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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FreezyLemon</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<updated>2026-05-17T02:20:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:FreezyLemon&amp;diff=1183936</id>
		<title>UserWiki:FreezyLemon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:FreezyLemon&amp;diff=1183936"/>
		<updated>2025-12-30T23:05:33Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic combat mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Global Cooldown (and oGCDs) ===&lt;br /&gt;
&lt;br /&gt;
All [[weaponskill]]s and [[spell]]s will start the &#039;&#039;&#039;global cooldown (GCD)&#039;&#039;&#039; timer when they are cast. This timer will prevent any other weaponskill or spell from being used until it completes. Players often call these actions GCDs (&amp;quot;using a GCD&amp;quot;) for this reason.&lt;br /&gt;
&lt;br /&gt;
- video here of rolling GCD? 1-2 combo and warning: not ready when pressing 2 too early&lt;br /&gt;
&lt;br /&gt;
In contrast, [[abilities]] can be used while the GCD is active (or &amp;quot;rolling&amp;quot;) and are usually used while GCD actions are unavailable. They are often called &#039;&#039;&#039;oGCDs&#039;&#039;&#039; (short for &amp;quot;off global cooldown&amp;quot;) for this reason.&lt;br /&gt;
&lt;br /&gt;
- another video of abilities being used during rolling GCD&lt;br /&gt;
&lt;br /&gt;
[...] to maximize the amount [...] (maximize things done per minute? OR to not delay GCD actions? -&amp;gt; hint at importance of ABC)&lt;br /&gt;
&lt;br /&gt;
The length of the global cooldown is 2.50 seconds at a baseline, but can be affected by [[attributes]] (skill speed for weaponskills and spell speed for spells), [[traits]] (TODO: list jobs) and buffs (TODO: mention raid buffs or phantom jobs/haste) or debuffs (slow, rare). Some jobs prefer specific GCD lengths (MNK) while others are happy at most any GCD length (BLM).&lt;br /&gt;
&lt;br /&gt;
==== Animation lock ====&lt;br /&gt;
&lt;br /&gt;
Almost all combat actions are accompanied by an animation. These animations can show the player character attacking with their weapon, consuming a potion or even jumping towards an enemy. The player is locked out of using any combat action (GCD or oGCD) while another animation is still playing. This means that all actions effectively have a second cooldown which is often called &#039;&#039;&#039;animation lock&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This cooldown is shorter than the GCD (almost always ~600-700ms, see minutiae) and can differ from action to action. It is heavily dependent on the client-server latency.&lt;br /&gt;
&lt;br /&gt;
- video: spam 2 oGCDs and see that you have to wait for animation lock to finish&lt;br /&gt;
&lt;br /&gt;
* almost all actions (GCDs AND oGCDs) have the same animation lock length, exceptions are usually longer (e.g. stardiver DRG)&lt;br /&gt;
&lt;br /&gt;
==== Action buffering/queuing ====&lt;br /&gt;
&lt;br /&gt;
* if an action is used before it is available (either due to animation lock or GCD) it is &amp;quot;queued&amp;quot; and used as soon as possible&lt;br /&gt;
* only possible to queue one action&lt;br /&gt;
* time limit (0.5s? 1s?), can&#039;t press too early&lt;br /&gt;
* video(s)&lt;br /&gt;
&lt;br /&gt;
==== Minutiae/advanced topics ====&lt;br /&gt;
&lt;br /&gt;
===== Prepare event &amp;amp; damage application =====&lt;br /&gt;
&lt;br /&gt;
* lifecycle of a cast:&lt;br /&gt;
# button is pressed/cast is started&lt;br /&gt;
# cast starts (T = 0)&lt;br /&gt;
# cast is prepared (T = cast - 0.54), slidecast window starts now&lt;br /&gt;
# damage is applied (T = cast - 0.54 + application delay)&lt;br /&gt;
# animation lock of GCD ends (T = cast - 0.54 + animation lock)&lt;br /&gt;
# (optional): oGCDs are weaved&lt;br /&gt;
# GCD finishes rolling/next cast starts (T = GCD/recast)&lt;br /&gt;
&lt;br /&gt;
* if instant:&lt;br /&gt;
# button is pressed/cast is prepared (T = 0)&lt;br /&gt;
# damage is applied (T = application delay)&lt;br /&gt;
# animation lock of GCD ends (T = animation lock)&lt;br /&gt;
# (optional): oGCDs are weaved&lt;br /&gt;
# GCD finishes rolling/next cast starts (T = GCD/recast)&lt;br /&gt;
&lt;br /&gt;
===== latency and its effects =====&lt;br /&gt;
&lt;br /&gt;
* rollback&lt;br /&gt;
* animation lock length (estimated formula, server tick variance)&lt;br /&gt;
* movement and snapshotting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Auto-attacks ===&lt;br /&gt;
&lt;br /&gt;
* independent of GCD&lt;br /&gt;
* delay/frequency dictated by weapon, traits and sometimes buffs&lt;br /&gt;
* ranged (~25y) for prange, melee (~5y) for everyone else&lt;br /&gt;
* damage based on STR for everyone except aiming where it&#039;s DEX&lt;br /&gt;
* significant but not substantial, can be used for hyperoptimizing in some cases&lt;br /&gt;
* at lvl100, magic DPS do 1 damage with AAs, most healers too (SCH exception?)&lt;br /&gt;
&lt;br /&gt;
Auto-attacks are &lt;br /&gt;
&lt;br /&gt;
=== Healing and mitigation ===&lt;br /&gt;
&lt;br /&gt;
=== Raid buffs ===&lt;br /&gt;
&lt;br /&gt;
=== Consumables (food and pots) ===&lt;br /&gt;
&lt;br /&gt;
=== misc ===&lt;br /&gt;
&lt;br /&gt;
* HP and MP ticks&lt;br /&gt;
* MP management&lt;br /&gt;
&lt;br /&gt;
== Basic gameplay loop ==&lt;br /&gt;
&lt;br /&gt;
(Putting it all together)&lt;br /&gt;
&lt;br /&gt;
* time in a fight is limited&lt;br /&gt;
* use as many GCDs as possible for most damage (ABC &amp;quot;always be casting&amp;quot;)&lt;br /&gt;
* oGCDs can be used while waiting for the GCD to finish (&amp;quot;weaved&amp;quot; between GCDs)&lt;br /&gt;
* practical limit to number of oGCDs being usable between GCDs (1 or 2 depending on GCD length, usually never 3)&lt;br /&gt;
&lt;br /&gt;
* if too many oGCDs are used or they are used too late then the GCD will have to wait (-&amp;gt; animation lock), this is called clipping the GCD and is usually undesirable.&lt;br /&gt;
&lt;br /&gt;
== Playing in a party environment ==&lt;br /&gt;
&lt;br /&gt;
* party unique role buffs (+5%)&lt;br /&gt;
* coordinating raid buffs&lt;br /&gt;
* movement/positioning&lt;br /&gt;
* role responsibilities&lt;br /&gt;
&lt;br /&gt;
== Misc: non-combat jobs and how they fit into this ==&lt;br /&gt;
&lt;br /&gt;
Might not be necessary at all. just something for the nerds.&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:FreezyLemon&amp;diff=1183927</id>
		<title>UserWiki:FreezyLemon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:FreezyLemon&amp;diff=1183927"/>
		<updated>2025-12-30T22:47:26Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic combat mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Global Cooldown (and oGCDs) ===&lt;br /&gt;
&lt;br /&gt;
All [[weaponskill]]s and [[spell]]s will start the &#039;&#039;&#039;global cooldown (GCD)&#039;&#039;&#039; timer when they are cast. This timer will prevent any other weaponskill or spell from being used until it completes. Players often call these actions GCDs (&amp;quot;using a GCD&amp;quot;) for this reason.&lt;br /&gt;
&lt;br /&gt;
- video here of rolling GCD? 1-2 combo and warning: not ready when pressing 2 too early&lt;br /&gt;
&lt;br /&gt;
In contrast, [[abilities]] can be used while the GCD is active (or &amp;quot;rolling&amp;quot;) and are usually used while GCD actions are unavailable. They are often called &#039;&#039;&#039;oGCDs&#039;&#039;&#039; (short for &amp;quot;off global cooldown&amp;quot;) for this reason.&lt;br /&gt;
&lt;br /&gt;
- another video of abilities being used during rolling GCD&lt;br /&gt;
&lt;br /&gt;
[...] to maximize the amount [...] (maximize things done per minute? OR to not delay GCD actions? -&amp;gt; hint at importance of ABC)&lt;br /&gt;
&lt;br /&gt;
The length of the global cooldown is 2.50 seconds at a baseline, but can be affected by [[attributes]] (skill speed for weaponskills and spell speed for spells), [[traits]] (TODO: list jobs) and buffs (TODO: mention raid buffs or phantom jobs/haste) or debuffs (slow, rare). Some jobs prefer specific GCD lengths (MNK) while others are happy at most any GCD length (BLM).&lt;br /&gt;
&lt;br /&gt;
==== Gameplay loop and GCD &amp;quot;clipping&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
* time in a fight is limited&lt;br /&gt;
* use as many GCDs as possible for most damage (ABC &amp;quot;always be casting&amp;quot;)&lt;br /&gt;
* oGCDs can be used while waiting for the GCD to finish (&amp;quot;weaved&amp;quot; between GCDs)&lt;br /&gt;
&lt;br /&gt;
* if too many oGCDs are used or they are used too late then the GCD will have to wait (-&amp;gt; animation lock), this is called clipping the GCD and is usually undesirable.&lt;br /&gt;
&lt;br /&gt;
==== Animation lock ====&lt;br /&gt;
&lt;br /&gt;
* even oGCDs have a &amp;quot;cooldown&amp;quot;: animation lock&lt;br /&gt;
* it is heavily latency dependent (latency +50ms means animation lock also +50ms or more)&lt;br /&gt;
* practical limit to number of oGCDs being usable between GCDs (1 or 2 depending on GCD length, usually never 3)&lt;br /&gt;
* almost all actions (GCDs AND oGCDs) have the same animation lock length, exceptions are usually longer (e.g. stardiver DRG)&lt;br /&gt;
&lt;br /&gt;
==== Minutiae/advanced topics ====&lt;br /&gt;
&lt;br /&gt;
===== Prepare event &amp;amp; damage application =====&lt;br /&gt;
&lt;br /&gt;
* lifecycle of a cast:&lt;br /&gt;
# button is pressed/cast is started&lt;br /&gt;
# cast starts (T = 0)&lt;br /&gt;
# cast is prepared (T = cast - 0.54), slidecast window starts now&lt;br /&gt;
# damage is applied (T = cast - 0.54 + application delay)&lt;br /&gt;
# animation lock of GCD ends (T = cast - 0.54 + animation lock)&lt;br /&gt;
# (optional): oGCDs are weaved&lt;br /&gt;
# GCD finishes rolling/next cast starts (T = GCD/recast)&lt;br /&gt;
&lt;br /&gt;
* if instant:&lt;br /&gt;
# button is pressed/cast is prepared (T = 0)&lt;br /&gt;
# damage is applied (T = application delay)&lt;br /&gt;
# animation lock of GCD ends (T = animation lock)&lt;br /&gt;
# (optional): oGCDs are weaved&lt;br /&gt;
# GCD finishes rolling/next cast starts (T = GCD/recast)&lt;br /&gt;
&lt;br /&gt;
===== latency and its effects =====&lt;br /&gt;
&lt;br /&gt;
* rollback&lt;br /&gt;
* animation lock length (estimated formula, server tick variance)&lt;br /&gt;
* movement and snapshotting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Auto-attacks ===&lt;br /&gt;
&lt;br /&gt;
* independent of GCD&lt;br /&gt;
* delay/frequency dictated by weapon, traits and sometimes buffs&lt;br /&gt;
* ranged (~25y) for prange, melee (~5y) for everyone else&lt;br /&gt;
* damage based on STR for everyone except aiming where it&#039;s DEX&lt;br /&gt;
* significant but not substantial, can be used for hyperoptimizing in some cases&lt;br /&gt;
* at lvl100, magic DPS do 1 damage with AAs, most healers too (SCH exception?)&lt;br /&gt;
&lt;br /&gt;
Auto-attacks are &lt;br /&gt;
&lt;br /&gt;
=== Healing and mitigation ===&lt;br /&gt;
&lt;br /&gt;
=== Raid buffs ===&lt;br /&gt;
&lt;br /&gt;
=== Consumables (food and pots) ===&lt;br /&gt;
&lt;br /&gt;
=== misc ===&lt;br /&gt;
&lt;br /&gt;
* HP and MP ticks&lt;br /&gt;
* MP management&lt;br /&gt;
&lt;br /&gt;
== Playing in a party environment ==&lt;br /&gt;
&lt;br /&gt;
* party unique role buffs (+5%)&lt;br /&gt;
* coordinating raid buffs&lt;br /&gt;
* movement/positioning&lt;br /&gt;
* role responsibilities&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:FreezyLemon&amp;diff=1183926</id>
		<title>UserWiki:FreezyLemon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:FreezyLemon&amp;diff=1183926"/>
		<updated>2025-12-30T22:42:07Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic combat mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Global Cooldown (and oGCDs) ===&lt;br /&gt;
&lt;br /&gt;
All [[weaponskill]]s and [[spell]]s will start the &#039;&#039;&#039;global cooldown (GCD)&#039;&#039;&#039; timer when they are cast. This timer will prevent any other weaponskill or spell from being used until it completes. Players often call these actions GCDs (&amp;quot;using a GCD&amp;quot;) for this reason.&lt;br /&gt;
&lt;br /&gt;
- video here of rolling GCD? 1-2 combo and warning: not ready when pressing 2 too early&lt;br /&gt;
&lt;br /&gt;
In contrast, [[abilities]] can be used while the GCD is active (or &amp;quot;rolling&amp;quot;) and are usually used while GCD actions are unavailable. They are often called &#039;&#039;&#039;oGCDs&#039;&#039;&#039; (short for &amp;quot;off global cooldown&amp;quot;) for this reason.&lt;br /&gt;
&lt;br /&gt;
- another video of abilities being used during rolling GCD&lt;br /&gt;
&lt;br /&gt;
[...] to maximize the amount [...] (maximize things done per minute? OR to not delay GCD actions? -&amp;gt; hint at importance of ABC)&lt;br /&gt;
&lt;br /&gt;
