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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1026957</id>
		<title>Alexander - The Fist of the Father (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1026957"/>
		<updated>2025-09-21T22:08:49Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: /* link= Oppressor and link= Faust */ Removing redundant links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Fist of the Father|the first tier of [[Alexander]] in general|Alexander: Gordias}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Father (Savage)&lt;br /&gt;
| description = What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Father_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = Machinery Bay 44 / Hangar 8, The Fist of the Father&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Song of Steam and Steel&lt;br /&gt;
| stone-sky-sea = The Fist of the Father (Savage)&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A1S&#039;&#039;&#039;, it is the first sector of [[Alexander: Gordias (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ldtNxxoVH5M|400|right|A1S Guide}}&lt;br /&gt;
&lt;br /&gt;
This fight has a hard enrage of 8m30s, which means DPS will have to maximize activity. The boss has more health and more damage output than in normal mode, and his main damage abilities do a lot more damage and will require focused healing. The damage mitigation and healing requirements for this fight are very strict.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|link=]] [[Faust]] ===&lt;br /&gt;
The door boss is a bit of a red herring and may trip up first-time runs. He will spawn adds repeatedly, and the off-tank should pull these. The main tank and the rest of the party should continue to focus on bursting Faust down, as he will buff his damage continuously over the course of the fight. The adds are meant to take your attention away from Faust. Continue as usual, and you will beat Faust, continuing to the next section.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] ===&lt;br /&gt;
&lt;br /&gt;
==== Notable Attacks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Royal Fount: &#039;&#039;&#039;This is an untelegraphed cleave and should be faced away from the party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hydrothermal Missile: &#039;&#039;&#039;This will mark a random player with heavy repeated personal damage. Tanks should mit if marked, but healers should focus on healing the marked person if it is a healer or DPS.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunnery Pod: &#039;&#039;&#039;This is an untelegraphed raid-wide aoe that does medium damage; however, it can be used multiple times in a row so healers should be ready to heal the entire group quickly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Photon Spaser: &#039;&#039;&#039; This is a massive arena-length line AOE that will instakill healers and DPS.&lt;br /&gt;
&lt;br /&gt;
==== Mechanics ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Resin Bombs: &#039;&#039;&#039;&amp;quot;Resin Bombs&amp;quot; drops bombs on several players, and will leave behind green puddles that deal a lot of damage as well as apply a strong Heavy debuff on players who stand in it. The strategy is to watch for the cast and have every party member move to one corner, dodging the circles when they spawn. The main tank is included in this, as the boss stops auto-attacking during the cast, but the MT should return to the boss after the cast bar ends. After the puddles spawn, 2 adds will spawn under the boss. The off-tank can safely pull the closest add to the puddles, and the DPS should pull the other add away from the boss to burst it down. The puddles the adds leave behind will shrink players who stand in them, so they should be avoided.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase 2 Split: &#039;&#039;&#039;Oppressor will move forward as sirens blare, and the off-tank should pull it to the southern end of the arena. A few seconds later, Oppressor 0.5 will spawn on the northern end of the arena, which the main-tank should pull. DPS and Healers should split between the bosses, forming 2 light parties. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Missiles: &#039;&#039;&#039;4 lasers will spawn around the arena, indicating where the upcoming adds will need to be killed. Each boss will spawn two adds after casting &amp;quot;Emergency Reinforcements,&amp;quot; and players should assign DPS to either the left or right add in each light party. After pulling the adds, DPS should pull them to their respective lasers and kill them on top of it. The bosses will spawn another set of Resin Bombs, so the dps should bait them away from the lasers in order to kill the adds under the lasers. The player targeted by the add will gain a stacking debuff, which will result in getting the debuff Mini if the stacks reach 6 before it&#039;s killed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hypercompressed Plasma: &#039;&#039;&#039;This is an attack that will do extremely high damage to tanks, so they should quadruple mit the first one, preferably saving invuln for the second occurance. Before and after each Hypercompressed Plasma, high raid damage takes place; healers need to be aware of this, as the tanks will most likely fall to critical levels. Hypercompressed Plasma will not occur more than three times per fight. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jump Phase: &#039;&#039;&#039;Both oppressors will jump out of the arena, placing down two proximity markers. These have a long execution time, so they should be ignored for now. Every player should stack in the middle to bait the Resin Bomb. The resin bomb casts are sequential and will continue to pursue players, so players should split into the prior light parties and make their way to opposite corners of the arena so the party clears the proximity marker. After the mechanic resolves, there will be an enmity reset, and both light parties will need to redo the Adds and Missiles phase. Do note that the resin puddles will disappear by the time you need to worry about this.&lt;br /&gt;
&lt;br /&gt;
==== Final Notes ====&lt;br /&gt;
&lt;br /&gt;
* After the first jump phase, it will be repeated until the hard enrage at 8 minutes and 30 seconds.&lt;br /&gt;
&lt;br /&gt;
* Keep the bosses within 3-5% of each other to prevent a hard enrage when one dies too far before the other&lt;br /&gt;
&lt;br /&gt;
* The fight has an attack-based progression rate, so the boss will use the exact attacks every time. You can use this as a timer.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gordian Manifesto - Page 1}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Pre-Boss|Sins of the Father, Sins of the Son}}&lt;br /&gt;
{{music table row|Boss|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1026956</id>
		<title>Alexander - The Fist of the Father (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1026956"/>
		<updated>2025-09-21T22:08:06Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: /* Faust */ Adding a link to Faust in the name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Fist of the Father|the first tier of [[Alexander]] in general|Alexander: Gordias}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Father (Savage)&lt;br /&gt;
| description = What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Father_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = Machinery Bay 44 / Hangar 8, The Fist of the Father&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Song of Steam and Steel&lt;br /&gt;
| stone-sky-sea = The Fist of the Father (Savage)&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A1S&#039;&#039;&#039;, it is the first sector of [[Alexander: Gordias (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ldtNxxoVH5M|400|right|A1S Guide}}&lt;br /&gt;
&lt;br /&gt;
This fight has a hard enrage of 8m30s, which means DPS will have to maximize activity. The boss has more health and more damage output than in normal mode, and his main damage abilities do a lot more damage and will require focused healing. The damage mitigation and healing requirements for this fight are very strict.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] and [[File:Aggressive difficulty r6.png|link=]] [[Faust]]===&lt;br /&gt;
&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|link=]] [[Faust]] ===&lt;br /&gt;
The door boss is a bit of a red herring and may trip up first-time runs. He will spawn adds repeatedly, and the off-tank should pull these. The main tank and the rest of the party should continue to focus on bursting Faust down, as he will buff his damage continuously over the course of the fight. The adds are meant to take your attention away from Faust. Continue as usual, and you will beat Faust, continuing to the next section.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] ===&lt;br /&gt;
&lt;br /&gt;
==== Notable Attacks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Royal Fount: &#039;&#039;&#039;This is an untelegraphed cleave and should be faced away from the party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hydrothermal Missile: &#039;&#039;&#039;This will mark a random player with heavy repeated personal damage. Tanks should mit if marked, but healers should focus on healing the marked person if it is a healer or DPS.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunnery Pod: &#039;&#039;&#039;This is an untelegraphed raid-wide aoe that does medium damage; however, it can be used multiple times in a row so healers should be ready to heal the entire group quickly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Photon Spaser: &#039;&#039;&#039; This is a massive arena-length line AOE that will instakill healers and DPS.&lt;br /&gt;
&lt;br /&gt;
==== Mechanics ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Resin Bombs: &#039;&#039;&#039;&amp;quot;Resin Bombs&amp;quot; drops bombs on several players, and will leave behind green puddles that deal a lot of damage as well as apply a strong Heavy debuff on players who stand in it. The strategy is to watch for the cast and have every party member move to one corner, dodging the circles when they spawn. The main tank is included in this, as the boss stops auto-attacking during the cast, but the MT should return to the boss after the cast bar ends. After the puddles spawn, 2 adds will spawn under the boss. The off-tank can safely pull the closest add to the puddles, and the DPS should pull the other add away from the boss to burst it down. The puddles the adds leave behind will shrink players who stand in them, so they should be avoided.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase 2 Split: &#039;&#039;&#039;Oppressor will move forward as sirens blare, and the off-tank should pull it to the southern end of the arena. A few seconds later, Oppressor 0.5 will spawn on the northern end of the arena, which the main-tank should pull. DPS and Healers should split between the bosses, forming 2 light parties. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Missiles: &#039;&#039;&#039;4 lasers will spawn around the arena, indicating where the upcoming adds will need to be killed. Each boss will spawn two adds after casting &amp;quot;Emergency Reinforcements,&amp;quot; and players should assign DPS to either the left or right add in each light party. After pulling the adds, DPS should pull them to their respective lasers and kill them on top of it. The bosses will spawn another set of Resin Bombs, so the dps should bait them away from the lasers in order to kill the adds under the lasers. The player targeted by the add will gain a stacking debuff, which will result in getting the debuff Mini if the stacks reach 6 before it&#039;s killed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hypercompressed Plasma: &#039;&#039;&#039;This is an attack that will do extremely high damage to tanks, so they should quadruple mit the first one, preferably saving invuln for the second occurance. Before and after each Hypercompressed Plasma, high raid damage takes place; healers need to be aware of this, as the tanks will most likely fall to critical levels. Hypercompressed Plasma will not occur more than three times per fight. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jump Phase: &#039;&#039;&#039;Both oppressors will jump out of the arena, placing down two proximity markers. These have a long execution time, so they should be ignored for now. Every player should stack in the middle to bait the Resin Bomb. The resin bomb casts are sequential and will continue to pursue players, so players should split into the prior light parties and make their way to opposite corners of the arena so the party clears the proximity marker. After the mechanic resolves, there will be an enmity reset, and both light parties will need to redo the Adds and Missiles phase. Do note that the resin puddles will disappear by the time you need to worry about this.&lt;br /&gt;
&lt;br /&gt;
==== Final Notes ====&lt;br /&gt;
&lt;br /&gt;
* After the first jump phase, it will be repeated until the hard enrage at 8 minutes and 30 seconds.&lt;br /&gt;
&lt;br /&gt;
* Keep the bosses within 3-5% of each other to prevent a hard enrage when one dies too far before the other&lt;br /&gt;
&lt;br /&gt;
* The fight has an attack-based progression rate, so the boss will use the exact attacks every time. You can use this as a timer.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gordian Manifesto - Page 1}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Pre-Boss|Sins of the Father, Sins of the Son}}&lt;br /&gt;
{{music table row|Boss|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1026955</id>
		<title>Alexander - The Fist of the Father (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1026955"/>
		<updated>2025-09-21T22:06:40Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: /* Oppressor */ Adding a link to this section for the name of the Oppressor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Fist of the Father|the first tier of [[Alexander]] in general|Alexander: Gordias}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Father (Savage)&lt;br /&gt;
| description = What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Father_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = Machinery Bay 44 / Hangar 8, The Fist of the Father&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Song of Steam and Steel&lt;br /&gt;
