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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FreddyPharkas</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FreddyPharkas"/>
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	<updated>2026-06-15T02:57:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oizys_Credit&amp;diff=1198177</id>
		<title>Oizys Credit</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Oizys_Credit&amp;diff=1198177"/>
		<updated>2026-01-29T05:33:24Z</updated>

		<summary type="html">&lt;p&gt;FreddyPharkas: /* Navigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Oizys Credit&lt;br /&gt;
| icon = Oizys Credit.png&lt;br /&gt;
| description = &lt;br /&gt;
| type = Currency&lt;br /&gt;
| effects = &lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 48147&lt;br /&gt;
}}&lt;br /&gt;
{{cex|oizys credit}} &#039;&#039;&#039;Oizys Credits&#039;&#039;&#039; are a [[currency]] added in [[Patch 7.41]] that are earned by completing missions and mech ops within [[Cosmic Exploration]]&#039;s third zone: [[Oizys]]. The maximum number of Oizys credits a player can hold at once is 10,000.&lt;br /&gt;
&lt;br /&gt;
Players may exchange Oizys credits for mech op pilot applications by speaking with [[Alerot]] in Oizys (X:? Y:?), or use them to draw [[Cosmic Fortune]]s. It costs 1,000 credits per application or cosmic fortune draw.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Cosmic Exploration nav}}&lt;br /&gt;
{{Currencies nav}}&lt;br /&gt;
[[Category:Cosmic Exploration]]&lt;/div&gt;</summary>
		<author><name>FreddyPharkas</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Phantom_Oracle&amp;diff=950431</id>
		<title>Phantom Oracle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Phantom_Oracle&amp;diff=950431"/>
		<updated>2025-06-04T01:28:17Z</updated>

		<summary type="html">&lt;p&gt;FreddyPharkas: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Phantom Job infobox&lt;br /&gt;
| name = {{PAGENAME}}&lt;br /&gt;
| sprite = Phantom oracle sprite.png&lt;br /&gt;
| description = Endowed with an oracle&#039;s supernatural senses and prophetic insights, these memories promise mastery over a wealth of supportive skills.&lt;br /&gt;
| level-cap = 5&lt;br /&gt;
| patch = 7.25&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a [[phantom job]] introduced in [[patch 7.25]]. &lt;br /&gt;
==Unlock==&lt;br /&gt;
Use an {{item icon|Oracle&#039;s Soul Shard}} obtained as a random drop from {{questlink|ce-nm|On the Hunt (Critical Encounter)}}.&lt;br /&gt;
&lt;br /&gt;
==Experience Table==&lt;br /&gt;
{| {{STDT|mech1 align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Level 2 !! Level 3 !! Level 4 !! Level 5 !! Total EXP Needed&lt;br /&gt;
|-&lt;br /&gt;
| 400 || 3600 || 5600 || 7200 || &#039;&#039;&#039;16800&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
{| class=&amp;quot;pve table&amp;quot;&lt;br /&gt;
{{role action table header}}&lt;br /&gt;
{{role action table row|Predict}}&lt;br /&gt;
{{role action table row|Phantom Judgment}}&lt;br /&gt;
{{role action table row|Cleansing}}&lt;br /&gt;
{{role action table row|Blessing}}&lt;br /&gt;
{{role action table row|Starfall}}&lt;br /&gt;
{{role action table row|Recuperation}}&lt;br /&gt;
{{role action table row|Phantom Doom}}&lt;br /&gt;
{{role action table row|Phantom Rejuvenation}}&lt;br /&gt;
{{role action table row|Invulnerability}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
This phantom job does not have any traits.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Oracle is not available as a regular [[job]] in the game as of [[Dawntrail]]. [[Ryne]] and [[Gaia]] are considered the Oracle of Light and Oracle of Darkness, respectively, but have distinct fighting styles. Ryne wields twin daggers like a {{ROG}} [[rogue]], while Gaia wields a hammer.&lt;br /&gt;
*The random nature of this job&#039;s actions is similar to previous versions of {{AST}} [[astrologian]].&lt;br /&gt;
*This job is based on the [https://finalfantasy.fandom.com/wiki/Oracle_(Final_Fantasy_V) Oracle] job from Final Fantasy V. This job was originally introduced in the Game Boy Advance version of the game and is not available in the original Super Nintendo version. It is only available in the GBA, mobile, and Steam (Non-Pixel Remaster) versions of FFV.&lt;br /&gt;
&lt;br /&gt;
{{Phantom Jobs nav}}&lt;/div&gt;</summary>
		<author><name>FreddyPharkas</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Orange_Gatherers%27_Scrip&amp;diff=867414</id>
		<title>Orange Gatherers&#039; Scrip</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Orange_Gatherers%27_Scrip&amp;diff=867414"/>
		<updated>2025-03-02T01:01:12Z</updated>

		<summary type="html">&lt;p&gt;FreddyPharkas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#set:Has context=Currency}}{{scrip|orange gatherer}} Introduced in [[patch 7.0]], [[Orange Gatherers&#039; Scrip]] is a type of [[Scrips|Scrip]] currency paid to Disciples of the Hand by [[Rowena&#039;s House of Splendors]] in exchange for level 100 [[collectables]]. They are also earned from [[Custom Deliveries]]. They are spent at any [[Scrip Exchange]] NPC to buy many sorts of level 100 [[gathering]]-related items and gear.&lt;br /&gt;
&lt;br /&gt;
{{Currencies nav}}&lt;br /&gt;
{{Scrips nav}}&lt;/div&gt;</summary>
		<author><name>FreddyPharkas</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Baldesion_Arsenal&amp;diff=319385</id>
		<title>The Baldesion Arsenal</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Baldesion_Arsenal&amp;diff=319385"/>
		<updated>2021-08-17T00:17:34Z</updated>

		<summary type="html">&lt;p&gt;FreddyPharkas: /* Prepare for the Worst */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| description = The Baldesion Arsenal is a brutally difficult open dungeon that can be challenged by up to 56 players at once. To enter, you will need to complete the main Eureka storyline and prepare for the worst.&lt;br /&gt;
| image = The_baldesion_arsenal1.png&lt;br /&gt;
| type = duty&lt;br /&gt;
| level = 70&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| time-limit = 25&lt;br /&gt;
| entrance = Eureka Hydatos&lt;br /&gt;
| patch = 4.55&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
{{see also|The Forbidden Land, Eureka Hydatos}}&lt;br /&gt;
:&#039;&#039;See also: [[Dungeons]], [[Trials]], [[Raids]], [[Deep dungeon]], [[The Baldesion Arsenal|56 Man Raids]]&#039;&#039;&lt;br /&gt;
==Requirements &amp;amp; Entrance==&lt;br /&gt;
The Baldesion Arsenal is a challenging open-dungeon that can only be accessed by [[Disciples of War]] or [[Disciples of Magic]] who have completed the Eureka storyline and also sport an elemental level of 60.&lt;br /&gt;
&lt;br /&gt;
Assuming you are up to date with the storyline and meet the above requirements, access to the dungeon is gained via portals around the map that can only be spawned by completing the Boss FATE: &amp;quot;&#039;&#039;&#039;[[I Don&#039;t Want to Believe]]&#039;&#039;&#039;&amp;quot;. The FATE usually spawns during &#039;&#039;&#039;Umbral Turbulence&#039;&#039;&#039; weather and will provide a special notification to participants when it appears. The FATE can also be somewhat coaxed into spawning by repeatedly slaying Sprites that inhabit Sprite Island, though it may not spawn at all if there are players already inside The Baldesion Arsenal.&lt;br /&gt;
&lt;br /&gt;
Once the FATE boss ([[Ovni]]) has been defeated, a large number of &#039;&#039;&#039;blue&#039;&#039;&#039; portals will appear throughout the zone, and all players who sufficiently participated in the FATE will be granted a special 10-minute buff (&#039;&#039;&#039;Aetherically Primed&#039;&#039;&#039;) that allows them to enter one of the blue portals immediately. If you wish to enter the dungeon but did not acquire the buff, don&#039;t worry - the portals will eventually turn &#039;&#039;&#039;red&#039;&#039;&#039; after 5 minutes of real-time, meaning that they can now be entered even without the buff. Keep in mind that portals can also be spawned by players inside the duty once they accomplish certain feats on the way to the third boss, &#039;&#039;&#039;Absolute Virtue&#039;&#039;&#039;, which will allow additional players to join the fray.&lt;br /&gt;
&lt;br /&gt;
==Prepare for the Worst==&lt;br /&gt;
&lt;br /&gt;
Before delving into the depths of the dungeon, be sure to rally your allies, stock up on appropriate &#039;&#039;&#039;[[Logos Actions]]&#039;&#039;&#039; and form a versatile team. As an open duty, parties are not role-restricted (i.e., you don&#039;t have to enter with 2 tanks, 2 healers and 4 damage-dealers), though it may be wise to form something similar for the upcoming challenges. Considering that various mechanics and raid-wide AoE&#039;s can easily slay an unprepared player and end their run, make sure you (and/or fellow teammates) are sporting enough defensive and utility-based actions. Your run will end if you accept a KO-Return, or leave the instance for any reason (such as teleporting out or losing your connection).&lt;br /&gt;
&lt;br /&gt;
Unlike standard content, players cannot be raised by normal means. Should you fall for any reason, you can only be raised by someone carrying the &#039;&#039;&#039;[[Sacrifice L]]&#039;&#039;&#039; (Logos Action) or a Healer-based &#039;&#039;&#039;Limit Break 3&#039;&#039;&#039;. As a result, all players (regardless of role) should be extra cautious whilst travelling through the dungeon. Not only will you face packs of dangerous enemies, but you will also encounter devastating &#039;&#039;&#039;Trap Tiles&#039;&#039;&#039; that can only be spotted by players with &#039;&#039;&#039;[[Perception L]]&#039;&#039;&#039; (Logos Action). If you are not one of them, make sure to stay behind someone who does.&lt;br /&gt;
&lt;br /&gt;
There are four boss encounters in total within The Baldesion Arsenal, all hiding behind a gauntlet full of dangers, including trash packs that can hit surprisingly hard, not to mention the trap-laden rooms and corridors. Seeing as being KO&#039;d can end your run prematurely, it is wise to give tanks a little extra time to generate enmity before you attack, and never stray far from your designated &#039;&#039;&#039;Perception&#039;&#039;&#039; scouts even if you think the area is safe.&lt;br /&gt;
&lt;br /&gt;
Lastly, the duty timer will start at 25 minutes, yet you will gain additional time whenever you successfully conquer a major room or boss encounter. Furthermore, this will also extend your Hydatos (outside) duty time, not just your in-dungeon time.&lt;br /&gt;
&lt;br /&gt;
==Boss: Art &amp;amp; Owain (The Twin Spears)==&lt;br /&gt;
&lt;br /&gt;
Before taking on your first boss encounter, participants will need to split up and head down one of two routes - one leading to &#039;&#039;&#039;Art, the Black Spear&#039;&#039;&#039; and the other to &#039;&#039;&#039;Owain, the White Spear&#039;&#039;&#039;. However, should a group reduce a boss to 1 HP, it will remain alive for as long as the other has more than 1 HP.&lt;br /&gt;
&lt;br /&gt;
Below is a list of notable mechanics from both bosses:&lt;br /&gt;
&lt;br /&gt;
