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	<updated>2026-08-10T17:32:43Z</updated>
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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leader_to_Leader&amp;diff=1520767</id>
		<title>Leader to Leader</title>
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		<updated>2026-08-06T04:33:16Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Leader to Leader.png&lt;br /&gt;
| description = [[Trna]]&#039;s shoulders are thrown back and her stance is braced. Her normally jovial gaze looks steeled for trouble.&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = Trna&lt;br /&gt;
| related-npcs = Acala; Ghasa; Maru; Ogul; Racashir&lt;br /&gt;
| location = Thavnair &lt;br /&gt;
| location-x = 19.9&lt;br /&gt;
| location-y = 27.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Arkasodara Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Arkasodara Quests&lt;br /&gt;
| journal-genre = Arkasodara Main Quests&lt;br /&gt;
| sortkey = 5&lt;br /&gt;
| requirements = Honored [[Reputation]] maxed&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| exp = 594660-749595&lt;br /&gt;
| gil = 1455&lt;br /&gt;
| unlocks = r7 Arkasodara, ach Ride or Die&lt;br /&gt;
| prev-quest = Defiant Ogul&amp;amp;comma; Deified!&lt;br /&gt;
| next-quest = The Hippo Riders&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.15&lt;br /&gt;
| id-gt = 70085&lt;br /&gt;
| id-edb = 24cf473d4d1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Survey your surroundings and defeat any enemies that might appear.&lt;br /&gt;
*Report back to [[Trna]].&lt;br /&gt;
*Speak with Trna.&lt;br /&gt;
*Speak with [[Acala]] in [[Yedlihmad]].&lt;br /&gt;
*Speak with Trna.&lt;br /&gt;
*Stand by at the finish line.&lt;br /&gt;
*Speak with Trna.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Trna&#039;s shoulders are thrown back and her stance is braced. Her normally jovial gaze looks steeled for trouble.&lt;br /&gt;
**※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Trna relates that the new meyhane is a hit with the locals, putting so many adventuring types at her disposal that she now receives direct requests from the Radiant Host itself. Perhaps predictably, Ghasa interrupts this good news with reports of a gaggle of Gajasura heading straight for Svarna, so she asks you to extend an adventurer&#039;s welcome to Acala&#039;s cohorts. While she doesn&#039;t yet explain her reasons, Trna leaves you with one, immovable condition: whatever fighting occurs must not end in tragedy.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* You give your Gajasura guests the warmest welcome that will allow you to leave the confrontation unscathed. They will hopefully remain subdued for some time, allowing you to regroup with Trna.&lt;br /&gt;
&lt;br /&gt;
* When you arrive, Ogul has her weapon drawn and tensions are running high. Acala demands that the Hippo Riders forfeit Svarna and leave immediately. Trna retorts that Acala and his people should join the Riders instead of fighting them. Unable to reconcile their differences, Trna finally starts speaking Acala&#039;s language when she challenges him, leader to leader, to a race on hippo carts across a predetermined stretch of the island. Acala, confident in his abilities, accepts and heads directly to the starting line at Yedlihmad.&lt;br /&gt;
&lt;br /&gt;
* Trna immediately regrets challenging Acala to a race, fearing it will besmirch the Riders&#039; hard-earned reputation. You assuage her concern by suggesting that the race be held as an official, public festivity. Citizens from across Thavnair are invited to witness the landmark competition between the Arkasodara and Gajasura, the first of its kind on the island─or, perhaps, anywhere. Bolstered by your reassurance, Trna bids you accompany her as she negotiates terms of engagement with Acala.&lt;br /&gt;
&lt;br /&gt;
* Since the outcome of the race will affect the lives of many, Trna offers Acala the option of drawing upon his battle brothers&#039; strength during the race. Acala rebuffs her, insisting that he, and he alone, is strong enough to win. Trna, on the other hand, decides to rely upon not only her associates&#039; guidance, but yours. She pulls you aside to share her strategy.&lt;br /&gt;
&lt;br /&gt;
* Trna explains her plan: Maru and Ghasa will keep you updated on the race&#039;s progress from key locations along the track, and you will use their intel to coach Trna as she rides. Additionally, Maru offers some colorful ingenuity to draw out the full extent of Saurya&#039;s enthusiasm when the time is right. Linkpearl in ear, you set off for the finish line by the Giantsgall Grounds and wait for history to begin...&lt;br /&gt;
&lt;br /&gt;
* Thanks to your advice and Trna&#039;s undeniable skill with a cart, she secures victory by a hippo&#039;s nose. Instead of lording her win over the frustrated Acala, however, Trna instead entreats him once more to join her. Besieged by a heartfelt speech and his own sense of duty towards his brothers, Acala accepts, and you extend to Trna your congratulations.&lt;br /&gt;
&lt;br /&gt;
* While the Hippo Riders were shocked by the Gajasura addition to their family, Trna says she was able to smooth things over with her associates. She has a racing gate installed in Svarna to commemorate the legendary race between her and Acala, with ambitions to hold more in the future. Your heart is filled with ever higher hopes for Trna and all her associates, old and new, as you continue to rebuild a thriving Thavnair.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Trna: [Forename], am I glad to see you! Haven&#039;t made much headway on our Gajasura problem, but let me tell you about the rest of it.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Like I said, no tearful reconciliation or nothin&#039;, but havin&#039; folks at the meyhane&#039;s been givin&#039; us peace of mind. Between our little outfit an&#039; Kancanas contacts, we&#039;ve got every sort of adventurer you could ever need.&lt;br /&gt;
&lt;br /&gt;
Maru: Ogul&#039;s been stoppin&#039; by when she can, too. She&#039;s gotten mighty good at ridin&#039;. I think she&#039;s got the instincts of a racer...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Once Ogul finds her groove, she&#039;s unstoppable!&lt;br /&gt;
&amp;gt; As a fellow adventurer, she makes me proud.&lt;br /&gt;
&amp;gt; If you say so...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: There&#039;s no doubt she&#039;s been settin&#039; a great example for our recruits.&lt;br /&gt;
Trna: So much so that even the Radiant Host&#039;s been askin&#039; us for guards an&#039; lookouts to patrol the roads.&lt;br /&gt;
Trna: Works out in our favor, seein&#039; as we&#039;ll be the first to know if Acala ever decides to─&lt;br /&gt;
&lt;br /&gt;
Ghasa@???: B-Boss! Boss!&lt;br /&gt;
&lt;br /&gt;
Maru: Right on cue...&lt;br /&gt;
&lt;br /&gt;
Ghasa: We just got word─a whole mob of Gajasura&#039;s closin&#039; in on us. An&#039; I don&#039;t think it&#039;s &#039;cause they got wind of our deal on lassis or nothin&#039;, neither.&lt;br /&gt;
Ghasa: They&#039;ll be here any moment, Boss. What do we do!?&lt;br /&gt;
&lt;br /&gt;
Trna: Ghasa, go and find Ogul at Palaka&#039;s Stand an&#039; have her report here. Then, I want you to make the rounds and tell folks in this area to be on the alert. I&#039;ve got a hunch Acala&#039;s only after us, but just to be safe.&lt;br /&gt;
Trna: Maru, I want you to keep up your maintenance on the carts. No need to panic, but if matters should run awry, I want everyone ready to leave, understand?&lt;br /&gt;
Trna: I&#039;m goin&#039; to relay the situation to our friends at the meyhane. As for you, [Forename], I&#039;d like you to go an&#039; graciously welcome our Gajasura guests.&lt;br /&gt;
Trna: Any fights picked with you, you&#039;ve got my permission to finish. But I don&#039;t want no blood on your hands. Don&#039;t mean to make things complicated, but that&#039;s how it&#039;s gotta be.&lt;br /&gt;
Trna: I&#039;ll owe you one. Report back when you&#039;ve a handle on things, yeah?&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: I sent off some extra fighters, but I&#039;d like you to go an&#039; make sure nothin&#039; gets out of hand. Nothin&#039; permanent, remember!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey your surroundings and defeat any enemies that might appear===&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Report back to Trna===&lt;br /&gt;
-optional start&lt;br /&gt;
Acala: Bhaaa-ha-ha-haaa! Your home, conquest for Acala!&lt;br /&gt;
&lt;br /&gt;
Ogul: Ghasa apprised me of the s-situation─I came as quickly as I c-could!&lt;br /&gt;
Ogul: I&#039;m g-glad I made it in time, but t-to think a whole horde of bloodthirsty G-Gajasura may not be far behind... &amp;lt;shudder&amp;gt;&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Welcome back. As you can see, we&#039;re at a bit of a deadlock with our favorite hippo enthusiast here.&lt;br /&gt;
&lt;br /&gt;
Ogul: Th-This is hardly the time to be glib, Trna. B-But rest assured that I am prepared to all that is necessary in s-self-defense─even if that should be a swift and decisive o-offense!&lt;br /&gt;
&lt;br /&gt;
Trna: Hold on a moment.&lt;br /&gt;
Trna: I&#039;m angry, Ogul. When I think about what Acala&#039;s stolen and who he&#039;s hurt, I start boilin&#039; like afternoon soup. But skewerin&#039; him ain&#039;t gonna solve the bigger issue.&lt;br /&gt;
Trna: I say we talk, first. See if we ain&#039;t so different after all.&lt;br /&gt;
&lt;br /&gt;
Acala: You too weak for Acala! Leave! Leave hippos, go!&lt;br /&gt;
&lt;br /&gt;
Trna: You want us to leave Svarna? That ain&#039;t an option, an&#039; you know that.&lt;br /&gt;
Trna: But if you&#039;ve got such a hankerin&#039; for our hippo carts, there is another way─you could always join us.&lt;br /&gt;
Trna: Me an&#039; my associates─me an&#039; my &#039;&#039;people&#039;&#039;─we built this place to welcome us when nowhere else would. So there ain&#039;t no version of this where we simply up an&#039; leave &#039;cause you demand it.&lt;br /&gt;
Trna: But you know exactly what I&#039;m talkin&#039; about, don&#039;t you? You know what it&#039;s like to have no place to welcome you. To need to take care of your people, no matter what. That&#039;s why I don&#039;t wanna fight you.&lt;br /&gt;
&lt;br /&gt;
Acala: Your people no place for home? But you protect people... You...same as Acala?&lt;br /&gt;
Acala: But Acala hit your people! Tell truth─you forgive no Acala!&lt;br /&gt;
&lt;br /&gt;
Trna: Like I said, I&#039;m angry. No one messes with my family and gets away with it. That&#039;s why I wanna settle things with you, leader to leader. Fair an&#039; square.&lt;br /&gt;
&lt;br /&gt;
Acala: Bhaaa-ha-ha-ha! Acala hit stronger than weak you! Acala win!&lt;br /&gt;
&lt;br /&gt;
Trna: Sure keen on violence, ain&#039;t you? When I say &amp;quot;settle things,&amp;quot; I&#039;m not talkin&#039; about a fight─I&#039;m talkin&#039; about a race. On hippo carts!&lt;br /&gt;
Trna: If I lose, I swear on my honor as a racer that I&#039;ll agree to your terms. But if I win, you repent for what you&#039;ve done...and you join us. Peaceably. Deal?&lt;br /&gt;
&lt;br /&gt;
Acala: You, fool! Acala win race, take hippos, take wagons!&lt;br /&gt;
&lt;br /&gt;
Trna: You can try. We&#039;ll start the race from that harbor town right there, an&#039; ride the highroad all the way up past the quarry further on.&lt;br /&gt;
&lt;br /&gt;
Acala: Agree. Acala wait at town. But Acala wait not long!&lt;br /&gt;
&lt;br /&gt;
Ogul: W-Well, he was more reasonable than I expected. But lest he decide to perpetrate any knavery, I shall keep a sharp eye over him!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna===&lt;br /&gt;
Trna: I ain&#039;t gonna go back on what I said, but I really shouldn&#039;t have called Acala out like that...&lt;br /&gt;
Trna: Not &#039;cause I think I&#039;ll lose─not on your life! But we had to &#039;&#039;crawl&#039;&#039; out way up from bein&#039; nothin&#039; but reckless misfits and now that we&#039;ve made somethin&#039; of ourselves, I&#039;m gonna ride the highroad an&#039; blow whatever respect we earned to the wind...&lt;br /&gt;
Trna: What&#039;s done is done, I guess. Now we just gotta focus on keepin&#039; things fair. Don&#039;t want Acala workin&#039; a traverse around us, not when everyone&#039;s futures are at stake.&lt;br /&gt;
Trna: Damn it all... How&#039;re we supposed to make this work?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; What if the race were a sanctioned event?&lt;br /&gt;
&amp;gt; Invite a crowd to watch. Acala&#039;s not likely to work anything then.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: That&#039;s genius, [Forename]! An official hippo race between the Arkasodara and Gajasura... That&#039;d be, well, &#039;&#039;legendary&#039;&#039;!&lt;br /&gt;
Trna: If we do that, not only do we stay legitimate, but we&#039;d be hostin&#039; an event that everyone can enjoy─like a festival!&lt;br /&gt;
Trna: I know I said our racin&#039; days were over, but this is goin&#039; to be one for the chronicles, [Forename]. I&#039;ll show you a race you&#039;ll never forget!&lt;br /&gt;
Trna: Alright. I&#039;ll have Ogul smooth things over with the Radiant Host while my associates spread the word about our upcomin&#039; scurry! Come an&#039; meet me in Yedlihmad─can&#039;t keep Acala waitin&#039; too long.&lt;br /&gt;
&lt;br /&gt;
===Speak with Acala in Yedlihmad===&lt;br /&gt;
-optional start&lt;br /&gt;
Ogul: Leave supervising Acala to me! Rest assured, I shall not be fainting any time soon─mind over matter, as Grandmother would say. Mind over matter!&lt;br /&gt;
&lt;br /&gt;
Trna: Ogul said the Radiant Host was a little perplexed, but they gave us their blessin&#039; nonetheless! Better to settle our differences peacefully, in their words.&lt;br /&gt;
Trna: My associates are out gatherin&#039; the locals, so let&#039;s talk terms with Acala while we can.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Acala: You not ready? Acala ready. Acala no patience!&lt;br /&gt;
&lt;br /&gt;
Trna: Keep your armor on. We&#039;ve gotta wait for our audience to show up. Don&#039;t wanna start without our kinsfolk cheerin&#039; us on, now do we?&lt;br /&gt;
&lt;br /&gt;
Acala: Kins? Race, battle. Not show off! No kins!&lt;br /&gt;
&lt;br /&gt;
Trna: C&#039;mon, Acala─our &amp;quot;kins&amp;quot; are goin&#039; to make sure both sides play fair. Besides, if you win, they&#039;ll officially be &#039;&#039;your&#039;&#039; kins, right?&lt;br /&gt;
&lt;br /&gt;
Acala: ...Fine. Acala accept kins.&lt;br /&gt;
&lt;br /&gt;
Trna: Speakin&#039; of which, I&#039;ve got a proposition for you─seein&#039; as this race is gonna determine the future of both our people, I&#039;d like to declare it a cooperative effort.&lt;br /&gt;
Trna: Only the two of us&#039;ll be ridin&#039; the track, of course, but my team&#039;s gonna be backin&#039; me up from the sidelines. You&#039;re welcome to do the same, if you&#039;d like.&lt;br /&gt;
&lt;br /&gt;
Acala: Hmpf! Battle, Acala win alone! Acala strong!&lt;br /&gt;
&lt;br /&gt;
Trna: Is that so. Alright then.&lt;br /&gt;
Trna: [Forename]! Let&#039;s talk.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Acala: Where kins!? Acala ready to win!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: I think it goes without sayin&#039; that this race ain&#039;t just about the Hippo Riders. The whole island─and all the people on it─are countin&#039; on us to win this.&lt;br /&gt;
Trna: So here&#039;s my plan─I&#039;m gonna give you a linkpearl, like the ones me an&#039; my associates use. That way we can be in contact durin&#039; the race.&lt;br /&gt;
Trna: I&#039;ll have Maru and Ghasa standin&#039; by at key points along the track so that they can give you updates on our progress.&lt;br /&gt;
Trna: I want you to use that information to advise me durin&#039; the race. Sound okay?&lt;br /&gt;
Trna: Not to lay on the pressure, or anythin&#039;. I take full responsibility for how I ride, but just in case I lose my head, I want you to keep me focused.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Chief Strategist, reporting for duty!&lt;br /&gt;
&amp;gt; I think I already lost my head somewhere... But I&#039;ll do my best.&lt;br /&gt;
&amp;gt; Oh, if you insist.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: Thanks, pal. I&#039;m countin&#039; on you.&lt;br /&gt;
Trna: All that&#039;s left is gettin&#039; Saurya to run. Then there ain&#039;t nothin&#039; stoppin&#039; us.&lt;br /&gt;
Trna: She likes those bright colors... What do you reckon the chances are of a rainbow conveniently poppin&#039; out of nowhere, eh? If only...&lt;br /&gt;
&lt;br /&gt;
Maru: Hah...hah... I m-made it! Boss, I─&amp;lt;wheeze&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trna: Maru! What&#039;re you doin&#039; here? And sweatin&#039; like Ogul in that gaja head. What happened? What&#039;s the matter?&lt;br /&gt;
&lt;br /&gt;
Maru: N-Nothin&#039;, Boss. I brought you somethin&#039; for your race...&lt;br /&gt;
Maru: Saurya goes wild for bright colors, right? So I used some of our leftover gulal to make a rainbow! Just throw this, and she&#039;ll perk right up for sure...&lt;br /&gt;
&lt;br /&gt;
Trna: If this ain&#039;t a sign from the divinities, I don&#039;t know what is. Maru, you hamsahead, you really came through! We&#039;re gonna win this thanks to you!&lt;br /&gt;
Trna: I&#039;ll save this for just the right moment. Can&#039;t hit the ground runnin&#039; &#039;&#039;too&#039;&#039; hard after all.&lt;br /&gt;
Trna: Keep that in mind when you&#039;re coachin&#039; me. Pacin&#039; is important for a race this long. Anyway, go on ahead to the goalpost over by the Giantsgall Grounds. I&#039;ll see you when I bring home a victory!&lt;br /&gt;
Trna: Maru, I want you watchin&#039; the highroad around the Great Work. I&#039;ll fill you in on the details by linkpearl.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ogul: Ghhhnnnnnn! I sh-shan&#039;t be intimidated! I have cast all f-fear from my body now! Th-This time for certain!&lt;br /&gt;
Trna: Even after all this time, I always get nervous before a race. But all I&#039;ve gotta do is trust myself, trust my girl, an&#039; ride!&lt;br /&gt;
Trna: Wait for me by the goalpost─Racashir&#039;s goin&#039; to be callin&#039; the race, so he should be there by now too.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Stand by at the finish line===&lt;br /&gt;
-optional start&lt;br /&gt;
Racashir: I really hope Trna wins the race...&lt;br /&gt;
Racashir: From what teacher says, if the Gajasura end up taking over Thavnair, we&#039;re all in trouble.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Racashir: Teacher, we&#039;re all ready over here.&lt;br /&gt;
&lt;br /&gt;
Ogul: It seems that preparations at the goalpost are complete. Racers, are you ready?&lt;br /&gt;
Ogul: Citizens of Thavnair─I welcome you to the very first Hannish Hippo Hustle! Representing the Arkasodara and our very own Hippo Riders...Trna!!! Representing the Gajasura, the mighty...Acala!!! Racers, take your mark!&lt;br /&gt;
Ogul: Get set...&lt;br /&gt;
Ogul: GO!!!&lt;br /&gt;
&lt;br /&gt;
Acala: Acala win! Run, run! Conquest for Acala!&lt;br /&gt;
&lt;br /&gt;
Ghasa@Ghasa&#039;s Voice: That Gajasura bastard! Pushin&#039; our precious hippp that hard─I&#039;m so mad, I&#039;m sweatin&#039; blood!&lt;br /&gt;
Ghasa@Ghasa&#039;s Voice: The boss&#039;s eatin&#039; dust, but the road&#039;s not lookin&#039; too good up ahead...What&#039;s your call!?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Don&#039;t lose to that bastard! Full speed ahead!&lt;br /&gt;
Trna: A-Alright...&lt;br /&gt;
Trna: Ain&#039;t no good, the road&#039;s a mess. Sorry, but I&#039;m gonna hang back for now!&lt;br /&gt;
&amp;gt; Save your strength! The road&#039;s lookin&#039; rocky.&lt;br /&gt;
Trna: Right! We&#039;ll hold fast!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Maru@Maru&#039;s Voice: They&#039;re passin&#039; by the Great Work, an&#039; it looks like Acala&#039;s hippo might be reachin&#039; its limit. Not surprisin, seein&#039; how hard he&#039;s pushin&#039; it...&lt;br /&gt;
Maru@Maru&#039;s Voice: Chances are good Acala&#039;s not goin&#039; to take much more of a lead, but it&#039;s your call...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Go, Trna! Hippos are go!&lt;br /&gt;
Trna: Ain&#039;t gotta tell me twice! C&#039;mon, Saurya. let&#039;s show him what we&#039;ve got!&lt;br /&gt;
&amp;gt; Hold steady till the final spurt!&lt;br /&gt;
Trna: Loud and clear. We&#039;ll bide our time for a grand finish!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Acala: You! Fast, more fast! Run, run, run!&lt;br /&gt;
&lt;br /&gt;
System: The two hippo carts are hurtling towards the goal at breakneck speed! Give your final piece of advice to Trna for the win!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Boss! Give it everythin&#039; you&#039;ve got!&lt;br /&gt;
&amp;gt; Unleash the rainbow!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: Hya-haaah! Been waitin&#039; for this! Get ready to see lightnin&#039;!&lt;br /&gt;
Trna: Saurya, let&#039;s go!&lt;br /&gt;
&lt;br /&gt;
====After crossing the finish line====&lt;br /&gt;
Trna: Who won? Who was it!?&lt;br /&gt;
&lt;br /&gt;
Acala: Acala win!?&lt;br /&gt;
&lt;br /&gt;
Racashir: By a hippo&#039;s nose, the victor of the Hannish Hippo Hustle is...TRNA!!!&lt;br /&gt;
&lt;br /&gt;
Acala: Acala lose... Why!? You trick Acala!?&lt;br /&gt;
&lt;br /&gt;
Trna: No, we didn&#039;t trick you. We just know our hippos, that&#039;s all. What they like. How much they can take.&lt;br /&gt;
Trna: Hippos are livin&#039;, breathin&#039; creatures, same as us. Havin&#039; to run that hard, for that long─all while pullin&#039; a heavy bloke like you? No mystery why your hippo melted its grease.&lt;br /&gt;
&lt;br /&gt;
Acala: Hippo slow because grease melt... Acala understand.&lt;br /&gt;
&lt;br /&gt;
Trna: And I &#039;&#039;did&#039;&#039; say that your people could support you durin&#039; the race. But you insisted on ridin&#039; alone. They&#039;re your &amp;quot;battle brothers,&amp;quot; ain&#039;t they? I bet they would&#039;ve loved to help.&lt;br /&gt;
Trna: I might be in charge, but if I&#039;ve gotta rely on others to protect my people, I&#039;m not hesitatin&#039;. You can only do so much by yourself.&lt;br /&gt;
&lt;br /&gt;
Acala: By...yourself...&lt;br /&gt;
&lt;br /&gt;
Trna: Of course, trustin&#039; folks enough to do that didn&#039;t exactly come naturally to me neither.&lt;br /&gt;
Trna: Me and my people, we used to be nothin&#039; but a bunch of misfits. We didn&#039;t really belong nowhere, an&#039; no one really wanted us around in the first place.&lt;br /&gt;
Trna: People like us ain&#039;t got a lot of options─you either scrape by on the outskirts so that you ain&#039;t a bother, or leave for someplace new an&#039; hope that you can prove yourself somehow.&lt;br /&gt;
Trna: But it ain&#039;t gotta be like that. You can be you an&#039; still build trust an&#039; contribute somethin&#039; positive, however small. Misfit or no, at some point you realize that none of us are really so different.&lt;br /&gt;
Trna: So I believe in you, Acala. I think if no-good racers like us can turn things around, you an&#039; your people can too. You ain&#039;t gotta conquer nothin&#039; to protect your brothers now.&lt;br /&gt;
Trna: A deal&#039;s a deal, right? Join us. Become a Hippo Rider an&#039; see where the cart takes you.&lt;br /&gt;
&lt;br /&gt;
Acala: Acala your words understand. Acala, you, not different. But Acala Gajasura. This bad...&lt;br /&gt;
&lt;br /&gt;
Trna: Our tribes may have their differences, but as for you an&#039; me...that&#039;s just a racin&#039; rivalry now. An&#039; everyone watchin&#039; saw how hard you were tryin&#039; for your people. Might take some time, but I think you&#039;ll find a place here.&lt;br /&gt;
Trna: So, what do you say? Come back with is to Svarna?&lt;br /&gt;
&lt;br /&gt;
Acala: Acala...accept...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna===&lt;br /&gt;
-optional start&lt;br /&gt;
Acala: Acala lose race...Sad. But for battle brothers, new home. Acala protect brothers. So Acala glad. Much glad.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Trna: Thanks for the stellar advice! Couldn&#039;t have done it without you.&lt;br /&gt;
Trna: Ain&#039;t no way I was losin&#039;, but I&#039;m glad this didn&#039;t end up with Acala&#039;s people bein&#039; chased off the island.&lt;br /&gt;
Trna: It got a little tense when a bunch of Gajasura came walkin&#039; in, bold as brass, but I explained the situation an&#039;everyone bein&#039; good-hearted about it. It&#039;s like I said─none of us are so different.&lt;br /&gt;
Trna: But enough about that─people &#039;&#039;loved&#039;&#039; the race! When was the last time I rode like that!? Wind against my face, crowds cheerin&#039; me on...Heh, bow that I think about it? Might&#039;ve been a first.&lt;br /&gt;
Trna: Next time the Hannish Hippo Hustle rolls around, we should start it from Svarna. Or finish it. Or both! Think of the traffic we&#039;d get at the meyhane...&lt;br /&gt;
Trna: Who knew thinkin&#039; up new ways to excite other folks would be so...well, excitin&#039;? This─all of this─is thanks to you, [Forename]. I can&#039;t thank you enough.&lt;br /&gt;
Trna: Alright, let&#039;s get to it! Our brand-new racin&#039; gate ain&#039;t gonna build itself, after all!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
System: In commemoration of the historic race between the representatives of the Arkasodara and Gajasura peoples─and the peace thereby achieved─a gate has been erected in Svarna!&lt;br /&gt;
System: The Hippo Riders&#039; reputation has soard to legendary heights. Backed by their diligence and hard-earned skills, Trna and her associates will continue to spread joy throughout all of Thavnair!&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System:You have achieved Sworn reputation with the Hippo Riders.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: I know I scolded Maru for it before, but ridin&#039; that highroad was a hippo of another color! I can&#039;t wait till we hold another race!&lt;br /&gt;
&lt;br /&gt;
Maru: Knowin&#039; the boss, I had a feelin&#039; things were gonna turn out alright─but havin&#039; Gajasura workin&#039; peacefully alongside us? I guess miracles really &#039;&#039;do&#039;&#039; happen sometimes...&lt;br /&gt;
&lt;br /&gt;
Acala: Work difficult sometimes. But here, hippo carts. And good-taste food!&lt;br /&gt;
Acala: Battle brothers no more hungry. So Acala try work. For battle brothers─Acala try hard!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=eyziH6zRwBc}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Our_Aching_Souls&amp;diff=1519933</id>
		<title>Our Aching Souls</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Our_Aching_Souls&amp;diff=1519933"/>
		<updated>2026-08-04T16:48:30Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Our Aching Souls&lt;br /&gt;
| description = The [[Ishgardian Delegate]] seeks a battle mage with courage unwavering. &lt;br /&gt;
| image = Our Aching Souls.png&lt;br /&gt;
| quest-giver = Ishgardian Delegate&lt;br /&gt;
| related-npcs = Artoirel; Aymeric; Clem; Faint-hearted Inquisitor; Loverick; Pallid Inquisitor; Temple Knight Guard; Vartinoix&lt;br /&gt;
| location = Radz-at-Han&lt;br /&gt;
| location-x = 7.9&lt;br /&gt;
| location-y = 9.4&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 501&lt;br /&gt;
| level = 85&lt;br /&gt;
| req-quest = At World&#039;s End&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 481800&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = No Forgiveness&amp;amp;comma; No Deliverance&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69662&lt;br /&gt;
| id-edb = 01fc92ea7ec&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Artoirel]] in [[Ishgard]].&lt;br /&gt;
*Speak with [[Clem]] at [[Saint Reymanaud&#039;s Cathedral]].&lt;br /&gt;
*Speak with Clem again.&lt;br /&gt;
*Search for clergymen in the vicinity of [[Gorgagne Mills]].&lt;br /&gt;
*Find and defeat the turned inquisitor.&lt;br /&gt;
*Speak with [[Aymeric]].&lt;br /&gt;
*Speak with the Temple Knight guard at the [[Congregation of Our Knights Most Heavenly]].&lt;br /&gt;
*Speak with Artoirel in the [[Strategy Room]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Ishgardian delegate seeks a battle mage with courage unwavering.&lt;br /&gt;
&lt;br /&gt;
*The Ishgardian delegate informs you that a dread blasphemy resembling a dragon has appeared in Ishgard, spreading panic throughout the nation. Seeking to vanquish the threat without delay, the authorities have begun assembling a hunting party. Though they have no shortage of valorous knights, the Ishgardians believe that their mission would benefit for the presence of a battle mage who can stand unflinching in the face of their fell quarry─and who should fit that description better than you? Having agreed to lend your strength, you promptly depart for the Holy See.&lt;br /&gt;
&lt;br /&gt;
*Arriving in snow-swept Ishgard, you are warmly welcomed by both Artoirel and Aymeric, who brief you on the situation with the blasphemy. Dubbed Profane Fafnir, the beast was apparently born from a young man seen stumbling through the Hoplon in a state of distress. Though the creature soon fled, it has since been seen in the skies above Ishgard on a regular basis, and the mere sight of it has caused others to turn as well. While the identity of the first victim is unknown, it has been determined that all who were subsequently transformed were people of fervent faith, such as priests and inquisitors. In order to better understand the situation, Artoirel has arranged a meeting with the sole member of the clergy who witnessed the blasphemy&#039;s birth but did not turn. Thus do you make your way to Saint Reymanaud&#039;s Cathedral, where the man, a deacon named Clem, awaits.&lt;br /&gt;
&lt;br /&gt;
*You speak with Clem, who recounts the terrifying moment the blasphemy appeared, and confirms that his brethren who were present were all overcome with despair and transformed. As the deacon recounts his tale, Bishop Vartinoix, presently the highest authority in the Ishgardian Orthodox Church, appears and thanks you for your efforts to rid Ishgard of this scourge. After he has taken his leave, Clem turns to you with a request─a request which his tone suggests may be somewhat urgent...&lt;br /&gt;
&lt;br /&gt;
*In the wake of the transformations, a group of clergymen fled the city in fear. Believing that it is more dangerous out in the wilderness, Clem entreats your aid in searching for them in the western highlands, that they may be persuaded to return to Ishgard. While Artoirel and Aymeric tend to Hemlock, you are tasked with escorting the deacon to Gorgagne Mills.&lt;br /&gt;
&lt;br /&gt;
*You succeed in finding the clergymen at Gorgagne Mills. However, in the course of lamenting their poor treatment at the hands of the populace in the wake of the war&#039;s end, an inquisitor succumbs to his despair and transforms into a beast. To prevent it from harming others, Aymeric bids you go after the creature and do what must be done.&lt;br /&gt;
&lt;br /&gt;
*You find the turned inquisitor and lay him to rest. Your task accomplished, you hurry back to rejoin your companions at Gorgagne Mills.&lt;br /&gt;
&lt;br /&gt;
*Aymeric informs you that the remaining clergymen have agreed to return to the Holy See. Once they have been safely escorted back, he bids everyone reconvene at the Congregation of Our Knights Most Heavenly to lay plans. For your purposes, you have the use of the strategy room, which you may enter by speaking with the Temple Knight guard stationed without.&lt;br /&gt;
&lt;br /&gt;
*Arriving at the Congregation, you announce yourself to the guard, who shows you through to join your companions.&lt;br /&gt;
**※In the event that you leave the strategy room, you may re-enter by speaking with the Temple Knight guard at the Congregation of Our Knights Most Heavenly.&lt;br /&gt;
&lt;br /&gt;
*Recent revelations strongly suggest that people of faith are most susceptible to turning due to the challenges they have faced since Ishgard&#039;s false history was brought to light. However, further investigation will be required if you are to draw a definite conclusion, and Aymeric bids you take a moment&#039;s rest while he and Artoirel make provisions for your next move.&lt;br /&gt;
**※The next role quest will be available from Artoirel upon reaching level 86 in any magical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Ishgardian Delegate: Ah, my {{alternatives|f=lady|m=lord}} [Forename]! I have awaited your coming!&lt;br /&gt;
Ishgardian Delegate: The phenomenon wherein men turn into monsters... It pains to say that Ishgard has not been spared.&lt;br /&gt;
Ishgardian Delegate: A dread blasphemy has appeared in the Holy See, and to compound the people&#039;s horror, the beast resembles a dragon. &#039;Tis imperative that it be vanquished without delay, and to that end we have begun assembling a hunting party.&lt;br /&gt;
Ishgardian Delegate: Given that fear and despair may turn our allies against us, we are being stringent in whom we choose for this duty.&lt;br /&gt;
Ishgardian Delegate: Yet while we have confidence in the quality of our knights, the mission would greatly benefit for the presence of a battle mage─one who can stand unflinching in the face of our fell quarry.&lt;br /&gt;
Ishgardian Delegate: We would be hard-pressed to find an individual who fits that description better than you. Will you not lend us your strength and skill?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; You can count on me.&lt;br /&gt;
&amp;gt; Oh, very well...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ishgardian Delegate: We are in your debt! Just a moment while I relay the glad tidings to command.&lt;br /&gt;
Ishgardian Delegate: &#039;Tis settled. Upon arriving in Ishgard, please take yourself to the aetheryte plaza. Lord Artoirel will be there to receive you. May the Fury speed your way!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ishgardian Delegate: Allow me to thank you once more for agreeing to aid us in our efforts to vanquish the blasphemy.&lt;br /&gt;
Ishgardian Delegate: Lest you forget, upon arriving in Ishgard, please take yourself to the aetheryte plaza. Lord Artoirel will be there to receive you.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Artoirel in Ishgard===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Artoirel: [Forename], I have been expecting you! Words cannot well express how heartening it is to have you fighting beside us.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Allow me to echo that sentiment.&lt;br /&gt;
Aymeric: Greetings, my friend. Lest you wonder, Lord Artoirel and I are leading the effort to deal with the blasphemy. With your capable self in the fold, I have no doubt that we shall succeed.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Without further ado, I shall brief you on the situation. &#039;Twas a handful of days after the first beasts appeared in Radz-at-Han...&lt;br /&gt;
Artoirel: An Elezen man was observed at the Hoplon in the Pillars, walking with an unsteady gait.&lt;br /&gt;
Artoirel: All of a sudden, he buckled over as if in pain. And before anyone knew what was happening, he had transformed into a terrible, draconic beast.&lt;br /&gt;
Artoirel: At the mere sight of this, many who chanced to be present also turned, and regrettably the Temple Knights were forced to put them down.&lt;br /&gt;
Artoirel: The blasphemy itself, however, took wing and fled.&lt;br /&gt;
Artoirel: [[Profane Fafnir]], we have chosen to call it, after the dragon-man of Ishgardian myth.&lt;br /&gt;
Artoirel: Since that day, the beast has oft been sighted in the skies above Ishgard. It does not attack; only circles menacingly for a time ere disappearing again.&lt;br /&gt;
Artoirel: Alas, these brief visitations are enough to cause more people to turn, and for fear and panic to spread further.&lt;br /&gt;
Artoirel: As part of our investigation, we have sought to identify the man who became the blasphemy, but thus far we have learned naught.&lt;br /&gt;
&lt;br /&gt;
Aymeric: We have, however, identified a common thread between those who subsequently turned: all were people of fervent faith. People such as priests and inquisitors.&lt;br /&gt;
&lt;br /&gt;
Artoirel: When the truth of our nation&#039;s history was laid bare, the legitimacy of the church was called into question.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Many Ishgardians struggled to reconcile the revelations with their beliefs, and none more so than the pious. Such men and women, we posit, would be more susceptible to despair─and therefore the transformation.&lt;br /&gt;
Aymeric: We must find a way to stop it. Ishgard has only just emerged from a thousand-year war, and we cannot suffer another great tragedy, much less so soon.&lt;br /&gt;
&lt;br /&gt;
Artoirel: In order to attain a better understanding of the situation, we intend to speak with a member of the clergy.&lt;br /&gt;
Artoirel: The sole individual who survived witnessing the blasphemy&#039;s birth without being turned.&lt;br /&gt;
Artoirel: Clem is his name, and he is a deacon at Saint Reymanaud&#039;s Cathedral. Come, let us seek him out there at once.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Clem at Saint Reymanaud&#039;s Cathedral===&lt;br /&gt;
-optional start&lt;br /&gt;
Artoirel: Here he is─Deacon Clem. Let us see what he can tell us.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Not so very long ago, few would have imagined Ishgardian knights marching beyond the bounds of their own dominion.&lt;br /&gt;
Aymeric: But we have ventured to the heart of Garlemald and fought for no less than the fate of the world itself. Our nation has changed, and continues to do so.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Clem: Lord Aymeric, Lord Artoirel...and the savior of Ishgard besides! You do me great honor.&lt;br /&gt;
Clem: I am Clem, and I serve as a deacon here at Saint Reymanaud&#039;s Cathedral.&lt;br /&gt;
&lt;br /&gt;
Aymeric: I understand you were among those at the Hoplon when the incident occurred. We give thanks to the Fury for your merciful preservation.&lt;br /&gt;
Aymeric: We now seek to prevent the blasphemy from wreaking further havoc, and would appreciate any details you can provide.&lt;br /&gt;
Aymeric: Loath though we are to make you recall unpleasant memories, will you not recount to us what you witnessed that day?&lt;br /&gt;
&lt;br /&gt;
Clem: Very well.&lt;br /&gt;
Clem: We are presently relocating the Vault&#039;s libraries to the cathedral, in case you were unaware. We had finished delivering a batch of tomes, and were on our way to bring over another.&lt;br /&gt;
Clem: As we approached the Hoplon, we noticed a young man walking unsteadily. No sooner had he come to an abrupt halt than he transformed into a draconic beast.&lt;br /&gt;
Clem: The fiend fixed us with a menacing glare, and it was all we could do to find our wits and flee.&lt;br /&gt;
Clem: But to my compounding horror, my brethren who were with me began turning into monstrosities as well. One after another...&lt;br /&gt;
&lt;br /&gt;
Vartinoix@???: Praise the Fury that you, at least, were spared, Deacon Clem. I cannot imagine how frightening the experience must have been.&lt;br /&gt;
&lt;br /&gt;
Clem: Bishop Vartinoix!&lt;br /&gt;
&lt;br /&gt;
Vartinoix: Forgive me if I interrupt. I was informed that our stalwart protectors were present, and wished to express my gratitude.&lt;br /&gt;
Vartinoix: From the bottom of my heart, I thank you for your service. I pray that we shall soon be free of this scourge.&lt;br /&gt;
Vartinoix: Indeed, if there is aught we might do to aid your efforts, you need but say it.&lt;br /&gt;
&lt;br /&gt;
Aymeric: You are most kind, Your Grace.&lt;br /&gt;
&lt;br /&gt;
Artoirel: That was Bishop Vartinoix, the head of Saint Reymanaud&#039;s and a member of the Synod.&lt;br /&gt;
Artoirel: With the seat of the archbishop vacant, he is, in effect, the highest authority in the [[Ishgardian Orthodox Church]].&lt;br /&gt;
&lt;br /&gt;
Clem: This is so. Yet in spite of his elevated station, he remains as kind and humble a man as any I have ever known.&lt;br /&gt;
Clem: Like His Grace, I would do all that I can to help shepherd our people through this uncertain time.&lt;br /&gt;
Clem: To that end, there is a request I would make of you...if you can spare a moment to consider it.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Of course. If it is within our power, we should be glad to offer you aid.&lt;br /&gt;
&lt;br /&gt;
Clem: Thank you!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Clem again===&lt;br /&gt;
-optional start&lt;br /&gt;
Aymeric: The deacon was no less terrified by the blasphemy than his peers, yet he alone did not turn. By what grace was he spared?&lt;br /&gt;
&lt;br /&gt;
Artoirel: What manner of request could this be? His tone bespeaks urgency...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Clem: In the wake of the transformations, a group of clergymen fled the city in fear.&lt;br /&gt;
Clem: Yet though they sought refuge in the wilderness, they put themselves at the mercy of the elements and fell fiends both. Given that the cause of the transformation is not clear, I think theirs was a decidedly unwise decision.&lt;br /&gt;
Clem: I wish to set out and find them, but I am not trained in the ways of war. As such, I require those who are to accompany me in the search.&lt;br /&gt;
&lt;br /&gt;
Artoirel: So that is the way of it. Suffice it to say we will help. Do you know whither your fellows may have headed?&lt;br /&gt;
&lt;br /&gt;
Clem: The western highlands, I believe. Between Gorgagne Mills and Hemlock, there is no shortage of abandoned dwellings in the area.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Very well. Time being of the essence, I propose we split up and scour separate areas.&lt;br /&gt;
Aymeric: [Forename]─if you could escort the good deacon to Gorgagne Mills, Lord Artoirel and I will tend to Hemlock.&lt;br /&gt;
&lt;br /&gt;
===Search for clergymen in the vicinity of Gorgagne Mills===&lt;br /&gt;
-optional start&lt;br /&gt;
Clem: That you should choose to abide in such harsh conditions...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Pallid Inquisitor: Y-You!&lt;br /&gt;
&lt;br /&gt;
Aymeric: Ah, I see you found them.&lt;br /&gt;
&lt;br /&gt;
Clem: Yes, and none the worse for the wear, thank the Fury.&lt;br /&gt;
Clem: My friends. Forgive us if we have given cause for alarm. We come out of concern for your well-being.&lt;br /&gt;
Clem: Though we understand why you quit the city, we fear you may have placed yourselves at greater risk by coming here.&lt;br /&gt;
Clem: His Grace Bishop Vartinoix, too, worries for your health and prays for your swift return. So please, will you not allow us to escort you to the Holy See? I assure you, you will be much safer there than in this wretched place.&lt;br /&gt;
&lt;br /&gt;
Pallid Inquisitor: Servants of the Fury will never be safe in the city, don&#039;t you see!?&lt;br /&gt;
Pallid Inquisitor: This is &#039;&#039;your&#039;&#039; fault! You and your accursed “revolution”! The people disdain us─mock us behind our backs and spit in our faces!&lt;br /&gt;
Pallid Inquisitor: And now someone is conspiring to transform us into monstrosities! Enemies of the church, I&#039;ll wager─emboldened by &#039;&#039;your&#039;&#039; deeds! So no, I will not go back to Ishgard! I&#039;d sooner freeze to death than suffer your pity!&lt;br /&gt;
&lt;br /&gt;
Artoirel: What!?&lt;br /&gt;
&lt;br /&gt;
Pallid Inquisitor: All I have ever done was in service to Her! I am a &#039;&#039;good&#039;&#039; man! I...I do not... She cannot forsake me...&lt;br /&gt;
&lt;br /&gt;
Frightened Nun: Ahhhhhh! H-Halone preserve!&lt;br /&gt;
&lt;br /&gt;
Aymeric: [Forename], we cannot allow him to harm any others!&lt;br /&gt;
Aymeric: Give chase and do what you must. We will remain here and keep the others calm.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Find and defeat the turned inquisitor===&lt;br /&gt;
-optional start&lt;br /&gt;
Aymeric: Deacon Clem, please do what you can to reassure them.&lt;br /&gt;
Clem: Y-Yes, of course...&lt;br /&gt;
&lt;br /&gt;
Artoirel: Do not worry about us─see to the beast. It cannot have gotten far.&lt;br /&gt;
&lt;br /&gt;
Clem: All shall be well, my friends. Come, join me in prayer.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
Popup: The will of the archbishop...is absolute...&lt;br /&gt;
Popup: The wicked...shall be punished...&lt;br /&gt;
&lt;br /&gt;
====After Combat====&lt;br /&gt;
-optional start&lt;br /&gt;
Artoirel: What of the beast?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aymeric===&lt;br /&gt;
Aymeric: Is it done, [Forename]?&lt;br /&gt;
Aymeric: My thanks. What happened is most regrettable, but we must be grateful that no one else came to harm.&lt;br /&gt;
Aymeric: While you were gone, the deacon was able to convince the others to return to the city.&lt;br /&gt;
Aymeric: Let us escort them back at once, and then reconvene at the Congregation to consider our next course of action.&lt;br /&gt;
&lt;br /&gt;
Artoirel: For our purposes, we have the use of the strategy room. Announce yourself to the guard without, and he will show you in.&lt;br /&gt;
&lt;br /&gt;
===Speak with the Temple Knight guard at the Congregation of Our Knights Most Heavenly===&lt;br /&gt;
Temple Knight Guard: Lords Aymeric and Artoirel await you within the strategy room. Will you be joining them now?&lt;br /&gt;
&lt;br /&gt;
===Speak with Artoirel in the Strategy Room===&lt;br /&gt;
-optional start&lt;br /&gt;
Temple Knight Guard: Heading to the strategy room? I should be glad to show you in.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Here we shall discuss our plans to deal with the blasphemy. Whensoever you wish to enter, you need but say so to the guard.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Artoirel: Lest you wonder, we have taken the clergymen to Saint Reymanaud&#039;s to rest and recover.&lt;br /&gt;
&lt;br /&gt;
Aymeric: If truth be told, the thought that they may still succumb to despair and turn remains at the forefront of my mind...&lt;br /&gt;
Aymeric: Yet the risk would be greater still were we to keep them at arm&#039;s length and deny them the comfort of the church.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Indeed. From the words he spoke, that inquisitor yearned for the days of old.&lt;br /&gt;
&lt;br /&gt;
Aymeric: He and others like him can scarcely be blamed.&lt;br /&gt;
Aymeric: Since the truth of the nation&#039;s founding and the archbishop&#039;s machinations were made public knowledge, the church has been in turmoil.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Though we have made great strides in separating religion and state, there has been far less progress in the reformation of the church.&lt;br /&gt;
Artoirel: For our faith has been everything to us─our purpose and our comfort. &#039;Tis not an easy thing to reconcile one&#039;s beliefs with the betrayal of our spiritual leaders.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Thus torn between their hearts and minds, many Ishgardians feel lost. And none more so than members of the clergy, whose faith was once unshakable.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Little wonder, then, that the most dedicated and devout are like to turn.&lt;br /&gt;
&lt;br /&gt;
Aymeric: So it seems, but further investigation is needed ere we draw a definite conclusion.&lt;br /&gt;
Aymeric: With the war&#039;s end, Ishgard has set out on a new path. The choices we make now shall determine our course for the future.&lt;br /&gt;
Aymeric: Come what may, we dare not squander the chance we have fought so hard to attain.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Once the returned clergymen have sufficiently calmed down, I shall have the deacon speak with them, that we might gain insight into their individual plights.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Good. Meanwhile, I shall take the opportunity to brief my men on recent developments.&lt;br /&gt;
Aymeric: Pray take a moment&#039;s rest, my friend─you have earned it. When you are ready to continue our work, you may seek us out here.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Mdx585RKt3o}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Restaurateur%27s_Guide_to_the_Dragonstar&amp;diff=1519062</id>
		<title>The Restaurateur&#039;s Guide to the Dragonstar</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Restaurateur%27s_Guide_to_the_Dragonstar&amp;diff=1519062"/>
		<updated>2026-08-01T22:57:56Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Restaurateur&#039;s Guide to the Dragonstar&lt;br /&gt;
| image = the restaurateur&#039;s guide to the dragonstar.png&lt;br /&gt;
| description = [[Last Dregs]] management would discuss the further development of your business plan.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = N-7000&lt;br /&gt;
| related-npcs = Beleaguered Dragon; Jammingway; M-101; N-2174; Nihilistic Nibirun; Vidofnir (NPC)&lt;br /&gt;
| location = Ultima Thule&lt;br /&gt;
| location-x = 27.5&lt;br /&gt;
| location-y = 24.5&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Omicron Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Omicron Quests&lt;br /&gt;
| journal-genre = Omicron Main Quests&lt;br /&gt;
| sortkey = 4&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Pure Green Quartz, 1 Sohm Al Bloom, 1 Copperscale&lt;br /&gt;
| requirements = [[Disciple of the Land]]&amp;lt;br&amp;gt;Respected [[Reputation]] maxed&lt;br /&gt;
| exp = 26928000&lt;br /&gt;
| gil = 1135&lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| unlocks = r6 Omicron, ach Voices of a Distant Server III&lt;br /&gt;
| prev-quest = And Another Question...&lt;br /&gt;
| next-quest = Mostly Heartless&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.25&lt;br /&gt;
| id-edb = 4868ec10736&lt;br /&gt;
| id-gt = 70140&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Jammingway]].&lt;br /&gt;
*Speak with [[N-7000]].&lt;br /&gt;
*Speak with [[Vidofnir]] at [[Anyx Trine]].&lt;br /&gt;
**{{MIN}} Mine [[Pure Green Quartz|pure green quartz]] southwest of Anyx Trine. 0/1&lt;br /&gt;
**{{BTN}} Gather [[Sohm Al Bloom|Sohm Al bloom]] northeast of Anyx Trine. 0/1&lt;br /&gt;
**{{FSH}}Catch a [[copperscale]] at [[Fishing Log: The Iron Feast|the Iron Feast]]. 0/1&lt;br /&gt;
*Deliver the [requested item] to N-7000.&lt;br /&gt;
*Speak with N-7000 in [[A-4 Research]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Last Dregs management would discuss the further development of your business plan.&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* N-7000 and Jammingway are pleased to report that the Miw Miisv seem as happy as giant jellyfish from the sea of stars can possibly be─which is to say, quite. With the aim of experiencing the lively air these young creatures have imparted to the Last Dregs, you agree to accompany your fellow managers on their rounds.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* You find the Last Dregs bustling but not overcrowded, leading to the inevitable proposal that you procure yet more patrons. Ever overflowing with ideas, Jammingway asserts that the dragons would be prime candidates. Though N-7000 expresses strong reservations given its civilization&#039;s role in the Dragonstar&#039;s untimely end, it is eventually convinced to make contact in the name of a better future for all involved.&lt;br /&gt;
&lt;br /&gt;
* You proceed to Reah Tahra, where Jammingway attempts to hail a representative of the Dragonstar. Though they do eventually succeed in this first step, it quickly becomes clear that your allied units will struggle to generate interest in the Last Dregs─or any feeling at all─due to the dragons&#039; utter emotional exhaustion from having spent eons in mourning. Upon discussion, it is agreed that a dragon of more agreeable disposition might provide ideas on raising her kin from their dead-eyed torpor, so you make ready to return to Etheirys and consult with wise Vidofnir.&lt;br /&gt;
&lt;br /&gt;
* Though she is aware of her people&#039;s history with the invaders from the Alphatron Star, Vidofnir elects to concern herself with the welfare of her fellow dragons rather than ancient grudges. She explains to your party that the sacred peaks of the Dragonstar once evoked such bittersweet nostalgia in Midgardsormr that he chose his brood&#039;s new home by the look of its mountains─the peak now known as Sohm Al first among them─and suggests you attempt to stir her lost kin&#039;s memories of the same. Fortunately, there is a Coerthan dessert that may do just that.&lt;br /&gt;
&lt;br /&gt;
* Armed with the knowledge of which terrestrial resources once brought a nostalgic tear to Midgardsormr&#039;s eye, you gather the perfect ingredients near Anyx Trine, and set about making a confectioner&#039;s Sohm Al. Though your guest from Reah Tahra is reluctant at first, the sight of the dessert recalls memories of the Dragonstar&#039;s mountains that resonate to his very core, filling him with wistful fondness. Indeed, he soon wishes to bring other dragons to the Last Dregs for a similar experience, and reassures N-7000 that this will not mean the resuming of hostilities─for what is past is long, long past.&lt;br /&gt;
&lt;br /&gt;
* Alongside your allies, you venture to Elysion, a portion of which has now been transformed into a vision of the Dragonstar. Peaks tower over a clutch of eggs, and hope that dragons may soon coast upon the breeze reigns. Apparently more affected by N-7000&#039;s previous statements than they let on, Jammingway takes this success as an opportunity to remind the unit of its life&#039;s worth, and its power to bring about change─scientific limitations be damned.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Miw Miisv status: thriving. According to recent scans, the Ea also emit pleased vibrations.&lt;br /&gt;
Jammingway: They aren&#039;t the only ones! Members of quite a few civilizations have been enjoying watching the Miw Miisv frolic, and customer satisfaction has risen accordingly.&lt;br /&gt;
Jammingway: On that note─it is just about time for our regular rounds at the café. Care to join?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Jammingway===&lt;br /&gt;
-optional start&lt;br /&gt;
N-7000: Café status: bustling. Installation of additional seating recommended.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Jammingway: As you can see, the Last Dregs is now patronized by entities of all ages─and we have expanded our beverage range to accommodate both the young and the very, very old accordingly.&lt;br /&gt;
&lt;br /&gt;
N-7000: Now that the Miw Miisv and the Ea have settled in, the timing to introduce new patrons is optimal.&lt;br /&gt;
&lt;br /&gt;
Jammingway: As a matter of fact, I was just thinking the same!&lt;br /&gt;
Jammingway: We&#039;ve had such good luck with the Ea, it only seems natural that we invite the dragons next. They too are residents of Ultima Thule, after all.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Shall this unit scan your cranial cavern for irregularities? We Omicrons are the dragons&#039; mortal enemies─they would not willingly break bread or any other substance with us. Projections indicate they may be traumatized by the very suggestion.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Are you worried about them? How endearing!&lt;br /&gt;
Jammingway: Yet if Ultima Thule is to move forward, its people cannot remain mired in the conflicts of the past. It would befoul the dynamis, for one thing, and bugger up our hard work. You must learn to live in harmony!&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Acknowledged...but this unit will excuse itself from promotional efforts. The probability of the Dragonstar&#039;s life-forms reacting adversely to Omicron presence in their territory exceeds acceptable parameters.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Parameters, shmarameters. It may be risky, but if the dragons are to believe that the Omicrons have turned over a new leaf, I can think of no better ambassador.&lt;br /&gt;
Jammingway: You may not be able to rewind time and un-conquer the Dragonstar, but you can certainly strive to do better in the future we&#039;re creating. Dynamis makes the impossible possible─you said so yourself!&lt;br /&gt;
&lt;br /&gt;
N-7000: ...Encouragement tentatively internalized. This unit will attempt to serve as an ambassador for peace.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Then it is off to Reah Tahra we go!&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Nihilistic Nibirun: The mournful dirge that echoes through this place is pleasing to the ear. Why do some of these individuals still rage against their fate?&lt;br /&gt;
&lt;br /&gt;
Jammingway: Good perpetual evening, good sir, madam, or other! Can I interest you in a hot cup of coffee?&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: ......&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit has detected an additional hurdle to fulfilling the current objective.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Excuse me! Can I interest you in, er...anything? Anything at all!?&lt;br /&gt;
Jammingway: Hello!? Ignoring me won&#039;t make me go away!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Beleaguered Dragon: ...I wondered how a tuft of floss did come to clamor so, but &#039;tis no more than one of thy strange companions. This explaineth much.&lt;br /&gt;
Beleaguered Dragon: Wilt thou not leave me to my slumber? So long have I been weary...&lt;br /&gt;
&lt;br /&gt;
Jammingway: We have just the thing for that─coffee! Delectable cuisine, as well. Why not stop by the Last Dregs and see what the civilizations of Ultima Thule are raving about?&lt;br /&gt;
Jammingway: I realize that you may have complicated feelings about my Omicron friend here, but we would nevertheless offer you a place to eat, drink, and be merry!&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: Art thou attempting to provoke me...? Though I suppose it matters not.&lt;br /&gt;
Beleaguered Dragon: Neither grief nor hate stir within me, for my flame hath long since flickered and died.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; The news that you do not wish to inflict vengeful obliteration upon the Alphatron Star should be welcome. However, this unit finds it unexpectedly difficult to process.&lt;br /&gt;
N-7000: Are you certain you do not desire revenge? Not even a micron? It may be advisable to gnaw on this unit in the name of experimentation, lest your conclusion be premature.&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: To what end? The destruction of a single machine changeth naught─meaneth naught.&lt;br /&gt;
Beleaguered Dragon: Aye, we dragons once reveled as thou wouldst have me do. In the mountain&#039;s shadow did we gather to sing. Yet even our melodies are naught but memory now...&lt;br /&gt;
Beleaguered Dragon: If I no longer weep for the silence, machine, why dost thou believe I have aught to spare for thee?&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Conversational difficulty levels critical. This unit requests permission to retreat.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Not so fast! The Karellians&#039; apocalyptic aggression didn&#039;t stop us, and neither will this dragon&#039;s depression.&lt;br /&gt;
Jammingway: All of our patrons have needed a little help in learning to hope again. It&#039;s just a matter of discerning what they value and how to provide it.&lt;br /&gt;
Jammingway: Fortunately, we have the great [Forename] at our side! I&#039;ve heard tell that you have no little experience treating with dragons.&lt;br /&gt;
Jammingway: And though the dragons here may not recall their passions, if the Dragonsong War is any indication, their brethren on Etheirys possess no such problem.&lt;br /&gt;
Jammingway: Surely there is at least one dragon of your acquaintance with whom we can consult?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Vrtra will explain in terms we can understand.&lt;br /&gt;
Jammingway: Vrtra!? Satrap of Radz-at-Han? Oh, no, I wouldn&#039;t dream of calling him away from his work for this.&lt;br /&gt;
&amp;gt; Vidofnir is wise, and has been kind to me.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Jammingway: Vidofnir it is, then. As a leader of her people and an arbiter of peace, she must have some advice about disagreeable dragons.&lt;br /&gt;
Jammingway: And she doesn&#039;t sound like the sort to let her elders on the Dragonstar wallow for eternity.&lt;br /&gt;
&lt;br /&gt;
N-7000: Etheirys&#039;s historical records are not registered to this unit&#039;s database, but the proposed course sounds logical as described.&lt;br /&gt;
N-7000: It is statistically probable that they will not welcome assistance from a former enemy...but this unit believes that we must restore hope to dragonkind.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Then it&#039;s decided. Do we need to pack chassis wax or anything?&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit must remain in Ultima Thule to ensure the smooth operation of the Last Dregs while allied life-forms are away. However, a portable communications drone can be dispatched for the journey.&lt;br /&gt;
&lt;br /&gt;
Jammingway: How convenient! Let us make for Anyx Trine posthaste!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Beleaguered Dragon: Would that I could recall the feel of the mountain breeze...but even that lieth beyond my power now.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Vidofnir at Anyx Trine===&lt;br /&gt;
Vidofnir: Dost thou ever rest, Little One? Thou hast brought salvation to the star, yet thy countenance bespeaks a mission.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Vidofnir: The will of the star hath blessed thee with charming companions.&lt;br /&gt;
Vidofnir: Yet to think I should meet one of the “machines” that drove my grandsire from the Dragonstar... &#039;Tis like unto a bedtime fable.&lt;br /&gt;
Vidofnir: Fear not, for I shall not rebuke thee. Thou wouldst not be the first to call an old foe “friend”...&lt;br /&gt;
Vidofnir: &#039;Tis the fate of the dragons that concerneth me. To condemn them to an empty existence forevermore would be cruel indeed.&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit did not expect to find you so...pleasant? Alive? It is difficult to locate the proper lexical data.&lt;br /&gt;
N-7000: Jammingway shared much data about the dragons of Etheirys during the journey, but this unit struggles to process that those who embrace an ageless existence upon this star are of the same species as the life-forms we encountered in Ultima Thule.&lt;br /&gt;
N-7000: Your dragons too faced countless battles and great suffering, yet they emerged whole. This unit wonders how much can be attributed to faith in their allied units, and how much to the resilience of their hope─or if these two variables are one and the same.&lt;br /&gt;
&lt;br /&gt;
Jammingway: ...Which brings us back to our purpose here. Is there anything we can say to the dragons of Ultima Thule that might open their hearts to embrace hope once more?&lt;br /&gt;
&lt;br /&gt;
Vidofnir: My sire, Hraesvelgr, oft spoke of Midgardsormr&#039;s tales of the Dragonstar, for from these memories was our Sohm Al born.&lt;br /&gt;
Vidofnir: &#039;Tis mine understanding that the Dragonstar possessed a sacred peak resplendent, and &#039;twas my grandsire&#039;s longing for its heights that drew him to nest upon Etheirys.&lt;br /&gt;
Vidofnir: Mine ancestors doubtless felt its loss as keenly, yet their despair hath given way to exhaustion. The memory &#039;tis but a dull ache in their hearts.&lt;br /&gt;
Vidofnir: Restore to them memory untainted by bitterness, and they may yet be inspired as my grandsire once was. Words, however, shall not suffice.&lt;br /&gt;
&lt;br /&gt;
Jammingway: If not words, what about taste? We&#039;ve managed to evoke joyful recollections via soup before─surely we can do the same for the dragons.&lt;br /&gt;
&lt;br /&gt;
N-7000: Previous customer data supports this hypothesis.&lt;br /&gt;
N-7000: However, dragons do not possess a culinary tradition as such. As with the Grebuloffs, we must think outside standard parameters.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Oh, I believe I have precisely what we need.&lt;br /&gt;
Jammingway: Among the recipes provided to us by our Sharlayan collaborators is one from Ishgard─a dessert resembling Sohm Al! If that&#039;s not outside standard parameters, I don&#039;t know what is.&lt;br /&gt;
&lt;br /&gt;
Vidofnir: A curious proposal, but thou art welcome to attempt it.&lt;br /&gt;
&amp;gt; {{MIN}} Miner&lt;br /&gt;
Vidofnir: Southwest of Anyx Trine lie lustrous minerals, their sheen not unlike those of the Dragonstar&#039;s peaks. Collect them with my blessing.&lt;br /&gt;
&amp;gt; {{BTN}} Botanist&lt;br /&gt;
Vidofnir: My grandsire once spoke of the pale blossoms northeast of Anyx Trine as like unto those of the Dragonstar&#039;s valleys. Collect them with my blessing. &lt;br /&gt;
&amp;gt; {{FSH}} Fisher&lt;br /&gt;
Vidofnir: My grandsire once spoke of an iridescent fish in the Iron Feast, its scales a shade identical to the Dragonstar&#039;s holy peak.&lt;br /&gt;
Vidofnir: Collect one with my blessing─I am told they subsist upon roe.&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit reminds you that all proceeds from gold salmon roe─available perpetually in A-4 Research─will be directed toward Omicron enhancement initiatives.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Jammingway: It sounds like we shall be gazing upon a resplendent─and edible─peak in no time!&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit requests that you return to the Last Dregs before initiating baking protocols. The utility of this drone&#039;s tiny digits is limited.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Vidofnir: Thou art truly a warrior of warriors, yet much else besides...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the [requested item] to N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: We do strive to make our dishes visually appealing, but this will be our greatest challenge yet! I do hope the dragons appreciate it...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: Drone battery low. This unit has returned it to the charging station despite Jammingway&#039;s protests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{MIN}} {{i|Pure Green Quartz}} {{BTN}} {{i|Sohm Al Bloom}} {{FSH}} {{i|Copperscale}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N-7000: Ingredients consistent with Dragonstar environmental records. Please initiate baking protocols.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Consider them initiated. Dessert is go!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Beleaguered Dragon: Remember, machine─&#039;tis only at the purported request of my kin across the expanse that I humor thee. Do not test my patience overlong.&lt;br /&gt;
&lt;br /&gt;
Jammingway: We wouldn&#039;t dream of it! Now, if you&#039;ll come this way...&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: ...Thy tiny hands wrought this for my sake?&lt;br /&gt;
&lt;br /&gt;
Jammingway: Yes! [Forename]&#039;s less-tiny hands and N-7000&#039;s spinny whatsits also helped. We worked hard to make it as much like the holy peak of the Dragonstar as possible.&lt;br /&gt;
Jammingway: Do you... Do you like it?&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: ......&lt;br /&gt;
Beleaguered Dragon: ...&#039;Tis difficult to say. My palate recalleth not what flavors once appealed. Visually, however...&lt;br /&gt;
Beleaguered Dragon: I see it. The peaks dividing the Dragonstar in twain, bright clouds to shroud them...&lt;br /&gt;
Beleaguered Dragon: I feel the wind upon my scales, and I...remember.&lt;br /&gt;
Beleaguered Dragon: A passing strange place, this... Yet for the newfound bond with my distant kin, and these memories gifted unto me, I am grateful.&lt;br /&gt;
Beleaguered Dragon: The gesture hath touched me─of that, be certain.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Do you feel a bit better now?&lt;br /&gt;
&amp;gt; It&#039;s all right to miss home. Everyone does, sometimes.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: Indeed. How beautiful it was, our Dragonstar. How joyfully its winds did brace our wings...&lt;br /&gt;
Beleaguered Dragon: I should like my kin to remember those days. No longer to mourn them, but dream of them once more...&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit is pleased to hear of your spiritual revival.&lt;br /&gt;
N-7000: However, it would be remiss of this unit not to remind you that our establishment employs a large Omicron staff. Your kin would be most welcome to join you, but would this not be intolerable to them?&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: Metal warrior... Thou art not the same as thou once were. No more are we. I know not what to make of this future, but I would linger no longer in the past.&lt;br /&gt;
Beleaguered Dragon: That is why you created this place, is it not?&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Logic circuits: complete. Threat level: nominal. Business status: booming.&lt;br /&gt;
N-7000: However, this unit is experiencing an anomalous overflow. Conditions mathematically insufficient to generate current levels of mission satisfaction. Further analysis required. Initializing additional processors...&lt;br /&gt;
&lt;br /&gt;
Jammingway: Are you sure you aren&#039;t just...happy? You know, like a squishy-wishy organic life-form?&lt;br /&gt;
&lt;br /&gt;
N-7000: An illogical life-form such as yourself could not begin to understand this unit&#039;s internal workings. Terminating interaction─good-bye.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Don&#039;t you dare go into sleep mode! Coward!&lt;br /&gt;
Jammingway: We cannot let N-7000&#039;s emotional disfunction detract from our success. To Elysion! We&#039;ll drag it there if we must.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000 in A-4 Research===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: I&#039;m happy, you&#039;re happy, the dragon is happy... There&#039;s nothing anomalous about being happy!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Please refrain from vibrating your vocal organs. This unit will continue processing anomalous satisfaction levels once Elysion status has been verified.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Beleaguered Dragon: I do hope that winds bless yonder peak...&lt;br /&gt;
&lt;br /&gt;
System: Inspiration has touched the dragons&#039; hearts, and given form to a nostalgic vista from the Dragonstar.&lt;br /&gt;
System: Yet still there is room for Elysion to grow and change! What other hopes will the power of dynamis bring to life?&lt;br /&gt;
&lt;br /&gt;
Jammingway: What a majestic sight that was. And so pointy!&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Harmony between dragons and Omicrons defies any and all prior projections. &lt;br /&gt;
&lt;br /&gt;
Jammingway: A rousing success, then!&lt;br /&gt;
&lt;br /&gt;
N-7000: Given historical events, it should not be possible per the laws of the universe. Only in Ultima Thule could such a thing occur.&lt;br /&gt;
&lt;br /&gt;
Jammingway: In that case, I&#039;d better not hear you question our potential ever again! This is definitive proof that we can do anything if we put our minds to it, no matter what your projections say.&lt;br /&gt;
Jammingway: I was created by someone too, you know? But I don&#039;t believe that being artificial makes our experiences any less worthwhile. We&#039;re here, and we&#039;re making a difference! Have a little faith─that&#039;s what living is all about.&lt;br /&gt;
&lt;br /&gt;
N-7000: ...This unit did not realize that you were plagued by similar existential doubts, though it does explain your desire to pry into psyches you do not understand. Nevertheless, this unit will produce noises of generalized validation.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Well...good! We&#039;ve created a miracle here today─as well as new bonds between dragonkind that span time and space. I propose we bask in that glory for a while!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You have achieved Honored reputation with the staff and patrons of the Last Dregs.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: If more dragons are on their way, we&#039;re going to need bigger tables. One good sneeze and it&#039;s all over...&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; The Dragonstar was rich in natural resources. If they are reborn in Elysion, many more dragons may be tempted to the Last Dregs.&lt;br /&gt;
Beleaguered Dragon: Mayhap one day, fate shall see fit to reunite me with my faraway kin. A dragon can but dream...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Teamwork_Makes_the_Dream_Work&amp;diff=1518913</id>
		<title>Teamwork Makes the Dream Work</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Teamwork_Makes_the_Dream_Work&amp;diff=1518913"/>
		<updated>2026-07-31T18:25:27Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Teamwork Makes the Dream Work&lt;br /&gt;
| description = [[Dreamingway]] is concerned with the fate of one [[Loporrit]] in particular.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| image = Teamwork Makes the Dream Work.png&lt;br /&gt;
| quest-giver = Dreamingway&lt;br /&gt;
| related-npcs = Ashen-furred Loporrit; Dreaming Supporter; Listless Loporrit; Livingway; Managingway; Talkingway&lt;br /&gt;
| location = Mare Lamentorum&lt;br /&gt;
| location-x = 17.6&lt;br /&gt;
| location-y = 16.2&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Loporrit Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Loporrit Quests&lt;br /&gt;
| journal-genre = Loporrit Main Quests&lt;br /&gt;
| sortkey = 4&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Painting Supply Materials, 1 HQ Painting Supplies&lt;br /&gt;
| requirements = [[Disciple of the Hand]]&lt;br /&gt;
| exp = ?????&lt;br /&gt;
| gil = 1335&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = r6 Loporrit, ach Way to Go III&lt;br /&gt;
| prev-quest = Too Few Cooks&lt;br /&gt;
| next-quest = A Million Malms Away&lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = 195452493fa&lt;br /&gt;
| id-gt = 70220&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for the [[ashen-furred Loporrit]] at the lurking location.&lt;br /&gt;
*Speak with [[Dreamingway]].&lt;br /&gt;
*Speak with Dreamingway again.&lt;br /&gt;
*Speak with Dreamingway yet again.&lt;br /&gt;
*Recruit [[listless Loporrit]]s.&lt;br /&gt;
*Speak with Dreamingway.&lt;br /&gt;
*Synthesize {{HQ}} [[Painting Supplies]].&lt;br /&gt;
*Deliver {{HQ}} Painting Supplies to Dreamingway.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Dreamingway]] is concerned with the fate of one [[Loporrit]] in particular.&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Dreamingway raises the matter of the ashen-furred Loporrit, who it seems can often be found loitering near the Watcher&#039;s Palace. He wishes to inquire as to what about the Dreaming Workshop has failed to inspire this wayward Way, and thus do the two of you make for the wide open spaces of Mare Lamentorum.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* Though you find the pallid Loporrit and inquire as to their state of mind, they seem unwilling to divulge much beyond cynical quips. They do mention Livingway&#039;s name, however, along with their desire to return to the hibernation from which you once saw the furry tribe awaken.&lt;br /&gt;
&lt;br /&gt;
* Upon consulting with Dreamingway, you agree that your next course of action is to inquire with Livingway. It is possible that the Loporrits&#039; leader has valuable information as to the source of the distress that plagues this most melancholy of Loporrits.&lt;br /&gt;
&lt;br /&gt;
* Livingway tells you the story of Counselingway, a passionate Loporrit with the weighty responsibility of helping people with their troubles─a role which they spent their life eagerly anticipating, only to be told that the people of Etheirys would not be coming after all. This disappointment understandably plunged them into the depths of despair, and they have yet to emerge. Though the task that lies ahead may be more difficult than you could have anticipated, if anyone is to convince Counselingway that life remains worth living, it must be the Dreaming Ways.&lt;br /&gt;
&lt;br /&gt;
* You reconvene with Dreamingway in Hoper&#039;s Hold, where he shares the tragic tale of Counselingway with Managingway. Managingway points out that this is not the only Loporrit the Dreaming Workshop has yet to inspire─and that these wayward Ways share the commonality of having once been tasked with interacting with the people of Etheirys directly. As their distress appears to originate with the loss of the friendly interaction they had anticipated, Dreamingway proposes that you get them together in pursuit of a common goal once more, that camaraderie might stimulate their dormant motivation.&lt;br /&gt;
&lt;br /&gt;
* As one of the very people of Etheirys that the listless Loporrits once dreamed of meeting, you have little difficulty convincing them to join you in the creation of a mural in Hoper&#039;s Hold. One can only hope that they will feel slightly more up to the challenge once they have their paintbrushes in paw.&lt;br /&gt;
&lt;br /&gt;
* With your artists successfully recruited, you speak with Dreamingway. He provides you with details and materials for the art supplies that you must create, and you set to work.&lt;br /&gt;
&lt;br /&gt;
* Making the absolute most of your proffered supplies, the no-longer-listless Loporrits create works of art that testify to their most profound emotions─and they enjoy doing it, too. Though this is still not enough to convince the cynical Counselingway, you have brought great happiness to Bestways Burrow this day, which is a success worth painting about.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Dreamingway: [Forename]! You may recall that curious character who we&#039;ve seen─for lack of a better term─lurking around Hoper&#039;s Hold, don&#039;t you?&lt;br /&gt;
Dreamingway: Well, I hear tell that they also spend a great deal of time lurking about the Watcher&#039;s Palace. A regular Lurkingway, that one.&lt;br /&gt;
Dreamingway: In any case, it seems that the Dreaming Workshop isn&#039;t meeting their needs. I should like to ask them how we can be more helpful. Would you join me?&lt;br /&gt;
Dreamingway: Perfect! I&#039;ve already checked all our nooks and crannies, so with any luck, they&#039;ll be lurking by the Watcher&#039;s Palace as we speak...&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Search for the ashen-furred Loporrit at the lurking location===&lt;br /&gt;
-optional start&lt;br /&gt;
Dreamingway: They must be around here somewhere...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Perhaps they grew tired of the view and decided to take their lurking elsewhere...&lt;br /&gt;
Dreamingway: Oh, it&#039;s them!&lt;br /&gt;
Dreamingway: Quickly, before they slip away!&lt;br /&gt;
Dreamingway: Hail, my good Way! If I&#039;m not mistaken, you have come to enjoy the offerings of our Dreaming Workshop a number of times, have you not?&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: ...Enjoy? Hardly.&lt;br /&gt;
Ashen-furred Loporrit: Though I suppose watching you pointlessly exert yourselves has been entertaining enough.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: That&#039;s, er...good? But I was hoping that we might assist you in finding a dream of your own!&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: And what is it you expect me to dream of? Fanciful machines? Colorful cuisines? I think not.&lt;br /&gt;
Ashen-furred Loporrit: Without the people of Etheirys to delight in them, such pursuits are meaningless, one and all.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I...cannot say I agree...&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: No matter. Your exertions have their place─in supporting my petition to Livingway.&lt;br /&gt;
Ashen-furred Loporrit: When she authorizes my hibernation, I shall dream sweet dreams at last.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway===&lt;br /&gt;
Dreamingway: So their dream is...to sleep?&lt;br /&gt;
Dreamingway: That&#039;s a lot of nonsense, if I do say so myself. You can hardly follow your dreams while you&#039;re asleep!&lt;br /&gt;
Dreamingway: Perhaps Livingway will understand better than I do. It sounds like our ashen-furred friend has spoken of this matter to her before.&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway again===&lt;br /&gt;
Dreamingway: Why is it so difficult to find anyone today? Livingwaaay!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: There you are, Livingway! Might we have a word?&lt;br /&gt;
&lt;br /&gt;
Livingway: So soon? I had thought your project was proceeding apace.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Overall, yes...but we&#039;re struggling with one Way in particular. Are you familiar with an ashen-faced Loporrit? Red eyes, mysterious, absolutely adorable until they open their mouth?&lt;br /&gt;
&lt;br /&gt;
Livingway: Oh, yes. I was aware they had paid visit to Hoper&#039;s Hold, but I wasn&#039;t aware that &#039;&#039;you&#039;&#039; were aware...&lt;br /&gt;
Livingway: Perhaps you may yet succeed where I have not.&lt;br /&gt;
Livingway: You are aware, [Forename], that the Loporrits were created to prepare the moon for man&#039;s arrival, and that these preparations required substantial time and effort.&lt;br /&gt;
Livingway: All bent toward our common goal in their own way, but some Loporrits went above and beyond. One in particular...&lt;br /&gt;
&lt;br /&gt;
Dreamingway gasps.&lt;br /&gt;
&lt;br /&gt;
Livingway: The very same.&lt;br /&gt;
Livingway: This most passionate of Ways took the name &amp;quot;Counselingway.&amp;quot;  Their role was to lend a listening ear and provide advice to the people of Etheirys─something we anticipated would be sorely needed, given the abrupt displacement you all were to face.&lt;br /&gt;
Livingway: More than any other, they sought to understand your people. They studied, they practiced...&lt;br /&gt;
Livingway: ...And they looked forward to the day when they would finally, finally meet you.&lt;br /&gt;
Livingway: As you can imagine, the change of plans came as a terrible shock. They became uninterested in their former pursuits, and are adamant that naught of worth remains for them to do.&lt;br /&gt;
Livingway: I was unable to persuade them otherwise─and after some time, they disappeared from the burrow altogether.&lt;br /&gt;
Livingway: It was shortly thereafter that other Loporrits began sighting an ashen-furred Way wandering Mare Lamentorum.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Oh dear...&lt;br /&gt;
&lt;br /&gt;
Livingway: Even I didn&#039;t recognize them at first. I wondered whence this new Way had sprung.&lt;br /&gt;
Livingway: Then I watched them stand out there, gazing at the sky─at Etheirys─and I realized...&lt;br /&gt;
Livingway: It was the grief that had changed them. A loss too heavy to bear.&lt;br /&gt;
Livingway: It came as no surprise when they asked to be put back into hibernation.&lt;br /&gt;
Livingway: ...Yet I cannot allow it. Even with the Final Days averted, there must be a place for us in this world. I know there is─we need only reach out our paws.&lt;br /&gt;
Livingway: I said as much, but it&#039;s as if they cannot hear me. And no matter how many times I refuse them, they return with their petition for eternal sleep.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: It would be a tragedy to lose a Loporrit with so much love in their heart...&lt;br /&gt;
Dreamingway: We must find a way to help them! To give them a new dream.&lt;br /&gt;
Dreamingway: Not that I know what that would be...&lt;br /&gt;
Dreamingway: Thank you for telling us of this, Livingway.&lt;br /&gt;
Dreamingway: We should ask the others for help. This matter is of dire import!&lt;br /&gt;
Dreamingway: I shall see you in Hoper&#039;s Hold soon, then.&lt;br /&gt;
&lt;br /&gt;
Livingway: A moment, [Forename].&lt;br /&gt;
Livingway: If anyone can save Counselingway, it&#039;s you lot. And they &#039;&#039;can&#039;&#039; be saved─I must believe that.&lt;br /&gt;
Livingway: So please, do everything in your power. On behalf of Loporrit-kind, I beseech you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway yet again===&lt;br /&gt;
Dreamingway: There you are! Come, we must bring Managingway into our confidence.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: So...what do we do!?&lt;br /&gt;
&lt;br /&gt;
Managingway: This Counselingway has visited the workshop several times, correct? Yet we have seen no measurable results thus far.&lt;br /&gt;
Managingway: And they are not the only Loporrit to have been dissatisfied with our offerings. Though a significant portion have gravitated to the dreams on display, many remain uninterested.&lt;br /&gt;
Managingway: We must try a different tack─one that targets this demographic specifically.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I see! But what could a Loporrit who doesn&#039;t fancy music &#039;&#039;or&#039;&#039; mechanics &#039;&#039;or&#039;&#039; mealtime possibly enjoy?&lt;br /&gt;
&lt;br /&gt;
Managingway: We might look to what else they have in common...&lt;br /&gt;
Managingway: Assuming my mental register is correct─and it usually is─the remaining wayward Ways had roles that would have involved direct contact with the people of Etheirys.&lt;br /&gt;
Managingway: In addition to consulting roles like Counselingway&#039;s, there were those specializing in guiding the people around our facilities, interpreting, and other aspects of hospitality.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Oh. That means...&lt;br /&gt;
Dreamingway: All of them would have been especially disappointed to find out that our guests weren&#039;t coming. They could hardly carry out their work alone...&lt;br /&gt;
Dreamingway: ...Alone!&lt;br /&gt;
Dreamingway: What if we didn&#039;t wait for them to take interest in a new dream all by themselves?&lt;br /&gt;
Dreamingway: If we bring everyone together to work toward a common goal, it may remind them what it&#039;s like to have a purpose again!&lt;br /&gt;
&lt;br /&gt;
Managingway: Teamwork is key, to be sure, but what sort of project could we give them?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Uh...&lt;br /&gt;
Dreamingway: Uuuuuuh...&lt;br /&gt;
Dreamingway: Do you have any ideas, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Not singing. Please no singing...&lt;br /&gt;
Dreamingway: Yes, I imagine the musically disinclined wouldn&#039;t enjoy singing very much. Perhaps something that involves using their paws...&lt;br /&gt;
&amp;gt; Never underestimate the value of art.&lt;br /&gt;
Dreamingway: Such as...painting?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Look at these boring walls we have! Surely they could use a touch of paint, or─gasp!─a &#039;&#039;mural&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Managingway: Expressing oneself through art &#039;&#039;is&#039;&#039; a proven means of processing negative experiences... Though some may prefer a medium other than paint. Never fear─I shall arrange for a variety of supplies.&lt;br /&gt;
Managingway: At minimum, we can expect to attract Counselingway&#039;s attention once more.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Just where we want them─paying attention!&lt;br /&gt;
Dreamingway: For the time being, let us focus on gathering as many wayward Ways as possible.&lt;br /&gt;
Dreamingway: With you here, it should be easy! Even the most listless Loporrit would jump at the chance to work together with a representative of mankind.&lt;br /&gt;
Dreamingway: We only need to find them! Again.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Recruit listless Loporrits===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; At {{coords|12.2, 11.2}}&lt;br /&gt;
Listless Loporrit: You want to create something...together? Is that allowed? I can&#039;t see much of a point in it.&lt;br /&gt;
Listless Loporrit: Yet I can hardly refuse a request from a person of Etheirys. Even now...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; At {{coords|10.7, 9.1}}&lt;br /&gt;
Listless Loporrit: Express my feelings through art? That sounds difficult.&lt;br /&gt;
Listless Loporrit: Though if it helps people─or even just you─I suppose we can give it a try...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; At {{coords|13.2, 8.7}}&lt;br /&gt;
Listless Loporrit: Painting? I don&#039;t know much about art, I&#039;m afraid.&lt;br /&gt;
Listless Loporrit: But if you insist, I can join you as moral support. My job was supposed to be helping people in need, after all.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway===&lt;br /&gt;
-optional start&lt;br /&gt;
Listless Loporrit: I suppose that does look...fun.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Thanks to your persuasive person-ing, we have more participants than we know what to do with!&lt;br /&gt;
Dreamingway: I jest, of course. Managingway always knows what to do! Speaking of which...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{BSM}} Blacksmith {{ARM}} Armorer {{GSM}} Goldsmith&lt;br /&gt;
Dreamingway: They&#039;ve asked that you vreate a few brushes out of metal. Some of our painters may become quite...vigorous in their expression.&lt;br /&gt;
&amp;gt; {{CRP}} Carpenter {{LTW}} Leatherworker {{WVR}} Weaver&lt;br /&gt;
Dreamingway: They&#039;ve asked that you create a few palettes. Some of our painters would like to use a great many colors!&lt;br /&gt;
&amp;gt; {{ALC}} Alchemist {{CUL}} Culinarian&lt;br /&gt;
Dreamingway: They&#039;ve asked that you create additional paints. Some of our painters firmly believe that quantity equals quality!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Dreamingway: As always, Managingway has provided supplies─for your convenience and ours. More can be had from the dreaming supporter if you need them.&lt;br /&gt;
Dreamingway: I may step away to make sure that no one else attempts to paint the wall with Cookingway&#039;s frosting, but trust that you will find me here when you&#039;re done!&lt;br /&gt;
&lt;br /&gt;
===Synthesize Painting Supplies===&lt;br /&gt;
-optional start&lt;br /&gt;
Dreamingway: I love the smell of fresh art supplies! &amp;lt;sniff&amp;gt; Don&#039;t you?&lt;br /&gt;
&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Here you are─may you inhale only a minimal amount of toxic fumes!&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Oh dear! It appears that sufficient supplies are in your possession. Project management &#039;&#039;firmly&#039;&#039; reminds you that all materials must be used before more are provided.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver Painting Supplies to Dreamingway===&lt;br /&gt;
Dreamingway: Just in time to prevent further frosting-based incident! I&#039;ll take those off your paws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Painting Supplies}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I shall see these distributed to our artists posthaste!&lt;br /&gt;
Dreamingway: I can hardly wait to see the finished product...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: I had hoped they would enjoy themselves, but I never imagined they would become so absorbed in their work─nor create such a magnificent mural! This is by far our greatest success yet.&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: Art? Truly, you&#039;re making my task too easy...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Counselingway!&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: Do &#039;&#039;not&#039;&#039; call me that. &#039;Tis a relic of a life I care not to remember.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Noted! Would you like to try your paw at painting?&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: ...Hmph. Not particularly.&lt;br /&gt;
&lt;br /&gt;
Managingway: There is a distinct lack of unified vision here...yet somehow, it works. Art is a mystery indeed.&lt;br /&gt;
&lt;br /&gt;
Listless Loporrit: I had no idea that art could be so liberating. I haven&#039;t had this much fun in ages!&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: ...Fun? Perhaps I once knew what that was like...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: With all of the Loporrits we&#039;ve helped, I&#039;d like to think we&#039;ve done our part.&lt;br /&gt;
Dreamingway: Still, we cannot stop. No─we will not stop! Not until we&#039;ve helped Counselingway, and anyone else who has yet to find a dream.&lt;br /&gt;
&lt;br /&gt;
System: The imaging station is now open, allowing once-wayward Ways to vent their innermost emotions through creative pursuits. There are yet Loporrits that want for new purpose, however. Continue expanding the workshop to see what dreams may come!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You have achieved &#039;&#039;&#039;Honored&#039;&#039;&#039; reputation with the Dreaming Ways.&lt;br /&gt;
System: You may raise their faith in you further by continuing to assist with the Dreaming Workshop.&lt;br /&gt;
System: New Loporrit society daily quests are now available from Managingway in Hoper&#039;s Hold.&lt;br /&gt;
System: Furthermore, you will be able to undertake three additional quests from Managingway as a reputation bonus. This bonus is available until the daily reset time for allied society quests.&lt;br /&gt;
System: These additional quests will become available after accepting all current daily quests from Managingway. Please be advised that you cannot undertake these quests if you have no remaining allowances.&lt;br /&gt;
System: You now have access to a wider selection of wares from Coiningway.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Greeningway: My dream is to stand out─in green! How do I look? Please say &amp;quot;green&amp;quot;...&lt;br /&gt;
Dreamingway: One of the Ways at our imaging station has even painted his uniform! It warms my heart to see them expressing themselves so colorfully.&lt;br /&gt;
Managingway: I am glad that the imaging station has been such a success. I had Buildingway prepare a contingency plan in case of the worst, but I do prefer to keep that wall where it is...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Teamwork Makes the Dream Work 1.png&lt;br /&gt;
File:Teamwork Makes the Dream Work 2.png&lt;br /&gt;
File:Teamwork Makes the Dream Work 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=cg6KNSd0eYs}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Defiant_Ogul,_Deified!&amp;diff=1518779</id>
		<title>Defiant Ogul, Deified!</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Defiant_Ogul,_Deified!&amp;diff=1518779"/>
		<updated>2026-07-31T05:10:23Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Defiant Ogul Deified.png&lt;br /&gt;
| description = Perhaps it is simply your imagination, but [[Svarna]]&#039;s working population feels notably bigger. The glint in [[Trna]]&#039;s eye suggests she&#039;ll be happy to explain.&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = Trna&lt;br /&gt;
| related-npcs = Acala; Ghasa; Maru; Ogul&lt;br /&gt;
| location = Thavnair&lt;br /&gt;
| location-x = 19.9&lt;br /&gt;
| location-y = 27.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Arkasodara Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Arkasodara Quests&lt;br /&gt;
| journal-genre = Arkasodara Main Quests&lt;br /&gt;
| sortkey = 4&lt;br /&gt;
| requirements = Respected [[Reputation]] maxed&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| exp = 594660-749595&lt;br /&gt;
| gil = 1135&lt;br /&gt;
| unlocks = r6 Arkasodara, ach Hasty Hasty Hippos III&lt;br /&gt;
| prev-quest = Hippo Healing&lt;br /&gt;
| next-quest = Leader to Leader&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.15&lt;br /&gt;
| id-gt = 70084&lt;br /&gt;
| id-edb = fee76cb3011&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Ogul]] at [[the Shroud of the Samgha]].&lt;br /&gt;
*Survey the area and defeat any enemies that may appear.&lt;br /&gt;
*Rendezvous with Ogul and [[Trna]].&lt;br /&gt;
*Speak with Ogul.&lt;br /&gt;
*Speak with Trna in [[Svarna]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Perhaps it is simply your imagination, but Svarna&#039;s working population feels notably bigger. The glint in Trna&#039;s eye suggests she&#039;ll be happy to explain.&lt;br /&gt;
**※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Thanks to their improved living conditions, Svarna&#039;s hippos are more energetic than ever, and business for the Riders is booming. Trna is informing you that would-be workers have gathered in hopes of hippo-based employment when Ogul arrives before you in a state of distress─and odd dress. She claims that a Gajasura calling himself “Acala” has injured a Rider and stolen a hippo cart, so Trna asks both you and Ogul to accompany her to the Shroud of the Samgha in hopes of evening the score with this hippo-stealing bandit.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* Ogul leads you to the spot she encountered him, but Acala is nowhere to be found. Still, danger seems to lurk just out of sight, so you part ways with Trna and Ogul to scout the area for enemies.&lt;br /&gt;
&lt;br /&gt;
* You both confirm and trounce the Gajasura presence in the area. Knowing Acala can&#039;t be far behind, you rendezvous with the others to warn them.&lt;br /&gt;
&lt;br /&gt;
* Acala has beaten you to your comrades, but thankfully both Trna and Ogul seem unharmed. With halting speech, Acala proclaims that he has come to conquer Thavnair. Such a show of strength, he claims, will both prove his worth to the tribe that rejected him, and grant his compatriots sanctuary. While rebuking his threats, Trna seems moved by his plight, seeing in this stranger vestiges of her past self. Acala, in turn, awkwardly praises the Hippo Riders and swears he will one day take Svarna for his people. Before Trna can object, Acala rides off on the stolen hippo cart, leaving her in equal parts frustration and uncertainty.&lt;br /&gt;
&lt;br /&gt;
* You review the information at hand, but this Gajasura dilemma is too complicated to parse out in the jungle. You regroup in Svarna to talk strategy.&lt;br /&gt;
&lt;br /&gt;
* What to do about Acala is a question not likely to be answered overnight, but his surprising talent with a hippo cart awakens Trna to the possibility that anyone could learn to ride if given the chance. Trna has Maru open a meyhane on the premises, in hopes of recruiting adventurers and strengthening security in Svarna. With more people than ever milling about, the atmosphere is optimistic even as inevitable conflict with Acala looms in the distance...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Trna: Nice to see you, [Forename]. If you&#039;ve a moment, I&#039;ll tell you the latest.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Thanks to our cool an&#039; breezy stables, our hippos have been gettin&#039; ll sorts of luxurious shut-eye─an&#039; the little &#039;pots can&#039;t be tempted away from their splashin&#039;. All in all, our growin&#039; family&#039;s burstin&#039; with energy.&lt;br /&gt;
Trna: Good thing too, seein&#039; as our services are in ever-higher demand. Folks have even started comin&#039; around an&#039; petitionin&#039; for employment, if you can believe it!&lt;br /&gt;
Trna: We&#039;ve always liked keepin&#039; our business to ourselves, so the thought of welcomin&#039; in strangers felt dreadfully queer at first. But helpin&#039; others is what Riders do, so we&#039;ve got some new faces on the team.&lt;br /&gt;
&lt;br /&gt;
Maru: Besides, as swamped in requests as we are, we&#039;d be lost without the extra help...&lt;br /&gt;
&lt;br /&gt;
Ogul@???: Help! Help, I say!&lt;br /&gt;
&lt;br /&gt;
:[[File:Ogul in disguise.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Trna: I appreciate the enthusiastic chorus, Ogul─but what&#039;ve you gone an&#039; done to your head?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; ...Lose a bet, perchance?&lt;br /&gt;
&amp;gt; Ogul, you look fantastic!&lt;br /&gt;
&amp;gt; Excuse me, have we met?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ogul: This is hardly the time for jesting! We are in crisis, I tell you. Crisis! There are Gajasura in the jungle!&lt;br /&gt;
Ogul: Ever since you mentioned that thieving Matanga, I&#039;ve had this terrible suspicion. I had to know for certain, so I cleverly camouflaged myself with this gaja disguise and set out to investigate.&lt;br /&gt;
&lt;br /&gt;
Maru: That&#039;s...a disguise? An&#039; ain&#039;t you sweatin&#039; an awful lot?&lt;br /&gt;
&lt;br /&gt;
Ogul: I would choose a pool of sweat over a pool of blood any day! Between the Au Ra and Gajasura, there can be naught but violence and requital!&lt;br /&gt;
Ogul: And there is no doubt as to what I witnessed─a Gajasura in the flesh!&lt;br /&gt;
Ogul: The image of it shall haunt my dreams─those red eyes...that devilish armor...that cart drawn by a frothing hippo!&lt;br /&gt;
&lt;br /&gt;
Trna: Wha─? A hippo cart!?&lt;br /&gt;
&lt;br /&gt;
Ogul: He declared his name with a ghastly voice─Acala. I became an edifice of fear. He asked if I was his Matanga brethren!&lt;br /&gt;
Ogul: In that moment, all I could envision was my own death and dismemberment by that beastly creature. Before I knew what had happened, I heard my own voice cry out:&lt;br /&gt;
&lt;br /&gt;
Ogul: &amp;quot;Not I! I am but a passing Manusya!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maru: Manusya &#039;&#039;do&#039;&#039; have bodies of men and heads of beasts, so if you squint...&#039;&#039;really&#039;&#039; hard...Never mind, ain&#039;t no way anyone&#039;d buy that.&lt;br /&gt;
&lt;br /&gt;
Ogul: Actually, he was terrily polite about it. Pressed his hands together and bowed deeply before leaving me be.&lt;br /&gt;
&lt;br /&gt;
Trna: You&#039;re sayin&#039; you let him go? Ain&#039;t no doubt he&#039;s the bandit we&#039;re lookin&#039; for! You&#039;re a fighter, ain&#039;t you!?&lt;br /&gt;
&lt;br /&gt;
Ogul: I-I&#039;m sorry. While I have come to cherish the Arkasodara as my friends and allies, Gajasura...are another matter entirely.&lt;br /&gt;
&lt;br /&gt;
Ogul: When I came to my senses, I searched the area and found one of your associates injured and missing his cart─no douby the same cart now in Acala&#039;s possession. Luckily, your man&#039;s injuries seemed manageable, so I saw him to Palaka&#039;s Stand, where Yezahn is treating him now.&lt;br /&gt;
&lt;br /&gt;
Trna: Is that so? Then I owe you my thanks. Sorry for losin&#039; my temper like that─everyone&#039;s entitled to their weaknesses.&lt;br /&gt;
Trna: Anyhow, even if he did give us leg bail, he can&#039;t&#039;ve gone far! I say we track him down while the trail&#039;s hot an&#039; take back what&#039;s ours.&lt;br /&gt;
&lt;br /&gt;
Ogul: Then let us reconvene at the Shroud of the Samgha. I shall take you to the very place I encountered him!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ogul at the Shroud of the Samgha===&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: Saurya&#039;s in Svarna with the others. I won&#039;t be responsible for my actions if she gets taken too.&lt;br /&gt;
Trna: I&#039;ve left Maru in charge, but if this Acala character really &#039;&#039;is&#039;&#039; Gajasura, I&#039;d like to get back sooner rather than later.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Ogul: This is where I saw him. From here, he rode off on that stolen hippo cart...but I can&#039;t for the life of me remember which direction he went.&lt;br /&gt;
Ogul: I was so paralyzed by fear that north could have been south and east, west. To let a phobia get the better of me like this...Can I really call myself an adventurer?&lt;br /&gt;
&lt;br /&gt;
Trna: There ain&#039;t much use cryin&#039; over spilt chai. You were caught by surprise, end of story. We should stay grounded and focus on what we know.&lt;br /&gt;
&lt;br /&gt;
Ogul: Grounded...of course! That&#039;s it!&lt;br /&gt;
Ogul: Grandmother would often say that the trail to prey begins at a hunter&#039;s feet.&lt;br /&gt;
Ogul: And look here! On the ground, beneath our feet─wheel tracks! Departing in a southwesterly fashion.&lt;br /&gt;
Ogul: I say we divide our efforts to preclude any Gajasura trickery. I shall accompany Trna as her guard, while [Forename], you survey the area for hidden villainy. I&#039;m counting on you!&lt;br /&gt;
&lt;br /&gt;
===Survey the area and defeat any enemies that may appear===&lt;br /&gt;
====At first Suspicious disturbance====&lt;br /&gt;