| stone-sky-sea = The Fist of the Father (Savage)&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A1S&#039;&#039;&#039;, it is the first sector of [[Alexander: Gordias (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ldtNxxoVH5M|400|right|A1S Guide}}&lt;br /&gt;
&lt;br /&gt;
This fight has a hard enrage of 8m30s, which means DPS will have to maximize activity. The boss has more health and more damage output than in normal mode, and his main damage abilities do a lot more damage and will require focused healing. The damage mitigation and healing requirements for this fight are very strict.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] and [[File:Aggressive difficulty r6.png|link=]] [[Faust]]===&lt;br /&gt;
&lt;br /&gt;
=== Faust ===&lt;br /&gt;
The door boss is a bit of a red herring and may trip up first-time runs. He will spawn adds repeatedly, and the off-tank should pull these. The main tank and the rest of the party should continue to focus on bursting Faust down, as he will buff his damage continuously over the course of the fight. The adds are meant to take your attention away from Faust. Continue as usual, and you will beat Faust, continuing to the next section.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] ===&lt;br /&gt;
&lt;br /&gt;
==== Notable Attacks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Royal Fount: &#039;&#039;&#039;This is an untelegraphed cleave and should be faced away from the party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hydrothermal Missile: &#039;&#039;&#039;This will mark a random player with heavy repeated personal damage. Tanks should mit if marked, but healers should focus on healing the marked person if it is a healer or DPS.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunnery Pod: &#039;&#039;&#039;This is an untelegraphed raid-wide aoe that does medium damage; however, it can be used multiple times in a row so healers should be ready to heal the entire group quickly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Photon Spaser: &#039;&#039;&#039; This is a massive arena-length line AOE that will instakill healers and DPS.&lt;br /&gt;
&lt;br /&gt;
==== Mechanics ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Resin Bombs: &#039;&#039;&#039;&amp;quot;Resin Bombs&amp;quot; drops bombs on several players, and will leave behind green puddles that deal a lot of damage as well as apply a strong Heavy debuff on players who stand in it. The strategy is to watch for the cast and have every party member move to one corner, dodging the circles when they spawn. The main tank is included in this, as the boss stops auto-attacking during the cast, but the MT should return to the boss after the cast bar ends. After the puddles spawn, 2 adds will spawn under the boss. The off-tank can safely pull the closest add to the puddles, and the DPS should pull the other add away from the boss to burst it down. The puddles the adds leave behind will shrink players who stand in them, so they should be avoided.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase 2 Split: &#039;&#039;&#039;Oppressor will move forward as sirens blare, and the off-tank should pull it to the southern end of the arena. A few seconds later, Oppressor 0.5 will spawn on the northern end of the arena, which the main-tank should pull. DPS and Healers should split between the bosses, forming 2 light parties. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Missiles: &#039;&#039;&#039;4 lasers will spawn around the arena, indicating where the upcoming adds will need to be killed. Each boss will spawn two adds after casting &amp;quot;Emergency Reinforcements,&amp;quot; and players should assign DPS to either the left or right add in each light party. After pulling the adds, DPS should pull them to their respective lasers and kill them on top of it. The bosses will spawn another set of Resin Bombs, so the dps should bait them away from the lasers in order to kill the adds under the lasers. The player targeted by the add will gain a stacking debuff, which will result in getting the debuff Mini if the stacks reach 6 before it&#039;s killed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hypercompressed Plasma: &#039;&#039;&#039;This is an attack that will do extremely high damage to tanks, so they should quadruple mit the first one, preferably saving invuln for the second occurance. Before and after each Hypercompressed Plasma, high raid damage takes place; healers need to be aware of this, as the tanks will most likely fall to critical levels. Hypercompressed Plasma will not occur more than three times per fight. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jump Phase: &#039;&#039;&#039;Both oppressors will jump out of the arena, placing down two proximity markers. These have a long execution time, so they should be ignored for now. Every player should stack in the middle to bait the Resin Bomb. The resin bomb casts are sequential and will continue to pursue players, so players should split into the prior light parties and make their way to opposite corners of the arena so the party clears the proximity marker. After the mechanic resolves, there will be an enmity reset, and both light parties will need to redo the Adds and Missiles phase. Do note that the resin puddles will disappear by the time you need to worry about this.&lt;br /&gt;
&lt;br /&gt;
==== Final Notes ====&lt;br /&gt;
&lt;br /&gt;
* After the first jump phase, it will be repeated until the hard enrage at 8 minutes and 30 seconds.&lt;br /&gt;
&lt;br /&gt;
* Keep the bosses within 3-5% of each other to prevent a hard enrage when one dies too far before the other&lt;br /&gt;
&lt;br /&gt;
* The fight has an attack-based progression rate, so the boss will use the exact attacks every time. You can use this as a timer.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gordian Manifesto - Page 1}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Pre-Boss|Sins of the Father, Sins of the Son}}&lt;br /&gt;
{{music table row|Boss|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1026954</id>
		<title>Alexander - The Fist of the Father (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1026954"/>
		<updated>2025-09-21T22:04:18Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: /* Oppressor */ Reformatting headers to allow for a better reading experience on Mobile.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Fist of the Father|the first tier of [[Alexander]] in general|Alexander: Gordias}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Father (Savage)&lt;br /&gt;
| description = What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Father_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = Machinery Bay 44 / Hangar 8, The Fist of the Father&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Song of Steam and Steel&lt;br /&gt;
| stone-sky-sea = The Fist of the Father (Savage)&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A1S&#039;&#039;&#039;, it is the first sector of [[Alexander: Gordias (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ldtNxxoVH5M|400|right|A1S Guide}}&lt;br /&gt;
&lt;br /&gt;
This fight has a hard enrage of 8m30s, which means DPS will have to maximize activity. The boss has more health and more damage output than in normal mode, and his main damage abilities do a lot more damage and will require focused healing. The damage mitigation and healing requirements for this fight are very strict.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] and [[File:Aggressive difficulty r6.png|link=]] [[Faust]]===&lt;br /&gt;
&lt;br /&gt;
=== Faust ===&lt;br /&gt;
The door boss is a bit of a red herring and may trip up first-time runs. He will spawn adds repeatedly, and the off-tank should pull these. The main tank and the rest of the party should continue to focus on bursting Faust down, as he will buff his damage continuously over the course of the fight. The adds are meant to take your attention away from Faust. Continue as usual, and you will beat Faust, continuing to the next section.&lt;br /&gt;
&lt;br /&gt;
=== Oppressor ===&lt;br /&gt;
&lt;br /&gt;
==== Notable Attacks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Royal Fount: &#039;&#039;&#039;This is an untelegraphed cleave and should be faced away from the party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hydrothermal Missile: &#039;&#039;&#039;This will mark a random player with heavy repeated personal damage. Tanks should mit if marked, but healers should focus on healing the marked person if it is a healer or DPS.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunnery Pod: &#039;&#039;&#039;This is an untelegraphed raid-wide aoe that does medium damage; however, it can be used multiple times in a row so healers should be ready to heal the entire group quickly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Photon Spaser: &#039;&#039;&#039; This is a massive arena-length line AOE that will instakill healers and DPS.&lt;br /&gt;
&lt;br /&gt;
==== Mechanics ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Resin Bombs: &#039;&#039;&#039;&amp;quot;Resin Bombs&amp;quot; drops bombs on several players, and will leave behind green puddles that deal a lot of damage as well as apply a strong Heavy debuff on players who stand in it. The strategy is to watch for the cast and have every party member move to one corner, dodging the circles when they spawn. The main tank is included in this, as the boss stops auto-attacking during the cast, but the MT should return to the boss after the cast bar ends. After the puddles spawn, 2 adds will spawn under the boss. The off-tank can safely pull the closest add to the puddles, and the DPS should pull the other add away from the boss to burst it down. The puddles the adds leave behind will shrink players who stand in them, so they should be avoided.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase 2 Split: &#039;&#039;&#039;Oppressor will move forward as sirens blare, and the off-tank should pull it to the southern end of the arena. A few seconds later, Oppressor 0.5 will spawn on the northern end of the arena, which the main-tank should pull. DPS and Healers should split between the bosses, forming 2 light parties. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Missiles: &#039;&#039;&#039;4 lasers will spawn around the arena, indicating where the upcoming adds will need to be killed. Each boss will spawn two adds after casting &amp;quot;Emergency Reinforcements,&amp;quot; and players should assign DPS to either the left or right add in each light party. After pulling the adds, DPS should pull them to their respective lasers and kill them on top of it. The bosses will spawn another set of Resin Bombs, so the dps should bait them away from the lasers in order to kill the adds under the lasers. The player targeted by the add will gain a stacking debuff, which will result in getting the debuff Mini if the stacks reach 6 before it&#039;s killed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hypercompressed Plasma: &#039;&#039;&#039;This is an attack that will do extremely high damage to tanks, so they should quadruple mit the first one, preferably saving invuln for the second occurance. Before and after each Hypercompressed Plasma, high raid damage takes place; healers need to be aware of this, as the tanks will most likely fall to critical levels. Hypercompressed Plasma will not occur more than three times per fight. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jump Phase: &#039;&#039;&#039;Both oppressors will jump out of the arena, placing down two proximity markers. These have a long execution time, so they should be ignored for now. Every player should stack in the middle to bait the Resin Bomb. The resin bomb casts are sequential and will continue to pursue players, so players should split into the prior light parties and make their way to opposite corners of the arena so the party clears the proximity marker. After the mechanic resolves, there will be an enmity reset, and both light parties will need to redo the Adds and Missiles phase. Do note that the resin puddles will disappear by the time you need to worry about this.&lt;br /&gt;
&lt;br /&gt;
==== Final Notes ====&lt;br /&gt;
&lt;br /&gt;
* After the first jump phase, it will be repeated until the hard enrage at 8 minutes and 30 seconds.&lt;br /&gt;
&lt;br /&gt;
* Keep the bosses within 3-5% of each other to prevent a hard enrage when one dies too far before the other&lt;br /&gt;
&lt;br /&gt;
* The fight has an attack-based progression rate, so the boss will use the exact attacks every time. You can use this as a timer.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gordian Manifesto - Page 1}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Pre-Boss|Sins of the Father, Sins of the Son}}&lt;br /&gt;
{{music table row|Boss|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1026950</id>
		<title>Alexander - The Fist of the Father (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1026950"/>
		<updated>2025-09-21T22:02:29Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: /* Faust */ Adjusting formatting of headings to allow for better reading experience on mobile.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Fist of the Father|the first tier of [[Alexander]] in general|Alexander: Gordias}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Father (Savage)&lt;br /&gt;
| description = What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Father_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = Machinery Bay 44 / Hangar 8, The Fist of the Father&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Song of Steam and Steel&lt;br /&gt;
| stone-sky-sea = The Fist of the Father (Savage)&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A1S&#039;&#039;&#039;, it is the first sector of [[Alexander: Gordias (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ldtNxxoVH5M|400|right|A1S Guide}}&lt;br /&gt;
&lt;br /&gt;
This fight has a hard enrage of 8m30s, which means DPS will have to maximize activity. The boss has more health and more damage output than in normal mode, and his main damage abilities do a lot more damage and will require focused healing. The damage mitigation and healing requirements for this fight are very strict.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] and [[File:Aggressive difficulty r6.png|link=]] [[Faust]]===&lt;br /&gt;
&lt;br /&gt;
=== Faust ===&lt;br /&gt;