===Art, The Black Spear===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thricecull&#039;&#039;&#039; - a vicious tank-buster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acallum no Senorach&#039;&#039;&#039; - unavoidable (moderate) raid-wide damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spears&#039;&#039;&#039; - the boss will create a collection of spears around the arena that will tether themselves to the boss and mimic the bosses next &#039;&#039;&#039;Legendcarver&#039;&#039;&#039; or &#039;&#039;&#039;Legendspinner&#039;&#039;&#039; shortly after it has been executed. Whenever spears are present, be ready to avoid mechanics from the boss and immediately reposition yourself to avoid the same mechanic from the location of the spears.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legendcarver&#039;&#039;&#039; - a point-blank AoE. If there are any spears present within the arena, they will also project their own point-blank AoE shortly after the boss has executed its own version. As such, players will need to dodge the bosses point-blank AoE, then immediately move away to avoid further point-blank AoE&#039;s from the spears.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legendspinner&#039;&#039;&#039; - a donut AoE. Just like above, players will need to position themselves to avoid a donut AoE (centered on the boss), then reposition themselves to avoid donut AoE&#039;s from the spears shortly afterwards.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiritcall&#039;&#039;&#039; - marks numerous players with downward-pointing (red) arrow markers. To avoid taking damage, all marked players should stack with other players (preferably other marked teammates) before &#039;&#039;&#039;Spiritcall&#039;&#039;&#039; detonates.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gravity Ball&#039;&#039;&#039; - causes Art to leap away, leaving behind a proximity marker than will eventually deal damage to all players depending on how close they are to the point of impact. As such, the entire group should move as far from the marker as possible. To complicate matters, one member of the group will also be marked with an AoE that will eventually chase them around the room for a period of time, repeatedly detonating each time it moves. As a result, the player marked with the mobile AoE should make a point of running away from the rest of the group and staying on the move until the AoE dissipates (whilst also staying as far away from the proximity marker impact zone as possible).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legendary Geas&#039;&#039;&#039; - causes the arena floor to visibly turn black. Once this happens, any player who moves will acquire a &#039;&#039;&#039;Heavy&#039;&#039;&#039; (slow) debuff that will drastically cripple their movement speed. Soon after, players will be forced to avoid various line-AoE&#039;s. Assuming you haven&#039;t acquired the slow-debuff, they will be easy to avoid, whereas players who moved whilst the arena turned black will find it infinitely harder to move out of harm&#039;s way.&lt;br /&gt;
&lt;br /&gt;
===Owain, The White Spear===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thricecull&#039;&#039;&#039; - a vicious tank-buster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acallum no Senorach&#039;&#039;&#039; - unavoidable (moderate) raid-wide damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Shift&#039;&#039;&#039; - causes the boss to shift to either &#039;&#039;&#039;Fire&#039;&#039;&#039; or &#039;&#039;&#039;Ice&#039;&#039;&#039;. For a visual aid, keep your eyes on the orbs that float around the boss - they will adopt a fire or ice theme depending on the chosen element.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mythcall&#039;&#039;&#039; - causes the boss to summon a ring of spears around the battlefield, all of which are attuned to either &#039;&#039;&#039;Fire&#039;&#039;&#039; or &#039;&#039;&#039;Ice&#039;&#039;&#039;. As a rule of thumb, any spear that has the exact same element as the boss will also cast its own version of &#039;&#039;&#039;Elemental Magics&#039;&#039;&#039; (see below) at the exact same as the boss - no delays.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Elemental Magics&#039;&#039;&#039; - causes the boss to emit a point-blank AoE that should be avoided at all costs. Furthermore, if there are any spears present within the arena of the same element as the one being used by the boss, they will also emit a point-blank AoE at the exact same time, so be sure to keep an eye out for identical elements.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiritcall&#039;&#039;&#039; - marks numerous players with downward-pointing (red) arrow markers. To avoid taking damage, all marked players should stack with other players (preferably other marked teammates) before &#039;&#039;&#039;Spiritcall&#039;&#039;&#039; detonates.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hands&#039;&#039;&#039; - the boss summons a collection of targetable &#039;&#039;&#039;hands&#039;&#039;&#039; that will tether themselves to various players. Whilst alive, each hand will acquire a persistent &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; buff and slowly move towards their tethered target. If the hand reaches its target, the victim will be auto-attacked for tremendous (possibly fatal) damage. To avoid this fate, tethered players can stop their tethered &#039;&#039;&#039;hand&#039;&#039;&#039; from moving by looking directly towards it. In addition, the &#039;&#039;&#039;Damage Resistance&#039;&#039;&#039; can only be removed once the tethered player moves close enough to their respective hand. If you are one of these tethered victims, simply look towards your pursuing hand to root it in place, then carefully move close to it. Once the resistance buff has been removed, you (and fellow teammates) will be able to slay the hand. However, make sure not to turn your back to the hand whilst close by or it may potentially one-shot you.&lt;br /&gt;
&lt;br /&gt;
==Boss: Raiden==&lt;br /&gt;
&lt;br /&gt;
The second boss, Raiden, awaits you within a circular arena atop his faithful steed. After some introductory mechanics, he will erect an electrified death-wall around the arena, so make sure you are not standing too close to the outer wall beforehand.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shingan&#039;&#039;&#039; - a vicious tank-buster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spirits of the Fallen&#039;&#039;&#039; - unavoidable raid-wide damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thundercall&#039;&#039;&#039; - causes the arena to generate an electrical &#039;&#039;&#039;death-wall&#039;&#039;&#039; for the remainder of the battle. Once the outer edge has been electrified, any player who touches the wall for any reason will immediately be KO&#039;d, so avoid at all costs!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Booming Lament&#039;&#039;&#039; - a telegraphed ground-AoE. Unlike various other telegraphed AoE&#039;s, &#039;&#039;&#039;Booming Lament&#039;&#039;&#039; takes time to resolve, so do not rush back into the marked area too quickly or you may face delayed consequences.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ame-no-Sakahoki&#039;&#039;&#039; - Raiden prepares to execute an evasive backflip in a certain direction, followed by a very quick (and very large) AoE being dropped at his previous location. For best results, be ready to pre-emptively move away from the boss before (or during) the backflip rather than waiting for the telegraph itself. In a lot of cases, Raiden may use &#039;&#039;&#039;Whirling Zantesuken&#039;&#039;&#039; or &#039;&#039;&#039;For Honor&#039;&#039;&#039; after each flip, so be ready to dodge the initial AoE and be ready to react to a follow-up mechanic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Whirling Zantesuken&#039;&#039;&#039; - Raiden visibly raises his sword in the air. After a brief delay, the entire arena will be blasted by an electric donut AoE from his current location. If you see Raiden raise his weapon, quickly move into his hitbox to avoid the upcoming blast. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;For Honor&#039;&#039;&#039; - Raiden visibly lowers his sword towards the ground. After a brief delay, he will execute an untelegraphed frontal AoE, somewhat similar to the chariot AoE used by Rofocale in The Royal City of Rabanastre.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Charge Attack&#039;&#039;&#039; - causes Raiden to leap out of the arena and re-appear somewhere outside. Soon after, Raiden will noticeably prepare to charge through the centre of the arena and slash one half with his sword - indicated by a sword-waving animation that ends with Raiden holding it either to his left or right. However, before he charges, multiple circular AoE&#039;s will be dropped beneath random players feet, forcing everyone to move. It is wise to bait the circles by having the group stack in the centre once Raiden has exited the arena, which also gives everyone plenty of time to see which side of the arena the boss will slash, allowing everyone to dodge the AoE circles in the direction of the safe half of the arena. Once Raiden has charged, he will become targetable once more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lancing Bolt&#039;&#039;&#039; - causes six random players to receive a large circle AoE marker. After a delay, a spectral sword will be dropped at each marked location. Once dropped, the swords will tether themselves to Raiden, who will begin long-casting an &#039;&#039;&#039;Ultimate Zantetsuken&#039;&#039;&#039; attack. The group will have a limited amount of time to kill each and every sword before the long-cast goes off.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ultimate Zantetsuken&#039;&#039;&#039; - an unavoidable raid-buster that may wipe the team if any spectral swords are active once the cast goes off. Players must burst down as many swords as possible - preferably all of them - in order to survive. Once all of the spectral swords have been slain, Raiden&#039;s &#039;&#039;&#039;Ultimate Zantetsuken&#039;&#039;&#039; cast will be cancelled outright.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cloud to Ground&#039;&#039;&#039; - Raiden rears up and begins to summon waves of exaflares -- AoE circles that spawn around the outer edges of the arena and begin to travel across the platform from one side to the other in a straight line. Due to the lane-like nature of the mechanic, an easy method of avoiding them is to simply stand beside a recently spawned circle, wait for it to begin travelling, then move behind it into the newly created safe-spot. However, Raiden will complicate matters by casting &#039;&#039;&#039;Bitter Barbs&#039;&#039;&#039; once the exaflares begin to travel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bitter Barbs&#039;&#039;&#039; - drops AoE circles beneath random players feet, whilst simultaneously tethering pairs of players together with breakable &#039;&#039;&#039;chains&#039;&#039;&#039;. In order to break a chain, the tethered pair needs to move as far apart as possible until the chain snaps. Should a chain remain unbroken, both players will take continuous damage. Bear in mind that tethered players may need to weave between travelling exaflares and also avoiding the AoE circles dropped beneath party members in order to break their chains. Don&#039;t panic!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Levinwhorl&#039;&#039;&#039; - a hefty and unavoidable raid-wide AoE that warrants as many shields and defensive cooldowns that you can spare.&lt;br /&gt;
&lt;br /&gt;
If Raiden is still active at this point, he will begin to execute previously used mechanics with some degree of overlap or variation - but nothing you haven&#039;t witnessed already.&lt;br /&gt;
&lt;br /&gt;
==Boss: Absolute Virtue==&lt;br /&gt;
&lt;br /&gt;
The third boss, Absolute Virtue, has a super-buff that can only be removed by clearing out a total of six side-rooms, each of which contains a switch that will lock the door and spawn a wave of enemies.&lt;br /&gt;
