granted is depending on the duty. It is possible that it awards no gauge units.&lt;br /&gt;
&lt;br /&gt;
=====Killing Adds=====&lt;br /&gt;
Killing adds can award a certain amount of LB gauge. The amount granted is depending on the duty. For example, killing [[Infernal Nail]]s in [[The Bowl of Embers (Extreme)]] awards a set amount.&lt;br /&gt;
&lt;br /&gt;
=====Resolving Mechanics=====&lt;br /&gt;
Resolving mechanics generation describes an event where players are awarded a certain amount of LB gauge units since they did a mechanic successfully. The amount of LB granted varies on a duty basis.&lt;br /&gt;
&lt;br /&gt;
====Post-Shadowbringers Content====&lt;br /&gt;
=====Critical Health Recovery=====&lt;br /&gt;
The number of gauge units generated per LB bar was adjusted to 100 for critical health recovery from direct AoE healing actions and abilities and 200 units for single target. The LB gauge will no longer fill when non-healer jobs use healing actions. That means the maximum amount per person is still the same 600 units, for single target heals.&lt;br /&gt;
&lt;br /&gt;
=====Surviving Lethal Damage=====&lt;br /&gt;
The number of units per LB bar was adjusted to 100 for surviving lethal damage due to on-player mitigation or shields. Invulns don’t seem to count for it. Effects that lower an enemy’s damage through an enemy debuff, like Addle, Feint or Reprisal etc., do not count for it and can lower the damage enough to miss the “Surviving Lethal” threshold. This means the maximum generation per person equals 300 gauge units.&lt;br /&gt;
&lt;br /&gt;
=====Killing Adds, Interrupts/Silences, Resolving Mechanics===== &lt;br /&gt;
These all appear to be unchanged or didn’t make an appearance in any encounter.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
[[file:Lb gauge pvp.png|thumb|Limit Break gauge in PvP]]&lt;br /&gt;
In [[PvP]], each player has access to one limit break bar, which is unique to them and not a shared party resource. The bar gradually fills over time in combat at rates that depend on the job. Each job has access to one or more limit break actions with unique effects based on the job and not are shared between roles, unlike in PvE.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mech2 table&amp;quot;&lt;br /&gt;
{{role action table header}}&lt;br /&gt;
{{role action table row|Phalanx (PvP)}}&lt;br /&gt;
{{role action table row|Primal Scream (PvP)}}&lt;br /&gt;
{{role action table row|Eventide (PvP)}}&lt;br /&gt;
{{role action table row|Relentless Rush (PvP)}}&lt;br /&gt;
{{role action table row|Terminal Trigger (PvP)}}&lt;br /&gt;
{{role action table row|Afflatus Purgation (PvP)}}&lt;br /&gt;
{{role action table row|Summon Seraph (PvP)}}&lt;br /&gt;
{{role action table row|Seraph Flight (PvP)}}&lt;br /&gt;
{{role action table row|Celestial River (PvP)}}&lt;br /&gt;
{{role action table row|Mesotes (PvP)}}&lt;br /&gt;
{{role action table row|Sky High (PvP)}}&lt;br /&gt;
{{role action table row|Sky Shatter (PvP)}}&lt;br /&gt;
{{role action table row|Tenebrae Lemurum (PvP)}}&lt;br /&gt;
{{role action table row|Meteodrive (PvP)}}&lt;br /&gt;
{{role action table row|Zantetsuken (PvP)}}&lt;br /&gt;
{{role action table row|Seiton Tenchu (PvP)}}&lt;br /&gt;
{{role action table row|World-swallower (PvP)}}&lt;br /&gt;
{{role action table row|Final Fantasia (PvP)}}&lt;br /&gt;
{{role action table row|Marksman&#039;s Spite (PvP)}}&lt;br /&gt;
{{role action table row|Contradance (PvP)}}&lt;br /&gt;
{{role action table row|Soul Resonance (PvP)}}&lt;br /&gt;
{{role action table row|Summon Bahamut (PvP)}}&lt;br /&gt;
{{role action table row|Megaflare (PvP)}}&lt;br /&gt;
{{role action table row|Summon Phoenix (PvP)}}&lt;br /&gt;
{{role action table row|Everlasting Flight (PvP)}}&lt;br /&gt;
{{role action table row|Southern Cross (PvP)}}&lt;br /&gt;
{{role action table row|Advent of Chocobastion (PvP)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;fn&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://docs.google.com/document/d/1JK9BKbW49Kye5V60jD16rvzmliurLE1Ngq6Z7-WubKI/edit?usp=sharing Relative Damage Data for Limit Breaks].&lt;br /&gt;
&lt;br /&gt;
{{Limit Breaks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Kerririallis</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Limit_Break&amp;diff=838457</id>
		<title>Limit Break</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Limit_Break&amp;diff=838457"/>
		<updated>2024-09-30T18:56:32Z</updated>

		<summary type="html">&lt;p&gt;Kerririallis: /* Magical Ranged DPS Limit Breaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quotation|In-game description|Spend energy stored in your party&#039;s limit gauge to execute a powerful battle technique. The technique executed is determined by the {{colorize|```role```}} of the party member who initiates it.&amp;lt;br&amp;gt;Tank: Increase party defense (area of effect 50y).&amp;lt;br&amp;gt;Melee: Single-target attack.&amp;lt;br&amp;gt;Ranged: Attack to all targets in a straight line (range: 30y).&amp;lt;br&amp;gt;Caster: Area of effect attack (8y/10y/15y).&amp;lt;br&amp;gt;Healer: HP restoration. Raise at level 3 (area of effect: 50y).&amp;lt;br&amp;gt;※If target is not weakened at the time of Raise, the target will be restored in a non-weakened state. If the target is weakened at the time of Raise, the weakness counter will reset.}}&lt;br /&gt;
[[file:Lb gauge.png|thumb|400px|Limit Break gauge]]&lt;br /&gt;
{{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png}} &#039;&#039;&#039;Limit Breaks&#039;&#039;&#039; (&#039;&#039;&#039;LB&#039;&#039;&#039;) are group oriented ultimate abilities that can alter the outcome of a battle. They can be performed after charging up a limit break meter. &lt;br /&gt;
&lt;br /&gt;
Limit Breaks are specific to each party role:&lt;br /&gt;
* {{Tank}} [[Tank]] - reduces the damage taken for the entire party for a short time. &lt;br /&gt;
* {{Healer}} [[Healer]] - restores [[HP]] and [[MP]] to the entire party.&lt;br /&gt;
* {{Melee DPS}} [[Melee DPS]] - deals a massive amount of damage to a single target.&lt;br /&gt;
* {{Magical Ranged DPS}} [[Magical Ranged DPS]] - deals high damage in a circular AoE.&lt;br /&gt;