System: Sweeping your gaze across the area, you see no trace of Gajasura─hidden, villainous, or otherwise.&lt;br /&gt;
System: You listen closely to the sounds around you: the faint rustling of wind through leaves, the snuffling of wild beasts. No hippo carts.&lt;br /&gt;
&lt;br /&gt;
====At second Suspicious Disturbance====&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with Ogul and Trna===&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: [Forename]! I thought I heard fightin&#039;. You okay?&lt;br /&gt;
Trna: Looks like we&#039;ve finally found our man. His eyes really &#039;&#039;are&#039;&#039; red...&lt;br /&gt;
&lt;br /&gt;
Acala: Heard fighting! You hurt battle brothers!?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ogul: Ghhhnnn...M-M-My M-Matanga t-tolerance won&#039;t be d-defeated by the l-likes of you!&lt;br /&gt;
&lt;br /&gt;
Acala: Why no fire? Thavnair full of fire, Acala hear, good for conquest...&lt;br /&gt;
&lt;br /&gt;
Trna: I ain&#039;t got the foggiest idea what delusions you&#039;re ridin&#039; in on, but I&#039;ll tell you one thing─you&#039;re pickin&#039; a fight with the wrong island. You&#039;d best give back what you took an&#039; skip along home.&lt;br /&gt;
&lt;br /&gt;
Acala: No! Not leave till conquest Thavnair! Small Gajasura, shame to tribe─no place for Acala and battle brothers!&lt;br /&gt;
Acala: Travel far to prove strength, protect brothers! Conquest Thavnair, home for brothers!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We won&#039;t stand by and let you conquer Thavnair.&lt;br /&gt;
&amp;gt; Can&#039;t we settle this peacefully?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Acala: You silence! Acala no fight today. Battle brothers must eat medicine.&lt;br /&gt;
&lt;br /&gt;
Trna: I see your reasonin&#039;, but you ain&#039;t got no right to involve my hippo. Let him go. &#039;&#039;Now&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Acala: Your food, good taste. Wagon, good ride. Good for battle brothers. Soon, your home conquest for Acala! Remember!&lt;br /&gt;
&lt;br /&gt;
Trna: Hey! Get back here, you─Argh! What kinda person compliments your cookin&#039; before ridin&#039; off with hostages!?&lt;br /&gt;
&lt;br /&gt;
Ogul: H-He&#039;s gone. I-If hippo carts weren&#039;t so fast, w-we could have given chase...&lt;br /&gt;
&lt;br /&gt;
Trna: ...He said somethin&#039; about bein&#039; small, but he didn&#039;t seem much different than us Arkasodara. Are other Gajasura seriously massive or somethin&#039;?&lt;br /&gt;
&lt;br /&gt;
Ogul: Oh, about twice as big as your average Arkasodara! It is even said that their leader, the grand regent, is indeed so grand that to gaze upon their full stature is to break your neck looking upwards!&lt;br /&gt;
Ogul: In comparison, Acala seemed quite modestly sized. Were his compatriots similar?&lt;br /&gt;
Ogul: I see, only slightly bigger, then...Still, they must be considered quite small by their other brethren.&lt;br /&gt;
&lt;br /&gt;
Trna: He said they had no place to go. Can&#039;t say I don&#039;t know how that feels...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; But can you forgive what he&#039;s done?&lt;br /&gt;
&amp;gt; He didn&#039;t seem very open to negotiations...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: I know, I know. But keepin&#039; his brothers safe came before anythin&#039;, didn&#039;t it? Hard to damn him for that.&lt;br /&gt;
Trna: Gettin&#039; pushed out of society just for bein&#039; who you are can really work you woe. Makes you wonder if you were ever worth anythin&#039; to begin with. No wonder he&#039;s itchin&#039; to prove himself...&lt;br /&gt;
&lt;br /&gt;
Ogul: On the Azim Steppe, the very notion that Gajasura could be capable of such nuanced emotions is─pardon me for saying so─preposterous.&lt;br /&gt;
Ogul: However, judging a book by its cover does nothing but feed fear and misunderstanding. This is something I certainly learned thanks to my experiences in Thavnair.&lt;br /&gt;
&lt;br /&gt;
Trna: You&#039;ve gotta judge others by their actions. Of course, so far Acala&#039;s mostly injured my associate, stolen my property, and kidnapped my hippo, but still...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: Back in Vanaspati, we lived in a small village pretty cut off from the rest of the island. People had their opinions of you, an&#039; it was no easy thing changin&#039; anyone&#039;s mind.&lt;br /&gt;
Trna: I remember buttin&#039; heads with the other villagers to an&#039; again over how they treated us. Even made plans to leave town without a hippo to my name, once. So I think I might know how Acala&#039;s feelin&#039;, if only a little...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ogul===&lt;br /&gt;
Ogul: Now, let us brace ourselves with some adventuring fundamentals─review of the information at hand.&lt;br /&gt;
Ogul: The bandit responsible for the assault of a Hippo Rider, theft of personal property, and kidnapping of an innocent hippo is a Gajasura called &amp;quot;Acala.&amp;quot;  According to him, he and his compatriots are here to conquer Thavnair, so as to prove themselves to their fellows and secure a home of their own.&lt;br /&gt;
&lt;br /&gt;
Trna: Acala also seems to have taken a fancy to our carts─which means he&#039;s got good taste─but it also means that Svarna&#039;s high on his list to conquer.&lt;br /&gt;
Trna: If I rallied my people an&#039; had you two there to back us up, we could probably put down Acala and his crew, full stop. But I&#039;d rather it not come to blows.&lt;br /&gt;
Trna: I&#039;m not goin&#039; soft or nothin&#039;, but causin&#039; a hurly-burly don&#039;t exactly right any wrongs. I wanna talk with the others an&#039; see if we can&#039;t figure out a way to do this civilly.&lt;br /&gt;
&lt;br /&gt;
Ogul: Settling matters peacefully should also put you on the right side of the Radiant Host. I shall be sure to relay your plight to them in a most sympathetic fashion.&lt;br /&gt;
Ogul: Now I shall away to Palaka&#039;s Stand to check in on your ailing associate. Once he feels well enough to travel, I will send him along.&lt;br /&gt;
&lt;br /&gt;
Trna: [Forename], I&#039;d like your input on our strategy. I&#039;ll head back to Svarna first to round up the others.&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna in Svarna===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Now, about that bandit...&lt;br /&gt;
&lt;br /&gt;
Ghasa: Not only does he biff an innocent courier, he vanishes with our hippo!? When I&#039;m through turnin&#039; that scamp into paste, he&#039;ll wish he were turmeric...&lt;br /&gt;
&lt;br /&gt;
Trna: Normally, I&#039;d hand you the pestle with pleasure, Ghasa. But things ain&#039;t so simple. After all, in another lifetime, us and Acala might&#039;ve been brothers.&lt;br /&gt;
&lt;br /&gt;
Maru: I agree with the boss...Don&#039;t feel right pushin&#039; around someone who&#039;s been through the same thing we have...&lt;br /&gt;
&lt;br /&gt;
Ghasa: Still! Knowin&#039; that bastard swindled his way into our sweet hippo&#039;s heart is bringin&#039; me to tears faster than Maru and his damned onions! Since when do our hippos trust the likes of Gajasura anyway!?&lt;br /&gt;
&lt;br /&gt;
Trna: Well, with so many jobs takin&#039; us hither an&#039; yon, our hippos&#039;ce gotten used to all sorts of different folk. Even Acala&#039;s just one in a crowd.&lt;br /&gt;
Trna: Makes you think─if he can learn to ride a cart, anyone can.&lt;br /&gt;
Trna: ...Anyone and &#039;&#039;everyone&#039;&#039;, I should say. An&#039; why not?&lt;br /&gt;
Trna: We gather people here like you an&#039; Ogul─y&#039;know, adventurers─and when a job comes in, we send &#039;em out on their own hippo carts.&lt;br /&gt;
Trna: Havin&#039; a crew of strong arms hangin&#039; around the place gives us the advantage, just in case Acala ever decides to pay us a visit.&lt;br /&gt;
Trna: But they don&#039;t all have to be brawlers, neither. Say we&#039;ve got some alchemists─we could send &#039;em anywhere on the island to take care of injuries. The right deed for any need, sort of a thing.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Opening an Adventurers&#039; Guild, are we?&lt;br /&gt;
&amp;gt; There will be refreshments, I trust?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: Why not? Stop by, have a drink, hear what work&#039;s available. I think I&#039;m on to somethin&#039; here, if I do say so myself.&lt;br /&gt;
Trna: If I can get a linkpearl connection goin&#039; with Kancana, that&#039;d be even better. We could give each other moment-to-moment updates.&lt;br /&gt;
Trna: Maru! We&#039;ve got a kitchen, so how hard could a meyhane be, eh? Get me a meyhane, Maru!&lt;br /&gt;
&lt;br /&gt;
Maru: M-Meyhane! You got it, Boss─I&#039;ll get a meyhane runnin&#039; in the twinklin&#039; of a hippo&#039;s eye!&lt;br /&gt;
&lt;br /&gt;
:[[File:new meyhane.png|300px]]&lt;br /&gt;
&lt;br /&gt;
System: Thanks to the efforts of Maru and the others, Svarna has a new meyhane!&lt;br /&gt;
System: The Hippo Riders are now trustworthy couriers of some repute. Connect with contacts across Thavnair to reach exciting new heights of business!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You have achieved Honored reputation with the Hippo Riders.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: This situation with Acala has me thin in the face. I just hope to the Sisters he&#039;s been makin&#039; sure our hippo gets enough to eat...&lt;br /&gt;
Maru: I&#039;ve only ever heard of Gajasura in stories, so it&#039;s hard to believe that they&#039;re on the island right now. But if someone as tough as Ogul takes such alarm, they must be worth our worry...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=NaxSKuwn5SM}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=And_Another_Question...&amp;diff=1516176</id>
		<title>And Another Question...</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=And_Another_Question...&amp;diff=1516176"/>
		<updated>2026-07-28T14:03:58Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = And Another Question...&lt;br /&gt;
| image = and another question.png&lt;br /&gt;
| description = [[N-7000]] would laud you for your service to [[The Last Dregs|the café]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = N-7000&lt;br /&gt;
| related-npcs = Argumentative Ea; Jammingway; M-101; N-2174; Nihilistic Nibirun; Sophistic Ea&lt;br /&gt;
| location = Ultima Thule&lt;br /&gt;
| location-x = 27.5&lt;br /&gt;
| location-y = 24.5&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Omicron Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Omicron Quests&lt;br /&gt;
| journal-genre = Omicron Main Quests&lt;br /&gt;
| sortkey = 3&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Stellar Magnesium, 1 Stellar Cumin, 1 Meteoric Bonito&lt;br /&gt;
| requirements = [[Disciple of the Land]]&amp;lt;br&amp;gt;Trusted [[Reputation]] maxed&lt;br /&gt;
| exp = 24684000&lt;br /&gt;
| gil = 1295&lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| unlocks = r5 Omicron&lt;br /&gt;
| prev-quest = Longing So for All the Fish&lt;br /&gt;
| next-quest = The Restaurateur&#039;s Guide to the Dragonstar&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.25&lt;br /&gt;
| id-gt = 70139&lt;br /&gt;
| id-edb = eb3563861f8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Jammingway]].&lt;br /&gt;
*Speak with [[N-7000]].&lt;br /&gt;
*Speak with the [[Ea]].&lt;br /&gt;
*Speak with N-7000.&lt;br /&gt;
*Speak with the [[sophistic Ea]].&lt;br /&gt;
**{{MIN}} Mine [[Stellar Magnesium|stellar magnesium]] west of [[the Ragnarok|the &#039;&#039;Ragnarok&#039;&#039;]]. 0/1&lt;br /&gt;
**{{BTN}} Gather [[Stellar Cumin|stellar cumin]] south of [[The Vitrified Fort|the vitrified fort]]. 0/1&lt;br /&gt;
**{{FSH}} Catch a [[Meteoric Bonito|meteoric bonito]] at [[Fishing Log: Abode of the Ea|the abode of the Ea]]. 0/1&lt;br /&gt;
*Deliver the [requested item] to N-7000.&lt;br /&gt;
*Speak with N-7000 in [[A-4 Research]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* N-7000 would laud you for your service to the café.&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* You speak with N-7000 and Jammingway, who commend you on your work with the Karellians and Grebuloffs. Never one to stand still when they could be dragging you around, however, Jammingway insists on taking you to visit the Last Dregs to see the current state of the café for yourself.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* To say that all is not going as well as your colleagues anticipated would be an understatement, given that you arrive to find that Patron-005 and Patron-006─of the nihilistic Nibirun civilization─have triggered an existential crisis in one of the Omicron barkeeps. N-7000 steps in to prevent a complete system shutdown and is fortunately able to redirect Nibirun attentions to the other settlements of Ultima Thule for a time, but it is clear that making satisfied customers out of these individuals will be a monumental undertaking. Seeking a better source of emotional influence and potential custom, the three of you agree to try the Ea, instead.&lt;br /&gt;
&lt;br /&gt;
* You journey to the abode of the Ea, where Jammingway proposes dividing your forces in the hopes of striking upon a likely customer. As ordered, you direct your attention to the mysterious stone formation where members of the ethereal civilization seem to congregate.&lt;br /&gt;
&lt;br /&gt;
* Though you speak to two Ea, neither seems the least impressed by your offers of quality food and beverages. Perhaps Jammingway and N-7000 have had better luck─but probably not.&lt;br /&gt;
&lt;br /&gt;
* Indeed, your fellow Last Dregs managers have met with round dismissal at the spindly hands of the Ea. Having taken this all rather personally, Jammingway insists that you make another attempt to pique their curiosity─this time, together.&lt;br /&gt;
&lt;br /&gt;
* You speak again with the sophistic Ea, this time petitioning it to answer just a few questions. It has no objections─evidently, incessant questioning is something of a pastime among the Ea─and goes so far as to invite a friend to join in. Though the pair end up asking more questions than you do, your rousing discussion nevertheless manages to stimulate their desire to learn more of the gustatory sensations they may have once experienced. To this end, your fellow managers propose experimenting with various dishes to see if any resonate, and send you off in search of unfamiliar flavors.&lt;br /&gt;
&lt;br /&gt;
* Having delivered the necessary ingredients to N-7000, you gaze with trepidation upon the various dishes Jammingway has prepared. As your role as taste-tester demands, however, you bravely sample all that you can manage, providing gustatory data for N-7000 to pass along to the Ea. They are pleased─if slightly flummoxed─by the result, managing even to identify shellfish as a flavor their people may have once enjoyed. Curious to see if this has had any effect on the star, Jammingway leads the way to Elysion.&lt;br /&gt;
&lt;br /&gt;
* You arrive on Elysion to find it inhabited by new life─a species of jellyfish-like creatures matching naught real or reconstructed in N-7000&#039;s database. The Ea speculate that these creatures might be born of some long-lost memory of their infant forms, and dub them the “Miw Miisv” in hopes that they may unlock further insights into the corporeal Ea that once were.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
* Speak with the Host Unit to teleport to the Last Dregs&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Emotional Grebuloff: Such pristine fish! We&#039;ll make sure to take good care of them─the ones we don&#039;t eat, anyway.&lt;br /&gt;
Jammingway: Flowers and fish... Perhaps we should recruit some carrot-loving patrons next.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Greetings, [Forename]. This unit commends your fulfillment of objectives relating to the care and feeding of Grebuloff customers. Pescatarian menu items, in particular, have met with high approval ratings.&lt;br /&gt;
N-7000: Current mission is proceeding─as audio records indicate your people would say─“swimmingly, hahaha.”&lt;br /&gt;
&lt;br /&gt;
Jammingway: We&#039;ve learned much from the Karellians and Grebuloffs, and the Last Dregs is now the site of joyful cultural exchange. But don&#039;t take our word for it─come and see!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Jammingway===&lt;br /&gt;
-optional start&lt;br /&gt;
N-7000: Café status: moderately busy. Waiting times nominal.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
(As the cutscene begins, the camera focuses in on a particularly soup-obsessed Grebuloff)&lt;br /&gt;
&lt;br /&gt;
Jammingway: We should keep an eye on that one. They&#039;ve already polished off three bowls of soup today.&lt;br /&gt;
&lt;br /&gt;
N-7000: Well-fed Grebuloffs provide important mission data. Soup-related sacrifices must be made.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Oho... You &#039;&#039;like&#039;&#039; making customers happy! Admit it!&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; This unit merely acknowledges customer satisfaction as more conducive to mission objectives than mutual hostility. Speaking of which, Patron-005 and Patron-006 should be closely monitored...&lt;br /&gt;
&lt;br /&gt;
Jammingway: Try to change the subject on me, will y─ Wait, who are Patron-005 and Patron-006?&lt;br /&gt;
Jammingway: Hail, newcome patrons! I, Jammingway, would like to personally welcome you to the Last Dregs. Can you tell me a bit about your home star?&lt;br /&gt;
&lt;br /&gt;
Ominous Figure: ......&lt;br /&gt;
&lt;br /&gt;
M-104: Analyzing metaphysical waveform... Nihilism protocols activated.&lt;br /&gt;
M-104: &amp;lt;beep&amp;gt;... &amp;lt;beep&amp;gt;... &amp;lt;beeeeeep&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ominous Figure: It has shared in our truth and shed the self. This is well. The universe, too, is finite. Only in death may we embrace true infinity...&lt;br /&gt;
&lt;br /&gt;
Jammingway: Did you just assassinate my barista? Why would you do that!?&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Situational analysis complete. New customers are of the Nibirun civilization. This society eliminated concepts deemed unpleasant by organic life-forms, such as “war” and “death.” In so doing, individuals attained physical immortality and a state of unified comprehension.&lt;br /&gt;
N-7000: Their projections were insufficient, however. The Nibirun people only realized that the elimination of strife would similarly destroy their sources of joy when it was too late. At that point, they jointly decided it would be preferable to return to nonexistence.&lt;br /&gt;
N-7000: Pardon this unit for a moment... Halting shutdown processes. Troubleshooter initialized. Repair features and self-determination algorithm restored.&lt;br /&gt;
&lt;br /&gt;
Nihilistic Nibirun: Why have you returned this being to the finite? The golden mercy of Ra-la was so close at hand...&lt;br /&gt;
&lt;br /&gt;
Jammingway: Sweet Mother, this is terrifying! Cultural exchange be damned─we can&#039;t let them near the other patrons.&lt;br /&gt;
&lt;br /&gt;
N-7000: On the contrary─this unit believes that exposure to other civilizations may benefit these customers, and invites them to tour the local simulations of dead worlds.&lt;br /&gt;
&lt;br /&gt;
Nihilistic Nibirun: To be certain, the nature of other civilizations is a long-held curiosity of ours. It may be...interesting to discuss their inherent futility.&lt;br /&gt;
&lt;br /&gt;
N-7000: That is “the spirit”! All societies in Ultima Thule are subject to unique manifestations of despair, so this unit recommends comparing each to the tragic perfection of the Nibirun.&lt;br /&gt;
&lt;br /&gt;
Nihilistic Nibirun: We are in favor. To arrive at philosophical resonance with such beings will fill much time before blessed obliteration...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; ...What the hells?&lt;br /&gt;
&amp;gt; I hope you have a plan to prevent this place from falling to despair.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
N-7000: You have already demonstrated to the peoples of Ultima Thule that despair can be overcome. Projections indicate that, once restored, hope is not so easily extinguished.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Hmm... So you think they&#039;ll be able to help each other, like you saved M-104 just now?&lt;br /&gt;
Jammingway: I suppose I should be glad that they took you up on it. Those Nibirun make my fur stand on end! I don&#039;t want them anywhere near Elysion...&lt;br /&gt;
Jammingway: It would be nice if we could cure them of their ennui, of course, but I cannot see how.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; The Nibirun are the last dead civilization with sufficient data for replication. Should it prove impossible to turn them into satisfied customers, the probability of further developments on Elysion is low.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Oooh, that is frustrating. Why must they be so much scarier than the other two? I retract my complaints about our soup budget.&lt;br /&gt;
Jammingway: Well, what if we invite patrons from another civilization instead? The Ea, for instance.&lt;br /&gt;
Jammingway: There is no reason we have to build &#039;&#039;all&#039;&#039; of our own customers, and they seem rather thoughtful. At the very least, it would make good practice in philosophical debate.&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit cannot guarantee that any amount of practice would prepare you to treat with the Nibirun. However, it agrees that inviting local life-forms to the Last Dregs would be good for business.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: I probably should have asked beforehand, but do the Ea have mouths? That seems a rather important detail in this context...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: Current objective: convince prospective Ea patrons of the desirability of Last Dregs sustenance.&lt;br /&gt;
&lt;br /&gt;
Jammingway: We&#039;ll search for potential customers in this vicinity. Can you ask around at the scary stone circle where everyone stares at the sky? Thanks in advance!&lt;br /&gt;
&lt;br /&gt;
===Speak with the Ea===&lt;br /&gt;
-optional start&lt;br /&gt;
====At Elegeia====&lt;br /&gt;
N-7000: Searching for key promotional features... &amp;lt;clunk&amp;gt; This unit regrets not installing marketing modules.&lt;br /&gt;
Jammingway: Come now─good food, new friends, and a hopeful ambiance are &#039;&#039;obviously&#039;&#039; our selling points!&lt;br /&gt;
&lt;br /&gt;
====At Ostrakon Tria====&lt;br /&gt;
Nihilistic Nibirun: Indeed, why seek more than these malformed stelae? To those approaching the infinite, such an abode is enough.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Argumentative Ea====&lt;br /&gt;
Argumentative Ea: A venue for replenishment and discourse, you say? We once visited similar establishments. They are memorialized today through the existence of our “restaurant,” where we traditionalists gather to restore our aether and vent our petty miseries upon one another.&lt;br /&gt;
Argumentative Ea: Your civilization is young, so perhaps you do not yet understand that one such location is more than enough. Even the most transcendent minds can only withstand so much vacuous discourse...&lt;br /&gt;
&lt;br /&gt;
====Sophistic Ea====&lt;br /&gt;
Sophistic Ea: The corporeal beings derive meaning from patronizing this “café,” you say? Felicitations.&lt;br /&gt;
Sophistic Ea: Personally, I have long since parted from such material concerns in favor of staring contemplatively into the abyss. To begin chasing hopes and dreams now would be to betray my very principles.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sophistic Ea: If it is any comfort in your frivolous pursuits, know that I, too, likely once sought meaning─though I can no longer recall such a time. Now, if you will excuse me, there is much staring to be done.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: Further details of our restaurant&#039;s historical counterparts have been lost to the inexorable flow of time, so they cannot have been terribly important.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: Ugh... Must they all be so condescending&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: What is your report, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Jammingway: One would think they could at least show a bit of respect to you, of all people! Out of self-preservation, if naught else...&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; The probability of further developments on Elysion is now infinitesimal.&lt;br /&gt;
&lt;br /&gt;
Jammingway: No─I refuse to give up. Their terrible attitudes are all the more reason to make them see the light!&lt;br /&gt;
Jammingway: Between the three of us, we &#039;&#039;will&#039;&#039; get them to enjoy themselves!&lt;br /&gt;
&lt;br /&gt;
N-7000: ...Implicit threat acknowledged. Initializing joint operation protocols.&lt;br /&gt;
N-7000: However, this unit also must acknowledge the non-zero probability of failure. In such a scenario, the odds of ever securing the patronage of the Ea and Nibirun must be revised to “hopeless.” Projections indicate that the business may not survive this outcome.&lt;br /&gt;
&lt;br /&gt;
Jammingway: You&#039;re as bad as they are sometimes, do you know that?&lt;br /&gt;
Jammingway: [Forename], you mentioned that the Ea once offered you food, did you not? &lt;br /&gt;
Jammingway: So they don&#039;t consider themselves beyond the concept of repast. There must be a way to build on that to make them understand...&lt;br /&gt;
&lt;br /&gt;
===Speak with the sophistic Ea===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: The moment of truth...&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit will attempt to analyze Ea thought patterns for vulnerabilities.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: You interrupt my staring once again. Curious. Is this a physical compulsion?&lt;br /&gt;
&lt;br /&gt;
Jammingway: Er, no. We&#039;re simply seeking an enlightened opinion. You seem very...focused, so surely none would be better suited to answer a few questions.&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: ...I suppose that would be within the bounds of my principles─and as time is inherently meaningless, you will not cost me what might otherwise have mattered. Pray wait a moment, and I will see if other rationally minded individuals are interested in this diversion.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Huzzah! I leave the debating to you, [Forename]─see if you can stimulate their inquiring minds enough to draw them to the café!&lt;br /&gt;
&lt;br /&gt;
System: Objective: Choose the appropriate phrases to generate interest in the Last Dregs.&lt;br /&gt;
System: As the resulting pontification may take several minutes, you may wish to cancel any pending Duty Finder registrations.&lt;br /&gt;
System: Attempt to stimulate the Ea?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Sophistic Ea: Truly, there is naught like a rousing examination to take one&#039;s mind off the ceaseless torment of existence. Should we start with three hundred fifty thousand, one hundred and seventy-three questions or so? As is customary.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Three hundred and fifty &#039;&#039;thousand&#039;&#039;!? I was thinking more in the neighborhood of three...&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: ...I see that in my cognitive agitation, I neglected to account for your base intellects. Carry on with your paltry queries, then.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Do you have an interest in gustatory sensations?*&lt;br /&gt;
Sophistic Ea: We long ago abandoned the pursuit of gustatory sensations. Though we yet consume aether to sustain ourselves, we do not experience any particular sensation beyond the satiation of hunger.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: That is perfectly sufficient. Though I am curious─you indicated that many beings gather to consume sustenance at your “café.” Do these beings experience gustatory sensations in unison? Does this not confuse and upset them?&lt;br /&gt;
&lt;br /&gt;
Jammingway: Quite the opposite! Taste is key to customer satisfaction─and our customers are very satisfied, I assure you.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Curiosity detected. This unit concludes that your question piqued their interest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Do you enjoy a good meal?&lt;br /&gt;
Sophistic Ea: Quite. Many traditionalists consume sustenance, and I partake in the occasional absorption of quality aether at the restaurant myself.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: A transparent line of inquiry. We have little need of another restaurant─I told you as much already.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Oh dear... I fear you misunderstand what we mean by the term! The food at the Last Dregs offers an entirely different experience than aetherial absorption, I assure you.&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit fears the question may have been excessively simplistic. Data on the Ea indicates a clear preference for mental stimulation via theoretical concepts.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: The diminutive being suggests that gustatory sensations are a primary consideration for your establishment. Biologically, however, these are naught more than a secondary mechanism to prevent primitive organisms from starving to death. Explain this contradiction.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Biology is not the only determinant of a good life, you know.&lt;br /&gt;
Sophistic Ea: Is it your contention that regardless of their evolutionary purpose, gustatory sensations provide intangible─perhaps psychological or spiritual─benefits? Intriguing...&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: ...But ultimately unconvincing, if your aim remains to entice us to your “café.” The perception of sustenance is necessarily determined by the nature of one&#039;s gustatory and olfactory organs, so to assume that all beings would experience the same positive outcomes is preposterous.&lt;br /&gt;
&lt;br /&gt;
Jammingway: That is true. Nevertheless...&lt;br /&gt;
&lt;br /&gt;
N-7000: Intellectual stimulation is present, but curiosity levels are not yet critical. This unit proposes additional discourse.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Perhaps to truly comprehend our argument requires tasting for yourselves...*&lt;br /&gt;
Sophistic Ea: ...Perhaps. It is conceivable that, having dispensed with our corporeal vessels, a prolonged absence of sensations experienced by way of the nervous system has limited our imaginations to a degree.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: If only we had possessed the forethought to record our gustatory perceptions for posterity... An unfortunate oversight, to be certain.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Yet not an insurmountable one! If you were to visit the Last Dregs, we could help you reclaim some of the knowledge that was lost.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Enticement detected... This unit proposes following this conversational trajectory to its natural terminus.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: Though I acknowledge that there is some logic to your argument, we are perhaps at an impasse, given our forms&#039; lack of physicality. Nevertheless, I am curious to know what manner of “taste” you would present us with, had we gustatory organs.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; The best taste in all of Ultima Thule─ nay, the universe!&lt;br /&gt;
Sophistic Ea: A disappointing─though unsurprising─suggestion. Perhaps your intellect simply lacks the capacity to understand that physical perceptions are subjective and therefore fallible...&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: Even allowing for the possibility of a “best taste” regardless of culture and individual gustatory perception, I am unconvinced of the benefit of this knowledge. If we longed for ultimately meaningless physical experiences, we would not have done away with our corporeal forms.&lt;br /&gt;
&lt;br /&gt;
Jammingway: But you do acknowledge the &#039;&#039;existence&#039;&#039; of meaningful experiences. What do you long for, then?&lt;br /&gt;
&lt;br /&gt;
N-7000: Based on past data, this unit suggests that altering the menu to suit the civilization in question would be prudent.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; A taste of your former lives as corporeal beings, perhaps.*&lt;br /&gt;
Sophistic Ea: Indeed, it is rational to assume that as corporeal beings with unique gustatory organs, we too once found certain sensations particularly stimulating.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: If your “café” is capable of providing knowledge of such long-lost sensations, we would welcome the experience.&lt;br /&gt;
&lt;br /&gt;
Jammingway: If anyone can do it, we can! We&#039;ve served a variety of civilizations already─with great success, I might add.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Operational success imminent. Allied units must remain engaging for critical final phase.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: The preparation of historically accurate sustenance will be no simple task, yet the hirsute being insists on accomplishing it. Is this compulsion intrinsically or extrinsically motivated?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; It is our deepest and most heartfelt desire to see hope restored to the universe.*&lt;br /&gt;
Sophistic Ea: How very primitive of you! Very well, I am convinced that your establishment will offer an authentic experience of the shackles of the flesh.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: “Heartfelt,” it says! How charmingly irrational. Nary a mention of the tangible impact our hope would have on the surrounding dynamis.&lt;br /&gt;
&lt;br /&gt;
Jammingway: There are those too, of course─but most of all, what we want is for our patrons to enjoy themselves!&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; This unit does not disagree with the assessment of organic life-forms as “primitive,” though it is rich in irony given the irrationality on display at present.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; My journal does suggest that making you happy will help progress my current quest...&lt;br /&gt;
Sophistic Ea: ...And increases in customer satisfaction lead to positive changes in the nearby dynamis? How...mathematically sound.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: I see now that this was all a game to you. That is fair enough, given my own reasons for participation...yet this behavior is quite unlike the primitive organic beings of our records. I grow increasingly uncertain of your ability to fulfill our desires.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Our wish to recreate the Ea&#039;s favorite flavors is extremely organic, I swear! Primitive, even!&lt;br /&gt;
&lt;br /&gt;
N-7000: Though the Ea delight in logical argument, acknowledgment of their place as gears in an unfeeling machine of progress has distressed them. Analysis indicates their expectations of allied units have been dampened by this display of cold rationality.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
====Conversation Wrap-up====&lt;br /&gt;
&amp;gt; All correct*/Some/None&lt;br /&gt;
N-7000: In any case, mission objective complete. Allied units&#039; performance will be logged as &amp;quot;optimal/capable/mostly acceptable.&amp;quot;&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: ...We see that you indeed had few questions. When may we partake in sensory experiences?&lt;br /&gt;
&lt;br /&gt;
Jammingway: Well, first we will need to prepare a full course for gustatory experimentation...&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: Experimentation, you say! That sounds most agreeable.&lt;br /&gt;
&lt;br /&gt;
N-7000: If this unit may suggest it, [Forename]&#039;s flesh would make a suitable medium.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Oh, I quite agree. No one has tasted more tastes than the intrepid [Forename].&lt;br /&gt;
Jammingway: {{alternatives|f=Her|m=His}} palate is refined, and {{alternatives|f=her|m=his}} bravery unmatched!&lt;br /&gt;
Jammingway: {{alternatives|f=She|m=He}} will be the perfect candidate to try any and all dishes we prepare. Then you need only scan and transmit the sensory perception data to the Ea&#039;s consciousnesses.&lt;br /&gt;
Jammingway: It is unclear, at present, what their people may have eaten in their corporeal days, but we can begin by finding out what sort of tastes they enjoy, then refine the recipe from there.&lt;br /&gt;
Jammingway: Regardless, we shall need to fire up the ovens immediately! Last I checked our inventory, the kitchens are well stocked with vegetables, fish, and Sharlayan cookbooks...&lt;br /&gt;
&lt;br /&gt;
N-7000: The probability that the Ea&#039;s historical diet was identical to that of the life-forms of Etheirys is astronomically low. This unit proposes incorporating ingredients from other worlds as well.&lt;br /&gt;
N-7000: Scanning “flavorsome” category for ingredient data...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{MIN}} Miner&lt;br /&gt;
N-7000: &amp;lt;ping&amp;gt; Calcite deposits near the ship &#039;&#039;Ragnarok&#039;&#039; may contain mineral content suitable for use as an additive. Data indicates that organic life-forms love additives.&lt;br /&gt;
&amp;gt; {{BTN}} Botanist&lt;br /&gt;
N-7000: &amp;lt;ping&amp;gt; Flora near the vitrified fort may contain content suitable for use as “seasoning.” Data indicates that organic life-forms love seasonings.&lt;br /&gt;
&amp;gt; {{FSH}} Fisher&lt;br /&gt;
N-7000: &amp;lt;ping&amp;gt; An aquatic life-form similar to Etheirys&#039;s tuna can be found in this very settlement. Data indicates that this creature is particularly pungent and may be useful in stocks.&lt;br /&gt;
N-7000: This unit once again recommends the highly affordable gold salmon roe available in A-4 Research as materiel for this operation.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Jammingway: Don&#039;t hesitate to taste test in the field!&lt;br /&gt;
&lt;br /&gt;
N-7000: Remaining allied units should proceed to the Last Dregs for recipe analysis. This unit will answer any further customer questions.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Deliver the [requested item] to N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: Don&#039;t worry─I&#039;m certain that N-7000 would speak up if you were about to eat anything that might be lethal.&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: Gustatory perception...how exciting! Are these beings seated in anticipation of the sensations overwhelming their fragile nervous systems?&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: To think that we can finally reclaim the sensations of our fleshy past...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; The Ea have thus far asked 81,120 questions. This unit can feel the last remnant of its patience slipping...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Stellar Magnesium}} / {{i|Stellar Cumin}} / {{i|Meteoric Bonito}}&#039;&#039;&lt;br /&gt;
N-7000: A timely rescue. Chemical composition of ingredients within expected parameters.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Then let the experimentation begin!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jammingway: Not half bad, if I do say so myself. Dig in, [Forename]!&lt;br /&gt;
&lt;br /&gt;
N-7000: Initializing progressive scan of gustatory inputs...&lt;br /&gt;
&lt;br /&gt;
Question: What will you eat?&lt;br /&gt;
&amp;gt; The perfectly ordinary pasta.&lt;br /&gt;
System: The pasta is not unlike that of Etheirys, although the otherworldly flavor adds a tang of complexity. As for the Ea...surely any gluten-tolerant life-form enjoys a massive bowl of carbohydrates?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; The seemingly innocuous hamburger.&lt;br /&gt;
System: You are struck with a sudden certainty that Jammingway either borrowed or stole this recipe from the Last Stand, although the locally sourced flavoring adds an unexpected spiciness to the medium-rare meat inside. Your tongue is now tingly.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; The vaguely terrifying fish.&lt;br /&gt;
System: Was that fish staring into your soul just now? Hopefully not. In any case, its pallid flesh must have thoroughly absorbed the added alien flavor. You certainly tasted...something.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; No more...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
N-7000: Gustatory data received. Transmitting to Patron-007 and Patron-008...&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: So these are the “flavors” of which you speak...&lt;br /&gt;
Sophistic Ea: Thank you for helpfully categorizing each as “sweet,” “salty,” “sour,” “bitter,” or “savory”─I fear I am quite overcome by the medley.&lt;br /&gt;
Sophistic Ea: It is impossible to say whether this sensory assault is identical to what I might have once felt when consuming sustenance...yet it is a useful reference to ruminate upon nevertheless.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Then it was well worth the effort, in my book!&lt;br /&gt;
Jammingway: Tell me, did any of the dishes strike you as particularly enjoyable?&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: The first stimulated me in a most pleasing fashion. How was this flavor derived?&lt;br /&gt;
&lt;br /&gt;
Jammingway: Ah, that was flavored with local ingredients harvested by [Forename], garnished with powdered miracle shrimp─a type of crustacean the Grebuloffs are farming in Elysion.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: Pulverized crustaceans! The nature of gustatory sensations is inscrutable indeed...&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: That we found these ones pleasing perhaps indicates that we, too, once consumed mutilated decapods.&lt;br /&gt;
Sophistic Ea: I cannot imagine why we would have left that behind. I am grateful to have even simulated the experience.&lt;br /&gt;
&lt;br /&gt;
Jammingway: ...And there we have it. Do you think this will be enough to bring about more changes to Elysion?&lt;br /&gt;
&lt;br /&gt;
N-7000: Inconclusive. This unit proposes that allied units ascend to scan for signs of change.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000 in A-4 Research===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: I&#039;m quite curious about what changes to the terrain might come of the Ea&#039;s emotions. As a people, they do tend toward the abstract...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: Stigma-4 confirms that alterations have occurred. Let us proceed with the scan.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jammingway: These creatures certainly weren&#039;t here before...but what are they? They put me in mind of Etheirys&#039;s jellyfish.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; No results found in database. Furthermore, these life-forms differ from the simulations in Ultima Thule on a molecular level.&lt;br /&gt;
&lt;br /&gt;
Jammingway: You mean...a new species has been born? Here?&lt;br /&gt;
&lt;br /&gt;
N-7000: Is it so illogical? Elysion&#039;s climate is suitable for the growth of complex vegetation, and a significant portion of its surface is occupied by sea. Many life-forms have arisen from similar environments.&lt;br /&gt;
N-7000: This unit would venture that under these conditions, the Ea&#039;s yearning for a corporeal past were sufficient to cause dynamis to coalesce as organic life.&lt;br /&gt;
&lt;br /&gt;
Jammingway: That&#039;s incredible! New life...&lt;br /&gt;
&lt;br /&gt;
Jellyfish Creature: Mimimi? &amp;lt;burble&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jammingway: ...And such very adorable life you are! Yes, you are!&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: Like unto newborn babes...or so I assume. Eons have passed since we Ea have held a child.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: Yet is it not conceivable that some part of us remembers? If these creatures arose from our fondness for the past...&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: ...They may indeed be the nascent forms mentioned in our ancient records.&lt;br /&gt;
&lt;br /&gt;
Jammingway: I do see a certain resemblance. Would you like to give these little ones a name, then?&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: We lost the meaning to our names long ago, leaving us only the simple phonemic system we now employ for individuals. The suggestion that we might impart the significance of these children via nomenclature is depressingly ludicrous.&lt;br /&gt;
Argumentative Ea: ...Nevertheless, we shall call them “Miw Miisv.” A peculiar name to share, perhaps, but one we may find the meaning in together.&lt;br /&gt;
&lt;br /&gt;
Jammingway: I cannot spell that to save my life, but it sounds lovely!&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: I should like to remain with the Miw Miisv for a time. They doubtless know much of gustatory sensation and other such facets of corporeality.&lt;br /&gt;
Sophistic Ea: In serving as their guardians, we may yet reclaim some of what was lost...&lt;br /&gt;
&lt;br /&gt;
System: New life has arisen from the Ea&#039;s longing. Nurture and protect the Miw Miisv, for they have much to share. &lt;br /&gt;
System: There is yet room for Elysion to grow and change. What other hopes will the power of dynamis bring to life?&lt;br /&gt;
&lt;br /&gt;
Jammingway: It will be a great deal more difficult to focus with those creatures about... They&#039;re so wibbly-wobbly!&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; This unit requests you contain yourself. Energy levels are already low due to patrons&#039; ceaseless querying.&lt;br /&gt;
N-7000: However, this unit does admit to curiosity regarding the new life-forms.&lt;br /&gt;
N-7000: Though it is probable that the Miw Miisv share data with the Ea&#039;s genetic memory, possibilities for their development are infinite. This differentiates them from other dynamis-based life-forms.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Or maybe they&#039;re just one more indication that you lot aren&#039;t doomed after all. This place was built for endings, it&#039;s true, but we have seen many a beginning. Let&#039;s keep that trend going, shall we?&lt;br /&gt;
&lt;br /&gt;
N-7000: Affirmative. Our mission remains one constant among many variables.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You have achieved Respected reputation with the staff and patrons of the Last Dregs.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: The Ea are surprisingly attentive when it comes to the Miw Miisv. We haven&#039;t lost a one!&lt;br /&gt;
N-7000: The Ea have yet to determine their preferences. This unit will continue projecting gastronomic data as necessary, even if some of it is...irregular.&lt;br /&gt;
Sophistic Ea: Is it possible that a substance that possesses no consciousness knows us better than we know ourselves?&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Too_Few_Cooks&amp;diff=1513698</id>
		<title>Too Few Cooks</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Too_Few_Cooks&amp;diff=1513698"/>
		<updated>2026-07-26T23:36:59Z</updated>

		<summary type="html">&lt;p&gt;Folk: optional dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Too Few Cooks&lt;br /&gt;
| description = [[Dreamingway]] is practically vibrating with enthusiasm.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| image = Too Few Cooks.png&lt;br /&gt;
| quest-giver = Dreamingway&lt;br /&gt;
| related-npcs = Contemplative Citizen; Cookingway; Dickon; Dreaming Supporter; Industrious Citizen; Managingway; Spirited Citizen&lt;br /&gt;
| location = Mare Lamentorum&lt;br /&gt;
| location-x = 17.6&lt;br /&gt;
| location-y = 16.2&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Loporrit Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Loporrit Quests&lt;br /&gt;
| journal-genre = Loporrit Main Quests&lt;br /&gt;
| sortkey = 3&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Restaurant-grade Supply Materials, 1 Restaurant-grade Supplies&lt;br /&gt;
| requirements = [[Disciple of the Hand]]&lt;br /&gt;
| exp = ?????&lt;br /&gt;
| gil = 1215&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 3 HQ Calamari Ripieni&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = r5 Loporrit&lt;br /&gt;
| prev-quest = The Incredible Machines&lt;br /&gt;
| next-quest = Teamwork Makes the Dream Work&lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = 229520d9140&lt;br /&gt;
| id-gt = 70219&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Dreamingway]] in [[Old Sharlayan]] and have him accompany you.&lt;br /&gt;
*Speak with the people of Old Sharlayan while accompanied by Dreamingway.&lt;br /&gt;
*Speak with [[Cookingway]] while accompanied by Dreamingway.&lt;br /&gt;
*Speak with [[Dickon]].&lt;br /&gt;
*Speak with Dreamingway in [[Hoper&#039;s Hold]].&lt;br /&gt;
*Synthesize [[Restaurant-grade Supplies]].&lt;br /&gt;
*Deliver Restaurant-grade Supplies to Dreamingway.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Dreamingway]] is practically vibrating with enthusiasm.&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Hopes bolstered by the success of the machining station, Dreamingway is eager to continue expanding the dreams on offer, and Managingway naturally has detailed thoughts on potential next steps. They suggest cooking as a dream unlikely to have occurred to many a Loporrit before─though due to this population-wide dearth of culinary expertise, the new station must needs be manned by Cookingway, or no one at all. With that in mind, you and Dreamingway set out for Old Sharlayan, where the Loporrit chef has been continuing his studies into Etheirys&#039;s cuisine of late.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* You join Dreamingway at your pre-arranged meeting spot in Old Sharlayan&#039;s aetheryte plaza before any knee-based harm comes to him. In the name of efficiency, you and your companion first resolve to determine where in the city Loporrits have recently been sighted ere you guess at Cookingway&#039;s whereabouts.&lt;br /&gt;
&lt;br /&gt;
* You speak with several Sharlayans, and it transpires that not one, but two Loporrits have been in the area recently. One is quickly identified due to overwhelming pudding-related evidence, but another was sighted heading for the Studium─possibly in search of recipes─and may be the Way you seek.&lt;br /&gt;
&lt;br /&gt;
* A search of Phenomenon confirms that the aforementioned Loporrit was indeed Cookingway. Though he was unaware of his fellows&#039; plight until this very moment, he feels an immediate call to assist them, and readily agrees to operate a cooking station in Hoper&#039;s Hold. As the residents of Bestways Burrow typically plate whole carrots─if, indeed, the carrot gets that far─and gnaw upon them directly, however, place settings and utensils will be required.&lt;br /&gt;
&lt;br /&gt;
* At Cookingway&#039;s suggestion, you inquire with Dickon at the Last Stand about the accoutrements necessary for serving proper cuisine. He provides you with a robust list to deliver to Managingway, noting that he himself would love to partake of lunar fare should the opportunity arise.&lt;br /&gt;
&lt;br /&gt;
* Back in Hoper&#039;s Hold, you inquire with Dreamingway as to your part in setting up the cooking station. He duly conveys Managingway&#039;s instructions as to what you are to create, and sends you off with the necessary materials and a reminder that more can be had from the dreaming supporter.&lt;br /&gt;
&lt;br /&gt;
* Having created restaurant supplies of Loporrit proportions, you make your delivery to Dreamingway so that the cooking can begin. Soon, a wide array of dishes is laid out before you, attracting passersby with delicious aromas. With such bold flavor horizons now open to them, many a Way is sure to stumble upon new aspirations.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: The machining station has surpassed our wildest imaginings! What &#039;&#039;are&#039;&#039; those things?&lt;br /&gt;
Dreamingway: Mechanical mysteries aside, we&#039;ve gathered a good crowd. Yet I know we can do more. I feel it in my ears!&lt;br /&gt;
Dreamingway: I asked the others if they had any ideas, and apparently, Managingway has it all planned out.&lt;br /&gt;
Dreamingway: Managingway, can you share your thoughts with [Forename]?&lt;br /&gt;
&lt;br /&gt;
Managingway: Certainly. Ahem! Consider, if you will, the traditional Loporrit diet─carrots, carrots, and more carrots. Many of us, myself included, have in fact subsisted &#039;&#039;exclusively&#039;&#039; on carrots.&lt;br /&gt;
Managingway: Contact with the people of Etheirys, however, has revealed a while world of non-carrot foodstuffs, in addition to fascinating trades and traditions entirely centered around food.&lt;br /&gt;
Managingway: If a Loporrit&#039;s heart harbored a secret passion for such cuisine, how would they know? They would not─until they visited our one-of-a-kind cooking station, that is.&lt;br /&gt;
Dreamingway: A delicious idea, is it not? ...I&#039;m genuinely asking─I too have eaten naught but carrots, you see.&lt;br /&gt;
&lt;br /&gt;
Managingway: And thus we arrive at our primary issue─staffing. There are few Loporrits with sufficient knowledge of cuisine...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; What about Puddingway? He&#039;s certainly...enthusiastic.&lt;br /&gt;
Managingway: Oh, no. Oh, no no no. Hoper&#039;s Hold would be stuffed to the brim with pudding before the day is out! The acoustics would be &#039;&#039;dreadful&#039;&#039;─and I doubt Inventingway&#039;s machines are pudding-proof.&lt;br /&gt;
Dreamingway: Perhaps we should ask Cookingway after all. There truly is no better Loporrit for the job!&lt;br /&gt;
&amp;gt; I know a cooking Way─Cookingway.&lt;br /&gt;
Managingway: He does seem to be the natural choice, doesn&#039;t he?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Managingway: Unfortunately, he&#039;s currently studying with the Sharlayans. We would need to coax him back to the moon if he is to work with us.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Perhaps he won&#039;t need coaxing! We won&#039;t know until we try!&lt;br /&gt;
Dreamingway: ...Though I don&#039;t fancy wandering through the city by myself again, what with the gleaners running to and fro. They never watch where they&#039;re swinging those pointy knees of theirs. Please, would you come and protect me from the knees?&lt;br /&gt;
Dreamingway: I am in your debt! Together we shall brave the fearsome aetheryte plaza...&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway in Old Sharlayan and have him accompany you===&lt;br /&gt;
Dreamingway: All those people... All those knees... But we must approach if we are to inquire as to Cookingway&#039;s whereabouts!&lt;br /&gt;
Dreamingway: Not that the folk of Etheirys are terribly good at telling us Loporrits apart. Hmmm...&lt;br /&gt;
Dreamingway: Perhaps we can begin by simply asking if they&#039;ve seen any Loporrits about. Aside from me, that is. Shall we?&lt;br /&gt;
&lt;br /&gt;
System: Dreamingway is now accompanying you. Keep him at your side in order to proceed with quest objectives.&lt;br /&gt;
System: You can leave Dreamingway behind by entering a different area, or by speaking with him again and selecting the option to part ways.&lt;br /&gt;
System: If you wish to have Dreamingway join you again, return and speak with him at the original location.&lt;br /&gt;
&lt;br /&gt;
===Speak with the people of Old Sharlayan while accompanied by Dreamingway===&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Talk&lt;br /&gt;
Dreamingway: I see why your tours of a Etheirys come so highly recommended! My fear of becoming hopelessly lost or trampled has fallen at least fifty percent with you by my side.&lt;br /&gt;
&amp;gt; Discuss the Agora&lt;br /&gt;
Dreamingway: Seeing so many shops lined up, I can&#039;t help but feel excited─who knows what&#039;s in store?&lt;br /&gt;
Dreamingway: We wanted the other Loporrits to experience that same sense of anticipation, so Managingway and I used this place as a reference for the Dreaming Workshop. Can you tell?&lt;br /&gt;
&amp;gt; Discuss the Rostra&lt;br /&gt;
Dreamingway: Gazing at it from the faraway moon, we always imagined Etheirys to be the most beautiful place...&lt;br /&gt;
Dreamingway: And truly, it is. I&#039;m glad it&#039;s still here.&lt;br /&gt;
&amp;gt; Part ways&lt;br /&gt;
Dreamingway: Oh, did you have a personal matter to take care of? All right! I&#039;ll go and stand very still in the aetheryte plaza until you get back.&lt;br /&gt;
&amp;gt; Accompany again&lt;br /&gt;
Dreamingway: Standing very still suited me far better than becoming hopelessly lost! Shall we continue our search now?&lt;br /&gt;
&amp;gt; Speak to the Citizens without Dreamingway&lt;br /&gt;
Contemplative Citizen: What adorable little creatures those Loporrits are. Is it acceptable to ruffle their fur, I wonder...&lt;br /&gt;
Industrious Citizen: Loporrits? I have seen a few in passing, though I have not yet had the pleasure of speaking with any.&lt;br /&gt;
Spirited Citizen: What a lovely breeze we&#039;re having!&lt;br /&gt;
System: You must be accompanied by Dreamingway and have him at your side in order to proceed with quest objectives.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====At the Agora====&lt;br /&gt;
Contemplative Citizen: I did see a Loporrit not long ago, in fact. They were watching diners at the Last Stand and muttering something about...&lt;br /&gt;
Contemplative Citizen: ...Pudding? Yes, I could have sworn they were murmuring, &amp;quot;How&#039;s the pudding?&amp;quot; Most peculiar.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Hmm...I have a sneaking suspicion that your mystery mutterer is not the Loporrit we&#039;re looking for, but I appreciate the information nevertheless!&lt;br /&gt;
&lt;br /&gt;
====Near the Aetheryte Plaza====&lt;br /&gt;
Industrious Citizen: Loporrits? Yes, I do recall seeing a few of your kin earlier this {{alternatives|morning|afternoon|evening}}.&lt;br /&gt;
Industrious Citizen: One appeared to be off to the Last Stand, while the other was walking toward the Studium.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Sharlayans truly are as knowledgeable as they say! Thank you, good sir!&lt;br /&gt;
&lt;br /&gt;
====At the Rostra====&lt;br /&gt;
Spirited Citizen: Oh, another Loporrit! This must be my lucky day!&lt;br /&gt;
Spirited Citizen: I was indeed just speaking with one of your kind about his research into Far Eastern recipes─a particular interest of mine. I must say, that fellow has good taste.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Recipes, you say? Why, that must have been Cookingway! Do you happen to know where he went?&lt;br /&gt;
&lt;br /&gt;
Spirited Citizen: Not precisely, though he headed off toward the west side of town. Perhaps he went to research more recipes.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: In any case, your assistance in this matter has been greatly appreciated!&lt;br /&gt;
&lt;br /&gt;
====After speaking with all====&lt;br /&gt;
Dreamingway: Based on what we&#039;ve gleaned thus far, I believe the unidentified Loporrit headed for the Studium is most likely our Cookingway. In which case, we shall be right on his tail!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Contemplative Citizen: ...Is there something in the pudding that I should be aware of?&lt;br /&gt;
Industrious Citizen: I assume the fellow headed for the Last Strand was planning on a meal, and the one approaching the Studium was engaged in research of some kind. Though for all I know, it could be the opposite.&lt;br /&gt;
Spirited Citizen: I do hope that little fellow finds the recipes he&#039;s searching for!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Cookingway while accompanied by Dreamingway===&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Talk&lt;br /&gt;
Dreamingway: Quick, to the Studium! Wherever that is!&lt;br /&gt;
&amp;gt; Speak with Cookingway without accompanying Dreamingway&lt;br /&gt;
Cookingway: Why, if it isn&#039;t [Forename]! You&#039;re well, I hope?&lt;br /&gt;
System: You must be accompanied by Dreamingway and have him at your side in order to proceed with quest objectives.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Salutations, Cookingway!&lt;br /&gt;
&lt;br /&gt;
Cookingway: Dreamingway, is that you?&lt;br /&gt;
Cookingway: What happened to your clothing? It&#039;s very...yellow.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Well, since you asked...&lt;br /&gt;
&lt;br /&gt;
Cookingway: Heavens! I had no idea that our fellow Loporrits were in such dire straits.&lt;br /&gt;
Cookingway: It&#039;s only right that I do what I can to help them.&lt;br /&gt;
Cookingway: ...And I must admit that I&#039;m eager to test the many recipes I have learned here on Etheirys.&lt;br /&gt;
Cookingway: I know I&#039;ve been a bit fixated upon carrots in the past, but I&#039;m a changed Loporrit now. There&#039;s a whole world of flavor out there, and it&#039;s time that we brought it to Bestways Burrow!&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Huzzah! Flavor!&lt;br /&gt;
&lt;br /&gt;
Cookingway: Of course, I will need a kitchen...&lt;br /&gt;
Cookingway: I can provide my own pots and pans, but I would appreciate your assistance with dishes and utensils. Most of Etheirys&#039;s cuisine is not so conducive to gnawing as one might expect.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Leave it to us! I saw a &amp;quot;chop stick&amp;quot; once!&lt;br /&gt;
&lt;br /&gt;
Cookingway: Yes, about that... It would probably be best for you to consult Master Dickon at the Last Stand about the details. He&#039;ll show you what you&#039;ll need to prepare, and in what quantities.&lt;br /&gt;
Cookingway: Meanwhile, I shall return to the burrow and begin preparing my kitchen. There is much to be done!&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Thank heavens he agreed!&lt;br /&gt;
Dreamingway: Let&#039;s go and speak with this &amp;quot;Master Dickon.&amp;quot; I imagine that you have a rough idea of what utensils are, but it never hurts to get a second opinion.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dickon===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dickon: Well, if it isn&#039;t my favorite temporary server.&lt;br /&gt;
Dickon: ...And I see you&#039;ve brought one of the cute little moon fellows, too.&lt;br /&gt;
Dickon: Tableware for the Loporrits? Well, why not?&lt;br /&gt;
Dickon: You&#039;ll need dishes and bowls, of course, some cutlery...perhaps tablecloths and mats as well. One moment─I&#039;ll make a list.&lt;br /&gt;
Dickon: This should be everything.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Thank you very much!&lt;br /&gt;
&lt;br /&gt;
Dickon: Don&#039;t mention it─just save a place for me. I&#039;ll get up there one of these days...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Please do! I&#039;ll even send you a proper invitation once we&#039;re operational.&lt;br /&gt;
Dreamingway: Speaking of which─it&#039;s time we returned to Hoper&#039;s Hold. Those sticks won&#039;t chop themselves!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Dickon: I hope your friend&#039;s as good as his word─I&#039;d love to try lunar cuisine.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway in Hoper&#039;s Hold===&lt;br /&gt;
-optional start&lt;br /&gt;
Cookingway: Huh. I always thought this was a cupboard.&lt;br /&gt;
Dreaming Supporter: Greetings! If you require direction, please speak with Dreamingway. &amp;lt;blip&amp;gt; Today&#039;s automatically generated suggestion is: Treant Trimming!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Ah, there you are! I turned Master Dickon&#039;s list over to Managingway, of course, so preparations are well underway.&lt;br /&gt;
Dreamingway: They did ask me to ask &#039;&#039;you&#039;&#039; to craft a few things though, if you don&#039;t mind.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{BSM}} Blacksmith {{ARM}} Armorer {{GSM}} Goldsmith&lt;br /&gt;
Dreamingway: Specifically─metal cutlery! Oh, how exciting.&lt;br /&gt;
&amp;gt; {{CRP}} Carpenter {{LTW}} Leatherworker {{WVR}} Weaver&lt;br /&gt;
Dreamingway: Specifically─fancy table mats! Oh, how exciting.&lt;br /&gt;
&amp;gt; {{ALC}} Alchemist {{CUL}} Culinarian&lt;br /&gt;
Dreamingway: Specifically─gentle dish soaps! Oh, how exciting.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I have the necessary supplies here, so you can set to work straightaway.&lt;br /&gt;
Dreamingway: As always, we&#039;ve stocked the dreaming supporter with surplus supplies, so feel free to ask for more in case of unforeseen misfortune! If I had a carat for every time I&#039;ve accidentally hopped too hard on one of our components...&lt;br /&gt;
&lt;br /&gt;
===Synthesize Restaurant-grade Supplies===&lt;br /&gt;
-optional start&lt;br /&gt;
Dreamingway: Got a bit carried away with the materials, did you? Yes, I quite understand. The dreaming supporter can provide you with replacements.&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Oh dear! It appears that sufficient supplies are in your possession. Project management once again reminds you that all materials must be used before more are provided.&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Here you are─may your synthesis be finished well in time for supper!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver Restaurant-grade Supplies to Dreamingway===&lt;br /&gt;
Dreamingway: [Forename]! I trust your work went to plan─Managingway&#039;s plan, that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Restaurant-grade Supplies}}&#039;&#039;&lt;br /&gt;
Dreamingway: Oh, is &#039;&#039;that&#039;&#039; what those are supposed to look like? Fascinating...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Cookingway has already arranged his kitchen according to his &#039;&#039;very&#039;&#039; exacting preferences, so we should have everything we need to get started. I hope you worked up an appetite!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Feast your eyes on the cooking station! Mmm... What shall we eat first?&lt;br /&gt;
&lt;br /&gt;
Cookingway: Welcome! Do taste as many dishes as you like─each recipe has been prepared with loving care. If you have any questions about the flavors or techniques involved, I should be more than happy to instruct you.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I remember that Loporrit!&lt;br /&gt;
Dreamingway: I should like to speak with them, but they&#039;re always running off...&lt;br /&gt;
&lt;br /&gt;
System: The cooking station is now open, servicing the hungry Loporrits of Hoper&#039;s Hold and beyond. There is much yet to be done, however, if each is to find new purpose. Continue expanding the workshop to see what dreams may come!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You have achieved &#039;&#039;&#039;Respected&#039;&#039;&#039; reputation with the Dreaming Ways.&lt;br /&gt;
System: You may raise their faith in you further by continuing to assist with the Dreaming Workshop.&lt;br /&gt;
System: New Loporrit society daily quests are now available from Managingway in Hoper&#039;s Hold.&lt;br /&gt;
System: Furthermore, you will be able to undertake three additional quests from Managingway as a reputation bonus. This bonus is available until the daily reset time for allied society quests.&lt;br /&gt;
System: These additional quests will become available after accepting all current daily quests from Managingway. Please be advised that you cannot undertake these quests if you have no remaining allowances.&lt;br /&gt;
System: You now have access to a wider selection of wares from Coiningway.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Cookingway: If you&#039;d like some of the pudding, I suggest you order it now. One never knows when Puddingway will drop by...&lt;br /&gt;
Dreamingway: Have you tried Cookingway&#039;s cuisine yet? My favorite is the carrot cake. And the carrot muffins. And...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Too Few Cooks 1.png&lt;br /&gt;
File:Too Few Cooks 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Gz-kwwX9mXw}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Too_Few_Cooks&amp;diff=1513697</id>
		<title>Too Few Cooks</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Too_Few_Cooks&amp;diff=1513697"/>
		<updated>2026-07-26T23:31:51Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Too Few Cooks&lt;br /&gt;
| description = [[Dreamingway]] is practically vibrating with enthusiasm.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| image = Too Few Cooks.png&lt;br /&gt;
| quest-giver = Dreamingway&lt;br /&gt;
| related-npcs = Contemplative Citizen; Cookingway; Dickon; Dreaming Supporter; Industrious Citizen; Managingway; Spirited Citizen&lt;br /&gt;
| location = Mare Lamentorum&lt;br /&gt;
| location-x = 17.6&lt;br /&gt;
| location-y = 16.2&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Loporrit Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Loporrit Quests&lt;br /&gt;
| journal-genre = Loporrit Main Quests&lt;br /&gt;
| sortkey = 3&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Restaurant-grade Supply Materials, 1 Restaurant-grade Supplies&lt;br /&gt;
| requirements = [[Disciple of the Hand]]&lt;br /&gt;
| exp = ?????&lt;br /&gt;
| gil = 1215&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 3 HQ Calamari Ripieni&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = r5 Loporrit&lt;br /&gt;
| prev-quest = The Incredible Machines&lt;br /&gt;
| next-quest = Teamwork Makes the Dream Work&lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = 229520d9140&lt;br /&gt;
| id-gt = 70219&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Dreamingway]] in [[Old Sharlayan]] and have him accompany you.&lt;br /&gt;
*Speak with the people of Old Sharlayan while accompanied by Dreamingway.&lt;br /&gt;
*Speak with [[Cookingway]] while accompanied by Dreamingway.&lt;br /&gt;
*Speak with [[Dickon]].&lt;br /&gt;
*Speak with Dreamingway in [[Hoper&#039;s Hold]].&lt;br /&gt;
*Synthesize [[Restaurant-grade Supplies]].&lt;br /&gt;
*Deliver Restaurant-grade Supplies to Dreamingway.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Dreamingway]] is practically vibrating with enthusiasm.&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Hopes bolstered by the success of the machining station, Dreamingway is eager to continue expanding the dreams on offer, and Managingway naturally has detailed thoughts on potential next steps. They suggest cooking as a dream unlikely to have occurred to many a Loporrit before─though due to this population-wide dearth of culinary expertise, the new station must needs be manned by Cookingway, or no one at all. With that in mind, you and Dreamingway set out for Old Sharlayan, where the Loporrit chef has been continuing his studies into Etheirys&#039;s cuisine of late.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* You join Dreamingway at your pre-arranged meeting spot in Old Sharlayan&#039;s aetheryte plaza before any knee-based harm comes to him. In the name of efficiency, you and your companion first resolve to determine where in the city Loporrits have recently been sighted ere you guess at Cookingway&#039;s whereabouts.&lt;br /&gt;
&lt;br /&gt;
* You speak with several Sharlayans, and it transpires that not one, but two Loporrits have been in the area recently. One is quickly identified due to overwhelming pudding-related evidence, but another was sighted heading for the Studium─possibly in search of recipes─and may be the Way you seek.&lt;br /&gt;
&lt;br /&gt;
* A search of Phenomenon confirms that the aforementioned Loporrit was indeed Cookingway. Though he was unaware of his fellows&#039; plight until this very moment, he feels an immediate call to assist them, and readily agrees to operate a cooking station in Hoper&#039;s Hold. As the residents of Bestways Burrow typically plate whole carrots─if, indeed, the carrot gets that far─and gnaw upon them directly, however, place settings and utensils will be required.&lt;br /&gt;
&lt;br /&gt;
* At Cookingway&#039;s suggestion, you inquire with Dickon at the Last Stand about the accoutrements necessary for serving proper cuisine. He provides you with a robust list to deliver to Managingway, noting that he himself would love to partake of lunar fare should the opportunity arise.&lt;br /&gt;
&lt;br /&gt;
* Back in Hoper&#039;s Hold, you inquire with Dreamingway as to your part in setting up the cooking station. He duly conveys Managingway&#039;s instructions as to what you are to create, and sends you off with the necessary materials and a reminder that more can be had from the dreaming supporter.&lt;br /&gt;
&lt;br /&gt;
* Having created restaurant supplies of Loporrit proportions, you make your delivery to Dreamingway so that the cooking can begin. Soon, a wide array of dishes is laid out before you, attracting passersby with delicious aromas. With such bold flavor horizons now open to them, many a Way is sure to stumble upon new aspirations.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: The machining station has surpassed our wildest imaginings! What &#039;&#039;are&#039;&#039; those things?&lt;br /&gt;
Dreamingway: Mechanical mysteries aside, we&#039;ve gathered a good crowd. Yet I know we can do more. I feel it in my ears!&lt;br /&gt;
Dreamingway: I asked the others if they had any ideas, and apparently, Managingway has it all planned out.&lt;br /&gt;
Dreamingway: Managingway, can you share your thoughts with [Forename]?&lt;br /&gt;
&lt;br /&gt;
Managingway: Certainly. Ahem! Consider, if you will, the traditional Loporrit diet─carrots, carrots, and more carrots. Many of us, myself included, have in fact subsisted &#039;&#039;exclusively&#039;&#039; on carrots.&lt;br /&gt;
Managingway: Contact with the people of Etheirys, however, has revealed a while world of non-carrot foodstuffs, in addition to fascinating trades and traditions entirely centered around food.&lt;br /&gt;
Managingway: If a Loporrit&#039;s heart harbored a secret passion for such cuisine, how would they know? They would not─until they visited our one-of-a-kind cooking station, that is.&lt;br /&gt;
Dreamingway: A delicious idea, is it not? ...I&#039;m genuinely asking─I too have eaten naught but carrots, you see.&lt;br /&gt;
&lt;br /&gt;
Managingway: And thus we arrive at our primary issue─staffing. There are few Loporrits with sufficient knowledge of cuisine...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; What about Puddingway? He&#039;s certainly...enthusiastic.&lt;br /&gt;
Managingway: Oh, no. Oh, no no no. Hoper&#039;s Hold would be stuffed to the brim with pudding before the day is out! The acoustics would be &#039;&#039;dreadful&#039;&#039;─and I doubt Inventingway&#039;s machines are pudding-proof.&lt;br /&gt;
Dreamingway: Perhaps we should ask Cookingway after all. There truly is no better Loporrit for the job!&lt;br /&gt;
&amp;gt; I know a cooking Way─Cookingway.&lt;br /&gt;
Managingway: He does seem to be the natural choice, doesn&#039;t he?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Managingway: Unfortunately, he&#039;s currently studying with the Sharlayans. We would need to coax him back to the moon if he is to work with us.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Perhaps he won&#039;t need coaxing! We won&#039;t know until we try!&lt;br /&gt;
Dreamingway: ...Though I don&#039;t fancy wandering through the city by myself again, what with the gleaners running to and fro. They never watch where they&#039;re swinging those pointy knees of theirs. Please, would you come and protect me from the knees?&lt;br /&gt;
Dreamingway: I am in your debt! Together we shall brave the fearsome aetheryte plaza...&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway in Old Sharlayan and have him accompany you===&lt;br /&gt;
Dreamingway: All those people... All those knees... But we must approach if we are to inquire as to Cookingway&#039;s whereabouts!&lt;br /&gt;
Dreamingway: Not that the folk of Etheirys are terribly good at telling us Loporrits apart. Hmmm...&lt;br /&gt;
Dreamingway: Perhaps we can begin by simply asking if they&#039;ve seen any Loporrits about. Aside from me, that is. Shall we?&lt;br /&gt;
&lt;br /&gt;
System: Dreamingway is now accompanying you. Keep him at your side in order to proceed with quest objectives.&lt;br /&gt;
System: You can leave Dreamingway behind by entering a different area, or by speaking with him again and selecting the option to part ways.&lt;br /&gt;
System: If you wish to have Dreamingway join you again, return and speak with him at the original location.&lt;br /&gt;
&lt;br /&gt;
===Speak with the people of Old Sharlayan while accompanied by Dreamingway===&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Talk&lt;br /&gt;
Dreamingway: I see why your tours of a Etheirys come so highly recommended! My fear of becoming hopelessly lost or trampled has fallen at least fifty percent with you by my side.&lt;br /&gt;
&amp;gt; Discuss the Agora&lt;br /&gt;
Dreamingway: Seeing so many shops lined up, I can&#039;t help but feel excited─who knows what&#039;s in store?&lt;br /&gt;
Dreamingway: We wanted the other Loporrits to experience that same sense of anticipation, so Managingway and I used this place as a reference for the Dreaming Workshop. Can you tell?&lt;br /&gt;
&amp;gt; Discuss the Rostra&lt;br /&gt;
Dreamingway: Gazing at it from the faraway moon, we always imagined Etheirys to be the most beautiful place...&lt;br /&gt;
Dreamingway: And truly, it is. I&#039;m glad it&#039;s still here.&lt;br /&gt;
&amp;gt; Part ways&lt;br /&gt;
Dreamingway: Oh, did you have a personal matter to take care of? All right! I&#039;ll go and stand very still in the aetheryte plaza until you get back.&lt;br /&gt;
&amp;gt; Accompany again&lt;br /&gt;
Dreamingway: Standing very still suited me far better than becoming hopelessly lost! Shall we continue our search now?&lt;br /&gt;
&amp;gt; Speak to the Citizens without Dreamingway&lt;br /&gt;
Contemplative Citizen: What adorable little creatures those Loporrits are. Is it acceptable to ruffle their fur, I wonder...&lt;br /&gt;
Industrious Citizen: Loporrits? I have seen a few in passing, though I have not yet had the pleasure of speaking with any.&lt;br /&gt;
Spirited Citizen: What a lovely breeze we&#039;re having!&lt;br /&gt;
System: You must be accompanied by Dreamingway and have him at your side in order to proceed with quest objectives.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====At the Agora====&lt;br /&gt;
Contemplative Citizen: I did see a Loporrit not long ago, in fact. They were watching diners at the Last Stand and muttering something about...&lt;br /&gt;
Contemplative Citizen: ...Pudding? Yes, I could have sworn they were murmuring, &amp;quot;How&#039;s the pudding?&amp;quot; Most peculiar.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Hmm...I have a sneaking suspicion that your mystery mutterer is not the Loporrit we&#039;re looking for, but I appreciate the information nevertheless!&lt;br /&gt;
&lt;br /&gt;
====Near the Aetheryte Plaza====&lt;br /&gt;
Industrious Citizen: Loporrits? Yes, I do recall seeing a few of your kin earlier this {{alternatives|morning|afternoon|evening}}.&lt;br /&gt;
Industrious Citizen: One appeared to be off to the Last Stand, while the other was walking toward the Studium.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Sharlayans truly are as knowledgeable as they say! Thank you, good sir!&lt;br /&gt;
&lt;br /&gt;
====At the Rostra====&lt;br /&gt;
Spirited Citizen: Oh, another Loporrit! This must be my lucky day!&lt;br /&gt;
Spirited Citizen: I was indeed just speaking with one of your kind about his research into Far Eastern recipes─a particular interest of mine. I must say, that fellow has good taste.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Recipes, you say? Why, that must have been Cookingway! Do you happen to know where he went?&lt;br /&gt;
&lt;br /&gt;
Spirited Citizen: Not precisely, though he headed off toward the west side of town. Perhaps he went to research more recipes.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: In any case, your assistance in this matter has been greatly appreciated!&lt;br /&gt;
&lt;br /&gt;
====After speaking with all====&lt;br /&gt;
Dreamingway: Based on what we&#039;ve gleaned thus far, I believe the unidentified Loporrit headed for the Studium is most likely our Cookingway. In which case, we shall be right on his tail!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Contemplative Citizen: ...Is there something in the pudding that I should be aware of?&lt;br /&gt;
Industrious Citizen: I assume the fellow headed for the Last Strand was planning on a meal, and the one approaching the Studium was engaged in research of some kind. Though for all I know, it could be the opposite.&lt;br /&gt;
Spirited Citizen: I do hope that little fellow finds the recipes he&#039;s searching for!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Cookingway while accompanied by Dreamingway===&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Talk&lt;br /&gt;
Dreamingway: Quick, to the Studium! Wherever that is!&lt;br /&gt;
&amp;gt; Speak with Cookingway without accompanying Dreamingway&lt;br /&gt;
Cookingway: Why, if it isn&#039;t [Forename]! You&#039;re well, I hope?&lt;br /&gt;
System: You must be accompanied by Dreamingway and have him at your side in order to proceed with quest objectives.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Salutations, Cookingway!&lt;br /&gt;
&lt;br /&gt;
Cookingway: Dreamingway, is that you?&lt;br /&gt;
Cookingway: What happened to your clothing? It&#039;s very...yellow.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Well, since you asked...&lt;br /&gt;
&lt;br /&gt;
Cookingway: Heavens! I had no idea that our fellow Loporrits were in such dire straits.&lt;br /&gt;
Cookingway: It&#039;s only right that I do what I can to help them.&lt;br /&gt;
Cookingway: ...And I must admit that I&#039;m eager to test the many recipes I have learned here on Etheirys.&lt;br /&gt;
Cookingway: I know I&#039;ve been a bit fixated upon carrots in the past, but I&#039;m a changed Loporrit now. There&#039;s a whole world of flavor out there, and it&#039;s time that we brought it to Bestways Burrow!&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Huzzah! Flavor!&lt;br /&gt;
&lt;br /&gt;
Cookingway: Of course, I will need a kitchen...&lt;br /&gt;
Cookingway: I can provide my own pots and pans, but I would appreciate your assistance with dishes and utensils. Most of Etheirys&#039;s cuisine is not so conducive to gnawing as one might expect.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Leave it to us! I saw a &amp;quot;chop stick&amp;quot; once!&lt;br /&gt;
&lt;br /&gt;
Cookingway: Yes, about that... It would probably be best for you to consult Master Dickon at the Last Stand about the details. He&#039;ll show you what you&#039;ll need to prepare, and in what quantities.&lt;br /&gt;
Cookingway: Meanwhile, I shall return to the burrow and begin preparing my kitchen. There is much to be done!&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Thank heavens he agreed!&lt;br /&gt;
Dreamingway: Let&#039;s go and speak with this &amp;quot;Master Dickon.&amp;quot; I imagine that you have a rough idea of what utensils are, but it never hurts to get a second opinion.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dickon===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dickon: Well, if it isn&#039;t my favorite temporary server.&lt;br /&gt;
Dickon: ...And I see you&#039;ve brought one of the cute little moon fellows, too.&lt;br /&gt;
Dickon: Tableware for the Loporrits? Well, why not?&lt;br /&gt;
Dickon: You&#039;ll need dishes and bowls, of course, some cutlery...perhaps tablecloths and mats as well. One moment─I&#039;ll make a list.&lt;br /&gt;
Dickon: This should be everything.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Thank you very much!&lt;br /&gt;
&lt;br /&gt;
Dickon: Don&#039;t mention it─just save a place for me. I&#039;ll get up there one of these days...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Please do! I&#039;ll even send you a proper invitation once we&#039;re operational.&lt;br /&gt;
Dreamingway: Speaking of which─it&#039;s time we returned to Hoper&#039;s Hold. Those sticks won&#039;t chop themselves!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Dickon: I hope your friend&#039;s as good as his word─I&#039;d love to try lunar cuisine.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway in Hoper&#039;s Hold===&lt;br /&gt;
-optional start&lt;br /&gt;
Cookingway: Huh. I always thought this was a cupboard.&lt;br /&gt;
Dreaming Supporter: Greetings! If you require direction, please speak with Dreamingway. &amp;lt;blip&amp;gt; Today&#039;s automatically generated suggestion is: Treant Trimming!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Ah, there you are! I turned Master Dickon&#039;s list over to Managingway, of course, so preparations are well underway.&lt;br /&gt;
Dreamingway: They did ask me to ask &#039;&#039;you&#039;&#039; to craft a few things though, if you don&#039;t mind.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{BSM}} Blacksmith {{ARM}} Armorer {{GSM}} Goldsmith&lt;br /&gt;
Dreamingway: Specifically─metal cutlery! Oh, how exciting.&lt;br /&gt;
&amp;gt; {{CRP}} Carpenter {{LTW}} Leatherworker {{WVR}} Weaver&lt;br /&gt;
Dreamingway: Specifically─fancy table mats! Oh, how exciting.&lt;br /&gt;
&amp;gt; {{ALC}} Alchemist {{CUL}} Culinarian&lt;br /&gt;
Dreamingway: Specifically─gentle dish soaps! Oh, how exciting.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I have the necessary supplies here, so you can set to work straightaway.&lt;br /&gt;
Dreamingway: As always, we&#039;ve stocked the dreaming supporter with surplus supplies, so feel free to ask for more in case of unforeseen misfortune! If I had a carat for every time I&#039;ve accidentally hopped too hard on one of our components...&lt;br /&gt;
&lt;br /&gt;
===Synthesize Restaurant-grade Supplies===&lt;br /&gt;
-optional start&lt;br /&gt;
Dreamingway: Got a bit carried away with the materials, did you? Yes, I quite understand. The dreaming supporter can provide you with replacements.&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Oh dear! It appears that sufficient supplies are in your possession. Project management once again reminds you that all materials must be used before more are provided.&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Here you are─may your synthesis be finished well in time for supper!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver Restaurant-grade Supplies to Dreamingway===&lt;br /&gt;
Dreamingway: [Forename]! I trust your work went to plan─Managingway&#039;s plan, that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Restaurant-grade Supplies}}&#039;&#039;&lt;br /&gt;
Dreamingway: Oh, is &#039;&#039;that&#039;&#039; what those are supposed to look like? Fascinating...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Cookingway has already arranged his kitchen according to his &#039;&#039;very&#039;&#039; exacting preferences, so we should have everything we need to get started. I hope you worked up an appetite!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Feast your eyes on the cooking station! Mmm... What shall we eat first?&lt;br /&gt;
&lt;br /&gt;
Cookingway: Welcome! Do taste as many dishes as you like─each recipe has been prepared with loving care. If you have any questions about the flavors or techniques involved, I should be more than happy to instruct you.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I remember that Loporrit!&lt;br /&gt;
Dreamingway: I should like to speak with them, but they&#039;re always running off...&lt;br /&gt;
&lt;br /&gt;
System: The cooking station is now open, servicing the hungry Loporrits of Hoper&#039;s Hold and beyond. There is much yet to be done, however, if each is to find new purpose. Continue expanding the workshop to see what dreams may come!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You have achieved &#039;&#039;&#039;Respected&#039;&#039;&#039; reputation with the Dreaming Ways.&lt;br /&gt;
System: You may raise their faith in you further by continuing to assist with the Dreaming Workshop.&lt;br /&gt;
System: New Loporrit society daily quests are now available from Managingway in Hoper&#039;s Hold.&lt;br /&gt;
System: Furthermore, you will be able to undertake three additional quests from Managingway as a reputation bonus. This bonus is available until the daily reset time for allied society quests.&lt;br /&gt;
System: These additional quests will become available after accepting all current daily quests from Managingway. Please be advised that you cannot undertake these quests if you have no remaining allowances.&lt;br /&gt;
System: You now have access to a wider selection of wares from Coiningway.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Too Few Cooks 1.png&lt;br /&gt;
File:Too Few Cooks 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Gz-kwwX9mXw}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hippo_Healing&amp;diff=1513371</id>
		<title>Hippo Healing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hippo_Healing&amp;diff=1513371"/>
		<updated>2026-07-26T15:07:04Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Hippo Healing.png&lt;br /&gt;
| description = [[Trna]]&#039;s boundless optimism is flagging slightly as her eyes dart anxiously among [[Svarna]]&#039;s shuffling hippos.&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = Trna&lt;br /&gt;
| related-npcs = Energetic Hippo Calf; Ghasa; Maru; Ogul; Racashir; Shy Hippo Calf&lt;br /&gt;
| location = Thavnair &lt;br /&gt;
| location-x = 19.9&lt;br /&gt;
| location-y = 27.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Arkasodara Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Arkasodara Quests&lt;br /&gt;
| journal-genre = Arkasodara Main Quests&lt;br /&gt;
| sortkey = 3&lt;br /&gt;
| requirements = Trusted [[Reputation]] maxed&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| exp = 561000-749595&lt;br /&gt;
| gil = 1255&lt;br /&gt;
| unlocks = r5 Arkasodara&lt;br /&gt;
| prev-quest = A Pachyderm&#039;s Promptitude&lt;br /&gt;
| next-quest = Defiant Ogul&amp;amp;comma; Deified!&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.15&lt;br /&gt;
| id-gt = 70083&lt;br /&gt;
| id-edb = 4c1a2045101&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Trna]].&lt;br /&gt;
*Survey the area for suspicious activity.&lt;br /&gt;
*Speak with the energetic hippo calf and have the calves accompany you.&lt;br /&gt;
*Accompany the hippo calves to Trna and speak with her.&lt;br /&gt;
*Accompany the hippo calves to [[Palaka&#039;s Stand]] and speak with Trna again.&lt;br /&gt;
*Speak with Trna in [[Svarna]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Trna&#039;s boundless optimism is flagging slightly as her eyes dart anxiously among Svarna&#039;s shuffling hippos.&lt;br /&gt;
**※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* The Hippo Riders&#039; food delivery service is an instant success, which is phenomenal for their coffers, but hard on their hippos. Trna is expressing her concern over her hippos&#039; health when she is interrupted by her frantic associate Ghasa, who was accosted by an armor-clad bandit and robbed of the meals he was delivering. After sending Ghasa out to redeliver the order, Trna asks you to accompany her to the Shroud of the Samgha in search of this mysterious food thief.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
*The bandit has long since evanesced, as bandits are wont to do. Undeterred, you, Trna, and a decidedly sluggish Saurya search the area for clues of his whereabouts.&lt;br /&gt;
&lt;br /&gt;
* Instead of a bandit, you find two adorable hippo calves! Without any adult hippos present, they are in danger of falling prey to other wildlife, so you attempt to persuade them to follow you.&lt;br /&gt;
&lt;br /&gt;
* Relying on your superior skill in hippo linguistics─and the robust odor of hippo about your person─you manage to convince the calves to follow you. Together, you set off for the last known location of Trna, who will hopefully know how to handle this situation.&lt;br /&gt;
**※You must be accompanied by the hippo calves to complete this task. Speak with them again should you become separated.&lt;br /&gt;
&lt;br /&gt;
* Trna is surprised by your adorable escorts, but admits she found no trace of the bandit either. She suggests heading to Palaka&#039;s Stand with the calves for the time being, where she expects to find Ghasa redelivering his order.&lt;br /&gt;
**※You must be accompanied by the hippo calves to complete this task. Speak with them again should you become separated.&lt;br /&gt;
&lt;br /&gt;
* Ghasa is handing over the meal order when you arrive, and who should be accepting it but Ogul and Racashir! After squeaking a little at the mention of an armor-clad Arkasodara, Ogul assures you she will be on the lookout for nefarious characters. Ghasa heads for the watering holes up north in search of the calves&#039; origins, while advising Trna to take them into her custody at Svarna.&lt;br /&gt;
&lt;br /&gt;
* Ghasa&#039;s findings implicate an unsavory Matanga in the hippo calves&#039; abandonment by their herd, but while this information aligns with the profile of the grub-grabber from earlier, the trail has unfortunately grown cold. Anticipating the possibility of being accosted once more ere the case of the would-be hippo-napper can be solved, Maru and Ghasa team up to install comfortable stables and a modest wading pool in Svarna. The mysterious bandit may still be at large, but the Riders&#039; hardworking hippos will now be well rested, relaxed, and ready to take on whatever challenges await them! &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Trna: Happy to see you, [Forename]. I&#039;ve actually got somethin&#039; to tickle your thinker with. Hey Maru, get over here!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Startin&#039; with the good news─looks like the hottest thing on Thavnair is Svarna&#039;s new tandoor! Folks can&#039;t get enough of our homemade grub.&lt;br /&gt;
Maru: Bein&#039; able to eat whenever we want&#039;s about the best idea I ever came up with. All you really need in life is a kitchen.&lt;br /&gt;
Trna: Which brings us to our recent pickle─all the new business we&#039;re gettin&#039; is really wearin&#039; down our hippos. We can&#039;t afford to lay off the work, but my poor girl Saurya&#039;s got bags under her eyes...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Do the hippos have comfy beds?&lt;br /&gt;
&amp;gt; This calls for a dip in the spa.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: Y&#039;know, I&#039;ve never given creature comforts much thought before...but if it&#039;s for our hippos, maybe it&#039;s time to start.&lt;br /&gt;
&lt;br /&gt;
Ghasa@???: B-Boss! Boss!&lt;br /&gt;
&lt;br /&gt;
Trna: Hm? Oh, if it ain&#039;t Ghasa. What&#039;re you doin&#039; back so early? You&#039;re supposed to be out on delivery, ain&#039;t you?&lt;br /&gt;
&lt;br /&gt;
Ghasa: That&#039;s just it, Boss! We got trouble. The order I was out deliverin&#039;─it got snatched! Straight outta my arms!&lt;br /&gt;
Ghasa: Just when I enter the jungle, this bloke jumps out at me like I&#039;m servin&#039; two for one at his favorite meyhane!&lt;br /&gt;
Ghasa: I pull up so I don&#039;t ride straight into him, but he rushes me, grabs the food I&#039;m holdin&#039;, an&#039; takes off!&lt;br /&gt;
Ghasa: How dare he!? Stealin&#039; my food and runnin&#039; around in flashy armor, like he ain&#039;t gotta answer to nobody...&lt;br /&gt;
&lt;br /&gt;
Maru: Armor? A meal-moocher...wearin&#039; armor?&lt;br /&gt;
&lt;br /&gt;
Trna: Alright, alright. Forget that loon, Ghasa. Remake the order and get it delivered, on the double.&lt;br /&gt;
Trna: [Forename], you up for stretchin&#039; your legs? Let&#039;s see if we can&#039;t find this son of a bhujamga.&lt;br /&gt;
Trna: Good. I&#039;ll go an&#039; hitch up Saurya...&lt;br /&gt;
Trna: ...If she&#039;ll even let me. How am I gonna convince her this time?&lt;br /&gt;
Trna: ...Like I said, we&#039;ve got a thief to catch. Meet me over at the Shroud of the Samgha, and we&#039;ll see if he left any naan crumbs.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ghasa: Merciful Sisters! I just hope whoever&#039;s waitin&#039; for this ain&#039;t got a temper...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna===&lt;br /&gt;
Trna: Here you are. Perfect timin&#039;.&lt;br /&gt;
Trna: Me and Saurya just made a sweep, but we didn&#039;t see nothin&#039; outta the ordinary. &lt;br /&gt;
Trna: Not surprisin&#039;, of course. No thief I&#039;ve ever met sticks around to face the music.&lt;br /&gt;
Trna: Anyway, see if you can pick up anythin&#039; we might&#039;ve missed. A jungle&#039;s always movin&#039;, after all. You never know what you might find.&lt;br /&gt;
Trna: Me and Saurya&#039;ll catch up in a little bit. Let me know if you find anythin&#039; suspicious.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: Hey, Saurya... Be a good girl an&#039; let&#039;s go, okay? You wanna see some pretty colors? Where&#039;s the gulal...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey the area for suspicious activity===&lt;br /&gt;
====1st Location at {{coords|26.7, 13.0}}====&lt;br /&gt;
System: As you survey the area for suspicious activity, you spot an armed Arkasodara...&lt;br /&gt;
System: You recognize her as the hunter, Sula! She lifts her hand in salutation before disappearing into the jungle.&lt;br /&gt;
&lt;br /&gt;
====2nd Location at {{coords|25.7, 11.1}}====&lt;br /&gt;
System: As you survey the area for suspicious activity, some nearby leaves rustle and...a murderous asvattha appears!&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
====3rd Location at {{coords|24.0, 12.7}}====&lt;br /&gt;
-cutscene start&lt;br /&gt;
Energetic Hippo Calf: Pooohhhhhh!&lt;br /&gt;
Shy Hippo Calf: P-Pohhh...&lt;br /&gt;
System: Your survey of the area yields not a suspicious person, but two adorable hippo calves. You may smell more like hippo than you think, because they cling to you as a comrade.&lt;br /&gt;
System: Without a herd to protect them, these two calves might easily fall prey to other wild beasts. It would be best to pause your search for now and accompany them to safety. &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the energetic hippo calf and have the calves accompany you===&lt;br /&gt;
-optional start&lt;br /&gt;
Shy Hippo Calf: Poh...? &lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Energetic Hippo Calf: Poh, pohhh!&lt;br /&gt;
System: This energetic hippo calf looks ready to follow you. It nudges the shy hippo calf beside it in encouragement.&lt;br /&gt;
System: Trna should know what to do...&lt;br /&gt;
System: The hippo calves are now accompanying you. Keep them at your side to proceed with quest objectives.&lt;br /&gt;
System: You can leave the hippo calves behind by entering a different area, or by speaking with them and selecting the option to part ways.&lt;br /&gt;
System: If you wish to have the hippo calves accompany you again, return and speak with them at the original location.&lt;br /&gt;
&lt;br /&gt;
===Accompany the hippo calves to Trna and speak with her===&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Speak with the Hippo Calf&lt;br /&gt;
Energetic Hippo Calf: Poh, poh!&lt;br /&gt;
Shy Hippo Calf: P...Poooh...&lt;br /&gt;
&amp;gt; Part ways&lt;br /&gt;
Energetic Hippo Calf: Poh!&lt;br /&gt;
System: The energetic hippo calf scurries away with its fellow, headed for the spot where you first met.&lt;br /&gt;
Shy Hippo Calf: Poh...&lt;br /&gt;
System: The shy hippo calf scurries away with its fellow, headed for the spot where you first met.&lt;br /&gt;
&amp;gt; Accompany again&lt;br /&gt;
Energetic Hippo Calf: Poh!&lt;br /&gt;
Shy Hippo Calf: Poh...?&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Return to Trna===&lt;br /&gt;
Trna: How&#039;d it... Wait, where&#039;d you get those hippos!?&lt;br /&gt;
Trna: Don&#039;t tell me you&#039;re the type that can&#039;t help pickin&#039; up strays if they look at you all winsome-like. &lt;br /&gt;
Trna: Nothin&#039; suspicious save these little &#039;pots, huh? Strange there weren&#039;t other hippos, though...&lt;br /&gt;
Trna: Me an&#039; Saurya also made an odd find─a Radiant who&#039;d gotten smacked around by a beast─but no sign of our thief. Anyway, I bundled &#039;em into the cart an&#039; sent Saurya off to Palaka&#039;s Stand.&lt;br /&gt;
Trna: Let&#039;s head over as well. Ghasa should be there with his delivery by now, an&#039; I wanna get his account again.&lt;br /&gt;
Trna: Bring those calves while you&#039;re at it. It&#039;s too dangerous to leave &#039;em out here alone.&lt;br /&gt;
&lt;br /&gt;
===Accompany the hippo calves to Palaka&#039;s Stand and speak with Trna again===&lt;br /&gt;
-optional start&lt;br /&gt;
Ghasa: S-Sorry to keep you waitin&#039;! Two Hippo Rider Specials─fast, fresh, an&#039; ready to eat!&lt;br /&gt;
Ogul: Oh! At last, I partake in the famed Hippo Rider Special! The spicy tandoori prawns...the sumptuous fish tikka!&lt;br /&gt;
Ogul: If only Grandmother could see me now, ordering fresh fish in the custom of the locals...&lt;br /&gt;
&lt;br /&gt;
Racashir: Teacher really seems to like Thavnairian cuisine. I wonder if it&#039;s very different from her homeland&#039;s... &lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Looks like that Radiant got back safe. One of their friends just thanked me.&lt;br /&gt;
Ogul: Greetings, [Forename]! Yezahn tells me you&#039;ve taken to the shipping trade?&lt;br /&gt;
Trna: You sure do know everybody, don&#039;t you?&lt;br /&gt;
Trna: Apologies for the delay of your delivery─some scoundrel ran off with the first batch we sent.&lt;br /&gt;
Ghasa: What&#039;s this island comin&#039; to that Arkasodara can&#039;t even trust each other not to act like two-gil thieves? An&#039; that&#039;s not even gettin&#039; into the bugger&#039;s poor taste in armor... Anyway, we&#039;re terribly sorry to have kept you waitin&#039;, miss.&lt;br /&gt;
Ogul: Think nothing of it! It was only the most minor of delays.&lt;br /&gt;
Ogul: I&#039;m more worried about this scoundrel you mentioned. I&#039;ve been patrolling this area for some time, and this is the first I&#039;ve heard of an Arkasodara...&lt;br /&gt;
Ogul: Wearing...armor? Oh, no. Mother forfend...&lt;br /&gt;
Ogul: I-In any case, I&#039;ll be sure to keep my eyes extra sharp whilst patrolling! We can&#039;t have M-Matanga running wild and pilfering prawns, now, can we?&lt;br /&gt;
Racashir: You&#039;re making an odd squeaking noise, did you know? And your tikka is getting cold...&lt;br /&gt;
Ogul: Right you are, young Racashir! Let us eat. As Grandmother used to say, “An empty stomach leads to forest fires”! Or was it “friendly fire”? Forgive me, I feel faint.&lt;br /&gt;
Ogul: After we partake of these delicious meals, we shall scour the jungle for any nefarious suspects. I will send word if we find anything.&lt;br /&gt;
Ghasa: So? Are you gonna introduce me, or should I skip straight to the cuddlin&#039;?&lt;br /&gt;
Ghasa: They were alone!? Usually calves this young are glued to their parents, but you&#039;re sayin&#039; there were no other hippos around?&lt;br /&gt;
Ghasa: My deliveries are done, so why don&#039;t I go and have a look &#039;round the waterin&#039; holes up north? See if my expert eye don&#039;t pick up somethin&#039; useful.&lt;br /&gt;
Ghasa: Truth be told, these darlin&#039;s probably smell too much like us to be goin&#039; back to their herd now. Take &#039;em home so we can make sure they grow up right, will you, Boss?&lt;br /&gt;
Trna: Ghasa can be a hot-head, but he&#039;s a real hippo whisperer. Ain&#039;t no one knows &#039;em better.&lt;br /&gt;
Trna: I&#039;ll take the juniors back to Svarna. Stop by later when you get the chance.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna in Svarna===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: The calves are makin&#039; themselves right at home. Nothin&#039; better than havin&#039; a herd, after all.&lt;br /&gt;
Maru: You went out lookin&#039; for a bandit an&#039; brought back hippo calves instead? You&#039;re pretty bad at findin&#039; things, [Forename]. But they sure are cute...&lt;br /&gt;
Trna: The master returns! Find anythin&#039;?&lt;br /&gt;
