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		<title>Warrior of Darkness (Quest)</title>
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		<summary type="html">&lt;p&gt;JannyM: /* Cutscene */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses|the Shadowbringers main scenario quest|the character referred to as &amp;amp;quot;The Warrior of Darkness&amp;amp;quot;|Ardbert|the group of adventurers|Warriors of Darkness}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = Warrior of Darkness&lt;br /&gt;
| image = &lt;br /&gt;
| description = [[Crystal Exarch|The Exarch]] is looking ahead to the immediate future.&lt;br /&gt;
| quest-giver = Crystal Exarch&lt;br /&gt;
| location = Lakeland&lt;br /&gt;
| location-x = 35.1&lt;br /&gt;
| location-y = 7.2&lt;br /&gt;
| location-z = 1.0&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Shadowbringers Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Shadowbringers Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 71&lt;br /&gt;
| exp = 217440&lt;br /&gt;
| gil = 1314&lt;br /&gt;
| unlocks = ach Between Two Worlds, ot Shadowbringers Role Quests&lt;br /&gt;
| prev-quest = The Lightwardens&lt;br /&gt;
| next-quest = An Unwelcome Guest, Do You Believe in Magic, A Jobb Well Done, The Man with Too Many Scars, Traditions and Travails, No Greater Sport, Hollow Pursuits&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| msq-index = 564&lt;br /&gt;
| id-edb = 0b1c0f7a203&lt;br /&gt;
| id-gt = 68837&lt;br /&gt;
}} &lt;br /&gt;
==Walkthrough==&lt;br /&gt;
※ You have gained access to [[role quests]]! A separate quest line and story is now available for tank, physical DPS, magical DPS, and healer roles.&lt;br /&gt;
&lt;br /&gt;
Completion of &#039;&#039;at least one&#039;&#039; [[Shadowbringers Role Quests|role questline]] will be &#039;&#039;&#039;required&#039;&#039;&#039; by the end of the [[Shadowbringers]] [[MSQ]]. There are two bonus quests and extra dialog during the [[Post-Shadowbringers Main Scenario Quests]] if you have completed them all. The extra dialog can be viewed later via [[The Unending Journey]] in any [[Inn Rooms|inn room]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Alphinaud]] in [[the Crystarium]].&lt;br /&gt;
* Speak with [[Bragi]].&lt;br /&gt;
* Speak with [[Glynard]].&lt;br /&gt;
* Speak with the [[Manager of Suites|manager of the suites]] in [[the Pendants]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Exarch is looking ahead to the immediate future.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the Quest (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Now, as for how we proceed from here... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; The villagers we evacuated earlier have arrived safely in the Crystarium. &lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; They seem to be accepting their situation for the moment─most folk are far too distracted by the sky to worry about wounds or lost homes. &lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; They whisper and wonder if the Warrior of Darkness has come... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; &#039;Tis to be expected. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; [Forename], I must ask a favor of you. Would you be so kind as to conceal your involvement in this endeavor for the time being? &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Seeing the Light recede from Lakeland is a momentous occasion, and many will be swept up in a maelstrom of excitement and confusion.  &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Should you come forth as the legendary Warrior of Darkness, I fear that, no matter how good your intentions, such an appearance would throw the city into disarray.  &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; I find myself in agreement with the Exarch, although my concerns are more focused on Eulmore. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; It may be best if you maintain a low profile until we see how Vauthry responds to all of this. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; My thanks. Though we cannot freely celebrate your success, pray allow your heart to be buoyed by the joy of our citizens─a joy you surely brought into being. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Ah, and I must ask the same discretion of you, Captain. &#039;Tis my intention to share with our people the tale of a great warrior who stood in defiance of the sin eaters. This unnamed champion defeated the Lightwarden, and has since departed for parts unknown, yes? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; As you wish, my lord. Your penchant for mystery is nothing new, and I will encourage folk not to question this either.&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; ...Although I expect to be told the whole truth of it one day. About all of you. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; With that settled, I shall return to the Crystarium and make an address to the people. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; These explanations and adjustments will consume much of my time, so pray take the opportunity to rest and recover from your exploits. And to think, you&#039;ll not even need to shutter the windows to enjoy a dark and peaceful night&#039;s sleep! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; I must stay behind and coordinate the evacuation of the remaining survivors. &lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; And I hesitate to ask after all you&#039;ve done here today, but could I ask you to pass on a message on your way to the Pendants? &lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; Please let Bragi know that we&#039;re bringing in a number of injured, and that any restoratives in the markets need to be reserved for the infirmary.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; We should start making our own way back to the Crystarium─slowly, mind you. It wouldn&#039;t do to arrive too soon after the Exarch. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I&#039;m staying behind as well. I... There&#039;s something I need to check on in Holminster. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; We already went through the village top to bottom, Alisaie. We should all take the chance to rest, you included. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I &#039;&#039;knew&#039;&#039; one of those eaters, and I can&#039;t just... I can&#039;t rest, not now.  &lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; So please, I wish to be left alone for a while. And that means you as well, [Forename]─I shall be cross if you try to follow me! &lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I promise to find you later, when I feel myself again. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Hm, just you and me, then. Shall we? &lt;br /&gt;
&lt;br /&gt;
====Optional====&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; I&#039;d be grateful if you could pass that message on to Bragi. He should be standing in his usual spot in the markets.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Not to worry, [Forename]─I&#039;ve given my address to the citizens, and soothed their most immediate fears. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Your only concern for the moment is recuperating from your victory.&lt;br /&gt;
&lt;br /&gt;
===Speaking with Alphinaud in the Crystarium===&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Well, the Crystarium seems relatively ordered, wouldn&#039;t you say? The Exarch&#039;s speech must have been reassuring to hear. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; On the contrary, there is something jubilant in the air─I have a feeling this night won&#039;t be quite as “peaceful” as our hooded friend predicted!  &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; I think I shall take a brief stroll around town before retiring to my chambers. Once you&#039;ve discharged your duty to Bragi, I suggest you do the same. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Sleep well, [Forename]. I hope untroubled dreams find you and Alisaie both.&lt;br /&gt;
&lt;br /&gt;
===Speaking with Bragi===&lt;br /&gt;
 &#039;&#039;&#039;Bragi:&#039;&#039;&#039; Aye, what can I do for you? Looking to buy a lantern, like every other stumbling soul in the city?&lt;br /&gt;
 &#039;&#039;&#039;Bragi:&#039;&#039;&#039; ...I see. Well Captain Lyna can rest assured that any potions I spot coming in will be set aside for the wounded. &lt;br /&gt;
 &#039;&#039;&#039;Bragi:&#039;&#039;&#039; Hang on a moment, if you&#039;re carrying messages for the guard, does that mean you were there, then? The battle at Holminster?  &lt;br /&gt;
 &#039;&#039;&#039;Bragi:&#039;&#039;&#039; A stalwart [lass/lad] like you might want to pay a visit to the Wandering Stairs, make [herself/himself] known...&lt;br /&gt;
 &#039;&#039;&#039;Bragi:&#039;&#039;&#039; I&#039;m sure Glynard can introduce you to some &#039;&#039;interesting&#039;&#039; opportunities.&lt;br /&gt;
 &lt;br /&gt;
====Optional====&lt;br /&gt;
 &#039;&#039;&#039;Bragi:&#039;&#039;&#039; The Wandering Stairs? It&#039;s just a short wander up the stairs there, thus the name. Rowdy crowd in attendance this evening, if that noise is aught to judge by.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; &amp;lt;gulp&amp;gt; &amp;lt;gulp&amp;gt; &amp;lt;gulp&amp;gt; &amp;lt;burp&amp;gt; Where&#039;s that wine I ordered? Do they mean to make me idle here without a drink in hand?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lue-Reeq:&#039;&#039;&#039; I might be able to take Andreia alone, but why take the chance? Never hurts to have someone watching your back when eaters are involved...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Granson:&#039;&#039;&#039; I need to find me someone with a damn spine...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; Ah, Phronesis, what am I to do? I&#039;ve not the talents to counter your tricks, but if I could enlist the aid of a seasoned mage...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Mei-Tatch:&#039;&#039;&#039; So the night comes, which is bloody grand, but then he goes and shouts, “Drinks on the house for the next hour,” which is bloody mad. How does Glynard expect us to stay afloat with him making gestures like that?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Darlfort:&#039;&#039;&#039; With the darkness having returned, it&#039;s like a festival every night here. We can scarcely brew enough to keep up with all the orders that are coming in. Ah, there truly is nothing quite like sipping a fine wine under the stars!&lt;br /&gt;
&lt;br /&gt;
===Speaking with Glynard (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; Cyella, more beer for table two! And a couple of pints of mead for table three, while you&#039;re at it! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; Coming right up! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; Sorry, we&#039;re rushed off our feet today, [miss/mister]. Can I get you anything? Drinks are on the house!&lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; Hm? Oh, that Bragi has a twisted sense of humor...&lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; Gahahaha! To think he&#039;d send you to me at a time like this! &lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; The first real “night” in near a hundred years has folk all riled up and then some! &lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; What&#039;s more, there was that eater business at Holminster Switch. They say a Lightwarden was destroyed without a damn trace, and it was the Warrior of Darkness who did the deed! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; I really must apologize for Glynard─he&#039;s been almost as rowdy as our customers, and that&#039;s no small feat.  &lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; A lot of our regulars are bounty hunters, you see. They mostly go after eaters, and the rumor of the Warrior&#039;s appearance was the spark to their kindling. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; You know how the weak eaters are drawn to the strong ones, right? &lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; Aye, they swarm like angry bees around a queen. You need look no further than Holminster for proof of that. But attacks on that scale don&#039;t happen every day, praise the blessed shadow.  &lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; No, the more common threats are the strays. No one knows why, but every now and again, an eater will leave the pack to prowl alone. Those are the ones you run into on the road if your luck is foul.  &lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; They&#039;re a danger to everyone, so the Settlement council puts bounties on their heads. And our bar here is a convenient place for hunters to gather and share information. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; Seems a few of them were inspired by the Warden-slaying even more than most. These are the types who have their sights set on the absolute worst of the strays─a class of eaters that&#039;ve been dubbed the “Cardinal Virtues.” &lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; The Virtues showed up out of nowhere about three summers ago, and when historians heard the descriptions given by survivors, well...apparently they share an appearance with the villains who caused the Flood.  &lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; And if that doesn&#039;t send a chill down your spine, they&#039;re also reported to be as tough as Lightwardens─not the kind of prey you can take down single-handed.  &lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; Our Virtue-hunters had all but given up, but knowing the Warrior of Darkness is out there has lit a fire in their bellies. Just look at them...&lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; That Hume over there with the oversized sword is Granson. He&#039;s in it for revenge. Wants to recruit a comrade-in-arms as tenacious as he is.&lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; The Mystel lad is Lue-Reeq. Don&#039;t be fooled by those dewy cheeks─he&#039;s as hard a hunter as they come. He just lost a partner, and seems to be on the lookout for a new one...&lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; That&#039;s Cerigg. Word is he seeks an expert in magecraft to help fight the Virtue he&#039;s after.&lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; Last we have Giott, dwarf and drunkard both. Wanted to join forces with a healer, and only a healer. Something about needing a “mender&#039;s wisdom”...?&lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; I&#039;ve seen my share of competent veterans, and you have that look about you. Maybe you should introduce yourself to one of our hunters. Who knows? Together you might even collect the bounty on a Cardinal Virtue! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; Now there&#039;s a grand idea. Imagine the prestige my bar would earn if we boasted the patronage of a successful Virtue-hunter!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; You have gained access to role quests! A separate quest line and story is now available for tank, physical DPS, magical ranged DPS, and healer roles. &lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; In order to reach the final stages of the Shadowbringers main scenario, you must complete at least one role quest line. Speak with a Virtue-hunter at the Wandering Stairs to accept a quest offer! &lt;br /&gt;
&lt;br /&gt;
====Optional====&lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; My regulars have their quirks─some more than others─but it&#039;s odd how folk can grow on you. Spend enough time with them, and you might become a regular yourself. Always happy to welcome a new addition to the family!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; Come again whenever you like, our doors are always open...or they would be, if we had any.&lt;br /&gt;
&lt;br /&gt;
===Speaking with the manager of the suites in the Pendants===&lt;br /&gt;
 &#039;&#039;&#039;Manager of Suites:&#039;&#039;&#039; Welcome back, [miss/sir].  &lt;br /&gt;
 &#039;&#039;&#039;Manager of Suites:&#039;&#039;&#039; I wonder if anyone can sleep with the city in such an uproar, but will you be retiring to your quarters? &lt;br /&gt;
 &#039;&#039;&#039;Manager of Suites:&#039;&#039;&#039; Very good. In light─ahem─of the present situation, I have had illumination prepared for all our rooms. No need to rush to the markets for lanterns or candles. Have a pleasant rest, [miss/sir].&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; So it&#039;s your lot&#039;s turn to be the Warriors of Darkness, is it? It&#039;s funny how things work out. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; What will you say? &amp;gt;&#039;&#039;&#039; &lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; Been watching, have you? &amp;gt;&#039;&#039;&#039; &lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; These are my &amp;quot;private&amp;quot; quarters... &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; Been watching, have you? &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; Well, I did warn you. I followed you to Eulmore and then on to Amh Araeng. And I was there when you slew the Lightwarden. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; These are my &amp;quot;private&amp;quot; quarters... &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; In case you&#039;ve forgotten, you&#039;re the only one who can see me. If we had one of our little chats in public, people might start thinking you&#039;d lost your wits. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Both)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; Those white-haired twins who were with you... I remember them from our battle in the Source. &lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; Are they your friends, then? Through thick and thin?  &lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; Aye...&lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; Then I suggest you keep them close. It&#039;s when you charge ahead trying to save someone else that you end up losing those you love. &lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; Not that you need telling. I&#039;ll bet you&#039;ve lost plenty. But I wonder...what will it cost you this time? &lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; I don&#039;t remember when it was that I learned regret wasn&#039;t worth the bother.  &lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; You get numb to it all over the years. The lost comrades, the broken promises, the abandoned principles─just more nagging burdens to ignore.&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;???:&#039;&#039;&#039; So this is what the Light was hiding... &lt;br /&gt;