* {{Physical Ranged DPS}} [[Physical Ranged DPS]] - deals high damage in a line AoE.&lt;br /&gt;
&lt;br /&gt;
The damage dealt by DPS limit breaks is based only on the average weapon [[item level]] of the party, meaning it is not possible to express the damage using conventional &#039;&#039;&#039;Potency&#039;&#039;&#039; numbers. While there is damage variance, they cannot deal critical or direct hit damage and are unaffected by party buffs, medicines, or damage-altering statuses such as {{status effect|weakness}} &#039;&#039;&#039;[[Weakness]]&#039;&#039;&#039;. As such, it is preferable for any DPS with resurrection debuffs to use a limit break over other DPS, in a single-target scenario.&lt;br /&gt;
&lt;br /&gt;
All classes and jobs of a given role will have the same level one and two limit breaks, while level three limit breaks are exclusive to [[jobs]] and their respective base classes. &amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt;&lt;br /&gt;
While it is widely assumed that classes cannot use Level 3 Limit Breaks, this is incorrect and is based on a faulty translation of the Japanese [[Patch 3.0]] notes.[https://jp.finalfantasyxiv.com/lodestone/topics/detail/3a31eca82d4316c5a2fd0f68c89befb5e5791022] The English patch notes [https://na.finalfantasyxiv.com/lodestone/topics/detail/464263b3ce6026cdf98a49bf8f98c204c6199e5a] state &amp;quot;Furthermore, level three limit breaks can now only be used by jobs.&amp;quot; The phrase in the Japanese patch notes in question is &amp;quot;レベル3のリミットブレイクがジョブ固有のものに変更されます。&amp;quot; which is closer to &amp;quot;Level 3 limit breaks will be changed to be unique to each job.&amp;quot;. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Previously, each role shared a Limit Break 3: tanks shared Last Bastion, melee shared Final Heaven, magical ranged DPS shared Meteor, and physical ranged DPS and healers shared Pulse of Life. In this context, the word &amp;quot;固有&amp;quot; implies specificness or uniqueness, not necessarily exclusivity. The Japanese notes indicate a shift from shared LB3s among roles to unique LB3s for each job, emphasizing distinctiveness rather than exclusivity.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt;See also [https://www.reddit.com/r/ffxiv/comments/5btrux/about_classes_and_limit_breaks/ this Reddit thread] showing classes executing LB3s in battle.&amp;lt;/ref&amp;gt; [[Limited Jobs]] are unable to use any limit breaks.&lt;br /&gt;
&lt;br /&gt;
Players who wish to experiment with limit breaks while playing solo may join a duty with [[Explorer Mode]] enabled, which allows access to all three limit break levels and a striking dummy.&lt;br /&gt;
&lt;br /&gt;
Limit Breaks are primarily usable in a party environment. The entire party shares the same limit break gauge, with each party in an Alliance raid having its own meter. There are 3 levels of limit breaks (commonly abbreviated &#039;&#039;&#039;LB1&#039;&#039;&#039;, &#039;&#039;&#039;LB2&#039;&#039;&#039;, and &#039;&#039;&#039;LB3&#039;&#039;&#039;): the 1st level can be used in a party with 4 or more members, the 2nd level needs a full party of 8 members, with an additional bar being added under certain conditions:&lt;br /&gt;
*In [[dungeons]], the second bar is added when engaging the final boss.&lt;br /&gt;
*In [[trials]] and [[raids]]: three unfilled bars are available at the start of the duty, except for older raids that still have some regular enemies to fight through.&lt;br /&gt;
*In [[alliance raids]] and similar special duties, the third bar is added for every boss fight separately, and will be unavailable for regular encounters.&lt;br /&gt;
*The exception to this rule is in {{questlink|trial|The Porta Decumana}} trial, where the 4 member party will gain access to a filled third limit break bar during a scripted event.&lt;br /&gt;
*In some trials and raids, the limit break gauge will reset when reaching a certain point in the duty, which will be indicated by a message on the screen. This indicates that the party has reached a checkpoint that they will restart from if they wipe.&lt;br /&gt;
&lt;br /&gt;
Using the limit break action will automatically execute the highest-level limit break corresponding to the player&#039;s role based on the number of filled limit break gauge bars. When the limit break is executed, all gauge bars will be consumed, including partially filled bars.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the addition of a third bar will also reset the progress of the bar. Its removal at the end of a fight (or due to a player disconnect reducing the party size below the requirement) does not, so only progress into the third bar is lost. As such, it can be beneficial to use a lower tier limit break before conditions change again.&lt;br /&gt;
&lt;br /&gt;
All PvE limit breaks have a noticeable &#039;&#039;animation lock&#039;&#039;, the time in which the user is unable to move due to executing the limit break animation, which will continue for a few seconds even after the limit break&#039;s effects are applied. Higher-level limit breaks have longer animation locks. This can make the user vulnerable to being hit by avoidable AoEs. The animation lock duration is unaffected by [[haste]], [[Skill Speed|skill speed]], [[Spell Speed|spell speed]], or statuses that reduce weaponskill/spell recast time. The healer role skill {{action icon|rescue}} can be used to free players stuck in an animation lock. After being freed, the player can move but will still be unable to execute actions until the normal duration of the animation lock expires.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Tank Limit Breaks==&lt;br /&gt;
Tank Limit Breaks require {{GLA}} [[Gladiator]], {{MRD}} [[Marauder]], {{PLD}} [[Paladin]], {{WAR}} [[Warrior]], {{DRK}} [[Dark Knight]] or {{GNB}} [[Gunbreaker]]. Tank Limit Breaks execute instantly but have a short animation lock. These are typically used when required in a specific duty (see below), in anticipation of heavy incoming damage when other party mitigation may not be sufficient, or to &amp;quot;cheese&amp;quot; some mechanics in fights and make them easier to execute.&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&#039;&#039;&#039;[[Shield Wall]]&#039;&#039;&#039; is the level 1 limit break for tanks. It reduces damage taken by self and all party members within 50 yalms by 20% for 10 seconds. It has an animation lock of 1.93 seconds.&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
