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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Pool_of_Tribute_(Extreme)&amp;diff=828408</id>
		<title>The Pool of Tribute (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Pool_of_Tribute_(Extreme)&amp;diff=828408"/>
		<updated>2024-08-26T08:29:12Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: Updated mechanics descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Pool of Tribute}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Pool of Tribute (Extreme)&lt;br /&gt;
| description = In the shadow of Kugane&#039;s renowned Mujikoza theater, you recount your clash with [[Susano]] to the wandering minstrel. Inspired by your tale, he proceeds to commit it to song, his gift for words imbuing events with an intensity you do not quite recall. Such is common practice when adapting for the stage, the minstrel explains, as your mind wanders back to the scene of battle, the verses echoing in your mind...&lt;br /&gt;
| image = The_Pool_of_Tribute_(Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 300&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| entrance = The Ruby Sea&lt;br /&gt;
| entrance-coordinates = 4.7, 22.2&lt;br /&gt;
| location = The Blessed Treasury&lt;br /&gt;
| region = Othard&lt;br /&gt;
| tomestones = 15 Poetics&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Pool of Tribute (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|CFWPZb9q_Zo|350|right|The Pool of Tribute (Susano) Extreme}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lord of the Revel: [[Susano]]===&lt;br /&gt;
Susano works very similarly to Normal-mode in this phase, with the addition of a couple new abilities. Susano will announce any of his bigger moves, so pay attention to what he says. The first time he uses a mechanic/move, he will drop a line in chat to give you an idea of what telegraphed line triggers which move, but after that, you&#039;re on your own.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
&#039;&#039;&#039;Rasen Kaikyo&#039;&#039;&#039; - Places a circular AoE under four random party members, which will explode after a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Churning&#039;&#039;&#039; - &amp;quot;Rise, rise to the occasion!&amp;quot; This move is indicated by water bubbles floating around the arena. Susano will place a debuff called Churning on four random party members that lasts ten seconds. If ANY actions, including movement and Auto-Attacks, are executed while the debuff runs out, you will receive massive damage and a stack of Vulnerability Up. Each of the players will have a cube above their head counting down the final seconds of the debuff, don&#039;t do ANYTHING when the  that cube appears over your head and starts counting down (note: this includes both moving and auto-attacking, so make sure you hit escape to de-target the boss to avoid auto-attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yata No Kagami&#039;&#039;&#039; - &amp;quot;The seas part for we alone!&amp;quot; - A player will be marked with a red marker. After a short time, they will be damaged and knocked up. Susano will hit the entire arena except a very narrow safe line from himself to where the player was at the time they were knocked up. This AoE applies {{status effect|lightning resistance down}} &#039;&#039;&#039;Lightning Resistance Down&#039;&#039;&#039;.  Note that despite the marker used, this attack deals no damage to others in the part when the initial knockup occurs, so the player should generally position so they are behind Susano and roughly in line with the rest of the party, to allow the party to more easily anticipate the safe area created.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brightstorm&#039;&#039;&#039; - Usually following Yata No Kagami, a stack marker will appear on the previously marked party member. Stack to share damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Cloud&#039;&#039;&#039; - Susano will periodically spawn Dark Clouds. These clouds will cast a wide line Lightning-AoE that inflicts Paralysis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At around 76%, Susano will start Phase 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
*&amp;quot;How our hearts sing in  the chaos!&amp;quot;&lt;br /&gt;
Just like in Normal-mode, Susano will attack two times with Ame-No-Murakumo, which needs to be destroyed by the party as fast as possible. One tank will need to block the blade by activating the Blade&#039;s Shadow, which triggers an Active Time Event which will last until the party destroys the blade.  Meanwhile, the other tank needs to run around the platform to soak the four orbs that will spawn, which will explode in an area when touched and kill any non-tank players hit. The first orb always spawns in the north-eastern portion of in the bossroom (to the front-right, facing Susano), and subsequent orbs spawn clockwise from there. Everyone else should stack middle for heals, and to avoid the explosions from the orbs. It can be useful for the tank to activate activate Sprint to minimize the danger of orbs getting too close to the middle of the arena and clipping the party. While all of this is going on, the blocking tank will be taking continuous damage from the sword, and the party will be hit with regular pulses of damage as well.  A successful block of the sword will give the blocking tank &#039;&#039;&#039;Slashing Resistance Down II&#039;&#039;&#039;, drastically increasing the damage they take if they attempt to block the sword a second time, so the two tanks should switch places after the first block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This ends in heavy, unavoidable damage as Susano slams the platform with his sword, marked by a large, red line AoE across the platform.  If the party took too long to kill the sword, or the blocking tank dies, the slam will instead wipe the group.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
This is the main part of the fight and lasts until 0%. The arena is split in a West and East half, indicated by a black and red line where the Blade came crashing down. Standing in this line will inflict a debuff called Sinking, which will kill you after a few seconds if you stay in there. Only cross it when the mechanics of Levinbolt call for it. Try to tank Susano relatively close to it so you can switch sides quickly when necessary. Susano will spawn on the West side of the platform after Ame-No-Murakumo, so postion yourself accordingly after getting hit by it. The fight can get pretty hectic later on as he can combine some of his moves (for example Churning and Brightstorm), but as long as you pay attention and don&#039;t panic, you can easily avoid any wipe-inducing situations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All abilities from Phase 1 are present during this phase.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stormsplitter&#039;&#039;&#039; - Tank Buster that causes &#039;&#039;&#039;Slashing Resistance Down II&#039;&#039;&#039;. OT should {{action icon|Provoke}} during this cast to prevent the MT from dying afterwards. Basically the tank-switch mechanic of this fight. Mitigate as necessary. Stay away from the targeted tank when this goes off, as it can hit multiple people. Run in to replace the MT after the animation is done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Levinbolt&#039;&#039;&#039; - A random player will be marked with a purple marker above their head. After a short time, the marked player will be hit by Levinbolt, which deals significant damage to the person and everyone on the same side of the arena. This move comes in two varieties. If Susano says &amp;quot;Hark you to the tumultuous heavens!&amp;quot;, the marked player has to run across the cleft in the middle of the arena and drop Levinbolt on the other side of the arena. If done correctly, only the marked player will get hit. If Susano says &amp;quot;Now cometh our part! Make way!&amp;quot;, the marked player will be stunned, so everyone else has to move to the other side of the arena instead. This move will be used 4-5 times in succession and can be placed on ANYONE, so pay attention and react accordingly. The markers are distinguishable by eye as well, as the stun variety has a long vertical purple line going into sky.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ama-no-iwato&#039;&#039;&#039; - &amp;quot;Earth and stone at our beck and call!&amp;quot; - Susano will trap a player in a chained stone. Three &amp;quot;dummy stones&amp;quot; will also spawn. The stone containing the player will be marked and then the stones will be shuffled. Only the stone containing the player needs to be destroyed. If the stone finishes casting &#039;The Sealed Gate&#039;, the player is killed instantly.  The player inside can apply a target marker to the stone they are in to indicate it for others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ukehi&#039;&#039;&#039; - Moderate party-wide damage that can hit 2 or 3 times.&lt;br /&gt;
&lt;br /&gt;
The enrage is an instant cast of &#039;&#039;&#039;Ukhei&#039;&#039;&#039; several seconds after the boss says &amp;quot;Now cometh our part! Make way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Susano&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Revel Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Reveling Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Susano Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Susano&#039;s Paladin Arms (IL 320)}}&lt;br /&gt;
{{Drops table row|Susano&#039;s War Axe}}&lt;br /&gt;
{{Drops table row|Susano&#039;s Greatsword}}&lt;br /&gt;
{{Drops table row|Susano&#039;s Pike}}&lt;br /&gt;
{{Drops table row|Susano&#039;s Knuckles}}&lt;br /&gt;
{{Drops table row|Susano&#039;s Tachi}}&lt;br /&gt;
{{Drops table row|Susano&#039;s Kunai}}&lt;br /&gt;
{{Drops table row|Susano&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Susano&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Susano&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Susano&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Susano&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Susano&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Susano&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Susano&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Blade of Revelry}}&lt;br /&gt;
{{Drops table row|Susano Weapon Coffer (IL 320)}}&lt;br /&gt;
{{Drops table row|Reveling Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of Revelation}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Just Say the Word}}&lt;br /&gt;
{{achievement table row|Mightier than the Revel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tender_Valley&amp;diff=809003</id>
		<title>Tender Valley</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tender_Valley&amp;diff=809003"/>
		<updated>2024-07-23T14:31:01Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: Updated some descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = At the behest of Zeycihan, professor of archeology at the Studium, you are tasked with venturing into a valley swarming with sabotenders. In the furthest reaches of this gorge of succulents lie the remnants of an ancient structure believed to be of Yok Huy origin, but if you are to discover what mysteries dwell within, you must first survive the innumerous needles of the valley&#039;s denizens...&lt;br /&gt;
| image = Tender Valley.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 670&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Dawntrail)&lt;br /&gt;
| roulette = Expert&lt;br /&gt;
| tomestones = 80 aesthetics&lt;br /&gt;
| entrance = Shaaloani&lt;br /&gt;
| entrance-coordinates = 29.0, 6.0&lt;br /&gt;
| req-quest = It Belongs in a Museum&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| trust-exp = 0&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Arrive in Spineblossom.&lt;br /&gt;
*Defeat the [[barreltender]].&lt;br /&gt;
*Arrive at the tremendous tank.&lt;br /&gt;
*Defeat [[Anthracite]].&lt;br /&gt;
*Arrive at the Altar of the Urn Exulted.&lt;br /&gt;
*Defeat the [[Greatest Serpent of Tural|greatest serpent of Tural]].&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Valley Saguarotender]]&lt;br /&gt;
*[[Valley Barbmole]]&lt;br /&gt;
*[[Valley Nopalitender]]&lt;br /&gt;
*[[Valley Tumbleclaw]]&lt;br /&gt;
*[[Valley Campeador]]&lt;br /&gt;
*[[Valley Sabotender]]&lt;br /&gt;
*[[Valley Cactuar]]&lt;br /&gt;
*[[Valley Flowertender]]&lt;br /&gt;
*[[Valley Megamaguey]]&lt;br /&gt;
*[[Valley Aspis]]&lt;br /&gt;
*[[Valley Cliffkite]]&lt;br /&gt;
*[[Valley Digger]]&lt;br /&gt;
*[[Valley Gedan]]&lt;br /&gt;
*[[Yok Huy Orb]]&lt;br /&gt;
*[[Yok Huy Vessel]]&lt;br /&gt;
*[[Yok Huy Altar]]&lt;br /&gt;
*[[Yok Huy Attestant]]&lt;br /&gt;
&lt;br /&gt;
During the last pull in the third area, the Yok Huy Attestant will periodically use &#039;&#039;&#039;Ancient Wrath&#039;&#039;&#039;, tethering the urns on the sides. These will use line AoEs that will be blocked by the stone barriers, similar to the [[Ronkan Dreamer]] enemies in [[The Qitana Ravel]].&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Barreltender]]===&lt;br /&gt;
*&#039;&#039;&#039;Barbed Bellow&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Heavyweight Needles&#039;&#039;&#039;: Spawns multiple telegraphed conal AoEs, leaving gaps in between. Some gaps will be larger than others. Shortly before the cast resolves, the conal AoEs will expand and cover the smaller gaps, so players should stand in the middle of the largest gaps. This attack also spawns spines at the edges of the arena that will inflict {{status effect|bleed}} [[bleeding]] to anyone who steps in them.&lt;br /&gt;
*&#039;&#039;&#039;Tender Drop&#039;&#039;&#039;: Drops multiple cacti on the arena. Most will have spines and a flower on top, while two will be naked.&lt;br /&gt;
*&#039;&#039;&#039;Barrel Breaker&#039;&#039;&#039;: Telegraphed radial knockback from the middle. Position to be knocked back towards a naked cactus, because each of the cacti will use a late telegraph point-blank AoE (&#039;&#039;&#039;Needle Storm&#039;&#039;&#039;), with the spiked and flowered cacti AoEs being larger (&#039;&#039;&#039;Needle Superstorm&#039;&#039;&#039;), leaving only some corners safe. Can also preposition near a naked cactus and use knockback resist.&lt;br /&gt;
*&#039;&#039;&#039;Succulent Stomp&#039;&#039;&#039;: Gives a random player a stack marker and jumps on them, dealing split physical damage.&lt;br /&gt;
*&#039;&#039;&#039;Prickly Left&#039;&#039;&#039; or &#039;&#039;&#039;Prickly Right&#039;&#039;&#039;: An initial half-room cleave telegraph in the direction of the cast that expands into a wide sweep hitting most of the arena except for a narrow conal region directly opposite the name of the cast.&lt;br /&gt;
*&#039;&#039;&#039;Tender Fury&#039;&#039;&#039;: Telegraphed physical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Tender Drop&#039;&#039;&#039; is used again and combined with &#039;&#039;&#039;Heavyweight Needles&#039;&#039;&#039;, so players will need to position in the largest gaps that are close to a naked cacti. The cacti point-blank AoEs will go off a couple seconds after the conal AoEs.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Anthracite]]===&lt;br /&gt;
Players should note the circle and square holes on the arena and corresponding shaped holes in the walls, which will be used frequently for mechanics in this fight.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Anthrabomb&#039;&#039;&#039;: Spawns three black circle symbols and arrows, indicating where it will drop bombs that explode as large, late telegraphed circle AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Anthrabomb&#039;&#039;&#039;: Now spawns a yellow arrow leading towards a circle or square well, indicating it will throw a bomb in it, which will explode as late telegraphed line AoEs originating from the alternating wall holes of the same shape.&lt;br /&gt;
*&#039;&#039;&#039;Anthrabomb&#039;&#039;&#039;: Now spawns two black arrows/circles and one yellow arrow, which is a combination of the first two usages of this ability. Players must dodge both the point-blank AoEs on the ground and the line AoEs from the wall holes at the same time.&lt;br /&gt;
*&#039;&#039;&#039;Carbonaceous Combustion&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Carniflagration&#039;&#039;&#039;: Similar to the third usage of &#039;&#039;&#039;Anthrabomb&#039;&#039;&#039; (both black and yellow arrows) but used three times in a row. The next set of arrow telegraphs will appear shortly before the previous AoEs resolve, so players will need to consider the order of mechanics and dodge accordingly. Before the third set of AoEs resolve, each player will also be given a spread AoE marker (&#039;&#039;&#039;Anthrabomb&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Burning Coals&#039;&#039;&#039;: Stack marker on a random player, dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Chimney Smack&#039;&#039;&#039;: Telegraphed magical tankbuster.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Inexplicable Entity: The [[Greatest Serpent of Tural]]===&lt;br /&gt;
*&#039;&#039;&#039;Dubious Tulidisaster&#039;&#039;&#039;: Party-wide magical damage and spawns spikes at the edges of the arena that will inflict {{status effect|bleed}} [[bleeding]] to anyone who steps in them.&lt;br /&gt;
*&#039;&#039;&#039;Bouncy Council&#039;&#039;&#039;: Spawns four untargetable clones, each of which will begin telegraphing a horizontal, vertical, or diagonal line AoE (&#039;&#039;&#039;Misplaced Mystery&#039;&#039;&#039;) based on the blue arrows over its head.&lt;br /&gt;
*&#039;&#039;&#039;Screes of Fury&#039;&#039;&#039;: Telegraphed AoE magical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Bouncy Council&#039;&#039;&#039;: Now spawns four untargetable clones, each of which will begin telegraphing a point-blank AoE, as indicated by the spinning blue arrows. Move to the corner without a clone.&lt;br /&gt;
*&#039;&#039;&#039;Greatest Labyrinth&#039;&#039;&#039;: {{combat message|You feel a longing to vacate your mortal coil...}} Pulls all players to the middle of the room. Spawns green arrows in different directions on the arena tiles (except for the middle 4 squares), purple X symbols on three corners, and a blue O symbol on one corner tile. Each player will receive [[File:Greatest curse.png|link=]] &#039;&#039;&#039;Greatest Curse&#039;&#039;&#039; that lasts for 15s. They must cleanse this debuff before it naturally expires or they will instantly die. To cleanse the debuff, players must use the green arrows to transport them to the corner O tile. Touching the X tiles will inflict {{status effect|poison}} [[poison]], dealing high damage-over-time. The symbols will disappear after the mechanic resolves.&lt;br /&gt;
**The easiest way to solve this is to locate the blue O tile corner work backwards, following the arrows that point to it until they reach the center of the room to find the safe path.&lt;br /&gt;
**Once you have reached the blue O tile, you may safely return to the center of the labyrinth and start attacking the boss once more, without waiting for the maze to disappear.&lt;br /&gt;
*&#039;&#039;&#039;Bouncy Council&#039;&#039;&#039;: Now spawns four clones in the 4 quadrants of the room.  Two of these, always adjacent to each other, will use point-blank AoEs, while the other two use line AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Moist Summoning&#039;&#039;&#039;: Spawns an untargetable &#039;&#039;&#039;Great Serpent of Tural&#039;&#039;&#039; add, which will use three sequential stack AoEs on a random player (&#039;&#039;&#039;Mighty Blorp&#039;&#039;&#039;) dealing physical damage and leaving behind a puddle. Each new puddle will be smaller than the last. Players who linger in this puddle for too long will receive {{status effect|sludge}} [[sludge]] for 15s, dealing damage-over-time. The add will disappear after this mechanic.&lt;br /&gt;
*&#039;&#039;&#039;Greatest Flood&#039;&#039;&#039;: Telegraphed radial knockback from one corner. Position to be knocked back while avoiding the lingering puddles, or use a knockback immunity ability. The puddles will disappear after this mechanic.&lt;br /&gt;
*&#039;&#039;&#039;Bouncy Council&#039;&#039;&#039;: Now spawns five clones, 4 in the quadrants of the room and one in the center.  Two adjacent quadrant ones will use a point-blank AoE, while the other two quadrant ones and the center one will use line AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Great Torrent&#039;&#039;&#039;: Spawns numerous sequential AoEs that cover the arena. Move into the first when it goes off. Also gives each player a spread AoE marker.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Epochal Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Barreltender]]===&lt;br /&gt;
{{Drops list|Barreltender}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Anthracite]]===&lt;br /&gt;
{{Drops list|Anthracite}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] The [[Greatest Serpent of Tural]]===&lt;br /&gt;
{{Drops list|Greatest Serpent of Tural}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 1 (X:? Y:?)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 2 (X:? Y:?)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Epochal Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Epochal Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Epochal Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Epochal Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Epochal Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Epochal Ring of Fending}}&lt;br /&gt;
{{Drops table row|Epochal Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Epochal Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Epochal Ring of Casting}}&lt;br /&gt;
{{Drops table row|Epochal Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 3 (X:? Y:?)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Epochal Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Epochal Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Epochal Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Epochal Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Epochal Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Epochal Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Epochal Choker of Casting}}&lt;br /&gt;
{{Drops table row|Epochal Choker of Fending}}&lt;br /&gt;
{{Drops table row|Epochal Choker of Healing}}&lt;br /&gt;
{{Drops table row|Epochal Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X:1? Y:?)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Drops table row|Epochal Bracelet of Fending}}&lt;br /&gt;
{{Drops table row|Epochal Bracelet of Slaying}}&lt;br /&gt;
{{Drops table row|Epochal Bracelet of Aiming}}&lt;br /&gt;
{{Drops table row|Epochal Bracelet of Casting}}&lt;br /&gt;
{{Drops table row|Epochal Bracelet of Healing}}&lt;br /&gt;
{{Drops table row|Epochal Ring of Fending}}&lt;br /&gt;
{{Drops table row|Epochal Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Epochal Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Epochal Ring of Casting}}&lt;br /&gt;
{{Drops table row|Epochal Ring of Healing}}&lt;br /&gt;
{{Drops table row|Savage Aim Materia XI}}&lt;br /&gt;
{{Drops table row|Savage Might Materia XI}}&lt;br /&gt;
{{Drops table row|Heavens&#039; Eye Materia XI}}&lt;br /&gt;
{{Drops table row|Quickarm Materia XI}}&lt;br /&gt;
{{Drops table row|Quicktongue Materia XI}}&lt;br /&gt;
{{Drops table row|Battledance Materia XI}}&lt;br /&gt;
{{Drops table row|Piety Materia XI}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Tender Valley}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
Tender Valley intro.jpg&lt;br /&gt;
Tender Valley boss.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Zeycihan&#039;s Expedition Log 1===&lt;br /&gt;
{{Quotation|Zeycihan&#039;s Expedition Log|&lt;br /&gt;
Though I spoke with some few Hhetsarro in Shaaloani before my expedition, they had precious little to say about the ruins. I did learn, however, of a cautionary tale told to their young─that to enter the valley comes at the risk of great, swelling pain from sabotenders&#039; needles.&amp;lt;br&amp;gt;&lt;br /&gt;
A pain I quite acutely feel at this very moment!}}&lt;br /&gt;
&lt;br /&gt;
===Zeycihan&#039;s Expedition Log 2===&lt;br /&gt;
{{Quotation|Zeycihan&#039;s Expedition Log|&lt;br /&gt;
I am in awe of the sheer splendor of these ruins. It is clear to me they could not have been made by the ancestors of the Hhetsarro or Tonawawta. From the architecture, I daresay they are of Yok Huy make.&lt;br /&gt;
&lt;br /&gt;
For those who built Zorgor the Boundless, constructing edifices of such magnitude is a feat well within their capabilities. On the other hand, the subtle design of the engravings on the structure and the ingenuity of the aqueduct are unlike anything I have seen in Urqopacha.&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps these discrepancies can be attributed to cultural differences with the Yok Huy who came to these lands.}}&lt;br /&gt;
&lt;br /&gt;
===Zeycihan&#039;s Expedition Log 3===&lt;br /&gt;
{{Quotation|Zeycihan&#039;s Expedition Log|&lt;br /&gt;
Are these eerie, stone-like creatures voidsent? Or perhaps golems? Whatever they may be, they demand we leave this place even as they attack us. It is all I can do to scribble down these notes while evading their relentless assault!&lt;br /&gt;
&lt;br /&gt;
As I labor to breathe, a thought occurs to me: they could be mammets created for the purposes of mining resources... Yet, the most logical explanation for their aggression would be that they are a defensive mechanism left behind by the Yok Huy.&amp;lt;br&amp;gt;&lt;br /&gt;
Though my guards appear similarly fatigued, we can hardly retire now─not when the promise of a great new discovery lies just before us!}}&lt;br /&gt;
&lt;br /&gt;
===Zeycihan&#039;s Expedition Log 4===&lt;br /&gt;
{{Quotation|Zeycihan&#039;s Expedition Log|&lt;br /&gt;
An entity which appears to be─for lack of a better term─a walking chimney guards the doors leading into the ruins. The doors themselves possess a design wholly unfamiliar to me, and I cannot help but feel we are on the verge of discovering something incredible.&amp;lt;br&amp;gt;&lt;br /&gt;
Alas, the pain from the needle which pierced my lower back worsens... What&#039;s more, the arm of one of my guards is paralyzed, leaving him incapable of lifting his sword. We cannot hope to face that &#039;&#039;thing&#039;&#039; in this state. Though my heart breaks, we&#039;ve no recourse but to withdraw.}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=AAC_Light-heavyweight_M4&amp;diff=806137</id>
		<title>AAC Light-heavyweight M4</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=AAC_Light-heavyweight_M4&amp;diff=806137"/>
		<updated>2024-07-17T08:44:43Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: Updated mec&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|AAC Light-heavyweight Tier|AAC Light-heavyweight M4 (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = AAC Light-heavyweight M4&lt;br /&gt;
| description = In the midst of your crowning ceremony, you are challenged by none other than the electrifying Wicked Thunder, sister of Yaana and former heavyweight fighter of fame. The Ascension Arcadia president has authorized a special exhibition match for this thunderous clash, and now the realm waits with bated breath, wondering who will emerge victorious: the unstoppable upstart, or the neoteric witch?&lt;br /&gt;
| image = AAC Light-heavyweight M4.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 685&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Aesthetics&lt;br /&gt;
| duty-finder = Normal Raids (Dawntrail)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance =  &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = The Thundering&lt;br /&gt;
| region = Xak Tural&lt;br /&gt;
| req-quest = The Neoteric Witch&lt;br /&gt;
| patch = 7.01&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| stone-sky-sea = AAC Light-heavyweight&lt;br /&gt;
}}&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
Please note that players may fall off the arena to their deaths. Being hit with any avoidable AoEs will either inflict a stack of {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; or {{status effect|sustained damage}} &#039;&#039;&#039;[[Sustained Damage]]&#039;&#039;&#039;, along with possibly other effects.&lt;br /&gt;
&lt;br /&gt;
The arena is a 4x4 grid of square tiles, which is important for some mechanics.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Neoteric Witch: [[Wicked Thunder]]===&lt;br /&gt;
*&#039;&#039;&#039;Wrath of Zeus&#039;&#039;&#039;: Raid-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Sidewise Spark&#039;&#039;&#039;: The boss gathers lightning to one of her sides with spinning electrope cubes, indicating a half-room cleave.&lt;br /&gt;
*&#039;&#039;&#039;Shadows&#039;s Sabbath&#039;&#039;&#039;: The boss spawns a blue ring that will fall from the sky either to the east or west of the center of the arena, summoning an untargetable clone of herself that will telegraph &#039;&#039;&#039;Sidewise Spark&#039;&#039;&#039;, cleaving the north or south half of the arena.  Shortly after this, the boss will cast &#039;&#039;&#039;Shadows&#039;s Sabbath&#039;&#039;&#039; again, spawning a ring on the other side with another half-room cleave.&lt;br /&gt;
** After this first usage, subsequent uses of &#039;&#039;&#039;Shadows&#039;s Sabbath&#039;&#039;&#039; will cause the boss to summon four clones in rapid succession at the four cardinal directions, each of which will perform a half-room cleave a couple seconds apart.  The boss will immediately charge another &#039;&#039;&#039;Sidewise Spark&#039;&#039;&#039; herself, which will go off a couple second after the 4th clone&#039;s cleave.&lt;br /&gt;
*&#039;&#039;&#039;Wicked Jolt&#039;&#039;&#039;: Line AoE magical tankbuster.&lt;br /&gt;
*The boss will jump to one wall and summon a large cannon that will be slightly tilted in one direction, indicating that the three columns in front of the cannon will be hit with a multi-hit magical AoE (&#039;&#039;&#039;Stampeding Thunder&#039;&#039;&#039;).  These hits deal moderate damage and do not apply vulnerability, but players should move to the safe column, as after the cannon hits, the boss will use a late telegraphed AoE hitting the same three columns, destroying the ground and cause anyone hit to fall to their deaths.&lt;br /&gt;
*In the remaining intact column, the boss will use &#039;&#039;&#039;Threefold Blast&#039;&#039;&#039;, indicating three sequential half-room cleaves based on which side of her cannon receives a marker (the color of the marker, blue or orange, just indicates the side of the cannon, there are no additional effects to the color). In later uses, she will telegraph four cleaves (&#039;&#039;&#039;Fourfold Blast&#039;&#039;&#039;) or five cleaves (&#039;&#039;&#039;Fivefold Blast&#039;&#039;&#039;), sometimes repeating a side for two sequential hits in the sequence. This may also be followed by baited circle AoE telegraphs on players, or spread markers on each player (&#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;) inflicting {{status effect|lightning resistance down}} Lightning Resistance Down II, making overlap lethal.&lt;br /&gt;
*Afterwards, the arena will be restored to its original state.&lt;br /&gt;
*&#039;&#039;&#039;Wicked Bolt&#039;&#039;&#039;: Five-hit stack AoE dealing magical damage.&lt;br /&gt;
*The boss will then equip a pair of electrope wings.&lt;br /&gt;
*&#039;&#039;&#039;Bewitching Flight&#039;&#039;&#039;: The boss jumps to one wall and telegraphs five sprays of purple energy down from her wings, leaving gaps in between. These indicate thin line AoEs with the gaps safe. The line AoEs will leave behind purple electricity lines, which do not harm the player when moved over.  The lines will start glowing in a random order, expanding and exploding in a wide line AoE (&#039;&#039;&#039;Burst&#039;&#039;&#039;).  Wait for one of the lines to go off, then move into where it was to dodge the subsequent lines.  The width of the expanded line is the same as distance between the residual lightning lines on the ground. During this, baited circle AoEs will appear on random players&#039; locations.  The boss commonly follows this is a &#039;&#039;&#039;Sidewise Spark&#039;&#039;&#039;, which goes off a couple seconds after the final line AoE explodes.&lt;br /&gt;
*&#039;&#039;&#039;Shadow&#039;s Sabbath&#039;&#039;&#039;: If the boss uses this action when she has wings, she will instead summon a single winged clone of herself. The boss and the the clone will move to adjacent walls where each will use &#039;&#039;&#039;Bewitching Flight&#039;&#039;&#039;, causing a cross pattern of line AoEs.  These lines will slowly expand and explode in a random order as before, with one line from each direction going off at a time, complicating dodging the line AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Witch Hunt&#039;&#039;&#039;: Spawns a series of fast-moving red circle AoE telegraphs that spiral inward or outwards.&lt;br /&gt;
*&#039;&#039;&#039;Soaring Soulpress&#039;&#039;&#039;: Stack marker on a random player, dealing physical damage.&lt;br /&gt;
*When the boss&#039;s health is sufficiently low, she will again summon a cannon and destroy all but one column of the arena. The boss will fly to one end of the remaining column and gain [[File:Directional disregard icon1.png|24px|link=]] &#039;&#039;&#039;Directional Disregard&#039;&#039;&#039;, making her hitbox omnidirectional.&lt;br /&gt;
*&#039;&#039;&#039;Wicked Hypercannon&#039;&#039;&#039;: A persistent split damage line AoE hitting the entirety of the remaining ground of the arena. Healing and mitigation are required. The boss will repeatedly use this attack until she dies or the party wipes. In between each use, there will be baited circle AoEs on random players.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|aesthetics|20}} [[Allagan Tomestone of Aesthetics]]&lt;br /&gt;
*1 {{Item icon|Light-heavy Holoblade}} (Guaranteed to each player&#039;s inventory. Limit one per week.)&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Light-heavy Holoarmor}}&lt;br /&gt;
{{Drops table row|Light-heavy Hologauntlets}}&lt;br /&gt;
{{Drops table row|Light-heavy Holochausses}}&lt;br /&gt;
{{Drops table row|Light-heavy Holoearring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Light-heavy Holoarmor}}&lt;br /&gt;
{{Drops table row|Light-heavy Holochausses}}&lt;br /&gt;
{{Drops table row|Light-heavy Hologreaves}}&lt;br /&gt;
{{Drops table row|Light-heavy Holoearring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Black Kitten|fixed=y}}&lt;br /&gt;
{{Drops table row|Give It All Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Pick on Someone Your Own Size I}}&lt;br /&gt;
{{achievement table row|Pick on Someone Your Own Size II}}&lt;br /&gt;
{{achievement table row|Pick on Someone Your Own Size III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
All NPC lines are voice acted.&lt;br /&gt;
&lt;br /&gt;
 Wicked Thunder: This is nothing personal, but I must have your soul!&lt;br /&gt;
 Metem: Wicked Thunder has returned to the ring!&lt;br /&gt;
 Wicked Thunder: There is no limit to electrope&#039;s potential.&lt;br /&gt;
 Wicked Thunder: Electrope has many uses. Watch and learn!&lt;br /&gt;
 Metem: Oooh, look at that massive cannon! Her skills are as sharp as ever!&lt;br /&gt;
 Metem: A vicious blow! That&#039;ll leave a mark!&lt;br /&gt;
 The ring has fully repaired.&lt;br /&gt;
 Wicked Thunder: Take this!&lt;br /&gt;
 Wicked Thunder: If one needs wings, one need simply make them!&lt;br /&gt;
 Metem: She&#039;s grown wings! How wickedly divine!&lt;br /&gt;
 Wicked Thunder: How&#039;s this!?&lt;br /&gt;
 Wicked Thunder: I&#039;ll erase you!&lt;br /&gt;
 The ring has fully repaired.&lt;br /&gt;
 Metem: Oh dear! The challenger has fallen out of the ring!&lt;br /&gt;
 Wicked Thunder: Begone.&lt;br /&gt;
 Metem: And they&#039;re down! Is it over already!?&lt;br /&gt;
 Metem: Beautifully dodged!&lt;br /&gt;
 Wicked Thunder: How are you still standing?&lt;br /&gt;
 Wicked Thunder: I cannot...I must not lose!&lt;br /&gt;
 Wicked Thunder: Just die already!&lt;br /&gt;
 Wicked Thunder: I need your soul!&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=225px mode=packed&amp;gt; &lt;br /&gt;
R4N.jpg&lt;br /&gt;
R4 boss.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=AAC_Light-heavyweight_M3&amp;diff=806136</id>
		<title>AAC Light-heavyweight M3</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=AAC_Light-heavyweight_M3&amp;diff=806136"/>
		<updated>2024-07-17T08:05:29Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: Updated some mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|AAC Light-heavyweight Tier|AAC Light-heavyweight M3 (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = AAC Light-heavyweight M3&lt;br /&gt;
| description = The time has come for your title match against the Brute Bomber, who wields the explosive power of a bomb king. Yet he did not become champion by playing by the rules, and if you are to bring this despised heel low, you must be prepared to face all that he may bring to bear.&lt;br /&gt;
| image = AAC Light-heavyweight M3.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 685&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Aesthetics&lt;br /&gt;
| duty-finder = Normal Raids (Dawntrail)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance =  &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = Blasting Ring&lt;br /&gt;
| region = Xak Tural&lt;br /&gt;
| req-quest = Vile Heat&lt;br /&gt;
| patch = 7.01&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| stone-sky-sea = AAC Light-heavyweight&lt;br /&gt;
}}&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
The arena is surrounded by a border of fire that will inflict {{status effect|burns}} [[burns]] to anyone who stands in it. Being hit with any avoidable AoEs will either inflict a stack of {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; or {{status effect|sustained damage}} &#039;&#039;&#039;[[Sustained Damage]]&#039;&#039;&#039;, along with possibly other effects.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Vile Heat: [[Brute Bomber]]===&lt;br /&gt;
*&#039;&#039;&#039;Brutal Impact&#039;&#039;&#039;: Four hits of raid-wide physical damage.&lt;br /&gt;
*&#039;&#039;&#039;Knuckle Sandwich&#039;&#039;&#039;: Targets the off-tank with a telegraphed split damage dual tankbuster dealing physical damage.&lt;br /&gt;
*&#039;&#039;&#039;Brutal Lariat&#039;&#039;&#039;: The boss jumps to one wall and one of his arms will begin glowing, indicating a wide 180 degree cleave that will hit to the arm&#039;s glowing side and in front of the boss. The opposite flank is safe. The boss will charge to the opposite end of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Murderous Mist&#039;&#039;&#039;: The boss gathers green poison around itself, indicating a late telegraphed 270 degree frontal cleave leaving his rear safe.&lt;br /&gt;
*&#039;&#039;&#039;Barbarous Barrage&#039;&#039;&#039;: Spawns four towers that should be soaked by one player each, which will also deal magical damage (&#039;&#039;&#039;Explosion&#039;&#039;&#039;) and knock them back away from the center of the tower. The knockback can be prevented with knockback resist actions. If not, position to be knocked to the opposite corner of the arena from the tower to avoid being knocked into the fire border.&lt;br /&gt;
*&#039;&#039;&#039;Fire Spin&#039;&#039;&#039;: A telegraphed frontal conal AoE that will rotate in the direction of the arrows.  The boss will complete one full circle, only hitting each cone of the arena once, meaning if you move into where the first attack occurs, you&#039;re safe from the entire rest of the spin.&lt;br /&gt;
*&#039;&#039;&#039;Fuses of Fury&#039;&#039;&#039;: {{combat message|The fuses are ignited!}} Spawns several untargetable bomb adds, some of which will have short fuses while others will have long fuses. These will use a late telegraphed point-blank AoE, with the short fuse bombs exploding first.&lt;br /&gt;
*&#039;&#039;&#039;Doping Draught&#039;&#039;&#039;: The boss receives a buff, increasing damage dealt and augmenting some of its attacks for the remainder of the fight.&lt;br /&gt;
*&#039;&#039;&#039;Lariat Combo&#039;&#039;&#039;: Similar to &#039;&#039;&#039;Brutal Lariat&#039;&#039;&#039;, but used twice in a row.  The second hit may hit the same or the opposite side of the arena as the first.&lt;br /&gt;
*&#039;&#039;&#039;Brutal Burn&#039;&#039;&#039;: Stack marker AoE on a random player dealing heavy magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Brutal Impact&#039;&#039;&#039; now hits for six times instead of four.&lt;br /&gt;
*&#039;&#039;&#039;Infernal Spin&#039;&#039;&#039;: Similar to &#039;&#039;&#039;Fire Spin&#039;&#039;&#039;, but now also has a point-blank AoE that cascades into concentric donut AoEs (&#039;&#039;&#039;Explosive Rain&#039;&#039;&#039;), in addition to the rotating frontal cone (which will once again make exactly one full circle). In addition, near the end of the sequence, three sets of dark red circle AoEs will spawn on random players&#039; locations.&lt;br /&gt;
*&#039;&#039;&#039;Fuses of Fury&#039;&#039;&#039; will be combined with &#039;&#039;&#039;Lariat Combo&#039;&#039;&#039;, with the first &#039;&#039;&#039;Lariat&#039;&#039;&#039; attack coinciding with the explosion of the long-fuse bombs.  Players should dodge the short-fuse bombs, then move to one of the prior locations of the short fuse bombs that is that is also safe from the boss&#039;s first cleave.&lt;br /&gt;
*&#039;&#039;&#039;Fuses of Fury&#039;&#039;&#039; will also be combined with &#039;&#039;&#039;Barbarous Barrage&#039;&#039;&#039;, where the short-fuse bombs going off a couple seconds after the towers knockback, and &#039;&#039;&#039;Murderous Mist&#039;&#039;&#039;, which will go off a few seconds after the long-fuse bombs explode.&lt;br /&gt;
*Mechanics repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|aesthetics|20}} [[Allagan Tomestone of Aesthetics]]&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Light-heavy Holohelm}}&lt;br /&gt;
{{Drops table row|Light-heavy Holoarmor}}&lt;br /&gt;
{{Drops table row|Light-heavy Holochausses}}&lt;br /&gt;
{{Drops table row|Light-heavy Holoearring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Light-heavy Holoarmor}}&lt;br /&gt;
{{Drops table row|Light-heavy Hologauntlets}}&lt;br /&gt;
{{Drops table row|Light-heavy Holochausses}}&lt;br /&gt;
{{Drops table row|Light-heavy Holoearring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Burning Souls Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
All NPC lines are voice acted.&lt;br /&gt;
&lt;br /&gt;
 Brute Bomber: I&#039;ll blow you to smithereens!&lt;br /&gt;
 Metem: The Brute Bomber has muscled his way into the ring!&lt;br /&gt;
 Metem: Even I felt that one! But the challenger&#039;s still standing!&lt;br /&gt;
 Brute Bomber: Die!&lt;br /&gt;
 Brute Bomber: Yaaargh!&lt;br /&gt;
 Brute Bomber: Die!&lt;br /&gt;
 Brute Bomber: You should know that I have a short fuse!&lt;br /&gt;
 Lit fuses appear!&lt;br /&gt;
 The fuses are ignited!&lt;br /&gt;
 Metem: Oh my! The challenger went down hard!&lt;br /&gt;
 Brute Bomber: Die!&lt;br /&gt;
 Brute Bomber: Yaaargh!&lt;br /&gt;
 Lit fuses appear!&lt;br /&gt;
 The fuses are ignited!&lt;br /&gt;
 Brute Bomber: Don&#039;t mind me, throat&#039;s a bit parched!&lt;br /&gt;
 Refbot: Banned compound detected. Combatant disqualified.&lt;br /&gt;
 Brute Bomber&#039;s muscles swell from the doping draught!&lt;br /&gt;
 Brute Bomber: Out of the way, tin can!&lt;br /&gt;
 Metem: My word, he just assaulted the referee! The scoundrel!&lt;br /&gt;
 Brute Bomber: No more distractions!&lt;br /&gt;
 Brute Bomber: Yaaargh!&lt;br /&gt;
 Metem: A vicious blow! That&#039;ll leave a mark!&lt;br /&gt;
 Brute Bomber: Die!&lt;br /&gt;
 Brute Bomber: I can&#039;t lose! I won&#039;t!&lt;br /&gt;
 Brute Bomber: Die!&lt;br /&gt;
 Metem: They&#039;re back on their feet! What grit!&lt;br /&gt;
 Brute Bomber: Boom!&lt;br /&gt;
 Lit fuses appear!&lt;br /&gt;
 The fuses are ignited!&lt;br /&gt;
 Brute Bomber: Yaaargh!&lt;br /&gt;
 Metem: They&#039;re still in it! But for how long!?&lt;br /&gt;
 Brute Bomber: Boom!&lt;br /&gt;
 Lit fuses appear!&lt;br /&gt;
 The fuses are ignited!&lt;br /&gt;
 Metem: And they&#039;re down! Is it over already!?&lt;br /&gt;
 Metem: What power! Looks like someone isn&#039;t holding back!&lt;br /&gt;
 Metem: It&#039;s all over...until next time!&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=225px mode=packed&amp;gt; &lt;br /&gt;
R3N.jpg&lt;br /&gt;
R3 boss.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=AAC_Light-heavyweight_M2&amp;diff=806130</id>
		<title>AAC Light-heavyweight M2</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=AAC_Light-heavyweight_M2&amp;diff=806130"/>
		<updated>2024-07-17T05:21:16Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: Updated mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|AAC Light-heavyweight Tier|AAC Light-heavyweight M2 (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = AAC Light-heavyweight M2&lt;br /&gt;
| description = Having bested Black Cat, you prepare to face your second opponent─Honey B. Lovely. With the pheromones of a queen bee and the charm of a songstress, she enthralls her foes before finishing them with deadly venom. If you are to resist her charms, you must steel yourself for a captivating confrontation...&lt;br /&gt;
| image = AAC Light-heavyweight M2.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 685&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Aesthetics&lt;br /&gt;
| duty-finder = Normal Raids (Dawntrail)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance =  &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = Lovely Lovering&lt;br /&gt;
| region = Xak Tural&lt;br /&gt;
| req-quest = Sweet Poison&lt;br /&gt;
| patch = 7.01&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| stone-sky-sea = AAC Light-heavyweight&lt;br /&gt;
}}&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
The arena is surrounded by a dangerous AoE that will inflict {{status effect|electrocution}} [[electrocution]] to anyone who stands in it. Being hit with any avoidable AoEs will either inflict a stack of {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; or {{status effect|sustained damage}} &#039;&#039;&#039;[[Sustained Damage]]&#039;&#039;&#039;, along with possibly other effects.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Sweet Poison: [[Honey B. Lovely]]===&lt;br /&gt;
*&#039;&#039;&#039;Call Me Honey&#039;&#039;&#039;: Raid-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Tempting Twist&#039;&#039;&#039;: Summons rotating spear indicators around the boss, indicating a late telegraphed donut AoE.&lt;br /&gt;
*&#039;&#039;&#039;Honey Beeline&#039;&#039;&#039;: Summons rotating spear indicators over the boss where she is facing, indicating a late telegraphed line AoE, leaving her flanks safe.&lt;br /&gt;
*&#039;&#039;&#039;Honeyed Breeze&#039;&#039;&#039;: Narrow conal tankbusters hitting both tanks. Deals physical damage.&lt;br /&gt;
*&#039;&#039;&#039;Honey B. Live&#039;&#039;&#039;: Raid-wide magical damage and transitions the arena. All players will receive an overhead heart gauge. Being hit by mechanics will cause the gauge to increase by one. If it reaches three, the player will be charmed for several seconds, making them vulnerable to AoEs, likely resulting in death.&lt;br /&gt;
**(1 stack) [[File:Infatuated icon1.png|24px|link=]] &#039;&#039;&#039;Infatuated&#039;&#039;&#039;: {{combat message|You are growing infatuated with Honey B. Lovely...}}&lt;br /&gt;
**(2 stacks) [[File:Head over heels icon1.png|24px|link=]] &#039;&#039;&#039;Head Over Heels&#039;&#039;&#039;: {{combat message|You are head over heels Honey B. Lovely...}} Deals Damage over time.&lt;br /&gt;
**(3 stacks) [[File:Hopeless devotion icon1.png|24px|link=]] &#039;&#039;&#039;Hopeless Devotion&#039;&#039;&#039;: {{combat message|You are powerless against your undying affection for Honey B. Lovely...}}. Will stun the player for 5 seconds with [[File:Fatal attraction icon1.png|24px|link=]] &#039;&#039;&#039;Fatal Attraction&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Love Me Tender&#039;&#039;&#039;: Spread marker on each player dealing magical damage (&#039;&#039;&#039;Heartsore&#039;&#039;&#039;) and increasing the heart gauge by one. Being hit by multiple AoEs will cause it to increase by how many AoEs the player was hit by.&lt;br /&gt;
*Four towers spawn which should be soaked by one player each, dealing magical damage (&#039;&#039;&#039;Fracture&#039;&#039;&#039;) and increasing the heart gauge by one. Failing to soak a tower will cause it to explode and give everyone one heart.&lt;br /&gt;
** Later usages of this ability include additional towers to soak.&lt;br /&gt;
*&#039;&#039;&#039;Loveseeker&#039;&#039;&#039;: Telegraphed point-blank AoE that will increase the heart gauge by one.&lt;br /&gt;
*&#039;&#039;&#039;Love Me Tender&#039;&#039;&#039;: Spawns numerous hearts under the boss that will travel outward, heart at the edge that will travel inward, and a significant number of sequential circle AoE telegraphs of various sizes. Being hit by any of these will increase the heart gauge by one.&lt;br /&gt;
*&#039;&#039;&#039;Blow Kiss&#039;&#039;&#039;: Diffusely telegraphed wide frontal conal AoE. Being hit will increase the heart gauge by one.&lt;br /&gt;
*&#039;&#039;&#039;Love Me Tender&#039;&#039;&#039;: Now spawns nine sequential circle AoEs that cover the arena, rotating around the outside, plus one in the center. Move into the first AoE telegraph after it goes off.&lt;br /&gt;
*&#039;&#039;&#039;Honey B. Finale&#039;&#039;&#039;: Raid-wide magical damage and reverts the arena. Also removes the heart gauge.&lt;br /&gt;
*&#039;&#039;&#039;Splash of Venom&#039;&#039;&#039;: The boss receives a buff, enhancing its next attack: {{combat message|Honey B. Lovely coats her stinger with poison.}}&lt;br /&gt;
*&#039;&#039;&#039;Honey Beeline&#039;&#039;&#039;: Same line attack as before, but now spawns a number of yellow poison globs throughout the arena after the attack goes off, which will explode as late telegraphed circle AoEs. All players will also receive a spread AoE marker (&#039;&#039;&#039;Splash of Venom&#039;&#039;&#039;) dealing magical damage and inflicting [[File:Poison resistance down II icon2.png|24px|link=]] &#039;&#039;&#039;Poison Resistance Down II&#039;&#039;&#039;, making overlap lethal.  The spread AoE goes off several seconds after the poison globs explode, permitting time to reposition and spread after dodging them.&lt;br /&gt;
*&#039;&#039;&#039;Drop of Venom&#039;&#039;&#039;: The boss receives a buff, enhancing its next attack.&lt;br /&gt;
*&#039;&#039;&#039;Tempting Twist&#039;&#039;&#039;: Same donut attack as before, but now also spawns the exploding yellow poison globs after the attack goes off. One random player will also receive stack marker (&#039;&#039;&#039;Drop of Venom&#039;&#039;&#039;) dealing magical damage and inflicting [[File:Poison resistance down II icon2.png|24px|link=]] &#039;&#039;&#039;Poison Resistance Down II&#039;&#039;&#039;.  The stack marker goes off several seconds after the poison globs explode, giving time for players to return to the center for the stack.&lt;br /&gt;
*&#039;&#039;&#039;Alarm Pheromones&#039;&#039;&#039;: {{combat message|A swarm of groupbees are attracted by Honey B. Lovely&#039;s pheromones...}} Sequentially spawns untargetable &#039;&#039;&#039;Groupbee&#039;&#039;&#039; adds outside of the arena, which receive green arrow indicators, denoting late telegraphed line AoEs (&#039;&#039;&#039;Blinding Love&#039;&#039;&#039;) through the middle. Anyone hit by these will take damage and be knocked back.&lt;br /&gt;
*Afterwards, several &#039;&#039;&#039;Groupbees&#039;&#039;&#039; outside of a quadrant will be tethered, causing both that quadrant and the one opposite it to be hit, leaving the two adjacent quadrants safe.&lt;br /&gt;
*&#039;&#039;&#039;Honey B. Live&#039;&#039;&#039; is used again, giving each player a heart gauge.&lt;br /&gt;
*&#039;&#039;&#039;Love Me Tender&#039;&#039;&#039;: Two random players receive a stack marker (&#039;&#039;&#039;Heartsies&#039;&#039;&#039;) dealing magical damage and inflicting {{status effect|magic vulnerability up}} Magic Vulnerability Up. The party should attempt to split the stacks evenly, taking the stack with fewer than four players will cause random player(s) in the stack to receive an extra heart. The remaining mechanics are similar to the first &#039;&#039;&#039;Honey B. Live&#039;&#039;&#039; phase.&lt;br /&gt;
*After this phase ends, &#039;&#039;&#039;Alarm Pheromones&#039;&#039;&#039; is used again, but the groupbees will will spawn in random locations around the arena edge, and their lines telegraphs will not go directly through the center, making dodging more chaotic.&lt;br /&gt;
*Mechanics repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|aesthetics|20}} [[Allagan Tomestone of Aesthetics]]&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Light-heavy Holohelm}}&lt;br /&gt;
{{Drops table row|Light-heavy Holoarmor}}&lt;br /&gt;
{{Drops table row|Light-heavy Hologreaves}}&lt;br /&gt;
{{Drops table row|Light-heavy Holoearring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Light-heavy Hologauntlets}}&lt;br /&gt;
{{Drops table row|Light-heavy Holochausses}}&lt;br /&gt;
{{Drops table row|Light-heavy Hologreaves}}&lt;br /&gt;
{{Drops table row|Light-heavy Holoearring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bee My Honey Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
All NPC lines are voice acted.&lt;br /&gt;
&lt;br /&gt;
 Metem: The Honey B. Lovely show has begun!&lt;br /&gt;
 Honey B. Lovely: Let&#039;s put on a lovely show for the audience, hmm?&lt;br /&gt;
 Honey B. Lovely: Submit to your lovely queen!&lt;br /&gt;
 Metem: Beautifully dodged!&lt;br /&gt;
 Honey B. Lovely: Hope you&#039;re ready for me to steal your heart!&lt;br /&gt;
 Honey B. Lovely is stealing the spotlight!&lt;br /&gt;
 Metem: Now to savor the sweet sting of Honey B.&#039;s charms.&lt;br /&gt;
 Metem: Oh, she&#039;s definitely feeling your love!&lt;br /&gt;
 Metem: Can the challenger resist the irresistible!? I know I can&#039;t.&lt;br /&gt;
 You are growing infatuated with Honey B. Lovely...&lt;br /&gt;
 You are head over heels for Honey B. Lovely...&lt;br /&gt;
 Metem: Alas, her charms were not to be denied!&lt;br /&gt;
 Honey B. Lovely: I&#039;ll make you mine!&lt;br /&gt;
 Honey B. Lovely: Is everyone having a good time?&lt;br /&gt;
 Honey B. Lovely: A little taste to make it interesting.&lt;br /&gt;
 Honey B. Lovely coats her stinger with poison.&lt;br /&gt;
 Metem: Here comes her fearsome venom strike!&lt;br /&gt;
 Honey B. Lovely: No hard feelings if I kill you?&lt;br /&gt;
 Honey B. Lovely: What? Oh, you&#039;re kidding me, it didn&#039;t work?&lt;br /&gt;
 Honey B. Lovely: B is for brilliant!&lt;br /&gt;
 A swarm of groupbees are attracted by Honey B. Lovely&#039;s pheromones...&lt;br /&gt;
 Metem: What&#039;s this? Honey B. has changed her routine!&lt;br /&gt;
 Honey B. Lovely: Oooh, what a delightful battle this is!&lt;br /&gt;
 Honey B. Lovely: We&#039;re just getting started.♪&lt;br /&gt;
 Honey B. Lovely is stealing the spotlight!&lt;br /&gt;
 Honey B. Lovely: Who&#039;s my obedient little bee?&lt;br /&gt;
 Honey B. Lovely: Your support means the world to me, everyone!&lt;br /&gt;
 Honey B. Lovely: B is for beat you to a bloody pulp!&lt;br /&gt;
 Metem: What a clash! Neither side is willing to yield!&lt;br /&gt;
 Metem: What power! Looks like someone isn&#039;t holding back!&lt;br /&gt;
 Metem: They&#039;re still in it! But for how long!?&lt;br /&gt;
 Metem: It&#039;s all over...until next time!&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=225px mode=packed&amp;gt; &lt;br /&gt;
R2N.jpg&lt;br /&gt;
R2 boss.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=AAC_Light-heavyweight_M1&amp;diff=806125</id>
		<title>AAC Light-heavyweight M1</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=AAC_Light-heavyweight_M1&amp;diff=806125"/>
		<updated>2024-07-17T04:31:16Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: Updated some mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|AAC Light-heavyweight Tier|AAC Light-heavyweight M1 (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = AAC Light-heavyweight M1&lt;br /&gt;
| description = At Metem&#039;s invitation, you have entered the Ascension Arcadia Championship, a competition in which the greatest fighters of Alexandria face off in a bid to become grand champion. Yet your opponents wield feral souls to augment their strength, so you in turn must use the simulacra of past warriors to balance the scales. Your debut match is against Black Cat, a fellow rookie harnessing the power of Cath Palug, and if you are to seize victory against this feline foe, you shall need to be agile indeed...&lt;br /&gt;
| image = AAC Light-heavyweight M1.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 685&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Aesthetics&lt;br /&gt;
| duty-finder = Normal Raids (Dawntrail)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = Scratching Ring&lt;br /&gt;
| region = Xak Tural&lt;br /&gt;
| req-quest = The Claw in the Dark&lt;br /&gt;
| patch = 7.01&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| stone-sky-sea = AAC Light-heavyweight&lt;br /&gt;
}}&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
Please note that players may fall off the arena to their deaths. Being hit with any avoidable AoEs will either inflict a stack of {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; or {{status effect|sustained damage}} &#039;&#039;&#039;[[Sustained Damage]]&#039;&#039;&#039;, along with possibly other effects.&lt;br /&gt;
&lt;br /&gt;
The arena is a 4x4 grid of square tiles, which is important for some mechanics.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Claw in the Dark: [[Black Cat]]===&lt;br /&gt;
*&#039;&#039;&#039;Bloody Scratch&#039;&#039;&#039;: Raid-wide physical damage.&lt;br /&gt;
*&#039;&#039;&#039;One-two Paw&#039;&#039;&#039;: The boss raises a glowing claw to its left or right, followed by the other side, indicating two sequential half-room cleaves.&lt;br /&gt;
*&#039;&#039;&#039;Black Cat Crossing&#039;&#039;&#039;: The boss summons four glowing lines to its intercardinals or cardinals, followed by another four in the remaining areas. These indicate two sets of late telegraphed &#039;&#039;conal&#039;&#039; AoEs centered on them (despite the glowing indicators being lines rather than cones).&lt;br /&gt;
*&#039;&#039;&#039;Biscuit Maker&#039;&#039;&#039;: Telegraphed physical tankbuster.  This is a targeted attack, not an Ao.&lt;br /&gt;
*&#039;&#039;&#039;Clawful&#039;&#039;&#039;: Stack marker AoE on a random player dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Mouser&#039;&#039;&#039;: The boss telegraphs nine sequential sets of two AoEs that each hit one tile of the arena. When a tile is hit, it will become damaged. If it is hit again, it will break and anyone who is on it will fall to their deaths. Some tiles will not be hit at all, while others will be hit once, and remaining will be hit twice and break. Two tiles will immediately regenerate afterwards.  It appears that each quadrant of the arena will have at least 1 remaining tile in it after the attack, so players can focus on the intersection of the 4 tiles in a quadrant to try to identify which ones will be hit by 0, 1, or 2 attacks, and potentially when to dodge between them to avoid the attacks.&lt;br /&gt;
*&#039;&#039;&#039;Elevate and Eviscerate&#039;&#039;&#039;: The boss tethers a random player, targeting it for a physical attack (&#039;&#039;&#039;Impact&#039;&#039;&#039;) that will stun, knock up the player and cause them to land where the arrow is pointing. The player must position to be knocked onto a non-damaged tile, as landing on a damaged tile (indicated by the arrow and tile turning red) will cause it to break and them to fall off. Landing on a non-damaged tile will cause it to become damaged.&lt;br /&gt;
**This attack is used four times in a row, each time on a different target.&lt;br /&gt;
*&#039;&#039;&#039;Shockwave&#039;&#039;&#039;: Telegraphed radial knockback dealing magical damage. Position to be knocked back safely or use knockback resist.  The knockback is slightly less than half of the arena, and the boss always centers herself before the attack, so as long as you are near the boss and not between the boss and missing tile, you should be safe.&lt;br /&gt;
*The arena will regenerate.&lt;br /&gt;
*&#039;&#039;&#039;Predaceous Pounce&#039;&#039;&#039;: The boss telegraphs several sequential line AoEs (paw tracks) and large circle AoEs that will briefly appear before the boss charges between them, executing the AoEs in the same order they appeared.&lt;br /&gt;
*&#039;&#039;&#039;Leaping One-two Paw&#039;&#039;&#039;: The boss uses the &#039;&#039;&#039;One-two Paw&#039;&#039;&#039; telegraphs but will also tether a point on the arena, indicating it will slide to that point and then resolve the half-room cleaves from its final position.  Note that the boss will not turn or rotate, they will simply reposition with their current facing prior to the AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Leaping Black Cat Crossing&#039;&#039;&#039;: Similar to &#039;&#039;&#039;Leaping One-two Paw&#039;&#039;&#039; but combines the movement with &#039;&#039;&#039;Black Cat Crossing&#039;&#039;&#039; instead.&lt;br /&gt;
*&#039;&#039;&#039;Grimalkin Gale&#039;&#039;&#039; - All players are targeted with a spread AoE marker.  This commonly occurs during or after other mechanics, especially &#039;&#039;&#039;Predaceous Pounce&#039;&#039;, &#039;&#039;Leaping One-two Paw&#039;&#039;&#039;, and &#039;&#039;Leaping Black Cat Crossing&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Mouser&#039;&#039;&#039; is used again, damaging or destroying several tiles.&lt;br /&gt;
*&#039;&#039;&#039;Copycat&#039;&#039;&#039;: The boss summons an untargetable clone of itself (&#039;&#039;&#039;Copy Cat&#039;&#039;&#039;).&lt;br /&gt;
*The clone will use &#039;&#039;&#039;Elevate and Eviscerate&#039;&#039;&#039; on a random player while the boss uses &#039;&#039;&#039;Overshadow&#039;&#039;&#039;, a stack line AoE on a random player dealing magical damage. Both attacks are used four times in a row.  The knock-up from &#039;&#039;&#039;Elevate and Eviscerate&#039;&#039;&#039; will occur slightly before the line AoE goes off, and the target will be in the air when the line AoE goes off, so the player targeted for &#039;&#039;&#039;Elevate and Eviscerate&#039;&#039;&#039; can completely ignore where the line AoE stack is when positioning their arrow for knockback, as they will not be hit by it regardless.&lt;br /&gt;
*After the arena regenerates, &#039;&#039;&#039;Copycat&#039;&#039;&#039; is used again, but the clone will now use &#039;&#039;&#039;Predaceous Pounce&#039;&#039;&#039; instead.&lt;br /&gt;
*Mechanics repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|aesthetics|20}} [[Allagan Tomestone of Aesthetics]]&lt;br /&gt;
*1 {{Item icon|Black Cat Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Light-heavy Holohelm}}&lt;br /&gt;
{{Drops table row|Light-heavy Holoarmor}}&lt;br /&gt;
{{Drops table row|Light-heavy Holochausses}}&lt;br /&gt;
{{Drops table row|Light-heavy Holoearring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Light-heavy Holohelm}}&lt;br /&gt;
{{Drops table row|Light-heavy Hologauntlets}}&lt;br /&gt;
{{Drops table row|Light-heavy Hologreaves}}&lt;br /&gt;
{{Drops table row|Light-heavy Holoearring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|It&#039;s Showtime! Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
All NPC lines are voice acted.&lt;br /&gt;
&lt;br /&gt;
 Black Cat: I hope you&#039;re ready to be ripped to shreds!&lt;br /&gt;
 Metem: Our challenger&#039;s first opponent: Black Cat!&lt;br /&gt;
 Metem: Can they hold their own against her feline ferocity!?&lt;br /&gt;
 Black Cat: I sharpened these just for you!&lt;br /&gt;
 Metem: Beautifully dodged!&lt;br /&gt;
 Black Cat: Can you dodge this, I wonder.&lt;br /&gt;
 Black Cat: Try this!&lt;br /&gt;
 Black Cat: These claws rend all!&lt;br /&gt;
 Metem: Here it comes! Black Cat&#039;s lithe and lethal maneuver! &lt;br /&gt;
 Metem: My riiing!&lt;br /&gt;
 Metem: Ahem. Please bear with us while we repair the ring.&lt;br /&gt;
 Black Cat: Going up!&lt;br /&gt;
 Metem: They&#039;re still in it! But for how long!?&lt;br /&gt;
 Metem: They&#039;re back on their feet! What grit!&lt;br /&gt;
 Metem: Oh dear! The challenger has fallen out of the ring!&lt;br /&gt;
 Black Cat: I&#039;ll gut you like a cod!&lt;br /&gt;
 Metem: Oh my! The challenger went down hard!&lt;br /&gt;
 Black Cat: You&#039;re mincemeat!&lt;br /&gt;
 Metem: A vicious blow! That&#039;ll leave a mark!&lt;br /&gt;
 Metem: Even I felt that one! But the challenger&#039;s still standing!&lt;br /&gt;
 Metem: And they&#039;re down! Is it over already!?&lt;br /&gt;
 Black Cat: To me, echo of my soul!&lt;br /&gt;
 Metem: It&#039;s all over...until next time!&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=225px mode=packed&amp;gt; &lt;br /&gt;
R1N.jpg&lt;br /&gt;
R1 boss.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Vanguard&amp;diff=777938</id>
		<title>Vanguard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Vanguard&amp;diff=777938"/>
		<updated>2024-07-02T02:00:15Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: Updated boss ability descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the dungeon|the enemy genus|Vanguard (genus)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Zoraal Ja retreats to the dome in Yyasulani, but not before laying siege to his home and slaying his own father. This foul deed cannot go unpunished, and so Wuk Lamat lays plans to pierce the dome and pursue him. To that end, the engineers of Xak Tural Railing refit their ceruleum-powered train christened the Dawnblazer, and after avoiding fire from Zoraal Ja&#039;s forces, successfully send it careening into the fortress bridging the dome with the outside world. With the path forward now open, the battle for Tuliyollal begins as you and your companions take your first bold steps into enemy territory.&lt;br /&gt;
| image = Vanguard.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 97&lt;br /&gt;
| level-sync = 98&lt;br /&gt;
| ilvl = 645&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Dawntrail)&lt;br /&gt;
| roulette = Leveling&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = Vanguard (zone)&lt;br /&gt;
| entrance-coordinates = 6.1, 5.9&lt;br /&gt;
| req-quest = All Aboard&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = ?&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
*Party member selection is available.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! &lt;br /&gt;
! Wuk Lamat&lt;br /&gt;
! G&#039;raha Tia&lt;br /&gt;
! Krile&lt;br /&gt;
! Alisaie&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:DS Wuk Lamat.png]]&lt;br /&gt;
| [[File:DS G&#039;raha Tia1.png]]&lt;br /&gt;
| [[File:DS Krile.png]]&lt;br /&gt;
| [[File:DS Alisaie3.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| {{WAR}} Intrepid&lt;br /&gt;
| {{PLD}} {{WHM}} {{BLM}} All-Rounder&lt;br /&gt;
| {{PCT}} [[Pictomancer]]&lt;br /&gt;
| {{RDM}} [[Red Mage]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| Tank or DPS&lt;br /&gt;
| Healer&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Arrive in Hangar 8.&lt;br /&gt;
*Defeat the [[Vanguard Commander R8|Vanguard commander R8]].&lt;br /&gt;
*Arrive in the safety inspection chamber.&lt;br /&gt;
*Defeat [[Protector (boss)|Protector]].&lt;br /&gt;
*Arrive in the Vanguard control room.&lt;br /&gt;
*Defeat [[Zander the Snakeskinner]].&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Vanguard Leptocyon]]&lt;br /&gt;
*[[Vanguard Sentry S7]]&lt;br /&gt;
*[[Vanguard Sentry G7]]&lt;br /&gt;
*[[Vanguard Sentry R7]]&lt;br /&gt;
*[[Vanguard Turret]]&lt;br /&gt;
*[[Vanguard Aerostat]]&lt;br /&gt;
*[[Vanguard Prabhasa]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Vanguard Commander R8]]===&lt;br /&gt;
*&#039;&#039;&#039;Electrowave&#039;&#039;&#039;: Party-wide magical damage and spawns a dangerous AoE at the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Mobility&#039;&#039;&#039;: {{combat message|Beware the wingblade!}} The boss will telegraph an AoE (&#039;&#039;&#039;Rapid Rotary&#039;&#039;&#039;) where it will move to the wall and drive in a circle around the arena, while brandishing a long blade of energy to one side, causing it to sweep across a quadrant of the arena, then either the middle of the arena or the corners of the room. &lt;br /&gt;
**The long blade of energy will rotate with with the boss as they turn to continue in the circular path.  Depending on which direction the boss is going to rotate and the location of the blade (boss&#039;s left or boss&#039;s right), this essentially can be treated as a large circle AoE leaving the corners safe, or a large donut AoE leaving the middle safe.&lt;br /&gt;
*&#039;&#039;&#039;Dispatch&#039;&#039;&#039;: Summons four untargetable &#039;&#039;&#039;Vanguard Sentry R8&#039;&#039;&#039; adds on one wall, leaving gaps in between them. They will use a late telegraphed line AoE (&#039;&#039;&#039;Rush&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Dispatch&#039;&#039;&#039;: Now summons four untargetable &#039;&#039;&#039;Vanguard Sentry R8&#039;&#039;&#039; adds on the four walls of the arena. They will begin flying in the air, telegraphing expanding circle AoEs and leaving one safe area each on the eastern and western walls.&lt;br /&gt;
*&#039;&#039;&#039;Dispatch / Electrosurge&#039;&#039;&#039;: Summons two sets of four adds on adjacent walls (causing a criss-cross of line AoEs), while each player receives a spread marker.&lt;br /&gt;
*&#039;&#039;&#039;Dispatch&#039;&#039;&#039;: Now summons eight adds on the wall. Four adds will begin telegraphing expanding circle AoEs, with the same safe areas as before. Halfway through this, other four adds will begin telegraphing another set of expanding AoE, with the sole safe zone being the center of the room.  Dodge the first set by standing in the wall safe zone, then run to the center afterwards for the second set.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Protector (boss)|Protector]]===&lt;br /&gt;
*&#039;&#039;&#039;Electrowave&#039;&#039;&#039;: Party-wide magical damage and spawns a dangerous AoE around the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Search and Destroy&#039;&#039;&#039;: Spawns untargetable &#039;&#039;&#039;Explosive Turret&#039;&#039;&#039; and &#039;&#039;&#039;Laser Turret&#039;&#039;&#039; adds, which will use numerous baited circle AoEs (&#039;&#039;&#039;Shock&#039;&#039;&#039;) and line AoEs (&#039;&#039;&#039;Homing Cannon&#039;&#039;&#039;) requiring the party to dodge continuously.  These attacks appear very often and are largely centered on players, so simply keep moving to avoid them.  Getting hit by these attacks deals damage but does NOT apply a stack of Vulnerability.&lt;br /&gt;
*&#039;&#039;&#039;Fulminous Fence&#039;&#039;&#039;: Spawns six electric barriers in the middle of the arena that persist for the next mechanic. Any player who contacts these will take damage (&#039;&#039;&#039;Electrostatic Contact&#039;&#039;&#039;) and be inflicted with a potent {{status effect|paralysis}} [[paralysis]] for 10s that can be removed with {{action icon|Esuna}}.&lt;br /&gt;
*&#039;&#039;&#039;Battery Circuit&#039;&#039;&#039;: Two rotating persistent conal AoEs, from opposite sides of the boss, and intermittent point-blank and circle AoEs that the party will need to dodge while avoiding the barriers.&lt;br /&gt;
*&#039;&#039;&#039;Rapid Thunder&#039;&#039;&#039;: Telegraphed magical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Motion Sensor&#039;&#039;&#039; {{combat message|A motion-sensitive bomb has been affixed to you.}} Gives each player an [[File:Acceleration bomb icon.png|link=]] &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; debuff for 12s.  Players must not be moving when the debuff expires or they will take significant damage. &lt;br /&gt;
**The boss also summons several &#039;&#039;&#039;Laser Turret&#039;&#039;&#039; adds, which will telegraph sequential line AoEs laterally across the arena. Players will need to dodge these while considering when they need to stand still when their Acceleration Bomb debuff expires.&lt;br /&gt;
*&#039;&#039;&#039;Search and Destroy&#039;&#039;&#039;: Similar to before, but also spawns multiple electric barriers in a different configuration. Players will need to dodge the AoEs while avoiding the barriers.&lt;br /&gt;
*&#039;&#039;&#039;Tracking Bolt&#039;&#039;&#039;: Large spread marker AoE on each player.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Ophidian Outrider: [[Zander the Snakeskinner]]===&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Electrothermia&#039;&#039;&#039;: Party-wide magical damage and spawns a dangerous AoE at the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Soulbane Saber&#039;&#039;&#039;: Telegraphed line AoE that will cause the half of the room it hits to begin glowing, telegraphing a delayed half-room AoE.&lt;br /&gt;
*&#039;&#039;&#039;Saber Rush&#039;&#039;&#039;: Telegraphed physical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Soulbane Saber&#039;&#039;&#039; is then used four times in a row, each placed 90 degrees clockwise of the last.  Two are placed initially, 90 degrees apart, leaving only a single quadrant of the room safe, while each player receives a spread AoE marker (&#039;&#039;&#039;Soulbane Shock&#039;&#039;&#039;).  The first of the two half-room cleaves resolves before the AoE circle goes off, leaving a few seconds to move into the now cleared quadrant if needed for the AoE marker.  This sequence occurs again, for the other two cardinal directions and including another set of AoE markers.&lt;br /&gt;
&lt;br /&gt;
After reducing the boss&#039;s HP to 0, it will transform into a serpent-like creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Syntheslean&#039;&#039;&#039;: Telegraphed frontal conal AoE.&lt;br /&gt;
*&#039;&#039;&#039;Syntheslither&#039;&#039;&#039;: The boss moves to the wall and spawns an orange squiggle through the arena, while four sword markers appear. The boss will travel down the squiggle and use an alternating left or right conal AoE when it reaches a marker. The direction of the cleave is determined based on the orientation of the curving line at the marker, e.g. if the line is going right, the boss will cleave right.&lt;br /&gt;
**The cleaves from this attack occur very quickly, and cover the entirety of the arena &#039;&#039;&#039;except&#039;&#039;&#039; a relatively small safe area next to the boss, on the opposite side of the line from the direction it initially curves.  Stand &amp;quot;under&amp;quot; the first curve in the line to dodge the cleaves.&lt;br /&gt;
*&#039;&#039;&#039;Syntheslither&#039;&#039;&#039; is used immediately again.&lt;br /&gt;
*&#039;&#039;&#039;Shade Shot&#039;&#039;&#039;: Telegraphed magical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Slitherbane Foreguard / Slitherbane Rearguard&#039;&#039;&#039;: Similar to &#039;&#039;&#039;Soulbane Saber&#039;&#039;&#039; from phase 1, but the boss also combos the initial line AoE with either a 180 degree front or rear cleave based on the name of the cast. Foreguard = front, Rearguard = back.&lt;br /&gt;
*The boss uses four of these attacks in sequence, rotating 90 degrees each time.&lt;br /&gt;
*&#039;&#039;&#039;Screech&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Vanguard Weapons|Vanguard Armor|Vanguard Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Vanguard Commander R8]]===&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Protector (boss)|Protector]]===&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Zander the Snakeskinner]]===&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 1 (X:? Y:?)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 2 (X:? Y:?)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 3 (X:? Y:?)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X:1? Y:?)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Vanguard}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Vanguard&amp;diff=777925</id>
		<title>Vanguard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Vanguard&amp;diff=777925"/>
		<updated>2024-07-02T01:27:55Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* link= Ophidian Outrider: Zander the Snakeskinner */ Updated Syntheslither description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the dungeon|the enemy genus|Vanguard (genus)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Zoraal Ja retreats to the dome in Yyasulani, but not before laying siege to his home and slaying his own father. This foul deed cannot go unpunished, and so Wuk Lamat lays plans to pierce the dome and pursue him. To that end, the engineers of Xak Tural Railing refit their ceruleum-powered train christened the Dawnblazer, and after avoiding fire from Zoraal Ja&#039;s forces, successfully send it careening into the fortress bridging the dome with the outside world. With the path forward now open, the battle for Tuliyollal begins as you and your companions take your first bold steps into enemy territory.&lt;br /&gt;
| image = Vanguard.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 97&lt;br /&gt;
| level-sync = 98&lt;br /&gt;
| ilvl = 645&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (Dawntrail)&lt;br /&gt;
| roulette = Leveling&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = Vanguard (zone)&lt;br /&gt;
| entrance-coordinates = 6.1, 5.9&lt;br /&gt;
| req-quest = All Aboard&lt;br /&gt;
| modes = duty support, trust, explorer&lt;br /&gt;
| trust-exp = ?&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
*Party member selection is available.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! &lt;br /&gt;
! Wuk Lamat&lt;br /&gt;
! G&#039;raha Tia&lt;br /&gt;
! Krile&lt;br /&gt;
! Alisaie&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:DS Wuk Lamat.png]]&lt;br /&gt;
| [[File:DS G&#039;raha Tia1.png]]&lt;br /&gt;
| [[File:DS Krile.png]]&lt;br /&gt;
| [[File:DS Alisaie3.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| {{WAR}} Intrepid&lt;br /&gt;
| {{PLD}} {{WHM}} {{BLM}} All-Rounder&lt;br /&gt;
| {{PCT}} [[Pictomancer]]&lt;br /&gt;
| {{RDM}} [[Red Mage]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| Tank or DPS&lt;br /&gt;
| Healer&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
*Arrive in Hangar 8.&lt;br /&gt;
*Defeat the [[Vanguard Commander R8|Vanguard commander R8]].&lt;br /&gt;
*Arrive in the safety inspection chamber.&lt;br /&gt;
*Defeat [[Protector (boss)|Protector]].&lt;br /&gt;
*Arrive in the Vanguard control room.&lt;br /&gt;
*Defeat [[Zander the Snakeskinner]].&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
*[[Vanguard Leptocyon]]&lt;br /&gt;
*[[Vanguard Sentry S7]]&lt;br /&gt;
*[[Vanguard Sentry G7]]&lt;br /&gt;
*[[Vanguard Sentry R7]]&lt;br /&gt;
*[[Vanguard Turret]]&lt;br /&gt;
*[[Vanguard Aerostat]]&lt;br /&gt;
*[[Vanguard Prabhasa]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Vanguard Commander R8]]===&lt;br /&gt;
*&#039;&#039;&#039;Electrowave&#039;&#039;&#039;: Party-wide magical damage and spawns a dangerous AoE at the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Enhanced Mobility&#039;&#039;&#039;: {{combat message|Beware the wingblade!}} The boss will telegraph an AoE (&#039;&#039;&#039;Rapid Rotary&#039;&#039;&#039;) where it will move to the wall and drive in a circle around the arena, while brandishing a long blade of energy to one side, causing it to sweep across a quadrant of the arena, then either the middle of the arena or the corners of the room. &lt;br /&gt;
**Depending on which direction the boss rotates and the location of the blade, this essentially can be treated as a large circle AoE leaving the corners safe, or a large donut AoE leaving the middle safe.&lt;br /&gt;
*&#039;&#039;&#039;Dispatch&#039;&#039;&#039;: Summons four untargetable &#039;&#039;&#039;Vanguard Sentry R8&#039;&#039;&#039; adds on one wall, leaving gaps in between them. They will use a late telegraphed line AoE (&#039;&#039;&#039;Rush&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Dispatch&#039;&#039;&#039;: Now summons four untargetable &#039;&#039;&#039;Vanguard Sentry R8&#039;&#039;&#039; adds on the arena. They will begin flying in the air, telegraphing expanding circle AoEs and leaving some safe areas.&lt;br /&gt;
*&#039;&#039;&#039;Dispatch / Electrosurge&#039;&#039;&#039;: Summons two sets of four adds on adjacent walls (causing a criss-cross of line AoEs), while each player receives a spread marker.&lt;br /&gt;
*&#039;&#039;&#039;Dispatch&#039;&#039;&#039;: Now summons eight adds. Four adds will begin telegraphing expanding circle AoEs, followed by the other four.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Protector (boss)|Protector]]===&lt;br /&gt;
*&#039;&#039;&#039;Electrowave&#039;&#039;&#039;: Party-wide magical damage and spawns a dangerous AoE at the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Search and Destroy&#039;&#039;&#039;: Spawns untargetable &#039;&#039;&#039;Explosive Turret&#039;&#039;&#039; and &#039;&#039;&#039;Laser Turret&#039;&#039;&#039; adds, which will use numerous baited circle AoEs (&#039;&#039;&#039;Shock&#039;&#039;&#039;) and line AoEs (&#039;&#039;&#039;Homing Cannon&#039;&#039;&#039;) requiring the party to dodge.&lt;br /&gt;
*&#039;&#039;&#039;Fulminous Fence&#039;&#039;&#039;: Spawns six electric barriers in the middle of the arena that persist for the next mechanic. Any player who contacts these will take damage (&#039;&#039;&#039;Electrostatic Contact&#039;&#039;&#039;) and be inflicted with a potent {{status effect|paralysis}} [[paralysis]] for 10s that can be removed with {{action icon|Esuna}}.&lt;br /&gt;
*&#039;&#039;&#039;Battery Circuit&#039;&#039;&#039;: Two rotationg persistent conal AoEs and intermittent point-blank and circle AoEs that the party will need to dodge while avoiding the barriers.&lt;br /&gt;
*&#039;&#039;&#039;Rapid Thunder&#039;&#039;&#039;: Telegraphed magical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Motion Sensor&#039;&#039;&#039; {{combat message|A motion-sensitive bomb has been affixed to you.}} Gives each player an [[File:Acceleration bomb icon.png|link=]] &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; debuff for 12s, requiring them to stop when it expires or to prevent taking damage. &lt;br /&gt;
**The boss also summons several &#039;&#039;&#039;Laser Turret&#039;&#039;&#039; adds, which will telegraph sequential line AoEs. Players will need to dodge these while considering when they need to stand still when their Acceleration Bomb debuff expires.&lt;br /&gt;
*&#039;&#039;&#039;Search and Destroy&#039;&#039;&#039;: Similar to before, but also spawns multiple electric barriers in a different configuration. Players will need to dodge the AoEs while avoiding the barriers.&lt;br /&gt;
*&#039;&#039;&#039;Tracking Bolt&#039;&#039;&#039;: Large spread marker AoE on each player.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Ophidian Outrider: [[Zander the Snakeskinner]]===&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Electrothermia&#039;&#039;&#039;: Party-wide magical damage and spawns a dangerous AoE at the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Soulbane Saber&#039;&#039;&#039;: Telegraphed line AoE that will cause the half of the room it hits to begin glowing, telegraphing a delayed half-room AoE.&lt;br /&gt;
*&#039;&#039;&#039;Saber Rush&#039;&#039;&#039;: Telegraphed physical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Soulbane Saber&#039;&#039;&#039; is then used four times in a row, each placed 90 degrees clockwise of the last.  Two are placed initially, 90 degrees apart, leaving only a single quadrant of the room safe, while each player receives a spread AoE marker (&#039;&#039;&#039;Soulbane Shock&#039;&#039;&#039;).  The first of the two half-room cleaves resolves before the AoE circle goes off, leaving a few seconds to move into the now cleared quadrant if needed for the AoE marker.  This sequence occurs again, for the other two cardinal directions and including another set of AoE markers.&lt;br /&gt;
&lt;br /&gt;
After reducing the boss&#039;s HP to 0, it will transform into a serpent-like creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Syntheslean&#039;&#039;&#039;: Telegraphed frontal conal AoE.&lt;br /&gt;
*&#039;&#039;&#039;Syntheslither&#039;&#039;&#039;: The boss moves to the wall and spawns an orange squiggle through the arena, while four sword markers appear. The boss will travel down the squiggle and use an alternating left or right conal AoE when it reaches a marker. The direction of the cleave is determined based on the orientation of the curving line at the marker, e.g. if the line is going right, the boss will cleave right.&lt;br /&gt;
**The cleaves from this attack occur very quickly, and cover the entirety of the arena &#039;&#039;&#039;except&#039;&#039;&#039; a relatively small safe area next to the boss, on the opposite side of the line from the direction it initially curves.  Stand &amp;quot;under&amp;quot; the first curve in the line to dodge the cleaves.&lt;br /&gt;
*&#039;&#039;&#039;Syntheslither&#039;&#039;&#039; is used immediately again.&lt;br /&gt;
*&#039;&#039;&#039;Shade Shot&#039;&#039;&#039;: Telegraphed magical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Slitherbane Foreguard / Slitherbane Rearguard&#039;&#039;&#039;: Similar to &#039;&#039;&#039;Soulbane Saber&#039;&#039;&#039; from phase 1, but the boss also combos the initial line AoE with either a 180 degree front or rear cleave based on the name of the cast. Foreguard = front, Rearguard = back.&lt;br /&gt;
*The boss uses four of these attacks in sequence, rotating 90 degrees each time.&lt;br /&gt;
*&#039;&#039;&#039;Screech&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Vanguard Weapons|Vanguard Armor|Vanguard Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Vanguard Commander R8]]===&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Protector (boss)|Protector]]===&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Zander the Snakeskinner]]===&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 1 (X:? Y:?)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 2 (X:? Y:?)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 3 (X:? Y:?)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X:1? Y:?)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Vanguard}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Worqor_Lar_Dor&amp;diff=776664</id>
		<title>Worqor Lar Dor</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Worqor_Lar_Dor&amp;diff=776664"/>
		<updated>2024-06-30T22:39:56Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* Guide */ Updated some descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 100 challenge-mode [[trial]]|Worqor Lar Dor (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = In the lands of Tural, there is a class of beasts which transcends the limits of the natural order─the tural vidraal. The mightiest of these, the feared and fearsome Valigarmanda, caused centuries of suffering until it was at last sealed away in the mountain fastness of Urqopacha by a young Gulool Ja Ja. Eighty years later, however, a foolish claimant in the rite of succession has seen fit to release the Skyruin from its icy prison. If you would spare Tural&#039;s people a new age of terror, then you must stand with Wuk Lamat against this flying calamity and its endless elemental fury.&lt;br /&gt;
| image = Worqor Lar Dor.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 93&lt;br /&gt;
| level-sync = 94&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Dawntrail)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = &lt;br /&gt;
| location = Worqor Lar Dor&lt;br /&gt;
| region = Yok Tural&lt;br /&gt;
| entrance = Urqopacha&lt;br /&gt;
| entrance-coordinates = 4.3, 23.4, 2.8&lt;br /&gt;
| req-quest = The Skyruin&lt;br /&gt;
| modes = Duty Support&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Duty Support==&lt;br /&gt;
{| {{STDT|pve align-left}}&lt;br /&gt;
! &lt;br /&gt;
! [[Thancred]]&lt;br /&gt;
! [[Wuk Lamat]]&lt;br /&gt;
! [[Urianger]]&lt;br /&gt;
! [[Alisaie]]&lt;br /&gt;
! [[Zoraal Ja]]&lt;br /&gt;
! [[Krile]]&lt;br /&gt;
! [[Koana]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| [[File:DS Thancred2.png]]&lt;br /&gt;
| [[File:DS Wuk Lamat.png]]&lt;br /&gt;
| [[File:DS Urianger1.png]]&lt;br /&gt;
| [[File:DS Alisaie3.png]]&lt;br /&gt;
| [[File:DS Zoraal Ja.png]]&lt;br /&gt;
| [[File:DS Krile.png]]&lt;br /&gt;
| [[File:DS Koana.png]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
| {{GNB}} [[Gunbreaker]]&lt;br /&gt;
| {{WAR}} [[Warrior|Intrepid]]&lt;br /&gt;
| {{AST}} [[Astrologian]]&lt;br /&gt;
| {{RDM}} [[Red Mage]]&lt;br /&gt;
| {{VPR}} [[Viper]]&lt;br /&gt;
| {{PCT}} [[Pictomancer]]&lt;br /&gt;
| {{MCH}} [[Machinist|Innovator]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| Any&lt;br /&gt;
| Tank or DPS&lt;br /&gt;
| Healer&lt;br /&gt;
| Healer or DPS&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS&lt;br /&gt;
| DPS&lt;br /&gt;
|}&lt;br /&gt;
==Guide==&lt;br /&gt;