Ghasa: I searched high an&#039; low, Boss, but there&#039;s not a hippo to be had for gil or glory. Judgin&#039; by their tracks, the herd must&#039;ve up an&#039; left in a hurry.&lt;br /&gt;
Trna: So you think the calves got left behind in the scramble...&lt;br /&gt;
Trna: I reckon nothin&#039; short of an outright blaze would be enough to separate cow from calf, but I ain&#039;t heard news of any fires recently...&lt;br /&gt;
Ghasa: Somethin&#039; else might have done it, Boss─or some&#039;&#039;one&#039;&#039;. I found tracks that looked an awful lot like an Arkasodara&#039;s.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; A rival Hippo Rider?&lt;br /&gt;
Ghasa: If it is, they&#039;re still short a hippo. Looked to me like the hippos cleared off before whoever it was got close enough to snatch one.&lt;br /&gt;
&amp;gt; A hippo poacher!?&lt;br /&gt;
Ghasa: Can&#039;t rule it out, to be sure. Thankfully, I didn&#039;t find no grisly bits or nothin&#039;, so either way, the hippos probably got away safely.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ghasa: In any case, we&#039;ve got a no-good, grub-grabbin&#039;, hippo-harassin&#039; lowlife on our hands. We&#039;ve gotta be extra careful till we catch this bandit!&lt;br /&gt;
Trna: Maybe so, but us Hippo Riders are professionals now. We can&#039;t let nothin&#039; stop us from deliverin&#039;...&lt;br /&gt;
Trna: Son of a bhujamga! The creature comforts!&lt;br /&gt;
Maru: Boss? You feelin&#039; alright?&lt;br /&gt;
Trna: I am, but our hippos ain&#039;t! If this thief comes anglin&#039; for our deliveries again an&#039; the hippos are too tired to haul themselves outta there, we&#039;re done for.&lt;br /&gt;
Trna: An&#039; I&#039;m not feelin&#039; great about our odds, seein&#039; as even Saurya was tippin&#039; me the cold shoulder earlier. I thought I&#039;d hafta pull &#039;&#039;her&#039;&#039; in the cart. &lt;br /&gt;
Ghasa: If it&#039;s rest our poor &#039;pots need, then our first order of business is a proper sleepin&#039; stable. Long overdue, if you ask me. An&#039; for our new additions, a wadin&#039; pool─it&#039;s safer if they can swim right at home.&lt;br /&gt;
Maru: I guess we could fix up that old fishpond an&#039; make a splash. It ain&#039;t deep enough for the bigger hippos, though.&lt;br /&gt;
Ghasa: It&#039;s better than nothin&#039;! An&#039; we can&#039;t keep &#039;em cooped up in Svarna all the time anyway─that&#039;s no good for the hippo soul. May as well take &#039;em out for proper bathin&#039; excursions.&lt;br /&gt;
Maru: I guess they &#039;&#039;are&#039;&#039; the ones doin&#039; most of the legwork─but this ain&#039;t no small project, Ghasa. You better be helpin&#039; me build all of this...&lt;br /&gt;
&lt;br /&gt;
System: Thanks to Maru and Ghasa&#039;s exhaustive efforts, Svarna has a new stable and wading pool!&lt;br /&gt;
System: The Hippo Riders are now known as “unique” couriers, which is presumably an improvement. Make the most of their rested and refreshed hippos!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
System: Your reputation has increased to Respected.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: Findin&#039; those calves was lucky, but Ghasa&#039;s report on the local hippos has me uneasy...Argh!  No way am I lettin&#039; some no-good bandit intimidate us out of honest work!&lt;br /&gt;
Maru: Cleanin&#039; out that fishpond was no easy thing. Drainin&#039; out the nasty water, scrubbin&#039; the tiles, installin&#039; a pump... I felt squeezed as juice by the end of it, but at least the little &#039;pots have a place to splash now.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=GTZDbdTjsO0}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Incredible_Machines&amp;diff=1512607</id>
		<title>The Incredible Machines</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Incredible_Machines&amp;diff=1512607"/>
		<updated>2026-07-24T14:51:22Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Incredible Machines&lt;br /&gt;
| description = [[Dreamingway]] has big plans for [[Hoper&#039;s Hold]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| image = The Incredible Machines.png&lt;br /&gt;
| quest-giver = Dreamingway&lt;br /&gt;
| related-npcs = Dreaming Supporter; Inventingway; Managingway; Repairingway; Talkingway&lt;br /&gt;
| location = Mare Lamentorum&lt;br /&gt;
| location-x = 17.6&lt;br /&gt;
| location-y = 16.2&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Loporrit Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Loporrit Quests&lt;br /&gt;
| journal-genre = Loporrit Main Quests&lt;br /&gt;
| sortkey = 2&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Machining Supply Materials, 1 Machining Supplies&lt;br /&gt;
| requirements = [[Disciple of the Hand]]&lt;br /&gt;
| exp = ?????&lt;br /&gt;
| gil = 1055&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = r4 Loporrit, ach Way to Go II&lt;br /&gt;
| prev-quest = Must Be Dreaming(way)&lt;br /&gt;
| next-quest = Too Few Cooks&lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = b59cdb90c7e&lt;br /&gt;
| id-gt = 70218&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for [[Repairingway]].&lt;br /&gt;
*Speak with [[Dreamingway]].&lt;br /&gt;
*Speak with Dreamingway again.&lt;br /&gt;
*Synthesize [[Machining Supplies]].&lt;br /&gt;
*Deliver Machining Supplies to Dreamingway.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Dreamingway]] has big plans for [[Hoper&#039;s Hold]].&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Though the musicking and shopping stations have been a resounding success, Dreamingway laments that Hoper&#039;s Hold still has few dreams on offer. Fortunately, Managingway has a suggestion for another Loporrit you might bring into the fold─Repairingway─so you resolve to have her come and set up a station in the Dreaming Workshop forthwith.&lt;br /&gt;
** ※Please note that you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* You speak with Repairingway, who it seems is far too busy keeping the moon in shipshape to join the Dreaming Workshop, much as she appreciates the need for it. All is not lost, however, as she is able to offer the name of another machine enthusiast with far more time to spare.&lt;br /&gt;
&lt;br /&gt;
* Following Repairingway&#039;s advice, you offer Inventingway a station where he might innovate to his heart&#039;s content. The struggling Loporrit gladly takes you up on this, eager to at last find employment where his passion will be seen as a boon rather than a liability.&lt;br /&gt;
&lt;br /&gt;
* Back in Hoper&#039;s Hold, you consult with Dreamingway as to your role in preparing the machining station. He passes on Managingway&#039;s instructions for what items to craft, as well as the materials you will need to create them.&lt;br /&gt;
&lt;br /&gt;
* You present your finished machining accoutrements to a duly impressed Dreamingway. The very moment he delivers them to Inventingway, the eccentric Loporrit jumps into action, and soon an array of perplexing machines stands before you. Their utility─or lack thereof─aside, they make for an inspiring sight, and will hopefully spark a new sense of purpose in many a Loporrit, though you would be remiss to rest upon your laurels now. There are surely more Loporrits out there with dreams to share, and not all comers have been impressed with the offerings thus far...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Our musicking station is a rousing success!  I must admit that I understand less than half of what Coiningway says about the circulation of carats, but they seem rather pleased with the shopping station&#039;s results as well.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I do wish we had more dreams on offer, however.  This cannot possibly be enough to satisfy every Loporrit&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Managingway: Dreams... Passion... Ingenuity...&lt;br /&gt;
&lt;br /&gt;
Managingway: I believe I know a Loporrit who can help.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: A Loporrit with a vision─nay, a &#039;&#039;dream&#039;&#039;!?&lt;br /&gt;
&lt;br /&gt;
Managingway: Just so.  She adores fixing all manner of things, whether they need it or not.  You may have some difficulty convincing her to set up a station here, however.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Surely we can convince her if we try!  What&#039;s her name?&lt;br /&gt;
&lt;br /&gt;
Managingway: Repairingway.  She&#039;s been rather fixated on the machines in Greatest Endsvale of late, so I shouldn&#039;t be surprised to find her there.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: In that case, let us sally forthwith!&lt;br /&gt;
&lt;br /&gt;
Dreamingway: ...And by &amp;quot;us,&amp;quot; I of course mean you and me, [Forename]!  We require your powers of persuasion as a person of Etheirys.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Search for Repairingway===&lt;br /&gt;
-optional start&lt;br /&gt;
Dreamingway: Oooh, that is one dilapidated supporter!  We must have found the right Loporrit.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Pardon me─are you Repairingway?&lt;br /&gt;
&lt;br /&gt;
Repairingway: That I am.  And you are...?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I&#039;m Dreamingway, and this is the illustrious [Forename]!  We&#039;re here to invite you to join a project of utmost import.&lt;br /&gt;
&lt;br /&gt;
Repairingway: Oh?  And what would that be?&lt;br /&gt;
&lt;br /&gt;
Repairingway: ...Yes, I can see why that problem sorely needs fixing.  I can&#039;t reach half the mechanisms in Bestways Burrow for melancholy Loporrits draping themselves about.&lt;br /&gt;
&lt;br /&gt;
Repairingway: Even so, my paws are quite full, I&#039;m afraid.  Should I be derelict in my repair duties, we&#039;ll be even shorter on supporters than we already are.  Or the moon will go flying off into the great expanse, and then where would we be?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Good point.  I should hate to inconvenience everyone by hurling us out into the cosmos...&lt;br /&gt;
&lt;br /&gt;
Repairingway: I can recommend someone with similar talents, however.  His name is Inventingway, and he is quite mechanically inclined.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: And you think he would be willing to assist?&lt;br /&gt;
&lt;br /&gt;
Repairingway: Oh my, yes.  He has been more than happy to help in the past.  I would call upon him more often, in fact, if only his repairs weren&#039;t so...experimental.&lt;br /&gt;
&lt;br /&gt;
Repairingway: In any case, you need only say that your project will allow him to work with machines, and he shall doubtless agree without any further consideration.&lt;br /&gt;
&lt;br /&gt;
Repairingway: I&#039;m certain he would be happier experimenting freely in your workshop than operating within the confines of practicality out here.&lt;br /&gt;
&lt;br /&gt;
Repairingway: Why, just the other day I asked him to repair one of our carrot creation stations, and next I knew, the thing had sprouted limbs and was dancing about to &amp;quot;improve sprinkler efficacy&amp;quot;...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: He certainly sounds like my kind of Loporrit!  Do you know where we might find him now?&lt;br /&gt;
&lt;br /&gt;
Repairingway: To the north of here, perhaps?  I&#039;ve noticed that he enjoys gazing out upon the machinery while he considers his next harebrained schematic.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Thank you ever so much for your assistance!  Oh, and best of luck with the repairs.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Repairingway: I do hope Inventingway finds his place with you.  He means well, I&#039;m relatively certain.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway===&lt;br /&gt;
-optional start&lt;br /&gt;
Inventingway: (A potential client...?  Be calm, Inventingway  Temper your enthusiasm.  Temper...it...&amp;lt;wheeze&amp;gt;)&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Well met!  Are you Inventingway?&lt;br /&gt;
&lt;br /&gt;
Inventingway: Wh-Who&#039;s asking!? ...That is to say, how may I help you?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Repairinigway told us that you might be willing to join us in Hoper&#039;s Hold.  You see...&lt;br /&gt;
&lt;br /&gt;
Inventingway: Sweet Mother Hydaelyn!  I thought you were here with a repair job, but you&#039;re saying that I can make any machine I dream up?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Essentially, yes.&lt;br /&gt;
&lt;br /&gt;
Inventingway: Anything I can dream of, huh...&lt;br /&gt;
&lt;br /&gt;
Inventingway: This is the greatest day of my life!!!&lt;br /&gt;
&lt;br /&gt;
Inventingway: ...That is to say, I would be delighted to join you.  I enjoy working on machines a normal amount!&lt;br /&gt;
&lt;br /&gt;
Inventingway: It was I who invented the supporters, in fact.  Granted, I didn&#039;t anticipate that your people would turn out to be so small, which inevitably resulted in the supporters identifying them as unauthorized organisms and initializing their &amp;quot;murderous rampage&amp;quot; sequences...&lt;br /&gt;
&lt;br /&gt;
Inventingway: ...But I &#039;&#039;wanted&#039;&#039; to fix that!  If I had been given the chance, I know I could have.  Project management, though, wanted to &amp;quot;go another way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inventingway: Repairingway&#039;s offered a few odd jobs to keep me occupied while I look for a new role, but I think my innovative take on carrot cultivation may have been the last straw...&lt;br /&gt;
&lt;br /&gt;
Inventingway: Which is why I am truly grateful for a position where I can be myself!  How can I possibly thank you, er...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Dreamingway!  And no thanks necessary─I only hope you&#039;ll do your best to share your dream with our fellow Loporrits.&lt;br /&gt;
&lt;br /&gt;
Inventingway: You bet I will!  I&#039;ll share like no one has ever shared before, and then they&#039;ll see!  &#039;&#039;They&#039;ll all see&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Inventingway: ...That is to say, I look forward to working with you.  I have a number of large projects in mind, so I may bring along a few friends with time on their paws, and...&lt;br /&gt;
&lt;br /&gt;
Inventingway: &amp;lt;gasp&amp;gt; NOOOOOO!&lt;br /&gt;
&lt;br /&gt;
Inventingway: Where ever am I going to find a pneumatic saw?  All my best tools were reappropriated when I was dismissed from my position...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Why don&#039;t you come back to the Dreaming Workshop and discuss it with Managingway?  They have a way of finding what we need.&lt;br /&gt;
&lt;br /&gt;
Inventingway: That&#039;s good, because I need a great many things.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: We&#039;ll be setting up a whole new station, so please come and find us in Hoper&#039;s Hold when you have a chance.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway again===&lt;br /&gt;
-optional start&lt;br /&gt;
Inventingway: Bugger me!  And here I always thought this was a closet!&lt;br /&gt;
&lt;br /&gt;
Dreaming Supporter: Greetings! If you require direction, please speak with Dreamingway. &amp;lt;blip&amp;gt; Today&#039;s automatically generated suggestion is: Crater Sledding!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Welcome back!  As expected, Managingway turned Inventingway&#039;s requests into a tidy and particular list, then hopped off to oversee their procurement.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: They did mention something that they would like you to prepare. Er, what was it again...?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{ARM}} Armorer {{BSM}} Blacksmith {{GSM}} Goldsmith&lt;br /&gt;
Dreamingway: Ah, yes! &amp;quot;Ahem!  Tools suitable for tuning machines large and small.  Extra durable, in case Inventingway&#039;s enthusiasm gets the best of him.&amp;quot;&lt;br /&gt;
&amp;gt; {{CRP}} Carpenter {{LTW}} Leatherworker {{WVR}} Weaver&lt;br /&gt;
Dreamingway: Ah, yes! “Ahem! Insulation suitable for preventing any unwanted shocks or conflagrations.”&lt;br /&gt;
&amp;gt; {{ALC}} Alchemist {{CUL}} Culinarian&lt;br /&gt;
Dreamingway: Ah, yes! “Ahem! Machine oil that passing Loporrits will not mistake for a refreshing beverage.”&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Dreamingway: That seems simple enough, doesn&#039;t it?  They even provided the necessary materials.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: If you run out, of course, feel free to ask the dreaming supporter for more!&lt;br /&gt;
&lt;br /&gt;
===Synthesize Machining Supplies===&lt;br /&gt;
-optional start&lt;br /&gt;
Dreamingway: We stocked the dreaming supporter with extra supplies, but please do take only as much as you need. Coiningway says our budget margins are rather starved at present, the poor things.&lt;br /&gt;
&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Oh dear! It appears that sufficient supplies are in your possession. Project management gently reminds you that all materials must be used before more are provided.&lt;br /&gt;
&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Here you are─may all your digits remain intact!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver Machining Supplies to Dreamingway===&lt;br /&gt;
Dreamingway: I do hope you enjoyed crafting those items! If you&#039;re satisfied with what you&#039;ve made, I can take them off your paws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Machining Supplies}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Good heavens, such fine quality!  Have you ever thought about changing your name to &amp;quot;Craftingway&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I&#039;ll leave you to think about that while I get Inventingway set up.  No doubt he is itching to astound us with his creations!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Oooh, I&#039;m astounded!  Also confounded─but mostly astounded!&lt;br /&gt;
&lt;br /&gt;
Inventingway: Rest assured that this was merely the warm-up before the sprint!  Ah, my mind races with ideas...&lt;br /&gt;
&lt;br /&gt;
Managingway: They certainly are...unique.  I daresay even I would struggle to find a use for most of these─but as we never specified you do aught but live your dream, I suppose it&#039;s only fair to rate your performance &amp;quot;above average.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inventingway: And here they come─my disciples!  Gaze upon these machines and let the inspiration flow through you!&lt;br /&gt;
&lt;br /&gt;
Managingway: Welcome to the Dreaming Workshop!  If anyone would like to try their paw at the dreams we have on display, please do inquire about our free trials!&lt;br /&gt;
&lt;br /&gt;
???: And now useless machines.  Is it not enough that we have no use ourselves?&lt;br /&gt;
&lt;br /&gt;
???: Hmmm... If I can use this ironic display to demonstrate the depths of our irrelevance, my petition to reactivate the hibernation stations may at last be approved.&lt;br /&gt;
&lt;br /&gt;
???: ...Struggle to your hearts&#039; content, my friends.  Show us the meaning of futility.&lt;br /&gt;
&lt;br /&gt;
Managingway: Who was that?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Someone who&#039;s not interested in the machining station, it seems.  But we have plenty of Loporrits who are, and that&#039;s what matters!&lt;br /&gt;
&lt;br /&gt;
Dreamingway: If we continue to draw such enthusiastic crowds to each station we build, everyone will have their own dream in no time!&lt;br /&gt;
&lt;br /&gt;
System: The Dreaming Workshop is now home to a brand-new machining station, and many technological wonders besides.  There is much yet to be done, however, if each Loporrit is to find new purpose.  Continue expanding the workshop to see what dreams may come!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You have achieved Trusted reputation with the Dreaming Ways.&lt;br /&gt;
&lt;br /&gt;
System: You may raise their faith in you further by continuing to assist with the Dreaming Workshop.&lt;br /&gt;
&lt;br /&gt;
System: New Loporrit society daily quests are now available from Managingway in Hoper&#039;s Hold.&lt;br /&gt;
&lt;br /&gt;
System: Furthermore, you will be able to undertake three additional quests from Managingway as a reputation bonus.  This bonus is available until the daily reset time for allied society quests.&lt;br /&gt;
&lt;br /&gt;
System: These additional quests will become available after accepting all current daily quests from Managingway.  Please be advised that you cannot undertake these quests if you have no remaining allowances.&lt;br /&gt;
&lt;br /&gt;
System: You now have access to a wider selection of wares from Coiningway.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Inventingway: Magnificent, are they not!? ...That is to say, I hope you enjoy your visit to the machining station.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Such unfettered creativity... Inventingway truly is an example to us all!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:The Incredible Machines machining station.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=i-zdOO4PXFQ}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Longing_So_for_All_the_Fish&amp;diff=1508601</id>
		<title>Longing So for All the Fish</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Longing_So_for_All_the_Fish&amp;diff=1508601"/>
		<updated>2026-07-22T13:50:12Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Longing So for All the Fish&lt;br /&gt;
| image = longing so for all the fish.png&lt;br /&gt;
| description = [[N-7000]] is not emitting any strained whirring or beeping noises, so things must be going well at [[the Last Dregs]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = N-7000&lt;br /&gt;
| related-npcs = Emotional Grebuloff; Idle Idling Unit; Jammingway; M-101; N-2174; Nostalgic Grebuloff; Perimeter Patrol Unit; Sarcastic Ea&lt;br /&gt;
| location = Ultima Thule &lt;br /&gt;
| location-x = 27.5&lt;br /&gt;
| location-y = 24.5&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Omicron Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Omicron Quests&lt;br /&gt;
| journal-genre = Omicron Main Quests&lt;br /&gt;
| sortkey = 2&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Star Sea Salt, 1 Dragonseye Beans, 1 Stellar Herring&lt;br /&gt;
| requirements = [[Disciple of the Land]]&amp;lt;br&amp;gt;Friendly [[Reputation]] maxed&lt;br /&gt;
| exp = 2343000&lt;br /&gt;
| gil = 1375&lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| unlocks = r4 Omicron, ach Voices of a Distant Server II&lt;br /&gt;
| prev-quest = The Café at the End of the Universe&lt;br /&gt;
| next-quest = And Another Question...&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.25&lt;br /&gt;
| id-gt = 70138&lt;br /&gt;
| id-edb = 4d5db8321e9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Jammingway]].&lt;br /&gt;
*Speak with [[N-7000]].&lt;br /&gt;
*Gather information on the [[Grebuloff]]s&#039; whereabouts.&lt;br /&gt;
*Speak with N-7000.&lt;br /&gt;
*Speak with N-7000 again.&lt;br /&gt;
*Search for the Grebuloffs.&lt;br /&gt;
**{{MIN}} Mine [[Star Sea Salt|star sea salt]] southwest of [[Hollow of the Flesh]]. 0/1&lt;br /&gt;
**{{BTN}} Gather [[Dragonseye Beans|dragonseye beans]] west of Hollow of the Flesh. 0/1&lt;br /&gt;
**{{FSH}} Catch a [[Stellar Herring|stellar herring]] at [[Fishing Log: The Wellspring of Regret|the wellspring of regret]]. 0/1&lt;br /&gt;
*Deliver the [requested item] to N-7000.&lt;br /&gt;
*Speak with N-7000 in [[A-4 Research]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* N-7000 is not emitting any strained whirring or beeping noises, so things must be going well at the Last Dregs.&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Upon checking in with Omicron unit N-7000, you learn that Stigma-4 has but recently replicated a new set of patrons for the Last Dregs. Though they are not like to enjoy three managers of varying shapes and sizes hovering over them while dining, you nevertheless agree to check on Patron-003 and Patron-004 together with N-7000 and Jammingway, hopeful these new customers find the café environment agreeable.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* When you arrive at the Last Dregs, you see that your new customers are Grebuloffs─the diminutive tribe whose last days you witnessed in the Dead Ends. Their memories of the grim occasion are apparently quite similar to yours, as you find one sobbing into their salad while the other sighs mournfully. It would appear that they long for a glorious yesteryear, though that is about as much as you can glean before they take off at a sprint, heedless of Jammingway&#039;s shouted offer of tea.&lt;br /&gt;
&lt;br /&gt;
* You make for the unmemoried portal only to find that the Grebuloffs have already departed Ostrakon Hena. N-7000 helpfully suggests inquiring with patrol units at Base Omicron who may have detected their passing.&lt;br /&gt;
&lt;br /&gt;
* N-7000 transmits recorded data of the Grebuloffs to nearby Omicron patrol units. They in turn provide useful data of their own, indicating that your rogue patrons ran through Base Omicron in the direction of the clouded portal, and have likely passed through it already.&lt;br /&gt;
&lt;br /&gt;
* You relay the information you collected to N-7000, who agrees with your conclusion. With little hope of catching up to the Grebuloffs without knowing where in Ostrakon Tria they have disappeared to, your party resolves to ask the Ea if they have seen any tiny creatures in diving suits sprint past their abode.&lt;br /&gt;
&lt;br /&gt;
* When you meet N-7000 and Jammingway in the abode of the Ea, they have already located an informative individual, who tells you that the Grebuloffs did indeed come this way. As they were apparently in search of water, the Ea directed them to the wellspring of regret, where they may yet remain.&lt;br /&gt;
&lt;br /&gt;
* Though you at last locate your Grebuloff customers at the wellspring, it seems they are not much happier for having reached a water source, as it pales in comparison to the ocean of their own star─which was, as both you and they recall, horrifically corrupted along with almost the entire Grebuloff population during their version of the apocalypse. In the hopes of evoking even slightly less depressing memories in these poor souls, Jammingway suggests that you prepare a dish using ingredients with the comforting fragrance of the sea. As you head off to procure just such a thing, they and N-7000 set about coaxing the Grebuloffs out of their breakdown and back to the Last Dregs.&lt;br /&gt;
&lt;br /&gt;
* Fortunately, both management and patrons make it back to the café intact, and no sooner do you provide N-7000 with sufficiently sea-smelling ingredients than do it and Jammingway prepare a cerulean soup for your beleaguered customers. The dish does its work in reminding them of happier times, and though they fervently wish that they had taken better care of their most precious natural resource, the memory of the many joys it brought their people cheers them significantly. This emotional about-face seems to trigger something in the dynamis of Elysion, for you immediately receive a transmission from Stigma-4 indicating that changes have been wrought upon the star.&lt;br /&gt;
&lt;br /&gt;
* You proceed to Elysion with your allies to find the Grebuloffs happily playing at a seaside identical to those once found in their homeland. Though N-7000 appears to be the Omicron version of “inspired” by your success in turning the creatures&#039; soul-deep despair into this hopeful scene, it confesses that it yet harbors doubts about what meaning can be found in the life of a replicated being. Jammingway, however, confidently assures it that, though the Omicrons and your café patrons may have been created from the memories and emotions of the long dead, the ability of their feelings to affect dynamis proves that they matter just as much to the cosmos as anyone else─and should behave accordingly.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
N-7000: whirr&amp;gt; This unit is pleased to inform you that culinary ingredient supply has stabilized, and relations with reconstructed Karellians are rated as “friendly.”&lt;br /&gt;
N-7000: As conditions for proceeding with the next phase of operations are optimal, this unit has taken the liberty of ordering additional customers. Patron-003 and Patron-004 are being transported to the Last Dregs even as we exchange communication signals.&lt;br /&gt;
&lt;br /&gt;
Jammingway: What sort of patrons has Stigma-4 reconstructed for us this time, I wonder? We may as well see for ourselves!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Jammingway===&lt;br /&gt;
-optional start&lt;br /&gt;
Gordhona Guardian: Last Dregs security protocol updated. Only rude intruders will be eliminated.&lt;br /&gt;
&lt;br /&gt;
Proud Citizen: I can&#039;t say what&#039;s more unbelievable─that I&#039;m gardening with the enemy, or that I quite enjoy it.&lt;br /&gt;
Proud Citizen: I was dead serious about the war, believe you me... Yet somehow, this feels more meaningful.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Sensors indicate that Patron-003 and Patron-004 are “around here somewhere.”&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jammingway: The café has a pleasant ambiance about it these days, wouldn&#039;t you say, [Forename]? The Karellians aren&#039;t even shouting at each other!&lt;br /&gt;
Jammingway: ...But where are our new customers?&lt;br /&gt;
&lt;br /&gt;
M-104: &amp;lt;whirr&amp;gt; Patrons were seated according to “table with a view” protocol and served in accordance with “salad” protocol, which have produced a satisfaction rate of 124% among customers to date.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Excellent work, unit! &#039;Tis always better to speak with customers after they&#039;ve been fed...&lt;br /&gt;
&lt;br /&gt;
N-7000: These patrons are of the “Grebuloff” race, known for its metallurgy. Records indicate that this civilization originated amidst the shining blue seas of its home planet, later adapting to life on its landmasses. Thus, the Grebuloff diet includes both fish and plant matter.&lt;br /&gt;
&lt;br /&gt;
Emotional Grebuloff: &amp;lt;sob&amp;gt; &amp;lt;sniffle&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nostalgic Grebuloff: &amp;lt;sigh&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jammingway: Oh dear! Is the salad not to your liking?&lt;br /&gt;
&lt;br /&gt;
N-7000: The organic life-forms&#039; preferences confound this unit&#039;s logic circuits. Please provide additional data.&lt;br /&gt;
&lt;br /&gt;
Nostalgic Grebuloff: Oh, I hope you won&#039;t take this personally. It&#039;s a perfectly lovely salad, only...&lt;br /&gt;
&lt;br /&gt;
Emotional Grebuloff: Waaaaaah! I miss home so much... &amp;lt;sniff&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jammingway: I see... The salad brings back painful memories. Could we get you something else, perhaps?&lt;br /&gt;
&lt;br /&gt;
Emotional Grebuloff: All our friends are dead... WAAAAAAH!&lt;br /&gt;
&lt;br /&gt;
Jammingway: W-Wait! How about a cup of tea?&lt;br /&gt;
Jammingway: What are we going to do!? We made our customers cry. &#039;&#039;Cry&#039;&#039;!&lt;br /&gt;
Jammingway: We need to catch them before they can escape through the portal to another Ostrakon. If we can&#039;t cheer them up quickly, their woe will plunge this whole place into despair!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: Bugger. Where did they go?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: Audio input registers no whimpering in this vicinity. This unit can only conclude that Patron-003 and Patron-004 have utilized the portal to teleport to Base Omicron.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Curse their advanced technological comprehension born of generations of metalworking innovation!&lt;br /&gt;
&lt;br /&gt;
N-7000: Fear not, anxiety-prone life-form─the Base Omicron perimeter is perpetually monitored by patrol units. This unit will transmit recorded data of customer service interactions to aid in detection of rogue patrons.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Well then, what are you waiting for!?&lt;br /&gt;
&lt;br /&gt;
===Gather information on the Grebuloffs&#039; whereabouts===&lt;br /&gt;
-optional start&lt;br /&gt;
N-7000: Fugitive identification data has been transmitted to all patrol units. This unit will review Base Omicron security recordings while you gather testimonial evidence.&lt;br /&gt;
Jammingway: I suppose we should be thankful that it isn&#039;t a rogue Omicron we&#039;re after. Needle in a haystack, that would be.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Perimeter Patrol Unit: &amp;lt;beep&amp;gt; Fugitive “Grebuloff” data downloaded. Initializing pattern-matching sequence...&lt;br /&gt;
Perimeter Patrol Unit: Sighting confirmed. Last known location: territory between Base Omicron and clouded portal. Target life-forms were deemed “annoying, but non-threatening,” warranting no interaction.&lt;br /&gt;
&lt;br /&gt;
Idle Idling Unit: &amp;lt;whirr&amp;gt; Anomalous data detected in clouded portal transmission record. Timecode suggests these unregistered life-forms may be the “Grebuloffs” you are looking for.&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000===&lt;br /&gt;
N-7000: Camera recordings confirm that Patron-003 ran screaming through Base Omicron, followed closely by Patron-004. Did any patrol units provide additional data?&lt;br /&gt;
N-7000: Then there is a high probability that the clouded portal was the customers&#039; point of egress...&lt;br /&gt;
&lt;br /&gt;
Jammingway: How do their little legs run so fast!? Asking for a friend...&lt;br /&gt;
Jammingway: At any rate, that portal leads to Ostrakon Tria. Let us make for the abode of the Ea. At the least, there may be more eyewitnesses.&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000 again===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: &amp;lt;wheeze&amp;gt; They cannot have gotten...much...farther...&lt;br /&gt;
&lt;br /&gt;
Sarcastic Ea: Ah, to search for those long lost. I too have known this need...or have I?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: Per this Ea unit, the rogue customers may be somewhere nearby.&lt;br /&gt;
&lt;br /&gt;
Sarcastic Ea: If it is indeed the well-armored beings you speak of, they entered our abode crying for water. Incidentally, their crying produced water as well, which one must assume is why they were carrying on so.&lt;br /&gt;
Sarcastic Ea: Regardless, we told them of the wellspring of regret. Perhaps it brings them spiritual comfort, as we once found in our holy places─or perhaps they continue to weep, even now.&lt;br /&gt;
&lt;br /&gt;
N-7000: ...This unit would not venture to theorize. However, projections do indicate that once the Grebuloffs locate a water source, they will entrench there. Despite their sophistication, their nature subjects them to certain base instincts.&lt;br /&gt;
&lt;br /&gt;
Jammingway: If only they had stayed for tea... They must be awfully dehydrated by now. Come on!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sarcastic Ea: If only the Ea retained the capacity to care for other individuals as you do... Alas, even should you obliterate my companion here before my eyes, I would experience only minor inconvenience.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for the Grebuloffs===&lt;br /&gt;
-optional start&lt;br /&gt;
Emotional Grebuloff: &amp;lt;sniffle&amp;gt; Weh...&lt;br /&gt;
&lt;br /&gt;
N-7000: Allied units must remain alert to fluctuations in dynamis. Engaging spatiotemporal monitoring...&lt;br /&gt;
&lt;br /&gt;
Jammingway: At last!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Nostalgic Grebuloff: Fathomless deep! You followed us all the way out here?&lt;br /&gt;
&lt;br /&gt;
Jammingway: It is our responsibility as café managers─though we underestimated your determination and lung capacity, I must admit. Do you feel better now that you&#039;ve seen the water?&lt;br /&gt;
&lt;br /&gt;
N-7000: Query: is the imbecilic life-form malfunctioning? This unit lacks many of the traits shared by organic races, but even so, the visual data could not be more conclusive.&lt;br /&gt;
&lt;br /&gt;
Jammingway: I shan&#039;t dignify that with a response. But...how &#039;&#039;do&#039;&#039; you feel?&lt;br /&gt;
&lt;br /&gt;
Nostalgic Grebuloff: UuuUuuUuugh...&lt;br /&gt;
&lt;br /&gt;
Jammingway: So...bad, then?&lt;br /&gt;
&lt;br /&gt;
Nostalgic Grebuloff: Yes, bad! We finally escaped those pointy terrible machines, only to find...this! We can&#039;t dive in this miserable little puddle─it&#039;s barely suitable for dipping!&lt;br /&gt;
&lt;br /&gt;
Emotional Grebuloff: I don&#039;t want to be in this strange land! I want to go home! But we&#039;ve lost so much...did we finally lose our ocean, too?&lt;br /&gt;
&lt;br /&gt;
Jammingway: I&#039;m...not certain I understand. Are oceans truly that superior to lakes? Our seas on the moon don&#039;t even have water most of the time...&lt;br /&gt;
Jammingway: Ah, like in Old Sharlayan? Big and blue, with a horizon all its own?&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit has never seen such a thing. Omicron protocol is to evaporate significant water sources that may be of use to the enemy before landing.&lt;br /&gt;
&lt;br /&gt;
Jammingway: There are no oceans in Ultima Thule, that&#039;s for certain.&lt;br /&gt;
Jammingway: Even so, there must be something here that brings back pleasant memories of the sea, rather than depressing ones...&lt;br /&gt;
Jammingway: You would know, [Forename]! What&#039;s unique about the ocean, aside from all the water?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; The beach has a sort of...smell.&lt;br /&gt;
&amp;gt; The salty sea breeze!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Jammingway: In that case...perhaps we can harness the scent you recall to evoke memories of relaxing days at the shore.&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit acknowledges the potential of this course of action. Comparison of data from the Dead Ends and records on the &#039;&#039;Ragnarok&#039;&#039; shows significant similarities between the chemical compositions of the oceans of Etheirys and the Grebuloffs&#039; star.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Sea smell it is! Once [Forename] sniffs out a sufficiently ocean-scented ingredient, we&#039;ll sprinkle it on a delicious dish to raise our customers&#039; spirits.&lt;br /&gt;
&lt;br /&gt;
N-7000: Isolating odiferous compounds and querying database...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{MIN}} Miner&lt;br /&gt;
N-7000: &amp;lt;ping&amp;gt; Chemical match found. Salt mined from deposits at approximate coordinates “14, 17, 2” will produce a similar odor to the “sea salt” of your home star.&lt;br /&gt;
&amp;gt; {{BTN}} Botanist&lt;br /&gt;
N-7000: &amp;lt;ping&amp;gt; Chemical match found. Constituent amino acids of the legumes located at approximate coordinates “13, 14, 2” will be useful in simulating the smell of your oceans. Similar amino acids are present in dragon scales─however, these are not so easily digested.&lt;br /&gt;
&amp;gt; {{FSH}} Fisher&lt;br /&gt;
N-7000: &amp;lt;ping&amp;gt; Convenient chemical matches found among the life-forms present in the wellspring of regret. This unit assumes your olfactory senses are sufficient to discern which ones.&lt;br /&gt;
N-7000: May this unit once again suggest the purchase of gold salmon roe from unit N-0598 in A-4 Research? It is scientifically proven effective in attracting organic life-forms.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Jammingway: Surely we can find some manner of dish to cook with that! Perhaps a soup?&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit suggests worrying about that after allied units reconvene at the Last Dregs. In the meanwhile, protocol requires that management gently prod the customers until they regain their faculties.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Deliver the [requested item] to N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: I do recall a distinct odor near the Last Stand in Old Sharlayan...was that the ocean?&lt;br /&gt;
Emotional Grebuloff: &amp;lt;sniffle&amp;gt; I&#039;m sorry... You&#039;re all─&amp;lt;hic&amp;gt;─so kind... Waaah!&lt;br /&gt;
Nostalgic Grebuloff: I could go for a spot of dinner after so much sprinting. What do you have in mind?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Customer vital signs stabilized. Social acceptability of issuing dinner invitations restored to 100%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player hands over {{MIN}} {{i|Star Sea Salt}} /{{BTN}} {{i|Dragonseye Beans}} / {{FSH}} {{i|Stellar Herring}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N-7000: Ingredients confirmed. Loading recipe...&lt;br /&gt;
&lt;br /&gt;
Jammingway: Huzzah! It&#039;s time to get cooking!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Emotional Grebuloff: &amp;lt;sniff&amp;gt; This salty, tangy, vaguely fishy aroma... How bittersweet it is...&lt;br /&gt;
&lt;br /&gt;
Nostalgic Grebuloff: Astounding! It tastes just like the tide!&lt;br /&gt;
&lt;br /&gt;
Emotional Grebuloff: An invigorating flavor, as if I&#039;ve waded in and accidentally swallowed a lungful!&lt;br /&gt;
Emotional Grebuloff: ...Ah, such fond memories! Even if they do sting a bit.&lt;br /&gt;
&lt;br /&gt;
Nostalgic Grebuloff: We had many, many a good day, thanks to our beautiful sea.&lt;br /&gt;
Nostalgic Grebuloff: If I could go back to those times, I would treasure the blessings it gave us. I would keep it safe from harm...&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Incoming transmission from Stigma-4...&lt;br /&gt;
N-7000: Observational units report rapid changes to Elysion&#039;s landscape. All signs point to Grebuloff influence.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Really!? Well, this bears seeing for ourselves!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000 in A-4 Research===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: Hurry, hurry! The Grebuloffs have already gone!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit fears for the cardiovascular system of the excitable life-form, and recommends not keeping it in suspense any longer.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
System: From their profound love and appreciation, the Grebuloffs&#039; ocean has been reborn! It will make a fine home for myriad aquatic creatures.&lt;br /&gt;
System: There is yet much room for Elysion to grow and change. What other hopes will the power of dynamis bring to life?&lt;br /&gt;
&lt;br /&gt;
Jammingway: It may be a bit smaller than the real thing, but it certainly smelled like an ocean to me! And did you &#039;&#039;see&#039;&#039; the happy looks on the Grebuloffs&#039; helmeted little faces?&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit did see, and appreciates allied units&#039; assistance in fulfilling this objective.&lt;br /&gt;
&lt;br /&gt;
Jammingway: We have land, we have sea...one does wonder what could possibly come next. Not to mention what menu items it will inspire!&lt;br /&gt;
&lt;br /&gt;
N-7000: ...More importantly, this mission is evolving. Analysis of statements made by the Grebuloffs, as well as their overall demeanor, indicates that their memories originated just prior to their star&#039;s ultimate demise.&lt;br /&gt;
N-7000: Once reconstructed, the individuals initially remained in a state of deep despair over what had befallen their world, and its seas in particular.&lt;br /&gt;
N-7000: Via Operation: Soup, however, café management restored to them their will to carry on. These events have caused this unit to reevaluate the significance of the current mission. Mission significance and satisfaction with current orders are now rated as “high.”&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Yet this unit has unresolved queries. Metaphysically, this unit and other life-forms in Ultima Thule are naught but simulations─memories reconstructed with dynamis. Regardless of our actions, can these “lives” truly be categorized as meaningful?&lt;br /&gt;
&lt;br /&gt;
Jammingway: ...Not to cut your existential crisis short, bolt head, but do we not have &#039;&#039;data&#039;&#039; proving that you&#039;re as metaphysically significant as anyone else? Our customers affected the dynamis of Elysion, and that&#039;s a fact.&lt;br /&gt;
Jammingway: You lot may be a little different, but your feelings─your hopes, your dreams? Those are real. So let&#039;s get out there and serve up some smiles, eh? We can&#039;t do it without you.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; &amp;lt;whirr&amp;gt; ...Affirmative. Thank you, Jammingway.&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You have achieved Trusted reputation with the staff and patrons of the Last Dregs.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: Flowers and fish... Perhaps we should recruit some carrot-loving patrons next.&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; There is much data to be acquired from the Grebuloffs. If only they would stand still...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Pachyderm%27s_Promptitude&amp;diff=1508381</id>
		<title>A Pachyderm&#039;s Promptitude</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Pachyderm%27s_Promptitude&amp;diff=1508381"/>
		<updated>2026-07-22T05:03:04Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = A Pachyderms Promptitude.png&lt;br /&gt;
| description = [[Trna]]&#039;s eyes are sparkling with optimism, but the baleful look [[Maru]] shoots you from afar tells a different story.&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = Trna&lt;br /&gt;
| related-npcs = Flustered Alchemist; Injured Alchemist; Intense Alchemist; Lethargic Alchemist; Maru; Wild-eyed Alchemist; Yezahn&lt;br /&gt;
| location = Thavnair &lt;br /&gt;
| location-x = 19.9&lt;br /&gt;
| location-y = 27.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Arkasodara Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Arkasodara Quests&lt;br /&gt;
| journal-genre = Arkasodara Main Quests&lt;br /&gt;
| sortkey = 2&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| requirements = Friendly [[Reputation]] maxed&lt;br /&gt;
| exp = 561000-749595&lt;br /&gt;
| gil = 1535&lt;br /&gt;
| unlocks = r4 Arkasodara, ach Hasty Hasty Hippos II&lt;br /&gt;
| prev-quest = Hippos Born to Run&lt;br /&gt;
| next-quest = Hippo Healing&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.15&lt;br /&gt;
| id-gt = 70082&lt;br /&gt;
| id-edb = dd117ea1700&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Rendezvous with [[Trna]] at [[the Great Work]].&lt;br /&gt;
*Search for Trna.&lt;br /&gt;
*Aid the injured alchemist.&lt;br /&gt;
*Speak with the flustered alchemist.&lt;br /&gt;
*Speak with Trna and have her accompany you.&lt;br /&gt;
*Question the alchemists of the Great Work while accompanied by Trna.&lt;br /&gt;
*Speak with the flustered alchemist while accompanied by Trna.&lt;br /&gt;
*Speak with [[Yezahn]].&lt;br /&gt;
*Speak with Trna in [[Svarna]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Trna&#039;s eyes are sparkling with optimism, but the baleful look Maru shoots you from afar tells a different story.&lt;br /&gt;
**※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Trna is energetic with news of the Hippo Riders&#039; progress, but Maru, one of her associates, voices an uneasy prediction: due to the hippo carts&#039; limited storage capacity, it will be only a matter of time before bigger competition sweeps them out of business. Not to be deterred, Trna starts considering what niche service the Hippo Riders might offer, but arrives at no clear answer. You agree to meet her at the Great Work in the hopes that her clientele may offer more inspiration.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* You reach the Great Work, but Trna, due to arrive before you, is nowhere to be found. Worried for her safety, you decide to search the area.&lt;br /&gt;
&lt;br /&gt;
* You find Trna fending off a raging vajralangula and dispatch the beast without a second thought. Behind her, an alchemist nurses his injuries, so you kneel to administer what succor you can.&lt;br /&gt;
&lt;br /&gt;
* According to the alchemist, it was a gift of ripe fruit that drew the attention of the vajralangula, and Trna was his unexpected savior. Awkwardly accepting his praise, Trna decides to see the alchemist and his luggage safely into the Great Work before rendezvousing with you to pick up the original delivery.&lt;br /&gt;
&lt;br /&gt;
* Due to an unfortunate and explosive incident, the package is still being prepared. Trna suggests asking around the Great Work for niche business ideas in the meantime.&lt;br /&gt;
&lt;br /&gt;
* Serving as moral support for a trepidatious Trna, you begin your turn around the Great Work. As ever, conversation with the alchemists is bound to be...interesting.&lt;br /&gt;
**※You must be accompanied by Trna to complete this task. Speak with her again should you become separated.&lt;br /&gt;
&lt;br /&gt;
* While undoubtedly colorful, the alchemists&#039; accounts of their recent affairs fall short of delineating an eligible service plan. Regardless, it is time to check back with your customer and see if the package is ready.&lt;br /&gt;
**※You must be accompanied by Trna to complete this task. Speak with her again should you become separated.&lt;br /&gt;
&lt;br /&gt;
* The package, it turns out, is destined for none other than Yezahn─doubtless far too occupied with parenting to procure needed tinctures himself. As you prepare to depart the Great Work, Trna is struck by an idea to assist busy alchemists, but she puts the thought on hold as you set off to Palaka&#039;s Stand to reunite with an old acquaintance.&lt;br /&gt;
&lt;br /&gt;
* Upon Yezahn&#039;s grateful receipt of the package, Trna senses an opportunity to propose a new hippo-based service─food delivery. Yezahn assures her that such a service would be an attractive option to not only those at the Great Work, but Palaka&#039;s Stand as well, given the recently interrupted tradition of bringing fresh meals to those working in the jungle. Buoyed by his encouragement, Trna returns to Svarna in high spirits.&lt;br /&gt;
&lt;br /&gt;
* Trna shares her plan to offer food delivery by hippo cart, thereby solidifying the Hippo Riders&#039; commitment to offering a niche service to the island. To this, Maru enthusiastically suggests installing a kitchen in Svarna, that the meals they deliver might be freshly made. Striking at the fastest way to anyone&#039;s heart─the stomach─the Hippo Riders gear up for the delicious deliveries that await! &lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
* Accept the quest&lt;br /&gt;
* Teleport to The Great Work, walk over and interact with the &amp;quot;Rendezvous Point&amp;quot;&lt;br /&gt;
* Locate Trna, found within a combat instance circle.&lt;br /&gt;
* Enter the circle and defeat the mobs that appear.&lt;br /&gt;
* Interact with the Injured Alchemist to aid them&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Trna: [Forename]! Here to see how we&#039;re gettin&#039; along, are you? Let me go an&#039; grab Maru.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: [Forename]! Here to see how we&#039;re gettin&#039; along, are you? Let me go an&#039; grab Maru.&lt;br /&gt;
Trna: Thanks to your help and Kancana&#039;s odd jobs, we&#039;ve been keepin&#039; our carts rollin&#039; and stayin&#039; outta trouble.&lt;br /&gt;
Trna: Communicatin&#039; with the locals still feels dauntin&#039; at times, but Maru here&#039;s made us some gulal to break the ice!&lt;br /&gt;
Trna: Er, maybe you don&#039;t know what I&#039;m talkin&#039; about─gulal is this bright, colored powder used in some of Thavnair&#039;s religious traditions.&lt;br /&gt;
Trna: There&#039;s an old belief that you&#039;ll be blessed with good luck an&#039; spared from evil if a visitor sprinkles you with a healthy handful. It&#039;s enough to make even the most stubborn buggers happy to welcome us.&lt;br /&gt;
&lt;br /&gt;
Maru: Sisters know it&#039;s been nothin&#039; but bad business for everyone, lately. I reckon a little extra luck would do us all good...&lt;br /&gt;
&lt;br /&gt;
Trna: That it would. Though our own luck might be better if my girl Saurya didn&#039;t start gallopin&#039; with glee when she gets so much as a glimpse of the stuff...&lt;br /&gt;
Trna: But all in all, we&#039;ve been gettin&#039; our name out there an&#039; learnin&#039; the job. Might be slow goin&#039;, but we&#039;re makin&#039; good progress.&lt;br /&gt;
&lt;br /&gt;
Maru: But Boss... Is slow goin&#039; really gonna cut it? So long&#039;s I get to ride, I ain&#039;t got no problems, but...&lt;br /&gt;
Maru: Our carts ain&#039;t exactly designed for haulin&#039; cargo. No one beats us for speed, but practically speakin&#039;... &lt;br /&gt;
Maru: Sooner or later, some silver-tongued dab hand&#039;s gonna come along with carriages or boats that can carry loads an&#039; loads of packages. An&#039; then where will we be? Outta work, that&#039;s where... &lt;br /&gt;
&lt;br /&gt;
Trna: Our carts might not best a carriage in freight, but it&#039;s like you said, Maru─at speed, we&#039;re unbeatable. &lt;br /&gt;
Trna: If only there was some way to make the most of it... To offer a service that no one else could do better...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Ask not and ye shall receive no answer...&lt;br /&gt;
&amp;gt; Don&#039;t look at me.  Maybe your customers will have some ideas.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: True. We won&#039;t get anywhere marinatin&#039; in our own juices. Let&#039;s ask around an&#039; see what speedy services folks might need.&lt;br /&gt;
Trna: ...Is what I&#039;d say if I knew the first thing about makin&#039; small talk. Which I don&#039;t. Help me out?&lt;br /&gt;
Trna: Let&#039;s start at the Great Work─I got a delivery request from an alchemist there, so me an&#039; Saurya&#039;ll head over first.&lt;br /&gt;
Trna: I&#039;ll meet you by the aetheryte after I&#039;ve picked up the goods.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with Trna at the Great Work===&lt;br /&gt;
System: You wait by the aetheryte, but see no sign of Trna, who should have arrived before you. Has trouble befallen her...?&lt;br /&gt;
System: Perhaps you should search the area for any wayward hippos.&lt;br /&gt;
&lt;br /&gt;
===Search for Trna===&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: What the─ Y-You&#039;re amazin&#039;! You put down that beast like it was nothin&#039;!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Aid the injured alchemist===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Injured Alchemist: Th-Thank you! Oh, thank you!&lt;br /&gt;
&lt;br /&gt;
Trna: You really saved our skins, [Forename]! Me an&#039; Saurya zipped over when we heard yelpin&#039;, but it was everythin&#039; I could do to just keep that beast at bay...&lt;br /&gt;
&lt;br /&gt;
Injured Alchemist: And I don&#039;t know what would have become of me if you hadn&#039;t! Allow me to express my sincerest gratitude.&lt;br /&gt;
&lt;br /&gt;
Trna: A-Anyway, am I imaginin&#039; things or does it smell like fruit around here? If I was a vajralangula, I&#039;d come runnin&#039; too.&lt;br /&gt;
&lt;br /&gt;
Injured Alchemist: You&#039;ve a sharp nose, miss. Yes, I was in Yedlihmad on an errand when a merchant bade me take this fruit, insisting it was delicious and perfectly ripe.&lt;br /&gt;
Injured Alchemist: How was I to know that every beast in Saltwind&#039;s Welcome should agree with his claims wholeheartedly? I thought escaping that herd of drooling gaja would be the worst of it, but my hopes were fruitless, as it were.&lt;br /&gt;
&lt;br /&gt;
Trna: Well, the next time you&#039;ve got somethin&#039; to haul, call the Hippo Riders. Me an&#039; my associates do fast, safe deliveries by hippo cart.&lt;br /&gt;
&lt;br /&gt;
Injured Alchemist: Yes, I&#039;ve heard talk of hippo couriers as of late! Never did I imagine one would come speeding to my rescue. I will absolutely call upon your services in the future.&lt;br /&gt;
&lt;br /&gt;
Trna: I&#039;m gonna load his fruit onto the cart an&#039; see him into town.&lt;br /&gt;
Trna: I&#039;ve still gotta pick up that package, so come find me inside the Great Work. This time for sure!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Flustered Alchemist===&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: Here&#039;s our customer.  Let&#039;s pick up the goods and get goin&#039;.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Flustered Alchemist: Aaah! You&#039;re the couriers, aren&#039;t you? You&#039;re here! You&#039;re already here!&lt;br /&gt;
Flustered Alchemist: Huh? But &#039;&#039;you&#039;re&#039;&#039; with the Students of Baldesion, aren&#039;t you? What business have you with our parcel!?&lt;br /&gt;
&lt;br /&gt;
Trna: I dunno about any Bal...bald students or nothin&#039;, but [Forename]&#039;s helpin&#039; out with our new delivery service.&lt;br /&gt;
&lt;br /&gt;
Flustered Alchemist: Really? Supporting small businesses, how grand!&lt;br /&gt;
&lt;br /&gt;
Trna: So, er... Can I have the goods now?&lt;br /&gt;
&lt;br /&gt;
Flustered Alchemist: Ack! W-Well, you see... Th-That is to say... It&#039;s not quite ready yet!&lt;br /&gt;
Flustered Alchemist: I overslept, is the thing─just a tiny little bit─so I was rushing to get it all prepared. And that&#039;s when I made this truly minuscule error in the formula and it...well, it exploded. Quite explosively.&lt;br /&gt;
&lt;br /&gt;
Trna: E-Exploded? That&#039;s, er... My condolences. In that case, I&#039;ll just hang around here while you&#039;re gettin&#039; it ready. ...No rush.&lt;br /&gt;
Trna: Let&#039;s go an&#039; do the talkin&#039; thing while we wait. See what our potential customers need most right now.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Flustered Alchemist: My colleagues &#039;&#039;unceremoniously&#039;&#039; ejected me from the laboratory, but they are hard at work getting the shipment together, I promise you!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna and have her accompany you===&lt;br /&gt;
Trna: Alright! Conversations, here we come.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Speak with Trna&lt;br /&gt;
Trna: The alchemists here are an odd bunch, eh? Includin&#039; our latest customer. Kinda feels like I&#039;ve stepped into another dimension or somethin&#039;.&lt;br /&gt;
&amp;gt; Part ways&lt;br /&gt;
Trna: Somethin&#039; came up? Well, when you&#039;re done, come find me by our customer.&lt;br /&gt;
Trna: You&#039;re back! Let&#039;s get goin&#039;, then.&lt;br /&gt;
&amp;gt; Speak with the alchemist without Trna&lt;br /&gt;
Lethargic Alchemist: Ughhh... It&#039;s never-ending...&lt;br /&gt;
Intense Alchemist: To eat! To sleep! Perchance to lick...?&lt;br /&gt;
Wild-eyed Alchemist: Woooooo! Burn, baby, burn!&lt;br /&gt;
System: You must be accompanied by Trna and have her at your side in order to proceed with quest objectives.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Lethargic Alchemist====&lt;br /&gt;
Lethargic Alchemist: Do I need anything? Well...the Radiant Host used up its entire stock of medicinal supplies during the Final Days, so requests for replenishment keep pouring in without end.&lt;br /&gt;
Lethargic Alchemist: I can&#039;t remember the last time I sat down for dinner with my family. It seems like a different lifetime by now...&lt;br /&gt;
&lt;br /&gt;
Trna: That&#039;s, er, unfortunate. I wish I could help, but I dunno the first thing about medicine...&lt;br /&gt;
&lt;br /&gt;
====Intense Alchemist====&lt;br /&gt;
Intense Alchemist: Do I need something? Why, I&#039;m glad you asked─I&#039;ve depleted my stores of honey!&lt;br /&gt;
Intense Alchemist: I haven&#039;t a moment to spare for such trivial affairs as &#039;&#039;eating&#039;&#039;, but cognitive functioning dramatically decreases without regular sustenance, so I came up with a brilliant scheme─lick honey throughout the day for quick and easy nourishment. Only now there&#039;s none to be had, as I&#039;ve licked it all up!&lt;br /&gt;
&lt;br /&gt;
Trna: We could start beekeepin&#039;, I guess? “Honey Honey Hippos” does have a ring to it... Then again, I&#039;m not sure how many people&#039;d use a high-speed honey service...&lt;br /&gt;
&lt;br /&gt;
====Wild-eyed Alchemist====&lt;br /&gt;
Wild-eyed Alchemist: What&#039;s this, what&#039;s this!? Do I need this, that, or the other!? No, no, no! I&#039;m flying free and feeling fine!&lt;br /&gt;
Wild-eyed Alchemist: I finished all my assigned work, which means I now have three delicious days for my personal research. I&#039;ll eat and sleep when I&#039;m dead, but until then─ALCHEMY!&lt;br /&gt;
&lt;br /&gt;
Trna: Er... Right, then. Congratulations?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Speak with the alchemists&lt;br /&gt;
Lethargic Alchemist: I hope I can eat dinner with my family again someday. While I still have a family, that is...&lt;br /&gt;
&lt;br /&gt;
Intense Alchemist: I suppose I&#039;ll have to order more honey...Or perhaps invent a comparable substance to lick!&lt;br /&gt;
&lt;br /&gt;
Wild-eyed Alchemist: There are so many formulae to try!  What if I just try them all...at the &#039;&#039;same time&#039;&#039;!?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Speak with Trna&lt;br /&gt;
Trna: Alright, I think I&#039;ve got a good sense of things. Let&#039;s head back an&#039; see if the goods are ready.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the flustered alchemist while accompanied by Trna===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
Flustered Alchemist: I am ever so sorry to have kept you waiting! It&#039;s all here, packed up safely and hardly singed at all.&lt;br /&gt;
Flustered Alchemist: I would like you to take this to a colleague of mine at Palaka&#039;s Stand. He&#039;s an alchemist named Yezahn. Well built for a bookish type. Handsome. You can&#039;t miss him.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Him! With the baby!&lt;br /&gt;
&amp;gt; Ah, I know Yezahn.&lt;br /&gt;
&amp;gt; That name sounds familiar...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Flustered Alchemist: Oh, you&#039;re acquainted, are you? What a small world indeed!&lt;br /&gt;
Flustered Alchemist: He&#039;s still the same as ever, watching over his little one and Palaka&#039;s Stand alike. He requested replenishments for medicinal supplies, so hopefully this should tide them over.&lt;br /&gt;
Flustered Alchemist: I also threw in a handful of finished samples...and the whole explosion incident stays between us, yes!?&lt;br /&gt;
Flustered Alchemist: Now if you&#039;ll excuse me, I should eat something before my hands start shaking again. Oh, but do give him my regards! &lt;br /&gt;
&lt;br /&gt;
Trna: These alchemists don&#039;t seem to stop for nothin&#039;─even meals. Ain&#039;t no denyin&#039; that their work&#039;s important, but it&#039;s a miracle they haven&#039;t all keeled over by now...&lt;br /&gt;
Trna: Hmm... What if the vittles came to them?&lt;br /&gt;
Trna: ...But I&#039;m gettin&#039; ahead of myself. This package ain&#039;t gonna ride to Palaka&#039;s Stand on its lonesome. Introduce me to this Yezahn when we get there, will you? &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Yezahn===&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: Is this Yezahn? He &#039;&#039;is&#039;&#039; pretty sturdy lookin&#039;...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Yezahn: [Forename], what a pleasant surprise! I knew a shipment would be arriving soon, but I never expected you to be with it.&lt;br /&gt;
Yezahn: Are you playing the part of carter these days, then?&lt;br /&gt;
&lt;br /&gt;
Trna: The alchemist who sent this said it&#039;s herbs for medicine...an&#039; somethin&#039; about finished samples, too.&lt;br /&gt;
&lt;br /&gt;
Yezahn: Is that so? I know how busy the work keeps them─it&#039;s very generous of them to send ready concoctions.&lt;br /&gt;
Yezahn: I wanted to get straight to work replenishing our medicinal stores, so your prompt arrival is welcome indeed.&lt;br /&gt;
&lt;br /&gt;
Trna: Oh, if it&#039;s prompt you want, you ain&#039;t gotta look no further! The Hippo Riders&#039;ll deliver anythin&#039; to anywhere in a flash!&lt;br /&gt;
Trna: &#039;Course, we&#039;re always fine-tunin&#039; our carts an&#039; services, so as to better, er, serve the area. Seein&#039; as you&#039;re the one lookin&#039; out for folks over here, I want to pitch you an idea.&lt;br /&gt;
Trna: My impression is that folks over at the Great Work are so busy, they barely have time to eat. That can&#039;t be good for the alchemy─not to mention the alchemists─so I&#039;m thinkin&#039; we start deliverin&#039; fresh food by hunger-harryin&#039; hippo!&lt;br /&gt;
Trna: Only, startin&#039; a service for just a handful of peaky alchemists ain&#039;t exactly gonna pay the rent. You think folks here could use some grub-runners?&lt;br /&gt;
&lt;br /&gt;
Yezahn: I do believe so.&lt;br /&gt;
Yezahn: It has long been tradition to send food to those working in the jungle, so I&#039;m fairly certain you&#039;ll find our residents amenable to such a service.&lt;br /&gt;
Yezahn: As these hot and humid climes tend to spoil foodstuffs easily, we like to deliver meals as soon as they are prepared.&lt;br /&gt;
Yezahn: However, transporting victuals in this jungle can prove somewhat dangerous.&lt;br /&gt;
&lt;br /&gt;
Trna: You mean that the smell attracts all sorts of hungry critters, right?&lt;br /&gt;
&lt;br /&gt;
Yezahn: Precisely. And what with our fighting fit currently healing or engaged in other matters, we simply haven&#039;t the manpower to spare on escorting meals.&lt;br /&gt;
&lt;br /&gt;
Trna: ...But our hippos are a different story!&lt;br /&gt;
Trna: A hippo cart can outrun most anythin&#039; in this jungle, so you ain&#039;t gotta worry on that front. &lt;br /&gt;
Trna: Thanks for weighin&#039; in! I&#039;ve gotta consult with my associates, but somethin&#039; tells me you can look forward to fresh meals from now on. Call it a lunch hunch.&lt;br /&gt;
Trna: Alright, [Forename]. Let&#039;s head back to Svarna for a team meetin&#039;.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna in Svarna===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: It was just as you said, [Forename]─askin&#039; around earned us some bright ideas!&lt;br /&gt;
&lt;br /&gt;
Maru: You think of somethin&#039; good, Boss?&lt;br /&gt;
&lt;br /&gt;
Trna: Food, Maru! Eats! We&#039;re gonna deliver meals with these wheels!&lt;br /&gt;
&lt;br /&gt;
Maru: Eats!?&lt;br /&gt;
Maru: Mouthwaterin&#039; meals delivered wherever, whenever... Wish &#039;&#039;I&#039;&#039; could order somethin&#039;.&lt;br /&gt;
Maru: We got it cinched, Boss! Ain&#039;t nothin&#039; that&#039;ll deliver faster or fresher than our carts!&lt;br /&gt;
&lt;br /&gt;
Trna: Hold your hippos, Maru─we&#039;ve still gotta sort somethin&#039; out. Where are we gettin&#039; this food in the first place? Takin&#039; meals from Palaka&#039;s Stand to the jungle is one thing, but if we&#039;ve gotta ride all the way to Yedlihmad or Radz-at-Han for ready-mades...&lt;br /&gt;
&lt;br /&gt;
Maru: Good point. Popular dishes&#039;ll be hard to keep in stock...&lt;br /&gt;
Maru: What if we had a kitchen here? We could make our own meals!&lt;br /&gt;
&lt;br /&gt;
Trna: Yeah... Fresh ingredients from merchants in Yedlihmad... The daily catch from fishers in Akyaali!&lt;br /&gt;
&lt;br /&gt;
Maru: An&#039; most importantly─we get an endless supply of food!&lt;br /&gt;
Maru: I might be a genius, Boss. Wait here, I&#039;ll have a kitchen goin&#039; in no time!&lt;br /&gt;
&lt;br /&gt;
System: Thanks to Maru&#039;s enthusiasm, Svarna has a new kitchen!&lt;br /&gt;
System: The Hippo Riders&#039; reputation has risen to &#039;&#039;formerly&#039;&#039; delinquent carters. Make the most of their expanded services to help improve their social standing!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You have achieved Trusted reputation with the Hippo Riders.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: I think the key to happiness may be findin&#039; a person who looks at you the same way Maru looks at our new kitchen.  I can already tell the meals we make there are gonna be fresh, delicious an&#039; prepared with love!&lt;br /&gt;
Maru: Shall I compare thee to a summer&#039;s tandoor? Thou art more lickerous and more tempting. Rough winds do─o-oh, [Forename]! Sorry, I was just thinkin&#039; about our new kitchen...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=LesRuFxe7og}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dreams_of_a_New_Day&amp;diff=1506838</id>
		<title>Dreams of a New Day</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dreams_of_a_New_Day&amp;diff=1506838"/>
		<updated>2026-07-19T23:11:42Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Dreams of a New Day&lt;br /&gt;
| description = Tentoawa is eager to set a trap for Leophyne.&lt;br /&gt;
| image = The Narwhal Beckons.png&lt;br /&gt;
| quest-giver = Tentoawa&lt;br /&gt;
| related-npcs = Firmalbert; Handeloup; Leophyne; Loazenikwe; Sonu Vanu; Vanu Vanu Guide; Zundu Warrior&lt;br /&gt;
| location = Foundation&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 10.2 &lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 151&lt;br /&gt;
| level = 100&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 2 Battledance Materia XI&lt;br /&gt;
| reward2 = 2 Savage Aim Materia XI&lt;br /&gt;
| reward3 = 2 Savage Might Materia XI&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ach No Sleep Till Tuliyollal, ngp Tank Role Quests (Dawntrail)&lt;br /&gt;
| prev-quest = Awakened&amp;amp;comma; Not Stirred&lt;br /&gt;
| next-quest = Picking Up the Torch&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70359&lt;br /&gt;
| id-edb = d5f85086730&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|32px|link=]] Unbound: [[Leophyne the Unchivalrous]] ===&lt;br /&gt;
You will be accompanied by [[Tentoawa the Wide Eye]], [[Loazenikwe the Shut Eye]], and four Zundu Warriors during this battle.&lt;br /&gt;
&lt;br /&gt;
First, defeat the group of [[Unbound Ravager]]s and [[Unbound Raider]]s.&lt;br /&gt;
&lt;br /&gt;
The Zundu Warriors will then awaken the sleeping Temple Knight Guards using the Sundrop Dance. Protect them from the Unbound minions that spawn. Defeat the ones that Tentoawa is not attacking first. Afterwards, the Zundu and Temple Knights will retreat, and Leophyne will become targetable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bladestorm&#039;&#039;&#039;: Three telegraphed conal AoEs leaving gaps in between.&lt;br /&gt;
*&#039;&#039;&#039;Keen Tempest&#039;&#039;&#039;: Spawns four circle AoE telegraphs in the middle of the room, followed by eight telegraphs on the outside.&lt;br /&gt;
*&#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;: Room-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Conviction&#039;&#039;&#039;: Spawns two tankbuster towers that inflict magical damage. Go to the one that Tentoawa is not taking.&lt;br /&gt;
&lt;br /&gt;
Afterwards, a cutscene will play.&lt;br /&gt;
&lt;br /&gt;
Leophyne will begin charging a major attack (&#039;&#039;&#039;Cradle of the Sleepless&#039;&#039;&#039;), while Tentoawa will use {{action icon|Passage of Arms}}. Get behind him to receive the {{status effect|debuff|File:Wide awake icon.png}} &#039;&#039;&#039;Wide-eyed&#039;&#039;&#039; buff, which will prevent you being inflicted with sleep. However, Tentoawa will be put to sleep with {{status effect|sleep}}  &#039;&#039;&#039;The Narwhal&#039;s Lullaby&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Defeat the waves of Unbound minions while the Zundu reawake Tentoawa. Leophyne will tether him, which should be picked up to prevent a physical attack (&#039;&#039;&#039;Daggerflight&#039;&#039;&#039;) from damaging him. When Tentoawa reawakes, Leophyne will become targetable again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aetherial Ray&#039;&#039;&#039;: Spawns two sets of crisscrossing line AoE telegraphs.&lt;br /&gt;
*&#039;&#039;&#039;Bladestorm&#039;&#039;&#039;: Spawns the three conal AoE telegraphs along with spread marker AoEs (&#039;&#039;&#039;Aethershot&#039;&#039;&#039;) on the player and their two allies, dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Bloody Trinity&#039;&#039;&#039;: Telegraphed, three-hit physical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Aetherial Ray&#039;&#039;&#039; is used again but combined with a stack marker on Loazenikwe (&#039;&#039;&#039;Aetherial Exposure&#039;&#039;&#039;) dealing magical damage. This is immediately followed with &#039;&#039;&#039;Conviction&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Poison Daggers&#039;&#039;&#039;: An attack that can be [[interrupt]]ed to prevent damage and status effects.&lt;br /&gt;
&lt;br /&gt;
These mechanics continue until Leophyne is defeated.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Sonu Vanu]] in [[Ok&#039; Zundu]].&lt;br /&gt;
* Speak with [[Tentoawa]].&lt;br /&gt;
* Speak with Tentoawa again.&lt;br /&gt;
* Speak with [[Handeloup]] in [[Ishgard]].&lt;br /&gt;
* Speak with [[Loazenikwe]] in [[Tuliyollal]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tentoawa is eager to set a trap for Leophyne.&lt;br /&gt;
* You speak with Tentoawa and Loazenikwe, sensing the former&#039;s eagerness to depart to the Churning Mists. Fortunately, he is not forced to wait long, as Handeloup soon appears with good tidings. The joint operation against Leophyne has been approved, and the Vanu Vanu have agreed to join forces with the Temple Knights should the disgraced knight appear. He asks that you depart soon to take part in discussions of strategy, and the two visitors from Tural appear keen to journey heavensward.&lt;br /&gt;
* Sonu Vanu greets you heartily, and explains that the visit is to proceed as planned, with the caveat that all present will be on alert for any sign of Leophyne. As if summoned by the mention of her name, a Zundu warrior interrupts your conversation, explaining that an Ishgardian airship has fallen from the sky near where the Zundu were practicing the sundrop dance. Sensing Leophyne&#039;s machinations, together you, Tentoawa, and Loazenikwe rush to the outskirts of Ok&#039; Zundu to help the fallen warriors.&lt;br /&gt;
* Tentoawa and Loazenikwe stand ready to rush to the rescue of the Ishgardian knights and the Vanu Vanu, certain that Leophyne will make an appearance. Join the Wide Eye and the Shut Eye in defending the injured and bringing a villain to justice!&lt;br /&gt;
* While Leophyne does not scruple to employ every dirty trick in her arsenal, you and your companions manage to best her. Leophyne lashes out in a final desperate attempt to use the Cradle of the Sleepless, but you take the brunt of its force, and your eyelids close under the weight of its influence. You awaken to see Tentoawa and the others smiling above you, with the unchivalrous knight nowhere in sight.&lt;br /&gt;
* With Leophyne having fallen to an uncertain end, and the treasure recovered, your mission is a success. All that remains before Tentoawa and Loazenikwe return home is to inform Handeloup of your success in quelling this threat to his city and people.&lt;br /&gt;
* While it seems news of your deeds has preceded your arrival, Handeloup is nonetheless profuse with his thanks, saying that now Ishgard and Ok&#039; Zundu are closer than ever for having conquered yet another mutual foe. He invites the visitors from Tural back any time before saying his farewells, and Tentoawa encourages you to meet him and Loazenikwe at Xbalyav Ty&#039;e in Tuliyollal before the pair return to their village.&lt;br /&gt;
* The Cradle of the Sleepless is back with its rightful owners, but Tentoawa and Loazenikwe declare that they do not intend to use it as they once did. Inspired by the fellowship of the Ishgardians and the Vanu Vanu, Tentoawa wishes to forge a path that leads to friendship between his village and its neighbors. In this way he hopes that his people come to live without relying on the treasure, but he realizes that the path must be navigated with delicacy. He and Loazenikwe seem up to the task, however, and after they say their farewells, they turn towards a brighter future.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Handeloup: I shall summon all involved in planning the delegation to the Congregation at once. Pray wait while we discuss matters and reach a final decision.&lt;br /&gt;
Firmalbert: I have heard of your suggestion to join with the Zundu in bringing Leophyne to justice. We were so focused on our tarnished honor that we were blind to the allies right in front of us...&lt;br /&gt;
Loazenikwe: Tentoawa&#039;s finally acting like his old self again. Now I&#039;m sure we&#039;re ready for whatever lies ahead!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tentoawa: Ser Handeloup still hasn&#039;t sent word. I guess the others might not be so enthusiastic about our plan...&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: To them, the Cradle of the Sleepless is naturally still something to be feared. No matter how much faith they have in your strength, you&#039;d be at Leophyne&#039;s mercy if she put you to sleep.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Honestly, I don&#039;t blame them. Not even I imagined our treasure could be used for such evil. In Leophyne&#039;s hands, it&#039;s no more than an indiscriminate weapon...&lt;br /&gt;
Tentoawa: But that...that means when we get it back, we can turn it into something else!&lt;br /&gt;
Tentoawa: Something no one&#039;s ever thought of before. We can find a way to use it without forcing someone to spend their life in slumber!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: ...Of course I agree with you, Tentoawa, but we have more pressing matters. Namely, a rogue knight to capture and a treasure to recover!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Heh, right. Sorry, I got ahead of myself.&lt;br /&gt;
&lt;br /&gt;
Handeloup: Apologies for keeping you waiting so long. The Temple Knights have finally reached a decision concerning the delegation to the Sea of Clouds.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: And what have you decided?&lt;br /&gt;
&lt;br /&gt;
Handeloup: I am pleased to say that the Zundu have agreed to join forces with us. Together, we shall drive back Leophyne should she attack.&lt;br /&gt;
Handeloup: If her shadow darkens even an ilm of their homeland, our peaceful delegation shall turn into a fighting force at a moment&#039;s notice! We shall restore the Temple Knights&#039; reputation and recover your artifact in one fell swoop!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Thank you, Handeloup! We promise to do our part if Leophyne shows herself. She won&#039;t get away this time!&lt;br /&gt;
&lt;br /&gt;
Handeloup: We have but to hammer out the finer details. Once we are ready to depart, the first group of knights shall leave by airship. &lt;br /&gt;
Handeloup: I would ask you both to make your way to Ok&#039; Zundu as soon as possible so you may help plan our strategy.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I&#039;m coming too! I can heal your wounds and, if it comes to it, my staff can bruise as well as a club!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I&#039;ll gladly have you with us. I&#039;m done taking on the world alone.&lt;br /&gt;
Tentoawa: I need you, Loazenikwe. And [Forename], too. We&#039;re stronger together than we could ever be apart.&lt;br /&gt;
Tentoawa: The cradle never would&#039;ve been stolen if I&#039;d realized that from the beginning.&lt;br /&gt;
Tentoawa: And I want you by my side to ensure I don&#039;t forget it.&lt;br /&gt;
Tentoawa: Well then, we&#039;d better be off. I&#039;m keen to meet this Chief Sonu Vanu!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Handeloup: I must gather my finest knights and inform them of our plan before we depart. While I am making those final preparations, I ask that you go to Ok&#039; Zundu ahead of us.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: We have spread news of our planned visit to Ok&#039; Zundu far and wide throughout Ishgard. If Leophyne was not aware of our delegation&#039;s intent, she is now, and doubtless the bait will be too tantalizing for her to resist.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sonu Vanu in Ok&#039; Zundu===&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: Their graceful dancing belies their bulk! Can they fly, too?&lt;br /&gt;
Loazenikwe: We&#039;re on a floating island! What other fantastic locales can be found in Eorzea!?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Sonu Vanu: Honored netherling, your return to Ok&#039; Zundu is as welcome as the arrival of spring. Sonu knows why you come─wicked hearts seek to bring chaos to our home.&lt;br /&gt;
Sonu Vanu: And so the Zundu shall rise to its defense if needed. As the sun&#039;s rays chase away the shadows of night, the sundrop dance shall keep the tendrils of sleep at bay.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Chief Sonu Vanu, it&#039;s an honor to meet you. I&#039;m Tentoawa, and if this sundrop dance is as invigorating as you say, I&#039;d love to see it for myself!&lt;br /&gt;
&lt;br /&gt;
Sonu Vanu: The Zundu shall dance before Ishgard&#039;s warriors upon their arrival. Brave Tentoawa is welcome to join the proceedings.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: That was your original intent, right? I see... If we&#039;re to draw Leophyne out, it makes sense to pretend like nothing is amiss.&lt;br /&gt;
&lt;br /&gt;
Sonu Vanu: Zundu warriors unify their strength through the sundrop dance, and the sight is so fearsome that many choose to flee rather than fight. Netherling warriors may learn much from such an approach─breaking the enemy&#039;s spirit avoids needless bloodshed.&lt;br /&gt;
Sonu Vanu: Yet all dancers must hone their skills before wild animals first, that the sundrop dance does not fail them at the most crucial moment. It is for that reason our dancers await at the outskirts of Ok&#039; Zundu for the netherlings&#039; arrival.&lt;br /&gt;
Sonu Vanu: When the performance begins, it shall draw the attention of all like a roiling cloud coming over the horizon. Watch carefully for any who would take advantage of that moment.&lt;br /&gt;
Sonu Vanu: After the dance is finished, netherlings will present the Zundu with─&lt;br /&gt;
&lt;br /&gt;
Zundu Warrior: Chief Sonu! Netherling ship appears in the skies like sudden sunshower, hurtling toward earth!&lt;br /&gt;
Zundu Warrior: Swiftly it descends, crashing down near Zundu dancers! Ship&#039;s markings are Ishgardian!&lt;br /&gt;
Zundu Warrior: Zundu are unhurt, but wounded netherlings pour from vessel!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; The Temple Knights would never harm the Zundu intentionally.&lt;br /&gt;
Sonu Vanu: Agreed. This has the scent of the enemy. Just as Sonu has no reason to doubt that the sun shall rise on the morrow, he has no reason to mistrust the Temple Knights.&lt;br /&gt;
&amp;gt; Like a lightning bolt in the night, Leophyne strikes...&lt;br /&gt;
Loazenikwe: The Temple Knights were coming by airship, right? All Leophyne had to do was lull the pilot to sleep...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: She saw right through us, and now we&#039;re on the back foot!&lt;br /&gt;
&lt;br /&gt;
Sonu Vanu: Great winds can alter even a raging river&#039;s course. What matters is to stand strong and move forward, and now, we must offer aid to the netherlings who come as guests.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Right. Let&#039;s go!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
====At Ishgard====&lt;br /&gt;
Firmalbert: All contact from the knights on the advance vessel has ceased... Could Leophyne have known what we were planning!?&lt;br /&gt;
Handeloup: The first airship crashed!? Then I&#039;m afraid we must delay sending out any more until safety can be assured. Forgive me, but I must ask that you ascertain the situation there at once!&lt;br /&gt;
====At Ok&#039; Zundu====&lt;br /&gt;
Sonu Vanu: Go as a gale wind to the wrecked airship. Sonu shall muster warriors to search nearby islands─this Leophyne will not catch the Zundu unawares again.&lt;br /&gt;
Loazenikwe: We&#039;re fortunate that Leophyne chose the outskirts of the settlement to enact her horrible plan. Imagine if the ship crashed over Ok&#039; Zundu, or even Ishgard...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
Tentoawa: If this is the work of the cradle, Leophyne can&#039;t be far.&lt;br /&gt;
Tentoawa: We must tend to the wounded, but I won&#039;t let her escape again. This ends today, one way or the other!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tentoawa: There you are, Leophyne!&lt;br /&gt;
&lt;br /&gt;
Leophyne: You came all this way just to greet me? Oh, I am honored. I only hope my gift was satisfactory.&lt;br /&gt;
Leophyne: &#039;Tis a shame you will not see Ishgard crumble. Alas, I can scarcely suffer rats to scurry about my feet, threatening to gnaw away at my carefully laid plans.&lt;br /&gt;
Leophyne: At least you bear witness to the dying breath of the Temple Knights&#039; flagging honor. We would sooner see that wrecked airship soar again than their reputation return to its former glory.&lt;br /&gt;
Leophyne: Yet even I did not foresee that the Zundu would be in the ship&#039;s path! The Fury favors me, for who now would trust a nation so careless as to put their neighbors at risk?&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Everyone knows you&#039;re behind this! People won&#039;t turn on each other so easily!&lt;br /&gt;
&lt;br /&gt;
Leophyne: Oh, I didn&#039;t see you there! The Shut Eye, wide awake! Doubly honored I am that you came all this way just to meet your end.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Enough! We&#039;re taking the cradle back─we won&#039;t let your evil continue any longer!&lt;br /&gt;
&lt;br /&gt;
Leophyne: Such bold words. If I recall correctly, your people reaped great benefits from this artifact&#039;s powers...all at the cost of someone&#039;s waking life. &#039;&#039;Your&#039;&#039; life.&lt;br /&gt;
Leophyne: Pray do not misunderstand me. That was not meant to be a denouncement of your people. On the contrary, they have my utmost respect.&lt;br /&gt;
Leophyne: We are bound by our very nature. No matter how mighty we become, we are slaves to the whims of sleep.&lt;br /&gt;
Leophyne: Yet this artifact can sunder those shackles and grant true freedom. It makes its wielder stronger, and their enemies weak! A perfect weapon, if you ask me. &lt;br /&gt;
&lt;br /&gt;
Tentoawa: I can&#039;t say whether using the cradle is right or wrong. I only know that a life lived at the cost of another is no life at all.&lt;br /&gt;
Tentoawa: You&#039;re right about one thing. We are bound by our nature. But that doesn&#039;t shackle us─it brings us together.&lt;br /&gt;
Tentoawa: And whether I&#039;m asleep or awake, as long as Loazenikwe&#039;s by my side...that&#039;s the life I want.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We&#039;ll take the cradle back─together!&lt;br /&gt;
&amp;gt; Show her no quarter─I&#039;ll be your shield!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: She&#039;s exhausted the cradle&#039;s power on the Temple Knights. This is our chance!&lt;br /&gt;
&lt;br /&gt;
Leophyne: Hmph, no plan is without its wrinkles, I suppose. Fortunately, I prepare for all contingencies!&lt;br /&gt;
Leophyne: You had an opportunity to live a quiet life, but I will not give it again. This time, I shall send you into a slumber from which you will never wake!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Instance===&lt;br /&gt;
Tentoawa the Wide Eye: Give back the cradle or we&#039;ll take it back!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: All bluster, as usual. Take it if you dare!&lt;br /&gt;
&lt;br /&gt;
Zundu Warriors: Protect the netherling warriors!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: The Zundu! With them by our side, Leophyne won&#039;t stand a chance!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: Why must you resist? Succumb to the burden of sleep, and dream eternal.&lt;br /&gt;
&lt;br /&gt;
Zundu Warrior: Now! Wash away darkness of sleep with sundrop dance!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: Don&#039;t just stand there! Kill them!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: [Forename], defend our allies over there! I&#039;ll take the other side!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: Another one Falls. Life is ever so fleeting!&lt;br /&gt;
&lt;br /&gt;
Zundu Warriors: Witness the sundrop dance! Netherling warriors, awaken!&lt;br /&gt;
&lt;br /&gt;
System: The Zundus&#039; fearsome dancing gives rise to a swell of aether!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe the Shut Eye: Everyone&#039;s awake!&lt;br /&gt;
&lt;br /&gt;
Zundu Warriors: Mighty Zundu protect netherling warriors! Keep cautious, like gaelicat under stormy skies!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: Heh, now you&#039;re all alone. This ends now, Leophyne!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: Why am I cursed with incompetents? Very well...dance with me, Wide Eye!&lt;br /&gt;
Leophyne the Unchivalrous: I have yet to test the strength granted to me...your strength. Now I shall!&lt;br /&gt;
Leophyne the Unchivalrous: Be undone!&lt;br /&gt;
Leophyne the Unchivalrous: To think it could hold such immense power... Hahaha!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: The artifact isn&#039;t for such callous hands!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe the Shut Eye: The narwhal&#039;s blessing is only for those with the heart of a defender!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: [Forename], we need to split up! You take that side!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe the Shut Eye: Thank you both! Healing is on the way!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: To think it could hold such immense power... Hahaha!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Leophyne: The artifact swells with power...it begs to be released!&lt;br /&gt;
Leophyne: Now you shut your eyes for the final time. Take a last glimpse of the waking world!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Instance Continued===&lt;br /&gt;
Tentoawa the Wide Eye: I&#039;ll protect you...until my last breath!&lt;br /&gt;
&lt;br /&gt;
System: Brace yourself against the power of the artifact!&lt;br /&gt;
System: Take cover behind Tentoawa!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: Gaaahhh!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe the Shut Eye: I&#039;m all right. What about Tentoawa!?&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: You think this piece of wood is for &#039;&#039;protection&#039;&#039;? Such a cloying sentiment...&lt;br /&gt;
Leophyne the Unchivalrous: Cursed insects... You lot, finish them off! Earn your freedom!&lt;br /&gt;
&lt;br /&gt;
Zundu Warrior: Sundrop dance shall rouse netherling warrior! Protect the sleeper until he awakens!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe the Shut Eye: It&#039;s time for us to protect Tentoawa! We&#039;ll get through this together!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: Another one Falls. Life is ever so fleeting!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe the Shut Eye: On your feet, Tentoawa! It&#039;s your duty as the Wide Eye!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: I owe you all my life. Thank you!&lt;br /&gt;
&lt;br /&gt;
Zundu Warriors: Zundu go to help allies! May zephyr winds guide you to victory!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: No... Sleep is inexorable... How are they doing this!?&lt;br /&gt;
Leophyne the Unchivalrous: I am far from finished. You will not withstand this!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: Others are just tools to you. Is that your idea of freedom!?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Leophyne: Ungh, you stubborn... You may have won today, but this is &#039;&#039;not&#039;&#039; over!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Yes it is!&lt;br /&gt;
&lt;br /&gt;
Leophyne: Damned fool!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Now!&lt;br /&gt;
&lt;br /&gt;
Leophyne: No!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Say goodnight, Leophyne!&lt;br /&gt;
Tentoawa: The Wide Eye watches eternal, and eternal is the sleep it bestows.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: We finally stopped her!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Yes... But we have someone else to worry about.&lt;br /&gt;
Tentoawa: [Forename], wake up! Are you all right!?&lt;br /&gt;
Tentoawa: Hah! Only {{alternatives|f=she|m=he}} would smile at a time like this!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: {{alternatives|f=She|m=He}}&#039;s awake!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
====At Ishgard====&lt;br /&gt;
Handeloup: [Forename], you are returned! The wounded have been safely conveyed to Ishgard and are being treated at the Congregation. There is more to share, but I would ask that you bring Master Tentoawa and Mistress Loazenikwe here first.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: I have received word that Leophyne will no longer be a thorn in our side! You and our companions from Tural truly were sent by the Fury Herself!&lt;br /&gt;
&lt;br /&gt;
====At Coldwind====&lt;br /&gt;
Zundu Warrior: Netherling looks hale as a warrior in their prime─good! Our wicked foes fled from sundrop dance like twilight before dawn!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: It&#039;s good to see you awake! Don&#039;t worry, you weren&#039;t asleep for long. And judging by your fierce expression, the cradle didn&#039;t sap any of your trademark vigor.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa again===&lt;br /&gt;
Tentoawa: Your work is done, [Forename]. You did a commendable job as our shield, and now you can lay down your burden.&lt;br /&gt;
Tentoawa: It was thanks to your bravery that I was able to deal the final blow to Leophyne. And with the cradle back in our possession, I think we can consider this expedition across the seas to be a success!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: The Zundu helped us gather the wounded and see them safely off to Ishgard. We couldn&#039;t have done it without you!&lt;br /&gt;
&lt;br /&gt;
Zundu Warrior: Netherlings protect allies as fiercely as gaelicat protecting kittens! Zundu are moved by your might!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: You were equally as impressive! I should learn the sundrop dance myself, though I won&#039;t strike a figure half as fierce as yours!&lt;br /&gt;
Tentoawa: The Zundu seem to have everything well in hand, and Handeloup is likely eager to see us. We should return to Ishgard as soon as we can.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sonu Vanu: Tidings of netherling&#039;s awakening are as soothing as the sound of first summer rain! No Zundu or Temple Knights were lost in the struggle─a miracle worthy of celebration!&lt;br /&gt;
Sonu Vanu: The time will come when Ishgard and Ok&#039; Zundu bond over sharing of culture and custom. But today we bond through combat─and that tie does not break.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Handeloup in Ishgard===&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: I have received word that Leophyne will no longer be a thorn in our side! You and our companions from Tural truly were sent by the Fury Herself!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Handeloup: Ah, the heroes of the day have returned! Thanks to your valor, the threat Leophyne posed is no more. What&#039;s more, not a single life was lost.&lt;br /&gt;
Handeloup: On behalf of the Temple Knights, allow me to express my utmost gratitude to you all!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: You don&#039;t owe me any thanks. After all, it was my fault that the cradle was stolen in the first place, and ultimately my fault that your delegation to Ok&#039; Zundu turned into a melee.&lt;br /&gt;
&lt;br /&gt;
Handeloup: It may be true that our visit to the Sea of Clouds was far from peaceful, but the bond between the Zundu and Temple Knights has only deepened through overcoming mutual adversity. Blessings often take inscrutable forms.&lt;br /&gt;
Handeloup: And while we know not whether Leophyne yet lives, we do know that she can no longer reach the source of her ill-gotten power, so we have little more to fear from her.&lt;br /&gt;
Handeloup: With the crisis behind us, the commonfolk no longer have aught to fear. We will make known the story of Leophyne&#039;s schemes and the heroes who worked to foil them, and in time I hope that trust in our order will be restored.&lt;br /&gt;
Handeloup: The Temple Knights shall continue to build relations with our neighbors for years to come─relations which shall form the foundation for Ishgard&#039;s future. We would be honored if we could count you among our allies in this endeavor!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Anything you need, simply call upon us. We&#039;ll be there, no questions asked!&lt;br /&gt;
Tentoawa: And with that, it&#039;s time we returned home. It&#039;s been an honor!&lt;br /&gt;
Tentoawa: We&#039;ll be passing through Tuliyollal on our way back, [Forename]. If you have business in those parts, we&#039;d love to speak with you at Xbalyav Ty&#039;e before setting off. See you soon, hopefully!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Handeloup: For ten years he alone defended his people, without rest or sleep... I understand the importance of tradition, but Master Tentoawa seems to be more suited for walking a path of his own making.&lt;br /&gt;
Handeloup: He needs but to know his own heart, and I believe these recent events have given him such knowledge. He is bound for greatness, regardless of how he chooses to live.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Pray give Master Tentoawa my regards if you see him. Each and every Temple Knight owes him a debt of gratitude!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loazenikwe in Tuliyollal===&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: I&#039;m glad you made it back to Tural, [Forename]. I&#039;d been in Ishgard for so long I&#039;d almost forgotten what it&#039;s like to sweat─but I remember now, you can be sure!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loazenikwe: [Forename], there you are! I was afraid we wouldn&#039;t see you before we left.&lt;br /&gt;
Loazenikwe: We arrived not long ago, and apprised Br&#039;uk Evu of everything that happened.&lt;br /&gt;
Loazenikwe: This is the longest I&#039;ve spent away from our village, but even though Tuliyollal and Ishgard were like entirely different worlds to me, I was only ever treated with kindness.&lt;br /&gt;
Loazenikwe: Hmm? Is anything the matter, Tentoawa?&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Nothing, it&#039;s just...something I&#039;ve been thinking about.&lt;br /&gt;
Tentoawa: Our people have always been self-sufficient. But the Ishgardians and the Zundu showed that looking to your neighbor can reveal a way through the harshest difficulties.&lt;br /&gt;
Tentoawa: And you heard Handeloup─the bond between Ishgard and Ok&#039; Zundu was only made deeper through their shared ordeal. To trust another to such a degree... Well, I think it&#039;s a goal we should all strive toward.&lt;br /&gt;
Tentoawa: We have at least one friend like that, don&#039;t we? {{alternatives|He|She}} who bent {{alternatives|his|her}} ears to every note of the narwhal&#039;s lullaby without a shade of fear in {{alternatives|his|her}} eyes.&lt;br /&gt;
Tentoawa: Thank you, [Forename].&lt;br /&gt;
Tentoawa: For believing in us. For believing that no matter the outcome, your actions would not be in vain. In so doing you taught me the worth of fighting alongside allies you can trust.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Even if your shield breaks, that is not the end.&lt;br /&gt;
Tentoawa: You&#039;re right. It&#039;s our faith in our allies─and their faith in us─that gives us the courage to protect each other.&lt;br /&gt;
&amp;gt; I only protected you as you protected me.&lt;br /&gt;
Tentoawa: Heh, is that what I did? I honestly don&#039;t remember much about that moment... I think I was only acting on instinct. I suppose that&#039;s what it means to have faith in your allies.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: But approaching someone with open arms doesn&#039;t mean they&#039;ll accept you. The relations between our people and our neighbors have been strained by generations of mistrust, and we must take care to mend them properly.&lt;br /&gt;
Tentoawa: If we can do that, and learn to look towards the future hand in hand, then there will be no need to use the cradle ever again.&lt;br /&gt;
Tentoawa: People can sleep and dream untroubled, and awaken with bright eyes... I want to see those days come to pass.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Me too. Then you and I can finally spend more time together!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: R-Right! Of course.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: If we&#039;re going to see this future, then we should get back to our village. They&#039;ll be overjoyed to see the cradle returned.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Thank you for everything, [Forename]! Next time we meet, may we both have good news to share!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=HOpIsalq7CA}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Awakened,_Not_Stirred&amp;diff=1506818</id>
		<title>Awakened, Not Stirred</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Awakened,_Not_Stirred&amp;diff=1506818"/>
		<updated>2026-07-19T16:54:47Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Awakened, Not Stirred&lt;br /&gt;
| description = Tentoawa appears healthier, but there is still a hint of weariness in his expression.&lt;br /&gt;
| image = The Narwhal Beckons.png&lt;br /&gt;
| quest-giver = Tentoawa&lt;br /&gt;
| related-npcs = Courteous Temple Knight; Firmalbert; Handeloup; Keen-eyed Temple Knight; Loazenikwe; Spirited Temple Knight&lt;br /&gt;
| location = Foundation&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 10.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 141&lt;br /&gt;
| level = 98&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 1,102,080&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Acqua Pazza&lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Beacon in the Darkness&lt;br /&gt;
| next-quest = Dreams of a New Day&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70358&lt;br /&gt;
| id-edb = 7e734fb2fc7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Tentoawa]] and have him accompany you.&lt;br /&gt;
* Speak with the Temple Knights while Tentoawa is accompanying you. 0/3&lt;br /&gt;
* Speak with [[Handeloup]] while Tentoawa is accompanying you.&lt;br /&gt;
* Speak with Tentoawa.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tentoawa appears healthier, but there is still a hint of weariness in his expression.&lt;br /&gt;
* As Tentoawa is not yet at full strength, and there are no leads regarding Leophyne&#039;s whereabouts, Loazenikwe suggests trying to find out more about the disgraced knight in order to predict how she might act next. Loazenikwe then reveals that she has already asked Firmalbert for the locations of the knights in Leophyne&#039;s former squadron, prompting Tentoawa to volunteer to speak with them. Naturally, you agree to act as his guide.&lt;br /&gt;
* Tentoawa follows closely behind you through Ishgard&#039;s snowy boulevards. Seek out Leophyne&#039;s erstwhile companions and see if they can shed light on her mysterious past.&lt;br /&gt;
**※You must be accompanied by Tentoawa to complete this task. Speak with him again should you become separated.&lt;br /&gt;
* The stories of the Temple Knights paint a picture of a dissolute soul, whose ultimate disgrace came when she fell asleep on duty, leading to the deaths of those Leophyne was pledged to defend. You further learn that the Temple Knights are planning to accompany a delegation to Ok&#039; Zundu, and Tentoawa surmises that Leophyne may target this delegation in her efforts to shame the order. He urges you to go to the Congregation at once to warn Handeloup of the potential risk.&lt;br /&gt;
* Handeloup heeds your warning, and admits that he shares your concerns about an attack. While he sees this as a reason to cancel the event, you and Tentoawa suggest using it as bait to draw Leophyne out from hiding, assuring Handeloup that under your protection, no Vanu Vanu or Ishgardian would come to harm. Handeloup sees merit in this approach, and moves to summon all involved to form a plan to present to the lord commander. He asks you to wait patiently while the parties are gathered. Meanwhile, Tentoawa seems keen to discuss something.&lt;br /&gt;