&#039;&#039;&#039;[[Stronghold]]&#039;&#039;&#039; is the level 2 limit break for tanks. It reduces damage taken by self and all party members within 50 yalms by 40% for 15 seconds. It has an animation lock of 3.86 seconds.&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
Varies by class or job:&lt;br /&gt;
*&#039;&#039;&#039;[[Last Bastion]]&#039;&#039;&#039; for {{PLD}} [[Paladin]] and {{GLA}} [[Gladiator]].&lt;br /&gt;
*&#039;&#039;&#039;[[Land Waker]]&#039;&#039;&#039; for {{WAR}} [[Warrior]] and {{MRD}} [[Marauder]].&lt;br /&gt;
*&#039;&#039;&#039;[[Dark Force]]&#039;&#039;&#039; for {{DRK}} [[Dark Knight]].&lt;br /&gt;
*&#039;&#039;&#039;[[Gunmetal Soul]]&#039;&#039;&#039; for {{GNB}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
All level 3 tank limit breaks are functionally identical. They reduce damage taken by self and all party members within 50 yalms by 80% for 8 seconds. They have an animation lock of 3.86 seconds.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Land waker1.jpg|[[Land Waker]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Duties===&lt;br /&gt;
Some duties require a Level 3 Tank Limit Break to survive a strong enemy attack or to pass another mechanic. These include:&lt;br /&gt;
*{{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
*{{questlink|trial|The Seat of Sacrifice (Extreme)}}&lt;br /&gt;
*{{questlink|trial|The Final Day}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Soul of the Creator}}&lt;br /&gt;
*{{questlink|raid|Alexander - The Soul of the Creator (Savage)}}&lt;br /&gt;
*{{questlink|raid|Alphascape V3.0 (Savage)}}&lt;br /&gt;
*{{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}&amp;lt;ref name=&amp;quot;ucob&amp;quot; /&amp;gt;&lt;br /&gt;
*{{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
*{{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}&lt;br /&gt;
*{{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}&lt;br /&gt;
*{{questlink|ultimateraid|The Omega Protocol (Ultimate)}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ucob&amp;quot;&amp;gt;Level 2 or higher required for phase 2-phase 3 transition. Level 3 required for a &amp;quot;cheese&amp;quot; strategy for Grand Octet.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Healer Limit Breaks==&lt;br /&gt;
Healer Limit Breaks require {{CNJ}} [[Conjurer]], {{WHM}} [[White Mage]], {{SCH}} [[Scholar]], {{AST}} [[Astrologian]] or {{SGE}} [[Sage]]. Healer Limit Breaks execute almost instantly but cause a significant amount of animation lock, especially on an LB3. Level 1 and 2 healer limit breaks are not worth using in most situations. However, level 3 limit breaks can and should be used in emergencies to recover a party on the brink of defeat.&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&#039;&#039;&#039;[[Healing Wind]]&#039;&#039;&#039; is the level 1 limit break for Healers. It has a 2 second cast time and restores 25% of max HP to self and all party members within 50 yalms. It has an animation lock of 2.1 seconds. This renders the user unable to perform any actions for a total of 4.1s.&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
&#039;&#039;&#039;[[Breath of the Earth]]&#039;&#039;&#039; is the level 2 limit break for Healers. It has a 2 second cast time and restores 60% of max HP to self and all party members within 50 yalms. It has an animation lock of 5.1 seconds. This renders the user unable to perform any actions for a total of 7.1s.&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
Varies by class or job:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Pulse of Life]]&#039;&#039;&#039; for {{WHM}} [[White Mage]] or {{CNJ}} [[Conjurer]]. &lt;br /&gt;
*&#039;&#039;&#039;[[Angel Feathers]]&#039;&#039;&#039; for {{SCH}} [[Scholar]]. &lt;br /&gt;
*&#039;&#039;&#039;[[Astral Stasis]]&#039;&#039;&#039; for {{AST}} [[Astrologian]].&lt;br /&gt;
*&#039;&#039;&#039;[[Techne Makre]]&#039;&#039;&#039; for {{SGE}} [[Sage]].&lt;br /&gt;
&lt;br /&gt;
All level 3 healer breaks are functionally identical. They have a 2 second cast time, 50 yalm effect radius, restore 100% of HP to self and all party members, and revive any party members that are KO&#039;d. They also have an 8.1 second animation lock, rendering the user unable to perform actions for a total of 10.1 seconds. Members that are resurrected via the limit break will also have 100% of their HP and MP restored and will not suffer {{status effect|weakness}} [[Weakness]]. If they already had Weakness, it will not be increased to {{status effect|brink of death}} [[Brink of Death]]. If they already had Weakness or Brink of Death, the debuff timer will be reset. Allies will be revived at their current location, with no prompt to accept the revival, unlike regular revive spells. Because of this, a party member who died in lethal terrain, such as a death zone at the edge of the arena, will die again instantly after being revived, since the lethal damage bypasses [[File:Transcendent icon1.png|link=]] [[Resurrect|Transcendent]] (the 5 second invulnerability that players receive when they are revived by any means).&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:LifeInEozera.com Breath-Of-Life.png|[[Pulse of Life]]&lt;br /&gt;
File:Astral stasis1.jpg|[[Astral Stasis]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Melee DPS Limit Breaks==&lt;br /&gt;