The length of the global cooldown is 2.50 seconds at a baseline, but can be affected by [[attributes]] (skill speed for weaponskills and spell speed for spells), [[traits]] (TODO: list jobs) and buffs (TODO: mention raid buffs or phantom jobs/haste) or debuffs (slow, rare). Some jobs prefer specific GCD lengths (MNK) while others are happy at most any GCD length (BLM).&lt;br /&gt;
&lt;br /&gt;
==== Gameplay loop and GCD &amp;quot;clipping&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
* time in a fight is limited&lt;br /&gt;
* use as many GCDs as possible for most damage (ABC &amp;quot;always be casting&amp;quot;)&lt;br /&gt;
* oGCDs can be used while waiting for the GCD to finish (&amp;quot;weaved&amp;quot; between GCDs)&lt;br /&gt;
&lt;br /&gt;
* if too many oGCDs are used or they are used too late then the GCD will have to wait (-&amp;gt; animation lock), this is called clipping the GCD and is usually undesirable.&lt;br /&gt;
&lt;br /&gt;
==== Animation lock ====&lt;br /&gt;
&lt;br /&gt;
* even oGCDs have a &amp;quot;cooldown&amp;quot;: animation lock&lt;br /&gt;
* it is heavily latency dependent (latency +50ms means animation lock also +50ms or more)&lt;br /&gt;
* practical limit to number of oGCDs being usable between GCDs (1 or 2 depending on GCD length, usually never 3)&lt;br /&gt;
* almost all actions (GCDs AND oGCDs) have the same animation lock length, exceptions are usually longer (e.g. stardiver DRG)&lt;br /&gt;
&lt;br /&gt;
==== Minutiae/advanced topics ====&lt;br /&gt;
&lt;br /&gt;
===== Prepare event &amp;amp; damage application =====&lt;br /&gt;
&lt;br /&gt;
* lifecycle of a cast:&lt;br /&gt;
# button is pressed/cast is started&lt;br /&gt;
# cast starts (T = 0)&lt;br /&gt;
# cast is prepared (T = cast - 0.54), slidecast window starts now&lt;br /&gt;
# damage is applied (T = cast - 0.54 + application delay)&lt;br /&gt;
# animation lock of GCD ends (T = cast - 0.54 + animation lock)&lt;br /&gt;
# (optional): oGCDs are weaved&lt;br /&gt;
# GCD finishes rolling/next cast starts (T = GCD/recast)&lt;br /&gt;
&lt;br /&gt;
* if instant:&lt;br /&gt;
# button is pressed/cast is prepared (T = 0)&lt;br /&gt;
# damage is applied (T = application delay)&lt;br /&gt;
# animation lock of GCD ends (T = animation lock)&lt;br /&gt;
# (optional): oGCDs are weaved&lt;br /&gt;
# GCD finishes rolling/next cast starts (T = GCD/recast)&lt;br /&gt;
&lt;br /&gt;
===== latency and its effects =====&lt;br /&gt;
&lt;br /&gt;
* rollback&lt;br /&gt;
* animation lock length (estimated formula, server tick variance)&lt;br /&gt;
* movement and snapshotting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Auto-attacks ===&lt;br /&gt;
&lt;br /&gt;
* independent of GCD&lt;br /&gt;
* delay/frequency dictated by weapon, traits and sometimes buffs&lt;br /&gt;
* ranged (~25y) for prange, melee (~5y) for everyone else&lt;br /&gt;
* damage based on STR for everyone except aiming where it&#039;s DEX&lt;br /&gt;
* significant but not substantial, can be used for hyperoptimizing in some cases&lt;br /&gt;
* at lvl100, magic DPS do 1 damage with AAs, most healers too (SCH exception?)&lt;br /&gt;
&lt;br /&gt;
Auto-attacks are &lt;br /&gt;
&lt;br /&gt;
=== ideas ===&lt;br /&gt;
&lt;br /&gt;
* raid buffs (and buff meta)&lt;br /&gt;
* healing vs mit vs barriers (and their interactions)&lt;br /&gt;
* HP and MP ticks&lt;br /&gt;
* MP management for healers and casters&lt;br /&gt;
* party comps (% bonus, raiding considerations [&amp;lt;-- opinionated])&lt;br /&gt;
* ...&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:FreezyLemon&amp;diff=1183922</id>
		<title>UserWiki:FreezyLemon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:FreezyLemon&amp;diff=1183922"/>
		<updated>2025-12-30T22:30:29Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: /* Global Cooldown (and oGCDs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic combat mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Global Cooldown (and oGCDs) ===&lt;br /&gt;
&lt;br /&gt;
All [[weaponskill]]s and [[spell]]s will start the &#039;&#039;&#039;global cooldown (GCD)&#039;&#039;&#039; timer when they are cast. This timer will prevent any other weaponskill or spell from being used until it completes. Players often call these actions GCDs (&amp;quot;using a GCD&amp;quot;) for this reason.&lt;br /&gt;
&lt;br /&gt;
- video here of rolling GCD? 1-2 combo and warning: not ready when pressing 2 too early&lt;br /&gt;
&lt;br /&gt;
In contrast, [[abilities]] can be used while the GCD is active (or &amp;quot;rolling&amp;quot;) and are usually used while GCD actions are unavailable. They are often called &#039;&#039;&#039;oGCDs&#039;&#039;&#039; (short for &amp;quot;off global cooldown&amp;quot;) for this reason.&lt;br /&gt;
&lt;br /&gt;
- another video of abilities being used during rolling GCD&lt;br /&gt;
&lt;br /&gt;
[...] to maximize the amount [...] (maximize things done per minute? OR to not delay GCD actions? -&amp;gt; hint at importance of ABC)&lt;br /&gt;
&lt;br /&gt;
The length of the global cooldown is 2.50 seconds at a baseline, but can be affected by [[attributes]] (skill speed for weaponskills and spell speed for spells), [[traits]] (TODO: list jobs) and buffs (TODO: mention raid buffs or phantom jobs/haste) or debuffs (slow, rare). Some jobs prefer specific GCD lengths (MNK) while others are happy at most any GCD length (BLM).&lt;br /&gt;
&lt;br /&gt;
==== animation lock ====&lt;br /&gt;
&lt;br /&gt;
- even oGCDs have a &amp;quot;cooldown&amp;quot;&lt;br /&gt;
- most actions (GCDs AND oGCDs) have the same animation lock length, some don&#039;t (e.g. stardiver DRG)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== latency ====&lt;br /&gt;
&lt;br /&gt;
=== Auto-attacks ===&lt;br /&gt;
&lt;br /&gt;
- independent of GCD&lt;br /&gt;
- delay/frequency dictated by weapon, traits and sometimes buffs&lt;br /&gt;
- ranged (~25y) for prange, melee (~5y) for everyone else&lt;br /&gt;
- damage based on STR for everyone except aiming where it&#039;s DEX&lt;br /&gt;
- significant but not substantial, can be used for hyperoptimizing in some cases&lt;br /&gt;
- at lvl100, magic DPS do 1 damage with AAs, most healers too (SCH exception?)&lt;br /&gt;
&lt;br /&gt;
Auto-attacks are &lt;br /&gt;
&lt;br /&gt;
=== ideas ===&lt;br /&gt;
&lt;br /&gt;
- raid buffs (and buff meta)&lt;br /&gt;
- healing vs mit vs barriers (and their interactions)&lt;br /&gt;
- HP and MP ticks&lt;br /&gt;
- MP management for healers and casters&lt;br /&gt;
- party comps (% bonus, raiding considerations [&amp;lt;-- opinionated])&lt;br /&gt;
- ...&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:FreezyLemon&amp;diff=1183919</id>
		<title>UserWiki:FreezyLemon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:FreezyLemon&amp;diff=1183919"/>
		<updated>2025-12-30T22:25:52Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: /* Global Cooldown (and oGCDs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic combat mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Global Cooldown (and oGCDs) ===&lt;br /&gt;
&lt;br /&gt;
All [[weaponskill]]s and [[spell]]s will start the &#039;&#039;&#039;global cooldown (GCD)&#039;&#039;&#039; timer when they are cast. This timer will prevent any other weaponskill or spell from being used for a short amount of time. Players often call these actions GCDs (&amp;quot;using a GCD&amp;quot;) for this reason.&lt;br /&gt;
&lt;br /&gt;
In contrast, [[abilities]] can be used while the GCD is active (or &amp;quot;rolling&amp;quot;) and are usually used between GCD actions. They are often called &#039;&#039;&#039;oGCDs&#039;&#039;&#039; (short for &amp;quot;off global cooldown&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[...] to maximize the amount [...] (maximize things done per minute? OR to not delay GCD actions? -&amp;gt; hint at importance of ABC)&lt;br /&gt;
&lt;br /&gt;
The length of the global cooldown is 2.50 seconds at a baseline, but can be affected by [[attributes]] (skill speed for weaponskills and spell speed for spells), [[traits]] (TODO: list jobs) and buffs (TODO: mention raid buffs or phantom jobs/haste) or debuffs (slow, rare). Some jobs prefer specific GCD lengths (MNK) while others are happy at most any GCD length (BLM).&lt;br /&gt;
&lt;br /&gt;
- video here of rolling GCD? 1-2 combo and warning: not ready when pressing 2 too early&lt;br /&gt;
- another video of abilities being used during rolling GCD&lt;br /&gt;
&lt;br /&gt;
==== animation lock ====&lt;br /&gt;
&lt;br /&gt;
Even &lt;br /&gt;
&lt;br /&gt;
==== latency ====&lt;br /&gt;
&lt;br /&gt;
=== Auto-attacks ===&lt;br /&gt;
&lt;br /&gt;
- independent of GCD&lt;br /&gt;
- delay/frequency dictated by weapon, traits and sometimes buffs&lt;br /&gt;
- ranged (~25y) for prange, melee (~5y) for everyone else&lt;br /&gt;
- damage based on STR for everyone except aiming where it&#039;s DEX&lt;br /&gt;
- significant but not substantial, can be used for hyperoptimizing in some cases&lt;br /&gt;
- at lvl100, magic DPS do 1 damage with AAs, most healers too (SCH exception?)&lt;br /&gt;
&lt;br /&gt;
Auto-attacks are &lt;br /&gt;
&lt;br /&gt;
=== ideas ===&lt;br /&gt;
&lt;br /&gt;
- raid buffs (and buff meta)&lt;br /&gt;
- healing vs mit vs barriers (and their interactions)&lt;br /&gt;
- HP and MP ticks&lt;br /&gt;
- MP management for healers and casters&lt;br /&gt;
- party comps (% bonus, raiding considerations [&amp;lt;-- opinionated])&lt;br /&gt;
- ...&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Action&amp;diff=1183917</id>
		<title>Action</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Action&amp;diff=1183917"/>
		<updated>2025-12-30T22:25:23Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Traits/passives are not actions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
{{Quotation|game|Actions are any abilities, attacks, spells, or other functions that can be used by the player. Players can set any action to the action bar as long as they have learned it and meet any associated class requirements. Many actions may be used by different classes than the one that learned them.&lt;br /&gt;
Being level synced below the level of an action will cause it to become unusable.&lt;br /&gt;
&lt;br /&gt;
Actions usually have some cost associated with them, be it MP, GP, CP and/or an individual cooldown.}}&lt;br /&gt;
{{Lead STFI|File:Action_Command.png}} &#039;&#039;&#039;Actions&#039;&#039;&#039; represent all active skills and system unlocks acquired throughout [[Final Fantasy XIV]].&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Actions_&amp;amp;_Traits_Panel.jpeg|Actions &amp;amp; Traits panel.|thumb]] There are several types of action in FFXIV. Each category works differently and some affect others directly. The way actions are laid out in FFXIV encompasses both interactive game systems and the game&#039;s actual skills (spells and weaponskills).&amp;lt;!-- Please, add level each of them is unlocked --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
Most interactive game systems fall under this category. Actions such as [[jump]]ing, [[Dye (action)|dye]]ing equipment, [[sprint]]ing, etc., which are unlocked through levelling or side [[quest]]s, are labeled as general.&lt;br /&gt;
&lt;br /&gt;
=== Actions ===&lt;br /&gt;
This category bears the same name as the system itself. These actions include all active skills acquired during regular leveling:&lt;br /&gt;
* &#039;&#039;&#039;Spells:&#039;&#039;&#039; Active actions used primarily by Disciples of Magic. May consume [[MP]], and shares [[global cooldown]] except for very few cases.&lt;br /&gt;
* &#039;&#039;&#039;Weaponskills:&#039;&#039;&#039; Active actions used primarily by Disciples of War. Shares [[global cooldown]]. (Formerly required [[TP]])&lt;br /&gt;
* &#039;&#039;&#039;Abilities:&#039;&#039;&#039; Special actions with their own cooldown and may require a job-specific resource to use. Also known as &amp;quot;&#039;&#039;&#039;oGCD&#039;&#039;&#039;&amp;quot; (off [[global cooldown]]) abilities as they can be used when the global cooldown is active. Abilities usually do not consume MP.&lt;br /&gt;
&lt;br /&gt;
Since active actions reflect the commonly known skills, they have some combat properties as follows:&lt;br /&gt;
* &#039;&#039;&#039;Action category:&#039;&#039;&#039; Spell, Weaponskill, or Ability.&lt;br /&gt;
* &#039;&#039;&#039;Casting time:&#039;&#039;&#039; The time it takes to finish executing an action.&lt;br /&gt;
* &#039;&#039;&#039;Recast (cooldown):&#039;&#039;&#039; The time it takes to be able to recast an action, after finished executing it.&lt;br /&gt;
* &#039;&#039;&#039;Range:&#039;&#039;&#039; How far it&#039;s allowed to cast an action.&lt;br /&gt;
* &#039;&#039;&#039;Radius:&#039;&#039;&#039; How far an action affects surrounding enemies, or allies.&lt;br /&gt;
* &#039;&#039;&#039;MP Cost:&#039;&#039;&#039; How much MP it costs to use an action.&lt;br /&gt;
* &#039;&#039;&#039;Potency:&#039;&#039;&#039; Base damage.&lt;br /&gt;
* &#039;&#039;&#039;Targets:&#039;&#039;&#039; How many targets a certain action affects, either around the user, around main target, or at target area.&lt;br /&gt;