* Tentoawa and Loazenikwe dream of a better future, but the present demands their attention. While Tentoawa intends to train until Handeloup sends word, he encourages you to rest. Dozing off during the final confrontation with Leophyne is strictly prohibited.&lt;br /&gt;
**※The next role quest will be available from Tentoawa upon reaching level 100 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: We have seen neither hide nor hair of Leophyne since her last appearance, which is more troubling than reassuring. She may be biding her time until her next move, waiting for fatigue to catch up to Master Tentoawa once again...&lt;br /&gt;
Loazenikwe: I don&#039;t have enough ingredients to make springdew again. We&#039;ll have to deal with Leophyne before the cradle&#039;s power returns.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tentoawa: You&#039;re looking strong, [Forename]. While I&#039;m not my old self yet, I&#039;m feeling better by the day.&lt;br /&gt;
Tentoawa: Still, there&#039;s much work to be done. I need to be even better than I was before if we&#039;re to have any hope of catching Leophyne.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I wonder what she&#039;s plotting with the rest of her cohorts? We know they aim to topple nations around the world, but this is an odd way to go about it, don&#039;t you think?&lt;br /&gt;
Loazenikwe: Why haven&#039;t her misdeeds in Ishgard extended any farther than the Temple Knights?&lt;br /&gt;
&lt;br /&gt;
Tentoawa: We&#039;ve pondered that same question. Our best guess was that as a former Temple Knight herself, she chose them because she knows how to exploit their weaknesses.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: She&#039;s using her knowledge as her weapon, and we need to equip ourselves likewise! If we can learn more about her, we might be able to anticipate her next move.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: A good plan, but I admit I have no idea where to start... Should we ask Firmalbert?&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I already have. He said that while he never knew her personally, the knights in her old squadron might be able to shed light onto her past.&lt;br /&gt;
Loazenikwe: Some of them even now patrol the city, and Firmalbert was a great help in telling me where they might be.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: You&#039;ve been busy, Loazenikwe!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Well, I can&#039;t remember the last time I was awake this long. I didn&#039;t want to sit around until I got tired again.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: And we&#039;re all better for it. Since you&#039;ve gathered the information, it&#039;s only fitting I should do the legwork. Just tell me where these knights are and I&#039;ll speak with them.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Gladly, but...Ishgard is still an unfamiliar city for both of us, right? Although Firmalbert told me where to go, the names of these places mean nothing to me...&lt;br /&gt;
Loazenikwe: Luckily, we have [Forename] to guide you! You&#039;ll go with Tentoawa, won&#039;t you?&lt;br /&gt;
Loazenikwe: I knew we could count on you! All right, take note of these locations.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loazenikwe: How many Temple Knights are there, that not even Firmalbert would know all of them? I can barely imagine...&lt;br /&gt;
Firmalbert: Many know of Leophyne&#039;s wicked deeds, but few knew her personally. With any luck, those who served alongside her shall be able to shed light on her past.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa and have him accompany you===&lt;br /&gt;
Tentoawa: Being forced to work with someone like Leophyne isn&#039;t a fate I would envy. I&#039;m curious to hear what these knights have to say about her.&lt;br /&gt;
Tentoawa: Hopefully they provide insight that&#039;ll help guide us forward. Time is of the essence, [Forename]─let&#039;s get moving!&lt;br /&gt;
&lt;br /&gt;
System: Tentoawa is now accompanying you. Keep him at your side in order to proceed with quest objectives.&lt;br /&gt;
System: You can leave Tentoawa behind by entering a different area, or by speaking with him and selecting the option to part ways.&lt;br /&gt;
System: If you wish to have Tentoawa join you again, return and speak with him at the original location.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Small Talk&lt;br /&gt;
Tentoawa: This whole city is the charge of the Temple Knights, isn&#039;t it? There&#039;s no way a single warrior could defend it.&lt;br /&gt;
Tentoawa: While I don&#039;t doubt their honor as a whole, it&#039;s inevitable that a rotten seed like Leophyne would eventually find its way into their ranks.&lt;br /&gt;
Tentoawa: Until recently, I always believed our remote corner of Xak Tural was the safest place in this world, but if danger can find us even there...I&#039;m not sure what to think anymore.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Part Ways&lt;br /&gt;
Tentoawa: You have somewhere else to be? Do as you will, but I doubt the knights will be forward with an outsider asking about sensitive matters. I&#039;ll return to Loazenikwe and wait for your return.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Done with your pressing business? Good, then let&#039;s return to ours.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Discuss the statue of Saint Reinette&lt;br /&gt;
Tentoawa: I&#039;ve heard that the people of Ishgard revere a warrior god, but here is a statue of a flesh and blood knight. I&#039;ve never seen such a thing...&lt;br /&gt;
Tentoawa: My people make no figures or depictions of our departed, fearing that such objects would keep them from finding their way to the next world. The only idol we keep is the Cradle of the Sleepless.&lt;br /&gt;
Tentoawa: And thanks to its blessings, a Wide Eye has always watched over us.&lt;br /&gt;
Tentoawa: So our reverence is devoted solely to the narwhal. It&#039;s enough that it guides our people safely to the next sunrise.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Temple Knights while Tentoawa is accompanying you===&lt;br /&gt;
====Courteous Temple Knight====&lt;br /&gt;
Courteous Temple Knight: Now this is a rare privilege. What business could the savior of Ishgard have with a humble knight?&lt;br /&gt;
Courteous Temple Knight: You want to know about Leophyne? Well...many Temple Knights come from common stock, but she was different. Despite what she became, Leophyne was born of noble blood.&lt;br /&gt;
Courteous Temple Knight: Even so, she often made mock of Ishgard&#039;s customs and the responsibilities that bound the conduct of noble families. Doubtless she yearned for freedom all her life─or her idea of it, anyways.&lt;br /&gt;
Courteous Temple Knight: Although her deeds caused her to be expelled from the Temple Knights and summarily stripped of her title, she may have actually desired that outcome.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: If she hated it so much here, all she had to do was leave.&lt;br /&gt;
&lt;br /&gt;
Courteous Temple Knight: I hear she did leave─for a time, at least. Now she&#039;s in league with a group that aims to plunge the world into chaos. If a selfish heart like Leophyne was sought out to aid in this plot, I shudder to imagine how wicked their leader must be.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Courteous Temple Knight: To choose your own path in life is all well and good, but not if it keeps others from doing the same. We&#039;ve labored for generations to see that liberty is shared equally, but there are ever those who would tear down what we&#039;ve built. It baffles the mind.&lt;br /&gt;
Courteous Temple Knight: Imposing sleep onto another is to strip them of their most basic freedom. That Leophyne decries the bonds of custom yet does not scruple to rob another of their will betrays her base nature.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Keen-eyed Temple Knight====&lt;br /&gt;
Keen-eyed Temple Knight: Do you require aid? I must keep watch, so forgive me if I don&#039;t engage in idle chitchat.&lt;br /&gt;
Keen-eyed Temple Knight: Leophyne? For her, I can spare a moment. I don&#039;t suppose you know why she was expelled from the Temple Knights, do you?&lt;br /&gt;
Keen-eyed Temple Knight: While few were her equal in swordplay and fewer still handled their mounts with such grace, she oft spent her nights carousing in the gambling halls. It was after just such a night that she fell asleep while on duty.&lt;br /&gt;
Keen-eyed Temple Knight: Some may call it a cruel twist of fate, but dragons attacked her charges as she slept, and they were left defenseless... In her negligence she was deemed to have aided our ancestral foe, and thus was stripped of her knighthood and noble title both.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Knights falling asleep on duty...a story that&#039;s become all too familiar!&lt;br /&gt;
&lt;br /&gt;
Keen-eyed Temple Knight: Given what happened, I&#039;ve no doubt she came to fear sleep. Yet now she has conquered that weakness, and she wields it as a weapon against us.&lt;br /&gt;
Keen-eyed Temple Knight: She may even believe herself to be beyond the reach of mortal danger. Yet she&#039;s only deluding herself, and in time she&#039;ll be made to answer for her deeds.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Keen-eyed Temple Knight: A protector knows the importance of rest. Yet Leophyne denied it to chase fleeting thrills until the sun rose...she&#039;s nothing but a fool with delusions of grandeur.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Spirited Temple Knight====&lt;br /&gt;
Spirited Temple Knight: All is quiet! Even so, I must remain vigilant.&lt;br /&gt;
Spirited Temple Knight: Leophyne, eh? A name spoken of in hushed whispers now, but many have forgotten her strategic genius. She had a singular talent for achieving victory in battle by whatever means necessary.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Genius? Maybe we&#039;re just too dense to see how her actions would cause Ishgard to collapse...&lt;br /&gt;
&lt;br /&gt;
Spirited Temple Knight: Given that her group seems relatively few in number, an assault on Ishgard is unlikely. Rather I think her aim is to chip away at the people&#039;s trust in Ishgard&#039;s foundation, and by the absence of a few vital bricks bring the whole nation tumbling down.&lt;br /&gt;
Spirited Temple Knight: The thought gives me worry... Even now, representatives from Ishgard are preparing to visit Ok&#039; Zundu in the Sea of Clouds. If anything were to go wrong, it would be a grievous blow to Ishgard&#039;s reputation.&lt;br /&gt;
Spirited Temple Knight: As we saw at Falcon&#039;s Nest, certain elements that oppose our nation see friendly gestures as a chance to spark conflict. Given recent developments, Ser Handeloup has been debating whether the visit is a wise choice.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Spirited Temple Knight: The wheels are in motion, and doubtless Ser Handeloup would welcome news of potential threats before they catch us unawares. I believe he is yet planning the details of the visit at the Congregation.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====All NPCs spoken to====&lt;br /&gt;
Tentoawa: Well, we have a general understanding of what drives our adversary. Stories that paint a picture of a rotten, conniving soul...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We know enough to guess her next move.&lt;br /&gt;
Tentoawa: You&#039;re right. Whatever her ultimate goal may be, it&#039;s clear she has an almost blinding focus on shaming the Temple Knights.&lt;br /&gt;
Tentoawa: And this─what did he call it? A “delegation”?─may provide an irresistible opportunity.&lt;br /&gt;
&amp;gt; It must have been hard on the lord commander...&lt;br /&gt;
Tentoawa: The lord commander? I take it that&#039;s the leader of these Temple Knights. While fancy titles hold little interest for me, I sympathize with anyone who had to give orders to a rotten apple like Leophyne.&lt;br /&gt;
Tentoawa: Giving the Temple Knights a warning is the least we can do. It&#039;s clear that this─“delegation,” was it?─might prove an enticing target for Leophyne.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Finally we have knowledge to use against our enemy. If we all work together, we might be able to trap her.&lt;br /&gt;
Tentoawa: We haven&#039;t much time─let&#039;s return to the Congregation and tell this Handeloup what we know!&lt;br /&gt;
&lt;br /&gt;
===Speak with Handeloup while Tentoawa is accompanying you===&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: You wish to speak with Ser Handeloup? Very well, please enter.&lt;br /&gt;
Handeloup: Tis always good to see you, [Forename]. I know all about the situation with Leophyne, but I am taken to understand one of the people she wronged is with you. I should very much like to speak with him.&lt;br /&gt;
System: You must be accompanied by Tentoawa and have him at your side in order to proceed with quest objectives.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Handeloup: You are ever welcome at the Congregation, [Forename]. I am well apprised of Leophyne&#039;s wicked deeds, and your efforts to flush her out have been much appreciated.&lt;br /&gt;
Handeloup: And this must be Master Tentoawa, who crossed the ocean from Tural. I hope you have recovered from your ordeal.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I&#039;m better than ever! Apologies for taking up one of your beds for so long.&lt;br /&gt;
&lt;br /&gt;
Handeloup: Please, no apologies are necessary. On the contrary, the Temple Knights yet owe you a debt for all you have done.&lt;br /&gt;
Handeloup: Which brings us to the purpose of this visit. You had something to discuss with me?&lt;br /&gt;
Handeloup: I see you and I had the same doubts! The delegation to Ok&#039; Zundu would be an obvious target for Leophyne. I was but recently debating the wisdom of moving forward with our plans.&lt;br /&gt;
Handeloup: As you know, all of Ishgard falls under the protection of the Temple Knights. As such, &#039;tis only meet that we maintain and strengthen friendly relations with our neighbors.&lt;br /&gt;
Handeloup: The delegation in question is tasked with deepening mutual understanding of each of our unique cultures. Sonu Vanu, chief of the Zundu, was most eager to host.&lt;br /&gt;
Handeloup: Yet so long as the specter of Leophyne hangs over our order, I fear visits abroad are unwise. Should any of the Vanu Vanu come to harm, our relations could be damaged irreparably.&lt;br /&gt;
Handeloup: As we have no way of knowing if Leophyne has caught wind of our plans, I am of the mind that postponing the delegation may be the most prudent course of action. For the safety of all...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; This could also be the perfect chance to draw her out.&lt;br /&gt;
&amp;gt; The Zundu will be safe under our watch.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: That&#039;s right! [Forename] and I won&#039;t let anyone come to harm!&lt;br /&gt;
Tentoawa: And as long as you warn the Vanu Vanu in advance, they shouldn&#039;t hold the actions of a rogue against you.&lt;br /&gt;
Tentoawa: If they&#039;re truly your allies, they&#039;ll see the wisdom in your judgment. Please, send the delegation as planned. It&#039;ll be our best chance to capture Leophyne!&lt;br /&gt;
&lt;br /&gt;
Handeloup: Yes, your words have merit...&lt;br /&gt;
Handeloup: Thank you for the sage counsel. You are right─the Zundu would not stand idly by while we suffer at Leophyne&#039;s hand.&lt;br /&gt;
Handeloup: In fact, the fellowship between our two peoples was forged when a god assailed their home and was brought low by a great hero─[Forename].&lt;br /&gt;
Handeloup: If we tell the Zundu that {{alternatives|he|she}} is keeping watch over the proceedings, then I am certain all doubts shall be quelled.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Then you&#039;ll proceed?&lt;br /&gt;
&lt;br /&gt;
Handeloup: Indeed. The time has come for we Temple Knights to reclaim our honor and go on the counteroffensive. I shall bring this suggestion of a joint operation against Leophyne to the lord commander as soon as possible!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Thank you! Together, we&#039;ll put a stop to her scheme!&lt;br /&gt;
&lt;br /&gt;
Handeloup: I first must discuss matters with the others involved before we present a plan to the lord commander. Although time is of the essence, I ask that you wait a while until our course is settled.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Handeloup: I shall summon all involved in planning the delegation to the Congregation at once. Pray wait while we discuss matters and reach a final decision.&lt;br /&gt;
Firmalbert: I have heard of your suggestion to join with the Zundu in bringing Leophyne to justice. We were so focused on our tarnished honor that we were blind to the allies right in front of us...&lt;br /&gt;
Loazenikwe: Tentoawa told me what you learned of Leophyne. To be honest, I do empathize somewhat with her desire to be free from the bonds of sleep...but that&#039;s where my sympathy ends.&lt;br /&gt;
Loazenikwe: It&#039;s exactly because we must sleep that every waking moment is precious. A life awake is meaningless if we can&#039;t spend it with those we care about.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
Tentoawa: I realize now that I agreed to defend a people I know next to nothing about. Tell me of these Zundu we&#039;ll soon be visiting.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; They look like large, fluffy birds.&lt;br /&gt;
&amp;gt; They&#039;re like the Hanuhanu, with even more of a penchant for metaphor.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Really!? Two groups of such people, so far apart? The world really is full of surprises...&lt;br /&gt;
Tentoawa: Even a single city is enough for a lifetime. Every day I hear something that gives me food for thought...&lt;br /&gt;
Tentoawa: Like the story of the Dragonsong War, for instance. Generations of animosity between dragon and man that somehow ended in a rekindled fellowship.&lt;br /&gt;
Tentoawa: I imagined a whole world like that. A world where there&#039;d be no need for protectors.&lt;br /&gt;
Tentoawa: The Wide Eye watches not only the monsters in the wilderness, but our neighbors as well. We&#039;ve barely even considered sending “delegations” outside our village&#039;s gates.&lt;br /&gt;
Tentoawa: And the cold snap only made things worse. With everyone struggling just to survive, our every thought goes towards defending our scarce resources.&lt;br /&gt;
Tentoawa: But if we only look outward with wariness, there&#039;s no hope for the future to change. No hope to build trust. If only there was a way to bridge the distance between us, and greet tomorrow hand in hand...&lt;br /&gt;
Tentoawa: ...Heh. But maybe that&#039;s just a silly dream.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Maybe. Either way, it&#039;s a beautiful thought.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I&#039;m glad you think so. I&#039;ll hold that future in mind as I get back to training!&lt;br /&gt;
Tentoawa: As for you, [Forename]─get some rest. If you fall asleep when I need you most, I&#039;ll wake you up with a knock to the head!&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loazenikwe: Tentoawa&#039;s finally acting like his old self again. Now I&#039;m sure we&#039;re ready for whatever lies ahead!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=5CnLPKUcpbc}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beacon_in_the_Darkness&amp;diff=1506479</id>
		<title>Beacon in the Darkness</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beacon_in_the_Darkness&amp;diff=1506479"/>
		<updated>2026-07-18T13:41:52Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Beacon in the Darkness&lt;br /&gt;
| description = Firmalbert&#039;s eyes light up when he sees you.&lt;br /&gt;
| image = The Narwhal Beckons.png&lt;br /&gt;
| quest-giver = Firmalbert&lt;br /&gt;
| related-npcs = Brucemont; Loazenikwe; Tentoawa&lt;br /&gt;
| location = Foundation&lt;br /&gt;
| location-x = 12.9&lt;br /&gt;
| location-y = 11.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 131&lt;br /&gt;
| level = 96&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 1,075,200&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| req-items = 2 Sun-drenched Dandelion, 1 Great Putrid Morbol Saliva&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Between Sleep and Death&lt;br /&gt;
| next-quest = Awakened&amp;amp;comma; Not Stirred&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70357&lt;br /&gt;
| id-edb = 910b4e120ca&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Gather sun-drenched dandelions at the [[Four Arms]]. 0/2&lt;br /&gt;
* Survey the designated location and slay the [[Great Putrid Morbol|great putrid morbol]] for its saliva.&lt;br /&gt;
* Deliver the sun-drenched dandelions and the morbol saliva to [[Loazenikwe]].&lt;br /&gt;
* Speak with [[Tentoawa]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Firmalbert&#039;s eyes light up when he sees you.&lt;br /&gt;
* You and Firmalbert ponder how best to find Leophyne when you hear a familiar voice. It seems Loazenikwe traveled to Ishgard out of concern for Tentoawa&#039;s well-being. After you reveal his condition, she suggests gathering ingredients for a mixture which her people have used to rouse previous Shut Eyes from inescapable slumbers. She requires dandelions from the Churning Mists and saliva from morbols in the Dravanian hinterlands, and asks that you gather the former ingredient first.&lt;br /&gt;
* After searching the Four Arms for its most vibrant dandelions, you find two that should go well with Loazenikwe&#039;s mixture. Your next task is to travel to the Dravanian hinterlands and seek out a mature morbol near the Answering Quarter. Once you find your quarry, gather its saliva by any means necessary.&lt;br /&gt;
* The aged morbol&#039;s scent is almost overpowering, but you manage to focus long enough to strike it down. Now that you have the required ingredients, return them to Loazenikwe before they spoil.&lt;br /&gt;
* With the ingredients you deliver, Loazenikwe concocts a mixture that successfully awakens Tentoawa from his deep sleep. The pair shares a heartfelt reunion, and although Tentoawa regrets his failure, a few encouraging words from you and Loazenikwe lift his spirits. With his purpose reaffirmed, he seems eager to speak with you.&lt;br /&gt;
* Now fully awake, Tentoawa declares his desire to abandon the rigid roles that define him and Loazenikwe, and choose a path where they can live normal lives together. Before that becomes a reality, however, Leophyne must be stopped. Tentoawa admits that he feels much weaker, and you suggest that perhaps the artifact transfers the aether of its target to its wielder, rather than the wielder transferring their fatigue. This has dire implications should Leophyne chose to use the artifact without restraint, and so Tentoawa pledges to train himself back into fighting shape before she acts again. Until then, he encourages you to do the same.&lt;br /&gt;
** ※The next role quest will be available from Tentoawa upon reaching level 98 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Firmalbert: Leophyne remains as elusive as ever. If she is in league with Ishgard&#039;s more unsavory elements, she could be hidden anywhere...&lt;br /&gt;
Firmalbert: We have only her cryptic statements to guide us. It seems that whatever her plan is, her actions thus far have been but a prelude to its climax.&lt;br /&gt;
Firmalbert: We can but hope that Tentoawa awakens before she emerges again.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loazenikwe@Familiar Voice: [Forename], there you are!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I&#039;m so glad I found you. I was starting to think I was in the wrong city, but the narwhal guided me true!&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Oh, you must be the maiden Tentoawa mentioned. You hail from the same village, yes?&lt;br /&gt;
Firmalbert: I am Firmalbert, of the Temple Knights. &#039;Tis an honor to meet you.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Ah, Tentoawa wrote about you in his letters. I&#039;m Loazenikwe, and the honor is all mine!&lt;br /&gt;
Loazenikwe: Is Tentoawa with you? I haven&#039;t received a letter from him for some time, so I came here to check on him myself.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: ...You insufferable fool! What have I always told you about rushing ahead without thinking!? Now you even have the gall to be sleeping when I arrive!&lt;br /&gt;
Loazenikwe: You promised you&#039;d write to me. What was I supposed to do when the letters stopped coming?&lt;br /&gt;
Loazenikwe: I...I was so worried.&lt;br /&gt;
Loazenikwe: At least I can take some small comfort that he appears otherwise unharmed. I take it you&#039;re to thank for that, [Forename].&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Is there any way to counteract the cradle&#039;s influence?&lt;br /&gt;
Loazenikwe: Can one stay awake forever by sheer force of will? The answer is the same. Although we can deny ourselves food or drink, sleep is another matter. It always finds us in time.&lt;br /&gt;
Loazenikwe: And to rouse oneself from a slumber this deep is an impossible task. Even for someone like Tentoawa...&lt;br /&gt;
&amp;gt; He told me you were the Shut Eye.&lt;br /&gt;
Loazenikwe: Yes, that&#039;s right. For ten years I bore his fatigue, and as a result my body is more fragile than most.&lt;br /&gt;
Loazenikwe: But since arriving in Tuliyollal, my life has become...normal. As I&#039;ve walked the city&#039;s streets and eaten my fill of its food, I&#039;ve felt my strength grow. I can even stay awake for a full day now!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Do you know why Tentoawa sleeps so soundly? The reports of other incidents indicated that those affected awoke in a matter of moments. Yet Tentoawa shows no signs of stirring...&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Well, that... I&#039;m sorry, I can&#039;t say for certain.&lt;br /&gt;
Loazenikwe: But I do know the stories of those who came before me. More than one Shut Eye has fallen into a sleep much like this. One so absolute that they become deaf to the outside world.&lt;br /&gt;
Loazenikwe: With no means to sustain their bodies, they would waste away if left alone. So, our people found a mixture of herbs and other materials that help usher the Shut Eye back to the waking world.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: What could possibly be strong enough to bring someone back from &#039;&#039;this&#039;&#039;?&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: We call it springdew, and the secrets of its making are passed down through generations. Each drop acts as a ray of sunshine in the darkness of sleep─a beacon for the dreamer to follow.&lt;br /&gt;
Loazenikwe: I carry some of the ingredients on my person, but others must be gathered fresh. It won&#039;t be an easy task, but I&#039;m certain it will save Tentoawa.&lt;br /&gt;
Loazenikwe: I don&#039;t know their Eorzean name...but one of the flowers blooms a striking yellow, and grows only where mountain peaks soar above the clouds.&lt;br /&gt;
Loazenikwe: Being so close to the heavens, it drinks in the sunlight, and its petals cleanse the body and promote wakefulness.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: In the Churning Mists blooms a yellow flower called the dandelion. In no other place in Eorzea can one be closer to touching the sun.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Good! Next, we&#039;ll need the saliva of a beast we call morbols─and the thicker it is, the better. The pungent odor could wake the dead.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Ah, I know them well. Morbols are not an uncommon sight in the Dravanian hinterlands. A mature specimen should possess saliva with the desired effect.&lt;br /&gt;
Firmalbert: The prospect of gathering it, however, is an unenviable task.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Once we have those two ingredients, mixing them with the rest should be a simple matter. Do you think you could procure them, [Forename]?&lt;br /&gt;
Loazenikwe: Oh, your confidence is reassuring! Since the morbol saliva must be the fresher of the two, I ask that you first climb into the heavens and pick “dandelions” for Tentoawa!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loazenikwe: So this is how Tentoawa looked upon me for so long... The sight is unsettling, I admit. Please, Forename, come back soon. I want to hear his voice.&lt;br /&gt;
Firmalbert: To think that Mistress Loazenikwe crossed the ocean just to check on her friend&#039;s well-being. Her burden is a heavy one, but their bond is strong enough to bear any weight.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Gather sun-drenched dandelions at the Four Arms===&lt;br /&gt;
System: The sun-drenched dandelions shine an almost golden yellow. Now for a much more gruesome task. Venture to the Dravanian hinterlands and collect saliva from the mouth of a full-grown morbol.&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location and slay the great putrid morbol for its saliva===&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Deliver the sun-drenched dandelions and the morbol saliva to Loazenikwe===&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: Judging from that lingering odor, I take it you have the materials. I doubt anyone could sleep through such a potent mixture, but we shall soon see.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I&#039;m ready to start mixing the ingredients at once! That is, of course, assuming you&#039;ve brought them with you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Sun-drenched Dandelion}}s &amp;amp; the {{i|Great Putrid Morbol Saliva}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: These are difficult to acquire at the best of times, so I thank you for gathering them so quickly. I shall get started immediately!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loazenikwe: We&#039;ve done all we can. Now we wait for Tentoawa to open his eyes...&lt;br /&gt;
&lt;br /&gt;
Tentoawa: ...Huh? Where am I?&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I hope you enjoyed sleeping the days away, Tentoawa!&lt;br /&gt;
Loazenikwe: And...I&#039;m glad you&#039;re finally awake.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: L-Loazenikwe? What&#039;re you doing here?&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I see... So Leophyne wielded the cradle against me. And while I was tucked soundly in bed, Loazenikwe came all this way...&lt;br /&gt;
Tentoawa: Curse my weakness! Just when we had her...just when I was needed the most...I failed! For ten years I endured countless trials, and when the time came I couldn&#039;t even swing my damn weapon!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: It&#039;s not your fault, Tentoawa. If anyone&#039;s to blame for what&#039;s happened, it&#039;s me...&lt;br /&gt;
&lt;br /&gt;
Tentoawa: No! I won&#039;t hear it!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: As you may know, Leophyne won our trust by posing as a scholar traveling the width and breadth of Tural. She expressed great interest in the cradle and our customs, and I was so excited to meet an outsider that I answered her every question...&lt;br /&gt;
Loazenikwe: I told her that the Wide Eye keeps the cradle with them at all times...and then she hatched her plan. She took me hostage to draw out Tentoawa.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: While Loazenikwe was sleeping, Leophyne snuck into her chamber and held a blade to her throat. I had no choice but to give her what she wanted─the Cradle of the Sleepless.&lt;br /&gt;
Tentoawa: I put Loazenikwe&#039;s life before the future of our people. It was at that moment I became unfit to be their guardian.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Once we get the cradle back, all will be forgiven.&lt;br /&gt;
Tentoawa: Don&#039;t get me wrong. I haven&#039;t given up. No matter what, I&#039;ll repay Leophyne&#039;s treachery a thousandfold!&lt;br /&gt;
Loazenikwe: Not just you─we&#039;re in this together!&lt;br /&gt;
&amp;gt; Loazenikwe &#039;&#039;is&#039;&#039; one of your people. Protecting her was your duty.&lt;br /&gt;
Tentoawa: ...Thank you, [Forename]. You know just what to say. That was the only way to see a future where none of my people come to harm─especially Loazenikwe.&lt;br /&gt;
Loazenikwe: Even without the cradle, you&#039;re still our guardian─&#039;&#039;my&#039;&#039; guardian. We&#039;ll find a way through this together!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Seeing you in such high spirits lifts my own.&lt;br /&gt;
Tentoawa: Oh, and before I forget. You trounced Leophyne&#039;s thugs while I was dreaming in the snow, didn&#039;t you? I owe you a debt I won&#039;t soon forget.&lt;br /&gt;
Tentoawa: And I wager that debt will grow larger before we pry the treasure from Leophyne&#039;s clutches. But whatever it takes, I won&#039;t stop until she&#039;s answered for her crimes!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: The mixture seems to have restored Tentoawa&#039;s spirits. Although, I think Loazenikwe&#039;s company might be an even more effective salve.&lt;br /&gt;
Loazenikwe: I&#039;m embarrassed to admit that was the first time I&#039;ve ever created the mixture. I&#039;m glad it worked as intended!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tentoawa: You know, while I was sleeping...I dreamed.&lt;br /&gt;
Tentoawa: I saw Loazenikwe and I as children. Nothing particularly interesting happened, we just...whiled the days away, without a care in the world.&lt;br /&gt;
Tentoawa: I&#039;d forgotten what it was like to dream. It was...pleasant.&lt;br /&gt;
Tentoawa: I can remember wanting to stay there, to never open my eyes again. But of course the moment I gave form to that thought...&lt;br /&gt;
Tentoawa: ...I opened them, and Loazenikwe was there.&lt;br /&gt;
Tentoawa: Even if we get the cradle back, will things return to the way they were? Will you go back to spending your life in dreams?&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I...suppose so. It&#039;s my duty as the Shut Eye, after all...&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Your duty. And it was your duty, too, that compelled you to come all the way here to Ishgard...&lt;br /&gt;
Tentoawa: ...But no more.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: What are you saying?&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I tried so hard to convince myself that you were glad spending so much time asleep. But being on the other side made me realize...I was lying to myself all along.&lt;br /&gt;
Tentoawa: I don&#039;t want to return to a life where you and I are bound together, but always so far apart. I want to go back to those happy days when we were by each other&#039;s sides.&lt;br /&gt;
Tentoawa: I guess what I&#039;m saying is...if there&#039;s a different path for us, I want to find it. And I want to walk it with you.&lt;br /&gt;
Tentoawa: But not yet. First, we reclaim the cradle, and when we have, we&#039;ll take our first steps towards that new future─I promise!&lt;br /&gt;
Tentoawa: I must confess, I haven&#039;t felt the same since I woke up.&lt;br /&gt;
Tentoawa: I know I was in that bed for a while, but instead of feeling refreshed, my body feels...weaker, somehow.&lt;br /&gt;
Tentoawa: It&#039;s almost as if my very strength was sapped when the treasure was turned on me. I can&#039;t even grip my weapon properly...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Perhaps the cradle has been sapping the aether of its target all along.&lt;br /&gt;
&amp;gt; Leophyne did remark that she felt invigorated. Maybe she took your vitality for herself.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Then does that mean...the cradle has powers we don&#039;t know about!?&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Not exactly. It may just mean the cradle works differently than we thought. Its wielder might not pass on their fatigue...rather, they absorb another&#039;s vigor.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: The end effect would be the same. The cradle&#039;s wielder can go on without sleep, and its victim loses the strength to even keep their eyes open.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: You never took more than you needed, so my slumber was always light enough to awaken from. But if the treasure was used without restraint...&lt;br /&gt;
&lt;br /&gt;
Tentoawa: If we&#039;ve had this realization, it won&#039;t be long until Leophyne does, too. And then it will be too late. We have to root her out!&lt;br /&gt;
Tentoawa: But...I mustn&#039;t rush ahead blindly, as Loazenikwe never tires of telling me. I feel nearly weak as a child right now. I must spend what precious time we have training to regain what strength Leophyne stole from me.&lt;br /&gt;
Tentoawa: You have my word I won&#039;t rest until I&#039;m in top form again. I suggest that you do the same, if for no other reason than to give me some stiff competition!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loazenikwe: I don&#039;t have enough ingredients to make springdew again. We&#039;ll have to deal with Leophyne before the cradle&#039;s power returns.&lt;br /&gt;
Firmalbert: We have seen neither hide nor hair of Leophyne since her last appearance, which is more troubling than reassuring. She may be biding her time until her next move, waiting for fatigue to catch up to Master Tentoawa once again...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=WzusMZIlsPQ}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Between_Sleep_and_Death&amp;diff=1506314</id>
		<title>Between Sleep and Death</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Between_Sleep_and_Death&amp;diff=1506314"/>
		<updated>2026-07-18T03:38:00Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Between Sleep and Death&lt;br /&gt;
| description = Tentoawa has a worried expression on his face.&lt;br /&gt;
| image = The Narwhal Beckons.png&lt;br /&gt;
| quest-giver = Tentoawa&lt;br /&gt;
| related-npcs = Bewildered Temple Knight; Firmalbert; House Durendaire Scout; Leophyne; Redwald; Resolute Temple Knight&lt;br /&gt;
| location = Foundation&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 10.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 121&lt;br /&gt;
| level = 94&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 1048320&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Sleepless in Ishgard&lt;br /&gt;
| next-quest = Beacon in the Darkness&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70356&lt;br /&gt;
| id-edb = da4e398179b&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Redwald]] at [[Falcon&#039;s Nest]].&lt;br /&gt;
*Speak with [[Tentoawa]].&lt;br /&gt;
*Survey [[Gorgagne Mills]] and defeat any enemies that appear.&lt;br /&gt;
*Aid the House Durendaire scout.&lt;br /&gt;
*Defeat the thugs.&lt;br /&gt;
*Aid Tentoawa.&lt;br /&gt;
*Speak with [[Firmalbert]] in [[Ishgard]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tentoawa has a worried expression on his face.&lt;br /&gt;
* Tentoawa asks your advice about a letter he plans to write to Loazenikwe, and after some words of encouragement he reveals that the effect of the cradle may soon wear off and after it does, he must sleep. You ponder the implications of this before Firmalbert arrives to inform you that more Temple Knights have been found asleep while on guard duty. Tentoawa finds this obsession with shaming the knights peculiar, and suggests that following them might be an effective way to track down Leophyne. As luck would have it, Firmalbert knows that a group of Temple Knights is even now joining knights from House Durendaire to patrol the ruins of Gorgagne Mills. You decide to assist them, and Firmalbert instructs you to speak with Redwald before departing for the mills.&lt;br /&gt;
* Redwald listens to your story attentively and informs you that a group of knights has already left for the Gorgagne Mills. If you set out now, you may reach them before they run afoul of any sleep-inducing relics.&lt;br /&gt;
* You arrive at the entrance of Gorgagne Mills to see Tentoawa kneeling before a trio of insensate knights. While they appear unharmed, Tentoawa warns you to be on the lookout for Leophyne, and instructs you to search the nearby building for any more members of the party.&lt;br /&gt;
* As you explore the dilapidated building, you hear a yell from the basement. Following the source of the sound, you encounter two House Durendaire scouts being accosted by a pair of thugs. You quickly dispatch the interlopers, but the scouts seem shaken by the incident. A helping hand ought to get them on their feet.&lt;br /&gt;
* The House Durendaire scouts thank you before urging you to go stand guard with the Temple Knights. As you exit the building into the endless snow, you see an approaching woman whose scar marks her as Leophyne. After a heated exchange, Tentoawa draws his weapon, but soon falls victim to the artifact&#039;s influence, collapsing into a deep sleep. Leophyne appears energized, and after a few cryptic words, leaves her thugs to finish off you and the dazed knights.&lt;br /&gt;
* The thugs fall to your might, and while the knights seem to be regaining their senses, Tentoawa remains motionless. Perhaps a shake can rouse him awake.&lt;br /&gt;
* Despite your best efforts, Tentoawa&#039;s slumber remains absolute. The Temple Knights offer to carry him to the Congregation, where Firmalbert awaits to hear what transpired at Gorgagne Mills.&lt;br /&gt;
* Firmalbert assures you that Tentoawa will be safe under guard until he awakens. In the meantime, he is resolved to find out where Leophyne is hiding and to end her scheme to turn the Temple Knights into a laughingstock.&lt;br /&gt;
**※The next role quest will be available from Firmalbert upon reaching level 96 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Tentoawa: Ah, just the person I wanted to see. I&#039;d like to ask your advice on a certain matter, if you don&#039;t mind.&lt;br /&gt;
Tentoawa: It&#039;s been a while since my last letter to Loazenikwe. I wanted to wait until I discovered something worth sharing to write her, but we&#039;re still completely in the dark. I don&#039;t want her to worry, but I don&#039;t know what to tell her.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Tell her you&#039;re in good spirits─that will suffice.&lt;br /&gt;
Tentoawa: ...You might be right. Silence might make her think that something terrible has happened.&lt;br /&gt;
&amp;gt; Whatever you write, don&#039;t make her wait too long.&lt;br /&gt;
Tentoawa: Good advice, as usual. I wish we had even a single thread to grasp, but an unexciting letter is better than none at all.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: All right, I&#039;ll start right away. I may not have much time left...&lt;br /&gt;
Tentoawa: Oh, don&#039;t misunderstand─it&#039;s nothing so grave as that! It&#039;s just...the last time I used the cradle was just before it was stolen.&lt;br /&gt;
Tentoawa: Luckily, I&#039;m still as alert as I&#039;ve ever been, but it won&#039;t be long until I must dream like any other.&lt;br /&gt;
Tentoawa: That will give Leophyne free rein while I&#039;m helpless in bed. There is no quarry more dangerous than one who doesn&#039;t sleep. We have to see this through before that happens.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Firmalbert: {{alternatives|Master|Mistress}} [Surname], Master Tentoawa. We have received reports that several groups of Temple Knights have fallen afoul of what can only be your stolen artifact.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Several? Let me guess─they were all guarding someone else.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: You would be correct.&lt;br /&gt;
Firmalbert: It is the duty of a knight to protect those who cannot protect themselves. If we fail at even that most basic function, then our honor means nothing.&lt;br /&gt;
Firmalbert: As if the incident near Camp Dragonhead was not shameful enough, the knights in these most recent attacks were left in...quite compromising positions. &lt;br /&gt;
Firmalbert: Yet the weight of embarrassment is a trifle compared to the guilt we would bear if any innocent came to harm. The Fury was merciful in that respect, but we would rather not see these incidents repeat.&lt;br /&gt;
Firmalbert: Still, while the Temple Knights must work to repair their reputation in the days ahead, &#039;tis a far cry from bringing Ishgard crumbling to its knees. Truth be told, the methods of this Passage of the Unbound leave me mystified.&lt;br /&gt;
Firmalbert: But Leophyne was cunning, if nothing else. Till we can discern her true motivations, we have little recourse but to wait until she makes a mistake.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Perhaps she gets her jollies seeing people humiliated.&lt;br /&gt;
Firmalbert: Hmm... Many among the knights have suggested the same. Leophyne may be part of this esoteric order, but she has ever been one to put her own interests first and foremost.&lt;br /&gt;
Tentoawa: The cradle is a tool of peace, yet Leophyne uses it for childish pranks! She makes a mockery of its sacred power...we have to get it out of her clutches!&lt;br /&gt;
&amp;gt; She may be testing the limit of the artifact&#039;s powers.&lt;br /&gt;
Firmalbert: Then you suggest she has a greater purpose in mind for it, and these incidents are simply a prelude... We cannot discount that theory, I admit. We shall remain vigilant.&lt;br /&gt;
Tentoawa: There&#039;s no telling how much chaos she can sow if left unchecked. We have to do everything we can to get the cradle out of her clutches!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: And to do that, we have to start asking the right questions. This new information makes me wonder─why has she focused her attention on the Temple Knights?&lt;br /&gt;
&lt;br /&gt;
Firmalbert: I have pondered the same. Posted at Camp Dragonhead are knights from many houses of repute, including House Fortemps.&lt;br /&gt;
Firmalbert: Being a former Temple Knight herself, Leophyne doubtless knows their habits and training. Perhaps that makes it easier for her to exploit their weaknesses.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Then if we follow the knights, we may pick up her trail. It&#039;s not ideal, but it&#039;s the best we have to go on.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Well... A large contingent of knights has but recently been dispatched to Coerthas.&lt;br /&gt;
Firmalbert: You remember Gorgagne Mills, yes? It has lain abandoned ever since the heretics were driven from it.&lt;br /&gt;
Firmalbert: Yet there is ever the risk that unsavory elements might infest it once again. Thus have the Temple Knights planned joint patrols of its premises with other contingents. If you speak with Ser Redwald at Falcon&#039;s Nest, I am certain he would be glad to have you along.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: Falcon&#039;s Nest is the charge of House Durendaire. Go there and speak with Ser Redwald, who should be most eager to have more help.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Redwald at Falcon&#039;s Nest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Redwald: Is that {{alternatives|Master|Mistress}} [Surname] I see? Of course, you are ever welcome in Falcon&#039;s Nest. Yet I believe I do not know your companion here...&lt;br /&gt;
Redwald: Indeed, whispers of the Temple Knights&#039; humiliations have reached us even here. Falling asleep while on duty...I dared not believe the stories, but it seems there was truth in them after all.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: They fell asleep, true, but it wasn&#039;t their fault. We suspect they fell victim to an enemy wielding a powerful artifact.&lt;br /&gt;
&lt;br /&gt;
Redwald: Now, the rumors failed to mention anything like that. If it can lull even trained warriors to sleep, then we must treat it as a serious threat.&lt;br /&gt;
Redwald: Nevertheless, if one knight falls, another is always at the ready to take their place. So long as this artifact cannot put an entire regiment under its spell, I believe we are well positioned to combat it.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Interesting. The idea of your allies falling in battle doesn&#039;t seem to disturb you at all. Where I hail from, a single warrior is responsible for the safety of his entire village.&lt;br /&gt;
&lt;br /&gt;
Redwald: Make no mistake, we do not doubt our allies&#039; mettle, and we mourn every loss. Yet each man and woman here knows that if they must quit the battle, another sword just as fierce will take their place.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: To know that an ally is at your back...it would allow you to fight with abandon.&lt;br /&gt;
&lt;br /&gt;
Redwald: Now, you believe this Leophyne might take interest in our activities at Gorgagne Mills, yes? A party has already left, accompanied by a group of Temple Knights.&lt;br /&gt;
Redwald: If your suspicions are correct, then they are at risk. I would ask that you follow in their tracks and ensure they have not fallen victim to foul play.&lt;br /&gt;
Redwald: The mills can be found to the north, just across the Black Iron Bridge. The party should be arriving there soon, conditions permitting.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: We have to reach them before Leophyne does!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Redwald: I can only hope that all is well, but having you there would do much to set my heart at ease.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
Tentoawa: We&#039;re too late! They&#039;re fast asleep!&lt;br /&gt;
Tentoawa: But Redwald gave the impression there were more... These knights must have been the lookouts.&lt;br /&gt;
Tentoawa: We should awaken them, but keep your eyes peeled for Leophyne. I&#039;ll rouse these ones─[Forename], you search that building yonder.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: They haven&#039;t been left in embarrassing positions, but this bears Leophyne&#039;s mark all the same.&lt;br /&gt;
Tentoawa: I&#039;ll rouse this lot awake. [Forename], you search that building over there!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey Gorgagne Mills and defeat any enemies that appear===&lt;br /&gt;
House Durendaire Scout@Frightened Voice: Wh-Who the hells are you!? How&#039;d you get past the guards!?&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: You heard a voice from the basement? Then why are you talking to me? Go and help!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Aid the House Durendaire scout===&lt;br /&gt;
House Durendaire Scout: It&#039;s...It&#039;s you! Thank the Fury you arrived when you did! Those thugs struck when our backs were turned...&lt;br /&gt;
House Durendaire Scout: I assumed the Temple Knights were protecting the entrance, so I wasn&#039;t as cautious as I should&#039;ve been. Were...Were they killed?&lt;br /&gt;
House Durendaire Scout: Sleeping!? I&#039;ve heard the stories, of course, but I didn&#039;t think they were true...&lt;br /&gt;
House Durendaire Scout: Whomever is behind this, I&#039;m sure they didn&#039;t count on you showing up. For now, we shall tend to our wounds and then finish our inspection here. {{alternatives|Master|Mistress}} [Forename], I ask that you join the knights outside and wait until we&#039;re finished.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Leophyne@Menacing Woman: Ah, as I thought. Just when I was becoming bored, I sighted a familiar face among these slumbering knights. I simply had to come and make sure it was you.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: You&#039;ve finally found the courage to show yourself! Hand over the cradle now, and I won&#039;t kill you!&lt;br /&gt;
&lt;br /&gt;
Leophyne@Menacing Woman: What did they call you, again? “The Wide Eye.” You must have had quite the journey to come this far.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Be careful, [Forename]! This is our quarry─the thief who stole the Cradle of the Sleepless. This is Leophyne!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If WoL is a Hyur or Elezen&lt;br /&gt;
Leophyne: &#039;&#039;That&#039;&#039; is your ally? What sodden tavern did you drag them out of? I daresay they seek your artifact for themselves.&lt;br /&gt;
&amp;gt; Miqo&#039;te or Au Ra&lt;br /&gt;
Leophyne: &#039;&#039;That&#039;&#039; is your ally? Ware their nimble hands. They may seek your artifact for themselves.&lt;br /&gt;
&amp;gt; Lalafell&lt;br /&gt;
Leophyne: &#039;&#039;That&#039;&#039; is your ally? You had to ask a child for help? Perhaps they seek to play with this toy of yours.&lt;br /&gt;
&amp;gt; Roegadyn&lt;br /&gt;
Leophyne: &#039;&#039;That&#039;&#039; is your ally? More muscle than brains. Yet even they may seek your artifact for themselves.&lt;br /&gt;
&amp;gt; Hrothgar&lt;br /&gt;
Leophyne: &#039;&#039;That&#039;&#039; is your ally? What flea-ridden kennel did you rescue them from? Are you sure they do not seek your artifact for themselves?&lt;br /&gt;
&amp;gt; Viera&lt;br /&gt;
Leophyne: &#039;&#039;That&#039;&#039; is your ally? Their arms hardly look fit to hold a sword. Who is to say they do not seek your artifact for themselves?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Leophyne: It matters not, I suppose. Before you both throw your lives away, I suggest you think for a moment. Is the cause you fight for worth the sacrifice?&lt;br /&gt;
Leophyne: So few of us know true freedom. If there is aught you would grasp with your own hands, do so before they wither and your eyes shut for the last time.&lt;br /&gt;
Leophyne: The codes and rules that would bind men are mere illusions. Open your eyes─truly open them─and you shall see a path all your own. Only a fool would waste their life in the struggle of another.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Quit spouting nonsense!&lt;br /&gt;
&lt;br /&gt;
Leophyne: Nonsense? Perhaps. I am here because of another, after all─Apyaahi, who came to me at the height of my debauchery and welcomed me into her devious brotherhood. She guided me to great power, yes, and now I lead others upon the unbound path.&lt;br /&gt;
Leophyne: Yet truth be told, I have little interest in seeing where it ends. To tear down the world&#039;s nations─Ishgard among them─and usher the world into... Well, what does it matter?&lt;br /&gt;
Leophyne: Yet I &#039;&#039;do&#039;&#039; derive great pleasure in shaming the Temple Knights. In seeing the snickers and jeers deflate their pompous stride as they walk down the streets. If this artifact can hasten their fall from grace, I believe I shall keep it.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I know the path I walk─the one that leads to your downfall!&lt;br /&gt;
Tentoawa: And I won&#039;t abandon it. I&#039;ll take the cradle back.&lt;br /&gt;
Tentoawa: And then I&#039;ll...&lt;br /&gt;
Tentoawa: I&#039;ll...&lt;br /&gt;
&lt;br /&gt;
Leophyne: Oh, dear. You seem to have lost your train of thought. I know you cannot hear me, but if you want your artifact back, I might suggest stealing it from me while I&#039;m asleep. But considering the burden I have just passed to you, that opportunity may not come for some time yet!&lt;br /&gt;
Leophyne: Why, I feel absolutely &#039;&#039;transcendent&#039;&#039;. To think the shackles of fatigue weighed so heavily...&lt;br /&gt;
Leophyne: Alas, it appears the artifact needs its own repose of sorts. No matter─I have learned more than enough to take my next step.&lt;br /&gt;
Leophyne: See to it that this lot is disposed of─&#039;tis the least you can do for the freedom I have given you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Defeat the thugs===&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
House Durendaire Scout: I heard fighting, but it seems you made it through unscathed. Our wounds are mended, so we&#039;ll be up soon to render what aid we can!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Aid Tentoawa===&lt;br /&gt;
System: Try as you might to rouse Tentoawa, he seems completely detached from the waking world.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
House Durendaire Scout: It looks like you&#039;ve saved us twice today. Thank you.&lt;br /&gt;
House Durendaire Scout: But what of him?&lt;br /&gt;
&lt;br /&gt;
Bewildered Temple Knight: Fast asleep...just as we were. Could this be what Ser Firmalbert warned us of in his report?&lt;br /&gt;
Bewildered Temple Knight: ...I see. Then those stories are more than just wicked rumors. I suppose there is some small comfort in the fact that our enemy tipped their hand without causing loss of life.&lt;br /&gt;
&lt;br /&gt;
Resolute Temple Knight: While the drowsiness made my eyes heavy, my ears could not mistake Leophyne&#039;s arrogant voice. If she would not scruple to attack former comrades-in-arms, then she has fallen farther than I had dared imagine.&lt;br /&gt;
&lt;br /&gt;
Bewildered Temple Knight: Yet we bear the blame for allowing her to get the upper hand, and in so doing put innocent lives in danger. Another black mark on our order...&lt;br /&gt;
&lt;br /&gt;
Resolute Temple Knight: &#039;Twas only thanks to you and your companion&#039;s efforts that the snow was not stained red this day. At the very least, allow us to carry him to the Congregation.&lt;br /&gt;
&lt;br /&gt;
House Durendaire Scout: Our work here is done, so we shall accompany them as far as Falcon&#039;s Nest. [Forename], pray return to Ishgard and look after your friend.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Redwald: The scouts have apprised us of what transpired at Gorgagne Mills. Rest assured, if we uncover aught of Leophyne&#039;s movements, we shall notify you straightaway.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Firmalbert in Ishgard===&lt;br /&gt;
Firmalbert: Full glad I am to see you well, {{alternatives|Master|Mistress}} [Surname]. I understand you come fresh from an encounter with none other than Leophyne.&lt;br /&gt;
Firmalbert: Master Tentoawa now rests on the second floor. We shall stand vigil by his side every moment until he opens his eyes again.&lt;br /&gt;
Firmalbert: We should not have long to wait, but if you wish to check on him, please do so at your leisure.&lt;br /&gt;
Firmalbert: There is another matter to discuss. Just before your departure to Gorgagne Mills, it seems there was another incident.&lt;br /&gt;
Firmalbert: A group of criminals were released from their cells, their guards found in a deep sleep. Doubtless Leophyne was behind this.&lt;br /&gt;
Firmalbert: And doubtless the ruffians you clashed with were these selfsame criminals. Leophyne is gathering those who bear a grudge against the Temple Knights to her side, and using this animosity to her advantage.&lt;br /&gt;
Firmalbert: We now know for certain that Leophyne is the mastermind of these attacks, and that her aim is to chip away at the very foundation of the Temple Knights─our honor.&lt;br /&gt;
Firmalbert: When I shared these revelations with my superiors, &#039;twas decided that none would speak publicly of the artifact and its powers.&lt;br /&gt;
&amp;gt; If Endwalker Role Quests Complete&lt;br /&gt;
Firmalbert: The Passage of the Unbound seeks to overthrow the nations of the world. One obvious method to achieve this goal would be to stoke the flames of unrest among the commonfolk, thus sinking Ishgard into a mire of chaos and distrust. Not unlike the blasphemies of the Final Days...&lt;br /&gt;
&amp;gt; Else&lt;br /&gt;
Firmalbert: The Passage of the Unbound seeks to overthrow the nations of the world. One obvious method to achieve this goal would be to stoke the flames of unrest among the commonfolk, thus sinking Ishgard into a mire of chaos and distrust.&lt;br /&gt;
---&lt;br /&gt;
Firmalbert: So long as these failures are placed squarely on the shoulders of the Temple Knights, we can avoid fomenting a more abiding mistrust in the nation&#039;s very core. For Ishgard&#039;s peace, I would gladly suffer any disgrace!&lt;br /&gt;
Firmalbert: The question remains as to whether we can apprehend Leophyne before she tears our reputation to tatters. While Master Tentoawa slumbers, it falls to us to search for clues that might point towards her whereabouts.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=_uBu5_9Zsn8}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sleepless_in_Ishgard&amp;diff=1498806</id>
		<title>Sleepless in Ishgard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sleepless_in_Ishgard&amp;diff=1498806"/>
		<updated>2026-07-16T22:35:04Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Sleepless in Ishgard&lt;br /&gt;
| description = Tentoawa is eyeing each passing Ishgardian with curiosity.&lt;br /&gt;
| image = The Narwhal Beckons.png&lt;br /&gt;
| quest-giver = Tentoawa&lt;br /&gt;
| related-npcs = Eugennoix; Firmalbert; House Fortemps Knight (NPC)&lt;br /&gt;
| location = Foundation&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 10.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 111&lt;br /&gt;
| level = 92&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 1021440&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Narwhal Beckons&lt;br /&gt;
| next-quest = Between Sleep and Death&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70355&lt;br /&gt;
| id-edb = 6aed3c2e840&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Eugennoix]] at [[Camp Dragonhead]].&lt;br /&gt;
* Speak with [[Tentoawa]].&lt;br /&gt;
* Defeat the [[Ravenous Silver Wolf|ravenous silver wolves]]. &lt;br /&gt;
* Aid the House Fortemps knight.&lt;br /&gt;
* Speak with [[Firmalbert]] in [[Ishgard]].&lt;br /&gt;
* Speak with Tentoawa.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tentoawa is eyeing each passing Ishgardian with curiosity. &lt;br /&gt;
* Tentoawa suggests that the best way to find Leophyne might be to scour Ishgard for people sleeping in the frigid cold. Luckily, you receive a more solid lead when Firmalbert informs you that someone matching Leophyne&#039;s description was sighted near Camp Dragonhead. Eager to learn more, Tentoawa departs to the outpost, and urges you to follow him.&lt;br /&gt;
* Eugennoix informs you that the woman fitting Leophyne&#039;s description was spotted heading south, but your conversation is interrupted when the knight receives a call over linkshell. Apparently, a shipment of supplies was attacked to the west of the Observatorium. Hearing this, Tentoawa readily volunteers both you and him to rescue the people escorting it. Find the shipment and fell any beasts assaulting it.&lt;br /&gt;
* You find Tentoawa searching frantically for the beleaguered soldiers. He asks you to search further down the road and suggests you be ready for a fight.&lt;br /&gt;
* You come upon a knight of House Fortemps being assaulted by a group of silver wolves, but quickly dispatch them. The knight seems flustered but unharmed, and eager to speak with his valiant protector.&lt;br /&gt;
* Just as the knight thanks you, mores beasts steal up on you from behind. Luckily, Tentoawa strikes them down, and with your foes dispatched, you observe two Temple Knights apparently asleep. After rousing them, they deny that they would ever shirk their duty in such a way, but the facts suggest otherwise. Though Tentoawa is certain that the cradle is to blame, he is unwilling to openly remark upon it. With Leophyne nowhere to be found, the young warrior suggests returning to Ishgard to plan your next course of action.&lt;br /&gt;
* You report what transpired to Firmalbert, and although Tentoawa explains that the knights fell victim to a power beyond their control, Firmalbert insists they must still be punished for allowing their enemy to get the better of them. Tentoawa seems ready to reveal more of the cradle&#039;s history to you, and asks you to speak with him in a nearby alcove.&lt;br /&gt;
* Tentoawa explains that for the past ten years, his people have used the cradle to keep him awake as their guardian and protector, the Wide Eye. He transfers his fatigue to another known as the Shut Eye─Loazenikwe─and confesses that she has been asleep for most of her life. He confesses he never considered the cradle&#039;s impact on his life prior to its theft, and that he only now realizes its potential for misuse. Although you must wait for further news of Leophyne&#039;s movements, the young warrior remains as resolute as ever in his goal to capture her.&lt;br /&gt;
**※The next role quest will be available from Tentoawa upon reaching level 94 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Tentoawa: There you are, [Forename]. I&#039;ve been walking Ishgard&#039;s streets whenever I&#039;ve been able, and I&#039;ve taken to searching for any sleeping people.&lt;br /&gt;
Tentoawa: You see, the land I&#039;m from isn&#039;t much warmer than this, and people know not to tempt fate by dozing off in the open air. Even those blind with drink manage to find their way home somehow.&lt;br /&gt;
Tentoawa: I figure the only force powerful enough to overcome that instinct for self-preservation would be the cradle, so if we find a sleeper exposed to the elements, we may very well discover Leophyne nearby.&lt;br /&gt;
Tentoawa: I can&#039;t imagine she brought it all this way just to remain idle. It&#039;s a tedious prospect, but we need to scour every back alley and shadowed walkway before anyone catches something much worse than a cold.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Firmalbert: {{alternatives|Master|Mistress}} [Surname]! Master Tentoawa! I bring good tidings!&lt;br /&gt;
Firmalbert: The Temple Knights wasted no time in distributing handbills across Ishgard containing Leophyne&#039;s description. These efforts have already borne fruit─we but recently received a report of someone matching her features being sighted.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Really!? Where!?&lt;br /&gt;
&lt;br /&gt;
Firmalbert: She was sighted near Camp Dragonhead by a patrolling sentry. He described a woman with red hair and a distinct scar on her forehead.&lt;br /&gt;
Firmalbert: The outpost can be reached by passing through the Gates of Judgement and heading east. Once there, speak with Ser Eugennoix for the full report.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I knew she&#039;d show herself! Let&#039;s hurry, [Forename]!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: A person fitting Leophyne&#039;s description was sighted near Camp Dragonhead. Ser Eugennoix should be willing to tell you more.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Eugennoix at Camp Dragonhead===&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: This must be him. Well, don&#039;t dally!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Eugennoix: Ah, I was informed you were on your way. This is concerning the report by one of our sentries, yes?&lt;br /&gt;
Eugennoix: He sighted a woman matching the description in the handbill sent by the Congregation. She was heading south along the footpath, but that is all we know.&lt;br /&gt;
Eugennoix: ...Yes. This is Eugennoix.&lt;br /&gt;
Eugennoix: What!? Hold fast─I shall send aid at once!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: What happened?&lt;br /&gt;
&lt;br /&gt;
Eugennoix: A shipment of supplies was waylaid by monstrous beasts. A contingent of Temple Knights should have been protecting it, but something is amiss...&lt;br /&gt;
&lt;br /&gt;
Tentoawa: They need our help!&lt;br /&gt;
&lt;br /&gt;
Eugennoix: We would be in your debt. The shipment was attacked on the road west of the Observatorium. I shall muster more knights─please, go find my men before any lives are lost!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Eugennoix: The supply shipment was struck on the road west of the Observatorium. It will take time to muster enough men for the rescue─please, leave now and render what aid you can!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
Tentoawa: They should be close, right?&lt;br /&gt;
Tentoawa: I&#039;ll search the other side of the river. [Forename], you search further down the road. And keep your weapon at the ready!&lt;br /&gt;
&lt;br /&gt;
===Defeat the ravenous silver wolves===&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Aid the House Fortemps knight===&lt;br /&gt;
-cutscene start&lt;br /&gt;
House Fortemps Knight: You saved us... We were almost─&lt;br /&gt;
&lt;br /&gt;
Tentoawa: You won&#039;t be feasting today!&lt;br /&gt;
Tentoawa: Not a moment too soon!&lt;br /&gt;
Tentoawa: The Wide Eye watches eternal, and eternal is the sleep it bestows.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We were too late.&lt;br /&gt;
&amp;gt; We failed...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
House Fortemps Knight: No, they&#039;re not─ Ah, just look. They&#039;re asleep, is all.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: ...Good. Good.&lt;br /&gt;
&lt;br /&gt;
House Fortemps Knight: Our trusty chocobos suddenly became unsure on their feet, and the wagon toppled onto the side of the road. There was nothing for it but to fix the damage on the spot.&lt;br /&gt;
House Fortemps Knight: The Temple Knights went to secure the area, but before I knew it each and every one of them had fallen asleep where they were standing. Then the beasts attacked...it was just me before those snarling fangs.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Time to wake up. Sleep here any longer and the cold will have you.&lt;br /&gt;
&lt;br /&gt;
Ardent Temple Knight: Ungh... What...happened?&lt;br /&gt;
Ardent Temple Knight: We...fell asleep? But we were patrolling...&lt;br /&gt;
&lt;br /&gt;
Earnest Temple Knight: He must be mistaken. A Temple Knight would never shirk his duty so.&lt;br /&gt;
&lt;br /&gt;
House Fortemps Knight: Are you calling me a liar? I saw you fall over on your arse with my own eyes!&lt;br /&gt;
House Fortemps Knight: If not for Ser Eugennoix&#039;s quick response and the bravery of these warriors, we all would be food for the vultures by now. The Congregation will hear of this dereliction of duty, you can be sure!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Now, hold on just a moment. They aren&#039;t the ones to blame. A sacred relic of my people was stolen, and...&lt;br /&gt;
Tentoawa: Ah, now isn&#039;t the time. Sorry, forget I said anything.&lt;br /&gt;
&lt;br /&gt;
House Fortemps Knight: Whatever dizziness overtook the chocobos seems to have passed, so I&#039;ll resume my journey once the carriage is repaired. Assuming my guards are quite refreshed, I believe we can make it on our own. Please, return to Camp Dragonhead and warm yourselves.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: It&#039;s no coincidence that the giant birds and the two guards took leave of their senses around the same time. This is the work of the cradle.&lt;br /&gt;
Tentoawa: But even if Leophyne was here, she is no longer. Let&#039;s return to the city and consider our next steps.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
House Fortemps Knight: You said that knights from Camp Dragonhead are on their way, yes? Then I believe we shall have ample protection for the remainder of our journey.&lt;br /&gt;
&lt;br /&gt;
====At Camp Dragonhead====&lt;br /&gt;
Eugennoix: The supplies are safe, and the men are unharmed. House Fortemps thanks you for your swift action!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Firmalbert in Ishgard===&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: Leophyne may have escaped us, but the witness&#039;s report has given us a clue to follow. Thank the narwhal for guiding us swiftly to the knights.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Firmalbert: We have received the report of the incident near Camp Dragonhead. Two of our own, sleeping on duty...by the Fury.&lt;br /&gt;
Firmalbert: Had you reached them even a moment later, this day would have been much darker. Although it pains me to say it, those two shall be punished as befits the magnitude of their negligence.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Um, if I may... I don&#039;t believe the blame rests entirely on their shoulders. The Cradle of the Sleepless was used against them, I&#039;m certain.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Ah, yes. You said it possessed the power to lull others into a deep sleep. I admit that would explain these exceptional circumstances...&lt;br /&gt;
Firmalbert: Regardless, they were still bested by their enemy, and their charge was almost killed as a result. Punishment is the only recourse.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I see... A harsh stance, maybe, but I can respect that you don&#039;t treat your duty lightly.&lt;br /&gt;
Tentoawa: Well, if you learn anything else of Leophyne&#039;s plots, please let us know at once. Even though we didn&#039;t find her, I&#039;m glad we were able to save those soldiers. Thank you for coming to us.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Nay, &#039;tis the Temple Knights who owe you thanks. We shall continue our search, and rest assured you shall be the first to know of any developments.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: [Forename], there&#039;s more I would tell you about the cradle─things I should&#039;ve told you sooner. Join me over there and I&#039;ll do my best to fix that mistake.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: We now know what our enemy is capable of, and must plan accordingly. Rest assured we shall not rest until Leophyne is in shackles!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tentoawa: Now you&#039;ve seen with your own eyes what I&#039;ve only been able to describe. The narwhal&#039;s lullaby can put even hardened warriors into a restful slumber.&lt;br /&gt;
Tentoawa: They may as well be defenseless as a newborn babe. But even with such power, my people have never used it to attack our enemies.&lt;br /&gt;
Tentoawa: Its sole purpose has always been to keep a single person awake. An eternal guardian, who would never sleep, never rest. The Wide Eye. Me.&lt;br /&gt;
Tentoawa: For ten years I&#039;ve been awake, training day and night to gain the strength I have now. The strength to shield my people.&lt;br /&gt;
Tentoawa: Of course, another must receive the weariness I cast aside─the Shut Eye. You&#039;ve met her, in fact─Loazenikwe.&lt;br /&gt;
Tentoawa: As I&#039;ve been awake these ten years, she&#039;s spent the better part of her days in a deep slumber. Her brief periods of wakefulness are spent exercising and eating so her body doesn&#039;t waste away.&lt;br /&gt;
Tentoawa: And so we&#039;ve barely spoken, despite how much I depend on her. When we were young, we&#039;d spend our days exploring the mountain paths, but that time is long past.&lt;br /&gt;
Tentoawa: Telling you all this now, I realize how very little of my life has been dedicated to my own pursuits. Loazenikwe and I both have devoted ourselves entirely to the protection of our village.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; That explains your skill.&lt;br /&gt;
Tentoawa: Every bit of my skill I owe to Loazenikwe. If not for her sacrifice, I&#039;d be no stronger than your average hunter. But I&#039;ve barely had the chance to thank her...&lt;br /&gt;
&amp;gt; How did Leophyne steal the artifact from such an accomplished warrior?&lt;br /&gt;
Tentoawa: Well, about that...&lt;br /&gt;
Tentoawa: ...No, I&#039;ve no excuse. It was my fault it was stolen, and I&#039;ll bear that burden. A protector must take responsibility for his charges.&lt;br /&gt;
&amp;gt; Don&#039;t you miss Loazenikwe?&lt;br /&gt;
Tentoawa: ...I do. I see her only when I have to use the cradle, and even then she is sleeping. I barely remember what her smile looks like...&lt;br /&gt;
Tentoawa: A life unencumbered by sleep might seem like a life of freedom, but if those you care for the most aren&#039;t there to share it with you, it can feel like a prison.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: But we don&#039;t have the luxury to dwell on regrets. I see now that although my people never used the cradle for ill, wicked hearts can twist anything toward evil.&lt;br /&gt;
Tentoawa: And that&#039;s something I can&#039;t tolerate.&lt;br /&gt;
Tentoawa: The very thought that this might happen again makes the bile churn in my gullet. We must bring Leophyne&#039;s schemes to an end!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=FfmpX4HjnpM}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Narwhal_Beckons&amp;diff=1498800</id>
		<title>The Narwhal Beckons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Narwhal_Beckons&amp;diff=1498800"/>
		<updated>2026-07-16T20:57:07Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Narwhal Beckons&lt;br /&gt;
| description = The young woman gazes into the horizon with a troubled expression.&lt;br /&gt;
| image = The Narwhal Beckons.png&lt;br /&gt;
| quest-giver = Loazenikwe&lt;br /&gt;
| related-npcs = Charlemend de Durendaire; Firmalbert; Gibrillont; Hot-blooded Youth; Tentoawa&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 12.9&lt;br /&gt;
| location-y = 15.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 101&lt;br /&gt;
| level = 90&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 994,560&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Uncouth Customers&lt;br /&gt;
| next-quest = Sleepless in Ishgard&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70354&lt;br /&gt;
| id-edb = a6ca2cc605c&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Gibrillont]] in [[Ishgard]].&lt;br /&gt;
* Search for [[Tentoawa]] at [[the Jeweled Crozier]].&lt;br /&gt;
* Speak with [[Firmalbert]] at [[the Congregation of Our Knights Most Heavenly]].&lt;br /&gt;
* Speak with Tentoawa.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The young woman gazes into the horizon with a troubled expression.&lt;br /&gt;
* The forlorn woman introduces herself as Loazenikwe, and explains that a precious treasure known as the Cradle of the Sleepless was stolen from her village. Housing the soul of a narwhal which became a tural vidraal, this object can transfer the wielder&#039;s fatigue to another, granting the former unflagging vitality and lulling the latter into an irresistible slumber. A man named Tentoawa, mightiest warrior of their village, has crossed the sea to recover the sacred item, and Loazenikwe asks you to follow him to Ishgard and protect him during his search. You agree to journey to that snowbound city, and Loazenikwe suggests asking around its taverns for a young man with blue hair.&lt;br /&gt;
* Knowing that every piece of gossip in Ishgard flows through the Forgotten Knight, you ask its proprietor if he&#039;s heard tell of anyone who might fit Tentoawa&#039;s description. While reticent at first, Gibrillont eventually admits that a young man from a far-off land was asking around about a stolen object. While the tavern&#039;s patrons couldn&#039;t point him in the right direction, Gibrillont informs you that he sent the youth to the Jeweled Crozier, and suggests going there if you wish to find him.&lt;br /&gt;
* The distinct attire of Tentoawa makes him easy to find among the crowds of the Jeweled Crozier, and after you explain to him who you are, he readily accepts your help. He describes the thief as an Elezen with a distinct scar, whose deadly grace belied a martial prowess unbefitting of the scholarly robes she disguised herself in. After hearing this you conclude that she might be known among the knights of the Congregation, and Tentoawa wastes no time in deciding that the barracks will be your next destination.&lt;br /&gt;
* Your intuition proves correct, as Firmalbert confesses that your description matches that of a former knight named Leophyne, who was expelled from the Temple Knights in shame. Knowing that she will only commit further misdeeds, Firmalbert pledges to share your story with his superiors so that they might come up with a plan to catch the disgraced knight. Firmalbert says he will inform you of any developments, and Tentoawa wishes to discuss what to do next.&lt;br /&gt;
* While you must wait until the Temple Knights uncover anything of value before acting, Tentoawa does not intend to remain idle. He declares his intention to learn all that he can of Ishgard and its ways, and asks that you remain alert and ready to act when word comes of Leophyne&#039;s whereabouts.&lt;br /&gt;
**※The next role quest will be available from Tentoawa upon reaching level 92 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loazenikwe: Oh, hello. Judging by your attire, you must be the traveler from across the seas. Then I suppose Br&#039;uk Evu has enlisted you to our aid.&lt;br /&gt;
Loazenikwe: That you were guided here safely must be the work of the brave narwhal, who remains watchful even in this dire time. We are ever grateful for its vigilance!&lt;br /&gt;
Loazenikwe: My name is Loazenikwe, and I hail from the northern reaches of Xak Tural, where even our breath freezes when caught in the chilling winds.&lt;br /&gt;
Loazenikwe: Our people revere a tural vidraal of the narwhal, whose essence rests in the Cradle of the Sleepless, our most sacred treasure. Through fathomless depths it swam without rest, protecting its home from any who would do it harm.&lt;br /&gt;
Loazenikwe: Legends tell that the narwhal could place the burden of its fatigue upon another, and thus was able to maintain its vigil night and day.&lt;br /&gt;
Loazenikwe: So too can any who possess the cradle lull a person—willing or no—into a deep slumber, all while avoiding the need for sleep themselves.&lt;br /&gt;
Loazenikwe: Needless to say, such power could cause untold harm in the wrong hands. Thus was the greatest warrior of our village, Tentoawa, tasked with crossing the ocean and returning that which is most sacred to us.&lt;br /&gt;
Loazenikwe: I&#039;d have joined him, but I feared I would only be a burden. So I remained here, that I might find someone to send to his aid.&lt;br /&gt;
Loazenikwe: Tentoawa has ever rushed bravely and blindly into the thick of things, leaving me behind to watch and worry...&lt;br /&gt;
Loazenikwe: But if there&#039;s anything I can do to help him, even a little, then I must. Br&#039;uk Evu has done well to send you to me—I can tell you are just the {{alternatives|woman|man}} to temper his more reckless tendencies and keep him safe during his quest.&lt;br /&gt;
Loazenikwe: As luck would have it, a letter from Tentoawa arrived shortly before you did. It seems he discovered that the thief made their way to a place called “Ishgard.”&lt;br /&gt;
Loazenikwe: While I don&#039;t doubt his prowess, even Tentoawa would be rendered helpless before the narwhal&#039;s lullaby. Please, could you follow him to Ishgard and find him before he does anything rash?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Ishgard is like a second home to me.&lt;br /&gt;
&amp;gt; I won&#039;t let your treasure be misused.&lt;br /&gt;
&amp;gt; If MSQ Complete&lt;br /&gt;
Loazenikwe: Thank you, [Forename]! I knew the narwhal would guide a brave protector to our side!&lt;br /&gt;
&amp;gt; If not&lt;br /&gt;
Loazenikwe: Thank you, [Forename]! I don&#039;t know why the narwhal would guide a brave protector to our side while all of Tuliyollal is in dire straits, but I&#039;m nonetheless grateful.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Tentoawa sails to an unfamiliar place, but despite his hasty nature, he&#039;d doubtless spend time gathering information about his new surroundings before planning his next step.&lt;br /&gt;
Loazenikwe: If Ishgard has a place like this one, where people gather to drink and talk, he might go there first. Ask for a swordsman with blue hair and attire like mine, and I&#039;m sure it won&#039;t be long until you find him.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loazenikwe: Tentoawa has traveled to Ishgard, and he&#039;s likely gathering information in the city&#039;s taverns.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Gibrillont in Ishgard===&lt;br /&gt;
Gibrillont: If it isn&#039;t [Forename]. What&#039;ll it be?&lt;br /&gt;
Gibrillont: A lad from the western continent? Well, I can&#039;t be going around gossiping about the comings and goings of my customers, now can I? That&#039;s a quick way to an empty tavern.&lt;br /&gt;
Gibrillont: But I suppose...since you&#039;re &#039;&#039;you&#039;&#039;, I can make an exception just this once.&lt;br /&gt;
Gibrillont: A lad much like the one you described walked through my door not long ago. Was asking anyone whose ear he could bend about some stolen narwhal or some such he was after. Usually you buy someone a drink before interrogating them, but not him...&lt;br /&gt;
Gibrillont: Nobody knew what he was going on about, but he was determined. Asked where else in Ishgard people might gather to flap their lips.&lt;br /&gt;
Gibrillont: So, I told him to head to the Jeweled Crozier. If you leave now, I reckon he&#039;ll still be there. You&#039;ll know him when you see him, trust me.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gibrillont: If you want to catch up with that lad you&#039;re searching for, you&#039;d best head for the Jeweled Crozier before he moves on.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Tentoawa at the Jeweled Crozier===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tentoawa@Hot-blooded Youth: Bunch of useless... By the narwhal&#039;s horn, you&#039;d think manners keep people warm for how desperately these people cling to them. And here I&#039;m trying to rid their city of a thief...&lt;br /&gt;
Tentoawa: Yes? It seems you know me, but I don&#039;t think I&#039;ve ever seen you before. I&#039;d remember.&lt;br /&gt;
Tentoawa: Loazenikwe sent you!? Even across oceans, she can sense when I&#039;m in trouble...&lt;br /&gt;
Tentoawa: ...Well, I won&#039;t deny a helping hand, especially one with her blessing. I&#039;m having no luck getting information from these people—seems there are unwritten rules regarding favors that no one&#039;s bothered to tell me.&lt;br /&gt;
Tentoawa: I know the thief traveled here, but that&#039;s where the trail runs cold. I thought it&#039;d only be a matter of time until they used the cradle to commit some misdeed or another, but it seems nothing is amiss within or without Ishgard&#039;s walls.&lt;br /&gt;
Tentoawa: I have only a description to go on, although it&#039;s availed me nothing so far...&lt;br /&gt;
Tentoawa: A woman of a race known in this land as “Elezen,” she has striking red hair and eyes the color of rust. A scar dominates her forehead, and a mole rests upon her lips.&lt;br /&gt;
Tentoawa: She came to my village posing as a scholar with an interest in the cradle. Although she gave us a name, I know now it was a lie, just like everything else that spewed from her mouth.&lt;br /&gt;
Tentoawa: The bounty of meat, vegetables, and fruits she offered was worth its weight in gold to us. After the cold snap we suffered last year, we couldn&#039;t afford to turn her away.&lt;br /&gt;
Tentoawa: But looking back, I realize how brazen her deception was. Although she wore the robes of a scholar, she moved with the poise of a predator. I marked her as a fearsome warrior the moment I laid eyes upon her.&lt;br /&gt;
Tentoawa: Of course, she wouldn&#039;t have been able to travel so far north on her own if she was unseasoned, so I thought nothing of it at the time. It was my first misstep of many.&lt;br /&gt;
Tentoawa: That&#039;s all I know. It&#039;s not much, but if you see even the smallest scrap of a clue in there, it&#039;d be a damn sight better than what I currently have.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Few scholars study in Ishgard without passing through the Astrologicum.&lt;br /&gt;
Tentoawa: I see your point, but her guise as a scholar was only meant to win our trust. I doubt she&#039;s a woman of learning.&lt;br /&gt;
&amp;gt; If she feels even an onze of guilt, she would seek penance at Saint Reymanaud&#039;s Cathedral.&lt;br /&gt;
Tentoawa: “Penance”? I haven&#039;t heard the word before, but I can guess its meaning. Either way, she didn&#039;t strike me as the remorseful type.&lt;br /&gt;
&amp;gt; A skilled sword would be known among the knights of the Congregation.&lt;br /&gt;
Tentoawa: “Knights,” was it? I suppose that&#039;s what you call these deadly looking fellows clad in steel. Yes...you may be onto something there. But where would we find one willing to speak?&lt;br /&gt;
Tentoawa: At their barracks, near the tavern? I know the way. I&#039;ll meet you there!&lt;br /&gt;
---&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Firmalbert at the Congregation of Our Knights Most Heavenly===&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: This is it, right? Let&#039;s not waste any time, [Forename]!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Firmalbert: Why, {{alternatives|Mistress|Master}} [Surname]. What brings you to the Congregation?&lt;br /&gt;
Firmalbert: ...This “Passage of the Unbound” is not a name I have heard before, but if one of their number has brought an artifact of great power to Ishgard, we would be ill-advised to suffer their presence.&lt;br /&gt;
Firmalbert: We shall act on this information at once! If there is aught that would threaten the peace, then it is our duty to root it out. Consider the knights of the Congregation at your disposal.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Thank you for hearing us out, truly. Now, does anything about the description we shared ring a bell?&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Hmm. An Elezen woman with red hair and eyes the color of rust...&lt;br /&gt;
Firmalbert: Wait... You said she bore a scar on her forehead, yes? And a mole? No, it could not be...&lt;br /&gt;
&lt;br /&gt;
Tentoawa: You know who she is!?&lt;br /&gt;
&lt;br /&gt;
Firmalbert: I... Well, such information is usually privy only to those within our order. Pray understand my hesitation.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: What? Weren&#039;t you listening to anything we told you!? She&#039;s too dangerous to be left alone. This isn&#039;t the time for secrecy!&lt;br /&gt;
Tentoawa: ...I know I&#039;m a stranger in your city, but I can&#039;t stand by while innocent lives might be at risk.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If you can&#039;t trust Tentoawa, then trust me.&lt;br /&gt;
Firmalbert: You are right, of course. If the hero who ended the Dragonsong War is not worthy of our trust, then who is? Very well...&lt;br /&gt;
&amp;gt; He&#039;s right. The danger justifies bending the rules a little.&lt;br /&gt;
Firmalbert: ...I suppose in this case, protocol can be set aside for the sake of Ishgard. You have overcome countless trials, after all, and there are none better qualified to judge when a threat is credible.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Master Tentoawa, pray accept my apologies. Although you may not be Ishgardian, your desire to keep its people safe is plain to see. We shall place our trust in you, as {{alternatives|Mistress|Master}} [Surname] has.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I&#039;m glad we can see eye to eye. Now then, what do you know of this thief?&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Your description called back some old memories. Memories of a knight named Leophyne.&lt;br /&gt;
Firmalbert: Merely recalling her story makes me ill at ease, for the mark she left upon our honorable order was black as pitch. None know of her whereabouts since she was expelled from the Congregation.&lt;br /&gt;
Firmalbert: I had thought living with the shame of her deeds would be punishment enough, but if she now consorts with villains that threaten the very foundation of order, then &#039;tis clear we can suffer her freedom no longer.&lt;br /&gt;
Firmalbert: I shall inform my superiors of this development, and suggest that the Congregation does all in its power to track down Leophyne and place her in custody. If we learn aught of value, I promise to share it with you at once.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Really? That&#039;s more than we could&#039;ve asked!&lt;br /&gt;
Tentoawa: I suppose we ought to consider what to do in the meantime. Care to join me over there, [Forename]?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: I shall inform my superiors at once. Worry not, we shall soon form a plan to bring that wicked Leophyne to heel!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
Tentoawa: So, we have a name. Leophyne, a former knight of Ishgard. That means she knows how to hide herself in this city well—grasping about at straws won&#039;t get us anywhere.&lt;br /&gt;
Tentoawa: My own unfamiliarity does little to help our chances. We may have no choice but to wait until the knights discover a lead. Nevertheless, I intend to spend every waking moment learning more about this city and its workings.&lt;br /&gt;
Tentoawa: As for you, I only ask that you be ready to move at a moment&#039;s notice. Until then—be well!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=iURu84bjMZs}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Divine_Inspiration&amp;diff=1498721</id>
		<title>Divine Inspiration</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Divine_Inspiration&amp;diff=1498721"/>
		<updated>2026-07-16T15:34:37Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = &lt;br /&gt;
| description = [[Vendavoq]] is in a flightyfright.&lt;br /&gt;
| quest-giver = Vendavoq&lt;br /&gt;
| related-npcs = Wayward Artisan&lt;br /&gt;
| location = Kozama&#039;uka&lt;br /&gt;
| location-x = 11.6&lt;br /&gt;
| location-y = 26.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = The Shape of Peace&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 958&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| reward1 = 1 Ruthenium Ring Coffer (IL 655)&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70610&lt;br /&gt;
| id-edb = a236fb17be1&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Kozama&#039;uka Sidequests&lt;br /&gt;
| sortkey = 3105&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Vendavoq]].&lt;br /&gt;
* Speak with the [[Wayward Artisan]].&lt;br /&gt;
* Speak with the Wayward Artisan again.&lt;br /&gt;
* Follow the Wayward Artisan and ensure his safety.&lt;br /&gt;
* Check on the Wayward Artisan.&lt;br /&gt;
* Speak with Vendavoq.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Vendavoq: Dangerstraits! Dangerstraits! Vendavoq&#039;s twinklecrafter has gone missing!&lt;br /&gt;
Vendavoq: Vendavoq asks all around the village, and some say that he went to pay a visit to the Imperious—the giants&#039; prayplace. But prayplace is a dangerplace! Full of friendmunching fiends!&lt;br /&gt;
Vendavoq: You are a fighter, are you not? Will you swordlend for Vendavoq, and save her dear twinklecrafter from certain doom?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Vendavoq: It is Vendavoq&#039;s duty to look after her twinklecrafter as best she can...but if she ventures into the Imperious to search for him, she will surely become fiendfood! Please, lowlander, you must hand-lend!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Wayward Artisan===&lt;br /&gt;
Wayward Artisan: ...You&#039;re looking for a “twinklecrafter”? That&#039;s me, most likely—I&#039;m one of the Moblins&#039; contracted artisans, specializing in jewelrymaking. Vendavoq was concerned for my safety, you say?&lt;br /&gt;
Wayward Artisan: How kind of her to send me my own personal guard! I&#039;ve ever been fascinated by the unique visual language of the Yok Huy, you see. I often visit this place to bask in its grand, imposing glory.&lt;br /&gt;
Wayward Artisan: Yet I have never once taken a step beyond this point. The beasts that lurk within are far too dangerous to risk delving any further...but with you at my side, I can finally make a detailed study of the rest of the ruins!&lt;br /&gt;
Wayward Artisan: Such as what remains of them, of course. Five hundred years have come and gone since the giants returned to their ancestral lands, and they have not been kind to the creations they left behind. Yet some of the larger structures still remain—this impressive gate, for one.&lt;br /&gt;
Wayward Artisan: They say the Yok Huy towered yalms above even the tallest Xbr&#039;aal, but I wonder if their architecture might have played some part in exaggerating those tales—its sheer sense of scale serving to inflate the giants&#039; own... But enough speculation, let us press on! We have much to discover!&lt;br /&gt;
&lt;br /&gt;
===Speak with the Wayward Artisan again===&lt;br /&gt;
Wayward Artisan: Pillars of stone overlooking the nave... Fascinating, isn&#039;t it? The simple combination of geometric shapes naturally draws one&#039;s eyes to the center, all the while maintaining a delicate balance.&lt;br /&gt;
Wayward Artisan: As the sun traversed the sky, so too would the shadows of the towers above paint patterns on the ground below.&lt;br /&gt;
Wayward Artisan: And not just any patterns, oh no. &#039;&#039;Calculations&#039;&#039;. Every stone cut and placed with mathematical precision, divining the movement of the stars and the changing of the seasons! A triumph of both form and function! True artistry!&lt;br /&gt;
Wayward Artisan: But wait—what&#039;s that over there, by the cliff&#039;s edge? Quickly, with me!&lt;br /&gt;
&lt;br /&gt;
===Follow the Wayward Artisan and ensure his safety===&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Check on the Wayward Artisan===&lt;br /&gt;
Wayward Artisan: Thank you...and forgive me for racing ahead like that. I was so absorbed in examining every ilm of this place, I clean forgot the reason I&#039;d never done so before...&lt;br /&gt;
Wayward Artisan: But if anything is worth risking one&#039;s life for, it is surely this. Why, just look at this tower! It&#039;s a work of art!&lt;br /&gt;
Wayward Artisan: To the untrained eye, it might appear little more than a pile of stone, but look at how each brick is cut and positioned perfectly to align with its neighbors—and not a drop of mortar to hold them in place! The engravings, too, surely have some religious significance. They certainly inspire reverence in me!&lt;br /&gt;
Wayward Artisan: Yes, yes—“inspiring reverence.” That&#039;s the thing. Why else would the giants build their temple upon the clifftop, if not to make daily proof of their predominance over those who dwelled in the plains below? Those who were beneath them in every way.&lt;br /&gt;
Wayward Artisan: One cannot help but admire them. That their creations should awe and exhilarate us even now, centuries since they&#039;ve been gone.&lt;br /&gt;
Wayward Artisan: Thank you, my friend! My passion for jewelrycraft had been cooling of late, but now I am positively burning with inspiration! If the Yok Huy&#039;s creations can echo through the ages, then so can mine! To Earthenshire, and eternity!&lt;br /&gt;
&lt;br /&gt;
===Speak with Vendavoq===&lt;br /&gt;
Vendavoq: Bigthanks for bringing the twinklecrafter back to us!&lt;br /&gt;
Vendavoq: Not only is he safe and well, but full of mindfruit, too. He says that he found it in the giants&#039; prayplace.&lt;br /&gt;
Vendavoq: This need for mindfruit is common among the potsworn. Some try to find it in history, some in nature...some even in firewater! It is our side of the potpact to keep them well supplied with it—a duty that is a constant source of brainpain.&lt;br /&gt;
Vendavoq: But oh, the ideas they come up with when they have it! Such freshthinking! Vendavoq can&#039;t wait to see what our friendly twinklecrafter wanglecrafts next!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=r2_BcmUClmw}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=All_Good_Potpacts_Must_Come_to_an_End&amp;diff=1498715</id>
		<title>All Good Potpacts Must Come to an End</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=All_Good_Potpacts_Must_Come_to_an_End&amp;diff=1498715"/>
		<updated>2026-07-16T14:12:15Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = All Good Potpacts Must Come to an End.PNG&lt;br /&gt;
| description = [[Movamuq]] is searching for a strangeface to Earthenshire.&lt;br /&gt;
| quest-giver = Movamuq&lt;br /&gt;
| related-npcs = Anfroy; Doledriq; Lanuhanu; Nahanshe; Nervous Hanu; Qobli; Rostand; Tarnotik; Zulihali&lt;br /&gt;
| location = Kozama&#039;uka&lt;br /&gt;
| location-x = 11.0&lt;br /&gt;
| location-y = 27.8&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = The Shape of Peace&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 829&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest =&lt;br /&gt;
| next-quest = Movamuq&#039;s Treasure&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70621&lt;br /&gt;
| id-edb = a036814b65f&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Kozama&#039;uka Sidequests&lt;br /&gt;
| sortkey = 3151&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Movamuq]].&lt;br /&gt;
* Speak with [[Anfroy]].&lt;br /&gt;
* Speak with those who know Movamuq best 0/3.&lt;br /&gt;
* Speak with Anfroy.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Movamuq is searching for a strangeface to Earthenshire.&lt;br /&gt;
* Movamuq has received an unusual request from her potsworn: to recruit a stranger to Earthenshire to fulfill some undisclosed task. She bids you speak with Anfroy, the artisan in question, to learn more of his plans.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
* For reasons yet to be made clear, Anfroy tasks you with learning all you can about the tastes of his Moblin caretaker. He suggests speaking with her fellow Moblins, hopeful they can shed light on what it is she holds dear.&lt;br /&gt;
* You make your inquiries among the Earthenshire folk, and discover a few tidbits about Movamuq&#039;s personal preferences. Chief among these revelations is the fact that she likes Anfroy and his works, and dislikes anything that impedes either.&lt;br /&gt;
* You divulge all to Anfroy, who divulges his own truth in turn: that he means to make a gift for Movamuq, to thank her for her long years of loyal service. Among the findings from your fact-finding mission, he believes he has discovered some hint as to what kind of present might please her most. Unable to call upon Movamuq&#039;s help in its crafting, he must continue to rely on yours.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Movamuq: Pfff... Pfffkohhh... You are [Forename], are you not? {{alternatives|She|He}} who has been strengthlending to Wuk Lamat. Could Movamuq ask that you strengthlend her in turn?&lt;br /&gt;
Movamuq: The matter is this: Movamuq&#039;s crafthand is to retire after longyears. He lipslips that he intends to fancycraft one last masterpiece before he does so, but for this, he needs the handhelp of a strangeface to the village.&lt;br /&gt;
Movamuq: Anfroy is his name. He is always very murkyworded with his requests, so Movamuq is not sure what handhelp he needs, but if you could exchange tongueflaps with him, she would be very, very happyfeels.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Movamuq: Movamuq and Anfroy have pactshared for longyears. Always Movamuq must thinkyguess what Anfroy needs, but this time she is stumpbrained why he needs the handhelp of a strangeface...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Anfroy===&lt;br /&gt;
Anfroy: Yes, I&#039;m Anfroy. Do I know— ...Wait, aren&#039;t you the friend of the Third Promise? The adventurer from across the salt who was asking about the potpacts?&lt;br /&gt;
Anfroy: Ah, I &#039;&#039;see&#039;&#039;! Movamuq sent you. I only said I needed the help of a stranger to Earthenshire—trust her to pick an honest-to-goodness hero!&lt;br /&gt;
Anfroy: The task I have for you is but a trifling one, but it&#039;s very near and dear to my heart: I want you to find out all you can about Movamuq.&lt;br /&gt;
Anfroy: There&#039;s nothing untoward about it, I assure you. I&#039;m interested in what &#039;&#039;she&#039;s&#039;&#039; interested in. Her hobbies, her likes and dislikes, what she holds dear, and so forth. But for certain reasons that I&#039;ll share with you later, she can&#039;t know this.&lt;br /&gt;
Anfroy: We&#039;ve been working together for decades, but now, as my potpact is about to end, I find that I know next to nothing about her...but perhaps others who work closely with the Moblins might!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Anfroy: Remember: don&#039;t tell anyone that I&#039;m the one who&#039;s trying to learn more about Movamuq. I can&#039;t risk her finding out before...well, I&#039;ll tell you about that later.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with those who know Movamuq best===&lt;br /&gt;