The door boss is a bit of a red herring and may trip up first-time runs. He will spawn adds repeatedly, and the off-tank should pull these. The main tank and the rest of the party should continue to focus on bursting Faust down, as he will buff his damage continuously over the course of the fight. The adds are meant to take your attention away from Faust. Continue as usual, and you will beat Faust, continuing to the next section.&lt;br /&gt;
&lt;br /&gt;
== Oppressor ==&lt;br /&gt;
&lt;br /&gt;
=== Notable Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Royal Fount: &#039;&#039;&#039;This is an untelegraphed cleave and should be faced away from the party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hydrothermal Missile: &#039;&#039;&#039;This will mark a random player with heavy repeated personal damage. Tanks should mit if marked, but healers should focus on healing the marked person if it is a healer or DPS.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunnery Pod: &#039;&#039;&#039;This is an untelegraphed raid-wide aoe that does medium damage; however, it can be used multiple times in a row so healers should be ready to heal the entire group quickly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Photon Spaser: &#039;&#039;&#039; This is a massive arena-length line AOE that will instakill healers and DPS.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Resin Bombs: &#039;&#039;&#039;&amp;quot;Resin Bombs&amp;quot; drops bombs on several players, and will leave behind green puddles that deal a lot of damage as well as apply a strong Heavy debuff on players who stand in it. The strategy is to watch for the cast and have every party member move to one corner, dodging the circles when they spawn. The main tank is included in this, as the boss stops auto-attacking during the cast, but the MT should return to the boss after the cast bar ends. After the puddles spawn, 2 adds will spawn under the boss. The off-tank can safely pull the closest add to the puddles, and the DPS should pull the other add away from the boss to burst it down. The puddles the adds leave behind will shrink players who stand in them, so they should be avoided.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase 2 Split: &#039;&#039;&#039;Oppressor will move forward as sirens blare, and the off-tank should pull it to the southern end of the arena. A few seconds later, Oppressor 0.5 will spawn on the northern end of the arena, which the main-tank should pull. DPS and Healers should split between the bosses, forming 2 light parties. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Missiles: &#039;&#039;&#039;4 lasers will spawn around the arena, indicating where the upcoming adds will need to be killed. Each boss will spawn two adds after casting &amp;quot;Emergency Reinforcements,&amp;quot; and players should assign DPS to either the left or right add in each light party. After pulling the adds, DPS should pull them to their respective lasers and kill them on top of it. The bosses will spawn another set of Resin Bombs, so the dps should bait them away from the lasers in order to kill the adds under the lasers. The player targeted by the add will gain a stacking debuff, which will result in getting the debuff Mini if the stacks reach 6 before it&#039;s killed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hypercompressed Plasma: &#039;&#039;&#039;This is an attack that will do extremely high damage to tanks, so they should quadruple mit the first one, preferably saving invuln for the second occurance. Before and after each Hypercompressed Plasma, high raid damage takes place; healers need to be aware of this, as the tanks will most likely fall to critical levels. Hypercompressed Plasma will not occur more than three times per fight. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jump Phase: &#039;&#039;&#039;Both oppressors will jump out of the arena, placing down two proximity markers. These have a long execution time, so they should be ignored for now. Every player should stack in the middle to bait the Resin Bomb. The resin bomb casts are sequential and will continue to pursue players, so players should split into the prior light parties and make their way to opposite corners of the arena so the party clears the proximity marker. After the mechanic resolves, there will be an enmity reset, and both light parties will need to redo the Adds and Missiles phase. Do note that the resin puddles will disappear by the time you need to worry about this.&lt;br /&gt;
&lt;br /&gt;
=== Final Notes ===&lt;br /&gt;
&lt;br /&gt;
* After the first jump phase, it will be repeated until the hard enrage at 8 minutes and 30 seconds.&lt;br /&gt;
&lt;br /&gt;
* Keep the bosses within 3-5% of each other to prevent a hard enrage when one dies too far before the other&lt;br /&gt;
&lt;br /&gt;
* The fight has an attack-based progression rate, so the boss will use the exact attacks every time. You can use this as a timer.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gordian Manifesto - Page 1}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Pre-Boss|Sins of the Father, Sins of the Son}}&lt;br /&gt;
{{music table row|Boss|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:K%27novu_Zeitu/Discord&amp;diff=1026937</id>
		<title>User:K&#039;novu Zeitu/Discord</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:K%27novu_Zeitu/Discord&amp;diff=1026937"/>
		<updated>2025-09-21T20:10:23Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: Created page with &amp;quot;bunker._&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;bunker._&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1026929</id>
		<title>Alexander - The Fist of the Father (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1026929"/>
		<updated>2025-09-21T19:35:39Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Fist of the Father|the first tier of [[Alexander]] in general|Alexander: Gordias}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Father (Savage)&lt;br /&gt;
| description = What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Father_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = Machinery Bay 44 / Hangar 8, The Fist of the Father&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Song of Steam and Steel&lt;br /&gt;
| stone-sky-sea = The Fist of the Father (Savage)&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A1S&#039;&#039;&#039;, it is the first sector of [[Alexander: Gordias (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ldtNxxoVH5M|400|right|A1S Guide}}&lt;br /&gt;
&lt;br /&gt;
This fight has a hard enrage of 8m30s, which means DPS will have to maximize activity. The boss has more health and more damage output than in normal mode, and his main damage abilities do a lot more damage and will require focused healing. The damage mitigation and healing requirements for this fight are very strict.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] and [[File:Aggressive difficulty r6.png|link=]] [[Faust]]===&lt;br /&gt;
&lt;br /&gt;
== Faust ==&lt;br /&gt;
The door boss is a bit of a red herring and may trip up first-time runs. He will spawn adds repeatedly, and the off-tank should pull these. The main tank and the rest of the party should continue to focus on bursting Faust down, as he will buff his damage continuously over the course of the fight. The adds are meant to take your attention away from Faust. Continue as usual, and you will beat Faust, continuing to the next section. &lt;br /&gt;
&lt;br /&gt;
== Oppressor ==&lt;br /&gt;
&lt;br /&gt;
=== Notable Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Royal Fount: &#039;&#039;&#039;This is an untelegraphed cleave and should be faced away from the party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hydrothermal Missile: &#039;&#039;&#039;This will mark a random player with heavy repeated personal damage. Tanks should mit if marked, but healers should focus on healing the marked person if it is a healer or DPS.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunnery Pod: &#039;&#039;&#039;This is an untelegraphed raid-wide aoe that does medium damage; however, it can be used multiple times in a row so healers should be ready to heal the entire group quickly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Photon Spaser: &#039;&#039;&#039; This is a massive arena-length line AOE that will instakill healers and DPS.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Resin Bombs: &#039;&#039;&#039;&amp;quot;Resin Bombs&amp;quot; drops bombs on several players, and will leave behind green puddles that deal a lot of damage as well as apply a strong Heavy debuff on players who stand in it. The strategy is to watch for the cast and have every party member move to one corner, dodging the circles when they spawn. The main tank is included in this, as the boss stops auto-attacking during the cast, but the MT should return to the boss after the cast bar ends. After the puddles spawn, 2 adds will spawn under the boss. The off-tank can safely pull the closest add to the puddles, and the DPS should pull the other add away from the boss to burst it down. The puddles the adds leave behind will shrink players who stand in them, so they should be avoided.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase 2 Split: &#039;&#039;&#039;Oppressor will move forward as sirens blare, and the off-tank should pull it to the southern end of the arena. A few seconds later, Oppressor 0.5 will spawn on the northern end of the arena, which the main-tank should pull. DPS and Healers should split between the bosses, forming 2 light parties. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Missiles: &#039;&#039;&#039;4 lasers will spawn around the arena, indicating where the upcoming adds will need to be killed. Each boss will spawn two adds after casting &amp;quot;Emergency Reinforcements,&amp;quot; and players should assign DPS to either the left or right add in each light party. After pulling the adds, DPS should pull them to their respective lasers and kill them on top of it. The bosses will spawn another set of Resin Bombs, so the dps should bait them away from the lasers in order to kill the adds under the lasers. The player targeted by the add will gain a stacking debuff, which will result in getting the debuff Mini if the stacks reach 6 before it&#039;s killed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hypercompressed Plasma: &#039;&#039;&#039;This is an attack that will do extremely high damage to tanks, so they should quadruple mit the first one, preferably saving invuln for the second occurance. Before and after each Hypercompressed Plasma, high raid damage takes place; healers need to be aware of this, as the tanks will most likely fall to critical levels. Hypercompressed Plasma will not occur more than three times per fight. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jump Phase: &#039;&#039;&#039;Both oppressors will jump out of the arena, placing down two proximity markers. These have a long execution time, so they should be ignored for now. Every player should stack in the middle to bait the Resin Bomb. The resin bomb casts are sequential and will continue to pursue players, so players should split into the prior light parties and make their way to opposite corners of the arena so the party clears the proximity marker. After the mechanic resolves, there will be an enmity reset, and both light parties will need to redo the Adds and Missiles phase. Do note that the resin puddles will disappear by the time you need to worry about this.&lt;br /&gt;
&lt;br /&gt;
=== Final Notes ===&lt;br /&gt;
&lt;br /&gt;
* After the first jump phase, it will be repeated until the hard enrage at 8 minutes and 30 seconds.&lt;br /&gt;
&lt;br /&gt;
* Keep the bosses within 3-5% of each other to prevent a hard enrage when one dies too far before the other&lt;br /&gt;
&lt;br /&gt;
* The fight has an attack-based progression rate, so the boss will use the exact attacks every time. You can use this as a timer.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gordian Manifesto - Page 1}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Pre-Boss|Sins of the Father, Sins of the Son}}&lt;br /&gt;
{{music table row|Boss|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1026928</id>
		<title>Alexander - The Fist of the Father (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1026928"/>
		<updated>2025-09-21T19:34:33Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: /* Final Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Fist of the Father|the first tier of [[Alexander]] in general|Alexander: Gordias}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Father (Savage)&lt;br /&gt;
| description = What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Father_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = Machinery Bay 44 / Hangar 8, The Fist of the Father&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Song of Steam and Steel&lt;br /&gt;
| stone-sky-sea = The Fist of the Father (Savage)&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A1S&#039;&#039;&#039;, it is the first sector of [[Alexander: Gordias (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ldtNxxoVH5M|400|right|A1S Guide}}&lt;br /&gt;
&lt;br /&gt;
This fight has a hard enrage of 8m30s, which means DPS will have to maximize activity. The boss has more health and more damage output than in normal mode, and his main damage abilities do a lot more damage and will require focused healing. The damage mitigation and healing requirements for this fight are very strict.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] and [[File:Aggressive difficulty r6.png|link=]] [[Faust]]===&lt;br /&gt;
&lt;br /&gt;
== Faust ==&lt;br /&gt;
The door boss is a bit of a red herring and may trip up first-time runs. He will spawn adds repeatedly, and the off-tank should pull these. The main tank and the rest of the party should continue to focus on bursting Faust down, as he will buff his damage continuously over the course of the fight. The adds are meant to take your attention away from Faust. Continue as usual, and you will beat Faust, continuing to the next section. &lt;br /&gt;
&lt;br /&gt;
== Oppressor ==&lt;br /&gt;
&lt;br /&gt;
