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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_4.0&amp;diff=1346399</id>
		<title>Patch 4.0</title>
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		<summary type="html">&lt;p&gt;In1tiate: /* The Measure of His Reach */ missed some&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
PLEASE READ BEFORE EDITING OR USING THIS AS A TEMPLATE TO MAKE ANOTHER PATCH PAGE:&lt;br /&gt;
&lt;br /&gt;
- Create patch pages for major base patches only, that is, for patch 5.1, but not for subpatches like 5.11, 5.15, or 5.18.  Subpatch specific notes should be included on the main patch page (Subpatch-specific sections may be added if desired), not as their own separate page.&lt;br /&gt;
&lt;br /&gt;
- Write the main story summary section at the bottom of the page, so players who have not reached that point and do not wish to see spoilers can stop reading when they reach that section.&lt;br /&gt;
&lt;br /&gt;
- If the story summary (Particularly in an x.0 patch) needs to be broken up into chapters/subsections, the subsection titles should be level ranges or other non-spoiler descriptions, so spoilers won&#039;t appear in the table of contents.&lt;br /&gt;
&lt;br /&gt;
- In trailers and other promotional materials, the &amp;quot;canonical&amp;quot; Warrior of Light is depicted as a Midlander Hyur male.  Therefore the Warrior of Light should be referred to using the pronouns he/him in the Main Story Summary section.&lt;br /&gt;
&lt;br /&gt;
- For x.0 patches (That is, the patch that starts a new expansion), keep the article about new features introduced specifically with the x.0 patch itself, or any of its subpatches.  Features that are added later in the expansion should not be included.  Use the page for the patch in which the feature was introduced, or the expansion page itself for that.  For example, the Ishgardian Restoration was announced as a Shadowbringers feature, but was introduced in patch 5.1 and should not be mentioned on the patch 5.0 page.&lt;br /&gt;
&lt;br /&gt;
- DO NOT simply copy and paste patch notes, story summaries, or other content directly from Square-Enix&#039;s official website.  Please write your own summaries.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Patch infobox&lt;br /&gt;
| patchnum = 4.0&lt;br /&gt;
| name = Stormblood&lt;br /&gt;
| titlecard-image = PatchTitleCard-4-0.jpg&lt;br /&gt;
| expansion = Stormblood&lt;br /&gt;
| releasedate-1 = 4.0 - 20 June 2017&lt;br /&gt;
| releasedate-2 = 4.01 - 3 July 2017&lt;br /&gt;
| releasedate-3 = 4.05 - 17 July 2017&lt;br /&gt;
| releasedate-4 = 4.06 - 7 August 2017&lt;br /&gt;
| releasedate-5 = 4.06a - 28 August 2017&lt;br /&gt;
| promolink = https://na.finalfantasyxiv.com/stormblood/&lt;br /&gt;
| patchnotes-links = [https://na.finalfantasyxiv.com/lodestone/topics/detail/296b070f41c0e0dedae24de50ae7c51abfa95055 4.0], [https://na.finalfantasyxiv.com/lodestone/topics/detail/33efbf65a7c6b86b3c62816b7a75523012584b54 4.01], [https://na.finalfantasyxiv.com/lodestone/topics/detail/782e44043959ae82ead5c6745dac3297a0083b69 4.05], [https://na.finalfantasyxiv.com/lodestone/topics/detail/28053f7fa83022c6b203fdcfbd32b042fee8619c 4.06], [https://na.finalfantasyxiv.com/lodestone/topics/detail/2b058731112d9859b50789e65fcc86e77977f3e5 4.06a]&lt;br /&gt;
| prevpatch = 3.5&lt;br /&gt;
| nextpatch = 4.1&lt;br /&gt;
}} [[File:Stormblood (patch art).jpg|right|300px|Concept Art]]&lt;br /&gt;
__TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Patch 4.0 is the initial release of the Stormblood expansion.&lt;br /&gt;
&lt;br /&gt;
== Notable Features, Additions, and Changes ==&lt;br /&gt;
=== New Content ===&lt;br /&gt;
* Main Story: [[Stormblood Main Scenario Quests|Stormblood]] (Levels 60-70, 122 quests) &lt;br /&gt;
* New [[Locations]]: [[Rhalgr&#039;s Reach]] ([[Minor City]]), [[Kugane]] ([[Major City]]), [[The Fringes]], [[The Peaks]], [[The Lochs]], [[The Ruby Sea]], [[Yanxia]], and [[The Azim Steppe]]&lt;br /&gt;
* New jobs: {{SAM}}[[Samurai]] ({{Melee DPS|name=y}}), {{RDM}}[[Red Mage]] ({{Magical Ranged DPS|name=y}})&lt;br /&gt;
** New job and class quests (Levels 60-70)&lt;br /&gt;
* {{i|Dungeons}}: [[The Sirensong Sea]], [[Shisui of the Violet Tides]], [[Bardam&#039;s Mettle]], [[Doma Castle]], [[Castrum Abania]], [[Ala Mhigo (Duty)|Ala Mhigo]], [[Kugane Castle]], [[The Temple of the Fist]]&lt;br /&gt;
* {{i|Trials}}: [[The Pool of Tribute]], [[Emanation]], [[The Royal Menagerie]], [[The Pool of Tribute (Extreme)]], [[Emanation (Extreme)]]&lt;br /&gt;
* {{i|Raid}} Series: [[Deltascape]], [[Omega: Deltascape (Savage)|Deltascape (Savage)]] the first part of the [[Omega]] story and raid series&lt;br /&gt;
&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* Level cap increased to 70 for all classes and jobs.&lt;br /&gt;
* Players may no longer assign bonus [[Attributes|Attribute points]]. Attributes now depend solely on gear, job, and level (and to a very tiny extent [[race]] and [[clan]]). &lt;br /&gt;
* [[Parry]] stat changed to [[Tenacity]] and [[Accuracy]] stat changed to [[Direct Hit Rate]]&lt;br /&gt;
** Hit chance for same-level enemies set to 100% for frontal attacks. Chance of missing now based purely on level difference.&lt;br /&gt;
** &#039;&#039;Critical Hit Rate&#039;&#039; renamed to just [[Critical Hit]] (likely due to differences with how [[Direct Hit Rate]] works).&lt;br /&gt;
* [[Job Gauge]]s added to all [[Jobs]] to better track resources.&lt;br /&gt;
* A level in a secondary class is no longer required to unlock [[job]]s. All [[class]]es can now upgrade immediately to their job at level 30.&lt;br /&gt;
* [[Additional Actions]] removed and replaced with the [[Role actions]] system.&lt;br /&gt;
* [[FATEs#Additional_Stormblood.2B_FATE_Mechanics|Updates to FATEs]] to boost {{exp}} [[Experience]] in compensation for the discontinuation of [[Guildleve#Battlecraft_Leves|battlecraft Guildleves]].&lt;br /&gt;
* [[Swimming and Diving]] added.&lt;br /&gt;
** {{action icon|Spearfishing}} re-added for {{FSH}}[[Fisher]]&lt;br /&gt;
* New Residential District: [[Shirogane]]&lt;br /&gt;
* Huge overhaul of [[PvP]]&lt;br /&gt;
** Stats during PvP are now fixed, specific values that do not depend on gear or level, only the [[Job]] chosen.&lt;br /&gt;
** [[Morale]], a PvP-specific stat, retired.&lt;br /&gt;
*** Consequentially [[PvP Gear]] now no longer requires [[PvP Rank]] for purchase.&lt;br /&gt;
** [[File:PvP_icon1.png|24px|link=The Fold]] [[The Fold]], the renamed original [[Party#Light_Party|light party]] versus mode, retired&lt;br /&gt;
** [[File:PvP_icon1.png|24px|link=The Borderland Ruins (Slaughter)]] [[The Borderland Ruins (Slaughter)]], a deathmatch mode for [[Frontline]], retired&lt;br /&gt;
* [[Treasure Hunt]]: {{i|The Lost Canals of Uznair}} treasure map dungeon (4.05)&lt;br /&gt;
* [[Carbonized Matter]] no longer required as a [[catalyst]] for {{action icon|Materia Melding}} (4.06)&lt;br /&gt;
* Playstation 3 support ended.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* New Allagan Tomestone currency: {{tomestone|Verity}}[[Allagan Tomestone of Verity|Allagan Tomestones of Verity]] and {{tomestone|Creation}}[[Allagan Tomestone of Creation|Allagan Tomestones of Creation]]&lt;br /&gt;
** {{tomestone|Lore}}[[Allagan Tomestone of Lore|Allagan Tomestones of Lore]] and {{tomestone|Scripture}}[[Allagan Tomestone of Scripture|Allagan Tomestones of Scripture]] are now deprecated and can be exchanged for {{tomestone|Poetics}}[[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]] for a limited time.  Activities that previously rewarded Lore and Scripture, and rewards purchased for Lore and Scripture, now use Poetics.&lt;br /&gt;
** {{tomestone|Esoterics}}[[Allagan Tomestone of Esoterics|Allagan Tomestones of Esoterics]] have been removed.&lt;br /&gt;
* New Scrip currency: {{scrip|yellow crafter}} [[Yellow Crafters&#039; Scrip]] and {{scrip|yellow gatherer}} [[Yellow Gatherers&#039; Scrip]] &lt;br /&gt;
** {{scrip|blue crafter}} [[Blue Crafters&#039; Scrip]] and {{scrip|blue gatherer}} [[Blue Gatherers&#039; Scrip]] are now deprecated and can be exchanged for {{scrip|red crafter}} [[Red Crafters&#039; Scrip]] and {{scrip|red gatherer}} [[Red Gatherers&#039; Scrip]] for a limited time. Items currently obtained with blue crafters’ and gatherers’ scrips will be obtained with red crafters’ and gatherers’ scrips respectively by speaking with the scrip exchange, with some exceptions. The weekly limit on red crafters’ and gatherers’ scrips has been removed.&lt;br /&gt;
** Yellow crafters’ and gatherers’ scrips have no weekly limit.&lt;br /&gt;
*[[Collectable Appraiser (Limsa Lominsa)]], [[Scrip Exchange (Limsa Lominsa)]], [[Collectable Appraiser (Gridania)]], [[Scrip Exchange (Gridania)]], [[Collectable Appraiser (Ul&#039;dah - Steps of Thal)]], [[Scrip Exchange (Ul&#039;dah)]] added.&lt;br /&gt;
* Increased [[Furnishing]] limits&lt;br /&gt;
* Inventory space increased&lt;br /&gt;
* Additional ground mount speed available in &#039;&#039;[[A Realm Reborn]]&#039;&#039; and &#039;&#039;[[Heavensward]]&#039;&#039; zones. [[Mount_Speed#List_of_Riding_Maps|Riding Maps]] added to unlock this additional speed tier.&lt;br /&gt;
* [[Aetheryte|Aethernet Shard]] added to the [[Sapphire Avenue Exchange]].&lt;br /&gt;
* {{i|Sprint}} no longer requires [[TP]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Not all content listed here will launch on the same day.  This article is about the 4.0x season as a whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Main Story Summary (Spoilers) == &amp;lt;!-- This section is at the bottom so players who do not wish to see spoilers can stop before reaching it --&amp;gt;&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Ilberd’s assault on Baelsar&#039;s Wall and subsequent summoning of the primal Shinryu left the Eorzean Alliance with little choice but to occupy Castrum Oriens—an act almost certain to be interpreted as the prelude to a full-scale invasion. Yet if the Alliance was to go to war, it would not do so alone.&lt;br /&gt;
&lt;br /&gt;
===Beyond the Great Wall===&lt;br /&gt;
General Raubahn Aldynn petitioned the Scions of the Seventh Dawn help him secure the support of the Ala Mhigan Resistance, that they might join forces with the Alliance and drive the legions of Garlemald from Eorzea once and for all. This formal request for aid was not unanticipated, and the Scions took little time to reach a consensus. To Ala Mhigo they would go—with Lyse Hext to lead the way, given her ties to the local insurgents.&lt;br /&gt;
&lt;br /&gt;
Conrad Kemp, the commander of the Ala Mhigan Resistance in Rhalgr’s Reach, received the delegation warmly, and listened patiently as Alphinaud explained the details of the Eorzean Alliance’s proposal to together expel the imperial presence from Gyr Abania—or as Conrad wryly put it, &amp;quot;engage them by proxy&amp;quot; with the vastly inferior forces of the Resistance. While he and his officers were receptive to the arrangement, they required time to convince other factions. To make matters worse, many of their best and brightest had cast their lot with the Griffin and died at the Wall, and the leadership had been forced to fill their posts with the young and inexperienced—assuming they could fill them at all. If the Resistance was to be of any help in the future, the Scions would need to help them get back on their feet.&lt;br /&gt;
&lt;br /&gt;
===The Prodigal Daughter===&lt;br /&gt;
Each member of the delegation set about finding ways to assist the rebels, including of course the Warrior of Light. They escorted a Resistance messenger to Castrum Oriens, who informed General Aldynn of their willingness to fight and weakened state. Hearing this, Vice Marshal Pipin Tarupin proposed joint operation to rekindle the hope of the Ala Mhigan people and inspire them to rise up once more. So it was that the combined force of Alliance regulars and Resistance fighters ambushed a Garlean unit field-testing prototype magitek weapons—a unit led by Grynewaht, the brutish officer whom the Scions had faced on the Carteneau Flats when seeking out Omega. The weapons were swiftly destroyed, and as their commander fled, spitting curses and swearing vengeance, the victors raised a cheer to Ala Mhigo.&lt;br /&gt;
&lt;br /&gt;
The Warrior of Light also accompanied Meffrid Noward and Lyse Hext to Als Gannha, the young woman’s birthplace, where they would attempt to find new recruits. Several youths from the village were said to have lost their lives at the Wall, and it was hoped that others might be sympathetic to the Resistance’s cause. Alas, their deaths weighed heavily on the people’s minds, and while they had no love for the Garleans, they were unwilling to risk further tragedy. Though some few were eventually inspired to join the fight after the Warrior of Light and their comrades rescued a villager waylaid by Qigirn bandits, Lyse remained haunted by the realization of what had become of her home, and how little she understood their plight—as well as the sight of an innocent man being beaten by the Crania Lupi, a unit of Ala Mhigan youths indoctrinated by and loyal to Garlemald, and feared throughout Gyr Abania as the “Skulls.”&lt;br /&gt;
&lt;br /&gt;
===In Crimson It Began===&lt;br /&gt;
The Scions&#039; efforts on behalf of the Resistance were bearing fruit. More Ala Mhigan recruits were arriving by the day, and Alphinaud returned with additional reinforcements—including one Arenvald Lentinus, an Echo-blessed adventurer of mixed heritage who had joined the Scions shortly before the Warrior of Light themselves. Full glad was Conrad to receive these new allies, and once the recruits had received sufficient training, he proposed a joint assault on Castellum Velodyna to General Aldynn. Mindful that intelligence is the key to any successful operation, Pipin, Alphinaud, Alisaie, and the Warrior of Light embarked upon a reconnaissance mission to the cliffs north of the imperial installation.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to the Alliance and the Resistance, Zenos yae Galvus, legatus of the XIIth Legion, imperial viceroy of Ala Mhigo, was poised to launch a surprise attack on Rhalgr&#039;s Reach. Though it remains unclear how he ascertained the stronghold&#039;s location—as it had remained hidden by powerful glamours for nigh on twenty years—it is widely speculated that imperial spies posing as recruits relayed the information to their allies. Regardless of how it was accomplished, historians would later agree that the swift strike carried out by an elite few nearly brought an end to the Resistance then and there.&lt;br /&gt;
&lt;br /&gt;
Marshal Tarupin&#039;s reconnaissance mission was interrupted by the sound of cannon fire from the east, where he and the others spied a column of smoke rising from Rhalgr&#039;s Reach. Unable to contact their comrades via linkpearl, the party aborted their mission and raced back to the Resistance stronghold, fearing the worst. En route, they encountered a number of fleeing Resistance fighters, as well as Krile and Arenvald, who told of the chaos within the valley, of imperial soldiers cutting people down left and right, and of a last desperate stand by Conrad and the others.&lt;br /&gt;
&lt;br /&gt;
Aided by their comrades, the Warrior of Light managed to beat back the imperial forces and reach the stronghold&#039;s heart. Though Lyse was unharmed and Conrad merely unconscious, Y&#039;shtola was on the verge of death, her lifeblood pooling beneath her. The Warrior of Light then ventured to confront the man who dealt the blow: Zenos yae Galvus, the imperial viceroy himself. Lamenting the disappointment at the level of opposition, he raised his blade and bade the adventurer entertain him.&lt;br /&gt;
&lt;br /&gt;
Though they endured Zenos&#039;s onslaught far longer than Pipin and Alisaie, even Eorzea’s hero was no match. With a flourish, the viceroy sent them flying—the only testament to the Warrior of Light’s resilience the broken blade Zenos flung to the earth as he turned his back and walked away. Raubahn and his Immortal Flames arrived soon after, but as he had seen enough death for one day, he ordered his men to let the imperials withdraw and instead attend to the wounded.&lt;br /&gt;
&lt;br /&gt;
the eldest son of Varis zos Galvus and crown prince of Garlemald, Zenos yae Galvus is a peerless warrior and master tactician. His exemplary record as legatus of the XIIth Legion earned him a reputation as a military genius, though several of his actions during the recent Doman and Ala Mhigan uprisings have led some to call this assessment into question.&lt;br /&gt;
&lt;br /&gt;
===Where The Streets Are Paved With Koban===&lt;br /&gt;
Following the attack on Rhalgr’s Reach, the bulk of the Resistance forces withdrew to Castrum Oriens to discuss their next plan of action. However, despite the swift intervention of the Scions and the Alliance, Conrad felt the fight was over. Not only had the imperials dealt them a crushing blow, they had used their own children, the Crania Lupi, against them—further underscoring how divided the people of Ala Mhigo were. Nevertheless, at the urging of M’naago and General Aldynn, he agreed to hold fast and rebuild while the Scions spearheaded a new, audacious plan: foment revolution in the Far Eastern imperial province of Doma, which was also subject to the rule of Zenos yae Galvus, thereby forcing him to fight a war on two fronts.&lt;br /&gt;
&lt;br /&gt;
To this end, the Scions of the Seventh Dawn approached the leader of the notorious Lominsan pirates the Kraken’s Arms, Captain Carvallain, and convinced him to transport several of their number aboard his flagship, the Misery. Other than a curious incident in which the ship was briefly detained in the Sirensong Sea, it is said that the voyage to the port city of Kugane in Hingashi was uneventful.&lt;br /&gt;
&lt;br /&gt;
===Trust And Betrayal===&lt;br /&gt;
After parting ways with Carvallain and his crew, the Scions sought out the closest tavern that they might speak with the local Hingans and learn more of their new environs..only to be greeted by Hancock, a representative of the East Aldenard Trading Company and agent of Lolorito Nanarito in Kugane. At first, the Warrior of Light and their comrades regarded the man with considerable suspicion, but the merchant explained that he had been instructed by the oligarch to render assistance as an expression of his heartfelt contrition for the bloody banquet and the unpleasantness which followed. Recognizing that they could benefit from the wisdom of one so familiar with the political intricacies of Kugane, the Scions therefore elected to trust in Hancock for the time being and avail themselves of the Ruby Bazaar, the company’s branch offices.&lt;br /&gt;
&lt;br /&gt;
Their base of operations duly established, the Scions then began their search for Yugiri and Gosetsu. Prior to the commencement of joint operations in Gyr Abania, the pair had departed Eorzea to aid their Doman brethren in the fight for freedom. Therefore, if the Scions wished to make contact with the Doman Liberation Front, it made sense to utilize their mutual connections. Hancock confirmed that the Auri shinobi and the Roegadyn samurai had both arrived in Kugane, only to encounter difficulty securing passage across the Ruby Sea due to tensions between the Empire and the Confederacy, a pirate collective.&lt;br /&gt;
&lt;br /&gt;
While asking after Yugiri and Gosetsu, the Warrior of Light and Lyse met Gyodo, a Namazu who claimed to have successfully made arrangements for the pair, and offered to do the same for the Scions—provided they could pay the rather steep fare. This was but a ruse to lure them into an imperial trap, though, and were it not for the timely intervention of the Blue Kojin trader, Soroban, their journey to Doma may have ended prematurely. The Scions successfully eluded their pursuers and returned to the Ruby Bazaar with Gyodo in tow, and after a brief interrogation learned that Gosetsu had never left Kugane, having been detained by the peacekeepers of the port, the Sekiseigumi. However, to everyone’s surprise and delight, the samurai managed to win his freedom through a contest of strength mere moments before the Scions arrived to rescue him.&lt;br /&gt;
&lt;br /&gt;
Gosetsu revealed that he and Yugiri parted ways some while ago, hoping to improve their chances of finding Lord Hien, the missing heir to the Doman throne. Even after it became clear that the rebellion was doomed, the young lord resolved to remain and fight on with Gosetsu at his side. Alas, in the ensuing chaos, the two became separated, and the samurai knew not what became of his master—only that he somehow survived, and that the Empire still sought to make an example of him.&lt;br /&gt;
&lt;br /&gt;
Though Gosetsu was overjoyed at the prospect of returning to Othard with new allies, it was decided that it would not be prudent for all to continue onwards, and so Tataru and Alphinaud remained in Kugane, while the Warrior of Light, Lyse, Alisaie, and Gosetsu departed Hingashi aboard Soroban’s boat and journeyed to the Ruby Sea.&lt;br /&gt;
&lt;br /&gt;
===To Bend With The Wind===&lt;br /&gt;
The Scions first sought out the Confederates of Sakazuki that they might negotiate safe passage through their territory by paying the Ruby Tithe. While there, they bore witness to a dispute between Confederate scouts and an imperial officer in the company of Red Kojin mercenaries—an increasingly common occurrence in those days. Perhaps in recognition of the potential the Scions had to upset this distressing status quo, the Confederate Tansui allowed these new arrivals to forgo payment of the Ruby Tithe. So it was they continued onward and came ashore on the coast of Othard.&lt;br /&gt;
&lt;br /&gt;
Agreements fulfilled and debts paid, the Scions parted ways with Soroban, and turned their attentions to Isari, a nearby fishing village, which they soon discovered to be occupied by imperial forces. From afar, they caught their first glimpse of Yotsuyu, the imperial viceroy, and Grynewaht of all people, who seemed none the worse for the trouncings they dealt him in Gyr Abania and Carteneau. To the disgust and horror of all, Yotsuyu forced one villager to execute another, before having him shot for refusing, to kill his own parents.&lt;br /&gt;
&lt;br /&gt;
Incensed, Gosetsu resolved to end the madness by surrendering, himself into the viceroy’s custody, reasoning that she would wish to question him thoroughly, giving the others time to formulate a rescue plan. Despite the Scions? protestations, the samurai would not be swayed. He bade the others seek aid at the tower on the isle of Onokoro and marched off, leaving them to watch helplessly as he was led away into the local tavern.&lt;br /&gt;
&lt;br /&gt;
Heeding Gosetsu’s advice, the Warrior of Light, Lyse, and Alisaie headed northeast and in the shadow of Heaven-on-High found a Confederate settlement, and obtained an audience with Rasho, their leader. Their impassioned pleas for aid failed to sway the taciturn pirate, but when Alisaie offered to deprive the Garleans of their Red Kojin allies in exchange for their cooperation, Rasho agreed.&lt;br /&gt;
&lt;br /&gt;
===The Lord of the Revel===&lt;br /&gt;
While all Kojin labored to obtain sacred treasures in which the kami, divine spirits, were believed to reside, only the Red did so by serving the Empire as mercenaries, whereas the Blue relied on their talents as traders. Therefore, to carry out their seemingly impossible mission, the Scions sought the counsel of the Kojin of the Blue on the Isle of Bekko, and were there reunited with Soroban, who guided them to the underwater village of Tamamizu. The chieftain, Bunchin, told them of the divisions between the two factions—of how the Red were forced to hide their faith from their Garlean masters, and how the Blue considered theirs to be a twisted and misguided path. He and his would support the Scions’ cause, but in exchange they would have to recover a priceless relic: the Yasakani-no-Magatama, which lay somewhere at the bottom of the Ruby Sea.&lt;br /&gt;
&lt;br /&gt;
That they might carry out their search, Soroban performed a ritual to imbue the three surface dwellers with the blessing of the kami, allowing them to breathe underwater as they would on land. Thus empowered, the Warrior of Light and his comrades journeyed to Sui-no-Sato, another underwater village said to be the sanctuary of the Raen. Though rebuffed by its leader, they were aided by none other than the parents of the shinobi Yugiri Mistwalker, who furnished them with a lamp with which they located and recovered the Yasakani-no-Magatama.&lt;br /&gt;
&lt;br /&gt;
On their return to Tamamizu, Bunchin furnished the Scions with a ceremonial knife that would grant them access to the Kojin treasure vault on the Isle of Zeki, and bade them deliver the sacred jewel unto it. Of course, as they would be doing so unannounced, the Red Kojin would hasten to the isle, abandoning their imperial posts and leaving the imperials to fend for themselves. Sure enough, the Scions’ efforts to wreak havoc exceeded all expectations. Unfortunately, for reasons beyond their knowing, two of the sacred treasures stored in the isle’s vault “reacted” to the presence of the Yasakani-no-Magatama, calling forth from the aether the great kami Susano—a primal by another name. Fortunately, the Warrior of Light and the Echo-blessed companions they had the wisdom and foresight to bring with them rose to the occasion and slew the great kami. This turn of events would also serve to drive a permanent wedge between the Red Kojin and the Garlean Empire, which could never condone an act of summoning.&lt;br /&gt;
&lt;br /&gt;
===A Glimpse of Madness===&lt;br /&gt;
Following their escape from the Isle of Zekki, the Warrior of Light, Lyse, and Alisaie returned to Isari and found that owing to the timely intervention of Confederate forces, Yotsuyu and her imperials had been driven from Isari, and their former captives managed to survive their ordeal.&lt;br /&gt;
Though Gosetsu was clearly still troubled by the injuries he sustained from Grynewaht’s brutal interrogation, the party resolved to carry on and resume their journey to Yanxia.&lt;br /&gt;
&lt;br /&gt;
Zenos had no desire to remain in Doma after he crushed the rebellion, and so he named Yotsuyu to serve in his stead. The acting viceroy waged an indiscriminate campaign of terror, marching into villages without warning and committing unspeakable atrocities in the name of rooting out &amp;quot;radical elements.&amp;quot; After a time, these purges ceased, but the memory remained, and with it the promise of punishment should the people resist. Since there was little need for imperial patrols, the Scions entered into the heart of Doma undetected.&lt;br /&gt;
&lt;br /&gt;
After a brief visit to the village of Namai, Gosetsu led the Scions to the hidden headquarters of the Doman Liberation Front, the House of the Fierce. There they were greeted by Yugiri, who told them of how she had found Lord Hien, the missing heir to the throne, on the Azim Steppe. However, the young samurai was unwilling to return until he knew whether the Doman people wished to rise up once more, or submit to imperial rule.&lt;br /&gt;
&lt;br /&gt;
Though frustrated by his declaration, Yugiri and the others had no choice but to respect his wishes and attempt to ascertain the truth of Doma’s heart. Their efforts to do so were complicated when, to their dismay, a squadron of soldiers marched into Namai and told the gathered people of the battle between Confederate and imperial forces in Isari, declaring it a brazen, unconscionable act that would not go unanswered. Announcing that some would be required to serve the Garleans in rudimentary support roles for an indeterminate period of time, the pilus prior began to select villagers one by one. Powerless to intervene without endangering the lives of the distraught locals, Yugiri and her comrades could only watch from the shadows as the soldiers departed with their hostages.&lt;br /&gt;
&lt;br /&gt;
Together with the Warrior of Light, Yugiri tracked the villagers to Fluminis, and after incapacitating their captors the shinobi urged them to flee. After decades of oppression, however, many of them could not even begin to fathom defying the Empire, and were terrified by the suggestion. Ultimately, they agreed to return to their homes, after Yugiri bade them tell the imperials whatever was necessary to keep their loved ones safe should they come asking questions.&lt;br /&gt;
&lt;br /&gt;
===The Will to Live===&lt;br /&gt;
Yugiri and the Warrior of Light had little time to dwell on these troubling events, for in the distance they spied a massive imperial airship, which upon their return to the House of the Fierce they confirmed was that of Zenos yae Galvus himself. Over the protestations of her comrades, the shinobi resolved to assassinate him, and together with the Warrior of Light formulated a plan to ambush him near Yuzuka Manor.&lt;br /&gt;
&lt;br /&gt;
As before at the Reach, Zenos was a force of nature, relentless and unstoppable. Yet the Warrior of Light had grown stronger, and for a time it seemed as though he might have a chance..until the prince brought a new katana to bear against him, the Ame-no-Habakiri. At once, his body began to crackle with a crimson energy, which burst forth and felled both Yugiri and the viceroy’s few remaining soldiers, and the Warrior of Light soon after.&lt;br /&gt;
&lt;br /&gt;
As he stood over him in judgment, Zenos at last recognized the &amp;quot;champion of the savages&amp;quot; in Ala Mhigo. Discarding his damaged helmet, he implored him to live on, to endure, to grow stronger,&lt;br /&gt;
and to face him once more, before whirling about and putting an end to a last desperate attempt by Yugiri to kill him. He advanced to finish her off, but paused when confronted by a group of armed villagers, as well as Gosetsu and Alisaie, who were determined to save the ninja’s life. It was a touching display of defiance, albeit one surely doomed to fail... Nevertheless, Zenos withdrew without a word, leaving the Warrior of Light and his comrades free to nurse their wounds.&lt;br /&gt;
&lt;br /&gt;
Though this attempt on Zenos’s life ended in failure, it spurred the people of Doma to rise up and openly oppose the imperials in battle. Convinced that this was the sign that Lord Hien had been waiting for, Gosetsu and Yugiri, together with the Scions, embarked on a journey to the Azim Steppe to seek out the young heir and convince him to return to lead his people in a new rebellion against the Empire.&lt;br /&gt;
&lt;br /&gt;
===An Impossible Dream===&lt;br /&gt;
The search for the missing heir of Doma lead the party to Cirina, a young woman of the Mol tribe. Long ago, guided by a vision received by her grandmother, she ventured into the southern mountains and there found Hien, near death. Cirina brought the Doman lord to her village, where they nursed him back to health, and there he resolved to remain until such time as he could repay his debt to them. With her assistance, Gosetsu and Yugiri were reunited with their liege, but though they told him of Doma’s rekindled spirits, Hien stated that he could not go home until he had won the ceremonial battle known as the Naadam and thereby earned the right to bid the Xaela follow him to Doma—a daunting but necessary task given the Liberation Fronts depleted forces. Reluctantly, Yugiri departed to deliver the news to her comrades in the south, leaving the Warrior of Light, Lyse, and Gosetsu to assist Lord Hien in his bold endeavor.&lt;br /&gt;
&lt;br /&gt;
That they might participate in the Naadam and fight alongside the Mol, the four needed to first be recognized as warriors of the Steppe. To this end, they would need to complete a rite of passage in which they walked in the footsteps of the legendary hero, Bardam. Though traditionally one is expected to undertake this trial alone, there is some speculation that they may have benefitted from outside help. All that can be said with certainty is that each eventually emerged from the grounds having tamed a yol in the traditional fashion, thereby proving themselves worthy warriors of the Steppe.&lt;br /&gt;
&lt;br /&gt;
===A Season for War===&lt;br /&gt;
Before the four could rejoice in their accomplishment, however, they found themselves surrounded by a party of Oronir, their leader demanding that they return with him to meet with his khan. Hien considered this an opportunity to learn more of his foes and soon-to-be allies, and so he and the others agreed to follow the Oronir to the Dawn Throne, where they met with the most radiant brother Magnai.&lt;br /&gt;
&lt;br /&gt;
Magnai grudgingly recognized the travelers as warriors of the Steppe—but there his respect ended. He demanded that they acknowledge his supreme authority and pay tribute, and when Lyse and Hien balked at his presumption, his lash of anger made clear that it would be wiser to humor the Oronir..for the time being. As prisoners of the tribe, they were coerced into performing menial tasks as expressions of tribute, culminating with a mission to reconnoiter the encampment of the Dothar, bitter rivals of the Oronir. There, the Warrior of Light and Gosetsu learned much of Dotharli customs, and their belief that the soul of one who dies in battle burns bright and is reborn—a sentiment in which the old samurai took a measure of comfort.&lt;br /&gt;
&lt;br /&gt;
On the eve of the Naadam, Magnai released the travelers and bade them return to the Mol to make ready for the coming contest. And so, with the rising of the sun and the scattering of the sacred earth by the Gharl, the tribes of the Steppe raced to meet one another in battle. Soon the soil of one and all was awash with Xaela blood. Yet somehow, from that crimson tempest emerged a victor. As the ovoo evaporated into motes of fading light, the Warrior of Light stood a khagan crowned.&lt;br /&gt;
&lt;br /&gt;
There was no time to celebrate the Mol’s triumph in the Naadam, for Grynewaht suddenly appeared at the head of an imperial squadron, and declared his intention to kill the dearest of all his enemies, the Warrior of Light. Yet in coming a moment too late, he faced a Steppe united. With the aid of the Oronir and the Dotharl, the khagan and his allies slew the invaders and sent Grynewaht on his way once more. But this was only the beginning of their alliance, for Hien succeeded in convincing the two tribes to travel south with him and fight for Doma’s liberation.&lt;br /&gt;
&lt;br /&gt;
===On the Eve of Destiny===&lt;br /&gt;
In anticipation of Lord Hien’s triumphant return, Alphinaud developed a comprehensive strategy to retake Doma Castle. After Lyse and the Doman irregulars carried out a series of diversionary attacks, the Xaela would launch a surprise attack on the castle’s airborne defenses. The twins and the shinobi would then disable the magitek field generators within the Dairyu Moon Gates, allowing the Confederate and Kojin naval forces to bombard the castle and secure the Doman Enclave. Finally, Lord Hien’s main host would advance upon the castle and deal with the imperial forces within.&lt;br /&gt;
&lt;br /&gt;
Yet to win a war, one must be willing to do whatever is required, even if it means sacrificing the very thing one set out to reclaim. Thus did Lord Hien revise Alphinaud’s plan and declare that Kojin sappers would destroy the underwater foundations of the Doma Castle’s outer walls, that the One River might flood the fortress, eliminate the greater portion of the imperial garrison, and trap Yotsuyu within the keep.&lt;br /&gt;
&lt;br /&gt;
===The World Turned Upside Down===&lt;br /&gt;
Every stage of the plan was carried out to perfection, from the diversionary attacks to the Kojin’s underwater demolition. From Monzen, Hien and the other leaders observed as the river rushed into Doma Castle, drowning countless soldiers within. The stage had been set for the main host to play their part. To increase their chances of reaching Yotsuyu, Hien proposed that they split into two groups. He, Gosetsu, and Yugiri comprised one, while the Warrior of Light and his fellow adventurers would comprise the other. All steeled themselves for a mighty struggle, knowing full well that the fate of a nation would be decided that day.&lt;br /&gt;
&lt;br /&gt;
In the bowels of Doma Castle, the Warrior of Light was greeted by an old friend: Grynewaht, driven mad by his quest for vengeance, and transformed into a twisted mass of steel and flesh. But whatever agonies he endured to gain his newfound strength, they were all for naught. After a pitched battle, he crumpled to the ground, never to rise again.&lt;br /&gt;
&lt;br /&gt;
Yotsuyu goe Brutus was waiting at the top of the keep. Invited to plead her case, she spoke of the many ways in which she was wronged by her countrymen... and of the joy she one day found in their suffering. Listening to her tale, one could almost begin to pity her... but in truth, she was only stalling for time. Unrepentant to the last, she gleefully revealed her plan to bring the keep down on everyone’s heads in a final suicidal act of defiance. With a thunderous roar, the ceiling came crashing in, but when the dust finally settled, the Warrior of Light and his comrades remained unharmed, for Gosetsu, blessed with indomitable strength as he was, had somehow managed to shield them from a massive piece of debris that threatened to crush them. Alas, Yotsuyu too had survived, as they learned when she fired upon the samurai, not stopping until her pistol was spent. As Gosetsu struggled to remain standing, he implored the others to leave while they still could. And so, astride Xaela yol, they made their escape from the crumbling keep as it sank beneath the water.&lt;br /&gt;
&lt;br /&gt;
The castle had fallen, and the imperial occupation of Doma was at an end. But what of Gosetsu? Was there truly no hope? Alphinaud was unwilling to assume the worst, and bade Soroban search the ruin. Though he found no body, at the time it seemed all but impossible to think that the samurai could have survived. Difficult though it was, the Scions and their allies knew that they must look to the future, and so they went to the enclave to meet with the Domans who had fought valiantly for their freedom and were waiting to receive their lord.&lt;br /&gt;
&lt;br /&gt;
Hien had been raised to rule, and so the language of leadership came naturally to him. But when faced with the prospect of addressing his countrymen in the wake of their victory, he hesitated, until spurred by the Warrior of Light to rise to the occasion. As he and the other Scions looked on, the lord of Doma implored his countrymen not to grow complacent, for the true challenge lay in the days ahead, when they must come together to rebuild their broken nation. Judging from the faces of the gathered men and women, there was little reason to doubt that they would.&lt;br /&gt;
&lt;br /&gt;
===Rhalgr&#039;s Beacon===&lt;br /&gt;
Truly, there was no rest for the righteous, as the Scions could ill afford to remain in Doma and enjoy their victory. Gyr Abania still suffered under the rule of Zenos yae Galvus, and it was imperative that they return to the West with all possible haste. Upon their return, they were distressed to learn that Krile Baldesion, who was being escorted by Arenvald and other Resistance troops while transporting Y’shtola and other wounded to the Rising Stones, had been abducted by the Skulls near the Gridanian border. Though Arenvald and the others failed to protect her, through the power of the Echo he glimpsed the memories of their commander, Fordola, and saw that Zenos yae Galvus himself had ordered them to return with Krile alive though he knew not why.&lt;br /&gt;
&lt;br /&gt;
After their lengthy absence, the Alliance and Resistance leaders were eager to hear a recounting of the Scions&#039; activities in the Far East, and so the Scions shared with them the many trials and tribulations, culminating, with the liberation of Doma—news of which had already begun to spread throughout the Empire, leading to unrest and unease within the imperial ranks. The Alliance and Resistance duly decided that it was the time to strike. They would resume their campaign to retake Ala Mhigo, beginning with the capture of Castellum Velodyna.&lt;br /&gt;
&lt;br /&gt;
The Warrior of Light joined the Resistance forces gathered at the ruins of Castellum Corvi to await the signal from the Alliance. Once General Aldynn and his men lured the bulk of the garrison away from Velodyna, they were to make for the bridge and engage the remaining defenders. Yet this too would be but a feint, a the success of the operation rested on the shoulders of Mnaago, who would fly to the top of the castellum with the aid of her griffin, and there employ a number of modified glamour prisms to create the illusion that the massive imperial banner had been replaced by that of the Resistance. The sight of the banner would serve to sow chaos and confusion in the imperial ranks, if all went to plan, allowing the Allied forces to rout the enemy and claim Castellum Velodyna at last. Every unit played their part to perfection. When M’naago blew her horn to draw all eyes heavensward, the imperials began to break and run, believing the day lost. Fordola rem Lupis, commander of the Crania Lupi, having remained at the bridge, urged her men to stand their ground, but soon retreated herself after realizing there was naught to be done. At Conrad’s urging, Lyse let her go, for while capturing the Skulls&#039; commander would represent a fine achievement, the greater goal had been accomplished: Castellum Velodyna was theirs. Ala Mhigo was not built in a single day, and neither would it be liberated in one. But the fall of the castellum marked a turning point in the campaign, for the imperials had been all but driven from the Fringes.&lt;br /&gt;
&lt;br /&gt;
===The Lady of Bliss===&lt;br /&gt;
While allied forces took a moment to rest and regroup, the Scions traveled with Mnaago to the Peering Stones, home of the M tribe and where the Resistance officer was born. While there, they were approached by a Vira messenger, who told them that when the Skulls were withdrawing from Velodyna, they were confronted by the Qalyana broodmother. She had come with a contingent of warriors to reclaim her daughter, who had been taken as a hostage. Alas, the tense standoff gave way to violence in which the child was cut down by Fordola’s Skulls before her mother’s very eyes.&lt;br /&gt;
&lt;br /&gt;
The Qalyana broodmother cried out to the heavens in despair..and a primal answered. Sri Lakshmi, patron deity of the Ananta, came forth from the aether, and the imperials were put to flight. Alas, the tale did not end there, for the Qalyana then demanded the Vira come and pay tribute to the goddess. And so it fell to the Warrior of Light and his comrades to journey unto the Qalyana stronghold of Djanan Qhat, where Sri Lakshmi held court.&lt;br /&gt;
&lt;br /&gt;
From the shadows, the Scions looked on as Sri Lakshmi impassively explained to the distraught Qalyana broodmother that while she could restore her daughter’s flesh to life, her soul was forever lost. This forlorn spectacle was but one of countless tragedies in the cycle of misery perpetuated by the primals, the sight of which filled Alisaie with anger, who, forsaking all concealment, proceeded to loudly decry Sri Lakshmi for her empty promises, before begging the Qalyana to see her for the false goddess she was. Alas, the broodmother would not listen, and the primal soon took umbrage. With a wave of her hand, she sent orbs of energy towards the Scions as a warning: leave her lands and her dreamers be.&lt;br /&gt;
&lt;br /&gt;
Twice had Alisaie watched helplessly as those consumed by tragedy turned to primals for succor. Yet though she could do no more for the broodmother than she could for Ga Bu, she believed she had to try.&lt;br /&gt;
However, her failure left the Warrior of Light with no recourse but to meet the primal in combat—ably abetted by his cadre of Echo-blessed adventurers.&lt;br /&gt;
&lt;br /&gt;
Afterwards, as the Warrior of Light told Lyse of the primal’s passing, the Qalyana broodmother appeared, bereft at the death of her goddess. Though Lyse tried to reason with the grieving mother, she condemned the Scions and their actions, demanding at last that they leave her to&lt;br /&gt;
mourn.&lt;br /&gt;
&lt;br /&gt;
===Hells Open, Heavens Weep===&lt;br /&gt;
After securing a foothold in the Peaks by seizing Ala Ghiri, the Eorzean Alliance and the Resistance set their sights on the next logical target: Specula Imperatoris. And so a great host, led by General Aldynn and Commander Kemp, laid siege to the towers. But when the massive cannon at Castrum Abania was used to destroy the main tower of Specula Imperatoris, killing countless Allied and imperial troops, it was plain the rules of engagement had changed.&lt;br /&gt;
&lt;br /&gt;
The Warrior of Light and Alisaie Leveilleur, who had been held in reserve, rushed to what was left of the imperial fortress to learn what had become of her brother and the others. Amidst the debris, they found several Alliance soldiers and helped them to the best of their ability. Yet for every man they could save, there were many more they could not. &lt;br /&gt;
&lt;br /&gt;
Finally, the pair found Lyse, M&#039;naago, and Alphinaud tending to Conrad, who lay motionless upon the ground. Though the others escaped with only minor injuries, the grizzled commander’s wounds were unquestionably mortal. He used his final moments to implore Lyse to succeed him as leader of the Ala Mhigan Resistance, and she tearfully accepted, promising to lead their countrymen to freedom. Safe in the knowledge that his legacy was secure, Conrad Kemp smiled and breathed his last.&lt;br /&gt;
&lt;br /&gt;
===The Price of Freedom===&lt;br /&gt;
The Alliance and the Resistance could not suffer a repeat of the slaughter at Specula Imperatoris. As such, they would not march upon Castrum Abania until they could be certain the fortress&#039;s main cannon would not be brought to bear against them. Though the weapon was apparently disabled by a single unknown assailant, it was only a matter of time before it would be restored to operational status. With the aid of an Alliance contact in Radiata, the Scions devised a plan to infiltrate the castrum and seize control of the cannon’s fire control center, after which they would&lt;br /&gt;
signal the Allied forces to advance.&lt;br /&gt;
&lt;br /&gt;
Once more they split into several parties—one comprising Alphinaud and Alisaie, and a second the Warrior of Light and his irrepressible adventurer allies. Each created a diversion inside the castrum, thereby allowing Lyse and her unit of Resistance fighters to proceed relatively unhindered to the fire control center.&lt;br /&gt;
&lt;br /&gt;
