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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Syrcus_Tower&amp;diff=950739</id>
		<title>Syrcus Tower</title>
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		<updated>2025-06-04T18:28:39Z</updated>

		<summary type="html">&lt;p&gt;JohnJSal: /* The Braid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 [[Alliance Raid]]|the [[Feature Quests|Feature Quest]]|Syrcus Tower (Quest)|the [[furniture]] item|Syrcus Tower (Furniture)|the [[landmark]] in [[The Crystarium]]|Syrcus Tower (Landmark)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Syrcus Tower&lt;br /&gt;
| description = Having secured a path through the Labyrinth of the Ancients, the fellowship of NOAH finds itself before the entrance to the Crystal Tower proper. With the aid of their new comrades, Unei and Doga, the companions succeed in opening the gate whose workings had baffled even the brightest minds among them. Upon learning that dark forces have awakened within, the fellowship decides to suspend its investigative effort in favor of sealing off the tower. You must fight your way to the apex and defeat the resurrected Emperor Xande, that Eorzea might be free of his all-consuming ambition.&lt;br /&gt;
| image = Syrcustower.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 70&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (A Realm Reborn)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics&lt;br /&gt;
| entrance = Mor Dhona&lt;br /&gt;
| entrance-coordinates = 35.7, 20.0&lt;br /&gt;
| location = Syrcus Tower&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = Syrcus Tower (Quest)&lt;br /&gt;
| patch = 2.3&lt;br /&gt;
| release = &lt;br /&gt;
}} It is the second part of [[Crystal Tower]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the ladder of Ascension: 0/1&lt;br /&gt;
#Defeat [[Scylla]]: 0/1&lt;br /&gt;
#Clear the Braid: 0/1&lt;br /&gt;
#Defeat [[Glasya Labolas]]: 0/1&lt;br /&gt;
#Clear the Golden Sacristy: 0/1&lt;br /&gt;
#Defeat [[Amon]]: 0/1&lt;br /&gt;
#Defeat [[Xande]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies and Bosses==&lt;br /&gt;
Owing its lack of an IL sync, the first two Crystal Tower alliance raids have become tediously easy duties that are often completed with little difficulty, to the point where mechanics on several bosses are ignored or outright skipped. As a result the guide below includes mechanics that players will normally not experience unless on Minimum IL mode.&lt;br /&gt;
&lt;br /&gt;
===The Ladder of Ascension===&lt;br /&gt;
Enemies: [[Dark General]] x2, [[Kunoichi]] x3, [[Oceanus]] x2, [[Shinobi]] x3, [[Yellow Dragon (Syrcus Tower)|Yellow Dragon]]&lt;br /&gt;
&lt;br /&gt;
The first pack of enemies does not have any notable mechanics. Tanks can group them up so players can defeat them with AoE attacks.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Scylla]]===&lt;br /&gt;
{{#ev:youtube|7zuEZCF8RxI|350|right|Updated Syrcus Tower Guide}}&lt;br /&gt;
{{#ev:youtube|cKitgkpv5EA|350|right|Syrcus Tower Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|W73iMBvEB7Y|350|right|Syrcus Tower Guide Part 2}}&lt;br /&gt;
Scylla has two phases and can be tanked in the middle, or to the north. Most groups will choose middle, but north is highly preferable since you will need a lot of room to maneuver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scylla will spawn staves throughout the fight which cast an annoying centered AoE around themselves for about 2k damage. Because the AoE is donut-shaped instead of circular, it is perfectly safe to be right next to it. More of a nuisance than a serious threat AS LONG AS people aren&#039;t frozen in the blast strip.&lt;br /&gt;
&lt;br /&gt;
Three distinct pillars of Lightning are found in the boss arena. They will be needed for the intermission phase. Assign each group to a pillar - A takes far left, B takes center, and C takes far right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elemental balls&#039;&#039;&#039; - Random DPS and healers will be marked to be followed by balls of elemental energy. Lightning balls appear purple, ice balls appear blue, and flame balls appear red. You will have to deal with this mechanic throughout the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lightning ball&#039;&#039;&#039; - Neutralized by the lightning pillar. Running them into the lightning pillar energizes the pillar, which is denoted by panels of light on the ground next to the pillar. Three charges are needed and will produce a red marker indicating that the pillar is fully charged. Lightning balls detonate for heavy raid wide damage after about 15 seconds if not run into a pillar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice ball&#039;&#039;&#039; - Trails a target and will freeze that target after a set duration of time. This is unavoidable and cannot be stopped. What you can and should do is make sure that you are not standing in one of the puddles left behind when a frozen target is thawed, as everyone in the vicinity of the puddle will be frozen as well, an important consideration for melee. Thaws after 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flame ball&#039;&#039;&#039; - will chase a target and detonate after about 15 seconds. Can be used to thaw frozen targets, and you should. Thawing a frozen target leaves behind a patch of water on the ground which confers very high fire resistance.&lt;br /&gt;
* If an ice ball detonates inside a puddle, then it will spread the freeze effect to all players standing in the puddle.&lt;br /&gt;
* If a flame ball detonates inside a puddle, then the puddle will evaporate and disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ancient Flare&#039;&#039;&#039; - raid-wide AoE that deals high fire damage. Stand in a puddle to reduce the damage taken.&lt;br /&gt;
* Essentially: If you have a flame ball, thaw a frozen player. If you have any ball, do not stand in a puddle until after your ball has resolved. When Ancient Flare starts being cast, stand in a puddle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unholy&#039;&#039;&#039; - raid-wide AoE. Damage as a whole is fairly heavy, which can be problematic if the healers are undergeared.&lt;br /&gt;
&lt;br /&gt;
Transition from phase 1 to 2 - When Scylla casts Daybreak. Note that most Duty Finder runs will kill the boss before this mechanic occurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daybreak&#039;&#039;&#039; - Scylla casts Daybreak, which petrifies everyone in the room for 30 seconds. If your lightning pillars are not fully charged by this point, everyone is petrified, which can lead to a wipe (but can be salvaged if you have a healer [[Limit Break|LB3]]). &lt;br /&gt;
&lt;br /&gt;
*How to avoid: it&#039;s the same mechanic as Ancient Flare from the final boss in Labyrinth of Ancients formerly known as Acheron and now Phlegethon. Each group must stack on a small platform energized by the lightning orbs, which raises a shield that blocks the Daybreak cast. If stacking is not properly performed, then the shield fails.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Various adds will spawn. Have the offtanks pick them up and DPS them down. Not too threatening.&lt;br /&gt;
&lt;br /&gt;
Ice balls and Flame balls continue to spawn. Lightning orbs no longer spawn. Continue to deal with the elemental ball mechanic as before. &lt;br /&gt;
&lt;br /&gt;
Scylla will now cast Ancient Flare at regular intervals and it has a long cast time, meaning everyone should be able to see it coming. To handle this mechanic, stand in the puddles of water created by the thawed orbs, which confers high fire resistance. Ancient flare will evaporate the water and hit you for around 400 damage. Which is highly preferable to being hit for 4k damage if you lack the resistance.&lt;br /&gt;
&lt;br /&gt;
*Overall this fight is extremely hectic, reminiscent of Thanatos in the Labyrinth of the Ancients.&lt;br /&gt;
&lt;br /&gt;
===The Braid===&lt;br /&gt;
Enemies: [[Acheron]] x3, [[Gomory]] x6&lt;br /&gt;
&lt;br /&gt;
Again, tanks can group up all enemies so players can defeat them with AoE attacks. After defeating them, a [[Green Dragon]] will land, damaging and knocking back nearby players (&#039;&#039;&#039;Touchdown&#039;&#039;&#039;). After defeating it, three [[Doga&#039;s Clone]]s will spawn and must be defeated, followed by three [[Unei&#039;s Clone]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Glasya Labolas]]===&lt;br /&gt;
This fight occurs on a big, circular central platform surrounded on all sides by smaller platforms connected by one-way launch pads and is a two phase fight interrupted by an intermission in the middle. Tanks should position Glasya Labolas in the center of the arena. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vile Utterance&#039;&#039;&#039; - Conal-shaped AoE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aura&#039;&#039;&#039; - Three circular AOEs that spawn underneath random players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Moon&#039;&#039;&#039; - Minor raidwide damage&lt;br /&gt;
&lt;br /&gt;
After a minute into the fight, Glasya Labolas will summon [[Clockwork Wright|Clockwork Wrights]]. These can be killed easily, but form a line to Glasya Labolas and either draw power from him or give him power. A DPS or healer needs to stand in the small shaded area next to the add and intercept the line. This stuns the player but allows the Clockwork Wright to be killed. &#039;&#039;&#039;Duty Finder - Alliance Roulette groups will usually be able to kill Glasya Labolas at this point.&#039;&#039;&#039;. A [https://www.youtube.com/watch?v=I-X4fpBDZtU| period-accurate PoV video] demonstrates the following mechanics.&lt;br /&gt;
&lt;br /&gt;
After about two minutes into the fight, Glasya Labolas will cast &#039;&#039;&#039;Deathstream&#039;&#039;&#039;, a high raidwide AoE damage attack.&lt;br /&gt;
&lt;br /&gt;
[[Clockwork Squire|Clockwork Squires]] will then spawn. These adds will spawn with six energy nodes that cause Glasya Labolas to reflect all magical and physical damage so long as they are connected to him. The clockwork men can intercept these power lines and should, as they cannot be brought below 1 HP until they are connected by power lines.&lt;br /&gt;
&lt;br /&gt;
After a set amount of time has passed the Intermission Phase occurs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermission Phase - Assault on the platform rings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Glasya Labolas will now return to the center of the arena. If all three Squires were connected and killed, three hitherto dormant teleportation pads on the central platform will activate. He will also begin to cast &#039;&#039;&#039;Deathstream&#039;&#039;&#039; again, and any players caught on the center platform upon completion will die.&lt;br /&gt;
&lt;br /&gt;
Players will be launched to an outer platform. Groups should, as a rule, stay together and DPS down the [[Spanner-rook|Spanner-rooks]] which appear on the platforms, then move on to the next platform in the circle (remember, these launch pads are one way only). Group A starts on the upper left, Group B on the lower center, and Group C on the upper right. Glasya Labolas will occasionally bombard an outer platform with electricity, dealing heavy damage to anyone on it. Once 3 to 4 platforms are cleared, everyone will return to the center.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Glasya Labolas will continue to attack as normal until dead. He will also gain access to the following attacks:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiral Spin&#039;&#039;&#039; - Raidwide damage. Stand underneath Glasya Labolas to avoid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunter&#039;s Moon&#039;&#039;&#039; - Three orange AoE discs that travel about the arena and deal continuous damage to anyone caught in them.&lt;br /&gt;
&lt;br /&gt;
===The Golden Sacristy===&lt;br /&gt;
Enemies: [[Azer]] x3&lt;br /&gt;
&lt;br /&gt;
Group up the three enemies and defeat them. The untargetable [[Red Dragon]] will then mark a random player with a green &amp;quot;divebomb&amp;quot; marker and charge at them with an untelegraphed line AoE, mildly damaging and knocking back anyone in its path. It will then land with &#039;&#039;&#039;Touchdown&#039;&#039;&#039; and become targetable, along with spawning two [[Haokah]]. These must all be defeated to proceed.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Amon]]===&lt;br /&gt;
Amon should be tanked in the center of the arena. He has 3 main spells: &#039;&#039;&#039;Blizzaga Forte&#039;&#039;&#039; is an AoE centered on Amon and does large damage plus {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;, &#039;&#039;&#039;Thundaga Forte&#039;&#039;&#039; is cast on a patch of ground under random players, and can overlap for massive damage and leaves an electrocution DoT if hit, Firaga Forte is a raid wide blast, but not as damaging as the other two.&lt;br /&gt;
&lt;br /&gt;
His frontal cleave is called Coloatura and is extremely damaging, so no one except for the main tank should be in front of him.&lt;br /&gt;
&lt;br /&gt;
Adds will spawn from the corners and march toward Amon (named [[Experimental By-product 33|#33]], [[Experimental By-product 66|#66]], [[Experimental By-product 99|#99]], and so on). If they reach Amon they will cast raid wide debuffs on the party, either Pacification or Silence. Best way to kill them is to stun them and just burn them down.&lt;br /&gt;
&lt;br /&gt;
He will also spawn purple orbs (&#039;&#039;&#039;Dimensional Compression&#039;&#039;&#039;) which will tether to a player and cast {{status effect|mini}} Mini on them if it hits, at this time strong adds called &#039;&#039;&#039;[[Kum Kum]]&#039;&#039;&#039; will spawn which should be grabbed by the off tanks. They can be shrunk by the orbs making them much easier to kill. If not successful at shrinking anyone the orbs will eventually fade on their own.&lt;br /&gt;
&lt;br /&gt;
He also has an attack which adds a bomb debuff to a player, that player will detonate repeatedly for small damage plus knock back. This can be cleansed with {{item icon|Esuna}} and should be asap as the knock back range is pretty high.&lt;br /&gt;
&lt;br /&gt;
Occasionally, he will freeze 3 random players, one from each group and one person from each group will also be turned into a flame toad a la Gilgamesh and have no command available except Flame Breath. Flame Breath can be used to unfreeze people encased in blocks of ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kichiknebik]]s&#039;&#039;&#039; will spawn at the same time that flame toad debuff occurs. These will each pick a toad target and chase them the DPS needs quickly kill them. If they reach a toad, they will aggro them and deal heavy damage (3-4k-ish) per autoattack, even if the players change back, the snakes will still attack them for huge damage if not killed.&lt;br /&gt;
&lt;br /&gt;
Eventually, Amon will encase three people at random in blocks of ice and he will begin to cast &#039;&#039;&#039;Curtain Call&#039;&#039;&#039;, which is the only mechanic in this fight that is likely to kill unsuspecting players.&lt;br /&gt;
&lt;br /&gt;
Hide behind the frozen people when he uses &#039;&#039;&#039;Curtain Call&#039;&#039;&#039; (similar mechanic to Meteor in King Behemoth). Like King Behemoth if the ice block is too close to Amon it will not protect the people hiding who will be killed anyway, so try to hide behind blocks away from his body.&lt;br /&gt;
&lt;br /&gt;
It is important that players who are transformed into toads do not use their fire breath on an ice block, or it will melt. If there are no ice blocks up when &#039;&#039;&#039;Curtain Call&#039;&#039;&#039; resolves, the party will wipe.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Xande]]===&lt;br /&gt;
Xande should be tanked in the center of the arena. He has the standard &amp;quot;don&#039;t stand in this&amp;quot; mechanics, including a targeted AoE which deals about 2k damage. While not dangerous, a DPS can potentially be one-shotted if two are overlapping each other and the DPS is still standing in them. He also has Knuckle Press, which is centered on him, and deals moderate damage with a severe knockback. Melee must watch out for this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aetherochemical Explosion&#039;&#039;&#039; - Every now and then Xande creates golden orbs with a small golden radius around them. You have about 10-15 seconds before they detonate, so the raid should be fairly well spread in anticipation of this. They explode and deal about 500 damage per explosion if not neutralized, and since he spawns about a dozen at a time, this is a good way to lose a chunk of your raid if nobody is paying attention. To stop the explosion, simply have a person stand within the golden radius. This causes the orb to hit that person for about 50 damage upon detonation, rather than blasting the entire raid for ten times that damage.&lt;br /&gt;
&lt;br /&gt;
At 70%, Xande teleports out of the arena and lounges on his throne while calling down meteors on your raid. This is the first intermission. 3 Attractors will appear on the edge of the arena. They must be killed quickly to prevent meteorfall. Additionally a giant attractor appears in the center. The entire raid should this one together once the three attractors on the fringes have been destroyed. If the small meteors land they cause heavy raid wide damage, if the big one lands it is a wipe.&lt;br /&gt;
&lt;br /&gt;
Once Xande reappears, phase 2 begins. He now has a new attack where one person from each party gains a stack up marker on them. This expires after about 15 seconds and deals close to 10k damage, split evenly amongst everyone standing in it, so each party should stack up close to Xande but without overlapping the circles to soak. A null gravity zone is left behind upon detonation which lets you float. This is important because ...&lt;br /&gt;
&lt;br /&gt;
Immediately after detonation, Xande will cast &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;. The ability deals more than 5k damage to everyone in the raid. The attack is nullified by floating. When Xande begins casting Ancient Quaga, everyone should move into a null gravity zone. Immediately &#039;&#039;after&#039;&#039; &#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;, AoEs will be left under random party members, so scatter to avoid massive damage.&lt;br /&gt;
&lt;br /&gt;
Xande retains golden orbs in this phase.&lt;br /&gt;
&lt;br /&gt;
Intermission 2 - Same as intermission 1, except at 40% health. Only each group now has to deal with two small meteor attractors instead of just one. Not too difficult. Since no damage is going out in entire intermission, healers should catch up on healing and join in the damage.&lt;br /&gt;
&lt;br /&gt;
After that it&#039;s the same straight burn to death. Xande retains Golden Orbs and Ancient Quaga from phase 2, and also starts casting Ancient Quake every now and then, which deals light raidwide damage. But you should be able to down him smoothly at this point in time.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Syrcus Tower Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Scylla]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Scylla}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Glasya Labolas]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Glasya Labolas}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Amon]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Amon}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Xande]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Xande Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 1====&lt;br /&gt;
{{Drops list|Xande}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 2====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Throne Gem}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in the Syrcus Tower. Weekly limits were lifted in [[patch 2.4]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Life Is a Syrcus}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Syrcus Tower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unsync clearing==&lt;br /&gt;
&lt;br /&gt;
It is possible to farm the Syrcus Tower alliance raid for loot with one level 90 character and two characters of any level.&lt;br /&gt;
&lt;br /&gt;
To run alliance raids &amp;quot;unsync&amp;quot;, that is, with the &amp;quot;unrestricted party&amp;quot; option enabled in the duty finder, the lead player must start a party finder recruitment using the &amp;quot;Raid&amp;quot; option, and at least one player must join each other alliance.&lt;br /&gt;
&lt;br /&gt;
The encounters in Syrcus Tower can be cleared without regard to mechanics with the damage output of one level 90 player.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
File:Syrcus Tower gear1.png&lt;br /&gt;
File:Syrcus tower loot1.jpg&lt;br /&gt;
File:1fknlilmf5u61.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Syrcus title.jpg&lt;br /&gt;
File:syrcus tower1.jpg&lt;br /&gt;
File:Syrcus tower4.jpg&lt;br /&gt;
File:Syrcus tower5.jpg&lt;br /&gt;
File:syrcus tower2.jpg&lt;br /&gt;
File:syrcus tower3.jpg&lt;br /&gt;
File:Syrcus tower6.jpg&lt;br /&gt;
File:Syrcus tower7.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Syrcus tower bosses concept art.png&lt;br /&gt;
File:Scylla1.jpg&lt;br /&gt;
File:amon1.jpg&lt;br /&gt;
File:xande1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Upon the release of [[Patch 7.0]] on June 28, 2024, it was discovered that Amon&#039;s &amp;quot;ice shield&amp;quot; mechanic was broken, rendering players helpless against his raid-wiping Curtain Call attack. This quickly led players to dub the raid &amp;quot;Amon Ultimate&amp;quot; or &amp;quot;Syrcus Tower (Savage)&amp;quot;, as the only ways to bypass this mechanic were to either DPS burn him down during Curtain Call&#039;s cast time, or to have an alliance deliberately die and accept raises just after Curtain Call&#039;s animation.&amp;lt;ref&amp;gt;[https://www.pcgamer.com/games/final-fantasy/one-of-final-fantasy-14s-easiest-raids-accidentally-goes-turbo-hard-mode-thanks-to-a-bug-wiping-the-entire-group/ One of Final Fantasy 14&#039;s easiest raids accidentally goes turbo hard mode thanks to a bug wiping the entire group (PC Gamer)]&amp;lt;/ref&amp;gt; The raid was patched in a hotfix on June 29, 2024.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/news/detail/4a5c69b15c1f8712b9a2e113e6487347d605ffbb FINAL FANTASY XIV Updated (Jun. 29) (Lodestone)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>JohnJSal</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=950726</id>
		<title>The Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=950726"/>
		<updated>2025-06-04T18:14:23Z</updated>

		<summary type="html">&lt;p&gt;JohnJSal: /* Thanatos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 [[Alliance Raid]]|the [[Feature Quests|Feature Quest]]|Labyrinth of the Ancients}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (A Realm Reborn)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics&lt;br /&gt;
| entrance = Mor Dhona&lt;br /&gt;
| entrance-coordinates = 35.7, 20.0&lt;br /&gt;
| location = The Labyrinth of the Ancients&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = Labyrinth of the Ancients&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}} It is the first part of [[Crystal Tower]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Activate the Allagan teleporters: 0/1&lt;br /&gt;
#Clear the Pools of Obllivion: 0/1&lt;br /&gt;
#Defeat the [[Bone Dragon|bone dragon]]: 0/1&lt;br /&gt;
#Clear the Walk of Lament: 0/1&lt;br /&gt;
#Defeat [[Thanatos]]: 0/1&lt;br /&gt;
#Clear the Walk of Fire: 0/1&lt;br /&gt;
#Defeat the [[King Behemoth|king behemoth]]: 0/1&lt;br /&gt;
#Defeat [[Phlegethon]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies and Bosses==&lt;br /&gt;
{{#ev:youtube|P1mgTFDkQ-Q|350|right|Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|350|right|Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|350|right|Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
Owing to its lack of an IL sync, the first two Crystal Tower alliance raids have become tediously easy duties that are often completed with little difficulty, to the point where mechanics on several bosses are ignored or outright skipped. As a result the guide below includes mechanics that players will normally not experience unless on Minimum IL mode.&lt;br /&gt;
&lt;br /&gt;
===The Pools===&lt;br /&gt;
&#039;&#039;&#039;The Pools of Folly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enemies: [[Earth Homunculus]], [[Fire Homunculus]], [[Ice Homunculus]], [[Lightning Homunculus]], [[Valefor]] x2, [[Water Homunculus]], [[Wind Homunculus]]&lt;br /&gt;
&lt;br /&gt;
The first four rooms of enemies have raised green platforms. The ground will fill with poison after a certain period of time, making the platforms safe. The Valefors will use &#039;&#039;&#039;Tail Drive&#039;&#039;&#039;, a large telegraphed rear cone AoE, and &#039;&#039;&#039;{{action icon|The Look}}&#039;&#039;&#039;, an instant untelegraphed frontal conal AoE (and a [[spell]] {{BLU}} [[Blue Mage]] can learn).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pools of Demise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enemies: [[Greater Demon]] x2, [[Valar]] x8&lt;br /&gt;
&lt;br /&gt;
The Greater Demons will occasionally use an attack that knocks back their target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pools of Oblivion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enemies: [[Cursed Eye]] x3, [[Dira]] x3&lt;br /&gt;
&lt;br /&gt;
The Dira will occasionally use an instant untelegraphed frontal conal cleave (&#039;&#039;&#039;Sweet Steel&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Bone Dragon]]===&lt;br /&gt;
Bone Dragon is the first boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. The Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of &#039;&#039;&#039;[[Platinal]]&#039;&#039;&#039; skeleton adds, which should be killed. Once the Bone Dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were too close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1000 unblockable damage to the raid, which can easily wipe the raid instantly if too many reach the dragon alive. This phase will repeat once. &lt;br /&gt;
&lt;br /&gt;
The second time that the dragon comes back to life, it will spawn &#039;&#039;&#039;[[Rotting Eye]]s&#039;&#039;&#039; instead. Ignore these adds and just burn the boss down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
*The convention of where to position the Bone Dragon will vary by data center: &lt;br /&gt;
**Players on the JP data centers will tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
**Players on the NA/EU data centers will tank the Bone Dragon on the far edge of the arena directly behind its spawn, as this will give DPS enough time to kill the Platinals even if they are racing towards the Bone Dragon due to being positioned incorrectly.&lt;br /&gt;
*Kill the Platinals before they reach the Bone Dragon.&lt;br /&gt;
*Healers should be prepared to heal the party if/when the skeletons reach the dragon.&lt;br /&gt;
&lt;br /&gt;
===The Walk of Lament===&lt;br /&gt;
[[File:Alliance information.png|250px|thumb|right|The party letter the player is assigned to can be viewed on the party list.]]&lt;br /&gt;
Enemies: [[Atomos]] x3&lt;br /&gt;
&lt;br /&gt;
The raid will need to divide into their 3 groups based on their party (A, B, C): 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably ranged dps and healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds ([[Valefor]]s and [[Dira]]s) that should be killed. The tanks should move these adds within range of the players on the platforms. If a sector does not contain enough people to stand on the platform, once the room is sealed, several [[Iron Giant]]s will spawn and quickly wipe the raid in order for the encounter to reset.&lt;br /&gt;
&lt;br /&gt;
It is common for A, B, and C [[waymark]]s to be placed from left to right in front of the entrance to a sector as a reminder for where to go based on your party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
*Go to your party&#039;s assigned sector. Do not cross the purple line before the alliance has all arrived, that will start the encounter and force the late players to teleport into the left chamber.&lt;br /&gt;
*4 people stand on each colored platform, which will remove the corresponding color-coded barrier around an Atomos from a different party, making it vulnerable. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Thanatos]]===&lt;br /&gt;
Thanatos is the second boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three [[Magic Pot]]s on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe. (For typical Duty Finder runs, it is usually not necessary to heal the Magic Pots due to the speed at which the boss is killed.)&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an buff called [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039;. The first group to receive the buff is always A. [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; allows you to deal damage to the boss. A tank with the buff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone who doesn&#039;t have [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; should focus on killing the adds ([[Sandman (Enemy)|Sandman]], [[Nemesis]]) that spawn throughout the fight. They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
*If you have [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; and are ghostly, DPS the boss. If not, kill adds. Healers should keep the pots alive.&lt;br /&gt;