Melee DPS Limit Breaks require {{LNC}} [[Lancer]], {{PGL}} [[Pugilist]], {{ROG}} [[Rogue]], {{DRG}} [[Dragoon]], {{MNK}} [[Monk]], {{NIN}} [[Ninja]], {{SAM}} [[Samurai]] or {{RPR}} [[Reaper]]. Melee Limit Breaks have a short cast time and moderate animation lock with melee range requirements. These are typically used against a single boss enemy.&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&#039;&#039;&#039;[[Braver]]&#039;&#039;&#039; is the level 1 limit break for Melee DPS. It deals x1.85 the damage of the {{Physical Ranged DPS|name=y}} LB1 and x1.66 of the {{Magical Ranged DPS|name=y}} LB1. Braver has a cast time of 2s and an animation lock of 3.86s. This renders the user unable to perform any actions for a total of 5.86s.&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
&#039;&#039;&#039;[[Bladedance]]&#039;&#039;&#039; is the level 2 limit break for Melee DPS. It hits a single target with x2.2 the damage of Braver. Blade Dance has a cast time of 3s and an animation lock of 3.86s. This renders the user unable to perform any actions for a total of 6.86s.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
file:blade dance1.jpg|350px|thumb|[[Bladedance]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
Varies by class or job:&lt;br /&gt;
*&#039;&#039;&#039;[[Final Heaven]]&#039;&#039;&#039; for {{MNK}} [[Monk]] or {{PGL}} [[Pugilist]]. &lt;br /&gt;
*&#039;&#039;&#039;[[Dragonsong Dive]]&#039;&#039;&#039; for {{DRG}} [[Dragoon]] or {{LNC}} [[Lancer]].&lt;br /&gt;
*&#039;&#039;&#039;[[Chimatsuri]]&#039;&#039;&#039; for {{NIN}} [[Ninja]] or {{ROG}} [[Rogue]].&lt;br /&gt;
*&#039;&#039;&#039;[[Doom of the Living]]&#039;&#039;&#039; for {{SAM}} [[Samurai]]. &lt;br /&gt;
*&#039;&#039;&#039;[[The End]]&#039;&#039;&#039; for {{RPR}} [[Reaper]].&lt;br /&gt;
*&#039;&#039;&#039;[[World-swallower]]&#039;&#039;&#039; for {{VPR}} [[Viper]].&lt;br /&gt;
&lt;br /&gt;
All level 3 melee DPS limit breaks are functionally identical. They hit a single target with x3.5 the damage of Braver. They have a cast time of 4.5s and an animation lock of 3.7s. This renders the user unable to perform any actions for a total of 8.2s.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:dragonsong dive1.jpg|350px|thumb|[[Dragonsong Dive]]&lt;br /&gt;
File:Chimatsuri1.jpg|350px|thumb|[[Chimatsuri]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Ranged DPS Limit Breaks==&lt;br /&gt;
Physical Ranged DPS Limit Breaks require {{ARC}} [[Archer]], {{BRD}} [[Bard]], {{MCH}} [[Machinist]] or {{DNC}} [[Dancer]]. Physical Ranged Limit Breaks have a moderate cast time and animation lock. These are typically used to quickly dispatch multiple &amp;quot;adds&amp;quot; when they can be lined up in raids or trials, or in dungeon pulls. It is usually preferable to use a ranged DPS limit break in dungeons against regular enemy pulls, which have multiple targets, instead of saving a melee limit break for the final boss, due to the higher overall potency of the ranged limit break on multiple targets compared to the single-target melee limit break. Ranged DPS limit breaks can also be used to pull enemies or bosses in alliance raids or other large-scale duties (e.g., [[Delubrum Reginae]]), as any leftover limit break gauge will be reset upon engaging a boss.&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&#039;&#039;&#039;[[Big Shot]]&#039;&#039;&#039; is the level 1 limit break for Ranged Physical DPS. It hits all targets in a straight line with x0.54 the damage of the {{Melee DPS|name=y}} LB1 and x0.9 {{Magical Ranged DPS|name=y}} LB1. Big Shot has a cast time of 2s and an animation lock of 3.1s. This renders the user unable to perform any actions for a total of 5.1s. Big Shot does more damage than Braver when it hits 2 targets, more damage than Bladedance when it hits 5 targets and more damage than Melee LB3 when it hits 7 targets.&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
&#039;&#039;&#039;[[Desperado]]&#039;&#039;&#039; is the level 2 limit break for Ranged Physical DPS. It hits all targets in a straight line with x2.167 the damage of Big Shot. Desperado has a cast time of 3s and an animation lock of 3.1s. This renders the user unable to perform any actions for a total of 6.1s. Desperado does more damage than Braver, more damage than Bladedance when it hits 2 targets and more damage than Melee LB3 when it hits 3 targets.&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
Varies by class or job:&lt;br /&gt;
*&#039;&#039;&#039;[[Sagittarius Arrow]]&#039;&#039;&#039; for {{BRD}} [[Bard]] or {{ARC}} [[Archer]]. &lt;br /&gt;
*&#039;&#039;&#039;[[Satellite Beam]]&#039;&#039;&#039; for {{MCH}} [[Machinist]].&lt;br /&gt;
*&#039;&#039;&#039;[[Crimson Lotus (Limit Break)|Crimson Lotus]]&#039;&#039;&#039; for {{DNC}} [[Dancer]].&lt;br /&gt;
&lt;br /&gt;
All level 3 physical ranged DPS limit breaks are functionally identical. They hit all targets in a straight line with x3.5 the damage of Big Shot. Ranged LB3 has a cast time of 4.5s and an animation lock of 3.7s. This renders the user unable to perform any actions for a total of 8.2s. Ranged LB3 does more damage than Braver, more damage than Bladedance when it hits 2 targets and more damage than Melee LB3 when it hits 2 targets.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Saggitarius arrow1.jpg|[[Sagittarius Arrow]]&lt;br /&gt;
File:Satellite beam1.jpg|[[Satellite Beam]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magical Ranged DPS Limit Breaks==&lt;br /&gt;
Magical Ranged DPS Limit Breaks require {{THM}} [[Thaumaturge]], {{ACN}} [[Arcanist]], {{BLM}} [[Black Mage]], {{RDM}} [[Red Mage]], {{SMN}} [[Summoner]], or {{PCT}} [[Pictomancer]]. These have the longest cast time and a short animation lock. Unlike the other DPS limit breaks it relies on manual ground targeting and can potentially miss the target if it suddenly moves. Similar, to physical ranged DPS limit breaks, these are typically used to quickly dispatch multiple &amp;quot;adds&amp;quot; in raids or trials, or in dungeon pulls. It is usually preferable to use a ranged DPS limit break in dungeons against regular enemy pulls, which have multiple targets, instead of saving a melee limit break for the final boss, due to the higher overall potency of the ranged limit break on multiple targets compared to the single-target melee limit break.  Ranged DPS limit breaks can also be used to pull enemies or bosses in alliance raids or other large-scale duties (e.g., [[Delubrum Reginae]]), as any leftover limit break gauge will be reset upon engaging a boss.&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