* Extra effects such as debuffs with their own durations, or special procs.&lt;br /&gt;
&lt;br /&gt;
=== Role ===&lt;br /&gt;
{{main|Role actions}}&lt;br /&gt;
&lt;br /&gt;
=== [[Performance Actions]] ===&lt;br /&gt;
&lt;br /&gt;
=== Orders ===&lt;br /&gt;
All fight actions related to summoned mount.&lt;br /&gt;
&lt;br /&gt;
=== Main Commands ===&lt;br /&gt;
This group is where all other actions might be found as they pertain to the character out of combat, general game play, and system configuration. Character, duty, logs, travel, party, social, and system, all have their own set of actions within Main Commands.&lt;br /&gt;
&lt;br /&gt;
=== Extras ===&lt;br /&gt;
Actions in this group include [[group pose]], [[idling camera]], and [[alarm]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
When using a &#039;&#039;&#039;weaponskill&#039;&#039;&#039; (GCD), a yellow graphical effect will display around your character. When using an &#039;&#039;&#039;ability&#039;&#039;&#039; (oGCD), a blue effect will display instead. No common graphical effects appear when using a &#039;&#039;&#039;spell&#039;&#039;&#039; (GCD).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Weaponskill effect.jpg|Weaponskill&lt;br /&gt;
Ability effect.jpg|Ability&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:FreezyLemon&amp;diff=1183915</id>
		<title>UserWiki:FreezyLemon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:FreezyLemon&amp;diff=1183915"/>
		<updated>2025-12-30T21:51:27Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: /* Global Cooldown (and oGCDs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic combat mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Global Cooldown (and oGCDs) ===&lt;br /&gt;
&lt;br /&gt;
All [[weaponskill]]s and [[spell]]s will start the &#039;&#039;&#039;global cooldown (GCD)&#039;&#039;&#039; timer when they are cast. This timer will prevent any other weaponskill or spell from being used for a short amount of time. Players often call these actions GCDs (&amp;quot;using a GCD&amp;quot;) for this reason.&lt;br /&gt;
&lt;br /&gt;
In contrast, [[abilities]] can be used while the GCD is active (often called &amp;quot;rolling&amp;quot;) and are usually used between GCD actions to maximize the amount [...] (maximize things done per minute? OR to not delay GCD actions? -&amp;gt; hint at importance of ABC)&lt;br /&gt;
&lt;br /&gt;
- video here of rolling GCD? 1-2 combo and warning: not ready when pressing 2 too early&lt;br /&gt;
- another video of abilities being used during rolling GCD&lt;br /&gt;
&lt;br /&gt;
==== animation lock ====&lt;br /&gt;
&lt;br /&gt;
==== latency ====&lt;br /&gt;
&lt;br /&gt;
=== Auto-attacks ===&lt;br /&gt;
&lt;br /&gt;
- independent of GCD&lt;br /&gt;
- delay/frequency dictated by weapon, traits and sometimes buffs&lt;br /&gt;
- ranged (~25y) for prange, melee (~5y) for everyone else&lt;br /&gt;
- damage based on STR for everyone except aiming where it&#039;s DEX&lt;br /&gt;
- significant but not substantial, can be used for hyperoptimizing in some cases&lt;br /&gt;
- at lvl100, magic DPS do 1 damage with AAs, most healers too (SCH exception?)&lt;br /&gt;
&lt;br /&gt;
Auto-attacks are &lt;br /&gt;
&lt;br /&gt;
=== ideas ===&lt;br /&gt;
&lt;br /&gt;
- raid buffs (and buff meta)&lt;br /&gt;
- healing vs mit vs barriers (and their interactions)&lt;br /&gt;
- HP and MP ticks&lt;br /&gt;
- MP management for healers and casters&lt;br /&gt;
- party comps (% bonus, raiding considerations [&amp;lt;-- opinionated])&lt;br /&gt;
- ...&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:FreezyLemon&amp;diff=1183914</id>
		<title>UserWiki:FreezyLemon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:FreezyLemon&amp;diff=1183914"/>
		<updated>2025-12-30T21:50:02Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: /* Global Cooldown (and oGCDs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic combat mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Global Cooldown (and oGCDs) ===&lt;br /&gt;
&lt;br /&gt;
All [[weaponskill]]s and [[spell]]s will start the global cooldown (GCD) timer when they are cast. This timer will prevent any other weaponskill or spell from being used for a short amount of time. Players often call these actions &#039;&#039;&#039;GCDs&#039;&#039;&#039; (&amp;quot;using a GCD&amp;quot;) for this reason.&lt;br /&gt;
&lt;br /&gt;
In contrast, [[abilities]] can be used while the GCD is active (often called &amp;quot;rolling&amp;quot;) and are usually used between GCD actions to maximize the amount [...] (maximize things done per minute? OR to not delay GCD actions? -&amp;gt; hint at importance of ABC)&lt;br /&gt;
&lt;br /&gt;
- video here of rolling GCD? 1-2 combo and warning: not ready when pressing 2 too early&lt;br /&gt;
- another video of abilities being used during rolling GCD&lt;br /&gt;
&lt;br /&gt;
==== animation lock ====&lt;br /&gt;
&lt;br /&gt;
==== latency ====&lt;br /&gt;
&lt;br /&gt;
=== Auto-attacks ===&lt;br /&gt;
&lt;br /&gt;
- independent of GCD&lt;br /&gt;
- delay/frequency dictated by weapon, traits and sometimes buffs&lt;br /&gt;
- ranged (~25y) for prange, melee (~5y) for everyone else&lt;br /&gt;
- damage based on STR for everyone except aiming where it&#039;s DEX&lt;br /&gt;
- significant but not substantial, can be used for hyperoptimizing in some cases&lt;br /&gt;
- at lvl100, magic DPS do 1 damage with AAs, most healers too (SCH exception?)&lt;br /&gt;
&lt;br /&gt;
Auto-attacks are &lt;br /&gt;
&lt;br /&gt;
=== ideas ===&lt;br /&gt;
&lt;br /&gt;
- raid buffs (and buff meta)&lt;br /&gt;
- healing vs mit vs barriers (and their interactions)&lt;br /&gt;
- HP and MP ticks&lt;br /&gt;
- MP management for healers and casters&lt;br /&gt;
- party comps (% bonus, raiding considerations [&amp;lt;-- opinionated])&lt;br /&gt;
- ...&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:FreezyLemon&amp;diff=1183912</id>
		<title>UserWiki:FreezyLemon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=UserWiki:FreezyLemon&amp;diff=1183912"/>
		<updated>2025-12-30T21:25:56Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Created page with &amp;quot;== Basic combat mechanics ==  === Global Cooldown (and oGCDs) ===  title meh, but explain GCD and what it means. maybe hint at intricacies with latency?  === Auto-attacks ===  - independent of GCD - delay/frequency dictated by weapon, traits and sometimes buffs - ranged (~25y) for prange, melee (~5y) for everyone else - damage based on STR for everyone except aiming where it&amp;#039;s DEX - significant but not substantial, can be used for hyperoptimizing in some cases - at lvl10...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic combat mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Global Cooldown (and oGCDs) ===&lt;br /&gt;
&lt;br /&gt;
title meh, but explain GCD and what it means. maybe hint at intricacies with latency?&lt;br /&gt;
&lt;br /&gt;
=== Auto-attacks ===&lt;br /&gt;
&lt;br /&gt;
- independent of GCD&lt;br /&gt;
- delay/frequency dictated by weapon, traits and sometimes buffs&lt;br /&gt;
- ranged (~25y) for prange, melee (~5y) for everyone else&lt;br /&gt;
- damage based on STR for everyone except aiming where it&#039;s DEX&lt;br /&gt;
- significant but not substantial, can be used for hyperoptimizing in some cases&lt;br /&gt;
- at lvl100, magic DPS do 1 damage with AAs, most healers too (SCH exception?)&lt;br /&gt;
&lt;br /&gt;
Auto-attacks are &lt;br /&gt;
&lt;br /&gt;
=== ideas ===&lt;br /&gt;
&lt;br /&gt;
- raid buffs (and buff meta)&lt;br /&gt;
- healing vs mit vs barriers (and their interactions)&lt;br /&gt;
- HP and MP ticks&lt;br /&gt;
- MP management for healers and casters&lt;br /&gt;
- party comps (% bonus, raiding considerations [&amp;lt;-- opinionated])&lt;br /&gt;
- ...&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:FreezyLemon/Discord&amp;diff=1024545</id>
		<title>User:FreezyLemon/Discord</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:FreezyLemon/Discord&amp;diff=1024545"/>
		<updated>2025-09-18T09:52:26Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Created page with &amp;quot;freezylemon&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;freezylemon&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Stack_Markers_2.png&amp;diff=1013151</id>
		<title>File:Combat Guide - Stack Markers 2.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Stack_Markers_2.png&amp;diff=1013151"/>
		<updated>2025-09-01T14:15:12Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Line Stack&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Stack_Markers_1.png&amp;diff=1013150</id>
		<title>File:Combat Guide - Stack Markers 1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Stack_Markers_1.png&amp;diff=1013150"/>
		<updated>2025-09-01T14:15:01Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Circle Stack&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Other_Markers_3.png&amp;diff=1013149</id>
		<title>File:Combat Guide - Other Markers 3.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Other_Markers_3.png&amp;diff=1013149"/>
		<updated>2025-09-01T14:13:10Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Countdown Markers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Countdown Markers&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Other_Markers_2.png&amp;diff=1013148</id>
		<title>File:Combat Guide - Other Markers 2.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Other_Markers_2.png&amp;diff=1013148"/>
		<updated>2025-09-01T14:12:51Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Multi-player Markers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Multi-player Markers&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Other_Markers_1.png&amp;diff=1013147</id>
		<title>File:Combat Guide - Other Markers 1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Other_Markers_1.png&amp;diff=1013147"/>
		<updated>2025-09-01T14:12:23Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Number Markers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Number Markers&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Gaze_Markers.png&amp;diff=1013146</id>
		<title>File:Combat Guide - Gaze Markers.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Gaze_Markers.png&amp;diff=1013146"/>
		<updated>2025-09-01T14:11:45Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Interceptible_Tether_Markers.png&amp;diff=1013145</id>
		<title>File:Combat Guide - Interceptible Tether Markers.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Interceptible_Tether_Markers.png&amp;diff=1013145"/>
		<updated>2025-09-01T14:11:12Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Proximity_Tether_Markers_2.png&amp;diff=1013144</id>
		<title>File:Combat Guide - Proximity Tether Markers 2.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Proximity_Tether_Markers_2.png&amp;diff=1013144"/>
		<updated>2025-09-01T14:10:44Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Proximity_Tether_Markers_1.png&amp;diff=1013143</id>
		<title>File:Combat Guide - Proximity Tether Markers 1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Proximity_Tether_Markers_1.png&amp;diff=1013143"/>
		<updated>2025-09-01T14:09:50Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Tower_Markers_3.png&amp;diff=1013142</id>
		<title>File:Combat Guide - Tower Markers 3.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Tower_Markers_3.png&amp;diff=1013142"/>
		<updated>2025-09-01T14:09:08Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Multi-player Towers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Multi-player Towers&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Tower_Markers_2.png&amp;diff=1013141</id>
		<title>File:Combat Guide - Tower Markers 2.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Tower_Markers_2.png&amp;diff=1013141"/>
		<updated>2025-09-01T14:08:39Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Tank Tower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tank Tower&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Tower_Markers_1.png&amp;diff=1013140</id>
		<title>File:Combat Guide - Tower Markers 1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Tower_Markers_1.png&amp;diff=1013140"/>
		<updated>2025-09-01T14:08:11Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Flare_Markers_2.png&amp;diff=1013139</id>
		<title>File:Combat Guide - Flare Markers 2.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Flare_Markers_2.png&amp;diff=1013139"/>
		<updated>2025-09-01T14:07:44Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Flare_Markers_1.png&amp;diff=1013138</id>
		<title>File:Combat Guide - Flare Markers 1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Flare_Markers_1.png&amp;diff=1013138"/>
		<updated>2025-09-01T14:07:25Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Area_of_Effect_Knockback_Markers_2.png&amp;diff=1013137</id>
		<title>File:Combat Guide - Area of Effect Knockback Markers 2.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Area_of_Effect_Knockback_Markers_2.png&amp;diff=1013137"/>
