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	<updated>2026-10-12T22:27:04Z</updated>
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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Mightiest_Shield&amp;diff=1576908</id>
		<title>The Mightiest Shield</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Mightiest_Shield&amp;diff=1576908"/>
		<updated>2026-10-06T13:27:54Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Mightiest Shield&lt;br /&gt;
| description = Ceetol Ja steels herself for the final confrontation with Chalteaufite.&lt;br /&gt;
| image = To Steal a Steelhog.png&lt;br /&gt;
| quest-giver = Ceetol Ja&lt;br /&gt;
| related-npcs = Chalteaufite; Faint-hearted Trader; Kaqool Ja; Raholl Ja; Timid Trader; Wuk Lamat&lt;br /&gt;
| location = The Lochs&lt;br /&gt;
| location-x = 32.8&lt;br /&gt;
| location-y = 33.8&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Physical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 451&lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Physical Ranged DPS|name=yes}}&lt;br /&gt;
| exp =&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 2 Savage Aim Materia XI&lt;br /&gt;
| reward2 = 2 Savage Might Materia XI&lt;br /&gt;
| reward3 = 2 Heavens&#039; Eye Materia XI&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ach Some Shields Are Made to Be Broken, ngp Physical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| prev-quest = Ally in the Alley&lt;br /&gt;
| next-quest = Picking Up the Torch&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70377&lt;br /&gt;
| id-edb = 5856db50bd3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|32px|link=]] Unbound: [[Chalteaufite Cravenscreed]] ===&lt;br /&gt;
You will be accompanied by [[Kaqool Ja|Kaqool Ja the Repentant]] during this battle, which consists of defeating members of Chalteaufite&#039;s gang before taking on Chalteaufite himeself.&lt;br /&gt;
&lt;br /&gt;
At the start, only an [[Unyielding Mettle]] barrier covering a [[Craven Follower (magitek)|Craven Follower]] in a magitek reaper is targetable. It will have the [[File:Unbroken mettle icon.png|24px|link=]] &#039;&#039;&#039;Unbroken Mettle&#039;&#039;&#039; buff, causing your attacks to deal very little damage.&lt;br /&gt;
*&#039;&#039;&#039;Homing Laser&#039;&#039;&#039;: The untargetable magitek reapers in the background will aim one telegraphed line AoE at you and one at Kaqool Ja, dealing magical damage. Spread out to avoid overlap.&lt;br /&gt;
*&#039;&#039;&#039;Missile Storm&#039;&#039;&#039; (no cast bar): Instant room-wide magical damage. This is used repeatedly throughout the battle.&lt;br /&gt;
*Multiple circle AoE telegraphs will appear, while the adds will use &#039;&#039;&#039;Homing Laser&#039;&#039;&#039; at the same time.&lt;br /&gt;
*After some time, the barrier will become [[Cracked Mettle|damaged]], and a blue circle will appear at a point on it, indicating a weak point. Attacks should be directed when directly facing the blue circle so the barrier will take normal damage. These will also be represented by different status effects: [[File:Fractured mettle icon.png|24px|link=]] &#039;&#039;&#039;Fractured Mettle&#039;&#039;&#039; and [[File:Backward fracture icon.png|24px|link=]][[File:Leftward fracture icon.png|24px|link=]][[File:Rightward fracture icon.png|24px|link=]] &#039;&#039;&#039;Backward/Leftward/Rightward Fracture&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After destroying it, the Craven Follower will retreat, and the three other magitek reapers will enter the arena and become targetable. These will all initially have the Unyielding Mettle barrier and take very little damage.&lt;br /&gt;
*Kaqool Ja will use an AoE that will damage all of the barriers, giving them weak points in different directions.&lt;br /&gt;
*The barriers can then be destroyed again by focusing attacks the weak points.&lt;br /&gt;
*The single magitek reaper in the background will use &#039;&#039;&#039;Magitek Cannon&#039;&#039;&#039;, a telegraphed magical spread AoE on you, while circle AoE telegraphs also spawn.&lt;br /&gt;
&lt;br /&gt;
After destroying the three additional barriers, six [[Magitek Missile]]s will spawn, three tethering you and three tethering Kaqool Ja, and will gradually move towards the tethered targets. Contacting the ones that you are tethered to will result in high damage. The adds have very low health and can be dispatched in 1-2 attacks.&lt;br /&gt;
*Chalteaufite will replenish the barrier on the four magitek reapers.&lt;br /&gt;
*Additional sets of Magitek Missiles will spawn, which should be defeated. Meanwhile, one of the reapers will use a telegraphed large circle AoE in the middle of the arena, which will consume its barrier.&lt;br /&gt;
*Another set of missiles will spawn, while the three remaining magitek reapers will each use a telegraphed circle AoE, leaving three small safe areas.&lt;br /&gt;
*With their barriers gone, the magitek reapers will become targetable and should be defeated.&lt;br /&gt;
&lt;br /&gt;
Chalteaufite himself will now enter the arena. He will be piloting a [[Prometheus]] magitek and have an Unyielding Mettle barrier.&lt;br /&gt;
*&#039;&#039;&#039;Heavy Surface Missiles&#039;&#039;&#039;: Eight magical proximity AoE markers will spawn in four sets of two. Move away from the first two and rotate to move away from the remaining ones.&lt;br /&gt;
*&#039;&#039;&#039;Guns Blazing&#039;&#039;&#039;: Chalteaufite will aim 90 degree telegraphed conal AoE at you, which can be dodged. This is followed by a telegraphed 270 degree AoE hitting the previously safe area.&lt;br /&gt;
*&#039;&#039;&#039;Ruthless Bombardment&#039;&#039;&#039;: Chalteaufite summons multiple small and large circle AoE telegraphs, leaving some safe areas.&lt;br /&gt;
*After some time, Ceetol Ja will tether and empower Kaqool Ja, who will keep attacking the barrier.&lt;br /&gt;
*Magitek Missiles will spawn and move towards Kaqool Ja, which should be destroyed to protect him.&lt;br /&gt;
*The player will also be targeted with circle AoEs at their current position. It is fine if these hit Kaqool Ja, as they do negligible damage.&lt;br /&gt;
*Kaqool Ja will then use a strong attack that will crack the barrier and give it a weak point, allowing you to focus attacks on it. Ceetol Ja will also give you a [[File:Shining encouragement icon.png|24px|link=]] &#039;&#039;&#039;Shining Encouragement&#039;&#039;&#039; buff, increasing damage dealt.&lt;br /&gt;
*After destroying the barrier, Chalteaufite will become targetable and can be easily defeated, as he has low health. He will use &#039;&#039;&#039;Raging Artillery&#039;&#039;&#039;, dealing continuous hits of magical damage.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Ceetol Ja]].&lt;br /&gt;
* Speak with Ceetol Ja again.&lt;br /&gt;
* Speak with Ceetol Ja once more.&lt;br /&gt;
* Speak with Ceetol Ja once more with gusto.&lt;br /&gt;
* Speak with [[Raholl Ja]] at [[Xbalyav Ty&#039;e]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Ceetol Ja steels herself for the final confrontation with Chalteaufite.&lt;br /&gt;
* You receive word from your men on the inside that Chalteaufite and his gang will soon begin their assault on Ala Mhigo. Just as you are preparing to leave, Kaqool Ja once again demonstrates his knack for being in the right place at the right time, and offers his services in the upcoming battle. Glad to have the mercenary&#039;s axe, you and Ceetol Ja prepare for the final confrontation with Chalteaufite.&lt;br /&gt;
* You arrive in the nick of time, as Chalteaufite&#039;s gang have yet to reach their intended target, the Royal Palace. As their caravan loaded with magitek weaponry cannot traverse the various flights of stairs throughout the city, Ceetol Ja suggests taking a shortcut and intercepting your foes.&lt;br /&gt;
* Now that you are ready to spring your ambush and cut off Chalteaufite&#039;s advance, Ceetol Ja awaits your signal to attack. Although your foe possesses not only the Steelhog Vessel but an untold number of magitek warmachines, you and your comrades cling to the hope that the key to victory will yet present itself.&lt;br /&gt;
* Remembering that “Even the mightiest shield will eventually crack,” you succeed in shattering the artifact&#039;s barrier and Chalteaufite&#039;s dreams of world domination along with it. Now that the Steelhog Vessel is back in Ceetol Ja&#039;s hands and the gang members clapped in irons, you take a moment to savor your triumph.&lt;br /&gt;
* After the battle, Kaqool Ja reveals his intention to repent for his crimes by turning himself in to the authorities. He also wishes one day to apologize to the members of Ceetol Ja&#039;s village for the harm he has caused using the artifact, should he ever have the opportunity to visit. Ceetol Ja herself welcomes the idea, but for now, there are more immediate concerns, such as returning to Tuliyollal to present Raholl Ja with the Steelhog Vessel.&lt;br /&gt;
* As one might expect, Raholl Ja is thrilled by the safe return of the vessel, yet even that is overshadowed by the joy of reuniting with his granddaughter after her perilous mission overseas. Now that the artifact has been retrieved, the villagers can resume hunting in the forest without fear of being devoured by monstrous creatures. Ceetol Ja offers her heartfelt thanks and bids you farewell until chance or fate brings you together once more.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Ceetol Ja: Avenel and Pepin are on their way here!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Avenel: It&#039;s Chalteaufite! He&#039;s set his plan into motion!&lt;br /&gt;
Avenel: We would&#039;ve come sooner, but after Kaqool Ja openly opposed him, he became even more secretive than before. He refused to share his schemes with even his most loyal.&lt;br /&gt;
Avenel: Now, he&#039;s used a caravan to smuggle a load of magitek into the city. He&#039;s about to launch an assault on the Royal Palace!&lt;br /&gt;
&lt;br /&gt;
Pepin: We managed to sneak away, but Chalteaufite and the others will make their move any moment now!&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Understood! We&#039;ll head there straightaway.&lt;br /&gt;
Ceetol Ja: We&#039;ve no choice but to face them head-on. While I wish there was more I could do to help, I&#039;d best leave the fighting to you.&lt;br /&gt;
Ceetol Ja: No, what am I saying!? There must be a way I can help! The treasure is from my village─I should be the one to solve this!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; I&#039;m sure you&#039;ll think of something on the way.&lt;br /&gt;
&amp;gt; If you&#039;re in, you&#039;re in. This is no time to waver!&lt;br /&gt;
&amp;gt; Stand back and let me take care of this.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Kaqool Ja@???: I thought I&#039;d find you here.&lt;br /&gt;
Kaqool Ja: Ceetol Ja, you&#039;ve already done so much for me and the others Chalteaufite tricked into becoming his accomplices.&lt;br /&gt;
Kaqool Ja: It would appear it&#039;s in your nature to help wherever you can. Nevertheless, your place is not on the battlefield. You must leave that to [Forename]...and myself.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: But what about your injuries?&lt;br /&gt;
&lt;br /&gt;
Kaqool Ja: They were not so severe to begin with, and those in the gang sympathetic to me provided various balms to treat the worst of them.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: I&#039;m glad to know there are a few good eggs among them. But now that we&#039;ve decided who&#039;s going, we need a plan.&lt;br /&gt;
Ceetol Ja: From the way Chalteaufite uses the vessel, it&#039;s clear there&#039;s one thing he hasn&#039;t realized yet. As we say in my village, “Cracks form in even the mightiest of shields.” If there&#039;s a limit to the blessing&#039;s power, we&#039;ll find it!&lt;br /&gt;
&lt;br /&gt;
Avenel: Whatever you do, you&#039;d better do it quickly. Chalteaufite and the others will soon reach the palace!&lt;br /&gt;
Avenel: We&#039;ll share everything we know with the Resistance and ask them to come as quickly as possible!&lt;br /&gt;
&lt;br /&gt;
Pepin: Be careful out there!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Kaqool Ja: As I said, my wounds are healed. Even if they weren&#039;t, I&#039;d still be here.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ceetol Ja===&lt;br /&gt;
Ceetol Ja: They must&#039;ve taken the long way around, since the caravan won&#039;t be able to traverse the stairs. We, on the other hand, have no such concerns. Let&#039;s take a shortcut and intercept them.&lt;br /&gt;
Ceetol Ja: Then again, they may try to use the vessel&#039;s power to stop our advance. We&#039;d best keep our eyes peeled for danger.&lt;br /&gt;
Ceetol Ja: You&#039;re the best choice to lead the charge, so we&#039;ll await your signal.&lt;br /&gt;
&lt;br /&gt;
===Speak with Ceetol Ja again===&lt;br /&gt;
Ceetol Ja: Ready? Well then, it&#039;s now or never...&lt;br /&gt;
Ceetol Ja: Umm...&lt;br /&gt;
Ceetol Ja: Sorry, this charging into battle stuff is all new to me. I won&#039;t pretend I&#039;m not scared, but I&#039;ll try to stay out of your way!&lt;br /&gt;
Ceetol Ja: Besides, I can&#039;t afford to back down now, knowing what&#039;s at stake. Let&#039;s show Chalteaufite who he&#039;s dealing with!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Chalteaufite: Infiltrating the city was almost too easy! Now go, comrades! The smoldering ruins of the old order will be the foundation of our utopia!&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: That&#039;s as far as you go!&lt;br /&gt;
&lt;br /&gt;
Chalteaufite: I thought I&#039;d seen the last of you.&lt;br /&gt;
Chalteaufite: Do you not see that this artifact can lift up the meek from under the boots of their oppressors? Not just one isolated tribe, but &#039;&#039;everyone&#039;&#039; who&#039;s ever known fear! You call me a villain, but it&#039;s you who would keep such a liberating power to yourself!&lt;br /&gt;
Chalteaufite: You are no better than those we struggle against, and only when your ilk have been eradicated will the world know freedom. The hour has come for us to rise up and take what is rightly ours!&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: My whole village might rely on the treasure&#039;s blessing, but we would never use it to steal from others!&lt;br /&gt;
Ceetol Ja: You lie, cheat, and sow nothing but misery. You don&#039;t want to cast down the oppressors─you want to &#039;&#039;be&#039;&#039; the oppressors!&lt;br /&gt;
&lt;br /&gt;
Chalteaufite: Silence! Enough of your sanctimonious prattle!&lt;br /&gt;
Chalteaufite: Perhaps I am every bit as wicked as you claim, but what of it?&lt;br /&gt;
Chalteaufite: Does your self-righteousness make you better than me!? &lt;br /&gt;
Chalteaufite: For you, and all those who judge me unworthy, my hatred will never die!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Solo Instance====&lt;br /&gt;
Ceetol Ja@Ceetol Ja the Gracious: Remember, “Cracks form in even the mightiest of shields”!&lt;br /&gt;
Ceetol Ja@Ceetol Ja the Gracious: There must be some truth to it! Don&#039;t let up your attack!&lt;br /&gt;
&lt;br /&gt;
System: Keep attacking the barrier!&lt;br /&gt;
&lt;br /&gt;
Chalteaufite Cravenscreed: With the blessing, even one of us should be more than enough!&lt;br /&gt;
Chalteaufite Cravenscreed: Hahaha! You are powerless to stop me!&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja@Ceetol Ja the Gracious: It&#039;s working! Place your trust in the proverb!&lt;br /&gt;
&lt;br /&gt;
Chalteaufite Cravenscreed: Once I&#039;ve dealt with you, Ala Mhigo is as good as mine!&lt;br /&gt;
Chalteaufite Cravenscreed: Th-The barrier is fading!?&lt;br /&gt;
&lt;br /&gt;
Kaqool Ja@Kaqool Ja the Repentant: Is this what you meant?&lt;br /&gt;
&lt;br /&gt;
System: Focus your attacks on the barrier&#039;s cracks!&lt;br /&gt;
&lt;br /&gt;
Kaqool Ja@Kaqool Ja the Repentant: That&#039;s it, [Forename]! If you keep hitting the same spot, it&#039;s sure to break!&lt;br /&gt;
&lt;br /&gt;
System: Focus your attacks on the barrier&#039;s cracks!&lt;br /&gt;
System: The cracked mettle is shattered!&lt;br /&gt;
&lt;br /&gt;
Chalteaufite Cravenscreed: This can&#039;t be... Don&#039;t just stand there gawping, surround them!&lt;br /&gt;
&lt;br /&gt;
Kaqool Ja@Kaqool Ja the Repentant: You fool, Chalteaufite! This is the limit of the artifact&#039;s power!&lt;br /&gt;
&lt;br /&gt;
System: Focus your attacks on the barrier&#039;s cracks!&lt;br /&gt;
&lt;br /&gt;
Kaqool Ja@Kaqool Ja the Repentant: Leave this to me! Keep attacking the barrier!&lt;br /&gt;
&lt;br /&gt;
System: The cracked mettle is shattered!&lt;br /&gt;
System: The cracked mettle is shattered!&lt;br /&gt;
System: The cracked mettle is shattered!&lt;br /&gt;
&lt;br /&gt;
Chalteaufite Cravenscreed: Meddling curs! Let&#039;s see what you make of this!&lt;br /&gt;
&lt;br /&gt;
Kaqool Ja@Kaqool Ja the Repentant: There&#039;s no use fleeing! We&#039;ve got to strike from a distance!&lt;br /&gt;
&lt;br /&gt;
Chalteaufite Cravenscreed: How could they shatter the barrier? The artifact&#039;s power is absolute!&lt;br /&gt;
Chalteaufite Cravenscreed: Behold the power at my command!&lt;br /&gt;
Chalteaufite Cravenscreed: Hahaha! The shockwave will make short work of you!&lt;br /&gt;
Chalteaufite Cravenscreed: Imbeciles! Show some backbone!&lt;br /&gt;
Chalteaufite Cravenscreed: What are you waiting for! Destroy them!&lt;br /&gt;
Chalteaufite Cravenscreed: Aaagh! How can this be happening!? You lot, keep them occupied!&lt;br /&gt;
&lt;br /&gt;
System: Keep attacking the barrier!&lt;br /&gt;
&lt;br /&gt;
Chalteaufite Cravenscreed: Useless! Do I have to do everything myself!?&lt;br /&gt;
Chalteaufite Cravenscreed: I grant myself the full might of the blessing! Resist me at your peril!&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja@Ceetol Ja the Gracious: Even that shield will crack eventually! Trust in the teachings and keep attacking!&lt;br /&gt;
&lt;br /&gt;
Chalteaufite Cravenscreed: I don&#039;t need help to deal with the likes of you!&lt;br /&gt;
&lt;br /&gt;
Kaqool Ja@Kaqool Ja the Repentant: Hnnngh... At this rate, we won&#039;t last much longer!&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja@Ceetol Ja the Gracious: Don&#039;t give in, Kaqool Ja! You still need to travel back to Tuliyollal, don&#039;t you?&lt;br /&gt;
Ceetol Ja@Ceetol Ja the Gracious: You can&#039;t lose to someone like Chalteaufite!&lt;br /&gt;
&lt;br /&gt;
System: Ceetol Ja&#039;s words of encouragement empower Kaqool Ja!&lt;br /&gt;
&lt;br /&gt;
Chalteaufite Cravenscreed: Ha! You will learn the fate of those who betray me!&lt;br /&gt;
&lt;br /&gt;
Kaqool Ja@Kaqool Ja the Repentant: [Forename]! Stop those missiles!&lt;br /&gt;
&lt;br /&gt;
System: Focus your attacks on the barrier&#039;s cracks!&lt;br /&gt;
System: Focus your attacks on the barrier&#039;s cracks!&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja@Ceetol Ja the Gracious: Now, [Forename]! Smash the barrier!&lt;br /&gt;
Ceetol Ja@Ceetol Ja the Gracious: Chalteaufite... You stole the vessel to threaten others, even your own followers! It&#039;s time for you to pay!&lt;br /&gt;
&lt;br /&gt;
System: Ceetol Ja&#039;s words of encouragement empower you!&lt;br /&gt;
&lt;br /&gt;
System: The cracked mettle is shattered!&lt;br /&gt;
&lt;br /&gt;
Chalteaufite Cravenscreed: Aaaaaagh! Get away! Get away from me!&lt;br /&gt;
&lt;br /&gt;
Kaqool Ja@Kaqool Ja the Repentant: Not so tough without the blessing, are you!? Now&#039;s our chance, [Forename]!&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja@Ceetol Ja the Gracious: Keep going! You can do this!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ceetol Ja: We got the vessel back! And it&#039;s still in one piece!&lt;br /&gt;
&lt;br /&gt;
Chalteaufite: Please, I beg of you...give me the artifact... All the trials I overcame to join the Unbound...everything I did was for a chance at happiness...&lt;br /&gt;
Chalteaufite: Without the blessing...I&#039;m nothing... My enemies will live on, unpunished...&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Enough! I&#039;ve tried reasoning with you, but it seems there&#039;s only one language you understand!&lt;br /&gt;
&lt;br /&gt;
Chalteaufite: Aaarrrgh!&lt;br /&gt;
&lt;br /&gt;
Kaqool Ja: Are you all right!?&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Never better!&lt;br /&gt;
&lt;br /&gt;
Gang Members: We surrender!&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: I&#039;d say that Chalteaufite&#039;s plans for world domination are well and truly over. Not only that, but the Steelhog Vessel is back where it belongs! Or at least, it will be soon.&lt;br /&gt;
Ceetol Ja: Of course, I have you two to thank for everything! I quite literally couldn&#039;t have done it without you!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Kaqool Ja: It&#039;s finally over...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ceetol Ja once more with gusto===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ceetol Ja: Although the Resistance arrived more than a bit late, they&#039;ve now taken Chalteaufite and his cronies into custody.&lt;br /&gt;
Ceetol Ja: They&#039;re lucky we were on hand to confront the gang, or things could&#039;ve ended very differently!&lt;br /&gt;
Ceetol Ja: I have to say, my first trip overseas was a lot more eventful than I&#039;d have liked, but I&#039;m glad I had the chance to meet so many interesting people. Well, apart from all the criminals, that is.&lt;br /&gt;
Ceetol Ja: As much as I&#039;d like to spend more time seeing the sights and whatnot, I suppose I&#039;d best get the vessel back to Tural. What about you, Kaqool Ja?&lt;br /&gt;
&lt;br /&gt;
Kaqool Ja: There&#039;s only one thing I &#039;&#039;can&#039;&#039; do; turn myself in, just like Pepin and Avenel. Even if I was dancing to Chalteaufite&#039;s tune, the fact remains that I committed those crimes of my own free will, and I must pay the penalty.&lt;br /&gt;
Kaqool Ja: Perhaps if I am one day granted freedom, I&#039;d like to pay my way home with fairly earned coin. The first thing I&#039;d do upon returning is visit your village, and offer my apologies for using the artifact to carry out evil deeds.&lt;br /&gt;
Kaqool Ja: After that, I...&lt;br /&gt;
Kaqool Ja: No, it is too soon to speak of such things.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Wherever your journeys lead, you&#039;re always welcome in my village. Be sure to come visit one day!&lt;br /&gt;
Ceetol Ja: How about you, [Forename]? If you happen to pass through Tuliyollal, my grandfather would love to show his appreciation for all you&#039;ve done! Maybe I&#039;ll see you there?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Raholl Ja at Xbalyav Ty&#039;e===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Raholl Ja: You are returned, [Forename]! But pray tell, what has become of my granddaughter?&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Why, I&#039;m right here! We did it, grandfather! We took back the Steelhog Vessel!&lt;br /&gt;
&lt;br /&gt;
Raholl Ja: My dear! What a relief it is to see you safe and well!&lt;br /&gt;
Raholl Ja: Of course, I am glad you were able to retrieve the treasure, but even that cannot compare to the joy of seeing your smile once more.&lt;br /&gt;
Raholl Ja: And to you, [Forename], I must express the sincerest gratitude. No doubt we have you to thank for Ceetol Ja&#039;s safe return, not to mention that of the vessel, as well.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Absolutely. I would&#039;ve been lost without your guidance and bravery in the face of danger. Thank you, truly.&lt;br /&gt;
Ceetol Ja: Anyway, we should be getting back to the village. No doubt the others will be clamoring to use the Steelhog Vessel to go hunting! I&#039;ll be coming back to Tuliyollal at some point, so hopefully, we&#039;ll run into each other again soon.&lt;br /&gt;
Ceetol Ja: Until next time!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=ToT-ZIgvufk}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ally_in_the_Alley&amp;diff=1574302</id>
		<title>Ally in the Alley</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ally_in_the_Alley&amp;diff=1574302"/>
		<updated>2026-10-06T01:13:34Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Ally in the Alley&lt;br /&gt;
| description = Ceetol Ja appears to be somewhat discombobulated.&lt;br /&gt;
| image = To Steal a Steelhog.png&lt;br /&gt;
| quest-giver = Ceetol Ja&lt;br /&gt;
| related-npcs = Bespectacled Man; Chalteaufite; Kaqool Ja&lt;br /&gt;
| location = The Peaks&lt;br /&gt;
| location-x = 15.2&lt;br /&gt;
| location-y = 36.3&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Physical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 441&lt;br /&gt;
| level = 98&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Physical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 1102080&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Driftwood Catfish Pie&lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Milk of Mamool Ja Kindness&lt;br /&gt;
| next-quest = The Mightiest Shield&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70376&lt;br /&gt;
| id-edb = 84874f9cf29&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Ceetol Ja]] in [[the Ala Mhigan Quarter]].&lt;br /&gt;
* While in disguise, speak with the [[Bespectacled Man|bespectacled man]].&lt;br /&gt;
* While in disguise, speak with the bespectacled man again.&lt;br /&gt;
* Speak with Ceetol Ja.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Ceetol Ja appears to be somewhat discombobulated.&lt;br /&gt;
* Ceetol Ja has received a letter from an unknown sender requesting that you travel to the Ala Mhigan Quarter incognito to meet with a man wearing glasses. Though you have every reason to expect foul play, there is also the possibility that your contacts within Chalteaufite&#039;s gang are attempting to reach you, so you decide to follow the instructions.&lt;br /&gt;
* Ceetol Ja has prepared a disguise for you to pass through the crowds without drawing attention. With only the barest of descriptions to go by, you begin your search for the bespectacled man.&lt;br /&gt;
**※You must be wearing the disguise to complete this task.&lt;br /&gt;
* Having found a man wearing glasses, you are relieved to discover he is indeed the person you seek, and not simply one of the many, many other male spectacle-wearers in Ala Mhigo. He goes on to explain that there is someone he wishes you to meet, though you must remain incognito for the time being.&lt;br /&gt;
**※You must be wearing the disguise to complete this task.&lt;br /&gt;
* The person you are brought to meet is none other than Kaqool Ja. He relays the tale of his attempt to confront Chalteaufite and retrieve the Steelhog Vessel, the power of which proved too difficult an obstacle to overcome. Luckily, he escaped with only minor injuries, and he was able to learn of Chalteaufite&#039;s plan to conquer Ala Mhigo, with the palace as the most likely first target. Before you depart, he asks that you share his story with Ceetol Ja, so that the young Mamool Ja might form a plan to retrieve her people&#039;s artifact.&lt;br /&gt;
* You convey to Ceetol Ja all you have learned. Considering the threat to Ala Mhigo, she decides it is high time to inform the Resistance and seek its aid. With a battle against a seemingly invincible foe looming on the horizon, you set about preparing as best you can.&lt;br /&gt;
**※The next role quest will be available from Ceetol Ja upon reaching level 100 in any physical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Ceetol Ja: You&#039;ll never guess what!&lt;br /&gt;
Ceetol Ja: Someone I&#039;ve never met before handed me a letter, who said they were asked to deliver it by an entirely different person. There&#039;s no way to tell who the message is originally from.&lt;br /&gt;
Ceetol Ja: As I&#039;m unaccustomed to...well, everything around here, I can&#039;t tell if the letter should be taken at face value, or if there&#039;s some hidden meaning. Perhaps you could take a look?&lt;br /&gt;
&lt;br /&gt;
Letter from an Unknown Correspondent: &#039;&#039;[Forename] is to come to the Ala Mhigan Quarter and meet with a man in spectacles.&#039;&#039;&lt;br /&gt;
Letter from an Unknown Correspondent: &#039;&#039;{{alternatives|f=She|m=He}} must arrive incognito.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: The instructions are clear enough, but even so, this is as suspicious as month-old milk. On the other hand, it could be from Avenel and Pepin.&lt;br /&gt;
Ceetol Ja: While this smells like a trap, we don&#039;t have any better leads. I think we should do as the letter instructs, but proceed with the utmost caution. I&#039;ll meet you there.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Ceetol Ja in the Ala Mhigan Quarter===&lt;br /&gt;
Ceetol Ja: Now that you&#039;re here, it&#039;s time to get you into disguise.&lt;br /&gt;
Ceetol Ja: As for me, even the most elaborate costume in the world will do little to keep me hidden in a place like this. I&#039;ll stick to the shadows and watch from a safe distance.&lt;br /&gt;
Ceetol Ja: I took the liberty of picking your outfit for the occasion. Let&#039;s hope it fits, eh?&lt;br /&gt;
Ceetol Ja: The sash and straps are a bit tricky to get right, so if they come undone and your disguise falls apart, just come back to me and I&#039;ll help you get dressed again.&lt;br /&gt;
&lt;br /&gt;
System: You must continue wearing these garments in order to progress.&lt;br /&gt;
System: You will change back to your normal garments if you move too far away. Look to your map for the garment change&#039;s area of effect.&lt;br /&gt;
System: Speak with Ceetol Ja to restore or prolong the garment change.&lt;br /&gt;
&lt;br /&gt;
===While in disguise, speak with the bespectacled man===&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Speak with Ceetol Ja to prolong the garment change&lt;br /&gt;
Ceetol Ja: Is your disguise coming loose? Here, let me fix that for you.&lt;br /&gt;
&amp;gt; Speak with Ceetol Ja to restore the garment change&lt;br /&gt;
Ceetol Ja: Oh dear, what happened to your disguise? Let&#039;s get you looking all nice and incognito again!&lt;br /&gt;
&amp;gt; Speak with Bespectacled Man without guise&lt;br /&gt;
Bespectacled Man: The W-Warrior of Light!? Ah...to what do I owe the pleasure?&lt;br /&gt;
System: You must be wearing garments provided by Ceetol Ja in order to progress.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Bespectacled Man: You must be [Forename], correct? I&#039;m pleased to make your acquaintance. Our mutual friend Avenel sends his regards.&lt;br /&gt;
Bespectacled Man: Like him, I and several others have resolved to make a clean break, and free ourselves of Chalteaufite for good. You and the Mamool Ja girl have done us a great service by giving us a chance to put things right before reporting us to the Resistance.&lt;br /&gt;
Bespectacled Man: Now, to the matter at hand.&lt;br /&gt;
Bespectacled Man: No doubt you are wondering why we must resort to such convoluted means to meet with you. Simply put, it is to avoid arousing the suspicions of Chalteaufite and those still loyal to him.&lt;br /&gt;
Bespectacled Man: As for why we&#039;ve brought you here, there is someone we wish for you to meet. For now, I ask that you remain in disguise.&lt;br /&gt;
&lt;br /&gt;
===While in disguise, speak with the bespectacled man again===&lt;br /&gt;
-optional start&lt;br /&gt;
Bespectacled Man: Please, remember what I said.&lt;br /&gt;
System: You must be wearing garments provided by Ceetol Ja in order to progress.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Bespectacled Man: Your cooperation is appreciated. One moment, please.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kaqool Ja: I&#039;m glad we have this chance to meet. Would that it were under better circumstances. My attempt to put a stop to Chalteaufite&#039;s wrongdoing ended in failure.&lt;br /&gt;
Kaqool Ja: I tried to seize the artifact, but he was ready for me. Even so, it wasn&#039;t all for nothing.&lt;br /&gt;
&lt;br /&gt;
Chalteaufite: Thank you all for joining me, in spite of the ever-watchful eye of the Resistance.&lt;br /&gt;
Chalteaufite: The time has come to initiate the next phase of my master plan. Until recently, we have concentrated our efforts on liberating wares from hapless merchants, but this was all in service to something far greater.&lt;br /&gt;
Chalteaufite: Our disruption of the flow of goods into Ala Mhigo has plunged the markets─and as a consequence, the city itself─into chaos, exactly as I had foreseen!&lt;br /&gt;
Chalteaufite: No longer will we be forced to crawl through the mud and lick the boots of the rich and privileged! We shall cast down the oppressors! They will suffer as we have!&lt;br /&gt;
Chalteaufite: The meager shall inherit this land! Down with the old order!&lt;br /&gt;
Chalteaufite: I have invested our funds into restoring and enhancing discarded magitek weaponry. Now, nothing can stop us from taking over Ala Mhigo!&lt;br /&gt;
&lt;br /&gt;
Kaqool Ja: That&#039;s enough, Chalteaufite! Your treachery ends here!&lt;br /&gt;
Kaqool Ja: All this time, I believed your lies, but no more! Give me the artifact─now. It belongs to Ceetol Ja and her people!&lt;br /&gt;
&lt;br /&gt;
 Avenel: What!? But Kaqool Ja is Chalteaufite&#039;s right-hand man!&lt;br /&gt;
&lt;br /&gt;
Chalteaufite: Silence!&lt;br /&gt;
Chalteaufite: Look at this wretched soul. That Mamool Ja girl has turned him against me, his one and only benefactor!&lt;br /&gt;
Chalteaufite: Be warned─should any of you side with this traitor, no longer shall you bask in the artifact&#039;s blessing!&lt;br /&gt;
Chalteaufite: Now seize him, or face the consequences!&lt;br /&gt;
Chalteaufite: Yes, that&#039;s more like it.&lt;br /&gt;
Chalteaufite: Any further interference could place my entire plan in jeopardy... I must act, without delay.&lt;br /&gt;
&lt;br /&gt;
Kaqool Ja: With the artifact&#039;s blessing and its shock waves at their disposal, I was given a beating and thrown into the dirt. Later on, my friend here and a few other sympathizers snuck out and treated my injuries.&lt;br /&gt;
Kaqool Ja: More importantly, my attempted mutiny will no doubt have Chalteaufite panicking as he struggles to maintain his hold over the rest of the gang. An attack is imminent, with the palace his most likely target.&lt;br /&gt;
Kaqool Ja: I ask that you relay this to Ceetol Ja. At the very least, she has a right to know the whereabouts of the artifact.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ceetol Ja===&lt;br /&gt;
Ceetol Ja: So? What happened?&lt;br /&gt;
Ceetol Ja: Then we were right to trust the sender of the letter after all. We knew Kaqool Ja had a score to settle with Chalteaufite, but I had no idea he&#039;d try to take back the vessel as well.&lt;br /&gt;
Ceetol Ja: Though we may not be working side by side, I&#039;m glad to count him amongst our allies.&lt;br /&gt;
Ceetol Ja: Speaking of which, we must inform the Resistance about Chalteaufite&#039;s plan right away. We stand a far better chance of stopping him with their support, but given the power at his disposal, even that may not be enough.&lt;br /&gt;
Ceetol Ja: I&#039;ll try to think of something. In the meantime, you should make whatever preparations you can, as even the smallest advantage may prove crucial.&lt;br /&gt;
Ceetol Ja: Oh, and I see you&#039;ve changed back into your usual garments. Not that the outfit I chose didn&#039;t suit you, but I think this is more your style!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=vUg_THFRnM8}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Milk_of_Mamool_Ja_Kindness&amp;diff=1574292</id>
		<title>The Milk of Mamool Ja Kindness</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Milk_of_Mamool_Ja_Kindness&amp;diff=1574292"/>
		<updated>2026-10-05T23:27:36Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Milk of Mamool Ja Kindness&lt;br /&gt;
| description = Ceetol Ja&#039;s plan is taking shape.&lt;br /&gt;
| image = To Steal a Steelhog.png&lt;br /&gt;
| quest-giver = Ceetol Ja&lt;br /&gt;
| related-npcs = Chalteaufite; Faint-hearted Trader; Kaqool Ja; Timid Trader&lt;br /&gt;
| location = The Peaks&lt;br /&gt;
| location-x = 15.2&lt;br /&gt;
| location-y = 36.3&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Physical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 431&lt;br /&gt;
| level = 96&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Copal&lt;br /&gt;
| requirements = {{Physical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 1075200&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Take Me to Your Leader&lt;br /&gt;
| next-quest = Ally in the Alley&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70375&lt;br /&gt;
| id-edb = 731cdc41eb9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Search for the gang members.&lt;br /&gt;
* Speak with [[Ceetol Ja]].&lt;br /&gt;
* Gather copal and defeat any enemies that appear.&lt;br /&gt;
* Deliver the copal to Ceetol Ja.&lt;br /&gt;
* Search for [[Kaqool Ja]].&lt;br /&gt;
* Speak with Ceetol Ja.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Ceetol Ja&#039;s plan is taking shape.&lt;br /&gt;
* Armed with fresh insight into the gang of bandits, you now know that Chalteaufite controls most of his lackeys through intimidation. With this in mind, Ceetol Ja suggests making contact with the two henchmen masquerading as merchants to see if some common ground can be found.&lt;br /&gt;
* Upon arriving in Ala Gannha, you waste no time in locating your targets. Avenel and Pepin, the pair masquerading as merchants, soon reveal the true nature of their relationship with Chalteaufite. He won over several poor citizens of Ul&#039;dah by demonstrating the power of the Steelhog Vessel and making promises of change. After it became clear that his aims amounted to little more than raiding merchant caravans, the other members quickly became disillusioned, though their attempts at protest were met with threats and violence from their mystically empowered leader. Pepin also confirms that the mercenary Kaqool Ja is indeed a stranger to these lands, having crossed an ocean to reach Eorzea. Contrite for their past deeds, the two merchants offer to help convince others to leave the gang and retrieve the artifact, a proposal which Ceetol Ja readily accepts.&lt;br /&gt;
* Ceetol Ja intends to reach out to Kaqool Ja, a fellow traveler from a similar region of Tural. As a show of goodwill, she plans to present to him a gift; a traditional incense burner complete with incense of the same aroma commonly used by her people, which will hopefully remind Kaqool Ja of his homeland and thereby make him more receptive to conversation. In order to create this incense, you will need to collect some copal tree resin, which as luck would have it, can be found nearby.&lt;br /&gt;
* The copal itself was not difficult to locate, but its powerful aroma has the unfortunate side effect of attracting deadly predators. You grant your voracious foe a swift demise, and now must make your way to Ceetol Ja to deliver the ingredient.&lt;br /&gt;
* Ceetol Ja is grateful indeed for the generous dollop of copal, and sets about mixing the incense. As the process will take some time, she sends you ahead in search of the intended recipient of the incense burner, Kaqool Ja, who was last sighted near the river running through Rustrock.&lt;br /&gt;
* You succeed in tracking down Kaqool Ja, and Ceetol Ja arrives a few moments later. She presents the incense burner, which even without being lit evokes memories of their shared homeland. The mercenary reveals that his primary reason for assisting Chalteaufite is to earn enough money for the ferry crossing back to Tural, which his employer has told him costs an exorbitant amount. When Ceetol Ja informs him that this is far from true, he comes to the realization that he has been deceived into aiding a heartless criminal, and resolves to confront Chalteaufite alone. With one more of Chalteaufite&#039;s gang turned, Ceetol Ja bids you return to the safety of Ala Ghiri.&lt;br /&gt;
* Although you and Ceetol Ja were unable to recruit Kaqool Ja as an ally to your cause, his defection from the gang and animosity towards Chalteaufite will undoubtedly tip the scales in your favor. Even so, you still have much to do before the bandits can be brought to justice.&lt;br /&gt;
**※The next role quest will be available from Ceetol Ja upon reaching level 98 in any physical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ceetol Ja: All right, I have something resembling a plan!&lt;br /&gt;
Ceetol Ja: First, we&#039;ll need to track down the members of Chalteaufite&#039;s gang. Then, we&#039;ll try convincing them to leave.&lt;br /&gt;
Ceetol Ja: Considering how terrified most of them were, I&#039;m sure they&#039;re eager to free themselves of Chalteaufite and his outbursts.&lt;br /&gt;
Ceetol Ja: With fewer followers, he&#039;ll pose less of a threat to the people of Ala Mhigo, and we&#039;ll stand a better chance of taking back the Steelhog Vessel.&lt;br /&gt;
Ceetol Ja: Of course, we now know Kaqool Ja and some of the other members by sight, so it shouldn&#039;t take too long to track them down.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; In that case, let&#039;s start looking!&lt;br /&gt;
&amp;gt; Time for another exciting round of “Quiz the Locals,” then?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Haha, rest assured, I&#039;m already a step ahead of you. Besides, if your role is to fend off bandits and the like, mine should be to gather information and whatnot. Does that sound fair to you?&lt;br /&gt;
Ceetol Ja: As it happens, our Resistance friend stationed here had some interesting news to share.&lt;br /&gt;
Ceetol Ja: Apparently, the two men posing as merchants that we met before were spotted nearby, engaging in trade and conversing with caravan owners─all to nefarious ends, no doubt.&lt;br /&gt;
Ceetol Ja: They were last seen in a place called Ala Gannha, so we should head over there right away!&lt;br /&gt;
Ceetol Ja: One has a beard and the other has blue eyes. Assuming they haven&#039;t changed their disguises, they should be fairly easy to find.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Search for the gang members===&lt;br /&gt;
-optional start&lt;br /&gt;
Faint-hearted Trader: Eeek!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ceetol Ja: Aha! Good work, [Forename]!&lt;br /&gt;
&lt;br /&gt;
Timid Trader: Wh-Why, good evening! What c-can I do for you?&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: You can start by dropping the “affable merchant” act. It&#039;s nothing but a front for your real line of work.&lt;br /&gt;
&lt;br /&gt;
Timid Trader: Arrrgh! Save me, Chalteaufite!&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Is that what you really want? You seemed so scared of him before.&lt;br /&gt;
Ceetol Ja: Look, we&#039;re not here to hurt you, we just want to retrieve the vessel. If you explain what&#039;s going on, we might even be able to help you.&lt;br /&gt;
Ceetol Ja: Why don&#039;t you start by telling us your names?&lt;br /&gt;
&lt;br /&gt;
Timid Trader: Our names?&lt;br /&gt;
Timid Trader: Hmph... Come to think of it, not once did Chalteaufite ask us that. It was always, “You there!” or some undeserved insult instead.&lt;br /&gt;
&lt;br /&gt;
Avenel: I&#039;m Avenel, and this here is Pepin, both born and bred in Ul&#039;dah. We were struggling to make ends meet, until Chalteaufite, claiming to be a merchant, took us under his wing.&lt;br /&gt;
&lt;br /&gt;
Pepin: R-Right. He said that he was just like us─exploited and sick of bending over backwards for the rich and powerful.&lt;br /&gt;
Pepin: Then, he showed us the artifact, and told us it had the power to change the world for the better. With its blessing, you could shrug off the charge of an aurochs like it was a soft breeze, making you practically invincible.&lt;br /&gt;
&lt;br /&gt;
Avenel: You can imagine how impressed we were, and we did exactly as he instructed. At first, he told us to pretend to be merchants so we could scout out vulnerable caravans...next thing we knew, we were joining him on raids.&lt;br /&gt;
Avenel: We never wanted to hurt anyone...but we owed Chalteaufite for giving us the power to strive for a better life. And when we saw what happened to anyone who spoke up against him...still makes my blood run cold to think of it.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Hmm... Chalteaufite mentioned before that he&#039;s also from Ul&#039;dah─assuming he was telling the truth, that is. It seems to me his gang is mostly formed of people from a similar background, but what about Kaqool Ja? He&#039;s a mercenary, correct?&lt;br /&gt;
&lt;br /&gt;
Avenel: Yes, hired by Chalteaufite. He&#039;s so skilled that I doubt he even needs the blessing.&lt;br /&gt;
&lt;br /&gt;
Pepin: Normally, he keeps to himself, but he once told me about his homeland, an ocean away.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Perhaps it is not unlike my own... Avenel, Pepin, even if you still view us as enemies, we appreciate you telling us the truth.&lt;br /&gt;
&lt;br /&gt;
Avenel: No, we&#039;re the ones who should thank you. You&#039;ve shown us more kindness than Chalteaufite ever has. Um, there is one other thing, though...&lt;br /&gt;
Avenel: Although you know about the crimes we&#039;ve been party to, could you give us some time to straighten things out? Once this is all over, we&#039;ll turn ourselves in, I promise!&lt;br /&gt;
Avenel: Of course, we&#039;re not the only ones looking to cut ties with Chalteaufite. We&#039;ll try to persuade the others to leave the gang!&lt;br /&gt;
Avenel: Not only that, with us acting as your men on the inside, we can help you take back your treasure. What do you say?&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: This plan might just work... Count us in! We&#039;ll tell the Resistance soldiers to hold off for now, and give you the chance to put things right.&lt;br /&gt;
&lt;br /&gt;
Avenel: You won&#039;t regret it! We&#039;ll return to the den and talk to the others. Until next we meet, be careful.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ceetol Ja===&lt;br /&gt;
Ceetol Ja: To be honest, that went a lot better than I expected! And although it was fairly obvious from the outset, they confirmed my suspicions about Kaqool Ja traveling here to find work as a mercenary.&lt;br /&gt;
Ceetol Ja: Do you remember his reaction when we first encountered him? I&#039;ve a feeling he and I are both from a similar part of Tural, and he was surprised to see someone like me here in Eorzea.&lt;br /&gt;
Ceetol Ja: Whatever the reason, he&#039;s let us go twice now. He may be aiding and abetting a nefarious criminal, but I refuse to believe he&#039;s a bad person.&lt;br /&gt;
Ceetol Ja: I think it&#039;s worth talking to him, and for that, we&#039;ll need to create an opportunity. The way he spoke about his homeland to Avenel and Pepin means he probably misses it, which gives me an idea...&lt;br /&gt;
Ceetol Ja: Where I come from, we have a tradition of using incense burners, and if Kaqool Ja&#039;s village is anything like mine, that fragrance will remind him of home. Then, just when he&#039;s feeling all homesick and vulnerable, we make our move!&lt;br /&gt;
Ceetol Ja: The incense itself is made from copal, a type of tree resin. Do you think you could collect some of that while I gather the other ingredients?&lt;br /&gt;
Ceetol Ja: I actually came up with this idea back in Ala Ghiri and asked our Resistance associate where we might find copal. The good news is that there should be some in a place called the Last Forest. The bad news is that the smell attracts all sorts of horrible creatures, so try not to get eaten!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ceetol Ja: I&#039;ll try to find someone that sells the other ingredients we need. As for the copal...well, I &#039;&#039;suppose&#039;&#039; we could just buy some, but there&#039;s nothing quite like resin straight from the tree!&lt;br /&gt;
Ceetol Ja: When it comes to the burner itself, luckily I brought my own, so I&#039;ll just give Kaqool Ja mine. After I return with the Steelhog Vessel to Tuliyollal, I can treat myself to a brand-new one!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Gather copal and defeat any enemies that appear===&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Deliver the copal to Ceetol Ja===&lt;br /&gt;
Ceetol Ja: Is that copal I smell?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Copal}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Oh my, this is quite the find! Once I mix this with the other ingredients, we&#039;ll have a batch of traditional incense ready for burning.&lt;br /&gt;
Ceetol Ja: Unfortunately, the preparation takes a little while, so in the meantime, perhaps you could begin the search for Kaqool Ja?&lt;br /&gt;
Ceetol Ja: According to the locals, a Mamool Ja has been seen near the river which runs through Rustrock.&lt;br /&gt;
Ceetol Ja: With all the dust swirling about this place, I can imagine he&#039;d want to wash it all off somewhere. I find myself bathing more than usual here, so I can relate.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ceetol Ja: Don&#039;t worry, I&#039;ll catch up with you once I&#039;ve finished mixing the incense. I just have to follow the river and look for that big axe! Best of luck finding Kaqool Ja!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Kaqool Ja===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kaqool Ja: What are you doing here!?&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Oh! There you are!&lt;br /&gt;
Ceetol Ja: Here, I have a present for you! It&#039;s an incense burner! The metal case is an old one I happened to have with me, but I made the incense from fresh ingredients, including copal that [Forename] collected.&lt;br /&gt;
Ceetol Ja: Why not try lighting it? I&#039;m sure the aroma will bring back pleasant memories of home!&lt;br /&gt;
&lt;br /&gt;
Kaqool Ja: There&#039;s no need. I&#039;d recognize that smell anywhere.&lt;br /&gt;
Kaqool Ja: But as much as I long to return home, I&#039;d rather not be reminded of what I left behind. What I might never see again.&lt;br /&gt;
Kaqool Ja: As things stand, I&#039;ve no choice but to continue working as Chalteaufite&#039;s mercenary, no matter what crimes he commits.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: But why?&lt;br /&gt;
&lt;br /&gt;
Kaqool Ja: The fare for a ship back to Tural is enough to buy a mansion here in Eorzea. At least, that&#039;s what Chalteaufite told me. He said that if I serve him loyally, he&#039;d cover the cost of my journey home.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Hold on a moment...&lt;br /&gt;
Ceetol Ja: Surely that can&#039;t be right! People rich and poor travel from Eorzea to Tuliyollal all the time...&lt;br /&gt;
&lt;br /&gt;
Kaqool Ja: Well, since I&#039;m unfamiliar with the local customs for negotiations and such, Chalteaufite offered to speak with the ship&#039;s owner in my stead.&lt;br /&gt;
Kaqool Ja: Compared to the journey from Tural to Eorzea, traveling in the opposite direction is far more perilous, due to the...uh, weather conditions and so forth. Were it not for Chalteaufite&#039;s skill at the bargaining table, the price would&#039;ve been even higher...or so he said.&lt;br /&gt;
Kaqool Ja: &amp;lt;sigh&amp;gt; ...I&#039;ve been played for a fool, haven&#039;t I?&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: That unscrupulous, thieving snake in the grass! He won&#039;t get away with this!&lt;br /&gt;
Ceetol Ja: I have an idea. You should come with me to Limsa Lominsa, where I can introduce you to the captain of the merchant ship that brought me here. He&#039;s sure to give you passage home for a fair price!&lt;br /&gt;
Ceetol Ja: To tell the truth, I was rather hoping you&#039;d join us in our cause, but you&#039;ve already been through enough. Getting you home safe and sound comes first.&lt;br /&gt;
&lt;br /&gt;
Kaqool Ja: I...don&#039;t know what to say.&lt;br /&gt;
Kaqool Ja: Thank you for your kind offer, but I have unfinished business here.&lt;br /&gt;
Kaqool Ja: Though I may have been deceived, that is no excuse for the harm and suffering I have caused. I alone must settle the score with Chalteaufite, once and for all.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Whenever you&#039;re ready, the offer still stands!&lt;br /&gt;
Ceetol Ja: It&#039;s a pity we couldn&#039;t join forces, but he&#039;s got to do things his own way, I suppose.&lt;br /&gt;
Ceetol Ja: In any case, let&#039;s head back to Ala Ghiri. With all those soldiers around, at least we won&#039;t have to worry about bandits, which is more than I can say for this place...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ceetol Ja===&lt;br /&gt;
Ceetol Ja: You know, Kaqool Ja isn&#039;t at all like his first impression suggested. He was actually rather sweet, and perhaps a touch naive...&lt;br /&gt;
Ceetol Ja: Still, we can&#039;t blame him for being taken in by Chalteaufite&#039;s lies. And Kaqool Ja wasn&#039;t the only one... I can&#039;t bring myself to forgive that treacherous viper!&lt;br /&gt;
Ceetol Ja: Thanks to him, we&#039;ve been led a merry dance, and still have nothing to show for it.&lt;br /&gt;
Ceetol Ja: With any luck, our newfound allies Avenel and Pepin will have good news for us before long.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=TYOZCPh_tx0}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Take_Me_to_Your_Leader&amp;diff=1574287</id>
		<title>Take Me to Your Leader</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Take_Me_to_Your_Leader&amp;diff=1574287"/>
		<updated>2026-10-05T22:25:22Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Take Me to Your Leader&lt;br /&gt;
| description = Ceetol Ja is patiently waiting for the Resistance to finish interrogating the captured highwaymen.&lt;br /&gt;
| image = To Steal a Steelhog.png&lt;br /&gt;
| quest-giver = Ceetol Ja&lt;br /&gt;
| related-npcs = Chalteaufite; Kaqool Ja; Porta Praetoria Commander; Resistance Fighter; Skittish Bandit&lt;br /&gt;
| location = The Lochs&lt;br /&gt;
| location-x = 9.0&lt;br /&gt;
| location-y = 21.4&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Physical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 421&lt;br /&gt;
| level = 94&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Physical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 1048320&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Bandits Abound&lt;br /&gt;
| next-quest = The Milk of Mamool Ja Kindness&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70374&lt;br /&gt;
| id-edb = 1a893ae49fa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the [[Porta Praetoria Commander|Porta Praetoria commander]].&lt;br /&gt;
* Speak with [[Ceetol Ja]] outside [[Ala Ghiri]].&lt;br /&gt;
* Speak with Ceetol Ja again, and follow the [[Skittish Bandit|skittish bandit]].&lt;br /&gt;
* Speak with the Resistance fighter.&lt;br /&gt;
* Speak with Ceetol Ja.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Ceetol Ja is patiently waiting for the Resistance to finish interrogating the captured highwaymen.&lt;br /&gt;
* Ceetol Ja is curious to know whether the Resistance troops have finished their questioning of their suspects in custody. With any luck, information regarding the whereabouts of Chalteaufite and the Steelhog Vessel will have been brought to light.&lt;br /&gt;
* As suspected, the captured bandits are in league with Chalteaufite. The Resistance commander has decided to let one of the culprits go free, and tasks you with following him in the hope he will skulk back to the gang&#039;s den. Given the covert nature of the mission and the inherent danger posed by an unknown number of thieves, she judges you to be the ideal candidate for the mission. As one might expect, Ceetol Ja insists on joining you, and you set forth for Ala Ghiri, where the prisoner is due to be released.&lt;br /&gt;
* You rendezvous with Ceetol Ja on the outskirts of Ala Ghiri, where she has already sighted the bandit you intend to follow. It appears that almost immediately after being escorted to the town, he slipped away to rejoin his comrades at their base of operations. If all goes according to plan, he should lead you straight there.&lt;br /&gt;
**※In the event of failure, return to Ceetol Ja to reattempt the objective.&lt;br /&gt;
*You succeed in following the bandit back to a nearby den, where he is met by the merchants you had previously encountered at Porta Praetoria. Their leader is none other than Chalteaufite himself, and he rules this band of thieves with an iron fist. Your espionage is brought to an abrupt end when Kaqool Ja confronts you, and the mercenary keeps you occupied while Chalteaufite and the others escape. He warns you and Ceetol Ja against involving yourselves any further in their affairs before departing. With your quarry long gone, Ceetol Ja suggests returning to Ala Ghiri and apprising the Resistance there of what transpired.&lt;br /&gt;
* You return to Ala Ghiri and make your report to one of the Resistance soldiers. While there are no further leads regarding the investigation, you will most likely need to continue working closely with the Resistance in order to close the net on Chalteaufite&#039;s gang.&lt;br /&gt;
* Ceetol Ja takes great joy in sharing her personal philosophy, based on what she has learned over the course of her journey so far. Though idealistic almost to a fault, her unwavering optimism may prove to be a valuable asset in overcoming the struggles ahead, and she asks that you stand by while she attempts to think of a peaceful road through them.&lt;br /&gt;
**※The next role quest will be available from Ceetol Ja upon reaching level 96 in any physical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Ceetol Ja: At a guess, I&#039;d say the Resistance has been interrogating the captured highwaymen for long enough to get some answers from them.&lt;br /&gt;
Ceetol Ja: With any luck, we may even learn more about where we can find Chalteaufite.&lt;br /&gt;
Ceetol Ja: I&#039;m sure the commander is as eager as we are to put a stop to his misdeeds. Let&#039;s go and see if she&#039;s unearthed any useful information.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with the Porta Praetoria commander===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Porta Praetoria Commander: Ah, I was just about to send someone for you. Glad you could save me the bother.&lt;br /&gt;
Porta Praetoria Commander: I have a favor to ask of you both. I&#039;m going to let the criminal walk free, and I want you to follow him.&lt;br /&gt;
Porta Praetoria Commander: You see, our questioning has revealed that the bandits are indeed working with Chalteaufite.&lt;br /&gt;
Porta Praetoria Commander: If we cut one of them loose, he might lead us straight to their den. But if the mission fails and you&#039;re discovered, you may find yourselves confronted with an untold number of outlaws.&lt;br /&gt;
Porta Praetoria Commander: Of course, I considered sending my own men, but I suspect that by now, the bandits know our faces. After [Forename]&#039;s little display in the gully, I&#039;m sure {{alternatives|f=she|m=he}} alone can handle whatever trouble may come {{alternatives|f=her|m=his}} way.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: I&#039;ll go with {{alternatives|f=her|m=him}}! If this really does lead us to Chalteaufite, I need to be there when we find him.&lt;br /&gt;
&lt;br /&gt;
Porta Praetoria Commander: Very well, but if it comes to a fight, you stay behind [Forename], understood? I&#039;ll have the suspect brought over now, but remember what I said, and stay out of sight until he leaves.&lt;br /&gt;
&lt;br /&gt;
Skittish Bandit: Don&#039;t look at me like that! I said I&#039;m sorry, didn&#039;t I?&lt;br /&gt;
&lt;br /&gt;
Porta Praetoria Commander: Aye, that you did. Several times.&lt;br /&gt;
Porta Praetoria Commander: And as much as it galls me, there&#039;s no evidence to contradict your claim that you were acting in self-defense, nor is there tangible proof of any other wrongdoing. We&#039;ve no choice but to let you go.&lt;br /&gt;
Porta Praetoria Commander: You &#039;&#039;have&#039;&#039; somewhere to go, I presume?&lt;br /&gt;
&lt;br /&gt;
Skittish Bandit: Well, I suppose I can find work loadin&#039; caravans in Ala Ghiri. Seems as good a place as any for makin&#039; a quick gi─ I mean, turnin&#039; over a new leaf!&lt;br /&gt;
&lt;br /&gt;
Porta Praetoria Commander: In that case, I&#039;ll have you escorted there. But you&#039;d best keep your nose clean, or we&#039;ll come down on you like a tonze of bricks.&lt;br /&gt;
Porta Praetoria Commander: Hmph. “Turn over a new leaf,” my arse. He&#039;ll be back among his thieving mates before long, and you&#039;ll be right there behind him.&lt;br /&gt;
Porta Praetoria Commander: For now, all we need to know is the location of their den. Do not attempt to approach the suspects.&lt;br /&gt;
Porta Praetoria Commander: I&#039;ll send word ahead to Ala Ghiri. Once you have the information we need, report to the troops stationed there.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: This is the chance we&#039;ve been waiting for. Let&#039;s go!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ceetol Ja outside Ala Ghiri===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ceetol Ja: There he is.&lt;br /&gt;
Ceetol Ja: So much for finding work in Ala Ghiri. He&#039;s only just arrived, and he&#039;s already leaving town.&lt;br /&gt;
Ceetol Ja: Now comes the tricky part; keeping our eyes on him and his eyes off of us. Stick close, but not too close!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ceetol Ja again, and follow the skittish bandit===&lt;br /&gt;
System: Follow the bandit from a distance. The objective will end in failure if you are noticed, or if you fall too far behind.&lt;br /&gt;
System: Should you fail to complete the objective, you may try again by speaking to Ceetol Ja.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja:  I get the feeling he won&#039;t be hanging around here for much longer. Let&#039;s see where he leads us!&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: After him!&lt;br /&gt;
&lt;br /&gt;
Skittish Bandit:Haha! Free at last!&lt;br /&gt;
Skittish Bandit: Got to make sure I ain&#039;t bein&#039; followed...&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Hide!&lt;br /&gt;
&lt;br /&gt;
Skittish Bandit: Better have a look around first!&lt;br /&gt;
Skittish Bandit: What a pretty stone! I bet it&#039;s worth a gil or two!&lt;br /&gt;
Skittish Bandit: Which way was it? Left, I think...&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Is he &#039;&#039;trying&#039;&#039; to get rid of us?&lt;br /&gt;
&lt;br /&gt;
Skittish Bandit: Better have a look about...&lt;br /&gt;
Skittish Bandit: Looks like I&#039;m not being followed.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Are those buildings abandoned?&lt;br /&gt;
&lt;br /&gt;
Skittish Bandit: Coulda sworn I heard somethin&#039;...&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: He won&#039;t be able to spot us if we keep hidden!&lt;br /&gt;
&lt;br /&gt;
Skittish Bandit: Hang on, what happened to the others who got caught?&lt;br /&gt;
Skittish Bandit: Pfft, not my problem, I suppose! Time to head back!&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If Duty Fails&lt;br /&gt;
Skittish Bandit: Coulda sworn I heard somethin&#039;...&lt;br /&gt;
Skittish Bandit: Agh! I&#039;ve been followed!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ceetol Ja: Those are the merchants we met at Porta Praetoria!&lt;br /&gt;
&lt;br /&gt;
Garrulous Trader: So they just let you go out of the kindness of their hearts, is that it? Not only that, but you came crawling straight back here, leading whoever they sent to track you right to our doorstep.&lt;br /&gt;
&lt;br /&gt;
Skittish Bandit: I swear it, no one followed me! The soldiers took me as far as Ala Ghiri and then went back the way they came! I made sure they were specks in the distance before I even set foot outside of the town!&lt;br /&gt;
&lt;br /&gt;
Garrulous Trader: I suppose I&#039;ve no choice but to take you at your word, not that it&#039;s worth much. Well, now that this charade is at an end, let us change into something a little less drab.&lt;br /&gt;
&lt;br /&gt;
Skittish Bandit: Um, Chalteaufite... Why did you make us fight that {{alternatives|f=woman|m=bloke}} without the blessin&#039;? {{alternatives|f=She|m=He}} could&#039;ve killed the lot of us without breaking a sweat!&lt;br /&gt;
&lt;br /&gt;
Chalteaufite: A mere oversight, that is all.&lt;br /&gt;
Chalteaufite: Though it pains me to admit it, even with the invulnerability granted by the artifact, the likes of us are ever at the mercy of the truly powerful.&lt;br /&gt;
Chalteaufite: I never expected that Mamool Ja wretch to hire a warrior of such caliber to retrieve the vessel. A pox on those interfering nincompoops!&lt;br /&gt;
&lt;br /&gt;
Timid Trader@Timid “Trader”: But the Mamool Ja girl didn&#039;t seem a bad sort. Naive, maybe, but it&#039;s plain that her heart&#039;s in the right place.&lt;br /&gt;
&lt;br /&gt;
Chalteaufite: You truly are pathetic. Not only did you fail miserably, but now you&#039;re sympathizing with the enemy?&lt;br /&gt;
Chalteaufite: Give me one good reason why I shouldn&#039;t rid myself of you permanently!&lt;br /&gt;
&lt;br /&gt;
Timid Trader@Timid “Trader”: No, please! We owe everything to you, Chalteaufite! Without you, we are nothing!&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: They were all in on this from the beginning, with Chalteaufite pulling the strings. If this is how he treats his friends, imagine what he&#039;d do to his enemies!&lt;br /&gt;
&lt;br /&gt;
Mamool Ja Mercenary: You couldn&#039;t stay away, could you?&lt;br /&gt;
&lt;br /&gt;
Chalteaufite: What!? Imbecile! You led them right to us!&lt;br /&gt;
Chalteaufite: Kaqool Ja! Eliminate these vermin!&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Let me handle this, [Forename]!&lt;br /&gt;
Ceetol Ja: You&#039;re from Tural, working here as a mercenary, yes?&lt;br /&gt;
Ceetol Ja: The ones who hired you stole the Steelhog Vessel from my village! We need its blessing to stand a chance against the beasts of the forest!&lt;br /&gt;
Ceetol Ja: I can&#039;t return home without the vessel!&lt;br /&gt;
&lt;br /&gt;
Kaqool Ja: Either you return home empty-handed, or you won&#039;t be returning at all. I&#039;d rather not harm a fellow Turali, so get out of here before I change my mind.&lt;br /&gt;
Kaqool Ja: I&#039;ve bought enough time by listening to your blathering. Don&#039;t let me catch you sniffing around our tails.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Chalteaufite and his underlings are out of sight... I thought I could make that Kaqool Ja see sense, but he was clearly in no mood to listen. I&#039;d say our best option is report to the Resistance members in Ala Ghiri and share what we&#039;ve learned.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ceetol Ja: I went ahead and gave my account, though I expect he&#039;d like to hear yours as well.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Resistance fighter===&lt;br /&gt;
Resistance Fighter: Regardless of how things turned out, we appreciate your cooperation in the investigation. The information you&#039;ve provided has certainly given us a lot to consider.&lt;br /&gt;
Resistance Fighter: From what I hear, you almost came to blows with a Mamool Ja sellsword. Or sell-axe, I suppose.&lt;br /&gt;
Resistance Fighter: I&#039;m glad that it didn&#039;t come to violence, especially given the power these bandits have at their disposal. Even so, we thank you for braving such a dangerous mission.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: No thanks are needed. We&#039;re just as much a part of this investigation as the Resistance!&lt;br /&gt;
Ceetol Ja: And I&#039;m sure we can agree we&#039;ll need to work together to take down Chalteaufite and his gang. Their performance at Porta Praetoria showed just how cunning they are!&lt;br /&gt;
&lt;br /&gt;
Resistance Fighter: It would seem so, yes. I&#039;m told their little act was most convincing. I&#039;ll be sure to warn my comrades against any similar shenanigans. As for the two of you, be careful out there!&lt;br /&gt;
&lt;br /&gt;
===Speak with Ceetol Ja===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ceetol Ja: All things considered, I&#039;d say that went fairly well.&lt;br /&gt;