&#039;&#039;&#039;[[Skyshard]]&#039;&#039;&#039; is the level 1 limit break for Magical Ranged DPS. It hits all targets in a radius of 5 yalms, deals x0.6 {{Melee DPS|name=y}} LB1 and x1.1̅1 {{Physical Ranged DPS|name=y}} LB1. Skyshard has a cast time of 2s and an animation lock of 3.1s. This renders the user unable to perform any actions for a total of 5.1s. Skyshard does more damage than Braver when it hits 2 targets, more damage than Blade Dance when it hits 4 targets and more damage than Melee LB3 when it hits 6 targets.&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
&#039;&#039;&#039;[[Starstorm]]&#039;&#039;&#039; is the level 2 limit break for Magical Ranged DPS. It hits all targets in a radius of 10 yalms with x2.167 the damage of Skyshard. Starstorm has a cast time of 3s and an animation lock of 5.1s. This renders the user unable to perform any actions for a total of 8.1s. Starstorm does more damage than Braver, more damage than Blade Dance when it hits 2 targets and more damage than Melee LB3 when it hits 3 targets.&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
Varies by class or job:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Meteor]]&#039;&#039;&#039; for {{BLM}} [[Black Mage]] or {{THM}} [[Thaumaturge]]. &lt;br /&gt;
*&#039;&#039;&#039;[[Teraflare]]&#039;&#039;&#039; for {{SMN}} [[Summoner]] or {{ACN}} [[Arcanist]].&lt;br /&gt;
*&#039;&#039;&#039;[[Vermillion Scourge]]&#039;&#039;&#039; for {{RDM}} [[Red Mage]].&lt;br /&gt;
*&#039;&#039;&#039;[[Chromatic Fantasy]]&#039;&#039;&#039; for {{PCT}} [[Pictomancer]].&lt;br /&gt;
&lt;br /&gt;
All level 3 magical ranged DPS limit breaks are functionally identical. They hit all targets in a radius of 15 yalms with x3.5 the damage of Skyshard. Magical Ranged DPS LB3 has a cast time of 4.5s and an animation lock of 8.1s. This renders the user unable to perform any actions for a total of 12.6s. Magical Ranged DPS LB3 does more damage than Braver, more damage than Bladedance when it hits 2 targets and more damage than Melee LB3 when it hits 2 targets.&lt;br /&gt;
&lt;br /&gt;
====Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
file:meteor1.jpg|[[Meteor]]&lt;br /&gt;
File:Teraflare1.jpg|[[Teraflare]]&lt;br /&gt;
File:Vermillion Scourge.png|[[Vermillion Scourge]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Squadron Limit Break==&lt;br /&gt;
The Squadron Limit Break is only available during [[Command Missions]], with the Execute Limit Break command. Your own class or job&#039;s Limit Break is also available as normal, but squadron members cannot cast their class&#039;s Limit Break.&lt;br /&gt;
&lt;br /&gt;
===Ungarmax===&lt;br /&gt;
{{action icon|Ungarmax}} is the Squadron Limit Break. It deals single-target damage and grants {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039; to the entire party for 15 seconds. It is a level 1 Limit Break. There is no level 2 Squadron Limit Break.&lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
Limit Breaks can be generated and executed as long as there are at least 4 players in a party. In a 4 player party, the minimum amount of LB gauge that can be generated is one bar, and the maximum two. In an 8 player party, the minimum is two bars and the maximum three. Internally 1 LB bar is filled when 10000 units of LB gauge have accumulated. At that point, a distinct audio notification is played and the bar flashes orange. &lt;br /&gt;
&lt;br /&gt;
LB gauge units can be generated &#039;&#039;&#039;actively&#039;&#039;&#039; and &#039;&#039;&#039;passively&#039;&#039;&#039;. All pre-Shadowbringers content works under the same rules for LB generation, while Shadowbringers content received tweaks to the active LB generation. All forms of LB generation scale in some way with how many LB bars are available in the duty.&lt;br /&gt;
&lt;br /&gt;
===Passive Generation===&lt;br /&gt;
As soon as an encounter starts, LB is passively generated by a certain amount per 3s.&lt;br /&gt;
&lt;br /&gt;
Factors that affect Passive LB Generation:&lt;br /&gt;
* Total number of available LB bars (Positive)&lt;br /&gt;
* Number of duplicate jobs (Negative)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Number of non-standard compositions (Negative)&amp;lt;sup&amp;gt;1, 2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Factors that negatively scale with LB generation incur a penalty for each violation. E.g. &#039;&#039;solo healing and solo tanking counts as 1 penalty each and so both penalties would apply to the same party in a 1{{Tank}} 1{{Healer}} 6{{Dps}} composition.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
For 3 bars, the amount of LB gauge gained per tick is 220 &amp;gt; 170 &amp;gt; 160 &amp;gt; 154 &amp;gt; 144 &amp;gt; 140, going one step down for each penalty. You can see the details in the following table:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| pve}}&lt;br /&gt;
! Number of penalties !! Units per tick !! Time until 1 bar fills !! Time until 2 bars fill !! Time until 3 bars fill&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 220 || 2m 18s || 4m 33s || 6m 51s&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 170 || 2m 57s || 5m 54s || 8m 51s&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 160 || 3m 9s || 6m 15s || 9m 24s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 154 || 3m 15s || 6m 30s || 9m 45s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 144 || 3m 30s || 6m 57s || 10m 27s&lt;br /&gt;
|-&lt;br /&gt;
| 5 or more || 140 || 3m 36s || 7m 9s || 10m 45s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;Only applicable in duties listed under “High-end duty”&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;A standard composition is 1 {{Tank}} - 1 {{Healer}} - 2 {{Dps}} in a light party, and is 2 {{Tank}} - 2 {{Healer}} - 4 {{Dps}} in an full party&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Dungeons or general light party duties, the passive amount is adjusted to 75 gauge units per tick for one bar and 180 for two bars. It would take one bar 6m 42s to fill passively and two bars 5m 32s.&lt;br /&gt;