This trial can be undertaken with other players or with a party of NPCs through Duty Support. If using Duty Support, you will begin the battle with one stack of [[File:Willful icon1.png|link=]] &#039;&#039;&#039;Willful&#039;&#039;&#039;. If you would be KO&#039;d, instead a stack of Willful will be consumed to ignite the [[File:Will to live icon1.png|link=]] &#039;&#039;&#039;Will to Live&#039;&#039;&#039;, immobilizing you and protecting from most damage for several seconds. Note that falling off the arena will reset the battle regardless of this buff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Tural Vidraal: [[Valigarmanda]]===&lt;br /&gt;
During the battle, the boss will cycle between ice and thunder mini-phases, each with their own set of mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Body animation attacks&#039;&#039;&#039;: Basic attacks indicated by the animation of the boss with late AoE telegraphs. The first time these attacks occur, a warning message will appear on the screen. Being hit of these will inflict {{status effect|sustained damage}} [[Sustained Damage]] and a stack of [[File:Trauma icon.png|link=]] Trauma. Receiving 2 stacks of Trauma will immobilize the player for a few seconds with [[File:Concussion icon.png|link=]] Concussion, which can be cleansed with {{action icon|esuna}}.&lt;br /&gt;
**{{combat message|A tempestuous wind surrounds Valigarmanda...}} The boss begins &#039;&#039;&#039;circling the arena&#039;&#039;&#039; while wind gathers around it, indicating a donut AoE (&#039;&#039;&#039;Strangling Coil&#039;&#039;&#039;) with the middle of the room safe.&lt;br /&gt;
**{{combat message|Valigarmanda gathers its strength...}} The boss &#039;&#039;&#039;hovers its claws above the arena&#039;&#039;&#039; indicating a large point-blank AoE (&#039;&#039;&#039;Slithering Strike&#039;&#039;&#039;) with the safe region out of melee range.&lt;br /&gt;
**{{combat message|Blinding energies build within Valigarmanda&#039;s wide-open beak...}} The boss &#039;&#039;&#039;opens its mouth&#039;&#039;&#039;, gathering energy, indicating a wide conal AoE (&#039;&#039;&#039;Susurrant Breath&#039;&#039;&#039;) with the safe spots in the top corners.&lt;br /&gt;
*&#039;&#039;&#039;Ice Talon&#039;&#039;&#039;: Telegraphed AoE tankbusters targeting both tanks. Inflicts {{status effect|frostbite}} [[frostbite]] for 15s.&lt;br /&gt;
*&#039;&#039;&#039;Skyruin&#039;&#039;&#039;: Party-wide magical damage and transitions the arena to begin thunder mini-phase. Will also inflict {{status effect|electrocution}} [[electrocution]] damage-over-time for 12s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thunder phase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The arena will become a 4x3 grid of tiles. The four corner tiles and two middle tiles will glow, causing any player who stands in them to receive [[File:Levitation icon.png|link=]] &#039;&#039;&#039;Levitation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thunderous Breath&#039;&#039;&#039;: An AoE that covers the entire arena. Can only be dodged by standing in a levitation tile.&lt;br /&gt;
*&#039;&#039;&#039;Hail of Feathers&#039;&#039;&#039;: Drops 4 feathers on the arena, each one dealing party-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Blighted Bolt&#039;&#039;&#039;: {{combat message|Bolts of lightning fall upon the battlefield...}} Each player standing on a levitation tile will be hit with a small AoE. This can be avoided by leaving the tiles. Meanwhile, the feathers will each explode in a late telegraphed point-blank AoE.&lt;br /&gt;
*{{combat message|Valigarmanda summons arcane circles of thunder...}} Summons five untargetable &#039;&#039;&#039;Arcane Sphere&#039;&#039;&#039; adds, each of which will use a late telegraphed line AoE horizontally across the platform (&#039;&#039;&#039;Arcane Lightning&#039;&#039;&#039;), leaving a single safe gap.  In repeats of the thunder phase, this can coincide with Thunderous Breath, requiring players to find the safe lane while also standing in one of the Levitation zones.&lt;br /&gt;
*&#039;&#039;&#039;Disaster Zone&#039;&#039;&#039;: Party-wide magical damage and returning the arena to its original state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal arena&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ruinfall&#039;&#039;&#039;: Spawns a dual tankbuster tower in the middle, a telegraphed knockback from the north, and circle AoE telegraphs at the south.&lt;br /&gt;
**The tanks will need to soak this tower with mitigation, then move north and avoid being knocked back into an AoE.&lt;br /&gt;
**The rest of the party will deal with the knockback while avoiding the tower and AoEs.&lt;br /&gt;
**The knockback can be prevented with knockback immune actions.&lt;br /&gt;
*&#039;&#039;&#039;Skyruin&#039;&#039;&#039; is used again and transitions the arena to begin an ice mini-phase. Will also inflict {{status effect|frostbite}} frostbite damage-over-time for 12s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice phase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The arena will become snowy.&lt;br /&gt;
&lt;br /&gt;
*{{combat message|A rumbling avalanche approaches from the southeast/southwest...}} Spawns blue arrow telegraphs in the corresponding direction, indicating a late telegraphed avalanche AoE that will hit that part of the arena and knock back anyone hit.&lt;br /&gt;
*&#039;&#039;&#039;Freezing Dust&#039;&#039;&#039;: Gives players a 2 second [[File:Freezing up icon1.png|link=]] &#039;&#039;&#039;Freezing Up&#039;&#039;&#039;. Players need to by moving moving when the debuff expires or they will be stunned with {{status effect|deep freeze}} [[Deep Freeze]].&lt;br /&gt;
*{{combat message|Valigarmanda summons arcane circles of ice...}} Summons two untargetable &#039;&#039;&#039;Arcane Sphere&#039;&#039;&#039; adds, each of which will emit 8 blue lines outward to their cardinals and intercardinals, indicating late telegraphed line AoE (&#039;&#039;&#039;Arcane Chilling Cataclysm&#039;&#039;&#039;), leaving safe areas between. A safe spot from both sets of line AoEs must be located, as they fire simultaneously.&lt;br /&gt;
*&#039;&#039;&#039;Disaster Zone&#039;&#039;&#039; is used again and reverts the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal arena 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ruin Foretold&#039;&#039;&#039;: Summons three immobile adds, a &#039;&#039;&#039;Flame-kissed Beacon&#039;&#039;&#039;, a &#039;&#039;&#039;Thunderous Beacon&#039;&#039;&#039;, and a &#039;&#039;&#039;Glacial Beacon&#039;&#039;&#039; These need to be destroyed before Valigarmanda&#039;s &#039;&#039;&#039;Ruinous Power&#039;&#039;&#039; reaches 100.&lt;br /&gt;
*During this sequence the boss will used telegraphed conal AoEs, leaving safe gaps in between.  These will alternate which conal &amp;quot;lanes&amp;quot; are safe. The boss will also repeatedly use &#039;&#039;&#039;Calamitous Cry&#039;&#039;&#039;, a line stack AoE on random players dealing magical damage, requiring the group to move together to avoid the cone AoEs and attack the Beacons, while remaining stacked to split the line AoE damage.&lt;br /&gt;
*&#039;&#039;&#039;Tulidisaster&#039;&#039;&#039;: Three hits of party-wide damage. Will wipe the party if the adds were not killed in time.&lt;br /&gt;
*After this attack, each player will be inflicted with [[File:Perpetual conflagaration icon.png|link=]] &#039;&#039;&#039;Perpetual Conflagaration&#039;&#039;&#039;, causing damage-over-time and increasing damage taken for the remainder of the fight.&lt;br /&gt;
*&#039;&#039;&#039;Eruption&#039;&#039;&#039;: Three sets of circle AoEs baited on two players.&lt;br /&gt;
&lt;br /&gt;
The thunder/ice phases will play out again using &#039;&#039;&#039;Skyruin&#039;&#039;&#039; to transition the arena and &#039;&#039;&#039;Disaster Zone&#039;&#039;&#039; to revert it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thunder phase 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the first thunder phase, but some mechanics will be combined with others.&lt;br /&gt;
*&#039;&#039;&#039;Thunderous Breath / Arcane Spheres&#039;&#039;&#039;: Players will need to stand on a levitation tile while in an empty gap away from the Arcane Sphere line Aoes.&lt;br /&gt;
*&#039;&#039;&#039;Susurrant Breath / Arcane Spheres&#039;&#039;&#039;: Players will need to dodge the line AoEs then move to the north corners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice phase 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to the first ice phase, but some mechanics will be combined with others.&lt;br /&gt;
*&#039;&#039;&#039;Avalanche / Arcane Spheres&#039;&#039;&#039;: Players will need to avoid both the avalanche and Arcane Sphere starburst line AoEs at once.&lt;br /&gt;
*&#039;&#039;&#039;Freezing Dust / Arcane Spheres&#039;&#039;&#039;: Players will need to avoid the Arcane Sphere AoEs and keep moving to avoid being frozen.&lt;br /&gt;
&lt;br /&gt;
Mechanics repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
 Wuk Lamat: The Skyruin falls today!&lt;br /&gt;
 For Tuliyollal!&lt;br /&gt;
 Koana: Stay alive.&lt;br /&gt;
 No foolish risks.&lt;br /&gt;
 System: A tempestuous wind surrounds Valigarmanda...&lt;br /&gt;
 Krile: The wind... It&#039;s all around us!&lt;br /&gt;
 Wuk Lamat: Heh... This will be some fight.&lt;br /&gt;
 Thancred: This is not a safe spot to stand...&lt;br /&gt;
 System: Valigarmanda gathers its strength...&lt;br /&gt;
 Zoraal Ja: Hmph...&lt;br /&gt;
 A beast is a beast.&lt;br /&gt;
 Koana: You won&#039;t catch me the same way twice.&lt;br /&gt;
 System: Blinding energies build within Valigarmanda&#039;s wide-open beak...&lt;br /&gt;
 Urianger: Ware its breath!&lt;br /&gt;
 Alisaie: Ugh...&lt;br /&gt;
 I need to pay more attention!&lt;br /&gt;
 Wuk Lamat: What&#039;s this now!?&lt;br /&gt;
 Krile: Its aether is staggering!&lt;br /&gt;
 Powerful magicks weave a phantom veil over your surroundings...&lt;br /&gt;
 Koana: The sky, the ground...&lt;br /&gt;
 It&#039;s all changed!&lt;br /&gt;
 Zoraal Ja: Tricks to frighten children.&lt;br /&gt;
 Bolts of lightning fall upon the battlefield...&lt;br /&gt;
 Krile: Be careful of the wind-infused ground!&lt;br /&gt;
 Wuk Lamat: Damn it all!&lt;br /&gt;
 How could anyone see that coming!?&lt;br /&gt;
 System: Valigarmanda summons arcane circles of thunder...&lt;br /&gt;
 Urianger: Now it striketh from our flanks...&lt;br /&gt;
 Alisaie: I&#039;m ready this time!&lt;br /&gt;
 Wuk Lamat: Everything&#039;s gone back to normal!&lt;br /&gt;
 Krile: It must have tired of controlling the ambient aether.&lt;br /&gt;
 Koana: It&#039;s changing things again...&lt;br /&gt;
 Wuk Lamat: Do your worst!&lt;br /&gt;
 We&#039;ll fight through it all!&lt;br /&gt;
 System: Powerful magicks weave a phantom veil over your surroundings...&lt;br /&gt;
 Alisaie: This biting cold...&lt;br /&gt;
 It&#039;s unbearable!&lt;br /&gt;
 Thancred: We need to do something before we freeze to death!&lt;br /&gt;
 System: A rumbling avalanche approaches from the southeast...&lt;br /&gt;
 Thancred: That&#039;s coming from the mountainside...&lt;br /&gt;
 Watch out behind us!&lt;br /&gt;
 Wuk Lamat: Is the ground shaking?&lt;br /&gt;
 Wuk Lamat: Whoa!&lt;br /&gt;
 Alisaie: We could have been buried alive...&lt;br /&gt;
 System: Ice shall be thy tomb!&lt;br /&gt;
 Urianger: An icy embrace...&lt;br /&gt;
 We must needs keep in motion!&lt;br /&gt;
 Alisaie: I&#039;d rather not end up an icicle!&lt;br /&gt;
 System: A rumbling avalanche approaches from the southeast...&lt;br /&gt;
 System: Valigarmanda summons arcane circles of ice...&lt;br /&gt;
 Wuk Lamat: Hah! You missed me!&lt;br /&gt;
 Krile: You&#039;re quick on your feet!&lt;br /&gt;
 Thancred: These spikes are rather ominous...&lt;br /&gt;
 The beacons build with ruinous power!&lt;br /&gt;
 Wuk Lamat: Then we break them.&lt;br /&gt;
 This one first!&lt;br /&gt;
 Thancred: To me!&lt;br /&gt;
 Brace for the worst!&lt;br /&gt;
 Koana: Ugh!&lt;br /&gt;
 Urianger: Endure, my friends!&lt;br /&gt;
 Krile: It&#039;s n-not so bad...&lt;br /&gt;
 Alisaie: We can take this!&lt;br /&gt;
 Wuk Lamat: Haaah!&lt;br /&gt;
 You won&#039;t break us!&lt;br /&gt;
 Zoraal Ja: A momentary discomfort...&lt;br /&gt;
 System: Perpetual flames are consuming your flesh...&lt;br /&gt;
 Krile: Is everyone still with us!?&lt;br /&gt;
 Wuk Lamat: Of course!&lt;br /&gt;
 Alisaie: Then let&#039;s finish this!&lt;br /&gt;
 System: Powerful magicks weave a phantom veil over your surroundings...&lt;br /&gt;
 Krile: Again with the ambient aether...?&lt;br /&gt;
 Its energies are inexhaustible!&lt;br /&gt;
 Alisaie: Is that the Skyruin&#039;s true strength, then?&lt;br /&gt;
 Wuk Lamat: Endless strength or not, victory will be ours!&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Valigarmanda NM.png&lt;br /&gt;
Valigarmanda NM boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Copperbell_Mines_(Hard)&amp;diff=706503</id>
		<title>Copperbell Mines (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Copperbell_Mines_(Hard)&amp;diff=706503"/>
		<updated>2024-01-25T00:23:59Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: Updated some boss ability descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the optional level 50 [[dungeon]]|the [[Main Scenario Quests|Main Scenario]] [[dungeon]]|Copperbell Mines}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Copperbell Mines (Hard)&lt;br /&gt;
| description = Freed from three hundred years of imprisonment, the hecatoncheires seized and held control of Copperbell Mines, until Eorzea’s adventurers put an end to their revolt. Amajina &amp;amp; Sons Mineral Concern resumed operations almost immediately, dispatching engineers into the deepest shafts. However, in a not altogether surprising development, the engineers have gone missing, and another band of hecatoncheires is believed to be responsible.&lt;br /&gt;
| image = Copperbell Mines (Hard).png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 48&lt;br /&gt;
| ilvl-sync = 110&lt;br /&gt;
| difficulty = hard&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (A Realm Reborn)&lt;br /&gt;
| roulette = Level 50/60/70/80 Dungeons&lt;br /&gt;
| tomestones = 30 Poetics&lt;br /&gt;
| entrance = Western Thanalan&lt;br /&gt;
| entrance-coordinates = 27, 17&lt;br /&gt;
| req-quest = Out of Sight, Out of Mine&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the Screaming Dark: 0/1&lt;br /&gt;
#Clear the Crying Dark: 0/1&lt;br /&gt;
#Defeat [[Ouranos]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Chalcopyrite Coblyn]]&lt;br /&gt;
* [[Hecatoncheir Skullcrusher]]&lt;br /&gt;
* [[Errant Revenant]]&lt;br /&gt;
* [[Hecatoncheir Tremorward]]&lt;br /&gt;
* Collapsed Rock&lt;br /&gt;
* [[Spriggan Miner]]&lt;br /&gt;
* [[Hecatoncheir Stonehoarder]]&lt;br /&gt;
* [[Hecatoncheir Quakequeller]]&lt;br /&gt;
* [[Mining Dross]]&lt;br /&gt;
* [[Hecatoncheir Rockvaulter]]&lt;br /&gt;
* [[Hecatoncheir Rocksplitter]]&lt;br /&gt;
* [[Hecatoncheir Wallcrasher]]&lt;br /&gt;
* [[Fulminator]]&lt;br /&gt;
* [[Kindling Sprite]]&lt;br /&gt;
* [[Waymaker Bomb]]&lt;br /&gt;
* [[Copperbell Nix]]&lt;br /&gt;
* [[Ancient Uragnite]]&lt;br /&gt;
* [[Pit Hippogryph]]&lt;br /&gt;
* [[Septic Slime]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Hecatoncheir Mastermind]]===&lt;br /&gt;
{{#ev:youtube|eByLJAFrDg0|350|right}}&lt;br /&gt;
Hecatoncheir Mastermind will use Darkfire every 45 - 60 seconds. The fire will cover a portion of the platform, forcing players to move further down the bridge. Whenever Hecatoncheir uses Darkfire, a Flambeau (bomb type monster) spawns at the end of the path. The Flambeau will attempt to move towards the fire. Kill the Flambeau ASAP. If it reaches the burning ground, it will explode and kill all players. If it is left alone it will self-destruct and wipe the party. Stun the bomb if necessary.&lt;br /&gt;
&lt;br /&gt;
*Do not let [[Flambeau]] touch the burning ground cast by the boss. &lt;br /&gt;
&lt;br /&gt;
*Kill Flamebeau ASAP or it will explode and insta-kill the entire party.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Gogmagolem]] and [[Biggy]]===&lt;br /&gt;
&#039;&#039;&#039;[[Gogmagolem]]&#039;&#039;&#039; is a spriggan operating a rock giant. The boss not only has very high defense, it will also move back and forth in the boss room. &lt;br /&gt;
&lt;br /&gt;
In the boss room, there is an object named Improved Blasting Device. One of your party members should operate the Device to spawn a Waymaker Bomb. That player should pick up the bomb. When it says it is going to explode in 5 seconds, place it in the path of the Gogmagolem. This is the main method of damaging the boss. Black bombs will also spawn near the Blasting Device and the center of the room. These will Self-Destruct, so move away quickly.&lt;br /&gt;
&lt;br /&gt;
The other DPS should focus on killing all of the Kindling Sprites that spawn around the edges of the room. The Golem will periodically use &#039;&#039;&#039;{{action icon|Plaincracker}}&#039;&#039;&#039;, a high-damage cone attack directed at the tank, so avoid standing in front of the boss.&lt;br /&gt;
&lt;br /&gt;
When the Golem dies, the spriggan named &#039;&#039;&#039;[[Biggy]]&#039;&#039;&#039; will spawn. Kill Biggy and move away from very large bombs because these bombs will explode in a very large radius.&lt;br /&gt;
&lt;br /&gt;
TL;DR:&lt;br /&gt;
* One DPS should spawn bombs with Improved Blasting Device, then carry and drop bombs in path of Gomagolem&lt;br /&gt;
* Other DPS focus adds&lt;br /&gt;
* When Biggy spawns, DPS him down&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ouranos]]===&lt;br /&gt;
Non-tank players should not stand in front of the boss. Avoid its circular AoE attacks and kill Giga adds when they spawn (the adds can&#039;t be force-aggroed and will target random players).&lt;br /&gt;
&lt;br /&gt;
Occasionally, a Sand Worm will spawn. When the text &amp;quot;The abyss worm is searching for fodder&amp;quot; appears on screen, one of the players should pick up the object Crystallized Rock (found around the edges of the arena) and place it somewhere in the sand. Players should move away from the rock to avoid taking damage from the Sand Worm. If the rock is not placed in time, the Sand Worm will cast Bottomless Desert and pull all players to the middle of the room and deal heavy damage to all players. Bottomless Desert can easily lead to a wipe, so make sure someone is on dedicated rock duty.&lt;br /&gt;
&lt;br /&gt;
TL;DR:&lt;br /&gt;
* Burn down boss&lt;br /&gt;
* When Sand Worm is &#039;&#039;&#039;Searching for Fodder&#039;&#039;&#039;, carry Crystallized Rock onto the sand and drop it to distract the worm&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Ilvl 60 Dungeon Armor|Ilvl 60 Dungeon Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Hecatoncheir Mastermind]]===&lt;br /&gt;
*{{Item reward|5|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Hecatoncheir Mastermind}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Biggy]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Biggy}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Ouranos]]===&lt;br /&gt;
*{{Item reward|15|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Ouranos}}&lt;br /&gt;
&lt;br /&gt;
===Other Loot===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 12.3 Y: 8.3)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Hoplite Sabatons}}&lt;br /&gt;
{{Drops table row|Lord&#039;s Sabatons}}&lt;br /&gt;
{{Drops table row|Thick Sollerets}}&lt;br /&gt;
{{Drops table row|Hetairos Jackboots}}&lt;br /&gt;
{{Drops table row|War Caligae}}&lt;br /&gt;
{{Drops table row|Noble&#039;s Leg Guards}}&lt;br /&gt;
{{Drops table row|Peltast Leggings}}&lt;br /&gt;
{{Drops table row|Toxotes Moccasins}}&lt;br /&gt;
{{Drops table row|Austere Leggings}}&lt;br /&gt;
{{Drops table row|Blessed Espadrilles}}&lt;br /&gt;
{{Drops table row|Strategos Duckbills}}&lt;br /&gt;
{{Drops table row|Demagogue Pattens}}&lt;br /&gt;
{{Drops table row|Hoplite Wristlets}}&lt;br /&gt;
{{Drops table row|Peltast Wristlets}}&lt;br /&gt;
{{Drops table row|Toxotes Wristlets}}&lt;br /&gt;
{{Drops table row|Demagogue Wristlets}}&lt;br /&gt;
{{Drops table row|Strategos Wristlets}}&lt;br /&gt;
{{Drops table row|Hoplite Ring}}&lt;br /&gt;
{{Drops table row|Peltast Ring}}&lt;br /&gt;
{{Drops table row|Toxotes Ring}}&lt;br /&gt;
{{Drops table row|Demagogue Ring}}&lt;br /&gt;
{{Drops table row|Strategos Ring}}&lt;br /&gt;
{{Drops table row|Slime Puddle}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 11.8 Y: 12.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Hoplite Tabard}}&lt;br /&gt;
{{Drops table row|Lord&#039;s Cuirass}}&lt;br /&gt;
{{Drops table row|Thick Haubergeon}}&lt;br /&gt;
{{Drops table row|Hetairos Mail}}&lt;br /&gt;
{{Drops table row|War Harness}}&lt;br /&gt;
{{Drops table row|Noble&#039;s Jacket}}&lt;br /&gt;
{{Drops table row|Peltast Acton}}&lt;br /&gt;
{{Drops table row|Toxotes Tunic}}&lt;br /&gt;
{{Drops table row|Austere Cowl}}&lt;br /&gt;
{{Drops table row|Blessed Gown}}&lt;br /&gt;
{{Drops table row|Hoplite Trousers}}&lt;br /&gt;
{{Drops table row|Lord&#039;s Trousers}}&lt;br /&gt;
{{Drops table row|Thick Skirt}}&lt;br /&gt;
{{Drops table row|Hetairos Breeches}}&lt;br /&gt;
{{Drops table row|War Subligar}}&lt;br /&gt;
{{Drops table row|Noble&#039;s Brais}}&lt;br /&gt;
{{Drops table row|Peltast Breeches}}&lt;br /&gt;
{{Drops table row|Toxotes Kecks}}&lt;br /&gt;
{{Drops table row|Austere Tights}}&lt;br /&gt;
{{Drops table row|Blessed Slops}}&lt;br /&gt;
{{Drops table row|Strategos Breeches}}&lt;br /&gt;
{{Drops table row|Demagogue Chausses}}&lt;br /&gt;
{{Drops table row|Hoplite Earrings}}&lt;br /&gt;
{{Drops table row|Peltast Earrings}}&lt;br /&gt;
{{Drops table row|Toxotes Earrings}}&lt;br /&gt;
{{Drops table row|Demagogue Earrings}}&lt;br /&gt;
{{Drops table row|Strategos Earrings}}&lt;br /&gt;
{{Drops table row|Hoplite Choker}}&lt;br /&gt;
{{Drops table row|Peltast Choker}}&lt;br /&gt;
{{Drops table row|Toxotes Choker}}&lt;br /&gt;
{{Drops table row|Demagogue Choker}}&lt;br /&gt;
{{Drops table row|Strategos Choker}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 9.6 Y: 13.9)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Hoplite Tabard}}&lt;br /&gt;
{{Drops table row|Lord&#039;s Cuirass}}&lt;br /&gt;
{{Drops table row|Thick Haubergeon}}&lt;br /&gt;
{{Drops table row|Hetairos Mail}}&lt;br /&gt;
{{Drops table row|War Harness}}&lt;br /&gt;
{{Drops table row|Noble&#039;s Jacket}}&lt;br /&gt;
{{Drops table row|Peltast Acton}}&lt;br /&gt;
{{Drops table row|Toxotes Tunic}}&lt;br /&gt;
{{Drops table row|Austere Cowl}}&lt;br /&gt;
{{Drops table row|Blessed Gown}}&lt;br /&gt;
{{Drops table row|Hoplite Trousers}}&lt;br /&gt;
{{Drops table row|Lord&#039;s Trousers}}&lt;br /&gt;
{{Drops table row|Thick Skirt}}&lt;br /&gt;
{{Drops table row|Hetairos Breeches}}&lt;br /&gt;
{{Drops table row|War Subligar}}&lt;br /&gt;
{{Drops table row|Noble&#039;s Brais}}&lt;br /&gt;
{{Drops table row|Peltast Breeches}}&lt;br /&gt;
{{Drops table row|Toxotes Kecks}}&lt;br /&gt;
{{Drops table row|Austere Tights}}&lt;br /&gt;
{{Drops table row|Blessed Slops}}&lt;br /&gt;
{{Drops table row|Strategos Breeches}}&lt;br /&gt;
{{Drops table row|Demagogue Chausses}}&lt;br /&gt;
{{Drops table row|Hoplite Wristlets}}&lt;br /&gt;
{{Drops table row|Peltast Wristlets}}&lt;br /&gt;
{{Drops table row|Toxotes Wristlets}}&lt;br /&gt;
{{Drops table row|Demagogue Wristlets}}&lt;br /&gt;
{{Drops table row|Strategos Wristlets}}&lt;br /&gt;
{{Drops table row|Hoplite Ring}}&lt;br /&gt;
{{Drops table row|Peltast Ring}}&lt;br /&gt;
{{Drops table row|Toxotes Ring}}&lt;br /&gt;
{{Drops table row|Demagogue Ring}}&lt;br /&gt;
{{Drops table row|Strategos Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 9.3 Y: 13.4)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Hoplite Earrings}}&lt;br /&gt;
{{Drops table row|Peltast Earrings}}&lt;br /&gt;
{{Drops table row|Toxotes Earrings}}&lt;br /&gt;
{{Drops table row|Demagogue Earrings}}&lt;br /&gt;
{{Drops table row|Strategos Earrings}}&lt;br /&gt;
{{Drops table row|Hoplite Choker}}&lt;br /&gt;
{{Drops table row|Peltast Choker}}&lt;br /&gt;
{{Drops table row|Toxotes Choker}}&lt;br /&gt;
{{Drops table row|Demagogue Choker}}&lt;br /&gt;
{{Drops table row|Strategos Choker}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Remapping the Realm: Copperbell Mines}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:copperbell mines hard2.jpg&lt;br /&gt;
File:copperbell mines hard1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
 &#039;&#039;&#039;Biggy:&#039;&#039;&#039; Mines mine!&lt;br /&gt;
 Mines all miiiiiiiine!&lt;br /&gt;
 &#039;&#039;&#039;Biggy:&#039;&#039;&#039; All come! All kill! &lt;br /&gt;
 Kill, kill, kiiiiiiiill!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Spriggan Miner:&#039;&#039;&#039; You called, boss?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hecatoncheir Mastermind:&#039;&#039;&#039; BURN, BURN!&lt;br /&gt;
 ALL IS BURN!&lt;br /&gt;
 &#039;&#039;&#039;Hecatoncheir Mastermind:&#039;&#039;&#039; BURN, BURN!&lt;br /&gt;
 HM, WHERE IS BURN?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Biggy:&#039;&#039;&#039; Bad men come! Bad men steal!&lt;br /&gt;
 Bad men die, die, diiiiie!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Brawny Miner:&#039;&#039;&#039; Byregot&#039;s beard! Come to help us fight the giants, have ye?&lt;br /&gt;
 &#039;&#039;&#039;Brawny Miner:&#039;&#039;&#039; Now let&#039;s show these buggers that size don&#039;t mean shite!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Stranded Miner:&#039;&#039;&#039; Aye, boss!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Brawny Miner:&#039;&#039;&#039; Here come the big buggers!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Stranded Miner:&#039;&#039;&#039; Let&#039;s get &#039;em!&lt;br /&gt;
 &#039;&#039;&#039;Stranded Miner:&#039;&#039;&#039; We&#039;re countin&#039; on ye!&lt;br /&gt;
 &#039;&#039;&#039;Stranded Miner:&#039;&#039;&#039; I can&#039;t take much more of this...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gogmagolem:&#039;&#039;&#039; Biggy is big! Biggy is strong!&lt;br /&gt;
 No one stands up to Biggy!&lt;br /&gt;
 &#039;&#039;&#039;Gogmagolem:&#039;&#039;&#039; Biggy&#039;s muscels bulge!&lt;br /&gt;
 Ow-ow-ow...&lt;br /&gt;
 &#039;&#039;&#039;Gogmagolem:&#039;&#039;&#039; Biggy has only begun to fight!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Biggy:&#039;&#039;&#039; Biggy is small, but Biggy&#039;s heart is big!&lt;br /&gt;
 &#039;&#039;&#039;Biggy:&#039;&#039;&#039; Aieeeee!&lt;br /&gt;
 Biggy&#039;s too young to die!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ouranos:&#039;&#039;&#039; YOU KILL MY SON?&lt;br /&gt;
 I KILL YOU!&lt;br /&gt;
 &#039;&#039;&#039;Ouranos:&#039;&#039;&#039; CUTE WRIGGLY-WIGGLIES!&lt;br /&gt;
 CRUSH PUNY ONES!&lt;br /&gt;
 &#039;&#039;&#039;Ouranos:&#039;&#039;&#039; MY SONS...&lt;br /&gt;
 I...FAIL...YOU...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Stranded Miner:&#039;&#039;&#039; That&#039;s how it&#039;s done!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Brawny Miner:&#039;&#039;&#039; All in a day&#039;s work, eh? Now back to the Quicksand, and the first round&#039;s on me!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Stranded Miner:&#039;&#039;&#039; We live to mine another day!&lt;br /&gt;
 &#039;&#039;&#039;Stranded Miner:&#039;&#039;&#039; Nobody told me there would be giants...&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Orbonne_Monastery&amp;diff=705802</id>
		<title>The Orbonne Monastery</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Orbonne_Monastery&amp;diff=705802"/>
		<updated>2024-01-21T21:20:31Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: Updated some ability descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = Beckoned by the auracite, you arrive at the Orbonne Monastery─vestige of an ancient civilization lost beneath the twisted roots and vines of a forbidden jungle. The Durai Papers claim this holy sanctuary to be where the tale of young Ramza Beoulve began. Tonight, it is where your tale ends.&lt;br /&gt;
| image = y&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 365&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Stormblood)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics + 100 causality + 12 comedy&lt;br /&gt;
| entrance = The Prima Vista Bridge&lt;br /&gt;
| entrance-coordinates = 6.3, 6.1&lt;br /&gt;
| location = The Orbonne Monastery&lt;br /&gt;
| region = ???&lt;br /&gt;
| req-quest = The City of Lost Angels&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| echo = 10&lt;br /&gt;
}} It is the third part of [[Return to Ivalice]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the Jungle&#039;s Plea: 0/1&lt;br /&gt;
#Clear the Realm of the Machinists: 0/1&lt;br /&gt;
#Clear the Realm of the Templars: 0/1&lt;br /&gt;
#Clear the Lifeless Alley: 0/1&lt;br /&gt;
#Clear the Realm of the Thunder God: 0/1&lt;br /&gt;
#Clear the Crystalline Gaol: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Mustadio]]===&lt;br /&gt;
{{#ev:youtube|cqX66s2-XQw|350|right|Video Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|5cNx_T_elhs|350|right|Video Guide Part 2}}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Energy Burst&#039;&#039;&#039;: Raid-wide AoE&lt;br /&gt;
* &#039;&#039;&#039;Arm Shot&#039;&#039;&#039;: Tank Buster&lt;br /&gt;
* &#039;&#039;&#039;Leg Shot&#039;&#039;&#039;: Places a land mine beneath three random players. If a player runs into a mine, it explodes for high damage and inflicts {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Left/Right Handgonne&#039;&#039;&#039;: Hits the entire left or right side of the boss, plus an additional 30-degree overlap to the boss&#039;s front.  The first time this is cast, it will be cast again on the opposing side immediately afterwards.&lt;br /&gt;
* &#039;&#039;&#039;Maintenance&#039;&#039;&#039;: Boss tethers two to six robots inside and around the arena. Outside robots attack a line directly across the arena.  Inside robots attack the quadrant they&#039;re in.&lt;br /&gt;
* &#039;&#039;&#039;Ballistic Missile&#039;&#039;&#039;: Player-targeted AoE on one random player from each Alliance.&lt;br /&gt;
* &#039;&#039;&#039;Searchlight&#039;&#039;&#039;: Floor markers track targets and detonate, similar to Phantom Train&#039;s spotlights.&lt;br /&gt;
* &#039;&#039;&#039;Analysis + Last Testament&#039;&#039;&#039;: Ground, circle marker placed on each player with an opening on a side.  Boss jumps out of the arena and appears randomly on the outside. Position character such that &#039;&#039;&#039;gap&#039;&#039;&#039; in the circle-marker around the character faces the boss by the time the cast finishes. The first time Mustadio casts this attack, a cutscene plays showing him lining up his shot while simultaneously allowing the players to determine his position. Afterward without the cutscene, less time is available to locate the boss and position accordingly.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Agrias]]===&lt;br /&gt;
NOTE: Throughout the fight, two types of special AoEs will spawn, each giving a specific Duty Action. The golden &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039; makes the user immune to damage from the front. Moving or using other abilities while Shieldbearer is active will end the effect. The silver &#039;&#039;&#039;Swordbearer&#039;&#039;&#039; grants a short 180 degree arc attack that deals high damage to shielded enemies.&lt;br /&gt;
* &#039;&#039;&#039;Divine Light&#039;&#039;&#039;: Raid wide damage.&lt;br /&gt;
* &#039;&#039;&#039;Thunder Slash&#039;&#039;&#039;: The main tank is targeted with a red arrow. After a short delay, Agrias will launch a cone attack at the targeted player, dealing extremely high damage that is nearly guaranteed to kill non-Tanks. &lt;br /&gt;
* &#039;&#039;&#039;Judgment Blade&#039;&#039;&#039;: AoE Knockback and inflicts {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;. To avoid, step into one of the &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039; light pillars, face the boss, and use the duty action Holy Shield.&lt;br /&gt;
* &#039;&#039;&#039;Cleansing Blade&#039;&#039;&#039;: Six player-targeted AoEs on two players from each alliance.&lt;br /&gt;
* &#039;&#039;&#039;Cleansing Strike&#039;&#039;&#039;: One random alliance is pulled into another area where they are inflicted with a 1-minute {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; debuff and must slay all of the &#039;&#039;&#039;Tainted Soul&#039;&#039;&#039; and &#039;&#039;&#039;Taintless Soul&#039;&#039;&#039; adds that spawn. Tainted Souls slowly move toward the center of the area, where they explode for high damage and inflict {{status effect|vulnerability up}}  &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;. Taintless Souls stay put, but are highly resistant to any attack that isn&#039;t from the Sword duty action, and if left alone, will cast an attack that deals high damage. Once all of the adds have been killed, the Doom debuff will be dispelled and the alliance will be returned to the arena.&lt;br /&gt;
* &#039;&#039;&#039;Consecration&#039;&#039;&#039;: Used immediately after Cleansing Strike. Two Swordbearer circles will spawn, and one of the two remaining alliances will be trapped within &#039;&#039;&#039;Halidom&#039;&#039;&#039; adds and pulled to specific areas around the arena. Several untargetable &#039;&#039;&#039;Ephemeral Knight&#039;&#039;&#039; adds will launch line attacks across the arena, through each trapped alliance member. The remaining alliance&#039;s goal is to use the Sword duty action to destroy the traps holding the other alliance members captive.&lt;br /&gt;
* &#039;&#039;&#039;Hallowed Bolt&#039;&#039;&#039;: Two random players are marked for an AoE attack that hits twice in succession: Once as a circle AoE centered on the player, and once as a ring AoE centered on the player, with an inner radius equal to the prior circle AoE.&lt;br /&gt;
* &#039;&#039;&#039;Heavenly Judgment&#039;&#039;&#039;: Agrias begins charging up a &#039;&#039;&#039;Holy Blade&#039;&#039;&#039; meter. Two &#039;&#039;&#039;Sword Knight&#039;&#039;&#039; adds and one &#039;&#039;&#039;Shield Knight&#039;&#039;&#039; add spawn, along with two &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039; and two &#039;&#039;&#039;Swordbearer&#039;&#039;&#039; circles. The two Sword Knights will cast &#039;&#039;&#039;Mortal Blow&#039;&#039;&#039;, dealing damage in a massive circle around them, which can be negated by using the &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039; duty action. Meanwhile, a Swordbearer circle will spawn, alongside four &#039;&#039;&#039;Emblazoned Shield&#039;&#039;&#039; adds that tether to the Shield Knight and make it Invulnerable.  These adds can be destroyed by using the &#039;&#039;&#039;Swordbearer&#039;&#039;&#039; duty action. If Agrias&#039;s Holy Blade meter reaches 100, Heavenly Judgment will wipe the raid.&lt;br /&gt;
* &#039;&#039;&#039;Divine Ruination&#039;&#039;&#039;: One random player from each alliance becomes tethered to Agrias, while two &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039; circles spawn. After a short delay, Agrias will launch a highly-damaging line attack at each tethered player. Tethered players should acquire and use the &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039; duty action to negate this damage.  Non-tethered players can avoid damage by either using the &#039;&#039;&#039;Shieldbearer&#039;&#039;&#039; action or simply staying away from the tethered players.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[The Thunder God]]===&lt;br /&gt;
Note: Auto-attacks will hit the tank of &#039;&#039;each&#039;&#039; party, not just a single tank.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;T.G. Holy Sword:&#039;&#039;&#039;: Mechanic depends on the boss&#039;s animation as he casts the ability:&lt;br /&gt;
# &#039;&#039;Swords stabbed in ground&#039;&#039;: Get close, AoE hits all but the innermost arc of each circular platform.&lt;br /&gt;
# &#039;&#039;Swords held sideways&#039;&#039;: Get away, AoE hits all but the outermost arc of each circular platform&lt;br /&gt;
# &#039;&#039;Swords raised over platforms&#039;&#039;: Stay off the circular platforms the swords are held over.  Note that the AoE also hits the narrow area joining the attacked platform to the two adjacent to it. This version can either target every other circular platform, leaving a safe platform in between, or it can target a sequence of 3 platforms rotating clockwise or counterclockwise.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cleansing Strike&#039;&#039;&#039;: Reduces entire alliance to 1 HP and inflicts a &#039;&#039;&#039;Doom&#039;&#039;&#039; that is dispelled when those afflicted are healed to full hit points.&lt;br /&gt;
* &#039;&#039;&#039;Duskblade&#039;&#039;&#039;: Creates a small circle on the innermost arc each of the six platforms. Each circle requires 3 players to stand in it to reduce the damage, indicated by 3 arcs within the circle animation. When a circle is occupied by three or more players, curved spikes will erupt from the circle. This deals no damage, being purely an indicator that the circle is filled.&lt;br /&gt;
* &#039;&#039;&#039;Shadowblade&#039;&#039;&#039;: Marks one player in each alliance with a large black AoE. When the attack goes off, each target will take moderate damage and a gradually-expanding black spheres will spawn on the spot each target was standing at the time. Standing inside the orbs inflicts a strong {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; debuff, but the true danger of Shadowblade comes from allowing two spheres to overlap. Any spheres that intersect each other at any point will inflict a stack of a highly-damaging {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039; debuff to the entire alliance for each sphere (as two spheres are needed to actually overlap, the alliance will always be afflicted with at least two stacks of the debuff). Later on in the fight, two players in each alliance will be marked for this attack, with very little room for error to avoid overlap.&lt;br /&gt;
* &#039;&#039;&#039;Crush Helm&#039;&#039;&#039;: Each party&#039;s tank receives 4 stacks of a dispellable &#039;&#039;&#039;Slashing Vulnerability Up&#039;&#039;&#039; debuff, followed by a tank buster.&lt;br /&gt;
* &#039;&#039;&#039;Crush Armor&#039;&#039;&#039;: The boss tethers to each alliance&#039;s tank that strikes the tethered player with an attack that deals extremely high damage and inflicts a stack of &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; four times, with a noticeable delay between each attack. The tanks should immediately pass the tether off to another party member and avoid taking any of the stacks inflicted by this ability, as the debuff drastically increases the damage taken from the boss&#039;s auto-attacks. Other players in each alliance should hand off the tether after each attack lands, to avoid receiving more than 1 stack of the debuff. &#039;&#039;&#039;Only a tank can survive two strikes of Crush Armor, but this will almost guarantee death to the next auto-attack received.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crush Weapon&#039;&#039;&#039;: One player in each alliance is marked with a three-pronged black crosshair over their head, eventually dropping a large AoE beneath their feet that deals damage and inflicts &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039;. The AoE will chase the player, striking four times in quick succession before ending.  &#039;&#039;&#039;Note: running around the edge of one of the circular platforms is insufficient to escape the chasing AoE, players need to run in a relatively straight line away from the initial AoE.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Colosseum&#039;&#039;&#039;: The boss becomes untargetable and launches the entire raid to a new flat and open arena, then spawns three &#039;&#039;&#039;Ephemeral Knight&#039;&#039;&#039; adds and begins charging a &#039;&#039;&#039;Swordplay&#039;&#039;&#039; gauge.  If this gauge reaches 100 before all 3 adds are killed, the raid will wipe.&lt;br /&gt;
** &#039;&#039;&#039;Hallowed Bolt (1)&#039;&#039;&#039;: One player in each alliance is marked with a red arrow that eventually creates a circle AoE followed by a ring AoE outside it (or vice-versa) centered on the target. Getting hit by this attack deals moderate damage and inflicts a strong, non-dispellable {{status effect|electrocution}} &#039;&#039;&#039;[[Electrocution]]&#039;&#039;&#039; damage over time debuff.  Note that the ring AoE is large enough to reach the other alliances if the player with the debuff runs too far to the side or towards the center of the arena.&lt;br /&gt;
** &#039;&#039;&#039;Hallowed Bolt (2)&#039;&#039;&#039;: Stack marker on one player in each alliance. In addition to dealing damage, the attack also inflicts a very short &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039; debuff on those hit.&lt;br /&gt;
** &#039;&#039;&#039;Divine Ruination&#039;&#039;&#039;: One player in each alliance is marked with a purple arrow and is tethered to the boss. After a short delay, the adds will launch a wide line AoE at their respective marked target. Stick to the edges of the arena to prevent your party&#039;s add from hitting the other parties.&lt;br /&gt;
* &#039;&#039;&#039;Balance Asunder&#039;&#039;&#039;: Heavy raid-wide damage based on how far the Swordplay bar filled during add phase. If the boss was allowed to reach 100% before the adds were killed, his attack will wipe the alliance. If the alliance survives the attack, they will be returned to the initial platform.&lt;br /&gt;
* &#039;&#039;&#039;Crush Accessory&#039;&#039;&#039;: An ice puddle will spawn, covering the entire arena save for the six furthest points from the boss on each of the circles. Players are inflicted with {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; for as long as they stand in the puddle. Three &#039;&#039;&#039;Icewolf&#039;&#039;&#039; adds will each spawn in half of the safe areas and begin to slowly cast &#039;&#039;&#039;Burst&#039;&#039;&#039;, killing the add, but dealing very high damage to the entire alliance and inflicting a stack of {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;. Once all of the adds are killed, the ice will be removed.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ultima, the High Seraph]]===&lt;br /&gt;
&lt;br /&gt;
Phase 1:&lt;br /&gt;
* Ultima is embedded in a wall for the first phase of the fight. In this phase, Ultima is considered omni-directional for the purposes of position-based abilities.&lt;br /&gt;
* &#039;&#039;&#039;Holy IV&#039;&#039;&#039;: Targets the ground under several random alliance members, while also marking several other players with targeted AoEs that must be spread apart. Both sets of attacks deal heavy damage.&lt;br /&gt;
* &#039;&#039;&#039;Auralight&#039;&#039;&#039;: Large melee-range AoE coupled with three line AoEs, all of which deal extremely high damage. The line AoEs will leave behind unpassable walls of ice, restricting movement temporarily.  The boss usually casts &#039;&#039;&#039;Holy IV&#039;&#039;&#039; immediately after this, requiring the raid to avoid the ground-targeted and player-targeted AoEs in the more limited area between the walls.&lt;br /&gt;
* &#039;&#039;&#039;Flare IV&#039;&#039;&#039;: Two random players are marked with player-targeted proximity AoEs and should stand clear of the rest of the alliance.&lt;br /&gt;
* &#039;&#039;&#039;Grand Cross&#039;&#039;&#039;: Three untargetable Auracite Shard adds will sequentially fall from the ceiling in square AoEs, instantly killing anyone caught beneath them as they land. After all three have landed, each one will simultaneously cast a highly-damaging cross-shaped attack, leaving only a single &amp;quot;square&amp;quot; of the arena safe from this attack.  In the first phase, the safe zone will always be in the &amp;quot;row&amp;quot; closest to Ultima.&lt;br /&gt;
* &#039;&#039;&#039;Demi-Aquarius&#039;&#039;&#039;: Summons Demi-Famfrit, who will cast &#039;&#039;&#039;Dark Ewers&#039;&#039;&#039; to travel across the arena in lines. At the same time, Ultima will cast Auralight.&lt;br /&gt;
* &#039;&#039;&#039;Demi-Aries&#039;&#039;&#039;: Summons Demi-Belias to cast &#039;&#039;&#039;Time Eruption&#039;&#039;&#039;. Stand on a slow clock until the fast clocks detonate, then move to where a fast clock used to be. At the same time, Ultima will cast Holy IV. Unlike Belias&#039;s fight, the clocks are not in a set pattern.&lt;br /&gt;
* &#039;&#039;&#039;Demi-Leo&#039;&#039;&#039;: Summons Demi-Hashmal who will create and cut down two &#039;&#039;&#039;Control Towers&#039;&#039;&#039;. Ultima will cast Holy IV again, so players may need to dodge it while also avoiding the falling towers.&lt;br /&gt;
&lt;br /&gt;
Ultima will then re-summon all 3 for a three-round combo attack:&lt;br /&gt;
* &#039;&#039;&#039;First&#039;&#039;&#039; combo: &lt;br /&gt;
** Belias will cast &#039;&#039;&#039;Time Eruption&#039;&#039;&#039;, covering the arena in the fast and slow exploding clock faces&lt;br /&gt;
** Famfrit will cast &#039;&#039;&#039;Dark Cannonade&#039;&#039;&#039;, marking up all players in a random party with red triangles. The marked players must stack on top of at least one other triangle-marked player to prevent damage and knock-up.&lt;br /&gt;
** Hashmal will cast &#039;&#039;&#039;Earth Hammer&#039;&#039;&#039;, creating a large weight over a random spot in the arena that will fall after the other two attacks have resolved, dealing proximity-based damage.&lt;br /&gt;
* &#039;&#039;&#039;Second&#039;&#039;&#039; combo:&lt;br /&gt;
** Famfrit will cast &#039;&#039;&#039;Dark Ewer&#039;&#039;&#039;, creating ewers that travel in a straight line across the arena.&lt;br /&gt;
** Hashmal spawns on the east or west edge of the arena and begins to channel &#039;&#039;&#039;Extreme Edge&#039;&#039;&#039;, coating one of his arms in flames and then charging through the center of the arena, dealing extreme damage to the area he charges through and the entire (north or south) half of the arena on the side of his flaming arm.&lt;br /&gt;
** Belias will cast &#039;&#039;&#039;Eruption&#039;&#039;&#039;, marking up one random player in each alliance, creating three sequential AoEs below them.&lt;br /&gt;
* &#039;&#039;&#039;Third&#039;&#039;&#039; &amp;quot;ultimate&amp;quot; combo:&lt;br /&gt;
** Hashmal will slowly cast &#039;&#039;&#039;Landwaster&#039;&#039;&#039;.&lt;br /&gt;
** Famfrit will slowly cast &#039;&#039;&#039;Tsunami&#039;&#039;&#039;.&lt;br /&gt;
** Belias will slowly cast &#039;&#039;&#039;Hellfire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Halfway through their ultimate casts, the three demi-Lucavi will be slain by Mustadio, Agrias, and Orlandeau.&lt;br /&gt;
&lt;br /&gt;
Phase 2: &lt;br /&gt;
* Ultima will begin casting &#039;&#039;&#039;Ultimate Illusion&#039;&#039;&#039;. Midway through the channel, the Zodiac Braves will create a barrier. &#039;&#039;&#039;Stand inside of it&#039;&#039;&#039;.&lt;br /&gt;
* Ultimate Illusion will destroy the floor everywhere except within the bubble, instantly killing any player who wasn&#039;t inside the barrier.&lt;br /&gt;
* The entire alliance will take moderate damage over time.&lt;br /&gt;
* Ultima will transform and invade the bubble, becoming a targetable &#039;&#039;&#039;Ruination&#039;&#039;&#039;. The barrier will rapidly take damage while the Ruination is alive, so the entire alliance must quickly work to destroy it. If the barrier is destroyed by the Ruination, the alliance wipes.&lt;br /&gt;
* Eventually the barrier will shatter and the damage the alliance takes every second from Ultimate Illusion will increase.&lt;br /&gt;
* As Ultima prepares for the final hit, Ramza will block it. The last remnants of the platform are destroyed, and the alliance is dropped into a new arena.&lt;br /&gt;
&lt;br /&gt;
Phase 3:&lt;br /&gt;
* Ultima will descend to the arena, now fully mobile and no longer omni-directional. &#039;&#039;&#039;If the alliance wipes, the fight will begin at Phase 3 from now on.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Redemption&#039;&#039;&#039;: High-damage tank buster.&lt;br /&gt;
* &#039;&#039;&#039;Demi-Virgo&#039;&#039;&#039;: Can summon one of three types of untargetable &#039;&#039;&#039;Dominion&#039;&#039;&#039; adds. Below are the adds in the order they initially appear in the encounter:&lt;br /&gt;
** The first type spawn on the edges of the arena, casting north-south line AoEs across the arena.&lt;br /&gt;
** The second type create several small arrows on the arena that move in the direction they are pointing until they become an empty circle. Players must step into these circles to begin &#039;&#039;&#039;Clashing&#039;&#039;&#039; with an add, taking a small amount of personal damage from &#039;&#039;&#039;Penultimania&#039;&#039;&#039; as well as granting the player a &#039;&#039;&#039;Fearless&#039;&#039;&#039; buff, increasing the damage they deal for a short time. If an add is not intercepted, it will use &#039;&#039;&#039;Ultimate Flare&#039;&#039;&#039;, dealing high damage to the entire alliance and inflicting a stack of {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
** The third type is a single add that spawns within the arena (but is still untargetable), tethers to a player, and gradually deals damage to them with &#039;&#039;&#039;Life Drain&#039;&#039;&#039;. If another player intercepts the tether, they will gain the Fearless buff.&lt;br /&gt;
* &#039;&#039;&#039;Eastward/Westward March&#039;&#039;&#039;: Shifts all adds East or West right before their AoEs go off. This is always cast immediately after the first set of &#039;&#039;&#039;Demi-Virgo&#039;&#039;&#039; adds, causing the area initially telegraphed as being hit by the AoEs to be the safe area, and vice-versa.&lt;br /&gt;
* &#039;&#039;&#039;Grand Cross&#039;&#039;&#039;: The same as before, but will be combined with an Eastward or Westward March pushing the auracites before their AoEs. The row Ultima occupied in the first phase is now able to have an Auracite Shard drop into it.  The shift will occur between the 2nd and 3rd auracites being spawned, so only the first two are pushed.&lt;br /&gt;
* &#039;&#039;&#039;Embrace&#039;&#039;&#039;: Taken directly from Rofocale, several small blue AoEs will appear on the arena, becoming invisible after a few seconds, but occasionally flashing. Any player that walks over one of the AoEs causes it to burst from the ground, dealing moderate damage and inflicting &#039;&#039;&#039;Bind&#039;&#039;&#039; on all nearby players.  The area hit by the explosion is larger than the trigger radius of the trap.&lt;br /&gt;
* &#039;&#039;&#039;Cataclysm&#039;&#039;&#039;: Knocks all alliance members to the back of the arena, stuns them, places an &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; on the entirety of one random party, and creates a mini-maze to Ultima. Players must navigate the maze, pausing when the Acceleration Bomb timer runs out. If they take too long, an AoE starting at the back of the arena will move forward and kill them. While inside the maze, all player abilities are disabled, only regaining the use of them while inside Ultima&#039;s hitbox. Within the maze, small circle AoEs will randomly appear, and adds will spawn to drop larger AoEs below themselves. Once Ultima has been reached, she will target a few players with &#039;&#039;&#039;Holy IV&#039;&#039;&#039; or &#039;&#039;&#039;Flare IV&#039;&#039;&#039;; the targeted players must run back into the maze to avoid splashing damage onto the raid. After a while, Ultima will return the arena to normal and begin reusing her attacks until she is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Ivalician Armor (iLvl 390)}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Mustadio]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Mustadio}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Agrias]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Agrias}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[The Thunder God]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|The Thunder God}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Ultima, The High Seraph]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*2 {{Item icon|Cracked Cluster}}&lt;br /&gt;
{{Drops list|Ultima, The High Seraph}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Wind-up Ramza}}&lt;br /&gt;
{{Drops table row|Ultima, the High Seraph Card}}&lt;br /&gt;
{{Drops table row|Under the Stars Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Pressure (No. 1) Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Antipyretic Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|A Man Consumed Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Ultima&#039;s Perfection Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
===Completion Reward===&lt;br /&gt;
* Upon completing The Orbonne Monastery, players will also earn {{Item reward|2|Cracked Cluster}} per run.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Orbonne to Pick}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Orbonne Monastery}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
File:The Orbonne Monastery Gear1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Image:The Orbonne Monastery1.jpg&lt;br /&gt;
Image:The Orbonne Monastery2.jpg&lt;br /&gt;
Image:The Orbonne Monastery3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:FFXIV PUB FANFESTIVAL 2018 LASVEGAS PLL 07.png&lt;br /&gt;
File:Pub Ver4.5 OrbonneBoss01.png&lt;br /&gt;
File:Pub Ver4.5 OrbonneBoss02.png&lt;br /&gt;
File:Pub Ver4.5 OrbonneBoss03.png&lt;br /&gt;
File:Pub Ver4.5 OrbonneBoss04 png jpgcopy.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The story for this raid was written by guest creator Yasumi Matsuno, director and writer of titles such as FINAL FANTASY TACTICS and FINAL FANTASY XII. The boss designs are from of guest creator Keita Amemiya, creator and director of the GARO series. &lt;br /&gt;
*This location is directly based on the [https://finalfantasy.fandom.com/wiki/Orbonne_Monastery_(Tactics) Orbonne Monastery] from [https://finalfantasy.fandom.com/wiki/Final_Fantasy_Tactics &#039;&#039;Final Fantasy Tactics&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
[[Category:Raids]] [[Category:Stormblood]] [[Category:Patch 4.5 Features]]&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Manderville_Weapons&amp;diff=704947</id>
		<title>Manderville Weapons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Manderville_Weapons&amp;diff=704947"/>
		<updated>2024-01-18T03:08:33Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Endwalker expansion content}}&lt;br /&gt;
{{Relic Weapons Heading}}&lt;br /&gt;
{{see also|Replica Manderville Weapons}}&lt;br /&gt;
[[File:Manderville weapons banner.png|center|550px]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
[[Manderville Weapons]] are the level 90 [[Relic Weapons]] for [[Endwalker]] released in [[Patch 6.25]]. Players need to complete the entire [[Hildibrand Adventures|Hildibrand quest chain]] until {{questlink|feature|The Imperfect Gentleman}} to unlock the [[Manderville Weapons Quests]] and thereby the relic weapons. To fully upgrade these weapons, players need to complete the entirety of the [[Somehow Further Hildibrand Adventures]] questline, which concludes with {{questlink|feature|Gentlemen at Heart}}. This includes {{questlink|trial|The Gilded Araya}} trial.&lt;br /&gt;
&lt;br /&gt;
In contrast to the previous two expansions&#039; Relic Weapons ([[Eurekan Weapons]] and [[Resistance Weapons]]), Manderville Weapons are not tied to an [[adventuring foray]] series, as none were released for Endwalker. Unlike previous relic weapons, which had convoluted and time-consuming upgrade requirements, the upgrade process for Manderville Weapons has been greatly simplified: for each step, players must merely collect {{tomestone|causality|1500}} [[Allagan Tomestone of Causality|Allagan Tomestones of Causality]], which can be obtained from all endgame activities, to purchase 3 upgrade items from [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9). It costs a total of &#039;&#039;&#039;{{tomestone|causality|6000}} Allagan Tomestones of Causality&#039;&#039;&#039; for one final-stage weapon, and &#039;&#039;&#039;{{tomestone|causality|114000}} Allagan Tomestones of Causality&#039;&#039;&#039; for all 19 final-stage weapons.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_2/ Patch 6.2 Official Site]|Patch 6.25 introduces a new series of weapon enhancements with the beginning of the Manderville weaponry saga, set to continue throughout 6.x. The events of the latest Hildibrand quests will drop you headfirst into the story surrounding these historically significant and astronomically magnificent armaments!}}&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_3/ Patch 6.3 Official Site]|Lord Godbert has been diligently deciphering his ancestor&#039;s manual in a bid to recreate the magnificent Manderville weaponry. Though stymied by cryptic code for quite some time, the key to advancing the augmentation process is finally in his well-manicured hands!}}&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_4/ Patch 6.4 Official Site]|Tireless in his quest, Lord Godbert has unlocked yet another secret of his ancestor&#039;s astonishing smithing techniques. He stands ready to advance your weaponry to the next stage...assuming Gerolt is still willing to cooperate.}}&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_5 Patch 6.5 Official Site]|The successful application of extraterrestrial smithing techniques has brought the Manderville weaponry to new heights of excellence. Poised on the precipice of perfection, could the entire endeavor yet be undone by the threat of mundane managerial woes?}}&lt;br /&gt;
&lt;br /&gt;
==Manderville Weapons (IL 615)==&lt;br /&gt;
[[File:Manderville Weapons promo1.jpg|right|350px]]&lt;br /&gt;
{{main|Manderville Weapons/Quest}}&lt;br /&gt;
To unlock the quest chain, players need to be level 90 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the [[Main Scenario Quest]] {{questlink|main|Endwalker (Quest)}}, as well as the entire [[Hildibrand]] quest line beginning with {{questlink|feature|The Rise and Fall of Gentlemen}} up to {{questlink|feature|The Imperfect Gentleman}}. Players can then obtain the first relic by speaking to the [[House Manderville Manservant]] in [[Radz-At-Han]] and completing the [[Side Quest]] {{questlink|feature|Make It a Manderville}}. &lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players must complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|Make Another Manderville}}. &lt;br /&gt;
&lt;br /&gt;
For these quests, the [[House Manderville Artisan]] requires players to obtain and turn in 3 {{item icon|Manderium Meteorite}}s, which are available at [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9), for {{tomestone|causality|500}} [[Allagan Tomestone of Causality|Allagan Tomestones of Causality]] each, or {{tomestone|Causality|1500}} total).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Manderville Weapons (IL 615)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:manderville sword icon1.png|40px|link=Manderville Sword|Manderville Sword]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Manderville Sword]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:manderville shield icon1.png|40px|link=Manderville Kite Shield|Manderville Kite Shield]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Manderville Kite Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:manderville knuckles icon1.png|link=Manderville Knuckles|Manderville Knuckles]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Manderville Knuckles]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville axe icon1.png|link=Manderville Axe|Manderville Axe]] &lt;br /&gt;
| [[Manderville Axe]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:manderville spear icon1.png|link=Manderville Spear|Manderville Spear]] &lt;br /&gt;
| [[Manderville Spear]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:manderville harp bow icon1.png|link=Manderville Harp Bow|Manderville Harp Bow]]&lt;br /&gt;
| [[Manderville Harp Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville knives icon1.png|link=Manderville Knives|Manderville Knives]]&lt;br /&gt;
| [[Manderville Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:manderville cane icon1.png|link=Manderville Cane|Manderville Cane]]&lt;br /&gt;
| [[Manderville Cane]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:manderville rod icon1.png|link=Manderville Rod|Manderville Rod]]&lt;br /&gt;
| [[Manderville Rod]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville index icon1.png|link=Manderville Index|Manderville Index]]&lt;br /&gt;
| [[Manderville Index]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:manderville codex icon1.png|link=Manderville Codex|Manderville Codex]]&lt;br /&gt;
| [[Manderville Codex]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:manderville zweihander icon1.png|link=Manderville Zweihander|Manderville Zweihander]]&lt;br /&gt;
| [[Manderville Zweihander]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville revolver icon1.png|link=Manderville Revolver|Manderville Revolver]]&lt;br /&gt;
| [[Manderville Revolver]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:manderville torquetum icon1.png|link=Manderville Torquetum|Manderville Torquetum]]&lt;br /&gt;
| [[Manderville Torquetum]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:manderville samurai blade icon1.png|link=Manderville Samurai Blade|Manderville Samurai Blade]]&lt;br /&gt;
| [[Manderville Samurai Blade]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville rapier icon1.png|link=Manderville Rapier|Manderville Rapier]]&lt;br /&gt;
| [[Manderville Rapier]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:manderville gunblade icon1.png|link=Manderville Gunblade|Manderville Gunblade]]&lt;br /&gt;
| [[Manderville Gunblade]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:manderville chakrams icon1.png|link=Manderville Chakrams|Manderville Chakrams]]&lt;br /&gt;
| [[Manderville Chakrams]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville scythe icon1.png|link=Manderville Scythe|Manderville Scythe]]&lt;br /&gt;
| [[Manderville Scythe]] ([[Reaper|RPR]])&lt;br /&gt;
| [[File:manderville milpreves icon1.png|link=Manderville Milpreves|Manderville Milpreves]]&lt;br /&gt;
| [[Manderville Milpreves]] ([[Sage|SGE]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amazing Manderville Weapons (IL 630)==&lt;br /&gt;
[[File:Manderville Weapons promo2.jpg|right|350px]]&lt;br /&gt;
{{main|Amazing Manderville Weapons/Quest}}&lt;br /&gt;
To upgrade their weapons, players need to be level 90 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the the [[Somehow Further Hildibrand Adventures Quests|Somehow Further Hildibrand Adventures Quest]] {{questlink|feature|Generational Bonding}}, as well as own one of the Manderville Weapons obtained in the [[Feature Quests|Feature Quest]] {{questlink|feature|Make It a Manderville}}.&lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players must complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|The Next Mander-level}}.&lt;br /&gt;
&lt;br /&gt;
For these quests, the [[House Manderville Artisan]] requires players to obtain and turn in 3 {{item icon|Complementary Chondrite}}s, which are available at [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9), for {{tomestone|causality|500}} [[Allagan Tomestone of Causality|Allagan Tomestones of Causality]] each, or {{tomestone|causality|1500}} total).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Amazing Manderville Weapons (IL 630)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:amazing manderville sword icon1.png|40px|link=Amazing Manderville Sword|Amazing Manderville Sword]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Amazing Manderville Sword]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:amazing manderville kite shield icon1.png|40px|link=Amazing Manderville Kite Shield|Amazing Manderville Kite Shield]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Amazing Manderville Kite Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:amazing manderville knuckles icon1.png|40px|link=Amazing Manderville Knuckles|Amazing Manderville Knuckles]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Amazing Manderville Knuckles]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville axe icon1.png|40px|link=Amazing Manderville Axe|Amazing Manderville Axe]] &lt;br /&gt;
| [[Amazing Manderville Axe]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:amazing manderville spear icon1.png|40px|link=Amazing Manderville Spear|Amazing Manderville Spear]] &lt;br /&gt;
| [[Amazing Manderville Spear]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:amazing manderville harp bow icon1.png|40px|link=Amazing Manderville Harp Bow|Amazing Manderville Harp Bow]]&lt;br /&gt;
| [[Amazing Manderville Harp Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville knives icon1.png|40px|link=Amazing Manderville Knives|Amazing Manderville Knives]]&lt;br /&gt;
| [[Amazing Manderville Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:amazing manderville cane icon1.png|40px|link=Amazing Manderville Cane|Amazing Manderville Cane]]&lt;br /&gt;
| [[Amazing Manderville Cane]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:amazing manderville rod icon1.png|40px|link=Amazing Manderville Rod|Amazing Manderville Rod]]&lt;br /&gt;
| [[Amazing Manderville Rod]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville index icon1.png|40px|link=Amazing Manderville Index|Amazing Manderville Index]]&lt;br /&gt;
| [[Amazing Manderville Index]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:amazing manderville codex icon1.png|40px|link=Amazing Manderville Codex|Amazing Manderville Codex]]&lt;br /&gt;
| [[Amazing Manderville Codex]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:amazing manderville zweihander icon1.png|40px|link=Amazing Manderville Zweihander|Amazing Manderville Zweihander]]&lt;br /&gt;
| [[Amazing Manderville Zweihander]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville revolver icon1.png|40px|link=Amazing Manderville Revolver|Amazing Manderville Revolver]]&lt;br /&gt;
| [[Amazing Manderville Revolver]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:amazing manderville torquetum icon1.png|40px|link=Amazing Manderville Torquetum|Amazing Manderville Torquetum]]&lt;br /&gt;
| [[Amazing Manderville Torquetum]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:amazing manderville samurai blade icon1.png|40px|link=Amazing Manderville Samurai Blade|Amazing Manderville Samurai Blade]]&lt;br /&gt;
| [[Amazing Manderville Samurai Blade]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville rapier icon1.png|40px|link=Amazing Manderville Rapier|Amazing Manderville Rapier]]&lt;br /&gt;
| [[Amazing Manderville Rapier]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:amazing manderville gunblade icon1.png|40px|link=Amazing Manderville Gunblade|Amazing Manderville Gunblade]]&lt;br /&gt;
| [[Amazing Manderville Gunblade]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:amazing manderville chakrams icon1.png|40px|link=Amazing Manderville Chakrams|Amazing Manderville Chakrams]]&lt;br /&gt;
| [[Amazing Manderville Chakrams]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville scythe icon1.png|40px|link=Amazing Manderville Scythe|Amazing Manderville Scythe]]&lt;br /&gt;
| [[Amazing Manderville Scythe]] ([[Reaper|RPR]])&lt;br /&gt;
| [[File:amazing manderville milpreves icon1.png|40px|link=Amazing Manderville Milpreves|Amazing Manderville Milpreves]]&lt;br /&gt;
| [[Amazing Manderville Milpreves]] ([[Sage|SGE]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Majestic Manderville Weapons (IL 645)==&lt;br /&gt;
[[File:Manderville Weapons promo3.jpg|right|350px]]&lt;br /&gt;
[[File:Majestic Manderville customization.jpg|right|350px]]&lt;br /&gt;
{{main|Majestic Manderville Weapons/Quest}}&lt;br /&gt;
To upgrade their weapons, players need to be level 90 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the the [[Somehow Further Hildibrand Adventures Quests|Somehow Further Hildibrand Adventures Quest]] {{questlink|feature|Not from Around Here}}, as well as own one of the Manderville Weapons obtained in the [[Feature Quests|Feature Quest]] {{questlink|feature|Well-oiled}}.&lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players must complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|In Need of Adjustment}}. &lt;br /&gt;
&lt;br /&gt;
For these quests, the [[House Manderville Artisan]] requires players to obtain and turn in 3 {{item icon|Amplifying Achondrite}}s, which are available at [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9), for {{tomestone|causality|500}} [[Allagan Tomestone of Causality|Allagan Tomestones of Causality]] each, or {{tomestone|causality|1500}} total).&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
This new iteration of the Manderville weapons allows players to allocate the weapon&#039;s [[attributes]]. Players may select two attributes to be maximized (at a value of 293), and a third attribute to be set to a lower value (72). The attributes to select from are [[Critical Hit]], [[Determination]], and two attribute that depends on the player&#039;s job ([[Direct Hit Rate]], [[Spell Speed]], [[Skill Speed]], [[Tenacity]], or [[Piety (Stat)|Piety]]).&lt;br /&gt;
&lt;br /&gt;
Once chosen, the attributes can be changed at the [[House Manderville Alchemist]] at the cost of one {{item icon|Amplifying Achondrite}}.&lt;br /&gt;
&lt;br /&gt;
This adjustability, combined with an overall slightly higher total number of attribute points, makes the Majestic Manderville Weapons slightly stronger than the [[Voidcast Weapons]] of equal item level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Majestic Manderville Weapons (IL 645)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Majestic manderville sword icon1.png|40px|link=Majestic Manderville Sword|Majestic Manderville Sword]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Majestic Manderville Sword]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Majestic manderville shield icon1.png|40px|link=Majestic Manderville Shield|Majestic Manderville Shield]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Majestic Manderville Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Majestic manderville fists icon1.png|40px|link=Majestic Manderville Fists|Majestic Manderville Fists]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Majestic Manderville Fists]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville bardiche icon1.png|40px|link=Majestic Manderville Bardiche|Majestic Manderville Bardiche]] &lt;br /&gt;
| [[Majestic Manderville Bardiche]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:Majestic manderville spear icon1.png|40px|link=Majestic Manderville Spear|Majestic Manderville Spear]] &lt;br /&gt;
| [[Majestic Manderville Spear]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:Majestic manderville harp bow icon1.png|40px|link=Majestic Manderville Harp Bow|Majestic Manderville Harp Bow]]&lt;br /&gt;
| [[Majestic Manderville Harp Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville knives icon1.png|40px|link=Majestic Manderville Knives|Majestic Manderville Knives]]&lt;br /&gt;
| [[Majestic Manderville Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:Majestic manderville wand icon1.png|40px|link=Majestic Manderville Wand|Majestic Manderville Wand]]&lt;br /&gt;
| [[Majestic Manderville Wand]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:Majestic manderville staff icon1.png|40px|link=Majestic Manderville Staff|Majestic Manderville Staff]]&lt;br /&gt;
| [[Majestic Manderville Staff]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville index icon1.png|40px|link=Majestic Manderville Index|Majestic Manderville Index]]&lt;br /&gt;
| [[Majestic Manderville Index]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:Majestic manderville codex icon1.png|40px|link=Majestic Manderville Codex|Majestic Manderville Codex]]&lt;br /&gt;
| [[Majestic Manderville Codex]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:Majestic manderville greatsword icon1.png|40px|link=Majestic Manderville Greatsword|Majestic Manderville Greatsword]]&lt;br /&gt;
| [[Majestic Manderville Greatsword]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville pistol icon1.png|40px|link=Majestic Manderville Pistol|Majestic Manderville Pistol]]&lt;br /&gt;
| [[Majestic Manderville Pistol]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:Majestic manderville orrery icon1.png|40px|link=Majestic Manderville Orrery|Majestic Manderville Orrery]]&lt;br /&gt;
| [[Majestic Manderville Orrery]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:Majestic manderville samurai blade icon1.png|40px|link=Majestic Manderville Samurai Blade|Majestic Manderville Samurai Blade]]&lt;br /&gt;
| [[Majestic Manderville Samurai Blade]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville degen icon1.png|40px|link=Majestic Manderville Degen|Majestic Manderville Degen]]&lt;br /&gt;
| [[Majestic Manderville Degen]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:Majestic manderville bayonet icon1.png|40px|link=Majestic Manderville Bayonet|Majestic Manderville Bayonet]]&lt;br /&gt;
| [[Majestic Manderville Bayonet]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:Majestic manderville chakrams icon1.png|40px|link=Majestic Manderville Chakrams|Majestic Manderville Chakrams]]&lt;br /&gt;
| [[Majestic Manderville Chakrams]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville war scythe icon1.png|40px|link=Majestic Manderville War Scythe|Majestic Manderville War Scythe]]&lt;br /&gt;
| [[Majestic Manderville War Scythe]] ([[Reaper|RPR]])&lt;br /&gt;
| [[File:Majestic manderville wings icon1.png|40px|link=Majestic Manderville Wings|Majestic Manderville Wings]]&lt;br /&gt;
| [[Majestic Manderville Wings]] ([[Sage|SGE]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mandervillous Weapons (IL 665)==&lt;br /&gt;
[[File:Manderville Weapons promo4.jpg|right|350px]]&lt;br /&gt;
[[File:Mandervillous customization.jpg|right|350px]]&lt;br /&gt;
{{main|Mandervillous Weapons/Quest}}&lt;br /&gt;
&lt;br /&gt;
To upgrade their weapons a final time, players need to be level 90 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the the [[Somehow Further Hildibrand Adventures Quests|Somehow Further Hildibrand Adventures Quest]] {{questlink|feature|Gentlemen at Heart}}, as well as own one of the Manderville Weapons obtained in the [[Feature Quests|Feature Quest]] {{questlink|feature|A Spirited Reforging}}.&lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players must complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|Positively Mandervillous}}. &lt;br /&gt;
&lt;br /&gt;
For these quests, the [[House Manderville Artisan]] requires players to obtain and turn in 3 {{item icon|Cosmic Crystallite}}s, which are available at [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9), for {{tomestone|causality|500}} [[Allagan Tomestone of Causality|Allagan Tomestones of Causality]] each, or {{tomestone|causality|1500}} total).&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
This iteration of the Manderville weapons also allows players to allocate the weapon&#039;s [[attributes]]. Players may select two attributes to be maximized (at a value of 306), and a third attribute to be set to a lower value (72). The attributes to select from are [[Critical Hit]], [[Determination]], and two attribute that depends on the player&#039;s job ([[Direct Hit Rate]], [[Spell Speed]], [[Skill Speed]], [[Tenacity]], or [[Piety (Stat)|Piety]]).&lt;br /&gt;
&lt;br /&gt;
Once chosen, the attributes can be changed at the [[House Manderville Alchemist]] at the cost of one {{item icon|Cosmic Crystallite}}.&lt;br /&gt;
&lt;br /&gt;
This adjustability, combined with an overall slightly higher total number of attribute points, makes the Mandervillous Weapons slightly stronger than the [[Ascension Weapons]] of equal item level, making them the strongest level 90 weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Mandervillous Weapons (IL 665)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Mandervillous falchion.png|40px|link=Mandervillous Falchion|Mandervillous Falchion]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Mandervillous Falchion]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Mandervillous Kite Shield Icon.png|40px|link=Mandervillous Kite Shield|Mandervillous Kite Shield]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Mandervillous Kite Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Mandervillous Fists Icon.png|40px|link=Mandervillous Fists|Mandervillous Fists]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Mandervillous Fists]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Battleaxe Icon.png|40px|link=Mandervillous Battleaxe|Mandervillous Battleaxe]] &lt;br /&gt;
| [[Mandervillous Battleaxe]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:Mandervillous Trident Icon.png|40px|link=Mandervillous Trident|Mandervillous Trident]] &lt;br /&gt;
| [[Mandervillous Trident]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:Mandervillous Compound Bow Icon.png|40px|link=Mandervillous Compound Bow|Mandervillous Compound Bow]]&lt;br /&gt;
| [[Mandervillous Compound Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Knives Icon.png|40px|link=Mandervillous Knives|Mandervillous Knives]]&lt;br /&gt;
| [[Mandervillous Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:Mandervillous Cane Icon.png|40px|link=Mandervillous Cane|Mandervillous Cane]]&lt;br /&gt;
| [[Mandervillous Cane]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:Mandervillous Rod Icon.png|40px|link=Mandervillous Rod|Mandervillous Rod]]&lt;br /&gt;
| [[Mandervillous Rod]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Index Icon.png|40px|link=Mandervillous Index|Mandervillous Index]]&lt;br /&gt;
| [[Mandervillous Index]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:Mandervillous Codex Icon.png|40px|link=Mandervillous Codex|Mandervillous Codex]]&lt;br /&gt;
| [[Mandervillous Codex]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:Mandervillous Greatsword Icon.png|40px|link=Mandervillous Greatsword|Mandervillous Greatsword]]&lt;br /&gt;
| [[Mandervillous Greatsword]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Revolver Icon.png|40px|link=Mandervillous Revolver|Mandervillous Revolver]]&lt;br /&gt;
| [[Mandervillous Revolver]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:Mandervillous Torquetum Icon.png|40px|link=Mandervillous Torquetum|Mandervillous Torquetum]]&lt;br /&gt;
| [[Mandervillous Torquetum]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:Mandervillous Samurai Blade Icon.png|40px|link=Mandervillous Samurai Blade|Mandervillous Samurai Blade]]&lt;br /&gt;
| [[Mandervillous Samurai Blade]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Rapier Icon.png|40px|link=Mandervillous Rapier|Mandervillous Rapier]]&lt;br /&gt;
| [[Mandervillous Rapier]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:Mandervillous Gunblade Icon.png|40px|link=Mandervillous Gunblade|Mandervillous Gunblade]]&lt;br /&gt;
| [[Mandervillous Gunblade]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:Mandervillous Chakrams Icon.png|40px|link=Mandervillous Chakrams|Mandervillous Chakrams]]&lt;br /&gt;
| [[Mandervillous Chakrams]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Zaghnal Icon.png|40px|link=Mandervillous Zaghnal|Mandervillous Zaghnal]]&lt;br /&gt;
| [[Mandervillous Zaghnal]] ([[Reaper|RPR]])&lt;br /&gt;
| [[File:Mandervillous Wings Icon.png|40px|link=Mandervillous Wings|Mandervillous Wings]]&lt;br /&gt;
| [[Mandervillous Wings]] ([[Sage|SGE]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manderville Weapon Table==&lt;br /&gt;
{{Relic Weapons Table|ew}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Manderville Weapons Achievements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manderville Weapons are associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Players can complete all [[Hildibrand Adventures|Hildibrand quests]] added since &#039;&#039;A Realm Reborn&#039;&#039; until {{questlink|feature|The Imperfect Gentleman}} in a few hours if they skip all cutscenes. This is recommended for players who are not interested in the Hildibrand story but would like to acquire Manderville weapons. The time-limiting factor is likely the {{questlink|trial|Kugane Ohashi}} trial, which may have lengthy queue times in Duty Finder. An alternative way of completing it is to form an [[Unrestricted Party]] (unsynced) using [[Party Finder]], which only requires two or three level 90 characters.&lt;br /&gt;
*With only four stages, this relic weapon series has the fewest number of steps of any series.&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Guides]] [[Category:Relic Weapons]] [[Category:Manderville Weapons]] [[Category:Endwalker]] [[Category:Patch 6.2 Features]]&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mandervillous_Weapons/Quest&amp;diff=704946</id>
		<title>Mandervillous Weapons/Quest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mandervillous_Weapons/Quest&amp;diff=704946"/>
		<updated>2024-01-18T03:08:14Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* Reallocate Stats */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relic Weapons Heading}}{{TOCRIGHT}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #000000; width:720px; background-color:#FFFFF0&amp;quot; &lt;br /&gt;
|- padding:1em;padding-top:0.5em;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Majestic Manderville Weapons/Quest|Majestic Manderville Weapons &amp;lt;br&amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;lt;br&amp;gt; iLvl 645]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot; width:100%&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;&amp;lt;big&amp;gt;[[Mandervillous Weapons]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; bgcolor=&amp;quot;#f5ffff&amp;quot;| 665&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; bgcolor=&amp;quot;#f5ffff&amp;quot;| 6.55&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot; | &#039;&#039;&#039;Starting Location&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Gerolt]] - [[Radz-At-Han]] (X:12.0, Y:7.1) &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[House Manderville Artisan]] - [[Radz-at-Han]] (X:12.0, Y:7.1)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Quests&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;|{{questlink|feature|Resonating with Perfection}}&amp;lt;br&amp;gt;{{questlink|repfeature|Positively Mandervillous}}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[File:Mandervillous falchion.png|40px|link=Mandervillous Falchion|Mandervillous Falchion]] [[File:Mandervillous Kite Shield Icon.png|40px|link=Mandervillous Kite Shield|Mandervillous Kite Shield]] [[File:Mandervillous Battleaxe Icon.png|40px|link=Mandervillous Battleaxe|Mandervillous Battleaxe]] [[File:Mandervillous Greatsword Icon.png|40px|link=Mandervillous Greatsword|Mandervillous Greatsword]] [[File:Mandervillous Gunblade Icon.png|40px|link=Mandervillous Gunblade|Mandervillous Gunblade]] [[File:Mandervillous Trident Icon.png|40px|link=Mandervillous Trident|Mandervillous Trident]] [[File:Mandervillous Zaghnal Icon.png|40px|link=Mandervillous Zaghnal|Mandervillous Zaghnal]] [[File:Mandervillous Fists Icon.png|40px|link=Mandervillous Fists|Mandervillous Fists]] [[File: Mandervillous Samurai Blade Icon.png|40px|link= Mandervillous Samurai Blade| Mandervillous Samurai Blade]] [[File:Mandervillous Knives Icon.png|40px|link=Mandervillous Knives|Mandervillous Knives]] [[File: Mandervillous Compound Bow Icon.png|40px|link= Mandervillous Compound Bow|Mandervillous Compound Bow]] [[File:Mandervillous Revolver Icon.png|40px|link=Mandervillous Revolver|Mandervillous Revolver]] [[File:Mandervillous Chakrams Icon.png|40px|link=Mandervillous Chakrams|Mandervillous Chakrams]] [[File:Mandervillous Rod Icon.png|40px|link=Mandervillous Rod|Mandervillous Rod]] [[File:Mandervillous Index Icon.png|40px|link=Mandervillous Index|Mandervillous Index]] [[File:Mandervillous Rapier Icon.png|40px|link=Mandervillous Rapier|Mandervillous Rapier]] [[File:Mandervillous Cane Icon.png|40px|link=Mandervillous Cane|Mandervillous Cane]] [[File: Mandervillous Codex Icon.png|40px|link= Mandervillous Codex|Mandervillous Codex]] [[File:Mandervillous Torquetum Icon.png|40px|link=Mandervillous Torquetum|Mandervillous Torquetum]] [[File:Mandervillous Wings Icon.png|40px|link=Mandervillous Wings|Mandervillous Wings]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;- To be continued - &#039;&#039;&#039;&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-Requisite==&lt;br /&gt;
Before beginning to create your [[Mandervillous Weapons]], you must:&lt;br /&gt;
* Complete [[Somehow Further Hildibrand Adventures Quests]]: {{questlink|feature|Gentlemen at Heart}}&lt;br /&gt;
* Reach level 90 for your chosen [[job]] as a [[Disciple of War]] or [[Disciple of Magic]].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon completing these quests, players will receive one Mandervillous weapon based on the job with which they progressed through the quest. The first quest is only done once and do not need to be repeated; further weapons will start from the repeatable quest {{questlink|repfeature|Positively Mandervillous}}.&lt;br /&gt;
&lt;br /&gt;
=={{questlink|feature|Resonating with Perfection|large}}==&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #4B0082; width:100%; background-color:#FFFFF0; cellpadding:1em; padding-top:0.5em; padding-right:0.5em; padding-left:0.5em; padding-bottom:0.5em;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;| Starting NPC: &lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Gerolt]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Starting Location:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Radz-At-Han]] (X:12.0, Y:7.1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
#Obtain [[Cosmic Crystallite|chunks of cosmic crystallite]]. 0/3&lt;br /&gt;
#With [your Majestic Manderville Weapon] in your inventory or Armoury Chest, deliver the [[Cosmic Crystallite|chunks of cosmic crystallite]] to [[Gerolt (EW)|Gerolt]].&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Reward:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| Mandervillous weapon, depending on job &lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{questlink|repfeature|Positively Mandervillous|large}}==&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #4B0082; width:100%; background-color:#FFFFF0; cellpadding:1em; padding-top:0.5em; padding-right:0.5em; padding-left:0.5em; padding-bottom:0.5em;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;| Starting NPC: &lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[House Manderville Artisan]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Starting Location:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Radz-at-Han]] (X:12.0, Y:7.2)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
#Speak to [[House Manderville Artisan]] (X:12.0, Y:7.2) in [[Radz-at-Han]]&lt;br /&gt;
#Travel and obtain x3 [[Cosmic Crystallite]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Zone&lt;br /&gt;
! Vendor&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Radz-at-Han]] || [[Jubrunnah]] (X:22.7, Y:6.7) || 500 {{Tomestone|causality}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Deliver the [[Cosmic Crystallite|chunks of cosmic crystallite]] to the [[House Manderville Artisan|House Manderville artisan]]. 0/3&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Reward:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| Mandervillous weapon, depending on job &lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
==Reallocate Stats==&lt;br /&gt;
This new iteration of the Manderville weapons allows players to allocate the weapon&#039;s [[attributes]]. Players may select two attributes to be maximized (at a value of 306), and a third attribute to be set to a lower value (72). The attributes to select from are [[Critical Hit]], [[Determination]], and two attribute that depends on the player&#039;s job ([[Direct Hit Rate]], [[Spell Speed]], [[Skill Speed]], [[Tenacity]], or [[Piety (Stat)|Piety]]).&lt;br /&gt;
&lt;br /&gt;
Once chosen, the attributes can be changed at the [[House Manderville Alchemist]] at the cost of one {{item icon|Cosmic Crystallite}}.&lt;br /&gt;
&lt;br /&gt;
This adjustability, combined with an overall slightly higher total number of attribute points, makes the Mandervillous Weapons slightly stronger than the [[Ascension Weapons]] of equal item level, making them the strongest level 90 weapons.&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
{{Manderville Weapons Quests}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Manderville_Weapons&amp;diff=704945</id>
		<title>Manderville Weapons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Manderville_Weapons&amp;diff=704945"/>
		<updated>2024-01-18T03:07:52Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Endwalker expansion content}}&lt;br /&gt;
{{Relic Weapons Heading}}&lt;br /&gt;
{{see also|Replica Manderville Weapons}}&lt;br /&gt;
[[File:Manderville weapons banner.png|center|550px]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
[[Manderville Weapons]] are the level 90 [[Relic Weapons]] for [[Endwalker]] released in [[Patch 6.25]]. Players need to complete the entire [[Hildibrand Adventures|Hildibrand quest chain]] until {{questlink|feature|The Imperfect Gentleman}} to unlock the [[Manderville Weapons Quests]] and thereby the relic weapons. To fully upgrade these weapons, players need to complete the entirety of the [[Somehow Further Hildibrand Adventures]] questline, which concludes with {{questlink|feature|Gentlemen at Heart}}. This includes {{questlink|trial|The Gilded Araya}} trial.&lt;br /&gt;