Doledriq: Pfffkohhh...? Uplander wants to know what braintickles Movamuq? That&#039;s an easyask! Movamuq never lipflaps about anything other than her potsworn, Anfroy. She says he is just as good a tricksycrafter as he is a craftytricker—always playing crafty tricks!&lt;br /&gt;
Doledriq: One day, Anfroy draws little arrows around the village, showing potsworn how to leave Earthenshire without helphands eyecatching them.&lt;br /&gt;
Doledriq: Many laughminded potfriends follow the arrows and leave for secret hideyplace in the woods! Mobbies are frightyfeels over disappearing potsworn!&lt;br /&gt;
Doledriq: Potsworn come back all glitterteeth, but helphands are steamears. All except Movamuq. She goes around the village, saying guiltwords to everymobbie for Anfroy&#039;s sneakytrick. Deepheart, though, it is clear that she is nothing but happyfeels to have him back.&lt;br /&gt;
&lt;br /&gt;
Qobli: Movamuq and Anfroy? Yes, I know the pair well. She&#039;s famously very protective of him, sometimes even rejecting his patrons&#039; orders outright.&lt;br /&gt;
Qobli: It&#039;s not that she thinks him unequal to the tasks, you understand. Quite the opposite, in fact: she knows how exacting his standards are, and how discontented he would be if his work failed to meet them.&lt;br /&gt;
Qobli: So any time a patron attempts to have him lower his standards, or design something differently to how he judges best, Movamuq will always leap to his defense.&lt;br /&gt;
Qobli: As for what she enjoys, well...her delight in Anfroy&#039;s creations has not dulled at all in all the years they&#039;ve worked together. I should think she likes nothing more.&lt;br /&gt;
&lt;br /&gt;
Tarnotik: What does Movamuq value most? Her potsworn, of course! Anymobbie who says otherwise is a fibspeaker!&lt;br /&gt;
Tarnotik: She keeps the treasure he gave her heartside at all times...or so she once lipslipped to Tarnotik.&lt;br /&gt;
Tarnotik: He hasn&#039;t a flimsythought what this treasure might be, but whatever it is, it&#039;s sureproof of the friendbond between them!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Doledriq: Movamuq is a model helphand. Even when everymobbie was angry with Anfroy for his craftytrick, she bore the guiltweight—and she bore it smileywise.&lt;br /&gt;
&lt;br /&gt;
Qobli: Yes, I can&#039;t think of anything that Movamuq holds more precious than Anfroy and his creations.&lt;br /&gt;
&lt;br /&gt;
Tarnotik: What might Movamuq&#039;s treasure be, Tarnotik wonders...and why hasn&#039;t Tarnotik&#039;s potsworn given &#039;&#039;him&#039;&#039; one!?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Anfroy===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Anfroy: Ah, you&#039;re back. So, what did you find out?&lt;br /&gt;
Anfroy: ...Ha! She really thinks that much of me? They say that Moblin helphands love nothing more than helping their charges, and it seems it&#039;s true...though it wouldn&#039;t hurt for her to show it a little more often.&lt;br /&gt;
Anfroy: But that&#039;s not the only thing you learned, and I thank you for it. You&#039;ve given me exactly what I need...so I suppose it&#039;s about time I told you what I need it for. The truth is─&lt;br /&gt;
&lt;br /&gt;
Movamuq: Pfff... Pfffkohhh... Is [Forename] still hard at handhelping?&lt;br /&gt;
&lt;br /&gt;
Anfroy: Yes, {{alternatives|she|he}} is—so I&#039;ll thank you for not bothering us. You do remember that I &#039;&#039;specifically&#039;&#039; asked you to leave me be until my work was complete?&lt;br /&gt;
&lt;br /&gt;
Movamuq: Always such angrywords... Movamuq means no bother. Just needs to do daily mobduty—sharpening tools until they sparkleshine.&lt;br /&gt;
&lt;br /&gt;
Anfroy: And I&#039;m telling you that I don&#039;t need you to. Not now, anyway. I&#039;m almost retired. All my commissions are already dealt with.&lt;br /&gt;
&lt;br /&gt;
Movamuq: Until the endday of the potpact, Movamuq will uphold her pactpart! It is her duty as helphand!&lt;br /&gt;
&lt;br /&gt;
Anfroy: Why do you &#039;&#039;always&#039;&#039; have to be so...&lt;br /&gt;
Anfroy: I&#039;m sorry, Movamuq, but I&#039;m going to have to put my foot down. I expressly forbid you from touching my tools until my work with [Forename] is finished.&lt;br /&gt;
&lt;br /&gt;
Movamuq: Then Movamuq will do as Anfroy asks, though it makes her shamefaced. She will handturn to other duties. If Anfroy needs her, he has only to hailcall.&lt;br /&gt;
&lt;br /&gt;
Anfroy: I wish I didn&#039;t have to do that, but I&#039;ll be needing every one of those tools if I&#039;m to achieve my aim.&lt;br /&gt;
Anfroy: That aim being: to make a farewell present for Movamuq!&lt;br /&gt;
Anfroy: In all the years I&#039;ve been working here, she&#039;s been my guardian angel, answering my every prayer before it even makes it to my lips. Even in these recent times, when the helphands have grown too few for the number of potsworn, her service hasn&#039;t lapsed an ilm.&lt;br /&gt;
Anfroy: Now that my service is coming to an end, I wanted to do something just for her, to thank her for everything she&#039;s done for me. Yet despite her knowing me better than I do myself, I discovered that I didn&#039;t really know anything about her at all.&lt;br /&gt;
Anfroy: I tried to speak with her—to learn what really makes her tick—but she always brushed me off. Said that her only wish as a “humble helphand” was to see &#039;&#039;my&#039;&#039; wishes realized.&lt;br /&gt;
Anfroy: That got me thinking—perhaps she and the other Moblins might be more willing to open up to someone who &#039;&#039;wasn&#039;t&#039;&#039; bound by the potpact. Someone like you. And by all the gods, the plan worked!&lt;br /&gt;
Anfroy: I have an idea for her present now. All that remains is to craft it...but without Movamuq&#039;s help, that might be a little more difficult than usual. If you&#039;d be willing to play helphand a little longer, I&#039;d make it worth your while!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=LBDN5sDRjG4}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Meeting_of_the_Spirits&amp;diff=1496543</id>
		<title>Meeting of the Spirits</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Meeting_of_the_Spirits&amp;diff=1496543"/>
		<updated>2026-07-14T02:11:55Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = &lt;br /&gt;
| description = If you are planning to explore the local area, you may as well make yourself useful in the process.&lt;br /&gt;
| quest-giver = Pawmepya&lt;br /&gt;
| related-npcs = Contemplative Woman&lt;br /&gt;
| location = Shaaloani&lt;br /&gt;
| location-x = 19.3&lt;br /&gt;
| location-y = 27.8&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Law of the Land&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 699&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70666&lt;br /&gt;
| id-edb = 2e4df693168&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Xak Tural Sidequests&lt;br /&gt;
| journal-genre = Shaaloani Sidequests&lt;br /&gt;
| sortkey = 5008&lt;br /&gt;
| req-items = 1 Fish Oil Candle&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Deliver the fish oil candle to the contemplative woman praying in Yowekwa Canyon.&lt;br /&gt;
* Speak with [[Pawmepya]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Pawmepya: Welcome, traveler. I wonder if while you&#039;re out exploring, you might be able to do me a small favor?&lt;br /&gt;
Pawmepya: There&#039;s a cave network nearby where my daughter has gone to offer her prayers, but she&#039;s forgotten the all-important fish oil candle.&lt;br /&gt;
Pawmepya: I would take it to her myself if it weren&#039;t for this terrible pain in my foot. Oh, it hurts something fierce, it does. Do you think you could give her this candle from me?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Pawmepya: The cave entrance isn&#039;t far from here, but the tunnels lead deep into the mountain, and are home to all kinds of critters. Best keep your eyes peeled for trouble.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the fish oil candle to the contemplative woman praying in Yowekwa Canyon===&lt;br /&gt;
Contemplative Woman: Something I can help you with?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player hands over {{i|Fish Oil Candle}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Contemplative Woman: You came all the way to deliver this? I&#039;m awful grateful to you, and to my ma for realizing I&#039;d forgotten to bring a candle.&lt;br /&gt;
Contemplative Woman: You see, these caverns are sacred ground, where we come to pray to our ancestors and the more recently deceased. These flames provide the living a way to commune with the dead.&lt;br /&gt;
Contemplative Woman: And thanks to you, I can light a candle of my own and say a little prayer.&lt;br /&gt;
Contemplative Woman: Since you&#039;re here, maybe you could stand before the flames and offer a few words to your departed loved ones. It don&#039;t matter where you&#039;re from, all spirits are welcome here, living or dead.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
System: She is deep in prayer, and pays you no further heed.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Pawmepya===&lt;br /&gt;
Pawmepya: Welcome back. I&#039;m guessing you were able to find my daughter, no doubt in her usual spot.&lt;br /&gt;
Pawmepya: She never was one to do things the easy way. You know, as much of a stickler for traditions as she is, she actually works for the railroad company.&lt;br /&gt;
Pawmepya: Still, I got to hand it to her, she manages to work towards a promising future without losing sight of her roots. I sure am proud of her, but don&#039;t tell her I said that, will you? Wouldn&#039;t want her getting a big head or nothing!&lt;br /&gt;
Pawmepya: Well, I&#039;d say me and that daughter of mine have taken up enough of your time, but it was awful nice meeting you. Thanks a million for helping us out!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=t-O5iyveX0c}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=He_Who_Remembers&amp;diff=1496522</id>
		<title>He Who Remembers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=He_Who_Remembers&amp;diff=1496522"/>
		<updated>2026-07-13T23:31:10Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = &lt;br /&gt;
| description = Ui&#039;she&#039;s problem is perhaps best solved by an outsider like you.&lt;br /&gt;
| quest-giver = Ui&#039;she&lt;br /&gt;
| related-npcs = Graveyard Visitor&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 17.2&lt;br /&gt;
| location-y = 33.3&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Memories of a Knight&lt;br /&gt;
| exp =372960-418320&lt;br /&gt;
| gil = 785&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70695&lt;br /&gt;
| id-edb = cd30a9143a4&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Xak Tural Sidequests&lt;br /&gt;
| journal-genre = Heritage Found Sidequests&lt;br /&gt;
| sortkey = 6105&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the graveyard visitor.&lt;br /&gt;
* Clean the grimy gravestones. 0/4&lt;br /&gt;
* Speak with the graveyard visitor.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Ui&#039;she: Now here&#039;s a face I haven&#039;t seen around these parts before. Hmmm... Could I borrow a moment of your time?&lt;br /&gt;
Ui&#039;she: You see, a member of our group has been making frequent trips up the hill to the graveyard.&lt;br /&gt;
Ui&#039;she: I suspect there&#039;s a problem, but he doesn&#039;t seem willing to talk about it. Not to us, anyway. A stranger willing to lend a friendly ear, however, may convince him to open up.&lt;br /&gt;
Ui&#039;she: If it&#039;s not too much to ask, will you travel out to the nameslates and speak to him? The man you&#039;re looking for is a Shetona like myself.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ui&#039;she: Go to the nameslates, and if you see a Shetona man there, try to find out what&#039;s on his mind, all right?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the graveyard visitor===&lt;br /&gt;
Graveyard Visitor: I must admit, this is not the sort of place one expects to make idle conversation with strangers. Are you one of those “travelers from beyond the barrier” everyone&#039;s been talking about?&lt;br /&gt;
Graveyard Visitor: That explains why I haven&#039;t seen you around. Let me ask you something, outsider: have you ever visited a grave to pay your respects?&lt;br /&gt;
&lt;br /&gt;
Question: Have you ever visited a grave to pay your respects?&lt;br /&gt;
&amp;gt; Yes&lt;br /&gt;
Graveyard Visitor: Honoring the dead is a common aspect of many cultures, I suppose. In that case, perhaps you could help me with something.&lt;br /&gt;
&amp;gt; No&lt;br /&gt;
Graveyard Visitor: No? In that case, would you be interested to give it a try?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Graveyard Visitor: Take a stroll around the area, and if you happen to spot any particularly grimy gravestones, I ask that you wipe them off. It&#039;s a lot of work for one man alone, so your assistance would mean a great deal to me.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Graveyard Visitor: Some of these gravestones could do with a good cleaning. Have a look around and see if you notice any.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Clean the grimy gravestones===&lt;br /&gt;
&lt;br /&gt;
===Speak with the graveyard visitor===&lt;br /&gt;
Graveyard Visitor: Those gravestones look much better now, thanks to you. Or perhaps I should say &#039;&#039;nameslates&#039;&#039;.&lt;br /&gt;
Graveyard Visitor: Too bad the names are all written in Alexandrian—I can&#039;t make heads or tails of them.&lt;br /&gt;
Graveyard Visitor: You know about the regulators people wear these days? Whenever someone dies, every last memory of their existence is erased. As an unfortunate consequence, this graveyard has been all but abandoned.&lt;br /&gt;
Graveyard Visitor: But I&#039;m going to fix that. What else am I to do—stand idly by and let the headstones be lost to time? No. If no one else will give a damn, then it will have to be me.&lt;br /&gt;
Graveyard Visitor: In Tural, I was taught to honor the dead, but here I am in the minority. Most seem content to forget and entrust their memories to “the cloud.”&lt;br /&gt;
Graveyard Visitor: That&#039;s why I can&#039;t talk about it with the others. They wouldn&#039;t understand...not like you do. Thanks again, stranger.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=7QZbT2_NcnI}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aunty_Knows_Best&amp;diff=1496516</id>
		<title>Aunty Knows Best</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aunty_Knows_Best&amp;diff=1496516"/>
		<updated>2026-07-13T23:15:36Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Aunty Knows Best.png&lt;br /&gt;
| description = [[Nakente]] is fretting over her young charge, as she is wont to do.&lt;br /&gt;
| quest-giver = Nakente&lt;br /&gt;
| related-npcs = Shaloaci&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 18.4&lt;br /&gt;
| location-y = 9.8&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Gone and Forgotten&lt;br /&gt;
| exp =372960-418320&lt;br /&gt;
| gil = 872&lt;br /&gt;
| reward1 = 2 Mesquite Juice&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Yyupye&#039;s Dirt&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70696&lt;br /&gt;
| id-edb = 071a3bad5c5&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Xak Tural Sidequests&lt;br /&gt;
| journal-genre = Heritage Found Sidequests&lt;br /&gt;
| sortkey = 6051&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Search for [[Shaloaci]].&lt;br /&gt;
* Aid Shaloaci.&lt;br /&gt;
* Speak with [[Nakente]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Nakente is fretting over her young charge, as she is wont to do.&lt;br /&gt;
* Nakente has asked you to look for Shaloaci, the young Shetona in charge of Yyupye&#039;s Halo. She was last seen walking alone up the hill to the east of the farm, and Nakente fears she may be in danger.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
* Thanks to you, Shaloaci has escaped a narrow brush with death. She will need further assistance if she is to get back on her feet, however.&lt;br /&gt;
* The young Shetona is grateful for your help, but there is another she will need to thank: Nakente, the woman who sent you to find her. As you were planning to report back regardless, the two of you may return to the outskirts together.&lt;br /&gt;
* After a thorough scolding from her aunty, Shaloaci explains the motive behind her recklessness: the yields at Yyupye&#039;s Halo have been dwindling steadily over the years, and the cause is unclear. Seeking an outsider&#039;s perspective, the two women have henceforth requested your cooperation in getting to the bottom of this mystery.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Nakente: Oh, Shalo, what am I going to do with you? I keep telling you to take a hunter with you when you leave town...&lt;br /&gt;
Nakente: Well, if it isn&#039;t Her Majesty&#039;s guest! Did you enjoy your tour of Yyupye&#039;s Halo? I was told you even helped set the water distribution system to rights!&lt;br /&gt;
Nakente: You know, I could really use someone with your talents right about now. The woman in charge of that very farm just left for the wilderness without a bodyguard!&lt;br /&gt;
Nakente: Seems to me she&#039;s investigating something, but that&#039;s no reason to put herself in danger! Last I heard, she was seen walking up the hill to the east of the farm. Could you go and make sure she&#039;s all right?&lt;br /&gt;
Nakente: Oh, what a relief! You&#039;re looking for a young Shetona by the name of Shaloaci. Now, off you go—and thank you, dear!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Nakente: Shaloaci was last seen walking up the hill to the east of the farm. I don&#039;t care what the problem is—it&#039;s no excuse to be throwing caution to the wind!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Shaloaci===&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Aid Shaloaci===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Shaloaci: Agh... Gods be good, that was the last of my soul cells. I could have really died there...&lt;br /&gt;
Shaloaci: Thanks for your help, by the way. So, um, what brings you out here to the middle of nowhere?&lt;br /&gt;
Shaloaci: Aunty Nakente sent you after me!? That makes two people who just saved my life, then!&lt;br /&gt;
Shaloaci: Would you mind coming with me to see her? I want her to know I&#039;m safe, and grateful besides.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Nakente===&lt;br /&gt;
-optional start&lt;br /&gt;
Shaloaci: But I—okay, okay! I&#039;m sorry!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Nakente: Welcome back, dear. I can&#039;t thank you enough for rescuing this poor, reckless fool of a girl.&lt;br /&gt;
Nakente: You&#039;re not a child anymore, Shalo! Act your age! Now, what do you say to the kind stranger who saved your life?&lt;br /&gt;
&lt;br /&gt;
Shaloaci: I know I&#039;ve already told you once before, but thank you, truly. I&#039;m Shaloaci, and I&#039;m in charge of Yyupye&#039;s Halo.&lt;br /&gt;
Shaloaci: To tell the truth, I&#039;m still learning how everything works. I used to be an electrope engineer, but for some reason the government reassigned me.&lt;br /&gt;
&lt;br /&gt;
Nakente: And I&#039;m Nakente, the farm&#039;s coinkeeper. Or resident nag, depending on who you ask. Might we get your name, hero?&lt;br /&gt;
&lt;br /&gt;
Shaloaci: [Forename]! Rolls right off the tongue, doesn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
Nakente: That&#039;s a name you&#039;d best not forget, Shalo. You&#039;d be dead were it not for {{alternatives|her|him}}.&lt;br /&gt;
Nakente: Now, why in the world would you leave the safety of the outskirts all by yourself? You&#039;ve been acting so strangely of late—it&#039;s clear you&#039;re hiding something, so what is it?&lt;br /&gt;
&lt;br /&gt;
Shaloaci: There really is no getting anything past you, is there? Fine, I&#039;ll explain, but you have to promise to keep it a secret for now, all right?&lt;br /&gt;
Shaloaci: The truth is...I noticed that the farm&#039;s harvests have been shrinking, year over year, and I can&#039;t for the life of me figure out why.&lt;br /&gt;
Shaloaci: The staff are all doing great work, and as a former engineer, I can say for certain that the equipment is all in proper working order. I even checked the pylons, and the readout was totally normal.&lt;br /&gt;
Shaloaci: But I know there&#039;s a problem, and the longer we wait, the worse it will get! In a few years, the crops may stop growing entirely! Something has to be done!&lt;br /&gt;
&lt;br /&gt;
Nakente: Well, it sounds serious, and I appreciate that you&#039;re taking the initiative to solve it. But I worry about you, Shalo. I can&#039;t have you putting your life in danger!&lt;br /&gt;
Nakente: [Forename], would you be willing to help her look into the matter?&lt;br /&gt;
Nakente: As an outsider, your idea of normal is sure to be different from ours. I reckon a fresh set of eyes will be able to spot something we can&#039;t.&lt;br /&gt;
&lt;br /&gt;
Shaloaci: She&#039;s right—I could certainly use an unbiased perspective. Would you please help me, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Nakente: Right, then! With that settled, I think what you {{alternatives|ladies|two}} need now is a good meal. Have a seat and your aunty Nakente will fix you some fresh veggies!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Nakente: Enjoyed the meal? It&#039;s traditional Tonawawtan cooking. If you can help Shalo figure out what&#039;s ailing the farm, rest assured, there&#039;s more where that came from!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=gUz8JrLFra4}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stressed_Testing&amp;diff=1496509</id>
		<title>Stressed Testing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stressed_Testing&amp;diff=1496509"/>
		<updated>2026-07-13T22:57:30Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = &lt;br /&gt;
| description = [[Dorian]]&#039;s uncertainty is palpable.&lt;br /&gt;
| quest-giver = Dorian&lt;br /&gt;
| related-npcs = Ill-fated Hunter&lt;br /&gt;
| location = Heritage Found&lt;br /&gt;
| location-x = 17.9&lt;br /&gt;
| location-y = 9.4&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Embracing Oblivion&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 785&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70689&lt;br /&gt;
| id-edb = ceb59242b44&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Xak Tural Sidequests&lt;br /&gt;
| journal-genre = Heritage Found Sidequests&lt;br /&gt;
| sortkey = 6005&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Find the ill-fated hunter and defeat any monsters which threaten him.&lt;br /&gt;
* Aid the ill-fated hunter.&lt;br /&gt;
* Speak with [[Dorian]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Dorian: Pardon me, adventurer, but might I trouble you to lend me your aid? I&#039;ve found myself in a rather troublesome predicament.&lt;br /&gt;
Dorian: Earlier today, we were sent a soldier and asked to test out its improved combat functionality.&lt;br /&gt;
Dorian: I asked a hunter to take it out on patrol, but not long afterwards, I lost contact with them completely. I know the signal is weak out there, but I can&#039;t help but worry something might have gone terribly wrong...&lt;br /&gt;
Dorian: From the look of you, you can handle your fair share of danger, yes? Could you go out to the Thunderyards and see if you can find them for me?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Dorian: Last I heard, the hunter was headed to the Thunderyards. I pray you can find them!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Find the ill-fated hunter and defeat any monsters which threaten him===&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Aid the ill-fated hunter===&lt;br /&gt;
Ill-fated Hunter: You saved my life... For a moment there, I thought I&#039;d have to use my regulator!&lt;br /&gt;
Ill-fated Hunter: Now, I somehow doubt an adventurer like you just so happened to be passing through. That researcher sent you to find me, didn&#039;t he?&lt;br /&gt;
Ill-fated Hunter: I&#039;d better head back to explain what happened. You may as well come and join me—I&#039;m sure he&#039;ll want to know you&#039;re safe.&lt;br /&gt;
&lt;br /&gt;
===Speak with Dorian===&lt;br /&gt;
Dorian: The hunter told me everything. From the bottom of my heart, thank you for taking such swift action!&lt;br /&gt;
Dorian: These soldiers require energy gathered from lightning, and yet lightning also proves to be their weakness. Apparently, it took a nasty jolt in the Thunderyards and went berserk.&lt;br /&gt;
Dorian: Honestly, why are they tinkering with offensive output when they could be correcting this glaring flaw in the design? Rest assured, the engineer in charge will hear &#039;&#039;all&#039;&#039; about this in my report...&lt;br /&gt;
Dorian: Sorry for the trouble. I hope this small token will suffice as compensation.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=6EJMvso8FUU}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Path_Unveiled&amp;diff=1495268</id>
		<title>A Path Unveiled</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Path_Unveiled&amp;diff=1495268"/>
		<updated>2026-07-12T21:49:45Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Path Unveiled&lt;br /&gt;
| description = The [[Keeper of the Entwined Serpents]] is pleased to see you.&lt;br /&gt;
| image = Shrouded in Peril.png&lt;br /&gt;
| quest-giver = Keeper of the Entwined Serpents&lt;br /&gt;
| related-npcs = Gridanian Delegate; Kan-E-Senna; Silent Conjurer&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 9.8&lt;br /&gt;
| location-y = 11.3&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 151&lt;br /&gt;
| level = 90&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| req-items = 1 Branch of the Guardian Tree &lt;br /&gt;
| exp = 994560&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| reward1 = 2 Battledance Materia IX&lt;br /&gt;
| reward2 = 2 Savage Aim Materia IX&lt;br /&gt;
| reward3 = 2 Savage Might Materia IX&lt;br /&gt;
| unlocks = ach More than Death, ngp Tank Role Quests (Endwalker)&lt;br /&gt;
| prev-quest = Hearts True&lt;br /&gt;
| next-quest = Bitter Snow (Quest)&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69643&lt;br /&gt;
| id-edb = d09cc433b19&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This quest unlocks [[Dye (action)|dyeing]] for [[Artifact Armor (Endwalker)]] for [[Tank]] classes.&lt;br /&gt;
&lt;br /&gt;
Ensure you [[interrupt]] Gleipnir&#039;s casts that would otherwise hit the Seedseer. &#039;&#039;Note&#039;&#039;: He is immune to {{status effect|debuff|stun}} [[Stun]], so you have to use {{item icon|Interject}}.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Kan-E-Senna]] near [[the Leatherworkers&#039; Guild]].&lt;br /&gt;
* Speak with Kan-E-Senna in [[Everschade]].&lt;br /&gt;
* Speak with Kan-E-Senna.&lt;br /&gt;
* Defeat [[Gleipnir]]&lt;br /&gt;
* Speak with Kan-E-Senna.&lt;br /&gt;
* Speak with the [[Silent Conjurer|silent conjurer]] at [[Nophica&#039;s Altar]].&lt;br /&gt;
* Speak with the [[Keeper of the Entwined Serpents]].&lt;br /&gt;
* Report to the [[Gridanian Delegate]] in [[Radz-at-Han]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* At the Adders&#039; Nest, Kan-E-Senna explains that the ceremony she will soon carry out will be to summon the Irmin Hedge—a powerful barrier which greatly mitigated the damage inflicted upon the Twelveswood during the Calamity. On this occasion, however, it will be employed to purify the corruption that plagues the Twelveswood. The branches of the great one have been delivered across the Twelveswood, and the final one is to be placed in Gridania itself. Kan-E asks you to do the honors, and bids you follow her to the Leatherworkers&#039; Guild, where the ancient tree that will receive the branch resides.&lt;br /&gt;
&lt;br /&gt;
* Branch in hand, you climb the massive tree until you find the spot of weathered bark the Elder Seedseer pointed out to you earlier. You affix the branch, completing the final connection and empowering the great one to extend its essence all throughout the forest with ease. The time has come to proceed to Everschade and carry out the ritual, that together you may bring a close to this dark chapter of Gridania&#039;s history.&lt;br /&gt;
&lt;br /&gt;
* Under the mighty boughs of the Guardian Tree, the Elder Seedseer makes ready to begin a ceremony which has not been seen since Dalamud fell. As if to stop her, Gleipnir emerges snarling from the woods, and Kan-E-Senna beseeches you for your protection. The blasphemy charges, and only you stand between its fury and Gridania&#039;s demise.&lt;br /&gt;
&lt;br /&gt;
* The battle is hard-fought, but you hold Gleipnir at bay long enough for Kan-E-Senna to summon the Irmin Hedge, rendering the beast&#039;s poison ineffective. Together you, the Elder Seedseer, and her Keeper bring an end to the blasphemy, and with it the tragic tale of Ea-Sura-Supin. The sacred wood that once held its breath in fear breathes a long sigh of relief. Though exhausted from events, the Elder Seedseer wears an expression of satisfaction and accomplishment.&lt;br /&gt;
&lt;br /&gt;
* With Gleipnir slain, the effects of its poison are much diminished. But there is no rest for the righteous, and Kan-E-Senna must journey home to Gridania and the many duties that await her. She asks that you visit her at the Lotus Stand upon your own return to the city.&lt;br /&gt;
&lt;br /&gt;
* As hoped, those weakened by Gleipnir&#039;s poison have already begun to heal, and once more Kan-E thanks you on behalf of her nation. She vows to remember Ea-Sura not as the blasphemy he became, but as the young boy who taught her that the elementals’ blessing was not a burden, but a gift to be shared. And so, hand in hand with the elementals and her people, she will walk along a path into the future that they will discover together. But what of her faithful Keeper of the Entwined Serpents, who has beena constant presence at her side?&lt;br /&gt;
&lt;br /&gt;
* The Keeper of the Entwined Serpents is no less resolved than the Elder Seedseer to continue to serve Gridania. As his duties require that he remain at home, he bids you journey to Radz-at-Han to inform the officer there that there is one less blasphemy in the world.&lt;br /&gt;
&lt;br /&gt;
* The Gridanian delegate is joyed to hear of Gleipnir&#039;s demise—and more than a little relieved, given that you did not return quite as quickly as he had anticipated. He thanks you on behalf of his nation, and bids you farewell...at least, that is, until the next time the Twelveswood and her people are faced with a crisis once more.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Keeper of the Entwined Serpents: Impeccable timing, as always, [Forename]. But moments ago, the Elder Seedseer sent word to go and fetch you.&lt;br /&gt;
Keeper of the Entwined Serpents: She&#039;s already on her way, and will explain everything herself when she arrives.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: The children of the Twelveswood─both moogle and man alike─have sallied forth, branches in hand, to the far reaches of the forest. Soon their task shall be completed.&lt;br /&gt;
Kan-E-Senna: Though the shadow of death yet looms large, they do not allow despair into their hearts. They hold fast to their faith in a brighter future...&lt;br /&gt;
Kan-E-Senna: We shall see their hope rewarded, and by the grace of the elementals, consign these grim days to memory. We need only succeed in summoning the Irmin Hedge.&lt;br /&gt;
Kan-E-Senna: You may recall that the great one&#039;s words were muddled and esoteric. I believe it was an instruction to carry out this esoteric ceremony in order to expunge the corruption befouling the forest, that the once-tainted earth may begin to mend.&lt;br /&gt;
Kan-E-Senna: For you see, when the Irmin Hedge last was formed, it was to protect the Twelveswood from threats without. The great one acted as a guardian, embracing the woods to shield them as a father would his child.&lt;br /&gt;
Kan-E-Senna: On this occasion, however, we will call upon it to nourish and revitalize, as a mother nurses her child to make them strong against sickness.&lt;br /&gt;
Kan-E-Senna: In channeling the power of the elementals in this way, we can stem the spread of Gleipnir&#039;s poison, and the scars of its passing will finally heal.&lt;br /&gt;
Kan-E-Senna: At least, that was what the great one intended to say, I believe.&lt;br /&gt;
Kan-E-Senna: The Seedseer Council agrees with my interpretation and has permitted me to perform the ceremony.&lt;br /&gt;
Kan-E-Senna: I have in my possession a single branch─the final one to be attached to the eldest tree of the Twelveswood. For all that you have done to aid us thus far, I ask you accept this honor.&lt;br /&gt;
Kan-E-Senna: Who better to set the final stone in this new foundation for everlasting peace? You who have sacrificed so much for the sake of others. If we had even a sliver of your courage, we could move mountains.&lt;br /&gt;
Kan-E-Senna: Thank you, my friend. We will find the tree of which I spoke in front of the Leatherworkers&#039; Guild. Let us depart.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna near the Leatherworkers&#039; Guild===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: From here, the great one&#039;s blessing will spread to every corner of Gridania, and send all manner of wicked beasts scurrying back into the shadows.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Look to the boughs above, and you will see a spot where the bark has been discolored by age and the elements. There you must affix the branch.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
System: You ascend the ancient trunk and affix the branch of the Guardian Tree to the weathered bark as directed by the Elder Seedseer.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: You are quite the climber. And with that, all preparations are now complete.&lt;br /&gt;
Kan-E-Senna: Let us return to the Guardian Tree, and with the aid of the great one deliver salvation to the whole of the Twelveswood.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna in Everschade===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: Our journey nears its end.  I shall be glad to go to bed again without Gleipnir to haunt my dreams...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: If it is truly Ea-Sura&#039;s lingering resentment for the elementals that drives the blasphemy, then it will surely come.&lt;br /&gt;
Kan-E-Senna: For the sake of the man he was, I must try to appeal to his reason. But should I fail, then we will have no recourse but to fight. Regardless, this day we shall bid farewell to Gleipnir.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: Through the branches of the Guardian Tree, the Twelveswood is become as one...&lt;br /&gt;
Kan-E-Senna: In summoning the Irmin Hedge, every ilm of these sacred lands will be imbued with the great one&#039;s nourishing aether. The forest will be empowered to heal itself─to break free of Gleipnir&#039;s despair.&lt;br /&gt;
Kan-E-Senna: The ceremony is complex and delicate, and I must maintain focus. I trust you will do what is necessary to see that I am not interrupted.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Gleipnir comes! Defend the Elder Seedseer!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Are the elementals so deserving of your scorn? Do you hate me, too, for my horns? I knew a boy once...a boy who called them gifts. Symbols of the blessings he resolved to share with the world.&lt;br /&gt;
Kan-E-Senna: Yet the beast before me now brings naught but misery and death─marks its victims with chains to bind and condemn. To share in its suffering. I was not there for you then, but I am here for you now. To unmake what you have become.&lt;br /&gt;
Kan-E-Senna: I shall begin the ceremony. Stand fast, and remember what we fight for!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Defeat Gleipnir===&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
-optional start&lt;br /&gt;
System: Protect Kan-E-Senna and defeat Gleipnir!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The Elder Seedseer must not be disturbed! Protect her!&lt;br /&gt;
Keeper of the Entwined Serpents: He makes for the Elder Seedseer! To her side!&lt;br /&gt;
Keeper of the Entwined Serpents: The pain is too much to bear... I cannot...I cannot move...&lt;br /&gt;
&lt;br /&gt;
System: The poison courses through your veins...&lt;br /&gt;
System: Pain racks your body!&lt;br /&gt;
System: The rite of summoning for the Irmin Hedge begins!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: You must fend off his attacks if the Elder Seedseer is to survive!&lt;br /&gt;
&lt;br /&gt;
Popup: Kan-E-Senna: The summoning must needs be completed!&lt;br /&gt;
&lt;br /&gt;
System: The rite of summoning for the Irmin Hedge is halfway complete!&lt;br /&gt;
&lt;br /&gt;
Popup: Kan-E-Senna: Ungh... I shall endure!&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: &amp;lt;cough&amp;gt;...Ugh...&amp;lt;wheeze&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The ceremony is almost complete. Keep Gleipnir at bay!&lt;br /&gt;
&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: Gah...! This bloody poison...!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: That mist bears Gleipnir&#039;s poison! Do not allow them to drift near the Elder Seedseer!&lt;br /&gt;
Keeper of the Entwined Serpents: Ugh... I can scarcely raise my spear... Has the poison taken effect already!? &lt;br /&gt;
Keeper of the Entwined Serpents: The ceremony is almost complete! Bear Gleipnir&#039;s wrath for just a while longer!&lt;br /&gt;
&lt;br /&gt;
Popup: Kan-E-Senna: We...have failed...&lt;br /&gt;
&lt;br /&gt;
Popup: Kan-E-Senna: I shall not kneel before your fury!&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: I have suffered much worse!&lt;br /&gt;
&lt;br /&gt;
System: The rite of summoning for the Irmin Hedge is almost complete!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: He calls upon his wicked minions! Bring them to me─they will fall before my spear!&lt;br /&gt;
&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: Ugh... My lance grows heavy...&lt;br /&gt;
Popup: Kan-E-Senna: No... I cannot move...&lt;br /&gt;
&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: No! I shall not fall before this beast!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: My aether is exhausted... I cannot stand...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: I shall draw his ire. [Forename], lend the Elder Seedseer a portion of your power!&lt;br /&gt;
&lt;br /&gt;
Popup: Gift your aether to Kan-E-Senna!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Come, you pitiful beast! Let us see the contents of your innards!&lt;br /&gt;
&lt;br /&gt;
Popup: Kan-E-Senna: My prayers have been heard!&lt;br /&gt;
Popup: Kan-E-Senna: May your embrace shield us...&lt;br /&gt;
Popup: Kan-E-Senna: ...And cleanse the corruption from our home!&lt;br /&gt;
Popup: Kan-E-Senna: By the grace of the elementals!&lt;br /&gt;
&lt;br /&gt;
System: The Irmin Hedge has cleansed all poison within its embrace!&lt;br /&gt;
&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: Ugh... I cannot fight much longer...&lt;br /&gt;
&lt;br /&gt;
Popup: Keeper of the Entwined Serpents: Thank you, Elder Seedseer!&lt;br /&gt;
Popup: Kan-E-Senna: Now we press the attack!&lt;br /&gt;
Popup: Kan-E-Senna: By the light of the Crystal!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: So long as we are within the barrier, we need not fear Gleipnir&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
Popup: Defeat Gleipnir!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: However, the battle is far from over. Steel yourselves!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: The forest&#039;s blessing shall guide us through the most torrential storm!&lt;br /&gt;
Kan-E-Senna: [Forename], to me! We must group together!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Even Gleipnir lashes out in the face of death. Bring an end to its misery while the barrier still stands!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Ea-Sura, I now fathom the depth of your suffering. For all that you held dear, I shall see to it that you are given peace.&lt;br /&gt;
&lt;br /&gt;
Popup: Kan-E-Senna: Begone with you!&lt;br /&gt;
Popup: Kan-E-Senna: Wood&#039;s will be done!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: His rancor makes even the elementals shudder in fear. The barrier may not last for much longer.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Press the attack!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====After Duty====&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: Through sacred soil and azure skies may your compassion flow and swell to banish the darkness...&lt;br /&gt;
&lt;br /&gt;
The Great One: Receding terror...Blissful quiet...&lt;br /&gt;
The Great One: Blessing...covenant preserved.  Now and always...child of child...&lt;br /&gt;
The Great One: Honor and gratitude unending...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: For we as well...honor and gratitude unending. We could not have overcome the blasphemy without your aid.&lt;br /&gt;
Kan-E-Senna: In your everlasting grace, I pray you continue to guide we children of the forest. In your boundless mercy, I pray you forgive the lost and forsaken who succumbed to despair.&lt;br /&gt;
Kan-E-Senna: To you, my dear Ea-Sura, I promise I shall never forget your words of wisdom. Ours is indeed a gift and a blessing─and a duty to our people I will uphold...&lt;br /&gt;
Kan-E-Senna: Until my final breath. This I swear.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: The Elder Seedseer&#039;s childhood friend suffered too much tragedy in his life.  Of that there can be no doubt.&lt;br /&gt;
Keeper of the Entwined Serpents: But with his passing, he─and the realm─may once more know peace.&lt;br /&gt;
Keeper of the Entwined Serpents: And we may finally begin to mourn the innocents lost to his rage...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Thank you, [Forename]. The great cleansing could not have succeeded without you.&lt;br /&gt;
Kan-E-Senna: The blight has been purged, and the blasphemous beast which bore it laid low. The sacred wood that once held its breath in fear now breathes a long sigh of relief.&lt;br /&gt;
Kan-E-Senna: I must return to Gridania and my regular duties as Elder Seedseer, but I should be glad if you could call upon me there─that is, if I may impose upon you one final time.&lt;br /&gt;
Kan-E-Senna: Thank you. I promise not to detain you at length. Let us meet again at the Lotus Stand.&lt;br /&gt;
&lt;br /&gt;
===Speak with the silent conjurer at Nophica&#039;s Altar===&lt;br /&gt;
Silent Conjurer: The Elder Seedseer awaits you within. Shall I escort you to her?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: The great one&#039;s aether flows all throughout the Twelveswood, purging the last vestiges of Gleipnir&#039;s poison. The surviving wounded are no longer in danger and have begun to recover at long last.&lt;br /&gt;
Kan-E-Senna: We have much cause to rejoice─in no small part because of you, my friend.&lt;br /&gt;
Kan-E-Senna: On behalf of Gridania─and myself─allow me to thank you yet again for your tireless efforts in bringing Gleipnir to heel.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: You went above and beyond the call of duty for the sake of our people and their homeland. You were inspiring to behold─and not for the first time, I must say...&lt;br /&gt;
Keeper of the Entwined Serpents: Forgive me, Elder Seedseer, but...with this crisis behind us, I would suggest a new course of action.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Oh? And what would that be?&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Rest. In all our time together, I have never seen you so hard-pressed. Surely you are weary and could benefit from a brief respite?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I appreciate your concern, my friend, but I cannot. Will not. One day, perhaps, but not this day.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: But...but Elder Seedseer─&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Recent events have given me cause to reflect upon my past. Upon lessons that I once thought I had taken to heart.&lt;br /&gt;
Kan-E-Senna: When I did not yet understand the duty with which I had been entrusted─when these horns of mine were but chains binding me to a destiny I did not choose.&lt;br /&gt;
Kan-E-Senna: &#039;Twas Ea-Sura who taught me to appreciate the gift I had been given. Had he not been there to help me keep to the proper path, where would my errant feet have taken me instead?&lt;br /&gt;
Kan-E-Senna: He was perhaps the first, but he would not be the last. My brother and sister and countless other kind souls, through their words and their support, have also helped me to continue to find a way forward...even when I thought there was none.&lt;br /&gt;
Kan-E-Senna: &#039;Tis by opening our hearts to one another that we, in turn, open new paths─that we can conceive of greater opportunities and brighter futures. All who live within Gridania are deserving of these gifts, and so I must always be there for them, that together we may journey in safety through darkest night.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Not tempted to live wild and free like an adventurer?&lt;br /&gt;
Kan-E-Senna: ...It is not without its appeal. I recall fondly the few occasions I have traveled beyond. Our time together in the Churning Mists left a lasting impression.&lt;br /&gt;
Kan-E-Senna: If ever there came a time when I need no longer serve as Elder Seedseer, I should like very much to accompany you on another adventure.&lt;br /&gt;
&amp;gt; You don&#039;t desire a life for yourself outside of your duties?&lt;br /&gt;
Kan-E-Senna: My life is my duties, and my duties my life.  I do what I love, and desire naught else.&lt;br /&gt;
Kan-E-Senna: But...if ever there came a time when I need no longer serve as Elder Seedseer, I would be forced to consider alternatives.&lt;br /&gt;
Kan-E-Senna: Perhaps I would do the same as Ea-Sura and settle down with my beloved.  Finding and courting them would make for quite the adventure, don&#039;t you think?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Regardless of what the future has in store, my present course is clear. So long as we Padjal serve as a bridge between man and elemental, Gridania can weather any storm.&lt;br /&gt;
Kan-E-Senna: And so I will continue to walk hand in hand with my people and my patrons, along a path that we discover together.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents===&lt;br /&gt;
Keeper of the Entwined Serpents: Though the blasphemy is no more, there are still administrative matters to resolve. If it is not too much to ask, could you bring word of these recent events to our delegate in Radz-at-Han?&lt;br /&gt;
Keeper of the Entwined Serpents: It has been an honor and a pleasure, my friend. May the elementals watch over and keep you.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: I would gladly go to Radz-at-Han myself in your stead, but the Elder Seedseer is adamant on resuming her duties at once, and so I too must go without rest.  But such is the life we both chose.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Report to the Gridanian Delegate in Radz-at-Han===&lt;br /&gt;
Gridanian Delegate: Welcome back. I pray you have brought glad tidings...&lt;br /&gt;
Gridanian Delegate: Gleipnir is slain!? You&#039;ve brought joy to me on an otherwise uneventful day. Of course, I had complete faith in your success, but had begun to worry ever so slightly when you did not return as quickly as I anticipated.&lt;br /&gt;
Gridanian Delegate: I shall report your success to the envoys at once. If we have further need of you, I pray you will answer our call!&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You can now dye the job-specific gear for level 90 tanks.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gridanian Delegate: While the veil of despair has been lifted from Gridania, our work is far from finished.  It will take time, and effort, for its people to accept that peace has returned. News of your victory will be sure to speed this process along!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Ymcd914omoM}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hearts_True&amp;diff=1493644</id>
		<title>Hearts True</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hearts_True&amp;diff=1493644"/>
		<updated>2026-07-10T14:43:14Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Hearts True&lt;br /&gt;
| description = The [[Keeper of the Entwined Serpents]] is on the lookout for poms in the distance..&lt;br /&gt;
| image = Shrouded in Peril.png&lt;br /&gt;
| quest-giver = Keeper of the Entwined Serpents&lt;br /&gt;
| related-npcs = Hyrstmill Foreman; Hyrstmill Woodcutter; Kan-E-Senna; Pukwa Pika&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 9.8&lt;br /&gt;
| location-y = 11.3&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 141&lt;br /&gt;
| level = 89&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 508200&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| reward1 = 1 Coconut Cod Chowder&lt;br /&gt;
| prev-quest = A Pact Proven&lt;br /&gt;
| next-quest = A Path Unveiled&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69642&lt;br /&gt;
| id-edb = 88a3096287d&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Investigate the corruption at [[Greentear]] and slay any monsters that appear.&lt;br /&gt;
* Speak with [[Kan-E-Senna]].&lt;br /&gt;
* Investigate the corruption in Silent Arbor and slay any monsters that appear.&lt;br /&gt;
* Speak with Kan-E-Senna.&lt;br /&gt;
* Speak with Kan-E-Senna at [[Hyrstmill]].&lt;br /&gt;
* Speak with Kan-E-Senna in [[Everschade]].&lt;br /&gt;
* Speak with the [[Keeper of the Entwined Serpents]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Mere moments after your arrival, the moogles come bearing only the finest saplings for use in the purification of the Twelveswood. Before you depart, however, Kan-E-Senna joins you at the Adders&#039; Nest, looking as vibrant as ever, and offers to consecrate each sapling with a prayer as Jorin did long, long ago. She senses that the flow of aether has become warped near Greentear, and so it is decided that it will be your first destination.&lt;br /&gt;
&lt;br /&gt;
* Having cleansed the corruption, the soil is ready to receive the sapling. Kan-E-Senna awaits your signal to finish the ceremony.&lt;br /&gt;
&lt;br /&gt;
* The Elder Seedseer plants the sapling in the purified soil and offers a prayer to the elementals. The ceremony seems to have been successful, but your work is far from finished. Kan-E-Senna senses another taint near the Silent Arbor, and bids you follow.&lt;br /&gt;
&lt;br /&gt;
* You cleanse the corruption and fell the corrupted sprite with ease. Kan-E-Senna may now proceed with the ceremony.&lt;br /&gt;
&lt;br /&gt;
* With a sapling and a prayer, the Elder Seedseer once again restores a weakened portion of the forest to good health. Although the next source of corruption is distant, Kan-E senses that it is somewhere in the vicinity of Hyrstmill.&lt;br /&gt;
&lt;br /&gt;
* The corruption in Hyrstmill is faint, and the ceremony is carried out quickly and without incident. Before you leave, however, you are approached by a man who is surprised to see the Elder Seedseer in his village, and distressed to learn her purpose in coming there. He protests her efforts to placate the elementals at the expense of her people, as he perceives it. As Kan-E-Senna attempts to calm him, she learns that they suffered tragedy in the days preceding Gleipnir&#039;s appearance, when the Creeping Death claimed the life of a poor woman - the wife of a man she soon realizes is Ea-Sura-Supin, her childhood friend who was stripped of his Padjal horns and cast out many years ago. The nature of Gleipnir&#039;s apparent hostility towards the elementals becomes clear: the blasphemy is driven by the lingering resentment of one who grew to believe he had been twice robbed of purpose by the guardians of the Twelveswood. More resolved than ever to see this crisis resolved, the Elder Seedseer makes for Everschade, where the great one slumbers, to beseech its aid.&lt;br /&gt;
&lt;br /&gt;
* Kan-E-Senna delivers an earnest plea to the great one, which takes hold of her body to communicate its reply. While it is grateful for your efforts to cleanse the Twelveswood of corruption, the elementals still fear the blasphemy&#039;s poison, and are reticent to lend their strength. The Keeper of the Entwined Serpents protests, and is joined a moment later by a chorus of other voices - people come from all across Gridania to lend their support to their leader. Moved by this display, the great one relents and offers up branches of the Guardian Tree, instructing those present to attach them to the oldest trees in the forest. By doing so will the great one be able to channel its power to every corner of the woods, purging once and for all the corruption from their home. The end of Gridanias&#039;s great ordeal draws near, and the Elder Seedseer returns to the city to prepare.&lt;br /&gt;
&lt;br /&gt;
* Kan-E-Senna&#039;s attendant informs you that the people ore hard at work bearing the Guardian Tree&#039;s many branches to the far reaches of the Twelveswood, in preparation for the final ceremony the Elder Seedseer must perform. The Keeper bids you make ready for an encounter with Gleipnir as well, for the beast will surely attempt to interfere with your plans, and when it does, you must be there to meet it.&lt;br /&gt;
**※The next role quest will be available from the Keeper of the Entwined Serpents upon reaching level 90 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Keeper of the Entwined Serpents: Gleipnir has not been seen since our last encounter. This brief respite may be our best chance to quell the great one&#039;s terror.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Pukwa Pika: Make way for the saplings, kupo!&lt;br /&gt;
Pukwa Pika: We&#039;ve had plenty of practice cultivating our gardens, so selecting the most robust ones was a simple matter!&lt;br /&gt;
Pukwa Pika: That was the hardest work, so you can help us with the easy part. If you see a spot of corruption, cleanse the taint and plant the sapling in its place, kupo.&lt;br /&gt;
Pukwa Pika: Do it enough times and the great one is sure to understand that we&#039;re doing all we can to heal the forest, which ought to brighten its mood.&lt;br /&gt;
Pukwa Pika: We&#039;ll see to the East Shroud. You should have no trouble taking care of the rest, kupo.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Your efforts are much appreciated! We will begin without further delay.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I trust you will not object to my company? I daresay healing the forest is one task for which I am more qualified than most.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Elder Seedseer! Are you well enough to leave the city?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I should like to think I have been for some time. In any event, E-Sumi has finally grown tired of my objections and ceased his attempts to detain me further.&lt;br /&gt;
Kan-E-Senna: Allow me to be the one to consecrate these saplings. &#039;Twould be an honor to offer words of thanks to the forest for its bounty.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Please do, kupo! A prayer from the Elder Seedseer herself will surely hasten their growth from tiny sapling to towering tree!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Such is my hope. As Jorin did before me, I shall approach the great one in friendship, that it might see through the veil of fear that blinds it and remember our covenant.&lt;br /&gt;
Kan-E-Senna: Let us begin by cleansing all traces of corruption in the Central Shroud.&lt;br /&gt;
Kan-E-Senna: To Greentear─I sense that the flow of aether has become warped there.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Impressive, kupo! Not even my keen eyes could spot corruption from such a distance.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: It is but one of many talents I owe to the elementals. Well then, shall we be on our way?&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Investigate the corruption at Greentear and slay any monsters that appear===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: I shall keep watch for errant beasts.&lt;br /&gt;
Kan-E-Senna: This blight upon the forest must be cleansed. When you have finished, I shall consecrate the sapling and soil with prayer.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: The taint has been cleansed, but it will only be a matter of time until it manifests once more.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: In gratitude for your boundless blessings do I offer this gift. May it nourish you as you nourish us...&lt;br /&gt;
Kan-E-Senna: At last, the earth is cleansed. There is a settlement not far from here. We should tell them of this sapling─bid them watch over and keep it safe from harm.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Of course, Elder Seedseer. I shall relay your words forthwith. It will give the people hope to know that they can aid in the restoration of the Twelveswood.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Thank you. And now we must go...&lt;br /&gt;
Kan-E-Senna: ...To Silent Arbor. There something foul impedes the flow of aether. Let us hurry.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Investigate the corruption in Silent Arbor and slay any monsters that appear===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: Look─the flowers here have withered and died. I shudder to think what the forest would look like if this were allowed to spread.&lt;br /&gt;
Kan-E-Senna: Pray see to the corruption that I may plant and bless the sapling.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: I trust the moogles are planting their saplings with suitable solemnity and reverence...but if they are not, let us hope their festivities do not draw Gleipnir&#039;s eye.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: The injury has begun to heal, and our next destination lies...to the north.&lt;br /&gt;
Kan-E-Senna: Near...Hyrstmill, I believe. &#039;Tis faint, for we are far from the source. Nevertheless, I am certain it is there. Come.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna at Hyrstmill===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: So close to the hamlet... Is nowhere safe? Where must the people seek shelter from this corruption?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: &#039;Tis fortunate that the corruption here is faint. A simple prayer should suffice to cleanse this soil, after which we may plant the sapling.&lt;br /&gt;
Kan-E-Senna: I sense no other disruptions in the aetheric flow, which leads me to believe that the moogles have already seen to the remainder. Indeed, the Twelveswood sighs with a contentment I have not felt in a long while.&lt;br /&gt;
Kan-E-Senna: But will it serve to placate the great one I cannot say. Not until we visit the Guardian Tree...&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: Excuse me, but...you&#039;re the Elder Seedseer, aren&#039;t you? What brings you all the way to our village?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Corruption that had upset the balance of aether, but that we have since cleansed with prayer and saplings. Thus has the Twelveswood reclaimed a measure of peace.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: You&#039;ve...you&#039;ve been planting trees?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: We have. The elementals have suffered much of late, and with these offerings we endeavor to raise their spirits.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: E...Elder Seedseer, I&#039;ve got to protest! What of your people&#039;s spirits─we who dread every step we must take out of doors!?&lt;br /&gt;
Hyrstmill Woodcutter: That terrible monster is still out there, preying upon innocent folk without rhyme or reason! And if it doesn&#039;t strike us dead where we stand, its poison will finish the job...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I know that you are afraid. That you and yours suffer still. However, &#039;tis under the auspices of the elementals that we may call the Twelveswood home, and they too cry out for deliverance. Even the great one quakes with fear for the blasphemy&#039;s continued existence.&lt;br /&gt;
Kan-E-Senna: To ignore their plight is to invite greater tragedy for us all. Rest assured, however, that I have not forgotten the needs of the people.&lt;br /&gt;
Kan-E-Senna: We bring comfort to the elementals and renew our sacred ties that we might enlist the aid of the great one in combating Gleipnir and the suffocating despair it spreads. And so I pray you continue to put your faith in our guardians─and in me.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Foreman: Would that we could, Elder Seedseer, but we&#039;ve been dealing with death and sickness since before Gleipnir&#039;s coming.&lt;br /&gt;
Hyrstmill Foreman: They say the Creeping Death&#039;s nothing to fear these days, but we know better. One of ours caught it not long ago. We gave her the cure─had plenty on hand─and for a while we thought it would be all right...but by the time we realized it hadn&#039;t done a damn thing, it was too late to call for a conjurer...&lt;br /&gt;
Hyrstmill Foreman: It was a sad day for all of us when she passed, but for none more so than her poor husband, Supin...&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: He was beside himself with grief─and who could blame him? And then came Gleipnir to compound our woes...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Supin...? It cannot be... Do you speak of Ea-Sura-Supin?&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: Ea-Sura? No, no. Supin was an odd one, but no one&#039;d mistake him for a Padjal. Supin wasn&#039;t even his real name─that&#039;d be Elenjya. But his wife was fond of calling him Supin for some reason, and it caught on with the rest of us.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I see... And what did Elenjya look like?&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: Well...I&#039;d say he&#039;d seen no more than thirty summers. Kept to himself, came and went with nary a word at times─though after he met his beloved, he became more of a fixture. Friendly, even.&lt;br /&gt;
Hyrstmill Woodcutter: His wife was a sickly lass, but she had spirit. But spirit&#039;s not enough to beat the Creeping Death. Pity we couldn&#039;t do anything for her.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: He had finally made a new life for himself here... Thank you for recounting Elenjya&#039;s story. Sad though it was, it has helped me to better understand how much you all have suffered.&lt;br /&gt;
Kan-E-Senna: I promise that you will have cause to celebrate soon. Until then, I implore you again to place your faith in the elementals, and in me. Together we shall overcome this crisis.&lt;br /&gt;
Kan-E-Senna: Despite what he said, I am certain this Elenjya was Ea-Sura-Supin. To think that he was living so close by for all those years. Searching for new purpose...and finding true love...&lt;br /&gt;
Kan-E-Senna: Only to be robbed of that fulfillment too...&lt;br /&gt;
Kan-E-Senna: Were he still a Padjal, empowered by the elementals, could he have saved her? He would&#039;ve dwelt on the question, night after sleepless night. I know I would have.&lt;br /&gt;
Kan-E-Senna: Mayhap in the end he came to blame the elementals for his helplessness. For her death... And in despair was consumed.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Aye... The animosity would linger. Endure. And in vengeance would Gleipnir find its final purpose.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: ...We have done all we can to show the great one the purity of our intent. Let us hope that we will be accepted as friends.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna in Everschade===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: Suffering was Ea-Sura&#039;s constant companion. Nay, it is still. For his sake─and ours─we must deliver him peace.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Our supplications cannot have escaped the great one&#039;s notice. May it be enough to receive an audience...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: O great one, may I abide ever beneath your boughs, embraced by your compassion, grace, and wisdom. Bestill the fear within your heart, and know that I am your faithful servant...&lt;br /&gt;
&lt;br /&gt;
The Great One: All feeling...&lt;br /&gt;
The Great One: Passing corruption... Refreshed... Renewed green... Flesh restored...&lt;br /&gt;
The Great One: Child of child... Covenant honored... Friend... Friendship... Peace...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: It worked─the great one speaks through the Elder Seedseer!&lt;br /&gt;
Keeper of the Entwined Serpents: We were right to follow Jorin&#039;s example...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; The corruption is but one aspect of a greater threat.&lt;br /&gt;
&amp;gt; We beseech your help to slay Gleipnir.&lt;br /&gt;
---&lt;br /&gt;
The Great One: Profanity&#039;s spawn... Despair&#039;s orphan... Sadness and anger... Sadness... Death&#039;s prayer... One and all...&lt;br /&gt;
The Great One: Poison potent... Wounds unmending... Withering bark... No strength...to share...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: After all we have done, you deny us? After all the Elder Seedseer has endured!? She has pledged herself to you─devoted her life to the Twelveswood!&lt;br /&gt;
Keeper of the Entwined Serpents: The people cried out for salvation, and she answered! The elementals cried out for deliverance, and she answered!&lt;br /&gt;
Keeper of the Entwined Serpents: Only you can help us now. If you do not, then we are lost. &#039;&#039;She&#039;&#039; is lost. Please, I beg you!&lt;br /&gt;
&lt;br /&gt;
???: We beg you!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: What...what are you doing here?&lt;br /&gt;
&lt;br /&gt;
Perturbed Man: We&#039;ve been dependin&#039; on the Seedseers all our lives, blamin&#039; them whenever somethin&#039; goes wrong, without ever considerin&#039; what we might do ourselves.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: Aye, but no longer. The Elder Seedseer has gone to incredible lengths for her people, and so her people have come to return the favor. If her plea alone is not convincing enough, then we will raise our voices in support!&lt;br /&gt;
&lt;br /&gt;
Wood Wailer: We couldn&#039;t let them make the journey without protection. That, and we couldn&#039;t let them put us to shame. We too have come to stand with the Elder Seedseer and beseech the great one for aid!&lt;br /&gt;
&lt;br /&gt;
Anxious Woman: We all want the same thing, don&#039;t we? Peace restored to the forest...so please─share what you can, however little! Do not forsake us! Do not forsake her!&lt;br /&gt;
&lt;br /&gt;
The Great One: Kan-E... Covenant&#039;s child... Walks with man...with elemental... Keeper of ancient faith... Unbroken...&lt;br /&gt;
The Great One: Cannot... Will not...break faith... To man...render up...flesh...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Then you...agree to help us?&lt;br /&gt;
&lt;br /&gt;
The Great One: Flesh...branches... Take and join...to oldest elders... Renew bond... As one stir...&lt;br /&gt;
The Great One: Raise up...to heavens...covenant&#039;s symbol... Our staff... All join... All bloom... All peace...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: My...my duty weighed heavy on my heart. So heavy that at times I scarce remembered to breathe. For days and nights I worried that I would be found wanting.&lt;br /&gt;
Kan-E-Senna: But by your faith and trust has the path forward been revealed to us. You came hither, united in purpose, and bared your hearts before the great one. I─nay, Gridania─is forever in your debt.&lt;br /&gt;
Kan-E-Senna: May I rely on you all once more? I bid you take these branches to every corner of the Twelveswood and join them to the eldest trees, that we might finally win free of this despair.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Woodcutter: It shall be done, Elder Seedseer. We swear it!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Once the trees have been bound together in spirit, I shall carry out the great one&#039;s final instruction and cast its cleansing power all across the Twelveswood. Yet I must remind you, my friends, that Gleipnir still stalks the forest. It will not remain idle─it will attempt to stop us. Go with hope in your hearts, but do not lose sight of the danger.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents===&lt;br /&gt;
Keeper of the Entwined Serpents: I admit, for a moment I thought it wouldn&#039;t work. But the Elder Seedseer moved not only the hearts of the people, but that of the forest itself.&lt;br /&gt;
Keeper of the Entwined Serpents: Her final task appears to be a bit more complicated than the great one made it sound, and so she must scour the ancient texts before the time comes, and consult with the Seedseer Council to make sure all goes according to plan.&lt;br /&gt;
Keeper of the Entwined Serpents: It&#039;s just as well. We still need to wait until the others have joined the great one&#039;s branches to the many ancient trees scattered throughout the Twelveswood.&lt;br /&gt;
Keeper of the Entwined Serpents: Then, of course, there is the matter of Gleipnir. He will not go peacefully as we work to hasten his demise.&lt;br /&gt;
Keeper of the Entwined Serpents: When he comes, we must be ready...&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=2EIg-rZct2g}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Pact_Proven&amp;diff=1491504</id>
		<title>A Pact Proven</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Pact_Proven&amp;diff=1491504"/>
		<updated>2026-07-09T20:37:21Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Pact Proven&lt;br /&gt;
| description = The [[Keeper of the Entwined Serpents]] has good news to share.&lt;br /&gt;
| image = Shrouded in Peril.png&lt;br /&gt;
| quest-giver = Keeper of the Entwined Serpents&lt;br /&gt;
| related-npcs = E-Sumi-Yan; Kan-E-Senna; Kupdi Koop; Pukwa Pika; Whiskerwall Kupdi Koop&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 9.8&lt;br /&gt;
| location-y = 11.3&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 131&lt;br /&gt;
| level = 88&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 501600&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = A Gift Undone&lt;br /&gt;
| next-quest = Hearts True&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69641&lt;br /&gt;
| id-edb = bf1bee2dbf1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the [[Keeper of the Entwined Serpents]] at [[Stillglade Fane]].&lt;br /&gt;
* Speak with the moogles at [[the Bramble Patch]].&lt;br /&gt;
* Speak with [[Pukwa Pika]].&lt;br /&gt;
* Investigate the corruption and slay any monsters that appear.&lt;br /&gt;
* Speak with Pukwa Pika.&lt;br /&gt;
* Speak with the Keeper of the Entwined Serpents at [[the Adders&#039; Nest]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Keeper of the Entwined Serpents has good news to share.&lt;br /&gt;
&lt;br /&gt;
*The Keeper of the Entwined Serpents is barely able to contain his excitement as he informs you that Kan-E-Senna has grown strong enough to receive visitors. He rushes off to Stillglade Fane and bids you follow.&lt;br /&gt;
&lt;br /&gt;
*The Elder Seedseer is eager to resume her duties, but E-Sumi-Yan insists that she remain in convalescence for her own benefit. Nevertheless, she is resolved to help however she can, and joins you in discussing your next course of action. She suggests that identifying the man Gleipnir was before its transformation might help you gain insight into its behavior, prompting you to share the vision granted to you by the Echo. Kan-E-Senna then reveals that the young Padjal you saw was Ea–Sura–Supin, childhood friend and fellow student, who was stripped of his horns after being deceived. Though he was cast out for his mistake and seemingly vanished, E-Sumi-Yan tells you that the boy sought the counsel of the moogles, hoping to find a way to regain the elementals&#039; favor. Fortunately, the reclusive beings can be easily found in the Bramble Patch.&lt;br /&gt;
&lt;br /&gt;
*In the Bramble Patch you encounter a pair of moogles who quickly recognize you as the hero that laid low Good King Moggle Mog XII─may the memory of his magnificence never be forgot. One of the pair, Pukwa Pika, further explains that the moogles are hard at work cleansing the corruption that has spread throughout the woods. Asking for your help, she rises high into the air so as to survey the surrounding land. Although no obvious pathway up is available to you, it is plain the moogle means for you to follow her.&lt;br /&gt;
&lt;br /&gt;
*You and Pukwa Pika survey the forest, and the perceptive moogle spots an area of tainted earth to the south. In order to offer what comfort you can to the forest, you must go and cleanse the corrupted aether.&lt;br /&gt;
&lt;br /&gt;
*With a delicate touch and soft words, you purge the corruption from the soil. Pukwa Pika will doubtless be pleased to hear that the deed is done.&lt;br /&gt;
&lt;br /&gt;
*Pukwa Pika is amazed by your ability to purge corruption from the earth and is eager to check up on the progress of the other moogles. Her enthusiasm is dampened, however, when she learns that the corruption is spreading faster than the moogles can cleanse it. As an alternative approach, Kupdi Koop suggests following in the footsteps of Jorin, sire of the first Padjal, who planted saplings throughout the Twelveswood in a show of fellowship with the elementals. All present agree this is a fine idea, and the moogles head off into the Twelveswood to gather what saplings they can. The Elder Seedseer&#039;s attendant at the Adders&#039; Nest will want to know of this new development.&lt;br /&gt;
&lt;br /&gt;
*The Keeper of the Entwined Serpents thinks the moogles&#039; plan a fitting one. There is not much to do while they gather saplings, however, so he asks you to get some well-earned rest.&lt;br /&gt;
**※The next role quest will be available from the Keeper of the Entwined Serpents upon reaching level 89 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Keeper of the Entwined Serpents: [Forename], the Elder Seedseer has grown strong enough to receive visitors. Come, we must go to Stillglade Fane at once!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents at Stillglade Fane===&lt;br /&gt;
-optional start&lt;br /&gt;
E-Sumi-Yan: Kan–E is through the worst of it. Doubtless she will be back to her old self ere long.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Keeper of the Entwined Serpents: Elder Seedseer, it fills my heart with joy to see you in better health.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I am gladdened by your presence as well, my friend. And lest you wonder, know that the conjurers found no trace of the poison in my humours. If you are ready, I would resume our search for Gleipnir.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: They may be up to the task, but you are not. &#039;Tis one thing to engage in conversation─quite another to go gallivanting about the Twelveswood hunting a blasphemy.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I am aware you are a conjurer of surpassing skill, and would not presume to gainsay your judgment, but have my wounds not healed?&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: Those visible to the naked eye perhaps. I worry that the strain of your communion with the great one has taken a toll on you in ways we may struggle to perceive.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: The great one is a being of purest aether, and you were exposed to its unbridled despair. Its raw terror. There may be consequences.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I am aware of that, but Gleipnir must be stopped. Until the blasphemy is laid low, people will continue to die.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: How am I to carry out my duties cloistered here? How am I to deliver the forest and its people from this despair?&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: &#039;Tis your duties that demand you remain. I understand your frustration, but if you were to fall in battle─if your guiding light you bear were to fade, then all Gridania would be lost.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: Rest, Kan-E. Rest and gather your strength so that when the time comes, you are fit to do what must be done. In the meantime, trust in your allies.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: ...You are right.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: That said, I see no reason I cannot join in &#039;&#039;planning&#039;&#039; our next step. As you said before, conversation is quite unlike gallivanting about on a hunt.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Our encounter with Gleipnir has made it plain that we cannot hope to triumph over it as we are. Only with the great one&#039;s power can we achieve victory.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: When the Seventh Umbral Calamity was nigh, the great one committed a portion of its boundless strength to extend a barrier over heaven and earth: the Irmin Hedge. Thus was the Twelveswood spared the worst.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: If we could convince it to again lend us even a small measure of that power, we would not need fear the poison.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Therefore, I believe we should pour our efforts into placating the elementals, that we might earn their favor.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We must make your voice heard then, yes?&lt;br /&gt;
Kan-E-Senna: Indeed, we must find a way to assure the great one of our good intentions─to remind it that we labor not for its destruction, but its salvation.&lt;br /&gt;
&amp;gt; We must show that we are not the enemy.&lt;br /&gt;
Kan-E-Senna: Indeed, we must find a way to assure the great one of our good intentions─to remind it that we labor not for its destruction, but its salvation.&lt;br /&gt;
&amp;gt; {{WHM}} The Quieting worked before. It may again.&lt;br /&gt;
E-Sumi-Yan: Ah, of course.  You are the inheritor of A-Towa&#039;s will.  Raya-O and A-Ruhn praised the wisdom and bravery you displayed that day.&lt;br /&gt;
E-Sumi-Yan: Indeed, we were very nearly overrun by the creatures the great one called to its defense.  But this time is different.  The great one quakes with such fear that it cannot even bear to behold its enemy, let alone fight it.&lt;br /&gt;
E-Sumi-Yan: And so we must first find a way to dispel this fear that binds it, and reassure it that together we can defeat Gleipnir.  Only then will it hearken to our words.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: I think too that we must gain a greater understanding of what drives Gleipnir. It seems to bear a resentment towards the elementals─the great one in particular. Why?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I have pondered this question myself. Lingering memories of the person Gleipnir once was may be responsible. Reports from Radz-at-Han suggest this is likely the case, in fact.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: If we could but ascertain the original identity of the blasphemy... But where are we even to begin our investigation?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: You were granted a vision of Gleipnir&#039;s past? And &#039;&#039;I&#039;&#039; was there? Then...then I may know who he is. Or was...&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: As do I. The boy who trained alongside Kan-E in her youth.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Ea-Sura-Supin. After all these years...is this what became of him?&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Ah, you mentioned him briefly before. Were you close?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Ea-Sura was Padjali, like me. But he had never known his parents, and devoted himself wholly to his studies.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: He embraced the role the forest had bestowed upon him, and truth be told, was a much better student than I ever was.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: A fair assessment. Despite your esteemed heritage, you never took to my lessons as well as he. Ever dreaming of the outside world...&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: Stealing off into the woods more times than I can count. I could not keep watch over you at all hours, not even if I tried.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The Elder Seedseer, a rebellious spirit? I can scarce imagine it.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I resented being a Padjal. It was inconceivable to me that I could not live among the others, and I did not scruple to express my misgivings to E-Sumi-Yan at every opportunity.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Ea-Sura was a pillar of constant support. It was thanks to his encouragement that I at last embraced my destiny and resolved to use my gifts for the greater good.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: We would become Seedseers together, I believed...until one fateful day, when we were gathering herbs in the forest at E-Sumi-Yan&#039;s behest...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: We met a wanderer hailing from a distant land who told us his beloved was with child, and that he had traveled to Gridania to beseech the great one for a painless birth. He asked us to guide him to the Guardian Tree.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: However, entry into such sacred places was not ours to permit─and there was something odd about his demeanor besides. With regret I refused him, but...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: ...Ea-Sura was loath to turn away a goodly stranger in need. He agreed to guide the man, despite my protestations. I ran to E-Sumi-Yan as fast as I could, and together we made haste to the Guardian Tree.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: We found the man motionless on the ground, having succumbed to the great one&#039;s rage... And next to him was Ea-Sura, alive but unconscious.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: In time he recovered and related the whole story. In truth, the man had been an adventurer─a seeker of wealth and glory─and as he had knelt to make false supplications, he lunged forward to tear a branch from the Guardian Tree.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: He was yet a child, and Ea-Sura had no inkling of the darkness that could dwell within men&#039;s hearts. He learned the lesson that day, but the price he paid for it was great indeed.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: The great one stripped Ea-Sura of his horns, and with them the right to call himself a Padjal. I was forced to expel him from the Fane.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: I never saw him again, nor heard a word of what had become of him─though not for lack of trying. Despite his hardships, did he remain in the Twelveswood all this time, I wonder...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: He dreamed of naught else but becoming Seedseer─of a life in service to the people and the forest. He knew the weight of the responsibility and was eager to bear it.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: But he was deprived of that purpose by the very elementals he loved. And yet...he did not lose that will to serve, I suspect, and instead resolved to watch over the Twelveswood in his own way.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I shudder to think what could have hastened his transformation into Gleipnir. As if his life was not harsh enough...&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: ...In our final conversation, Ea-Sura confided in me that he would search for a means to calm the great one&#039;s rage and earn absolution. To that end, he said that he would seek the counsel of the moogles.&lt;br /&gt;
&lt;br /&gt;
E-Sumi-Yan: They have called the Twelveswood home for far longer than we have, and so none are more like to have knowledge of its most hidden workings.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: That comes as no surprise. He would not give up so easily on his dream.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Even if the moogles know naught of Ea-Sura, they may be able to help us in other ways. Will you travel to the Bramble Patch in my stead, [Forename]? I have faith they will accept you with their characteristic aplomb.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: I shall remain with the Elder Seedseer. Though I would gladly join you in battle against all manner of fearsome foes, I think myself ill-equipped to contend with moogle mischievousness─and I know you are a storied veteran of such mighty struggles.&lt;br /&gt;
E-Sumi-Yan: Moogles are notoriously difficult to find if they do not wish to be found, but you will doubtless encounter one or two if you linger at the Bramble Patch. Though they may know naught of Ea–Sura, perhaps they will have insight into how we can relieve the great one of its fear.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the moogles at the Bramble Patch===&lt;br /&gt;
-optional start&lt;br /&gt;
Whiskerwall Kupdi Koop: Ahem! Surely you can see that I am armed? If it&#039;s all the same to you, we don&#039;t want any. Move along, kupo!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Huh... Quite a peculiar face you have, kupo. Familiar, too. You wouldn&#039;t be the selfsame warrior who gave the legendary Mogglesguard what for, would you? [Forename], was it?&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Aha! It&#039;s an honor to meet you. Allow me to thank you personally for bringing that silliness to an end. Pukwa Pika&#039;s the name. What brings you to our neck of the Twelveswood?&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Why, what a pleasant coincidence. We were just discussing how we ought to go about calming the elementals, kupo!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: That blasphemy with the dreadful horns has got them on edge, and for good reason! I&#039;ve had to ask my personal guard here to sleep with one eye open!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: In case you haven&#039;t noticed, the beast&#039;s corruption has been spreading all throughout the woods! Needless to say, we&#039;ve all got to stand up and put the Twelveswood to rights.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Raya-O suggested that the moogles contribute by scouring the forest for even the smallest signs of taint. Got to cleanse it before it gets out of hand, you know? Difficult and time-consuming work, but if it&#039;s in service to the forest, then we&#039;ll do it gladly, kupo!&lt;br /&gt;
&lt;br /&gt;
Whiskerwall Kupdi Koop: Hey, I know you! You&#039;re the adventurer who gave me some of my finest scars. Kupdi Koop of the Mogglesguard. No hard feelings about the whole “Hail to the king, kupo!” bit, I hope?&lt;br /&gt;
&lt;br /&gt;
Whiskerwall Kupdi Koop: Not going to call for a rematch either, in case you&#039;re worried about that. Raya-O and the others cured us of our tempering, and afterwards sat us down for a stern lecture. No more calling upon Good King Moggle Mog XII for us─may he ever remain unsummoned in his royal grace and splendor!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Indeed, and what better way to make up for past indiscretions than to serve the realm? Even now, our kin scour every ilm of the Twelveswood, and we would be remiss not to do our part!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: We would be overjoyed to have a hero such as you helping us as well, if you&#039;re willing. Something tells me you have a sharp eye for the taint we seek to cleanse. Can we count on you, kupo?&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Your reputation for magnanimity is well deserved! Let&#039;s begin by moving to higher ground, that we may survey the area and locate any particularly nasty spots of blight.&lt;br /&gt;
&lt;br /&gt;
===Speak with Pukwa Pika===&lt;br /&gt;
Pukwa Pika: Oh, you were able to make your way up here after all─I was worried you&#039;d be stuck! Apologies for leaving you behind, but it&#039;s so easy to forget that your kind lack wings, kupo.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Now then, where is it...?&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: There! To the south! Let us cleanse that festering taint at once!&lt;br /&gt;
&lt;br /&gt;
===Investigate the corruption and slay any monsters that appear===&lt;br /&gt;
-optional start&lt;br /&gt;
Pukwa Pika: The grass here is so brittle, kupo. Restoring this area will surely put pep in the great one&#039;s step! If it had feet, that is...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Speak with Pukwa Pika===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Pukwa Pika: That was some fine work, kupo! I daresay it&#039;s in even better shape than it was before!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: The others are doubtless flittering about stamping out corruption wheresoever it rears its hideous head! If I were the great one, I would be applauding our efforts! Well, insofar as such a being without hands can clap, I suppose.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: How goes the taint cleansing, Kupdi Koop?&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: I did what I could, but I swear, as soon as I&#039;ve finished with one area, two more start manifesting a fresh taint!&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: The forest&#039;s ability to heal itself is waning, and this sickness is spreading too fast for even a legion of moogles to manage. If we don&#039;t come up with a better solution soon...&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: The situation is more grave than we imagined, kupo! Ohhh... What do we do?&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: We should maintain our efforts to purify the forest regardless. But since there are only so many of us, we must also help the forest to remember how to help itself.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: A brilliant idea! I think. How do we go about doing that?&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: Well, I was just getting to that part, kupo. We... Um...&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: I&#039;ve got it! We perform the Friending!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: The...Friending? What in the name of Good King Moggle Mog XII─may he shower us with love and compassion and kupo nuts─is that?&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: Truth be told, I couldn&#039;t remember the ancient rite&#039;s name, so I just made something up on the spot, kupo...but let&#039;s forget about that for now and move on to the stuff I &#039;&#039;do&#039;&#039; remember!&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: It&#039;s an old, old ceremony, first performed when the nation of Gridania was but a spark of an idea of a random thought in its founders&#039; heads.&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: They knew that if they were to establish a home within the Twelveswood that they would first have to entreat the elementals for permission.&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: So a mage in their company found and cleansed a few sources of foul aether, planting saplings in their place, and consecrated the soil with a prayer to show the forest the purity of their intentions.&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: The elementals were so taken with his display that not only did they permit his people to settle within the forest, they also bestowed upon him their blessing as proof of their new covenant, kupo.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Ah, I remember now! The Gridanians still honor the agreement to this day. For every tree that is cut down, a sapling is planted.&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: So, if we follow history&#039;s example...we can soothe the forest&#039;s pain and also nourish it with new life!&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: That&#039;s right, kupo!&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: Oh, but I wasn&#039;t finished with the story! Remember the mage who planted those sacred saplings? He was none other than Jorin, sire of I-Ohok-Pota, the very first Padjal!&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: From that day forward, the elementals would bless a select few Hyurs with horns, favoring them with their fellowship. The Padjal were exalted by all the peoples of the Twelveswood─even we moogles look upon them with awe. And that&#039;s how it all began!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Hmm? Something wrong, kupo? You have a strange look on your face.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Gleipnir may be a Padjal.  A former Padjal, at least.&lt;br /&gt;
&amp;gt; Gleipnir&#039;s poison is particularly deadly against Hyurs.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: How...how dreadful, kupo. But what exactly are you saying...?&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Hmm... So the man you think may have become Gleipnir was a Padjal stripped of his blessing...and the blasphemy kills with a poison that manifests symptoms that resemble those of the Creeping Death...&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: I feel sorry for this Ea-Sura. To love the elementals, only to be shunned by them. To be surrounded by the beauty of the Twelveswood and know that he was forever an outsider. All for a child&#039;s mistake...&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: That despair could easily have caused him to turn. And this poison that preys upon those who bear the Twelveswood&#039;s blessing, the Hyurs, just like the Creeping Death once did, might be another manifestation of that despair...&lt;br /&gt;
&lt;br /&gt;
Kupdi Koop: That would explain the elementals&#039; unease, kupo! We must redouble our efforts to plant saplings or they might never speak to us again!&lt;br /&gt;
&lt;br /&gt;
Pukwa Pika: Indeed! Well, first things first─we must gather as many saplings as we can. [Forename], wait for us at the Adders&#039; Nest, and make ready for a long and backbreaking day.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents at the Adders&#039; Nest===&lt;br /&gt;
-optional start&lt;br /&gt;
====At Stillglade Fane====&lt;br /&gt;
E-Sumi-Yan: So the moogles proposed reenacting Jorin&#039;s ceremony? They are indeed wiser than one might think. We were right to seek their counsel, misleading as it may be at times.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Welcome back, [Forename]. Did the moogles have any insight into our problems?&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: A reenactment of the ceremony which laid the foundation of Gridania... A fitting plan, given the gravity of the threat our nation now faces.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: As ever, there is much work to be done before we can even begin. While the moogles gather saplings, we shall continue to scour the Twelveswood for new beasts that must be purged.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Let us pray that the Elder Seedseer regains her strength quickly as well. For now, take a rest, my friend. &#039;Tis a rare indulgence these days, and one you&#039;ve earned a thousand times over.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=nXmNgLaHxzc}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=E-Sumi-Yan&amp;diff=1485099</id>
		<title>E-Sumi-Yan</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=E-Sumi-Yan&amp;diff=1485099"/>
		<updated>2026-07-08T13:13:08Z</updated>

		<summary type="html">&lt;p&gt;Folk: /* Quests Involved In */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = E-Sumi-Yan&lt;br /&gt;
| description = &amp;quot;By placing yourself in the midst of nature and seeing it with a conjurer&#039;s eyes, you have taken your first step along the path to enlightenment. Healing, protection, and destruction... Though our spells vary in function, they all derive their power from the same source─the forces embodied in all creation. By gaining a true understanding of these, a conjurer may call upon them to manipulate his environment, thereby realizing the state of being that he desires.&amp;quot;&lt;br /&gt;
| image = E_Sumi_Yan.jpg&lt;br /&gt;
| location = Old Gridania&lt;br /&gt;
| coordinates = 6.0, 10.6&lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = [[Guildmaster]]&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 230&lt;br /&gt;
| race = Hyur&lt;br /&gt;
| clan = Padjal&lt;br /&gt;
| class = Conjurer&lt;br /&gt;
| job = &lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Conjurers&#039; Guild&lt;br /&gt;
| relatives = &lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = quest&lt;br /&gt;
| goal = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|You Have Selected Regicide}}&lt;br /&gt;
{{quest list row|My First Cane}}&lt;br /&gt;
{{quest list row|Trial by Earth}}&lt;br /&gt;
{{quest list row|Trial by Wind}}&lt;br /&gt;
{{quest list row|Trial by Water}}&lt;br /&gt;
{{quest list row|Sylphie&#039;s Trials}}&lt;br /&gt;
{{quest list row|Like Mother, Like Daughter}}&lt;br /&gt;
{{quest list row|In Nature&#039;s Embrace}}&lt;br /&gt;
{{quest list row|Seer Folly}}&lt;br /&gt;
{{quest list row|One Night in Amdapor}}&lt;br /&gt;
{{quest list row|One More Night in Amdapor}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Hail to the King, Kupo}}&lt;br /&gt;
{{quest list row|Tataru&#039;s Surprise}}&lt;br /&gt;
{{quest list row|Way of the Conjurer}}&lt;br /&gt;
{{quest list row|Fear and Odin in the Shroud}}&lt;br /&gt;
{{quest list row|Kindred Spirits}}&lt;br /&gt;
{{quest list row|Unease in East End}}&lt;br /&gt;
{{quest list row|An Aura for Trouble}}&lt;br /&gt;
{{quest list row|A Gift Undone}}&lt;br /&gt;
{{quest list row|A Pact Proven}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Old Gridania|6.0,10.6|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Lore===&lt;br /&gt;
“Some burdens are too heavy to bear even for those so favored to abide.”&lt;br /&gt;
&lt;br /&gt;
Eldest of the Padjal in Gridania, Brother E-Sumi-Yan claims that he stopped counting the number of years in his life after his hundredth nameday. As such, scholars can only speculate as to his actual age&amp;lt;ref&amp;gt;&amp;quot;Aha... I am Brother E-Sumi-Yan, master of this guild. And though you will labor to believe it, young man, I am several times your age.&amp;quot; said to [[Sidurgu Orl]] during {{i|Kindred Spirits}}.&amp;lt;/ref&amp;gt;, though many believe him to have seen no fewer than two hundred and thirty summers.Regardless, his knowledge is rich and deep, and he has used it well in educating a great many younger Padjal. He is well suited to his present position as master of the Conjurers’ Guild.&lt;br /&gt;
&amp;lt;ref&amp;gt;Encyclopaedia Eorzea: Volume I, page 122&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Patch 2.0 NPCs]]&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Gift_Undone&amp;diff=1485096</id>
		<title>A Gift Undone</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Gift_Undone&amp;diff=1485096"/>
		<updated>2026-07-08T13:00:00Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Gift Undone&lt;br /&gt;
| description = The tired eyes and slumped shoulders of the [[Keeper of the Entwined Serpents]] bespeaks weariness...&lt;br /&gt;
| image = Shrouded in Peril.png&lt;br /&gt;
| quest-giver = Keeper of the Entwined Serpents&lt;br /&gt;
| related-npcs = E-Sumi-Yan; Kan-E-Senna&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 9.8&lt;br /&gt;
| location-y = 11.3&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 121&lt;br /&gt;
| level = 87&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 495000&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = To Give Voice&lt;br /&gt;
| next-quest = A Pact Proven&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69640&lt;br /&gt;
| id-edb = 6289dd9d57d&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Keep lookout at the designated location in [[Sorrel Haven]].&lt;br /&gt;
* Inspect the battered equipment.&lt;br /&gt;
* Keep lookout at the designated location and slay any beasts that appear.&lt;br /&gt;
* Wait at the designated location.&lt;br /&gt;
* Speak with the [[Keeper of the Entwined Serpents]] at [[the Adders&#039; Nest]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The tired eyes and slumped shoulders of the Keeper of the Entwined Serpents bespeaks weariness...&lt;br /&gt;
&lt;br /&gt;
*Gleipnir&#039;s assaults continue unabated, and it has only become more clear that Gridania&#039;s sole hope for salvation lies with Kan-E-Senna&#039;s efforts to enlist the aid of the great one. You have only a moment to ponder this situation before the Keeper of the Entwined Serpents receives word via linkshell that Gleipnir has emerged once again─this time near the Guardian Tree. Wood Wailers have engaged the beast, but they are surely overmatched. The Elder Seedseer has instructed you to join her at Sorrel Haven with the utmost haste.&lt;br /&gt;
&lt;br /&gt;
*You arrive at Sorrel Haven to find pieces of discarded armor and weaponry strewn about the ground. As you inspect the site, a vicious growl is the only warning you receive before being ambushed by feral beasts. You make quick work of the threat, but its presence bodes ill for the survival of the missing Wood Wailers. Kan-E-Senna is surely close, and so you must keep watch for more abominations until she arrives.&lt;br /&gt;
&lt;br /&gt;
*The Elder Seedseer concludes that the Wailers, facing Gleipnir and certain death, must have succumbed to despair and turned into beasts like others before them. With grim determination she declares that they must be put to rest. She suggests splitting into two groups to track the monsters. When the hunt is finished, you are to reunite with your companions at Everschade.&lt;br /&gt;
&lt;br /&gt;
*After a brief search you encounter the former Wood Wailers and bring an end to their suffering. With Gleipnir nowhere to be seen, no immediate threats to the Guardian Tree remain, and so you may wait at Everschade for Kan-E-Senna to return.&lt;br /&gt;
&lt;br /&gt;
*Kan-E-Senna attempts to commune with the great one, but is repelled by a wave of pure terror. The heart of the forest is seized by fear and cannot aid you until it is calmed. To your collective horror, Gleipnir then leaps into the clearing, snarling in defiance. As the beast lunges forward, the Elder Seedseer places herself in his way and receives the full brunt of the charge. She is knocked to the ground, and as you brace for battle, the Echo grants you a vision of a young Padjali boy and girl, the latter of which bears a striking resemblance to Kan–E. As the vision fades, you see Gleipnir standing over the unconscious Elder Seedseer...but rather than attack, it slinks back into the woods. While it seems Kan–E was not wounded, her attendant resolves to deliver her to Gridania as quickly as possible. He will carry her, and asks you to meet him at the Adders&#039; Nest upon your return.&lt;br /&gt;
&lt;br /&gt;
*Kan-E-Senna has already regained consciousness, it seems, but is not yet ready to receive guests. The faithful attendant regrets that he could not protect her from Gleipnir, but an encouraging word from you serves to lift his spirits. He vows that together you will find a way to defeat the blasphemy once and for all, and asks that you return to the Adders&#039; Nest when Kan-E-Senna has made a full recovery.&lt;br /&gt;