=== Notable Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Royal Fount: &#039;&#039;&#039;This is an untelegraphed cleave and should be faced away from the party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hydrothermal Missile: &#039;&#039;&#039;This will mark a random player with heavy repeated personal damage. Tanks should mit if marked, but healers should focus on healing the marked person if it is a healer or DPS.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunnery Pod: &#039;&#039;&#039;This is an untelegraphed raid-wide aoe that does medium damage; however, it can be used multiple times in a row so healers should be ready to heal the entire group quickly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Photon Spaser: &#039;&#039;&#039; This is a massive arena-length line AOE that will instakill healers and DPS.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Resin Bombs: &#039;&#039;&#039;&amp;quot;Resin Bombs&amp;quot; drops bombs on several players, and will leave behind green puddles that deal a lot of damage as well as apply a strong Heavy debuff on players who stand in it. The strategy is to watch for the cast and have every party member move to one corner, dodging the circles when they spawn. The main tank is included in this, as the boss stops auto-attacking during the cast, but the MT should return to the boss after the cast bar ends. After the puddles spawn, 2 adds will spawn under the boss. The off-tank can safely pull the closest add to the puddles, and the DPS should pull the other add away from the boss to burst it down. The puddles the adds leave behind will shrink players who stand in them, so they should be avoided.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase 2 Split: &#039;&#039;&#039;At 50% HP, Oppressor will move forward as sirens blare, and the off-tank should pull it to the southern end of the arena. A few seconds later, Oppressor 0.5 will spawn on the northern end of the arena, which the main-tank should pull. DPS and Healers should split between the bosses, forming 2 light parties. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Missiles: &#039;&#039;&#039;4 lasers will spawn around the arena, indicating where the upcoming adds will need to be killed. Each boss will spawn two adds after casting &amp;quot;Emergency Reinforcements,&amp;quot; and players should assign DPS to either the left or right add in each light party. After pulling the adds, DPS should pull them to their respective lasers and kill them on top of it. The bosses will spawn another set of Resin Bombs, so the dps should bait them away from the lasers in order to kill the adds under the lasers. The player targeted by the add will gain a stacking debuff, which will result in getting the debuff Mini if the stacks reach 6 before it&#039;s killed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hypercompressed Plasma: &#039;&#039;&#039;This is an attack that will do extremely high damage to tanks, so they should quadruple mit the first one, preferably saving invuln for the second occurance. Before and after each Hypercompressed Plasma, high raid damage takes place; healers need to be aware of this, as the tanks will most likely fall to critical levels. Hypercompressed Plasma will not occur more than three times per fight. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jump Phase: &#039;&#039;&#039;At roughly 20% HP, both oppressors will jump out of the arena, placing down two proximity markers. These have a long execution time, so they should be ignored for now. Every player should stack in the middle to bait the Resin Bomb. The resin bomb casts are sequential and will continue to pursue players, so players should split into the prior light parties and make their way to opposite corners of the arena so the party clears the proximity marker. After the mechanic resolves, there will be an enmity reset, and both light parties will need to redo the Adds and Missiles phase. Do note that the resin puddles will disappear by the time you need to worry about this.&lt;br /&gt;
&lt;br /&gt;
=== Final Notes ===&lt;br /&gt;
&lt;br /&gt;
* After the first jump phase, it will be repeated until the hard enrage at 8 minutes and 30 seconds.&lt;br /&gt;
&lt;br /&gt;
* Keep the bosses within 3-5% of each other to prevent a hard enrage when one dies too far before the other&lt;br /&gt;
&lt;br /&gt;
* The fight has an attack-based progression rate, so the boss will use the exact attacks every time. You can use this as a timer.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gordian Manifesto - Page 1}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Pre-Boss|Sins of the Father, Sins of the Son}}&lt;br /&gt;
{{music table row|Boss|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1026927</id>
		<title>Alexander - The Fist of the Father (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1026927"/>
		<updated>2025-09-21T19:25:27Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: /* Mechanics */ Edited certain strategies to reflect our clear.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Fist of the Father|the first tier of [[Alexander]] in general|Alexander: Gordias}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Father (Savage)&lt;br /&gt;
| description = What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Father_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = Machinery Bay 44 / Hangar 8, The Fist of the Father&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Song of Steam and Steel&lt;br /&gt;
| stone-sky-sea = The Fist of the Father (Savage)&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A1S&#039;&#039;&#039;, it is the first sector of [[Alexander: Gordias (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ldtNxxoVH5M|400|right|A1S Guide}}&lt;br /&gt;
&lt;br /&gt;
This fight has a hard enrage of 8m30s, which means DPS will have to maximize activity. The boss has more health and more damage output than in normal mode, and his main damage abilities do a lot more damage and will require focused healing. The damage mitigation and healing requirements for this fight are very strict.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] and [[File:Aggressive difficulty r6.png|link=]] [[Faust]]===&lt;br /&gt;
&lt;br /&gt;
== Faust ==&lt;br /&gt;
The door boss is a bit of a red herring and may trip up first-time runs. He will spawn adds repeatedly, and the off-tank should pull these. The main tank and the rest of the party should continue to focus on bursting Faust down, as he will buff his damage continuously over the course of the fight. The adds are meant to take your attention away from Faust. Continue as usual, and you will beat Faust, continuing to the next section. &lt;br /&gt;
&lt;br /&gt;
== Oppressor ==&lt;br /&gt;
&lt;br /&gt;
=== Notable Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Royal Fount: &#039;&#039;&#039;This is an untelegraphed cleave and should be faced away from the party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hydrothermal Missile: &#039;&#039;&#039;This will mark a random player with heavy repeated personal damage. Tanks should mit if marked, but healers should focus on healing the marked person if it is a healer or DPS.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunnery Pod: &#039;&#039;&#039;This is an untelegraphed raid-wide aoe that does medium damage; however, it can be used multiple times in a row so healers should be ready to heal the entire group quickly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Photon Spaser: &#039;&#039;&#039; This is a massive arena-length line AOE that will instakill healers and DPS.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Resin Bombs: &#039;&#039;&#039;&amp;quot;Resin Bombs&amp;quot; drops bombs on several players, and will leave behind green puddles that deal a lot of damage as well as apply a strong Heavy debuff on players who stand in it. The strategy is to watch for the cast and have every party member move to one corner, dodging the circles when they spawn. The main tank is included in this, as the boss stops auto-attacking during the cast, but the MT should return to the boss after the cast bar ends. After the puddles spawn, 2 adds will spawn under the boss. The off-tank can safely pull the closest add to the puddles, and the DPS should pull the other add away from the boss to burst it down. The puddles the adds leave behind will shrink players who stand in them, so they should be avoided.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase 2 Split: &#039;&#039;&#039;At 50% HP, Oppressor will move forward as sirens blare, and the off-tank should pull it to the southern end of the arena. A few seconds later, Oppressor 0.5 will spawn on the northern end of the arena, which the main-tank should pull. DPS and Healers should split between the bosses, forming 2 light parties. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Missiles: &#039;&#039;&#039;4 lasers will spawn around the arena, indicating where the upcoming adds will need to be killed. Each boss will spawn two adds after casting &amp;quot;Emergency Reinforcements,&amp;quot; and players should assign DPS to either the left or right add in each light party. After pulling the adds, DPS should pull them to their respective lasers and kill them on top of it. The bosses will spawn another set of Resin Bombs, so the dps should bait them away from the lasers in order to kill the adds under the lasers. The player targeted by the add will gain a stacking debuff, which will result in getting the debuff Mini if the stacks reach 6 before it&#039;s killed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hypercompressed Plasma: &#039;&#039;&#039;This is an attack that will do extremely high damage to tanks, so they should quadruple mit the first one, preferably saving invuln for the second occurance. Before and after each Hypercompressed Plasma, high raid damage takes place; healers need to be aware of this, as the tanks will most likely fall to critical levels. Hypercompressed Plasma will not occur more than three times per fight. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jump Phase: &#039;&#039;&#039;At roughly 20% HP, both oppressors will jump out of the arena, placing down two proximity markers. These have a long execution time, so they should be ignored for now. Every player should stack in the middle to bait the Resin Bomb. The resin bomb casts are sequential and will continue to pursue players, so players should split into the prior light parties and make their way to opposite corners of the arena so the party clears the proximity marker. After the mechanic resolves, there will be an enmity reset, and both light parties will need to redo the Adds and Missiles phase. Do note that the resin puddles will disappear by the time you need to worry about this.&lt;br /&gt;
&lt;br /&gt;
=== Final Notes ===&lt;br /&gt;
&lt;br /&gt;
* After the first jump phase, it will be repeated until the hard enrage at 8 minutes and 30 seconds.&lt;br /&gt;
&lt;br /&gt;
* Keep the bosses within 3-5% of each other to prevent a hard enrage when one dies too far before the other&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gordian Manifesto - Page 1}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Pre-Boss|Sins of the Father, Sins of the Son}}&lt;br /&gt;
{{music table row|Boss|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1025096</id>
		<title>Alexander - The Fist of the Father (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1025096"/>
		<updated>2025-09-20T00:28:20Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: /* Oppressor and  Faust */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Fist of the Father|the first tier of [[Alexander]] in general|Alexander: Gordias}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Father (Savage)&lt;br /&gt;
| description = What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Father_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = Machinery Bay 44 / Hangar 8, The Fist of the Father&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Song of Steam and Steel&lt;br /&gt;
| stone-sky-sea = The Fist of the Father (Savage)&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A1S&#039;&#039;&#039;, it is the first sector of [[Alexander: Gordias (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ldtNxxoVH5M|400|right|A1S Guide}}&lt;br /&gt;
&lt;br /&gt;
This fight has a hard enrage of 8m30s, which means DPS will have to maximize activity. The boss has more health and more damage output than in normal mode, and his main damage abilities do a lot more damage and will require focused healing. The damage mitigation and healing requirements for this fight are very strict.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] and [[File:Aggressive difficulty r6.png|link=]] [[Faust]]===&lt;br /&gt;
&lt;br /&gt;
== Faust ==&lt;br /&gt;
The door boss is a bit of a red herring and may trip up first-time runs. He will spawn adds repeatedly, and the off-tank should pull these. The main tank and the rest of the party should continue to focus on bursting Faust down, as he will buff his damage continuously over the course of the fight. The adds are meant to take your attention away from Faust. Continue as usual, and you will beat Faust, continuing to the next section. &lt;br /&gt;
&lt;br /&gt;
== Oppressor ==&lt;br /&gt;
&lt;br /&gt;