&lt;br /&gt;
The group should split up into six teams and head inside their chosen rooms. Much like the rest of the dungeon, players should also make an effort to scout for traps using &#039;&#039;&#039;Perception&#039;&#039;&#039; beforehand, just-in-case. Assuming all buttons are pressed, a new FATE (&#039;&#039;&#039;The Baldesion Arsenal: Expedition Support&#039;&#039;&#039;) will appear at the south side of Hydatos. If successfully cleared, Absolute Virtue will be respawned without the super-buff and an additional 8 portals will be created, allowing more players to join the fray.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve regrouped, it&#039;s time to take on the boss - which is certainly more challenging than the previous two encounters.&lt;br /&gt;
&lt;br /&gt;
Notable mechanics include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Meteor&#039;&#039;&#039; - summons forth a meteor that plummets into the arena, dealing unavoidable raid-wide damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Auroral Wind&#039;&#039;&#039; - a vicious tank-buster with a light AoE component. If not tanking the boss, be sure to stay away from the main-tank.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medusa Javelin&#039;&#039;&#039; - causes the boss to emit a conal-AoE towards a random player that everyone should avoid. Seeing as the cone can reach across the entire arena, all players should remain somewhat close to the boss to make dodging easier and/or try to keep the boss in the centre of the arena as much as possible to make life easier.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eidos&#039;&#039;&#039; - causes Absolute Virtue to buff itself via a &#039;&#039;&#039;Light&#039;&#039;&#039; or &#039;&#039;&#039;Dark&#039;&#039;&#039; buff, indicated by floating rock-like orbs around its wrists that will spawn (on the first cast) or change colour (on any additional cast) to represent the buff-type. Keep the colour in mind as the buff will alter the effects of &#039;&#039;&#039;Impact Stream&#039;&#039;&#039; and &#039;&#039;&#039;Hostile Aspect&#039;&#039;&#039; later on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hostile Aspect&#039;&#039;&#039; - creates several smallish-sized AoE circles within the arena that can either be &#039;&#039;&#039;Light&#039;&#039;&#039; or &#039;&#039;&#039;Dark&#039;&#039;&#039;. The trick is that pools of the same colour as Absolute Virtue&#039;s &#039;&#039;&#039;Eidos&#039;&#039;&#039; buff will drastically grow in size just before detonating. As a result, all players should double-check the colour of the orbs floating around the bosses wrists and make sure that give all pools of the same colour a very wide berth. Meanwhile, any pools of the opposite colour will detonate normally.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Impact Stream&#039;&#039;&#039; - the arena will suddenly be split in half - one half being &#039;&#039;&#039;Light&#039;&#039;&#039; and the other half &#039;&#039;&#039;Dark&#039;&#039;&#039;. After a brief delay, both sides of the arena will detonate. The goal is to stand in the half that has the opposite colour of Absolute Virtue&#039;s &#039;&#039;&#039;Eidos&#039;&#039;&#039; buff. For example, if Absolute Virtue has the &#039;&#039;&#039;Light&#039;&#039;&#039; buff, players should immediately run to the &#039;&#039;&#039;Dark&#039;&#039;&#039; half of the arena. If you&#039;re unsure of which buff it currently has, take a look at the floating orbs around its wrists. However, players will only have a short amount of time to move before both halves of the arena detonate. Once the arena explodes, all players standing in the &#039;&#039;&#039;same&#039;&#039;&#039; colour will be slain, whereas players standing in the &#039;&#039;&#039;opposite&#039;&#039;&#039; colour will take high damage instead.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Turbulent Aether&#039;&#039;&#039; - spawns several light &amp;amp; dark circles within the arena, each one containing an orb of the same colour. Once spawned, all orbs will tether to random players and slowly begin to chase them down. To safely remove an orb, each tethered player should stand within a circle of the opposite colour before allowing it to collide with them. For example, if you are tethered to a white orb, run to an empty black circle and then wait for the orb to collide with you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Absolute Clones&#039;&#039;&#039; - causes the boss to leap out of the arena, leaving behind three proximity markers which everyone should move away from before impact. Eventually, three clones of Absolute Virtue will be present outside of the arena - each with their own &#039;&#039;&#039;Eidos&#039;&#039;&#039; buff (light or dark). All three clones will begin to use &#039;&#039;&#039;Impact Stream&#039;&#039;&#039; one after the other - slicing the arena in half (light &amp;amp; dark). Just like before, all players will need to quickly identify which &#039;&#039;&#039;Eidos&#039;&#039;&#039; buff the casting-clone has and then quickly move into the opposite colour, then repeat the process for the other clones. Once all three casts have gone off, a proximity marker will spawn in the arena (indicating where the real boss will land). Run as far as possible to avoid excess damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wyvern Adds (Lightning)&#039;&#039;&#039; - creates two Wyvern adds within the arena that are attuned to Lightning. A tank will need to pick these up while the rest of the raid burn them down as soon as possible -- and don&#039;t forget to swap to the appropriate element! If not killed in time, the adds will eventually detonate, inflicting raid-wide damage along with a &#039;&#039;&#039;Damage Down&#039;&#039;&#039; debuff. To complicate matters, the boss will also cycle through &#039;&#039;&#039;Turbulent Aether&#039;&#039;&#039; (orbs) and &#039;&#039;&#039;Medusa Javelin&#039;&#039;&#039; (cone AoE&#039;s) whilst the Wyvern adds are active, so watch out!&lt;br /&gt;
&lt;br /&gt;
Now that you have witnessed all of Absolute Virtue&#039;s mechanics, they will cycle with various overlap. However, if the boss isn&#039;t defeated in time, it will eventually &#039;&#039;&#039;Enrage&#039;&#039;&#039;, gaining a major damage boost.&lt;br /&gt;
&lt;br /&gt;
==Boss: Proto Ozma==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proto Ozma&#039;&#039;&#039; is a variation of the Final Fantasy IX super-boss who previously made an alternate appearance in [[The Weeping City of Mhach]]. Players who are familiar with the Weeping City version are in for a similar experience, yet infinitely more varied and deadly by comparison. Just like in the Weeping City, each group will need to position themselves on one of three platforms located around Ozma and be ready to react to its ever-shifting forms. Weeping City Ozma used to treat players with a quick trip to an alternate dimension mid-encounter, whereas &#039;&#039;&#039;Proto Ozma&#039;&#039;&#039; can eject you from the duty altogether if you fail to position properly during &#039;&#039;&#039;Black Hole&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, unlike the previous version of Ozma, the Proto version has an additional Spiked form, bringing in new mechanics, not to mention the fact that Ozmashades (mini-clones of the boss) will be executing their own version of the bosses mechanics nearby for the entirety of the battle. All players will need to keep a close eye on which form Ozma (and the Ozmashades) are transforming into, then react accordingly to each, one after the other. Lastly, Ozma&#039;s auto-attacks will also differ depending on its current form, each one being its own mini-mechanic.&lt;br /&gt;
&lt;br /&gt;
Ozma always begins in &#039;&#039;&#039;Sphere&#039;&#039;&#039; form and its first &#039;&#039;&#039;Formshift&#039;&#039;&#039; will always be into &#039;&#039;&#039;Spike&#039;&#039;&#039; form, then become entirely random from then on. Below is a list of all its forms and form shift mechanics.&lt;br /&gt;
&lt;br /&gt;
===Sphere Form===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sphere - Form Shift&#039;&#039;&#039;:&lt;br /&gt;
Whenever Ozma (or an Ozmashade) transforms back into a &#039;&#039;&#039;Sphere&#039;&#039;&#039; once again, it is usually to cast &#039;&#039;&#039;Black Hole&#039;&#039;&#039; - a mechanic that sucks up unfortunate victims and spits them out of the dungeon, ending their run. Before &#039;&#039;&#039;Black Hole&#039;&#039;&#039; goes off, 6 panels will light up around the arena. Each panel requires at least one player to stand in it to prevent &#039;&#039;&#039;all&#039;&#039;&#039; players from being sucked in. If there is at least one player on all panels, any player who is not standing on a panel by the time &#039;&#039;&#039;Black Hole&#039;&#039;&#039; goes off will be unceremoniously chucked out of the dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sphere - Auto-Attack&#039;&#039;&#039;:&lt;br /&gt;
Whenever Ozma is in &#039;&#039;&#039;Sphere&#039;&#039;&#039; form, the player with the highest enmity (from each group) will be frequently peppered with regular single-target auto-attacks with no additional components. However, Ozma may change targets and blast a squishy random if there are no targets present on the main platform.&lt;br /&gt;
&lt;br /&gt;
===Spiked Form===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiked - Form Shift&#039;&#039;&#039;:&lt;br /&gt;
Whenever Ozma (or an Ozmashade) transforms into a &#039;&#039;&#039;Spiked&#039;&#039;&#039; form, a large &#039;&#039;&#039;point-blank AoE&#039;&#039;&#039; will soon be emitted from its current location. All players will need to move away from the boss (or shade) to avoid damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spiked - Auto-Attack&#039;&#039;&#039;:&lt;br /&gt;
Whenever Ozma is in &#039;&#039;&#039;Spike&#039;&#039;&#039; form, random players from each group/platform will be bombarded with shared-damage mini-AoEs. For best results, each group should remain as closely stacked as possible for the entire duration of Ozma&#039;s spiked form in order to reduce the overall damage intake.&lt;br /&gt;
&lt;br /&gt;
===Triangle Form===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Triangle - Form Shift&#039;&#039;&#039;:&lt;br /&gt;
Whenever Ozma (or an Ozmashade) transform into a &#039;&#039;&#039;Triangle&#039;&#039;&#039;, it will eventually shoot a &#039;&#039;&#039;large column AoE&#039;&#039;&#039; down the platform. All players should be ready to move left or right onto the smaller walkways (off their main platform) to avoid the blast, then run back to their platform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Triangle - Auto-Attack&#039;&#039;&#039;:&lt;br /&gt;
Whenever Ozma is in &#039;&#039;&#039;Triangle&#039;&#039;&#039; form, Ozma&#039;s auto-attacks will hit a random faraway player with a &#039;&#039;&#039;Bleed&#039;&#039;&#039; DoT, shot in the form of a mini-AoE. If all players are in melee range or clustered too close together, the results can get very nasty seeing as the AoE component can overlap bleeds and damage onto multiple people. As such, it is wise to have one player (per platform) stand a little further away from Ozma than the rest so that the bleed-attack can be baited and easily cleansed.&lt;br /&gt;
&lt;br /&gt;
===Cube Form===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cube - Form Shift&#039;&#039;&#039;:&lt;br /&gt;