 &#039;&#039;&#039;???:&#039;&#039;&#039; [She/he]&#039;s here. I must go to [her/him].&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;Meanwhile, inside an imperial magitek facility in the Source...&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Imperial Pilus Prior:&#039;&#039;&#039; &amp;gt;&amp;gt; Intruders! Fan out and find them! &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; Out of my way!  &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;???:&#039;&#039;&#039; Stay your weapon. We are not your enemy.&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; When the alarum sounded, I wondered what we had done to betray our presence. But I see now we were not the only intruders. &lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Ser Estinien, I presume─the dragoon who plucked the Warrior of Light from the jaws of death. Your armor is most distinct.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; Much as yours once was. But even without it, I see a former legatus still has eyes and ears in unexpected places.  &lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; &amp;quot;Van“ Baelsar, in the flesh. Though I understand you prefer “Shadowhunter”? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Hmph. You are in contact with the Scions, I take it. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; Hmph. Through no choice of my own. They tracked me down, and conscripted me to their cause.  &lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; I swear their receptionist was trained as a spy. Not that anyone can escape that Baldesion woman once she has caught the scent of your aether... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; If they have resorted to using freelancers, I must assume their attempts to wake the afflicted have failed...&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; And what of their champion? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; ...Away on other business. Thus it has fallen to me to root out any trace of the Empire&#039;s new weapon.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; If it is Black Rose you seek, you are too late. My people have already completed your mission here. &lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Yet this is but one factory among many. When they caught wind of our efforts, they built additional facilities to ensure production continues unabated. &lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; There will be no one left in the lands they conquer. No citizens to conscript, no skills to exploit, nothing the Empire needs. And they will call it &#039;&#039;victory&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; ...What exactly does this Black Rose do? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; The gas is described as a poison, but its actual effect is more arcane in nature. &lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; It was created to disrupt the aether in living beings─to bring the flow of their life energies to a standstill. &lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Inhaling even the tiniest amount will cause all bodily functions to cease, much as a potent venom will stop a man&#039;s heart.&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Released over a city, Black Rose could conceivably kill every inhabitant, and all without damaging a single structure.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Imperial Pilus Prior:&#039;&#039;&#039; &amp;gt;&amp;gt; Search every corner! Rouse the barracks if you have to! I want this facility secured! &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; I have more questions, but now is not the time.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Ser Estinien. I have an offer for you, but I will make it only once. &lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Since it would seem we seek the same answers...you are welcome to join us. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; Hah! From what I hear, you need all the help you can get. &lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; In case you don&#039;t know, Varis himself confessed that your empire was a creation of the Ascians. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; I am aware of what His Radiance said at the parley. &lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Thus I would return to the capital, that I might behold the truth of this corruption with my own eyes. &lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; My path leads to Garlemald.&lt;/div&gt;</summary>
		<author><name>JannyM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Warrior_of_Darkness_(Quest)&amp;diff=1055804</id>
		<title>Warrior of Darkness (Quest)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Warrior_of_Darkness_(Quest)&amp;diff=1055804"/>
		<updated>2025-10-22T13:27:40Z</updated>

		<summary type="html">&lt;p&gt;JannyM: /* Cutscene */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses|the Shadowbringers main scenario quest|the character referred to as &amp;amp;quot;The Warrior of Darkness&amp;amp;quot;|Ardbert|the group of adventurers|Warriors of Darkness}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = Warrior of Darkness&lt;br /&gt;
| image = &lt;br /&gt;
| description = [[Crystal Exarch|The Exarch]] is looking ahead to the immediate future.&lt;br /&gt;
| quest-giver = Crystal Exarch&lt;br /&gt;
| location = Lakeland&lt;br /&gt;
| location-x = 35.1&lt;br /&gt;
| location-y = 7.2&lt;br /&gt;
| location-z = 1.0&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Shadowbringers Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Shadowbringers Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 71&lt;br /&gt;
| exp = 217440&lt;br /&gt;
| gil = 1314&lt;br /&gt;
| unlocks = ach Between Two Worlds, ot Shadowbringers Role Quests&lt;br /&gt;
| prev-quest = The Lightwardens&lt;br /&gt;
| next-quest = An Unwelcome Guest, Do You Believe in Magic, A Jobb Well Done, The Man with Too Many Scars, Traditions and Travails, No Greater Sport, Hollow Pursuits&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| msq-index = 564&lt;br /&gt;
| id-edb = 0b1c0f7a203&lt;br /&gt;
| id-gt = 68837&lt;br /&gt;
}} &lt;br /&gt;
==Walkthrough==&lt;br /&gt;
※ You have gained access to [[role quests]]! A separate quest line and story is now available for tank, physical DPS, magical DPS, and healer roles.&lt;br /&gt;
&lt;br /&gt;
Completion of &#039;&#039;at least one&#039;&#039; [[Shadowbringers Role Quests|role questline]] will be &#039;&#039;&#039;required&#039;&#039;&#039; by the end of the [[Shadowbringers]] [[MSQ]]. There are two bonus quests and extra dialog during the [[Post-Shadowbringers Main Scenario Quests]] if you have completed them all. The extra dialog can be viewed later via [[The Unending Journey]] in any [[Inn Rooms|inn room]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Alphinaud]] in [[the Crystarium]].&lt;br /&gt;
* Speak with [[Bragi]].&lt;br /&gt;
* Speak with [[Glynard]].&lt;br /&gt;
* Speak with the [[Manager of Suites|manager of the suites]] in [[the Pendants]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Exarch is looking ahead to the immediate future.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the Quest (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Now, as for how we proceed from here... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; The villagers we evacuated earlier have arrived safely in the Crystarium. &lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; They seem to be accepting their situation for the moment─most folk are far too distracted by the sky to worry about wounds or lost homes. &lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; They whisper and wonder if the Warrior of Darkness has come... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; &#039;Tis to be expected. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; [Forename], I must ask a favor of you. Would you be so kind as to conceal your involvement in this endeavor for the time being? &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Seeing the Light recede from Lakeland is a momentous occasion, and many will be swept up in a maelstrom of excitement and confusion.  &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Should you come forth as the legendary Warrior of Darkness, I fear that, no matter how good your intentions, such an appearance would throw the city into disarray.  &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; I find myself in agreement with the Exarch, although my concerns are more focused on Eulmore. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; It may be best if you maintain a low profile until we see how Vauthry responds to all of this. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; My thanks. Though we cannot freely celebrate your success, pray allow your heart to be buoyed by the joy of our citizens─a joy you surely brought into being. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Ah, and I must ask the same discretion of you, Captain. &#039;Tis my intention to share with our people the tale of a great warrior who stood in defiance of the sin eaters. This unnamed champion defeated the Lightwarden, and has since departed for parts unknown, yes? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; As you wish, my lord. Your penchant for mystery is nothing new, and I will encourage folk not to question this either.&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; ...Although I expect to be told the whole truth of it one day. About all of you. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; With that settled, I shall return to the Crystarium and make an address to the people. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; These explanations and adjustments will consume much of my time, so pray take the opportunity to rest and recover from your exploits. And to think, you&#039;ll not even need to shutter the windows to enjoy a dark and peaceful night&#039;s sleep! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; I must stay behind and coordinate the evacuation of the remaining survivors. &lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; And I hesitate to ask after all you&#039;ve done here today, but could I ask you to pass on a message on your way to the Pendants? &lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; Please let Bragi know that we&#039;re bringing in a number of injured, and that any restoratives in the markets need to be reserved for the infirmary.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; We should start making our own way back to the Crystarium─slowly, mind you. It wouldn&#039;t do to arrive too soon after the Exarch. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I&#039;m staying behind as well. I... There&#039;s something I need to check on in Holminster. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; We already went through the village top to bottom, Alisaie. We should all take the chance to rest, you included. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I &#039;&#039;knew&#039;&#039; one of those eaters, and I can&#039;t just... I can&#039;t rest, not now.  &lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; So please, I wish to be left alone for a while. And that means you as well, [Forename]─I shall be cross if you try to follow me! &lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I promise to find you later, when I feel myself again. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Hm, just you and me, then. Shall we? &lt;br /&gt;
&lt;br /&gt;
====Optional====&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; I&#039;d be grateful if you could pass that message on to Bragi. He should be standing in his usual spot in the markets.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Not to worry, [Forename]─I&#039;ve given my address to the citizens, and soothed their most immediate fears. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Your only concern for the moment is recuperating from your victory.&lt;br /&gt;
&lt;br /&gt;
===Speaking with Alphinaud in the Crystarium===&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Well, the Crystarium seems relatively ordered, wouldn&#039;t you say? The Exarch&#039;s speech must have been reassuring to hear. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; On the contrary, there is something jubilant in the air─I have a feeling this night won&#039;t be quite as “peaceful” as our hooded friend predicted!  &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; I think I shall take a brief stroll around town before retiring to my chambers. Once you&#039;ve discharged your duty to Bragi, I suggest you do the same. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Sleep well, [Forename]. I hope untroubled dreams find you and Alisaie both.&lt;br /&gt;
&lt;br /&gt;
===Speaking with Bragi===&lt;br /&gt;
 &#039;&#039;&#039;Bragi:&#039;&#039;&#039; Aye, what can I do for you? Looking to buy a lantern, like every other stumbling soul in the city?&lt;br /&gt;
 &#039;&#039;&#039;Bragi:&#039;&#039;&#039; ...I see. Well Captain Lyna can rest assured that any potions I spot coming in will be set aside for the wounded. &lt;br /&gt;
 &#039;&#039;&#039;Bragi:&#039;&#039;&#039; Hang on a moment, if you&#039;re carrying messages for the guard, does that mean you were there, then? The battle at Holminster?  &lt;br /&gt;
 &#039;&#039;&#039;Bragi:&#039;&#039;&#039; A stalwart [lass/lad] like you might want to pay a visit to the Wandering Stairs, make [herself/himself] known...&lt;br /&gt;
 &#039;&#039;&#039;Bragi:&#039;&#039;&#039; I&#039;m sure Glynard can introduce you to some &#039;&#039;interesting&#039;&#039; opportunities.&lt;br /&gt;
 &lt;br /&gt;
====Optional====&lt;br /&gt;
 &#039;&#039;&#039;Bragi:&#039;&#039;&#039; The Wandering Stairs? It&#039;s just a short wander up the stairs there, thus the name. Rowdy crowd in attendance this evening, if that noise is aught to judge by.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Giott:&#039;&#039;&#039; &amp;lt;gulp&amp;gt; &amp;lt;gulp&amp;gt; &amp;lt;gulp&amp;gt; &amp;lt;burp&amp;gt; Where&#039;s that wine I ordered? Do they mean to make me idle here without a drink in hand?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lue-Reeq:&#039;&#039;&#039; I might be able to take Andreia alone, but why take the chance? Never hurts to have someone watching your back when eaters are involved...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Granson:&#039;&#039;&#039; I need to find me someone with a damn spine...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cerigg:&#039;&#039;&#039; Ah, Phronesis, what am I to do? I&#039;ve not the talents to counter your tricks, but if I could enlist the aid of a seasoned mage...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Mei-Tatch:&#039;&#039;&#039; So the night comes, which is bloody grand, but then he goes and shouts, “Drinks on the house for the next hour,” which is bloody mad. How does Glynard expect us to stay afloat with him making gestures like that?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Darlfort:&#039;&#039;&#039; With the darkness having returned, it&#039;s like a festival every night here. We can scarcely brew enough to keep up with all the orders that are coming in. Ah, there truly is nothing quite like sipping a fine wine under the stars!&lt;br /&gt;
&lt;br /&gt;
===Speaking with Glynard (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; Cyella, more beer for table two! And a couple of pints of mead for table three, while you&#039;re at it! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; Coming right up! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; Sorry, we&#039;re rushed off our feet today, [miss/mister]. Can I get you anything? Drinks are on the house!&lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; Hm? Oh, that Bragi has a twisted sense of humor...&lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; Gahahaha! To think he&#039;d send you to me at a time like this! &lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; The first real “night” in near a hundred years has folk all riled up and then some! &lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; What&#039;s more, there was that eater business at Holminster Switch. They say a Lightwarden was destroyed without a damn trace, and it was the Warrior of Darkness who did the deed! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; I really must apologize for Glynard─he&#039;s been almost as rowdy as our customers, and that&#039;s no small feat.  &lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; A lot of our regulars are bounty hunters, you see. They mostly go after eaters, and the rumor of the Warrior&#039;s appearance was the spark to their kindling. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; You know how the weak eaters are drawn to the strong ones, right? &lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; Aye, they swarm like angry bees around a queen. You need look no further than Holminster for proof of that. But attacks on that scale don&#039;t happen every day, praise the blessed shadow.  &lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; No, the more common threats are the strays. No one knows why, but every now and again, an eater will leave the pack to prowl alone. Those are the ones you run into on the road if your luck is foul.  &lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; They&#039;re a danger to everyone, so the Settlement council puts bounties on their heads. And our bar here is a convenient place for hunters to gather and share information. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; Seems a few of them were inspired by the Warden-slaying even more than most. These are the types who have their sights set on the absolute worst of the strays─a class of eaters that&#039;ve been dubbed the “Cardinal Virtues.” &lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; The Virtues showed up out of nowhere about three summers ago, and when historians heard the descriptions given by survivors, well...apparently they share an appearance with the villains who caused the Flood.  &lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; And if that doesn&#039;t send a chill down your spine, they&#039;re also reported to be as tough as Lightwardens─not the kind of prey you can take down single-handed.  &lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; Our Virtue-hunters had all but given up, but knowing the Warrior of Darkness is out there has lit a fire in their bellies. Just look at them...&lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; That Hume over there with the oversized sword is Granson. He&#039;s in it for revenge. Wants to recruit a comrade-in-arms as tenacious as he is.&lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; The Mystel lad is Lue-Reeq. Don&#039;t be fooled by those dewy cheeks─he&#039;s as hard a hunter as they come. He just lost a partner, and seems to be on the lookout for a new one...&lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; That&#039;s Cerigg. Word is he seeks an expert in magecraft to help fight the Virtue he&#039;s after.&lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; Last we have Giott, dwarf and drunkard both. Wanted to join forces with a healer, and only a healer. Something about needing a “mender&#039;s wisdom”...?&lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; I&#039;ve seen my share of competent veterans, and you have that look about you. Maybe you should introduce yourself to one of our hunters. Who knows? Together you might even collect the bounty on a Cardinal Virtue! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; Now there&#039;s a grand idea. Imagine the prestige my bar would earn if we boasted the patronage of a successful Virtue-hunter!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; You have gained access to role quests! A separate quest line and story is now available for tank, physical DPS, magical ranged DPS, and healer roles. &lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; In order to reach the final stages of the Shadowbringers main scenario, you must complete at least one role quest line. Speak with a Virtue-hunter at the Wandering Stairs to accept a quest offer! &lt;br /&gt;