**※The next role quest will be available from the Keeper of the Entwined Serpents upon reaching level 88 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Keeper of the Entwined Serpents: The situation has worsened since last we spoke. Gleipnir grows bolder in his attacks, and the conjurers are spread thin in their efforts to attend the victims. Moreover, we are no closer to finding a means to counteract the blasphemy&#039;s poison.&lt;br /&gt;
Keeper of the Entwined Serpents: With no choice but to wait until death claims them, some are overwhelmed by hopelessness, becoming mad beasts that lash out at their former countrymen.&lt;br /&gt;
Keeper of the Entwined Serpents: Such tragedies all too easily beget further tragedy, as bereaved loved ones are in turn overcome and share in the same horrid fate.&lt;br /&gt;
Keeper of the Entwined Serpents: The people speak of these incidents in hushed whispers, afraid that at any moment a monster might appear within their midst...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We must slay Gleipnir without further delay.&lt;br /&gt;
&amp;gt; If we could find a cure for the blasphemy&#039;s poison...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Indeed. Let us hope that the Elder Seedseer&#039;s efforts to enlist the aid of the elementals are successful, and that united we may at last cleanse the Twelveswood of this evil once and for all.&lt;br /&gt;
Keeper of the Entwined Serpents: Urgent news, [Forename]! Gleipnir has ambushed a party of Wood Wailers!&lt;br /&gt;
Keeper of the Entwined Serpents: They are engaged with the blasphemy near the Guardian Tree, where the great one slumbers. This bodes ill...&lt;br /&gt;
Keeper of the Entwined Serpents: Has it divined the Elder Seedseer&#039;s intent? Is it attempting to prevent her from communing with the elementals? Bah! In any event, we cannot let Gleipnir harm the tree!&lt;br /&gt;
Keeper of the Entwined Serpents: The Elder Seedseer bade us rendezvous with her at Sorrel Haven. We leave at once!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Keep lookout at the designated location in Sorrel Haven===&lt;br /&gt;
System: Battered arms and armor are strewn across the ground, but there is no other trace of man or blasphemy...&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Inspect the battered equipment===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: I see... I think I know what happened here─though I pray that I am wrong...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: There is no sign of the Wood Wailers save their arms and armor.&lt;br /&gt;
Keeper of the Entwined Serpents: Seasoned warriors would never cast aside their equipment. But here it lies...and I see not a single body...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: In the face of certain death, even the bravest among us can succumb to despair. Before the blasphemy&#039;s poison took them, they transformed...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Gleipnir could not have gone far. He may be watching us even now.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Be on your guard. The air is thick with corruption. If the Wood Wailers succumbed to a man, then we can expect a hard fight.&lt;br /&gt;
Kan-E-Senna: Though I dread the thought of hurting our brave soldiers, we cannot allow the creatures they have become to roam free.&lt;br /&gt;
Kan-E-Senna: Let us form two groups to more quickly track down and cull the beasts. Once we have finished, we shall regroup under the boughs of the Guardian Tree.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
====By the crossroads near the White Wolf Gate====&lt;br /&gt;
Keeper of the Entwined Serpents: Even Gridania&#039;s sworn spears are no match for Gleipnir. And so it falls to us to stem this dark tide before it washes over the Twelveswood.&lt;br /&gt;
Kan-E-Senna: We cannot suffer the presence of beasts so near to the great one, else any entreaties I make will surely be ignored. We must find the poor Wood Wailers and bring an end to their suffering.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Keep lookout at the designated location and slay any beasts that appear===&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
System: You have laid to rest the last of the turned Wailers. Reunite with your companions at Everschade.&lt;br /&gt;
System: You find no trace of the Wailers-turned-beasts...&lt;br /&gt;
&lt;br /&gt;
===Wait at the designated location===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: Our work is done, then.&lt;br /&gt;
Kan-E-Senna: The loss of so many brave souls is tragic. But now they are at peace, and the Guardian Tree is safe. Let us take comfort in that.&lt;br /&gt;
Kan-E-Senna: I but pray that the great one will hear my plea...&lt;br /&gt;
Kan-E-Senna: Ahh!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Elder Seedseer! Are you hurt?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: The great one is filled with fear. An all-consuming fear unlike any I have ever felt.&lt;br /&gt;
Kan-E-Senna: It spoke unto me, and its words were clarion. “Drive the evil away. Drive the evil away.”&lt;br /&gt;
Kan-E-Senna: It can think of naught else, and so we will not receive the aid we seek. Not until we can dispel the dread that claws at the forest&#039;s very heart.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: No... This was our last hope...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[In the background, a strange noise sounds from a distance.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: ...We are not alone.&lt;br /&gt;
Kan-E-Senna: There can be no mistake. This is the profane beast─the blasphemy that has mired the Twelveswood in despair. Gleipnir!&lt;br /&gt;
Kan-E-Senna: Stay back!&lt;br /&gt;
Kan-E-Senna: It makes for the Guardian Tree! We must stop it!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The poison! You mustn&#039;t let it touch you!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Such...fearsome strength...&lt;br /&gt;
&lt;br /&gt;
====Echo Vision====&lt;br /&gt;
E-Sumi-Yan: In accordance with our covenant, we Padjal have been blessed by the elementals. From the moment we are chosen, we are bound to act as mediators between man and nature.&lt;br /&gt;
E-Sumi-Yan: The most skilled among us are honored as Seedseers, and it is their duty to guide Gridania through times both poor and prosperous.&lt;br /&gt;
E-Sumi-Yan: I cannot say which of you will be found more worthy. In my estimation, you both have the potential to become Seedseers. Of that I become more certain by the day.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna@Padjali Girl: But I don&#039;t want to be a Seedseer. I never wanted to be a Padjal either. I never asked for any of this.&lt;br /&gt;
Kan-E-Senna@Padjali Girl: Why can&#039;t I live a normal life like everyone else? How come I don&#039;t get to grow old? Why was I cursed with these ugly horns?&lt;br /&gt;
&lt;br /&gt;
Ea-Sura-Supin@Padjali Boy: I like them. And maybe we didn&#039;t choose to be born this way, but I don&#039;t think it makes us that different from everyone else.&lt;br /&gt;
Ea-Sura-Supin@Padjali Boy: It&#039;s a rare gift─a blessing, even!─and if we can use it to help others, then we should. Don&#039;t give up on becoming a Seedseer, Kan-E. We&#039;d all be worse for it!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: A blessing...? I...I never thought of it that way. I suppose I just hated not having a choice. But maybe you&#039;re right...&lt;br /&gt;
&lt;br /&gt;
====At the Guardian Tree====&lt;br /&gt;
&lt;br /&gt;
Gleipnir: Kan-E...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The Matron is merciful─the Elder Seedseer has fallen unconscious, but is otherwise unharmed. The blasphemy must not have touched her, for I do not see the telltale mark of poison...&lt;br /&gt;
Keeper of the Entwined Serpents: Still, I am no healer, and she should be looked after by those who are. I shall carry her back to Gridania.&lt;br /&gt;
Keeper of the Entwined Serpents: We must leave before Gleipnir returns. Await me at the Adders&#039; Nest.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents at the Adders&#039; Nest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Keeper of the Entwined Serpents: Allow me to thank you again for your assistance. The Elder Seedseer has been delivered into the care of E-Sumi-Yan, and by the grace of the elementals will she make a full recovery.&lt;br /&gt;
Keeper of the Entwined Serpents: In fact, she has already regained consciousness, but is not yet allowed to receive visitors. We can but wait for now.&lt;br /&gt;
Keeper of the Entwined Serpents: ...Godsdammit, I was useless! I could do nothing while the Elder Seedseer faced Gleipnir alone.&lt;br /&gt;
Keeper of the Entwined Serpents: I was to be her shield! That I stand before you while she lies abed is proof of my failure...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; She wouldn&#039;t have wanted you to throw your life away.&lt;br /&gt;
&amp;gt; Kan-E-Senna lives still. And still she requires your protection.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: ...You truly are the hero of whom the bards sing, aren&#039;t you? You&#039;ve suffered terrible trials, yet still you stand tall and resolute.&lt;br /&gt;
Keeper of the Entwined Serpents: Thank you for your counsel. How close I came to forgetting the lessons of my past...&lt;br /&gt;
Keeper of the Entwined Serpents: I&#039;ve spoken of it to few. Truth be told, it brings me shame to recall it.&lt;br /&gt;
Keeper of the Entwined Serpents: I fought at Carteneau. Not as a soldier of the Eorzean Alliance, but as a conscript in the Garlean Imperial Army.&lt;br /&gt;
Keeper of the Entwined Serpents: Clad in armor and magitek, another drop in a sea of pitiless metal. You grow numb to the violence and the killing out of necessity. It becomes routine─work to earn your next meal.&lt;br /&gt;
Keeper of the Entwined Serpents: But then the moon shattered and the dragon emerged, and when the dust had settled, I was another body clinging to life amongst the fallen. I remember staring at the burning sun above, growing weaker, wondering if the heat or an Eorzean&#039;s blade would finish the job.&lt;br /&gt;
Keeper of the Entwined Serpents: But it wasn&#039;t death that came, but salvation. I was delivered from my well-earned fate by the Elder Seedseer. She deigned to save a man who once bared steel against her people.&lt;br /&gt;
Keeper of the Entwined Serpents: Her kindness didn&#039;t end there. Once my wounds had healed, she welcomed me with open arms. Never did she regard me with distrust, nor did she ever make me feel obliged to repay my debt.&lt;br /&gt;
Keeper of the Entwined Serpents: She fought not to take life, but to safeguard it. Through our friendship I came to see the wisdom in that distinction, and pledged my remaining years to her service.&lt;br /&gt;
Keeper of the Entwined Serpents: &#039;Twould have accomplished nothing to throw myself against Gleipnir in vain─and even if there was profit to be found in the sacrifice, she would not abide it. Your words served to remind me of this. We will defeat the blasphemy, aye, but we will do so without forsaking that which we hold dear. This I swear!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=SKdBLLGqTLk}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Traveler_to_the_Rescue&amp;diff=1477695</id>
		<title>A Traveler to the Rescue</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Traveler_to_the_Rescue&amp;diff=1477695"/>
		<updated>2026-07-05T02:50:38Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Traveler to the Rescue&lt;br /&gt;
| description = The flustered merchant appears desperate for help.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Flustered Merchant&lt;br /&gt;
| related-npcs = Young Mercenary&lt;br /&gt;
| location = Urqopacha&lt;br /&gt;
| location-x = 29.3&lt;br /&gt;
| location-y = 13.7&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Urqopacha Sidequests&lt;br /&gt;
| sortkey = 2010&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Knowing the Pelupelu&lt;br /&gt;
| requirements =&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 785&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70575&lt;br /&gt;
| id-edb = beb80b40731&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Search for the young mercenary.&lt;br /&gt;
* Rescue the young mercenary.&lt;br /&gt;
* Speak with the flustered merchant.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Flustered Merchant: Oh thank goodness, a capable-looking traveler! Please, I need your help!&lt;br /&gt;
Flustered Merchant: My caravan was attacked by beasts! I had a bodyguard—a young Mamool Ja mercenary, but he could barely fend for himself, let alone me!&lt;br /&gt;
Flustered Merchant: He somehow managed to throw me over his shoulder and carry me all the way here. But no sooner did my feet touch the ground than he ran back into the jaws of death. Damned if I can figure out why.&lt;br /&gt;
Flustered Merchant: Injured as he was, I don&#039;t like his chances. Please, I beg of you—go to Chabayuqeq, and save him!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Flustered Merchant: Please, he&#039;s in danger! You must go to Chabayuqeq and save him, I beg of you!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for the young mercenary===&lt;br /&gt;
System: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Rescue the young mercenary===&lt;br /&gt;
Young Mercenary: I can hardly believe my eyes... You felled those bloodthirsty beasts with such ease!&lt;br /&gt;
Young Mercenary: Ah, but I&#039;m getting ahead of myself. Thank you for saving me. As a mercenary for hire, I&#039;m ashamed such help was even necessary.&lt;br /&gt;
Young Mercenary: So the merchant sent you, did she? The attack on the caravan saw her wares scattered all over. I figured the least I could do was retrieve as much as I could.&lt;br /&gt;
Young Mercenary: Thanks to your timely rescue, I can still do just that. No need for you to stay with me, friend. Go and let her know that I&#039;m safe. I&#039;ll grab what I can and be along shortly.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Young Mercenary: Don&#039;t worry, I&#039;ll be fine. Once I&#039;ve assessed what&#039;s worth taking, I&#039;ll take as much as I can and head back.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the flustered merchant===&lt;br /&gt;
Flustered Merchant: Oh, I&#039;m so relieved to hear he&#039;s safe!&lt;br /&gt;
Flustered Merchant: The Mamool Ja take considerable pride in their trade as mercenaries, but that young man seems to have a particularly acute sense of responsibility.&lt;br /&gt;
Flustered Merchant: I&#039;ve heard tell that some Mamool Ja travel across the salt to make a name for themselves. As a preliminary step to that, it seems many young hopefuls gather experience here in Tural as mercenaries and bodyguards to sharpen their skills.&lt;br /&gt;
Flustered Merchant: That said, earnest as he is, the young man failed to protect my caravan. We will have to discuss some form of compensation for my losses.&lt;br /&gt;
Flustered Merchant: I&#039;m not heartless, however. He saved my life and risked his own to reclaim my wares—there is much to consider. For now, however, treating his wounds must come first.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=9ZVi07LQLl0}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Crisis_of_Corruption&amp;diff=1477653</id>
		<title>A Crisis of Corruption</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Crisis_of_Corruption&amp;diff=1477653"/>
		<updated>2026-07-05T02:33:20Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Crisis of Corruption&lt;br /&gt;
| description = Nopli is rubbing his hands together.&lt;br /&gt;
| image = A Crisis of Corruption.png&lt;br /&gt;
| quest-giver = Nopli&lt;br /&gt;
| related-npcs = Bow-bearing Guard;Stave-bearing Guard;Sword-wielding Guard&lt;br /&gt;
| location = Urqopacha&lt;br /&gt;
| location-x = 29.1&lt;br /&gt;
| location-y = 13.0&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Urqopacha Sidequests&lt;br /&gt;
| sortkey = 2051&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Knowing the Pelupelu&lt;br /&gt;
| requirements =&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 829&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = To Catch a Merchant&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70587&lt;br /&gt;
| id-edb = 4a0a1f5a013&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The correct NPC is the Stave-bearing Guard at 27.4, 11.7.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with Nopli.&lt;br /&gt;
* Search for a mage in Wachunpelo.&lt;br /&gt;
* Speak with Nopli.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Nopli is rubbing his hands together.&lt;br /&gt;
* The enthusiastic merchant, Nopli, attempts to sell you what he believes to be rare and otherwise valuable corrupted crystals, only for you to inform him that they are, in fact, neither. He is both shocked by the revelation and dismayed at the untold sums of pel he squandered in their purchase. Though the peddler is naive, he is not one to be deterred, and so he begs your assistance in his pursuit to discover some modicum of worth in the crystals.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
*You agree to lend Nopli your aid, and he quickly tasks you with speaking with a mage of the Boonewa tribe in Wachunpelo, who are said to use crystals in their rituals.&lt;br /&gt;
*You manage to locate the mage. Unfortunately, he has no interest in purchasing the crystals.&lt;br /&gt;
*You inform Nopli that, much as you expected, there is not a soul in Wachunpelo interested in purchasing corrupted crystals. Initially dismayed by the news, Nopli soon channels his sadness into anger towards the merchant who lied to him, vowing to stop the so-called pernicious peddler from swindling anyone else. To contend with such a cunning adversary, Nopli will undoubtedly need your continued assistance.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Nopli: Hey, I recognize you... You&#039;re [Forename], yes? I&#039;ve heard about you! Companion to the Third Promise—a most dependable individual!&lt;br /&gt;
Nopli: The name&#039;s Nopli, and I&#039;ll have you know I&#039;m a merchant blessed by fortune—if I do say so myself.&lt;br /&gt;
Nopli: Indeed, I believe our meeting today is no chance encounter, but the hands of fate guiding us for one singular purpose: the exchange of invaluable items at an unbelievable price! If I could direct your attention over here for just a moment...&lt;br /&gt;
Nopli: Feast your eyes on these! Crates of exceedingly rare and precious corrupted crystals!&lt;br /&gt;
Nopli: Beautiful, aren&#039;t they? They were extracted from remote regions of Eorzea, and shine a brilliant orange hue—quite unlike your run-of-the-mill crystals, no?&lt;br /&gt;
Nopli: For you, I&#039;m willing to offer them for the low, low price of one pel...in the millions column! It&#039;s nigh highway robbery at this valuation, but anything for a friend of the Third Promise!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Sorry, I clearly misheard you. It almost sounded like you said “one million&amp;quot;.&lt;br /&gt;
Nopli: What do you mean? Considering how much it set me back to purchase them, the price I&#039;m offering should be perfectly reasonable. Strange. These are precious crystals, are they not?&lt;br /&gt;
&amp;gt; They&#039;re not worth even a fraction of that price.&lt;br /&gt;
Nopli: What do you mean? Considering how much it set me back to purchase them, the price I&#039;m offering should be perfectly reasonable. Strange. These are precious crystals, are they not?&lt;br /&gt;
&amp;gt; Well for such a &#039;&#039;low&#039;&#039; price, I&#039;d be a fool to refuse!&lt;br /&gt;
Nopli: You say that, but I don&#039;t see you reaching for your coinpurse... Strange. Considering how much it set me back to purchase them, the price I&#039;m offering should be perfectly reasonable...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Nopli: J-Just to be certain, these crystals &#039;&#039;are&#039;&#039; considered priceless treasures in Eorzea, right?&lt;br /&gt;
Nopli: Let me see if I&#039;m getting this right: not only are corrupted crystals commonplace across the salt, but they&#039;re also highly volatile.&lt;br /&gt;
Nopli: And in the past, you once used such crystals together with an “elemental converter” to do battle with powerful entities you call “primals.”&lt;br /&gt;
Nopli: What&#039;s more, you kept them in a warded container at all times to protect against their deleterious effects.&lt;br /&gt;
Nopli: All of which is to say, no &#039;&#039;practical&#039;&#039; use for such crystals has been discovered, meaning no one with sense would ever bother to mine them...&lt;br /&gt;
Nopli: The peddler who sold the crystals to me never mentioned a word of this. He claimed they&#039;re extremely rare in Eorzea, which is why I decided to purchase them in the first place, even at the exorbitant price he offered.&lt;br /&gt;
Nopli: Naturally, I believed him. Having never seen crystals of their like, could you blame me? But if they really have no use...&lt;br /&gt;
Nopli: Have I, Nopli the Lucky, been...swindled?&lt;br /&gt;
Nopli: W-Well, at the very least, I was able to learn about the crystals&#039; true nature before selling them to some poor soul. Fortune hasn&#039;t abandoned me completely yet!&lt;br /&gt;
Nopli: At any rate, I&#039;d like to verify whether these crystals truly hold no value.&lt;br /&gt;
Nopli: Would you be willing to help me look into this, [Forename]? I need someone I can trust, and that you&#039;d be willing to share the truth with me says a lot.&lt;br /&gt;
Nopli: No need to answer right away—give it some thought. If you&#039;ve no interest, you&#039;re free to be on your way. If you decide to assist me, however, I&#039;ll be here waiting!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Nopli===&lt;br /&gt;
Nopli: You&#039;re willing to help, then? Wonderful! You truly are a kind-hearted soul!&lt;br /&gt;
Nopli: Now, before I go and confront the merchant who sold me these crystals, I&#039;d like to look into potential uses for them in Tural.&lt;br /&gt;
Nopli: For instance, crystals are in high demand among Turali mages, who make extensive use of them in their rituals.&lt;br /&gt;
Nopli: And I just so happen to know a spellcaster among the distillery&#039;s guard. I&#039;d like you to speak with them about the corrupted crystals, and gauge their interest in purchasing them.&lt;br /&gt;
Nopli: In the meantime, I will see about procuring a container to ward off the crystals&#039; harmful effects. Per your explanation, preparing an elemental converter with my skills is likely impossible—but finding the requisite materials for a warding vessel should be well within my abilities.&lt;br /&gt;
Nopli: The mage you&#039;re looking for is an individual of the Boonewa tribe. If you happen upon someone wielding a staff, chances are you&#039;ve found them.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Nopli: Remember, look for an individual of the Boonewa tribe holding a staff! I wish to know if the corrupted crystals garner their interest.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for a mage in Wachunpelo===&lt;br /&gt;
-optional start&lt;br /&gt;
Sword-wielding Guard: Huh? I don&#039;t know the first thing about crystals. I&#039;m not an artisan, nor a mage.&lt;br /&gt;
System: This doesn&#039;t appear to be the individual you seek.&lt;br /&gt;
Sword-wielding Guard: I don&#039;t know the first thing about crystals. Try asking a mage.&lt;br /&gt;
&lt;br /&gt;
Bow-bearing Guard: Unusual crystals? Not interested. I prefer to keep my distance from peculiarities. &lt;br /&gt;
System: This doesn&#039;t appear to be the individual you seek.&lt;br /&gt;
Bow-bearing Guard: I told you, I&#039;m not interested. Your time would be better spent asking someone who &#039;&#039;is&#039;&#039;.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Stave-bearing Guard: Intriguing. I&#039;ve never heard of these corrupted crystals. As a practitioner of the arcane arts, I&#039;ll not deny they pique my curiosity...&lt;br /&gt;
Stave-bearing Guard: But I&#039;m afraid I have no interest in purchasing them. If they&#039;re as volatile as you say, there is little to be done with crystals whose very nature can change on a whim.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Stave-bearing Guard: I&#039;ve no interest in purchasing the corrupted crystals. If they are so unstable they must be kept inside a special container, how could I possibly assure my own safety when using them?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Nopli===&lt;br /&gt;
Nopli: &amp;amp;lt;sigh&amp;amp;gt; So even the mage was not interested... Nevertheless, I thank you for speaking with them on my behalf.&lt;br /&gt;
Nopli: It seems you were right. These crystals really are worthless...&lt;br /&gt;
Nopli: I may be unable to make back what I&#039;ve lost, but there&#039;s still one thing I can do!&lt;br /&gt;
Nopli: [Forename], I wish to stop that pernicious peddler from continuing his crooked ways. Will you help me?&lt;br /&gt;
Nopli: What a relief! Allow me to offer you a small token of my thanks. When you have a moment to spare, please come see me again. We must stop him before he has a chance to swindle anyone else!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=TaoJZjzJvJA}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=To_Give_Voice&amp;diff=1458189</id>
		<title>To Give Voice</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=To_Give_Voice&amp;diff=1458189"/>
		<updated>2026-07-02T04:40:10Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = To Give Voice&lt;br /&gt;
| description = The [[Keeper of the Entwined Serpents]] is eager to resume the hunt.&lt;br /&gt;
| image = Shrouded in Peril.png&lt;br /&gt;
| quest-giver = Keeper of the Entwined Serpents&lt;br /&gt;
| related-npcs = Distraught Woman; Indignant Woman; Inflamed Man; Kan-E-Senna; Landenel; Raya-O-Senna; Restive Man; Upset Man; Wood Wailer&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 9.8&lt;br /&gt;
| location-y = 11.3&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 111&lt;br /&gt;
| level = 86&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 488400&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Shrouded in Peril&lt;br /&gt;
| next-quest = A Gift Undone&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69639&lt;br /&gt;
| id-edb = e3cf74578d5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Kan-E-Senna]] at [[Rootslake]].&lt;br /&gt;
* Speak with Kan-E-Senna and have her accompany you.&lt;br /&gt;
* Speak with the people of Camp Tranquil while Kan-E-Senna is accompanying you. 0/3.&lt;br /&gt;
* Speak with the [[Keeper of the Entwined Serpents]] while Kan-E-Senna is accompanying you.&lt;br /&gt;
* Speak with the [[Wood Wailer Sentry]] at the [[Lower Paths]].&lt;br /&gt;
* Kill the 2 enemies.&lt;br /&gt;
* Speak with Kan-E-Senna.&lt;br /&gt;
* Speak with the Keeper of the Entwined Serpents at [[the Adders&#039; Nest]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Keeper of the Entwined Serpents is eager to resume the hunt.&lt;br /&gt;
&lt;br /&gt;
*After sifting through a mountain of reports, the Order of the Twin Adder has found a common thread: of late, Gleipnir has been most frequently sighted in the South Shroud. Kan-E-Senna has already departed for Rootslake and bid you meet her there.&lt;br /&gt;
&lt;br /&gt;
*Together with the Elder Seedseer you seek out her sister, Raya–O–Senna, who has made her home in the southern marshlands. Their pleasant reunion is undercut by tension, as fear of Gleipnir grips the remote community. Although none of its residents have come to harm, Raya–O believes that it is only a matter of time before the blasphemy strikes. She urges her sister to entreat the elementals for aid, but the Elder Seedseer is reluctant to do so just yet. For now, she decides to speak with the people of Camp Tranquil, that she might assuage their fears and assure them that this crisis will soon pass.&lt;br /&gt;
&lt;br /&gt;
*The people of Camp Tranquil are understandably nervous, but Kan-E-Senna&#039;s calming presence seems to be having a positive effect.&lt;br /&gt;
**※You must be accompanied by Kan-E-Senna to complete this task. Speak with her again should you become separated.&lt;br /&gt;
&lt;br /&gt;
*The people yearn to give voice to their concerns, and the Elder Seedseer is more than willing to lend them an ear. The Keeper of the Entwined Serpents, too, recognizes there is much to be gained by visiting others.&lt;br /&gt;
**※You must be accompanied by Kan-E-Senna to complete this task. Speak with her again should you become separated.&lt;br /&gt;
&lt;br /&gt;
*Speaking with the people of Camp Tranquil has bolstered Kan-E-Senna&#039;s resolve, but before you can resume your hunt for Gleipnir, a flustered Wood Wailer arrives and explains that a group of Gridanians has fled their homes to seek refuge in Thanalan. Per the Elder Seedseer&#039;s earlier instruction, however, all are to remain within the safety of the camp until the threat has passed. Nevertheless, the people are adamant that they be allowed to cross the border, and the Wood Wailers are but few, and so the Elder Seedseer goes to resolve the situation before it comes to a head.&lt;br /&gt;
&lt;br /&gt;
*Kan-E-Senna attempts to calm the people, but to no avail, for one youth grows panicked upon realizing he has been marked by Gleipnir&#039;s poison. Before it can claim his life, however, despair takes hold of his heart, and he turns into a beast. The man beside him recoils in shock and, after crying out for his lost companion, undergoes a similar transformation. Both must be slain before they flee and spread terror throughout the Twelveswood.&lt;br /&gt;
&lt;br /&gt;
*Though the beasts are soon laid to rest with no further lives lost, the Elder Seedseer remains distraught. Perhaps you can offer her a shoulder to lean on...&lt;br /&gt;
&lt;br /&gt;
*Though Kan-E-Senna is shaken, she maintains her composure as she implores the people to return to their homes. The incident serves as a stark reminder that while Gleipnir is indeed a danger to the realm, despair can be even more deadly, transforming the distraught into beasts. The Elder Seedseer finally accepts that she must seek the aid of the great one, but there are preparations that must be seen to beforehand. The Keeper of the Entwined Serpents at the Adders&#039; Nest, however, may have further instructions for you.&lt;br /&gt;
&lt;br /&gt;
*It will take some time before Kan-E-Senna is ready to commune with the great one. In the meantime, her attendant asks that you prepare both mentally and physically.&lt;br /&gt;
**※The next role quest will be available from the Keeper of the Entwined Serpents upon reaching level 87 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Keeper of the Entwined Serpents: We have followed up on every report concerning Gleipnir─even those that beggared belief. The most promising suggest the blasphemy is currently stalking the South Shroud.&lt;br /&gt;
Keeper of the Entwined Serpents: We are to proceed there at once, for there is no telling when it might strike again. The Elder Seedseer is already en route to Rootslake. Let us not keep her waiting.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna at Rootslake===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: No sign of the beast yet, thankfully. A single glimpse of Gleipnir might send the people running, and we would be hard-pressed to restore order.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Greetings, [Forename]. As luck would have it, my sister Raya-O frequents Camp Tranquil. We would do well to meet with her first, for she may have knowledge of this threat that can aid us in our search.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: It has been too long, Raya-O.&lt;br /&gt;
&lt;br /&gt;
Raya-O-Senna: Kan-E! I was afraid this situation might force your arrival. Would that this reunion was under more joyous circumstances.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If the player has completed the WHM job quests&lt;br /&gt;
Raya-O-Senna: It is heartening to see her joined by the bearer of A-Towa&#039;s will. Unfortunately, Gleipnir&#039;s poison cannot be cured by any healing force known to us, as I&#039;m sure you have already learned. Nevertheless, I have faith that together we will find a way to defeat it.&lt;br /&gt;
&amp;gt; Else&lt;br /&gt;
Raya-O-Senna: And you are here to serve as protector to my sister, yes? I commend your courage. Gleipnir, like all blasphemies, is a fearsome foe that we must nevertheless rise to meet as one.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Every moment is crucial, so let us dispense with further pleasantries. Have you received word of Gleipnir&#039;s whereabouts?&lt;br /&gt;
&lt;br /&gt;
Raya-O-Senna: I have. It recently ambushed a poor traveler, who succumbed to his wounds soon thereafter. A tragic and increasingly common tale.&lt;br /&gt;
Raya-O-Senna: No others in Camp Tranquil have come to harm, but some claim they feel a presence in the distant trees. Staring at them with a malicious intensity. They struggle to find the courage to venture beyond the safety of the camp.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: While its victims exhibit symptoms reminiscent of the Creeping Death, Gleipnir&#039;s corruption seems only to affect those who have been assaulted by the blasphemy itself.&lt;br /&gt;
Kan-E-Senna: We have yet to confirm a single instance of it spreading from one individual to another.&lt;br /&gt;
&lt;br /&gt;
Raya-O-Senna: That&#039;s somewhat reassuring, but it will provide little comfort to the people here, I think.&lt;br /&gt;
Raya-O-Senna: If Gleipnir comes, any defense we mount will come at great cost. Those who fall wounded will invariably die.&lt;br /&gt;
Raya-O-Senna: I&#039;m at a loss, and the people under my care can see it. They grow tense and bicker amongst themselves─some even accused me of standing idly by while this monster roams free. As if I&#039;m not doing all that I can!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I...I apologize. Would that I had come to you sooner. Would that there were more I could offer you...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Not every burden is yours to bear, Kan-E.&lt;br /&gt;
Raya-O-Senna: {{alternatives|f=She|m=He}} is right. It is the duty of all Seedseers to face this threat, and so we should do so together─with the aid of the elementals as well!&lt;br /&gt;
Kan-E-Senna: Under different circumstances I would agree, but their strength has waned since the Calamity, and I am reluctant to impose upon them. Indeed, when I open my thoughts to the elementals...I shudder to hear their distress.&lt;br /&gt;
&amp;gt; Perhaps the elementals can help?&lt;br /&gt;
Raya-O-Senna: The elementals cry out for succor as loudly as the people do─this I know you feel, Kan-E.  Gleipnir poses a threat to all life in the Twelveswood, and as such we should face it as one.&lt;br /&gt;
Kan-E-Senna: Their strength has waned since the Calamity, and I am reluctant to impose upon them.  Nay, as Seedseers, it is our duty to first expend every option available to us, and spare them further distress.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Once we have laid low the blasphemy, the elementals will be at peace.&lt;br /&gt;
&lt;br /&gt;
Raya-O-Senna: Well then, how do you propose we go about that?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: First allow me to speak with the people here and assure them that all will be well. That Gridania&#039;s resolve to weather this storm remains steadfast.&lt;br /&gt;
&lt;br /&gt;
Raya-O-Senna: &amp;quot;No road is closed to those true of heart.“ I suppose I shouldn&#039;t be surprised that you&#039;d begin with an earnest and heartfelt appeal.&lt;br /&gt;
Raya-O-Senna: For my part, I shall reach out to A-Ruhn. Perhaps together we can find a way to offer similar comfort to the elementals. I have no doubt we will require their assistance in the days ahead.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Thank you, Sister. May the Twelve watch over and keep you both.&lt;br /&gt;
Kan-E-Senna: May I trouble you to accompany me? The presence of a storied hero would surely lend credence to my claims that the people&#039;s difficulties will soon be at an end.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: While you attend to that, I shall gather what information I can from the Wood Wailers stationed here. Pray look for me at the camp proper when you have finished.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna and have her accompany you===&lt;br /&gt;
-optional start&lt;br /&gt;
Raya-O-Senna: There was a time when my sister was loath to show weakness. Though she accepts the aid of others more easily now─goes so far as to seek of her own accord, even─her desire to project strength in the face of adversity sometimes brings old tendencies to the fore.&lt;br /&gt;
Inflamed Man: It&#039;s like I&#039;ve been saying─the Seedseers are useless! If it ain&#039;t about their precious elementals, they don&#039;t care. We&#039;d be better off heading south to Ul&#039;dah...&lt;br /&gt;
Distraught Woman: What&#039;ll we do if the beast comes? What &#039;&#039;can&#039;&#039; we do?&lt;br /&gt;
Keeper of the Entwined Serpents: The Seedseers are beholden to the pleas of elementals and man alike. I do not envy their responsibilities, difficult as they are for anyone to fulfill.&lt;br /&gt;
Restive Man: I saw it for but a moment, but the image is seared into my memories. Ah...I&#039;m afraid to close my eyes even now!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: If we are to convince the people that they need not live in fear of Gleipnir, then my words alone may be insufficient. I do not comport myself as an imposing figure blessed with martial prowess, to say the least.&lt;br /&gt;
Kan-E-Senna: You, on the other hand, are renowned as a peerless warrior who has triumphed in countless trials. Simply looking on your features fills me with confidence that this crisis too shall pass.&lt;br /&gt;
Kan-E-Senna: I pray you stay by my side, that those we speak with might be joyed by your presence.&lt;br /&gt;
&lt;br /&gt;
System: Kan-E-Senna is now accompanying you. Keep her at your side in order to proceed with quest objectives.&lt;br /&gt;
System: You can leave Kan-E-Senna behind by entering a different area, putting too much distance between you, or by speaking with her and selecting the option to part ways.&lt;br /&gt;
System: If you wish to have Kan-E-Senna accompany you again, return and speak with her at the original location.&lt;br /&gt;
&lt;br /&gt;
===Speak with the people of Camp Tranquil while Kan-E-Senna is accompanying you===&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Speak with Kan-E-Senna&lt;br /&gt;
Kan-E-Senna: Try as they might to go about their lives as normal, there is an unmistakable tension in their every movement. We must do what we can to put their minds at ease.&lt;br /&gt;
You have entered a sanctuary.&lt;br /&gt;
&amp;gt; Part ways with Kan-E-Senna&lt;br /&gt;
Kan-E-Senna: I understand you must have many pressing obligations. Still, I would not proceed without your company, and shall wait for you to return before speaking with the people.&lt;br /&gt;
&amp;gt; Accompany again&lt;br /&gt;
Kan-E-Senna: I am glad to see you returned from your adventures none the worse for wear. Now, shall we continue?&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Inflamed Man====&lt;br /&gt;
Inflamed Man: Seedseers are sittin&#039; pretty with their guards and finery. What do they care if a beastie is runnin&#039; amok? They&#039;ll be fine. That&#039;s why they&#039;re doin&#039; nothin&#039; while it hunts us.&lt;br /&gt;
Inflamed Man: We&#039;d be fools to trust our lives to those what don&#039;t care a whit. Aye, past time we went south. Least in Ul&#039;dah they don&#039;t pretend to look out for the common man.&lt;br /&gt;
Inflamed Man: E-Elder Seedseer! I was just, uh... Er...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I promise you that we are sparing no effort in our hunt for Gleipnir. However, it will take time─and more may suffer before the beast is laid low.&lt;br /&gt;
Kan-E-Senna: Nevertheless, I ask that you place your faith in me, if only for a while longer. I love the Twelveswood and her people with all my heart, and I will not let our enemy torment us forever.&lt;br /&gt;
&lt;br /&gt;
Inflamed Man: I...I understand. Man&#039;s gotta give voice to his worries from time to time, aye? Nothin&#039; I want less than to abandon my home. I&#039;ll stick around...for now.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Inflamed Man: Sorry about earlier. I&#039;ve been strung tighter than a longbow lately. I really do appreciate the Seedseers and all they&#039;ve done for us, and I pray they can deliver us from this evil.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Distraught Woman====&lt;br /&gt;
Distraught Woman: A single scratch is enough to spell one&#039;s doom, they say! Nothing but to wait for death to come. How can we face a beast like that!?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Do not give in to despair, my friend. Know that I shall do all in my power to see us through this crisis. Hold fast to hope, and encourage others to do so as well.&lt;br /&gt;
&lt;br /&gt;
Distraught Woman: I&#039;ll try, Elder Seedseer, I&#039;ll try. I know you&#039;ve placed yourself at risk, leaving the safety of the city and coming here, and that means a lot to me and mine. I&#039;ll stay close to the Wailers and pray news of your triumph reaches us soon.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Thank you. I promise you that it will not be long.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Distraught Woman: Everyone&#039;s scared, but so long as we stick together and stay strong, I think we&#039;ll survive.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Restive Man====&lt;br /&gt;
Restive Man: I saw it! A gargantuan beast stalking the woods, with horns the size of my leg! What&#039;s to stop it from coming here to fill its belly?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Gleipnir will do no such thing, I swear. I shall see to it personally that the blasphemy does not come within a malm of this village. Keep heart, for brighter days lie ahead of us.&lt;br /&gt;
&lt;br /&gt;
Restive Man: Truly, Elder Seedseer? Ah...perhaps I&#039;ve let my imagination get the better of me. You are a beacon in these dark times. I pray you restore the peace soon!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I shall, you can be certain!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Restive Man: We can cower in fear, or we can strive to lift one another&#039;s flagging spirits. Better to choose the latter. May the Matron bring you victory, for all of our sakes.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents while Kan-E-Senna is accompanying you===&lt;br /&gt;
-optional start&lt;br /&gt;
Kan-E-Senna: Too often do I only learn of the people&#039;s troubles through reports and the like. To hear their stories firsthand, the desperation in their voices...it strengthens my resolve to bring this nightmare to an end.&lt;br /&gt;
Kan-E-Senna: I am reminded also that we Seedseers must do more to convey the thoughts of the elementals to our fellow Gridanians. Though they live among us, there is a tendency to treat them as something otherworldly and unknowable. If only all could share in our experience...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Keeper of the Entwined Serpents: Will that be all for now, Elder Seedseer?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: It will. I have done what I can to quell the unrest. But so long as Gleipnir lives, they will never be at peace.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Sometimes simply lending an ear does wonders─as must be the case for the elementals, yes?&lt;br /&gt;
Kan-E-Senna: Indeed, you are correct. Today was a welcome reminder of that truth, and an important step in our journey.&lt;br /&gt;
&amp;gt; Do you doubt your chosen course?&lt;br /&gt;
Kan-E-Senna: Nay, not in the slightest.  The shortest path to a destination is often not the best, and today was a welcome reminder of that truth.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Mayhap I should visit these settlements more often. Doubtless some here think me as distant as the elementals, so rarely do they see me in the outer reaches...&lt;br /&gt;
Kan-E-Senna: You have served me admirably as protectors thus far, for which I am grateful. Yet until we have found and laid Gleipnir low, I must continue to impose upon your goodwill.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: &#039;Tis no imposition, Elder Seedseer. You saved me on the killing fields of Carteneau. My life is yours, now and always.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Your life is your own to command, but I thank you for your words. And your conviction, which fills me with confidence that the path we walk is true.&lt;br /&gt;
Kan-E-Senna: Even if that path takes us far afield... Hmm. Did I ever tell you that, when I was a young student, I would often steal into the woods with a dear friend of mine─much to the chagrin of our teacher?&lt;br /&gt;
Kan-E-Senna: Deep down, I suspect there is still a part of me that yearns to wander where I should not...&lt;br /&gt;
&lt;br /&gt;
Landenel: Elder Seedseer. Word from the border─we&#039;ve got ourselves a right bloody mess, by the sound of it.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: What has happened?&lt;br /&gt;
&lt;br /&gt;
Landenel: Per your earlier instructions, the Wailers closed the roads to all travel while we scoured the wood for signs of Gleipnir. But now a group of locals are demanding to be let through into Thanalan.&lt;br /&gt;
Landenel: They&#039;re terrified, by the sound of it. Screaming about the Creeping Death and gods know what else.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Despair grips their hearts... If it consumes them wholly, then we may have yet more blasphemies to contend with.&lt;br /&gt;
Kan-E-Senna: I will speak with them. Wild rumors fuel their panic, and with truth and compassion will I convince them to see reason and return to their homes.&lt;br /&gt;
&lt;br /&gt;
Landenel: If anyone can it&#039;s you, Elder Seedseer. We&#039;re doing our best to keep them calm for now, but my man&#039;s words painted a grim picture. I pray you make your way to the border as quickly as you can.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Landenel: Follow the road south─you&#039;ll find them soon enough. My men are doing what they can, but we&#039;re soldiers, not mediators...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Wood Wailer Sentry at the Lower Paths===&lt;br /&gt;
-optional start&lt;br /&gt;
Kan-E-Senna: The people here are indeed terrified. I must take care with my words.&lt;br /&gt;
Keeper of the Entwined Serpents: It&#039;s good we arrived when we did. Any later and we might&#039;ve been met with a bloodier sight.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Unnerved Man : Let us through, damn you! We&#039;re standing here while the Creeping Death nips at our heels! You&#039;re telling us to die!&lt;br /&gt;
&lt;br /&gt;
Wood Wailer: Those rumors are false! The Elder Seedseer herself sent word that the Creeping Death is not responsible for the recent incidents!&lt;br /&gt;
Wood Wailer: You mustn&#039;t surrender to panic. Return to your homes while we deal with the threat, and pay no heed to baseless stories.&lt;br /&gt;
&lt;br /&gt;
Unnerved Man : Stories? &#039;&#039;Stories&#039;&#039;!? I&#039;ve seen the dead with my own eyes─don&#039;t tell me what is and isn&#039;t true!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Hearken to me, my friends. I come before you now to assure you that the Creeping Death has not returned. Only those who have been wounded by Gleipnir are in danger, and so I beseech you to take shelter in your homes until the threat has passed.&lt;br /&gt;
&lt;br /&gt;
Unnerved Man : Gleipnir!? The beast I saw in the wood!? We have to run! It could&#039;ve followed us!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: You saw him!? Where?&lt;br /&gt;
&lt;br /&gt;
Unnerved Man : Not far from here. Those glistening horns...those terrible chains...reaching out to drag you down to the seventh hell... We ran and ran and never looked back!&lt;br /&gt;
Unnerved Man : But don&#039;t worry─it didn&#039;t catch any of us! No one&#039;s marked, see? That means...that means we&#039;re safe, right?&lt;br /&gt;
&lt;br /&gt;
Alarmed Man: But... But say we weren&#039;t quite fast enough... What then?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Its horns and claws are where the poison resides, and even a scratch would be cause for concern...&lt;br /&gt;
&lt;br /&gt;
Alarmed Man: Even a little scratch...&lt;br /&gt;
Alarmed Man: Then...then it&#039;s too late for me!? Is that...why my body feels...like it&#039;s on fire...&lt;br /&gt;
&lt;br /&gt;
Unnerved Man : You told me the branches tripped you up! You said that&#039;s how it happened! You said!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: O heavenly winds, guide us to the font of strength. May we drink from it and be made whole! &lt;br /&gt;
&lt;br /&gt;
Alarmed Man: I don&#039;t...I don&#039;t feel any better... Do it again. Do it again!&lt;br /&gt;
Alarmed Man: It hurts... Help me...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Conjury has no effect. There can be no mistake─this is Gleipnir&#039;s doing.&lt;br /&gt;
Kan-E-Senna: Even so, I ask that you do not lose heart! Stay strong, for if we surrender to fear, the beast has already won!&lt;br /&gt;
&lt;br /&gt;
Alarmed Man: No... I don&#039;t want to die. Please...help me...&lt;br /&gt;
Alarmed Man: GAAAHHH!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Get back!&lt;br /&gt;
&lt;br /&gt;
Unnerved Man : You said... You said it wasn&#039;t...&amp;lt;br&amp;gt;Ugh... Why... Why...&lt;br /&gt;
&lt;br /&gt;
Unnerved Man : Liar... Liars! All of you! None of us are safe! None of us will...GAAAHHH!&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Despair made manifest... Twelve forefend. Is there naught that can be done for these poor souls?&lt;br /&gt;
Kan-E-Senna: Naught but one thing, I know. I know. We must lay them to rest. Contain the threat.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Kill the 2 enemies===&lt;br /&gt;
-optional start&lt;br /&gt;
Wood Wailer: We&#039;ll keep these people safe!&lt;br /&gt;
&lt;br /&gt;
Indignant Woman: This can&#039;t be... This isn&#039;t real!&lt;br /&gt;
&lt;br /&gt;
Upset Man: What...what are those monstrosities!?&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: So this is the face of the Final Days...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: These ones are beyond saving. We can but end their suffering.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
System: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Speak with Kan-E-Senna===&lt;br /&gt;
-optional start&lt;br /&gt;
Wood Wailer: We did what we had to. If we had let the fiends live, the blood of many would have been on our hands.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: &#039;Twas not the poison which triggered their transformation, but despair. Overwhelming despair...&lt;br /&gt;
&lt;br /&gt;
Upset Man: Matron have mercy, what were those fiends!? The Creeping Death seems a mercy compared to an end like that...&lt;br /&gt;
&lt;br /&gt;
Indignant Woman: I can&#039;t take it! What kind of life is this, waiting to be hunted or be turned into one of them!?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: They are...at peace. Would that it had not come to this. I was powerless to prevent it...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: You did all you could, Elder Seedseer.&lt;br /&gt;
&lt;br /&gt;
Upset Man: Is that what&#039;s going to happen to us? Is there no hope?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: What you witnessed was the fate of those who fall to deepest despair. It feeds upon grief and anguish, and is more deadly than Gleipnir itself.&lt;br /&gt;
Kan-E-Senna: But as I swore to you that we shall defeat the blasphemy that haunts our homeland, so too do I swear that despair will not be the end of us. Keep the faith and look to the horizon, for brighter days will come.&lt;br /&gt;
&lt;br /&gt;
Upset Man: As you say, Elder Seedseer...as you say...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Gleipnir is not here, and so you are free to return to your homes. I but urge you to take care on the path back.&lt;br /&gt;
&lt;br /&gt;
Upset Man: We will, Elder Seedseer...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: This storm has passed, but a darker tempest roils in the distance.&lt;br /&gt;
Kan-E-Senna: So long as the specter of despair looms, the people will struggle to take any words of comfort to heart. We will see more tragedies like this.&lt;br /&gt;
Kan-E-Senna: The elementals too cry out for a solution. The longer we struggle to resolve this crisis, the more innocent lives we put at risk.&lt;br /&gt;
Kan-E-Senna: Raya-O said we would need to turn to the elementals for assistance, and I know now that she was right. And so I will seek audience with the great one.&lt;br /&gt;
Kan-E-Senna: However, there are preparations I must attend to first. I shall make the proper ablutions at the Lotus Stand. Pray return to the Adders&#039; Nest and await my summons.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Raya-O-Senna: I heard about what happened at the border, and about Kan–E&#039;s decision to commune with the great one. I pray that the elementals will answer our calls for assistance.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents at the Adders&#039; Nest===&lt;br /&gt;
Keeper of the Entwined Serpents: Despite our best efforts, we have been unable to prevent further loss of life. I foresee even greater hardship ahead.&lt;br /&gt;
Keeper of the Entwined Serpents: As we press on, we mustn&#039;t forget the words of the Elder Seedseer. We must strive to remain undaunted in the face of despair.&lt;br /&gt;
Keeper of the Entwined Serpents: She is preparing for her communion with the great one. When the time is right, she will call upon us both. Until then, my friend, stay strong.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=qaLYwOFSW2s}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shrouded_in_Peril&amp;diff=1454320</id>
		<title>Shrouded in Peril</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shrouded_in_Peril&amp;diff=1454320"/>
		<updated>2026-07-02T02:35:47Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Shrouded in Peril&lt;br /&gt;
| description = The [[Gridanian Delegate]] is in urgent need of a stout defender to help combat a new threat to his homeland.&lt;br /&gt;
| image = Shrouded in Peril.png&lt;br /&gt;
| quest-giver = Gridanian Delegate&lt;br /&gt;
| related-npcs = Aethelmaer; Afflicted Man; Blasphemy Huntmaster; Borlent; Fallgourd Hearer; Hyrstmill Merchant; Kan-E-Senna; Keeper of the Entwined Serpents; Panicky Man; Serpent Officer&lt;br /&gt;
| location = Radz-at-Han&lt;br /&gt;
| location-x = 7.6&lt;br /&gt;
| location-y = 9.7&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 101&lt;br /&gt;
| level = 85&lt;br /&gt;
| req-quest = At World&#039;s End&lt;br /&gt;
| req-items = 1 Creeping Death Remedy&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 481800&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = At World&#039;s End&lt;br /&gt;
| next-quest = To Give Voice&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69638&lt;br /&gt;
| id-edb = ca037f6df72&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the [[Blasphemy Huntmaster]] at [[the Adders&#039; Nest]].&lt;br /&gt;
* Speak with [[Aethelmaer]] at Fallgourd Float.&lt;br /&gt;
* Speak with the [[Fallgourd Hearer]].&lt;br /&gt;
* Speak with the [[Panicky Man]].&lt;br /&gt;
* Defeat the [[chigoe]]s.&lt;br /&gt;
* Aid the [[Hyrstmill Merchant]].&lt;br /&gt;
* Deliver the medicine to [[Kan-E-Senna]].&lt;br /&gt;
* Speak with the [[Keeper of the Entwined Serpents]] at the Adders&#039; Nest.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Gridanian delegate is in urgent need of a stout defender to help combat a new threat to his homeland.&lt;br /&gt;
&lt;br /&gt;
*A blasphemy has made the Twelveswood its lair, stalking its denizens and casting a dark pall over the entire region. It has proven difficult to track, and so the Adders&#039; Nest has requested the help of a fearless defender to help protect their soldiers during the hunt. You are to report to the Adders&#039; Nest at once.&lt;br /&gt;
&lt;br /&gt;
*The effort to find the blasphemy is being led by none other than the Elder Seedseer herself, Kan-E-Senna. She explains that their troubles began after an unidentified man transformed into a hideous beast which the people dubbed Gleipnir─so named for its similarity to a creature of legend which bears chain-like patterns on its hide. Its claws and horns appear to be coated with a potent poison that causes these selfsame patterns to manifest on an injured victim&#039;s skin. This mark is disturbingly similar to one caused by an infamous sickness known as the Creeping Death. Alas, unlike the sickness, those poisoned by Gleipnir cannot be cured by medicine or magick. This leaves you with few options to combat the beast, and as you contemplate this problem, Kan–E&#039;s attendant receives a chilling message via linkpearl: Gleipnir has struck again. Fortunately, the victim yet lives and is being conveyed to Fallgourd Float, and so the Elder Seedseer bids you accompany her to the settlement and speak with Aethelmaer, its overseer.&lt;br /&gt;
&lt;br /&gt;
*Aethelmaer informs you that the man is being treated by a Hearer outside of the Bobbing Cork. The healer is doing what he can, but the Elder Seedseer should surely be capable of doing more. Suspecting she may require a pair of helping hands, she asks you to follow her to the inn.&lt;br /&gt;
&lt;br /&gt;
*The Fallgourd Hearer is doing his utmost to keep the man alive, but the poison frustrates his efforts. No sooner does Kan-E-Senna approach to attend the man than you hear a shout from nearby─a man yelling about an approaching swarm of chigoes. The vilekin are known to carry the Creeping Death, and the Hearer fears that allowing them into Fallgourd Float would spark panic among its people. The Elder Seedseer bids you investigate and resolve the situation if you can.&lt;br /&gt;
&lt;br /&gt;
*The unharmed but distressed man warns of a mass of chigoes near Alder Springs. Fallgourd Float has few Wailers to spare, and so it falls upon you and the Keeper of the Entwined Serpents to combat this menace.&lt;br /&gt;
&lt;br /&gt;
*When the dust has settled, countless chigoes lie dead at your feet, and the forest is much quieter for your efforts. Cowering before you is a man who was but moments before smothered in a crush of wings, and still very much in need of assistance.&lt;br /&gt;
&lt;br /&gt;
*The flustered man is none the worse for wear, and he proceeds to tell you that he was accosted by the swarm while on his way to deliver medicine used to treat the Creeping Death to Fallgourd Float. While it is unclear whether the man was originally driven by opportunism or altruism, out of gratitude he offers you his wares free of charge. Gleipnir&#039;s poison still courses through the victim&#039;s veins, and so you must make haste to Fallgourd Float with the potential cure.&lt;br /&gt;
&lt;br /&gt;
*Although Kan-E-Senna administers the medicine to the sick man, he is soon overcome with convulsions before, with a final cry of pain, he at last dies. The distraught Elder Seedseer strives not to let her emotions cloud her judgment, and concludes that Gleipnir&#039;s poison must be far too powerful to be carried by chigoes or any other ordinary creature; the people need only ware the blasphemy. While this knowledge comes as a relief of sorts, you are no closer to stopping the blasphemy. The beast must first be found, and to that end the Elder Seedseer suggests returning to the Adders&#039; Nest to scour recent reports for any new information.&lt;br /&gt;
&lt;br /&gt;
*Indeed, in your absence many sightings of Gleipnir have been reported all throughout the Twelveswood. However, when panic clouds judgment, a rabbit in the brush is often mistaken for something much more sinister. The Order of the Twin Adder must nevertheless carefully consider every report and determine which merit further investigation. And so, Kan–E&#039;s attendant asks that you stay safe in the meantime.&lt;br /&gt;
**※The next role quest will be available from the Keeper of the Entwined Serpents upon reaching level 86 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Gridanian Delegate: I have come on behalf of the Twin Adders to enlist the aid of accomplished fighters. The smallfolk cower in their homes for fear of an unprecedented threat to the Twelveswood: a blasphemy.&lt;br /&gt;
&lt;br /&gt;
Gridanian Delegate: It strikes quickly and with deadly precision before returning to the shadows whence it came. Try as we might, we have yet to devise a means to track it, much less slay it.&lt;br /&gt;
&lt;br /&gt;
Gridanian Delegate: Several brave souls search for it even now, but their chances would improve greatly if they had a stout protector by their side. Judging by your reputation, I daresay you&#039;re precisely the woman we seek.&lt;br /&gt;
&lt;br /&gt;
Gridanian Delegate: What say you? Will you serve as the shield that stands between Gridania and certain doom?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Protecting the realm is what I do.&lt;br /&gt;
&amp;gt; You&#039;ve made it difficult to refuse...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Gridanian Delegate: I will take that as an enthusiastic yes! Make haste to the Adders&#039; Nest and report to my superior. All Gridania shall pray for your success!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gridanian Delegate: I beg you seek out my superior at the Adders&#039; Nest with all due haste, that peace might be restored to the Twelveswood.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Blasphemy Huntmaster at the Adders&#039; Nest===&lt;br /&gt;
&lt;br /&gt;
Blasphemy Huntmaster: Our liaison at Radz-at-Han sent word of your arrival, but I can still scarcely believe our luck. Are you truly here to help us bring this wicked blasphemy to heel?&lt;br /&gt;
&lt;br /&gt;
Blasphemy Huntmaster: Then there is hope for us yet! I shall fetch the Elder Seedseer at once─she is leading the hunt, and I&#039;m certain she&#039;ll be most eager to see you.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: Full glad am I to welcome you in good health and good spirits, [Forename]. On behalf of all Gridania, allow me to thank you for rising to our defense yet again.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: You will forgive me for eschewing further formalities, as time is of the essence. I shall share with you what little we know of this elusive scourge.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Following the events in Thavnair, we received a report that an unidentified man had fallen into fits on the road before transforming into a beast most foul─a blasphemy, we soon determined.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Eyewitnesses to subsequent attacks spoke of patterns on its skin reminiscent of heavy chains, and thus we have named it Gleipnir, for the creature of legend.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: It emerges from the brush without warning, bringing destruction and tragedy to those unfortunate enough to be near. Ere we can respond it retreats into hiding, leaving no trace for us to follow.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: The elementals cry out for us to rid the forest of this wicked presence. Yet even if we tracked it to its lair, I fear besting the beast would be no simple matter.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The wounds of Gleipnir&#039;s victims are tainted by corruption. We can but conclude that the fiend&#039;s fangs, claws, and horns are all imbued with a powerful poison.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: The smallest scratch sends the afflicted into fits, and death soon follows.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Mayhap you know of the Creeping Death? The effects of Gleipnir&#039;s vile poison bear more than a passing similarity to the symptoms of that deadly plague.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: It swept through the Twelveswood many years ago. The sick found their skin covered in chain-like patterns, and spent their final moments in excruciating pain.&lt;br /&gt;
Keeper of the Entwined Serpents: &#039;Twas long before I came to Gridania, but people still speak of it with dread.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Is it true that the disease spared not a single Hyur?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Very nearly, yes. Before the remainder were taken we were able to devise a cure from the glimshroom. Slow though it was, the scars of this tragedy could then begin to heal.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Gleipnir threatens to reopen old wounds, I fear. Yet despite the similarities between the blasphemy&#039;s corruption and the Creeping Death&#039;s marks, it is unclear how these two phenomena are related, if at all.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Both conjury and white magic have failed to abate the poison&#039;s spread. To confront Gleipnir now would place our soldiers at risk of grievous injury.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Forgive me, Elder Seedseer, but this appears to be urgent...&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: What? Again!?&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Gleipnir has struck once more─in the North Shroud. The Wailers came too late to see the beast themselves, but the man it attacked yet lives. They are bringing him to Fallgourd Float as we speak.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Then we must meet them there. Will you accompany us, [Forename]? Aethelmaer should be able to apprise us of the details upon our arrival.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aethelmaer at Fallgourd Float===&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Kan-E-Senna: We cannot say for certain Gleipnir has quit this place. Stay on your guard.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Word of the attack has yet to spread among the populace. They remain calm for now.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Aethelmaer: Elder Seedseer, you honor us with your presence! I cannot thank you enough for coming all this way.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Given the dire circumstances, I would not leave this to another. Where is the wounded man?&lt;br /&gt;
&lt;br /&gt;
Aethelmaer: Outside of the Bobbing Cork, being attended to by one of our Hearers. He&#039;s a capable healer, but I worry this is beyond his abilities...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I shall do all in my power to aid him.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I in turn may have need of assistance as well. I ask that you stay close─both of you.&lt;br /&gt;
&lt;br /&gt;
===Speak with the Fallgourd Hearer===&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Aethelmaer: You&#039;ll find the victim under the eaves of the Bobbing Cork. One of our Hearers is doing what he can, but will surely not begrudge any help you can offer.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: He clings to life, albeit barely. We must try to ease his pain.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: That he survived his encounter with Gleipnir speaks to his fortitude. I know not if he can be saved, but if we can at least allay his suffering, we must.&lt;br /&gt;
&lt;br /&gt;
Afflicted Man: Ungh... &amp;lt;groan&amp;gt;&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: He&#039;s a hardy soul, but I&#039;m utterly at a loss...&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: While I managed to heal his wounds, the poison lingers. I fear the worst is yet to come.&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: When I removed his clothes for treatment, I recognized the chains. If this is indeed the Creeping Death...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: ...Do not lose heart.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I shall spare no effort. Rest for now─we may have need of your talents again ere long.&lt;br /&gt;
&lt;br /&gt;
???: Chigoes, man, chigoes! A bloody swarm of them!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: That came from the east gate!&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: Chigoes are known as carriers of the Creeping Death. The villagers are on edge─if they think the vilekin harbingers of another plague, they may panic.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Pray see to the chigoes. I shall remain here with the victim.&lt;br /&gt;
&lt;br /&gt;
===Speak with the Panicky Man===&lt;br /&gt;
-optional start&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I shall do everything in my power to save this man. I entrust the matter of the chigoes to you.&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: We cannot let the chigoes enter the village. Rumors of sickness have already begun to spread, and a swarm will surely sow terror and discord.&lt;br /&gt;
&lt;br /&gt;
Borlent: Chigoes!? Where!? Keep them away from me!&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: I think this wild-eyed fellow is the source of the earlier yelling. Do you see any chigoes nearby?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Panicky Man: They were near Alder Springs─a whole swarm of them, like an army gettin&#039; ready for war!&lt;br /&gt;
&lt;br /&gt;
Panicky Man: Bringin&#039; the Creepin&#039; Death, like as not! Folk&#039;ve been droppin&#039; dead with no rhyme or reason, and I&#039;m not about to join &#039;em, no sir! Came runnin&#039; back fast as my legs could carry me.&lt;br /&gt;
&lt;br /&gt;
Borlent: Were you bitten? I will show you to a Hearer if so.&lt;br /&gt;
&lt;br /&gt;
Panicky Man: Not a single hole that doesn&#039;t belong, you can be sure. You&#039;d best do somethin&#039; about that swarm though!&lt;br /&gt;
&lt;br /&gt;
Borlent: Would that we could, but keeping the gate manned is our priority, and we have not the numbers to spare for a hunting party.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: By the time Wailer reinforcements arrive, it may be too late. We&#039;ll deal with the chigoes. The one who culls the greater number owes the other a flagon of ale, aye?&lt;br /&gt;
&lt;br /&gt;
Borlent: I commend your bravery! Godsspeed, and don&#039;t get bitten!&lt;br /&gt;
&lt;br /&gt;
===Defeat the chigoes===&lt;br /&gt;
-optional start&lt;br /&gt;
Panicky Man: I&#039;ve never seen so many of those filthy fiends!&lt;br /&gt;
&lt;br /&gt;
Borlent: Alder Springs is to the east. Rid us of that swarm before it arrives at our gates.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: We&#039;re more likely to hear the swarm before we see it.  Keep your weapon close at hand -- we cannot allow a single one to escape.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
System: More enemies have joined the fray.&lt;br /&gt;
System: More enemies have joined the fray.&lt;br /&gt;
&lt;br /&gt;
===Aid the Hyrstmill Merchant===&lt;br /&gt;
Hyrstmill Merchant: Twelve be praised─and you! I&#039;ve come bearing a cure for the Creeping Death, but it&#039;s of little use against &#039;&#039;actual&#039;&#039; death!&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Merchant: Aye, that&#039;s why I&#039;ve come─I&#039;d heard tell of a man suffering from uncommon pains at Fallgourd Float. Sensed an opportunity for philanthropy...and a touch of profit, I&#039;ll admit.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Merchant: But if what you say is true, his condition demands a much swifter pair of feet than mine. Could you bring the medicine to him in my stead? No need for payment this time, of course.&lt;br /&gt;
&lt;br /&gt;
Hyrstmill Merchant: You saved my life, and one good turn deserves another. I only hope the cure works as well as purported. As for me, I&#039;ll be on my way─and give any vilekin I spy a wide berth.&lt;br /&gt;
&lt;br /&gt;
===Deliver the medicine to Kan-E-Senna===&lt;br /&gt;
-optional start&lt;br /&gt;
Keeper of the Entwined Serpents: To think that the mere mention of chigoes could spark such panic. The Creeping Death casts a long shadow over these lands...&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: You&#039;ve brought medicine? What luck! We must administer it straightaway.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Thank you for culling the chigoes. Alas, our patient&#039;s condition has yet to improve, and it is all we can do to keep him from succumbing to the poison...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over {{i|Creeping Death Remedy}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: I know this medicine─it was once used to treat the Creeping Death! Given his symptoms, it may well prove effective here as well...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kan-E-Senna: It works upon the body quite quickly, as I recall...&lt;br /&gt;
&lt;br /&gt;
Afflicted Man: &amp;lt;groan&amp;gt; I... I...&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Hold on just a while longer, my friend! The medicine will soon relieve your pain!&lt;br /&gt;
&lt;br /&gt;
Afflicted Man: I...I don&#039;t... It hurts... It hurts! Ahh!&lt;br /&gt;
&lt;br /&gt;
Afflicted Man: Why! Why!?&lt;br /&gt;
&lt;br /&gt;
System: The man&#039;s shrieks die in his throat as his body is wracked by violent convulsions. He then falls still and quiet, as if his breath was snatched from his chest.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Twelve have mercy. At the very least, his suffering is over.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Had we been quicker to deliver the medicine, would he have lived?&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Nay, I think not... He was doomed from the moment the poison entered his blood. As will be others if we do not soon gain an understanding of our foe.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Let this tragedy not be in vain, but serve as a lesson. Though the effects of Gleipnir&#039;s corruption resemble the Creeping Death, &#039;tis clear that the two share little else in common.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: The poison burns through the body more quickly than any disease. Too deadly is it to be borne by creatures so fragile as chigoes, or any other besides.&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: Then that is one less possibility the people need fear. &#039;Tis a shame a life was lost, but this knowledge may help us ensure that others are not.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Spread word, but do so with delicacy. In these troubled times, fear and despair can drive even the goodliest of souls to desperate ends.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Gleipnir is the only blasphemy known to us in Gridania─for now. We must do our utmost to stop him from sowing further discord.&lt;br /&gt;
&lt;br /&gt;
Fallgourd Hearer: Understood, Elder Seedseer. I&#039;ll give this man a proper burial before sharing what we&#039;ve discovered.&lt;br /&gt;
&lt;br /&gt;
Kan-E-Senna: Ascertaining Gleipnir&#039;s whereabouts is still a primary concern. Let us return to the Adders&#039; Nest, for information shall be our most reliable weapon in the days ahead, and there is no better place to acquire it.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Fallgourd Hearer: I shall speak with the people after this man receives a proper burial. To honor his sacrifice, I must do what I can to buoy their hope.&lt;br /&gt;
&lt;br /&gt;
System: The man&#039;s limbs have been arranged to look as if he were sleeping. A smile rests upon his face, as if his suffering plagues him no more. May his digital soul rest in peace. /respect&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Keeper of the Entwined Serpents at the Adders&#039; Nest===&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: Gleipnir has been sighted in various locales, and though we are reviewing every report, we suspect most are erroneous. Fear has a way of making one jump at shadows.&lt;br /&gt;
&lt;br /&gt;
Keeper of the Entwined Serpents: It will take some time before we have determined which reports merit a more involved investigation. Until then, I ask that you stay vigilant and keep your eyes peeled for any sign of the blasphemy.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=p8Y5uNxLOns}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hippos_Born_to_Run&amp;diff=1446264</id>
		<title>Hippos Born to Run</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hippos_Born_to_Run&amp;diff=1446264"/>
		<updated>2026-07-01T19:38:21Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Hippos Born to Run.png&lt;br /&gt;
| description = [[Kancana]] shifts from foot to foot with agitation. Your adventurer senses tingle with the tantalizing taste of a problem to be solved.&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = Kancana&lt;br /&gt;
| related-npcs = Maru; Peaceful Resident; Strapping Resident; Trna; Waiting Alchemist; Willowy Resident&lt;br /&gt;
| location = Thavnair &lt;br /&gt;
| location-x = 25.3&lt;br /&gt;
| location-y = 31.2&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Arkasodara Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Arkasodara Quests&lt;br /&gt;
| journal-genre = Arkasodara Main Quests&lt;br /&gt;
| sortkey = 1&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Endwalker (Quest)&lt;br /&gt;
| exp = 224400-749595&lt;br /&gt;
| gil = 1495&lt;br /&gt;
| unlocks = ot Arkasodara Daily Quests, r3 Arkasodara, ach Hasty Hasty Hippos I&lt;br /&gt;
| prev-quest = A Budding Adventure&lt;br /&gt;
| next-quest = A Pachyderm&#039;s Promptitude&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.15&lt;br /&gt;
| id-gt = 70081&lt;br /&gt;
| id-edb = bc93a4276da&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{#lsth:Arkasodara Daily Quests|Unlock}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Question the residents of [[Yedlihmad]].&lt;br /&gt;
*Search for [[Trna]].&lt;br /&gt;
*Speak with [[Kancana]].&lt;br /&gt;
*Speak with Trna.&lt;br /&gt;
*Speak with Trna again.&lt;br /&gt;
*Ride the [[Hippo Cart|hippo cart]] to Yedlihmad.&lt;br /&gt;
*Speak with Kancana.&lt;br /&gt;
*Speak with Trna.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Kancana shifts from foot to foot with agitation. Your adventurer senses tingle with the tantalizing taste of a problem to be solved.&lt;br /&gt;
**※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
*According to Kancana, there have been strange reports of hippos running wild on the highroad. In order to make sense of these bizarre sightings, you set out to question the residents of Yedlihmad.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
*Your interviews confirm the recent hippo sightings and provide you with some vague intelligence on a delinquent group of Arkasodara refugees. Seeking a clearer image of the situation, you decide to follow up on your most promising lead, a refugee named Trna, who is also in search of hippos around the Perfumed Rise.&lt;br /&gt;
&lt;br /&gt;
*Trna, you discover, is no ordinary refugee─she is the leader of a crew of hippo cart racers, whose reckless riding has been the very talk of the town you came to investigate. Despite an initially intimidating demeanor, Trna expresses her wish to formally apologize for causing trouble, so you accompany her to Yedlihmad to speak with Kancana.&lt;br /&gt;
&lt;br /&gt;
*Trna explains that she and her “associates” hail from Vanaspati. While intimidated by the prospect of attempting to fit in with greater Thavnairian society, Trna nevertheless voices her desire to positively contribute to the community in the wake of the Final Days. At this, you suggest that she and her band of racers make the most of their speedy hippo carts by becoming delivery workers, and in order to introduce Trna to the realities of the job, Kancana tasks you both with delivering a package to the Great Work.&lt;br /&gt;
&lt;br /&gt;
*In an act of hippo-based hospitality, Trna offers you a ride to the Great Work on one of her custom-made carts. There, she experiences the joy of successfully delivering a package firsthand, and is able to ameliorate perceptions of her raucous crew somewhat thanks to your stellar reputation and a convenient misunderstanding.&lt;br /&gt;
&lt;br /&gt;
*While Trna is eager to report back to Kancana, the hippo that pulled your cart needs to rest before taking another journey. In light of this, she sends you back to Yedlihmad first on her prized set of wheels, pulled by her very own partner-in-ride, Saurya.&lt;br /&gt;
&lt;br /&gt;
*Having arrived safely in Yedlihmad with nary a scratch on Trna&#039;s prized cart, Saurya trundles away. Hydaelyn&#039;s champion though you may be, you must now bear the indignity of walking the several yalms to where Kancana awaits.&lt;br /&gt;
&lt;br /&gt;
*As you are relaying the details to Kancana, Trna arrives. It transpires that delivery work is a challenge that she and her associates would be willing to attempt, although the prospect of building trust still feels daunting. Kancana, ever encouraging of struggling hearts, nominates you as a supporting member of Trna&#039;s fledgling organization, and offers to lease Trna&#039;s crew the grounds of an old trading post to get started.&lt;br /&gt;
&lt;br /&gt;
*The trading post in question has seen better days, but Trna and her associates get straight to work fixing it up. Rechristening themselves with their old team name, the “Hippo Riders” set their sights on becoming legitimate and trusted delivery workers. As their advisor, help these aspiring deliverers achieve the success and sense of belonging they desire!&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Kancana: Ah, [Forename]! Just who I was hoping to see. Do you have a moment?&lt;br /&gt;
Kancana: Just when I thought normalcy had finally returned to us, I received word of some truly peculiar hippo sightings.&lt;br /&gt;
Kancana: Yes, hippos! A veritable herd of hippos...&lt;br /&gt;
Kancana: Hurtling down the highroad, no less!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Hippos...hurtling?&lt;br /&gt;
&amp;gt; How majestic!&lt;br /&gt;
&amp;gt; Huh. I thought that was normal for Thavnair...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kancana: Yes, well... Though hippos have long inhabited Vanaspati, it is quite unusual to see them in such numbers outside their natural habitat—let alone harrying travelers on the highroad!&lt;br /&gt;
Kancana: Yet harried the travelers are. If these hippos have been displaced by the fires that beset the jungle during the Final Days, we must find them a more suitable home for the sake of all concerned.&lt;br /&gt;
Kancana: I would normally ask the Radiant Host for help with such affairs, but they already have so much on their hands. And Ogul happens to be away, so could I ask you to look into the matter?&lt;br /&gt;
Kancana: Oh, thank you! You are truly a blessing.&lt;br /&gt;
Kancana: I don&#039;t know much more than what I have already told you, but I am sure others in Yedlihmad have spotted a hurtling hippo or two.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Kancana: I can only repeat what I&#039;ve told you—hippos, hurtling, et cetera—but with any luck, the other townsfolk will have more details for you.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Question the residents of Yedlihmad===&lt;br /&gt;
Willowy Resident: Hurtling hippos, you say? Oh yes, I saw them. Barreling down the highroad at tremendous speed. It was frightening just to watch.&lt;br /&gt;
Willowy Resident: They kicked up so much dust that I couldn&#039;t get a clear look at them, but everyone on the island knows that smooth silhouette. An adorable-yet-fearsome creature, the hippo...&lt;br /&gt;
&lt;br /&gt;
Peaceful Resident: Yes, I&#039;ve seen hippos on a number of occasions, over by the Great Work—and this is the second time I&#039;ve answered that question in as many bells!&lt;br /&gt;
Peaceful Resident: One of the refugees came by asking the very same not moments ago. Trna, I think her name was.&lt;br /&gt;
Peaceful Resident: If you&#039;re looking for the same hippos, maybe she could help? She set off towards the Perfumed Rise, last I saw. &lt;br /&gt;
&lt;br /&gt;
Strapping Resident: Is this about those dreadful Arkasodara up north? Hitching carts to their hippos, and Cinduruva knows what else...&lt;br /&gt;
Strapping Resident: If they&#039;ve come down to join the other refugees, I don&#039;t doubt they&#039;ll be stirring up trouble. As if we don&#039;t have enough people leeching off our goodwill already...&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Willowy Resident: I wonder why those hippos chose the highroad... Perhaps they prefer running on the strait and narrow?&lt;br /&gt;
Peaceful Resident: Trna headed up the highroad. If you&#039;re still looking for hippos, maybe you should go after her.&lt;br /&gt;
Strapping Resident: I can&#039;t believe they had the gall to bring their hippos! This town needs some limits on its charity, if you ask me.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Trna===&lt;br /&gt;
Trna: ...What&#039;re &#039;&#039;you&#039;&#039; lookin&#039; at? Can&#039;t you see I&#039;m in the middle of somethin&#039; here!?&lt;br /&gt;
Trna: Eh? You&#039;re lookin&#039; for hippos?&lt;br /&gt;
Trna: ...Damn. I was hopin&#039; to put paid to this before it got outta hand.&lt;br /&gt;
Trna: Well, those hippos you&#039;re lookin&#039; for should be rollin&#039; through any moment now. Just stand back an&#039; watch.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Here they come!&lt;br /&gt;
&lt;br /&gt;
Maru@Rider: H-Hey! No stoppin&#039;!&lt;br /&gt;
Maru@Rider: What? Why&#039;s there fruit in the middle of the...?&lt;br /&gt;
&lt;br /&gt;
Trna: You&#039;ve done it now, you hamsaheads!&lt;br /&gt;
Trna: Maru! What&#039;d I tell you about ridin&#039; this highroad? &lt;br /&gt;
&lt;br /&gt;
Maru: Augh! B-Boss!&lt;br /&gt;
Maru: Erm... W-Well, the roads back home ain&#039;t good for ridin&#039; no more, Boss. We ain&#039;t got much of a choice...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Hurtling hippos are dangerous!&lt;br /&gt;
&amp;gt; Keep it off the highroad, will you?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: Yeah! Roarin&#039; down a main road, kickin&#039; up dust storms—you&#039;re scarin&#039; people!&lt;br /&gt;
Trna: What, you already forgot about the Tower of Zot? The fires and the screamin&#039; and the people turnin&#039;? You really think that raisin&#039; a racket&#039;s what we need right now!? &lt;br /&gt;
Trna: In case you ain&#039;t got it through your heads yet, I&#039;ll spell it out for you—our racin&#039; days are over. They were over yesterday, and they were over the day before that too!&lt;br /&gt;
Trna: ...I take it this solves your hippo mystery.&lt;br /&gt;
Trna: Now all that&#039;s left is to apologize for these sorry sods. Care to tell me where to direct our grovelin&#039;? &lt;br /&gt;
Trna: Alright. Let&#039;s have a chat with this Kancana.&lt;br /&gt;
Trna: You&#039;re comin&#039; too, Maru! I left you in charge, an&#039; the one in charge takes responsibility. That&#039;s how it goes. &lt;br /&gt;
Trna: You&#039;ll be there to give your report or somethin&#039;, right? See you soon enough, then. &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kancana===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kancana: Now, who might these fresh faces be? I was expecting news about hippos, but perhaps you&#039;ve brought back a few lost souls as well?&lt;br /&gt;
&lt;br /&gt;
Trna: Somethin&#039; like that. Trna&#039;s the name, an&#039; on behalf of my hippos an&#039;...associates here, I apologize for the commotion.&lt;br /&gt;
Trna: We&#039;re used to racin&#039; our hippo carts on the less-traveled paths of Vanaspati, you see. We never took much to “society” even before the sky started rainin&#039; fire—mostly just kept to ourselves an&#039; lived off the land.&lt;br /&gt;
Trna: But bein&#039; new to these parts is no excuse. We should&#039;ve known better than to take the highroad at high speed, an&#039; we&#039;re sorry for any, er...undue distress we might&#039;ve caused.&lt;br /&gt;
Trna: We ain&#039;t got much to offer, but we&#039;ll make it up to you however we can. Thavnair&#039;s in a bad way, so if we&#039;re ever goin&#039; to do any good for anybody, now&#039;s the time.&lt;br /&gt;
Trna: ...Or at least I&#039;d like to think. I ain&#039;t got much in the way of ideas concernin&#039; how misfits like us can contribute.&lt;br /&gt;
&lt;br /&gt;
System: A crew of Arkasodara looking for purpose, and speedy hippos to steer them true...&lt;br /&gt;
System: Perhaps there &#039;&#039;is&#039;&#039; something Trna and her associates can contribute to a recovering Thavnair...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Have you ever considered delivery work?&lt;br /&gt;
Trna: Delivery work? You think we could really do somethin&#039; like that? I mean, a hippo cart&#039;s the fastest set of wheels there is, but...&lt;br /&gt;
&amp;gt; I think driving hippo carts could be an incredibly useful skill.&lt;br /&gt;
Trna: ...Skill? You think so? We&#039;ve only ever seen it as a hobby, but...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kancana: It&#039;s an excellent idea. Local trade is on its way to recovery, and the timely delivery of goods via hippo cart can only be a boon.&lt;br /&gt;
Kancana: However, delivery work requires a great deal of trust. You are transporting someone&#039;s precious possessions, after all.&lt;br /&gt;
Kancana: You will not only need to learn the trade, but earn the respect of the people as well.&lt;br /&gt;
Kancana: Everyone starts somewhere, so there&#039;s no need to feel intimidated! If this sounds like something you&#039;d like to try, then why not let [Forename] show you how it&#039;s done?&lt;br /&gt;
Kancana: It just so happens that a parcel intended for the Great Work was accidentally off-loaded here today. It&#039;s filled with medicinal herbs from Gridania, so I&#039;d like it sent over as soon as possible.&lt;br /&gt;
Kancana: Would you be a dear and deliver it with Trna? With your worldly experience, I&#039;m sure you will serve as a shining example of professionalism.&lt;br /&gt;
Kancana: I&#039;ll entrust the parcel to you, Trna. I have no doubt that you will see it safely to its destination.&lt;br /&gt;
&lt;br /&gt;
Trna: Sorry for takin&#039; you outta your way, [Forename], but I look forward to seein&#039; a professional do...whatever it is a professional does.&lt;br /&gt;
Trna: I&#039;ll be waitin&#039; by the gates, so give me a shout when you&#039;re ready to go.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Kancana: You truly have a gift for finding those in need. I can&#039;t help but want to nurture each and every one!&lt;br /&gt;
Kancana: I know it&#039;s a little more work than you bargained for, but do lend Trna and her associates a helping hand. I see great potential in them...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna===&lt;br /&gt;
-optional start&lt;br /&gt;
Maru: Work? &#039;&#039;Respect&#039;&#039;? Us!? &lt;br /&gt;
Maru: Sure, we wouldn&#039;t have to scrounge for food anymore, and it&#039;d keep us busy like the boss wants, but... If wishes were hippo carts, beggars&#039;d ride, y&#039;know?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Trna: We&#039;re ready when you are!&lt;br /&gt;
Trna: My partner Saurya here&#039;s pullin&#039; the fastest cart on the island. I stowed the goods we&#039;re deliverin&#039; under the seat, so they won&#039;t get damaged or nothin&#039;.&lt;br /&gt;
Trna: An&#039; we ain&#039;t about to leave you high an&#039; hippo-less—there&#039;s another cart just for you!&lt;br /&gt;
Trna: Our hippos are usually shy around strangers, but you were there with the fruit earlier, so you&#039;ve got nothin&#039; to worry about. They&#039;re smarter than to bite the hand that feeds.&lt;br /&gt;
&lt;br /&gt;
Maru: We don&#039;t let just anybody ride our carts, but if Boss thinks you can handle it...&lt;br /&gt;
&lt;br /&gt;
Trna: No need for bellyachin&#039;, Maru. We ain&#039;t &#039;&#039;racin&#039; the carts down the highroad&#039;&#039; like some hamsaheads I know. Now, off we go, slow an&#039; steady...&lt;br /&gt;
&lt;br /&gt;
Question: Ride in the hippo cart?&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Not a bad way to travel, eh? My crew designed these carts from scratch, you know.&lt;br /&gt;
Trna: Historically, we Arkasodara never went around in chocobo carriages and the like. But at some point I got to wonderin&#039;...why not? &lt;br /&gt;
Trna: Sure, we&#039;re a heavy bunch, but nothin&#039;s impossible if you put your mind to it, right? Well, after auditionin&#039; all kinds of critters, we finally came &#039;round to hippos.&lt;br /&gt;
Trna: Hippo ridin&#039;s a team effort. Our hippos can sprint with the best of &#039;em, but they ain&#039;t got a lot of stamina, so a good rider knows when to push and when to let up.&lt;br /&gt;
Trna: Here we are, safe an&#039; sound. Now we hand over the goods, right?&lt;br /&gt;
&lt;br /&gt;
Waiting Alchemist@???: You wouldn&#039;t happen to be talking about an imported package, would you?&lt;br /&gt;
Waiting Alchemist: I&#039;ve been expecting a delivery ship, but seen neither keel nor prow of it...&lt;br /&gt;
Waiting Alchemist: Wait...aren&#039;t you the one who saved Nidhana?&lt;br /&gt;
Waiting Alchemist: Ah, I see! Well, thank you both for going out of your way to bring this over. You&#039;ve saved me considerable grief.&lt;br /&gt;
Waiting Alchemist: No large trading vessels can dock here, you see?&lt;br /&gt;
Waiting Alchemist: Usually, our orders are off-loaded at Alnair and thence shipped by dhow, but they sometimes get mixed in with packages destined for Yedlihmad.&lt;br /&gt;
Waiting Alchemist: And then the logistical nightmare begins, I&#039;m afraid. May I check to see if you indeed have my herbs?&lt;br /&gt;
Waiting Alchemist: Yes, this is it!&lt;br /&gt;
Waiting Alchemist: Importing these is trying enough without delivery mishaps, so I&#039;m relieved they made it here safely. &lt;br /&gt;
Waiting Alchemist: And to think that all of the hippo hubbub was, in fact, industrious delivery work! A little frightening to watch without proper context, but you&#039;ve done a marvelous job. I&#039;ll be sure to call upon your services again.&lt;br /&gt;
&lt;br /&gt;
Trna: That wasn&#039;t a delivery...but I guess a little misunderstandin&#039; never hurt anyone. &lt;br /&gt;
Trna: People sure do trust you, though. I got trusted just standin&#039; next to you!&lt;br /&gt;
Trna: And he looked so happy about his herbs... Had me smilin&#039; right along with him. Maybe we really &#039;&#039;can&#039;&#039; make a difference with this delivery business!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna again===&lt;br /&gt;
Trna: Thanks for showin&#039; me the ropes—and for doin&#039; all the talkin&#039;, too.&lt;br /&gt;
Trna: I&#039;d like to get straight back to Kancana, but from the looks of it, your hippo needs a breather. No surprise, considerin&#039; what it&#039;s been through lately.&lt;br /&gt;
Trna: Here&#039;s what we&#039;ll do—I&#039;ll let this big boy rest up a bit, while you go on ahead with Saurya.&lt;br /&gt;
Trna: I&#039;m trustin&#039; you with my prized set of wheels, so be careful. No scratches or nothin&#039;. Just ride like you did comin&#039; here and there shouldn&#039;t be any problems.&lt;br /&gt;
&lt;br /&gt;
System: Should you become separated from your cart, speak with Trna at the Great Work to ride it again.&lt;br /&gt;
Question: Ride the hippo cart?&lt;br /&gt;
&lt;br /&gt;
===Ride the hippo cart to Yedlihmad===&lt;br /&gt;
&amp;gt; If separated from your cart&lt;br /&gt;
Trna: When Saurya came runnin&#039; back by herself, I got worried! You want to give it another shot?&lt;br /&gt;
Question: Ride the hippo cart?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
System: Her mission accomplished, a triumphant Saurya trundles away with the cart in tow. Kancana will be pleased to hear of your successful delivery.&lt;br /&gt;
&lt;br /&gt;
===Speak with Kancana===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kancana: Welcome back! [Forename] just told me all about your successful delivery. Thank you for your help, Trna.&lt;br /&gt;
Kancana: What did you think of your first job?&lt;br /&gt;
&lt;br /&gt;
Trna: The delivery part seems pretty straightforward, even for our ilk. But the whole “buildin&#039; trust” thing won&#039;t be easy.&lt;br /&gt;
Trna: Still, it&#039;s not like we can give up an&#039; go home to Vanaspati. Sooner or later, we&#039;ll have to get used to livin&#039; with other folks.&lt;br /&gt;
Trna: An&#039; you should&#039;ve seen how relieved that alchemist was when he got his supplies! Feels nice to know we did some good in the world...&lt;br /&gt;
&lt;br /&gt;
Kancana: There is no greater reward for a job well done, in my experience. If you choose to continue on this path, I am certain the joy you bring will be returned to you tenfold. &lt;br /&gt;
Kancana: As this is a new endeavor for you and your associates, however, I do believe it best if someone oversees your progress.&lt;br /&gt;
Kancana: [Forename], you did so much for Ogul that I have to ask—will you lend your aid to Trna and her associates?&lt;br /&gt;
&lt;br /&gt;
Trna: I know we&#039;re a right crew of misfits, [Forename], but I promise you we&#039;re hard workers. Give us a chance, an&#039; we&#039;ll make you proud.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; You&#039;ve got spirit, kid! I&#039;m with you!&lt;br /&gt;
Trna: Thank you! I swear you won&#039;t regret this!&lt;br /&gt;
&amp;gt; This is going to take a lot of work...&lt;br /&gt;
Kancana: Oh, I don&#039;t know about that. Something tells me that Trna and her associates are quick studies. I&#039;m sure that if you all work together, you will make good progress in no time.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kancana: Now that that&#039;s settled, I think it is time you saw your new home.&lt;br /&gt;
Kancana: You see, I have come into possession of an old trading post that has since fallen into disuse.&lt;br /&gt;
Kancana: The structures may be a little worse for wear, but the plot itself is very conveniently located. You are free to fix it up however you would like.&lt;br /&gt;
&lt;br /&gt;
Maru: Y-You&#039;re just...gonna let us use it? Just like that?&lt;br /&gt;
&lt;br /&gt;
Kancana: I will lease it to you for a small fee. That is to say, if your new business fails to turn a profit, I may have to rethink the use of that space one day.&lt;br /&gt;
Kancana: But we can talk about the particulars later. For now, how about you go and take a look? I&#039;ve marked its location on this map.&lt;br /&gt;
&lt;br /&gt;
Trna: Gladly! Thanks for everythin&#039; you&#039;ve done for us.&lt;br /&gt;
Trna: Let&#039;s reconvene at our new headquarters! I&#039;ll round up my people.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Kancana: I have high hopes for that one. If there is anything else I can do to help, do not hesitate to let me know.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna===&lt;br /&gt;
-optional start&lt;br /&gt;
Maru: It&#039;s bigger than I thought, but what a dump! I&#039;m grateful, of course, but... &amp;amp;lt;sigh&amp;amp;gt;&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Trna: [Forename]! Glad you turned up.&lt;br /&gt;
Trna: As you can see, this place ain&#039;t no Meghaduta. But once we get the basics up an&#039; runnin&#039;, it&#039;ll start feelin&#039; like home in no time. &lt;br /&gt;
&lt;br /&gt;
Maru: We&#039;ll need a cart shed, for starters...and a place to store packages an&#039; whatnot...&lt;br /&gt;
Maru: If I&#039;m honest, Boss, I&#039;m still not sure about all this. But if you say we should give it a shot, I guess I can try...&lt;br /&gt;
&lt;br /&gt;
Trna: Thanks, Maru. I&#039;m countin&#039; on you, y&#039;know.&lt;br /&gt;
Trna: Alright—as of today, we&#039;re makin&#039; our name as reliable delivery workers. We&#039;ve got a lot to learn, but don&#039;t go easy on us. Teach us everythin&#039; you know!&lt;br /&gt;
Trna: Now, we need a name for our new business. Somethin&#039; real...trustworthy. Hmm...&lt;br /&gt;
&lt;br /&gt;
Maru: Boss, we gotta fix this place up! We ain&#039;t got time to be worryin&#039; about names. What&#039;s wrong with our team name, anyway?&lt;br /&gt;
&lt;br /&gt;
Trna: Our team name? Y-You&#039;re right! We don&#039;t need to be fancy—just fast, reliable, and ridin&#039; hippo carts. “Hippo Riders” it is!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
System: Led by their charismatic leader, Trna, the Hippo Riders have retired from racing and rebranded themselves as speedy delivery workers!&lt;br /&gt;
System: However, they are still known on the island as local delinquents. Use your experience as an adventurer and trusted hero to help them better their reputation!&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You have achieved &#039;&#039;&#039;Friendly&#039;&#039;&#039; reputation with the Hippo Riders.&lt;br /&gt;
System: Arkasodara society quests are now available from Maru in Svarna.&lt;br /&gt;
System: Furthermore, you may now purchase wares from Ghanta.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=4YoJl5N9XbA}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gunblades_of_the_Patriots&amp;diff=1440091</id>
		<title>Gunblades of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gunblades_of_the_Patriots&amp;diff=1440091"/>
		<updated>2026-07-01T11:42:59Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Gunblades of the Patriots&lt;br /&gt;
| description = [[Radovan]] and Sophie are settling in to Revenant&#039;s Toll, yet still yearn for adventure.&lt;br /&gt;
| image = Gunblades of the Patriots.png&lt;br /&gt;
| quest-giver = Radovan&lt;br /&gt;
| related-npcs = Cato Mammula; Editha; Futag Yafutag; Gerrart; Lassenchou; Miounne; Mother Miounne; Reese; Rostik; Sophie; Timm&lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| location-x = 21.8&lt;br /&gt;
| location-y = 8.2&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Gunbreaker Quests&lt;br /&gt;
| sortkey = 800&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = Gunbreaker&lt;br /&gt;
| level = 80&lt;br /&gt;
| req-quest = Shadowbringers (Quest), To Have Loved and Lost&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 448800&lt;br /&gt;
| gil = 3335&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Battledance Materia VII&lt;br /&gt;
| reward2 = 1 Savage Aim Materia VII&lt;br /&gt;
| reward3 = 1 Savage Might Materia VII&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ach Gunnhildr&#039;s Blade II, ngp Gunbreaker - Part 2&lt;br /&gt;
| prev-quest = Steel against Steel&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| id-edb = 9959f9e9aea&lt;br /&gt;
| id-gt = 68761&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is the final job quest. Only [[Role Quests]] will be added going forward.&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
The title is a reference to the PlayStation 3 game &#039;&#039;Metal Gear Solid 4: Guns of the Patriots&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Mother Miounne]] in [[the Carline Canopy]].&lt;br /&gt;
*Speak with [[Gerrart]] in [[Ul&#039;dah]].&lt;br /&gt;
*Speak with [[Futag Yafutag]] in [[Limsa Lominsa]].&lt;br /&gt;
*Speak with [[Reese]] in [[Ishgard]].&lt;br /&gt;
*Speak with [[Radovan]] at [[Providence Point]].&lt;br /&gt;
*Speak with Radovan in [[Revenant&#039;s Toll]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Radovan and Sophie are settling in to Revenant&#039;s Toll, yet still yearn for adventure.&lt;br /&gt;
&lt;br /&gt;
*Radovan&#039;s search for adventurers to train as gunbreakers continues, with only a handful having displayed the aptitude necessary to master its techniques. Sophie is keen to hear tales of your travels, and you tell them of a certain friend of yours who has also taken up the gunblade. The revelation leaves Radovan stunned, as only a survivor of the destruction of Bozja could possibly have passed on knowledge of the esoteric weapon. This jogs Sophie&#039;s memory of a conversation with an adventurer who claims to have seen a Hrothgar carrying a gunblade in Gridania&#039;s Carline Canopy. In the hope that this is the mysterious Bozjan gunbreaker of whom Sophie spoke, Radovan immediately embarks on a search for his compatriot.&lt;br /&gt;
&lt;br /&gt;