Whenever Ozma (or an Ozmashade) transforms into a &#039;&#039;&#039;Cube&#039;&#039;&#039;, it will eventually emit a very tight &#039;&#039;&#039;donut AoE&#039;&#039;&#039;. Players will need to make sure that they move in very close to Ozma (or the Ozmashade) to avoid being blasted. Also, floating orbs will also be spawned that will slowly begin rotating around the small walkways. Off-tanks (with mitigation CD&#039;s) should make a point of popping these away from the rest of the raid before they float over to the main platforms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cube - Auto-Attack&#039;&#039;&#039;:&lt;br /&gt;
Whenever Ozma is in &#039;&#039;&#039;Cube&#039;&#039;&#039; form, it will emit a straight-line AoE through the highest enmity member of each group - typically all three tanks. As a result, all other players should remain to the side of their respective tank for the duration of cube form to avoid being clipped by the frequent straight-line AoE&#039;s.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;REMEMBER:&#039;&#039;&#039; Both the Ozmashades and Ozma itself will be executing shape-related mechanics one after the other throughout the encounter -- Ozmashades first, then Ozma itself. For example, if you notice an &#039;&#039;&#039;Ozmashade&#039;&#039;&#039; behind you that is transforming into a &#039;&#039;&#039;Cube&#039;&#039;&#039;, and Ozma itself begins to transform into a &#039;&#039;&#039;Triangle&#039;&#039;&#039;, this means that all members of the group should first run to the Ozmashade to avoid the (Cube) &#039;&#039;&#039;Donut AoE&#039;&#039;&#039;, then immediately run off the platform to avoid Ozma&#039;s (Triangle) &#039;&#039;&#039;straight-line AoE&#039;&#039;&#039;. There are numerous combos, as well as other mechanics that can overlap them, so just keep in mind that you will typically react to the Ozmashade version first, then the boss itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
While dealing with Ozma + Ozmashade form-shift combinations, various other mechanics will overlap. These include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Meteor Impact&#039;&#039;&#039; - can only happen whilst Ozma is in &#039;&#039;&#039;Spike&#039;&#039;&#039; or &#039;&#039;&#039;Triangle&#039;&#039;&#039; form. Two players from each platform will acquire a massive purple meteor-AoE circle. After a delay, all marked players will drop a proximity marker at their current locations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shooting Star&#039;&#039;&#039; - can only happen whilst Ozma is in &#039;&#039;&#039;Spike&#039;&#039;&#039; form. Causes all three platforms to gain a large &#039;&#039;&#039;Knockback&#039;&#039;&#039; indicator that will eventually punt all players on the platform a small distance. As a rule of thumb, all players should aim themselves so they are knocked either to the front of the platform (towards Ozma) or to the back of the platform (towards the Ozmashade). This becomes more apparent when &#039;&#039;&#039;Shooting Star&#039;&#039;&#039; takes place during certain form-shifts. For example, players may need to let themselves be pushed towards an Ozmashade that is transforming into a &#039;&#039;&#039;Cube&#039;&#039;&#039; (seeing as it will unleash a donut AoE shortly after) and/or away from Ozma or an Ozmashade that is transforming into &#039;&#039;&#039;Spiked&#039;&#039;&#039; form (away from their upcoming point-blank AoE).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Meteor&#039;&#039;&#039; - can only happen whilst Ozma is in &#039;&#039;&#039;Spike&#039;&#039;&#039; or &#039;&#039;&#039;Cube&#039;&#039;&#039; form. Causes a random player to acquire an obvious stack-marker, forcing the raid to group up in order to absorb upcoming damage. Bear in mind that &#039;&#039;&#039;Meteor&#039;&#039;&#039; will apply a &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039; debuff on all affected players, thus the main tanks should avoid stacking.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Holy&#039;&#039;&#039; - can only happen whilst Ozma is in &#039;&#039;&#039;Cube&#039;&#039;&#039; form. Causes the boss to unleash a raid-wide AoE that inflicts a small knockback. All players should ensure that they are not positioned too close to the edge if they wish to avoid being punted into the void to their doom.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Acceleration Bombs&#039;&#039;&#039; - can only happen whilst Ozma is in &#039;&#039;&#039;Triangle&#039;&#039;&#039; form. Causes players to acquire a debuff with a duration of 8-24 seconds. Once the timer is nearing its end, a countdown icon in the form of a downward counting dice will appear over affected players heads. If the player is moving or performing any actions when the dice countdown to zero, they will immediately be blasted to 10% health and receive a nasty &#039;&#039;&#039;Damage Down&#039;&#039;&#039; debuff. If you have this debuff and notice the dice icon above your head, it is wise to press escape (or sheath your weapon) to stop yourself from auto-attacking and refrain from pressing any movement keys whatsoever.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Ozma will confuse and confound players will all manner of mechanical combinations from itself and its Ozmashades, but should you be successful, you will gain an achievement that automatically provides you with your very own &#039;&#039;&#039;[[Demi-Ozma (Mount)]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
There is various loot to be had from the Baldesion Arsenal - with most encounters providing &#039;&#039;&#039;Eureka Fragment&#039;&#039;&#039; and &#039;&#039;&#039;Cryptic Seal&#039;&#039;&#039;, alongside various boss-specific loot and other goodies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Eureka Fragment]]&#039;&#039;&#039; (All).&lt;br /&gt;
* &#039;&#039;&#039;[[Cryptic Seal]]&#039;&#039;&#039; (All).&lt;br /&gt;
* &#039;&#039;&#039;[[Damascene Cloth]]&#039;&#039;&#039; (&#039;&#039;&#039;Raiden&#039;&#039;&#039;, &#039;&#039;&#039;Absolute Virtue&#039;&#039;&#039;, &#039;&#039;&#039;Proto Ozma&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;[[Shin-Zantetsuken]]] (&#039;&#039;&#039;Raiden&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;[[Great Shin-Zantetsuken]]] (&#039;&#039;&#039;Raiden&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;[[Conditional Virtue]]] (&#039;&#039;&#039;Absolute Virtue&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;[[Turmoil Orchestrion Roll]] (&#039;&#039;&#039;Proto Ozma&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;[[Obscure Logogram]]] (&#039;&#039;&#039;Additional Coffers&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
[[Category:The Forbidden Land]] [[Category:Exploratory Missions]] [[Category:Patch 4.55 Features]]&lt;/div&gt;</summary>
		<author><name>FreddyPharkas</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Ridorana_Lighthouse&amp;diff=283118</id>
		<title>The Ridorana Lighthouse</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Ridorana_Lighthouse&amp;diff=283118"/>
		<updated>2021-05-02T09:52:56Z</updated>

		<summary type="html">&lt;p&gt;FreddyPharkas: /* Yiazmat Loot */  Minion link was leading to the page for an enemy with the same name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Ridorana Lighthouse&lt;br /&gt;
| description = South of Rabanastre, in a remote corner of the Valnard Sea gapes a fathomless maw that, for centuries, has slowly devoured the world around it: Ridorana. Whether you believe the cataract natureal wonder or demon-torn gate to the very underworld, journeys to her edge should be made with that utmost caution, seeing as none who have stumbled into the darkness have ever returned to tell their tale. An ancient spire once used by the Dalmascans as a lighthouse rises defiantly above the churning waters to warn forethoughtful and foolhardy alike. It is into this spire that the transformed Ba&#039;Gamnan has fled. It is into this hell that you must follow.&lt;br /&gt;
| image = TheRidoranaLighthouse.PNG&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 335&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = &lt;br /&gt;
| req-quest = Annihilation&lt;br /&gt;
| patch = 4.3&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Defeat Famfrit, the Darkening Cloud: 0/1&lt;br /&gt;
* Clear Spire Ravel: 0/1&lt;br /&gt;
* Defeat Belias: 0/1&lt;br /&gt;
* Clear the Walk of Divine Ascent: 0/1&lt;br /&gt;
* Defeat Construct 7: 0/1&lt;br /&gt;
* Arrive in the Clockwork Colliseum: 0/1&lt;br /&gt;
* Defeat Yiazmat: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|yQk1HYmdN5U|300|right|Video Guide}}&lt;br /&gt;
===Famfrit the Darkening Cloud===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tide Pod:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Water IV:&#039;&#039;&#039; Significant arena-wide AoE damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Briny Cannonade:&#039;&#039;&#039; Mark player with an AoE circle. Damage to all players inside the AoE.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tsunami:&#039;&#039;&#039; AoE knockback, followed by Famfrit charging its amphora with water (visual effect) and releasing a large cone-shaped AoE. This deals massive damage and repeated knockback toward the edge of the arena, which is also a damage zone. It&#039;s possible to escape with [[Surecast]] or the like, but very difficult even then, so try to avoid it entirely. Famfrit will do this more than once. The visual of the amphora will indicate the direction of the AoE. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Ewer:&#039;&#039;&#039; Famfrit spawns a number of amphorae, that will downpour and move around. Getting hit by any of it will result in medium damage. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Rain:&#039;&#039;&#039; A number of AoE circles will be placed around the arena.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Darkening Rainfall:&#039;&#039;&#039; Famfrit spawns three (or more, later into the fight) &#039;&#039;Dark Rain&#039;&#039; adds. Expect &#039;&#039;Water IV&#039;&#039; shortly after the spawn. Having failed to kill all adds may result in several dead players or even a wipe. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Cannonade:&#039;&#039;&#039; Players are marked with red triangle. After a short time players will be tossed into the air and take moderate damage. Grouping together negates the toss and reduces the damage -- you only need to group with one other marked player! More doesn&#039;t hurt, but don&#039;t put in extra effort just to make a larger stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Add &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Rain:&#039;&#039;&#039; Blob-like add. Must be killed in about 30 seconds. If not killed in time, it will cast &#039;&#039;Explosion&#039;&#039; and deal significant arena-wide damage and inflict one stack of &#039;&#039;Magic Vulnerability Up&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Belias, the Gigas===&lt;br /&gt;
&lt;br /&gt;
Belias may split in two. Both will charge in a linear fashion. Note the arrow marker. Both Belias will charge to such a marker and from it in the direction of the arrow. The Belias will stop for about 3 seconds at such a marker. Getting hit by the charge will deal damage and inflict one stack of &#039;&#039;Vulnerability Up&#039;&#039; and &#039;&#039;Slow&#039;&#039;. It might be prudent to stand in the centre tile and move from there if necessary.&lt;br /&gt;
