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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leveling_Guide&amp;diff=1276374</id>
		<title>Leveling Guide</title>
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		<updated>2026-04-07T00:24:29Z</updated>

		<summary type="html">&lt;p&gt;Irishninja: Corrected description of Brand-new Ring to say that it only assists in experience gain up through level 30 (changed from 50)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Guides|Crafter Leveling Guide}}&lt;br /&gt;
This will be a general rundown of ways to optimize [[experience]] per hour for combat jobs, in order to expedite the leveling process. However, it is important that &#039;&#039;efficiency&#039;&#039; should not take precedence over &#039;&#039;fun&#039;&#039;. If you don&#039;t find these practices enjoyable, please take whatever methods will help you avoid burnout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not&#039;&#039;&#039; fall behind on [[Class Quests|Class]] and [[Job Quests]]! Not only are they easy [[EXP]], but they unlock critical new [[Action]]s for your [[Job]] and have free gear!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For leveling recommendations for Disciples of the Hand, see [[Crafter Leveling Guide]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Experience Bonuses==&lt;br /&gt;
{{see also|Experience#Bonuses to EXP}}&lt;br /&gt;
&lt;br /&gt;
The following are the EXP bonuses that players are able to use for leveling Disciples of War and Disciples of Magic.&lt;br /&gt;
&lt;br /&gt;
* Equipment Acquired in Game&lt;br /&gt;
** {{i|Brand-new Ring}} (+30%, through level 30) - Acquired by completing all {{i|Hall of the Novice}} basic training exercises for a single role. Available at level 15.&lt;br /&gt;
** {{i|Neophyte&#039;s Ring}} (+30%, through level 60) - Acquired by completing all {{i|Hall of the Novice}} tactical training exercises. Available at level 49 after completing {{i|Hearts on Fire}}.&lt;br /&gt;
* Equipment Acquired Outside of Game&lt;br /&gt;
** {{i|Friendship Circlet}} (+20%, through level 25) - Acquired through the [[Recruit a Friend Campaign]].&lt;br /&gt;
** Pre-order earrings such as {{i|Azeyma&#039;s_Earrings}} (which comes from pre-ordering Dawntrail; no longer available) provide a +30% bonus through the end of the previous expansion&#039;s level cap.&amp;lt;br&amp;gt;These are generally unavailable after the expansion has released; however, {{i|Menphina&#039;s Earring}} (+30%, through level 80) is currently available in the cash shop in the [[Final Fantasy XIV Online Store/Shop/Value Bundles#Adventurer&#039;s Supply Kit|Adventurer&#039;s Supply Kit]] for $10.&lt;br /&gt;
* Activated In-game Bonuses&lt;br /&gt;
** {{status effect|buff|well fed}} [[Well Fed]] (+3%) - Activated by eating [[Meals]].&lt;br /&gt;
** [[file:the heat of battle1.png|20px]] [[The Heat of Battle]] - Activated by using [[Free Company Actions]] or Squadron Manuals. Since these provide the same buff, they do not stack with each other.&lt;br /&gt;
*** {{i|The Heat of Battle}} [[The Heat of Battle|I]] / [[The Heat of Battle II|II]] / [[The Heat of Battle III|III]] (+5%/+10%/+15%, depending on action rank) - Activated by using the corresponding Free Company Action. &#039;&#039;Most Free Companies will only have rank II available, as rank III actions are more difficult to obtain.&#039;&#039;&lt;br /&gt;
*** {{i|Squadron Battle Manual}} (+15%) - Acquired from completing certain [[Squadron Missions]].&lt;br /&gt;
* Passive In-game Bonuses&lt;br /&gt;