&lt;br /&gt;
In contrast to the previous two expansions&#039; Relic Weapons ([[Eurekan Weapons]] and [[Resistance Weapons]]), Manderville Weapons are not tied to an [[adventuring foray]] series, as none were released for Endwalker. Unlike previous relic weapons, which had convoluted and time-consuming upgrade requirements, the upgrade process for Manderville Weapons has been greatly simplified: for each step, players must merely collect {{tomestone|causality|1500}} [[Allagan Tomestone of Causality|Allagan Tomestones of Causality]], which can be obtained from all endgame activities, to purchase 3 upgrade items from [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9). It costs a total of &#039;&#039;&#039;{{tomestone|causality|6000}} Allagan Tomestones of Causality&#039;&#039;&#039; for one final-stage weapon, and &#039;&#039;&#039;{{tomestone|causality|114000}} Allagan Tomestones of Causality&#039;&#039;&#039; for all 19 final-stage weapons.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_2/ Patch 6.2 Official Site]|Patch 6.25 introduces a new series of weapon enhancements with the beginning of the Manderville weaponry saga, set to continue throughout 6.x. The events of the latest Hildibrand quests will drop you headfirst into the story surrounding these historically significant and astronomically magnificent armaments!}}&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_3/ Patch 6.3 Official Site]|Lord Godbert has been diligently deciphering his ancestor&#039;s manual in a bid to recreate the magnificent Manderville weaponry. Though stymied by cryptic code for quite some time, the key to advancing the augmentation process is finally in his well-manicured hands!}}&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_4/ Patch 6.4 Official Site]|Tireless in his quest, Lord Godbert has unlocked yet another secret of his ancestor&#039;s astonishing smithing techniques. He stands ready to advance your weaponry to the next stage...assuming Gerolt is still willing to cooperate.}}&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_5 Patch 6.5 Official Site]|The successful application of extraterrestrial smithing techniques has brought the Manderville weaponry to new heights of excellence. Poised on the precipice of perfection, could the entire endeavor yet be undone by the threat of mundane managerial woes?}}&lt;br /&gt;
&lt;br /&gt;
==Manderville Weapons (IL 615)==&lt;br /&gt;
[[File:Manderville Weapons promo1.jpg|right|350px]]&lt;br /&gt;
{{main|Manderville Weapons/Quest}}&lt;br /&gt;
To unlock the quest chain, players need to be level 90 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the [[Main Scenario Quest]] {{questlink|main|Endwalker (Quest)}}, as well as the entire [[Hildibrand]] quest line beginning with {{questlink|feature|The Rise and Fall of Gentlemen}} up to {{questlink|feature|The Imperfect Gentleman}}. Players can then obtain the first relic by speaking to the [[House Manderville Manservant]] in [[Radz-At-Han]] and completing the [[Side Quest]] {{questlink|feature|Make It a Manderville}}. &lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players must complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|Make Another Manderville}}. &lt;br /&gt;
&lt;br /&gt;
For these quests, the [[House Manderville Artisan]] requires players to obtain and turn in 3 {{item icon|Manderium Meteorite}}s, which are available at [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9), for {{tomestone|causality|500}} [[Allagan Tomestone of Causality|Allagan Tomestones of Causality]] each, or {{tomestone|Causality|1500}} total).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Manderville Weapons (IL 615)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:manderville sword icon1.png|40px|link=Manderville Sword|Manderville Sword]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Manderville Sword]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:manderville shield icon1.png|40px|link=Manderville Kite Shield|Manderville Kite Shield]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Manderville Kite Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:manderville knuckles icon1.png|link=Manderville Knuckles|Manderville Knuckles]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Manderville Knuckles]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville axe icon1.png|link=Manderville Axe|Manderville Axe]] &lt;br /&gt;
| [[Manderville Axe]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:manderville spear icon1.png|link=Manderville Spear|Manderville Spear]] &lt;br /&gt;
| [[Manderville Spear]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:manderville harp bow icon1.png|link=Manderville Harp Bow|Manderville Harp Bow]]&lt;br /&gt;
| [[Manderville Harp Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville knives icon1.png|link=Manderville Knives|Manderville Knives]]&lt;br /&gt;
| [[Manderville Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:manderville cane icon1.png|link=Manderville Cane|Manderville Cane]]&lt;br /&gt;
| [[Manderville Cane]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:manderville rod icon1.png|link=Manderville Rod|Manderville Rod]]&lt;br /&gt;
| [[Manderville Rod]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville index icon1.png|link=Manderville Index|Manderville Index]]&lt;br /&gt;
| [[Manderville Index]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:manderville codex icon1.png|link=Manderville Codex|Manderville Codex]]&lt;br /&gt;
| [[Manderville Codex]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:manderville zweihander icon1.png|link=Manderville Zweihander|Manderville Zweihander]]&lt;br /&gt;
| [[Manderville Zweihander]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville revolver icon1.png|link=Manderville Revolver|Manderville Revolver]]&lt;br /&gt;
| [[Manderville Revolver]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:manderville torquetum icon1.png|link=Manderville Torquetum|Manderville Torquetum]]&lt;br /&gt;
| [[Manderville Torquetum]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:manderville samurai blade icon1.png|link=Manderville Samurai Blade|Manderville Samurai Blade]]&lt;br /&gt;
| [[Manderville Samurai Blade]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville rapier icon1.png|link=Manderville Rapier|Manderville Rapier]]&lt;br /&gt;
| [[Manderville Rapier]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:manderville gunblade icon1.png|link=Manderville Gunblade|Manderville Gunblade]]&lt;br /&gt;
| [[Manderville Gunblade]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:manderville chakrams icon1.png|link=Manderville Chakrams|Manderville Chakrams]]&lt;br /&gt;
| [[Manderville Chakrams]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville scythe icon1.png|link=Manderville Scythe|Manderville Scythe]]&lt;br /&gt;
| [[Manderville Scythe]] ([[Reaper|RPR]])&lt;br /&gt;
| [[File:manderville milpreves icon1.png|link=Manderville Milpreves|Manderville Milpreves]]&lt;br /&gt;
| [[Manderville Milpreves]] ([[Sage|SGE]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amazing Manderville Weapons (IL 630)==&lt;br /&gt;
[[File:Manderville Weapons promo2.jpg|right|350px]]&lt;br /&gt;
{{main|Amazing Manderville Weapons/Quest}}&lt;br /&gt;
To upgrade their weapons, players need to be level 90 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the the [[Somehow Further Hildibrand Adventures Quests|Somehow Further Hildibrand Adventures Quest]] {{questlink|feature|Generational Bonding}}, as well as own one of the Manderville Weapons obtained in the [[Feature Quests|Feature Quest]] {{questlink|feature|Make It a Manderville}}.&lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players must complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|The Next Mander-level}}.&lt;br /&gt;
&lt;br /&gt;
For these quests, the [[House Manderville Artisan]] requires players to obtain and turn in 3 {{item icon|Complementary Chondrite}}s, which are available at [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9), for {{tomestone|causality|500}} [[Allagan Tomestone of Causality|Allagan Tomestones of Causality]] each, or {{tomestone|causality|1500}} total).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Amazing Manderville Weapons (IL 630)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:amazing manderville sword icon1.png|40px|link=Amazing Manderville Sword|Amazing Manderville Sword]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Amazing Manderville Sword]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:amazing manderville kite shield icon1.png|40px|link=Amazing Manderville Kite Shield|Amazing Manderville Kite Shield]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Amazing Manderville Kite Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:amazing manderville knuckles icon1.png|40px|link=Amazing Manderville Knuckles|Amazing Manderville Knuckles]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Amazing Manderville Knuckles]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville axe icon1.png|40px|link=Amazing Manderville Axe|Amazing Manderville Axe]] &lt;br /&gt;
| [[Amazing Manderville Axe]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:amazing manderville spear icon1.png|40px|link=Amazing Manderville Spear|Amazing Manderville Spear]] &lt;br /&gt;
| [[Amazing Manderville Spear]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:amazing manderville harp bow icon1.png|40px|link=Amazing Manderville Harp Bow|Amazing Manderville Harp Bow]]&lt;br /&gt;
| [[Amazing Manderville Harp Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville knives icon1.png|40px|link=Amazing Manderville Knives|Amazing Manderville Knives]]&lt;br /&gt;
| [[Amazing Manderville Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:amazing manderville cane icon1.png|40px|link=Amazing Manderville Cane|Amazing Manderville Cane]]&lt;br /&gt;
| [[Amazing Manderville Cane]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:amazing manderville rod icon1.png|40px|link=Amazing Manderville Rod|Amazing Manderville Rod]]&lt;br /&gt;
| [[Amazing Manderville Rod]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville index icon1.png|40px|link=Amazing Manderville Index|Amazing Manderville Index]]&lt;br /&gt;
| [[Amazing Manderville Index]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:amazing manderville codex icon1.png|40px|link=Amazing Manderville Codex|Amazing Manderville Codex]]&lt;br /&gt;
| [[Amazing Manderville Codex]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:amazing manderville zweihander icon1.png|40px|link=Amazing Manderville Zweihander|Amazing Manderville Zweihander]]&lt;br /&gt;
| [[Amazing Manderville Zweihander]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville revolver icon1.png|40px|link=Amazing Manderville Revolver|Amazing Manderville Revolver]]&lt;br /&gt;
| [[Amazing Manderville Revolver]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:amazing manderville torquetum icon1.png|40px|link=Amazing Manderville Torquetum|Amazing Manderville Torquetum]]&lt;br /&gt;
| [[Amazing Manderville Torquetum]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:amazing manderville samurai blade icon1.png|40px|link=Amazing Manderville Samurai Blade|Amazing Manderville Samurai Blade]]&lt;br /&gt;
| [[Amazing Manderville Samurai Blade]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville rapier icon1.png|40px|link=Amazing Manderville Rapier|Amazing Manderville Rapier]]&lt;br /&gt;
| [[Amazing Manderville Rapier]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:amazing manderville gunblade icon1.png|40px|link=Amazing Manderville Gunblade|Amazing Manderville Gunblade]]&lt;br /&gt;
| [[Amazing Manderville Gunblade]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:amazing manderville chakrams icon1.png|40px|link=Amazing Manderville Chakrams|Amazing Manderville Chakrams]]&lt;br /&gt;
| [[Amazing Manderville Chakrams]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville scythe icon1.png|40px|link=Amazing Manderville Scythe|Amazing Manderville Scythe]]&lt;br /&gt;
| [[Amazing Manderville Scythe]] ([[Reaper|RPR]])&lt;br /&gt;
| [[File:amazing manderville milpreves icon1.png|40px|link=Amazing Manderville Milpreves|Amazing Manderville Milpreves]]&lt;br /&gt;
| [[Amazing Manderville Milpreves]] ([[Sage|SGE]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Majestic Manderville Weapons (IL 645)==&lt;br /&gt;
[[File:Manderville Weapons promo3.jpg|right|350px]]&lt;br /&gt;
[[File:Majestic Manderville customization.jpg|right|350px]]&lt;br /&gt;
{{main|Majestic Manderville Weapons/Quest}}&lt;br /&gt;
To upgrade their weapons, players need to be level 90 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the the [[Somehow Further Hildibrand Adventures Quests|Somehow Further Hildibrand Adventures Quest]] {{questlink|feature|Not from Around Here}}, as well as own one of the Manderville Weapons obtained in the [[Feature Quests|Feature Quest]] {{questlink|feature|Well-oiled}}.&lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players must complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|In Need of Adjustment}}. &lt;br /&gt;
&lt;br /&gt;
For these quests, the [[House Manderville Artisan]] requires players to obtain and turn in 3 {{item icon|Amplifying Achondrite}}s, which are available at [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9), for {{tomestone|causality|500}} [[Allagan Tomestone of Causality|Allagan Tomestones of Causality]] each, or {{tomestone|causality|1500}} total).&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
This new iteration of the Manderville weapons allows players to allocate the weapon&#039;s [[attributes]]. Players may select two attributes to be maximized (at a value of 293), and a third attribute to be set to a lower value (72). The attributes to select from are [[Critical Hit]], [[Determination]], and two attribute that depends on the player&#039;s job ([[Direct Hit Rate]][[Spell Speed]], [[Skill Speed]], [[Tenacity]], or [[Piety (Stat)|Piety]]).&lt;br /&gt;
&lt;br /&gt;
Once chosen, the attributes can be changed at the [[House Manderville Alchemist]] at the cost of one {{item icon|Amplifying Achondrite}}.&lt;br /&gt;
&lt;br /&gt;
This adjustability, combined with an overall slightly higher total number of attribute points, makes the Majestic Manderville Weapons slightly stronger than the [[Voidcast Weapons]] of equal item level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Majestic Manderville Weapons (IL 645)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Majestic manderville sword icon1.png|40px|link=Majestic Manderville Sword|Majestic Manderville Sword]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Majestic Manderville Sword]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Majestic manderville shield icon1.png|40px|link=Majestic Manderville Shield|Majestic Manderville Shield]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Majestic Manderville Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Majestic manderville fists icon1.png|40px|link=Majestic Manderville Fists|Majestic Manderville Fists]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Majestic Manderville Fists]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville bardiche icon1.png|40px|link=Majestic Manderville Bardiche|Majestic Manderville Bardiche]] &lt;br /&gt;
| [[Majestic Manderville Bardiche]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:Majestic manderville spear icon1.png|40px|link=Majestic Manderville Spear|Majestic Manderville Spear]] &lt;br /&gt;
| [[Majestic Manderville Spear]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:Majestic manderville harp bow icon1.png|40px|link=Majestic Manderville Harp Bow|Majestic Manderville Harp Bow]]&lt;br /&gt;
| [[Majestic Manderville Harp Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville knives icon1.png|40px|link=Majestic Manderville Knives|Majestic Manderville Knives]]&lt;br /&gt;
| [[Majestic Manderville Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:Majestic manderville wand icon1.png|40px|link=Majestic Manderville Wand|Majestic Manderville Wand]]&lt;br /&gt;
| [[Majestic Manderville Wand]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:Majestic manderville staff icon1.png|40px|link=Majestic Manderville Staff|Majestic Manderville Staff]]&lt;br /&gt;
| [[Majestic Manderville Staff]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville index icon1.png|40px|link=Majestic Manderville Index|Majestic Manderville Index]]&lt;br /&gt;
| [[Majestic Manderville Index]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:Majestic manderville codex icon1.png|40px|link=Majestic Manderville Codex|Majestic Manderville Codex]]&lt;br /&gt;
| [[Majestic Manderville Codex]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:Majestic manderville greatsword icon1.png|40px|link=Majestic Manderville Greatsword|Majestic Manderville Greatsword]]&lt;br /&gt;
| [[Majestic Manderville Greatsword]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville pistol icon1.png|40px|link=Majestic Manderville Pistol|Majestic Manderville Pistol]]&lt;br /&gt;
| [[Majestic Manderville Pistol]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:Majestic manderville orrery icon1.png|40px|link=Majestic Manderville Orrery|Majestic Manderville Orrery]]&lt;br /&gt;
| [[Majestic Manderville Orrery]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:Majestic manderville samurai blade icon1.png|40px|link=Majestic Manderville Samurai Blade|Majestic Manderville Samurai Blade]]&lt;br /&gt;
| [[Majestic Manderville Samurai Blade]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville degen icon1.png|40px|link=Majestic Manderville Degen|Majestic Manderville Degen]]&lt;br /&gt;
| [[Majestic Manderville Degen]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:Majestic manderville bayonet icon1.png|40px|link=Majestic Manderville Bayonet|Majestic Manderville Bayonet]]&lt;br /&gt;
| [[Majestic Manderville Bayonet]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:Majestic manderville chakrams icon1.png|40px|link=Majestic Manderville Chakrams|Majestic Manderville Chakrams]]&lt;br /&gt;
| [[Majestic Manderville Chakrams]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville war scythe icon1.png|40px|link=Majestic Manderville War Scythe|Majestic Manderville War Scythe]]&lt;br /&gt;
| [[Majestic Manderville War Scythe]] ([[Reaper|RPR]])&lt;br /&gt;
| [[File:Majestic manderville wings icon1.png|40px|link=Majestic Manderville Wings|Majestic Manderville Wings]]&lt;br /&gt;
| [[Majestic Manderville Wings]] ([[Sage|SGE]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mandervillous Weapons (IL 665)==&lt;br /&gt;
[[File:Manderville Weapons promo4.jpg|right|350px]]&lt;br /&gt;
[[File:Mandervillous customization.jpg|right|350px]]&lt;br /&gt;
{{main|Mandervillous Weapons/Quest}}&lt;br /&gt;
&lt;br /&gt;
To upgrade their weapons a final time, players need to be level 90 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the the [[Somehow Further Hildibrand Adventures Quests|Somehow Further Hildibrand Adventures Quest]] {{questlink|feature|Gentlemen at Heart}}, as well as own one of the Manderville Weapons obtained in the [[Feature Quests|Feature Quest]] {{questlink|feature|A Spirited Reforging}}.&lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players must complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|Positively Mandervillous}}. &lt;br /&gt;
&lt;br /&gt;
For these quests, the [[House Manderville Artisan]] requires players to obtain and turn in 3 {{item icon|Cosmic Crystallite}}s, which are available at [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9), for {{tomestone|causality|500}} [[Allagan Tomestone of Causality|Allagan Tomestones of Causality]] each, or {{tomestone|causality|1500}} total).&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
This iteration of the Manderville weapons also allows players to allocate the weapon&#039;s [[attributes]]. Players may select two attributes to be maximized (at a value of 306), and a third attribute to be set to a lower value (72). The attributes to select from are [[Critical Hit]], [[Determination]], and two attribute that depends on the player&#039;s job ([[Direct Hit Rate]][[Spell Speed]], [[Skill Speed]], [[Tenacity]], or [[Piety (Stat)|Piety]]).&lt;br /&gt;
&lt;br /&gt;
Once chosen, the attributes can be changed at the [[House Manderville Alchemist]] at the cost of one {{item icon|Cosmic Crystallite}}.&lt;br /&gt;
&lt;br /&gt;
This adjustability, combined with an overall slightly higher total number of attribute points, makes the Mandervillous Weapons slightly stronger than the [[Ascension Weapons]] of equal item level, making them the strongest level 90 weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Mandervillous Weapons (IL 665)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Mandervillous falchion.png|40px|link=Mandervillous Falchion|Mandervillous Falchion]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Mandervillous Falchion]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Mandervillous Kite Shield Icon.png|40px|link=Mandervillous Kite Shield|Mandervillous Kite Shield]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Mandervillous Kite Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Mandervillous Fists Icon.png|40px|link=Mandervillous Fists|Mandervillous Fists]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Mandervillous Fists]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Battleaxe Icon.png|40px|link=Mandervillous Battleaxe|Mandervillous Battleaxe]] &lt;br /&gt;
| [[Mandervillous Battleaxe]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:Mandervillous Trident Icon.png|40px|link=Mandervillous Trident|Mandervillous Trident]] &lt;br /&gt;
| [[Mandervillous Trident]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:Mandervillous Compound Bow Icon.png|40px|link=Mandervillous Compound Bow|Mandervillous Compound Bow]]&lt;br /&gt;
| [[Mandervillous Compound Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Knives Icon.png|40px|link=Mandervillous Knives|Mandervillous Knives]]&lt;br /&gt;
| [[Mandervillous Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:Mandervillous Cane Icon.png|40px|link=Mandervillous Cane|Mandervillous Cane]]&lt;br /&gt;
| [[Mandervillous Cane]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:Mandervillous Rod Icon.png|40px|link=Mandervillous Rod|Mandervillous Rod]]&lt;br /&gt;
| [[Mandervillous Rod]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Index Icon.png|40px|link=Mandervillous Index|Mandervillous Index]]&lt;br /&gt;
| [[Mandervillous Index]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:Mandervillous Codex Icon.png|40px|link=Mandervillous Codex|Mandervillous Codex]]&lt;br /&gt;
| [[Mandervillous Codex]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:Mandervillous Greatsword Icon.png|40px|link=Mandervillous Greatsword|Mandervillous Greatsword]]&lt;br /&gt;
| [[Mandervillous Greatsword]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Revolver Icon.png|40px|link=Mandervillous Revolver|Mandervillous Revolver]]&lt;br /&gt;
| [[Mandervillous Revolver]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:Mandervillous Torquetum Icon.png|40px|link=Mandervillous Torquetum|Mandervillous Torquetum]]&lt;br /&gt;
| [[Mandervillous Torquetum]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:Mandervillous Samurai Blade Icon.png|40px|link=Mandervillous Samurai Blade|Mandervillous Samurai Blade]]&lt;br /&gt;
| [[Mandervillous Samurai Blade]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Rapier Icon.png|40px|link=Mandervillous Rapier|Mandervillous Rapier]]&lt;br /&gt;
| [[Mandervillous Rapier]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:Mandervillous Gunblade Icon.png|40px|link=Mandervillous Gunblade|Mandervillous Gunblade]]&lt;br /&gt;
| [[Mandervillous Gunblade]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:Mandervillous Chakrams Icon.png|40px|link=Mandervillous Chakrams|Mandervillous Chakrams]]&lt;br /&gt;
| [[Mandervillous Chakrams]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Zaghnal Icon.png|40px|link=Mandervillous Zaghnal|Mandervillous Zaghnal]]&lt;br /&gt;
| [[Mandervillous Zaghnal]] ([[Reaper|RPR]])&lt;br /&gt;
| [[File:Mandervillous Wings Icon.png|40px|link=Mandervillous Wings|Mandervillous Wings]]&lt;br /&gt;
| [[Mandervillous Wings]] ([[Sage|SGE]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manderville Weapon Table==&lt;br /&gt;
{{Relic Weapons Table|ew}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Manderville Weapons Achievements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manderville Weapons are associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Players can complete all [[Hildibrand Adventures|Hildibrand quests]] added since &#039;&#039;A Realm Reborn&#039;&#039; until {{questlink|feature|The Imperfect Gentleman}} in a few hours if they skip all cutscenes. This is recommended for players who are not interested in the Hildibrand story but would like to acquire Manderville weapons. The time-limiting factor is likely the {{questlink|trial|Kugane Ohashi}} trial, which may have lengthy queue times in Duty Finder. An alternative way of completing it is to form an [[Unrestricted Party]] (unsynced) using [[Party Finder]], which only requires two or three level 90 characters.&lt;br /&gt;
*With only four stages, this relic weapon series has the fewest number of steps of any series.&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Guides]] [[Category:Relic Weapons]] [[Category:Manderville Weapons]] [[Category:Endwalker]] [[Category:Patch 6.2 Features]]&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mandervillous_Weapons/Quest&amp;diff=704944</id>
		<title>Mandervillous Weapons/Quest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mandervillous_Weapons/Quest&amp;diff=704944"/>
		<updated>2024-01-18T03:07:35Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relic Weapons Heading}}{{TOCRIGHT}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #000000; width:720px; background-color:#FFFFF0&amp;quot; &lt;br /&gt;
|- padding:1em;padding-top:0.5em;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Majestic Manderville Weapons/Quest|Majestic Manderville Weapons &amp;lt;br&amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;lt;br&amp;gt; iLvl 645]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot; width:100%&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;&amp;lt;big&amp;gt;[[Mandervillous Weapons]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; bgcolor=&amp;quot;#f5ffff&amp;quot;| 665&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; bgcolor=&amp;quot;#f5ffff&amp;quot;| 6.55&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot; | &#039;&#039;&#039;Starting Location&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Gerolt]] - [[Radz-At-Han]] (X:12.0, Y:7.1) &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[House Manderville Artisan]] - [[Radz-at-Han]] (X:12.0, Y:7.1)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Quests&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;|{{questlink|feature|Resonating with Perfection}}&amp;lt;br&amp;gt;{{questlink|repfeature|Positively Mandervillous}}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[File:Mandervillous falchion.png|40px|link=Mandervillous Falchion|Mandervillous Falchion]] [[File:Mandervillous Kite Shield Icon.png|40px|link=Mandervillous Kite Shield|Mandervillous Kite Shield]] [[File:Mandervillous Battleaxe Icon.png|40px|link=Mandervillous Battleaxe|Mandervillous Battleaxe]] [[File:Mandervillous Greatsword Icon.png|40px|link=Mandervillous Greatsword|Mandervillous Greatsword]] [[File:Mandervillous Gunblade Icon.png|40px|link=Mandervillous Gunblade|Mandervillous Gunblade]] [[File:Mandervillous Trident Icon.png|40px|link=Mandervillous Trident|Mandervillous Trident]] [[File:Mandervillous Zaghnal Icon.png|40px|link=Mandervillous Zaghnal|Mandervillous Zaghnal]] [[File:Mandervillous Fists Icon.png|40px|link=Mandervillous Fists|Mandervillous Fists]] [[File: Mandervillous Samurai Blade Icon.png|40px|link= Mandervillous Samurai Blade| Mandervillous Samurai Blade]] [[File:Mandervillous Knives Icon.png|40px|link=Mandervillous Knives|Mandervillous Knives]] [[File: Mandervillous Compound Bow Icon.png|40px|link= Mandervillous Compound Bow|Mandervillous Compound Bow]] [[File:Mandervillous Revolver Icon.png|40px|link=Mandervillous Revolver|Mandervillous Revolver]] [[File:Mandervillous Chakrams Icon.png|40px|link=Mandervillous Chakrams|Mandervillous Chakrams]] [[File:Mandervillous Rod Icon.png|40px|link=Mandervillous Rod|Mandervillous Rod]] [[File:Mandervillous Index Icon.png|40px|link=Mandervillous Index|Mandervillous Index]] [[File:Mandervillous Rapier Icon.png|40px|link=Mandervillous Rapier|Mandervillous Rapier]] [[File:Mandervillous Cane Icon.png|40px|link=Mandervillous Cane|Mandervillous Cane]] [[File: Mandervillous Codex Icon.png|40px|link= Mandervillous Codex|Mandervillous Codex]] [[File:Mandervillous Torquetum Icon.png|40px|link=Mandervillous Torquetum|Mandervillous Torquetum]] [[File:Mandervillous Wings Icon.png|40px|link=Mandervillous Wings|Mandervillous Wings]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;- To be continued - &#039;&#039;&#039;&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-Requisite==&lt;br /&gt;
Before beginning to create your [[Mandervillous Weapons]], you must:&lt;br /&gt;
* Complete [[Somehow Further Hildibrand Adventures Quests]]: {{questlink|feature|Gentlemen at Heart}}&lt;br /&gt;
* Reach level 90 for your chosen [[job]] as a [[Disciple of War]] or [[Disciple of Magic]].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon completing these quests, players will receive one Mandervillous weapon based on the job with which they progressed through the quest. The first quest is only done once and do not need to be repeated; further weapons will start from the repeatable quest {{questlink|repfeature|Positively Mandervillous}}.&lt;br /&gt;
&lt;br /&gt;
=={{questlink|feature|Resonating with Perfection|large}}==&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #4B0082; width:100%; background-color:#FFFFF0; cellpadding:1em; padding-top:0.5em; padding-right:0.5em; padding-left:0.5em; padding-bottom:0.5em;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;| Starting NPC: &lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Gerolt]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Starting Location:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Radz-At-Han]] (X:12.0, Y:7.1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
#Obtain [[Cosmic Crystallite|chunks of cosmic crystallite]]. 0/3&lt;br /&gt;
#With [your Majestic Manderville Weapon] in your inventory or Armoury Chest, deliver the [[Cosmic Crystallite|chunks of cosmic crystallite]] to [[Gerolt (EW)|Gerolt]].&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Reward:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| Mandervillous weapon, depending on job &lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{questlink|repfeature|Positively Mandervillous|large}}==&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #4B0082; width:100%; background-color:#FFFFF0; cellpadding:1em; padding-top:0.5em; padding-right:0.5em; padding-left:0.5em; padding-bottom:0.5em;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;| Starting NPC: &lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[House Manderville Artisan]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Starting Location:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Radz-at-Han]] (X:12.0, Y:7.2)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
#Speak to [[House Manderville Artisan]] (X:12.0, Y:7.2) in [[Radz-at-Han]]&lt;br /&gt;
#Travel and obtain x3 [[Cosmic Crystallite]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Zone&lt;br /&gt;
! Vendor&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Radz-at-Han]] || [[Jubrunnah]] (X:22.7, Y:6.7) || 500 {{Tomestone|causality}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Deliver the [[Cosmic Crystallite|chunks of cosmic crystallite]] to the [[House Manderville Artisan|House Manderville artisan]]. 0/3&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Reward:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| Mandervillous weapon, depending on job &lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
==Reallocate Stats==&lt;br /&gt;
This new iteration of the Manderville weapons allows players to allocate the weapon&#039;s [[attributes]]. Players may select two attributes to be maximized (at a value of 306), and a third attribute to be set to a lower value (72). The attributes to select from are [[Critical Hit]], [[Determination]], and two attribute that depends on the player&#039;s job ([[Direct Hit Rate]][[Spell Speed]], [[Skill Speed]], [[Tenacity]], or [[Piety (Stat)|Piety]]).&lt;br /&gt;
&lt;br /&gt;
Once chosen, the attributes can be changed at the [[House Manderville Alchemist]] at the cost of one {{item icon|Cosmic Crystallite}}.&lt;br /&gt;
&lt;br /&gt;
This adjustability, combined with an overall slightly higher total number of attribute points, makes the Mandervillous Weapons slightly stronger than the [[Ascension Weapons]] of equal item level, making them the strongest level 90 weapons.&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
{{Manderville Weapons Quests}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Manderville_Weapons&amp;diff=704943</id>
		<title>Manderville Weapons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Manderville_Weapons&amp;diff=704943"/>
		<updated>2024-01-18T03:07:13Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: Corrected stat list, healers have piety and spell speed as options, not direct hit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Endwalker expansion content}}&lt;br /&gt;
{{Relic Weapons Heading}}&lt;br /&gt;
{{see also|Replica Manderville Weapons}}&lt;br /&gt;
[[File:Manderville weapons banner.png|center|550px]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
[[Manderville Weapons]] are the level 90 [[Relic Weapons]] for [[Endwalker]] released in [[Patch 6.25]]. Players need to complete the entire [[Hildibrand Adventures|Hildibrand quest chain]] until {{questlink|feature|The Imperfect Gentleman}} to unlock the [[Manderville Weapons Quests]] and thereby the relic weapons. To fully upgrade these weapons, players need to complete the entirety of the [[Somehow Further Hildibrand Adventures]] questline, which concludes with {{questlink|feature|Gentlemen at Heart}}. This includes {{questlink|trial|The Gilded Araya}} trial.&lt;br /&gt;
&lt;br /&gt;
In contrast to the previous two expansions&#039; Relic Weapons ([[Eurekan Weapons]] and [[Resistance Weapons]]), Manderville Weapons are not tied to an [[adventuring foray]] series, as none were released for Endwalker. Unlike previous relic weapons, which had convoluted and time-consuming upgrade requirements, the upgrade process for Manderville Weapons has been greatly simplified: for each step, players must merely collect {{tomestone|causality|1500}} [[Allagan Tomestone of Causality|Allagan Tomestones of Causality]], which can be obtained from all endgame activities, to purchase 3 upgrade items from [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9). It costs a total of &#039;&#039;&#039;{{tomestone|causality|6000}} Allagan Tomestones of Causality&#039;&#039;&#039; for one final-stage weapon, and &#039;&#039;&#039;{{tomestone|causality|114000}} Allagan Tomestones of Causality&#039;&#039;&#039; for all 19 final-stage weapons.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_2/ Patch 6.2 Official Site]|Patch 6.25 introduces a new series of weapon enhancements with the beginning of the Manderville weaponry saga, set to continue throughout 6.x. The events of the latest Hildibrand quests will drop you headfirst into the story surrounding these historically significant and astronomically magnificent armaments!}}&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_3/ Patch 6.3 Official Site]|Lord Godbert has been diligently deciphering his ancestor&#039;s manual in a bid to recreate the magnificent Manderville weaponry. Though stymied by cryptic code for quite some time, the key to advancing the augmentation process is finally in his well-manicured hands!}}&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_4/ Patch 6.4 Official Site]|Tireless in his quest, Lord Godbert has unlocked yet another secret of his ancestor&#039;s astonishing smithing techniques. He stands ready to advance your weaponry to the next stage...assuming Gerolt is still willing to cooperate.}}&lt;br /&gt;
{{quotation|[https://na.finalfantasyxiv.com/endwalker/patch_6_5 Patch 6.5 Official Site]|The successful application of extraterrestrial smithing techniques has brought the Manderville weaponry to new heights of excellence. Poised on the precipice of perfection, could the entire endeavor yet be undone by the threat of mundane managerial woes?}}&lt;br /&gt;
&lt;br /&gt;
==Manderville Weapons (IL 615)==&lt;br /&gt;
[[File:Manderville Weapons promo1.jpg|right|350px]]&lt;br /&gt;
{{main|Manderville Weapons/Quest}}&lt;br /&gt;
To unlock the quest chain, players need to be level 90 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the [[Main Scenario Quest]] {{questlink|main|Endwalker (Quest)}}, as well as the entire [[Hildibrand]] quest line beginning with {{questlink|feature|The Rise and Fall of Gentlemen}} up to {{questlink|feature|The Imperfect Gentleman}}. Players can then obtain the first relic by speaking to the [[House Manderville Manservant]] in [[Radz-At-Han]] and completing the [[Side Quest]] {{questlink|feature|Make It a Manderville}}. &lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players must complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|Make Another Manderville}}. &lt;br /&gt;
&lt;br /&gt;
For these quests, the [[House Manderville Artisan]] requires players to obtain and turn in 3 {{item icon|Manderium Meteorite}}s, which are available at [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9), for {{tomestone|causality|500}} [[Allagan Tomestone of Causality|Allagan Tomestones of Causality]] each, or {{tomestone|Causality|1500}} total).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Manderville Weapons (IL 615)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:manderville sword icon1.png|40px|link=Manderville Sword|Manderville Sword]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Manderville Sword]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:manderville shield icon1.png|40px|link=Manderville Kite Shield|Manderville Kite Shield]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Manderville Kite Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:manderville knuckles icon1.png|link=Manderville Knuckles|Manderville Knuckles]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Manderville Knuckles]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville axe icon1.png|link=Manderville Axe|Manderville Axe]] &lt;br /&gt;
| [[Manderville Axe]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:manderville spear icon1.png|link=Manderville Spear|Manderville Spear]] &lt;br /&gt;
| [[Manderville Spear]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:manderville harp bow icon1.png|link=Manderville Harp Bow|Manderville Harp Bow]]&lt;br /&gt;
| [[Manderville Harp Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville knives icon1.png|link=Manderville Knives|Manderville Knives]]&lt;br /&gt;
| [[Manderville Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:manderville cane icon1.png|link=Manderville Cane|Manderville Cane]]&lt;br /&gt;
| [[Manderville Cane]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:manderville rod icon1.png|link=Manderville Rod|Manderville Rod]]&lt;br /&gt;
| [[Manderville Rod]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville index icon1.png|link=Manderville Index|Manderville Index]]&lt;br /&gt;
| [[Manderville Index]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:manderville codex icon1.png|link=Manderville Codex|Manderville Codex]]&lt;br /&gt;
| [[Manderville Codex]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:manderville zweihander icon1.png|link=Manderville Zweihander|Manderville Zweihander]]&lt;br /&gt;
| [[Manderville Zweihander]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville revolver icon1.png|link=Manderville Revolver|Manderville Revolver]]&lt;br /&gt;
| [[Manderville Revolver]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:manderville torquetum icon1.png|link=Manderville Torquetum|Manderville Torquetum]]&lt;br /&gt;
| [[Manderville Torquetum]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:manderville samurai blade icon1.png|link=Manderville Samurai Blade|Manderville Samurai Blade]]&lt;br /&gt;
| [[Manderville Samurai Blade]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville rapier icon1.png|link=Manderville Rapier|Manderville Rapier]]&lt;br /&gt;
| [[Manderville Rapier]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:manderville gunblade icon1.png|link=Manderville Gunblade|Manderville Gunblade]]&lt;br /&gt;
| [[Manderville Gunblade]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:manderville chakrams icon1.png|link=Manderville Chakrams|Manderville Chakrams]]&lt;br /&gt;
| [[Manderville Chakrams]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:manderville scythe icon1.png|link=Manderville Scythe|Manderville Scythe]]&lt;br /&gt;
| [[Manderville Scythe]] ([[Reaper|RPR]])&lt;br /&gt;
| [[File:manderville milpreves icon1.png|link=Manderville Milpreves|Manderville Milpreves]]&lt;br /&gt;
| [[Manderville Milpreves]] ([[Sage|SGE]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amazing Manderville Weapons (IL 630)==&lt;br /&gt;
[[File:Manderville Weapons promo2.jpg|right|350px]]&lt;br /&gt;
{{main|Amazing Manderville Weapons/Quest}}&lt;br /&gt;
To upgrade their weapons, players need to be level 90 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the the [[Somehow Further Hildibrand Adventures Quests|Somehow Further Hildibrand Adventures Quest]] {{questlink|feature|Generational Bonding}}, as well as own one of the Manderville Weapons obtained in the [[Feature Quests|Feature Quest]] {{questlink|feature|Make It a Manderville}}.&lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players must complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|The Next Mander-level}}.&lt;br /&gt;
&lt;br /&gt;
For these quests, the [[House Manderville Artisan]] requires players to obtain and turn in 3 {{item icon|Complementary Chondrite}}s, which are available at [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9), for {{tomestone|causality|500}} [[Allagan Tomestone of Causality|Allagan Tomestones of Causality]] each, or {{tomestone|causality|1500}} total).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Amazing Manderville Weapons (IL 630)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:amazing manderville sword icon1.png|40px|link=Amazing Manderville Sword|Amazing Manderville Sword]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Amazing Manderville Sword]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:amazing manderville kite shield icon1.png|40px|link=Amazing Manderville Kite Shield|Amazing Manderville Kite Shield]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Amazing Manderville Kite Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:amazing manderville knuckles icon1.png|40px|link=Amazing Manderville Knuckles|Amazing Manderville Knuckles]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Amazing Manderville Knuckles]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville axe icon1.png|40px|link=Amazing Manderville Axe|Amazing Manderville Axe]] &lt;br /&gt;
| [[Amazing Manderville Axe]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:amazing manderville spear icon1.png|40px|link=Amazing Manderville Spear|Amazing Manderville Spear]] &lt;br /&gt;
| [[Amazing Manderville Spear]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:amazing manderville harp bow icon1.png|40px|link=Amazing Manderville Harp Bow|Amazing Manderville Harp Bow]]&lt;br /&gt;
| [[Amazing Manderville Harp Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville knives icon1.png|40px|link=Amazing Manderville Knives|Amazing Manderville Knives]]&lt;br /&gt;
| [[Amazing Manderville Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:amazing manderville cane icon1.png|40px|link=Amazing Manderville Cane|Amazing Manderville Cane]]&lt;br /&gt;
| [[Amazing Manderville Cane]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:amazing manderville rod icon1.png|40px|link=Amazing Manderville Rod|Amazing Manderville Rod]]&lt;br /&gt;
| [[Amazing Manderville Rod]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville index icon1.png|40px|link=Amazing Manderville Index|Amazing Manderville Index]]&lt;br /&gt;
| [[Amazing Manderville Index]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:amazing manderville codex icon1.png|40px|link=Amazing Manderville Codex|Amazing Manderville Codex]]&lt;br /&gt;
| [[Amazing Manderville Codex]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:amazing manderville zweihander icon1.png|40px|link=Amazing Manderville Zweihander|Amazing Manderville Zweihander]]&lt;br /&gt;
| [[Amazing Manderville Zweihander]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville revolver icon1.png|40px|link=Amazing Manderville Revolver|Amazing Manderville Revolver]]&lt;br /&gt;
| [[Amazing Manderville Revolver]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:amazing manderville torquetum icon1.png|40px|link=Amazing Manderville Torquetum|Amazing Manderville Torquetum]]&lt;br /&gt;
| [[Amazing Manderville Torquetum]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:amazing manderville samurai blade icon1.png|40px|link=Amazing Manderville Samurai Blade|Amazing Manderville Samurai Blade]]&lt;br /&gt;
| [[Amazing Manderville Samurai Blade]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville rapier icon1.png|40px|link=Amazing Manderville Rapier|Amazing Manderville Rapier]]&lt;br /&gt;
| [[Amazing Manderville Rapier]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:amazing manderville gunblade icon1.png|40px|link=Amazing Manderville Gunblade|Amazing Manderville Gunblade]]&lt;br /&gt;
| [[Amazing Manderville Gunblade]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:amazing manderville chakrams icon1.png|40px|link=Amazing Manderville Chakrams|Amazing Manderville Chakrams]]&lt;br /&gt;
| [[Amazing Manderville Chakrams]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:amazing manderville scythe icon1.png|40px|link=Amazing Manderville Scythe|Amazing Manderville Scythe]]&lt;br /&gt;
| [[Amazing Manderville Scythe]] ([[Reaper|RPR]])&lt;br /&gt;
| [[File:amazing manderville milpreves icon1.png|40px|link=Amazing Manderville Milpreves|Amazing Manderville Milpreves]]&lt;br /&gt;
| [[Amazing Manderville Milpreves]] ([[Sage|SGE]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Majestic Manderville Weapons (IL 645)==&lt;br /&gt;
[[File:Manderville Weapons promo3.jpg|right|350px]]&lt;br /&gt;
[[File:Majestic Manderville customization.jpg|right|350px]]&lt;br /&gt;
{{main|Majestic Manderville Weapons/Quest}}&lt;br /&gt;
To upgrade their weapons, players need to be level 90 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the the [[Somehow Further Hildibrand Adventures Quests|Somehow Further Hildibrand Adventures Quest]] {{questlink|feature|Not from Around Here}}, as well as own one of the Manderville Weapons obtained in the [[Feature Quests|Feature Quest]] {{questlink|feature|Well-oiled}}.&lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players must complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|In Need of Adjustment}}. &lt;br /&gt;
&lt;br /&gt;
For these quests, the [[House Manderville Artisan]] requires players to obtain and turn in 3 {{item icon|Amplifying Achondrite}}s, which are available at [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9), for {{tomestone|causality|500}} [[Allagan Tomestone of Causality|Allagan Tomestones of Causality]] each, or {{tomestone|causality|1500}} total).&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
This new iteration of the Manderville weapons allows players to allocate the weapon&#039;s [[attributes]]. Players may select two attributes to be maximized (at a value of 293), and a third attribute to be set to a lower value (72). The attributes to select from are [[Critical Hit]], [[Determination]], and two attribute that depends on the player&#039;s job (, [[Direct Hit Rate]][[Spell Speed]], [[Skill Speed]], [[Tenacity]], or [[Piety (Stat)|Piety]]).&lt;br /&gt;
&lt;br /&gt;
Once chosen, the attributes can be changed at the [[House Manderville Alchemist]] at the cost of one {{item icon|Amplifying Achondrite}}.&lt;br /&gt;
&lt;br /&gt;
This adjustability, combined with an overall slightly higher total number of attribute points, makes the Majestic Manderville Weapons slightly stronger than the [[Voidcast Weapons]] of equal item level.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Majestic Manderville Weapons (IL 645)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Majestic manderville sword icon1.png|40px|link=Majestic Manderville Sword|Majestic Manderville Sword]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Majestic Manderville Sword]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Majestic manderville shield icon1.png|40px|link=Majestic Manderville Shield|Majestic Manderville Shield]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Majestic Manderville Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Majestic manderville fists icon1.png|40px|link=Majestic Manderville Fists|Majestic Manderville Fists]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Majestic Manderville Fists]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville bardiche icon1.png|40px|link=Majestic Manderville Bardiche|Majestic Manderville Bardiche]] &lt;br /&gt;
| [[Majestic Manderville Bardiche]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:Majestic manderville spear icon1.png|40px|link=Majestic Manderville Spear|Majestic Manderville Spear]] &lt;br /&gt;
| [[Majestic Manderville Spear]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:Majestic manderville harp bow icon1.png|40px|link=Majestic Manderville Harp Bow|Majestic Manderville Harp Bow]]&lt;br /&gt;
| [[Majestic Manderville Harp Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville knives icon1.png|40px|link=Majestic Manderville Knives|Majestic Manderville Knives]]&lt;br /&gt;
| [[Majestic Manderville Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:Majestic manderville wand icon1.png|40px|link=Majestic Manderville Wand|Majestic Manderville Wand]]&lt;br /&gt;
| [[Majestic Manderville Wand]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:Majestic manderville staff icon1.png|40px|link=Majestic Manderville Staff|Majestic Manderville Staff]]&lt;br /&gt;
| [[Majestic Manderville Staff]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville index icon1.png|40px|link=Majestic Manderville Index|Majestic Manderville Index]]&lt;br /&gt;
| [[Majestic Manderville Index]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:Majestic manderville codex icon1.png|40px|link=Majestic Manderville Codex|Majestic Manderville Codex]]&lt;br /&gt;
| [[Majestic Manderville Codex]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:Majestic manderville greatsword icon1.png|40px|link=Majestic Manderville Greatsword|Majestic Manderville Greatsword]]&lt;br /&gt;
| [[Majestic Manderville Greatsword]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville pistol icon1.png|40px|link=Majestic Manderville Pistol|Majestic Manderville Pistol]]&lt;br /&gt;
| [[Majestic Manderville Pistol]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:Majestic manderville orrery icon1.png|40px|link=Majestic Manderville Orrery|Majestic Manderville Orrery]]&lt;br /&gt;
| [[Majestic Manderville Orrery]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:Majestic manderville samurai blade icon1.png|40px|link=Majestic Manderville Samurai Blade|Majestic Manderville Samurai Blade]]&lt;br /&gt;
| [[Majestic Manderville Samurai Blade]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville degen icon1.png|40px|link=Majestic Manderville Degen|Majestic Manderville Degen]]&lt;br /&gt;
| [[Majestic Manderville Degen]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:Majestic manderville bayonet icon1.png|40px|link=Majestic Manderville Bayonet|Majestic Manderville Bayonet]]&lt;br /&gt;
| [[Majestic Manderville Bayonet]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:Majestic manderville chakrams icon1.png|40px|link=Majestic Manderville Chakrams|Majestic Manderville Chakrams]]&lt;br /&gt;
| [[Majestic Manderville Chakrams]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Majestic manderville war scythe icon1.png|40px|link=Majestic Manderville War Scythe|Majestic Manderville War Scythe]]&lt;br /&gt;
| [[Majestic Manderville War Scythe]] ([[Reaper|RPR]])&lt;br /&gt;
| [[File:Majestic manderville wings icon1.png|40px|link=Majestic Manderville Wings|Majestic Manderville Wings]]&lt;br /&gt;
| [[Majestic Manderville Wings]] ([[Sage|SGE]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mandervillous Weapons (IL 665)==&lt;br /&gt;
[[File:Manderville Weapons promo4.jpg|right|350px]]&lt;br /&gt;
[[File:Mandervillous customization.jpg|right|350px]]&lt;br /&gt;
{{main|Mandervillous Weapons/Quest}}&lt;br /&gt;
&lt;br /&gt;
To upgrade their weapons a final time, players need to be level 90 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the the [[Somehow Further Hildibrand Adventures Quests|Somehow Further Hildibrand Adventures Quest]] {{questlink|feature|Gentlemen at Heart}}, as well as own one of the Manderville Weapons obtained in the [[Feature Quests|Feature Quest]] {{questlink|feature|A Spirited Reforging}}.&lt;br /&gt;
&lt;br /&gt;
For subsequent relics, players must complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|Positively Mandervillous}}. &lt;br /&gt;
&lt;br /&gt;
For these quests, the [[House Manderville Artisan]] requires players to obtain and turn in 3 {{item icon|Cosmic Crystallite}}s, which are available at [[Jubrunnah]] in [[Radz-at-Han]] (12.2, 10.9), for {{tomestone|causality|500}} [[Allagan Tomestone of Causality|Allagan Tomestones of Causality]] each, or {{tomestone|causality|1500}} total).&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
This iteration of the Manderville weapons also allows players to allocate the weapon&#039;s [[attributes]]. Players may select two attributes to be maximized (at a value of 306), and a third attribute to be set to a lower value (72). The attributes to select from are [[Critical Hit]], [[Determination]], and two attribute that depends on the player&#039;s job (, [[Direct Hit Rate]][[Spell Speed]], [[Skill Speed]], [[Tenacity]], or [[Piety (Stat)|Piety]]).&lt;br /&gt;
&lt;br /&gt;
Once chosen, the attributes can be changed at the [[House Manderville Alchemist]] at the cost of one {{item icon|Cosmic Crystallite}}.&lt;br /&gt;
&lt;br /&gt;
This adjustability, combined with an overall slightly higher total number of attribute points, makes the Mandervillous Weapons slightly stronger than the [[Ascension Weapons]] of equal item level, making them the strongest level 90 weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Mandervillous Weapons (IL 665)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Mandervillous falchion.png|40px|link=Mandervillous Falchion|Mandervillous Falchion]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Mandervillous Falchion]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Mandervillous Kite Shield Icon.png|40px|link=Mandervillous Kite Shield|Mandervillous Kite Shield]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Mandervillous Kite Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:Mandervillous Fists Icon.png|40px|link=Mandervillous Fists|Mandervillous Fists]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Mandervillous Fists]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Battleaxe Icon.png|40px|link=Mandervillous Battleaxe|Mandervillous Battleaxe]] &lt;br /&gt;
| [[Mandervillous Battleaxe]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:Mandervillous Trident Icon.png|40px|link=Mandervillous Trident|Mandervillous Trident]] &lt;br /&gt;
| [[Mandervillous Trident]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:Mandervillous Compound Bow Icon.png|40px|link=Mandervillous Compound Bow|Mandervillous Compound Bow]]&lt;br /&gt;
| [[Mandervillous Compound Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Knives Icon.png|40px|link=Mandervillous Knives|Mandervillous Knives]]&lt;br /&gt;
| [[Mandervillous Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:Mandervillous Cane Icon.png|40px|link=Mandervillous Cane|Mandervillous Cane]]&lt;br /&gt;
| [[Mandervillous Cane]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:Mandervillous Rod Icon.png|40px|link=Mandervillous Rod|Mandervillous Rod]]&lt;br /&gt;
| [[Mandervillous Rod]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Index Icon.png|40px|link=Mandervillous Index|Mandervillous Index]]&lt;br /&gt;
| [[Mandervillous Index]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:Mandervillous Codex Icon.png|40px|link=Mandervillous Codex|Mandervillous Codex]]&lt;br /&gt;
| [[Mandervillous Codex]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:Mandervillous Greatsword Icon.png|40px|link=Mandervillous Greatsword|Mandervillous Greatsword]]&lt;br /&gt;
| [[Mandervillous Greatsword]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Revolver Icon.png|40px|link=Mandervillous Revolver|Mandervillous Revolver]]&lt;br /&gt;
| [[Mandervillous Revolver]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:Mandervillous Torquetum Icon.png|40px|link=Mandervillous Torquetum|Mandervillous Torquetum]]&lt;br /&gt;
| [[Mandervillous Torquetum]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:Mandervillous Samurai Blade Icon.png|40px|link=Mandervillous Samurai Blade|Mandervillous Samurai Blade]]&lt;br /&gt;
| [[Mandervillous Samurai Blade]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Rapier Icon.png|40px|link=Mandervillous Rapier|Mandervillous Rapier]]&lt;br /&gt;
| [[Mandervillous Rapier]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:Mandervillous Gunblade Icon.png|40px|link=Mandervillous Gunblade|Mandervillous Gunblade]]&lt;br /&gt;
| [[Mandervillous Gunblade]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:Mandervillous Chakrams Icon.png|40px|link=Mandervillous Chakrams|Mandervillous Chakrams]]&lt;br /&gt;
| [[Mandervillous Chakrams]] ([[Dancer|DNC]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mandervillous Zaghnal Icon.png|40px|link=Mandervillous Zaghnal|Mandervillous Zaghnal]]&lt;br /&gt;
| [[Mandervillous Zaghnal]] ([[Reaper|RPR]])&lt;br /&gt;
| [[File:Mandervillous Wings Icon.png|40px|link=Mandervillous Wings|Mandervillous Wings]]&lt;br /&gt;
| [[Mandervillous Wings]] ([[Sage|SGE]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Manderville Weapon Table==&lt;br /&gt;
{{Relic Weapons Table|ew}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Manderville Weapons Achievements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manderville Weapons are associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Players can complete all [[Hildibrand Adventures|Hildibrand quests]] added since &#039;&#039;A Realm Reborn&#039;&#039; until {{questlink|feature|The Imperfect Gentleman}} in a few hours if they skip all cutscenes. This is recommended for players who are not interested in the Hildibrand story but would like to acquire Manderville weapons. The time-limiting factor is likely the {{questlink|trial|Kugane Ohashi}} trial, which may have lengthy queue times in Duty Finder. An alternative way of completing it is to form an [[Unrestricted Party]] (unsynced) using [[Party Finder]], which only requires two or three level 90 characters.&lt;br /&gt;
*With only four stages, this relic weapon series has the fewest number of steps of any series.&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Guides]] [[Category:Relic Weapons]] [[Category:Manderville Weapons]] [[Category:Endwalker]] [[Category:Patch 6.2 Features]]&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mandervillous_Weapons/Quest&amp;diff=704942</id>
		<title>Mandervillous Weapons/Quest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mandervillous_Weapons/Quest&amp;diff=704942"/>
		<updated>2024-01-18T03:07:04Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* Reallocate Stats */ Corrected stat list, healers have piety and spell speed as options, not direct hit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relic Weapons Heading}}{{TOCRIGHT}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #000000; width:720px; background-color:#FFFFF0&amp;quot; &lt;br /&gt;
|- padding:1em;padding-top:0.5em;&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Majestic Manderville Weapons/Quest|Majestic Manderville Weapons &amp;lt;br&amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;lt;br&amp;gt; iLvl 645]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot; width:100%&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;&amp;lt;big&amp;gt;[[Mandervillous Weapons]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; bgcolor=&amp;quot;#f5ffff&amp;quot;| 665&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; bgcolor=&amp;quot;#f5ffff&amp;quot;| 6.55&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot; | &#039;&#039;&#039;Starting Location&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Gerolt]] - [[Radz-At-Han]] (X:12.0, Y:7.1) &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[House Manderville Artisan]] - [[Radz-at-Han]] (X:12.0, Y:7.1)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Quests&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;|{{questlink|feature|Resonating with Perfection}}&amp;lt;br&amp;gt;{{questlink|repfeature|Positively Mandervillous}}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; bgcolor=&amp;quot;#D8BFD8&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|bgcolor=&amp;quot;#f5ffff&amp;quot; colspan=&amp;quot;3&amp;quot;| [[File:Mandervillous falchion.png|40px|link=Mandervillous Falchion|Mandervillous Falchion]] [[File:Mandervillous Kite Shield Icon.png|40px|link=Mandervillous Kite Shield|Mandervillous Kite Shield]] [[File:Mandervillous Battleaxe Icon.png|40px|link=Mandervillous Battleaxe|Mandervillous Battleaxe]] [[File:Mandervillous Greatsword Icon.png|40px|link=Mandervillous Greatsword|Mandervillous Greatsword]] [[File:Mandervillous Gunblade Icon.png|40px|link=Mandervillous Gunblade|Mandervillous Gunblade]] [[File:Mandervillous Trident Icon.png|40px|link=Mandervillous Trident|Mandervillous Trident]] [[File:Mandervillous Zaghnal Icon.png|40px|link=Mandervillous Zaghnal|Mandervillous Zaghnal]] [[File:Mandervillous Fists Icon.png|40px|link=Mandervillous Fists|Mandervillous Fists]] [[File: Mandervillous Samurai Blade Icon.png|40px|link= Mandervillous Samurai Blade| Mandervillous Samurai Blade]] [[File:Mandervillous Knives Icon.png|40px|link=Mandervillous Knives|Mandervillous Knives]] [[File: Mandervillous Compound Bow Icon.png|40px|link= Mandervillous Compound Bow|Mandervillous Compound Bow]] [[File:Mandervillous Revolver Icon.png|40px|link=Mandervillous Revolver|Mandervillous Revolver]] [[File:Mandervillous Chakrams Icon.png|40px|link=Mandervillous Chakrams|Mandervillous Chakrams]] [[File:Mandervillous Rod Icon.png|40px|link=Mandervillous Rod|Mandervillous Rod]] [[File:Mandervillous Index Icon.png|40px|link=Mandervillous Index|Mandervillous Index]] [[File:Mandervillous Rapier Icon.png|40px|link=Mandervillous Rapier|Mandervillous Rapier]] [[File:Mandervillous Cane Icon.png|40px|link=Mandervillous Cane|Mandervillous Cane]] [[File: Mandervillous Codex Icon.png|40px|link= Mandervillous Codex|Mandervillous Codex]] [[File:Mandervillous Torquetum Icon.png|40px|link=Mandervillous Torquetum|Mandervillous Torquetum]] [[File:Mandervillous Wings Icon.png|40px|link=Mandervillous Wings|Mandervillous Wings]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;- To be continued - &#039;&#039;&#039;&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-Requisite==&lt;br /&gt;
Before beginning to create your [[Mandervillous Weapons]], you must:&lt;br /&gt;
* Complete [[Somehow Further Hildibrand Adventures Quests]]: {{questlink|feature|Gentlemen at Heart}}&lt;br /&gt;
* Reach level 90 for your chosen [[job]] as a [[Disciple of War]] or [[Disciple of Magic]].&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon completing these quests, players will receive one Mandervillous weapon based on the job with which they progressed through the quest. The first quest is only done once and do not need to be repeated; further weapons will start from the repeatable quest {{questlink|repfeature|Positively Mandervillous}}.&lt;br /&gt;
&lt;br /&gt;
=={{questlink|feature|Resonating with Perfection|large}}==&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #4B0082; width:100%; background-color:#FFFFF0; cellpadding:1em; padding-top:0.5em; padding-right:0.5em; padding-left:0.5em; padding-bottom:0.5em;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;| Starting NPC: &lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Gerolt]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Starting Location:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Radz-At-Han]] (X:12.0, Y:7.1)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
#Obtain [[Cosmic Crystallite|chunks of cosmic crystallite]]. 0/3&lt;br /&gt;
#With [your Majestic Manderville Weapon] in your inventory or Armoury Chest, deliver the [[Cosmic Crystallite|chunks of cosmic crystallite]] to [[Gerolt (EW)|Gerolt]].&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Reward:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| Mandervillous weapon, depending on job &lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{questlink|repfeature|Positively Mandervillous|large}}==&lt;br /&gt;
{| style=&amp;quot;text-align:left; border: 1px solid #4B0082; width:100%; background-color:#FFFFF0; cellpadding:1em; padding-top:0.5em; padding-right:0.5em; padding-left:0.5em; padding-bottom:0.5em;&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;| Starting NPC: &lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[House Manderville Artisan]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Starting Location:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| [[Radz-at-Han]] (X:12.0, Y:7.2)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
#Speak to [[House Manderville Artisan]] (X:12.0, Y:7.2) in [[Radz-at-Han]]&lt;br /&gt;
#Travel and obtain x3 [[Cosmic Crystallite]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
|-&lt;br /&gt;
! Zone&lt;br /&gt;
! Vendor&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
|[[Radz-at-Han]] || [[Jubrunnah]] (X:22.7, Y:6.7) || 500 {{Tomestone|causality}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Deliver the [[Cosmic Crystallite|chunks of cosmic crystallite]] to the [[House Manderville Artisan|House Manderville artisan]]. 0/3&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#D8BFD8&amp;quot; width=&amp;quot;120px&amp;quot;|Reward:&lt;br /&gt;
| bgcolor=&amp;quot;#f5ffff&amp;quot;| Mandervillous weapon, depending on job &lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
==Reallocate Stats==&lt;br /&gt;
This new iteration of the Manderville weapons allows players to allocate the weapon&#039;s [[attributes]]. Players may select two attributes to be maximized (at a value of 306), and a third attribute to be set to a lower value (72). The attributes to select from are [[Critical Hit]], [[Determination]], and two attribute that depends on the player&#039;s job (, [[Direct Hit Rate]][[Spell Speed]], [[Skill Speed]], [[Tenacity]], or [[Piety (Stat)|Piety]]).&lt;br /&gt;
&lt;br /&gt;
Once chosen, the attributes can be changed at the [[House Manderville Alchemist]] at the cost of one {{item icon|Cosmic Crystallite}}.&lt;br /&gt;
&lt;br /&gt;
This adjustability, combined with an overall slightly higher total number of attribute points, makes the Mandervillous Weapons slightly stronger than the [[Ascension Weapons]] of equal item level, making them the strongest level 90 weapons.&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
{{Manderville Weapons Quests}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Gilded_Araya&amp;diff=704794</id>
		<title>The Gilded Araya</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Gilded_Araya&amp;diff=704794"/>
		<updated>2024-01-17T08:25:51Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: Expanded notes about Iconography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = Vanhudi has welcomed you to the Gilded Araya, the historic vault within which he houses his many and wondrous treasures. But it is not wonder that fills your heart when you spy the ominous devices lining the side of the structure─devices you remember seeing inside the Tower of Babil.&lt;br /&gt;
&lt;br /&gt;
Your sense of dread is justified when the summoning begins. Drawing upon the devotion of the imprisoned faithful, the corrupted incarnation of a Manusya is brought into being. She is Asura, a deity of battle and conflict, and whether you wish it or not, your mettle will be tested!&lt;br /&gt;
| image = Guilded_araya_logo.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 625&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = &lt;br /&gt;
| location =&lt;br /&gt;
| region = &lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Gentlemen at Heart&lt;br /&gt;
| patch = 6.55&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] False Manusya: [[Asura]]===&lt;br /&gt;
*&#039;&#039;&#039;Lower Realm&#039;&#039;&#039;: Raidwide damage and spawns a dangerous AoE at the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Asuri Chakra&#039;&#039;&#039;: Spawns a point-blank AoE and multiple concentric ring AoE telegraphs, leaving narrow safe spots in between them.  Later casts of this will include several point-blank AoE telegraphs on random party members that go off at the same time as the ring telegraphs.&lt;br /&gt;
*&#039;&#039;&#039;Cutting Jewel&#039;&#039;&#039;: Telegraphed AoE tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Ephemerality&#039;&#039;&#039;: Physical raidwide damage and spawns several phantom clones of the boss. These will each do a point-blank AoE with a very brief telegraph.&lt;br /&gt;
*The boss will summon a large clone of herself in the background past the north side of the arena, then tether to it during the following mechanics. This will repeat the subsequent &#039;&#039;&#039;Iconography&#039;&#039;&#039; AoEs from the boss, but centered on the clone and much larger.  The boss will cast each of the 3 Iconography attacks in succession, in a random order.&lt;br /&gt;
*&#039;&#039;&#039;Iconography: Pedestal Purge&#039;&#039;&#039;: Telegraphed point-blank AoE from the boss.&lt;br /&gt;
**&#039;&#039;&#039;Iconic Execution&#039;&#039;&#039;: A briefly telegraphed, massive point-blank AoE from the clone. Move away from it.&lt;br /&gt;
*&#039;&#039;&#039;Iconography: Wheel of Deincarnation&#039;&#039;&#039;: Telegraphed donut AoE from the boss.&lt;br /&gt;
**&#039;&#039;&#039;Iconic Execution&#039;&#039;&#039;: A briefly telegraphed, donut AoE from the clone. Move towards it&lt;br /&gt;
*&#039;&#039;&#039;Iconography: Bladewise&#039;&#039;&#039;: Telegraphed line AoE from the boss.&lt;br /&gt;
**&#039;&#039;&#039;Iconic Execution&#039;&#039;&#039;: A briefly telegraphed, wide line AoE from the clone. Move to its sides.&lt;br /&gt;
*&#039;&#039;&#039;Six-bladed Khadga&#039;&#039;&#039;: Asura telegraphs six sequential half-room cleaves, cleaving either her north, west, or east, and traveling in a clockwise or counterclockwise pattern. The last three cleaves are a repeat of the first three.&lt;br /&gt;
*&#039;&#039;&#039;The Face of Wrath / The Face of Delight&#039;&#039;&#039;: Divides the arena into a red half and blue half while summoning either a red or blue mask. Go to the opposite floor color as the mask, because the same color floor will blow up.&lt;br /&gt;
*&#039;&#039;&#039;Myriad Aspects&#039;&#039;&#039;: Two sets of telegraphed conal AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Bladescatter&#039;&#039;&#039;: Multiple sequential telegraphed line AoEs that will spawn clockwise or counterclockwise.&lt;br /&gt;
*The boss will use all 3 &#039;&#039;&#039;Iconography&#039;&#039;&#039; attacks again, in a random order. However, it will also cast &#039;&#039;&#039;Iconic Transcendence&#039;&#039;&#039; , which will cause the clone to teleport to a random location prior to using its own version of each of the 3 attacks. Players will need to identify the new location of the clone and resolve the follow-up &#039;&#039;&#039;Iconic Execution&#039;&#039;&#039; AoEs relative to it.&lt;br /&gt;
*&#039;&#039;&#039;Asuri Chakra&#039;&#039;&#039; is later repeated with telegraphed spread AoEs on random players.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Asura Card}} (Chance to Drop)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Asura.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
 Asura: I am Asura, and on battle I thrive.&lt;br /&gt;
 Asura: Have you the courage and strength to face me?&lt;br /&gt;
 Asura: Will you dodge or will you bleed?&lt;br /&gt;
 Asura: The frail shall fall!&lt;br /&gt;
 Asura: You&#039;ve not time to blink!&lt;br /&gt;
 Asura: Tremble before the might of the Manusya!&lt;br /&gt;
 Asura: Come forth, embodiment of carnage!&lt;br /&gt;
 Asura: Revel on the bloody field of war!&lt;br /&gt;
 Asura: The spirit of battle awakens!&lt;br /&gt;
 Asura: Sharp is the lesson!&lt;br /&gt;
 Asura: The weak shall perish!&lt;br /&gt;
 Asura: Fear the gleaming edge!&lt;br /&gt;
 Asura: Unmerciful light shine upon you!&lt;br /&gt;
 Asura: Behold the sixfold blade!&lt;br /&gt;
 Asura: Fury be my strength!&lt;br /&gt;
 Asura: Joyful is your downfall! &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This duty was originally made playable during the 2023-24 Fan Festivals as an optional &amp;quot;battle challenge&amp;quot; for attendees.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Gilded_Araya&amp;diff=704593</id>
		<title>The Gilded Araya</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Gilded_Araya&amp;diff=704593"/>
		<updated>2024-01-17T03:23:33Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: Added note about later casts of Asuri Chakra&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = Vanhudi has welcomed you to the Gilded Araya, the historic vault within which he houses his many and wondrous treasures. But it is not wonder that fills your heart when you spy the ominous devices lining the side of the structure─devices you remember seeing inside the Tower of Babil.&lt;br /&gt;
&lt;br /&gt;
Your sense of dread is justified when the summoning begins. Drawing upon the devotion of the imprisoned faithful, the corrupted incarnation of a Manusya is brought into being. She is Asura, a deity of battle and conflict, and whether you wish it or not, your mettle will be tested!&lt;br /&gt;
| image = Guilded_araya_logo.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 625&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = &lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = &lt;br /&gt;
| location =&lt;br /&gt;
| region = &lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Gentlemen at Heart&lt;br /&gt;
| patch = 6.55&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] False Manusya: [[Asura]]===&lt;br /&gt;
*&#039;&#039;&#039;Lower Realm&#039;&#039;&#039;: Raidwide damage and spawns a dangerous AoE at the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Asuri Chakra&#039;&#039;&#039;: Spawns a point-blank AoE and multiple concentric ring AoE telegraphs, leaving narrow safe spots in between them.  Later casts of this will include several point-blank AoE telegraphs on random party members that go off at the same time as the ring telegraphs.&lt;br /&gt;
*&#039;&#039;&#039;Cutting Jewel&#039;&#039;&#039;: Telegraphed AoE tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Ephemerality&#039;&#039;&#039;: Physical raidwide damage and spawns several phantom clones of the boss. These will each do a point-blank AoE with a very brief telegraph.&lt;br /&gt;
*The boss will summon a large clone of herself in the background past the north side of the arena, then tether to it during the following mechanics. This will repeat the subsequent &#039;&#039;&#039;Iconography&#039;&#039;&#039; AoEs from the boss, but centered on the clone and much larger.&lt;br /&gt;
*&#039;&#039;&#039;Iconography: Pedestal Purge&#039;&#039;&#039;: Telegraphed point-blank AoE from the boss.&lt;br /&gt;
**&#039;&#039;&#039;Iconic Execution&#039;&#039;&#039;: A briefly telegraphed, massive point-blank AoE from the clone. Move away from it.&lt;br /&gt;
*&#039;&#039;&#039;Iconography: Wheel of Deincarnation&#039;&#039;&#039;: Telegraphed donut AoE from the boss.&lt;br /&gt;
**&#039;&#039;&#039;Iconic Execution&#039;&#039;&#039;: A briefly telegraphed, donut AoE from the clone. Move towards it&lt;br /&gt;
*&#039;&#039;&#039;Iconography: Bladewise&#039;&#039;&#039;: Telegraphed line AoE from the boss.&lt;br /&gt;
**&#039;&#039;&#039;Iconic Execution&#039;&#039;&#039;: A briefly telegraphed, wide line AoE from the clone. Move to its sides.&lt;br /&gt;
*&#039;&#039;&#039;Six-bladed Khadga&#039;&#039;&#039;: Asura telegraphs six sequential half-room cleaves, cleaving either her north, west, or east. The last three cleaves appear to be a repeat of the first three (needs confirmation).&lt;br /&gt;
*&#039;&#039;&#039;The Face of Wrath / The Face of Delight&#039;&#039;&#039;: Divides the arena into a red half and blue half while summoning either a red or blue mask. Go to the opposite floor color as the mask, because the same color floor will blow up.&lt;br /&gt;
*&#039;&#039;&#039;Myriad Aspects&#039;&#039;&#039;: Two sets of telegraphed conal AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Bladescatter&#039;&#039;&#039;: Multiple sequential telegraphed line AoEs that will spawn clockwise or counterclockwise.&lt;br /&gt;
*The boss will use the &#039;&#039;&#039;Iconography&#039;&#039;&#039; attacks again. However, it will also cast &#039;&#039;&#039;Iconic Transcendence&#039;&#039;&#039; , which will cause the clone to teleport to a random location. Players will need to identify the new location of the clone and resolve the follow-up &#039;&#039;&#039;Iconic Execution&#039;&#039;&#039; AoEs relative to it.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Asura Card}} (Chance to Drop)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Asura.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This duty was originally made playable during the 2023-24 Fan Festivals as an optional &amp;quot;battle challenge&amp;quot; for attendees.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Seat_of_Sacrifice_(Extreme)&amp;diff=697554</id>
		<title>The Seat of Sacrifice (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Seat_of_Sacrifice_(Extreme)&amp;diff=697554"/>
		<updated>2023-12-23T19:02:28Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* Phase Two */ spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 80 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Seat of Sacrifice}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Though history will paint them as villains, the [[Ascians]] were driven by a deep and abiding desire to which all men may relate, and the minstreling wanderer cannot help but spare a thought for [[Elidibus]], whose demise spelled the end of his people&#039;s hopes and dreams. Likening your struggle to that of love, the man weaves a bittersweet tale of passion undying─a tale witnessed by the shimmering spires of the [[Crystal Tower]], to be reflected and retold for generations to come.&lt;br /&gt;
| image = The Seat of Sacrifice (Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 480&lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| req-quest = Minstrel from Another Mother&lt;br /&gt;
| duty-finder = High-end Trials (Shadowbringers)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 25 poetics&lt;br /&gt;
| location = The Seat of Sacrifice&lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| patch = 5.3&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Seat of Sacrifice (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|1Pkkb0iwK7A|350|right|Video guide from MTQCapture}}&lt;br /&gt;
{{#ev:youtube|X7CQyvL0BtI|350|right|Video guide from joonbob}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Warrior of Light (Boss)|Warrior of Light]]: [[Elidibus]]===&lt;br /&gt;
&lt;br /&gt;
===Positioning Tips===&lt;br /&gt;
*Assign clock positions to all players (tanks will be north and south, healers will be east and west, the dps will all have their own intercardinal positions).&lt;br /&gt;
* These general positions will be used throughout the entire encounter for various mechanics.&lt;br /&gt;
* Have the tanks and healers rotate clockwise to pair up with a dps at an intercardinal. These will be your partner pairs for shared mechanics that target specific groups of players or roles.&lt;br /&gt;
* Split the group into two - 1 tank, 1 healer, 2 dps per group.&lt;br /&gt;
&lt;br /&gt;
===Bonus Tip===&lt;br /&gt;
Do NOT DPS LB the boss while he has a LB stored or he will become invulnerable for a short time.&lt;br /&gt;
&lt;br /&gt;
===Encounter===&lt;br /&gt;
====Phase One====&lt;br /&gt;
* &#039;&#039;&#039;Terror Unleashed&#039;&#039;&#039; - All players&#039; HP to 1 + debuff, must be healed to full or they will die. The outer arena edge will also be brought in to make it smaller.&lt;br /&gt;
* &#039;&#039;&#039;To The Limit&#039;&#039;&#039; - Boss will charge 1,2 or 3 LB bars. The amount of bars will determine the specific attack players will need to be ready for when he next casts Limit Break.&lt;br /&gt;
* &#039;&#039;&#039;Solemn Confiteor&#039;&#039;&#039; - AoE circles will appear underneath all players, can be bated by all stacking on the boss, waiting for the AoE to drop and then moving. &lt;br /&gt;
* &#039;&#039;&#039;Absolute Stone III&#039;&#039;&#039; - 8-point cleave towards all players, move into assigned clock positions as to not overlap.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;Solemn Confiteor is followed quite quickly by Absolute Stone III - so let the AoEs drop, then move to your clock positions so there is no overlapping.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Limit Break (3)&#039;&#039;&#039; - Will call down 4 Radiant Meteors on all the tanks and healers or all the damage dealers, this attack deals massive damage and applies a fire-resist down debuff on players hit so each meteor needs to be sufficiently spaced apart or you will die. Using the partner pairs (made before start of fight) each pair should move to their respective corners as limit break is casting to spread the meteors out.&lt;br /&gt;
* &#039;&#039;&#039;Imbued Saber x2&#039;&#039;&#039; - Adds elemental effect to weapon. Unlike normal mode (2 elements), extreme has 4 - stone (spread), holy (stack), fire (stop) and blizzard (move). Boss will cast stone first so be sure to spread. Then he will cast either fire or blizzard with NO markers unlike normal mode.&lt;br /&gt;
* &#039;&#039;&#039;Imbued Coruscance&#039;&#039;&#039; - AoE sword attack and two imbued element attacks. If you see swirls around the sword this means a donut AoE and you need to get in. If not, then get out as to not get hit with the point blank AoE. Be mindful of the two imbued elements - the first is always stone so be sure to be in clock positions, again if the second if fire then stop moving, if blizzard keep moving.&lt;br /&gt;
* &#039;&#039;&#039;To The Limit&#039;&#039;&#039; - Will charge two bars.&lt;br /&gt;
* &#039;&#039;&#039;Sword of Light&#039;&#039;&#039; - Will spawn three swords around edge of the platform. These will draw three triangles over the platforms and players will need to find the safe spot which will always be on one edge of the platform. To spot this look for a sword that has not drawn on the outer platform edge and move there.&lt;br /&gt;
* &#039;&#039;&#039;Absolute Holy&#039;&#039;&#039; - (happens simultaneously with Sword of Light) Stack-up marker on a player that you will need to share the damage with in the safe spot above.&lt;br /&gt;
* &#039;&#039;&#039;Limit Break (2)&#039;&#039;&#039; - Will target each healer with Radiant Desperado a shared line attack that deals high damage and a physical vulnerability up debuff on anyone hit. Split into two groups (decided at start of fight) to share the damage with each healer.&lt;br /&gt;
* &#039;&#039;&#039;To The Limit&#039;&#039;&#039; - Will charge 1 bar.&lt;br /&gt;
* &#039;&#039;&#039;Imbued Saber x2&#039;&#039;&#039; - second round is the opposite of the first round. So the first cast will be holy - which requires you to stack to share the damage. Second imbued saber will be fire or blizzard - whichever of the two you didn&#039;t have in the first round.&lt;br /&gt;
* &#039;&#039;&#039;Imbued Coruscance&#039;&#039;&#039; - AoE sword attack type is the other of what was used in round one. So if it was - in originally (for donus AoE), then it will be out (point blank AoE) the second time around. Remember to also stop or move as necessary.&lt;br /&gt;
* &#039;&#039;&#039;Limit Break (1)&#039;&#039;&#039; - Will target one tank, one healer and one dps (completely random) for high damage - split into role positions to avoid overlap. Both tanks should stand on north side, damage dealers should stay south and healers can go east or west.&lt;br /&gt;
* &#039;&#039;&#039;The Bitter End&#039;&#039;&#039; - High damage tankbuster and physical vulnerability up debuff. (tank swap and cooldowns required).&lt;br /&gt;
* &#039;&#039;&#039;Summon Wyrm&#039;&#039;&#039; - Bahamut appears in the north - move to the opposite side, at the same time &#039;&#039;&#039;Solemn Confiteor&#039;&#039;&#039; will be cast so players need to stack and wait for the circles to drop and then move to the safe side that Bahamut is not on. There will also be 1 player afflicted with a gaze attack (that afflicts players with damage down) - all players should stay in melee range of boss to continue attacking, while the gaze player moves to max melee range - this way players can continue attacking and not worry when the gaze attack goes off.&lt;br /&gt;
* &#039;&#039;&#039;Elddragon Dive&#039;&#039;&#039; - Will deal high raid-wide damage - shield and heal.&lt;br /&gt;
* &#039;&#039;&#039;Specter of Light&#039;&#039;&#039; - Both moves to the north and add phase begins - each specter add has specific abilities.&lt;br /&gt;
&lt;br /&gt;
====Phase Two====&lt;br /&gt;
* &#039;&#039;&#039;Spectral DRK + WAR&#039;&#039;&#039; - Will spawn in the east and west - each tank should pick one up and keep them apart as they will tether and buff each other. The adds will periodically cast a heavy hitting tankbuster that should be mitigated as necessary. They will also cast Berserk (WAR)/Deep Darkside (DRK) which should be interrupted and not be allowed to go off.&lt;br /&gt;
* &#039;&#039;&#039;Spectral BRD&#039;&#039;&#039; - Targets all damage dealers with flare markers. Move to assigned corners to minimize damage.&lt;br /&gt;
* &#039;&#039;&#039;Spectral WHM/BLM&#039;&#039;&#039; - Will spawn two meteor towers in the east and west which must be soaked by two players each.&lt;br /&gt;
* &#039;&#039;&#039;Spectral NIN&#039;&#039;&#039; - Targets each healer with a stack-up marker. Must be shared with 1 other player to survive.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;To handle the combo once the flare markers go off on all the damage dealers, we have the melee stand in the meteor towers with tank while the ranged run to their healer partner to share the damage.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Spectral SMN&#039;&#039;&#039; - Summons 4 Bahamut-egi in each of the corners that tether to 4 random players. They will eventually throw out massive breath attacks in the direction of the tethered player. As soon as the meteor tower and healer stacks are soaked we assign each healer and ranged player to a Bahamut tether and have them turn their Bahamut towards their corner to excess overlap.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;There is alot of damage going out to healers should be ready to shield and heal where necessary.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Limit Break&#039;&#039;&#039; - Adds must be destroyed before gauge reaches 100. Destroying the adds will grant a full LB3 (which you need for the next boss cast).&lt;br /&gt;
* &#039;&#039;&#039;Ultimate Crossover&#039;&#039;&#039; - Boss will cast LB4 - must use tank LB3, shields and heals to mitigate the damage.&lt;br /&gt;
&lt;br /&gt;
====Phase Three====&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br&amp;gt;This phase varies and has no set rotation as the mini-phases depend on which specters of light are called by the boss. &lt;br /&gt;
&amp;lt;br&amp;gt;Specters of light appear in strict combos. &lt;br /&gt;
&amp;lt;br&amp;gt;Each mini-phase has specific mechanics. &lt;br /&gt;
&amp;lt;br&amp;gt;Players will be dealing with the mechanics they learned in the first phase but with increasingly difficult overlap. &lt;br /&gt;