Ceetol Ja: Chalteaufite used the same trick as the time he came to my village, namely, posing as a simple trader when he&#039;s in fact a dastardly thief!&lt;br /&gt;
Ceetol Ja: Still, not even the most skilled actor could fake the fear in his mens&#039; eyes.&lt;br /&gt;
Ceetol Ja: It appears that Chalteaufite has complete control over them, and they are powerless to resist.&lt;br /&gt;
Ceetol Ja: The only one who doesn&#039;t seem afraid of him is Kaqool Ja. He even let us go when he had no obligation to do so. I think that if we had the chance to talk, we might find some common ground.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Yes, I get that feeling, too.&lt;br /&gt;
Ceetol Ja: I knew you would! I&#039;ve never been much of a fighter, but I make up for it in other ways. I&#039;m a fairly good judge of character, for one!&lt;br /&gt;
&amp;gt; Sounds like wishful thinking to me.&lt;br /&gt;
Ceetol Ja: Hmm... Perhaps you&#039;re right, but I&#039;m not ready to give up just yet. While I&#039;m certainly not the best fighter, I&#039;ve been told I&#039;m a good judge of character.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: For most of my life, I&#039;ve lived in a remote village, deep in the forest. I had hardly any contact with the outside world, so the thought of talking to strangers was quite daunting at first.&lt;br /&gt;
Ceetol Ja: But over the course of my journey, I&#039;ve traveled through all kinds of places. If there&#039;s one thing I&#039;ve learned, it&#039;s this: wherever you go, people are people. In the end, our cultures and the places where we grew up don&#039;t make that big a difference.&lt;br /&gt;
Ceetol Ja: None of us are perfect, and we each have our faults. And even if it&#039;s harder to find in some than in others, I believe there is good in all of us.&lt;br /&gt;
Ceetol Ja: That&#039;s why I hope we have another chance to speak with the thieves...and Kaqool Ja.&lt;br /&gt;
Ceetol Ja: I&#039;m certainly not strong enough to beat any sense into them, so I&#039;ll try &#039;&#039;talking&#039;&#039; some sense into them instead!&lt;br /&gt;
Ceetol Ja: Having said, well, all of that, I can&#039;t feel even a shred of goodness in that Chalteaufite. Maybe I&#039;m not looking hard enough, or perhaps violence is the only language he understands. Things might get a little rough before he&#039;s willing to listen.&lt;br /&gt;
Ceetol Ja: Anyway, we can save him for last! I&#039;ll try thinking of a way to reach out to the other members of the gang. Give me a little time, would you?&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=7TTzxyGk190}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dragon_Made&amp;diff=1574282</id>
		<title>The Dragon Made</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dragon_Made&amp;diff=1574282"/>
		<updated>2026-10-05T21:35:17Z</updated>

		<summary type="html">&lt;p&gt;Folk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Dragon Made&lt;br /&gt;
| description = The [[Warmachina Fanatic]] appears to burn with unsatisfied curiosity.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Warmachina Fanatic&lt;br /&gt;
| related-npcs = Wandering Minstrel&lt;br /&gt;
| location = The Lochs&lt;br /&gt;
| location-x = 11.5&lt;br /&gt;
| location-y = 22.5&lt;br /&gt;
| type = sidequest&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Gyr Abanian Sidequests&lt;br /&gt;
| journal-genre = Lochs Sidequests&lt;br /&gt;
| sortkey = 9000&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 1&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = 1 Landerwaffe Flute (Key Item)&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Landerwaffe Flute&lt;br /&gt;
| unlocks = ach Fast and Flurry-ous&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.5&lt;br /&gt;
| id-gt = 69593&lt;br /&gt;
| id-edb = 39684a8af01&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This quest will become available once the player has collected all seven Gwiber mounts from [[Shadowbringers]] [[Trials#High-end_Trials_.28Shadowbringers.29|(Extreme) trials]]:&lt;br /&gt;
#{{item icon|Fae Gwiber}} from {{i|The Dancing Plague (Extreme)}}&lt;br /&gt;
#{{item icon|Innocent Gwiber}} from {{i|The Crown of the Immaculate (Extreme)}}&lt;br /&gt;
#{{item icon|Shadow Gwiber}} from {{i|The Minstrel&#039;s Ballad: Hades&#039;s Elegy}}&lt;br /&gt;
#{{item icon|Ruby Gwiber}} from {{i|Cinder Drift (Extreme)}}&lt;br /&gt;
#{{item icon|Gwiber of Light}} from {{i|The Seat of Sacrifice (Extreme)}}&lt;br /&gt;
#{{item icon|Emerald Gwiber}} from {{i|Castrum Marinum (Extreme)}}&lt;br /&gt;
#{{item icon|Diamond Gwiber}} from {{i|The Cloud Deck (Extreme)}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for the “wyrm-machina” on [[Azys Lla]].&lt;br /&gt;
*Head to [[the Flagship]] and blow the [[Landerwaffe Flute]] at the designated location.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The warmachina fanatic appears to burn with unsatisfied curiosity.&lt;br /&gt;
&lt;br /&gt;
*You learn from an Ironworks engineer of the existence of an incredible mechanical dragon. Assuming his hastily attached signal emitter is functioning correctly, the “wyrm-machina” can be found somewhere on the floating mass of Azys Lla.&lt;br /&gt;
&lt;br /&gt;
*Your search of Azys Lla is interrupted by the familiar figure of the wandering minstrel. In typical extravagant fashion, he regales you with a tale told to him by a fellow traveler─of the legend of Landerwaffe, an ancient masterpiece of Allag which has hunted down through the ages for a suitable master. In light of your command of a multitude of gwibers, the minstrel seems convinced that the mechanical dragon will heed your call. With the instrument of its summoning in hand, you have only to blow a single shrill call from the deck of the Flagship.&lt;br /&gt;
&lt;br /&gt;
*True to the lore, the call of your flute has indeed been answered by the wondrous and lustrous Landerwaffe. The wandering minstrel is so moved by the sight that he composes a verse on the spot, immortalizing the moment in which machina and master stand poised to begin a whole new chapter of grand adventure. Even fate itself must bend before the mighty partnership of the Shadowmaker and the Dragon Made!&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
====Accepting the quest====&lt;br /&gt;
Warmachina Fanatic: Such beauty... Such power... A true masterpiece in motion!&lt;br /&gt;
Warmachina Fanatic: Oh! Greetings, [Forename], we weren&#039;t expecting─Well, seeing as you &#039;&#039;are&#039;&#039; here now, I should take advantage of my good fortune.&lt;br /&gt;
Warmachina Fanatic: It flew right above me several days ago, you see, and I haven&#039;t stopped thinking about it since. Er, “it” being a shiny black dragon.&lt;br /&gt;
Warmachina Fanatic: Not one of those Dravanian beasts, you understand. And I&#039;m fairly certain─at least ninety-five percent─that it wasn&#039;t the primal Bahamut. Before you ask, “then what was it!?” well, that&#039;s exactly what I&#039;d like to find out!&lt;br /&gt;
Warmachina Fanatic: I do have a working theory, of course. It was only in view for a few moments, but I definitely saw flames shooting out from behind when the dragon accelerated...which was obviously some method of propulsion wherein an ignited fuel source was directed through an exhaust system to provide additional thrust, thereby─&lt;br /&gt;
Warmachina Fanatic: ...Oh, was I babbling again? I seem to make a habit of it.&lt;br /&gt;
Warmachina Fanatic: Anyway, my point is that this was no living, breathing creature. I was witness to a mechanical creation─a wyrm-machina, if you will.&lt;br /&gt;
Warmachina Fanatic: I just had to know more. Even as my mind screamed “What in Cid&#039;s spare parts drawer is that!?” my hand moved on pure instinct, grabbing a signal emitter and hurling it at the thing&#039;s gleaming underbelly. I must have lodged it in between the scales or something, because my instruments now show a reading to the northwest of here...at an extremely high altitude.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ... Are you saying it&#039;s on Azys Lla?&lt;br /&gt;
Warmachina Fanatic: Exactly! There&#039;s no other possibility...unless you&#039;re aware of some other floating fortress in the Sea of Clouds?&lt;br /&gt;
&amp;gt; Which means...?&lt;br /&gt;
Warmachina Fanatic: Don&#039;t you see!? It &#039;&#039;must&#039;&#039; be on Azys Lla! ...Unless you&#039;re aware of some other floating fortress in the Sea of Clouds?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Warmachina Fanatic: Please, [Forename], the next time your travels take you up there, I&#039;d consider it a personal favor if you could track down that mechanical marvel. It was just so incredibly well made...&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Warmachina Fanatic: I&#039;d go myself if I could, but you know how Jessie is─our deputy president&#039;s not one to authorize funds for “frivolous self-indulgence,” as she puts it... Argh, it&#039;s so frustrating!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for the &amp;quot;wyrm-machina&amp;quot; on Azys Lla===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&amp;gt;If the player has completed the quest [[A Lone Wolf No More]]&lt;br /&gt;
Wandering Minstrel@???: And lo, once more do our paths cross, O tamer of legends. Are you, perchance, in the midst of some great adventure?&lt;br /&gt;
&amp;gt;Otherwise&lt;br /&gt;
Wandering Minstrel@???: And lo, once more do our paths cross, O matchless champion. Are you, perchance, in the midst of some great adventure?&lt;br /&gt;
---&lt;br /&gt;
Wandering Minstrel: ...And you heard this from an Ironworks engineer? But how miraculous! A fellow traveler shared with me the legend of a mechanical dragon─strikingly similar to the one which you describe─and the tale perforce led me here.&lt;br /&gt;
Wandering Minstrel: Its name, I am told, is “Landerwaffe,” an exquisite artifice of ancient Allag. It has roamed the skies for years uncounted, searching for a master worthy of its onyx wings.&lt;br /&gt;
Wandering Minstrel: According to the lore as it is written, Landerwaffe will not submit to any but {{alternatives|f=she|m=he}} who commands a multitude of gwibers. Alas, I can lay claim to no such authority...but mayhap you can?&lt;br /&gt;
Wandering Minstrel: ...You have &#039;&#039;seven&#039;&#039; such entities at your beck and call!? Why, I could pen an epic ballad based on that feat alone!&lt;br /&gt;
Wandering Minstrel: Yes! I must yield unto you the flute, which the traveler yielded unto me. Should a worthy master blow into this fated instrument, &#039;tis said to emit a shrill, mechanical note─a summons Landerwaffe is unable to deny.&lt;br /&gt;
Wandering Minstrel: Take yourself now to the heart of Azys Lla, and make that flute sing. I sense the Flagship is where a new bond shall be forged and a new chapter in your saga begun!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Head to the Flagship and blow the Landerwaffe Flute at the designated location===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wandering Minstrel: A truly mesmerizing plateau... Down through the endless halls of history has Landerwaffe flown, hunting from horizon to horizon for a single soul full of bright promise.&lt;br /&gt;
Wandering Minstrel: And now has this unrivaled creation at long last found its master. &#039;Tis under your steady hand that it has chosen to serve!&lt;br /&gt;
Wandering Minstrel: Here, in this place, have nine shining lights come together across boundaries unimaginable, as if some great will commanded your convergence.&lt;br /&gt;
Wandering Minstrel: The drake of darkened steel, countless centuries endured,♪&amp;lt;br&amp;gt;A meeting long desired, yet its certainty obscured.♪&amp;lt;br&amp;gt;Beyond the veil of time and space, a champion awaited,♪&amp;lt;br&amp;gt;This brilliant soul illumed the night, a guide to bonding fated.♪&lt;br /&gt;
Wandering Minstrel: Forgive me! It seems that verse tumbles from my lips unbidden whenever I am in your presence. I shall call this new composition...&#039;&#039;The Shadowmaker and the Dragon Made&#039;&#039;!&lt;br /&gt;
Wandering Minstrel: Truly, no matter how many words I sing, they can never encompass the enormity of your accomplishments.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;If the player has completed the quest [[A Lone Wolf No More]]&lt;br /&gt;
Wandering Minstrel: Not content with taming a legendary auspice, you go on to master this ancient wonder...&lt;br /&gt;
---&lt;br /&gt;
Wandering Minstrel: I tremble in anticipation of the stories you shall create together. May your fantastical steed bear you towards new and ever greater adventure!&lt;br /&gt;
Wandering Minstrel: And worry not for your engineer friend. I shall personally─and lyrically─inform him of the spectacle which took place here!&lt;br /&gt;
-cutscene end&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bandits_Abound&amp;diff=1574279</id>
		<title>Bandits Abound</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bandits_Abound&amp;diff=1574279"/>
		<updated>2026-10-05T20:53:05Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Bandits Abound&lt;br /&gt;
| description = Though hers is not the easiest face to read, Ceetol Ja&#039;s expression suggests she has vital information to share.&lt;br /&gt;
| image = To Steal a Steelhog.png&lt;br /&gt;
| quest-giver = Ceetol Ja&lt;br /&gt;
| related-npcs = Chalteaufite; Faint-hearted Trader; Garrulous Trader; Kaqool Ja; Porta Praetoria Commander; Resistance Fighter; Timid Trader&lt;br /&gt;
| location = Rhalgr&#039;s Reach&lt;br /&gt;
| location-x = 11.6&lt;br /&gt;
| location-y = 12.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Physical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 411&lt;br /&gt;
| level = 92&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Physical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 1021440&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = To Steal a Steelhog&lt;br /&gt;
| next-quest = Take Me to Your Leader&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70373&lt;br /&gt;
| id-edb = 9131011bf35&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the [[Porta Praetoria Commander|Porta Praetoria commander]].&lt;br /&gt;
* Speak with the [[Timid Trader|timid trader]].&lt;br /&gt;
* Survey the designated location and defeat any enemies that appear.&lt;br /&gt;
* Speak with the timid trader.&lt;br /&gt;
* Speak with [[Ceetol Ja]] at [[Porta Praetoria]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Though hers is not the easiest face to read, Ceetol Ja&#039;s expression suggests she has vital information to share.&lt;br /&gt;
* Ceetol Ja calls over a Resistance soldier with whom she had previously discussed the bandits you seek. He explains that their leader Chalteaufite is a member of a larger organization known as the Passage of the Unbound, which has been wreaking havoc throughout Eorzea. Among their preferred targets are the trade caravans that travel between Gridania and Ala Mhigo, with one such incident having recently occurred near Porta Praetoria. The troops stationed there should be able to provide further details.&lt;br /&gt;
* Shortly after introducing yourselves to the Resistance commander at Porta Praetoria, you are interrupted by an extremely talkative merchant and his colleagues. Having heard rumors of raids on caravans in the surrounding area, the trader suggests accompanying his comrades to a location where the bandits have been known to strike.&lt;br /&gt;
* Arriving at the entrance to a gulley, the two merchants elect to stay behind while you go on ahead to investigate the scene of the crime. Though you may not necessarily run into any trouble, you had best be prepared for it all the same.&lt;br /&gt;
* Your sense that danger lurks around any corner is proven correct, as you are soon ambushed by a small group of bandits. While they would doubtless pose a threat to the average traveler, they reckoned without the prowess of the Warrior of Light, and you waste no time in incapacitating your foes.&lt;br /&gt;
* Upon returning to your two guides, they contact their leader, who soon arrives at your location with the Porta Praetoria commander and Ceetol Ja in tow. As the Resistance member goes to apprehend the bandits, the merchants say their good-byes and continue their journey to Ala Mhigo, seemingly in somewhat of a hurry. For the time being, you and Ceetol Ja decide it best to return to Porta Praetoria.&lt;br /&gt;
* With the highwaymen now in custody and undergoing questioning, Ceetol Ja chooses to wait at Porta Praetoria to see if any useful information can be gleaned. Expecting the interrogation to go on for some time, you take the opportunity to rest after your eventful excursion.&lt;br /&gt;
**※The next role quest will be available from Ceetol Ja upon reaching level 94 in any physical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Ceetol Ja: [Forename], I heard something that might help us! One of the soldiers has been contending with the same bandits who stole the vessel.&lt;br /&gt;
Ceetol Ja: I&#039;ll go and find him. Give me a moment, would you?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ceetol Ja: Sorry to keep you waiting!&lt;br /&gt;
&lt;br /&gt;
Resistance Fighter: Ha! When she told me she&#039;d been sent an assistant, I never would&#039;ve guessed it&#039;d be the savior of Ala Mhigo {{alternatives|f=her|m=him}}self!&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: You&#039;re something of a local celebrity, I take it?&lt;br /&gt;
Ceetol Ja: I&#039;d love to hear more about that, but for now, let&#039;s concentrate on the matter at hand.&lt;br /&gt;
&lt;br /&gt;
Resistance Fighter: Yes, quite. The bandits you&#039;ve been chasing are behind a spate of recent incidents in Ala Mhigo.&lt;br /&gt;
Resistance Fighter: What&#039;s more, it appears that Chalteaufite is part of a larger network known as the Passage of the Unbound, which is spreading its mayhem far and wide.&lt;br /&gt;
Resistance Fighter: In particular, they&#039;ve been carrying out raids on trade caravans heading here from Gridania. We&#039;ve increased patrols along that route, but the bastards strike so quickly that they&#039;ve usually made good their escape by the time aid arrives.&lt;br /&gt;
Resistance Fighter: On the rare occasions we&#039;ve caught them in the act, they use some kind of device or magicked object to deflect our arrows and send us sprawling.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: That&#039;s the Steelhog Vessel! It was stolen from my village, you see. I&#039;m sorry for all the trouble it&#039;s caused.&lt;br /&gt;
Ceetol Ja: The one who took it, Chalteaufite, said something about using its power to help the oppressed and destitute. What do you think he meant by that?&lt;br /&gt;
&lt;br /&gt;
Resistance Fighter: That sounds familiar. The reports say the thieves were shouting something along those lines during the other raids. They claim the merchants are overworking and underpaying their laborers, and therefore deserve to be targeted.&lt;br /&gt;
Resistance Fighter: I don&#039;t see how stealing a bunch of goods helps the workers, and there&#039;s not a shred of evidence that anyone is being exploited.&lt;br /&gt;
Resistance Fighter: If you ask me, they&#039;re just in it for the money. In any case, their reasons won&#039;t matter a jot once they&#039;re behind bars.&lt;br /&gt;
Resistance Fighter: But for that, we&#039;ll have to catch them first. The most recent incident occurred near Porta Praetoria, one of the waypoints on the road to the palace.&lt;br /&gt;
Resistance Fighter: If you want to know more, you&#039;d best hear it straight from the commander there.&lt;br /&gt;
Resistance Fighter: Anyway, I&#039;ll send word ahead to let her know you&#039;re coming. Assuming you are, that is.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Yes, of course! Much appreciated!&lt;br /&gt;
Ceetol Ja: This sounds like a promising lead. The soldiers here were good enough to explain the lie of the land around here, so I shouldn&#039;t have any trouble making the journey by myself. I&#039;ll see you there!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Porta Praetoria commander===&lt;br /&gt;
-optional start&lt;br /&gt;
Ceetol Ja: I think I&#039;ve found the right person, though it&#039;s rather difficult to tell who&#039;s who with those matching uniforms...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Porta Praetoria Commander: Good, you&#039;re both here. My colleague at the Reach has told me everything.&lt;br /&gt;
Porta Praetoria Commander: I can confirm that we&#039;ve had several sightings of Chalteaufite and his gang in recent days. They&#039;ve even taken to ambushing our patrols.&lt;br /&gt;
Porta Praetoria Commander: Whereas most brigands would flee from armed and armored soldiers, this lot seems to take pleasure in goading us into attacking.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: The treasure they carry makes them invulnerable.&lt;br /&gt;
Ceetol Ja: It can also emit a devastating blast, but that&#039;s only effective at short range. Chalteaufite &#039;&#039;wants&#039;&#039; to draw your soldiers into close quarters because there they stand no chance.&lt;br /&gt;
&lt;br /&gt;
Porta Praetoria Commander: Well, that explains their uncommon boldness. Thank you─this information will go far in helping us contend with the bandits.&lt;br /&gt;
&lt;br /&gt;
Garrulous Trader@???: Umm, sorry to interrupt...&lt;br /&gt;
&lt;br /&gt;
Porta Praetoria Commander: Who might you be?&lt;br /&gt;
&lt;br /&gt;
Garrulous Trader: Oh, simple peddlers, my good lady! I myself am of Gridanian stock, and after learning my craft in the markets of Ul&#039;dah, I now deliver all manner of finery to eager patrons throughout Eorzea!&lt;br /&gt;
Garrulous Trader: But enough about that! I hope you&#039;ll forgive me, but I couldn&#039;t help overhearing you mention a gang of highwaymen.&lt;br /&gt;
Garrulous Trader: We&#039;ve heard similar tales from other traders passing through, and it seems some stretches of road are more dangerous than others. In fact, the bandits are most often seen at a specific location not far from here. If you like, we can take you there ourselves.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Please, by all means!&lt;br /&gt;
&lt;br /&gt;
Porta Praetoria Commander: Wait. [Forename] can take care of {{alternatives|f=her|m=him}}self, but I can&#039;t allow any more civilians than necessary into an area believed to be teeming with bandits.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: It seems I&#039;ve no choice but to ask you to go without me. Sorry, but if those highwaymen did turn up, I wouldn&#039;t be much good in a fight.&lt;br /&gt;
Ceetol Ja: While you head off to investigate, I&#039;ll see if there&#039;s any more information to be had here.&lt;br /&gt;
&lt;br /&gt;
Garrulous Trader: Then it&#039;s settled. I shall leave our newfound friend in your capable hands.&lt;br /&gt;
&lt;br /&gt;
Timid Trader: What!? Oh, umm... If you say so...&lt;br /&gt;
Timid Trader: Erm, I suppose we should be on our way, then. If we do run into those highwaymen, you&#039;ll protect us, right?&lt;br /&gt;
&lt;br /&gt;
Garrulous Trader: One&#039;s headed your way now. You know what to do.&lt;br /&gt;
Garrulous Trader: What!? Unacceptable! Either you do this without my help, or I&#039;ll find someone who can! Show some backbone for once!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ceetol Ja: I&#039;ll see if they can tell me anything more about Chalteaufite and his gang. Be careful out there, won&#039;t you?&lt;br /&gt;
&lt;br /&gt;
Garrulous Trader: As luck would have it, my fellows and I&#039;ve yet to be assailed by any bandits around here. Perhaps if the other caravans invested in some proper escorts, they wouldn&#039;t be such easy targets?&lt;br /&gt;
&lt;br /&gt;
Porta Praetoria Commander: Should you encounter the highwaymen, I trust you will exercise some degree of restraint. We can&#039;t interrogate the suspects if you&#039;ve reduced them to a bloody pulp, now can we? Just put them on their arses and leave the rest to us.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the timid trader===&lt;br /&gt;
-optional start&lt;br /&gt;
Faint-hearted Trader: Ack! Did you hear that!? Thal&#039;s balls, it must be my imagination... Let&#039;s not dally here too long, eh?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Timid Trader: We&#039;re almost there. It&#039;s just on the other side of this gully.&lt;br /&gt;
Timid Trader: Actually, if it&#039;s all the same to you, we&#039;ll wait here while you go on ahead. This is already more than close enough for my liking.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Timid Trader: We&#039;ll, uh...keep watch here! If we see anything suspicious, we&#039;ll be sure to scream!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location and defeat any enemies that appear===&lt;br /&gt;
System: You sense a hostile presence!&lt;br /&gt;
Popup: Craven Follower: Please, stop! I&#039;ve no more bones to break...&lt;br /&gt;
&lt;br /&gt;
===Speak with the timid trader===&lt;br /&gt;
-optional start&lt;br /&gt;
Faint-hearted Trader: What!? You&#039;re back!? Erm, I mean...&#039;&#039;welcome&#039;&#039; back! Yes, that&#039;s it...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Timid Trader: You beat them!? A-All of them!?&lt;br /&gt;
Timid Trader: How very fortunate! Well, then...ah...I&#039;d best contact the boss. I&#039;m sure he&#039;ll want to know &#039;&#039;all&#039;&#039; about this!&lt;br /&gt;
Timid Trader: No doubt he&#039;s still talking to your friend and the commander. They&#039;ll be glad to hear you&#039;ve come to no harm.&lt;br /&gt;
Timid Trader: You&#039;ll never guess what, boss! {{alternatives|f=She|m=He}} trounced the lot of them! ...Ah, yes. Understood...&lt;br /&gt;
Timid Trader: I&#039;m not quite sure why, but he said they&#039;ll be here in a jiffy!&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Is it true? You beat them all single-handedly?&lt;br /&gt;
&lt;br /&gt;
Porta Praetoria Commander: Gods be good, I&#039;m glad you&#039;re on our side! Anyway, I&#039;ll take it from here.&lt;br /&gt;
&lt;br /&gt;
Garrulous Trader: My, my, very impressive! And how jolly convenient for those villains to appear exactly where we thought they would, too. But above all, I&#039;m glad no one was hurt. Well, no one important, that is.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: I&#039;m relieved to see that everyone&#039;s safe. It must&#039;ve taken a lot of courage to bring [Forename] here, knowing that danger could be lurking around every corner.&lt;br /&gt;
Ceetol Ja: Hmm... Are you sure you&#039;re all right? If you&#039;re putting on a brave face for our benefit, there&#039;s no need, I assure you.&lt;br /&gt;
&lt;br /&gt;
Timid Trader: No, no, we&#039;re fine! Couldn&#039;t be better!&lt;br /&gt;
&lt;br /&gt;
Garrulous Trader: Well then, I&#039;d say that&#039;s enough excitement for one day! We&#039;d best continue on our way to the Ala Mhigan Quarter. Wares to sell, deals to broker, that sort of thing.&lt;br /&gt;
Garrulous Trader: I daresay it&#039;ll be some time before any ne&#039;er-do-wells have the gall to descend upon this neck of the...uh, desert. And as for you, my friends, I&#039;d advise you not to stray too far from the beaten path...if you know what&#039;s good for you. Ta-ta!&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: There&#039;s nothing left for us to do here, so let&#039;s head back to Porta Praetoria.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ceetol Ja at Porta Praetoria===&lt;br /&gt;
Ceetol Ja: Well, that was all very strange. One moment, they&#039;re helping us apprehend criminals, and the next they&#039;re racing off to peddle their wares elsewhere. Merchants certainly are a busy lot, aren&#039;t they?&lt;br /&gt;
Ceetol Ja: Not that I&#039;m complaining, of course. With those suspects in custody, I&#039;m sure the Resistance will be able to wring some valuable information from them.&lt;br /&gt;
Ceetol Ja: I expect all that wringing will take a while, though. It looks like we&#039;ve been given an opportunity for a little rest. You&#039;ve certainly earned it!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=5IKGyUvIOeI}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=To_Steal_a_Steelhog&amp;diff=1574204</id>
		<title>To Steal a Steelhog</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=To_Steal_a_Steelhog&amp;diff=1574204"/>
		<updated>2026-10-05T15:24:55Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = To Steal a Steelhog&lt;br /&gt;
| description = Raholl Ja&#039;s eyes are full of expectation...or is it dust?&lt;br /&gt;
| image = To Steal a Steelhog.png&lt;br /&gt;
| quest-giver = Raholl Ja&lt;br /&gt;
| related-npcs = Ceetol Ja; Chalteaufite; Dhanna; Earnest Escort; Germainne; Odila; Waylaid Merchant&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 12.6&lt;br /&gt;
| location-y = 15.1&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Physical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 401&lt;br /&gt;
| level = 90&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Physical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 994560&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Uncouth Customers&lt;br /&gt;
| next-quest = Bandits Abound&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70372&lt;br /&gt;
| id-edb = f5af9a7129c&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Gather information in [[Rhalgr&#039;s Reach]].&lt;br /&gt;
* Search for [[Ceetol Ja]] in [[Virdjala]].&lt;br /&gt;
* Speak with Ceetol Ja in Rhalgr&#039;s Reach.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Raholl Ja&#039;s eyes are full of expectation...or is it dust?&lt;br /&gt;
* The Steelhog Vessel has been stolen, and as two of the few remaining recipients of its protective blessing, Raholl Ja and his granddaughter Ceetol Ja are tasked with its retrieval. Their pursuit of the thief has led them to Tuliyollal, where he is believed to have boarded a ship and escaped to Eorzea. Fearing that the elderly Raholl Ja would not survive such a perilous voyage, Ceetol Ja has given chase alone, her only clue being an empty bottle of Ala Mhigan make left by the culprit. Raholl Ja asks that you search for his granddaughter, that you may lend her your knowledge and expertise. As her current location is unknown, you head to Rhalgr&#039;s Reach to gather information.&lt;br /&gt;
* Upon arriving at Rhalgr&#039;s Reach, you quiz several Resistance members as to Ceetol Ja&#039;s whereabouts. The tall, slender thief she seeks apparently bears a passing resemblance to a bandit leader known to ply his trade in Virdjala. In all likelihood, your would-be ally has journeyed into the desert alone, heedless of the potential danger.&lt;br /&gt;
* You succeed in locating Ceetol Ja, who is in the midst of aiding a stricken merchant. Though he has only minor injuries, his wares were stolen, and his escort left in pursuit of the criminals. You follow the escort and witness the bandit leader using the power of the Steelhog Vessel to render himself invulnerable, with the bodyguard&#039;s attacks leaving not so much as a scratch before he is sent sprawling by a magical blast. Somewhat uncharacteristically for a supposed master thief, the bearer of the artifact makes no bones about revealing his name─Chalteaufite─before he and his accomplices make their escape, uncontested. Ceetol Ja decides to escort the merchant and his escort to Rhalgr&#039;s Reach for medical attention, and asks you to meet her there to help report the incident to the Resistance.&lt;br /&gt;
* After regrouping, you explain to Ceetol Ja that you were sent to Ala Mhigo at the behest of her grandfather, and you have agreed to assist her in reclaiming the Steelhog Vessel. With the artifact being used to further Chalteaufite&#039;s criminal activities, you and Ceetol Ja must act swiftly if you are to thwart whatever schemes he may be concocting.&lt;br /&gt;
**※The next role quest will be available from Ceetol Ja upon reaching level 92 in any physical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&amp;gt; If MSQ Complete&lt;br /&gt;
Raholl Ja: Greetings. So, you have decided to aid my people in retrieving our treasure, yes?&lt;br /&gt;
&amp;gt; If MSQ Incomplete&lt;br /&gt;
Raholl Ja: With the city in turmoil, I had assumed you would be needed elsewhere, yet here you are. So, you have decided to aid my people in retrieving our treasure, yes?&lt;br /&gt;
---&lt;br /&gt;
Raholl Ja: They will be glad to know my long and arduous journey from our homeland in the distant south of Yok Tural was not in vain.&lt;br /&gt;
Raholl Ja: As for the treasure we would have you recover, it contains the undying essence of an armadillo tural vidraal.&lt;br /&gt;
Raholl Ja: These steelhogs—as we call them—rely on their tough hides to protect themselves from predators. The legends speak of one that lived to an extraordinary age, perhaps due to its natural suit of armor, and came to be known as the Lord of the Forest.&lt;br /&gt;
Raholl Ja: At the end of its long life, our ancestors enshrined the vidraal&#039;s soul within the Steelhog Vessel. For generations since, the divine blessings it bestows have been a great boon to my people.&lt;br /&gt;
Raholl Ja: Those under its protection need not fear wild beasts, for fang and claw cannot harm them. This allows us to hunt in the forest without risking our lives.&lt;br /&gt;
Raholl Ja: This treasure, so crucial to our people, was stolen by a tall, slender merchant—or rather, a man posing as one.&lt;br /&gt;
Raholl Ja: He came bearing exotic wares from foreign lands, and served alcohol freely, toasting often to new friendships. My people became caught up in celebration...and in the morning, the merchant was gone, along with the Steelhog Vessel.&lt;br /&gt;
Raholl Ja: Without it, we cannot bestow its blessing afresh upon our hunters. The effect wanes over time, and one by one we are losing our protection against the savage predators that stalk our lands.&lt;br /&gt;
Raholl Ja: As I and my granddaughter Ceetol Ja still possess the treasure&#039;s blessing, we have been tasked with locating the Steelhog Vessel and returning it to the village. The trail led us here to Tuliyollal, where we believe the perpetrator boarded a ship and made good his escape.&lt;br /&gt;
Raholl Ja: The journey here has already pushed this decrepit body of mine beyond its natural limits, and a lengthy voyage by sea would likely be my end. Although I urged Ceetol Ja not to make the crossing alone, she was determined to give chase.&lt;br /&gt;
Raholl Ja: Given that you hail from across the ocean, your knowledge of those lands will prove invaluable to her. Not only that, but our quarry may use the Steelhog Vessel to his own ends. Only a skilled warrior can stand against such a foe...and Ceetol Ja is no warrior.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; You&#039;ll have your treasure in two shakes of an armadillo&#039;s tail.&lt;br /&gt;
&amp;gt; Looks like refusal isn&#039;t an option... Fine, I&#039;ll help.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Raholl Ja: I am truly grateful. My granddaughter&#039;s first port of call is a place called Ala Mhigo.&lt;br /&gt;
Raholl Ja: You see, as the thief took all of his wares with him, the only clue left behind was an empty bottle of whatever grog he was serving. After asking the sailors here, it seems it was produced in Ala Mhigo, and with no other leads, Ceetol Ja set forth.&lt;br /&gt;
Raholl Ja: Once you arrive, she should not be difficult to find. These days, only a handful of Mamool Ja attempt the journey, most of them brutish mercenaries. Ceetol Ja is a far daintier creature, and is sure to have made a favorable impression on the locals. May the steelhog watch over you!&lt;br /&gt;
&lt;br /&gt;
System: As Ceetol Ja has traveled to Ala Mhigo, perhaps you should begin your search by asking around at Rhalgr&#039;s Reach.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Raholl Ja: It brings me great solace to know that my granddaughter has such a capable ally.&lt;br /&gt;
Raholl Ja: Of course, retrieving the artifact is of the utmost importance, but it is Ceetol Ja&#039;s safety that concerns me most. I dread to think what dangers await her across the ocean.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Gather information in Rhalgr&#039;s Reach===&lt;br /&gt;
&lt;br /&gt;
Odila: A Mamool Ja, you say? As it happens, she came over while I was cleaning the cannons.&lt;br /&gt;
Odila: She showed me an empty arak bottle and said she was looking for the bloke it had belonged to. Thing is, that brand&#039;s found all over Ala Mhigo, so I wasn&#039;t able to help narrow down her search.&lt;br /&gt;
&lt;br /&gt;
Germainne: Yes, I met the Mamool Ja girl you&#039;re after. She was looking for a tall, thin man. Some sort of thief, apparently.&lt;br /&gt;
Germainne: It sounded a bit like the leader of a gang of bandits that lurks around Virdjala, so I told her as much. Chances are, that&#039;s where she headed. I hope she stays out of trouble...&lt;br /&gt;
&lt;br /&gt;
Dhanna: Yesss, I sssaw a Mamool Ja on my patrols, but he carried an enormous axe. Not at all like the person you dessscribe.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Odila: That young lady was certainly well-mannered, but didn&#039;t seem to know much about what goes on around here. I take it she&#039;s new to the region?&lt;br /&gt;
&lt;br /&gt;
Germainne: Perhaps I shouldn&#039;t have told her about that bandit leader. For all I know, it could be a completely different person.&lt;br /&gt;
&lt;br /&gt;
Dhanna: We do not often sssee Mamool Ja in these parts, ssso I remember the man I ssspotted quite clearly. I could tell that axe of his was not merely for decoration...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Ceetol Ja in Virdjala===&lt;br /&gt;
-optional start&lt;br /&gt;
Waylaid Merchant: Ouch...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ceetol Ja: Here, let me apply some of this ointment. It&#039;s a common remedy where I come from.&lt;br /&gt;
Ceetol Ja: Oh? Are you here to lend a hand? This poor soul was attacked by highwaymen, and I could use help tending to his wounds!&lt;br /&gt;
&lt;br /&gt;
Waylaid Merchant: Don&#039;t worry about me—it&#039;s my escort who&#039;s in trouble! He&#039;s in pursuit of the thieves, and I fear he&#039;s bitten off more than he can chew! Please, will you aid him?&lt;br /&gt;
&lt;br /&gt;
Earnest Escort: You thieving bastards!&lt;br /&gt;
Earnest Escort: What!? But how!?&lt;br /&gt;
&lt;br /&gt;
Chalteaufite@???: Behold!&lt;br /&gt;
&lt;br /&gt;
Earnest Escort: Gwaaagh!&lt;br /&gt;
&lt;br /&gt;
Chalteaufite@Haughty Highwayman: Ahahaha! Nothing like a bit of divine intervention to tip the scales in my favor. With this artifact in my hands, I am invincible!&lt;br /&gt;
Chalteaufite@Haughty Highwayman: Another one, eh? Not that it matters.&lt;br /&gt;
Chalteaufite@Haughty Highwayman: Kaqool Ja! It&#039;s time you earned your coin.&lt;br /&gt;
&lt;br /&gt;
Earnest Escort: I appreciate the assistance, but he wasn&#039;t joking about “divine intervention”!&lt;br /&gt;
Earnest Escort: Some strange force pushed me away. I can&#039;t even get near them!&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: The Steelhog Vessel! Return it at once—and the stolen goods!&lt;br /&gt;
&lt;br /&gt;
Chalteaufite@Haughty Highwayman: Ohoho! You followed me all the way here from your backwater village? Alas, your journey has been for naught. The vessel is mine!&lt;br /&gt;
Chalteaufite: I, Chalteaufite, will make better use of the artifact than you and your ilk ever could! By the might bestowed upon me, I will become savior to the oppressed and destitute!&lt;br /&gt;
Chalteaufite: In light of my grand ambitions, the vessel&#039;s power would be wasted on the likes of you. If you cannot hunt without it, might I suggest a change of diet? I hear the acorns are delicious at this time of year!&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: Damn it all! I was so close!&lt;br /&gt;
Ceetol Ja: But now is not the time for regrets. These two are in need of a healer. I&#039;ll see them safely to Rhalgr&#039;s Reach.&lt;br /&gt;
Ceetol Ja: Would you mind meeting us there? Once their injuries have been treated, we&#039;d better tell the Resistance soldiers what happened.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ceetol Ja in Rhalgr&#039;s Reach===&lt;br /&gt;
-optional start&lt;br /&gt;
Waylaid Merchant: Losing all that stock is a bitter pill to swallow, but we&#039;re lucky they didn&#039;t take our lives as well.&lt;br /&gt;
&lt;br /&gt;
Earnest Escort: I thought I could handle whatever ruffians the desert might throw at us... Some escort I turned out to be.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ceetol Ja: Well, I&#039;m glad we made it to safety without any more trouble. Those bandits wouldn&#039;t dare step foot in this place!&lt;br /&gt;
Ceetol Ja: Ah, how rude of me! I never asked your name...or how you chanced across us, for that matter.&lt;br /&gt;
Ceetol Ja: You came all the way from Tuliyollal at my grandfather&#039;s behest? I can&#039;t tell you how grateful I am!&lt;br /&gt;
Ceetol Ja: As for the highwaymen, they possess the Steelhog Vessel, a treasure from my village.&lt;br /&gt;
Ceetol Ja: Not only does it grant protection from harm, it also produces a potent blast when the barrier is dispelled.&lt;br /&gt;
Ceetol Ja: As long as our enemies have the vessel, attacks at close quarters will be extremely risky.&lt;br /&gt;
Ceetol Ja: Although, as we say in my village, “Cracks form in even the mightiest of shields.” Knowing this, we are careful not to rely too heavily on its power.&lt;br /&gt;
Ceetol Ja: But now that the Steelhog Vessel has been stolen, this selfsame power is being turned against innocent people such as yourselves. I only hope you can forgive me for allowing this to happen.&lt;br /&gt;
&lt;br /&gt;
Earnest Escort: There&#039;s nothing to forgive. If anything, we should thank you for coming to our aid. That Chalteaufite and his lackeys have a lot to answer for.&lt;br /&gt;
&lt;br /&gt;
Waylaid Merchant: Indeed. We&#039;ll give the Resistance our testimonies, and with any luck, the information will go some way to clapping those bandits in irons.&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: I&#039;ll go with you. The soldiers here need to be warned about the vessel!&lt;br /&gt;
&lt;br /&gt;
Waylaid Merchant: No, no, leave that to us. We&#039;ll relay what you&#039;ve told us, word for word. After all, you&#039;ll need to move quickly to have any chance of getting your artifact back. When you catch those robbers, give them one from me!&lt;br /&gt;
&lt;br /&gt;
Ceetol Ja: How about you, [Forename]? I hope I can count on you to be there for whatever else comes next.&lt;br /&gt;
Ceetol Ja: Haha! I knew it! I sense you&#039;re eager to get started, but I need time to plan our next move. Bandits aren&#039;t known for being found easily.&lt;br /&gt;
Ceetol Ja: I was surprised to see a fellow Mamool Ja among them... I can&#039;t imagine why that Kaqool Ja would work for Chalteaufite of all people...&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=kE0lF3n5O5k}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Hippo_Riders&amp;diff=1573604</id>
		<title>The Hippo Riders</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Hippo_Riders&amp;diff=1573604"/>
		<updated>2026-10-03T16:04:27Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = The Hippo Riders.png&lt;br /&gt;
| description = Despite the peaceful ambience in [[Svarna]], [[Trna]]&#039;s ear is flapping nervously. Her eyes dart towards the entrance nearest [[Yedlihmad]].&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = Trna&lt;br /&gt;
| related-npcs = Kancana; Ogul&lt;br /&gt;
| location = Thavnair&lt;br /&gt;
| location-x = 19.9&lt;br /&gt;
| location-y = 27.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Arkasodara Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Arkasodara Quests&lt;br /&gt;
| journal-genre = Arkasodara Main Quests&lt;br /&gt;
| sortkey = 6&lt;br /&gt;
| requirements = Sworn [[Reputation]] maxed&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| exp = 628320-749595&lt;br /&gt;
| gil = 695&lt;br /&gt;
| unlocks = r8 Arkasodara&lt;br /&gt;
| prev-quest = Leader to Leader&lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.15&lt;br /&gt;
| id-gt = 70086&lt;br /&gt;
| id-edb = 4766c2182df&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Wait for [[Kancana]] at the destination.&lt;br /&gt;
*Speak with [[Trna]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Despite the peaceful ambience in Svarna, Trna&#039;s ear is flapping nervously. Her eyes dart towards the entrance nearest Yedlihmad.&lt;br /&gt;
**※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Trna tells you that Acala and his crew are settling in well, despite some personal challenges. Indeed, she seems more worried about the impending arrival of Kancana, who is on her way to Svarna for an important conversation. After everything you&#039;ve been through together, Trna would really appreciate your moral support.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* Kancana arrives with Ogul for the dreaded conversation, which turns out to be nothing more than a glowing endorsement of Trna&#039;s efforts. Not only has she proven herself as a reliable business partner, Kancana says, but she has managed to do what most thought nigh impossible: rebuild a burnt bridge between the Arkasodara and Gajasura peoples. In a show of her unwavering faith, Kancana gifts Trna the deed to Svarna, allowing the Hippo Riders full autonomy over their land and business. The look of stunned disbelief welling in Trna&#039;s eyes reminds you of how much she has overcome to get here.&lt;br /&gt;
&lt;br /&gt;
* As Trna speaks about the Hippo Riders&#039; future, her countenance alight with new and exciting ideas, somewhere you can still make out the lines of that discouraged racer who once bristled at you by the highroad. But in the next moment, the illusion dissipates, leaving only this young entrepreneur filled with energy, inspiration, and hope for Thavnair&#039;s bright tomorrow waiting just on the horizon.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Trna: Thanks for stoppin&#039; in, [Forename]. It&#039;s always good to see you.&lt;br /&gt;
Trna: Nothin&#039; much to report, if you can believe it. Acala an&#039; his pals still have their challenges, but we&#039;re takin&#039; it slow an&#039; gettin&#039; to know each other.&lt;br /&gt;
Trna: They&#039;ve certainly got their own, er, style that some folks find surprisin&#039;. But I figure so long as we reach an understandin&#039; somewhere in the middle, we&#039;ll keep gettin&#039; along just fine.&lt;br /&gt;
Trna: Luckily, all of Acalas battle brothers now have it on good authority that &#039;Trna strong!&#039; so they listen to what I&#039;ve gotta say without a fuss.&lt;br /&gt;
Trna: They&#039;re a sight to see around supper, too─not even Maru shovels down grub with that much gusto. But they help out with work how they can, so I&#039;m not worried.&lt;br /&gt;
Trna: ...At least, I wish I wasn&#039;t. See, I just got word that Kancana&#039;s on her way over. Apparently, she&#039;s got somethin&#039; important to discuss.&lt;br /&gt;
Trna: I&#039;m sure it ain&#039;t bad, but just thinkin&#039; about it has my knees shakin&#039;. Would you mind terribly if I asked you to sit in?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; It would be my pleasure.&lt;br /&gt;
&amp;gt; Well, since I&#039;m here...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: Thanks, [Forename]. I can always count on you. She should be here soon.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: It&#039;s gotta be about Svarna. What if she says we&#039;ve gotta leave?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Wait for Kancana at the destination===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kancana: Trna! Thank you for making the time to chat. I know you have quite the busy schedule, so I shall get straight to the point.&lt;br /&gt;
Kancana: About this land─I believe our terms were that I would lease you this space contingent on your profits, correct?&lt;br /&gt;
Kancana: Oh, there is no need to look so terrified! Everyone on the island knows just how hard you and your associates have been working.&lt;br /&gt;
Kancana: I had a feeling that you would take well to delivery work, but when I heard that you welcomed a group of Gajasura into your midst, well! &amp;quot;Surprised&amp;quot; wouldn&#039;t cover the half of it. You have done what no Arkasodara before could, and it is truly remarkable.&lt;br /&gt;
Kancana: After you&#039;ve accomplished so much for your community, who would I be to come here and demand that you return this land? No, no, you have no need to worry.&lt;br /&gt;
&lt;br /&gt;
Ogul: Seeing Gajasura perform honest work before my very eyes─I&#039;d write home about it, but nobody back home would believe me!&lt;br /&gt;
&lt;br /&gt;
Trna: To tell you the truth, sometimes I can&#039;t believe it myself. We may come from different places, but me an&#039; Acala an&#039; all our people shared a lot of the same pain. And none of us really knew what to do with it.&lt;br /&gt;
Trna: But now look at us! Helpin&#039; others like we&#039;ve been helped ourselves, an&#039; doin&#039; a damn fine job of it! ...Passable, anyway.&lt;br /&gt;
Trna: And that&#039;s thanks to you, [Forename], for helpin&#039; out so much. An&#039; Kancana, for believin&#039; in us and lendin&#039; us this space in the first place. An&#039; Ogul, for always bein&#039; here in a pinch.&lt;br /&gt;
Trna: Maru an&#039; Ghasa...the rest of my associates... They&#039;ve all been here, with me, through every sort of thing you can imagine. Even Acala&#039;s been a big part of our journey.&lt;br /&gt;
Trna: It&#039;s &#039;cause of everyone that we got this chance to see ourselves as somethin&#039; bigger than just &amp;quot;misfits.&amp;quot; So on behalf of all my Riders, I truly thank you. From the bottom of my heart.&lt;br /&gt;
&lt;br /&gt;
Kancana: I still have the highest of hopes for you, Trna. You and your associates are no longer just delivering parcels and people, after all. You are delivering hope and inspiration to all those on this island.&lt;br /&gt;
Kancana: Which brings me back to why I have come here today.&lt;br /&gt;
Kancana: I would like to gift you the deed to this land, Trna.&lt;br /&gt;
Kancana: Consider this my investment in a happy, healthy Thavnair. Continue building your business into something you feel truly represents the Hippo Riders, and I will feel more than repaid.&lt;br /&gt;
Kancana: I believe that the people of Svarna will bring us closer to the brilliant future we all hope for. Make us proud, Trna.&lt;br /&gt;
&lt;br /&gt;
Trna: ...Those words mean more to us than you&#039;ll ever know. Thank you.&lt;br /&gt;
Trna: I promise you, we ain&#039;t gonna let you down! The Hippo Riders, we...we&#039;re gonna deliver everyone straight to a better tomorrow!&lt;br /&gt;
&lt;br /&gt;
Kancana: Now, there&#039;s that enthusiasm I love so much! Here&#039;s to that better tomorrow─and to seeing it with you!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna===&lt;br /&gt;
Trna: Now that I&#039;ve got the future of a whole island loaded into my cart, I think it&#039;s about time to toss caution to the wind an&#039; ride like I never rode before!&lt;br /&gt;
Trna: I&#039;ve got so many ideas I wanna try! Like, listen to this─once Thavnairian tourism gets goin&#039; again, we could do hippo-cart tours! Take folks to see all the prettiest places.&lt;br /&gt;
Trna: Heh, I&#039;ve gotten so used to thinkin&#039; up these sorts of ideas, but if you hadn&#039;t said what you did back then, none of us would even be here, you know?&lt;br /&gt;
Trna: What, did you forget? You were the very first person who ever said that me an&#039; my hippo carts could be somethin&#039; useful. Might&#039;ve been a throwaway comment to you, but to me─to us─it meant everythin&#039;.&lt;br /&gt;
Trna: Who&#039;d have thought a handful of words could change the Hippo Riders from misfittin&#039; racers to an independent business? Must be your own sort of magic, [Forename]. But we&#039;ll be repayin&#039; your kindness every day goin&#039; forward. You can count on that.&lt;br /&gt;
Trna: Alright! Enough chitchat─we&#039;ve got goods to deliver! Mouths to feed! Drinks to pour! An&#039; most importantly? Hippo carts to ride!&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You have achieved Bloodsworn reputation with the Hippo Riders.&lt;br /&gt;
System: You will receive an experience point bonus upon completion of the Arkasodara society daily quests.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: Nice to see you, [Forename]! You always brighten my day.&lt;br /&gt;
Trna: Everyone&#039;s been workin&#039; so hard lately, I think it&#039;s time to let loose an&#039; host another race! I&#039;m thinkin&#039; of openin&#039; participation to anyone with an interest─just to keep things interestin&#039;!&lt;br /&gt;
&lt;br /&gt;
Maru: We Hippo Riders might be proud landowners now, but there&#039;s always somethin&#039; to be done about the place. Give me a shout if you&#039;re ever in the neighborhood, eh? We always appreciate your help...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=8hPDjpTPKTA}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rising_to_the_Occasion&amp;diff=1570564</id>
		<title>Rising to the Occasion</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rising_to_the_Occasion&amp;diff=1570564"/>
		<updated>2026-09-28T05:12:23Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Rising to the Occasion&lt;br /&gt;
| description = [[Nashmeira]] is elated to see one of her favorite young protégés return.&lt;br /&gt;
| image = Rising to the Occasion.png&lt;br /&gt;
| quest-giver = Nashmeira&lt;br /&gt;
| related-npcs = Kuihlud; Ranaa Mihgo&lt;br /&gt;
| location = Limsa Lominsa Lower Decks&lt;br /&gt;
| location-x = 9.1&lt;br /&gt;
| location-y = 15.1&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Dancer Quests&lt;br /&gt;
| sortkey = 800&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = Dancer&lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-quest= Shadowbringers (Quest), Courage Born of Fear&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 448800&lt;br /&gt;
| gil = 1361&lt;br /&gt;
| reward1 = 1 Heavens&#039; Eye Materia VII&lt;br /&gt;
| reward2 = 1 Savage Aim Materia VII&lt;br /&gt;
| reward3 = 1 Savage Might Materia VII&lt;br /&gt;
| unlocks = ach No Friends of Mine II, ngp Dancer - Part 2&lt;br /&gt;
| prev-quest = Save the Last Dance for Me&lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| id-gt = 68762&lt;br /&gt;
| id-edb = 822f4fc05aa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is the final job quest. Only [[Role Quests]] will be added going forward.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Nashmeira]] in [[Summerford]].&lt;br /&gt;
*Speak with [[Ranaa Mihgo]].&lt;br /&gt;
*Speak with Ranaa Mihgo again.&lt;br /&gt;
*Speak with Nashmeira in [[Limsa Lominsa]].&lt;br /&gt;
*Speak with Ranaa Mihgo.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Nashmeira is elated to see one of her favorite young protégés return.&lt;br /&gt;
&lt;br /&gt;
*Mistress Nashmeira of Troupe Falsiam and her number two, Ranaa Mihgo, welcome your return to Limsa and rejoice at this fortunate reunion. After exchanging the usual pleasantries and inquiring as to your recent exploits, the Troupe Falsiam principal explains that there is a matter regarding which she would consult with you and Ranaa both, but that she wishes to do so out of the earshot of others. Follow the secretive-as-ever dancer to Summerford, where you might hear more about whatever it is she would ask of you.&lt;br /&gt;
&lt;br /&gt;
*Upon your arrival in Summerford, Mistress Nashmeira shares with you joyous tidings: to wit, Troupe Falsiam has received a special invitation to put on an exclusive performance at the Mujikoza in Kugane, the Far East&#039;s greatest venue for the performing arts. There is, however, a rub─she has promised to remain in Eorzea to repel the Totentanz, and train a new generation of dancers to continue her fight. And so she makes a startling request: she would cede the position of principal to her protégé Ranaa, and ask her to lead the troupe&#039;s expedition to the Far East. Ranaa is baffled and bewildered, as she feels entirely unready to assume a role of such responsibility. Nashmeira invites her to consider her answer carefully, then walks away, leaving Ranaa more confused than ever. Is there naught you might do to bring clarity and calm to the young dancer&#039;s mind and heart?&lt;br /&gt;
&lt;br /&gt;
*You and Ranaa share a singularly exhilarating dance with each other, your steps in perfect synchrony. But has this served to cast out the shadow of doubt in the young dancer&#039;s heart? All that remains is to speak to her and see.&lt;br /&gt;
&lt;br /&gt;
*It would seem that sharing a dance with you was precisely what Ranaa needed to work through her conflicted emotions. The young woman&#039;s heart and mind now clear, she strides off with newfound confidence back to Limsa, where she means to inform Mistress Nashmeira of the choice she has made. After taking time to catch your breath, you set off to join her.&lt;br /&gt;
&lt;br /&gt;
*Back in Limsa, Ranaa shares her decision with Mistress Nashmeira, who is overjoyed to hear that her protégé has chosen to rise to the occasion, and thanks you for the role you played in helping the girl find her way. Ranaa departs to inform the rest of the troupe about the changing of the guard, and you and Nashmeira move along to join her.&lt;br /&gt;
&lt;br /&gt;
*Though the sudden announcement came as quite a surprise, Kuihlud and his fellow troupe members welcome Ranaa&#039;s promotion to principal, and vow to support her as she endeavors to lead Troupe Falsiam to still greater heights. Farewells and words of gratitude are exchanged by all, and both the troupe members and Nashmeira make preparations to continue their respective journeys. You say good-bye to your friends, looking forward to the day when you may once again take the stage with those who instilled in you a passion for the art of dance.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Nashmeira: Well, if it isn&#039;t [Forename]! What a delightful surprise. And just look at that posture and poise! I can see you&#039;ve not neglected your training one bit since we last parted.&lt;br /&gt;
&lt;br /&gt;
Ranaa Mihgo: As for us, Troupe Falsiam continues to tour Eorzea, bringing hope to the dejected and downtrodden. Whenever and wherever the Totentanz threatened to rear its ugly head, we were there to cast out the shadows.&lt;br /&gt;
&lt;br /&gt;
Nashmeira: With tales of our performances spreading across the realm, we&#039;ve had no small number of aspiring dancers knocking at our door. Training them was consuming nearly all my waking hours, but recently Ranaa has stepped in to help shoulder the burden.&lt;br /&gt;
Nashmeira: Truly, I&#039;d be lost without her. And what of you, [Forename]? Have you had any noteworthy performances since last we met?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; I traveled to and from a distant world.&lt;br /&gt;
&amp;gt; I journeyed in search of a legendary hero.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Nashmeira: And I thought our voyage to distant shores a long one! I see you&#039;ve had yourself quite an adventure—though I confess the full import of your tale is quite beyond my comprehension.&lt;br /&gt;
Nashmeira: Still, this bounty hunter you befriended put you in quite the predicament, didn&#039;t he? It reminds me of another troublemaker I used to know...&lt;br /&gt;
&lt;br /&gt;
Ranaa Mihgo: Me, a troublemaker!? I may have been immature, but I only had my friends&#039; best interests at heart. Isn&#039;t that right, [Forename]? And besides, it sounds like even this bounty hunter came around in the end.&lt;br /&gt;
&lt;br /&gt;
Nashmeira: ...Indeed. There is a certain something about you, [Forename]. Something that brings out the best in those whose lives you touch—and Ranaa here is a prime example.&lt;br /&gt;
Nashmeira: The hot-headed girl I once knew has come into her own as a dancer, a woman, and a leader of her peers. Perhaps it is finally time that...yes, I am sure of it.&lt;br /&gt;
Nashmeira: [Forename]. Ranaa. There is a dilemma that has been weighing heavily on me of late, but I do believe I&#039;ve finally found an answer. Pray accompany me out of the city to La Noscea—I would discuss matters further with you away from the crowds.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Kuihlud: Mistress Nashmeira has come to rely more and more on Ranaa of late. At first, I wondered if this was wise, but I must say I have come to be impressed with the girl&#039;s newfound maturity.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Nashmeira in Summerford===&lt;br /&gt;
-optional start&lt;br /&gt;
Ranaa Mihgo: Over and over Mistress Nashmeira promised me: no more secrets! But I suppose she just can&#039;t help herself sometimes...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Nashmeira: [Forename], Ranaa...forgive me for not sharing the news with you two sooner. As fortune would have it, Troupe Falsiam has been invited to perform at the Mujikoza in Kugane—and our patrons are willing to pay a premium for our services.&lt;br /&gt;
&lt;br /&gt;
Ranaa Mihgo: The Mujikoza!? You mean that I could dance on the same stage that has hosted some of the most renowned artistes in all the Far East? Someone pinch me! When do we leave?&lt;br /&gt;
&lt;br /&gt;
Nashmeira: As soon as we are able—and therein lies my dilemma. The threat of the Totentanz still looms over Eorzea, and I have a duty to train the next generation of dancers to carry on Troupe Falsiam&#039;s mission.&lt;br /&gt;
Nashmeira: I cannot very well abandon these shores while my life&#039;s work remains undone. And so I turn to you.&lt;br /&gt;
Nashmeira: Ranaa Mihgo. You have blossomed into a fine dancer, and a capable leader. I would have you assume my role as principal, and oversee Troupe Falsiam&#039;s tour of Kugane.&lt;br /&gt;
&lt;br /&gt;
Ranaa Mihgo: Mistress Nashmeira...what are you saying?&lt;br /&gt;
&lt;br /&gt;
Nashmeira: It is the only practical solution. You would travel to Kugane to share our art with our friends in the Far East, and I could remain here to train our new recruits, and deliver the people of Eorzea from the throes of the Totentanz.&lt;br /&gt;
&lt;br /&gt;
Ranaa Mihgo: B-But I&#039;m not ready for this! There is still so much I must learn. You told me as much just moons ago!&lt;br /&gt;
&lt;br /&gt;
Nashmeira: And I have seen you come far since then. No one is born a leader, and doubtless it will be a struggle at first. But you are every bit as prepared for this role as I was the day I inherited it.&lt;br /&gt;
Nashmeira: I would not make this offer if I did not believe this with all my heart. And yet, I cannot—and will not—force the position upon you. But at the very least, pray think upon it for a while.&lt;br /&gt;
&lt;br /&gt;
Ranaa Mihgo: &#039;&#039;Me&#039;&#039;, leader and principal of Troupe Falsiam!? I do believe Mistress Nashmeira&#039;s lost her wits! Why, I still remember the days I would trip over my own two feet every time I took the stage!&lt;br /&gt;
Ranaa Mihgo: And yet, she seems intent on remaining here in Eorzea. If I refuse, the curtains will fall on a once-in-a-lifetime opportunity to showcase our art on the Far East&#039;s biggest stage! And yet, were I to go and fail spectacularly... &lt;br /&gt;
Ranaa Mihgo: I swear, my mind is going in circles! Whatever should I do, [Forename]? It&#039;s not like me to brood and fret like this!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Then stop brooding.&lt;br /&gt;
Ranaa Mihgo: I suppose you&#039;re right. I&#039;ve always been the type to act before I think. If thinking about my problems is getting me nowhere, perhaps I should just start moving and see where the moment takes me.&lt;br /&gt;
&amp;gt; You are a dancer, are you not?&lt;br /&gt;
Ranaa Mihgo: What are you saying? That if I cannot find the answer I seek in still thought, perhaps I might find it in motion? Hmm... You may very well be right.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ranaa Mihgo: Dance with me, [Forename]. Show me through your motions all you have learned in your travels, and help me to clear the shadows of doubt from my mind.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ranaa Mihgo===&lt;br /&gt;
Ranaa Mihgo: A stunning view, no sign of onlookers for malms—yes, this place should serve nicely for our private performance.&lt;br /&gt;
Ranaa Mihgo: We dance today not for admiring crowds—our only audience is each other. So face me, [Forename]. I would look upon your movements in all their glory, and let you inspire me to greater heights.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&#039;&#039;WoL and Ranaa dance together&#039;&#039;&lt;br /&gt;
Ranaa Mihgo: Oh, thank you, [Forename]! That was simply exhilarating!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ranaa Mihgo again===&lt;br /&gt;
Ranaa Mihgo: From the first step, I couldn&#039;t take my eyes off you. Before I knew it, I had forgotten myself, my worries carried off by the wind.&lt;br /&gt;
Ranaa Mihgo: You were watching me, yes? What did you think? Have I truly come far, as Mistress Nashmeira says?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Indeed you have.&lt;br /&gt;
Ranaa Mihgo: Tee hee! You&#039;re too kind, [Forename]. Seeing you has inspired me to work even harder, that I could truly reach the heights Mistress Nashmeira envisions for me.&lt;br /&gt;
&amp;gt; You will go further.&lt;br /&gt;
Ranaa Mihgo: Hah! So you&#039;re saying there&#039;s still room for improvement, eh? Well, consider the challenge accepted! I&#039;ll train harder than ever, and next time we meet, you&#039;ll see what I&#039;m truly capable of!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ranaa Mihgo: In any event, this I know more than ever: dancing is my life, my calling. I must continue to perfect my craft, that I might inspire and bring hope to others, just as Mistress Nashmeira and you have inspired me.&lt;br /&gt;
Ranaa Mihgo: The answer is clear to me now. I may not be the leader that she was, but I will be the leader I know I can be.&lt;br /&gt;
Ranaa Mihgo: Thank you for everything, [Forename]. I must return to Limsa to relay the news to Mistress Nashmeira. You will join me there, won&#039;t you?&lt;br /&gt;
&lt;br /&gt;
===Speak with Nashmeira in Limsa Lominsa===&lt;br /&gt;
-optional start&lt;br /&gt;
Ranaa Mihgo: Breathe, Ranaa... Breathe...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Nashmeira: Ranaa here came dashing into town half out of breath. I can only assume what this means—the girl has found her answer, has she not?&lt;br /&gt;
&lt;br /&gt;
Ranaa Mihgo: You bet I have! I may not be ready to fill your toe shoes completely, but damned if I&#039;m not going to try! Leave the tour of Kugane to me!&lt;br /&gt;
&lt;br /&gt;
Nashmeira: I am proud of you, Ranaa. Now, go and tell the others that you must begin preparations at once. I will be along with [Forename] shortly.&lt;br /&gt;
Nashmeira: While I am beyond pleased with the results, I must admit I did not expect the girl to reach a decision so quickly. Whatever did you do to bring about her change of heart?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We danced together.&lt;br /&gt;
Nashmeira: So it was not with words, but through your actions that you spoke to the girl. Indeed, it is as I thought—your very presence is as a mirror that helps those around you discover their true selves.&lt;br /&gt;
&amp;gt; That, I cannot say...&lt;br /&gt;
Nashmeira: That&#039;s between you and Ranaa, you say? Well, with all the secrets I&#039;ve kept from you, I suppose I&#039;m not one to talk. And yet, as silly as it sounds, I can&#039;t help but envy the friendship you two share.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Nashmeira: In any event, Ranaa owes much to you, my friend...as do I. Troupe Falsiam is stronger for you having joined us. Come, now. Let us return to the others.&lt;br /&gt;
&lt;br /&gt;
===Speak with Ranaa Mihgo===&lt;br /&gt;
-optional start&lt;br /&gt;