In general, expect to be inflicted by &#039;&#039;Vulnerability Up&#039;&#039; if you fail to avoid an avoidable damaging ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fire:&#039;&#039;&#039; Prepare for &#039;&#039;Fire IV&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fire IV:&#039;&#039;&#039; Arena-wide AoE, significant damage. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Time Eruption:&#039;&#039;&#039; Places nine rectangle shaped AoEs. The AoEs look like clock faces, with fast or slow spinning hands. Fast spinning will explode first, slower second.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Hand of Time:&#039;&#039;&#039; Standing marker, tethered to players. After a short grace period, tethered players suffer Burn and Slow (more stacks the closer they are) and any player who contacts the tether suffers Stop.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rise, loyal minions. Heed my call!:&#039;&#039;&#039; Summons three &#039;&#039;Gigas&#039;&#039;. Charges &#039;&#039;Mana&#039;&#039; meter as long as the adds are alive. If they&#039;re near each other, they tether and gain &#039;&#039;Vulnerability Down&#039;&#039;, so tanks need to spread them apart.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hellfire:&#039;&#039;&#039; Ultimate. Damage according to the charged &#039;&#039;Mana&#039;&#039; meter.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Time Bomb:&#039;&#039;&#039; Places four meteor markers. Clockwork hand will indicate the direction of the AoE, which can be rotated 90 degrees by having a player step into the circle. The hand will not rotate if a player is already standing in the circle, and the impact itself does not deal damage. Getting hit will inflict &#039;&#039;Vulnerability Up&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Add &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gigas:&#039;&#039;&#039; Mob has proximity shield that lowers damage suffered. It is necessary to pull them away from Belias and each other.&lt;br /&gt;
&lt;br /&gt;
===Construct 7===&lt;br /&gt;
&#039;&#039;&#039;Crude Scrawling at X:10.5, Y:13.8:&#039;&#039;&#039; &#039;&#039;A wise artithmetican once said the primes were the most lonesome of numbers. To that I say bollocks! 2, 3, 5, 7, 11, 13, 17, 19, 23, 31 ... and so on to eternity. There are enough digits here to start a fellowship!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Construct 7 has two modes:&lt;br /&gt;
# &#039;&#039;&#039;Annihilation Mode&#039;&#039;&#039; - it will use its normal damage abilities. It starts in this mode.&lt;br /&gt;
# &#039;&#039;&#039;Computation Mode&#039;&#039;&#039; - it will execute a mathematical examination but will do nothing otherwise. See further down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Destroy:&#039;&#039;&#039; Tankbuster.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Accelerate:&#039;&#039;&#039; Places large AoE circles under some players. Marks one player with a &#039;&#039;stack marker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pulverize:&#039;&#039;&#039; Circular AoE around Construct 7, then four additional circle AoEs beneath random players. Followed by &#039;&#039;Compress&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Compress:&#039;&#039;&#039; Linear AoE from Construct 7 in a random direction. Later in the fight, this will be X-shaped linear AoEs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The construct cogs begin to whirr.:&#039;&#039;&#039; Places six AoE circles (cog wheels like, later blue). Construct 7 will charge the arena in a linear fashion. Places AoE circles under players and finally places a meteor arena-wide AoE in the centre of the arena.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lithobrake:&#039;&#039;&#039; Meteor AoE in &#039;&#039;The construct cogs begin to whirr.&#039;&#039; phase. Damage according to proximity to centre of the AoE. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dispose:&#039;&#039;&#039; Medium sized cone-shaped AoE (approximately 45° wide) shortly after &#039;&#039;Lithobrake&#039;&#039;. Construct 7 will jump to the centre of the arena and start using this ability, rotating clockwise or counterclockwise as it charges (which indicates the rotation Construct 7 will be doing during the execution). &#039;&#039;&#039;Be very wary of this ability. It is lethal.&#039;&#039;&#039; Further, &#039;&#039;Damage Down&#039;&#039; will be inflicted on a hit. It is suggested that players &#039;&#039;rush&#039;&#039; to Construct 7 after &#039;&#039;Lithobrake&#039;&#039; and stay at its back at all time during &#039;&#039;Dispose&#039;&#039;. While Construct 7 is glowing red, he rotates faster and fires off more attacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Computation Mode:&#039;&#039;&#039; This is a minigame phase. Player health is set to a single digit value. This is the base value for the mathematical operation. Stepping into one of the circles (1, 2, 3, 4) will add the respective value to the health of the player. The player is asked to step into a circle so that the player health, plus, possibly, the value of that circle, can be divided by a given number. Sometimes stepping into such a circle is not required, if the player health already fulfills the equation. Failure will apply one (1) stack of &#039;&#039;Computation Error&#039;&#039;. Success will apply one (1) stack of &#039;&#039;Computation Boost&#039;&#039;. Construct 7 will follow up with &#039;&#039;Incinerate&#039;&#039; after this phase, making it very important for healers to top off the raid as soon as the &#039;&#039;Subtract&#039;&#039; debuff ends.&lt;br /&gt;
** &#039;&#039;&#039;Subtract:&#039;&#039;&#039; Preparation for &#039;&#039;Computation Mode&#039;&#039;. Set player health to a single digit value. The player&#039;s health remains a single digit after the debuff wears off.&lt;br /&gt;
** &#039;&#039;&#039;Divide by Four:&#039;&#039;&#039; Step into one of the circles, so that the value of your current health plus the value of the circle (1 - 4) can be divided by four.&lt;br /&gt;
** &#039;&#039;&#039;Divide by Five:&#039;&#039;&#039; Step into one of the circles, so that the value of your current health plus the value of the circle (1 - 4) can be divided by five.&lt;br /&gt;
** &#039;&#039;&#039;Divide by Three:&#039;&#039;&#039; Step into one of the circles, so that the value of your current health plus the value of the circle (1 - 4) can be divided by three.&lt;br /&gt;
** &#039;&#039;&#039;Indivisible:&#039;&#039;&#039; Step into one of the circles, so that the value of your current health plus the value of the circle (1 - 4) is a prime number. 1 [https://en.wikipedia.org/wiki/Prime_number#Primality_of_one is not a prime number]!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tartarean Protocol Loaded:&#039;&#039;&#039; Add phase. Kill the &#039;&#039;Construct 7.1&#039;&#039; in time and step into the bluish orb in between the three arenas. Failure will result in the death of the player in this arena.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Incinerate:&#039;&#039;&#039; Arena-wide AoE.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ventilate:&#039;&#039;&#039; Minor damage and knockback around Construct 7. Seems to have no real significance other than indicating that Construct 7&#039;s rotation is repeating. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Add &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Construct 7.1:&#039;&#039;&#039; Depending on your alliance, each Construct 7.1 performs a different mechanic.&lt;br /&gt;
** &#039;&#039;Alliance A&#039;&#039;: Marks players with + and - polarity, and tethers each player. If tethered to a player with the same polarity, get close. If tethered to a player with opposite polarity, get as far away from each other as possible.&lt;br /&gt;
** &#039;&#039;Alliance B&#039;&#039;: Missiles will spawn on the sides of the arena. Avoid them to prevent any unnecessary explosive damage.&lt;br /&gt;
** &#039;&#039;Alliance C&#039;&#039;: Uses &#039;&#039;Acceleration Bomb&#039;&#039;. Same as Ozma, dice-like debuff icon. Do not move or act in any way once the countdown (4s) is finished.&lt;br /&gt;
&lt;br /&gt;
===Yiazmat===&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The One Dragon:&#039;&#039;&#039; A permanent buff on Yiazmat that drastically increases his maximum HP. Yiazmat begins the fight with this status buff, and it is only removed once the raid destroys the &#039;&#039;&#039;Heart of the Dragon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rake:&#039;&#039;&#039; Tankbuster. In addition to the cast bar, Yiazmat telegraphs this ability by shouting &amp;quot;I&#039;ll tear you limb from limb!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stone Breath:&#039;&#039;&#039; Yiazmat turns away from the tank and stands on his hind legs. A cone shaped AoE in the direction Yiazmat is facing will follow shortly after this animation. Being hit inflicts Vulnerability Up and Petrification. Yiazmat telegraphs this ability by shouting &amp;quot;Escape this!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dust Storm:&#039;&#039;&#039; Arena wide AoE, medium damage. Yiazmat telegraphs this ability by shouting &amp;quot;Agony and sorrow!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;White Breath:&#039;&#039;&#039; Yiazmat breathes icy breath around the entire platform, dealing heavy damage and inflicting Slow. The only safe zone is within Yiazmat&#039;s hitbox. Yiazmat telegraphs this ability by shouting &amp;quot;Your suffering is not yet over.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magnetic Lysis:&#039;&#039;&#039; Marks player with +/-, divides arena into +/- zones. Players should stay in the opposite zone of the player mark. Yiazmat telegraphs this ability by shouting &amp;quot;You will not know mercy!&amp;quot;&lt;br /&gt;
** &#039;&#039;Magnetic Lysis +&#039;&#039;: Signified by two reddish + signs around the player. Stay on the bluish ground.&lt;br /&gt;
** &#039;&#039;Magnetic Lysis -&#039;&#039;: Signified by two bluish - signs around the player. Stay on the reddish ground.&lt;br /&gt;
** &#039;&#039;Dust Storm&#039;&#039; will follow and deal more damage if the player is raised up from the ground, i.e. not in the correct half of the arena. &lt;br /&gt;
** Being on the same-colour side of the field inflicts a levitation debuff. The &#039;&#039;only&#039;&#039; way to remove this debuff is to step onto the opposite-colour side -- if Magnetic Lysis ends, the debuff will remain! (See &#039;&#039;&#039;Cyclone&#039;&#039;&#039; for why this is bad.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rake (Version 2):&#039;&#039;&#039; An arrow marker is placed on the ground. Yiazmat will charge to the arrow marker slowly and then continue to charge around the arena. Getting hit by Yiazmat will deal significant damage and inflict &#039;&#039;Damage Down&#039;&#039;. Yiazmat telegraphs this ability by shouting &amp;quot;Like a knife through butter!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Summon:&#039;&#039;&#039; Summons three &#039;&#039;Wind Azer&#039;&#039;s, which will tether to 3 random players and shoot column AoEs in their direction. Yiazmat telegraphs the summoning by shouting &amp;quot;Your pain is my pleasure!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cyclone:&#039;&#039;&#039; AoE whirling all players around, significant damage. Group should be above 50% health. If a player has the floating debuff from &#039;&#039;&#039;Magnetic Lysis&#039;&#039;&#039; when this attack executes, they will be thrown out of the arena, resulting in instant death. Yiazmat telegraphs this ability by moving the centre of the arena and shouting &amp;quot;Feel the wrath of my brothers!&amp;quot;.