&amp;lt;br&amp;gt;Imbued Sabers and To The Limits will occur in between the mini-phases - remember what the spell was for later!&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Imbuement/LB charge &amp;gt; Specter mini-phase &amp;gt; Imbuement/LB resolution&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells during the mini-phases are slightly different:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Quintuplecast&#039;&#039;&#039; - One new spell to watch out for - five telegraphs are displayed in succession. Players must remember and position for these attacks. Combo will be random but players should expect a combination of stack, spread, stop, move, gaze.&lt;br /&gt;
* &#039;&#039;&#039;Sword of Light&#039;&#039;&#039; - Patters are formed MUCH FASTER! Find safe spot and move immediately. &lt;br /&gt;
* &#039;&#039;&#039;Elddragon Dive, Summon Wyrm and tankbusters&#039;&#039;&#039; will also go off during these mini-phases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja -&#039;&#039;&#039; &lt;br /&gt;
* Stack on boss to bait the Solemn Confiteor circles.&lt;br /&gt;
* As soon as the circles appear, players should move to their intercardinal positions.&lt;br /&gt;
* When the Solemn Confiteor circles explode players should use their knockback immunity to withstand the Ninja&#039;s water spout cast.&lt;br /&gt;
* Absolute Holy will also be cast (during the knockback) but as the players are already partnered and split up this should not require any movement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Mage &amp;amp; Black Mage -&#039;&#039;&#039; &lt;br /&gt;
* Eight meteor towers spawn in sucession. &lt;br /&gt;
* To handle in an organised manner - use HTMR (Healers, Tanks, Melee, Ranged) and rotate twice. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Knight &amp;amp; Bard -&#039;&#039;&#039; &lt;br /&gt;
* Stack on boss to bait the Solemn Confiteor circles.&lt;br /&gt;
* Damage dealers will also have circle markers and should run to the edge of their assigned corner to drop them. They will grow over time and should they touch it will cause a large explosion and you will likely die.&lt;br /&gt;
* While the &amp;quot;domes&amp;quot; in the corners grow - Absolute Holy is cast on players who should stack together, also 1 tank, 1 healer and 1 damage dealer are marked with flare markers and should spread out to the edge to spread the damage dealt - following the rules from phase one - tank will run north, damage dealer to the south and healer to the east or west.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summoner &amp;amp; Warrior -&#039;&#039;&#039;&lt;br /&gt;
* 4 x Bahamut tethers will appear in each corner tethered to 4 random players.&lt;br /&gt;
* At the same time 4 players will be marked with Perfect Decimation markers before blasting a 4-point cleave in their direction.&lt;br /&gt;
* All of these mechanics go off at the same time - as you don&#039;t know who will get the tether. You should move into your pairs and space out. Whomever of the pair doesn&#039;t get the orange marker should take the tether.&lt;br /&gt;
* Solemn Confiteor circles will also drop before the attack goes off and you should be sure not to box yourself in or drop in a tricky position.&lt;br /&gt;
* This will be repeated but players will swap duties. Meet at Bahamut to easily swap the tether before positioning correctly.&lt;br /&gt;
&lt;br /&gt;
====Enrage====&lt;br /&gt;
* All four specter combos must be concluded before enrage. Remember that the order of combos is random! Enrage is a long cast of &#039;&#039;&#039;Ultimate Crossover&#039;&#039;&#039; that cannot be mitigated a Tank limit break.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Weapons of Light}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Totem of Light}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Gwiber of Light Trumpet}} at [[Fathard]] in [[Eulmore]] (X:10.3 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|25}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{item icon|Shadowbringers Warrior of Light Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Light Arms (IL 495)}}&lt;br /&gt;
{{Drops table row|Axe of Light}}&lt;br /&gt;
{{Drops table row|Faussar of Light}}&lt;br /&gt;
{{Drops table row|Gunblade of Light}}&lt;br /&gt;
{{Drops table row|Spear of Light}}&lt;br /&gt;
{{Drops table row|Jamadhars of Light}}&lt;br /&gt;
{{Drops table row|Blade of Light}}&lt;br /&gt;
{{Drops table row|Knives of Light}}&lt;br /&gt;
{{Drops table row|Bow of Light}}&lt;br /&gt;
{{Drops table row|Gun of Light}}&lt;br /&gt;
{{Drops table row|Chakrams of Light}}&lt;br /&gt;
{{Drops table row|Rod of Light}}&lt;br /&gt;
{{Drops table row|Index of Light}}&lt;br /&gt;
{{Drops table row|Hanger of Light}}&lt;br /&gt;
{{Drops table row|Cane of Light}}&lt;br /&gt;
{{Drops table row|Codex of Light}}&lt;br /&gt;
{{Drops table row|Globe of Light}}&lt;br /&gt;
{{Drops table row|Plate of Light}}&lt;br /&gt;
{{Drops table row|Light Weapon Coffer (IL 495)}}&lt;br /&gt;
{{Drops table row|Gwiber of Light Trumpet}}&lt;br /&gt;
{{Drops table row|Faded Copy of To the Edge}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Bravest Warriors}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This duty does not have a {{BLU}} [[blue mage]] achievement associated with it, unlike most extreme trials, because of the level 3 tank limit break requirement. It is also not found in the [[Blue Mage Log]]. It is not possible to complete this duty with a full party of blue mages, even if some players survive Ultimate Crossover with well-timed resurrections, because the fight will reset if no tank limit break was used.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Seat of Sacrifice EX.png&lt;br /&gt;
Seat of Sacrifice boss.png&lt;br /&gt;
Seat of Sacrifice (Extreme)2.jpg&lt;br /&gt;
Warrior of Light (Boss).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thok_ast_Thok_(Hard)&amp;diff=679659</id>
		<title>Thok ast Thok (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thok_ast_Thok_(Hard)&amp;diff=679659"/>
		<updated>2023-10-25T17:38:20Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* Strategy */ One additional note about cast times.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 60 challenge-mode [[trial]]|Thok ast Thok (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Thok ast Thok (Hard)&lt;br /&gt;
| image = Thok_ast_Thok_(Hard).png&lt;br /&gt;
| description = An insectoid beastman tribe connected by a hive mind, [[the Gnath]] have but one collective desire: to expand their territory and prosper without fear of dragons. It was by this simple yet powerful wish that a mighty [[primal]] bent on war and conquest was summoned into existence. Bound by your promise to [[Vidofnir]] to remove this threat to dragonkind, you must now lead your companions into battle against the savage entity known as [[Ravana]], Lord of the Hive.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 53&lt;br /&gt;
| level-sync = 54&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Heavensward)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| location = Thok ast Thok&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| tomestones = &lt;br /&gt;
| req-quest = Lord of the Hive&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lord of the Hive: [[Ravana]]===&lt;br /&gt;
{{#ev:youtube|HQ7GAofEJBw|350|right|Ravana Guide}}&lt;br /&gt;
===Bloodlust===&lt;br /&gt;
At every 100 Bloodlust gained (as shown underneath the Instance title in the quest list) Ravana will gain a stack of {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039;. This counts as a soft-enrage.&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;Ravana cleaves, keep him facing away from the raid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prelude to Slaughter&#039;&#039;&#039; - Uses this after the first 100 Bloodlust. This is a sequence of telegraphed AoEs: #1 Large melee AoE, negligible damage. #2 Pattern of linear fire AoE across the arena with several safe spots. #3 Covers the arena except the center in AoE.  This ability has a very long cast time, but does nothing at all until the end of the cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaughter&#039;&#039;&#039; - Another sequence of AoEs: #1 AoE that comes out of him in a linear fashion two-ways (i.e. Infront and behind him), negligible damage, knocks back. #2 &amp;amp; #3: These happen at the same time, a cross fire AoE will form across the arena that will deal damage when they explode and leaves a cross of fire that inflicts Burn on anyone standing in it. Two players get marked with a purple icon above their head, they will have a large purple circle around them, these 2 players need to spread to opposite sides of the arena and other players should run out of the circle. Deals heavy damage to all inside. Note the purple circle will explode a couple of seconds after the cross explodes, players can move through the cross in those seconds to move out of the circles.  Similar to &#039;&#039;&#039;Prelude to Slaughter&#039;&#039;&#039;, this ability has a very long cast time, but does nothing until the cast finishes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revenge&#039;&#039;&#039; - Every now and then, Ravana will buff himself for 5s to increase his Parry and will deal damage back to attackers from certain directions, though this deals negligible damage.  This buff can generally be ignored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chandrahas&#039;&#039;&#039; - Ultimate ability and phase transition, just enjoy the lightshow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laughing Moon&#039;&#039;&#039; - In combination with Ultimate ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pillars of Heaven&#039;&#039;&#039; - Raid-wide AoE and knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{action icon|Surpanakha}}&#039;&#039;&#039; - Targets a player and throws linear AoE towards them, damaging anyone in its path. Player is marked by a red icon above their head. Will throw a minimum of 3 AoEs towards the player.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039; &#039;&#039;&#039;Note&#039;&#039;&#039;: Appears to always target the off-tank, unless they are dead, in which case it will target the main tank (then healers etc.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rose of Hate/Rose of Conquest&#039;&#039;&#039; - Casts Rose of Hate, a linear AoE, easily dodged. At same time, 4 purple orbs spawn linked to 4 players, explodes when touched, deals heavy damage and inflicts Vulnerability Up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swift Slaughter&#039;&#039;&#039; - Another sequence of AoEs: #1 Several players will be marked with a white icon, they need to spread around the room away from each other, Ravana will rush towards these players dealing damage to them and anyone in his path. #2 AoE in the outer half of the arena, with safe spot in the center. #3 Large AoE in the center with safe spot being at the edge of the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma-Linga&#039;&#039;&#039; - Raid-wide AoE, maybe use it twice in a row.&lt;br /&gt;
&lt;br /&gt;
Ravana cycles through 2 buffs, an offensive buff and a defensive buff, these determine what abilities he will use.&lt;br /&gt;
&lt;br /&gt;
Offensive he will use the Slaughter abilities.&lt;br /&gt;
Defensive he will use Pillars, Suranakha and Rose of Hate, introduced in Phase 2.&lt;br /&gt;
No buffs he will focus on the tank.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Uses abilities &#039;&#039;&#039;Prelude to Slaughter and Slaughter&#039;&#039;&#039; - focus on dodging AoE.&lt;br /&gt;
&lt;br /&gt;
===Chandrahas (Ultimate)===&lt;br /&gt;
At about 60% multiple adds will spawn. You have about 80 seconds until Ravana does his Ultimate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Gana&#039;&#039;&#039; - Casts Blizzard and Falling Laughter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon Gana&#039;&#039;&#039; - Casts Fire and Falling Laughter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to kill these adds before they finish casting Falling Laughter. Moon Gana will start casting quickly so these take priority, 2 of these will spawn at separate intervals. If Falling Laughter finishes, the adds will drop a large sword into the ground which will be used before Chandrahas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After about 80s, any remaining adds will die and leave a sword, Ravana Fetters all players and lifts them off the ground. Once for each sword in the ground, he will use Laughing Moon, which each deals moderate damage and applies a stack of Vulnerability up to all players, then cast Chandrahas which deals heavy damage. Note that if there are 3 or more swords in the ground, this will most likely cause a wipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Will not use Prelude to Slaughter, introduces all other abilities mentioned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Offensive stance rotation: Swift Slaughter -&amp;gt; Slaughter&lt;br /&gt;
&lt;br /&gt;
Defensive stance rotation: Pillars of Heaven -&amp;gt; {{action icon|Surpanakha}} (hits 3 times) -&amp;gt; Rose of Hate -&amp;gt; {{action icon|Surpanakha}} (hits 10 times) -&amp;gt; Pillars of Heaven&lt;br /&gt;
&lt;br /&gt;
No Stance: Atma-Linga will be used, otherwise he focus the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pillars of Heaven&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the Ultimate, areas of the wall around the edge will crumble. You can be knocked off the arena by Pillars of Heaven. Make sure you will get knocked back into the wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rose of Hate Orbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The players with orbs should separate from each other and take the damage from the orbs themselves to avoid unnecessary AoE damage and debuffing to everyone.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Ravana Card}} (Drops at a fixed rate.)&lt;br /&gt;
*{{Item icon|Ravana&#039;s Forewing}} Drops directly from boss, must be &#039;&#039;&#039;synced&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Ravana1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thok_ast_Thok_(Hard)&amp;diff=679658</id>
		<title>Thok ast Thok (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thok_ast_Thok_(Hard)&amp;diff=679658"/>
		<updated>2023-10-25T17:37:16Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: Clarified some ability descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 60 challenge-mode [[trial]]|Thok ast Thok (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Thok ast Thok (Hard)&lt;br /&gt;
| image = Thok_ast_Thok_(Hard).png&lt;br /&gt;
| description = An insectoid beastman tribe connected by a hive mind, [[the Gnath]] have but one collective desire: to expand their territory and prosper without fear of dragons. It was by this simple yet powerful wish that a mighty [[primal]] bent on war and conquest was summoned into existence. Bound by your promise to [[Vidofnir]] to remove this threat to dragonkind, you must now lead your companions into battle against the savage entity known as [[Ravana]], Lord of the Hive.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 53&lt;br /&gt;
| level-sync = 54&lt;br /&gt;
| ilvl = &lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Heavensward)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| location = Thok ast Thok&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| tomestones = &lt;br /&gt;
| req-quest = Lord of the Hive&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lord of the Hive: [[Ravana]]===&lt;br /&gt;
{{#ev:youtube|HQ7GAofEJBw|350|right|Ravana Guide}}&lt;br /&gt;
===Bloodlust===&lt;br /&gt;
At every 100 Bloodlust gained (as shown underneath the Instance title in the quest list) Ravana will gain a stack of {{buff|damage up}} &#039;&#039;&#039;[[Damage Up]]&#039;&#039;&#039;. This counts as a soft-enrage.&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;Ravana cleaves, keep him facing away from the raid.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prelude to Slaughter&#039;&#039;&#039; - Uses this after the first 100 Bloodlust. This is a sequence of telegraphed AoEs: #1 Large melee AoE, negligible damage. #2 Pattern of linear fire AoE across the arena with several safe spots. #3 Covers the arena except the center in AoE.  This ability has a very long cast time, but does nothing at all until the end of the cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slaughter&#039;&#039;&#039; - Another sequence of AoEs: #1 AoE that comes out of him in a linear fashion two-ways (i.e. Infront and behind him), negligible damage, knocks back. #2 &amp;amp; #3: These happen at the same time, a cross fire AoE will form across the arena that will deal damage when they explode and leaves a cross of fire that inflicts Burn on anyone standing in it. Two players get marked with a purple icon above their head, they will have a large purple circle around them, these 2 players need to spread to opposite sides of the arena and other players should run out of the circle. Deals heavy damage to all inside. Note the purple circle will explode a couple of seconds after the cross explodes, players can move through the cross in those seconds to move out of the circles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revenge&#039;&#039;&#039; - Every now and then, Ravana will buff himself for 5s to increase his Parry and will deal damage back to attackers from certain directions, though this deals negligible damage.  This buff can generally be ignored.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chandrahas&#039;&#039;&#039; - Ultimate ability and phase transition, just enjoy the lightshow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laughing Moon&#039;&#039;&#039; - In combination with Ultimate ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pillars of Heaven&#039;&#039;&#039; - Raid-wide AoE and knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{action icon|Surpanakha}}&#039;&#039;&#039; - Targets a player and throws linear AoE towards them, damaging anyone in its path. Player is marked by a red icon above their head. Will throw a minimum of 3 AoEs towards the player.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039; &#039;&#039;&#039;Note&#039;&#039;&#039;: Appears to always target the off-tank, unless they are dead, in which case it will target the main tank (then healers etc.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rose of Hate/Rose of Conquest&#039;&#039;&#039; - Casts Rose of Hate, a linear AoE, easily dodged. At same time, 4 purple orbs spawn linked to 4 players, explodes when touched, deals heavy damage and inflicts Vulnerability Up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swift Slaughter&#039;&#039;&#039; - Another sequence of AoEs: #1 Several players will be marked with a white icon, they need to spread around the room away from each other, Ravana will rush towards these players dealing damage to them and anyone in his path. #2 AoE in the outer half of the arena, with safe spot in the center. #3 Large AoE in the center with safe spot being at the edge of the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma-Linga&#039;&#039;&#039; - Raid-wide AoE, maybe use it twice in a row.&lt;br /&gt;
&lt;br /&gt;
Ravana cycles through 2 buffs, an offensive buff and a defensive buff, these determine what abilities he will use.&lt;br /&gt;
&lt;br /&gt;
Offensive he will use the Slaughter abilities.&lt;br /&gt;
Defensive he will use Pillars, Suranakha and Rose of Hate, introduced in Phase 2.&lt;br /&gt;
No buffs he will focus on the tank.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Uses abilities &#039;&#039;&#039;Prelude to Slaughter and Slaughter&#039;&#039;&#039; - focus on dodging AoE.&lt;br /&gt;
&lt;br /&gt;
===Chandrahas (Ultimate)===&lt;br /&gt;
At about 60% multiple adds will spawn. You have about 80 seconds until Ravana does his Ultimate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit Gana&#039;&#039;&#039; - Casts Blizzard and Falling Laughter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moon Gana&#039;&#039;&#039; - Casts Fire and Falling Laughter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You need to kill these adds before they finish casting Falling Laughter. Moon Gana will start casting quickly so these take priority, 2 of these will spawn at separate intervals. If Falling Laughter finishes, the adds will drop a large sword into the ground which will be used before Chandrahas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After about 80s, any remaining adds will die and leave a sword, Ravana Fetters all players and lifts them off the ground. Once for each sword in the ground, he will use Laughing Moon, which each deals moderate damage and applies a stack of Vulnerability up to all players, then cast Chandrahas which deals heavy damage. Note that if there are 3 or more swords in the ground, this will most likely cause a wipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Will not use Prelude to Slaughter, introduces all other abilities mentioned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Offensive stance rotation: Swift Slaughter -&amp;gt; Slaughter&lt;br /&gt;
&lt;br /&gt;
Defensive stance rotation: Pillars of Heaven -&amp;gt; {{action icon|Surpanakha}} (hits 3 times) -&amp;gt; Rose of Hate -&amp;gt; {{action icon|Surpanakha}} (hits 10 times) -&amp;gt; Pillars of Heaven&lt;br /&gt;
&lt;br /&gt;
No Stance: Atma-Linga will be used, otherwise he focus the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pillars of Heaven&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the Ultimate, areas of the wall around the edge will crumble. You can be knocked off the arena by Pillars of Heaven. Make sure you will get knocked back into the wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rose of Hate Orbs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The players with orbs should separate from each other and take the damage from the orbs themselves to avoid unnecessary AoE damage and debuffing to everyone.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Ravana Card}} (Drops at a fixed rate.)&lt;br /&gt;
*{{Item icon|Ravana&#039;s Forewing}} Drops directly from boss, must be &#039;&#039;&#039;synced&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Ravana1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Abyssal_Fracture&amp;diff=673386</id>
		<title>The Abyssal Fracture</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Abyssal_Fracture&amp;diff=673386"/>
		<updated>2023-10-08T01:55:20Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* Guide */ fixed a typo, and expanded some details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 90 challenge-mode [[trial]]|The Abyssal Fracture (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = &#039;Twas only when the Ascians&#039; god was brought low, its remnants dispersed into aether, that Golbez could piece together his plan. In the red moon&#039;s answer to the Cradle of Darkness did he use that aether to birth the dread voidsent Zeromus, which, driven by Azdaja&#039;s longing to return home, is now poised to break the barrier between worlds. And so the Warrior of Light stands fast against the Darkness, a flickering beacon of hope. Should they fail, the Thirteenth&#039;s deliverance will prove the Source&#039;s destruction.&lt;br /&gt;
| image = The Abyssal Fracture.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 625&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Endwalker)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 12 causality + 8 comedy&lt;br /&gt;
| location = &lt;br /&gt;
| region = &lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Down in the Dark&lt;br /&gt;
| patch = 6.5&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Insatiable Vessel: [[Zeromus]]===&lt;br /&gt;
Please note that players can fall off the arena to their death but can be resurrected after a moderate delay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Abyssal Nox&#039;&#039;&#039;: Reduces everyone to 1 HP and inflicts {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; that can be removed by healing to full.&lt;br /&gt;
**Meanwhile, multiple rays of light will travel to random cardinals and intercardinals, indicating the locations of large circular AoEs. Dodge in a location without a light ray.&lt;br /&gt;
*&#039;&#039;&#039;Sable Thread&#039;&#039;&#039;: Multi-hit line stack AoE.&lt;br /&gt;
*&#039;&#039;&#039;Visceral Whirl&#039;&#039;&#039;: The boss will place its claws over the arena, telegraphing sets of perpendicular line AoEs, leaving two triangular safe spots.&lt;br /&gt;
*&#039;&#039;&#039;Dark Matter&#039;&#039;&#039;: Multi-hit AoE tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Flare&#039;&#039;&#039;: Spawns a tower with a stack marker. The entire party should take the tower.&lt;br /&gt;
**The tower will leave behind a large fireball that will emit several fiery lines, telegraphing line AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Nox&#039;&#039;&#039;: Two random players receive chasing AoE markers and should bait these away from the rest of the party.  The chasing AoE strikes 3 times, and only moves a relatively short distance from the start position compared to other chasing AoE mechanics.&lt;br /&gt;
*&#039;&#039;&#039;Void Bio&#039;&#039;&#039;: Spawns a row of poison orbs (&#039;&#039;&#039;Toxic Bubbles&#039;&#039;&#039;) at the north of the arena, which will gradually begin moving south at various speeds, leaving gaps to dodge through. Anyone hit by these will be inflicted with [[File:Toxicosis icon1.png|link=]] &#039;&#039;&#039;Pollen&#039;&#039;&#039; and take high damage-over-time.&lt;br /&gt;
*The boss casts another &#039;&#039;&#039;Visceral Whirl&#039;&#039;&#039; when the poison orbs are still moving, so the party needs to dodge these while going to the triangular safe spots.&lt;br /&gt;
*&#039;&#039;&#039;Big Bang&#039;&#039;&#039;: Spawns multiple baited circle AoEs on players and other circular AoE telegraphs at semi-random locations during the cast. The attack itself deals raidwide damage and transitions the arena. Inflicts several debuffs:&lt;br /&gt;
**[[File:Big bounce icon.png|link=]] &#039;&#039;&#039;Big Bounce&#039;&#039;&#039; (5 players): Deals damage-over-time&lt;br /&gt;
**[[File:Acceleration bomb icon.png|link=]] &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; (all players): When the debuff timer expires, the player must remain still and not attack, or they will take damage and be knocked up in the air. There will be an overhead timer when the debuff is about to expire.&lt;br /&gt;
**[[File:Divisive dark icon.png|link=]] &#039;&#039;&#039;Divisive Dark&#039;&#039;&#039; (all players): Telegraphed spread AoE.&lt;br /&gt;
**[[File:Beckoning dark icon.png|link=]] &#039;&#039;&#039;Beckoning Dark&#039;&#039;&#039; (1 player): Stack marker.&lt;br /&gt;
**[[File:HP penalty icon1.png|link=]] &#039;&#039;&#039;HP Penalty&#039;&#039;&#039; (all players): Reduces everyone&#039;s maximum HP by around 25%.&lt;br /&gt;
*The boss uses &#039;&#039;&#039;Visceral Whirl&#039;&#039;&#039; again. Everyone&#039;s [[File:Acceleration bomb icon.png|link=]] &#039;&#039;&#039;Acceleration Bomb&#039;&#039;&#039; will expire here, so they should stop moving.&lt;br /&gt;
*Afterwards, the stack marker debuff will resolve, followed by the spread AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Meteor Impact&#039;&#039;&#039;: Spawns a meteor marker at the center, which tethers all players with a proximity tether a blue line AoE telegraph with a rounded top. Each player must stretch their tether until it is no longer spiky and avoid overlapping others. If the tether is too short, they will die. All players are hit with an AoE that inflicts {{status effect|blunt resistance down}} &#039;&#039;&#039;[[Blunt Resistance Down]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Black Hole&#039;&#039;&#039;: Spawns a expanding circular black hole AoE on one corner and a telegraphed line AoE from the boss&#039;s mouth that will rotate based on the arrows. The party should go behind the line AoE and avoid the circle AoE. Anyone hit by the black hole will be sucked in and instantly killed.&lt;br /&gt;
*&#039;&#039;&#039;Void Meteor&#039;&#039;&#039;: Spawns four proximity AoEs near the corners. These will each leave behind a cracked meteor.&lt;br /&gt;
**&#039;&#039;&#039;Meteor Impact&#039;&#039;&#039; is used again, tethering all players, and functions as before. However, players should avoid overlapping any dropped meteors with their line AoE (indicated by their indicator turning red), or it will explode for high raidwide damage.&lt;br /&gt;
**The four meteors will then explode in a telegraphed point-blank AoE.&lt;br /&gt;
*&#039;&#039;&#039;Big Crunch&#039;&#039;&#039;: Functions similarly to &#039;&#039;&#039;Big Bang&#039;&#039;&#039;, spawning multiple baited circle AoEs on players and other circular AoE telegraphs at semi-random locations during the cast. The attack itself deals raidwide damage and transitions the arena. Removes the [[File:HP penalty icon1.png|link=]] &#039;&#039;&#039;HP Penalty&#039;&#039;&#039; debuff but gives everyone [[File:Big bounce icon.png|link=]] &#039;&#039;&#039;Big Bounce&#039;&#039;&#039; damage-over-time that lasts for several seconds.&lt;br /&gt;
*The mechanics for Phase 1 repeat until the boss reaches ~25% HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rend the Rift&#039;&#039;&#039;: Raidwide damage and transitions the arena and background music.&lt;br /&gt;
*Several baited circle AoEs and tri-directional line AoE telegraphs will spawn.&lt;br /&gt;
*&#039;&#039;&#039;Nostalgia&#039;&#039;&#039;: Deals 4 hits of physical raidwide damage (&#039;&#039;&#039;Bury&#039;&#039;&#039;), 2 hits of magical raidwide damage (&#039;&#039;&#039;Roar&#039;&#039;&#039;), followed by 1 magical raidwide (&#039;&#039;&#039;Primal Roar&#039;&#039;&#039;) that deals more damage. Heal and mitigate.&lt;br /&gt;
*&#039;&#039;&#039;Flow of the Abyss&#039;&#039;&#039;: Tethers a white crack in the background, indicating the location of a wide line AoE that will hit around a third of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; (no cast bar) Each player is marked with an orange marker, indicating they will drop a circle AoE telegraph that leaves behind a persistent multi-hit AoE that should be avoided.  This occurs at the same times as &#039;&#039;&#039;Flow of the Abyss&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Chasmic Nails&#039;&#039;&#039;: Telegraphs 5 conal AoEs that sequentially hit the arena. Dodge into a previous AoE once it resolves. Anyone hit will be inflicted with [[File:Flesh wound icon1.png|link=]] &#039;&#039;&#039;Flesh Wound&#039;&#039;&#039; that can be removed by {{action icon|Esuna}}.&lt;br /&gt;
*The mechanics for this phase repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|causality|12}} [[Allagan Tomestone of Causality]]&lt;br /&gt;
*{{tomestone|comedy|9}} [[Allagan Tomestone of Comedy]]&lt;br /&gt;
*{{Item icon|Zeromus Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
The Abyssal Fracture1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*[https://finalfantasy.fandom.com/wiki/Zeromus_(Final_Fantasy_IV) Zeromus] is the final boss of &#039;&#039;Final Fantasy IV&#039;&#039;. The background music for this trial, &#039;&#039;The Final Battle&#039;&#039; and &#039;&#039;The Red Wings&#039;&#039;, are remixes of the music played during the FFIV battle and the FFIV version of the [https://finalfantasy.fandom.com/wiki/Lunar_Subterrane Lunar Subterrane] dungeon.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssal_Fracture&amp;diff=673277</id>
		<title>Abyssal Fracture</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssal_Fracture&amp;diff=673277"/>
		<updated>2023-10-07T18:54:03Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: Added redirect without &amp;quot;the&amp;quot;, for ease of searching&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Abyssal Fracture]]&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dun_Scaith&amp;diff=652373</id>
		<title>Dun Scaith</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dun_Scaith&amp;diff=652373"/>
		<updated>2023-09-02T23:25:04Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* link= Diabolos */ updated ability descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Dun Scaith&lt;br /&gt;
| description = The ancient tome recovered by Captain Radlia of the Talons tells of a floating refuge─an island created by Mhachi sorcerers to provide safe haven from calamitous floodwaters. With the disaster that befell the Void Ark, however, the island&#039;s intended residents never arrived. Cait Sith is convinced that Diabolos has instead claimed this refuge as his own, transforming what was to be a bastion of hope into a voidsent nest of shadowy nightmare. And it is into this fiendish lair that you must delve. &amp;lt;br&amp;gt; The Lady Radlia stands ready to bear you across the skies. Assault the island, reclaim the Nullstone, and cast your demonic foes into oblivion!&lt;br /&gt;
| image = Dun_Scaith.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 235&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Heavensward)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics&lt;br /&gt;
| req-quest = Where Shadows Reign&lt;br /&gt;
| entrance = The Parrock&lt;br /&gt;
| entrance-coordinates = 7.0, 7.1&lt;br /&gt;
| location = Dun Scaith&lt;br /&gt;
| region = Abalathia&#039;s Spine&lt;br /&gt;
| patch = 3.5&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} It is the third part of [[Shadow of Mhach]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Defeat [[Deathgaze Hollow]]: 0/1&lt;br /&gt;
#Arrive at the Rostrum: 0/1&lt;br /&gt;
#Defeat [[Ferdiad Hollow]]: 0/1&lt;br /&gt;
#Arrive in the Queen&#039;s Graces: 0/1&lt;br /&gt;
#Defeat [[Scathach]]: 0/1&lt;br /&gt;
#Defeat [[Diabolos]]: 0/1&lt;br /&gt;
#Defeat [[Diabolos Hollow]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Deathgaze Hollow]]===&lt;br /&gt;
{{#ev:youtube|uNrzJdfTNLs|350|right}}&lt;br /&gt;
{{#ev:youtube|D9eM5fT3slg|350|right}}&lt;br /&gt;
There are no walls on the left and right side of the ship so be careful not to fall off. Throughout the fight, the boss moves between these sides to attack you and make you fly off to your death.&lt;br /&gt;
&lt;br /&gt;
===== First Half =====&lt;br /&gt;
The boss opens up with &#039;&#039;Void Death&#039;&#039;. This is a large red-black, circle area of effect (AoE) at the center that pulls you in a couple times. You must keep running away from it or anyone caught in it dies.&lt;br /&gt;
&lt;br /&gt;
Next, it casts &#039;&#039;Void Aero II&#039;&#039; and marks three players with green spread markers. Go to a place away from everyone to place the tornado. Anyone walking into the tornado will get hurt by Biting Wind, which gives you small damage and the {{status effect|windburn}} &#039;&#039;&#039;[[Windburn]]&#039;&#039;&#039; debuff. Windburn can be removed with {{action icon|Esuna}}.&lt;br /&gt;
&lt;br /&gt;
When the boss casts &#039;&#039;Void Blizzard II&#039;&#039;, avoid the fan AoE by going to either side or on the safe spots in between. If you don’t, you receive a large amount of damage from &#039;&#039;Void Blizzard III&#039;&#039; and get the {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite (status effect)|Frostbite]]&#039;&#039;&#039; debuff. Frostbite can be removed with {{action icon|Esuna}}&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, the boss casts &#039;&#039;Doomsay&#039;&#039; which randomly gives {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; to one to two players. [[Healer]]s must use {{action icon|Esuna}} to remove them or they will die when the countdown ends.&lt;br /&gt;
[[File:Winddirection-voidaeroiii.png|thumb|Aero III wind direction|200px|left]]&lt;br /&gt;
If the boss casts &#039;&#039;Void Aero III&#039;&#039;, immediately get close to either purple walls on the top and bottom of the ship. A green circular wind will appear in the center that causes proximity-based damage and knockback, so make sure you aren’t too close to it or you may die from damage. If you aren’t against a wall, you may fly off to your death.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: The wind makes you fly in a straight line from the center, so you must be perpendicular to the purple wall to fly into it. See the image on the left to see the direction of where the wind blows.&lt;br /&gt;
[[File:Standingposition-voidveroiv.png|thumb|Where to stand for Blizzard IV|200px|left]]&lt;br /&gt;
When &#039;&#039;Void Blizzard IV&#039;&#039; is cast, stand directly opposite of either proximity markers and take the damage. Ice blocks are dropped where the marker is located, and the boss immediately casts &#039;&#039;Void Aero IV&#039;&#039;. If you try to stand where you take the least amount of damage from the proximity marker, you might not have enough time to get to the ice block. If you stand where the opposite side of the ice block was located, you will fly to the block when &#039;&#039;Void Aero IV&#039;&#039; is cast, blocking you from falling off. Anyone who didn’t fly into the block will fall to their deaths.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: You can also use {{action icon|Surecast}} or {{action icon|Arm&#039;s Length}} to stop you from flying off, but make sure to time it right because you only have a five or six-second duration.&lt;br /&gt;
&lt;br /&gt;
===== Second Half =====&lt;br /&gt;
In the latter half, everything repeats with some differences. &lt;br /&gt;
&lt;br /&gt;
The boss casts &#039;&#039;Doomsay&#039;&#039; more often, and only one proximity marker is placed on the floor when the boss casts &#039;&#039;Void Blizzard IV&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;Void Aero III&#039;&#039; is cast, the boss immediately flies right beside a purple wall and casts &#039;&#039;Bolt of Darkness.&#039;&#039; The boss shoots out a large, column AoE across the ship while the green wind on the center from &#039;&#039;Void Aero III&#039;&#039; blows people away. &#039;&#039;Bolt of Darkness&#039;&#039; gives you {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039;, which can be removed with {{item icon|Esuna}}. If you can, go to the purple wall where the boss isn’t next to, to avoid &#039;&#039;Bolt of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Make sure to kill the two Void Sprites that spawn randomly. Avoid their cone AoE when they cast &#039;&#039;Dark II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Since the beginning of the fight, the boss places random gray squares on the ship’s floor. In this half, the boss finally uses &#039;&#039;Void Death IV&#039;&#039;, which makes the squares pulse. Anyone standing on them when the cast is done, dies.&lt;br /&gt;
&lt;br /&gt;
===== Overview of Skills and Abilities=====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action*!! Details !! Amt of Damage !! AoE? !! Esuna?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Death&#039;&#039;&#039;&#039;&#039;|| Keep running away from the center even after it pulls you in.|| High-Death|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Doomsay&#039;&#039;&#039;&#039;&#039;|| Remove [[Doom]] from targeted party members.|| Death|| || X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Aero II&#039;&#039;&#039;&#039;&#039;|| - Green spread marker&amp;lt;/br&amp;gt;- Place at away from everyone|| Medium|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Blizzard II&#039;&#039;&#039;&#039;&#039;|| Big fan AoE with safe spots split between.|| Large|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Aero III&#039;&#039;&#039;&#039;&#039;|| Get to purple wall on either side to avoid knockback and damage.|| Low-Death|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Bolt of Darkness&#039;&#039;&#039;&#039;&#039;|| Large column AoE that the boss shoots across the ship.|| Medium|| X|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Blizzard IV&#039;&#039;&#039;&#039;&#039;|| - Proximity markers&amp;lt;/br&amp;gt;- Stand directly opposite of the proximity marker and take the damage.|| Small-High || || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Aero IV&#039;&#039;&#039;&#039;&#039;|| Blows you across the ship. If you can&#039;t get to ice block in time, use {{action icon|Surecast}} or {{action icon|Arm&#039;s Length}}.|| Small-Death&lt;br /&gt;
|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Death IV&#039;&#039;&#039;&#039;&#039; || Don’t stand on gray squares.|| Death|| X|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ferdiad Hollow]]===&lt;br /&gt;
Throughout the fight, the boss marks 3 players with red target markers and throws Abyssal Scythes at them. The scythes stay on the ground, dealing damage to anyone close to them and gives Flesh Wound, which can be removed using {{action icon|Esuna}}. If you are targeted, go to a place away from other players until the boss throws the scythes at you.&lt;br /&gt;
&lt;br /&gt;
The boss has two mechanics that you need to watch out for: &#039;&#039;Wormhole&#039;&#039; and &#039;&#039;Debilitator&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Wormhole&#039;&#039;, look at what is being tethered to the Atomos and what color the tethered Atomos is. If the Atomos is tethered to a yellow ring, stand right below the other same-colored Atomos to avoid the room-wide donut AoE and a stack of {{status effect|vulnerability up}} [[Vulnerability Up]]. If the Atomos is tethered to a blue ball, avoid the other same-colored Atomos to avoid the large circle AoE surrounding it and a stack of {{status effect|vulnerability up}} [[Vulnerability Up]]. At the beginning of the fight, only one Atomos is tethered. Later, two Atomos are tethered. If two Atomos are tethered to blue balls, the safe spot is always at the perpendicular area between them. Try to avoid the center where the two AoEs overlap or you will die. If one is tethered to a yellow ring and the other a blue ball, always stand below the other same-colored Atomos that was tethered to the yellow ring.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Debilitator&#039;&#039;, the boss places a debuff on everyone making you weak to either fire or water and spawns several blue and red puddles throughout the room. All the puddles have to be the opposite of what you are debuffed with by stepping on the puddle to change the color. If you are debuffed with Water Resistance Down II, all the puddles must be red. If you are debuffed with Fire Resistance Down II, all the puddles must be blue. Afterwards, Feridad casts &#039;&#039;Flameflow&#039;&#039; and deals room-wide damage based on how many puddles are the wrong color.&lt;br /&gt;
&lt;br /&gt;
At around 60% health, the boss goes to the middle of the room and becomes untargetable. Several Wailing Atomos are spawned around him. Avoid the front of the Atomos as they shoot Feridad’s Fools from their mouths. Anyone in front of the Atomos gets hit and receives a stack of {{status effect|vulnerability up}} [[Vulnerability Up]].&lt;br /&gt;
Kill the adds and avoid looking at one of the Feridads that cast &#039;&#039;Petrifying Eye&#039;&#039;, a gaze marker giving anyone looking at its direction {{status effect|petrification}} [[Petrification]]. Afterwards, Atomos spawns around the edge of the room and at the center. The Feridads cast &#039;&#039;Lucky Pierrot&#039;&#039; in which they dash to the Atomos at the edge and transport back out from the center dealing damage to anyone in the way. At the same time, a Feridad casts &#039;&#039;Icefall&#039;&#039; which leaves a circular AoE under a player. After the transport, the boss casts &#039;&#039;Jester’s Reward&#039;&#039;, an AoE that covers half of the room. Anyone caught in the AoE will die. If the adds aren’t all killed, Atomos spawns again to transport the Feridads.&lt;br /&gt;
After all the adds are killed, the boss hits everyone with an unavoidable room-wide damage, Jester’s Jig .&lt;br /&gt;
&lt;br /&gt;
===== Overview of Skills and Abilities=====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action*!! Details !! Amt of Damage !! AoE? !! Esuna?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;red target marker&#039;&#039;&#039;&amp;lt;/br&amp;gt; (Abyssal Scythe)|| Place scythes away from everyone. || Medium|| X|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Jongleur’s X&#039;&#039;&#039;&#039;&#039;|| Tankbuster|| Medium|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Jester’s Reap&#039;&#039;&#039;&#039;&#039;|| Cone AoE in front of boss|| Medium|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Debilitator&#039;&#039;&#039;&#039;&#039;|| Step on puddles to change the color to blue if weak against fire or red if weak against water. || || || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Flameflow&#039;&#039;&#039;&#039;&#039;|| Room-wide damage based on amount of puddles that aren’t the opposite of weakness debuff|| Small-Large|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Blackblot&#039;&#039;&#039;&#039;&#039;|| Stackmarker|| Small-Large|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Wormhole&#039;&#039;&#039;&#039;&#039;|| - Avoid the same-colored tethered Atomos with blue balls.&amp;lt;/br&amp;gt;- Stand under the same-colored tethered Atomos with yellow ring.|| Medium-Death|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Blackfire&#039;&#039;&#039;&#039;&#039;|| - Find a large space between the circle AoEs.&amp;lt;/br&amp;gt; - Several circle AoEs that gradually grows.|| Medium-Death || X|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Proto Ultima]]===&lt;br /&gt;
* &#039;&#039;&#039;Magitek Ray&#039;&#039;&#039; (no cast bar): Telegraphed trio of line AoE lasers.  The boss will face a random direction for the first laser cast, then while remaining facing in that direction, cast the next two at a 45-degree angle to the left and right of the first one.&lt;br /&gt;
* &#039;&#039;&#039;Aetherochemical Flare&#039;&#039;&#039;: Raidwide damage. &lt;br /&gt;
* &#039;&#039;&#039;Diffractive Laser&#039;&#039;&#039; (no cast bar): Untelegraphed frontal cone tankbuster. Do not be in front of the boss if not a tank.&lt;br /&gt;
* &#039;&#039;&#039;Aether Bend&#039;&#039;&#039; (no cast bar): Initially telegraphed circular AoEs that will follow random players.&lt;br /&gt;
* After losing enough health, the boss will become untargetable and a stack marker on an orb will appear in the middle (&#039;&#039;&#039;Eikonizer&#039;&#039;&#039;). The entire party should stack, then move to the walls because a proximity marker (&#039;&#039;&#039;Flare Star&#039;&#039;&#039;) will spawn. The outside of the arena will also become unsafe.&lt;br /&gt;
* Afterwards, two more &#039;&#039;&#039;Flare Star&#039;&#039;&#039; proximity markers will spawn opposite each other, so the party should move away from both.&lt;br /&gt;
* A telegraphed line AoE will then spawn through the middle.&lt;br /&gt;
* Two &#039;&#039;&#039;Allagan Dreadnaughts&#039;&#039;&#039; will spawn and the tanks should get aggro while the party defeats these. They will do &#039;&#039;&#039;Rotoswipe&#039;&#039;&#039;, a telegraphed conal AoE, and &#039;&#039;&#039;Wrecking Ball&#039;&#039;&#039;, a circle AoE.&lt;br /&gt;
* Multiple immobile &#039;&#039;&#039;Proto Bits&#039;&#039;&#039; will spawn, which should be defeated quickly. These will each use a narrow donut AoE (&#039;&#039;&#039;Integrated Aetheromodulator&#039;&#039;&#039;) followed by a large conal AoE (&#039;&#039;&#039;Diffractive Laser&#039;&#039;&#039;). The boss will also become targetable and use &#039;&#039;&#039;Magitek Ray&#039;&#039;&#039;.&lt;br /&gt;
* After losing more health, the boss will become untargetable again and spawn three immobile &#039;&#039;&#039;Aether Collectors&#039;&#039;&#039;. These must all be destroyed to make the boss vulnerable again.&lt;br /&gt;
* During this, the boss will slowly cast &#039;&#039;&#039;Supernova&#039;&#039;&#039; and must be defeated before this cast finishes, or the party will wipe. The DPS check for this encounter is generally a non-issue.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Scathach]]===&lt;br /&gt;
* &#039;&#039;&#039;Thirty Thorns&#039;&#039;&#039;: Untelegraphed three part tank buster, followed by a very short telegraph melee-range AoE.  Move out of melee range to avoid this.&lt;br /&gt;
* &#039;&#039;&#039;Shadespin&#039;&#039;&#039;: Wings get big and do an hourglass aoe in the direction they are facing, get between the wings.  She will always slap either her front left and back right, or front right and back left (opposite quadrants around the boss&#039;s hitbox), so simply move to a quadrant around the boss that her wings are not extended over during the cast.&lt;br /&gt;
** While she has the wings out, she will occasionally dash to a location and perform a much larger version of the melee AoE from &#039;&#039;&#039;Thirty Thorns&#039;&#039;&#039;.  Ensure you avoid melee range after she does this dash.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Links&#039;&#039;&#039;: When the message &amp;quot;Shadows gather on the floor&amp;quot; appears and the room turns dark, stop all movement, otherwise shadows hands will grab you from below, slowing your movement and inflicting a bleed.&lt;br /&gt;
* &#039;&#039;&#039;Shadethrust&#039;&#039;&#039;: Occasionally she will turn toward party and perform a line AoE, sidestep it.&lt;br /&gt;
* &#039;&#039;&#039;Connla add&#039;&#039;&#039;: needs to be grabbed by an offtank and killed away from Scathach, if it gets close they tether and buff her. If left alive it wipes the raid.&lt;br /&gt;
* &#039;&#039;&#039;Nox orbs&#039;&#039;&#039;: Circular red and black marker will be put on some players. Affected players should bait the orbs away from group by constantly moving away from other players. &lt;br /&gt;
* &#039;&#039;&#039;Shadow Limbs (giant hands)&#039;&#039;&#039;: link to a player and follows them, if it reaches the players it kills them. The tethered player can face the Shadow Limb to stop their movement. The Limbs must be killed, they can switch tethers to a different &lt;br /&gt;
player.&lt;br /&gt;
* &#039;&#039;&#039;Thirty Arrows&#039;&#039;&#039;: Periodically, a blue pool will appear at a random location.  Shortly after, either an asterisk pattern of line telegraphs or a sequence of line telegraphs will appear from where the pool was, dealing damage to anyone in those telegraphs shortly thereafter.&lt;br /&gt;
* At 50%, Scathach will enter a cocoon and spawn adds, including a Chimera with the typical Chimera moveset, these can be interrupted.&lt;br /&gt;
* These adds must be killed, or she will wipe upon emerging from the cocoon.&lt;br /&gt;
* During this phase, towers will spawn around the room that require one person each in them to avoid raid-wide damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Diabolos Hollow|Diabolos]]===&lt;br /&gt;
==== Phase 1: Diabolos ====&lt;br /&gt;
* In this phase Diabolos can be stunned. Melees and tanks can stun most casted abilities. &lt;br /&gt;
* &#039;&#039;&#039;Nightmare&#039;&#039;&#039; - Look away from Diabolos, inflicts {{status effect|sleep}} &#039;&#039;&#039;[[Sleep]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ultimate Terror&#039;&#039;&#039; - Donut AoE - Stand close or very far away&lt;br /&gt;
* &#039;&#039;&#039;Ruinous Omen&#039;&#039;&#039; - Raidwide AoE&lt;br /&gt;
* &#039;&#039;&#039;Night Terror&#039;&#039;&#039; - Stack marker on random player, stack to share damage.&lt;br /&gt;
* &#039;&#039;&#039;Shadethrust&#039;&#039;&#039; - Line AoE in front of Diabolos, dodge to the sides or back&lt;br /&gt;
&lt;br /&gt;
Kill &#039;&#039;Deathgates&#039;&#039; when they spawn to avoid adds&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Intermission / Lifegate ====&lt;br /&gt;
Kill &#039;&#039;Lifegate&#039;&#039; 5 times.  Each time it reaches 0 health, it will refill and gain a stack of a buff increasing its max HP. Kill &#039;&#039;Deathgates&#039;&#039; when they spawn to avoid adds.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3: Diabolos Hollow ====&lt;br /&gt;
Upon pulling Diabolos Hollow, the party will receive a checkpoint that they will restart from if they wipe. Diabolos starts with a large absorb shield that grants the boss 100% crit chance on all attacks. Watch main tank&#039;s HP until shield breaks, as the boss will repeatedly cast &#039;&#039;&#039;Hollow Camisado&#039;&#039;&#039;, a tankbuster that can destroy tanks due to the 100% crit chance while the shield is upKill &#039;&#039;Deathgates&#039;&#039;, and when a larger &#039;&#039;Diabolic Gate&#039;&#039; with a glowing circle around it spawns in the center, a portion of the raid should enter it and kill the add inside.  The people that go inside can be assigned, or simply free-for-all&#039;d.&lt;br /&gt;
&lt;br /&gt;
* Diabolos Casts&lt;br /&gt;
** &#039;&#039;&#039;Hollow Camisado&#039;&#039;&#039; - Heavy Tankbuster, does around 25k damage.  Guaranteed crit at the start of the phase due to the boss&#039;s absorb shield, so tanks should use CDs and healers should ensure tanks get topped up rapidly.&lt;br /&gt;
** &#039;&#039;&#039;Shadethrust&#039;&#039;&#039; - Line AoE in front of Diabolos, dodge to the sides or back.&lt;br /&gt;
** &#039;&#039;&#039;Hollow Nightmare&#039;&#039;&#039; - Upgraded version of Nightmare. Look away from Diabolos, inflicts {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Hollow Terror&#039;&#039;&#039; - Upgraded version of Night Terror. Stand at melee range or far away&lt;br /&gt;
** &#039;&#039;&#039;Hollow Omen&#039;&#039;&#039; - Raidwide AoE&lt;br /&gt;
** &#039;&#039;&#039;Blindside&#039;&#039;&#039; - Stack marker on tank&lt;br /&gt;
** &#039;&#039;&#039;Earthshaker&#039;&#039;&#039; - Marks 3 players for a cone AoE, originating from the bos.  Stand away from each other.&lt;br /&gt;
&lt;br /&gt;
* Other Mechanics&lt;br /&gt;
** &#039;&#039;&#039;Nox&#039;&#039;&#039; - Chases 2 players with big AoEs. Run away from the party, and keep running until it ends.&lt;br /&gt;
** &#039;&#039;&#039;Hollow Night&#039;&#039;&#039; - Stack marker &amp;amp; gaze attack originating from the marked player.  This player should move slightly away from the boss, so everyone else can stand between them and the boss to share the stack damage, but remain faced away from that player.&lt;br /&gt;
** &#039;&#039;&#039;Particle Beam&#039;&#039;&#039; - Stand in the towers to soak damage. Middle tower is for tanks only.&lt;br /&gt;
** &#039;&#039;&#039;Diabolic Gate&#039;&#039;&#039; - Go in and kill the add. Wipes the party if you fail.&lt;br /&gt;
** &#039;&#039;&#039;Critical Gravity&#039;&#039;&#039; - Soak red orbs at the edges to avoid splashing the party.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Diabolic Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Deathgaze Hollow]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Deathgaze Hollow}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ferdiad Hollow]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Ferdiad Hollow}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Scathach]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Scathach}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Diabolos Hollow|Diabolos]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*1 {{Item icon|Mhachi Matter}}&lt;br /&gt;
{{Drops list|Diabolos Hollow}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Void Matter}}&lt;br /&gt;
{{Drops table row|Wind-up Scathach}}&lt;br /&gt;
{{Drops table row|Diabolos Hollow Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in Dun Scaith. Weekly limits were lifted in [[patch 3.57]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|What&#039;s Dun Is Done}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Dun Scaith}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:dun scaith gear1.jpg|center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:dun scaith1.jpg&lt;br /&gt;
File:dun scaith6.jpg&lt;br /&gt;
File:dun scaith5.jpg&lt;br /&gt;
File:dun scaith3.jpg&lt;br /&gt;
File:dun scaith4.jpg&lt;br /&gt;
File:dun scaith2.jpg&lt;br /&gt;
File:Proto ultima1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Deathgaze Hollow render.jpg&lt;br /&gt;
File:Proto ultima2.png&lt;br /&gt;
File:Scathach render.jpg&lt;br /&gt;
File:Diabolos.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{see also|wikipedia:Dunscaith Castle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[patch 3.55a]], the [[Proto Ultima]] miniboss, which was previously playable at the 2016-2017 Fan Festivals, was added and replaced an existing encounter against the [[Shadowcourt Handmaiden]].&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dun_Scaith&amp;diff=652372</id>
		<title>Dun Scaith</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dun_Scaith&amp;diff=652372"/>
		<updated>2023-09-02T23:16:15Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* link= Scathach */ Updated Scathach ability descriptions, and added a couple missing ones.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Dun Scaith&lt;br /&gt;
| description = The ancient tome recovered by Captain Radlia of the Talons tells of a floating refuge─an island created by Mhachi sorcerers to provide safe haven from calamitous floodwaters. With the disaster that befell the Void Ark, however, the island&#039;s intended residents never arrived. Cait Sith is convinced that Diabolos has instead claimed this refuge as his own, transforming what was to be a bastion of hope into a voidsent nest of shadowy nightmare. And it is into this fiendish lair that you must delve. &amp;lt;br&amp;gt; The Lady Radlia stands ready to bear you across the skies. Assault the island, reclaim the Nullstone, and cast your demonic foes into oblivion!&lt;br /&gt;
| image = Dun_Scaith.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 235&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Heavensward)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics&lt;br /&gt;
| req-quest = Where Shadows Reign&lt;br /&gt;
| entrance = The Parrock&lt;br /&gt;
| entrance-coordinates = 7.0, 7.1&lt;br /&gt;
| location = Dun Scaith&lt;br /&gt;
| region = Abalathia&#039;s Spine&lt;br /&gt;
| patch = 3.5&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} It is the third part of [[Shadow of Mhach]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Defeat [[Deathgaze Hollow]]: 0/1&lt;br /&gt;
#Arrive at the Rostrum: 0/1&lt;br /&gt;
#Defeat [[Ferdiad Hollow]]: 0/1&lt;br /&gt;
#Arrive in the Queen&#039;s Graces: 0/1&lt;br /&gt;
#Defeat [[Scathach]]: 0/1&lt;br /&gt;
#Defeat [[Diabolos]]: 0/1&lt;br /&gt;
#Defeat [[Diabolos Hollow]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Deathgaze Hollow]]===&lt;br /&gt;
{{#ev:youtube|uNrzJdfTNLs|350|right}}&lt;br /&gt;
{{#ev:youtube|D9eM5fT3slg|350|right}}&lt;br /&gt;
There are no walls on the left and right side of the ship so be careful not to fall off. Throughout the fight, the boss moves between these sides to attack you and make you fly off to your death.&lt;br /&gt;
&lt;br /&gt;
===== First Half =====&lt;br /&gt;
The boss opens up with &#039;&#039;Void Death&#039;&#039;. This is a large red-black, circle area of effect (AoE) at the center that pulls you in a couple times. You must keep running away from it or anyone caught in it dies.&lt;br /&gt;
&lt;br /&gt;
Next, it casts &#039;&#039;Void Aero II&#039;&#039; and marks three players with green spread markers. Go to a place away from everyone to place the tornado. Anyone walking into the tornado will get hurt by Biting Wind, which gives you small damage and the {{status effect|windburn}} &#039;&#039;&#039;[[Windburn]]&#039;&#039;&#039; debuff. Windburn can be removed with {{action icon|Esuna}}.&lt;br /&gt;
&lt;br /&gt;
When the boss casts &#039;&#039;Void Blizzard II&#039;&#039;, avoid the fan AoE by going to either side or on the safe spots in between. If you don’t, you receive a large amount of damage from &#039;&#039;Void Blizzard III&#039;&#039; and get the {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite (status effect)|Frostbite]]&#039;&#039;&#039; debuff. Frostbite can be removed with {{action icon|Esuna}}&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, the boss casts &#039;&#039;Doomsay&#039;&#039; which randomly gives {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; to one to two players. [[Healer]]s must use {{action icon|Esuna}} to remove them or they will die when the countdown ends.&lt;br /&gt;
[[File:Winddirection-voidaeroiii.png|thumb|Aero III wind direction|200px|left]]&lt;br /&gt;
If the boss casts &#039;&#039;Void Aero III&#039;&#039;, immediately get close to either purple walls on the top and bottom of the ship. A green circular wind will appear in the center that causes proximity-based damage and knockback, so make sure you aren’t too close to it or you may die from damage. If you aren’t against a wall, you may fly off to your death.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: The wind makes you fly in a straight line from the center, so you must be perpendicular to the purple wall to fly into it. See the image on the left to see the direction of where the wind blows.&lt;br /&gt;
[[File:Standingposition-voidveroiv.png|thumb|Where to stand for Blizzard IV|200px|left]]&lt;br /&gt;
When &#039;&#039;Void Blizzard IV&#039;&#039; is cast, stand directly opposite of either proximity markers and take the damage. Ice blocks are dropped where the marker is located, and the boss immediately casts &#039;&#039;Void Aero IV&#039;&#039;. If you try to stand where you take the least amount of damage from the proximity marker, you might not have enough time to get to the ice block. If you stand where the opposite side of the ice block was located, you will fly to the block when &#039;&#039;Void Aero IV&#039;&#039; is cast, blocking you from falling off. Anyone who didn’t fly into the block will fall to their deaths.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: You can also use {{action icon|Surecast}} or {{action icon|Arm&#039;s Length}} to stop you from flying off, but make sure to time it right because you only have a five or six-second duration.&lt;br /&gt;
&lt;br /&gt;
===== Second Half =====&lt;br /&gt;
In the latter half, everything repeats with some differences. &lt;br /&gt;
&lt;br /&gt;
The boss casts &#039;&#039;Doomsay&#039;&#039; more often, and only one proximity marker is placed on the floor when the boss casts &#039;&#039;Void Blizzard IV&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;Void Aero III&#039;&#039; is cast, the boss immediately flies right beside a purple wall and casts &#039;&#039;Bolt of Darkness.&#039;&#039; The boss shoots out a large, column AoE across the ship while the green wind on the center from &#039;&#039;Void Aero III&#039;&#039; blows people away. &#039;&#039;Bolt of Darkness&#039;&#039; gives you {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039;, which can be removed with {{item icon|Esuna}}. If you can, go to the purple wall where the boss isn’t next to, to avoid &#039;&#039;Bolt of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Make sure to kill the two Void Sprites that spawn randomly. Avoid their cone AoE when they cast &#039;&#039;Dark II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Since the beginning of the fight, the boss places random gray squares on the ship’s floor. In this half, the boss finally uses &#039;&#039;Void Death IV&#039;&#039;, which makes the squares pulse. Anyone standing on them when the cast is done, dies.&lt;br /&gt;
&lt;br /&gt;
===== Overview of Skills and Abilities=====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action*!! Details !! Amt of Damage !! AoE? !! Esuna?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Death&#039;&#039;&#039;&#039;&#039;|| Keep running away from the center even after it pulls you in.|| High-Death|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Doomsay&#039;&#039;&#039;&#039;&#039;|| Remove [[Doom]] from targeted party members.|| Death|| || X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Aero II&#039;&#039;&#039;&#039;&#039;|| - Green spread marker&amp;lt;/br&amp;gt;- Place at away from everyone|| Medium|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Blizzard II&#039;&#039;&#039;&#039;&#039;|| Big fan AoE with safe spots split between.|| Large|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Aero III&#039;&#039;&#039;&#039;&#039;|| Get to purple wall on either side to avoid knockback and damage.|| Low-Death|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Bolt of Darkness&#039;&#039;&#039;&#039;&#039;|| Large column AoE that the boss shoots across the ship.|| Medium|| X|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Blizzard IV&#039;&#039;&#039;&#039;&#039;|| - Proximity markers&amp;lt;/br&amp;gt;- Stand directly opposite of the proximity marker and take the damage.|| Small-High || || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Aero IV&#039;&#039;&#039;&#039;&#039;|| Blows you across the ship. If you can&#039;t get to ice block in time, use {{action icon|Surecast}} or {{action icon|Arm&#039;s Length}}.|| Small-Death&lt;br /&gt;
|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Death IV&#039;&#039;&#039;&#039;&#039; || Don’t stand on gray squares.|| Death|| X|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ferdiad Hollow]]===&lt;br /&gt;
Throughout the fight, the boss marks 3 players with red target markers and throws Abyssal Scythes at them. The scythes stay on the ground, dealing damage to anyone close to them and gives Flesh Wound, which can be removed using {{action icon|Esuna}}. If you are targeted, go to a place away from other players until the boss throws the scythes at you.&lt;br /&gt;
&lt;br /&gt;
The boss has two mechanics that you need to watch out for: &#039;&#039;Wormhole&#039;&#039; and &#039;&#039;Debilitator&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Wormhole&#039;&#039;, look at what is being tethered to the Atomos and what color the tethered Atomos is. If the Atomos is tethered to a yellow ring, stand right below the other same-colored Atomos to avoid the room-wide donut AoE and a stack of {{status effect|vulnerability up}} [[Vulnerability Up]]. If the Atomos is tethered to a blue ball, avoid the other same-colored Atomos to avoid the large circle AoE surrounding it and a stack of {{status effect|vulnerability up}} [[Vulnerability Up]]. At the beginning of the fight, only one Atomos is tethered. Later, two Atomos are tethered. If two Atomos are tethered to blue balls, the safe spot is always at the perpendicular area between them. Try to avoid the center where the two AoEs overlap or you will die. If one is tethered to a yellow ring and the other a blue ball, always stand below the other same-colored Atomos that was tethered to the yellow ring.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Debilitator&#039;&#039;, the boss places a debuff on everyone making you weak to either fire or water and spawns several blue and red puddles throughout the room. All the puddles have to be the opposite of what you are debuffed with by stepping on the puddle to change the color. If you are debuffed with Water Resistance Down II, all the puddles must be red. If you are debuffed with Fire Resistance Down II, all the puddles must be blue. Afterwards, Feridad casts &#039;&#039;Flameflow&#039;&#039; and deals room-wide damage based on how many puddles are the wrong color.&lt;br /&gt;
&lt;br /&gt;
At around 60% health, the boss goes to the middle of the room and becomes untargetable. Several Wailing Atomos are spawned around him. Avoid the front of the Atomos as they shoot Feridad’s Fools from their mouths. Anyone in front of the Atomos gets hit and receives a stack of {{status effect|vulnerability up}} [[Vulnerability Up]].&lt;br /&gt;
Kill the adds and avoid looking at one of the Feridads that cast &#039;&#039;Petrifying Eye&#039;&#039;, a gaze marker giving anyone looking at its direction {{status effect|petrification}} [[Petrification]]. Afterwards, Atomos spawns around the edge of the room and at the center. The Feridads cast &#039;&#039;Lucky Pierrot&#039;&#039; in which they dash to the Atomos at the edge and transport back out from the center dealing damage to anyone in the way. At the same time, a Feridad casts &#039;&#039;Icefall&#039;&#039; which leaves a circular AoE under a player. After the transport, the boss casts &#039;&#039;Jester’s Reward&#039;&#039;, an AoE that covers half of the room. Anyone caught in the AoE will die. If the adds aren’t all killed, Atomos spawns again to transport the Feridads.&lt;br /&gt;
After all the adds are killed, the boss hits everyone with an unavoidable room-wide damage, Jester’s Jig .&lt;br /&gt;
&lt;br /&gt;
===== Overview of Skills and Abilities=====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action*!! Details !! Amt of Damage !! AoE? !! Esuna?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;red target marker&#039;&#039;&#039;&amp;lt;/br&amp;gt; (Abyssal Scythe)|| Place scythes away from everyone. || Medium|| X|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Jongleur’s X&#039;&#039;&#039;&#039;&#039;|| Tankbuster|| Medium|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Jester’s Reap&#039;&#039;&#039;&#039;&#039;|| Cone AoE in front of boss|| Medium|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Debilitator&#039;&#039;&#039;&#039;&#039;|| Step on puddles to change the color to blue if weak against fire or red if weak against water. || || || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Flameflow&#039;&#039;&#039;&#039;&#039;|| Room-wide damage based on amount of puddles that aren’t the opposite of weakness debuff|| Small-Large|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Blackblot&#039;&#039;&#039;&#039;&#039;|| Stackmarker|| Small-Large|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Wormhole&#039;&#039;&#039;&#039;&#039;|| - Avoid the same-colored tethered Atomos with blue balls.&amp;lt;/br&amp;gt;- Stand under the same-colored tethered Atomos with yellow ring.|| Medium-Death|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Blackfire&#039;&#039;&#039;&#039;&#039;|| - Find a large space between the circle AoEs.&amp;lt;/br&amp;gt; - Several circle AoEs that gradually grows.|| Medium-Death || X|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Proto Ultima]]===&lt;br /&gt;
* &#039;&#039;&#039;Magitek Ray&#039;&#039;&#039; (no cast bar): Telegraphed trio of line AoE lasers.  The boss will face a random direction for the first laser cast, then while remaining facing in that direction, cast the next two at a 45-degree angle to the left and right of the first one.&lt;br /&gt;
* &#039;&#039;&#039;Aetherochemical Flare&#039;&#039;&#039;: Raidwide damage. &lt;br /&gt;
* &#039;&#039;&#039;Diffractive Laser&#039;&#039;&#039; (no cast bar): Untelegraphed frontal cone tankbuster. Do not be in front of the boss if not a tank.&lt;br /&gt;
* &#039;&#039;&#039;Aether Bend&#039;&#039;&#039; (no cast bar): Initially telegraphed circular AoEs that will follow random players.&lt;br /&gt;
* After losing enough health, the boss will become untargetable and a stack marker on an orb will appear in the middle (&#039;&#039;&#039;Eikonizer&#039;&#039;&#039;). The entire party should stack, then move to the walls because a proximity marker (&#039;&#039;&#039;Flare Star&#039;&#039;&#039;) will spawn. The outside of the arena will also become unsafe.&lt;br /&gt;
* Afterwards, two more &#039;&#039;&#039;Flare Star&#039;&#039;&#039; proximity markers will spawn opposite each other, so the party should move away from both.&lt;br /&gt;
* A telegraphed line AoE will then spawn through the middle.&lt;br /&gt;
* Two &#039;&#039;&#039;Allagan Dreadnaughts&#039;&#039;&#039; will spawn and the tanks should get aggro while the party defeats these. They will do &#039;&#039;&#039;Rotoswipe&#039;&#039;&#039;, a telegraphed conal AoE, and &#039;&#039;&#039;Wrecking Ball&#039;&#039;&#039;, a circle AoE.&lt;br /&gt;
* Multiple immobile &#039;&#039;&#039;Proto Bits&#039;&#039;&#039; will spawn, which should be defeated quickly. These will each use a narrow donut AoE (&#039;&#039;&#039;Integrated Aetheromodulator&#039;&#039;&#039;) followed by a large conal AoE (&#039;&#039;&#039;Diffractive Laser&#039;&#039;&#039;). The boss will also become targetable and use &#039;&#039;&#039;Magitek Ray&#039;&#039;&#039;.&lt;br /&gt;
* After losing more health, the boss will become untargetable again and spawn three immobile &#039;&#039;&#039;Aether Collectors&#039;&#039;&#039;. These must all be destroyed to make the boss vulnerable again.&lt;br /&gt;
* During this, the boss will slowly cast &#039;&#039;&#039;Supernova&#039;&#039;&#039; and must be defeated before this cast finishes, or the party will wipe. The DPS check for this encounter is generally a non-issue.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Scathach]]===&lt;br /&gt;
* &#039;&#039;&#039;Thirty Thorns&#039;&#039;&#039;: Untelegraphed three part tank buster, followed by a very short telegraph melee-range AoE.  Move out of melee range to avoid this.&lt;br /&gt;
* &#039;&#039;&#039;Shadespin&#039;&#039;&#039;: Wings get big and do an hourglass aoe in the direction they are facing, get between the wings.  She will always slap either her front left and back right, or front right and back left (opposite quadrants around the boss&#039;s hitbox), so simply move to a quadrant around the boss that her wings are not extended over during the cast.&lt;br /&gt;
** While she has the wings out, she will occasionally dash to a location and perform a much larger version of the melee AoE from &#039;&#039;&#039;Thirty Thorns&#039;&#039;&#039;.  Ensure you avoid melee range after she does this dash.&lt;br /&gt;
* &#039;&#039;&#039;Shadow Links&#039;&#039;&#039;: When the message &amp;quot;Shadows gather on the floor&amp;quot; appears and the room turns dark, stop all movement, otherwise shadows hands will grab you from below, slowing your movement and inflicting a bleed.&lt;br /&gt;
* &#039;&#039;&#039;Shadethrust&#039;&#039;&#039;: Occasionally she will turn toward party and perform a line AoE, sidestep it.&lt;br /&gt;
* &#039;&#039;&#039;Connla add&#039;&#039;&#039;: needs to be grabbed by an offtank and killed away from Scathach, if it gets close they tether and buff her. If left alive it wipes the raid.&lt;br /&gt;
* &#039;&#039;&#039;Nox orbs&#039;&#039;&#039;: Circular red and black marker will be put on some players. Affected players should bait the orbs away from group by constantly moving away from other players. &lt;br /&gt;
* &#039;&#039;&#039;Shadow Limbs (giant hands)&#039;&#039;&#039;: link to a player and follows them, if it reaches the players it kills them. The tethered player can face the Shadow Limb to stop their movement. The Limbs must be killed, they can switch tethers to a different &lt;br /&gt;
player.&lt;br /&gt;
* &#039;&#039;&#039;Thirty Arrows&#039;&#039;&#039;: Periodically, a blue pool will appear at a random location.  Shortly after, either an asterisk pattern of line telegraphs or a sequence of line telegraphs will appear from where the pool was, dealing damage to anyone in those telegraphs shortly thereafter.&lt;br /&gt;
* At 50%, Scathach will enter a cocoon and spawn adds, including a Chimera with the typical Chimera moveset, these can be interrupted.&lt;br /&gt;
* These adds must be killed, or she will wipe upon emerging from the cocoon.&lt;br /&gt;
* During this phase, towers will spawn around the room that require one person each in them to avoid raid-wide damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Diabolos Hollow|Diabolos]]===&lt;br /&gt;
==== Phase 1: Diabolos ====&lt;br /&gt;
* In this phase Diabolos can be stunned. Melees and tanks can stun most casted abilities. &lt;br /&gt;
* &#039;&#039;&#039;Nightmare&#039;&#039;&#039; - Look away from Diabolos, inflicts {{status effect|sleep}} &#039;&#039;&#039;[[Sleep]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ultimate Terror&#039;&#039;&#039; - Donut AoE - Stand close or very far away&lt;br /&gt;
* &#039;&#039;&#039;Ruinous Omen&#039;&#039;&#039; - Raidwide AoE&lt;br /&gt;
* &#039;&#039;&#039;Night Terror&#039;&#039;&#039; - Stack marker on random player, stack to share damage&lt;br /&gt;
&lt;br /&gt;
Kill &#039;&#039;Deathgates&#039;&#039; when they spawn to avoid adds&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Intermission / Lifegate ====&lt;br /&gt;
Kill &#039;&#039;Lifegate&#039;&#039; 4 times. Kill &#039;&#039;Deathgates&#039;&#039; when they spawn to avoid adds&lt;br /&gt;
&lt;br /&gt;
==== Phase 3: Diabolos Hollow ====&lt;br /&gt;
Upon pulling Diabolos Hollow, the party will receive a checkpoint that they will restart from if they wipe. Diabolos starts with 100% crit and a large shield. Watch main tank&#039;s hp until shield breaks. &#039;&#039;Hollow Camisado&#039;&#039; will one-shot low geared tanks without cooldowns. Kill &#039;&#039;Deathgates&#039;&#039; and assign people to do &#039;&#039;Diabolic Gate&#039;&#039; (Usually Alliance A for Adds).&lt;br /&gt;
&lt;br /&gt;
* Diabolos Casts&lt;br /&gt;
** &#039;&#039;&#039;Hollow Camisado&#039;&#039;&#039; - Heavy Tankbuster, does around 25k damage&lt;br /&gt;
** &#039;&#039;&#039;Shadethrust&#039;&#039;&#039; - Line AoE in front of Diabolos, dodge to the sides or back&lt;br /&gt;
** &#039;&#039;&#039;Hollow Nightmare&#039;&#039;&#039; - Upgraded version of Nightmare. Look away from Diabolos, inflicts {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Hollow Terror&#039;&#039;&#039; - Upgraded version of Night Terror. Stand at melee range or far away&lt;br /&gt;
** &#039;&#039;&#039;Hollow Omen&#039;&#039;&#039; - Raidwide AoE&lt;br /&gt;
** &#039;&#039;&#039;Blindside&#039;&#039;&#039; - Stack marker on tank&lt;br /&gt;
** &#039;&#039;&#039;Earthshaker&#039;&#039;&#039; - Marks 3 players for line AoE damage, stand away from each other.&lt;br /&gt;
&lt;br /&gt;
*Other Mechanics&lt;br /&gt;
** &#039;&#039;&#039;Nox&#039;&#039;&#039; - Chases 2 players with big AoEs. Run away from the party&lt;br /&gt;
** &#039;&#039;&#039;Hollow Night&#039;&#039;&#039; - Stack marker &amp;amp; Gaze, look away from the player&lt;br /&gt;
** &#039;&#039;&#039;Particle Beam&#039;&#039;&#039; - Stand in the towers to soak damage. Middle tower is for tanks only.&lt;br /&gt;
** &#039;&#039;&#039;Diabolic Gate&#039;&#039;&#039; - Go in and kill the add. Wipes the party if you fail.&lt;br /&gt;
** &#039;&#039;&#039;Critical Gravity&#039;&#039;&#039; - Soak red orbs at the edges to avoid splashing the party.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Diabolic Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Deathgaze Hollow]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Deathgaze Hollow}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ferdiad Hollow]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Ferdiad Hollow}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Scathach]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Scathach}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Diabolos Hollow|Diabolos]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*1 {{Item icon|Mhachi Matter}}&lt;br /&gt;
{{Drops list|Diabolos Hollow}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Void Matter}}&lt;br /&gt;
{{Drops table row|Wind-up Scathach}}&lt;br /&gt;
{{Drops table row|Diabolos Hollow Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in Dun Scaith. Weekly limits were lifted in [[patch 3.57]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|What&#039;s Dun Is Done}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Dun Scaith}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:dun scaith gear1.jpg|center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:dun scaith1.jpg&lt;br /&gt;
File:dun scaith6.jpg&lt;br /&gt;
File:dun scaith5.jpg&lt;br /&gt;
File:dun scaith3.jpg&lt;br /&gt;
File:dun scaith4.jpg&lt;br /&gt;
File:dun scaith2.jpg&lt;br /&gt;
File:Proto ultima1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Deathgaze Hollow render.jpg&lt;br /&gt;
File:Proto ultima2.png&lt;br /&gt;
File:Scathach render.jpg&lt;br /&gt;
File:Diabolos.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{see also|wikipedia:Dunscaith Castle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[patch 3.55a]], the [[Proto Ultima]] miniboss, which was previously playable at the 2016-2017 Fan Festivals, was added and replaced an existing encounter against the [[Shadowcourt Handmaiden]].&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dun_Scaith&amp;diff=652371</id>
		<title>Dun Scaith</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dun_Scaith&amp;diff=652371"/>
		<updated>2023-09-02T23:07:26Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* link= Proto Ultima */ Updated Magitek Ray description on Proto-Ultima&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Dun Scaith&lt;br /&gt;
| description = The ancient tome recovered by Captain Radlia of the Talons tells of a floating refuge─an island created by Mhachi sorcerers to provide safe haven from calamitous floodwaters. With the disaster that befell the Void Ark, however, the island&#039;s intended residents never arrived. Cait Sith is convinced that Diabolos has instead claimed this refuge as his own, transforming what was to be a bastion of hope into a voidsent nest of shadowy nightmare. And it is into this fiendish lair that you must delve. &amp;lt;br&amp;gt; The Lady Radlia stands ready to bear you across the skies. Assault the island, reclaim the Nullstone, and cast your demonic foes into oblivion!&lt;br /&gt;
| image = Dun_Scaith.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 235&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Heavensward)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics&lt;br /&gt;
| req-quest = Where Shadows Reign&lt;br /&gt;
| entrance = The Parrock&lt;br /&gt;
| entrance-coordinates = 7.0, 7.1&lt;br /&gt;
| location = Dun Scaith&lt;br /&gt;
| region = Abalathia&#039;s Spine&lt;br /&gt;
| patch = 3.5&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} It is the third part of [[Shadow of Mhach]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Defeat [[Deathgaze Hollow]]: 0/1&lt;br /&gt;
#Arrive at the Rostrum: 0/1&lt;br /&gt;
#Defeat [[Ferdiad Hollow]]: 0/1&lt;br /&gt;
#Arrive in the Queen&#039;s Graces: 0/1&lt;br /&gt;
#Defeat [[Scathach]]: 0/1&lt;br /&gt;
#Defeat [[Diabolos]]: 0/1&lt;br /&gt;
#Defeat [[Diabolos Hollow]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Deathgaze Hollow]]===&lt;br /&gt;
{{#ev:youtube|uNrzJdfTNLs|350|right}}&lt;br /&gt;
{{#ev:youtube|D9eM5fT3slg|350|right}}&lt;br /&gt;
There are no walls on the left and right side of the ship so be careful not to fall off. Throughout the fight, the boss moves between these sides to attack you and make you fly off to your death.&lt;br /&gt;
&lt;br /&gt;
===== First Half =====&lt;br /&gt;
The boss opens up with &#039;&#039;Void Death&#039;&#039;. This is a large red-black, circle area of effect (AoE) at the center that pulls you in a couple times. You must keep running away from it or anyone caught in it dies.&lt;br /&gt;
&lt;br /&gt;
Next, it casts &#039;&#039;Void Aero II&#039;&#039; and marks three players with green spread markers. Go to a place away from everyone to place the tornado. Anyone walking into the tornado will get hurt by Biting Wind, which gives you small damage and the {{status effect|windburn}} &#039;&#039;&#039;[[Windburn]]&#039;&#039;&#039; debuff. Windburn can be removed with {{action icon|Esuna}}.&lt;br /&gt;
&lt;br /&gt;
When the boss casts &#039;&#039;Void Blizzard II&#039;&#039;, avoid the fan AoE by going to either side or on the safe spots in between. If you don’t, you receive a large amount of damage from &#039;&#039;Void Blizzard III&#039;&#039; and get the {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite (status effect)|Frostbite]]&#039;&#039;&#039; debuff. Frostbite can be removed with {{action icon|Esuna}}&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, the boss casts &#039;&#039;Doomsay&#039;&#039; which randomly gives {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039; to one to two players. [[Healer]]s must use {{action icon|Esuna}} to remove them or they will die when the countdown ends.&lt;br /&gt;
[[File:Winddirection-voidaeroiii.png|thumb|Aero III wind direction|200px|left]]&lt;br /&gt;
If the boss casts &#039;&#039;Void Aero III&#039;&#039;, immediately get close to either purple walls on the top and bottom of the ship. A green circular wind will appear in the center that causes proximity-based damage and knockback, so make sure you aren’t too close to it or you may die from damage. If you aren’t against a wall, you may fly off to your death.&amp;lt;/br&amp;gt;&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: The wind makes you fly in a straight line from the center, so you must be perpendicular to the purple wall to fly into it. See the image on the left to see the direction of where the wind blows.&lt;br /&gt;
[[File:Standingposition-voidveroiv.png|thumb|Where to stand for Blizzard IV|200px|left]]&lt;br /&gt;
When &#039;&#039;Void Blizzard IV&#039;&#039; is cast, stand directly opposite of either proximity markers and take the damage. Ice blocks are dropped where the marker is located, and the boss immediately casts &#039;&#039;Void Aero IV&#039;&#039;. If you try to stand where you take the least amount of damage from the proximity marker, you might not have enough time to get to the ice block. If you stand where the opposite side of the ice block was located, you will fly to the block when &#039;&#039;Void Aero IV&#039;&#039; is cast, blocking you from falling off. Anyone who didn’t fly into the block will fall to their deaths.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;&#039;&#039;: You can also use {{action icon|Surecast}} or {{action icon|Arm&#039;s Length}} to stop you from flying off, but make sure to time it right because you only have a five or six-second duration.&lt;br /&gt;
&lt;br /&gt;
===== Second Half =====&lt;br /&gt;
In the latter half, everything repeats with some differences. &lt;br /&gt;
&lt;br /&gt;
The boss casts &#039;&#039;Doomsay&#039;&#039; more often, and only one proximity marker is placed on the floor when the boss casts &#039;&#039;Void Blizzard IV&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;Void Aero III&#039;&#039; is cast, the boss immediately flies right beside a purple wall and casts &#039;&#039;Bolt of Darkness.&#039;&#039; The boss shoots out a large, column AoE across the ship while the green wind on the center from &#039;&#039;Void Aero III&#039;&#039; blows people away. &#039;&#039;Bolt of Darkness&#039;&#039; gives you {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]&#039;&#039;&#039;, which can be removed with {{item icon|Esuna}}. If you can, go to the purple wall where the boss isn’t next to, to avoid &#039;&#039;Bolt of Darkness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Make sure to kill the two Void Sprites that spawn randomly. Avoid their cone AoE when they cast &#039;&#039;Dark II&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Since the beginning of the fight, the boss places random gray squares on the ship’s floor. In this half, the boss finally uses &#039;&#039;Void Death IV&#039;&#039;, which makes the squares pulse. Anyone standing on them when the cast is done, dies.&lt;br /&gt;
&lt;br /&gt;
===== Overview of Skills and Abilities=====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action*!! Details !! Amt of Damage !! AoE? !! Esuna?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Death&#039;&#039;&#039;&#039;&#039;|| Keep running away from the center even after it pulls you in.|| High-Death|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Doomsay&#039;&#039;&#039;&#039;&#039;|| Remove [[Doom]] from targeted party members.|| Death|| || X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Aero II&#039;&#039;&#039;&#039;&#039;|| - Green spread marker&amp;lt;/br&amp;gt;- Place at away from everyone|| Medium|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Blizzard II&#039;&#039;&#039;&#039;&#039;|| Big fan AoE with safe spots split between.|| Large|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Aero III&#039;&#039;&#039;&#039;&#039;|| Get to purple wall on either side to avoid knockback and damage.|| Low-Death|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Bolt of Darkness&#039;&#039;&#039;&#039;&#039;|| Large column AoE that the boss shoots across the ship.|| Medium|| X|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Blizzard IV&#039;&#039;&#039;&#039;&#039;|| - Proximity markers&amp;lt;/br&amp;gt;- Stand directly opposite of the proximity marker and take the damage.|| Small-High || || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Aero IV&#039;&#039;&#039;&#039;&#039;|| Blows you across the ship. If you can&#039;t get to ice block in time, use {{action icon|Surecast}} or {{action icon|Arm&#039;s Length}}.|| Small-Death&lt;br /&gt;
|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Void Death IV&#039;&#039;&#039;&#039;&#039; || Don’t stand on gray squares.|| Death|| X|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Ferdiad Hollow]]===&lt;br /&gt;
Throughout the fight, the boss marks 3 players with red target markers and throws Abyssal Scythes at them. The scythes stay on the ground, dealing damage to anyone close to them and gives Flesh Wound, which can be removed using {{action icon|Esuna}}. If you are targeted, go to a place away from other players until the boss throws the scythes at you.&lt;br /&gt;
&lt;br /&gt;