*The party should avoid pulling the boss early (at least until Alliance A has arrived) as this can potentially cause some players in A to miss the buff, prolonging the fight.&lt;br /&gt;
&lt;br /&gt;
===The Walk of Fire===&lt;br /&gt;
Enemies: [[Allagan Bomb]], [[Vassago]] x3&lt;br /&gt;
&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds (A left, B north, C right - waymarks may sometimes be used to denote each party&#039;s add). Those [[Vassago]]s WILL NOT aggro anyone automatically, so each tank should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn [[Allagan Balloon]] adds that need to be killed (high priority) before they reach the center, or they will explode and cause the Allagan Bomb to enlarge. If the bomb enlarges too much, it will explode and wipe the raid. In addition, an [[Allagan Napalm]] add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago. However, this condition is &#039;&#039;extremely&#039;&#039; rare and will almost never happen on a typical run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
*Attack your party&#039;s correct Vassago.&lt;br /&gt;
*Non-tanks should not be directly in front of a Vassago, because they will periodically used untelegraphed frontal cleaves.&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[King Behemoth]]===&lt;br /&gt;
King Behemoth is the third boss of the raid. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
[[Iron Giant]] adds will spawn early in the fight. The tanks who are not tanking the boss should pick these up and face them away from other players or meteors that drop later, as they will use untelegraphed frontal cleaves.&lt;br /&gt;
&lt;br /&gt;
The arena contains interact-able towers. Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow. (For a typical Duty Finder run, this mechanic can be ignored). [[Puroboros]] (bomb) adds will also spawn and move towards the towers, but they are less important than Iron Giants.&lt;br /&gt;
&lt;br /&gt;
The only mechanic that is likely to kill unsuspecting players is &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;. King Behemoth will target a few players with a comet (green mark above head). These players should be outside the boss&#039;s targeting ring and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, it will begin casting &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;. Each player must stand behind a meteor to block line-of-sight with the boss, of they will instantly die. Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
Comets that are placed inside the targeting ring of the Behemoth will not provide protection from Ecliptic Meteor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
*Tanks should face the Iron Giants away from other players and from the comets.&lt;br /&gt;
*Marked players should drop their rocks outside of the boss&#039;s targeting ring.&lt;br /&gt;
*Hide behind a comet when the boss stands up and starts casting &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Phlegethon]]===&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Each group should take a position ahead of time (A on the left, B center, C on the right) before pulling the boss - it is common for A, B, and C waymarks to be placed on the appropriate platforms. &lt;br /&gt;
&lt;br /&gt;
Non-tanks should avoid standing in front of Phlegethon due to its untelegraphed frontal cleave. Aside from this, it will use some clearly telegraphed AoEs to avoid.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: &#039;&#039;&#039;Ancient Flare&#039;&#039;&#039;. At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. If there is not enough people on each platform, the barrier will not form, and the raid will wipe. Once the barrier spawns, an [[Iron Giant]] add will spawn on each platform and should be killed. At around 5-15% HP, he will do this again; either run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight [[Iron Claws (Enemy)|Iron Claws]] adds will spawn, and should be killed. These adds stun a nearby target.&lt;br /&gt;
&lt;br /&gt;
It may be useful for healers to {{action icon|Rescue}} players who may be lagging behind when running to the platform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
*Go to your party&#039;s assigned platform before pulling the boss.&lt;br /&gt;
*Run back to your platform when the boss moves to the center of the room and starts casting &#039;&#039;&#039;Ancient Flare&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|The Labyrinth of the Ancients Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Bone Dragon]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{exp|10182}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Bone Dragon}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Thanatos]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{exp|15283}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Thanatos}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[King Behemoth]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{exp|20384}} [[Experience Points]]&lt;br /&gt;
{{Drops list|King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Phlegethon]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{exp|56055}} [[Experience Points]]&lt;br /&gt;
*{{Item icon|Phlegethon Card}} (Drops at a fixed rate)&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 1====&lt;br /&gt;
{{Drops list|Phlegethon}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 2====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dimension Blade Fragment}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Labyrinth of the Ancients. Weekly limits were lifted in [[patch 2.2]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|You Call That a Labyrinth}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Labyrinth of the Ancients}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Crystal tower reward1.png&lt;br /&gt;
Dzcjn5axacu61.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:crystal tower1.jpg&lt;br /&gt;
File:crystal tower2.jpg&lt;br /&gt;
File:crystal tower5.jpg&lt;br /&gt;
File:crystal tower6.jpg&lt;br /&gt;
File:crystal tower3.jpg&lt;br /&gt;
File:crystal tower4.jpg&lt;br /&gt;
File:crystal tower7.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Labyrinth of the ancients bosses concept art.png&lt;br /&gt;
File:Bone Dragon concept.png&lt;br /&gt;
File:Thanatos concept.png&lt;br /&gt;
File:King Behemoth concept.png&lt;br /&gt;
File:Phlegethon concept.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>JohnJSal</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Raids&amp;diff=950714</id>
		<title>Raids</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Raids&amp;diff=950714"/>
		<updated>2025-06-04T17:41:38Z</updated>

		<summary type="html">&lt;p&gt;JohnJSal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;See also: [[Dungeons]], [[Trials]], [[Deep Dungeon]], [[Field Operations]], [[Variant Dungeons]], [[Criterion Dungeons]]&#039;&#039;&lt;br /&gt;
[[File:Raid.png|25px|link=]] &#039;&#039;&#039;Raids&#039;&#039;&#039; are the core of the [[endgame]], posing the greatest challenges and offering the strongest loot. Unlike dungeons or trials, current-tier raids have limitations on how much loot players can receive per week. These limitations are removed once the raid is old, to make it easier to catch up. Raids are almost always optional content for [[Main Scenario Quest]] progression (the only exception being the level 50 [[Alliance Raid]] series), although some raids are prerequisites for other optional questlines.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==[[File:Raid.png|25px|link=]] Normal Raids==&lt;br /&gt;
&#039;&#039;&#039;Normal raids&#039;&#039;&#039; are fought by 8 players usually against a single boss, similar to a [[trial]].&amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt;There are a few exceptions to this formula. The first is {{questlink|raid|The Binding Coil of Bahamut - Turn 3}}, which is a jumping puzzle with no boss and no substantial rewards. Another exception is {{questlink|raid|The Binding Coil of Bahamut - Turn 4}}, which is a gauntlet fight with no final boss. A third exception is {{questlink|raid|Alexander - The Cuff of the Father}} (both normal and savage), which also contains a gauntlet.&amp;lt;/ref&amp;gt; Older raids may have other enemies or mini-bosses before the final boss, but the single-boss format has been consistent since [[Omega: Deltascape]]. Normal raids are similar in [[difficulty]] to story-difficulty trials and can be completed using [[Duty Finder]] matchmaking. The exception is the Lv. 50 Bahamut raid series, which is closer to Savage difficulty by default. &lt;br /&gt;
&lt;br /&gt;
===Participation===&lt;br /&gt;
Normal raids are released in sets of four duties in the x.01, x.2, and x.4 patches of an expansion, for a total of 12 duties over three raid tiers in an expansion. They can be unlocked by completing certain blue unlock quests, which become accessible after completing the Main Scenario Quests in the base (x.0) expansion. These duties must be completed in sequence, e.g, completion of the first tier is required to unlock the second tier. Players who meet the minimum item level requirement for a normal raid can queue for it through Duty Finder.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Normal raids drop a variety of equipment &amp;quot;tokens&amp;quot; which can be exchanged at certain vendors for high item level gear. In addition, the final duty of a current-[[expansion]] Normal raid will grant a [[Raid Tokens|Completion Reward]], of which seven can be exchanged along with 500 of the current capped tomestones for a weapon that is 10 item levels higher than current crafted gear. In a later patch, this requirement is lowered to four of the rewarded item. When a Normal raid series is current, players may obtain one token per duty and one reward item from the final floor per week. This restriction is usually lifted a few weeks before the release of the next raid tier.&lt;br /&gt;
&lt;br /&gt;
===List of Normal Raids===&lt;br /&gt;
====A Realm Reborn====&lt;br /&gt;
{{see also|The Coils of Bahamut}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Req &lt;br /&gt;
!Turns&lt;br /&gt;
!Final Boss&lt;br /&gt;
!Roulette&lt;br /&gt;
!Loot [[Item Level|IL]]&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Binding Coil of Bahamut]]&lt;br /&gt;
| 50&lt;br /&gt;
| 70–82&lt;br /&gt;
| 5&lt;br /&gt;
| [[Twintania]]&lt;br /&gt;
| -&lt;br /&gt;
| 90–95&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 10&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Primal Awakening}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Second Coil of Bahamut]]&lt;br /&gt;
| 50&lt;br /&gt;
| 90–105&lt;br /&gt;
| 4&lt;br /&gt;
| [[Nael deus Darnus]]&lt;br /&gt;
| -&lt;br /&gt;
| 110–115&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 20&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Another Turn in the Coil}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Final Coil of Bahamut]]&lt;br /&gt;
| 50&lt;br /&gt;
| 110–123&lt;br /&gt;
| 4&lt;br /&gt;
| [[Bahamut Prime]]&lt;br /&gt;
| -&lt;br /&gt;
| 130–135&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Fragments of Truth}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Heavensward====&lt;br /&gt;
{{see also|Alexander}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Req&lt;br /&gt;
!Final Boss&lt;br /&gt;
!Roulette&lt;br /&gt;
!Loot [[Item Level|IL]]&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Alexander: Gordias]]&lt;br /&gt;
| 60&lt;br /&gt;
| 170&lt;br /&gt;
| [[The Manipulator]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 190&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 10&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Disarmed}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Alexander: Midas]]&lt;br /&gt;
| 60&lt;br /&gt;
| 200&lt;br /&gt;
| [[Brute Justice]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 220&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 10&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Rearmed}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Alexander: The Creator]]&lt;br /&gt;
| 60&lt;br /&gt;
| 230&lt;br /&gt;
| [[Alexander Prime]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 250&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 20&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|The Coeurl and the Colossus}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stormblood====&lt;br /&gt;
{{see also|Omega}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Req&lt;br /&gt;
!Final Boss&lt;br /&gt;
!Roulette&lt;br /&gt;
!Loot [[Item Level|IL]]&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Omega: Deltascape]]&lt;br /&gt;
| 70&lt;br /&gt;
| 295&lt;br /&gt;
| [[Exdeath]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 320&lt;br /&gt;
| {{tomestone|poetics|10}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Into the Deltascape}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Omega: Sigmascape]]&lt;br /&gt;
| 70&lt;br /&gt;
| 325&lt;br /&gt;
| [[Kefka]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 350&lt;br /&gt;
| {{tomestone|poetics|10}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|No Slowing Down}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Omega: Alphascape]]&lt;br /&gt;
| 70&lt;br /&gt;
| 355&lt;br /&gt;
| [[Omega-M]] and [[Omega-F]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 380&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|In the Beginning, There Was Chaos}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadowbringers====&lt;br /&gt;
{{see also|Eden}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Req&lt;br /&gt;
!Final Boss&lt;br /&gt;
!Roulette&lt;br /&gt;
!Loot [[Item Level|IL]]&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Eden&#039;s Gate]]&lt;br /&gt;
| 80&lt;br /&gt;
| 425&lt;br /&gt;
| [[Titan (ShB)|Titan]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 450&lt;br /&gt;
| {{tomestone|poetics|10}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Deploy the Core}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Eden&#039;s Verse]]&lt;br /&gt;
| 80&lt;br /&gt;
| 455&lt;br /&gt;
| [[Shiva (ShB)|Shiva]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 480&lt;br /&gt;
| {{tomestone|poetics|10}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Blood and Thunder}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Eden&#039;s Promise]]&lt;br /&gt;
| 80&lt;br /&gt;
| 485&lt;br /&gt;
| [[Eden&#039;s Promise (boss)|Eden&#039;s Promise]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 510&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Fear of the Dark}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Endwalker====&lt;br /&gt;
{{see also|Pandæmonium}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Req &lt;br /&gt;
!Final Boss&lt;br /&gt;
!Roulette&lt;br /&gt;
!Loot [[Item Level|IL]]&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Pandæmonium: Asphodelos]]&lt;br /&gt;
| 90&lt;br /&gt;
| 565&lt;br /&gt;
| [[Hesperos]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 580&lt;br /&gt;
| {{tomestone|poetics|10}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|The Crystal from Beyond}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Pandæmonium: Abyssos]]&lt;br /&gt;
| 90&lt;br /&gt;
| 585&lt;br /&gt;
| [[Hephaistos]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 610&lt;br /&gt;
| {{tomestone|poetics|10}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|An Unwelcome Visitor}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Pandæmonium: Anabaseios]]&lt;br /&gt;
| 90&lt;br /&gt;
| 615&lt;br /&gt;
| [[Athena (boss)|Athena]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 640&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Eater of Souls}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dawntrail====&lt;br /&gt;
{{see also|The Arcadion}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Req &lt;br /&gt;
!Final Boss&lt;br /&gt;
!Roulette&lt;br /&gt;
!Loot [[Item Level|IL]]&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[AAC Light-heavyweight Tier]]&lt;br /&gt;
| 100&lt;br /&gt;
| 685&lt;br /&gt;
| [[Wicked Thunder]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 710&lt;br /&gt;
| {{get tomestone|AAC Light-heavyweight M1}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|A New Challenger Appears}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[AAC Cruiserweight Tier]]&lt;br /&gt;
| 100&lt;br /&gt;
| 715&lt;br /&gt;
| [[Howling Blade]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 740&lt;br /&gt;
| {{get tomestone|AAC Cruiserweight M1}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|The Lone Wolf}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Raid.png|25px|link=]] Savage Raids==&lt;br /&gt;
Each normal raid also has a higher-difficulty equivalent, called a &#039;&#039;&#039;savage raid&#039;&#039;&#039;, which uses the same boss but with more difficult mechanics, more health, and higher outgoing damage. In addition, all Savage bosses have a time limit in which they must be defeated or they will wipe the party with an enrage ability. Savage encounters usually follow a gradually increasing difficulty curve, with the first two encounters usually comparable or slighty higher in difficulty to an Extreme trial, and the last two encounters being significantly more challenging, although there are exceptions to this trend&amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt;The second-floor fights {{questlink|raid|Anabaseios: The Tenth Circle (Savage)}} and {{questlink|raid|AAC Cruiserweight M2 (Savage)}} are generally considered to be more difficult than the third fights in their respective tier.&amp;lt;/ref&amp;gt;. Beginning with [[Omega: Deltascape (Savage)]], the final duty of each Savage raid tier is usually split into two boss encounters, with a checkpoint in between, meaning that wiping to the second phase will reset the party to the start of that phase. However, leaving the instance and resetting will require defeating the first phase again to re-acquire the checkpoint. The exceptions are [[Eden&#039;s Gate: Sepulture (Savage)]], [[Eden&#039;s Verse: Refulgence (Savage)]], [[AAC Light-heavyweight M4 (Savage)]], and [[AAC Cruiserweight M4 (Savage)]], which are long singular encounters containing boss phases exclusive to the Savage version, but no checkpoint. The first phase is usually referred to as a &#039;&#039;[[door boss]]&#039;&#039; by the community.&lt;br /&gt;
&lt;br /&gt;
Since Deltascape (Savage), the first Savage tier in an expansion is deliberately tuned to be easier to allow players to become accustomed to the expansion&#039;s job changes and additions, and to encourage newer players to participate in high-end raiding. The second and third tiers are then designed to be more challenging than the first.&lt;br /&gt;
&lt;br /&gt;
When a savage raid is no longer new, {{buff|the echo}} [[The Echo]] will applied to all players upon entering the duty, and the strength of this buff will not increase upon wiping. Savage raids from prior expansions are typically done with an [[Unrestricted Party]] (i.e., with level sync disabled) to complete them more easily, which does not impact rewards. However, some [[Battle Achievements|achievements]] require completing the final encounter of a previous savage raid tier with a full party of {{BLU}} [[Blue Mage|blue mages]] with silence [[The Echo|echo]] and level sync enabled.&lt;br /&gt;
&lt;br /&gt;
===Participation===&lt;br /&gt;
Savage raids are released 2 weeks after normal raids in the x.05 patch of an expansion, and 1 week after the normal raid tier in the x.2 and x.4 patches. They can be unlocked by completing the respective Normal raid tier and associated quests, then speaking to a certain NPC depending on the raid series. Completion of the previous tier&#039;s Savage encounters is not required to unlock the current Savage tier. Savage raids are typically too difficult to be completed using [[Duty Finder]] matchmaking, so players in most data centers opt to use [[Party Finder]] for both practice and duty completion, or form &amp;quot;static&amp;quot; raid groups with other players. &lt;br /&gt;
&lt;br /&gt;
Savage raids have a higher average minimum item level than the corresponding Normal raids, with the requirement for the first floor 15 item levels higher than the corresponding normal raids, the second floor being 20 item levels higher, and the third and fourth floors being 25 item levels higher. Savage raids are always released with new crafted and normal raid gear that meet the minimum item level for the last floors, along with weekly-capped tomestone gear that is 10 item levels higher. Gear purchased with the existing uncapped Allagan Tomestone will match the minimum item level for the first savage floor only. Players who wish to aim for an early clear of the tier are strongly advised to acquire a full set of {{HQ}} &#039;&#039;[[High Quality]]&#039;&#039; crafted gear and fully [[Materia Melding|meld]] it with [[materia]] (&amp;quot;pentamelding&amp;quot;), although this is a costly process. For the second and third Savage tier of an expansion, the extreme trial that was released with the patch will drop weapons that are 5 item levels higher than the crafted weapon, providing a good starting point for players who wish to participate in the tier.&lt;br /&gt;
&lt;br /&gt;
With the advent of [[Data Center Travel]], players looking to participate in high-end duties, especially savage and ultimate raids, have started congregating in one data center per geographic region. These are&lt;br /&gt;
* North America: Aether&lt;br /&gt;
* Europe: Light&lt;br /&gt;
* Japan: Mana&lt;br /&gt;
&lt;br /&gt;
Players on other data centers who wish to participate in current high-end content through Party Finder may find it necessary to travel to their region&#039;s primary &amp;quot;raiding&amp;quot; data center in order to form a party in a reasonable timeframe.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Savage raids drop coffers that can be used to obtain equipment 20 item levels higher than the respective normal raid tier&#039;s loot. In addition, Savage raids reward items that can be used to augment the current weekly-capped tomestone equipment to the same item level as Savage gear. The final duty of each Savage raid tier rewards weapons that are at the maximum item level and exclusive mounts. For each job, the &amp;quot;best-in-slot&amp;quot; gear for a patch usually comprises a mixture of Savage gear and augmented tomestone gear based on which pieces provide the most desirable sub-stats.&lt;br /&gt;
&lt;br /&gt;
Each duty in a Savage raid tier will also reward each party member with a [[Raid Tokens|book]], of which a certain number can be exchanged for equipment coffers and upgrade materials. When a Savage raid series is current, players may obtain one book per duty per week. In addition, the number of rewards that appear upon completion and can be rolled for will depend on how many players have completed the duty for the week. If one to four party members have completed the duty for the week, fewer items will appear in the treasure coffer. If more than five party members have completed the duty for the week, the treasure coffer will not appear. Unlike Normal raids, there is no restriction on how many rewards a single player can win from loot rolls as long as a chest appears. However, once a player has completed a duty for the week and leaves the instance, they will not be able to roll for loot upon defeating the boss again, regardless of whether they rolled or won any items the first time, until the weekly reset time.&lt;br /&gt;
&lt;br /&gt;
Upon registering for and completing a current Savage raid, the player&#039;s weekly progress will be updated to that point, preventing them from obtaining rewards from previous raids regardless of whether they have completed them for the week. Older tiers also do not have loot restrictions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--As of [[patch 7.18]], there are no weekly restrictions on the current savage raid tier, [[AAC Light-heavyweight Tier (Savage)]].--&amp;gt;Example: A player has yet to complete AAC Cruiserweight M1 (Savage) for the week. They cannot register for Cruiserweight M2 (Savage). However, they join a premade party in which the leader has completed AAC Cruiserweight M1 (Savage) for the week and can register for AAC Cruiserweight M2 (Savage). The player can enter AAC Cruiserweight M2 (Savage), but upon entering, they will forfeit all rewards from AAC Cruiserweight M1 (Savage) until the next weekly reset.&lt;br /&gt;
&lt;br /&gt;
Reward eligibility is [[reset]] every Tuesday at 8:00 (GMT).&lt;br /&gt;
* In the event a raid is underway when reward eligibility is reset, players will still be permitted to vie for items during the upcoming week.&lt;br /&gt;
&lt;br /&gt;
===List of Savage Raids===&lt;br /&gt;
====A Realm Reborn====&lt;br /&gt;
{{see also|The Coils of Bahamut}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Req &lt;br /&gt;
!Turns&lt;br /&gt;
!Final Boss&lt;br /&gt;
!Loot [[Item Level|IL]]&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Second Coil of Bahamut (Savage)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 105&lt;br /&gt;
| 4&lt;br /&gt;
| [[Nael deus Darnus]]&lt;br /&gt;
| 110–115&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 20&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Sing Me Another Song}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Heavensward====&lt;br /&gt;
{{see also|Alexander}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Req&lt;br /&gt;
!Final Boss&lt;br /&gt;
!Loot [[Item Level|IL]]&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Alexander: Gordias (Savage)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 190–205&lt;br /&gt;
| [[The Manipulator]]&lt;br /&gt;
| 210–215&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 15&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|A Song of Steam and Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Alexander: Midas (Savage)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 215–225&lt;br /&gt;
| [[Brute Justice]]&lt;br /&gt;
| 240–245&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 15&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|A Refrain for the Undaunted}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Alexander: The Creator (Savage)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 245–255&lt;br /&gt;
| [[Alexander Prime]]&lt;br /&gt;
| 270–275&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Who Lives, Who Dies, Who Retells Your Story}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stormblood====&lt;br /&gt;
{{see also|Omega}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Req&lt;br /&gt;
!Final Boss&lt;br /&gt;
!Loot [[Item Level|IL]]&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Omega: Deltascape (Savage)]]&lt;br /&gt;
| 70&lt;br /&gt;
| 310–320&lt;br /&gt;
| [[Neo Exdeath]]&lt;br /&gt;
| 340–345&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| [[Magitek Terminal]], Rhalgr&#039;s Reach&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Omega: Sigmascape (Savage)]]&lt;br /&gt;
| 70&lt;br /&gt;
| 340–350&lt;br /&gt;
| [[Kefka]]&lt;br /&gt;
| 370–375&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| [[Magitek Terminal]], Rhalgr&#039;s Reach&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Omega: Alphascape (Savage)]]&lt;br /&gt;
| 70&lt;br /&gt;
| 370–380&lt;br /&gt;
| [[Omega (boss)|Omega]]&lt;br /&gt;
| 400–405&lt;br /&gt;
| {{tomestone|poetics|30}}&lt;br /&gt;
| [[Magitek Terminal]], Rhalgr&#039;s Reach&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadowbringers====&lt;br /&gt;
{{see also|Eden}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Req&lt;br /&gt;
!Final Boss&lt;br /&gt;
!Loot [[Item Level|IL]]&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Eden&#039;s Gate (Savage)]]&lt;br /&gt;
| 80&lt;br /&gt;
| 440–450&lt;br /&gt;
| [[Titan (ShB)|Titan]] and [[Titan Maximum]]&lt;br /&gt;
| 470–475&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Lewrey]], Amh Araeng&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Eden&#039;s Verse (Savage)]]&lt;br /&gt;
| 80&lt;br /&gt;
| 470–480&lt;br /&gt;
| [[Shiva (ShB)|Shiva]]&lt;br /&gt;
| 500–505&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Lewrey]], Amh Araeng&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Eden&#039;s Promise (Savage)]]&lt;br /&gt;
| 80&lt;br /&gt;
| 500–510&lt;br /&gt;
| [[Oracle of Darkness]]&lt;br /&gt;
| 530–535&lt;br /&gt;
| {{tomestone|poetics|30}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Lewrey]], Amh Araeng&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Endwalker====&lt;br /&gt;
{{see also|Pandæmonium}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Req &lt;br /&gt;
!Final Boss&lt;br /&gt;
!Loot [[Item Level|IL]]&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Pandæmonium: Asphodelos (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 570–580&lt;br /&gt;
| [[Hesperos]]&lt;br /&gt;
| 600–605&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Nemjiji]], Labyrinthos&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Pandæmonium: Abyssos (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 600–610&lt;br /&gt;
| [[Hephaistos]]&lt;br /&gt;
| 630–635&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Nemjiji]], Labyrinthos&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Pandæmonium: Anabaseios (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 630–640&lt;br /&gt;
| [[Pallas Athena]]&lt;br /&gt;
| 660–665&lt;br /&gt;