All forces converged upon the center and there came face-to-face with the officer responsible for the destruction of Specula Imperatoris: Fordola rem Lupis. She made no apologies for her actions and declared that all was in service to her countrymen—to secure a place for them within imperial society. Enraged, Lyse charged with murder in her eyes, only to find that her opponent possessed supernatural strength and agility. After effortlessly evading her attacks and cutting down Alisaie with a single stroke, Fordola dove through the window and made her escape, but not before extending to the Warrior of Light and his comrades an invitation to the “royal hunt” on behalf of Zenos yae Galvus. With nothing to fear from the fortress’s dormant cannon, Allied forces marched on Castrum Abania and seized control of it in short order. Save for Alisaie’s injuries which would heal in time the operation went exactly to plan.&lt;br /&gt;
&lt;br /&gt;
===Liberty or Death===&lt;br /&gt;
Lyse, having, but recently assumed leadership of the Ala Mhigan Resis-tance, continued to struggle with the weight of her new responsibilities. Seeing this, Raubahn invited her and the Warrior of Light to accompany him to Coldhearth, a poor village of little consequence, which he revealed to be his childhood home. There he told them of his life before the imperial occupation, when he returned from the front to mend and first heard the words of a revolutionary firebrand.&lt;br /&gt;
&lt;br /&gt;
By the power of the Echo, the Warrior of Light was cast adrift in a memory of Raubahn’s past, where he observed Lyse’s father deliver a speech to a crowd of cheering Ala Mhigans—among them, Raubahn Aldynn and Ilberd Feare, then dear friends. Afterwards, the revolutionary met with Raubahn and counseled him to remember that freedom should not be an end in of itself, for it is but a chance to build something better...and the work is never finished.&lt;br /&gt;
&lt;br /&gt;
“Liberty or Death,” Raubahn repeated: the creed of Curtis Hext and his comrades. Solemnly, he asked Lyse if she would swear by these words, and she did so—though she was quick to add that the liberty she craves must be for every son and daughter of Ala Mhigo, even those who reject the cause. The nation they build must serve as a home for them all, she insisted, and Raubahn could only agree.&lt;br /&gt;
&lt;br /&gt;
===The Resonant===&lt;br /&gt;
At Porta Praetoria, the leaders of the Alliance and the Resistance discussed their plans for laying siege to Ala Mhigo and defeating the X1Ith Legion once and for all. Time being of the essence, it was decided that as soon as the Resistance secured the residential district to the south of the city, the main host would immediately launch an all-out assault. The Scions, meanwhile, would be held in reserve, ready to render aid where needed, and attend to Krile’s rescue upon learning where she was being held.&lt;br /&gt;
&lt;br /&gt;
Fortunately, that opportunity would come sooner than later, as Thancred Waters had already successfully infiltrated the residential district and tracked Krile to the ruins of an old temple of the Fist of Rhalgr, within which the imperials had constructed a research facility. In their pursuit of a means to imbue Garleans with the power to manipulate aether, the scientists had apparently performed questionable experiments on a number of living subjects—and Krile had been abducted for this selfsame purpose.&lt;br /&gt;
&lt;br /&gt;
In order to gain entry to the Ala Mhigan Quarter and infiltrate the imperial research facility, the Scions needed to find a way to circumvent the towering walls and heavy gates which surrounded it. Fortunately, Wiscar—a youth from Ala Gannha whom the Warrior of Light inspired to join the Resistance—had surmised the existence of a tunnel connecting Loch Seld and a well within the district. Just as the party was about to dive into the loch, though, Urianger made an unexpected appearance, and explained that after listening to Alisaie’s tale of her defeat at Fordola’s hands, he had been inspired to fashion a new and improved aetheric siphon, which he believed would enable them to deprive the Skulls&#039; commander of her preternatural prescience.&lt;br /&gt;
&lt;br /&gt;
As expected, Fordola was waiting to greet them in the facility, along with a squadron of imperial soldiers. Thankfully, however, upon activating Urianger’s device, the Skulls&#039; commander reeled about in confusion, and it soon became clear that she could no longer anticipate the Scions&#039; attacks. Though she was yet a fearsome opponent, after a vicious battle, the Scions were able to subdue her and secure the facility.&lt;br /&gt;
&lt;br /&gt;
To everyone’s relief, they found Krile alive, albeit weak from her ordeal, and together made ready to leave, with Fordola as their prisoner. However, the beaten officer belittled the Scions&#039; victory, speaking of the terrible powers Zenos commanded and the futility of their sacrifices. For an instant, it seemed as though Lyse would succumb to her anger and execute her defenseless foe, but in the end she relented, declaring that Fordola would live long enough to see a free Ala Mhigo.&lt;br /&gt;
&lt;br /&gt;
===The Measure of His Reach===&lt;br /&gt;
After a brief encounter with the Ferae Domitae, a unit of Doman conscripts which the Scions convinced to withdraw, the main host gathered outside the gates to the city, and the assault began in earnest. All proceeded as planned until a unit of airborne magitek armor launched a counterattack, throwing the Allied forces into chaos. Moments later, however, their Far Easter allies, led by Lord Hien, swooped in to the rescue, engaged the imperial flying machines, and left the Alliance free to resume their attack. The gate buckled under the renewed assault, and soon gave way. Thus began the battle for the future of a nation. Together with the brave men and women of the Eorzean Alliance and the Resistance, the Warrior of Light and his fellow adventurers entered the city and made for the castle where Zenos yae Galvus resided, that they might put an end to his reign of terror.&lt;br /&gt;
&lt;br /&gt;
Twice before, the Warrior of Light had faced Zenos yae Galvus, and twice before they had lost. But the third time proved different. The viceroy faltered and withdrew, and subsequently erupted into maniacal laughter. At long last, the hero had become the beast he longed to face, and so he bade&lt;br /&gt;
the Warrior of Light join him at the top of the Royal Palace, where the gods might bear witness to their dance.&lt;br /&gt;
&lt;br /&gt;
In the Royal Menagerie, the Warrior of Light was greeted by a terrible sight: Shinryu, Ilberd&#039;s draconic god of vengeance, at the mercy of the viceroy. Zenos fawned over the primal, which he proclaimed a being of pure violence, and mused upon how instrumental the Warrior of Light was in its creation and capture. He proceeded to mock his great-grandfather’s legacy, while hinting at his own dark ambitions, at last declaring that all he did, he did but for the joy of doing it—that only man has the wisdom and the clarity to embrace violence for its own sake. His manifesto thus delivered, Zenos freed Shinryu from its restraints and cried out defiantly as it bathed him and the Warrior of Light in dragon fire. Unscathed, he rose into the air and used his power as a Resonant to merge with the primal, binding it to his will. As he towered over his prey, transformed, he glimpsed Ilberd&#039;s final moments, and declared this to be &amp;quot;an ending to mark a new beginning,&amp;quot;&lt;br /&gt;
before taking to the air.&lt;br /&gt;
&lt;br /&gt;
One day the world may be consumed by fire and blood, and all that men hold dear be forever lost. But it was not this day, for Zenos yae Galvus, legarus of the XIIth Legion, imperial viceroy of Ala Mhigo, was ultimately defeated by the Warrior of Light and their companions.&lt;br /&gt;
&lt;br /&gt;
Zenos, returned to his true form, then struggled to his feet, coughing blood. To the astonishment of all, he claimed to be filled with a joy he had never known, for he had experienced a moment unlike any other: clear and pure and real. He brought a blade to his neck and smiled the smile of a man at peace, and before Lyse could intervene, the deed was done. Zenos yae Galvus was dead. Though Lyse was initially reluctant to celebrate, Hien urged her to raise a cheer for all those who fought for freedom. And so the Warrior of Light, together with their many comrades and the leaders of the Eorzean Alliance and the Resistance, gathered at the castle&#039;s ramparts, and as the horns spread tidings of the viceroy’s death, the people of Ala Mhigo raised their voices in song.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume II, page 49-58&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patches nav}}&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_4.0&amp;diff=1346366</id>
		<title>Patch 4.0</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Patch_4.0&amp;diff=1346366"/>
		<updated>2026-06-21T16:32:21Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: /* Lore */ fix typos and OCR mistakes, switch to gender-neutral language for the Warrior of Light&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
PLEASE READ BEFORE EDITING OR USING THIS AS A TEMPLATE TO MAKE ANOTHER PATCH PAGE:&lt;br /&gt;
&lt;br /&gt;
- Create patch pages for major base patches only, that is, for patch 5.1, but not for subpatches like 5.11, 5.15, or 5.18.  Subpatch specific notes should be included on the main patch page (Subpatch-specific sections may be added if desired), not as their own separate page.&lt;br /&gt;
&lt;br /&gt;
- Write the main story summary section at the bottom of the page, so players who have not reached that point and do not wish to see spoilers can stop reading when they reach that section.&lt;br /&gt;
&lt;br /&gt;
- If the story summary (Particularly in an x.0 patch) needs to be broken up into chapters/subsections, the subsection titles should be level ranges or other non-spoiler descriptions, so spoilers won&#039;t appear in the table of contents.&lt;br /&gt;
&lt;br /&gt;
- In trailers and other promotional materials, the &amp;quot;canonical&amp;quot; Warrior of Light is depicted as a Midlander Hyur male.  Therefore the Warrior of Light should be referred to using the pronouns he/him in the Main Story Summary section.&lt;br /&gt;
&lt;br /&gt;
- For x.0 patches (That is, the patch that starts a new expansion), keep the article about new features introduced specifically with the x.0 patch itself, or any of its subpatches.  Features that are added later in the expansion should not be included.  Use the page for the patch in which the feature was introduced, or the expansion page itself for that.  For example, the Ishgardian Restoration was announced as a Shadowbringers feature, but was introduced in patch 5.1 and should not be mentioned on the patch 5.0 page.&lt;br /&gt;
&lt;br /&gt;
- DO NOT simply copy and paste patch notes, story summaries, or other content directly from Square-Enix&#039;s official website.  Please write your own summaries.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{Patch infobox&lt;br /&gt;
| patchnum = 4.0&lt;br /&gt;
| name = Stormblood&lt;br /&gt;
| titlecard-image = PatchTitleCard-4-0.jpg&lt;br /&gt;
| expansion = Stormblood&lt;br /&gt;
| releasedate-1 = 4.0 - 20 June 2017&lt;br /&gt;
| releasedate-2 = 4.01 - 3 July 2017&lt;br /&gt;
| releasedate-3 = 4.05 - 17 July 2017&lt;br /&gt;
| releasedate-4 = 4.06 - 7 August 2017&lt;br /&gt;
| releasedate-5 = 4.06a - 28 August 2017&lt;br /&gt;
| promolink = https://na.finalfantasyxiv.com/stormblood/&lt;br /&gt;
| patchnotes-links = [https://na.finalfantasyxiv.com/lodestone/topics/detail/296b070f41c0e0dedae24de50ae7c51abfa95055 4.0], [https://na.finalfantasyxiv.com/lodestone/topics/detail/33efbf65a7c6b86b3c62816b7a75523012584b54 4.01], [https://na.finalfantasyxiv.com/lodestone/topics/detail/782e44043959ae82ead5c6745dac3297a0083b69 4.05], [https://na.finalfantasyxiv.com/lodestone/topics/detail/28053f7fa83022c6b203fdcfbd32b042fee8619c 4.06], [https://na.finalfantasyxiv.com/lodestone/topics/detail/2b058731112d9859b50789e65fcc86e77977f3e5 4.06a]&lt;br /&gt;
| prevpatch = 3.5&lt;br /&gt;
| nextpatch = 4.1&lt;br /&gt;
}} [[File:Stormblood (patch art).jpg|right|300px|Concept Art]]&lt;br /&gt;
__TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Patch 4.0 is the initial release of the Stormblood expansion.&lt;br /&gt;
&lt;br /&gt;
== Notable Features, Additions, and Changes ==&lt;br /&gt;
=== New Content ===&lt;br /&gt;
* Main Story: [[Stormblood Main Scenario Quests|Stormblood]] (Levels 60-70, 122 quests) &lt;br /&gt;
* New [[Locations]]: [[Rhalgr&#039;s Reach]] ([[Minor City]]), [[Kugane]] ([[Major City]]), [[The Fringes]], [[The Peaks]], [[The Lochs]], [[The Ruby Sea]], [[Yanxia]], and [[The Azim Steppe]]&lt;br /&gt;
* New jobs: {{SAM}}[[Samurai]] ({{Melee DPS|name=y}}), {{RDM}}[[Red Mage]] ({{Magical Ranged DPS|name=y}})&lt;br /&gt;
** New job and class quests (Levels 60-70)&lt;br /&gt;
* {{i|Dungeons}}: [[The Sirensong Sea]], [[Shisui of the Violet Tides]], [[Bardam&#039;s Mettle]], [[Doma Castle]], [[Castrum Abania]], [[Ala Mhigo (Duty)|Ala Mhigo]], [[Kugane Castle]], [[The Temple of the Fist]]&lt;br /&gt;
* {{i|Trials}}: [[The Pool of Tribute]], [[Emanation]], [[The Royal Menagerie]], [[The Pool of Tribute (Extreme)]], [[Emanation (Extreme)]]&lt;br /&gt;
* {{i|Raid}} Series: [[Deltascape]], [[Omega: Deltascape (Savage)|Deltascape (Savage)]] the first part of the [[Omega]] story and raid series&lt;br /&gt;
&lt;br /&gt;
=== System Changes and Additions ===&lt;br /&gt;
* Level cap increased to 70 for all classes and jobs.&lt;br /&gt;
* Players may no longer assign bonus [[Attributes|Attribute points]]. Attributes now depend solely on gear, job, and level (and to a very tiny extent [[race]] and [[clan]]). &lt;br /&gt;
* [[Parry]] stat changed to [[Tenacity]] and [[Accuracy]] stat changed to [[Direct Hit Rate]]&lt;br /&gt;
** Hit chance for same-level enemies set to 100% for frontal attacks. Chance of missing now based purely on level difference.&lt;br /&gt;
** &#039;&#039;Critical Hit Rate&#039;&#039; renamed to just [[Critical Hit]] (likely due to differences with how [[Direct Hit Rate]] works).&lt;br /&gt;
* [[Job Gauge]]s added to all [[Jobs]] to better track resources.&lt;br /&gt;
* A level in a secondary class is no longer required to unlock [[job]]s. All [[class]]es can now upgrade immediately to their job at level 30.&lt;br /&gt;
* [[Additional Actions]] removed and replaced with the [[Role actions]] system.&lt;br /&gt;
* [[FATEs#Additional_Stormblood.2B_FATE_Mechanics|Updates to FATEs]] to boost {{exp}} [[Experience]] in compensation for the discontinuation of [[Guildleve#Battlecraft_Leves|battlecraft Guildleves]].&lt;br /&gt;
* [[Swimming and Diving]] added.&lt;br /&gt;
** {{action icon|Spearfishing}} re-added for {{FSH}}[[Fisher]]&lt;br /&gt;
* New Residential District: [[Shirogane]]&lt;br /&gt;
* Huge overhaul of [[PvP]]&lt;br /&gt;
** Stats during PvP are now fixed, specific values that do not depend on gear or level, only the [[Job]] chosen.&lt;br /&gt;
** [[Morale]], a PvP-specific stat, retired.&lt;br /&gt;
*** Consequentially [[PvP Gear]] now no longer requires [[PvP Rank]] for purchase.&lt;br /&gt;
** [[File:PvP_icon1.png|24px|link=The Fold]] [[The Fold]], the renamed original [[Party#Light_Party|light party]] versus mode, retired&lt;br /&gt;
** [[File:PvP_icon1.png|24px|link=The Borderland Ruins (Slaughter)]] [[The Borderland Ruins (Slaughter)]], a deathmatch mode for [[Frontline]], retired&lt;br /&gt;
* [[Treasure Hunt]]: {{i|The Lost Canals of Uznair}} treasure map dungeon (4.05)&lt;br /&gt;
* [[Carbonized Matter]] no longer required as a [[catalyst]] for {{action icon|Materia Melding}} (4.06)&lt;br /&gt;
* Playstation 3 support ended.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* New Allagan Tomestone currency: {{tomestone|Verity}}[[Allagan Tomestone of Verity|Allagan Tomestones of Verity]] and {{tomestone|Creation}}[[Allagan Tomestone of Creation|Allagan Tomestones of Creation]]&lt;br /&gt;
** {{tomestone|Lore}}[[Allagan Tomestone of Lore|Allagan Tomestones of Lore]] and {{tomestone|Scripture}}[[Allagan Tomestone of Scripture|Allagan Tomestones of Scripture]] are now deprecated and can be exchanged for {{tomestone|Poetics}}[[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]] for a limited time.  Activities that previously rewarded Lore and Scripture, and rewards purchased for Lore and Scripture, now use Poetics.&lt;br /&gt;
** {{tomestone|Esoterics}}[[Allagan Tomestone of Esoterics|Allagan Tomestones of Esoterics]] have been removed.&lt;br /&gt;
* New Scrip currency: {{scrip|yellow crafter}} [[Yellow Crafters&#039; Scrip]] and {{scrip|yellow gatherer}} [[Yellow Gatherers&#039; Scrip]] &lt;br /&gt;
** {{scrip|blue crafter}} [[Blue Crafters&#039; Scrip]] and {{scrip|blue gatherer}} [[Blue Gatherers&#039; Scrip]] are now deprecated and can be exchanged for {{scrip|red crafter}} [[Red Crafters&#039; Scrip]] and {{scrip|red gatherer}} [[Red Gatherers&#039; Scrip]] for a limited time. Items currently obtained with blue crafters’ and gatherers’ scrips will be obtained with red crafters’ and gatherers’ scrips respectively by speaking with the scrip exchange, with some exceptions. The weekly limit on red crafters’ and gatherers’ scrips has been removed.&lt;br /&gt;
** Yellow crafters’ and gatherers’ scrips have no weekly limit.&lt;br /&gt;
*[[Collectable Appraiser (Limsa Lominsa)]], [[Scrip Exchange (Limsa Lominsa)]], [[Collectable Appraiser (Gridania)]], [[Scrip Exchange (Gridania)]], [[Collectable Appraiser (Ul&#039;dah - Steps of Thal)]], [[Scrip Exchange (Ul&#039;dah)]] added.&lt;br /&gt;
* Increased [[Furnishing]] limits&lt;br /&gt;
* Inventory space increased&lt;br /&gt;
* Additional ground mount speed available in &#039;&#039;[[A Realm Reborn]]&#039;&#039; and &#039;&#039;[[Heavensward]]&#039;&#039; zones. [[Mount_Speed#List_of_Riding_Maps|Riding Maps]] added to unlock this additional speed tier.&lt;br /&gt;
* [[Aetheryte|Aethernet Shard]] added to the [[Sapphire Avenue Exchange]].&lt;br /&gt;
* {{i|Sprint}} no longer requires [[TP]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Not all content listed here will launch on the same day.  This article is about the 4.0x season as a whole.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Main Story Summary (Spoilers) == &amp;lt;!-- This section is at the bottom so players who do not wish to see spoilers can stop before reaching it --&amp;gt;&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Ilberd’s assault on Baelsar&#039;s Wall and subsequent summoning of the primal Shinryu left the Eorzean Alliance with little choice but to occupy Castrum Oriens—an act almost certain to be interpreted as the prelude to a full-scale invasion. Yet if the Alliance was to go to war, it would not do so alone.&lt;br /&gt;
&lt;br /&gt;
===Beyond the Great Wall===&lt;br /&gt;
General Raubahn Aldynn petitioned the Scions of the Seventh Dawn help him secure the support of the Ala Mhigan Resistance, that they might join forces with the Alliance and drive the legions of Garlemald from Eorzea once and for all. This formal request for aid was not unanticipated, and the Scions took little time to reach a consensus. To Ala Mhigo they would go—with Lyse Hext to lead the way, given her ties to the local insurgents.&lt;br /&gt;
&lt;br /&gt;
Conrad Kemp, the commander of the Ala Mhigan Resistance in Rhalgr’s Reach, received the delegation warmly, and listened patiently as Alphinaud explained the details of the Eorzean Alliance’s proposal to together expel the imperial presence from Gyr Abania—or as Conrad wryly put it, &amp;quot;engage them by proxy&amp;quot; with the vastly inferior forces of the Resistance. While he and his officers were receptive to the arrangement, they required time to convince other factions. To make matters worse, many of their best and brightest had cast their lot with the Griffin and died at the Wall, and the leadership had been forced to fill their posts with the young and inexperienced—assuming they could fill them at all. If the Resistance was to be of any help in the future, the Scions would need to help them get back on their feet.&lt;br /&gt;
&lt;br /&gt;
===The Prodigal Daughter===&lt;br /&gt;
Each member of the delegation set about finding ways to assist the rebels, including of course the Warrior of Light. They escorted a Resistance messenger to Castrum Oriens, who informed General Aldynn of their willingness to fight and weakened state. Hearing this, Vice Marshal Pipin Tarupin proposed joint operation to rekindle the hope of the Ala Mhigan people and inspire them to rise up once more. So it was that the combined force of Alliance regulars and Resistance fighters ambushed a Garlean unit field-testing prototype magitek weapons—a unit led by Grynewaht, the brutish officer whom the Scions had faced on the Carteneau Flats when seeking out Omega. The weapons were swiftly destroyed, and as their commander fled, spitting curses and swearing vengeance, the victors raised a cheer to Ala Mhigo.&lt;br /&gt;
&lt;br /&gt;
The Warrior of Light also accompanied Meffrid Noward and Lyse Hext to Als Gannha, the young woman’s birthplace, where they would attempt to find new recruits. Several youths from the village were said to have lost their lives at the Wall, and it was hoped that others might be sympathetic to the Resistance’s cause. Alas, their deaths weighed heavily on the people’s minds, and while they had no love for the Garleans, they were unwilling to risk further tragedy. Though some few were eventually inspired to join the fight after the Warrior of Light and their comrades rescued a villager waylaid by Qigirn bandits, Lyse remained haunted by the realization of what had become of her home, and how little she understood their plight—as well as the sight of an innocent man being beaten by the Crania Lupi, a unit of Ala Mhigan youths indoctrinated by and loyal to Garlemald, and feared throughout Gyr Abania as the “Skulls.”&lt;br /&gt;
&lt;br /&gt;
===In Crimson It Began===&lt;br /&gt;
The Scions&#039; efforts on behalf of the Resistance were bearing fruit. More Ala Mhigan recruits were arriving by the day, and Alphinaud returned with additional reinforcements—including one Arenvald Lentinus, an Echo-blessed adventurer of mixed heritage who had joined the Scions shortly before the Warrior of Light themselves. Full glad was Conrad to receive these new allies, and once the recruits had received sufficient training, he proposed a joint assault on Castellum Velodyna to General Aldynn. Mindful that intelligence is the key to any successful operation, Pipin, Alphinaud, Alisaie, and the Warrior of Light embarked upon a reconnaissance mission to the cliffs north of the imperial installation.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to the Alliance and the Resistance, Zenos yae Galvus, legatus of the XIIth Legion, imperial viceroy of Ala Mhigo, was poised to launch a surprise attack on Rhalgr&#039;s Reach. Though it remains unclear how he ascertained the stronghold&#039;s location—as it had remained hidden by powerful glamours for nigh on twenty years—it is widely speculated that imperial spies posing as recruits relayed the information to their allies. Regardless of how it was accomplished, historians would later agree that the swift strike carried out by an elite few nearly brought an end to the Resistance then and there.&lt;br /&gt;
&lt;br /&gt;
Marshal Tarupin&#039;s reconnaissance mission was interrupted by the sound of cannon fire from the east, where he and the others spied a column of smoke rising from Rhalgr&#039;s Reach. Unable to contact their comrades via linkpearl, the party aborted their mission and raced back to the Resistance stronghold, fearing the worst. En route, they encountered a number of fleeing Resistance fighters, as well as Krile and Arenvald, who told of the chaos within the valley, of imperial soldiers cutting people down left and right, and of a last desperate stand by Conrad and the others.&lt;br /&gt;
&lt;br /&gt;
Aided by their comrades, the Warrior of Light managed to beat back the imperial forces and reach the stronghold&#039;s heart. Though Lyse was unharmed and Conrad merely unconscious, Y&#039;shtola was on the verge of death, her lifeblood pooling beneath her. The Warrior of Light then ventured to confront the man who dealt the blow: Zenos yae Galvus, the imperial viceroy himself. Lamenting the disappointment at the level of opposition, he raised his blade and bade the adventurer entertain him.&lt;br /&gt;
&lt;br /&gt;
Though they endured Zenos&#039;s onslaught far longer than Pipin and Alisaie, even Eorzea’s hero was no match. With a flourish, the viceroy sent them flying—the only testament to the Warrior of Light’s resilience the broken blade Zenos flung to the earth as he turned his back and walked away. Raubahn and his Immortal Flames arrived soon after, but as he had seen enough death for one day, he ordered his men to let the imperials withdraw and instead attend to the wounded.&lt;br /&gt;
&lt;br /&gt;
the eldest son of Varis zos Galvus and crown prince of Garlemald, Zenos yae Galvus is a peerless warrior and master tactician. His exemplary record as legatus of the XIIth Legion earned him a reputation as a military genius, though several of his actions during the recent Doman and Ala Mhigan uprisings have led some to call this assessment into question.&lt;br /&gt;
&lt;br /&gt;
===Where The Streets Are Paved With Koban===&lt;br /&gt;
Following the attack on Rhalgr’s Reach, the bulk of the Resistance forces withdrew to Castrum Oriens to discuss their next plan of action. However, despite the swift intervention of the Scions and the Alliance, Conrad felt the fight was over. Not only had the imperials dealt them a crushing blow, they had used their own children, the Crania Lupi, against them—further underscoring how divided the people of Ala Mhigo were. Nevertheless, at the urging of M’naago and General Aldynn, he agreed to hold fast and rebuild while the Scions spearheaded a new, audacious plan: foment revolution in the Far Eastern imperial province of Doma, which was also subject to the rule of Zenos yae Galvus, thereby forcing him to fight a war on two fronts.&lt;br /&gt;
&lt;br /&gt;
To this end, the Scions of the Seventh Dawn approached the leader of the notorious Lominsan pirates the Kraken’s Arms, Captain Carvallain, and convinced him to transport several of their number aboard his flagship, the Misery. Other than a curious incident in which the ship was briefly detained in the Sirensong Sea, it is said that the voyage to the port city of Kugane in Hingashi was uneventful.&lt;br /&gt;
&lt;br /&gt;
===Trust And Betrayal===&lt;br /&gt;
After parting ways with Carvallain and his crew, the Scions sought out the closest tavern that they might speak with the local Hingans and learn more of their new environs..only to be greeted by Hancock, a representative of the East Aldenard Trading Company and agent of Lolorito Nanarito in Kugane. At first, the Warrior of Light and their comrades regarded the man with considerable suspicion, but the merchant explained that he had been instructed by the oligarch to render assistance as an expression of his heartfelt contrition for the bloody banquet and the unpleasantness which followed. Recognizing that they could benefit from the wisdom of one so familiar with the political intricacies of Kugane, the Scions therefore elected to trust in Hancock for the time being and avail themselves of the Ruby Bazaar, the company’s branch offices.&lt;br /&gt;
&lt;br /&gt;
Their base of operations duly established, the Scions then began their search for Yugiri and Gosetsu. Prior to the commencement of joint operations in Gyr Abania, the pair had departed Eorzea to aid their Doman brethren in the fight for freedom. Therefore, if the Scions wished to make contact with the Doman Liberation Front, it made sense to utilize their mutual connections. Hancock confirmed that the Auri shinobi and the Roegadyn samurai had both arrived in Kugane, only to encounter difficulty securing passage across the Ruby Sea due to tensions between the Empire and the Confederacy, a pirate collective.&lt;br /&gt;
&lt;br /&gt;
While asking after Yugiri and Gosetsu, the Warrior of Light and Lyse met Gyodo, a Namazu who claimed to have successfully made arrangements for the pair, and offered to do the same for the Scions—provided they could pay the rather steep fare. This was but a ruse to lure them into an imperial trap, though, and were it not for the timely intervention of the Blue Kojin trader, Soroban, their journey to Doma may have ended prematurely. The Scions successfully eluded their pursuers and returned to the Ruby Bazaar with Gyodo in tow, and after a brief interrogation learned that Gosetsu had never left Kugane, having been detained by the peacekeepers of the port, the Sekiseigumi. However, to everyone’s surprise and delight, the samurai managed to win his freedom through a contest of strength mere moments before the Scions arrived to rescue him.&lt;br /&gt;
&lt;br /&gt;
Gosetsu revealed that he and Yugiri parted ways some while ago, hoping to improve their chances of finding Lord Hien, the missing heir to the Doman throne. Even after it became clear that the rebellion was doomed, the young lord resolved to remain and fight on with Gosetsu at his side. Alas, in the ensuing chaos, the two became separated, and the samurai knew not what became of his master—only that he somehow survived, and that the Empire still sought to make an example of him.&lt;br /&gt;
&lt;br /&gt;
Though Gosetsu was overjoyed at the prospect of returning to Othard with new allies, it was decided that it would not be prudent for all to continue onwards, and so Tataru and Alphinaud remained in Kugane, while the Warrior of Light, Lyse, Alisaie, and Gosetsu departed Hingashi aboard Soroban’s boat and journeyed to the Ruby Sea.&lt;br /&gt;
&lt;br /&gt;
===To Bend With The Wind===&lt;br /&gt;
The Scions first sought out the Confederates of Sakazuki that they might negotiate safe passage through their territory by paying the Ruby Tithe. While there, they bore witness to a dispute between Confederate scouts and an imperial officer in the company of Red Kojin mercenaries—an increasingly common occurrence in those days. Perhaps in recognition of the potential the Scions had to upset this distressing status quo, the Confederate Tansui allowed these new arrivals to forgo payment of the Ruby Tithe. So it was they continued onward and came ashore on the coast of Othard.&lt;br /&gt;
&lt;br /&gt;
Agreements fulfilled and debts paid, the Scions parted ways with Soroban, and turned their attentions to Isari, a nearby fishing village, which they soon discovered to be occupied by imperial forces. From afar, they caught their first glimpse of Yotsuyu, the imperial viceroy, and Grynewaht of all people, who seemed none the worse for the trouncings they dealt him in Gyr Abania and Carteneau. To the disgust and horror of all, Yotsuyu forced one villager to execute another, before having him shot for refusing, to kill his own parents.&lt;br /&gt;
&lt;br /&gt;
Incensed, Gosetsu resolved to end the madness by surrendering, himself into the viceroy’s custody, reasoning that she would wish to question him thoroughly, giving the others time to formulate a rescue plan. Despite the Scions? protestations, the samurai would not be swayed. He bade the others seek aid at the tower on the isle of Onokoro and marched off, leaving them to watch helplessly as he was led away into the local tavern.&lt;br /&gt;
&lt;br /&gt;
Heeding Gosetsu’s advice, the Warrior of Light, Lyse, and Alisaie headed northeast and in the shadow of Heaven-on-High found a Confederate settlement, and obtained an audience with Rasho, their leader. Their impassioned pleas for aid failed to sway the taciturn pirate, but when Alisaie offered to deprive the Garleans of their Red Kojin allies in exchange for their cooperation, Rasho agreed.&lt;br /&gt;
&lt;br /&gt;
===The Lord of the Revel===&lt;br /&gt;
While all Kojin labored to obtain sacred treasures in which the kami, divine spirits, were believed to reside, only the Red did so by serving the Empire as mercenaries, whereas the Blue relied on their talents as traders. Therefore, to carry out their seemingly impossible mission, the Scions sought the counsel of the Kojin of the Blue on the Isle of Bekko, and were there reunited with Soroban, who guided them to the underwater village of Tamamizu. The chieftain, Bunchin, told them of the divisions between the two factions—of how the Red were forced to hide their faith from their Garlean masters, and how the Blue considered theirs to be a twisted and misguided path. He and his would support the Scions’ cause, but in exchange they would have to recover a priceless relic: the Yasakani-no-Magatama, which lay somewhere at the bottom of the Ruby Sea.&lt;br /&gt;
&lt;br /&gt;
That they might carry out their search, Soroban performed a ritual to imbue the three surface dwellers with the blessing of the kami, allowing them to breathe underwater as they would on land. Thus empowered, the Warrior of Light and his comrades journeyed to Sui-no-Sato, another underwater village said to be the sanctuary of the Raen. Though rebuffed by its leader, they were aided by none other than the parents of the shinobi Yugiri Mistwalker, who furnished them with a lamp with which they located and recovered the Yasakani-no-Magatama.&lt;br /&gt;
&lt;br /&gt;
On their return to Tamamizu, Bunchin furnished the Scions with a ceremonial knife that would grant them access to the Kojin treasure vault on the Isle of Zeki, and bade them deliver the sacred jewel unto it. Of course, as they would be doing so unannounced, the Red Kojin would hasten to the isle, abandoning their imperial posts and leaving the imperials to fend for themselves. Sure enough, the Scions’ efforts to wreak havoc exceeded all expectations. Unfortunately, for reasons beyond their knowing, two of the sacred treasures stored in the isle’s vault “reacted” to the presence of the Yasakani-no-Magatama, calling forth from the aether the great kami Susano—a primal by another name. Fortunately, the Warrior of Light and the Echo-blessed companions they had the wisdom and foresight to bring with them rose to the occasion and slew the great kami. This turn of events would also serve to drive a permanent wedge between the Red Kojin and the Garlean Empire, which could never condone an act of summoning.&lt;br /&gt;
&lt;br /&gt;
===A Glimpse of Madness===&lt;br /&gt;
Following their escape from the Isle of Zekki, the Warrior of Light, Lyse, and Alisaie returned to Isari and found that owing to the timely intervention of Confederate forces, Yotsuyu and her imperials had been driven from Isari, and their former captives managed to survive their ordeal.&lt;br /&gt;
Though Gosetsu was clearly still troubled by the injuries he sustained from Grynewaht’s brutal interrogation, the party resolved to carry on and resume their journey to Yanxia.&lt;br /&gt;
&lt;br /&gt;
Zenos had no desire to remain in Doma after he crushed the rebellion, and so he named Yotsuyu to serve in his stead. The acting viceroy waged an indiscriminate campaign of terror, marching into villages without warning and committing unspeakable atrocities in the name of rooting out &amp;quot;radical elements.&amp;quot; After a time, these purges ceased, but the memory remained, and with it the promise of punishment should the people resist. Since there was little need for imperial patrols, the Scions entered into the heart of Doma undetected.&lt;br /&gt;
&lt;br /&gt;
After a brief visit to the village of Namai, Gosetsu led the Scions to the hidden headquarters of the Doman Liberation Front, the House of the Fierce. There they were greeted by Yugiri, who told them of how she had found Lord Hien, the missing heir to the throne, on the Azim Steppe. However, the young samurai was unwilling to return until he knew whether the Doman people wished to rise up once more, or submit to imperial rule.&lt;br /&gt;
&lt;br /&gt;
Though frustrated by his declaration, Yugiri and the others had no choice but to respect his wishes and attempt to ascertain the truth of Doma’s heart. Their efforts to do so were complicated when, to their dismay, a squadron of soldiers marched into Namai and told the gathered people of the battle between Confederate and imperial forces in Isari, declaring it a brazen, unconscionable act that would not go unanswered. Announcing that some would be required to serve the Garleans in rudimentary support roles for an indeterminate period of time, the pilus prior began to select villagers one by one. Powerless to intervene without endangering the lives of the distraught locals, Yugiri and her comrades could only watch from the shadows as the soldiers departed with their hostages.&lt;br /&gt;
&lt;br /&gt;
Together with the Warrior of Light, Yugiri tracked the villagers to Fluminis, and after incapacitating their captors the shinobi urged them to flee. After decades of oppression, however, many of them could not even begin to fathom defying the Empire, and were terrified by the suggestion. Ultimately, they agreed to return to their homes, after Yugiri bade them tell the imperials whatever was necessary to keep their loved ones safe should they come asking questions.&lt;br /&gt;
&lt;br /&gt;
===The Will to Live===&lt;br /&gt;
Yugiri and the Warrior of Light had little time to dwell on these troubling events, for in the distance they spied a massive imperial airship, which upon their return to the House of the Fierce they confirmed was that of Zenos yae Galvus himself. Over the protestations of her comrades, the shinobi resolved to assassinate him, and together with the Warrior of Light formulated a plan to ambush him near Yuzuka Manor.&lt;br /&gt;
&lt;br /&gt;
As before at the Reach, Zenos was a force of nature, relentless and unstoppable. Yet the Warrior of Light had grown stronger, and for a time it seemed as though he might have a chance..until the prince brought a new katana to bear against him, the Ame-no-Habakiri. At once, his body began to crackle with a crimson energy, which burst forth and felled both Yugiri and the viceroy’s few remaining soldiers, and the Warrior of Light soon after.&lt;br /&gt;
&lt;br /&gt;
As he stood over him in judgment, Zenos at last recognized the &amp;quot;champion of the savages&amp;quot; in Ala Mhigo. Discarding his damaged helmet, he implored him to live on, to endure, to grow stronger,&lt;br /&gt;
and to face him once more, before whirling about and putting an end to a last desperate attempt by Yugiri to kill him. He advanced to finish her off, but paused when confronted by a group of armed villagers, as well as Gosetsu and Alisaie, who were determined to save the ninja’s life. It was a touching display of defiance, albeit one surely doomed to fail... Nevertheless, Zenos withdrew without a word, leaving the Warrior of Light and his comrades free to nurse their wounds.&lt;br /&gt;
&lt;br /&gt;
Though this attempt on Zenos’s life ended in failure, it spurred the people of Doma to rise up and openly oppose the imperials in battle. Convinced that this was the sign that Lord Hien had been waiting for, Gosetsu and Yugiri, together with the Scions, embarked on a journey to the Azim Steppe to seek out the young heir and convince him to return to lead his people in a new rebellion against the Empire.&lt;br /&gt;
&lt;br /&gt;
===An Impossible Dream===&lt;br /&gt;
The search for the missing heir of Doma lead the party to Cirina, a young woman of the Mol tribe. Long ago, guided by a vision received by her grandmother, she ventured into the southern mountains and there found Hien, near death. Cirina brought the Doman lord to her village, where they nursed him back to health, and there he resolved to remain until such time as he could repay his debt to them. With her assistance, Gosetsu and Yugiri were reunited with their liege, but though they told him of Doma’s rekindled spirits, Hien stated that he could not go home until he had won the ceremonial battle known as the Naadam and thereby earned the right to bid the Xaela follow him to Doma—a daunting but necessary task given the Liberation Fronts depleted forces. Reluctantly, Yugiri departed to deliver the news to her comrades in the south, leaving the Warrior of Light, Lyse, and Gosetsu to assist Lord Hien in his bold endeavor.&lt;br /&gt;
&lt;br /&gt;
That they might participate in the Naadam and fight alongside the Mol, the four needed to first be recognized as warriors of the Steppe. To this end, they would need to complete a rite of passage in which they walked in the footsteps of the legendary hero, Bardam. Though traditionally one is expected to undertake this trial alone, there is some speculation that they may have benefitted from outside help. All that can be said with certainty is that each eventually emerged from the grounds having tamed a yol in the traditional fashion, thereby proving themselves worthy warriors of the Steppe.&lt;br /&gt;
&lt;br /&gt;
===A Season for War===&lt;br /&gt;
Before the four could rejoice in their accomplishment, however, they found themselves surrounded by a party of Oronir, their leader demanding that they return with him to meet with his khan. Hien considered this an opportunity to learn more of his foes and soon-to-be allies, and so he and the others agreed to follow the Oronir to the Dawn Throne, where they met with the most radiant brother Magnai.&lt;br /&gt;
&lt;br /&gt;
Magnai grudgingly recognized the travelers as warriors of the Steppe—but there his respect ended. He demanded that they acknowledge his supreme authority and pay tribute, and when Lyse and Hien balked at his presumption, his lash of anger made clear that it would be wiser to humor the Oronir..for the time being. As prisoners of the tribe, they were coerced into performing menial tasks as expressions of tribute, culminating with a mission to reconnoiter the encampment of the Dothar, bitter rivals of the Oronir. There, the Warrior of Light and Gosetsu learned much of Dotharli customs, and their belief that the soul of one who dies in battle burns bright and is reborn—a sentiment in which the old samurai took a measure of comfort.&lt;br /&gt;
&lt;br /&gt;
On the eve of the Naadam, Magnai released the travelers and bade them return to the Mol to make ready for the coming contest. And so, with the rising of the sun and the scattering of the sacred earth by the Gharl, the tribes of the Steppe raced to meet one another in battle. Soon the soil of one and all was awash with Xaela blood. Yet somehow, from that crimson tempest emerged a victor. As the ovoo evaporated into motes of fading light, the Warrior of Light stood a khagan crowned.&lt;br /&gt;
&lt;br /&gt;
There was no time to celebrate the Mol’s triumph in the Naadam, for Grynewaht suddenly appeared at the head of an imperial squadron, and declared his intention to kill the dearest of all his enemies, the Warrior of Light. Yet in coming a moment too late, he faced a Steppe united. With the aid of the Oronir and the Dotharl, the khagan and his allies slew the invaders and sent Grynewaht on his way once more. But this was only the beginning of their alliance, for Hien succeeded in convincing the two tribes to travel south with him and fight for Doma’s liberation.&lt;br /&gt;
&lt;br /&gt;
===On the Eve of Destiny===&lt;br /&gt;
In anticipation of Lord Hien’s triumphant return, Alphinaud developed a comprehensive strategy to retake Doma Castle. After Lyse and the Doman irregulars carried out a series of diversionary attacks, the Xaela would launch a surprise attack on the castle’s airborne defenses. The twins and the shinobi would then disable the magitek field generators within the Dairyu Moon Gates, allowing the Confederate and Kojin naval forces to bombard the castle and secure the Doman Enclave. Finally, Lord Hien’s main host would advance upon the castle and deal with the imperial forces within.&lt;br /&gt;
&lt;br /&gt;
Yet to win a war, one must be willing to do whatever is required, even if it means sacrificing the very thing one set out to reclaim. Thus did Lord Hien revise Alphinaud’s plan and declare that Kojin sappers would destroy the underwater foundations of the Doma Castle’s outer walls, that the One River might flood the fortress, eliminate the greater portion of the imperial garrison, and trap Yotsuyu within the keep.&lt;br /&gt;
&lt;br /&gt;
===The World Turned Upside Down===&lt;br /&gt;
Every stage of the plan was carried out to perfection, from the diversionary attacks to the Kojin’s underwater demolition. From Monzen, Hien and the other leaders observed as the river rushed into Doma Castle, drowning countless soldiers within. The stage had been set for the main host to play their part. To increase their chances of reaching Yotsuyu, Hien proposed that they split into two groups. He, Gosetsu, and Yugiri comprised one, while the Warrior of Light and his fellow adventurers would comprise the other. All steeled themselves for a mighty struggle, knowing full well that the fate of a nation would be decided that day.&lt;br /&gt;
&lt;br /&gt;
In the bowels of Doma Castle, the Warrior of Light was greeted by an old friend: Grynewaht, driven mad by his quest for vengeance, and transformed into a twisted mass of steel and flesh. But whatever agonies he endured to gain his newfound strength, they were all for naught. After a pitched battle, he crumpled to the ground, never to rise again.&lt;br /&gt;
&lt;br /&gt;
Yotsuyu goe Brutus was waiting at the top of the keep. Invited to plead her case, she spoke of the many ways in which she was wronged by her countrymen... and of the joy she one day found in their suffering. Listening to her tale, one could almost begin to pity her... but in truth, she was only stalling for time. Unrepentant to the last, she gleefully revealed her plan to bring the keep down on everyone’s heads in a final suicidal act of defiance. With a thunderous roar, the ceiling came crashing in, but when the dust finally settled, the Warrior of Light and his comrades remained unharmed, for Gosetsu, blessed with indomitable strength as he was, had somehow managed to shield them from a massive piece of debris that threatened to crush them. Alas, Yotsuyu too had survived, as they learned when she fired upon the samurai, not stopping until her pistol was spent. As Gosetsu struggled to remain standing, he implored the others to leave while they still could. And so, astride Xaela yol, they made their escape from the crumbling keep as it sank beneath the water.&lt;br /&gt;
&lt;br /&gt;
The castle had fallen, and the imperial occupation of Doma was at an end. But what of Gosetsu? Was there truly no hope? Alphinaud was unwilling to assume the worst, and bade Soroban search the ruin. Though he found no body, at the time it seemed all but impossible to think that the samurai could have survived. Difficult though it was, the Scions and their allies knew that they must look to the future, and so they went to the enclave to meet with the Domans who had fought valiantly for their freedom and were waiting to receive their lord.&lt;br /&gt;