The boss has two mechanics that you need to watch out for: &#039;&#039;Wormhole&#039;&#039; and &#039;&#039;Debilitator&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Wormhole&#039;&#039;, look at what is being tethered to the Atomos and what color the tethered Atomos is. If the Atomos is tethered to a yellow ring, stand right below the other same-colored Atomos to avoid the room-wide donut AoE and a stack of {{status effect|vulnerability up}} [[Vulnerability Up]]. If the Atomos is tethered to a blue ball, avoid the other same-colored Atomos to avoid the large circle AoE surrounding it and a stack of {{status effect|vulnerability up}} [[Vulnerability Up]]. At the beginning of the fight, only one Atomos is tethered. Later, two Atomos are tethered. If two Atomos are tethered to blue balls, the safe spot is always at the perpendicular area between them. Try to avoid the center where the two AoEs overlap or you will die. If one is tethered to a yellow ring and the other a blue ball, always stand below the other same-colored Atomos that was tethered to the yellow ring.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Debilitator&#039;&#039;, the boss places a debuff on everyone making you weak to either fire or water and spawns several blue and red puddles throughout the room. All the puddles have to be the opposite of what you are debuffed with by stepping on the puddle to change the color. If you are debuffed with Water Resistance Down II, all the puddles must be red. If you are debuffed with Fire Resistance Down II, all the puddles must be blue. Afterwards, Feridad casts &#039;&#039;Flameflow&#039;&#039; and deals room-wide damage based on how many puddles are the wrong color.&lt;br /&gt;
&lt;br /&gt;
At around 60% health, the boss goes to the middle of the room and becomes untargetable. Several Wailing Atomos are spawned around him. Avoid the front of the Atomos as they shoot Feridad’s Fools from their mouths. Anyone in front of the Atomos gets hit and receives a stack of {{status effect|vulnerability up}} [[Vulnerability Up]].&lt;br /&gt;
Kill the adds and avoid looking at one of the Feridads that cast &#039;&#039;Petrifying Eye&#039;&#039;, a gaze marker giving anyone looking at its direction {{status effect|petrification}} [[Petrification]]. Afterwards, Atomos spawns around the edge of the room and at the center. The Feridads cast &#039;&#039;Lucky Pierrot&#039;&#039; in which they dash to the Atomos at the edge and transport back out from the center dealing damage to anyone in the way. At the same time, a Feridad casts &#039;&#039;Icefall&#039;&#039; which leaves a circular AoE under a player. After the transport, the boss casts &#039;&#039;Jester’s Reward&#039;&#039;, an AoE that covers half of the room. Anyone caught in the AoE will die. If the adds aren’t all killed, Atomos spawns again to transport the Feridads.&lt;br /&gt;
After all the adds are killed, the boss hits everyone with an unavoidable room-wide damage, Jester’s Jig .&lt;br /&gt;
&lt;br /&gt;
===== Overview of Skills and Abilities=====&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Skill/Action*!! Details !! Amt of Damage !! AoE? !! Esuna?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;red target marker&#039;&#039;&#039;&amp;lt;/br&amp;gt; (Abyssal Scythe)|| Place scythes away from everyone. || Medium|| X|| X&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Jongleur’s X&#039;&#039;&#039;&#039;&#039;|| Tankbuster|| Medium|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Jester’s Reap&#039;&#039;&#039;&#039;&#039;|| Cone AoE in front of boss|| Medium|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Debilitator&#039;&#039;&#039;&#039;&#039;|| Step on puddles to change the color to blue if weak against fire or red if weak against water. || || || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Flameflow&#039;&#039;&#039;&#039;&#039;|| Room-wide damage based on amount of puddles that aren’t the opposite of weakness debuff|| Small-Large|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Blackblot&#039;&#039;&#039;&#039;&#039;|| Stackmarker|| Small-Large|| || &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Wormhole&#039;&#039;&#039;&#039;&#039;|| - Avoid the same-colored tethered Atomos with blue balls.&amp;lt;/br&amp;gt;- Stand under the same-colored tethered Atomos with yellow ring.|| Medium-Death|| X|| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;Blackfire&#039;&#039;&#039;&#039;&#039;|| - Find a large space between the circle AoEs.&amp;lt;/br&amp;gt; - Several circle AoEs that gradually grows.|| Medium-Death || X|| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;small&amp;gt;Italicized words are names of casts that are shown in the cast bar.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Proto Ultima]]===&lt;br /&gt;
* &#039;&#039;&#039;Magitek Ray&#039;&#039;&#039; (no cast bar): Telegraphed trio of line AoE lasers.  The boss will face a random direction for the first laser cast, then while remaining facing in that direction, cast the next two at a 45-degree angle to the left and right of the first one.&lt;br /&gt;
* &#039;&#039;&#039;Aetherochemical Flare&#039;&#039;&#039;: Raidwide damage. &lt;br /&gt;
* &#039;&#039;&#039;Diffractive Laser&#039;&#039;&#039; (no cast bar): Untelegraphed frontal cone tankbuster. Do not be in front of the boss if not a tank.&lt;br /&gt;
* &#039;&#039;&#039;Aether Bend&#039;&#039;&#039; (no cast bar): Initially telegraphed circular AoEs that will follow random players.&lt;br /&gt;
* After losing enough health, the boss will become untargetable and a stack marker on an orb will appear in the middle (&#039;&#039;&#039;Eikonizer&#039;&#039;&#039;). The entire party should stack, then move to the walls because a proximity marker (&#039;&#039;&#039;Flare Star&#039;&#039;&#039;) will spawn. The outside of the arena will also become unsafe.&lt;br /&gt;
* Afterwards, two more &#039;&#039;&#039;Flare Star&#039;&#039;&#039; proximity markers will spawn opposite each other, so the party should move away from both.&lt;br /&gt;
* A telegraphed line AoE will then spawn through the middle.&lt;br /&gt;
* Two &#039;&#039;&#039;Allagan Dreadnaughts&#039;&#039;&#039; will spawn and the tanks should get aggro while the party defeats these. They will do &#039;&#039;&#039;Rotoswipe&#039;&#039;&#039;, a telegraphed conal AoE, and &#039;&#039;&#039;Wrecking Ball&#039;&#039;&#039;, a circle AoE.&lt;br /&gt;
* Multiple immobile &#039;&#039;&#039;Proto Bits&#039;&#039;&#039; will spawn, which should be defeated quickly. These will each use a narrow donut AoE (&#039;&#039;&#039;Integrated Aetheromodulator&#039;&#039;&#039;) followed by a large conal AoE (&#039;&#039;&#039;Diffractive Laser&#039;&#039;&#039;). The boss will also become targetable and use &#039;&#039;&#039;Magitek Ray&#039;&#039;&#039;.&lt;br /&gt;
* After losing more health, the boss will become untargetable again and spawn three immobile &#039;&#039;&#039;Aether Collectors&#039;&#039;&#039;. These must all be destroyed to make the boss vulnerable again.&lt;br /&gt;
* During this, the boss will slowly cast &#039;&#039;&#039;Supernova&#039;&#039;&#039; and must be defeated before this cast finishes, or the party will wipe. The DPS check for this encounter is generally a non-issue.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Scathach]]===&lt;br /&gt;
* &#039;&#039;&#039;Thirty thorns&#039;&#039;&#039;: Untelegraphed three part tank buster, followed by an aoe.&lt;br /&gt;
* &#039;&#039;&#039;Shadespin&#039;&#039;&#039;: Wings get big and do an hourglass aoe in the direction they are facing, get between the wings, right behind or in front her to avoid damage. Boss direction doesn&#039;t matter.&lt;br /&gt;
* When she jumps or dashes she will do an aoe that is larger than her hitbox shortly after, get away from her. &lt;br /&gt;
* When message: &amp;quot;Shadows gather on the floor&amp;quot; appears and the room turns dark stop all movement, otherwise shadows grab you slowing your movement and inflicting a bleed.&lt;br /&gt;
* &#039;&#039;&#039;Shadethrust&#039;&#039;&#039;: Occasionally she will turn toward party and do line aoe, sidestep it.&lt;br /&gt;
* &#039;&#039;&#039;Connla add&#039;&#039;&#039;: needs to be grabbed by an offtank and killed away from Scathach, if it gets close they tether and buff her. If left alive it wipes the raid.&lt;br /&gt;
* &#039;&#039;&#039;Nox orbs&#039;&#039;&#039;: Circular red and black marker will be put on some players. Affected players should bait the orbs away from group by constantly moving away from other players. &lt;br /&gt;
* &#039;&#039;&#039;Shadow Limbs (giant hands)&#039;&#039;&#039;: link to a player and follows them, if it reaches the players it kills them. The tethered player can face the Shadow Limb to stop their movement. The Limbs must be killed, they can switch tethers to a different player.&lt;br /&gt;
* At 50%, Scathach will enter a cocoon and spawn adds, including a Chimera with the typical Chimera moveset, these can be interrupted.&lt;br /&gt;
* These adds must be killed, or she will wipe upon emerging from the cocoon.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Diabolos Hollow|Diabolos]]===&lt;br /&gt;
==== Phase 1: Diabolos ====&lt;br /&gt;
* In this phase Diabolos can be stunned. Melees and tanks can stun most casted abilities. &lt;br /&gt;
* &#039;&#039;&#039;Nightmare&#039;&#039;&#039; - Look away from Diabolos, inflicts {{status effect|sleep}} &#039;&#039;&#039;[[Sleep]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ultimate Terror&#039;&#039;&#039; - Donut AoE - Stand close or very far away&lt;br /&gt;
* &#039;&#039;&#039;Ruinous Omen&#039;&#039;&#039; - Raidwide AoE&lt;br /&gt;
* &#039;&#039;&#039;Night Terror&#039;&#039;&#039; - Stack marker on random player, stack to share damage&lt;br /&gt;
&lt;br /&gt;
Kill &#039;&#039;Deathgates&#039;&#039; when they spawn to avoid adds&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Intermission / Lifegate ====&lt;br /&gt;
Kill &#039;&#039;Lifegate&#039;&#039; 4 times. Kill &#039;&#039;Deathgates&#039;&#039; when they spawn to avoid adds&lt;br /&gt;
&lt;br /&gt;
==== Phase 3: Diabolos Hollow ====&lt;br /&gt;
Upon pulling Diabolos Hollow, the party will receive a checkpoint that they will restart from if they wipe. Diabolos starts with 100% crit and a large shield. Watch main tank&#039;s hp until shield breaks. &#039;&#039;Hollow Camisado&#039;&#039; will one-shot low geared tanks without cooldowns. Kill &#039;&#039;Deathgates&#039;&#039; and assign people to do &#039;&#039;Diabolic Gate&#039;&#039; (Usually Alliance A for Adds).&lt;br /&gt;
&lt;br /&gt;
* Diabolos Casts&lt;br /&gt;
** &#039;&#039;&#039;Hollow Camisado&#039;&#039;&#039; - Heavy Tankbuster, does around 25k damage&lt;br /&gt;
** &#039;&#039;&#039;Shadethrust&#039;&#039;&#039; - Line AoE in front of Diabolos, dodge to the sides or back&lt;br /&gt;
** &#039;&#039;&#039;Hollow Nightmare&#039;&#039;&#039; - Upgraded version of Nightmare. Look away from Diabolos, inflicts {{status effect|doom}} &#039;&#039;&#039;[[Doom (status effect)|Doom]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Hollow Terror&#039;&#039;&#039; - Upgraded version of Night Terror. Stand at melee range or far away&lt;br /&gt;
** &#039;&#039;&#039;Hollow Omen&#039;&#039;&#039; - Raidwide AoE&lt;br /&gt;
** &#039;&#039;&#039;Blindside&#039;&#039;&#039; - Stack marker on tank&lt;br /&gt;
** &#039;&#039;&#039;Earthshaker&#039;&#039;&#039; - Marks 3 players for line AoE damage, stand away from each other.&lt;br /&gt;
&lt;br /&gt;
*Other Mechanics&lt;br /&gt;
** &#039;&#039;&#039;Nox&#039;&#039;&#039; - Chases 2 players with big AoEs. Run away from the party&lt;br /&gt;
** &#039;&#039;&#039;Hollow Night&#039;&#039;&#039; - Stack marker &amp;amp; Gaze, look away from the player&lt;br /&gt;
** &#039;&#039;&#039;Particle Beam&#039;&#039;&#039; - Stand in the towers to soak damage. Middle tower is for tanks only.&lt;br /&gt;
** &#039;&#039;&#039;Diabolic Gate&#039;&#039;&#039; - Go in and kill the add. Wipes the party if you fail.&lt;br /&gt;
** &#039;&#039;&#039;Critical Gravity&#039;&#039;&#039; - Soak red orbs at the edges to avoid splashing the party.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Diabolic Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Deathgaze Hollow]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Deathgaze Hollow}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Ferdiad Hollow]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Ferdiad Hollow}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Scathach]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Scathach}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Diabolos Hollow|Diabolos]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*1 {{Item icon|Mhachi Matter}}&lt;br /&gt;
{{Drops list|Diabolos Hollow}}&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Void Matter}}&lt;br /&gt;
{{Drops table row|Wind-up Scathach}}&lt;br /&gt;
{{Drops table row|Diabolos Hollow Card}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in Dun Scaith. Weekly limits were lifted in [[patch 3.57]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|What&#039;s Dun Is Done}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Dun Scaith}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:dun scaith gear1.jpg|center|400px]]&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:dun scaith1.jpg&lt;br /&gt;
File:dun scaith6.jpg&lt;br /&gt;
File:dun scaith5.jpg&lt;br /&gt;
File:dun scaith3.jpg&lt;br /&gt;
File:dun scaith4.jpg&lt;br /&gt;
File:dun scaith2.jpg&lt;br /&gt;
File:Proto ultima1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Deathgaze Hollow render.jpg&lt;br /&gt;
File:Proto ultima2.png&lt;br /&gt;
File:Scathach render.jpg&lt;br /&gt;
File:Diabolos.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
{{see also|wikipedia:Dunscaith Castle}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[patch 3.55a]], the [[Proto Ultima]] miniboss, which was previously playable at the 2016-2017 Fan Festivals, was added and replaced an existing encounter against the [[Shadowcourt Handmaiden]].&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dungeons&amp;diff=590375</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dungeons&amp;diff=590375"/>
		<updated>2023-04-14T15:50:59Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* Stormblood */ Updated patch implementation of Stormblood duty support, based on the most recent dev live letter (LXXVI)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;See also: [[Trials]], [[Raids]], [[Deep Dungeon]], [[Field Operations]], [[Variant Dungeons]], [[Criterion Dungeons]]&#039;&#039;&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:Dungeon.png|25px|link=]] &#039;&#039;&#039;Dungeons&#039;&#039;&#039; are [[duties|instanced areas]] teeming with [[enemies]] and bosses, fought by a [[party]] of 4 players (1 tank, 1 healer, and 2 DPS). Each instance of a dungeon is separate from others and is exclusive to a specific party. Dungeons need to be unlocked through [[quests]] (many are unlocked as part of the main story). They also have level requirements (and, starting at level 50, item level requirements). Players below the level requirement cannot enter the dungeon. Players above the level requirement are level synced to the maximum level permitted for the dungeon. Dungeons are some of the most common instances to be played using [[Duty Finder]] matching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example: [[Sastasha]]&#039;s level requirements are 15-18. Level 14 players cannot enter the dungeon; and level 19 and above players are level synced down to level 18 upon entering.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some dungeons may have two difficulties: regular and hard. &amp;quot;Hard&amp;quot; dungeons are remixes of the original dungeon with new enemies and pathing through the dungeon, but are not generally not significantly more difficult than the original, and can be completed using matched parties. Hard difficulty dungeons are available at Lv. 50, 60, and 70.&lt;br /&gt;
&lt;br /&gt;
Dungeons contain treasure coffers throughout the map and after defeating each boss. Lower level dungeons may have branching paths with optional treasure coffers, but all dungeons past Lv. 50 have a linear layout. Dungeons below an expansion&#039;s level cap reward gear that is useful for characters that are leveling up. Dungeons at the current level cap reward gear that has a lower item level than gear from [[raid]]s or capped [[tomestones]], or the most recent crafted gear. However, dungeon gear is not subject to weekly loot restrictions and is free to acquire, so it is useful as &amp;quot;catch-up&amp;quot; gear for players. Many dungeons drop rare [[minion]]s that can be sold on the [[Market Board]] for good prices. Level cap dungeons also reward random combat [[materia]] from defeating enemies.&lt;br /&gt;
&lt;br /&gt;
All dungeons that are part of the [[Main Scenario Quests|Main Scenario]] will be compatible with [[Duty Support]], allowing players to complete the dungeon with a party of NPCs instead of other players. This feature will be fully implemented by patch 6.5. All Main Scenario Quest dungeons from Lv. 71 and onwards are compatible with the [[Trust System]] in addition to Duty Support.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==A Realm Reborn==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | A Realm Reborn&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Req&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Sync&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Roulette&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Loot Item Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | [[Tomestones]]&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Unlock&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Duty Support available&lt;br /&gt;
|-&lt;br /&gt;
| align= &amp;quot;left&amp;quot; | [[Sastasha]]&lt;br /&gt;
| 15&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 17&lt;br /&gt;
| -&lt;br /&gt;
| align= &amp;quot;left&amp;quot; | {{questlink|main|It&#039;s Probably Pirates}} &lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[The Tam-Tara Deepcroft]]&lt;br /&gt;
| 16&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 17&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Fire in the Gloom}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Copperbell Mines]]&lt;br /&gt;
| 17&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 17&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Into a Copper Hell}} &lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Halatali]]&lt;br /&gt;
| 20&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 20&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Hallo Halatali}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[The Thousand Maws of Toto-Rak]]&lt;br /&gt;
| 24&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 24&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Into the Beast&#039;s Maw}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Haukke Manor]]&lt;br /&gt;
| 28&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 28&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Skeletons In Her Closet}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Brayflox&#039;s Longstop]]&lt;br /&gt;
| 32&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 32&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|The Things We Do for Cheese}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[The Sunken Temple of Qarn]]&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 37&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Braving New Depths}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Cutter&#039;s Cry]]&lt;br /&gt;
| 38&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 40&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Dishonor Before Death}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[The Stone Vigil]]&lt;br /&gt;
| 41&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 43&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|In Pursuit of the Past}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Dzemael Darkhold]]&lt;br /&gt;
| 44&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 46&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Fort of Fear}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[The Aurum Vale]]&lt;br /&gt;
| 47&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 49&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Going for Gold}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Castrum Meridianum]]&lt;br /&gt;
| 50&lt;br /&gt;
| 42&lt;br /&gt;
| 60&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Main Scenario|Main Scenario]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Rock the Castrum}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Praetorium]]&lt;br /&gt;
| 50&lt;br /&gt;
| 42&lt;br /&gt;
| 60&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Main Scenario|Main Scenario]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 150&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|The Ultimate Weapon}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[The Wanderer&#039;s Palace]]&lt;br /&gt;
| 50&lt;br /&gt;
| 45&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 55&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 20&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Trauma Queen}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[Amdapor Keep]]&lt;br /&gt;
| 50&lt;br /&gt;
| 45&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 55&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 20&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Ghosts of Amdapor}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[Pharos Sirius]]&lt;br /&gt;
| 50&lt;br /&gt;
| 48&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 60&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Sirius Business}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[Copperbell Mines (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 48&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 60&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Out of Sight, Out of Mine}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[Haukke Manor (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 48&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 60&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Maniac Manor}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[The Lost City of Amdapor]]&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 70&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 40&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|One Night in Amdapor}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[Halatali (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 70&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 40&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|This Time&#039;s for Fun}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[Brayflox&#039;s Longstop (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 55&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 70&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 40&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Curds and Slay}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[Hullbreaker Isle]]&lt;br /&gt;
| 50&lt;br /&gt;
| 70&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 80&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 50&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|King of the Hull}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[The Tam-Tara Deepcroft (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 70&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 80&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 50&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|type=feature|name=Corpse Groom}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[The Stone Vigil (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 70&lt;br /&gt;
| 110&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 80&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 50&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|type=feature|name=Blood for Stone}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[Snowcloak]]&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 90&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 70&lt;br /&gt;
| align = &amp;quot;left&amp;quot; | {{questlink|main|The Path of the Righteous}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[Sastasha (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 90&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 70&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|It&#039;s Definitely Pirates}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align = &amp;quot;left&amp;quot; |[[The Sunken Temple of Qarn (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 90&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 70&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|The Wrath of Qarn}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Keeper of the Lake]]&lt;br /&gt;
| 50&lt;br /&gt;
| 90&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 100&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|The Rising Chorus}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Wanderer&#039;s Palace (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 90&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 100&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Not Easy Being Green}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Amdapor Keep (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 90&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 100&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|For Keep&#039;s Sake}}&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heavensward==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Heavensward&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Req&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Sync&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Roulette&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Loot Item Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | [[Tomestones]]&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Unlock&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Duty Support available&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Dusk Vigil]]&lt;br /&gt;
| 51&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 120&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|For All the Nights to Come}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Sohm Al]]&lt;br /&gt;
| 53&lt;br /&gt;
| 105&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 130&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Mourn in Passing}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Aery]]&lt;br /&gt;
| 55&lt;br /&gt;
| 110&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 136&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Into the Aery}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Vault]]&lt;br /&gt;
| 57&lt;br /&gt;
| 115&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 142&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|A Knight&#039;s Calling}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Great Gubal Library]]&lt;br /&gt;
| 59&lt;br /&gt;
| 120&lt;br /&gt;
| 150&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 148&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Forbidden Knowledge}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Aetherochemical Research Facility]]&lt;br /&gt;
| 60&lt;br /&gt;
| 142&lt;br /&gt;
| 180&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 150&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Heavensward (Quest)}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Neverreap]]&lt;br /&gt;
| 60&lt;br /&gt;
| 145&lt;br /&gt;
| 210&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 160&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 20&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Reap What You Sow}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Fractal Continuum]]&lt;br /&gt;
| 60&lt;br /&gt;
| 145&lt;br /&gt;
| 210&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 160&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 20&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Do It for Gilly}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Saint Mocianne&#039;s Arboretum]]&lt;br /&gt;
| 60&lt;br /&gt;
| 170&lt;br /&gt;
| 240&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 185&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|An Overgrown Ambition}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Pharos Sirius (Hard)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 170&lt;br /&gt;
| 240&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 185&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Things Are Getting Sirius}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Antitower]]&lt;br /&gt;
| 60&lt;br /&gt;
| 180&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 195&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 40&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|The Word of the Mother}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Lost City of Amdapor (Hard)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 180&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 195&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 40&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|One More Night in Amdapor}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Sohr Khai]]&lt;br /&gt;
| 60&lt;br /&gt;
| 200&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 215&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 50&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Winning Over the Wyrm}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Hullbreaker Isle (Hard)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 200&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 215&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 50&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Storming the Hull}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Xelphatol]]&lt;br /&gt;
| 60&lt;br /&gt;
| 210&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 225&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 70&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Shadows of the First}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Great Gubal Library (Hard)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 210&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 225&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 70&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Let Me Gubal That for You}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Baelsar&#039;s Wall]]&lt;br /&gt;
| 60&lt;br /&gt;
| 230&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 245&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Griffin, Griffin on the Wall}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Sohm Al (Hard)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 230&lt;br /&gt;
| -&lt;br /&gt;
| [[ Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 245&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|The Fires of Sohm Al}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stormblood==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Stormblood&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Req&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Sync&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Roulette&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Loot Item Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | [[Tomestones]]&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Unlock&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Duty Support available&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Sirensong Sea]]&lt;br /&gt;
| 61&lt;br /&gt;
| 240&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 260&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Not without Incident}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Shisui of the Violet Tides]]&lt;br /&gt;
| 63&lt;br /&gt;
| 245&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 270&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|feature|The Palace of Lost Souls}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Bardam&#039;s Mettle]]&lt;br /&gt;
| 65&lt;br /&gt;
| 250&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 276&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|In the Footsteps of Bardam the Brave}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Doma Castle]]&lt;br /&gt;
| 67&lt;br /&gt;
| 255&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 282&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|The Die Is Cast}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Castrum Abania]]&lt;br /&gt;
| 69&lt;br /&gt;
| 260&lt;br /&gt;
| 290&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 288&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|The Price of Freedom}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Ala Mhigo (Duty)|Ala Mhigo]]&lt;br /&gt;
| 70&lt;br /&gt;
| 280&lt;br /&gt;
| 310&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 300&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Stormblood (Quest)}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Kugane Castle]]&lt;br /&gt;
| 70&lt;br /&gt;
| 280&lt;br /&gt;
| 340&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 300&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|feature|King of the Castle}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Temple of the Fist]]&lt;br /&gt;
| 70&lt;br /&gt;
| 280&lt;br /&gt;
| 340&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 300&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|feature|To Kill a Coeurl}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Drowned City of Skalla]]&lt;br /&gt;
| 70&lt;br /&gt;
| 300&lt;br /&gt;
| 370&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 315&lt;br /&gt;
| {{tomestone|poetics|30}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|The Mad King&#039;s Trove}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Hells&#039; Lid]]&lt;br /&gt;
| 70&lt;br /&gt;
| 310&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 325&lt;br /&gt;
| {{tomestone|poetics|40}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|feature|An Auspicious Encounter}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Fractal Continuum (Hard)]]&lt;br /&gt;
| 70&lt;br /&gt;
| 310&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 325&lt;br /&gt;
| {{tomestone|poetics|40}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|feature|An Unwanted Truth}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Swallow&#039;s Compass]]&lt;br /&gt;
| 70&lt;br /&gt;
| 330&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 345&lt;br /&gt;
| {{tomestone|poetics|50}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|feature|Tortoise in Time}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Burn]]&lt;br /&gt;
| 70&lt;br /&gt;
| 340&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 355&lt;br /&gt;
| {{tomestone|poetics|70}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Feel the Burn}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Saint Mocianne&#039;s Arboretum (Hard)]]&lt;br /&gt;
| 70&lt;br /&gt;
| 340&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 355&lt;br /&gt;
| {{tomestone|poetics|70}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|feature|Secret of the Ooze}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Ghimlyt Dark]]&lt;br /&gt;
| 70&lt;br /&gt;
| 360&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 375&lt;br /&gt;
| {{tomestone|poetics|100}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|The Face of War}}&lt;br /&gt;
| No*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Duty Support will be implemented in a Patch 6.4.&lt;br /&gt;
&lt;br /&gt;
==Shadowbringers==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Shadowbringers&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Req&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Sync&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Roulette&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Loot Item Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | [[Tomestones]]&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Unlock&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Trust available&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Holminster Switch]]&lt;br /&gt;
| 71&lt;br /&gt;
| 370&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 390&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|The Lightwardens}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Dohn Mheg]]&lt;br /&gt;
| 73&lt;br /&gt;
| 375&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 400&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|The Key to the Castle}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Qitana Ravel]]&lt;br /&gt;
| 75&lt;br /&gt;
| 380&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 406&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|The Burden of Knowledge}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Malikah&#039;s Well]]&lt;br /&gt;
| 77&lt;br /&gt;
| 385&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 412&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|A Fresh Start}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Mt. Gulg]]&lt;br /&gt;
| 79&lt;br /&gt;
| 390&lt;br /&gt;
| 420&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 418&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Extinguishing the Last Light}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Amaurot]]&lt;br /&gt;
| 80&lt;br /&gt;
| 410&lt;br /&gt;
| 440&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 430&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Shadowbringers (Quest)}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Twinning]]&lt;br /&gt;
| 80&lt;br /&gt;
| 410&lt;br /&gt;
| 470&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 430&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|feature|By the Time You Hear This}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Akadaemia Anyder]]&lt;br /&gt;
| 80&lt;br /&gt;
| 410&lt;br /&gt;
| 470&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 430&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|feature|Akadaemia Anyder (Quest)}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Grand Cosmos]]&lt;br /&gt;
| 80&lt;br /&gt;
| 430&lt;br /&gt;
| 470&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 445&lt;br /&gt;
| {{tomestone|poetics|30}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|A Grand Adventure}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Anamnesis Anyder]]&lt;br /&gt;
| 80&lt;br /&gt;
| 440&lt;br /&gt;
| 500&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 455&lt;br /&gt;
| {{tomestone|poetics|40}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Beneath the Surface}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Heroes&#039; Gauntlet]]&lt;br /&gt;
| 80&lt;br /&gt;
| 460&lt;br /&gt;
| 500&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 475&lt;br /&gt;
| {{tomestone|poetics|50}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|The Converging Light}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Matoya&#039;s Relict]]&lt;br /&gt;
| 80&lt;br /&gt;
| 470&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 485&lt;br /&gt;
| {{tomestone|poetics|70}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|Like Master, Like Pupil}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Paglth&#039;an]]&lt;br /&gt;
| 80&lt;br /&gt;
| 490&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Level 50/60/70/80|Level 50/60/70/80]]&lt;br /&gt;
| 505&lt;br /&gt;
| {{tomestone|poetics|100}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | {{questlink|main|The Flames of War}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endwalker==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Endwalker&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Req&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Item Level Sync&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Roulette&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Loot Item Level&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | [[Tomestones]]&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Unlock&lt;br /&gt;
! style=&amp;quot;width:7%&amp;quot; | Trust available&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Tower of Zot]]&lt;br /&gt;
| 81&lt;br /&gt;
| 500&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 520&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|In the Dark of the Tower}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Tower of Babil]]&lt;br /&gt;
| 83&lt;br /&gt;
| 505&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 530&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Gateway of the Gods}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Vanaspati]]&lt;br /&gt;
| 85&lt;br /&gt;
| 510&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 536&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Skies Aflame}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Ktisis Hyperboreia]]&lt;br /&gt;
| 87&lt;br /&gt;
| 515&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 542&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Caging the Messenger}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Aitiascope]]&lt;br /&gt;
| 89&lt;br /&gt;
| 520&lt;br /&gt;
| 550&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Leveling|Leveling]]&lt;br /&gt;
| 548&lt;br /&gt;
| -&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Her Children, One and All}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Dead Ends]]&lt;br /&gt;
| 90&lt;br /&gt;
| 540&lt;br /&gt;
| 570&lt;br /&gt;
| [[Duty Roulette#Duty_Roulette:_Level 90|Level 90]]&lt;br /&gt;
| 560&lt;br /&gt;
| {{tomestone|Astronomy|50}} {{tomestone|Causality|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Endwalker (Quest)}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Smileton]]&lt;br /&gt;
| 90&lt;br /&gt;
| 540&lt;br /&gt;
| 600&lt;br /&gt;
| [[Duty Roulette#Duty_Roulette:_Level 90|Level 90]]&lt;br /&gt;
| 560&lt;br /&gt;
| {{tomestone|Astronomy|50}} {{tomestone|Causality|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Cutting the Cheese}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Stigma Dreamscape]]&lt;br /&gt;
| 90&lt;br /&gt;
| 540&lt;br /&gt;
| 600&lt;br /&gt;
| [[Duty Roulette#Duty_Roulette:_Level 90|Level 90]]&lt;br /&gt;
| 560&lt;br /&gt;
| {{tomestone|Astronomy|50}} {{tomestone|Causality|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Where No Loporrit Has Gone Before}}&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Alzadaal&#039;s Legacy (Duty)|Alzadaal&#039;s Legacy]]&lt;br /&gt;
| 90&lt;br /&gt;
| 560&lt;br /&gt;
| 600&lt;br /&gt;
| [[Duty Roulette#Duty_Roulette:_Level 90|Level 90]]&lt;br /&gt;
| 575&lt;br /&gt;
| {{tomestone|Astronomy|60}} {{tomestone|Causality|30}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|Alzadaal&#039;s Legacy (Quest)}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Fell Court of Troia (Duty)|The Fell Court of Troia]]&lt;br /&gt;
| 90&lt;br /&gt;
| 575&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty_Roulette:_Expert|Expert]]&lt;br /&gt;
| 595&lt;br /&gt;
| {{tomestone|Astronomy|80}} {{tomestone|Causality|50}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|In Search of Azdaja}}&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Lapis Manalis]]&lt;br /&gt;
| 90&lt;br /&gt;
| 590&lt;br /&gt;
| -&lt;br /&gt;
| [[Duty Roulette#Duty_Roulette:_Expert|Expert]]&lt;br /&gt;
| 605&lt;br /&gt;
| {{tomestone|Astronomy|80}} {{tomestone|Causality|50}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|main|King of the Mountain}}&lt;br /&gt;
| Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Dungeon completion is associated generally with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|To the Dungeons I}}&lt;br /&gt;
{{achievement table row|To the Dungeons II}}&lt;br /&gt;
{{achievement table row|To the Dungeons III}}&lt;br /&gt;
{{achievement table row|To the Dungeons IV}}&lt;br /&gt;
{{achievement table row|To the Dungeons V}}&lt;br /&gt;
{{achievement table row|To the Dungeons VI}}&lt;br /&gt;
{{achievement table row|Dungeon Siege I}}&lt;br /&gt;
{{achievement table row|Dungeon Siege II}}&lt;br /&gt;
{{achievement table row|Dungeon Siege III}}&lt;br /&gt;
{{achievement table row|Dungeon Siege IV}}&lt;br /&gt;
{{achievement table row|Dungeon Master}}&lt;br /&gt;
{{achievement table row|Lifer I}}&lt;br /&gt;
{{achievement table row|Lifer II}}&lt;br /&gt;
{{achievement table row|Lifer III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
sastasha_title_02.jpg&lt;br /&gt;
haukke__title.jpg&lt;br /&gt;
cutters_title.jpg&lt;br /&gt;
wanderers_title.jpg&lt;br /&gt;
lcoa_title.jpg&lt;br /&gt;
Hullbreaker_title_02.jpg&lt;br /&gt;
duskvigil_title.jpg&lt;br /&gt;
vault_title.jpg&lt;br /&gt;
fractal_title.jpg&lt;br /&gt;
saintmoc_title_01.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aurum_Vale&amp;diff=590374</id>
		<title>The Aurum Vale</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aurum_Vale&amp;diff=590374"/>
		<updated>2023-04-14T15:47:59Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* link= Miser&amp;#039;s Mistress */ expanded details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Aurum Vale&lt;br /&gt;
| description = Soon after its discovery, miners from across the realm flocked to the Aurum Vale, driven by rumors that deep within lay endless veins of mythril. What they found instead was gold, but not the sort which would make them rich. Believing the substance precious aurum, miners unknowingly stumbled into deep pools of glowing venom thereafter known as goldbile. Not only did the liquid burn their skin, but the noisome fumes given off by the foul ooze cooked their lungs when inhaled, bringing on a quick, yet excruciating death. These truths, however, have done little to prevent new miners from braving the suffocating shafts, now even more driven to find what those who entered before could not.&lt;br /&gt;
| image = The Aurum Vale.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 47&lt;br /&gt;
| level-sync = 49&lt;br /&gt;
| ilvl = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (A Realm Reborn)&lt;br /&gt;
| roulette = leveling&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 14,35&lt;br /&gt;
| req-quest = Going for Gold&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Breach [[Locksmith|the Lock]].&lt;br /&gt;
#Defeat the morbol bed keeper.&lt;br /&gt;
#Clear the [[Coincounter]]&#039;s Chest.&lt;br /&gt;
#Defeat the [[Miser&#039;s Mistress|morbol bed keepers]].&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Coincounter]] || {{action icon|Glower}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Eftstool]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Goldvine]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lily of the Vale]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Locksmith]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miser&#039;s Mistress]] || {{action icon|Bad Breath}}&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Nether Nix]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Poisoned Peasant]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Banemite]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Bat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Diremite]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Vale Wasp]] || &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The first room of enemies can be problematic for inexperienced parties. There are several patrolling enemies that can quickly overwhelm the party if too many are engaged. The [[Nether Nix]]es in particular will use {{action icon|Sticky Tongue}} to yank the first person it sees to its location, aggroing many enemies along the way. The party should &amp;quot;hug&amp;quot; the left wall and fight as few enemies as possible until they reach the first boss room.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|j2Cli-3wlpQ|350|right|The Aurum Vale Guide}}&lt;br /&gt;
Note that the yellow liquid does damage-over-time to players standing in them, represented by the [[File:Goldbile icon1.png|link=]] &#039;&#039;&#039;Goldbile&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Locksmith]]===&lt;br /&gt;
Locksmith is the first boss of The Aurum Vale - this gigantic [[Ochu]] has several high damage mechanics that will test the capabilities of the parties&#039; healers.&lt;br /&gt;
&lt;br /&gt;
Morbol Fruit will grow along the sides of the arena. Locksmith will cast a [[File:Gold lung icon1.png|link=]] Gold Lung debuff on the party that cannot be cleansed by {{item icon|Esuna}}. To remove the debuff, players will need to click on the Morbol Fruit to interact with the item and remove the debuff. Players should avoid having more than 2 stacks of Gold Lung, as it will increase damage taken.&lt;br /&gt;
&lt;br /&gt;
After interacting with a fruit, it will disappear. The Morbol Fruits respawn over time. &lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
* &#039;&#039;&#039;Hundred Lashings&#039;&#039;&#039; is a melee attack that deals moderate to high amount of damage.&lt;br /&gt;
* &#039;&#039;&#039;Gold Rush&#039;&#039;&#039; is an instant ability that places a damage over time debuff named [[File:Gold lung icon1.png|link=]] Gold Lung on all players. This effect stacks. The debuff can be removed by consuming a Morbol Fruit.&lt;br /&gt;
* &#039;&#039;&#039;Gold Dust&#039;&#039;&#039; is a circular AoE spell that appears under a random player. It deals moderate damage to all players hit.&lt;br /&gt;
&lt;br /&gt;
====Tank Mechanics====&lt;br /&gt;
In order to click on the Morbol Fruit to remove the debuff stacks, tanks may have to stun Locksmith to avoid being interrupted.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Coincounter]]===&lt;br /&gt;
Coincounter is a giant cyclops that has powerful front AoE attacks, swipe cleave abilities, and a room-wide AoE lightning mechanic.&lt;br /&gt;
* As of [[Patch 5.3]] orange ground indicators have been added to all of the boss&#039; AoEs. However, there are later occurrences of this same type of boss that remain un-telegraphed, so learning the visual tells is still useful and encouraged.&lt;br /&gt;
&lt;br /&gt;
All non-tank players should stay away from the front of the boss at all times- Coincounter has 2 types of 100-Tonze Swipe cleaves:&lt;br /&gt;
* The first type can be identified when he holds his mace with only 1 of his hands. This is a frontal cone AoE attack.&lt;br /&gt;
* The second type can be identified when he holds his mace with 2 of his hands. This is a circular AoE attack that does an enormous amount of damage to all targets around him.&lt;br /&gt;
 &lt;br /&gt;
100-Tonze swipe attack can be [[stun]]ned or [[interrupt]]ed.&lt;br /&gt;
&lt;br /&gt;
At about half [[HP]], Coincounter will start using Eye of the Beholder, a long range, frontal cone, AoE spell. Ranged damage dealers and healers should spread apart and avoid his {{Action icon|Glower}} and Eye of the Beholder abilities if possible. &lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
* &#039;&#039;&#039;10-Tonze Swipe&#039;&#039;&#039; is an instant frontal AoE attack that does moderate amount of damage.&lt;br /&gt;
* &#039;&#039;&#039;100-Tonze Swipe&#039;&#039;&#039; (1 Hand) is a frontal cone AoE attack that does a large amount of damage to all targets hit.&lt;br /&gt;
* &#039;&#039;&#039;100-Tonze Swing&#039;&#039;&#039; (2 Hand) is a circular AoE attack that does extremely large amount of damage to all targets close to the Cyclops.&lt;br /&gt;
* &#039;&#039;&#039;{{Action icon|Glower}}&#039;&#039;&#039; is a laser fired from the eye of Coincounter onto a random player. The player will take moderate amount of damage and become inflicted with the debuff {{status effect|paralysis}} [[Paralysis]].&lt;br /&gt;
* &#039;&#039;&#039;Eye of the Beholder&#039;&#039;&#039;  is a partial donut AoE spell that deals a moderate amount of damage and inflicts a DoT named {{status effect|electrocution}} [[Electrocution]]. Coincounter will face a random player and use the emote &amp;quot;The Coincounter takes a moment to reconsider...&amp;quot; before using this spell. This C-shaped attack has safe spots behind the boss and close in.&lt;br /&gt;
&lt;br /&gt;
100-Tonze Swipe, 100-Tonze Swing and Eye of the Beholder can be interrupted with {{status effect|stun}} [[stun]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Miser&#039;s Mistress]]===&lt;br /&gt;
Miser&#039;s Mistress is the final boss of The Aurum Vale. This [[Morbol]] boss has powerful frontal AoE attacks and should be faced away from all non-tank players. The debuffs from {{Action icon|Bad Breath}} could be deadly.&lt;br /&gt;
&lt;br /&gt;
Similar to Locksmith, there are objects named Morbol Fruit around the boss room. Players can consume the fruit to remove all the stacks of the debuff [[File:Burrs.png|link=]] Burrs, which deals increasing damage over time with each additional stack. Players should consume the fruit at 2-3 Burrs stacks, and will typically need to alternate between two separate fruits to achieve this (there are 8 total fruit spawns in the room).  Note that the fruits can also remove the debuffs from Bad Breath, so if a player gets hit by this attack, they should quickly use a fruit to avoid the debilitating and possibly deadly effects of the slew of debuffs it inflicts.&lt;br /&gt;
&lt;br /&gt;
====Adds====&lt;br /&gt;
At half [[HP]], Miser&#039;s Mistress will spawn 5 strange Morbol Fruits that &#039;&#039;must&#039;&#039; be destroyed immediately. Use a physical ranged or caster limit break if needed. Any fruits that hatch will turn into Morbol Seedlings that will add Burr debuff stacks with every attack. If any seedlings hatch, this could easily wipe the group.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
* &#039;&#039;&#039;{{Action icon|Bad Breath}}&#039;&#039;&#039; is a frontal cone AoE spell that inflicts the debuffs {{status effect|paralysis}} [[Paralysis]], {{status effect|silence}} [[Silence]], {{status effect|poison}} [[Poison]], {{status effect|blind}} [[Blind]], {{status effect|slow}} [[Slow]], {{status effect|heavy}} [[Heavy]], and [[File:HP penalty icon1.png|link=]] HP Penalty to all targets hit. &lt;br /&gt;
:* If the healer gets hit by {{Action icon|Bad Breath}}, it can very quickly lead to a wipe. Healers and ranged DPS should stay far away from the boss. {{item icon|Esuna}} can be used to remove the {{Action icon|Bad Breath}} debuffs, but this will only remove one status effect at a time, and if the healer is the one that was hit, the Silence effect will prevent using Esuna anyway. Players should use the Morbol Fruit to remove all the effects at once if they are hit with {{Action icon|Bad Breath}}.&lt;br /&gt;
* &#039;&#039;&#039;Vine Probe&#039;&#039;&#039; is a frontal column AoE attack that deals a moderate amount of damage to all targets hit.&lt;br /&gt;
* &#039;&#039;&#039;Hooked Burrs&#039;&#039;&#039; is an ability that deals a small amount of damage and adds one stack of [[File:Burrs.png|link=]] Burrs on a random player.&lt;br /&gt;
* &#039;&#039;&#039;Burr Burrow&#039;&#039;&#039; is an ability that inflicts the player with the debuff [[File:Burrs.png|link=]] Burrs and deals small amount of damage per stack of Burrs already on the player. If a player has enough Burr stacks, this can do a considerable amount of damage. Use the Morbol Fruit that grow on the outside of the arena to cleanse the debuff stacks, as it cannot be cleansed with Esuna.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Aurum Weapons|Aurum Armor|Aurum Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Locksmith]]===&lt;br /&gt;
{{Drops list|Locksmith}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Coincounter]]===&lt;br /&gt;
{{Drops list|Coincounter}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Miser&#039;s Mistress]]===&lt;br /&gt;
*{{Item icon|Morbol Card}} (Drops at a fixed rate)&lt;br /&gt;
&lt;br /&gt;
{{Drops list|Miser&#039;s Mistress}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 10.3 Y: 8.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Sabatons}}&lt;br /&gt;
{{Drops table row|Aurum Leg Guards}}&lt;br /&gt;
{{Drops table row|Aurum Boots}}&lt;br /&gt;
{{Drops table row|Morbol Seedling (Minion)|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 8.9 Y: 9.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Celata}}&lt;br /&gt;
{{Drops table row|Aurum Pot Helm}}&lt;br /&gt;
{{Drops table row|Aurum Temple Chain}}&lt;br /&gt;
{{Drops table row|Aurum Gauntlets}}&lt;br /&gt;
{{Drops table row|Aurum Armguards}}&lt;br /&gt;
{{Drops table row|Aurum Dress Gloves}}&lt;br /&gt;
{{Drops table row|Mossy Horn}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 7.0 Y: 7.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Aurum Cuirass}}&lt;br /&gt;
{{Drops table row|Aurum Jacket}}&lt;br /&gt;
{{Drops table row|Aurum Chasuble}}&lt;br /&gt;
{{Drops table row|Aurum Trousers}}&lt;br /&gt;
{{Drops table row|Aurum Brais}}&lt;br /&gt;
{{Drops table row|Aurum Smalls}}&lt;br /&gt;
{{Drops table row|Dodore Wing}}&lt;br /&gt;
{{Drops table row|Carnivorous Seedling}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 4.5 Y: 8.9)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Templar Arms (Lv. 47)}}&lt;br /&gt;
{{Drops table row|Canopus Bill}}&lt;br /&gt;
{{Drops table row|Balisarde}}&lt;br /&gt;
{{Drops table row|Canopus Guisarme}}&lt;br /&gt;
{{Drops table row|Verdant Hora}}&lt;br /&gt;
{{Drops table row|Canopus Stilettos}}&lt;br /&gt;
{{Drops table row|Verdant Shortbow}}&lt;br /&gt;
{{Drops table row|Bloody Murder}}&lt;br /&gt;
{{Drops table row|Verdant Scepter}}&lt;br /&gt;
{{Drops table row|Pupil&#039;s Book of Mythril}}&lt;br /&gt;
{{Drops table row|Astaroth Cane}}&lt;br /&gt;
{{Drops table row|Vega}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Buckler}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Aurum Vale}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:the aurum vale boss1.jpg&lt;br /&gt;
File:aurum vale map1.jpg|Map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Haukke_Manor&amp;diff=590373</id>
		<title>Haukke Manor</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Haukke_Manor&amp;diff=590373"/>
		<updated>2023-04-14T15:36:48Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* link= Manor Claviger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[Main Scenario Quests|Main Scenario]] [[dungeon]]|the optional level 50 [[dungeon]]|Haukke Manor (Hard)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Haukke Manor&lt;br /&gt;
| description = Once used by seedseers as a place for spiritual reflection and meditation, Haukke Manor was long frowned upon by the people of [[Gridania]] as a symbol of excess. After years of protest, the building was finally sold to a wealthy [[duskwight]] by the name of Lady Amandine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While little is known of the Lady, it was said that she was exceptionally vain, and that to maintain her impeccable beauty, she would spare no expense. From facial creams concocted from rare Coerthas honeys to shampoos derived from the milk of exotic phurbles, her daily ritual of beauty treatments escalated until it was rumored she was bathing in the blood of her virgin maidservants. No amount of man-made tinctures, however could hide the hideous scars she eventually suffered during the Calamity, and from that day forth she was forced to turn to a darker solution, signing away her very soul in a final effort to &amp;quot;save face.&amp;quot;&lt;br /&gt;
| image = Haukke Manor.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 28&lt;br /&gt;
| level-sync = 31&lt;br /&gt;
| ilvl = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (A Realm Reborn)&lt;br /&gt;
| roulette = leveling&lt;br /&gt;
| entrance = Central Shroud&lt;br /&gt;
| entrance-coordinates = 9,22&lt;br /&gt;
| req-quest = Skeletons in Her Closet&lt;br /&gt;
| modes = duty support, explorer&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}} Progession was overhauled in [[patch 6.1]]. {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Find the green key: 0/1&lt;br /&gt;
#Find the yellow key: 0/1&lt;br /&gt;
#Find the bloody parchment: 0/1&lt;br /&gt;
#Defeat [[Lady Amandine]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{#ev:youtube|0BPfH-gfJxU|350|right|Haukke Manor Guide}}&lt;br /&gt;
The dungeon layout is fairly non-linear, with several side rooms that contain bonus treasure coffers. Many rooms are locked and will require the party to collect &#039;&#039;&#039;Tiny Keys&#039;&#039;&#039; to progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because the extra loot is typically of little value, many parties will skip the side rooms.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Optimal pathing for the dungeon is as follows (this skips optional side rooms and requires only collecting the minimum number of keys needed to progress to the end): &lt;br /&gt;
# At the start, head left, into the hall, and left to the first side room.&lt;br /&gt;
# Defeat the enemies and collect the &#039;&#039;&#039;Tiny Key&#039;&#039;&#039;.&lt;br /&gt;
# Return to the hallway and follow it until reaching the intersection. Head to the right room.&lt;br /&gt;
# In the right room, defeat the enemies and open the door with the key.&lt;br /&gt;
# Collect the &#039;&#039;&#039;Tiny Key&#039;&#039;&#039; in the next room. Exit to the hallway and ignore the rooms/doors until reaching the &#039;&#039;&#039;Ivy Door&#039;&#039;&#039;.&lt;br /&gt;
# Head right to the boss room and defeat the &#039;&#039;&#039;[[Manor Claviger]]&#039;&#039;&#039;.&lt;br /&gt;
# Collect the &#039;&#039;&#039;Green Key&#039;&#039;&#039; and backtrack to the &#039;&#039;&#039;Ivy Door&#039;&#039;&#039; and unlock it.&lt;br /&gt;
# Jump down to the basement (do not need to take the stairs).&lt;br /&gt;
# Ignore the key. Defeat the enemies or pull them into the hallway.&lt;br /&gt;
# Go left at the hallway and circle clockwise, defeating enemies and ignoring all rooms, until reaching the south room (right before the slope of debris).&lt;br /&gt;
# Open the locked door with a key, defeat the enemies in the cell, and collect the &#039;&#039;&#039;Yellow Key&#039;&#039;&#039;.&lt;br /&gt;
# Go up the slope, return to the &#039;&#039;&#039;Carnation Door&#039;&#039;&#039;, and unlock it.&lt;br /&gt;
# Defeat the &#039;&#039;&#039;[[Manor Steward]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Manor Jester]]&#039;&#039;&#039; and collect the &#039;&#039;&#039;Bloody Parchment&#039;&#039;&#039;.&lt;br /&gt;
# Interact with the &#039;&#039;&#039;Aetherial Flow&#039;&#039;&#039; to return to the foyer.&lt;br /&gt;
# Go up the stairs and interact with the &#039;&#039;&#039;Sealed Barrier&#039;&#039;&#039;.&lt;br /&gt;
# Proceed to &#039;&#039;&#039;[[Lady Amandine]]&#039;&#039;&#039;&#039;s chamber after fighting the [[Manor Sentry]].&lt;br /&gt;
&lt;br /&gt;
Visiting all side rooms is required for the {{item icon|Mapping the Realm: Haukke Manor}} achievement. Players who wish to obtain this achievement should use [[Duty Support]], communicate with their [[Duty Finder]] party that they would like to open all side rooms, or run the dungeon solo with [[Unrestricted Party]] (unsyncing) settings when they are of sufficiently high level.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Manor Claviger]]===&lt;br /&gt;
Manor Claviger has an untelegraphed melee cleaver attack. The attack can do massive physical damage to lightly armored party members. Make sure the tank faces her away from the rest of the party. When defeated, the doors leading to the Foyer will open, and Claviger will drop a Green Key. Do not go forward to the Foyer. Instead, proceed back out of the entrance of the boss room and use the Green Key to unlock the Ivy Door.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sweet Steel&#039;&#039;&#039; is an untelegraphed cone AoE melee attack.&lt;br /&gt;
*&#039;&#039;&#039;Void Fire II&#039;&#039;&#039; is an interruptible AoE spell, typically targeted on a player at range from the boss (ranged DPS, healer).&lt;br /&gt;
*&#039;&#039;&#039;Dark Mist&#039;&#039;&#039; is a large PBAoE spell. This spell can be avoided by stunning Claviger.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Manor Jester]] and [[Manor Steward]]===&lt;br /&gt;
Manor Jester and Manor Steward are two bosses located in the same room. Jester is the spell caster and Steward is the tank. Players should kill Jester first because it deals more damage and has less [[HP]]. When defeated, Steward will drop a slip of Bloody Parchment. As of [[Patch 6.1]], there is a teleporter that will return you to the entrance of the dungeon afterwards. Then, use the Bloody Parchment to unlock the Sealed Barrier along the stairs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{Action icon|Ice Spikes}}&#039;&#039;&#039; (Jester) is an interruptible spell.&lt;br /&gt;
*&#039;&#039;&#039;Soul Drain&#039;&#039;&#039; (Steward) is a large PBAoE spell. This spell can be avoided by stunning Steward.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Lady Amandine]]===&lt;br /&gt;
Lady Amandine, an [[Elezen]] [[Duskwight]] [[thaumaturge]], is the main boss of Haukke Manor. &lt;br /&gt;
&lt;br /&gt;
As of [[patch 6.1]], the boss mechanics have changed. Lady Amandine will cast Void Fire and Void Thunder. Avoid her spellcast if possible by [[interrupt]]ing her. Sometimes, Lady Amandine will teleport to one side of the arena and cast a {{status effect|seduce}} &#039;&#039;&#039;[[Seduce]]&#039;&#039;&#039; debuff, causing you to walk slowly towards her while the AoE is being cast, but it is only for a couple seconds, giving you enough time to quickly turn around. Overall, this battle is significantly easier than the original form. She can also summon a [[Manor Sentry]] and [[Lady&#039;s Handmaiden]]s.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Void Fire III&#039;&#039;&#039; is an interruptible spell.&lt;br /&gt;
*&#039;&#039;&#039;Void Thunder III&#039;&#039;&#039; is an interruptible spell.&lt;br /&gt;
*&#039;&#039;&#039;Dark Mist&#039;&#039;&#039; is a large PBAoE spell. This spell can be avoided by stunning Lady Amandine.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%|Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Attack Hound]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Attic Bat]] || {{Action icon|Blood Drain}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Carpet Stain]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Corpsefly]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Divan Mold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lady Amandine]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Candle]] || &lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%|Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Lady&#039;s Handmaiden]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Manor Claviger]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Manor Jester]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Manor Maidservant]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Manor Sentry]] || &#039;&#039;&#039;{{Action icon|Level 5 Petrify}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Manor Servitor]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Manor Steward]] ||  &lt;br /&gt;
|-&lt;br /&gt;
| [[Servitor&#039;s Lantern]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Manor Weapons|Manor Armor|Manor Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Manor Claviger]]===&lt;br /&gt;
{{Drops list|Manor Claviger}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Manor Jester]] and [[Manor Steward]]===&lt;br /&gt;
{{Drops list|Manor Steward}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Lady Amandine]]===&lt;br /&gt;
*{{Item icon|Succubus Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Lady Amandine}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 11.0 Y: 13.3 Ground Floor) ====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Fine Wax}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 9.9 Y: 10.2 Ground Floor)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Shield of the Savage}}&lt;br /&gt;
{{Drops table row|Manor Scale Greaves}}&lt;br /&gt;
{{Drops table row|Manor Sandals}}&lt;br /&gt;
{{Drops table row|Manor Shoes}}&lt;br /&gt;
{{Drops table row|Aetherial Sphene Choker}}&lt;br /&gt;
{{Drops table row|Aetherial Sunstone Choker}}&lt;br /&gt;
{{Drops table row|Aetherial Fluorite Choker}}&lt;br /&gt;
{{Drops table row|Aetherial Danburite Choker}}&lt;br /&gt;
{{Drops table row|Aetherial Malachite Choker}}&lt;br /&gt;
{{Drops table row|Aetherial Lapis Lazuli Choker}}&lt;br /&gt;
{{Drops table row|Aetherial Bone Armillae}}&lt;br /&gt;
{{Drops table row|Aetherial Sphene Bracelet}}&lt;br /&gt;
{{Drops table row|Aetherial Sunstone Bracelet}}&lt;br /&gt;
{{Drops table row|Aetherial Fluorite Bracelet}}&lt;br /&gt;
{{Drops table row|Aetherial Danburite Bracelet}}&lt;br /&gt;
{{Drops table row|Aetherial Malachite Bracelet}}&lt;br /&gt;
{{Drops table row|Aetherial Lapis Lazuli Bracelet}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 10.3 Y: 10.1 Cellarage)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Manor Elmo}}&lt;br /&gt;
{{Drops table row|Manor Bandana}}&lt;br /&gt;
{{Drops table row|Manor Beret}}&lt;br /&gt;
{{Drops table row|Manor Scale Fingers}}&lt;br /&gt;
{{Drops table row|Manor Field Dressing}}&lt;br /&gt;
{{Drops table row|Manor Halfgloves}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 12.1 Y: 11.9 Cellarage)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Manor Scale Mail}}&lt;br /&gt;
{{Drops table row|Manor Shirt}}&lt;br /&gt;
{{Drops table row|Manor Halfrobe}}&lt;br /&gt;
{{Drops table row|Manor Breeches}}&lt;br /&gt;
{{Drops table row|Manor Gaskins}}&lt;br /&gt;
{{Drops table row|Manor Chausses}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 5 (X: 11.2 Y: 13.3 Second Floor)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gladiator&#039;s Inquisitor Arms (Lv. 28)}}&lt;br /&gt;
{{Drops table row|Charred Axe}}&lt;br /&gt;
{{Drops table row|Tidesplitter}}&lt;br /&gt;
{{Drops table row|Unbreakable Knuckles}}&lt;br /&gt;
{{Drops table row|Heart Snatchers}}&lt;br /&gt;
{{Drops table row|Joukil&#039;s Guile}}&lt;br /&gt;
{{Drops table row|Tenfinger Tallstaff}}&lt;br /&gt;
{{Drops table row|Pupil&#039;s Leather Grimoire}}&lt;br /&gt;
{{Drops table row|Heart of House d&#039;Arlendre}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Haukke Manor}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
file:haukke manor1.jpg&lt;br /&gt;
File:Haukke manor3.jpg&lt;br /&gt;
file:haukke manor2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Haukke manor ground floor.jpg|Ground Floor&lt;br /&gt;
File:Haukke manor cellarage.jpg|Basement&lt;br /&gt;
File:Haukke manor second floor.jpg|Second Floor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dzemael_Darkhold&amp;diff=590372</id>
		<title>Dzemael Darkhold</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dzemael_Darkhold&amp;diff=590372"/>
		<updated>2023-04-14T14:52:53Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* link= Batraal */ removed duplicated word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Dzemael Darkhold&lt;br /&gt;
| description = Seeking to utilize an existing labyrinth of natural caves, the Ishgardian house of Dzemael began construction of their eponymous Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house&#039;s digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they immediately abandoned their plans and withdrew from the subterrane, sealing it off so that they might contain the otherworldly invaders within. Despite all this, the house is unwilling to relinquish its claim to the caves, and believes that if they can be cleared of voidsent, they might still be able to see their original plan brought to fruition.&lt;br /&gt;
| image = Dzemael Darkhold.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 44&lt;br /&gt;
| level-sync = 46&lt;br /&gt;
| ilvl = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (A Realm Reborn)&lt;br /&gt;
| roulette = leveling&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 20,28&lt;br /&gt;
| req-quest = Fort of Fear&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}} The map layout was overhauled in [[patch 6.1]]. {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Open the Grand Hall gate: 0/1&lt;br /&gt;
#Clear the Feasting Hall: 0/1&lt;br /&gt;
#Deactivate the level IV magitek field: 0/1&lt;br /&gt;
#Defeat [[Batraal]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*In the first section of the dungeon, to avoid high damage of the untelegraphed &#039;&#039;&#039;Eyes on Me&#039;&#039;&#039; AoE from the roaming &#039;&#039;&#039;[[All-seeing Eye]]&#039;&#039;&#039; (ahriman), stand on the purple ground near the glowing crystals to receive the [[File:Crystal veil icon1.png|link=]] &#039;&#039;&#039;Crystal Veil&#039;&#039;&#039; buff, which will reduce damage taken by 90%.&lt;br /&gt;
**This buff also enables one to pull all enemies in the first section of the dungeon to the room before the first boss, without much risk.&lt;br /&gt;
*In the second and third sections, the orange corrupted crystals will occasionally pulse telegraphed point-blank AoEs that should be avoided.&lt;br /&gt;
*Stand in blue Magitek circles until the countdown is completed to open doors. Some of them will be within range of the orange crystal AoEs, so heal through the damage.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|9XGi77azcCU|350|right|Dzemael Darkhold Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[All-seeing Eye]]===&lt;br /&gt;
All-seeing Eye is the first boss of Dzemael Darkhold. This [[Ahriman]] Boss has an ability called Eyes on Me. The ability does heavy damage to all players near it. Players with the buff Crystal Veil are immune to this damage. Players receive this buff when they are near the glowing crystals. The effect of the crystals fade over time. Players need to move to a new cluster of crystals when this occurs.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, All-seeing Eye will spawn adds. Avoid Adds AoE attacks and kill them asap.&lt;br /&gt;
&lt;br /&gt;
*Fight the All-seeing Eye near the crystal clusters to gain the Crystal Veil buff. When &amp;quot;The power of the crystal begins to dim&amp;quot; appears on screen, move to a new crystal cluster immediately. The All-seeing Eye is invulnerable to attack except when it is near a cluster of crystals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dread Gaze&#039;&#039;&#039; is a frontal cone AoE attack that inflicts the debuff {{status effect|paralysis}} [[Paralysis]] to all targets hit.&lt;br /&gt;
:&#039;&#039;&#039;Cursed Gaze&#039;&#039;&#039; is a frontal cone AoE attack that inflicts the debuff {{status effect|amnesia}} [[Amnesia]] to all targets hit.&lt;br /&gt;
:&#039;&#039;&#039;Eyes on Me&#039;&#039;&#039; is an ability that deals heavy damage all players near the All-seeing Eye. Players under the effect of Crystal Veil are immune to this damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Taulurd]]===&lt;br /&gt;
Taulurd is the 2nd boss of Dzemael Darkhold. He has some powerful AoE cone attacks that should be avoided by all players. &lt;br /&gt;
&lt;br /&gt;
Throughout the fight he will summon adds named Deepvoid Slaves. These monsters are on top of an elevated platform. They will perform ranged attacks at the players. Be sure to spread out and avoid their Firewater attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Deepvoid Slave&#039;&#039;&#039; has two types of attacks, Firewater and Boulderdash. Firewater is a circular AoE attack that targets one random player. Firewater can be avoided by moving out of the red circular ground indicator. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Straight Punch&#039;&#039;&#039; is an instant melee attack that deals a small amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;Double Smash&#039;&#039;&#039; is a frontal AoE cone attack that deals a large amount of damage to targets hit.&lt;br /&gt;
:&#039;&#039;&#039;Elbow Drop&#039;&#039;&#039; is a frontal AoE cone attack that deals more damage than Double Smash. Taulurd starts to use this when it is under half [[HP]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Batraal]]===&lt;br /&gt;
Batraal is the final boss of Dzemael Darkhold. This demon has an instant frontal AoE cone attack that deals heavy damage to all targets hit. Be sure to have only the tank in front of the boss. He has a long ranged AoE column attack named Desolation that does extremely high damage and will instantly kill most players.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, a purple beam will appear between Batraal and a crystal. Batraal will mark a player with a crosshair and fires Desolation at the target every few seconds. While Batraal is connected to the crystal, he is invulnerable. Be sure to kill the crystal as soon as possible while dodging Desolations. The player who was targeted should avoid aiming the Desolations at the rest of the party.&lt;br /&gt;
&lt;br /&gt;
At around 30% HP and after the 3rd crystal is destroyed, Batraal will use Hellssend and become enraged. He will start using Desolation at will. Batraal will also spawn black pools under 3 players. Players within the pool will take damage over time. Move out of them immediately. The puddles will occasionally explode and deal high damage to anyone standing in them.&lt;br /&gt;
&lt;br /&gt;
*Avoid Desolation at all cost, since it will instantly kill most players&lt;br /&gt;
&lt;br /&gt;
*If you are targeted, don&#039;t point Desolation at the rest of the party&lt;br /&gt;
&lt;br /&gt;
*Kill crystals when they appear.  The crystal activate in a set pattern at set percentages of the boss&#039;s HP.  The first to activate is the crystal in the alcove behind and to the left of the boss, relative to where players enter the room.  From there, the crystals will activate counter-clockwise (near and to the left of the boss, then behind and to the right of the boss) roughly every 25% of the boss&#039;s HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Grim Fate&#039;&#039;&#039; is an instant frontal attack that deals heavy damage to a single player.&lt;br /&gt;
:&#039;&#039;&#039;Grim Cleaver&#039;&#039;&#039; is an instant ranged attack that deals moderate amount of damage to a random player.&lt;br /&gt;
:&#039;&#039;&#039;Grim Halo&#039;&#039;&#039; is an instant attack that deals moderate amount of damage to all players around him.&lt;br /&gt;
:&#039;&#039;&#039;Desolation&#039;&#039;&#039; is an frontal AoE column that deals very heavy damage to all players caught within.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[All-seeing Eye]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Alpgrot Orobon]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Amanuensis]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Batraal]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Betrayed Soul]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Nix]] || {{Action icon|Sticky Tongue}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted Crystal]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Deepvoid Slave]] ||&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Diamond-tooth Hedgemole]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Forsaken Soul]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hellsbound Warrior]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lava Drake]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mouch Volante]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Recluse Hippogryph]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Taulurd]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Dzemael Weapons|Dzemael Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[All-seeing Eye]]===&lt;br /&gt;
{{Drops list|All-seeing Eye}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Taulurd]]===&lt;br /&gt;
{{Drops list|Taulurd}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Batraal]]===&lt;br /&gt;
*{{Item icon|Ahriman Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Batraal}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 12.8 Y: 13.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Pince-nez}}&lt;br /&gt;
{{Drops table row|Coliseum Galerus}}&lt;br /&gt;
{{Drops table row|Coliseum Shawl}}&lt;br /&gt;
{{Drops table row|Coliseum Subligar}}&lt;br /&gt;
{{Drops table row|Coliseum Loincloth}}&lt;br /&gt;
{{Drops table row|Sentinel&#039;s Sabatons}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Sollerets}}&lt;br /&gt;
{{Drops table row|Buccaneer&#039;s Boots}}&lt;br /&gt;
{{Drops table row|Harlequin&#039;s Boots}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 6.7 Y: 12.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sentinel&#039;s Celata}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Chain Coif}}&lt;br /&gt;
{{Drops table row|Buccaneer&#039;s Tricorne}}&lt;br /&gt;
{{Drops table row|Harlequin&#039;s Cap}}&lt;br /&gt;
{{Drops table row|Sentinel&#039;s Gauntlets}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Vambraces}}&lt;br /&gt;
{{Drops table row|Buccaneer&#039;s Gloves}}&lt;br /&gt;
{{Drops table row|Harlequin&#039;s Mitts}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 8.4 Y: 12.3)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sentinel&#039;s Cuirass}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Haubergeon}}&lt;br /&gt;
{{Drops table row|Buccaneer&#039;s Shirt}}&lt;br /&gt;
{{Drops table row|Harlequin&#039;s Acton}}&lt;br /&gt;
{{Drops table row|Sentinel&#039;s Trousers}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Skirt}}&lt;br /&gt;
{{Drops table row|Buccaneer&#039;s Sarouel}}&lt;br /&gt;
{{Drops table row|Harlequin&#039;s Tights}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Dzemael Darkhold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Dzemael darkhold boss1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dzemael_Darkhold&amp;diff=590371</id>
		<title>Dzemael Darkhold</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dzemael_Darkhold&amp;diff=590371"/>
		<updated>2023-04-14T14:51:50Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* link= Batraal */ Corrected statement with regards to cone attack, added details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Dzemael Darkhold&lt;br /&gt;
| description = Seeking to utilize an existing labyrinth of natural caves, the Ishgardian house of Dzemael began construction of their eponymous Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house&#039;s digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they immediately abandoned their plans and withdrew from the subterrane, sealing it off so that they might contain the otherworldly invaders within. Despite all this, the house is unwilling to relinquish its claim to the caves, and believes that if they can be cleared of voidsent, they might still be able to see their original plan brought to fruition.&lt;br /&gt;
| image = Dzemael Darkhold.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 44&lt;br /&gt;
| level-sync = 46&lt;br /&gt;
| ilvl = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (A Realm Reborn)&lt;br /&gt;
| roulette = leveling&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 20,28&lt;br /&gt;
| req-quest = Fort of Fear&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}} The map layout was overhauled in [[patch 6.1]]. {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Open the Grand Hall gate: 0/1&lt;br /&gt;
#Clear the Feasting Hall: 0/1&lt;br /&gt;
#Deactivate the level IV magitek field: 0/1&lt;br /&gt;
#Defeat [[Batraal]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*In the first section of the dungeon, to avoid high damage of the untelegraphed &#039;&#039;&#039;Eyes on Me&#039;&#039;&#039; AoE from the roaming &#039;&#039;&#039;[[All-seeing Eye]]&#039;&#039;&#039; (ahriman), stand on the purple ground near the glowing crystals to receive the [[File:Crystal veil icon1.png|link=]] &#039;&#039;&#039;Crystal Veil&#039;&#039;&#039; buff, which will reduce damage taken by 90%.&lt;br /&gt;
**This buff also enables one to pull all enemies in the first section of the dungeon to the room before the first boss, without much risk.&lt;br /&gt;
*In the second and third sections, the orange corrupted crystals will occasionally pulse telegraphed point-blank AoEs that should be avoided.&lt;br /&gt;
*Stand in blue Magitek circles until the countdown is completed to open doors. Some of them will be within range of the orange crystal AoEs, so heal through the damage.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|9XGi77azcCU|350|right|Dzemael Darkhold Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[All-seeing Eye]]===&lt;br /&gt;
All-seeing Eye is the first boss of Dzemael Darkhold. This [[Ahriman]] Boss has an ability called Eyes on Me. The ability does heavy damage to all players near it. Players with the buff Crystal Veil are immune to this damage. Players receive this buff when they are near the glowing crystals. The effect of the crystals fade over time. Players need to move to a new cluster of crystals when this occurs.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, All-seeing Eye will spawn adds. Avoid Adds AoE attacks and kill them asap.&lt;br /&gt;
&lt;br /&gt;
*Fight the All-seeing Eye near the crystal clusters to gain the Crystal Veil buff. When &amp;quot;The power of the crystal begins to dim&amp;quot; appears on screen, move to a new crystal cluster immediately. The All-seeing Eye is invulnerable to attack except when it is near a cluster of crystals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dread Gaze&#039;&#039;&#039; is a frontal cone AoE attack that inflicts the debuff {{status effect|paralysis}} [[Paralysis]] to all targets hit.&lt;br /&gt;
:&#039;&#039;&#039;Cursed Gaze&#039;&#039;&#039; is a frontal cone AoE attack that inflicts the debuff {{status effect|amnesia}} [[Amnesia]] to all targets hit.&lt;br /&gt;
:&#039;&#039;&#039;Eyes on Me&#039;&#039;&#039; is an ability that deals heavy damage all players near the All-seeing Eye. Players under the effect of Crystal Veil are immune to this damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Taulurd]]===&lt;br /&gt;
Taulurd is the 2nd boss of Dzemael Darkhold. He has some powerful AoE cone attacks that should be avoided by all players. &lt;br /&gt;
&lt;br /&gt;
Throughout the fight he will summon adds named Deepvoid Slaves. These monsters are on top of an elevated platform. They will perform ranged attacks at the players. Be sure to spread out and avoid their Firewater attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Deepvoid Slave&#039;&#039;&#039; has two types of attacks, Firewater and Boulderdash. Firewater is a circular AoE attack that targets one random player. Firewater can be avoided by moving out of the red circular ground indicator. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Straight Punch&#039;&#039;&#039; is an instant melee attack that deals a small amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;Double Smash&#039;&#039;&#039; is a frontal AoE cone attack that deals a large amount of damage to targets hit.&lt;br /&gt;
:&#039;&#039;&#039;Elbow Drop&#039;&#039;&#039; is a frontal AoE cone attack that deals more damage than Double Smash. Taulurd starts to use this when it is under half [[HP]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Batraal]]===&lt;br /&gt;
Batraal is the final boss of Dzemael Darkhold. This demon has an instant frontal AoE cone attack that deals heavy damage to all targets hit. Be sure to have only the tank in front of the boss. He has has a long ranged AoE column attack named Desolation that does extremely high damage and will instantly kill most players.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, a purple beam will appear between Batraal and a crystal. Batraal will mark a player with a crosshair and fires Desolation at the target every few seconds. While Batraal is connected to the crystal, he is invulnerable. Be sure to kill the crystal as soon as possible while dodging Desolations. The player who was targeted should avoid aiming the Desolations at the rest of the party.&lt;br /&gt;
&lt;br /&gt;
At around 30% HP and after the 3rd crystal is destroyed, Batraal will use Hellssend and become enraged. He will start using Desolation at will. Batraal will also spawn black pools under 3 players. Players within the pool will take damage over time. Move out of them immediately. The puddles will occasionally explode and deal high damage to anyone standing in them.&lt;br /&gt;
&lt;br /&gt;
*Avoid Desolation at all cost, since it will instantly kill most players&lt;br /&gt;
&lt;br /&gt;
*If you are targeted, don&#039;t point Desolation at the rest of the party&lt;br /&gt;
&lt;br /&gt;
*Kill crystals when they appear.  The crystal activate in a set pattern at set percentages of the boss&#039;s HP.  The first to activate is the crystal in the alcove behind and to the left of the boss, relative to where players enter the room.  From there, the crystals will activate counter-clockwise (near and to the left of the boss, then behind and to the right of the boss) roughly every 25% of the boss&#039;s HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Grim Fate&#039;&#039;&#039; is an instant frontal attack that deals heavy damage to a single player.&lt;br /&gt;
:&#039;&#039;&#039;Grim Cleaver&#039;&#039;&#039; is an instant ranged attack that deals moderate amount of damage to a random player.&lt;br /&gt;
:&#039;&#039;&#039;Grim Halo&#039;&#039;&#039; is an instant attack that deals moderate amount of damage to all players around him.&lt;br /&gt;