&lt;br /&gt;
===Active Generation===&lt;br /&gt;
Active LB generation falls into five distinct categories: &#039;&#039;&#039;Critical Health Recovery, Surviving Lethal Damage, Interrupts/Silences, Killing Adds, and Resolving Mechanics.&#039;&#039;&#039; Since these have been tweaked since Shadowbringers, the following will be divided based on content. Keep in mind that any pre-Shadowbringers content still uses the pre-Shadowbringers values.&lt;br /&gt;
&lt;br /&gt;
====pre-Shadowbringers Content====&lt;br /&gt;
=====Critical Health Recovery=====&lt;br /&gt;
Critical health recovery generation describes an event where a player has less or equal to 10% of their maximum HP and receives a direct heal, which results in LB gauge generation. When successfully healed in this HP range with a direct healing spell or ability, the group is awarded 200 LB gauge units per bar, for up to 600 gauge units. This has no cooldown and is awarded on a per-player basis.&lt;br /&gt;
&lt;br /&gt;
=====Surviving Lethal Damage=====&lt;br /&gt;
Surviving lethal damage generation describes an event where a player survives damage that is equal to or exceeds their current HP due to on-player mitigation or shields. Effects that lower an enemy’s damage through an enemy debuff, like Addle, Feint or Reprisal etc., do not count for it and can lower the damage enough to miss the “Surviving Lethal” threshold. This gains the group 500 LB gauge units per bar, for up to 1500 gauge units. This has no cooldown and is awarded on a per-player basis.&lt;br /&gt;
&lt;br /&gt;
=====Interrupts/Silences=====&lt;br /&gt;
Interrupting casts with [[stun]]s or an [[interrupt]] ability such as {{action icon|Head Graze}} can award a certain amount of LB gauge. The amount granted is depending on the duty. It is possible that it awards no gauge units.&lt;br /&gt;
&lt;br /&gt;
=====Killing Adds=====&lt;br /&gt;
Killing adds can award a certain amount of LB gauge. The amount granted is depending on the duty. For example, killing [[Infernal Nail]]s in [[The Bowl of Embers (Extreme)]] awards a set amount.&lt;br /&gt;
&lt;br /&gt;
=====Resolving Mechanics=====&lt;br /&gt;
Resolving mechanics generation describes an event where players are awarded a certain amount of LB gauge units since they did a mechanic successfully. The amount of LB granted varies on a duty basis.&lt;br /&gt;
&lt;br /&gt;
====Post-Shadowbringers Content====&lt;br /&gt;
=====Critical Health Recovery=====&lt;br /&gt;
The number of gauge units generated per LB bar was adjusted to 100 for critical health recovery from direct AoE healing actions and abilities and 200 units for single target. The LB gauge will no longer fill when non-healer jobs use healing actions. That means the maximum amount per person is still the same 600 units, for single target heals.&lt;br /&gt;
&lt;br /&gt;
=====Surviving Lethal Damage=====&lt;br /&gt;
The number of units per LB bar was adjusted to 100 for surviving lethal damage due to on-player mitigation or shields. Invulns don’t seem to count for it. Effects that lower an enemy’s damage through an enemy debuff, like Addle, Feint or Reprisal etc., do not count for it and can lower the damage enough to miss the “Surviving Lethal” threshold. This means the maximum generation per person equals 300 gauge units.&lt;br /&gt;
&lt;br /&gt;
=====Killing Adds, Interrupts/Silences, Resolving Mechanics===== &lt;br /&gt;
These all appear to be unchanged or didn’t make an appearance in any encounter.&lt;br /&gt;
&lt;br /&gt;
==PvP==&lt;br /&gt;
[[file:Lb gauge pvp.png|thumb|Limit Break gauge in PvP]]&lt;br /&gt;
In [[PvP]], each player has access to one limit break bar, which is unique to them and not a shared party resource. The bar gradually fills over time in combat at rates that depend on the job. Each job has access to one or more limit break actions with unique effects based on the job and not are shared between roles, unlike in PvE.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mech2 table&amp;quot;&lt;br /&gt;
{{role action table header}}&lt;br /&gt;
{{role action table row|Phalanx (PvP)}}&lt;br /&gt;
{{role action table row|Primal Scream (PvP)}}&lt;br /&gt;
{{role action table row|Eventide (PvP)}}&lt;br /&gt;
{{role action table row|Relentless Rush (PvP)}}&lt;br /&gt;
{{role action table row|Terminal Trigger (PvP)}}&lt;br /&gt;
{{role action table row|Afflatus Purgation (PvP)}}&lt;br /&gt;
{{role action table row|Summon Seraph (PvP)}}&lt;br /&gt;
{{role action table row|Seraph Flight (PvP)}}&lt;br /&gt;
{{role action table row|Celestial River (PvP)}}&lt;br /&gt;
{{role action table row|Mesotes (PvP)}}&lt;br /&gt;
{{role action table row|Sky High (PvP)}}&lt;br /&gt;
{{role action table row|Sky Shatter (PvP)}}&lt;br /&gt;
{{role action table row|Tenebrae Lemurum (PvP)}}&lt;br /&gt;
{{role action table row|Meteodrive (PvP)}}&lt;br /&gt;
{{role action table row|Zantetsuken (PvP)}}&lt;br /&gt;
{{role action table row|Seiton Tenchu (PvP)}}&lt;br /&gt;
{{role action table row|World-swallower (PvP)}}&lt;br /&gt;
{{role action table row|Final Fantasia (PvP)}}&lt;br /&gt;
{{role action table row|Marksman&#039;s Spite (PvP)}}&lt;br /&gt;
{{role action table row|Contradance (PvP)}}&lt;br /&gt;
{{role action table row|Soul Resonance (PvP)}}&lt;br /&gt;
{{role action table row|Summon Bahamut (PvP)}}&lt;br /&gt;
{{role action table row|Megaflare (PvP)}}&lt;br /&gt;
{{role action table row|Summon Phoenix (PvP)}}&lt;br /&gt;
{{role action table row|Everlasting Flight (PvP)}}&lt;br /&gt;
{{role action table row|Southern Cross (PvP)}}&lt;br /&gt;
{{role action table row|Advent of Chocobastion (PvP)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;fn&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://docs.google.com/document/d/1JK9BKbW49Kye5V60jD16rvzmliurLE1Ngq6Z7-WubKI/edit?usp=sharing Relative Damage Data for Limit Breaks].&lt;br /&gt;
&lt;br /&gt;
{{Limit Breaks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Kerririallis</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_7.0&amp;diff=602444</id>
		<title>Patch 7.0</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_7.0&amp;diff=602444"/>