&lt;br /&gt;
Hien had been raised to rule, and so the language of leadership came naturally to him. But when faced with the prospect of addressing his countrymen in the wake of their victory, he hesitated, until spurred by the Warrior of Light to rise to the occasion. As he and the other Scions looked on, the lord of Doma implored his countrymen not to grow complacent, for the true challenge lay in the days ahead, when they must come together to rebuild their broken nation. Judging from the faces of the gathered men and women, there was little reason to doubt that they would.&lt;br /&gt;
&lt;br /&gt;
===Rhalgr&#039;s Beacon===&lt;br /&gt;
Truly, there was no rest for the righteous, as the Scions could ill afford to remain in Doma and enjoy their victory. Gyr Abania still suffered under the rule of Zenos yae Galvus, and it was imperative that they return to the West with all possible haste. Upon their return, they were distressed to learn that Krile Baldesion, who was being escorted by Arenvald and other Resistance troops while transporting Y’shtola and other wounded to the Rising Stones, had been abducted by the Skulls near the Gridanian border. Though Arenvald and the others failed to protect her, through the power of the Echo he glimpsed the memories of their commander, Fordola, and saw that Zenos yae Galvus himself had ordered them to return with Krile alive though he knew not why.&lt;br /&gt;
&lt;br /&gt;
After their lengthy absence, the Alliance and Resistance leaders were eager to hear a recounting of the Scions&#039; activities in the Far East, and so the Scions shared with them the many trials and tribulations, culminating, with the liberation of Doma—news of which had already begun to spread throughout the Empire, leading to unrest and unease within the imperial ranks. The Alliance and Resistance duly decided that it was the time to strike. They would resume their campaign to retake Ala Mhigo, beginning with the capture of Castellum Velodyna.&lt;br /&gt;
&lt;br /&gt;
The Warrior of Light joined the Resistance forces gathered at the ruins of Castellum Corvi to await the signal from the Alliance. Once General Aldynn and his men lured the bulk of the garrison away from Velodyna, they were to make for the bridge and engage the remaining defenders. Yet this too would be but a feint, a the success of the operation rested on the shoulders of Mnaago, who would fly to the top of the castellum with the aid of her griffin, and there employ a number of modified glamour prisms to create the illusion that the massive imperial banner had been replaced by that of the Resistance. The sight of the banner would serve to sow chaos and confusion in the imperial ranks, if all went to plan, allowing the Allied forces to rout the enemy and claim Castellum Velodyna at last. Every unit played their part to perfection. When M’naago blew her horn to draw all eyes heavensward, the imperials began to break and run, believing the day lost. Fordola rem Lupis, commander of the Crania Lupi, having remained at the bridge, urged her men to stand their ground, but soon retreated herself after realizing there was naught to be done. At Conrad’s urging, Lyse let her go, for while capturing the Skulls&#039; commander would represent a fine achievement, the greater goal had been accomplished: Castellum Velodyna was theirs. Ala Mhigo was not built in a single day, and neither would it be liberated in one. But the fall of the castellum marked a turning point in the campaign, for the imperials had been all but driven from the Fringes.&lt;br /&gt;
&lt;br /&gt;
===The Lady of Bliss===&lt;br /&gt;
While allied forces took a moment to rest and regroup, the Scions traveled with Mnaago to the Peering Stones, home of the M tribe and where the Resistance officer was born. While there, they were approached by a Vira messenger, who told them that when the Skulls were withdrawing from Velodyna, they were confronted by the Qalyana broodmother. She had come with a contingent of warriors to reclaim her daughter, who had been taken as a hostage. Alas, the tense standoff gave way to violence in which the child was cut down by Fordola’s Skulls before her mother’s very eyes.&lt;br /&gt;
&lt;br /&gt;
The Qalyana broodmother cried out to the heavens in despair..and a primal answered. Sri Lakshmi, patron deity of the Ananta, came forth from the aether, and the imperials were put to flight. Alas, the tale did not end there, for the Qalyana then demanded the Vira come and pay tribute to the goddess. And so it fell to the Warrior of Light and his comrades to journey unto the Qalyana stronghold of Djanan Qhat, where Sri Lakshmi held court.&lt;br /&gt;
&lt;br /&gt;
From the shadows, the Scions looked on as Sri Lakshmi impassively explained to the distraught Qalyana broodmother that while she could restore her daughter’s flesh to life, her soul was forever lost. This forlorn spectacle was but one of countless tragedies in the cycle of misery perpetuated by the primals, the sight of which filled Alisaie with anger, who, forsaking all concealment, proceeded to loudly decry Sri Lakshmi for her empty promises, before begging the Qalyana to see her for the false goddess she was. Alas, the broodmother would not listen, and the primal soon took umbrage. With a wave of her hand, she sent orbs of energy towards the Scions as a warning: leave her lands and her dreamers be.&lt;br /&gt;
&lt;br /&gt;
Twice had Alisaie watched helplessly as those consumed by tragedy turned to primals for succor. Yet though she could do no more for the broodmother than she could for Ga Bu, she believed she had to try.&lt;br /&gt;
However, her failure left the Warrior of Light with no recourse but to meet the primal in combat—ably abetted by his cadre of Echo-blessed adventurers.&lt;br /&gt;
&lt;br /&gt;
Afterwards, as the Warrior of Light told Lyse of the primal’s passing, the Qalyana broodmother appeared, bereft at the death of her goddess. Though Lyse tried to reason with the grieving mother, she condemned the Scions and their actions, demanding at last that they leave her to&lt;br /&gt;
mourn.&lt;br /&gt;
&lt;br /&gt;
===Hells Open, Heavens Weep===&lt;br /&gt;
After securing a foothold in the Peaks by seizing Ala Ghiri, the Eorzean Alliance and the Resistance set their sights on the next logical target: Specula Imperatoris. And so a great host, led by General Aldynn and Commander Kemp, laid siege to the towers. But when the massive cannon at Castrum Abania was used to destroy the main tower of Specula Imperatoris, killing countless Allied and imperial troops, it was plain the rules of engagement had changed.&lt;br /&gt;
&lt;br /&gt;
The Warrior of Light and Alisaie Leveilleur, who had been held in reserve, rushed to what was left of the imperial fortress to learn what had become of her brother and the others. Amidst the debris, they found several Alliance soldiers and helped them to the best of their ability. Yet for every man they could save, there were many more they could not. &lt;br /&gt;
&lt;br /&gt;
Finally, the pair found Lyse, M&#039;naago, and Alphinaud tending to Conrad, who lay motionless upon the ground. Though the others escaped with only minor injuries, the grizzled commander’s wounds were unquestionably mortal. He used his final moments to implore Lyse to succeed him as leader of the Ala Mhigan Resistance, and she tearfully accepted, promising to lead their countrymen to freedom. Safe in the knowledge that his legacy was secure, Conrad Kemp smiled and breathed his last.&lt;br /&gt;
&lt;br /&gt;
===The Price of Freedom===&lt;br /&gt;
The Alliance and the Resistance could not suffer a repeat of the slaughter at Specula Imperatoris. As such, they would not march upon Castrum Abania until they could be certain the fortress&#039;s main cannon would not be brought to bear against them. Though the weapon was apparently disabled by a single unknown assailant, it was only a matter of time before it would be restored to operational status. With the aid of an Alliance contact in Radiata, the Scions devised a plan to infiltrate the castrum and seize control of the cannon’s fire control center, after which they would&lt;br /&gt;
signal the Allied forces to advance.&lt;br /&gt;
&lt;br /&gt;
Once more they split into several parties—one comprising Alphinaud and Alisaie, and a second the Warrior of Light and his irrepressible adventurer allies. Each created a diversion inside the castrum, thereby allowing Lyse and her unit of Resistance fighters to proceed relatively unhindered to the fire control center.&lt;br /&gt;
&lt;br /&gt;
All forces converged upon the center and there came face-to-face with the officer responsible for the destruction of Specula Imperatoris: Fordola rem Lupis. She made no apologies for her actions and declared that all was in service to her countrymen—to secure a place for them within imperial society. Enraged, Lyse charged with murder in her eyes, only to find that her opponent possessed supernatural strength and agility. After effortlessly evading her attacks and cutting down Alisaie with a single stroke, Fordola dove through the window and made her escape, but not before extending to the Warrior of Light and his comrades an invitation to the “royal hunt” on behalf of Zenos yae Galvus. With nothing to fear from the fortress’s dormant cannon, Allied forces marched on Castrum Abania and seized control of it in short order. Save for Alisaie’s injuries which would heal in time the operation went exactly to plan.&lt;br /&gt;
&lt;br /&gt;
===Liberty or Death===&lt;br /&gt;
Lyse, having, but recently assumed leadership of the Ala Mhigan Resis-tance, continued to struggle with the weight of her new responsibilities. Seeing this, Raubahn invited her and the Warrior of Light to accompany him to Coldhearth, a poor village of little consequence, which he revealed to be his childhood home. There he told them of his life before the imperial occupation, when he returned from the front to mend and first heard the words of a revolutionary firebrand.&lt;br /&gt;
&lt;br /&gt;
By the power of the Echo, the Warrior of Light was cast adrift in a memory of Raubahn’s past, where he observed Lyse’s father deliver a speech to a crowd of cheering Ala Mhigans—among them, Raubahn Aldynn and Ilberd Feare, then dear friends. Afterwards, the revolutionary met with Raubahn and counseled him to remember that freedom should not be an end in of itself, for it is but a chance to build something better...and the work is never finished.&lt;br /&gt;
&lt;br /&gt;
“Liberty or Death,” Raubahn repeated: the creed of Curtis Hext and his comrades. Solemnly, he asked Lyse if she would swear by these words, and she did so—though she was quick to add that the liberty she craves must be for every son and daughter of Ala Mhigo, even those who reject the cause. The nation they build must serve as a home for them all, she insisted, and Raubahn could only agree.&lt;br /&gt;
&lt;br /&gt;
===The Resonant===&lt;br /&gt;
At Porta Praetoria, the leaders of the Alliance and the Resistance discussed their plans for laying siege to Ala Mhigo and defeating the X1Ith Legion once and for all. Time being of the essence, it was decided that as soon as the Resistance secured the residential district to the south of the city, the main host would immediately launch an all-out assault. The Scions, meanwhile, would be held in reserve, ready to render aid where needed, and attend to Krile’s rescue upon learning where she was being held.&lt;br /&gt;
&lt;br /&gt;
Fortunately, that opportunity would come sooner than later, as Thancred Waters had already successfully infiltrated the residential district and tracked Krile to the ruins of an old temple of the Fist of Rhalgr, within which the imperials had constructed a research facility. In their pursuit of a means to imbue Garleans with the power to manipulate aether, the scientists had apparently performed questionable experiments on a number of living subjects—and Krile had been abducted for this selfsame purpose.&lt;br /&gt;
&lt;br /&gt;
In order to gain entry to the Ala Mhigan Quarter and infiltrate the imperial research facility, the Scions needed to find a way to circumvent the towering walls and heavy gates which surrounded it. Fortunately, Wiscar—a youth from Ala Gannha whom the Warrior of Light inspired to join the Resistance—had surmised the existence of a tunnel connecting Loch Seld and a well within the district. Just as the party was about to dive into the loch, though, Urianger made an unexpected appearance, and explained that after listening to Alisaie’s tale of her defeat at Fordola’s hands, he had been inspired to fashion a new and improved aetheric siphon, which he believed would enable them to deprive the Skulls&#039; commander of her preternatural prescience.&lt;br /&gt;
&lt;br /&gt;
As expected, Fordola was waiting to greet them in the facility, along with a squadron of imperial soldiers. Thankfully, however, upon activating Urianger’s device, the Skulls&#039; commander reeled about in confusion, and it soon became clear that she could no longer anticipate the Scions&#039; attacks. Though she was yet a fearsome opponent, after a vicious battle, the Scions were able to subdue her and secure the facility.&lt;br /&gt;
&lt;br /&gt;
To everyone’s relief, they found Krile alive, albeit weak from her ordeal, and together made ready to leave, with Fordola as their prisoner. However, the beaten officer belittled the Scions&#039; victory, speaking of the terrible powers Zenos commanded and the futility of their sacrifices. For an instant, it seemed as though Lyse would succumb to her anger and execute her defenseless foe, but in the end she relented, declaring that Fordola would live long enough to see a free Ala Mhigo.&lt;br /&gt;
&lt;br /&gt;
===The Measure of His Reach===&lt;br /&gt;
After a brief encounter with the Ferae Domitae, a unit of Doman conscripts which the Scions convinced to withdraw, the main host gathered outside the gates to the city, and the assault began in earnest. All proceeded as planned until a unit of airborne magitek armor launched a counterattack, throwing the Allied forces into chaos. Moments later, however, their Far Easter allies, led by Lord Hien, swooped in to the rescue, engaged the imperial flying machines, and left the Alliance free to resume their attack. The gate buckled under the renewed assault, and soon gave way. Thus began the battle for the future of a nation. Together with the brave men and women of the Eorzean Alliance and the Resistance, the Warrior of Light and his fellow adventurers entered the city and made for the castle where Zenos yae Galvus resided, that they might put an end to his reign of terror.&lt;br /&gt;
&lt;br /&gt;
Twice before, the Warrior of Light had faced Zenos yae Galvus, and twice before he had lost. But the third time proved different. The viceroy faltered and withdrew, and subsequently erupted into maniacal laughter. At long last, the hero had become the beast he longed to face, and so he bade&lt;br /&gt;
the Warrior of Light join him at the top of the Royal Palace, where the gods might bear witness to their dance.&lt;br /&gt;
&lt;br /&gt;
In the Royal Menagerie, the Warrior of Light was greeted by a terrible sight: Shinryu, Ilberd&#039;s draconic god of vengeance, at the mercy of the viceroy. Zenos fawned over the primal, which he proclaimed a being of pure violence, and mused upon how instrumental the Warrior of Light was in its creation and capture. He proceeded to mock his great-grandfather’s legacy, while hinting at his own dark ambitions, at last declaring that all he did, he did but for the joy of doing it—that only man has the wisdom and the clarity to embrace violence for its own sake. His manifesto thus delivered, Zenos freed Shinryu from its restraints and cried out defiantly as it bathed him and the Warrior of Light in dragon fire. Unscathed, he rose into the air and used his power as a Resonant to merge with the primal, binding it to his will. As he towered over his prey, transformed, he glimpsed Ilberd&#039;s final moments, and declared this to be “an ending to mark a new beginning,”&lt;br /&gt;
before taking to the air.&lt;br /&gt;
&lt;br /&gt;
One day the world may be consumed by fire and blood, and all that men hold dear be forever lost. But it was not this day, for Zenos yae Galvus, legarus of the XIIth Legion, imperial viceroy of Ala Mhigo, was ultimately defeated by the Warrior of Light and his companions.&lt;br /&gt;
&lt;br /&gt;
Zenos, returned to his true form, then struggled to his feet, coughing blood. To the astonishment of all, he claimed to be filled with a joy he had never known, for he had experienced a moment unlike any other: clear and pure and real. He brought a blade to his neck and smiled the smile of a man at peace, and before Lyse could intervene, the deed was done. Zenos yae Galvus was dead. Though Lyse was initially reluctant to celebrate, Hien urged her to raise a cheer for all those who fought for freedom. And so the Warrior of Light, together with his many comrades and the leaders of the Eorzean Alliance and the Resistance, gathered at the castle&#039;s ramparts, and as the horns spread tidings of the viceroy’s death, the people of Ala Mhigo raised their voices in song.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume II, page 49-58&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patches nav}}&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Evercold&amp;diff=1346135</id>
		<title>Evercold</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Evercold&amp;diff=1346135"/>
		<updated>2026-06-21T16:20:06Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{future content|releasedate=in January 2027}}&lt;br /&gt;
[[File:Evercold banner.png|400px|right]]&lt;br /&gt;
{{quotation|Promotional webpage for [https://na.finalfantasyxiv.com/evercold Evercold]|&#039;&#039;&#039;Warrior of Light -&amp;lt;br/&amp;gt;In shattered skies, wander not alone.&#039;&#039;&#039;}}&lt;br /&gt;
{{see also|Dawntrail}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
{{lead icon|EC.png|frame=none}} &#039;&#039;&#039;&#039;&#039;Evercold&#039;&#039;&#039;&#039;&#039; (considered [[patch 8.0|version 8.0]] of the game) is the sixth [[expansion]] for &#039;&#039;Final Fantasy XIV&#039;&#039;, after &#039;&#039;[[Dawntrail]]&#039;&#039;. It will be released in January 2027.&lt;br /&gt;
{{evt|service=youtube|id=Dk3rfUC80DE|dimensions=350|align=right}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
=== [[File:Job Quests Icon.png|frameless|32x32px|link=]] [[Jobs]] ===&lt;br /&gt;
*New [[jobs]]: ??? (Tank) and ??? (Physical Ranged DPS)&lt;br /&gt;
**First job will be revealed in the European Fan Festival&lt;br /&gt;
*Level cap increase to 110&lt;br /&gt;
==== Job Action System ====&lt;br /&gt;
*New job action system: Reborn Mode and Evolved Mode for all pre-&#039;&#039;Evercold&#039;&#039; jobs, with unique actions in each mode&lt;br /&gt;
**Reborn Mode: Similar to how jobs play in [[Dawntrail]]; will continue to receive updates&lt;br /&gt;
**Evolved Mode: A new system that emphasizes job individuality&lt;br /&gt;
***Different job rotations&lt;br /&gt;
***Fewer button inputs&lt;br /&gt;
***Basic combos have been consolidated into one button&lt;br /&gt;
***Similar actions (e.g. similar effects or AoE versions) have been merged.&lt;br /&gt;
***Shortened recast times and increased potencies to make up for removed actions.&lt;br /&gt;
***Actions may have different effects based on the target or the distance from the target(e.g. [[paladin]] will use {{i|Holy Spirit}} when targeting an enemy but {{i|Clemency}} when targeting an ally. {{i|Shield Bash}} is used at melee range and become {{i|Shield Lob}} from ranged.).&lt;br /&gt;
***Role action consolidation and adjustments. &lt;br /&gt;
****For example, {{i|Provoke}} and {{i|Shirk}} are now consolidated into one action (Scales of Enmity) that becomes Provoke whe used on an enemy and Shirk when used on an ally. Scales of Enmity also has 2 charges.&lt;br /&gt;
****{{i|Low Blow}} will be removed and its stun effect added to {{i|Interject}}.&lt;br /&gt;
***Paladin receives counterattacks that become available after mitigating attacks with certain actions.&lt;br /&gt;
**Players may freely toggle between the two modes outside of battle.&lt;br /&gt;
**Job levels and gear are shared per mode.&lt;br /&gt;
**Evolved Mode available on unlock of the job.&lt;br /&gt;
**All content can be cleared with either mode, although Evolved Mode is advertised to be slightly stronger.&lt;br /&gt;
**All jobs released from &#039;&#039;Evercold&#039;&#039; onwards will only have Evolved Mode.&lt;br /&gt;
**Not available for [[Limited Jobs]]&lt;br /&gt;
*Overaching battle system changes&lt;br /&gt;
** Removing or reworking most party synergy (i.e. raid buff) actions that constrained job rotations to a &amp;quot;2 minute meta.&amp;quot; Applies to both Reborn and Evolved modes.&lt;br /&gt;
**Adjusting action acquisition levels, with the goal of having the core rotation by level 50, to improve lower level job gameplay. After level 50, actions will primarily be enhanced with extra effects or derivative actions on the same button. Applies to Evolved mode.&lt;br /&gt;
**Defining main and off tank roles in Evolved mode.&lt;br /&gt;
***Main tank: specialized in taking direct damage and countering enemy attacks. Assigned to {{PLD}} [[paladin]] and the tank added in patch 8.0&lt;br /&gt;
***Off tank: specialized at reducing damage dealt to allies and reducing enemy damage. Assigned to {{WAR}} [[warrior]], {{DRK}} [[dark knight]], and {{GNB}} [[gunbreaker]].&lt;br /&gt;
***Similar to the pure/barrier healer split, the main/off tank split is mostly relevant in high-end content such as savage and ultimate raids, and is less important in normal-difficulty content.&lt;br /&gt;
&lt;br /&gt;
=== World ===&lt;br /&gt;
*New [[Locations]] - [[The Fourth]]&lt;br /&gt;
=== Content ===&lt;br /&gt;
*New [[Dungeons]]&lt;br /&gt;
*New 8-player [[Raid]]: ??? &lt;br /&gt;
**&#039;&#039;To be revealed at Berlin 2026 Fan Festival&#039;&#039;&lt;br /&gt;
*New [[Ultimate Raid]]: ???&lt;br /&gt;
*New [[Alliance Raid]]: [[Ghosts of Desire]]&lt;br /&gt;
**A crossover with the &#039;&#039;Neon Genesis Evangelion&#039;&#039; anime series&lt;br /&gt;
=== Feature Updates ===&lt;br /&gt;
*[[PvP]] updates&lt;br /&gt;
*[[Duty Support]] update&lt;br /&gt;
**&#039;&#039;To be revealed at Berlin 2026 Fan Festival&#039;&#039;&lt;br /&gt;
**Possible support to allow mixed player and NPC parties in dungeons instead of needing to use Duty Support solo&lt;br /&gt;
*[[Armoury Chest|Armoury System]] update&lt;br /&gt;
**Players will be able to reflect their highest item level on all jobs (does not include [[materia]] melds)&lt;br /&gt;
*Improved character creation options&lt;br /&gt;
**Color picker for eye, hair, and skin tone&lt;br /&gt;
**Improved customization of eyes and lips&lt;br /&gt;
**Addition of eye shadow feature&lt;br /&gt;
**Face paint layering&lt;br /&gt;
**Ability to toggle on/off select parts of gear pieces&lt;br /&gt;
*Improved public fields (i.e. overworld zones)&lt;br /&gt;
*Improved [[quests]] and quality-of-life features&lt;br /&gt;
**&#039;&#039;More details to be revealed at Berlin 2026 Fan Festival&#039;&#039;&lt;br /&gt;
*Systems updates to treasure hunts, FATEs, and the Hunt&lt;br /&gt;
*[[Free Trial]] expanded to &#039;&#039;[[Shadowbringers]]&#039;&#039; (level 80) prior to launch&lt;br /&gt;
*Adjusted progression routes for 24-person raids&lt;br /&gt;
=== New Features ===&lt;br /&gt;
*[[Adventurer Activity]], a weekly activity system tied to character progression.&lt;br /&gt;
**Designed to provide flexibility to players by substituting the daily-based system with a week-based system.&lt;br /&gt;
** Offers new ways to increase [[item level]]&lt;br /&gt;
**Replaces the 450 weekly capped [[Allagan Tomestones]].&lt;br /&gt;
**Earn weekly activity points by completing various missions, which include duties, quests, FATEs, PvPs, obtainining collectables, and more.&lt;br /&gt;
**It is not a battle pass.&lt;br /&gt;
**Potential weekly rollover if there are unearned points from last week&#039;s cap.&lt;br /&gt;
**&#039;&#039;More details to be revealed at Tokyo 2026 Fan Festival&#039;&#039;&lt;br /&gt;
*Introduction of [[Seasons]] in PvE&lt;br /&gt;
**Each season is two major [[patches]] long, beginning with an even-numbered patch.&lt;br /&gt;
**Seasons are identical to the current item level increase cycle.&lt;br /&gt;
*Character action skins&lt;br /&gt;
**&#039;&#039;More details to be revealed at Berlin 2026 Fan Festival&#039;&#039;&lt;br /&gt;
*A third difficulty level for 8-person [[raids]] between normal and savage&lt;br /&gt;
**&#039;&#039;More details to be revealed at Berlin 2026 Fan Festival&#039;&#039;&lt;br /&gt;
*New types of battle content&lt;br /&gt;
=== System Requirement Changes ===&lt;br /&gt;
*Possible discontinuation of Playstation 4 support after patch 8.3&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pre-order Bonuses==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Theme Song==&lt;br /&gt;
&lt;br /&gt;
==Concept Art==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Evercold new city concept art 1.jpg&lt;br /&gt;
File:Evercold new city concept art 2.jpg&lt;br /&gt;
File:Evercold new dungeons preview.jpg&lt;br /&gt;
File:Evercold arcane colossi of unknown providence.jpg&lt;br /&gt;
Evercold_Concept_Art (1).jpg&lt;br /&gt;
Evercold_Concept_Art (4).jpg&lt;br /&gt;
Evercold_Concept_Art (7).jpg&lt;br /&gt;
Evercold_Concept_Art (8).jpg&lt;br /&gt;
Evercold_Concept_Art (9).jpg&lt;br /&gt;
Evercold_Concept_Art (12).jpg&lt;br /&gt;
Evercold_Concept_Art (13).jpg&lt;br /&gt;
Evercold_Concept_Art (15).jpg&lt;br /&gt;
Evercold_Concept_Art (5).jpg&lt;br /&gt;
Evercold_Concept_Art (2).jpg&lt;br /&gt;
Evercold_Concept_Art (3).jpg&lt;br /&gt;
Evercold_Concept_Art (6).jpg&lt;br /&gt;
Evercold new non-playable races.jpg&lt;br /&gt;
Evercold new non-playable races concept art.jpg&lt;br /&gt;
Evercold_Concept_Art (17).jpg&lt;br /&gt;
File:Evercold new gear preview.jpg&lt;br /&gt;
Evercold Gear Concept Art (1).jpg&lt;br /&gt;
Evercold Gear Concept Art (2).jpg&lt;br /&gt;
Evercold Gear Concept Art (3).jpg&lt;br /&gt;
File:Evercold new threats concept.jpg&lt;br /&gt;
File:Evercold evangelion alliance raid teaser.jpg&lt;br /&gt;
File:Evercold adventurer activity concept 1.jpg&lt;br /&gt;
File:Evercold adventurer activity concept 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
The Fourth Teaser (1).jpg&lt;br /&gt;
The Fourth Teaser (2).jpg&lt;br /&gt;
The Fourth Teaser (3).jpg&lt;br /&gt;
The Fourth Teaser (4).jpg&lt;br /&gt;
The Fourth Teaser (5).jpg&lt;br /&gt;
The Fourth Teaser (6).jpg&lt;br /&gt;
The Fourth Teaser (7).jpg&lt;br /&gt;
The Fourth Teaser (8).jpg&lt;br /&gt;
The Fourth Teaser (9).jpg&lt;br /&gt;
The Fourth Teaser (10).jpg&lt;br /&gt;
The Fourth Teaser (11).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keynote Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
{{Patches nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]]&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Duergar_Mountains&amp;diff=1345598</id>
		<title>The Duergar Mountains</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Duergar_Mountains&amp;diff=1345598"/>
		<updated>2026-06-20T11:38:16Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: Add trivia relating to FF1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location infobox&lt;br /&gt;
| type = area&lt;br /&gt;
| within = Kholusia&lt;br /&gt;
| description = This series of foreboding peaks form Kholusia&#039;s northeastern mountain range. The very fact that the ancient word for &amp;quot;dwarf&amp;quot; was used to name the mountains indicates just how long the short-statured race has dwelled here.&lt;br /&gt;
| description-source = Encyclopaedia Eorzea Volume III, p. 111&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Landmarks==&lt;br /&gt;
==={{map icon|landmark}} [[The Duergar&#039;s Tewel (Landmark)|The Duergar&#039;s Tewel]]===&lt;br /&gt;
{{quotation|[[Shadowbringers Sightseeing Log 22: The Duergar&#039;s Tewel]]|The far end of the Dwarven Hollows opens up into a great, crater-like expanse. Geysers here spew volcanically heated water high into the air, spraying the uncaring dwarves as they mine deposits of sulphur and other valuable minerals.}}&lt;br /&gt;
==={{map icon|landmark}} [[Dwarven Hollows]]===&lt;br /&gt;
{{quotation|Encyclopaedia Eorzea Volume III, p. 111|Bitter rivals in all things but especially excavation, both Tholl and Gogg lay claim to this cavernous network of mining tunnels. Outsiders simply refer to them as the Dwarven Hollows in a conscious attempt to avoid antagonizing either tribe.}}&lt;br /&gt;
==={{map icon|landmark}} [[Flue Bridge]]===&lt;br /&gt;
{{quotation|Encyclopaedia Eorzea Volume III, p. 111|Flowing from its source in the Duergar Mountains, the upper stretch of Watts River is spanned at two spots by the Flue and Bowled Oil Bridges. Crossing over to the river&#039;s east side puts one squarely in Gogg territory.}}&lt;br /&gt;
==={{map icon|landmark}} [[The Wet Whistle]]===&lt;br /&gt;
{{quotation|Encyclopaedia Eorzea Volume III, p. 111|The village drinkers gather here to imbibe copious amounts of Gogg-brewed ale. On rare occasions, the raised voices actually belong to the chief and the elders as they consult on matters of import.}}&lt;br /&gt;
==={{map icon|landmark}} [[Komra]]===&lt;br /&gt;
{{quotation|Encyclopaedia Eorzea Volume III, p. 111|Another of the dwarven settlements found on the slopes of Mt. Gulg, Komra is home to a proud branch of the Gogg family. The village was nearly obliterated by otherworldly forces, but the resilient residents have pulled together to rebuild their lives (and their houses).}}&lt;br /&gt;
==={{map icon|landmark}} [[Boiled Oil Bridge]]===&lt;br /&gt;
{{quotation|Encyclopaedia Eorzea Volume III, p. 111|Flowing from its source in the Duergar Mountains, the upper stretch of Watts River is spanned at two spots by the Flue and Bowled Oil Bridges. Crossing over to the river&#039;s east side puts one squarely in Gogg territory.}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This area&#039;s name is a reference to Mount Duergar, the home of the Dwarves in [[Final Fantasy]].&lt;br /&gt;
&lt;br /&gt;
{{Kholusia areas}}&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lali-ho&amp;diff=1345597</id>
		<title>Lali-ho</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lali-ho&amp;diff=1345597"/>
		<updated>2026-06-20T11:36:17Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: Add trivia relating to FF1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Emote infobox&lt;br /&gt;
| name = Lali-ho&lt;br /&gt;
| icon = Lali-ho.png&lt;br /&gt;
| description = Perform a traditional dwarven greeting.&lt;br /&gt;
| type = general&lt;br /&gt;
| command = /laliho&lt;br /&gt;
| can-use-while = standing, swimming, underwater, seated, mounted&lt;br /&gt;
| unlock-item = &lt;br /&gt;
| activity =&lt;br /&gt;
| event = &lt;br /&gt;
| quest = Learning to Lali-ho&lt;br /&gt;
| achievement = &lt;br /&gt;
| purchased-from = &lt;br /&gt;
| cost-type =&lt;br /&gt;
| cost =&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| id-gt = 199&lt;br /&gt;
}}&lt;br /&gt;
[[Lali-ho]] is an [[Emote]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&amp;quot;Lali-ho&amp;quot; is the greeting given by the dwarves of Mount Duergar in [[Final Fantasy]].&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:Lali-ho Emote.png|left|thumb]]&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dwarves&amp;diff=1345596</id>
		<title>Dwarves</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dwarves&amp;diff=1345596"/>
		<updated>2026-06-20T11:34:18Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: fix selflink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:dwarf concept art1.png|400px|right]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{see also|Dwarf Daily Quests|Lalafell}}&lt;br /&gt;
The [[Dwarves]] are an [[Allied Society Quests|Allied Society]] from [[Shadowbringers]] (5.0).&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
This insular tribe dwells upon Mt. Gulg in Kholusia, its diminutive people rarely leaving the community of their birth. Dwarves are known for their skill at mining, metallurgy, and crafting mechanical marvels, but they themselves consider the true marks of dwarfhood to be respect for tradition and adherence to strict ancestral laws.&lt;br /&gt;
&lt;br /&gt;
The Dwarves are the reflection of the [[Lalafell]] on [[the First]], and so unlike the [[Non-playable races|other Beast Tribes]] on [[Hydaelyn|the Source]] and their relationship with the races of man, the Dwarves were considered a Beast Tribe due to their decision to shun living in the settlements of man in favor of remaining in their ancestral homeland. However, this contradiction (and others later) eventually resulted in the shift in nomenclature to &amp;quot;[[Allied Society Quests|Allied Societies]]&amp;quot; by the game developers with the release of &#039;&#039;[[Dawntrail]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Often seen in full armor, with a helmet and large, fluffy beards, their traditions forbid them from removing their helmets around any who are not members of their villages. If they were to remove their helmets, it would soon become common knowledge that despite appearances, their beards are actually elaborate scarves. Despite this, a full, robust beard is seen as very important part of Dwarven culture, and each tribe has a different ideal as to what constitutes a &amp;quot;good&amp;quot; beard.&lt;br /&gt;
&lt;br /&gt;
While Dwarves do not have specific or strange diets, they are well known for being fans and connoisseurs of the drink. They build massive breweries and imbibe large quantities of ale. Despite the incredibly strong effects of Dwarven ale, it seems to have no effect in their ability to construct automata and massive war machines. On the contrary, it seems to actually improve their speed and skill in the craft.&lt;br /&gt;
&lt;br /&gt;
===Tribes===&lt;br /&gt;
The two tribes of Dwarves on the First, the &#039;&#039;&#039;Tholl&#039;&#039;&#039; of [[Tomra]] and the &#039;&#039;&#039;Gogg&#039;&#039;&#039; of [[Komra]], are engaged in a long-running [[wikipedia:Low-intensity conflict|low-intensity conflict]], for reasons that are unbeknownst to anyone, seemingly even the Dwarves. Though they constantly threaten each other with full-blown war and violence, it never seems to amount to more than shouting matches consisting of some very colorful language. &lt;br /&gt;
&lt;br /&gt;
While they share similar skill and a love for mining, metallurgy and ale, the two tribes have fairly diverse cultures. The Tholl, for instance, value growing a massive and full beard. They celebrate [[Beardtide]] once a year, wherein the chief of the village washes his beard, and the whole tribe celebrates with a giant feast.&lt;br /&gt;
&lt;br /&gt;
The Gogg on the other hand value a clean, neat beard, using various soaps, oils and perfumes to keep their beards prim and proper. They also specialize in building transport machina that are useful for moving ore, metals and weapons around with ease.&lt;br /&gt;
&lt;br /&gt;
Though they butt heads frequently, the two tribes can come together for the betterment of the First, for example helping construct the massive golem that took the Warrior of Light to the top of Mount Gulg.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore/People]] [[Category:Dwarf]] [[Category:Shadowbringers]] [[Category:Patch 5.0 Features]]&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Moogle_by_Any_Other_Name&amp;diff=1345595</id>
		<title>A Moogle by Any Other Name</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Moogle_by_Any_Other_Name&amp;diff=1345595"/>
		<updated>2026-06-20T11:32:59Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: add trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Moogle by Any Other Name&lt;br /&gt;
| description = Kupli Kuki is thinking about the Moghole moogles.&lt;br /&gt;
| image = A Moogle by Any Other Name.png&lt;br /&gt;
| quest-giver = Kupli Kuki&lt;br /&gt;
| related-npcs = Mogleo; Moglin; Mogloo; Mogule; Moofy Moogle; Motioning Moogle&lt;br /&gt;
| location = The Churning Mists&lt;br /&gt;
| location-x = 29.3&lt;br /&gt;
| location-y = 34.8&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Dravanian Sidequests&lt;br /&gt;
| journal-genre = Churning Mists Sidequests&lt;br /&gt;
| sortkey = 5902&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 59&lt;br /&gt;
| req-quest = An Eye for Aether&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 13455&lt;br /&gt;
| gil = 513&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| reward-opt1 = 1 Battledance Materia IV&lt;br /&gt;
| reward-opt2 = 1 Heavens&#039; Eye Materia IV&lt;br /&gt;
| reward-opt3 = 1 Savage Aim Materia IV&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Skies that Bind&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-gt = 67514&lt;br /&gt;
| id-edb = aa69859f72e&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Moglin]].&lt;br /&gt;
*Speak with [[Mogleo]].&lt;br /&gt;
*Inquire about the monster in the [[Kupo Nut|kupo nut orchard]]. &lt;br /&gt;
*Slay the monster to the southeast of [[Moghome]].&lt;br /&gt;
*Report to Mogleo.&lt;br /&gt;
*Report to Moglin.&lt;br /&gt;
==Journal==&lt;br /&gt;
*Everyone is excited to deepen the bonds between mooglekind, but [[Kupli Kuki]] wants to know more about the names of the [[Moghome]] moogles, in particular why every name starts with “Mog” and not something like “Kup.” Since Kupli Kuki seems to be particularly shy around moogles of high social standing, he enlists your aid in asking Chieftain [[Moglin]] the reason as to why the moogles from the sky and surface have different names. Ask Chieftain Moglin for what is sure to be a thrilling history lesson on the origins of Moghome names.&lt;br /&gt;
*You speak with Chieftain Moglin, and he seems eager to tell you about the names of Moghome, but not before you help the [[Pomguard Moogle|Pomguard]] with a pair of monsters who have suddenly attacked Moghome&#039;s [[Kupo Nut|kupo nut]] supply. Speak with [[Mogleo]] of the Pomguard to find out what aid he requires.&lt;br /&gt;
*Mogleo tells you that two monsters have dared to steal into Moghome&#039;s precious kupo nut supply, and asks you to aid [[Mogule]], Kupli Kuki, and the other [[Twelveswood]] moogles in slaying the monster they have gone after. Speak with the four moogles to find out where this insatiable monster could be.&lt;br /&gt;
*Mogule and the other valiant Twelveswood moogles have cornered the invasive monster to the southeast. Slay it so that Moghome&#039;s nuts are in danger no more.&lt;br /&gt;
*You find that a stray [[Gaelicat (Mob)|Gaelicat]] was one of the monsters trying to get its paws on the moogles&#039; kupo nut&#039;s, and slay it before it can do any more harm to the precious nut orchard. Report back to Mogleo for an update on their progress.&lt;br /&gt;
*Mogleo and the other Pomguard members were able to take care of their target as well, and with that the kupo nut&#039;s are saved. It seems that the two monsters may have followed Kupli Kuki and the other Twelveswood moogles all the way from the [[Sea of Clouds]]. Although this crisis got everyone&#039;s pom-pom in a twist, the moogles seem to have come through it with a deeper bond, and Mogleo suggests that everyone go together to report to Chieftain Moglin of your success.&lt;br /&gt;
*You return to Moglin, and finally you have the opportunity to ask him about the Moghome names. While he doesn&#039;t know the exact reason that all the moogles in Moghome start with “Mog,” he informs you that the first chieftain was said to be named Moggle. Kupli Kuki fumbles around with the name for a bit before discovering that it is quite similar to [[Good King Moggle Mog XII|Moggle Mog]], and surmises that the name must have changed as the story was passed down from generation to generation in the Twelveswood. If Kupli Kuki&#039;s guess is right, then Chieftain Moglin is himself a direct descendant of Good King Moggle Mog XII, and the Pomguard are direct descendants of the Good King&#039;s household guard. Kupli Kuki is amazed that he is among such historic figures of mooglekind, although the Moghome moogles themselves do not seem very fazed at all. Mogleo finally closes this historic conversation by offering the Twelveswood moogles one kupo nut each for their previous bravery, an offer which the moogles eagerly agree to. The moogles look forward to deepening the bonds of friendship between sky and surface.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This quest&#039;s name is a reference to a line from Act II, Scene II of [https://en.wikipedia.org/wiki/William_Shakespeare William Shakespeare]&#039;s [https://en.wikipedia.org/wiki/Romeo_and_Juliet Romeo and Juliet].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; To think the legends are actually &#039;&#039;true&#039;&#039;─our ancestors did indeed come down from the skies, kupo! I&#039;m sure Mogule and the others will get along famously!&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; But, don&#039;t you think the moogles here have such strange names? There are so many moogles with names like Mogret and Mogmug, but no one is named Kuplo Kopp or Kupta Kapta! I wonder why...&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; Chieftain Moglin seems to know much about moogle history─maybe he can shed some light on this mystery! But...I&#039;m so nervous around &#039;&#039;chieftains&#039;&#039;, kupo...&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; But you, adventurer, you&#039;ve rubbed shoulders with all kinds of great characters, and Chieftain Moglin respects you! I&#039;m sure he&#039;ll readily tell you all about Moghome names. And then &#039;&#039;you&#039;&#039; can tell &#039;&#039;me&#039;&#039;!&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; I can&#039;t wait to learn about their names, kupo...&lt;br /&gt;
&lt;br /&gt;
===Speaking with Moglin===&lt;br /&gt;
 &#039;&#039;&#039;Moglin:&#039;&#039;&#039; Oh, [Forename], so you&#039;ve finally come to your senses and acknowledged the heavenly ring of Moghome names, kupo? That pleases me greatly, but I must ask you to wait─it seems Mogloo has an urgent entreaty.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Mogloo:&#039;&#039;&#039; Yes, Chieftain Moglin, the Pomguard is fighting a desperate battle against a gang of monsters swarming our precious kupo nut orchard. We have beaten them back for now, but I fear we are outmatched, kupo!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Moglin:&#039;&#039;&#039; Ah, luckily we have just the one to help. [Forename], lend the Pomguard your strength, and mayhaps I will speak more with you about our moogle names, kupo.&lt;br /&gt;
 &#039;&#039;&#039;Moglin:&#039;&#039;&#039; The defense of our kupo trees is of the utmost importance. Speak with Mogleo of the Pomguard to learn where he needs you. Once these monsters have been dealt with, ask me again about the knowledge you seek, kupo.&lt;br /&gt;
&lt;br /&gt;
====Optional Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;Moglin:&#039;&#039;&#039; Defense of the kupo nuts must needs come before all else. Speak with Mogleo to learn what he requires, then return to me once the crisis has been dealt with, kupo.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Mogloo:&#039;&#039;&#039; No time to talk─our nuts are in danger, kupo!&lt;br /&gt;
&lt;br /&gt;
===Speaking with Mogleo===&lt;br /&gt;
 &#039;&#039;&#039;Mogleo:&#039;&#039;&#039; Oh, adventurer, it&#039;s so good to see you again! As you can see, Pomguard business has me terribly busy these days, kupo! Speaking of which, where did those monsters go?&lt;br /&gt;
 &#039;&#039;&#039;Mogleo:&#039;&#039;&#039; ...Oh! You&#039;ll help us rid the area of those dreadful things? Thank heavens, this sword was getting so heavy. We&#039;re fighting valiantly to drive off the invaders─there are &#039;&#039;two&#039;&#039; of them, so our paws are full, kupo!&lt;br /&gt;
 &#039;&#039;&#039;Mogleo:&#039;&#039;&#039; The Pomguard have their paws tied with one, while Mogule and the Twelveswood moogles are trying their hardest to track down the other. The moogles from the surface have more courage than I thought, kupo!&lt;br /&gt;
 &#039;&#039;&#039;Mogleo:&#039;&#039;&#039; I&#039;ll go help the other members of the Pomguard. Adventurer, hurry and make sure Mogule and the others are safe!&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Mogleo:&#039;&#039;&#039; I&#039;ll lend my sword to the other Pomguard members. Adventurer, help Mogule and the others, kupo!&lt;br /&gt;
&lt;br /&gt;
===Inquiring about the monster in the kupo nut orchard===&lt;br /&gt;
 &#039;&#039;&#039;Motioning Moogle:&#039;&#039;&#039; The monster was just around here. It can&#039;t be far—we have it cornered, kupo!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Moofy Moogle:&#039;&#039;&#039; I saw it fly over here! We&#039;ll find it soon, kupo!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; Oh, you&#039;re here to help? Well, we drove that monster over to the southeast. I don&#039;t &#039;&#039;think&#039;&#039; it managed to steal any kupo nuts.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Mogule:&#039;&#039;&#039; I had it in my sights, but it flew away, kupo! Where could it be...?&lt;br /&gt;
&lt;br /&gt;
===Reporting to Mogleo===&lt;br /&gt;
 &#039;&#039;&#039;Mogleo:&#039;&#039;&#039; That beast was no match for the likes of the Pomguard, kupo! With the threat to our precious kupo nuts gone, the orchard is safe!&lt;br /&gt;
 &#039;&#039;&#039;Mogleo:&#039;&#039;&#039; Those monsters were so strange... Odd-looking wings, curious pointed ears... I wonder where they could have come from, kupo?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; Oh no! They might have followed us here, kupo. We&#039;re sorry, we didn&#039;t mean to bring such rude guests with us.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Mogleo:&#039;&#039;&#039; Well, as long as the kupo trees are safe, then there&#039;s nothing to worry about. Thanks to our new friends from the Twelveswood, not one nut was disturbed, kupo!&lt;br /&gt;
 &#039;&#039;&#039;Mogleo:&#039;&#039;&#039; Let&#039;s report our success to Chieftain Moglin─he&#039;ll want to thank everyone who helped protect our prized trees!&lt;br /&gt;
&lt;br /&gt;
====Optional Dialogue====&lt;br /&gt;
 &#039;&#039;&#039;Mogleo:&#039;&#039;&#039; Let&#039;s hurry back to Chieftain Moglin. He&#039;ll want to reward everyone for protecting the precious kupo nuts!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Mogule:&#039;&#039;&#039; We did it, kupo!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; Maybe Chieftain Moglin will finally tell us about the Moghome names.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Moofy Moogle:&#039;&#039;&#039; I can&#039;t believe a monster followed us that far, kupo.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Motioning Moogle:&#039;&#039;&#039; I&#039;m quite tuckered out from chasing that monster around, kupo&lt;br /&gt;