		<updated>2025-09-01T14:06:54Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: (cannot be nullified by job actions)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
(cannot be nullified by job actions)&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Area_of_Effect_Knockback_Markers_1.png&amp;diff=1013136</id>
		<title>File:Combat Guide - Area of Effect Knockback Markers 1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Area_of_Effect_Knockback_Markers_1.png&amp;diff=1013136"/>
		<updated>2025-09-01T14:06:16Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Knockback_Markers_3.png&amp;diff=1013135</id>
		<title>File:Combat Guide - Knockback Markers 3.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Knockback_Markers_3.png&amp;diff=1013135"/>
		<updated>2025-09-01T14:05:44Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Directional Knockback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Directional Knockback&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Knockback_Markers_2.png&amp;diff=1013134</id>
		<title>File:Combat Guide - Knockback Markers 2.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Knockback_Markers_2.png&amp;diff=1013134"/>
		<updated>2025-09-01T14:05:23Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Radial Knockback (cannot be nullified by job actions)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Radial Knockback (cannot be nullified by job actions)&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Knockback_Markers_1.png&amp;diff=1013133</id>
		<title>File:Combat Guide - Knockback Markers 1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Knockback_Markers_1.png&amp;diff=1013133"/>
		<updated>2025-09-01T14:04:44Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Radial Knockback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Radial Knockback&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Homing_Area_of_Effect_Markers.png&amp;diff=1013132</id>
		<title>File:Combat Guide - Homing Area of Effect Markers.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Homing_Area_of_Effect_Markers.png&amp;diff=1013132"/>
		<updated>2025-09-01T14:04:06Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Lethal_Attack_Markers_4.png&amp;diff=1013131</id>
		<title>File:Combat Guide - Lethal Attack Markers 4.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Lethal_Attack_Markers_4.png&amp;diff=1013131"/>
		<updated>2025-09-01T14:03:33Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Stack Marker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Stack Marker&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Lethal_Attack_Markers_3.png&amp;diff=1013130</id>
		<title>File:Combat Guide - Lethal Attack Markers 3.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Lethal_Attack_Markers_3.png&amp;diff=1013130"/>
		<updated>2025-09-01T14:03:09Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Line / Cleave Marker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Line / Cleave Marker&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Lethal_Attack_Markers_2.png&amp;diff=1013129</id>
		<title>File:Combat Guide - Lethal Attack Markers 2.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Lethal_Attack_Markers_2.png&amp;diff=1013129"/>
		<updated>2025-09-01T14:02:46Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Area of Effect Marker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Area of Effect Marker&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Lethal_Attack_Markers_1.png&amp;diff=1013128</id>
		<title>File:Combat Guide - Lethal Attack Markers 1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Lethal_Attack_Markers_1.png&amp;diff=1013128"/>
		<updated>2025-09-01T14:02:24Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Solo Marker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Solo Marker&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Stack_Markers_2.png&amp;diff=1013127</id>
		<title>File:Combat Guide - Stack Markers 2.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Stack_Markers_2.png&amp;diff=1013127"/>
		<updated>2025-09-01T14:01:48Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Stack_Markers_1.png&amp;diff=1013126</id>
		<title>File:Combat Guide - Stack Markers 1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Stack_Markers_1.png&amp;diff=1013126"/>
		<updated>2025-09-01T14:01:29Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Area_of_Effect_Markers.png&amp;diff=1013125</id>
		<title>File:Combat Guide - Area of Effect Markers.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Area_of_Effect_Markers.png&amp;diff=1013125"/>
		<updated>2025-09-01T14:01:03Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Targeting_Markers.png&amp;diff=1013124</id>
		<title>File:Combat Guide - Targeting Markers.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Targeting_Markers.png&amp;diff=1013124"/>
		<updated>2025-09-01T14:00:30Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Attack_Markers_2.png&amp;diff=1013123</id>
		<title>File:Combat Guide - Attack Markers 2.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Attack_Markers_2.png&amp;diff=1013123"/>
		<updated>2025-09-01T13:59:53Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Attack_Markers_1.png&amp;diff=1013122</id>
		<title>File:Combat Guide - Attack Markers 1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Combat_Guide_-_Attack_Markers_1.png&amp;diff=1013122"/>
		<updated>2025-09-01T13:59:06Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Square Enix image|ff}}&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1012930</id>
		<title>Common mechanics and markers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1012930"/>
		<updated>2025-08-31T11:18:08Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: /* Towers */ fix section link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Many [[duties]] in the game use &#039;&#039;&#039;common markers&#039;&#039;&#039; to help communicate to players how to resolve certain mechanics without needing prior knowledge of the specific encounter.&lt;br /&gt;
&lt;br /&gt;
By understanding these markers, players will learn the game&#039;s encounter design &amp;quot;language&amp;quot; and be able to apply their knowledge to unfamiliar encounters.&lt;br /&gt;
&lt;br /&gt;
==Stack markers==&lt;br /&gt;
Stack markers are indicated with multiple arrows pointing at a party member or location in the arena with a rhythmic high-pitched pulsing sound. They usually indicate an attack wherein the damage received will be split amongst party members, but are occasionally used to indicate positioning to evade a mechanic (for example, Xande&#039;s earthquake mechanic in {{questlink|raid|Syrcus Tower}}).&lt;br /&gt;
&lt;br /&gt;
Variants of stack markers are:&lt;br /&gt;
* &#039;&#039;&#039;Regular stack marker&#039;&#039;&#039;. This is identified by one arrow pointing down and four arrows at 90-degree angles with a ring encircling the targeted character. This indicates an incoming attack with massive damage. Stand inside the ring to share the damage.&lt;br /&gt;
* &#039;&#039;&#039;Line AoE stack marker&#039;&#039;&#039;. This is identified by the single orange arrow above and three orange arrows to either side of the targeted party member. Stand in the line AoE to share the damage. It is not necessary to be close to the targeted party member, but merely within the line AoE.&lt;br /&gt;
* &#039;&#039;&#039;Repeated incoming damage stack marker&#039;&#039;&#039;. This is identified by four orange inward-pointing arrows stacked on top of each other and indicates that the incoming attack will be repeated multiple times. Stand inside the ring to share the damage and healers be prepared to spam heals to resolve this mechanic.&lt;br /&gt;
* &#039;&#039;&#039;Tankbuster stack marker&#039;&#039;&#039;. This is identified by a regular stack marker with a red coloration and a variable number of orbs above the targeted tank. The requisite number of tanks must position themselves inside the ring to share the damage. An example of this is &#039;&#039;&#039;Twin Pom Meteor&#039;&#039;&#039; in {{questlink|raid|Thornmarch}}.&lt;br /&gt;
&lt;br /&gt;
==Spread markers==&lt;br /&gt;
&lt;br /&gt;
Spread markers usually consist of an attack marker over a player and a circle that marks a specific area around that player. These markers will appear on multiple players in the party or alliance at the same time and indicate an attack dealing slight or medium damage. These attacks also apply a vulnerability to damage of the same type (often {{status effect|magic vulnerability up}} [[Magic Vulnerability Up]]) for a very short amount of time.&lt;br /&gt;
&lt;br /&gt;
Any player getting hit by two or more of these attacks will take a very high or lethal amount of damage due to the vulnerability, requiring the marked players to &#039;&#039;spread&#039;&#039; their positions across the arena to survive.&lt;br /&gt;
&lt;br /&gt;
==Tankbusters==&lt;br /&gt;
Tankbusters are extremely damaging attacks designed to be survivable only by tanks. Tanks are expected to use their mitigation abilities to reduce the incoming damage. The amount of HP lost varies, but more difficult duties will often send a tank into critical HP even with mitigations.&lt;br /&gt;
&lt;br /&gt;
Tankbusters are indicated with a high-pitched sound and a red arrow pointed down with some sort of marker encircling the tank.&lt;br /&gt;
&lt;br /&gt;
There are a few variants of tankbusters.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Single target tankbusters&#039;&#039;&#039; are the most common and are indicated with red rings encircling the tank and a chevron pointing downwards.&lt;br /&gt;
* &#039;&#039;&#039;AoE tankbusters&#039;&#039;&#039; will have the above, in addition to pulsating red circle on the floor emanating from the tank.&lt;br /&gt;
* &#039;&#039;&#039;Caution AoE tankbusters&#039;&#039;&#039; will also be similar to a single target tankbuster marker, in addition to yellow and black lines (similar to caution tape) orbiting the tank in a square shape. This is most commonly used to indicate a line-based AoE tankbuster but can also indicate a regular AoE tankbuster as well.&lt;br /&gt;
&lt;br /&gt;
==Tethers==&lt;br /&gt;
==Towers==&lt;br /&gt;
&lt;br /&gt;
Tower markers indicate an attack that will do damage to anyone standing inside of it. If there are not enough players inside a tower to take the attack, the tower explodes and deals a high amount of party-wide damage. Unlike [[#Stack markers|stacks]], the damage done by towers is usually not split between players.&lt;br /&gt;
&lt;br /&gt;
Common variations of towers include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Regular tower&#039;&#039;&#039;. This tower deals a moderate amount of damage and requires one player. It can generally be survived by any role.&lt;br /&gt;
* &#039;&#039;&#039;Tank tower&#039;&#039;&#039;. This tower usually combines the visual indicator for a [[#Tankbuster|tankbuster]] with the tower itself. It requires one player and deals a very high amount of damage, usually only allowing a tank to survive the attack.&lt;br /&gt;
* &#039;&#039;&#039;Multi-player tower&#039;&#039;&#039;. This tower usually has a visual indicator showing how many people are required to prevent the tower from exploding. Common indicators are small circles on the ground or tower-like structures appearing multiple times inside the marker. Some tower indicators visually react when a player steps inside of it.&lt;br /&gt;
&lt;br /&gt;
There are many variations of towers with non-standard visual indicators in the game, so it can be difficult to recognize a tower at first glance. They are &#039;&#039;usually&#039;&#039; indicated by a stationary circle on the ground that does not look like a normal attack circle. They often have a tower-like structure inside them and sometimes show an indicator for an impending attack, for example a falling meteor.&lt;br /&gt;
&lt;br /&gt;
Towers generally don&#039;t explode when too &#039;&#039;many&#039;&#039; people take the attack. Additionally, players dying to a tower attack usually still count as having successfully taken the attack. Due to the high party-wide damage and associated risk of a party wipe, it is often better to &amp;quot;sacrifice&amp;quot; a low-health player to a tower than to let it explode.&lt;br /&gt;
&lt;br /&gt;
==Knockbacks==&lt;br /&gt;
==Other mechanics==&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1012929</id>
		<title>Common mechanics and markers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1012929"/>
		<updated>2025-08-31T09:38:51Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: /* Towers */ Add basic explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Many [[duties]] in the game use &#039;&#039;&#039;common markers&#039;&#039;&#039; to help communicate to players how to resolve certain mechanics without needing prior knowledge of the specific encounter.&lt;br /&gt;