Kuihlud: To think the girl I thought of as a little sister would one day lead Troupe Falsiam! This will take some getting used to...&lt;br /&gt;
&lt;br /&gt;
Nashmeira: Look at all those surprised faces! Not that I can blame them, of course...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kuihlud: I cannot say I was prepared for this. And yet, if this is how Mistress Nashmeira would have it, it is far from my place to oppose. Besides, nothing in this world can last forever.&lt;br /&gt;
Kuihlud: With the end of one era comes the beginning of the next, and all of us here welcome Mistress Ranaa&#039;s reign. We will do all in our power to see that Troupe Falsiam continues to flourish under her stewardship.&lt;br /&gt;
&lt;br /&gt;
Ranaa Mihgo: Kuihlud, my friends...you are too kind. Let us not forget that we are all in this together. If we move forward as one, there&#039;s no limit to the heights we may reach!&lt;br /&gt;
Ranaa Mihgo: And with that, we must prepare to set sail without delay. In Kugane, too, there are those whose spirits sag, and we must bring them hope as only Troupe Falsiam can!&lt;br /&gt;
&lt;br /&gt;
Nashmeira: I, too, should be getting on. The Totentanz threatens to return in hidden corners of the realm, and I must train the next generation of dancers to continue our fight.&lt;br /&gt;
&lt;br /&gt;
Ranaa Mihgo: And you have your own adventures to return to, don&#039;t you, [Forename]? But don&#039;t be sad. Mistress Nashmeira, you, and I—even if we go our separate ways, we will always be united by our passion for dance.&lt;br /&gt;
Ranaa Mihgo: Our paths will cross again, I&#039;m certain. And on that day, you&#039;ll be simply astonished at the dancer I&#039;ve become—mark my words!&lt;br /&gt;
Ranaa Mihgo: And so to you—my rival, my friend—I say not farewell, but rather, keep dancing, until we might once again take the same stage!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=-bMBWij6bl4}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Home_for_a_Tome&amp;diff=1550949</id>
		<title>A Home for a Tome</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Home_for_a_Tome&amp;diff=1550949"/>
		<updated>2026-09-23T02:14:34Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Home for a Tome&lt;br /&gt;
| description = [[Lalai]] is eager to hear tell of your recent adventures.&lt;br /&gt;
| image = A Home for a Tome.png&lt;br /&gt;
| quest-giver = Lalai&lt;br /&gt;
| related-npcs = Cocobuki; Dewlala; Yayake; Zhai&#039;a Nelhah&lt;br /&gt;
| location = Ul&#039;dah - Steps of Thal&lt;br /&gt;
| location-x = 12.9&lt;br /&gt;
| location-y = 13.5&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of Magic Job Quests&lt;br /&gt;
| journal-genre = Black Mage Quests&lt;br /&gt;
| sortkey = 800&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = Black Mage&lt;br /&gt;
| level = 80&lt;br /&gt;
| req-quest = Shadowbringers (Quest), A Tearful Reunion&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 448800&lt;br /&gt;
| gil = 1295&lt;br /&gt;
| reward1 = 1 Heavens&#039; Eye Materia VII&lt;br /&gt;
| reward2 = 1 Savage Aim Materia VII&lt;br /&gt;
| reward3 = 1 Savage Might Materia VII&lt;br /&gt;
| unlocks = ach Back in Black IV, ngp Black Mage - Part 4&lt;br /&gt;
| prev-quest = One Golem to Rule Them All&lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| id-gt = 68752&lt;br /&gt;
| id-edb = 37f25d97115&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is the final job quest. Only [[Role Quests]] will be added going forward.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Yayake]] at [[Arrzaneth Ossuary]].&lt;br /&gt;
*Speak with [[Cocobuki]].&lt;br /&gt;
*Speak with [[Lalai]].&lt;br /&gt;
*Speak with [[Zhai&#039;a Nelhah]] near [[Frondale&#039;s Phrontistery]].&lt;br /&gt;
*Speak with Cocobuki at Arrzaneth Ossuary.&lt;br /&gt;
*Speak with Cocobuki.&lt;br /&gt;
*Speak with Lalai at [[Milvaneth Sacrarium]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Lalai is eager to hear tell of your recent adventures.&lt;br /&gt;
&lt;br /&gt;
*Lalai is most intrigued by your tales of your journey to and from the First. In return, she shares the news that she has at long last completed her written record of all the knowledge of black magic she has gathered in the course of your adventures together. However, now she faces a dilemma, as despite her pleas, the Order of Nald&#039;thal adamantly refuses to house such potentially dangerous knowledge within their archives. At Lalai&#039;s behest─and that of the Hearer Zhai&#039;a Nelhah, who once again has invited himself to join in your adventures─you resolve to accompany your friend to the Arrzaneth Ossuary.&lt;br /&gt;
&lt;br /&gt;
*Upon arriving at the Ossuary, Lalai pleads her case to Prelate Yayake, but her words fall on deaf ears. When you step in to offer your support, the receptionist grudgingly admits that there is one member of the guild who sympathizes with the black mage&#039;s argument─and it is none other than Cocobuki, eldest of the five guildmasters. Heartened by the news, Lalai sets off to speak directly with the man himself, in hopes of winning his approval.&lt;br /&gt;
&lt;br /&gt;
*Though Guildmaster Cocobuki shares Lalai&#039;s perspective regarding the value of her research, he explains that his word alone will not suffice to sway the naysayers. Instead, he proposes that a hearing be held with Prioress Dewlala herself, that the head of the Order of Nald&#039;thal might hear both sides of the argument and render her impartial judgment. Lalai is quick to accept the challenge, and wishes to meet with you outside the Ossuary to work out the details of your argument.&lt;br /&gt;
&lt;br /&gt;
*You have barely begun to discuss your argument when Lalai is struck with a bout of dizziness and suddenly collapses. Clearly shaken by the sight, Zhai&#039;a Nelhah swoops the black mage into his arms and rushes off for Frondale&#039;s Phrontistery, where he would treat her further.&lt;br /&gt;
&lt;br /&gt;
*Puzzling out the details with the help of knowledge you gleaned from your travels to the First, Zhai&#039;a Nelhah believes he has found a way to restore Lalai&#039;s aetheric balance and save her from a grim fate. In return, the Hearer asks that you delay the proceedings with Prioress Dewlala by petitioning Master Cocobuki, but his request is cut short when Lalai arrives to insist the hearing go ahead as planned. She entrusts her magnum opus to you and promises to be along shortly. Taking the tomes that are the fruit of Lalai&#039;s labors in hand, you set off back for the Ossuary, where your allies and opponents in this cause await.&lt;br /&gt;
&lt;br /&gt;
*You are doing your best to keep Dewlala&#039;s interest piqued when you are rejoined by Lalai, whose aetherial balance has been restored. Thoroughly won over by the black mage&#039;s logical and impassioned plea, the Prioress does not merely agree to housing her compendia in the Order&#039;s archives, but orders that a new research group dedicated to studying potential applications of black magic be established under Cocobuki&#039;s stewardship. Take your leave of this place with your companions, and revel in your hard-earned victory over prescripts and prejudice.&lt;br /&gt;
&lt;br /&gt;
*Cocobuki congratulates Lalai on her success, while also warning her that the true battle to regain people&#039;s trust in the art of black magic has only just begun. Lalai restates her vow to work tirelessly toward her life&#039;s goal of handing down the art of black magic to future generations, before taking her leave to convey the good tidings to a certain Hearer who also played a role in your triumph.&lt;br /&gt;
&lt;br /&gt;
*Zhai&#039;a Nelhah is overjoyed to hear the good tidings, and positively stupefied when Lalai proceeds to offer him genuine words of thanks. The Hearer takes his leave in his typically oblivious and insensitive fashion, upon which Lalai once again thanks you for your efforts on her behalf. Relieved that she need no longer carry on her life&#039;s work in the shadows, she asks for your continued support in preserving the art of black magic for posterity.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Lalai: Welcome back to these halls, [Forename] of the black. I sense that the dark powers in you are ever burgeoning. Pray tell, where have your travels taken you since last we met?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; I traveled to a world flooded with Light.&lt;br /&gt;
&amp;gt; I felled a great mage in battle.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Lalai: A journey to another world, you say? Intriguing, indeed. Consider me impressed...and even a bit envious.&lt;br /&gt;
Lalai: How you were able to peer into the past of the archmage Nyelbert, and form a bond across the ages with his young friend Taynor. Though the circumstances are not entirely the same, I cannot help but think back to my own encounter with the great Shatotto.&lt;br /&gt;
Lalai: Speaking of which, I, too, have been keeping myself occupied. Why, I have recorded every detail we learned on our last adventure in writing, that we might preserve Shatotto&#039;s knowledge for posterity, and avert any similar calamity that may threaten future generations.&lt;br /&gt;
Lalai: Just the other day, I put the finishing touches on the final chapter of the final volume, concluding with Shatotto&#039;s departure. There is, however, one lingering...hmm?&lt;br /&gt;
&lt;br /&gt;
Zhai&#039;a Nelhah@???: Well, fancy that! I come to check up on Lalai here, and who do I find but our old friend [Forename].&lt;br /&gt;
&lt;br /&gt;
Lalai: Well, if it isn&#039;t everyone&#039;s favorite mutton-headed Hearer. I need neither your support nor your sympathy, but I suppose you&#039;ve never been one to let that stop you.&lt;br /&gt;
&lt;br /&gt;
Zhai&#039;a Nelhah: Come now, Lalai. You yourself mentioned that you were at a loss for what to do with the records you had scribed, yes? I simply hoped to inquire as to whether there have been any fruitful developments on that front.&lt;br /&gt;
&lt;br /&gt;
Lalai: ...Hmph. So you mean to rub salt in my wounds, yes? There have been no developments, fruitful or otherwise. I consulted with my brothers and sisters at the Order of Nald&#039;thal, but to the last man they refused to even entertain the thought.&lt;br /&gt;
&lt;br /&gt;
Zhai&#039;a Nelhah: You consulted with... Do you mean to say that you are still a member of the Order!? Why, I had always assumed that you had been excommunicated for your pursuit of the dark arts!&lt;br /&gt;
&lt;br /&gt;
Lalai: Excommunicated!? Simply for the pursuit of knowledge? Perish the thought! Though, to be fair, there are many holier-than-thou types in the Order who share this pigheaded Hearer&#039;s opinion...&lt;br /&gt;
Lalai: Irrespective of this, the fact remains that the Order sealed away countless tomes in their vaults when they forbid the art of black magic. Storing my own writings with them, I would argue, is the most logical option.&lt;br /&gt;
Lalai: But no—they are too prudish and prejudiced against yours truly to listen to reason. Then again, perhaps if a thaumaturge in good standing with the Order were to put in a good word on my behalf...&lt;br /&gt;
&lt;br /&gt;
Zhai&#039;a Nelhah: ...You may indeed find a more sympathetic ear. What do you say, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Lalai: Excellent! Then let us hurry to the Ossuary and see if we can&#039;t convince that insufferably stuffy Yayake to see good sense.&lt;br /&gt;
&lt;br /&gt;
Zhai&#039;a Nelhah: A moment if you please, [Forename]. To tell the truth, the question of where to store her records is not the only matter that concerns me about Lalai of late.&lt;br /&gt;
Zhai&#039;a Nelhah: Recently, I cannot help but feel that the aetheric power within her is...shifting, warping in ways that I have not felt before. As for why this is, I cannot yet be sure. Until we discover more, pray look after her, will you?&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Zhai&#039;a Nelhah: My apologies, but I believe it best that I remain here until your negotiations are complete. I shudder to think of the consequences if my colleagues at the Conjurers&#039; Guild found out I was conspiring with the likes of you and Lalai. Nothing personal, of course.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Yayake at Arrzaneth Ossuary===&lt;br /&gt;
-optional start&lt;br /&gt;
Lalai: I swear, for a veteran of the Order, she has all the sense of a simpering child!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Yayake: [Forename]! Well, this is an unexpected surprise. And not an entirely pleasant one, though it is by no fault of your own...&lt;br /&gt;
Yayake: The unmitigated &#039;&#039;gall&#039;&#039; of you, Lalai! Did you honestly believe that dragging poor [Forename] here—against {{alternatives|her|his}} will, no doubt—would convince me to agree to housing your shameful scribblings in our archives?&lt;br /&gt;
Yayake: I have said it once, and I will say it again. Until the day you renounce the depraved teachings of Ququruka, you will find no friends here. I would see those books burn before I give them a home here—for our sake, and for your own!&lt;br /&gt;
&lt;br /&gt;
Lalai: I swear, despite that pretentious monocle, you remain as blind as a bat to the big picture. [Forename] of the black! Talk some sense into this overstuffed secretary!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Should the tomes not be sealed away for safekeeping?&lt;br /&gt;
&amp;gt; Do all in the Order agree with your decision?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Yayake: ...Hm. At least one of us here is capable of communicating like an adult.&lt;br /&gt;
Yayake: I will grudgingly admit that there is one other who shares Lalai&#039;s sentiments. In fact, it is none other than our very own guildmaster, Master Cocoba...Cocobe...er, what was the name again?&lt;br /&gt;
&lt;br /&gt;
Lalai: Cocobuki! Hah! It does not surprise me in the least. Come, [Forename]! Let us present our case to someone wise enough to understand it.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Yayake: After all you have done for our guild, I felt you deserved an answer to your query, and so I gave you one. And yet I advise you to proceed with caution. Lalai has few allies here, and I would hate to see your pristine reputation sullied by association.&lt;br /&gt;
&lt;br /&gt;
Lalai: Who cares if everyone else in this place is an insufferable dunderhead? With the guildmaster himself on our side, the argument is as good as won!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Cocobuki===&lt;br /&gt;
Cocobuki: Hm hm hm... I was wondering who might be behind the screaming and stamping that echoed all the way to this chamber. Sister Lalai, was it?&lt;br /&gt;
Cocobuki: Yes, it is true. I find myself rather convinced by the young lady&#039;s argument. It is all but impossible for us to prevent any and all from studying the dark arts.&lt;br /&gt;
Cocobuki: Why, then, not keep this dangerous knowledge close at hand, where we keep an ever-watchful eye on those who would pursue it? And yet, I fear that my own view is not a popular one, and my power to influence the others is far from absolute.&lt;br /&gt;
Cocobuki: And so I would offer a proposal. Let us state our case directly to the head of the Order—to Prioress Dewlala herself—that she might pass judgment.&lt;br /&gt;
Cocobuki: You and Lalai shall argue in favor of accepting the tomes, and those opposing shall argue against. Should all go well, the prioress will agree to the proposal, and the tomes will have a safe home.&lt;br /&gt;
Cocobuki: And yet, the plan is not without risk. Should your argument be less than convincing, there remains a chance Dewlala may expressly forbid any further research. Why, if she is in a particularly foul mood, your very place in the Order may suddenly become...quite tenuous.&lt;br /&gt;
&lt;br /&gt;
Lalai: Hah! As if there is a chance &#039;&#039;my&#039;&#039; words could be anything but persuasive. I accept! Pray summon the prioress at her earliest convenience.&lt;br /&gt;
Lalai: Well, that settles it. We&#039;d best hurry and prepare our argument—out of our enemies&#039; earshot, of course. Come with me, [Forename]!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Cocobuki: For whatever it avails you, I shall voice my opinion in favor. No doubt Prelate Yayake will take her place at the head of the opposition.&lt;br /&gt;
Cocobuki: On another matter, is Lalai quite all right? I could not help but sense the aether within her swirling in a most unusual fashion...&lt;br /&gt;
&lt;br /&gt;
Zhai&#039;a Nelhah: Lalai seems to be in unusually good spirits—I trust the negotiations went well. And yet, something concerns me...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Lalai===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Lalai: This is our chance, [Forename]! We simply must convince the prioress at all costs! The future of our art depends on it!&lt;br /&gt;
Lalai: ...Hm? What is this curious sensation?&lt;br /&gt;
&lt;br /&gt;
Zhai&#039;a Nelhah: Lalai! I knew something was amiss. The aether within you is transforming in a most unusual way...&lt;br /&gt;
&lt;br /&gt;
Lalai: I must admit, I have not felt quite myself lately. My head...it feels as heavy as stone...&lt;br /&gt;
&lt;br /&gt;
Zhai&#039;a Nelhah: ...No, this will not do. I&#039;m afraid I must insist that you submit to a full examination before the hearing commences...&lt;br /&gt;
Zhai&#039;a Nelhah: Lalai! Lalai, c-can you hear me!? S-Someone fetch a healer or a...wait, that&#039;s me!&lt;br /&gt;
Zhai&#039;a Nelhah: Th-This is no time for p-p-panicking, friend! We must c-carry her to the Phrontistery with all speed!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Zhai&#039;a Nelhah near Frondale&#039;s Phrontistery===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Zhai&#039;a Nelhah: I fear it is as I suspected. The aetheric balance within her has broken down entirely...and unchecked energies are now eating away at her from within.&lt;br /&gt;
Zhai&#039;a Nelhah: I can only assume that playing host to Shatotto&#039;s memories has put a terrible strain on her—one from which she has yet to completely recover.&lt;br /&gt;
Zhai&#039;a Nelhah: Yes, it would seem that her mind and spirit are in mortal peril. I have never witnessed this degree of aetheric imbalance before. I do not suppose you have...?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; I saw a world consumed by Light...&lt;br /&gt;
&amp;gt; I saw a man transform into an unholy abomination...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Zhai&#039;a Nelhah: ...I see. I can scarcely imagine all you have witnessed in your travels, but an imbalance of aether similar to what I now observe in Lalai would appear to be behind the phenomena you describe.&lt;br /&gt;
Zhai&#039;a Nelhah: If we can assume that the memories of Shatotto taking up residence in Lalai&#039;s corporeal form stimulated her aetheric flow, causing it to shift violently in an astral direction...then it only stands to reason we could restore balance by introducing a counteracting umbral aspect!&lt;br /&gt;
Zhai&#039;a Nelhah: By the Twelve, I think I&#039;ve got it! And yet, the process will not be quick...nor easy. I suppose we&#039;ve no choice but to ask Master Cocobuki to delay the hearing...&lt;br /&gt;
&lt;br /&gt;
Lalai@???: Delay the hearing!? Have you lost what little wits you had!? Why, if word got out that my condition was the result of my pursuit of the dark arts, it would all but seal Yayake&#039;s case against me!&lt;br /&gt;
Lalai: No, we must proceed as planned, before our opponents are the wiser. [Forename], here is my magnum opus—the fruits of all we went through together. I leave them in your capable hands. Go on ahead, and I will be along in due time.&lt;br /&gt;
&lt;br /&gt;
Zhai&#039;a Nelhah: Are you mad!? You can&#039;t possibly mean to attend the proceedings in your current condition.&lt;br /&gt;
&lt;br /&gt;
Lalai: Of course not.&lt;br /&gt;
Lalai: Fortunately, I just so happen to know a Hearer who—despite being an insufferable stick-in-the-mud—has proven himself more than capable in the healing arts.&lt;br /&gt;
&lt;br /&gt;
Zhai&#039;a Nelhah: Lalai...&lt;br /&gt;
Zhai&#039;a Nelhah: Very well...leave it to me. I will see that you are back on your feet before the judgment is rendered.&lt;br /&gt;
Zhai&#039;a Nelhah: Until then, I suppose it is up to [Forename] here. Godsspeed, my friend.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Cocobuki at Arrzaneth Ossuary===&lt;br /&gt;
-optional start&lt;br /&gt;
Yayake: I have heard that we will be pleading our cases to Prioress Dewlala herself. It matters little to me—when she has heard my argument, she will have no choice but to rule in my favor.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Cocobuki: Hm hm hm... Lalai will be joining the proceedings a touch late, you say? That is most...unlike her, to say the least.&lt;br /&gt;
Cocobuki: She has entrusted her records to you? Very well. With any luck, we will be able to use them to our advantage. Now, allow me to see them. The prioress will be here all too soon...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Yayake: Lalai has not even the courtesy to arrive on time to the hearing she herself requested? I swear, the woman&#039;s selfishness knows no bounds! I move that her request be dismissed immediately. It is...for her own good.&lt;br /&gt;
&lt;br /&gt;
Cocobuki: Her own good...? Yes...it is as I suspected. You speak from your own experience...don&#039;t you, child?&lt;br /&gt;
Cocobuki: I recall that you, too, once took an unpopular position in support of your erstwhile Master Mumuepo...one that earned you only the ire of your brothers and sisters.&lt;br /&gt;
&lt;br /&gt;
Yayake: Yes...and what of it!? I fought for a hopeless cause that in the end served only to isolate me from my peers. Is it so wrong that I wish to save Lalai from a similar fate? She must abandon this farce at once and return to her rightful place in the Order!&lt;br /&gt;
&lt;br /&gt;
Cocobuki: To this, I cannot agree. In the short time before these proceedings, I perused what I could of these tomes. In their pages are writ not only forbidden secrets of black magic, but accounts of astounding phenomena the likes of which even I could scarcely imagine.&lt;br /&gt;
Cocobuki: Lalai conducted her research without the support—or interference—of the Order, and the fruits that research has borne cannot be denied. While our guild could not support a thousand others like her, I see little to gain from stifling one woman&#039;s passion, and forcing her to work within such rigid rules and regulations.&lt;br /&gt;
&lt;br /&gt;
Dewlala: The merits of both arguments are not lost on me. And yet I must confess a degree of ignorance about the matter at hand. All know that black magic was forbidden for its role in bringing disaster to our world. And yet, you still practice this art. Tell me, adventurer—is this magic as calamitous as the rumors say?&lt;br /&gt;
&lt;br /&gt;
Question: How will you respond?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; It depends on who wields it, and to what end.&lt;br /&gt;
Dewlala: If I understand you correctly, you would argue that in the right hands, even the art of destruction might serve the greater good. And yet, how are we to be certain that this Sister Lalai can be trusted with such potentially ruinous knowledge?&lt;br /&gt;
&amp;gt; Destruction, too, can bring salvation.&lt;br /&gt;
Dewlala: There are times when vast destructive powers are needed...this is your claim? From my observations, I suppose you may be right. And yet, how are we to be certain that this Sister Lalai can be trusted with such potentially ruinous knowledge?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Lalai: My apologies, Prioress! By your leave, I would tell my tale.&lt;br /&gt;
Lalai: Black magic is an inherently dangerous art...this I cannot and will not deny. Never would I suggest that even a single mage pursue this path without full knowledge of the perils that lie ahead.&lt;br /&gt;
Lalai: That is precisely why I have recorded in painstaking detail not only the arcane knowledge I have gleaned, but every last one of the myriad phenomena both wondrous and terrifying I have experienced in its pursuit.&lt;br /&gt;
Lalai: Unbreakable bonds formed with beastmen we once thought our sworn enemy, bodies and souls consumed by the pursuit of forbidden knowledge, an unspeakable calamity revisited upon our world after millennia...! We must leave this knowledge to posterity, that our sons and daughters do not repeat the mistakes of our past!&lt;br /&gt;
&lt;br /&gt;
Dewlala: Those who do not learn from history are doomed to repeat it. This is the crux of your argument, yes?&lt;br /&gt;
Dewlala: ...Very well. Master Cocobuki, I hereby order you to establish a research organization under the auspices of your guild to further study the impact of black magic. I also grant you permission to store the aforementioned tomes in your archives—under the condition that Sister Lalai oversees them. &lt;br /&gt;
&lt;br /&gt;
Cocobuki: ...Understood. I will see that both the tomes and Lalai herself find a safe home within our halls.&lt;br /&gt;
&lt;br /&gt;
Yayake: I am still not entirely convinced, but if the guildmaster himself is willing to accept responsibility...I have no reason to oppose.&lt;br /&gt;
&lt;br /&gt;
Lalai: Prioress Dewlala, Master Cocobuki...I cannot thank you enough. Mark my words: you will not regret this decision. I will see to it that this knowledge is passed down as it should be—that the errors of our past will never be repeated.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Lalai: To think the day would come that our art would be recognized once more!&lt;br /&gt;
&lt;br /&gt;
Yayake: One thing I will say for Lalai: she is passionate about her beliefs. Worry not—I will see that she is treated fairly by her brothers and sisters.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Cocobuki===&lt;br /&gt;
Cocobuki: Well, I do believe the proceedings went about as well as could be expected. I suppose this means that Lalai is now directly under my supervision.&lt;br /&gt;
Cocobuki: Don&#039;t think you&#039;ll be getting free rein around here simply because I vouched for you, child. I expect regular reports on any and all of your findings—only through transparency will black magic ever be accepted by doubters and skeptics.&lt;br /&gt;
&lt;br /&gt;
Lalai: Understood. I shall begin to prepare my first report at once. But before that, there is another with whom I&#039;d like to share these tidings. That is...by your leave, Guildmaster?&lt;br /&gt;
Lalai: I believe you know well of whom I speak. He awaits us at the Sacrarium. Come along, [Forename].&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Cocobuki: I am relieved to see the girl&#039;s aetheric balance restored. I suppose it was one of your companions who aided in this, yes?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Lalai at Milvaneth Sacrarium===&lt;br /&gt;
-optional start&lt;br /&gt;
Zhai&#039;a Nelhah: Lalai has already shared the good news with me. Why, I could not be happier for the both of you!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Lalai: And so, you see... I simply thought that, well...&lt;br /&gt;
&lt;br /&gt;
Zhai&#039;a Nelhah: Whatever is the matter, Lalai? This is your moment of triumph! I would expect you to be more...triumphant.&lt;br /&gt;
&lt;br /&gt;
Lalai: Of course I am! It is simply that, well... Clearly, I could not have...I &#039;&#039;did not&#039;&#039; accomplish this on my own, so...&lt;br /&gt;
Lalai: [Forename] of the black. And yes, you as well, Zhai&#039;a Nelhah. You have my...deepest gratitude.&lt;br /&gt;
&lt;br /&gt;
Zhai&#039;a Nelhah: Well, I daresay this has been a momentous day in more ways than one. Once again, Lalai, my congratulations. And...you are most welcome.&lt;br /&gt;
Zhai&#039;a Nelhah: And with that, I should be on my way. When next we meet, I would introduce my colleagues from Stillglade Fane. Now that you are no longer a pariah, I suppose they would not be averse to exchanging knowledge with you.&lt;br /&gt;
&lt;br /&gt;
Lalai: ...And just when I was beginning to take a liking to that dolt.&lt;br /&gt;
Lalai: At any rate, though my official position may have changed, my mission remains the same: I will do all in my power to preserve our art for future generations. Pray continue to lend me your aid...[Forename] of the black.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=8owLbFG0kNQ}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=That_World_Was_Called_Vana%27diel&amp;diff=1548913</id>
		<title>That World Was Called Vana&#039;diel</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=That_World_Was_Called_Vana%27diel&amp;diff=1548913"/>
		<updated>2026-09-18T02:23:36Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = {{PAGENAME}}&lt;br /&gt;
| description = Alxaal regards Prishe with a pained look in his eyes.&lt;br /&gt;
| image = {{PAGENAME}}.png&lt;br /&gt;
| quest-giver = Alxaal&lt;br /&gt;
| related-npcs = Bakool Ja Ja; Miilal Ja; Prishe; Tiisol Ja&lt;br /&gt;
| location = Lower Jeuno&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 7.1&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Echoes of Vana&#039;diel Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Echoes of Vana&#039;diel Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 130&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 3000&lt;br /&gt;
| reward1 =&lt;br /&gt;
| reward-opt1 =&lt;br /&gt;
| reward-opt2 =&lt;br /&gt;
| reward-opt3 = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| req-quest = &lt;br /&gt;
| prev-quest = It All Began with a Stone&lt;br /&gt;
| next-quest = Jeuno&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| id-gt = 70771&lt;br /&gt;
| id-edb = df49370c8ad&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Bakool Ja Ja]] in [[Mamook]].&lt;br /&gt;
* Wait at the designated location near the dirigible landing.&lt;br /&gt;
* Speak with [[Prishe]] and have her and [[Alxaal]] accompany you.&lt;br /&gt;
* Accompany Prishe and Alxaal to [[Aunt Tii&#039;s Tacos]] and then speak with Prishe.&lt;br /&gt;
* Speak with Prishe.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Alxaal regards Prishe with a pained look in his eyes.&lt;br /&gt;
* The group is still shaken by Sareel Ja&#039;s revelations, but there is no time to be disheartened, nor to linger. Bakool Ja Ja suggests returning to Mamook to regroup and consider your next course of action.&lt;br /&gt;
* Until Sareel Ja elects to reveal himself, there is naught to do but wait and prepare. Eyeing an opportunity for Prishe and Alxaal to learn more of your world, Bakool Ja Ja suggests they tend to their preparations in Tuliyollal. They will need to travel by dirigible, and so he asks that you go ahead and await them at the city&#039;s landing site.&lt;br /&gt;
* No sooner do the three arrive than Bakool Ja Ja remembers he must first go and apprise the Landsguard of all that has happened. Thinking of how you might occupy the intervening time, food immediately springs to mind─more specifically, Aunt Tii&#039;s tacos. He offers you coin to cover the meal, then promptly takes his leave.&lt;br /&gt;
* Together with Prishe and Alxaal, you set off for Aunt Tii&#039;s Tacos, the myriad sights along the way evoking memories of Vana&#039;diel. It will not be long before you arrive at your destination, much to the delight of a famished Prishe.&lt;br /&gt;
** ※You must be accompanied by Prishe and Alxaal to complete this task. Speak with either of them again should you become separated.&lt;br /&gt;
* You gorge yourselves on tacos, with time enough left over for Prishe to tell you of her home, Tavnazia, and for you to share a few stories of your own. Bakool Ja Ja arrives soon after, his thoughts fixed squarely on Jeuno and the threat it poses. Rumor has it that misguided adventurers are actively seeking out the city&#039;s portal, believing it to contain untold treasure. He intends to keep them out, and Prishe and Alxaal are eager to assist.&lt;br /&gt;
* Prishe appears wholly satisfied with her meal and grateful for your company. But all good things must come to an end, for now you must set your sights on Jeuno.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Alxaal: Try as I might, I can recall nothing of my past to refute Sareel Ja&#039;s claims.&lt;br /&gt;
Alxaal: Prishe, on the other hand, seems to know everything of her past and who she is. Yet to be told the memories of your life are not your own... I can only imagine how she must feel.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Now&#039;s not the time to be disheartened. At least, not here, anyway. I wouldn&#039;t trust anything made by Sareel Ja to be safe for long.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: Or to remain functional...&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Let&#039;s return to Mamook, while we still can. My mother will want to know of what we&#039;ve seen here.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Bakool Ja Ja in Mamook===&lt;br /&gt;
-optional start&lt;br /&gt;
Miilal Ja: I am glad to see you and Bakool Ja Ja returned safely. And you&#039;ve brought a new guest.&lt;br /&gt;
&lt;br /&gt;
Prishe: ...&lt;br /&gt;
&lt;br /&gt;
Alxaal: Now that we&#039;re returned, I can see now this isn&#039;t the Mamook that I know.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Bakool Ja Ja the Mighty: There you are. I thought you should be the one to explain what happened out there in Yak T&#039;el.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: Not simply from another territory, but another world entirely? That explains much of the initial confusion between us.&lt;br /&gt;
&lt;br /&gt;
Alxaal: My apologies for any trouble I may have caused. And thank you for taking me in.&lt;br /&gt;
Alxaal: Different worlds, and yet we seem to have so much in common.&lt;br /&gt;
Alxaal: I cannot help but wonder what it is that links the two together.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: What indeed... You mistook us for the Mamool Ja of your Vana&#039;diel when we first met. May I ask what they are like?&lt;br /&gt;
&lt;br /&gt;
Alxaal: Nothing at all like you and yours, even if they do bear a striking resemblance.&lt;br /&gt;
Alxaal: There was a time when all the peoples of Vana&#039;diel, the Mamool Ja included, knew peace.&lt;br /&gt;
Alxaal: But a tyrant possessed of a terrible power claimed rulership over the Mamool Ja, and turned them against us. Before we realized it, we were at war.&lt;br /&gt;
&lt;br /&gt;
Miilal Ja: A tale similar to ours, in a way. The rare few of us born with two heads grow to be immensely powerful. That power was used to justify our preeminence over all others.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: But that is not who we are anymore. We can be better than our forebears. We &#039;&#039;will&#039;&#039; be better.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: All of our hard work will be for nothing if Sareel Ja succeeds in seizing the throne.&lt;br /&gt;
&lt;br /&gt;
Alxaal: Well, you&#039;ll not want for aid in stopping him. I promise you that.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Oho! Keen to lend a hand, are you?&lt;br /&gt;
&lt;br /&gt;
Alxaal: I don&#039;t need to know who I am to know the right thing to do.&lt;br /&gt;
Alxaal: My blade is yours. On my honor as an adventurer of Vana&#039;diel, we will put an end to Sareel Ja&#039;s schemes!&lt;br /&gt;
&lt;br /&gt;
Prishe: If &#039;&#039;{{alternatives|f=she|m=he}}&#039;&#039; were here, I&#039;m sure {{alternatives|f=she&#039;d|m=he&#039;d}} have done the same.&lt;br /&gt;
Prishe: Right, then!&lt;br /&gt;
Prishe: We can worry about whether or not I&#039;m real another day.&lt;br /&gt;
Prishe: I&#039;m not going to stand around and let this Sareel Ja piss all over the memories of my home!&lt;br /&gt;
Prishe: So you can count me in, too!&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Don&#039;t think you can forget about &#039;&#039;us&#039;&#039;. This all started in Yak T&#039;el, and we have a duty to keep our forest safe.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: Sareel Ja has left us without a trail to follow, but it&#039;s only a matter of time before he reveals himself to challenge [Forename] once more. &lt;br /&gt;
Bakool Ja Ja the Mystic: If you&#039;re to be ready, I think it prudent the two of you learn more of our world.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: An excellent idea, Brother. We should start with Tuliyollal, and see to our own preparations while we&#039;re there.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: If you would meet us at the dirigible landing, we will see Prishe and Alxaal to Tuliyollal.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Miilal Ja: I have no doubt Alxaal and Prishe will be safe at your side.&lt;br /&gt;
Miilal Ja: But do make sure Bakool Ja Ja doesn&#039;t overexert himself.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Wait at the designated location near the dirigible landing===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Prishe: Those balloon-powered airships are really something. I didn&#039;t expect the flight to be so smooth!&lt;br /&gt;
Prishe: So this is Tuliyollal.&lt;br /&gt;
Prishe: Before I forget, I couldn&#039;t help but notice how much you seem to know about me. Is there anything else you remember?&lt;br /&gt;
&lt;br /&gt;
Alxaal: Hmmm...&lt;br /&gt;
Alxaal: I&#039;m afraid I don&#039;t. And as you don&#039;t recognize me either, perhaps we weren&#039;t acquaintances after all. What I know of you was likely overheard in a tavern somewhere─patrons sharing stories of your famed exploits.&lt;br /&gt;
&lt;br /&gt;
Prishe: I see... Well, I&#039;ll leave it at that, then.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Now, where to begin?&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: Brother. Would it not be wise to first apprise the Landsguard of what&#039;s happened? Or would you prefer another stern lecture from the Vow of Reason?&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Ugh, I&#039;d sooner rip off our tail... Fine.&lt;br /&gt;
Bakool Ja Ja the Mighty: Could you keep them occupied while we see to the Landsguard? Maybe take them to eat or something.&lt;br /&gt;
Bakool Ja Ja the Mighty: Ah, I know. Take them to Aunt Tii&#039;s to sample her tacos. Here─for that first meal of yours we spoiled.&lt;br /&gt;
Bakool Ja Ja the Mighty: And just so we&#039;re clear, we&#039;re not expecting to earn your forgiveness. No amount of good deeds will ever undo our past, but there&#039;s always time to build a better future.&lt;br /&gt;
Bakool Ja Ja the Mighty: When you get there, tell her we sent you. She&#039;ll see that they&#039;re taken care of.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alxaal: I hoped she might remember me, but she doesn&#039;t even seem to &#039;&#039;know&#039;&#039; me. Gods, who am I...?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Prishe and have her and Alxaal accompany you===&lt;br /&gt;
Prishe: Aunt Tii&#039;s Tacos, eh? Let me guess: they serve tacos?&lt;br /&gt;
Prishe: Oh, I can hardly wait! I ate tacos all the time back home.&lt;br /&gt;
Prishe: Though I suppose it wouldn&#039;t hurt to take a more scenic route. Maybe something along the way will help jog Alxaal&#039;s memory.&lt;br /&gt;
&lt;br /&gt;
===Accompany Prishe and Alxaal to Aunt Tii&#039;s Tacos and then speak with Prishe===&lt;br /&gt;
&amp;gt; Talk&lt;br /&gt;
Prishe: The diversity of the people here is unlike anything I&#039;ve ever seen in Vana&#039;diel. I can&#039;t tell you what a relief it is to know everyone here can get along.&lt;br /&gt;
&lt;br /&gt;
Alxaal: Walking the streets of an unfamiliar city, it feels like I&#039;m back on another adventure.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Part Ways&lt;br /&gt;
Prishe: What? But our tacos! Oh, all right... We&#039;ll wait for you back near the airships, but you better hurry back─I&#039;m starving!&lt;br /&gt;
Prishe: My stomach demands sustenance, [Forename]. Onward, to Aunt Tii&#039;s Tacos!&lt;br /&gt;
&lt;br /&gt;
Alxaal: Prishe seems convinced she&#039;ll starve to death if we don&#039;t eat soon, but if you have other business, who are we to stop you? Go on, friend. We&#039;ll wait for you at the landing.&lt;br /&gt;
Alxaal: So we&#039;re finally off to Aunt Tii&#039;s, eh? Lead the way.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Discuss alpacas &lt;br /&gt;
Prishe: What in Altana&#039;s name is that!? Do people actually ride those things?&lt;br /&gt;
Prishe: Chocobos are the only beasts I&#039;ve ever seen used for riding in Vana&#039;diel. If they have any, I&#039;d sure like to see them.&lt;br /&gt;
&lt;br /&gt;
Alxaal: Those creatures remind me of the chocobos in Vana&#039;diel. To say we adventurers found them indispensable would be no exaggeration.&lt;br /&gt;
Alxaal: From shore to shore, they were our faithful companions wheresoever the roads might lead us.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Discuss the Gornitruq Gleamsands&lt;br /&gt;
Prishe: My home is surrounded by ocean too, you know. It has the most beautiful views on a clear day.&lt;br /&gt;
Prishe: Not without the occasional monster, though. It&#039;s nice being able to walk around like this without your guard up all the time.&lt;br /&gt;
&lt;br /&gt;
Alxaal: I cannot say why, but I&#039;ve remembered something looking out at the sand dunes.&lt;br /&gt;
Alxaal: There was a [https://www.bg-wiki.com/ffxi/Isacio man out on the docks] out on the docks who claimed he could teach me new battle arts. But he would only agree on the condition that I retrieved for him a damselfly worm, an apron, and a magicked skull. I don&#039;t suppose you&#039;ve met anyone on your travels who&#039;s made such queer requests? &amp;lt;ref group=&amp;quot;fn&amp;quot;&amp;gt;Reference to the three items needed to complete the FFXI quest &amp;quot;[https://www.bg-wiki.com/ffxi/Elder_Memories Elder Memories]&amp;quot;, which unlocked the ability to set a support job; considered a milestone in a player character&#039;s progression.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Discuss Bayside Bevy&lt;br /&gt;
Prishe: So these are the markets of Tuliyollal. There are so many stands, I wouldn&#039;t know where to begin. It&#039;s enough to make my head spin.&lt;br /&gt;
Prishe: Some fruit would sure hit the spot right about now... No, Prishe. Remember─you&#039;re about to eat tacos.&lt;br /&gt;
&lt;br /&gt;
Alxaal: I happened to spy a few goblins on the way to the market. I remember them living in the major cities of Vana&#039;diel as well.&lt;br /&gt;
Alxaal: Of course, there was no shortage of the unscrupulous sort living in the wilds as well. They would gather in droves and give chase to adventurers, forcing anyone and everyone to retreat back to the safety of town.&lt;br /&gt;
---&lt;br /&gt;
====At the destination====&lt;br /&gt;
Prishe: This is the place, right? I can smell the savory meats already!&lt;br /&gt;
Prishe: And you must be Aunt Tii. Bakool Ja Ja recommended we sample your tacos, so...we&#039;ll have three of your finest, please!&lt;br /&gt;
&lt;br /&gt;
Tiisol Ja: Bakool Ja Ja sent you, did he? Take a seat, and I&#039;ll be right over with a tray of our world-famous fare!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Prishe: Tacos at long last! Oh, how I&#039;ve waited for this moment!&lt;br /&gt;
Prishe: Mmmmmm!&lt;br /&gt;
Prishe: I thought nothing could match the rich flavor of our tacos back home, but the spicy seasoning of this meat is something else!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Eat as many as you&#039;d like.&lt;br /&gt;
&amp;gt; This meal&#039;s on Bakool Ja Ja, so don&#039;t hold back!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Alxaal: Prishe has taken the lead, but we won&#039;t be outdone, surely?&lt;br /&gt;
&lt;br /&gt;
Prishe: Phew, I couldn&#039;t eat another bite. Thanks for treating us.&lt;br /&gt;
Prishe: It was almost like a taste of home. Tavnazia...&lt;br /&gt;
Prishe: Seeing as we still have a little extra time to ourselves, care to hear more about Vana&#039;diel?&lt;br /&gt;
Prishe: Twenty years ago, the land was gripped by a terrible conflict─the Crystal War, they called it─and it wasn&#039;t long before my home, Tavnazia, was drawn into the struggle.&lt;br /&gt;
Prishe: During their assault on the peninsula, the beastmen launched a weapon so powerful, it sundered the land connecting us to the mainland.&lt;br /&gt;
Prishe: Those who survived fled to the [https://www.bg-wiki.com/ffxi/Tavnazian_Safehold Tavnazian Safehold]. It wasn&#039;t much, but we were able to piece together a modest living down in those caves.&lt;br /&gt;
Prishe: Sorry. I&#039;m spoiling the mood, aren&#039;t I?&lt;br /&gt;
Prishe: You&#039;re an adventurer too, aren&#039;t you? Have any tales of daring you can share with us?&lt;br /&gt;
Prishe: Traveling to other worlds, and saving this one from the very embodiment of despair.&lt;br /&gt;
Prishe: Wait, really!? You&#039;re not just an adventurer, you&#039;re a godsdamned living legend!&lt;br /&gt;
&lt;br /&gt;
Alxaal: A hero. And living legend...&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Sorry for the wait.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mystic: There was much to apprise the Landsguard of, as you well know.&lt;br /&gt;
Bakool Ja Ja the Mystic: That Sareel Ja was behind the stolen relics and the sightings of Gulool Ja Ja was understandably difficult for them to hear.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: And yet there are others enticed by the rumors of a strange portal in the woods. I&#039;ve heard some foolhardy treasure seekers have even gone off looking for it.&lt;br /&gt;
Bakool Ja Ja the Mighty: A dangerous thought, knowing Sareel Ja could show up at any time with more of those echoes.&lt;br /&gt;
Bakool Ja Ja the Mighty: Which is why I&#039;m going back to Jeuno to make sure our people stay out of there.&lt;br /&gt;
&lt;br /&gt;
Prishe: If you&#039;re going, then so are we! It beats sitting around waiting.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alxaal: I&#039;m fairly sure I&#039;ve had [https://www.bg-wiki.com/ffxi/Tavnazian_Taco Tavnazian tacos] before. They were famous for their heartiness and helped stave off fatigue, perfect for those who often found themselves on the defensive in battle.&lt;br /&gt;
&lt;br /&gt;
Bakool Ja Ja the Mighty: Maybe we should bring Wuk Lamat and that other friend of yours. Krile, was it?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Prishe===&lt;br /&gt;
Prishe: Gods, those tacos were bloody brilliant. There&#039;s nothing better than good food and good company to pass the time.&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Prishe: As soon as Bakool Ja Ja gives the word, we&#039;ll be off!&lt;br /&gt;
-optional end&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references group=&amp;quot;fn&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=vTlViOs1Hls}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Volcanic_Disruptions&amp;diff=1548878</id>
		<title>Volcanic Disruptions</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Volcanic_Disruptions&amp;diff=1548878"/>
		<updated>2026-09-18T00:18:57Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Volcanic Disruptions.png&lt;br /&gt;
| description = The restless Milalla is fearing the worst.&lt;br /&gt;
| quest-giver = Restless Milalla&lt;br /&gt;
| related-npcs = Amiable Elder&lt;br /&gt;
| location = Living Memory&lt;br /&gt;
| location-x = 32.2&lt;br /&gt;
| location-y = 17.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Leafing through the Past&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 915&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70714&lt;br /&gt;
| id-edb = 99cb3fd19be&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Unlost World Sidequests&lt;br /&gt;
| journal-genre = Living Memory Sidequests&lt;br /&gt;
| sortkey = 8055&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The [[Restless Milalla]] can be found at {{coords|27.5, 9.9}}.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the [[restless Milalla]].&lt;br /&gt;
*Find the restless Milalla and slay any [[Volcanic Scorpion|volcanic scorpions]] that attack.&lt;br /&gt;
*Aid the restless Milalla.&lt;br /&gt;
*Speak with the restless Milalla.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The restless Milalla is fearing the worst.&lt;br /&gt;
* You are accosted by a restless Milalla, who begs your assistance in rescuing defenseless animals from the Matchlock Menagerie&#039;s hungry scorpions. Before you can ask any further questions, however, the Milalla darts off towards the menagerie, assuming you will not be far behind.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
* The Milalla is horrified to discover the volcanic scorpions stalking a pair of diminutive creatures. Unable to contain his emotions, he blindly charges towards the scorpions in hopes of deterring them, and you must seek him out before the worst comes to pass.&lt;br /&gt;
* Though you swiftly slay the scorpions, the Milalla is frozen in fear, and requires a helping hand to jolt him back to reality.&lt;br /&gt;
* As he regains his senses, the Milalla reports his good tidings─the small animals have escaped unharmed. Before he rushes on ahead to fetch them, he proposes the two of you continue your conversation back at the menagerie entrance.&lt;br /&gt;
* Upon your return, the Milalla informs you of his previous life as a worker at the menagerie, and reveals that the scorpions were originally introduced as a means of recreating Alexandria&#039;s once-famous scorpion vodka. While he regrets what has become of the menagerie ever since, the Milalla finds some comfort in your efforts to rescue the surviving wildlife, and expresses his thanks to you before he departs.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Restless Milalla: You! Yes, you! With the weapon! Pardon my candor, but you must accompany me to Matchlock Menagerie &#039;&#039;this instant&#039;&#039;!&lt;br /&gt;
Restless Milalla: ...What? No, I&#039;m not asking you on a leisurely outing! I&#039;m asking you to save innocent lives! I spied a trio of volcanic scorpions stalking after some defenseless animals.&lt;br /&gt;
Restless Milalla: Were I to vanish and allow the scorpions to prey upon those creatures, I&#039;d never forgive myself! We must make for the menagerie and defend them, no matter the cost.&lt;br /&gt;
Restless Milalla: Obviously, I can&#039;t chase off a nest of hungry pests alone. I require strength—specifically, your strength. Step lively, then! We&#039;ve no time to lose!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with the restless Milalla===&lt;br /&gt;
Restless Milalla: I-I saw them! I saw the scorpions! They&#039;re closing in on two tiny critters as we speak.&lt;br /&gt;
Restless Milalla: Those volcanic monstrosities terrify me...but what terrifies me more is knowing what they&#039;ll do to their quarry if we don&#039;t act swiftly!&lt;br /&gt;
Restless Milalla: W-W-Worry not, little ones! I&#039;m on my waaaaaay!&lt;br /&gt;
&lt;br /&gt;
===Find the restless Milalla and slay any volcanic scorpions that attack===&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Aid the restless Milalla===&lt;br /&gt;
Restless Milalla: Gods, I thought that was the end of me! That took every drop of courage I could muster...&lt;br /&gt;
Restless Milalla: Thankfully, the little ones managed to escape without a scratch. I ought to find them and lead them to the entrance before the other scorpions catch us in their sights... I&#039;ll meet you back there when all is well!&lt;br /&gt;
&lt;br /&gt;
===Speak with the restless Milalla===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Restless Milalla: You, my weapon-wielding friend, are a lifesaver! I realize this all escalated rather quickly, but you performed admirably under the pressure.&lt;br /&gt;
Restless Milalla: To tell the truth, I have a bit of a history with those scorpions.&lt;br /&gt;
Restless Milalla: In my previous life, I was tasked with introducing new and exciting creatures into Matchlock Menagerie, that our guests might know the wonders of the animal kingdom.&lt;br /&gt;
Restless Milalla: As one might expect, the prospect of scorpions posed a great risk, and we often argued with the upper management as to whether keeping them would be worth the cost. In the end, however, the menagerie&#039;s curator ordered us to take them in.&lt;br /&gt;
Restless Milalla: Supposedly, scorpion-based vodka was a popular delicacy in Alexandria before the war. The higher-ups sought to recreate those drinks and share them with the masses by way of a new exhibit.&lt;br /&gt;
Restless Milalla: Time passed, and I finally returned as an Endless...only to discover the menagerie in shambles! Those thrice-damned scorpions have the run of the place now.&lt;br /&gt;
Restless Milalla: &amp;amp;lt;sigh&amp;amp;gt; I should have argued against the curator&#039;s plans when I had the chance... I should never have agreed to that terrible exhibit!&lt;br /&gt;
Restless Milalla: No matter how hard I tried to let things go, those pangs of regret never abated. So when I spotted those innocent creatures wandering into the menagerie, I felt obligated to return—to save what little I could.&lt;br /&gt;
Restless Milalla: Thanks to you, my conscience is clearer, and our fuzzy new friends are none the worse for wear!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Did these two originally belong to the menagerie?&lt;br /&gt;
Restless Milalla: They must have...but I don&#039;t recall bringing in such precious pups. Perhaps one of my associates introduced them after I left.&lt;br /&gt;
&amp;gt; Perhaps these little ones were seeking out some hot springs.&lt;br /&gt;
Restless Milalla: You may be onto something! Some species do love a good soak... If that&#039;s the case, they might&#039;ve lost their way on the road to Opal Springs.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Restless Milalla: Regardless, I can rest easy in the knowledge that these two will have each other, even when I&#039;m long gone. I should be able to escort them to safety from here.&lt;br /&gt;
Restless Milalla: You have my deepest gratitude—and presumably theirs, as well!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=GeDUcHY-ztM}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blueprint_Protocol&amp;diff=1548871</id>
		<title>Blueprint Protocol</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blueprint_Protocol&amp;diff=1548871"/>
		<updated>2026-09-17T23:50:23Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Blueprint Protocol.png&lt;br /&gt;
| description = The exhausted engineer requires the aid of a sharp-eyed individual.&lt;br /&gt;
| quest-giver = Exhausted Engineer&lt;br /&gt;
| related-npcs = Amiable Elder&lt;br /&gt;
| location = Living Memory&lt;br /&gt;
| location-x = 34.0&lt;br /&gt;
| location-y = 15.8&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Leafing through the Past&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 742&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70715&lt;br /&gt;
| id-edb = 675b12e0232&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Unlost World Sidequests&lt;br /&gt;
| journal-genre = Living Memory Sidequests&lt;br /&gt;
| sortkey = 8056&lt;br /&gt;
| req-items = 1 Terminal Blueprints&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Detailed Documentation located at 25.9x, 16.9y inside the colosseum.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for the blueprints.&lt;br /&gt;
*Deliver the blueprints to the exhausted engineer.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The exhausted engineer requires the aid of a sharp-eyed individual.&lt;br /&gt;
* You cross paths with a Milalla engineer who, despite a recent soak in Opal Springs, appears to be anything but relaxed. She begs your assistance in finding her lost blueprints, and hastily orders you to search the Arena of Valor in her stead.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
* The engineer&#039;s eyes light up at the sight of the blueprints, and she confirms they are her prized possessions. She reveals herself as the mind behind the Meso Terminal&#039;s design, having once found inspiration in the parallels between Sphene and the Milallas&#039; revered Speaker. She regards the blueprints as a symbol of her life&#039;s work, and hopes to spend her final moments basking in the terminal&#039;s presence before she fades from existence.At the Arena of Valor, you discover a set of documents describing the ins and outs of the Meso Terminal. You assume them to be the engineer&#039;s blueprints, though only her confirmation will prove whether they are the ones she seeks.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The title of this quest may be a reference to the then-upcoming (but defunct as of 2025) MMORPG Blue Protocol.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Exhausted Engineer: &amp;amp;lt;sigh&amp;amp;gt; All I wanted was a relaxing reprieve in Opal Springs... I never thought it would come to this.&lt;br /&gt;
Exhausted Engineer: I&#039;ve misplaced something precious to me, you see—a set of blueprints. I suspected I&#039;d dropped them on my way to the springs, but everyone suddenly disappeared as I was retracing my steps!&lt;br /&gt;
Exhausted Engineer: I was so absorbed in my search, I couldn&#039;t even vanish with them... Forgive me my boldness, but you seem a generous sort, and I&#039;m sorely in need of help. Find what I&#039;m after, and I&#039;ll make it worth your while.&lt;br /&gt;
Exhausted Engineer: Before my soak, I paid a visit to the Arena of Valor, so I&#039;ll leave that area to you. For my part, I plan to scour the springs one more time!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Search for the blueprints===&lt;br /&gt;
====Arena Advertisement====&lt;br /&gt;
Arena Advertisement: FIGHTING FAMILIARS: Wood vs. Solid Gold!&amp;lt;br&amp;gt;Will Milalla tradition triumph? Or will modernity make its mark in this monumental match!?&lt;br /&gt;
&lt;br /&gt;
System: This appears to be a list of matches from the Arena of Valor. While the illustration of the clashing familiars catches your eye, it is a far cry from what you are after.&lt;br /&gt;
&lt;br /&gt;
====Ice Cream Illustration====&lt;br /&gt;
Ice Cream Illustration: Need a frigid treat to beat the heat? Shock and awe your taste buds with Volcanic Lightning—a new flavor of frozen delight that&#039;s got customers asking, “how can something so hot be &#039;&#039;so cool&#039;&#039;!?”&lt;br /&gt;
&lt;br /&gt;
System: Though the ice cream sounds dangerously delightful, this advertisement makes no mention of anything remotely architectural. These are not the blueprints you seek.&lt;br /&gt;
&lt;br /&gt;
====Detailed Documentation====&lt;br /&gt;
System: A massive tower crowned with a statue of a golden woman is mapped out in painstaking detail. These appear to be blueprints to the Meso Terminal.&lt;br /&gt;
System: The blueprints likely belong to the exhausted engineer. It would be best to return to Opal Springs and deliver them to her.&lt;br /&gt;
&lt;br /&gt;
===Deliver the blueprints to the exhausted engineer===&lt;br /&gt;
Exhausted Engineer: I searched every nook and cranny for those blueprints, but I&#039;ve not found a single scattered sheet.&lt;br /&gt;
Exhausted Engineer: I don&#039;t know where else they could have ended up... Please tell me you managed to track them down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Terminal Blueprints}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Exhausted Engineer: Oh, my blueprints! My dear, sweet blueprints! How I&#039;ve missed you...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Exhausted Engineer: I just knew I dropped these on my stroll! Thank you ever so much for retrieving them.&lt;br /&gt;
Exhausted Engineer: When we first began development on the Meso Terminal, I drafted these blueprints for its design. If you can believe it, the finished product is the work of yours truly!&lt;br /&gt;
Exhausted Engineer: ...Well, to be fair, the concept wasn&#039;t entirely of my own making. I have Milalla folklore to thank for its creation.&lt;br /&gt;
Exhausted Engineer: According to said folklore, we Milalla were refugees from another world.&lt;br /&gt;
Exhausted Engineer: Our ancestors once lived in a sun-kissed paradise by the sea...that is, until those very seas began to freeze, and calamity engulfed everything in its path.&lt;br /&gt;
Exhausted Engineer: Under the protection of the great Speaker, my ancestors were guided to this world, and left in their homeland a towering statue of their savior.&lt;br /&gt;
Exhausted Engineer: The Speaker was a compassionate and selfless soul, sacrificing all she had to save her people. Not unlike Queen Sphene, no?&lt;br /&gt;
Exhausted Engineer: With the legend of the Speaker as my inspiration, I incorporated Her Majesty&#039;s beauteous visage into the top of the terminal, forever at the heart of our city! A flawless idea, if I do say so myself.&lt;br /&gt;
Exhausted Engineer: I gave everything—my passion, my time, my love of country—to see these blueprints given shape. They aren&#039;t merely pieces of parchment. They&#039;re my life&#039;s work, personified.&lt;br /&gt;
Exhausted Engineer: ...Yet I nearly left them to rot in the Arena of Valor! I would be laughing this off if I weren&#039;t so furious with myself. But what&#039;s important is that you&#039;ve brought them back, and I owe you a great debt.&lt;br /&gt;
Exhausted Engineer: At this rate, I may never meet Her Majesty face-to-face. All I can do now—all I wish to do now—is gaze upon her glorious image before I fade away...&lt;br /&gt;
Exhausted Engineer: You have my thanks, stranger. May fortune favor you always.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=quKCZCcj8kE}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Perplexing_Puzzles,_Endless_Fun&amp;diff=1548864</id>
		<title>Perplexing Puzzles, Endless Fun</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Perplexing_Puzzles,_Endless_Fun&amp;diff=1548864"/>
		<updated>2026-09-17T23:19:05Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Perplexing Puzzles Endless Fun.png&lt;br /&gt;
| description = The lively lass is looking for a playmate.&lt;br /&gt;
| quest-giver = Lively Lass&lt;br /&gt;
| related-npcs = Amiable Elder&lt;br /&gt;
| location = Living Memory&lt;br /&gt;
| location-x = 30.9&lt;br /&gt;
| location-y = 35.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = A Knight of Alexandria&lt;br /&gt;
| req-items = 1 Hidden Clue (1), 1 Hidden Clue (2), 1 Hidden Clue (3)&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 915&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70712&lt;br /&gt;
| id-edb = 5607ab737d6&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Unlost World Sidequests&lt;br /&gt;
| journal-genre = Living Memory Sidequests&lt;br /&gt;
| sortkey = 8053&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
#Stack of Crates located at {{coords|25.4, 34.3}}&lt;br /&gt;
#check the Western Streetlamp located at {{coords|26.5, 33.9}}&lt;br /&gt;
#Hidden Bed of Shrubs located at {{coords|28.2, 27.2}}&lt;br /&gt;
#Lively Lass located at {{coords|34.8, 29.8}}, then select &amp;lt;code&amp;gt;I want to be your canary&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Search for the location described in the first riddle.&lt;br /&gt;
* Search for the location described in the second riddle.&lt;br /&gt;
* Search for the location described in the third riddle. &lt;br /&gt;
* Search for the location described in the final riddle.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The lively lass is looking for a playmate.&lt;br /&gt;
* You encounter a young girl who has devised quite the elaborate puzzle, and soon find yourself tasked with testing it out. With the first clue fresh in your mind, you set off to discover what lies hidden in the streets and alleys of Yesterland.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
* Having skillfully deduced the girl&#039;s initial riddle, you discover the hidden clue next to a stack of crates by the entrance to Yesterland. You attempt to read between the lines as you ponder the next location.&lt;br /&gt;
* The second riddle leads you to Starglass─more specifically, to one of the four streetlamps surrounding the plaza. Armed with another clue, you prepare to roam the deserted streets once again in search of the next hiding place.&lt;br /&gt;
* After poring over the words of the third riddle, you end up amongst the shrubs behind an empty house. Time to see where the final clue leads.&lt;br /&gt;
* You solve the final riddle with aplomb and rendezvous with the lively lass. Once you provide the correct password, she shares her thought process behind setting the clues and devising the game. The girl expresses her gratitude before bidding you a fond farewell─leaving you bereft of a playmate, but with a newfound sense of what Yesterland was to the Endless who called it home.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Lively Lass: Hey, {{alternatives|f=miss|m=mister}}! Can you believe it!? I just finished setting up a brand-new game for my friends and they&#039;ve only gone and disappeared! &lt;br /&gt;
Lively Lass: Unbelievable! It took me ages to think of all the clues and hide them around town! I guess it was all for nothing...&lt;br /&gt;
Lively Lass: Hold on, I&#039;ve got an idea—why don&#039;t &#039;&#039;you&#039;&#039; give it a go! Trust me, you&#039;ll have a great time!&lt;br /&gt;
Lively Lass: Okay, here&#039;s the first riddle: “By yesterday&#039;s gate stands a tiny mountain piled high.” See if you can figure out where I&#039;ve hidden the next clue!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Lively Lass: “By yesterday&#039;s gate stands a tiny mountain piled high.” That&#039;s the first riddle! Try and figure it out!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for the location described in the first riddle===&lt;br /&gt;
System: You find a hidden scrap of parchment inscribed with the next clue.&lt;br /&gt;
&lt;br /&gt;
Hidden Clue: &#039;&#039;Congratulations on solving the first riddle! Here&#039;s your next clue: “Four lamps loom over streets of glass, but only one true light shines on Her Majesty.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Search for the location described in the second riddle===&lt;br /&gt;
System: You find a hidden scrap of parchment inscribed with the next clue.&lt;br /&gt;
&lt;br /&gt;
Hidden Clue: &#039;&#039;Great job solving the second riddle! Here&#039;s your next clue: “Over the river, in sight of the spiral, behind the pointy hat hide the shrubs you seek.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Search for the location described in the third riddle===&lt;br /&gt;
System: You find a hidden scrap of parchment inscribed with the next clue.&lt;br /&gt;
&lt;br /&gt;
Hidden Clue: &#039;&#039;You&#039;re a dab hand at this! Just one final clue to go: “The princess awaits your return.” P.S. You&#039;ll also need the password: “I want to be your canary.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Search for the location described in the final riddle===&lt;br /&gt;
Lively Lass: Whoa! You found me! I&#039;m guessing you know the password too, right!?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; I want to feed your pony.&lt;br /&gt;
Lively Lass: Wrong!&lt;br /&gt;
&amp;gt; I want to be your canary.&lt;br /&gt;
Lively Lass: Amazing! You passed with flying colors!&lt;br /&gt;
&amp;gt; I want to greet your kitty.&lt;br /&gt;
Lively Lass: Wrong!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Lively Lass: Now that you&#039;ve finished, I thought I&#039;d tell you how I came up with my clues!&lt;br /&gt;
Lively Lass: The first clue was “By yesterday&#039;s gate stands a tiny mountain piled high.” Of course, I meant the entrance to Yesterland and the stack of crates a few steps away!&lt;br /&gt;
Lively Lass: There was one kid who used to hang around by the gate and make sure any newcomers quickly got the lie of the land! Pretty nice of them, right?&lt;br /&gt;
Lively Lass: All right, time for the next one! The “four lamps” looming over “streets of glass”—well, they&#039;re the streetlights by the starglass! The bit about “one true light” shining on Her Majesty is because you were supposed to look for the streetlamp closest to the Meso Terminal!&lt;br /&gt;