:&#039;&#039;&#039;Desolation&#039;&#039;&#039; is an frontal AoE column that deals very heavy damage to all players caught within.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[All-seeing Eye]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Alpgrot Orobon]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Amanuensis]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Batraal]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Betrayed Soul]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Nix]] || {{Action icon|Sticky Tongue}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted Crystal]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Deepvoid Slave]] ||&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Diamond-tooth Hedgemole]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Forsaken Soul]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hellsbound Warrior]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lava Drake]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mouch Volante]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Recluse Hippogryph]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Taulurd]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Dzemael Weapons|Dzemael Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[All-seeing Eye]]===&lt;br /&gt;
{{Drops list|All-seeing Eye}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Taulurd]]===&lt;br /&gt;
{{Drops list|Taulurd}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Batraal]]===&lt;br /&gt;
*{{Item icon|Ahriman Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Batraal}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 12.8 Y: 13.7)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Pince-nez}}&lt;br /&gt;
{{Drops table row|Coliseum Galerus}}&lt;br /&gt;
{{Drops table row|Coliseum Shawl}}&lt;br /&gt;
{{Drops table row|Coliseum Subligar}}&lt;br /&gt;
{{Drops table row|Coliseum Loincloth}}&lt;br /&gt;
{{Drops table row|Sentinel&#039;s Sabatons}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Sollerets}}&lt;br /&gt;
{{Drops table row|Buccaneer&#039;s Boots}}&lt;br /&gt;
{{Drops table row|Harlequin&#039;s Boots}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 6.7 Y: 12.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sentinel&#039;s Celata}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Chain Coif}}&lt;br /&gt;
{{Drops table row|Buccaneer&#039;s Tricorne}}&lt;br /&gt;
{{Drops table row|Harlequin&#039;s Cap}}&lt;br /&gt;
{{Drops table row|Sentinel&#039;s Gauntlets}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Vambraces}}&lt;br /&gt;
{{Drops table row|Buccaneer&#039;s Gloves}}&lt;br /&gt;
{{Drops table row|Harlequin&#039;s Mitts}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 8.4 Y: 12.3)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sentinel&#039;s Cuirass}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Haubergeon}}&lt;br /&gt;
{{Drops table row|Buccaneer&#039;s Shirt}}&lt;br /&gt;
{{Drops table row|Harlequin&#039;s Acton}}&lt;br /&gt;
{{Drops table row|Sentinel&#039;s Trousers}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Skirt}}&lt;br /&gt;
{{Drops table row|Buccaneer&#039;s Sarouel}}&lt;br /&gt;
{{Drops table row|Harlequin&#039;s Tights}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Dzemael Darkhold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Dzemael darkhold boss1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Son&amp;diff=520160</id>
		<title>Alexander - The Fist of the Son</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Son&amp;diff=520160"/>
		<updated>2023-01-26T16:07:19Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: expanded details, corrected spelling mistakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the level 60 story-mode [[raid]]|the (Savage) version|Alexander - The Fist of the Son (Savage)|the second tier of [[Alexander]] in general|Alexander: Midas}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Son&lt;br /&gt;
| description = Although you succeeded in destroying the core of Gordias, it seems that was only a temporary measure. The walking fortress has stirred once more, and its left arm now rests on the banks of the Thaliak. The entrance lies open and unguarded, suggesting the goblins inside are as surprised as you. Take advantage of your enemy&#039;s unreadiness and face the Illuminati threat once more─hopefully for the last time.&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Son.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 200&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Normal Raids (Heavensward)&lt;br /&gt;
| roulette = normal raid&lt;br /&gt;
| tomestones = 10 Poetics&lt;br /&gt;
| entrance = The Dravanian Hinterlands&lt;br /&gt;
| entrance-coordinates = 20,26&lt;br /&gt;
| location = The Fist of the Son&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = Rearmed&lt;br /&gt;
| stone-sky-sea = Alexander: Midas&lt;br /&gt;
| patch = 3.2&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A5&#039;&#039;&#039;, it is the first floor of [[Alexander: Midas]]. {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Clear Engine Room #334: 0/1&lt;br /&gt;
* Clear the Clevering: 0/1&lt;br /&gt;
* Arrive in Advanced Clevering: 0/1&lt;br /&gt;
* Defeat [[Ratfinx Twinkledinks]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|j4C3_zLFCTk|350|right|The Fist of the Son Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]]  [[Ratfinx Twinkledinks]]===&lt;br /&gt;
* Tank the boss in the corner to make it easier to avoid the very large AOE from bombs.&lt;br /&gt;
* When the boss changes to his giant form, he will apply a debuff 4x, stunning the main tank on 4th and then wind up for a tankbuster. Off-tank should temporarily provoke the boss at 4 to intercept the tankbuster. After recovering, the MT can then takes the boss back, or the tanking can hard swap on each Concussion, depending on the group&#039;s preference.&lt;br /&gt;
* Adds will spawn in the corners of the room; they need to be tanked. &lt;br /&gt;
* If you get a red-orange marker over your head, run away from the party. This will drop a large puddle which deals significant damage to anyone standing in it.&lt;br /&gt;
* The tower in the center of the room has a purple circle around it. Standing near the circle brings up two puddles on the sides of the room, which are necessary for countering certain boss abilities.  Standing near the tower too long will inflict damage, however, so the circle should be avoided except to spawn the puddles.&lt;br /&gt;
** Red puddle will turn you into a gorilla, giving you a skill to knock bombs far away from the party before they explode. More bombs will spawn each time he summons them (first one, then two, then three).  The explosion radius is just slightly smaller than the width of the arena, so ideally the bombs should be pushed into the corner opposite where the boss and party are at.  If they are pushed into an adjacent corner or against a wall, ensure you hug the opposite wall tightly to avoid the explosion.&lt;br /&gt;
** The violet puddle will turn you into a bird. When the boss is extra large and uses &amp;quot;Boost&amp;quot;, become a bird or you&#039;ll likely die to his multiple groundpound attacks. Skill #1 allows you to do a little damage, skill #2 will turn you back into yourself.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Tarnished Midan Lens}}&lt;br /&gt;
{{Drops table row|Tarnished Midan Shaft}}&lt;br /&gt;
{{Drops table row|Tarnished Midan Spring}}&lt;br /&gt;
{{Drops table row|Tarnished Midan Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Tarnished Midan Lens}}&lt;br /&gt;
{{Drops table row|Tarnished Midan Crank}}&lt;br /&gt;
{{Drops table row|Tarnished Midan Pedal}}&lt;br /&gt;
{{Drops table row|Tarnished Midan Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Midas I}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Irresistible&amp;diff=461821</id>
		<title>Irresistible</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Irresistible&amp;diff=461821"/>
		<updated>2022-09-04T18:28:38Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* Walkthrough */ Added note about Unrestricted Party preventing the drops.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Irresistible&lt;br /&gt;
| description = Before the finishing touches can be added to the [[Resistance Weapons|Resistance weapon]], [[Zlatan]] has one last task for you.&lt;br /&gt;
| image = irresistible1.png&lt;br /&gt;
| quest-giver = Zlatan&lt;br /&gt;
| location = Gangos&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 4.9&lt;br /&gt;
| type = repfeature&lt;br /&gt;
| quest-line = Resistance Weapons Quests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = 15 Raw Emotion, 1 Augmented Law&#039;s Order Bastard Sword, 1 Augmented Law&#039;s Order Kite Shield, 1 Augmented Law&#039;s Order Labrys, 1 Augmented Law&#039;s Order Zweihander, 1 Augmented Law&#039;s Order Manatrigger, 1 Augmented Law&#039;s Order Spear, 1 Augmented Law&#039;s Order Knuckles, 1 Augmented Law&#039;s Order Samurai Blade, 1 Augmented Law&#039;s Order Knives, 1 Augmented Law&#039;s Order Composite Bow, 1 Augmented Law&#039;s Order Revolver, 1 Augmented Law&#039;s Order Chakrams, 1 Augmented Law&#039;s Order Rod, 1 Augmented Law&#039;s Order Index, 1 Augmented Law&#039;s Order Rapier, 1 Augmented Law&#039;s Order Cane, 1 Augmented Law&#039;s Order Codex, 1 Augmented Law&#039;s Order Astrometer&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = A Done Deal&lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.55&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Rewards==&lt;br /&gt;
&#039;&#039;&#039;Depending on [[job]]:&#039;&#039;&#039;&lt;br /&gt;
* {{item reward|1|Blade&#039;s Honor}}&lt;br /&gt;
* {{item reward|1|Blade&#039;s Fortitude}}&lt;br /&gt;
* {{item reward|1|Blade&#039;s Valor}}&lt;br /&gt;
* {{item reward|1|Blade&#039;s Justice}}&lt;br /&gt;
* {{item reward|1|Blade&#039;s Resolve}}&lt;br /&gt;
* {{item reward|1|Blade&#039;s Glory}}&lt;br /&gt;
* {{item reward|1|Blade&#039;s Serenity}}&lt;br /&gt;
* {{item reward|1|Blade&#039;s Fealty}}&lt;br /&gt;
* {{item reward|1|Blade&#039;s Subtlety}}&lt;br /&gt;
* {{item reward|1|Blade&#039;s Muse}}&lt;br /&gt;
* {{item reward|1|Blade&#039;s Ingenuity}}&lt;br /&gt;
* {{item reward|1|Blade&#039;s Euphoria}}&lt;br /&gt;
* {{item reward|1|Blade&#039;s Fury}}&lt;br /&gt;
* {{item reward|1|Blade&#039;s Acumen}}&lt;br /&gt;
* {{item reward|1|Blade&#039;s Temperance}}&lt;br /&gt;
* {{item reward|1|Blade&#039;s Mercy}}&lt;br /&gt;
* {{item reward|1|Blade&#039;s Wisdom}}&lt;br /&gt;
* {{item reward|1|Blade&#039;s Providence}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{main|Blade&#039;s Weapons/Quest}}&lt;br /&gt;
Speak to [[Zlatan]] (x6.1, y4.9) in [[Gangos]] with an [[Augmented Law&#039;s Order Weapons|Augmented Law&#039;s Order Weapon]] in your inventory.&lt;br /&gt;
&lt;br /&gt;
Get 15 [[File:raw emotion icon1.png|20px|link=|Raw Emotion]][[Raw Emotion]]s.  These can be obtained from the following sources:&lt;br /&gt;
* 3 per clear of [[The Dalriada]].&lt;br /&gt;
* 2 per clear of [[Delubrum Reginae]].&lt;br /&gt;
* 1 per clear of any level 70 Stormblood dungeon.  Dungeons must be run synced, without the Unrestricted Party option enabled.&lt;br /&gt;
* A chance of 1 per clear of any 10 floors of [[Heaven-on-High]].  The higher the floor, the greater the drop chance.&lt;br /&gt;
Upon turning in the quest, you will need to decide how to allocate the stats on your weapon.  This is the final step, and will complete the Blade&#039;s weapon.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Obtain [[Raw Emotion]]s. 0/15&lt;br /&gt;
*With &#039;&#039;your [[Resistance Weapons|Resistance Weapon]]&#039;&#039; in your inventory or Armoury Chest, deliver 15 [[Raw Emotion]]s to [[Zlatan]] in [[Gangos]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Before the finishing touches can be added to the Resistance weapon, Zlatan has one last task for you.&lt;br /&gt;
**※Changing classes or jobs will prevent progress during this quest.&lt;br /&gt;
&lt;br /&gt;
*As Zlatan explains it, the raw emotions you seek were first discovered at the site of intense battles where emotions ran high. He asks that you seek out equally fierce confrontations to find fifteen crystals of raw emotion.&lt;br /&gt;
**※You may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
**※Raw emotions can be obtained by completing the raids Delubrum Reginae or the Dalriada in Zadnor, any level 70 dungeon, or the deep dungeon Heaven-on-High.&lt;br /&gt;
&lt;br /&gt;
*You return to Gangos with the required raw emotions, and it is not long before the familiar clangor of Gerolt&#039;s hammer and the whirring of the Allagan node fills the air. Before long, the work is completed, and you find yourself the proud owner of a weapon the ancient Bozjans could only dream of, possessed of a strength that may very well rival that of Save the Queen. Zlatan wastes no time relaying the good news to Bajsaljen.&lt;br /&gt;
:Interrupting the jubilant mood, Regana brings up the matter of their contract, claiming Rowena has doubled the asking price for the materials used in the forging of such weapons. To everyone&#039;s surprise, Rowena herself appears unexpectedly to refute those selfsame claims and thereby uncover Regana&#039;s extortion scheme. Her plans exposed, Regana fully expects her employment to be terminated, but Zlatan insists she stays on to fulfill the contract between the Resistance and the House of Splendors. Rowena consents to his request, and all present, save perhaps Gerolt, are pleased to see that their work will be allowed to continue.&amp;lt;br&amp;gt;&lt;br /&gt;
:Your work to perfect the Resistance weapon has enheartened Bajsaljen, for now the people of Bozja will at last have a shining beacon of hope under which they might rally. &lt;br /&gt;
&lt;br /&gt;
[[Category:Save the Queen]]&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Raw_Emotion&amp;diff=461820</id>
		<title>Raw Emotion</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Raw_Emotion&amp;diff=461820"/>
		<updated>2022-09-04T18:28:12Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* Acquisition */ Raw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Raw Emotion&lt;br /&gt;
| icon = raw emotion icon1.png&lt;br /&gt;
| description = Pure emotional energy, seemingly crystallized for the sole purpose of making it easier to carry. Even so, keeping too many of these about one&#039;s person will lead to excessive emotional baggage.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Other&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 5.55&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by completing the following duties (while the quest [[Irresistible]] is active):&lt;br /&gt;
&lt;br /&gt;
*3 drops per clear of [[The Dalriada]].&lt;br /&gt;
*2 drops per clear of [[Delubrum Reginae]].&lt;br /&gt;
*1 drop per clear of any level 70 Stormblood dungeon. Dungeons must be run synced, without the Unrestricted Party option enabled.&lt;br /&gt;
*A chance of 1 per clear of any 10 floors of Heaven-on-High. The higher the floor, the greater the drop chance.&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list}}&lt;br /&gt;
===Exchange===&lt;br /&gt;
{{vendor table&lt;br /&gt;
| currency    = Raw Emotion&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Save the Queen]]&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Resistance_Weapons&amp;diff=461819</id>
		<title>Resistance Weapons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Resistance_Weapons&amp;diff=461819"/>
		<updated>2022-09-04T18:27:11Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* Blade&amp;#039;s Weapons (iLvl 535) */ Added note about Unrestricted Party preventing the drops.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relic Weapons Heading}}&lt;br /&gt;
{{See also|Save the Queen: Blades of Gunnhildr|Zodiac Weapons|Anima Weapons|Eurekan Weapons|Resistance Weapons Quests|Skysteel Tools}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&lt;br /&gt;
[[Resistance Weapons]] are the level 80 [[Relic Weapons]] for [[Shadowbringers]] released in [[Patch 5.25]]. Players need to complete the [[Resistance Weapons/Quest|Resistance Weapons quest chain]] to obtain one of the relics, and they are heavily tied in with the [[Save the Queen: Blades of Gunnhildr]] storyline. As players advance through the Resistance Weapons quests they will be able to obtain job-specific weapons which can be enhanced as they progress. The Resistance Weapon quests employ a system which will require players to proceed using the same class or job with which they accepted the quest. &lt;br /&gt;
&lt;br /&gt;
Replicas of completed [[Resistance Weapons]] can be purchased from [[Regana]] once players have finished {{questlink|repfeature|The Will to Resist}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic weapons from past expansions are not intended for combat use, but for cosmetic and collection purposes.&#039;&#039;&#039; Better weapons for the same player level include those that drop from raids and those that can be bought with {{tomestone|Poetics}} [[Poetics]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
For years, Bozja─homeland of the Hrothgar─has remained at the mercy of Garlean rulers. But the Empire has fallen into disarray, and the people of Doma and Ala Mhigo have risen up to challenge their authority. The Bozjans, while heartened at this news, yet lack the means to join the rebellion. To that end, they seek a standard under which their people may gather. A weapon of legend...&lt;br /&gt;
&lt;br /&gt;
==Resistance Weapons (iLvl 485)==&lt;br /&gt;
{{main|Resistance Weapons/Quest}}&lt;br /&gt;
To unlock the quest chain, players need to be level 80 with a [[Disciple of War]] or [[Disciple of Magic]] and complete the [[Main Scenario Quest]] {{questlink|main|Shadowbringers (Quest)}}, as well as {{questlink|feature|The City of Lost Angels}}. Players can obtain one of the relics for free by speaking to [[Zlatan]] in [[Gangos]] and completing the [[Side Quests|Side Quest]] chain ({{questlink|feature|Hail to the Queen}}&amp;gt; {{questlink|feature|Path to the Past}} &amp;gt; {{questlink|feature|The Bozja Incident}} &amp;gt; {{questlink|feature|Fire in the Forge}}).  For subsequent relics you will need to complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|Resistance is (Not) Futile}}), in which [[Zlatan]] requires you to obtain and turn in 4 [[File:thavnairian scalepowder icon1.png|20px|link=|Thavnairian Scalepowder]] [[Thavnairian Scalepowder]]s (Available at [[Auriana]] in [[Revenant&#039;s Toll]] (x: 22.7 - y: 6.7), [[Hismena]] in [[Idyllshire]] (x: 5.8 - y:5.2), or [[Sundry Splendors]] near the main [[Aetheryte]] in any major city except [[Kugane]] and the [[Crystarium]] for 250 {{tomestone|Poetics}}[[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]] each, or {{tomestone|Poetics|1000}} total).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Resistance Weapons (iLvl 485)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:honorbound icon1.png|link=Honorbound|Honorbound]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Honorbound]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:tenacity icon1.png|link=Tenacity (Shield)|Tenacity]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Tenacity (Shield)|Tenacity]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:samsara icon1.png|link=Samsara|Samsara]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Samsara]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:skullrender icon1.png|link=Skullrender|Skullrender]] &lt;br /&gt;
| [[Skullrender]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:dreizack icon1.png|link=Dreizack|Dreizack]] &lt;br /&gt;
| [[Dreizack]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:brilliance icon1.png|link=Brilliance|Brilliance]]&lt;br /&gt;
| [[Brilliance]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:honeshirazu icon1.png|link=Honeshirazu|Honeshirazu]]&lt;br /&gt;
| [[Honeshirazu]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:ingrimm icon1.png|link=Ingrimm|Ingrimm]]&lt;br /&gt;
| [[Ingrimm]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:soulscourge icon1.png|link=Soulscourge|Soulscourge]]&lt;br /&gt;
| [[Soulscourge]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:espiritus icon1.png|link=Espiritus|Espiritus]]&lt;br /&gt;
| [[Espiritus]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:akademos icon1.png|link=Akademos|Akademos]]&lt;br /&gt;
| [[Akademos]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:woeborn icon1.png|link=Woeborn|Woeborn]]&lt;br /&gt;
| [[Woeborn]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:lawman icon1.png|link=Lawman|Lawman]]&lt;br /&gt;
| [[Lawman]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:solstice icon1.png|link=Solstice|Solstice]]&lt;br /&gt;
| [[Solstice]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:hoshikiri icon1.png|link=Hoshikiri|Hoshikiri]]&lt;br /&gt;
| [[Hoshikiri]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talekeeper icon1.png|link=Talekeeper|Talekeeper]]&lt;br /&gt;
| [[Talekeeper]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:crownsblade icon 1.png|link=Crownsblade|Crownsblade]]&lt;br /&gt;
| [[Crownsblade]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:enchufla icon1.png|link=Enchufla|Enchufla]]&lt;br /&gt;
| [[Enchufla]] ([[Dancer|DNC]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Augmented Resistance Weapons (iLvl 500)==&lt;br /&gt;
{{main|Augmented Resistance Weapons/Quest}}&lt;br /&gt;
To upgrade their weapons, players need to be level 80 with a [[Disciple of War]] or [[Disciple of Magic]] and the [[Main Scenario Quest]] {{questlink|main|Vows of Virtue, Deeds of Cruelty}} and both the [[Side Quests|Side Quest]] {{questlink|feature|Where Eagles Nest}} and the [[Side Quests|Side Quest]] {{questlink|feature|A Sober Proposal}}, as well as own one of the Resistance Weapons obtained in the [[Side Quests|Side Quest]] {{questlink|feature|Fire in the Forge}}.&lt;br /&gt;
&lt;br /&gt;
Players can take the first step to upgrading their relics by speaking to [[Zlatan]] in [[Gangos]] and completing the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|For Want of a Memory}} by trading in 20 [[File:tortured memory of the dying icon1.png|20px|link=|Tortured Memory of the Dying]] [[Tortured Memory of the Dying|Tortured Memories of the Dying]], 20 [[File:sorrowful memory of the dying icon1.png|20px|link=|Sorrowful Memory of the Dying]] [[Sorrowful Memory of the Dying|Sorrowful Memories of the Dying]] and 20 [[File:harrowing memory of the dying icon1.png|20px|link=|Harrowing Memory of the Dying]] [[Harrowing Memory of the Dying|Harrowing Memories of the Dying]] obtained as random drops from Skirmishes, Critical Engagements, and enemies found in [[The Bozjan Southern Front]] or as guaranteed drops from [[FATE]]s located in [[Heavensward]] areas.  You do not need to have your Resistance weapon equipped, or even be the same job, to earn tortured/sorrowful/harrowing memories.&lt;br /&gt;
&lt;br /&gt;
Although Critical Engagements may not be the fastest way to collect memories of the dying, it&#039;s highly recommended that you run Critical Engagements anyway until you reach rank 10, because that&#039;s required for one of the later steps.&lt;br /&gt;
&lt;br /&gt;
Augmented Resistance weapons look identical to their non-augmented versions, but can be dyed.&lt;br /&gt;
&lt;br /&gt;
After reaching rank 10, you may prefer to farm any remaining memories of the dying from Heavensward FATEs, as the drop rate is merely average in Bozja, but 100% from Heavensward FATEs with Gold rating.  Memories can be acquired from the following zones:&lt;br /&gt;
*[[File:tortured memory of the dying icon1.png|20px|link=|Tortured Memory of the Dying]][[Tortured Memory of the Dying|Tortured]]: [[Sea of Clouds]], [[Coerthas Western Highlands]]&lt;br /&gt;
*[[File:sorrowful memory of the dying icon1.png|20px|link=|Sorrowful Memory of the Dying]] [[Sorrowful Memory of the Dying|Sorrowful]]: [[Dravanian Forelands]], [[Churning Mists]]&lt;br /&gt;
*[[File:harrowing memory of the dying icon1.png|20px|link=|Harrowing Memory of the Dying]] [[Harrowing Memory of the Dying|Harrowing]]: [[Azys Lla]], [[Dravanian Hinterlands]]&lt;br /&gt;
You do not need to have your Resistance weapon equipped, or even be the same job, to earn tortured/sorrowful/harrowing memories. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Augmented Resistance Weapons (iLvl 500)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:honorbound icon1.png|link=Augmented Honorbound|Augmented Honorbound]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Augmented Honorbound]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:tenacity icon1.png|link=Augmented Tenacity|Augmented Tenacity]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Augmented Tenacity|Augmented Tenacity]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:samsara icon1.png|link=Augmented Samsara|Augmented Samsara]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Augmented Samsara]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:skullrender icon1.png|link=Augmented Skullrender|Augmented Skullrender]] &lt;br /&gt;
| [[Augmented Skullrender]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:dreizack icon1.png|link=Augmented Dreizack|Augmented Dreizack]] &lt;br /&gt;
| [[Augmented Dreizack]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:brilliance icon1.png|link=Augmented Brilliance|Augmented Brilliance]]&lt;br /&gt;
| [[Augmented Brilliance]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:honeshirazu icon1.png|link=Augmented Honeshirazu|Augmented Honeshirazu]]&lt;br /&gt;
| [[Augmented Honeshirazu]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:ingrimm icon1.png|link=Augmented Ingrimm|Augmented Ingrimm]]&lt;br /&gt;
| [[Augmented Ingrimm]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:soulscourge icon1.png|link=Augmented Soulscourge|Augmented Soulscourge]]&lt;br /&gt;
| [[Augmented Soulscourge]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:espiritus icon1.png|link=Augmented Espiritus|Augmented Espiritus]]&lt;br /&gt;
| [[Augmented Espiritus]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:akademos icon1.png|link=Augmented Akademos|Augmented Akademos]]&lt;br /&gt;
| [[Augmented Akademos]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:woeborn icon1.png|link=Augmented Woeborn|Augmented Woeborn]]&lt;br /&gt;
| [[Augmented Woeborn]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:lawman icon1.png|link=Augmented Lawman|Augmented Lawman]]&lt;br /&gt;
| [[Augmented Lawman]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:solstice icon1.png|link=Augmented Solstice|Augmented Solstice]]&lt;br /&gt;
| [[Augmented Solstice]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:hoshikiri icon1.png|link=Augmented Hoshikiri|Augmented Hoshikiri]]&lt;br /&gt;
| [[Augmented Hoshikiri]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talekeeper icon1.png|link=Augmented Talekeeper|Augmented Talekeeper]]&lt;br /&gt;
| [[Augmented Talekeeper]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:crownsblade icon 1.png|link=Augmented Crownsblade|Augmented Crownsblade]]&lt;br /&gt;
| [[Augmented Crownsblade]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:enchufla icon1.png|link=Augmented Enchufla|Augmented Enchufla]]&lt;br /&gt;
| [[Augmented Enchufla]] ([[Dancer|DNC]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Recollection Weapons (iLvl 500)==&lt;br /&gt;
{{main|Recollection Weapons/Quest}}&lt;br /&gt;
Players can upgrade their weapons again by completing the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|The Will to Resist}} by trading in 6 [[File:bitter memory of the dying icon1.png|20px|link=|Bitter Memory of the Dying]] [[Bitter Memory of the Dying|Bitter Memories of the Dying]] obtained from [[Dungeons|Level 60 Dungeons]], once per day from [[Duty Roulettes|Duty Roulette: Leveling]] or as a random drop from enemies found in [[The Bozjan Southern Front]]. You do not need to have your Augmented Resistance weapon equipped, or even be the same job, to earn bitter memories.  Please note that you have to do them &amp;quot;properly&amp;quot;. This means you cannot do it unsync.&lt;br /&gt;
&lt;br /&gt;
Recollection weapons gain an aetheric glowing effect, and can be dyed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Recollection Weapons (iLvl 500)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:honorbound icon1.png|link=Honorbound Recollection|Honorbound Recollection]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Honorbound Recollection]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:tenacity icon1.png|link=Tenacity Recollection|Tenacity Recollection]]&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Tenacity Recollection|Tenacity Recollection]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;42px&amp;quot;| [[File:samsara icon1.png|link=Samsara Recollection|Samsara Recollection]] &lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Samsara Recollection]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:skullrender icon1.png|link=Skullrender Recollection|Skullrender Recollection]] &lt;br /&gt;
| [[Skullrender Recollection]] ([[Warrior|WAR]])&lt;br /&gt;
| [[File:dreizack icon1.png|link=Dreizack Recollection|Dreizack Recollection]] &lt;br /&gt;
| [[Dreizack Recollection]] ([[Dragoon|DRG]])&lt;br /&gt;
| [[File:brilliance icon1.png|link=Brilliance Recollection|Brilliance Recollection]]&lt;br /&gt;
| [[Brilliance Recollection]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:honeshirazu icon1.png|link=Honeshirazu Recollection|Honeshirazu Recollection]]&lt;br /&gt;
| [[Honeshirazu Recollection]] ([[Ninja|NIN]])&lt;br /&gt;
| [[File:ingrimm icon1.png|link=Ingrimm Recollection|Ingrimm Recollection]]&lt;br /&gt;
| [[Ingrimm Recollection]] ([[White Mage|WHM]])&lt;br /&gt;
| [[File:soulscourge icon1.png|link=Soulscourge Recollection|Soulscourge Recollection]]&lt;br /&gt;
| [[Soulscourge Recollection]] ([[Black Mage|BLM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:espiritus icon1.png|link=Espiritus Recollection|Espiritus Recollection]]&lt;br /&gt;
| [[Espiritus Recollection]] ([[Summoner|SMN]])&lt;br /&gt;
| [[File:akademos icon1.png|link=Akademos Recollection|Akademos Recollection]]&lt;br /&gt;
| [[Akademos Recollection]] ([[Scholar|SCH]])&lt;br /&gt;
| [[File:woeborn icon1.png|link=Woeborn Recollection|Woeborn Recollection]]&lt;br /&gt;
| [[Woeborn Recollection]] ([[Dark Knight|DRK]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:lawman icon1.png|link=Lawman Recollection|Lawman Recollection]]&lt;br /&gt;
| [[Lawman Recollection]] ([[Machinist|MCH]])&lt;br /&gt;
| [[File:solstice icon1.png|link=Solstice Recollection|Solstice Recollection]]&lt;br /&gt;
| [[Solstice Recollection]] ([[Astrologian|AST]])&lt;br /&gt;
| [[File:hoshikiri icon1.png|link=Hoshikiri Recollection|Hoshikiri Recollection]]&lt;br /&gt;
| [[Hoshikiri Recollection]] ([[Samurai|SAM]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:talekeeper icon1.png|link=Talekeeper Recollection|Talekeeper Recollection]]&lt;br /&gt;
| [[Talekeeper Recollection]] ([[Red Mage|RDM]])&lt;br /&gt;
| [[File:crownsblade icon 1.png|link=Crownsblade Recollection|Crownsblade Recollection]]&lt;br /&gt;
| [[Crownsblade Recollection]] ([[Gunbreaker|GNB]])&lt;br /&gt;
| [[File:enchufla icon1.png|link=Enchufla Recollection|Enchufla Recollection]]&lt;br /&gt;
| [[Enchufla Recollection]] ([[Dancer|DNC]])&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Law&#039;s Order Weapons (iLvl 510)==&lt;br /&gt;
{{main|Law&#039;s Order Weapons/Quest}}&lt;br /&gt;
Before you can proceed, you will first need to raise your Resistance Rank in Bozja to 10 and complete [[Castrum Lacus Litore]]. Then you&#039;ll need to complete the one-time [[Side Quests]] {{questlink|type=feature|name=A Sign of What&#039;s to Come}}, {{questlink|feature|Fit for a Queen}}, and {{questlink|feature|In the Queen&#039;s Image}} to advance the [[Save the Queen: Blades of Gunnhildr]] story.  This will require completing a solo story instanced duty,&lt;br /&gt;
as well as clearing the [[Delubrum Reginae]] raid.&lt;br /&gt;
&lt;br /&gt;
The next stage comes from the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|Change of Arms}}.  You will need to obtain and turn in 15 [[File:loathsome memory of the dying icon1.png|20px|link=|Loathsome Memory of the Dying]][[Loathsome Memory of the Dying|Loathsome Memories of the Dying]].  They can be acquired from any of the following sources:&lt;br /&gt;
* Defeating the final boss of [[Castrum Lacus Litore]] grants a guaranteed 5 memories.&lt;br /&gt;
* Clearing any Crystal Tower alliance raid grants a guaranteed 1 memory.&lt;br /&gt;
* Completing critical engagements in [[The Bozjan Southern Front]] has a chance of granting 1 memory.&lt;br /&gt;
As with previous steps, you do not need to have your Recollection weapon equipped, or even be the same job, to earn loathsome memories.&lt;br /&gt;
&lt;br /&gt;
When upgraded to Law&#039;s Order, the weapons will have a new model, and will no longer glow.&lt;br /&gt;
&lt;br /&gt;
==First One-Time Grind==&lt;br /&gt;
Before you can unlock the ability to augment your Law&#039;s Order weapon, you will need to complete the one-time [[Side Quests|Side Quest]] {{questlink|feature|The Resistance Remembers}}, which requires you to collect and turn in 18 [[File:haunting memory of the dying icon1.png|20px|link=|Haunting Memory of the Dying]][[Haunting Memory of the Dying|Haunting Memories of the Dying]] and 18 [[File:vexatious memory of the dying icon1.png|20px|link=|Vexatious Memory of the Dying]][[Vexatious Memory of the Dying|Vexatious Memories of the Dying]].  This grind only needs to be done once, and does not need to be repeated for additional weapons.&lt;br /&gt;
* [[File:haunting memory of the dying icon1.png|20px|link=|Haunting Memory of the Dying]] 3 [[Haunting Memory of the Dying|Haunting Memories of the Dying]] drop from [[Shadow of Mhach]] (Heavensward) alliance raids. They also have a 66% chance&amp;lt;ref name=&amp;quot;dropchance&amp;quot;&amp;gt;As of June 2022, tested with n=21, resulting in 14 drops.&amp;lt;/ref&amp;gt; to drop from [[FATE]]s in the [[Gyr Abania]] region.&lt;br /&gt;
* [[File:vexatious memory of the dying icon1.png|20px|link=|Vexatious Memory of the Dying]] 3 [[Vexatious Memory of the Dying|Vexatious Memories of the Dying]] drop from [[Return to Ivalice]] (Stormblood) alliance raids. They also have a 66% chance&amp;lt;ref name=&amp;quot;dropchance&amp;quot; /&amp;gt; to drop from FATEs in the Far East region of [[Othard (region)|Othard]].&lt;br /&gt;
&lt;br /&gt;
==Augmented Law&#039;s Order Weapons (iLvl 515)==&lt;br /&gt;
{{main|Augmented Law&#039;s Order Weapons/Quest}}&lt;br /&gt;
Afterwards, to upgrade your weapon you will need to complete the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|A New Path of Resistance}}, which requires you to collect and turn in 15 [[File:timeworn artifact icon1.png|20px|link=|Timeworn Artifact]][[Timeworn Artifact]]s.  Upon turning them in, you will need to decide how to allocate the stats on your weapon.&lt;br /&gt;
* [[File:timeworn artifact icon1.png|20px|link=|Timeworn Artifact]][[Timeworn Artifact]]s have a chance to drop from the [[Palace of the Dead]], and 3 will drop from every run of the [[Delubrum Reginae]] raid.&lt;br /&gt;
&lt;br /&gt;
When upgraded to Augmented Law&#039;s Order, the weapons will gain a glow effect.&lt;br /&gt;
&lt;br /&gt;
==Reallocation of Stats (Optional)==&lt;br /&gt;
Should you decide the stats on your Augmented Law&#039;s Order weapon need to be changed, you can do so by talking to the [[Allagan Node]] (x5.9, y4.8) in [[Gangos]] and selecting &amp;quot;Forged Anew&amp;quot;.  You will need to equip your Augmented Law&#039;s Order weapon and turn in 4 phials of [[File:aetherial sealant icon1.png|20px|link=|Aetherial Sealant]][[Aetherial Sealant]], which can be purchased from [[Auriana]] in [[Revenant&#039;s Toll]] (x: 22.7 - y: 6.7) or [[Hismena]] in [[Idyllshire]] (x: 5.8 - y:5.2) for 100 {{tomestone|Poetics}}[[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]] each, or {{tomestone|Poetics|400}} total.&lt;br /&gt;
&lt;br /&gt;
==Second One-Time Grind==&lt;br /&gt;
After completing both the one-time quest {{questlink|feature|A New Playing Field}} to unlock [[Zadnor]] &#039;&#039;and&#039;&#039; the [[Repeatable Quests|Repeatable Quest]] {{questlink|repfeature|A New Path of Resistance}} for your chosen weapon, you can complete the one-time quest {{questlink|feature|What Dreams Are Made Of}}, which explains the next steps and requires you to talk to some NPCs.  After that you will need to complete the following one-time quests: {{questlink|feature|Spare Parts}}, {{questlink|feature|Tell Me a Story}}, and {{questlink|feature|A Fond Memory}}, you can pick them all up at once. This grind only needs to be done once, and does not need to be repeated for additional weapons.&lt;br /&gt;
* {{questlink|feature|Spare Parts}}: Collect 30 [[File:compact axle icon1.png|20px|link=|Compact Axle]][[Compact Axle]]s and 30 [[File:compact spring icon1.png|20px|link=|Compact Axle]][[Compact Spring]]s.&lt;br /&gt;
* {{questlink|feature|Tell Me a Story}}: Collect 30 copies of [[File:A day in the life battles for the realm icon1.png|20px|link=|A Day in the Life: Battles for the Realm]][[A Day in the Life: Battles for the Realm]] and 30 copies of [[File:A day in the life beyond the rift icon1.png|20px|link=|A Day in the Life: Beyond the Rift]][[A Day in the Life: Beyond the Rift]].&lt;br /&gt;
* {{questlink|feature|A Fond Memory}}: Collect 30 [[File:bleak memory of the dying icon1.png|20px|link=|Bleak Memory of the Dying]][[Bleak Memory of the Dying|Bleak Memories of the Dying]] and 30 [[File:lurid memory of the dying icon1.png|20px|link=|Lurid Memory of the Dying]][[Lurid Memory of the Dying|Lurid Memories of the Dying]].&lt;br /&gt;
{| {{STDT|item}}&lt;br /&gt;
|-&lt;br /&gt;
! Quest !! Source of Loot Item 1 !! Source of Loot Item 2&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|feature|Spare Parts}} || [[File:compact axle icon1.png|20px|link=|Compact Axle]]&#039;&#039;&#039;[[Compact Axle]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;1 per skirmish in Zadnor Southern Plateau (Zone 1)&amp;lt;br/&amp;gt;1 per Alexander raid clear (1, 2, 5, 6, 9, 10) || [[File:compact spring icon1.png|20px|link=|Compact Axle]]&#039;&#039;&#039;[[Compact Spring]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;2 per critical engagement in Zadnor Southern Plateau (Zone 1)&amp;lt;br/&amp;gt;1 per Alexander raid clear (3, 4, 7, 8, 11, 12)&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|feature|Tell Me a Story}} || [[File:A day in the life battles for the realm icon1.png|20px|link=|A Day in the Life: Battles for the Realm]]&#039;&#039;&#039;[[A Day in the Life: Battles for the Realm]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;1 per skirmish in Zadnor Western Plateau (Zone 2)&amp;lt;br/&amp;gt;1 per Omega raid clear (1, 2, 5, 6, 9, 10) || [[File:A day in the life beyond the rift icon1.png|20px|link=|A Day in the Life: Beyond the Rift]]&#039;&#039;&#039;[[A Day in the Life: Beyond the Rift]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;2 per critical engagement in Zadnor Western Plateau (Zone 2)&amp;lt;br/&amp;gt;1 per Omega raid clear (3, 4, 7, 8, 11, 12)&lt;br /&gt;
|-&lt;br /&gt;
| {{questlink|feature|A Fond Memory}} || [[File:bleak memory of the dying icon1.png|20px|link=|Bleak Memory of the Dying]]&#039;&#039;&#039;[[Bleak Memory of the Dying]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;1 per skirmish in Zadnor Northern Plateau (Zone 3)&amp;lt;br/&amp;gt;1 per Eden raid clear (1, 2, 5, 6, 9, 10) || [[File:lurid memory of the dying icon1.png|20px|link=|Lurid Memory of the Dying]]&#039;&#039;&#039;[[Lurid Memory of the Dying]]&#039;&#039;&#039;&amp;lt;br/&amp;gt;2 per critical engagement in Zadnor Northern Plateau (Zone 3)&amp;lt;br/&amp;gt;1 per Eden raid clear (3, 4, 7, 8, 11, 12)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For all three of these quests, players cannot use the Undersized Party option to run the raids unsynced.  They have to be run &amp;quot;properly&amp;quot; with full parties at their appropriate levels. A quick and easy way to get these items is to run the following instances. There is one drop per run, but the short wait times and the fast clears make up for it.&lt;br /&gt;
* Alexander 2 (The Cuff of the Father) and 4 (The Burden of the Father)&lt;br /&gt;
* Deltascape 1 and 3&lt;br /&gt;
* Eden&#039;s Gate 1 (Resurrection) and 3 (Inundation)&lt;br /&gt;
&lt;br /&gt;
After completing the three quests listed above, complete the one time quest {{questlink|feature|A Done Deal}}.&lt;br /&gt;
&lt;br /&gt;
==Blade&#039;s Weapons (iLvl 535)==&lt;br /&gt;
{{main|Blade&#039;s Weapons/Quest}}&lt;br /&gt;
Next, you will need to do the repeatable quest {{questlink|repfeature|Irresistible}}, which requires you to collect 15 [[File:raw emotion icon1.png|20px|link=|Raw Emotion]][[Raw Emotion]]s.  These can be obtained from the following sources:&lt;br /&gt;
* 3 per clear of [[The Dalriada]].&lt;br /&gt;
* 2 per clear of [[Delubrum Reginae]].&lt;br /&gt;
* 1 per clear of any level 70 Stormblood dungeon.  As with the prior second one-time grind, dungeons will only reward a Raw Emotion if run &#039;properly&#039;, &#039;&#039;without&#039;&#039; the Unrestricted Party option enabled.&lt;br /&gt;
* A chance of 1 per clear of any 10 floors of [[Heaven-on-High]].  The higher the floor, the greater the drop chance.&lt;br /&gt;
&lt;br /&gt;
Upon turning in the quest, you will need to decide how to allocate the stats on your weapon.&lt;br /&gt;
&lt;br /&gt;
This step will complete the Blade&#039;s weapon, which will gain a new model and a glow effect.  In addition to the Replica that [[Regana]] sells, she will also offer a &amp;quot;Matte Replica&amp;quot; version of the Blade&#039;s weapon, which has the same model, but no glow effect.  Replicas cost {{gil|1000}} each.&lt;br /&gt;
&lt;br /&gt;
==Resistance Weapon Table==&lt;br /&gt;
{{Relic Weapons Table|shb}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|gOAUemiJ2Ic|350|right|Video presentation of all Resistance weapons}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadowbringers]] [[Category:Patch 5.25 Features]] [[Category:Patch 5.35 Features]] [[Category:Patch 5.45 Features]] [[Category:Save the Queen]]&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Fifth_Circle&amp;diff=458552</id>
		<title>Abyssos: The Fifth Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Abyssos:_The_Fifth_Circle&amp;diff=458552"/>
		<updated>2022-08-26T22:39:21Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: expanded strategy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Abyssos|Abyssos: The Fifth Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Abyssos: The Fifth Circle&lt;br /&gt;
| description = While the identity of Pandæmonium&#039;s assailant is yet unknown, Erichthonios makes no effort to hide his doubts concerning Lahabrea, who he suspects is using the infernal prison for private experimentation. As if to confirm to the warder&#039;s suspicions, a familiar appears in the halls of Asphodelos, claiming to be none other than the chief keyward himself. The creature mocks you with cryptic warnings before vanishing, leaving naught but questions in its wake. Their answers beckon from the shadows of Abyssos, daring brave souls to seek them out.&lt;br /&gt;
| image = Abyssos_The_Fifth_Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 585&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Astronomy + 10 Causality&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance =  &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Masks of the Father&lt;br /&gt;
| patch = 6.2&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mythic Creation: [[Proto-Carbuncle]]===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
*&#039;&#039;&#039;Crunch&#039;&#039;&#039;: A light tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Sonic Howl&#039;&#039;&#039;: Raid-wide damage.&lt;br /&gt;
*&#039;&#039;&#039;Ruby Glow&#039;&#039;&#039;: A strong raid-wide attack that spawns glowing walls, either divides the room in half diagonally, or into quadrants (walls vertically and horizontally across the arena). These walls can be walked through without harm. Any &#039;&#039;&#039;magic&#039;&#039;&#039; ability (indicated by glowing staves circling around the Proto-Carbuncle or the mechanic) that Proto-Carbuncle uses that hits a wall will affect the entire half or quadrant of the room in which the mechanic went off, rather than the area it would normally hit.&lt;br /&gt;
*&#039;&#039;&#039;Searing Ray&#039;&#039;&#039;: The Proto-Carbuncle will jump to a corner of the room, then charge up a large area of effect attack which will strike the entire arena, except the area immediately behind the Carbuncle.  The AoE comes from the center of its hitbox and affects a 180 degree area in front of the boss, so simply stand behind the boss.  If used after Ruby Glow, the attack will instead strike the entire segment of the room that the Carbuncle is in, so players should move to the opposite side of the glowing wall from the boss.&lt;br /&gt;
*&#039;&#039;&#039;Topaz Stones&#039;&#039;&#039;: Proto-Carbuncle drops several stones that deal magic damage in an area of effect around them or spawn a growing poison circle under them.  This has a number of possible variations used over the course of the fight:&lt;br /&gt;
** (Phase 1) Several exploding stones drop that deal damage in a small telegraphed AoE circle under them.  This is the first usage of this attack, and is easily avoided.&lt;br /&gt;
** (Phase 1) Used after Ruby Glow divides the room into quadrants.  Spawns exploding stones that will leave either 1 or 2 of the quadrants as safe zones.&lt;br /&gt;
** (Phase 2) 4 stones spawn, one at the center of each quadrant of the room.  3 of them will have a green poison circle under them that grows to cover slightly more than that entire quadrant of the room, while 1 will an exploding crystal with just a small normal AoE telegraph under it.  The one with the normal AoE circle is the safe zone to avoid the growing poison circles.&lt;br /&gt;
** (Phase 2) Used after Ruby Glow divides the room into quadrants. Spawns exploding stones in succession, exploding in the same order they spawned, requiring players to move between quadrants as the explosions go off.&lt;br /&gt;
** (Phase 2) Used after Ruby Glow divides the room in half, with a stone spawned in each half.  One will be a poison stone, the other an exploding stone.  Players should stand in the half with the poison stone, but far enough away to avoid the poison circle as it grows.  The Proto-Carbuncle will use Searing Ray immediately after this, which will be reflected by the walls as well.&lt;br /&gt;
** (Phase 2) Used after Ruby Glow divides the room into quadrants.  Two quadrants will have exploding stones, one will have a poison stone, leaving one quadrant safe.  The Proto-Carbuncle will use Venom Squall immediately after this.&lt;br /&gt;
*&#039;&#039;&#039;Acidic Slaver&#039;&#039;&#039;: A weak raidwide transitioning into the second phase of the fight. Stuns the party and triggers a cutscene.&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
The boss retains all abilities from Phase 1, except for Acidic Slaver and Crunch, and gains additional poison-themed abilities, including the additional Phase 2 variants of Topaz Stones listed above:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Toxic Crunch&#039;&#039;&#039;: Replaces &#039;&#039;&#039;Crunch&#039;&#039;&#039; from Phase 1.  A strong tankbuster that applies {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; that cannot be removed with {{action icon|Esuna}}.  Can be tank-swapped, but can also simply be healed through.&lt;br /&gt;
*&#039;&#039;&#039;Venom Squall&#039;&#039;&#039;: A set of three attacks. First, places grounded AoEs under some players. Next, applies AoE markers on all players. Finishes with a stack AoE. Stack up to bait the grounded AoEs, spread out for the markers, and come back in for the stack AoE.&lt;br /&gt;
*&#039;&#039;&#039;Starving Stampede&#039;&#039;&#039;: Places a blue marker in the center of the room and 4 more around the edges of the room. A red bite marker will travel to each one in succession, either clockwise or counter-clockwise around the edge markers before moving to one in the center, which indicates the order in which the boss will jump to them.  Upon each jump, the boss will deal AoE damage in a large circle covering roughly a quarter of the room around that marker, dealing damage and {{status effect|stun}} &#039;&#039;&#039;[[Stun|stunning]]&#039;&#039;&#039; anyone hit. Proto-Carbuncle becomes untargetable starting with the first jump, allowing players to focus on dodging. The recommended way to avoid the attack is for players to stand near the 4th marker that will be hit around the edge of the arena (the last one that the bite marker goes to before going into the center), then once the first jump occurs, players should move to where the first marker was, ensuring they stay away from the center of the arena where the final jump will occur.  The radius of the AoE is just slightly larger than the distance between the center marker and the edge markers, and less than the distance between adjacent edge markers. Once the Proto-Carbuncle has completed the 5 jumps, it will consume anyone that was {{status effect|stun}} &#039;&#039;&#039;[[Stun|stunned]]&#039;&#039;&#039; by the attack, then spit them back out into the arena, instantly killing them, as well as anyone else near where they were spit out at.&lt;br /&gt;
&lt;br /&gt;
After the final Topaz Stone variation above, the boss simply begins to repeat mechanics until killed, with the exception of Starving Stampede, which is only cast once during the fight.  The boss does not appear to have an enrage timer.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Greaves of Abyssos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Abyssos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Silent Scream Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Custom_Deliveries&amp;diff=452923</id>
		<title>Custom Deliveries</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Custom_Deliveries&amp;diff=452923"/>
		<updated>2022-08-19T05:19:48Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* Undertaking Custom Deliveries */ Added notes about how long it takes to rank up.  Added note that satisfaction gain doesn&amp;#039;t scale with collectability.  Made the weekly cap text a bit clearer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
{{see also|Collectables|Crystarium Deliveries|Studium Deliveries}}&lt;br /&gt;
[[File:Custom Delivery (map icon).png|24px|link=]] [[Custom Deliveries]] are NPCs that accept turn-ins of [[Collectables#Custom_Delivery|specific, dedicated collectables]] {{collectable}}, and award players with {{gil}} [[gil]], {{exp}} [[EXP]] and [[Scrips]].&lt;br /&gt;
&lt;br /&gt;
Clients will come to trust you more and more as you complete deliveries and increase their satisfaction level. Upon reaching a new satisfaction level, you will have the opportunity to learn more about them and earn greater rewards from deliveries.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
{{#lsth:Collectables|Unlock}}&lt;br /&gt;
==Undertaking Custom Deliveries==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;A detailed explanation of how collectables work in general (with images), can be found at [[Collectables#Crafting|Collectables]].&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
===Confirming items sought for delivery===&lt;br /&gt;
[[File:custom deliveries1.png|350px|right]]&lt;br /&gt;
Speak with clients seeking custom deliveries to confirm which items they require that week.&lt;br /&gt;
* Each player is limited to a total of twelve deliveries per week, and no more than six deliveries &#039;&#039;per NPC&#039;&#039; per week. Eligibility for deliveries will be reset every Tuesday at 12:00 a.m. (PST).&lt;br /&gt;
&lt;br /&gt;
The location of NPCs accepting custom deliveries can also be confirmed on the map and mini-map.&lt;br /&gt;
&lt;br /&gt;
[[File:custom deliveries2.png|400px]]&lt;br /&gt;
===Preparing items for delivery===&lt;br /&gt;
[[File:custom deliveries3.png|350px|right]]&lt;br /&gt;
The items sought by clients fall into three categories: crafted items, gathered items, and fish.&lt;br /&gt;
&lt;br /&gt;
====Crafted Items====&lt;br /&gt;
The Custom Deliveries category has been added to the Crafting Log. Five of these items are subject to requests for delivery. The components required to create the items for Zhloe can be purchased from the [[Scrap Salvager]] NPC in [[Idyllshire]] (X:5.9 Y:7.3).&lt;br /&gt;
* Recipes can be confirmed while viewing the Custom Deliveries list by selecting the requested item and accessing the subcommand menu.&lt;br /&gt;
&lt;br /&gt;
====Gathered Items====&lt;br /&gt;
Five items have been added to the Gathering Log, which may be requested for delivery by Zhloe.&lt;br /&gt;
* The location of these items can be confirmed while viewing the Custom Deliveries list by selecting the requested item and accessing the subcommand menu.&lt;br /&gt;
&lt;br /&gt;
====Fish====&lt;br /&gt;
Five new fish have been added to the fishing log, which may be requested for delivery by Zhloe.&lt;br /&gt;
* The locations of these fish can be confirmed while viewing the Custom Deliveries list by selecting the requested item and viewing its item description.&lt;br /&gt;
&lt;br /&gt;
===Completing deliveries===&lt;br /&gt;
Upon delivering the items requested, you will receive a reward of gil, as well as white (and purple when level 90) crafters&#039; or gatherers&#039; scrips. To deliver items you need Disciple of the Hand or Land level 56+. The client&#039;s satisfaction level will also increase. Items with a higher collectability will earn greater rewards gil and scrip rewards (the satisfaction gain is fixed, as long as the item meets the minimum collectability requirement).&lt;br /&gt;
&lt;br /&gt;
[[File:custom deliveries4.png|400px]]&lt;br /&gt;
&lt;br /&gt;
===Raising satisfaction levels===&lt;br /&gt;
With each successful delivery, clients will come to trust you more, leading to assignments of greater importance. Satisfaction levels are displayed as a gauge atop the Custom Deliveries list. When the gauge is filled to the maximum, the client&#039;s satisfaction level will increase. Players will receive rewards upon increasing in satisfaction level, and have the opportunity to learn more about their clients.  Upon reaching the next rank, the &amp;quot;story&amp;quot; for that Custom Delivery NPC is advanced, with a cutscene and potentially a quest serving to further that story before the next rank&#039;s deliveries are unlocked.&lt;br /&gt;
&lt;br /&gt;
All Custom Delivery NPCs use the same satisfaction scaling, with it taking 3 deliveries to reach rank 2, and 6 deliveries each to reach ranks 3 through 5.  As such, each Custom Delivery NPC requires a minimum of 4 weeks to reach Level 5 satisfaction, due to the limit of 6 deliveries per NPC per week.  Note that the shared 12 deliveries per week cap amongst &#039;&#039;all&#039;&#039; Custom Deliveries means one cannot simultaneously rank up with all of the available NPCs.  At most, one can rank up with two NPCs simultaneously without increasing the time to reach rank 5 with each.  &lt;br /&gt;
&lt;br /&gt;
[[File:custom deliveries5.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==[[Zhloe Aliapoh|Zhloe Aliapoh (Heavensward)]]==&lt;br /&gt;
[[File:Zhloe Aliapoh2.png|300px|right]]&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Quest: {{questlink|feature|Arms Wide Open}}&lt;br /&gt;
*Class / Level: [[Disciple of the Hand]] or [[Disciple of Land|Land]] level 60+&lt;br /&gt;
*Location: [[Idyllshire]] (X:5.8 Y:7.0)&lt;br /&gt;
*Quest-starter: [[Geimlona]]&lt;br /&gt;
*Prerequisite: {{questlink|feature|Go West, Craftsman}} (and the main scenario quest {{questlink|main|A Great New Nation}} for access to [[Idyllshire]]).&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
Remember Khloe? Well, get ready to meet Zhloe—your new best friend (if you want to get your hands on some juicy rewards). Disciples of the Hand/Land will be able to experience new content, accessed by raising the satisfaction of certain NPCs.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{{#lsth:Zhloe Aliapoh|[[Custom Delivery]]}}&lt;br /&gt;
Upon reaching maximum satisfaction level, the player is able to glamour Zhloe&#039;s outfit.&lt;br /&gt;
&lt;br /&gt;
==[[M&#039;naago|M&#039;naago (Stormblood)]]==&lt;br /&gt;
[[File:custom deliveries stormblood1.jpg|300px|right]]&lt;br /&gt;
[[File:Custom deliveries stormblood2.jpg|300px|right]]&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Quest: {{questlink|feature|None Forgotten, None Forsaken}}&lt;br /&gt;
*Class / Level: Disciple of the Hand or Land level 60+&lt;br /&gt;
*Location: [[Rhalgr&#039;s Reach]] (X:9.8 Y:12.5)&lt;br /&gt;
*Quest-starter: [[Galiena]]&lt;br /&gt;
*Prerequisite: Players must first complete the quests {{questlink|feature|Reach Long and Prosper}} and the main scenario quest {{questlink|main|Return of the Bull}}&lt;br /&gt;
:: &#039;&#039;NOTE: The quest icon will not appear over Galiena&#039;s head unless you are actively playing a Hand/Land class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
Everyone&#039;s favorite officer is looking for a few good adventurers to help her raise money for a good cause. Through regular contributions, Disciples of the Hand and Land will be able to strengthen their ties with M&#039;naago and experience the story of the Resistance Widows and Orphans Fund.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{{#lsth:M&#039;naago|[[Custom Delivery]]}}&lt;br /&gt;
Unlike most other Custom Delivery receivers, you will not be able to glamour M&#039;naago&#039;s outfit Upon reaching maximum satisfaction level. &lt;br /&gt;
&lt;br /&gt;
==[[Kurenai|Kurenai (Stormblood)]]==&lt;br /&gt;
[[File:Kurenai2.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Quest: {{questlink|feature|The Seaweed Is Always Greener}}&lt;br /&gt;
*Class / Level: Disciple of the Hand or Land level 62+&lt;br /&gt;
*Location: [[Kugane]] (X: 10.1 Y: 9.9)&lt;br /&gt;
*Quest-starter: [[Kojin Hireling]]&lt;br /&gt;
*Prerequisite: Complete {{questlink|feature|None Forgotten, None Forsaken}} to unlock M&#039;naago&#039;s custom deliveries (see above for requirements)&lt;br /&gt;
:Complete [[Kurenai]]&#039;s quest line, consisting of:&lt;br /&gt;
:*{{questlink|feature|The Palace of Lost Souls}} (requires completion of main scenario quest {{questlink|main|Forever and Ever Apart}} )&lt;br /&gt;
:*{{questlink|side|Fathoms Below}}&lt;br /&gt;
:*{{questlink|side|A Part of Your World}}&lt;br /&gt;
:*{{questlink|side|The Elixir of Life}}&lt;br /&gt;
:*{{questlink|side|The Two Princesses of Sui-no-Sato}}&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
Kurenai has a dream. And to realize that dream, she needs custom deliveries. As a Disciple of the Hand or Land, you may contribute to her ambition to bring change to Sui-no-Sato. And who knows? If you do enough for her cause, she might even let you dress her up...&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{{#lsth:Kurenai|[[Custom Delivery]]}}&lt;br /&gt;
Upon reaching maximum satisfaction level, the player is able to glamour Kurenai&#039;s outfit.&lt;br /&gt;
&lt;br /&gt;
==[[Adkiragh|Adkiragh (Stormblood)]]==&lt;br /&gt;
[[File:Adkiragh2.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Quest: {{questlink|feature|Between a Rock and the Hard Place}}&lt;br /&gt;
*Class / Level: Disciple of Hand or Land level 66+&lt;br /&gt;
*Location: [[Idyllshire]] (X:5.8, Y:7.0)&lt;br /&gt;
*Quest-starter: [[Geimlona]]&lt;br /&gt;
* Prerequisite: The main scenario quest {{questlink|main|Stormblood (Quest)|Stormblood}}, side quests {{questlink|feature|Arms Wide Open}} (Zhloe&#039;s deliveries), and {{questlink|side|Purbol Rain}}&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
The mysterious Adkiragh, illustrious proprietor of the Hard Place, has found himself on a proverbial precipice, and only by your custom deliveries can he make his way back from the brink. Those who contribute to his cause will not only earn special rewards, but permission to coordinate his attire besides. Will the visage behind the mask finally be revealed? There is only one way to find out!&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{{#lsth:Adkiragh|[[Custom Delivery]]}}&lt;br /&gt;
Upon reaching maximum satisfaction level, the player is able to glamour Adkiragh&#039;s outfit. &lt;br /&gt;
&lt;br /&gt;
==[[Kai-Shirr|Kai-Shirr (Shadowbringers)]]==&lt;br /&gt;
[[File:Kai-Shirr1.jpg|300px|right]]&lt;br /&gt;
[[File:Kai-Shirr2.jpg|300px|right]]&lt;br /&gt;
&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Quest: {{questlink|feature|Oh, Beehive Yourself}}&lt;br /&gt;
*Class / Level: Disciple of the Hand or Land level 70+&lt;br /&gt;
*Location: [[Eulmore]] (X:11.7 Y:11.7)&lt;br /&gt;
*Quest-starter: [[Kai-Shirr]]&lt;br /&gt;
*Prerequisite: Players must first complete the main scenario quest {{questlink|main|Moving Forward}} and unlock Shadowbringers collectibles via {{questlink|feature|The Boutique Always Wins}}.&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
Kai-Shirr has at long last been reunited with his childhood friends in Eulmore, though he finds the city itself undergoing sweeping changes following the fall of Vauthry. In the hope of helping to forge a brighter future for his new home, Kai-Shirr devises a plan to attract visitors to Eulmore, with the Beehive playing a central role. However, in order to cater to the needs of customers from every walk of life, he must seek the aid of none other than the Warrior of Darkness.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{{#lsth:Kai-Shirr|[[Custom Delivery]]}}&lt;br /&gt;
Players can gain the ability to cast glamours on Kai-Shirr by raising his satisfaction level to the maximum.&lt;br /&gt;
* The player must have glamours unlocked to acquire this ability.&lt;br /&gt;
* Glamour prisms are required as catalysts for the glamouring process.&lt;br /&gt;
* Items used to cast glamours will be bound to you, and can no longer be traded or sold on the market.&lt;br /&gt;
&lt;br /&gt;
==[[Ehll Tou|Ehll Tou (Shadowbringers)]]==&lt;br /&gt;
[[File:Ehll Tou2.png|300px|right]]&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Quest: {{questlink|feature|O Crafter, My Crafter}}&lt;br /&gt;
*Class / Level: Disciple of the Hand or Land level 70+&lt;br /&gt;
*Location: [[The Firmament]] (X:14.2 Y:12.7) &lt;br /&gt;
*Quest-starter: [[Foncrineau]]&lt;br /&gt;
*Prerequisite: Players must first complete the main scenario quest {{questlink|main|Litany of Peace}} and the side quest {{questlink|feature|Go West, Craftsman}}, and you must unlock the Firmament through {{questlink|feature|Towards the Firmament}}. Afterwards, you must complete the first few [[Ishgardian_Restoration_Main_Quests|Ishgardian Restoration Main Quests]], beginning with {{questlink|feature|A Home in the Firmament}} and ending with {{questlink|feature|To Thaw a Frozen Heart}}. After completing those quests, you can then obtain and complete the side quests from [[Ehll Tou#Quests_Started|Ehll Tou]], {{questlink|feature|If Songs Had Wings}} and {{questlink|feature|O Crafter, My Crafter}} to unlock the ability to complete [[Ehll_Tou#Custom_Delivery|Ehll Tou&#039;s Custom Deliveries]].&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
Though the people of Ishgard and dragonkind have agreed to a truce, they have yet to fully realize the potential of such an alliance. The dragonling Ehll Tou hopes that by learning the ways of artisans, she and her brethren may contribute to the Ishgardian restoration and strengthen the bonds of trust with their newfound friends.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{{#lsth:Ehll Tou|[[Custom Delivery]]}}&lt;br /&gt;
==[[Charlemend de Durendaire|Count Charlemend de Durendaire (Shadowbringers)]]==&lt;br /&gt;
[[File:Charlemend de Durendaire2.png|300px|right]]&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Quest: {{questlink|feature|You Can Count on It}}&lt;br /&gt;
*Class / Level: Disciple of the Hand or Land level 70+&lt;br /&gt;
*Location: [[The Firmament]] (X:8.9, Y:8.4)&lt;br /&gt;
*Quest-starter: [[Maurilette]]&lt;br /&gt;
*Prerequisite: Players must first complete the quests {{questlink|feature|Smiles Cross the Sky}}, {{questlink|feature|The Brume Lifts}}, and {{questlink|feature|Go West, Craftsman}}.&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
House Durendaire is considered the foremost of the noble houses of Ishgard, and Count Charlemend stands at its head. Thus, when such a dignitary is seen skulking about the Firmament, it could scarcely go unnoticed. What manner of surreptitious business could have brought the man to the newly rebuilt district? All will be revealed in a tale of unlikely friendship set amidst an era of change.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{{#lsth:Charlemend de Durendaire|[[Custom Delivery]]}}&lt;br /&gt;
==[[Ameliance|Ameliance Leveilleur (Endwalker)]]==&lt;br /&gt;
[[File:Ameliance Leveilleur2.jpg|300px|right]]&lt;br /&gt;
[[File:Ameliance Leveilleur3.jpg|300px|right]]&lt;br /&gt;
===Unlock===&lt;br /&gt;
*Quest: {{questlink|feature|Of Mothers and Merchants}}&lt;br /&gt;
*Class / Level: Disciple of the Hand or Land level 80+&lt;br /&gt;
*Location: [[Old Sharlayan]] (X: 12.6, Y: 9.7)&lt;br /&gt;
*Quest-starter: [[Well-dressed Attendant]]&lt;br /&gt;
*Prerequisite: Players must first complete the main scenario quest {{questlink|main|Endwalker (Quest)}}  and the side quest {{questlink|feature|Go West, Craftsman}}.&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
With the Final Days averted, great waves of change have reached the shores of Sharlayan. The burden of its duty lifted, the long-reticent seat of knowledge has begun to open its borders at last, and in the midst of such upheaval, Ameliance Leveilleur has a new venture in mind...&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
{{#lsth:Ameliance|[[Custom Delivery]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 3.55a Features]] [[Category:Patch 4.1 Features]] [[Category:Patch 4.3 Features]] [[Category:Patch 4.5 Features]] [[Category:Patch 5.1 Features]] [[Category:Patch 5.3 Features]] [[Category:Patch 5.5 Features]] [[Category:Patch 6.15 Features]]&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Arm_of_the_Father&amp;diff=450807</id>
		<title>Alexander - The Arm of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Arm_of_the_Father&amp;diff=450807"/>
		<updated>2022-08-12T10:42:32Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* Strategy */ updated strategy and ability descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Alexander: Gordias|Alexander - The Arm of the Father (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Arm of the Father&lt;br /&gt;
| description = In the Enigma Codex are writ the designs for a walking citadel. It was known as Alexander, a self-sufficient bastion for logic and reason and a beacon of knowledge for a world adrift─so says the treasure hunter Mide. The Illuminati dreamed this century-old dream, and in so doing gave form to their primal. Yet no matter how beautiful an ideal, the reality of fanatics with such power is a tarnished, ugly thing. By your hand must this threat be stopped.&lt;br /&gt;
| image = Alexander - The Arm of the Father.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 170&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = Normal Raid&lt;br /&gt;
| tomestones = 10 Poetics&lt;br /&gt;
| entrance = The Dravanian Hinterlands&lt;br /&gt;
| entrance-coordinates = 23,26&lt;br /&gt;
| req-quest = Tinker, Seeker, Soldier, Spy&lt;br /&gt;
| patch = 3.01&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} Also called &#039;&#039;&#039;A3&#039;&#039;&#039;, it is the third floor of [[Alexander: Gordias]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Clear the Strategeion: 0/1&lt;br /&gt;
* Arrive at Condensate Demineralizer #9: 0/1&lt;br /&gt;
* Defeat the living liquid: 0/1&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]]  [[Living Liquid]]===&lt;br /&gt;
{{#ev:youtube|WBALf2JcRZo|350|right|The Arm of the Father Guide}}&lt;br /&gt;
This boss repeats the first 3 phases twice until he goes into his final phase. The outer edge of the arena is covered in electric field that will stun, deal damage over time, and paralyze anyone standing in it or that gets knocked backed into it. As a result, the boss should generally be tanked in the center of the room.  Note that the boss cleaves the main tank in all phases (except the Tornado phase), so DPS and healers should avoid standing in front of the boss at all times.&lt;br /&gt;
&lt;br /&gt;
====Phase 1 - Human====&lt;br /&gt;
The boss cleaves in this form, keep him facing away from the raid.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Protean Wave&#039;&#039;&#039; - Conal AoE in several directions that deals damage and knocks back.  Sidestep the telegraph to avoid.&lt;br /&gt;
* &#039;&#039;&#039;Splash&#039;&#039;&#039; - Light raid-wide AoE, cast 3 times in succession.&lt;br /&gt;
* &#039;&#039;&#039;Sluice&#039;&#039;&#039; - 4 players get markers above their head.  These players should spread out from the rest of the raid, as they will deal AoE damage around themselves.  Shortly before this AoE goes off, additional circular AoE telegraphs will spawn underneath several random players (not necessarily the same players marked for the Sluice AoE).&lt;br /&gt;
&lt;br /&gt;
Rotation: Protean Wave -&amp;gt; Sluice -&amp;gt; Splash x 3 &lt;br /&gt;
&lt;br /&gt;
====Phase 2 - Hand====&lt;br /&gt;
The hand does a heavy cleave that needs to be shared between both tanks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wash Away&#039;&#039;&#039; - Large AoE knockback center on the boss.  The knockback range on this is only slightly smaller than the radius of the room, which means players need to stand between the boss and center of the room.  Alternatively, if the boss is in the center of the room, players can stand inside the small circle in the middle of the room to avoid being knocked back into the electric field around the arena.&lt;br /&gt;
&lt;br /&gt;
Shortly after Wash Away, the hand will split and spawn &#039;&#039;Liquid Limb&#039;&#039;, a clone of the main boss hand.  The off tank should pick up this add, and the tanks should face each hand away from each other and from the raid, as they cleave and cause Blunt Resistance Down.&lt;br /&gt;
&lt;br /&gt;
Rotation: Cleave -&amp;gt; Wash Away -&amp;gt; Cleave -&amp;gt; Cleave -&amp;gt; Split -&amp;gt; Cleave (both adds) x7&lt;br /&gt;
&lt;br /&gt;
====Phase 3 - Tornado====&lt;br /&gt;
The boss will become untargetable, then transform into a swirling water tornado in the center of the arena.  The boss is targetable in this phase, but invulnerable to all damage, and surrounded by a pool of water that deals damage to anyone standing in it. Throughout this phase, two types of adds will spawn in the center and make their way to the edge, causing heavy damage to the raid if they reach it. &#039;&#039;Gear Lubricant&#039;&#039; have low HP and can be dealt with easily. &#039;&#039;Piston Lubricant&#039;&#039; have higher HP, and half way towards the edge will cast an ability that will make them rush to the edge, this should be stunned to give you more time.&lt;br /&gt;
&lt;br /&gt;
There are two more mechanics to take note here:&lt;br /&gt;
&lt;br /&gt;
* An orange tether from the boss to a random player.  This player needs to pass the tether to a tank who then needs to stay away from everyone else. When the tether expires, an AoE will strike the tethered player and the area around them, hitting extremely hard and potentially killing any non-tanks hit by it.&lt;br /&gt;
* 2 players will have an icon appear above their head, a red + or a blue -.  Note that both players can get the same icon. If the two players have the same debuff (e.g. + and +) they should stack together in the center, as they will be pushed away from each other, potentially into the pool around the boss area if they are too close to it.  If they have opposite debuffs (e.g. + and -) they should spread out, as they will be pulled together, taking damage and gaining a severe penalty to stats for 60s if they are too close together.&lt;br /&gt;
&lt;br /&gt;
====Phase 4 - Final====&lt;br /&gt;
The boss reverts back to humanoid form, having the same abilities as phase 1, plus a few additional.  This phase appears to be forced at % based (possibly at around 35%), as the prior Tornado phases sometimes ends early, or can be skipped entirely if DPS is high enough.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cascade&#039;&#039;&#039; - Deals AoE damage and spawns 3 large static AoE pools around the room.  Players should avoid standing in or being knocked back into these pools.&lt;br /&gt;
* The boss&#039;s cleave will now apply Blunt Resistance Down.  The tanks should spread away from each other and tank swap every 4-5 stacks.&lt;br /&gt;
* The magnetic tethers from the Tornado phase appear here as well, and are handled the same way.  If the two signs/colors differ, the players should run away from each other.  If the signs/colors match, the players should run near each other, and ensure that they&#039;ll be pushed away in a safe direction (not into a pool or the edge of the room).&lt;br /&gt;
* If the boss reaches his hard enrage, a final Cascade will be cast that wipes the raid.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*1 {{Item icon|Precision Gordian Spring}} (Guaranteed)&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Tarnished Gordian Lens}}&lt;br /&gt;
{{Drops table row|Tarnished Gordian Shaft}}&lt;br /&gt;
{{Drops table row|Tarnished Gordian Spring}}&lt;br /&gt;
{{Drops table row|Tarnished Gordian Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Tarnished Gordian Shaft}}&lt;br /&gt;
{{Drops table row|Tarnished Gordian Crank}}&lt;br /&gt;
{{Drops table row|Tarnished Gordian Spring}}&lt;br /&gt;
{{Drops table row|Tarnished Gordian Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Reputation&amp;diff=445958</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Reputation&amp;diff=445958"/>
		<updated>2022-07-23T04:13:31Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: Added Arkasodara information, updating information about Pixies (they can go to Bloodsworn, not just Sworn).  Expanded some other information about reputation progress and the &amp;quot;bonus&amp;quot; 3 dailies on rank-up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Tribal Quests}}&lt;br /&gt;
[[File:Beast Tribe Relations.PNG|right|thumb|300px|The Tribal Relations page, found in the player&#039;s Character menu under the &amp;quot;Reputation&amp;quot; tab.]]&lt;br /&gt;
&#039;&#039;&#039;Reputation&#039;&#039;&#039;, also known as &#039;&#039;&#039;tribal relations&#039;&#039;&#039;, are points that players can earn by helping out the individual friendly [[tribes]] and building trust with them. Players receive reputation points through completion of daily [[Tribal Quests|tribal quests]], earning [[EXP]], [[gil]], [[tomestones]], and other rewards in the process. Building enough reputation with a tribe will increase the player&#039;s overall rank with that tribe, unlocking new quests and items for purchase.&lt;br /&gt;
&lt;br /&gt;
Currently, there are fifteen different tribes the player may develop relations with:&lt;br /&gt;
*[[Amalj&#039;aa Daily Quests|Amalj&#039;aa]], [[Ixali Daily Quests|Ixali]], [[Kobold Daily Quests|Kobold]], [[Sahagin Daily Quests|Sahagin]], and [[Sylph Daily Quests|Sylph]] from &#039;&#039;[[A Realm Reborn]]&#039;&#039;.&lt;br /&gt;
*[[Vanu Vanu Daily Quests|Vanu Vanu]], [[Vath Daily Quests|Vath]], and [[Moogle Daily Quests|Moogle]] from &#039;&#039;[[Heavensward]]&#039;&#039;.&lt;br /&gt;
*[[Kojin Daily Quests|Kojin]], [[Ananta Daily Quests|Ananta]], and [[Namazu Daily Quests|Namazu]] from &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
*[[Pixie Daily Quests|Pixie]], [[Qitari Daily Quests|Qitari]], and [[Dwarf Daily Quests|Dwarves]] from &#039;&#039;[[Shadowbringers]]&#039;&#039;.&lt;br /&gt;
*[[Arkasodara Daily Quests|Arkasodara]] from &#039;&#039;[[Endwalker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Earning Reputation==&lt;br /&gt;
[[File:sahaginrelationsreward.PNG|thumb|300px|An example of a daily quest awarding reputation points to the player. Here, completing the quest rewards 20 Sahagin Relations.]]&lt;br /&gt;
Reputation points can be earned through the completion of daily quests given by members of the tribes. Players are given 12 quest allowances per day (viewable in the Timers menu), and may use them to accept any daily quests of their choosing. The amount of points earned per quest varies, based on tribe and the player&#039;s reputation rank.&lt;br /&gt;
&lt;br /&gt;
Depending on the tribe, players are limited on how many quests they may accept from them per day. For &#039;&#039;A Realm Reborn&#039;&#039; tribes, each increase in rank unlocks a new quest-giver who will offer three of their own daily quests per day. Players may therefore accept three quests at Neutral rank, six quests at Recognized rank, and so on. For &#039;&#039;Heavensward&#039;&#039;, &#039;&#039;Stormblood&#039;&#039;, and &#039;&#039;Shadowbringers&#039;&#039; tribes, however, the quest-giver always remains the same and continues to offer only three quests per day. As such, only three quests may be accepted on any given day from each tribe, regardless of rank.&lt;br /&gt;
&lt;br /&gt;
The exception to this is on the day the player achieves a new rank with the tribe.  Upon reaching the reputation maximum for the current rank, a new quest becomes available to unlock the next rank (and progress that tribe&#039;s story).  Completing that quest and unlocking the next rank makes an additional 3 daily quests available for that tribe, for that day &#039;&#039;only&#039;&#039;.  After the next daily reset, the tribe returns to only offering 3 quests per day.  Using these 3 additional bonus daily quests can shorten the total time required to reach maximum reputation rank by 3-5 days, depending on the tribe, though it comes at the cost of using 3 additional from the global 12-per-day limit on those days. Notably, these 3 additional daily quests are only available when the tribe&#039;s available set of daily quests expands.  With the exception of the [[Moogle Daily Quests|Moogle]] and [[Namazu Daily Quests|Namazu]] tribes, there are no additional daily quests upon reaching the Sworn rank, and thus there will not be an additional 3 daily quests available that day when reaching Sworn with other tribes.&lt;br /&gt;
&lt;br /&gt;
Reputation progress between ranks can be checked at any time by accessing the &amp;quot;Reputation&amp;quot; tab in the Character menu.&lt;br /&gt;
&lt;br /&gt;
==Moving to the next rank==&lt;br /&gt;
After the player has filled the required reputation in the current rank, a new quest will appear from the tribal leader. Completing this quest will move the player to the next rank where the reputation may be increased again. Once reputation is full for a given rank, no additional reputation can be earned until the player moves to the next rank.  If the reputation to the next rank is not an even multiple of the reputation gain per daily quest, some of the reputation gain from the last daily quest turned in to reach that rank&#039;s cap is unavoidably lost.&lt;br /&gt;
&lt;br /&gt;
==Ranks== 	&lt;br /&gt;
Reputation is divided into nine different ranks. After completing the requisite quests and unlocking access to a tribe, players will start their relationship either at Neutral (Rank 1) or Friendly (Rank 3) depending on the tribe.&lt;br /&gt;
&lt;br /&gt;
Not every tribe will use every rank: the Amalj&#039;aa, Kobold, Sahagin, and Sylph tribes, for example, &amp;quot;max out&amp;quot; at the reputation rank of Trusted, meaning they cannot achieve any higher rank with reputation points alone. Completion of the appropriate [[Allied Tribal Quests|Allied tribal quests]], however, will advance their rank to Allied.&lt;br /&gt;
&lt;br /&gt;
Note that the rank of Allied exists both at Rank 8 and Rank 9. This is because the &#039;&#039;A Realm Reborn&#039;&#039; tribes do not use the rank of Bloodsworn and classify Allied as the eighth rank.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
!Tier&lt;br /&gt;
!Rank&lt;br /&gt;
!Points &amp;lt;small&amp;gt;(If Applicable)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[#Neutral (Rank 1)|Neutral]]&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[#Recognized (Rank 2)|Recognized]]&lt;br /&gt;
|360&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[#Friendly (Rank 3)|Friendly]]&lt;br /&gt;
|510&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[#Trusted (Rank 4)|Trusted]]&lt;br /&gt;
|720&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[#Respected (Rank 5)|Respected]]&lt;br /&gt;
|990&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[#Honored (Rank 6)|Honored]]&lt;br /&gt;
|1320&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[#Sworn (Rank 7)|Sworn]]&lt;br /&gt;
|1730&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[#Allied / Bloodsworn (Rank 8)|Allied (&#039;&#039;A Realm Reborn&#039;&#039;) / Bloodsworn]]&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[[#Allied (Rank 9)|Allied (&#039;&#039;Heavensward&#039;&#039; and &#039;&#039;Stormblood&#039;&#039;)]]&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
===Neutral (Rank 1)===&lt;br /&gt;
The reputation rank of Neutral requires 150 reputation points to cap.&lt;br /&gt;
&lt;br /&gt;
Tribes from &#039;&#039;A Realm Reborn&#039;&#039;, the Moogles, and the Vanu Vanu start at this rank.&lt;br /&gt;
&lt;br /&gt;
Reputation points earned through quests unlocked at this rank vary: &lt;br /&gt;
*The Amal&#039;jaa, Kobold, Sahagin, and Sylph quests grant 10 reputation points each (cap in 5 days at 3 quests per day).&lt;br /&gt;
*The Ixali quests grant 20 reputation points each (cap in 3 days at 3 quests per day, or 2 days if also completing the quest [[Deliverance|Deliverance]]).&lt;br /&gt;
*The Moogle and Vanu Vanu quests grant 50 reputation points each (cap in 1 day at 3 quests per day). &lt;br /&gt;
&lt;br /&gt;
===Recognized (Rank 2)===&lt;br /&gt;
The reputation rank of Recognized requires 360 reputation points to cap.&lt;br /&gt;
&lt;br /&gt;
Reputation points earned through quests unlocked at this rank vary: &lt;br /&gt;
*The Amal&#039;jaa, Kobold, Sahagin, and Sylph quests grant 14 reputation points each (cap in 9 days at 3 quests per day).&lt;br /&gt;
*The Ixali quests grant 24 reputation points each (cap in 5 days at 3 quests per day).&lt;br /&gt;
*The Moogle and Vanu Vanu quests grant 50 reputation points each (cap in 3 days at 3 quests per day).&lt;br /&gt;
&lt;br /&gt;
===Friendly (Rank 3)===&lt;br /&gt;
The reputation rank of Friendly requires 510 reputation points to cap.&lt;br /&gt;
&lt;br /&gt;
The Vath and all tribes from &#039;&#039;Stormblood&#039;&#039;, &#039;&#039;Shadowbringers&#039;&#039;, and &#039;&#039;Endwalker&#039;&#039; start at this rank.&lt;br /&gt;
&lt;br /&gt;
Reputation points earned through quests unlocked at this rank vary: &lt;br /&gt;
*The Amal&#039;jaa, Kobold, Sahagin, and Sylph quests grant 20 reputation points each (cap in 9 days at 3 quests per day).&lt;br /&gt;
*The Ixali quests grant 29 reputation points each (cap in 6 days at 3 quests per day). &lt;br /&gt;
*The Moogle and Vanu Vanu quests grant 50 reputation points each (cap in 4 days at 3 quests per day).&lt;br /&gt;
*The Namazu, Ananta, Kojin, Pixie, Qitari, Dwarf, and Arkasodara quests grant 60 reputation points each (cap in 3 days at 3 quests per day).&lt;br /&gt;
*The Vath quests grant 70 reputation points each (cap in 3 days at 3 quests per day).&lt;br /&gt;
&lt;br /&gt;
===Trusted (Rank 4)===&lt;br /&gt;
The reputation rank of Trusted requires 720 reputation points to cap.&lt;br /&gt;
&lt;br /&gt;
The Amaljaa, Kobold, Sahagin, and Sylph tribes &amp;quot;max out&amp;quot; reputation points at this rank -- going from Neutral to Trusted can be achieved in a total of 23 days if players complete three of the highest reputation-giving quests a day. Less time is needed if you use more of your daily allowances for a particular tribe. To increase reputation to the true maximum rank, Allied, players must complete the &#039;&#039;A Realm Reborn&#039;&#039; series of [[Allied_Tribal_Quests#A_Realm_Reborn|Allied tribal quests]].&lt;br /&gt;
&lt;br /&gt;
Reputation points earned through quests unlocked at this rank vary: &lt;br /&gt;
*The Ixali quests grant 35 reputation points each (cap in 7 days at 3 quests per day). &lt;br /&gt;
*The Moogle and Vanu Vanu quests grant 50 reputation points each (cap in 5 days at 3 quests per day).&lt;br /&gt;
*The Namazu, Ananta, Kojin, Pixie, Qitari, Dwarf, and Arkasodara quests grant 60 reputation points each (cap in 4 days at 3 quests per day). &lt;br /&gt;
*The Vath quests grant 70 reputation points each (cap in 4 days at 3 quests per day). &lt;br /&gt;
&lt;br /&gt;
===Respected (Rank 5)===&lt;br /&gt;
The reputation rank of Respected requires 990 reputation points to cap.&lt;br /&gt;
&lt;br /&gt;
Reputation points earned through quests unlocked at this rank vary: &lt;br /&gt;
*The Ixali quests grant 42 reputation points each (cap in 8 days at 3 quests per day). &lt;br /&gt;
*The Moogle and Vanu Vanu quests grant 50 reputation points each (cap in 7 days at 3 quests per day).&lt;br /&gt;
*The Namazu, Ananta, Kojin, Pixie, Qitari, Dwarf, and Arkasodara quests grant 60 reputation points each (cap in 6 days at 3 quests per day).&lt;br /&gt;
*The Vath quests grant 70 reputation points each (cap in 5 days at 3 quests per day).&lt;br /&gt;
&lt;br /&gt;
===Honored (Rank 6)===&lt;br /&gt;
The reputation rank of Honored requires 1320 reputation points to cap.&lt;br /&gt;
&lt;br /&gt;
Reputation points earned through quests unlocked at this rank vary: &lt;br /&gt;
*The Ixali, Moogle, and Vanu Vanu quests grant 50 reputation points each (cap in 9 days at 3 quests per day).&lt;br /&gt;
*The Namazu, Ananta, Kojin, Pixie, Qitari, Dwarf, and Arkasodara quests grant 60 reputation points each (cap in 8 days at 3 quests per day).&lt;br /&gt;
*The Vath quests grant 70 reputation points each (cap in 7 days at 3 quests per day).&lt;br /&gt;
&lt;br /&gt;
===Sworn (Rank 7)===&lt;br /&gt;
The reputation rank of Sworn requires 1730 reputation points to cap.&lt;br /&gt;
&lt;br /&gt;
The Ixal tribe &amp;quot;maxes out&amp;quot; reputation points at this rank -- going from Neutral to Sworn can be achieved in a total of 37 days if players complete three of the highest reputation-giving quests a day (excluding the quest [[Deliverance|Deliverance]]). Less time is needed if you use more of your daily allowances on the Ixal. To increase reputation to the true maximum rank, Allied, players must complete the &#039;&#039;A Realm Reborn&#039;&#039; series of [[Allied_Tribal_Quests#A_Realm_Reborn|Allied tribal quests]].&lt;br /&gt;
&lt;br /&gt;
The Dwarves and Qitari max out at this rank, requiring 21 days if doing 3 daily quests per day.  This can be shortened to 18 days be spending 3 additional daily quest allowance on the tribe on each of the rank-up days.&lt;br /&gt;
&lt;br /&gt;
Reputation points earned through quests unlocked at this rank vary: &lt;br /&gt;
*The Moogle and Vanu Vanu quests grant 50 reputation points each (cap in 12 days at 3 quests per day).&lt;br /&gt;
*The Namazu, Ananta, and Kojin quests grant 60 reputation points each (cap in 10 days at 3 quests per day).&lt;br /&gt;
*The Vath quests grant 70 reputation points each (cap in 9 days at 3 quests per day).&lt;br /&gt;
[[File:Heavensward BTR capped.PNG|thumb|300px|The Tribal Relations page showing &#039;&#039;Heavensward&#039;&#039; tribes capped at Allied.]]&lt;br /&gt;
&lt;br /&gt;
===Allied / Bloodsworn (Rank 8)===&lt;br /&gt;
The reputation rank of Allied (&#039;&#039;A Realm Reborn&#039;&#039; tribes) or Bloodsworn (&#039;&#039;Heavensward&#039;&#039;, &#039;&#039;Stormblood&#039;&#039;, &#039;&#039;Shadowbringers&#039;&#039; and &#039;&#039;Endwalker&#039;&#039; tribes) requires 0 reputation points to cap.&lt;br /&gt;
&lt;br /&gt;
Earning reputation points for Namazu, Ananta, Kojin, Moogles, Vath, Vanu Vanu, Pixies, and Arkasodara stops at this rank.  Going from the starting reputation to to Bloodsworn can be achieved in a total of 29 days for Vath, 31 days for Namazu, Ananta, Kojin, Pixies, and Arkasodara, and 41 days for the Moogles and Vanu Vanu if players complete three of the highest reputation-giving quests a day. This time can be shortened by 1 day per intervening rank, excluding Sworn (ex. 3 days reduction for a tribe going from Friendly to Bloodsworn), if the player uses an additional 3 daily quest allowances on the days that a new reputation rank is reached (and completes the newly-unlocked story quest that day to unlock an additional 3 daily quests at the new rank level).&lt;br /&gt;
&lt;br /&gt;
To attain reputation rank of Allied for all &#039;&#039;A Realm Reborn&#039;&#039; tribes, players must achieve the maximum rank attainable with reputation points for each tribe individually (Sworn for Ixal, Trusted for all others). Afterwards, to complete the &#039;&#039;A Realm Reborn&#039;&#039; series of [[Allied_Tribal_Quests#A_Realm_Reborn|Allied tribal quests]].&lt;br /&gt;
&lt;br /&gt;
To increase Moogle, Vath, and Vanu Vanu reputation to their true maximum rank of Allied, players must achieve the maximum rank attainable with reputation points for each tribe individually, and afterwards, to complete the &#039;&#039;Heavensward&#039;&#039; series of [[Allied_Tribal_Quests#Heavensward|Allied tribal quests]].&lt;br /&gt;