&lt;br /&gt;
====Optional====&lt;br /&gt;
 &#039;&#039;&#039;Glynard:&#039;&#039;&#039; My regulars have their quirks─some more than others─but it&#039;s odd how folk can grow on you. Spend enough time with them, and you might become a regular yourself. Always happy to welcome a new addition to the family!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Cyella:&#039;&#039;&#039; Come again whenever you like, our doors are always open...or they would be, if we had any.&lt;br /&gt;
&lt;br /&gt;
===Speaking with the manager of the suites in the Pendants===&lt;br /&gt;
 &#039;&#039;&#039;Manager of Suites:&#039;&#039;&#039; Welcome back, [miss/sir].  &lt;br /&gt;
 &#039;&#039;&#039;Manager of Suites:&#039;&#039;&#039; I wonder if anyone can sleep with the city in such an uproar, but will you be retiring to your quarters? &lt;br /&gt;
 &#039;&#039;&#039;Manager of Suites:&#039;&#039;&#039; Very good. In light─ahem─of the present situation, I have had illumination prepared for all our rooms. No need to rush to the markets for lanterns or candles. Have a pleasant rest, [miss/sir].&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; So it&#039;s your lot&#039;s turn to be the Warriors of Darkness, is it? It&#039;s funny how things work out. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; What will you say? &amp;gt;&#039;&#039;&#039; &lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; Been watching, have you? &amp;gt;&#039;&#039;&#039; &lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; These are my &amp;quot;private&amp;quot; quarters... &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; Been watching, have you? &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; Well, I did warn you. I followed you to Eulmore and then on to Amh Araeng. And I was there when you slew the Lightwarden. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt; These are my &amp;quot;private&amp;quot; quarters... &amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; In case you&#039;ve forgotten, you&#039;re the only one who can see me. If we had one of our little chats in public, people might start thinking you&#039;d lost your wits. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Both)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; Those white-haired twins who were with you... I remember them from our battle in the Source. &lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; Are they your friends, then? Through thick and thin?  &lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; Aye...&lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; Then I suggest you keep them close. It&#039;s when you charge ahead trying to save someone else that you end up losing those you love. &lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; Not that you need telling. I&#039;ll bet you&#039;ve lost plenty. But I wonder...what will it cost you this time? &lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; I don&#039;t remember when it was that I learned regret wasn&#039;t worth the bother.  &lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; You get numb to it all over the years. The lost comrades, the broken promises, the abandoned principles─just more nagging burdens to ignore.&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;???:&#039;&#039;&#039; So this is what the Light was hiding... &lt;br /&gt;
 &#039;&#039;&#039;???:&#039;&#039;&#039; [She/he]&#039;s here. I must go to [her/him].&lt;br /&gt;
&lt;br /&gt;
====Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;Meanwhile, inside an imperial magitek facility in the Source...&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Imperial Pilus Prior:&#039;&#039;&#039; &amp;gt;&amp;gt; Intruders! Fan out and find them! &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; Out of my way!  &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;???:&#039;&#039;&#039; Stay your weapon. We are not your enemy.&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; When the alarum sounded, I wondered what we had done to betray our presence. But I see now we were not the only intruders. &lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Ser Estinien, I presume─the dragoon who plucked the Warrior of Light from the jaws of death. Your armor is most distinct.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; Much as yours once was. But even without it, I see a former legatus still has eyes and ears in unexpected places.  &lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; &amp;quot;Van“ Baelsar, in the flesh. Though I understand you prefer ”Shadowhunter“? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Hmph. You are in contact with the Scions, I take it. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; Hmph. Through no choice of my own. They tracked me down, and conscripted me to their cause.  &lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; I swear their receptionist was trained as a spy. Not that anyone can escape that Baldesion woman once she has caught the scent of your aether... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; If they have resorted to using freelancers, I must assume their attempts to wake the afflicted have failed...&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; And what of their champion? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; ...Away on other business. Thus it has fallen to me to root out any trace of the Empire&#039;s new weapon.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; If it is Black Rose you seek, you are too late. My people have already completed your mission here. &lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Yet this is but one factory among many. When they caught wind of our efforts, they built additional facilities to ensure production continues unabated. &lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; There will be no one left in the lands they conquer. No citizens to conscript, no skills to exploit, nothing the Empire needs. And they will call it &#039;&#039;victory&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; ...What exactly does this Black Rose do? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; The gas is described as a poison, but its actual effect is more arcane in nature. &lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; It was created to disrupt the aether in living beings─to bring the flow of their life energies to a standstill. &lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Inhaling even the tiniest amount will cause all bodily functions to cease, much as a potent venom will stop a man&#039;s heart.&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Released over a city, Black Rose could conceivably kill every inhabitant, and all without damaging a single structure.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Imperial Pilus Prior:&#039;&#039;&#039; &amp;gt;&amp;gt; Search every corner! Rouse the barracks if you have to! I want this facility secured! &amp;lt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; I have more questions, but now is not the time.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Ser Estinien. I have an offer for you, but I will make it only once. &lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Since it would seem we seek the same answers...you are welcome to join us. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; Hah! From what I hear, you need all the help you can get. &lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; In case you don&#039;t know, Varis himself confessed that your empire was a creation of the Ascians. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; I am aware of what His Radiance said at the parley. &lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Thus I would return to the capital, that I might behold the truth of this corruption with my own eyes. &lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; My path leads to Garlemald.&lt;/div&gt;</summary>
		<author><name>JannyM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Lightwardens&amp;diff=1055803</id>
		<title>The Lightwardens</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Lightwardens&amp;diff=1055803"/>
		<updated>2025-10-22T13:26:15Z</updated>

		<summary type="html">&lt;p&gt;JannyM: /* Post-Duty Cutscene */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Lightwardens&lt;br /&gt;
| image = The_Lightwardens.png&lt;br /&gt;
| description = The [[Crystal Exarch]] welcomes you back to [[the Crystarium]].&lt;br /&gt;
| quest-giver = Crystal Exarch&lt;br /&gt;
| location = The Ocular&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.0&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Shadowbringers Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Shadowbringers Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 71&lt;br /&gt;
| exp = 217440&lt;br /&gt;
| gil = 4663&lt;br /&gt;
| unlocks = dg Holminster Switch&lt;br /&gt;
| prev-quest = Tears on the Sand, Emergent Splendor&lt;br /&gt;
| next-quest = Warrior of Darkness (Quest)&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| msq-index = 563&lt;br /&gt;
| id-gt = 68836&lt;br /&gt;
| id-edb = 21cabfb890d&lt;br /&gt;
}} &lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the [[Crystal Exarch|Exarch]].&lt;br /&gt;
* Speak with the [[Crystal Exarch|Exarch]] at the crossroads beyond [[the Accensor Gate]].&lt;br /&gt;
* Speak with the [[Crystal Exarch|Exarch]] at the [[Northern Staging Point]]. &lt;br /&gt;
* Enter {{questlink|dungeon|Holminster Switch}}.&lt;br /&gt;
* Speak with the [[Crystal Exarch|Exarch]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The Crystal Exarch welcomes you back to the Crystarium.&lt;br /&gt;
&lt;br /&gt;
* Having listened intently to your experiences with the Leveilleur twins, the Exarch reveals the existence of powerful beings known as Lightwardens, whose destruction he believes is necessary to save the First and avert the Eighth Umbral Calamity. Soon after, your discussion is interrupted by a breathless Captain Lyna, who reports that a nearby town─Holminster Switch─has come under attack by a swarm of sin eaters. The Exarch quickly issues commands, and requests that you assist in the settlement&#039;s defense.&lt;br /&gt;
&lt;br /&gt;
* After you agree to lend your aid, the Exarch urges you to make swift preparations, and meet him at the crossroads north of the Accensor Gate.&lt;br /&gt;
&lt;br /&gt;
* You rendezvous with the Exarch outside the Crystarium, and he gives you directions to the Northern Staging Point. Time is of the essence.&lt;br /&gt;
&lt;br /&gt;
* You arrive at the woods on the outskirts of town, where Captain Lyna briefs you on the situation. Considering the number of sin eaters involved, it seems likely that a Lightwarden leads the attack. Make preparations to enter Holminster Switch and slay the abomination!&lt;br /&gt;
** ※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.&lt;br /&gt;
&lt;br /&gt;
* You battle your way through the besieged town and put down the Lightwarden raging at its center. At this, the remaining eaters scatter to the winds, leaving you free to withdraw to the Northern Staging Point.&lt;br /&gt;
&lt;br /&gt;
* The Exarch stands firm as the defeated Warden dissolves into aether, his gaze fixed upon you as you absorb the energy it releases without apparent ill effect. Moments later, the blazing sky dims, night descends, and the Crystarium&#039;s exultant steward praises you to the now-starry heavens.&lt;br /&gt;
&lt;br /&gt;
* Returned to the staging point with the remaining villagers, you have a moment to appreciate the sight of Lakeland beneath a night sky. The Exarch once more exults in your victory, but it seems that you have won only the first battle of many in the war against the sin eaters. &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
====Optional====&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Whenever I come to the Crystarium, the sands of Amh Araeng seem a world away. And yet they both lie under this same, wretched sky...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; If only every town could share the Crystarium&#039;s spirit of independence...&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Still, I suppose one cannot decide for others what they should and should not deem important. My powers of persuasion have certainly had little effect on the people of Kholusia...&lt;br /&gt;
&lt;br /&gt;
===Accepting the Quest (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; And so you return. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Have you gained a better understanding of the crisis now faced by the First? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; &amp;quot;Better“ is not the word I would use. &lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Some lands may have been spared the Flood, but the survivors live only to suffer. There seems no end to the horrors inflicted by the sin eaters. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Indeed. Those abominations are a calamity in their own right. And I can well imagine how hopeless the task of eradicating them must seem to you. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; But after countless battles and untold sacrifice, we have identified a potential weakness. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Sin eaters are drawn to serve the strongest of their kind─a class of creature we call “Lightwardens.” And from what we have been able to ascertain, only a handful of these entities exist.  &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Just as an ant colony will perish in the absence of its queen, we believe that the death of a Lightwarden will cause the lesser creatures within its sphere of influence to disperse.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; I have a feeling Eulmore might have something to say about any concerted action we take against these monsters. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Vauthry&#039;s command over the sin eaters is integral to Eulmoran society. In seeming to guarantee his people&#039;s safety, it guarantees their obedience. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; He will not take kindly to us depriving him of such useful allies. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Agreed. Thus we will need to occupy or otherwise divert his forces whilst we proceed with the business of eliminating the Wardens. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Until we have done so, all other considerations must be set aside if we are to forestall the Eighth Umbral Calamity.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; What will you say? &amp;gt;&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; Are you sure that eliminating the Wardens will be enough? &amp;gt;&#039;&#039;&#039; &lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; I&#039;m not sure I follow... &amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Both)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Your uncertainty is understandable, given the circumstances. Perhaps a more detailed explanation is in order. To begin at the beginning, then... &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; In the ancient past, a single star was divided into fourteen worlds. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; This is the Source─your home. These others are the thirteen shards, in whose number we find the First. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Though physically separate, they retain a connection to each other, and with the Source especially.  &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Now, let us assume that a given element in one of the shards attains abnormal ascendancy.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Just as water will flow from the highest point to the lowest, the excess energy will begin trickling into the Source...&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; And such an influx of aether will of course exert a palpable influence. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; If the element in question were fire, then drought and wild fires might ensue. If it were ice, one might expect the weather to turn bitterly cold.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; As aether continues to pour in, such phenomena will become more and more extreme, until eventually, a single untimely event triggers a disaster which “cracks” the barrier dividing the two worlds. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; What was once a trickle now becomes a deluge, sweeping the shard along to be rejoined with the Source. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; At the same time, the element which held sway in the shard is unleashed in full, its energies amplifying the original disaster to truly catastrophic proportions.  &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; An earthquake thus magnified might strike with enough force to shatter continents; a tidal wave might swell to a size capable of drowning entire nations. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; These devastating events are what we refer to as “Umbral Calamities.” &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Seven times has a calamity befallen the Source; seven times has a shard been absorbed.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; At present, the Light-drowned realm of the First stands perilously close to meeting the conditions for a Rejoining. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; It is the sin eaters who are to blame for the Light&#039;s continued dominance.  &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; In addition to attracting their lesser kin, the Lightwardens I mentioned earlier radiate aether, saturating every corner of their territory with Light. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Even here in the Flood-spared region of Norvrandt, their influence is strong enough to banish night from the sky. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Thus, if we are to restore balance to the First and head off a potential calamity, it is imperative that we put each and every Lightwarden to the sword. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; We&#039;ve been doing our best to take the fight to the enemy ever since we first heard the Exarch&#039;s explanation. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Though we have yet to claim any meaningful victories, if truth be told. &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Apart from being confoundingly elusive, the Lightwardens possess a troublesome quality which compelled us to delay our plans until such time as you arrived.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; Forgive the interruption, my lord, but Holminster Switch is requesting reinforcements! &lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; They say the sin eaters are attacking in force, and the village could soon be overrun. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Alert the guard. We should be prepared in case the fighting reaches the Crystarium. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; You have command of our forces in the field, Captain, but hold off on entering the town until I arrive. That goes for Alphinaud and Alisaie as well. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; My lord!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Pray, lend us your strength. Such a fight will provide you with far greater insight than any explanation I could offer.&lt;br /&gt;
&lt;br /&gt;
===Speaking with the Exarch===&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Holminster Switch is in the north of Lakeland, so we had best make haste with our preparations. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; In fact, meet me outside the Crystarium at the crossroads northwest of the Accensor Gate, and I shall lead you there myself.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Inerot:&#039;&#039;&#039; This is the Accensor Gate, the final checkpoint before the Crystarium. Captain Lyna has apprised me of your coming. You may pass!&lt;br /&gt;
&lt;br /&gt;
===Speaking with the Exarch at the crossroads beyond the Accensor Gate===&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; All set? If we follow this road north, we will arrive at the Northern Staging Point. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; The village itself lies not far beyond. Quickly, now! &lt;br /&gt;
&lt;br /&gt;
====Optional====&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The Exarch asked that we wait, and so we waited...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; Your assistance is appreciated.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; You&#039;re here! We are heading in together, yes?&lt;br /&gt;
&lt;br /&gt;
===Speaking with the Exarch at the Northern Staging Point (Cutscene)=== &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Holminster Switch is past these gates and through the woods. &#039;Tis not exactly a near neighbor to the Crystarium, but as we occupy the same region, we have built up something of a cooperative relationship. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; What can we expect inside, Captain? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; The town is beset by a swarm unlike any we have seen in recent years. We did our best to evacuate the villagers, but as many as half remain...&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; Judging by the number of eaters present, we have good reason to believe that a Lightwarden leads the attack.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; How convenient. It seems we&#039;ll have our chance to slay a Warden sooner than we expected. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; &amp;lt;snort&amp;gt; One does not simply “slay a Warden.” Has no one told you what happens if you defeat one of those fiends? &lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; They hold more Light inside them than all of their underlings put together. &lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; It can be struck down, aye, but its essence won&#039;t dissipate like the weaker kind. Vile aether will billow outwards and envelop the nearest living being─a reckless young swordswoman, perhaps─and turn her into a brand-new Warden. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Ah, well you can leave that particular quandary to us. I must ask that the guard stand down and allow us to engage this leader of eaters alone. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Concentrate on the survivors─we must save every life we can. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; But what if─!? &lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; ...Understood, my lord. As captain of the guard, however, I will not watch you brave such danger without an escort from our ranks. I insist that I go with you. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Very well. Then our Warden-slaying party shall include myself, the Leveilleurs, Captain Lyna, and last but not least...&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; A formidable group indeed. &lt;br /&gt;
 Into Holminster we go! Once we reach the Lightwarden, do not hold back─we strike to kill! &lt;br /&gt;
&lt;br /&gt;
====Optional====&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; Destroy a Lightwarden &#039;&#039;for good&#039;&#039;...? Hmph. If it is possible now, then why not before? Whatever the Exarch believes, I &#039;&#039;will&#039;&#039; force a retreat if I deem it necessary.&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; I did not become captain of the guard by being meek. Or weak.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Command of this sortie is yours. Though I am not as spry as I once was, I hope my long years of experience will serve you in some capacity.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; I can wield spells to heal or harm, or even fashion an arcane shield and sword should we have need of a defensive wall. Simply say the word.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I can&#039;t help but wonder if the scale of this raid is related to the “recruiting” the eaters were doing in Amh Araeng.&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Not that it matters. After all the combat I saw there, I&#039;m more than ready to test my magicks against one of these greater abominations! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; As you may have deduced, the “troublesome quality” of the Wardens which I endeavored to raise earlier was this confounded capacity for spontaneous rebirth...&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; ...But the Exarch seems confident he has matters in hand, so I shall trust that we may slay our foe without fear of the aetheric aftermath. My restorative spells are at your disposal.&lt;br /&gt;
&lt;br /&gt;
===Entering Holminster Switch=== &lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;Tesleen, the Forgiven:&#039;&#039;&#039; Ah...ah...ah... Graaargh! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Philia:&#039;&#039;&#039; Grrraaarrrgh!!!&lt;br /&gt;
&lt;br /&gt;
====Duty Support====&lt;br /&gt;
=====Alphinaud, Alisaie, Lyna=====&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Oh gods, that sin eater...&lt;br /&gt;
 It can&#039;t be... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; They&#039;ve been bolstering their numbers... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; This is the monster we saw in Amh Araeng! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Easy now, Alisaie.&lt;br /&gt;
 We face it together! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Is everyone alright? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; We&#039;re fine!&lt;br /&gt;
 Let&#039;s keep moving... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Look, there are still survivors! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; Steel your hearts.&lt;br /&gt;
 There may be others we can save. &amp;lt;br&amp;gt; &lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Aye, we draw the eaters to us! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Another eater! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; ...So, this is where you went. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Alisaie?&lt;br /&gt;
 You&#039;ve gone pale... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; ...I&#039;m fine.&lt;br /&gt;
 We should keep moving.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; We were too slow to save them! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; We free their souls.&lt;br /&gt;
 That is all we can do... &lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; The manor house is just up ahead! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; As is the source of this suffocating aether... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The sheer power...&lt;br /&gt;
 I can sense its strength from here! &lt;br /&gt;
&lt;br /&gt;
=====Crystal Exarch, Lyna, Alisaie=====&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Oh gods, that sin eater...&lt;br /&gt;
 It can&#039;t be... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; They swell their ranks with wild beasts... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; I fear for the village. Let us make short work of these! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I knew it!&lt;br /&gt;
 That&#039;s the eater from Amh Araeng!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; No match for us, it seems... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; Survivors!&lt;br /&gt;
 We must buy them time to flee! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Go! Take refuge in the Crystarium! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; ...This slaughter must be answered.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I wondered where you went..&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Tesleen...&lt;br /&gt;
 Be at peace. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; We were too slow to save them! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; We free their souls.&lt;br /&gt;
 That is all we can do... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; We are close...&lt;br /&gt;
 Be on your guard! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; ...We stand in the presence of a Lightwarden. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; Aye, this is the true scourge of Lakeland!&lt;br /&gt;
&lt;br /&gt;
=====Crystal Exarch, Alphinaud, Lyna=====&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Look! Over there...&lt;br /&gt;
 Does it yet hunt for prey? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; They swell their ranks with wild beasts... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; I fear for the village. Let us make short work of these!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; We&#039;ll not slip past this one. To arms! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; No match for us, it seems... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; Survivors!&lt;br /&gt;
 We must buy them time to flee! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Go! Take refuge in the Crystarium!  &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; Steel your hearts. &lt;br /&gt;
 There may be others we can save. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Aye, we draw the eaters to us! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; It seems confused.&lt;br /&gt;
 It must be newly turned... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; Are you alright?&lt;br /&gt;
 You&#039;ve gone pale... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; The manor house is just up ahead! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; As is the source of this suffocating aether... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; ...We stand in the presence of a Lightwarden. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; Aye, this is the true scourge of Lakeland!&lt;br /&gt;
&lt;br /&gt;
=====Crystal Exarch, Alphinaud, and Alisaie=====&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Oh gods, that sin eater...&lt;br /&gt;
 It can&#039;t be...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; The eaters corrupt everything... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; This is the monster we saw in Amh Araeng! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Easy now, Alisaie.&lt;br /&gt;
 We face it together! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Is everyone alright? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; We&#039;re fine!&lt;br /&gt;
 Let&#039;s keep moving... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Wait, those are villagers! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; ...This slaughter must be answered. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Another eater! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; ...So, this is where you went. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Alisaie?&lt;br /&gt;
 You&#039;ve gone pale... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; ...I&#039;m fine.&lt;br /&gt;
 We should keep moving. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; We were too slow to save them! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; We are close...&lt;br /&gt;
 Be on your guard! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; ...We stand in the presence of a Lightwarden.&lt;br /&gt;
&lt;br /&gt;
====Optional Post—Duty Pop up Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Rest well...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Alisaie...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; It was no less than what I expected, but—well done.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; A Lightwarden, gone. I can scarce believe it. &lt;br /&gt;
&lt;br /&gt;
====Post-Duty Cutscene====&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; It&#039;s releasing its aether. Fall back! &lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; We cannot let it touch us. Quickly, my lord, we must withdraw! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; That will not be necessary, Captain.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; ...Though I appreciate your concern. The eternal Light of these creatures has confounded us for nigh on a hundred years. For each we have put down, another has risen up in its place, born of the selfsame aether relinquished by its predecessor. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; But now we have a way to contain that corruption.  &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; The blessing of Light! And the hero who wields it now stands before you!&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Behold! The monster&#039;s power is broken! And the world twisted by its touch returns to its rightful form! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Moren:&#039;&#039;&#039; The sunless sea...&lt;br /&gt;
 &#039;&#039;&#039;Moren:&#039;&#039;&#039; The Warrior of Darkness has come!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; Is that...what I think it is? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The night sky, as it should be. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; Who &#039;&#039;are&#039;&#039; you people? &lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; You killed a Warden, then bathed in its aether as if it were a spring shower, and now the sky...? The legends are true! &lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; My lord...?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; How many years have I waited for this moment...&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; For the one possessed of Her blessing. For you. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; You have vanquished the Lightwarden of Lakeland, and for the first time in a century darkness has returned to the mantle of night. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Without the ever-present Light to sustain them, the sin eaters will have no choice but to retreat.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; ...Yet our victory is far from complete. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Though darkness has fallen here, the other Wardens yet bask beneath burning skies, feasting upon what little life remains. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Even should it cost me all I have, I would see each and every one of them slain, that this world might be spared from oblivion! &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Not only for the First, but for the Source as well! Save one and we save the other! But...be that as it may...I concede it was wrong of me to summon you to this fight against your will.  &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; I swear on my life, I will one day atone for that deed. But for the present... &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; I beg you stay and see this fight to its conclusion. Cast down the Wardens, and restore Darkness to the First! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; What will you say? &amp;gt;&#039;&#039;&#039; &lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; I will become the Warrior you need. &amp;gt;&#039;&#039;&#039; &lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; It sounds like a glorious adventure! &amp;gt;&#039;&#039;&#039; &lt;br /&gt;