&lt;br /&gt;
===Reporting to Moglin (Cutscene)===&lt;br /&gt;
 &#039;&#039;&#039;Moglin:&#039;&#039;&#039; Ah, you&#039;ve returned at last. Are the kupo nuts safe from harm?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Mogleo:&#039;&#039;&#039; Those malicious monsters won&#039;t be laying their paws on our nuts anymore, kupo, thanks to the help of the Twelveswood moogles!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Moglin:&#039;&#039;&#039; Ah, it&#039;s so nice to see you working together to defend our home, kupo. Well, now that the storm has been weathered, I believe [Forename[ wanted to know all about moogle names─hopefully it will serve as an inspiration to {{alternatives|f=her|m=him}}.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; Actually, Chieftain Moglin, &#039;&#039;I&#039;&#039; was the one who asked the adventurer to ask you. I was thinking, isn&#039;t it curious that our names sound so different from yours, kupo?&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; In the Twelveswood, we usually start our names with “Ku” or “Pu.” They say it&#039;s because it makes the names sound like “kupo nut.”&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; Mayhap when the moogles came down from the sky, the kupo nuts were their most prized possession, kupo! But the Moghome moogles love kupo nuts too, so I&#039;ve wondered why their names are different.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Moglin:&#039;&#039;&#039; You&#039;re quite perceptive, Kupli Kuki. Truth be told, I&#039;ve never thought about the reason myself. Would it not make sense for moogles to start their name with “Mog”? It&#039;s been that way for as long as anyone can remember, kupo.&lt;br /&gt;
 &#039;&#039;&#039;Moglin:&#039;&#039;&#039; My ancestor, who was Moghome&#039;s first chieftain, was named Moggle, and in fact it was he who decided which brave moogles would travel down to the surface after fire rained from the skies.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; Moggle... That name seems so familiar... Kupopo! Moggle Mog!?&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; Could Chieftain Moggle have in fact been Moggle Mog? If so... Chieftain Moglin, you would be a descendant of Good King Moggle Mog XII─may all his lineage bask in greatness!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Moglin:&#039;&#039;&#039; Indeed, the two names are quite similar, kupo. Moggle Mog... I remember─this was the name of the king from your legend.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; It all makes sense, kupo. The legend is so ancient, it&#039;s no wonder the name changed ever so slightly! That means I&#039;m presenting myself before the descendant of the last king of mooglekind!&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; The legends tell of more than just the king, kupo! The valiant household guard of Good King Moggle Mog XII─may his legend live on forevermore─is also detailed at some length. Does that mean that the Pomguard is also...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Mogleo:&#039;&#039;&#039; The history of the Pomguard is long and illustrious, dating back to Chieftain Moggle&#039;s humble beginnings, kupo.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; Kupopo! That means his household guard was actually the Pomguard. I&#039;m among some of the most historic moogles of all time!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Mogleo:&#039;&#039;&#039; I never knew we were so important─how embarrassing! Oh, I almost forgot─ We never thanked you for helping us take down those dreadful monsters, kupo.&lt;br /&gt;
 &#039;&#039;&#039;Mogleo:&#039;&#039;&#039; For all of your brave services in defense of our lovely orchard, and in celebration of our newfound friendship, we shall bequeath upon you...one kupo nut each!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; Kupopo! I could think of no better a reward myself! Our stomachs will be full tonight!&lt;br /&gt;
[[Category:Quests missing dialogue template]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=VKwT8OZqrzw}}&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Tale_of_Two_Moogles&amp;diff=1345594</id>
		<title>A Tale of Two Moogles</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Tale_of_Two_Moogles&amp;diff=1345594"/>
		<updated>2026-06-20T11:27:18Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: add trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Tale of Two Moogles&lt;br /&gt;
| description = Kupli Kuki needs someone to look for his lost friends.&lt;br /&gt;
| image = Moogles in the Sky.png&lt;br /&gt;
| quest-giver = Kupli Kuki&lt;br /&gt;
| related-npcs = Moofy Moogle&lt;br /&gt;
| location = The Sea of Clouds&lt;br /&gt;
| location-x = 15&lt;br /&gt;
| location-y = 10&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Abalathian Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 5901&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 59&lt;br /&gt;
| req-quest = An Eye for Aether&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 13455&lt;br /&gt;
| gil = 545&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Classic Misdirection&lt;br /&gt;
| next-quest = Birds of a Feather (Quest)&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-gt = 67510&lt;br /&gt;
| id-edb = 80f464e48af&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for the [[Moofy Moogle|moogle]] near [[The Gauntlet]].&lt;br /&gt;
*Report to [[Kupli Kuki]]&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*[[Kupli Kuki]] has asked you to find his two lost companions, who should be wandering around somewhere in the surrounding islands. Start off by looking for the lost moogle near [[The Gauntlet]].&lt;br /&gt;
*You find the moogle shaken, but unharmed. He informs you that he will return to Kupli Kuki&#039;s safe spot under the bridge. Return and bask in their tearful reunion.&lt;br /&gt;
*Kupli Kuki is overjoyed that he was reunited with his companion, but there still remains one more moogle to be found. Speak with Kupli Kuki again to start your search for the second lost─and possibly frightened─moogle.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This quest&#039;s name is a reference to the title of the [https://en.wikipedia.org/wiki/Charles_Dickens Charles Dickens] novel [https://en.wikipedia.org/wiki/A_Tale_of_Two_Cities &#039;&#039;A Tale of Two Cities&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; Well, I&#039;m overjoyed that we&#039;ll finally be able to meet the Moghome moogles, kupo! But we can&#039;t celebrate yet─we need to find the two moogles that came up here with me!&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; We split up to search for Moghome, so they could be anywhere near here, kupo! Hopefully they haven&#039;t flitted off too far...&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; If they&#039;ve been attacked, or worse, there&#039;s no way I could forgive myself, kupo!&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; It might be best to search for them one at a time. I&#039;ll stay right here─it would be dreadful if any more moogles got lost! Have fun &lt;br /&gt;
&lt;br /&gt;
===Searching for the moogle near the Gauntlet===&lt;br /&gt;
 &#039;&#039;&#039;Moofy Moogle:&#039;&#039;&#039; Oh, you surprised me, kupo! What&#039;s that? Kupli Kuki sent you to look for me? Thank heavens! A mean-looking bird monster attacked me and I ran behind these rocks. I didn&#039;t know where to go...&lt;br /&gt;
 &#039;&#039;&#039;Moofy Moogle:&#039;&#039;&#039; Ah, so Kupli Kuki is hiding under a bridge? Safety &#039;&#039;and&#039;&#039; shade─sounds perfect! I&#039;ll go meet him right away, kupo!&lt;br /&gt;
 &#039;&#039;&#039;(Optional)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Moofy Moogle:&#039;&#039;&#039; Oh, happy days! I thought I&#039;d never see my friend again, kupo!&lt;br /&gt;
&lt;br /&gt;
===Reporting to Kupli Kuki===&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; What a wonderful reunion! I feared that we would never meet again, and our party at Moghome would be but a dream, kupo!&lt;br /&gt;
 &#039;&#039;&#039;Kupli Kuki:&#039;&#039;&#039; Well, only one more moogle left, kupo!&lt;br /&gt;
[[Category:Quests missing dialogue template]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=rlwh1t3XTZk}}&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Matoya&amp;diff=1345593</id>
		<title>Matoya</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Matoya&amp;diff=1345593"/>
		<updated>2026-06-20T11:22:52Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: move trivia below lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Matoya&lt;br /&gt;
| description = I don&#039;t care much for politics. Too much talk and not enough action.&lt;br /&gt;
| image = Matoya.png&lt;br /&gt;
| location = Matoya&#039;s Cave&lt;br /&gt;
| coordinates = 6.5,6.4&lt;br /&gt;
| title = Archon&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age =&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class =&lt;br /&gt;
| job =&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = Sharlayan&lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| service = quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| voiceEN = Sheila Steafel&amp;lt;sup&amp;gt;HW&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Sheila Reid&amp;lt;sup&amp;gt;ShB&amp;lt;/sup&amp;gt;&lt;br /&gt;
| voiceJP = Yuki Kyoui&amp;lt;sup&amp;gt;HW&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Yu Sugimoto&amp;lt;sup&amp;gt;ShB&amp;lt;/sup&amp;gt;&lt;br /&gt;
| voiceDE = Ingrid Mülleder&lt;br /&gt;
| voiceFR = Catherine Cerda&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Forbidden Knowledge}}&lt;br /&gt;
{{quest list row|An Eye for Aether}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Have I Toad You Lately}}&lt;br /&gt;
{{quest list row|Heavensward (Quest)}}&lt;br /&gt;
{{quest list row|In the Eye of the Beholder}}&lt;br /&gt;
{{quest list row|The Word of the Mother}}&lt;br /&gt;
{{quest list row|The Burdens We Bear}}&lt;br /&gt;
{{quest list row|Into the Fire}}&lt;br /&gt;
{{quest list row|Soul Searching}}&lt;br /&gt;
{{quest list row|Like Master, Like Pupil}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Lore===&lt;br /&gt;
An eccentric woman of the Midlander clan, Matoya&#039;s age is unknown, and woe betide any who ask. Though her obstinacy is the stuff of legend—as many who meet her well know—she is nonetheless a prominent and brilliant Archon, and is marked as such by a tattoo on her left cheek. She is also in possession of an ancient Crystal of Light known as the Crystal Eye, a relic that allows one to peer deeply into the aether.&amp;lt;br&amp;gt;&lt;br /&gt;
Matoya has long studied the world from the perspective of aether, and her pupil, Y&#039;shtola, continues on in the spirit of this research. Matoya will neither depend upon nor curry favor with anyone, as she firmly believes one must see the world as it is to understand its mysteries. She does have her pride, however, and this sometimes leads her to give harsh tongue-lashings to her pupils. Indeed, the day she begins to remember her students fondly will be the day that her work ends.&amp;lt;br&amp;gt;&lt;br /&gt;
Matoya also has an interest in herbal infusions, and drinks copious amounts of the stuff—sometimes upwards of seven cups a day.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 170&amp;lt;/ref&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Matoya&#039;&#039;&#039; is a mage and a former scholar of  [[Sharlayan]]. In her youth she specialized in &#039;&#039;&#039;Aetherology&#039;&#039;&#039; and how to harness the flow of &#039;&#039;&#039;aether&#039;&#039;&#039;. When the [[Garlean Empire]] began their conquest, &#039;&#039;&#039;The Forum&#039;&#039;&#039; turned to her and charged her with discovering a means of preventing their invasion. Using her knowledge of &#039;&#039;&#039;aether&#039;&#039;&#039;, she created a weapon known as an &#039;&#039;&#039;Aetheric Converger&#039;&#039;&#039;, however its destructive capability was far too dangerous and they turned the device down. In her disgust at their cowardice, she sealed her research in [[The Great Gubal Library]].&lt;br /&gt;
&lt;br /&gt;
She was amongst the &#039;&#039;&#039;Sharlayans&#039;&#039;&#039; who settled in the [[Dravanian Forelands]], mentoring the youth, [[Y&#039;shtola]] amongst them. When the &#039;&#039;&#039;Garleans&#039;&#039;&#039; threatened to invade [[Eorzea]] and the &#039;&#039;&#039;Sharlayans&#039;&#039;&#039; fled, &#039;&#039;&#039;Matoya&#039;&#039;&#039; stayed behind, not wishing to participate in their cowardice. She stayed hidden in a cave. Here she continued to study magic and &#039;&#039;&#039;aether&#039;&#039;&#039; for fifteen years.&lt;br /&gt;
&lt;br /&gt;
When &#039;&#039;&#039;Y&#039;shtola&#039;&#039;&#039; led the [[Warrior of Light]] to &#039;&#039;&#039;Matoya&#039;&#039;&#039; in search of a method to lower the barriers of [[Azys Lla]], she explained that she had researched the floating city with [[Louisoix]]. She explains that the city was where the [[Allagan Empire]] conducted their studies on the first [[Primal]]s summoned by the [[Dragon]]s of [[Meracydia]]. She aided the &#039;&#039;&#039;Warrior of Light&#039;&#039;&#039; and company with developing a method of destroying the barriers, an &#039;&#039;&#039;Aetheric Ram&#039;&#039;&#039;, using her research. She was also able to tell that &#039;&#039;&#039;Y&#039;shtola&#039;s&#039;&#039;&#039; &#039;&#039;&#039;aether&#039;&#039;&#039; had been damaged and she was using it to see, slowly draining her life energy. She advised her young protege to be careful not to completely snuff out her remaining life.&lt;br /&gt;
&lt;br /&gt;
Following [[the Scions of the Seventh Dawn]]&#039;s return from [[The First]], &#039;&#039;&#039;Matoya&#039;&#039;&#039; aided them in researching a method to cure &#039;&#039;&#039;Primal Tempering&#039;&#039;&#039;, using [[Porxie]]s imbued with the same magicks used to help cure those corrupted by the [[Sin Eater]]s on &#039;&#039;&#039;The First&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===Dialogue===&lt;br /&gt;
&#039;&#039;&amp;quot;I poured my heart and soul into my research. Passionate as I was, I invariably clashed with those around me. But even as these clashes served to stoke the fires of my motivation, they walled me off from the rest of the world. And here I am. Matoya: This cave is my home now, but ere long it will become my tomb. I&#039;ll die and turn into bones amidst this gloom, and none will be the wiser. Matoya: There&#039;s nothing I desire. I&#039;m just an old woman awaiting death.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;{{i|Have I Toad You Lately}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Final Fantasy]], Matoya is a witch living in &#039;&#039;&#039;Matoya&#039;s Cave&#039;&#039;&#039; alongside her living brooms. She is blind and unable to see without that game&#039;s Crystal Eye, and will reward the Warriors of Light with a jolt tonic for returning it to her.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 3.0 NPCs]] [[Category:Archon]]&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Matoya&amp;diff=1345592</id>
		<title>Matoya</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Matoya&amp;diff=1345592"/>
		<updated>2026-06-20T11:20:30Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: Add trivia relating to FF1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Matoya&lt;br /&gt;
| description = I don&#039;t care much for politics. Too much talk and not enough action.&lt;br /&gt;
| image = Matoya.png&lt;br /&gt;
| location = Matoya&#039;s Cave&lt;br /&gt;
| coordinates = 6.5,6.4&lt;br /&gt;
| title = Archon&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age =&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class =&lt;br /&gt;
| job =&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization = Sharlayan&lt;br /&gt;
| level =&lt;br /&gt;
| aggression =&lt;br /&gt;
| service = quest&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| voiceEN = Sheila Steafel&amp;lt;sup&amp;gt;HW&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Sheila Reid&amp;lt;sup&amp;gt;ShB&amp;lt;/sup&amp;gt;&lt;br /&gt;
| voiceJP = Yuki Kyoui&amp;lt;sup&amp;gt;HW&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;Yu Sugimoto&amp;lt;sup&amp;gt;ShB&amp;lt;/sup&amp;gt;&lt;br /&gt;
| voiceDE = Ingrid Mülleder&lt;br /&gt;
| voiceFR = Catherine Cerda&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Forbidden Knowledge}}&lt;br /&gt;
{{quest list row|An Eye for Aether}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Have I Toad You Lately}}&lt;br /&gt;
{{quest list row|Heavensward (Quest)}}&lt;br /&gt;
{{quest list row|In the Eye of the Beholder}}&lt;br /&gt;
{{quest list row|The Word of the Mother}}&lt;br /&gt;
{{quest list row|The Burdens We Bear}}&lt;br /&gt;
{{quest list row|Into the Fire}}&lt;br /&gt;
{{quest list row|Soul Searching}}&lt;br /&gt;
{{quest list row|Like Master, Like Pupil}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Final Fantasy]], Matoya is a witch living in &#039;&#039;&#039;Matoya&#039;s Cave&#039;&#039;&#039; alongside her living brooms. She is blind and unable to see without that game&#039;s Crystal Eye, and will reward the Warriors of Light with a jolt tonic for returning it to her.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Lore===&lt;br /&gt;
An eccentric woman of the Midlander clan, Matoya&#039;s age is unknown, and woe betide any who ask. Though her obstinacy is the stuff of legend—as many who meet her well know—she is nonetheless a prominent and brilliant Archon, and is marked as such by a tattoo on her left cheek. She is also in possession of an ancient Crystal of Light known as the Crystal Eye, a relic that allows one to peer deeply into the aether.&amp;lt;br&amp;gt;&lt;br /&gt;
Matoya has long studied the world from the perspective of aether, and her pupil, Y&#039;shtola, continues on in the spirit of this research. Matoya will neither depend upon nor curry favor with anyone, as she firmly believes one must see the world as it is to understand its mysteries. She does have her pride, however, and this sometimes leads her to give harsh tongue-lashings to her pupils. Indeed, the day she begins to remember her students fondly will be the day that her work ends.&amp;lt;br&amp;gt;&lt;br /&gt;
Matoya also has an interest in herbal infusions, and drinks copious amounts of the stuff—sometimes upwards of seven cups a day.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 170&amp;lt;/ref&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Matoya&#039;&#039;&#039; is a mage and a former scholar of  [[Sharlayan]]. In her youth she specialized in &#039;&#039;&#039;Aetherology&#039;&#039;&#039; and how to harness the flow of &#039;&#039;&#039;aether&#039;&#039;&#039;. When the [[Garlean Empire]] began their conquest, &#039;&#039;&#039;The Forum&#039;&#039;&#039; turned to her and charged her with discovering a means of preventing their invasion. Using her knowledge of &#039;&#039;&#039;aether&#039;&#039;&#039;, she created a weapon known as an &#039;&#039;&#039;Aetheric Converger&#039;&#039;&#039;, however its destructive capability was far too dangerous and they turned the device down. In her disgust at their cowardice, she sealed her research in [[The Great Gubal Library]].&lt;br /&gt;
&lt;br /&gt;
She was amongst the &#039;&#039;&#039;Sharlayans&#039;&#039;&#039; who settled in the [[Dravanian Forelands]], mentoring the youth, [[Y&#039;shtola]] amongst them. When the &#039;&#039;&#039;Garleans&#039;&#039;&#039; threatened to invade [[Eorzea]] and the &#039;&#039;&#039;Sharlayans&#039;&#039;&#039; fled, &#039;&#039;&#039;Matoya&#039;&#039;&#039; stayed behind, not wishing to participate in their cowardice. She stayed hidden in a cave. Here she continued to study magic and &#039;&#039;&#039;aether&#039;&#039;&#039; for fifteen years.&lt;br /&gt;
&lt;br /&gt;
When &#039;&#039;&#039;Y&#039;shtola&#039;&#039;&#039; led the [[Warrior of Light]] to &#039;&#039;&#039;Matoya&#039;&#039;&#039; in search of a method to lower the barriers of [[Azys Lla]], she explained that she had researched the floating city with [[Louisoix]]. She explains that the city was where the [[Allagan Empire]] conducted their studies on the first [[Primal]]s summoned by the [[Dragon]]s of [[Meracydia]]. She aided the &#039;&#039;&#039;Warrior of Light&#039;&#039;&#039; and company with developing a method of destroying the barriers, an &#039;&#039;&#039;Aetheric Ram&#039;&#039;&#039;, using her research. She was also able to tell that &#039;&#039;&#039;Y&#039;shtola&#039;s&#039;&#039;&#039; &#039;&#039;&#039;aether&#039;&#039;&#039; had been damaged and she was using it to see, slowly draining her life energy. She advised her young protege to be careful not to completely snuff out her remaining life.&lt;br /&gt;
&lt;br /&gt;
Following [[the Scions of the Seventh Dawn]]&#039;s return from [[The First]], &#039;&#039;&#039;Matoya&#039;&#039;&#039; aided them in researching a method to cure &#039;&#039;&#039;Primal Tempering&#039;&#039;&#039;, using [[Porxie]]s imbued with the same magicks used to help cure those corrupted by the [[Sin Eater]]s on &#039;&#039;&#039;The First&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
===Dialogue===&lt;br /&gt;
&#039;&#039;&amp;quot;I poured my heart and soul into my research. Passionate as I was, I invariably clashed with those around me. But even as these clashes served to stoke the fires of my motivation, they walled me off from the rest of the world. And here I am. Matoya: This cave is my home now, but ere long it will become my tomb. I&#039;ll die and turn into bones amidst this gloom, and none will be the wiser. Matoya: There&#039;s nothing I desire. I&#039;m just an old woman awaiting death.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;{{i|Have I Toad You Lately}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 3.0 NPCs]] [[Category:Archon]]&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Matoya%27s_Cave_(Zone)&amp;diff=1345591</id>
		<title>Matoya&#039;s Cave (Zone)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Matoya%27s_Cave_(Zone)&amp;diff=1345591"/>
		<updated>2026-06-20T11:16:31Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: Add trivia relating to FF1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the zone|the [[Main Scenario Quest]]|Matoya&#039;s Cave (Quest)}}&lt;br /&gt;
{{Area infobox&lt;br /&gt;
| name = Matoya&#039;s Cave&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = The Dravanian Hinterlands&lt;br /&gt;
| aetheryte1 = &lt;br /&gt;
| aetheryte2 = &lt;br /&gt;
| aetheryte3 = &lt;br /&gt;
| description = One does not simply walk into Matoya&#039;s quiet and secret home. The cave&#039;s mouth is disguised as a wall of rock, and those who carelessly draw too close will be attacked by her poroggo familiars. Nearby is the Mushroomery, where she grows all manner of fungi to be used in her castings.&lt;br /&gt;
| weather = &lt;br /&gt;
| map = Matoya&#039;s Cave Map.jpg&lt;br /&gt;
| levels = &lt;br /&gt;
| connections = [[The Dravanian Hinterlands]] (12.8, 37.1)&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot = The Dravanian Hinterlands5.jpg&lt;br /&gt;
| sstext = Matoya&#039;s Cave Entrance Exterior&lt;br /&gt;
| release = heavensward&lt;br /&gt;
}} It is the home of [[Matoya]].&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
==={{map icon|dungeon}}[[The Antitower]]===&lt;br /&gt;
{{quotation|In-game description|In all of creation, what greater mystery could there be than the fate of this very star? To sound the deepest depths, to study the aetherial sea itself─for these purposes and more was the Antitower built. Abandoned by her Sharlayan caretakers following the exodus, it has since been overrun by the magical guardians they left behind. Yet were one blessed with Her gift to brave these dangers and descend to the furthest reaches─to hear, feel, and think at the heart of this world─what would they find?}}&lt;br /&gt;
&lt;br /&gt;
==Facilities==&lt;br /&gt;
*{{map icon|mender}} [[Junkmonger (Matoya&#039;s Cave)|Mender]]&lt;br /&gt;
*{{map icon|merchant}} [[Junkmonger (Matoya&#039;s Cave)|Merchant]]&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
===Quests===&lt;br /&gt;
{{see also|Matoya&#039;s Cave Sidequests}}&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|A Self-possessed Pastime}}&lt;br /&gt;
{{quest list row|A Statuesque Interest}}&lt;br /&gt;
{{quest list row|A Straightforward Fancy}}&lt;br /&gt;
{{quest list row|An Eye for Aether}}&lt;br /&gt;
{{quest list row|Forbidden Knowledge}}&lt;br /&gt;
{{quest list row|Have I Toad You Lately}}&lt;br /&gt;
{{quest list row|Saro Roggo&#039;s Common Life}}&lt;br /&gt;
{{quest list row|The Magic Word}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Matoya&#039;s Cave&#039;&#039;&#039; is a location in [[Final Fantasy]], in which it is the home of the witch Matoya and her living brooms.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
*The entrance to [[Matoya&#039;s Cave (Zone)|Matoya&#039;s Cave]] is located in [[The Dravanian Hinterlands]]. As there is no [[aetheryte]] in this zone, it is only accessible by using this entrance.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|The Mushroomery}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Matoya&#039;s Cave interior.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ley_Lines&amp;diff=1345254</id>
		<title>Ley Lines</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ley_Lines&amp;diff=1345254"/>
		<updated>2026-06-20T02:40:41Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: Add image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See Mobile}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| description = Connects naturally occurring ley lines to create a circle of power which, while standing within it, reduces spell cast time and recast time, and auto-attack delay by 15%.&lt;br /&gt;
| facts = {{action fact|duration|20}}{{action fact|Maximum Charges|2}}{{action fact|Cannot be executed while under the effect of Ley Lines.}}&lt;br /&gt;
| acquired = Black Mage&lt;br /&gt;
| level = 52&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 120&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 3&lt;br /&gt;
| req-quest = An Unexpected Journey&lt;br /&gt;
| targeting = self&lt;br /&gt;
| aoe-type = pbaoe&lt;br /&gt;
| actions = Between the Lines, Retrace&lt;br /&gt;
| traits = Enhanced Ley Lines&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:LeyLines.png|Ley Lines animation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.2|Effect duration has been reduced from 30 to 20 seconds.}}&lt;br /&gt;
*{{patch|7.1|&lt;br /&gt;
**Now a charged action with a maximum of 2 charges.&lt;br /&gt;
**Cannot be executed while under the effect of Ley Lines.}}&lt;br /&gt;
*{{patch|6.0|Recast time has been increased from 90s to 120s.}}&lt;br /&gt;
*{{patch|3.0}}&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:LeyLines.png&amp;diff=1345253</id>
		<title>File:LeyLines.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:LeyLines.png&amp;diff=1345253"/>
		<updated>2026-06-20T02:40:19Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: Screenshot of the animation for Ley Lines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of the animation for [[Ley Lines]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|screenshot}}&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Faces_We_Wear_-_Pince-nez&amp;diff=1333803</id>
		<title>The Faces We Wear - Pince-nez</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Faces_We_Wear_-_Pince-nez&amp;diff=1333803"/>
		<updated>2026-06-03T20:19:30Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: add otheruses for headgear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[Facewear|facewear]]|the headgear|Pince-nez}}&lt;br /&gt;
{{Item infobox&lt;br /&gt;
| name = The Faces We Wear - Pince-nez&lt;br /&gt;
| icon = the faces we wear icon1.png&lt;br /&gt;
| description = An illustrated periodical on fashionable facial accessories, this particular issue contains a cover story on sophisticated round glasses of varying colors. Use to unlock the pince-nez facewear.&lt;br /&gt;
| gallery-facewear = true&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 11dc3053c09&lt;br /&gt;
| id-gt = 44999&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchase===&lt;br /&gt;
{{vendor list}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=200px widths=200px perrow=6 mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Pince-nez.jpg | Default&lt;br /&gt;
File:Pince-nez - Silver.jpg | Silver&lt;br /&gt;
File:Pince-nez - Gold.jpg | Gold&lt;br /&gt;
File:Pince-nez - Black.jpg | Black&lt;br /&gt;
File:Pince-nez - White.jpg | White&lt;br /&gt;
File:Pince-nez - Grey.jpg | Grey&lt;br /&gt;
File:Pince-nez - Red.jpg | Red&lt;br /&gt;
File:Pince-nez - Blue.jpg | Blue&lt;br /&gt;
File:Pince-nez - Green.jpg | Green&lt;br /&gt;
File:Pince-nez - Brass.jpg | Brass&lt;br /&gt;
File:Pince-nez - Purple.jpg | Purple&lt;br /&gt;
File:Pince-nez - Brown.jpg | Brown&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
{{main|Facewear}}&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pince-nez&amp;diff=1333801</id>
		<title>Pince-nez</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pince-nez&amp;diff=1333801"/>
		<updated>2026-06-03T20:18:30Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: add otheruses for facewear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[Head|headgear]]|the facewear|The Faces We Wear - Pince-nez}}&lt;br /&gt;
{{Armor infobox&lt;br /&gt;
| name = Pince-nez&lt;br /&gt;
| icon = pince-nez icon1.png&lt;br /&gt;
| model = 20-16-0-0&lt;br /&gt;
| requires = any&lt;br /&gt;
| type = Head&lt;br /&gt;
| level = 44&lt;br /&gt;
| ilvl = 46&lt;br /&gt;
| attributes = {{attribute increase|vitality|8}}{{attribute increase|intelligence|7}}{{attribute increase|critical hit|8}}{{attribute increase|direct hit rate|12}}&lt;br /&gt;
| defense = 42&lt;br /&gt;
| defense-hq = &lt;br /&gt;
| magic-defense = 74&lt;br /&gt;
| magic-defense-hq = &lt;br /&gt;
| rarity = green&lt;br /&gt;
| flavor-text = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 96&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| repair = Goldsmith&lt;br /&gt;
| npc-repair = &lt;br /&gt;
| set-name = Dzemael Armor&lt;br /&gt;
| materia-slots = 0&lt;br /&gt;
| adv-melding = &lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| dyeable = &lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = y&lt;br /&gt;
| desynth-level = 46.00&lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| collectable = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-edb = 5cf8b7963ab&lt;br /&gt;
| id-gt = 2856&lt;br /&gt;
| display-on-viera = y&lt;br /&gt;
| display-on-hrothgar = y&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Duties===&lt;br /&gt;
*{{i|Dzemael Darkhold}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Pince-Nez.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Make_It_Rain_Campaign_MMXXIV_Advertisement&amp;diff=1328093</id>
		<title>Make It Rain Campaign MMXXIV Advertisement</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Make_It_Rain_Campaign_MMXXIV_Advertisement&amp;diff=1328093"/>
		<updated>2026-05-29T09:25:27Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: Remove &amp;quot;Future Content&amp;quot; infobox, content is now live&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Make It Rain Campaign MMXXIV Advertisement&lt;br /&gt;
| icon = make it rain campaign mmxxiv advertisement icon1.png&lt;br /&gt;
| image = &lt;br /&gt;
| description = A hand-painted notice advertising the Make It Rain Campaign of a year gone by, depicting a costumed imp bathed in the golden glow of MGP.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| effects-hq = &lt;br /&gt;
| material-type = Wall-mounted&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = &lt;br /&gt;
| dye-count = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| recast-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.5&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 50088&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
{{vendor list|hideIfEmpty=y}}&lt;br /&gt;
===From Items===&lt;br /&gt;
{{contained in}}&lt;br /&gt;
{{quest list||item-rewards=y|conditions=Has item reward::{{#titleparts:{{PAGENAME}}}}|hideIfEmpty=y}}&lt;br /&gt;
{{deployed from|showHeader=Y}}&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Make_It_Rain_Campaign_MMXXV_Advertisement&amp;diff=1328092</id>
		<title>Make It Rain Campaign MMXXV Advertisement</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Make_It_Rain_Campaign_MMXXV_Advertisement&amp;diff=1328092"/>
		<updated>2026-05-29T09:24:55Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: Remove &amp;quot;Future Content&amp;quot; infobox, content is now live&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Make It Rain Campaign MMXXV Advertisement&lt;br /&gt;
| icon = make it rain campaign mmxxv advertisement icon1.png&lt;br /&gt;
| image = &lt;br /&gt;
| description = A hand-painted notice advertising the Make It Rain Campaign of a year gone by, depicting a rousing match of Doman mahjong at the Gold Saucer.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| effects-hq = &lt;br /&gt;
| material-type = Wall-mounted&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = &lt;br /&gt;
| dye-count = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| recast-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.5&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 50086&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
{{vendor list|hideIfEmpty=y}}&lt;br /&gt;
===From Items===&lt;br /&gt;
{{contained in}}&lt;br /&gt;
{{quest list||item-rewards=y|conditions=Has item reward::{{#titleparts:{{PAGENAME}}}}|hideIfEmpty=y}}&lt;br /&gt;
{{deployed from|showHeader=Y}}&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Senor_Otter&amp;diff=1328091</id>
		<title>Senor Otter</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Senor_Otter&amp;diff=1328091"/>
		<updated>2026-05-29T09:01:38Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: Remove &amp;quot;Future Content&amp;quot; infobox, content is now live&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Minion infobox&lt;br /&gt;
| name = Senor Otter&lt;br /&gt;
| icon = senor otter icon2.png&lt;br /&gt;
| image = senor otter icon3.png&lt;br /&gt;
| behaviour = Independent&lt;br /&gt;
| value = &lt;br /&gt;
| unique = y&lt;br /&gt;
| untradeable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| patch = 7.5&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| description = Summon your Senor Otter minion. An otter and a gentleman.&lt;br /&gt;
| journal = This automaton brings the odder otter to life in the gentlemanly attire of Senor Sabotender, one of the Gold Saucer&#039;s beloved mascots. Masterfully crafted by the inimitable Godbert Manderville for an event, it was distributed among select collaborators, with proceeds to go towards otter conservation efforts.&lt;br /&gt;
| tooltip = This is the legacy of the very first Senor Sabotender!    - Nanaphon&lt;br /&gt;
| island-sanctuary = &lt;br /&gt;
| type = Critter&lt;br /&gt;
| hp = 520&lt;br /&gt;
| atk = 35&lt;br /&gt;
| def = 55&lt;br /&gt;
| spd = 3&lt;br /&gt;
| auto = Single-target&lt;br /&gt;
| cost = 20&lt;br /&gt;
| strengths = shields&lt;br /&gt;
| special = Aggressive Advertising&lt;br /&gt;
| special-type = Enhancement&lt;br /&gt;
| special-desc = Increases action party ATK by 60.&lt;br /&gt;
| special-dur = 10&lt;br /&gt;
| special-delay = &lt;br /&gt;
| points = 20&lt;br /&gt;
| specialdeg = 0&lt;br /&gt;
| id-gt = 50314&lt;br /&gt;
| id-edb = &lt;br /&gt;
| source-type = Seasonal Event&lt;br /&gt;
| obtain-by = [[The Make It Rain Campaign 2026]]&lt;br /&gt;
}}&lt;br /&gt;
==Acquisition==&lt;br /&gt;
{{vendor list|hideIfEmpty=y}}&lt;br /&gt;
===From Items===&lt;br /&gt;
{{contained in}}&lt;br /&gt;
{{quest list||item-rewards=y|conditions=Has item reward::{{#titleparts:{{PAGENAME}}}}|hideIfEmpty=y}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Senor Otter promotional image.jpg|Promotional image from [[The Make It Rain Campaign (2026)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Minion}}&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Senor_Otter_Pack&amp;diff=1328090</id>
		<title>Senor Otter Pack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Senor_Otter_Pack&amp;diff=1328090"/>
		<updated>2026-05-29T09:01:18Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: Remove &amp;quot;Future Content&amp;quot; infobox, content is now live&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Senor Otter Pack&lt;br /&gt;
| icon = senor otter pack icon1.png&lt;br /&gt;
| image = senor otter pack.png&lt;br /&gt;
| description = Handcrafted for aspiring globe-trotters. Use to acquire a Senor Otter pack.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| effects-hq = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = &lt;br /&gt;
| dye-count = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| recast-hq = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.5&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 50825&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
{{vendor list|hideIfEmpty=y}}&lt;br /&gt;
===From Items===&lt;br /&gt;
{{contained in}}&lt;br /&gt;
{{quest list||item-rewards=y|conditions=Has item reward::{{#titleparts:{{PAGENAME}}}}|hideIfEmpty=y}}&lt;br /&gt;
{{deployed from|showHeader=Y}}&lt;br /&gt;
==Used For==&lt;br /&gt;
{{main|Fashion Accessories}}&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Senor Otter Pack promotional image.jpg|Promotional image from [[The Make It Rain Campaign (2026)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Fashion Accessories]]&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=You_Otter_Be_There&amp;diff=1328089</id>
		<title>You Otter Be There</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=You_Otter_Be_There&amp;diff=1328089"/>
		<updated>2026-05-29T09:00:37Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: Remove &amp;quot;Future Content&amp;quot; infobox, content is now live&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = You Otter Be There&lt;br /&gt;
| description = Ollier locks eyes with you in a cordial, yet slightly desperate plea for help.&amp;lt;br&amp;gt;※This quest is available for a limited time only.&lt;br /&gt;
| image = you otter be there1.png&lt;br /&gt;
| quest-giver = Ollier&lt;br /&gt;
| related-npcs = Ajisai; Awed Onlooker; Convinced Citizen; Delighted Daughter; Fashion-minded Fellow; Godbert; Man with a Cactuar Earring; Marveling Mother; Usosuke; Well-built Workman&lt;br /&gt;
| cutscene-npcs = &lt;br /&gt;
| location = Ul&#039;dah - Steps of Nald&lt;br /&gt;
| location-x = 9.5&lt;br /&gt;
| location-y = 9.2&lt;br /&gt;
| type = quest&lt;br /&gt;
| journal-section = Other Quests&lt;br /&gt;
| journal-category = Seasonal Events Quests&lt;br /&gt;
| journal-genre = The Make It Rain Campaign (2026)&lt;br /&gt;
| sortkey = 206&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 15&lt;br /&gt;
| quest-sync = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 382&lt;br /&gt;
| reward1 = 1 Senor Otter&lt;br /&gt;
| reward2 = 1 Senor Otter Pack&lt;br /&gt;
| reputation-reward = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 7.5&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 70979&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with Ollier at the Gold Court.&lt;br /&gt;
* Speak with Ollier once more.&lt;br /&gt;
* Rendezvous with Usosuke while in uniform.&lt;br /&gt;
* While in uniform, speak with Usosuke at his next destination.&lt;br /&gt;
* While in uniform, speak with Usosuke at his third destination.&lt;br /&gt;
* Speak with Ajisai.&lt;br /&gt;
* Speak with Ollier at the Gold Saucer.&lt;br /&gt;
==Journal==&lt;br /&gt;
* Ollier locks eyes with you in a cordial, yet slightly desperate plea for help.&amp;lt;br&amp;gt;※This quest is available for a limited time only.&lt;br /&gt;
&lt;br /&gt;
* On the bustling Steps of Nald do you cross paths with Ollier, an attendant of the Gold Saucer. Relieved to find a capable adventurer in the crowds, he wastes no time requesting your assistance in promoting the Make It Rain Campaign. You agree to his proposal, and he promptly bids you follow him to the Gold Court, where he intends to explain the finer details of your task.&amp;lt;br&amp;gt;※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.&lt;br /&gt;
&lt;br /&gt;
* You arrive at the Gold Court to find the Nagxian performer Ajisai and her troupe of Globe-trotter Otters entreating a crowd to celebrate the Make It Rain Campaign. Once Ollier introduces you all properly, he and Ajisai task you with accompanying the lead otter, Usosuke, across the Steps of Thal, and are ready to enact their plans when you are.&lt;br /&gt;
&lt;br /&gt;
* To more efficiently promote the Gold Saucer&#039;s premier event, Ollier offers you a set of themed clothing, as well as a charming otter-shaped backpack. Outfitted with equipment fit for this golden occasion, you are set to seek out Usosuke at his first destination.&amp;lt;br&amp;gt;※If you should lose your uniform, speak with Ollier again to be reoutfitted.&lt;br /&gt;
&lt;br /&gt;
* At the Sapphire Avenue Exchange, Usosuke instantly gains the adoration of a mother and daughter with his otterly charms, while you give voice to his excitement and convince the pair to visit the Gold Saucer. His work there completed, Usosuke dashes off towards the Weavers&#039; Guild, expecting you to follow.&lt;br /&gt;
&lt;br /&gt;
* Usosuke&#039;s gentlemanly gait attracts the attention of a stylish young man, who immediately questions the otter about his peculiar wardrobe. You expound upon his Mandervillian aesthetic, as well as the many attractions that await the fashion-conscious at the Gold Saucer. With another prospective patron won over, Usosuke scurries off towards the Goldsmiths&#039; Guild.&lt;br /&gt;
&lt;br /&gt;
* As you arrive in the vicinity of the Goldsmiths&#039; Guild, you spot Usosuke with a trio of laborers. Captivated by the otter&#039;s garb, one of the men reveals that he and his companions helped construct the Gold Saucer in the wake of the Calamity. Usosuke, moved by the history of these men and their tale of the first Senor Sabotender, dashes back to the Gold Court with a newfound glint of determination in his eyes.&lt;br /&gt;
&lt;br /&gt;
* With your rounds of the Steps of Thal ended, you report back to Ajisai, who notes a marked change in Usosuke&#039;s countenance. Thanks to your assistance, the otter has gained a new goal: to pose like Senor Sabotender and captivate audiences wherever he may go. Both Ajisai and Ollier express their gratitude to you for joining Usosuke, after which Ollier suggests you make for the Gold Saucer to claim your reward.&lt;br /&gt;
&lt;br /&gt;
* As Ollier guides you through the Gold Saucer, the results of your collective endeavors are plain to see: throngs of smiling crowds line the corridors, dazzled by the Globe-trotter Otters and their newly learned poses. At the end of it all stands Godbert Manderville, who insists you keep your otter backpack and proudly presents you with a mammet modeled after Usosuke himself. Before he departs, Godbert reminds you to take advantage of the Make It Rain Campaign yourself—and that you will always be welcome in his halls.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Ollier: Now, who to recruit? Someone well versed in the Gold Saucer&#039;s attractions would be ideal, but...&lt;br /&gt;
&lt;br /&gt;
System: In order to undertake this quest, you must first complete the quest “It Could Happen to You,” which can be undertaken at level 15.&lt;br /&gt;
&lt;br /&gt;
Ollier: Why, {{alternatives|Mistress|Master}} [Surname]! What fortune that we should meet again. You have been well, I trust?&lt;br /&gt;
Ollier: Would that our meeting were under more fortunate circumstances. I&#039;m in something of a bind at the moment, but perhaps that is why fate has guided your steps here. Might I borrow your ear a moment?&lt;br /&gt;
Ollier: As you may have heard, the Make It Rain Campaign is in full swing at the Gold Saucer. My peers and I are come to advertise the festivities, but we lack the staff required to cover the whole of Ul&#039;dah. I do not wish to impose, but...might we prevail upon you for your assistance?&lt;br /&gt;
Ollier: Greetings, {{alternatives|madam|sir}}. Pray forgive my presumption, but you are an adventurer, yes? You&#039;ve the unmistakable air of their worldly sort. Courageous, diligent, hardworking...and generous with your time, I should hope.&lt;br /&gt;
Ollier: I am Ollier, and I serve as one of the many attendants at the Manderville Gold Saucer.&lt;br /&gt;
Ollier: The famed Make It Rain Campaign is currently underway, and we are come to Ul&#039;dah to promote the festivities. If we wish to spread word of it more thoroughly, however, we will require extra support. Namely, yours, if you are so inclined.&lt;br /&gt;
Ollier: Wonderful! It&#039;s a great help to us, truly.&lt;br /&gt;
Ollier: Pray meet me at the Gold Court, and I shall give a more detailed account of the circumstances—I believe our collaborators are scheduled to perform there shortly.&lt;br /&gt;
&lt;br /&gt;
PEOPLEA05443: Why, it&#039;s adorable! And clever, as well!&lt;br /&gt;
&lt;br /&gt;
PEOPLEB05443: Such sleek, silky fur! But if it&#039;s not quite a Qiqirn, and not quite a rat, what &#039;&#039;is&#039;&#039; it, exactly...?&lt;br /&gt;
&lt;br /&gt;
Ollier: Ah, you&#039;ve arrived! Ere I begin with explanations, I think it best to let you first experience this year&#039;s main attraction.&lt;br /&gt;
&lt;br /&gt;
Ajisai@Animated Announcer: People of Ul&#039;dah, lend me your ears! Allow me to present my dear friends, come all the way from the Far East! These are the Globe-trotter Otters, this year&#039;s ambassadors to the Gold Saucer.&lt;br /&gt;
Ajisai: We bid you join us for the ongoing Make It Rain Campaign, where merriment abounds and dreams are made manifest with mounds of MGP! Whether you wish to play the Cactpot, race chocobos, or try your hand at mahjong, there is fun for one and all at the Manderville Gold Saucer!&lt;br /&gt;
&lt;br /&gt;
Usosuke@Globe-trotter Otters: Prrr prrr... Pip pip!&lt;br /&gt;
&lt;br /&gt;
PEOPLEA05443: “Globe-trotter Otters,” she said? I&#039;ve not seen their like before...but now I feel as though I&#039;ve been missing out my whole life!&lt;br /&gt;
&lt;br /&gt;
PEOPLEB05443: And if we go to the Gold Saucer, we may encounter more of those furry little gentlemen? I suppose it &#039;&#039;has&#039;&#039; been a while since my last visit...&lt;br /&gt;
&lt;br /&gt;
Ollier: The Auri performer there is Mistress Ajisai. She and her otter companions hail from the Far Eastern nation of Nagxia.&lt;br /&gt;