*Mother Miounne confirms the veracity of Sophie&#039;s information, and adds that the man you describe was in fact looking for Radovan. The wandering Hrothgar sought out your former clients Lassenchou and Editha to quiz them as to Radovan&#039;s whereabouts. As luck would have it, the harpsichordist and her manager appear with impeccable timing and confirm that not only were they approached by the gunbreaker, but they had also told him about your group moving on to Ul&#039;dah. As it appears his modus operandi is to seek information at the Adventurers&#039; Guild, Sophie suggests going straight to your previous client&#039;s husband, Gerrart, in the hope of arriving before your mysterious pursuer.&lt;br /&gt;
&lt;br /&gt;
*Gerrart and his son Timm are pleased to see you again, although paying for Oriel&#039;s somnus withdrawal treatment has drained their limited finances and they have barely been able to make ends meet. As predicted, they did indeed receive a visit from the roaming Bozjan, who was searching for Radovan. Gerrart had little in the way of detailed information, but the news that Radovan had already left Ul&#039;dah sent the gunbreaker running in the direction of the airship landing, presumably to follow the trail to Limsa Lominsa. For want of a better plan, you make your way to Bulwark Hall to meet your former client Futag Yafutag, and hope you are not too late.&lt;br /&gt;
&lt;br /&gt;
*Rather than simply volunteering the information you had traveled all the way to Limsa Lominsa to obtain, Futag Yafutag instead chooses to regale you with the story of Guldweitz&#039;s final days. The founder of the Flaming Mongrels testified against a number of wanted Lominsan criminals in a last-ditch attempt to perform an honorable deed for perhaps the first time in his life. He finally succumbed to a terminal disease soon after, passing peacefully in his sleep. Guldweitz had made a lasting impression on Radovan, and though he is unable to forgive the pirate&#039;s countless acts of villainy, he nonetheless admires the determination to sacrifice oneself for the sake of others. Futag Yafutag cuts Radovan&#039;s ruminations short by sharing the news that the enigmatic Bozjan you seek has most likely departed for Ishgard.&lt;br /&gt;
&lt;br /&gt;
*The roaming gunbreaker has made contact with your one-time client Reese, who let slip the name “Cato Mammula” when discussing Radovan&#039;s activities in Ishgard. As the Garlean defector is partly to blame for the annihilation of Bozja, Radovan fears his compatriot may exact his revenge. Reese points you in the direction of Providence Point, where Mammula is making scientific observations of Camp Dragonhead.&lt;br /&gt;
&lt;br /&gt;
*You reach Providence Point to find that the gunbreaker has already sniffed out Mammula&#039;s location, and Radovan springs forward to prevent what he believes to be an attempt on the professor&#039;s life. Rostik, the man you have chased across Eorzea, expresses that he has no wish to harm Mammula, and calmly explains that he instead seeks assistance in his plan to rebuild Bozja and provide a home for other survivors of their clan. He even asks for Radovan&#039;s support in making this dream a reality. Your mentor, however, has already made a new life for himself, and wishes to remain in Eorzea with Sophie. Rostik accepts this decision, and leaves in search of other Bozjans to join his cause, while you and your comrades make the return journey to Revenant&#039;s Toll.&lt;br /&gt;
&lt;br /&gt;
*Now that your circuit of Eorzea has brought you full circle, Radovan speaks of his relief in discovering that he is not the last of his people, and that a burden has been lifted from his shoulders. While he still wishes to train a new generation of gunbreakers, he feels that his time would be better spent returning to his former occupation as a bodyguard. By traveling far and wide, he hopes to demonstrate the prowess of a gunbreaker, acting as an ambassador of sorts to his people. Sophie, latching onto the idea, hopes to do the same for the culture of the fallen city of Rabanastre, from which she hails. Although you will be parting ways, Radovan reaffirms his commitment to further mastery of the gunblade, though he admits that when next you meet, it might be your turn to teach him.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Sophie: I heard that stonetomes contain a wealth of ancient knowledge, which is what makes them so valuable. But how did they get the information into those tiny things? And how do we get it out again?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Radovan: Ah, [Forename]. It&#039;s good to see you again. Since we last met, I&#039;ve been introduced to a fair few adventurers who hope to learn the art of the gunbreaker. Though having taught you, my expectations are perhaps a little too high.&lt;br /&gt;
&lt;br /&gt;
Sophie: Radovan&#039;s been so preoccupied, he&#039;s hardly taken on any other jobs, leaving me with plenty of time on my hands. Those women who work for Rowena have had me running about after bookstones. Or was it stonetomes? I forget which. Anyway, what have you been up to?&lt;br /&gt;
&lt;br /&gt;
Question: What will you talk about?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; The friend who became a gunbreaker.&lt;br /&gt;
&amp;gt; The man who protects his loved ones with a gunblade.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Radovan: How can that be!?&lt;br /&gt;
Radovan: Learned it while in imperial territory, eh? But that doesn&#039;t change the fact that I&#039;m the only gunbreaker to have escaped the destruction of Bozja Citadel. And if I didn&#039;t train him, who did?&lt;br /&gt;
Radovan: That&#039;s it! One of the others must still be out there!&lt;br /&gt;
&lt;br /&gt;
Sophie: Now that you mention it, an adventurer from Gridania told me they saw a man in the Carline Canopy carrying a weapon a lot like your gunblade. A Hrothgar, too.&lt;br /&gt;
Sophie: I thought they were talking about you, so I didn&#039;t pay much attention. But you haven&#039;t been back there since we moved to Revenant&#039;s Toll... I wonder who it could be?&lt;br /&gt;
&lt;br /&gt;
Radovan: Sophie! Why didn&#039;t you say something sooner!? If it truly is one of my fellow gunbreakers, I have to find them!&lt;br /&gt;
&lt;br /&gt;
Sophie: We should probably go with him. Even if there is another gunblade-wielding Hrothgar, it doesn&#039;t necessarily mean they&#039;ll be pleased to see Radovan. Perhaps Mother Miounne knows something about it?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Mother Miounne in the Carline Canopy===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Miounne: Why yes, a man like the one you describe was here but a few days ago.&lt;br /&gt;
&lt;br /&gt;
Radovan: And you&#039;re sure he had a gunblade like mine?&lt;br /&gt;
&lt;br /&gt;
Miounne: Identical, I would say. But more importantly, he was looking for you, Radovan!&lt;br /&gt;
Miounne: As I was in the midst of explaining the assignment I gave you, he suddenly ran off in search of your former client. He was gone before I had a chance to ask his name.&lt;br /&gt;
&lt;br /&gt;
Radovan: Who could he be? And what does he want?&lt;br /&gt;
&lt;br /&gt;
Editha@Familiar Voice: Oh, look! It&#039;s my favorite bodyguards!&lt;br /&gt;
&lt;br /&gt;
Sophie: Oh... Er, what a surprise! I was hoping we&#039;d never—I mean, I &#039;&#039;thought&#039;&#039; we&#039;d never see you again!&lt;br /&gt;
&lt;br /&gt;
Lassenchou: Since last we met, my sweet marigold has returned to thrilling audiences with her uplifting performances. As a matter of fact, we have come here to drink to her continued success!&lt;br /&gt;
&lt;br /&gt;
Miounne: Then your timing and choice of venue are impeccable, for we have need of your help. Do you by any chance remember a Hrothgar man who was looking for Radovan? He may have asked you about the assignment to guard Editha.&lt;br /&gt;
&lt;br /&gt;
Lassenchou: Yes, I know of whom you speak! We had heard that Radovan was last seen making a beeline for Ul&#039;dah, and we told him as much.&lt;br /&gt;
&lt;br /&gt;
Radovan: Hmm... He won&#039;t stay for long when he realizes I&#039;m no longer there. I&#039;d best find him before he moves on.&lt;br /&gt;
&lt;br /&gt;
Sophie: If he follows a similar line of questioning, it&#039;ll lead him to our former client. Since Oriel is most likely still undergoing treatment, he&#039;ll probably end up talking to Gerrart instead.&lt;br /&gt;
&lt;br /&gt;
Editha: I must say, he was a rather fearsome-looking chap. Not the sort of person you want chasing you. Make sure he doesn&#039;t kill you or anything!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Miounne: I do hope you find this countryman of Radovan&#039;s, or that he finds you. Either way, I wish you good luck!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Gerrart in Ul&#039;dah===&lt;br /&gt;
-optional start&lt;br /&gt;
Radovan: Do you think we got here in time?&lt;br /&gt;
Sophie: At least their son seems well enough, all things considered.&lt;br /&gt;
Timm: Do you want to play a game? Daddy says he&#039;s too tired.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Gerrart: Thanks to you, Timm and I have been living together for a little while now. Most of the money I earn goes to Frondale&#039;s Phrontistery for Oriel&#039;s care, though thankfully we still have enough to keep a roof over our heads.&lt;br /&gt;
Gerrart: Slowly but surely, she&#039;s improving, though she still can&#039;t forgive herself for what she put Timm through. Not sure I can, either, but we&#039;re all she&#039;s got.&lt;br /&gt;
&lt;br /&gt;
Timm: Daddy says Mummy was very sick before. But she&#039;s getting better.&lt;br /&gt;
&lt;br /&gt;
Radovan: Hmm... Happiness comes easily to some people, while others have to fight for it. I hope you find the strength to support each other in the days to come.&lt;br /&gt;
&lt;br /&gt;
Gerrart: Thank you, sir. Oh, I almost forgot to mention, but a man was asking about you. A Hrothgar bloke. Similar sword, too. After I told him you&#039;d left Ul&#039;dah, he headed off in the direction of the airship landing.&lt;br /&gt;
&lt;br /&gt;
Sophie: Not again! He&#039;s probably already in Limsa Lominsa looking for you.&lt;br /&gt;
&lt;br /&gt;
Radovan: Then let&#039;s go straight to Futag Yafutag and pray we&#039;re not too late!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gerrart: He&#039;s looking forward to us being a family again, in spite of everything.&lt;br /&gt;
Timm:  Are you going to ride an airship?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Futag Yafutag in Limsa Lominsa===&lt;br /&gt;
-optional start&lt;br /&gt;
Radovan: I have a feeling he&#039;s still a step or two ahead of us.&lt;br /&gt;
Sophie: Come to think of it, I wonder what happened to Guldweitz.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Futag Yafutag: This is the first time I&#039;ve seen the three of you since that business with Guldweitz, yes? As planned, his testimony led to the convictions of several high-profile criminals.&lt;br /&gt;
Futag Yafutag: Then, a few days later, he died peacefully in his sleep.&lt;br /&gt;
&lt;br /&gt;
Radovan: I see... Even though he knew he was beyond forgiveness, his final deed has made Limsa Lominsa a safer place. If only he&#039;d seen the error of his ways sooner.&lt;br /&gt;
&lt;br /&gt;
Futag Yafutag: There was one other thing. A fellow an awful lot like yourself came through not long ago, and he was looking for you, Radovan. I told him that you&#039;d moved on, and that he should try his luck around the airship landing.&lt;br /&gt;
&lt;br /&gt;
Radovan: Then he must&#039;ve gone to Ishgard.&lt;br /&gt;
&lt;br /&gt;
Sophie: And he&#039;ll eventually find his way to Reese, who&#039;ll hopefully keep him busy until we arrive. Come on, we&#039;d best get going.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Futag Yafutag: I could&#039;ve sworn that when they carried Guldweitz&#039;s body away, he had a smile on his face.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Reese in Ishgard===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Reese: Ah, there you are. We were just discussing that gunbreaker fellow you&#039;re chasing after. He was here looking for you, but I&#039;m afraid you&#039;ve missed him.&lt;br /&gt;
&lt;br /&gt;
Radovan: I might&#039;ve guessed. Back to Revenant&#039;s Toll it is, then.&lt;br /&gt;
&lt;br /&gt;
Reese: Hold on! When I mentioned Master Mammula, that Hrothgar fellow seemed rather taken aback, and then asked where he could find him. I didn&#039;t see any reason not to tell him, so—&lt;br /&gt;
&lt;br /&gt;
Radovan: You bloody fool!&lt;br /&gt;
Radovan: If a Bozjan survivor is looking for him, his life could be in danger!&lt;br /&gt;
&lt;br /&gt;
Reese: By the Fury! What have I done!?&lt;br /&gt;
&lt;br /&gt;
Sophie: Where is Mammula!?&lt;br /&gt;
&lt;br /&gt;
Reese: He went to inspect the exterior walls of Camp Dragonhead, so he&#039;s probably at Providence Point!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Reese: If anything happens to Mammula... Oh gods, I&#039;m so sorry!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Radovan at Providence Point===&lt;br /&gt;
-optional start&lt;br /&gt;
Sophie: Where could he be?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Radovan: Voices, up ahead! With me, [Forename]!&lt;br /&gt;
-cutscene start&lt;br /&gt;
Radovan: Stop!&lt;br /&gt;
&lt;br /&gt;
Rostik@Unfamiliar Gunbreaker: Radovan? I&#039;ve been looking everywhere for you!&lt;br /&gt;
&lt;br /&gt;
Radovan: Get away from him, Rostik!&lt;br /&gt;
&lt;br /&gt;
Cato Mammula: Please, calm yourself, Radovan. He means me no harm.&lt;br /&gt;
&lt;br /&gt;
Rostik: Like you, I have chosen to put the past behind me.&lt;br /&gt;
Rostik: In fact, I came here to ask for Mammula&#039;s aid in rebuilding Bozja Citadel.&lt;br /&gt;
&lt;br /&gt;
Radovan: But that&#039;s...&lt;br /&gt;
&lt;br /&gt;
Rostik: Impossible? Far from it. You see, we were not the only ones to escape the destruction of our home. Those who were away on missions or visiting other settlements were spared.&lt;br /&gt;
&lt;br /&gt;
Radovan: Then there&#039;s a chance that—&lt;br /&gt;
&lt;br /&gt;
Rostik: Listen, Radovan. Your family is gone, lost in the blast. The monarchy, too. And yet, our clan lives on.&lt;br /&gt;
Rostik: I will seek out survivors, so that we may build a home together. And if we cannot return to where Bozja once stood, we shall find a new land to call our own.&lt;br /&gt;
&lt;br /&gt;
Cato Mammula: Nothing will ever right the wrongs I have committed. Even so, I shall do everything in my power to make Rostik&#039;s dream a reality.&lt;br /&gt;
&lt;br /&gt;
Rostik: Radovan, will you join us?&lt;br /&gt;
&lt;br /&gt;
Radovan: I am sorry, Rostik. I have already lost one family, and I do not wish to lose another. Though we are not joined by blood and are as different as night and day, we have each other.&lt;br /&gt;
Radovan: And that is not all. I have passed on the ways of the gunbreaker to [Forename]. The first of many, I hope.&lt;br /&gt;
&lt;br /&gt;
Rostik: I, too, taught someone from outside of our clan how to wield the gunblade.&lt;br /&gt;
Rostik: You have much in common with him, Radovan. He too has someone that he wants to keep by his side, like family.&lt;br /&gt;
Rostik: If you meet any other Bozjans, tell them that I would welcome their help.&lt;br /&gt;
Rostik: Perhaps one day our paths will cross again. Look after each other.&lt;br /&gt;
&lt;br /&gt;
Radovan: Thank you, Rostik. Fare thee well.&lt;br /&gt;
&lt;br /&gt;
Sophie: So much for being a gunblade-wielding murderer. He seemed quite nice, actually.&lt;br /&gt;
&lt;br /&gt;
Radovan: Yes, I&#039;m glad to have been proven wrong on this occasion. Rostik is still as honorable and as wise as I remember him.&lt;br /&gt;
&lt;br /&gt;
Cato Mammula: Nonetheless, I appreciate your coming to my aid. And I must admit, I feared the worst when he appeared out of nowhere, though he soon made his intentions clear. I never expected such kindness from not one, but two men who have every reason to want me dead.&lt;br /&gt;
Cato Mammula: I am grateful to you both for allowing me to work for the greater good. Speaking of which, I must fulfill my obligations to the Ishgardians. Until we meet again.&lt;br /&gt;
&lt;br /&gt;
Sophie: Now that&#039;s over, we should return to Revenant&#039;s Toll and try to earn back the money we spent on airship tickets!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Radovan in Revenant&#039;s Toll===&lt;br /&gt;
-optional start&lt;br /&gt;
Sophie: Back at last. You know, this place is beginning to feel like home!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Radovan: All this time, I thought I was the only Bozjan left. Now that I know that Rostik and several others are still out there, perhaps I don&#039;t need to rush my search for new gunbreakers.&lt;br /&gt;
Radovan: In fact, I think I would be better off working as a bodyguard again, and show people throughout Eorzea what we Bozjans are capable of.&lt;br /&gt;
&lt;br /&gt;
Sophie: Seeing is believing, after all. Maybe I could do the same for Dalmasca?&lt;br /&gt;
Sophie: Oh, did I not tell you? I&#039;m originally from Rabanastre, the capital.&lt;br /&gt;
Sophie: The city itself was destroyed—deliberately, I might add—by the Garleans after the failed rebellion, but our traditions live on. And I think I&#039;d make quite a good ambassador for my people!&lt;br /&gt;
&lt;br /&gt;
Radovan: If everything goes according to plan, we&#039;ll be traveling to the far corners of the realm and meeting all sorts of people, though we&#039;ll still use Revenant&#039;s Toll as a place to hang our hats, as I believe the saying goes.&lt;br /&gt;
Radovan: Of course, with as gifted a successor as you, I&#039;ll have to keep training so I won&#039;t be outdone. Or maybe you&#039;ll be the one teaching me next time!&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sophie: I often join expeditions to hunt for stonetomes, whereas Radovan only occasionally comes along. He says, “Once in a while is fine, but I don&#039;t want it to turn into a daily grind.” Hmph!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Ir19Y9hBKaE}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Antidote_for_Anarchy&amp;diff=1435576</id>
		<title>An Antidote for Anarchy</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Antidote_for_Anarchy&amp;diff=1435576"/>
		<updated>2026-07-01T02:38:30Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = An Antidote for Anarchy&lt;br /&gt;
| description = Loashkana is anxiously awaiting word form Costa del Sol.&lt;br /&gt;
| image = In the Sting of Things.png&lt;br /&gt;
| quest-giver = Loashkana&lt;br /&gt;
| related-npcs = Brayflox Alltalks; Ellerete; Gegeruju&#039;s Attendant; Kokonowa; Nyipine; Wheiskaet; Wyssulm; Zerig&lt;br /&gt;
| location = Limsa Lominsa Lower Decks&lt;br /&gt;
| location-x = 8.9&lt;br /&gt;
| location-y = 13.5&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Healer Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 251&lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Healer|name=yes}}&lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 2 Piety Materia XI&lt;br /&gt;
| reward2 = 2 Savage Aim Materia XI&lt;br /&gt;
| reward3 = 2 Savage Might Materia XI&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ach A Heartsting&#039;s a Heavy Burden, ngp Healer Role Quests (Dawntrail)&lt;br /&gt;
| prev-quest = Downed by the River&lt;br /&gt;
| next-quest = Picking Up the Torch&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70365&lt;br /&gt;
| id-edb = 9767f1bc666&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|32px|link=]] Unbound: [[Ellerete Venomheart]] ===&lt;br /&gt;
You will be accompanied by [[Loashkana the Leal]] during this battle.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tricky Tonic&#039;&#039;&#039;: Ellerete applies several buffs to herself, increasing her damage dealt, decreasing damage taken, and giving regen. These buffs are inconsequential.&lt;br /&gt;
*&#039;&#039;&#039;Stinging Anguish&#039;&#039;&#039;: Room-wide magical damage and inflicts an indefinite stack of {{status effect|debuff|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; to both you and Loashkana. Use {{action icon|Esuna}} on yourself and Loashkana to remove.&lt;br /&gt;
*&#039;&#039;&#039;Stinging Malady&#039;&#039;&#039;: Three telegraphed conal AoEs along with targeted conal AoEs hitting both you and Loashkana. Move away from her in a safe zone. This will also inflict a 1-minute {{status effect|debuff|File:HP recovery down icon1.png}} &#039;&#039;&#039;HP Recovery Down&#039;&#039;&#039; to both you and Loashkana, which should be cleansed with {{action icon|Esuna}}.&lt;br /&gt;
*&#039;&#039;&#039;Tricky Tonic&#039;&#039;&#039;: Ellerete will apply more stacks of the buffs to herself.&lt;br /&gt;
*&#039;&#039;&#039;Bewildering Blight&#039;&#039;&#039;: Spread marker AoEs on you and Loashkana, inflicting magical damage and a 15-second {{status effect|debuff|File:Temporary misdirection icon.png}} &#039;&#039;&#039;Temporary Misdirection&#039;&#039;&#039;, causing you to move in the current direction of the spinning hand when using a movement key.&lt;br /&gt;
*Ellerete will jump to one edge of the arena and use &#039;&#039;&#039;Skineater Surge&#039;&#039;&#039;, a 180 degree frontal cleave, so position the arrow and move to the safe spot. If on [[sage]], can also use {{action icon|Icarus}} to Loashkana once she reaches the safe zone.&lt;br /&gt;
*&#039;&#039;&#039;Sting of the Scorpion&#039;&#039;&#039;: Room-wide magical damage and inflicts an indefinite stack of {{status effect|debuff|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; to both you and Loashkana that can be removed with {{action icon|Esuna}}. In addition, spawns three &#039;&#039;&#039;Poison Clouds&#039;&#039;&#039; around the arena. These will explode as telegraphed large point-blank AoEs (&#039;&#039;&#039;Burst&#039;&#039;&#039;).&lt;br /&gt;
*Ellerete will become untargetable, and [[Kokonowa the Callous]] will summon a [[K-A Model Mammet]] and [[K-R Model Mammet]], which should be defeated. Upon defeating each, they will explode in a telegraphed point-blank AoE that will knock up and damage Ellerete. She will become targetable again after one mammet is defeated. They will also begin to enrage with &#039;&#039;&#039;Self-destruct&#039;&#039;&#039; after a certain period of time.&lt;br /&gt;
*Ellerete will give herself another three more stacks of buffs with &#039;&#039;&#039;Tricky Tonic&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Sting of the Scorpion&#039;&#039;&#039;: Now also spawns two &#039;&#039;&#039;Poison Clouds&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Stinging Deception&#039;&#039;&#039;: Inflicts {{status effect|debuff|File:Delusions icon.png}} &#039;&#039;&#039;Delusions&#039;&#039;&#039;, causing the Poison Clouds to appear as clones of Ellerete. They will jump around the arena in a triangular formation a few times, then all begin to cast &#039;&#039;&#039;Skineater Surge&#039;&#039;&#039;. The real Ellerete will be glowing pink, so get behind her. The fake Elleretes will turn back into the Poison Clouds and explode as point-blank AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Fester&#039;&#039;&#039;: A telegraphed magical tankbuster on Loashkana.&lt;br /&gt;
*Kokonowa will summon eight untargetable defective K-B Model Mammets, who will begin to chase him around. The mammets will end up in a spiral pattern and begin to &#039;&#039;&#039;Self-destruct&#039;&#039;&#039;, indicating nine sequential telegraphed circle AoEs in the order they stop moving.&lt;br /&gt;
*&#039;&#039;&#039;Scorn of the Scorpion&#039;&#039;&#039;: Room-wide magical damage and inflicts an indefinite stack of {{status effect|debuff|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039; to both you and Loashkana that can be removed with {{action icon|Esuna}}. Ellerete will become untargetable, while a targetable &#039;&#039;&#039;[[Suffocating Cloud]]&#039;&#039;&#039; will appear. This add will begin to spawn four expanding pools of poison. Stepping in these will inflict {{status effect|debuff|File:Toxicosis icon1.png}} toxicosis.&lt;br /&gt;
*Loashkana will charge a limit break to defeat the Suffocating Cloud.&lt;br /&gt;
*Ellerete will target her with &#039;&#039;&#039;Tri-disaster&#039;&#039;&#039;, a five-hit stack marker AoE dealing magical damage. Use healing and mitigation cooldowns.&lt;br /&gt;
*After Loashkana defeats the cloud, Ellerete will attempt to use &#039;&#039;&#039;Tricky Tonic&#039;&#039;&#039; to buff herself again, but will instead be inflicted with several deleterious statuses. The battle will then end.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Loashkana]] at [[Raincatcher Gully]].&lt;br /&gt;
* Speak with Loashkana.&lt;br /&gt;
* Speak with Loashkana again.&lt;br /&gt;
* Speak with [[Wyssulm]] in [[Aleport]].&lt;br /&gt;
* Speak with [[Nyipine]] in [[Tuliyollal]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Loashkana is anxiously awaiting word from Costa del Sol.&lt;br /&gt;
* Mere moments after greeting Loashkana, a messenger from Costa del Sol rushes in with an urgent report: the Unbound have infiltrated Brayflox&#039;s Longstop with their small army of mammets, and the goblin is in desperate need of assistance. With little time to waste, the two of you hasten to Raincatcher Gully.&lt;br /&gt;
* A panicked Brayflox claims that Ellerete and Kokonowa mean to target Mudstop Watergush─one of the main sources of freshwater on Vylbrand─and Loashkana is keen to give chase as soon as possible. Once your preparations are complete, she bids you speak with her to commence the battle for the Longstop.&lt;br /&gt;
* In the depths of the Longstop do you find Ellerete and Kokonowa preparing to enact their wicked plan. Before the miscreants succeed, you must make haste and reclaim the Heartsting with Loashkana.&lt;br /&gt;
* Though the poisons were potent and the mammets merciless, you and Loashkana emerge victorious in the battle with Ellerete and Kokonowa, and the Unbound thieves are blasted away in a convenient gobbiebomb-related accident. With her people&#039;s heirloom safely in hand, Loashkana eagerly looks in your direction, hoping to express her thanks for your efforts in the battle.&lt;br /&gt;
* Brayflox&#039;s home is freed from its Unbound influence, and the goblin joyfully conveys her gratitude to you and Loashkana. Though the Heartsting is safe once more, Loashkana is well aware that her sojourn in Eorzea shall soon come to an end, and she wishes to say her farewells to Wyssulm and Zerig.&lt;br /&gt;
* As Wyssulm and Zerig reflect on their adventure with Loashkana, the two resolve to grow stronger, that they might one day cross the western seas and reunite in Tural. Her final tasks in Eorzea ended, Loashkana sets her sights back home, and requests your presence at Xbalyav Ty&#039;e to report your shared success to Nyipine.&lt;br /&gt;
* Loashkana has much on her mind as she contemplates her time in Eorzea. She has witnessed new possibilities for the Heartsting─both helpful and harmful─and informs Nyipine that their people must explore new avenues of poison resistance should the heirloom ever fall into the wrong hands again. Before that discussion can truly begin, however, the journey home must take precedence, and with a final good-bye, Loashkana expresses her gratitude for the peace you have returned to her people.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: Hello there, [Forename]. I&#039;ve been on the lookout for anyone from Costa del Sol, but...nothing yet.&lt;br /&gt;
Loashkana: Perhaps we should travel over there ourselves, just in case─&lt;br /&gt;
&lt;br /&gt;
???: {{alternatives|f=Mistress|m=Master}} [Forename]! Mistress Loashkana!&lt;br /&gt;
&lt;br /&gt;
Gegeruju&#039;s Attendant: Forgive me the sudden entrance, but I bring a message from Master Gegeruju. Your quarry has been sighted in eastern La Noscea.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Oh! Well, I&#039;m glad I didn&#039;t leave early...&lt;br /&gt;
Loashkana: Thank you for bringing word! Where in eastern La Noscea were they last seen?&lt;br /&gt;
&lt;br /&gt;
Gegeruju&#039;s Attendant: Master Wheiskaet but recently received a report from Mistress Brayflox─a trusted associate of his.&lt;br /&gt;
Gegeruju&#039;s Attendant: We&#039;re told a number of “inbreakers with fightytools and tinkerdolls” infiltrated her Longstop.&lt;br /&gt;
Gegeruju&#039;s Attendant: We have little doubt the “inbreakers and tinkerdolls” she speaks of are Ellerete and her troupe.&lt;br /&gt;
&lt;br /&gt;
Loashkana: I see... Then we&#039;d best find this Brayflox, and soon.&lt;br /&gt;
&lt;br /&gt;
Gegeruju&#039;s Attendant: Indeed. You&#039;re like to find her by the entrance to her Longstop in Raincatcher Gully. My master and his associates wish you good hunting.&lt;br /&gt;
&lt;br /&gt;
Loashkana: We should get a firsthand account from Brayflox, as well─perhaps she&#039;ll have more to tell. Let&#039;s be off, [Forename]!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Brayflox Alltalks: Pshhh... Shkohhh... Uplander gobbiefriend returns to Longstop!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana at Raincatcher Gully===&lt;br /&gt;
Loashkana: So this is Brayflox! I told her she reminded me of a Moblin, but I got a bit of a scolding for that... “Not Mobbies,” she said, “&#039;&#039;gobbies&#039;&#039;!”&lt;br /&gt;
&lt;br /&gt;
Brayflox Alltalks: Yes, gobbies! And gobbies require hand-lending to backstrike at inbreakers. Inbreakers bring bigflock of tinkerdolls to search for watergush!&lt;br /&gt;
&lt;br /&gt;
Loashkana: Watergush... Does Ellerete mean to poison the island&#039;s water source!?&lt;br /&gt;
Loashkana: This must be why they were researching the rivers... If the toxins are strong enough, anyone─or anything─that draws near the water would grow terribly ill! All of Vylbrand would fall into disarray!&lt;br /&gt;
&lt;br /&gt;
Brayflox Alltalks: Poisonmakes no good for gobbieflock. No good for Vylbrand! Narrowhearts in need of many punishings!&lt;br /&gt;
&lt;br /&gt;
Loashkana: ...This goes far beyond trickery. We must end Ellerete&#039;s ambitions here and now!&lt;br /&gt;
Loashkana: I doubt she&#039;ll come quietly, and she has the Heartsting at her disposal. But with your aid, [Forename], I know we can take it back. As soon as you&#039;re ready, we&#039;ll storm the Longstop!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Brayflox Alltalks: Pshhh... Shkohhh... Chase narrowheart inbreakers and backtake Longstop!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana===&lt;br /&gt;
Loashkana: Well...this is it! Ready to storm the Longstop, [Forename]?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: There they are!&lt;br /&gt;
&lt;br /&gt;
Ellerete: Oooh, I &#039;&#039;knew&#039;&#039; bringing those bits and bobs for battle was a good idea! If you&#039;re after some manner of surrender with heartfelt embraces and handing over of magicked heirlooms, you&#039;ve come to the wrong Longstop, my dear.&lt;br /&gt;
&lt;br /&gt;
Loashkana: You monster... You plan to poison every waterway in Vylbrand, don&#039;t you?&lt;br /&gt;
&lt;br /&gt;
Ellerete: But of course! The trick is to let the poison stew for a few bells. With a healthy helping of those tantalizing toxins and a dollop of advanced alchemical processes...poof! This eyesore of an island will get a taste of my finest work yet!&lt;br /&gt;
Ellerete: My latest masterpiece neither dissipates nor evaporates, and no amount of inherent immunity can save you from its influence! It may be safe to the touch, but one tiny sip will have you &#039;&#039;begging&#039;&#039; for mercy!&lt;br /&gt;
&lt;br /&gt;
Kokonowa: That&#039;s no jest, by the way. I won&#039;t begin to describe what manner of havoc the experimental doses wreaked on me...but I will look forward to seeing how it affects the general populace.&lt;br /&gt;
&lt;br /&gt;
Ellerete: Oh, yes! The residents of Limsa Lominsa and its adorable little hamlets rely on this water. So very many people, blissfully unaware of what&#039;s to come...&lt;br /&gt;
Ellerete: And every single one of those wretches will be at the mercy of our malice... Every! Single! One!&lt;br /&gt;
&lt;br /&gt;
Loashkana: If she unleashes those toxins into the waterways, this is going to end up far worse than Bronze Lake...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Playtime&#039;s over, Ellerete!&lt;br /&gt;
&amp;gt; The only wretches I see here are you two.&lt;br /&gt;
&amp;gt; ...&lt;br /&gt;
---&lt;br /&gt;
Ellerete: Your precious scorpion once hunted prey with these poisons, yes? Perhaps I should learn from its example and revel in the thrill of the chase!&lt;br /&gt;
&lt;br /&gt;
Kokonowa: I suspect that&#039;s my cue to back away. I&#039;d rather watch the chaos unfold from a safe distance.&lt;br /&gt;
&lt;br /&gt;
Ellerete: These venomous gifts keep on giving... My very aether is infused with their essence!&lt;br /&gt;
Ellerete: So now, my dears...&lt;br /&gt;
Ellerete: It&#039;s time I hunt &#039;&#039;you&#039;&#039; for a change!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Instance===&lt;br /&gt;
Loashkana the Leal: I&#039;ll lead the charge, [Forename]! You focus on healing!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: My dear, sweet faerie apple... I&#039;m afraid you&#039;ve soured on me. Prepare to perish!&lt;br /&gt;
Ellerete Venomheart: Pesky pest problems call for alchemical solutions!&lt;br /&gt;
Ellerete Venomheart: Gods, that&#039;s bitter!&lt;br /&gt;
Ellerete Venomheart: Hee hee! A little poison never killed any─ Oh, wait. I lied. Ah, well!&lt;br /&gt;
&lt;br /&gt;
System: Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Ugh! We&#039;ll need this cleansed, and quickly!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: For my next trick, I give you...a venomous gift to hurt what heals you! Ta-daaa!&lt;br /&gt;
&lt;br /&gt;
Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Such terrible power...&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Time to break out the Ellerete special!&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: Those tonics are bound to take their toll if she&#039;s not careful...&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Ooh, I know! Why don&#039;t we set your heads a-spinning?&lt;br /&gt;
Ellerete Venomheart: Ahaha! What a marvelous mess you&#039;re in! If you don&#039;t hurry, it&#039;ll only get messier...&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: E-Everything&#039;s spinning...&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: The hunt&#039;s only just begun, my dears! I&#039;ve plenty more where that came from.&lt;br /&gt;
&lt;br /&gt;
System: Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Augh! M-My head...&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: I grow weary of your tenacity. Mammets, to your positions!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: &amp;lt;sob&amp;gt; I don&#039;t feel so good...&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Nothing we can&#039;t handle. Let&#039;s turn them into scrap metal!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: So very...woozy...&lt;br /&gt;
Ellerete Venomheart: &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt;&lt;br /&gt;
Ellerete Venomheart: Wha─!?&lt;br /&gt;
&lt;br /&gt;
System: Kokonowa the Callous: Oh, for the love of... Pull yourself together, Ellerete!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Aaah!&lt;br /&gt;
Ellerete Venomheart: I-I&#039;ll be fine! Just a few more draughts...&lt;br /&gt;
Ellerete Venomheart: &amp;lt;retch&amp;gt; Urgh...&lt;br /&gt;
&lt;br /&gt;
System: Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Can you withstand this, I wonder!?&lt;br /&gt;
Ellerete Venomheart: Catch me if you can!&lt;br /&gt;
Ellerete Venomheart: Catch me if you can!&lt;br /&gt;
Ellerete Venomheart: Catch me if you can!&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: That one! That&#039;s the real Ellerete!&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: &amp;lt;sigh&amp;gt; Desperate times, as they say... I&#039;ll summon the defective mammets.&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Does he ever run out of mammets!?&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: I&#039;m sorry, the what!?&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: No! N-Not me!&lt;br /&gt;
Kokonowa the Callous: Faulty little shites!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: What in the hells are you doing!?&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: Initiating self-destruct protocol, that&#039;s what!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: C-Call them off! Call them off, dammit!&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: Phew... That was close.&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Oh, dear... Run, [Forename]!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Aaah!&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: ...Oh.&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: I&#039;ll handle the rest, Kokonowa! Be a good little goldsmith and sit this out!&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: If you insist...&lt;br /&gt;
&lt;br /&gt;
System: Cast Esuna to cleanse the Heartsting&#039;s poison!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Ahaha! Poison here, poison there, poison, poison, everywhere!&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Leave this to me, [Forename]. Just keep an eye on Ellerete!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: Stubborn worms! I will end you─do you hear me!?&lt;br /&gt;
Ellerete Venomheart: &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Taste the fury of the mountains!&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: You are rotten to the core! Why do you persist!?&lt;br /&gt;
Ellerete Venomheart: Godsdamn it all...&lt;br /&gt;
Ellerete Venomheart: No, no, NO! My tonics... They&#039;ve betrayed me!&lt;br /&gt;
Ellerete Venomheart: Urgh... I-I can&#039;t move.&lt;br /&gt;
&lt;br /&gt;
Kokonowa the Callous: We must retreat before it&#039;s too late...&lt;br /&gt;
&lt;br /&gt;
Loashkana the Leal: Return the Heartsting─now.&lt;br /&gt;
&lt;br /&gt;
Ellerete Venomheart: &amp;lt;sob&amp;gt; I don&#039;t feel so good...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kokonowa: Enough, Ellerete! We must escape while we still can─a smoke bomb, quickly!&lt;br /&gt;
&lt;br /&gt;
Ellerete: Ugh...fine! Have it your way...&lt;br /&gt;
&lt;br /&gt;
Kokonowa: W-Wait! That&#039;s a goblin-made─&lt;br /&gt;
&lt;br /&gt;
Ellerete: No, no, NOOOOOO! You&#039;ll rue the day you made enemies of the Unboooooouuund!&lt;br /&gt;
&lt;br /&gt;
Loashkana: She&#039;s left quite the mess behind her. Nothing the Heartsting can&#039;t detoxify, though. Let&#039;s hurry and clear away the poison.&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: There you are, [Forename]. We came running once we heard the explosion, but I&#039;m pleased to see you&#039;re none the worse for wear.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Ellerete and Kokonowa picked up the wrong explosive. We should consider ourselves fortunate that goblin bombs resemble Unbound smoke bombs!&lt;br /&gt;
&lt;br /&gt;
Brayflox Alltalks: Pshhh... Shkohhh... Gobbiebooms and friendlyfaces win the day! Inbreakers go flying skyward!&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: We made our rounds of the Longstop, as well. The enemy mammets patrolling the place have all gone lifeless.&lt;br /&gt;
Wheiskaet: Your treasure is safe, I trust?&lt;br /&gt;
&lt;br /&gt;
Loashkana: Yes, thanks to [Forename]&#039;s support!&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: Very good. Should those troublemakers survive the impending fall, they won&#039;t pose the same threat without it.&lt;br /&gt;
Wheiskaet: If they do happen to show their sorry faces &#039;round here again, I&#039;ve notified the Yellowjackets to be on the lookout for them. They send their regards─and their deepest gratitude, of course.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Brayflox Alltalks: Pshhh... Shkohhh... Bigthanks to uplander! Many, many bigthanks!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana again===&lt;br /&gt;
Loashkana: The Heartsting is safe again... Thank you for everything, [Forename]. &lt;br /&gt;
Loashkana: And thank you too, Brayflox! We might not have found Ellerete and Kokonowa without you.&lt;br /&gt;
&lt;br /&gt;
Brayflox Alltalks: Pshhh... Shkohhh... Brayflox happygives hand-lending! Important for all goodgobbies to offer hand-lending to fellow gobbiefriends.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Hee hee! It&#039;s an honor to be counted among your gobbiefriends.&lt;br /&gt;
Loashkana: Now, as eager as I am to get the Heartsting safely back to Tural, I&#039;d like to say my good-byes to everyone here first, if that&#039;s all right.&lt;br /&gt;
Loashkana: Wyssulm and Zerig deserve to know how everything transpired in the end, for one thing. Shall we make our way to Aleport?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loashkana: I&#039;m relieved our troubles are over, but...I&#039;ve never been good at farewells.&lt;br /&gt;
Zerig: [Forename]! It&#039;s good to see you and Miss Loashkana well.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wyssulm in Aleport===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wyssulm: Well met, you two! How fares the hunt for Ellerete?&lt;br /&gt;
Wyssulm: Sent them flying, did you!? Now those are what I call good tidings.&lt;br /&gt;
Wyssulm: To think they&#039;d confuse a goblin explosive for their own smoke bombs... Hah! Serves them right, I say.&lt;br /&gt;
&lt;br /&gt;
Zerig: With Miss Loashkana&#039;s heirloom returned, we can breathe a collective sigh of relief.&lt;br /&gt;
Zerig: I, for one, am pleased there will be no more risk of poisoned elixirs... I wouldn&#039;t have wished those hiccups on my worst enemy.&lt;br /&gt;
&lt;br /&gt;
Wyssulm: By the by, Miss Loashkana, I knew you traveled far to get here, but I didn&#039;t realize you hailed from Tural! That&#039;s quite a voyage... Will you be heading home soon?&lt;br /&gt;
&lt;br /&gt;
Loashkana: Yes, that&#039;s right. Vylbrand is a fascinating place, but my village is probably worried sick about me...and the Heartsting too, of course!&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Though your time here was short, you&#039;ll be sorely missed.&lt;br /&gt;
&lt;br /&gt;
Zerig: We still have much to learn, but one day, perhaps we might find our way to Tural as well.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Oh, that would be wonderful! And when you do, I&#039;ll look forward to hearing all about your adventures!&lt;br /&gt;
&lt;br /&gt;
Wyssulm: And you! We had a feeling you were no ordinary adventurer... Imagine our surprise when we learned you were the savior of the realm {{Alternatives|himself|herself}}!&lt;br /&gt;
&lt;br /&gt;
Wyssulm: One of our Yellowjacket acquaintances boasted about meeting the Warrior of Light while investigating the serial poisonings, and that&#039;s when it dawned on us... She sends her regards, by the way.&lt;br /&gt;
Wyssulm: We&#039;ve malms to go before we reach your lofty heights, but gods willing, we&#039;ll try to rise to the challenge.&lt;br /&gt;
&lt;br /&gt;
Zerig: Indeed. You&#039;ve given me much to aspire to as a fellow healer, and I shall do my utmost to follow your shining example.&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Be well, you two, and may we meet again on distant shores!&lt;br /&gt;
&lt;br /&gt;
Loashkana: Thank you both for your help... I&#039;ll never forget it.&lt;br /&gt;
Loashkana: It&#039;s time I returned to Tuliyollal. It would mean the world to me if you&#039;d come too, [Forename]. I wouldn&#039;t want to report our success to Nyipine without you!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wyssulm: Sooner or later, we&#039;ll be taking our adventures elsewhere... And when we do, I hope we&#039;ll cross paths with you!&lt;br /&gt;
Zerig: You are an inspiration to healers the realm over, [Forename]. Together with Wyssulm, I hope to dedicate what ability I have to aiding those around me, as you have helped us.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Nyipine in Tuliyollal===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Nyipine: Loashkana! And [Forename] as well! Your combined presence here can only mean one thing...&lt;br /&gt;
&lt;br /&gt;
Loashkana: [Forename] and I have brought the Heartsting home!&lt;br /&gt;
&lt;br /&gt;
Nyipine: So you have, so you have! I regret that I could not assist you, but I am relieved that all is well.&lt;br /&gt;
Nyipine: Words cannot express my gratitude to you both.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Taking back the Heartsting was no easy task, but I learned a great deal on my journey to Eorzea.&lt;br /&gt;
Loashkana: One of the Unbound─a man called Kokonowa─possessed an inherent immunity to poison, built up by years of regularly ingesting small amounts.&lt;br /&gt;
Loashkana: Rather than relying solely on the scorpion&#039;s gifts to detoxify us, perhaps we might learn from those traditions and build up a stronger immunity of our own...&lt;br /&gt;
Loashkana: It would be prudent to prepare ourselves in case something like this ever happens again. If we&#039;re to continue living among the deadly, perhaps it&#039;s time we found new ways to overcome the challenges we face.&lt;br /&gt;
Loashkana: Throughout my life in the village, I thought I knew everything there was to know about the Heartsting. But I now understand that the scorpion&#039;s gifts can easily become a curse in the wrong hands.&lt;br /&gt;
Loashkana: Its power can poison a single water source─threaten countless lives─on a whim!&lt;br /&gt;
Loashkana: Yet at the same time, its detoxifying powers can save just as many.&lt;br /&gt;
Loashkana: I began to wonder... Could the Heartsting provide succor outside our village? Should it? Or will the risks prove too great?&lt;br /&gt;
&lt;br /&gt;
Nyipine: Excellent questions, all. Knowing what the Heartsting is capable of outside our borders, we must consider this carefully, for the future of our people.&lt;br /&gt;
Nyipine: I am certain your father will wish to speak more of it upon our return.&lt;br /&gt;
&lt;br /&gt;
Loashkana: As you can see, our community has much to consider if we&#039;re to keep thriving! But for the moment, I&#039;m simply glad the Heartsting is back in Tural...and I can&#039;t thank you enough for your help.&lt;br /&gt;
Loashkana: Until I met you, I&#039;d never hunted alongside a healer, but knowing I had your support filled me with courage. Yours is a heartening presence─one I&#039;m going to miss dearly!&lt;br /&gt;
Loashkana: You have my gratitude and my trust, [Forename]. Now and forever.&lt;br /&gt;
Loashkana: But as much as I&#039;d like to, I won&#039;t keep you any longer. Nyipine and I have a long trek home.&lt;br /&gt;
Loashkana: I wish you all the best, and I hope─no, I know─we&#039;ll meet again someday!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=pqgrzg-MeKA}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Downed_by_the_River&amp;diff=1389993</id>
		<title>Downed by the River</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Downed_by_the_River&amp;diff=1389993"/>
		<updated>2026-06-27T03:31:44Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Downed by the River&lt;br /&gt;
| description = Loashkana is carefully planning her next move.&lt;br /&gt;
| image = In the Sting of Things.png&lt;br /&gt;
| quest-giver = Loashkana&lt;br /&gt;
| related-npcs = Ellerete; Gegeruju; Kokonowa; P&#039;ebaloh; Wheiskaet; Zerig; うちわあおぎ&lt;br /&gt;
| location = Limsa Lominsa Lower Decks&lt;br /&gt;
| location-x = 8.9&lt;br /&gt;
| location-y = 13.5&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Healer Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 241&lt;br /&gt;
| level = 98&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 River Survey Notes&lt;br /&gt;
| requirements = {{Healer|name=yes}}&lt;br /&gt;
| exp = 1102080&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Mesquite Juice&lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Taste of a Toxin Paradise&lt;br /&gt;
| next-quest = An Antidote for Anarchy&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70364&lt;br /&gt;
| id-edb = dea5ba764e0&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Loashkana]] at [[Costa del Sol]].&lt;br /&gt;
* Speak with Loashkana.&lt;br /&gt;
* Survey the designated location and defeat any enemies that appear.&lt;br /&gt;
* Deliver the river survey notes to Loashkana.&lt;br /&gt;
* Speak with Loashkana.&lt;br /&gt;
* Speak with Loashkana once more.&lt;br /&gt;
* Speak with Loashkana in [[Limsa Lominsa]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Loashkana is carefully planning her next move.&lt;br /&gt;
* With a confident countenance, Loashkana is eager to share her most recent theory on Ellerete and Kokonowa&#039;s location. Having realized that the pair rarely returns to the scenes of their prior crimes, Loashkana wishes to take the hunt to eastern La Noscea next, and requests your company in scouting Costa del Sol.&lt;br /&gt;
* Following brief pleasantries, you learn that Ellerete has already made herself known in Costa del Sol with a poisoned bottle of wine. Though Gegeruju has left no evidence of the vintage in question, Wheiskaet provides you with another promising lead: mammets have been wandering the vicinity of Raincatcher Gully, and Loashkana is keen to survey the area next.&lt;br /&gt;
* Loashkana proposes the two of you split up and search Raincatcher Gully for any signs of recent activity. With a few key locations in mind, you begin your survey, remaining alert for any mechanical monstrosities along the way.&lt;br /&gt;
* Your search proves Wheiskaet&#039;s rumors true, and several mammets manifest from the shadows. Though you easily transform Kokonowa&#039;s finest crafts into scrap metal, you discover a concerning collection of notes wedged within one of the mammets, depicting Vylbrand&#039;s waterways in great detail. With Ellerete&#039;s previous plot still fresh in your mind, you conclude that these notes may be connected to another potential scheme, and plan to share the evidence with Loashkana.&lt;br /&gt;
* Nary a moment after you reconvene with Loashkana, you are ambushed by the very subjects of your discussion. Ellerete announces to the two of you that she will stop at nothing to play her final trick on all who call Vylbrand home, and vanishes with Kokonowa in a cloud of ill-smelling smoke. Loashkana is rightfully concerned by these developments, and seeks your council before proceeding further.&lt;br /&gt;
* After recovering from the ambush, Loashkana─though disheartened at the thought of letting Ellerete and Kokonowa escape─admits that there is likely naught else to be found in the area, and suggests you report to Gegeruju and Wheiskaet at Costa del Sol.&lt;br /&gt;
* You promptly return to Costa del Sol to share your findings with Gegeruju and Wheiskaet. With their future cooperation secured, the two of you decide to return to Limsa Lominsa.&lt;br /&gt;
* Knowing that countless lives hang in the balance, Loashkana fears that Ellerete&#039;s endgame is nigh, and allowing the Unbound to walk freely is too great a risk. She bids you prepare for the potential battle to come, and will await word from Gegeruju&#039;s messengers in the meantime.&lt;br /&gt;
**※The next role quest will be available from Loashkana upon reaching level 100 in any healer class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Loashkana: [Forename]! I&#039;m glad you&#039;re here. I&#039;m on the cusp of a breakthrough in our search...or I&#039;d like to think so.&lt;br /&gt;
Loashkana: This won&#039;t come as a surprise, but Ellerete and Kokonowa went back into hiding after the Bronze Lake incident. With all their grandstanding, I wasn&#039;t expecting them to lay low for so long, but I doubt they&#039;ll keep it that way.&lt;br /&gt;
Loashkana: Fortunately, we have prior experience to guide us. Until now, our culprits have traveled all over Vylbrand, and they don&#039;t appear to be retracing their steps.&lt;br /&gt;
Loashkana: I hear Costa del Sol attracts many visitors, so that seems a likely target. They say it&#039;s owned by an entrepreneur named Gegeruju─perhaps we can ask if he&#039;s spied anything out of the ordinary.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana at Costa del Sol===&lt;br /&gt;
Loashkana: What picturesque scenery! I hadn&#039;t expected Costa del Sol to be so grand.&lt;br /&gt;
Loashkana: From what I gather, Gegeruju should be just up ahead. I don&#039;t suppose you&#039;re already acquainted with him?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; I know him well enough.&lt;br /&gt;
Loashkana: That&#039;s reassuring to hear! I feared he&#039;d be wary of strangers, but it sounds like that won&#039;t be an issue in your company!&lt;br /&gt;
&amp;gt; For better or for worse, yes.&lt;br /&gt;
Loashkana: That&#039;s...not very encouraging. But as long as you&#039;re on good enough terms, I&#039;m sure we&#039;ll be fine!&lt;br /&gt;
---&lt;br /&gt;
Loashkana: In any case, let&#039;s be on our way.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Gegeruju: Well, well! If it isn&#039;t our favorite intrepid adventurer! What business brings you to my abode?&lt;br /&gt;
Gegeruju: Why, yes, I did spy that lovely specimen of a Hyur! Alas, I was so entranced by her feminine wiles that I cannot recall any such entourage of Lalafellin men or mammets.&lt;br /&gt;
Gegeruju: Ahhh, would that I never drank that wine she so gracefully gifted me! A single sip, and I saw oh-so-many stars...I thought them wonderful in those first, blissful moments.&lt;br /&gt;
Gegeruju: I partook of the drink amongst my retinue of kittens... Yet as the rush of stars subsided, I found myself surrounded by a flock of unfamiliar faces instead!&lt;br /&gt;
Gegeruju: At first, I presumed the wine caught up to me faster than I had anticipated. But time passed, and the unknown faces stubbornly remained!&lt;br /&gt;
Gegeruju: I dashed across the shore in terror. In the midst of the mayhem, I could hear her─the wine-wielding beauty─maniacally laughing in the distance with some other chap! I feared these cackles would be the last thing I ever heard!&lt;br /&gt;
&lt;br /&gt;
???: ...Which is precisely why I found it appropriate to slap the sense back into him.&lt;br /&gt;
Wheiskaet: Judging by the way Master Gegeruju was darting around at the time, I suspected he&#039;d been in his cups. Drank the whole bloody bottle, too, so if you wished to investigate the wine itself, I&#039;m afraid that won&#039;t be possible.&lt;br /&gt;
&lt;br /&gt;
Gegeruju: Can you blame me!? Questionability of her wine aside, that woman was &#039;&#039;immaculate&#039;&#039;! A sight for sore eyes! Any gentleman of taste would have fallen for her tricks!&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: Though we may lack the drink in question, we received reports of mammets roaming Raincatcher Gully not long after the incident.&lt;br /&gt;
Wheiskaet: If you intend to investigate this further, you&#039;d certainly be doing us a favor.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Any news of wayward mammets is promising for us! We&#039;ll give the gully a look and relay to you whatever we find.&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: Godsspeed out there.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Then our next destination is clear. But before we depart, [Forename], might I have a word?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gegeruju: &amp;lt;sigh&amp;gt; To think that such a comely maiden would taint a valuable vintage, just to gaze upon my terror... I know not whether to feel honored or enraged!&lt;br /&gt;
Gegeruju: Ah, well. &#039;Tis better to have wined and lost than never to have wined at all, I suppose!&lt;br /&gt;
Wheiskaet: I intend to keep a sharp eye on Master Gegeruju in the coming days, lest he accept any more dubious gifts.&lt;br /&gt;
Wheiskaet: You have my thanks for pursuing those criminals─the faster we end their schemes, the better.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana===&lt;br /&gt;
Loashkana: Based on Gegeruju&#039;s account, it&#039;s safe to say Ellerete&#039;s discovered a new poison.&lt;br /&gt;
Loashkana: While similar to the hallucinatory toxin she used at Bronze Lake, it strikes terror into the hearts of its victims instead.&lt;br /&gt;
Loashkana: I have a bad feeling about this. She&#039;s gaining proficiency with the Heartsting at an alarming rate, so we must tread carefully when next we cross paths with her.&lt;br /&gt;
Loashkana: As for the mammets... Kokonowa doesn&#039;t seem the type to send them wandering around aimlessly.&lt;br /&gt;
Loashkana: That&#039;s why I think they&#039;re bound to have some clues on them. If we can track those mammets down in Raincatcher Gully, we may be able to discern what those two are planning next.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loashkana: I&#039;ve brought down a few mammets so far, but none had any clues on them...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location and defeat any enemies that appear===&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
System: The clamor of battle has drawn the attention of more mammets!&lt;br /&gt;
&lt;br /&gt;
===Deliver the river survey notes to Loashkana===&lt;br /&gt;
Loashkana: Phew... I think we&#039;ve cleared out the mammets. How fared your hunt?&lt;br /&gt;
&#039;&#039;The player hands over the {{i|River Survey Notes}}.&#039;&#039;&lt;br /&gt;
Loashkana: So they&#039;ve been keeping a record of the island&#039;s rivers...&lt;br /&gt;
Loashkana: Oddly enough, the mammets I came across were patrolling the river as well. Now that they&#039;ve tested their poisons on Bronze Lake&#039;s springs, do they mean to take to the rivers next...?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: [Forename], watch out!&lt;br /&gt;
&lt;br /&gt;
Ellerete: My, my! That dart was laced with a potent numbing toxin...but nothing bruises our favorite faerie apple, it seems! You never cease to amaze and annoy me in equal measure.&lt;br /&gt;
&lt;br /&gt;
Kokonowa: She&#039;s like to have the same manner of immunity as I. Her village was positively brimming with poisonous flora and fauna, after all.&lt;br /&gt;
&lt;br /&gt;
Ellerete: I have a request for you, my dears: would you &#039;&#039;please&#039;&#039; give up on your little trinket? Pretty please?&lt;br /&gt;
Ellerete: I wish only to revel in the fruits of my devilry, yet you continue to spoil my every attempt! And trust me, I despise our conflict as much as you do.&lt;br /&gt;
&lt;br /&gt;
Kokonowa: Indeed. Do you think we enjoy watching our finest mammets suffer at your hands!?&lt;br /&gt;
&lt;br /&gt;
Loashkana: Enough! If you truly wanted to end this, you&#039;d hand over the Heartsting. The scorpion&#039;s gifts weren&#039;t meant for a petulant, childish criminal like you!&lt;br /&gt;
&lt;br /&gt;
Ellerete: Fine, then! No more Ms. Nice Ellerete! But answer me this: who have my antics killed, hm? Who? No one, I remind you! So why must you refuse me? Why must the world refuse me!?&lt;br /&gt;
Ellerete: Our blighted society has never looked fondly upon my love of mischief. For years I despaired, until my Unbound family and its leader granted me the greatest gifts of all─love and &#039;&#039;understanding&#039;&#039;!&lt;br /&gt;
Ellerete: So long as I remain Unbound, I care not what the wretched masses think! I shall play my tricks as my heart desires, and all who stand in defiance will know my wrath! That includes you, my dears.&lt;br /&gt;
Ellerete: My next scheme will finally plunge this island into the chaos I so desperately crave...and I will stop at nothing to see it realized!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana===&lt;br /&gt;
Loashkana: Sorry to worry you, [Forename]. I&#039;m feeling much better now!&lt;br /&gt;
Loashkana: I&#039;m ashamed I didn&#039;t sense that mammet&#039;s presence quickly enough, but I&#039;m glad you came out of the ambush unscathed.&lt;br /&gt;
Loashkana: That aside, I wish they didn&#039;t use such putrid smoke to make their exits... I don&#039;t know if my nose or my stomach can take any more of those awful bombs.&lt;br /&gt;
Loashkana: With Ellerete and Kokonowa gone, I doubt we&#039;ll be able to find much else here. Let&#039;s return to Costa del Sol and inform them of the latest.&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana once more===&lt;br /&gt;
Loashkana: Shall we report to Gegeruju?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Gegeruju: Back already? How fortuitous...or ominous! Or both, even!&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: I take it you found those wayward mammets?&lt;br /&gt;
Wheiskaet: Surveying Vylbrand&#039;s waterways, are they?&lt;br /&gt;
&lt;br /&gt;
Loashkana: After the recent poisoning at Camp Bronze Lake, we have reason to believe the culprits are planning to make Vylbrand&#039;s rivers their next target.&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: So the culprits &#039;&#039;are&#039;&#039; one and the same, then. I&#039;d had my suspicions since I caught wind of the incident at Warmwine Springs.&lt;br /&gt;
Wheiskaet: Regardless, this bodes ill... We may not know which of these rivers they&#039;ll strike until it&#039;s too late.&lt;br /&gt;
&lt;br /&gt;
Gegeruju: Well, I shall not stand for any more preposterous poisonings! &#039;Twould be prudent to inform the Maelstrom of these potential horrors.&lt;br /&gt;
&lt;br /&gt;
Loashkana: The one who poisoned you...her name is Ellerete. She stole something precious from my village, and I must recover it, no matter the cost.&lt;br /&gt;
Loashkana: If you learn anything of her whereabouts or her plans in the coming days─anything at all─I&#039;d like to hear of it as well.&lt;br /&gt;
&lt;br /&gt;
Wheiskaet: Hells-bent on finding her, eh? A brave one, you are.&lt;br /&gt;
&lt;br /&gt;
Gegeruju: Ohoho! I couldn&#039;t possibly deprive a lovely lady of the information she requires! Worry not, for my servants shall sally forth in your general direction the moment they hear of Ellerete&#039;s newest misdeeds!&lt;br /&gt;
&lt;br /&gt;
Loashkana: O-Oh. Erm...thank you. That&#039;d be much appreciated.&lt;br /&gt;
Loashkana: It&#039;s going to be an uphill battle, but we can&#039;t afford to let Ellerete and Kokonowa elude us any further. Come, [Forename]─it&#039;s back to Limsa Lominsa with us.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana in Limsa Lominsa===&lt;br /&gt;
Loashkana: Thank you as always for your support, [Forename]. Gegeruju was...interesting, to say the least, but I&#039;m glad we obtained the information we needed.&lt;br /&gt;
Loashkana: I don&#039;t know why I allowed Ellerete to say her piece. I should have swallowed my pain and taken up my spear. We could have apprehended her right then and there, and yet...&lt;br /&gt;
Loashkana: &amp;lt;sigh&amp;gt; There&#039;s no more room for mistakes. The longer Ellerete lurks in the shadows, the greater the threat becomes. Countless lives are at risk.&lt;br /&gt;
Loashkana: The next time we find her, we end her tricks once and for all. For now, I&#039;ll remain here and await news from Costa del Sol.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=R4B3o0ZBajU}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Taste_of_a_Toxin_Paradise&amp;diff=1389991</id>
		<title>Taste of a Toxin Paradise</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Taste_of_a_Toxin_Paradise&amp;diff=1389991"/>
		<updated>2026-06-27T02:43:40Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Taste of a Toxin Paradise&lt;br /&gt;
| description = Loashkana nearly jumps for joy at the sight of you.&lt;br /&gt;
| image = In the Sting of Things.png&lt;br /&gt;
| quest-giver = Loashkana&lt;br /&gt;
| related-npcs = A&#039;rhunlika; Befuddled Bather; Ellerete; Hurting Helper; Kokonowa; Laugh-weary Lalafell; Rukusa Farusa; Sunny Yellowjacket; Wyssulm; Zerig&lt;br /&gt;
| location = Limsa Lominsa Lower Decks&lt;br /&gt;
| location-x = 8.9&lt;br /&gt;
| location-y = 13.5&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Healer Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 231&lt;br /&gt;
| level = 96&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Healer|name=yes}}&lt;br /&gt;
| exp = 1075200&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Living among the Deadly&lt;br /&gt;
| next-quest = Downed by the River&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70363&lt;br /&gt;
| id-edb = 0f61bcaf5d6&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Loashkana]] in [[Aleport]].&lt;br /&gt;
* Speak with Loashkana at [[Camp Bronze Lake]].&lt;br /&gt;
* Cast {{action icon|Esuna}} on any violently laughing victims. 0/3&lt;br /&gt;
* Rendezvous with Loashkana.&lt;br /&gt;
* Speak with Loashkana in [[Limsa Lominsa]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Loashkana nearly jumps for joy at the sight of you.&lt;br /&gt;
* Loashkana reveals that Wyssulm and Zerig have discovered the thieves you seek. Your allies have agreed to rendezvous in Aleport to share their findings.&lt;br /&gt;
* Wyssulm and Zerig arrive in Aleport later than expected. Though they spied Ellerete and Kokonowa preparing to cross Bronze Lake, they were set upon by a multitude of mammets, and barely escaped to tell the tale. The fledgling adventurers reluctantly leave the rest of the chase to you, but wish you well as you press on to upper La Noscea.&lt;br /&gt;
* Your arrival at Camp Bronze Lake is met with a cacophonous chorus of pained laughter. Ellerete and Kokonowa have contaminated the waters of the Warmwine Sanitorium with illusory toxins, leaving no few victims in their wake. Before they make good their escape, Ellerete─suffering from the effects of her own poison─proclaims she has bigger plans for all of Vylbrand...but you and Loashkana must focus first on the victims of her mischief.&lt;br /&gt;
* As you cast your healing magicks upon the unfortunate victims, the hysterical laughter finally fades from the area, and an air of calm returns to the Warmwine Sanitorium. With your task completed, Loashkana awaits by the springs for reports of your success.&lt;br /&gt;
* Loashkana reflects on the chaos you have quelled, and soon realizes that Kokonowa remained unaffected by the Heartsting&#039;s toxins prior to the Unbound pair&#039;s escape. You suspect this may be due to Kokonowa&#039;s Dunesfolk heritage, and Loashkana is intrigued to learn the Lalafellin clan&#039;s tradition of regularly ingesting small amounts of poison to build immunity. With her questions partially answered, Loashkana suggests the two of you return to Limsa Lominsa.&lt;br /&gt;
* You have aided the people of Camp Bronze Lake, yet Loashkana fears for Ellerete&#039;s next grand scheme, as well as the potential poisons the Unbound member might master in the interim. With time being of the essence, Loashkana plans to survey the island on her own, that she might find further hints of your foes&#039; next destination.&lt;br /&gt;
**※The next role quest will be available from Loashkana upon reaching level 98 in any healer class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Loashkana: [Forename], am I glad to see you!&lt;br /&gt;
Loashkana: I&#039;ve just received word from Wyssulm and Zerig─our culprits have finally been spotted!&lt;br /&gt;
Loashkana: It seems the thieves headed for upper La Noscea. I offered to make my way there as soon as I could, but Wyssulm and Zerig said I should hang back for now.&lt;br /&gt;
Loashkana: Once they&#039;ve gathered enough information, they&#039;ll be heading back to Aleport. Let&#039;s go and see what news they have to share.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana in Aleport===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: No sign of Wyssulm and Zerig yet. I don&#039;t mean to assume the worst, but I admit I&#039;m a bit worried...&lt;br /&gt;
Loashkana: &amp;lt;sigh&amp;gt; I knew I should have insisted on going! I don&#039;t want them injured on my behalf─I say we head out and find them.&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Miss Loashkana! Terribly sorry for the delay...&lt;br /&gt;
&lt;br /&gt;
Loashkana: Wyssulm, Zerig! Thank goodness...&lt;br /&gt;
Loashkana: How did you fare out there? You found Ellerete and Kokonowa, yes?&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Oh, we found them, all right. But it didn&#039;t take long for them to find &#039;&#039;us&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Zerig: We were set upon by Kokonowa&#039;s mammets... His mechanical menagerie greatly outnumbered us, and may very well have been our end.&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Death by mammets isn&#039;t an ideal way to go, mind you, so a retreat was our only option... Cowardly though it might sound, we needed to ensure we could keep you aware of the culprits&#039; whereabouts.&lt;br /&gt;
Wyssulm: Before they spotted us, they were stuffing their little metal army into a skiff bound for Camp Bronze Lake, and mark my words─they&#039;re plotting something new.&lt;br /&gt;
&lt;br /&gt;
Zerig: Of course, it&#039;s entirely possible they seek a quiet route to eastern La Noscea and wish to bypass Bronze Lake instead...but a thorough search of the camp would be wise.&lt;br /&gt;
Zerig: Alas, the enemy you face is far beyond our capabilities, so this is as far as Wyssulm and I will be able to go. I&#039;m sorry we couldn&#039;t provide more decisive information.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Honestly, I should be the one apologizing. You&#039;ve risked life and limb for me already. I never meant to push you past your limits...&lt;br /&gt;
&lt;br /&gt;
Wyssulm: You needn&#039;t dwell on it. We&#039;re as eager to bring those criminals to justice as you.&lt;br /&gt;
&lt;br /&gt;
Zerig: Indeed... We shall, at least, take pride in knowing we could point you in the right direction.&lt;br /&gt;
Zerig: But we should take our leave for now. Wyssulm and I ran most of the way here, and I think I speak for us both when I say we could use a comfortable chair and a hearty meal.&lt;br /&gt;
Zerig: None can gainsay your strength, my friends, but I beg you not to underestimate that of our foe. Go well, and may your determination guide you to victory.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Camp Bronze Lake... The ferry skipper spoke of the place my first time here. We should hurry and seek passage before Ellerete and Kokonowa elude us again.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana at Camp Bronze Lake===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: What a lovely camp! Now, if I were a half-crazed alchemist with the Heartsting and a new scheme up my sleeve, where would I hide...?&lt;br /&gt;
&lt;br /&gt;
Hysterical Patient: Ahahaha! I-Is it just me, or are there pigs flying in the sky!? Hahaha!&lt;br /&gt;
&lt;br /&gt;
Pained Patient: Hahaha! Ahaha...! It...it hurts to laugh!&lt;br /&gt;
&lt;br /&gt;
Loashkana: Oh, dear... That doesn&#039;t bode well. To the upper levels, [Forename]! Quickly!&lt;br /&gt;
Loashkana: Poisoning the springs!? You truly are the lowest of the low!&lt;br /&gt;
&lt;br /&gt;
Ellerete: Hee hee, you flatter me! &#039;Twas just a little poison, really─as a treat. I&#039;m afraid I couldn&#039;t contaminate all the water here, but we&#039;re having oh so much fun with our shiny new hallucinatory toxin!&lt;br /&gt;
&lt;br /&gt;
Loashkana: Step away from the springs, [Forename]. &#039;&#039;Now&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Ellerete: &amp;lt;gasp&amp;gt; Protecting the healer, are we? How sickeningly sweet of you! But you ought to watch your step as well, my dear faerie apple, lest you find yourself seeing stars, or, erm... Hm?&lt;br /&gt;
&lt;br /&gt;
Kokonowa: Ellerete? Is aught amiss?&lt;br /&gt;
&lt;br /&gt;
Ellerete: Ahahaha! Kokonowa, you look─pfft─absolutely hideous! Or should I say adorable? Why, you&#039;re as bonny as a porcelain doll!&lt;br /&gt;
&lt;br /&gt;
Kokonowa: The hells are you on about!?&lt;br /&gt;
&lt;br /&gt;
Ellerete: Oh. Ohohoho! Veeery interesting. Yes, very interesting indeed... I believe I may have poisoned myself. Ahaha! Now there&#039;s a predicament!&lt;br /&gt;
Ellerete: And guess what!? Do you recall those antidotes I prepared at the base...? Because I&#039;ve...I&#039;ve─&amp;lt;snort&amp;gt;─forgotten to bring them! AHAHA!&lt;br /&gt;
&lt;br /&gt;
Kokonowa: ...You are your own worst enemy, do you know that? I suggest we retreat before you decide to dive headfirst into the springs for fun.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Unbound scum! You think we&#039;ll allow you to walk free after all the chaos you&#039;ve caused!?&lt;br /&gt;
&lt;br /&gt;
Kokonowa: Well...yes, actually. Have you &#039;&#039;seen&#039;&#039; Ellerete? She&#039;s in no state to contend with you, and I&#039;ve never been one for rough and tumble.&lt;br /&gt;
Kokonowa: Of course, you&#039;re welcome to give chase, provided you have no qualms about leaving these poor souls to laugh themselves senseless.&lt;br /&gt;
&lt;br /&gt;
Ellerete: Ohoho! Retreat though we must, I would call today a rousing success! But worry you not, my dearest bushel of busybodies. We&#039;ve plenty more tricks in store for you...and─&amp;lt;snort&amp;gt;─the entire island! Ahaha!&lt;br /&gt;
&lt;br /&gt;
Loashkana: Phew... I don&#039;t sense any toxins in the waters anymore, so the springs should be safe again.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; What will happen to the toxins from here?&lt;br /&gt;
&amp;gt; Will the toxins affect the local wildlife?&lt;br /&gt;
---&lt;br /&gt;
Loashkana: Seeing as Ellerete suffered from a taste of her own medicine, I doubt she&#039;s mastered much of the Heartsting&#039;s power. As such, any poisons she produces from it would be relatively weak.&lt;br /&gt;
Loashkana: Most of her handiwork has already evaporated with the steam. One might compare it to the way those awful Unbound smoke bombs dissipate...and thank goodness they do.&lt;br /&gt;
Loashkana: In more capable hands, however, the Heartsting&#039;s poison remains active unless dispelled with Esuna or another form of antidote. The same permanence applies to its cleansing abilities for our food.&lt;br /&gt;
Loashkana: Now, there&#039;s much on my mind, but I think we&#039;ve bigger problems to address first... Let&#039;s make our rounds of the camp, then talk about our next steps.&lt;br /&gt;
Loashkana: I&#039;m going to have a look around the springs to ensure the toxins are gone for good. Could I ask you to treat any victims you come across?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loashkana: Hmm... No traces here.&lt;br /&gt;
Rukusa Farusa: Gods, how heartless must one be to poison our patients? I suppose we&#039;ve no choice but to bolster our security until those cravens are apprehended...&lt;br /&gt;
A&#039;rhunlika: Not only have you quelled the disturbance, but you mean to provide succor to the afflicted? You have our deepest gratitude, adventurer. We shall do our utmost to aid the victims as well.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Cast Esuna on any violently laughing victims===&lt;br /&gt;
====Laugh-weary Lalafell====&lt;br /&gt;
Laugh-weary Lalafell: Ahahaha! P-Please...please make it stop! Hahaha! I can&#039;t─hahaha!─breathe!&lt;br /&gt;
System: The hallucinatory toxin is causing this bather fits of unending laughter. Dispel his ailment with Esuna.&lt;br /&gt;
-cutscene start&lt;br /&gt;
Laugh-weary Lalafell: &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt; Oh, thank the gods... I wasn&#039;t expecting to nearly laugh myself to death at a place meant for healing, but at least I can breathe easy again.&lt;br /&gt;
Laugh-weary Lalafell: I hear you&#039;re chasing after the ones who did this. You&#039;re either very brave, or very reckless...but I&#039;m inclined to assume the former.&lt;br /&gt;
Laugh-weary Lalafell: Anyroad, all that laughing has exhausted me, so I may as well take a break from my soak. Thank you again for your kindness, and may the Navigator keep you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Befuddled Bather====&lt;br /&gt;
Befuddled Bather: Ahaha! What comical costumes you all wear...what humorous dances you dance! Hahaha! It&#039;s all─hahaha!─too much to bear!&lt;br /&gt;
System: The hallucinatory toxin is altering this bather&#039;s vision. Dispel her ailment with Esuna.&lt;br /&gt;
-cutscene start&lt;br /&gt;
Befuddled Bather: My costumed compatriots...they&#039;re gone! Farewell, my visions... May you revel on in my memory.&lt;br /&gt;
Befuddled Bather: They say laughter is the best medicine, though I feel far worse than before... Many thanks for putting an end to it.&lt;br /&gt;
Befuddled Bather: I think I&#039;ve earned myself another soak and an extra flagon of mulled wine. Pleasant travels to you, healer!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Hurting Helper====&lt;br /&gt;
Hurting Helper: Hee hee... Ahaha! Everything hurts! Hahaha! Someone, please, end this nightmare!&lt;br /&gt;
System: The hallucinatory toxin is causing this helper fits of unending laughter. Dispel her ailment with Esuna.&lt;br /&gt;
-cutscene start&lt;br /&gt;
Hurting Helper: Much appreciated, sir! I wasn&#039;t anywhere near the water when it was poisoned, but the toxic steam must&#039;ve drifted this way...&lt;br /&gt;
Hurting Helper: When I heard the rumblings about mysterious mammets roaming around the camp recently, I was more than a little apprehensive...but I never expected those mammets&#039; masters would do something so cruel.&lt;br /&gt;
Hurting Helper: Your efforts are helping us put this turmoil behind us, and for that, you have my thanks. But I can&#039;t simply let you administer this aid alone─I should tend to the remaining victims as well.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with Loashkana===&lt;br /&gt;
Loashkana: How goes the healing, [Forename]?&lt;br /&gt;
Loashkana: Wonderful! I&#039;m glad Esuna proved effective... For my part, I&#039;ve given the springs a thorough look. The toxins have dissipated completely, so the bathers should be safe from here on out!&lt;br /&gt;
Loashkana: As for Ellerete and Kokonowa&#039;s antics, I&#039;ve had a moment to reflect on everything... Now that our work is done, do you have a moment to chat?&lt;br /&gt;
Loashkana: I&#039;m well versed in the numbing and blinding poisons we use on our hunts at home, but something kept troubling me about Ellerete&#039;s toxin─I&#039;ve never seen anything like it. I had no idea it even existed among the scorpion&#039;s gifts.&lt;br /&gt;
Loashkana: Ellerete may be inexperienced, but the fact that she&#039;s learned to inflict hallucinations is cause for concern.&lt;br /&gt;
Loashkana: Still, we should try to look on the bright side: she&#039;s yet to discover the Heartsting&#039;s cleansing properties, judging by the way she couldn&#039;t cure her own ailments. Knowing her as we do, I reckon she only has toxic trickery on her mind.&lt;br /&gt;
Loashkana: Kokonowa, however, handled himself surprisingly well despite his exposure...&lt;br /&gt;
Loashkana: Do you recall the man in Limsa Lominsa who ate the poisoned apple? He claimed that Kokonowa took a bite, yet never suffered its ill effects. He must have some manner of immunity...but how?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; This reminds me of the attempt on the sultana&#039;s life...&lt;br /&gt;
Loashkana: That&#039;s quite the tale... So the real poison was switched for a sedative with similar properties. And as a Dunesfolk, she regularly ingested small amounts of toxins to build a resistance against such things, which allowed her to awaken from her coma.&lt;br /&gt;
&amp;gt; Traditional Dunesfolk families often drink poisoned teas to build tolerance.&lt;br /&gt;
Loashkana: How intriguing! So instead of using an heirloom like the Heartsting, the Dunesfolk train their bodies to endure fatal toxins. I&#039;d be interested to try that tea...as long as I had an antidote in hand.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Loashkana: I didn&#039;t realize Kokonowa might&#039;ve had that sort of upbringing, but it would certainly explain why Ellerete&#039;s “tricks” don&#039;t seem to affect him.&lt;br /&gt;
Loashkana: Few in my village would ever think to consume potentially lethal food or drink without drawing on the Heartsting&#039;s power, yet the Dunesfolk do it gladly. The more I consider our differing approaches to poison, the more fascinating it becomes!&lt;br /&gt;
Loashkana: But I have a feeling the bathers won&#039;t want to overhear talk of poisons after what they&#039;ve just been through... Why don&#039;t we continue our discussion in Limsa Lominsa?&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana in Limsa Lominsa===&lt;br /&gt;
Loashkana: Phew... I know I&#039;ve been anxious to ascertain our thieves&#039; whereabouts, but things escalated far quicker than I thought! Your presence throughout the whole ordeal was a welcome one, [Forename].&lt;br /&gt;
Loashkana: What was &#039;&#039;not&#039;&#039; so welcome were Ellerete&#039;s parting words. Whatever she has planned for the whole island, it can&#039;t possibly be good.&lt;br /&gt;
Loashkana: Her acts of mischief have only grown worse since I arrived in this city. We must take the Heartsting back before she causes any lasting harm.&lt;br /&gt;
Loashkana: Of course, it was Wyssulm and Zerig&#039;s efforts that led us to Ellerete, so I&#039;ll have to thank them when I get the chance. In the meantime, I&#039;ll do what I can to track down our unruly thieves and report to you as soon as I&#039;m able.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=E93CIRqcOYQ}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Living_among_the_Deadly&amp;diff=1389985</id>
		<title>Living among the Deadly</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Living_among_the_Deadly&amp;diff=1389985"/>
		<updated>2026-06-26T22:33:51Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Living among the Deadly&lt;br /&gt;
| description = Loashkana is staring wistfully into the horizon.&lt;br /&gt;
| image = In the Sting of Things.png&lt;br /&gt;
| quest-giver = Loashkana&lt;br /&gt;
| related-npcs = High-strung Shipwright; Red-headed Youth; Sunny Yellowjacket; Wyssulm; Zerig&lt;br /&gt;
| location = Limsa Lominsa Lower Decks&lt;br /&gt;
| location-x = 8.9&lt;br /&gt;
| location-y = 13.5&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Healer Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 221&lt;br /&gt;
| level = 94&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Healer|name=yes}}&lt;br /&gt;
| exp = 1048320&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Causing Problems on Purpose&lt;br /&gt;
| next-quest = Taste of a Toxin Paradise&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70362&lt;br /&gt;
| id-edb = 2f4507b0b0e&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Loashkana]] at the [[Moraby Drydocks]].&lt;br /&gt;
* Search for the [[Red-headed Youth|red-headed youth]].&lt;br /&gt;
* Speak with the [[High-strung Shipwright|high-strung shipwright]].&lt;br /&gt;
* Speak with Loashkana.&lt;br /&gt;
* Rendezvous with Loashkana in [[Limsa Lominsa]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Loashkana is staring wistfully into the horizon.&lt;br /&gt;
* Despite a lack of new leads on the Heartsting, Loashkana&#039;s usual vigor returns to her as she formulates another plan of attack. She suggests the Unbound may be taking advantage of her unfamiliarity with Vylbrand, and thus she sets her sights on a new location: the Moraby Drydocks.&lt;br /&gt;
* A young shipwright stands anxiously at Loashkana&#039;s side, requesting your assistance in finding his lost brother. Though the task is a considerable detour in your plans, Loashkana is eager to tackle it all the same, and volunteers to find the shipwright&#039;s brother─a young boy sporting bright red hair.&lt;br /&gt;
* You find a tearful lad matching the shipwright&#039;s description. Loashkana is quick to comfort the young boy, and assures him that the two of you will return him to his older brother.&lt;br /&gt;
* The shipwright is overjoyed to see his brother safe and sound. Loashkana inquires as to whether he has heard aught of Ellerete or Kokonowa&#039;s misdeeds, but the man is unfamiliar with any such incidents. Ever the optimist, Loashkana is contented to know that the two criminals are nowhere to be found in the area, and makes the most of this reprieve to invite you to the docks for a friendly chat.&lt;br /&gt;
* Loashkana regales you with tales of her home in Xak Tural─a small village of hunters who thrive amongst venomous flora and fauna. She emphasizes the importance of the Heartsting to her people, and reaffirms her commitment to bringing it home. There is yet work to be done if she wishes to track down Ellerete and Kokonowa, however, and she bids you return to Limsa Lominsa for the time being, that you might discuss your next steps.&lt;br /&gt;
* Not long after your return to the maritime city-state, you are greeted by Wyssulm and Zerig, who happily pledge to aid Loashkana&#039;s cause. Delighted at the prospect of newfound allies, Loashkana promises to keep you abreast of the latest information as it comes to light.&lt;br /&gt;
**※The next role quest will be available from Loashkana upon reaching level 96 in any healer class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Loashkana: Oh...it&#039;s you, [Forename].&lt;br /&gt;
Loashkana: You&#039;ll have to forgive the dour mood. I just...I don&#039;t understand it! How is it that Ellerete and Kokonowa can so grandiosely reveal their names and identities, yet I remain unable to track them down?&lt;br /&gt;
Loashkana: I&#039;ve been following the latest hearsay, but I haven&#039;t had much luck. Not a soul&#039;s seen them since the incident with Wyssulm and Zerig.&lt;br /&gt;
Loashkana: But that&#039;s not to say I&#039;ve given up entirely. Now that they know I&#039;m on their trail, I suspect they&#039;re using my unfamiliarity with this island to their advantage. I daresay they&#039;re lying low outside the city.&lt;br /&gt;
Loashkana: That&#039;s why I propose a trip to the Moraby Drydocks. Folk here often speak of it, but I&#039;ve yet to go there myself, so it seems as good a place as any. If you&#039;re game, I&#039;ll meet you there.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
High-strung Shipwright: Where in the hells could he have gone...?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana at the Moraby Drydocks===&lt;br /&gt;
Loashkana: Ah! There you are, [Forename]. While I was waiting for you, this fellow came asking for help.&lt;br /&gt;
&lt;br /&gt;
High-strung Shipwright: Sorry to trouble ye, but me little brother&#039;s gone missin&#039;, an&#039; I could use a hand findin&#039; him.&lt;br /&gt;
High-strung Shipwright: He said he wanted to see the ships I made, so I started showin&#039; him around...but the next thing I knew, he was gone. Lad&#039;s probably got himself lost.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Oh, that poor dear... I know we still have the Heartsting to consider, but I&#039;d like to search for this man&#039;s brother, if that&#039;s all right with you.&lt;br /&gt;
Loashkana: Much appreciated. I&#039;m sure we&#039;ll find him all the faster with your help.&lt;br /&gt;
&lt;br /&gt;
High-strung Shipwright: Ye have me thanks. Me brother wouldn&#039;t say boo to a goose, so I doubt he&#039;d leave the docks on his own. He&#039;s got a mop o&#039; red hair like mine, so ye&#039;ll know him when ye see him.&lt;br /&gt;
&lt;br /&gt;
Loashkana: We&#039;ll keep an eye out! I know you&#039;re itching to search for him as well, but could I ask you to wait here in case he comes back?&lt;br /&gt;
Loashkana: Let&#039;s split up so we can cover more ground. Good luck!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
High-strung Shipwright: It ain&#039;t like me brother to wander off like that. With any luck, he won&#039;t have gone far.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for the red-headed youth===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Red-headed Youth: &amp;lt;sniffle&amp;gt; &amp;lt;sob&amp;gt; I-I&#039;m scared... Where are you?&lt;br /&gt;
Red-headed Youth: Huh...? You&#039;re here to take me back to my brother?&lt;br /&gt;
&lt;br /&gt;
Loashkana: You found the little one, [Forename]! I&#039;m so glad he&#039;s safe!&lt;br /&gt;
&lt;br /&gt;
Red-headed Youth: I-I just wanted to see the ships my brother was workin&#039; on... I thought I could see &#039;em better from higher up, but I lost my way...&lt;br /&gt;
&lt;br /&gt;
Loashkana: It sounds like you&#039;ve had quite the adventure!&lt;br /&gt;
Loashkana: But you were very brave today, so I&#039;ll tell you a secret: even grown-ups get lost! I have an awful time learning my way around somewhere new, even with a map.&lt;br /&gt;
&lt;br /&gt;
Red-headed Youth: Really?&lt;br /&gt;
Red-headed Youth: I guess I&#039;m not the only one!&lt;br /&gt;
&lt;br /&gt;
Loashkana: A smile─we like to see those! Now, your brother&#039;s very worried about you, so can you promise me you won&#039;t go wandering off on your own again?&lt;br /&gt;
&lt;br /&gt;
Red-headed Youth: I promise. I should say sorry to my brother, too.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Let&#039;s take him back, then.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Red-headed Youth: Brother!&lt;br /&gt;
Loashkana: I was worrying myself sick over that little one... He could have fallen into the ocean, for all we know!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the high-strung shipwright===&lt;br /&gt;
High-strung Shipwright: You&#039;re lifesavers, both o&#039; ye! Ye deserve a proper reward, but...I ain&#039;t got much to offer at the moment.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Oh, we&#039;re in no need of coin! Just some information, if you have it.&lt;br /&gt;
Loashkana: Have you seen a Hyuran woman and a Lalafellin man around the docks in recent days? One is an alchemist, and the other a goldsmith. They&#039;d likely have a few mammets with them as well.&lt;br /&gt;
Loashkana: If not, have you heard any rumors of food or drink that causes ailments when you consume them? Blindness or numbness, perhaps...?&lt;br /&gt;
&lt;br /&gt;
High-strung Shipwright: Hm... &#039;Fraid I haven&#039;t seen or heard anything or anyone like that. Sorry I couldn&#039;t be o&#039; more help to ye.&lt;br /&gt;
&lt;br /&gt;
Loashkana: That&#039;s all right! Knowing they haven&#039;t been around the docks is equally helpful.&lt;br /&gt;
&lt;br /&gt;
High-strung Shipwright: Well, that&#039;s good, at least. I&#039;ll be prayin&#039; to the Navigator ye both find who yer lookin&#039; for.&lt;br /&gt;
High-strung Shipwright: Anyroad, the two of us ought to be headin&#039; home. Thanks again for everythin&#039;─good fortune an&#039; safe travels to ye both.&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana===&lt;br /&gt;
Loashkana: &amp;lt;sigh&amp;gt; Still no word of the Unbound. But at least we could help those brothers.&lt;br /&gt;
Loashkana: Children often let their curiosity guide them...which means they&#039;ll naturally wander off on their own adventures. I don&#039;t blame that man for worrying as much as he did.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; You seem to know a lot about caring for children.&lt;br /&gt;
Loashkana: After a fashion, yes! I always enjoyed looking after the village children in my spare time. I try to be a good role model for them...though the other adults tell me I shouldn&#039;t dote on them overmuch.&lt;br /&gt;
&amp;gt; Something tells me you speak from personal experience. &amp;gt;&lt;br /&gt;
Loashkana: I do, in fact! I&#039;m the oldest sibling in my family─I can&#039;t tell you how many times I&#039;ve had to search for my brothers and sisters when they were growing up.&lt;br /&gt;
---&lt;br /&gt;
Loashkana: Now that I think on it, I&#039;ve barely even told you about my family, or my village, or...anything, really.&lt;br /&gt;
Loashkana: I&#039;d be happy to share a few stories if you&#039;d like. The ocean view here is beautiful, so we may as well enjoy the scenery and relax a bit.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: My people hail from the northern valleys of Xak Tural. We&#039;re a close-knit community of hunters, for the most part.&lt;br /&gt;
Loashkana: Children are given spears─well, practice ones─before they even learn to walk, and we hone our tracking skills from a very young age.&lt;br /&gt;
Loashkana: Is it that surprising? It seemed second nature to me...but then again, I&#039;ve encountered my fair share of surprises here as well.&lt;br /&gt;
Loashkana: Our village rests in a veritable sea of poisonous plants and animals, so the slightest injury on a hunt can prove deadly... Thus, we believe it prudent to begin our training as early as possible.&lt;br /&gt;
Loashkana: Yet no matter how skilled we might become, accidents are inevitable, and the Heartsting proves vital to our survival.&lt;br /&gt;
Loashkana: Not only does it produce poison, it cleanses it, as well. In the right hands, it can dispel some of the deadliest natural toxins known to mankind.&lt;br /&gt;
Loashkana: It even purifies the beasts we hunt. In fact, our diet consists of highly venomous creatures─ones that would normally kill a grown adult if ingested.&lt;br /&gt;
Loashkana: The Heartsting allows us to lead a quiet, peaceful life in lands where others dare not tread. It always has.&lt;br /&gt;
Loashkana: I suppose that&#039;s why I never imagined someone like Ellerete would take that away from us.&lt;br /&gt;
Loashkana: When I left, our village food stores were well stocked, but I can&#039;t bear the thought of my younger brothers and sisters going hungry. I must return the Heartsting as soon as I can...for their sakes.&lt;br /&gt;
Loashkana: I wish to bring back their smiles and make them feel safe again, just as we did for that young boy!&lt;br /&gt;
Loashkana: ...In any case, thank you for listening. Thinking of home puts me in good spirits! As long as I remember who and what I&#039;m here for, I&#039;ll be all right. I know it.&lt;br /&gt;
Loashkana: But I&#039;ve kept you long enough! I think it&#039;s time we made our way back to Limsa Lominsa, don&#039;t you?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with Loashkana in Limsa Lominsa===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: That was a much-needed reprieve, but we&#039;ll need to plan for our next destination, and soon...&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Well, now! Fancy meeting you here!&lt;br /&gt;
&lt;br /&gt;
Loashkana: It&#039;s good to see you two again! What brings you to Limsa Lominsa?&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Nothing of import, really─just a bit of restocking before our next job, but we happened to spot you along the way. Didn&#039;t want to miss the opportunity to greet our heroes.&lt;br /&gt;
Wyssulm: Our client arrived to Swiftperch in one piece, thanks to your timely assistance.&lt;br /&gt;
&lt;br /&gt;
Zerig: Indeed. While I regret that you had to see us in such a pitiable state, we&#039;re both grateful for your aid.&lt;br /&gt;
Zerig: When last we met, you spoke of pursuing those two charlatans, did you not?&lt;br /&gt;
&lt;br /&gt;
Loashkana: Yes, that&#039;s right. They&#039;ve stolen a precious heirloom from my village, so I&#039;m doing everything in my power to return it to its rightful place.&lt;br /&gt;
&lt;br /&gt;
Wyssulm: So that&#039;s the way of it... Bombastic as those two were, we&#039;ve not seen hide nor hair of them in Aleport since. No word of any incidents like ours, either.&lt;br /&gt;
Wyssulm: But I&#039;ve a feeling they won&#039;t stay in the shadows for long. If we sniff out any suspicious incidents while we&#039;re out and about, we&#039;ll keep you informed.&lt;br /&gt;
&lt;br /&gt;
Loashkana: I won&#039;t say no to some extra pairs of eyes around the island! I&#039;ve made my base of operations here in the city, so if you hear even a peep about a poisoning, you know where to find us.&lt;br /&gt;
Loashkana: Well...we may not have found any leads on Ellerete, but I&#039;m glad we had a chance to chat. And with Wyssulm and Zerig on our side, things are looking up!&lt;br /&gt;
Loashkana: For now, I&#039;ll keep in touch with our newfound allies. Should I hear any news on our culprits, I&#039;ll be sure to let you know.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=C5GdsaIirrc}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Flame_Burns_No_More&amp;diff=1330194</id>
		<title>The Flame Burns No More</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Flame_Burns_No_More&amp;diff=1330194"/>
		<updated>2026-06-02T02:59:53Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = The Flame Burns No More.PNG&lt;br /&gt;
| description = [[Murfurlur]] regards you with a mixture of reverence and uncertainty.&lt;br /&gt;
| quest-giver = Murfurlur&lt;br /&gt;
| location = Urqopacha&lt;br /&gt;
| location-x = 30.0&lt;br /&gt;
| location-y = 33.5&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = The Feat of Ice&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 915&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Sparks of Joy&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-edb = 67c5d10dded&lt;br /&gt;
| id-gt = 70591&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Urqopacha Sidequests&lt;br /&gt;
| sortkey = 2151&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Murfurlur]].&lt;br /&gt;
* Speak with Murfurlur.&lt;br /&gt;
* Survey the designated location and defeat any enemies that appear.&lt;br /&gt;
* Speak with Murfurlur.&lt;br /&gt;
* Speak with Murfurlur again.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Murfurlur regards you with a mixture of reverence and uncertainty.&lt;br /&gt;
* While Murfurlur has heard of your victory over the Skyruin, he struggles to comprehend how one so small could have triumphed over the legendary vidraal, and so he asks that you favor him with a demonstration of your skill. There have been reports of large monsters threatening all who travel along the road leading to the Shades of Grief, which should prove a suitable challenge. Murfurlur bids you meet him there when you are ready to begin.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
* Prior to your arrival, Murfurlur was attacked by one of the foul beasts, which he defeated easily. There was another, however, which escaped to the southwest, and he tasks you with tracking it down.&lt;br /&gt;
* The huallepen was no match for your might. Hopefully Murfurlur found your display of force educational.&lt;br /&gt;
* Murfurlur could not be more pleased with your performance, which has helped him to understand how you could accomplish such magnificent feats of strength. Now that the threat is no more, you can return to Worlar&#039;s Echo and see if he requires anything more of you.&lt;br /&gt;
* It transpires that Murfurlur was a guardian of Karryorzar the Gracious who, following your triumph over Valigarmanda, found himself without purpose, as there was no need for him to stand watch over the temple any longer. He is unsure what new passion he should pursue next, though he is intrigued to learn that you developed your skills over the course of your adventures. You can but hope he will be closer to finding his answer when next you speak.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Murfurlur: Great and mighty [Forename], I have heard tell of your victory over Valigarmanda.&lt;br /&gt;
Murfurlur: You protected our land, and for that I, Murfurlur, express my deepest gratitude. I wish only that I could have seen the battle with my own eyes.&lt;br /&gt;
Murfurlur: As a warrior of the Yok Huy, I cannot fathom how one of your...diminutive stature laid low the fearsome Skyruin. Thus do I ask if you would demonstrate your martial prowess.&lt;br /&gt;
Murfurlur: I thank you for this honor. Of late, hulking monsters have been sighted south of the Shades of Grief, endangering all who travel along the road.&lt;br /&gt;
Murfurlur: I bid you snuff out this threat, that I might see for myself how you subdue your foes. I shall go there now—join me when you are prepared.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Murfurlur===&lt;br /&gt;
Murfurlur: Glad am I to see you did not lose your way. As for this one, it made the mistake of picking a fight with me.&lt;br /&gt;
Murfurlur: There was another, but unlike its comrade, it had the good sense to flee. Not far, however. It stalks us from the shadows, yet thirsting for blood.&lt;br /&gt;
Murfurlur: These beasts are formidable indeed, possessed of strength equal to their keen senses. I would have you hunt down the one that remains.&lt;br /&gt;
Murfurlur: Follow its tracks to the southwest. Doubtless it will reveal itself to what it will see as a smaller, less challenging foe.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Murfurlur: The beast fled to the southwest, but hunger will compel it to strike again. Show me how you overcome the disadvantage of your size.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location and defeat any enemies that appear===&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Speak with Murfurlur===&lt;br /&gt;
Murfurlur: Impressive, [Forename]. Not once did you falter before the towering huallepen. Quick to react and adapt you were indeed.&lt;br /&gt;
Murfurlur: Yes, I have seen all that I needed to see. Now that the threat is no more, let us return to Worlar&#039;s Echo.&lt;br /&gt;
&lt;br /&gt;
===Speak with Murfurlur again===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Murfurlur: This has been an enlightening experience for me. Not often am I granted the chance to witness a warrior whose skill far surpasses my own.&lt;br /&gt;
Murfurlur: For years I served as guardian of Karryorzar the Gracious, watching over the seal placed upon Valigarmanda.&lt;br /&gt;
Murfurlur: I would have aided in the Feat of Ice, too, had the Skyruin not rendered our plans meaningless.&lt;br /&gt;
Murfurlur: You see, it is the duty of the temple guardians to drive off the dangerous creatures drawn to Valigarmanda&#039;s energies.&lt;br /&gt;
Murfurlur: At times, it was all we could do to shield the frozen vidraal from swarms upon swarms of beasts.&lt;br /&gt;
Murfurlur: But now that Valigarmanda has been laid low, we guardians have nothing left to guard...&lt;br /&gt;
Murfurlur: Of course, this is cause for celebration. Urqopacha—nay, all of Tural—need no longer fear the Skyruin&#039;s destruction.&lt;br /&gt;
Murfurlur: And yet...a part of me felt otherwise. Deprived of purpose, I relinquished my position.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Because we killed Valigarmanda?&lt;br /&gt;
Murfurlur: Oh, I did not mean to suggest I blame you for my woes. Were it not for you, I would surely not be standing here to bemoan my plight!&lt;br /&gt;
&amp;gt; Bakool Ja Ja has a lot to answer for.&lt;br /&gt;
Murfurlur: No one else is to blame for my feelings of inadequacy. It is something I must work to overcome.&lt;br /&gt;
&amp;gt; Personally, I wouldn&#039;t mind if someone made my job unnecessary...&lt;br /&gt;
Murfurlur: I gather those around you are not inclined to let your talents go to waste. I understand the desire to rest from time to time, though.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Murfurlur: At any rate, I thought seeing you in action might move me to seek my next passion, or at the very least, provide inspiration for a new combat technique.&lt;br /&gt;
Murfurlur: But {{alternatives|given your squishy, hairless body|given your spindly limbs|given that you are smaller than a Pelupelu|given your soft features|while I acknowledge your muscular build|given your somewhat delicate frame|given your graceful air}}, I remained skeptical until I observed your power firsthand.&lt;br /&gt;
Murfurlur: I would also be remiss not to praise your economy of movement. Always thinking ahead, looking for the shortest route to victory.&lt;br /&gt;
Murfurlur: What calling has led you to develop such commendable skills?&lt;br /&gt;
Murfurlur: Ah, so you are an adventurer. Does that mean your life&#039;s purpose is the pursuit of adventure? How intriguing.&lt;br /&gt;
Murfurlur: Alas, much as I would love to hear your many tales, I will not keep you. When next you have a moment, however, it would be my honor to speak with you at length.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=5D12SK5mhEc}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Father_First&amp;diff=1329719</id>
		<title>A Father First</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Father_First&amp;diff=1329719"/>
		<updated>2026-06-01T01:38:22Z</updated>

		<summary type="html">&lt;p&gt;Folk: optional dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Father First&lt;br /&gt;
| image = A Father First.png&lt;br /&gt;