&lt;br /&gt;
By understanding these markers, players will learn the game&#039;s encounter design &amp;quot;language&amp;quot; and be able to apply their knowledge to unfamiliar encounters.&lt;br /&gt;
&lt;br /&gt;
==Stack markers==&lt;br /&gt;
Stack markers are indicated with multiple arrows pointing at a party member or location in the arena with a rhythmic high-pitched pulsing sound. They usually indicate an attack wherein the damage received will be split amongst party members, but are occasionally used to indicate positioning to evade a mechanic (for example, Xande&#039;s earthquake mechanic in {{questlink|raid|Syrcus Tower}}).&lt;br /&gt;
&lt;br /&gt;
Variants of stack markers are:&lt;br /&gt;
* &#039;&#039;&#039;Regular stack marker&#039;&#039;&#039;. This is identified by one arrow pointing down and four arrows at 90-degree angles with a ring encircling the targeted character. This indicates an incoming attack with massive damage. Stand inside the ring to share the damage.&lt;br /&gt;
* &#039;&#039;&#039;Line AoE stack marker&#039;&#039;&#039;. This is identified by the single orange arrow above and three orange arrows to either side of the targeted party member. Stand in the line AoE to share the damage. It is not necessary to be close to the targeted party member, but merely within the line AoE.&lt;br /&gt;
* &#039;&#039;&#039;Repeated incoming damage stack marker&#039;&#039;&#039;. This is identified by four orange inward-pointing arrows stacked on top of each other and indicates that the incoming attack will be repeated multiple times. Stand inside the ring to share the damage and healers be prepared to spam heals to resolve this mechanic.&lt;br /&gt;
* &#039;&#039;&#039;Tankbuster stack marker&#039;&#039;&#039;. This is identified by a regular stack marker with a red coloration and a variable number of orbs above the targeted tank. The requisite number of tanks must position themselves inside the ring to share the damage. An example of this is &#039;&#039;&#039;Twin Pom Meteor&#039;&#039;&#039; in {{questlink|raid|Thornmarch}}.&lt;br /&gt;
&lt;br /&gt;
==Spread markers==&lt;br /&gt;
&lt;br /&gt;
Spread markers usually consist of an attack marker over a player and a circle that marks a specific area around that player. These markers will appear on multiple players in the party or alliance at the same time and indicate an attack dealing slight or medium damage. These attacks also apply a vulnerability to damage of the same type (often {{status effect|magic vulnerability up}} [[Magic Vulnerability Up]]) for a very short amount of time.&lt;br /&gt;
&lt;br /&gt;
Any player getting hit by two or more of these attacks will take a very high or lethal amount of damage due to the vulnerability, requiring the marked players to &#039;&#039;spread&#039;&#039; their positions across the arena to survive.&lt;br /&gt;
&lt;br /&gt;
==Tankbusters==&lt;br /&gt;
Tankbusters are extremely damaging attacks designed to be survivable only by tanks. Tanks are expected to use their mitigation abilities to reduce the incoming damage. The amount of HP lost varies, but more difficult duties will often send a tank into critical HP even with mitigations.&lt;br /&gt;
&lt;br /&gt;
Tankbusters are indicated with a high-pitched sound and a red arrow pointed down with some sort of marker encircling the tank.&lt;br /&gt;
&lt;br /&gt;
There are a few variants of tankbusters.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Single target tankbusters&#039;&#039;&#039; are the most common and are indicated with red rings encircling the tank and a chevron pointing downwards.&lt;br /&gt;
* &#039;&#039;&#039;AoE tankbusters&#039;&#039;&#039; will have the above, in addition to pulsating red circle on the floor emanating from the tank.&lt;br /&gt;
* &#039;&#039;&#039;Caution AoE tankbusters&#039;&#039;&#039; will also be similar to a single target tankbuster marker, in addition to yellow and black lines (similar to caution tape) orbiting the tank in a square shape. This is most commonly used to indicate a line-based AoE tankbuster but can also indicate a regular AoE tankbuster as well.&lt;br /&gt;
&lt;br /&gt;
==Tethers==&lt;br /&gt;
==Towers==&lt;br /&gt;
&lt;br /&gt;
Tower markers indicate an attack that will do damage to anyone standing inside of it. If there are not enough players inside a tower to take the attack, the tower explodes and deals a high amount of party-wide damage. Unlike [[#Stack Markers|stacks]], the damage done by towers is usually not split between players.&lt;br /&gt;
&lt;br /&gt;
Common variations of towers include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Regular tower&#039;&#039;&#039;. This tower deals a moderate amount of damage and requires one player. It can generally be survived by any role.&lt;br /&gt;
* &#039;&#039;&#039;Tank tower&#039;&#039;&#039;. This tower usually combines the visual indicator for a [[#Tankbuster|tankbuster]] with the tower itself. It requires one player and deals a very high amount of damage, usually only allowing a tank to survive the attack.&lt;br /&gt;
* &#039;&#039;&#039;Multi-player tower&#039;&#039;&#039;. This tower usually has a visual indicator showing how many people are required to prevent the tower from exploding. Common indicators are small circles on the ground or tower-like structures appearing multiple times inside the marker. Some tower indicators visually react when a player steps inside of it.&lt;br /&gt;
&lt;br /&gt;
There are many variations of towers with non-standard visual indicators in the game, so it can be difficult to recognize a tower at first glance. They are &#039;&#039;usually&#039;&#039; indicated by a stationary circle on the ground that does not look like a normal attack circle. They often have a tower-like structure inside them and sometimes show an indicator for an impending attack, for example a falling meteor.&lt;br /&gt;
&lt;br /&gt;
Towers generally don&#039;t explode when too &#039;&#039;many&#039;&#039; people take the attack. Additionally, players dying to a tower attack usually still count as having successfully taken the attack. Due to the high party-wide damage and associated risk of a party wipe, it is often better to &amp;quot;sacrifice&amp;quot; a low-health player to a tower than to let it explode.&lt;br /&gt;
&lt;br /&gt;
==Knockbacks==&lt;br /&gt;
==Other mechanics==&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1012924</id>
		<title>Common mechanics and markers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1012924"/>
		<updated>2025-08-31T08:07:00Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: /* Spread markers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Many [[duties]] in the game use &#039;&#039;&#039;common markers&#039;&#039;&#039; to help communicate to players how to resolve certain mechanics without needing prior knowledge of the specific encounter.&lt;br /&gt;
&lt;br /&gt;
By understanding these markers, players will learn the game&#039;s encounter design &amp;quot;language&amp;quot; and be able to apply their knowledge to unfamiliar encounters.&lt;br /&gt;
&lt;br /&gt;
==Stack markers==&lt;br /&gt;
Stack markers are indicated with multiple arrows pointing at a party member or location in the arena with a rhythmic high-pitched pulsing sound. They usually indicate an attack wherein the damage received will be split amongst party members, but are occasionally used to indicate positioning to evade a mechanic (for example, Xande&#039;s earthquake mechanic in {{questlink|raid|Syrcus Tower}}).&lt;br /&gt;
&lt;br /&gt;
Variants of stack markers are:&lt;br /&gt;
* &#039;&#039;&#039;Regular stack marker&#039;&#039;&#039;. This is identified by one arrow pointing down and four arrows at 90-degree angles with a ring encircling the targeted character. This indicates an incoming attack with massive damage. Stand inside the ring to share the damage.&lt;br /&gt;
* &#039;&#039;&#039;Line AoE stack marker&#039;&#039;&#039;. This is identified by the single orange arrow above and three orange arrows to either side of the targeted party member. Stand in the line AoE to share the damage. It is not necessary to be close to the targeted party member, but merely within the line AoE.&lt;br /&gt;
* &#039;&#039;&#039;Repeated incoming damage stack marker&#039;&#039;&#039;. This is identified by four orange inward-pointing arrows stacked on top of each other and indicates that the incoming attack will be repeated multiple times. Stand inside the ring to share the damage and healers be prepared to spam heals to resolve this mechanic.&lt;br /&gt;
* &#039;&#039;&#039;Tankbuster stack marker&#039;&#039;&#039;. This is identified by a regular stack marker with a red coloration and a variable number of orbs above the targeted tank. The requisite number of tanks must position themselves inside the ring to share the damage. An example of this is &#039;&#039;&#039;Twin Pom Meteor&#039;&#039;&#039; in {{questlink|raid|Thornmarch}}.&lt;br /&gt;
&lt;br /&gt;
==Spread markers==&lt;br /&gt;
&lt;br /&gt;
Spread markers usually consist of an attack marker over a player and a circle that marks a specific area around that player. These markers will appear on multiple players in the party or alliance at the same time and indicate an attack dealing slight or medium damage. These attacks also apply a vulnerability to damage of the same type (often {{status effect|magic vulnerability up}} [[Magic Vulnerability Up]]) for a very short amount of time.&lt;br /&gt;
&lt;br /&gt;
Any player getting hit by two or more of these attacks will take a very high or lethal amount of damage due to the vulnerability, requiring the marked players to &#039;&#039;spread&#039;&#039; their positions across the arena to survive.&lt;br /&gt;
&lt;br /&gt;
==Tankbusters==&lt;br /&gt;
Tankbusters are extremely damaging attacks designed to be survivable only by tanks. Tanks are expected to use their mitigation abilities to reduce the incoming damage. The amount of HP lost varies, but more difficult duties will often send a tank into critical HP even with mitigations.&lt;br /&gt;
&lt;br /&gt;
Tankbusters are indicated with a high-pitched sound and a red arrow pointed down with some sort of marker encircling the tank.&lt;br /&gt;
&lt;br /&gt;
There are a few variants of tankbusters.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Single target tankbusters&#039;&#039;&#039; are the most common and are indicated with red rings encircling the tank and a chevron pointing downwards.&lt;br /&gt;
* &#039;&#039;&#039;AoE tankbusters&#039;&#039;&#039; will have the above, in addition to pulsating red circle on the floor emanating from the tank.&lt;br /&gt;
* &#039;&#039;&#039;Caution AoE tankbusters&#039;&#039;&#039; will also be similar to a single target tankbuster marker, in addition to yellow and black lines (similar to caution tape) orbiting the tank in a square shape. This is most commonly used to indicate a line-based AoE tankbuster but can also indicate a regular AoE tankbuster as well.&lt;br /&gt;
&lt;br /&gt;
==Tethers==&lt;br /&gt;
==Towers==&lt;br /&gt;
==Knockbacks==&lt;br /&gt;
==Other mechanics==&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Stellar_Mission_infobox&amp;diff=1011883</id>
		<title>Template:Stellar Mission infobox</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Stellar_Mission_infobox&amp;diff=1011883"/>
		<updated>2025-08-26T22:00:41Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Fix link to Cosmic Exploration#Achievements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#set:Has context=Stellar Mission}}{{#switch:{{lc:{{{release|}}}}}|heavensward = {{Heavensward expansion content}}|stormblood = {{Stormblood expansion content}}|shadowbringers = {{Shadowbringers expansion content}}|endwalker = {{Endwalker expansion content}}|dawntrail = {{Dawntrail expansion content}}}}{{#if:{{{release|}}}||{{#switch:{{{patch|}}}|1.0|2.0|2.05|2.1|2.15|2.16|2.2|2.21|2.25|2.28|2.3|2.35|2.38|2.4|2.41|2.45|2.5|2.51|2.55|2.56|2.57=|#default=[[Category:Missing release]]}}}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
SORTKEY&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#switch:{{#explode:{{PAGENAME}}|:|0|2}}|EX={{#set:Has sortkey=1}}|EX+={{#set:Has sortkey=2}}|#default={{#set:Has sortkey=0}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;infobox-n quest&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;icon quest-infobox-icon&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden; width: 38px; height: 38px; display:inline-block; vertical-align:middle;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: -1px; overflow: hidden;&amp;quot;&amp;gt;{{#if:{{{red-alert|}}}|[[File:Critical Mission icon.png {{#set:Has game icon=File:Critical Mission icon.png}}|40px|link=Red Alert]]|[[File:Stellar Mission icon.png {{#set:Has game icon=File:Stellar Mission icon.png}}|40px|link=Stellar Missions]]}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;heading&amp;quot;&amp;gt;[[Has canonical name::{{#if:{{{name|}}}|{{{name|}}}|{{#explode:{{PAGENAME}}| (| 0}}}}]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