| {{tomestone|poetics|30}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Nemjiji]], Labyrinthos&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dawntrail====&lt;br /&gt;
{{see also|The Arcadion}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Req &lt;br /&gt;
!Final Boss&lt;br /&gt;
!Loot [[Item Level|IL]]&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[AAC Light-heavyweight Tier (Savage)]]&lt;br /&gt;
| 100&lt;br /&gt;
| 700–710&lt;br /&gt;
| [[Wicked Thunder]]&lt;br /&gt;
| 730–735&lt;br /&gt;
| {{get tomestone|AAC Light-heavyweight M1 (Savage)}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Gabbro]], Solution Nine&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[AAC Cruiserweight Tier (Savage)]]&lt;br /&gt;
| 100&lt;br /&gt;
| 730–740&lt;br /&gt;
| [[Howling Blade]]&lt;br /&gt;
| 760–765&lt;br /&gt;
| {{get tomestone|AAC Cruiserweight M1 (Savage)}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Gabbro]], Solution Nine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Ultimate Raid.png|25px|link=]] Ultimate Raids==&lt;br /&gt;
Beginning with Stormblood, some raid tiers are also followed by a single &#039;&#039;&#039;ultimate raid&#039;&#039;&#039; released two weeks into the following odd-numbered major patch (i.e., x.11 or x.31). With the exception of [[Shadowbringers]], each expansion contains two ultimate raids. Ultimate raids are boss gauntlet style encounters where players encounter a series of significantly more powerful bosses from previous raids, trials, and dungeons. The final boss of an Ultimate raid is an original enemy design that was not present in earlier duties. Wiping at any point in the gauntlet will reset the encounter to the beginning. The sole exception is {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, which has one checkpoint after the first phase of the encounter.&lt;br /&gt;
&lt;br /&gt;
===Participation===&lt;br /&gt;
Ultimate raids can be unlocked by completing the fourth encounter of the Savage raid tier released in the previous patch from when the ultimate raid was released. Players must form a full party of 8 people to enter an instance; matchmaking through Duty Finder or Raid Finder is unavailable. Moreover, to mostly preserve the difficulty of ultimate raids even as newer content is released, each ultimate raid has a strict item level sync and no option to complete using an [[Unrestricted Party]] (i.e., with level sync disabled). However, due to job overhauls and other battle system changes, older ultimate raids are currently more forgiving than when they were first released in terms of DPS, healing, and mitigation requirements, allowing much more room for error. More recent ultimate raids are also designed to be more mechanically punishing than older raids, allowing essentially no deaths outside of very specific areas.&lt;br /&gt;
&lt;br /&gt;
Newly-released ultimate raids are designed for players who have maximum item level, best-in-slot gear. Note that the item level of best-in-slot armor and accessories is 5 item levels &#039;&#039;lower&#039;&#039; than the item level sync for a newly-released ultimate raid. Two major patches after an ultimate raid is released, players may acquire gear from the newly released dungeon, which will be at the same item level as the item level sync for the Ultimate raid. Unless if an ultimate raid is from a previous expansion, it is not desirable to sync down current item level gear, because sub-stats from materia melds will not carried over. For level 80 or lower ultimate raids, players are free to equip any Lv. 100 gear, as the item level sync calculations will maximize the possible sub-stats.&amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt;Discord: Kupo Bot, !faq ultimatesync, accessed 10 February 2025&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Raid !! IL Sync !! Min IL to cap !! Relic weapon substat cap !! PLD sword substat cap !! PLD shield substat cap !! Minimum {{HQ}} potion grade&lt;br /&gt;
|-&lt;br /&gt;
| [[The Unending Coil of Bahamut (Ultimate)|UCOB]] || 345 || 470 || 127 || 91 || 36 || Grade 3 Tincture&lt;br /&gt;
|-&lt;br /&gt;
| [[The Weapon&#039;s Refrain (Ultimate)|UWU]] || 375 || 500 || 136 || 97 || 39 || Grade 4 Tincture&lt;br /&gt;
|-&lt;br /&gt;
| [[The Epic of Alexander (Ultimate)|TEA]] || 475 || 595 || 184 || 131 || 53 || Grade 6 Tincture&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonsong&#039;s Reprise (Ultimate)|DSR]] || 605 || 725 || 269 || 192 || 77 || Current&lt;br /&gt;
|-&lt;br /&gt;
| [[The Omega Protocol (Ultimate)|TOP]] || 635 || 755 || 287 || 205 || 82 || Current&lt;br /&gt;
|}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many players choose to form or join &amp;quot;static&amp;quot; raid groups with other players to progress and complete ultimate raids. However, it is also possible to use Party Finder to clear them, especially for older ultimate raids, due to the presence of standardized strategies. In addition, on some data centers there are Discord servers that coordinate guided clears or party finding. While all Ultimate raids are very difficult, &#039;&#039;The Weapon&#039;s Refrain&#039;&#039; (&amp;quot;UWU&amp;quot;) is considered the most accessible ultimate raid, followed by &#039;&#039;The Unending Coil of Bahamut&#039;&#039;, &#039;&#039;The Epic of Alexander&#039;&#039;, and &#039;&#039;Futures Rewritten&#039;&#039;. The most difficult raids are generally considered to be &#039;&#039;Dragonsong&#039;s Reprise&#039;&#039; and &#039;&#039;The Omega Protocol&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Limited Jobs|Limited jobs]] and [[Free Trial|free trial]] players cannot participate in ultimate raids.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Due to their very high difficulty, ultimate raids are meant to be prestige content that is not part of normal gear progression. Ultimate raids reward [[Raid Tokens|totems]] that can be traded at certain vendors for weapons with special particle effects. These weapons are of the same item level as the previous Savage raid tier&#039;s but contain an extra materia melding slot. Completion of ultimate raids also unlock achievements, exclusive titles, and [[Adventurer Plate]] designs. When an ultimate raid is newly-released, each party member may obtain one totem per week for completion; this restriction is lifted in the next major patch. The Adventurer Plate is also added in this patch and is automatically unlocked for anyone who cleared the raid, including before the plate was added.&lt;br /&gt;
&lt;br /&gt;
===List of Ultimate Raids===&lt;br /&gt;
====Stormblood====&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Sync, Loot IL&lt;br /&gt;
!Final Boss&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[The Unending Coil of Bahamut (Ultimate)]]&lt;br /&gt;
| 70&lt;br /&gt;
| 345&lt;br /&gt;
| [[Bahamut Prime (Golden)|Bahamut Prime]]&lt;br /&gt;
| {{tomestone|poetics|100}}&lt;br /&gt;
| {{questlink|raid|Deltascape V4.0 (Savage)}}&amp;lt;br&amp;gt;[[Wandering Minstrel]], Kugane&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[The Weapon&#039;s Refrain (Ultimate)]]&lt;br /&gt;
| 70&lt;br /&gt;
| 375&lt;br /&gt;
| [[The Ultima Weapon (Woken)|The Ultima Weapon]]&lt;br /&gt;
| {{tomestone|poetics|100}}&lt;br /&gt;
| {{questlink|raid|Sigmascape V4.0 (Savage)}}&amp;lt;br&amp;gt;[[Wandering Minstrel]], Kugane&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadowbringers====&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Sync, Loot IL&lt;br /&gt;
!Final Boss&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[The Epic of Alexander (Ultimate)]]&lt;br /&gt;
| 80&lt;br /&gt;
| 475&lt;br /&gt;
| [[Perfect Alexander]]&lt;br /&gt;
| {{tomestone|poetics|100}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|raid|Eden&#039;s Gate: Sepulture (Savage)}}&amp;lt;br&amp;gt;[[Wandering Minstrel]], Kugane&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Endwalker====&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Sync, Loot IL&lt;br /&gt;
!Final Boss&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Dragonsong&#039;s Reprise (Ultimate)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 605&lt;br /&gt;
| [[Dragon-king Thordan]]&lt;br /&gt;
| {{tomestone|poetics|100}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|raid|Asphodelos: The Fourth Circle (Savage)}}&amp;lt;br&amp;gt;[[Wandering Minstrel]], Old Sharlayan&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[The Omega Protocol (Ultimate)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 635&lt;br /&gt;
| [[Alpha Omega]]&lt;br /&gt;
| {{tomestone|poetics|100}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}&amp;lt;br&amp;gt;[[Wandering Minstrel]], Old Sharlayan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dawntrail====&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Sync, Loot IL&lt;br /&gt;
!Final Boss&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Futures Rewritten (Ultimate)]]&lt;br /&gt;
| 100&lt;br /&gt;
| 735&lt;br /&gt;
| [[Pandora]]&lt;br /&gt;
| {{get tomestone|Futures Rewritten (Ultimate)}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|raid|AAC Light-heavyweight M4 (Savage)}}&amp;lt;br&amp;gt;[[Wandering Minstrel]], Tuliyollal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Raid.png|25px|link=]] Alliance Raids==&lt;br /&gt;
&#039;&#039;&#039;Alliance raids&#039;&#039;&#039; are fought by 24 players against a sequence of bosses and mobs, similar to a large-scale [[dungeon]]. The 24 players are divided into 3 full parties of 8 players, each consisting of 1 tank, 2 healers, and 5 DPS. These are all considered normal-difficulty content. All party&#039;s tanks are expected to [[Enmity|run stance]] since there are no off-tanks in alliance raids. The parties are also occasionally forced to split up and take separate routes or otherwise handle groups of enemies separately.&lt;br /&gt;
&lt;br /&gt;
===Participation===&lt;br /&gt;
Alliance raids are released in odd-numbered patches (x.1, x.3, x.5), for a total of three alliance raids per expansion. They can be unlocked by completing certain blue unlock quests, which become accessible after completing the Main Scenario Quests in the base (x.0) expansion. For each raid series, these duties must be completed in sequence, e.g, completion of the first alliance raid of an expansion is required to unlock the second raid. To participate, players who meet the average minimum item level requirement can register using Duty Finder matchmaking.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Each boss encounter in an alliance raid drops treasure chests containing equipment that can be rolled on, with the final boss also rewarding exclusive [[minion]]s, [[Triple Triad Cards]], and [[orchestrion rolls]]. The equipment is meant to be &amp;quot;catch-up&amp;quot; and is the same item level as current, non-augmented tomestone gear. The final boss also drops a guaranteed [[Raid Tokens|coin]], which can be exchanged at certain vendors for tomestone gear upgrade materials that were previously exclusive to the current Savage raids. When an Alliance raid is current, each player can obtain one piece of equipment and one coin per week.&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
Owing its lack of an [[item level]] sync and substantial player power creep over time, the [[Crystal Tower]] alliance raids (with the third at a lesser extent) have become tediously easy duties that are often completed with little difficulty, to the point where mechanics on several bosses are ignored or outright skipped. As a result, many guides include mechanics that players will normally not experience unless on minimum [[Item Level|item level]] mode. Owing to this, players have developed a technique to deliberately lower their item level in the Alliance Roulette, so that it would select a Crystal Tower raid by default. As a result, the developers decided to implement item level restrictions for the {{questlink|dutyroulette|Duty Roulette: Alliance Raids}} in [[Patch 6.5]], as to increase its diversity.&lt;br /&gt;
&lt;br /&gt;
===List of Alliance Raids===&lt;br /&gt;
====A Realm Reborn====&lt;br /&gt;
{{main|Crystal Tower}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Req &lt;br /&gt;
!Final Boss&lt;br /&gt;
!Roulette&lt;br /&gt;
!Loot [[Item Level|IL]]&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Labyrinth of the Ancients]]&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Phlegethon]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 80&lt;br /&gt;
| {{tomestone|poetics}} 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Labyrinth of the Ancients}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Syrcus Tower]]&lt;br /&gt;
| 50&lt;br /&gt;
| 70&lt;br /&gt;
| [[Xande]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 100&lt;br /&gt;
| {{tomestone|poetics}} 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Syrcus Tower (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The World of Darkness]]&lt;br /&gt;
| 50&lt;br /&gt;
| 90&lt;br /&gt;
| [[Cloud of Darkness]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 120&lt;br /&gt;
| {{tomestone|poetics}} 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|The World of Darkness (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Heavensward====&lt;br /&gt;
{{main|Shadow of Mhach}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Req &lt;br /&gt;
!Final Boss&lt;br /&gt;
!Roulette&lt;br /&gt;
!Loot [[Item Level|IL]]&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Void Ark]]&lt;br /&gt;
| 60&lt;br /&gt;
| 175&lt;br /&gt;
| [[Echidna]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 200&lt;br /&gt;
| {{get tomestone|The Void Ark}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|To Rule the Skies}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Weeping City of Mhach]]&lt;br /&gt;
| 60&lt;br /&gt;
| 205&lt;br /&gt;
| [[Calofisteri]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 230&lt;br /&gt;
| {{get tomestone|The Weeping City of Mhach}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|The Weeping City}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Dun Scaith]]&lt;br /&gt;
| 60&lt;br /&gt;
| 235&lt;br /&gt;
| [[Diabolos Hollow]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 260&lt;br /&gt;
| {{get tomestone|Dun Scaith}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Where Shadows Reign}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stormblood====&lt;br /&gt;
{{main|Return to Ivalice}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Req &lt;br /&gt;
!Final Boss&lt;br /&gt;
!Roulette&lt;br /&gt;
!Loot [[Item Level|IL]]&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Royal City of Rabanastre]]&lt;br /&gt;
| 70&lt;br /&gt;
| 305&lt;br /&gt;
| [[Argath Thadalfus]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 330&lt;br /&gt;
| {{get tomestone|The Royal City of Rabanastre}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|A City Fallen}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Ridorana Lighthouse]]&lt;br /&gt;
| 70&lt;br /&gt;
| 335&lt;br /&gt;
| [[Yiazmat]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 360&lt;br /&gt;
| {{get tomestone|The Ridorana Lighthouse}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Annihilation}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Orbonne Monastery]]&lt;br /&gt;
| 70&lt;br /&gt;
| 365&lt;br /&gt;
| [[Ultima, the High Seraph]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 390&lt;br /&gt;
| {{get tomestone|The Orbonne Monastery}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|The City of Lost Angels}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shadowbringers====&lt;br /&gt;
{{main|YoRHa: Dark Apocalypse}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Req &lt;br /&gt;
!Final Boss&lt;br /&gt;
!Roulette&lt;br /&gt;
!Loot [[Item Level|IL]]&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Copied Factory]]&lt;br /&gt;
| 80&lt;br /&gt;
| 435&lt;br /&gt;
| [[9S-operated Walking Fortress]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 460&lt;br /&gt;
| {{get tomestone|The Copied Factory}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|On the Threshold}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Puppets&#039; Bunker]]&lt;br /&gt;
| 80&lt;br /&gt;
| 465&lt;br /&gt;
| [[Compound 2P]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 490&lt;br /&gt;
| {{get tomestone|The Puppets&#039; Bunker}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Everything You Know Is Wrong}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Tower at Paradigm&#039;s Breach]]&lt;br /&gt;
| 80&lt;br /&gt;
| 495&lt;br /&gt;
| [[Her Inflorescence]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 520&lt;br /&gt;
| {{get tomestone|The Tower at Paradigm&#039;s Breach}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Brave New World}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Endwalker====&lt;br /&gt;
{{main|Myths of the Realm}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Req &lt;br /&gt;
!Final Boss&lt;br /&gt;
!Roulette&lt;br /&gt;
!Loot [[Item Level|IL]]&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Aglaia]]&lt;br /&gt;
| 90&lt;br /&gt;
| 565&lt;br /&gt;
| [[Nald&#039;thal (Boss)|Nald&#039;thal]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 590&lt;br /&gt;
| {{get tomestone|Aglaia}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|The Realm of the Gods}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Euphrosyne]]&lt;br /&gt;
| 90&lt;br /&gt;
| 595&lt;br /&gt;
| [[Menphina (Boss)|Menphina]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 620&lt;br /&gt;
| {{get tomestone|Euphrosyne}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Return to the Phantom Realm}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Thaleia]]&lt;br /&gt;
| 90&lt;br /&gt;
| 625&lt;br /&gt;
| [[Eulogia]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 650&lt;br /&gt;
| {{get tomestone|Thaleia}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|The Heart of the Myth}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dawntrail====&lt;br /&gt;
{{main|Echoes of Vana&#039;diel}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Req &lt;br /&gt;
!Final Boss&lt;br /&gt;
!Roulette&lt;br /&gt;
!Loot [[Item Level|IL]]&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Jeuno: The First Walk]]&lt;br /&gt;
| 100&lt;br /&gt;
| 695&lt;br /&gt;
| [[Shadow Lord]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 720&lt;br /&gt;
| {{get tomestone|Jeuno: The First Walk}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|An Otherworldly Encounter}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Chaotic Alliance Raid.png|25px|link=]] Chaotic Alliance Raids==&lt;br /&gt;
&#039;&#039;&#039;Chaotic alliance raids&#039;&#039;&#039; are high-difficulty 24-player alliance raids fought against a single boss from previous alliance raids. The [[difficulty]] is comparable to a first or second-floor savage raid.&lt;br /&gt;
&lt;br /&gt;
===Participation===&lt;br /&gt;
The first chaotic alliance raid was released one week after [[patch 7.15]]. It can be unlocked by completing {{questlink|main|Dawntrail (Quest)}} and then talking to the [[Wandering Minstrel]]. To participate, players can form pre-made parties via [[Party Finder]] before queuing in [[Raid Finder]]. Unlike regular alliance raids, chaotic raids are balanced around having 3 full parties each consisting of 2 tanks, 2 healers, and 4 DPS. However, pre-made parties can queue with a minimum of 12 players, although the difficulty will not be re-scaled.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
The first raid drops item level 730 armor, 2 [[mount]]s, a [[minion]], and a [[hairstyle]]. Some rewards can also be sold on the [[Market Board]]. In addition, each player will receive tokens that can be exchanged for rewards. The equipment has different [[substats]], which made certain pieces best-in-slot for specific jobs at the the time of release. &lt;br /&gt;
&lt;br /&gt;
Unlike other current raids, there are no weekly restrictions on loot.&lt;br /&gt;
&lt;br /&gt;
There are two additional loot bonuses:&lt;br /&gt;
*&#039;&#039;&#039;First Time Duty Bonus&#039;&#039;&#039;: Additional tokens will be rewarded in proportion to the number of alliance members new to the duty.&lt;br /&gt;
*&#039;&#039;&#039;Limited Time Bonus&#039;&#039;&#039;: A randomly occurring reward bonus&amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt;The spawn &amp;quot;rules&amp;quot; for the bonus window are as follows:&lt;br /&gt;
*The window may begin at 3:00, 9:00, 15:00, or 21:00 GMT (24-hour clock) for all data centers.&lt;br /&gt;
*The time period may last for 3, 6, 9, or 12 hours, which is determined randomly per data center.&lt;br /&gt;
*After the window ends, there will be a cooldown of minimum 24 hours before another window can occur. There will then be a chance for a bonus window to start every 6 hours.&lt;br /&gt;
*The maximum cooldown is 48 hours, after which the bonus window will forcibly start.&lt;br /&gt;
&lt;br /&gt;
Entering the duty during the bonus window will cause it to apply for the entirety of the instance, even if the fight is cleared after the bonus window expires.&lt;br /&gt;
&amp;lt;/ref&amp;gt; that persists for several hours. Entering the duty during this period will give improved drop rates and additional tokens upon completion.&lt;br /&gt;
&lt;br /&gt;
===List of Chaotic Alliance Raids===&lt;br /&gt;
====Dawntrail====&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
![[Item Level|IL]] Req &lt;br /&gt;
!IL Sync&lt;br /&gt;
!Final Boss&lt;br /&gt;
!Loot [[Item Level|IL]]&lt;br /&gt;
![[Tomestones]]&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Cloud of Darkness (Chaotic)]]&lt;br /&gt;
| 100&lt;br /&gt;
| 710&lt;br /&gt;
| 735&lt;br /&gt;
| [[Cloud of Darkness]]&lt;br /&gt;
| 730&lt;br /&gt;
| {{get tomestone|The Cloud of Darkness (Chaotic)}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Wandering Minstrel]], Tuliyollal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Adventuring Foray.png|25px|link=]] Field Operation Raids==&lt;br /&gt;
&#039;&#039;&#039;Field Operation Raids&#039;&#039;&#039; do not fit the standard description or categorization of other &amp;quot;Raids&amp;quot; in Final Fantasy XIV. These are related to multiple expansions&#039; [[field operations]] and often have unique entry requirements, high player counts, and vary in [[Difficulty]]. They are generally not tied to the core item level progression of your character aside from progressing [[Relic Weapon]] quests. These duties are most comparable to [[Alliance Raids]], and often feature unique mechanics that require a higher level of coordination between players to emerge victorious.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s worth noting: The game doesn&#039;t consistently refer to this content as a &amp;quot;raid&amp;quot; or any specific category, as it doesn&#039;t exist in the Duty Finder. These battles have been referred to as a &amp;quot;raid&amp;quot;, &amp;quot;open dungeon&amp;quot;, and &amp;quot;duty&amp;quot;, despite being the same vein of content.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Participation===&lt;br /&gt;
Unlock and entry to these duties are associated with their respective [[field operations]] systems and progression. Each of these raids allows the usage of Field Operation specific Duty Actions (See: [[Logos Actions]], [[Lost Actions]] and [[Phantom Job]]), that are sometimes required to progress, or provide unique benefits and power boosts to your character. Similar to [[Variant Dungeons]], there are no job or minimum party size requirements, however low player counts can make these duties incredibly challenging or impossible to complete. Due to their unique participation requirements, and not being accessible via the [[Duty Finder]], it is not possible to enter these instances with duty finder settings such as [[Unrestricted Party]] enabled.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Each of these encounters rewards are specific to their respective field operations system. They often provide materials for a [[Relic Weapon]] as well as [[achievements]], expansion-specific [[tomestones]] and unique [[mounts]].&lt;br /&gt;
&lt;br /&gt;
===List of Field Operation Raids===&lt;br /&gt;
====Stormblood====&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
!Elemental level&lt;br /&gt;
!IL Sync&lt;br /&gt;
!Final Boss&lt;br /&gt;
!Player Limit&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Baldesion Arsenal]]&lt;br /&gt;
| 70&lt;br /&gt;
| 60&lt;br /&gt;
| 300&lt;br /&gt;
| [[Proto Ozma]]&lt;br /&gt;
| 48 (56)*&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[The Forbidden Land, Eureka Hydatos]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Up to 48 players may initially enter, but 8 additional players may enter the ongoing duty after completing a [[The Baldesion Arsenal: Expedition Support|support FATE]].&lt;br /&gt;
&lt;br /&gt;
====Shadowbringers====&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
!Resistance Rank&lt;br /&gt;
!IL Sync&lt;br /&gt;
!Final Boss&lt;br /&gt;
!Player Limit&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Castrum Lacus Litore]]&lt;br /&gt;
| 80&lt;br /&gt;
| 10&lt;br /&gt;
| 430&lt;br /&gt;
| [[Lyon|Lyon rem Helsos]] &amp;amp; [[Dawon]]&lt;br /&gt;
| 48&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|The Lady of Blades}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Delubrum Reginae]]&lt;br /&gt;
| 80&lt;br /&gt;
| 15&lt;br /&gt;
| 430&lt;br /&gt;
| [[The Queen]]&lt;br /&gt;
| 24&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Fit for a Queen}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Delubrum Reginae (Savage)]]&lt;br /&gt;
| 80&lt;br /&gt;
| 15&lt;br /&gt;
| 430&lt;br /&gt;
| [[The Queen]]&lt;br /&gt;
| 48&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|A Seaside Story}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Dalriada]]&lt;br /&gt;
| 80&lt;br /&gt;
| 25&lt;br /&gt;
| 430&lt;br /&gt;
| [[The Diablo Armament]]&lt;br /&gt;
| 48&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|March of the Bloody Queen}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dawntrail====&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
!Duty Name&lt;br /&gt;
!Level&lt;br /&gt;
!Knowledge Level&lt;br /&gt;
!IL Sync&lt;br /&gt;
!Final Boss&lt;br /&gt;
!Player Limit&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Forked Tower: Blood]]&lt;br /&gt;
| 100&lt;br /&gt;
| 20&lt;br /&gt;
| 700&lt;br /&gt;
| [[Magitaur]]&lt;br /&gt;
| 48&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Past and Crescent}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;It&#039;s worth noting that {{questlink|eureka|The Baldesion Arsenal}}, {{questlink|bsf|Delubrum Reginae (Savage)}} and {{questlink|oc|Forked Tower}} are considered high-end duties.&#039;&#039;&#039; Although comparable to savage raids, there is generally less personal responsibility, with some exceptions, due to the large number of players required to take part. Much of the challenge comes in the form of the uniquely designed encounters and puzzles that make use of large organized raids. Additionally, players cannot be raised by most standard actions and will have the debuff [[File:Resurrection restricted icon1.png|link=Resurrect#Limitations]] &#039;&#039;&#039;Resurrection Restricted&#039;&#039;&#039; making deaths more punishing.&lt;br /&gt;
&lt;br /&gt;
==Item Level Sync==&lt;br /&gt;
Unlike dungeons, most raids do not have item level syncs, which means your item level will be synced to the maximum obtainable gear at the job level you are synced to. This over time can make raids rather trivial, especially if they have a low minimum item level compared to the max obtainable for the expansion. For example, Alexander: The Fist of the Father has a minimum item level of 170, but high level players joining from Roulettes will often be synced to only 270/275, making the fight much shorter and less healing intensive than the original experience. Players that are looking for a more engaging and balanced experience may want to consider doing certain raids in a preformed group via Party Finder with the Minimum Item Level option enabled. This will adjust the gear for all involved to provide an experience somewhat closer to the original release.&lt;br /&gt;
&lt;br /&gt;
Note that Minimum Item Level will only make the content as hard as the developers designed it to be at that item level. Normal Raids - with the exception of Coils of Bahamut - will still be easily clearable, while Savage Raids can be expected to generally be extremely brutal on this setting. &lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Raid completion is associated generally with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|To the Dungeons I}}&lt;br /&gt;
{{achievement table row|To the Dungeons II}}&lt;br /&gt;
{{achievement table row|To the Dungeons III}}&lt;br /&gt;
{{achievement table row|To the Dungeons IV}}&lt;br /&gt;
{{achievement table row|To the Dungeons V}}&lt;br /&gt;
{{achievement table row|To the Dungeons VI}}&lt;br /&gt;
{{achievement table row|Dungeon Siege I}}&lt;br /&gt;
{{achievement table row|Dungeon Siege II}}&lt;br /&gt;
{{achievement table row|Dungeon Siege III}}&lt;br /&gt;
{{achievement table row|Dungeon Siege IV}}&lt;br /&gt;
{{achievement table row|Dungeon Master}}&lt;br /&gt;
{{achievement table row|Lifer I}}&lt;br /&gt;
{{achievement table row|Lifer II}}&lt;br /&gt;
{{achievement table row|Lifer III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Specific raids will also reward certain [[Raids Achievements|achievements]] upon completion.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
alex_a1__title.jpg&lt;br /&gt;