Ollier: I am told Lord Manderville owed her people a great debt. &#039;Twas he who invited her troupe to lead our campaign this year. An apt choice, for they dazzle and delight passersby with their performances.&lt;br /&gt;
Ollier: While promotional efforts here at the Gold Court are all well and good, we haven&#039;t the hands to cover as much ground as we initially envisioned. As such, I thought it prudent to seek out a trustworthy adventurer who could guide one of the otters around town.&lt;br /&gt;
&lt;br /&gt;
Ajisai: Ah, this must be our assistant!&lt;br /&gt;
Ajisai: We are most delighted to meet you, [Forename]. I am Ajisai, and this here is my friend Usosuke.&lt;br /&gt;
Ajisai: Isn&#039;t this grand, Usosuke? [Forename] here is taking you to roam the city!&lt;br /&gt;
&lt;br /&gt;
Usosuke: Prrr prrr.&lt;br /&gt;
Usosuke: Pip pip! Pip piiip!&lt;br /&gt;
&lt;br /&gt;
Ajisai: You say {{alternatives|she|he}} seems a trustworthy sort? My, that&#039;s rather high praise coming from you, and quite rare besides.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; You understand what he&#039;s saying?&lt;br /&gt;
&amp;gt; Wait, you speak otter?&lt;br /&gt;
&amp;gt; I&#039;m sorry, say that again? I was distracted by your adorable otter...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ajisai: Indeed I do! For generations, my home village has lived in harmony with otters. Having spent my entire life with them, I am well accustomed to their speech and mannerisms.&lt;br /&gt;
Ajisai: I can scarcely blame you! Their round little eyes, their precious waggly tails, their damp, fuzzy heads... Oh, it&#039;s all so wondrous!&lt;br /&gt;
Ajisai: You see, for generations, my home village has lived in harmony with otters. Having spent my entire life with them, I am well accustomed to their speech and mannerisms.&lt;br /&gt;
&lt;br /&gt;
Ollier: In fact, Mistress Ajisai is an avid conservationist who has dedicated her life to protecting the otters and their habitats. A portion of the proceeds from this year&#039;s campaign will go towards Nagxian otter preservation efforts.&lt;br /&gt;
&lt;br /&gt;
Ajisai: That they will! It is precisely why I wish to bring as many patrons as possible to the Saucer. Their support—and yours—may save countless otters, so your cooperation would be most appreciated!&lt;br /&gt;
&lt;br /&gt;
Ollier: For promotional purposes, we have prepared you a uniform and a special backpack, not unlike the ones Mistress Ajisai and I are wearing. When you are ready, just say the word and I shall present you with the raiments you require.&lt;br /&gt;
&lt;br /&gt;
Usosuke: Pip pip. Prrr.&lt;br /&gt;
&lt;br /&gt;
Ajisai: Nagxia and its neighbors were ravaged by the conflict between the Empire and the resistance. My village was no exception...&lt;br /&gt;
Ajisai: But fate has smiled upon us. You see, when Lord Godbert traveled across the star in his youth to hone his craft, he abided in our village for a time.&lt;br /&gt;
Ajisai: Moved by the plight that befell my home, he sought to strike a deal that would benefit us all. His earnest wish to repay my people&#039;s hospitality rekindled the fires of hope in our hearts.&lt;br /&gt;
&lt;br /&gt;
Ollier: You are ready, then? Excellent. Once you have donned your uniform and backpack, pray accompany Master Usosuke as he makes his rounds of the Steps of Thal.&lt;br /&gt;
&lt;br /&gt;
Ajisai: Usosuke is possessed of a keen instinct for locating crowds!&lt;br /&gt;
Ajisai: But given the limits of his vocabulary, we&#039;d like for you to speak in his stead and inform patrons of the Gold Saucer&#039;s myriad wonders.&lt;br /&gt;
Ajisai: Ollier and I have a meeting to attend, but once we have finished, we mean to canvas the Steps of Nald with the rest of the Globe-trotter Otters in search of potential patrons. May the kami of fortune see fit to bless us both!&lt;br /&gt;
Ajisai: Now, be a good little otter for [Forename], Usosuke!&lt;br /&gt;
&lt;br /&gt;
Usosuke: Pip!&lt;br /&gt;
&lt;br /&gt;
Ollier: Do keep a sharp eye on Master Usosuke, my friend!&lt;br /&gt;
Ollier: Oh? Removed your uniform, have you? Allow me to remedy that.&lt;br /&gt;
Ollier: I must say, {{alternatives|Mistress|Master}} [Surname], the backpack and uniform suit you rather well. I shall be here if you require any adjustments, so do not hesitate to call upon me. Go forth, my friend, and advertise away!&lt;br /&gt;
&lt;br /&gt;
Usosuke: Prrr... Pip pip? Pip!&lt;br /&gt;
&lt;br /&gt;
System: You must be wearing the Gold Saucer uniform and backpack provided by Ollier in order to progress.&lt;br /&gt;
&lt;br /&gt;
PEOPLEC05443: Oh, my! What a precious little darling you are! Where did you come from?&lt;br /&gt;
&lt;br /&gt;
Usosuke: Prrr, pip pip, pip!&lt;br /&gt;
&lt;br /&gt;
PEOPLEC05443: Oh, Mother, look! Isn&#039;t he sweet? I think he&#039;s trying to tell us something.&lt;br /&gt;
PEOPLEC05443: I see! So they&#039;re having a festival at the Gold Saucer! Will there be more adorable animals like him wandering about?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; There&#039;s plenty of chocobos to meet at the racetrack.&lt;br /&gt;
&amp;gt; Their mascot&#039;s a lovable, huggable sabotender!&lt;br /&gt;
&amp;gt; There&#039;s a special strategy game just for mammets and minions!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
PEOPLEC05443: That sounds like a dream come true! I&#039;d love to see it all for myself... Can we go to the Gold Saucer, Mother dearest? Can we?&lt;br /&gt;
&lt;br /&gt;
PEOPLED05443: We&#039;ll need to consult your father about it. He &#039;&#039;did&#039;&#039; recently bring up the subject of taking more family outings, though, so I doubt he&#039;ll refuse.&lt;br /&gt;
&lt;br /&gt;
PEOPLEC05443: Thank you so much for finding us! If I see you at the Gold Saucer, I&#039;d love to spend more time with you!&lt;br /&gt;
&lt;br /&gt;
Usosuke: Pip! Pip pip!&lt;br /&gt;
Usosuke: Prrr. Pip pip!&lt;br /&gt;
&lt;br /&gt;
System: Usosuke skitters off in search of prospective patrons. Follow him to help spread word of the Make It Rain Campaign!&lt;br /&gt;
&lt;br /&gt;
PEOPLEE05443: What a masterfully woven tuxedo! Dapper enough to charm fashion aficionados, yet versatile enough to please even the sartorially challenged. Who are you, my diminutive debonair? And who are you &#039;&#039;wearing&#039;&#039;?&lt;br /&gt;
&lt;br /&gt;
Usosuke: Pip pip. Pip! Pip prrr...&lt;br /&gt;
&lt;br /&gt;
PEOPLEE05443: Why, I&#039;ve not seen a classier creature in all my days. Have you some business with us?&lt;br /&gt;
PEOPLEE05443: Ah yes, the Make It Rain Campaign. Lord Godbert always did have a penchant for dressing his mascots in dignified raiments.&lt;br /&gt;
PEOPLEE05443: And I see you are dressed in some striking accoutrements as well. Tell me, as an aficionado of all things fashion, what might I gain from going to the Gold Saucer?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; You can exchange MGP for all manner of unique garments.&lt;br /&gt;
&amp;gt; You can gain an appreciation for the Manderville aesthetic!&lt;br /&gt;
&amp;gt; You&#039;ll love Masked Rose&#039;s Fashion Report.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
PEOPLEE05443: Is that right? I normally have no interest in gaudy amusement parks, but that sounds rather promising. Perhaps it&#039;s worth experiencing for myself.&lt;br /&gt;
PEOPLEE05443: Thank you, my fuzzy little gent. You have given me a fresh new perspective on the Saucer...and that tuxedo is absolutely flawless, I must say.&lt;br /&gt;
&lt;br /&gt;
Usosuke: Pip!&lt;br /&gt;
Usosuke: Pip pip! Pip pip!&lt;br /&gt;
&lt;br /&gt;
System: Usosuke sets off once more in search of potential patrons! Follow him to his next destination.&lt;br /&gt;
&lt;br /&gt;
PEOPLEF05443: Hm? That outfit&#039;s awfully familiar...&lt;br /&gt;
&lt;br /&gt;
Usosuke: Prrr! Pip pip pip! Prrr, pip pip!&lt;br /&gt;
&lt;br /&gt;
PEOPLEF05443: Heh, let me guess—something&#039;s afoot at the Gold Saucer?&lt;br /&gt;
PEOPLEF05443: Ahhh, so the Make It Rain Campaign&#039;s returned, eh? Haven&#039;t been to the Saucer in an age...but I really ought to change that. We owe much and more to Lord Godbert, after all.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Was there something he helped you with?&lt;br /&gt;
&amp;gt; You know Godbert Manderville personally?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
PEOPLEG05443: The three of us were Ala Mhigan refugees, y&#039;see. The average Ul&#039;dahn didn&#039;t take so kindly to us, and despite our best efforts, our job prospects were slim to none—but Godbert Manderville changed all that. Hired the three of us and more to help build his Gold Saucer.&lt;br /&gt;
&lt;br /&gt;
PEOPLEF05443: I don&#039;t suppose your companion&#039;s tuxedo was based on Senor Sabotender&#039;s, was it?&lt;br /&gt;
&lt;br /&gt;
Usosuke: Prrr?&lt;br /&gt;
&lt;br /&gt;
PEOPLEF05443: Senor Sabotender&#039;s a favorite of mine... Him, and all he represents.&lt;br /&gt;
PEOPLEF05443: Construction on the Saucer started soon after the Calamity. In those days, Dalamud&#039;s aftermath haunted every waking moment of our lives.&lt;br /&gt;
PEOPLEF05443: And yet, despite it all, there was an old Lalafellin man among the workers who loved nothing more than to make us laugh. Every day he&#039;d think up some new dance or pose to lift our spirits. Some called him eccentric, but none could deny the joy he brought us.&lt;br /&gt;
PEOPLEF05443: After our work was done and the Saucer was built, old Godbert sought that man out and dubbed him the first Senor Sabotender. Even now—even if it&#039;s not the same man in the suit—I can&#039;t help but grin when he strikes his famous pose.&lt;br /&gt;
PEOPLEF05443: It ain&#039;t much of my business anymore, but... Keep on spreading that joy to others. Just like our friend did.&lt;br /&gt;
&lt;br /&gt;
Usosuke: Pip! Pip!&lt;br /&gt;
&lt;br /&gt;
PEOPLEF05443: Anyroad, didn&#039;t mean to talk your ear off. I&#039;ll let you get back to it. And don&#039;t you worry—we&#039;ll find time to visit the Saucer.&lt;br /&gt;
&lt;br /&gt;
Usosuke: Prrr...&lt;br /&gt;
Usosuke: Pip, pip pip pip, pip.&lt;br /&gt;
&lt;br /&gt;
System: With his rounds complete, Usosuke strolls off in the direction of the Gold Court. It would be best to reconvene with him and report to Ajisai.&lt;br /&gt;
&lt;br /&gt;
Ollier: A warm welcome back to you, {{alternatives|Mistress|Master}} [Surname]. Your timing is impeccable—Ajisai and I are just returned from the Steps of Nald. I daresay our exhibitions were a resounding success!&lt;br /&gt;
&lt;br /&gt;
Usosuke: Prrr...&lt;br /&gt;
&lt;br /&gt;
Ajisai: Welcome back, [Forename]. I must extend my thanks to you once again for accompanying dear Usosuke!&lt;br /&gt;
Ajisai: You ought to thank [Forename] as—hm? Is something troubling you, Usosuke?&lt;br /&gt;
&lt;br /&gt;
Usosuke: Pip pip pip! Pip pip, piiip!&lt;br /&gt;
&lt;br /&gt;
Ajisai: You wish to learn Senor Sabotender&#039;s famous pose!? What inspired this, all of a sudden?&lt;br /&gt;
&lt;br /&gt;
Ollier: Hm... Did aught occur during your rounds?&lt;br /&gt;
&lt;br /&gt;
Ajisai: Ah, so that is the way of it... I imagine Usosuke yearns to uplift others in the selfsame spirit of Senor Sabotender.&lt;br /&gt;
&lt;br /&gt;
Usosuke: Pip pip!&lt;br /&gt;
&lt;br /&gt;
Ollier: A noble desire, that—and one that can feasibly be arranged. I shall speak with Lord Godbert and request the tutelage of our current Senor Sabotender.&lt;br /&gt;
Ollier: Our patronage has thrived thanks in part to his efforts, after all. Master Usosuke&#039;s continued endeavors will be a boon to guests and staff alike!&lt;br /&gt;
&lt;br /&gt;
Usosuke: Pip pip! Prrr!&lt;br /&gt;
&lt;br /&gt;
Ajisai: Isn&#039;t that wonderful, Usosuke?&lt;br /&gt;
Ajisai: We may never have made this discovery without your assistance, [Forename]. I am in your debt!&lt;br /&gt;
&lt;br /&gt;
Usosuke: Pip! Pip!&lt;br /&gt;
&lt;br /&gt;
Ollier: Well, then, I believe it&#039;s high time we made our way to the Gold Saucer.&lt;br /&gt;
Ollier: Pray meet us there at your earliest convenience, {{alternatives|Mistress|Master}} [Surname]. Your reward awaits!&lt;br /&gt;
Ollier: Ah! There you are. Allow me to express my thanks again for spending time with Master Usosuke.&lt;br /&gt;
Ollier: He and his fellow Globe-trotter Otters took to their posing lessons most diligently! Our current Senor Sabotender was quite impressed with the results, just as I&#039;m sure our clientele will be.&lt;br /&gt;
Ollier: What&#039;s more, I am pleased to report that this year&#039;s promotional campaign is proving incredibly profitable. It pays to take the Gold Saucer directly to Ul&#039;dah, so to speak, and you were an invaluable asset to our success.&lt;br /&gt;
Ollier: In recognition of these efforts, Lord Godbert has expressed interest in personally presenting you with your reward. Allow me to take you to him.&lt;br /&gt;
&lt;br /&gt;
Godbert: [Forename]! Welcome, my friend, to the Gold Saucer!&lt;br /&gt;
Godbert: Ollier tells me you have done us a great service, promoting our campaign with aplomb! As you can see, the Saucer is teeming with satisfied guests.&lt;br /&gt;
Godbert: And so, in the spirit of innovation with which I pride my craft, &#039;tis my great privilege to bestow upon you my newest masterpiece.&lt;br /&gt;
Godbert: Behold!&lt;br /&gt;
Godbert: I present to you Senor Otter, a mammet crafted in the likeness of our friend Usosuke. This miniature globe-trotter and the backpack we entrusted to you earlier are yours to keep.&lt;br /&gt;
Godbert: As Ollier may have mentioned, I have pledged to invest a percentage of our profits into otter preservation efforts, and we are off to a most heartening start. On behalf of all involved, you have my heartfelt gratitude.&lt;br /&gt;
Godbert: The Gold Saucer is—and shall ever be—a place of merriment for all who enter. Which is why I should hope we can expect your patronage, as well!&lt;br /&gt;
Godbert: Until then, know that we eagerly await your next visit!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Azim_Steppe&amp;diff=1325048</id>
		<title>The Azim Steppe</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Azim_Steppe&amp;diff=1325048"/>
		<updated>2026-05-25T03:15:24Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: fix some funny OCR misreads&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area infobox&lt;br /&gt;
| name = The Azim Steppe&lt;br /&gt;
| type = zone&lt;br /&gt;
| within = Othard (region)&lt;br /&gt;
| aetheryte1 = [[Reunion]];32.9,28.0&lt;br /&gt;
| aetheryte2 = [[The Dawn Throne]];23.0,22.2&lt;br /&gt;
| aetheryte3 = [[Dhoro Iloh]];6.8,23.5&lt;br /&gt;
| description = The plains of the Azim Steppe stretch far and wide to sustain these nomadic peoples and their way of life. A vast expanse of grassland that stretches across the far reaches of northern Othard, the Azim Steppe is said to be the ancestral home of the Au Ra, and remains to this day the home of the nomadic Xaela clan. Devout worshipers of the Dawn Father and the Dusk Mother—Azim and Nhaama—the Xaela are known for their unique set of beliefs. They are divided into fifty different tribes, all of which are very territorial and are engaged in a constant and fierce battle for land.&lt;br /&gt;
| weather = clear skies, fair skies, clouds, rain, clouds, gales, fog, wind&lt;br /&gt;
| map = The azim steppe map.jpg&lt;br /&gt;
| levels =&lt;br /&gt;
| connections = [[The Ruby Sea]] (SE) &amp;lt;br&amp;gt; [[Yanxia]] (S)&lt;br /&gt;
| loading-screen =&lt;br /&gt;
| screenshot =&lt;br /&gt;
| sstext =&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
The Azim Steppe is the ancestral home of the Au Ra. This region of chill winds and savage beasts shares a name with the Dawn Father—the patriarchal deity who features prominently in the Auri myth of creation.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|The Azim Steppe|showLevel=false}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Reunion]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|aetheryte}} Reunion&lt;br /&gt;
: {{map icon|chocobokeep}} [[Falcon Porter (Reunion)|Falcon Porter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sea of Blades]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Ragill&#039;s Reckoning]]&lt;br /&gt;
: {{map icon|landmark}} [[Kahkol Iloh]]&lt;br /&gt;
: {{map icon|landmark}} [[The Wound]]&lt;br /&gt;
: {{map icon|landmark}} [[The Path of the Craven]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Azim Khaat]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[The Bridge of High Rule Warriors]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dawn Throne]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|aetheryte}} The Dawn Throne&lt;br /&gt;
: {{map icon|chocobokeep}} [[Falcon Porter (The Dawn Throne)|Falcon Porter]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Onsal Hakair]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[Bardam&#039;s Mettle (landmark)|Bardam&#039;s Mettle]]&lt;br /&gt;
: {{map icon|dungeon}} [[Bardam&#039;s Mettle]]&lt;br /&gt;
: {{map icon|landmark}} [[Ceol Aen]]&lt;br /&gt;
: {{map icon|landmark}} [[Chakha Zoh]]&lt;br /&gt;
: {{map icon|landmark}} [[Mol Iloh]]&lt;br /&gt;
: {{map icon|chocobokeep}} [[Falcon Porter (Mol Iloh)|Falcon Porter]]&lt;br /&gt;
: {{map icon|landmark}} [[Moonrise]]&lt;br /&gt;
: {{map icon|landmark}} [[The House of the Crooked Coin]]&lt;br /&gt;
: {{map icon|trial}} [[The Great Hunt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Towering Still]]&lt;br /&gt;
|&lt;br /&gt;
: {{map icon|landmark}} [[The Uyagir Caves]]&lt;br /&gt;
: {{map icon|landmark}} [[The Hundred-and-one Revelations]]&lt;br /&gt;
: {{map icon|landmark}} [[Qerel Iloh]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dhoro Iloh]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|aetheryte}} Dhoro Iloh&lt;br /&gt;
|-&lt;br /&gt;
| [[Nhaama&#039;s Retreat]]&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} [[The Dusk Throne]]&lt;br /&gt;
: {{map icon|landmark}} [[Dotharl Khaa]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
&#039;&#039;&#039;[[The Azim Steppe Sidequests]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[The Azim Steppe FATEs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Namazu Daily Quests]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shops &amp;amp; Services==&lt;br /&gt;
{{merchant list|The Azim Steppe}}&lt;br /&gt;
&lt;br /&gt;
==[[Aether Currents]]==&lt;br /&gt;
{{:The Azim Steppe AC}}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Normal===&lt;br /&gt;
* [[Baras]]&lt;br /&gt;
* [[Buzzfly]]&lt;br /&gt;
* [[Chaochu]]&lt;br /&gt;
* [[Fire Sprite]]&lt;br /&gt;
* [[Halgai]]&lt;br /&gt;
* [[Khun Chuluu]]&lt;br /&gt;
* [[Mammoth (Mob)|Mammoth]]&lt;br /&gt;
* [[Manzasiri]]&lt;br /&gt;
* [[Matamata (Enemy)|Matamata]]&lt;br /&gt;
* [[Matanga (mob)|Matanga]]&lt;br /&gt;
* [[Muu Shuwuu (Mob)|Muu Shuwuu]]&lt;br /&gt;
* [[Purbol]]&lt;br /&gt;
* [[Steppe Anala]]&lt;br /&gt;
* [[Steppe Dhole]]&lt;br /&gt;
* [[Steppe Dzo]]&lt;br /&gt;
* [[Steppe Gedan]]&lt;br /&gt;
* [[Water Sprite]]&lt;br /&gt;
* [[Wind Sprite]]&lt;br /&gt;
&lt;br /&gt;
===B Rank===&lt;br /&gt;
*[[Aswang]]&lt;br /&gt;
* [[Kurma]]&lt;br /&gt;
===A Rank===&lt;br /&gt;
* [[Girimekhala]]&lt;br /&gt;
* [[Sum]]&lt;br /&gt;
===S Rank===&lt;br /&gt;
* [[Orghana]]&lt;br /&gt;
&lt;br /&gt;
==Vistas==&lt;br /&gt;
{{see also|Sightseeing Log}}&lt;br /&gt;
Players can unlock [[#Stormblood Vistas|Stormblood sightseeing logs]] by speaking to [[Ulger Ironheart]] in [[Rhalgr&#039;s Reach]] (X:10.5, Y:13). Players must be a [[Disciple of War]] or [[Disciple of Magic]] level 60 or higher to obtain credit for these sightseeing logs. Vistas are small blue glowing orbs at which players need to [[Lookout|/lookout]] or use another emote.&lt;br /&gt;
{{#lsth:Sightseeing Log|The Azim Steppe}}&lt;br /&gt;
==Achievements==&lt;br /&gt;
This zone is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Azim Steppe}}&lt;br /&gt;
{{achievement table row|Freebird: The Azim Steppe}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Day|Drowning in the Horizon}}&lt;br /&gt;
{{music table row|Night|He Rises Above}}&lt;br /&gt;
{{music table row|Reunion, The Dawn Throne|Cradle}}&lt;br /&gt;
{{music table row|Dotharl Khaa, Mol Iloh|Harmony}}&lt;br /&gt;
{{music table row|Dhoro Iloh&amp;lt;br&amp;gt;(after unlocking [[Namazu Daily Quests]])|Seven Hundred Seventy-Seven Whiskers}}&lt;br /&gt;
{{music table row|Battle|Looping in the Deepest Fringes}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Azim steppe1.jpg|[[Reunion]]&lt;br /&gt;
azim steppe2.jpg|The Dawn Father, Azim, seen on the side of [[The Dawn Throne]]&lt;br /&gt;
azim steppe3.png|[[Chakha Zoh]] at night&lt;br /&gt;
azim steppe4.jpg&lt;br /&gt;
azim steppe5.png|The Dusk Mother, Nhaama, seen atop [[The Dusk Throne]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&#039;&#039;&#039;The Azim Steppe&#039;&#039;&#039; is populated almost exclusively by the nomadic [[Xaela]] clan. Many of the individual Xaela tribes choose to compete in [[the Naadam]], a ceremonial battle for rulership over the Steppe. This rulership, currently held by the Oronir tribe, lasts until the next Tsagaan Sar (Lunar New Year). When the rules of the Naadam are not in effect, the tribes maintain their own independence and conflict often arises between them.&lt;br /&gt;
&lt;br /&gt;
Most foreign visitors come to the settlement of [[Reunion]], guarded by the Qestir tribe. It remains a neutral spot for traders from all over the realm to sell their wares.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The vast plains of northern Othard are home to countless tribes of nomadic Xaela. Despite conquering their neighbors to the south, the Garlean Empire has yet to demonstrate any interest in subjugating the Steppe.&lt;br /&gt;
&lt;br /&gt;
===The Sea of Blades===&lt;br /&gt;
Some posit that this part of the Steppe was named for its rolling fields of grass. Others claim that the name is in reference to the countless battles fought between tribes over lands prized for grazing.&lt;br /&gt;
&lt;br /&gt;
====Reunion====&lt;br /&gt;
Once a united people, the Xaela were divided into over fifty disparate tribes, but by gathering here they may be as one again. Such was the hope of the Qestir when they founded this hub of trade. Nowadays, in addition to all the peoples of the Steppe, merchants from foreign lands may be seen here as well.&lt;br /&gt;
&lt;br /&gt;
====Ragill&#039;s Reckoning====&lt;br /&gt;
Long ago, Ragill of the Qestir believed that the best way to protect Reunion was with a great stone wall. However, well before work on the wall could be completed, the market was attacked, and many lives were lost. In response, the Qestir revised their plans and set about constructing a more modest wall that encompassed a smaller area and took advantage of Reunion’s natural defenses.&lt;br /&gt;
&lt;br /&gt;
====Kahkol Iloh====&lt;br /&gt;
Shortly after this settlement of the Kahkol was destroyed by the Buduga, the weakened tribe suffered further hardship when its remaining population was decimated by disease. Ironically, some of the scattered survivors are said to be living among the Buduga.&lt;br /&gt;
&lt;br /&gt;
====Mol Iloh====&lt;br /&gt;
The current home of the Mol, one of the many Xaela tribes that roam the Azim Steppe. Being nomads, their stay here is but temporary, and the turn of the seasons will see them strike camp in search of greener pastures for their livestock. Though quite sturdy when erected, the yurts are designed for ease of relocation.&lt;br /&gt;
&lt;br /&gt;
====The Wound====&lt;br /&gt;
At the base of this deep canyon is one of many rivers which flow into the One River. Xaela legend tells that the great rift was formed long, long ago, before the first Au Ra was created, by the chaos brought about by a terrible battle between the Dawn Father and the Dusk Mother.&lt;br /&gt;
&lt;br /&gt;
====The Path of the Craven====&lt;br /&gt;
This bridge which once extended across the Wound has yet to be restored since it fell into disrepair and collapsed. Before, it served as a simple test for would-be warriors of the Steppe, who must be brave enough to tame and ride a yol. Those who crossed without trouble were deemed worthy, whereas those who hesitated or turned back were found wanting.&lt;br /&gt;
&lt;br /&gt;
===Azim Khaat===&lt;br /&gt;
Travelers to the Steppe soon learn that many khaal, or rivers, flow to the great khaat—lake—at its center beneath the Dawn Throne, which was also named for the sun deity.&lt;br /&gt;
&lt;br /&gt;
====The Dawn Throne====&lt;br /&gt;
A grand monument marking the sacred site where Azim, god of the sun, is said to have created a corporeal form of himself and become the Dawn Father. Tended and improved over the years by the Steppe’s most powerful tribes, it now rests upon the waters of Azim Khaat and is crowned by a magnificent palace.&lt;br /&gt;
&lt;br /&gt;
====The Bridge of the High Rule Warriors====&lt;br /&gt;
This modest bridge which leads to the Dawn Throne was named for the most esteemed brothers of the Oronir. In the event the fortress is attacked, they are to be the first to descend from the heights above to meet the enemy in battle.&lt;br /&gt;
&lt;br /&gt;
===Onsal Hakair===&lt;br /&gt;
Many khaal flow from the mountains north of the Steppe, and so many tribes are drawn to this region that they might take advantage of the fresh water as they graze their herds.&lt;br /&gt;
&lt;br /&gt;
====The House of the Crooked Coin====&lt;br /&gt;
In a celestial struggle ‘twixt Azim and Nhaama, a sliver of her essence was sent tumbling to the earth below. This divine fragment hidden within a mountain cave is said to retain her power, which was harnessed once in the past to avert a terrible calamity.&lt;br /&gt;
&lt;br /&gt;
====Moonrise====&lt;br /&gt;
This path through the northern mountains leads unto the sacred site which houses a fragment of the Dusk Mother’s divinity. Though unclear, it is assumed by many that the ascent takes its name from one of the stories relating to this relic.&lt;br /&gt;
&lt;br /&gt;
====Chakha Zoh====&lt;br /&gt;
Resting within this shrine are the bones of a revered Xaela woman who fearlessly faced a monstrous dragon in order to protect her people. It is customary for tribes that triumph at the Naadam to come here to make an offering.&lt;br /&gt;
&lt;br /&gt;
====Ceol Aen====&lt;br /&gt;
A cluster of ancient stone pillars located near Bardam’s Mettle, upon each of which the songs of the peoples of the Steppe are graven. Although the pillars&#039; placement may appear haphazard, when the wind blows through them, they are said to come alive with melodies from ages past.&lt;br /&gt;
&lt;br /&gt;
====Bardam&#039;s Mettle====&lt;br /&gt;
In order to be recognized as warriors of the Steppe, all Xaela must follow in the footsteps of Bardam the Brave, hero of eld, and prove their worth by taming a yol.&lt;br /&gt;
&lt;br /&gt;
===The Towering Still===&lt;br /&gt;
The winds of the Steppe break upon these towering cliffs, which extend across the western edge of the region. In truth, the Azim Steppe extends far beyond this mountain range, though few outsiders have journeyed beyond and laid eyes on the lands, much less met the tribes which call them home.&lt;br /&gt;
&lt;br /&gt;
====The Uyagir Caves====&lt;br /&gt;
The former home of the Uyagir is said to have been created by the winds of the Steppe, which bored holes into the rock and formed the cave system. At present, a race of oliphant-like beings named Matanga have claimed them as their abode.&lt;br /&gt;
&lt;br /&gt;
====The Hundred-and-one Revelations====&lt;br /&gt;
As the Uyagir themselves tell it, they live within the cave to make amends for the sins of their forebears, who in their hubris strove to subjugate all creation. As punishment, the gods unleashed a plague of enormous beetles upon them. That their children might never forget, their ancestors moved into the cave, and upon its walls painted murals telling of their misdeeds.&lt;br /&gt;
&lt;br /&gt;
====Qerel IIoh====&lt;br /&gt;
The nature of the tragedy which befell the Qerel is unclear, but some claim that their settlement was destroyed by a group of exiles who declared themselves the Chaghan. Regardless of its veracity, the tale serves as an example of the harsh fates which may befall any given Xaela tribe.&lt;br /&gt;
&lt;br /&gt;
====Dhoro Iloh====&lt;br /&gt;
None know for certain why the Dhoro abandoned this settlement, for the tribe continues to make every effort to avoid outside contact. In recent times, however, the plateau has shown signs of unusual activity...&lt;br /&gt;
&lt;br /&gt;
===Nhaama&#039;s Retreat===&lt;br /&gt;
As one journeys further southwest, he will find the grasslands gradually give way to sand and desert. Though many tribes would avoid such lands, the Bairon, Mierqid, and Torgud favor them over more hospitable climes.&lt;br /&gt;
&lt;br /&gt;
===The Nhaama===&lt;br /&gt;
Stretching south of the Azim Steppe, this desert region is named after the Dusk Mother—a goddess who plays a principal role in the creation myth of the Au Ra. Bleak and inhospitable, the Nhaama is nonetheless home to several tribes of Xaela whose people have successfully adapted their ways to survive the harsh environment.&lt;br /&gt;
&lt;br /&gt;
====The Dusk Throne====&lt;br /&gt;
A grand monument marking the sacred site where Nhaama, goddess of the moon, is said to have created a corporeal form of herself and become the Dusk Mother. The sands of time, however, have ever disdained the works of men, and for all its prodigious size, the desert is threatening to swallow it up.&lt;br /&gt;
&lt;br /&gt;
====Dotharl Kha====&lt;br /&gt;
In the language of the Steppe, “khaa” means a spring, and the Dotharl tribe has laid claim to this particular one. It is a rare oasis in the deathly dry climes of the Nhaama Desert, and travelers are strongly advised to replenish their water supplies ere they continue on.&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Encyclopaedia Eorzea: Volume II]], page 99-100&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The People of the Steppe===&lt;br /&gt;
While there are few tribes which wield as much influence as the Oronir and Dotharl, the Azim Steppe is home to countless people with unique traditions that set them apart from one another.&lt;br /&gt;
&amp;lt;ref&amp;gt;[[Encyclopaedia Eorzea: Volume II]], page 111&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attack_on_Highbridge:_Denouement&amp;diff=1325024</id>
		<title>Attack on Highbridge: Denouement</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Attack_on_Highbridge:_Denouement&amp;diff=1325024"/>
		<updated>2026-05-25T01:47:28Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: fix duration (re: Haven_Reborn on discord)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = Attack on Highbridge: Denouement&lt;br /&gt;
| description = Join the Brass Blades in rescuing the Highbridge residents kidnapped by the Qiqirn bandits and slay the mastermind behind this dark design─Nayokk Roh.&lt;br /&gt;
| starting-npc = Brass Blade (FATE NPC)&lt;br /&gt;
| location = Eastern Thanalan&lt;br /&gt;
| location-x = 23.0&lt;br /&gt;
| location-y = 22.0&lt;br /&gt;
| type = notorious monster&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 26&lt;br /&gt;
| duration = 60&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 2,275&lt;br /&gt;
| gil = 52&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 149&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss = Nayokk Roh&lt;br /&gt;
| enemies = Qiqirn Roerunner, Qiqirn Trafficker&lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = Attack on Highbridge: Act I, Attack on Highbridge: Act II, Attack on Highbridge: Act III&lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 195&lt;br /&gt;
}}__notoc__&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
The [[Qiqirn Roerunner]]s will become FATE enemies, and [[Nayokk Roh]] will spawn at the back of their encampment. Only Nayokk Roh is required to complete this FATE.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r2.png|32px|link=]] [[Nayokk Roh]]===&lt;br /&gt;
Nayokk Roh is an [[Amalj&#039;aa]] that will spawn at the back of the Qiqirn encampment.&lt;br /&gt;
* &#039;&#039;&#039;Enfire&#039;&#039;&#039;: Buff that gives Nayokk Roh&#039;s attacks the Fire attribute.&lt;br /&gt;
* &#039;&#039;&#039;Devastate&#039;&#039;&#039;: A marked frontal line AoE that does mild damage.&lt;br /&gt;
&lt;br /&gt;
You can easily ignore the [[Qiqirn Roerunner]]s by going along the sides of the encampment (such as along the river) and entering from the back.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
This FATE only begins if any of its listed &amp;quot;previous&amp;quot; FATEs are &#039;&#039;&#039;failed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Bull}}.&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Hovernyan}} is summoned, this FATE has a chance to drop a {{i|Legendary Hovernyan Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Manjimutt}} is summoned, this FATE has a chance to drop a {{i|Legendary Manjimutt F-type Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Komasan}} is summoned, this FATE has a chance to drop a {{i|Legendary Komasan Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Evercold&amp;diff=1324928</id>
		<title>Evercold</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Evercold&amp;diff=1324928"/>
		<updated>2026-05-24T21:50:58Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: swap out banner image for transparent version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{future content|releasedate=in January 2027}}&lt;br /&gt;
[[File:Evercold banner.png|400px|right]]&lt;br /&gt;
{{quotation|Promotional webpage for [https://na.finalfantasyxiv.com/evercold Evercold]|&#039;&#039;&#039;Warrior of Light -&amp;lt;br/&amp;gt;In shattered skies, wander not alone.&#039;&#039;&#039;}}&lt;br /&gt;
{{see also|Dawntrail}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
{{lead icon|EC.png|frame=none}} &#039;&#039;&#039;&#039;&#039;Evercold&#039;&#039;&#039;&#039;&#039; (considered [[patch 8.0|version 8.0]] of the game) is the sixth [[expansion]] for &#039;&#039;Final Fantasy XIV&#039;&#039;, after &#039;&#039;[[Dawntrail]]&#039;&#039;. It will be released on January 2027.&lt;br /&gt;
{{evt|service=youtube|id=Dk3rfUC80DE|dimensions=350|align=right}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
=== [[File:Job Quests Icon.png|frameless|32x32px|link=]] [[Jobs]] ===&lt;br /&gt;
*New [[jobs]]: ??? (Tank) and ??? (Physical Ranged DPS)&lt;br /&gt;
**First job will be revealed in the European Fan Festival&lt;br /&gt;
*Level cap increase to 110&lt;br /&gt;
==== Job Action System ====&lt;br /&gt;
*New job action system: Reborn Mode and Evolved Mode for all pre-&#039;&#039;Evercold&#039;&#039; jobs, with unique actions in each mode&lt;br /&gt;
**Reborn Mode: Similar to how jobs play in [[Dawntrail]]; will continue to receive updates&lt;br /&gt;
**Evolved Mode: A new system that emphasizes job individuality&lt;br /&gt;
***Different job rotations&lt;br /&gt;
***Fewer button inputs&lt;br /&gt;
***Basic combos have been consolidated into one button&lt;br /&gt;
***Similar actions (e.g. similar effects or AoE versions) have been merged.&lt;br /&gt;
***Shortened recast times and increased potencies to make up for removed actions.&lt;br /&gt;
***Actions may have different effects based on the target or the distance from the target(e.g. [[paladin]] will use {{i|Holy Spirit}} when targeting an enemy but {{i|Clemency}} when targeting an ally. {{i|Shield Bash}} is used at melee range and become {{i|Shield Lob}} from ranged.).&lt;br /&gt;
***Role action consolidation and adjustments. &lt;br /&gt;
****For example, {{i|Provoke}} and {{i|Shirk}} are now consolidated into one action (Scales of Enmity) that becomes Provoke whe used on an enemy and Shirk when used on an ally. Scales of Enmity also has 2 charges.&lt;br /&gt;
****{{i|Low Blow}} will be removed and its stun effect added to {{i|Interject}}.&lt;br /&gt;
***Paladin receives counterattacks that become available after mitigating attacks with certain actions.&lt;br /&gt;
**Players may freely toggle between the two modes outside of battle.&lt;br /&gt;
**Job levels and gear are shared per mode.&lt;br /&gt;
**Evolved Mode available on unlock of the job.&lt;br /&gt;
**All content can be cleared with either mode, although Evolved Mode is advertised to be slightly stronger.&lt;br /&gt;
**All jobs released from &#039;&#039;Evercold&#039;&#039; onwards will only have Evolved Mode.&lt;br /&gt;
**Not available for [[Limited Jobs]]&lt;br /&gt;
*Overaching battle system changes&lt;br /&gt;
** Removing or reworking most party synergy (i.e. raid buff) actions that constrained job rotations to a &amp;quot;2 minute meta.&amp;quot; Applies to both Reborn and Evolved modes.&lt;br /&gt;
**Adjusting action acquisition levels, with the goal of having the core rotation by level 50, to improve lower level job gameplay. After level 50, actions will primarily be enhanced with extra effects or derivative actions on the same button. Applies to Evolved mode.&lt;br /&gt;
**Defining main and off tank roles in Evolved mode.&lt;br /&gt;
***Main tank: specialized in taking direct damage and countering enemy attacks. Assigned to {{PLD}} [[paladin]] and the tank added in patch 8.0&lt;br /&gt;
***Off tank: specialized at reducing damage dealt to allies and reducing enemy damage. Assigned to {{WAR}} [[warrior]], {{DRK}} [[dark knight]], and {{GNB}} [[gunbreaker]].&lt;br /&gt;
***Similar to the pure/barrier healer split, the main/off tank split is mostly relevant in high-end content such as savage and ultimate raids, and is less important in normal-difficulty content.&lt;br /&gt;
&lt;br /&gt;
=== World ===&lt;br /&gt;
*New [[Locations]] - [[The Fourth]]&lt;br /&gt;
=== Content ===&lt;br /&gt;
*New [[Dungeons]]&lt;br /&gt;
*New 8-player [[Raid]]: ??? &lt;br /&gt;
**&#039;&#039;To be revealed at Berlin 2026 Fan Festival&#039;&#039;&lt;br /&gt;
*New [[Ultimate Raid]]: ???&lt;br /&gt;
*New [[Alliance Raid]]: [[Ghosts of Desire]]&lt;br /&gt;
**A crossover with the &#039;&#039;Neon Genesis Evangelion&#039;&#039; anime series&lt;br /&gt;
=== Feature Updates ===&lt;br /&gt;
*[[PvP]] updates&lt;br /&gt;
*[[Duty Support]] update&lt;br /&gt;
**&#039;&#039;To be revealed at Berlin 2026 Fan Festival&#039;&#039;&lt;br /&gt;
**Possible support to allow mixed player and NPC parties in dungeons instead of needing to use Duty Support solo&lt;br /&gt;
*[[Armoury Chest|Armoury System]] update&lt;br /&gt;
**Players will be able to reflect their highest item level on all jobs (does not include [[materia]] melds)&lt;br /&gt;
*Improved character creation options&lt;br /&gt;
**Color picker for eye, hair, and skin tone&lt;br /&gt;
**Improved customization of eyes and lips&lt;br /&gt;
**Addition of eye shadow feature&lt;br /&gt;
**Face paint layering&lt;br /&gt;
**Ability to toggle on/off select parts of gear pieces&lt;br /&gt;
*Improved public fields (i.e. overworld zones)&lt;br /&gt;
*Improved [[quests]] and quality-of-life features&lt;br /&gt;
**&#039;&#039;More details to be revealed at Berlin 2026 Fan Festival&#039;&#039;&lt;br /&gt;
*Systems updates to treasure hunts, FATEs, and the Hunt&lt;br /&gt;
*[[Free Trial]] expanded to &#039;&#039;[[Shadowbringers]]&#039;&#039; (level 80) prior to launch&lt;br /&gt;
*Adjusted progression routes for 24-person raids&lt;br /&gt;
=== New Features ===&lt;br /&gt;
*[[Adventurer Activity]], a weekly activity system tied to character progression.&lt;br /&gt;
**Designed to provide flexibility to players by substituting the daily-based system with a week-based system.&lt;br /&gt;
** Offers new ways to increase [[item level]]&lt;br /&gt;
**Replaces the 450 weekly capped [[Allagan Tomestones]].&lt;br /&gt;
**Earn weekly activity points by completing various missions, which include duties, quests, FATEs, PvPs, obtainining collectables, and more.&lt;br /&gt;
**It is not a battle pass.&lt;br /&gt;
**Potential weekly rollover if there are unearned points from last week&#039;s cap.&lt;br /&gt;
**&#039;&#039;More details to be revealed at Tokyo 2026 Fan Festival&#039;&#039;&lt;br /&gt;
*Introduction of [[Seasons]] in PvE&lt;br /&gt;
**Each season is two major [[patches]] long, beginning with an even-numbered patch.&lt;br /&gt;
**Seasons are identical to the current item level increase cycle.&lt;br /&gt;
*Character action skins&lt;br /&gt;
**&#039;&#039;More details to be revealed at Berlin 2026 Fan Festival&#039;&#039;&lt;br /&gt;
*A third difficulty level for 8-person [[raids]] between normal and savage&lt;br /&gt;
**&#039;&#039;More details to be revealed at Berlin 2026 Fan Festival&#039;&#039;&lt;br /&gt;
*New types of battle content&lt;br /&gt;
=== System Requirement Changes ===&lt;br /&gt;
*Possible discontinuation of Playstation 4 support after patch 8.3&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pre-order Bonuses==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Theme Song==&lt;br /&gt;
&lt;br /&gt;
==Concept Art==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Evercold new city concept art 1.jpg&lt;br /&gt;
File:Evercold new city concept art 2.jpg&lt;br /&gt;
File:Evercold new dungeons preview.jpg&lt;br /&gt;
File:Evercold arcane colossi of unknown providence.jpg&lt;br /&gt;
Evercold_Concept_Art (1).jpg&lt;br /&gt;
Evercold_Concept_Art (4).jpg&lt;br /&gt;
Evercold_Concept_Art (7).jpg&lt;br /&gt;
Evercold_Concept_Art (8).jpg&lt;br /&gt;
Evercold_Concept_Art (9).jpg&lt;br /&gt;
Evercold_Concept_Art (12).jpg&lt;br /&gt;
Evercold_Concept_Art (13).jpg&lt;br /&gt;
Evercold_Concept_Art (15).jpg&lt;br /&gt;
Evercold_Concept_Art (5).jpg&lt;br /&gt;
Evercold_Concept_Art (2).jpg&lt;br /&gt;
Evercold_Concept_Art (3).jpg&lt;br /&gt;
Evercold_Concept_Art (6).jpg&lt;br /&gt;
Evercold new non-playable races.jpg&lt;br /&gt;
Evercold new non-playable races concept art.jpg&lt;br /&gt;
Evercold_Concept_Art (17).jpg&lt;br /&gt;
File:Evercold new gear preview.jpg&lt;br /&gt;
Evercold Gear Concept Art (1).jpg&lt;br /&gt;
Evercold Gear Concept Art (2).jpg&lt;br /&gt;
Evercold Gear Concept Art (3).jpg&lt;br /&gt;
File:Evercold new threats concept.jpg&lt;br /&gt;
File:Evercold evangelion alliance raid teaser.jpg&lt;br /&gt;
File:Evercold adventurer activity concept 1.jpg&lt;br /&gt;
File:Evercold adventurer activity concept 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
The Fourth Teaser (1).jpg&lt;br /&gt;
The Fourth Teaser (2).jpg&lt;br /&gt;
The Fourth Teaser (3).jpg&lt;br /&gt;
The Fourth Teaser (4).jpg&lt;br /&gt;
The Fourth Teaser (5).jpg&lt;br /&gt;
The Fourth Teaser (6).jpg&lt;br /&gt;
The Fourth Teaser (7).jpg&lt;br /&gt;
The Fourth Teaser (8).jpg&lt;br /&gt;
The Fourth Teaser (9).jpg&lt;br /&gt;
The Fourth Teaser (10).jpg&lt;br /&gt;
The Fourth Teaser (11).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keynote Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
{{Patches nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]]&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Evercold_banner.png&amp;diff=1324926</id>
		<title>File:Evercold banner.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Evercold_banner.png&amp;diff=1324926"/>
		<updated>2026-05-24T21:50:12Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image}}&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Evercold&amp;diff=1324923</id>
		<title>Evercold</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Evercold&amp;diff=1324923"/>
		<updated>2026-05-24T21:46:49Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: add quote from expac promo webpage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{future content|releasedate=in January 2027}}&lt;br /&gt;
[[File:Evercold banner.jpg|400px|right]]&lt;br /&gt;
{{quotation|Promotional webpage for [https://na.finalfantasyxiv.com/evercold Evercold]|&#039;&#039;&#039;Warrior of Light -&amp;lt;br/&amp;gt;In shattered skies, wander not alone.&#039;&#039;&#039;}}&lt;br /&gt;
{{see also|Dawntrail}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
{{lead icon|EC.png|frame=none}} &#039;&#039;&#039;&#039;&#039;Evercold&#039;&#039;&#039;&#039;&#039; (considered [[patch 8.0|version 8.0]] of the game) is the sixth [[expansion]] for &#039;&#039;Final Fantasy XIV&#039;&#039;, after &#039;&#039;[[Dawntrail]]&#039;&#039;. It will be released on January 2027.&lt;br /&gt;
{{evt|service=youtube|id=Dk3rfUC80DE|dimensions=350|align=right}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
=== [[File:Job Quests Icon.png|frameless|32x32px|link=]] [[Jobs]] ===&lt;br /&gt;
*New [[jobs]]: ??? (Tank) and ??? (Physical Ranged DPS)&lt;br /&gt;
**First job will be revealed in the European Fan Festival&lt;br /&gt;
*Level cap increase to 110&lt;br /&gt;
==== Job Action System ====&lt;br /&gt;
*New job action system: Reborn Mode and Evolved Mode for all pre-&#039;&#039;Evercold&#039;&#039; jobs, with unique actions in each mode&lt;br /&gt;
**Reborn Mode: Similar to how jobs play in [[Dawntrail]]; will continue to receive updates&lt;br /&gt;
**Evolved Mode: A new system that emphasizes job individuality&lt;br /&gt;
***Different job rotations&lt;br /&gt;
***Fewer button inputs&lt;br /&gt;
***Basic combos have been consolidated into one button&lt;br /&gt;
***Similar actions (e.g. similar effects or AoE versions) have been merged.&lt;br /&gt;
***Shortened recast times and increased potencies to make up for removed actions.&lt;br /&gt;
***Actions may have different effects based on the target or the distance from the target(e.g. [[paladin]] will use {{i|Holy Spirit}} when targeting an enemy but {{i|Clemency}} when targeting an ally. {{i|Shield Bash}} is used at melee range and become {{i|Shield Lob}} from ranged.).&lt;br /&gt;
***Role action consolidation and adjustments. &lt;br /&gt;
****For example, {{i|Provoke}} and {{i|Shirk}} are now consolidated into one action (Scales of Enmity) that becomes Provoke whe used on an enemy and Shirk when used on an ally. Scales of Enmity also has 2 charges.&lt;br /&gt;
****{{i|Low Blow}} will be removed and its stun effect added to {{i|Interject}}.&lt;br /&gt;
***Paladin receives counterattacks that become available after mitigating attacks with certain actions.&lt;br /&gt;
**Players may freely toggle between the two modes outside of battle.&lt;br /&gt;
**Job levels and gear are shared per mode.&lt;br /&gt;
**Evolved Mode available on unlock of the job.&lt;br /&gt;
**All content can be cleared with either mode, although Evolved Mode is advertised to be slightly stronger.&lt;br /&gt;
**All jobs released from &#039;&#039;Evercold&#039;&#039; onwards will only have Evolved Mode.&lt;br /&gt;
**Not available for [[Limited Jobs]]&lt;br /&gt;
*Overaching battle system changes&lt;br /&gt;