Lively Lass: From there, you can see Queen Sphene&#039;s statue from in between the air cab rails! Quite the sight, huh?&lt;br /&gt;
Lively Lass: For the third part of the puzzle, my clue was “Over the river, in sight of the spiral, behind the pointy hat hide the shrubs you seek.” The “river” I&#039;m talking about is the old electrope river, and the spiral is the air cab station staircase!&lt;br /&gt;
Lively Lass: And the “pointy hat”? Easy. That&#039;s the building with the funny-shaped roof. Whenever we used to play hide-and-seek, it was always a popular spot—I figured it&#039;d be a great place to leave a clue!&lt;br /&gt;
Lively Lass: The last clue about the princess waiting for your return—well, I wrote that because princesses live in castles, and that&#039;s where I was waiting!&lt;br /&gt;
Lively Lass: I bet you&#039;re dying to hear about the password too, right!? “I want to be your canary” is the code we&#039;d use when we needed to keep something secret. It&#039;s the title of an old play about a princess who falls in love with a commoner.&lt;br /&gt;
Lively Lass: That&#039;s the great thing about this game—it&#039;s not just about having fun, it&#039;s also a great introduction to Yesterland for anyone who&#039;s just arrived!&lt;br /&gt;
Lively Lass: Everyone knows about the Bergmähr-Ring and the esperance wheels, don&#039;t they? I wanted to take folks off the beaten trail, and make sure they learned our password.&lt;br /&gt;
Lively Lass: Although I guess I won&#039;t need it anymore... Still, I&#039;m glad you played my game, {{alternatives|f=miss|m=mister}}!&lt;br /&gt;
Lively Lass: I think I&#039;ll go for a last wander around the place. It&#039;s been fun! Thank you!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Cg3H4KGUrVs}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Well-wishing_at_the_Wishing_Well&amp;diff=1548613</id>
		<title>Well-wishing at the Wishing Well</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Well-wishing_at_the_Wishing_Well&amp;diff=1548613"/>
		<updated>2026-09-17T00:12:16Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Well-wishing at the Wishing Well.png&lt;br /&gt;
| description = The tenacious tour guide appears to have some unfinished business. &lt;br /&gt;
| quest-giver = Tenacious Tour Guide&lt;br /&gt;
| location = Living Memory&lt;br /&gt;
| location-x = 8.7&lt;br /&gt;
| location-y = 31.4&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = In Serenity and Sorrow&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 1,001&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70710&lt;br /&gt;
| id-edb = b4a09774a88&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Unlost World Sidequests&lt;br /&gt;
| journal-genre = Living Memory Sidequests&lt;br /&gt;
| sortkey = 8051&lt;br /&gt;
| req-items = 1 Old Coin&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the tenacious tour guide.&lt;br /&gt;
*Speak with the tenacious tour guide again.&lt;br /&gt;
*Use the old coin at the wishing spot.&lt;br /&gt;
*Speak with the tenacious tour guide once more.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The tenacious tour guide appears to have some unfinished business.&lt;br /&gt;
* On the streets of Canal Town, you come across a young guide in a rather exciteable state. Eager to share his tale, he explains how his last tour came to an abrupt end when his customers vanished from existence. Seemingly unwilling to leave the job unfinished, he invites you to take the tour instead, and bids you rendezvous with him by the Font of Devotion.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
* You find the tenacious tour guide by the fountain, where he delves into the myths surrounding the water feature. Armed with a few tidbits of knowledge, you head to the eastern side of Canal Town to see what else the young man has in store for you.&lt;br /&gt;
* In the second half of the tour, you learn about the Font of Devotion─a much-loved location back in the resort&#039;s glory days. Pressing an old coin into your palm, the young guide encourages you to make a wish.&lt;br /&gt;
* Channeling your wish into the timeworn coin, you cast it into the still pool of the fountain. The tour guide watches on, waiting to speak with you again.&lt;br /&gt;
* The young man reveals that despite his many years as a guide before becoming an Endless, he never got the chance to make a wish of his own. Seizing the moment, he throws a coin into the font, where it sinks to rest beside yours. The guide thanks you for indulging him before fading out of existence, having finished his final tour.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Tenacious Tour Guide: You&#039;ll never guess what just happened! There I was, right in the middle of one of my tours, and my customers just up and vanished!&lt;br /&gt;
Tenacious Tour Guide: There&#039;s nothing worse than not being able to see something through to the end! I need to do something with all this pent-up pep!&lt;br /&gt;
Tenacious Tour Guide: I don&#039;t think I&#039;ve ever given you the tour. So how about it? I promise I won&#039;t take up too much of your time!&lt;br /&gt;
Tenacious Tour Guide: Now, Canal Town wouldn&#039;t be Canal Town without its water, and where better to dip your toes into the local history than in two of our storied fountains? Come, I&#039;ll be waiting for you by the Font of Devotion!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with the tenacious tour guide===&lt;br /&gt;
Tenacious Tour Guide: There you are! For such an obliging participant, I&#039;ll have to pull out all the stops!&lt;br /&gt;
Tenacious Tour Guide: According to the legends, there are two water sources imbued with mystical properties in Canal Town—the first being this fountain right here. They say that a mere mouthful is enough to fill you with vim and vigor!&lt;br /&gt;
Tenacious Tour Guide: Given that the town prides itself as a resort of revitalization, there could hardly be a more fitting fountain. Whether you believe the old tales about its healing waters is another matter...ahem.&lt;br /&gt;
Tenacious Tour Guide: Myths are myths, after all! I hope you aren&#039;t too disappointed...&lt;br /&gt;
Tenacious Tour Guide: Nevertheless, though its waters may be decidedly mundane, the font still lives up to its name! Over the years, crowds have flocked to the fountain, invariably leaving soothed and refreshed. For those who display such devotion, perhaps there &#039;&#039;is&#039;&#039; something to be gained from a gulp or two!&lt;br /&gt;
Tenacious Tour Guide: I hope that whet your appetite, because another fountain awaits! Come and find me on the eastern side of town.&lt;br /&gt;
&lt;br /&gt;
===Speak with the tenacious tour guide again===&lt;br /&gt;
Tenacious Tour Guide: Excellent! Allow me to continue.&lt;br /&gt;
Tenacious Tour Guide: You stand before another storied fountain. These waters are said to bring happiness to whoever tosses in a coin!&lt;br /&gt;
Tenacious Tour Guide: And if you are already blessed with happiness, I&#039;m sure a different wish wouldn&#039;t go unanswered! Plenty of folks used to do just that in days gone by.&lt;br /&gt;
Tenacious Tour Guide: Are the legends to be believed? Well, there&#039;s only one way to find out. Here, take this coin and make a wish!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tenacious Tour Guide: Toss that coin into the fountain and make your wish!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Use the old coin at the wishing spot===&lt;br /&gt;
&lt;br /&gt;
===Speak with the tenacious tour guide once more===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tenacious Tour Guide: I know I ought not to ask, but what did you wish for?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; To get done what needs getting done.&lt;br /&gt;
Tenacious Tour Guide: I see... It sounds like you have some weighty responsibilities.&lt;br /&gt;
&amp;gt; The strength to help as many people as I possibly can.&lt;br /&gt;
Tenacious Tour Guide: I see... It sounds like you have some weighty responsibilities.&lt;br /&gt;
&amp;gt; For this journey to never cease.&lt;br /&gt;
Tenacious Tour Guide: Ah, a traveler...&lt;br /&gt;
&amp;gt; It&#039;s a secret!&lt;br /&gt;
Tenacious Tour Guide: A secret? Haha, don&#039;t worry, I won&#039;t try and force it out of you!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tenacious Tour Guide: You know, I&#039;ve given this tour countless times, but not once have I made a wish myself.&lt;br /&gt;
Tenacious Tour Guide: And not because I pour scorn on the legends or anything like that! I just never got round to it... But thanks to you, I got to finish my tour. To mark the occasion, I think I might just toss a coin in!&lt;br /&gt;
Tenacious Tour Guide: Now, as for my wish...&lt;br /&gt;
Tenacious Tour Guide: If I had another chance at life, I&#039;d want to connect with as many people as I could through my job!&lt;br /&gt;
Tenacious Tour Guide: I worked here as a tour guide in my former life too. Before it became a home for the Endless, Living Memory was open to living, breathing folk seeking relaxation and revelry.&lt;br /&gt;
Tenacious Tour Guide: Boy, did I guide a lot of people back then! I never tired of sharing my knowledge and hearing visitors&#039; wonderful stories!&lt;br /&gt;
Tenacious Tour Guide: I suppose that&#039;s why I took up the same job as an Endless. And I&#039;m proud of that. Proud of staying true to myself.&lt;br /&gt;
Tenacious Tour Guide: Ah, but you didn&#039;t come to hear me harp on about my life... Thank you for sticking with me till the end! I hope you enjoyed yourself as much as I did.&lt;br /&gt;
Tenacious Tour Guide: Here&#039;s hoping our wishes come true. Farewell, my final customer!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=0-_neHvcJmk}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Otherworldly_Encounter&amp;diff=1548570</id>
		<title>An Otherworldly Encounter</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Otherworldly_Encounter&amp;diff=1548570"/>
		<updated>2026-09-16T18:37:23Z</updated>

		<summary type="html">&lt;p&gt;Folk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = An Otherworldly Encounter&lt;br /&gt;
| description = This Hoobigo messenger is looking for a well-traveled adventurer.&lt;br /&gt;
| image = An Otherworldly Encounter.png&lt;br /&gt;
| quest-giver = Hoobigo Messenger&lt;br /&gt;
| related-npcs = Alxaal; Armor-clad Wanderer; Bakool Ja Ja; Miilal Ja; Prishe; Zereel Ja&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 13.0&lt;br /&gt;
| location-y = 11.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Echoes of Vana&#039;diel Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Echoes of Vana&#039;diel Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 110&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 100&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 5000&lt;br /&gt;
| unlocks = ra Jeuno: The First Walk&lt;br /&gt;
| req-quest = Dawntrail (Quest)&lt;br /&gt;
| prev-quest =&lt;br /&gt;
| next-quest = It All Began with a Stone&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| id-gt = 70769&lt;br /&gt;
| id-edb = f342d711793&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Miilal Ja]] in [[Mamook]].&lt;br /&gt;
* Survey the destination.&lt;br /&gt;
* Speak with the [[Armor-clad Wanderer|armor-clad wanderer]].&lt;br /&gt;
* Enter {{i|Jeuno: The First Walk}}.&lt;br /&gt;
* Speak with [[Bakool Ja Ja]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* This Hoobigo messenger is looking for a well-traveled adventurer.&lt;br /&gt;
* There is trouble in Mamook, and Miilal Ja is hopeful the unique insights of an adventurer may shed new light on the situation. Assuming you are willing, the Hoobigo messenger bids you go and speak with her at once.&lt;br /&gt;
* As Miilal Ja explains it, their troubles began when they found an armor-clad stranger unconscious in the Skydeep Cenote. They have no means of deducing whence he came, and he himself can remember nothing of who he is. Before they can press further, however, Zereel Ja barges in with upsetting news─the shade of Gulool Ja Ja has returned to Yak T&#039;el. Bakool Ja Ja labors to keep the apparition at bay, but his chances appear grim. The Landsguard will soon be assembled to assist him, but Miilal Ja fears their help will be too little, too late. To that end, she asks you venture to Gok Draak Descent to help her son.&lt;br /&gt;
* You find Bakool Ja Ja down, but not yet out, somehow managing to hold his own. Before you can take up arms, another enemy─a young girl named Prishe─soon joins the fray. She is eager to fight, but the shade suggests a tactical withdrawal, disappearing into a nearby portal. Bakool Ja Ja is unsatisfied with this conclusion, and so he gives chase, heedless of what dangers may be lurking beyond the rift.&lt;br /&gt;
* The stranger&#039;s brief altercation with Prishe has helped him to recall part of his past. He now remembers enough to know that Prishe is a friend, and that some malevolent force has likely taken hold of her. While determined to go and rescue her, his body is quick to protest his attempts to leave. You insist that he rest, regarding the portal with equal parts determination and trepidation.&lt;br /&gt;
**※Jeuno: The First Walk can be accessed via the Duty Finder.&lt;br /&gt;
* No sooner do you step through the portal than you arrive in what appears to be a city, littered with monsters. The ensuing battle feels like a fever dream, unseen powers whisking you from one locale to the next. After overcoming what appears to be the last of the nightmarish foes, you somehow find yourself back where you started in the mysterious city.&lt;br /&gt;
* Bakool Ja Ja arrives carrying a slumbering Prishe. She soon stirs awake, bereft of any memory of your previous encounters. Mysteries abound as you struggle to make sense of your surroundings.&lt;br /&gt;
* You and Bakool Ja Ja emerge from your ordeal with more questions than answers, but for now you are safe. He thanks you for your timely assistance, but it remains to be seen if he will have further need of your strength.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
 Hoobigo Messenger: Say, aren&#039;t you [Forename]? That certainly saves me a lot of trouble. I was asked to find you on behalf of Miilal Ja. &lt;br /&gt;
 Hoobigo Messenger: Curious happenings abound in Mamook of late, and we thought one with your worldly experience may be able to help us make sense of things.&lt;br /&gt;
 Hoobigo Messenger: If you have the time and inclination to aid us, she awaits you in Mamook. You&#039;ll find her west of the plaza, in the large building near the two-headed statue.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Miilal Ja in Mamook===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 Miilal Ja: Thank you for coming. Truth be told, I was unsure if I was right to call on you, but the troubles we now face cannot be overcome with our strength alone.&lt;br /&gt;
 Miilal Ja: It all began when we found a fallen traveler in the Skydeep Cenote. For a mercy, his wounds were not life-threatening.&lt;br /&gt;
 &amp;gt; If the player is an Elezen&lt;br /&gt;
 Miilal Ja: His kind is not a common sight in these lands. Tall and slender of build, with pointed ears. Much like you, in fact. &lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Otherwise&lt;br /&gt;
 Miilal Ja: His kind is not a common sight in these lands. Tall and slender of build, with pointed ears. &lt;br /&gt;
 ---&lt;br /&gt;
 Miilal Ja: He has yet to awaken, but speaks in his sleep of strange things that make little sense to us.&lt;br /&gt;
 Miilal Ja: It was our hope that you might recognize something in his ramblings, or perhaps even jog his memory once he regains consciousness. Might you be willing to speak with him?&lt;br /&gt;
&lt;br /&gt;
 Hoobigo Messenger: Miilal Ja. The traveler stirs.&lt;br /&gt;
&lt;br /&gt;
 Miilal Ja: Very good. If you would be so kind as to bring him here?&lt;br /&gt;
 Miilal Ja: We are glad to see you awake, and in good health besides. May I ask your name, traveler?&lt;br /&gt;
&lt;br /&gt;
 Armor-clad Wanderer: My name? I...&lt;br /&gt;
 Armor-clad Wanderer: I&#039;m sorry. I can&#039;t remember.&lt;br /&gt;
&lt;br /&gt;
 Miilal Ja: It would seem the fall has affected his memory. In any case, his presence here is a complete mystery to us, his armor the only hint as to whence he came. Does anything about him strike you as out of the ordinary?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Looks like your typical adventurer to me. &lt;br /&gt;
 Armor-clad Wanderer: An adventurer? Me...?&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; Not much different from any other Elezen I&#039;ve met. Or...would that be Eldite? &lt;br /&gt;
 Armor-clad Wanderer: Elezen? Eldite? No, that&#039;s not quite right...&lt;br /&gt;
---&lt;br /&gt;
 Armor-clad Wanderer: Agh!&lt;br /&gt;
 Armor-clad Wanderer: I...I remember. I&#039;m an Elvaan. An Elvaan adventurer!&lt;br /&gt;
 Armor-clad Wanderer: And you&#039;re Mamool Ja... Could it be I&#039;ve come to Mamook?&lt;br /&gt;
 Armor-clad Wanderer: Wait, if I&#039;m in Mamook, then...I must have been taken prisoner!&lt;br /&gt;
&lt;br /&gt;
 Miilal Ja: To so readily believe us enemies, perhaps he comes from a land unfamiliar with our customs, across the salt.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
 &amp;gt; He could be from Eorzea.&lt;br /&gt;
 &amp;gt; I&#039;m not so sure...&lt;br /&gt;
 &amp;gt; Maybe he came from Alexandria?&lt;br /&gt;
---&lt;br /&gt;
 Miilal Ja: We&#039;ve no way to know for certain. In which case─&lt;br /&gt;
&lt;br /&gt;
 Zereel Ja: Miilal Ja! We must gather our strongest fighters at once!&lt;br /&gt;
&lt;br /&gt;
 Miilal Ja: Why? What&#039;s happened?&lt;br /&gt;
&lt;br /&gt;
 Zereel Ja: Gulool Ja Ja&#039;s shade has returned! It&#039;s been sighted near Gok Draak Descent. Bakool Ja Ja has engaged the apparition, but I fear the worst.&lt;br /&gt;
 Zereel Ja: The Vow of Resolve&#039;s companion, from the Feat of the Brotherhood. I suspect you would understand the graveness of this situation better than most.&lt;br /&gt;
 Zereel Ja: In recent days, the late Dawnservant&#039;s shade has been seen wandering the woods of Yak T&#039;el. I have reason to believe it was invoked in like manner to the one used in the feat.&lt;br /&gt;
 Zereel Ja: Only a privileged few of the Boonewa should be privy to the knowledge required to perform the rite. The culprit will be found in time, but we&#039;ve a more pressing matter at hand now.&lt;br /&gt;
 Zereel Ja: I must hurry and inform the Landsguard. Bakool Ja Ja requires reinforcements.&lt;br /&gt;
&lt;br /&gt;
 Miilal Ja: The Dawnservant&#039;s shade... I fear he may not hold out until the guard assembles.&lt;br /&gt;
 Miilal Ja: I am loath to ask such a favor, but would you aid Bakool Ja Ja in this battle?&lt;br /&gt;
 Miilal Ja: I&#039;m in your debt. Gok Draak Descent is to the west of here. Please, go and help my son.&lt;br /&gt;
&lt;br /&gt;
 Armor-clad Wanderer: Gulool Ja Ja...?&lt;br /&gt;
 &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Survey the destination===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty@???: Gwaaahhh!&lt;br /&gt;
&lt;br /&gt;
 Shade of Resolve: Hmph. Pathetic. And you dare call yourselves &#039;&#039;blessed&#039;&#039; siblings?&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt; Not bad... You might actually prove a challenge.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: If you&#039;ve come to help, best stay on your guard. He&#039;s not alone...&lt;br /&gt;
&lt;br /&gt;
 Rambunctious Youth: What&#039;s this? Another monster in need of slaying? Don&#039;t worry─I&#039;ll send them packing!&lt;br /&gt;
 Rambunctious Youth: Here I go!&lt;br /&gt;
 Rambunctious Youth: Nullifying Dropkick!&lt;br /&gt;
&lt;br /&gt;
 Armor-clad Wanderer: Oh no you don&#039;t!&lt;br /&gt;
 Armor-clad Wanderer: I can&#039;t explain why, but something told me I had to be here.&lt;br /&gt;
&lt;br /&gt;
 Rambunctious Youth: Hah! Not bad. Not bad at all. But it&#039;ll take more than a couple of tauri to stop me!&lt;br /&gt;
&lt;br /&gt;
 Armor-clad Wanderer: Tauri? Are you daft, girl?&lt;br /&gt;
&lt;br /&gt;
 Rambunctious Youth: You can speak! A shame you don&#039;t seem to have any manners.&lt;br /&gt;
&lt;br /&gt;
 Prishe: The name&#039;s Prishe. You&#039;d do well to remember it.&lt;br /&gt;
&lt;br /&gt;
 Armor-clad Wanderer: Prishe...?&lt;br /&gt;
&lt;br /&gt;
 Prishe: Hahaha! Looks like I win.&lt;br /&gt;
 Prishe: One taurus down, one to go. I hope you&#039;re ready!&lt;br /&gt;
&lt;br /&gt;
 Shade of Reason: Gehehehe. At ease, Prishe. We&#039;ve seen to our task. Come.&lt;br /&gt;
&lt;br /&gt;
 Prishe: Whatever you say, Ulmia.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: Ulmia? What is she talking about?&lt;br /&gt;
&lt;br /&gt;
 Armor-clad Wanderer: Prishe...wait...! Please, don&#039;t go...&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: I&#039;m guessing word of the Dawnservant&#039;s shade is what brought you here. I don&#039;t know what that girl has to do with all this, but clearly she&#039;s aligned with whoever summoned them.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: The way remains open, though there&#039;s no telling where it leads.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Even so, they can&#039;t be allowed to return. We&#039;ve a duty to protect this forest, and I&#039;ll not see it torn apart by some two-headed impostor.&lt;br /&gt;
 Bakool Ja Ja the Mighty: Let&#039;s hurry after them, Brother. Watch over that one, won&#039;t you?&lt;br /&gt;
&lt;br /&gt;
 Armor-clad Wanderer: Prishe... What&#039;s happened to you?&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak to the armor-clad wanderer===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 Armor-clad Wanderer: Everything&#039;s still hazy, but I recall fighting alongside that girl. We were comrades-in-arms, I think.&lt;br /&gt;
 Armor-clad Wanderer: But something was clearly wrong with her. She not only mistook me for a monster, but she called her two-headed companion “Ulmia.”&lt;br /&gt;
 Armor-clad Wanderer: The Ulmia I know is an Elvaan woman. A far cry from the reptilian fiend we encountered.&lt;br /&gt;
 Armor-clad Wanderer: Something dark has taken hold of her, clouded her mind. I have to go and─&lt;br /&gt;
 Armor-clad Wanderer: Ugh...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
 &lt;br /&gt;
 &amp;gt; You&#039;re not going anywhere with those wounds.&lt;br /&gt;
 Armor-clad Wanderer: But she needs me...&lt;br /&gt;
 Armor-clad Wanderer: You would go in my stead? I know not how to thank you.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt; I&#039;ll go after Prishe. &lt;br /&gt;
 Armor-clad Wanderer: You would put yourself in harm&#039;s way for my sake? Thank you...&lt;br /&gt;
---&lt;br /&gt;
 Armor-clad Wanderer: I recognize that look. The eyes of a {{alternatives|f=woman|m=man}} who&#039;s seen more than their fair share of battle.&lt;br /&gt;
 Armor-clad Wanderer: Despite what Prishe has done, she was a dear friend to me. I&#039;m fairly certain.&lt;br /&gt;
 Armor-clad Wanderer: Have care, friend. There&#039;s no telling what lies beyond that portal.&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Armor-clad Wanderer: I was expecting the townsfolk to be indifferent, if not hostile, when I asked for a sword and shield, but they did not hesitate to help and send me on my way.&lt;br /&gt;
Armor-clad Wanderer: I think I&#039;ve always been accustomed to such armaments, though. Once recovered, I should be glad to put them to good use at your side.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Enter Jeuno The First Walk===&lt;br /&gt;
====Post-duty cutscene====&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Are you all right?&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: She&#039;s merely sleeping. It remains to be seen if she&#039;ll give us a fight when she wakes.&lt;br /&gt;
&lt;br /&gt;
 Prishe: Mmm... Errrghhh...&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: Ah, she stirs.&lt;br /&gt;
&lt;br /&gt;
 Prishe: Bwaaahhh!&lt;br /&gt;
 Prishe: A-A two-headed lizard! Trying to take a bite out of me, huh!?&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: A scrawny thing like you would barely make a snack.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: Besides, we don&#039;t eat people!&lt;br /&gt;
&lt;br /&gt;
 Prishe: Sorry, I&#039;m a little on edge.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: If you&#039;ve no quarrel with us, we&#039;ve none with you.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mystic: We only wish to talk.&lt;br /&gt;
&lt;br /&gt;
 Prishe: Can they really be trusted?&lt;br /&gt;
 Prishe: I should know better than to judge people based on their appearance.&lt;br /&gt;
&lt;br /&gt;
 Bakool Ja Ja the Mighty: It&#039;s fine. We&#039;re an intimidating specimen.&lt;br /&gt;
&lt;br /&gt;
 Prishe: I&#039;m Prishe, by the way. Nice to meet you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Prishe: Today&#039;s just been full of surprises.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Bakool Ja Ja===&lt;br /&gt;
 Bakool Ja Ja the Mighty: There is much of this we don&#039;t understand, but what we &#039;&#039;do&#039;&#039; understand is the battle is won. For now, at least.&lt;br /&gt;
 Bakool Ja Ja the Mighty: What would&#039;ve otherwise been a struggle proved a decisive victory against the Dawnservant&#039;s shade and the rest of those fiends. That is to say...erm...&lt;br /&gt;
 Bakool Ja Ja the Mighty: Thank you for your help, [Forename].&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
 Bakool Ja Ja the Mighty: Hopefully this girl can give us some answers.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=u_1n0qw5pVs}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beast_of_the_Heartland&amp;diff=1548568</id>
		<title>Beast of the Heartland</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beast_of_the_Heartland&amp;diff=1548568"/>
		<updated>2026-09-16T17:58:08Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = &lt;br /&gt;
| description = This prudent hunter would appreciate your discretion.&lt;br /&gt;
| quest-giver = Prudent Hunter&lt;br /&gt;
| location = Yak T&#039;el&lt;br /&gt;
| location-x = 33.1&lt;br /&gt;
| location-y = 31.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = The Feat of the Brotherhood&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70639&lt;br /&gt;
| id-edb = e9d396f65db&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Yak T&#039;el Sidequests&lt;br /&gt;
| sortkey = 4104&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with the prudent hunter.&lt;br /&gt;
* Lie in wait at the designated location and defeat the [[Old-growth Blue Leafkin|old-growth blue leafkin]].&lt;br /&gt;
* Speak with the prudent hunter.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* This prudent hunter would appreciate your discretion.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Prudent Hunter: You&#039;re a traveler, are you? Could I ask for your help with something?&lt;br /&gt;
Prudent Hunter: There are too many prying ears here—come and meet me on the other side of Golmajiik Grove.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with the prudent hunter===&lt;br /&gt;
Prudent Hunter: Good, you made it. I need your help handling a small but quite irritating problem. Have you heard of blue leafkin?&lt;br /&gt;
Prudent Hunter: They supposedly were once Mamool Ja who were cursed for some misdeed or another. Those who believe in that sort of thing are terrified to make any contact, for fear they&#039;ll be cursed as well.&lt;br /&gt;
Prudent Hunter: I personally don&#039;t believe there&#039;s any truth in it, but that wouldn&#039;t stop people from thinking I was contaminated for crossing paths with one.&lt;br /&gt;
Prudent Hunter: For a blessing, blue leafkin generally keep to themselves, deep in the forest. But recently one&#039;s been spotted wandering around these parts. &lt;br /&gt;
Prudent Hunter: That&#039;s why I need someone unbeholden to Mamook&#039;s superstitions to dispose of it, and to speak not a word of the deed.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Prudent Hunter: The blue leafkin wanders through here regularly. You shouldn&#039;t have to wait long for it to appear.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Lie in wait at the designated location and defeat the old-growth blue leafkin===&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Speak with the prudent hunter===&lt;br /&gt;
Prudent Hunter: Thank you, traveler. Now we&#039;ll be able to hunt these forests without fear.&lt;br /&gt;
Prudent Hunter: We have many stories of the blue leafkin, but none agree on who among the Mamool Ja was cursed first or for what misdeed.&lt;br /&gt;
Prudent Hunter: Some say it was a Doppro punished for felling trees, others say it was a Boonewa punished for burning them. Each clan insists the blame lies with another, of course.&lt;br /&gt;
Prudent Hunter: Honestly, I think it&#039;s just a tale to keep people away from the dangerous and forbidden areas of this forest. Just the other day, one of our own went and pursued a mark in that direction, and he hasn&#039;t been seen since.&lt;br /&gt;
Prudent Hunter: That blue leafkin just now. Could it have been...?&lt;br /&gt;
Prudent Hunter: ...No. It&#039;s just a story after all.&lt;br /&gt;
Prudent Hunter: Anyway, you&#039;ve done us a great service. We&#039;ll be sure to keep to our normal hunting grounds...and see if we can&#039;t find our missing friend. &lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=N98E4ub_nsk}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Secrets_in_the_Cinderfield&amp;diff=1548564</id>
		<title>Secrets in the Cinderfield</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Secrets_in_the_Cinderfield&amp;diff=1548564"/>
		<updated>2026-09-16T17:36:25Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = &lt;br /&gt;
| description = The [[young Xbr&#039;aal]] needs someone to follow a suspicious individual.&lt;br /&gt;
| quest-giver = Young Xbr&#039;aal&lt;br /&gt;
| related-npcs = Elderly Xbr&#039;aal&lt;br /&gt;
| location = Yak T&#039;el&lt;br /&gt;
| location-x = 22.2&lt;br /&gt;
| location-y = 8.8&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Taking a Stand&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 915&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-gt = 70630&lt;br /&gt;
| id-edb = 5b3c2f566fe&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Yok Tural Sidequests&lt;br /&gt;
| journal-genre = Yak T&#039;el Sidequests&lt;br /&gt;
| sortkey = 4005&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
* Take this slowly and note any upcoming large objects near the path (e.g., rocks, trees) as you will need to hide behind those.&lt;br /&gt;
* Every time he stops, you need to be hiding behind something and wait for him to turn around. A text box will appear above his head when he stops, which is the cue he will turn around soon.&lt;br /&gt;
:You will have a few seconds before he turns around after stopping and saying something. You can get very close to him.&lt;br /&gt;
* This NPC has the following indicators:&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Stealth mission1.png|Indicator that players risk being seen should the NPC they&#039;re following turn around&lt;br /&gt;
Stealth mission2.png|Indicator that players should not approach&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Wait at the designated location.&lt;br /&gt;
&lt;br /&gt;
* Wait at the designated location, then follow the elderly Xbr&#039;aal without being seen.&lt;br /&gt;
&lt;br /&gt;
* Speak with the elderly Xbr&#039;aal.&lt;br /&gt;
&lt;br /&gt;
* Speak with the young Xbr&#039;aal.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The young Xbr&#039;aal needs someone to follow a suspicious individual.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Young Xbr&#039;aal: Ho there, friend! I require someone with a stealthy tread to help me shed light on a little mystery. Interested in a bit of work?&lt;br /&gt;
Young Xbr&#039;aal: Recently I&#039;ve observed one of the older residents of Iq Br&#039;aax coming and going from the Xobr&#039;it Cinderfield. Quite unusual, since that place is nothing but a barren wasteland, ravaged by war.&lt;br /&gt;
Young Xbr&#039;aal: Of course, I don&#039;t want to be seen prying into private matters, so I can&#039;t ask the others about it. But if he&#039;s up to no good, I need to know about it. Will you follow him for me?&lt;br /&gt;
Young Xbr&#039;aal: He usually makes his regular journey to the cinderfield around this time. Once you find him, stick to his tail—but don&#039;t get too close, or else this&#039;ll all be for nothing!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Young Xbr&#039;aal: Look for an older man near the cinderfield and follow him to his destination. Remember, stealth is the order of the day!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Wait at the designated location===&lt;br /&gt;
System: Follow the elderly Xbr&#039;aal from a safe distance. The objective will end in failure if you are noticed, or if you fall too far behind.&lt;br /&gt;
System: Should you fail, return to the starting point to reattempt the objective.&lt;br /&gt;
&amp;gt; If seen&lt;br /&gt;
Elderly Xbr&#039;aal: I don&#039;t know why you&#039;re following me, but I&#039;ve no business with you.&lt;br /&gt;
System: Attempt to follow the elderly Xbr&#039;aal?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Wait at the designated location, then follow the elderly Xbr&#039;aal without being seen===&lt;br /&gt;
Elderly Xbr&#039;aal: Hmmm? Is someone there?&lt;br /&gt;
Elderly Xbr&#039;aal: It&#039;s just my imagination.&lt;br /&gt;
Elderly Xbr&#039;aal: I feel eyes on my back...&lt;br /&gt;
Elderly Xbr&#039;aal: It&#039;s just my imagination.&lt;br /&gt;
Elderly Xbr&#039;aal: I feel eyes on my back...&lt;br /&gt;
Elderly Xbr&#039;aal: ...I&#039;d better hurry.&lt;br /&gt;
Elderly Xbr&#039;aal: I should be safe here.&lt;br /&gt;
Elderly Xbr&#039;aal: The goods are in place. Now I just have to collect...&lt;br /&gt;
Elderly Xbr&#039;aal: ...All right, no one saw me. I just have to wait until the goods get here. Hmm...maybe I&#039;ll be home in time for dinner.&lt;br /&gt;
&lt;br /&gt;
===Speak with the elderly Xbr&#039;aal===&lt;br /&gt;
Elderly Xbr&#039;aal: Wha— Did you follow me here? I guess I wasn&#039;t as sneaky as I thought...but I&#039;m not doing anything wrong, despite how this looks.&lt;br /&gt;
Elderly Xbr&#039;aal: I&#039;m trading with Mamook, all under the blessing of Hunmu Rruk. We have to be secretive about it, though...&lt;br /&gt;
Elderly Xbr&#039;aal: You see, we deliver valuable foodstuffs to Mamook. Meats and vegetables that&#039;re hard to come by in their parts of the woods. In return, we get Ja Tiika bananas. Each party leaves their goods in carts and collects them when the other is out of sight.&lt;br /&gt;
Elderly Xbr&#039;aal: For a while after hostilities ceased, trade didn&#039;t have to be so cloak-and-dagger. But many of the Mamool Ja who are willing to embrace change have left for Tuliyollal, and those who remain bear old grudges.&lt;br /&gt;
Elderly Xbr&#039;aal: So, we chose a path of discretion. Of course, I don&#039;t blame the people of Mamook—even in Iq Br&#039;aax, there are those who can&#039;t forgive the past. Trading like this appeases both sides, even though our dealings aren&#039;t exactly unknown to most.&lt;br /&gt;
Elderly Xbr&#039;aal: I take it the one who asked you to follow me was young, yes? Too young to know to overlook an old man wandering into these blasted wastes.&lt;br /&gt;
Elderly Xbr&#039;aal: But with relations between us and Mamook finally warming up again, I may not have to do this job for much longer. Clandestine agreements might become open promises of a brighter future.&lt;br /&gt;
Elderly Xbr&#039;aal: Anyroad, it&#039;s time I took my goods and returned home. If you could tell that lass you lost sight of me, I&#039;d be grateful. She&#039;ll accept the truth more easily if she discovers it for herself.&lt;br /&gt;
&lt;br /&gt;
===Speak with the young Xbr&#039;aal===&lt;br /&gt;
Young Xbr&#039;aal: You&#039;re returned! Did you find out where he was going?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; He was secretly trading with Mamook.&lt;br /&gt;
Young Xbr&#039;aal: He was? Well, I suppose that explains where all the Ja Tiika bananas come from.&lt;br /&gt;
Young Xbr&#039;aal: I feel like I should keep his secret. When the days come that we can trade openly, I hope everyone realizes our bond was formed by small threads like these.&lt;br /&gt;
&amp;gt; He was too quick for me...&lt;br /&gt;
Young Xbr&#039;aal: Really? Well, these things happen, I suppose. Nevertheless, I thank you for trying. Truth be told, I do have a theory as to what he&#039;s up to.&lt;br /&gt;
Young Xbr&#039;aal: You see, every once in a while I&#039;ll spot people feasting on Ja Tiika bananas. They never say where they got them from...but if that man is venturing into the lower forest, he could be the one smuggling them.&lt;br /&gt;
Young Xbr&#039;aal: But it&#039;s too soon to go around making accusations. I&#039;ll keep looking into the matter, and until I find the truth, let&#039;s both keep quiet about this, eh?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Young Xbr&#039;aal: As promised, you deserve a reward for your time. Safe travels!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=SHVVCXBiYUQ}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Bad_Case_of_the_Blue_Devils&amp;diff=1548344</id>
		<title>A Bad Case of the Blue Devils</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Bad_Case_of_the_Blue_Devils&amp;diff=1548344"/>
		<updated>2026-09-16T04:04:43Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = A Bad Case of the Blue Devils.png&lt;br /&gt;
| description = [[Wesanpe]] of Sheshenewezi Springs is short one porter.&lt;br /&gt;
| quest-giver = Wesanpe&lt;br /&gt;
| related-npcs = Kayamene;Tawzenza&lt;br /&gt;
| location = Shaaloani&lt;br /&gt;
| location-x = 13.8&lt;br /&gt;
| location-y = 19.1&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = In Yyasulani&#039;s Shadow&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 829&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Down in the Mouth&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-edb = 49649e56c9e&lt;br /&gt;
| id-gt = 70680&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Xak Tural Sidequests&lt;br /&gt;
| journal-genre = Shaaloani Sidequests&lt;br /&gt;
| sortkey = 5151&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Find [[Kayamene]] and ensure her safety.&lt;br /&gt;
* Speak with Kayamene.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Wesanpe of Sheshenewezi Springs is short one porter.&lt;br /&gt;
* One of Wesanpe&#039;s fellow ceruleum tappers has failed to return from a trip to the Tuliyollal Trailhead, though her rroneek and wagon appear to have managed the journey. He asks you to seek out any sign of the missing Kayamene.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
* You come across Kayamene on the road to Tuliyollal. She had been set upon by one of the strange, blue blob creatures that have lately been sighted around the wells. She asks for your help in impressing the danger these creatures pose on her recalcitrant company, and asks that you meet with her in Sheshenewezi Springs for precisely that purpose.&lt;br /&gt;
* You arrive back in Sheshenewezi Springs safe and sound, but there is no time to rest on your laurels. Something must be done about the threat of the mysterious blue blobs, and Kayamene hopes your expert testimony will encourage the foremen to take action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Wesanpe: Hey, you. Traveler. You came here down the Tuliyollal trail, right? Happen to see a woman on the road? Maybe nursing a limp, a sore head, or some such?&lt;br /&gt;
Wesanpe: ...No sign, huh. I work here at the refinery, and it seems I now have a problem.&lt;br /&gt;
Wesanpe: It&#039;s a friend of mine. Kayamene. She set out for Tuliyollal not long back, but only her rroneek returned, pulling an empty wagon.&lt;br /&gt;
Wesanpe: Was thinking the animal just got spooked by something. Sent Kayamene sprawling in the dust and hightailed it back here. But if you didn&#039;t see her... Say, you couldn&#039;t go and take another look, could you? I&#039;d go myself, but I&#039;m two hands down as it is.&lt;br /&gt;
Wesanpe: Thanks, friend. She was taking a cargo of ceruleum to the Tuliyollal Trailhead. You know the way, right?&lt;br /&gt;
Wesanpe: Just take the road southeast from town. She&#039;ll be somewhere along it. If you find her, tell her to get her hide back here as quick as she can. We&#039;ve got work to do!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Find Kayamene and ensure her safety===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kayamene: Ah, finally! You don&#039;t know how good it is to see a friendly face.&lt;br /&gt;
Kayamene: ...Wesanpe sent you? Gods, he&#039;s going to dock my pay, isn&#039;t he? Well, at least the rroneek and the wagon made it back.&lt;br /&gt;
Kayamene: A good thing it all happened after I&#039;d dropped off the ceruleum, too. Don&#039;t want to think how much the company would charge me if I lost the load. Maybe that&#039;s what the beast was after... &lt;br /&gt;
Kayamene: Oh, I didn&#039;t tell you about the beast, did I? I was just out from the trailhead when it sprang up on us out of nowhere. Naturally, my rroneek bolted.&lt;br /&gt;
Kayamene: Managed to hold on this far, but I eventually lost my grip and took a dirt bath. Still, it could have been worse—at least I didn&#039;t break anything, and it was you that found me, not the beast.&lt;br /&gt;
Kayamene: Speaking of, you didn&#039;t see it on your way down, did you? A horrible, blue, blobby thing...&lt;br /&gt;
Kayamene: ...Just like that! Oh, gods! It&#039;s the beast! It&#039;s found me!&lt;br /&gt;
Kayamene: Um...it was a lot more aggressive down by the trailhead, I swear. Why isn&#039;t it attacking?&lt;br /&gt;
Kayamene: Huh... I guess it took one look at you and lost its appetite.&lt;br /&gt;
Kayamene: Thanks, partner. I&#039;ve lived here my whole life and never seen anything like that blue blob before.&lt;br /&gt;
Kayamene: But others have. I heard about them from my fellow tappers. Like ceruleum with skin, they said. Started showing their ugly faces a few years back, prowling around by the wells.&lt;br /&gt;
Kayamene: They reported it to the foremen, but they weren&#039;t interested. The way they consider it, so long as we&#039;ve still got all our limbs attached, the blobs aren&#039;t a threat.&lt;br /&gt;
Kayamene: But they damn well better change their minds about them now! If it&#039;s not enough that one of their best employees could have been killed, they could have lost a wagonload of ceruleum!&lt;br /&gt;
Kayamene: Say, [Forename], would you come back to the company offices with me? They can&#039;t wave it away so easily if the both of us are telling the same story.&lt;br /&gt;
Kayamene: Thank you kindly! Come on, then, let&#039;s head on back to Sheshenewezi Springs!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kayamene===&lt;br /&gt;
Kayamene: Home at last! For a moment there, I didn&#039;t think I&#039;d ever see the old place again.&lt;br /&gt;
Kayamene: And I can tell you right now, I&#039;m not taking another wagon out until the company tells me exactly what they&#039;re going to do to protect their precious employees from those rotten blobs! Are you with me?&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=YFmUrNjvxg8}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rroneek_Seeker&amp;diff=1548342</id>
		<title>Rroneek Seeker</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rroneek_Seeker&amp;diff=1548342"/>
		<updated>2026-09-16T03:52:01Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = &lt;br /&gt;
| description = The distant lowing coming from the far reaches of Lake Toari seems to indicate something is amiss.&lt;br /&gt;
| quest-giver = Concerned Herder&lt;br /&gt;
| location = Shaaloani&lt;br /&gt;
| location-x = 27.2&lt;br /&gt;
| location-y = 11.9&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = One with Nature&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 785&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-edb = 6e9de762437&lt;br /&gt;
| id-gt = 70674&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Xak Tural Sidequests&lt;br /&gt;
| journal-genre = Shaaloani Sidequests&lt;br /&gt;
| sortkey = 5104&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
As is usual for this type of quest, various beasts will attack you on the way to the objective.&lt;br /&gt;
&lt;br /&gt;
You can avoid all combat by swimming alongside the lakeshore.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Search for the lost rroneek calf.&lt;br /&gt;
* Escort the lost rroneek calf back to its owner.&lt;br /&gt;
* Speak with the concerned herder.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The distant lowing coming from the far reaches of Lake Toari seems to indicate something is amiss.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Concerned Herder: Well met, traveler. Have you perhaps seen a rroneek calf around here? I spotted a youngster south of Lake Toari—it seemed like they&#039;d gotten separated from their kin.&lt;br /&gt;
Concerned Herder: With all the hungry fiends that roam the area, the poor beast doesn&#039;t stand much of a chance without someone to protect it. The thing is, I&#039;m just not cut out to defend it from any would-be predators.&lt;br /&gt;
Concerned Herder: You, on the other hand, seem more than capable of handling yourself... Would you be willing to seek out the calf and escort it back here in my stead? They ought to be somewhere to the south of the lake.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Concerned Herder: As I said, I spotted the calf near the southern shore of the lake. Can I count on you to bring them back safely?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for the lost rroneek calf===&lt;br /&gt;
Lost Rroneek Calf: Mrrroooh!&lt;br /&gt;
&lt;br /&gt;
System: The lost rroneek calf eyes you expectantly.&lt;br /&gt;
System: Escort the lost rroneek calf safely to its owner. Should you fail to defend the calf, or move too far away, it will return to the starting position, where you may rendezvous with it before trying again.&lt;br /&gt;
&lt;br /&gt;
===Escort the lost rroneek calf back to its owner===&lt;br /&gt;
&amp;gt; If the player fails to protect the rroneek calf&lt;br /&gt;
System: You have failed to successfully escort the lost rroneek calf to its owner. Return to the starting point and speak with it to begin once more.&lt;br /&gt;
&amp;gt; If the player loses sight of the rroneek calf&lt;br /&gt;
System: You have lost your charge. Duty failed.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Lost Rroneek Calf: Mrrroooh!&lt;br /&gt;
&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
Lost Rroneek Calf: Mmmrrooh!?&lt;br /&gt;
Lost Rroneek Calf: Hrruff!&lt;br /&gt;
&lt;br /&gt;
Lost Rroneek Calf: Hrrrooohh!&lt;br /&gt;
Lost Rroneek Calf: Mrrroooh...&lt;br /&gt;
&lt;br /&gt;
Concerned Herder: Ah, there you are!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Lost Rroneek Calf: Hrruff, mrroohh!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the concerned herder===&lt;br /&gt;
Concerned Herder: You returned the calf! What a relief to see the hhetso unharmed!&lt;br /&gt;
Concerned Herder: You&#039;d be surprised how often rroneek calves go astray. In most cases, they fall prey to some fiend—but such is the way of nature.&lt;br /&gt;
Concerned Herder: Though if you manage to get there before the fiends and raise a calf from a young age, they make for excellent beasts of burden.&lt;br /&gt;
Concerned Herder: I&#039;m not suggesting I&#039;d go as far as to kill a calf&#039;s parents to single one out... Yet I do make a point of trying to rescue any stragglers I happen across. The way I see it, that&#039;s as much a part of nature as any other fate a rroneek could meet.&lt;br /&gt;
Concerned Herder: Thank you, traveler, for bringing this one back safe and sound. I shall do my utmost to care for it.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=N6VAeK6iWTQ}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=When_the_Bill_Comes_Due&amp;diff=1548341</id>
		<title>When the Bill Comes Due</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=When_the_Bill_Comes_Due&amp;diff=1548341"/>
		<updated>2026-09-16T03:27:13Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = When the Bill Comes Due.png&lt;br /&gt;
| description = [[Toanzohe]] is seeking help with a family matter.&lt;br /&gt;
| quest-giver = Toanzohe&lt;br /&gt;
| related-npcs = Tawmezi; Wakkwaze; Zitekkwa&lt;br /&gt;
| location = Shaaloani&lt;br /&gt;
| location-x = 28.9&lt;br /&gt;
| location-y = 30.2&lt;br /&gt;
| type = feature&lt;br /&gt;
| level = 90&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Law of the Land&lt;br /&gt;
| exp = 372960-418320&lt;br /&gt;
| gil = 915&lt;br /&gt;
| unlocks = cur Aether Current&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Broken Record&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| id-edb = 99f00fa0729&lt;br /&gt;
| id-gt = 70676&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Xak Tural Sidequests&lt;br /&gt;
| journal-genre = Shaaloani Sidequests&lt;br /&gt;
| sortkey = 5051&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Zitekkwa]].&lt;br /&gt;
* Speak with Zitekkwa again.&lt;br /&gt;
* Speak with [[Wakkwaze]].&lt;br /&gt;
* /flex before Wakkwaze.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Toanzohe is seeking help with a family matter.&lt;br /&gt;
* Toanzohe is visiting Hhusatahwi to check on his grandson. He is convinced they have gotten themselves into some sort of trouble, but the grandson refuses to talk about what the problem might be. He expects they may be willing to talk with a traveler passing through town, and so Toanzohe begs you go in and speak with the seemingly troubled youth.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level.&lt;br /&gt;
* You find the grandson upstairs, who introduces himself as Zitekkwa. He works as a moneylender, a profession Toanzohe apparently disapproves of. He wishes to win his grandfather over, and believes a firsthand account of what his work entails may be the key to doing it. To that end, he asks you accompany him on the job.&lt;br /&gt;
* Zitekkwa has loaned money to a number of clients, and the time has come for him to collect. The first on his list is a man named Wakkwaze. Zitekkwa asks you to meet him on the outskirts of town, where he expects to find his client returning home from work.&lt;br /&gt;
* Zitekkwa confronts Wakkwaze, who claims to have forgotten when he was expected to repay his debt. His nervousness, however, suggests he is not being entirely truthful. Rather than resort to brute force, Zitekkwa asks that you intimidate Wakkwaze with a flex.&lt;br /&gt;
* Wakkwaze is not wont to argue with one so hefty of frame, and readily hands over the money he owes. He then goes on to explain he was avoiding repayment so that he could purchase a lavish gift for his lady friend. Zitekkwa reminds Wakkwaze the importance of being responsible with his money and sends him on his way. A job well done, but there yet remain clients on Zitekkwa&#039;s list.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Toanzohe: Say, aren&#039;t you the one who was stirring up a fuss in town not long ago? I could use a capable hand like yours, if you&#039;d be willing to lend it.&lt;br /&gt;
Toanzohe: The name&#039;s Toanzohe. I&#039;m not from around here, truth be told. I live in Luwateninyawawsa, but I&#039;m here visiting my grandson.&lt;br /&gt;
Toanzohe: I was excited to see him after so long, but then I spied him dealing with some unsavory looking man, exchanging unusually large sums of money.&lt;br /&gt;
Toanzohe: I confronted him about what I saw, but he&#039;ll say little more than “it&#039;s just a misunderstanding,” then grumble as he changes the subject. I realize this is sudden, but could you see if there&#039;s anything to be done to help him? He&#039;s in trouble—I just know it.&lt;br /&gt;
Toanzohe: Oh, a weight&#039;s been lifted off my heart. Bless you, {{alternatives|miss|sir}}! &lt;br /&gt;
Toanzohe: His name&#039;s Zitekkwa. Last I saw him, he was heading inside this here saloon. The Tonawawta with a red cap, pulled down over his face to cover those bruises, most like. You can&#039;t miss him.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Toanzohe: He&#039;s quite fond of this saloon, so I&#039;m sure he&#039;s still in there. I hope he&#039;s all right...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Zitekkwa===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Zitekkwa: Hm? A new face in town, eh? Well, what can I do you for?&lt;br /&gt;
Zitekkwa: Thinks I&#039;m in trouble, does he? There he goes jumping to conclusions as usual. I thought it&#039;d be less of a hassle if I didn&#039;t tell him.&lt;br /&gt;
Zitekkwa: Truth is, I&#039;ve been helping other folk in town with their money troubles. Matter of fact, the man you saw leaving just a moment ago is one of my clients.&lt;br /&gt;
Zitekkwa: I should probably explain from the beginning.&lt;br /&gt;
Zitekkwa: My work involves loaning gil to folks having trouble with coin for one reason or another. There&#039;s a reason I don&#039;t lend them pel, but I&#039;ll get to that in a moment.&lt;br /&gt;
Zitekkwa: My family&#039;s lived here long before there was ever a town here. But then people moved in and they started expanding. Before long, Kemakka&#039;s family approached us about selling our land.&lt;br /&gt;
Zitekkwa: It was around the time when trade overseas was gaining in popularity. I had it on good authority that gil was on its way to becoming common currency here in the wilds, so I decided to sell the land for gil, and use those funds to start my business.&lt;br /&gt;
Zitekkwa: Sure enough, everything went as expected, and the business is starting to do well. It&#039;s not without its troubles, seeing as money is involved, but I never lend to any unsavory types.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Your grandfather&#039;s worried sick about you.&lt;br /&gt;
&amp;gt; Why not simply explain all this to your grandfather?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Zitekkwa: The whole point of me keeping quiet was so I wouldn&#039;t make him worry. Seems my silence only made things worse.&lt;br /&gt;
Zitekkwa: He found himself in a real tight corner once. Gil&#039;s what got him there, and now he wants nothing to do with the stuff.&lt;br /&gt;
Zitekkwa: When I told him about my idea to sell the land, the moment “gil” came out of my mouth, his whole mood turned sour. He said he&#039;d put everything in my name, and whatever happens after that is on me.&lt;br /&gt;
Zitekkwa: It&#039;s not exactly easy to bring up my work when it involves the one thing he seems to hate more than anything. But maybe it&#039;s time I changed that.&lt;br /&gt;
Zitekkwa: This job does more than just put food on the table. I&#039;m able to help people—help this town. But how do I get him to see that?&lt;br /&gt;
Zitekkwa: I&#039;ve got it—you&#039;re going to come and watch me work.&lt;br /&gt;
Zitekkwa: Grandpa won&#039;t hear anything I have to say if it involves gil, but he might come around to a firsthand account from you. So come and see what good my work does for Hhusatahwi, and how I help the people here. &lt;br /&gt;
Zitekkwa: He did send you here to help me, didn&#039;t he? I promise to make it worth your while.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Toanzohe: Please look after my grandson, won&#039;t you?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Zitekkwa again===&lt;br /&gt;
Zitekkwa: Right then. Before we get started, I should probably know who it is I&#039;m working with.&lt;br /&gt;
Zitekkwa: [Forename], eh? Well, [Forename], our first job is to go and see a miner named Wakkwaze.&lt;br /&gt;
Zitekkwa: He had a pretty bad accident on the job a while back. Had no money for treatment or much of anything, really, so I loaned him the gil he needed to keep on his feet.&lt;br /&gt;
Zitekkwa: But now it&#039;s well past time he returns what he owes and he hasn&#039;t said a word. There&#039;s been time enough for him to not only return back to work, but also receive his wages. Several times, in fact.&lt;br /&gt;
Zitekkwa: He usually comes here into town when he&#039;s not working, and his shift ends soon. Meet me just outside of town. If we&#039;re lucky, we&#039;ll catch him just as he arrives.&lt;br /&gt;
&lt;br /&gt;
===Speak with Wakkwaze===&lt;br /&gt;
-optional start&lt;br /&gt;
Zitekkwa: Explain yourself, Wakkwaze.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Wakkwaze: You&#039;re here for the money? I-I was gonna pay, honest! I just mixed up the dates is all. Can&#039;t we settle this later? I&#039;m busy.&lt;br /&gt;
&lt;br /&gt;
Zitekkwa: I know you&#039;re lying, Wakkwaze, and you&#039;re not going anywhere until you can look me in the eye and tell me why you&#039;re late paying me back.&lt;br /&gt;
Zitekkwa: He&#039;s obviously hiding something, but I&#039;m not looking to start trouble. I don&#039;t suppose there&#039;s anything you can do to, uh...persuade him? Maybe a little &#039;&#039;&#039;flex&#039;&#039;&#039; to show him we&#039;re serious.&lt;br /&gt;
&lt;br /&gt;
===/flex before Wakkwaze===&lt;br /&gt;
-optional start&lt;br /&gt;
Zitekkwa: I&#039;d never dream of hurting him, but I&#039;m willing to bet a quick &#039;&#039;&#039;flex&#039;&#039;&#039; would be enough to show him we&#039;re serious.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Wakkwaze: Don&#039;t look at me like that. I just forgot when the money was due, I swear!&lt;br /&gt;
&lt;br /&gt;
System: Wakkwaze seems intent on hiding the truth. Show him you mean business with a brief &#039;&#039;&#039;flex&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Wakkwaze: Ye gads, look at those arms! And those {{alternatives|perfectly sculpted|perfectly toned|impossibly chiseled|absurdly hardened|bulging|obscenely ripped|outrageously taut|freakishly hardened}} neck muscles! Fine, fine! Just...put all of that away!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Zitekkwa: It&#039;s all here. And with interest. If you had the money, why go through all the trouble of avoiding me?&lt;br /&gt;
&lt;br /&gt;
Wakkwaze: When I was still on the mend, my lady friend took really good care of me, see. I wanted to buy her something fancy to thank her, and, well...&lt;br /&gt;
&lt;br /&gt;
Zitekkwa: I understand. Really, I do. But if you really want to make her happy, you need to get your life together.&lt;br /&gt;
Zitekkwa: I&#039;m willing to give you a loan one last time, but we&#039;re going to have a long talk about how to manage your savings first.&lt;br /&gt;
&lt;br /&gt;
Wakkwaze: &amp;amp;lt;sigh&amp;amp;gt; You&#039;re right. What good am I to her if I&#039;m out on the street without a gil or even a pel to my name? I&#039;ll give it some thought, and we can talk later.&lt;br /&gt;
&lt;br /&gt;
Zitekkwa: I can&#039;t blame him for wanting to show his appreciation to a loved one, but it&#039;s no excuse to get carried away with his spending.&lt;br /&gt;
Zitekkwa: So, what do you think of my job? The money I loaned him paid for his treatment, and supported him through his recovery. That has to count for something, right?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; I&#039;m still not convinced.&lt;br /&gt;
&amp;gt; Seemed like more of a happy accident to me.&lt;br /&gt;
&amp;gt; ...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Zitekkwa: Well, there&#039;s always our next client. When you&#039;re ready, we can be on our way.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=CrvOl3TFiZQ}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=To_Be_Second_Best&amp;diff=1547935</id>
		<title>To Be Second Best</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=To_Be_Second_Best&amp;diff=1547935"/>
		<updated>2026-09-15T18:30:20Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = To Be Second Best&lt;br /&gt;
| description = [[Y&#039;mhitra]] is eager for news of [[Y&#039;shtola|her sister]].&lt;br /&gt;
| image = to be second best1.png&lt;br /&gt;
| quest-giver = Y&#039;mhitra&lt;br /&gt;
| related-npcs = Arenvald; Jajasamu; Prison Guard&lt;br /&gt;
| location = Old Gridania&lt;br /&gt;
| location-x = 10.9&lt;br /&gt;
| location-y = 6.3&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of Magic Job Quests&lt;br /&gt;
| journal-genre = Summoner Quests&lt;br /&gt;
| sortkey = 801&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = Summoner&lt;br /&gt;
| level = 80&lt;br /&gt;
| req-quest = Shadowbringers (Quest), A Tearful Reunion&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 448800&lt;br /&gt;
| gil = 2052&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Heavens&#039; Eye Materia VII&lt;br /&gt;
| reward2 = 1 Savage Aim Materia VII&lt;br /&gt;
| reward3 = 1 Savage Might Materia VII&lt;br /&gt;
| unlocks = ach Soul Summoner IV, ngp Summoner - Part 4&lt;br /&gt;
| prev-quest = An Art for the Living&lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| id-edb = 752c8d3bfbe&lt;br /&gt;
| id-gt = 69569&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This is the final job quest. Only [[Role Quests]] will be added going forward.&amp;lt;br&amp;gt;&lt;br /&gt;
This quest was adjusted in [[Patch 5.5]]. If you accepted the quest prior to this, you will have to abandon and re-start it.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Jajasamu]] at [[the Carline Canopy]].&lt;br /&gt;
*Wait at the designated location in [[Rhalgr&#039;s Reach]].&lt;br /&gt;
*Speak with the prison guard.&lt;br /&gt;
*Speak with Jajasamu at the Carline Canopy.&lt;br /&gt;
*Speak with [[Y&#039;mhitra]] at [[Apkallu Falls]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Y&#039;mhitra is eager for news of her sister.&lt;br /&gt;
&lt;br /&gt;
*After gratefully listening to news of her sister and other recent events, Y&#039;mhitra informs you that Summoner Jajasamu, a member of the Immortal Flames&#039; summoner squad, would appreciate your counsel on some undisclosed matter. It seems the lieutenant is currently on leave and taking his ease at the Carline Canopy...if you have a moment or two to spare.&lt;br /&gt;
&lt;br /&gt;
*You meet with Summoner Jajasamu, and the veteran mercenary speaks of his experience fighting alongside two young folk blessed with a resistance to primal influence. He seems bothered by the thought that their presence on the front line is less a choice than an imposed duty, and would have you ask their feelings on the issue. Arenvald, the more approachable of the pair, is to be found in Rhalgr&#039;s Reach.&lt;br /&gt;
&lt;br /&gt;
*You locate Arenvald with little trouble, and together you pay a visit to Fordola&#039;s cell in the city. The ensuing exchange reveals much about the young warriors and the motivations which drive them, but the ever-bitter Fordola soon bids you leave her be. Relenting to her wishes, you and Arenvald withdraw outside to the streets of the Ala Mhigan Quarter.&lt;br /&gt;
&lt;br /&gt;
*Putting aside Arenvald&#039;s revealing sentiment at glimpsing Fordola&#039;s true feelings, it would seem you&#039;ve been given an answer to Jajasamu&#039;s concerns. Return to the Carline Canopy, and report to the lieutenant.&lt;br /&gt;
&lt;br /&gt;
*Upon hearing of Arenvald and Fordola&#039;s determination, Jajasamu himself resolves to provide the finest support he can muster─even if that means becoming the “second-best summoner in Eorzea.” He bids you send his regards to Y&#039;mhitra before going on his way.&lt;br /&gt;
&lt;br /&gt;
*You return to Y&#039;mhitra, and although she cannot claim you as a mentor, the scholar nevertheless seems inspired by the effect you have on your colleagues. To perfect the summoner&#039;s art and encourage the hearts of others─this is the proud burden you are fated to bear.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Y&#039;mhitra: [Forename]! I was just about to contact the Scions to ask after my sister, and here you are to provide a report in person! What news?&lt;br /&gt;
Y&#039;mhitra: ...To the &#039;&#039;First&#039;&#039;!? One of the thirteen reflections, you mean...!?&lt;br /&gt;
Y&#039;mhitra: I had thought my field of expertise a complicated one, but I struggle to comprehend the enormity of your tale. Still, Shtola seems to be faring well enough, and for that I am grateful.&lt;br /&gt;
Y&#039;mhitra: Ah, yes! Before I forget, I actually had a message to pass on to you.&lt;br /&gt;
Y&#039;mhitra: Do you recall Summoner Jajasamu? Formerly of the Company of Heroes and current member of the Immortal Flames&#039; summoner squad? He commands both an Ifrit- and Titan-Egi, and is likely one of the more seasoned...ahem. Well, I am sure you remember.&lt;br /&gt;
Y&#039;mhitra: He is in Gridania on leave, as it happens, and asked me to direct you to the Carline Canopy should you stop by for one of your unpredictable visits.&lt;br /&gt;
Y&#039;mhitra: I believe he wished to consult you on some private matter... &#039;Twould be kind of you to lend him an ear if you&#039;ve a moment or two to spare.&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Y&#039;mhitra: Have you spoken with the lieutenant? I believe he wishes to speak with you summoner-to-summoner.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Jajasamu at the Carline Canopy===&lt;br /&gt;
Jajasamu: ...Bloody hells! I was just thinkin&#039; about ye, an&#039; there ye are! Y&#039;mhitra had a word on me behalf, I take it? Well, let&#039;s not stand on ceremony...&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jajasamu: I&#039;ll not mince words with ye─I need some advice concernin&#039; summoners in mortal combat.&lt;br /&gt;
Jajasamu: They tell me ye&#039;ve a special nature what prevents primals from enthrallin&#039; yer mind.&lt;br /&gt;
Jajasamu: So what I want to know is, what&#039;s yer thinkin&#039; on bein&#039; sent out to the front lines every time a beast tribe scrapes together a pile o&#039; crystals? &lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; That&#039;s just the way of things.&lt;br /&gt;
Jajasamu: Such is yer fate, ye mean? So ye give in to the inevitable, and fight because it&#039;s yer duty to do so?&lt;br /&gt;
&amp;gt; I&#039;m happy to be able to help. &lt;br /&gt;
Jajasamu: So ye just see it as yer rightful place? Folk need yer help, an&#039; ye&#039;ve been blessed with the means to help &#039;em...? &lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Jajasamu: Well, that&#039;s one way o&#039; lookin&#039; at it. Me, I&#039;m in it for the coin─have been ever since I sold me spells with the Company o&#039; Heroes.&lt;br /&gt;
Jajasamu: Most o&#039; the soldiers I march with ain&#039;t much different. We&#039;re happy to put our lives on the line as long as there&#039;s a purse waitin&#039; for us at the end o&#039; the day. The pair what joined in on our last skirmish, though...now there&#039;s a whole &#039;nother story.&lt;br /&gt;
Jajasamu: Ye&#039;ve heard of Arenvald an&#039; Fordola, aye?&lt;br /&gt;
Jajasamu: The lad&#039;s one o&#039; the Scions, same as you. No mystery there.&lt;br /&gt;
Jajasamu: As for the lass...she&#039;s a bit more complicated. Former officer in the imperial army, captured by the Resistance an&#039; steps away from the noose. Fightin&#039; for Ala Mhigo as a conscript now, which is the only reason she&#039;s still breathin&#039;.&lt;br /&gt;
Jajasamu: Barely more&#039;n sprouts, the both of &#039;em, an&#039; they was deployed with the Flames to assist with downin&#039; Ifrit.&lt;br /&gt;
Jajasamu: From what I hear, they share yer resistance to primal influence. An&#039; that&#039;s why─that&#039;s the whole reason they had the dubious honor of standin&#039; in the thick o&#039; the flames.&lt;br /&gt;
Jajasamu: Meanwhile, me an&#039; me fellow summoners was cowerin&#039; in the shadows, sendin&#039; out our egi to support these youngsters what&#039;ve seen less than forty summers between &#039;em.&lt;br /&gt;
Jajasamu: Can&#039;t say I cared much for the experience. It bothered me to think they was bein&#039; made to fight a battle what weren&#039;t theirs, just because o&#039; who they are.&lt;br /&gt;