lota_title.jpg&lt;br /&gt;
E1S.png&lt;br /&gt;
DSR.png&lt;br /&gt;
COD Chaotic intro.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1qWRmKgcaM8ydwK9gaZiJzkgZjb8feWQE4ynTiSV2wmM/edit Raid World First Archive]&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;fn&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>JohnJSal</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Defiance&amp;diff=950224</id>
		<title>Defiance</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Defiance&amp;diff=950224"/>
		<updated>2025-06-03T19:47:50Z</updated>

		<summary type="html">&lt;p&gt;JohnJSal: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Significantly increases [[enmity]] generation.&lt;br /&gt;
| facts = {{action fact|Effect ends upon reuse.}}&lt;br /&gt;
| description-class = Significantly increases [[enmity]] generation.&lt;br /&gt;
| facts-class = {{action fact|Effect ends upon reuse.}}&lt;br /&gt;
| acquired = Marauder&lt;br /&gt;
| level = 10&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 2&lt;br /&gt;
| req-quest = &lt;br /&gt;
| actions = Release Defiance&lt;br /&gt;
| targeting = self&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This action is Marauder and [[Warrior]]&#039;s &amp;quot;[[tank stance]]&amp;quot; which should be active at all times.&lt;br /&gt;
**In a multiple tank scenario, such as 8 and 24-player content, the [[role actions]] {{action icon|Provoke}} and {{action icon|Shirk}} should be used to manage [[enmity]].&lt;br /&gt;
* While active, the ability changes into {{action icon|Release Defiance}}.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Defiance.jpg|Defiance animation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*{{patch|6.3|&lt;br /&gt;
**Recast time has been reduced from 3 to 2 seconds.&lt;br /&gt;
**Now becomes {{action icon|Release Defiance}} when used.}}&lt;br /&gt;
*{{patch|6.1|Recast time has been reduced from 10 to 3 seconds.}}&lt;br /&gt;
*{{patch|5.0|&lt;br /&gt;
**Now acquired by the marauder class.&lt;br /&gt;
**Now acquired at level 10 (previously level 30).&lt;br /&gt;
**Removed the following: &amp;quot;Increases maximum HP by 25%, while reducing damage dealt by 20%. Increases own HP recovery via healing magic by 20%&amp;quot; and &amp;quot;Using certain actions while under the effect of Defiance will increase your Beast Gauge, increasing parry rate to a maximum of 10%. The Beast Gauge returns to 0 when Defiance ends. Cannot be used with Deliverance. Shares a recast timer with Deliverance.&amp;quot;}}&lt;br /&gt;
*{{patch|4.25|Fixed an issue wherein using this action followed by Inner Release guaranteed that Equilibrium restored critical HP.}}&lt;br /&gt;
*{{patch|4.05|The Beast Gauge will no longer be halved when {{action icon|Deliverance (Action)}} is executed while under the effect of Defiance.}}&lt;br /&gt;
*{{patch|4.0|&lt;br /&gt;
**Reduction to own damage dealt has been changed from 25% to 20%.&lt;br /&gt;
**No longer increases chance to hit.&lt;br /&gt;
**Wrath effects have been replaced with Beast Gauge effects while using Defiance.}}&lt;br /&gt;
*{{patch|3.2|The amount of enmity generated has been increased.}}&lt;br /&gt;
*{{patch|2.3|The effects of Defiance will not be lost upon incapacitation.}}&lt;br /&gt;
*{{patch|2.1|While under the effect of Defiance, characters will now gain increased enmity, and HP recovered via curing magic is increased by 20%.}}&lt;br /&gt;
*{{Patch|2.0}}&lt;/div&gt;</summary>
		<author><name>JohnJSal</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=947080</id>
		<title>The Labyrinth of the Ancients</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Labyrinth_of_the_Ancients&amp;diff=947080"/>
		<updated>2025-05-30T03:12:05Z</updated>

		<summary type="html">&lt;p&gt;JohnJSal: /* Enemies and Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 [[Alliance Raid]]|the [[Feature Quests|Feature Quest]]|Labyrinth of the Ancients}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Labyrinth of the Ancients&lt;br /&gt;
| description = With the help of Cid nan Garlond, members of the expedition to the Crystal Tower have successfully penetrated the defenses of the Eight Sentinels. The ancient Allagan structure is not so easily entered, however, and the Labyrinth of the Ancients now awaits the fellowship of NOAH as they seek the ultimate prize.&lt;br /&gt;
| image = Labyrinthoftheancients.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (A Realm Reborn)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics&lt;br /&gt;
| entrance = Mor Dhona&lt;br /&gt;
| entrance-coordinates = 35.7, 20.0&lt;br /&gt;
| location = The Labyrinth of the Ancients&lt;br /&gt;
| region = Mor Dhona&lt;br /&gt;
| req-quest = Labyrinth of the Ancients&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
}} It is the first part of [[Crystal Tower]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Activate the Allagan teleporters: 0/1&lt;br /&gt;
#Clear the Pools of Obllivion: 0/1&lt;br /&gt;
#Defeat the [[Bone Dragon|bone dragon]]: 0/1&lt;br /&gt;
#Clear the Walk of Lament: 0/1&lt;br /&gt;
#Defeat [[Thanatos]]: 0/1&lt;br /&gt;
#Clear the Walk of Fire: 0/1&lt;br /&gt;
#Defeat the [[King Behemoth|king behemoth]]: 0/1&lt;br /&gt;
#Defeat [[Phlegethon]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies and Bosses==&lt;br /&gt;
{{#ev:youtube|P1mgTFDkQ-Q|350|right|Updated Labyrinth of the Ancients Guide}}&lt;br /&gt;
{{#ev:youtube|RzEvQ-Ruj5w|350|right|Labyrinth of the Ancients Guide Part 1}}&lt;br /&gt;
{{#ev:youtube|ac7UGobsFqQ|350|right|Labyrinth of the Ancients Guide Part 2}}&lt;br /&gt;
Owing to its lack of an IL sync, the first two Crystal Tower alliance raids have become tediously easy duties that are often completed with little difficulty, to the point where mechanics on several bosses are ignored or outright skipped. As a result the guide below includes mechanics that players will normally not experience unless on Minimum IL mode.&lt;br /&gt;
&lt;br /&gt;
===The Pools===&lt;br /&gt;
&#039;&#039;&#039;The Pools of Folly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enemies: [[Earth Homunculus]], [[Fire Homunculus]], [[Ice Homunculus]], [[Lightning Homunculus]], [[Valefor]] x2, [[Water Homunculus]], [[Wind Homunculus]]&lt;br /&gt;
&lt;br /&gt;
The first four rooms of enemies have raised green platforms. The ground will fill with poison after a certain period of time, making the platforms safe. The Valefors will use &#039;&#039;&#039;Tail Drive&#039;&#039;&#039;, a large telegraphed rear cone AoE, and &#039;&#039;&#039;The Look&#039;&#039;&#039;, an instant untelegraphed frontal conal AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pools of Demise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enemies: [[Greater Demon]] x2, [[Valar]] x8&lt;br /&gt;
&lt;br /&gt;
The Greater Demons will occasionally use an attack that knocks back their target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Pools of Oblivion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enemies: [[Cursed Eye]] x3, [[Dira]] x3&lt;br /&gt;
&lt;br /&gt;
The Dira will occasionally use an instant untelegraphed frontal conal cleave (&#039;&#039;&#039;Sweet Steel&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Bone Dragon]]===&lt;br /&gt;
Bone Dragon is the first boss of the Labyrinth of the Ancients. Players will encounter the Dragon when they take the left path from the entrance. The Bone Dragon must be killed 3 times before it is finally defeated.&lt;br /&gt;
&lt;br /&gt;
The arena has platforms similar to previous rooms. Poison will occasionally fill all lower areas of the room so be aware of this. The boss will spawn 3 waves of &#039;&#039;&#039;[[Platinal]]&#039;&#039;&#039; skeleton adds, which should be killed. Once the Bone Dragon dies, all skeleton adds will respawn and move towards the dragon. If two skeletons were too close to each other when they died, they will move too fast to be killed. Each skeleton that reaches the boss will do 1000 unblockable damage to the raid. This phase will repeat once. &lt;br /&gt;
&lt;br /&gt;
The second time that the dragon comes back to life, it will spawn &#039;&#039;&#039;[[Rotting Eye]]s&#039;&#039;&#039; instead. Ignore these adds and just burn the boss down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
*The convention of where to position the Bone Dragon will vary by data center: &lt;br /&gt;
**Players on the JP data centers will tank the Bone Dragon on the center platform. This allows for an even spread of adds around the room, while minimizing confusion on where to pull the adds as 1 spawns per &amp;quot;path&amp;quot;. This will also reduce damage taken by the DPS, as they will spend more time on the raised sections out of the poison.&lt;br /&gt;
**Players on the NA/EU data centers will tank the Bone Dragon on the far edge of the arena directly behind its spawn, as this will give DPS enough time to kill the Platinals even if they are racing towards the Bone Dragon due to being positioned incorrectly.&lt;br /&gt;
*Kill the Platinals before they reach the Bone Dragon.&lt;br /&gt;
*Healers should be prepared to heal the party if/when the skeletons reach the dragon.&lt;br /&gt;
&lt;br /&gt;
===The Walk of Lament===&lt;br /&gt;
[[File:Alliance information.png|250px|thumb|right|The party letter the player is assigned to can be viewed on the party list.]]&lt;br /&gt;
Enemies: [[Atomos]] x3&lt;br /&gt;
&lt;br /&gt;
The raid will need to divide into their 3 groups based on their party (A, B, C): 1 for each path, which each has a platform. 4 people need to stand on each platform (preferably ranged dps and healers) to allow the other groups to kill Atomos. Atomos does not need to be tanked but will continuously spawn adds ([[Valefor]]s and [[Dira]]s) that should be killed. The tanks should move these adds within range of the players on the platforms. If a sector does not contain enough people to stand on the platform, once the room is sealed, several [[Iron Giant]]s will spawn and quickly wipe the raid in order for the encounter to reset.&lt;br /&gt;
&lt;br /&gt;
It is common for A, B, and C [[waymark]]s to be placed from left to right in front of the entrance to a sector as a reminder for where to go based on your party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
*Go to your party&#039;s assigned sector. Do not cross the purple line before the alliance has all arrived, that will start the encounter and force the late players to teleport into the left chamber.&lt;br /&gt;
*4 people stand on each colored platform, which will remove the corresponding color-coded barrier around an Atomos from a different party, making it vulnerable. The other four focus on killing Atomos.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Thanatos]]===&lt;br /&gt;
Thanatos is the third boss of the dungeon. Players will encounter the boss when they take the right path from the labyrinth entrance.&lt;br /&gt;
&lt;br /&gt;
Thanatos is a ghostly iron giant that is surrounded by three [[Magic Pot]]s on the corner of his chamber. The Magic Pots are friendly mobs, and should be healed if they&#039;re damaged. If all three die, then you will be unable to harm the boss and will wipe. (For typical Duty Finder runs, it is usually not necessary to heal the Magic Pots due to the speed at which the boss is killed.)&lt;br /&gt;
&lt;br /&gt;
Thanatos is “ghostly” and cannot be harmed ordinarily.  At the beginning of the fight, one of the Magic Pots will shoot green lines out to several alliance members, giving them an buff called [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039;. The first group to receive the buff is always A. [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; allows you to deal damage to the boss. A tank with the buff should pick up the boss immediately, and a tank swap should occur whenever a tank picks up [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; and the one on the boss loses it. Thanatos does have a cleave, so he should be faced away from the group and the pots.&lt;br /&gt;
&lt;br /&gt;
Anyone who doesn&#039;t have [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; should focus on killing the adds ([[Sandman (Enemy)|Sandman]], [[Nemesis]]) that spawn throughout the fight. They will charge the Pots and attack, and occasionally will have a red line connecting them to a pot.  Anytime you see this, these adds must be killed immediately.  While that red line is active, Thanatos will be pulling the Pot to himself with a giant Holmgang chain -- if he gets it to him, he will kill it pretty fast.  Once the adds connected to the Pot die and the Pot is healed, it can escape back to its safe spot.&lt;br /&gt;
&lt;br /&gt;
This fight progresses fairly straightforwardly from here, just repeating the basic mechanics until he dies or all three Pots die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
*If you have [[File:Astral realignment icon1.png|link=]] &#039;&#039;&#039;Astral Realignment&#039;&#039;&#039; and are ghostly, DPS the boss. If not, kill adds. Healers should keep the pots alive.&lt;br /&gt;
*The party should avoid pulling the boss early (at least until Alliance A has arrived) as this can potentially cause some players in A to miss the buff, prolonging the fight.&lt;br /&gt;
&lt;br /&gt;
===The Walk of Fire===&lt;br /&gt;
Enemies: [[Allagan Bomb]], [[Vassago]] x3&lt;br /&gt;
&lt;br /&gt;
Allagan Bomb initially does nothing. Each group takes one of the large sword adds (A left, B north, C right - waymarks may sometimes be used to denote each party&#039;s add). Those [[Vassago]]s WILL NOT aggro anyone automatically, so each tank should stand in front of each adds to avoid the boss running to the middle. The boss will periodically spawn [[Allagan Balloon]] adds that need to be killed (high priority) before they reach the center, or they will explode and cause the Allagan Bomb to enlarge. If the bomb enlarges too much, it will explode and wipe the raid. In addition, an [[Allagan Napalm]] add may spawn and will have the highest priority to kill. The boss can be damaged once the 3 adds are down.&lt;br /&gt;
&lt;br /&gt;
A Vassago will get invulnerability if it has too little HP compared to the healthiest Vassago. However, this condition is &#039;&#039;extremely&#039;&#039; rare and will almost never happen on a typical run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
*Attack your party&#039;s correct Vassago.&lt;br /&gt;
*Non-tanks should not be directly in front of a Vassago, because they will periodically used untelegraphed frontal cleaves.&lt;br /&gt;
*Kill Priority for adds: Napalm first, Balloon second and Sword third.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[King Behemoth]]===&lt;br /&gt;
King Behemoth is the third boss of the raid. Players will encounter Behemoth when they take the center path from the entrance.&lt;br /&gt;
&lt;br /&gt;
[[Iron Giant]] adds will spawn early in the fight. The tanks who are not tanking the boss should pick these up and face them away from other players or meteors that drop later, as they will use untelegraphed frontal cleaves.&lt;br /&gt;
&lt;br /&gt;
The arena contains interact-able towers. Each tower should be covered by one ranged DPS or healer, activating it when it begins to glow. (For a typical Duty Finder run, this mechanic can be ignored). [[Puroboros]] (bomb) adds will also spawn and move towards the towers, but they are less important than Iron Giants.&lt;br /&gt;
&lt;br /&gt;
The only mechanic that is likely to kill unsuspecting players is &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;. King Behemoth will target a few players with a comet (green mark above head). These players should be outside the boss&#039;s targeting ring and drop the comet to be used later. Adds will continually spawn and attempt to reach the towers. These need to be killed as soon as possible. In addition, an iron giant will spawn that will try to destroy the comets. The giant needs to be killed before all comets are destroyed or you will wipe. When King Behemoth stands up, it will begin casting &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;. Each player must stand behind a meteor to block line-of-sight with the boss, of they will instantly die. Rinse and repeat and the fight is done.&lt;br /&gt;
&lt;br /&gt;
Comets that are placed inside the targeting ring of the Behemoth will not provide protection from Ecliptic Meteor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
*Tanks should face the Iron Giants away from other players and from the comets.&lt;br /&gt;
*Marked players should drop their rocks outside of the boss&#039;s targeting ring.&lt;br /&gt;
*Hide behind a comet when the boss stands up and starts casting &#039;&#039;&#039;Ecliptic Meteor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Phlegethon]]===&lt;br /&gt;
Phlegethon is the final boss of Labyrinth of the Ancients. The boss room is unlocked from defeating the other 3 bosses.&lt;br /&gt;
&lt;br /&gt;
Each group should take a position ahead of time (A on the left, B center, C on the right) before pulling the boss - it is common for A, B, and C waymarks to be placed on the appropriate platforms. &lt;br /&gt;
&lt;br /&gt;
Non-tanks should avoid standing in front of Phlegethon due to its untelegraphed frontal cleave. Aside from this, it will use some clearly telegraphed AoEs to avoid.&lt;br /&gt;
&lt;br /&gt;
Phlegethon has only 1 big move to watch out for: &#039;&#039;&#039;Ancient Flare&#039;&#039;&#039;. At around 40-50% HP, Phlegethon will move to the center and start casting Ancient Flare. Each group needs to immediately move to its assigned platform. Doing this will put up a barrier to block his &#039;Ancient Flare&#039; attack, which is otherwise a wipe. If there is not enough people on each platform, the barrier will not form, and the raid will wipe. Once the barrier spawns, an [[Iron Giant]] add will spawn on each platform and should be killed. At around 5-15% HP, he will do this again; either run back to the platform to repeat the mechanic or burn him down (do so if he starts the cast with &amp;lt; 6% HP). &lt;br /&gt;
&lt;br /&gt;
During the fight [[Iron Claws (Enemy)|Iron Claws]] adds will spawn, and should be killed. These adds stun a nearby target.&lt;br /&gt;
&lt;br /&gt;
It may be useful for healers to {{action icon|Rescue}} players who may be lagging behind when running to the platform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
*Go to your party&#039;s assigned platform before pulling the boss.&lt;br /&gt;
*Run back to your platform when the boss moves to the center of the room and starts casting &#039;&#039;&#039;Ancient Flare&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|The Labyrinth of the Ancients Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Bone Dragon]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
*10182 {{exp}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Bone Dragon}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Thanatos]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
*15283 {{exp}} [[Experience Points]]&lt;br /&gt;
{{Drops list|Thanatos}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[King Behemoth]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
*20384 {{exp}} [[Experience Points]]&lt;br /&gt;
{{Drops list|King Behemoth}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Phlegethon]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
*56055 {{exp}} [[Experience Points]]&lt;br /&gt;
*{{Item icon|Phlegethon Card}} (Drops at a fixed rate)&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 1====&lt;br /&gt;
{{Drops list|Phlegethon}}&lt;br /&gt;
&lt;br /&gt;
====Treasure Coffer 2====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dimension Blade Fragment}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Labyrinth of the Ancients. Weekly limits were lifted in [[patch 2.2]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|You Call That a Labyrinth}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Labyrinth of the Ancients}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
Crystal tower reward1.png&lt;br /&gt;
Dzcjn5axacu61.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:crystal tower1.jpg&lt;br /&gt;
File:crystal tower2.jpg&lt;br /&gt;
File:crystal tower5.jpg&lt;br /&gt;
File:crystal tower6.jpg&lt;br /&gt;
File:crystal tower3.jpg&lt;br /&gt;
File:crystal tower4.jpg&lt;br /&gt;
File:crystal tower7.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Labyrinth of the ancients bosses concept art.png&lt;br /&gt;
File:Bone Dragon concept.png&lt;br /&gt;
File:Thanatos concept.png&lt;br /&gt;
File:King Behemoth concept.png&lt;br /&gt;
File:Phlegethon concept.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>JohnJSal</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Amdapor_Keep&amp;diff=942757</id>
		<title>Amdapor Keep</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Amdapor_Keep&amp;diff=942757"/>
		<updated>2025-05-25T17:09:01Z</updated>

		<summary type="html">&lt;p&gt;JohnJSal: /* Anantaboga */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[patch 2.0]] [[dungeon]]|the [[patch 2.5]] [[dungeon]]|Amdapor Keep (Hard)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Amdapor Keep&lt;br /&gt;
| description = Once, the lost civilization of Amdapor thrived in the Twelveswood, her citizens wielders of powerful, yet forbidden magicks which could be used to alter the very fabric of existence. However, as is oft the case with peoples who fancy themselves gods, the self-assuring hubris of the Amdapori eventually became their downfall, and as quickly as they rose to power, did they disappear from the world. For generations, this relic of their once-mighty civilization has remained hidden in plain sight─cloaked by the elementals who sought only to prevent newer generations from stumbling across the ancient Amdapori magicks. That is, until the Lambs of Dalamud─a dark cult who worships the now-fallen lesser moon as a god─dispelled the elementals&#039; glamour by means unknown, and claimed the keep as their own. Now the crazed followers use its ancient chambers to perform blood sacrifices in an effort to resurrect their evil lord.&lt;br /&gt;
| image = Amdapor Keep.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 45&lt;br /&gt;
| ilvl-sync = 110&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (A Realm Reborn)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| entrance = South Shroud&lt;br /&gt;
| entrance-coordinates = 24.8, 24.9&lt;br /&gt;
| req-quest = Ghosts of Amdapor&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the Gier Hall: 0/1&lt;br /&gt;
#Clear the Bloody Transept: 0/1&lt;br /&gt;
#Defeat [[Anantaboga]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Lunatic Follower]]&lt;br /&gt;
* [[Soul Collector]]&lt;br /&gt;
* [[Recluse Hippogryph]]&lt;br /&gt;
* [[Dullahan]]&lt;br /&gt;
* [[Lunatic Priest]]&lt;br /&gt;
* [[Hound Light]]&lt;br /&gt;
* [[Brontotaur]]&lt;br /&gt;
* [[Vodoriga Sleeper]]&lt;br /&gt;
* [[Succubus]]&lt;br /&gt;
* [[Smolenkos]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Psycheflayer]]===&lt;br /&gt;
{{#ev:youtube|NhGxgHoKYzU|350|right|Amdapor Keep Guide}}&lt;br /&gt;
At first only the [[Lunatic Priest]] is present. He has a circular AoE spell named &#039;&#039;&#039;Void Fire II&#039;&#039;&#039; that players should avoid. At around half [[HP]], he will summon the [[Psycheflayer]]. (Unlike the trash, this can&#039;t be stopped by killing him before he finishes Void Call.) Burst down the [[Lunatic Priest]] while the tank pulls the [[Psycheflayer]] to the far right side of the room, near the lantern.&lt;br /&gt;
&lt;br /&gt;
Players should attempt to [[interrupt]] &#039;&#039;&#039;Void Fire III&#039;&#039;&#039; with {{status effect|stun}} [[stun]]s (or {{action icon|Interject}} / {{action icon|Head Graze}}) and avoid &#039;&#039;&#039;Void Fire II&#039;&#039;&#039; by moving out of the ground indicator. [[Healer]]s should remove the {{status effect|disease}} &#039;&#039;&#039;[[Disease]]&#039;&#039;&#039; debuff with {{action icon|Esuna}} if possible.&lt;br /&gt;
&lt;br /&gt;
Psycheflayer will spawn [[Stone Marionette]] and [[Marble Marionette]] throughout the fight. Be sure to kill them as soon as they spawn. Players should avoid [[Stone Marionette]]&#039;s frontal column AoE ability and [[interrupt]] [[Marble Marionette]]&#039;s &#039;&#039;&#039;Obliterate&#039;&#039;&#039; spell.&lt;br /&gt;
&lt;br /&gt;
At around half HP, Psycheflayer will summon the [[Megalith Marionette]]. (This &#039;&#039;can&#039;&#039; be stopped by killing him, if you&#039;re playing unsynced.) The giant golem will slowly walk around the boss room and cast {{item icon|Plaincracker}}, the giant circular AoE ability, occasionally. When you are positioned at the right side of the room, near the lantern, you can easily avoid Plaincracker by hugging the right wall. Players should ignore Megalith Marionette and keep their focus on the Psycheflayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Water&#039;&#039;&#039; is a spell that deals a small amount of damage to a player.&lt;br /&gt;
:&#039;&#039;&#039;Void Thunder III&#039;&#039;&#039; is a spell that deals a large amount of damage to a player. &lt;br /&gt;
:&#039;&#039;&#039;Canker&#039;&#039;&#039; is a spell that deals the debuff {{status effect|disease}} &#039;&#039;&#039;[[Disease]]&#039;&#039;&#039; on a random player.&lt;br /&gt;
:&#039;&#039;&#039;Mind Melt&#039;&#039;&#039; is an instant ability that deals a moderate amount of damage to all players near Psycheflayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lunatic Priest&#039;&#039;&#039; is the add that summons Psycheflayer. Players should dodge his circular AoE spell named Void Fire II. At around half [[HP]], He summons the Psycheflayer. &lt;br /&gt;
:&#039;&#039;&#039;Stone Marionette&#039;&#039;&#039; has a frontal column AoE ability named Rockslide. It deals heavy damage to all players hit. &lt;br /&gt;
:&#039;&#039;&#039;Marble Marionette&#039;&#039;&#039; has a spell named Obliterate that deals a moderate amount of damage to all players nearby.&lt;br /&gt;
:&#039;&#039;&#039;Megalith Marionette&#039;&#039;&#039; has a very large circular AoE attack that centers around itself. The attack, named Plaincracker, deals massive amount of damage to all players hit.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Demon Wall]]===&lt;br /&gt;
Demon Wall will use his abilities in a pattern. He will first use Liquefy (Middle), followed by Liquefy (Sides). After two rotations of these abilities, Demon Wall will use Repel. Players should move to the edges of the platform when Demon Wall uses Liquefy (Middle), a dark column in the center of the room. Players should move to the center when Demon Wall uses Liquefy (Sides), dark columns in the left and right sides of the room. When the Demon Wall uses Repel, players should be in the center of the boss room to avoid being thrown off the platform. &lt;br /&gt;
&lt;br /&gt;
*Liquefy (Middle) -&amp;gt; Liquefy (Sides) -&amp;gt; Liquefy (Middle) -&amp;gt; Liquefy (Sides) -&amp;gt; Repel&lt;br /&gt;
&lt;br /&gt;
After Demon Wall uses a second Repel, a dark pool spawns in the back of the platform. Avoid the dark pool if possible. He will also summon 2 adds named Bloodlapper. Bloodlapper can paralyze players with AoE spells. Interrupt their casting of Thunderstorm and kill them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Murder Hole&#039;&#039;&#039; is an instant ability that deals a small amount of damage to a random player.&lt;br /&gt;
:&#039;&#039;&#039;Repel&#039;&#039;&#039; is an ability that knocks all players back and deals a moderate amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;Liquefy (Middle)&#039;&#039;&#039; is an ability that spawns a long black column in the middle of the boss room. It will do a large amount of damage and inflict the debuff {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; to all players hit. &lt;br /&gt;
:&#039;&#039;&#039;Liquefy (Sides)&#039;&#039;&#039; is an ability that spawns two long black columns at the sides of the boss room. It will do a large amount of damage and inflict the debuff {{status effect|slow}} &#039;&#039;&#039;[[Slow]]&#039;&#039;&#039; to all players hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Bloodlapper&#039;&#039;&#039; has an ability named Thunderstorm. Thunderstorm is a circular AoE spell that inflicts the debuff {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; to all targets caught within. The spell should be interrupted with a stun because it is difficult to avoid the ground indicator.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Anantaboga]]===&lt;br /&gt;
Anantaboga is the final boss of Amdapor Keep. Non-tank players should be Flanking the boss to avoid its Rotten Breath (front conal AOE) and Tail Drive (rear conal AOE). Rotten Breath will apply the debuff {{status effect|disease}} &#039;&#039;&#039;[[Disease]]&#039;&#039;&#039; to all targets hit. Disease will reduce all healing done to the target. [[Healer]]s should remove disease with {{item icon|Esuna}} if possible. &lt;br /&gt;
&lt;br /&gt;
Throughout the fight Anantaboga will use Imminent Catastrophe to spawn purplish, red orbs in the center of the boss room. The orbs will do damage to all players in its line of sight. Be sure to hide behind the statues around the room to avoid the damage. Additionally, the ability will awake one of the statues. Avoid the statue&#039;s circular AoE attack and burst it down. &lt;br /&gt;
&lt;br /&gt;
Later in the fight Anantaboga will use Plague Dance on random players. Players with the debuff should move away from statues and other players so the red orbs will not damage any other players. The red orbs disappear when Anantaboga uses Imminent Catastrophe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{Action icon|The Look}}&#039;&#039;&#039; is an instant attack that deals a small amount of damage to the target with the most [[enmity]].&lt;br /&gt;