** Removing or reworking most party synergy (i.e. raid buff) actions that constrained job rotations to a &amp;quot;2 minute meta.&amp;quot; Applies to both Reborn and Evolved modes.&lt;br /&gt;
**Adjusting action acquisition levels, with the goal of having the core rotation by level 50, to improve lower level job gameplay. After level 50, actions will primarily be enhanced with extra effects or derivative actions on the same button. Applies to Evolved mode.&lt;br /&gt;
**Defining main and off tank roles in Evolved mode.&lt;br /&gt;
***Main tank: specialized in taking direct damage and countering enemy attacks. Assigned to {{PLD}} [[paladin]] and the tank added in patch 8.0&lt;br /&gt;
***Off tank: specialized at reducing damage dealt to allies and reducing enemy damage. Assigned to {{WAR}} [[warrior]], {{DRK}} [[dark knight]], and {{GNB}} [[gunbreaker]].&lt;br /&gt;
***Similar to the pure/barrier healer split, the main/off tank split is mostly relevant in high-end content such as savage and ultimate raids, and is less important in normal-difficulty content.&lt;br /&gt;
&lt;br /&gt;
=== World ===&lt;br /&gt;
*New [[Locations]] - [[The Fourth]]&lt;br /&gt;
=== Content ===&lt;br /&gt;
*New [[Dungeons]]&lt;br /&gt;
*New 8-player [[Raid]]: ??? &lt;br /&gt;
**&#039;&#039;To be revealed at Berlin 2026 Fan Festival&#039;&#039;&lt;br /&gt;
*New [[Ultimate Raid]]: ???&lt;br /&gt;
*New [[Alliance Raid]]: [[Ghosts of Desire]]&lt;br /&gt;
**A crossover with the &#039;&#039;Neon Genesis Evangelion&#039;&#039; anime series&lt;br /&gt;
=== Feature Updates ===&lt;br /&gt;
*[[PvP]] updates&lt;br /&gt;
*[[Duty Support]] update&lt;br /&gt;
**&#039;&#039;To be revealed at Berlin 2026 Fan Festival&#039;&#039;&lt;br /&gt;
**Possible support to allow mixed player and NPC parties in dungeons instead of needing to use Duty Support solo&lt;br /&gt;
*[[Armoury Chest|Armoury System]] update&lt;br /&gt;
**Players will be able to reflect their highest item level on all jobs (does not include [[materia]] melds)&lt;br /&gt;
*Improved character creation options&lt;br /&gt;
**Color picker for eye, hair, and skin tone&lt;br /&gt;
**Improved customization of eyes and lips&lt;br /&gt;
**Addition of eye shadow feature&lt;br /&gt;
**Face paint layering&lt;br /&gt;
**Ability to toggle on/off select parts of gear pieces&lt;br /&gt;
*Improved public fields (i.e. overworld zones)&lt;br /&gt;
*Improved [[quests]] and quality-of-life features&lt;br /&gt;
**&#039;&#039;More details to be revealed at Berlin 2026 Fan Festival&#039;&#039;&lt;br /&gt;
*Systems updates to treasure hunts, FATEs, and the Hunt&lt;br /&gt;
*[[Free Trial]] expanded to &#039;&#039;[[Shadowbringers]]&#039;&#039; (level 80) prior to launch&lt;br /&gt;
*Adjusted progression routes for 24-person raids&lt;br /&gt;
=== New Features ===&lt;br /&gt;
*[[Adventurer Activity]], a weekly activity system tied to character progression.&lt;br /&gt;
**Designed to provide flexibility to players by substituting the daily-based system with a week-based system.&lt;br /&gt;
** Offers new ways to increase [[item level]]&lt;br /&gt;
**Replaces the 450 weekly capped [[Allagan Tomestones]].&lt;br /&gt;
**Earn weekly activity points by completing various missions, which include duties, quests, FATEs, PvPs, obtainining collectables, and more.&lt;br /&gt;
**It is not a battle pass.&lt;br /&gt;
**Potential weekly rollover if there are unearned points from last week&#039;s cap.&lt;br /&gt;
**&#039;&#039;More details to be revealed at Tokyo 2026 Fan Festival&#039;&#039;&lt;br /&gt;
*Introduction of [[Seasons]] in PvE&lt;br /&gt;
**Each season is two major [[patches]] long, beginning with an even-numbered patch.&lt;br /&gt;
**Seasons are identical to the current item level increase cycle.&lt;br /&gt;
*Character action skins&lt;br /&gt;
**&#039;&#039;More details to be revealed at Berlin 2026 Fan Festival&#039;&#039;&lt;br /&gt;
*A third difficulty level for 8-person [[raids]] between normal and savage&lt;br /&gt;
**&#039;&#039;More details to be revealed at Berlin 2026 Fan Festival&#039;&#039;&lt;br /&gt;
*New types of battle content&lt;br /&gt;
=== System Requirement Changes ===&lt;br /&gt;
*Possible discontinuation of Playstation 4 support after patch 8.3&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pre-order Bonuses==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Theme Song==&lt;br /&gt;
&lt;br /&gt;
==Concept Art==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Evercold new city concept art 1.jpg&lt;br /&gt;
File:Evercold new city concept art 2.jpg&lt;br /&gt;
File:Evercold new dungeons preview.jpg&lt;br /&gt;
File:Evercold arcane colossi of unknown providence.jpg&lt;br /&gt;
Evercold_Concept_Art (1).jpg&lt;br /&gt;
Evercold_Concept_Art (4).jpg&lt;br /&gt;
Evercold_Concept_Art (7).jpg&lt;br /&gt;
Evercold_Concept_Art (8).jpg&lt;br /&gt;
Evercold_Concept_Art (9).jpg&lt;br /&gt;
Evercold_Concept_Art (12).jpg&lt;br /&gt;
Evercold_Concept_Art (13).jpg&lt;br /&gt;
Evercold_Concept_Art (15).jpg&lt;br /&gt;
Evercold_Concept_Art (5).jpg&lt;br /&gt;
Evercold_Concept_Art (2).jpg&lt;br /&gt;
Evercold_Concept_Art (3).jpg&lt;br /&gt;
Evercold_Concept_Art (6).jpg&lt;br /&gt;
Evercold new non-playable races.jpg&lt;br /&gt;
Evercold new non-playable races concept art.jpg&lt;br /&gt;
Evercold_Concept_Art (17).jpg&lt;br /&gt;
File:Evercold new gear preview.jpg&lt;br /&gt;
Evercold Gear Concept Art (1).jpg&lt;br /&gt;
Evercold Gear Concept Art (2).jpg&lt;br /&gt;
Evercold Gear Concept Art (3).jpg&lt;br /&gt;
File:Evercold new threats concept.jpg&lt;br /&gt;
File:Evercold evangelion alliance raid teaser.jpg&lt;br /&gt;
File:Evercold adventurer activity concept 1.jpg&lt;br /&gt;
File:Evercold adventurer activity concept 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
The Fourth Teaser (1).jpg&lt;br /&gt;
The Fourth Teaser (2).jpg&lt;br /&gt;
The Fourth Teaser (3).jpg&lt;br /&gt;
The Fourth Teaser (4).jpg&lt;br /&gt;
The Fourth Teaser (5).jpg&lt;br /&gt;
The Fourth Teaser (6).jpg&lt;br /&gt;
The Fourth Teaser (7).jpg&lt;br /&gt;
The Fourth Teaser (8).jpg&lt;br /&gt;
The Fourth Teaser (9).jpg&lt;br /&gt;
The Fourth Teaser (10).jpg&lt;br /&gt;
The Fourth Teaser (11).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keynote Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
{{Patches nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]]&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dawntrail&amp;diff=1324922</id>
		<title>Dawntrail</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dawntrail&amp;diff=1324922"/>
		<updated>2026-05-24T21:44:38Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: change heading quote to one from the promo website and attribute it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[expansion]]|the [[Main Scenario Quests|Main Scenario Quest]]|Dawntrail (Quest)}}&lt;br /&gt;
[[File:Dawntrail banner.png|400px|right]]&lt;br /&gt;
{{quotation|Promotional webpage for [https://na.finalfantasyxiv.com/dawntrail Dawntrail]|&#039;&#039;&#039;Warrior of Light -&amp;lt;br/&amp;gt;The winds of a new adventure&amp;lt;br/&amp;gt;beckon you to distant shores!&#039;&#039;&#039;}}&lt;br /&gt;
{{see also|Endwalker|Evercold}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
{{lead icon|dawntrail (expansion) icon1.png|frame=none}} &#039;&#039;&#039;&#039;&#039;Dawntrail&#039;&#039;&#039;&#039;&#039; (considered [[patch 7.0|version 7.0]] of the game) is the fifth [[expansion]] for &#039;&#039;Final Fantasy XIV&#039;&#039;, after &#039;&#039;[[Endwalker]]&#039;&#039;. It was released on July 2, 2024, with early access starting on June 28.&lt;br /&gt;
&lt;br /&gt;
{{evt|service=youtube|id=7BghYTigv8E|dimensions=400|align=right|description=FINAL FANTASY XIV: DAWNTRAIL Launch Trailer}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Winds of opportunity bring a visitor from the New World, seeking the Warrior of Light&#039;s aid in a rite of succession to determine [[Tural]]&#039;s next ruler.&amp;lt;br&amp;gt;&lt;br /&gt;
Alongside Alphinaud, Alisaie and Erenville, the Warrior of Light embarks upon a journey across the Indigo Deep. Should rumor be true, the contest may lead them to the fabled gates of a City of Gold.&amp;lt;br&amp;gt;&lt;br /&gt;
Little do they know that it will also see the Scions divided...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theme: A Journey of Discovery&#039;&#039;&#039;&lt;br /&gt;
* What does the contest entail?&lt;br /&gt;
* What awaits in Tural?&lt;br /&gt;
* What is the truth of the City of Gold?&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*New [[jobs]]: [[Viper]] (Melee DPS) and [[Pictomancer]] (Magical Ranged DPS)&lt;br /&gt;
*Female [[Hrothgar]]&lt;br /&gt;
*New limited job [[Beastmaster]] coming in the latter half of 7.x&lt;br /&gt;
*Level cap increase to 100&lt;br /&gt;
*New [[Locations]]: [[Tuliyollal]] (Major City), [[Urqopacha]], [[Yak T&#039;el]], [[Kozama&#039;uka]], [[Shaaloani]], [[Solution Nine]] (Minor City), [[Heritage Found]]&lt;br /&gt;
*New [[Dungeons]]&lt;br /&gt;
*New [[Raids]]: [[The Arcadion]] (8-player raid series), [[Echoes of Vana&#039;diel]] (In alliance with FFXI) (24-player alliance raid series)&lt;br /&gt;
*New Ultimate Raid: [[Futures Rewritten (Ultimate)]]&lt;br /&gt;
*New [[Variant and Criterion Dungeons|Variant Dungeons]]&lt;br /&gt;
*New [[Deep Dungeon]]&lt;br /&gt;
*New [[Bosses]]: [[Valigarmanda]] ({{i|trial}}), [[Eliminator]], [[Barreltender]]&lt;br /&gt;
*New non-playable races: The [[Pelupelu]], [[Moblins]], [[Yok Huy]], and [[Hanuhanu]]&lt;br /&gt;
*Additional lifestyle content: [[Cosmic Exploration]]&lt;br /&gt;
*[[Dye (action)|Dye]] system update&lt;br /&gt;
**Two dye channels per gear piece&lt;br /&gt;
*[[Facewear]] added&lt;br /&gt;
**Cosmetic gear able to be equipped alongside headgear&lt;br /&gt;
**Not stored in the Armoury Chest&lt;br /&gt;
*[[Strategy Board]] planned, currently targeting 7.4&lt;br /&gt;
**Used for planning runs of various duties&lt;br /&gt;
**Boards can be received and saved from other players, several players can collaborate on one board as well&lt;br /&gt;
*Major graphical update&lt;br /&gt;
**Higher resolution textures and higher object counts will initially only be seen with Dawntrail content, earlier content will be updated throughout 7.x&lt;br /&gt;
**Improvements to shadows, lighting, and greenery will be automatically added to all areas&lt;br /&gt;
*New [[field operation]]: {{i|Shades&#039; Triangle}}&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
Gameplay and content-wise, Dawntrail will focus on the following, according to the PAX East panel hosted on March 23, 2024:&lt;br /&gt;
* Refined multiplayer gameplay&lt;br /&gt;
* More large-scale duties&lt;br /&gt;
* A more fulfulling gaming experience&lt;br /&gt;
** A reduction in boss hitbox sizes, which have become very large in Endwalker&lt;br /&gt;
** Fewer recycled mechanics in encounters&lt;br /&gt;
* Improved rewards (approximately 1.5x the number of rewards by patch 7.3)&lt;br /&gt;
&lt;br /&gt;
Job design builds on level 90 (Endwalker) jobs, although [[dragoon]], [[monk]], and [[black mage]] received minor reworks and [[astrologian]] cards were entirely reworked. Other changes to existing job actions focused on reducing button bloat and increasing ease of use.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Pre-order Bonuses==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:dawntrail collectors edition3.jpg| [[Wind-up Zidane]] [[Minion]]&lt;br /&gt;
File:dawntrail collectors edition2.jpg| [[Azeyma&#039;s Earrings]] - Increases [[EXP]] when leveling, item level scales&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
[[File:dawntrail collectors edition1.jpg|400px|right]]&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:dawntrail collectors edition4.jpg| [[Ark]] [[Mount]]&lt;br /&gt;
File:dawntrail collectors edition5.jpg| [[Wind-up Garnet]] [[Minion]]&lt;br /&gt;
File:dawntrail collectors edition6.jpg| [[Chocobo Brush]] [[Pictomancer&#039;s Arm]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Theme Song==&lt;br /&gt;
The theme song for Dawntrail is called &#039;&#039;Dawntrail - Open Sky&#039;&#039; and it was composed by Masayoshi Soken, arranged by Masayoshi Soken and THE PRIMALS, with lyrics by Michael-Christopher Koji Fox and Kathryn Cwynar, and lyric concept &amp;amp; translation by Natsuko Ishikawa. ({{item icon|Dawntrail Orchestrion Roll}})&lt;br /&gt;
{{evt|service=youtube|id=3sgtpAo71dU|dimensions=400|align=left|description=}}&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Concept Art==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Dawntrail artwork1.jpg|Artwork by Yoshitaka Amano &lt;br /&gt;
Dawntrail poster January 2024.jpeg&lt;br /&gt;
Dawntrail key image.jpg&lt;br /&gt;
Dawntrail concept art 13.jpg&lt;br /&gt;
Dawntrail concept art 1.jpg&lt;br /&gt;
Dawntrail concept art 5.jpg&lt;br /&gt;
Dawntrail concept art 14.jpg&lt;br /&gt;
Dawntrail concept art 10.jpg&lt;br /&gt;
Dawntrail dungeon 1.jpg&lt;br /&gt;
Dawntrail dungeon 2.jpg&lt;br /&gt;
Dawntrail London screenshot 4.jpg&lt;br /&gt;
Dawntrail London screenshot 5.jpg&lt;br /&gt;
Dawntrail London screenshot 6.jpg&lt;br /&gt;
Eliminator concept art.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Dawntrail concept art 2.jpg&lt;br /&gt;
Dawntrail concept art 3.jpg&lt;br /&gt;
Dawntrail concept art 4.jpg&lt;br /&gt;
Dawntrail concept art 6.jpg&lt;br /&gt;
Dawntrail concept art 7.jpg&lt;br /&gt;
Dawntrail concept art 9.jpg&lt;br /&gt;
Dawntrail concept art 11.jpg&lt;br /&gt;
Dawntrail concept art 12.jpg&lt;br /&gt;
Kozama&#039;uka concept art 1.jpg&lt;br /&gt;
Kozama&#039;uka concept art 2.jpg&lt;br /&gt;
Kozama&#039;uka concept art 3.jpg&lt;br /&gt;
Shaaloani concept art 1.png&lt;br /&gt;
Shaaloani concept art 2.png&lt;br /&gt;
Shaaloani concept art 3.png&lt;br /&gt;
Dawntrail London screenshot 1.jpg&lt;br /&gt;
Dawntrail London screenshot 2.jpg&lt;br /&gt;
Dawntrail London screenshot 3.jpg&lt;br /&gt;
Solution Nine image1.jpg&lt;br /&gt;
Solution Nine image2.jpg&lt;br /&gt;
Solution Nine image3.jpg&lt;br /&gt;
Heritgate Found image1.jpg&lt;br /&gt;
Heritgate Found image2.jpg&lt;br /&gt;
Heritgate Found image3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the [https://na.finalfantasyxiv.com/lodestone/topics/detail/ffe3a1a5430a5a8168ca9782ab9ec0e57cd5be62 official benchmark], changing the system date to April 1 will cause the default character to be [[Brandihild]].&lt;br /&gt;
*This expansion leans heavily into [https://finalfantasy.fandom.com/wiki/Final_Fantasy_IX Final Fantasy IX] and [https://finalfantasy.fandom.com/wiki/Final_Fantasy_XI Final Fantasy XI] references.&lt;br /&gt;
&lt;br /&gt;
{{Patches nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]]&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Endwalker&amp;diff=1324919</id>
		<title>Endwalker</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Endwalker&amp;diff=1324919"/>
		<updated>2026-05-24T21:41:22Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: attribute quote in article heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[expansion]]|the [[Main Scenario Quests|Main Scenario Quest]]|Endwalker (Quest)}}&lt;br /&gt;
[[File:Endwalker banner.png|400px|right]]&lt;br /&gt;
{{quotation|Promotional webpage for [https://na.finalfantasyxiv.com/endwalker/ Endwalker]|&#039;&#039;&#039;Warrior of Light -&amp;lt;br/&amp;gt;Bear forth our hope,&amp;lt;br/&amp;gt;that these days not be the last!&#039;&#039;&#039;}}&lt;br /&gt;
{{see also|Shadowbringers|Dawntrail}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
{{lead icon|endwalker (expansion) icon1.png|frame=none}} &#039;&#039;&#039;&#039;&#039;Endwalker&#039;&#039;&#039;&#039;&#039; (considered [[patch 6.0|version 6.0]] of the game) is the fourth [[expansion]] for &#039;&#039;Final Fantasy XIV&#039;&#039;, after &#039;&#039;[[Shadowbringers]]&#039;&#039;. It was released on December 7th, 2021 with early access started on December 3rd.&lt;br /&gt;
&lt;br /&gt;
With the release of Dawntrail, Endwalker is no longer sold on its own, but is included with purchase of the newest expansion. &lt;br /&gt;
{{evt|service=youtube|id=fwsnh5sgzA8|dimensions=400|align=right|description=Endwalker Launch Trailer}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Endwalker brings the tale of Hydaelyn and Zodiark to a conclusion eons in the making. To unravel its mysteries and conquer its challenges will be no common feat. May these records of key figures, looming adversaries, and lands yet untraveled serve you well.&lt;br /&gt;
&lt;br /&gt;
Yet shadowed by their triumph in the First, the Warrior of Light and Scions of the Seventh Dawn are home at last. An even greater calamity than refulgent oblivion has been building in their absence, however─a second advent of the Final Days. Should all despair, the myriad conflicts that now ravage the land cannot but foretoken an end to life in the Source.&lt;br /&gt;
&lt;br /&gt;
Our tale─of a star, and of its souls─will see the Warrior of Light sail north to Sharlayan and east to Thavnair, forge a path to the heart of the Garlean Empire, and ascend to the heavens to set foot upon the very moon itself. FINAL FANTASY XIV&#039;s first grand saga approaches its highly anticipated conclusion!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*New [[jobs]]: [[Sage]] (Healer), [[Reaper]] (Melee DPS).&lt;br /&gt;
*Male [[Viera]]&lt;br /&gt;
*Level cap increase to 90&lt;br /&gt;
*[[Island Sanctuary]]&lt;br /&gt;
*New [[Locations]]: [[Old Sharlayan]] (Major City), [[Radz-at-Han]] (Minor City), [[Labyrinthos]], [[Thavnair]], [[Garlemald]], [[Mare Lamentorum]], [[Elpis|an unidentified set of floating islands]], and [[Ultima Thule|a secret spoiler zone]].&lt;br /&gt;
*New [[Dungeons]]: 8 new dungeons at the release.&lt;br /&gt;
*New [[Raids]]: [[Pandæmonium]] (8-player raid series), [[Myths of the Realm]] (24-player alliance raid series)&lt;br /&gt;
**Both raid series are FFXIV originals.&lt;br /&gt;
*New [[Primals]]: [[Anima (Boss)|Anima]], [[The Magus Sisters]]&lt;br /&gt;
*New [[Allied Societies]]: [[Arkasodara]], [[Loporrits]], [[Omicrons]]&lt;br /&gt;
*New [[Trust]] NPC: [[Estinien]]&lt;br /&gt;
*[[Gold Saucer]] update: [[Blunderville]]&lt;br /&gt;
*New Residential District in Ishgard: [[Empyreum]]&lt;br /&gt;
*New [[Crystalline Conflict|small-scale PvP mode]]&lt;br /&gt;
*Stat Squish, approximately 80% lower than Shadowbringers at level 80.&lt;br /&gt;
*To reduce inventory bloat, certain items (mainly gathered materials) will no longer be available as [[High Quality|HQ]].&lt;br /&gt;
*[[Waist|Belts]] removed&lt;br /&gt;
**With the data freed up from the removal of belts, 15 additional armory chest slots were added for weapons, 15 slots for rings, and 5 slots will be reserved for later use.&lt;br /&gt;
*[[Data Center Travel]]&lt;br /&gt;
*New [[Data Center]] region: [[Oceania]] (Materia data center)&lt;br /&gt;
**Due to COVID-19 travel restrictions in Japan and Australia, the new Data Center was released during [[patch 6.1]].&lt;br /&gt;
**All servers in the Materia datacenter were classified as &amp;quot;New&amp;quot; allowing for free transfers and other incentives.&lt;br /&gt;
*PlayStation 5 version&lt;br /&gt;
**The PlayStation 5 version will offer better quality 4k HD graphics (Including user interface), much faster load times (Due to the SSD), and improved frame rates.&lt;br /&gt;
&lt;br /&gt;
==Pre-order Bonuses==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:endwalker collectors edition4.png| [[Wind-up Palom]] [[Minion]]&lt;br /&gt;
File:endwalker collectors edition5.jpg| [[Menphina&#039;s Earring]] - Increases [[EXP]] when leveling, iLvl scales&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
[[File:endwalker collectors edition1.jpg|400px|right]]&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:Endwalker collectors edition6.jpg| [[Arion]] [[Mount]]&lt;br /&gt;
File:endwalker collectors edition2.png| [[Wind-up Porom]] [[Minion]]&lt;br /&gt;
File:endwalker collectors edition3.png| [[Death Scythe]] [[Reaper&#039;s Arm]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Theme Song==&lt;br /&gt;
The theme song for Endwalker is called &#039;&#039;Endwalker - Footfalls&#039;&#039; and it features performances by Architects vocalist Sam Carter and compositions by FFXIV’s very own THE PRIMALS. ({{item icon|Endwalker – Footfalls Orchestrion Roll}})&lt;br /&gt;
{{evt|service=youtube|id=FXYUjJrGMjA|dimensions=400|align=left|description=}}&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Concept Art==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Endwalker artwork1.jpg|Artwork by Yoshitaka Amano&lt;br /&gt;
File:endwalker key image.jpg&lt;br /&gt;
File:Endwalker paladin1.jpg&lt;br /&gt;
File:Endwalker-ConceptArt-OldSharlayan.jpg&lt;br /&gt;
File:Endwalker-ConceptArt-Labyrinthos.jpg&lt;br /&gt;
File:Endwalker-ConceptArt-Thavnair.jpg&lt;br /&gt;
File:Sage concept art1.jpg&lt;br /&gt;
File:The Magus Sisters concept art.jpg&lt;br /&gt;
File:Male viera artwork2.jpeg&lt;br /&gt;
File:Endwalker-ConceptArt-RadzAtHan.jpg&lt;br /&gt;
File:Endwalker-ConceptArt-Garlemald.jpg&lt;br /&gt;
File:Loporrits render1.png&lt;br /&gt;
File:The magus sisters render1.png&lt;br /&gt;
File:Endwalker-ConceptArt-MareLamentorum.jpg&lt;br /&gt;
File:endwalker new area artwork1.jpg&lt;br /&gt;
File:Anima concept art1.jpg&lt;br /&gt;
File:Endwalker-ConceptArt-IslandSanctuary.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Old Sharlayan1.jpg&lt;br /&gt;
File:Old Sharlayan2.jpg&lt;br /&gt;
File:Old Sharlayan3.jpg&lt;br /&gt;
File:Thavnair1.jpg&lt;br /&gt;
File:Radz-at-han1.jpg&lt;br /&gt;
File:Labyrinthos1.jpg&lt;br /&gt;
File:Labyrinthos2.jpg&lt;br /&gt;
File:Labyrinthos3.jpg&lt;br /&gt;
File:Radz-at-han2.jpg&lt;br /&gt;
File:Thavnair2.jpg&lt;br /&gt;
File:Thavnair3.jpg&lt;br /&gt;
Mare Lamentorum1.png&lt;br /&gt;
File:Garlemald1.jpg&lt;br /&gt;
File:Garlemald2.jpeg&lt;br /&gt;
File:Garlemald3.jpeg&lt;br /&gt;
File:Garlemald4.jpeg&lt;br /&gt;
File:EW Dungeon promo1.jpg&lt;br /&gt;
File:EW Dungeon promo2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This expansion and its patches lean heavily into [https://en.wikipedia.org/wiki/Greek_mythology Greek mythology] and [https://finalfantasy.fandom.com/wiki/Final_Fantasy_IV Final Fantasy IV] references. Greek mythology is featured heavily in the Main Scenario Quests, [[Pandæmonium]], and [[Myths of the Realm]] raids. FFIV references are featured in some patch 6.0 dungeons ({{i|The Tower of Zot}} and {{i|The Tower of Babil}}) and the [[Loporrit]] tribe (a reference to [https://finalfantasy.fandom.com/wiki/Hummingway Hummingways]). They are especially prominent in the post-6.0 Main Scenario Quests, featuring several antagonists originally from FFIV. Much of the expansion&#039;s soundtrack also contain remasters of songs originally from FFIV.&lt;br /&gt;
*The expansion&#039;s logo depicts a spaceship approaching [[Mare Lamentorum|the Moon]]. However, this logo is somewhat misleading:&lt;br /&gt;
{{#spoiler:show=Spoilers from Patch 6.0 (Click to Show)|In the game, players access [[Mare Lamentorum]] through an Allagan teleportation portal located in [[the Nethergate]] on top of [[the Tower of Babil]] in [[Garlemald]].&lt;br /&gt;
*The spaceship in the Main Scenario Quests, the &#039;&#039;Ragnarok&#039;&#039;, is use to transport the party to [[Ultima Thule]] at the edge of the universe instead.&lt;br /&gt;
*The &#039;&#039;Ragnarok&#039;&#039; has a somewhat different design from the spaceship in the logo.&lt;br /&gt;
*The original purpose of the &#039;&#039;Ragnarok&#039;&#039; was to evacuate the people on [[the Source]] to the Moon during the [[Final Days]], due to the limited throughput of teleporters. The Moon itself is a large spaceship constructed by [[Venat|Hydaelyn]] intended to find a new planet to repopulate. It is possible the logo may be a depiction of this original purpose.}} &lt;br /&gt;
&lt;br /&gt;
{{Patches nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]]&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stormblood&amp;diff=1324918</id>
		<title>Stormblood</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stormblood&amp;diff=1324918"/>
		<updated>2026-05-24T21:40:25Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: attribute quote in article heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[expansion]]|the [[Main Scenario Quests|Main Scenario Quest]]|Stormblood (Quest)}}&lt;br /&gt;
[[File:Stormblood banner.png|400px|right]]&lt;br /&gt;
{{quotation|Promotional webpage for [https://na.finalfantasyxiv.com/stormblood/ Stormblood]|&#039;&#039;&#039;Warriors of Light -&amp;lt;br/&amp;gt;Join the fight for freedom!&#039;&#039;&#039;}}&lt;br /&gt;
{{see also|Heavensward|Shadowbringers}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
{{lead icon|stormblood (expansion) icon1.png|frame=none}} &#039;&#039;&#039;&#039;&#039;Stormblood&#039;&#039;&#039;&#039;&#039; (considered [[patch 4.0|version 4.0]] of the game) is the second expansion for &#039;&#039;Final Fantasy XIV&#039;&#039;, after &#039;&#039;[[Heavensward]]&#039;&#039;. It was released on June 20, 2017 with early access started on June 16th.&lt;br /&gt;
&lt;br /&gt;
With the release of [[Endwalker]] [[Patch 6.5]], Stormblood is no longer sold on its own, but is included in the [https://freetrial.finalfantasyxiv.com/na/ Free Trial] or with the purchase of [https://na.finalfantasyxiv.com/product/#_playable Starter Edition].&lt;br /&gt;
&lt;br /&gt;
{{evt|service=youtube|id=Acf6lPBNXOU|dimensions=400|align=right|description=Stormblood Launch Trailer}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
New tales of daring and adventure await as the Warrior of Light prepares for a journey beyond the borders of Aldenard. Yet what new dangers await in Gyr Abania and Othard in the Far East? Behold the beauty of these distant lands and the beastmen and primals that threaten to plunge them into chaos.&lt;br /&gt;
&lt;br /&gt;
Having brought an end to the thousand-year conflict between dragon and man in the north, the Warrior of Light and his comrades prepare to liberate Ala Mhigo, a land conquered by the Garlean Empire twenty years ago. Meanwhile, in the Far East, the freedom fighters of the fallen nation of Doma struggle to rekindle the fires of hope in their countrymen.&lt;br /&gt;
&lt;br /&gt;
The time has come to embark upon a new adventure to realms near and far─to rise up with the people of Eorzea and the Far East, and cast down the curs of Garlemald!&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*Level cap is increased from 60 to 70.&lt;br /&gt;
*New [[Job]]s: [[Red Mage]] (Ranged DPS) and [[Samurai]] (Melee DPS).&lt;br /&gt;
**Access to the new jobs requires at least level 50 in any Disciple of War/Magic class, but does &#039;&#039;not&#039;&#039; require completion of [[The Far Edge of Fate]] MSQ.&lt;br /&gt;
*End of PlayStation 3 support.&lt;br /&gt;
*More actions for each job to go with new level cap.&lt;br /&gt;
*Overhaul of the battle system. &lt;br /&gt;
**Chance to hit will be 100% on front hits when Character Level = Target Level, 110% on flank hits, and 120% on rear hits.&lt;br /&gt;
**[[Accuracy]] stat replaced with [[Direct Hit Rate]]. Direct Hits deal more damage than regular hits, though not as much as [[Critical Hit]]s, and can stack with [[Critical Hit]]s for even more damage.&lt;br /&gt;
**[[Parry]] stat replaced with [[Tenacity]] for Tank classes. Tenacity increases outgoing damage and decreases incoming damage. Parry of incoming attacks can still occur, but it is not a gear stat any more.&lt;br /&gt;
*[[Role actions|Additional Skill System]] to be overhauled, with skills shared by roles instead of jobs, and can choose from shared role ability options, e.g.;&lt;br /&gt;
**All &#039;Tank&#039; roles (e.g. [[Warrior]], [[Paladin]], [[Dark Knight]]) will have automatic access to [[Provoke]], with no GLD/PLD levelling required.&lt;br /&gt;
*Reassessment of unused/ineffective actions, adjustment to &#039;tiered&#039; actions;&lt;br /&gt;
**Certain &#039;Tiered&#039; actions (e.g. [[Fire]], [[Cure]]) will automatically upgrade/downgrade based on current/scaled level, depending on exact variant/behaviour.&lt;br /&gt;
*Adding [[Job Gauge|new UI elements for Jobs]]. Each Class/Job has a unique display for its mechanic, and gains new mechanics, such as;&lt;br /&gt;
**Example used is Dragoon&#039;s Blood of the [[Dragoon]] buff, where in &#039;&#039;Stormblood&#039;&#039; an icon/gauge showing how much time is left will be better visible on screen.&lt;br /&gt;
**[[Thaumaturge]] and [[Black Mage]] receive a dial that displays [[Umbral Ice]]/[[Astral Fire]] status, along with duration of other effects such as [[Enochian]].&lt;br /&gt;
**[[Machinist]] must balance Heat when using the Gauss Barrel. Within a certain range, Heat causes increased damage for weaponskills, but Overheating removes Gauss Barrel.&lt;br /&gt;
**Tank Job gauges will reflect current stance (e.g. [[Shield Oath]] or [[Sword Oath]] for [[Paladin]]) and a class-specific meter. Paladin builds Oath to use [[Sheltron]], [[Warrior]] builds Wrath to use [[Fell Cleave]], etc.&lt;br /&gt;
*New Areas to be introduced, comparable in size to [[Heavensward]] areas.&lt;br /&gt;
** [[Gyr Abania]]: [[Rhalgr&#039;s Reach]] (minor city), [[The Fringes]], [[The Peaks]], and [[The Lochs]]&lt;br /&gt;
** [[Othard (region)|Othard]]: [[The Azim Steppe]], [[The Ruby Sea]], [[Yanxia]], and [[The Doman Enclave]]&lt;br /&gt;
** [[Hingashi]]: [[Kugane]] (major city) and [[Shirogane]] ([[Residential District]])&lt;br /&gt;
*Like &#039;&#039;Heavensward&#039;&#039;, &#039;&#039;Stormblood&#039;&#039; will be a full standalone game&#039;s worth of content.&lt;br /&gt;
*[[Swimming]] and [[Diving]] are added. Flying mounts can also swim.&lt;br /&gt;
*New [[Beastmen Tribes]] such as [[The Ananta]] who worships [[Lakshmi, the Lady of Bliss]].&lt;br /&gt;
*New [[Primals]] to be introduced, including known names and all-new original-to-FF14 ones.&lt;br /&gt;
*New [[Dungeons]] to be introduced with new battle and dungeon concepts to be introduced.&lt;br /&gt;
*New [[High-end raid]] [[The Bend of Time]] where players battle [[Omega]].&lt;br /&gt;
*New [[24-player raid]] is called [[Return to Ivalice]]. Ivalice is the setting of the sub-series &#039;&#039;Ivalice Alliance&#039;&#039;, which includes &#039;&#039;Final Fantasy XII&#039;&#039; and the &#039;&#039;Final Fantasy Tactics&#039;&#039; games.&lt;br /&gt;
*Expanded form of Exploration to be introduced: [[The Forbidden Land, Eureka]], something different from [[The Diadem/Old|The Diadem]] and will expand its own entire area, unique to Stormblood. Examples of what might be in here: Notorious Monsters that could only appear once every 72 hours, and the Stormblood &amp;quot;Relic Weapon&amp;quot; quests taking place here as well.&lt;br /&gt;
*New Gear and Recipes, including winners of the Fan Gear Design Contest.&lt;br /&gt;
*Item Inventory Expansion, looking to increase &amp;quot;as much as humanly possible.&amp;quot;&lt;br /&gt;
*All areas of &#039;&#039;Stormblood&#039;&#039; will be accessible by [[Flying Mounts|flying mounts]], but there was an indication that it will again by quest-based like in &#039;&#039;Heavensward&#039;&#039; and that the Aether Compass will still be useful.&lt;br /&gt;
**Flying will not be added to &#039;&#039;A Realm Reborn&#039;&#039; zones, but mount speedboosts will be available via quests and will apply in all zones (including ARR and HW).&lt;br /&gt;
*Changes to Windows version Minimum Specs requirements; Current minimum specs are geared towards components you can&#039;t even buy anymore. &amp;quot;If possible, please upgrade to a 64-bit OS&amp;quot; but they will still support 32-bit. They just suggest 64-bit will be best gaming experience.&lt;br /&gt;
*They&#039;ve been examining numbers and have seen a large migration of PS3 to PS4 so they have decided it is the right time to end PS3 support. To show appreciation to their PS3 fans that helped them get to where they are now, there will be a special FREE upgrade campaign for players who own the game on PS3, so they can get the game for free on PS4.&lt;br /&gt;
* 2017&#039;s Frankfurt Fan Festival introduced two new major towns. A new player hub: the port city of [[Kugane]] and the town of [[Doma]]&lt;br /&gt;
&lt;br /&gt;
==Pre-order Bonuses==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:wind-up red mage1.png| [[Wind-up Red Mage]] [[Minion]]&lt;br /&gt;
File:Ala mhigan earrings1.png| [[Ala Mhigan Earrings]] - Increases EXP earned by 30% when level 50 and below.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
[[File:Stormblood collectors edition main.jpg|400px|right]]&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:Stormblood collectors edition3.png| [[Chicken Knife]] [[Rapier]]&lt;br /&gt;
File:Stormblood collectors edition2.png| [[Wind-up Bartz]] [[Minion]]&lt;br /&gt;
File:Stormblood collectors edition1.png| [[Syldra (Mount)|Syldra]] [[Mount]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Theme Song==&lt;br /&gt;
The theme song for &#039;&#039;Stormblood&#039;&#039; is called &#039;&#039;Revolutions&#039;&#039; and it is composed by Nobuo Uematsu and features vocals by Susan Calloway, similarly to &#039;&#039;Heavensward&#039;s&#039;&#039; theme song. ({{item icon|Revolutions Orchestrion Roll}})&lt;br /&gt;
{{evt|service=youtube|id=UmQm76wFfKk|dimensions=400|align=left|description=}}&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Concept Art==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Stormblood artwork1.jpg|Artwork by Yoshitaka Amano&lt;br /&gt;
File:Stormblood poster1.jpg&lt;br /&gt;
File:Samurai concept art.png&lt;br /&gt;
File:Stormblood artwork2.jpg&lt;br /&gt;
File:Stormblood artwork3.jpg&lt;br /&gt;
File:Kugane concept art1.jpg&lt;br /&gt;
File:Red Mage concept art.png&lt;br /&gt;
File:Lakshmi concept art1.jpg&lt;br /&gt;
File:Stormblood world map1.jpg&lt;br /&gt;
File:Stormblood artwork4.jpg&lt;br /&gt;
File:The ananta1.png&lt;br /&gt;
File:Lakshmi1.png&lt;br /&gt;
File:dark knight level 70 af concept art1.jpg&lt;br /&gt;
File:bard level 70 af concept art1.jpg&lt;br /&gt;
File:white mage level 70 af concept art1.jpg&lt;br /&gt;
File:black mage level 70 af concept art1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Stormblood new location1.jpg&lt;br /&gt;
File:Stormblood new location2.jpg&lt;br /&gt;
File:Stormblood new location3.jpg&lt;br /&gt;
File:Stormblood new location4.jpg&lt;br /&gt;
File:Stormblood new location5.jpg&lt;br /&gt;
File:Stormblood new location6.jpg&lt;br /&gt;
File:Stormblood new location7.jpg&lt;br /&gt;
File:Stormblood new location8.jpg&lt;br /&gt;
File:Stormblood new location9.jpg&lt;br /&gt;
File:Red Mage2.jpg&lt;br /&gt;
File:Red Mage1.jpg&lt;br /&gt;
File:Ala Mhigan Resistance.jpg&lt;br /&gt;
File:Stormblood dungeon1.jpg&lt;br /&gt;
File:Stormblood dungeon2.jpg&lt;br /&gt;
File:The Sirensong Sea5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artifact Armor 3 (AF3)==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:samurai af3.jpg || [[Samurai]]&lt;br /&gt;
File:Job - Red Mage.png || [[Red Mage]]&lt;br /&gt;
File:Paladin3.jpg || [[Paladin]]&lt;br /&gt;
File:Warrior3.jpg || [[Warrior]]&lt;br /&gt;
File:Dark Knight4.jpg || [[Dark Knight]]&lt;br /&gt;
File:Monk3.png || [[Monk]]&lt;br /&gt;
File:Dragoon3.jpg || [[Dragoon]]&lt;br /&gt;
File:Ninja6.jpg || [[Ninja]]&lt;br /&gt;
File:bard af3.jpg || [[Bard]]&lt;br /&gt;
File:machinist af3.jpg || [[Machinist]]&lt;br /&gt;
File:black mage af3.jpg || [[Black Mage]]&lt;br /&gt;
File:summoner af3.jpg || [[Summoner]]&lt;br /&gt;
File:White Mage3.jpg || [[White Mage]]&lt;br /&gt;
File:scholar3.jpg || [[Scholar]]&lt;br /&gt;
File:Astrologian4.jpg || [[Astrologian]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patches nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]]&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringers&amp;diff=1324917</id>
		<title>Shadowbringers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringers&amp;diff=1324917"/>
		<updated>2026-05-24T21:39:33Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: attribute quote in article heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[expansion]]|other uses|Shadowbringers (disambiguation)}}&lt;br /&gt;
[[File:Shadowbringers banner.png|400px|right]]&lt;br /&gt;
{{quotation|Promotional webpage for [https://na.finalfantasyxiv.com/shadowbringers/ Shadowbringers]|&#039;&#039;&#039;Warriors of Light -&amp;lt;br/&amp;gt;Embrace the darkness and forge a new fate!&#039;&#039;&#039;}}&lt;br /&gt;
{{see also|Stormblood|Endwalker}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
{{lead icon|shadowbringers (expansion) icon1.png|frame=none}} &#039;&#039;&#039;&#039;&#039;Shadowbringers&#039;&#039;&#039;&#039;&#039; (considered [[patch 5.0|version 5.0]] of the game) is the third [[expansion]] for &#039;&#039;Final Fantasy XIV&#039;&#039;, after &#039;&#039;[[Stormblood]]&#039;&#039;. It was released on July 2nd, 2019 with early access started on June 28th.&lt;br /&gt;
&lt;br /&gt;
With the release of Endwalker, Shadowbringers is no longer sold on its own, but is included with purchase of the newest expansion.&lt;br /&gt;
&lt;br /&gt;
As of [[Patch 7.5]], Shadowbringers is included in the [[Free Trial]].&lt;br /&gt;
&lt;br /&gt;
{{evt|service=youtube|id=CxHSSRjFH14|dimensions=400|align=right|description=Shadowbringers Launch Trailer}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Hero becomes villain as the Warrior of Light embraces the dark, and embarks upon an adventure that transcends worlds. Pore over these records─learn about the lands and the foes that await─and prepare for the trials ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
Ala Mhigo is at last free from imperial rule, but that liberty may prove fleeting as the Empire moves to both reclaim this bloodied nation and subjugate all of Eorzea.&amp;lt;br&amp;gt;&lt;br /&gt;
In their hour of need, however, they cannot turn to the Warrior of Light. Nor to the Scions, who yet slumber, their souls adrift. The realm is left to struggle without its saviors, for they have been beckoned beyond time and space─beckoned to the First.&lt;br /&gt;
Here a new adventure begins in a world where light ushers all unto oblivion. But hope is not yet lost, for where there is light there is shadow.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*New [[jobs]]: [[Gunbreaker]] (Tank), [[Dancer]] (Ranged DPS)&lt;br /&gt;
*New [[races]]: [[Viera]] (Female only), [[Hrothgar]] (Male only)&lt;br /&gt;
*Level cap increase to 80&lt;br /&gt;
* [[Role Quests]] replace [[Job Quests]] for combat [[job]]s going forward&lt;br /&gt;
** [[Crystarium Deliveries]] replace [[Class Quests]] for crafting and gathering [[class]]es. These are similar to role quests.&lt;br /&gt;
*[[NPC Trust System]] – Players are now be able to fight alongside familiar NPCs.&lt;br /&gt;
*[[New Game Plus|New Game+ Feature]] – A feature that allows players to “replay” the FINAL FANTASY XIV main scenario stories.&lt;br /&gt;
*[[World Visit System]] – Players are able to travel to other servers on the same data center and interact with more players than ever before.&lt;br /&gt;
*Battle System Revamp - [[TP]] and [[MP]] are combined into one resource.&lt;br /&gt;
** [[MP]] set to 10,000 for all levels. [[Piety (Stat)|Piety]] retooled into a role-specific stat for {{healer}} [[Healer]]s.&lt;br /&gt;
*[[Restoration of the Holy See of Ishgard]] - new activity for [[crafters]] and [[gatherers]].&lt;br /&gt;
*New [[Dungeons]]: 8 new dungeons at the release.&lt;br /&gt;
*New [[Raids]]: [[YoRHa: Dark Apocalypse]] (24-man), [[Eden]] (8-man)&lt;br /&gt;
*New [[Locations]]: [[The Crystarium]] (Major City), [[Eulmore]] (Minor City), [[Rak&#039;tika]], [[Amh Araeng]], [[Il Mheg]], [[Kholusia]], [[Lakeland]], and [[The Tempest|a secret spoiler zone]].&lt;br /&gt;
*New [[Allied Societies]]: [[Pixies]], [[Qitari Daily Quests|Qitari]], [[Dwarves]]&lt;br /&gt;
*PS5 Support added ([[Patch 5.55|5.55]])&lt;br /&gt;
&lt;br /&gt;
==Pre-order Bonuses==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:baby gremlin1.png| [[Baby Gremlin]] [[Minion]]&lt;br /&gt;
File:aetheryte earring1.jpg| [[Aetheryte Earring]] - Increases [[EXP]] when leveling, iLvl scales&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
[[File:shadowbringers_collectors_edition1.jpg|400px|right]]&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:wind-up fran1.png| [[Wind-up Fran]] [[Minion]]&lt;br /&gt;
File:grani1.png| [[Grani]] [[Mount]]&lt;br /&gt;
File:revolver1.png| [[Revolver]] [[Gunblade]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Theme Song==&lt;br /&gt;
The theme song for Shadowbringers is called &#039;&#039;Tomorrow and Tomorrow&#039;&#039; and it is composed by Masayoshi Soken and features vocals by Amanda Achen. ({{item icon|Tomorrow and Tomorrow Orchestrion Roll}})&lt;br /&gt;
{{evt|service=youtube|id=yIDw2Gfg-IU|dimensions=400|align=left|description=}}&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Concept Art==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:shadowbringers artwork1.jpg|Artwork by Yoshitaka Amano&lt;br /&gt;
File:shadowbringers poster1.jpg&lt;br /&gt;
File:shadowbringers warrior of darkness1.png|Warrior of Darkness&lt;br /&gt;
File:shadowbringers artwork2.jpg&lt;br /&gt;
File:shadowbringers artwork3.jpg&lt;br /&gt;
File:shadowbringers artwork4.jpg&lt;br /&gt;
File:Gunbreaker concept art.jpg&lt;br /&gt;
File:Titania concept art.jpg&lt;br /&gt;
File:Hrothgar artwork1.jpg&lt;br /&gt;
File:Viera concept art1.jpg&lt;br /&gt;
File:Il Mheg concept art1.jpg&lt;br /&gt;
File:Pixie concept render1.png &lt;br /&gt;
File:Titania concept render1.png&lt;br /&gt;
File:Gunbreaker af1.png&lt;br /&gt;
File:Hrothgar concept art1.png&lt;br /&gt;
File:Viera concept render1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:shadowbringers new location1.jpg&lt;br /&gt;
File:shadowbringers new location2.jpg&lt;br /&gt;
File:shadowbringers new location3.jpg&lt;br /&gt;
File:shadowbringers new location4.jpg&lt;br /&gt;
File:shadowbringers new location5.jpg&lt;br /&gt;
File:shadowbringers new location6.jpg&lt;br /&gt;
File:shadowbringers new location7.jpg&lt;br /&gt;
File:Il Mheg1.jpg&lt;br /&gt;
File:Il Mheg2.jpg&lt;br /&gt;
File:Viera1.jpg&lt;br /&gt;
File:Viera2.jpg&lt;br /&gt;
File:Hrothgar1.jpg&lt;br /&gt;
File:Hrothgar2.jpg&lt;br /&gt;
File:Gunbreaker1.jpg&lt;br /&gt;
File:Gunbreaker2.jpg&lt;br /&gt;
File:Npc trust system1.jpg&lt;br /&gt;
File:shadowbringers dungeon1.jpg&lt;br /&gt;
File:shadowbringers dungeon2.jpg&lt;br /&gt;
File:shadowbringers dungeon3.jpg&lt;br /&gt;
File:shadowbringers free trial commemorative artwork.jpg|Artwork commemorating Shadowbringers being added to the free trial&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patches nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]]&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:In1tiate&amp;diff=1312079</id>
		<title>User:In1tiate</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:In1tiate&amp;diff=1312079"/>
		<updated>2026-05-19T09:04:04Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:In1tiate&amp;diff=1312078</id>
		<title>UserWiki:In1tiate</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:In1tiate&amp;diff=1312078"/>
		<updated>2026-05-19T09:03:06Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: import user wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Loporrit_Earrings&amp;diff=1312077</id>
		<title>Loporrit Earrings</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Loporrit_Earrings&amp;diff=1312077"/>
		<updated>2026-05-19T08:59:07Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: Add EDB id&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Accessory infobox&lt;br /&gt;
| name = Loporrit Earrings&lt;br /&gt;
| icon = loporrit earrings icon1.png&lt;br /&gt;
| image = &lt;br /&gt;
| image-male = &lt;br /&gt;
| image-female = &lt;br /&gt;
| model = 150-1-0-0&lt;br /&gt;
| requires = any&lt;br /&gt;
| type = earrings&lt;br /&gt;
| level = 1&lt;br /&gt;
| ilvl = 1&lt;br /&gt;
| attributes = &lt;br /&gt;
| defense = 1&lt;br /&gt;
| defense-hq = &lt;br /&gt;
| magic-defense = 1&lt;br /&gt;
| magic-defense-hq = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| flavor-text = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| repair = goldsmith&lt;br /&gt;
| set-name = &lt;br /&gt;
| materia-slots = &lt;br /&gt;
| adv-melding = &lt;br /&gt;
| convertible = y&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| dyeable = &lt;br /&gt;
| dye-count = &lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = &lt;br /&gt;
| patch = 6.3&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = 3265afb0187&lt;br /&gt;
| id-gt = 39327&lt;br /&gt;
}}__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
[[Community Events]] award winners, including:&lt;br /&gt;
* [https://na.finalfantasyxiv.com/lodestone/topics/detail/1b02b279316cf277e1770e136b42256ffa16e94f Furnishing Design Contest 2025]&lt;br /&gt;
* [https://na.finalfantasyxiv.com/lodestone/topics/detail/3c42af10b17f79c674a80614568fb54c2b855889 Crystalline Conflict Community Cup 2025]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Loporrit_earrings_promotional.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Contest prizes]]&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringer_(Title)&amp;diff=1312075</id>
		<title>Shadowbringer (Title)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringer_(Title)&amp;diff=1312075"/>
		<updated>2026-05-19T07:44:59Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: this should redirect to the achievement which grants the title, as Endwalker (Title) does&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shadowbringers (Achievement)]]&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringer_(PvP)&amp;diff=1312074</id>
		<title>Shadowbringer (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringer_(PvP)&amp;diff=1312074"/>
		<updated>2026-05-19T07:36:46Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: change otheruses block to link to disambig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the PvP ability|the PvE ability|Shadowbringer (ability)|other uses|Shadowbringers (disambiguation)}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| name = Shadowbringer (PvP)&lt;br /&gt;
| description = Deals unaspected damage with a potency of 6,000 to all enemies in a straight line before you.&lt;br /&gt;
| facts = {{action fact|Consumes 12,000 HP when executed.}}{{action fact|additional|Grants Blackblood.}}{{action fact|duration|10}}{{action fact|Cannot be executed when current HP is lower than 20%}}{{action fact|※Souleater Combo changes to Scarlet Delirium while under the effect of Blackblood.&amp;lt;br&amp;gt;※Souleater Combo changes to Comeuppance while under the effect of Comeuppance Ready.&amp;lt;br&amp;gt;※Souleater Combo changes to Torcleaver while under the effect of Torcleaver Ready.}}&lt;br /&gt;
| acquired = Dark Knight&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost = &lt;br /&gt;
| gauge-cost = &lt;br /&gt;
| casting = 0&lt;br /&gt;
| recast = 1&lt;br /&gt;
| range = 10&lt;br /&gt;
| radius = 10&lt;br /&gt;
| traits = &lt;br /&gt;
| actions = The Blackest Night (PvP), Scarlet Delirium (PvP), Comeuppance (PvP), Torcleaver (PvP), Eventide (PvP)&lt;br /&gt;
| req-quest = &lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = line&lt;br /&gt;
| pvp = n&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Will consume {{status effect|buff|file:Dark_Arts_Buff.png}} [[The Blackest Night (PvP)|Dark Arts]] instead of HP, which is granted when the barrier from {{aicon|The Blackest Night (PvP)|The Blackest Night}} is fully absorbed.&lt;br /&gt;