Jajasamu: Do ye think ye could talk to &#039;em for me? Ask how they feel about the whole thing? Yer about the only person I can turn to...&lt;br /&gt;
Jajasamu: Me thanks. Ye&#039;ll find Arenvald in Rhalgr&#039;s Reach, an&#039; he&#039;ll know where to find Fordola. I&#039;ll tell him to meet you by the aetheryte.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Jajasamu: Arenvald was in Rhalgr&#039;s Reach last I heard. If ye could ask &#039;em me questions, it&#039;d sure help me sleep at night...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Wait at the designated location in Rhalgr&#039;s Reach===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Arenvald: [Forename], I heard you had returned from Jajasamu! What can I do for our honored champion?&lt;br /&gt;
Arenvald: Jajasamu said that...? Aye, we joined them against Ifrit, but I&#039;d thought him more annoyed by our presence than concerned for our well-being.&lt;br /&gt;
Arenvald: Hm, why don&#039;t I save you some time and include Fordola in this conversation. We can visit her in her cell over in the city. &lt;br /&gt;
Arenvald: Fair morn to you, Fordola.&lt;br /&gt;
Fordola: ...You again? And I see you&#039;ve brought company. What is it now?&lt;br /&gt;
Fordola: My &#039;&#039;thoughts&#039;&#039; on fighting primals? Is that what you came all the way here to ask me about?&lt;br /&gt;
Arenvald: I fight because I like the idea that I can help others─the feeling that my presence is needed. Not hard to explain, considering how my own mother decided she didn&#039;t want me around.&lt;br /&gt;
Arenvald: And then there was that nightmare at the Waking Sands... A&#039;aba and Aulie gave their lives to save mine, and I strive to be the sort of man whose life was worth saving.&lt;br /&gt;
Fordola: How very honorable. But no such lofty ideals rule my actions.&lt;br /&gt;
Fordola: My own will doesn&#039;t come into it. Fighting was part of the deal when they conscripted me with the other convicts─I follow orders, and I get to live. And if I died on the battlefield...? No one would shed a tear.&lt;br /&gt;
Arenvald: Don&#039;t say that! You think I&#039;d be glad to see you killed!?&lt;br /&gt;
Fordola: Hmph. You&#039;d be about the only person who wasn&#039;t.&lt;br /&gt;
Fordola: And what about you, hero? You&#039;re usually the first one they throw into the dragon&#039;s maw. Let&#039;s hear what battles you&#039;ve been made to fight.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; I was summoned to a world drowned in Light...&lt;br /&gt;
Fordola: You journeyed to another star to...bring back the Darkness?&lt;br /&gt;
&amp;gt; I joined the struggles of a man seeking to save a companion...&lt;br /&gt;
Fordola: You&#039;re saying you were involved in the affairs of a man who had passed through the rift between worlds? Someone who&#039;s been wandering as a ghost for a hundred years...?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Fordola: I&#039;m not sure if you&#039;re the realm&#039;s greatest champion...or the realm&#039;s greatest liar.&lt;br /&gt;
&lt;br /&gt;
Arenvald: I believe you, [Forename], and want to follow the path you walk. Even if I could never hope to carry the same burdens, I can at least work towards having a sturdier back!&lt;br /&gt;
Arenvald: Speaking of burdens, you know a little something about that, don&#039;t you, Fordola? You weren&#039;t fighting for yourself, after all, but for your comrades. We are not so diff─&lt;br /&gt;
Fordola: Don&#039;t pretend my “gift” is anything like yours.&lt;br /&gt;
Fordola: I wanted it─asked for it, even─but got more burden than I bargained for. How many souls were sacrificed for that research? No, the power they gave me was tainted from the beginning.&lt;br /&gt;
Fordola: But if I can do some good with it, then maybe they didn&#039;t die for naught.&lt;br /&gt;
Fordola: Satisfied? Then leave me be. I&#039;ve got training to do...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the prison guard===&lt;br /&gt;
Prison Guard: If you&#039;re waiting for the lad in silver armor, he should be out of there soon.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Arenvald: She still snarls like a chained dog...&lt;br /&gt;
Arenvald: Amidst all that growling, though, she gave us a glimpse of her true self. Enough that I&#039;ll know when to lend a shoulder, even if she wouldn&#039;t let me see her suffering...&lt;br /&gt;
Arenvald: N-Now don&#039;t be getting the wrong idea! Same age, same homeland─I can&#039;t help but care a little about what happens to her!&lt;br /&gt;
Arenvald: A-Anyway, I have my own training to think of. Give my regards to Summoner Jajasamu!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Jajasamu at the Carline Canopy===&lt;br /&gt;
Jajasamu: Ye&#039;ve been to see them two youngsters, then?&lt;br /&gt;
Jajasamu: Huh... So, that&#039;s the way of it, eh?&lt;br /&gt;
Jajasamu: Well, I shouldn&#039;t be surprised considerin&#039; the example they&#039;ve been given to follow.&lt;br /&gt;
Jajasamu: An&#039; now that I know how they&#039;re approachin&#039; these fights, I can adjust me own tactics accordingly. One&#039;s passionate, an&#039; the other&#039;s reckless, so they&#039;ll both need some watchful support.&lt;br /&gt;
Jajasamu: I&#039;ll do what I can to stand in for ye, though I doubt I&#039;ll ever replace ye. Aye, they&#039;ll call me “the second-best summoner in Eorzea”─how&#039;s that for humble!?&lt;br /&gt;
Jajasamu: Right, I think it&#039;s past time I was on me way. Give me best to Y&#039;mhitra, [Forename], an&#039; thanks for humorin&#039; me request!&lt;br /&gt;
&lt;br /&gt;
===Speak with Y&#039;mhitra at Apkallu Falls===&lt;br /&gt;
Y&#039;mhitra: Everything went well with the lieutenant, I trust?.&lt;br /&gt;
Y&#039;mhitra: I won&#039;t pry into the details, but I am glad to see you looking so content.&lt;br /&gt;
Y&#039;mhitra: To master summoning is an arduous journey, yet I imagine the going is made far smoother with a mentor such as you. I am somewhat envious of your younger colleagues.&lt;br /&gt;
Y&#039;mhitra: And if I am to mirror their progress, I must not allow my own scholarly research to fall by the wayside! Good day to you, [Forename]!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=m_Za49qPJQ0}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heroes_and_Pretenders&amp;diff=1544331</id>
		<title>Heroes and Pretenders</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heroes_and_Pretenders&amp;diff=1544331"/>
		<updated>2026-09-14T16:43:21Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Heroes and Pretenders&lt;br /&gt;
| description = Tepeke is ready to tear down a false hero.&lt;br /&gt;
| image = Power Forgotten.png&lt;br /&gt;
| quest-giver = Tepeke&lt;br /&gt;
| related-npcs = Nettse; Tsuuhe; Virazahn&lt;br /&gt;
| location = Thavnair&lt;br /&gt;
| location-x = 25.7&lt;br /&gt;
| location-y = 34.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 551&lt;br /&gt;
| level = 100&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 2 Savage Aim Materia XI&lt;br /&gt;
| reward2 = 2 Savage Might Materia XI&lt;br /&gt;
| reward3 = 2 Heavens&#039; Eye Materia XI&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ach Reach for the Apex, ngp Magical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| prev-quest = Behind the Helm&lt;br /&gt;
| next-quest = Picking Up the Torch&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70383&lt;br /&gt;
| id-edb = 2ec7b3bdc63&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|32px|link=]] Unbound: [[Virazahn the Deceiver]] ===&lt;br /&gt;
You will be accompanied by [[Tepeke the Contrite]] during this battle.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perch of the Apex&#039;&#039;&#039;: Spawns multiple sets of circle AoE telegraphs. These will show up throughout the battle.&lt;br /&gt;
*&#039;&#039;&#039;Unbound Arrow&#039;&#039;&#039;: Telegraphed AoE tankbuster on Tepeke.&lt;br /&gt;
*&#039;&#039;&#039;Aqua Vitae&#039;&#039;&#039;: Restores 5% of Virazahn&#039;s max HP.&lt;br /&gt;
*&#039;&#039;&#039;Art of Nature&#039;&#039;&#039;: Spawns 3 [[Cultivated Moss Fungus]], 3 [[Cultivated Moss Seedling]], and 1 [[Cultivated Ochu]]. Defeat these adds. Virazahn will become untargetable and continue to heal himself with &#039;&#039;&#039;Aqua Vitae&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Gold Dust&#039;&#039;&#039;: The Ochu will target Tepeke with a stack marker AoE dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Acid Rain&#039;&#039;&#039;: The Ochu will target both you and Tepeke with spread AoEs dealing magical damage.&lt;br /&gt;
&lt;br /&gt;
After defeating the adds, Virazahn will become targetable again. Damage him some more to break his armor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perch of the Apex&#039;&#039;&#039;: Summons a proximity AoE marker (&#039;&#039;&#039;Promised Fall&#039;&#039;&#039;) at the middle of the arena, followed by four exaflare telegraphs that will travel inward.&lt;br /&gt;
*This is immediately followed by &#039;&#039;&#039;Unbound Arrow&#039;&#039;&#039; on Tepeke while more circle AoE telegraphs spawn, so move away from her.&lt;br /&gt;
*&#039;&#039;&#039;Art of Nature&#039;&#039;&#039;: Now summons 2 Cultivated Moss Fungus, 2 Cultivated Moss Seedling, and 1 Cultivated Ochu. Defeat these adds while dodging the exaflares where Tepeke is standing. Virazahn will become untargetable again.&lt;br /&gt;
*Two proximity AoE markers will spawn on opposite sides and Virazahn will summon more adds.&lt;br /&gt;
*Six exaflare telegraphs will spawn with these adds, which can be dodged by following Tepeke.&lt;br /&gt;
&lt;br /&gt;
Virazahn will enter the arena again and be stunned by Tepeke. However, the &#039;&#039;&#039;[[Perch of the Apex]]&#039;&#039;&#039; will lose control and begin to emit roomwide AoEs (&#039;&#039;&#039;Apex Judgment&#039;&#039;&#039;) dealing unique damage, gaining stacks of Damage Up. The artifact will become targetable and must be defeated. During this, circle AoE telegraphs will also spawn around the room.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Tepeke]] at the [[Giantsgall Grounds]].&lt;br /&gt;
* Speak with Tepeke.&lt;br /&gt;
* Speak with [[Tsuuhe]] at [[Tuliyollal]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tepeke is ready to tear down a false hero.&lt;br /&gt;
* The stage has been set for your final battle with Virazahn, for Tepeke informs you that the Radiant Host has arranged an arena in the mountain pass toward Khadga that is suitably epic in atmosphere. Word has been spread that you shall await him there, and Tepeke is confident that he will be unable t leave the challenge unanswered. She asks you to meet her at the Giantsgall Grounds, where the entrance to the pass is located.&lt;br /&gt;
* As Tepeke foresaw, you do not wait long until Virazahn appears. After a characteristically pompous speech, he draws his weapon and combat ensues. While the Perch of the Apex rains down massive stones from the sky, you and Tepeke manage to navigate the barrage and pummel Virazahn into submission. With your enemy beaten, the time is come to return to the Giantsgall Grounds.&lt;br /&gt;
* Sensing defeat closing in, Virazahn attempts to run, only to be knocked senseless by a rock falling from the sky. The Radiant Host soon arrives to take Virazahn away, and Tepeke reclaims her village&#039;s stolen treasure. She looks eager to share in this triumphant moment.&lt;br /&gt;
* With her mission complete, Tepeke expresses her desire to return home and bring the Perch of the Apex to its rightful place. Before she does, however, she must thank all those who helped her. She asks you to meet her at Tuliyollal, where her parents await, for a final farewell.&lt;br /&gt;
* You arrive at Xbalyav Ty&#039;e before Tepeke does, and in the meantime relate all that happened to her proud parents. She joins the conversation soon after and makes a surprising suggestion that her people should learn how to use the perch safely instead of locking it away to be shrouded in legend again. While the feasibility of the prospect is still in question, Tepeke and Nettse are optimistic that the villagers will listen to the words of the one who succeeded in retrieving the treasure. Tepeke and her family say their farewells, and you hope that one day your paths may cross again.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Tepeke: You&#039;ll be pleased to know the Radiant Host were most helpful in finding a place fit for a duel. When I saw it, even I began to believe our encounter would be one for the songs.&lt;br /&gt;
Tepeke: Speaking of which, it seems your name is on the lips of all and sundry. The people already consider you the true savior of Radz-at-Han, and believe you will bring Virazahn the deceitful to justice.&lt;br /&gt;
Tepeke: We apologize for putting so much weight on your shoulders, but something tells me you&#039;re used to it.&lt;br /&gt;
Tepeke: The final showdown shall take place in the mountain pass leading to Khadga, where great crystals will stand as witnesses to its conclusion. Suitably romantic, and suitably isolated.&lt;br /&gt;
Tepeke: The Radiant Host have spread word throughout Thavnair that a hero has arisen to challenge Virazahn, and his pride will force him to answer. The entrance to the pass is at the Giantsgall Grounds─let&#039;s head there at once to await his arrival!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke at the Giantsgall Grounds===&lt;br /&gt;
Tepeke: Sramul here has opened the way towards Khadga. I&#039;m certain Virazahn will arrive before long, and then we&#039;ll wipe that arrogant grin off his face!&lt;br /&gt;
Tepeke: But first, we should check our gear and gird our loins for battle. Are you ready, [Forename]?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: There he is.&lt;br /&gt;
&lt;br /&gt;
Virazahn: Through the cragged peaks of Khadga, desolate winds blow over the field of battle... Oh, what a fitting location you have chosen for the conclusion of this legendary rivalry!&lt;br /&gt;
Virazahn: I was right not to face you before, in environs unsuited to a struggle between titans. Now my patience has been rewarded, and my heart races in anticipation!&lt;br /&gt;
&lt;br /&gt;
Tepeke: I knew you would answer our challenge. You would never be able to stomach the people calling you craven!&lt;br /&gt;
&lt;br /&gt;
Virazahn: Such boldness in the face of impending doom. Have you not realized by now that so long as I wield the Perch of the Apex, I am invincible?&lt;br /&gt;
&lt;br /&gt;
Tepeke: We&#039;ll soon put that to the test.&lt;br /&gt;
Tepeke: You rely too much upon stolen power─it deludes you. You claim to be a savior to the people, but they have seen through your lies. Even your own father can scarcely bear to look at you!&lt;br /&gt;
Tepeke: You&#039;re nothing but a small, small man, hiding within the hollow facade of a hero. And today we tear that facade down!&lt;br /&gt;
&lt;br /&gt;
Virazahn: Will you now? You may have the mettle, but have you puissance to claim the mantle of hero? &#039;&#039;My&#039;&#039; mantle!?&lt;br /&gt;
&lt;br /&gt;
Tepeke: The time for words is passed. Follow my lead!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Solo Instance====&lt;br /&gt;
Virazahn the Deceiver: Today we learn who the true hero is.&lt;br /&gt;
Virazahn the Deceiver: Hehe... The Perch of the Apex awakens!&lt;br /&gt;
Virazahn the Deceiver: Run! Run or be crushed under a hail of stones!&lt;br /&gt;
Virazahn the Deceiver: Impressive footwork...but all legs must tire in time!&lt;br /&gt;
Virazahn the Deceiver: Heh, you are as fierce as they say. Yet I wield potions concocted by Thavnair&#039;s finest alchemists!&lt;br /&gt;
&lt;br /&gt;
System: Virazahn&#039;s vitality is restored!&lt;br /&gt;
&lt;br /&gt;
Virazahn the Deceiver: You have done well, but your fight ends here. My alchemical minions shall be your downfall!&lt;br /&gt;
Virazahn the Deceiver: Stop them, now!&lt;br /&gt;
Virazahn the Deceiver: A salve to heal my wounds!&lt;br /&gt;
&lt;br /&gt;
Tepeke the Contrite: He&#039;s a coward through and through!&lt;br /&gt;
&lt;br /&gt;
Virazahn the Deceiver: You...you defeated them already!? Uh... But of course, who would wish this duel to end so quickly!?&lt;br /&gt;
&lt;br /&gt;
Tepeke the Contrite: Don&#039;t you ever shut up!&lt;br /&gt;
Tepeke the Contrite: Hyaaah!&lt;br /&gt;
&lt;br /&gt;
Virazahn the Deceiver: Gyah!&lt;br /&gt;
Virazahn the Deceiver: What!? My armor! MY ARMOR!&lt;br /&gt;
Virazahn the Deceiver: The artifact... I&#039;ve never seen it shine so...&lt;br /&gt;
Virazahn the Deceiver: Hahaha! Such power as I&#039;ve never witnessed before! The apex roars with fury untold!&lt;br /&gt;
&lt;br /&gt;
Tepeke the Contrite: Is the apex&#039;s power growing?&lt;br /&gt;
&lt;br /&gt;
Virazahn the Deceiver: Why won&#039;t you fall!?&lt;br /&gt;
Virazahn the Deceiver: This...this cannot be! I am meant to be king...I will not fall ere I ascend the throne!&lt;br /&gt;
Virazahn the Deceiver: My precious potions...they&#039;re almost gone!&lt;br /&gt;
Virazahn the Deceiver: Get out here, you bloody things! Just...just stop them, now!&lt;br /&gt;
Virazahn the Deceiver: Ungh... I cannot lose...&lt;br /&gt;
Virazahn the Deceiver: We...we both suffer grievous wounds. Perhaps we should...consider this a draw...&lt;br /&gt;
&lt;br /&gt;
Tepeke the Contrite: You&#039;ve lost, Virazahn. Lay down your weapon!&lt;br /&gt;
Tepeke the Contrite: Hyaaah!&lt;br /&gt;
&lt;br /&gt;
Virazahn the Deceiver: Nnngh...!?&lt;br /&gt;
Virazahn the Deceiver: I&#039;m utterly defenseless... This rotten piece of wood was supposed to make me invincible!&lt;br /&gt;
Virazahn the Deceiver: I can&#039;t...I can&#039;t move... The artifact, it&#039;s...&lt;br /&gt;
&lt;br /&gt;
System: Quell the Perch of the Apex!&lt;br /&gt;
&lt;br /&gt;
Tepeke the Contrite: It&#039;s...it&#039;s out of control!&lt;br /&gt;
&lt;br /&gt;
Virazahn the Deceiver: Wh-What!?&lt;br /&gt;
&lt;br /&gt;
System: The apex&#039;s power grows... &lt;br /&gt;
&lt;br /&gt;
Tepeke the Contrite: Virazahn can&#039;t suppress the fear in his heart, and the apex has responded in kind. We have to stop it!&lt;br /&gt;
&lt;br /&gt;
Virazahn the Deceiver: Ungh... It can&#039;t...it can&#039;t end like this. I won&#039;t let it... I won&#039;t let it!&lt;br /&gt;
&lt;br /&gt;
System: The apex&#039;s power grows... &lt;br /&gt;
&lt;br /&gt;
Virazahn the Deceiver: But I am...a hero... Someone...someone save me...&lt;br /&gt;
&lt;br /&gt;
System: The apex&#039;s power grows... &lt;br /&gt;
&lt;br /&gt;
Tepeke the Contrite: It&#039;ll swallow us if we don&#039;t stop it soon!&lt;br /&gt;
&lt;br /&gt;
System: The apex&#039;s power grows... &lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: He&#039;s out cold. Now to take back the treasure...&lt;br /&gt;
&lt;br /&gt;
Virazahn: What... This...this can&#039;t happen! A hero...never falls...&lt;br /&gt;
Virazahn: I must retreat... Yes, a tactical retreat... A noble retreat! So that the Justiciar may live to save another day!&lt;br /&gt;
Virazahn: Huh...?&lt;br /&gt;
&lt;br /&gt;
Tepeke: I suppose the apex wasn&#039;t finished yet.&lt;br /&gt;
Tepeke: And it seems that Virazahn, in his cowardly haste, neglected to look skyward. Was it an unfortunate accident?&lt;br /&gt;
Tepeke: Or fate delivering his just deserts?&lt;br /&gt;
Tepeke: He claimed to be Radz-at-Han&#039;s savior, yet he sowed only discontent among its people. Perhaps some days in a sunless gaol will give him time to reflect upon the error of his ways.&lt;br /&gt;
Tepeke: And now, I&#039;ve finally recovered the Perch of the Apex. Thank you for coming this far with me, [Forename]!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke===&lt;br /&gt;
Tepeke: The battle was hard-fought, but we made it through. Virazahn is the responsibility of the Radiant Host, now.&lt;br /&gt;
Tepeke: And now that I&#039;ve done what I pledged to do, I must return home and bring the good tidings to my mother and father!&lt;br /&gt;
Tepeke: Yet before doing so, there are many others I must thank. In the meantime, can I count on you to meet my family at Tuliyollal for one final farewell? My parents will surely be glad to see you again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speak with Tsuuhe in Tuliyollal===&lt;br /&gt;
-optional start&lt;br /&gt;
Nettse: Why, if it isn&#039;t [Forename]! I&#039;m pleased to say I&#039;ve quite recovered since last we met. Perhaps one day, I&#039;ll have the chance to save &#039;&#039;you&#039;&#039; in return!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: I didn&#039;t expect to see you in Tuliyollal again so soon. Is Tepeke well?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tsuuhe: She really did it! And the man who stole our sacred treasure will answer for his deeds.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Father! Mother! It&#039;s good to see you!&lt;br /&gt;
Tepeke: I&#039;m sure [Forename]&#039;s already told you what happened. I couldn&#039;t have retrieved our treasure without {{alternatives|f=her|m=him}}!&lt;br /&gt;
&lt;br /&gt;
Nettse: So we&#039;ve heard. Yet [Forename] also told us your wits and bravery were essential to your success.&lt;br /&gt;
Nettse: On behalf of our whole village, I thank you for guiding Tepeke in her quest, [Forename].&lt;br /&gt;
Nettse: Now the Perch of the Apex must be returned, and put under careful guard once again.&lt;br /&gt;
Nettse: The story of the tural vidraal&#039;s demise proves that we are not meant to wield its power as our own.&lt;br /&gt;
&lt;br /&gt;
Tepeke: I&#039;m sorry, Father, but I disagree. Once I return to the village, I want to tell everyone what happened in Thavnair. They need to know what the treasure is capable of, or else we risk forgetting once again.&lt;br /&gt;
Tepeke: I won&#039;t deny that the apex&#039;s power is dangerous. I saw with my own eyes what happens when it&#039;s wielded with abandon.&lt;br /&gt;
Tepeke: Yet during the course of our search I also saw potential. If we fully understood how it worked, we could use it without risk to ourselves or other people.&lt;br /&gt;
Tepeke: We could turn something we once feared to our advantage, instead of letting it become obscured in legend.&lt;br /&gt;
&lt;br /&gt;
Nettse: I can see the reason in that. We must be ever ready for danger, even in times of peace. Should our safety be threatened, the treasure may grant us a means to protect ourselves.&lt;br /&gt;
Nettse: But can we be trusted to use it responsibly? Great power breeds great desire...someone with the same ambitions as Virazahn may arise again, perhaps from among our own.&lt;br /&gt;
&lt;br /&gt;
Tepeke: I daresay that once I&#039;ve regaled them with the rise and fall of the Justiciar, they&#039;ll think twice before following in his misguided footsteps!&lt;br /&gt;
Tepeke: As our forebears relied on the legend of the tural vidraal&#039;s fate to forbid the treasure&#039;s use, we can rely on the story of Virazahn&#039;s fate to urge caution. And this time we have someone who lived through it to tell the tale!&lt;br /&gt;
Tepeke: Of course, if I&#039;m going to be guiding people in safe use of a potentially dangerous treasure, I see no choice but to inherit my father&#039;s position as its guardian.&lt;br /&gt;
Tepeke: Some may raise their eyebrows at the prospect of loose-lipped Tepeke serving as the Perch of the Apex&#039;s protector, but I&#039;ve grown from my mistakes.&lt;br /&gt;
Tepeke: And who better to tell the tale of Virazahn&#039;s and Tepeke&#039;s failures?&lt;br /&gt;
&lt;br /&gt;
Nettse: Your only mistake was in trusting Virazahn, the same as I and many others. But unlike him, you have the willpower to overcome your own failings. Over the course of your long and arduous journey, you gained a wealth of experiences, and your efforts have finally been rewarded.&lt;br /&gt;
Nettse: You took responsibility for your actions, and by so doing proved your conviction to our people. They shall listen to this proposition with open minds, I am certain.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Now we must say farewell, as much as it pains me to do so. I owe you a debt I could never hope to repay.&lt;br /&gt;
Tepeke: Once I return to the village, I&#039;ll do my utmost to protect the treasure we worked so hard to retrieve. Until next we meet, may fortune smile upon you!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=aT8iRtyWm6A}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Behind_the_Helm&amp;diff=1537862</id>
		<title>Behind the Helm</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Behind_the_Helm&amp;diff=1537862"/>
		<updated>2026-09-14T06:44:06Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Behind the Helm&lt;br /&gt;
| description = Tepeke wishes to share the contents of a recent delivery with you.&lt;br /&gt;
| image = Power Forgotten.png&lt;br /&gt;
| quest-giver = Tepeke&lt;br /&gt;
| related-npcs = Nettse; Tsuuhe; Virazahn; Virazahn&#039;s Father&lt;br /&gt;
| location = Thavnair&lt;br /&gt;
| location-x = 25.7&lt;br /&gt;
| location-y = 34.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 541&lt;br /&gt;
| level = 98&lt;br /&gt;
| req-quest = The Long Road to Xak Tural&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 1102080&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Roast Rroneek&lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Floundering Fame&lt;br /&gt;
| next-quest = Heroes and Pretenders&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70382&lt;br /&gt;
| id-edb = a30cb46dbe1&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Tsuuhe]] in [[Tuliyollal]].&lt;br /&gt;
* Search for [[Nettse]] on the [[Pyariyoanaan Plain]].&lt;br /&gt;
* Aid Nettse.&lt;br /&gt;
* Speak with [[Tepeke]] at [[Radz-at-Han]].&lt;br /&gt;
* Speak with [[Virazahn&#039;s father]].&lt;br /&gt;
* Speak with Tepeke at [[Yedlihmad]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tepeke wishes to share the contents of a recent delivery with you.&lt;br /&gt;
* Tepeke is in high spirits, for she but recently received news that her father has awakened and has traveled to Tuliyollal. While she wants nothing more than to go there and seek his wise counsel, she has already committed to helping the Radiant Host search for Virazahn. She asks you to go to Tuliyollal in her stead to seek her father out, suggesting that her mother Tsuuhe can tell you his whereabouts.&lt;br /&gt;
* While slightly surprised that her daughter is not at your side, Tsuuhe is nonetheless glad to see you. She informs you that her husband Nettse has indeed arrived in Tuliyollal, and spends his days trying to find information that can aid his daughter from afar. If you wish to find him, Tsuuhe tells you to go to the Pyariyoanaan Plain, where he is engaged in a search for vital clues.&lt;br /&gt;
* You search the Pyariyoanaan Plain until you come upon a man being attacked by a ferocious owl. After dispatching it, you see that he wears the characteristic accoutrements of a magic user. Help him get back on his feet.&lt;br /&gt;
* Luckily, the man is not seriously hurt, and you soon find out he is indeed Nettse. You exchange stories about all that has transpired since Virazahn absconded with the treasure. He shares with you a theory that the owl tural vidraal within the Perch of the Apex activates its power when it senses danger, and also relates a forgotten legend that details its fate. You should return to Radz-at-Han to share this new information with Tepeke.&lt;br /&gt;
* Back in Radz-at-Han, Tepeke hurriedly informs you that Virazahn has been sighted nearby. You rush to his location just in time to catch another of his grand speeches, in which he denounces the rumors of wrongdoing and declares his intent to become king. Those present are nonplussed by his theatrics, which are then interrupted by the appearance of his father. The merchant pleads with his son to give up and turn himself over to the Radiant Host, but Virazahn unleashes the treasure&#039;s power, bringing rocks hurtling from the sky. He then leaves, declaring that he shall soon challenge you to a battle. As you watch your quarry go, Tepeke turns your attention to the aftermath, and particularly Virazahn&#039;s father.&lt;br /&gt;
* Virazahn&#039;s father is unharmed, and Tepeke asks him to explain Virazahn&#039;s odd expression after the rocks fell. He says that it was often worn by Virazahn when he was scolded or otherwise forced to stop playing make-believe. While it is worrying that such a childish pretender has possession of the Perch of the Apex, Tepeke knows the only course of action is to return to Yedlihmad, where she can finally hear of your journey to Tural.&lt;br /&gt;
* Tepeke admits that her father&#039;s theory corresponds with Virazahn&#039;s actions, and thinks that perhaps the old legend hints that the tural vidraal&#039;s power increased in proportion to the danger it sensed. This explains Virazahn&#039;s eagerness to face you in battle, but Tepeke means to take advantage of his arrogance and overwhelm him with sheer magical power. She only needs to find a suitable place for an epic duel, a task for which she will recruit the Radiant Host&#039;s aid. In the meantime, prepare yourself for a battle worthy of legend.&lt;br /&gt;
**※The next role quest will be available from Tepeke upon reaching level 100 in any magical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Tepeke: It seems Virazahn has been laying low since our last encounter. I&#039;m sad to say, however, that my investigations have uncovered little. But still there&#039;s cause to celebrate, for I&#039;ve received a letter from my mother with good tidings.&lt;br /&gt;
Tepeke: My father has finally awakened after the grievous wound dealt to him by Virazahn. He&#039;s well enough to travel to Tuliyollal, in fact, and may have already arrived!&lt;br /&gt;
Tepeke: Of course, I&#039;d love nothing more than to go to him, but I pledged not to return until I had the Perch of the Apex in hand. Besides, I&#039;m soon to depart with the Radiant Host to try and sniff out Virazahn&#039;s whereabouts before he acts out of desperation.&lt;br /&gt;
Tepeke: That&#039;s why I ask that you go in my stead. As the treasure&#039;s guardian, no one living is more knowledgeable about its history than he.&lt;br /&gt;
Tepeke: If you share with him all that&#039;s transpired since we began our search, he may be able to point out something that we&#039;ve missed.&lt;br /&gt;
Tepeke: I know it&#039;s a lot to ask, [Forename], but the safety of Thavnair depends on it. And please, give my family my regards.&lt;br /&gt;
Tepeke: My mother should be able to tell you where in Tuliyollal my father is staying. Once you&#039;re finished, let us meet in the aetheryte plaza in Radz-at-Han to share what we&#039;ve learned.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tepeke: My father may know something about the treasure that we&#039;ve yet to uncover ourselves. Please, go to Xbalyav Ty&#039;e and ask my mother where to find him.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tsuuhe in Tuliyollal===&lt;br /&gt;
Tsuuhe: Oh, if it isn&#039;t [Forename]! But...I don&#039;t see Tepeke with you. Did you come alone?&lt;br /&gt;
Tsuuhe: I&#039;m glad to hear my letter arrived safely, and that Tepeke seems to be as tenacious as ever in her search.&lt;br /&gt;
Tsuuhe: Her father Nettse has already arrived here in Tuliyollal, but has barely stayed in one place since. He seems desperate to help Tepeke from a distance in whatever way he can.&lt;br /&gt;
Tsuuhe: He told me he was traveling to the Pyariyoanaan Plain in search of information he assured me was quite vital. If you wish to speak with him, he&#039;ll doubtless be in the area.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tsuuhe: Nettse has traveled to the Pyariyoanaan Plain in search of information most vital. When you find him, please do remind him that he needs his rest.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Nettse on the Pyariyoanaan Plain===&lt;br /&gt;
System: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Aid Nettse===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Nettse: Thank you, traveler...I overextended myself. I&#039;ve but recently recovered from a severe injury, and was a fool to confront such a beast alone.&lt;br /&gt;
Nettse: So, you&#039;re the [Forename] I&#039;ve heard so much about! I owe you many thanks for all you&#039;ve done to recover the Perch of the Apex.&lt;br /&gt;
Nettse: News of your progress in Thavnair is most heartening. Despite my position as its guardian, I never knew it could rain down stones from the heavens.&lt;br /&gt;
Nettse: Since arriving in Tuliyollal, I&#039;ve done what I can to shed light upon the tural vidraal sealed within the treasure.&lt;br /&gt;
Nettse: After the nations of Tural were unified, some left our village to build new homes in the city. I&#039;ve sought them out to see if they know anything of use.&lt;br /&gt;
Nettse: Unfortunately, none could offer insight into the treasure&#039;s magicks, but one of them told me that owls lurked around this place.&lt;br /&gt;
Nettse: And since the tural vidraal sealed within the Perch of the Apex was once an owl, it seemed logical to pursue such a quarry.&lt;br /&gt;
Nettse: I thought perhaps I could glean something about the ancient beast from their behavior. Like as not, some fundamental aspects remain the same even after transformation.&lt;br /&gt;
Nettse: But having heard your account, there is one fundamental &#039;&#039;difference&#039;&#039; that stands out. As far as I&#039;m aware, no owl native to these lands possesses the ability to hurl rocks, large or otherwise. No doubt the tural vidraal gained this power following its metamorphosis.&lt;br /&gt;
Nettse: I do believe, however, that it would retain an owl&#039;s core instincts. That one you fought didn&#039;t strike unprovoked─instead, it watched me from afar with fear in its eyes.&lt;br /&gt;
Nettse: While this is normal behavior for most animals, I was surprised by how suddenly it descended upon me the moment I started approaching.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; It sensed danger and attacked preemptively.&lt;br /&gt;
&amp;gt; Maybe owls prefer to fight rather than run.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Nettse: I had the same thought. The owl sensed a threat and chose to confront it rather than run from it. And this same impulse may have driven the tural vidraal...&lt;br /&gt;
Nettse: Indeed, that correlates with something I heard from one of my countrymen who had relocated to Tuliyollal. He spoke of a continuation to the tales passed down from the elders.&lt;br /&gt;
Nettse: “No hunter&#039;s arrow could fell the apex. It was struck down in a storm of its own wrath, made wild by a heart affright. Thus was it sealed away at last.”&lt;br /&gt;
Nettse: Now, judging from the owls&#039; behavior, I can theorize that the treasure is activated when its bearer senses danger. And according to the story, this power can easily get out of hand if its bearer is panicked.&lt;br /&gt;
Nettse: Of course, this theory must be tested first. Virazahn will certainly use the Perch of the Apex again. When he does, I ask that you and Tepeke pay special attention to the circumstances leading to its activation.&lt;br /&gt;
Nettse: You have my thanks. Loath though I am to admit it, I&#039;ve yet to recover from my long convalescence, and I would only be a burden to you. I wish I could aid my daughter another way, but you more than make up for my absence.&lt;br /&gt;
Nettse: Please lend her every bit of knowledge you have, [Forename]. I pray that my daughter will soon return home, treasure in hand!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Nettse: Pray return to Tepeke, and give her my regards. I only hope an old man&#039;s wild theory can help you in your quest.&lt;br /&gt;
&#039;&#039;In Tuliyollal&#039;&#039;&lt;br /&gt;
Tsuuhe: Slowly but surely, my husband is returning to his former self. Once the treasure and Tepeke are returned to us, we can go home happily.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke at Radz-at-Han===&lt;br /&gt;
Tepeke: [Forename], you came just in time!&lt;br /&gt;
Tepeke: Virazahn has shown his face in Radz-at-Han! You can tell me about your journey to Tuliyollal later─for now, come with me!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Virazahn: Hahaha! Are you surprised? Thanks to the sage counsel of a fellow hero, I have decided to doff my mask. Although my face may be unfamiliar, I believe you know who I am!&lt;br /&gt;
Virazahn: I was once the Justiciar, but now you may call me Virazahn! I am Thavnair&#039;s protector! Its savior! Its hero!&lt;br /&gt;
Virazahn: You may have heard salacious rumors that I have orchestrated the very attacks which I so valiantly drive back. That I was behind the catastrophe at the Uznair canals. I am here to assure you...&lt;br /&gt;
Virazahn: ...that those are false aspersions all, cast by those who are envious of their betters! I give my life for this fair city and its people, and I would give more still if I could!&lt;br /&gt;
&lt;br /&gt;
Anxious Radiant: What should we do? It might be best to lock him up before this gets out of hand...&lt;br /&gt;
&lt;br /&gt;
Exasperated Radiant: Wait─we don&#039;t want him raining down rocks with all these bystanders around. For now, keep a careful eye on him.&lt;br /&gt;
&lt;br /&gt;
Virazahn: All I ask for is your respect, your adoration! A dream held by all, but realized only by the few!&lt;br /&gt;
Virazahn: And I would be one of those few! I have proven myself worthy of being your savior, and now, with an entire city watching with bated breath, I shall declare my intent to reach even higher!&lt;br /&gt;
Virazahn: Yes! For I can protect you all the better as your ruler! I shall retire the mantle of hero and take up the crown, as the king of Radz-at-Han!&lt;br /&gt;
&lt;br /&gt;
Hannish Citizen: The bastard&#039;s gone mad.&lt;br /&gt;
&lt;br /&gt;
Virazahn: I wield power unassailable. With me on your throne, you would never again have cause to fear.&lt;br /&gt;
Virazahn: All would live in peace. All would shower me with love─they would shout it to the heavens! And from that love would spring a new Radz-at-Han! A greater Radz-at-Han!&lt;br /&gt;
&lt;br /&gt;
Tepeke: Enough of your lies, Virazahn! The power you wield protects none but yourself. To everyone else, it brings only ruin!&lt;br /&gt;
&lt;br /&gt;
Virazahn: Of course, the road to greatness is ever paved with necessary sacrifices. Yet so long as your ruler lives, Radz-at-Han shall know naught but prosperity!&lt;br /&gt;
&lt;br /&gt;
Hannish Citizen: You think you&#039;re better than Master Vrtra? He bore this city and its people on his back, while you look fit to collapse under the weight of your own armor! You&#039;re no leader─you&#039;re a damned joke!&lt;br /&gt;
&lt;br /&gt;
Virazahn: Does this man speak for you all!? Is there not one among you who would follow me into a brighter future!?&lt;br /&gt;
&lt;br /&gt;
Virazahn: Ah, but I am nothing if not magnanimous. Until you find the wisdom to accept me as ruler, I shall continue to stand vigilant as your eternal shield!&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: Stop this, Virazahn! You&#039;re only making it worse for yourself.&lt;br /&gt;
Virazahn&#039;s Father: Can&#039;t you see you&#039;ve become a laughingstock!? Give up this facade, and answer for your sins. Do so now and the Radiant Host may yet grant you mercy!&lt;br /&gt;
&lt;br /&gt;
Virazahn: My sins? Are you not the one poisoning the people against me? Do your worst, I dare you─it will only make me more powerful!&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: I know not what is in your heart, but please, end this madness. End it, and return to me, my son...&lt;br /&gt;
&lt;br /&gt;
Tepeke: Don&#039;t get any closer!&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: You two? Why are you─&lt;br /&gt;
Virazahn&#039;s Father: Wha─!?&lt;br /&gt;
&lt;br /&gt;
Anxious Radiant: Don&#039;t! If we fight here, there&#039;s no telling how many innocents will be wounded!&lt;br /&gt;
&lt;br /&gt;
Virazahn: Pathetic, as ever. I tire of this farce.&lt;br /&gt;
Virazahn: I have declared my intent to become king of Radz-at-Han. As for you two...this is no place for a battle between heroes. We shall meet again, mark my words─and then we shall decide who is the mightier.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We can&#039;t risk a confrontation in the city.&lt;br /&gt;
&amp;gt; We must focus on restoring order.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tepeke: &amp;lt;sigh&amp;gt; You&#039;re right, of course. As much as I hate to see Virazahn walk free, we&#039;ve yet to ascertain the extent of his power. For now, we must bide our time.&lt;br /&gt;
Tepeke: I noticed that despite all his proclaimed love for its people, he didn&#039;t even look back at them as he retreated. Perhaps he couldn&#039;t bear to look them in the eyes...or one of them, at least.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tepeke: I&#039;ve just had a thought. We should speak with Virazahn&#039;s father, [Forename].&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Virazahn&#039;s father===&lt;br /&gt;
Virazahn&#039;s Father: That was a disaster... Virazahn is truly lost. At the very least, he&#039;s committed himself to fomenting unrest within Radz-at-Han.&lt;br /&gt;
Virazahn&#039;s Father: And although he&#039;s my son, I cannot condone his actions. His words are grand but empty, and that ridiculous armor is nothing more than gaudy decoration. He is truly the embodiment of false heroism.&lt;br /&gt;
Virazahn&#039;s Father: What&#039;s more, this latest debacle has surely made him a criminal in the eyes of the Radiant Host. All I can do now is beg them to grant my son some small degree of clemency.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Before you go, may I ask you something? After Virazahn called down the rocks, did you see his expression? I thought it peculiar, but I&#039;m curious as to what his father saw in that face.&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: Aye, it was a familiar look. When I used to scold him for losing himself in make-believe, he would get that same cast in his eyes.&lt;br /&gt;
Virazahn&#039;s Father: A look of petulant rage, as if he resented me for pulling him out of his reverie and into harsh reality. He hasn&#039;t changed... Apologies, but I must go.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Just as I thought...even clad in his shining armor, he can&#039;t bear to be told “no.” And now his childish games have taken a malevolent turn.&lt;br /&gt;
Tepeke: ...But for now, we should return to Yedlihmad. I still have yet to hear what you learned in Tuliyollal, after all.&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke at Yedlihmad===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: Now that we have some room to breathe, I&#039;d like to hear about your journey to Tural. Did my father have anything to share?&lt;br /&gt;
Tepeke: I&#039;m heartened to know he&#039;s well enough to go chasing after owls and such...though I wish he&#039;d take more care. Thank you for saving him and for bringing me his theory concerning the treasure.&lt;br /&gt;
Tepeke: If it really is triggered by a sense of impending danger, that might explain why Virazahn had trouble using it the first time. He wasn&#039;t truly afraid of that small fungi until it was almost upon him...&lt;br /&gt;
Tepeke: It also explains how he can wield the apex&#039;s powers despite having no training in magicks. It responds to emotion, not intent!&lt;br /&gt;
Tepeke: So much is falling into place... He goaded the Radiants into apprehending him because he knew the threat would be answered!&lt;br /&gt;
Tepeke: You saw how nonchalantly he quit that plaza, almost as if defying someone to stop him. Virazahn truly believes himself to be untouchable!&lt;br /&gt;
Tepeke: I think his words and deeds align with the theory well enough. As for that curious fragment of a story...&lt;br /&gt;
Tepeke: It seemed to imply that the tural vidraal lost control in a panic. Perhaps its strength grows in proportion to the danger it senses. And when that danger is too great, well...&lt;br /&gt;
Tepeke: You saw what happened at the Uznair canals and Radz-at-Han. You were present both times, as were others who wished Virazahn ill. And both times, we saw stones much larger than we&#039;ve seen before.&lt;br /&gt;
Tepeke: Now I understand why he&#039;s so eager to face you.&lt;br /&gt;
Tepeke: An opponent of your caliber will strike fear into Virazahn&#039;s very core, and that fear will summon a power greater than any he&#039;s ever known. Power enough to bring a hero to {{alternatives|f=her|m=his}} knees.&lt;br /&gt;
Tepeke: Or so he thinks─but we know better! We&#039;ll use that arrogance to our advantage, and bring him crashing down to the earth!&lt;br /&gt;
Tepeke: Although we may have to contend with falling rocks for a time, in a straight fight he&#039;ll be outmatched. So we strike fast and we strike hard, until that fancy armor is nothing more than mangled steel!&lt;br /&gt;
Tepeke: Although you may prefer to put your foes to sleep and whatnot, we know he has an arsenal of alchemical concoctions at his disposal. That&#039;s why I suggest a bit of good old-fashioned brute force!&lt;br /&gt;
Tepeke: While you unleash your most fearsome destructive spells, I&#039;ll be your shield. Don&#039;t even think of holding back!&lt;br /&gt;
Tepeke: I look forward to fighting by your side! Now we simply have to find a suitable arena.&lt;br /&gt;
Tepeke: I shall consult the Radiant Host as to the location. Once that&#039;s decided, we&#039;ll confront Virazahn for the final time!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=8NcGLSLc54Q}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Floundering_Fame&amp;diff=1537786</id>
		<title>Floundering Fame</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Floundering_Fame&amp;diff=1537786"/>
		<updated>2026-09-14T03:27:11Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Floundering Fame&lt;br /&gt;
| description = Tepeke appears pleased with the blow dealt to the Justiciar&#039;s credibility.&lt;br /&gt;
| image = Power Forgotten.png&lt;br /&gt;
| quest-giver = Tepeke&lt;br /&gt;
| related-npcs = Downcast Youth; Furtive Youth; Sulking Youth; Surly Youth; Virazahn; Zasshal&lt;br /&gt;
| location = Thavnair&lt;br /&gt;
| location-x = 25.7&lt;br /&gt;
| location-y = 34.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 531&lt;br /&gt;
| level = 96&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 1075220&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Seeds of Popularity&lt;br /&gt;
| next-quest = Behind the Helm&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70381&lt;br /&gt;
| id-edb = 7363ef67b41&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Gather information from the youths in [[Radz-at-Han]]. 0/3&lt;br /&gt;
* Speak with [[Zasshal]].&lt;br /&gt;
* Speak with [[Tepeke]].&lt;br /&gt;
* Speak with Tepeke at [[Palaka&#039;s Stand]].&lt;br /&gt;
* Stand watch at the designated location.&lt;br /&gt;
* Wait at the designated location, then follow the furtive youth without being seen.&lt;br /&gt;
* Speak with Tepeke.&lt;br /&gt;
* Speak with Tepeke in [[Yedlihmad]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tepeke appears pleased with the blow dealt to the Justiciar&#039;s credibility.&lt;br /&gt;
* It seems that spreading the truth of Justiciar&#039;s character has had the desired effect, as Tepeke informs you that public opinion has shifted since his questionable actions were brought to light. She also shares a rumor that mysterious letters have been circulating among his most ardent followers in Radz-at-Han, and she is determined to ascertain the contents. She asks you to aid her by questioning residents in the western quarter of the city, where the impressionable youth are said to gather.&lt;br /&gt;
* While most in the western quarter seem to know only rumors of the letters or seem reticent to speak with you, one boy tells you that he overheard Zasshal the merchant mention the Justiciar in the vicinity of Mehryde&#039;s Meyhane, where he may yet be. You decide to head there and ask the merchant what he knows of the elusive charlatan.&lt;br /&gt;
* You come upon Zasshal cheering to the Justiciar&#039;s generosity, and after a bit of prodding from you, the merchant shows no scruple in spilling his client&#039;s secrets. He says that he was approached by the Justiciar, who purchased all the merchant&#039;s maps. Not soon after did letters appear in Radz-at-Han with a copy of a map leading to the Uznair canals. Although the details are yet unclear, it is plain that Virazahn is planning something there. Return to Radz-at-Han to share this discovery with Tepeke.&lt;br /&gt;
* Impressed at your investigative abilities, Tepeke guesses that the Justiciar&#039;s followers might gather at Palaka&#039;s Stand before departing for Uznair. She asks you to follow her there with haste, before the trail goes cold.&lt;br /&gt;
* You notice a few more youthful faces than usual around Palaka&#039;s Stand, and Tepeke has observed several clutching maps. Her presence has been noted, however, as none of the youths will allow her to approach, let alone speak with them. She concocts a plan to take advantage of their wariness─she will keep a half-hearted vigil in the hopes that one among their number attempts to slip past her gaze. You are to watch from a hidden vantage point and follow anyone who attempts to leave Palaka&#039;s Stand.&lt;br /&gt;
* As Tepeke surmised, one of the Justiciar&#039;s followers attempts to sneak past her and heads to the settlement&#039;s outskirts. Follow close behind to see where he might lead you.&lt;br /&gt;
**※In the event of failure, return to the designated location to reattempt the objective.&lt;br /&gt;
* You follow the young man to the entrance to Uznair before confronting him, and he confesses that he was there to learn the truth of the rumors for himself. Deciding he would be better off at home, he entrusts the map to you. You and Tepeke then enter the canals, eventually reaching a chamber full of large rocks strewn about and a group of wounded people. In the center of all this stands Virazahn. He gives a grandiose speech, declaring his intent to become known as Radz-at-Han&#039;s greatest hero, before retreating behind a hail of stone, leaving the wounded behind to tell their tale. Apparently, the majority came as followers of the Justiciar, but when a duo of thieves brandished their weapons, he wielded the apex&#039;s powers against them, wounding friend and foe alike. For a blessing, none were mortally wounded, but Virazahn has once more escaped the hand of justice. After leaving the canals, Tepeke asks you to wait while she guides the people into the care of the Radiant Host.&lt;br /&gt;
* Having guided the wounded safely to the Radiant Host, your first encounter with Virazahn has ended with less-than-favorable results. However, the story of what happened in Uznair may deal a grievous blow to the Justiciar&#039;s reputation, and Tepeke is optimistic as she departs to Yedlihmad, bidding you to follow.&lt;br /&gt;
* As usual, Tepeke is unflappable in the face of Virazahn&#039;s escape, and seems almost heartened that your encounter has confirmed several theories about the treasure&#039;s powers. Certain that Virazahn&#039;s charade will soon come crashing down, Tepeke intends to cooperate with the Radiant Host to track him down before he lashes out in desperation. In the meantime, she asks you to stand ready to act once new information presents itself.&lt;br /&gt;
**※The next role quest will be available from Tepeke upon reaching level 98 in any magical ranged DPS class.&lt;br /&gt;
**※In order to undertake the subsequent quest, you must first complete the main scenario quest “The Long Road to Xak Tural.”&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Tepeke: Greetings, [Forename]. Virazahn&#039;s father has been as good as his word, and has confessed the truth of his son&#039;s actions to whomever will listen.&lt;br /&gt;
Tepeke: Even among the younglings, far fewer sing the Justiciar&#039;s praises. The tide is turning in our favor at last, and the Radiant Host are making ready to tighten the net.&lt;br /&gt;
Tepeke: Speaking of which, they had curious news to share. They&#039;ve been examining the stones left behind by the Justiciar, and noticed a pattern: they were all varieties of rock commonly found near the site of each encounter.&lt;br /&gt;
Tepeke: For instance, near the Giantsgall Grounds, the Justiciar seems to have called down a hail of what else but giantsgall. I have my own theories about what this means, but I&#039;d like to hear your thoughts, [Forename].&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; The rocks weren&#039;t summoned, but moved.&lt;br /&gt;
&amp;gt; It&#039;s safe to say the artifact doesn&#039;t create rocks from nothing.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tepeke: Indeed. The Perch of the Apex likely lifts whatever stones are nearby, and brings them crashing down to earth. If our suspicions are correct, we&#039;re one step closer to unraveling its mysteries!&lt;br /&gt;
Tepeke: But despite these favorable developments, the Justiciar&#039;s popularity remains a problem. Even with the recent blow to his credibility, his most ardent followers still idolize him.&lt;br /&gt;
Tepeke: In fact, I hear he&#039;s handing letters to the youth of Radz-at-Han, though their contents are a closely guarded secret. All the more reason to investigate, don&#039;t you think?&lt;br /&gt;
Tepeke: Once we get to Radz-at-Han, if I question people around the marketplace, could you cover the city&#039;s western quarter? That&#039;s where his younger followers tend to gather.&lt;br /&gt;
Tepeke: After we&#039;ve collected enough information, let&#039;s meet to share our findings. See you again in Radz-at-Han, [Forename]!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Gather information from the youths in Radz-at-Han===&lt;br /&gt;
-optional start&lt;br /&gt;
Tepeke: Here for some shopping? If so, by all means go ahead, but if you&#039;re here to question the residents, I already have this area covered. You&#039;re taking care of the western quarter, yes?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Sulking Youth====&lt;br /&gt;
Sulking Youth: The Justiciar gave me that invitation himself, only for some thief to snatch it right out of my hand!&lt;br /&gt;
Sulking Youth: Huh? You believe in the Justiciar, too? Well, I didn&#039;t have a chance to read the whole letter before it was stolen, but he&#039;s gathering his most devoted for a special audience.&lt;br /&gt;
Sulking Youth: The bastard who stole my invitation is clearly up to no good. He even muttered something about getting revenge...but who could hate someone so noble?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sulking Youth: The letter was stolen before I could read it all, but it looks like the Justiciar is gathering his followers for a special audience.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Surly Youth====&lt;br /&gt;
Surly Youth: Oh, you&#039;re the one who&#039;s always following that Tepeke around. I heard she&#039;s spreading rumors about this city&#039;s savior.&lt;br /&gt;
Surly Youth: I won&#039;t let her harm his reputation any more than she already has, so I&#039;ve nothing to say to her lapdog.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Surly Youth: Ask me again, and the answer will be the same. Now get out of my sight.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Downcast Youth====&lt;br /&gt;
Downcast Youth: Yeah, I know about the letters. Me and my friends didn&#039;t get one, though. The grown-ups get angry if we talk about the Justiciar!&lt;br /&gt;
Downcast Youth: But guess what? I heard Zasshal talking about him over by Mehryde&#039;s Meyhane. He had a big grin on his face, too!&lt;br /&gt;
Downcast Youth: Does that mean the Justiciar isn&#039;t a bad man like the grown-ups say?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Downcast Youth: That merchant Zasshal seems to like the Justiciar─not like the other grown-ups. If you&#039;re looking for him, he might still be in Mehryde&#039;s Meyhane.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
System: The most useful clue points to the merchant Zasshal having some connection to Virazahn. He was last seen near Mehryde&#039;s Meyhane.&lt;br /&gt;
&lt;br /&gt;
===Speak with Zasshal===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Zasshal: Haha! It&#039;s true what they say─a fool and his gil are soon parted!&lt;br /&gt;
Zasshal: Huh? Why, if it isn&#039;t one of the heroes of the Final Days. Heh... This isn&#039;t about that map I sold to your companion, is it?&lt;br /&gt;
Zasshal: You&#039;ll find it points the way to the vaults of Alzadaal III, exactly as described. I may have employed a few...ah, &#039;&#039;creative&#039;&#039; methods to entice my customers, but what merchant doesn&#039;t?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; I&#039;m not here about the map.&lt;br /&gt;
Zasshal: You&#039;re not? ...But of course! Why would you be? Hahaaa... W-Well, what can I do for one of our vaunted heroes?&lt;br /&gt;
&amp;gt; I see you&#039;re as unscrupulous as ever.&lt;br /&gt;
Zasshal: Now, now, a man can&#039;t fill his belly on virtue and honesty. Anyroad, something tells me that&#039;s not why you&#039;re here.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Zasshal: You&#039;re after the Justiciar? Your choice of quarry is...unusual, to say the least.&lt;br /&gt;
Zasshal: But perhaps I can help you along, eh? A young man came asking for a map to open the way to Uznair. I sold him every map I had, assuring him that the one he needed was among them.&lt;br /&gt;
Zasshal: I suppose he found it, as I hear these letters that were handed out contain a copy of a map. I daresay that young fellow was the Justiciar himself, and he&#039;s planning a clandestine meeting in the Uznair canals.&lt;br /&gt;
Zasshal: Mind you, it appears he has no shortage of enemies. No doubt they&#039;ll try to interfere.&lt;br /&gt;
Zasshal: Thankfully, Radz-at-Han isn&#039;t known for large-scale criminal organizations, but that hasn&#039;t kept the less scrupulous citizens from dirtying their hands when times are desperate.&lt;br /&gt;
Zasshal: From what I hear, bandits seeking to rob trade caravans keep running into the Justiciar during his fiend-felling exploits, causing their raids to end in failure. Like as not, they&#039;ll try to infiltrate his group of followers and settle the score.&lt;br /&gt;
Zasshal: And that&#039;s where my knowledge of the matter ends! If you&#039;re wondering where the meeting place is, all I remember is that the spot marked on the copied maps is somewhere in the Shroud of the Samgha. So...does that answer your queries?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Zasshal: The location is somewhere within the Shroud of the Samgha. I can&#039;t remember much beyond that, so perhaps you could stop bothering me now?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke===&lt;br /&gt;
Tepeke: Those in support of the Justiciar didn&#039;t seem surprised when I told them of his misdeeds, but still they were reluctant to betray him. In short, I&#039;ve had no luck. What about you, [Forename]?&lt;br /&gt;
Tepeke: Your investigative abilities never cease to amaze me! As for this gathering Virazahn is planning, I expect it&#039;s some scheme to prop up his flagging popularity.&lt;br /&gt;
Tepeke: Even so, many of his devotees are younglings ill-equipped to make the perilous journey to the meeting place. If they&#039;ve any sense, rather than attempt to travel there directly, they&#039;ll stop at settlements along the way to rest and confirm the route.&lt;br /&gt;
Tepeke: You said the map led into the Shroud of the Samgha, yes? That means Palaka&#039;s Stand is the closest settlement. I hear many took refuge there during the Final Days, and it&#039;s now a bustling town in its own right.&lt;br /&gt;
Tepeke: The arrival of more people would hardly raise eyebrows, making it the perfect place to avoid unwanted attention while they make ready. We should head there before they leave on the final leg of their journey!&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke at Palaka&#039;s Stand===&lt;br /&gt;
Tepeke: I was right, [Forename]! Many of the youths are carrying pieces of parchment. Those must be the letters!&lt;br /&gt;
Tepeke: Yet it seems my reputation has preceded me. Our suspected followers clearly avoid me whenever I try to approach them.&lt;br /&gt;
Tepeke: Still, we can use this to our advantage. None of them would dare leave Palaka&#039;s Stand while there&#039;s risk I might follow after.&lt;br /&gt;
Tepeke: I&#039;ll keep watch over their comings and goings, but will make sure to leave obvious blind spots. If one of the Justiciar&#039;s followers attempts to escape the village, I need you to go after them! &lt;br /&gt;
Tepeke: Now, find a vantage point that affords a good view while keeping you hidden. Once you&#039;ve started pursuing our unwitting target, I won&#039;t be far behind!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tepeke: What are you doing!? If they find out that we&#039;re working together, this will all be for nothing! Watch from a hidden vantage point, and follow anyone you see trying to leave Palaka&#039;s Stand─quietly.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Stand watch at the designated location===&lt;br /&gt;
System: Follow the young man from a safe distance. The objective will end in failure if you are noticed, or if you fall too far behind.&lt;br /&gt;
System: Should you fail, return to the starting point to reattempt the objective.&lt;br /&gt;
&lt;br /&gt;
===Wait at the designated location, then follow the furtive youth without being seen===&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
Furtive Youth: Time to follow the map...&lt;br /&gt;
Furtive Youth: No one&#039;s following...&lt;br /&gt;
Furtive Youth: Is someone there?&lt;br /&gt;
Furtive Youth: I&#039;m in the clear... I need to hurry!&lt;br /&gt;
Furtive Youth:I made it!&lt;br /&gt;
Furtive Youth: D-Did something move?&lt;br /&gt;
Furtive Youth: It&#039;s just my imagination...&lt;br /&gt;
Furtive Youth: The map points here!&lt;br /&gt;
&amp;gt; If seen&lt;br /&gt;
Furtive Youth: You&#039;re with &#039;&#039;her&#039;&#039;!?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Furtive Youth: The portal should be nearby...and then I&#039;ll finally meet him!&lt;br /&gt;
Furtive Youth: Wha─!? You...you&#039;re the hero who saved us in the Final Days! What&#039;re you doing here!?&lt;br /&gt;
Furtive Youth: So you&#039;re working alongside that woman I saw at the village? I&#039;ve heard about the rumors she&#039;s spreading, but I had no idea she&#039;d enlisted &#039;&#039;your&#039;&#039; aid.&lt;br /&gt;
Furtive Youth: The Justiciar saved me, you see. I was transporting goods for a local merchant who was too miserly to even hire a proper escort. A ferocious creature ambushed me, but my savior appeared from nowhere, and saw off the beast. I owe him my life.&lt;br /&gt;
Furtive Youth: That&#039;s why I came here─to see if there&#039;s any truth to the rumors.&lt;br /&gt;
Furtive Youth: But now I understand I&#039;m in over my head. I&#039;m going back home. Here, you can have the map. I trust you to take the measure of the Justiciar, and to share the truth with us all.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Apologies for watching from the shadows, but I was afraid my presence might have startled the lad. I was able to hear what he said, though, and his gratitude towards the Justiciar seemed genuine. I daresay the other followers feel similarly.&lt;br /&gt;
Tepeke: Well, now that we have a map of our own, let&#039;s open the portal and confront Virazahn!&lt;br /&gt;
Tepeke: What a sight... Did the treasure cause this?&lt;br /&gt;
&lt;br /&gt;
Justiciar: Oh my, if it isn&#039;t the hero who saved Radz-at-Han─nay, the world itself! I never expected someone so vaunted to attend my audience, but I am honored nonetheless!&lt;br /&gt;
&lt;br /&gt;
Tepeke: Enough of your games, Virazahn! Stop this madness at once!&lt;br /&gt;
&lt;br /&gt;
Justiciar: After giving you such a warm welcome, these are the thanks I get? While &#039;tis true that I was once known by that name, &#039;twas merely a guise I wore until I discovered my true self.&lt;br /&gt;
Justiciar: So long as I am the masked hero of Radz-at-Han, I shall not suffer any to call me Virazahn!&lt;br /&gt;
&lt;br /&gt;
Tepeke: But...that &#039;&#039;is&#039;&#039; your name, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; A hero should take pride in their name. / The game is up─we&#039;ve exposed your true identity.&lt;br /&gt;
Justiciar: &#039;Twould seem the Justiciar&#039;s meager alter ego has been brought to light. But will he shrink once more into the shadows of mundane obscurity, or embark on the next chapter of his legend?&lt;br /&gt;
&amp;gt; Why don&#039;t you drop the act, and try being a true hero?&lt;br /&gt;
Justiciar: A true hero, you say? Indeed... Perhaps casting aside this mask is the price I must pay for the adoration I am due.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Virazahn: Very well, my name shall ring throughout Radz-at-Han! Let it be known that the Justiciar is Virazahn, and Virazahn is the Justiciar!&lt;br /&gt;
&lt;br /&gt;
Tepeke: What are you saying!? You unleashed Perch of the Apex upon your own followers!?&lt;br /&gt;
&lt;br /&gt;
Virazahn: You know its name? Wait...I remember you. The girl from Xak Tural, yes?&lt;br /&gt;
Virazahn: Your village&#039;s artifact is not discriminating in its wrath. Some among my “followers” harbored wicked intentions, and it brought sorrow unto my enemies. The true of heart caught in the aftermath were merely...unfortunate.&lt;br /&gt;
&lt;br /&gt;
Tepeke: But they believed in you, even though you tricked them! What kind of hero are you!?&lt;br /&gt;
&lt;br /&gt;
Virazahn: You, too, would oppose me? I had thought that as fellow saviors, we might find some common ground, yet it would seem we are destined to walk different paths.&lt;br /&gt;
Virazahn: Now faced with unknown peril, a great fervor rages within me!&lt;br /&gt;
Virazahn: However, here is not where we shall match wits. No...a more fitting battleground is in order. We will meet again soon, you have my word!&lt;br /&gt;
&lt;br /&gt;
Tepeke: Agh! Shut up!&lt;br /&gt;
&lt;br /&gt;
Virazahn: Gah!&lt;br /&gt;
&lt;br /&gt;
Tepeke: So, can you tell us what happened here?&lt;br /&gt;
&lt;br /&gt;
Harrowed Girl: He gathered us all around and made a grand speech. Claimed he was the hero that would drive back the flood of fiends threatening Thavnair...&lt;br /&gt;
Harrowed Girl: Then, he spoke of his anger at the recent rumors. He told us to go forth and repair his damaged reputation, so that the people would love him again. He became quite impassioned, in fact.&lt;br /&gt;
&lt;br /&gt;
Uncouth Thug: As for us two, we were here to teach him a lesson, bidin&#039; our time until his back was turned. But we couldn&#039;t stomach his self-righteous drivel any longer...&lt;br /&gt;
Uncouth Thug: He acts like he&#039;s a god come to grace Thavnair, but most people have grown wise to his tricks, includin&#039; the Radiant Host. We stepped forward and told him as much, then demanded that he admit he&#039;s been pullin&#039; the wool over everyone&#039;s eyes.&lt;br /&gt;
Uncouth Thug: That&#039;s when he started wavin&#039; that thing about. We soon learned that the rumors of its power were true, and rocks started fallin&#039; down around us.&lt;br /&gt;
&lt;br /&gt;
Harrowed Girl: Even us true believers were not spared! There was nowhere to run!&lt;br /&gt;
Harrowed Girl: The Justiciar said such power cannot be fettered, and that sacrifices are unavoidable. And all the while...he was laughing!&lt;br /&gt;
Harrowed Girl: We pleaded with him for mercy, but that just made him angrier. He flourished the object again, and yet more rocks assailed us.&lt;br /&gt;
Harrowed Girl: It was horrible! Stones big and small raining down endlessly. Until you two appeared, that is.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Thank you for telling us what happened. I only wish we could have arrived sooner.&lt;br /&gt;
Tepeke: Now, just to set things straight─it was you two that brandished your weapons first, yes?&lt;br /&gt;
&lt;br /&gt;