 &#039;&#039;&#039;&amp;lt; It seems I&#039;ve no choice but to fight. &amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(All)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; On behalf of the First, I offer you my deepest thanks. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I understand there is much at stake here, Exarch, but why do you risk yourself so readily? It must have been a dangerous drain on your aether to summon even one person across the rift. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; I do it for my people, of course─to give the Crystarium the tomorrow it deserves. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; That is true &#039;&#039;now&#039;&#039;, yes─but the city had yet to be built when you first called forth the Crystal Tower. &lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I&#039;m simply curious to know what prompted you to commit yourself so completely to this particular course. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; There are...things which we can ill afford to lose. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; And...I sensed from the first that I had a part to play in preserving them. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Forgive me. I fear the events of the day may have taken their toll.  &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Despite appearances, I am an old man─one burdened with many...difficult memories, some too painful to recall. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Well, then I&#039;m sorry for pressing you. It&#039;s a family failing, I&#039;m afraid. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Hmph. One which has served us well, more often than not. Needless to say, we will continue to fight at your side until the last sin eater is defeated. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Come then, my Warriors of Darkness─let us gather the surviving villagers, and make our way back to the Crystarium.&lt;br /&gt;
&lt;br /&gt;
====Optional====&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Without that constant glare, Lakeland seems an entirely different place... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; It&#039;s over, yes? I might need a moment... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Lyna:&#039;&#039;&#039; It&#039;s as if the sky itself had disappeared into the heavens... If I didn&#039;t have wounded to tend to, I&#039;d never stop staring...&lt;br /&gt;
&lt;br /&gt;
===Speaking with the Exarch===&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; How quickly you have justified my faith in you...&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; So many lives saved, and the sky itself heralds your success. A single victory in a larger struggle, perhaps, but a momentous one nonetheless!&lt;/div&gt;</summary>
		<author><name>JannyM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Central_Thanalan&amp;diff=912716</id>
		<title>Central Thanalan</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Central_Thanalan&amp;diff=912716"/>
		<updated>2025-04-12T13:37:24Z</updated>

		<summary type="html">&lt;p&gt;JannyM: /* Normal */ Monster Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Central Thanalan&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = Thanalan&lt;br /&gt;
| description = The main gate of Ul&#039;dah opens up to the desolate wastes that comprise central Thanalan. Caravans laden with goods can be seen passing through the area, as can tired refugees lacking even their daily bread. This is a place that strikes a stark contrast between those who have naught, and those who want for naught.&lt;br /&gt;
| aetheryte1 = [[Black Brush Station]];20.9,17.8&lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| weather = clear skies, dust storms, fair skies, fog, clouds, rain&lt;br /&gt;
| map = Central Thanalan Map.jpg&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[Northern Thanalan]] (N) &amp;lt;br&amp;gt; [[Eastern Thanalan]] (E) &amp;lt;br&amp;gt; [[Southern Thanalan]] (S) &amp;lt;br&amp;gt; [[Western Thanalan]] (W) &amp;lt;br&amp;gt; [[Ul&#039;dah - Steps of Nald]] (SW) &amp;lt;br&amp;gt; [[Ul&#039;dah - Steps of Thal]] (SW)&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot =&lt;br /&gt;
| sstext =&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}} &lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|Central Thanalan|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Spineless Basin]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[The Gate of Thal]]&lt;br /&gt;
: {{map icon|landmark}} [[Sagolii Gate]]&lt;br /&gt;
: {{map icon|landmark}} [[Sultantree]]&lt;br /&gt;
: {{map icon|landmark}} [[Ul&#039;dah Dispatch Yard]]&lt;br /&gt;
: {{map icon|landmark}} [[The Royal Plantations]]&lt;br /&gt;
: {{map icon|landmark}} [[The Gate of Nald]]&lt;br /&gt;
: {{map icon|landmark}} [[Fesca&#039;s Watch]]&lt;br /&gt;
: {{map icon|landmark}} [[Stonesthrow]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Clutch]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[The Unholy Heir]]&lt;br /&gt;
: {{map icon|landmark}} [[The Quiveron Manse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Brush Station]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|aetheryte}} Black Brush Station&lt;br /&gt;
: {{map icon|settlement}}  [[Black Brush Station]]&lt;br /&gt;
: {{map icon|chocobokeep}}  [[Chocobo Porter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Brush]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Sil&#039;dih Excavation Site]]&lt;br /&gt;
: {{map icon|landmark}} [[The Rat&#039;s Nest]]&lt;br /&gt;
: {{map icon|landmark}} [[The Coffer &amp;amp; Coffin]]&lt;br /&gt;
: {{map icon|dungeon}} [[Cutter&#039;s Cry]]&lt;br /&gt;
: {{map icon|landmark}} [[Nanawa Mines]]&lt;br /&gt;
: {{map icon|landmark}} [[The Bonfire]]&lt;br /&gt;
: {{map icon|landmark}} [[Lost Hope]]&lt;br /&gt;
: {{map icon|vdungeon}} [[The Sil&#039;dihn Subterrane]] {{EW}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
&#039;&#039;&#039;[[Central Thanalan Sidequests]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Central Thanalan FATEs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Materia Transmutation]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{merchant list|Central Thanalan}}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Normal===&lt;br /&gt;
*[[Amalj&#039;aa Striker]]&lt;br /&gt;
*[[Amalj&#039;aa Impaler]]&lt;br /&gt;
*[[Antling Sentry]]&lt;br /&gt;
*[[Antling Soldier]]&lt;br /&gt;
*[[Antling Worker]]&lt;br /&gt;
*[[Cochineal Cactuar]]&lt;br /&gt;
*[[Eft]]&lt;br /&gt;
*[[Giant Tortoise]]&lt;br /&gt;
*[[Hammer Beak]]&lt;br /&gt;
*[[Huge Hornet]]&lt;br /&gt;
*[[Orobon (Enemy)|Orobon]]&lt;br /&gt;
*[[Qiqirn Shellsweeper]]&lt;br /&gt;
*[[Quiveron Attendant]]&lt;br /&gt;
*[[Quiveron Guard]]&lt;br /&gt;
*[[Snapping Shrew]]&lt;br /&gt;
*[[Spriggan Graverobber]]&lt;br /&gt;
*[[Star Marmot]]&lt;br /&gt;
*[[Sun Bat]]&lt;br /&gt;
*[[Syrphid Cloud]]&lt;br /&gt;
*[[Toxic Toad]]&lt;br /&gt;
&lt;br /&gt;
===B Rank===&lt;br /&gt;
* [[Ovjang]]&lt;br /&gt;
===A Rank===&lt;br /&gt;
* [[Sabotender Bailarina]]&lt;br /&gt;
===S Rank===&lt;br /&gt;
* [[Brontes]]&lt;br /&gt;
&lt;br /&gt;
==Vistas==&lt;br /&gt;
{{see also|Sightseeing Log}}&lt;br /&gt;
Players can unlock the Sightseeing Log by completing the level 20 quest {{questlink|feature|A Sight to Behold}}. After completing the first 20 vistas, players can unlock the remaining vistas by talking to the NPC [[Millith Ironheart]] in [[Old Gridania]] (X:10.7, Y:6.0).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Weather&lt;br /&gt;
! data-sort-type=number | Time&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 17 || [[Sightseeing Log 17: The Ruins of Sil&#039;dih| The Ruins of Sil&#039;dih]] ||[[Central Thanalan]] ||(X:15.9, Y:22.9) || {{weather icon|fog}}  [[Fog]] || 8:00-12:00 || {{action icon|Lookout}} ||About half way down the cliff, where the cliff meets the creek.&lt;br /&gt;
|-&lt;br /&gt;
| 53 || [[Sightseeing Log 53: Black Brush Station| Black Brush Station]] || [[Central Thanalan]] || (X:21.4, Y:17.5) || {{weather icon|dust storms}} [[Dust Storms]] || 18:00-5:00 || {{action icon|Lookout}} ||Jump from the top of the building to the lamp post on the left hand side.&lt;br /&gt;
|-&lt;br /&gt;
| 54 || [[Sightseeing Log 54: Gate of Nald| Gate of Nald]] || [[Central Thanalan]] || (X:18.5, Y:26.1) || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Sit}} ||On top of a canvas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This zone is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Central Thanalan}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Spineless Basin===&lt;br /&gt;
&lt;br /&gt;
Cacti once grew so plentifully within this hollow that it was known as Cactus Basin. The fires of the Calamity purged the soil of most flora, however, and it was not long before locals provided it a better-suited moniker.&lt;br /&gt;
====Stonesthrow====&lt;br /&gt;
&lt;br /&gt;
Those refugees who await or have been denied Updahn citizenship have gathered in the shade of the city walls to build a shantytown that grows with each sunrise. The name is a cruel play upon these people—living but a stone’s throw from the city, while serving as the targets of those who would keep them from entering.&lt;br /&gt;
====Fesca’s Watch====&lt;br /&gt;
&lt;br /&gt;
Built in the shadow of a towering monolith known as Fesca’s Watch, adventurers created the near-eponymous camp outside the city walls to escape the exorbitant price of a room within Updah. &lt;br /&gt;
====The Royal Plantations====&lt;br /&gt;
&lt;br /&gt;
The sultana herself established the Royal Plantations as a means of aiding the impoverished refugees seeking succor from their city-state. Run by a botanist named Gagari, it appears that much of the Plantations&#039; produce is, in fact, purchased by the wealthy, while the paupers it was intended for remain hungry.&lt;br /&gt;
====The Updah Dispatch====&lt;br /&gt;
&lt;br /&gt;
Owned by Amajina &amp;amp; Sons Mineral Concern, the Updah Dispatch Yard serves as the hub of the company’s freight trains. The revolutionary steam engines in these trains are powered with water heated to boiling by ceruleum, and can carry several tonzes of raw ore, saving both time and manpower.&lt;br /&gt;
====The Sultantree====&lt;br /&gt;
&lt;br /&gt;
The Sultantree is said to have been planted in honor of Sasagan UI Sisigan, first of his name and founder of Ul&#039;dah.&lt;br /&gt;
====Sagolii Gate====&lt;br /&gt;
&lt;br /&gt;
This massive portcullis allows the Immortal Flames to cast a watchful eye over travelers and goods passing to and from the Sagolii Desert, while serving as a last line of defense against approaching armies from the east.&lt;br /&gt;
===Black Brush===&lt;br /&gt;
&lt;br /&gt;
Sitting at the intersection of the Royal Allagan Sunway and southbound Royal Allagan Starway, Black Brush serves as both the final stop for those bound for Updah, as well as a place for final farewells to those travelers and merchants leaving the city.&lt;br /&gt;
====The Coffer &amp;amp; Coffin====&lt;br /&gt;
&lt;br /&gt;
A favorite haunt for the area’s many miners, the Coffer &amp;amp; Coffin has ale to wet the throats and stew to fill the bellies of any and all who have the wherewithal to pay for the tavern’s simple luxuries. Its name comes from a popular song where an upbeat fellow promises to fill his coffers with coin from the betting table—or, should he lose it all, enter the city dragging his own coffin behind him.&lt;br /&gt;
====Black Brush Station====&lt;br /&gt;
&lt;br /&gt;
A marvel of modern innovation, the steam engine has transformed the mining industry, increasing efficiency and profits thrice over. It has also led to the transformation of what was once a thinly manned aetheryte outpost into a thriving crossroads of labor and commerce—a new pillar to support the thriving Ul&#039;dahn economy.&lt;br /&gt;
====The Sil&#039;dih Excavation Site====&lt;br /&gt;
&lt;br /&gt;
The city-states of Updah and Sil&#039;dih coexisted for generations until four hundred years ago when bad blood festering betwixt the two sultanates culminated in a war, leaving Sil&#039;dih a smoldering pile of rubble to be claimed by the shifting desert sands. The subsequent relocation of Updah placed the city-state nearly directly above her fallen sibling.&lt;br /&gt;
====The Rat’s Nest====&lt;br /&gt;
&lt;br /&gt;
A small camp often frequented by unsavory characters of Qiqirn origin, the Rat&#039;s Nest is also believed to be a hideout of the wanted cutpurse Kokoroon Quickfingers.&lt;br /&gt;
====Lost Hope====&lt;br /&gt;
&lt;br /&gt;
As the name implies, none but those who have lost all hope dare enter this forsaken place. The dark, humid caves provide the perfect level of concealment for growing dream flowers—outlawed flora whose milk is used to create the highly addictive soporific known as “somnus.”&lt;br /&gt;
====The Bonfire====&lt;br /&gt;
&lt;br /&gt;
A goblin scholar named Mutamix and a patchwork band of adventurers devoted to his teachings reside in the light of the Bonfire, where they earnestly study the mysteries of materia—a type of crystal which can be melded to items to enhance their properties. Here, the men and women labor to spread knowledge of materia’s miraculous qualities, and are willing to impart their knowledge to any willing to lend their ears.&lt;br /&gt;
====Nanawa Mines====&lt;br /&gt;
&lt;br /&gt;
Under Amajina &amp;amp; Sons Mineral Concern, Nanawa Mines briefly faced closure when its supplies of quality silver were thought to have been exhausted. With the recent perfection of refining techniques that allow for the extraction of metal from even the lowest quality of ore, however, the mine has once again been opened for excavation.&lt;br /&gt;
====Cutter’s Cry====&lt;br /&gt;
&lt;br /&gt;
Cutter’s Cry is a cavern in which woodcutters traveling between Mor Dhona and Updah would sometimes take refuge when caught in Thanalan’s rare, yet deadly thunderstorms. There are dark rumors, however, that many who entered the grotto&#039;s gaping maw were never to return—their screams warning others&lt;br /&gt;
&lt;br /&gt;
===The Clutch===&lt;br /&gt;
&lt;br /&gt;
The Clutch is a high-walled valley that stretches out to the east of Black Brush beyond Soot Creek. As the Calamity has closed off most other routes east, one seeking quick passage to Gridania is forced to traverse this narrow gulch lest he add several days to his journey by detouring north through Mor Dhona, or south through the Sagolii Desert.&lt;br /&gt;
&lt;br /&gt;
====The Unholy Heir====&lt;br /&gt;
&lt;br /&gt;
When Dalamud’s outer shell came crashing down, a section fused with a boulder. Scholars have attributed this curious phenomenon to the dark matter of which they believe Dalamud was constructed. Local smallfolk have their own theories, claiming the formation is actually an egg laid by Bahamut, and will one day hatch, unleashing yet another unholy monstrosity on the realm.&lt;br /&gt;
&lt;br /&gt;
====The Quiveron Manse====&lt;br /&gt;
&lt;br /&gt;
Once the summer home of Eolande Quiveron, a recently deceased member of the Syndicate, this manse now lies in ruins, and serves as the hideout for a group of thieving bandits who prey on travelers journeying east through the Clutch.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 143&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>JannyM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Upper_La_Noscea&amp;diff=912712</id>
		<title>Upper La Noscea</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Upper_La_Noscea&amp;diff=912712"/>
		<updated>2025-04-12T12:50:11Z</updated>

		<summary type="html">&lt;p&gt;JannyM: /* Normal */ Monster Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Upper La Noscea&lt;br /&gt;
| description = Known primarily for the spectacular floating ruins of Nym which can be viewed all along the territory&#039;s northwestern edge, this area stretches to the north of La Noscea&#039;s inner regions, and rises slightly in elevation towards the mountain of O&#039;Ghomoro.&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = La Noscea&lt;br /&gt;
| aetheryte1 = [[Bronze Lake|Camp Bronze Lake]];30.1,23.5&lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, thunderstorms, thunder&lt;br /&gt;
| map = upper lanoscea1.jpg&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[Outer La Noscea]] (N) &amp;lt;br&amp;gt; [[Eastern La Noscea]] (SE) &amp;lt;br&amp;gt; [[Western La Noscea]] (SW)&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot =&lt;br /&gt;
| sstext =&lt;br /&gt;
| release = 2.0&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|Upper La Noscea|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze Lake]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Jijiroon&#039;s Trading Post]]&lt;br /&gt;
: {{map icon|ferry}} [[Jijiroon&#039;s Trading Post Ferry]]&lt;br /&gt;
: {{map icon|landmark}} [[The Wanderer&#039;s Palace (Landmark)|The Wanderer&#039;s Palace]]&lt;br /&gt;
: {{map icon|dungeon}} [[The Wanderer&#039;s Palace]]&lt;br /&gt;
|-&lt;br /&gt;
| {{map icon|settlement}} [[Camp Bronze Lake]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|aetheryte}} Aetheryte&lt;br /&gt;
: {{map icon|chocobokeep}} [[Chocobo Porter]]&lt;br /&gt;
: {{map icon|mail}} [[Delivery Moogle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zelma&#039;s Run]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Zelma&#039;s Run (Landmark)|Zelma&#039;s Run]]&lt;br /&gt;
: {{map icon|trial}} [[The Navel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oakwood]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Thalaos]]&lt;br /&gt;
: {{map icon|landmark}} [[Poor Maid&#039;s Mill]]&lt;br /&gt;
: {{map icon|landmark}} [[Memeroon&#039;s Trading Post]]&lt;br /&gt;
: {{map icon|ferry}} [[Memeroon&#039;s Trading Post Ferry]]&lt;br /&gt;
: {{map icon|merchant}} [[Junkmonger (Memeroon&#039;s Trading Post)|Junkmonger]]&lt;br /&gt;
: {{map icon|landmark}} [[Fool Falls]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
&#039;&#039;&#039;[[Upper La Noscea Sidequests]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Upper La Noscea FATEs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{merchant list|Upper La Noscea}}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Normal===&lt;br /&gt;
*[[Bumble Beetle]]&lt;br /&gt;
*[[Coeurl Pup]]&lt;br /&gt;