:&#039;&#039;&#039;Tail Drive&#039;&#039;&#039; is a rear cone AoE attack that deals high amount of damage and inflicts a DoT named Concussion to all players hit. Anantaboga will only use this ability when one or more players are behind it.&lt;br /&gt;
:&#039;&#039;&#039;Rotten Breath&#039;&#039;&#039; is a frontal AoE attack which deals heavy damage and inflicts the debuff {{status effect|disease}} &#039;&#039;&#039;[[Disease]]&#039;&#039;&#039; to all players hit.&lt;br /&gt;
:&#039;&#039;&#039;Imminent Catastrophe&#039;&#039;&#039; is a giant purplish, red orb that appears in the middle of the room. It deals heavy damage to all players in the line of sight.&lt;br /&gt;
:&#039;&#039;&#039;Plague Dance&#039;&#039;&#039; is a purple beam that targets a random player. After a few seconds, a small red orb appears at the location and deals damage to all players nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dark Helot&#039;&#039;&#039; has an ability named Terror Eye that places a circular AoE under a random player. It deals heavy damage to all players caught within.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Darklight Weapons|Ilvl 55 Dungeon Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Psycheflayer]]===&lt;br /&gt;
*{{Item reward|4|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Psycheflayer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Demon Wall]]===&lt;br /&gt;
*{{Item reward|6|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Demon Wall}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Anantaboga]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Demon Wall Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Anantaboga}}&lt;br /&gt;
&lt;br /&gt;
===Other Loot===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 9.6 Y: 10.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Vermilion Sollerets}}&lt;br /&gt;
{{Drops table row|Sipahi Crakows}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Leggings}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Pattens}}&lt;br /&gt;
{{Drops table row|Demon Brick}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 10.5 Y: 10.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Vermilion Chain Coif}}&lt;br /&gt;
{{Drops table row|Sipahi Turban}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Pot Helm}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Sipahi Gloves}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Mitts}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Ringbands}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 15.2 Y: 13.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Vermilion Haubergeon}}&lt;br /&gt;
{{Drops table row|Alpine War Jacket}}&lt;br /&gt;
{{Drops table row|Sipahi Shirt}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Acton}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Robe}}&lt;br /&gt;
{{Drops table row|Vermilion Skirt}}&lt;br /&gt;
{{Drops table row|Sipahi Sarouel}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Slops}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Tights}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 17.1 Y: 11.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Darklight Arms (IL 55)}}&lt;br /&gt;
{{Drops table row|Darklight Bill}}&lt;br /&gt;
{{Drops table row|Darklight Greatsword}}&lt;br /&gt;
{{Drops table row|Darklight Harpoon}}&lt;br /&gt;
{{Drops table row|Darklight Baghnakhs}}&lt;br /&gt;
{{Drops table row|Darklight Baselards}}&lt;br /&gt;
{{Drops table row|Darklight Composite Bow}}&lt;br /&gt;
{{Drops table row|Darklight Arquebus}}&lt;br /&gt;
{{Drops table row|Darklight Staff}}&lt;br /&gt;
{{Drops table row|Darklight Grimoire}}&lt;br /&gt;
{{Drops table row|Darklight Kple Kple}}&lt;br /&gt;
{{Drops table row|Darklight Planisphere}}&lt;br /&gt;
{{Drops table row|Darklight Square Shield}}&lt;br /&gt;
{{Drops table row|Amdapori Stone}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Amdapor Keep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery Mode=packed&amp;gt;&lt;br /&gt;
File:Amdapor keep boss1.jpg&lt;br /&gt;
File:Amdapor Keep_F1.webp&lt;br /&gt;
File:Amdapor Keep_F2.webp&lt;br /&gt;
File:Amdapor Keep_F3.webp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Voices From The Keep===&lt;br /&gt;
This ancient keep remained hidden in plain sight for generations, cloaked by the magicks of the elementals, until the violence of the Calamity weakened their powers and the glamours eventually failed. Up to that point blissfully unaware of its existence, the citizens of Gridania were shocked when its sprawling ruins suddenly appeared in the middle of the Twelveswood.&lt;br /&gt;
&lt;br /&gt;
Identified as relic of Amdapor, a Fifth Astral Era nation credited with creating white magic, the keep was likely abandoned in the wake of a devastating attack by their archenemies, the Mhachi. Nonetheless, much of the civilization’s ingenuity survived both the carnage and the passage of time to remain in evidence. Aside from their mastery of healing and purification magicks, the Amdapori are noted for their skill at creating arcane entities of stone, the demon wall being a prime specimen. Many such beings served as the keep’s guardians in its heyday—and still did so the day it was rediscovered.&lt;br /&gt;
&lt;br /&gt;
Even the presence of such stout defenses, however, did not deter the fanatics of the Lambs of Dalamud, who ventured into the keep and proceeded to use its chambers for their dark rituals.&lt;br /&gt;
&lt;br /&gt;
===Anantaboga===&lt;br /&gt;
Inside the keep, the Lambs of Dalamud sought to bend voidsent to their will. The creature was Anantaboga, and it was presumably among the void army the Mhachi once sent to lay waste to Amdapor. That it had been sealed away suggests that the white mages fell short of destroying it outright.&lt;br /&gt;
&lt;br /&gt;
===Malefic Resurgence===&lt;br /&gt;
Though purging the Lambs of Dalamud brought a hard-earned peace unto Amdapor Keep, some mysterious fiend completed the cultists&#039; rites and ushered shadows back into the ruins. Voidsent reveled anew within these walls, their wickedness warping the flora and transforming kindly woodland creatures, even placid herbivores, into bloodthirsty beasts.&lt;br /&gt;
&lt;br /&gt;
Sensing the disturbance, Seedseer A-Ruhn-Senna bade the Hearer Adestan seek out the selfsame adventurer who had previously conquered the evil within Amdapor Keep that he might repeat his feats. Most fortuitously, the hero was soon found, and he set forth once more into the ruins to uncover the source of the darkness and rid the Twelveswood of its corrupting influence.&lt;br /&gt;
&lt;br /&gt;
===Ferdiad===&lt;br /&gt;
A high-ranking voidsent summoned by Mhachi voidmages to join the assault on Amdapor. Vanquished by adventurers in Amdapor Keep, he survived to later appear in the Weeping City of Mhach, doing his lord Diabolos’s bidding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>JohnJSal</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Amdapor_Keep&amp;diff=942756</id>
		<title>Amdapor Keep</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Amdapor_Keep&amp;diff=942756"/>
		<updated>2025-05-25T17:06:08Z</updated>

		<summary type="html">&lt;p&gt;JohnJSal: /* Demon Wall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[patch 2.0]] [[dungeon]]|the [[patch 2.5]] [[dungeon]]|Amdapor Keep (Hard)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Amdapor Keep&lt;br /&gt;
| description = Once, the lost civilization of Amdapor thrived in the Twelveswood, her citizens wielders of powerful, yet forbidden magicks which could be used to alter the very fabric of existence. However, as is oft the case with peoples who fancy themselves gods, the self-assuring hubris of the Amdapori eventually became their downfall, and as quickly as they rose to power, did they disappear from the world. For generations, this relic of their once-mighty civilization has remained hidden in plain sight─cloaked by the elementals who sought only to prevent newer generations from stumbling across the ancient Amdapori magicks. That is, until the Lambs of Dalamud─a dark cult who worships the now-fallen lesser moon as a god─dispelled the elementals&#039; glamour by means unknown, and claimed the keep as their own. Now the crazed followers use its ancient chambers to perform blood sacrifices in an effort to resurrect their evil lord.&lt;br /&gt;
| image = Amdapor Keep.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 45&lt;br /&gt;
| ilvl-sync = 110&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (A Realm Reborn)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| entrance = South Shroud&lt;br /&gt;
| entrance-coordinates = 24.8, 24.9&lt;br /&gt;
| req-quest = Ghosts of Amdapor&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the Gier Hall: 0/1&lt;br /&gt;
#Clear the Bloody Transept: 0/1&lt;br /&gt;
#Defeat [[Anantaboga]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Lunatic Follower]]&lt;br /&gt;
* [[Soul Collector]]&lt;br /&gt;
* [[Recluse Hippogryph]]&lt;br /&gt;
* [[Dullahan]]&lt;br /&gt;
* [[Lunatic Priest]]&lt;br /&gt;
* [[Hound Light]]&lt;br /&gt;
* [[Brontotaur]]&lt;br /&gt;
* [[Vodoriga Sleeper]]&lt;br /&gt;
* [[Succubus]]&lt;br /&gt;
* [[Smolenkos]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Psycheflayer]]===&lt;br /&gt;
{{#ev:youtube|NhGxgHoKYzU|350|right|Amdapor Keep Guide}}&lt;br /&gt;
At first only the [[Lunatic Priest]] is present. He has a circular AoE spell named &#039;&#039;&#039;Void Fire II&#039;&#039;&#039; that players should avoid. At around half [[HP]], he will summon the [[Psycheflayer]]. (Unlike the trash, this can&#039;t be stopped by killing him before he finishes Void Call.) Burst down the [[Lunatic Priest]] while the tank pulls the [[Psycheflayer]] to the far right side of the room, near the lantern.&lt;br /&gt;
&lt;br /&gt;
Players should attempt to [[interrupt]] &#039;&#039;&#039;Void Fire III&#039;&#039;&#039; with {{status effect|stun}} [[stun]]s (or {{action icon|Interject}} / {{action icon|Head Graze}}) and avoid &#039;&#039;&#039;Void Fire II&#039;&#039;&#039; by moving out of the ground indicator. [[Healer]]s should remove the {{status effect|disease}} &#039;&#039;&#039;[[Disease]]&#039;&#039;&#039; debuff with {{action icon|Esuna}} if possible.&lt;br /&gt;
&lt;br /&gt;
Psycheflayer will spawn [[Stone Marionette]] and [[Marble Marionette]] throughout the fight. Be sure to kill them as soon as they spawn. Players should avoid [[Stone Marionette]]&#039;s frontal column AoE ability and [[interrupt]] [[Marble Marionette]]&#039;s &#039;&#039;&#039;Obliterate&#039;&#039;&#039; spell.&lt;br /&gt;
&lt;br /&gt;
At around half HP, Psycheflayer will summon the [[Megalith Marionette]]. (This &#039;&#039;can&#039;&#039; be stopped by killing him, if you&#039;re playing unsynced.) The giant golem will slowly walk around the boss room and cast {{item icon|Plaincracker}}, the giant circular AoE ability, occasionally. When you are positioned at the right side of the room, near the lantern, you can easily avoid Plaincracker by hugging the right wall. Players should ignore Megalith Marionette and keep their focus on the Psycheflayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Water&#039;&#039;&#039; is a spell that deals a small amount of damage to a player.&lt;br /&gt;
:&#039;&#039;&#039;Void Thunder III&#039;&#039;&#039; is a spell that deals a large amount of damage to a player. &lt;br /&gt;
:&#039;&#039;&#039;Canker&#039;&#039;&#039; is a spell that deals the debuff {{status effect|disease}} &#039;&#039;&#039;[[Disease]]&#039;&#039;&#039; on a random player.&lt;br /&gt;
:&#039;&#039;&#039;Mind Melt&#039;&#039;&#039; is an instant ability that deals a moderate amount of damage to all players near Psycheflayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lunatic Priest&#039;&#039;&#039; is the add that summons Psycheflayer. Players should dodge his circular AoE spell named Void Fire II. At around half [[HP]], He summons the Psycheflayer. &lt;br /&gt;
:&#039;&#039;&#039;Stone Marionette&#039;&#039;&#039; has a frontal column AoE ability named Rockslide. It deals heavy damage to all players hit. &lt;br /&gt;
:&#039;&#039;&#039;Marble Marionette&#039;&#039;&#039; has a spell named Obliterate that deals a moderate amount of damage to all players nearby.&lt;br /&gt;
:&#039;&#039;&#039;Megalith Marionette&#039;&#039;&#039; has a very large circular AoE attack that centers around itself. The attack, named Plaincracker, deals massive amount of damage to all players hit.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Demon Wall]]===&lt;br /&gt;
Demon Wall will use his abilities in a pattern. He will first use Liquefy (Middle), followed by Liquefy (Sides). After two rotations of these abilities, Demon Wall will use Repel. Players should move to the edges of the platform when Demon Wall uses Liquefy (Middle), a dark column in the center of the room. Players should move to the center when Demon Wall uses Liquefy (Sides), dark columns in the left and right sides of the room. When the Demon Wall uses Repel, players should be in the center of the boss room to avoid being thrown off the platform. &lt;br /&gt;
&lt;br /&gt;
*Liquefy (Middle) -&amp;gt; Liquefy (Sides) -&amp;gt; Liquefy (Middle) -&amp;gt; Liquefy (Sides) -&amp;gt; Repel&lt;br /&gt;
&lt;br /&gt;
After Demon Wall uses a second Repel, a dark pool spawns in the back of the platform. Avoid the dark pool if possible. He will also summon 2 adds named Bloodlapper. Bloodlapper can paralyze players with AoE spells. Interrupt their casting of Thunderstorm and kill them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Murder Hole&#039;&#039;&#039; is an instant ability that deals a small amount of damage to a random player.&lt;br /&gt;
:&#039;&#039;&#039;Repel&#039;&#039;&#039; is an ability that knocks all players back and deals a moderate amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;Liquefy (Middle)&#039;&#039;&#039; is an ability that spawns a long black column in the middle of the boss room. It will do a large amount of damage and inflict the debuff {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; to all players hit. &lt;br /&gt;
:&#039;&#039;&#039;Liquefy (Sides)&#039;&#039;&#039; is an ability that spawns two long black columns at the sides of the boss room. It will do a large amount of damage and inflict the debuff {{status effect|slow}} &#039;&#039;&#039;[[Slow]]&#039;&#039;&#039; to all players hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Bloodlapper&#039;&#039;&#039; has an ability named Thunderstorm. Thunderstorm is a circular AoE spell that inflicts the debuff {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; to all targets caught within. The spell should be interrupted with a stun because it is difficult to avoid the ground indicator.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Anantaboga]]===&lt;br /&gt;
Anantaboga is the final boss of Amdapor Keep. Non-tank players should be Flanking the boss to avoid its Rotten Breath (front conal AOE) and Tail Drive (rear conal AOE). Rotten Breath will apply the debuff {{status effect|disease}} &#039;&#039;&#039;[[Disease]]&#039;&#039;&#039; to all targets hit. Disease will reduce all healing done to the target. [[Healer]]s should remove disease with {{item icon|Esuna}} if possible. &lt;br /&gt;
&lt;br /&gt;
Throughout the fight Anantaboga will use Imminent Catastrophe to spawn purplish, red orbs in the center of the boss room. The orbs will do damage to all players in its line of sight. Be sure to hide behind the statues around the room to avoid the damage. Additionally, the ability will awake one of the statues. Avoid the statue&#039;s circular AoE attack and burst it down. &lt;br /&gt;
&lt;br /&gt;
Later in the fight Anantaboga will use Plague Dance on random players. Players with the debuff should move away from statues and other players so the red orbs will not damage any other players. The red orbs disappear when Anantaboga uses Imminent Catastrophe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{Action icon|The Look}}&#039;&#039;&#039; is an instant attack that deals a small amount of damage to the target with the most [[enmity]].&lt;br /&gt;
:&#039;&#039;&#039;Tail Drive&#039;&#039;&#039; is a rear cone AoE attack that deals high amount of damage and inflicts a DoT named Concussion to all players hit. Anantaboga will only use this ability when one or more players are behind it.&lt;br /&gt;
:&#039;&#039;&#039;Rotten Breath&#039;&#039;&#039; is a frontal AoE attack which deals heavy damage and inflicts the debuff {{status effect|disease}} &#039;&#039;&#039;[[Disease]]&#039;&#039;&#039; to all players hit.&lt;br /&gt;
:&#039;&#039;&#039;Imminent Catastrophe&#039;&#039;&#039; is a giant purplish, red orb that appears in the middle of the room. It deals heavy damage to all players in the line of sight.&lt;br /&gt;
:&#039;&#039;&#039;Plague Dance&#039;&#039;&#039; is a purple beam that targets a random player. after a few seconds, a small red orb appears at the location and deals damage to all players nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dark Helot&#039;&#039;&#039; has an ability named Terror Eye that places a circular AoE under a random player. It deals heavy damage to all players caught within.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Darklight Weapons|Ilvl 55 Dungeon Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Psycheflayer]]===&lt;br /&gt;
*{{Item reward|4|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Psycheflayer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Demon Wall]]===&lt;br /&gt;
*{{Item reward|6|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Demon Wall}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Anantaboga]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Demon Wall Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Anantaboga}}&lt;br /&gt;
&lt;br /&gt;
===Other Loot===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 9.6 Y: 10.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Vermilion Sollerets}}&lt;br /&gt;
{{Drops table row|Sipahi Crakows}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Leggings}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Pattens}}&lt;br /&gt;
{{Drops table row|Demon Brick}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 10.5 Y: 10.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Vermilion Chain Coif}}&lt;br /&gt;
{{Drops table row|Sipahi Turban}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Pot Helm}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Sipahi Gloves}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Mitts}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Ringbands}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 15.2 Y: 13.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Vermilion Haubergeon}}&lt;br /&gt;
{{Drops table row|Alpine War Jacket}}&lt;br /&gt;
{{Drops table row|Sipahi Shirt}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Acton}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Robe}}&lt;br /&gt;
{{Drops table row|Vermilion Skirt}}&lt;br /&gt;
{{Drops table row|Sipahi Sarouel}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Slops}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Tights}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 17.1 Y: 11.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Darklight Arms (IL 55)}}&lt;br /&gt;
{{Drops table row|Darklight Bill}}&lt;br /&gt;
{{Drops table row|Darklight Greatsword}}&lt;br /&gt;
{{Drops table row|Darklight Harpoon}}&lt;br /&gt;
{{Drops table row|Darklight Baghnakhs}}&lt;br /&gt;
{{Drops table row|Darklight Baselards}}&lt;br /&gt;
{{Drops table row|Darklight Composite Bow}}&lt;br /&gt;
{{Drops table row|Darklight Arquebus}}&lt;br /&gt;
{{Drops table row|Darklight Staff}}&lt;br /&gt;
{{Drops table row|Darklight Grimoire}}&lt;br /&gt;
{{Drops table row|Darklight Kple Kple}}&lt;br /&gt;
{{Drops table row|Darklight Planisphere}}&lt;br /&gt;
{{Drops table row|Darklight Square Shield}}&lt;br /&gt;
{{Drops table row|Amdapori Stone}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Amdapor Keep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery Mode=packed&amp;gt;&lt;br /&gt;
File:Amdapor keep boss1.jpg&lt;br /&gt;
File:Amdapor Keep_F1.webp&lt;br /&gt;
File:Amdapor Keep_F2.webp&lt;br /&gt;
File:Amdapor Keep_F3.webp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Voices From The Keep===&lt;br /&gt;
This ancient keep remained hidden in plain sight for generations, cloaked by the magicks of the elementals, until the violence of the Calamity weakened their powers and the glamours eventually failed. Up to that point blissfully unaware of its existence, the citizens of Gridania were shocked when its sprawling ruins suddenly appeared in the middle of the Twelveswood.&lt;br /&gt;
&lt;br /&gt;
Identified as relic of Amdapor, a Fifth Astral Era nation credited with creating white magic, the keep was likely abandoned in the wake of a devastating attack by their archenemies, the Mhachi. Nonetheless, much of the civilization’s ingenuity survived both the carnage and the passage of time to remain in evidence. Aside from their mastery of healing and purification magicks, the Amdapori are noted for their skill at creating arcane entities of stone, the demon wall being a prime specimen. Many such beings served as the keep’s guardians in its heyday—and still did so the day it was rediscovered.&lt;br /&gt;
&lt;br /&gt;
Even the presence of such stout defenses, however, did not deter the fanatics of the Lambs of Dalamud, who ventured into the keep and proceeded to use its chambers for their dark rituals.&lt;br /&gt;
&lt;br /&gt;
===Anantaboga===&lt;br /&gt;
Inside the keep, the Lambs of Dalamud sought to bend voidsent to their will. The creature was Anantaboga, and it was presumably among the void army the Mhachi once sent to lay waste to Amdapor. That it had been sealed away suggests that the white mages fell short of destroying it outright.&lt;br /&gt;
&lt;br /&gt;
===Malefic Resurgence===&lt;br /&gt;
Though purging the Lambs of Dalamud brought a hard-earned peace unto Amdapor Keep, some mysterious fiend completed the cultists&#039; rites and ushered shadows back into the ruins. Voidsent reveled anew within these walls, their wickedness warping the flora and transforming kindly woodland creatures, even placid herbivores, into bloodthirsty beasts.&lt;br /&gt;
&lt;br /&gt;
Sensing the disturbance, Seedseer A-Ruhn-Senna bade the Hearer Adestan seek out the selfsame adventurer who had previously conquered the evil within Amdapor Keep that he might repeat his feats. Most fortuitously, the hero was soon found, and he set forth once more into the ruins to uncover the source of the darkness and rid the Twelveswood of its corrupting influence.&lt;br /&gt;
&lt;br /&gt;
===Ferdiad===&lt;br /&gt;
A high-ranking voidsent summoned by Mhachi voidmages to join the assault on Amdapor. Vanquished by adventurers in Amdapor Keep, he survived to later appear in the Weeping City of Mhach, doing his lord Diabolos’s bidding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>JohnJSal</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Amdapor_Keep&amp;diff=942755</id>
		<title>Amdapor Keep</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Amdapor_Keep&amp;diff=942755"/>
		<updated>2025-05-25T17:04:57Z</updated>

		<summary type="html">&lt;p&gt;JohnJSal: /* Demon Wall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[patch 2.0]] [[dungeon]]|the [[patch 2.5]] [[dungeon]]|Amdapor Keep (Hard)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Amdapor Keep&lt;br /&gt;
| description = Once, the lost civilization of Amdapor thrived in the Twelveswood, her citizens wielders of powerful, yet forbidden magicks which could be used to alter the very fabric of existence. However, as is oft the case with peoples who fancy themselves gods, the self-assuring hubris of the Amdapori eventually became their downfall, and as quickly as they rose to power, did they disappear from the world. For generations, this relic of their once-mighty civilization has remained hidden in plain sight─cloaked by the elementals who sought only to prevent newer generations from stumbling across the ancient Amdapori magicks. That is, until the Lambs of Dalamud─a dark cult who worships the now-fallen lesser moon as a god─dispelled the elementals&#039; glamour by means unknown, and claimed the keep as their own. Now the crazed followers use its ancient chambers to perform blood sacrifices in an effort to resurrect their evil lord.&lt;br /&gt;
| image = Amdapor Keep.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 45&lt;br /&gt;
| ilvl-sync = 110&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (A Realm Reborn)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| entrance = South Shroud&lt;br /&gt;
| entrance-coordinates = 24.8, 24.9&lt;br /&gt;
| req-quest = Ghosts of Amdapor&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the Gier Hall: 0/1&lt;br /&gt;
#Clear the Bloody Transept: 0/1&lt;br /&gt;
#Defeat [[Anantaboga]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Lunatic Follower]]&lt;br /&gt;
* [[Soul Collector]]&lt;br /&gt;
* [[Recluse Hippogryph]]&lt;br /&gt;
* [[Dullahan]]&lt;br /&gt;
* [[Lunatic Priest]]&lt;br /&gt;
* [[Hound Light]]&lt;br /&gt;
* [[Brontotaur]]&lt;br /&gt;
* [[Vodoriga Sleeper]]&lt;br /&gt;
* [[Succubus]]&lt;br /&gt;
* [[Smolenkos]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Psycheflayer]]===&lt;br /&gt;
{{#ev:youtube|NhGxgHoKYzU|350|right|Amdapor Keep Guide}}&lt;br /&gt;
At first only the [[Lunatic Priest]] is present. He has a circular AoE spell named &#039;&#039;&#039;Void Fire II&#039;&#039;&#039; that players should avoid. At around half [[HP]], he will summon the [[Psycheflayer]]. (Unlike the trash, this can&#039;t be stopped by killing him before he finishes Void Call.) Burst down the [[Lunatic Priest]] while the tank pulls the [[Psycheflayer]] to the far right side of the room, near the lantern.&lt;br /&gt;
&lt;br /&gt;
Players should attempt to [[interrupt]] &#039;&#039;&#039;Void Fire III&#039;&#039;&#039; with {{status effect|stun}} [[stun]]s (or {{action icon|Interject}} / {{action icon|Head Graze}}) and avoid &#039;&#039;&#039;Void Fire II&#039;&#039;&#039; by moving out of the ground indicator. [[Healer]]s should remove the {{status effect|disease}} &#039;&#039;&#039;[[Disease]]&#039;&#039;&#039; debuff with {{action icon|Esuna}} if possible.&lt;br /&gt;
&lt;br /&gt;
Psycheflayer will spawn [[Stone Marionette]] and [[Marble Marionette]] throughout the fight. Be sure to kill them as soon as they spawn. Players should avoid [[Stone Marionette]]&#039;s frontal column AoE ability and [[interrupt]] [[Marble Marionette]]&#039;s &#039;&#039;&#039;Obliterate&#039;&#039;&#039; spell.&lt;br /&gt;
&lt;br /&gt;
At around half HP, Psycheflayer will summon the [[Megalith Marionette]]. (This &#039;&#039;can&#039;&#039; be stopped by killing him, if you&#039;re playing unsynced.) The giant golem will slowly walk around the boss room and cast {{item icon|Plaincracker}}, the giant circular AoE ability, occasionally. When you are positioned at the right side of the room, near the lantern, you can easily avoid Plaincracker by hugging the right wall. Players should ignore Megalith Marionette and keep their focus on the Psycheflayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Water&#039;&#039;&#039; is a spell that deals a small amount of damage to a player.&lt;br /&gt;
:&#039;&#039;&#039;Void Thunder III&#039;&#039;&#039; is a spell that deals a large amount of damage to a player. &lt;br /&gt;
:&#039;&#039;&#039;Canker&#039;&#039;&#039; is a spell that deals the debuff {{status effect|disease}} &#039;&#039;&#039;[[Disease]]&#039;&#039;&#039; on a random player.&lt;br /&gt;
:&#039;&#039;&#039;Mind Melt&#039;&#039;&#039; is an instant ability that deals a moderate amount of damage to all players near Psycheflayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lunatic Priest&#039;&#039;&#039; is the add that summons Psycheflayer. Players should dodge his circular AoE spell named Void Fire II. At around half [[HP]], He summons the Psycheflayer. &lt;br /&gt;
:&#039;&#039;&#039;Stone Marionette&#039;&#039;&#039; has a frontal column AoE ability named Rockslide. It deals heavy damage to all players hit. &lt;br /&gt;
:&#039;&#039;&#039;Marble Marionette&#039;&#039;&#039; has a spell named Obliterate that deals a moderate amount of damage to all players nearby.&lt;br /&gt;
:&#039;&#039;&#039;Megalith Marionette&#039;&#039;&#039; has a very large circular AoE attack that centers around itself. The attack, named Plaincracker, deals massive amount of damage to all players hit.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Demon Wall]]===&lt;br /&gt;
Demon Wall will use his abilities in a pattern. He will first use Liquefy (Middle), followed by Liquefy (Sides). After two rotations of these abilities, Demon Wall will use Repel. Players should move to the edges of the platform when Demon Wall uses Liquefy (Middle), a dark column in the center of the room. Players should move to the center when Demon Wall uses Liquefy (Sides), dark columns in the left and right sides of the room. When the Demon Wall uses Repel, players should be in the center of the boss room to avoid being thrown off the platform. &lt;br /&gt;
&lt;br /&gt;
*Liquefy (Middle) -&amp;gt; Liquefy (Sides) -&amp;gt; Liquefy (Middle) -&amp;gt; Liquefy (Sides) -&amp;gt; Repel&lt;br /&gt;
&lt;br /&gt;