Uncouth Thug: Well, I won&#039;t deny that, but we were only tryin&#039; to bring the truth of his misdeeds to light. Though we might&#039;ve had some personal scores to settle on top of that...&lt;br /&gt;
&lt;br /&gt;
Tepeke: Before I left Palaka&#039;s Stand, I asked the Radiant Host there to look out for anyone returning from the wilderness.&lt;br /&gt;
Tepeke: I suggest you head there and seek their aid. While you&#039;re there, share with them what you just told us. And as for the pair of you, don&#039;t even think about running away, or you&#039;ll have us to deal with.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke===&lt;br /&gt;
Tepeke: Everyone has returned to the care of the Radiant Host. As for those ruffians who meant to attack Virazahn, it seems they had a history of violence for which they may soon answer.&lt;br /&gt;
Tepeke: Several among Virazahn&#039;s followers were dealt serious wounds, but we can be grateful that none lost their lives.&lt;br /&gt;
Tepeke: It&#039;s exactly as the old saying describes: “The master of the apex shall be showered with good fortune, yet leave only sorrow in their wake.” The part about sorrow certainly seems true, at least.&lt;br /&gt;
Tepeke: We can but hope that Virazahn&#039;s spell over the people will be broken at last when word of what transpired here becomes common knowledge. Let that buoy our spirits as we return to Yedlihmad.&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke in Yedlihmad===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: Well, that was certainly an ordeal. Although Virazahn got away, we can look back upon what transpired to plan our next course of action.&lt;br /&gt;
Tepeke: It appears that the treasure takes rocks from the surrounding environment and makes them rain down upon the wielder&#039;s surroundings.&lt;br /&gt;
Tepeke: However, the power seems to be somewhat...haphazard. While Virazahn himself wasn&#039;t struck, the boulders assailed friend and foe alike.&lt;br /&gt;
Tepeke: Something else has been nagging at me, as well...the stones we saw in the canals seemed quite a bit larger than the others. I don&#039;t know what to make of it, but I will give it some thought.&lt;br /&gt;
Tepeke: We still don&#039;t know exactly how he controls the apex&#039;s abilities, either. We must focus on these mysteries as we continue our investigation.&lt;br /&gt;
Tepeke: As for Virazahn himself, he was just as his father said, wasn&#039;t he? His so-called heroism is an empty charade, like a child playing at being a hero from their storybooks.&lt;br /&gt;
Tepeke: He seems motivated by a vain desire to gain the love of the people, yet he cares nothing for their well-being.&lt;br /&gt;
Tepeke: He&#039;ll learn his lesson soon enough, though. None will sing his praises after word of what happened at Uznair spreads. Even he must know this.&lt;br /&gt;
Tepeke: I worry that his desperation will drive him to worse misdeeds. If the treasure is used with reckless abandon, it could cause untold harm.&lt;br /&gt;
Tepeke: I must discuss this with the Radiant Host. Together we might be able to capture Virazahn before he attempts anything drastic. Stand by for now, [Forename]─I&#039;ll be in touch the moment I have something to share!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=6iZqxmsUk_8}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Seeds_of_Popularity&amp;diff=1537693</id>
		<title>The Seeds of Popularity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Seeds_of_Popularity&amp;diff=1537693"/>
		<updated>2026-09-14T00:49:36Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Seeds of Popularity&lt;br /&gt;
| description = Tepeke is eager to share new developments in the search for the Justiciar.&lt;br /&gt;
| image = Power Forgotten.png&lt;br /&gt;
| quest-giver = Tepeke&lt;br /&gt;
| related-npcs = Alert Radiant; Djinazade; Enthused Youth; Kindly Alchemist; Watchful Man&lt;br /&gt;
| location = Thavnair&lt;br /&gt;
| location-x = 25.7&lt;br /&gt;
| location-y = 34.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 521&lt;br /&gt;
| level = 94&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Sturdy Rope, 1 Captured Morbol Seedling&lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 1048320&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = A Brand of Justice&lt;br /&gt;
| next-quest = Floundering Fame&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70380&lt;br /&gt;
| id-edb = 59364d63058&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Tepeke]] near the [[Giantsgall Grounds]].&lt;br /&gt;
* Use the sturdy rope to capture a weakened seedkin.&lt;br /&gt;
* Show the captured morbol seedling to Tepeke.&lt;br /&gt;
* Deliver the captured morbol seedling to the alchemist.&lt;br /&gt;
* Gather information in [[Yedlihmad]]. 0/3&lt;br /&gt;
* Speak with Tepeke.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tepeke is eager to share new developments in the search for the Justiciar.&lt;br /&gt;
* The Justiciar has been busy performing acts of supposed heroism across Thavnair, with eyewitness accounts reporting that the man has rescued countless citizens from attacks by vicious flora. Tepeke finds the Justiciar&#039;s ability to be there for every instance of these assaults to be highly suspicious and suggests searching for one of these creatures before they have a chance to waylay innocent victims. She decides that the investigation shall start near the Giantsgall Grounds, where the majority of these encounters have taken place.&lt;br /&gt;
* You arrive at the Giantsgall Grounds, where Tepeke explains that she brought a rope so that you can capture any ambulatory plants you encounter─after beating them into submission, that is. She instructs you to search the area to the east, and to be on the lookout for anything green and mean.&lt;br /&gt;
* After searching the area, you almost trip over a bundle of vine-like tentacles. While hardly monstrous, you give it a good trouncing before tying it up with the rope. Bring it to her to see what she wishes to do with the tiny specimen.&lt;br /&gt;
* Tepeke looks pleased with your finding and says that the creature matches the description given in one of the Justiciar&#039;s sightings. She asks you to bring the specimen to the Great Work, where she will ask an acquaintance of hers to analyze it.&lt;br /&gt;
* After handing over the captured seedkin to the alchemist, she conducts a quick analysis, determining that it was artificially grown using a potent alchemical mixture. This revelation drives Tepeke to conclude that the Justiciar himself spurs their growth before sending them to attack hapless citizens. However, nothing is certain until you can confront the man himself, and for that you must find him. The alchemist suggests returning to Yedlihmad, where stories of the Justiciar are on everyone&#039;s lips. Perhaps somewhere within the tales you can find a hint as to his whereabouts. Tepeke departs to the settlement and asks you to help ask the locals about the Justiciar&#039;s recent feats.&lt;br /&gt;
* Unsurprisingly, the youth of Yedlihmad seem enamored by the Justiciar&#039;s deeds, but there are dissenting voices among the older population. One of the Radiants tells you that most of the incidents occur on seldom-traveled routes, and surmises that the man may very well be connected to a merchant using those roads. Tepeke will doubtless be excited to hear this piece of information.&lt;br /&gt;
* Returning to Tepeke, you find her attempting to converse with a merchant. Though he&#039;s reluctant to speak the truth at first, he eventually reveals himself to be the father of the Justiciar, whose real name is Virazahn. The merchant confesses that his son visited him not long ago, taking valuable alchemical materials and maps containing information on trade routes. While the man feels guilt at his son&#039;s actions, he realizes that sharing his story may be the only way to stop his son from committing further misdeeds, and agrees to report to the Radiant Host. Tepeke plans to do the same, hoping that this information will undermine Virazahn&#039;s waxing popularity. It remains to be seen whether public opinion can be swayed, but in the meantime, you should keep your ear to the ground for any rumors regarding the Justiciar.&lt;br /&gt;
**※The next role quest will be available from Tepeke upon reaching level 96 in any magical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Tepeke: [Forename]! I hope you&#039;ve been well. Since last we spoke, the Justiciar has been busy felling fiends all across Thavnair, leaving a trail of witnesses behind in his wake.&lt;br /&gt;
Tepeke: More than a few have reported seeing stones falling from the sky, which all but confirms our theory that the treasure is causing the phenomenon.&lt;br /&gt;
Tepeke: The stories share one more peculiar commonality. It seems the pests he hunts have all been of the seedkin variety. Why he avoids beasts of flesh and blood is yet a mystery.&lt;br /&gt;
Tepeke: It bears mentioning that each of these eyewitness accounts came from people who were “rescued” by the Justiciar, who invariably appears just as these creatures attack.&lt;br /&gt;
Tepeke: In fact, the Justiciar has been there to save the day in &#039;&#039;every single&#039;&#039; instance of seedkin-related mischief. Awfully suspicious, if you ask me─and I&#039;m not the only one who thinks so.&lt;br /&gt;
Tepeke: Some among the Radiant Host have suggested that the Justiciar is planning these assaults somehow, so he alone can reap the glory from thwarting them. I agree, and think this should be our next avenue of investigation!&lt;br /&gt;
Tepeke: Many of these incidents occurred near the Giantsgall Grounds, so we should start our search there. If we can find one of these monstrous plants before &#039;&#039;it&#039;&#039; finds hapless prey, we may be able to shed light upon the Justiciar&#039;s methods. Time is of the essence, so let&#039;s leave at once!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke near the Giantsgall Grounds===&lt;br /&gt;
Tepeke: Any moving bushes? Slithering vines? Not here, in any case... [Forename], I&#039;ll search the western path. Why don&#039;t you search east?&lt;br /&gt;
Tepeke: If you see something, don&#039;t strike to kill. Weaken it, then capture it with this rope. We&#039;ll learn much more from a live specimen.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tepeke: If you see any moving thing sprouting leaves, flowers, or the like, capture it with the rope and bring it here!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Use the sturdy rope to capture a weakened seedkin===&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Show the captured morbol seedling to Tepeke===&lt;br /&gt;
Tepeke: I see plenty of fauna roaming about, but the flora all seems to be of the “rooted-to-the-ground” variety. Hmm...perhaps my hunch was incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Captured Morbol Seedling}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tepeke: You found one! In fact, this is exactly as an eyewitness described!&lt;br /&gt;
Tepeke: Why don&#039;t you keep it for the time being? Bring it to the Great Work, and I&#039;ll ask my acquaintance there to examine it with all haste!&lt;br /&gt;
&lt;br /&gt;
===Deliver the captured morbol seedling to the alchemist===&lt;br /&gt;
-optional start&lt;br /&gt;
Tepeke: This alchemist and I spoke briefly the last time I was here. Give her the little seedkin you caught, and we&#039;ll see what she makes of it.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Kindly Alchemist: Mistress Tepeke told me what to expect. Well then, let&#039;s see the thing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Captured Morbol Seedling}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kindly Alchemist: Oh, I didn&#039;t expect it to be so...diminutive. If Mistress Tepeke&#039;s intuition is correct, then I expect some interesting discoveries are in store.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Kindly Alchemist: You&#039;ve brought me quite the fascinating specimen, indeed. I can say for certain that this creature&#039;s growth isn&#039;t natural in the slightest.&lt;br /&gt;
Kindly Alchemist: Biologically, it&#039;s still but a sapling, as you can tell by its size. Yet it is the result of a specific alchemical mixture which is used to spur the growth of seeds and mycelium to an unnatural degree.&lt;br /&gt;
Kindly Alchemist: The agents have a side effect of making the creatures more aggressive, which explains why such a small specimen would so boldly attack beings larger than itself.&lt;br /&gt;
Kindly Alchemist: Yet the solution requires ingredients most rare, and the cost of procuring enough to synthesize it would be beyond the means of most.&lt;br /&gt;
&lt;br /&gt;
Tepeke: So whoever is behind this, they are likely well-heeled...&lt;br /&gt;
Tepeke: As for the creatures themselves, if they were all grown artificially, perhaps that explains why most of the incidents involved small seedkin.&lt;br /&gt;
Tepeke: Rather than wait for them to mature naturally, the Justiciar must&#039;ve accelerated their growth so that he could deploy huge numbers over a short span of time.&lt;br /&gt;
Tepeke: In fact, his plan likely requires they be small, weak foes, in order to guarantee his victory. After all, the great Justiciar can hardly be expected to bear the blemish of defeat.&lt;br /&gt;
Tepeke: With these new details brought to light, it&#039;s almost certain he&#039;s staging these attacks on the commonfolk. Now we have a new perspective to guide our search!&lt;br /&gt;
&lt;br /&gt;
Kindly Alchemist: Perhaps you should return to Yedlihmad. I hear the Justiciar is the talk of the village, and they doubtless have stories to share.&lt;br /&gt;
&lt;br /&gt;
Tepeke: A splendid idea! Thank you─your findings have brought us a step closer to unmasking that villain!&lt;br /&gt;
Tepeke: Let&#039;s hurry to Yedlihmad! The more accounts we have of the Justiciar, the better our chances of predicting his next move!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Kindly Alchemist: I only hope that my analysis aids you in finding the answers you seek.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Gather information in Yedlihmad===&lt;br /&gt;
-optional start&lt;br /&gt;
Tepeke: I expect someone around here has witnessed our so-called hero at work. Let&#039;s ask around and try to piece together this puzzle.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Alert Radiant====&lt;br /&gt;
Alert Radiant: Rest assured, the Radiant Host are well aware of the Justiciar. Every day we receive more reports of him combating beasts in the surrounding wilderness.&lt;br /&gt;
Alert Radiant: These encounters are never on well-traveled roads, it seems. They occur in remote regions that we scarcely patrol, along routes that are only used by a small number of merchants and porters.&lt;br /&gt;
Alert Radiant: We&#039;ve concluded that the Justiciar either has uncommon knowledge of the behavioral patterns of these creatures, or that he keeps close company with a merchant who travels those obscure paths.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alert Radiant: Whatever the man&#039;s true motives may be, it&#039;s clear he has uncommon knowledge of the region and its wildlife. The question is: how exactly would he come to know such things?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Watchful Man====&lt;br /&gt;
Watchful Man: Eh? Don&#039;t tell me you&#039;ve come chasing that half-baked “savior.” The younglings might be taken in by his honeyed words, but anyone with experience can see that he&#039;s nothing but a charlatan. And I have a story to prove it.&lt;br /&gt;
Watchful Man: A merchant I know took a tumble as he was transporting his goods. Not long after comes the Justiciar, looking chivalrous as you please in his shining armor. But did he offer a helping hand? No! He ran off with nary a glance backwards!&lt;br /&gt;
Watchful Man: He may go on about slaying beasts, but a real hero would never ignore someone in need, even if they were just suffering from scraped knees and a bruised ego.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Watchful Man: What kind of hero would abandon a person in need? My friend is lucky his wounds weren&#039;t worse, else he may have died there...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Enthused Youth====&lt;br /&gt;
Enthused Youth: Oh, you&#039;re hungry to learn more of the Justiciar? He&#039;s amazing! I was lucky enough to catch a glimpse of him on the road leading here, facing down a fearsome creature.&lt;br /&gt;
Enthused Youth: I don&#039;t know how he did it, but he called down rocks from the sky to knock that thing flat! The Radiant Host were away on patrol, so if he hadn&#039;t come to our rescue, that brute would&#039;ve marched right into our homes!&lt;br /&gt;
Enthused Youth: He shouted that he was the savior of Radz-at-Han, and even waved at me! Oh, he looked so impressive with the sun shining behind him!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Enthused Youth: He looked so gallant, standing over his fallen foe, waving at me with the sun at his back...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: [Forename], do you have a moment? I&#039;m having a little trouble here...&lt;br /&gt;
&lt;br /&gt;
Perturbed Merchant: I... Apologies, I... I was just...surprised that you would ask me about that madman. What connection could he possibly have with me?&lt;br /&gt;
&lt;br /&gt;
Tepeke: The “fiends” he fights are grown with rare alchemical materials, and we think he may be staging these encounters. Since you deal in such wares, I wondered if you might know how he came into their possession.&lt;br /&gt;
&lt;br /&gt;
Perturbed Merchant: I don&#039;t know what you&#039;re talking about! Vir─ I mean, I&#039;ve never spoken to that man!&lt;br /&gt;
&lt;br /&gt;
Tepeke: I very much doubt that. Perhaps he&#039;ll be more receptive to questioning from you, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; He seems to have intimate knowledge of trade routes and alchemy. Who taught him, I wonder?&lt;br /&gt;
Perturbed Merchant: Come now, any merchant with a nose for profit has good relations with the alchemists. By your way of thinking, any one of us could be in league with Virazahn!&lt;br /&gt;
&amp;gt; Spit it out. You&#039;re working with him.&lt;br /&gt;
Perturbed Merchant: You dare accuse &#039;&#039;me&#039;&#039;!? Why, how am I to know that &#039;&#039;you&#039;&#039; aren&#039;t the one in league with Virazahn!?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tepeke: ...“Virazahn,” you said? Who is that, may I ask? &lt;br /&gt;
&lt;br /&gt;
Perturbed Merchant: Huh? What? Did I... No, no, that&#039;s...that&#039;s my name! Uh...&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: Ah... I&#039;d be a fool to continue this charade any longer. My son Virazahn is the one you know as the Justiciar. To be suddenly confronted with his litany of misdeeds, I quite lost my composure.&lt;br /&gt;
&lt;br /&gt;
Tepeke: You&#039;re his father!? Then...do you know how he came into possession of such rare materials and knowledge?&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: Aye, he stole them from me. My most valuable materials and my precious maps... Yet I was the one who chose to hide that fact, and I bear the blame for the consequences.&lt;br /&gt;
&lt;br /&gt;
Tepeke: What can you tell us about him as a person?&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: Virazahn was obsessed with tales of legendary heroes, even from a young age. I paid a great deal of money to have him tutored in the art of the bow.&lt;br /&gt;
Virazahn&#039;s Father: He became quite skilled at it, in fact, but not quite as skilled as his arrogance led him to believe. Due to this, and perhaps a lack of ambition, he never aspired to true greatness.&lt;br /&gt;
Virazahn&#039;s Father: Instead, he came to rely upon fanciful equipment and exotic potions, rather than honing what skill he had.&lt;br /&gt;
Virazahn&#039;s Father: It pained me to see him fall into dissoluteness, but he would brook no counsel... So, several years ago I gave him enough coin to support his lavish lifestyle and told him never to speak with me again. He didn&#039;t...until but recently, when he darkened my doorstep once more.&lt;br /&gt;
&lt;br /&gt;
Tepeke: And that was when he stole your goods?&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: Aye, although I would have willingly given them if he had but asked. He was rambling almost incoherently... Saying that his “heroic deeds” as the Justiciar had caught the eye of someone named Apyaahi, leader of the Passage of the Unbound, whoever they are.&lt;br /&gt;
Virazahn&#039;s Father: He claimed that under the guidance of his newfound allies, he had obtained a great power... “Power enough to eclipse all heroes who have come before and shall come after,” as he put it. It seems he gives what money he still has to these people.&lt;br /&gt;
Virazahn&#039;s Father: To think that for all his fanciful words, he has only deigned to grasp at hollow glory, all at the expense of Radz-at-Han... There is no greater shame as a father.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Given what we know of this shadowy group, they most likely aim to sow discontent through Virazahn&#039;s deeds. He may be so blinded by his own desire for adoration that he can&#039;t see whose hands are pulling his strings...&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: You&#039;re saying that he&#039;s being used? If that&#039;s true, then I can no longer remain silent, despite what shame it may bring. I see now that sharing my story might be the only way to save my son. &lt;br /&gt;
&lt;br /&gt;
Tepeke: Indeed, I suggest you tell the Radiant Host at once. Of course, we&#039;ll be pouring our every effort into stopping him.&lt;br /&gt;
&lt;br /&gt;
Virazahn&#039;s Father: Thank you for giving me direction... I didn&#039;t imagine our meeting would end this way.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Truth be told, I&#039;m not entirely unsympathetic towards Virazahn. I basked in my father&#039;s reflected glory, while having none of my own to speak of. The glory Virazahn seeks is similarly false.&lt;br /&gt;
Tepeke: I, too, shall visit the Radiant Host and have them spread word of the Justiciar&#039;s true nature. If the people are wise to his trickery, they will be far more likely to aid us.&lt;br /&gt;
Tepeke: He&#039;ll soon learn that a legend built on lies is no match for true heroism!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=C5IV5oCGwlU}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Brand_of_Justice&amp;diff=1537683</id>
		<title>A Brand of Justice</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Brand_of_Justice&amp;diff=1537683"/>
		<updated>2026-09-13T23:52:51Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Brand of Justice&lt;br /&gt;
| description = Tepeke wears a troubled expression.&lt;br /&gt;
| image = Power Forgotten.png&lt;br /&gt;
| quest-giver = Tepeke&lt;br /&gt;
| related-npcs = Agitated Radiant;Auri Girl;Delivery Moogle;Preoccupied Radiant&lt;br /&gt;
| location = Thavnair&lt;br /&gt;
| location-x = 25.8&lt;br /&gt;
| location-y = 34.1&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 511&lt;br /&gt;
| level = 92&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 1021440&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Power Forgotten&lt;br /&gt;
| next-quest = The Seeds of Popularity&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70379&lt;br /&gt;
| id-edb = c685b98158c&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{#spoiler:show=Solution spoiler (Click to Show)|hide=Click to Hide Spoiler|The [[Auri Girl (A Brand of Justice)|Auri Girl]] is at {{coords|13.1, 7.2}}.}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Tepeke]] at [[Radz-at-Han]].&lt;br /&gt;
*Speak with the [[preoccupied Radiant]].&lt;br /&gt;
*Speak with Tepeke.&lt;br /&gt;
*Speak with Tepeke at [[the Perfumed Rise]].&lt;br /&gt;
*Search for the [[Auri Girl (A Brand of Justice)|Auri Girl]].&lt;br /&gt;
*Aid the Auri Girl.&lt;br /&gt;
*Speak with Tepeke.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tepeke has learned that the Justiciar&#039;s dubious exploits have won the hearts of the youth. Although you know his skills to be somewhat overstated, you also know how quickly a good story can turn the hearts of the people. Tepeke does not intend to remain idle, and she suggests taking advantage of the Justiciar&#039;s newfound popularity to inquire as to his whereabouts. She wishes to start in Radz-at-Han, where stories of the supposed hero&#039;s deeds are doubtless the talk of the town.&lt;br /&gt;
* In order to track your quarry, Tepeke plans to visit the High Crucible to obtain a mixture that will help detect traces of aether left behind after magicks are used. In the meantime, you are tasked with quizzing the Radiant Host to see what they know about the Justiciar.&lt;br /&gt;
* The Radiant Host soldier reveals that his order is keeping a close watch on the Justiciar. Apparently, several Radiants have encountered the man during their patrols, with stories of him trouncing wild beasts with mysterious falling stones. Having learned what you can, you head back to Tepeke to share your findings.&lt;br /&gt;
* While somewhat disappointed that the Radiant had little in the way of new information, she is heartened that others are treating the situation with some gravity. She informs you that she has procured the powder she sought, and intends to use it at the Perfumed Rise, where the Justiciar was recently sighted.&lt;br /&gt;
* After Tepeke sprinkles the powder around a conspicuously placed rock, you focus your senses and detect lingering aether from previous exposure to magical energy. Tepeke concludes that the treasure can somehow manipulate stones, but further contemplation is interrupted by the appearance of a Radiant. He informs you that a young Auri girl ran away from home to join the Justiciar, and begs for your aid in finding her. You readily agree, and the soldier suggests searching areas where the Justiciar has not been sighted. With her encyclopedic knowledge of his comings and goings, Tepeke proposes traveling to the northern shores. Go there with haste and find the young girl before aught befalls her.&lt;br /&gt;
* You scour the beaches and eventually come across the young girl being accosted by a pair of snarling valras. They fall quickly before your magic, but the girl is yet shivering in fear. Offer her aid and let her know that her real savior has arrived.&lt;br /&gt;
* The girl calms down, and Tepeke soon joins you, scolding the girl for following the Justiciar and insisting he is not to be trusted. This seems to confuse the lass, as she yet believes he has Radz-at-Han&#039;s best interests at heart. Tepeke apologizes for snapping at her, though it seems the girl is not ready to accept that her hero is anything but. With the rescue achieved, Tepeke volunteers to escort her back to Yedlihmad, and asks to meet you there later.&lt;br /&gt;
* With a pensive expression on her face, Tepeke confesses that she was the one who revealed the treasure&#039;s secrets to the Justiciar. He came to her village disguised as a merchant, and Tepeke told him everything about the Perch of the Apex in an attempt to impress the visitor from far-off lands. Her guilt brought her to Radz-at-Han in search of the thief, and now she is confused to see him ostensibly working to protect its people. While his intentions are perplexing, she will continue to search for clues as to his whereabouts, and bids you visit her from time to time in case a new morsel of information is uncovered.&lt;br /&gt;
**※The next role quest will be available from Tepeke upon reaching level 94 in any magical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Tepeke: Ah, [Forename]. I&#039;m afraid there have been some developments that are less than encouraging.&lt;br /&gt;
Tepeke: News of the Justiciar&#039;s actions have spread throughout the city, and with each retelling his deeds become more valorous. The younger citizens, in particular, seem to view him as something of an idol.&lt;br /&gt;
Tepeke: Despite the creatures he hunts posing no real danger, he would paint them as mighty beasts in need of felling. Of course, the Radiant Host are far too busy to trouble themselves culling every pest that casts a sideways glance at the city&#039;s gates.&lt;br /&gt;
Tepeke: Yet the Justiciar has twisted circumstances to his advantage. He proclaims to anyone who&#039;ll listen that the Radiant Host shrink with terror before these beasts, and that he&#039;s the only who can eradicate them.&lt;br /&gt;
Tepeke: Though you might expect such claims to be dismissed as wild ramblings, it seems no few people have fallen for his ploy. The whispers of his exploits among the youth have practically grown into a clamor.&lt;br /&gt;
Tepeke: Yet we mustn&#039;t be discouraged, for his increasing fame only makes it easier for us to sniff out his trail. And where better to start than Radz-at-Han? I&#039;ll see you there, [Forename]!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke at Radz-at-Han===&lt;br /&gt;
Tepeke: Given how large the city is, let&#039;s split up to cover more ground.&lt;br /&gt;
Tepeke: I already have a destination in mind: the High Crucible. I hear the alchemists there can concoct all manner of tinctures and powders, including those which help in detecting traces of energies left behind by magicks and enchanted tools.&lt;br /&gt;
Tepeke: Fallen rocks have invariably marked locations where the Justiciar has performed one of his feats, and I believe an alchemical mixture can help us determine if their presence is the work of the treasure.&lt;br /&gt;
Tepeke: I&#039;m hardly an expert in such concoctions, though, so I&#039;ll seek advice at the High Crucible.&lt;br /&gt;
Tepeke: While I&#039;m doing that, I would ask that you go to the Hall of the Radiant Host and see if they have any new information on the Justiciar&#039;s whereabouts. Does that plan sound agreeable to you?&lt;br /&gt;
Tepeke: Great. Now that we both have our tasks, let&#039;s get to them! I&#039;ll meet you back here once my business is done.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tepeke: Oh, I didn&#039;t know you had business here, too. I may still be a while, so when you&#039;re done, please go to the Hall of the Radiant Host and see what they have to say about the Justiciar.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the preoccupied Radiant===&lt;br /&gt;
Preoccupied Radiant: I&#039;m tired of hearing about this “Justiciar.” His popularity among the city&#039;s younglings is quickly becoming a cause for concern.&lt;br /&gt;
Preoccupied Radiant: Try as we might to refute his claims that the Radiant Host are allowing monstrous beasts to run amok unchecked, you know how young minds are─impressionable, and difficult to change once set.&lt;br /&gt;
Preoccupied Radiant: We initially disregarded him as a boastful eccentric, but his alarming sway over the populace can no longer be ignored. We are at present considering whether to open a formal investigation into his activities.&lt;br /&gt;
Preoccupied Radiant: You and this ally of yours have done well in your search thus far. You even have a working theory about the falling stones. Quite impressive...&lt;br /&gt;
Preoccupied Radiant: Several of our number have encountered him during their patrols, only to lose sight of him under a hail of rocks. Such incidents have become all too frequent, and many in our ranks demand we act.&lt;br /&gt;
Preoccupied Radiant: For now, I&#039;m afraid this is all the help I can offer. Please share what I&#039;ve told you with your companion, and together we may yet unmask the Justiciar.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Preoccupied Radiant: If anything I told you can potentially help Mistress Tepeke in her search, please share it with her. And assure her that the Radiant Host are not standing idly by while the Justiciar poisons the people&#039;s minds.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke===&lt;br /&gt;
Tepeke: Hmm... It&#039;s heartening to know that the Radiant Host are taking this seriously. Thank you for speaking with them, [Forename]!&lt;br /&gt;
Tepeke: I have good tidings, as well! I explained the situation to the alchemists, and they provided a powder that should help detect traces of magic in the surrounding environment.&lt;br /&gt;
Tepeke: I say “help,” because the powder reacts only faintly on its own. To function properly, it requires the skills of one practiced in the arcane arts. Luckily, I have you!&lt;br /&gt;
Tepeke: I&#039;ve committed the locations of all sightings of the Justiciar to memory, and the closest to us was at the Perfumed Rise. Let&#039;s hope this powder works as intended!&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke at the Perfumed Rise===&lt;br /&gt;
Tepeke: The Justiciar was sighted near here, and I didn&#039;t see any other conspicuous stones around, so I&#039;ve sprinkled the powder over this one.&lt;br /&gt;
Tepeke: Now, concentrate your focus, or inner eye, or whatever it is that&#039;s the locus of your power, and see if you can&#039;t detect any unnatural forces.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: So? Were you able to detect anything?&lt;br /&gt;
Tepeke: I knew you could do it! So because there are no crystals in the rock, the energy you detected must be the remnants of some kind of spell, is that right?&lt;br /&gt;
Tepeke: And taking the story of the Radiant we rescued previously into account, we can conclude that the Justiciar uses the treasure to call those stones down from the sky!&lt;br /&gt;
Tepeke: At least we now have an inkling of its true nature. Even so, not every question has been answered.&lt;br /&gt;
Tepeke: The Radiant told us that even as the Justiciar stood before the creature, he seemed to have trouble calling forth the apex&#039;s power at first.&lt;br /&gt;
Tepeke: My father once said that the Perch of the Apex is much like the wand he used to weave his magicks. Of course, the main difference between them is the unique nature of the essence stored within the treasure.&lt;br /&gt;
Tepeke: I know little of such arcane instruments, but you must be quite familiar with them. How do you use yours?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; I channel aether into it. / I perform incantations.&lt;br /&gt;
Tepeke: I see. Even with the right instrument, spellcasting requires the use of specific techniques. The Justiciar seems to lack any such expertise, so how did he tap into the treasure&#039;s power?&lt;br /&gt;
&amp;gt; I rely on sheer willpower.&lt;br /&gt;
Tepeke: I see. If determination and intent are what&#039;s required, I daresay the Justiciar has his share...if little else. Even with all his fervent yelling, it took a while for the rocks to appear from the sky.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tepeke: I suppose the Perch of the Apex possesses some unique method of activation.&lt;br /&gt;
Tepeke: When I spoke to the representatives of the other tribes about their treasures, no one mentioned special techniques being required─not that the relics should have much in common to begin with.&lt;br /&gt;
&lt;br /&gt;
Agitated Radiant: You two! Did you see an Auri girl pass through here by herself?&lt;br /&gt;
&lt;br /&gt;
Tepeke: I&#039;m afraid not. What happened?&lt;br /&gt;
&lt;br /&gt;
Agitated Radiant: Wait... I recognize you both─the hero of the Final Days and our recent visitor from Tural! Apologies for the imposition, but may I beg your assistance?&lt;br /&gt;
Agitated Radiant: It&#039;s all that Justiciar&#039;s fault. The girl said she was off to join that fool&#039;s crusade, and ran out of Yedlihmad before anyone could stop her.&lt;br /&gt;
Agitated Radiant: Her mother begged us to find her, but if she&#039;s following the Justiciar, she could be anywhere. You see, he&#039;s been sighted at locations scattered all over Thavnair...&lt;br /&gt;
&lt;br /&gt;
Tepeke: We can&#039;t stand here looking at rocks while a girl is in danger, especially if the Justiciar is involved. We have to help!&lt;br /&gt;
&lt;br /&gt;
Agitated Radiant: That&#039;d be much appreciated! We&#039;re searching places where the Justiciar&#039;s been spotted before, so perhaps you could start where he &#039;&#039;hasn&#039;t&#039;&#039; been seen?&lt;br /&gt;
&lt;br /&gt;
Tepeke: Good idea. As far as I know, he hasn&#039;t been sighted at the northern shores. Come on, [Forename]!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Agitated Radiant: I&#039;ll start my search right away. Pray hurry to the northern shores─I only hope we can find the girl soon.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for the Auri Girl===&lt;br /&gt;
-optional start&lt;br /&gt;
Tepeke: I don&#039;t see her anywhere. I hope she&#039;s safe...&lt;br /&gt;
-optional end&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Aid the Auri Girl===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: I heard fighting, so I came as fast as I could! It&#039;s a good thing you arrived in time to save the girl.&lt;br /&gt;
&lt;br /&gt;
Auri Girl: Thank you, {{alternatives|f=Miss|m=Mister}}. Thank you...&lt;br /&gt;
&lt;br /&gt;
Tepeke: I&#039;m glad you&#039;re safe, but your mother must be worried sick! You shouldn&#039;t wander off like that, especially not to look for a trickster like the Justiciar.&lt;br /&gt;
&lt;br /&gt;
Auri Girl: What? You mean he&#039;s a bad man?&lt;br /&gt;
&lt;br /&gt;
Tepeke: Yes, exactly! He stole an important treasure from my village, and now he&#039;s using it to make himself look brave.&lt;br /&gt;
&lt;br /&gt;
Auri Girl: But he needs it to kill the monsters! To protect us!&lt;br /&gt;
&lt;br /&gt;
Tepeke: That&#039;s no excuse for stealing! He might&#039;ve fooled you younglings, but the Radiant Host know what he&#039;s up to.&lt;br /&gt;
&lt;br /&gt;
Auri Girl: But he said he&#039;d save us from the monsters! He&#039;s our hero!&lt;br /&gt;
Auri Girl: The Radiants said we shouldn&#039;t be scared. But we all know the Justiciar is the one who keeps us safe! We don&#039;t need the Radiants anymore!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; They would be very upset to hear you say that.&lt;br /&gt;
&amp;gt; No hero can save the world alone.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Auri Girl: Ah... I&#039;m sorry. I shouldn&#039;t say bad things about the Radiants.&lt;br /&gt;
Auri Girl: They protected everyone in the Final Days. I guess...I forgot how much they care about us.&lt;br /&gt;
&lt;br /&gt;
Tepeke: I&#039;m sorry, too. I shouldn&#039;t have spoken to you like that after all you&#039;ve been through.&lt;br /&gt;
&lt;br /&gt;
Auri Girl: Hmm... You said the Justiciar is a thief and a trickster, but I hope it&#039;s not true. He&#039;s my hero...&lt;br /&gt;
&lt;br /&gt;
Tepeke: Well, I&#039;d best escort her back to Yedlihmad. I&#039;ll meet you there later, [Forename].&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: The girl and her mother are reunited, and I think we can both give ourselves a pat on the back. They&#039;re on their way now to inform the Radiant Host that all is well.&lt;br /&gt;
Tepeke: I would...like to apologize for before. I let my emotions get the better of me, and harangued that poor girl when she was hardly to blame for anything. I really should have been scolding myself...&lt;br /&gt;
Tepeke: ...[Forename], there&#039;s something I neglected to tell you before.&lt;br /&gt;
Tepeke: The man who now calls himself the Justiciar came to us in the guise of a worldly merchant. He was eager to ask about the Perch of the Apex and its history, and I was equally eager to tell him, not even considering what he might do with the information.&lt;br /&gt;
Tepeke: I&#039;m so proud of my father for being appointed as its guardian, I suppose I was trying to impress this stranger out of sheer vanity.&lt;br /&gt;
Tepeke: That vanity led to my father being attacked and the treasure being stolen from under our noses. I have no choice but to make amends for my mistake and bring it back.&lt;br /&gt;
Tepeke: Yet some are convinced that the Justiciar acts only to serve the greater good... I couldn&#039;t accept that he might not be as rotten as I thought, and lashed out at the wrong person.&lt;br /&gt;
Tepeke: From now on, I can&#039;t let my emotions cloud my judgment. I must remain calm and look at the facts for what they are. And the facts say...that the Justiciar has done no harm to the people of Thavnair.&lt;br /&gt;
Tepeke: Even so, the organization he serves─the Passage of the Unbound─is evil to its very core. If his actions at my village are not villainy, I don&#039;t know what is.&lt;br /&gt;
Tepeke: The situation is fraught with contradictions. I still don&#039;t know what to think... What about you, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; There are still too many unanswered questions.&lt;br /&gt;
&amp;gt; Even if he hasn&#039;t attacked anyone, his actions are stirring unrest.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tepeke: I agree. He speaks of justice and heroism with great bluster, yet there&#039;s something we&#039;re missing.&lt;br /&gt;
Tepeke: ...Thank you, [Forename], for your wise words. I sometimes find it difficult to keep my heart from skewing my perspective, so I&#039;m grateful that you&#039;re here to help me see clearly.&lt;br /&gt;
Tepeke: So, it seems our objective is unchanged─we track down the man who stole my people&#039;s sacred treasure. Whatever his intentions may be, unraveling them comes secondary to finding the man himself.&lt;br /&gt;
Tepeke: I&#039;ll continue to pour my every effort into the search, so stop by from time to time and I may have something new to share with you.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=qgF7kN2VA0M}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Power_Forgotten&amp;diff=1537424</id>
		<title>Power Forgotten</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Power_Forgotten&amp;diff=1537424"/>
		<updated>2026-09-13T16:48:33Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Power Forgotten&lt;br /&gt;
| description = Tsuuhe seeks an adventurer with a penchant for the magical.&lt;br /&gt;
| image = Power Forgotten.png&lt;br /&gt;
| quest-giver = Tsuuhe&lt;br /&gt;
| related-npcs = Hyuran Boy; Tepeke; Turali Swordswoman; Virazahn&lt;br /&gt;
| location = Tuliyollal&lt;br /&gt;
| location-x = 12.8&lt;br /&gt;
| location-y = 14.8&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 501&lt;br /&gt;
| level = 90&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 994560&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Uncouth Customers&lt;br /&gt;
| next-quest = A Brand of Justice&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70378&lt;br /&gt;
| id-edb = 1df076dc29e&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Search for [[Tepeke]] in [[Radz-at-Han]].&lt;br /&gt;
* Speak with Tepeke in [[Yedlihmad]].&lt;br /&gt;
* Search for the Radiant at the designated location.&lt;br /&gt;
* Speak with Tepeke.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tsuuhe seeks a mage to help recover an ancient treasure stolen from her village by a member of the Passage of the Unbound. Its powers are long forgotten, and Tsuuhe believes a magically inclined mind may prove useful in its recovery. She asks that you seek out her daughter, Tepeke, in Radz-at-Han, where her search for the thief has already begun. Although the city is large, you know that information flows freely through Balshahn Bazaar, so you decide to look for Tepeke there. Be on the lookout for a young Turali woman wielding a distinct sword and shield.&lt;br /&gt;
* You find Tepeke in the bazaar, and she welcomes the aid of a learned mage. She tells you the essence of a tural vidraal is sealed within the treasure, and that legend states its bearer will receive great fortune, but leave only sorrow in their wake. Tepeke then shares the story of a strange newcomer to Radz-at-Han who calls himself the Justiciar and claims to be the city&#039;s savior. Lacking any better leads, she suggests searching for this mysterious figure. Your starting point will be Yedlihmad, a small settlement where the Justiciar sometimes appears to rouse the public.&lt;br /&gt;
* At Yedlihmad you encounter a young boy who says the Justiciar but recently made an impassioned speech about nearby monsters before marching off into the wilderness to combat the threat. He was followed by one of the Radiant Host, who hopes to confirm the truth of the Justiciar&#039;s claims. The boy informs you that they headed towards the Shroud of the Samgha, which can be overlooked from the high vantage of Kadjaya&#039;s Footsteps.&lt;br /&gt;
* Gazing down from the cliffs, you spot an unconscious Radiant. You rush to his aid, and when he regains his senses, he relates to you the story of his encounter with the Justiciar. Clad head to toe in shining armor, the flamboyant man&#039;s idea of heroics is apparently to clear Radz-at-Han of one fiendish fungus at a time. He did this by brandishing a wooden object and calling out to some unseen power, after which rocks came tumbling from the sky, knocking the Radiant unconscious and slaying the menacing mushroom. Tepeke seems certain that the wooden object is the stolen artifact, but with the Justiciar nowhere to be seen, she decides that you should both escort the Radiant back to Yedlihmad.&lt;br /&gt;
* Soon after you return to Yedlihmad, the child from earlier approaches you to say that the Justiciar appeared in your absence, boasting of his triumph over a mighty beast. While the man&#039;s motivations and identity remain a mystery, Tepeke is resolute in her mission to retrieve the Perch of the Apex and restore the reputation of her father, the treasure&#039;s chosen guardian. She will continue to seek out information on the Justiciar&#039;s activities, and hopes that with two people working on the case, the Justiciar&#039;s mysteries will soon be unraveled.&lt;br /&gt;
**※The next role quest will be available from Tepeke upon reaching level 92 in any magical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tsuuhe: Oh, hello. Did Br&#039;uk Evu send you to help recover our stolen treasure?&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: Thank the heavens! And judging by your accoutrements, you&#039;re learned in the arcane arts, yes? If so, we&#039;ve need of your power and wisdom.&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: Truth be told, it is wisdom that we require most. You see, even though the treasure has been guarded by our people for generations, we know little of its true nature.&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: In ages past, the forests of our homeland were plagued with terrible beasts─a constant source of fear and danger.&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: To combat this menace, our mages spent many moons researching the treasure, known as the Perch of the Apex. Upon unlocking its secrets, they were able to drive the monsters from the woods, bringing peace at last.&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: With the threat all but eradicated, our forebears forbade any further use of the treasure, and enshrined it within the village.&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: As the years passed, we slowly forgot what it was to live in fear. Yet as our struggles faded into memory, stories surrounding the Perch of the Apex became legend, then myth. Now, none living are certain of its true power.&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: Yet the peace was shattered by a member of the Passage of the Unbound. The villain wheedled his way into our trust, then stole upon my husband─the treasure&#039;s appointed guardian─catching him unaware with a terrible blow that left him unconscious.&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: He has yet to awaken, so my daughter Tepeke has set forth to retrieve what was stolen. Unlike her father, she has no skill in the arcane arts, and chose the path of the sword.&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: That&#039;s why I&#039;ve been seeking someone with the knowledge she lacks, should the ancient power be unleashed. Please, if you can find it in your heart to help Tepeke, I would be forever grateful!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Consider it done!&lt;br /&gt;
&amp;gt; If there&#039;s a mystic artifact involved, count me in.&lt;br /&gt;
---&lt;br /&gt;
&amp;gt; Dawntrail MSQ complete&lt;br /&gt;
Tsuuhe: Oh, thank you, thank you! Now, our only clue to the thief&#039;s whereabouts is from something he mentioned during his stay in our village. He spoke of his desire to bring change to a place called “Radz-at-Han.”&lt;br /&gt;
&amp;gt; If not&lt;br /&gt;
Tsuuhe: You have my thanks, especially considering that Tuliyollal would also benefit from your aid. Now, our only clue to the thief&#039;s whereabouts is from something he mentioned during his stay in our village. He spoke of his desire to bring change to a place called “Radz–at–Han.”&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: That is where Tepeke decided to begin her search, so she boarded a ferry bound there─by way of Limsa Lominsa─with her trusted sword and shield close at hand. That&#039;s how you&#039;ll know her.&lt;br /&gt;
&lt;br /&gt;
Tsuuhe: She agreed to stay in Radz-at-Han to gather information until aid arrived. I know nothing of the place, but it&#039;s likely she can be found in a marketplace or some such. Please, bring our treasure─and my daughter─safely home!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tsuuhe: Tepeke said she would spend time getting the lay of Radz-at-Han and speaking with its people. You will know her by the distinctive sword and shield she carries.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Tepeke in Radz-at-Han===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: Oh, are you looking for me? Whatsoever for?&lt;br /&gt;
&lt;br /&gt;
Tepeke: [Forename]? And you say my mother sent you?&lt;br /&gt;
&lt;br /&gt;
Tepeke: I take it she&#039;s already explained the details, such as how we know next to nothing of the treasure and its capabilities.&lt;br /&gt;
&lt;br /&gt;
Tepeke: We have only the legends passed down through our forebears to go on. They speak of a tural vidraal of an owl that once terrorized the forests, whose soul is sealed within the Perch of the Apex.&lt;br /&gt;
&lt;br /&gt;
Tepeke: The tales have only become more vague as the mists of time obscure the treasure&#039;s origin. Even our village&#039;s eldest remembers naught but an ominous warning uttered by those who once wielded its magicks.&lt;br /&gt;
&lt;br /&gt;
Tepeke: “The master of the apex shall be showered with good fortune, yet leave only sorrow in their wake...”&lt;br /&gt;
&lt;br /&gt;
Tepeke: It&#039;s clear that despite owing their safety to the apex&#039;s power, our forebears viewed it as something to be feared. It must be truly immense.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Now, on to the matter of the thief...&lt;br /&gt;
&lt;br /&gt;
Tepeke: Even during our brief acquaintance, he made plain his desire to bring change to Radz-at-Han. Naturally, I&#039;ve started my search here, and have been seeking anyone who&#039;s expressed dissatisfaction with the status quo.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Sure enough, I soon heard stories of a recent arrival─a self-styled savior of Radz-at-Han who proclaims that he will lead the city to greatness, and calls himself the Justiciar!&lt;br /&gt;
&lt;br /&gt;
Tepeke: He&#039;s apparently taken on the burden of personally exterminating the beasts which infest Thavnair&#039;s wilds. He made a great show of claiming he alone is equal to the task.&lt;br /&gt;
&lt;br /&gt;
Tepeke: While he certainly draws a crowd with his boasting, they only watch with morbid curiosity as he sets off into the jungles alone.&lt;br /&gt;
&lt;br /&gt;
Tepeke: I realize this could have nothing to do with our problem, but even the smallest lead must be pursued!&lt;br /&gt;
&lt;br /&gt;
Tepeke: I&#039;ve heard he often gives his speeches at the region&#039;s smaller settlements. So, shall we go to see this Justiciar for ourselves?&lt;br /&gt;
&lt;br /&gt;
Tepeke: It&#039;s decided! I hear Yedlihmad would be a good place to start. Hopefully there we can find our next crumb of a clue!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke in Yedlihmad===&lt;br /&gt;
-optional start&lt;br /&gt;
Hyuran Boy: You&#039;re looking for the Justiciar, too? One of the soldiers just went after him!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Tepeke: [Forename], we&#039;re in luck! This boy saw the very man we seek.&lt;br /&gt;
Tepeke: It seems he gave the same grand speech about saving the people, claiming that danger lurked nearby before venturing forth to combat it alone.&lt;br /&gt;
Tepeke: Yet the Radiant Host could not well stand idle if there truly were beasts afoot, so one of them followed him. All we need to do is pick up their trail!&lt;br /&gt;
&lt;br /&gt;
Hyuran Boy: He ran towards the Shroud, but you might be able to spot him from Kadjaya&#039;s Footsteps.&lt;br /&gt;
Hyuran Boy: You can see the whole forest from there!&lt;br /&gt;
&lt;br /&gt;
Tepeke: Thanks, you&#039;ve been very helpful. So, [Forename], let&#039;s head there and see what we can see!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Hyuran Boy: The soldier just left. If you hurry, maybe you can catch up with him!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for the Radiant at the designated location===&lt;br /&gt;
Tepeke: Now then, let us begin our search! Since I&#039;ve never actually seen the Justiciar, I suggest we find the Radiant Host soldier first. They do all wear similar armor, after all.&lt;br /&gt;
&lt;br /&gt;
System: Search your surroundings for the Radiant. You may move the camera, as well as zoom in and out. Target the soldier and inspect him with {{mouse button|left}}.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
====Observing the fallen funguar====&lt;br /&gt;
System: Whatever that is, it isn&#039;t moving anymore. Could it be one of the fiends the Justiciar is after?&lt;br /&gt;
&lt;br /&gt;
====Observing the fresh footprints====&lt;br /&gt;
System: Footprints, but whose? There&#039;s no way to tell if they were left by the Radiant Host soldier or the Justiciar...&lt;br /&gt;
&lt;br /&gt;
====Observing the Radiant Host soldier====&lt;br /&gt;
System: That must be him─but what happened!? We&#039;d better get down there quickly!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: Not to worry, [Forename]! He&#039;s unconscious, but otherwise appears unharmed.&lt;br /&gt;
&lt;br /&gt;
Seasoned Radiant: What...what happened?&lt;br /&gt;
&lt;br /&gt;
Tepeke: We heard you came here in pursuit of the Justiciar. Do you remember anything?&lt;br /&gt;
&lt;br /&gt;
Seasoned Radiant: Yes... I eventually found him. He was confronting that fiend that now lies dead.&lt;br /&gt;
&lt;br /&gt;
Justiciar: At last...the Justiciar graces Radz-at-Han! I shall bring unending peace to this beleaguered land!&lt;br /&gt;
Justiciar: You are brave to follow in my path! Few indeed possess the mettle to even consider the terrors which threaten our home, let alone stand against them! &lt;br /&gt;
Justiciar: Yet courageous though you may be, you are far too weak to fell a beast so mighty. Quit this place with your life, while you are yet able!&lt;br /&gt;
&lt;br /&gt;
Seasoned Radiant: I am of the Radiant Host. If I ran from such meager prey, I would become a laughingstock.&lt;br /&gt;
&lt;br /&gt;
Justiciar: How bold, to look death in the eye without flinching. I doubt not your conviction to defend Radz-at-Han, yet I believe it pales before mine!&lt;br /&gt;
Justiciar: O Apex, bestow upon me your divine might!&lt;br /&gt;
Justiciar: Do you not heed my call!? I require your power more than ever!&lt;br /&gt;
&lt;br /&gt;
Seasoned Radiant: Is...something supposed to happen?&lt;br /&gt;
&lt;br /&gt;
Justiciar: Why...? Am I yet unworthy!?&lt;br /&gt;
Justiciar: Or...mayhap there is a button I must press?&lt;br /&gt;
Justiciar: This is...not what I expected.&lt;br /&gt;
&lt;br /&gt;
Seasoned Radiant: Stand aside! I&#039;ll dispose of this pest!&lt;br /&gt;
&lt;br /&gt;
Justiciar: J-Just give me a moment! It cannot end like this... I won&#039;t be made a fool! Come on, you moldy trinket, work! Transform me into the hero of Radz-at-Han!&lt;br /&gt;
&lt;br /&gt;
Seasoned Radiant: ...He brandished that idol and became wreathed in a mysterious light; then boulders started falling from the sky.&lt;br /&gt;
Seasoned Radiant: Down they came, one after the other... That&#039;s when I must have been struck unconscious.&lt;br /&gt;
Seasoned Radiant: I recall only faintly, but...I think I heard the man mumbling. Quite excitedly, as if he had come upon a sudden revelation...or as if he was overtaken by madness.&lt;br /&gt;
Seasoned Radiant: It seems he got away unscathed. Either he had an incredible stroke of luck, or whatever he was beseeching to actually answered.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Then it&#039;s as I suspected... This Justiciar is the selfsame thief who stole the Perch of the Apex.&lt;br /&gt;
Tepeke: But no doubt he&#039;s long departed from here. First, I&#039;ll escort this fellow back to Yedlihmad and keep a close eye on him─head wounds can have dreadful aftereffects.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tepeke===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tepeke: The soldier made his way to Radz-at-Han to make a formal report. And what an odd report it will be...&lt;br /&gt;
Tepeke: His account seemed to align with legends of the treasure&#039;s powers. The wielder escaped unharmed, and brought ruin to those around him.&lt;br /&gt;
Tepeke: Could those falling rocks have been a freak accident? I&#039;m not so sure...&lt;br /&gt;
&lt;br /&gt;
Hyuran Boy: You won&#039;t believe it─he came back!&lt;br /&gt;
&lt;br /&gt;
Tepeke: Who came back? The Justiciar?&lt;br /&gt;
&lt;br /&gt;
Hyuran Boy: Yes, not long after you left!&lt;br /&gt;
Hyuran Boy: He said he beat up a monster that knocked out a Radiant! And he was laughing his head off!&lt;br /&gt;
Hyuran Boy: Did he really do that? Is he really stronger than the Radiant?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Whatever he did, the ″monster″ was slain, I suppose.&lt;br /&gt;
&amp;gt; Maybe he is, maybe he isn&#039;t.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Hyuran Boy: Well, my mate can&#039;t stop talking about him. He wants to be just like the Justiciar! His mum and dad weren&#039;t happy about that, though...&lt;br /&gt;
&lt;br /&gt;
Tepeke: I&#039;d advise you and your friend to look for a different role model...but we thank you for telling us what happened.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Well, there &#039;&#039;is&#039;&#039; one less fiend skulking about, I suppose. He may have been simply testing the treasure&#039;s capabilities, and as far as we know, he&#039;s yet to use its power to evil ends.&lt;br /&gt;
&lt;br /&gt;
Tepeke: I find his motivations a mystery. To steal the Perch of the Apex by force, only to come here to Thavnair and use it for...good? It makes no sense.&lt;br /&gt;
&lt;br /&gt;
Tepeke: You&#039;ve heard tell of this Passage of the Unbound, yes? Many have ventured to Tuliyollal claiming to be their victims. Yet here they would be saviors?&lt;br /&gt;
&lt;br /&gt;
Tepeke: If he had such noble goals, then why did he stoop to such devious deception? What could he be plotting?&lt;br /&gt;
&lt;br /&gt;
Tepeke: But that&#039;s neither here nor there. He stole from my people, and that misdeed can&#039;t be forgiven.&lt;br /&gt;
&lt;br /&gt;
Tepeke: The Perch of the Apex helped us win peace. By its might, our forebears built the foundation of the lives we now lead.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Until recently it stood silent, a symbol of our pride as a people. It reminded us that we carved out a home within that inhospitable wilderness.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Being trusted with its protection is a great honor. I was so proud of my father when the elders chose him...so proud to be his daughter.&lt;br /&gt;
&lt;br /&gt;
Tepeke: Yet since the day it was stolen, some of the other villagers made their disdain towards him only too clear. I couldn&#039;t bear it...&lt;br /&gt;
&lt;br /&gt;
Tepeke: That&#039;s why I must get it back! To restore my village&#039;s pride and my father&#039;s reputation!&lt;br /&gt;
&lt;br /&gt;
Tepeke: There&#039;s still so much we don&#039;t know about the Justiciar, but we have to assume he&#039;s learned to wield the apex&#039;s power. I can&#039;t say whether those falling rocks have anything to do with it, but I won&#039;t discount it outright.&lt;br /&gt;
&lt;br /&gt;
Tepeke: I&#039;ll continue looking into his whereabouts. While we still have so many questions, with both of us working together, we&#039;ll find answers soon enough.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=gxQV-8feLQg}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Mission_in_Mor_Dhona&amp;diff=1536316</id>
		<title>A Mission in Mor Dhona</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Mission_in_Mor_Dhona&amp;diff=1536316"/>
		<updated>2026-09-12T04:12:19Z</updated>

		<summary type="html">&lt;p&gt;Folk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Mission in Mor Dhona&lt;br /&gt;
| description = The [[Fresh-faced Student|fresh-faced Student]]&#039;s face lights up at the sight of you.&lt;br /&gt;
| image = A Mission in Mor Dhona.png&lt;br /&gt;
| quest-giver = Fresh-faced Student&lt;br /&gt;
| related-npcs = Baby Opo-opo (NPC); Deryk; G&#039;raha Tia; Krile; Ojika Tsunjika; Rammbroes&lt;br /&gt;
| location = Old Sharlayan&lt;br /&gt;
| location-x = 9.1&lt;br /&gt;
| location-y = 11.5&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Myths of the Realm Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Myths of the Realm Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 110&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 90&lt;br /&gt;
| req-quest = A Brother&#039;s Grief&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = &lt;br /&gt;
| gil = 2500&lt;br /&gt;
| reward-opt1 = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = The Realm of the Gods&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| patch = 6.1&lt;br /&gt;
| id-gt = 70072&lt;br /&gt;
| id-edb = 8e914168c97&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Search for the explorer:&lt;br /&gt;
&lt;br /&gt;
Baby Opo-opo: {{coords|25.0, 11.5}}.&lt;br /&gt;
You do not need to interact with the other points of interest.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Wait at the designated location in [[Revenant&#039;s Toll]].&lt;br /&gt;
*Search for the explorer.&lt;br /&gt;
*Speak with [[G&#039;raha Tia]] in [[the Omphalos]].&lt;br /&gt;
*Explore the Omphalos.&lt;br /&gt;
*Speak with [[Deryk]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The fresh-faced Student&#039;s face lights up at the sight of you.&lt;br /&gt;
&lt;br /&gt;
*After receiving you with a smile, the fresh-faced Student leaves to fetch Krile, who has been wanting you and G&#039;raha Tia to assist with a certain task. Though the details are sparse, the request comes from none other than Rammbroes of the Sons of Saint Coinach, and you depart for Revenant&#039;s Toll to meet with him.&lt;br /&gt;
&lt;br /&gt;
*No sooner do you join G&#039;raha at your destination than Rammbroes arrives, and the two former comrades enjoy a brief-but-warm reunion. The conversation then turns to business, with Rammbroes informing you that an explorer recently appeared who claimed to have discovered the phantom realm, an enigmatic place that has long persisted in Eorzean legend. Wishing to see the realm with your own eyes, you and G&#039;raha Tia go to find the explorer in question, one Deryk, who should be somewhere near the banks of Silvertear Lake.&lt;br /&gt;
&lt;br /&gt;
*Your search leads you to a peculiar baby opo-opo, whom you definitely did not assume to be the explorer. It turns out, however, that the creature is associated with the man, as it promptly clambers on his shoulder when he appears with G&#039;raha Tia. Having been introduced, Deryk offers to show you to the phantom realm&#039;s entrance, and you watch in awe as he takes one step, and then another, onto the shimmering water of Silvertear Lake. Keeping your amazement in check for a moment, you follow him across the lake and into the unknown.&lt;br /&gt;
&lt;br /&gt;
*You emerge in the phantom realm, a gasp escaping your lips as you take in the breathtaking scenery. Picking your jaw off the floor once more, you go to join your companions.&lt;br /&gt;
&lt;br /&gt;
*According to Deryk, the floating isle to which you have come is called “the Omphalos”─a name of his own conception, meaning “navel” in an ancient tongue in reference to Mor Dhona&#039;s location in the heart of Aldenard. The explorer hopes that you will be able to shed light upon this place, and to that end you and G&#039;raha Tia split up to explore.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Fresh-faced Student: Ah, [Forename], welcome back!&lt;br /&gt;
Fresh-faced Student: Are you perchance here to see Krile? I&#039;m Given to understand she has a task for which she desires your assistance...&lt;br /&gt;
Fresh-faced Student: Then I shall fetch her at once. Pray wait a moment!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Krile: [Forename], my thanks for coming. If you&#039;re now available, I&#039;d like you and Raha to assist me in the task I had mentioned.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: For you to call on [Forename], I assume the task in question is somewhat more exciting than sorting through paperwork—which, I am pleased to add, I have finished.&lt;br /&gt;
G&#039;raha Tia: So if [Forename] is ready, then so am I. Our venture to the Bounty has only served to whet my appetite for fieldwork.&lt;br /&gt;
&lt;br /&gt;
Krile: Not to oversell things, but I suspect you won&#039;t be disappointed. Ere I divulge the details, however, permit me to provide some background.&lt;br /&gt;
Krile: As you know, our organization, the Students of Baldesion, was founded by my grandfather, Galuf.&lt;br /&gt;
Krile: Our stated mission was to uncover the mysteries of Hydaelyn and interpret Her will, particularly though the study of Her gift to us.&lt;br /&gt;
Krile: We&#039;ve since learned the whole truth, and it might be said that we&#039;ve fulfilled our mission. But our work is far from over.&lt;br /&gt;
Krile: In the course of our endeavors, we&#039;ve also sought to devise countermeasures against threats that come to light. Our involvement with the Warring Triad is an example of such.&lt;br /&gt;
Krile: &#039;Tis my belief that, in continuing to seek out the unknown and dealing with threats, we best carry on the Students&#039; mission.&lt;br /&gt;
Krile: We best honor those we lost when the Isle of Val was destroyed...&lt;br /&gt;
Krile: Forgive me, I didn&#039;t mean to darken the mood. In saying all this, I simply wanted to clarify our organization&#039;s purpose for a new age.&lt;br /&gt;
Krile: In line with said purpose, I&#039;ve been reviewing new requests...and one in particular jumped out at me.&lt;br /&gt;
Krile: It comes from none other than Rammbroes, of the Sons of Saint Coinach.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Truly!? Has something happened in Mor Dhona, then?&lt;br /&gt;
&lt;br /&gt;
Krile: So it would seem, and he wishes to entrust the matter to us.&lt;br /&gt;
Krile: While his missive is sparse on details, he writes that it lies beyond the Sons&#039; expertise. &amp;quot;Uncharted territory&amp;quot; are the exact words he used.&lt;br /&gt;
Krile: I&#039;d like you to meet with Rammbroes and conduct a preliminary Survey. What say you?&lt;br /&gt;
Krile: Wonderful. When you are ready, pray make your way to Revenant&#039;s Toll. I shall let Rammbroes know to receive you there.&lt;br /&gt;
Krile: I must remain here to oversee our operations, but should it transpire that more hands are needed, don&#039;t hesitate to send word.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Well, there&#039;s no time like the present. If you could go on ahead to Revenant&#039;s Toll, I shall make ready and then be on my way.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Wait at the designated location in Revenant&#039;s Toll.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