*[[Forest Yarzon]]&lt;br /&gt;
*[[Kobold Footman]]&lt;br /&gt;
*[[Kobold Patrolman]]&lt;br /&gt;
*[[Kobold Pickman]]&lt;br /&gt;
*[[Kobold Pitman]]&lt;br /&gt;
*[[Kobold Sidesman]]&lt;br /&gt;
*[[Mamool Ja Breeder]]&lt;br /&gt;
*[[Mamool Ja Executioner]]&lt;br /&gt;
*[[Mamool Ja Infiltrator]]&lt;br /&gt;
*[[Mamool Ja Sophist]]&lt;br /&gt;
*[[Master Coeurl]]&lt;br /&gt;
*[[Mud Pugil]]&lt;br /&gt;
*[[Salamander (Enemy)|Salamander]]&lt;br /&gt;
*[[Stoneshell]]&lt;br /&gt;
*[[Uragnite (Enemy)|Uragnite]]&lt;br /&gt;
*[[Water Sprite]]&lt;br /&gt;
*[[Wild Wolf]]&lt;br /&gt;
&lt;br /&gt;
===B Rank===&lt;br /&gt;
*[[Myradrosh]]&lt;br /&gt;
===A Rank===&lt;br /&gt;
*[[Marberry]]&lt;br /&gt;
===S Rank===&lt;br /&gt;
*[[Nandi]]&lt;br /&gt;
&lt;br /&gt;
==Vistas==&lt;br /&gt;
{{see also|Sightseeing Log}}&lt;br /&gt;
Players can unlock the Sightseeing Log by completing the level 20 quest {{questlink|feature|A Sight to Behold}}. After completing the first 20 vistas, players can unlock the remaining vistas by talking to the NPC [[Millith Ironheart]] in [[Old Gridania]] (X:10.7, Y:6.0).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Weather&lt;br /&gt;
! data-sort-type=number | Time&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Sightseeing Log 30: Camp Bronze Lake| Camp Bronze Lake]] ||[[Upper La Noscea]] || (X:30.8, Y:22.4) || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 17:00-18:00 || {{action icon|Lookout}} || Go to the side of the house and jump up on the barrels between the two awnings (jump at the barrels head on, not from the side). Jump up onto the right awning and then onto the rocky ledge. Walk along the edge and jump onto the small part of the roof that juts out. The vista is on the highest point at the front of the house.&lt;br /&gt;
|-&lt;br /&gt;
| 31 || [[Sightseeing Log 31: Thalaos| Thalaos]] ||[[Upper La Noscea]] || (X:12.9, Y:22.0) || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Lookout}} ||Very tip of biggest bone/spire. Base of spire starts in (X:13.4, Y:21.5). Vista log message did not appear until correct time. (You can also just land on this.)&lt;br /&gt;
|-&lt;br /&gt;
| 32 || [[Sightseeing Log 32: Jijiroon&#039;s Trading Post| Jijiroon&#039;s Trading Post]] ||[[Upper La Noscea]] || (X:29.1, Y:25.4) || {{weather icon|thunderstorms}} [[Thunderstorms]] || 18:00-5:00 || {{action icon|Lookout}} ||The vista is on the east side of the arch-like structure. Climb a wall and jump over to the next ruin.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This zone is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Upper La Noscea}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Thalaos.jpg&lt;br /&gt;
File:ARR new location7.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Known primarily for the spectacular floating ruins of Nym which can be viewed all along the territory&#039;s northwestern edge, this area stretches to the north of La Noscea&#039;s inner regions, and rises slightly in elevation towards the mountain of O&#039;Ghomoro.&lt;br /&gt;
&lt;br /&gt;
===Bronze Lake===&lt;br /&gt;
The formation of great underwater fissures during the Calamity saw nearly half of the water comprising Bronze Lake vanish in the span of a single night. The result was the uncovering of ancient Nymian ruins submerged for thousands of years—most notably, the Wanderer’s Palace, a temple dedicated to the god Oschon.&lt;br /&gt;
&lt;br /&gt;
====Camp Bronze Lake====&lt;br /&gt;
In addition to the Wanderer’s Palace, Bronze Lake’s receding waters also revealed countless hot springs which were subsequently discovered to display remarkable therapeutic properties to any and all who soaked in the heated pools. Camp Bronze Lake was moved to this new location, where the Yellowjackets lent their backs in the construction of the Warmwine Sanitorium—a hospice of healing for soldiers injured in the line of duty.&lt;br /&gt;
&lt;br /&gt;
====The Wanderer&#039;s Palace====&lt;br /&gt;
Though the Wanderer’s Palace was a temple dedicated to Oschon, guardian deity of Nym, its history is a tragic one. Towards the end of the Fifth Astral Era, a terrible and deforming sickness came upon the maritime civilization. Finding no cure, the hale Nymians feared the plague, and came to abhor those stricken. In time, they locked the infected within the temple, sealed them in with magic, and drowned the place in water from Iron Lake so as to forget that the ailing had ever existed.&lt;br /&gt;
&lt;br /&gt;
====Jijiroon&#039;s Trading Post====&lt;br /&gt;
Located on the eastern banks of Bronze Lake, Jijiroon’s Trading Post is one of two makeshift markets peddling baubles and trinkets to those brave enough to venture that deep into kobold lands. The other is Memeroon’s Trading Post, run by Jijiroon’s estranged sibling, to whom the stubborn Qigirn merchant hasn’t spoken in twenty summers.&lt;br /&gt;
&lt;br /&gt;
===Oakwood===&lt;br /&gt;
A forest on the western shores of Bronze Lake, Oakwood saw a brisk trade in the trees for which it was named until but a few years past.&lt;br /&gt;
&lt;br /&gt;
====Memeroon&#039;s Trading Post====&lt;br /&gt;
Memeroon, a Qigirn shopkeep, peddles all manner of sundry from this small trading post. He has even dispatched a junkmonger to Poor Maid’s Mill, to share in the profits of rebuilding.&lt;br /&gt;
&lt;br /&gt;
====Poor Maid&#039;s Mill====&lt;br /&gt;
Once a hamlet where men eked out a living through woodcutting, Poor Maid’s Mill takes its name from the brokenhearted women whose lovers were lost to the kobolds or the forest. Though the villagers abandoned the place in the early Seventh Astral Era, an estranged pirate crew known as the Salthounds have recently moved in, and, under the strict guidance of their captain, are begrudgingly attempting to restore the town to its former glory.&lt;br /&gt;
&lt;br /&gt;
====Thalaos====&lt;br /&gt;
Though there is no proof to support the claim, rumor has it these sun-bleached remains of a long-dead denizen of the deep are those of one of the legendary twin sea serpents believed to have been unleashed by the Navigator, Llymlaen, at the dawn of eras to fill the empty seas (the other being Perykos).&lt;br /&gt;
&lt;br /&gt;
====Fool Falls====&lt;br /&gt;
When woodcutters still plied their trade in the forest, they would send the felled timber down the river. Anyone caught bathing in the pool beneath this raging cataract was like to be crushed by the falling logs. Only a lackwit, it is said, would come near to Fool Falls.&lt;br /&gt;
&lt;br /&gt;
===Zelma&#039;s Run===&lt;br /&gt;
Long ago lived a hunter named Zelma, who one day chased his prey to the foot of O&#039;Ghomoro. Here, he stumbled upon an armed force of kobolds moving southwards in blatant disregard for the peace agreement with Limsa Lominsa. Though gravely wounded in the encounter, Zelma managed to flee through the valley. With his last breath, he warned the people of the impending attack. However, this was enough: the Knights of the Barracuda mustered, and decisively put down the kobold incursion. To this day, the path that Zelma ran bears his name, a reminder of the selfless hero who saved many lives with his sacrifice.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 110&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>JannyM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Middle_La_Noscea&amp;diff=912711</id>
		<title>Middle La Noscea</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Middle_La_Noscea&amp;diff=912711"/>
		<updated>2025-04-12T12:33:47Z</updated>

		<summary type="html">&lt;p&gt;JannyM: /* Normal */ Monster Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| type = zone&lt;br /&gt;
| description = Known for its rolling hills, middle La Noscea borders Galadion Bay. When peering out from Limsa Lominsa, the region seems a pastoral scene. However, a great cliff cleaves the land in twain, a scar left by the Calamity dividing the northern and southern areas.&lt;br /&gt;
| within = La Noscea&lt;br /&gt;
| levels = 1-17&lt;br /&gt;
| map = Middle La Noscea Map.jpg&lt;br /&gt;
| screenshot =&lt;br /&gt;
| aetheryte1 = [[Summerford Farms]];26, 16.5&lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, rain, wind&lt;br /&gt;
| connections = [[Limsa Lominsa Lower Decks]] (SW)&amp;lt;br&amp;gt; [[Lower La Noscea]] (SE)&amp;lt;br&amp;gt;[[Western La Noscea]] (NW)&amp;lt;br&amp;gt;[[Eastern La Noscea]] (SE)&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1 [[Striking Dummy|Striking Dummies]] are located at (26.4, 17.2).&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{location table header|Middle La Noscea|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Zephyr Drift]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Zephyr Gate]]&lt;br /&gt;
: {{map icon|landmark}} [[La Thagran Checkpoint]]&lt;br /&gt;
: {{map icon|landmark}} [[Galadion Bay]]&lt;br /&gt;
: {{map icon|landmark}} [[The Rogue River]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Summerford]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[The Agelyss River]]&lt;br /&gt;
: {{map icon|landmark}} [[Seasong Grotto]]&lt;br /&gt;
: {{map icon|landmark}} [[The Cookpot]]&lt;br /&gt;
|-&lt;br /&gt;
| {{map icon|settlement}} [[Summerford Farms]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|aetheryte}} Summerford Farms&lt;br /&gt;
: {{map icon|chocobokeep}} [[Chocobo Porter]]&lt;br /&gt;
: {{map icon|mail}} [[Delivery Moogle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Three-malm Bend]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[The Descent]]&lt;br /&gt;
: {{map icon|landmark}} [[The Nym River]]&lt;br /&gt;
: {{map icon|landmark}} [[The Skylift]]&lt;br /&gt;
: {{map icon|landmark}} [[Woad Whisper Canyon]]&lt;br /&gt;
: {{map icon|landmark}} [[The Foremast]]&lt;br /&gt;
: {{map icon|landmark}} [[The De Nevelle Checkpoint]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
===Sidequests===&lt;br /&gt;
[[Middle La Noscea Sidequests]]&lt;br /&gt;
===FATEs===&lt;br /&gt;
[[Middle La Noscea FATEs]]&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{merchant list|Middle La Noscea}}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Normal===&lt;br /&gt;
*[[Bee Cloud]]&lt;br /&gt;
*[[Bogy]]&lt;br /&gt;
*[[Captain Petyr Pigeontoe]]&lt;br /&gt;
*[[Goblin Fisher]]&lt;br /&gt;
*[[Goblin Gambler]]&lt;br /&gt;
*[[Grounded Pirate]]&lt;br /&gt;
*[[Grounded Raider]]&lt;br /&gt;
*[[Killer Wespe]]&lt;br /&gt;
*[[Little Ladybug]]&lt;br /&gt;
*[[Lost Lamb]]&lt;br /&gt;
*[[Megalocrab]]&lt;br /&gt;
*[[Mossless Goobbue]]&lt;br /&gt;
*[[Pugil (Enemy)|Pugil]]&lt;br /&gt;
*[[Puk Hatchling]]&lt;br /&gt;
*[[Tiny Mandragora]]&lt;br /&gt;
*[[Water Sprite]]&lt;br /&gt;
*[[Wespe (Enemy)|Wespe]]&lt;br /&gt;
*[[Wharf Rat]]&lt;br /&gt;
*[[Wild Jackal]]&lt;br /&gt;
*[[Wounded Aurochs]]&lt;br /&gt;
&lt;br /&gt;
===B Rank===&lt;br /&gt;
*[[Skogs Fru]]&lt;br /&gt;
===A Rank===&lt;br /&gt;
*[[Vogaal Ja]]&lt;br /&gt;
===S Rank===&lt;br /&gt;
*[[Croque-Mitaine]]&lt;br /&gt;
&lt;br /&gt;
==Vistas==&lt;br /&gt;
{{see also|Sightseeing Log}}&lt;br /&gt;
Players can unlock the Sightseeing Log by completing the level 20 quest {{questlink|feature|A Sight to Behold}}. After completing the first 20 vistas, players can unlock the remaining vistas by talking to the NPC [[Millith Ironheart]] in [[Old Gridania]] (X:10.7, Y:6.0).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Weather&lt;br /&gt;
! data-sort-type=number | Time&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Sightseeing Log 3: Seasong Grotto|Seasong Grotto]] ||[[Middle La Noscea]] || (X:20.3, Y:19.1) || {{weather icon|rain}} [[Rain]] &amp;lt;br&amp;gt; {{weather icon|showers}} [[Showers]] || 5:00-8:00 || {{action icon|Pray}} || In the Seasong Grotto, by the entrance. Vista is close to the end of the tunnel leading into the cave, You&#039;ll want to stand in the middle of the end of the tunnel, as that&#039;s where the message will appear.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Sightseeing Log 4: The Skylift|The Skylift]] ||[[Middle La Noscea]] || (X:16.0, Y:17.3)|| {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Lookout}} ||By the Skylift, next to the NPC overlooking the pier.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Sightseeing Log 5: La Thagran Eastroad|La Thagran Eastroad]] ||[[Middle La Noscea]] || (X:25.3, Y:27.5)|| {{weather icon|clouds}} [[Clouds]] || 8:00-12:00 || {{action icon|Lookout}} ||Go up the stairs on the east side, and jump up onto the fence post at the top of the stairs.&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Sightseeing Log 21: Woad Whisper Canyon| Woad Whisper Canyon]] ||[[Middle La Noscea]] || (X:20.0, Y:13.1) || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Lookout}} ||Edge of the path, before you pass under the rocky archways.&lt;br /&gt;
|-&lt;br /&gt;
| 22 || [[Sightseeing Log 22: Summerford Farms| Summerford Farms]] ||[[Middle La Noscea]] || (X:25.7, Y:17) || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 5:00-8:00 || {{action icon|Lookout}} ||Second floor of Inn. Top of lamp to left of door. Jump on pot plant, then to partition, then to top of lamp.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This zone is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Middle La Noscea}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
ARR new location6.jpg&lt;br /&gt;
Middle La Noscea1.jpg&lt;br /&gt;
Middle La Noscea2.jpg&lt;br /&gt;
Middle La Noscea3.jpg&lt;br /&gt;
Middle La Noscea Map Fishing.jpg|Fishing Holes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Known for its rolling hills, middle La Noscea borders Galadion Bay. When peering out from Limsa Lominsa, the region seems a pastoral scene. However, a great cliff cleaves the land in twain, a scar left by the Calamity dividing the northern and southern areas.&lt;br /&gt;
&lt;br /&gt;
===Zephyr Drift===&lt;br /&gt;
This grassland begins just past the Zephyr Gate, and gains its title from the same westerly breeze as the egress.&lt;br /&gt;
&lt;br /&gt;
====Galadion Bay====&lt;br /&gt;
Galadion Bay was named in honor of the great vessel that bore Limsa Lominsa’s founders from the northern seas to their new home. Scholars have recently discovered that it was known as the Bay of Nym in the Fifth Astral Era.&lt;br /&gt;
&lt;br /&gt;
====The Rogue River====&lt;br /&gt;
One of three streams that flow through middle La Noscea, the Rogue River did not exist until the Calamity sundered the ground and opened up a new path for the water. Thieves used the river to transport their ill-gotten goods in the early Seventh Umbral Era, and their activities gave the waterway its present name.&lt;br /&gt;
&lt;br /&gt;
====The La Thagran Checkpoint====&lt;br /&gt;
The Maelstrom set up this checkpoint to keep watch over the La Thagran Eastroad that cuts through middle La Noscea. The Grand Company has since entrusted the post to the Yellowjackets, as the area rarely sees kobold encroachment.&lt;br /&gt;
&lt;br /&gt;
===Summerford===&lt;br /&gt;
When the Calamity carved rifts in the land’s surface, water rushed up to fill them from a subterranean vein flowing forth from the mountains of O’Ghomoro. Two new rivers now run through middle La Noscea, and have turned the area betwixt them into a fertile farmland where produce always grows in the abundance of summer. Summerford is also known as the former home of Camp Bearded Rock, a Yellowjacket outpost that was purged from La Noscea, rock and all, when Bahamut unleashed his flames upon the area.&lt;br /&gt;
&lt;br /&gt;
====Summerford Farms====&lt;br /&gt;
When Merlwyb Blocfhiswyn rose to Admiral, one of her first decrees included the clearing of large swaths of land for new Lominsan settlements. Summerford Farms and its expansive orange groves is one of those locations—its name is derived from the man-made crossings required when late spring runoff from Mt. O’Ghomoro causes the Rogue River to swell.&lt;br /&gt;
&lt;br /&gt;
====Seasong Grotto====&lt;br /&gt;
“I am the waves that bear, I am the winds that guide. I am the evening stars, I am the morning sky. I am born of the sea, and there shall I die.”&lt;br /&gt;
&lt;br /&gt;
Nestled within a shallow cavern situated to the south of Summerford Farms sits an ancient monolith upon which is carved this, the Sailors’ Requiem.&lt;br /&gt;
&lt;br /&gt;
====The Agelyss River====&lt;br /&gt;
Flowing from the direction of Agelyss Wise, this river is the second of those created by the Calamity.&lt;br /&gt;
&lt;br /&gt;
====The Cookpot====&lt;br /&gt;
As this patch of land is encircled by a queer wall of stone, the locals have taken to calling it the Cookpot—and worrying over what trouble stews inside.&lt;br /&gt;
&lt;br /&gt;
===Three-Malm Bend===&lt;br /&gt;
A curved section of land some three malms long, this area straddles the rift known as the Descent. Its lowest point sits but barely above the level of the seas.&lt;br /&gt;
&lt;br /&gt;
====The Descent====&lt;br /&gt;
A deep scar left by the Calamity, this mighty rift swallowed the Nym River and the land it once flowed through—and with it, countless lives. Thus, the Descent was given its ominous sounding name so that no more would stumble over the precipice to be dashed upon the rocks below.&lt;br /&gt;
&lt;br /&gt;
====The Skylift====&lt;br /&gt;
Once an endless expanse of flat, rocky meadows, middle La Noscea is now severed by a sheer cliff known as the Descent. To maintain overland trade routes from the easterly outposts of Aleport and Bronze Lake, Lominsan engineers created the Skylift—a tower of wooden scaffolding outfitted with pulleys, winches, and lighter-than-air balloons.&lt;br /&gt;
&lt;br /&gt;
====The De Nevelle Checkpoint====&lt;br /&gt;
From the De Nevelle Checkpoint, the Maelstrom keeps vigil over the road to the hamlet Wineport. In order to watch for the Garlean forces that have advanced into eastern La Noscea, the post is far more heavily manned than the La Thagran Checkpoint.&lt;br /&gt;
&lt;br /&gt;
====Woad Whisper Canyon====&lt;br /&gt;
Little more than a shallow valley but five years past, Woad Whisper Canyon was carved into a gaping gorge in a matter of moons after the Calamity drained Bronze Lake and dramatically altered the course of the Nym River. On hot days, laborers from both Summerford Farms and the Skylift will oft take respite in the cool mists of the falls...if not met by bandits.&lt;br /&gt;
&lt;br /&gt;
====The Nym River====&lt;br /&gt;
Flowing forth from Bronze Lake, this river has been named in honor of the ancient Nymian temple discovered in its headwater.&lt;br /&gt;
&lt;br /&gt;
====The Foremast====&lt;br /&gt;