&lt;br /&gt;
To increase Kojin, Ananta and Namazu reputation to their true maximum rank of Allied, players must achieve the maximum rank attainable with reputation points for each tribe individually, and afterwards, to complete the &#039;&#039;Stormblood&#039;&#039; series of [[Allied_Tribal_Quests#Stormblood|Allied tribal quests]].&lt;br /&gt;
&lt;br /&gt;
There is no Allied rank for [[Allied_Tribal_Quests#Shadowbringers|Shadowbringers]], with their reputation stopping as Bloodsworn.&lt;br /&gt;
&lt;br /&gt;
===Allied (Rank 9)===&lt;br /&gt;
The reputation rank of Allied (&#039;&#039;Heavensward&#039;&#039; and &#039;&#039;Stormblood&#039;&#039; tribes) requires 0 reputation points to cap.&lt;br /&gt;
&lt;br /&gt;
To attain this rank for all &#039;&#039;Heavensward&#039;&#039; tribes, you must first achieve the maximum rank for each one individually (Bloodsworn). Afterwards, complete the &#039;&#039;Heavensward&#039;&#039; series of [[Allied_Tribal_Quests#Heavensward|Allied tribal quests]]. &lt;br /&gt;
&lt;br /&gt;
To attain this rank for all &#039;&#039;Stormblood&#039;&#039; tribes, you must first achieve the maximum rank for each one individually (Bloodsworn). Afterwards, complete the &#039;&#039;Stormblood&#039;&#039; series of [[Allied_Tribal_Quests#Stormblood|Allied tribal quests]]. &lt;br /&gt;
&lt;br /&gt;
{{Beast Tribe Quests}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Slice_Is_Right&amp;diff=433478</id>
		<title>The Slice Is Right</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Slice_Is_Right&amp;diff=433478"/>
		<updated>2022-05-01T18:36:19Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: Updated descriptions of phases.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:the slice is right1.jpg|300px|right]]&lt;br /&gt;
[[File:the slice is right2.jpg|300px|right]]&lt;br /&gt;
[[The Slice Is Right]] is a [[GATE]] in [[Gold Saucer]]. Avoid Yojimbo&#039;s attacks and reap rich rewards.&lt;br /&gt;
&lt;br /&gt;
==How to Participate==&lt;br /&gt;
Speak with the [[Strangely Garbed Gentleman]] at the [[Gold Saucer]] (X:7.6 Y:4.7)&lt;br /&gt;
&lt;br /&gt;
==Tips and Tricks==&lt;br /&gt;
[[Yojimbo]] will summon bamboo stalks and quickly slice through them. The cut he makes will determine how they fall:&lt;br /&gt;
&lt;br /&gt;
* A single diagonal cut will cause the bamboo to fall in the direction of the cut, causing a line AoE.&lt;br /&gt;
* Multiple diagonal cuts cause the bamboo to fall in a circular AoE.&lt;br /&gt;
* A single vertical cut will split the bamboo in half, causing line AoEs on opposite sides of the bamboo.&lt;br /&gt;
&lt;br /&gt;
Standing where bamboo is going to emerge, or getting hit by falling bamboo will cause you to fail the GATE.&amp;lt;br&amp;gt;&lt;br /&gt;
If you find it difficult to see the bamboo slices, try zooming out, adjusting your camera&#039;s tilt angle or hiding your HUD.&lt;br /&gt;
It makes no difference what job you run the GATE as.  Entering the GATE arena applies a persistent debuff that that prevents the usage of all abilities and disables all passive effects (such a [[Ninja]]&#039;s increased movement speed from their [[Fleet of Foot]] trait).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Part 1&#039;&#039;&#039;: Yojimbo summons 1 bamboo stalk once, then 2 bamboo stalks twice.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 2&#039;&#039;&#039;: Spectator NPCs throw 4 piles of gold onto the stage and Yojimbo summons Daigoro to collect them. Collect piles yourself to earn extra MGP.  Standing in Daigoro&#039;s path or near a pile when he jumps will cause you to fail the GATE. Watch the direction Daigoro faces to know which pile he&#039;s going to jump to next.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 3&#039;&#039;&#039;: Yojimbo summons 2 bamboo stalks twice, then 3 bamboo stalks once.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 4&#039;&#039;&#039;: Yojimbo spawns 3 giant cups, one containing a pile of gold, one containing Daigro, one containing nothing.  He then rapidly swaps and spins them, akin to a real-world [https://en.wikipedia.org/wiki/Shell_game shell game], then divides the platform into thirds, each containing one cup. You must decide which section to stand in and receive whatever ends up being in that cup.  You will not be able to move starting just before the cups are revealed. If the cup in your section contains the pile of gold, your MGP reward thus far in the event is doubled.  If your section contains Daigro, you&#039;re knocked from the arena. If your cup is empty, you simply continue to the next phase. This is completely luck-based, the animation moves too quickly to track, and analysis of both the animation beforehand and the rapid spin at the end show that the animation has no relationship to the reward placement.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 5&#039;&#039;&#039;: Yojimbo summons 3 bamboo stalks twice, then 4 bamboo stalks thrice.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&#039;&#039;&#039;Part 1&#039;&#039;&#039;: 1000 MGP&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 2&#039;&#039;&#039;: 1000 MGP per pile&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 3&#039;&#039;&#039;: 2000 MGP&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 4&#039;&#039;&#039;: Doubles &#039;&#039;current&#039;&#039; winnings / Nothing / Failure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Part 5&#039;&#039;&#039;: 2000 MGP&lt;br /&gt;
&lt;br /&gt;
You will fail the GATE when either struck by Yojimbo or after falling off the stage, at which time you will receive a reward commensurate to your progress in the GATE and any additional MGP earned.&lt;br /&gt;
* No MGP will be received when voluntarily leaving the stage.&lt;br /&gt;
&lt;br /&gt;
The most MGP you can win is 12,000 by dodging all bamboo, collecting 2 piles of gold and getting the pile of gold reward from the cup phase.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Hailing from the Far East, the mysterious swordsman Yojimbo descends upon the Gold Saucer! Only those with lightning-quick reflexes and the providence of the kami will be able to withstand his onslaught and reign victorious in the ultimate test of skill...and sheer luck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:GATEs]] [[Category:Patch 5.1 Features]] [[Category:Shadowbringers]]&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Memoria_Misera_(Extreme)&amp;diff=416604</id>
		<title>Memoria Misera (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Memoria_Misera_(Extreme)&amp;diff=416604"/>
		<updated>2022-03-13T23:23:37Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* Phase 2: Abilities */ added note about the turrets exploding, because apparently they do if you just ignore them &amp;gt;.&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = The Emperor was said to be a cruel man, ruling [[Garlemald]] with an iron fist. But he was no less cruel when still known as [[High Legatus Varis yae Galvus]], commander of armies. Few are the men who would dare recall the dark days of his military career, and yet reliving such memories was the key to [[Bozja]]&#039;s liberation. As you recount your harrowing journey into the past to the wandering dramaturge, a wan smile plays across his face─inspiration strikes. He quickly sets quill to paper and prepares to immortalize your deeds in words─an otherworldly tale of adventure that would leave even the boldest men aquiver with fear, and the Warrior of Light perhaps aghast at the embellishments to this climactic encounter.&lt;br /&gt;
| image = Memoria Misera (Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 470&lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Trial&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| patch = 5.25&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
After completing {{questlink|feature|The Bozja Incident}}, speak to the [[Wandering Dramaturge]] in [[Gangos]] (X:6.8, Y:5.2) as a level 80 Disciple of War or Magic.&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|MVCrCtbQd1w|350|right|Video guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] The Last Word: [[Varis yae Galvus]]===&lt;br /&gt;
&lt;br /&gt;
Your battle against Varis yae Galvus takes place within a square-shaped arena with a noticeable greyish-white hue around the outer edges. Should any player touch these glowing walls for any reason, they will suffer various detrimental effects via &#039;&#039;&#039;Confines Of Memory&#039;&#039;&#039; (see below). Throughout the encounter, players will also need to pay attention to the duty gauge (&#039;&#039;&#039;Charge&#039;&#039;&#039;) which will appear when Varis casts specific &#039;&#039;&#039;Gunshield&#039;&#039;&#039; abilities. However, &#039;&#039;&#039;Gunshield&#039;&#039;&#039; abilities will not be executed until the gauge has been fully charged.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all abilities used by Varis yae Galvus during the encounter, followed by a mechanical timeline so you&#039;ll know what to expect (and when), starting with the &#039;&#039;&#039;Gunshield&#039;&#039;&#039; abilities.&lt;br /&gt;
&lt;br /&gt;
===Outer Wall &amp;amp; Gunshield Abilities===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Confines Of Memory&#039;&#039;&#039; - affects any player who touches the outer edge of the arena. Once touched, the affected player(s) will be encased in a glowing rock prison, rendering them completely unable to act. Whilst locked down, players will also suffer heavy damage-over-time. Fellow raid members can save trapped teammates by destroying the prison as soon as possible (which doesn&#039;t have a lot of health).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Charged) Loaded Gunshield&#039;&#039;&#039; - executed once the duty gauge (&#039;&#039;&#039;Charge&#039;&#039;&#039;) reaches maximum. Once charged, all members of the raid will suffer moderate damage and unleash a medium-sized circle AoE at their current locations. As a result, all members of the raid should spread out before the &#039;&#039;&#039;Charge&#039;&#039;&#039; reaches maximum to avoid overlap.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Charged) Reinforced Gunshield&#039;&#039;&#039; - executed once the duty gauge (&#039;&#039;&#039;Charge&#039;&#039;&#039;) reaches maximum. Once charged, Varis will deploy two shields on opposite sides of himself (such as front &amp;amp; rear, or to his sides). Once deployed, any player who inflicts damage upon a shielded side of the boss will receive a hefty knockback and debuffs. Before &#039;&#039;&#039;Reinforced Gunshield&#039;&#039;&#039; has been executed, players should cease damage give themselves enough time to recognize which sides of the boss will be shielded, then resume damage on the unshielded sides.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Charged) Electrified Gunshield&#039;&#039;&#039; - executed once the duty gauge (&#039;&#039;&#039;Charge&#039;&#039;&#039;) reaches maximum. Once fully charged, all players will be knocked back from Varis&#039; current location. To avoid being punted into the outer walls, players can utilize &#039;&#039;knockback immunity cooldowns&#039;&#039; or simply position themselves in the centre of the arena.&lt;br /&gt;
&lt;br /&gt;
Gunshield abilities are typically used as phase-openers or mini-phases, forcing players to react to a combination of other mechanics while waiting for the duty gauge to reach maximum before the Gunshield itself goes off.&lt;br /&gt;
&lt;br /&gt;
==Phase 1: Abilities==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Altius&#039;&#039;&#039; - inflicts unavoidable raid-wide damage and causes all players to leave an x-shaped marker at their current locations (facing in the direction that players were facing at the time). &#039;&#039;&#039;Altius&#039;&#039;&#039; is always followed closely by &#039;&#039;&#039;Terminus Est&#039;&#039;&#039; (see below).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Terminus Est&#039;&#039;&#039; - causes all x-shaped markers (spawned via &#039;&#039;&#039;Altius&#039;&#039;&#039;) to shoot large straight-line AoE&#039;s across the arena in the direction the markers are facing. Seeing as the x-shaped markers are dependant on player positioning and look-direction, the raid can bait the straight-line AoE&#039;s so that they shoot in an overlapped fashion, giving the raid plenty of space to avoid them. The most common method is to have the entire raid (except the main tank) stand behind Varis, facing the main tank, who will be in front of Varis and facing the raid. After &#039;&#039;&#039;Altius&#039;&#039;&#039; has been cast and the markers have been placed, the entire group can rotate to Varis&#039; sides while the straight-line AoE&#039;s shoot towards each-other.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039; - causes Varis to unleash four consecutive 180-degree cone attacks in the direction he is facing, followed by one final (delayed) attack directly behind himself. All attacks from &#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039; can cover the entire arena, thus the only way to avoid being sliced is to stand directly behind Varis during the first four swipes, then re-position in front of him before the final backward slash. Bear in mind - the first &#039;&#039;&#039;Terminus Est&#039;&#039;&#039; (x-markers) will not resolve until after &#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039; has concluded.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Citius&#039;&#039;&#039; - a large, shareable, forward-cleaving tank-buster against Varis&#039; main target. The main tank can utilize immunity cooldowns to absorb the cleave individually, or stack with the off-tank to share the damage. Meanwhile, all non-tanks should avoid standing in front of Varis during &#039;&#039;&#039;Citius&#039;&#039;&#039; as they will suffer tremendous (typically fatal) damage if cleaved.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ignis Est&#039;&#039;&#039; - causes Varis to turn towards a random non-tank player and aim a short-ranged telegraph in their direction. After a brief delay, Varis will shoot a large straight-line AoE in the direction of the telegraph whilst simultaneously unleashing a moderate point-blank AoE at his current location. Players can bait &#039;&#039;&#039;Ignis Est&#039;&#039;&#039; by stacking together so that once a player has been targeted, the entire raid can move away from the boss and out of the direction of the telegraph to avoid the point-blank AoE and straight-line AoE. Assuming Varis is in the centre of the arena at the time, players can use the pattern on the arena floor as a visual indicator of how big the circle AoE will be. Bear in mind that the first &#039;&#039;&#039;Ignis Est&#039;&#039;&#039; will conclude at the exact same time as &#039;&#039;&#039;Festina Lente&#039;&#039;&#039; (see below).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Festina Lente&#039;&#039;&#039; - places a stack-marker on both healers that will need to be shared, preferably by splitting the raid into even halves (3 per healer). After a brief delay, each healer will be blasted by moderate-sized AoE circles, thus it is wise to have each healer stand a safe distance away from the other. Bear in mind that the first &#039;&#039;&#039;Festina Lente&#039;&#039;&#039; concludes at the same time as &#039;&#039;&#039;Ignis Est&#039;&#039;&#039;, thus the raid will need to split in half (with one healer per half) and soak &#039;&#039;&#039;Festina Lente&#039;&#039;&#039; (stack markers) while avoiding the point-blank AoE and the straight-line AoE from &#039;&#039;&#039;Ignis Est&#039;&#039;&#039; at the exact same time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ventus Est&#039;&#039;&#039; - practically identical to &#039;&#039;&#039;Ignis Est&#039;&#039;&#039; (see above), except Varis will utilize a donut AoE instead of a point-blank AoE (as well as the aimed straight-line AoE in the direction of a random player). Just like &#039;&#039;&#039;Ignis Est&#039;&#039;&#039;, the straight-line AoE can be baited by the raid, and the pattern on the arena floor is a good visual indicator of how large the safe-spot for the donut AoE will be.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vivere Militare Est&#039;&#039;&#039; - begins a small cutscene of Varis leaping out of the arena and shooting two x-shaped pulses from his gunblade towards the raid. Once the animation has ended, each tank will need to click on one of two markers near the centre of the arena to &#039;catch&#039; a pulse each, locking them within an &#039;&#039;active time manoeuvre&#039;&#039;. Once caught, tanks will need to mash buttons whilst the rest of the group destroys each pulse. Healers beware - both tanks will be taking bleed damage for the duration of the event and the entire raid will also be suffering frequent pulses of unavoidable damage. &#039;&#039;&#039;Vivere Militare Est&#039;&#039;&#039; is essentially a phase-ending DPS check. If the pulses have not been destroyed before Varis reaches maximum charge, the entire raid will be slain. If the pulses are successfully destroyed, the battle transitions into the second phase.&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Abilities==&lt;br /&gt;
&lt;br /&gt;
Varis returns to the platform and begins to cycle between three &#039;&#039;&#039;Gunshield&#039;&#039;&#039; mini-phases in random order. Each mini-phase is comprised of various previously used mechanics in combination (with some added dangers). Below are all possible phases, though as mentioned, the order they appear in will be entirely random, so watch out!&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Mini-Phase) - Electrified Gunshield:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Varis will summon &#039;&#039;&#039;reinforcements&#039;&#039;&#039; in the form of five magitek turrets - two untargetable and three targetable. The three targetable turrets will begin to shoot straight-line AoE&#039;s in the direction of random players until destroyed. Meanwhile, the two untargetable turrets will tether themselves to random players and blast them for a large amount of damage. Each tether can be taken by (or given to) other players, thus they should be intercepted by each tank as soon as possible.&lt;br /&gt;
&lt;br /&gt;
After the turrets have been summoned, players will also notice clones of Varis carving multiple x-shaped markers at the northern edge of the arena. Just like the x-shaped markers from &#039;&#039;&#039;Altius / Terminus Est&#039;&#039;&#039;, each one will fire straight-line AoE&#039;s across the arena. However, there will always be an obvious &#039;&#039;&#039;safe lane&#039;&#039;&#039; for the raid to utilize.&lt;br /&gt;
&lt;br /&gt;
Lastly, the duty gauge (&#039;&#039;&#039;Charge&#039;&#039;&#039;) will be filling up throughout the mini-phase. Once fully charged, Varis will unleash an unavoidable knock-back against the entire raid, followed by &#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039; - four consecutive 180-degree cone attacks in the direction Varis is facing, then one final (delayed) attack directly behind himself.&lt;br /&gt;
&lt;br /&gt;
Note that immediately after &#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039; resolves, if the targetable turrets are still alive, they will explode, dealing ~25k damage and applying a stack of Vulnerability to the entire raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In summary, the group will need to quickly destroy targetable turrets as soon as possible. Meanwhile, both tanks will need to grab tethers from the two un-targetable turrets. Soon after, the entire raid will need to identify the &#039;&#039;safe lane&#039;&#039; provided by x-shaped markers to the north, then position themselves (or use &#039;&#039;&#039;knockback immunity cooldowns&#039;&#039;&#039;) to avoid being pushed into the outer walls of the arena. Lastly, the entire raid will need to stand behind Varis to avoid the four 180-degree slashes, then move in front of him to avoid the final backward slash. Once all &#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039; slashes have concluded, the mini-phase ends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Mini-Phase) - Loaded Gunshield:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Varis will target a random player with &#039;&#039;&#039;Ignis Est&#039;&#039;&#039;, which is handled in the exact same manner as it was in the first phase. However, multiple clones of Varis will also spawn at the northern side of the arena - each one creating a &#039;&#039;&#039;Altius / Terminus Est&#039;&#039;&#039; x-shaped marker that will eventually shoot straight-line AoE&#039;s across the platform. There will always be an obvious &#039;&#039;&#039;safe lane&#039;&#039;&#039; for the raid to utilize, though bear in mind - everyone should avoid moving to the safe lane until &#039;&#039;&#039;Ignis Est&#039;&#039;&#039; (telegraphed straight-line AoE + point-blank AoE from Varis) has concluded.&lt;br /&gt;
&lt;br /&gt;
As soon as the straight-line + point-blank AoE&#039;s have detonated, &#039;&#039;&#039;Festina Lente&#039;&#039;&#039; will create a stack-marker on each healer, just like in the first phase. The raid will need to split in half and stack with their respective healer to soak the upcoming damage (within the safe-lane). As such, one healer should move to the north of the safe lane (with three other players) while the other healer moves to the south (with the remaining three players) so that the stack-markers do not cause any overlap.&lt;br /&gt;
&lt;br /&gt;
Once &#039;&#039;&#039;Festina Lente&#039;&#039;&#039; has concluded and the clones have fired their straight-line AoE&#039;s, Varis will unleash &#039;&#039;&#039;Citius&#039;&#039;&#039; - the forward cleaving tank-buster. Tanks will need to decide whether to soak &#039;&#039;&#039;Citius&#039;&#039;&#039; individually using an immunity cooldown, or stack together to share the damage. Meanwhile, all non-tanks should position themselves behind Varis to avoid being cleaved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In summary, the raid can bait the initial &#039;&#039;&#039;Ignis Est&#039;&#039;&#039; just like they did in the first phase. Once the telegraph appears, clones will be summoned to the north, giving the raid enough time to identify the safe-lane (wherever a clone is missing). After dodging the straight-line AoE and circle-AoE from &#039;&#039;&#039;Ignis Est&#039;&#039;&#039;, players can start moving towards the safe-line, dividing into two groups, each stacked with a healer to absorb the upcoming &#039;&#039;&#039;Festina Lente&#039;&#039;&#039;. Once the stack-markers explode, all players (except the tanks) should move behind Varis to avoid his cleaving tank-buster, while the tanks decide whether to soak it as a duo or utilize an immunity cooldown to soak it individually. Once &#039;&#039;&#039;Citius&#039;&#039;&#039; has concluded, the mini-phase ends&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Mini-Phase) - Reinforced Gunshield:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Varis begins the mini-phase by casting an &#039;&#039;&#039;Altius&#039;&#039;&#039; + &#039;&#039;&#039;Terminus Est&#039;&#039;&#039; combo that is handled in the exact same manner as the first phase. As a quick refresher: &#039;&#039;&#039;Altius&#039;&#039;&#039; inflicts unavoidable raid-wide damage and causes all players to leave an x-shaped marker at their current locations (facing in the direction that players were facing at the time). Shortly afterwards, &#039;&#039;&#039;Terminus Est&#039;&#039;&#039; causes all x-shaped markers to shoot straight-line AoE&#039;s in the direction they are facing. As such, players can easily bait markers into shooting towards each-other, leaving plenty of space for the raid to rotate around Varis into safe areas.&lt;br /&gt;
&lt;br /&gt;
After the initial combo has concluded, Varis will create two shields (either to the front &amp;amp; rear or to his sides), forcing the raid to avoid damaging the shielded sides. Simultaneously, Varis will use &#039;&#039;&#039;Ventus&#039;&#039;&#039; - creating a donut AoE that will cleave any player who is not standing in the centre of the arena.&lt;br /&gt;
&lt;br /&gt;
As soon as &#039;&#039;&#039;Ventus&#039;&#039;&#039; (donut AoE) has concluded, Varis will unleash &#039;&#039;&#039;Citius&#039;&#039;&#039; - the forward cleaving tank-buster. As usual, everyone except the two tanks should make sure that they are not standing in-front of Varis at this time. It is up to the tanks how they wish to handle &#039;&#039;&#039;Citius&#039;&#039;&#039; - either by stacking together to soak the damage or having one tank soak it themselves via an immunity cooldown. Once &#039;&#039;&#039;Citius&#039;&#039;&#039; has concluded, the mini-phase ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In summary, the raid can bait the &#039;&#039;&#039;Altius + Terminus Est&#039;&#039;&#039; opener by having the entire raid (except the main tank) stand behind Varis, facing the main tank, who will be in front of Varis and facing the raid. After &#039;&#039;&#039;Altius&#039;&#039;&#039; has been cast and the markers have been placed, the entire group can rotate to Varis&#039; sides while the straight-line AoE&#039;s harmlessly shoot towards each-other. However, don&#039;t forget to remain in the centre of the arena to avoid being cleaved by &#039;&#039;&#039;Ventus&#039;&#039;&#039; (donut AoE)!&lt;br /&gt;
&lt;br /&gt;
After all AoE&#039;s have been fired, all non-tanks should move behind Varis to avoid the cleaving tank-buster, while the tanks decide whether to soak it as a duo or utilize an immunity cooldown to soak it individually. Once &#039;&#039;&#039;Citius&#039;&#039;&#039; has concluded, the mini-phase ends&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
As soon as Varis has cycled through all three &#039;&#039;&#039;Gunshield&#039;&#039;&#039; phases, he will leap to the north of the arena and begin to hard-cast &#039;&#039;&#039;Altius&#039;&#039;&#039; (initiating a DPS check). While doing so, Varis will be protected by a destroyable shield. As soon as the shield has been summoned, it will utilize &#039;&#039;&#039;Magitek Torch&#039;&#039;&#039; and &#039;&#039;&#039;Magitek Spark&#039;&#039;&#039; in random order.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magitek Torch&#039;&#039;&#039; - bombards the raid with a massive blast of shareable damage - the brunt of which will be focused on those closest to the shield. The entire raid will need to stack together in order to survive the damage, preferably behind both tanks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Magitek Spark&#039;&#039;&#039; - shoots straight-line cleaves towards all members of the raid simultaneously, inflicting heavy damage and debuffs. The entire raid will need to spread out in a semi-circle as quickly as possible so that their individual cleave doesn&#039;t overlap other players (which will likely be fatal).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Remember:&#039;&#039;&#039; the order of these two mechanics is entirely random. Depending on which is cast first, the raid will need to stack together (then quickly spread out), or vice versa, whilst maintaining uptime on the &#039;&#039;&#039;Magitek Shield&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Abilities==&lt;br /&gt;
&lt;br /&gt;
After destroying the Magitek Shield, Varis will leap to the centre of the arena and immediately cast &#039;&#039;&#039;Loaded Gunshield&#039;&#039;&#039;, which will not detonate until the duty gauge (&#039;&#039;&#039;Charge&#039;&#039;&#039;) has reached maximum. Once cast, the final phase of the battle begins with another rotation of mini-phases - this time in a set order.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Mini-Phase) - Loaded Gunshield #2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Fortius&#039;&#039;&#039; - causes Varis to slash at the raid via four cleaves -- the first of which is unavoidable and causes all players to drop a persistent puddle at their locations. The remaining three cleaves will be done in the same pattern as the previous, except now, they will rotate clockwise or counterclockwise. While initially being cast, players will notice a rotation-marker on Varis himself, indicating which direction the cleaves will rotate after the initial hit.&lt;br /&gt;
&lt;br /&gt;
Due to the initial &#039;aimed&#039; component (and the upcoming &#039;&#039;&#039;Loaded Gunshield&#039;&#039;&#039;), all players should spread out to pre-assigned cardinal and inter-cardinal locations around Varis (at the far edges of the arena). This allows the raid to drop their puddles out of harm&#039;s way and also causes the initial cleave to form a predictable star-shaped pattern. Once the first unavoidable cleave has been unleashed, Varis will repeatedly cleave the previous pattern in a clockwise or counter-clockwise motion. By standing still, the raid will automatically dodge the second cleave, and can simply side-step the following two cleaves.&lt;br /&gt;
&lt;br /&gt;
Once all four cleaves have resolved, the duty gauge (&#039;&#039;&#039;Charge&#039;&#039;&#039;) will reach maximum, unleashing &#039;&#039;&#039;Loaded Gunshield&#039;&#039;&#039;. Thanks to already being at pre-assigned cardinal and inter-cardinal positions, all members of the raid will safely detonate their circle AoE&#039;s away from one another. Having avoided all cleaves, Varis will utilize &#039;&#039;&#039;Festina Lente&#039;&#039;&#039; once more, creating a stack-marker on each healer just like in the first phase. The raid will need to split in half and stack with their respective healer to soak the upcoming damage much like they did for all previous casts of &#039;&#039;&#039;Festina Lente&#039;&#039;&#039;. Once concluded, Varis will unleash another &#039;&#039;&#039;Citius&#039;&#039;&#039; - the forward cleaving tank-buster. Tanks will need to decide whether to soak &#039;&#039;&#039;Citius&#039;&#039;&#039; individually using an immunity cooldown, or stack together to share the damage. Meanwhile, all non-tanks should position themselves behind Varis to avoid being cleaved.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Mini-Phase) - Electrified Gunshield #2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Causes Varis to unleash another round of &#039;&#039;&#039;Fortius&#039;&#039;&#039; (see above), except this time, clones of Varis will also form at the northern edge of the arena, creating x-shaped markers that will eventually shoot across the platform (except for one &#039;safe lane&#039;). Thankfully, the x-shaped markers will not fire until &#039;&#039;&#039;Fortius&#039;&#039;&#039; has resolved. However, once &#039;&#039;&#039;Fortius&#039;&#039;&#039; has concluded, the &#039;&#039;&#039;Electrified Gunshield&#039;&#039;&#039; duty gauge will hit maximum, inflicting a raid-wide knockback from Varis himself.&lt;br /&gt;
&lt;br /&gt;
Players can either move to the &#039;safe lane&#039; once &#039;&#039;&#039;Fortius&#039;&#039;&#039; has concluded and utilize &#039;&#039;knockback immunities&#039;&#039;, or position themselves so that the knockback from Varis will push them into the safe lane. Don&#039;t forget -- the initial cleave from &#039;&#039;&#039;Fortius&#039;&#039;&#039; requires players to leave persistent puddles within the arena, and being knocked into the outer-wall will inflict &#039;&#039;&#039;Cosmo Memory&#039;&#039;&#039;, which may make &#039;aimed knockback&#039; problematic. As such, it is infinitely easier to keep your &#039;&#039;knockback immunity cooldowns&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
From here, Varis will initiate waves of previously witnessed mechanics one after another (or sometimes in tandem), but nothing you haven&#039;t seen before. The order of these abilities will be described in the &#039;&#039;&#039;mechanical timeline&#039;&#039;&#039; below.&lt;br /&gt;
&lt;br /&gt;
Should Varis survive long enough, he will utilize an enraged version of &#039;&#039;&#039;Altius&#039;&#039;&#039; after a final round of &#039;&#039;&#039;Fortius&#039;&#039;&#039; (rotational cleaves), which will wipe the raid if Varis isn&#039;t slain in time.&lt;br /&gt;
&lt;br /&gt;
==Mechanical Timeline: Phase One==&lt;br /&gt;
&lt;br /&gt;
Now that each mechanic and mini-phase has been explained, here&#039;s a run-down of the mechanical timeline so you can see which abilities are used in which order.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Altius&#039;&#039;&#039; - raid-wide damage, causing all players to leave x-shaped markers at their locations (facing in the direction that players were facing at the time).&lt;br /&gt;
* &#039;&#039;&#039;Terminus Est&#039;&#039;&#039; - all x-shaped markers simultaneously fire straight-line AoE&#039;s in the direction they are facing.&lt;br /&gt;
* &#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039; - four consecutive 180-degree cone attacks directly in front of Varis, followed by one cone attack directly behind him.&lt;br /&gt;
* &#039;&#039;&#039;Citius&#039;&#039;&#039; - a vicious, cleaving, soakable tank-buster.&lt;br /&gt;
* &#039;&#039;&#039;Ignis Est&#039;&#039;&#039; - aims a telegraphed straight-line AoE at a random player that will detonate at the same time as a point-blank AoE from Varis.&lt;br /&gt;
* &#039;&#039;&#039;Festina Lente&#039;&#039;&#039; - marks each healer with an AoE stack-marker, forcing the raid to split in half.&lt;br /&gt;
* &#039;&#039;&#039;Electrified Gunshield (Charging)&#039;&#039;&#039; - knockback - won&#039;t be executed until the duty gauge reaches 100.&lt;br /&gt;
* &#039;&#039;&#039;Altius&#039;&#039;&#039; - raid-wide damage, creating another wave of x-shaped markers.&lt;br /&gt;
* &#039;&#039;&#039;Ignis Est&#039;&#039;&#039; - aims a telegraphed straight-line AoE at a random player that will detonate at the same time as a point-blank AoE from Varis. Resolves at the same time as the x-shaped markers from &#039;&#039;&#039;Altius&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Electrified Gunshield (Charged)&#039;&#039;&#039; - inflicts knockback from Varis.&lt;br /&gt;
* &#039;&#039;&#039;Reinforced Gunshield (Charging)&#039;&#039;&#039; - 2x direction-based shields - won&#039;t be executed until the duty gauge reaches 100.&lt;br /&gt;
* &#039;&#039;&#039;Citius&#039;&#039;&#039; - a vicious, cleaving, soakable tank-buster.&lt;br /&gt;
* &#039;&#039;&#039;Reinforced Gunshield (Charged)&#039;&#039;&#039; - direction-based shields spawn at either the front &amp;amp; rear (or sides) of Varis for 3-4 seconds, inflicting damage, knockback and debuffs against anyone who hits the shielded side of Varis.&lt;br /&gt;
* &#039;&#039;&#039;Loaded Gunshield (Charging)&#039;&#039;&#039; - circle AoE&#039;s on all raid members - won&#039;t be executed until the duty gauge reaches 100.&lt;br /&gt;
* &#039;&#039;&#039;Ventus Est&#039;&#039;&#039; - same as &#039;&#039;&#039;Ignist Est&#039;&#039;&#039;, except the point-blank AoE from Varis is replaced by a donut AoE.&lt;br /&gt;
* &#039;&#039;&#039;Loaded Gunshield (Charged)&#039;&#039;&#039; - all players simultaneously detonate via a moderate-sized circle AoE. Make sure you are not stacked with other players once the duty gauge reaches 100.&lt;br /&gt;
* &#039;&#039;&#039;Vivere Militare Est&#039;&#039;&#039; - minor cutscene of Varis shooting two pulses at the raid, leading to a DPS check. Each tank will need to click an object to &#039;block&#039; a pulse, locking them into an &#039;&#039;&#039;Active Time Manoeuvre&#039;&#039;&#039; until the rest of the raid destroys both pulses. Raid wipes if pulses aren&#039;t destroyed in time.&lt;br /&gt;
&lt;br /&gt;
==Mechanical Timeline: Phase Two==&lt;br /&gt;
&lt;br /&gt;
Varis will cycle between three different &#039;&#039;&#039;Gunshield Mini-Phases&#039;&#039;&#039; in random order.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If -- (Mini-Phase) - Electrified Gunshield:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Reinforcements&#039;&#039;&#039; - spawns five turrets - two untargetable and three targetable. Targetable turrets unleash straight-line AoE&#039;s at random players until they are destroyed. Untargetable turrets will tether to a random player and blast them for high damage. Tethers should be picked up by tanks.&lt;br /&gt;
* &#039;&#039;&#039;Terminus Est Clones&#039;&#039;&#039; - creates multiple x-shaped markers at the northern edge of the arena that will eventually fire across the platform. One &#039;safe lane&#039; will be present.&lt;br /&gt;
* &#039;&#039;&#039;Electrified Gunshield (Charged)&#039;&#039;&#039; - inflicts knockback from Varis.&lt;br /&gt;
* &#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039; - four consecutive 180-degree cone attacks directly in front of Varis, followed by one cone attack directly behind him.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If (Mini-Phase) - Loaded Gunshield:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ignis Est&#039;&#039;&#039; - aims a telegraphed straight-line AoE at a random player that will detonate at the same time as a point-blank AoE from Varis.&lt;br /&gt;
* &#039;&#039;&#039;Loaded Gunshield (Charged)&#039;&#039;&#039; - all players simultaneously detonate via a moderate-sized circle AoE.&lt;br /&gt;
* &#039;&#039;&#039;Terminus Est Clones&#039;&#039;&#039; - creates multiple x-shaped markers at the northern edge of the arena that will eventually fire across the platform. One &#039;safe lane&#039; will be present.&lt;br /&gt;
* &#039;&#039;&#039;Festina Lente&#039;&#039;&#039; - marks each healer with an AoE stack-marker, forcing the raid to split in half whilst inside the &#039;safe lane&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Citius&#039;&#039;&#039; - a vicious, cleaving, soakable tank-buster.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If (Mini-Phase) - Reinforced Gunshield:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Altius&#039;&#039;&#039; - raid-wide damage, causing all players to leave x-shaped markers at their locations.&lt;br /&gt;
* &#039;&#039;&#039;Ventus Est&#039;&#039;&#039; - same as &#039;&#039;&#039;Ignist Est&#039;&#039;&#039;, except the point-blank AoE from Varis is replaced by a donut AoE.&lt;br /&gt;
* &#039;&#039;&#039;Reinforced Gunshield (Charged)&#039;&#039;&#039; - direction-based shields spawn at either the front &amp;amp; rear (or sides) of Varis for 3-4 seconds. &#039;&#039;Ventus&#039;&#039;&#039; donut AoE will conclude whilst the shields are active.&lt;br /&gt;
* &#039;&#039;&#039;Citius&#039;&#039;&#039; - a vicious, cleaving, soakable tank-buster.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
After all three &#039;&#039;&#039;Gunshield&#039;&#039;&#039; phases have concluded, another mini-phase takes place.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;DPS CHECK&#039;&#039;&#039; - Varis is protected by a destroyable shield whilst long-casting a raid-wipe &#039;&#039;&#039;Altius&#039;&#039;&#039;. The shield must be destroyed beforehand. Said shield will use &#039;&#039;&#039;Magitek Torch&#039;&#039;&#039; and &#039;&#039;&#039;Magitek Spark&#039;&#039;&#039; in a random order.&lt;br /&gt;
* &#039;&#039;&#039;Magitek Spark&#039;&#039;&#039; - shield fires a straight-line cleave towards all players simultaneously. Raid must spread out to avoid overlap.&lt;br /&gt;
* &#039;&#039;&#039;Magitek Torch&#039;&#039;&#039; - fires a shareable straight-line AoE that must be soaked. Raid should stand behind the tanks while doing so due to proximity-based component.&lt;br /&gt;
&lt;br /&gt;
Assuming the shield is destroyed in time, the final phase begins.&lt;br /&gt;
&lt;br /&gt;
==Mechanical Timeline: Phase Three==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Loaded Gunshield (Charging)&#039;&#039;&#039; - circle AoE&#039;s on all raid members - won&#039;t be executed until the duty gauge reaches 100.&lt;br /&gt;
* &#039;&#039;&#039;Fortius&#039;&#039;&#039; - shoots straight-line AoE&#039;s at all players simultaneously in an unavoidable (aimable) fashion and causes all players to drop puddles at their location. After the first cleave, the remaining three cleaves will be done in the same pattern as before, rotating clockwise or counter-clockwise).&lt;br /&gt;
* &#039;&#039;&#039;Loaded Gunshield (Charged)&#039;&#039;&#039; - all players simultaneously detonate via a moderate-sized circle AoE.&lt;br /&gt;
* &#039;&#039;&#039;Festina Lente&#039;&#039;&#039; - marks each healer with an AoE stack-marker, forcing the raid to split in half.&lt;br /&gt;
* &#039;&#039;&#039;Electrified Gunshield (Charging)&#039;&#039;&#039; - knockback - won&#039;t be executed until the duty gauge reaches 100.&lt;br /&gt;
* &#039;&#039;&#039;Terminus Est Clones&#039;&#039;&#039; - creates multiple x-shaped markers at the northern edge of the arena that will eventually fire across the platform. One &#039;safe lane&#039; will be present. Will not resolve until after the next two mechanics.&lt;br /&gt;
* &#039;&#039;&#039;Fortius&#039;&#039;&#039; - the quad, rotating, puddle-creating cleaves from earlier.&lt;br /&gt;
* &#039;&#039;&#039;Electrified Gunshield (Charged)&#039;&#039;&#039; - inflicts knockback from Varis, followed by the &#039;&#039;&#039;Terminus Est Clones&#039;&#039;&#039; firing across the arena.&lt;br /&gt;
* &#039;&#039;&#039;Altius&#039;&#039;&#039; - raid-wide damage, causing all players to leave x-shaped markers at their locations.&lt;br /&gt;
* &#039;&#039;&#039;Terminus Est Clones&#039;&#039;&#039; - creates multiple x-shaped markers at the northern edge of the arena that will eventually fire across the platform. One &#039;safe lane&#039; will be present.&lt;br /&gt;
* &#039;&#039;&#039;Festina Lente&#039;&#039;&#039; - marks each healer with an AoE stack-marker, forcing the raid to split in half within the &#039;safe lane&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039; + &#039;&#039;&#039;Ventus Est&#039;&#039;&#039; - four consecutive 180-degree cone attacks directly in front of Varis, followed by one cone attack directly behind him, along with a donut AoE at Varis location. &#039;&#039;&#039;Terminus Est&#039;&#039;&#039; resolves at the exact same time.&lt;br /&gt;
* &#039;&#039;&#039;Citius&#039;&#039;&#039; - vicious, cleaving, soakable tank-buster.&lt;br /&gt;
* &#039;&#039;&#039;Ignis Est&#039;&#039;&#039; - aims a telegraphed straight-line AoE at a random player that will detonate at the same time as a point-blank AoE from Varis. Will not resolve until &#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039; (below).&lt;br /&gt;
* &#039;&#039;&#039;Alea Iacta Est&#039;&#039;&#039; - four consecutive 180-degree cone attacks directly in front of Varis, followed by one cone attack directly behind him.&lt;br /&gt;
* &#039;&#039;&#039;ENRAGE - Altius Long-Cast&#039;&#039;&#039; - Varis must be slain before this goes off or the raid will wipe.&lt;br /&gt;
* &#039;&#039;&#039;Loaded Gunshield (Charging)&#039;&#039;&#039; - circle AoE&#039;s on all raid members - won&#039;t be executed until the duty gauge reaches 100.&lt;br /&gt;
* &#039;&#039;&#039;Fortius&#039;&#039;&#039; - shoots straight-line AoE&#039;s at all players simultaneously in an unavoidable (aimable) fashion and causes all players to drop puddles at their location. After the first cleave, the remaining three cleaves will be done in the same pattern as before, rotating clockwise or counter-clockwise).&lt;br /&gt;
* &#039;&#039;&#039;Loaded Gunshield (Charged)&#039;&#039;&#039; - all players simultaneously detonate via a moderate-sized circle AoE.&lt;br /&gt;
* &#039;&#039;&#039;ENRAGE - Altius&#039;&#039;&#039; - detonates, wiping the raid.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*Each player will receive {{Item reward|2|High Legatus Idol}} per kill. Collect 3-5 totems to exchange for i480 [[Idealized Armor]] coffers at [[C&#039;intana]] in [[Mor Dhona]] (X:22.7 Y:6.7).&lt;br /&gt;
*{{Item icon|Varis yae Galvus Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Idealized Head Gear Coffer}}&lt;br /&gt;
{{Drops table row|Idealized Chest Gear Coffer}}&lt;br /&gt;
{{Drops table row|Idealized Hand Gear Coffer}}&lt;br /&gt;
{{Drops table row|Idealized Leg Gear Coffer}}&lt;br /&gt;
{{Drops table row|Idealized Foot Gear Coffer}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Arm_of_the_Father&amp;diff=400905</id>
		<title>Alexander - The Arm of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Arm_of_the_Father&amp;diff=400905"/>
		<updated>2022-01-20T12:26:08Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* Strategy */ Removed Monk-specific note, as it is no longer relevant.  Formatting and adjustments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Alexander: Gordias|Alexander - The Arm of the Father (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Arm of the Father&lt;br /&gt;
| description = In the Enigma Codex are writ the designs for a walking citadel. It was known as Alexander, a self-sufficient bastion for logic and reason and a beacon of knowledge for a world adrift─so says the treasure hunter Mide. The Illuminati dreamed this century-old dream, and in so doing gave form to their primal. Yet no matter how beautiful an ideal, the reality of fanatics with such power is a tarnished, ugly thing. By your hand must this threat be stopped.&lt;br /&gt;
| image = Alexander - The Arm of the Father.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 170&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = Normal Raid&lt;br /&gt;
| tomestones = 10 Poetics&lt;br /&gt;
| entrance = The Dravanian Hinterlands&lt;br /&gt;
| entrance-coordinates = 23,26&lt;br /&gt;
| req-quest = Tinker, Seeker, Soldier, Spy&lt;br /&gt;
| patch = 3.01&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
[[Alexander - The Arm of the Father]] or &#039;&#039;&#039;A3&#039;&#039;&#039; is the third floor of [[Alexander: Gordias]]. It requires the players to have an average item level (iLvl) of 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Clear the Strategeion: 0/1&lt;br /&gt;
* Arrive at Condensate Demineralizer #9: 0/1&lt;br /&gt;
* Defeat the living liquid: 0/1&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]]  [[Living Liquid]]===&lt;br /&gt;
{{#ev:youtube|WBALf2JcRZo|350|right|The Arm of the Father Guide}}&lt;br /&gt;
This boss repeats the first 3 phases twice until he goes into his final phase. The outer edge of the arena is covered in electric field that will stun, deal damage over time and paralyse anyone standing in it or gets knock backed into it. You should also tank the boss in the center for ease.&lt;br /&gt;
&lt;br /&gt;
====Phase 1 - Human====&lt;br /&gt;
The boss cleaves in this form, keep him facing away from the raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean Wave&#039;&#039;&#039; - Conal AoE in several directions that deals damage and knocks back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splash&#039;&#039;&#039; - Raid Wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sluice&#039;&#039;&#039; - 4 players get markers above their head, spread out as you will deal AoE damage around yourselves and spawns circular AoE underneath several players.&lt;br /&gt;
&lt;br /&gt;
Rotation: Protean Wave -&amp;gt; Sluice -&amp;gt; Splash x 3 &lt;br /&gt;
&lt;br /&gt;
====Phase 2 - Hand====&lt;br /&gt;
The hand does a heavy cleave that needs to be shared between both tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wash Away&#039;&#039;&#039; - AoE knockback.&lt;br /&gt;
&lt;br /&gt;
Shortly after Wash Away, the hand will split and spawn &#039;&#039;Liquid Limb&#039;&#039;.  The off tank should pick up this add, and the tanks should face each hand away from each other and from the raid, as they cleave and cause Blunt Resistance Down.&lt;br /&gt;
&lt;br /&gt;
Rotation: Cleave -&amp;gt; Wash Away -&amp;gt; Cleave -&amp;gt; Cleave -&amp;gt; Split -&amp;gt; Cleave (both adds) x7&lt;br /&gt;
&lt;br /&gt;
====Phase 3 - Tornado====&lt;br /&gt;
This is the add phase, the boss is invulnerable in this form and deals area of effect damage in the center. Throughout this phase, two types of adds will spawn in the center and make their way to the edge, causing heavy damage to the raid if they reach it. &#039;&#039;Gear Lubricant&#039;&#039; have low HP and can be dealt with easily. &#039;&#039;Piston Lubricant&#039;&#039; have higher HP, and half way towards the edge will cast an ability that will make them rush to the edge, this should be stunned to give you more time.&lt;br /&gt;
&lt;br /&gt;
There are two more mechanics to take note here:&lt;br /&gt;
&lt;br /&gt;
* An orange tether from the boss to a random player.  This player needs to pass the tether to a tank who then needs to stay away from everyone else. When the tether expires, an AoE will strike the tethered player and the area around them, hitting extremely hard and killing most players except a tank.&lt;br /&gt;
* 2 players will have an icon appear above their head, a + or a -.  Note that both players can get the same icon. If the two players have the same debuff (e.g. + and +) they should stack together in the center, as they will be pushed away from each other, potentially into the pool around the boss area if they are too close to it.  If they have opposite debuffs (e.g. + and -) they should spread out, as they will be pulled together, taking damage and gaining a severe penalty to stats for 60s if they are too close together.&lt;br /&gt;
&lt;br /&gt;
====Phase 4 - Final====&lt;br /&gt;
This phase appears to be forced at % based (possibly at around 35%), as the prior Tornado phases sometimes ends early.&lt;br /&gt;
&lt;br /&gt;
This is the same as the first Human phase, except:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cascade&#039;&#039;&#039; - Deals AoE damage and spawns 3 large AoE pools around the room.&lt;br /&gt;
* His cleave will now apply Blunt Resistance Down, the tanks spread away from each other and tank swap every 4-5 stacks.&lt;br /&gt;
* Living Pool will wipe the raid with Cascade if he hits his hard enrage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item reward|1|Precision Gordian Spring}} (Guaranteed)&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Tarnished Gordian Lens}}&lt;br /&gt;
{{Drops table row|Tarnished Gordian Crank}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Tarnished Gordian Lens}}&lt;br /&gt;
{{Drops table row|Tarnished Gordian Crank}}&lt;br /&gt;
{{Drops table row|Tarnished Gordian Spring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Delubrum_Reginae&amp;diff=393731</id>
		<title>Delubrum Reginae</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Delubrum_Reginae&amp;diff=393731"/>
		<updated>2022-01-02T21:44:26Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* link= Trinity Seeker */ Updated first boss mechanic descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description =&lt;br /&gt;
| image = DelubrumReginae.png&lt;br /&gt;
| type = BSF&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 430&lt;br /&gt;
| ilvl-sync = 430&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| time-limit = 180&lt;br /&gt;
| tomestones = 400 Poetics&lt;br /&gt;
| req-quest = Fit for a Queen&lt;br /&gt;
| entrance = Gangos&lt;br /&gt;
| entrance-coordinates = 5.5, 5.4&lt;br /&gt;
| patch = 5.45&lt;br /&gt;
| release = Shadowbringers&lt;br /&gt;
| no-footer-text = y&lt;br /&gt;
}}&lt;br /&gt;
{{see also|Delubrum Reginae (Savage)|Exploratory Missions}}&lt;br /&gt;
[[Delubrum Reginae]] is a 24-player [[duty]] wherein players must brave the depths of ancient Bozjan ruins, making effective use of lost actions to avoid its myriad perils and pitfalls.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Complete the level 80 [[quest]] {{questlink|feature|Fit for a Queen}}. You can start the quest by speaking to [[Bajsaljen]] in [[Gangos]] (X:6.5 Y:5.8). Players must have completed the prerequisite quest {{questlink|feature|A Sign of What&#039;s to Come}}.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
*Level: 80&lt;br /&gt;
*Number of players: 24&lt;br /&gt;
*Time limit: 180 minutes&lt;br /&gt;
&lt;br /&gt;
==Entering Delubrum Reginae==&lt;br /&gt;
Players can enter Delubrum Reginae by speaking with [[Mikoto]] at [[The Lost Trace]] or [[Sjeros]] in [[Gangos]] (X:5.5 Y:5.4). Once registered, players will be matched together regardless of their job&#039;s role. To enter as a party or alliance, the party or alliance leader must be the one to speak with the aforementioned NPCs.&lt;br /&gt;
* Players are free to change areas after registering.&lt;br /&gt;
* When registering as an alliance, please note that alliances will be temporarily disbanded upon entering.&lt;br /&gt;
&lt;br /&gt;
==Duty-specific Rules and Features==&lt;br /&gt;
The following duty-specific rules and features will be applied upon entering Delubrum Reginae:&lt;br /&gt;
&lt;br /&gt;
===Level Sync===&lt;br /&gt;
All equipment will be adjusted to item level 430. Furthermore, [[materia]] bonuses will be ignored, regardless of the item level of gear affixed with materia.&lt;br /&gt;
&lt;br /&gt;
===Party Composition===&lt;br /&gt;
Unlike other instanced duties, players may freely disband and reform parties while inside Delubrum Reginae.&lt;br /&gt;
* Please note that if you enter Delubrum Reginae as a member of a party, even if you leave it while within the duty, you will be returned to that party upon exiting the instance.&lt;br /&gt;
&lt;br /&gt;
===Countdowns, Field Markers, and Signs===&lt;br /&gt;
Unlike other instanced duties, the use of countdowns, field markers, and signs is shared among all players in the instance.&lt;br /&gt;
&lt;br /&gt;
===Lost Actions===&lt;br /&gt;
Any lost actions obtained on the [[Bozjan Southern Front]], or previously set as duty actions, will carry over into this duty. A lost finds cache and Resistance appraiser are also available at the start of the instance.&lt;br /&gt;
&lt;br /&gt;
While players cannot change jobs after entering this duty, lost actions may be used to help compensate for roles that may be absent from your party.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
[[File:Delubrum Reginae2.png|350px|right]]&lt;br /&gt;
Players may encounter traps while fighting their way through Delubrum Reginae. Traps are invisible and, when triggered, can deal large amounts of damage or afflict players with any number of debilitating effects. That said, certain lost actions will allow one to detect traps before they are activated.&lt;br /&gt;
&lt;br /&gt;
===Penalties===&lt;br /&gt;
Players who are incapacitated during this duty will lose mettle. An additional penalty to mettle will be incurred when returning to the start of the instance or abandoning the duty without being raised.&lt;br /&gt;
* Resistance rank cannot go down from losing mettle.&lt;br /&gt;
&lt;br /&gt;
===Gear Effects===&lt;br /&gt;
The additional effects of Bozjan gear will also be applied in Delubrum Reginae.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Treasure coffers that appear in this instance yield separate rewards for each player. Be certain to open any you find as you fight your way through the ruins.&lt;br /&gt;
&lt;br /&gt;
==Boss Notes==&lt;br /&gt;
&lt;br /&gt;
Abilities such as &#039;&#039;&#039;Arm&#039;s Length&#039;&#039;&#039; and &#039;&#039;&#039;Surecast&#039;&#039;&#039; will &#039;&#039;&#039;NOT&#039;&#039;&#039; prevent knockback mechanics throughout the instance, so be sure to respect knockback mechanics as if you do not have those abilities equipped. Furthermore, any player who is hit by a mechanic (and survives) will acquire a stackable debuff called &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039; that will last for just under 2 minutes. If a player with &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039; is hit by another mechanic and survives (thus acquires a second stack), the debuff will be converted into &#039;&#039;&#039;Doom&#039;&#039;&#039;, leading to eventual and unavoidable death. As a result, avoiding mechanics is often a larger priority than maintaining uptime, especially if you wish to avoid losing &#039;&#039;&#039;Mettle&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aggressive difficulty r6.png|link=]] [[Trinity Seeker]]==&lt;br /&gt;
&lt;br /&gt;
The first boss within Delubrum Reginae is fought within a circular arena, complete with four &#039;&#039;&#039;barricades&#039;&#039;&#039; that serve as obstacles (which can be used to deal with &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039; pushback mechanics), as well as a noticeable pattern of circles on the ground (like a dartboard) with a small circle in the centre. Like many bosses, the pattern on the ground can be used as a visual aid when dealing with specific mechanics. Furthermore, the outer ring of the arena will become a &#039;&#039;&#039;death wall&#039;&#039;&#039; shortly after the encounter begins, so be sure to avoid walking (or being pushed) into the outer ring once the battle commences, utilizing the above-mentioned &#039;&#039;&#039;barricades&#039;&#039;&#039; to prevent yourself being punted outside.&lt;br /&gt;
&lt;br /&gt;
The boss itself is reminiscent of &#039;&#039;&#039;Ravana&#039;&#039;&#039; from Heavensward - a large, four-armed monstrosity capable of wielding weapons in each hand. However, unlike Ravana, the Trinity Seeker will utilize different weapons and stances (after casting &#039;&#039;&#039;Verdant Path&#039;&#039;&#039;), each of which will dictate upcoming mechanics.&lt;br /&gt;
&lt;br /&gt;
Below is a list of mechanics and abilities you should expect throughout the fight.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Generic Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Generic) Verdant Tempest&#039;&#039;&#039; - inflicts moderate raid-wide damage that cannot be avoided. Shield and heal as necessary.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Generic) Verdant Path&#039;&#039;&#039; - causes the Trinity Seeker to swap to different weapons and fighting stance. Bear in mind that a specific mechanic will be unleashed (depending on the weapon chosen) as soon as the weapon swap is complete. Below is a list of all stances and the mechanics related to each one.&lt;br /&gt;
&lt;br /&gt;
===(Merciful Air) Katana Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Merciful Air&#039;&#039;&#039; - the Trinity Seeker utilizes a katana in each hand (similar to Ravana), gaining access to &#039;&#039;&#039;Mercy&#039;&#039;&#039;, &#039;&#039;&#039;Act of Mercy&#039;&#039;&#039;, &#039;&#039;&#039;Mercy Fourfold&#039;&#039;&#039;, and &#039;&#039;&#039;Seasons of Mercy&#039;&#039;&#039;. Note that the battle commences with the boss already in this stance. However, if the boss swaps back to &#039;&#039;&#039;Merciful Air&#039;&#039;&#039; via &#039;&#039;&#039;Verdant Path&#039;&#039;&#039; from any other stance later in the battle, &#039;&#039;&#039;Act of Mercy&#039;&#039;&#039; will immediately be executed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Katanas) Act of Mercy&#039;&#039;&#039; - used as soon as the Trinity Seeker swaps to katanas from a different stance via &#039;&#039;&#039;Verdant Path&#039;&#039;&#039;. Once the katanas are equipped, the Trinity Seeker will emit a thin cross-shaped AoE from its current location.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Katanas) Mercy&#039;&#039;&#039; - the Trinity Seeker slowly begins to charge up all four katanas one after the other and prepares to use each one to cleave half of the arena (in the order that the swords were charged and in the direction each sword is facing).  Once all four katanas have charged up, the Trinity Seeker will unleash each cleave via &#039;&#039;&#039;Mercy Fourfold&#039;&#039;&#039;.  The AoEs will be executed from the center of the boss&#039;s hitbox, and will be diagonal to the boss&#039;s forwards facing (ie. front-left, front-right, back-left, back-right).  Be sure to keep an eye on the katanas as they are charging up so that you can pre-emptively avoid the onslaught. The AoEs have a brief telegraph before going off, so players that did not catch the order of the katanas before the cast can avoid the cleaves by standing near the center of the boss&#039;s hitbox and dodging slightly in each direction as the telegraphs appear.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Katanas) Seasons of Mercy&#039;&#039;&#039; - a flashy finisher of mini-mechanics that will not be executed until later in the battle. Once cast, the arena will fill with criss-cross AoE telegraphs with various safe-spots in-between that players must use to avoid damage. At the same time, a floating orb will utilize a &#039;&#039;&#039;gaze&#039;&#039;&#039; mechanic, forcing the raid to look away or suffer &#039;&#039;&#039;Petrification&#039;&#039;&#039;. Lastly, a noticeably growing purple marker on the ground will continuously be expanding throughout the ordeal which all players must avoid (after weaving through the criss-cross AoE&#039;s and avoiding the gaze attack from the orb).&lt;br /&gt;
&lt;br /&gt;
===(Baleful Air) Great-sword Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Baleful Air&#039;&#039;&#039; - the Trinity Seeker employs two massive great-swords, gaining access to &#039;&#039;&#039;Baleful Swathe&#039;&#039;&#039;, &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039; and &#039;&#039;&#039;Phantom Edge&#039;&#039;&#039;. Whenever the boss swaps to this stance via &#039;&#039;&#039;Verdant Path&#039;&#039;&#039;, it will immediately execute &#039;&#039;&#039;Baleful Swathe&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Great-Swords) Baleful Swathe&#039;&#039;&#039; - used as soon as the Trinity Seeker swaps to great-swords from a different stance via &#039;&#039;&#039;Verdant Path&#039;&#039;&#039;. Once the great-swords are equipped, the Trinity Seeker will emit two massive AoE&#039;s to its left and right, covering the entire arena, except for a thin safe-spot in the form of a straight line through center of the boss&#039;s hitbox (standing under the boss is always safe for this attack).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Great-Swords) Burning Chains&#039;&#039;&#039; - causes random players to be tethered together via burning chains that can only be broken when sufficient distance between each player is generated (i.e., running away from each other). Bear in mind that &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; typically happens shortly before &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;, giving the raid only a small amount of time to safely break their chains.  The distance players must run is based on the distance they were from their tether partner when the chains linking them appeared, so when the overhead marker for the chains appears, it is best if the party groups up so the chain break distance is short.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Great-Swords) Phantom Edge&#039;&#039;&#039; - alters the property of an upcoming &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039; (see below).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Great-Swords) Baleful Blade&#039;&#039;&#039; - causes the Trinity Seeker to emit raid-wide damage in one of two possible forms depending on whether &#039;&#039;&#039;Phantom Edge&#039;&#039;&#039; was used first. If &#039;&#039;&#039;Phantom Edge&#039;&#039;&#039; was used before &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;, then &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039; is converted into a heavy-hitting &#039;&#039;&#039;knockback&#039;&#039;&#039;, requiring the raid to stand in front of a &#039;&#039;&#039;barricade&#039;&#039;&#039; to avoid being knocked out of the arena. However, if &#039;&#039;&#039;Phantom Edge&#039;&#039;&#039; was &#039;&#039;&#039;NOT&#039;&#039;&#039; used beforehand, &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039; will inflict fatal damage that must be avoided by hiding &#039;&#039;behind&#039;&#039; a &#039;&#039;&#039;barricade&#039;&#039;&#039;, rather than in front of it.  There are large telegraphs for each version (knockback arrows pulsing from the center if you need to be in front of a barricade, a large AoE telegraph covering the entire arena if you need to be behind one), and sufficient time to react to the telegraphs without having to pay attention to the &#039;&#039;&#039;Phantom Edge&#039;&#039;&#039; cast, however.&lt;br /&gt;
&lt;br /&gt;
===(Iron Air) Bare-hand Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iron Air&#039;&#039;&#039; - the Trinity Seeker discards all weapons to fight barehanded, gaining access to &#039;&#039;&#039;Iron Impact&#039;&#039;&#039;, &#039;&#039;&#039;Iron Splitter&#039;&#039;&#039; and &#039;&#039;&#039;Dead Iron&#039;&#039;&#039;. Whenever the boss swaps to this stance via &#039;&#039;&#039;Verdant Path&#039;&#039;&#039;, it will immediately execute &#039;&#039;&#039;Iron Impact&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Fists) Iron Impact&#039;&#039;&#039; - used as soon as the Trinity Seeker swaps to fists from a different stance via &#039;&#039;&#039;Verdant Path&#039;&#039;&#039;. Once bare-handed, the Trinity Seeker will create a line-stack marker on a random player, forcing the group to stack along the line to help absorb damage.  This line attack does extreme damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Fists) Iron Splitter&#039;&#039;&#039; - causes the Trinity Seeker to leap to a different point of the arena and noticeably plunge its fist into the ground, charging up one of the ring patterns on the ground. As mentioned earlier, the pattern on the arena floor is somewhat like a dart-board - composed of sandy yellow rings and metallic blue-grey rings. After a delay, all ring patterns on the floor (the same colour as the one the boss is charging) will explode. As a result, all players must avoid standing on the same colour pattern to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Fists) Dead Iron&#039;&#039;&#039; - causes the Trinity Seeker to apply &#039;&#039;&#039;Earth Shaker&#039;&#039;&#039; markers onto three random targets. After a delay, the boss will emit non-telegraphed cone-AoE&#039;s through the marked players, damaging anyone in their path, then repeat the whole process once again. During &#039;&#039;&#039;Dead Iron&#039;&#039;&#039;, all marked players should make sure to spread apart from each other (and the rest of the raid) so that they do not overlap their upcoming cone AoE&#039;s onto players.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Like most bosses, the Trinity Seeker will eventually enter a mechanical loop that involves a higher volume of combinations and overlap, though nothing you haven&#039;t witnessed already. The biggest challenge is to pre-emptively position yourself to avoid all the vicious AoE&#039;s, especially when they also involve &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, not to mention the 50/50 threat of &#039;&#039;&#039;Phantom Edge&#039;&#039;&#039;, forcing players to recognize when to stand in front of (or behind) barricades in response to &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aggressive difficulty r6.png|link=]] [[Dahu]]==&lt;br /&gt;
&lt;br /&gt;
The second boss blocking your path is &#039;&#039;&#039;Dahu&#039;&#039;&#039; - a super version of &#039;&#039;&#039;Gowrow&#039;&#039;&#039; from [[Sohm Al (Hard)]] - sporting very similar mechanics with a few twists. Despite essentially being a mini-boss (due to having extremely low health and far simpler mechanics compared to the other bosses), the &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039; (stackable debuff) can still prove fatal for any players who are hit by two mechanics within the space of two minutes, so be careful!&lt;br /&gt;
&lt;br /&gt;
Much like the previous boss, &#039;&#039;&#039;Dahu&#039;&#039;&#039; is encountered within a circular arena and will challenge players via directional abilities of varied ranges. However, some of Dahu&#039;s attacks have no cast-time or ground telegraphs, thus players should keep an eye on Dahu&#039;s animations to pre-emptively avoid certain attacks. As a rule of thumb, never stand in front of the boss unless you have to, especially if it turns in your direction.&lt;br /&gt;
&lt;br /&gt;
Below is a list of mechanics you can expect to see.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heat Breath&#039;&#039;&#039; - a fiery tank-buster against Dahu&#039;s primary target.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clawed Cleave&#039;&#039;&#039; - a non-telegraphed frontal cleave with no cast bar or ground indication, indicated solely by Dahu raising one of its claws in the air, much like Gowrow and various other dinosaur enemies from Heavensward. If you notice Dahu menacingly raising its claw for a swipe, quickly move to its flank or rear to avoid being slashed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;L/R-Sided Shockwave&#039;&#039;&#039; - Dahu raises a fist and pounds the ground to his left or right, emitting a semi-circle AoE in that direction which all players should avoid, quickly followed by a second smash to the opposite side of the first. For example, if Dahu smashes the left side, expect a smash to the right immediately afterwards, and vice versa. The AoE is about 1/4 the size of the arena, meaning ranged players can safely stand on the smashed side(s) provided they are far enough away. Melee players should be extra careful if they are attacking the boss from the sides to execute positionals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feral Howl&#039;&#039;&#039; - Dahu unleashes a mighty roar, inflicting light but unavoidable AoE damage that will &#039;&#039;&#039;stagger&#039;&#039;&#039; all participants and knock them back to the outer wall of the arena. In a lot of cases, &#039;&#039;&#039;Feral Howl&#039;&#039;&#039; will typically be followed by &#039;&#039;&#039;Firebreathe&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firebreathe&#039;&#039;&#039; - causes Dahu to turn towards a random player and emit a large cone telegraph in their direction. After a brief delay, Dahu will unleash a swathe of flame over the marked area. All players will need to move out of the telegraph as quick as possible. Keep in mind that &#039;&#039;&#039;Firebreathe&#039;&#039;&#039; will often (but not always) be used after &#039;&#039;&#039;Feral Howl&#039;&#039;&#039; and &#039;&#039;&#039;Hot Charge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rotating Firebreathe&#039;&#039;&#039; - similar to the basic &#039;&#039;&#039;Firebreathe&#039;&#039;&#039;, except this time, Dahu will rotate clockwise or counter-clockwise whilst unleashing a total of 5 &#039;&#039;&#039;Firebreathe&#039;&#039;&#039; cone AoE&#039;s. A visual indicator before the attack will display which direction Dahu will rotate, so watch out. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Marchosias&#039;&#039;&#039; - causes untargetable adds to enter the fray which will utilize two different abilities - &#039;&#039;&#039;Head Down&#039;&#039;&#039; (line AoE&#039;s across the battlefield which the adds will charge through) followed by &#039;&#039;&#039;Hunter&#039;s Claw&#039;&#039;&#039; (point-blank AoE&#039;s). Dahu will later complicate matters by preparing a &#039;&#039;&#039;Feral Howl&#039;&#039;&#039;, putting players at risk of being knocked back into upcoming point-blank AoE&#039;s from adds, so make sure you are knocked back into a safe area.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hot Charge&#039;&#039;&#039; - causes Dahu to turn in a random direction and hunker down. After a brief delay, the devious dino will lunge in the chosen direction towards the outer wall. Any players caught in Dahu&#039;s charge path will be unceremoniously knocked back and suffer moderate damage. Bear in mind that &#039;&#039;&#039;Hot Charge&#039;&#039;&#039; does not come with a cast-bar or any visual indication other than the obvious turn-around and hunker animation - and may be used twice in a row - so be ready to duck out of the way each time. Additionally, Dahu will follow up with &#039;&#039;&#039;Firebreathe&#039;&#039;&#039; - the large cone AoE targeted at a random player that covers a hefty portion of the arena - thus all participants must be ready to move out of the way yet again once Dahu has ceased charging.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Falling Rocks&#039;&#039;&#039; - causes moderate circle-AoE&#039;s to spawn beneath random players, indicating where large rocks will plummet into the arena from the ceiling.&lt;br /&gt;
&lt;br /&gt;
Given Dahu&#039;s low health pool compared to other bosses, a well-prepared group will typically topple the devious dino before a full mechanic loop. Should the fight happen to go on longer for any reason, Dahu will begin to repeat the same mechanics but with a much greater overlap - but nothing new that you haven&#039;t seen already.&lt;br /&gt;
&lt;br /&gt;
With Dahu out of the way, the group can make way towards the third boss.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aggressive difficulty r6.png|link=]] [[Queen&#039;s Guard]]==&lt;br /&gt;
&lt;br /&gt;
Players are treated to the sight of four mechanical enemies standing within a circular arena - the &#039;&#039;&#039;Queen&#039;s Knight&#039;&#039;&#039;, the &#039;&#039;&#039;Queen&#039;s Soldier&#039;&#039;&#039;, the &#039;&#039;&#039;Queen&#039;s Gunner&#039;&#039;&#039;, and the &#039;&#039;&#039;Queen&#039;s Warrior&#039;&#039;&#039; - all of which have their very own mechanics and provide a veritable gauntlet-mode for the raid - starting with all four enemies being fought at once until they begin to reach about 80% health, causing them to briefly retreat until only the &#039;&#039;&#039;Queen&#039;s Gunner&#039;&#039;&#039; remains. From here, each enemy will be fought on its own. Should the raid survive the gauntlet against all four units, the raid will need to bypass a DPS check to secure victory.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that the edge of the arena will become a &#039;&#039;&#039;death wall&#039;&#039;&#039; shortly after the battle commences and that each unit has a &#039;&#039;&#039;tankbuster&#039;&#039;&#039;, a &#039;&#039;&#039;raid-wide attack&#039;&#039;&#039; of some description, and a special mechanic that serves as their main threat to the raid.&lt;br /&gt;
&lt;br /&gt;
===Queen&#039;s Gunner===&lt;br /&gt;
&lt;br /&gt;
Aside from a tank-buster (&#039;&#039;&#039;Shot in the Dark&#039;&#039;&#039;) and raid-wide blast (&#039;&#039;&#039;Queen&#039;s Shot&#039;&#039;&#039;), the gunner-unit will frequently summon numerous turrets into the arena, each of which has an obvious indicator displaying the direction the turret is facing. Once turrets have been fully deployed, the gunner-unit will eventually shoot straight-line AoE&#039;s towards turrets, which the turrets will deflect in the indicated direction(s). In most cases, all but one turret will be facing another so that the initial shot bounces between multiple turrets before shooting out of the arena.&lt;br /&gt;
&lt;br /&gt;
===Queen&#039;s Warrior===&lt;br /&gt;
&lt;br /&gt;
Aside from a tank-buster (&#039;&#039;&#039;Rapid Sever&#039;&#039;&#039;) and raid-wide blast (&#039;&#039;&#039;Blood and Bone&#039;&#039;&#039;), the warrior-unit will deploy a hefty number of &#039;&#039;&#039;bombs&#039;&#039;&#039; throughout the entire arena - some of which are noticeably larger than others. Due to the volume of bombs, no true safe zone will be available on the ground. However, all bombs (and participants) will simultaneously be launched into the air soon after. The trick is to stand close to a &#039;&#039;&#039;large&#039;&#039;&#039; bomb so that gravity will cause them to drop before they explode, whilst players will still be held high up in the air out of range of the explosion. Meanwhile, all smaller bombs will explode in the air, damaging any player who stood near one before being launched.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Queen&#039;s Warrior&#039;&#039;&#039; will complicate the process later on by &#039;&#039;&#039;reversing&#039;&#039;&#039; the weights of bombs - indicated by it visually tethering itself to the bombs via noticeable pink lines. When you see this, players must do the opposite - stand by smaller bombs so that they fall before exploding. You will know when everything is about to be launched thanks to the presence of upward-pointing arrow markers, so keep an eye on the weights and be sure to stand next to whatever is heaviest.&lt;br /&gt;
&lt;br /&gt;
In Savage mode - and possibly normal mode if it takes too long the defeat the &#039;&#039;&#039;Queen&#039;s Warrior&#039;&#039;&#039; - the mini-boss may swap the weight of players (instead of bombs). In such a case, players would need to position themselves so that they fall before a lighter bomb does.&lt;br /&gt;
&lt;br /&gt;
===Queen&#039;s Knight===&lt;br /&gt;
&lt;br /&gt;
Aside from a tank-buster (&#039;&#039;&#039;Rapid Sever&#039;&#039;&#039;) and raid-wide blast (&#039;&#039;&#039;Blood and Bone&#039;&#039;&#039;), the knight-unit will utilize two different stances - &#039;&#039;&#039;Sword Omen&#039;&#039;&#039; and &#039;&#039;&#039;Shield Omen&#039;&#039;&#039;, similar to that of the playable Paladin class. Throughout the fight, the knight-unit will cast &#039;&#039;&#039;Optimal Play&#039;&#039;&#039;, which creates a specific mechanic depending on which stance the unit is currently in.&lt;br /&gt;
&lt;br /&gt;
If the knight-unit is in &#039;&#039;&#039;Sword Omen&#039;&#039;&#039; stance, &#039;&#039;&#039;Optimal Play&#039;&#039;&#039; will emit a small point-blank AoE after being cast. As a visual aid, &#039;&#039;&#039;Sword Omen&#039;&#039;&#039; is indicated by three sets of blue crossed sword icons orbiting the boss.&lt;br /&gt;
&lt;br /&gt;
If the knight-unit is in &#039;&#039;&#039;Shield Omen&#039;&#039;&#039; stance, &#039;&#039;&#039;Optimal Play&#039;&#039;&#039; will emit a tight donut-AoE covering the entire arena, except for a very small safe-zone within the knight-unit&#039;s hitbox. For reference, &#039;&#039;&#039;Shield Omen&#039;&#039;&#039; is indicated by three sets of pink shield icons orbiting the boss.&lt;br /&gt;
&lt;br /&gt;
===Queen&#039;s Soldier===&lt;br /&gt;
&lt;br /&gt;
Aside from a tank-buster (&#039;&#039;&#039;Rapid Sever&#039;&#039;&#039;) and raid-wide blast (&#039;&#039;&#039;Blood and Bone&#039;&#039;&#039;), the soldier-unit will deploy four non-targetable soldier-adds around the arena at various intervals, then temporarily tether itself to two of them. Soon after, all four adds will emit a large point-blank AoE from their location, covering the entire arena in telegraphs, yet only the adds that were previously tethered to the boss will execute their AoE attack. As such, all players will need to identify the &#039;&#039;&#039;untethered&#039;&#039;&#039; adds and stand beside them (inside their point-blank AoE telegraph, which won&#039;t go off).&lt;br /&gt;
&lt;br /&gt;
Later in the fight, all adds will shift positions by leaping around the arena multiple times after the tethering process, forcing the raid to memorize the previously non-tethered adds and monitor their movements. Once the adds have stopped leaping around, players will then have to move to a non-tethered add just like before.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Assuming the raid successfully defeats each pair of guards, all four enemies will eventually leap into the arena together and begin hard-casting a wipe mechanic, initiating a DPS check.&lt;br /&gt;
&lt;br /&gt;
During this time, all four units will be protecting themselves with an &#039;&#039;&#039;Aetherial Ward&#039;&#039;&#039; that must be destroyed. Each &#039;&#039;&#039;Aetherial Ward&#039;&#039;&#039; will periodically be affected by &#039;&#039;&#039;Coat of Arms&#039;&#039;&#039; - creating a barrier that counter-attacks players who hit it from a protected side. For example, one ward may counter players who hit it from the flanks (sides) but is unprotected from the front and rear, and so on. For reference, the counter-attacking side of each &#039;&#039;&#039;Aetherial Ward&#039;&#039;&#039; will be glowing brightly, so avoid hitting the glowing segments of a barrier at all costs. Additionally, each re-cast of &#039;&#039;&#039;Coat of Arms&#039;&#039;&#039; causes the position of the counter-sides to change, so if you see &#039;&#039;&#039;Coat of Arms&#039;&#039;&#039; about to go off, it is wise to cease your attacks until you re-identify safe-sides once more.&lt;br /&gt;
&lt;br /&gt;
Any player who incorrectly hits an &#039;&#039;&#039;Aetherial Ward&#039;&#039;&#039; from a wrong side will receive light damage, be temporarily &#039;&#039;&#039;Stunned&#039;&#039;&#039;, and receive a stack of &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039;, which will lead to a &#039;&#039;&#039;Doom&#039;&#039;&#039; debuff if any player acquires two stacks within 2 minutes. Additionally, the presence of &#039;&#039;&#039;Aetherial Ward&#039;&#039;&#039; means that any player who attempts an AoE-based Limit Break to hit multiple wards will most likely inflict multiple stacks of &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039; upon themselves, leading to a guaranteed death via &#039;&#039;&#039;Doom&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once the wards have been destroyed and the Queen&#039;s Guard are defeated, the raid can move on to the next boss of the duty.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aggressive difficulty r6.png|link=]] [[Bozjan Phantom]]==&lt;br /&gt;
&lt;br /&gt;
Unlike all previous encounters, your next boss-fight involves a rectangular arena with very obvious &#039;lane lines&#039; running vertically through it which can be used as a visual aid during future mechanics. As far as appearance goes, the &#039;&#039;&#039;Bozjan Phantom&#039;&#039;&#039; is reminiscent of &#039;&#039;&#039;Nybeth Obdilord&#039;&#039;&#039; from [[Palace of the Dead]], a floating robed figure with a crooked caster-cane in hand, eager to bombard the raid with devious spells.&lt;br /&gt;
&lt;br /&gt;
Shortly after the fight begins, the northern and southern segments of the arena will be covered with purple &#039;&#039;&#039;Death Walls&#039;&#039;&#039;, so avoid touching them at all costs. Aside from a basic tank-buster, as well as a basic raid-wide AoE (&#039;&#039;&#039;Malediction of Agony&#039;&#039;&#039;), there are only two sets of overlapping mechanics players should be mindful of.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weave Miasma&#039;&#039;&#039; - a set of mechanics that will continuously increase in volume with each cast, starting with a large donut AoE at the north side of the room with a motion indicator pointing to the south, indicating that the donut AoE will repeatedly detonate whilst moving to the south of the arena. Simultaneously, one &#039;lane&#039; of the arena will become unsafe, forcing the raid to avoid that lane throughout the ordeal. As a result, players will need to stand within a donut AoE and move with it from north to south until it dissipates.&lt;br /&gt;
&lt;br /&gt;
Later on, the raid will need to contend with two moving donut AoE&#039;s as well as two unsafe lanes simultaneously. For the most part, simply stand within a doughnut and move with it, as the unsafe lanes simply serve as a way of dividing the arena rather than complicating the donut mechanic. Also, smaller circles on the floor can be used as a reference for where the centre of each donut-AoE will be after each movement. Lastly, &#039;&#039;&#039;Weave Miasma&#039;&#039;&#039; will eventually overlap with &#039;&#039;&#039;Summon Phantom&#039;&#039;&#039; (see below).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Summon Phantom&#039;&#039;&#039; - causes an apparition to spawn at the south of the arena that will eventually knock all participants towards the northern side. The distance of the knockback is just short of 50% of the arena from top to bottom, so make sure you are standing far enough to the south the avoid being knocked into the northern &#039;&#039;&#039;Death Wall&#039;&#039;&#039;. Shortly after the very first knockback of the fight, the Bozjan Phantom will aim a very large cone-AoE (&#039;&#039;&#039;Vile Wave&#039;&#039;&#039;) towards a random player, forcing everyone to retreat towards the south to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
Later in the battle, &#039;&#039;&#039;Summon Phantom&#039;&#039;&#039; will overlap with &#039;&#039;&#039;Weave Miasma&#039;&#039;&#039;, forcing the raid to get knocked into a donut-AoE before it starts travelling through the arena, so if this is your first time battling the Bozjan Phantom, be sure to get a good idea of the knockback distance during the initial cast.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that abilities such as &#039;&#039;&#039;Arm&#039;s Length&#039;&#039;&#039; and &#039;&#039;&#039;Surecast&#039;&#039;&#039; will &#039;&#039;&#039;NOT&#039;&#039;&#039; prevent knockbacks during the duty.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Variations of the above two combinations will loop until the Bozjan Phantom has been put to rest, allowing the raid to move on towards the second-last boss of the duty.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aggressive difficulty r6.png|link=]] [[Trinity Avowed]]==&lt;br /&gt;
&lt;br /&gt;
Players are in for a heated battle against a cold and collected enemy - a light joke about how the entire battle centres around players utilizing hot and cold mechanics to balance their temperature. Furthermore, just like the &#039;&#039;&#039;Trinity Seeker&#039;&#039;&#039;, &#039;&#039;&#039;Trinity Avowed&#039;&#039;&#039; will also employ different weapons throughout the fight that signifies upcoming mechanics. Later on, players can be heated or cooled when hit by fire or ice mechanics and will be forced to use this to acquire a neutral temperature as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Shortly after battle commences, the outer ring of the square-shaped and heavily patterned arena will become a death wall, so avoid it at all costs. Also, various square-shaped patterns on the floor can be used as visual indicators for upcoming mechanics.&lt;br /&gt;
&lt;br /&gt;
===General Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Glory of Bozja&#039;&#039;&#039; - inflicts unavoidable raid-wide damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wrath of Bozja&#039;&#039;&#039; - a vicious tank-busting cleave that will deal heavy damage to anyone in its path, indicated by a noticeable red marker on the primary target. Once activated, a huge cone-cleave will be emitted from the boss in the direction of the marked target that will travel right to the end of the arena, so make sure you are not standing beside or behind the victim and ensure the boss is kept facing away from the bulk of the raid whenever possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unseen Eye&#039;&#039;&#039; - causes non-targetable clones of the &#039;&#039;&#039;Trinity Seeker&#039;&#039;&#039; to spawn around the outside of the arena in various lanes on all sides. After a delay, all clones will simultaneously aim a straight-line AoE through the arena in the direction they are facing. For visual reference, the lane-like AoE&#039;s are the same width as the squares on the ground, and players will have just enough time to identify which squares are safe before the clones shoot down their lanes.&lt;br /&gt;
&lt;br /&gt;
===Allegiant Arsenal===&lt;br /&gt;
&lt;br /&gt;
Throughout the battle, Trinity Seeker will cast &#039;&#039;&#039;Allegiant Arsenal&#039;&#039;&#039;, causing it to equip one of three weapons. As soon as the boss equips a different weapon, a specific mechanic will immediately be unleashed, so be ready to react once you identify which weapon is being equipped.&lt;br /&gt;
&lt;br /&gt;
* If you notice the boss equipping a &#039;&#039;&#039;Bow&#039;&#039;&#039;, a 270-degree frontal cone (&#039;&#039;&#039;Flashvane&#039;&#039;&#039;) will be projected across the arena, leaving a safe spot directly behind the boss.&lt;br /&gt;
&lt;br /&gt;
* If you notice the boss equipping a &#039;&#039;&#039;Sword &amp;amp; Shield&#039;&#039;&#039;, the opposite happens - a 270-degree backward cone (&#039;&#039;&#039;Infernal Slash&#039;&#039;&#039;), leaving a safe spot directly in front of the boss.&lt;br /&gt;
&lt;br /&gt;
* If you notice the boss equipping a &#039;&#039;&#039;Staff&#039;&#039;&#039;, be prepared to run from a point-blank AoE (&#039;&#039;&#039;Fury of Bozja&#039;&#039;&#039;) which will immediately be dropped at the bosses current location, forcing everyone to retreat.&lt;br /&gt;
&lt;br /&gt;
Seeing as two of the three mechanics can cover the entire arena (excluding the directional safe spot), it is wise to stay within a moderate range of the boss to safely react to weapon-based mechanics whenever possible.&lt;br /&gt;
&lt;br /&gt;
===Hot &amp;amp; Cold===&lt;br /&gt;
&lt;br /&gt;
At various intervals, &#039;&#039;&#039;Trinity Avowed&#039;&#039;&#039; will cast &#039;&#039;&#039;Hot &amp;amp; Cold&#039;&#039;&#039;, causing all players to be assigned a temperature level that must be handled throughout the battle. For visual reference, a marker above your head will occasionally display your current temperature in the form of a thermometer in the centre (neutral) with two (&#039;&#039;&#039;Cold&#039;&#039;&#039;) squares to the left and two (&#039;&#039;&#039;Hot&#039;&#039;&#039;) squares to the right. All players will also acquire a debuff (&#039;&#039;&#039;Intemperate&#039;&#039;&#039;) that will kill any player with an uneven temperature once it expires.&lt;br /&gt;