After Demon Wall uses 2nd Repel, a dark pool spawns in the back of the platform. Avoid the dark pool if possible. He will also summon 2 adds named Bloodlapper. Bloodlapper can paralyze players with AoE spells. Interrupt their casting of Thunderstorm and kill them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Murder Hole&#039;&#039;&#039; is an instant ability that deals a small amount of damage to a random player.&lt;br /&gt;
:&#039;&#039;&#039;Repel&#039;&#039;&#039; is an ability that knocks all players back and deals a moderate amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;Liquefy (Middle)&#039;&#039;&#039; is an ability that spawns a long black column in the middle of the boss room. It will do a large amount of damage and inflict the debuff {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; to all players hit. &lt;br /&gt;
:&#039;&#039;&#039;Liquefy (Sides)&#039;&#039;&#039; is an ability that spawns two long black columns at the sides of the boss room. It will do a large amount of damage and inflict the debuff {{status effect|slow}} &#039;&#039;&#039;[[Slow]]&#039;&#039;&#039; to all players hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Bloodlapper&#039;&#039;&#039; has an ability named Thunderstorm. Thunderstorm is a circular AoE spell that inflicts the debuff {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; to all targets caught within. The spell should be interrupted with a stun because it is difficult to avoid the ground indicator.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Anantaboga]]===&lt;br /&gt;
Anantaboga is the final boss of Amdapor Keep. Non-tank players should be Flanking the boss to avoid its Rotten Breath (front conal AOE) and Tail Drive (rear conal AOE). Rotten Breath will apply the debuff {{status effect|disease}} &#039;&#039;&#039;[[Disease]]&#039;&#039;&#039; to all targets hit. Disease will reduce all healing done to the target. [[Healer]]s should remove disease with {{item icon|Esuna}} if possible. &lt;br /&gt;
&lt;br /&gt;
Throughout the fight Anantaboga will use Imminent Catastrophe to spawn purplish, red orbs in the center of the boss room. The orbs will do damage to all players in its line of sight. Be sure to hide behind the statues around the room to avoid the damage. Additionally, the ability will awake one of the statues. Avoid the statue&#039;s circular AoE attack and burst it down. &lt;br /&gt;
&lt;br /&gt;
Later in the fight Anantaboga will use Plague Dance on random players. Players with the debuff should move away from statues and other players so the red orbs will not damage any other players. The red orbs disappear when Anantaboga uses Imminent Catastrophe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{Action icon|The Look}}&#039;&#039;&#039; is an instant attack that deals a small amount of damage to the target with the most [[enmity]].&lt;br /&gt;
:&#039;&#039;&#039;Tail Drive&#039;&#039;&#039; is a rear cone AoE attack that deals high amount of damage and inflicts a DoT named Concussion to all players hit. Anantaboga will only use this ability when one or more players are behind it.&lt;br /&gt;
:&#039;&#039;&#039;Rotten Breath&#039;&#039;&#039; is a frontal AoE attack which deals heavy damage and inflicts the debuff {{status effect|disease}} &#039;&#039;&#039;[[Disease]]&#039;&#039;&#039; to all players hit.&lt;br /&gt;
:&#039;&#039;&#039;Imminent Catastrophe&#039;&#039;&#039; is a giant purplish, red orb that appears in the middle of the room. It deals heavy damage to all players in the line of sight.&lt;br /&gt;
:&#039;&#039;&#039;Plague Dance&#039;&#039;&#039; is a purple beam that targets a random player. after a few seconds, a small red orb appears at the location and deals damage to all players nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dark Helot&#039;&#039;&#039; has an ability named Terror Eye that places a circular AoE under a random player. It deals heavy damage to all players caught within.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Darklight Weapons|Ilvl 55 Dungeon Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Psycheflayer]]===&lt;br /&gt;
*{{Item reward|4|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Psycheflayer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Demon Wall]]===&lt;br /&gt;
*{{Item reward|6|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Demon Wall}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Anantaboga]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Demon Wall Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Anantaboga}}&lt;br /&gt;
&lt;br /&gt;
===Other Loot===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 9.6 Y: 10.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Vermilion Sollerets}}&lt;br /&gt;
{{Drops table row|Sipahi Crakows}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Leggings}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Pattens}}&lt;br /&gt;
{{Drops table row|Demon Brick}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 10.5 Y: 10.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Vermilion Chain Coif}}&lt;br /&gt;
{{Drops table row|Sipahi Turban}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Pot Helm}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Sipahi Gloves}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Mitts}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Ringbands}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 15.2 Y: 13.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Vermilion Haubergeon}}&lt;br /&gt;
{{Drops table row|Alpine War Jacket}}&lt;br /&gt;
{{Drops table row|Sipahi Shirt}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Acton}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Robe}}&lt;br /&gt;
{{Drops table row|Vermilion Skirt}}&lt;br /&gt;
{{Drops table row|Sipahi Sarouel}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Slops}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Tights}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 17.1 Y: 11.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Darklight Arms (IL 55)}}&lt;br /&gt;
{{Drops table row|Darklight Bill}}&lt;br /&gt;
{{Drops table row|Darklight Greatsword}}&lt;br /&gt;
{{Drops table row|Darklight Harpoon}}&lt;br /&gt;
{{Drops table row|Darklight Baghnakhs}}&lt;br /&gt;
{{Drops table row|Darklight Baselards}}&lt;br /&gt;
{{Drops table row|Darklight Composite Bow}}&lt;br /&gt;
{{Drops table row|Darklight Arquebus}}&lt;br /&gt;
{{Drops table row|Darklight Staff}}&lt;br /&gt;
{{Drops table row|Darklight Grimoire}}&lt;br /&gt;
{{Drops table row|Darklight Kple Kple}}&lt;br /&gt;
{{Drops table row|Darklight Planisphere}}&lt;br /&gt;
{{Drops table row|Darklight Square Shield}}&lt;br /&gt;
{{Drops table row|Amdapori Stone}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Amdapor Keep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery Mode=packed&amp;gt;&lt;br /&gt;
File:Amdapor keep boss1.jpg&lt;br /&gt;
File:Amdapor Keep_F1.webp&lt;br /&gt;
File:Amdapor Keep_F2.webp&lt;br /&gt;
File:Amdapor Keep_F3.webp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Voices From The Keep===&lt;br /&gt;
This ancient keep remained hidden in plain sight for generations, cloaked by the magicks of the elementals, until the violence of the Calamity weakened their powers and the glamours eventually failed. Up to that point blissfully unaware of its existence, the citizens of Gridania were shocked when its sprawling ruins suddenly appeared in the middle of the Twelveswood.&lt;br /&gt;
&lt;br /&gt;
Identified as relic of Amdapor, a Fifth Astral Era nation credited with creating white magic, the keep was likely abandoned in the wake of a devastating attack by their archenemies, the Mhachi. Nonetheless, much of the civilization’s ingenuity survived both the carnage and the passage of time to remain in evidence. Aside from their mastery of healing and purification magicks, the Amdapori are noted for their skill at creating arcane entities of stone, the demon wall being a prime specimen. Many such beings served as the keep’s guardians in its heyday—and still did so the day it was rediscovered.&lt;br /&gt;
&lt;br /&gt;
Even the presence of such stout defenses, however, did not deter the fanatics of the Lambs of Dalamud, who ventured into the keep and proceeded to use its chambers for their dark rituals.&lt;br /&gt;
&lt;br /&gt;
===Anantaboga===&lt;br /&gt;
Inside the keep, the Lambs of Dalamud sought to bend voidsent to their will. The creature was Anantaboga, and it was presumably among the void army the Mhachi once sent to lay waste to Amdapor. That it had been sealed away suggests that the white mages fell short of destroying it outright.&lt;br /&gt;
&lt;br /&gt;
===Malefic Resurgence===&lt;br /&gt;
Though purging the Lambs of Dalamud brought a hard-earned peace unto Amdapor Keep, some mysterious fiend completed the cultists&#039; rites and ushered shadows back into the ruins. Voidsent reveled anew within these walls, their wickedness warping the flora and transforming kindly woodland creatures, even placid herbivores, into bloodthirsty beasts.&lt;br /&gt;
&lt;br /&gt;
Sensing the disturbance, Seedseer A-Ruhn-Senna bade the Hearer Adestan seek out the selfsame adventurer who had previously conquered the evil within Amdapor Keep that he might repeat his feats. Most fortuitously, the hero was soon found, and he set forth once more into the ruins to uncover the source of the darkness and rid the Twelveswood of its corrupting influence.&lt;br /&gt;
&lt;br /&gt;
===Ferdiad===&lt;br /&gt;
A high-ranking voidsent summoned by Mhachi voidmages to join the assault on Amdapor. Vanquished by adventurers in Amdapor Keep, he survived to later appear in the Weeping City of Mhach, doing his lord Diabolos’s bidding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>JohnJSal</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Amdapor_Keep&amp;diff=941089</id>
		<title>Amdapor Keep</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Amdapor_Keep&amp;diff=941089"/>
		<updated>2025-05-19T23:32:16Z</updated>

		<summary type="html">&lt;p&gt;JohnJSal: /* Demon Wall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[patch 2.0]] [[dungeon]]|the [[patch 2.5]] [[dungeon]]|Amdapor Keep (Hard)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Amdapor Keep&lt;br /&gt;
| description = Once, the lost civilization of Amdapor thrived in the Twelveswood, her citizens wielders of powerful, yet forbidden magicks which could be used to alter the very fabric of existence. However, as is oft the case with peoples who fancy themselves gods, the self-assuring hubris of the Amdapori eventually became their downfall, and as quickly as they rose to power, did they disappear from the world. For generations, this relic of their once-mighty civilization has remained hidden in plain sight─cloaked by the elementals who sought only to prevent newer generations from stumbling across the ancient Amdapori magicks. That is, until the Lambs of Dalamud─a dark cult who worships the now-fallen lesser moon as a god─dispelled the elementals&#039; glamour by means unknown, and claimed the keep as their own. Now the crazed followers use its ancient chambers to perform blood sacrifices in an effort to resurrect their evil lord.&lt;br /&gt;
| image = Amdapor Keep.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 45&lt;br /&gt;
| ilvl-sync = 110&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (A Realm Reborn)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| entrance = South Shroud&lt;br /&gt;
| entrance-coordinates = 24.8, 24.9&lt;br /&gt;
| req-quest = Ghosts of Amdapor&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the Gier Hall: 0/1&lt;br /&gt;
#Clear the Bloody Transept: 0/1&lt;br /&gt;
#Defeat [[Anantaboga]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Lunatic Follower]]&lt;br /&gt;
* [[Soul Collector]]&lt;br /&gt;
* [[Recluse Hippogryph]]&lt;br /&gt;
* [[Dullahan]]&lt;br /&gt;
* [[Lunatic Priest]]&lt;br /&gt;
* [[Hound Light]]&lt;br /&gt;
* [[Brontotaur]]&lt;br /&gt;
* [[Vodoriga Sleeper]]&lt;br /&gt;
* [[Succubus]]&lt;br /&gt;
* [[Smolenkos]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Psycheflayer]]===&lt;br /&gt;
{{#ev:youtube|NhGxgHoKYzU|350|right|Amdapor Keep Guide}}&lt;br /&gt;
At first only the [[Lunatic Priest]] is present. He has a circular AoE spell named &#039;&#039;&#039;Void Fire II&#039;&#039;&#039; that players should avoid. At around half [[HP]], he will summon the [[Psycheflayer]]. (Unlike the trash, this can&#039;t be stopped by killing him before he finishes Void Call.) Burst down the [[Lunatic Priest]] while the tank pulls the [[Psycheflayer]] to the far right side of the room, near the lantern.&lt;br /&gt;
&lt;br /&gt;
Players should attempt to [[interrupt]] &#039;&#039;&#039;Void Fire III&#039;&#039;&#039; with {{status effect|stun}} [[stun]]s (or {{action icon|Interject}} / {{action icon|Head Graze}}) and avoid &#039;&#039;&#039;Void Fire II&#039;&#039;&#039; by moving out of the ground indicator. [[Healer]]s should remove the {{status effect|disease}} &#039;&#039;&#039;[[Disease]]&#039;&#039;&#039; debuff with {{action icon|Esuna}} if possible.&lt;br /&gt;
&lt;br /&gt;
Psycheflayer will spawn [[Stone Marionette]] and [[Marble Marionette]] throughout the fight. Be sure to kill them as soon as they spawn. Players should avoid [[Stone Marionette]]&#039;s frontal column AoE ability and [[interrupt]] [[Marble Marionette]]&#039;s &#039;&#039;&#039;Obliterate&#039;&#039;&#039; spell.&lt;br /&gt;
&lt;br /&gt;
At around half HP, Psycheflayer will summon the [[Megalith Marionette]]. (This &#039;&#039;can&#039;&#039; be stopped by killing him, if you&#039;re playing unsynced.) The giant golem will slowly walk around the boss room and cast {{item icon|Plaincracker}}, the giant circular AoE ability, occasionally. When you are positioned at the right side of the room, near the lantern, you can easily avoid Plaincracker by hugging the right wall. Players should ignore Megalith Marionette and keep their focus on the Psycheflayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Water&#039;&#039;&#039; is a spell that deals a small amount of damage to a player.&lt;br /&gt;
:&#039;&#039;&#039;Void Thunder III&#039;&#039;&#039; is a spell that deals a large amount of damage to a player. &lt;br /&gt;
:&#039;&#039;&#039;Canker&#039;&#039;&#039; is a spell that deals the debuff {{status effect|disease}} &#039;&#039;&#039;[[Disease]]&#039;&#039;&#039; on a random player.&lt;br /&gt;
:&#039;&#039;&#039;Mind Melt&#039;&#039;&#039; is an instant ability that deals a moderate amount of damage to all players near Psycheflayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lunatic Priest&#039;&#039;&#039; is the add that summons Psycheflayer. Players should dodge his circular AoE spell named Void Fire II. At around half [[HP]], He summons the Psycheflayer. &lt;br /&gt;
:&#039;&#039;&#039;Stone Marionette&#039;&#039;&#039; has a frontal column AoE ability named Rockslide. It deals heavy damage to all players hit. &lt;br /&gt;
:&#039;&#039;&#039;Marble Marionette&#039;&#039;&#039; has a spell named Obliterate that deals a moderate amount of damage to all players nearby.&lt;br /&gt;
:&#039;&#039;&#039;Megalith Marionette&#039;&#039;&#039; has a very large circular AoE attack that centers around itself. The attack, named Plaincracker, deals massive amount of damage to all players hit.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Demon Wall]]===&lt;br /&gt;
Demon Wall will use his abilities in a pattern. He will first use Liquefy (Middle), followed by Liquefy (Sides). After two rotations of these abilities, Demon Wall will use Repel. Players should move to the edges of the platform when Demon Wall uses Liquefy (Middle), dark column in the center of the room. Players should move to the center when Demon Wall uses Liquefy (Sides), dark columns in the left and right sides of the room. When the Demon Wall uses Repel, players should be in the center of the boss room to avoid being thrown off the platform. &lt;br /&gt;
&lt;br /&gt;
*Liquefy (Middle) -&amp;gt; Liquefy (Sides) -&amp;gt; Liquefy (Middle) -&amp;gt; Liquefy (Sides) -&amp;gt; Repel&lt;br /&gt;
&lt;br /&gt;
After Demon Wall uses 2nd Repel, a dark pool spawns in the back of the platform. Avoid the dark pool if possible. He will also summon 2 adds named Bloodlapper. Bloodlapper can paralyze players with AoE spells. Interrupt their casting of Thunderstorm and kill them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Murder Hole&#039;&#039;&#039; is an instant ability that deals a small amount of damage to a random player.&lt;br /&gt;
:&#039;&#039;&#039;Repel&#039;&#039;&#039; is an ability that knocks all players back and deals a moderate amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;Liquefy (Middle)&#039;&#039;&#039; is an ability that spawns a long black column in the middle of the boss room. It will do a large amount of damage and inflict the debuff {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; to all players hit. &lt;br /&gt;
:&#039;&#039;&#039;Liquefy (Sides)&#039;&#039;&#039; is an ability that spawns two long black columns at the sides of the boss room. It will do a large amount of damage and inflict the debuff {{status effect|slow}} &#039;&#039;&#039;[[Slow]]&#039;&#039;&#039; to all players hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Bloodlapper&#039;&#039;&#039; has an ability named Thunderstorm. Thunderstorm is a circular AoE spell that inflicts the debuff {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; to all targets caught within. The spell should be interrupted with a stun because it is difficult to avoid the ground indicator.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Anantaboga]]===&lt;br /&gt;
Anantaboga is the final boss of Amdapor Keep. Non-tank players should be Flanking the boss to avoid its Rotten Breath (front conal AOE) and Tail Drive (rear conal AOE). Rotten Breath will apply the debuff {{status effect|disease}} &#039;&#039;&#039;[[Disease]]&#039;&#039;&#039; to all targets hit. Disease will reduce all healing done to the target. [[Healer]]s should remove disease with {{item icon|Esuna}} if possible. &lt;br /&gt;
&lt;br /&gt;
Throughout the fight Anantaboga will use Imminent Catastrophe to spawn purplish, red orbs in the center of the boss room. The orbs will do damage to all players in its line of sight. Be sure to hide behind the statues around the room to avoid the damage. Additionally, the ability will awake one of the statues. Avoid the statue&#039;s circular AoE attack and burst it down. &lt;br /&gt;
&lt;br /&gt;
Later in the fight Anantaboga will use Plague Dance on random players. Players with the debuff should move away from statues and other players so the red orbs will not damage any other players. The red orbs disappear when Anantaboga uses Imminent Catastrophe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{Action icon|The Look}}&#039;&#039;&#039; is an instant attack that deals a small amount of damage to the target with the most [[enmity]].&lt;br /&gt;
:&#039;&#039;&#039;Tail Drive&#039;&#039;&#039; is a rear cone AoE attack that deals high amount of damage and inflicts a DoT named Concussion to all players hit. Anantaboga will only use this ability when one or more players are behind it.&lt;br /&gt;
:&#039;&#039;&#039;Rotten Breath&#039;&#039;&#039; is a frontal AoE attack which deals heavy damage and inflicts the debuff {{status effect|disease}} &#039;&#039;&#039;[[Disease]]&#039;&#039;&#039; to all players hit.&lt;br /&gt;
:&#039;&#039;&#039;Imminent Catastrophe&#039;&#039;&#039; is a giant purplish, red orb that appears in the middle of the room. It deals heavy damage to all players in the line of sight.&lt;br /&gt;
:&#039;&#039;&#039;Plague Dance&#039;&#039;&#039; is a purple beam that targets a random player. after a few seconds, a small red orb appears at the location and deals damage to all players nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dark Helot&#039;&#039;&#039; has an ability named Terror Eye that places a circular AoE under a random player. It deals heavy damage to all players caught within.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Darklight Weapons|Ilvl 55 Dungeon Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Psycheflayer]]===&lt;br /&gt;
*{{Item reward|4|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Psycheflayer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Demon Wall]]===&lt;br /&gt;
*{{Item reward|6|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Demon Wall}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Anantaboga]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Demon Wall Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Anantaboga}}&lt;br /&gt;
&lt;br /&gt;
===Other Loot===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 9.6 Y: 10.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Vermilion Sollerets}}&lt;br /&gt;
{{Drops table row|Sipahi Crakows}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Leggings}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Pattens}}&lt;br /&gt;
{{Drops table row|Demon Brick}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 10.5 Y: 10.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Vermilion Chain Coif}}&lt;br /&gt;
{{Drops table row|Sipahi Turban}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Pot Helm}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Sipahi Gloves}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Mitts}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Ringbands}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 15.2 Y: 13.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Vermilion Haubergeon}}&lt;br /&gt;
{{Drops table row|Alpine War Jacket}}&lt;br /&gt;
{{Drops table row|Sipahi Shirt}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Acton}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Robe}}&lt;br /&gt;
{{Drops table row|Vermilion Skirt}}&lt;br /&gt;
{{Drops table row|Sipahi Sarouel}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Slops}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Tights}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X: 17.1 Y: 11.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Darklight Arms (IL 55)}}&lt;br /&gt;
{{Drops table row|Darklight Bill}}&lt;br /&gt;
{{Drops table row|Darklight Greatsword}}&lt;br /&gt;
{{Drops table row|Darklight Harpoon}}&lt;br /&gt;
{{Drops table row|Darklight Baghnakhs}}&lt;br /&gt;
{{Drops table row|Darklight Baselards}}&lt;br /&gt;
{{Drops table row|Darklight Composite Bow}}&lt;br /&gt;
{{Drops table row|Darklight Arquebus}}&lt;br /&gt;
{{Drops table row|Darklight Staff}}&lt;br /&gt;
{{Drops table row|Darklight Grimoire}}&lt;br /&gt;
{{Drops table row|Darklight Kple Kple}}&lt;br /&gt;
{{Drops table row|Darklight Planisphere}}&lt;br /&gt;
{{Drops table row|Darklight Square Shield}}&lt;br /&gt;
{{Drops table row|Amdapori Stone}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Amdapor Keep}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery Mode=packed&amp;gt;&lt;br /&gt;
File:Amdapor keep boss1.jpg&lt;br /&gt;
File:Amdapor Keep_F1.webp&lt;br /&gt;
File:Amdapor Keep_F2.webp&lt;br /&gt;
File:Amdapor Keep_F3.webp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Voices From The Keep===&lt;br /&gt;
This ancient keep remained hidden in plain sight for generations, cloaked by the magicks of the elementals, until the violence of the Calamity weakened their powers and the glamours eventually failed. Up to that point blissfully unaware of its existence, the citizens of Gridania were shocked when its sprawling ruins suddenly appeared in the middle of the Twelveswood.&lt;br /&gt;
&lt;br /&gt;
Identified as relic of Amdapor, a Fifth Astral Era nation credited with creating white magic, the keep was likely abandoned in the wake of a devastating attack by their archenemies, the Mhachi. Nonetheless, much of the civilization’s ingenuity survived both the carnage and the passage of time to remain in evidence. Aside from their mastery of healing and purification magicks, the Amdapori are noted for their skill at creating arcane entities of stone, the demon wall being a prime specimen. Many such beings served as the keep’s guardians in its heyday—and still did so the day it was rediscovered.&lt;br /&gt;
&lt;br /&gt;
Even the presence of such stout defenses, however, did not deter the fanatics of the Lambs of Dalamud, who ventured into the keep and proceeded to use its chambers for their dark rituals.&lt;br /&gt;
&lt;br /&gt;
===Anantaboga===&lt;br /&gt;
Inside the keep, the Lambs of Dalamud sought to bend voidsent to their will. The creature was Anantaboga, and it was presumably among the void army the Mhachi once sent to lay waste to Amdapor. That it had been sealed away suggests that the white mages fell short of destroying it outright.&lt;br /&gt;
&lt;br /&gt;
===Malefic Resurgence===&lt;br /&gt;
Though purging the Lambs of Dalamud brought a hard-earned peace unto Amdapor Keep, some mysterious fiend completed the cultists&#039; rites and ushered shadows back into the ruins. Voidsent reveled anew within these walls, their wickedness warping the flora and transforming kindly woodland creatures, even placid herbivores, into bloodthirsty beasts.&lt;br /&gt;
&lt;br /&gt;
Sensing the disturbance, Seedseer A-Ruhn-Senna bade the Hearer Adestan seek out the selfsame adventurer who had previously conquered the evil within Amdapor Keep that he might repeat his feats. Most fortuitously, the hero was soon found, and he set forth once more into the ruins to uncover the source of the darkness and rid the Twelveswood of its corrupting influence.&lt;br /&gt;
&lt;br /&gt;
===Ferdiad===&lt;br /&gt;
A high-ranking voidsent summoned by Mhachi voidmages to join the assault on Amdapor. Vanquished by adventurers in Amdapor Keep, he survived to later appear in the Weeping City of Mhach, doing his lord Diabolos’s bidding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>JohnJSal</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pharos_Sirius&amp;diff=940284</id>
		<title>Pharos Sirius</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pharos_Sirius&amp;diff=940284"/>
		<updated>2025-05-18T17:00:03Z</updated>

		<summary type="html">&lt;p&gt;JohnJSal: /* Zu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the optional level 50 [[dungeon]]|the optional level &#039;&#039;&#039;60&#039;&#039;&#039; [[dungeon]] from [[Heavensward]]|Pharos Sirius (Hard)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Pharos Sirius&lt;br /&gt;
| description = The seas around the Isles of Umbra are rife with hidden reefs and rocks, and many a hapless ship has met its demise beneath her surging waves. Recognizing the need to provide vessels with safe passage through these treacherous waters, the Admiral of Limsa Lominsa ordered the construction of a great lighthouse. So it was that Pharos Sirius came into being, shortly before dusk fell upon the Sixth Astral Era.&lt;br /&gt;
&lt;br /&gt;
For a time, Pharos Sirius served seafarers faithfully, the radiance of its aether-fueled lantern piercing the blackest night. Alas, its light was prematurely extinguished by the Calamity, the destruction wrought by Bahamut leaving vast parts of the structure in ruin. Corrupted crystals and aether alike now pervade its halls and passageways, and the reconstruction effort is at a standstill.&lt;br /&gt;
&lt;br /&gt;
Worst still, if rumors can be believed, the dreaded siren of Umbra has returned to claim Pharos Sirius for her domain. Dauntless adventurers must venture within and defeat the seductress and her legion of undead minions if this beacon of civilization is to shine once more.&lt;br /&gt;
| image = Pharos Sirius.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 48&lt;br /&gt;
| ilvl-sync = 110&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (A Realm Reborn)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 30 Poetics&lt;br /&gt;
| entrance = Western La Noscea&lt;br /&gt;
| entrance-coordinates = 16,30&lt;br /&gt;
| req-quest = Sirius Business&lt;br /&gt;
| modes = command, explorer&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the Aether Pump: 0/1&lt;br /&gt;
#Clear the Second Spire: 0/1&lt;br /&gt;
#Clear the Fuel Chamber: 0/1&lt;br /&gt;
#Clear the Aether Compressor: 0/1&lt;br /&gt;
#Defeat the [[Siren]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Sirius Leech]]&lt;br /&gt;
* [[Sirius Pugil]]&lt;br /&gt;
* [[Sirius Elbst]]&lt;br /&gt;
* [[Sirius Uragnite]]&lt;br /&gt;
* [[Zombie Sailor]]&lt;br /&gt;
* [[Zombie Barber]]&lt;br /&gt;
* [[Zombie War Hound]]&lt;br /&gt;
* [[Bhoot]]&lt;br /&gt;
* [[Corrupted Sprite]]&lt;br /&gt;
* [[Drifting Soul]]&lt;br /&gt;
* [[Corrupted Slime]]&lt;br /&gt;
* [[Screamer]]&lt;br /&gt;
* [[Zu Egg]]&lt;br /&gt;
* [[Zu Pullet]]&lt;br /&gt;
* [[Zu Cockerel]]&lt;br /&gt;
* [[Corrupted Pudding]]&lt;br /&gt;
* [[Zombie Storm Private]]&lt;br /&gt;
* [[Zombie Storm Sergeant]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Symond the Unsinkable]]===&lt;br /&gt;
{{#ev:youtube|TvRBiFUqG7k|350|right|Pharos Sirius Guide}}&lt;br /&gt;
The enemies&#039; attacks in this encounter can add a stack of &#039;&#039;&#039;Corrupting Crystal&#039;&#039;&#039; to each player. At three stacks, it will explode, dealing damage and applying a {{status effect|Vulnerability Up}} [[Vulnerability Up]] stack to all nearby players.&lt;br /&gt;
&lt;br /&gt;
To limit stacks, stay spread out, avoid AoEs, and kill the [[Zombie War Hound]] adds as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Corrupting Shot:&#039;&#039;&#039; straight line AoE from the boss&#039;s position.&lt;br /&gt;