=== Notable Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Royal Fount: &#039;&#039;&#039;This is an untelegraphed cleave and should be faced away from the party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hydrothermal Missile: &#039;&#039;&#039;This will mark a random player with heavy repeated personal damage. Tanks should mit if marked, but healers should focus on healing the marked person if it is a healer or DPS.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunnery Pod: &#039;&#039;&#039;This is an untelegraphed raid-wide aoe that does medium damage; however, it can be used multiple times in a row so healers should be ready to heal the entire group quickly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Photon Spaser: &#039;&#039;&#039; This is a massive arena-length line AOE that will instakill healers and DPS.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Resin Bombs: &#039;&#039;&#039;&amp;quot;Resin Bombs&amp;quot; drops bombs on several players, and will leave behind green puddles that deal a lot of damage as well as apply a strong Heavy debuff on players who stand in it. The strategy is to watch for the cast and have every party member move to one corner, dodging the circles when they spawn. The main tank is included in this, as the boss stops auto-attacking during the cast, but the MT should return to the boss after the cast bar ends. After the puddles spawn, 2 adds will spawn under the boss. The off-tank can safely pull the closest add to the puddles, and the DPS should pull the other add away from the boss to burst it down. The puddles the adds leave behind will shrink players who stand in them, so they should be avoided.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase 2 Split: &#039;&#039;&#039;At 50% HP, Oppressor will move forward as sirens blare, and the off-tank should pull it to the southern end of the arena. A few seconds later, Oppressor 0.5 will spawn on the northern end of the arena, which the main-tank should pull. DPS and Healers should split between the bosses, forming 2 light parties. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Missiles: &#039;&#039;&#039;4 lasers will spawn around the arena, indicating where the upcoming adds will need to be killed. Each boss will spawn two adds after casting &amp;quot;Emergency Reinforcements,&amp;quot; and players should assign DPS to either the left or right add in each light party. After pulling the adds, DPS should pull them to their respective lasers and kill them on top of it. The bosses will spawn another set of Resin Bombs, but the DPS should not move off of the lasers until the add is killed. DPS should mit where needed, and tanks should reprisal the resin bomb cast. The player targeted by the add will gain a stacking debuff, which will result in getting the debuff Mini if the stacks reach 6 before it&#039;s killed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hypercompressed Plasma: &#039;&#039;&#039;This is an attack that will do extremely high damage to tanks, so they should double mit or preferably invuln during the cast. Before and after each Hypercompressed Plasma, high raid damage takes place; healers need to be aware of this, as the tanks will most likely fall to critical levels. Hypercompressed Plasma will not occur more than three times per fight. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jump Phase: &#039;&#039;&#039;At roughly 20% HP, both oppressors will jump out of the arena, placing down two proximity markers. These have a long execution time, so they should be ignored for now. Every player should stack in the middle to bait the Resin Bomb. The resin bomb casts are sequential and will continue to pursue players, so players should split into the prior light parties and make their way to opposite corners of the arena so the party clears the proximity marker. After the mechanic resolves, there will be an enmity reset, and both light parties will need to redo the Adds and Missiles phase. Do note that the resin puddles will disappear by the time you need to worry about this.&lt;br /&gt;
&lt;br /&gt;
=== Final Notes ===&lt;br /&gt;
&lt;br /&gt;
* After the first jump phase, it will be repeated until the hard enrage at 8 minutes and 30 seconds.&lt;br /&gt;
&lt;br /&gt;
* Keep the bosses within 3-5% of each other to prevent a hard enrage when one dies too far before the other&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gordian Manifesto - Page 1}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Pre-Boss|Sins of the Father, Sins of the Son}}&lt;br /&gt;
{{music table row|Boss|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1025095</id>
		<title>Alexander - The Fist of the Father (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1025095"/>
		<updated>2025-09-20T00:26:39Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: /* Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Fist of the Father|the first tier of [[Alexander]] in general|Alexander: Gordias}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Father (Savage)&lt;br /&gt;
| description = What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Father_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = Machinery Bay 44 / Hangar 8, The Fist of the Father&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Song of Steam and Steel&lt;br /&gt;
| stone-sky-sea = The Fist of the Father (Savage)&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A1S&#039;&#039;&#039;, it is the first sector of [[Alexander: Gordias (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ldtNxxoVH5M|400|right|A1S Guide}}&lt;br /&gt;
&lt;br /&gt;
This fight has a hard enrage of 8m30s, which means DPS will have to maximize activity. The boss has more health and more damage output than in normal mode, and his main damage abilities do a lot more damage and will require focused healing. The damage mitigation and healing requirements for this fight are very strict.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] and [[File:Aggressive difficulty r6.png|link=]] [[Faust]]===&lt;br /&gt;
{{section-stub|reason= The current renovations are incomplete as our group is still progging.}}&lt;br /&gt;
&lt;br /&gt;
== Faust ==&lt;br /&gt;
The door boss is a bit of a red herring and may trip up first-time runs. He will spawn adds repeatedly, and the off-tank should pull these. The main tank and the rest of the party should continue to focus on bursting Faust down, as he will buff his damage continuously over the course of the fight. The adds are meant to take your attention away from Faust. Continue as usual, and you will beat Faust, continuing to the next section. &lt;br /&gt;
&lt;br /&gt;
== Oppressor ==&lt;br /&gt;
&lt;br /&gt;
=== Notable Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Royal Fount: &#039;&#039;&#039;This is an untelegraphed cleave and should be faced away from the party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hydrothermal Missile: &#039;&#039;&#039;This will mark a random player with heavy repeated personal damage. Tanks should mit if marked, but healers should focus on healing the marked person if it is a healer or DPS.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunnery Pod: &#039;&#039;&#039;This is an untelegraphed raid-wide aoe that does medium damage; however, it can be used multiple times in a row so healers should be ready to heal the entire group quickly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Photon Spaser: &#039;&#039;&#039; This is a massive arena-length line AOE that will instakill healers and DPS.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Resin Bombs: &#039;&#039;&#039;&amp;quot;Resin Bombs&amp;quot; drops bombs on several players, and will leave behind green puddles that deal a lot of damage as well as apply a strong Heavy debuff on players who stand in it. The strategy is to watch for the cast and have every party member move to one corner, dodging the circles when they spawn. The main tank is included in this, as the boss stops auto-attacking during the cast, but the MT should return to the boss after the cast bar ends. After the puddles spawn, 2 adds will spawn under the boss. The off-tank can safely pull the closest add to the puddles, and the DPS should pull the other add away from the boss to burst it down. The puddles the adds leave behind will shrink players who stand in them, so they should be avoided.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase 2 Split: &#039;&#039;&#039;At 50% HP, Oppressor will move forward as sirens blare, and the off-tank should pull it to the southern end of the arena. A few seconds later, Oppressor 0.5 will spawn on the northern end of the arena, which the main-tank should pull. DPS and Healers should split between the bosses, forming 2 light parties. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Missiles: &#039;&#039;&#039;4 lasers will spawn around the arena, indicating where the upcoming adds will need to be killed. Each boss will spawn two adds after casting &amp;quot;Emergency Reinforcements,&amp;quot; and players should assign DPS to either the left or right add in each light party. After pulling the adds, DPS should pull them to their respective lasers and kill them on top of it. The bosses will spawn another set of Resin Bombs, but the DPS should not move off of the lasers until the add is killed. DPS should mit where needed, and tanks should reprisal the resin bomb cast. The player targeted by the add will gain a stacking debuff, which will result in getting the debuff Mini if the stacks reach 6 before it&#039;s killed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hypercompressed Plasma: &#039;&#039;&#039;This is an attack that will do extremely high damage to tanks, so they should double mit or preferably invuln during the cast. Before and after each Hypercompressed Plasma, high raid damage takes place; healers need to be aware of this, as the tanks will most likely fall to critical levels. Hypercompressed Plasma will not occur more than three times per fight. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jump Phase: &#039;&#039;&#039;At roughly 20% HP, both oppressors will jump out of the arena, placing down two proximity markers. These have a long execution time, so they should be ignored for now. Every player should stack in the middle to bait the Resin Bomb. The resin bomb casts are sequential and will continue to pursue players, so players should split into the prior light parties and make their way to opposite corners of the arena so the party clears the proximity marker. After the mechanic resolves, there will be an enmity reset, and both light parties will need to redo the Adds and Missiles phase. Do note that the resin puddles will disappear by the time you need to worry about this.&lt;br /&gt;
&lt;br /&gt;
=== Final Notes ===&lt;br /&gt;
&lt;br /&gt;
* After the first jump phase, it will be repeated until the hard enrage at 8 minutes and 30 seconds.&lt;br /&gt;
&lt;br /&gt;
* Keep the bosses within 3-5% of each other to prevent a hard enrage when one dies too far before the other&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gordian Manifesto - Page 1}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Pre-Boss|Sins of the Father, Sins of the Son}}&lt;br /&gt;
{{music table row|Boss|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1024262</id>
		<title>Alexander - The Fist of the Father (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1024262"/>
		<updated>2025-09-17T23:07:16Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: /* Strategy */ Fixing spelling and grammar issues.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Fist of the Father|the first tier of [[Alexander]] in general|Alexander: Gordias}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Father (Savage)&lt;br /&gt;
| description = What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Father_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = Machinery Bay 44 / Hangar 8, The Fist of the Father&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Song of Steam and Steel&lt;br /&gt;
| stone-sky-sea = The Fist of the Father (Savage)&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A1S&#039;&#039;&#039;, it is the first sector of [[Alexander: Gordias (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ldtNxxoVH5M|400|right|A1S Guide}}&lt;br /&gt;
&lt;br /&gt;
This fight has a hard enrage of 8m30s, which means DPS will have to maximize activity. The boss has more health and more damage output than in normal mode, and his main damage abilities do a lot more damage and will require focused healing. The damage mitigation and healing requirements for this fight are very strict.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] and [[File:Aggressive difficulty r6.png|link=]] [[Faust]]===&lt;br /&gt;
{{section-stub|reason= The current renovations are incomplete as our group is still progging.}}&lt;br /&gt;
&lt;br /&gt;
== Faust ==&lt;br /&gt;
The door boss is a bit of a red herring and may trip up first-time runs. He will spawn adds repeatedly, and the off-tank should pull these. The main tank and the rest of the party should continue to focus on bursting Faust down, as he will buff his damage continuously over the course of the fight. The adds are meant to take your attention away from Faust. Continue as usual, and you will beat Faust, continuing to the next section. &lt;br /&gt;
&lt;br /&gt;
== Oppressor ==&lt;br /&gt;
&lt;br /&gt;
=== Notable Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Royal Fount: &#039;&#039;&#039;This is an untelegraphed cleave and should be faced away from the party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hydrothermal Missile: &#039;&#039;&#039;This will mark a random player with heavy repeated personal damage. Tanks should mit if marked, but healers should focus on healing the marked person if it is a healer or DPS.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunnery Pod: &#039;&#039;&#039;This is an untelegraphed raid-wide aoe that does medium damage; however, it can be used multiple times in a row so healers should be ready to heal the entire group quickly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Photon Spaser: &#039;&#039;&#039; This is a massive arena-length line AOE that will instakill healers and DPS.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Resin Bombs: &#039;&#039;&#039;&amp;quot;Resin Bombs&amp;quot; drops bombs on several players, and will leave behind green puddles that deal a lot of damage as well as apply a strong Heavy debuff on players who stand in it. The strategy is to watch for the cast and have every party member move to one corner, dodging the circles when they spawn. The main tank is included in this, as the boss stops auto-attacking during the cast, but the MT should return to the boss after the cast bar ends. After the puddles spawn, 2 adds will spawn under the boss. The off-tank can safely pull the closest add to the puddles, and the DPS should pull the other add away from the boss to burst it down. The puddles the adds leave behind will shrink players who stand in them so they should be avoided.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase 2 Split: &#039;&#039;&#039;At 50% HP, Oppressor will move forward as sirens blare, and the off-tank should pull it to the southern end of the arena. A few seconds later, Oppressor 0.5 will spawn on the northern end of the arena, which the main-tank should pull. DPS and Healers should split between the bosses, forming 2 light parties. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Missiles: &#039;&#039;&#039;4 lasers will spawn around the arena, indicating where the upcoming adds will need to be killed. Each boss will spawn two adds after casting &amp;quot;Emergency Reinforcements&amp;quot; and players should assign DPS to either the left or right add in each light party. After pulling the adds, DPS should pull them to their respective lasers and kill them on top of it. The bosses will spawn another set of Resin Bombs, but the DPS should not move off of the lasers until the add is killed. DPS should mit where needed, and tanks should reprisal the resin bomb cast. The player targeted by the add will gain a stacking debuff, which will result in getting the debuff Mini if the stacks reaches 6 before it&#039;s killed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hypercompressed Plasma: &#039;&#039;&#039;This is an attack that will do extremely high damage to tanks, so they should double mit or preferably invuln during the cast. Before and after each Hypercompressed Plasma, high raid damage takes place; healers need to be aware of this, as the tanks will most likely fall to critical levels. Hypercompressed Plasma will not occur more than three times per fight. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jump Phase: &#039;&#039;&#039;At roughly 20% HP, both oppressors will jump out of the arena, placing down two proximity markers. These have a long execution time, so they should be ignored for now, and every player should stack in the middle to bait the Resin Bomb. The resin bomb casts are sequential and will continue to pursue players, so players should split into the prior light parties and make their way to opposite corners of the arena so the party clears the proximity marker. After the mechanic resolves, there will be an enmity reset, and both light parties will need to redo the Adds and Missiles phase. Do note that the resin puddles will disappear by the time you need to worry about this.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gordian Manifesto - Page 1}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Pre-Boss|Sins of the Father, Sins of the Son}}&lt;br /&gt;