		<updated>2023-06-16T05:22:20Z</updated>

		<summary type="html">&lt;p&gt;Kerririallis: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
PLEASE READ BEFORE EDITING OR USING THIS AS A TEMPLATE TO MAKE ANOTHER PATCH PAGE:&lt;br /&gt;
&lt;br /&gt;
- Create patch pages for major base patches only, that is, for patch 6.1, but not for subpatches like 6.11, 6.15, or 6.18.  Subpatch specific notes should be included on the main patch page (Subpatch-specific sections may be added if desired), not as their own separate page.&lt;br /&gt;
&lt;br /&gt;
- Write the main story summary section at the bottom of the page, so players who have not reached that point and do not wish to see spoilers can stop reading when they reach that section.&lt;br /&gt;
&lt;br /&gt;
- If the story summary (Particularly in an x.0 patch) needs to be broken up into chapters/subsections, the subsection titles should be level ranges or other non-spoiler descriptions, so spoilers won&#039;t appear in the table of contents.&lt;br /&gt;
&lt;br /&gt;
- In trailers and other promotional materials, the &amp;quot;canonical&amp;quot; Warrior of Light is depicted as a Midlander Hyur male.  Therefore the Warrior of Light should be referred to using the pronouns he/him in the Main Story Summary section.&lt;br /&gt;
&lt;br /&gt;
- For x.0 patches (That is, the patch that starts a new expansion), keep the article about new features introduced specifically with the x.0 patch itself, or any of its subpatches.  Features that are added later in the expansion should not be included.  Use the page for the patch in which the feature was introduced, or the expansion page itself for that.  For example, the Ishgardian Restoration was announced as a Shadowbringers feature, but was introduced in patch 5.1 and should not be mentioned on the patch 5.0 page.&lt;br /&gt;
&lt;br /&gt;
- DO NOT simply copy and paste patch notes, story summaries, or other content directly from Square-Enix&#039;s official website.  Please write your own summaries.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Future content|releasedate=???}}&lt;br /&gt;
{{Patch infobox&lt;br /&gt;
| patchnum = 7.0&lt;br /&gt;
| name = ???&lt;br /&gt;
| titlecard-image = &lt;br /&gt;
| expansion = &lt;br /&gt;
| releasedate = &lt;br /&gt;
| promolink = &lt;br /&gt;
| patchnotes-links = &lt;br /&gt;
| prevpatch = 6.5&lt;br /&gt;
| nextpatch = 7.1&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Patch 7.0 will be the initial release of the ??? expansion. The name of the expansion, a first trailer, and other broad details will be revealed at the North American Fan Festival on July 28-29, 2023.&lt;br /&gt;
&lt;br /&gt;
== Notable Features, Additions, and Changes ==&lt;br /&gt;
=== New Content ===&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* Level cap increased to 100 for all classes and jobs except {{BLU}}[[Blue Mage]].&amp;lt;ref&amp;gt;http://blog.livedoor.jp/umadori0726/archives/60095229.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Major graphical update&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Not all content listed here will launch on the same day.  This article is about the 7.0x season as a whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Main Story Summary (Spoilers) == &amp;lt;!-- This section is at the bottom so players who do not wish to see spoilers can stop before reaching it --&amp;gt;&lt;br /&gt;
{{section-stub}}&lt;/div&gt;</summary>
		<author><name>Kerririallis</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Materia&amp;diff=242475</id>
		<title>Materia</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Materia&amp;diff=242475"/>
		<updated>2020-05-16T08:52:39Z</updated>

		<summary type="html">&lt;p&gt;Kerririallis: /* Types of Materia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:extracting 1.png|thumb|400px|Materia Tutorial 1 (5.2) Note that, despite the text being up-to-date, the image still erroneously shows a requirement for Carbonized Matter.]]&lt;br /&gt;
[[file:extracting 2.png|thumb|400px|Materia Tutorial 2 (5.2)]]&lt;br /&gt;
[[file:extracting 3.png|thumb|400px|Materia Tutorial 3 (5.2)]]&lt;br /&gt;
{{see also|Types of Materia}}&lt;br /&gt;
Materia can be used to enhance your gear. You can attach materia into a piece of equipment with socket(s) to improve its attributes.&lt;br /&gt;
&lt;br /&gt;
Players can acquire materia by extracting it from pieces of equipment with 100% spiritbond. Spiritbond percentage increases as you use that piece of armor in battle, crafting or gathering.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Creating Materia==&lt;br /&gt;
{{main|Spiritbond}}&lt;br /&gt;
To create materia, you must first complete the quest: [[Forging the Spirit]]. The quest giver is [[Swynbroes]], located at [[The Bonfire]] in [[Central Thanalan]] (23,13).&lt;br /&gt;
&lt;br /&gt;
You can create materia from your weapons, armors and tools with [[spiritbond]] of 100%. You can increase the spiritbond percentage of a piece of gear by earning experience through battle, crafting and gathering while wearing that piece.&lt;br /&gt;
&lt;br /&gt;
The type of materia you create from a piece of gear depends on the gear&#039;s intended class. For example, when you extract from a piece gear designed for a [[pugilist]] or [[lancer]], you will receive materia that is ideal for physical, melee damage dealing.&lt;br /&gt;
&lt;br /&gt;
==Materia Tiers==&lt;br /&gt;
Lower level gear produces lower-tier materia. Additionally, higher materia tiers require higher level gear for melding.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Tier&lt;br /&gt;
!Item Levels of Gear&lt;br /&gt;
!Item Level Requirements for Melding&lt;br /&gt;
|-&lt;br /&gt;
| I || 1-14 for 100% &amp;lt;br&amp;gt; 15-29 for 90% || 15+&lt;br /&gt;
|-&lt;br /&gt;
| II || 15-29 for 10% &amp;lt;br&amp;gt; 30 - 44 for 90% || 30+&lt;br /&gt;
|-&lt;br /&gt;
| III || 30-44 for 10% &amp;lt;br&amp;gt; 45+ for 90% || 45+&lt;br /&gt;
|-&lt;br /&gt;
| IV || 45-60 for 10% &amp;lt;br&amp;gt; 60+ for 75%-80% || 55+&lt;br /&gt;
|-&lt;br /&gt;
| V || ?? || 160+&lt;br /&gt;
|-&lt;br /&gt;