G&#039;raha Tia: There you are, [Forename]. &#039;Twould seem we&#039;re early.&lt;br /&gt;
&lt;br /&gt;
Rammbroes: My apologies for the wait.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Rammbroes, what a pleasure to see you again! How have you been?&lt;br /&gt;
&lt;br /&gt;
Rammbroes: The pleasure is all mine, my friend. I&#039;ve been well, and it gladdens me to see that you are too.&lt;br /&gt;
Rammbroes: Now, I know you have many demands upon your time, so I shall explain the particulars of our request at once.&lt;br /&gt;
Rammbroes: Recently, an explorer came to us who claimed to have discovered the phantom realm.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: The phantom realm!? So this is what you meant by “uncharted territory”...&lt;br /&gt;
G&#039;raha Tia: You&#039;re not familiar? Perhaps unsurprising, given that it is a lesser-known legend.&lt;br /&gt;
G&#039;raha Tia: This legend holds that, across Eorzea, there exists a realm that appears as a mirage. Though visible from a distance, it fades away as one draws near.&lt;br /&gt;
G&#039;raha Tia: While it has featured in myth since ancient times, the realm&#039;s existence could not be proven, and thus it is seldom mentioned in literature.&lt;br /&gt;
G&#039;raha Tia: In spite of this, fueled by rumors of the occasional sighting, the myth has persisted, and continues to capture the hearts and minds of explorers.&lt;br /&gt;
G&#039;raha Tia: That you yourself should reach out to us... It is real, then?&lt;br /&gt;
&lt;br /&gt;
Rammbroes: When first the explorer in question approached us, we doubted him. But we couldn&#039;t doubt the evidence of our senses. Nay, the realm is real─as you will soon see for yourselves.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Good gods... A part of me still struggles to believe it, but we have no reason to doubt you.&lt;br /&gt;
G&#039;raha Tia: Suffice it to say we are eager to see the realm too.&lt;br /&gt;
&lt;br /&gt;
Rammbroes: Whatever truth awaits, I pray you will succeed in finding it.&lt;br /&gt;
Rammbroes: Seek out the explorer, one Deryk. He has seen more of the realm than us, and should be willing to serve as your guide.&lt;br /&gt;
Rammbroes: I asked him to accompany me here, but he preferred to continue exploring on his own. He will be somewhere near the banks of Silvertear Lake, I expect.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Understood. Our thanks, Rammbroes!&lt;br /&gt;
G&#039;raha Tia: Come, let us split up and look for our explorer.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Search for the explorer.===&lt;br /&gt;
&#039;&#039;Point of interest&#039;&#039;&lt;br /&gt;
System: The explorer doesn&#039;t appear to be in the area...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Baby Opo-opo&#039;&#039;&lt;br /&gt;
System:You see a small opo-opo. It couldn&#039;t possibly be the explorer...or could it?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
G&#039;raha Tia: Just in case you were entertaining the thought, [Forename], that opo-opo isn&#039;t our explorer. I have the man in question here with me.&lt;br /&gt;
&lt;br /&gt;
Deryk: I am Deryk, the one who discovered the phantom realm. My apologies for making you search for me.&lt;br /&gt;
Deryk: Curious about this creature, are you?&lt;br /&gt;
Deryk: I found him injured during one of my journeys and tended to him. Since then, he has taken to following me around. He&#039;s inquisitive but otherwise harmless, so pray pay him no mind.&lt;br /&gt;
Deryk: You are the hero who delivered our star from doom, are you not? What good fortune that one as capable as you should lend {{alternatives|f=her|m=his}} aid.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: To be clear, our organization has yet to accept the commission. Before we can make a decision, we would conduct a preliminary survey. Will you guide us to the phantom realm?&lt;br /&gt;
&lt;br /&gt;
Deryk: Of course. I will show you to the entrance at once.&lt;br /&gt;
Deryk: The gate to a realm long dreamed of by explorers...&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: What are you─!?&lt;br /&gt;
&lt;br /&gt;
Deryk: Impressive, isn&#039;t it? When the gate manifested, so too did this magick, allowing one to thus walk upon water.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Are you sure it&#039;s safe...?&lt;br /&gt;
&amp;gt; This is just like Urianger&#039;s spell!&lt;br /&gt;
Deryk: Someone conceived the means to do this at will? An intriguing individual...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Deryk: It&#039;s perfectly safe, I assure you. Come.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: By the Twelve, you truly can walk here! What magick is this? By what means is it perpetuated?&lt;br /&gt;
G&#039;raha Tia: F-Forgive me. Let us continue on!&lt;br /&gt;
G&#039;raha Tia: This is the phantom realm...&lt;br /&gt;
G&#039;raha Tia: To think that the entrance would lie over Silvertear Lake...&lt;br /&gt;
G&#039;raha Tia: There is nothing out of the ordinary with the environment. The sights, the sounds, the smells─all appear as they should be in nature. That is to say, this place is no illusion.&lt;br /&gt;
&lt;br /&gt;
Deryk: I bid you welcome to the navel of the phantom realm: the Omphalos.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Deryk: Well? Is it what you were expecting?&lt;br /&gt;
Baby Opo-opo: Ook! Ook!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with G&#039;raha Tia in the Omphalos.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
G&#039;raha Tia: The Omphalos, you say this place is called?&lt;br /&gt;
&lt;br /&gt;
Deryk: A name of my own conception, I confess. I felt we needed something to call it by. Lest you wonder, the word means “navel” in an ancient tongue─an allusion to Mor Dhona&#039;s location in the heart of Aldenard.&lt;br /&gt;
Deryk: As you can see, there are man-made structures, and the place appears well kept. Yet there isn&#039;t a single soul in evidence.&lt;br /&gt;
Deryk: &#039;Tis my hope that you will help me to shed light upon this realm. To learn who created it, and to what end.&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: I should also like to know why it has revealed itself now. Was it simply chance that kept it hidden...or something more?&lt;br /&gt;
G&#039;raha Tia: In any case, let us begin by taking a look around.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Deryk: Pray do not mind me. Take a look around at your leisure.&lt;br /&gt;
G&#039;raha Tia: The opo-opo seems quite at home, wouldn&#039;t you say? How many times has Deryk come here, I wonder...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Explore the Omphalos.===&lt;br /&gt;
&#039;&#039;Interact with the Mysterious Monument&#039;&#039;&lt;br /&gt;
System: A stone monument has been erected here. By whose hand, you cannot say, but the motifs wrought into its base appear familiar...&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Interact with the Vantage Point&#039;&#039; &lt;br /&gt;
System: In the distance, you see what appears to be the Crystal Tower. Though the clouds makes it difficult to be sure, it would seem that you are in the sky above Silvertear Lake.&lt;br /&gt;
System: No such isle could be seen from the outside, however...&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Interact with the Enigmatic Structure&#039;&#039;&lt;br /&gt;
System: A number of structures such as this can be seen in the area. What purpose could they possibly serve...?&lt;br /&gt;
G&#039;raha Tia: The architecture is unlike anything seen in Eorzea. Truly exquisite stuff...&lt;br /&gt;
&lt;br /&gt;
===Speak with Deryk.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Deryk: Finished looking around, have you? What are your impressions?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: We have had only a cursory glance, but this is truly a mysterious place.&lt;br /&gt;
G&#039;raha Tia: The gleaming spire rising beyond the clouds─that is most certainly the Crystal Tower.&lt;br /&gt;
G&#039;raha Tia: And judging by its aspect, we are a considerable distance above Silvertear Lake. Which would suggest the gate we entered is a teleporter.&lt;br /&gt;
G&#039;raha Tia: However, if this isle lies where it appears to lie, then it couldn&#039;t have escaped the Battle of Silvertear Skies unscathed...&lt;br /&gt;
G&#039;raha Tia: Which is to say we are in Mor Dhona...and yet we are not. &#039;Tis as if we were displaced from our world, if only slightly.&lt;br /&gt;
&lt;br /&gt;
Deryk: Displaced is an apt way to put it. Was there aught else you noticed?&lt;br /&gt;
&lt;br /&gt;
G&#039;raha Tia: Aye. The motifs upon yonder structure─they are unmistakably the marks of the Twelve.&lt;br /&gt;
G&#039;raha Tia: By which I posit that this was created to be a place of worship.&lt;br /&gt;
G&#039;raha Tia: But by whom? I cannot think of any who could have possibly built such grand premises, never mind magically conceal it. At least, not in the wake of the Battle of Silvertear Skies.&lt;br /&gt;
G&#039;raha Tia: Aye, this is a mysterious place indeed...&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=a-bcjW4_UZk}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Succession_of_Steel&amp;diff=1536292</id>
		<title>Succession of Steel</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Succession_of_Steel&amp;diff=1536292"/>
		<updated>2026-09-12T03:41:01Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue reviewed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Succession of Steel&lt;br /&gt;
| description = [[Arya]] seems excited to see you.&lt;br /&gt;
| image = Succession of Steel.png&lt;br /&gt;
| quest-giver = Arya&lt;br /&gt;
| related-npcs = Graverobber; X&#039;rhun Tia&lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| location-x = 22.5&lt;br /&gt;
| location-y = 7.9&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of Magic Job Quests&lt;br /&gt;
| journal-genre = Red Mage Quests&lt;br /&gt;
| sortkey = 800&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = Red Mage&lt;br /&gt;
| level = 80&lt;br /&gt;
| req-quest = Shadowbringers (Quest), A Tearful Reunion&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 448800&lt;br /&gt;
| gil = 2960&lt;br /&gt;
| reward1 = 1 Heavens&#039; Eye Materia VII&lt;br /&gt;
| reward2 = 1 Savage Aim Materia VII&lt;br /&gt;
| reward3 = 1 Savage Might Materia VII&lt;br /&gt;
| unlocks = ach Red on Arrival III, ngp Red Mage - Part 3&lt;br /&gt;
| prev-quest = With Heart and Steel&lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| id-gt = 68760&lt;br /&gt;
| id-edb = 5a4b5444137&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Unlike other job quests, the quest does not show up in the Scenario Guide once available, and will be a standard yellow quest instead of a blue quest. This is the final job quest. Only [[Role Quests]] will be added going forward.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[X&#039;rhun Tia]] in [[the Ala Mhigan Quarter]].&lt;br /&gt;
*Speak with X&#039;rhun Tia.&lt;br /&gt;
*Search for the graverobbers at [[Bloodhowe]].&lt;br /&gt;
*Speak with the graverobbers.&lt;br /&gt;
*Speak with X&#039;rhun Tia.&lt;br /&gt;
*Speak with X&#039;rhun Tia in [[the Royal Hunting Grounds]].&lt;br /&gt;
*Speak with X&#039;rhun Tia at [[the Tomb of the Errant Sword]].&lt;br /&gt;
*Speak with X&#039;rhun Tia.&lt;br /&gt;
*Speak with [[Arya]] in [[Revenant&#039;s Toll]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Arya seems excited to see you.&lt;br /&gt;
&lt;br /&gt;
*Arya greets you with even more enthusiasm than usual. According to a letter she recently received, your former mentor has need of your help. Though the missive is light on details, it seems X&#039;rhun would have you join him in the Ala Mhigan Quarter.&lt;br /&gt;
&lt;br /&gt;
*Upon meeting with X&#039;rhun, you learn that a band of graverobbers has made off with a blade once belonging to a member of the Crimson Duelists. The thieves have proven difficult to apprehend by nonlethal measures, and he could use an extra pair of hands (or two, thanks to the stubborn Arya) to ensure he has a captive to interrogate. With the situation explained, X&#039;rhun directs you to a rendezvous point on the eastern edge of Bloodhowe.&lt;br /&gt;
&lt;br /&gt;
*X&#039;rhun assigns you the role of convincing the graverobbers to walk into a prepared ambush. Venture into Bloodhowe, and locate the thieves in question.&lt;br /&gt;
&lt;br /&gt;
*You find the graverobbers, and manage to persuade them to move towards the east side of Bloodhowe. They do, however, take your advice with one caveat: you are to go along with them. Catch up to the unsavory band where they await you up ahead.&lt;br /&gt;
&lt;br /&gt;
*With an eye towards “eliminating the competition,” two members of the graverobbing gang remained behind to waylay you─rather unsuccessfully, as it turns out. Continue on to X&#039;rhun Tia&#039;s location, and find out how well your own companions&#039; ambush proceeded.&lt;br /&gt;
&lt;br /&gt;
*You return to find the remaining thieves trussed up and interrogated. If the captives&#039; confession is to be believed, you will find their stash of ill-gotten gains buried somewhere within the expanse of the Royal Hunting Grounds.&lt;br /&gt;
&lt;br /&gt;
*A soft patch of ground betrays the location of the graverobbers&#039; buried stash. You soon unearth a large box, and confirm that it contains the missing sword, as well as a collection of other plundered mementos. Join the relieved X&#039;rhun in returning the stolen relics to the Tomb of the Errant Sword.&lt;br /&gt;
&lt;br /&gt;
*With the keepsakes of the departed back in their rightful place, X&#039;rhun tells the story of his deceased comrade and his custom-made blade. The sword must have a new owner, and, following through on his promise to continue her tutelage, X&#039;rhun offers Arya the hilt. Caught up in the moment, the three of you reaffirm your dedication to the creed of the red.&lt;br /&gt;
&lt;br /&gt;
*With apologies to Arya and her education, X&#039;rhun states his intention to resume his pilgrimage across Eorzea that he might be in place to battle the incursions of the Empire. He will, however, return to Mor Dhona from time to time to look in on his student. Arya accepts this decision with good grace, and urges you to join her back in Revenant&#039;s Toll.&lt;br /&gt;
&lt;br /&gt;
*Now that she has regained a measure of her mastery over red magic, Arya aspires to perfect the use of her newly acquired weapon. It is time you returned to your own adventures, lest you fail to meet the lofty expectations of your fellow mages!&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Arya: [Forename], I was about to go looking for you! I&#039;ve had a letter from X&#039;rhun Tia, and he&#039;s asked me to pass on a message. Ahem...&lt;br /&gt;
Arya@Letter from X&#039;rhun Tia: &#039;&#039;Arya, I hope this missive finds you well. Should you come across [Forename] in Revenant&#039;s Toll, pray send {{alternatives|f=her|m=him}} to me in the Ala Mhigan Quarter. I have need of {{alternatives|f=her|m=his}} help.&#039;&#039;&lt;br /&gt;
Arya: What could be happening in Ala Mhigo, I wonder...? Well, I suppose there&#039;s one sure way to find out! Let&#039;s go!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with X&#039;rhun Tia in the Ala Mhigan Quarter===&lt;br /&gt;
-cutscene start&lt;br /&gt;
X&#039;rhun Tia: Ah, how wonderful to see my two erstwhile students! And not a moment too soon...&lt;br /&gt;
&lt;br /&gt;
Arya: We are glad to see you too, X&#039;rhun, though I gather the situation is not a happy one?&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: You gather correctly. You&#039;ll recall the brotherhood I was once part of—the Crimson Duelists? Well it seems the keepsakes left behind by my deceased colleagues have run afoul of some enterprising graverobbers.&lt;br /&gt;
X&#039;rhun Tia: When the Duelists met their end some two decades past, I was too deeply engaged in my own battles to give them the burial they deserved.&lt;br /&gt;
X&#039;rhun Tia: And so I did what many before me have done—I collected the blades of the dead, and interred them within the Tomb of the Errant Sword.&lt;br /&gt;
X&#039;rhun Tia: With Ala Mhigo much settled since the initial reclamation of the city, I judged it time to pay respects to my fallen comrades. That is when I discovered the tomb in disarray, and one of the Duelists&#039; swords missing...&lt;br /&gt;
X&#039;rhun Tia: It would seem such petty acts of larceny have become common of late, and although the Resistance speaks of taking steps, the army has its hands full overseeing the restoration efforts.&lt;br /&gt;
&lt;br /&gt;
Arya: But it&#039;s said that unrest and dissent have largely disappeared under General Aldynn&#039;s command. Why this sudden rash of law-breaking?&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: Ah, well now that the imperials have been beaten back, those who once suckled from the Empire&#039;s teat are forced to look elsewhere for the wealth to which they are accustomed. For some, this means taking up a life of banditry.&lt;br /&gt;
X&#039;rhun Tia: And for the lowest amongst &#039;&#039;them&#039;&#039;, it means ransacking the resting places of their countrymen—a crime I do not intend to leave unpunished.&lt;br /&gt;
X&#039;rhun Tia: As things stand, however, I have yet to deliver said judgment. This particular gang is uncommonly swift of foot, and I must temper my attacks lest I slay them ere learning the location of their stashed loot. &lt;br /&gt;
X&#039;rhun Tia: Thus do I turn to you for assistance. Capturing these thieves alive will be far easier with an extra pair of hands...&lt;br /&gt;
&lt;br /&gt;
Arya: If it&#039;s extra hands you need, then count me in!&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: Without red magicks at your beck and call? Nay, &#039;tis too dangerous for one still relearning her art.&lt;br /&gt;
&lt;br /&gt;
Arya: I&#039;ve been practicing against the creatures of Mor Dhona ever since we parted ways. My magicks may not be what they once were, but I can cast the initiate spells well enough, I promise!&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: The monsters in Mor Dhona are not to be trifled with. That was a risky path to take at this stage of your training.&lt;br /&gt;
&lt;br /&gt;
Arya: I took risks, yes, but not foolhardy ones. If I don&#039;t push myself to my limits, then I&#039;ll never catch up to you or [Forename]!&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: I wager you&#039;ll not take no for an answer... &amp;amp;lt;sigh&amp;amp;gt; Very well, but you do not leave my side, understand?&lt;br /&gt;
&lt;br /&gt;
Arya: Yes! Thank you, X&#039;rhun—you won&#039;t regret this!&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: The three of us, then. Bloodhowe is where these graverobbers ply their unsavory trade, and the edge of the graveyard is where we shall meet.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with X&#039;rhun Tia===&lt;br /&gt;
-optional start&lt;br /&gt;
Arya: I&#039;m eager to show X&#039;rhun how far my training has come. But more than that, I&#039;m just happy to be at a place where I can assist him again!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: I&#039;d like to simply snatch up these graverobbers, but they have proven an infuriatingly slippery foe—a foe who now knows my face.&lt;br /&gt;
X&#039;rhun Tia: ...Which is why you, [Forename], must play the role of deceiver.&lt;br /&gt;
X&#039;rhun Tia: Search the graveyard until you find the thieves in question, then convince them it is in their best interests to slink over here to the east. Once the scoundrels are too close to escape, Arya and I will spring our trap.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
X&#039;rhun Tia: The graverobbers are lurking somewhere within Bloodhowe. Seek them out and convince them to move eastwards...right into our ambush.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for the graverobbers at Bloodhowe===&lt;br /&gt;
Graverobber: You lookin&#039; for trouble, mate? How big a fool d&#039;you have to be to just wander up to a gang like this...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; What&#039;re you doin&#039; over here? You&#039;ll find far richer spoils in the graves to the east!&lt;br /&gt;
Graverobber: Is that so, eh? We&#039;d about picked this plot clean anyway, so maybe we&#039;ll take that advice. Thanks for the hint, &#039;&#039;friend&#039;&#039;.&lt;br /&gt;
&amp;gt; You should head eastward—I saw a patrol sweepin&#039; the grounds in the west!&lt;br /&gt;
Graverobber: Soldiers, is it? Then we&#039;d best be movin&#039; on. Thanks for the warning, &#039;&#039;friend&#039;&#039;.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Graverobber: Oh, and not that we doubt your word or anything, but you&#039;d best come with us. Call it a show of good faith amongst thieves. We&#039;ll be waitin&#039; just up ahead...&lt;br /&gt;
&lt;br /&gt;
===Speak with the graverobbers===&lt;br /&gt;
Graverobber: Don&#039;t you worry about our two mates—they went ahead to the east, just like you suggested. And us? Well, someone&#039;s got to eliminate the competition!&lt;br /&gt;
&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
===Speak with X&#039;rhun Tia===&lt;br /&gt;
-optional start&lt;br /&gt;
Arya: My power is a shadow of what it used to be...which made taking captives easier than expected. Scorch marks rather than incineration!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
X&#039;rhun Tia: Nicely done, [Forename]! We caught these two completely off guard.&lt;br /&gt;
X&#039;rhun Tia: And I must say, Arya, you exceeded my expectations. You&#039;ve made impressive progress in such a short length of time.&lt;br /&gt;
&lt;br /&gt;
Arya: Yes! I knew those lessons at the mage guilds were worth it! Even if it was painful to begin at the beginning again...&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: Oho, I see you&#039;ve been cracking open as many books as you have monsters&#039; skulls. Your dedication to the fundamentals has certainly paid off!&lt;br /&gt;
X&#039;rhun Tia: Now, I counted four brigands the last time I was here. Knowing what I do of such villains, I assume the other two sought to waylay you...?&lt;br /&gt;
X&#039;rhun Tia: ...Yet here you stand with scarce a hair out of place. All jesting aside, I suspect your skills have surpassed my own. What trials must you have endured to forge such strength?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; I fought on another star, to save the world from oblivion...&lt;br /&gt;
&amp;gt; I fought on another star, against heroes turned villain...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: ...Another star!? Even your adventures play out on a stage beyond my wildest imaginings.&lt;br /&gt;
X&#039;rhun Tia: And this talk of...“sin eaters,” was it? It sounds to me as if your battles took place on the edge of suffering itself, where the heart and steel of even the mightiest red mage would be tested!&lt;br /&gt;
X&#039;rhun Tia: Ahem. But whilst it is endlessly gratifying to hear the exploits of one&#039;s former student, I suppose we should return to the matter at hand.&lt;br /&gt;
X&#039;rhun Tia: Once we had subdued these ruffians here, a few threats gleaned us the location of their ill-gotten gains—all buried in a box in the Royal Hunting Grounds, or so they claim.&lt;br /&gt;
X&#039;rhun Tia: I believe another division of labor is in order. Arya, pray hand our captives over to the Resistance, then wait for us at the Tomb of the Errant Sword.&lt;br /&gt;
X&#039;rhun Tia: [Forename], you and I have some digging to do.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Arya: Go ahead with X&#039;rhun—I have things under control here. When it comes to magecraft, though, I feel like for every three steps I take, you&#039;ve already taken another ten or twenty!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with X&#039;rhun Tia in the Royal Hunting Grounds===&lt;br /&gt;
X&#039;rhun Tia: Do you feel that? The ground, it&#039;s soft—certainly not as packed down as elsewhere. I think we&#039;ve found their cache.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
X&#039;rhun Tia: Phew... Glad I am to have found this before they hauled it off to the black market.&lt;br /&gt;
X&#039;rhun Tia: I cracked the lid to check the contents, and the box is indeed filled with stolen goods...including one rather familiar sword!&lt;br /&gt;
X&#039;rhun Tia: Come, we should return these articles to the tomb. With any luck, Arya will have arrived already.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with X&#039;rhun Tia at the Tomb of the Errant Sword===&lt;br /&gt;
-optional start&lt;br /&gt;
Arya: Thank goodness, you found the sword! I feared it had been sold...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
X&#039;rhun Tia: Right! Let us return these relics to their rightful places!&lt;br /&gt;
X&#039;rhun Tia: That should be the last of them...&lt;br /&gt;
&lt;br /&gt;
Arya: But what of your comrade&#039;s blade?&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: Ah, well... Would you indulge me in a moment of nostalgia?&lt;br /&gt;
X&#039;rhun Tia: The man who wielded this sword suffered from shallow reserves of aether, and so he commissioned a weapon capable of channeling his energies in the most efficient manner. As you might imagine, the custom blade thus forged cost him a small fortune in coin.&lt;br /&gt;
X&#039;rhun Tia: We would taunt him and his empty purse without mercy, of course, challenging him to become a mage worthy of such priceless steel.&lt;br /&gt;
X&#039;rhun Tia: His reply to our jeering comments would always stay with me: “Even should I fail to do this steel justice, it will remain long after I have perished. A kindred soul shall take up the sword, and then you will see my coin was wisely spent.”&lt;br /&gt;
X&#039;rhun Tia: His hopes for such a legacy died with the Crimson Duelists. I entombed the blade, believing that no new mage would rise to claim it...&lt;br /&gt;
X&#039;rhun Tia: But I was wrong. You two stand here as living proof that our efforts to revive red magic were not in vain.&lt;br /&gt;
X&#039;rhun Tia: ...&#039;Twas when I discovered the sword missing that I was put in mind again of my comrade&#039;s words. And I wonder if he did not orchestrate this affair from beyond the grave if only to remind me of his will.&lt;br /&gt;
X&#039;rhun Tia: [Forename], you appear to have a distinct taste in weapons. This blade, I think, should belong to Arya...&lt;br /&gt;
&lt;br /&gt;
Arya: B-But I&#039;m not even your student right now. I don&#039;t think I deserve to have it...&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: I made a promise to you, did I not? That once you learn to harness your aether, I would take you under my tutelage once more?&lt;br /&gt;
X&#039;rhun Tia: The way I see it, you have more than upheld your end of the bargain. Accept the sword, Arya. Be my apprentice, and help me usher in a new future for the red.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say to Arya?&lt;br /&gt;
&amp;gt; You should take the sword.&lt;br /&gt;
Arya: ...I will. If you would offer to accept me as your student once more, then let this be my answer.&lt;br /&gt;
&amp;gt; Are you still afraid of the spirits of the dead?&lt;br /&gt;
Arya: It is not fear that stays my hand! And even should the shade of X&#039;rhun&#039;s comrade come forth, I will not flinch from this honor!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: It is done. Let us present here this day swear a new oath! To fight for the common good with pure heart and unbending steel!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Arya: Look—I&#039;ve already hung it from my belt. This sword&#039;s heavier than my old one, but I mean to practice enough that having it there feels more a comfort than a burden.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with X&#039;rhun Tia===&lt;br /&gt;
X&#039;rhun Tia: And so concludes our business here. But as much as I should like to accompany you back to Mor Dhona, I fear my own pilgrimage must continue...&lt;br /&gt;
X&#039;rhun Tia: This war with the imperials has Ala Mhigo teetering on the brink of uncertainty once more. And I must assume the situation is most taxing for you and your fellow Scions.&lt;br /&gt;
X&#039;rhun Tia: Thus for the time being shall I keep my blade loose in its sheath. I may be but one man, but know that I shall remain vigilant against the Empire&#039;s machinations as I chart my course across the lands of Eorzea.&lt;br /&gt;
X&#039;rhun Tia: I am sorry that I cannot yet devote myself to your lessons, Arya—the demands of the road are such that I cannot take you with me and still hope to move as swiftly.&lt;br /&gt;
&lt;br /&gt;
Arya: Your oath takes precedence, of course! I&#039;m ecstatic just to know you&#039;ll be my mentor once again. Please, stay safe on your travels!&lt;br /&gt;
&lt;br /&gt;
X&#039;rhun Tia: I appreciate your understanding. And I will stop by to aid your progress in Revenant&#039;s Toll whenever circumstances permit.&lt;br /&gt;
X&#039;rhun Tia: I take my leave, then. Fare you well, [Forename]—when next we meet, I expect your scarlet hues shall be ever the more vivid!&lt;br /&gt;
&lt;br /&gt;
Arya: Shall we make our way back to Mor Dhona, then?&lt;br /&gt;
&lt;br /&gt;
===Speak with Arya in Revenant&#039;s Toll===&lt;br /&gt;
Arya: I&#039;ve been so consumed with restoring my magicks, but now I have a new goal: learning to wield my new sword with perfect execution!&lt;br /&gt;
Arya: With X&#039;rhun&#039;s instruction, I mean to become a red mage worthy of his comrade&#039;s weapon. And I wouldn&#039;t say no to any help from you either, [Forename]!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=sBUk5EcsPQo}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ever_March_Heavensward&amp;diff=1535491</id>
		<title>Ever March Heavensward</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ever_March_Heavensward&amp;diff=1535491"/>
		<updated>2026-09-11T14:02:07Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Ever March Heavensward&lt;br /&gt;
| description = [[Artoirel]] has his sights set on [[Profane Fafnir]]. &lt;br /&gt;
| image = Our Aching Souls.png&lt;br /&gt;
| quest-giver = Artoirel&lt;br /&gt;
| related-npcs = Aymeric; Clem; Ishgardian Delegate; Loverick; Temple Knight Guard; Vartinoix&lt;br /&gt;
| location = Strategy Room&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.0&lt;br /&gt;
| type = Role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 551&lt;br /&gt;
| level = 90&lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 994560&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| unlocks = ach More than Fear, ngp Magical Ranged DPS Role Quests (Endwalker)&lt;br /&gt;
| reward1 = 2 Savage Aim Materia IX&lt;br /&gt;
| reward2 = 2 Savage Might Materia IX&lt;br /&gt;
| reward3 = 2 Heavens&#039; Eye Materia IX&lt;br /&gt;
| prev-quest = O Mighty Fury&amp;amp;comma; Guide Us to Victory&lt;br /&gt;
| next-quest = Bitter Snow (Quest)&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69667&lt;br /&gt;
| id-edb = 589bf21f55a&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
This quest unlocks [[Dye (action)|dyeing]] for [[Artifact Armor (Endwalker)]] for {{Magical Ranged DPS|name=yes}} jobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This starts in the instanced room in the [[Congregation of Our Knights Most Heavenly]] at {{coords|13.4, 11.0}} - No quest marker will show up on the [[Foundation]] map until you&#039;re in the instanced area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Aymeric]] at [[the Vault]].&lt;br /&gt;
*Speak with Aymeric at the Vault.&lt;br /&gt;
*Speak with [[Artoirel]] in the [[Strategy Room]].&lt;br /&gt;
*Speak with [[Clem]].&lt;br /&gt;
*Speak with Aymeric.&lt;br /&gt;
*Speak with the [[Ishgardian Delegate]] in [[Sundrop]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Artoirel has his sights set on Profane Fafnir.&lt;br /&gt;
&lt;br /&gt;
*Aymeric arrives at the Congregation with word that his secret weapon is ready. It is revealed to be none other than the Fury&#039;s Grace, the holy crozier of the archbishop, which Bishop Vartinoix recovered from Azys Lla. Exploiting the blasphemy&#039;s instincts, you will use it to lure the creature to the Chancel when next it appears over Ishgard, and thence strike it down. The strategy thus determined, you see to your preparations before proceeding to the Vault.&lt;br /&gt;
&lt;br /&gt;
*You join your companions at the Vault, ready for the final encounter with Profane Fafnir. It is only a matter of time before the blasphemy darkens the skies once more...&lt;br /&gt;
&lt;br /&gt;
*At the Chancel, you lie in wait for the dread blasphemy. As expected, its draconic silhouette is soon spotted, and as expected, it is drawn to the crozier in Aymeric&#039;s hand. Upon realizing it has been deceived, it lashes out at you with all its rage, but you nevertheless succeed in striking it down, and lay to rest the souls of the knights of the Heavens&#039; Ward.&lt;br /&gt;
**※In the event that you leave the strategy room, you may re-enter by speaking with the Temple Knight guard at the Congregation of Our Knights Most Heavenly.&lt;br /&gt;
&lt;br /&gt;
*Back at the Congregation, Artoirel offers you his gratitude for helping Ishgard to overcome not only the blasphemy, but the despair which spawned it. Glad though he is for his nation&#039;s progress, the lord of House Fortemps acknowledges that there remain great rifts within their society, and he pledges to do all within his power to bridge them.&lt;br /&gt;
&lt;br /&gt;
*In turn, Clem expresses his joy and relief for your preservation, and his undying gratitude that you succeeded in laying the blasphemy to rest. As he and his brethren work to reform their institutions and rebuild their relationship with the people, they will remember and pray for all who have fallen in service to the faith.&lt;br /&gt;
&lt;br /&gt;
*Last but never least, Aymeric thanks you and Artoirel for the vital roles you played in vanquishing Profane Fafnir. With no other Ishgardians having turned since the council, he prays that Ishgard is finally free of the scourge of despair, and swears that he will work to build a nation united and filled with hope. With surely nothing left unsaid, Artoirel bids you bear word of your success to the Ishgardian delegate in Radz-at-Han, that other nations may benefit and take inspiration from your firsthand account of events.&lt;br /&gt;
&lt;br /&gt;
*Arriving at Sundrop, you deliver the glad tidings to the Ishgardian delegate. The man takes the opportunity to confess his admiration for you, and you make a mental note to share some of your adventures with him one day, should the opportunity arise.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Artoirel: Glad tidings, [Forename]. Since the ecumenical council, not a single soul has turned.&lt;br /&gt;
Artoirel: Safe in that knowledge, we need only think of how to hunt down the blasphemy.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Ah, [Forename], you are here too. Excellent.&lt;br /&gt;
Aymeric: I am pleased to say that the secret weapon is ready. We may now look to dealing with Profane Fafnir.&lt;br /&gt;
Aymeric: As you will recall, when last we encountered it, it was lying in wait by the &#039;&#039;Soleil&#039;&#039;.&lt;br /&gt;
Aymeric: An instinct driven by its inherited memories, I believe. It seeks to protect that which it most strongly associates with the archbishop.&lt;br /&gt;
Aymeric: In all likelihood, &#039;twas this selfsame motive that compelled it to come to the Holy See. From the skies above, it keeps watch over the Holy Vault.&lt;br /&gt;
Aymeric: When next it descends, we shall exploit this instinct by using the secret weapon to lure it to the Chancel.&lt;br /&gt;
&lt;br /&gt;
Artoirel: What exactly is this secret weapon?&lt;br /&gt;
&lt;br /&gt;
Aymeric: &#039;Tis none other than the Fury&#039;s Grace, the holy crozier of the archbishop.&lt;br /&gt;
Aymeric: Suspecting that Bishop Vartinoix had retrieved it from Azys Lla, I had Deacon Clem search his private quarters. My suspicions proved correct.&lt;br /&gt;
Aymeric: With the crozier in hand, I shall make an irresistible bait for Profane Fafnir.&lt;br /&gt;
&lt;br /&gt;
Artoirel: My lord, that is an unconscionable risk! There is no telling how the blasphemy will react!&lt;br /&gt;
&lt;br /&gt;
Aymeric: Indeed─but we can be confident that I will command his undivided attention, thus ensuring that no more of our citizens are placed in harm&#039;s way.&lt;br /&gt;
Aymeric: If the Heavens&#039; Ward are the archbishop&#039;s shields, then the Temple Knights are the people&#039;s. As leader of the order, the risk is mine to bear.&lt;br /&gt;
Aymeric: All the knights of the Heavens&#039; Ward fell in Azys Lla. As a vessel for their memories, Vaindreau may be considered the last of their number.&lt;br /&gt;
Aymeric: Let us go, then...and relieve him of his─nay...&lt;br /&gt;
Aymeric: &#039;&#039;Their&#039;&#039; duty.&lt;br /&gt;
Aymeric: Let us see to our preparations and proceed to the Vault. We finish this once and for all!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aymeric at the Vault===&lt;br /&gt;
-optional start&lt;br /&gt;
Artoirel: When the battle begins, Lord Aymeric and I will draw the blasphemy&#039;s attacks. Seize the opportunity to bring your magicks to bear against it.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Aymeric: If you are ready, then let us set forth. You need but say the word.&lt;br /&gt;
&lt;br /&gt;
====Defeat Profane Fafnir====&lt;br /&gt;
-cutscene start&lt;br /&gt;
Artoirel: The beast is come! Now is our chance!&lt;br /&gt;
&lt;br /&gt;
Aymeric: Make ready...&lt;br /&gt;
Aymeric: To me, my knights!&lt;br /&gt;
&lt;br /&gt;
Profane Fafnir: For the glory...of King Thordan...&lt;br /&gt;
Profane Fafnir: No... You are not he... A trick! It is a trick!&lt;br /&gt;
&lt;br /&gt;
Aymeric: Forgive me, Ser Vaindreau...but for the sake of all Ishgardians, we must strike you down!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
====Duty Dialogue====&lt;br /&gt;
-optional start&lt;br /&gt;
Popup: Defeat Profane Fafnir!&lt;br /&gt;
Profane Fafnir: His Eminence... Must protect...His Eminence...&lt;br /&gt;
&lt;br /&gt;
Aymeric the Blue: The archbishop no longer rules Ishgard! The people shape our nation&#039;s future now!&lt;br /&gt;
&lt;br /&gt;
Profane Fafnir: My divine flames...shall consume you!&lt;br /&gt;
&lt;br /&gt;
Aymeric the Blue: By the Fury, this is Ser Charibert&#039;s magick! Have care!&lt;br /&gt;
Aymeric the Blue: You underestimate me!&lt;br /&gt;
Aymeric the Blue: In the name of Ishgard, we will free you from your torment!&lt;br /&gt;
&lt;br /&gt;
Artoirel@Artoirel Ironborne: Ugh!&lt;br /&gt;
&lt;br /&gt;
Profane Fafnir: Your reckoning...is come!&lt;br /&gt;
&lt;br /&gt;
Artoirel@Artoirel Ironborne: Quickly, take one each!&lt;br /&gt;
&lt;br /&gt;
Aymeric the Blue: Do not underestimate me!&lt;br /&gt;
Aymeric the Blue: Stay on your guard!&lt;br /&gt;
Aymeric the Blue: There!&lt;br /&gt;
&lt;br /&gt;
Artoirel@Artoirel Ironborne: Forename—this way!&lt;br /&gt;
&lt;br /&gt;
Aymeric the Blue: We must stand our ground!&lt;br /&gt;
&lt;br /&gt;
Profane Fafnir: Gather to me...ye faithful souls...&lt;br /&gt;
Profane Fafnir: Render unto me...your strength!&lt;br /&gt;
&lt;br /&gt;
Aymeric the Blue: These fiends empower the blasphemy! We must strike them down first!&lt;br /&gt;
&lt;br /&gt;
Profane Fafnir: The time is come...to call upon the true power...of the Heavens&#039; Ward...&lt;br /&gt;
&lt;br /&gt;
Artoirel@Artoirel Ironborne: This bodes ill... Quickly, take cover behind my shield!&lt;br /&gt;
&lt;br /&gt;
Aymeric the Blue: I will not falter!&lt;br /&gt;
&lt;br /&gt;
Profane Fafnir: Graaarrrggghhh!&lt;br /&gt;
&lt;br /&gt;
Artoirel@Artoirel Ironborne: Such power...&lt;br /&gt;
&lt;br /&gt;
Aymeric the Blue: We cannot fail!&lt;br /&gt;
&lt;br /&gt;
Profane Fafnir: For the glory...of King Thordan!&lt;br /&gt;
Profane Fafnir: His Eminence... You will return...His Eminence to me...&lt;br /&gt;
&lt;br /&gt;
Aymeric the Blue: This knight does not yield!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Upon Victory====&lt;br /&gt;
-cutscene start&lt;br /&gt;
Aymeric: Finally, it is over...&lt;br /&gt;
Aymeric: Thus ends the tale of the Heavens&#039; Ward. Let it not be forgotten.&lt;br /&gt;
Aymeric: &#039;Twas wrong of them to conceal the truth of our nation&#039;s founding. To abet the archbishop in his machinations.&lt;br /&gt;
Aymeric: Yet in peering into their hearts, one thing became clear: they too had succumbed to primal manipulation. They too were victims. Flawed men, aye, and not without sin...but Ishgardians brave and true. As we all aspire to be.&lt;br /&gt;
Aymeric: Having triumphed in the battle of ideals, I have a responsibility to all our people. Their hopes and dreams, their sorrow and suffering are mine to bear. And bear them I shall.&lt;br /&gt;
Aymeric: For had you not vanquished King Thordan, or had I erred in but one of my choices...&lt;br /&gt;
Aymeric: I may well have been the first to succumb to despair. To be reborn a blasphemy.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; You wouldn&#039;t have turned. Not you.&lt;br /&gt;
&amp;gt; A ridiculous notion. I&#039;m more like to become a beast than you.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Aymeric: Thank you, my friend. For having such confidence in me.&lt;br /&gt;
Aymeric: My apologies, &#039;twas not mine intent to wax sentimental.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Our work here is done. Let us return to the Congregation.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Artoirel in the Strategy Room===&lt;br /&gt;
-optional start&lt;br /&gt;
Clem: I hurried here as soon as I learned of your victory.&lt;br /&gt;
Aymeric: There are some few words I would say, but it can wait until Lord Artoirel and Deacon Clem have spoken theirs.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Artoirel: [Forename], permit me to offer my gratitude for helping us to overcome not only the blasphemy, but the despair which spawned it.&lt;br /&gt;
Artoirel: But this is only the beginning. On the face of it, we may have made tremendous strides in breaking down ancient barriers within our society, but there yet remain great rifts to be bridged.&lt;br /&gt;
Artoirel: &#039;Tis no easy thing to rise above a lifetime of preconceptions and prejudice. I myself have struggled to do so, as you must know.&lt;br /&gt;
Artoirel: But I shan&#039;t give up. On the honor of my house, I will do everything in my power to build a new Ishgard. One in which all people can see eye to eye regardless of birth and station.&lt;br /&gt;
Artoirel: Now then, I believe the deacon has some words for you too. Pray lend him an ear.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Artoirel: Much as I appreciate our conversations, I think the deacon is deserving of your attentions as well.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Clem===&lt;br /&gt;
Clem: My {{alternatives|f=lady|m=lord}} [Forename], may I say how glad I am that you are safe and well.&lt;br /&gt;
Clem: Just before you arrived, Lord Aymeric explained to me the true nature of the man who became the blasphemy.&lt;br /&gt;
Clem: The poor, confused creature was born of the church&#039;s mistakes, and on behalf of the clergy, I give you my heartfelt thanks for laying it to rest.&lt;br /&gt;
Clem: As we work to reform our institutions and rebuild our relationship with the people, we will remember and pray for all those who have fallen in service to the faith.&lt;br /&gt;
Clem: And we shall pray for you as well. Wheresoever your path may lead, may the Fury ever watch over and keep you.&lt;br /&gt;
Clem: I shall leave it at that, then. Lord Aymeric too wishes to speak, and &#039;twould not do to keep him waiting.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Clem: Let us not keep Lord Aymeric waiting.&lt;br /&gt;
Artoirel: Lord Aymeric has kept silent all this time, but he also has thoughts to share. &lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aymeric===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Aymeric: [Forename]. Lord Artoirel. I thank you for the vital roles you played in ridding us of Profane Fafnir.&lt;br /&gt;
&lt;br /&gt;
Artoirel: As ever, the sight of you in combat was nothing short of inspiring.&lt;br /&gt;
&lt;br /&gt;
Aymeric: With no further reported instances of people turning and the blasphemy itself no more, I should like to believe we are free of the scourge of despair.&lt;br /&gt;
&lt;br /&gt;
Clem: My brethren and I shall labor to see that it ever remains so by fighting to dispel the darkness in men&#039;s hearts.&lt;br /&gt;
&lt;br /&gt;
Aymeric: And I shall fight with you. Not only as the speaker of the House of Lords or the lord commander of the Temple Knights, but as a man of faith─in our god and in our people.&lt;br /&gt;
Aymeric: Together, let us strive to fill our nation with hope.&lt;br /&gt;
Aymeric: [Forename]─by now you will be sick unto death of being thanked, but I must nonetheless express an additional word of gratitude.&lt;br /&gt;
Aymeric: Full oft have you saved our nation. Our people.&lt;br /&gt;
Aymeric: I speak not only of our lives, but our hearts and minds as well.&lt;br /&gt;
Aymeric: You have given us a great gift─that of opportunity and choice. And if we are to repay you for it, we as a nation must take full advantage of our freedom to dictate a new course forward, into a brighter future.&lt;br /&gt;
Aymeric: What forward means, we may not always agree upon.&lt;br /&gt;
Aymeric: But as fellow Ishgardians, we shall find a way to rise above our differences and stand united.&lt;br /&gt;
Aymeric: That is the nation that I will strive to build. This I swear to you.&lt;br /&gt;
&lt;br /&gt;
Artoirel: [Forename]. Given all that you have done for us, I am loath to impose further, but may I trouble you to bear word of our success to our officer in Radz-at-Han?&lt;br /&gt;
Artoirel: We will of course be sending a report, but there is no substitute for a firsthand account. Our allies would benefit from the additional details you can provide as well.&lt;br /&gt;
Artoirel: Our thanks again, my friend, and may the Fury speed your way!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Temple Knight Guard: Thank you for your aid in vanquishing the blasphemy. I wish you safe passage back to Radz-at-Han.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Ishgardian delegate in Sundrop===&lt;br /&gt;
Ishgardian Delegate: Ah, my {{alternatives|f=lady|m=lord}} [Forename]! By your return, dare I hope that the hunt for the blasphemy was a success?&lt;br /&gt;
Ishgardian Delegate: That you would vanquish the beast comes as little surprise, but that this occasion would serve as impetus for the church to embark upon a path of reform is...incredible! I will share these joyous tidings with our allies without delay!&lt;br /&gt;
Ishgardian Delegate: If I may speak candidly...I must confess to being a great admirer of yours. When you have a moment, I should like to hear about some of your adventures...if you would do me the honor.&lt;br /&gt;
Ishgardian Delegate: For the present, however─in my official capacity as the Ishgardian delegate, I offer you my humblest thanks for your immeasurable service to our nation!&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ishgardian Delegate: Ah, my {{alternatives|f=lady|m=lord}} [Forename]! When you have a moment, I am ever eager to hear about your adventures.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=xAYjbWIJEZo}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=O_Mighty_Fury,_Guide_Us_to_Victory&amp;diff=1535410</id>
		<title>O Mighty Fury, Guide Us to Victory</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=O_Mighty_Fury,_Guide_Us_to_Victory&amp;diff=1535410"/>
		<updated>2026-09-11T06:15:14Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = O Mighty Fury, Guide Us to Victory&lt;br /&gt;
| description = The set of [[Artoirel]]&#039;s jaw betrays a hint of anxiety.&lt;br /&gt;
| image = Our Aching Souls.png&lt;br /&gt;
| quest-giver = Artoirel&lt;br /&gt;
| related-npcs = Aymeric; Clem; Gerraldieux; Loverick; Temple Knight Guard; Vartinoix&lt;br /&gt;
| location = Strategy Room&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 541&lt;br /&gt;
| level = 89&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 508200&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| reward1 = 1 Coconut Cod Chowder&lt;br /&gt;
| prev-quest = Wills Unending&amp;amp;comma; Faith Unbending&lt;br /&gt;
| next-quest = Ever March Heavensward&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-edb = bd2fc7af450&lt;br /&gt;
| id-gt = 69666&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&#039;&#039;Note: This starts in the instanced room in the [[Congregation of Our Knights Most Heavenly]] at {{coords|13.4, 11.0}} - No quest marker will show up on the [[Foundation]] map until you&#039;re in the instanced area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Aymeric]] at [[the Last Vigil]].&lt;br /&gt;
*Speak with Aymeric and have him accompany you.&lt;br /&gt;
*Accompany Aymeric to [[Fortemps Manor]] and then speak with him.&lt;br /&gt;
*Accompany Aymeric to [[the Architects]] and then speak with him.&lt;br /&gt;
*Speak with [[Clem]] while accompanied by Aymeric.&lt;br /&gt;
*Speak to Aymeric in the [[Strategy Room]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The set of Artoirel&#039;s jaw betrays a hint of anxiety.&lt;br /&gt;
&lt;br /&gt;
*With an air of solemnity, Artoirel informs you that the ecumenical council will soon be held. This council, he explains, is the highest assembly in the Ishgardian Orthodox Church, where participants gather to deliberate and decide upon changes to church doctrine. Traditionally, only the archbishop and the members of the Synod sit in attendance, but on this occasion the doors will be thrown open to the general public. While Artoirel and Clem go on ahead to the Vault, you are tasked with fetching Aymeric, who has headed to the Last Vigil to gather his thoughts ahead of this momentous event.&lt;br /&gt;
&lt;br /&gt;
*You find Aymeric deep in thought, pondering the difficult choices he has made, and what he must do in order to build a united Ishgard for one and all. With the appointed hour nigh, he suggests that you begin making your way to the Vault together.&lt;br /&gt;
&lt;br /&gt;
*You begin walking with Aymeric to the Vault, and at his behest first head to Fortemps Manor.&lt;br /&gt;
**※You must be accompanied by Aymeric to complete this task. Speak with him again at the Last Vigil should you become separated.&lt;br /&gt;
&lt;br /&gt;
*Standing before Fortemps Manor, Aymeric fondly recalls your time as wards of House Fortemps, and thanks you again for the many changes you set in motion by coming to Ishgard. You then set out once more, next making for the Architects.&lt;br /&gt;
**※You must be accompanied by Aymeric to complete this task. Speak with him again at the Last Vigil should you become separated.&lt;br /&gt;
&lt;br /&gt;
*Pausing at the Architects, Aymeric reflects upon the crimes of the founding fathers. If Ishgard is to forge a new future, he declares, it must decide how it will confront its complicated past. His musings thus concluded, the two of you continue on to join Clem at the Vault.&lt;br /&gt;
**※You must be accompanied by Aymeric to complete this task. Speak with him again at the Last Vigil should you become separated.&lt;br /&gt;
&lt;br /&gt;
*Thus does the ecumenical council commence─the first in generations and first ever with the general public in attendance. Friction is initially evident between opposing factions of the clergy, but thanks to your companions&#039; sage mediation and guidance, they are able to find common ground. In renewing their commitment to their shared faith in Halone and acknowledging the mistakes of the past, the church shall take its first step towards reform, that it might again serve as a beacon of hope for the people.&lt;br /&gt;
**※In the event that you leave the strategy room, you may re-enter by speaking with the Temple Knight guard at the Congregation of Our Knights Most Heavenly.&lt;br /&gt;
&lt;br /&gt;
*Back at the Congregation, you and your companions share your relief at the success of the council. Now that the church has seemingly weathered the worst of this crisis, you may turn your attention wholly upon the task of dealing with Profane Fafnir.&lt;br /&gt;
**※The next role quest will be available from Artoirel upon reaching level 90 in any magical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Artoirel: Ah, [Forename]. Owing to Lord Aymeric&#039;s swift action, I am pleased to say that the ecumenical council will soon be held.&lt;br /&gt;
Artoirel: In case you are unaware, the council is the highest assembly in the Ishgardian Orthodox Church, its purpose to deliberate and decide upon doctrine.&lt;br /&gt;
Artoirel: The previous one was held no less than eighty years ago, and four archbishops have since come and gone. As such, most Ishgardians know little of it save that which they have read in the historical records.&lt;br /&gt;
Artoirel: Traditionally, the archbishop and members of the Synod would meet behind closed doors. In light of Bishop Vartinoix&#039;s fate, however, this time the doors will be thrown open to the public.&lt;br /&gt;
&lt;br /&gt;
Clem: Indeed. For the first time in history, all men and women of the faith may have a hand in shaping the mission and the teachings of the church.&lt;br /&gt;
Clem: &#039;Tis my hope that you will also join us in this endeavor.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Deacon Clem, allow me to express our gratitude for your efforts in facilitating the council. We appreciate the difficulty of your position.&lt;br /&gt;
&lt;br /&gt;
Clem: I merely heed my conscience and my faith, my lord.&lt;br /&gt;
Clem: Acting in Bishop Vartinoix&#039;s stead, I shall do all within my power to see that the church may serve the people once more.&lt;br /&gt;
Clem:Where is the lord speaker, if I may ask?&lt;br /&gt;
&lt;br /&gt;
Artoirel: He stepped outside for a moment, saying that he wished to gather his thoughts ahead of the council. The hour draws nigh, however...&lt;br /&gt;
Artoirel: [Forename]─I shall proceed to the Vault with the good deacon. In the meantime, may I ask you to find Lord Aymeric? He should be at the Last Vigil, I believe.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aymeric at the Last Vigil===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Aymeric: Oh, &#039;tis you, my friend. Is it time already?&lt;br /&gt;
Aymeric: I see... My apologies for making you come and fetch me.&lt;br /&gt;
Aymeric: I have been thinking, [Forename]. On the path I have chosen to walk, and on those who have been left behind as a consequence of my actions.&lt;br /&gt;
Aymeric: Those who died fighting... Those burdened with boundless grief... Those deprived of position and purpose...&lt;br /&gt;
Aymeric: Like any nation, Ishgard is made up of disparate souls with disparate beliefs. Without an enemy to unite us, we recall the differences we once set aside out of necessity, and find amongst our old friends new ideological foes.&lt;br /&gt;
Aymeric: The future I had envisioned... &#039;Tis far more difficult to secure than I ever imagined.&lt;br /&gt;
Aymeric: What must I do for our people to live in harmony? For our nation to move forward as one?&lt;br /&gt;
Aymeric: Such questions I have been pondering...&lt;br /&gt;
Aymeric: We should begin making our way to the council. Shall we continue our conversation while we walk?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aymeric have him accompany you===&lt;br /&gt;
Aymeric: Ready? Then let us be off.&lt;br /&gt;
Aymeric: If it is agreeable, I would like to look on Fortemps Manor.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Speak with Aymeric&lt;br /&gt;
Aymeric: Though we haven&#039;t much time, I am glad for the opportunity to stroll about the city with you.&lt;br /&gt;
&amp;gt; Part ways&lt;br /&gt;
Aymeric: Have business to attend to before the council, do you? Very well. Perhaps I shall take a moment more to compose myself...&lt;br /&gt;
Aymeric: Ready for the council? Then let us make our way to the Vault.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Accompany Aymeric to Fortemps Manor and then speak with him====&lt;br /&gt;
Aymeric: It feels like another age that you and yours were no more than foreign wards of House Fortemps. And in actual fact, it may be considered so.&lt;br /&gt;
Aymeric: For your coming set in motion a chain of events that brought an end to the Dragonsong War, ushering in a new age of harmony.&lt;br /&gt;
Aymeric: You paved the way for meaningful change in our nation, and for that you shall ever have my gratitude.&lt;br /&gt;
Aymeric: Now then, shall we continue on to the Architects?&lt;br /&gt;
&lt;br /&gt;
====Accompany Aymeric to the Architects and then speak with him====&lt;br /&gt;
Aymeric: King Thordan and his knights twelve. The murderers of Ratatoskr... Since the truth of their ancient crime came to light, many have demanded that these images be torn down.&lt;br /&gt;
Aymeric: Yet though what our founding fathers did was wrong, neither is it right to simply expunge them and their deeds from history. To do so would be to deny our people&#039;s part in what followed for a thousand years.&lt;br /&gt;
Aymeric: We have the chance to forge a new future, but we, as a nation, must decide how we will confront our past...&lt;br /&gt;
Aymeric: ...Forgive me, I was lost in thought yet again. Let us join Deacon Clem at the Vault.&lt;br /&gt;
&lt;br /&gt;
===Speak with Clem while accompanied by Aymeric===&lt;br /&gt;
-optional start&lt;br /&gt;
Clem: Oh, is Lord Aymeric not with you? I was under the impression that you would be coming together...&lt;br /&gt;
System: You must be accompanied by Aymeric and have him at your side in order to proceed with quest objectives.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Clem: There you are, my friends. The council is about to convene. Let us take our place in the audience hall.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Aymeric: Esteemed members of the clergy and honored adherents of the faith. I thank you all for your attendance.&lt;br /&gt;
Aymeric: In recent days, our nation has been racked by a series of tragedies: those among us who do Halone&#039;s work have been transformed into abominations.&lt;br /&gt;
Aymeric: This dreadful phenomenon has been brought about by the Final Days, and it is upon our despair and anguish that it feeds. Thus, if we are to prevent further tragedy, we must strive to ensure that all Ishgardians, clergymen and citizens alike, abide with peace and love for one another in their hearts.&lt;br /&gt;
Aymeric: To that end have I called this ecumenical council, the first in generations, that we might together determine a path forward for the church and our society as a whole.&lt;br /&gt;
&lt;br /&gt;
Clem: Since antiquity, the Ishgardian Orthodox Church served the people in two respects: as the Fury&#039;s spear to strike at the heart of dragonkind, and as the Fury&#039;s shield to safeguard the souls of men.&lt;br /&gt;
Clem: But now that we are at peace with the Dravanians, the church need no longer serve as the spear. And so we must now reconsider how we might better serve as a shield for our brethren.&lt;br /&gt;
&lt;br /&gt;
Proletarian Clergyman: The hierarchy must be reformed, and for that we need accountability. The upper echelon must be stripped of rank at a minimum, and investigations conducted─trials held, if the evidence is sufficiently damning. And then we may turn our attention to their doctrine of lies.&lt;br /&gt;
&lt;br /&gt;
Tribunal Superior: As our predecessors did before us, we of the Synod have ever sought to interpret the scriptures to the best of our ability, and thence conveyed Halone&#039;s will to the people.&lt;br /&gt;
Tribunal Superior: Such fervent pursuit of retribution at the expense of doctrine would come also at the expense of our faith.&lt;br /&gt;
&lt;br /&gt;
Anxious Citizen: Have we won the war to lose our souls? O Halone, are we outside Your grace?&lt;br /&gt;
&lt;br /&gt;
Artoirel: This bodes ill... At this rate, someone might turn...&lt;br /&gt;
&lt;br /&gt;
Aymeric: Since the war&#039;s end, the church and the faithful have stood at a crossroads, unable to take the next step forward.&lt;br /&gt;
Aymeric: His Grace Bishop Vartinoix─may he walk in Halone&#039;s halls─was one such soul, and in his longing for simpler times, he resorted to using forbidden magicks. He succumbed to despair.&lt;br /&gt;
Aymeric: In our minds we renounce the lies upon which our nation was built, but in our hearts we yearn for the righteousness─misguided though it was─that gave us comfort and purpose for so long.&lt;br /&gt;
Aymeric: So let us not forget who we were.&lt;br /&gt;
Aymeric: Let us confront the mistakes of the past and learn from them, that we do not repeat the mistakes of our forefathers.&lt;br /&gt;
&lt;br /&gt;
Clem: As fervently as we believed in our sacred duty, we struggle to accept the church&#039;s deception and embrace change.&lt;br /&gt;
Clem: The legacy of Thordan weighs heavy, and there is the temptation to simply cast it aside like a mantle that suits us no longer.&lt;br /&gt;
Clem: Yet that would dishonor the sacrifice of those who went before. Countless souls who served the people with purest intent. And so, heavy though it may be, let us together bear this burden as we set forth anew.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Our friend [Forename] risked life and limb to reveal the truth to us. The truth that our legends and our scripture were tainted by betrayal. But not wholly corrupted.&lt;br /&gt;
Artoirel: Though the great walls and towering spires of our city may have been built with murder and deception, they rest upon a foundation immutable and true: our devotion to Halone, whom we have worshipped since before our forefathers settled these lands.&lt;br /&gt;
Artoirel: The church is a font of practical wisdom, and its teachings guide us in our daily lives. Such things define our faith no less than the lies. We can acknowledge our sins without renouncing our religion.&lt;br /&gt;
&lt;br /&gt;
Proletarian Clergyman: Aye...and without rejecting who we are...&lt;br /&gt;
&lt;br /&gt;
Tribunal Superior: A comprehensive review of scripture as well as historical literature will be necessary. Revisions, as appropriate, must be made to ensure that the truth of our past is preserved for future generations.&lt;br /&gt;
&lt;br /&gt;
Gerraldieux: With your peerless knowledge of church doctrine, I daresay none is better suited to leading that effort than you.&lt;br /&gt;
Gerraldieux: I also expect that many eyes will be required to pore over all the tomes. And I know many idle men and women of faith who would jump at the chance to do Halone&#039;s work once more.&lt;br /&gt;
&lt;br /&gt;
Aymeric: That day so very long ago, I had no answer to my father&#039;s words. But it seems the people had it within them all along.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aymeric in the strategy room===&lt;br /&gt;
-optional start&lt;br /&gt;
Clem: With this, the church and the people have taken their first step towards a brighter future.&lt;br /&gt;
Artoirel: &#039;Tis well Lord Aymeric interjected when he did.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Aymeric: The council went better than I had dared hope.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Truly. While the details remain to be decided, &#039;twas a resounding success.&lt;br /&gt;
&lt;br /&gt;
Clem: Your words helped everyone to find common ground. I know not how to thank you.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Much credit must go to [Forename]. In the face of great hardship, never did {{alternatives|f=she|m=he}} hesitate to press on, and our people have not forgotten this.&lt;br /&gt;
&lt;br /&gt;
Clem: Indeed. Well do I remember the day you flew into Ishgard upon a dragon&#039;s back. In making possible the impossible, you inspired us all.&lt;br /&gt;
Clem: In you we glimpse the Fury, a vision of courage in the face of uncertainty. Looking to your example, we shall endeavor to bring about change to the church─for the future of all Ishgardians.&lt;br /&gt;
Clem: There will, of course, still be those souls who struggle to rise above the mire of despair. But my fellows and I shall be there to take their hand in faith and love.&lt;br /&gt;
Clem: For what is faith if not salvation?&lt;br /&gt;
Clem: Well, I had best return to the cathedral. We have much and more to do!&lt;br /&gt;
Clem: Ah, but ere I forget─I have tracked down that which you requested. Some repairs will be necessary, but it will be seen to with all haste.&lt;br /&gt;
&lt;br /&gt;
Aymeric: I had tasked the deacon with finding a certain item, you see─a secret weapon, one might say. Given what we know of Profane Fafnir, I suspect it will be of great use in our hunt.&lt;br /&gt;
Aymeric: Once the repairs are complete, we shall be ready to strike.&lt;br /&gt;
&lt;br /&gt;
Artoirel: With the church having reached an accord with the people, the risk of more clergymen turning is greatly diminished. We may now focus entirely on the blasphemy.&lt;br /&gt;
&lt;br /&gt;
Aymeric: &#039;Tis time we freed Vaindreau from his torment. Rest while you can, [Forename], for I daresay the coming battle will demand the best of us.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=wbDHU4AK8bw}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wills_Unending,_Faith_Unbending&amp;diff=1534961</id>
		<title>Wills Unending, Faith Unbending</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Wills_Unending,_Faith_Unbending&amp;diff=1534961"/>
		<updated>2026-09-10T19:01:29Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Wills Unending, Faith Unbending&lt;br /&gt;
| description = The look of relief upon [[Artoirel]]&#039;s face bespeaks your timely arrival.&lt;br /&gt;
| image = Our Aching Souls.png&lt;br /&gt;
| quest-giver = Artoirel&lt;br /&gt;
| related-npcs = Aymeric; Clem; Loverick; Ninne; Temple Knight Guard; Theobalin; Vartinoix; Yaelle&lt;br /&gt;
| location = Strategy Room&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 531&lt;br /&gt;
| level = 88&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Note Concerning Where Vaindreau was Found, 1 Note Concerning an Airship Flying Low, 1 Note Concerning Vaindreau&#039;s State When Found&lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 501600&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Only Justice&amp;amp;comma; Only Vengeance&lt;br /&gt;
| next-quest = O Mighty Fury&amp;amp;comma; Guide Us to Victory&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69665&lt;br /&gt;
| id-edb = 09caf4c208c&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&#039;&#039;Note: This starts in the instanced room in the [[Congregation of Our Knights Most Heavenly]] at {{coords|13.4, 11.0}} - No quest marker will show up on the [[Foundation]] map until you&#039;re in the instanced area.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Ask about [[Vaindreau]] at [[Camp Dragonhead]]&lt;br /&gt;
*Report your findings to [[Aymeric]]&lt;br /&gt;
*Speak with Aymeric&lt;br /&gt;
*Speak with [[Artoirel]] in the [[Strategy Room]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Artoirel has the identity of the blasphemy on his mind.&lt;br /&gt;
&lt;br /&gt;
*As you begin conversing with Artoirel, Aymeric arrives with grim news: upon being confronted, those who had abetted Bishop Vartinoix in his attempt to summon King Thordan turned into beasts and were subsequently put down. Deprived of their accounts, you consider other ways to confirm the clone and Vaindreau are one and the same, and it is decided that you will attempt to retrace their movements. While Artoirel heads to Azys Lla, you and Aymeric will make inquiries at Camp Dragonhead, where Vaindreau was first taken upon being found in the wilds.&lt;br /&gt;
&lt;br /&gt;
*Speaking with the people at Camp Dragonhead, you learn something of the circumstances surrounding the appearance of Vaindreau. Bearing this information, you go to rejoin Aymeric.&lt;br /&gt;
&lt;br /&gt;
*Upon hearing your findings, Aymeric states that he learned much the same thing. Curious about the fate of the airship that was seen flying low, he has secured a pair of black chocobos to help you search Providence Point to the north.&lt;br /&gt;