** [[Armoury bonus|Armoury Bonus]] (+100%, through level 90; +50% through level 100) - Earned on combat classes when below the level of the player&#039;s highest combat class.&lt;br /&gt;
** [[Rested EXP]] (+50% until fully consumed) - Earned by resting or logging out in sanctuary areas.&lt;br /&gt;
** {{status effect|buff|exp bonus}} [[EXP Bonus|Mentor Bonus]] (+20%, through level 90) - Earned while a [[File:new adventurer status icon1.png|20px]] New Adventurer or [[File:returner status icon1.png|20px]] Returner is in a party with a [[File:mentor status icon1.png|20px]] Mentor. The Mentor and New Adventurer/Returner both earn this bonus.&lt;br /&gt;
&lt;br /&gt;
==Prior to Level 15==&lt;br /&gt;
[[Battlecraft Leves]], [[FATE]]s and your [[class]] [[Hunting Log]] should get you to 15 in fairly short order (a couple of hours, tops). Leverage as many of the above bonuses as you can.&lt;br /&gt;
Once you hit 15 you can queue {{i|Sastasha}}, and level 16 will allow you to use {{i|Duty Roulette: Leveling}}.&lt;br /&gt;
&lt;br /&gt;
==Dailies==&lt;br /&gt;
* {{i|Duty Roulette}}s with emphasis on:&lt;br /&gt;
** {{i|Duty Roulette: Leveling|alt=Duty Roulette: Leveling}}&lt;br /&gt;
** {{i|Duty Roulette: Main Scenario|alt=Duty Roulette: Main Scenario}}&lt;br /&gt;
** {{i|Duty Roulette: Alliance Raids|alt=Duty Roulette: Alliance Raids}}&lt;br /&gt;
*Others that can be worthwhile depending on queue times:&lt;br /&gt;
** {{i|Daily Challenge: Frontline|alt=Daily Challenge: Frontline}} (this is {{i|PvP}})&lt;br /&gt;
** {{i|Duty Roulette: Normal Raids|alt=Duty Roulette: Normal Raids}}&lt;br /&gt;
** {{i|Duty Roulette: Trials|alt=Duty Roulette: Trials}}&lt;br /&gt;
*Roulettes to be avoided for {{exp}} [[EXP]]:&lt;br /&gt;
** {{i|Duty Roulette: High-level Dungeons|alt=Duty Roulette: High-level Dungeons}}&lt;br /&gt;
** {{i|Duty Roulette: Guildhests|alt=Duty Roulette: Guildhests}}&lt;br /&gt;
&lt;br /&gt;
While queuing, participating in [[FATEs#Hot_Spots|level-appropriate]] [[FATE]]s and completing one-time [[Hunting Log]]s will allow you to use your downtime. Prior to level 60 [[Battlecraft Leves]] are available. After 60, [[Stormblood]] and later zones have an [[FATEs#Additional_Stormblood.2B_FATE_Mechanics|EXP Up mechanic]] for [[FATE]]s. Beginning with [[Shadowbringers]], players also have the [[Shared FATE]] system to work on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{i|Allied Society Quests}}&#039;&#039;&#039; become available beginning at level 41. Each [[expansion]] has a different set of allied societies oriented towards different playstyles. You can complete 12 allied society quests a day, but only 3 from any particular allied society NPC. &#039;&#039;[[A Realm Reborn]]&#039;&#039; allied societies have more than one quest-giver NPC, but later allied societies do not.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[The Hunt]]&#039;&#039;&#039;, and its later [[expansion]] versions, has both daily and weekly bills that offer some EXP. Generally quick and easy to do while waiting in a queue.&lt;br /&gt;
&lt;br /&gt;
==Weeklies==&lt;br /&gt;
* {{i|Challenge Log}}s unlocked with level 15 quest {{i|Rising to the Challenge}}.&lt;br /&gt;
* {{i|Wondrous Tails}} unlocked with level 60 quest {{i|Keeping Up with the Aliapohs}}.&lt;br /&gt;
*[[Elite Marks]] have bills that are weekly for B-ranks. The [[EXP]] for the weekly is terrible so they are primarily done for hunt [[currency]].&lt;br /&gt;
&lt;br /&gt;
==Next Steps==&lt;br /&gt;
Once you have exhausted all of your repeatable options, the fastest [[EXP]] per hour is going to be your highest available leveling [[dungeon]]. Leveling dungeons are those whose level &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; end in a 0 (plus {{i|Halatali}}). As an example, when you get to level 50 run the level 47 [[dungeon]], {{i|The Aurum Vale}}, until you can switch to the level 51 dungeon, {{i|The Dusk Vigil}}. Level-cap dungeons (50/60/70/80) are designed to dispense [[Allagan Tomestones]] and loot to help players gear themselves, and not for [[Experience]].&lt;br /&gt;
&lt;br /&gt;