* &#039;&#039;&#039;Crystalline Shot:&#039;&#039;&#039; makes either 1 or 2 large circular puddles on the ground. The puddle(s) will expand 2 times, and touching them will give a Corrupting Crystal stack. If there&#039;s one puddle, stay around the edges of the arena. If there are two, then try to split the party across the two safe zones, to minimize splash damage from Corrupting Crystal explosions.&lt;br /&gt;
* &#039;&#039;&#039;Giga Slash:&#039;&#039;&#039; Large AoE that knocks players back (but does not apply a stack of Corrupting Crystal).&lt;br /&gt;
&lt;br /&gt;
If you reach 3 stacks of Corrupting Crystal, run away from everyone so the explosion doesn&#039;t hit them. Since you are already at 3 stacks, you can run into the Crystalline Shot puddles if necessary.&lt;br /&gt;
&lt;br /&gt;
Around 15% HP, either use the melee LB to end the boss, or use the caster LB to kill the 3-4 hounds that spawn.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Zu (Boss)|Zu]]===&lt;br /&gt;
Tank: Face the boss away from the group.&lt;br /&gt;
&lt;br /&gt;
Healer: Be prepared for a lot of AoE healing.&lt;br /&gt;
&lt;br /&gt;
There are two types of eggs, spotted and plain. The plain eggs spawn a &#039;&#039;&#039;Zu Pullet&#039;&#039;&#039; that does a minor AoE, while the spotted eggs spawn a &#039;&#039;&#039;Zu Cockerel&#039;&#039;&#039; that tethers to a player.&lt;br /&gt;
&lt;br /&gt;
Ignore the eggs until the message &amp;quot;The egg is threatening to hatch,&amp;quot; appears, which will cause 2-3 eggs to start glowing purple. Only kill one of them. If one of them is a spotted egg, kill it. If more than one egg is killed, Zu will use {{action icon|Flying Frenzy}} and bodyslam a party member, which can easily kill someone.&lt;br /&gt;
* Alternatively, do not kill any eggs and just kill the chicks after they spawn.&lt;br /&gt;
&lt;br /&gt;
{{DNC}}[[Dancer]]s should avoid using {{Action icon|Standard Finish}}, as this will destroy multiple eggs at once.&lt;br /&gt;
&lt;br /&gt;
When Zu flies into the air, kill any adds that are alive. While in the air, Zu will place ground effects under the tank. Also uses the {{BLU}} [[Blue Mage]] [[spell]] &#039;&#039;&#039;{{action icon|Sonic Boom}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Tyrant]]===&lt;br /&gt;
Tank: Face the boss away from the group and pick up the Sailor adds.&lt;br /&gt;
&lt;br /&gt;
Move out of the circular AoE that appears under Tyrant during Bombination.&lt;br /&gt;
&lt;br /&gt;
The boss seems to have quite low HP. Either AoE the adds with the boss or just burn the boss down.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Siren (boss)|Siren]]===&lt;br /&gt;
&lt;br /&gt;
Tank: Position the boss near the center of the room and be ready to pick up the Zombie Storm Privates. Kite the Zombie Storm Sergeants.&lt;br /&gt;
&lt;br /&gt;
Two types of adds can spawn: &#039;&#039;&#039;Zombie Storm Privates&#039;&#039;&#039; that run, and &#039;&#039;&#039;Zombie Storm Sergeants&#039;&#039;&#039; which crawl along the ground. If the latter touches a player, that player will be inflicted with {{status effect|bind}} &#039;&#039;&#039;Death Throes&#039;&#039;&#039; and will be unable to act or move until the add is killed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Deathly Verse:&#039;&#039;&#039; inflicts a player with {{status effect|charm}} &#039;&#039;&#039;Siren Song&#039;&#039;&#039;. Healers have 12 seconds to heal them to full HP, or they will become {{status effect|confused}} [[confused]] and attack fellow party members for 8 seconds.&lt;br /&gt;
* &#039;&#039;&#039;{{action icon|Song of Torment}}:&#039;&#039;&#039; Applies a {{status effect|bleed}} [[Bleeding]] debuff to the tank. This debuff can be removed with {{item icon|Esuna}}. This cast can also be interrupted if one reacts quickly, but it&#039;s better to conserve interrupts for the boss&#039;s other moves.&lt;br /&gt;
&lt;br /&gt;
When Siren vanishes, she will either appear in the center of the room and cast Deathly Cadenza, or on an edge and cast Feral Lunge. &lt;br /&gt;
* &#039;&#039;&#039;Deathly Cadenza:&#039;&#039;&#039; Large donut AoE at the center of the room. Anyone hit by this will get the {{status effect|charm}} &#039;&#039;&#039;Siren Song&#039;&#039;&#039; debuff. Stay in the center of the arena (the circle of metal grates) to avoid it, or interrupt the cast.&lt;br /&gt;
* &#039;&#039;&#039;Feral Lunge:&#039;&#039;&#039; Straight line AoE that goes through the center of the arena.&lt;br /&gt;
&lt;br /&gt;
At around 50% HP or below, Siren will start casting Lunatic Voice.&lt;br /&gt;
* &#039;&#039;&#039;Lunatic Voice:&#039;&#039;&#039; Applies {{status effect|reduced immunity}} [[Reduced Immunity]], which reduces healing received, to all players. The cast can be interrupted, and the debuff can be removed with {{item icon|Esuna}}.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Ilvl 60 Dungeon Armor|Ilvl 60 Dungeon Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Symond the Unsinkable]]===&lt;br /&gt;
*{{Item reward|5|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Symond the Unsinkable}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Zu (Boss)|Zu]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Zu (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Tyrant]]===&lt;br /&gt;
{{Drops list|Tyrant}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Siren]]===&lt;br /&gt;
*{{Item reward|15|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Siren Card}} (Drops at a fixed rate)&lt;br /&gt;
*{{Item icon|Faded Copy of A Light in the Storm}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Siren (boss)|Siren}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (Flood Cellar X: 11.1 Y: 10.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Hoplite Sabatons}}&lt;br /&gt;
{{Drops table row|Lord&#039;s Sabatons}}&lt;br /&gt;
{{Drops table row|Thick Sollerets}}&lt;br /&gt;
{{Drops table row|Hetairos Jackboots}}&lt;br /&gt;
{{Drops table row|War Caligae}}&lt;br /&gt;
{{Drops table row|Noble&#039;s Leg Guards}}&lt;br /&gt;
{{Drops table row|Peltast Leggings}}&lt;br /&gt;
{{Drops table row|Toxotes Moccasins}}&lt;br /&gt;
{{Drops table row|Austere Leggings}}&lt;br /&gt;
{{Drops table row|Blessed Espadrilles}}&lt;br /&gt;
{{Drops table row|Strategos Duckbills}}&lt;br /&gt;
{{Drops table row|Demagogue Pattens}}&lt;br /&gt;
{{Drops table row|Hoplite Wristlets}}&lt;br /&gt;
{{Drops table row|Peltast Wristlets}}&lt;br /&gt;
{{Drops table row|Toxotes Wristlets}}&lt;br /&gt;
{{Drops table row|Demagogue Wristlets}}&lt;br /&gt;
{{Drops table row|Strategos Wristlets}}&lt;br /&gt;
{{Drops table row|Hoplite Ring}}&lt;br /&gt;
{{Drops table row|Peltast Ring}}&lt;br /&gt;
{{Drops table row|Toxotes Ring}}&lt;br /&gt;
{{Drops table row|Demagogue Ring}}&lt;br /&gt;
{{Drops table row|Strategos Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (Ground Floor X: 11.1 Y: 10.9)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Hoplite Tabard}}&lt;br /&gt;
{{Drops table row|Lord&#039;s Cuirass}}&lt;br /&gt;
{{Drops table row|Thick Haubergeon}}&lt;br /&gt;
{{Drops table row|Hetairos Mail}}&lt;br /&gt;
{{Drops table row|War Harness}}&lt;br /&gt;
{{Drops table row|Noble&#039;s Jacket}}&lt;br /&gt;
{{Drops table row|Peltast Acton}}&lt;br /&gt;
{{Drops table row|Toxotes Tunic}}&lt;br /&gt;
{{Drops table row|Austere Cowl}}&lt;br /&gt;
{{Drops table row|Blessed Gown}}&lt;br /&gt;
{{Drops table row|Hoplite Trousers}}&lt;br /&gt;
{{Drops table row|Lord&#039;s Trousers}}&lt;br /&gt;
{{Drops table row|Thick Skirt}}&lt;br /&gt;
{{Drops table row|Hetairos Breeches}}&lt;br /&gt;
{{Drops table row|War Subligar}}&lt;br /&gt;
{{Drops table row|Noble&#039;s Brais}}&lt;br /&gt;
{{Drops table row|Peltast Breeches}}&lt;br /&gt;
{{Drops table row|Toxotes Kecks}}&lt;br /&gt;
{{Drops table row|Austere Tights}}&lt;br /&gt;
{{Drops table row|Blessed Slops}}&lt;br /&gt;
{{Drops table row|Strategos Breeches}}&lt;br /&gt;
{{Drops table row|Demagogue Chausses}}&lt;br /&gt;
{{Drops table row|Hoplite Wristlets}}&lt;br /&gt;
{{Drops table row|Peltast Wristlets}}&lt;br /&gt;
{{Drops table row|Toxotes Wristlets}}&lt;br /&gt;
{{Drops table row|Demagogue Wristlets}}&lt;br /&gt;
{{Drops table row|Strategos Wristlets}}&lt;br /&gt;
{{Drops table row|Hoplite Ring}}&lt;br /&gt;
{{Drops table row|Peltast Ring}}&lt;br /&gt;
{{Drops table row|Toxotes Ring}}&lt;br /&gt;
{{Drops table row|Demagogue Ring}}&lt;br /&gt;
{{Drops table row|Strategos Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (Ground Floor X: 10.4 Y: 12.3)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Hoplite Circlet}}&lt;br /&gt;
{{Drops table row|Lord&#039;s Celata}}&lt;br /&gt;
{{Drops table row|Thick Chain Coif}}&lt;br /&gt;
{{Drops table row|Hetairos Elmo}}&lt;br /&gt;
{{Drops table row|War Mesail}}&lt;br /&gt;
{{Drops table row|Noble&#039;s Goggles}}&lt;br /&gt;
{{Drops table row|Peltast Helm}}&lt;br /&gt;
{{Drops table row|Toxotes Bandana}}&lt;br /&gt;
{{Drops table row|Blessed Monocle}}&lt;br /&gt;
{{Drops table row|Demagogue Mask}}&lt;br /&gt;
{{Drops table row|Strategos Coif}}&lt;br /&gt;
{{Drops table row|Hoplite Gauntlets}}&lt;br /&gt;
{{Drops table row|Lord&#039;s Gauntlets}}&lt;br /&gt;
{{Drops table row|Thick Vambraces}}&lt;br /&gt;
{{Drops table row|Hetairos Armguards}}&lt;br /&gt;
{{Drops table row|War Mitt Gauntlets}}&lt;br /&gt;
{{Drops table row|Noble&#039;s Armguards}}&lt;br /&gt;
{{Drops table row|Peltast Mitts}}&lt;br /&gt;
{{Drops table row|Toxotes Bracers}}&lt;br /&gt;
{{Drops table row|Austere Ringbands}}&lt;br /&gt;
{{Drops table row|Blessed Halfgloves}}&lt;br /&gt;
{{Drops table row|Strategos Gloves}}&lt;br /&gt;
{{Drops table row|Demagogue Halfgloves}}&lt;br /&gt;
{{Drops table row|Hoplite Earrings}}&lt;br /&gt;
{{Drops table row|Peltast Earrings}}&lt;br /&gt;
{{Drops table row|Toxotes Earrings}}&lt;br /&gt;
{{Drops table row|Demagogue Earrings}}&lt;br /&gt;
{{Drops table row|Strategos Earrings}}&lt;br /&gt;
{{Drops table row|Hoplite Choker}}&lt;br /&gt;
{{Drops table row|Peltast Choker}}&lt;br /&gt;
{{Drops table row|Toxotes Choker}}&lt;br /&gt;
{{Drops table row|Demagogue Choker}}&lt;br /&gt;
{{Drops table row|Strategos Choker}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (Second Floor X: 12.0 Y: 11.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Hoplite Earrings}}&lt;br /&gt;
{{Drops table row|Peltast Earrings}}&lt;br /&gt;
{{Drops table row|Toxotes Earrings}}&lt;br /&gt;
{{Drops table row|Demagogue Earrings}}&lt;br /&gt;
{{Drops table row|Strategos Earrings}}&lt;br /&gt;
{{Drops table row|Hoplite Choker}}&lt;br /&gt;
{{Drops table row|Peltast Choker}}&lt;br /&gt;
{{Drops table row|Toxotes Choker}}&lt;br /&gt;
{{Drops table row|Demagogue Choker}}&lt;br /&gt;
{{Drops table row|Strategos Choker}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Pharos Sirius}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:pharos sirius1.jpg&lt;br /&gt;
File:pharos sirius3.jpg&lt;br /&gt;
File:pharos sirius2.jpg&lt;br /&gt;
File:Pharos sirius4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Drawn By The Light===&lt;br /&gt;
Situated upon the Isles of Umbra, this colossal lighthouse was erected to guide ships safely through the treacherous reefs near Aleport. Its light shone by means of a revolutionary mechanism developed by Naldiq &amp;amp; Vymelli’s, which channeled the land’s aether into the crystal housed in the beacon chamber before releasing it again. As the Calamity wreaked havoc upon the realm, however, the lighthouse was struck clean through by a hail of fireballs causing vast amounts of aether to spew forth. That aether solidified all at once, leaving behind the dynamic formation of corrupted crystals that remains lodged in the structure to this day. Though its original light has ceased to shine, Pharos Sirius continues to function after a fashion owing to the crystals&#039; glow. Concerns grew over its structural integrity, however, and craftsmen were sent in to carry out repairs—only to be driven out by a dread fiend. A siren of seafaring legend had taken up residence within the lighthouse, and intrepid adventurers were called upon to evict this unwelcome tenant.&lt;br /&gt;
&lt;br /&gt;
===Siren===&lt;br /&gt;
With their enthralling song, these seductive she-devils of the waves have lured many sailors to a watery demise. Some years ago, the pirate king Mistbeard hunted down the creatures, and for a time their ruinous voices were not to be heard upon the five seas. Following the Calamity, however, a siren would appear upon the Isles of Umbra—or what few of their kind that remained being drawn, it would seem, to corrupted crystals.&lt;br /&gt;
&lt;br /&gt;
===Subterranean Incursion===&lt;br /&gt;
With the siren silenced at the adventurers&#039; hands, the restoration of Pharos Sirius could begin in earnest, but it was not long ere trouble arose once more—from the very foundations of the lighthouse. As the men and women of Naldiq &amp;amp; Vymelli’s went about their work, they suddenly found themselves overrun by an order of kobolds. In a bid to move their troops into Limsa Lominsa undetected, the beastmen had dug a tunnel stretching from O&#039;Ghomoro, but a miscalculation brought them to the Isles of Umbra instead. &lt;br /&gt;
&lt;br /&gt;
Upon being alerted, the Maelstrom swiftly assembled a small yet capable unit of adventurers. Borne to the beacon chamber by airship, they fought their way down the tower, level by level, and pushed back the forces of the kobolds.&lt;br /&gt;
&lt;br /&gt;
===The Progenitrix===&lt;br /&gt;
The Progenitrix is a prototype bomb developed by ambitious Kobold alchemists seeking to accelerate the pace at which they tunnel the stony hearts of crag, and for. Creating a bomb of this size requires a past to accept the possibility of lethal explosion during the compression process. For the kobolds, however, the exponential gain in potency appears to be worth risking a horrible, fiery death.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
 &#039;&#039;&#039;Siren:&#039;&#039;&#039; adrift...my embrace...come hither... ♪&lt;br /&gt;
 &#039;&#039;&#039;Siren:&#039;&#039;&#039; ...shame...fated ones...in flames...♪&lt;br /&gt;
 &#039;&#039;&#039;Siren:&#039;&#039;&#039; ...the sea...forever...with me...♪&lt;br /&gt;
 &#039;&#039;&#039;Siren:&#039;&#039;&#039;  My song...silenced...in darkness...quiet...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>JohnJSal</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pharos_Sirius&amp;diff=940283</id>
		<title>Pharos Sirius</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pharos_Sirius&amp;diff=940283"/>
		<updated>2025-05-18T16:59:10Z</updated>

		<summary type="html">&lt;p&gt;JohnJSal: /* Zu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the optional level 50 [[dungeon]]|the optional level &#039;&#039;&#039;60&#039;&#039;&#039; [[dungeon]] from [[Heavensward]]|Pharos Sirius (Hard)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Pharos Sirius&lt;br /&gt;
| description = The seas around the Isles of Umbra are rife with hidden reefs and rocks, and many a hapless ship has met its demise beneath her surging waves. Recognizing the need to provide vessels with safe passage through these treacherous waters, the Admiral of Limsa Lominsa ordered the construction of a great lighthouse. So it was that Pharos Sirius came into being, shortly before dusk fell upon the Sixth Astral Era.&lt;br /&gt;
&lt;br /&gt;
For a time, Pharos Sirius served seafarers faithfully, the radiance of its aether-fueled lantern piercing the blackest night. Alas, its light was prematurely extinguished by the Calamity, the destruction wrought by Bahamut leaving vast parts of the structure in ruin. Corrupted crystals and aether alike now pervade its halls and passageways, and the reconstruction effort is at a standstill.&lt;br /&gt;
&lt;br /&gt;
Worst still, if rumors can be believed, the dreaded siren of Umbra has returned to claim Pharos Sirius for her domain. Dauntless adventurers must venture within and defeat the seductress and her legion of undead minions if this beacon of civilization is to shine once more.&lt;br /&gt;
| image = Pharos Sirius.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 48&lt;br /&gt;
| ilvl-sync = 110&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (A Realm Reborn)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 30 Poetics&lt;br /&gt;
| entrance = Western La Noscea&lt;br /&gt;
| entrance-coordinates = 16,30&lt;br /&gt;
| req-quest = Sirius Business&lt;br /&gt;
| modes = command, explorer&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear the Aether Pump: 0/1&lt;br /&gt;
#Clear the Second Spire: 0/1&lt;br /&gt;
#Clear the Fuel Chamber: 0/1&lt;br /&gt;
#Clear the Aether Compressor: 0/1&lt;br /&gt;
#Defeat the [[Siren]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Sirius Leech]]&lt;br /&gt;
* [[Sirius Pugil]]&lt;br /&gt;
* [[Sirius Elbst]]&lt;br /&gt;
* [[Sirius Uragnite]]&lt;br /&gt;
* [[Zombie Sailor]]&lt;br /&gt;
* [[Zombie Barber]]&lt;br /&gt;
* [[Zombie War Hound]]&lt;br /&gt;
* [[Bhoot]]&lt;br /&gt;
* [[Corrupted Sprite]]&lt;br /&gt;
* [[Drifting Soul]]&lt;br /&gt;
* [[Corrupted Slime]]&lt;br /&gt;
* [[Screamer]]&lt;br /&gt;
* [[Zu Egg]]&lt;br /&gt;
* [[Zu Pullet]]&lt;br /&gt;
* [[Zu Cockerel]]&lt;br /&gt;
* [[Corrupted Pudding]]&lt;br /&gt;
* [[Zombie Storm Private]]&lt;br /&gt;
* [[Zombie Storm Sergeant]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Symond the Unsinkable]]===&lt;br /&gt;
{{#ev:youtube|TvRBiFUqG7k|350|right|Pharos Sirius Guide}}&lt;br /&gt;
The enemies&#039; attacks in this encounter can add a stack of &#039;&#039;&#039;Corrupting Crystal&#039;&#039;&#039; to each player. At three stacks, it will explode, dealing damage and applying a {{status effect|Vulnerability Up}} [[Vulnerability Up]] stack to all nearby players.&lt;br /&gt;
&lt;br /&gt;
To limit stacks, stay spread out, avoid AoEs, and kill the [[Zombie War Hound]] adds as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Corrupting Shot:&#039;&#039;&#039; straight line AoE from the boss&#039;s position.&lt;br /&gt;
* &#039;&#039;&#039;Crystalline Shot:&#039;&#039;&#039; makes either 1 or 2 large circular puddles on the ground. The puddle(s) will expand 2 times, and touching them will give a Corrupting Crystal stack. If there&#039;s one puddle, stay around the edges of the arena. If there are two, then try to split the party across the two safe zones, to minimize splash damage from Corrupting Crystal explosions.&lt;br /&gt;
* &#039;&#039;&#039;Giga Slash:&#039;&#039;&#039; Large AoE that knocks players back (but does not apply a stack of Corrupting Crystal).&lt;br /&gt;
&lt;br /&gt;
If you reach 3 stacks of Corrupting Crystal, run away from everyone so the explosion doesn&#039;t hit them. Since you are already at 3 stacks, you can run into the Crystalline Shot puddles if necessary.&lt;br /&gt;
&lt;br /&gt;
Around 15% HP, either use the melee LB to end the boss, or use the caster LB to kill the 3-4 hounds that spawn.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Zu (Boss)|Zu]]===&lt;br /&gt;
Tank: Face the boss away from the group.&lt;br /&gt;
&lt;br /&gt;
Healer: Be prepared for a lot of AoE healing.&lt;br /&gt;
&lt;br /&gt;
There are two types of eggs, spotted and plain. The plain eggs spawn a &#039;&#039;&#039;Zu Pullet&#039;&#039;&#039; that does a minor AoE, while the spotted eggs spawn a &#039;&#039;&#039;Zu Cockerel&#039;&#039;&#039; that tethers to a player.&lt;br /&gt;
&lt;br /&gt;
Ignore the eggs until the message &amp;quot;The egg is threatening to hatch,&amp;quot; appears, which will cause 2-3 eggs to start to glow purple. Only kill one of them. If one of them is a spotted egg, kill it. If more than one egg is killed, Zu will use {{action icon|Flying Frenzy}} and bodyslam a party member, which can easily kill someone.&lt;br /&gt;
* Alternatively, do not kill any eggs and just kill the chicks after they spawn.&lt;br /&gt;
&lt;br /&gt;
{{DNC}}[[Dancer]]s should avoid using {{Action icon|Standard Finish}}, as this will destroy multiple eggs at once.&lt;br /&gt;
&lt;br /&gt;
When Zu flies into the air, kill any adds that are alive. While in the air, Zu will place ground effects under the tank. Also uses the {{BLU}} [[Blue Mage]] [[spell]] &#039;&#039;&#039;{{action icon|Sonic Boom}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Tyrant]]===&lt;br /&gt;
Tank: Face the boss away from the group and pick up the Sailor adds.&lt;br /&gt;
&lt;br /&gt;
Move out of the circular AoE that appears under Tyrant during Bombination.&lt;br /&gt;
&lt;br /&gt;
The boss seems to have quite low HP. Either AoE the adds with the boss or just burn the boss down.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Siren (boss)|Siren]]===&lt;br /&gt;
&lt;br /&gt;
Tank: Position the boss near the center of the room and be ready to pick up the Zombie Storm Privates. Kite the Zombie Storm Sergeants.&lt;br /&gt;
&lt;br /&gt;
Two types of adds can spawn: &#039;&#039;&#039;Zombie Storm Privates&#039;&#039;&#039; that run, and &#039;&#039;&#039;Zombie Storm Sergeants&#039;&#039;&#039; which crawl along the ground. If the latter touches a player, that player will be inflicted with {{status effect|bind}} &#039;&#039;&#039;Death Throes&#039;&#039;&#039; and will be unable to act or move until the add is killed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Deathly Verse:&#039;&#039;&#039; inflicts a player with {{status effect|charm}} &#039;&#039;&#039;Siren Song&#039;&#039;&#039;. Healers have 12 seconds to heal them to full HP, or they will become {{status effect|confused}} [[confused]] and attack fellow party members for 8 seconds.&lt;br /&gt;
* &#039;&#039;&#039;{{action icon|Song of Torment}}:&#039;&#039;&#039; Applies a {{status effect|bleed}} [[Bleeding]] debuff to the tank. This debuff can be removed with {{item icon|Esuna}}. This cast can also be interrupted if one reacts quickly, but it&#039;s better to conserve interrupts for the boss&#039;s other moves.&lt;br /&gt;
&lt;br /&gt;
When Siren vanishes, she will either appear in the center of the room and cast Deathly Cadenza, or on an edge and cast Feral Lunge. &lt;br /&gt;
* &#039;&#039;&#039;Deathly Cadenza:&#039;&#039;&#039; Large donut AoE at the center of the room. Anyone hit by this will get the {{status effect|charm}} &#039;&#039;&#039;Siren Song&#039;&#039;&#039; debuff. Stay in the center of the arena (the circle of metal grates) to avoid it, or interrupt the cast.&lt;br /&gt;
* &#039;&#039;&#039;Feral Lunge:&#039;&#039;&#039; Straight line AoE that goes through the center of the arena.&lt;br /&gt;
&lt;br /&gt;
At around 50% HP or below, Siren will start casting Lunatic Voice.&lt;br /&gt;
* &#039;&#039;&#039;Lunatic Voice:&#039;&#039;&#039; Applies {{status effect|reduced immunity}} [[Reduced Immunity]], which reduces healing received, to all players. The cast can be interrupted, and the debuff can be removed with {{item icon|Esuna}}.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Ilvl 60 Dungeon Armor|Ilvl 60 Dungeon Accessories}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Symond the Unsinkable]]===&lt;br /&gt;
*{{Item reward|5|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Symond the Unsinkable}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Zu (Boss)|Zu]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Zu (Boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Tyrant]]===&lt;br /&gt;
{{Drops list|Tyrant}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Siren]]===&lt;br /&gt;
*{{Item reward|15|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Siren Card}} (Drops at a fixed rate)&lt;br /&gt;
*{{Item icon|Faded Copy of A Light in the Storm}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Siren (boss)|Siren}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (Flood Cellar X: 11.1 Y: 10.6)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Hoplite Sabatons}}&lt;br /&gt;
{{Drops table row|Lord&#039;s Sabatons}}&lt;br /&gt;
{{Drops table row|Thick Sollerets}}&lt;br /&gt;
{{Drops table row|Hetairos Jackboots}}&lt;br /&gt;
{{Drops table row|War Caligae}}&lt;br /&gt;
{{Drops table row|Noble&#039;s Leg Guards}}&lt;br /&gt;
{{Drops table row|Peltast Leggings}}&lt;br /&gt;
{{Drops table row|Toxotes Moccasins}}&lt;br /&gt;
{{Drops table row|Austere Leggings}}&lt;br /&gt;
{{Drops table row|Blessed Espadrilles}}&lt;br /&gt;
{{Drops table row|Strategos Duckbills}}&lt;br /&gt;
{{Drops table row|Demagogue Pattens}}&lt;br /&gt;
{{Drops table row|Hoplite Wristlets}}&lt;br /&gt;
{{Drops table row|Peltast Wristlets}}&lt;br /&gt;
{{Drops table row|Toxotes Wristlets}}&lt;br /&gt;
{{Drops table row|Demagogue Wristlets}}&lt;br /&gt;
{{Drops table row|Strategos Wristlets}}&lt;br /&gt;
{{Drops table row|Hoplite Ring}}&lt;br /&gt;
{{Drops table row|Peltast Ring}}&lt;br /&gt;
{{Drops table row|Toxotes Ring}}&lt;br /&gt;
{{Drops table row|Demagogue Ring}}&lt;br /&gt;
{{Drops table row|Strategos Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (Ground Floor X: 11.1 Y: 10.9)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Hoplite Tabard}}&lt;br /&gt;
{{Drops table row|Lord&#039;s Cuirass}}&lt;br /&gt;
{{Drops table row|Thick Haubergeon}}&lt;br /&gt;
{{Drops table row|Hetairos Mail}}&lt;br /&gt;
{{Drops table row|War Harness}}&lt;br /&gt;
{{Drops table row|Noble&#039;s Jacket}}&lt;br /&gt;
{{Drops table row|Peltast Acton}}&lt;br /&gt;
{{Drops table row|Toxotes Tunic}}&lt;br /&gt;
{{Drops table row|Austere Cowl}}&lt;br /&gt;
{{Drops table row|Blessed Gown}}&lt;br /&gt;
{{Drops table row|Hoplite Trousers}}&lt;br /&gt;
{{Drops table row|Lord&#039;s Trousers}}&lt;br /&gt;
{{Drops table row|Thick Skirt}}&lt;br /&gt;
{{Drops table row|Hetairos Breeches}}&lt;br /&gt;
{{Drops table row|War Subligar}}&lt;br /&gt;
{{Drops table row|Noble&#039;s Brais}}&lt;br /&gt;
{{Drops table row|Peltast Breeches}}&lt;br /&gt;
{{Drops table row|Toxotes Kecks}}&lt;br /&gt;
{{Drops table row|Austere Tights}}&lt;br /&gt;
{{Drops table row|Blessed Slops}}&lt;br /&gt;
{{Drops table row|Strategos Breeches}}&lt;br /&gt;
{{Drops table row|Demagogue Chausses}}&lt;br /&gt;
{{Drops table row|Hoplite Wristlets}}&lt;br /&gt;
{{Drops table row|Peltast Wristlets}}&lt;br /&gt;
{{Drops table row|Toxotes Wristlets}}&lt;br /&gt;
{{Drops table row|Demagogue Wristlets}}&lt;br /&gt;
{{Drops table row|Strategos Wristlets}}&lt;br /&gt;
{{Drops table row|Hoplite Ring}}&lt;br /&gt;
{{Drops table row|Peltast Ring}}&lt;br /&gt;
{{Drops table row|Toxotes Ring}}&lt;br /&gt;
{{Drops table row|Demagogue Ring}}&lt;br /&gt;
{{Drops table row|Strategos Ring}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (Ground Floor X: 10.4 Y: 12.3)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Hoplite Circlet}}&lt;br /&gt;
{{Drops table row|Lord&#039;s Celata}}&lt;br /&gt;
{{Drops table row|Thick Chain Coif}}&lt;br /&gt;
{{Drops table row|Hetairos Elmo}}&lt;br /&gt;
{{Drops table row|War Mesail}}&lt;br /&gt;
{{Drops table row|Noble&#039;s Goggles}}&lt;br /&gt;
{{Drops table row|Peltast Helm}}&lt;br /&gt;
{{Drops table row|Toxotes Bandana}}&lt;br /&gt;
{{Drops table row|Blessed Monocle}}&lt;br /&gt;
{{Drops table row|Demagogue Mask}}&lt;br /&gt;
{{Drops table row|Strategos Coif}}&lt;br /&gt;
{{Drops table row|Hoplite Gauntlets}}&lt;br /&gt;
{{Drops table row|Lord&#039;s Gauntlets}}&lt;br /&gt;
{{Drops table row|Thick Vambraces}}&lt;br /&gt;
{{Drops table row|Hetairos Armguards}}&lt;br /&gt;
{{Drops table row|War Mitt Gauntlets}}&lt;br /&gt;
{{Drops table row|Noble&#039;s Armguards}}&lt;br /&gt;
{{Drops table row|Peltast Mitts}}&lt;br /&gt;
{{Drops table row|Toxotes Bracers}}&lt;br /&gt;
{{Drops table row|Austere Ringbands}}&lt;br /&gt;
{{Drops table row|Blessed Halfgloves}}&lt;br /&gt;
{{Drops table row|Strategos Gloves}}&lt;br /&gt;
{{Drops table row|Demagogue Halfgloves}}&lt;br /&gt;
{{Drops table row|Hoplite Earrings}}&lt;br /&gt;
{{Drops table row|Peltast Earrings}}&lt;br /&gt;
{{Drops table row|Toxotes Earrings}}&lt;br /&gt;
{{Drops table row|Demagogue Earrings}}&lt;br /&gt;
{{Drops table row|Strategos Earrings}}&lt;br /&gt;
{{Drops table row|Hoplite Choker}}&lt;br /&gt;
{{Drops table row|Peltast Choker}}&lt;br /&gt;
{{Drops table row|Toxotes Choker}}&lt;br /&gt;
{{Drops table row|Demagogue Choker}}&lt;br /&gt;
{{Drops table row|Strategos Choker}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (Second Floor X: 12.0 Y: 11.0)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Hoplite Earrings}}&lt;br /&gt;
{{Drops table row|Peltast Earrings}}&lt;br /&gt;
{{Drops table row|Toxotes Earrings}}&lt;br /&gt;
{{Drops table row|Demagogue Earrings}}&lt;br /&gt;
{{Drops table row|Strategos Earrings}}&lt;br /&gt;
{{Drops table row|Hoplite Choker}}&lt;br /&gt;
{{Drops table row|Peltast Choker}}&lt;br /&gt;
{{Drops table row|Toxotes Choker}}&lt;br /&gt;
{{Drops table row|Demagogue Choker}}&lt;br /&gt;
{{Drops table row|Strategos Choker}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Pharos Sirius}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:pharos sirius1.jpg&lt;br /&gt;
File:pharos sirius3.jpg&lt;br /&gt;
File:pharos sirius2.jpg&lt;br /&gt;
File:Pharos sirius4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Drawn By The Light===&lt;br /&gt;
Situated upon the Isles of Umbra, this colossal lighthouse was erected to guide ships safely through the treacherous reefs near Aleport. Its light shone by means of a revolutionary mechanism developed by Naldiq &amp;amp; Vymelli’s, which channeled the land’s aether into the crystal housed in the beacon chamber before releasing it again. As the Calamity wreaked havoc upon the realm, however, the lighthouse was struck clean through by a hail of fireballs causing vast amounts of aether to spew forth. That aether solidified all at once, leaving behind the dynamic formation of corrupted crystals that remains lodged in the structure to this day. Though its original light has ceased to shine, Pharos Sirius continues to function after a fashion owing to the crystals&#039; glow. Concerns grew over its structural integrity, however, and craftsmen were sent in to carry out repairs—only to be driven out by a dread fiend. A siren of seafaring legend had taken up residence within the lighthouse, and intrepid adventurers were called upon to evict this unwelcome tenant.&lt;br /&gt;