The newest Yellowjacket watchtower, the Foremast, leads into the capital proper—though no adventurer is permitted entry this way. Like the Mizzenmast, its name hearkens back to the nautical, and indicates not only the mast standing nearest a ship’s bow, but Limsa Lominsa’s resolve to lead the fight.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 106&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>JannyM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eastern_La_Noscea&amp;diff=912710</id>
		<title>Eastern La Noscea</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eastern_La_Noscea&amp;diff=912710"/>
		<updated>2025-04-12T12:03:19Z</updated>

		<summary type="html">&lt;p&gt;JannyM: /* Normal */ Monster Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| description = An area in the southeast of Vylbrand, eastern La Noscea stretches from Bloodshore on the sea to Raincatcher Gully further inland. The region has a great diversity of terrain, with pristine white sand beaches to the east and dense jungles to the west.&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = La Noscea&lt;br /&gt;
| map = Eastern La Noscea Map.jpg&lt;br /&gt;
| screenshot =&lt;br /&gt;
| aetheryte1 = [[Costa del Sol]];31, 30&lt;br /&gt;
| aetheryte2 = [[Agelyss Wise|Wineport]];21, 21&lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, rain&lt;br /&gt;
| connections = [[Lower La Noscea]] (S)&amp;lt;br&amp;gt;[[Limsa Lominsa Lower Decks]] (E) &amp;lt;br&amp;gt;[[Middle La Noscea]] (NW)&amp;lt;br&amp;gt;[[Upper La Noscea]] (N)&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|Middle La Noscea|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodshore]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Gullperch Tower]]&lt;br /&gt;
: {{map icon|landmark}} [[Isle of Endless Summer]]&lt;br /&gt;
: {{map icon|landmark}} [[The Garlok&#039;s Lair]]&lt;br /&gt;
: {{map icon|landmark}} [[Hidden Falls]]&lt;br /&gt;
: {{map icon|ferry}} [[Hidden Falls Docks]]&lt;br /&gt;
|-&lt;br /&gt;
| {{map icon|settlement}} [[Costa del Sol]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|aetheryte}} Costa del Sol&lt;br /&gt;
: {{map icon|ferry}} [[Costa del Sol Ferry Docks]]&lt;br /&gt;
: {{map icon|chocobokeep}} [[Chocobo Porter]]&lt;br /&gt;
: {{map icon|mail}} [[Delivery Moogle]]&lt;br /&gt;
: {{map icon|merchant}} [[Merchant and Mender (Costa del Sol)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Raincatcher Gully]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[The Severed String]]&lt;br /&gt;
: {{map icon|landmark}} [[Red Mantis Falls]]&lt;br /&gt;
: {{map icon|ferry}} [[Raincatcher Gully Docks]]&lt;br /&gt;
: {{map icon|fishing}} [[Agelyss River]]&lt;br /&gt;
: {{map icon|landmark}} [[Brayflox&#039;s Longstop (Landmark)|Brayflox&#039;s Longstop]]&lt;br /&gt;
: {{map icon|dungeon}} [[Brayflox&#039;s Longstop]]&lt;br /&gt;
: {{map icon|raid}} [[The Binding Coil of Bahamut]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wineport]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|aetheryte}} Wineport Aetheryte&lt;br /&gt;
: {{map icon|chocobokeep}} [[Chocobo Porter]]&lt;br /&gt;
: {{map icon|mail}} [[Delivery Moogle]]&lt;br /&gt;
: {{map icon|merchant}} [[Merchant and Mender (Wineport)]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Agelyss Wise]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Castrum Occidens]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
===Sidequests===&lt;br /&gt;
[[Eastern La Noscea Sidequests]]&lt;br /&gt;
===FATEs===&lt;br /&gt;
[[Eastern La Noscea FATEs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{merchant list|Eastern La Noscea}}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Normal===&lt;br /&gt;
*[[2nd Cohort Eques]]&lt;br /&gt;
*[[2nd Cohort Hoplomachus]]&lt;br /&gt;
*[[2nd Cohort Laquearius]]&lt;br /&gt;
*[[2nd Cohort Signifer]]&lt;br /&gt;
*[[2nd Cohort Secutor]]&lt;br /&gt;
*[[2nd Cohort Vanguard]]&lt;br /&gt;
*[[Apkallu (Mob)|Apkallu]]&lt;br /&gt;
*[[Bloodshore Bell]]&lt;br /&gt;
*[[Colibri (Mob)|Colibri]]&lt;br /&gt;
*[[Cork Bulb]]&lt;br /&gt;
*[[Dung Midge Swarm]]&lt;br /&gt;
*[[Grass Raptor]]&lt;br /&gt;
*[[Goobbue (Mob)|Goobbue]]&lt;br /&gt;
*[[Gigantoad (Enemy)|Gigantoad]]&lt;br /&gt;
*[[Giant Pelican]]&lt;br /&gt;
*[[Jungle Coeurl]]&lt;br /&gt;
*[[Kobold Missionary]]&lt;br /&gt;
*[[Kobold Patrolman]]&lt;br /&gt;
*[[Kobold Pitman]]&lt;br /&gt;
*[[Large Buffalo]]&lt;br /&gt;
*[[Mildewed Goobbue]]&lt;br /&gt;
*[[Qiqirn Gullroaster]]&lt;br /&gt;
*[[Snipper]]&lt;br /&gt;
*[[Wind Sprite]]&lt;br /&gt;
&lt;br /&gt;
===B Rank===&lt;br /&gt;
*[[Bloody Mary]]&lt;br /&gt;
===A Rank===&lt;br /&gt;
*[[Hellsclaw]]&lt;br /&gt;
===S Rank===&lt;br /&gt;
*[[Garlok]]&lt;br /&gt;
&lt;br /&gt;
==Vistas==&lt;br /&gt;
{{see also|Sightseeing Log}}&lt;br /&gt;
Players can unlock the Sightseeing Log by completing the level 20 quest {{questlink|feature|A Sight to Behold}}. After completing the first 20 vistas, players can unlock the remaining vistas by talking to the NPC [[Millith Ironheart]] in [[Old Gridania]] (X:10.7, Y:6.0).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Weather&lt;br /&gt;
! data-sort-type=number | Time&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 24 || [[Sightseeing Log 24: Hidden Falls| Hidden Falls]] ||[[Eastern La Noscea]] || (X:32.6, Y:23.5) || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 8:00-12:00 || {{action icon|Sit}} ||{{action icon|Sit}} on chair at end of dock.&lt;br /&gt;
|-&lt;br /&gt;
| 25 || [[Sightseeing Log 25: Gullperch Tower| Gullperch Tower]] ||[[Eastern La Noscea]] || (X:29.6, Y:33.8) || {{weather icon|rain}} [[Rain]] &amp;lt;br&amp;gt; {{weather icon|showers}} [[Showers]] || 18:00-5:00 || {{action icon|Lookout}} ||On top of Gullperch Tower. Located on the edge of the wall to the left of the two lookout NPCs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This zone is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Eastern La Noscea}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Eastern la noscea1.jpg&lt;br /&gt;
Eastern la noscea2.jpg&lt;br /&gt;
Eastern la noscea3.jpg&lt;br /&gt;
Eastern La Noscea Map Fishing.jpg|Fishing Holes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
An area in the southeast of Vylbrand, eastern La Noscea stretches from Bloodshore on the sea to Raincatcher Gully further inland. The region has a great diversity of terrain, with pristine white sand beaches to the east and dense jungles to the west.&lt;br /&gt;
&lt;br /&gt;
===Bloodshore===&lt;br /&gt;
Bloodshore’s name stems from a macabre tale. Around fifty years ago, the enmity between the League of Lost Bastards and the followers of Rycharde Mistbeard came to a head off the coast of eastern La Noscea. When the smoke cleared, four galleys had sunk, and hundreds of corpses had been swept away with the tide, the water and sand stained red with their blood.&lt;br /&gt;
====Gullperch Tower====&lt;br /&gt;
One of three beacons built along the La Noscean coast in the Sixth Astral Era, Gullperch Tower is the easternmost—warning ships navigating the Strait of Merlthor of its deadly shallows, while also serving as a watchtower for pirate and Sahagin raids on Bloodshore.&lt;br /&gt;
====Costa del Sol====&lt;br /&gt;
Though this area was originally cleared for farmland, it was abandoned upon the discovery that no crops would grow in the salt-ridden soil. It then caught the eye of Master Gegeruju, a wealthy Ul&#039;dahn entrepreneur, who purchased the land and set about developing it in the style of the south sea isles. Gegeruju has not only altered the area’s flora to match his tastes—going as far as introducing species native to more tropical climes such as the Cieldalaes—but also changed its name to Costa del Sol.&lt;br /&gt;
====The Garlok&#039;s Lair====&lt;br /&gt;
Intrigued by the “monster” known as the Garlok that was said to live in this dark cavern, Master Gegeruju sent a band of sellswords into the depths to find it. Not only are they rumored to have stumbled upon the legendary fear babe... but also stumbled “into” it, stirring the Garlok from its ages-long slumber.&lt;br /&gt;
====Hidden Falls====&lt;br /&gt;
Sheltered on three sides by towering cliffs, Hidden Falls can be found several score yalms upstream from where the Agelyss River empties into the Strait of Merlthor. Taken by its beauty, Ul&#039;dahn plutocrat Gegeruju was quick to purchase the land and construct a stage upon which private performances for the magnate’s favored clients are held.&lt;br /&gt;
&lt;br /&gt;
===Raincatcher Gully===&lt;br /&gt;
A great many plants blossom into crimson flowers within the warmth of this dense jungle, though scholars remain unsure of the causes behind such an imbalance in color amongst the region’s flora.&lt;br /&gt;
====Brayflox’s Longstop====&lt;br /&gt;
Brayflox Alltalks, a former member of the Company of Heroes, sought to establish a camp in this region. However, she was unaware of the wounded wyrm slumbering in a cave deep within. Thus, the party of goblins she sent into the jungle met with great tragedy.&lt;br /&gt;
====The Severed String====&lt;br /&gt;
Home to a black marketeer, the Severed String was also a shop dealing in smuggled and stolen goods until the owner abandoned it for reasons unknown. Though the place stood empty for a long while, at some point imperial deserters took up residence within its aptly named walls.&lt;br /&gt;
====Red Mantis Falls====&lt;br /&gt;
The deadly red mantises that lay their eggs near the base of this majestic waterfall also lend the place its ominous name.&lt;br /&gt;
====Raincatcher Gully Docks====&lt;br /&gt;
The ferry stops at these docks to take travelers across the river, and a small storehouse nearby serves its porters and steersmen. Of late, rumors abound of unscrupulous characters with a Far Eastern look to them entering the shack.&lt;br /&gt;
&lt;br /&gt;
===Agelyss Wise===&lt;br /&gt;
The ruins of an archaic road, Agelyss Wise’s age is so great that some scholars hypothesize it was already old in the days of ancient Allag.&lt;br /&gt;
====Wineport====&lt;br /&gt;
Blessed with fertile soil and groundwater rich in minerals, Wineport is a Lominsan village famous for its vineyards and fine wines. The Bacchus grapes they grow are known to produce particularly exquisite vintages. Though the village is not a port in the traditional sense, its name derives from its bustling trade.&lt;br /&gt;
====Castrum Occidens====&lt;br /&gt;
Castrum Occidens was built by the XIVth Imperial Legion in the Seventh Umbral Era, and is garrison to the 2nd Cohort once under the command of Praefectus Rhitahtyn sas Arvina. The Garleans are said to have spent a great amount of time and effort examining the fragment of Dalamud lodged beneath the stronghold.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 108&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>JannyM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Central_Shroud&amp;diff=912699</id>
		<title>Central Shroud</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Central_Shroud&amp;diff=912699"/>
		<updated>2025-04-12T09:32:28Z</updated>

		<summary type="html">&lt;p&gt;JannyM: /* Normal */ Mob Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Central Shroud&lt;br /&gt;
| description = The area of the Twelveswood closest to Gridania, the Central Shroud is rich in water: in its north lies the Jadeite Flood, in the south sit twin lakes known as the Mirror, and in its interior flow the East and West Vein streams. As one might expect, the Central Shroud is home to a veritable host of flora species.&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = The Black Shroud&lt;br /&gt;
| aetheryte1 = [[Bentbranch Meadows]];21.7,22.2&lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, tension, rain&lt;br /&gt;
| map = Central Shroud Map.jpg&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[New Gridania]] (N) &amp;lt;br&amp;gt; [[North Shroud]] (N) &amp;lt;br&amp;gt; [[East Shroud]] (NE) &amp;lt;br&amp;gt; [[The Lavender Beds]] (SE) &amp;lt;br&amp;gt; [[South Shroud]] (S)&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot =&lt;br /&gt;
| sstext =&lt;br /&gt;
| release = 2.0&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1 [[Striking Dummy|Striking Dummies]] are located at (24.0, 19.5).&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|Central Shroud|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bentbranch]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Lilystone]]&lt;br /&gt;
: {{map icon|landmark}} [[ The Hedgetree]]&lt;br /&gt;
: {{map icon|ferry}} [[Mirror Planks Docks]]&lt;br /&gt;
: {{map icon|dungeon}} [[The Tam-Tara Deepcroft]]&lt;br /&gt;
: {{map icon|landmark}} [[The Tam-Tara Deepcroft (Landmark)|The Tam-Tara Deepcroft]]&lt;br /&gt;
: {{map icon|landmark}} [[Galvanth&#039;s Spire]]&lt;br /&gt;
: {{map icon|landmark}} [[Everschade (The Guardian Tree)]]&lt;br /&gt;
: {{map icon|landmark}} [[The Matron&#039;s Lethe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bentbranch Meadows]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|aetheryte}} Bentbranch Meadows&lt;br /&gt;
: {{map icon|chocobokeep}} [[Chocobo Porter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jadeite Thick]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|settlement}} [[The Bannock]]&lt;br /&gt;
: {{map icon|landmark}} [[Blue Badger Gate]]&lt;br /&gt;
: {{map icon|landmark}} [[Gilbert&#039;s Spire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Standing Corses]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Spriggan Dig]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorrel Haven]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[White Wolf Gate]]&lt;br /&gt;
: {{map icon|landmark}} [[Hopeseed Pond]]&lt;br /&gt;
: {{map icon|dungeon}} [[Haukke Manor]]&lt;br /&gt;
: {{map icon|landmark}} [[Sanguine Perch]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greentear]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Gabineaux&#039;s Bower]]&lt;br /&gt;
: {{map icon|landmark}} [[Spirithold]]&lt;br /&gt;
: {{map icon|landmark}} [[Lifemend Stump ]]&lt;br /&gt;
: {{map icon|landmark}} [[Naked Rock]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
&#039;&#039;&#039;[[Central Shroud Sidequests]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Central Shroud FATEs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{merchant list|Central Shroud}}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Normal===&lt;br /&gt;
*[[Anole]]&lt;br /&gt;
*[[Arbor Buzzard]]&lt;br /&gt;
*[[Black Eft]]&lt;br /&gt;
*[[Bog Yarzon]]&lt;br /&gt;
*[[Brood Ziz]]&lt;br /&gt;
*[[Chigoe (Enemy)|Chigoe]]&lt;br /&gt;
*[[Crater Golem]]&lt;br /&gt;
*[[Deathgaze (Mob)|Deathgaze]]&lt;br /&gt;
*[[Diremite (Enemy)|Diremite]]&lt;br /&gt;
*[[Firefly]]&lt;br /&gt;
*[[Floating Eye]]&lt;br /&gt;
*[[Forest Funguar]]&lt;br /&gt;
*[[Ground Squirrel]]&lt;br /&gt;
*[[Halitostroper]]&lt;br /&gt;
*[[Hoglet]]&lt;br /&gt;
*[[Hornet Swarm]]&lt;br /&gt;
*[[Lightning Spark]]&lt;br /&gt;
*[[Lindwurm]]&lt;br /&gt;
*[[Little Ladybug]]&lt;br /&gt;
*[[Magicked Bones]]&lt;br /&gt;
*[[Microchu]]&lt;br /&gt;
*[[Qiqirn Scrambler]]&lt;br /&gt;
*[[Revenant]]&lt;br /&gt;
*[[Roselet]]&lt;br /&gt;
*[[Spriggan]]&lt;br /&gt;
*[[Stroper]]&lt;br /&gt;
*[[Syrphid Swarm]]&lt;br /&gt;
*[[Toadstool]]&lt;br /&gt;
*[[Treant Sapling]]&lt;br /&gt;
*[[Tree Slug]]&lt;br /&gt;
*[[Trickster Imp]]&lt;br /&gt;
*[[Water Sprite]]&lt;br /&gt;
&lt;br /&gt;
===B Rank===&lt;br /&gt;
*[[White Joker]]&lt;br /&gt;
===A Rank===&lt;br /&gt;
*[[Forneus]]&lt;br /&gt;
===S Rank===&lt;br /&gt;
*[[Laideronnette]]&lt;br /&gt;
&lt;br /&gt;
==Vistas==&lt;br /&gt;
{{see also|Sightseeing Log}}&lt;br /&gt;
Players can unlock the Sightseeing Log by completing the level 20 quest {{questlink|feature|A Sight to Behold}}. After completing the first 20 vistas, players can unlock the remaining vistas by talking to the NPC [[Millith Ironheart]] in [[Old Gridania]] (X:10.7, Y:6.0).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Weather&lt;br /&gt;
! data-sort-type=number | Time&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[Sightseeing Log 11: Bentbranch Meadows| Bentbranch Meadows]] ||[[Central Shroud]] ||(X:21.8, Y:21.8) || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 ||{{action icon|Sit}} ||The Vista is right next to the [[Aetheryte]]. There are three stumps across the Moogle mail carrier. A woman is sitting on the first one. Hop up onto the third one to reach the Vista.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || [[Sightseeing Log 39: The Bannock| The Bannock]] || [[Central Shroud]] || (X:23.4, Y:19.9) || {{weather icon|rain}} [[Rain]] &amp;lt;br&amp;gt; {{weather icon|showers}} [[Showers]] || 5:00-8:00 || {{action icon|Lookout}} ||Jump onto the canvas above the commander&#039;s heads by first jumping up and along the tree. The vista is on top of the wooden arch.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[Sightseeing Log 40: Haukke Manor| Haukke Manor]] || [[Central Shroud]] || (X:13.6, Y:23.1) || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 18:00-5:00 || {{action icon|Lookout}} ||Climb onto the roots from left side just walk up. Hop onto top. Root are coming off of cliff into a small pond with a view of the mansion.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || [[Sightseeing Log 41: The Guardian Tree| The Guardian Tree]] || [[Central Shroud]] || (X:16.3, Y:22.3) || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Lookout}} ||On tree bridge.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || [[Sightseeing Log 42: Rainbow Bridge| Rainbow Bridge]] || [[Central Shroud]] || (X:26.5, Y:18.8) || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 11:00-13:00 || {{action icon|Lookout}} ||On top and center of waterfall side of railing on bridge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This zone is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Central Shroud}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:CentralShroud1.jpg&lt;br /&gt;
File:CentralShroud2.jpg&lt;br /&gt;
central shroud outside haukke manor.jpg|Haukke Manor at night&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Jadeite Flood===&lt;br /&gt;
The shores of the Jadeite Flood form Gridania’s southern edge. Its color—a deep green—is a reflection of the forest canopy shimmering upon the water’s surface.&lt;br /&gt;
====Gilbert’s Spire====&lt;br /&gt;
This watchtower is named in honor of Gilbert Trueshot, a hero of Gridania in the early days of the city-state. An archer of extraordinary skill, he was the first to carry the vaunted title of Godsbow.&lt;br /&gt;
====The Bannock====&lt;br /&gt;
Built around the stump of a fallen heavenspillar, the Bannock serves as training grounds for Order of the Twin Adder initiates. There are several theories regarding the origin of the area’s name, some claiming it is taken from the hard tack issued to Grand Company recruits, others that it is derived from the training stump’s resemblance to those selfsame rations.&lt;br /&gt;