Alternatives are available when queue times are very long (15 minutes or more, common during off-hours and for [[DPS]]):&lt;br /&gt;
==={{i|Deep Dungeon|alt=Deep Dungeons}}===&lt;br /&gt;
* {{i|Palace of the Dead}} (falls off hard after level 60)&lt;br /&gt;
* {{i|Heaven-on-High}} (requires level 61+, falls off at 70)&lt;br /&gt;
* {{i|Eureka Orthos}} (requires level 81+, falls off at 90)&lt;br /&gt;
**Eureka Orthos is unpopular for leveling. {{i|The Bozjan Southern Front}} and {{i|Zadnor}} are much more popular for leveling from 71 to 90.&lt;br /&gt;
* {{i|Pilgrim&#039;s Traverse}} (requires level 91+)&lt;br /&gt;
&lt;br /&gt;
==={{i|Variant Dungeon|alt=Variant Dungeons}}===&lt;br /&gt;
* {{i|The Merchant&#039;s Tale}} (requires level 90+)&lt;br /&gt;
&lt;br /&gt;
==={{i|Field Operations}}===&lt;br /&gt;
* {{i|The Bozjan Southern Front}} and {{i|Zadnor}} (requires 71+, falls off in the 80s)&lt;br /&gt;
-----&lt;br /&gt;
Additional, last-ditch options (for horrifically long queues) that &#039;&#039;are designed to be slower than human players&#039;&#039; include:&lt;br /&gt;
&lt;br /&gt;
===[[Squadrons]]===&lt;br /&gt;
&#039;&#039;&#039;[[Command Missions]]&#039;&#039;&#039;: A specific subset of [[dungeons]] up to level 57 (for leveling).&lt;br /&gt;
&lt;br /&gt;
===[[File:Duty support icon1.png|32px|link=Duty Support]] The [[Duty Support]] System===&lt;br /&gt;
All dungeons in [[Duty Roulette: Leveling]] except {{i|The Dusk Vigil}} (Lv. 51) and {{i|Shisui of the Violet Tides}} (Lv. 63), as of [[patch 7.4]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Trust icon2.png|32px|link=Trust]] The [[Trust]] System===&lt;br /&gt;
All &#039;&#039;[[Shadowbringers]]&#039;&#039;, &#039;&#039;[[Endwalker]]&#039;&#039;, and &#039;&#039;[[Dawntrail]]&#039;&#039; [[Main Scenario]] [[dungeons]], covering levels 71 - 100.&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;{{main|Leveling Gear Guide}}&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
The very first starter gear set every player should get is the [[Brand-new Armor]] from the {{i|Hall of the Novice}} training. Even if you scoff at tutorials, the +30% {{exp}} [[Experience]] from the {{i|Brand-new Ring}} is worth it.&lt;br /&gt;
&lt;br /&gt;
The primary source of gear between level 15 and 50 will be [[Dungeon]] drops. For leveling dungeons, you are guaranteed one piece of gear for your class at the end of the dungeon. It drops directly into your inventory, and must be a piece you do not already have. This gear is {{rarity|dungeon}} [[rarity]] and has stats like {{HQ}} [[High Quality]] white (crafted) gear. There is a new dungeon set in each leveling dungeon.&lt;br /&gt;
&lt;br /&gt;
Once you hit level 50 you can begin using {{tomestone|Poetics}} [[Allagan Tomestone of Poetics|Poetics]] {{rarity|tomestone}} gear. This was the last, best purchasable gear from that [[expansion]]&#039;s endgame. It lets you skip the [[Endgame Gear Guide|gear treadmill]] and will last 5 levels into the next [[expansion]].&lt;br /&gt;
&lt;br /&gt;
Additionally, completion of your [[Job Quests]] (and later, [[Role Quests]]) nets you a passable set of [[Artifact Armor]]. These sets are also {{rarity|tomestone|Blue}} [[rarity]] and are a decent start if you don&#039;t have {{tomestone|Poetics}} [[Allagan Tomestone of Poetics|Poetics]] gear yet.&lt;br /&gt;
&lt;br /&gt;
If you are flush with {{gil}} [[Gil]], you can procure crafted gear from the [[Market Board]]. Be sure to only purchase {{HQ}} [[High Quality]] gear as Normal Quality has a 10% stat penalty. This may not sound like much, but it&#039;s enough that level 56 NQ gear will be worse than level 50 {{tomestone|Poetics}} [[Allagan Tomestone of Poetics|Poetics]] gear! So don&#039;t bother with NQ after level 50.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Irishninja</name></author>
	</entry>
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