{{music table row|Boss|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1024260</id>
		<title>Alexander - The Fist of the Father (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1024260"/>
		<updated>2025-09-17T23:02:28Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: /* Opressor */ Fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Fist of the Father|the first tier of [[Alexander]] in general|Alexander: Gordias}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Father (Savage)&lt;br /&gt;
| description = What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Father_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = Machinery Bay 44 / Hangar 8, The Fist of the Father&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Song of Steam and Steel&lt;br /&gt;
| stone-sky-sea = The Fist of the Father (Savage)&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A1S&#039;&#039;&#039;, it is the first sector of [[Alexander: Gordias (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ldtNxxoVH5M|400|right|A1S Guide}}&lt;br /&gt;
&lt;br /&gt;
This fight has a hard enrage of 8m30s, which means DPS will have to maximize activity. The boss has more health and more damage output than on normal mode, and his main damage abilities do a lot more damage and will require focused healing. The damage mitigation and healing requierment for this fight is very strict.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] and [[File:Aggressive difficulty r6.png|link=]] [[Faust]]===&lt;br /&gt;
{{section-stub|reason= The current renovations are incomplete as our group is still progging.}}&lt;br /&gt;
&lt;br /&gt;
== Faust ==&lt;br /&gt;
The door boss is a bit of a red herring and may trip up first-time runs. He will spawn adds repeatedly, and the off-tank should pull these. The main tank and the rest of the party should continue to focus on bursting Faust down, as he will buff his damage continuously over the course of the fight. The adds are meant to take your attention away from Faust. Continue as usual, and you will beat Faust, continuing to the next section. &lt;br /&gt;
&lt;br /&gt;
== Oppressor ==&lt;br /&gt;
&lt;br /&gt;
=== Notable Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Royal Fount: &#039;&#039;&#039;This is an untelegraphed cleave and should be faced away from the party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hydrothermal Missile: &#039;&#039;&#039;This will mark a random player with heavy repeated personal damage. Tanks should mit if marked, but healers should focus on healing the marked person if it is a healer or DPS.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunnery Pod: &#039;&#039;&#039;This is an untelegraphed raid-wide aoe that does medium damage; however, it can be used multiple times in a row so healers should be ready to heal the entire group quickly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Photon Spaser: &#039;&#039;&#039; This is a massive arena-length line AOE that will instakill healers and DPS.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Resin Bombs: &#039;&#039;&#039;&amp;quot;Resin Bombs&amp;quot; drops bombs on several players, and will leave behind green puddles that deal a lot of damage as well as apply a strong Heavy debuff on players who stand in it. The strategy is to watch for the cast and have every party member move to one corner, dodging the circles when they spawn. The main tank is included in this, as the boss stops auto-attacking during the cast, but the MT should return to the boss after the cast bar ends. After the puddles spawn, 2 adds will spawn under the boss. The off-tank can safely pull the closest add to the puddles, and the DPS should pull the other add away from the boss to burst it down. The puddles the adds leave behind will shrink players who stand in them so they should be avoided.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase 2 Split: &#039;&#039;&#039;At 50% HP, Oppressor will move forward as sirens blare, and the off-tank should pull it to the southern end of the arena. A few seconds later, Oppressor 0.5 will spawn on the northern end of the arena, which the main-tank should pull. DPS and Healers should split between the bosses, forming 2 light parties. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Missiles: &#039;&#039;&#039;4 lasers will spawn around the arena, indicating where the upcoming adds will need to be killed. Each boss will spawn two adds after casting &amp;quot;Emergency Reinforcements&amp;quot; and players should assign DPS to either the left or right add in each light party. After pulling the adds, DPS should pull them to their respective lasers and kill them on top of it. The bosses will spawn another set of Resin Bombs, but the DPS should not move off of the lasers until the add is killed. DPS should mit where needed, and tanks should reprisal the resin bomb cast. The player targeted by the add will gain a stacking debuff, which will result in getting the debuff Mini if the stacks reaches 6 before it&#039;s killed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hypercompressed Plasma: &#039;&#039;&#039;This is an attack that will do extremely high damage to tanks, so they should double mit or preferably invuln during the cast. Before and after each Hypercompressed Plasma, high raid damage takes place; healers need to be aware of this, as the tanks will most likely fall to critical levels. Hypercompressed Plasma will not occur more than three times per fight. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jump Phase: &#039;&#039;&#039;At roughly 20% HP, both oppressors will jump out of the arena, placing down two proximity markers. These have a long execution time, so they should be ignored for now, and every player should stack in the middle to bait the Resin Bomb. The resin bomb casts are sequential and will continue to pursue players, so players should split into the prior light parties and make their way to opposite corners of the arena so the party clears the proximity marker. After the mechanic resolves, there will be an enmity reset, and both light parties will need to redo the Adds and Missiles phase. Do note that the resin puddles will disappear by the time you need to worry about this.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gordian Manifesto - Page 1}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Pre-Boss|Sins of the Father, Sins of the Son}}&lt;br /&gt;
{{music table row|Boss|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:K%27novu_Zeitu&amp;diff=1024256</id>
		<title>User:K&#039;novu Zeitu</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:K%27novu_Zeitu&amp;diff=1024256"/>
		<updated>2025-09-17T22:44:12Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1024254</id>
		<title>Alexander - The Fist of the Father (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1024254"/>
		<updated>2025-09-17T22:40:51Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: /* link= Oppressor and link= Faust */ Improved formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Fist of the Father|the first tier of [[Alexander]] in general|Alexander: Gordias}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Father (Savage)&lt;br /&gt;
| description = What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Father_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = Machinery Bay 44 / Hangar 8, The Fist of the Father&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Song of Steam and Steel&lt;br /&gt;
| stone-sky-sea = The Fist of the Father (Savage)&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A1S&#039;&#039;&#039;, it is the first sector of [[Alexander: Gordias (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ldtNxxoVH5M|400|right|A1S Guide}}&lt;br /&gt;
&lt;br /&gt;
This fight has a hard enrage of 8m30s, which means DPS will have to maximize activity. The boss has more health and more damage output than on normal mode, and his main damage abilities do a lot more damage and will require focused healing. The damage mitigation and healing requierment for this fight is very strict.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] and [[File:Aggressive difficulty r6.png|link=]] [[Faust]]===&lt;br /&gt;
{{section-stub|reason= The current renovations are incomplete as our group is still progging.}}&lt;br /&gt;
&lt;br /&gt;
== Faust ==&lt;br /&gt;
The door boss is a bit of a red herring and may trip up first-time runs. He will spawn adds repeatedly, and the off-tank should pull these. The main tank and the rest of the party should continue to focus on bursting Faust down, as he will buff his damage continuously over the course of the fight. The adds are meant to take your attention away from Faust. Continue as usual, and you will beat Faust, continuing to the next section. &lt;br /&gt;
&lt;br /&gt;
== Opressor ==&lt;br /&gt;
&lt;br /&gt;
=== Notable Attacks ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Royal Fount: &#039;&#039;&#039;This is an untelegraphed cleave and should be faced away from the party.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hydrothermal Missile: &#039;&#039;&#039;This will mark a random player with heavy repeated personal damage. Tanks should mit if marked, but healers should focus on healing the marked person if it is a healer or DPS.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunnery Pod: &#039;&#039;&#039;This is an untelegraphed raid-wide aoe that does medium damage; however, it can be used multiple times in a row so healers should be ready to heal the entire group quickly.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Photon Spaser: &#039;&#039;&#039; This is a massive arena-length line AOE that will instakill healers and DPS.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Resin Bombs: &#039;&#039;&#039;&amp;quot;Resin Bombs&amp;quot; drops bombs on several players, and will leave behind green puddles that deal a lot of damage as well as apply a strong Heavy debuff on players who stand in it. The strategy is to watch for the cast and have every party member move to one corner, dodging the circles when they spawn. The main tank is included in this, as the boss stops auto-attacking during the cast, but the MT should return to the boss after the cast bar ends. After the puddles spawn, 2 adds will spawn under the boss. The off-tank can safely pull the closest add to the puddles, and the DPS should pull the other add away from the boss to burst it down. The puddles the adds leave behind will shrink players who stand in them so they should be avoided.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase 2 Split: &#039;&#039;&#039;At 50% HP, Oppressor will move forward as sirens blare, and the off-tank should pull it to the southern end of the arena. A few seconds later, Oppressor 0.5 will spawn on the northern end of the arena, which the main-tank should pull. DPS and Healers should split between the bosses, forming 2 light parties. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adds and Missiles: &#039;&#039;&#039;4 lasers will spawn around the arena, indicating where the upcoming adds will need to be killed. Each boss will spawn two adds after casting &amp;quot;Emergency Reinforcements&amp;quot; and players should assign DPS to either the left or right add in each light party. After pulling the adds, DPS should pull them to their respective lasers and kill them on top of it. The bosses will spawn another set of Resin Bombs, but the DPS should not move off of the lasers until the add is killed. DPS should mit where needed, and tanks should reprisal the resin bomb cast. The player targeted by the add will gain a stacking debuff, which will result in getting the debuff Mini if the stacks reaches 6 before it&#039;s killed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hypercompressed Plasma: &#039;&#039;&#039;This is an attack that will do extremely high damage to tanks, so they should double mit or preferably invuln during the cast. Before and after each Hypercompressed Plasma, high raid damage takes place; healers need to be aware of this, as the tanks will most likely fall to critical levels. Hypercompressed Plasma will not occur more than three times per fight. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jump Phase: &#039;&#039;&#039;At roughly 20% HP, both oppressors will jump out of the arena, placing down two proximity markers. These have a long execution time, so they should be ignored for now, and every player should stack in the middle to bait the Resin Bomb. The resin bomb casts are sequential and will continue to pursue players, so players should split into the prior light parties and make their way to opposite corners of the arena so the party clears the proximity marker. After the mechanic resolves, there will be an enmity reset, and both light parties will need to redo the Adds and Missiles phase. Do note that the resin puddles will disappear by the time you need to worry about this.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gordian Manifesto - Page 1}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Pre-Boss|Sins of the Father, Sins of the Son}}&lt;br /&gt;