* Due to the extreme HP cost of this action, dark knights ideally should avoid using executing this action when not under the effect of Dark Arts when engaging in a skirmish, especially the during the first 5v5 engagement in a [[Crystalline Conflict]] round.&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.2|The time between action execution and effect activation has been shortened.}}&lt;br /&gt;
*{{patch|7.1|&lt;br /&gt;
**HP consumption has been changed from 20% of maximum to 12,000 HP.&lt;br /&gt;
**Requirements for execution changed from having at least 20% maximum HP to having at least 12,000 HP or under the effect of Dark Arts.}}&lt;br /&gt;
*{{patch|6.11|Potency has been increased from 4,000 to 6,000.}}&lt;br /&gt;
*{{patch|6.1}}&lt;br /&gt;
[[Category:PvP actions]]&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:In1tiate/Discord&amp;diff=1312065</id>
		<title>User:In1tiate/Discord</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:In1tiate/Discord&amp;diff=1312065"/>
		<updated>2026-05-19T05:50:50Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: Created page with &amp;quot;in1tiate&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;in1tiate&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringer_(ability)&amp;diff=1312058</id>
		<title>Shadowbringer (ability)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringer_(ability)&amp;diff=1312058"/>
		<updated>2026-05-19T05:19:53Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: change otheruses block to link to disambig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the PvE ability|the PvP ability|Shadowbringer (PvP)|other uses|Shadowbringers (disambiguation)}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| description = Deals unaspected damage to all enemies in a straight line before you with a potency of 600 for the first enemy, and 25% less for all remaining enemies.&lt;br /&gt;
| facts = {{action fact|Maximum Charges|2}}{{action fact|Can only be executed while under the effect of Darkside.}}&lt;br /&gt;
| acquired = Dark Knight&lt;br /&gt;
| name = Shadowbringer&lt;br /&gt;
| level = 90&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 60&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = line&lt;br /&gt;
| range = 10&lt;br /&gt;
| radius = 10&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| pvp = n&lt;br /&gt;
| actions = Flood of Shadow, Edge of Shadow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Darkside is granted by {{action icon|Flood of Shadow}} or {{action icon|Edge of Shadow}}, allowing usage of this ability.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.2|Reduction in potency after the first target has been changed from 50% to 25%.}}&lt;br /&gt;
*{{patch|6.0}}&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringer&amp;diff=1312057</id>
		<title>Shadowbringer</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringer&amp;diff=1312057"/>
		<updated>2026-05-19T05:17:44Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: change otheruses block to link to disambig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the weapon|other uses|Shadowbringers (disambiguation)}}&lt;br /&gt;
{{Weapon infobox&lt;br /&gt;
| name = Shadowbringer&lt;br /&gt;
| icon = shadowbringer icon1.png&lt;br /&gt;
| model = 1501-74-1-0&lt;br /&gt;
| requires = dark knight&lt;br /&gt;
| type = greatsword&lt;br /&gt;
| level = 80&lt;br /&gt;
| ilvl = 430&lt;br /&gt;
| rarity = blue&lt;br /&gt;
| attributes = {{attribute increase|strength|164}}{{attribute increase|vitality|168}}{{attribute increase|determination|165}}{{attribute increase|tenacity|116}}&lt;br /&gt;
| physical-damage = 95&lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = &lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 93.73&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 2.96&lt;br /&gt;
| delay-hq = &lt;br /&gt;
| dps = 31.67&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| flavor-text = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| repair = Blacksmith&lt;br /&gt;
| npc-repair = &lt;br /&gt;
| set-name = Artifact Weapons (Shadowbringers)&lt;br /&gt;
| materia-slots = 2&lt;br /&gt;
| adv-melding = n&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| convertible = &lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| desynth-level = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = y&lt;br /&gt;
| armoire-category = Class/Job Gear&lt;br /&gt;
| armoire-subcategory = Dark Knight&lt;br /&gt;
| collectable = &lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| id-edb = 591bc20546b&lt;br /&gt;
| id-gt = 25224&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
{{vendor list|showCostText=true}}&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Shadowbringer.png&lt;br /&gt;
File:Shadowbringer drawn.png&lt;br /&gt;
File:Dark Knight5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringers_(Achievement)&amp;diff=1312056</id>
		<title>Shadowbringers (Achievement)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringers_(Achievement)&amp;diff=1312056"/>
		<updated>2026-05-19T05:17:04Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: change otheruses block to link to disambig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[achievement]]|other uses|Shadowbringers (disambiguation)}}&lt;br /&gt;
{{Achievement infobox&lt;br /&gt;
| name = Shadowbringers&lt;br /&gt;
| icon = shadowbringers icon1.png&lt;br /&gt;
| description = Complete the main scenario quest &amp;quot;[[Shadowbringers (Quest)|Shadowbringers]].&amp;quot;&lt;br /&gt;
| category = Quests&lt;br /&gt;
| sub-category = Main Scenario&lt;br /&gt;
| points = 20&lt;br /&gt;
| reward-type = title&lt;br /&gt;
| reward = Shadowbringer&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| id-edb = b9f260b867c&lt;br /&gt;
| id-gt = 2298&lt;br /&gt;
}}&lt;br /&gt;
[[Shadowbringers (Achievement)]] is an [[achievement]].&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringers_Orchestrion_Roll&amp;diff=1312055</id>
		<title>Shadowbringers Orchestrion Roll</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringers_Orchestrion_Roll&amp;diff=1312055"/>
		<updated>2026-05-19T05:16:35Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: add disambig link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[Orchestrion Roll]]|other uses|Shadowbringers (disambiguation)}}&lt;br /&gt;
{{item infobox&lt;br /&gt;
| name = Shadowbringers Orchestrion Roll&lt;br /&gt;
| icon = shadowbringers orchestrion roll icon1.png&lt;br /&gt;
| description = Music roll for &amp;lt;i&amp;gt;Shadowbringers&amp;lt;/i&amp;gt;. Use to add to your orchestrion list.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Orchestrion Roll&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| id-edb = cd07a1d6865&lt;br /&gt;
| id-gt = 27903&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
[[{{PAGENAME}}]] is an [[Orchestrion Roll]].&lt;br /&gt;
==Theme Info==&lt;br /&gt;
{{orchestrioninfo|Quests|040|Shadowbringers Main Theme}}&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header|item-rewards=y}}&lt;br /&gt;
{{quest list row|The Syrcus Trench}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
Use to add &#039;&#039;Shadowbringers&#039;&#039; to the [[orchestrion]] list.&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringers_(Quest)&amp;diff=1312049</id>
		<title>Shadowbringers (Quest)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringers_(Quest)&amp;diff=1312049"/>
		<updated>2026-05-19T05:15:44Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: change otheruses block to link to disambig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[Main Scenario Quests|Main Scenario Quest]]|other uses|Shadowbringers (disambiguation)}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = Shadowbringers&lt;br /&gt;
| image = Shadowbringers_(Quest).png&lt;br /&gt;
| description = Alisaie appears to have made her decision.&lt;br /&gt;
| quest-giver = Alisaie&lt;br /&gt;
| location = The Tempest&lt;br /&gt;
| location-x = 16.5&lt;br /&gt;
| location-y = 30.4&lt;br /&gt;
| location-z = -8.2&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Shadowbringers Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Shadowbringers Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| level = 80&lt;br /&gt;
| exp = 22440&lt;br /&gt;
| gil = 7500&lt;br /&gt;
| reward1 = 1 Wind-up G&#039;raha Tia&lt;br /&gt;
| reward2 = 1 Tomorrow and Tomorrow Orchestrion Roll&lt;br /&gt;
| unlocks = dg Amaurot, tr The Dying Gasp, ach Shadowbringers (Achievement), ot Trust, ngp Shadowbringers - Part 1, ngp Shadowbringers - Part 2&lt;br /&gt;
| prev-quest = A Greater Purpose&lt;br /&gt;
| next-quest = Shaken Resolve, In the Middle of Nowhere, A Scandal in Komra, Hail to the Queen, Fantastic Mr. Faux, By the Time You Hear This, Yet Another Striking Opportunity, Akadaemia Anyder (Quest), For Every Child a Star, Worth Fighting For, A Monk&#039;s Legacy, Once&amp;amp;comma; Twice&amp;amp;comma; Three Times a Warrior, Gone but Not Forgiven, A Harmony from the Heavens, Oboro&#039;s Big Idea, Our Closure, Machinists for the Morrow, The Legend of Musosai, Gunblades of the Patriots, Rising to the Occasion, Whence the Healing Springs, A Home for a Tome, To Be Second Best, True Beauty, Love&amp;amp;comma; Astrologically, Succession of Steel, Shadow Walk with Me&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| id-edb = 4ed1668d377&lt;br /&gt;
| id-gt = 69190&lt;br /&gt;
| msq-index = 647&lt;br /&gt;
}} &lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===Notes===&lt;br /&gt;
Completion of this quest unlocks the {{tomestone|Poetics}} [[Allagan Tomestone of Poetics|Poetics]] vendors in [[Eulmore]] and the [[File:Sundry Splendors.png|25px|link=Sundry Splendors]] [[Sundry Splendors]] vendor in [[Mowen&#039;s Merchant (The Crystarium)|The Crystarium]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
*Speak with [[Urianger]].&lt;br /&gt;
*Speak with [[Y&#039;shtola]].&lt;br /&gt;
*Speak with [[Thancred]].&lt;br /&gt;
*Speak with [[Ryne]].&lt;br /&gt;
*Speak with the [[Capitol Attendant|Capitol attendant]].&lt;br /&gt;
*Enter {{i|Amaurot}}.&lt;br /&gt;
*Confront [[Hades]] in {{i|the Dying Gasp}}.&lt;br /&gt;
*Speak with the [[Crystal Exarch]].&lt;br /&gt;
*Speak with [[Tataru]] in [[the Rising Stones]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Alisaie appears to have made her decision.&lt;br /&gt;
&lt;br /&gt;
* Alisaie vows to press on, no matter how long it takes or how much it hurts. Speak with Alphinaud next for his decision.&lt;br /&gt;
&lt;br /&gt;
* Alphinaud is eager to continue along the road, and behold more miracles at your side. Speak with Urianger next for his decision.&lt;br /&gt;
&lt;br /&gt;
* Urianger would sally forth with you into the jaws of peril, and see you survive “unto the morrow.” Speak with Y&#039;shtola next for her decision.&lt;br /&gt;
&lt;br /&gt;
* Y&#039;shtola would repay you for all the support you have given her, and implores you to do as your heart decrees. Speak with Thancred next for his decision.&lt;br /&gt;
&lt;br /&gt;
* Thancred seizes upon the chance to express his appreciation for all you have done, and promises to guard your back during the coming battle. Speak with Ryne next for her decision.&lt;br /&gt;
&lt;br /&gt;
* Unlike your fellow Scions, Ryne seems gripped by doubt and feelings of powerlessness. After some encouragement, however, you convince her to trust in the path she has chosen. With your party thus assembled, you turn to face the foreboding doors of the Capitol.&lt;br /&gt;
&lt;br /&gt;
* You enter the Capitol building with your companions and find yourselves face-to-face with [[Emet-Selch]] himself. The Ascian belittles the value of the fragmentary lives which now populate the Source and its reflections, challenging you to prove yourself worthy of his people&#039;s legacy. With the gauntlet thrown down and the Exarch awaiting rescue, you steel yourself to wade into the infernal flames of the Final Days of Amaurot.&lt;br /&gt;
** ※To enlist your companion NPCs for this duty, speak with them near the entrance or access Duty Support via the main menu. Use the Duty Finder if you wish to complete the instance alongside fellow players.&lt;br /&gt;
&lt;br /&gt;
* You battle your way past terrors made flesh, and arrive at the brink of the star&#039;s fiery oblivion.&lt;br /&gt;
** ※In the event that you leave the instance, you may re-enter by speaking with the attendant in the foyer of the Capitol.&lt;br /&gt;
&lt;br /&gt;
* Though you survive the tragedy which befell Amaurot, Emet-Selch remains resolutely unimpressed by your efforts. Taking to the field, he brushes aside your comrades&#039; every attack, refuting each argument leveled against him with the same easy contempt. Exhausted from battering yourself against the Ascian&#039;s adamant defenses, you are powerless to prevent the Light within from breaking its bonds, and you slump to the ground in agony. Emet-Selch has won.&lt;br /&gt;
&lt;br /&gt;
: But then Ardbert is there at your side, and with his hand at your back, you find the strength to take another step. Emet-Selch&#039;s disbelief is compounded as the Exarch appears and intones a spell to bring you further reinforcements. Now enraged beyond measure, the Ascian casts aside his mortal form, and reveals to you his true name─Hades. The final hour─the final conflict─is at hand!&lt;br /&gt;
:: ※The Dying Gasp can be accessed via the Duty Finder.&lt;br /&gt;
&lt;br /&gt;
* You wage a titanic battle not only against Hades, but the hopes and dreams of Ascian-kind, of which he is the keeper. In the end, however, your own unwavering conviction brings the ancient being low. You have done a great and terrible thing. Pen the conclusion to this momentous chapter of history, and make your return to the Ocular.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;“Remember us...”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: With all your might behind the throw, the axe of incandescent Light shatters the bound soul of Emet-Selch.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;“Remember...that we once lived...”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The Ascian&#039;s words ring in your ears, even as both Y&#039;shtola and Ryne declare your soul free of the Wardens&#039; taint. You have won.&lt;br /&gt;
&lt;br /&gt;
: After an exhausting swim to the surface, you and your companions are given a hero&#039;s welcome by the people of Norvrandt. The Crystarium erupts in celebration, and you enter the city beneath a blessedly clear sky.&lt;br /&gt;
&lt;br /&gt;
* You look on proudly as the Exarch proclaims that the First is saved, and that the Eighth Umbral Calamity no longer threatens the Source. But then a moment of confusion descends as those assembled puzzle over the steward&#039;s continued presence. His timeline has supposedly been unmade, yet with the man himself still very much alive, it would seem the summoned Scions are stuck in the First.&lt;br /&gt;
&lt;br /&gt;
: Happy enough to postpone their return if it means the Exarch&#039;s life is spared, your comrades urge you to head back alone. Once the portal is prepared, you step through without further hesitation, eager to bring word of your success to Tataru.&lt;br /&gt;
&lt;br /&gt;
* When traversing the rift, the steady beat of time is rendered mutable, and so your unexpectedly early return catches Tataru entirely off guard. The redoubtable secretary swiftly recovers, however, and regales you with what she knows of the situation in the Source. Wishing to confirm the current news from the front line, as well as contact her “surprise” helper, Tataru bids you take your ease for the moment─a brief respite before the ceaseless turning of two tumultuous worlds beckons you once more unto adventure.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
When speaking to Alphinaud&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Alphinaud is lost in thought, his eyes downcast. There is, however, no sign of the self-doubt which once assailed him at the Falling Snows.&lt;br /&gt;
&lt;br /&gt;
When speaking to Y&#039;shtola&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Y&#039;shtola meets your gaze with a strained smile. You seem to recall her wearing the selfsame expression when speaking with Lyse and Runar.&lt;br /&gt;
&lt;br /&gt;
When speaking to Urianger&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Urianger glances your way, his expression hesitant. You can see the struggle as he agonizes over the words he wishes to say.&lt;br /&gt;
&lt;br /&gt;
When speaking to Thancred&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Thancred stares quietly into the distance. He seems calm and assured, his easy stance born of confidence rather than false bravado.&lt;br /&gt;
&lt;br /&gt;
When speaking to Ryne&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Ryne appears to be brooding over her choices, her faintly trembling hands betraying her mounting trepidation. &lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Do you remember that talk we had atop the tower in Mord Souq?&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I&#039;m still of the same mind now as I was then. I don&#039;t abandon you, you don&#039;t abandon me, and together we make a difference in this fight.&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; There&#039;s always hope if we look for it─I saw it again and again as you tore those veils of Light from the sky.&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; If we keep taking that next step forward, there&#039;s a chance we&#039;ll find a way to save you. So no matter how long it takes or how much it hurts, you can count on me to keep on walking.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speaking with Alphinaud===&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Vauthry spoke of the disaster we would bring upon our own heads. The ceaseless conflict...&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Imagine how he would sneer to see what&#039;s become of the First, not to mention your perilous predicament.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; And yet who can deny the fire your deeds have ignited in people&#039;s hearts?&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; You achieved what my logic and ideals never could: uniting disparate peoples under the banner of hope and common purpose. Without you, that giant Talos would never have raised its head.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; I have borne witness to many such miracles at your side, and would do so again. This is but another obstacle in the road.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; So come, let us travel it. Drag me through wonder and danger, as you are wont to do, and I shall endeavor not to slow you down.&lt;br /&gt;
&lt;br /&gt;
===Speaking with Urianger===&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; As well thou knowest, if we are to usher Emet-Selch unto his rest, we must needs bind his Ascian soul...and then shatter it with overwhelming force.&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; The former task requireth auracite, and such have I prepared─upon the Exarch&#039;s asking, no less, though &#039;twas ever mine intent to provide said boon.&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; The future whence our noble friend doth hail is a world fallen to Ascian artifice, and he would not see such grim history repeated.&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; In a sense, Emet-Selch&#039;s destruction will be the culmination of the Exarch&#039;s efforts─a reward for all he hath endured these many years.&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; Yet even as thou stridest into the jaws of peril, forget not but that his fondest wish─and that of many others, besides─is to see thee survive unto the morrow.&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; &#039;Tis in pursuit of that happiest of outcomes that I do pledge to remain at thy side.&lt;br /&gt;
&lt;br /&gt;
===Speaking with Y&#039;shtola===&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Our time in the First has been a never-ending succession of trials, as arduous as our path in the Source ever was.&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Yet through all our journeys together─through that deep and foreboding wood─you have helped me to stay true to my convictions.&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Thus would I return the favor. Do as your heart decrees, without hesitation or regret. And that is all I will say on the matter.&lt;br /&gt;
&lt;br /&gt;
===Speaking with Thancred===&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Well, this has put everyone in a solemn mood, hasn&#039;t it? Honestly, we&#039;re not even sure this will be the end of it.&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; But I suppose we should speak our minds when we have the opportunity. You taught me that much in Amh Araeng.&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; So forgive me this moment of sentiment, [Forename]. By dragging me into this sorry mess, you&#039;ve given me the chance to think and act as I should have. For Ryne&#039;s sake.&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Words cannot express how much this has changed my life, or how grateful I am for your support...&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; ...So I shall express my gratitude through action instead. No matter where you decide to go, I will be there, guarding your back.&lt;br /&gt;
&lt;br /&gt;
===Speaking with Ryne===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; When Minfilia entrusted me with her power, she warned me that no matter how strong you become, you can still fall victim to despair; you can still feel powerless.&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; And she was right. After you collapsed on Mt. Gulg, my hands wouldn&#039;t stop shaking...&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; If I made a mistake, if I failed to bind the Light within you... I was terrified you would die.&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; Even now, you could be moments from turning, and I wouldn&#039;t know how to save you!&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; You, Thancred, the others, you&#039;ve all been there when I needed help. Minfilia surrendered her &#039;&#039;life&#039;&#039; to me─her legacy.&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; I should be ready to do the same for you! And I want to, I do! But I just...&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; ...I&#039;m not good enough.&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; She told me to follow your example, and I&#039;ve tried, I&#039;ve really tried... &amp;lt;sob&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Then you shouldn&#039;t hang your head.&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; I shouldn&#039;t...?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; I&#039;m not asking to be saved. &lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; But the Light, it─ You&#039;ll─ How can you go on?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Question: What will you say? &lt;br /&gt;
&lt;br /&gt;
&amp;gt; Fate can be cruel, but a smile better suits a hero. &lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; ...&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; I&#039;m not sure I—&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; ...Actually, never mind. I think I&#039;ll understand better if I try it for myself.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; We must all keep looking forward, like the heroes who never gave up hope for this world.&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; ...&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; I&#039;m not sure who you—&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; ...Actually, never mind. I think the answer might be different for all of us.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ... &lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; ...I see. If I&#039;m to become what I wish to become, then there are some answers I need to work out for myself.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; No, nothing will come of brooding here in self-pity. I&#039;ve made my decision, [Forename]─I&#039;m going with you!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speaking with the Capitol attendant===&lt;br /&gt;
 &#039;&#039;&#039;Capitol Attendant:&#039;&#039;&#039; Welcome to the Capitol. All visitors must present an official writ of permission before admittance will be granted.&lt;br /&gt;
 &#039;&#039;&#039;Capitol Attendant:&#039;&#039;&#039; Your documents appear to be in order. You may proceed into the Capitol─but any guests you may choose to bring with you must remain in your vicinity at all times.&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; This really is unacceptable. I gave you very specific instructions. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Emet-Selch! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; My invitation was for an abomination, ripe with the power to bring about the world&#039;s annihilation.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Not this half-broken...thing. Whatever am I to do with you?&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; And I see you insist on keeping the same familiar company. Are you so lost without them? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; It is not &#039;&#039;{{alternatives|f=she|m=he}}&#039;&#039; who is lost without the familiar.&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Not content with remaking an entire city, you aim to fill it with the reconstituted souls of the dead. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; I may have gotten a &#039;&#039;little&#039;&#039; carried away, in my attention to detail. Added a few unnecessary flourishes...&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Weeell, there&#039;s no point trying to hide it. Yes.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Once the rejoining of worlds is complete, Zodiark will regain His full strength and shatter His prison.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Then we shall offer up the Source&#039;s remaining inhabitants in sacrifice, that we might resurrect our brethren who died to bring Zodiark into existence.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; But what was it that &#039;&#039;you&#039;&#039; came here to do, exactly?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; We came here to stop you. &lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Did you now? One last do-or-die attempt to foil my plans before your mind dissolves into madness?&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; How very, very...heroic of you.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; In every single age, there is always someone who wants to stand up to the evil Ascians.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Always the same arrogance, the same insistence that the world belongs to them. As if theirs were the only rightful claim, theirs the only existence worthy of preservation!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; We came here for the Exarch. &lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Well, you can&#039;t have him. The wisdom that man guards may open up new worlds of possibilities.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; He has unlocked the secrets of travel across the rift─and through time as well, it would seem. Quite an accomplishment for one of his “incomplete” nature.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; I must explore the limits of his capabilities, and harness that power for the Ardor.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Even now, after everything, you refuse to see reason.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; You think it unfair that you are subject to suffering? That your lives will be sacrificed for the ancients?&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Look at me! I have lived a thousand &#039;&#039;thousand&#039;&#039; of your lives!&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; I have broken bread with you, fought with you, grown ill, grown old! Sired children and yes, welcomed death&#039;s sweet embrace.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; For eons have I measured your worth and found you wanting! Too weak and feeble-minded to serve as stewards of any star!&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Have your recent spats with Vauthry and his sin eaters taught you nothing?&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Have you not learned that your ignorance and frailty beget only endless misery?&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; How long do you mean to perpetuate this farce? How much more must I endure your bumbling interference?&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Let us imagine that the laws of reality are again undone, and the world faces true annihilation. Do you honestly believe that half your number would sacrifice themselves to save the other?&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Of course they wouldn&#039;t!&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; And if you had witnessed history unfold as &#039;&#039;I&#039;&#039; have, you would reach the &#039;&#039;same&#039;&#039; conclusion!&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; You cannot be entrusted with our legacy.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; I will bring back our brethren. Our friends. Our loved ones. The world belongs to us and us alone.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Emet-Selch!&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; We understand. Truly. But it makes no difference.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The ones you love are in the past.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; While ours are here in the present.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; One day, we too will be ashes and dust, but not today. Our time is not yet finished.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; We share your conviction...and that is why we will not abandon our course. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; You think us the same? You think your tattered soul of equal worth to those &#039;&#039;I lost?&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Then come─&#039;&#039;earn&#039;&#039; your place. Prove yourselves &#039;&#039;worthy&#039;&#039; to inherit this star.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The door opens, revealing a wall of fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Behold, the coming oblivion. &#039;Twas the end of our era, and the beginning of our great work.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; A fitting backdrop...for your final judgment.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; I shall wait within, but do not spend too much time on your preparations. There&#039;s no telling how much longer the guest of honor will last.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emet-Selch walks into the fire.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|Amaurot}} now accessible.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I won&#039;t ask you to hold back─that time is long past. I&#039;ll just try to snuff out the worst of the embers before they reach you.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Just say the word, [Forename]. However harrowing the scenes that await us, they will not sway us from our course.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; In those Final Days, &#039;tis said that monstrous beasts were set loose in the city─terrors made flesh by sorceries run rampant.&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; If Emet-Selch hath been faithful in his reconstruction, then we must be prepared to face many such abominations.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; I reasoned that Emet-Selch would not harm the Exarch until he had learned the tower&#039;s secrets, but his parting words suggest otherwise.&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Let us make haste. Your friend may not have the luxury of decades to wait for you this time.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Ready when you are, [Forename]. If it&#039;s proof he wants, we&#039;ll give him a fight the likes of which he&#039;s never seen.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; I can feel it, beyond the flames...a Darkness waiting to swallow our Light.&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; Wherever you are, Minfilia, watch over us and guide our steps...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Entering Amaurot===&lt;br /&gt;
====Dungeon dialogue====&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; Welcome to the final days of Amaurot...&lt;br /&gt;
&lt;br /&gt;
x@Unnamed Amaurotine A (text bubble): What will become of us...?&lt;br /&gt;
x@Unnamed Amaurotine B (text bubble): The end times have come...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; The fabric of our star began to fray...&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; ...and the unchecked energies of creation begat malformed beasts.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Leaving naught in their wake but blood and ash. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; Just as prayer gives rise to primals, our dread made manifest our deepest fears.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Thus did the first doom befall us. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; The first beast was striking in its unsightliness...&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; As if to scour away all life, it called down a cataclysmic deluge.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; Yet even its defeat did not halt the march of oblivion...&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; The land buckled; the cities burned; the waters ran red with blood... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; For soon did the sun bend low, scorching earth and boiling seas. &lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Thus did the second doom break us.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; The beast bellows, and gives birth to terror.&amp;lt;br&amp;gt;A terror which, in turn, gives birth to new beasts...&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; Its gaze turns skyward, and fiery rain falls from the heavens...&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; Once the fear has taken root, it cannot be expunged...&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; As if feeding upon the horror, the beast bloats...then shivers...then ruptures...&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; Yet this was far from the worst of it. Come, and I will show you...&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; Just a little further...&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; ...and you will see the end of a world. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Yet it was neither claw nor flame, but our very sins- &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; The star was fading. We saw we had to weave its laws anew...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Stacked to the heavens where they took root, corrupting its halls- &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; But between us and our goal loomed a final misbegotten fiend...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; Thus did the third doom undo us. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; From the depths of despair, the last harbinger arose...&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; Its voice was fulgent destruction, and none could stand in its path.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; And as it edged inexorably closer, we knew...&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch@The Voice of Emet-Selch:&#039;&#039;&#039; Without decisive sacrifice, our star would surely perish.&lt;br /&gt;
&lt;br /&gt;
====Duty Support dialogue====&lt;br /&gt;
&#039;&#039;Entering the dungeon&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; So much destruction. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; So, this was their calamity...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; It&#039;s just too terrible... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Steady, Ryne! Remember: this is only a recreation! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; I see storms of emotion... The aether here is seething with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before first boss&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Watch where you step! Ware the falling flames!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; It&#039;s like seeing the stars fall from the sky.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; I know the beasts are eye-catching, but keep watch for those meteors!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; A city burneth &#039;neath fiert skies, and calamitous beasts hold sway &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; ...Like the pages of a myth come to life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After first boss&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; This first doom seemed deadly enough not to warrant a second...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; Even knowing it&#039;s all illusion makes it no less terrifying...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Everyone all right?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; ...And that was but the first doom they faced?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Entering the second area&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; The buildings are coming down!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; Watch out! We&#039;ll be lucky not to get crushed...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; There goes a tower! We&#039;ll run out of walkway at this rate... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Nay, he will make certain we see it all. He wants us to see...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; Creation magicks run rampant... &#039;Tis the stuff of nightmares.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Continuing through the second area&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; This is almost too much to witness...but witness it we must. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; The Ascians suffered such tragedy... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Aye, and we&#039;d best keep moving if we&#039;re to avoid a similar fate.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Seven hells! These beasts lurk behind every stone! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; To die by fire, or by fang...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before second boss&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Is this another of these dooms, then?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; A terror of a different hue...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; A man&#039;s face on a bird&#039;s body... How unsettling. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; The form fear taketh is unlike to be pleasing.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; A creature born of madness...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After second boss&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; &amp;lt;pant&amp;gt; Was that...the last of them...?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; &amp;lt;pant&amp;gt; Is it... &amp;lt;pant&amp;gt;...over...?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; The beasts are links in a chain of fear...yet we seem to have broken it. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; This time, mayhap. I worry we might not outlast the next.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; These battles test the boundaries of our stamina...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Entering third area&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Gods! This place defies understanding!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Have we ascended into the heavens themselves!?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; I-Is that the star!? The whole world is ablaze... &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; We perceive the scenes from the heavens, as the Ascians did.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Ah, Master Matoya... If only you could see this...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before third boss&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; I don&#039;t care how monstrous it is! We end this now!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; The final doom... The largest was saved for last, it seems. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; Ignore my trembling! I can fight! I&#039;ve made my choice...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Ryne! How are you holding up? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; I can do this! &#039;&#039;We&#039;&#039; can do this! Together!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; This is the final doom, yes? Then let us be about defeating it!&lt;br /&gt;
&lt;br /&gt;
====Optional post-dungeon pop-ups====&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; We shall not falter! &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Not for despair, nor fate itself.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; &#039;&#039;Where&#039;&#039; is Emet-Selch? &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Be on your guard. This is wholly his realm.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; This is it—the first and final end. &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; The unwinding of life itself...  &lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Post-dungeon cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Well, well, you prevailed...&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Nevertheless!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emet-Selch knocks down the Scions with dark magic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Your performance was underwhelming, and I remain unconvinced of your worthiness.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Oh, you tower over your misbegotten ilk, no doubt. But should I bring my full strength to bear, well...you would be as leaves in the wind.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; The gulf between us is a reflection of the disparity between the world as it was...and what it has become.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alisaie charges at Emet-Selch. She is blocked by a barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Our worlds may not live up to your lofty standards...&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; But they are &#039;&#039;our&#039;&#039; worlds! &#039;&#039;Our&#039;&#039; homes! Full of life and love and hope!&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; And we won&#039;t stand by and let you destroy them! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emet-Selch knocks back Alisaie.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Alisaie! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; You are a mistake.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; For we who have known perfection, the shattered Source and these shards are ghastly mockeries of the true world.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; The ephemeral lives you exalt are pale imitations, utterly devoid of meaning. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Belittle us all you like, but we will rise again and again, and give the lie to your insults through word and deed.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; We define our worth, not the circumstances of our creation! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Hmph, more prattle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emet-Selch attacks the party with spears of darkness. The player stands up.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Fool. Who are you? No one. &#039;&#039;Nothing&#039;&#039;.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Once I have reclaimed my heritage, my first act will be to expunge your stain from history&#039;s weave.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; My world will have no need for heroes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player limps toward Emet-Selch. They are weakened by the light inside them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Still fighting the good fight...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emet-Selch shoots magic at the player, but Urianger protects them with a barrier. Y&#039;shtola casts a fire spell on Emet-Selch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; It is true that all we hold dear is fated to fade away.&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; But that is no reason for us to forsake it! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; To take what steps we may, and thus mark the road for those who would follow.&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; To strive for the best of all futures... Be this not also thy purpose!?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emet-Selch knocks out Y&#039;shtola and Urianger with magic.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Do not presume to speak of &#039;&#039;my&#039;&#039; future!&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; And &#039;&#039;you&#039;&#039;! Why waste your final moments in futile defiance?&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Weary wanderer─you&#039;ve no fight left to fight! No life left to live!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player begins to be overcome by the light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Hah hah hah hah hah! You see! The Light will not be denied!&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Surrender to your fate, and let the transformation take you!&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Rise up in madness and fury! Devour the vermin infesting the land which is rightfully ours!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thancred attacks Emet-Selch. He is blocked by his barrier.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Now, Ryne! Now! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emet-Selch knocks out Thancred and hits Ryne.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; Fight it... You have to hold on!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ryne collapses. The player begins turning into a sin eater but sees Ardbert&#039;s shade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; If you had the strength to take another step, could you do it? &lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; Could you save our worlds?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say? &lt;br /&gt;