&lt;br /&gt;
Naturally, the goal is to keep your temperature in a neutral position by any means possible before your time runs out, typically by getting hit by mechanics of the opposite element but of the same temperature value (i.e., if you have +2 &#039;&#039;&#039;Heat&#039;&#039;&#039;, you should intentionally eat a +2 &#039;&#039;&#039;Cold&#039;&#039;&#039; mechanic). For visual reference, temperature-effecting mechanics will typically display a thermometer-marker to indicate how hot or cold the mechanic is. If you fail to normalize your temperature in time, you will suffer an unavoidable death.&lt;br /&gt;
&lt;br /&gt;
Temperature mechanics include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Freedom of Bozja&#039;&#039;&#039; - causes a proximity marker to spawn in each corner of the arena, forcing the raid to stack in the centre to minimize damage. Once the markers have exploded, orbs of &#039;&#039;&#039;Fire&#039;&#039;&#039; and &#039;&#039;&#039;Ice&#039;&#039;&#039; will be left behind - each one emitting a point-blank AoE from their current location that leaves a small safe spot in the centre. Being hit by an AoE from one of the elements will inflict damage and (initially) inflict +1 square of temperature (element dependent). For example, if you have &#039;&#039;&#039;+1 Heat&#039;&#039;&#039;, you should intentionally stand in a point-blank AoE from an &#039;&#039;&#039;Ice Orb&#039;&#039;&#039; to be hit by &#039;&#039;&#039;+1 Cold&#039;&#039;&#039; to neutralize your temperature or vice versa.&lt;br /&gt;
&lt;br /&gt;
Initially, player temperatures will typically be set to +1 hot or +1 cold, with all orbs inflicting +1 of their respective element. As the fight progresses and the mechanic begins to loop, the temperature of the orbs (and players) will be a mix between +1 and +2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flames of Bozja&#039;&#039;&#039; - covers the majority of the arena if a wreath of lethal flames that will kill any player who touches it, leaving only a safe horizontal strip to stand in near the southern part of the arena. Shortly afterwards, the inside of the flaming area will generate a mish-mash of black ladder-like patterns which will be used as pathing for a bundle of &#039;&#039;&#039;Fire Arrows&#039;&#039;&#039; and &#039;&#039;&#039;Ice Arrows&#039;&#039;&#039; at the northern side. After the &#039;&#039;&#039;Fire Arrows&#039;&#039;&#039; and &#039;&#039;&#039;Ice Arrows&#039;&#039;&#039; at the end of the arena spawn, the pathways they are connected to will begin to flash multiple times, indicating all possible paths the arrows could take through the veritable maze. Bear in mind that all paths lead to a square within the safe portion of the arena, and their true path always involves each arrow turning whenever it first encounters a branch - as in, they will never ignore a left or right branch path while travelling.&lt;br /&gt;
&lt;br /&gt;
Once they reach the safe area, the square they land on will explode, dealing &#039;&#039;&#039;Fire&#039;&#039;&#039; or &#039;&#039;&#039;Ice&#039;&#039;&#039; based damage (+1) to any player standing within the square. As a result, players looking to normalize their temperature by being hit by an opposite element will need to identify where the element will land and stand on the relevant square, whilst those with a neutral temperature will need to avoid being hit by either element.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blades of Entropy&#039;&#039;&#039; - causes the boss to unleash four consecutive slashes to its left or right (covering half of the arena) one after the other - the direction of each slash being dictated by the side of the boss the sword is held in. For example, it may hold up a flaming sword in its right hand (indicating a flaming slash to its right side), followed by holding up an ice sword to its left (indicating a leftward swipe of ice), repeating until the boss has swiped four times in a row. The temperature of each swipe will be indicated by the thermometer-like marker above the bosses head. For example, it may hold up a left-fire sword (indicating a left-fire swipe) with the marker showing two squares of heat, meaning it can inflict +2 &#039;&#039;&#039;Heat&#039;&#039;&#039; to any players hit.&lt;br /&gt;
&lt;br /&gt;
To normalize your temperature, players will want to be hit by the opposite element of the same temperature. For example, if you have +2 &#039;&#039;&#039;Cold&#039;&#039;&#039; squares, you will need to intentionally be slashed by a +2 &#039;&#039;&#039;Fire&#039;&#039;&#039; swipe to normalize. If you have +1 &#039;&#039;&#039;Cold&#039;&#039;&#039;, make sure you get slashed by the +1 &#039;&#039;&#039;Heat&#039;&#039;&#039;, and so on.&lt;br /&gt;
&lt;br /&gt;
Once Trinity Avowed has been defeated, it&#039;s time to take on the final boss of the duty - &#039;&#039;&#039;The Queen&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aggressive difficulty r6.png|link=]] [[The Queen]]==&lt;br /&gt;
&lt;br /&gt;
After all your trials and tribulations, players will now battle the queen in the same area as the previous boss, except this time, the arena will involve a circular &#039;&#039;&#039;Death-Wall&#039;&#039;&#039; that will occasionally fluctuate in size, so watch out! To make matters worse, the &#039;&#039;&#039;Queen&#039;s Guard&#039;&#039;&#039; will also populate the battle and use mechanics from the previous encounter.&lt;br /&gt;
&lt;br /&gt;
===General Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Empyrean Iniquity&#039;&#039;&#039; - inflicts unavoidable raid-wide AoE, so be ready to shield and heal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cleansing Slash&#039;&#039;&#039; - a vicious tank-buster that also applies a very nasty &#039;&#039;&#039;Bleed&#039;&#039;&#039;, as well as a despicable &#039;&#039;&#039;Doom&#039;&#039;&#039; debuff which (thankfully) can be dispelled via &#039;&#039;&#039;Esuna&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Northswain&#039;s Glow&#039;&#039;&#039; - causes numerous glowing lava-like lines to slowly carve their way across the arena from random locations. If any of the lines collide with each other, a moderate point-blank AoE will be dropped at the collision point. However, the lines themselves are safe to walk on (or through), so simply avoid any spot in the arena where any lines are about to meet each other.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heaven&#039;s Wrath&#039;&#039;&#039; - causes a glowing blue line to slice across the arena. After a brief delay, the line will explode, pushing all players away from it. Seeing as the outer ring of the arena is a literal &#039;&#039;&#039;death wall&#039;&#039;&#039;, players should move to whichever side of the line has the most space between it and the outer ring. Thankfully, players can safely walk through the line before it explodes, but should not be standing on it when it detonates.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Judgement Blade&#039;&#039;&#039; - causes the Queen to teleport to one side of the arena and eventually charge through the centre in a straight line, maiming anyone caught in her direct path. Furthermore, the Queen will display glowing blades on one of her sides before charging, indicating that a particular side of the arena will also be slashed. If you see the boss teleporting to the side of the arena, make sure you are standing on whichever side she is not aiming her blade at before charging. Any players hit by the initial charge or the arena swipe will be heavily damaged and afflicted with a nasty (but dispellable) DoT.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gods Save The Queen&#039;&#039;&#039; - a very vicious raid-wide AoE that signifies the arrival of additional mechanics and combos, such as double chessboard mechanics (see below) and the eventual arrival of &#039;&#039;&#039;The Queen&#039;s Guard&#039;&#039;&#039;, which will be summoned into the fray and use mechanics from the previous boss battle later on.&lt;br /&gt;
&lt;br /&gt;
===Chessboard===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Queen&#039;s Will&#039;&#039;&#039; - converts the arena into a literal chessboard that will soon be populated by two &#039;&#039;&#039;Queen&#039;s Guard&#039;&#039;&#039; adds, serving as pawns. Once the two pawns in this game of chess have been dropped onto squares, &#039;&#039;&#039;The Queen&#039;&#039;&#039; will order them to travel in the direction they are facing by a certain number of squares (indicated by markers on the pawn). For example, if one pawn is facing north and had a marker showing two dots, it will travel two squares north. Once the pawns have stopped moving, they will drop a cross-shaped AoE from their location, rendering all squares to their north, south, east and west (including their own square) unsafe. As such, players will need to identify where both pawns will land and quickly determine which lanes will be safe to stand in.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Queen&#039;s Edict&#039;&#039;&#039; - creates a numbered marker above a player&#039;s head, indicating they have been chosen as a pawn. After the original bright marker fades into numerous red dots, the player will be forced to manually move that specific number of squares &#039;&#039;&#039;away from the square they were originally standing on&#039;&#039;&#039;. After a delay, &#039;&#039;&#039;The Queen&#039;&#039;&#039; will freeze all players and check if they moved a sufficient amount of squares from their starting point. If any player moved too few squares, too many squares, or didn&#039;t move a sufficient amount of squares away from their starting point, they&#039;ll be in trouble.&lt;br /&gt;
&lt;br /&gt;
Later in the fight, &#039;&#039;&#039;Queen&#039;s Will&#039;&#039;&#039; and &#039;&#039;&#039;Queen&#039;s Edict&#039;&#039;&#039; will be used simultaneously, causing two pawns to spawn within the arena that will move a set number of squares in the direction they are facing before firing straight-line AoE&#039;s down all non-diagonal lanes, with players simultaneously being forced to move a set number of squares beforehand. The challenge is to quickly identify squares that will not be shot by pawns and to land within their chosen safe square after travelling the number of squares they were assigned by the boss. Remember, after you&#039;ve been assigned a number, moving too many squares, too few squares, landing in a lane that will be shot by a pawn, or not moving a sufficient distance from the start-square, are all ill-advised.&lt;br /&gt;
&lt;br /&gt;
===Relentless Play===&lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;&#039;Gods Save The Queen&#039;&#039;&#039; has been cast, &#039;&#039;&#039;The Queen&#039;&#039;&#039; will eventually start casting &#039;&#039;&#039;Relentless Play&#039;&#039;&#039;, which summons a combination of the &#039;&#039;&#039;Queen&#039;s Guard&#039;&#039;&#039; to enter the arena and unleash their mechanical combos.&lt;br /&gt;
&lt;br /&gt;
Combinations include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Queen&#039;s Gunner&#039;&#039;&#039; and &#039;&#039;&#039;Queen&#039;s Warrior&#039;&#039;&#039;. Much like the previous battle with the guard-units, the &#039;&#039;&#039;Gunner&#039;&#039;&#039; will create special turrets that will ricochet the gunner-unit&#039;s straight-line AoE&#039;s. Meanwhile, the &#039;&#039;&#039;Warrior&#039;&#039;&#039; will be dropping large and small bombs throughout the arena. After a delay, all players (and all bombs) will be launched into the air, forcing players to stand by the larger bombs so that gravity drops them before they explode. To complicate matters, &#039;&#039;&#039;The Queen&#039;&#039;&#039; will also cast &#039;&#039;&#039;Heaven&#039;s Wrath&#039;&#039;&#039; - the &#039;&#039;knockback-line&#039;&#039;, forcing players to position themselves so that they are knocked back towards a heavier bomb before the warrior-unit launches everything into the air (without being knocked into the &#039;&#039;&#039;Death Wall&#039;&#039;&#039; in the process).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Queen&#039;s Knight&#039;&#039;&#039; and &#039;&#039;&#039;Queen&#039;s Soldier&#039;&#039;&#039;. Just like earlier, the soldier-unit will deploy four non-targetable soldier-adds around the arena and tether itself to two of them. Afterwards, all four adds will emit a large point-blank AoE from their location, covering the entire arena in telegraphs - but remember - only the adds that were previously tethered to the soldier-unit will execute their AoE attack. To complicate matters, &#039;&#039;&#039;The Queen&#039;&#039;&#039; will follow-up with &#039;&#039;&#039;Judgement Blade&#039;&#039;&#039; - teleporting to the side of the arena and prepare to charge through the centre while slashing one half of the arena. After &#039;&#039;&#039;The Queen&#039;&#039;&#039; has finished her charge-attack, the knight-unit will begin to cast &#039;&#039;&#039;Sword Omen&#039;&#039;&#039; (point-blank AoE) or &#039;&#039;&#039;Shield Omen&#039;&#039;&#039; (tight donut-AoE), forcing the raid to move away from (or into) the knight-unit depending on which ability was chosen.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
===Loot===&lt;br /&gt;
It is important to note that Delubrum Reginae uses &#039;&#039;&#039;Personal Loot&#039;&#039;&#039;, so you have to be sure to click and loot each chest yourself.&lt;br /&gt;
&lt;br /&gt;
====[[File:Silver Coffer (small).png|link=]] [[Trinity Seeker]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Silver Coin|3|fixed=y}}&lt;br /&gt;
{{Drops table row|Field Notes on the Trinity Seeker|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Clarity|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Contention|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Divinity|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Finesse|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Fortitude|1}}&lt;br /&gt;
{{Drops table row|Bozjan Gold Coin|1}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Silver Coffer (small).png|link=]] [[Dahu]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Silver Coin|1|fixed=y}}&lt;br /&gt;
{{Drops table row|Queen&#039;s Gunner Piece|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Observation|1}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Silver Coffer (small).png|link=]] [[Queen&#039;s Guard]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Silver Coin|3|fixed=y}}&lt;br /&gt;
{{Drops table row|Bozjan Gold Coin|1}}&lt;br /&gt;
{{Drops table row|Field Notes on the Queen&#039;s Guard|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Clarity|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Contention|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Divinity|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Finesse|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Fortitude|1}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Silver Coffer (small).png|link=]] [[Bozjan Phantom]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Silver Coin|1|fixed=y}}&lt;br /&gt;
{{Drops table row|Queen&#039;s Soldier Piece|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Observation|1}}&lt;br /&gt;
{{Drops table row|The Sochen Cave Palace (Zodiac Age Version) Orchestrion Roll|1}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Silver Coffer (small).png|link=]] [[Trinity Avowed]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Silver Coin|3|fixed=y}}&lt;br /&gt;
{{Drops table row|Field Notes on the Trinity Avowed|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Loss|1}}&lt;br /&gt;
{{Drops table row|Giving Chase (Zodiac Age Version) Orchestrion Roll|1}}&lt;br /&gt;
{{Drops table row|Bozjan Gold Coin|1}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Gold Coffer (small).png|link=]] [[The Queen]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Silver Coin|9|fixed=y}}&lt;br /&gt;
{{Drops table row|Timeworn Artifact|3|fixed=y}}&lt;br /&gt;
{{Drops table row|Raw Emotion|2|fixed=y}}&lt;br /&gt;
{{Drops table row|Bozjan Gold Coin|1}}&lt;br /&gt;
{{Drops table row|Modern Aesthetics - Early to Rise|1}}&lt;br /&gt;
{{Drops table row|Gabriel Mark III Identification Key|1}}&lt;br /&gt;
{{Drops table row|The Queen Awakens Orchestrion Roll|1}}&lt;br /&gt;
{{Drops table row|Queen&#039;s Knight Piece|1}}&lt;br /&gt;
{{Drops table row|Queen&#039;s Warrior Piece|1}}&lt;br /&gt;
{{Drops table row|Field Notes on Save the Queen|1}}&lt;br /&gt;
{{Drops table row|Queen&#039;s Guard Barding|1}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==[[Field Records]]==&lt;br /&gt;
{{#lsth:Field Records|Delubrum Reginae}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Beneath the wastes of Bozja Citadel lie the ruins of Queen Gunnhildr&#039;s kingdom. The temple at its heart, once a shining beacon of hope for Bozja, now remains forever shrouded in darkness. And it is there the Warrior of Light must lay the queen&#039;s legacy to rest.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&amp;quot;Delubrum Reginae&amp;quot; is Latin for &amp;quot;Sanctuary/Shrine of the Queen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=400px widths=400px mode=nolines&amp;gt;&lt;br /&gt;
Delubrum Reginae Concept Art 1.jpg&lt;br /&gt;
Delubrum Reginae Glamor Shot 1.jpg&lt;br /&gt;
Delubrum Reginae1.jpg&lt;br /&gt;
Delubrum Reginae Savage1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 5.45 Features]] [[Category:Exploratory Missions]] [[Category:Shadowbringers]] [[Category:Save the Queen]]&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Second_Circle&amp;diff=389332</id>
		<title>Asphodelos: The Second Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_Second_Circle&amp;diff=389332"/>
		<updated>2021-12-29T17:05:38Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* Phases &amp;amp; Abilities */ Updated ability description, and added note about the death wall to the initial description line.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Asphodelos|Asphodelos: The Second Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Asphodelos: The Second Circle&lt;br /&gt;
| description = The warder Erichthonios has brought with him the chilling news that all creations within Asphodelos, the highest level of Pandæmonium, now run free of their fetters. In order to prevent total chaos from bursting forth unto the world above, Themis and Erichthonios plan to utilize interment magicks to safely capture any errant creatures─if their theory translates well into practice, that is. With only one way to find out, you head for the waterways to confront a monster of legend, the water-wielding hippokampos.&lt;br /&gt;
| image = Asphodelos The Second Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Aphorism&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance = The Gates of Pandaemonium&lt;br /&gt;
| entrance-coordinates = 21.4,18.0&lt;br /&gt;
| req-quest = Under the Surface&lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|BvgNaXBviRc|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|WNkoH_VIkQ8|350|right|Raid Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mythic Creation: [[The Hippokampos]]===&lt;br /&gt;
&lt;br /&gt;
The Hippokampos does powerful AoE attacks that layer with each other aggressively, forcing the raid to dodge on tiny platforms.  Note that the edge of the arena will kill any player that touches it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Murky Depths&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unavoidable raidwide damage after a moderate cast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doubled Impact&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tank Stack. Both tanks (and no one else) should stack for this attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spoken Cataract&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This attack hits two separate overlapping areas.  The head will strike everything from the center of its hitbox forward, indicated by a floating red ring around the boss with an arrow pointing in the direction of the attack.  The body will strike a wide line front to back, with a width from roughly the inner edges of the grates running between the platforms, indicated by a flowing yellow ring around the boss with an arrow indicating one of the directions of the column attack.  Note that the yellow ring also strikes to the arena edge in the direction &#039;&#039;&#039;opposite&#039;&#039;&#039; the arrow on that ring, with the safe area being to either side of the yellow ring.  Regardless of the orientation of the attack, two of the four platforms will be safe, excepting a portion on the &amp;quot;inner&amp;quot; sides of those platforms relative to the yellow indicator ring, while the other two platforms will be unsafe (note that the grate &#039;&#039;&#039;between&#039;&#039;&#039; the two safe platforms may or may not be safe).  Players should stand to the side of the yellow ring and behind the red ring.  The telegraph for the attack area is very short, so players must pre-position to avoid the attack by identifying the safe zones from the ring positions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sewage Deluge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Phase transition.  Raid-wide damage, and floods the entire arena with water.  The only safe place to stand are the four raised platforms, and the grates between them.  The rest of the arena inflicts moderate water elemental damage over time to anyone who steps in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Predatory Sight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Places red triangles over all players&#039; heads.  These deal unavoidable damage, plus deal additional damage and inflict vulnerability to anyone who isn&#039;t touching another player when it goes off.  Ensure you are stacked with at least one other player when this expires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disassociation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hippokampus detaches their head before growing a new one.  The head flies to the edge of the arean, where it floats for a while before doing an attack that hits the entire half of the arena it is facing.  This attack goes off during the Hippokampus&#039;s next attack.  On normal mode, the head always flies to the north edge of the arena, and will always target either the east or west half of the arena.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coherance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hippokampus targets one tank with a flare marker (three white arrows), and a random non-tank with a stack line marker.  Everyone without the flare marker should stack, while the marked tank should run away from the raid to reduce damage, while using a mitigation cooldown to reduce the damage from the flare on themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sewage Eruption&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Puts targeted AoEs under most of the raid repeatedly.  This attack is not dangerous when the arena is free from obstructions, but if &#039;&#039;&#039;Sewage Deluge&#039;&#039;&#039; has flooded most of the arena and Disassociation is about to hit half of the playfield, it is very easy to run out of places to go.  The raid should stack up during the Sewage Eruption cast and escape from the AoEs together, so the AoEs stack up and don&#039;t fill the platforms completely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shockwave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hippokampus will leap to one of the four corner platforms and push the entire raid away from the impact point.  Often this attack occurs during &#039;&#039;&#039;Sewage Deluge&#039;&#039;&#039; and/or &#039;&#039;&#039;Disassociation&#039;&#039;&#039;, so players must avoid being knocked back into the Hippokampus&#039;s head divebomb, the sewage, and the deadly edge of the arena.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Flood&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Red AoE telegraphs will appear on most players, moving with them.  Players should spread out to minimize damage.  Most dangerous during &#039;&#039;&#039;Sewage Deluge&#039;&#039;&#039; due to the more limited movement area.  Players can spread with one player on a corner platform and another on a grate between them, or on opposing corners of a platform.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Greaves of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Greaves of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Zodiark%27s_Fall&amp;diff=388719</id>
		<title>The Minstrel&#039;s Ballad: Zodiark&#039;s Fall</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Zodiark%27s_Fall&amp;diff=388719"/>
		<updated>2021-12-28T06:54:40Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* Guide */ Split the phases by pre-orbs, orbs, stars, and after stars.  Updated mechanics descriptions and strategies.  Also, replaced &amp;#039;ads&amp;#039; with &amp;#039;adds&amp;#039;.  The former is an advertisement, the latter is an additional hostile.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Dark Inside}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = The account of your triumph over the god of Darkness has prompted the wandering minstrel to once again perform the impossible, by taking an already senses-shattering encounter and exaggerating it to ludicrous extremes. His mellifluous musings transport your mind to that fateful moment, where your terrifying foe awaits, His unfathomable strength surpassing even your wildest imagination...&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Zodiark&#039;s Fall.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 560&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Trial&lt;br /&gt;
| tomestones = 15 aphorism&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = I Wandered Sharlayan as a Minstrel&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|NaMGchE1iIc|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|D37pzCpyhmo|350|right|Trial Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Zodiark]]===&lt;br /&gt;
It should be noted that unlike other similar fights, most of Zodiark&#039;s mechanics require players to react to them and happen at random, meaning there is no set way to mark the fight, players must simply learn the attacks and movement associated with them.&lt;br /&gt;
&lt;br /&gt;
This arena does not have a border, so players can fall (or be knocked) off the edge of the arena and fall to their death.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kokytos&#039;&#039;&#039;: The boss opens with this ability. A raidwide AoE, all players will have their HP reduced to one. Group up for AoE healing to get back to full.&lt;br /&gt;
* &#039;&#039;&#039;Paradeigma&#039;&#039;&#039;: This attack will spawn various stationary adds that have specific patterns that require players to move to avoid.  Can summon one or two of the following:&lt;br /&gt;
** &#039;&#039;&#039;Behemoths&#039;&#039;&#039;: Spawn in pairs, creating an AoE that covers a quadrant of the arena.&lt;br /&gt;
** &#039;&#039;&#039;Snakes&#039;&#039;&#039;: Spawn at the edge of the arena and fire line AoEs that cover one quarter of the arena.&lt;br /&gt;
** &#039;&#039;&#039;Quetzalcoatl&#039;&#039;&#039;: Bird-like adds in the corners of the arena that cast a donut AoE, with the only safe zones being on the small purple rune under each bird.  Spawns in either all 4 corners, or 2 corners with the other 2 being Behemoths.&lt;br /&gt;
* &#039;&#039;&#039;Styx&#039;&#039;&#039; Requires players to all stack up and take multiple hits of an attack. Players need to stay stacked for all six hits, as each player mitigates the damage.&lt;br /&gt;
* &#039;&#039;&#039;Ania&#039;&#039;&#039; A heavy-hitting tankbuster that inflicts a &#039;&#039;&#039;Vulnerability Up&#039;&#039;&#039;, requiring a tankswap.  Note that this tankbuster hits in a small AoE around the target, so the tank needs to be away from the group for this ability.&lt;br /&gt;
* &#039;&#039;&#039;Exoterikos&#039;&#039;&#039;: The boss will fire a colored beam at one, two, or three sides of the edges of the arena, spawning a large rune with a colored shape within. The shape of the rune, as well as the color of the rune and tether, indicates what AoE shape is coming:&lt;br /&gt;
** &#039;&#039;&#039;Triangle&#039;&#039;&#039;: A massive cone that reaches to the corners of the opposite side of the arena. The rune and tether are both purple.&lt;br /&gt;
** &#039;&#039;&#039;Square&#039;&#039;&#039;: An AoE covers half the arena, requiring players to move to the opposite side of the arena to avoid. The tether is pink, and the rune is pink with a blue circle around it.&lt;br /&gt;
* &#039;&#039;&#039;Algedon&#039;&#039;&#039;: The boss moves to a random corner of the arena and charges across to the opposite corner in a wide AoE. This can knock players off the arena if they are hit by this.&lt;br /&gt;
* &#039;&#039;&#039;Phobos&#039;&#039;&#039;: An unavoidable raidwide AoE that inflicts a heavy &#039;&#039;&#039;Bleed&#039;&#039;&#039; on all players. &lt;br /&gt;
* &#039;&#039;&#039;Astral Flow&#039;&#039;&#039; Rotates the stage 90 degrees in the direction indicated by the floating arrows around the arena.  This will also rotate any adds that are up from &#039;&#039;&#039;Paradeigma&#039;&#039;&#039;, but will not rotate the floating runes from &#039;&#039;&#039;Exoterikos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Adikia&#039;&#039;&#039;: The boss strikes the center of the east and west sides of the stage with massive untelegraphed circular AoEs that slightly overlap in the very center of the arena.  There is a small curved-triangle safe zone at the center of the north and south edges of the arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategy&#039;&#039;&#039;:&lt;br /&gt;
The boss opens the fight with &#039;&#039;&#039;Kokytos&#039;&#039;&#039;, reducing all players HP to one. Players should group up to make healing easier. Shortly after, the boss will cast &#039;&#039;&#039;Paradeigma&#039;&#039;&#039; and summon four bird adds. Players should stick together and group under the same add, as the boss follows this with &#039;&#039;&#039;Styx&#039;&#039;&#039;, requiring players to stack to mitigate damage. After this, the boss will cast &#039;&#039;&#039;Ania&#039;&#039;&#039;, inflicting a &#039;&#039;&#039;Vulnerability Up&#039;&#039;&#039; and hitting with a tankbuster, requiring a tankswap mid-cast.&lt;br /&gt;
&lt;br /&gt;
Following this, the boss will cast &#039;&#039;&#039;Exoterikos&#039;&#039;&#039;, summoning a triangle on one of the two walls, then either a triangle or square on the front edge, which then fire simultaneously.  Safe zone will be either in the back quadrant next to the triangle, if a square was summoned in the front, or the front corner on that side if two triangles were spawned. The boss will cast &#039;&#039;&#039;Paradeigma&#039;&#039;&#039; again, this time summoning two birds and two behemoths, while also using &#039;&#039;&#039;Algedon&#039;&#039;&#039;, moving to one of the corners of the arena and preparing to charge across the stage. Players will need to watch where the boss moves to and move to the bird add that won&#039;t be hit by the boss&#039;s attack.  Note that the diagonal slash goes through roughly half of the bird&#039;s safe area, so stand on the side of the bird&#039;s rune nearer that corner of the arena. Next, the boss will use &#039;&#039;&#039;Phobos&#039;&#039;&#039;, dealing raidwide damage and inflicting &#039;&#039;&#039;Bleed&#039;&#039;&#039; on all players.&lt;br /&gt;
&lt;br /&gt;
The boss will now start using abilities in combination.  The next cast will be &#039;&#039;&#039;Paradeigma&#039;&#039;&#039; with 2 snake adds on one edge of the arena, plus a &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; triangle or square on either the east or west side of the arena, plus a rotation of the arena via &#039;&#039;&#039;Astral Flow&#039;&#039;&#039;.  Identify a column or row that will be safe from the snakes after the rotation and that is safe from the &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; rune.  Note that the snake lines will rotate, but the &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; rune will not.  This will be followed up be a &#039;&#039;&#039;Ania&#039;&#039;&#039; tankbuster.&lt;br /&gt;
&lt;br /&gt;
The next combination is &#039;&#039;&#039;Adikia&#039;&#039;&#039;, plus a &#039;&#039;&#039;Paradeigma&#039;&#039;&#039; again summoning snakes, exclusively on either the east or west side of the arena.  Identify which row of the arena will be safe and stand in the safe area for &#039;&#039;&#039;Adikia&#039;&#039;&#039; in that row (recommend the northern safe area, under the boss).  After this, the boss will transition to phase 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The boss will summon 4 floating &#039;&#039;&#039;Roiling Darkness&#039;&#039;&#039; orbs that slowly feed power to the boss until its gauge reaches 100.  These orbs must be defeated before the boss reaches 100 energy or the group will wipe.  During this, the boss will cast &#039;&#039;&#039;Esoteric Pattern&#039;&#039;&#039;, causing AoE runes in each of the following 3 patterns, in a random order:&lt;br /&gt;
&lt;br /&gt;
* A purple &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; triangle rune at the front center, along with two green &#039;&#039;&#039;Esoteric Ray&#039;&#039;&#039; runes, which fires a column laser, on either side of it.  The safe zone is a triangle on either side of the purple triangle rune.&lt;br /&gt;
* A green &#039;&#039;&#039;Esoteric Ray&#039;&#039;&#039; rune in the front center, with two purple &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; triangles on either side of it.  The safe area is similar to above, except on either side of the triangle runes on the sides.&lt;br /&gt;
* A pink &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; square rune in the front center, along with two green &#039;&#039;&#039;Esoteric Ray&#039;&#039;&#039; runes on either side.  The safe area is the middle third of the south half of the platform.&lt;br /&gt;
&lt;br /&gt;
The boss will cast &#039;&#039;&#039;Apomnemoneumata&#039;&#039;&#039; after either the adds are defeated or its gauge reaches 100. This will deal heavy damage if the boss has less than 100 energy, and will instantly kill the group if the gauge has reached 100.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
The boss will cast &#039;&#039;&#039;Astral Eclipse&#039;&#039;&#039;, leaving the stage and flying around the arena. As it passes each of the other 3 sides of the arena, a line will appear from the center of the arena leading to the sky off that side of the arena, where players will see several stars in a pattern in the sky.  This pattern of stars indicates where the AoE circles will occur on the arena, starting from the pattern off the west edge and moving counter-clockwise.  The arena is broken up into a 3x3 grid, and each pattern of stars will have 2 of the 9 grid spots safe.&lt;br /&gt;
&lt;br /&gt;
Note that the star pattern can be a bit counter-intuitive to some players.  The lower edge of the start pattern aligns with the edge of the arena &#039;&#039;&#039;nearer&#039;&#039;&#039; to that pattern in the sky.  This can be thought of as if you are looking at the pattern of AoEs from &#039;&#039;&#039;below&#039;&#039;&#039;, or as if the star pattern is on the screen of a laptop, which is then rotated down onto the platform.  For example, if you are in on the platform looking west at the pattern of stars and see this:&lt;br /&gt;
&lt;br /&gt;
    * *&lt;br /&gt;
  * * *&lt;br /&gt;
  *   * &lt;br /&gt;
 &lt;br /&gt;
Then the safe zones will be the middle of the west side of the platform (nearest that star pattern) and the south-east corner. Players will have roughly thirteen seconds to determine all the safe zones from the moment the boss starts moving to when the first set of meteors drop. Move accordingly to the safe areas to avoid damage.  Note that unlike the normal mode of this fight, the meteors have no telegraph at all, drop faster, and have a larger AoE that entirely covers their grid square plus a bit beyond, so aim for the center of each of the grid spots to ensure you do not get hit.&lt;br /&gt;
&lt;br /&gt;
As the last meteor is landing, the boss will also be casting &#039;&#039;&#039;Triple Esoteric Ray&#039;&#039;&#039;.  Players will need to move immediately to the safe zone for the lasers (either the center or the east/west thirds of the platform) after the third meteor, then back to where the first laser fired to dodge the second blast. The boss will then transition into Phase 4.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
Starting in this phase, the platform rotations via &#039;&#039;&#039;Astral Flow&#039;&#039;&#039; will introduce a new element.  A fire wall will spawn along one of the two diagonals of the platform, and will rotate with the platform.  Any player standing in the hourglass-shaped path of this flame wall will take extreme damage and, if they survive, be left with a vulnerability stack.&lt;br /&gt;
&lt;br /&gt;
At the start of this phase, boss will perform another &#039;&#039;&#039;Paradeigma&#039;&#039;&#039;, spawning two behemoths and two birds, as well as the above mentioned flame wall, then rotate the room via &#039;&#039;&#039;Astral Flow&#039;&#039;&#039;.  The safe zone will be where the birds will rotate to, in the half of their rune that will not be hit by the flame wall&#039;s rotation.&lt;br /&gt;
&lt;br /&gt;
After these attacks resolve, the boss will use another &#039;&#039;&#039;Ania&#039;&#039;&#039; requiring a tank swap, then another pink &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; square on one of the two sides of the arena, plus &#039;&#039;&#039;Algedon&#039;&#039;&#039; at the same time, forcing the group into one corner on the safe side of the arena.&lt;br /&gt;
&lt;br /&gt;
The next &#039;&#039;&#039;Paradeigma&#039;&#039;&#039; cast will summon four birds in the corners, plus two snakes on one edge of the arena, as well as the fire line AoE and &#039;&#039;&#039;Astral Flow&#039;&#039;&#039; rotation.  This will leave only a small section of each of the 4 bird runes safe, as the players will need to avoid the flame wall and the snake AoEs within the bird runes, accounting for the arena rotation.  As this attack resolves, the group will need to group up for another cast of &#039;&#039;&#039;Styx&#039;&#039;&#039;, which hits seven times this cast. The boss will cast &#039;&#039;&#039;Triple Exoterikos&#039;&#039;&#039;, summoning either a purple triangle or pink square portal on each of the two sides and the rear of the arena, which will fire off in sequence.  Immediately after this resolves, the boss will cast &#039;&#039;&#039;Adikia&#039;&#039;&#039;, requiring the group to move to the north or south safe zone.&lt;br /&gt;
&lt;br /&gt;
The boss will move into another &#039;&#039;&#039;Astral Eclipse&#039;&#039;&#039; phase, which behavies identically to the first one.  However, instead of lasers at the end of this phase, the boss will move to a corner and use &#039;&#039;&#039;Algedon&#039;&#039;&#039;, so players should move to the safe zone on either side.  Players will have enough time after the third meteor to traverse from one corner of the arena to and adjacent corner if they use sprint. The boss will use another &#039;&#039;&#039;Ania&#039;&#039;&#039; tankbuster, requiring another tank swap. Next, the boss will cast &#039;&#039;&#039;Paradeigma&#039;&#039;&#039; with snakes on one side of the arena, a random &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; rune on the east or west side of the arena, and then the fire wall and rotation via &#039;&#039;&#039;Astral Flow&#039;&#039;&#039;. Note that while the fire wall and snakes will rotate, the &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; rune will not.  Immediately as this resolves, the boss will use &#039;&#039;&#039;Phlegethon&#039;&#039;&#039;, marking a sequence of three circular AoEs under each player in succession. Players should move together, avoiding AoEs, then stack for another &#039;&#039;&#039;Styx&#039;&#039;&#039;, which will hit eight times.&lt;br /&gt;
&lt;br /&gt;
The boss will place an &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; triangle or square rune on either the east or west side of the arena, followed by the 3 &#039;&#039;&#039;Esoteric Rays&#039;&#039;&#039; at the front.  This will be followed by another &#039;&#039;&#039;Paradeigma&#039;&#039;&#039;, summoning 2 birds and 2 behemoths, plus an &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; triangle or square on the &#039;&#039;&#039;back&#039;&#039;&#039; side of the arena, plus the firewall and rotation via &#039;&#039;&#039;Astral Flow&#039;&#039;&#039;.  As with last time, the &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; will not rotate, leaving only a single safe zone.  Finally the boss will use &#039;&#039;&#039;Phobos&#039;&#039;&#039; again, inflicting heavy raidwide damage and applying a strong &#039;&#039;&#039;Bleed&#039;&#039;&#039; debuff. This will send the boss into its final attack phase which ends in an enrage.&lt;br /&gt;
&lt;br /&gt;
The boss&#039;s final attack pattern is three &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; runes, on the sides and back walls, in succession, followed by an &#039;&#039;&#039;Algedon&#039;&#039;&#039; diagonal swipe. The boss will then cast &#039;&#039;&#039;Styx&#039;&#039;&#039; with nine hits, requiring the group to stack up for heavy healing.  A &#039;&#039;&#039;Paradeigma&#039;&#039;&#039; with 4 birds, a &#039;&#039;&#039;Exoterikos&#039;&#039;&#039; rune on the back wall, and the fire wall and rotation from &#039;&#039;&#039;Astral Flow&#039;&#039;&#039;, followed by another &#039;&#039;&#039;Styx&#039;&#039;&#039;, rounds out the mechanics.  After this, the boss will enrage. Players will need to defeat the boss before this final cast goes off, or the party will be wiped.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*Each player will receive 1 {{Item icon|Astral Totem}} per kill. Collect 5 totems to exchange for accessories at [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0).&lt;br /&gt;
*{{Item icon|Zodiark Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Eternal Dark Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Eternal Dark Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Eternal Dark Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Eternal Dark Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Eternal Dark Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Eternal Dark Necklace of Aiming}}&lt;br /&gt;
{{Drops table row|Eternal Dark Necklace of Casting}}&lt;br /&gt;
{{Drops table row|Eternal Dark Necklace of Fending}}&lt;br /&gt;
{{Drops table row|Eternal Dark Necklace of Healing}}&lt;br /&gt;
{{Drops table row|Eternal Dark Necklace of Slaying}}&lt;br /&gt;
{{Drops table row|Eternal Dark Bracelets of Aiming}}&lt;br /&gt;
{{Drops table row|Eternal Dark Bracelets of Casting}}&lt;br /&gt;
{{Drops table row|Eternal Dark Bracelets of Fending}}&lt;br /&gt;
{{Drops table row|Eternal Dark Bracelets of Healing}}&lt;br /&gt;
{{Drops table row|Eternal Dark Bracelets of Slaying}}&lt;br /&gt;
{{Drops table row|Eternal Dark Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Eternal Dark Ring of Casting}}&lt;br /&gt;
{{Drops table row|Eternal Dark Ring of Fending}}&lt;br /&gt;
{{Drops table row|Eternal Dark Ring of Healing}}&lt;br /&gt;
{{Drops table row|Eternal Dark Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Crystal of Eternal Darkness}}&lt;br /&gt;
{{Drops table row|Lynx of Eternal Darkness Flute}}&lt;br /&gt;
{{Drops table row|Faded Copy of Endcaller}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Hydaelyn%27s_Call&amp;diff=388689</id>
		<title>The Minstrel&#039;s Ballad: Hydaelyn&#039;s Call</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Hydaelyn%27s_Call&amp;diff=388689"/>
		<updated>2021-12-28T01:28:22Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* Guide */ added a new line to separate a couple abilities that were being inlined.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|The Mothercrystal}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = From the first note of the minstrel&#039;s melody, you recall the scene with crystal clarity─your allies and Hydaelyn, hope against hope. Overcome once again with the emotion of that day, no epithet seems too grand, no verse too epic...&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Hydaelyn&#039;s Call.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 560&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = Trial&lt;br /&gt;
| tomestones = 15 Aphorism&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = I Wandered Sharlayan as a Minstrel &lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
{{#ev:youtube|lOAZU9kbrQ4|350|right|Video guide by Mrhappy1227}}&lt;br /&gt;
{{#ev:youtube|HuMNEyruE6k|350|right|Trial Guide by MTQcapture}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Hydaelyn (boss)|Hydaelyn]]===&lt;br /&gt;
=== Phase 1 ===&lt;br /&gt;
&#039;&#039;&#039;Heroes&#039;s Radiance&#039;&#039;&#039;: Raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shining Saber&#039;&#039;&#039;: Stack up to spread damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystallize&#039;&#039;&#039;: The boss will display an element, followed by a weapon - the weapon attack will happen before the element attack. The first Crystallize will always be Water &amp;gt; Red or Green, the second will always be Ice &amp;gt; Green or Red (the opposite of the first), and the third is Rock or Water &amp;gt; Blue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elements&#039;&#039;&#039;&lt;br /&gt;
* Water - A small AOE targeted on the two healers; stack into light parties to soak up damage.&lt;br /&gt;
* Rock - A small AOE targeted on a random player; the full party should stack to spread damage.&lt;br /&gt;
* Ice - A small AOE targeted on every player; players should spread out to avoid this attack, ideally into clock positions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Dancer Chakrams (Red icon)&#039;&#039;&#039;: A large donut AoE, stand close to her to avoid this attack.&lt;br /&gt;
* &#039;&#039;&#039;Dragoon Lance (Green icon)&#039;&#039;&#039;: A large circle AoE under her, move away to avoid this attack.&lt;br /&gt;
* &#039;&#039;&#039;Paladin Sword &amp;amp; Shield (Blue icon)&#039;&#039;&#039;: A plus shaped AoE that always goes in directions of cardinals, position yourself in an intercardinal position to avoid this attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magos&#039;s Radiance&#039;&#039;&#039;: Raid wide attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mousa&#039;s Scorn&#039;&#039;&#039;: Shared Tank Buster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aureole&#039;&#039;&#039;: Wide AOE attack where you&#039;re only &#039;&#039;&#039;safe on the boss&#039; sides&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;Lateral Aureole&#039;&#039;&#039;: Wide AOE attack where you&#039;re only &#039;&#039;&#039;safe in-front and behind the boss&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After the first Crystalize attack, the boss will use either &#039;&#039;&#039;Magos&#039;s Radiance&#039;&#039;&#039; or &#039;&#039;&#039;Mousa&#039;s Scorn&#039;&#039;&#039;, followed by a random &#039;&#039;&#039;Aureole&#039;&#039;&#039;, followed by a second &#039;&#039;&#039;Crystallize&#039;&#039;&#039;; after that, the boss will use whichever of Radiance and Scorn it hasn&#039;t used yet, followed by another random Aureole, followed by a third Crystallize. After that, the boss will transition into Phase 2.&lt;br /&gt;
&lt;br /&gt;
=== Phase 2 (Crystals + Adds) ===&lt;br /&gt;
&#039;&#039;&#039;Crystal adds&#039;&#039;&#039;&lt;br /&gt;
* Hydaelyn summons 6 crystals - three on the north side of the arena, and three on the south. &lt;br /&gt;
* One set of three crystals will start glowing once the phase starts - the DPS and healers should prioritise attacking these crystals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echo of Hydaelyn adds&#039;&#039;&#039;&lt;br /&gt;
* Two &#039;&#039;&#039;Echo of Hydaelyn&#039;&#039;&#039; spawn - one on the east, one on the west. Each tank should pick up one and pull it to the other side of the arena from the glowing crystals.&lt;br /&gt;
* Each Echo will tether to the three closest crystals to it, and tethering to a living crystal causes the boss&#039; Conviction meter to rise more quickly - the meter rises especially quickly when an Echo is tethered to a glowing crystal.&lt;br /&gt;
* Once all of the glowing crystals are dead, the tanks should move the Echoes to the other side of the arena while the last of the crystals are taken down; after all six crystals are destroyed, the Echoes can be killed, which causes Hydaelyn to cast Conviction.&lt;br /&gt;
* The Echoes have extremely powerful auto-attacks, so healers should make sure to keep the tanks topped off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conviction&#039;&#039;&#039;&lt;br /&gt;
* If the Conviction meter ever reaches 100, Hydaelyn will cast it and automatically wipe the raid; otherwise, this is cast at the end of the phase and deals heavy raid-wide damage.&lt;br /&gt;
* At max strength (99 Conviction) this deals about 25,000 damage; be sure to heal and mitigate as necessary.&lt;br /&gt;
&lt;br /&gt;
=== Phase 3 (1st Lightwave) ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halo&#039;&#039;&#039;: Raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightwave&#039;&#039;&#039;:&lt;br /&gt;
* Spawns four crystals - three on either the north or south side of the arena, one on the opposite side.&lt;br /&gt;
* Two light waves will spawn on the side with three crystals - one in the center, and one on either the west or east side.&lt;br /&gt;
* The light waves will move across the arena, dealing damage to anyone who stands in them, and whenever they collide with a crystal, that crystal deals damage to anything within line of sight; this damage should be blocked by hiding behind another crystal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infralateral Arc&#039;&#039;&#039;: The boss casts this after two crystals have been hit by light waves; she cleaves in a cone targeting a random healer, tank, and DPS one after the other (not necessarily in that order). The healers, tanks, and DPSes should group up and each stand behind different crystals, to split up the damage from this attack and then have a crystal to hide behind for the next line of sight attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightwave&#039;&#039;&#039;: This Lightwave spawns five crystals, one in the center and one in each corner, as well as two light waves on the edges, with a third central wave in the same direction coming later. The first four collisions can be blocked by standing behind the central crystal; the fifth should be blocked by using the crystal in whichever corner is behind the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hero&#039;s Glory&#039;&#039;&#039;: The boss will use this attack twice during this phase, once before any of the collisions and one at the same time as the last one. The boss will cleave in front of her; make sure to be standing behind the boss.&lt;br /&gt;
&lt;br /&gt;
=== Phase 4 ===&lt;br /&gt;
&lt;br /&gt;
After all of the light waves have dissipated, the boss will resume using mechanics from the first phase, but with a few additional ones:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heros&#039;s Sundering&#039;&#039;&#039;: Tankbuster in the shape of a cone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parhelion&#039;&#039;&#039;/&#039;&#039;&#039;Subparhelion&#039;&#039;&#039;: &#039;&#039;&#039;Parhelion&#039;&#039;&#039; shoots out three sets of dancer chakrams in three directions that drop line AoEs from Hydaelyn, these will explode in the order they spawn. After this, Hydaelyn will cast a Water Crystallize, followed by &#039;&#039;&#039;Subparhelion&#039;&#039;&#039;, which causes those chakrams to shoot line AOEs that cover the entire arena. The Crystallize will resolve at the same time as the first Subparhelion, so make sure to be split into light parties, and be ready to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parhelic Circle&#039;&#039;&#039;: Spawns a green snowflake-shaped symbol on the ground which will in turn spawn AoEs in the middle and at the tip of the lines. Avoid standing in the middle of this symbol or position yourself on the smaller lines so you dodge the circle AoEs.&lt;br /&gt;
&lt;br /&gt;
=== Phase 5 (2nd Lightwave) ===&lt;br /&gt;
&lt;br /&gt;
The boss will summon four light waves, two in each direction - one of those will be central, and one of those will be on the left or the right, leaving one corner as a safe zone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echoes&#039;&#039;&#039;: &lt;br /&gt;
* A stack marker that hits multiple hits, stay stacked until the mechanic is done.&lt;br /&gt;
* Afterwards she will place stack markers on the party, everyone but tanks should spread to avoid damage.&lt;br /&gt;
* Tanks stick together for a shared tankbuster.&lt;br /&gt;
* After Echoes resolves, four more light waves will spawn, leaving the center as a safe zone, and the boss will cast a Water Crystallize followed by a Shining Saber, the latter of which resolves first.&lt;br /&gt;
&lt;br /&gt;
After this, the phase repeats, followed by the enrage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*Each player will receive 1 {{Item icon|Umbral Totem}} per kill. Collect 10 totems to exchange for a weapon at [[Nesvaaz]] in [[Radz-at-Han]] (X:10.6 Y:10.0).&lt;br /&gt;
*{{Item icon|Hydaelyn Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bastard Sword of Divine Light}}&lt;br /&gt;
{{Drops table row|Blade of Divine Light}}&lt;br /&gt;
{{Drops table row|Cane of Divine Light}}&lt;br /&gt;
{{Drops table row|Codex of Divine Light}}&lt;br /&gt;
{{Drops table row|Daggers of Divine Light}}&lt;br /&gt;
{{Drops table row|Foil of Divine Light}}&lt;br /&gt;
{{Drops table row|Greatsword of Divine Light}}&lt;br /&gt;
{{Drops table row|Grimoire of Divine Light}}&lt;br /&gt;
{{Drops table row|Gunblade of Divine Light}}&lt;br /&gt;
{{Drops table row|Labrys of Divine Light}}&lt;br /&gt;
{{Drops table row|Longbow of Divine Light}}&lt;br /&gt;
{{Drops table row|Partisan of Divine Light}}&lt;br /&gt;
{{Drops table row|Pistol of Divine Light}}&lt;br /&gt;
{{Drops table row|Rod of Divine Light}}&lt;br /&gt;
{{Drops table row|Sainti of Divine Light}}&lt;br /&gt;
{{Drops table row|Shield of Divine Light}}&lt;br /&gt;
{{Drops table row|Tathlums of Divine Light}}&lt;br /&gt;
{{Drops table row|Torquetum of Divine Light}}&lt;br /&gt;
{{Drops table row|War Scythe of Divine Light}}&lt;br /&gt;
{{Drops table row|Wings of Divine Light}}&lt;br /&gt;
{{Drops table row|Divine Light Weapon Coffer}}&lt;br /&gt;
{{Drops table row|Crystal of Divine Light}}&lt;br /&gt;
{{Drops table row|Lynx of Divine Light Flute}}&lt;br /&gt;
{{Drops table row|Faded Copy of Your Answer}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=On_Official_Business&amp;diff=385562</id>
		<title>On Official Business</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=On_Official_Business&amp;diff=385562"/>
		<updated>2021-12-23T20:47:02Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* Dialogue */ Bolded names, and fixed the names of Kan-E-Senna and G&amp;#039;raha Tia.  Also put spaces around the em dashes for readability due to the text density.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = On Official Business&lt;br /&gt;
| image = &lt;br /&gt;
| description = [[Alphinaud]] is keen to hear what [[Alisaie]] and [[G&#039;raha Tia]] have learned from the Braves who turned their back on the cause.&lt;br /&gt;
| quest-giver = Alphinaud&lt;br /&gt;
| location = The Fringes&lt;br /&gt;
| location-x = 6.0&lt;br /&gt;
| location-y = 5.9&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Shadowbringers Main Scenario Quests&lt;br /&gt;
| level = 80&lt;br /&gt;
| exp = 22440&lt;br /&gt;
| gil = 0&lt;br /&gt;
| reward-opt1 = 3 Zefir&lt;br /&gt;
| reward-opt2 = 3 Chicken Fettuccine&lt;br /&gt;
| reward-opt3 = 3 Golden Pineapple Juice&lt;br /&gt;
| reward-opt4 = 3 Lemon Muffin&lt;br /&gt;
| prev-quest = The Company We Keep&lt;br /&gt;
| next-quest = Death Unto Dawn&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.55&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Alisaie]] in [[Gridania]].&lt;br /&gt;
* Speak with [[Frixio]] in [[Little Solace]].&lt;br /&gt;
* Speak with the silent conjurer at [[Nophica&#039;s Altar]].&lt;br /&gt;
* Speak with [[Kan-E-Senna]].&lt;br /&gt;
* Speak with [[Alisaie]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Alphinaud is keen to hear what Alisaie and G&#039;raha Tia have learned from the Braves who turned their back on the cause.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
&#039;&#039;&#039;Riol&#039;&#039;&#039;: After the Company of Heroes went their separate ways, I did try workin&#039; on me own for a bit. An&#039; I&#039;ll admit, it was nice bein&#039; able to pick me own battles. But if ye want to make a &#039;&#039;real&#039;&#039; difference, ye need to find a good crew an&#039; stick with &#039;em.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alianne&#039;&#039;&#039;: Speaking of former Crystal Braves, I have not seen Aergmhus of late, constantly away on missions as he is. I wonder how he fares.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: Well, I think we have taken up enough of our colleagues&#039; time...and I am conscious that less &#039;&#039;life-affirming&#039;&#039; testimonies await. Let us make our way to Gridania and hear what the others have learned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: On the way here, I took the opportunity to write up my notes from our conversation with Alianne and Riol. All that remains is to add Alisaie and G&#039;raha&#039;s findings, whatever they may be...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G&#039;raha Tia&#039;&#039;&#039;: When Alisaie sets her mind on something, there is no stopping her. And her mind was truly &#039;&#039;set&#039;&#039; on finding former Braves. For a while, I even feared what she might do to them. But in the event, she was admirably civil. For the most part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: Thanks to Tataru&#039;s ever-dependable intelligence, we managed to track down a handful of former Braves without any great difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: Some were forthright, others less so, but we heard enough to form a picture. I must warn you, Alphinaud ─ some of their comments were...harsh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: I can well imagine. But their opinions are no less vital to my report. I seek the unvarnished truth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: Thank you. I will set about adding your findings to my own at once. In the meantime, pray go on ahead to Little Solace and seek out Elder Frixio. I will join you anon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: Leave me to attend to my report and join the others in Little Solace. I shan&#039;t keep you waiting long. I know how playful the sylphs can be...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G&#039;raha Tia&#039;&#039;&#039;: Though I had the honor of sharing a table with Elder Frixio in Ala Mhigo, I did not have an opportunity to speak with him. I do hope my studies have granted me a sufficient grasp of his people&#039;s customs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: Now that I think about it, of the four of us, only you and Alphinaud have any real experience in conversing with sylphs. Still, it can&#039;t be &#039;&#039;that&#039;&#039; hard, can it?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frixio&#039;&#039;&#039;: Ah, welcome, brave one and friends of brave one! How good it is to see walking ones again so soon after the meeting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frixio&#039;&#039;&#039;: Indeed it has! Though the palace was very pretty, the meeting was far too noisy for this one. So many shouting ones and squawking ones and cheering ones, with no chance for carefree conversation. Still, this one is pleased all ones can be friends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frixio&#039;&#039;&#039;: No, no! Be at ease. It is true that these ones once delighted in making walking ones dance, but no more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frixio&#039;&#039;&#039;: Oh dear, did brave one take a knock to the head? This one is Frixio! Or perhaps brave one is joking one, yes?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frixio&#039;&#039;&#039;: Horned one Kan–E–Senna said that walking ones would be coming to Little Solace. Imperial ones also invaded Sylphlands and abducted many of these ones, so these ones will be glad to bear messages between fighting friendly ones!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G&#039;raha Tia&#039;&#039;&#039;: That is heartening to hear, Elder. It will require &#039;&#039;all ones&#039;&#039; to work in unison to stop the Telophoroi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frixio&#039;&#039;&#039;: These ones will try very hard, of course, but in matters of war, these ones have little experience. Any advice walking ones can provide would be most welcome.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frixio&#039;&#039;&#039;: ...Oh? Another pretty silver-haired one? And in quite a hurry, it seems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: Alisaie! You must come quickly!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: Whatever&#039;s the matter, Alphinaud? Don&#039;t tell me ─ you couldn&#039;t read my handwriting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: What? No! A Twin Adder officer accosted me as I was about to set out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: Sharlayan has sent an envoy, who is due to arrive in Gridania at any moment!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G&#039;raha Tia&#039;&#039;&#039;: An envoy? Could it be that Krile has managed to sway the Forum?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: We shall know soon enough. But there is more. The envoy has requested that the two of us attend the audience with the Elder Seedseer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: ...Really? I can see why they might want Scions to be present, but us specifically? ...Wait. It isn&#039;t who I think it is?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: ...It is. I could scarce believe it myself, but when I inquired as to the envoy&#039;s identity, I was told that it was one “Fourchenault Leveilleur.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G&#039;raha Tia&#039;&#039;&#039;: Your &#039;&#039;father&#039;&#039;? Well, now... The fact that a serving member of the Forum had journeyed here would be surprise enough ─ but &#039;&#039;him&#039;&#039;?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: Quite. I glean from this that they are taking the matter seriously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: That may be, but why him and not one of the other ninety-eight Forum members? Unless he &#039;&#039;volunteered&#039;&#039; for it...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G&#039;raha Tia&#039;&#039;&#039;: It has been some time since you last saw your father, has it not? Could it be that he is concerned for your well-being?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: ...Perhaps. But he has always been reluctant to discuss his work with us.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: Indeed. And whenever we write to our parents, it is invariably our mother who replies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: Nevertheless, I welcome the opportunity to meet with him after so long, even if it is secondary to his true purpose here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: Elder Frixio ─ loath though I am to cut our visit short, we must return to Gridania. Pray accept my apologies, along with my report.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frixio&#039;&#039;&#039;: Never mind. There will be time to talk later. This one won&#039;t keep walking ones from more urgent matters. Go!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: The audience will be held at the Lotus Stand, where the Elder Seedseer awaits even now. Let us be on our way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frixio&#039;&#039;&#039;: Don&#039;t mind this one. Walking one should head back to Gridania with the others. If this one has any questions about the report, this one will be sure to send word.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silent Conjurer&#039;&#039;&#039;: Welcome, Warrior of Light. The Elder Seedseer and your friends are waiting within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: Ninety-nine may seem like rather a lot of members, but before the Forum was founded, every person of age in Sharlayan was given equal say in its governance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: Many of the institutions that are still active today were established by the people&#039;s vote, not least the Studium. As Alisaie and I were constantly reminded during our time there, it is an example of what can be achieved through absolute democracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G&#039;raha Tia&#039;&#039;&#039;: During my time in Sharlayan, I heard much of Fourchenault Leveilleur. He is a gifted speaker, known amongst other things for the uncompromising application of Forum policy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: After all this time away, it will be good to see my father. Even if it is at an official meeting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silent Conjurer&#039;&#039;&#039;: Come, the Elder Seedseer awaits you in the Lotus Stand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kan-E-Senna&#039;&#039;&#039;: My friends, I thank you all for coming so swiftly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kan-E-Senna&#039;&#039;&#039;: Word of Master Fourchenault&#039;s visit took us quite by surprise. When the Alliance granted Mistress Krile permission to request Sharlayan&#039;s aid, we did not anticipate so prompt a reply, much less that it would be delivered by a member of the Forum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kan-E-Senna&#039;&#039;&#039;: What the nature of that reply may be, we shall soon discover...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: Is it we who walk the path of ruin? Time will tell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G&#039;raha Tia&#039;&#039;&#039;: In order to avoid conflict with Garlemald, the Forum went so far as to order the abandonment of an entire city-state. Their refusal to aid us now is, I am sorry to say, entirely consistent with their historic position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kan-E-Senna&#039;&#039;&#039;: It was not so very long ago that we had a friend and neighbor in Sharlayan, and so I clung to the hope that she might yet lend us her strength. But when she forsook Dravania, it would seem she forsook us all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: So &#039;&#039;that&#039;s&#039;&#039; what he came here to say!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alisaie&#039;&#039;&#039;: That we&#039;re all fools for having the temerity to defend ourselves against the Telophoroi!? And as for the rest ─&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: Like it or not, this was the Forum&#039;s decision. To watch from afar while Eorzea burns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: Father was but the messenger. And as he handed down their judgment, I could think of nothing to say that could possibly sway him. I...still can&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kan-E-Senna&#039;&#039;&#039;: To have prolonged the discussion would have changed little, for it is not only Master Fourchenault who must be persuaded, but the Forum as a whole. Their decision was made ere your father crossed the sea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kan-E-Senna&#039;&#039;&#039;: Nor is it like to be changed. And so we shall face the Telophoroi without their aid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G&#039;raha Tia&#039;&#039;&#039;: Forgive me, but if they had no intention of helping us, then why would they go to the trouble of sending an envoy in the first place? Why did they not simply keep their counsel, as they are wont to do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Krile&#039;&#039;&#039;: [Forename] ─ has Master Fourchenault arrived yet?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Krile&#039;&#039;&#039;: Then it is as I feared. My efforts were in vain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Krile&#039;&#039;&#039;: I pleaded our case to as many Forum members as I could, but they flatly refused to discuss the matter. No ─ that&#039;s not exactly true. I should rather say that they ignored every word I said on the subject, without exception. It was almost unnerving.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G&#039;raha Tia&#039;&#039;&#039;: Could it be that they are hiding something from us? That might go some way to explain Master Fourchenault&#039;s...performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G&#039;raha Tia&#039;&#039;&#039;: When he said that they would know if the Final Days were truly upon us, I dismissed it as pride. But what if they genuinely believe that they know how the world will end, and simply disagree with us about the circumstances?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Krile&#039;&#039;&#039;: That I don&#039;t know...but something tells me they are not as unconcerned about the Telophoroi as they claim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Krile&#039;&#039;&#039;: If the threat weren&#039;t real, why else would they be so standoffish and secretive?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Krile&#039;&#039;&#039;: I would very much like to delve deeper into this, but I&#039;m afraid I&#039;ve exhausted every avenue of inquiry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Krile&#039;&#039;&#039;: Nor have I fared any better with my other mission, researching Hydaelyn and the aetherial sea. I tried enlisting the help of experts in the field, but it appears the Forum has forbidden anyone from cooperating with us.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: Obstructed at every turn...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Krile&#039;&#039;&#039;: So it would seem, but don&#039;t lose heart just yet. With all the knowledge and acquaintances we have between us, we can still find a way forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Krile&#039;&#039;&#039;: To that end, I would like you all to join me here ─ when the time is right, of course. I am aware that matters in Eorzea stand on a knife-edge, but with your permission, I can at least start making the necessary arrangements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Krile&#039;&#039;&#039;: And so you shall! Albeit under less-than-happy circumstances.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Krile&#039;&#039;&#039;: It may take a while to secure entry for you all, but I&#039;ll let you know when everything is in order. Look after yourselves in the meantime, won&#039;t you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Krile&#039;&#039;&#039;: Excellent. Obviously, keeping the Telophoroi at bay must take precedence, but with luck, you&#039;ll be able to make the journey to Sharlayan ere long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Krile&#039;&#039;&#039;: It may take a while to secure entry for you all, but I&#039;ll let you know when everything is in order. Look after yourselves in the meantime, won&#039;t you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Krile&#039;&#039;&#039;: After which, assisting me will seem a sweet relief, I&#039;m sure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Krile&#039;&#039;&#039;: While you attend to matters heroical, I shall see about securing entry for you all, and will let you know when everything is in order. Take care in the meantime, won&#039;t you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kan-E-Senna&#039;&#039;&#039;: Your speculations give me cause to hope. Yet if these seeds will bear fruit, I cannot say. While it is possible the Sharlayans hide some secret truth from us, there can be no certainty that its exposure will prompt in them a change of heart. And so, for the present, we must needs confront the plight in which we find ourselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kan-E-Senna&#039;&#039;&#039;: The Forum has refused our request for aid, and it falls to us alone to contend with the Telophoroi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: Even with all of Eorzea standing united, there is no guarantee that we will prevail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alphinaud&#039;&#039;&#039;: What does Sharlayan intend to do if we fail?&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_First_Circle&amp;diff=385021</id>
		<title>Asphodelos: The First Circle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Asphodelos:_The_First_Circle&amp;diff=385021"/>
		<updated>2021-12-22T21:26:36Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: /* Phases &amp;amp; Abilities */ Updated formatting and descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Asphodelos|Asphodelos: The First Circle (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Asphodelos: The First Circle&lt;br /&gt;
| description = The discovery of a crystal borne from the far reaches of the aetherial sea and the desperate plea contained within lead you once more to Elpis, where your trajectory quite literally collides with that of a young man named Themis. Like you, he is here for answers, seeking the source of an aetheric disturbance culminating in loss of contact with the gaol housing the ancients&#039; most dangerous creations. It is this place─this Pandæmonium─into which you now descend...&lt;br /&gt;
| image = Asphodelos The First Circle.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 565&lt;br /&gt;
| ilvl-sync =&lt;br /&gt;
| difficulty = Normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| tomestones = 20 Aphorism&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| entrance =  The Gates of Pandaemonium&lt;br /&gt;
| entrance-coordinates = 21.4,22.0&lt;br /&gt;
| req-quest = Where Familiars Dare&lt;br /&gt;
| patch = 6.01&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
{{#ev:youtube|QGJ8pA3-n3o|400|right|Video guide by Mrhappy1227}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Warder of the Condemned: [[Erichthonios]]===&lt;br /&gt;
&#039;&#039;&#039;Gaeoler&#039;s Flail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Erichthonios spins his flail in either his left or right hand, and when the cast completes hits the entire left or right side of the arena, based on the boss&#039;s orientation.  Move to the side that he isn&#039;t spinning his flail on to dodge this attack.  Note that the boss sometime rotates before casting this attacks.&lt;br /&gt;
&lt;br /&gt;
As the fight continues, Erichthonios begins using this attack during other attacks, without a cast bar indicator.  Watch for his flail while dodging &#039;&#039;&#039;Intemperate Torrent&#039;&#039;&#039; and &#039;&#039;&#039;Aetherchain&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pitiless Flail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Erichthonios targets a random player with a line AoE telegraph that follows that player.  On hit, knocks back the targeted player, as well as anyone else in the line.  The targeted player needs to get close to Erichthonios so they&#039;re not pushed out of the arena, while other players should avoid the attack entirely.  Immediately after this attack resolves, the targeted player will be marked with a stack-up marker, and needs to run back to the group for the stack-up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Hand&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tankbuster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warden&#039;s Wrath&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A slow cast that deals heavy raidwide damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intemperance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gives every raid member the debuff &#039;&#039;Overwhelmed by Fire&#039;&#039; or &#039;&#039;Overwhelmed by Cold&#039;&#039;, indicated by a red or blue triangle floating over their heads.  The arena is broken into quarters, each with three crystals floating above it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intemperate Torrent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Erichthonios will cast this spell three times.  Each time, the crystal at the &#039;&#039;bottom&#039;&#039; of each stack will explode, dealing fire damage if it is red or cold damage if it is blue.  If you are overwhelmed by the element you are struck with, you will take extra damage, so players with the red debuff want to be hit by the blue attack, and vice versa.  If you are on the purple cross between the zones, you will take heavy damage.  After each hit, your element will swap to the same color as what you were just hit by, so you need to alternate which color crystal you&#039;re hit by.&lt;br /&gt;
&lt;br /&gt;
For example, if you start with an red triangle over your head (&#039;&#039;Overwhelmed by Fire&#039;&#039;), you&#039;d want to be in a quarter of the room where the &#039;&#039;bottom&#039;&#039; crystal is blue (ice).  When that explodes, your debuff will turn blue (&#039;&#039;Overwhelmed by Cold&#039;&#039;), and you&#039;d want to make sure you&#039;re in a quarter of the room with a red crystal at the bottom of the stack, then a quarter with a blue crystal for the final burst.  Note that some quarters have different colored crystals stacked, so you may not need to move between bursts if the new bottom crystal in the quarter you are in is already of the opposite color.&lt;br /&gt;
&lt;br /&gt;
After the first &#039;&#039;&#039;Intemperance&#039;&#039;&#039; phase, Erichthonios will begin charging up &#039;&#039;&#039;Gaeoler&#039;s Flail&#039;&#039;&#039; strikes that hit after the elemental explosions, making two of the four quarters of the room unsafe.  Watch his hands and move to the side of the boss that is safe, and to the quarter within that half of the room that has the correct color on the bottom for your debuff. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shining Cells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This attack deals unavoidable raidwide damage, slightly shrinks the play field, and then divides the arena into alternating red and blue wedges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aetherchain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Colored orbs will circle Erichthonios.  When the cast completes, all wedges that match the color of his orbs will explode.  Move to a wedge that is the opposite color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aetherflail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the first two casts of &#039;&#039;&#039;Aetherchain&#039;&#039;&#039;, Erichthonios will begin casting &#039;&#039;&#039;Gaeoler&#039;s Jail&#039;&#039;&#039; during &#039;&#039;&#039;Aetherchain&#039;&#039;&#039;.  This attack will strike the half of the arena he&#039;s whirling his chain on at the same time that the wedges that match the color of his orbs explode.  Find a wedge of the opposite color that is also on the safe side of the boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slam Shut&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ends the &#039;&#039;&#039;Shining Cells&#039;&#039;&#039; phase, dealing unavoidable raidwide damage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Erichthonios Card}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Armor of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Chausses of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Unsung Helm of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Gauntlets of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Greaves of Asphodelos}}&lt;br /&gt;
{{Drops table row|Unsung Ring of Asphodelos}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aitiascope&amp;diff=367736</id>
		<title>The Aitiascope</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Aitiascope&amp;diff=367736"/>
		<updated>2021-12-13T07:18:35Z</updated>

		<summary type="html">&lt;p&gt;Kaedys: Updated mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = Deep in the heart of Labyrinthos lies its secret among secrets─the device through which the Sharlayans have peered into the aetherial sea to learn Hydaelyn&#039;s secrets. With their bargain with the Forum fulfilled, the Scions of the Seventh Dawn are poised to journey to the Aitiascope and beyond to beg Her aid, but no depths are without their darkness...&lt;br /&gt;
| image = The Atiascope.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 89&lt;br /&gt;
| level-sync = 90&lt;br /&gt;
| ilvl = 520&lt;br /&gt;
| ilvl-sync = 550&lt;br /&gt;
| size = light&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = Leveling&lt;br /&gt;
| tomestones = &lt;br /&gt;
| entrance = Labyrinthos&lt;br /&gt;
| entrance-coordinates = 16.7, 28.3&lt;br /&gt;
| req-quest = Her Children, One and All&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
}}&lt;br /&gt;
An &#039;&#039;aitia&#039;&#039; is an ancient Greek mythological origin story.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Arrive at the central observatory: 0/1&lt;br /&gt;
* Clear the central observatory: 0/1&lt;br /&gt;
* Arrive at the saltcrystal strings: 0/1&lt;br /&gt;
* Clear the saltcrystal strings: 0/1&lt;br /&gt;
* Arrive at Midnight Downwell: 0/1&lt;br /&gt;
* Defeat Amon the Undying: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Note that failing any mechanics in these fights will result in the player who failed them receiving a two minute stacking &#039;&#039;&#039;Vulnerability Up&#039;&#039;&#039; debuff.&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Livia the Undeterred]]===&lt;br /&gt;
* &#039;&#039;&#039;Aglaea Bite&#039;&#039;&#039;: Tank Buster.&lt;br /&gt;
* &#039;&#039;&#039;Frustration&#039;&#039;&#039;: Room-wide AOE.&lt;br /&gt;
* &#039;&#039;&#039;Odi Et Amo&#039;&#039;&#039;:  Two circle AoEs spawn under two party members.  Shortly thereafter, a stack marker will spawn on a party member, requiring the group to stack after moving for the circles.&lt;br /&gt;
* &#039;&#039;&#039;Disparagement&#039;&#039;&#039;: Conal AOE cast in the direction of the stack marker target after the stack damage occurs, forcing the group to move out of the cone after the stack.&lt;br /&gt;
* &#039;&#039;&#039;Aglaea Climb&#039;&#039;&#039;: Boss will spread its arms.  Two of the four arms will glow, and afterward will attack in that direction.  Each arm will attack a specific quadrant of the boss&#039;s hitbox (front-left, front-right, back-left, back-right), and the glowing arms are always directly opposite each other (ex. front-left and back-right).  Stand in the quadrant of one of the two arms that is not glowing.&lt;br /&gt;
* &#039;&#039;&#039;Aglaea Shot&#039;&#039;&#039;: 8 Line AOES will fire out from the boss to the cardinal and intercardinal points of the arena, giving a safe zone between each line.  After reaching the edge of the platform, these crystals will pause for approximately 10 seconds, then fire back to the center.  The telegraphs for the crystals returning to the center are extremely short.  The second cast of this can occur during an Aglaea Climb, requiring players to dodge the arms while also paying attention to where the crystals are.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Rhitahtyn the Unshakable]]===&lt;br /&gt;
* &#039;&#039;&#039;Anvil of Tartarus&#039;&#039;&#039;: Tank Buster&lt;br /&gt;
* &#039;&#039;&#039;Tartarean Impact&#039;&#039;&#039;: Room-wide AOE&lt;br /&gt;
* &#039;&#039;&#039;Tartarean Spark&#039;&#039;&#039;:  Line AOE on a random player&lt;br /&gt;
* &#039;&#039;&#039;Shrapnel Shell&#039;&#039;&#039;: Fires mortar shots into the air, spawning two targeting circles which will move out from under the boss towards two of the 4 corners of the room, where they will then spawn a number of additional targeting markers around them which will be hit by the mortar shots, roughly filling that quadrant of the room.&lt;br /&gt;
* &#039;&#039;&#039;Vexillatio&#039;&#039;&#039;: Marks the outer thirds of the arena with an AOE marker that will then summon walls restricting movement to the center third. Players hit by this are knocked back a short distance and receive a &#039;&#039;&#039;Vulnerability Up&#039;&#039;&#039; debuff.&lt;br /&gt;
* &#039;&#039;&#039;Shield Skewer&#039;&#039;&#039;: The boss will begin absorbing Aether from four crystals along the newly summoned walls, each with an Aether meter to show how much is being drained. When a crystal is fully drained it will shatter. Once the boss finishes its cast, it will charge down the lane, dealing knockback, &#039;&#039;&#039;Vulnerability Up&#039;&#039;&#039; debuffs and very heavy damage. Players must watch to see which crystal depletes first, then move into the open space until the boss finishes its attack to avoid damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Sundered Soul: [[Amon the Undying]]===&lt;br /&gt;
* &#039;&#039;&#039;Dark Forte&#039;&#039;&#039;: Tank Buster.&lt;br /&gt;
* &#039;&#039;&#039;Entr&#039;acte&#039;&#039;&#039;: Room-wide AOE&lt;br /&gt;
* &#039;&#039;&#039;Eruption Forte&#039;&#039;&#039;: Places two circle AoEs under random players, which explode after a short time.&lt;br /&gt;
* &#039;&#039;&#039;Thundaga Forte&#039;&#039;&#039;: Spawns an proximity-based AoE in the middle of the room, requiring players to run to the edges of the room.  The room is then divided into eight sections. Each section will be visually filling with lightning, 4 of them quickly and 4 of them slowly, alternating around the circle. Move into a section where the electricity is moving slowly, then move into one of the fast sections on either side once that section has exploded to dodge the slow explosion.&lt;br /&gt;
* &#039;&#039;&#039;Strophe&#039;&#039;&#039;: Summons 1 or more circular discs from the ground. Afterwards Amon will cast &#039;&#039;&#039;Antistrophe&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Antistrophe&#039;&#039;&#039;: The boss raises the circular disc(s) up on their edge.  At the end of the cast, a column AoE will fire outward from both faces of the raised disc(s).  The first cast is a single disc in the center, leaving a safe zone to either side.  The second cast is two discs on either side of the platform.  These discs can face parallel to each other, in which case the safe zone is at the edge of the arena on either side (between them is not safe), or they can converge towards the north or south of the arena, leaving a safe zone on the edges of the arena on either side, as well as a large triangular safe zone from the middle of the room to the side they are not converging at.&lt;br /&gt;
* &#039;&#039;&#039;Left/Right Firaga Forte&#039;&#039;&#039;: The boss will cleave its entire left or right side with a fire AoE, move to the opposite side of the arena to avoid. Keep in mind this is the boss&#039;s left and right, not the players&#039;.  Since the boss is stationary at the north edge and facing the arena, the direction specified in the cast name can instead be thought of as the side that is safe from the player&#039;s perspective (ex. if the cast is &#039;&#039;&#039;Left Firaga Forte&#039;&#039;&#039;, then the safe area is on the player&#039;s left as they face the boss).&lt;br /&gt;
* &#039;&#039;&#039;Curtain Call&#039;&#039;&#039;: During the long cast, two circular AoEs, similar to &#039;&#039;&#039;Eruption Forte&#039;&#039;&#039; will spawn in succession.  Shiva will then spawn a huge ice crystal in the middle of the room (with a damage telegraph circle before it spawns, don&#039;t be near it) that the player must hide behind to avoid the attack. Any player not behind the ice crystal will be instantly killed.&lt;br /&gt;
&lt;br /&gt;
From here the fight will continue with the above mechanics until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Livia the Undeterred]]===&lt;br /&gt;
{{Drops list|??????}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Rhitahtyn the Unshakable]]===&lt;br /&gt;
{{Drops list|??????}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Amon the Undying]]===&lt;br /&gt;
{{Drops list|??????}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 1 (X: 11.8 Y: 12.6)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 2 (X: 11.3 Y: 10.0)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]]  Treasure Coffer 3 (X: 11.3 Y: 13.1)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 11.2 Y: 8.9)====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Kaedys</name></author>
	</entry>
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