{{music table row|Boss|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1024251</id>
		<title>Alexander - The Fist of the Father (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1024251"/>
		<updated>2025-09-17T22:34:13Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: /* link= Oppressor and link= Faust */ Added a section for notable attacks and added spacer sections between Attacks and Mechanics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Fist of the Father|the first tier of [[Alexander]] in general|Alexander: Gordias}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Father (Savage)&lt;br /&gt;
| description = What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Father_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = Machinery Bay 44 / Hangar 8, The Fist of the Father&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Song of Steam and Steel&lt;br /&gt;
| stone-sky-sea = The Fist of the Father (Savage)&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A1S&#039;&#039;&#039;, it is the first sector of [[Alexander: Gordias (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ldtNxxoVH5M|400|right|A1S Guide}}&lt;br /&gt;
&lt;br /&gt;
This fight has a hard enrage of 8m30s, which means DPS will have to maximize activity. The boss has more health and more damage output than on normal mode, and his main damage abilities do a lot more damage and will require focused healing. The damage mitigation and healing requierment for this fight is very strict.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] and [[File:Aggressive difficulty r6.png|link=]] [[Faust]]===&lt;br /&gt;
{{section-stub|reason= The current renovations are incomplete as our group is still progging.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faust: &#039;&#039;&#039;The door boss is a bit of a red herring and may trip up first-time runs. He will spawn adds repeatedly, and the off-tank should pull these. The main tank and the rest of the party should continue to focus on bursting Faust down, as he will buff his damage continuously over the course of the fight. The adds are meant to take your attention away from Faust. Continue as usual, and you will beat Faust, continuing to the next section. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opressor &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Royal Fount: &#039;&#039;&#039;This is an untelegraphed cleave and should be faced away from the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydrothermal Missile: &#039;&#039;&#039;This will mark a random player with heavy repeated personal damage. Tanks should mit if marked, but healers should focus on healing the marked person if it is a healer or DPS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunnery Pod: &#039;&#039;&#039;This is an untelegraphed raid-wide aoe that does medium damage; however, it can be used multiple times in a row so healers should be ready to heal the entire group quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Photon Spaser: &#039;&#039;&#039; This is a massive arena-length line AOE that will instakill healers and DPS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds and Resin Bombs: &#039;&#039;&#039;&amp;quot;Resin Bombs&amp;quot; drops bombs on several players, and will leave behind green puddles that deal a lot of damage as well as apply a strong Heavy debuff on players who stand in it. The strategy is to watch for the cast and have every party member move to one corner, dodging the circles when they spawn. The main tank is included in this, as the boss stops auto-attacking during the cast, but the MT should return to the boss after the cast bar ends. After the puddles spawn, 2 adds will spawn under the boss. The off-tank can safely pull the closest add to the puddles, and the DPS should pull the other add away from the boss to burst it down. The puddles the adds leave behind will shrink players who stand in them so they should be avoided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2 Split: &#039;&#039;&#039;At 50% HP, Oppressor will move forward as sirens blare, and the off-tank should pull it to the southern end of the arena. A few seconds later, Oppressor 0.5 will spawn on the northern end of the arena, which the main-tank should pull. DPS and Healers should split between the bosses, forming 2 light parties. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds and Missiles: &#039;&#039;&#039;4 lasers will spawn around the arena, indicating where the upcoming adds will need to be killed. Each boss will spawn two adds after casting &amp;quot;Emergency Reinforcements&amp;quot; and players should assign DPS to either the left or right add in each light party. After pulling the adds, DPS should pull them to their respective lasers and kill them on top of it. The bosses will spawn another set of Resin Bombs, but the DPS should not move off of the lasers until the add is killed. DPS should mit where needed, and tanks should reprisal the resin bomb cast. The player targeted by the add will gain a stacking debuff, which will result in getting the debuff Mini if the stacks reaches 6 before it&#039;s killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypercompressed Plasma: &#039;&#039;&#039;This is an attack that will do extremely high damage to tanks, so they should double mit or preferably invuln during the cast. Before and after each Hypercompressed Plasma, high raid damage takes place; healers need to be aware of this, as the tanks will most likely fall to critical levels. Hypercompressed Plasma will not occur more than three times per fight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Phase: &#039;&#039;&#039;At roughly 20% HP, both oppressors will jump out of the arena, placing down two proximity markers. These have a long execution time, so they should be ignored for now, and every player should stack in the middle to bait the Resin Bomb. The resin bomb casts are sequential and will continue to pursue players, so players should split into the prior light parties and make their way to opposite corners of the arena so the party clears the proximity marker. After the mechanic resolves, there will be an enmity reset, and both light parties will need to redo the Adds and Missiles phase. Do note that the resin puddles will disappear by the time you need to worry about this.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gordian Manifesto - Page 1}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Pre-Boss|Sins of the Father, Sins of the Son}}&lt;br /&gt;
{{music table row|Boss|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1024249</id>
		<title>Alexander - The Fist of the Father (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1024249"/>
		<updated>2025-09-17T22:17:57Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: /* link= Oppressor and link= Faust */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Fist of the Father|the first tier of [[Alexander]] in general|Alexander: Gordias}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Father (Savage)&lt;br /&gt;
| description = What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Father_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = Machinery Bay 44 / Hangar 8, The Fist of the Father&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Song of Steam and Steel&lt;br /&gt;
| stone-sky-sea = The Fist of the Father (Savage)&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A1S&#039;&#039;&#039;, it is the first sector of [[Alexander: Gordias (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ldtNxxoVH5M|400|right|A1S Guide}}&lt;br /&gt;
&lt;br /&gt;
This fight has a hard enrage of 8m30s, which means DPS will have to maximize activity. The boss has more health and more damage output than on normal mode, and his main damage abilities do a lot more damage and will require focused healing. The damage mitigation and healing requierment for this fight is very strict.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] and [[File:Aggressive difficulty r6.png|link=]] [[Faust]]===&lt;br /&gt;
{{section-stub|reason= The current renovations are incomplete as our group is still progging.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faust: &#039;&#039;&#039;The door boss is a bit of a red herring and may trip up first-time runs. He will spawn adds repeatedly, and the off-tank should pull these. The main tank and the rest of the party should continue to focus on bursting Faust down, as he will buff his damage continuously over the course of the fight. The adds are meant to take your attention away from Faust. Continue as usual, and you will beat Faust, continuing to the next section. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opressor: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds and Resin Bombs: &#039;&#039;&#039;&amp;quot;Resin Bombs&amp;quot; drops bombs on several players, and will leave behind green puddles that deal a lot of damage as well as apply a strong Heavy debuff on players who stand in it. The strategy is to watch for the cast and have every party member move to one corner, dodging the circles when they spawn. The main tank is included in this, as the boss stops auto-attacking during the cast, but the MT should return to the boss after the cast bar ends. After the puddles spawn, 2 adds will spawn under the boss. The off-tank can safely pull the closest add to the puddles, and the DPS should pull the other add away from the boss to burst it down. The puddles the adds leave behind will shrink players who stand in them so they should be avoided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2 Split: &#039;&#039;&#039;At 50% HP, Oppressor will move forward as sirens blare, and the off-tank should pull it to the southern end of the arena. A few seconds later, Oppressor 0.5 will spawn on the northern end of the arena, which the main-tank should pull. DPS and Healers should split between the bosses, forming 2 light parties. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds and Missiles: &#039;&#039;&#039;4 lasers will spawn around the arena, indicating where the upcoming adds will need to be killed. Each boss will spawn two adds after casting &amp;quot;Emergency Reinforcements&amp;quot; and players should assign DPS to either the left or right add in each light party. After pulling the adds, DPS should pull them to their respective lasers and kill them on top of it. The bosses will spawn another set of Resin Bombs, but the DPS should not move off of the lasers until the add is killed. DPS should mit where needed, and tanks should reprisal the resin bomb cast. The player targeted by the add will gain a stacking debuff, which will result in getting the debuff Mini if the stacks reaches 6 before it&#039;s killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypercompressed Plasma: &#039;&#039;&#039;This is an attack that will do extremely high damage to tanks, so they should double mit or preferably invuln during the cast. Before and after each Hypercompressed Plasma, high raid damage takes place; healers need to be aware of this, as the tanks will most likely fall to critical levels. Hypercompressed Plasma will not occur more than three times per fight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Phase: &#039;&#039;&#039;At roughly 20% HP, both oppressors will jump out of the arena, placing down two proximity markers. These have a long execution time, so they should be ignored for now, and every player should stack in the middle to bait the Resin Bomb. The resin bomb casts are sequential and will continue to pursue players, so players should split into the prior light parties and make their way to opposite corners of the arena so the party clears the proximity marker. After the mechanic resolves, there will be an enmity reset, and both light parties will need to redo the Adds and Missiles phase. Do note that the resin puddles will disappear by the time you need to worry about this.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gordian Manifesto - Page 1}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Pre-Boss|Sins of the Father, Sins of the Son}}&lt;br /&gt;
{{music table row|Boss|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1024248</id>
		<title>Alexander - The Fist of the Father (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1024248"/>
		<updated>2025-09-17T22:17:01Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: /* link= Oppressor and link= Faust */ Adjusted incomplete message.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Fist of the Father|the first tier of [[Alexander]] in general|Alexander: Gordias}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Father (Savage)&lt;br /&gt;
| description = What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Father_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = Machinery Bay 44 / Hangar 8, The Fist of the Father&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Song of Steam and Steel&lt;br /&gt;
| stone-sky-sea = The Fist of the Father (Savage)&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A1S&#039;&#039;&#039;, it is the first sector of [[Alexander: Gordias (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ldtNxxoVH5M|400|right|A1S Guide}}&lt;br /&gt;
&lt;br /&gt;
This fight has a hard enrage of 8m30s, which means DPS will have to maximize activity. The boss has more health and more damage output than on normal mode, and his main damage abilities do a lot more damage and will require focused healing. The damage mitigation and healing requierment for this fight is very strict.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] and [[File:Aggressive difficulty r6.png|link=]] [[Faust]]===&lt;br /&gt;