| description = Wuk Lamat needs to pay a visit to the palace.&lt;br /&gt;
| quest-giver = Wuk Lamat&lt;br /&gt;
| related-npcs = Landsguard Messenger (A Father First);Peshekwa;Sunperch Guard&lt;br /&gt;
| cutscene-npcs = Gulool Ja Ja&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 16.1&lt;br /&gt;
| location-y = 11.2&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-section = Main Scenario&lt;br /&gt;
| journal-category = Dawntrail Main Scenario Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 240&lt;br /&gt;
| level = 92&lt;br /&gt;
| exp = 1021440&lt;br /&gt;
| gil = 2543&lt;br /&gt;
| reward1 = 1 Ruthenium Foot Gear Coffer (IL 655)&lt;br /&gt;
| prev-quest = The Feat of Pots&lt;br /&gt;
| next-quest = The Shape of Peace&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| msq-index = 877&lt;br /&gt;
| id-gt = 70419&lt;br /&gt;
| id-edb = fa3ae4df1aa&lt;br /&gt;
}} &lt;br /&gt;
==Walkthrough==&lt;br /&gt;
During this quest, Gulool Ja Ja will challenge the player to a duel, which will be in the form of a solo instance. If the player is a [[Viper]] during the battle, [[Gulool Ja Ja]] will comment on it.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|32px|link=]] [[Gulool Ja Ja]] ===&lt;br /&gt;
* &#039;&#039;&#039;Fancy Bladework&#039;&#039;&#039;: Roomwide physical damage.&lt;br /&gt;
* &#039;&#039;&#039;Dual Blows&#039;&#039;&#039;: One of Gulool&#039;s swords will begin glowing and have a one pip over it, followed by his other swords, which will have a two pip. These indicate late telegraphed half-room cleaves in the order they glow.&lt;br /&gt;
* &#039;&#039;&#039;Steeled Strike&#039;&#039;&#039;: Gulool will summon a glowing white X covering most of the arena, indicating two late telegraphed line AoEs covering the X.&lt;br /&gt;
* &#039;&#039;&#039;Coiled Strike&#039;&#039;&#039;: Gulool summons two blade symbols on the arena that will each have a shadow rotating towards one direction. This indicates two wide late telegraphed conal AoEs, leaving narrow safe regions directly behind the blade symbols outside of the shadow.&lt;br /&gt;
* &#039;&#039;&#039;Battle Breaker&#039;&#039;&#039;: Gulool becomes untargetable and knocks the player back, immobilizing them for several seconds. After a cutscene, he will begin using summoning circle AoEs in a zigzag pattern, along with baited AoEs on the player.&lt;br /&gt;
* &#039;&#039;&#039;Burning Sun&#039;&#039;&#039;: Summons three sets of red circle AoE telegraphs that briefly appear and disappear. When the resolve, some will also leave behind fire puddles.&lt;br /&gt;
* &#039;&#039;&#039;Brawl Ender&#039;&#039;&#039;: A telegraphed knockback in the direction of the arrows, also doing physical damage. Position to be knocked back away from a puddle, or use knockback resist.&lt;br /&gt;
* &#039;&#039;&#039;Doubling&#039;&#039;&#039;: Summons three untargetable &#039;&#039;&#039;Gulool Ja Ja&#039;s Shade&#039;&#039;&#039; adds, which jump to a wall (leaving half the room empty) and use &#039;&#039;&#039;Glory Blaze&#039;&#039;&#039;, late telegraphed line AoEs. Move to the empty side.&lt;br /&gt;
* &#039;&#039;&#039;Doubling&#039;&#039;&#039;: Now summons one untargetable &#039;&#039;&#039;Gulool Ja Ja&#039;s Shade&#039;&#039;&#039; add, which will sequentially spawn a tower (&#039;&#039;&#039;The Thrill&#039;&#039;&#039;) that will need to be soaked. During this, Gulool will cast &#039;&#039;&#039;The Thrill&#039;&#039;&#039; himself, spawning another tower that will need to be soaked afterwards.&lt;br /&gt;
* &#039;&#039;&#039;Doubling&#039;&#039;&#039;: Now spawns one add and is combined with &#039;&#039;&#039;Coiled Strike&#039;&#039;&#039; and two &#039;&#039;&#039;Steeled Strike&#039;&#039;&#039; telegraphs that resolve in sequence.&lt;br /&gt;
* &#039;&#039;&#039;Doubling&#039;&#039;&#039;: Now spawns six adds, three of which will use the &#039;&#039;&#039;Glory Blaze&#039;&#039;&#039; line AoEs while Gulool uses &#039;&#039;&#039;Coiled Strike&#039;&#039;&#039;. Afterwards, one of the adds will use &#039;&#039;&#039;Steeled Strike&#039;&#039;&#039;, while the other two and Gulool will use &#039;&#039;&#039;The Thrill&#039;&#039;&#039;, spawning three towers in succession.&lt;br /&gt;
* Later on in the battle, the player will be stunned again and will need to complete an Active Time Maneuver. If successful, the battle will conclude.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Peshekwa]].&lt;br /&gt;
* Speak with the Sunperch Guard.&lt;br /&gt;
* Speak with [[Wuk Lamat]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Wuk Lamat needs to pay a visit to the palace.&lt;br /&gt;
* Wuk Lamat departs for Vollok Shoonsa, leaving you to your own devices. The suggestion to return to the For&#039;ard Cabins and take a well-deserved rest, however, does sound very tempting...&lt;br /&gt;
* You head back to the cabins only to find a Landsguard soldier awaiting your arrival. It seems the Dawnservant has summoned you to the palace, and you are to present yourself to the gate guard stationed outside Sunperch.&lt;br /&gt;
* Heeding the soldier&#039;s advice, you proceed to your appointment dressed for battle. Yet for what reason might such preparations be warranted?&lt;br /&gt;
* Upon entering Sunperch, Gulool Ja Ja soon makes it clear that his summons was an invitation to duel. You spar against the massive Mamool Ja, his powerful and viper-fast blows keeping you on your toes, until he is at last satisfied with your performance. Impressed by your battlecraft, the Dawnservant follows the bout with a father&#039;s earnest request to watch over his daughter. It is then that Wuk Lamat arrives. She chides Gulool Ja Ja for stealing away her champion, and exits the throne room with you in tow.&lt;br /&gt;
* Annoyed by her father&#039;s antics, Wuk Lamat wonders if Gulool Ja Ja has been bothering you with things other than duels─a query you deflect with a noncommittal answer. The Dawnservant&#039;s plea remains at the forefront of your mind, however, as you accompany the Third Promise on the continuation of her journey.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Wuk Lamat: Right then, I have some things to take care of at the palace.&lt;br /&gt;
Wuk Lamat: While you can pass the time however you like, I&#039;d suggest you head back to the cabins.&lt;br /&gt;
Wuk Lamat: After all, even heroes need to rest, and we still have a big journey ahead of us!&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Landsguard Messenger (A Father First)@Landsguard Messenger: At last...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Peshekwa.===&lt;br /&gt;
Peshekwa: Welcome back, {{alternatives|f=madam|m=sir}}. You&#039;ve had a Landsguard messenger most anxiously waiting on your return.&lt;br /&gt;
&lt;br /&gt;
Landsguard Messenger (A Father First)@Landsguard Messenger: [Forename] of the Third Promise&#039;s entourage? I&#039;ve been all over the city looking for you.&lt;br /&gt;
Landsguard Messenger (A Father First)@Landsguard Messenger: The Dawnservant summons you to the palace. You are to present yourself to the gate guard stationed outside Sunperch at your earliest convenience.&lt;br /&gt;
Landsguard Messenger (A Father First)@Landsguard Messenger: Oh, and one more thing: you are not to mention this visit to Wuk Lamat.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Peshekwa: A personal audience with the Dawnservant... What could it be about?&lt;br /&gt;
Landsguard Gatekeeper: The Dawnservant requests your presence at the palace. If you would speak with the guard, they will see you inside.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Sunperch Guard.===&lt;br /&gt;
Sunperch Guard: The Dawnservant awaits you within. While I was not informed of the reason for your audience, in terms of attire, I would suggest full battle regalia.&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Gulool Ja Ja: Forgive me this sudden summons.&lt;br /&gt;
Gulool Ja Ja: When I learned my daughter&#039;s champion was back in the city, I couldn&#039;t resist the opportunity.&lt;br /&gt;
&#039;&#039;Gulool Ja Ja gets his weapons and approaches the player.&#039;&#039;&lt;br /&gt;
Gulool Ja Ja: And they call me Head of Resolve for good reason─old as I am, I have not lost a battle worthy of the name since the day I took the throne.&lt;br /&gt;
Gulool Ja Ja: And I&#039;ve been craving a proper challenge. The lance-wielder, Estinien, he fought well enough...but our bout was ended before a victor could be decided.&lt;br /&gt;
Gulool Ja Ja: Judging by the sailors&#039; gossip, you are a warrior of renown in your homeland.&lt;br /&gt;
Gulool Ja Ja: Yet I wonder─with all your deeds done and victories won...&lt;br /&gt;
Gulool Ja Ja: Are you warrior enough to stand against me?&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Why don&#039;t we find out?&lt;br /&gt;
Gulool Ja Ja: [HEARTY LAUGHTER - “Gwahahaha!”]&lt;br /&gt;
Gulool Ja Ja: A spirited answer! Why not, indeed!&lt;br /&gt;
&amp;gt; So long as neither of us gets too carried away.&lt;br /&gt;
Gulool Ja Ja: [AMUSED SNORT]&lt;br /&gt;
Gulool Ja Ja: Not even the slightest hint of fear... I knew you were no pretender.&lt;br /&gt;
&amp;gt; I&#039;m not interested in fighting you...&lt;br /&gt;
Gulool Ja Ja: [AMUSED SNORT]&lt;br /&gt;
Gulool Ja Ja: Do you think me unworthy? I&#039;ll soon change your mind!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Gulool Ja Ja: The battle rage is upon me! I&#039;ll stop short of killing you, of course...but expect no other mercies!&lt;br /&gt;
Gulool Ja Ja: Come! Ready your arms and show me the truth of the tales!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Duty===&lt;br /&gt;
Popup: Defeat the Dawnservant!&lt;br /&gt;
&lt;br /&gt;
Gulool Ja Ja: Give it your all─I want a fight to remember!&lt;br /&gt;
Gulool Ja Ja: Let&#039;s test the waters!&lt;br /&gt;
&#039;&#039;Dialogue based on whether the player was hit&#039;&#039;&lt;br /&gt;
&amp;gt; If the player avoided Dual Blows&lt;br /&gt;
Gulool Ja Ja: They didn&#039;t even blink.&lt;br /&gt;
&amp;gt; Otherwise, if the player is hit&lt;br /&gt;
Gulool Ja Ja: You can do better than that!&lt;br /&gt;
---&lt;br /&gt;
&#039;&#039;Additional dialogue based on the player&#039;s job unlocks&#039;&#039;&lt;br /&gt;
&amp;gt; If the player has unlocked {{VPR}} [[viper]]&lt;br /&gt;
Gulool Ja Ja: I see you know the viper style...&lt;br /&gt;
&amp;gt; Otherwise&lt;br /&gt;
Gulool Ja Ja: Have you ever fought a viper?&lt;br /&gt;
---&lt;br /&gt;
Gulool Ja Ja: Hah! Let&#039;s see how you handle this!&lt;br /&gt;
Gulool Ja Ja: The spearman did not lie. Very well, then!&lt;br /&gt;
&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Gulool Ja Ja: Resolve and Reason kindle...&lt;br /&gt;
&#039;&#039;Gulool Ja Ja&#039;s fire spell fails.&#039;&#039;&lt;br /&gt;
Gulool Ja Ja: Oh, right.&lt;br /&gt;
&#039;&#039;Gulool Ja Ja restarts his fire spell.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
Gulool Ja Ja: Hah! Did you think you had my measure?&lt;br /&gt;
Gulool Ja Ja: Take this!&lt;br /&gt;
Gulool Ja Ja: Still holding up?&lt;br /&gt;
Gulool Ja Ja: We&#039;re far from finished!&lt;br /&gt;
Gulool Ja Ja: No more holding back!&lt;br /&gt;
Gulool Ja Ja: Stay alert!&lt;br /&gt;
Gulool Ja Ja: Hyaaah!&lt;br /&gt;
Gulool Ja Ja: You fight well indeed!&lt;br /&gt;
Gulool Ja Ja: Hah!&lt;br /&gt;
Gulool Ja Ja: You really are formidable!&lt;br /&gt;
Gulool Ja Ja: Now we&#039;ll see what you&#039;re truly made of...&lt;br /&gt;
&lt;br /&gt;
System: Tap button rapidly to push back!&lt;br /&gt;
Gulool Ja Ja: Hraaaaaargh!&lt;br /&gt;
Gulool Ja Ja: That will do! You&#039;ve shown me more than enough!&lt;br /&gt;
&lt;br /&gt;
===Post-duty cutscene===&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Gulool Ja Ja: I&#039;ve brought my full strength to bear against opponents before, but you are the first to withstand it.&lt;br /&gt;
Gulool Ja Ja: Even with my Head of Reason asleep, I never expected you to give me so much trouble...&lt;br /&gt;
Gulool Ja Ja: Estinien did not exaggerate: you are a force to be reckoned with!&lt;br /&gt;
Gulool Ja Ja: [HEARTY LAUGHTER - “Gwahahaha!”]&lt;br /&gt;
Gulool Ja Ja: Now, a confession. I said I craved a challenge, and that was no lie...but I had another reason for calling you here.&lt;br /&gt;
Gulool Ja Ja: I had to judge for myself if you were fit to attend my beloved daughter.&lt;br /&gt;
Gulool Ja Ja: In some respects, she is much like me: hot-headed and prone to rush into danger.&lt;br /&gt;
&amp;gt; If the player is a {{tank}} [[tank]]&lt;br /&gt;
Gulool Ja Ja: But one with your adamant defense could shield Lamaty&#039;i from those who would do her harm.&lt;br /&gt;
&amp;gt; If the player is a {{healer}} [[healer]]&lt;br /&gt;
Gulool Ja Ja: But one with your healing touch could sustain Lamaty&#039;i even as she contends with the most fearsome of foes.&lt;br /&gt;
&amp;gt; Otherwise&lt;br /&gt;
Gulool Ja Ja: But one with your talents could readily dispatch the threats that bar Lamaty&#039;i&#039;s way.&lt;br /&gt;
---&lt;br /&gt;
Gulool Ja Ja: Will you hear my question and answer me plainly? Address me not as the ruler of Tuliyollal, but a concerned father.&lt;br /&gt;
Gulool Ja Ja: Thank you.&lt;br /&gt;
Gulool Ja Ja: Then tell me, given your journey together thus far, what is your impression of Lamaty&#039;i?&lt;br /&gt;
Gulool Ja Ja: Whether it be as Third Promise, or just a companion on the road. Speak your mind.&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; She is young, but has potential.&lt;br /&gt;
Gulool Ja Ja: [AMUSED SNORT]&lt;br /&gt;
Gulool Ja Ja: A tactful response. But agreed: she is not ready for the throne. Not yet.&lt;br /&gt;
&amp;gt; She is not ready to rule.&lt;br /&gt;
Gulool Ja Ja: Gwahahaha!&lt;br /&gt;
Gulool Ja Ja: Well, I did ask you to speak your mind. But agreed: she is not ready for the throne. Not yet.&lt;br /&gt;
---&lt;br /&gt;
Gulool Ja Ja: Lamaty&#039;i thinks she understands our many peoples─their histories, their cultures, their beliefs. But she knows only what she&#039;s seen in the capital.&lt;br /&gt;
Gulool Ja Ja: And it&#039;s not only her who concerns me. Even this early in the contest, you must have realized...&lt;br /&gt;
Gulool Ja Ja: As potential rulers, all four claimants are lacking.&lt;br /&gt;
Gulool Ja Ja: This is why I elected to hold the rite of succession─not to choose a fitting candidate, but to cultivate one.&lt;br /&gt;
Gulool Ja Ja: And if no one has impressed me by the end of it, then to no one will I yield my throne.&lt;br /&gt;
Gulool Ja Ja: As a parent, I pray that my children rise to the occasion...&lt;br /&gt;
Gulool Ja Ja: With outsiders dragged into my game, I am also hopeful that the different perspectives you and your companions have to offer will inspire them to grow.&lt;br /&gt;
Gulool Ja Ja: I imagine you in particular have traveled many lands. Known many peoples and cultures─loved them and been loved in turn.&lt;br /&gt;
Gulool Ja Ja: Guide Lamaty&#039;i as you think best. Walk at her side and, when needed, push her to walk ahead.&lt;br /&gt;
Wuk Lamat: I &#039;&#039;knew&#039;&#039; it!&lt;br /&gt;
Wuk Lamat: There I was, about to sit down for some of Namikka&#039;s cooking, when I heard that Papa had sent for you.&lt;br /&gt;
Wuk Lamat: You were dueling behind my back, weren&#039;t you!&lt;br /&gt;
Gulool Ja Ja: Gwahahaha!&lt;br /&gt;
Gulool Ja Ja: I see there is no point in denying it!&lt;br /&gt;
Gulool Ja Ja: You needn&#039;t worry, Daughter: I took care not to inflict lasting injuries.&lt;br /&gt;
Gulool Ja Ja: You and your ally may return to the contest without disadvantage. No harm done!&lt;br /&gt;
Wuk Lamat: I swear, just as I was learning newfound respect for my father...&lt;br /&gt;
Wuk Lamat: Let&#039;s take our leave of this battle-mad oaf before he calls on the rest of my entourage.&lt;br /&gt;
Gulool Ja Ja: Watch over her, champion.&lt;br /&gt;
&#039;&#039;The player and Wuk Lamat leave.&#039;&#039;&lt;br /&gt;
Gulool Ja Ja: Koana&#039;s recruits are no less sharp─as one might expect of Galuf&#039;s countrymen. They saw the flaws in our claimants from the outset.&lt;br /&gt;
Gulool Ja Ja: The other two, though... They dismiss comrades willing to point out their shortcomings, and no good can come of it...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Wuk Lamat.===&lt;br /&gt;
Wuk Lamat: If he had his way, Papa would keep dueling until the day he dies.&lt;br /&gt;
Wuk Lamat: Even now, I know of only three people who didn&#039;t need to be carried away after their bouts: Zoraal Ja, your lance-wielding friend Estinien, and yourself.&lt;br /&gt;
Wuk Lamat: You really do live up to your fearsome reputation!&lt;br /&gt;
Wuk Lamat: I&#039;m curious, though. Did Papa want anything else of you?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; A small favor, nothing more.&lt;br /&gt;
&amp;gt; Just a sparring partner.&lt;br /&gt;
---&lt;br /&gt;
Wuk Lamat: Well, if that&#039;s all it was...&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=M1JPJ8fPF-4}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Causing_Problems_on_Purpose&amp;diff=1329624</id>
		<title>Causing Problems on Purpose</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Causing_Problems_on_Purpose&amp;diff=1329624"/>
		<updated>2026-05-31T21:45:24Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Causing Problems on Purpose&lt;br /&gt;
| description = Loashkana seeks a word of advice.&lt;br /&gt;
| image = In the Sting of Things.png&lt;br /&gt;
| quest-giver = Loashkana&lt;br /&gt;
| related-npcs = Ellerete; Fraught Farmer; Knowledgeable Merchant; Kokonowa; Sunny Yellowjacket; Wyssulm; Zerig&lt;br /&gt;
| location = Limsa Lominsa Lower Decks&lt;br /&gt;
| location-x = 8.9&lt;br /&gt;
| location-y = 13.5&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Healer Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 211&lt;br /&gt;
| level = 92&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Healer|name=yes}}&lt;br /&gt;
| exp = 1021440&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = In the Sting of Things&lt;br /&gt;
| next-quest = Living among the Deadly&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70361&lt;br /&gt;
| id-edb = 31723a9efaa&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Loashkana]] in [[Aleport]].&lt;br /&gt;
* Speak with the [[Knowledgeable Merchant|knowledgeable merchant]].&lt;br /&gt;
* Search for [[Wyssulm]] and [[Zerig]], and defeat any enemies that threaten them.&lt;br /&gt;
* Aid Wyssulm.&lt;br /&gt;
* Cast {{Action icon|Esuna}} on Zerig.&lt;br /&gt;
* Speak with Loashkana in Limsa Lominsa.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Loashkana seeks a word of advice.&lt;br /&gt;
* Though she attempts to put on a brave face, Loashkana reveals that there has been little word on the Heartsting&#039;s whereabouts. Just as she begins rethinking her plans, however, the sunny Yellowjacket storms into your conversation, eager to report that the pair masquerading as fruit merchants has left Limsa Lominsa for Aleport. Her spirits lifted, Loashkana makes for the hamlet and urges you to follow at your earliest convenience.&lt;br /&gt;
* Loashkana greets you in Aleport with potentially good news─a veteran merchant may have information to share regarding the pair you seek. With no other leads, you head off in search of the trader.&lt;br /&gt;
* The merchant is aware of the traveling pair, and claims he last spotted them selling potions and elixirs to two fledgling adventurers. Upon learning that the remedies may be poisoned, he bids you seek out the likely targets, who were last seen on their way to Swiftperch.&lt;br /&gt;
* You locate the adventurers─Wyssulm and Zerig─under attack by an aggressive trio of mammets. With the mechanical monstrosities thus dispatched, Wyssulm looks to you for a helping hand.&lt;br /&gt;
* Wyssulm thanks you for your timely aid, but wastes no time making his next request on Zerig&#039;s behalf. The conjurer suffers from an uncontrollable and violent bout of hiccups, and the lad requires Esuna to speak clearly once more.&lt;br /&gt;
* With Zerig&#039;s hiccups finally cured, the adventurers breathe a sigh of relief...yet the moment is short-lived. Ellerete and Kokonowa─the Unbound brigands─bombastically reveal themselves, though the two vanish in a cloud of putrid smoke as quickly as they appeared. Realizing that she must reevaluate her approach if she is to corner her quarry, Loashkana returns to Limsa Lominsa to gather her thoughts.&lt;br /&gt;
* Though the Unbound&#039;s misuse of the Heartsting stokes Loashkana&#039;s ire, she takes a small victory in having discovered the culprits&#039; identities. She urges you to prepare yourself in the meantime, for the hunt shall soon continue...&lt;br /&gt;
**※The next role quest will be available from Loashkana upon reaching level 94 in any healer class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: Say, [Forename], can you spare a moment?&lt;br /&gt;
Loashkana: I&#039;ll...try to start on a positive note, then. The good news is that there&#039;ve been no further incidents involving poisoned fruit.&lt;br /&gt;
Loashkana: I should be happy about that, but it&#039;s not exactly conducive to tracking down our thieves. Despite my best attempts, my investigation&#039;s at a standstill.&lt;br /&gt;
&lt;br /&gt;
Sunny Yellowjacket: [Forename]!&lt;br /&gt;
Sunny Yellowjacket: I bring news from the Coral Tower! A Lalafellin man matching the description of that fruit vendor was seen leaving the city with a Hyuran woman. It seems they were making for Aleport.&lt;br /&gt;
Sunny Yellowjacket: We&#039;ve increased patrols of late, so if I had to guess, the culprits are finding it harder to operate within the city. Seems we&#039;ve forced them to withdraw for the time being.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Aleport, you say? That&#039;s on this island, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
Sunny Yellowjacket: Yes, that&#039;s right! It&#039;s possible to go on foot, but the ferry by the Fishermen&#039;s Guild can take you straight there.&lt;br /&gt;
Sunny Yellowjacket: While we Yellowjackets must continue to keep an eye on things here, it&#039;s reassuring to know an adventurer of [Forename]&#039;s caliber is on the case.&lt;br /&gt;
Sunny Yellowjacket: If you plan to pursue the suspects, Aleport&#039;s your best bet.&lt;br /&gt;
Sunny Yellowjacket: That said, I should get back to work! It was an honor to meet you and your friend, [Forename]. Safe travels to you both, and give those crooks a good thrashing for me!&lt;br /&gt;
&lt;br /&gt;
Loashkana: The city&#039;s protectors place so much trust in your abilities... I&#039;m lucky to have you on my side.&lt;br /&gt;
Loashkana: When I first set sail for Eorzea, I feared I&#039;d never see the Heartsting again...but we&#039;re one step closer to bringing it home.&lt;br /&gt;
Loashkana: In any event, we&#039;d best find our way to the port town before that pair of troublemakers defiles another fruit supply.&lt;br /&gt;
Loashkana: I&#039;ll go on ahead and take the ferry. Meet me in Aleport once you&#039;re ready!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana in Aleport===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: Ah! There you are, [Forename]. You&#039;re a welcome sight among such unfamiliar scenery.&lt;br /&gt;
Loashkana: The ferry skipper was eager to teach me all about this area on the ride here, so I believe I have a general idea of what&#039;s what... Wouldn&#039;t want to lose my bearings on a hunt this important!&lt;br /&gt;
Loashkana: I asked him about our “merchants,” but he said he hadn&#039;t seen a pair like that.&lt;br /&gt;
Loashkana: The skipper &#039;&#039;did&#039;&#039; mention another merchant, though─one who&#039;s well versed in the comings and goings of his fellow traders. If anyone&#039;s sighted our unlikely duo, it&#039;s him.&lt;br /&gt;
Loashkana: Let&#039;s hope it&#039;s enough to put us on the culprits&#039; trail again.&lt;br /&gt;
Loashkana: The merchant we seek should be peddling his wares by the gates to Skull Valley, so let&#039;s start there.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loashkana: He matches the skipper&#039;s description. I think we&#039;ve found our merchant!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the knowledgeable merchant===&lt;br /&gt;
Knowledgeable Merchant: Eh? Can I help ye?&lt;br /&gt;
Knowledgeable Merchant: A Lalafell an&#039; a Hyur travelin&#039; together? Aye, I&#039;ve spied &#039;em. Though I&#039;d never seen &#039;em afore, they certainly made an impression.&lt;br /&gt;
Knowledgeable Merchant: They sold some potions an&#039; elixirs to a pair of fresh-faced adventurers, on the cheap, from what I could tell.&lt;br /&gt;
&lt;br /&gt;
Loashkana: If those merchants really are our culprits, then those potions are most likely tainted with toxins.&lt;br /&gt;
&lt;br /&gt;
Knowledgeable Merchant: Toxins, ye say!? That don&#039;t bode well... The adventurers who bought &#039;em─a marauder named Wyssulm and a conjurer named Zerig─already left for their next job. Said they were escortin&#039; one o&#039; the local farmers over to Swiftperch.&lt;br /&gt;
Knowledgeable Merchant: They&#039;re good lads, the two of &#039;em. They&#039;ve been makin&#039; life easier for the smallfolk here ever since they arrived, an&#039; I&#039;d hate to see somethin&#039; happen to &#039;em. Someone needs to warn &#039;em about those potions right quick.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Leave that to us!&lt;br /&gt;
Loashkana: Swiftperch is southeast of here, yes? Let&#039;s find them before the poison takes hold!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Knowledgeable Merchant: I&#039;ve a supplier to meet elsewhere, so I can&#039;t stay long...but please, find those lads afore it&#039;s too late. Keep yer eyes peeled for a Roegadyn marauder an&#039; a Hyuran conjurer on the road to Swiftperch─that&#039;ll be Wyssulm and Zerig.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Wyssulm and Zerig, and defeat any enemies that threaten them===&lt;br /&gt;
-optional start&lt;br /&gt;
Loashkana: Stay on your guard, [Forename]. We&#039;re being watched.&lt;br /&gt;
&lt;br /&gt;
Fraught Farmer: That was too bloody close for comfort... Thanks for savin&#039; our arses, lad.&lt;br /&gt;
&lt;br /&gt;
Zerig: I-I can&#039;t─hic!─stop these blasted─hic!─hiccups! Please, you must─hic!─aid Wyssulm!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Aid Wyssulm===&lt;br /&gt;
Wyssulm: Phew... Thank the gods you found us when you did.&lt;br /&gt;
Wyssulm: Those potion sellers must&#039;ve swindled us... One draught of elixir was all it took to send Zerig into the most furious fit of hiccups I&#039;ve ever seen. Poor bastard couldn&#039;t cast a single spell.&lt;br /&gt;
&lt;br /&gt;
Zerig: Who are you─hic!─calling a─hic!─“poor bastard”!?&lt;br /&gt;
&lt;br /&gt;
Loashkana: If the Heartsting&#039;s toxins are at work here, we should be able to cleanse them with Esuna, just like last time!&lt;br /&gt;
&lt;br /&gt;
Wyssulm: I&#039;m sorry, did you say─oh, sod it. We&#039;ll have plenty of time to chat after Zerig stops hiccupping up a storm.&lt;br /&gt;
Wyssulm: I hate to ask more of you...but if you could cast Esuna on my partner, it&#039;d be much appreciated.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wyssulm: The lass in red said Esuna would cure Zerig, right? Go on, then. He&#039;s stubborn, aye, but he won&#039;t bite.&lt;br /&gt;
Loashkana: If the Heartsting&#039;s toxins are at work here, you should be able to cleanse Zerig&#039;s hiccups with Esuna. While you do, I&#039;m going to keep watch─I have a feeling our troubles aren&#039;t over yet.&lt;br /&gt;
Zerig: Gods, this is─hic!─embarrassing...&lt;br /&gt;
System: Zerig&#039;s severe hiccups are preventing him from speaking further. Dispel his ailment with Esuna.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Cast Esuna on Zerig===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Zerig: I...I can speak again! You have my thanks.&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Bloody hells... First we waste our hard-earned coin on poisoned potions, and now there are killer mammets on the loose!? What&#039;s the world coming to?&lt;br /&gt;
&lt;br /&gt;
Loashkana: Who goes there!? Show yourself!&lt;br /&gt;
&lt;br /&gt;
???: Oh, me! Oh, my! Our spear-wielding friend is sharp of eye!&lt;br /&gt;
&lt;br /&gt;
Wyssulm: You... You&#039;re the frauds from Aleport!&lt;br /&gt;
&lt;br /&gt;
Artful Alchemist: Why, yes! And watching your scrawny compatriot suffer was the highlight of our day! I admit, the poison was meant to silence him, but &#039;&#039;hiccups&#039;&#039;? &#039;Twas comedy at its finest!&lt;br /&gt;
&lt;br /&gt;
Cold-blooded Goldsmith: Perhaps the elixir reacted with the venom... Regardless, we&#039;ve had our fill of fun from the results, so I shan&#039;t complain.&lt;br /&gt;
&lt;br /&gt;
Loashkana: “Venom”? Then you must be the thieving cowards from the Passage of the Unbound!&lt;br /&gt;
&lt;br /&gt;
Artful Alchemist: Oh, my sweet faerie apple, you &#039;&#039;know&#039;&#039; us? I suppose that means we&#039;re famous! I can&#039;t believe it─oh, who am I kidding─yes, I can.&lt;br /&gt;
&lt;br /&gt;
Ellerete: Indeed, I am the Passage of the Unbound&#039;s alchemist extraordinaire...the illustrious Ellerete! And I&#039;m so very, very pleased to make your acquaintance!&lt;br /&gt;
&lt;br /&gt;
Kokonowa: Kokonowa, at your service: Ellerete&#039;s helping hand and master of mammets.&lt;br /&gt;
&lt;br /&gt;
Ellerete: Your garb is ever so familiar to me, my dear... Ah! Don&#039;t tell me─you hail from that little village in Tural, don&#039;t you! My goodness, you&#039;ve come a long way! How was the voyage? Enjoying the sights?&lt;br /&gt;
&lt;br /&gt;
Loashkana: Enough! You&#039;ve got a lot of explaining to do, starting with the reason you took the Heartsting! Is this part of your organization&#039;s grand scheme?&lt;br /&gt;
&lt;br /&gt;
Ellerete: Well, well... The apple bites back! &#039;Tis true that my Unbound compatriots harbor lofty ambitions, yes. But I have no interest in overthrowing nations! I merely crave the mires of chaos they&#039;ve promised me.&lt;br /&gt;
Ellerete: I aim to bring more laughter into this dreary world, one mischief─and a few handy poisons─at a time! Kokonowa and I are having oodles of fun expanding our repertoire of toxic treats.&lt;br /&gt;
Ellerete: Yet there&#039;s no greater kill to our thrills than a healer who can whisk our hard work away... Unless, of course, I master a toxin even he can&#039;t cure. Oooh, I do love a challenge!&lt;br /&gt;
Ellerete: Now, I hate to leave you, my dears, but our work here is done, and we&#039;ve a busy schedule ahead of us. Mammets to mend, venomous misdeeds to master... Ta-ta for now!&lt;br /&gt;
&lt;br /&gt;
Loashkana: No! Wait, damn you!&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Urgh, that stench! Smells like a corpse just shat itself...&lt;br /&gt;
&lt;br /&gt;
Zerig: This odor is too much to bear... Take me home to the Twelveswood, Wyssulm... The air is...clearer there...&lt;br /&gt;
&lt;br /&gt;
Wyssulm: Oh, no─don&#039;t you dare give out on me, Zerig! We&#039;ve still got a job to do!&lt;br /&gt;
Wyssulm: We mustn&#039;t keep our client waiting any longer, but we&#039;re in your debt. Thank you again for everything, Miss, erm...&lt;br /&gt;
&lt;br /&gt;
Loashkana: Loashkana. And this here is [Forename]. Take care of each other out there!&lt;br /&gt;
Loashkana: &amp;lt;sigh&amp;gt; Much as I&#039;d like to track down the Unbound, I know better than to tread further into their territory without a plan. For now, I think it best we return to Limsa Lominsa.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana in Limsa Lominsa===&lt;br /&gt;
Loashkana: Thank you for the support back there, [Forename]. Esuna truly does work wonders!&lt;br /&gt;
Loashkana: And that Ellerete... I can&#039;t stop thinking about what she said. My blood boils, knowing that this is all some sick game to her.&lt;br /&gt;
Loashkana: How dare she toy with the Heartsting for her own amusement! Honestly, even the youngest children in my village have more sense!&lt;br /&gt;
Loashkana: Still, we did make progress. Now that the villains have revealed themselves, it&#039;ll be easier to give chase when they choose to make their next move.&lt;br /&gt;
Loashkana: In any case, I&#039;ll keep you apprised of the latest news as soon as I hear it. We&#039;ll be back to the hunt before long!&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Hy2r6UNCY1A}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=In_the_Sting_of_Things&amp;diff=1329501</id>
		<title>In the Sting of Things</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=In_the_Sting_of_Things&amp;diff=1329501"/>
		<updated>2026-05-31T18:27:34Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = In the Sting of Things&lt;br /&gt;
| description = Nyipine&#039;s gaze is transfixed upon the crowds─until he spies you.&lt;br /&gt;
| image = In the Sting of Things.png&lt;br /&gt;
| quest-giver = Nyipine&lt;br /&gt;
| related-npcs = Ailing Citizen; Baensyng; Bhaldbryda; Loashkana; Rose; Sunny Yellowjacket; Zwynberk&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 15.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Healer Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 201&lt;br /&gt;
| level = 90&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Healer|name=yes}}&lt;br /&gt;
| exp = 994560&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Uncouth Customers&lt;br /&gt;
| next-quest = Causing Problems on Purpose&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70360&lt;br /&gt;
| id-edb = f7dc0e743b5&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Bhaldbryda]] in [[Limsa Lominsa]].&lt;br /&gt;
* Speak with [[Loashkana]].&lt;br /&gt;
* Gather information around [[Hawkers&#039; Alley]]. 0/3&lt;br /&gt;
* Speak with the sunny Yellowjacket.&lt;br /&gt;
* Rendezvous with the sunny Yellowjacket.&lt;br /&gt;
* Cast {{Action icon|Esuna}} on the ailing citizen.&lt;br /&gt;
* Speak with Loashkana.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Nyipine&#039;s gaze is transfixed upon the crowds─until he spies you.&lt;br /&gt;
* You acquaint yourself with Nyipine, a stoic man from Xak Tural seeking his village&#039;s stolen treasure, the Heartsting. Wounded in the battle with the thieves, Nyipine bids you travel to Limsa Lominsa in his stead and serve as the healing hand that can save the Heartsting&#039;s potential victims. Loashkana─the village elder&#039;s daughter─has but recently journeyed to Eorzea in pursuit of the treasure, sailing on a ship captained by a woman named Bhaldbryda. With your sights set eastward, you are tasked with finding the captain, who may know more of Loashkana&#039;s next destination.&lt;br /&gt;
* Upon questioning Bhaldbryda at the docks, the captain distinctly recalls the Turali woman you seek─a Hyuran lancer clad in a red tunic─and directs you to Hawkers&#039; Alley.&lt;br /&gt;
* Loashkana is delighted to make your acquaintance, and reveals more details about the Heartsting&#039;s theft. Blinding incidents have grown more frequent in Limsa Lominsa ever since, and Loashkana is all but certain the Heartsting&#039;s thieves are to blame. In order to confirm her suspicions, she requests you gather more information among the crowds of Hawkers&#039; Alley.&lt;br /&gt;
* An uneasy atmosphere pervades Hawkers&#039; Alley as you question the regulars, who claim that shipments of tainted fruit caused the recent blindings. In response to the alarming frequency of these incidents, the Yellowjackets have joined with the Adventurers&#039; Guild to better understand this phenomenon. You are advised to seek out a Yellowjacket on patrol by the Fishermen&#039;s Guild and ascertain the latest findings.&lt;br /&gt;
* Following a disturbing new report of befouled fruit, the sunny Yellowjacket expounds her plan to patrol the areas south of the Octant. With Loashkana a few steps ahead in her own investigation, the Yellowjacket encourages you to follow suit.&lt;br /&gt;
* You arrive to find Loashkana and the Yellowjacket attending to a man lying nearly motionless on the ground. Upon further examination, you note that he has been paralyzed, and must be cured with Esuna posthaste.&lt;br /&gt;
* With your Esuna cast, the victim swiftly hops back to his feet, singing the praises of all present. He expounds on the events leading up to his collapse, recalling a woman&#039;s harrowing laughter and a brief mention of the Heartsting. As the Yellowjacket escorts the unfortunate fellow home, Loashkana glances anxiously in your direction, wishing to discuss these new developments.&lt;br /&gt;
* While Loashkana breathes a sigh of relief knowing she is a step closer to reclaiming the Heartsting, she remains concerned by the speed at which the culprits are mastering its gifts. For the time being, she plans to gain more information from the Yellowjackets, but promises to call upon you once she is ready to continue the hunt in earnest.&lt;br /&gt;
**※The next role quest will be available from Loashkana upon reaching level 92 in any healer class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Nyipine: Hm? What business do you have with me?&lt;br /&gt;
Nyipine: Ah, my apologies! You were Br&#039;uk Evu&#039;s guest, were you not?&lt;br /&gt;
Nyipine: I am Nyipine, and I have journeyed far from the northern valleys of Xak Tural to reach this grand city.&lt;br /&gt;
Nyipine: Tell me, traveler, what is your name?&lt;br /&gt;
Nyipine: [Forename]... Rest assured I shall remember it.&lt;br /&gt;
Nyipine: A shame that we must meet under these unfortunate circumstances. My village&#039;s prized possession was among the treasures stolen by the Passage of the Unbound.&lt;br /&gt;
Nyipine: It is known as the Heartsting, and the soul of a dread scorpion─one of the tural vidraal─is sealed within. The creature once hunted its prey using an array of toxins produced within its body, and was a menace to all.&lt;br /&gt;
Nyipine: Those granted the Heartsting&#039;s gifts may wield this fearsome power as they see fit.&lt;br /&gt;
Nyipine: We believe the thieves have already taken it across the ocean to Eorzea, and it will doubtless wreak havoc in the wrong hands.&lt;br /&gt;
Nyipine: Thus, I seek a healer to remedy any harm wrought by the Heartsting&#039;s toxins in that faraway land.&lt;br /&gt;
Nyipine: I won&#039;t mince words─you are precisely the sort of {{alternatives|man|woman}} I seek, and we must act quickly to avoid the worst. Will you lend us your aid?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Aiding those in need is what I do best!&lt;br /&gt;
&amp;gt; Fine. But don&#039;t expect any miracles.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Nyipine: You have my gratitude.&lt;br /&gt;
Nyipine: To the matter at hand, then. While I was making inquiries here in Tuliyollal regarding the thieves&#039; whereabouts, some Eorzean merchants told me a rather intriguing tale.&lt;br /&gt;
Nyipine: Specifically, those returning from Limsa Lominsa bring fell tidings─tales of able-bodied men and women suddenly losing their vision.&lt;br /&gt;
Nyipine: An all-too-familiar account, as the Heartsting allows mastery over all manner of poisons...including those that inflict temporary blindness.&lt;br /&gt;
Nyipine: A great deal of training is required to properly utilize the scorpion&#039;s gifts, but the blinding toxin is one of the simplest to wield.&lt;br /&gt;
Nyipine: It seems to me the brigands are the masterminds of these strange incidents, harnessing the treasure&#039;s power for their own nefarious ends.&lt;br /&gt;
Nyipine: Loashkana─the village elder&#039;s daughter─makes for Limsa Lominsa in pursuit of the Heartsting.&lt;br /&gt;
Nyipine: I intended to set sail with her, but my foot was badly injured by a strange, mechanical doll during the thieves&#039; ambush. Loashkana insisted I remain here to recover, and she would not take no for an answer.&lt;br /&gt;
Nyipine: I must ask that you cross the sea in my stead, and provide Loashkana your aid. Considering that our enemy wields deadly poisons, the danger is too great for her to face alone.&lt;br /&gt;
Nyipine: Based on when she departed, I presume she&#039;s arrived at her destination by now...&lt;br /&gt;
Nyipine: She boarded a merchantman captained by a woman named Bhaldbryda, who is primarily based in Limsa Lominsa. She may be able to help you locate Loashkana.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Nyipine: Once you arrive in Limsa Lominsa, seek out a woman named Bhaldbryda at the docks. She will surely point you in the right direction.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Bhaldbryda in Limsa Lominsa===&lt;br /&gt;
Bhaldbryda: Aye, I&#039;m Bhaldbryda, an&#039; if ye were plannin&#039; to sell yer healin&#039; services to me an&#039; my crew, don&#039;t. Me ship ain&#039;t settin&#039; sail for a short while.&lt;br /&gt;
Bhaldbryda: Eh? Lookin&#039; for a Turali woman named Loashkana? Aye, she made the crossing with us. Tryin&#039; to retrieve some sort o&#039; treasure, as I recall.&lt;br /&gt;
Bhaldbryda: I told her Hawkers&#039; Alley was her best bet for the latest chatter, so ye may find her wanderin&#039; thereabouts. Keep an eye out for a Hyuran lass in a red tunic carryin&#039; a spear on her back─she can&#039;t have gone too far.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Bhaldbryda: Yer like to find Loashkana wanderin&#039; about Hawkers&#039; Alley. Remember: Hyuran lass, red tunic, big spear.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loashkana: Oh? Hello there, stranger! Can I help you?&lt;br /&gt;
Loashkana: Nyipine sent you to help, did he? Seeing as I&#039;ve hit something of a dead end, your timing couldn&#039;t be better!&lt;br /&gt;
Loashkana: I suppose proper introductions are in order, then! I am Loashkana, of Xak Tural. And you are?&lt;br /&gt;
Loashkana: A pleasure to meet you, [Forename]! With that, we&#039;re strangers no longer.&lt;br /&gt;
Loashkana: I&#039;m not sure how much Nyipine&#039;s already told you, but I assume you&#039;ll want to hear more about the day of the theft.&lt;br /&gt;
Loashkana: My father and Nyipine had just set a trap using one of the Heartsting&#039;s toxins, and were on their way to return the treasure to its resting place.&lt;br /&gt;
Loashkana: But an evil presence stirred in the wilds that night. Mechanical dolls with great, glowing eyes leapt from the shadows and gravely wounded them both... My father survived the encounter, thankfully, but he was unable to give chase, and convalesces now in my home village.&lt;br /&gt;
Loashkana: The culprits&#039; faces eluded him in the darkness, but he heard two voices─a man&#039;s and a woman&#039;s. He recognized neither, so we&#039;re certain they aren&#039;t from our village.&lt;br /&gt;
Loashkana: Whoever those two were, they must&#039;ve been the ones controlling the dolls before making off with the Heartsting.&lt;br /&gt;
Loashkana: Br&#039;uk Evu said they&#039;re part of the “Passage of the Unbound,” but I&#039;m afraid that&#039;s all I know of the culprits.&lt;br /&gt;
Loashkana: Still, that may change if I can ascertain the cause of the recent blinding incidents that have occurred here. Unfortunately, I haven&#039;t had much luck asking around.&lt;br /&gt;
Loashkana: The thought of addressing even one person here is, well...overwhelming, when you&#039;re from a remote village like mine. The few I&#039;ve attempted to speak with were too busy to even listen in the first place.&lt;br /&gt;
Loashkana: You, on the other hand, look ready to take on the world! ...Or at least this city. I&#039;m sorry to ask this of you so soon after we&#039;ve met, but could you help me gather the latest hearsay at the markets?&lt;br /&gt;
Loashkana: Many, many thanks! I&#039;ll search the quieter districts for clues in the meantime...and hopefully not get myself lost along the way.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Gather information around Hawkers&#039; Alley.===&lt;br /&gt;
Zwynberk: The recent chaos in the markets? I&#039;m told the Yellowjackets have been thoroughly investigating the matter in cooperation with the Adventurers&#039; Guild.&lt;br /&gt;
Zwynberk: If you&#039;re in a hurry, there&#039;s a Yellowjacket making her rounds by way of the Fishermen&#039;s Guild. She&#039;d be a good one to ask.&lt;br /&gt;
&lt;br /&gt;
Baensyng: Blinding incidents? Aye, I know of &#039;em. Started with some bad fruit at a stall in &#039;Awkers&#039; Alley. A few bites in, an&#039; folk suddenly go writhin&#039; on the ground like beached sea serpents, claimin&#039; they can&#039;t see a bloody thing.&lt;br /&gt;
Baensyng: I don&#039;t blame &#039;em for raisin&#039; hells with the shopkeep, neither. Poor sods couldn&#039;t move an ilm till the treatment came an&#039; they could see properly.&lt;br /&gt;
Baensyng: The shopkeep was rightly furious about the whole ordeal, an&#039; took it up with his longtime supplier... Escalated into a real spectacle, it did.&lt;br /&gt;
Baensyng: Turns out the same problem was occurrin&#039; at other stalls, an&#039; with fruit from different suppliers─so it don&#039;t make sense to pin the blame on individual sellers if the whole supply chain&#039;s tainted. Even now, nobody knows what&#039;s causin&#039; it. Grim business, I tell you...&lt;br /&gt;
&lt;br /&gt;
Rose: Why, yes, I know about the blinding incidents─I experienced it firsthand. I was rather peckish, so I purchased some fruit from a local stall and took a few bites on my way home...but before I knew it, my vision went dark.&lt;br /&gt;
Rose: I stood there, shaking and crying, terrified of what would happen if the darkness never faded. I thought I was alone, until I heard a woman nearby howling with laughter.&lt;br /&gt;
Rose: Fortunately, I didn&#039;t suffer for long. A passing adventurer cured my sight with Esuna, and I went about the rest of my day as though nothing happened, but...I haven&#039;t been able to look at fruit the same way since.&lt;br /&gt;
&lt;br /&gt;
System: Your investigation of Hawkers&#039; Alley has proven successful, but you sense there is more to be found. Seek out the Yellowjacket on patrol, who may have further details on the blinding incidents.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Zwynberk: The market incidents are in the Yellowjackets&#039; hands now. If you find the one I mentioned, perhaps she&#039;ll have the answers you seek.&lt;br /&gt;
&lt;br /&gt;
Baensyng: That shopkeep an&#039; his supplier got into a violent tussle, they did. Took nearly a dozen merchants to tear &#039;em apart...&lt;br /&gt;
&lt;br /&gt;
Rose: I&#039;m relieved my sight could be healed with Esuna... I don&#039;t know what I&#039;d have done if that adventurer hadn&#039;t passed by.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the sunny Yellowjacket===&lt;br /&gt;
Sunny Yellowjacket: Twelve be good, you&#039;re [Forename] [Surname], aren&#039;t you? &#039;&#039;The&#039;&#039; [Forename] [Surname]!? It&#039;s an honor to meet the realm&#039;s vaunted hero up close!&lt;br /&gt;
Sunny Yellowjacket: Is there aught I can assist you with? I hear all sorts on my rounds, so if it&#039;s information you&#039;re after, you&#039;ve come to the right person!&lt;br /&gt;
Sunny Yellowjacket: Oh, yes, the serial blindings... They&#039;re causing a terrible ruckus around here.&lt;br /&gt;
Sunny Yellowjacket: You know, a woman in red came this way a few moments ago to ask about the very same. I take it you two are acquainted?&lt;br /&gt;
Sunny Yellowjacket: Aha! I thought so! As I told her, another incident was reported yesterday morning.&lt;br /&gt;
Sunny Yellowjacket: The victim bought fruit from a local vendor, took a few bites, then temporarily lost all vision. Same as the rest.&lt;br /&gt;
Sunny Yellowjacket: The vendor in question was last seen to the south of the Octant, so I&#039;m headed there next to follow their trail. You&#039;re welcome to join me if it&#039;ll help your investigation!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loashkana: [Forename]! Is this man going to be all right...?&lt;br /&gt;
Ailing Citizen: C-C-C-C-Can&#039;t...m-m-m-move...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with the sunny Yellowjacket===&lt;br /&gt;
Sunny Yellowjacket: He&#039;s paralyzed! We&#039;ve got to do something!&lt;br /&gt;
Sunny Yellowjacket: But I&#039;ve no talent for healing magicks, and I don&#039;t have any spine drops on me, either... Perhaps Esuna might do the trick?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sunny Yellowjacket: He&#039;s going to need Esuna, and quickly...&lt;br /&gt;
Ailing Citizen: P-P-P-Please...h-h-h-help...!&lt;br /&gt;
System: This man has been struck with a potent paralysis. Dispel his ailment with Esuna.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Cast Esuna on the ailing citizen===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ailing Citizen: ...I&#039;m healed? I&#039;m &#039;&#039;healed&#039;&#039;! Oh, thank the Twelve...and you lot, of course!&lt;br /&gt;
&lt;br /&gt;
Sunny Yellowjacket: Excellent work, [Forename]. On behalf of the Yellowjackets, I owe you my thanks as well!&lt;br /&gt;
Sunny Yellowjacket: Now, I hate to ruin the mood, but I&#039;ll need to report this to my superiors. Could you tell us what transpired here before we found you, sir?&lt;br /&gt;
&lt;br /&gt;
Ailing Citizen: It was awful... Just awful, I tell you!&lt;br /&gt;
Ailing Citizen: I was walking home after another arduous day at work, minding my own business, when a Lalafellin merchant suddenly called out to me.&lt;br /&gt;
Ailing Citizen: “You, my good man, look exhausted,” he said. “Why not soothe your weary spirit and fill your empty belly with one of the realm&#039;s sweetest apples? You&#039;ve earned it...nay, you &#039;&#039;deserve&#039;&#039; it!”&lt;br /&gt;
Ailing Citizen: &#039;Twas a tempting sales pitch, but I wasn&#039;t keen to gamble on potentially cursed fruit. Sensing my apprehension, he proudly declared his merchandise safe to eat.&lt;br /&gt;
Ailing Citizen: He sounded sincere enough─even took a bite of the apple himself! “No tainted fruit here,” he boasted. “Just normal, honest-to-gods produce.”&lt;br /&gt;
Ailing Citizen: He sold me the apple at a reasonable discount, and all seemed well.&lt;br /&gt;
Ailing Citizen: ...That is, until I took &#039;&#039;my&#039;&#039; first bite, and numbness spread through my body like wildfire! I collapsed to the ground, struggling to speak a single word. The vendor and his fruit had suddenly betrayed me, yet I knew not how!&lt;br /&gt;
Ailing Citizen: As I fell, a woman&#039;s shrill laughter echoed from a few yalms away, and the vendor&#039;s soon followed. I never saw the woman for myself, what with the whole...not-being-able-to-move business, but between her laughing fits, she made mention of a “Heartsting,” or some such.&lt;br /&gt;
&lt;br /&gt;
Loashkana: Oh, you poor dear... And this woman you mentioned─you&#039;re positive she spoke the word “Heartsting”?&lt;br /&gt;
&lt;br /&gt;
Ailing Citizen: As surely as the wind blows. For a mercy, neither she nor her vendor friend tried to steal my belongings, but they&#039;ve certainly stolen my dignity. I hope those conniving charlatans get what&#039;s coming to them.&lt;br /&gt;
&lt;br /&gt;
Sunny Yellowjacket: &amp;lt;sigh&amp;gt; This is dangerous fruit we&#039;re dealing in. First blindness, now paralysis...?&lt;br /&gt;
Sunny Yellowjacket: But first things first─I should escort this man home. If you&#039;ve a mind to pursue the perpetrators further, then have care out there, all right?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loashkana===&lt;br /&gt;
Loashkana: There&#039;s no doubt about it, then. Our thieves are at large, right here in Limsa Lominsa.&lt;br /&gt;
Loashkana: The blinding toxin is simple enough to master, but it&#039;s unsettling how quickly they&#039;ve learned to inflict paralysis as well.&lt;br /&gt;
Loashkana: I just don&#039;t see what purpose this all serves. Were you able to learn anything of their motives?&lt;br /&gt;
Loashkana: So they take pleasure in their victims&#039; pain, but nothing more...at least, nothing more that we know of.&lt;br /&gt;
Loashkana: Whatever their true aim may be, we must discover it quickly, before more victims suffer at their hands.&lt;br /&gt;
Loashkana: &amp;lt;sigh&amp;gt; A hunter must adapt to their environment if they wish to snare their prey, but I have so much to learn about this place... Still, I&#039;ve tracked them this far, which is a good start.&lt;br /&gt;
Loashkana: For the time being, I&#039;d like to petition those officers in yellow for any new information they acquire on the Heartsting&#039;s whereabouts. If─no, &#039;&#039;when&#039;&#039; we come across any promising leads, I hope I can count on your support again!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=aRj8bfctTgQ}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Uncouth_Customers&amp;diff=1329484</id>
		<title>Uncouth Customers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Uncouth_Customers&amp;diff=1329484"/>
		<updated>2026-05-31T17:16:13Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Uncouth Customers&lt;br /&gt;
| description = Br&#039;uk Evu has an urgent job for a courageous soul.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Br&#039;uk Evu&lt;br /&gt;
| related-npcs = Apyaahi; Chalteaufite; Ellerete; Leophyne; Raholl Ja; Rral Majun; Samidare; Sunny Yellowjacket; Virazahn&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 12.4&lt;br /&gt;
| location-y = 14.5&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 100&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 90&lt;br /&gt;
| req-quest = The Feat of Pots&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 994560&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ngp Role Quests (Dawntrail): Prologue&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = The Narwhal Beckons, The Hunter and the Hunted, To Steal a Steelhog, Power Forgotten, In the Sting of Things&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70353&lt;br /&gt;
| id-edb = baeaa1bfe23&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Take a seat at the indicated table.&lt;br /&gt;
*Speak with [[Rral Majun]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Br&#039;uk Evu has an urgent job for a courageous soul.&lt;br /&gt;
* Br&#039;uk Evu eagerly greets you, expressing that he has a job perfectly suited to your talents. He asks you to take a seat at a nearby table so he can fill you in on the details.&lt;br /&gt;
* The jovial bar owner relates to you the story of a group calling themselves the Passage of the Unbound, who gathered at his establishment and were overheard plotting to steal sacred treasures from across Tural and bring them to Eorzea and beyond, where they would be used to stir unrest. Although the group seemed rather eccentric─and otherwise incompetent─it was not long until representatives from various communities visited Xbalyav Ty&#039;e claiming to be subjects of their misdeeds, and it is these people whom Br&#039;uk Evu wishes you to help. Rral Majun stands by to apprise you of their respective circumstances.&lt;br /&gt;
* Rral Majun is overjoyed that you are willing to assist, but before she can begin her explanation, your conversation is interrupted by one Raholl Ja. The wizened warrior is equally thrilled to learn a helping hand has come at last, and takes it upon himself to tell you about the capabilities of each treasure and what skills might be required to retrieve it. You discover the Mamool Ja himself is in search of a brave soul, and having heard each person&#039;s account─directly or indirectly─you contemplate where your abilities might be best used.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Rral Majun: I had hoped we&#039;d never hear about those strange customers again...&lt;br /&gt;
Rral Majun: Oh! Welcome, welcome! If you&#039;d like to order something, we are at your service!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Br&#039;uk Evu: [Forename], I was wondering when you&#039;d be along! Not a moment too soon, either—I&#039;ve got an urgent job that needs doing, and there&#039;s no one else I&#039;d entrust with it.&lt;br /&gt;
Br&#039;uk Evu: Of course, you&#039;ll be wanting to know the details. It&#039;s a long story, so why don&#039;t you grab a seat over there. I&#039;ll join you shortly.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Br&#039;uk Evu: I have a few things to finish up here before I join you. Make yourself comfortable, [Forename]—it&#039;s going to be quite the yarn.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Take a seat at the indicated table===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Br&#039;uk Evu: Now that we&#039;re all settled, allow me to introduce myself properly. I&#039;m Br&#039;uk Evu, proprietor of Xbalyav Ty&#039;e.&lt;br /&gt;
Br&#039;uk Evu: As you know, my establishment is open to anyone. People hailing from across Tural—and sometimes further—come here to whet their appetite and slake their thirst.&lt;br /&gt;
Br&#039;uk Evu: Given how we turn no one away, it&#039;s inevitable that a few bad apples might mix into my motley patrons, and therein lies the rub. A particularly rotten bunch was here not long ago...&lt;br /&gt;
Br&#039;uk Evu: ...Sitting just over there, in fact, and having a conversation most foul.&lt;br /&gt;
&lt;br /&gt;
Apyaahi@???: I thank you all for coming here, so far from your respective homes.&lt;br /&gt;
Apyaahi@Elegantly Dressed Woman: As this is the first time we have all gathered in one place, perhaps formal introductions are in order.&lt;br /&gt;
Apyaahi@Elegantly Dressed Woman: I am—&lt;br /&gt;
&lt;br /&gt;
Rral Majun: Welcome, welcome! What&#039;ll you be having?&lt;br /&gt;
&lt;br /&gt;
Apyaahi@Elegantly Dressed Woman: Ahem. Could we have a moment, please?&lt;br /&gt;
Apyaahi@Elegantly Dressed Woman: We are in the middle of something very important.&lt;br /&gt;
Apyaahi@Elegantly Dressed Woman: Now then, where was I?&lt;br /&gt;
Apyaahi: Oh, yes. I am Apyaahi. If you are sitting here now, it is because I have personally invited you to the Passage of the Unbound—my secretive, villainous order with ambitions to sow discord throughout the world.&lt;br /&gt;
&lt;br /&gt;
Leophyne@Arrogant Woman: Hmph. Villains do not often call themselves such.&lt;br /&gt;
Leophyne@Arrogant Woman: Nor do secret orders have their meetings in places where all eyes can see.&lt;br /&gt;
&lt;br /&gt;
Apyaahi: What do &#039;&#039;you&#039;&#039; know! Your snide remarks only ruin my carefully constructed atmosphere. If I had time to think of a suitable slogan, you would understand that words are everything!&lt;br /&gt;
Apyaahi: But I digress. I invited you all here for one reason: to throw the world into a mire of chaos, and then watch its nations crumble. What else would we call ourselves if not “villainous”?&lt;br /&gt;
&lt;br /&gt;
Chalteaufite@Haughty Man: My only interest is to punish all who&#039;ve dared to mock and belittle me. So long as I can achieve that, you can call me whatever you like!&lt;br /&gt;
Chalteaufite@Haughty Man: The rich, the powerful, the mighty—all shall be crushed under the weight of my ire!&lt;br /&gt;
&lt;br /&gt;
Samidare@Taciturn Man: ...A grand design for a group of six. Even if we managed to muster others to our side, there&#039;s a limit to what we can accomplish.&lt;br /&gt;
&lt;br /&gt;
Apyaahi: I regret to say you are right. At present we are bound and powerless. That is why, in order to raise our fists against our oppressors, we must find the strength to shatter our shackles.&lt;br /&gt;
Apyaahi: And in so doing we shall become unbound. Like the birds soaring up above, we shall take flight and spread our wicked wings, staining the azure skies black!&lt;br /&gt;
Apyaahi: ...Ah, but sometimes skies become treacherous with clouds, and even birds must rest.&lt;br /&gt;
&lt;br /&gt;
Virazahn@Snobbish Man: You speak of finding strength. Is that why we are here? To look for it?&lt;br /&gt;
Virazahn@Snobbish Man: If so, then I pledge my aid! With newfound might at my beck and call, I shall win adoration known only by a hero!&lt;br /&gt;
&lt;br /&gt;
Apyaahi: Your eagerness is heartening—and you are correct. The tools to make our goal a reality lay in Tural. Across this continent can be found certain artifacts which possess untold power.&lt;br /&gt;
&lt;br /&gt;
Ellerete@Mirthful Woman: Did you say “artifacts”? Ohoho, I sense an adventurous hunt for instruments of devious devilry ahead!&lt;br /&gt;
Ellerete@Mirthful Woman: Hehehe, my imagination is overflowing with images of the new forms my trickery might take! I daresay the world is not ready...&lt;br /&gt;
&lt;br /&gt;
Apyaahi: Yes, well, to get to the heart of the matter—the objects are held by the disparate tribes which make their homes in the Turali continent, where they have been passed down through generations as sacred treasures.&lt;br /&gt;
Apyaahi: Whatever stories these people have attached to their so-called “treasures” matters not. Each contain the essence of fearsome beasts called tural vidraal, and with them in our possession, none shall be able to stand against us.&lt;br /&gt;
Apyaahi: We shall take the objects for ourselves, bring them across the sea, and use them to undermine nations far and wide. The means by which you each choose to do so, I leave in your hands. I only ask that you do not disappoint.&lt;br /&gt;
Apyaahi: I take it there are no questions.&lt;br /&gt;
Apyaahi: Then let the Passage of the Unbound open unto the world! We begin at once!&lt;br /&gt;
&lt;br /&gt;
Rral Majun: They didn&#039;t order a single thing...&lt;br /&gt;
&lt;br /&gt;
Br&#039;uk Evu: That&#039;s the long and short of it. What do you think?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; They might lack discretion, but they seem formidable nonetheless.&lt;br /&gt;
&amp;gt; They left without ordering anything? Villainous, indeed...&lt;br /&gt;
Br&#039;uk Evu: It&#039;s right there in their name. They&#039;re unbound by manners and respect, and won&#039;t be welcome back here any time soon. You, on the other hand, can stay as long as you like.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Br&#039;uk Evu: Of course, we had a duty to report what we heard to the Landsguard. We did, but it didn&#039;t make a damn difference, because soon we learned those unwelcome guests had teeth.&lt;br /&gt;
Br&#039;uk Evu: Not long ago, one individual from a remote tribe came here seeking help recovering a stolen relic. Then another came with the same story. Then another, and another, and so on.&lt;br /&gt;
Br&#039;uk Evu: By the time we realized the Passage of the Unbound was a real threat, they had one and all made their way across the sea with their ill-gotten gains.&lt;br /&gt;
Br&#039;uk Evu: Each tribe has sent one of their own to recover what was lost, but being in strange lands, they&#039;re at a disadvantage. That&#039;s why I&#039;ve been looking for someone who knows every corner of Eorzea and beyond.&lt;br /&gt;
Br&#039;uk Evu: Now, I know you&#039;ve business in Tural or else you wouldn&#039;t be here in the first place. But if you could take the time to hear Rral Majun out, you&#039;d be doing a service to many who could really use a helping hand.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Br&#039;uk Evu: Rral Majun and I have been searching for someone who can help these poor souls. If you&#039;re willing to be that someone, go on and speak with her.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Rral Majun===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Rral Majun: Greetings! Allow me to thank you personally for lending your assistance in this matter. We&#039;ve been quite desperate for someone suitable.&lt;br /&gt;
&lt;br /&gt;
Raholl Ja: Greetings, Rral Majun. At the risk of becoming a daily nuisance, I must ask—have there been any developments you might share?&lt;br /&gt;
&lt;br /&gt;
Rral Majun: A nuisance? Why, perish the thought! You&#039;ve come just in time, in fact—none other but the vaunted [Forename] has agreed to aid the search.&lt;br /&gt;
&lt;br /&gt;
Raholl Ja: Finally, a fortunate turn! So long as our sacred treasures are in wicked hands, our homes shall know no peace.&lt;br /&gt;
Raholl Ja: To say nothing of the danger they pose to other nations. If these thieves really do intend to stir up chaos across the seas, then you had better depart on the next ship!&lt;br /&gt;
Raholl Ja: But before you do, it might be proper to introduce you to those who have come to Tuliyollal in search of aid.&lt;br /&gt;
Raholl Ja: Loazenikwe there comes from a village far to the north. A single warrior cannot hope to withstand the power of her tribe&#039;s relic, so she requires a stout protector—someone that can be leaned upon when times are darkest.&lt;br /&gt;
Raholl Ja: The heirloom that Nyipine must recover afflicts terrible maladies upon its victims. He seeks someone who commands great healing magicks to counteract this effect.&lt;br /&gt;
Raholl Ja: The search for Shashepya&#039;s tribal treasure has been entrusted to a peerless hunter. She requires someone to act as a frontline fighter who can distract her target while her bow takes deadly aim.&lt;br /&gt;
Raholl Ja: And lastly, there is Tsuuhe, who knows little about her people&#039;s ancient artifact aside that it must not fall into the wrong hands. She seeks a mage of great power, but anything beyond that lies shrouded in mystery...&lt;br /&gt;
&lt;br /&gt;
Rral Majun: Aren&#039;t you forgetting someone, Raholl Ja? Your crisis is just as pressing, even if you won&#039;t say so yourself.&lt;br /&gt;
Rral Majun: Raholl Ja hails from further south than even Mamook, and has traveled many days and nights in search of someone who can strike down their prey from afar. It&#039;s the only way to escape the effect of his village&#039;s treasure. Did I get that right?&lt;br /&gt;
&lt;br /&gt;
Raholl Ja: Indeed, indeed. I do get so forgetful in my old age. Thank you, Rral Majun.&lt;br /&gt;
Raholl Ja: Five tribes, five stolen treasures. All are waiting for the aid of a brave soul—hopefully that can be &#039;&#039;you&#039;&#039;, [Forename].&lt;br /&gt;
&lt;br /&gt;
Rral Majun: Of course, I&#039;ll share all that I know on the matter—you only need ask.&lt;br /&gt;
Rral Majun: And know that I will not hold it against you should you choose to assist only those for whom your talents are best suited. So long as you do what you can, the people of Tural, and maybe even further, will be in your debt.&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You have gained access to the role quests for Dawntrail! A separate quest line and story is now available for tank, melee DPS, physical ranged DPS, magical ranged DPS, and healer roles.&lt;br /&gt;
System: Speak with the people of Tural gathered in Xbalyav Ty&#039;e and assist them with recovering their stolen treasures!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Rral Majun: Welcome, welcome! How goes the search for the treasures? If there&#039;s anything you&#039;d like to ask me about, I should be happy to tell you all I can.&lt;br /&gt;
Br&#039;uk Evu: I know you&#039;re a busy man. Rest assured, once this Passage of the Unbound business is dealt with, there&#039;ll be a full plate of my finest tacos with your name on them!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=SGTh3Plzmpo}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rite_of_the_Wind%27s_Chosen&amp;diff=1325459</id>
		<title>Rite of the Wind&#039;s Chosen</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rite_of_the_Wind%27s_Chosen&amp;diff=1325459"/>
		<updated>2026-05-26T04:29:33Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Riteofthewindschosen.PNG&lt;br /&gt;
| description = [[Lanuhanu]] needs help performing an honored tradition.&lt;br /&gt;
| quest-giver = Lanuhanu&lt;br /&gt;
| related-npcs = Anfroy; Movamuq; Nahanshe; Nervous Hanu; Rostand; Zulihali&lt;br /&gt;
| location = Kozama&#039;uka&lt;br /&gt;
| location-x = 16.5&lt;br /&gt;
| location-y = 10.3&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Knowing the Hanuhanu&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 1915&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = One Feather at a Time&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70617&lt;br /&gt;
| id-edb = 5bdb39d1a84&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Kozama&#039;uka Sidequests&lt;br /&gt;
| sortkey = 3051&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Lanuhanu]].&lt;br /&gt;
* Search for [[Nahanshe]].&lt;br /&gt;
* Speak with Lanuhanu.&lt;br /&gt;
* Survey the designated location.&lt;br /&gt;
* Speak with Nahanshe.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Lanuhanu: Ohokaliy, [Forename]! Of course I know your name—who isn&#039;t familiar with Wuk Lamat&#039;s companions? Not to mention your friends can&#039;t seem to go a moment without mentioning you, hah!&lt;br /&gt;
Lanuhanu: I&#039;m Lanuhanu, and I have the honor of being the Wind&#039;s Chosen. It is my feathers which adorn the festive float!&lt;br /&gt;
Lanuhanu: I feel the wind has guided you to me for a reason. As a visitor to our village who has fast become an honored friend, I would offer you a chance to strengthen our bonds.&lt;br /&gt;
Lanuhanu: Perhaps you&#039;re familiar with the Landsguard? It is customary among the Wind&#039;s Chosen to save their molted feathers and present them to these brave protectors as gifts every few years.&lt;br /&gt;
Lanuhanu: At this very moment one of their number is making their way to Ok&#039;hanu to receive our offering. But there&#039;s much more to it than just a simple delivery, and I think you&#039;d be interested in taking part.&lt;br /&gt;
Lanuhanu: It would deepen your understanding of our ways, and perhaps you and this member of the Landsguard will become fast friends!&lt;br /&gt;
Lanuhanu: I would start with a small task, if you&#039;re willing. Nahanshe is the name of our guest, and he was due to arrive some time ago—I fear he may be lost. Could you search the road for him? I&#039;ll stay behind in case he arrives here after all.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Lanuhanu: Nahanshe was due to arrive a while ago, but he seems to be running late. I&#039;ll stay here in case he comes—could you search the road for him?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Nahanshe===&lt;br /&gt;
Nahanshe: You&#039;re looking for me? You&#039;re not a Hanuhanu. Unless you&#039;re molting something awful...&lt;br /&gt;
Nahanshe: Ah, so that&#039;s the way of it. Well, now that you&#039;ve found me, I suppose I better get on with it.&lt;br /&gt;
Nahanshe: Sorry for my...lack of enthusiasm. I joined the Landsguard hoping I could bust some skulls, slaughter some beasts—you know, use these muscles of mine.&lt;br /&gt;
Nahanshe: But for my first assignment I&#039;m lugging crates of supplies around... It&#039;s not exactly what I had in mind.&lt;br /&gt;
Nahanshe: Eh, I suppose complaining won&#039;t get this done any faster. Let&#039;s go meet this Lanuhanu, then.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Nahanshe: I thought I was just coming here to pick up some feathers. My superiors didn&#039;t say anything about helping someone.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Lanuhanu===&lt;br /&gt;
Lanuhanu: You found him! Now we can begin. Before the gift of feathers is to be bestowed, there are proper steps that must be taken!&lt;br /&gt;
Lanuhanu: Firstly, I bid the warmest of welcomes to Nahanshe! As the Wind&#039;s Chosen, it is my solemn duty to show you what sights our humble village has to offer!&lt;br /&gt;
Lanuhanu: As one of the Landsguard, it behooves you to become familiar with all corners of the continent, yes? Then come with me to the center of Ok&#039;hanu, where you can behold the entire village at once!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Nahanshe: What a load of...&lt;br /&gt;
Lanuhanu: Perhaps you&#039;ve seen this sight—perhaps not. Either way, feast your eyes upon Ok&#039;hanu!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Lanuhanu: Take it all in—this is Ok&#039;hanu! As you can see, our homes are made from wood and reeds, both of which the forest blesses us with in abundance.&lt;br /&gt;
Lanuhanu: But nature&#039;s blessings are to be treated with care, for dry reeds can easily catch flame. And if they do, we risk setting our entire village alight.&lt;br /&gt;
Lanuhanu: Building waterways through Ok&#039;hanu is a way to protect us from such incidents. But aquatic beasts can travel them as well, and when these beasts become too great in number, we beseech the Landsguard to cull them.&lt;br /&gt;
&lt;br /&gt;
Nahanshe: Do you, now? I always thought hunting duty was just a way to keep us sharp... While I&#039;m here, I&#039;ll make sure nothing troubles your home.&lt;br /&gt;
&lt;br /&gt;
Lanuhanu: All of Ok&#039;hanu would thank you!&lt;br /&gt;
Lanuhanu: And now for the reason you came—the feathers of the Wind&#039;s Chosen! They&#039;re used to adorn the equipment worn by the Landsguard.&lt;br /&gt;
Lanuhanu: The design evokes the image of Kixaihih, the great bird revered by all Hanuhanu. The feathers give it a touch of authenticity that make the soldiers appear all the fiercer!&lt;br /&gt;
Lanuhanu: Every soldier&#039;s outfit is designed according to their profession, and each feather must undergo an elaborate process of dyeing and oiling to meet the Landsguard&#039;s varied needs.&lt;br /&gt;
Lanuhanu: So without further ado, let us begin! I first ask that you come meet me at the gate to the southeast.&lt;br /&gt;
&lt;br /&gt;
Nahanshe: Hmph. Fine. I should warn you—I&#039;m not known for my delicate hands.&lt;br /&gt;
&lt;br /&gt;
Lanuhanu: That went about as well as expected. Could you stay behind for a moment, [Forename]? I would like to hear your opinion of Nahanshe.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; He&#039;s not the most motivated person.&lt;br /&gt;
Lanuhanu: I have the same impression. Truth be told, his attitude is the same as every Landsguard troop who comes to receive this gift—and we&#039;re meant to fix it.&lt;br /&gt;
&amp;gt; He really doesn&#039;t want to be here.&lt;br /&gt;
Lanuhanu: I have the same impression. Truth be told, his attitude is the same as every Landsguard troop who comes to receive this gift—and we&#039;re meant to fix it.&lt;br /&gt;
&amp;gt; ...&lt;br /&gt;
Lanuhanu: Is it too early to tell? I understand...he seems uninterested, but was eager to offer his services in culling beasts.&lt;br /&gt;
Lanuhanu: Nevertheless, his attitude could use improvement. Truth be told, every Landsguard troop who comes to receive our gift is the same way—and we&#039;re meant to fix it.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Lanuhanu: Consider this a rite of passage of sorts. The Landsguard sends us troops whose rough edges want for polish, and the tasks we set before them serve as a whetstone.&lt;br /&gt;
Lanuhanu: Over the course of our work, they gain a great insight into the history and meaning behind this exchange of gifts. Soldiers with a tangible bond to their charge will protect it all the more staunchly.&lt;br /&gt;
Lanuhanu: In recent days, however, even our treasure trove of knowledge hasn&#039;t been enough to rouse the spirits of some. But working alongside someone as capable as you, Nahanshe may find the extra motivation he needs!&lt;br /&gt;
Lanuhanu: Now then, let us proceed to the southeastern gate. And while this goes without saying, keep this little conversation between us a secret!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Lanuhanu: The feathers we send the Landsguard are for decorative purposes, and since they can lay untouched for quite some time, they aren&#039;t fit for use on the float.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Nahanshe===&lt;br /&gt;
Nahanshe: What did I do to deserve this? Now I know why my superiors were snickering behind my back as I departed.&lt;br /&gt;
Nahanshe: The Hanuhanu might think this bird god is worth all this trouble, but I just want to get it over with.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=wJnDg5ELYmk}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ripe_for_the_Offering&amp;diff=1325414</id>
		<title>Ripe for the Offering</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ripe_for_the_Offering&amp;diff=1325414"/>
		<updated>2026-05-26T03:14:36Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image =&lt;br /&gt;
| description = [[A&#039;anuhanu]] needs help performing an honored tradition.&lt;br /&gt;
| quest-giver = A&#039;anuhanu&lt;br /&gt;
| related-npcs = Lanuhali&lt;br /&gt;
| location = Kozama&#039;uka&lt;br /&gt;
| location-x = 20.1&lt;br /&gt;
| location-y = 11.7&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Knowing the Hanuhanu&lt;br /&gt;
| req-items = 3 Votive Fruit, 1 Blessed Fruit &lt;br /&gt;
| exp =372960-418320&lt;br /&gt;
| gil = 785&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70600&lt;br /&gt;
| id-edb = 1131891b0e1&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Kozama&#039;uka Sidequests&lt;br /&gt;
| sortkey = 3005&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[A&#039;anuhanu]].&lt;br /&gt;
* Gather the votive fruit 0/3.&lt;br /&gt;
* Deliver the votive fruit to [[Lanuhali]].&lt;br /&gt;
* Deliver the sack of blessed fruit to A&#039;anuhanu.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
A&#039;anuhanu: You&#039;re Wuk Lamat&#039;s companion, aren&#039;t you? Kixaihih smiles upon me! I had hoped the great bird would guide one of the village&#039;s saviors to me.&lt;br /&gt;
A&#039;anuhanu: You see, the time is come for us to make our customary offerings to Kixaihih. It is a ceremony we hold dear, and I would invite you to participate as an honored guest.&lt;br /&gt;
A&#039;anuhanu: You will join us, then? Oh, that makes me so happy my feathers are standing up straight!&lt;br /&gt;
A&#039;anuhanu: The traditional offering is a fruit that grows to the southwest, and they must be so ripe that they&#039;ve fallen to the earth. Gather three and deliver them to Lanuhali at the shrine.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
A&#039;anuhanu: The traditional offering is a fruit that grows to the southwest of Ok&#039;hanu. Deliver three of them to Lanuhali, and you shall be welcome to join this most hallowed ceremony.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Gather the votive fruit===&lt;br /&gt;
&lt;br /&gt;
===Deliver the votive fruit to Lanuhali===&lt;br /&gt;
Lanuhali: Oh, hello. To what do I owe this honor?&lt;br /&gt;
&#039;&#039;Hand over {{i|Votive_Fruit}}&#039;&#039;&lt;br /&gt;
Lanuhali: Ah, Kixaihih will be most satisfied with these. Today you are more than an honored guest—you are the very heart of the ceremony!&lt;br /&gt;
Lanuhali: After your efforts to bring Ihih&#039;hana back to us, Kixaihih is doubtless overjoyed to see you in this role. The fruit shall bear a powerful blessing indeed!&lt;br /&gt;
Lanuhali: Now, you must take the previous offering back whence you came.&lt;br /&gt;
Lanuhali: Deliver the blessed fruit to A&#039;anuhanu, and the ceremony will be complete. Go with haste!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Lanuhali: Take the blessed fruit to A&#039;anuhanu and the ceremony will be complete.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the sack of blessed fruit to A&#039;anuhanu===&lt;br /&gt;
A&#039;anuhanu: Welcome back! Was Lanuhali impressed with your offering?&lt;br /&gt;
&#039;&#039;Hand over {{i|Blessed_Fruit}}&#039;&#039;&lt;br /&gt;
A&#039;anuhanu: Yes, I can feel Kixaihih&#039;s grace emanating from these. Thus the ceremony is complete.&lt;br /&gt;
A&#039;anuhanu: The younger Hanuhanu clamor to participate in this rite, you know. It&#039;s said that the fruit offered to Kixaihih becomes imbued with its divine spirit, and all who carry them shall be blessed with great luck.&lt;br /&gt;
A&#039;anuhanu: Surely you will be, too. Although you traveled far, I hope you feel enriched by the experience.&lt;br /&gt;
A&#039;anuhanu: Go with our gratitude, and may the wings of Kixaihih sweep ill fortune from your path.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=pzhUj1s_13A}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Lad_in_Labyrinthos&amp;diff=1310882</id>
		<title>The Lad in Labyrinthos</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Lad_in_Labyrinthos&amp;diff=1310882"/>
		<updated>2026-05-17T18:38:54Z</updated>

		<summary type="html">&lt;p&gt;Folk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Lad in Labyrinthos&lt;br /&gt;
| description = [[Mussalfret]] is awfully worried about something.&lt;br /&gt;
| image = The Lad in Labyrinthos.png&lt;br /&gt;
| quest-giver = Mussalfret&lt;br /&gt;
| related-npcs = Verpaulaine&lt;br /&gt;
| location = Labyrinthos&lt;br /&gt;
| location-x = 20.9&lt;br /&gt;
| location-y = 21.0&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Sharlayan Sidequests&lt;br /&gt;
| journal-genre = Labyrinthos Sidequests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-quest = Hither and Yarns&lt;br /&gt;
| req-items =&lt;br /&gt;
| exp = 168300-190575&lt;br /&gt;
| gil = 935&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| reward1 = 1 Chondrite Necklace Coffer (IL 545)&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Here Comes the Sun&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 70020&lt;br /&gt;
| id-edb = 1c736959699&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Find [[Verpaulaine]].&lt;br /&gt;
*Find Verpaulaine again.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Mussalfret is awfully worried about something.&lt;br /&gt;
&lt;br /&gt;
*Mussalfret informs you that his son, Verpaulaine, has recently fled the family home after a fight and asks you to try and convince him to return. You head to a local park in search of the disgruntled youth.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
&lt;br /&gt;
*You find Verpaulaine, but he vanishes once more. Undeterred, you begin your search anew.&lt;br /&gt;
&lt;br /&gt;
*After tracking down Verpaulaine, you learn that he is concerned by a change in the color of Labyrinthos&#039;s artificial sunlight. The boy says he wishes to look into the cause himself and you gladly agree to help him.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Mussalfret: Oh, what am I to do?&lt;br /&gt;
Mussalfret: Ah, you&#039;re that adventurer who helped out the Students of Baldesion, aren&#039;t you? I suppose it matters not to you, but my son seems to have run away...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Why was there a child here in the first place?&lt;br /&gt;
&amp;gt; I thought only researchers lived here.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Mussalfret: Ah, yes. Simply put, my wife and I work at Aporia and she happened to conceive whilst we were living here in Sharlayan Hamlet.&lt;br /&gt;
Mussalfret: I assure you we had many sleepless nights wondering if we should quit our jobs and leave Labyrinthos, or entrust the child to a friend of ours who dwells somewhere more suitable.&lt;br /&gt;
Mussalfret: Ultimately, we decided to continue our work whilst raising the child here. After all, our research is focused on the very future that our offspring will inhabit.&lt;br /&gt;
Mussalfret: The issue is, however, that the magic that prevents us from revealing anything confidential is too potent to be used on children.&lt;br /&gt;
Mussalfret: Of course, we can&#039;t allow the little one to roam freely—there&#039;s no telling what he might impart unto others—so he has spent his entire life thus far within the confines of Sharlayan Hamlet.&lt;br /&gt;
Mussalfret: We recently had a slight spat with him and, well, he decided to flee.&lt;br /&gt;
Mussalfret: I imagine me going after him would only make things worse. Could I ask you to talk to him in my stead? I&#039;m sure he&#039;d be much more willing to listen to...er, anyone other than his parents, at this point.&lt;br /&gt;
Mussalfret: Thank you! Verpaulaine—my boy—is most likely in the plaza to the east. I cannot imagine he struck out any further on his own.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Mussalfret: Verpaulaine ought to be in the plaza to the east. Or so I hope...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Find Verpaulaine===&lt;br /&gt;
Verpaulaine: Wha— Who are you?&lt;br /&gt;
&lt;br /&gt;
===Find Verpaulaine again===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Verpaulaine: I am &#039;&#039;not&#039;&#039; going to go home so easily!&lt;br /&gt;
Verpaulaine: You probably won&#039;t believe me either, but I&#039;ve noticed that all is not right in Labyrinthos.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Why don&#039;t you try telling me first?&lt;br /&gt;
&amp;gt; I can decide what to believe on my own, thank you.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Verpaulaine: Fine, I shall tell you what I&#039;ve seen. The color of the artificial light here changed recently.&lt;br /&gt;
Verpaulaine: I&#039;m sure most people haven&#039;t noticed, but when you&#039;ve spent your whole life here, the difference is like...like night and day!&lt;br /&gt;
Verpaulaine: Even so, no one will take me seriously when I bring it up. All because of my age! Got into a big fight with Father about it...&lt;br /&gt;
Verpaulaine: But Labyrinthos is in danger! Who knows what would happen if the artificial sun broke...&lt;br /&gt;
Verpaulaine: That&#039;s why I can&#039;t go home just yet. I need to get to the bottom of this first.&lt;br /&gt;
Verpaulaine: Although...I am scared to venture outside on my own. They say there&#039;s countless monsters out there...&lt;br /&gt;
Verpaulaine: I don&#039;t suppose you would come with me? I could pay you! It&#039;s not much, but I do get pocket money from my parents.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; I&#039;ll gladly take your money.&lt;br /&gt;
&amp;gt; You don&#039;t need to pay me.&lt;br /&gt;
Verpaulaine: I thought you were different from the rest, but now you&#039;re treating me like a child too.&lt;br /&gt;
Verpaulaine: This is a proper deal, all right? You&#039;ve got to take my money to make it binding.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Verpaulaine: Then it&#039;s settled!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=asB0ktOu0to}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gleaner%27s_Wish&amp;diff=1310881</id>
		<title>Gleaner&#039;s Wish</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gleaner%27s_Wish&amp;diff=1310881"/>
		<updated>2026-05-17T18:26:11Z</updated>

		<summary type="html">&lt;p&gt;Folk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Gleaner&#039;s Wish&lt;br /&gt;
| description = The Viera gleaner is watching you with interest.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Viera Gleaner&lt;br /&gt;
| related-npcs = Elemental Reactor Operator&lt;br /&gt;
| location = Labyrinthos&lt;br /&gt;
| location-x = 23.3&lt;br /&gt;
| location-y = 20.0&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Sharlayan Sidequests&lt;br /&gt;
| journal-genre = Labyrinthos Sidequests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-quest = Hither and Yarns&lt;br /&gt;
| req-items = 1 Lantern Crystal&lt;br /&gt;
| exp = 168300-190575&lt;br /&gt;
| gil = 735&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69856&lt;br /&gt;
| id-edb = ada5f22a66b&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the [[Elemental Reactor Operator|elemental reactor operator]].&lt;br /&gt;
*[[Pray|/pray]] before the lantern crystal.&lt;br /&gt;
*Deliver the [[Lantern Crystal|lantern crystal]] to the [[Viera Gleaner|Viera gleaner]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Viera gleaner is watching you with interest.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Viera Gleaner: You&#039;re a visitor to Sharlayan, aren&#039;t you? You do have a worldly look about you...&lt;br /&gt;
Viera Gleaner: As a gleaner, I, too, have journeyed far and wide. Tell me, where is the farthest you have ventured?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; The Far East.&lt;br /&gt;
Viera Gleaner: The Far East, the literal edge of the world... That is quite far indeed.&lt;br /&gt;
&amp;gt; Another world.&lt;br /&gt;
Viera Gleaner: Is that meant to be in jest? The look on your face tells me you&#039;re serious...&lt;br /&gt;
&amp;gt; I cannot say.&lt;br /&gt;
Viera Gleaner: Oh? Is it someplace secret? I understand. I am sworn to secrecy in some of the Forum&#039;s matters, as well.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Viera Gleaner: Aye, you should do nicely.&lt;br /&gt;
Viera Gleaner: You see, I need a more experienced traveler to say a prayer for me before I leave for Gyr Abania.&lt;br /&gt;
Viera Gleaner: If you would do me the honor, the reactor operator by the tower to the south should have a lantern crystal prepared for the purpose.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Viera Gleaner: Please speak with the reactor operator, and he will furnish you with a lantern crystal.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the elemental reactor operator===&lt;br /&gt;
Elemental Reactor Operator: Are you here for the crystal? I hope it does some good for that gleaner; those folks need all the luck they can get.&lt;br /&gt;
Elemental Reactor Operator: Lanterns light the way through the darkness—a tool which can mean the difference between life and death. They are synonymous with safe passage, and as such, it has become custom in recent days to imbue the crystals inside with the prayers of a more seasoned traveler.&lt;br /&gt;
Elemental Reactor Operator: And today, that traveler is you. Simply face the crystal, and &#039;&#039;&#039;pray&#039;&#039;&#039; for the safety of the traveler-to-be, if you will.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Elemental Reactor Operator: Gaze into the crystal, and &#039;&#039;&#039;pray&#039;&#039;&#039; for the traveler who sent you.&lt;br /&gt;
System: The crystal glitters inside the box. Kneel before it and &#039;&#039;&#039;pray&#039;&#039;&#039; for the gleaner&#039;s safe passage.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===/pray before the lantern crystal.===&lt;br /&gt;
Elemental Reactor Operator: A colleague recently told me about the power of akasa—a concept taught in Radz–at–Han—and how it reacts to strong emotion.&lt;br /&gt;
Elemental Reactor Operator: I wonder if this method of praying to a crystal is a manifestation of that power...&lt;br /&gt;
Elemental Reactor Operator: Well, that should about do it. With luck, your prayers will help guide the gleaner safely through the perils of his journey.&lt;br /&gt;
-optional start&lt;br /&gt;
Elemental Reactor Operator: The crystal is ready. You can take it to the gleaner who asked for it now.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the lantern crystal to the Viera gleaner===&lt;br /&gt;
Viera Gleaner: Do you have a lantern crystal for me?&lt;br /&gt;
&#039;&#039;Hand over {{i|Lantern Crystal}}&#039;&#039;&lt;br /&gt;
Viera Gleaner: You have my thanks. With your prayer fueling its light, I have faith that it will keep me safe until my return.&lt;br /&gt;
Viera Gleaner: And now, I depart for Gyr Abania. I hope your travels are successful, as well as mine.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=lmWyw3AlLzw}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Let_the_Good_Times_Troll&amp;diff=1310862</id>
		<title>Let the Good Times Troll</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Let_the_Good_Times_Troll&amp;diff=1310862"/>
		<updated>2026-05-17T18:03:12Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Let the Good Times Troll&lt;br /&gt;
| image = &lt;br /&gt;
| description = A veterinarian in [[Sharlayan Hamlet]] is wrangling with a beast of problem.&lt;br /&gt;
| quest-giver = Vexed Veterinarian&lt;br /&gt;
| related-npcs = Wayward Troll&lt;br /&gt;
| location = Labyrinthos&lt;br /&gt;
| location-x = 21.0&lt;br /&gt;
| location-y = 21.5&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = No Job Too Small&lt;br /&gt;
| req-items = 1 Ripe Fruit&lt;br /&gt;
| requirements =&lt;br /&gt;
| exp = 168300-190575&lt;br /&gt;
| gil = 815&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69865&lt;br /&gt;
| id-edb = d73127f137b&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Sharlayan Sidequests&lt;br /&gt;
| journal-genre = Labyrinthos Sidequests&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Find the [[Wayward Troll|wayward troll]] and slay any analas that attack.&lt;br /&gt;
* Give the [[Ripe Fruit|ripe fruit]] to the wayward troll.&lt;br /&gt;
* Speak with the [[Vexed Veterinarian|veterinarian]]&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*A veterinarian in Sharlayan Hamlet is wrangling with a beast of problem.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Vexed Veterinarian: Excuse me, {{alternatives|sir|ma&#039;am}}. I couldn&#039;t help but notice that you&#039;ve a way about you that simply screams “I have an affinity for creatures of the wilds.” And since I&#039;m never wrong about such things, might I trouble you?&lt;br /&gt;
Vexed Veterinarian: You see, amongst the troops of trolls living in the Outer Circuit, I came upon one who was sick beyond measure.&lt;br /&gt;
Vexed Veterinarian: I took the poor creature in at once and saw him healed, of course, but when I attempted to return him to his rightful home, he flew into a panic, as if he could not bear the thought of going back.&lt;br /&gt;
Vexed Veterinarian: To make matters worse, the troll saw fit to escape into a den of analas. I would go after him, but I&#039;m so fumble-footed I&#039;ll scare him off like as not, and be torn limb from limb for my pains by the fiends!&lt;br /&gt;
Vexed Veterinarian: So, I turn to you. Would you seek out this troll of which I spoke? I shall provide you with his favorite food, and with it, you should be able to calm the piteous thing. Hopefully that will be enough to see his senses restored and for him to come hurrying back.&lt;br /&gt;
Vexed Veterinarian: And, though I shudder to think of it, if any of those fell analas seek to impede you or pester that troll, make those beasts regret their interference. Oh, and don&#039;t worry─you will be rewarded for your efforts!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Vexed Veterinarian: I pray that troll can get hold of himself and return here in one piece. Let&#039;s hope the food I gave you does the trick...and that none of those pesky analas attempt to undermine our efforts.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Find the wayward troll and slay any analas that attack===&lt;br /&gt;
System: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Give the ripe fruit to the wayward troll===&lt;br /&gt;
Wayward Troll: Grrr...&lt;br /&gt;
&#039;&#039;Hand over {{i|Ripe Fruit}}&#039;&#039;&lt;br /&gt;
Wayward Troll: Muaaah!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Wayward Troll: Grrr...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the veterinarian===&lt;br /&gt;
Vexed Veterinarian: Look, he&#039;s returned! I can&#039;t thank you enough.&lt;br /&gt;
Vexed Veterinarian: I know they may not look it, but trolls are really quite intelligent. Indeed, they are an intrinsic part of the woodlands of Labyrinthos, and keep it healthy and thriving.&lt;br /&gt;
Vexed Veterinarian: Though we&#039;ve a responsibility to put down the more violent and unruly ones, most trolls─such as this one─are kind, docile things. In fact, my friend here has a real chance of becoming leader of his tribe, perhaps even guardian of the forest someday.&lt;br /&gt;
Vexed Veterinarian: It is we who saw these creatures removed from their natural habitats and relocated them within Labyrinthos. Thus, we&#039;ve a responsibility to watch over them, to ensure they are well. And it would be too cruel to dispose of one simply because they&#039;re under the weather.&lt;br /&gt;
Vexed Veterinarian: Ah yes, your reward─here, as promised. Now then, it&#039;s high time I saw this fellow returned to the Outer Circuit. Farewell, adventurer!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=M9haJuuUNoc}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lost_Little_Troll&amp;diff=1309467</id>
		<title>Lost Little Troll</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lost_Little_Troll&amp;diff=1309467"/>
		<updated>2026-05-15T22:40:36Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Lost Little Troll&lt;br /&gt;
| description = The distracted archivist seems troubled.&lt;br /&gt;
| image = Lost Little Troll.png&lt;br /&gt;
| quest-giver = Distracted Archivist&lt;br /&gt;
| related-npcs = N&#039;welhi Tia; Shaggles&lt;br /&gt;
| location = Labyrinthos&lt;br /&gt;
| location-x = 30.3&lt;br /&gt;
| location-y = 19.3&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Sharlayan Sidequests&lt;br /&gt;
| journal-genre = Labyrinthos Sidequests&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-quest = The Full Report&amp;amp;comma; Warts and All&lt;br /&gt;
| req-items =&lt;br /&gt;
| exp = 168300-190575&lt;br /&gt;
| gil = 935&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Problematic Pests&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 70016&lt;br /&gt;
| id-edb = d71ade33bd4&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for the specimen at the designated location.&lt;br /&gt;
*Search for the specimen at the designated location.&lt;br /&gt;
*Rendezvous with [[N&#039;welhi Tia]].&lt;br /&gt;
*Speak with N&#039;welhi Tia.&lt;br /&gt;
*Search for [[Shaggles]] and slay his attackers.&lt;br /&gt;
*Aid Shaggles.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The distracted archivist seems troubled.&lt;br /&gt;
&lt;br /&gt;
*N&#039;welhi Tia asks for your help in reclaiming a certain specimen that has fled the Archeion. You agree to search the thirty-third facet for any tiny trolls gone astray.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
&lt;br /&gt;
*You fail to find the troll, but you have yet to search the entirety of the tunnel. You continue on, just in case.&lt;br /&gt;
&lt;br /&gt;
*Having scrutinized the facet, it is evident the troll is nowhere to be seen. Perhaps he stayed nearer the Archeion.&lt;br /&gt;
&lt;br /&gt;
*N&#039;welhi Tia tells you he&#039;s met someone who claims to have spotted the specimen. According to this eyewitness report, a troll of diminutive size is lurking in Mornveil Forest.&lt;br /&gt;
&lt;br /&gt;
*N&#039;welhi Tia informs you that he&#039;s found a set of tracks which belong to the missing specimen. The troll must be somewhere nearby...&lt;br /&gt;
&lt;br /&gt;
*You locate Shaggles, only to find him under attack from his fellow trolls. As they are exponentially larger, it is a fight that Shaggles could not win alone. Fortunately, you are there to protect him, and have hopefully taught the older trolls to pick on someone their own size.&lt;br /&gt;
&lt;br /&gt;
*Unlike N&#039;welhi Tia, you soon realize you are able to understand Shaggles when he speaks. He is, in fact, rather knowledgeable, and remarks that you are likely able to understand him due to the Echo. He quickly explains that he had set out to try and prevent woodworms from overrunning the Archeion and, upon learning this, N&#039;welhi Tia requests your continued aid in ridding the facility of said pests.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Distracted Archivist: Oh deary me...&lt;br /&gt;
Distracted Archivist: My sweetest Shaggles─ Er, one of the Archeion&#039;s precious samples has fled!&lt;br /&gt;
N&#039;welhi Tia: ...You have no idea what I&#039;m talking about, do you? My apologies. I&#039;m N&#039;welhi Tia, an archivist.&lt;br /&gt;
N&#039;welhi Tia: The Archeion is home to various samples collected from all across the star, and one such specimen has just escaped!&lt;br /&gt;
N&#039;welhi Tia: A young troll, to be specific. Oh, I hope he hasn&#039;t been set upon by the local predators.&lt;br /&gt;
N&#039;welhi Tia: Listen─I promise to compensate you, so could you please help me retrieve the specimen?&lt;br /&gt;
N&#039;welhi Tia: My thanks! I will continue my search of this area. I&#039;d like you to check the thirty-third facet.&lt;br /&gt;
N&#039;welhi Tia: Once you&#039;ve had a comprehensive look about, please meet me at the Archeion to report your findings.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Search for the specimen at the designated location===&lt;br /&gt;
System: You see no trolls great or small. Perhaps a bit further in...&lt;br /&gt;
&lt;br /&gt;
===Search for the specimen at the designated location===&lt;br /&gt;
System: The errant troll is nowhere to be seen. N&#039;welhi Tia may have had better luck.&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with N&#039;welhi Tia===&lt;br /&gt;
N&#039;welhi Tia: I see. I was unable to find the specimen either...&lt;br /&gt;
N&#039;welhi Tia: However, I did meet someone who claimed to have seen it in Mornveil Forest. Let us head there and see if we can track it down.&lt;br /&gt;
&lt;br /&gt;
===Speak with N&#039;welhi Tia===&lt;br /&gt;
N&#039;welhi Tia: Yes, there can be no doubt. These are Shaggles&#039;s footprints.&lt;br /&gt;
N&#039;welhi Tia: Ahem. I have uncovered the specimen&#039;s trail. It should be close. If you find it under threat from the local fauna, you may dispatch its assailants.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
N&#039;welhi Tia: Oh no! Poor Shaggles has been set upon by trolls. Trolls! Quick, to the rescue!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Shaggles and slay his attackers===&lt;br /&gt;
System: You are under attack!&lt;br /&gt;
-optional start&lt;br /&gt;
N&#039;welhi Tia: We must tend to Shaggles.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Aid Shaggles===&lt;br /&gt;
-cutscene start&lt;br /&gt;
N&#039;welhi Tia: Oh, I&#039;m so glad you&#039;re unharmed.&lt;br /&gt;
N&#039;welhi Tia: You&#039;re all safe now. Come on, let&#039;s go home, sweetie.&lt;br /&gt;
&lt;br /&gt;
Shaggles: Grrrlence, buffoon! Grrr...&lt;br /&gt;
Shaggles: The Archeion is under threat! I must do something. Grrr!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say? &lt;br /&gt;
&amp;gt;You can talk?&lt;br /&gt;
&amp;gt;What is this threat?&lt;br /&gt;
---&lt;br /&gt;
Shaggles: Grrr! You can understand me?&lt;br /&gt;
&lt;br /&gt;
N&#039;welhi Tia: Wait, are you able to communicate with him?&lt;br /&gt;
N&#039;welhi Tia: Incredible! I&#039;ve never met someone with such a skill before.&lt;br /&gt;
N&#039;welhi Tia: This bundle of joy was born in Labyrinthos. However, he was abandoned by his mother and in quite the state by the time we found him.&lt;br /&gt;
N&#039;welhi Tia: He possesses remarkable intelligence for one of his kind. We&#039;ve elected to use him as part of a study into the effects of growing up in an artificial environment.&lt;br /&gt;
N&#039;welhi Tia: I had seen him making gestures that indicated he&#039;d been reading the tomes here, but I thought he was just copying those around him. To think he actually understands speech...&lt;br /&gt;
N&#039;welhi Tia: Though I do wonder exactly why you are able to understand him and I am not.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt;I&#039;m sort of special.&lt;br /&gt;
&amp;gt;It&#039;s a secret.&lt;br /&gt;
---&lt;br /&gt;
N&#039;welhi Tia: Really? Oh, what I wouldn&#039;t give to understand him too...&lt;br /&gt;
&lt;br /&gt;
Shaggles: Grrr... You possess the Echo, don&#039;t you? I find it difficult to grrr the way your kind do, but I suppose it makes sense that you understand my general sentiments.&lt;br /&gt;
Shaggles: I happened to learn of said power from the tomes in the Archeion. Honestly, that buffoon over there is surrounded by a sea of knowledge and he makes no effort to engage with it. Grrr!&lt;br /&gt;
Shaggles: At any rate, I&#039;m glad to finally have someone to talk to. As I was saying earlier, the Archeion is in grave danger.&lt;br /&gt;
Shaggles: Some grrrless gleaner managed to bring woodworms in with them during a visit. If we leave them be, they&#039;re bound to cause irreparable damage to the materials at the facility!&lt;br /&gt;
Shaggles: I tried my best to tell that buffoon, but it was no use. That&#039;s why I took a chance and went in search of some of my own kind to see if they would help, but you saw how that turned out...&lt;br /&gt;
&lt;br /&gt;
N&#039;welhi Tia: Well, what is he saying?&lt;br /&gt;
N&#039;welhi Tia: Oh deary me!&lt;br /&gt;
N&#039;welhi Tia: Still, it was most courageous of him to try and solve the issue on his own.&lt;br /&gt;
N&#039;welhi Tia: Now that we&#039;re aware of it, we need to sort out this pest problem at once.&lt;br /&gt;
N&#039;welhi Tia: Would you mind helping out a little longer? You&#039;re the only one who can understand him, after all, and he seems malms ahead of us with regard to the situation at hand...&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
N&#039;welhi Tia: Your help is indispensable if we&#039;re to get Shaggles&#039;s advice on dealing with the infestation.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=EKcw95gsjCo}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
</feed>