&lt;br /&gt;
** First time will be the prelude to the ultimate phase. Spawns three &#039;&#039;Archaeodemon&#039;&#039;s shortly after the players are on the ground again. The spawnpoints are in a triangle around Yiazmat. The first is right at the entrance, number two and three are in the north north west and north north east quadrant. As long as the &#039;&#039;Archaeodemon&#039;&#039;s are alive, the &#039;&#039;Mana&#039;&#039; meter will be charged. If the three &#039;&#039;Archaeodemon&#039;&#039;s are dead, the &#039;&#039;Heart of the Dragon&#039;&#039; becomes available, which must be destroyed before the &#039;&#039;Mana&#039;&#039; meter fills. Yiazmat begins this phase by moving to the centre of the arena and shouting &amp;quot;You will pay for what you have done...with blood!&amp;quot;.&lt;br /&gt;
** Second time will be followed by &#039;&#039;Death Strike&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solar Storm:&#039;&#039;&#039; Ultimate. At fully charged &#039;&#039;Mana&#039;&#039; meter, this will deal 300,000 points of damage. Can be reduced by shields, though.  Anything above a 75% charged &#039;&#039;Mana&#039;&#039; meter will be some serious damage. Yiazmat shouts &amp;quot;Scream louder! I want to remember this!&amp;quot; as the ability is cast.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Strike:&#039;&#039;&#039; &#039;&#039;Stack marker&#039;&#039; on a player. Yiazmat telegraphs this ability by shouting &amp;quot;Armageddon will deliver the king&#039;s justice!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Growing Threat:&#039;&#039;&#039; &#039;&#039;Damage Up&#039;&#039; buff on Yiazmat, also making him glow orange. Yiazmat telegraphs this ability by shouting &amp;quot;My wounds...give me strength!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Add &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wind Azer:&#039;&#039;&#039; Tether with one player. Uses &#039;&#039;Ancient Aero&#039;&#039; - line shaped AoE in the direction of the tethered player.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Archaeodemon:&#039;&#039;&#039; Summoned in ultimate phase. Must be killed in time to destroy the dragon&#039;s heart and end this phase. If two of them are close to each other, both will be buffed with &#039;&#039;Invulnerability&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;Karma:&#039;&#039;&#039; Large, cone-shaped AoE.&lt;br /&gt;
*** &#039;&#039;&#039;Unholy Darkness:&#039;&#039;&#039; Circular AoE, placed under player.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heart of the Dragon:&#039;&#039;&#039; Must be killed to end the ultimate phase. It might be prudent to use any LB available. Destroying this also removes Yiazmat&#039;s &#039;&#039;&#039;The One Dragon&#039;&#039;&#039; buff, greatly reducing his max HP.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Famfrit the Darkening Cloud Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Archer&#039;s Belt]]||[[File:ivalician archers belt icon1.png]]||70||360||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Waist||379||379||1||align = &amp;quot;left&amp;quot; |[[Dexterity]] +142, [[Vitality]] +154, [[Determination]] +128, [[Skill Speed]] +90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Archer&#039;s Gloves]]||[[File:ivalician archers gloves icon1.png]]||70||360||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Hands||438||438||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +189, [[Vitality]] +205, [[Critical Hit]] +171, [[Direct Hit Rate]] +119&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Archer&#039;s Headband]]||[[File:ivalician archers headband icon1.png]]||70||360||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Head||438||438||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +189, [[Vitality]] +205, [[Determination]] +119, [[Skill Speed]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Arithmetician&#039;s Belt]]||[[File:ivalician arithmeticians belt icon1.png]]||70||360||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Waist||276||483||1||align = &amp;quot;left&amp;quot; |[[Vitality]] +138, [[Intelligence]] +142, [[Critical Hit]] +90, [[Spell Speed]] +128&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Arithmetician&#039;s Gloves]]||[[File:ivalician arithmeticians gloves icon1.png]]||70||360||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Hands||318||557||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +184, [[Intelligence]] +189, [[Spell Speed]] +171, [[Direct Hit Rate]] +119&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Arithmetician&#039;s Monocle]]||[[File:ivalician arithmeticians monocle icon1.png]]||70||360||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Head||318||557||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +184, [[Intelligence]] +189, [[Critical Hit]] +171, [[Determination]] +119&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Ark Knight&#039;s Belt]]||[[File:ivalician ark knights belt icon1.png]]||70||360||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Waist||690||690||1||align = &amp;quot;left&amp;quot; |[[Strength]] +142, [[Vitality]] +154, [[Determination]] +90, [[Tenacity]] +128&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Ark Knight&#039;s Gauntlets]]||[[File:ivalician ark knights gauntlets icon1.png]]||70||360||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Hands||796||796||2||align = &amp;quot;left&amp;quot; |[[Strength]] +189, [[Vitality]] +205, [[Determination]] +119, [[Tenacity]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Ark Knight&#039;s Helm]]||[[File:ivalician ark knights helm icon1.png]]||70||360||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Head||796||796||2||align = &amp;quot;left&amp;quot; |[[Strength]] +189, [[Vitality]] +205, [[Skill Speed]] +119, [[Tenacity]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Chemist&#039;s Belt]]||[[File:ivalician chemists belt icon1.png]]||70||360||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Waist||276||483||1||align = &amp;quot;left&amp;quot; |[[Vitality]] +138, [[Mind]] +142, [[Determination]] +128, [[Piety]] +90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Chemist&#039;s Gloves]]||[[File:ivalician chemists gloves icon1.png]]||70||360||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Hands||318||557||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +184, [[Mind]] +189, [[Critical Hit]] +119, [[Spell Speed]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Chemist&#039;s Monocle]]||[[File:ivalician chemists monocle icon1.png]]||70||360||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Head||318||557||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +184, [[Mind]] +189, [[Determination]] +119, [[Piety]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Shikari&#039;s Bandana]]||[[File:ivalician shikaris bandana icon1.png]]||70||360||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Head||438||438||2||align = &amp;quot;left&amp;quot; |[[Strength]] +189, [[Vitality]] +205, [[Critical Hit]] +119, [[Skill Speed]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Shikari&#039;s Belt]]||[[File:ivalician shikaris belt icon1.png]]||70||360||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Waist||379||379||1||align = &amp;quot;left&amp;quot; |[[Strength]] +142, [[Vitality]] +154, [[Critical Hit]] +90, [[Determination]] +128&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Shikari&#039;s Fingerless Gloves]]||[[File:ivalician shikaris fingerless gloves icon1.png]]||70||360||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Hands||438||438||2||align = &amp;quot;left&amp;quot; |[[Strength]] +189, [[Vitality]] +205, [[Determination]] +171, [[Direct Hit Rate]] +119&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Thief&#039;s Belt]]||[[File:ivalician thiefs belt icon1.png]]||70||360||[[Rogue|ROG]], [[Ninja|NIN]]||Waist||379||379||1||align = &amp;quot;left&amp;quot; |[[Dexterity]] +142, [[Vitality]] +154, [[Critical Hit]] +128, [[Direct Hit Rate]] +90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Thief&#039;s Gloves]]||[[File:ivalician thiefs gloves icon1.png]]||70||360||[[Rogue|ROG]], [[Ninja|NIN]]||Hands||438||438||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +189, [[Vitality]] +205, [[Critical Hit]] +171, [[Determination]] +119&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Thief&#039;s Headband]]||[[File:ivalician thiefs headband icon1.png]]||70||360||[[Rogue|ROG]], [[Ninja|NIN]]||Head||438||438||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +189, [[Vitality]] +205, [[Critical Hit]] +119, [[Skill Speed]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Uhlan&#039;s Bandana]]||[[File:ivalician uhlans bandana icon1.png]]||70||360||[[Lancer|LNC]], [[Dragoon|DRG]]||Head||557||438||2||align = &amp;quot;left&amp;quot; |[[Strength]] +189, [[Vitality]] +205, [[Critical Hit]] +171, [[Determination]] +119&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Uhlan&#039;s Belt]]||[[File:ivalician uhlans belt icon1.png]]||70||360||[[Lancer|LNC]], [[Dragoon|DRG]]||Waist||483||379||1||align = &amp;quot;left&amp;quot; |[[Strength]] +142, [[Vitality]] +154, [[Critical Hit]] +128, [[Skill Speed]] +90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Uhlan&#039;s Fingerless Gloves]]||[[File:ivalician uhlans fingerless gloves icon1.png]]||70||360||[[Lancer|LNC]], [[Dragoon|DRG]]||Hands||557||438||2||align = &amp;quot;left&amp;quot; |[[Strength]] +189, [[Vitality]] +205, [[Critical Hit]] +119, [[Direct Hit Rate]] +171&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Belias, the Gigas Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Archer&#039;s Boots]]||[[File:ivalician archers boots icon1.png]]||70||360||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Feet||438||438||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +189, [[Vitality]] +205, [[Skill Speed]] +119, [[Direct Hit Rate]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Archer&#039;s Bottoms]]||[[File:ivalician archers bottoms icon1.png]]||70||360||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Legs||613||613||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +307, [[Vitality]] +333, [[Critical Hit]] +277, [[Determination]] +194&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Archer&#039;s Headband]]||[[File:ivalician archers headband icon1.png]]||70||360||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Head||438||438||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +189, [[Vitality]] +205, [[Determination]] +119, [[Skill Speed]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Arithmetician&#039;s Bottoms]]||[[File:ivalician arithmeticians bottoms icon1.png]]||70||360||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Legs||446||780||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +299, [[Intelligence]] +307, [[Determination]] +194, [[Direct Hit Rate]] +277&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Arithmetician&#039;s Monocle]]||[[File:ivalician arithmeticians monocle icon1.png]]||70||360||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Head||318||557||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +184, [[Intelligence]] +189, [[Critical Hit]] +171, [[Determination]] +119&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Arithmetician&#039;s Shoes]]||[[File:ivalician arithmeticians shoes icon1.png]]||70||360||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Feet||318||557||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +184, [[Intelligence]] +189, [[Critical Hit]] +171, [[Direct Hit Rate]] +119&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Ark Knight&#039;s Bottoms]]||[[File:ivalician ark knights bottoms