&amp;gt; You know I could! &lt;br /&gt;
&amp;gt; What, all by myself? &lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ardbert:&#039;&#039;&#039; Take it. We fight as one!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ardbert joins with the player, interrupting their transformation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ardbert@Ardbert (as the player):&#039;&#039;&#039; The world is not yours to end...&lt;br /&gt;
 &#039;&#039;&#039;Ardbert@Ardbert (as the player):&#039;&#039;&#039; This is our future. Our story.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emet-Selch sees Azem&#039;s Shade.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; No... It can&#039;t be...&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Bah, a trick of the light. You are a broken husk, nothing more.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; How can you hope to stand against me alone? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; We stand together! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; How did─!? ...I&#039;m surprised you can stand at all. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; I could not well leave matters half-finished.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Let expanse contract, eon become instant!&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Champions from beyond the rift, heed my call! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Exarch begins a summoning spell for seven other party members.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Damn you! Damn you all!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say? &lt;br /&gt;
&amp;gt; I challenge you, Emet-Selch. &lt;br /&gt;
&amp;gt; It ends this day. One way or another, it ends. &lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Very well. Let us proceed to your final judgment.&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; The victor shall write the tale, and the vanquished become its villain!&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; But come! Let us cast aside titles and pretense, and reveal our true faces to one another!&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; I am Hades! He who shall awaken our brethren from their dark slumber!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|The Dying Gasp}} now accessible&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Confronting Hades in the Dying Gasp===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Hades:&#039;&#039;&#039; Show me your “vaunted” strength. And I shall expose the lie of your fragmented existence!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
Hades: You are destined for naught else but oblivion!&lt;br /&gt;
Hades: By Darkness be purged! &lt;br /&gt;
Hades: Darkness reigns! &lt;br /&gt;
Hades: Flee, you fools! &lt;br /&gt;
Hades: You are unworthy! &lt;br /&gt;
Hades: The arcane is mine to command! &lt;br /&gt;
Hades: Scurry and scatter! &lt;br /&gt;
Hades: Give voice to your anguish, my brethren!&lt;br /&gt;
Shadow of the Ancients: To rekindle our future!&lt;br /&gt;
Shadow of the Ancients: To restore our brethren!&lt;br /&gt;
Hades: Give substance to our hopes, our dreams, our prayers...&lt;br /&gt;
Shadow of the Ancients: To revive our hope!&lt;br /&gt;
Shadow of the Ancients: To realize our salvation!&lt;br /&gt;
Hades: And by their undeniable grace, may our perfect world rise anew!&lt;br /&gt;
Shadow of the Ancients: To remake our star!&lt;br /&gt;
Shadow of the Ancients: To reclaim our world!&lt;br /&gt;
Hades: Yawn wide, the ever-hungering void!&lt;br /&gt;
Hades: Devour the Light, and return all to Darkness!&lt;br /&gt;
Hades: Impressive resilience... But it matters little. I have all eternity to break your stubborn wills!&lt;br /&gt;
Hades: I am stifled by this vessel of flesh... &lt;br /&gt;
System: The limit gauge resets!&lt;br /&gt;
Hades: Unburden your sleeping souls, my brethren...&lt;br /&gt;
Hades: I shall bear every hope, every dream, every prayer!&lt;br /&gt;
Hades: The future of this star shall be shaped by my hands! &lt;br /&gt;
Hades: I shall be raised up by the prayers of my fallen brethren!&lt;br /&gt;
Hades: Behold, a sorcerer of eld! Tremble before my glory! &lt;br /&gt;
Hades: Darkness, flow through me! &lt;br /&gt;
System: Hades is gathering aetherial energy...&lt;br /&gt;
Hades: Bothersome pests! &lt;br /&gt;
Hades: I am unbound by perfect law! &lt;br /&gt;
Hades: Lottery of life! &lt;br /&gt;
Hades: Hearken to the word of ruin! &lt;br /&gt;
Hades: This place will be your tomb! &lt;br /&gt;
Hades: Begone! &lt;br /&gt;
Hades: Drown in despair! &lt;br /&gt;
Hades: My dormant brethren, dream now of a dark tomorrow... &lt;br /&gt;
Hades: By our gathered might must we reclaim these vain reflections. &lt;br /&gt;
Hades: In Zodiark&#039;s name, I beseech you! &lt;br /&gt;
System: The Light within Her champions grows faint...&lt;br /&gt;
Hades: Has the Wardens&#039; Light won free!? No... &lt;br /&gt;
Hades: Damn you... Damn your wretched blessing! &lt;br /&gt;
Hades: I will extinguish the spark of your miserable lives!&lt;br /&gt;
System: The Darkness grows deeper...&lt;br /&gt;
Hades: That Light split the world, and every life upon it! &lt;br /&gt;
System: The Darkness grows deeper still...&lt;br /&gt;
Hades: Our tragedy must never again come to pass! &lt;br /&gt;
Hades: By His grace will Darkness reign over all! &lt;br /&gt;
System: The Darkness becomes an impenetrable shroud, encompassing all...&lt;br /&gt;
Hades: Death comes for Her servants... &lt;br /&gt;
Hades: I shall rebuild our kingdom upon your bones. &lt;br /&gt;
Hades: Abomination! You seek to shatter my soul?&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Hades:&#039;&#039;&#039; You...you have no power over me!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Post-trial cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Hades:&#039;&#039;&#039; I...will...not...yield.&lt;br /&gt;
 &#039;&#039;&#039;Hades:&#039;&#039;&#039; Should I surrender this fight, what will become of it all...?&lt;br /&gt;
 &#039;&#039;&#039;Hades:&#039;&#039;&#039; What will become of our triumphs? Our hopes? Our...our despair?&lt;br /&gt;
 &#039;&#039;&#039;Hades:&#039;&#039;&#039; What of this anguish which yet burns in my chest even after the passing of eons?&lt;br /&gt;
 &#039;&#039;&#039;Hades:&#039;&#039;&#039; No, no, no! I will not let it all be for naught!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Enough, damn you!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thancred shatters the white auracite and impales Hades with its fragments. The Scions and Ryne channel aether into it, but Hades resists.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Such...&#039;&#039;infernal&#039;&#039;...strength...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The white auracite turns into a large spear of light.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; Now! Strike with all thy might!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hades destroys the spear. However, the player channels an axe of light and shoots Emet-Selch with a beam of energy. The darkness clears, and Emet-Selch has a large hole in his body.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Remember...remember us...&lt;br /&gt;
 &#039;&#039;&#039;Emet-Selch:&#039;&#039;&#039; Remember...that we once lived...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emet-Selch dissipates into aether.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; It&#039;s over. Emet-Selch is no more! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; More importantly, how do you fare? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; ...What dost thou see? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Y&#039;shtola examines the player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; {{alternatives|f=Her|m=His}} aether... It is...it is as it used to be.&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; As a disciple of Zodiark, the Ascian was the Darkness to your Light...&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; I can but assume that when you set your strength against his, the Light within you was spent. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; No. It&#039;s more than that.&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; Under the strain of that incredible flood of aether, your soul had begun to break apart. Yet now it seems somehow...restored.&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; I tried to help you before the battle, but Emet-Selch stopped me. So, h-how did you─exactly what did you... Can you tell us what happened?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say? &lt;br /&gt;
&amp;gt; I had help from a hero of this world... &lt;br /&gt;
&amp;gt; I&#039;ll explain it all another time... &lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; I see...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Exarch appears, injured.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Where to start...?&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; I believe I owe you all an apology. And you most especially.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Let&#039;s get out of here first! &lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; No arguments here!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; I&#039;m tired—we&#039;ll leave the lecture for later. &lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; No arguments here!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Tis good to see you awake, G&#039;raha Tia. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Well... &#039;Tis good to be awake!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;In Kholusia&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Chai-Nuzz:&#039;&#039;&#039; So, those mad souls dove straight into the ocean over there, did they? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Irvithe:&#039;&#039;&#039; Ah, a-all I could see from here was the whale, Master Chai... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Dulia-Chai:&#039;&#039;&#039; &#039;Twas surely Alphinaud and those friends of his! They did something &#039;&#039;heroic&#039;&#039;, mark my words!&lt;br /&gt;
 &#039;&#039;&#039;Dulia-Chai:&#039;&#039;&#039; You need only look up there for proof of that! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The sky is back to normal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Chai-Nuzz:&#039;&#039;&#039; As you say, my love.&lt;br /&gt;
 &#039;&#039;&#039;Chai-Nuzz:&#039;&#039;&#039; They&#039;re sure to be back─any moment now. Any moment...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Dulia-Chai:&#039;&#039;&#039; They are coming back, aren&#039;t they? I couldn&#039;t bear the thought of...of... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Chai-Nuzz:&#039;&#039;&#039; There, there, dear. Everything will be all right...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Grithil:&#039;&#039;&#039; There! There! Look, over there! Over at the beach!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shadowbringers credits being playing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; I didn&#039;t think...we&#039;d be swimming...the &#039;&#039;whole&#039;&#039; way back...&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Heavens...heavens... Take me... &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alphinaud collapses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Alphinaud!? Oh, hells...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; Wait! Where&#039;s Urianger!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; He must have fallen behind... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; But...shouldn&#039;t we look for him!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; He&#039;ll wash up sooner or later. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Feo Ul:&#039;&#039;&#039; Welcome back, dear ones!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch@Crystal Exarch (Narration):&#039;&#039;&#039; And thus did salvation come to the First.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch@Crystal Exarch (Narration):&#039;&#039;&#039; The lamps of Amaurot will fade along with Emet-Selch&#039;s enchantments, and the depths shall be as once they were.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch@Crystal Exarch (Narration):&#039;&#039;&#039; Mt. Gulg will one day fall, and the Talos below yield to wind and rain.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch@Crystal Exarch (Narration):&#039;&#039;&#039; This tale, too, will fade with time, passing into legend as the world heals and moves on.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch@Crystal Exarch (Narration):&#039;&#039;&#039; Nevertheless...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
&#039;&#039;At the Crystarium during night. The party returns to a cheering crowd.&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch@Crystal Exarch (Narration):&#039;&#039;&#039; As aether obeys the cycle─as death and decay gives way to new life...&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch@Crystal Exarch (Narration):&#039;&#039;&#039; So too do the memories we share inspire others to rise to greatness.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch@Crystal Exarch (Narration):&#039;&#039;&#039; For we who walk before may lead those who walk after.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch@Crystal Exarch (Narration):&#039;&#039;&#039; Your road goes ever on, as does your story. As does your legacy. &lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch@Crystal Exarch (Narration):&#039;&#039;&#039; Such is the hero&#039;s lot─to touch the lives of countless others...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Wide-eyed Boy:&#039;&#039;&#039; Excuse me! You&#039;re the Warrior of Darkness...aren&#039;t you?&lt;br /&gt;
 &#039;&#039;&#039;Wide-eyed Boy:&#039;&#039;&#039; Where are you from, really? And how did you get to be so strong!?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The remainder of the Shadowbringers credits roll. The player is transported back to the Ocular.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; &amp;lt;sigh&amp;gt; It would seem I don&#039;t know my own limits. I had thought to push on till dawn, but my body had other plans...&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Still, I did enjoy the carousing while it lasted. Even &#039;&#039;I&#039;&#039; need to forget my cares every now and then.&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; What I don&#039;t need is to wake up to Alphinaud smirking at my bedside! He said my face was “a rare sight” while I slept. Gods, I hope I wasn&#039;t drooling...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; It would seem that the city celebrated long into the night...not that I would know. As embarrassing as it is to admit, I woke to find myself in the infirmary, having apparently collapsed from exhaustion.&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; My aching pride was somewhat soothed by the sight of Alisaie asleep in the bed next to mine. She must have been just as weary. Long has it been since I&#039;ve seen her face so peaceful in repose...&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; Ah, &#039;twas a rare, tranquil morning, made unforgettable by the sight of those clear blue skies.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; Oh, [Forename], are you well? No ill aftereffects? To my eyes, you seem completely healed. It really is a miracle...&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; Speaking of happy surprises, I was amazed to see the crowd that greeted our return! I hadn&#039;t realized just how many people we&#039;d met along the way...&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; And did you see their smiles!? Right then and there, I vowed to do whatever I could to keep that joy from fading!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; People came from malms around to join the festivities, but most seem to have stumbled home by now.&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Even so, I daresay Norvrandt will echo to the sound of clinking mugs for some while yet.&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; I thought to indulge in a little revelry myself last night...until Urianger began to list all the names of my drunken conquests. I ended up drinking water. &#039;&#039;Water.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; The ending to this tale hath been a joyous one indeed. Myriad were the lessons learned, yet there is one of particular import...&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; &#039;Tis imperative that I master magicks to grant my feet purchase upon the water...or else allow me to part the sea at will.&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; I must needs visit Bismarck in due course, and scrub his teeth in thanks. Mayhap the airy arts of a faerie whale might be imparted to mortal men...? We shall see. We shall see...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; I knew the Night&#039;s Blessed were amongst the revelers, aye... But the Crystarium was so crowded, I thought it safe to speak my true name.&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Poor Runar and his ilk were gripped with panic. As you may recall, &#039;tis customary not to reveal one&#039;s true name outside of family and ceremony...&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Yet when I hurried to explain that all present were like family, I was greeted with an outpouring of tears. &amp;lt;sigh&amp;gt; An emotional people, the Blessed...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with the Crystal Exarch===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; By your deeds has the blinding Light been banished from these skies, and the sin eaters driven to retreat.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Although our many hurts will be years in the mending, I have faith that this world and her people will one day be whole once more.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; With no Rejoining in prospect, the Source need no longer fear the coming of an Eighth Umbral Calamity. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; And with that triumph, the future from which you came will no longer come to pass... Yet, here you still stand. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; ...So I do. I wonder if that other age continues onward somehow, cut adrift from time&#039;s flow? Or have I simply etched myself a place upon this new block of history?&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Either way, this is an unexpected development.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; As the summoner of your souls, my death was meant to release you back to your world.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Yet I am very much alive, and you are still stuck here in the First.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alphinaud:&#039;&#039;&#039; I believe I speak for us all when I say that we are happy to postpone our return if it means your life is spared. We will seek out another way. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alisaie:&#039;&#039;&#039; Besides, I never had any intention of rushing home. There are people here I still need to thank, and this means I might actually have time to do so. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; Yet we dare not neglect our comrades in the Source.&lt;br /&gt;
 &#039;&#039;&#039;Urianger:&#039;&#039;&#039; Mistress Tataru, to name but one, will be most anxious to know how things stand with us. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; So─you&#039;ll just have to make the journey alone for the moment. Be sure and give a full report to our fellow Scions, would you? Oh, and we&#039;d also appreciate any news you can bring us from back home. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Then I see no reason to delay. I can open the path from here. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; I imagine we each have matters demanding our attention, so let this be a farewell for us all.&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Send word when you&#039;ve resummoned our friend.&lt;br /&gt;
 &#039;&#039;&#039;Y&#039;shtola:&#039;&#039;&#039; Oh, and do try to ensure {{alternatives|f=She|m=He}} arrives &#039;&#039;within&#039;&#039; the city next time. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Hah! Of course! I shall strive for utmost accuracy! No strange forests or unplanned passengers, I promise.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; I&#039;m a little relieved, to be honest. I would have been terribly lonely if everyone had suddenly disappeared...&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; But I understand that you have to go. Safe journey, Warrior of Darkness. I hope to see you again soon!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Just a moment while I attune the portal, then you can be on your way.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch@Crystal Exarch (Narration):&#039;&#039;&#039; When I was a boy, many long years ago...&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch@Crystal Exarch (Narration):&#039;&#039;&#039; ...I yearned to stand tall as the heroes of eld.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch@Crystal Exarch (Narration):&#039;&#039;&#039; But like a fool seeking to pluck the stars from the heavens, my every attempt to reprise their deeds fell short...&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch@Crystal Exarch (Narration):&#039;&#039;&#039; And then, one day, an all but forgotten dream from my youth stood before me, in the flesh.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch@Crystal Exarch (Narration):&#039;&#039;&#039; A hero who looked to the horizon and beyond, and saw I knew not what.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch@Crystal Exarch (Narration):&#039;&#039;&#039; All I knew was that I would give anything to stand at that hero&#039;s side.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Would that it were so easy...&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; The glory of the heavens was ever beyond the grasp of those who never thought to reach for it. But if I&#039;ve gained anything from all of this, it is the courage to stretch out my hand.&lt;br /&gt;
 &#039;&#039;&#039;Crystal Exarch:&#039;&#039;&#039; Do you hear me, G&#039;raha Tia? This is no time for sleeping!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
System: Meanwhile, in the imperial palace in the Source...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Estinien, Gaius, and the Shadowhunters notice several dead guards in the palace hallway.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; Hmph.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; To the west gate! I want to know what&#039;s happening there.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; Same as the others─struck down with a single blow. An unfortunate day to draw guard duty.&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; Forgive me. These were your people. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; We took advantage of this slaughter to slip into the palace. &#039;Tis not for me to grieve them. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Varis zos Galvus@???:&#039;&#039;&#039; Aaagh!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; That was the Emperor! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; Wha─ Wait!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The party enters the throne room. They notice that Zenos has impaled Varis with a katana.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Your Radiance! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Zenos yae Galvus@???:&#039;&#039;&#039; Gaius! You&#039;ve missed your part in this, I&#039;m afraid. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Identify yourself, demon! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Zenos yae Galvus:&#039;&#039;&#039; You were hoping for the Ascian?&lt;br /&gt;
 &#039;&#039;&#039;Zenos yae Galvus:&#039;&#039;&#039; The craven shed this skin and fled rather than face me. A pity─I was looking forward to crossing blades with myself.&lt;br /&gt;
 &#039;&#039;&#039;Zenos yae Galvus:&#039;&#039;&#039; But I cannot deny the feeling of satisfaction...&lt;br /&gt;
 &#039;&#039;&#039;Zenos yae Galvus:&#039;&#039;&#039; Body and soul, reunited at last! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Estinien:&#039;&#039;&#039; What now? The game continues, but the pieces have changed. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Only if we trust in a paragon&#039;s words─a mistake I do not intend to repeat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gaius charges at Zenos but stops when Varis speaks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Varis zos Galvus:&#039;&#039;&#039; Gaius!&lt;br /&gt;
 &#039;&#039;&#039;Varis zos Galvus:&#039;&#039;&#039; He speaks...the truth...&lt;br /&gt;
 &#039;&#039;&#039;Varis zos Galvus:&#039;&#039;&#039; Elidibus is gone... Tore a hole into the rift...&lt;br /&gt;
 &#039;&#039;&#039;Varis zos Galvus:&#039;&#039;&#039; Zenos... My foolish, greedy son...&lt;br /&gt;
 &#039;&#039;&#039;Varis zos Galvus:&#039;&#039;&#039; Was a second life not enough? Was the Empire too rich a prize to ignore?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Varis removes the blade from his body and breaks it in two, then throws one piece to the ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Varis zos Galvus:&#039;&#039;&#039; True freedom for our nation─our people─will never be won by a spoiled princeling! The burden of this throne is beyond you. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Zenos yae Galvus:&#039;&#039;&#039; Hmph. &#039;Tis you, Father, who have struggled with this burden. Simply holding the Empire together has occupied your limited faculties.&lt;br /&gt;
 &#039;&#039;&#039;Zenos yae Galvus:&#039;&#039;&#039; But you may take comfort in knowing that I have no intention of pursuing your tedious agenda, nor am I interested in ruling over the Empire&#039;s lands.&lt;br /&gt;
 &#039;&#039;&#039;Zenos yae Galvus:&#039;&#039;&#039; I came only to remove that which ruins my sport. I will not have my prey stolen by your petty wars and cowardly weapons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zenos raises his broken katana.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Varis zos Galvus:&#039;&#039;&#039; You would kill me just for that...? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Zenos yae Galvus:&#039;&#039;&#039; I need no other reason. Any and all who interfere with my hunt...&lt;br /&gt;
 &#039;&#039;&#039;Zenos yae Galvus:&#039;&#039;&#039; ...will not do so twice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zenos kills Varis, staining Zenos&#039;s face with Varis&#039;s blood.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Zenos yae Galvus:&#039;&#039;&#039; I heard the Ascian speak of Zodiark and Hydaelyn. Even the will of this star is but a construct of our own making...&lt;br /&gt;
 &#039;&#039;&#039;Zenos yae Galvus:&#039;&#039;&#039; We shall gorge upon their strength, and then, my friend, our contest shall begin anew. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gaius:&#039;&#039;&#039; Zenos!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gaius charges at Zenos.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 &#039;&#039;&#039;Son of Saint Coinach:&#039;&#039;&#039; Oh, you&#039;ve returned! Was there a lull in the fighting over there, or...?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Alianne:&#039;&#039;&#039; Arenvald has taken the lead in our efforts to contain the primals.&lt;br /&gt;
 &#039;&#039;&#039;Alianne:&#039;&#039;&#039; He is adamant that we hold the fort, leaving you free to pursue greater matters, and the rest of us could not agree more.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Isildaure:&#039;&#039;&#039; Welcome, [Forename]. As you can see, nothing of consequence has happened while you were away. You needn&#039;t worry for us.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ephemie:&#039;&#039;&#039; If you are worried about the Archons&#039; bodies, rest assured all is unchanged and well. We here continue taking turns watching over them.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Riol:&#039;&#039;&#039; Together with the Eorzean and Eastern alliances, we&#039;ve been wagin&#039; our war o&#039; subterfuge in the Empire. Thancred&#039;s left big shoes to fill, but I try to fill &#039;em as best I can.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speaking with Tataru in the Rising Stones===&lt;br /&gt;
-cutscene start&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; But─ But─ But─!&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; [Forename]!? Is it really you!?&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; B-B-But how? When!? We didn&#039;t think you&#039;d be back for ages!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Time moves in mysterious ways. &lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; Right! So it does! The reports you had delivered by that excitable little pixie said as much!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Would you rather I went again? &lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; Oh, don&#039;t be daft! I just can&#039;t believe you&#039;re actually back!&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; We heard the good news from your pixie friend, but nothing compares to seeing you in the flesh!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; As for the situation on this side, the imperials are still eyeing our forces from afar.&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; From what I&#039;m told, the Garlean armies have been slow to react, and seem reluctant to commit to any large-scale engagements. It&#039;s an odd sort of stalemate.&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; Otherwise, we&#039;ve yet to see any sign of that awful “Black Rose” weapon we were warned about...&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; Oh! But I suppose we &#039;&#039;did&#039;&#039; call in an old friend to help out on that count.&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; Hee hee! Krile and I had a terrible time tracking him down, though it will be worth it to see the look on your face when you find out who it is!&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; Anyway, I was just about to make contact with this helper of ours, and then confirm the latest news from the front. Might you fancy having a rest while I do?&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; Ah, the Warrior of Light, back where {{alternatives|f=she|m=he}} belongs, just as if nothing had happened! ...Though you do seem different somehow. You&#039;ll have to tell me all about your adventures when we next have a spare moment!&lt;br /&gt;
 &#039;&#039;&#039;Tataru:&#039;&#039;&#039; Until then, welcome back!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&#039;&#039;On the surface of the moon&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Elidibus:&#039;&#039;&#039; Oblivion has claimed him...&lt;br /&gt;
 &#039;&#039;&#039;Elidibus:&#039;&#039;&#039; Emet-Selch...gone. Lahabrea...gone. I alone remain─the last of the unbroken.&lt;br /&gt;
 &#039;&#039;&#039;Elidibus:&#039;&#039;&#039; Once more, I am moved to reevaluate the potential of these tattered souls.&lt;br /&gt;
 &#039;&#039;&#039;Elidibus:&#039;&#039;&#039; Ah, Zenos. Never did I dream you could overpower me so completely, possessed as I was of your body, and all its uncanny strength...&lt;br /&gt;
 &#039;&#039;&#039;Elidibus:&#039;&#039;&#039; And now that I have shared with you the truth of this world and its reflections, who can predict how events will unfold? ...Not I.&lt;br /&gt;
 &#039;&#039;&#039;Elidibus:&#039;&#039;&#039; “Emissary”... What a poor jest that title has become. The flow of history has become muddied, its currents wild beyond my capacity to direct them.&lt;br /&gt;
 &#039;&#039;&#039;Elidibus:&#039;&#039;&#039; You have wrested the advantage, Hydaelyn. The thieving hands of Your disciples tighten their grip on our star.&lt;br /&gt;
 &#039;&#039;&#039;Elidibus:&#039;&#039;&#039; The origins of the world remain hidden and its inhabitants ignorant of their broken existence, just as You and Your creators desired.&lt;br /&gt;
 &#039;&#039;&#039;Elidibus:&#039;&#039;&#039; They celebrate the gift of imperfect life─uncaring, unknowing as we weaken and fade.&lt;br /&gt;
 &#039;&#039;&#039;Elidibus:&#039;&#039;&#039; But do not imagine Yourself rid of us.&lt;br /&gt;
 &#039;&#039;&#039;Elidibus:&#039;&#039;&#039; Though Your champion has indeed proven the most egregious obstacle to our ascendance─a barbed thorn in my side─{{alternatives|f=she|m=he}} may yet be removed and cast into the abyss.&lt;br /&gt;
 &#039;&#039;&#039;Elidibus:&#039;&#039;&#039; Oh yes...it can be done. I will keep these “heroes” mired in the First, and victory will be ours at the last.&lt;br /&gt;
 &#039;&#039;&#039;Elidibus:&#039;&#039;&#039; Warriors of Darkness now, are they? Then their fate is decided.&lt;br /&gt;
 &#039;&#039;&#039;Elidibus:&#039;&#039;&#039; They shall meet the same end as those who came before─death at the hands of Warriors of Light!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&#039;&#039;In [[the Empty]]&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; It seems you were right. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; Yes, there &#039;&#039;is&#039;&#039; something out there... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; But it would mean crossing malms and malms of this infernal emptiness. Which is rather unhealthy for living creatures, as I understand it.&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Even were we to restrict ourselves to brief forays, I don&#039;t like to imagine the effect it would have on our aether...&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; But...you still want to go. Don&#039;t you. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; We may have saved the world, but we haven&#039;t reclaimed it. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Ah, when you put it that way...&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; ...What choice do we have?&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Well, of &#039;&#039;course&#039;&#039; I&#039;m going with you─that&#039;s what family is for, isn&#039;t it?&lt;br /&gt;
 &#039;&#039;&#039;Thancred:&#039;&#039;&#039; Come. Let&#039;s head back and prepare for this mad journey of yours. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Ryne:&#039;&#039;&#039; Thank you, Thancred...&lt;br /&gt;
&lt;br /&gt;
 x@Banner Text:THOUGH BLAZING SKIES GIVE WAY TO GENTLE NIGHT,&lt;br /&gt;
 x@Banner Text:WHAT HAND CAN END THE WAR OF DARK AND LIGHT?&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trust parties unlocked&#039;&#039;&lt;br /&gt;
System: By completing the main scenario quest &amp;quot;Shadowbringers,&amp;quot; you have unlocked the Trust system!&lt;br /&gt;
System: Trust allows you to repeat previously completed main scenario dungeons with a party of NPC avatars, who will gain EXP and level up in accordance with their duty participation.&lt;br /&gt;
System: To bring up the interface, select Trust under Duty from the main menu. For more information, please refer to the help found within the interface itself.&lt;br /&gt;
System: Furthermore, bolstered by your experiences in the First, you are now able to accept new quests from job-relqted NPCs in the Source. In order to access them, the folowing conditions must be met:&amp;lt;br&amp;gt;- Reach level 80 in a given job&amp;lt;br&amp;gt;- Complete the relevant level 70 job quest&amp;lt;br&amp;gt;- Complete the associated role quest line&lt;br /&gt;
System: Quest locations and other details can be reviewed in the level 70 job quest journal entry.&lt;br /&gt;
System: In addition, quests to unlock new content have now become available in the Crystarium. Rest well, Warrior of Light and Darkness, for two worlds of adventure await your return!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=A1M6Ubky1T0}}&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringers&amp;diff=1312048</id>
		<title>Shadowbringers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringers&amp;diff=1312048"/>
		<updated>2026-05-19T05:14:55Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: change otheruses block to link to disambig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the [[expansion]]|other uses|Shadowbringers (disambiguation)}}&lt;br /&gt;
[[File:Shadowbringers banner.png|400px|right]]&lt;br /&gt;
{{evt|service=youtube|id=CxHSSRjFH14|dimensions=400|align=right|description=Shadowbringers Launch Trailer}}&lt;br /&gt;
{{see also|Stormblood|Endwalker}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Warriors of Light -&amp;lt;br/&amp;gt;Embrace the darkness and forge a new fate!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[Shadowbringers]] (considered [[patch 5.0|version 5.0]] of the game) is the third [[expansion]] for &#039;&#039;Final Fantasy XIV&#039;&#039;, after &#039;&#039;[[Stormblood]]&#039;&#039;. It was released on July 2nd, 2019 with early access started on June 28th.&lt;br /&gt;
&lt;br /&gt;
With the release of Endwalker, Shadowbringers is no longer sold on its own, but is included with purchase of the newest expansion.&lt;br /&gt;
&lt;br /&gt;
As of [[Patch 7.5]], Shadowbringers is included in the [[Free Trial]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Hero becomes villain as the Warrior of Light embraces the dark, and embarks upon an adventure that transcends worlds. Pore over these records─learn about the lands and the foes that await─and prepare for the trials ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
Ala Mhigo is at last free from imperial rule, but that liberty may prove fleeting as the Empire moves to both reclaim this bloodied nation and subjugate all of Eorzea.&amp;lt;br&amp;gt;&lt;br /&gt;
In their hour of need, however, they cannot turn to the Warrior of Light. Nor to the Scions, who yet slumber, their souls adrift. The realm is left to struggle without its saviors, for they have been beckoned beyond time and space─beckoned to the First.&lt;br /&gt;
Here a new adventure begins in a world where light ushers all unto oblivion. But hope is not yet lost, for where there is light there is shadow.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*New [[jobs]]: [[Gunbreaker]] (Tank), [[Dancer]] (Ranged DPS)&lt;br /&gt;
*New [[races]]: [[Viera]] (Female only), [[Hrothgar]] (Male only)&lt;br /&gt;
*Level cap increase to 80&lt;br /&gt;
* [[Role Quests]] replace [[Job Quests]] for combat [[job]]s going forward&lt;br /&gt;
** [[Crystarium Deliveries]] replace [[Class Quests]] for crafting and gathering [[class]]es. These are similar to role quests.&lt;br /&gt;
*[[NPC Trust System]] – Players are now be able to fight alongside familiar NPCs.&lt;br /&gt;
*[[New Game Plus|New Game+ Feature]] – A feature that allows players to “replay” the FINAL FANTASY XIV main scenario stories.&lt;br /&gt;
*[[World Visit System]] – Players are able to travel to other servers on the same data center and interact with more players than ever before.&lt;br /&gt;
*Battle System Revamp - [[TP]] and [[MP]] are combined into one resource.&lt;br /&gt;
** [[MP]] set to 10,000 for all levels. [[Piety (Stat)|Piety]] retooled into a role-specific stat for {{healer}} [[Healer]]s.&lt;br /&gt;
*[[Restoration of the Holy See of Ishgard]] - new activity for [[crafters]] and [[gatherers]].&lt;br /&gt;
*New [[Dungeons]]: 8 new dungeons at the release.&lt;br /&gt;
*New [[Raids]]: [[YoRHa: Dark Apocalypse]] (24-man), [[Eden]] (8-man)&lt;br /&gt;
*New [[Locations]]: [[The Crystarium]] (Major City), [[Eulmore]] (Minor City), [[Rak&#039;tika]], [[Amh Araeng]], [[Il Mheg]], [[Kholusia]], [[Lakeland]], and [[The Tempest|a secret spoiler zone]].&lt;br /&gt;
*New [[Allied Societies]]: [[Pixies]], [[Qitari Daily Quests|Qitari]], [[Dwarves]]&lt;br /&gt;
*PS5 Support added ([[Patch 5.55|5.55]])&lt;br /&gt;
&lt;br /&gt;
==Pre-order Bonuses==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:baby gremlin1.png| [[Baby Gremlin]] [[Minion]]&lt;br /&gt;
File:aetheryte earring1.jpg| [[Aetheryte Earring]] - Increases [[EXP]] when leveling, iLvl scales&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Collector&#039;s Edition==&lt;br /&gt;
[[File:shadowbringers_collectors_edition1.jpg|400px|right]]&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:wind-up fran1.png| [[Wind-up Fran]] [[Minion]]&lt;br /&gt;
File:grani1.png| [[Grani]] [[Mount]]&lt;br /&gt;
File:revolver1.png| [[Revolver]] [[Gunblade]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Theme Song==&lt;br /&gt;
The theme song for Shadowbringers is called &#039;&#039;Tomorrow and Tomorrow&#039;&#039; and it is composed by Masayoshi Soken and features vocals by Amanda Achen. ({{item icon|Tomorrow and Tomorrow Orchestrion Roll}})&lt;br /&gt;
{{evt|service=youtube|id=yIDw2Gfg-IU|dimensions=400|align=left|description=}}&amp;lt;br style=&amp;quot;clear:both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Concept Art==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:shadowbringers artwork1.jpg|Artwork by Yoshitaka Amano&lt;br /&gt;
File:shadowbringers poster1.jpg&lt;br /&gt;
File:shadowbringers warrior of darkness1.png|Warrior of Darkness&lt;br /&gt;
File:shadowbringers artwork2.jpg&lt;br /&gt;
File:shadowbringers artwork3.jpg&lt;br /&gt;
File:shadowbringers artwork4.jpg&lt;br /&gt;
File:Gunbreaker concept art.jpg&lt;br /&gt;
File:Titania concept art.jpg&lt;br /&gt;
File:Hrothgar artwork1.jpg&lt;br /&gt;
File:Viera concept art1.jpg&lt;br /&gt;
File:Il Mheg concept art1.jpg&lt;br /&gt;
File:Pixie concept render1.png &lt;br /&gt;
File:Titania concept render1.png&lt;br /&gt;
File:Gunbreaker af1.png&lt;br /&gt;
File:Hrothgar concept art1.png&lt;br /&gt;
File:Viera concept render1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:shadowbringers new location1.jpg&lt;br /&gt;
File:shadowbringers new location2.jpg&lt;br /&gt;
File:shadowbringers new location3.jpg&lt;br /&gt;
File:shadowbringers new location4.jpg&lt;br /&gt;
File:shadowbringers new location5.jpg&lt;br /&gt;
File:shadowbringers new location6.jpg&lt;br /&gt;
File:shadowbringers new location7.jpg&lt;br /&gt;
File:Il Mheg1.jpg&lt;br /&gt;
File:Il Mheg2.jpg&lt;br /&gt;
File:Viera1.jpg&lt;br /&gt;
File:Viera2.jpg&lt;br /&gt;
File:Hrothgar1.jpg&lt;br /&gt;
File:Hrothgar2.jpg&lt;br /&gt;
File:Gunbreaker1.jpg&lt;br /&gt;
File:Gunbreaker2.jpg&lt;br /&gt;
File:Npc trust system1.jpg&lt;br /&gt;
File:shadowbringers dungeon1.jpg&lt;br /&gt;
File:shadowbringers dungeon2.jpg&lt;br /&gt;
File:shadowbringers dungeon3.jpg&lt;br /&gt;
File:shadowbringers free trial commemorative artwork.jpg|Artwork commemorating Shadowbringers being added to the free trial&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Patches nav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]]&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringers_(disambiguation)&amp;diff=1312047</id>
		<title>Shadowbringers (disambiguation)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringers_(disambiguation)&amp;diff=1312047"/>
		<updated>2026-05-19T05:13:01Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: Create disambig page for Shadowbringers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}} &lt;br /&gt;
&#039;&#039;&#039;Shadowbringers&#039;&#039;&#039; may refer to:&lt;br /&gt;
*&#039;&#039;[[Shadowbringers]]&#039;&#039;, the third expansion for [[Final Fantasy XIV]].&lt;br /&gt;
*[[Shadowbringers (Quest)]], the last of the [[Shadowbringers Main Scenario Quests]].&lt;br /&gt;
*[[Shadowbringers (Achievement)]], the [[achievement]].&lt;br /&gt;
*[[Shadowbringers Orchestrion Roll]], the [[Orchestrion Roll]].&lt;br /&gt;
*[[Shadowbringer]], the [[Dark Knight]] weapon.&lt;br /&gt;
*[[Shadowbringer (ability)]], the Dark Knight ability.&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringer&amp;diff=1312027</id>
		<title>Shadowbringer</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadowbringer&amp;diff=1312027"/>
		<updated>2026-05-19T04:23:39Z</updated>

		<summary type="html">&lt;p&gt;In1tiate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the weapon|the PvE ability|Shadowbringer (ability)|the PvP ability|Shadowbringer (PvP)|the expansion|Shadowbringers}}&lt;br /&gt;
{{Weapon infobox&lt;br /&gt;
| name = Shadowbringer&lt;br /&gt;
| icon = shadowbringer icon1.png&lt;br /&gt;
| model = 1501-74-1-0&lt;br /&gt;
| requires = dark knight&lt;br /&gt;
| type = greatsword&lt;br /&gt;
| level = 80&lt;br /&gt;
| ilvl = 430&lt;br /&gt;
| rarity = blue&lt;br /&gt;
| attributes = {{attribute increase|strength|164}}{{attribute increase|vitality|168}}{{attribute increase|determination|165}}{{attribute increase|tenacity|116}}&lt;br /&gt;
| physical-damage = 95&lt;br /&gt;
| physical-damage-hq = &lt;br /&gt;
| magic-damage = &lt;br /&gt;
| magic-damage-hq = &lt;br /&gt;
| autoattack = 93.73&lt;br /&gt;
| autoattack-hq = &lt;br /&gt;
| delay = 2.96&lt;br /&gt;
| delay-hq = &lt;br /&gt;
| dps = 31.67&lt;br /&gt;
| dps-hq = &lt;br /&gt;
| flavor-text = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| repair = Blacksmith&lt;br /&gt;
| npc-repair = &lt;br /&gt;
| set-name = Artifact Weapons (Shadowbringers)&lt;br /&gt;
| materia-slots = 2&lt;br /&gt;
| adv-melding = n&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| convertible = &lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 2&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = &lt;br /&gt;
| desynth-level = &lt;br /&gt;
| crest-worthy = &lt;br /&gt;
| storable = y&lt;br /&gt;
| armoire-category = Class/Job Gear&lt;br /&gt;
| armoire-subcategory = Dark Knight&lt;br /&gt;
| collectable = &lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| id-edb = 591bc20546b&lt;br /&gt;
| id-gt = 25224&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
{{vendor list|showCostText=true}}&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Shadowbringer.png&lt;br /&gt;
File:Shadowbringer drawn.png&lt;br /&gt;
File:Dark Knight5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>In1tiate</name></author>
	</entry>
</feed>