; Location&lt;br /&gt;
: {{#if: {{{location|}}}| [[Located in::{{{location}}}]]{{#if:{{{location-x|}}}|&amp;amp;nbsp;(&#039;&#039;&#039;&amp;lt;small&amp;gt;X:&amp;lt;/small&amp;gt;&#039;&#039;&#039;[[Has x coordinate::{{{location-x}}}]], &#039;&#039;&#039;&amp;lt;small&amp;gt;Y:&amp;lt;/small&amp;gt;&#039;&#039;&#039;[[Has y coordinate::{{{location-y|}}}]])}} | &#039;&#039;Unspecified&#039;&#039; }}&lt;br /&gt;
; [[Class]]&lt;br /&gt;
: {{#arraymap:{{{class}}}|,|@@@|{{#switch:{{lc:@@@}}&lt;br /&gt;
| crp | carpenter = {{Carpenter|name=y}} &amp;lt;small&amp;gt;([[Stellar Missions/{{{location}}}/Carpenter|missions]])&amp;lt;/small&amp;gt;{{#set:Is for class=Carpenter}}&lt;br /&gt;
| bsm | blacksmith = {{Blacksmith|name=y}} &amp;lt;small&amp;gt;([[Stellar Missions/{{{location}}}/Blacksmith|missions]])&amp;lt;/small&amp;gt;{{#set:Is for class=Blacksmith}}&lt;br /&gt;
| arm | armorer = {{Armorer|name=y}} &amp;lt;small&amp;gt;([[Stellar Missions/{{{location}}}/Armorer|missions]])&amp;lt;/small&amp;gt;{{#set:Is for class=Armorer}}&lt;br /&gt;
| gsm | goldsmith = {{Goldsmith|name=y}} &amp;lt;small&amp;gt;([[Stellar Missions/{{{location}}}/Goldsmith|missions]])&amp;lt;/small&amp;gt;{{#set:Is for class=Goldsmith}}&lt;br /&gt;
| ltw | leatherworker = {{Leatherworker|name=y}} &amp;lt;small&amp;gt;([[Stellar Missions/{{{location}}}/Leatherworker|missions]])&amp;lt;/small&amp;gt;{{#set:Is for class=Leatherworker}}&lt;br /&gt;
| wvr | weaver = {{Weaver|name=y}} &amp;lt;small&amp;gt;([[Stellar Missions/{{{location}}}/Weaver|missions]])&amp;lt;/small&amp;gt;{{#set:Is for class=Weaver}}&lt;br /&gt;
| alc | alchemist = {{Alchemist|name=y}} &amp;lt;small&amp;gt;([[Stellar Missions/{{{location}}}/Alchemist|missions]])&amp;lt;/small&amp;gt;{{#set:Is for class=Alchemist}}&lt;br /&gt;
| cul | culinarian = {{Culinarian|name=y}} &amp;lt;small&amp;gt;([[Stellar Missions/{{{location}}}/Culinarian|missions]])&amp;lt;/small&amp;gt;{{#set:Is for class=Culinarian}}&lt;br /&gt;
| min | miner = {{Miner|name=y}} &amp;lt;small&amp;gt;([[Stellar Missions/{{{location}}}/Miner|missions]])&amp;lt;/small&amp;gt;{{#set:Is for class=Miner}}&lt;br /&gt;
| btn | botanist = {{Botanist|name=y}} &amp;lt;small&amp;gt;([[Stellar Missions/{{{location}}}/Botanist|missions]])&amp;lt;/small&amp;gt;{{#set:Is for class=Botanist}}&lt;br /&gt;
| fsh | fisher = {{Fisher|name=y}} &amp;lt;small&amp;gt;([[Stellar Missions/{{{location}}}/Fisher|missions]])&amp;lt;/small&amp;gt;{{#set:Is for class=Fisher}}&lt;br /&gt;
| #default = &#039;&#039;Unspecified&#039;&#039;}}|&amp;lt;br&amp;gt;}}&lt;br /&gt;
; Level&lt;br /&gt;
: {{#if:{{{level|}}}|{{{level|}}} {{#set:Has stellar mission level={{{level}}}}}|&#039;&#039;Unspecified&#039;&#039;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{rank|}}}|&lt;br /&gt;
; Rank&lt;br /&gt;
: {{#if:{{{rank|}}}|{{{rank|}}} {{#set:Has stellar mission rank={{{rank}}}}}|&#039;&#039;Unspecified&#039;&#039;}}}}&lt;br /&gt;
; Type&lt;br /&gt;
: {{#if:{{{req-time|}}}{{{req-weather|}}}{{{previous|}}}{{{red-alert|}}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{req-time|}}}|Time-restricted {{#set:Has stellar mission type=Time-restricted}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{req-weather|}}}|Weather-restricted {{#set:Has stellar mission type=Weather-restricted}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{previous|}}}|Sequential {{#set:Has stellar mission type=Sequential}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{red-alert|}}}|Critical {{#set:Has stellar mission type=Critical}} }}|Basic {{#set:Has stellar mission type=Basic}}}}&lt;br /&gt;
{{#if:{{{unlock|}}}|&lt;br /&gt;
; Requires&lt;br /&gt;
: {{{unlock|}}}{{#set:Has stellar mission unlock={{{unlock}}}}}&lt;br /&gt;
}}{{#if:{{{collectables|}}}|&lt;br /&gt;
; {{collectable|20}} [[Collectables]]&lt;br /&gt;
: Required ([[File:Feature Quest icon.png|18px|link=Inscrutable Tastes]])&lt;br /&gt;
}}{{#if:{{{reduction|}}}|&lt;br /&gt;
; {{action icon|Aetherial Reduction|Reduction}}&lt;br /&gt;
: Required ([[File:Feature Quest icon.png|18px|link=No Longer a Collectable]])&lt;br /&gt;
}}{{#if:{{{red-alert|}}}|&lt;br /&gt;
; [[Red Alert]]&lt;br /&gt;
: {{#arraydefine:red-alert|{{{red-alert|}}}|,}} {{weather icon|{{#arrayindex:red-alert|0}}}} [[{{#arrayindex:red-alert|0}}]]&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;Variant {{#arrayindex:red-alert|1}} {{#set:Has red alert={{#arrayindex:red-alert|0}} (Variant {{#arrayindex:red-alert|1}})}}&lt;br /&gt;
}}{{#if:{{{req-weather|}}}|&lt;br /&gt;
; [[Weather]]&lt;br /&gt;
: {{weather icon|{{{req-weather|}}}}} [[{{{req-weather}}}]]{{#set:Has required weather={{{req-weather|}}}}}&lt;br /&gt;
}}{{#if:{{{req-time|}}}|&lt;br /&gt;
; [[Eorzea Time|Time]]&lt;br /&gt;
: {{{req-time|}}} ET{{#set:Has required time={{{req-time|}}}}}&lt;br /&gt;
}}{{#if: {{{exp|}}}|&lt;br /&gt;
; Experience&lt;br /&gt;
: {{experience|{{#vardefineecho:min-exp|{{#explode:{{{exp}}}|-|0}}}}|{{#vardefineecho:max-exp|{{#explode:{{{exp}}}|-|1}}}}}} {{#set:Has experience reward={{#var:min-exp|0}};{{#var:max-exp|0}}}}&lt;br /&gt;
}}{{#if: {{{cosmocredits|}}}|&lt;br /&gt;
; [[Cosmocredit]]s&lt;br /&gt;
: {{cosmocredit|size=30}} {{cosmic tier rewards|{{{cosmocredits}}}|gold-only={{#if:{{{red-alert|}}}|true}}}} {{#set:Has cosmocredit reward={{{cosmocredits|}}}}}&lt;br /&gt;
}}{{#if: {{{lunar-credits|}}}|&lt;br /&gt;
; [[Lunar Credit]]s&lt;br /&gt;
: {{cex|lunar credit|size=30}} {{cosmic tier rewards|{{{lunar-credits}}}|gold-only={{#if:{{{red-alert|}}}|true}}}} {{#set:Has lunar credit reward={{{lunar-credits|}}}}}&lt;br /&gt;
}}{{#if: {{{data1|}}}{{{data2|}}}{{{data3|}}}{{{data4|}}}{{{data5|}}}{{{data6|}}}{{{data7|}}}|&lt;br /&gt;
; [[Cosmic Tools|Cosmic Data]]&lt;br /&gt;
: {{#if:{{#explode:{{{class|}}}|,|1}}|For each class:&amp;lt;br&amp;gt;}}{{#if: {{{data1|}}}|{{#arraymap: {{{class}}}|,|@@@|{{cex|{{lc:@@@}}-1}} {{cosmic tier rewards|{{{data1}}}|gold-only={{#if:{{{red-alert|}}}|true}}}}|&amp;lt;br&amp;gt;}} {{#set:Has cosmic data 1 reward={{{data1|}}}}} }}{{#if: {{{data2|}}}|{{#if:{{{data1|}}}|&amp;lt;br&amp;gt;}}{{#arraymap: {{{class}}}|,|@@@|{{cex|{{lc:@@@}}-2}} {{cosmic tier rewards|{{{data2}}}|gold-only={{#if:{{{red-alert|}}}|true}}}}|&amp;lt;br&amp;gt;}} {{#set:Has cosmic data 2 reward={{{data2|}}}}} }}{{#if: {{{data3|}}}|{{#if:{{{data1|}}}{{{data2|}}}|&amp;lt;br&amp;gt;}}{{#arraymap: {{{class}}}|,|@@@|{{cex|{{lc:@@@}}-3}} {{cosmic tier rewards|{{{data3}}}|gold-only={{#if:{{{red-alert|}}}|true}}}}|&amp;lt;br&amp;gt;}} {{#set:Has cosmic data 3 reward={{{data3|}}}}} }}{{#if: {{{data4|}}}|{{#if:{{{data1|}}}{{{data2|}}}{{{data3|}}}|&amp;lt;br&amp;gt;}}{{#arraymap: {{{class}}}|,|@@@|{{cex|{{lc:@@@}}-4}} {{cosmic tier rewards|{{{data4}}}|gold-only={{#if:{{{red-alert|}}}|true}}}}|&amp;lt;br&amp;gt;}} {{#set:Has cosmic data 4 reward={{{data4|}}}}} }}&lt;br /&gt;
}}{{#if:{{{class-points|}}}|&lt;br /&gt;
; Class Points&lt;br /&gt;
: {{#if:{{#explode:{{{class|}}}|,|1}}|For each class:&amp;lt;br&amp;gt;}}{{#arraymap: {{{class}}}|,|@@@|[[File:@@@ class points.png|30px|link=Cosmic Exploration#Achievements]] {{cosmic tier rewards|{{{class-points|}}}|gold-only={{#if:{{{red-alert|}}}|true}}}}|&amp;lt;br&amp;gt;}} {{#set:Has cosmic class points={{{class-points|}}}}}|[[Category:Stellar missions with no class points specified]]}}{{#if:{{{previous|}}}|&lt;br /&gt;
; Previous mission&lt;br /&gt;
: [[{{{previous|}}}]]{{#set:Has previous mission={{{previous|}}}}}&lt;br /&gt;
}}{{#if:{{{next|}}}|&lt;br /&gt;
; Next mission&lt;br /&gt;
: [[{{{next|}}}]]{{#set:Has next mission={{{next|}}}}}&lt;br /&gt;
}}{{#if:{{{patch|}}}|&lt;br /&gt;
; Patch&lt;br /&gt;
: [[Patch {{{patch}}}|{{{patch}}}]]&lt;br /&gt;
}}{{#if:{{{internal-id|}}}|{{#set:Has internal ID={{{internal-id|}}}}}}}&lt;br /&gt;
{{clear}}{{#if: {{{map-marker|}}}|&lt;br /&gt;
{{#arraydefine:class|{{{class|}}}|,}}&lt;br /&gt;
{{Cosmic Exploration Map infobox&lt;br /&gt;
| class = {{#arrayindex:class|0}}&lt;br /&gt;
| red-alert = {{{red-alert}}}&lt;br /&gt;
| location = {{{location}}}&lt;br /&gt;
| location-x = {{{location-x}}}&lt;br /&gt;
| location-y = {{{location-y}}}&lt;br /&gt;
| map-marker = {{{map-marker}}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; __NOTOC__&amp;lt;!--&lt;br /&gt;
AUTOCATEGORIZATION&lt;br /&gt;
--&amp;gt;{{#if: {{NAMESPACE}}|| [[Category:Stellar Missions]]&lt;br /&gt;
&amp;lt;!-- Type --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Class --&amp;gt;&lt;br /&gt;
{{#if: {{{class|}}}| {{#arraymap:{{{class}}}|,|@@@|{{#switch:{{lc:@@@}}&lt;br /&gt;
| crp | carpenter = [[Category:Carpenter Stellar Missions]]&lt;br /&gt;
| bsm | blacksmith = [[Category:Blacksmith Stellar Missions]]&lt;br /&gt;
| arm | armorer = [[Category:Armorer Stellar Missions]]&lt;br /&gt;
| gsm | goldsmith = [[Category:Goldsmith Stellar Missions]]&lt;br /&gt;
| ltw | leatherworker = [[Category:Leatherworker Stellar Missions]]&lt;br /&gt;
| wvr | weaver = [[Category:Weaver Stellar Missions]]&lt;br /&gt;
| alc | alchemist = [[Category:Alchemist Stellar Missions]]&lt;br /&gt;
| cul | culinarian = [[Category:Culinarian Stellar Missions]]&lt;br /&gt;
| min | miner = [[Category:Miner Stellar Missions]]&lt;br /&gt;
| btn | botanist = [[Category:Botanist Stellar Missions]]&lt;br /&gt;
| fsh | fisher = [[Category:Fisher Stellar Missions]]&lt;br /&gt;
}}|}}&amp;lt;!-- &lt;br /&gt;
--&amp;gt;}}&lt;br /&gt;
&amp;lt;!-- Location --&amp;gt;&lt;br /&gt;
{{#if: {{{location|}}}|[[Category:{{{location}}} Stellar Missions]]}}&lt;br /&gt;
&amp;lt;!-- Type --&amp;gt;&lt;br /&gt;
{{#if: {{{red-alert|}}}|[[Category:Critical Stellar Missions]]}}&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
{{#if: {{{category|}}}|[[Category:{{{category|}}}]]}}&lt;br /&gt;
}}{{Quotation|In-game description|{{{description|&#039;&#039;No description available.&#039;&#039;}}}{{#if:{{{desc-note|}}}|&amp;amp;nbsp;※&amp;amp;nbsp;{{{desc-note|}}}}} }}{{#if: {{{description|}}}|{{#set:Has game description|{{{description}}}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt; &#039;&#039;&#039;{{#if:{{{name|}}}|{{{name|}}}|{{#explode:{{PAGENAME}}| (| 0}}}}&#039;&#039;&#039; is a {{#if:{{{red-alert|}}}|Critical|Class {{{rank|???}}}}} {{#if:{{{req-time|}}}|time-restricted&amp;amp;nbsp;}}{{#if:{{{req-weather|}}}|weather-restricted&amp;amp;nbsp;}}{{#if:{{{previous|}}}|sequential&amp;amp;nbsp;}}[[Stellar Mission]] in [[{{{location|}}}]]. It requires {{#arraymap: {{{class|}}}|,|@@@|{{#switch:{{lc:@@@}}|crp|carpenter=[[Carpenter]]|bsm|blacksmith=[[Blacksmith]]|arm|armorer=[[Armorer]]|gsm|goldsmith=[[Goldsmith]]|ltw|leatherworker=[[Leatherworker]]|wvr|weaver=[[Weaver]]|alc|alchemist=[[Alchemist]]|cul|culinarian=[[Culinarian]]|min|miner=[[Miner]]|btn|botanist=[[Botanist]]|fsh|fisher=[[Fisher]]}}|&amp;amp;nbsp;|and}} to complete.&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{{objective|}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{red-alert|}}}|*Deliver items to the designated location.}}&amp;lt;!-- Define an array for required-qty&lt;br /&gt;
--&amp;gt;{{#if:{{{required-qty}}}|{{#arraydefine:final-item-qty|{{{required-qty}}}|,}}{{#vardefine:required-qty-1|{{#explode:{{{required-qty|}}}|,|0}}}}{{#vardefine:required-qty-2|{{#if:{{#explode:{{{required-qty|}}}|,|1}}|{{#explode:{{{required-qty|}}}|,|1}}|0}}}}{{#vardefine:required-qty-3|{{#if:{{#explode:{{{required-qty|}}}|,|2}}|{{#explode:{{{required-qty|}}}|,|2}}|0}}}}&lt;br /&gt;
*Number Required: {{#expr:{{#var:required-qty-1}}+{{#var:required-qty-2}}+{{#var:required-qty-3}}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{total-fish-qty|}}}|&lt;br /&gt;
*Number Required: {{{total-fish-qty}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{fish-varieties|}}}|&lt;br /&gt;
*Number Required: {{{fish-varieties}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{time-limit|}}}|&lt;br /&gt;
*Time Limit: {{#explode:{{{time-limit}}}|:|0}} min {{#ifeq:{{#explode:{{{time-limit}}}|:|1}}|00| |{{#explode:{{{time-limit}}}|:|1}} sec}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{bronze|}}}{{{silver|}}}{{{gold|}}}|&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Score tiers==&lt;br /&gt;
{{#if:{{{bronze|}}}|*&#039;&#039;&#039;Bronze&#039;&#039;&#039;: {{{bronze}}} (minimum score for completion)}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{silver|}}}|&lt;br /&gt;
*&#039;&#039;&#039;Silver&#039;&#039;&#039;: {{{silver|}}}}}&lt;br /&gt;
*&#039;&#039;&#039;Gold&#039;&#039;&#039;: {{{gold|}}}{{#if:{{{red-alert|}}}|&amp;amp;nbsp;(minimum score for completion)}}}}{{#if:{{{actions|}}}|&amp;lt;br&amp;gt;&lt;br /&gt;
== Stellar Actions ==&lt;br /&gt;
{{#arraydefine:actions|{{{actions}}}|,}}{{#set:Has stellar action = {{#arrayindex:actions|0}}}}{{#set:Has stellar action uses = {{#arrayindex:actions|1}}}}&lt;br /&gt;
*{{action icon|{{#arrayindex:actions|0}}}} {{#if:{{#arrayindex:actions|1}}|({{#arrayindex:actions|1}} use{{#ifexpr:{{#arrayindex:actions|1}} &amp;gt; 1|s}}) }}}} {{#if:{{{supplies|}}}|&amp;lt;br&amp;gt;&lt;br /&gt;