icon1.png]]||70||360||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Legs||1114||1114||2||align = &amp;quot;left&amp;quot; |[[Strength]] +307, [[Vitality]] +333, [[Determination]] +194, [[Skill Speed]] +277&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Ark Knight&#039;s Greaves]]||[[File:ivalician ark knights greaves icon1.png]]||70||360||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Feet||796||796||2||align = &amp;quot;left&amp;quot; |[[Strength]] +189, [[Vitality]] +205, [[Determination]] +171, [[Skill Speed]] +119&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Ark Knight&#039;s Helm]]||[[File:ivalician ark knights helm icon1.png]]||70||360||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Head||796||796||2||align = &amp;quot;left&amp;quot; |[[Strength]] +189, [[Vitality]] +205, [[Skill Speed]] +119, [[Tenacity]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Chemist&#039;s Bottoms]]||[[File:ivalician chemists bottoms icon1.png]]||70||360||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Legs||446||780||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +299, [[Mind]] +307, [[Critical Hit]] +194, [[Piety]] +277&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Chemist&#039;s Monocle]]||[[File:ivalician chemists monocle icon1.png]]||70||360||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Head||318||557||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +184, [[Mind]] +189, [[Determination]] +119, [[Piety]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Chemist&#039;s Shoes]]||[[File:ivalician chemists shoes icon1.png]]||70||360||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Feet||318||557||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +184, [[Mind]] +189, [[Critical Hit]] +119, [[Determination]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Shikari&#039;s Bandana]]||[[File:ivalician shikaris bandana icon1.png]]||70||360||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Head||438||438||2||align = &amp;quot;left&amp;quot; |[[Strength]] +189, [[Vitality]] +205, [[Critical Hit]] +119, [[Skill Speed]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Shikari&#039;s Greaves]]||[[File:ivalician shikaris greaves icon1.png]]||70||360||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Feet||438||438||2||align = &amp;quot;left&amp;quot; |[[Strength]] +189, [[Vitality]] +205, [[Critical Hit]] +119, [[Direct Hit Rate]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Shikari&#039;s Trousers]]||[[File:ivalician shikaris trousers icon1.png]]||70||360||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Legs||613||613||2||align = &amp;quot;left&amp;quot; |[[Strength]] +307, [[Vitality]] +333, [[Determination]] +194, [[Skill Speed]] +277&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Thief&#039;s Boots]]||[[File:ivalician thiefs boots icon1.png]]||70||360||[[Rogue|ROG]], [[Ninja|NIN]]||Feet||438||438||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +189, [[Vitality]] +205, [[Determination]] +119, [[Skill Speed]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Thief&#039;s Bottoms]]||[[File:ivalician thiefs bottoms icon1.png]]||70||360||[[Rogue|ROG]], [[Ninja|NIN]]||Legs||613||613||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +307, [[Vitality]] +333, [[Critical Hit]] +277, [[Direct Hit Rate]] +194&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Thief&#039;s Headband]]||[[File:ivalician thiefs headband icon1.png]]||70||360||[[Rogue|ROG]], [[Ninja|NIN]]||Head||438||438||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +189, [[Vitality]] +205, [[Critical Hit]] +119, [[Skill Speed]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Uhlan&#039;s Bandana]]||[[File:ivalician uhlans bandana icon1.png]]||70||360||[[Lancer|LNC]], [[Dragoon|DRG]]||Head||557||438||2||align = &amp;quot;left&amp;quot; |[[Strength]] +189, [[Vitality]] +205, [[Critical Hit]] +171, [[Determination]] +119&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Uhlan&#039;s Greaves]]||[[File:ivalician uhlans greaves icon1.png]]||70||360||[[Lancer|LNC]], [[Dragoon|DRG]]||Feet||557||438||2||align = &amp;quot;left&amp;quot; |[[Strength]] +189, [[Vitality]] +205, [[Critical Hit]] +119, [[Determination]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Uhlan&#039;s Trousers]]||[[File:ivalician uhlans trousers icon1.png]]||70||360||[[Lancer|LNC]], [[Dragoon|DRG]]||Legs||780||613||2||align = &amp;quot;left&amp;quot; |[[Strength]] +307, [[Vitality]] +333, [[Skill Speed]] +277, [[Direct Hit Rate]] +194&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Construct 7 Loot===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Archer&#039;s Belt]]||[[File:ivalician archers belt icon1.png]]||70||360||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Waist||379||379||1||align = &amp;quot;left&amp;quot; |[[Dexterity]] +142, [[Vitality]] +154, [[Determination]] +128, [[Skill Speed]] +90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Archer&#039;s Boots]]||[[File:ivalician archers boots icon1.png]]||70||360||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Feet||438||438||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +189, [[Vitality]] +205, [[Skill Speed]] +119, [[Direct Hit Rate]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Archer&#039;s Jacket]]||[[File:ivalician archers jacket icon1.png]]||70||360||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Body||613||613||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +307, [[Vitality]] +333, [[Skill Speed]] +194, [[Direct Hit Rate]] +277&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Arithmetician&#039;s Belt]]||[[File:ivalician arithmeticians belt icon1.png]]||70||360||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Waist||276||483||1||align = &amp;quot;left&amp;quot; |[[Vitality]] +138, [[Intelligence]] +142, [[Critical Hit]] +90, [[Spell Speed]] +128&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Arithmetician&#039;s Robe]]||[[File:ivalician arithmeticians robe icon1.png]]||70||360||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Body||446||780||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +299, [[Intelligence]] +307, [[Critical Hit]] +277, [[Spell Speed]] +194&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Arithmetician&#039;s Shoes]]||[[File:ivalician arithmeticians shoes icon1.png]]||70||360||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Feet||318||557||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +184, [[Intelligence]] +189, [[Critical Hit]] +171, [[Direct Hit Rate]] +119&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Ark Knight&#039;s Belt]]||[[File:ivalician ark knights belt icon1.png]]||70||360||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Waist||690||690||1||align = &amp;quot;left&amp;quot; |[[Strength]] +142, [[Vitality]] +154, [[Determination]] +90, [[Tenacity]] +128&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Ark Knight&#039;s Greaves]]||[[File:ivalician ark knights greaves icon1.png]]||70||360||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Feet||796||796||2||align = &amp;quot;left&amp;quot; |[[Strength]] +189, [[Vitality]] +205, [[Determination]] +171, [[Skill Speed]] +119&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Ark Knight&#039;s Surcoat]]||[[File:ivalician ark knights surcoat icon1.png]]||70||360||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Body||1114||1114||2||align = &amp;quot;left&amp;quot; |[[Strength]] +307, [[Vitality]] +333, [[Critical Hit]] +194, [[Skill Speed]] +277&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Chemist&#039;s Belt]]||[[File:ivalician chemists belt icon1.png]]||70||360||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Waist||276||483||1||align = &amp;quot;left&amp;quot; |[[Vitality]] +138, [[Mind]] +142, [[Determination]] +128, [[Piety]] +90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Chemist&#039;s Robe]]||[[File:ivalician chemists robe icon1.png]]||70||360||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Body||446||780||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +299, [[Mind]] +307, [[Determination]] +277, [[Spell Speed]] +194&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Chemist&#039;s Shoes]]||[[File:ivalician chemists shoes icon1.png]]||70||360||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Feet||318||557||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +184, [[Mind]] +189, [[Critical Hit]] +119, [[Determination]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Shikari&#039;s Belt]]||[[File:ivalician shikaris belt icon1.png]]||70||360||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Waist||379||379||1||align = &amp;quot;left&amp;quot; |[[Strength]] +142, [[Vitality]] +154, [[Critical Hit]] +90, [[Determination]] +128&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Shikari&#039;s Greaves]]||[[File:ivalician shikaris greaves icon1.png]]||70||360||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Feet||438||438||2||align = &amp;quot;left&amp;quot; |[[Strength]] +189, [[Vitality]] +205, [[Critical Hit]] +119, [[Direct Hit Rate]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Shikari&#039;s Jacket]]||[[File:ivalician shikaris jacket icon1.png]]||70||360||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Body||613||613||2||align = &amp;quot;left&amp;quot; |[[Strength]] +307, [[Vitality]] +333, [[Critical Hit]] +277, [[Direct Hit Rate]] +194&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Thief&#039;s Belt]]||[[File:ivalician thiefs belt icon1.png]]||70||360||[[Rogue|ROG]], [[Ninja|NIN]]||Waist||379||379||1||align = &amp;quot;left&amp;quot; |[[Dexterity]] +142, [[Vitality]] +154, [[Critical Hit]] +128, [[Direct Hit Rate]] +90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Thief&#039;s Boots]]||[[File:ivalician thiefs boots icon1.png]]||70||360||[[Rogue|ROG]], [[Ninja|NIN]]||Feet||438||438||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +189, [[Vitality]] +205, [[Determination]] +119, [[Skill Speed]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Thief&#039;s Jacket]]||[[File:ivalician thiefs jacket icon1.png]]||70||360||[[Rogue|ROG]], [[Ninja|NIN]]||Body||613||613||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +307, [[Vitality]] +333, [[Determination]] +194, [[Direct Hit Rate]] +277&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Uhlan&#039;s Belt]]||[[File:ivalician uhlans belt icon1.png]]||70||360||[[Lancer|LNC]], [[Dragoon|DRG]]||Waist||483||379||1||align = &amp;quot;left&amp;quot; |[[Strength]] +142, [[Vitality]] +154, [[Critical Hit]] +128, [[Skill Speed]] +90&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Uhlan&#039;s Greaves]]||[[File:ivalician uhlans greaves icon1.png]]||70||360||[[Lancer|LNC]], [[Dragoon|DRG]]||Feet||557||438||2||align = &amp;quot;left&amp;quot; |[[Strength]] +189, [[Vitality]] +205, [[Critical Hit]] +119, [[Determination]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Uhlan&#039;s Jacket]]||[[File:ivalician uhlans jacket icon1.png]]||70||360||[[Lancer|LNC]], [[Dragoon|DRG]]||Body||780||613||2||align = &amp;quot;left&amp;quot; |[[Strength]] +307, [[Vitality]] +333, [[Skill Speed]] +277, [[Direct Hit Rate]] +194&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Yiazmat Loot===&lt;br /&gt;
*[[Gougan Coin]]&lt;br /&gt;
*[[Cracked Cluster]]&lt;br /&gt;
*[[Construct 8 (Minion)|Construct 8]]&lt;br /&gt;
*[[Yiazmat Card]]&lt;br /&gt;
*[[The Mystery of Giruvegan Orchestrion Roll]]&lt;br /&gt;
*[[Apoplexy Orchestrion Roll]]&lt;br /&gt;