| VI || ?? || 290+&lt;br /&gt;
|-&lt;br /&gt;
| VII || ?? || 420+ (DoW/DoM) &amp;lt;br&amp;gt; 430+ (DoH/DoL)&lt;br /&gt;
|-&lt;br /&gt;
| VIII || ?? || 420+ (DoW/DoM) &amp;lt;br&amp;gt; 430+ (DoH/DoL)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materia Conversions==&lt;br /&gt;
Different types of gear produce different types of Materia. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Gear Type&lt;br /&gt;
!Types of Materia Extracted&lt;br /&gt;
|-&lt;br /&gt;
| [[Disciples of War]] || Tenacity, Skill Speed, Direct Hit Rate, Critical Hit Rate, Determination.&lt;br /&gt;
|-&lt;br /&gt;
| [[Disciples of Magic]] || Piety, Spell Speed, Direct Hit Rate, Critical Hit Rate, Determination.&lt;br /&gt;
|-&lt;br /&gt;
| [[Crafting|Disciples of the Hand]] || Craftsmanship, Control, CP.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gathering|Disciples of the Land]] || Gathering, Perception, GP.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Types of Materia]]==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name            &lt;br /&gt;
! [[Attributes|Stat Increased]] &lt;br /&gt;
! Tier I&lt;br /&gt;
! Tier II&lt;br /&gt;
! Tier III&lt;br /&gt;
! Tier IV &lt;br /&gt;
! Tier V &lt;br /&gt;
! Tier VI*&lt;br /&gt;
! Tier VII&lt;br /&gt;
! Tier VIII*&lt;br /&gt;
|-&lt;br /&gt;
| [[Savage Aim Materia]] || [[Critical Hit Rate]] || +2 || +4 || +6 || +9 || +12 || +40 || +20 || +60 &lt;br /&gt;
|-&lt;br /&gt;
| [[Savage Might Materia]] || [[Determination]] || +1 || +3 || +4 || +6 || +12 || +40 || +20 || +60&lt;br /&gt;
|-&lt;br /&gt;
| [[Heaven&#039;s Eye Materia]] || [[Direct Hit]] || +2 || +4 || +6 || +9 || +12 || +40 || +20 || +60&lt;br /&gt;
|-&lt;br /&gt;
| [[Quickarm Materia]] || [[Skill Speed]] || +2 || +4 || +6 || +9 || +12 || +40 || +20 || +60&lt;br /&gt;
|-&lt;br /&gt;
| [[Quicktongue Materia]] || [[Spell Speed]] || +2 || +4 || +6 || +9 || +12 || +40 || +20 || +60&lt;br /&gt;
|-&lt;br /&gt;
| [[Battledance Materia]] || [[Tenacity]] || +2 || +4 || +6 || +9 || +12 || +40 || +20 || +60&lt;br /&gt;
|-&lt;br /&gt;
| [[Piety Materia]] || [[Piety]] || +1 || +2 || +3 || +6 || +11 || +40 || +20 || +60&lt;br /&gt;
|-&lt;br /&gt;
| [[Craftsman&#039;s Command Materia]] || [[Control]] || +1 || +2 || +3 || +4 || +7 || +10 || +9 || +13&lt;br /&gt;
|-&lt;br /&gt;
| [[Craftsman&#039;s Cunning Materia]] || [[CP]] || +1 || +2 || +3 || +4 || +6 || +8 || +7 || +9&lt;br /&gt;
|-&lt;br /&gt;
| [[Craftsman&#039;s Competence Materia]] || [[Craftsmanship]] || +3 || +4 || +5 || +6 || +11 || +16 || +14 || +21&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatherer&#039;s Grasp Materia]] || [[GP]] || +1 || +2 || +3 || +4 || +6  || +8 || +7 || +9 &lt;br /&gt;
|-&lt;br /&gt;
| [[Gatherer&#039;s Guerdon Materia]] || [[Gathering]] || +3 || +4 || +6 || +8 || +10|| +15 || +12 || +20&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatherer&#039;s Guile Materia]] || [[Perception]] || +3 || +4 || +6 || +8 || +10 || +15 || +12 || +20 &lt;br /&gt;
|}&lt;br /&gt;
*Tier VI and VIII materia &amp;quot;cannot be melded onto a piece of equipment past the first advanced materia melding slot.&amp;quot;&lt;br /&gt;
*NOTE: Various materia has since been discontinued, such as Fire, Ice, Earth, Water, Wind, and Lightning materia – used to add elemental resistance to gear. In addition, various core-stat materia was also discontinued, including Intelligence, Mind, Strength, Dexterity, and Vitality materia.&lt;br /&gt;
&lt;br /&gt;
==Melding Materia==&lt;br /&gt;
The easiest way to meld (attach) Materia is to find a [[Materia Melder]] (NPC) who will perform the service for a small fee. This method has no level requirement. You can find them near one of the [[Market Board]]s in any of the three cities or player housing if the owner has purchased and placed a [[Materia Melder Permit]].&lt;br /&gt;
&lt;br /&gt;
To meld Materia yourself, you will need to complete the [[Waking the Spirit]] quest. The quest giver is F&#039;hobhas, located at The Bonfire in Central Thanalan (x:23, y:13). You will need to be level 19 or higher with at least one [[Disciple of the Hand]] (crafter) to accept the quest. Once completed, you will unlock the &amp;quot;Materia Melding&amp;quot; action.&lt;br /&gt;
&lt;br /&gt;
===Forbidden Melds &amp;amp; Overmelding===&lt;br /&gt;
It is possible to meld more materia to a piece of gear than the available slots. Doing so requires completing the [[Melding Materia Muchly]] quest given by Mutamix, also located at The Bonfire in Central Thanalan (x:23, y:13). You will need to be level 25 or higher with at least one Disciple of the Hand (crafter) to turn in the quest.&lt;br /&gt;
&lt;br /&gt;
Note that you can accept the quest at level 19, but can&#039;t turn it in until level 25. However, you can turn in the quest as any level 25+ class, including Disciples of War or Magic.&lt;br /&gt;
&lt;br /&gt;
The quest involves melding 8 materia to gear in front of Mutamix. To save time, it helps to bring the required number of materia and enough gear to meld them to before accepting the quest. Once complete, the &amp;quot;Advanced Materia Melding&amp;quot; action replaces the standard &amp;quot;Materia Melding&amp;quot; action. Advanced melds are better known as forbidden melds or overmelding.&lt;br /&gt;
&lt;br /&gt;
Forbidden melds allow you to meld up to 5 materia to a piece of gear. However, the chance of success is low, typically starting at 45 or 35%. The probability of success decreases further depending on the number of materia already melded. Going for a full five melds (pentamelding) typically ends at about 4-8% for the final meld.&lt;br /&gt;
&lt;br /&gt;
Crafters attempting pentamelds often lose lots of materia during the process unless extremely lucky.&lt;br /&gt;
&lt;br /&gt;
==[[Materia Transmutation]]==&lt;br /&gt;
&lt;br /&gt;
==Removing Materia==&lt;br /&gt;
You can remove materia from items using the item context menu. While doing so, there is a chance of preserving the removed materia for further use.&lt;br /&gt;
&lt;br /&gt;
[[Category:Materia]]&lt;br /&gt;
[[Category:Item]]&lt;/div&gt;</summary>
		<author><name>Kerririallis</name></author>
	</entry>
</feed>