== Supplies provided ==&lt;br /&gt;
*{{#explode:{{{supplies-qty|}}}|,|0}} {{item icon|{{#explode:{{{supplies|}}}|,|0}}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{#explode:{{{supplies-qty|}}}|,|1}}|&lt;br /&gt;
*{{#explode:{{{supplies-qty|}}}|,|1}} {{item icon|{{#explode:{{{supplies|}}}|,|1}}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{gathered|}}}|{{#arraydefine:gathered-items|{{{gathered}}}|,}}{{#if:{{{fish-pool|}}}||{{#arraymap:{{{gathered|}}}|,|@@@|{{#set:Has mission gathered items=@@@}}}} }}&amp;lt;br&amp;gt;&lt;br /&gt;
== Gathered ==&lt;br /&gt;
*{{#if:{{{crafted|}}}&amp;lt;!--Prevent display of req. number of gathered items if there are items to be crafted.--&amp;gt;||&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq:{{#arraysize:gathered-items}}|{{#arraysize:final-item-qty}}|{{#arrayindex:final-item-qty|0}}}} }} {{item icon|{{#arrayindex:gathered-items|0}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{#arrayindex:gathered-items|1}}|&lt;br /&gt;
*{{#if:{{{crafted|}}}|| {{#ifeq:{{#arraysize:gathered-items}}|{{#arraysize:final-item-qty}}|{{#arrayindex:final-item-qty|1}}|{{#arrayindex:final-item-qty|0}}}} }} {{item icon|{{#arrayindex:gathered-items|1}}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{#arrayindex:gathered-items|2}}|&lt;br /&gt;
*{{#if:{{{crafted|}}}||{{#arrayindex:final-item-qty|2}} }} {{item icon|{{#arrayindex:gathered-items|2}}}} }}&amp;lt;!--&lt;br /&gt;
END OF REQ GATHERING --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{fish-pool|}}}|{{#arraymap:{{{fish-pool|}}}|,|@@@|{{#set:Has mission gathered items=@@@}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
== Fish pool ==&lt;br /&gt;
{{#arraymap:{{{fish-pool|}}}|,|@@@|*{{item icon|@@@}}|\n}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{crafted|}}}|{{#arraydefine:crafted-items|{{{crafted}}}|,}}{{#set:Has mission crafted items={{{crafted|}}}}}&amp;lt;br&amp;gt;&lt;br /&gt;
== Crafted ==&lt;br /&gt;
*{{#if:{{{required-qty|}}}|{{#ifeq:{{#arraysize:crafted-items}}|{{#arraysize:final-item-qty}}|{{#arrayindex:final-item-qty|0}}|}} }} {{item icon|{{#explode:{{{crafted|}}}|,|0}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{#arrayindex:crafted-items|1}}|&lt;br /&gt;
*{{#if:{{{required-qty|}}}|{{#ifeq:{{#arraysize:crafted-items}}|{{#arraysize:final-item-qty}}|{{#arrayindex:final-item-qty|1}}|{{#arrayindex:final-item-qty|0}}}} }} {{item icon|{{#arrayindex:crafted-items|1}}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{#arrayindex:crafted-items|2}}|&lt;br /&gt;
*{{#explode:{{{required-qty|}}}|,|2}} {{item icon|{{#arrayindex:crafted-items|2}}}} }}&lt;br /&gt;
==Recipes==&lt;br /&gt;
{{#switch:{{lc:{{{rank|}}}}}|b|c|d=&#039;&#039;Recipe stats are provided as they are at level 100. At lower levels, they will scale down.&#039;&#039;|{{#if:{{{red-alert|}}}|&#039;&#039;Recipe stats are provided as they are at level 100. At lower levels, they will scale down.&#039;&#039;}}}}&lt;br /&gt;
{{recipe table|ce-recipe=true|stellar-mission={{PAGENAME}}|hide-type=true|show-recipe-level=true|show-conditions=true}} &amp;lt;!--&lt;br /&gt;
END OF CRAFTING --&amp;gt;}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Stellar Mission infobox&lt;br /&gt;
| name =&lt;br /&gt;
| level =&lt;br /&gt;
| ilvl =&lt;br /&gt;
| rank =&lt;br /&gt;
| type =&lt;br /&gt;
| class =&lt;br /&gt;
| exp =&lt;br /&gt;
| cosmocredits =&lt;br /&gt;
| lunar-credits =&lt;br /&gt;
| data1 =&lt;br /&gt;
| data2 =&lt;br /&gt;
| data3 =&lt;br /&gt;
| data4 =&lt;br /&gt;
| data5 =&lt;br /&gt;
| data6 =&lt;br /&gt;
| data7 =&lt;br /&gt;
| class-points =&lt;br /&gt;
| objective =&lt;br /&gt;
| time-limit =&lt;br /&gt;
| req-weather =&lt;br /&gt;
| req-time =&lt;br /&gt;
| previous =&lt;br /&gt;
| next =&lt;br /&gt;
| supplies =&lt;br /&gt;
| supplies-qty =&lt;br /&gt;
| crafted =&lt;br /&gt;
| gathered =&lt;br /&gt;
| required-qty =&lt;br /&gt;
| total-fish-qty =&lt;br /&gt;
| fish-varieties =&lt;br /&gt;
| description =&lt;br /&gt;
| location =&lt;br /&gt;
| location-x =&lt;br /&gt;
| location-y =&lt;br /&gt;
| bronze =&lt;br /&gt;
| silver =&lt;br /&gt;
| gold =&lt;br /&gt;
| actions =&lt;br /&gt;
| collectables =&lt;br /&gt;
| reduction =&lt;br /&gt;
| unlock =&lt;br /&gt;
| patch =&lt;br /&gt;
| release =&lt;br /&gt;
| internal-id&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Example 1 ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Stellar Mission infobox&lt;br /&gt;
| name =&lt;br /&gt;
| level = 10&lt;br /&gt;
| ilvl =&lt;br /&gt;
| rank = D&lt;br /&gt;
| type =&lt;br /&gt;
| class = CRP&lt;br /&gt;
| exp =&lt;br /&gt;
| cosmocredits = 2&lt;br /&gt;
| lunar-credits = 5&lt;br /&gt;
| data1 = 7&lt;br /&gt;
| data2 =&lt;br /&gt;
| data3 =&lt;br /&gt;
| data4 =&lt;br /&gt;
| data5 =&lt;br /&gt;
| data6 =&lt;br /&gt;
| data7 =&lt;br /&gt;
| class-points = 2&lt;br /&gt;
| objective = *Craft items with limited supplies.&lt;br /&gt;
*High-quality items will earn a higher score.&lt;br /&gt;
| time-limit =&lt;br /&gt;
| req-weather =&lt;br /&gt;
| req-time =&lt;br /&gt;
| previous =&lt;br /&gt;
| next =&lt;br /&gt;
| supplies = Cosmic Container&lt;br /&gt;
| supplies-qty = 5&lt;br /&gt;
| crafted = Standard High-density Fiberboard&lt;br /&gt;
| gathered =&lt;br /&gt;
| required-qty = 3&lt;br /&gt;
| total-fish-qty =&lt;br /&gt;
| fish-varieties =&lt;br /&gt;
| description = While metals are indispensable in our quest to explore the cosmos, other materials common to Etheirys are no less vital; leather, cloth, and wood all find use in various essential items such as uniforms and furnishings. To ensure the quality of finished products, we have established exacting specifications for base components we require in quantity, and ask that they be prepared to that standard.&lt;br /&gt;
| location = Sinus Ardorum&lt;br /&gt;
| location-x =&lt;br /&gt;
| location-y =&lt;br /&gt;
| bronze =&lt;br /&gt;
| silver = 1200&lt;br /&gt;
| gold = 2400&lt;br /&gt;
| actions =&lt;br /&gt;
| collectables =&lt;br /&gt;
| reduction =&lt;br /&gt;
| unlock =&lt;br /&gt;
| patch = 7.21&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| internal-id = 1&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Stellar Mission infobox&lt;br /&gt;
| name =&lt;br /&gt;
| level = 10&lt;br /&gt;
| ilvl =&lt;br /&gt;
| rank = D&lt;br /&gt;
| type =&lt;br /&gt;
| class = CRP&lt;br /&gt;
| exp =&lt;br /&gt;
| cosmocredits = 2&lt;br /&gt;
| lunar-credits = 5&lt;br /&gt;
| data1 = 7&lt;br /&gt;
| data2 =&lt;br /&gt;
| data3 =&lt;br /&gt;
| data4 =&lt;br /&gt;
| data5 =&lt;br /&gt;
| data6 =&lt;br /&gt;
| data7 =&lt;br /&gt;
| class-points = 2&lt;br /&gt;
| objective = *Craft items with limited supplies.&lt;br /&gt;
*High-quality items will earn a higher score.&lt;br /&gt;
| time-limit =&lt;br /&gt;
| req-weather =&lt;br /&gt;
| req-time =&lt;br /&gt;
| previous =&lt;br /&gt;
| next =&lt;br /&gt;
| supplies = Cosmic Container&lt;br /&gt;
| supplies-qty = 5&lt;br /&gt;
| crafted = Standard High-density Fiberboard&lt;br /&gt;
| gathered =&lt;br /&gt;
| required-qty = 3&lt;br /&gt;
| total-fish-qty =&lt;br /&gt;
| fish-varieties =&lt;br /&gt;
| description = While metals are indispensable in our quest to explore the cosmos, other materials common to Etheirys are no less vital; leather, cloth, and wood all find use in various essential items such as uniforms and furnishings. To ensure the quality of finished products, we have established exacting specifications for base components we require in quantity, and ask that they be prepared to that standard.&lt;br /&gt;
| location = Sinus Ardorum&lt;br /&gt;
| location-x =&lt;br /&gt;
| location-y =&lt;br /&gt;
| bronze =&lt;br /&gt;
| silver = 1200&lt;br /&gt;
| gold = 2400&lt;br /&gt;
| actions =&lt;br /&gt;
| collectables =&lt;br /&gt;
| reduction =&lt;br /&gt;
| unlock =&lt;br /&gt;
| patch = 7.21&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| internal-id = 1&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Example 2 ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Stellar Mission infobox&lt;br /&gt;
| name =&lt;br /&gt;
| level = 10&lt;br /&gt;
| ilvl =&lt;br /&gt;
| rank =&lt;br /&gt;
| type =&lt;br /&gt;
| class = MIN&lt;br /&gt;
| exp =&lt;br /&gt;
| cosmocredits = 23&lt;br /&gt;
| lunar-credits = 97&lt;br /&gt;
| data1 = 8&lt;br /&gt;
| data2 = 8&lt;br /&gt;
| data3 =&lt;br /&gt;
| data4 = 13&lt;br /&gt;
| data5 =&lt;br /&gt;
| data6 =&lt;br /&gt;
| data7 =&lt;br /&gt;
| class-points = 271&lt;br /&gt;
| objective = *Gather items within the time limit.&lt;br /&gt;
| time-limit = 20:00&lt;br /&gt;
| req-weather =&lt;br /&gt;
| req-time =&lt;br /&gt;
| previous =&lt;br /&gt;
| next =&lt;br /&gt;
| red-alert = Astromagnetic Storm, α&lt;br /&gt;
| supplies =&lt;br /&gt;
| supplies-qty =&lt;br /&gt;
| gathered = Fallen Drone&lt;br /&gt;
| crafted =&lt;br /&gt;
| required-qty = 16&lt;br /&gt;
| total-fish-qty =&lt;br /&gt;
| fish-varieties =&lt;br /&gt;
| description = Numerous reports indicate that an astromagnetic storm has caused our drones in the northern sector of the Cosmoor to malfunction and crash. Although many of their tracking signals are down, swift retrieval and repair of the fallen drones will help minimize the incident&#039;s impact on the initiative. Therefore, we ask that any available personnel venture into nearby bodies of water and rocky outcroppings in search of the machines.&lt;br /&gt;
| location = Sinus Ardorum&lt;br /&gt;
| location-x = 18.8&lt;br /&gt;
| location-y = 14.1&lt;br /&gt;
| map-marker = 33&lt;br /&gt;
| bronze =&lt;br /&gt;
| silver =&lt;br /&gt;
| gold =&lt;br /&gt;
| actions =&lt;br /&gt;
| collectables =&lt;br /&gt;
| reduction =&lt;br /&gt;
| unlock =&lt;br /&gt;
| patch = 7.21&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| internal-id = 537&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Stellar Mission infobox&lt;br /&gt;
| name =&lt;br /&gt;
| level = 10&lt;br /&gt;
| ilvl =&lt;br /&gt;
| rank =&lt;br /&gt;
| type =&lt;br /&gt;
| class = MIN&lt;br /&gt;
| exp =&lt;br /&gt;
| cosmocredits = 23&lt;br /&gt;
| lunar-credits = 97&lt;br /&gt;
| data1 = 8&lt;br /&gt;
| data2 = 8&lt;br /&gt;
| data3 =&lt;br /&gt;
| data4 = 13&lt;br /&gt;
| data5 =&lt;br /&gt;
| data6 =&lt;br /&gt;
| data7 =&lt;br /&gt;
| class-points = 271&lt;br /&gt;
| objective = *Gather items within the time limit.&lt;br /&gt;
| time-limit = 20:00&lt;br /&gt;
| req-weather =&lt;br /&gt;
| req-time =&lt;br /&gt;
| previous =&lt;br /&gt;
| next =&lt;br /&gt;
| red-alert = Astromagnetic Storm, α&lt;br /&gt;
| supplies =&lt;br /&gt;
| supplies-qty =&lt;br /&gt;
| gathered = Fallen Drone&lt;br /&gt;
| crafted =&lt;br /&gt;
| required-qty = 16&lt;br /&gt;
| total-fish-qty =&lt;br /&gt;
| fish-varieties =&lt;br /&gt;
| description = Numerous reports indicate that an astromagnetic storm has caused our drones in the northern sector of the Cosmoor to malfunction and crash. Although many of their tracking signals are down, swift retrieval and repair of the fallen drones will help minimize the incident&#039;s impact on the initiative. Therefore, we ask that any available personnel venture into nearby bodies of water and rocky outcroppings in search of the machines.&lt;br /&gt;
| location = Sinus Ardorum&lt;br /&gt;
| location-x = 18.8&lt;br /&gt;
| location-y = 14.1&lt;br /&gt;
| map-marker = 33&lt;br /&gt;
| bronze =&lt;br /&gt;
| silver =&lt;br /&gt;
| gold =&lt;br /&gt;
| actions =&lt;br /&gt;
| collectables =&lt;br /&gt;
| reduction =&lt;br /&gt;
| unlock =&lt;br /&gt;
| patch = 7.21&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| internal-id = 537&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Example 3==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Stellar Mission infobox&lt;br /&gt;
| name =&lt;br /&gt;
| level = 100&lt;br /&gt;
| ilvl =&lt;br /&gt;
| rank = A-2&lt;br /&gt;
| type =&lt;br /&gt;
| class = MIN, ARM&lt;br /&gt;
| exp =&lt;br /&gt;
| cosmocredits = 24&lt;br /&gt;
| lunar-credits = 25&lt;br /&gt;
| data1 =&lt;br /&gt;
| data2 =&lt;br /&gt;
| data3 =&lt;br /&gt;
| data4 = 21&lt;br /&gt;
| data5 =&lt;br /&gt;
| data6 =&lt;br /&gt;
| data7 =&lt;br /&gt;
| class-points = 134&lt;br /&gt;
| objective = *Gather supplies as a miner and craft items as an armorer.&lt;br /&gt;
*High-quality items will earn a higher score.&lt;br /&gt;
| time-limit = 10:00&lt;br /&gt;
| req-weather =&lt;br /&gt;
| req-time =&lt;br /&gt;
| previous =&lt;br /&gt;
| next =&lt;br /&gt;
| red-alert =&lt;br /&gt;
| supplies = Cosmic Container&lt;br /&gt;
| supplies-qty = 20&lt;br /&gt;
| gathered = Lunar Chromite Ore&lt;br /&gt;
| crafted = Survey Storage Containers&lt;br /&gt;
| required-qty =&lt;br /&gt;
| total-fish-qty =&lt;br /&gt;
| fish-varieties =&lt;br /&gt;