&lt;br /&gt;
===Siren===&lt;br /&gt;
With their enthralling song, these seductive she-devils of the waves have lured many sailors to a watery demise. Some years ago, the pirate king Mistbeard hunted down the creatures, and for a time their ruinous voices were not to be heard upon the five seas. Following the Calamity, however, a siren would appear upon the Isles of Umbra—or what few of their kind that remained being drawn, it would seem, to corrupted crystals.&lt;br /&gt;
&lt;br /&gt;
===Subterranean Incursion===&lt;br /&gt;
With the siren silenced at the adventurers&#039; hands, the restoration of Pharos Sirius could begin in earnest, but it was not long ere trouble arose once more—from the very foundations of the lighthouse. As the men and women of Naldiq &amp;amp; Vymelli’s went about their work, they suddenly found themselves overrun by an order of kobolds. In a bid to move their troops into Limsa Lominsa undetected, the beastmen had dug a tunnel stretching from O&#039;Ghomoro, but a miscalculation brought them to the Isles of Umbra instead. &lt;br /&gt;
&lt;br /&gt;
Upon being alerted, the Maelstrom swiftly assembled a small yet capable unit of adventurers. Borne to the beacon chamber by airship, they fought their way down the tower, level by level, and pushed back the forces of the kobolds.&lt;br /&gt;
&lt;br /&gt;
===The Progenitrix===&lt;br /&gt;
The Progenitrix is a prototype bomb developed by ambitious Kobold alchemists seeking to accelerate the pace at which they tunnel the stony hearts of crag, and for. Creating a bomb of this size requires a past to accept the possibility of lethal explosion during the compression process. For the kobolds, however, the exponential gain in potency appears to be worth risking a horrible, fiery death.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
 &#039;&#039;&#039;Siren:&#039;&#039;&#039; adrift...my embrace...come hither... ♪&lt;br /&gt;
 &#039;&#039;&#039;Siren:&#039;&#039;&#039; ...shame...fated ones...in flames...♪&lt;br /&gt;
 &#039;&#039;&#039;Siren:&#039;&#039;&#039; ...the sea...forever...with me...♪&lt;br /&gt;
 &#039;&#039;&#039;Siren:&#039;&#039;&#039;  My song...silenced...in darkness...quiet...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>JohnJSal</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Wanderer%27s_Palace&amp;diff=940273</id>
		<title>The Wanderer&#039;s Palace</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Wanderer%27s_Palace&amp;diff=940273"/>
		<updated>2025-05-18T14:49:32Z</updated>

		<summary type="html">&lt;p&gt;JohnJSal: /* Tonberry King */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[patch 2.0]] [[dungeon]]|the [[patch 2.5]] [[dungeon]]|The Wanderer&#039;s Palace (Hard)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Wanderer&#039;s Palace&lt;br /&gt;
| description = Decades of kobold mining deep beneath O&#039;Ghomoro gradually weakened upper La Noscea to the point that when the Calamity struck, the land surrounding Bronze Lake collapsed, draining its waters and revealing a palace of unparalleled beauty. Though to have been built by the Nymian civilization which thrived in the area some fifteen centuries ago, the palace appears to have been dedicated to their patron deity, Oschon, the Wanderer. In search of the bounty she many hold, treasure hunters have already begun to delve into this forsaken place... but will treasure be the only thing they find?&lt;br /&gt;
| image = The Wanderer&#039;s Palace.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 45&lt;br /&gt;
| ilvl-sync = 110&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Dungeons (A Realm Reborn)&lt;br /&gt;
| roulette = High-level Dungeons&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| entrance = Upper La Noscea&lt;br /&gt;
| entrance-coordinates = 26,22&lt;br /&gt;
| req-quest = Trauma Queen&lt;br /&gt;
| modes = command, explorer&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
== General Information ==&lt;br /&gt;
&lt;br /&gt;
* You will be chased by a Tonberry Stalker at a few points in the dungeon. The Tonberry Stalker is untargetable, moves slowly, ignores enmity, and will Throat Stab anyone who gets too close. Simply run away to lose enmity. &lt;br /&gt;
* It is not advisable to kill the Treasure Hunters as they will buy you time by engaging the Tonberry Stalker. When they are defeated, the Tonberry Stalker will come for you.&lt;br /&gt;
* This dungeon was designed with fewer barriers than dungeons in subsequent patches thereby enabling many more mobs to be pulled at once. Tanks attempting wall-to-wall pulls should split their pulls or pop more mitigations than usual.&lt;br /&gt;
* The set of Pug Pugils immediately after the Keeper of Halidom may potentially be skipped by hugging the eastern (right) wall. &lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear Still Waters: 0/1&lt;br /&gt;
#Unlock the sealed gate: 0/1&lt;br /&gt;
#Climb the Endless Rise: 0/4&lt;br /&gt;
#Clear the Final Ease: 0/1&lt;br /&gt;
#Defeat the [[Tonberry King|tonberry king]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* [[Tonberry]]&lt;br /&gt;
* [[Treasure Hunter]]&lt;br /&gt;
* [[Tonberry Stalker]]&lt;br /&gt;
* [[Bronze Buzzard]]&lt;br /&gt;
* [[Bronze Beetle]]&lt;br /&gt;
* [[Gear Grease]]&lt;br /&gt;
* [[Pug Pugil]]&lt;br /&gt;
* [[Cog Oil]]&lt;br /&gt;
* [[Corrupted Nymian Curate]]&lt;br /&gt;
* [[Soldier of Nym]]&lt;br /&gt;
* [[Corrupted Nymian]]&lt;br /&gt;
* [[White Bavarois]]&lt;br /&gt;
* [[Green Bavarois]]&lt;br /&gt;
* [[Purple Bavarois]]&lt;br /&gt;
* [[Tonberry Slasher]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Keeper of Halidom]]===&lt;br /&gt;
{{#ev:youtube|xlKKLpQSzZs|350|right|Wanderer&#039;s Palace Normal Run Guide}}&lt;br /&gt;
{{#ev:youtube|12DdeN568gc|350|right|Wanderer&#039;s Palace Speed Run Guide}}&lt;br /&gt;
All non-tank players should not be in front of of Keeper of Halidom to avoid Beatdown and Moldy Sneeze. [[Healer]]s should use &#039;&#039;&#039;{{item icon|Esuna}}&#039;&#039;&#039; to remove {{status effect|reduced immunity}} &#039;&#039;&#039;[[Reduced Immunity]]&#039;&#039;&#039; debuff if possible. Players should spread out across the room to avoid being pulled in by Inhale. If you are pulled in, move away from the boss as soon as you can because Keeper of Halidom will use Goobbue&#039;s Grief right after Inhale. Players should also move out of the AoE ground indicator of Moldy Phlegm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Beatdown&#039;&#039;&#039; is an instant frontal melee attack that deals a small amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;Moldy Sneeze&#039;&#039;&#039; is an instant frontal attack that deals a moderate amount of damage and inflicts {{status effect|reduced immunity}} &#039;&#039;&#039;[[Reduced Immunity]]&#039;&#039;&#039; on target.&lt;br /&gt;
:&#039;&#039;&#039;Inhale&#039;&#039;&#039; is a large frontal cone AoE attack that pulls players into Keeper of Halidom&#039;s melee range.&lt;br /&gt;
:&#039;&#039;&#039;Goobbue&#039;s Grief&#039;&#039;&#039; is a cloud of pollen that deals moderate amount of damage and {{status effect|poison}} &#039;&#039;&#039;[[Poison]]s&#039;&#039;&#039; all players within Keeper of Halidom&#039;s melee range.&lt;br /&gt;
:&#039;&#039;&#039;Moldy Phlegm&#039;&#039;&#039; is  a large circular AoE attack that targets a random player and deals moderate amount of damage and inflicts a debuff that reduces healing received to all players hit.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Giant Bavarois]]===&lt;br /&gt;
Giant Bavarois will use the spell {{item icon|Fire}}. Players can interrupt his spell cast by stunning the boss or moving behind him while he is casting. Throughout the fight Giant Bavarois will spawn White, Blue, Green and Purple Bavarois adds in groups of 3-4. Purple and White adds are most dangerous because they inflict {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; and {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; debuffs. They should be killed as soon as possible. Healers should remove the debuffs if possible. Occasionally, Giant Bavarois&#039; eyes will focus onto a single target, causing him to chase that player, using Amorphic Flail when he gets close. The targeted player should run away to avoid the Amorphic Flail.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Fire&#039;&#039;&#039; is a spell that deals a moderate amount of damage to one target.&lt;br /&gt;
:&#039;&#039;&#039;Amorphic Flail&#039;&#039;&#039; is a attack that deals a large amount of damage to the focused player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;White Bavarois&#039;&#039;&#039; has a [[Blizzard]] spell that deals small amount of damage and inflicts the debuff {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;&#039;Blue Bavarois&#039;&#039;&#039; has a [[Water]] spell that deals a small amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;Green Bavarois&#039;&#039;&#039; has an [[Aero]] spell that deals a small amount of damage and inflicts a DoT named {{status effect|windburn}} &#039;&#039;&#039;[[Windburn]]&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;&#039;Purple Bavarois&#039;&#039;&#039; has a [[Thunder]] spell that deals a small amount of damage and inflicts the debuff {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Tonberry King]]===&lt;br /&gt;
Tanks should stay in the middle of the room and within the melee range of the Tonberry King to avoid Scourge of Nym. Throughout the fight, Tonberry King will spawn small Tonberry adds. When they die they will give Tonberry King a stack of Rancor. Tonberry King will use Everybody&#039;s Grudge and deal moderate damage for every stack of Rancor it has. The ability also removes all the Rancor stacks on the boss. Do not let the Tonberry King have too many stacks of Rancor, avoid killing Tonberries if they aren&#039;t an issue.&lt;br /&gt;
&lt;br /&gt;
At around quarter [[HP]], Tonberry King will spawn multiple Tonberry Slashers around the room. These adds will periodically move closer to the center of the room. Players should move away from the slashers and toward the center of the room. Slashers will do a heavy amount of damage to players nearby and to players that aggro them. Players should focus down the Tonberry King. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lateral Slash&#039;&#039;&#039; is a instant melee attack that deals a small amount of damage to one player.&lt;br /&gt;
:&#039;&#039;&#039;Whetstone&#039;&#039;&#039; is an instant ability that gives the buff &#039;&#039;&#039;{{item icon|Sharpened Knife}}&#039;&#039;&#039; to Tonberry King. Tonberry King&#039;s next Lateral Slash will be Sharpened Knife and deal extra damage.&lt;br /&gt;
:&#039;&#039;&#039;{{item icon|Sharpened Knife}}&#039;&#039;&#039; is an instant melee attack that deals a moderate amount of damage to one player. {{BLU}} [[Blue Mage]]s can learn this spell.&lt;br /&gt;
:&#039;&#039;&#039;Scourge of Nym&#039;&#039;&#039; is an instant ranged attack that deals a heavy amount of damage and inflicts the debuff {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;. Tonberry King will only use this attack if its target is not in melee range.&lt;br /&gt;
:&#039;&#039;&#039;Everybody&#039;s Grudge&#039;&#039;&#039; is an ability that consumes all the stacks of Rancor on Tonberry King and deals a moderate amount of damage for every stack of Rancor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Tonberry&#039;&#039;&#039; has an ability named Scourge of Nym that inflicts the debuff {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; to its target when the target is not in melee range. When Tonberry dies, Tonberry King gains 1 stack of Rancor.&lt;br /&gt;
:&#039;&#039;&#039;Tonberry Slasher&#039;&#039;&#039; has a powerful instant melee strike named Throat Stab that deals a heavy amount of damage. Its Scourge of Nym deals a massive amount of damage and inflicts heavy to its target when the target is outside of melee range.&lt;br /&gt;
&lt;br /&gt;
:*Do not get close or attack the Tonberry Slashers.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Darklight Weapons|Ilvl 55 Dungeon Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Keeper of Halidom]]===&lt;br /&gt;
*{{Item reward|4|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Keeper of Halidom}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Giant Bavarois]]===&lt;br /&gt;
*{{Item reward|6|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Giant Bavarois}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Tonberry King]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
*{{Item icon|Tonberry Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Tonberry King}}&lt;br /&gt;
&lt;br /&gt;
===Other Loot===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X:13.3, Y:16.5)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Blunt Aeolian Scimitar}}&lt;br /&gt;
{{Drops table row|Vermilion Sollerets}}&lt;br /&gt;
{{Drops table row|Sipahi Crakows}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Leggings}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Pattens}}&lt;br /&gt;
{{Drops table row|Coeurl Skin}}&lt;br /&gt;
{{Drops table row|Bloody Cesti Covers}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X:10.5, Y:8.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Vermilion Chain Coif}}&lt;br /&gt;
{{Drops table row|Sipahi Turban}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Pot Helm}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Hat}}&lt;br /&gt;
{{Drops table row|Sipahi Gloves}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Mitts}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Ringbands}}&lt;br /&gt;
{{Drops table row|Uraeus Skin}}&lt;br /&gt;
{{Drops table row|Bloody Lance Head}}&lt;br /&gt;
{{Drops table row|Bloody Bow Rim}}&lt;br /&gt;
{{Drops table row|Bloody Grimoire Binding}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X:13.6, Y:8.1)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Vermilion Haubergeon}}&lt;br /&gt;
{{Drops table row|Alpine War Jacket}}&lt;br /&gt;
{{Drops table row|Sipahi Shirt}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Acton}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Robe}}&lt;br /&gt;
{{Drops table row|Vermilion Skirt}}&lt;br /&gt;
{{Drops table row|Sipahi Sarouel}}&lt;br /&gt;
{{Drops table row|Mercenary&#039;s Slops}}&lt;br /&gt;
{{Drops table row|Warlock&#039;s Tights}}&lt;br /&gt;
{{Drops table row|Pinprick Pebble}}&lt;br /&gt;
{{Drops table row|Hippogryph Skin}}&lt;br /&gt;
{{Drops table row|Bloody Bardiche Head}}&lt;br /&gt;
{{Drops table row|Bloody Knife Blades}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 4 (X:11.9, Y:4.8)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Darklight Arms (IL 55)}}&lt;br /&gt;
{{Drops table row|Darklight Bill}}&lt;br /&gt;
{{Drops table row|Darklight Greatsword}}&lt;br /&gt;
{{Drops table row|Darklight Harpoon}}&lt;br /&gt;
{{Drops table row|Darklight Baghnakhs}}&lt;br /&gt;
{{Drops table row|Darklight Baselards}}&lt;br /&gt;
{{Drops table row|Darklight Composite Bow}}&lt;br /&gt;
{{Drops table row|Darklight Arquebus}}&lt;br /&gt;
{{Drops table row|Darklight Staff}}&lt;br /&gt;
{{Drops table row|Darklight Grimoire}}&lt;br /&gt;
{{Drops table row|Darklight Kple Kple}}&lt;br /&gt;
{{Drops table row|Darklight Planisphere}}&lt;br /&gt;
{{Drops table row|Darklight Square Shield}}&lt;br /&gt;
{{Drops table row|Nymian Orb}}&lt;br /&gt;
{{Drops table row|Bite-sized Pudding}}&lt;br /&gt;
{{Drops table row|A Tonberry&#039;s Tears Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Wanderer&#039;s Palace}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:the wanderers palace external1.jpg&lt;br /&gt;
File:The wanderers palace boss1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===The Temple Of The Tonberries===&lt;br /&gt;
Decades of kobold mining deep beneath O&#039;Ghomoro gradually weakened upper La Noscea to the point that, when the Calamity struck, the land surrounding Bronze Lake collapsed, draining its waters and revealing a palace of unparalleled beauty. Thought to have been built by the Nymian Civilization, which thrived in the area some fifteen centuries ago, the palace appears to have been dedicated to their patron deity, Oschon, the Wanderer.&lt;br /&gt;
&lt;br /&gt;
In search of the bounty she may hold, adventurers delved into this forsaken place to find it populated by green-skinned fiends the likes of which none had ever seen. Known as tonberries, the creatures were revealed to be citizens of Nym who fell victim to a disfiguring plague—part of a cruel Mhachi plot that unleashed upon them the pestilence-carrying voidsent, Bitoso. As the Fifth Astral Era neared its end, those afflicted were isolated within the Wanderer&#039;s Palace, but with no cure in sight and panic gripping the nation, Nymian mages swelled the land’s waters, drowning the temple and sealing all of its inhabitants within.&lt;br /&gt;
&lt;br /&gt;
===Tonberry King===&lt;br /&gt;
The leader of the tonberries, his crimson garb identifies him as a former high mage of Nym. His unbridled rage towards those who imprisoned them at the bottom of the lake transformed him into the embodiment of rancor—a rancor that was amplified by his arcane affinity and consumed all of his kin, leaving them mindless vessels of vengeance.&lt;br /&gt;
&lt;br /&gt;
===Mamool Ja Occupation===&lt;br /&gt;
Bound no more by the rancor of their fallen king, the tonberries slowly began to regain their senses—with a little help from devoted friends such as the scholar Surito Carito.&lt;br /&gt;
&lt;br /&gt;
Yet all thoughts of peace were soon put to the blade, as a band of Mamool Ja mercenaries hailing from the New World stormed the walls of the Wanderer’s Palace and seized the temple for their own. Calling themselves the Silverscales, these unscrupulous sellswords saw the tonberries as little more than a source of labor and forced the hapless creatures into slavery. It would fall to righteous adventurers to vanquish these interlopers from afar and liberate their thralls.&lt;br /&gt;
&lt;br /&gt;
===Manxome Molaa Ja Ja===&lt;br /&gt;
Both leader and second-in-command of the Silverscales, Mola Ja Ja was born of an inter-tribal marriage, a union which occasionally results in two-headed offspring. Known as &amp;quot;blessed siblings,&amp;quot; these individuals are groomed for leadership from birth indeed, Molaa Ja Ja&#039;s purpose for crossing the sea to Eorzea was to win glory and strengthen his claim to the throne of the Aurarch, ruler of all Mamool Ja. Upon arriving, however, he struggled to find employment for his warband and in a bid to make a name in this foreign land, he took the drastic step of capturing a piece of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>JohnJSal</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ul%27dah_-_Steps_of_Thal&amp;diff=940185</id>
		<title>Ul&#039;dah - Steps of Thal</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ul%27dah_-_Steps_of_Thal&amp;diff=940185"/>
		<updated>2025-05-18T00:27:34Z</updated>

		<summary type="html">&lt;p&gt;JohnJSal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Ul&#039;dah - Steps of Thal&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = Thanalan&lt;br /&gt;
| description = Whereas the Steps of Nald curve around Ul&#039;dah&#039;s western walls, the Steps of Thal curve around the eastern side of the city. At the center stands the Royal Palace, seat of the sultana, topped with a glorious bronze dome that gleams so brightly in the sun that it can be seen from many malms away.&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, rain&lt;br /&gt;
| map = steps of thal merchant strip map.jpg&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[Ul&#039;dah - Steps of Nald]] &amp;lt;br&amp;gt; [[The Goblet]] &amp;lt;br&amp;gt; [[Central Thanalan]] &amp;lt;br&amp;gt; {{EW}} [[Lemures Headquarters]]&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot =&lt;br /&gt;
| sstext =&lt;br /&gt;
| release = 2.0&lt;br /&gt;
}} &#039;&#039;&#039;[[Hustings Strip|The Hustings Strip]]&#039;&#039;&#039; is the &#039;&#039;upstairs level&#039;&#039; of [[Ul&#039;dah - Steps of Thal|the Steps of Thal]]. It may be accessed by either an eastern or western staircase on opposite sides of [[the Gold Court]]. The [[Hustings Strip]] is not a separate [[zone]] from [[Ul&#039;dah - Steps of Thal|the Steps of Thal]] because you do not cross a load screen to get there.&lt;br /&gt;
[[File:Steps of thal husting strip.jpg|right|thumb|&#039;&#039;Map of The [[Hustings Strip]]&#039;&#039;]]&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|Ul&#039;dah - Steps of Thal|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ul&#039;dah - Steps of Thal]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Gate of Thal]]&lt;br /&gt;
: {{map icon|landmark}} [[The Sapphire Avenue Exchange]]&lt;br /&gt;
: {{map icon|mini-aetheryte}} The Sapphire Avenue Exchange&lt;br /&gt;
: {{map icon|landmark}} [[Pearl Lane]]&lt;br /&gt;
: {{map icon|landmark}} [[Milvaneth Sacrarium]]&lt;br /&gt;
: {{map icon|landmark}} [[The Gold Court]]&lt;br /&gt;
: {{map icon|weaver}} [[Weavers&#039; Guild]]&lt;br /&gt;
: {{map icon|mini-aetheryte}} Weavers&#039; Guild&lt;br /&gt;
: {{map icon|landmark}} [[Onyx Lane]]&lt;br /&gt;
: {{map icon|miner}} [[Amajina &amp;amp; Sons Mineral Concern]]&lt;br /&gt;
: {{map icon|mini-aetheryte}} Miners&#039; Guild&lt;br /&gt;
: {{map icon|landmark}} [[Eshtaime&#039;s Aesthetics]]&lt;br /&gt;
: {{map icon|goldsmith}} [[Goldsmiths&#039; Guild]]&lt;br /&gt;
: {{map icon|mini-aetheryte}} Goldsmiths&#039; Guild&lt;br /&gt;
: {{map icon|landmark}} [[The Coliseum]]&lt;br /&gt;
: {{map icon|gladiator}} [[Gladiators&#039; Guild]]&lt;br /&gt;
: {{map icon|mini-aetheryte}} Gladiators&#039; Guild&lt;br /&gt;
: {{map icon|landmark}} [[Residential Area Guide]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hustings Strip|The Hustings Strip]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[The Royal Promenade]]&lt;br /&gt;
: {{map icon|mini-aetheryte}} The Chamber of Rule&lt;br /&gt;
: {{map icon|landmark}} [[Scholars&#039; Walk]]&lt;br /&gt;
: {{map icon|landmark}} [[Frondale&#039;s Phrontistery]]&lt;br /&gt;
: {{map icon|alchemist}} [[Alchemists&#039; Guild]]&lt;br /&gt;
: {{map icon|mini-aetheryte}} Alchemists&#039; Guild&lt;br /&gt;
: {{map icon|landmark}} [[Wellhead Lift]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
&#039;&#039;&#039;[[Ul&#039;dah Sidequests]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{merchant list|Ul&#039;dah - Steps of Thal}}&lt;br /&gt;
&lt;br /&gt;
==Vistas==&lt;br /&gt;
{{see also|Sightseeing Log}}&lt;br /&gt;
Players can unlock the Sightseeing Log by completing the level 20 quest {{questlink|feature|A Sight to Behold}}.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Weather&lt;br /&gt;
! data-sort-type=number | Time&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 14 || [[Sightseeing Log 14: Royal Promenade| Royal Promenade]] ||[[Ul&#039;dah - Steps of Thal]] || (X:11.1, Y:11.6)|| {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 5:00-8:00 || {{action icon|Salute}} ||There are three silver squares in front of the Royal Promenade (players can get there from the Chamber of Rule Aetheryte Shard). The Vista is on the tip of the triangle. Face the stairs and guards then use {{action icon|Salute}}.&lt;br /&gt;
|-&lt;br /&gt;
| 15 || [[Sightseeing Log 15: The Gold Court| The Gold Court]] || [[Ul&#039;dah - Steps of Thal]] ||(X:11.5, Y:11.2) || {{weather icon|clouds}} [[Clouds]] || 12:00-17:00 || {{action icon|Lookout}} ||Jump from Hustings Strip balcony down onto the eastern-most lamp.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:The Sapphire Avenue Exchange.jpg|[[The Sapphire Avenue Exchange]]&lt;br /&gt;
File:Pearl Lane.jpg|[[Pearl Lane]]&lt;br /&gt;
File:The Gold Court.jpg|[[The Gold Court]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Whereas the Steps of Nald curve around Ul&#039;dah&#039;s western walls, the Steps of Thal curve around the eastern side of the city. At the center stands the Royal Palace, seat of the sultana, topped with a glorious bronze dome that gleams so brightly in the sun that it can be seen from many malms away.&lt;br /&gt;
&lt;br /&gt;
===The Gate Of Thal===&lt;br /&gt;
&lt;br /&gt;
One of Ul&#039;dah&#039;s main entrances, the Gate of Thal&#039;s name honors the patron deity of the city. Caravans pass often through its doors, delivering goods to the Sapphire Avenue Exchange.&lt;br /&gt;
&lt;br /&gt;
===The Sapphire Avenue Exchange===&lt;br /&gt;
&lt;br /&gt;
This marketplace is responsible for Ul&#039;dah&#039;s fame as a city of merchants. The wares sold here are said to come not just from Eorzea, but from the northern and southern seas, and even from the lands to the east.&lt;br /&gt;
&lt;br /&gt;
===Pearl Lane===&lt;br /&gt;
&lt;br /&gt;
Pearl Lane is lined with the shuttered offices and storerooms of traders who do business in the Sapphire Avenue Exchange. Due to the many refugees who work as porters, the area is known as one of the more dangerous parts of the city-though this reputation itself may be suspect.&lt;br /&gt;
&lt;br /&gt;
===Milvaneth Sacrarium===&lt;br /&gt;
&lt;br /&gt;
A sacred temple of Nald, in the recent past, Milvaneth Sacrarium was visited by many devout followers, the majority of whom were merchants praying for wealth in this life, and success in their endeavors. Now, only a chosen few may enter its halls at will, as the temple undergoes repair from the Calamity.&lt;br /&gt;
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===The Gold Court===&lt;br /&gt;
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A large atrium in the heart of Ul&#039;dah, the Gold Court&#039;s opulence and scale make it a popular meeting place for the city&#039;s elite. The plaza was once reserved for the sultan&#039;s private balls, but has since been opened to the public due to a lack of funds to maintain the majestic hanging fountain at her center.&lt;br /&gt;
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===Onyx Lane===&lt;br /&gt;
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Onyx Lane is aptly named, as it leads to the main offices of Amajina &amp;amp; Sons and the Miners&#039; Guild. Accordingly, a number of bemuscled miners can always be found close by.&lt;br /&gt;
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===Amajina &amp;amp; Sons Mineral Concern===&lt;br /&gt;
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Mistress Amajina, the proprietress of a tavern, founded the Concern during the Mad Mythril Rush some century and a half ago. At present, the company controls the main mines in Thanalan, and has grown large and wealthy enough to afford a standing force of sellswords known as the Stone Torches.&lt;br /&gt;
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===Eshtaime&#039;s Aesthetics===&lt;br /&gt;
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Known throughout the realm for its jewelry, Eshtaime&#039;s Aesthetics carries everything from the newest and most fashionable of styles to classic pieces from ages past. They will also take commissions, and craft whatsoever a client desires...for a price.&lt;br /&gt;
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===The Coliseum===&lt;br /&gt;
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In the Coliseum, spectators are driven to a frenzy by bloody competitions ranging from single combat betwixt gladiators, to bouts pitting ill-equipped prisoners against terrifying beasts from exotic lands. Illegal gambling on the outcome of matches is a favorite Ul&#039;dahn pastime, as well as the city&#039;s worst-kept secret.&lt;br /&gt;
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===The Royal Promenade===&lt;br /&gt;
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During times when the sultan had sole rule over the city-state, the Promenade would serve as an ersatz waiting chamber for those petitioners who sought audience with His Resplendence in the Fragrant Chamber. Now, with power in the hands of the Syndicate, the round is empty, save for the occasional tryst betwixt young nobles.&lt;br /&gt;
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===Scholars&#039; Walk===&lt;br /&gt;
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This wide corridor leads to Frondale&#039;s Phrontistery-the institution itself built upon property purchased from the Sultansworn. It is not lost on those who tread these halls that a place once reserved for soldiers trained to kill is now home to those studying the arts of healing.&lt;br /&gt;
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===Frondale&#039;s Phrontistery===&lt;br /&gt;
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Though Frondale&#039;s Phrontistery began as means of training palace physicians, it has since grown to house seven different faculties of medicine, ranging from the traditional to the alchemical and beyond. The Phrontistery also operates an infirmary, though the care it offers is a luxury only the wealthiest can afford.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 139&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==References==&lt;br /&gt;
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		<author><name>JohnJSal</name></author>
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