{{section-stub|reason= The current renovations are incomplete as our group is still progging. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faust: &#039;&#039;&#039;The door boss is a bit of a red herring and may trip up first-time runs. He will spawn adds repeatedly, and the off-tank should pull these. The main tank and the rest of the party should continue to focus on bursting Faust down, as he will buff his damage continuously over the course of the fight. The adds are meant to take your attention away from Faust. Continue as usual, and you will beat Faust, continuing to the next section. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opressor: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds and Resin Bombs: &#039;&#039;&#039;&amp;quot;Resin Bombs&amp;quot; drops bombs on several players, and will leave behind green puddles that deal a lot of damage as well as apply a strong Heavy debuff on players who stand in it. The strategy is to watch for the cast and have every party member move to one corner, dodging the circles when they spawn. The main tank is included in this, as the boss stops auto-attacking during the cast, but the MT should return to the boss after the cast bar ends. After the puddles spawn, 2 adds will spawn under the boss. The off-tank can safely pull the closest add to the puddles, and the DPS should pull the other add away from the boss to burst it down. The puddles the adds leave behind will shrink players who stand in them so they should be avoided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2 Split: &#039;&#039;&#039;At 50% HP, Oppressor will move forward as sirens blare, and the off-tank should pull it to the southern end of the arena. A few seconds later, Oppressor 0.5 will spawn on the northern end of the arena, which the main-tank should pull. DPS and Healers should split between the bosses, forming 2 light parties. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds and Missiles: &#039;&#039;&#039;4 lasers will spawn around the arena, indicating where the upcoming adds will need to be killed. Each boss will spawn two adds after casting &amp;quot;Emergency Reinforcements&amp;quot; and players should assign DPS to either the left or right add in each light party. After pulling the adds, DPS should pull them to their respective lasers and kill them on top of it. The bosses will spawn another set of Resin Bombs, but the DPS should not move off of the lasers until the add is killed. DPS should mit where needed, and tanks should reprisal the resin bomb cast. The player targeted by the add will gain a stacking debuff, which will result in getting the debuff Mini if the stacks reaches 6 before it&#039;s killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypercompressed Plasma: &#039;&#039;&#039;This is an attack that will do extremely high damage to tanks, so they should double mit or preferably invuln during the cast. Before and after each Hypercompressed Plasma, high raid damage takes place; healers need to be aware of this, as the tanks will most likely fall to critical levels. Hypercompressed Plasma will not occur more than three times per fight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Phase: &#039;&#039;&#039;At roughly 20% HP, both oppressors will jump out of the arena, placing down two proximity markers. These have a long execution time, so they should be ignored for now, and every player should stack in the middle to bait the Resin Bomb. The resin bomb casts are sequential and will continue to pursue players, so players should split into the prior light parties and make their way to opposite corners of the arena so the party clears the proximity marker. After the mechanic resolves, there will be an enmity reset, and both light parties will need to redo the Adds and Missiles phase. Do note that the resin puddles will disappear by the time you need to worry about this.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gordian Manifesto - Page 1}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Pre-Boss|Sins of the Father, Sins of the Son}}&lt;br /&gt;
{{music table row|Boss|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1024247</id>
		<title>Alexander - The Fist of the Father (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1024247"/>
		<updated>2025-09-17T22:15:16Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: Fixed most of the outdated information in this guide, still progging so will need to update further as we continue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Fist of the Father|the first tier of [[Alexander]] in general|Alexander: Gordias}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Father (Savage)&lt;br /&gt;
| description = What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Father_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = Machinery Bay 44 / Hangar 8, The Fist of the Father&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Song of Steam and Steel&lt;br /&gt;
| stone-sky-sea = The Fist of the Father (Savage)&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A1S&#039;&#039;&#039;, it is the first sector of [[Alexander: Gordias (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ldtNxxoVH5M|400|right|A1S Guide}}&lt;br /&gt;
&lt;br /&gt;
This fight has a hard enrage of 8m30s, which means DPS will have to maximize activity. The boss has more health and more damage output than on normal mode, and his main damage abilities do a lot more damage and will require focused healing. The damage mitigation and healing requierment for this fight is very strict.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] and [[File:Aggressive difficulty r6.png|link=]] [[Faust]]===&lt;br /&gt;
{{section-stub|reason=The &amp;quot;Jump Phase&amp;quot; needs to be improved in this article, since it has different outcomes 3 times during the fight, and multiple strategies can be applied.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faust: &#039;&#039;&#039;The door boss is a bit of a red herring and may trip up first-time runs. He will spawn adds repeatedly, and the off-tank should pull these. The main tank and the rest of the party should continue to focus on bursting Faust down, as he will buff his damage continuously over the course of the fight. The adds are meant to take your attention away from Faust. Continue as usual, and you will beat Faust, continuing to the next section. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opressor: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds and Resin Bombs: &#039;&#039;&#039;&amp;quot;Resin Bombs&amp;quot; drops bombs on several players, and will leave behind green puddles that deal a lot of damage as well as apply a strong Heavy debuff on players who stand in it. The strategy is to watch for the cast and have every party member move to one corner, dodging the circles when they spawn. The main tank is included in this, as the boss stops auto-attacking during the cast, but the MT should return to the boss after the cast bar ends. After the puddles spawn, 2 adds will spawn under the boss. The off-tank can safely pull the closest add to the puddles, and the DPS should pull the other add away from the boss to burst it down. The puddles the adds leave behind will shrink players who stand in them so they should be avoided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2 Split: &#039;&#039;&#039;At 50% HP, Oppressor will move forward as sirens blare, and the off-tank should pull it to the southern end of the arena. A few seconds later, Oppressor 0.5 will spawn on the northern end of the arena, which the main-tank should pull. DPS and Healers should split between the bosses, forming 2 light parties. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds and Missiles: &#039;&#039;&#039;4 lasers will spawn around the arena, indicating where the upcoming adds will need to be killed. Each boss will spawn two adds after casting &amp;quot;Emergency Reinforcements&amp;quot; and players should assign DPS to either the left or right add in each light party. After pulling the adds, DPS should pull them to their respective lasers and kill them on top of it. The bosses will spawn another set of Resin Bombs, but the DPS should not move off of the lasers until the add is killed. DPS should mit where needed, and tanks should reprisal the resin bomb cast. The player targeted by the add will gain a stacking debuff, which will result in getting the debuff Mini if the stacks reaches 6 before it&#039;s killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypercompressed Plasma: &#039;&#039;&#039;This is an attack that will do extremely high damage to tanks, so they should double mit or preferably invuln during the cast. Before and after each Hypercompressed Plasma, high raid damage takes place; healers need to be aware of this, as the tanks will most likely fall to critical levels. Hypercompressed Plasma will not occur more than three times per fight. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Phase: &#039;&#039;&#039;At roughly 20% HP, both oppressors will jump out of the arena, placing down two proximity markers. These have a long execution time, so they should be ignored for now, and every player should stack in the middle to bait the Resin Bomb. The resin bomb casts are sequential and will continue to pursue players, so players should split into the prior light parties and make their way to opposite corners of the arena so the party clears the proximity marker. After the mechanic resolves, there will be an enmity reset, and both light parties will need to redo the Adds and Missiles phase. Do note that the resin puddles will disappear by the time you need to worry about this.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gordian Manifesto - Page 1}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Pre-Boss|Sins of the Father, Sins of the Son}}&lt;br /&gt;
{{music table row|Boss|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1021946</id>
		<title>Alexander - The Fist of the Father (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Fist_of_the_Father_(Savage)&amp;diff=1021946"/>
		<updated>2025-09-14T16:06:42Z</updated>

		<summary type="html">&lt;p&gt;K&amp;#039;novu Zeitu: /* Oppressor and  Faust */Added a section explaining Faust.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 60 story-mode [[raid]]|Alexander - The Fist of the Father|the first tier of [[Alexander]] in general|Alexander: Gordias}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alexander - The Fist of the Father (Savage)&lt;br /&gt;
| description = What fun is there in merely restating the facts? Never one to be content with the truth, the wandering minstrel has taken the liberty of retelling the tale of your journey into Alexander with his trademark embellishments. Some may question the value of such entertainment, but none can deny the skill with which he weaves his tapestry of song and verse, immersing you in memory...&lt;br /&gt;
| image = Alexander_-_The_Fist_of_the_Father_(Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Heavensward)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| location = Machinery Bay 44 / Hangar 8, The Fist of the Father&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| req-quest = A Song of Steam and Steel&lt;br /&gt;
| stone-sky-sea = The Fist of the Father (Savage)&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = 20&lt;br /&gt;
}} Also known as &#039;&#039;&#039;A1S&#039;&#039;&#039;, it is the first sector of [[Alexander: Gordias (Savage)]]. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ldtNxxoVH5M|400|right|A1S Guide}}&lt;br /&gt;
&lt;br /&gt;
This fight has a hard enrage of 8m30s, which means DPS will have to maximize activity. The boss has more health and more damage output than on normal mode, and his main damage abilities do a lot more damage and will require focused healing. The damage mitigation and healing requierment for this fight is very strict.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Oppressor]] and [[File:Aggressive difficulty r6.png|link=]] [[Faust]]===&lt;br /&gt;
{{section-stub|reason=The &amp;quot;Jump Phase&amp;quot; needs to be improved in this article, since it has different outcomes 3 times during the fight and multiple strategies can be applied.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faust: &#039;&#039;&#039;The door boss is a bit of a red herring and may trip up first-time runs. He will spawn adds repeatedly, and these should be pulled by the off tank. The main tank and the rest of the party should continue to focus on bursting Faust down, as he will buff his damage continuously over the course of the fight. The adds are meant to take your attention away from Faust. Continue as usual and you will beat Faust, continuing on to the next section. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resin Bombs: &#039;&#039;&#039;This drops bombs on a number of players, and will leave behind green puddles that deal a lot of damage as well as apply a strong Heavy debuff on players who stand in it. The strategy is to watch for this cast and move to areas where the puddles won&#039;t be in the way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds and Missiles: &#039;&#039;&#039;4 Adds will spawn, and 4 missiles will start dropping from above. The group will have to assign players to take each add, and will have to kill them under a specific missile. The player targeted by the add will gain a stacking debuff which will result in getting the debuff Mini if the stacks reaches 6 before it&#039;s killed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hypercompressed Plasma: &#039;&#039;&#039;This is an attack that deals very heavy magical damage to the tanks, so they should have cooldowns up before, during, and after. Before and after each Hypercompressed Plasma, high raid damage takes place, healers need to be aware of this as the group and/or tanks will most likely fall to critical levels. Hypercompressed Plasma will not occure more than thrice per fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump Phase: &#039;&#039;&#039;Both opressors will jump and after a while land on either adjacent or the same side of the platform, during this players will also drop a total of 8 resin bombs. One strategy for this is to stack in the middle, and when resin bombs start to drop make your way to a specified corner of the room. Don&#039;t run there immidietly however, as when resin bombs start dropping they drop over time. A good way to deal with  this it to run in zigzag patterns, to make sure all 8 resin bombs have dropped before reaching the stacking point.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Gordian Manifesto - Page 1}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Neckband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Wristband of Healing}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Fending}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Casting}}&lt;br /&gt;
{{Drops table row|Gordian Ring of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Pre-Boss|Sins of the Father, Sins of the Son}}&lt;br /&gt;
{{music table row|Boss|Locus}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>K&#039;novu Zeitu</name></author>
	</entry>
</feed>