| description = For the preservation and study of aquatic resources, development of vessels which recreate their natural environment is crucial. To ensure we can handle such resources with the utmost care in our interstellar travels, experimentation here on the moon is essential. Therefore, we would begin trialing the manufacture of preservative vessels for specimens procured from Sinus Ardorum&#039;s springs. Contributors are requested to model these vessels after the Studium&#039;s research tanks, reinforcing them for the purposes of transport.&lt;br /&gt;
| location = Sinus Ardorum&lt;br /&gt;
| location-x=23.3&lt;br /&gt;
| location-y=26.6&lt;br /&gt;
| map-marker=3&lt;br /&gt;
| bronze = 900&lt;br /&gt;
| silver = 1800&lt;br /&gt;
| gold = 2700&lt;br /&gt;
| actions =&lt;br /&gt;
| collectables =&lt;br /&gt;
| reduction =&lt;br /&gt;
| unlock =&lt;br /&gt;
| patch = 7.21&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| internal-id = 497&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;{{Stellar Mission infobox&lt;br /&gt;
| name =&lt;br /&gt;
| level = 100&lt;br /&gt;
| ilvl =&lt;br /&gt;
| rank = A-2&lt;br /&gt;
| type =&lt;br /&gt;
| class = MIN, ARM&lt;br /&gt;
| exp =&lt;br /&gt;
| cosmocredits = 24&lt;br /&gt;
| lunar-credits = 25&lt;br /&gt;
| data1 =&lt;br /&gt;
| data2 =&lt;br /&gt;
| data3 =&lt;br /&gt;
| data4 = 21&lt;br /&gt;
| data5 =&lt;br /&gt;
| data6 =&lt;br /&gt;
| data7 =&lt;br /&gt;
| class-points = 134&lt;br /&gt;
| objective = *Gather supplies as a miner and craft items as an armorer.&lt;br /&gt;
*High-quality items will earn a higher score.&lt;br /&gt;
| time-limit = 10:00&lt;br /&gt;
| req-weather =&lt;br /&gt;
| req-time =&lt;br /&gt;
| previous =&lt;br /&gt;
| next =&lt;br /&gt;
| red-alert = &lt;br /&gt;
| supplies = Cosmic Container&lt;br /&gt;
| supplies-qty = 20&lt;br /&gt;
| gathered = Lunar Chromite Ore&lt;br /&gt;
| crafted = Survey Storage Containers&lt;br /&gt;
| required-qty =&lt;br /&gt;
| total-fish-qty =&lt;br /&gt;
| fish-varieties =&lt;br /&gt;
| description = For the preservation and study of aquatic resources, development of vessels which recreate their natural environment is crucial. To ensure we can handle such resources with the utmost care in our interstellar travels, experimentation here on the moon is essential. Therefore, we would begin trialing the manufacture of preservative vessels for specimens procured from Sinus Ardorum&#039;s springs. Contributors are requested to model these vessels after the Studium&#039;s research tanks, reinforcing them for the purposes of transport.&lt;br /&gt;
| location = Sinus Ardorum&lt;br /&gt;
| location-x=23.3&lt;br /&gt;
| location-y=26.6&lt;br /&gt;
| map-marker=3&lt;br /&gt;
| bronze = 900&lt;br /&gt;
| silver = 1800&lt;br /&gt;
| gold = 2700&lt;br /&gt;
| actions =&lt;br /&gt;
| collectables =&lt;br /&gt;
| reduction =&lt;br /&gt;
| unlock =&lt;br /&gt;
| patch = 7.21&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| internal-id = 497&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1010992</id>
		<title>Common mechanics and markers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Common_mechanics_and_markers&amp;diff=1010992"/>
		<updated>2025-08-24T13:17:57Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: /* Spread markers */ Add basic explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Many [[duties]] in the game use &#039;&#039;&#039;common markers&#039;&#039;&#039; to help communicate to players how to resolve certain mechanics without needing prior knowledge of the specific encounter.&lt;br /&gt;
&lt;br /&gt;
By understanding these markers, players will learn the game&#039;s encounter design &amp;quot;language&amp;quot; and be able to apply their knowledge to unfamiliar encounters.&lt;br /&gt;
&lt;br /&gt;
==Stack markers==&lt;br /&gt;
Stack markers are indicated with multiple arrows pointing at a party member or location in the arena with a rhythmic high-pitched pulsing sound. They usually indicate an attack wherein the damage received will be split amongst party members, but are occasionally used to indicate positioning to evade a mechanic (for example, Xande&#039;s earthquake mechanic in {{questlink|raid|Syrcus Tower}}).&lt;br /&gt;
&lt;br /&gt;
Variants of stack markers are:&lt;br /&gt;
* &#039;&#039;&#039;Regular stack marker&#039;&#039;&#039;. This is identified by one arrow pointing down and four arrows at 90-degree angles with a ring encircling the targeted character. This indicates an incoming attack with massive damage. Stand inside the ring to share the damage.&lt;br /&gt;
* &#039;&#039;&#039;Line AoE stack marker&#039;&#039;&#039;. This is identified by the single orange arrow above and three orange arrows to either side of the targeted party member. Stand in the line AoE to share the damage. It is not necessary to be close to the targeted party member, but merely within the line AoE.&lt;br /&gt;
* &#039;&#039;&#039;Repeated incoming damage stack marker&#039;&#039;&#039;. This is identified by four orange inward-pointing arrows stacked on top of each other and indicates that the incoming attack will be repeated multiple times. Stand inside the ring to share the damage and healers be prepared to spam heals to resolve this mechanic.&lt;br /&gt;
* &#039;&#039;&#039;Tankbuster stack marker&#039;&#039;&#039;. This is identified by a regular stack marker with a red coloration and a variable number of orbs above the targeted tank. The requisite number of tanks must position themselves inside the ring to share the damage. An example of this is &#039;&#039;&#039;Twin Pom Meteor&#039;&#039;&#039; in {{questlink|raid|Thornmarch}}.&lt;br /&gt;
&lt;br /&gt;
==Spread markers==&lt;br /&gt;
&lt;br /&gt;
Spread markers usually consist of an attack marker over a player and a circle that marks a specific area around that player. These markers will appear on multiple players in the party or alliance at the same time and indicate an attack dealing slight or medium damage that also applies a vulnerability to damage of the same type (often {{status effect|magic vulnerability up}} [[Magic Vulnerability Up]]) for a very short amount of time.&lt;br /&gt;
&lt;br /&gt;
Any player getting hit by two or more of these attacks will take a very high or lethal amount of damage due to the vulnerability, requiring the marked players to &#039;&#039;spread&#039;&#039; their positions across the arena to survive.&lt;br /&gt;
&lt;br /&gt;
==Tankbusters==&lt;br /&gt;
Tankbusters are extremely damaging attacks designed to be survivable only by tanks. Tanks are expected to use their mitigation abilities to reduce the incoming damage. The amount of HP lost varies, but more difficult duties will often send a tank into critical HP even with mitigations.&lt;br /&gt;
&lt;br /&gt;
Tankbusters are indicated with a high-pitched sound and a red arrow pointed down with some sort of marker encircling the tank.&lt;br /&gt;
&lt;br /&gt;
There are a few variants of tankbusters.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Single target tankbusters&#039;&#039;&#039; are the most common and are indicated with red rings encircling the tank and a chevron pointing downwards.&lt;br /&gt;
* &#039;&#039;&#039;AoE tankbusters&#039;&#039;&#039; will have the above, in addition to pulsating red circle on the floor emanating from the tank.&lt;br /&gt;
* &#039;&#039;&#039;Caution AoE tankbusters&#039;&#039;&#039; will also be similar to a single target tankbuster marker, in addition to yellow and black lines (similar to caution tape) orbiting the tank in a square shape. This is most commonly used to indicate a line-based AoE tankbuster but can also indicate a regular AoE tankbuster as well.&lt;br /&gt;
&lt;br /&gt;
==Tethers==&lt;br /&gt;
==Towers==&lt;br /&gt;
==Knockbacks==&lt;br /&gt;
==Other mechanics==&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Mitigation_actions&amp;diff=1006557</id>
		<title>Category:Mitigation actions</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Mitigation_actions&amp;diff=1006557"/>
		<updated>2025-08-17T20:13:42Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Create page with basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mitigation actions&#039;&#039;&#039; are actions that reduce how much damage is applied to players by enemy attacks. This includes both damage done to a player&#039;s [[HP]] and damage absorbed by barriers.&lt;br /&gt;
&lt;br /&gt;
Mitigation can either be a buff to players which reduces the damage they take (e.g. {{action icon|Rampart}} or {{action icon|Magick Barrier}}) or a debuff to enemies which reduces the damage they deal (e.g. {{action icon|Reprisal}} or {{action icon|Feint}}).&lt;br /&gt;
&lt;br /&gt;
{{See also|:Category:Healing actions|:Category:Barrier actions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Healing_actions&amp;diff=1006553</id>
		<title>Category:Healing actions</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Healing_actions&amp;diff=1006553"/>
		<updated>2025-08-17T20:03:55Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Add &amp;quot;See also&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Healing actions&#039;&#039;&#039; are [[action]]s that restore [[HP]]. They are mainly used by [[Healer]]s to keep their allies and themselves alive.&lt;br /&gt;
&lt;br /&gt;
{{See also|:Category:Barrier actions|:Category:Mitigation actions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actions]]&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Barrier_actions&amp;diff=1006550</id>
		<title>Category:Barrier actions</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Barrier_actions&amp;diff=1006550"/>
		<updated>2025-08-17T19:59:14Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Create page with basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Barrier actions&#039;&#039;&#039; are [[action]]s which apply barriers (often called shields) to one or more players. Barriers have the ability to absorb a certain amount of incoming damage before a player loses HP.&lt;br /&gt;
&lt;br /&gt;
{{See also|:Category:Healing actions|:Category:Mitigation actions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actions]]&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Advent_of_Chocobastion_(PvP)&amp;diff=1006527</id>
		<title>Advent of Chocobastion (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Advent_of_Chocobastion_(PvP)&amp;diff=1006527"/>
		<updated>2025-08-17T19:39:39Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Add &amp;quot;Mitigation actions&amp;quot; category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Render a fat chocobo, knocking back all enemies within range 15 yalms.&lt;br /&gt;
| facts = {{action fact|additional|Creates a Chocobastion at your feet, reducing damage taken by 25% while increasing HP recovered by healing actions by 25% for self and all party members within the area}}{{action fact|duration|15}}{{action fact|additional|Grants Starstruck}}{{action fact|duration|15}}{{action fact|Can only be executed when the limit gauge is full.}}{{action fact|Gauge Charge Time|105s}}&amp;lt;br&amp;gt;{{action fact|※Action changes to Star Prism upon execution.}}&lt;br /&gt;
| acquired = Pictomancer&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = Limit Break&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 10&lt;br /&gt;
| range = &lt;br /&gt;
| radius = 8&lt;br /&gt;
| actions = &lt;br /&gt;
| targeting = pbaoe&lt;br /&gt;
| aoe-type = pbaoe&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| pvp = yn&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.2|The time between action execution and effect activation has been shortened.}}&lt;br /&gt;
*{{patch|7.1|Effect range of knockback has been increased from 10 to 15 yalms.}}&lt;br /&gt;
*{{patch|7.0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mitigation actions]]&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Forte_(PvP)&amp;diff=1006526</id>
		<title>Forte (PvP)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Forte_(PvP)&amp;diff=1006526"/>
		<updated>2025-08-17T19:36:36Z</updated>

		<summary type="html">&lt;p&gt;FreezyLemon: Add &amp;quot;Mitigation actions&amp;quot; category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Creates a barrier around self that reduces damage taken by 50% and absorbs damage equivalent to a heal of 4,000 potency.&lt;br /&gt;
| facts = {{action fact|duration|4}}{{action fact|Grants Thorned Flourish when barrier is completely absorbed.}}{{action fact|duration|10}}{{action fact|※Action changes to Vice of Thorns while under the effect of Thorned Flourish.}}&lt;br /&gt;
| acquired = red mage&lt;br /&gt;
| level = 30&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost =  &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 20&lt;br /&gt;
| actions = Vice of Thorns (PvP)&lt;br /&gt;
| range = &lt;br /&gt;
| radius = &lt;br /&gt;
| targeting = self&lt;br /&gt;
| pvp = yn&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.1&lt;br /&gt;
}}&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.1}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Barrier actions]]&lt;br /&gt;
[[Category:Mitigation actions]]&lt;/div&gt;</summary>
		<author><name>FreezyLemon</name></author>
	</entry>
</feed>