===The Standing Corses===&lt;br /&gt;
When Bahamut descended upon the realm, his fiery onslaught turned the Standing Corses to ash. Hardened in the inferno, the trees now seem the withered husks of men, crouched together in eternal agony.&lt;br /&gt;
====Spriggan Dig====&lt;br /&gt;
After the Calamity, spriggans converged on this area in search of corrupted crystals in such numbers that the place became their dominion. However, in the five years since, they have devoured almost every crystal, leaving the place a bare wasteland.&lt;br /&gt;
===Sorrel Haven===&lt;br /&gt;
Sorrel Haven takes its name from fallen sorrel leaves—a common herb found throughout the Black Shroud, but in abundance in this particular area—which turn the damp forest floor a distinctive purple brown.&lt;br /&gt;
====Haukke Manor====&lt;br /&gt;
Long frowned upon by the people of Gridania as a symbol of excess, the Seedseers would finally submit to pressure from the citizenry, selling the deed to the manor to Lady Amandine of House Dartancours. The word “Haukke” is of ancient Padjali origin and means, “to speak without words.”&lt;br /&gt;
====Sanguine Perch====&lt;br /&gt;
The deathgazes made Sanguine Perch their roost when they came to the Twelveswood—though from where, no one knows. By all accounts, they have turned it into a nightmarish scene by hanging the flesh of their prey upon branches for keeping.&lt;br /&gt;
====Hopeseed Pond====&lt;br /&gt;
Hopeseed Pond formed where a fragment of Dalamud left a fracture in the ground. Due to an overwhelming earthen aspect in the area, the flora around the pond’s banks have grown at an unnatural rate.&lt;br /&gt;
===Bentbranch===&lt;br /&gt;
With a name describing the crooked intersection of two trade-heavy thoroughfares, Bentbranch is the starting point of the Furline, which wends its way northwest to Coerthas, and the Lumberline that proceeds to Thanalan in the south.&lt;br /&gt;
====Bentbranch Meadows====&lt;br /&gt;
Once Moogle’s Gift Mounts was established and its rookery stocked with Ishgard’s finest birds, it was not long before an entire settlement had grown up around the stables. The trademark balloon tethered to the main building is actually an Ixali war vessel claimed by chocobokeeps after it became tangled in a nearby tree and was abandoned by its riders.&lt;br /&gt;
====Galvanth’s Spire====&lt;br /&gt;
This watchtower takes its name from Galvanth the Dominator, a ruler during the later days of Gelmorra. Legend has it that he could slay ten Ixal with one thrust of his great polearm.&lt;br /&gt;
====The Matron’s Lethe====&lt;br /&gt;
As if forgotten by Nophica Herself, one mighty tree root endures upon a sheer cliff created by geological upheavals of the Calamity. As this allows for passage upwards, the Gridanians have seen it as a blessing, and taken to calling it the Matron’s Lethe.&lt;br /&gt;
====The Mirror Planks====&lt;br /&gt;
A pier built by the fishermen who earn their livelihood on the lake, the Mirror Planks also service logging convoys. Of late, it is where the ferry puts in to take adventurers to their residential districts.&lt;br /&gt;
====Lilystone====&lt;br /&gt;
A boulder appearing suddenly upon the Mirror, Lilystone is named for the water flora that sprouts in abundance nearby.&lt;br /&gt;
====Everschade &amp;amp; The Guardian Tree====&lt;br /&gt;
Having seen over a thousand summers, the Guardian Tree is purportedly the oldest arbor in all the Black Shroud, and home to the great one—an elder elemental who watches and presides over the forest’s denizens. The fruit borne by the tree resembles a plum and is sought after across the Three Great Continents for its curative properties.&lt;br /&gt;
====The Tam-Tara Deepcroft====&lt;br /&gt;
The Tam-Tara Deepcroft was once an underground burial site for Gelmorrans, and still serves the people of Gridania. It has also gained renown as the final resting place of Galvanth the Dominator.&lt;br /&gt;
===Greentear===&lt;br /&gt;
Just beyond the waters of the East Vein, Greentear is a stretch of forest wherein the elementals have permitted men to harvest timber. As such, the air is always thick with the sounds of woodcutters chopping and sawing.&lt;br /&gt;
====Gabineaux’s Bower====&lt;br /&gt;
A small cabin for loggers of the Botanists’ Guild, Gabineaux’s Bower takes its name from the woodcutters’ hardworking overseer.&lt;br /&gt;
====Naked Rock====&lt;br /&gt;
A section of cliff face that has fallen away to reveal the rough surface beneath, Naked Rock is a nest for vicious raptors—a fact many a traveler has stumbled upon (or into)—only after it was too late.&lt;br /&gt;
====Spirithold====&lt;br /&gt;
A structure initially built in the days of Gelmorra, Spirithold has found new use as a prison to hold enemies of the forest while they await judgment—though whether the same can be said after the Calamity is unclear. Some also refer to the crumbling ruin as Warren’s Hold, after the cells&#039; first gaoler.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 124&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>JannyM</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Central_Shroud&amp;diff=912698</id>
		<title>Central Shroud</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Central_Shroud&amp;diff=912698"/>
		<updated>2025-04-12T09:06:47Z</updated>

		<summary type="html">&lt;p&gt;JannyM: /* Normal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = Central Shroud&lt;br /&gt;
| description = The area of the Twelveswood closest to Gridania, the Central Shroud is rich in water: in its north lies the Jadeite Flood, in the south sit twin lakes known as the Mirror, and in its interior flow the East and West Vein streams. As one might expect, the Central Shroud is home to a veritable host of flora species.&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = The Black Shroud&lt;br /&gt;
| aetheryte1 = [[Bentbranch Meadows]];21.7,22.2&lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| weather = clear skies, fair skies, fog, clouds, tension, rain&lt;br /&gt;
| map = Central Shroud Map.jpg&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[New Gridania]] (N) &amp;lt;br&amp;gt; [[North Shroud]] (N) &amp;lt;br&amp;gt; [[East Shroud]] (NE) &amp;lt;br&amp;gt; [[The Lavender Beds]] (SE) &amp;lt;br&amp;gt; [[South Shroud]] (S)&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot =&lt;br /&gt;
| sstext =&lt;br /&gt;
| release = 2.0&lt;br /&gt;
}}&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1 [[Striking Dummy|Striking Dummies]] are located at (24.0, 19.5).&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|Central Shroud|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bentbranch]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Lilystone]]&lt;br /&gt;
: {{map icon|landmark}} [[ The Hedgetree]]&lt;br /&gt;
: {{map icon|ferry}} [[Mirror Planks Docks]]&lt;br /&gt;
: {{map icon|dungeon}} [[The Tam-Tara Deepcroft]]&lt;br /&gt;
: {{map icon|landmark}} [[The Tam-Tara Deepcroft (Landmark)|The Tam-Tara Deepcroft]]&lt;br /&gt;
: {{map icon|landmark}} [[Galvanth&#039;s Spire]]&lt;br /&gt;
: {{map icon|landmark}} [[Everschade (The Guardian Tree)]]&lt;br /&gt;
: {{map icon|landmark}} [[The Matron&#039;s Lethe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bentbranch Meadows]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|aetheryte}} Bentbranch Meadows&lt;br /&gt;
: {{map icon|chocobokeep}} [[Chocobo Porter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jadeite Thick]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|settlement}} [[The Bannock]]&lt;br /&gt;
: {{map icon|landmark}} [[Blue Badger Gate]]&lt;br /&gt;
: {{map icon|landmark}} [[Gilbert&#039;s Spire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Standing Corses]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Spriggan Dig]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorrel Haven]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[White Wolf Gate]]&lt;br /&gt;
: {{map icon|landmark}} [[Hopeseed Pond]]&lt;br /&gt;
: {{map icon|dungeon}} [[Haukke Manor]]&lt;br /&gt;
: {{map icon|landmark}} [[Sanguine Perch]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Greentear]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[Gabineaux&#039;s Bower]]&lt;br /&gt;
: {{map icon|landmark}} [[Spirithold]]&lt;br /&gt;
: {{map icon|landmark}} [[Lifemend Stump ]]&lt;br /&gt;
: {{map icon|landmark}} [[Naked Rock]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
&#039;&#039;&#039;[[Central Shroud Sidequests]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Central Shroud FATEs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{merchant list|Central Shroud}}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Normal===&lt;br /&gt;
*[[Anole]]&lt;br /&gt;
*[[Arbor Buzzard]]&lt;br /&gt;
*[[Black Eft]]&lt;br /&gt;
*[[Bog Yarzon]]&lt;br /&gt;
*[[Brood Ziz]]&lt;br /&gt;
*[[Chigoe (Enemy)|Chigoe]]&lt;br /&gt;
*[[Crater Golem]]&lt;br /&gt;
*[[Deathgaze]]&lt;br /&gt;
*[[Diremite]]&lt;br /&gt;
*[[Firefly]]&lt;br /&gt;
*[[Floating Eye]]&lt;br /&gt;
*[[Forest Funguar]]&lt;br /&gt;
*[[Ground Squirrel]]&lt;br /&gt;
*[[Halitostroper]]&lt;br /&gt;
*[[Hoglet]]&lt;br /&gt;
*[[Hornet Swarm]]&lt;br /&gt;
*[[Lightning Spark]]&lt;br /&gt;
*[[Lindwurm]]&lt;br /&gt;
*[[Little Ladybug]]&lt;br /&gt;
*[[Magicked Bones]]&lt;br /&gt;
*[[Microchu]]&lt;br /&gt;
*[[Qiqirn Scrambler]]&lt;br /&gt;
*[[Revenant]]&lt;br /&gt;
*[[Roselet]]&lt;br /&gt;
*[[Spriggan]]&lt;br /&gt;
*[[Stroper]]&lt;br /&gt;
*[[Syrphid Swarm]]&lt;br /&gt;
*[[Toadstool]]&lt;br /&gt;
*[[Treant Sapling]]&lt;br /&gt;
*[[Tree Slug]]&lt;br /&gt;
*[[Trickster Imp]]&lt;br /&gt;
*[[Water Sprite]]&lt;br /&gt;
&lt;br /&gt;
===B Rank===&lt;br /&gt;
*[[White Joker]]&lt;br /&gt;
===A Rank===&lt;br /&gt;
*[[Forneus]]&lt;br /&gt;
===S Rank===&lt;br /&gt;
*[[Laideronnette]]&lt;br /&gt;
&lt;br /&gt;
==Vistas==&lt;br /&gt;
{{see also|Sightseeing Log}}&lt;br /&gt;
Players can unlock the Sightseeing Log by completing the level 20 quest {{questlink|feature|A Sight to Behold}}. After completing the first 20 vistas, players can unlock the remaining vistas by talking to the NPC [[Millith Ironheart]] in [[Old Gridania]] (X:10.7, Y:6.0).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|location sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! # &lt;br /&gt;
! Name&lt;br /&gt;
! Zone           &lt;br /&gt;
! Coordinate&lt;br /&gt;
! Weather&lt;br /&gt;
! data-sort-type=number | Time&lt;br /&gt;
! Emote&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[Sightseeing Log 11: Bentbranch Meadows| Bentbranch Meadows]] ||[[Central Shroud]] ||(X:21.8, Y:21.8) || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 ||{{action icon|Sit}} ||The Vista is right next to the [[Aetheryte]]. There are three stumps across the Moogle mail carrier. A woman is sitting on the first one. Hop up onto the third one to reach the Vista.&lt;br /&gt;
|-&lt;br /&gt;
| 39 || [[Sightseeing Log 39: The Bannock| The Bannock]] || [[Central Shroud]] || (X:23.4, Y:19.9) || {{weather icon|rain}} [[Rain]] &amp;lt;br&amp;gt; {{weather icon|showers}} [[Showers]] || 5:00-8:00 || {{action icon|Lookout}} ||Jump onto the canvas above the commander&#039;s heads by first jumping up and along the tree. The vista is on top of the wooden arch.&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[Sightseeing Log 40: Haukke Manor| Haukke Manor]] || [[Central Shroud]] || (X:13.6, Y:23.1) || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 18:00-5:00 || {{action icon|Lookout}} ||Climb onto the roots from left side just walk up. Hop onto top. Root are coming off of cliff into a small pond with a view of the mansion.&lt;br /&gt;
|-&lt;br /&gt;
| 41 || [[Sightseeing Log 41: The Guardian Tree| The Guardian Tree]] || [[Central Shroud]] || (X:16.3, Y:22.3) || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 12:00-17:00 || {{action icon|Lookout}} ||On tree bridge.&lt;br /&gt;
|-&lt;br /&gt;
| 42 || [[Sightseeing Log 42: Rainbow Bridge| Rainbow Bridge]] || [[Central Shroud]] || (X:26.5, Y:18.8) || {{weather icon|fair skies}} [[Fair Skies]] &amp;lt;br&amp;gt; {{weather icon|clear skies}} [[Clear Skies]] || 11:00-13:00 || {{action icon|Lookout}} ||On top and center of waterfall side of railing on bridge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This zone is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Central Shroud}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:CentralShroud1.jpg&lt;br /&gt;
File:CentralShroud2.jpg&lt;br /&gt;
central shroud outside haukke manor.jpg|Haukke Manor at night&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
===Jadeite Flood===&lt;br /&gt;
The shores of the Jadeite Flood form Gridania’s southern edge. Its color—a deep green—is a reflection of the forest canopy shimmering upon the water’s surface.&lt;br /&gt;
====Gilbert’s Spire====&lt;br /&gt;
This watchtower is named in honor of Gilbert Trueshot, a hero of Gridania in the early days of the city-state. An archer of extraordinary skill, he was the first to carry the vaunted title of Godsbow.&lt;br /&gt;
====The Bannock====&lt;br /&gt;
Built around the stump of a fallen heavenspillar, the Bannock serves as training grounds for Order of the Twin Adder initiates. There are several theories regarding the origin of the area’s name, some claiming it is taken from the hard tack issued to Grand Company recruits, others that it is derived from the training stump’s resemblance to those selfsame rations.&lt;br /&gt;
===The Standing Corses===&lt;br /&gt;
When Bahamut descended upon the realm, his fiery onslaught turned the Standing Corses to ash. Hardened in the inferno, the trees now seem the withered husks of men, crouched together in eternal agony.&lt;br /&gt;
====Spriggan Dig====&lt;br /&gt;
After the Calamity, spriggans converged on this area in search of corrupted crystals in such numbers that the place became their dominion. However, in the five years since, they have devoured almost every crystal, leaving the place a bare wasteland.&lt;br /&gt;
===Sorrel Haven===&lt;br /&gt;
Sorrel Haven takes its name from fallen sorrel leaves—a common herb found throughout the Black Shroud, but in abundance in this particular area—which turn the damp forest floor a distinctive purple brown.&lt;br /&gt;
====Haukke Manor====&lt;br /&gt;
Long frowned upon by the people of Gridania as a symbol of excess, the Seedseers would finally submit to pressure from the citizenry, selling the deed to the manor to Lady Amandine of House Dartancours. The word “Haukke” is of ancient Padjali origin and means, “to speak without words.”&lt;br /&gt;
====Sanguine Perch====&lt;br /&gt;
The deathgazes made Sanguine Perch their roost when they came to the Twelveswood—though from where, no one knows. By all accounts, they have turned it into a nightmarish scene by hanging the flesh of their prey upon branches for keeping.&lt;br /&gt;
====Hopeseed Pond====&lt;br /&gt;
Hopeseed Pond formed where a fragment of Dalamud left a fracture in the ground. Due to an overwhelming earthen aspect in the area, the flora around the pond’s banks have grown at an unnatural rate.&lt;br /&gt;
===Bentbranch===&lt;br /&gt;
With a name describing the crooked intersection of two trade-heavy thoroughfares, Bentbranch is the starting point of the Furline, which wends its way northwest to Coerthas, and the Lumberline that proceeds to Thanalan in the south.&lt;br /&gt;
====Bentbranch Meadows====&lt;br /&gt;
Once Moogle’s Gift Mounts was established and its rookery stocked with Ishgard’s finest birds, it was not long before an entire settlement had grown up around the stables. The trademark balloon tethered to the main building is actually an Ixali war vessel claimed by chocobokeeps after it became tangled in a nearby tree and was abandoned by its riders.&lt;br /&gt;
====Galvanth’s Spire====&lt;br /&gt;
This watchtower takes its name from Galvanth the Dominator, a ruler during the later days of Gelmorra. Legend has it that he could slay ten Ixal with one thrust of his great polearm.&lt;br /&gt;
====The Matron’s Lethe====&lt;br /&gt;
As if forgotten by Nophica Herself, one mighty tree root endures upon a sheer cliff created by geological upheavals of the Calamity. As this allows for passage upwards, the Gridanians have seen it as a blessing, and taken to calling it the Matron’s Lethe.&lt;br /&gt;
====The Mirror Planks====&lt;br /&gt;
A pier built by the fishermen who earn their livelihood on the lake, the Mirror Planks also service logging convoys. Of late, it is where the ferry puts in to take adventurers to their residential districts.&lt;br /&gt;
====Lilystone====&lt;br /&gt;
A boulder appearing suddenly upon the Mirror, Lilystone is named for the water flora that sprouts in abundance nearby.&lt;br /&gt;
====Everschade &amp;amp; The Guardian Tree====&lt;br /&gt;
Having seen over a thousand summers, the Guardian Tree is purportedly the oldest arbor in all the Black Shroud, and home to the great one—an elder elemental who watches and presides over the forest’s denizens. The fruit borne by the tree resembles a plum and is sought after across the Three Great Continents for its curative properties.&lt;br /&gt;
====The Tam-Tara Deepcroft====&lt;br /&gt;
The Tam-Tara Deepcroft was once an underground burial site for Gelmorrans, and still serves the people of Gridania. It has also gained renown as the final resting place of Galvanth the Dominator.&lt;br /&gt;
===Greentear===&lt;br /&gt;
Just beyond the waters of the East Vein, Greentear is a stretch of forest wherein the elementals have permitted men to harvest timber. As such, the air is always thick with the sounds of woodcutters chopping and sawing.&lt;br /&gt;
====Gabineaux’s Bower====&lt;br /&gt;
A small cabin for loggers of the Botanists’ Guild, Gabineaux’s Bower takes its name from the woodcutters’ hardworking overseer.&lt;br /&gt;
====Naked Rock====&lt;br /&gt;
A section of cliff face that has fallen away to reveal the rough surface beneath, Naked Rock is a nest for vicious raptors—a fact many a traveler has stumbled upon (or into)—only after it was too late.&lt;br /&gt;
====Spirithold====&lt;br /&gt;
A structure initially built in the days of Gelmorra, Spirithold has found new use as a prison to hold enemies of the forest while they await judgment—though whether the same can be said after the Calamity is unclear. Some also refer to the crumbling ruin as Warren’s Hold, after the cells&#039; first gaoler.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 124&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>JannyM</name></author>
	</entry>
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