*[[Flash of Steel Orchestrion Roll]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Archer&#039;s Bottoms]]||[[File:ivalician archers bottoms icon1.png]]||70||360||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Legs||613||613||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +307, [[Vitality]] +333, [[Critical Hit]] +277, [[Determination]] +194&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Archer&#039;s Gloves]]||[[File:ivalician archers gloves icon1.png]]||70||360||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Hands||438||438||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +189, [[Vitality]] +205, [[Critical Hit]] +171, [[Direct Hit Rate]] +119&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Archer&#039;s Jacket]]||[[File:ivalician archers jacket icon1.png]]||70||360||[[Archer|ARC]], [[Bard|BRD]], [[MCH]]||Body||613||613||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +307, [[Vitality]] +333, [[Skill Speed]] +194, [[Direct Hit Rate]] +277&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Arithmetician&#039;s Bottoms]]||[[File:ivalician arithmeticians bottoms icon1.png]]||70||360||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Legs||446||780||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +299, [[Intelligence]] +307, [[Determination]] +194, [[Direct Hit Rate]] +277&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Arithmetician&#039;s Gloves]]||[[File:ivalician arithmeticians gloves icon1.png]]||70||360||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Hands||318||557||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +184, [[Intelligence]] +189, [[Spell Speed]] +171, [[Direct Hit Rate]] +119&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Arithmetician&#039;s Robe]]||[[File:ivalician arithmeticians robe icon1.png]]||70||360||[[Thaumaturge|THM]], [[Arcanist|ACN]], [[Black Mage|BLM]], [[Summoner|SMN]], [[RDM]]||Body||446||780||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +299, [[Intelligence]] +307, [[Critical Hit]] +277, [[Spell Speed]] +194&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Ark Knight&#039;s Bottoms]]||[[File:ivalician ark knights bottoms icon1.png]]||70||360||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Legs||1114||1114||2||align = &amp;quot;left&amp;quot; |[[Strength]] +307, [[Vitality]] +333, [[Determination]] +194, [[Skill Speed]] +277&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Ark Knight&#039;s Gauntlets]]||[[File:ivalician ark knights gauntlets icon1.png]]||70||360||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Hands||796||796||2||align = &amp;quot;left&amp;quot; |[[Strength]] +189, [[Vitality]] +205, [[Determination]] +119, [[Tenacity]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Ark Knight&#039;s Surcoat]]||[[File:ivalician ark knights surcoat icon1.png]]||70||360||[[Gladiator|GLA]], [[Marauder|MRD]], [[Paladin|PLD]], [[Warrior|WAR]], [[DRK]]||Body||1114||1114||2||align = &amp;quot;left&amp;quot; |[[Strength]] +307, [[Vitality]] +333, [[Critical Hit]] +194, [[Skill Speed]] +277&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Chemist&#039;s Bottoms]]||[[File:ivalician chemists bottoms icon1.png]]||70||360||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Legs||446||780||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +299, [[Mind]] +307, [[Critical Hit]] +194, [[Piety]] +277&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Chemist&#039;s Gloves]]||[[File:ivalician chemists gloves icon1.png]]||70||360||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Hands||318||557||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +184, [[Mind]] +189, [[Critical Hit]] +119, [[Spell Speed]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Chemist&#039;s Robe]]||[[File:ivalician chemists robe icon1.png]]||70||360||[[Conjurer|CNJ]], [[White Mage|WHM]], [[Scholar|SCH]], [[AST]]||Body||446||780||2||align = &amp;quot;left&amp;quot; |[[Vitality]] +299, [[Mind]] +307, [[Determination]] +277, [[Spell Speed]] +194&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Shikari&#039;s Fingerless Gloves]]||[[File:ivalician shikaris fingerless gloves icon1.png]]||70||360||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Hands||438||438||2||align = &amp;quot;left&amp;quot; |[[Strength]] +189, [[Vitality]] +205, [[Determination]] +171, [[Direct Hit Rate]] +119&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Shikari&#039;s Jacket]]||[[File:ivalician shikaris jacket icon1.png]]||70||360||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Body||613||613||2||align = &amp;quot;left&amp;quot; |[[Strength]] +307, [[Vitality]] +333, [[Critical Hit]] +277, [[Direct Hit Rate]] +194&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Shikari&#039;s Trousers]]||[[File:ivalician shikaris trousers icon1.png]]||70||360||[[Pugilist|PGL]], [[Monk|MNK]], [[SAM]]||Legs||613||613||2||align = &amp;quot;left&amp;quot; |[[Strength]] +307, [[Vitality]] +333, [[Determination]] +194, [[Skill Speed]] +277&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Thief&#039;s Bottoms]]||[[File:ivalician thiefs bottoms icon1.png]]||70||360||[[Rogue|ROG]], [[Ninja|NIN]]||Legs||613||613||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +307, [[Vitality]] +333, [[Critical Hit]] +277, [[Direct Hit Rate]] +194&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Thief&#039;s Gloves]]||[[File:ivalician thiefs gloves icon1.png]]||70||360||[[Rogue|ROG]], [[Ninja|NIN]]||Hands||438||438||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +189, [[Vitality]] +205, [[Critical Hit]] +171, [[Determination]] +119&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Thief&#039;s Jacket]]||[[File:ivalician thiefs jacket icon1.png]]||70||360||[[Rogue|ROG]], [[Ninja|NIN]]||Body||613||613||2||align = &amp;quot;left&amp;quot; |[[Dexterity]] +307, [[Vitality]] +333, [[Determination]] +194, [[Direct Hit Rate]] +277&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Uhlan&#039;s Fingerless Gloves]]||[[File:ivalician uhlans fingerless gloves icon1.png]]||70||360||[[Lancer|LNC]], [[Dragoon|DRG]]||Hands||557||438||2||align = &amp;quot;left&amp;quot; |[[Strength]] +189, [[Vitality]] +205, [[Critical Hit]] +119, [[Direct Hit Rate]] +171&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Uhlan&#039;s Jacket]]||[[File:ivalician uhlans jacket icon1.png]]||70||360||[[Lancer|LNC]], [[Dragoon|DRG]]||Body||780||613||2||align = &amp;quot;left&amp;quot; |[[Strength]] +307, [[Vitality]] +333, [[Skill Speed]] +277, [[Direct Hit Rate]] +194&lt;br /&gt;
|-&lt;br /&gt;
|[[Ivalician Uhlan&#039;s Trousers]]||[[File:ivalician uhlans trousers icon1.png]]||70||360||[[Lancer|LNC]], [[Dragoon|DRG]]||Legs||780||613||2||align = &amp;quot;left&amp;quot; |[[Strength]] +307, [[Vitality]] +333, [[Skill Speed]] +277, [[Direct Hit Rate]] +194&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
You can receive only one gear reward per week for completing duties in the Ridorana Lighthouse. In the event you are awarded an item from the loot list, you will automatically Pass on any remaining items.&lt;br /&gt;
* Reward eligibility is reset every Tuesday at 1:00 a.m. (PDT)&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
===Completion Reward===&lt;br /&gt;
Upon completing the Ridorana Lighthouse, players can also earn a separate reward once per week. This reward can be exchanged with [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8) for items used to enhance equipment purchased with [[Allagan tomestones of mendacity]].&lt;br /&gt;
&lt;br /&gt;
In addition, players will also receive two cracked clusters once per week upon completing this duty.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
[[File:The Ridorana Lighthouse Gear1.jpg|400px]]&lt;br /&gt;
===Raid Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Image:The Ridorana Lighthouse1.jpg&lt;br /&gt;
Image:The Ridorana Lighthouse2.jpg&lt;br /&gt;
Image:The Ridorana Lighthouse3.jpg&lt;br /&gt;
Image:The Ridorana Lighthouse4.jpg&lt;br /&gt;
Image:The Ridorana Lighthouse5.jpg&lt;br /&gt;
Image:The Ridorana Lighthouse6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The story for this exciting new raid was written by guest creator Yasumi Matsuno, director and writer of titles such as FINAL FANTASY TACTICS and FINAL FANTASY XII. The boss designs are courtesy of guest creator Keita Amemiya, creator and director of the GARO series. Prepare for a new chapter in this grand adventure!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
[[Category:Raids]] [[Category:Stormblood]] [[Category:Patch 4.3 Features]]&lt;/div&gt;</summary>
		<author><name>FreddyPharkas</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Vampire_Vine&amp;diff=274143</id>
		<title>Vampire Vine</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Vampire_Vine&amp;diff=274143"/>
		<updated>2021-02-07T10:27:51Z</updated>

		<summary type="html">&lt;p&gt;FreddyPharkas: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Vampire Vine&lt;br /&gt;
| description =&lt;br /&gt;
| image =&lt;br /&gt;
| location = The Rak&#039;tika Greatwood&lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title =&lt;br /&gt;
| gender = &lt;br /&gt;
| age =&lt;br /&gt;
| race = Treant&lt;br /&gt;
| clan =&lt;br /&gt;
| class =&lt;br /&gt;
| job =&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization =&lt;br /&gt;
| level = 74&lt;br /&gt;
| aggression = a1&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
}}&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Vampire Vine Sap}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|The Rak&#039;tika Greatwood|15, 28|74}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Patch 5.0 Enemies]]&lt;/div&gt;</summary>
		<author><name>FreddyPharkas</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lupin_Bowhand&amp;diff=242972</id>
		<title>Lupin Bowhand</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lupin_Bowhand&amp;diff=242972"/>
		<updated>2020-05-28T20:39:20Z</updated>

		<summary type="html">&lt;p&gt;FreddyPharkas: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Lupin Bowhand&lt;br /&gt;
| description =&lt;br /&gt;
| image =&lt;br /&gt;
| location = Yanxia&lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title =&lt;br /&gt;
| gender = &lt;br /&gt;
| age =&lt;br /&gt;
| race = Lupin&lt;br /&gt;
| clan =&lt;br /&gt;
| class =&lt;br /&gt;
| job =&lt;br /&gt;
| profession = ARC&lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization =&lt;br /&gt;
| level = 64&lt;br /&gt;
| aggression = a1&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Yanxia|26.6, 33.3|64}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Patch 4.0 Enemies]]&lt;/div&gt;</summary>
		<author><name>FreddyPharkas</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pantera&amp;diff=242450</id>
		<title>Pantera</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pantera&amp;diff=242450"/>
		<updated>2020-05-15T16:12:43Z</updated>

		<summary type="html">&lt;p&gt;FreddyPharkas: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Pantera&lt;br /&gt;
| description =&lt;br /&gt;
| image =&lt;br /&gt;
| location = The Peaks&lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title =&lt;br /&gt;
| gender = &lt;br /&gt;
| age =&lt;br /&gt;
| race = Pantera&lt;br /&gt;
| clan =&lt;br /&gt;
| class =&lt;br /&gt;
| job =&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace =&lt;br /&gt;
| organization =&lt;br /&gt;
| level = 68&lt;br /&gt;
| aggression = a1&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
}}&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|The Peaks|13,30|68}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==FATEs==&lt;br /&gt;
*[[Mouth For Water]]&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Patch 3.0 Enemies]]&lt;/div&gt;</summary>
		<author><name>FreddyPharkas</name></author>
	</entry>
</feed>