&lt;br /&gt;
*At the conclusion of your search, you are surprised to find not only the wreckage of the Soleil, the archbishop&#039;s personal vessel, but Profane Fafnir itself lying nearby. At the sight of the imposing creature, you experience visions of Vaindreau&#039;s past─from the time his ship crash-landed to when he fled the infirmary. Coming out of your reverie, you steel yourself for a confrontation with the dread blasphemy, but instead of attacking, the beast elects to flee. After that close encounter, Aymeric suggests returning to Ishgard.&lt;br /&gt;
**※In the event that you leave the strategy room, you may re-enter by speaking with the Temple Knight guard at the Congregation of Our Knights Most Heavenly.&lt;br /&gt;
&lt;br /&gt;
*Back at the Congregation, you share your revelations with Aymeric and Artoirel, confirming beyond a doubt that the clone and Vaindreau are one and the same. Based on what is known of primals, the man&#039;s confusion can be attributed to the mixture of memories he inherited from the multiple individuals who had transformed into King Thordan and his knights twelve. Though the Heavens&#039; Ward took up arms against him and his allies, Aymeric laments their terrible fate, and expresses his fear that other Ishgardians who have become disillusioned with the church may succumb to despair and turn as Vaindreau and the clergymen did. Given courage by your words, the lord speaker makes the decision to hold an ecumenical council, that the church might establish new doctrine, and sets off to make the necessary preparations.&lt;br /&gt;
**※The next role quest will be available from Artoirel upon reaching level 89 in any magical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Artoirel: [Forename], you are ever a sight for sore eyes.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Ill tidings, my friends...&lt;br /&gt;
Aymeric: I dispatched the Temple Knights to find the clergymen who aided in Bishop Vartinoix&#039;s summoning attempt. Regrettably, when confronted, all turned and had to be put down.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Without their accounts, how then to ascertain that the clone and Vaindreau are the same individual...&lt;br /&gt;
&lt;br /&gt;
Aymeric: Maintaining the assumption that they are, perhaps we should instead consider how Vaindreau may have found his way to Coerthas.&lt;br /&gt;
Aymeric: According to [Forename]&#039;s vision, he was abandoned in Azys Lla. But what did he do afterwards?&lt;br /&gt;
&lt;br /&gt;
Artoirel: Then there is but one way to ascertain the truth: we follow his trail.&lt;br /&gt;
Artoirel: I shall go and search for the clone in Azys Lla. If he is still there, then we are dealing with a different individual.&lt;br /&gt;
&lt;br /&gt;
Aymeric: A splendid idea. We leave the floating continent in your capable hands.&lt;br /&gt;
Aymeric: Meanwhile, [Forename] and I shall retrace Vaindreau&#039;s steps whence he first appeared.&lt;br /&gt;
Aymeric: Upon being found in the central highlands, he was taken to Camp Dragonhead. Let us begin by making inquiries there.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Ask about Vaindreau at Camp Dragonhead===&lt;br /&gt;
-optional start&lt;br /&gt;
Aymeric: Let me know if you learn aught of interest. I have a thought for our next move, to which end I am making some arrangements.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Theobalin====&lt;br /&gt;
Theobalin: Hm? Investigating the stranger we found, are you? I wasn&#039;t involved myself, so I can&#039;t tell you much about the fellow.&lt;br /&gt;
Theobalin: But in case it is of interest, earlier the same day, I caught sight of an airship flying dangerously low. It soon disappeared into the brewing snowstorm, looking none too steady.&lt;br /&gt;
&lt;br /&gt;
System: Your exchange with Theobalin has taught you about “An airship flying low.”&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Theobalin: I do wonder what that airship was about, and what became of it. I don&#039;t believe we were expecting any to pass through that day..&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Ninne====&lt;br /&gt;
Ninne: Well now, if it isn&#039;t the late Lord Haurchefant&#039;s dear friend. Is there something you require?&lt;br /&gt;
Ninne: Ah yes, the mystery man. I was among those who tended him. He was not attired for the snow, much less the snowstorm in which he had been caught, and was suffering from frostbite.&lt;br /&gt;
Ninne: When people are extremely cold, they may mistakenly feel that they are warm and disrobe. That might explain his state of undress.&lt;br /&gt;
&lt;br /&gt;
System: Your exchange with Ninne has taught you about “Vaindreau&#039;s state when he was found.”&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ninne: We took care of the man as best we could, but given his state, I expect he will need a long convalescence before he&#039;s back on his feet.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Yaelle====&lt;br /&gt;
Yaelle: Ah, &#039;tis ever an honor to receive you. What brings you to our humble camp this day?&lt;br /&gt;
Yaelle: An injured man who was found out in the wilds? Yes, I know the one. I was with the patrol that chanced into him north of here, at Providence Point.&lt;br /&gt;
Yaelle: He was unconscious and in a bad way, and we hurriedly bore him back to camp. After doing what we could for him, we sent him on to the city.&lt;br /&gt;
&lt;br /&gt;
System: Your exchange with Yaelle has taught you about “Where Vaindreau was found.”&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Yaelle: That fellow was fortunate we found him when we did. Any longer in that storm, and he would have been just another drift of snow.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Report your findings to Aymeric===&lt;br /&gt;
Aymeric: There you are. Were you able to learn aught of interest?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the three key items&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aymeric: A mysterious man found collapsed after an airship was seen flying low... Yes, the accounts I heard are consistent with yours.&lt;br /&gt;
Aymeric: I for one am curious about the fate of this unknown airship. To that end, I have arranged a pair of black chocobos for us, the more efficiently to scour the area.&lt;br /&gt;
Aymeric: We shall contain our search to Providence Point, where Vaindreau is said to have been found.&lt;br /&gt;
&lt;br /&gt;
===Speak with Aymeric===&lt;br /&gt;
Aymeric: If you are ready, let us be off.&lt;br /&gt;
&lt;br /&gt;
(During the flight&amp;lt;ref&amp;gt;For some reason, this message fires on the &amp;quot;Battle&amp;quot; channel, rather than the usual Event text. Players will, of course, still see it appear in the bubble on-screen.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Aymeric: Nothing so far... Let us continue northeast.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Aymeric: By the Fury... It&#039;s the blasphemy!&lt;br /&gt;
&lt;br /&gt;
====Echo Flashback====&lt;br /&gt;
Cloned Elezen: His Eminence... Must protect...His Eminence...&lt;br /&gt;
&lt;br /&gt;
Loverick: Ah, you&#039;re finally awake! Halone be praised!&lt;br /&gt;
Loverick: How are you feeling? Strong enough to speak? Can you tell me your name?&lt;br /&gt;
&lt;br /&gt;
Cloned Elezen: My name... My name is...is...&lt;br /&gt;
Cloned Elezen: ...Zephirin. No─Charibert... Or was it Vellguine? Paulecrain?&lt;br /&gt;
Cloned Elezen: So many names...swirling in my mind...and voices that reject them. Is there none they will accept?&lt;br /&gt;
&lt;br /&gt;
Loverick: Are you all right?&lt;br /&gt;
&lt;br /&gt;
Vaindreau: ...Vaindreau. My name is Vaindreau.&lt;br /&gt;
&lt;br /&gt;
Loverick: Well now, that&#039;s the same as our infirmary! I daresay fate has guided you to us!&lt;br /&gt;
Loverick: So, Vaindreau. If you are feeling up to a little conversation, can you tell me about yourself? Anything else you remember─anything at all?&lt;br /&gt;
&lt;br /&gt;
Vaindreau: A proud son of House Dzemael... Nay. A devout servant of Halone...who lives...for the rush of battle? The pleasure in inflicting pain... The attentions of maidens... To fight beside my brother-in-arms...&lt;br /&gt;
Vaindreau: A lowborn runt...whose every effort went unrewarded. Whose very name disqualified him from ever leading the Temple Knights. But [[Archbishop Thordan VII|His Eminence]] raised me up. Granted me a place at his side...&lt;br /&gt;
Vaindreau: From that day forth, I pledged my sword to his service. Pledged my very being. My life to be offered up in defense of his.&lt;br /&gt;
&lt;br /&gt;
Vaindreau: I am a knight...of the Heavens&#039; Ward. Sworn to protect and serve...the archbishop.&lt;br /&gt;
&lt;br /&gt;
Loverick: Oh, you&#039;re a knight? Forgive me if that sounded rude, but I had no idea. And...while I realize your memories may be a bit muddled, I&#039;m afraid I must inform you that the Heavens&#039; Ward have not been seen in quite some time and are presumed dead, and the archbishop... Well. He is most certainly no longer of this world.&lt;br /&gt;
Loverick: But the important thing is you&#039;re safe now, and we&#039;ll help you get back on your feet. Speaking of which, let me bring some food and water. You must be absolutely famished.&lt;br /&gt;
&lt;br /&gt;
Vaindreau: The archbishop...dead? No... No, this cannot be. How can I still be alive when he is not?&lt;br /&gt;
Vaindreau: I must find him...&lt;br /&gt;
&lt;br /&gt;
(Vision ends)&lt;br /&gt;
&lt;br /&gt;
Aymeric: [Forename]!&lt;br /&gt;
&lt;br /&gt;
Profane Fafnir: For the glory...of King Thordan...&lt;br /&gt;
&lt;br /&gt;
Aymeric: Another vision, I take it.&lt;br /&gt;
Aymeric: Let us make for Ishgard. I expect that Lord Artoirel will return soon, if he has not already, and we should both be glad to hear your tale.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Artoirel in the Strategy Room===&lt;br /&gt;
Artoirel: Ah, [Forename]. I pray your search was more productive than mine own.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Aymeric: Everyone is here. Excellent. So, were you able to find our clone in Azys Lla?&lt;br /&gt;
&lt;br /&gt;
Artoirel: Nay, naught but the discarded Ascalon remained. How fared you with your own efforts in the central highlands?&lt;br /&gt;
&lt;br /&gt;
Aymeric: In the course of retracing Vaindreau&#039;s steps, we came upon the wreck of the &#039;&#039;Soleil&#039;&#039;.&lt;br /&gt;
Aymeric: I suspect he found the vessel abandoned in Azys Lla and tried to use it to return to Ishgard.&lt;br /&gt;
&lt;br /&gt;
Artoirel: But he crashed en route and was subsequently rescued by a patrol from Camp Dragonhead...&lt;br /&gt;
&lt;br /&gt;
Aymeric: So it would seem. And the archbishop&#039;s airship was not the only thing we found. Profane Fafnir was there too.&lt;br /&gt;
Aymeric: The creature chose to flee, but not before [Forename] had a vision of Vaindreau&#039;s past.&lt;br /&gt;
Aymeric: Go on, my friend. Share with us what you witnessed.&lt;br /&gt;
&lt;br /&gt;
Artoirel: ...All the pieces fit, and it is as you surmised, my lord. Vaindreau and the clone are one and the same, and in his despair, he turned into the blasphemy.&lt;br /&gt;
Artoirel: Yet the confusion he exhibited when asked his name... &#039;Tis as if he wasn&#039;t sure of his own identity.&lt;br /&gt;
&lt;br /&gt;
Aymeric: According to the Scions, primals retain the memories of their previous incarnations.&lt;br /&gt;
Aymeric: From this, it may be assumed that the clone harbors the memories of all those who became King Thordan and his knights twelve.&lt;br /&gt;
Aymeric: Though he struggled to reconcile these conflicting memories, he managed to settle on the name Vaindreau.&lt;br /&gt;
Aymeric: The voices within were clearly in agreement when facing [Forename], the mere sight of whom drove the blasphemy to flee...&lt;br /&gt;
Aymeric: Above all, however, they share in the desire to protect the archbishop. This desire was seared into Vaindreau&#039;s very being, and when he learned that he no longer had a purpose...&lt;br /&gt;
Aymeric: The Heavens&#039; Ward took up arms against us and Ishgard. By their hand were we robbed of one of our finest knights and a dear friend.&lt;br /&gt;
Aymeric: Even so, I would not wish such a terrible fate upon them.&lt;br /&gt;
Aymeric: The selfsame fate inflicted upon full many clergymen...and a fate I fear ordinary citizens will succumb to if we fail to act.&lt;br /&gt;
Aymeric: The people will not soon forget the betrayal of our church&#039;s leadership─nor should they. But absent the comfort and stability once afforded to them by the institution, many have become lost...and are all too vulnerable to despair.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; The people don&#039;t have to forget, but they need to move forward.&lt;br /&gt;
&amp;gt; The church can still be a source of comfort, but things need to change.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Aymeric: I thought as much myself, my friend, but to hear you say it as well... Indeed, when the ground upon which we stand crumbles, we must find the strength to move forward. Even should it cause us pain to do so. &lt;br /&gt;
Aymeric: Lord Artoirel. At the next house session, I shall call for an ecumenical&amp;lt;ref&amp;gt;An &#039;&#039;ecumenical council&#039;&#039; is a meeting of bishops and other church authorities to consider and rule on questions of Christian--or rather in this case, Halonic-- doctrine. [[wikipedia:Ecumenical council| Wikipedia]]&amp;lt;/ref&amp;gt; council to be held.&lt;br /&gt;
&lt;br /&gt;
Artoirel: My lord, such a gathering is reserved for... Oh! You intend for the church to codify new doctrine!&lt;br /&gt;
&lt;br /&gt;
Aymeric: Since the separation of religion and state, we have refrained from interfering in church affairs. But if the church is to remain a part of Ishgardian society and continue serving the people, it must reconsider its role and formally address recent revelations. &lt;br /&gt;
Aymeric: I would call for this council not as the lord speaker, but as a humble adherent of the faith.&lt;br /&gt;
Aymeric: Long had I considered whether such measures were necessary, but lacked the courage to set them in motion. I now have it thanks to you.&lt;br /&gt;
Aymeric: I shall tend to the necessary preparations at once. Among other things, we must reach out to those of the clergy who are amenable to reform. I ask for your patience in the meantime.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=XQFCIrWLtew}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Only_Justice,_Only_Vengeance&amp;diff=1534851</id>
		<title>Only Justice, Only Vengeance</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Only_Justice,_Only_Vengeance&amp;diff=1534851"/>
		<updated>2026-09-10T17:09:08Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Only Justice, Only Vengeance&lt;br /&gt;
| description = The look of relief upon [[Artoirel]]&#039;s face bespeaks your timely arrival.&lt;br /&gt;
| image = Our Aching Souls.png&lt;br /&gt;
| quest-giver = Artoirel&lt;br /&gt;
| related-npcs = Aymeric; Clem; Loverick; Temple Knight Guard; Vartinoix&lt;br /&gt;
| location = Strategy Room&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 521&lt;br /&gt;
| level = 87&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 495000&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = No Forgiveness&amp;amp;comma; No Deliverance&lt;br /&gt;
| next-quest = Wills Unending&amp;amp;comma; Faith Unbending&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69664&lt;br /&gt;
| id-edb = 67dd512d8b8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
* Accept this quest from within the [[Strategy Room]]. &lt;br /&gt;
** You may enter the [[Strategy Room]] by speaking with the [[Temple Knight]] at {{coords|13.4, 11.0}} within the [[Congregation of Our Knights Most Heavenly]].&lt;br /&gt;
** &#039;&#039;No quest marker will show up on the [[Foundation]] map until you&#039;re in the instanced area.&#039;&#039;&lt;br /&gt;
* Speak with [[Clem]] at {{coords|9.1, 8.3}} &lt;br /&gt;
* Locate [[Vartinoix]] at {{coords|9.8, 10.4}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Clem]] in [[Saint Reymanaud&#039;s Cathedral]].&lt;br /&gt;
*Search for [[Vartinoix]].&lt;br /&gt;
*Speak with [[Aymeric]] in the [[Strategy Room]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The look of relief upon Artoirel&#039;s face bespeaks your timely arrival.&lt;br /&gt;
&lt;br /&gt;
*In hurried tones, Artoirel informs you that Bishop Vartinoix has decided to grant you an audience this very moment. Not wanting to miss the opportunity to learn if His Grace and Vaindreau may be connected, you make haste for Saint Reymanaud&#039;s Cathedral.&lt;br /&gt;
&lt;br /&gt;
*You arrive at the cathedral to find an apologetic Clem, who explains that the bishop has left on urgent business. While wondering what business should be so urgent, you head outside with your companions in search of His Grace.&lt;br /&gt;
&lt;br /&gt;
*It does not take you long to find the bishop. Appearing flustered, he denies any acquaintance with Vaindreau, and makes to leave. Ere he can do so, however, you experience a vision of his past, which reveals that he had journeyed to Azys Lla and tried to resurrect King Thordan and his knights twelve through a ritual of summoning. His plot laid bare, the bishop lashes out in a righteous fury, only to turn into a beast and force Aymeric to cut him down. Artoirel offers to tend to the aftermath and look after the distraught Clem, and bids you and Aymeric await him at the Congregation.&lt;br /&gt;
**※In the event that you leave the strategy room, you may re-enter by speaking with the Temple Knight guard at the Congregation of Our Knights Most Heavenly.&lt;br /&gt;
&lt;br /&gt;
*After you recount your vision in full, Aymeric posits that the summoning ritual may have succeeded despite the lack of aether. However, what resulted was not the fearsome primal and his guard you once faced and felled, but a single, otherwise ordinary man driven by the desire to protect the archbishop. While you have yet to find conclusive proof that this clone and Vaindreau are one and the same, the possibility cannot be ruled out, and it is on this premise that you press on with your investigation.&lt;br /&gt;
**※The next role quest will be available from Artoirel upon reaching level 88 in any magical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Artoirel: [Forename], excellent timing as ever. Deacon Clem has just sent word that Bishop Vartinoix will see us now. By which I mean &#039;&#039;right this instant&#039;&#039;.&lt;br /&gt;
Artoirel: &#039;Tis extremely short notice, I know, but it would not do to miss the opportunity to learn how he and Vaindreau may be connected.&lt;br /&gt;
Artoirel: Not wishing to keep His Grace waiting, Lord Aymeric is already on his way to Saint Reymanaud&#039;s Cathedral.&lt;br /&gt;
Artoirel: Come, let us hurry there ourselves.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Clem in Saint Reymanaud&#039;s Cathedral=== &lt;br /&gt;
-optional start&lt;br /&gt;
Artoirel: It seems His Grace has yet to arrive...&lt;br /&gt;
Aymeric: Ah, [Forename]. Full glad am I that you could join us.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Clem: My lords, I am so sorry...&lt;br /&gt;
Clem: I informed His Grace that you were making your way hither...&lt;br /&gt;
Clem: But shortly before you arrived, he recalled that he had urgent business and had to leave the cathedral at once.&lt;br /&gt;
Clem: He cannot have yet gone far, though, so if you wish to search for him in the hopes you can still steal a moment of his time...&lt;br /&gt;
&lt;br /&gt;
Aymeric: To grant us an audience only to depart with such haste... What business could be so pressing?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Clem: His Grace has yet to return, I am afraid...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for Vartinoix===&lt;br /&gt;
-optional start&lt;br /&gt;
Artoirel: I&#039;ve found His Grace, [Forename]. &lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Vartinoix: W-Well now, that even the savior of Ishgard should be here...&lt;br /&gt;
&lt;br /&gt;
Artoirel: Your Grace. Perhaps &#039;tis simply our misunderstanding, but we were under the impression that you had granted us an audience.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Vartinoix: L-Lord Speaker! Rest assured I was just about to return to the cathedral...&lt;br /&gt;
&lt;br /&gt;
Aymeric: There is no need, Your Grace─this will not take long. As you may have heard, we are investigating a young man named Vaindreau.&lt;br /&gt;
Aymeric: Is he known to you?&lt;br /&gt;
&lt;br /&gt;
Vartinoix: No, no, I cannot say he is. With the exception of the former archimandrite, I am sure I know no one by that name.&lt;br /&gt;
Vartinoix: But mine and the archbishop&#039;s are known to many, yes? Perhaps...perhaps this youth took inspiration from public services over which we presided. Goodly soul that he is. Full glad am I that his faith was of comfort to him in sickness, and I pray to Halone that he will soon be found in good health.&lt;br /&gt;
Vartinoix: Now then, if there was nothing else, I shall return to my duties...&lt;br /&gt;
&lt;br /&gt;
====Echo Flashback====&lt;br /&gt;
Vartinoix: Fear not, Your Eminence. I shall carry on your legacy.&lt;br /&gt;
&lt;br /&gt;
Earnest Clergyman: We have completed the preparations as per your instructions. But are you certain this will work...?&lt;br /&gt;
&lt;br /&gt;
Vartinoix: It will. It must. Lord Aymeric spoke the truth when he revealed the archbishop sought primal powers to strengthen the people&#039;s faith.&lt;br /&gt;
Vartinoix: I could not bring myself to believe it. Not at first. But in the course of cataloging His Eminence&#039;s personal articles, I came upon his journal...&lt;br /&gt;
Vartinoix: Therein he had written that, through abundant aether and fervent prayer, it is possible to make gods of men!&lt;br /&gt;
Vartinoix: All the power we require lies in this place, this Azys Lla. By channeling the essential elements into the soulless flesh and sword we found...&lt;br /&gt;
Vartinoix: We shall summon forth King Thordan and his knights twelve, and by His blessing Ishgard shall be restored to its former glory!&lt;br /&gt;
&lt;br /&gt;
(Attempt Summoning)&lt;br /&gt;
&lt;br /&gt;
Vartinoix: Wh-What is this? It&#039;s...just an ordinary man, scarcely changed from before...&lt;br /&gt;
&lt;br /&gt;
Cloned Elezen: Unnngh... His Eminence... I must protect...unnngh...&lt;br /&gt;
&lt;br /&gt;
Vartinoix: No... No, this isn&#039;t right!&lt;br /&gt;
Vartinoix: Confound it... Perhaps I overlooked something. I must return to the Holy See and review the journal.&lt;br /&gt;
&lt;br /&gt;
Nervous Inquisitor: Your Grace! What shall we do with this...thing?&lt;br /&gt;
&lt;br /&gt;
Vartinoix: Leave it! &#039;Tis a failure without use or value. The denizens of this place will deal with it soon enough.&lt;br /&gt;
&lt;br /&gt;
====After the Flashback====&lt;br /&gt;
Aymeric: [Forename], are you well? Were you perchance granted a vision of the past?&lt;br /&gt;
Aymeric: An attempted summoning of King Thordan and his knights twelve!?&lt;br /&gt;
Aymeric: Your Grace, you should know full well that summoning is strictly forbidden. You will accompany us to the Congregation and explain yourself.&lt;br /&gt;
&lt;br /&gt;
Vartinoix: I have dedicated my life to the church! Conducted my affairs in accordance with the scriptures, and taught others to do likewise!&lt;br /&gt;
Vartinoix: But you took it all from us! Tore down everything that defined us!&lt;br /&gt;
Vartinoix: You cannot know how it feels to have your very existence rejected! To be forsaken by your community─to be &#039;&#039;denied&#039;&#039; by your society!&lt;br /&gt;
Vartinoix: Well, I deny &#039;&#039;you&#039;&#039; and this &#039;&#039;justice&#039;&#039;! I deny an Ishgard where the church has no place!&lt;br /&gt;
Vartinoix: I refuse to accept it, do you hear me!? &#039;&#039;I refuse to accept it&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Clem: Your Grace! Noooooo!&lt;br /&gt;
&lt;br /&gt;
Artoirel: That it should come to violence yet again... Would that your hand had not been forced, my lord.&lt;br /&gt;
Artoirel: Deacon Clem should not be alone at this time. I shall remain with him while tending to the aftermath.&lt;br /&gt;
Artoirel: When things have settled, I will return to the Congregation. Pray go on ahead and get some rest.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aymeric in the Strategy Room===&lt;br /&gt;
Temple Knight Guard: Heading to the strategy room? I should be glad to show you in.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Aymeric: How fares the deacon?&lt;br /&gt;
&lt;br /&gt;
Artoirel: Well enough, given the circumstances.&lt;br /&gt;
Artoirel: Though understandably shaken, he is more determined than ever to help his fellows.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Truly, he is possessed of a stout heart.&lt;br /&gt;
Aymeric: But to think that even a member of the Synod could succumb to despair and turn...&lt;br /&gt;
Aymeric: The crisis gripping the church is far graver than I had imagined.&lt;br /&gt;
Aymeric: In pushing for such an abrupt separation of religion and state, we may have exacerbated the growing divide between the clergy and the general populace.&lt;br /&gt;
&lt;br /&gt;
Artoirel: [Forename]─will you recount in full that which you witnessed in your vision?&lt;br /&gt;
Artoirel: That he should seek to use one of Allag&#039;s unholy abominations to create a primal...&lt;br /&gt;
Artoirel: Yet that which manifested was not like the being you fought, but rather retained the form of a man. One driven by the desire to protect the archbishop...&lt;br /&gt;
&lt;br /&gt;
Aymeric: We may safely assume the bishop did not have sufficient aether. Bereft of Nidhogg&#039;s eye, the sword Ascalon no longer has such power.&lt;br /&gt;
&amp;gt; If Warring Triad cleared&lt;br /&gt;
Aymeric: Nor does that of the Warring Triad remain to be harnessed, thanks to your valorous intervention.&lt;br /&gt;
---&lt;br /&gt;
Aymeric: But if the summoning failed, how did the clone come to possess life? And what purpose drives it?&lt;br /&gt;
Aymeric: Lack of aether notwithstanding, the necessary components were present for a summoning.&lt;br /&gt;
Aymeric: Perhaps the ritual itself was a success, and the vessel, though imperfect, arose as a champion of the archbishop. Yet how did he come to be in the central highlands...?&lt;br /&gt;
&lt;br /&gt;
Artoirel: You believe that this clone and the man who became the blasphemy are one and the same?&lt;br /&gt;
&lt;br /&gt;
Aymeric: Nay, I merely speculate. Yet considering what we know of the clone and Vaindreau, it would seem a likely possibility.&lt;br /&gt;
Aymeric: Whatever the truth may be, it will not elude us forever. But first, I must lay some groundwork for the next phase of our investigation.&lt;br /&gt;
Aymeric: Gods permitting, I will have news to share ere long, so pray look in on us when you can.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=sZS7MnX3WDU}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=No_Forgiveness,_No_Deliverance&amp;diff=1534782</id>
		<title>No Forgiveness, No Deliverance</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=No_Forgiveness,_No_Deliverance&amp;diff=1534782"/>
		<updated>2026-09-10T15:17:26Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = No Forgiveness, No Deliverance&lt;br /&gt;
| description = [[Artoirel]] is eagerly awaiting Deacon [[Clem]]&#039;s report.&lt;br /&gt;
| image = Our Aching Souls.png&lt;br /&gt;
| quest-giver = Artoirel&lt;br /&gt;
| related-npcs = Aymeric; Clem; Loverick; Sociable Citizen; Spirited Citizen; Staid Citizen; Temple Knight Guard; Vartinoix&lt;br /&gt;
| location = Strategy Room&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.0&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 511&lt;br /&gt;
| level = 86&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 488400&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Our Aching Souls&lt;br /&gt;
| next-quest = Only Justice&amp;amp;comma; Only Vengeance&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69663&lt;br /&gt;
| id-edb = ca158765b8f&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
* Visit [[Artoirel]] in the [[Strategy Room]] to accept this quest; if you don&#039;t see a Quest Marker yet, speak to the [[Temple Knight]] just inside the entrance (and to the left) of the [[Congregation of Our Knights Most Heavenly]] at {{coords|13.4, 11.0}}.&lt;br /&gt;
* In any order, speak with the following minor characters:&lt;br /&gt;
** South of the &#039;&#039;[[The Supreme Sacred Tribunal of Halonic Inquisitory Doctrine|Tribunal]]&#039;&#039; aetheryte, look on the bridge for a yellow-robed nobleman named [[Staid Citizen]] at {{coords|12.3, 9.2}}.&amp;lt;ref&amp;gt;Not to be confused with [[Ishgardian Citizen]] who provides you with the {{DRK}} [[Dark Knight]] unlock quests.&amp;lt;/ref&amp;gt;&lt;br /&gt;
** Near the &#039;&#039;[[The Last Vigil]]&#039;&#039; aetheryte, Look for a woman wearing a blue dress named [[Sociable Citizen]] at {{coords|11.4, 10.6}}.&lt;br /&gt;
** Northeast of &#039;&#039;[[Saint Reymanaud&#039;s Cathedral]]&#039;&#039;, Look for a black-robed nobleman named [[Spirited Citizen]] at {{coords|11.0, 7.8}}.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Gather eyewitness accounts of the man-turned-blasphemy near the Hoplon.&lt;br /&gt;
*Speak with [[Aymeric]]&lt;br /&gt;
*Wait with Aymeric in [[the Brume]]&lt;br /&gt;
*Speak with [[Artoirel]] in the [[Strategy Room]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Artoirel is eagerly awaiting Deacon Clem&#039;s report.&lt;br /&gt;
&lt;br /&gt;
*Having finished speaking with the rescued clergymen, Clem arrives at the strategy room to report his findings. He reaffirms that, since the church&#039;s deception was made public, he and his brethren have been the subject of harassment by certain quarters of the populace. In spite of this, he still believes that the church may again serve as a beacon of hope for the people. His unwavering faith, Aymeric believes, is the reason why he did not turn when others did. Having thus established the cause for the transformations, you turn your attention to the mystery of Profane Fafnir&#039;s identity. It is decided that you will seek out eyewitnesses among ordinary citizens, and to that end you head to the Hoplon to make inquiries.&lt;br /&gt;
&lt;br /&gt;
*You converse with a number of citizens and gain some insights into the identity of the man-turned-blasphemy. Satisfied, you go to seek out Aymeric at the Arc of the Venerable.&lt;br /&gt;
&lt;br /&gt;
*After sharing your findings with one another, you and your companions determine that the man may have been a patient at Saint Vaindreau&#039;s Grace, and by curious coincidence has the same name as the figure for whom the infirmary was named. Artoirel volunteers to head to the Firmament to make inquiries, and bids you and Aymeric await him in the Brume.&lt;br /&gt;
&lt;br /&gt;
*Artoirel emerges from the Firmament with Loverick, the infirmary aide who had care of Vaindreau. From him you learn that the young man was found by a patrol in the central highlands. After being treated for his injuries, he was brought to the infirmary for recovery, during which time he was heard muttering the names of Archbishop Thordan and Bishop Vartinoix while unconscious. By this, Loverick assumed that Vaindreau was a pious man who regarded them with respect and reverence, but you cannot help but wonder whether there is more to it.&lt;br /&gt;
**※In the event that you leave the strategy room, you may re-enter by speaking with the Temple Knight guard at the Congregation of Our Knights Most Heavenly.&lt;br /&gt;
&lt;br /&gt;
*Back at the Congregation, you consider why Vaindreau would speak Bishop Vartinoix&#039;s name specifically. In light of the possibility that they were personally acquainted, Artoirel proposes speaking with His Grace directly, and Aymeric leaves to arrange a meeting.&lt;br /&gt;
**※The next role quest will be available from Artoirel upon reaching level 87 in any magical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Artoirel: Ah, [Forename]. Your timing could not be better.&lt;br /&gt;
Artoirel: Deacon Clem has finished speaking with the rescued clergymen, and will be here shortly to share his findings.&lt;br /&gt;
Artoirel: Lord Aymeric too is on his way. Let us wait for them.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
Artoirel: Deacon Clem, we thank you for making the inquiries on our behalf.&lt;br /&gt;
&lt;br /&gt;
Clem: &#039;Twas no imposition in the least. As I said, I am glad to do all I can.&lt;br /&gt;
&lt;br /&gt;
Aymeric: So, &#039;tis our understanding that those we escorted back were all close acquaintances of the inquisitor who turned.&lt;br /&gt;
Aymeric: Like him, they too had been the subject of harassment by certain quarters of the populace. Is this correct?&lt;br /&gt;
&lt;br /&gt;
Clem: It is, I am afraid. And they are far from alone. Men of the cloth were once afforded respect and deference as servants of Halone, but now they are openly reviled by many.&lt;br /&gt;
Clem: We were complicit in perpetuating terrible lies─this is true─but we too were misled. We too are victims. Yet we are regarded by some as criminals...&lt;br /&gt;
&lt;br /&gt;
Aymeric: Well do I understand the people&#039;s anger, but it saddens me to think that they would thus lash out at their fellow man. Especially when we need solidarity most of all...&lt;br /&gt;
Aymeric: Though I can imagine your plight, I would not presume to fully grasp your pain. Will you tell us of the challenges you and yours have had to face since the war&#039;s end?&lt;br /&gt;
&lt;br /&gt;
Clem: Like all sons and daughters of Ishgard, we dreamed of peace in our lifetime. But now that it has come, we find we have little cause to rejoice.&lt;br /&gt;
Clem: Our faith has long been the foundation of our lives, and overnight that foundation has been crippled by fractures. Beyond repair, for some.&lt;br /&gt;
Clem: To learn that we had been deceived, and that we had unwittingly deceived others in turn was...devastating. We who had once been shepherds to men found ourselves lost lambs, bereft of surety and wanting for guidance.&lt;br /&gt;
Clem: We have languished in darkness, all of us.&lt;br /&gt;
Clem: Yet I have faith. That the church will redeem itself. That it will find a new path, and again become a beacon of hope for the people.&lt;br /&gt;
&lt;br /&gt;
Aymeric: I see... Thank you for sharing this with us. Your testimony has confirmed our suspicions.&lt;br /&gt;
Aymeric: According to our allies, that which causes people to turn is none other than their despair and anguish.&lt;br /&gt;
Aymeric: If it wasn&#039;t before, &#039;tis now abundantly clear why members of the clergy are among the transformed.&lt;br /&gt;
Aymeric: That you did not, I believe, is due to your unwavering faith in the church. In light of this, we would ask for your continued cooperation.&lt;br /&gt;
&lt;br /&gt;
Clem: Of course. Anything to help my brethren.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Now that we have established the cause, that leaves us with the mystery of Profane Fafnir&#039;s identity.&lt;br /&gt;
Artoirel: The progenitor of these troubles... Could he too have been a man of the cloth?&lt;br /&gt;
&lt;br /&gt;
Clem: From what I recall of his garb, I doubt it. He was dressed in the common fashion, and inadequately against the cold besides.&lt;br /&gt;
&lt;br /&gt;
Aymeric: &#039;Tis said that something of the individual may remain in the blasphemy, influencing its behavior.&lt;br /&gt;
Aymeric: If we can determine what instincts drive Profane Fafnir, we may learn who it once was. And this knowledge, I believe, will prove vital in our efforts to stop it.&lt;br /&gt;
Aymeric: Deacon Clem─we ask that you reach out to your fellow clergymen. Please do what you can to ease their anxieties.&lt;br /&gt;
&lt;br /&gt;
Clem: Understood. As I have ever done, I shall provide what comfort I can to those in need.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Meanwhile, we must make it a priority to identify the blasphemy. To that end, I would seek out more eyewitnesses.&lt;br /&gt;
Aymeric: The Hoplon is a busy place at any given time; some ordinary citizens are bound to have been present as that tragic event unfolded.&lt;br /&gt;
Aymeric: I propose we make inquiries in the Pillars. If you could attend to the Hoplon, Lord Artoirel and I will look in the surrounding areas.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Aymeric: There are bound to be others who witnessed the transformation. We have but to find them.&lt;br /&gt;
Artoirel: I have this area well in hand. I pray you make inquiries on the Hoplon.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Gather eyewitness accounts of the man-turned-blasphemy near the Hoplon===&lt;br /&gt;
====Staid Citizen====&lt;br /&gt;
Staid Citizen: I wasn&#039;t present for the incident at the Hoplon, but a young man poorly dressed for the cold, that I did see.&lt;br /&gt;
Staid Citizen: I recall him well because an aide from Saint Vaindreau&#039;s was searching for him. He was a patient at the infirmary, and by coincidence had the same name.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Staid Citizen: I know not what became of that young man, but I hope the aide found him. He plainly wasn&#039;t in a state to be wandering about alone.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Sociable Citizen====&lt;br /&gt;
Sociable Citizen: No, I didn&#039;t see that dragon. Nor would I have wished to, frightful as it sounds.&lt;br /&gt;
Sociable Citizen: They say it wasn&#039;t a Dravanian attack. But if not, then what was it?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sociable Citizen: Whatever that beast was, I pray I never have to lay eyes upon it. I&#039;d sooner forget it was ever here.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Spirited Citizen====&lt;br /&gt;
Spirited Citizen: The dragon that appeared at the Hoplon? Aye, I saw with my own eyes. One moment an Elezen, the next a terrible beast. He was a heretic, I take it?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Spirited Citizen: That dragon was massive, let me tell you. I didn&#039;t know heretics could transform into something so big.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aymeric===&lt;br /&gt;
-optional start&lt;br /&gt;
Artoirel: Were you able to learn anything?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Aymeric: There you are, [Forename]. Did your search yield any fruit?&lt;br /&gt;
Aymeric: A patient of the Firmament&#039;s infirmary, you say...&lt;br /&gt;
&lt;br /&gt;
Artoirel: Among those with whom I spoke, one claims to have witnessed an individual fitting that description. A man walking in a stupor, who did not seem to feel the cold.&lt;br /&gt;
Artoirel: If he had wandered straight out of the infirmary, it would explain his state of attire.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Yes, I daresay we have found our blasphemy. But to think that his name should be Vaindreau...&lt;br /&gt;
Aymeric: &#039;Tis the same as that of former Heavens&#039; Ward commander Ser Vaindreau de Rouchmande, for whom the infirmary is named.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Ser Vaindreau, however, retired from his station at a ripe old age some years ago. &#039;Tis not like to have been him.&lt;br /&gt;
Artoirel: In any case, we have a lead. I shall head to the infirmary at once. Pray wait for me in the Brume.&lt;br /&gt;
&lt;br /&gt;
===Wait with Aymeric in the Brume===&lt;br /&gt;
-optional start&lt;br /&gt;
Aymeric: Lord Artoirel should not be long. Let us wait here.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Artoirel: This is Loverick, the aide who was in charge of Vaindreau.&lt;br /&gt;
&lt;br /&gt;
Loverick: Have you found him? Oh, please say you have!&lt;br /&gt;
&lt;br /&gt;
Aymeric: We have not, I am afraid. But we seek to, and hope that you could tell us more about him. May we ask how he came to be at the infirmary?&lt;br /&gt;
&lt;br /&gt;
Loverick: He was found by a patrol in the central highlands. After being treated for his hurts, he was brought to us for convalescence. Being in the prime of his years, he had been doing well, but then...&lt;br /&gt;
&lt;br /&gt;
Aymeric: Prime of his years... By all accounts, he is no old man. It seems safe to assume it isn&#039;t &#039;&#039;Ser&#039;&#039; Vaindreau.&lt;br /&gt;
&lt;br /&gt;
Loverick: Oh no, he&#039;s definitely a different person, as I told Lord Artoirel.&lt;br /&gt;
Loverick: And though he gave his name as Vaindreau, he seemed rather confused, and we had no means to confirm his identity.&lt;br /&gt;
Loverick: In his state, he shouldn&#039;t be wandering about on his own. Please, you must find him.&lt;br /&gt;
&lt;br /&gt;
Aymeric: The man who recently turned into a beast at the Hoplon... We regret to say it may have been Vaindreau.&lt;br /&gt;
&lt;br /&gt;
Loverick: Wh-What? No... How can this be?&lt;br /&gt;
&lt;br /&gt;
Artoirel: Is there aught else you can tell us? Things he may have said or done while in your care?&lt;br /&gt;
&lt;br /&gt;
Loverick: Hmmm...&lt;br /&gt;
Loverick: While he was still unconscious, he would often ramble. Though most of it was incoherent, he mentioned the archbishop many times.&lt;br /&gt;
Loverick: Oh, and he spoke of a bishop too─Bishop Vartinoix. I assumed he was a pious man, given this.&lt;br /&gt;
&lt;br /&gt;
Aymeric: I see. Thank you for your cooperation. We will continue our investigation and, should we confirm what became of Vaindreau, inform you forthwith.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Let us return to the Congregation for now.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Artoirel in the Strategy Room===&lt;br /&gt;
Temple Knight Guard: Heading to the strategy room? I should be glad to show you in.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Aymeric: Who could this Vaindreau be...?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Artoirel: The mystery remains, but we are one step closer to identifying the man who became Profane Fafnir.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Indeed. Though he did not at first appear to be a member of the clergy, his words betray a fervent faith.&lt;br /&gt;
Aymeric: And how curious that he should speak not only of the archbishop, but Bishop Vartinoix specifically...&lt;br /&gt;
&lt;br /&gt;
Artoirel: Perhaps he was personally acquainted with His Grace.&lt;br /&gt;
Artoirel: In light of the possibility, I believe we should speak with him directly.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Agreed. I will request an audience, but His Grace has many demands upon his time. It may be a while before we are seen.&lt;br /&gt;
Aymeric: Should you have other business, pray feel free to attend to them in the meantime.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==References and Notes==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=e1EMI2MALQ8}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leader_to_Leader&amp;diff=1520767</id>
		<title>Leader to Leader</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leader_to_Leader&amp;diff=1520767"/>
		<updated>2026-08-06T04:33:16Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Leader to Leader.png&lt;br /&gt;
| description = [[Trna]]&#039;s shoulders are thrown back and her stance is braced. Her normally jovial gaze looks steeled for trouble.&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = Trna&lt;br /&gt;
| related-npcs = Acala; Ghasa; Maru; Ogul; Racashir&lt;br /&gt;
| location = Thavnair &lt;br /&gt;
| location-x = 19.9&lt;br /&gt;
| location-y = 27.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Arkasodara Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Arkasodara Quests&lt;br /&gt;
| journal-genre = Arkasodara Main Quests&lt;br /&gt;
| sortkey = 5&lt;br /&gt;
| requirements = Honored [[Reputation]] maxed&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| exp = 594660-749595&lt;br /&gt;
| gil = 1455&lt;br /&gt;
| unlocks = r7 Arkasodara, ach Ride or Die&lt;br /&gt;
| prev-quest = Defiant Ogul&amp;amp;comma; Deified!&lt;br /&gt;
| next-quest = The Hippo Riders&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.15&lt;br /&gt;
| id-gt = 70085&lt;br /&gt;
| id-edb = 24cf473d4d1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Survey your surroundings and defeat any enemies that might appear.&lt;br /&gt;
*Report back to [[Trna]].&lt;br /&gt;
*Speak with Trna.&lt;br /&gt;
*Speak with [[Acala]] in [[Yedlihmad]].&lt;br /&gt;
*Speak with Trna.&lt;br /&gt;
*Stand by at the finish line.&lt;br /&gt;
*Speak with Trna.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Trna&#039;s shoulders are thrown back and her stance is braced. Her normally jovial gaze looks steeled for trouble.&lt;br /&gt;
**※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Trna relates that the new meyhane is a hit with the locals, putting so many adventuring types at her disposal that she now receives direct requests from the Radiant Host itself. Perhaps predictably, Ghasa interrupts this good news with reports of a gaggle of Gajasura heading straight for Svarna, so she asks you to extend an adventurer&#039;s welcome to Acala&#039;s cohorts. While she doesn&#039;t yet explain her reasons, Trna leaves you with one, immovable condition: whatever fighting occurs must not end in tragedy.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* You give your Gajasura guests the warmest welcome that will allow you to leave the confrontation unscathed. They will hopefully remain subdued for some time, allowing you to regroup with Trna.&lt;br /&gt;
&lt;br /&gt;
* When you arrive, Ogul has her weapon drawn and tensions are running high. Acala demands that the Hippo Riders forfeit Svarna and leave immediately. Trna retorts that Acala and his people should join the Riders instead of fighting them. Unable to reconcile their differences, Trna finally starts speaking Acala&#039;s language when she challenges him, leader to leader, to a race on hippo carts across a predetermined stretch of the island. Acala, confident in his abilities, accepts and heads directly to the starting line at Yedlihmad.&lt;br /&gt;
&lt;br /&gt;
* Trna immediately regrets challenging Acala to a race, fearing it will besmirch the Riders&#039; hard-earned reputation. You assuage her concern by suggesting that the race be held as an official, public festivity. Citizens from across Thavnair are invited to witness the landmark competition between the Arkasodara and Gajasura, the first of its kind on the island─or, perhaps, anywhere. Bolstered by your reassurance, Trna bids you accompany her as she negotiates terms of engagement with Acala.&lt;br /&gt;
&lt;br /&gt;
* Since the outcome of the race will affect the lives of many, Trna offers Acala the option of drawing upon his battle brothers&#039; strength during the race. Acala rebuffs her, insisting that he, and he alone, is strong enough to win. Trna, on the other hand, decides to rely upon not only her associates&#039; guidance, but yours. She pulls you aside to share her strategy.&lt;br /&gt;
&lt;br /&gt;
* Trna explains her plan: Maru and Ghasa will keep you updated on the race&#039;s progress from key locations along the track, and you will use their intel to coach Trna as she rides. Additionally, Maru offers some colorful ingenuity to draw out the full extent of Saurya&#039;s enthusiasm when the time is right. Linkpearl in ear, you set off for the finish line by the Giantsgall Grounds and wait for history to begin...&lt;br /&gt;
&lt;br /&gt;
* Thanks to your advice and Trna&#039;s undeniable skill with a cart, she secures victory by a hippo&#039;s nose. Instead of lording her win over the frustrated Acala, however, Trna instead entreats him once more to join her. Besieged by a heartfelt speech and his own sense of duty towards his brothers, Acala accepts, and you extend to Trna your congratulations.&lt;br /&gt;
&lt;br /&gt;
* While the Hippo Riders were shocked by the Gajasura addition to their family, Trna says she was able to smooth things over with her associates. She has a racing gate installed in Svarna to commemorate the legendary race between her and Acala, with ambitions to hold more in the future. Your heart is filled with ever higher hopes for Trna and all her associates, old and new, as you continue to rebuild a thriving Thavnair.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Trna: [Forename], am I glad to see you! Haven&#039;t made much headway on our Gajasura problem, but let me tell you about the rest of it.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Like I said, no tearful reconciliation or nothin&#039;, but havin&#039; folks at the meyhane&#039;s been givin&#039; us peace of mind. Between our little outfit an&#039; Kancanas contacts, we&#039;ve got every sort of adventurer you could ever need.&lt;br /&gt;
&lt;br /&gt;
Maru: Ogul&#039;s been stoppin&#039; by when she can, too. She&#039;s gotten mighty good at ridin&#039;. I think she&#039;s got the instincts of a racer...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Once Ogul finds her groove, she&#039;s unstoppable!&lt;br /&gt;
&amp;gt; As a fellow adventurer, she makes me proud.&lt;br /&gt;
&amp;gt; If you say so...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: There&#039;s no doubt she&#039;s been settin&#039; a great example for our recruits.&lt;br /&gt;
Trna: So much so that even the Radiant Host&#039;s been askin&#039; us for guards an&#039; lookouts to patrol the roads.&lt;br /&gt;
Trna: Works out in our favor, seein&#039; as we&#039;ll be the first to know if Acala ever decides to─&lt;br /&gt;
&lt;br /&gt;
Ghasa@???: B-Boss! Boss!&lt;br /&gt;
&lt;br /&gt;
Maru: Right on cue...&lt;br /&gt;
&lt;br /&gt;
Ghasa: We just got word─a whole mob of Gajasura&#039;s closin&#039; in on us. An&#039; I don&#039;t think it&#039;s &#039;cause they got wind of our deal on lassis or nothin&#039;, neither.&lt;br /&gt;
Ghasa: They&#039;ll be here any moment, Boss. What do we do!?&lt;br /&gt;
&lt;br /&gt;
Trna: Ghasa, go and find Ogul at Palaka&#039;s Stand an&#039; have her report here. Then, I want you to make the rounds and tell folks in this area to be on the alert. I&#039;ve got a hunch Acala&#039;s only after us, but just to be safe.&lt;br /&gt;
Trna: Maru, I want you to keep up your maintenance on the carts. No need to panic, but if matters should run awry, I want everyone ready to leave, understand?&lt;br /&gt;
Trna: I&#039;m goin&#039; to relay the situation to our friends at the meyhane. As for you, [Forename], I&#039;d like you to go an&#039; graciously welcome our Gajasura guests.&lt;br /&gt;
Trna: Any fights picked with you, you&#039;ve got my permission to finish. But I don&#039;t want no blood on your hands. Don&#039;t mean to make things complicated, but that&#039;s how it&#039;s gotta be.&lt;br /&gt;
Trna: I&#039;ll owe you one. Report back when you&#039;ve a handle on things, yeah?&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: I sent off some extra fighters, but I&#039;d like you to go an&#039; make sure nothin&#039; gets out of hand. Nothin&#039; permanent, remember!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey your surroundings and defeat any enemies that might appear===&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Report back to Trna===&lt;br /&gt;
-optional start&lt;br /&gt;
Acala: Bhaaa-ha-ha-haaa! Your home, conquest for Acala!&lt;br /&gt;
&lt;br /&gt;
Ogul: Ghasa apprised me of the s-situation─I came as quickly as I c-could!&lt;br /&gt;
Ogul: I&#039;m g-glad I made it in time, but t-to think a whole horde of bloodthirsty G-Gajasura may not be far behind... &amp;lt;shudder&amp;gt;&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Welcome back. As you can see, we&#039;re at a bit of a deadlock with our favorite hippo enthusiast here.&lt;br /&gt;
&lt;br /&gt;
Ogul: Th-This is hardly the time to be glib, Trna. B-But rest assured that I am prepared to all that is necessary in s-self-defense─even if that should be a swift and decisive o-offense!&lt;br /&gt;
&lt;br /&gt;
Trna: Hold on a moment.&lt;br /&gt;
Trna: I&#039;m angry, Ogul. When I think about what Acala&#039;s stolen and who he&#039;s hurt, I start boilin&#039; like afternoon soup. But skewerin&#039; him ain&#039;t gonna solve the bigger issue.&lt;br /&gt;
Trna: I say we talk, first. See if we ain&#039;t so different after all.&lt;br /&gt;
&lt;br /&gt;
Acala: You too weak for Acala! Leave! Leave hippos, go!&lt;br /&gt;
&lt;br /&gt;
Trna: You want us to leave Svarna? That ain&#039;t an option, an&#039; you know that.&lt;br /&gt;
Trna: But if you&#039;ve got such a hankerin&#039; for our hippo carts, there is another way─you could always join us.&lt;br /&gt;
Trna: Me an&#039; my associates─me an&#039; my &#039;&#039;people&#039;&#039;─we built this place to welcome us when nowhere else would. So there ain&#039;t no version of this where we simply up an&#039; leave &#039;cause you demand it.&lt;br /&gt;
Trna: But you know exactly what I&#039;m talkin&#039; about, don&#039;t you? You know what it&#039;s like to have no place to welcome you. To need to take care of your people, no matter what. That&#039;s why I don&#039;t wanna fight you.&lt;br /&gt;
&lt;br /&gt;
Acala: Your people no place for home? But you protect people... You...same as Acala?&lt;br /&gt;
Acala: But Acala hit your people! Tell truth─you forgive no Acala!&lt;br /&gt;
&lt;br /&gt;
Trna: Like I said, I&#039;m angry. No one messes with my family and gets away with it. That&#039;s why I wanna settle things with you, leader to leader. Fair an&#039; square.&lt;br /&gt;
&lt;br /&gt;
Acala: Bhaaa-ha-ha-ha! Acala hit stronger than weak you! Acala win!&lt;br /&gt;
&lt;br /&gt;
Trna: Sure keen on violence, ain&#039;t you? When I say &amp;quot;settle things,&amp;quot; I&#039;m not talkin&#039; about a fight─I&#039;m talkin&#039; about a race. On hippo carts!&lt;br /&gt;
Trna: If I lose, I swear on my honor as a racer that I&#039;ll agree to your terms. But if I win, you repent for what you&#039;ve done...and you join us. Peaceably. Deal?&lt;br /&gt;
&lt;br /&gt;
Acala: You, fool! Acala win race, take hippos, take wagons!&lt;br /&gt;
&lt;br /&gt;
Trna: You can try. We&#039;ll start the race from that harbor town right there, an&#039; ride the highroad all the way up past the quarry further on.&lt;br /&gt;
&lt;br /&gt;
Acala: Agree. Acala wait at town. But Acala wait not long!&lt;br /&gt;
&lt;br /&gt;
Ogul: W-Well, he was more reasonable than I expected. But lest he decide to perpetrate any knavery, I shall keep a sharp eye over him!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna===&lt;br /&gt;
Trna: I ain&#039;t gonna go back on what I said, but I really shouldn&#039;t have called Acala out like that...&lt;br /&gt;
Trna: Not &#039;cause I think I&#039;ll lose─not on your life! But we had to &#039;&#039;crawl&#039;&#039; out way up from bein&#039; nothin&#039; but reckless misfits and now that we&#039;ve made somethin&#039; of ourselves, I&#039;m gonna ride the highroad an&#039; blow whatever respect we earned to the wind...&lt;br /&gt;
Trna: What&#039;s done is done, I guess. Now we just gotta focus on keepin&#039; things fair. Don&#039;t want Acala workin&#039; a traverse around us, not when everyone&#039;s futures are at stake.&lt;br /&gt;
Trna: Damn it all... How&#039;re we supposed to make this work?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; What if the race were a sanctioned event?&lt;br /&gt;
&amp;gt; Invite a crowd to watch. Acala&#039;s not likely to work anything then.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: That&#039;s genius, [Forename]! An official hippo race between the Arkasodara and Gajasura... That&#039;d be, well, &#039;&#039;legendary&#039;&#039;!&lt;br /&gt;
Trna: If we do that, not only do we stay legitimate, but we&#039;d be hostin&#039; an event that everyone can enjoy─like a festival!&lt;br /&gt;
Trna: I know I said our racin&#039; days were over, but this is goin&#039; to be one for the chronicles, [Forename]. I&#039;ll show you a race you&#039;ll never forget!&lt;br /&gt;
Trna: Alright. I&#039;ll have Ogul smooth things over with the Radiant Host while my associates spread the word about our upcomin&#039; scurry! Come an&#039; meet me in Yedlihmad─can&#039;t keep Acala waitin&#039; too long.&lt;br /&gt;
&lt;br /&gt;
===Speak with Acala in Yedlihmad===&lt;br /&gt;
-optional start&lt;br /&gt;
Ogul: Leave supervising Acala to me! Rest assured, I shall not be fainting any time soon─mind over matter, as Grandmother would say. Mind over matter!&lt;br /&gt;
&lt;br /&gt;
Trna: Ogul said the Radiant Host was a little perplexed, but they gave us their blessin&#039; nonetheless! Better to settle our differences peacefully, in their words.&lt;br /&gt;
Trna: My associates are out gatherin&#039; the locals, so let&#039;s talk terms with Acala while we can.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Acala: You not ready? Acala ready. Acala no patience!&lt;br /&gt;
&lt;br /&gt;
Trna: Keep your armor on. We&#039;ve gotta wait for our audience to show up. Don&#039;t wanna start without our kinsfolk cheerin&#039; us on, now do we?&lt;br /&gt;
&lt;br /&gt;
Acala: Kins? Race, battle. Not show off! No kins!&lt;br /&gt;
&lt;br /&gt;
Trna: C&#039;mon, Acala─our &amp;quot;kins&amp;quot; are goin&#039; to make sure both sides play fair. Besides, if you win, they&#039;ll officially be &#039;&#039;your&#039;&#039; kins, right?&lt;br /&gt;
&lt;br /&gt;
Acala: ...Fine. Acala accept kins.&lt;br /&gt;
&lt;br /&gt;
Trna: Speakin&#039; of which, I&#039;ve got a proposition for you─seein&#039; as this race is gonna determine the future of both our people, I&#039;d like to declare it a cooperative effort.&lt;br /&gt;
Trna: Only the two of us&#039;ll be ridin&#039; the track, of course, but my team&#039;s gonna be backin&#039; me up from the sidelines. You&#039;re welcome to do the same, if you&#039;d like.&lt;br /&gt;
&lt;br /&gt;
Acala: Hmpf! Battle, Acala win alone! Acala strong!&lt;br /&gt;
&lt;br /&gt;
Trna: Is that so. Alright then.&lt;br /&gt;
Trna: [Forename]! Let&#039;s talk.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Acala: Where kins!? Acala ready to win!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: I think it goes without sayin&#039; that this race ain&#039;t just about the Hippo Riders. The whole island─and all the people on it─are countin&#039; on us to win this.&lt;br /&gt;
Trna: So here&#039;s my plan─I&#039;m gonna give you a linkpearl, like the ones me an&#039; my associates use. That way we can be in contact durin&#039; the race.&lt;br /&gt;
Trna: I&#039;ll have Maru and Ghasa standin&#039; by at key points along the track so that they can give you updates on our progress.&lt;br /&gt;
Trna: I want you to use that information to advise me durin&#039; the race. Sound okay?&lt;br /&gt;
Trna: Not to lay on the pressure, or anythin&#039;. I take full responsibility for how I ride, but just in case I lose my head, I want you to keep me focused.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Chief Strategist, reporting for duty!&lt;br /&gt;
&amp;gt; I think I already lost my head somewhere... But I&#039;ll do my best.&lt;br /&gt;
&amp;gt; Oh, if you insist.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: Thanks, pal. I&#039;m countin&#039; on you.&lt;br /&gt;
Trna: All that&#039;s left is gettin&#039; Saurya to run. Then there ain&#039;t nothin&#039; stoppin&#039; us.&lt;br /&gt;
Trna: She likes those bright colors... What do you reckon the chances are of a rainbow conveniently poppin&#039; out of nowhere, eh? If only...&lt;br /&gt;
&lt;br /&gt;
Maru: Hah...hah... I m-made it! Boss, I─&amp;lt;wheeze&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trna: Maru! What&#039;re you doin&#039; here? And sweatin&#039; like Ogul in that gaja head. What happened? What&#039;s the matter?&lt;br /&gt;
&lt;br /&gt;
Maru: N-Nothin&#039;, Boss. I brought you somethin&#039; for your race...&lt;br /&gt;
Maru: Saurya goes wild for bright colors, right? So I used some of our leftover gulal to make a rainbow! Just throw this, and she&#039;ll perk right up for sure...&lt;br /&gt;
&lt;br /&gt;
Trna: If this ain&#039;t a sign from the divinities, I don&#039;t know what is. Maru, you hamsahead, you really came through! We&#039;re gonna win this thanks to you!&lt;br /&gt;
Trna: I&#039;ll save this for just the right moment. Can&#039;t hit the ground runnin&#039; &#039;&#039;too&#039;&#039; hard after all.&lt;br /&gt;
Trna: Keep that in mind when you&#039;re coachin&#039; me. Pacin&#039; is important for a race this long. Anyway, go on ahead to the goalpost over by the Giantsgall Grounds. I&#039;ll see you when I bring home a victory!&lt;br /&gt;
Trna: Maru, I want you watchin&#039; the highroad around the Great Work. I&#039;ll fill you in on the details by linkpearl.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ogul: Ghhhnnnnnn! I sh-shan&#039;t be intimidated! I have cast all f-fear from my body now! Th-This time for certain!&lt;br /&gt;
Trna: Even after all this time, I always get nervous before a race. But all I&#039;ve gotta do is trust myself, trust my girl, an&#039; ride!&lt;br /&gt;
Trna: Wait for me by the goalpost─Racashir&#039;s goin&#039; to be callin&#039; the race, so he should be there by now too.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Stand by at the finish line===&lt;br /&gt;
-optional start&lt;br /&gt;
Racashir: I really hope Trna wins the race...&lt;br /&gt;
Racashir: From what teacher says, if the Gajasura end up taking over Thavnair, we&#039;re all in trouble.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Racashir: Teacher, we&#039;re all ready over here.&lt;br /&gt;
&lt;br /&gt;
Ogul: It seems that preparations at the goalpost are complete. Racers, are you ready?&lt;br /&gt;
Ogul: Citizens of Thavnair─I welcome you to the very first Hannish Hippo Hustle! Representing the Arkasodara and our very own Hippo Riders...Trna!!! Representing the Gajasura, the mighty...Acala!!! Racers, take your mark!&lt;br /&gt;
Ogul: Get set...&lt;br /&gt;
Ogul: GO!!!&lt;br /&gt;
&lt;br /&gt;
Acala: Acala win! Run, run! Conquest for Acala!&lt;br /&gt;
&lt;br /&gt;
Ghasa@Ghasa&#039;s Voice: That Gajasura bastard! Pushin&#039; our precious hippp that hard─I&#039;m so mad, I&#039;m sweatin&#039; blood!&lt;br /&gt;
Ghasa@Ghasa&#039;s Voice: The boss&#039;s eatin&#039; dust, but the road&#039;s not lookin&#039; too good up ahead...What&#039;s your call!?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Don&#039;t lose to that bastard! Full speed ahead!&lt;br /&gt;
Trna: A-Alright...&lt;br /&gt;
Trna: Ain&#039;t no good, the road&#039;s a mess. Sorry, but I&#039;m gonna hang back for now!&lt;br /&gt;
&amp;gt; Save your strength! The road&#039;s lookin&#039; rocky.&lt;br /&gt;
Trna: Right! We&#039;ll hold fast!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Maru@Maru&#039;s Voice: They&#039;re passin&#039; by the Great Work, an&#039; it looks like Acala&#039;s hippo might be reachin&#039; its limit. Not surprisin, seein&#039; how hard he&#039;s pushin&#039; it...&lt;br /&gt;
Maru@Maru&#039;s Voice: Chances are good Acala&#039;s not goin&#039; to take much more of a lead, but it&#039;s your call...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Go, Trna! Hippos are go!&lt;br /&gt;
Trna: Ain&#039;t gotta tell me twice! C&#039;mon, Saurya. let&#039;s show him what we&#039;ve got!&lt;br /&gt;
&amp;gt; Hold steady till the final spurt!&lt;br /&gt;
Trna: Loud and clear. We&#039;ll bide our time for a grand finish!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Acala: You! Fast, more fast! Run, run, run!&lt;br /&gt;
&lt;br /&gt;
System: The two hippo carts are hurtling towards the goal at breakneck speed! Give your final piece of advice to Trna for the win!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Boss! Give it everythin&#039; you&#039;ve got!&lt;br /&gt;
&amp;gt; Unleash the rainbow!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: Hya-haaah! Been waitin&#039; for this! Get ready to see lightnin&#039;!&lt;br /&gt;
Trna: Saurya, let&#039;s go!&lt;br /&gt;
&lt;br /&gt;
====After crossing the finish line====&lt;br /&gt;
Trna: Who won? Who was it!?&lt;br /&gt;
&lt;br /&gt;
Acala: Acala win!?&lt;br /&gt;
&lt;br /&gt;
Racashir: By a hippo&#039;s nose, the victor of the Hannish Hippo Hustle is...TRNA!!!&lt;br /&gt;
&lt;br /&gt;
Acala: Acala lose... Why!? You trick Acala!?&lt;br /&gt;
&lt;br /&gt;
Trna: No, we didn&#039;t trick you. We just know our hippos, that&#039;s all. What they like. How much they can take.&lt;br /&gt;
Trna: Hippos are livin&#039;, breathin&#039; creatures, same as us. Havin&#039; to run that hard, for that long─all while pullin&#039; a heavy bloke like you? No mystery why your hippo melted its grease.&lt;br /&gt;
&lt;br /&gt;
Acala: Hippo slow because grease melt... Acala understand.&lt;br /&gt;
&lt;br /&gt;
Trna: And I &#039;&#039;did&#039;&#039; say that your people could support you durin&#039; the race. But you insisted on ridin&#039; alone. They&#039;re your &amp;quot;battle brothers,&amp;quot; ain&#039;t they? I bet they would&#039;ve loved to help.&lt;br /&gt;
Trna: I might be in charge, but if I&#039;ve gotta rely on others to protect my people, I&#039;m not hesitatin&#039;. You can only do so much by yourself.&lt;br /&gt;
&lt;br /&gt;
Acala: By...yourself...&lt;br /&gt;
&lt;br /&gt;
Trna: Of course, trustin&#039; folks enough to do that didn&#039;t exactly come naturally to me neither.&lt;br /&gt;
Trna: Me and my people, we used to be nothin&#039; but a bunch of misfits. We didn&#039;t really belong nowhere, an&#039; no one really wanted us around in the first place.&lt;br /&gt;
Trna: People like us ain&#039;t got a lot of options─you either scrape by on the outskirts so that you ain&#039;t a bother, or leave for someplace new an&#039; hope that you can prove yourself somehow.&lt;br /&gt;
Trna: But it ain&#039;t gotta be like that. You can be you an&#039; still build trust an&#039; contribute somethin&#039; positive, however small. Misfit or no, at some point you realize that none of us are really so different.&lt;br /&gt;
Trna: So I believe in you, Acala. I think if no-good racers like us can turn things around, you an&#039; your people can too. You ain&#039;t gotta conquer nothin&#039; to protect your brothers now.&lt;br /&gt;
Trna: A deal&#039;s a deal, right? Join us. Become a Hippo Rider an&#039; see where the cart takes you.&lt;br /&gt;
&lt;br /&gt;
Acala: Acala your words understand. Acala, you, not different. But Acala Gajasura. This bad...&lt;br /&gt;
&lt;br /&gt;
Trna: Our tribes may have their differences, but as for you an&#039; me...that&#039;s just a racin&#039; rivalry now. An&#039; everyone watchin&#039; saw how hard you were tryin&#039; for your people. Might take some time, but I think you&#039;ll find a place here.&lt;br /&gt;
Trna: So, what do you say? Come back with is to Svarna?&lt;br /&gt;
&lt;br /&gt;
Acala: Acala...accept...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna===&lt;br /&gt;
-optional start&lt;br /&gt;
Acala: Acala lose race...Sad. But for battle brothers, new home. Acala protect brothers. So Acala glad. Much glad.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Trna: Thanks for the stellar advice! Couldn&#039;t have done it without you.&lt;br /&gt;
Trna: Ain&#039;t no way I was losin&#039;, but I&#039;m glad this didn&#039;t end up with Acala&#039;s people bein&#039; chased off the island.&lt;br /&gt;
Trna: It got a little tense when a bunch of Gajasura came walkin&#039; in, bold as brass, but I explained the situation an&#039;everyone bein&#039; good-hearted about it. It&#039;s like I said─none of us are so different.&lt;br /&gt;
Trna: But enough about that─people &#039;&#039;loved&#039;&#039; the race! When was the last time I rode like that!? Wind against my face, crowds cheerin&#039; me on...Heh, bow that I think about it? Might&#039;ve been a first.&lt;br /&gt;
Trna: Next time the Hannish Hippo Hustle rolls around, we should start it from Svarna. Or finish it. Or both! Think of the traffic we&#039;d get at the meyhane...&lt;br /&gt;
Trna: Who knew thinkin&#039; up new ways to excite other folks would be so...well, excitin&#039;? This─all of this─is thanks to you, [Forename]. I can&#039;t thank you enough.&lt;br /&gt;
Trna: Alright, let&#039;s get to it! Our brand-new racin&#039; gate ain&#039;t gonna build itself, after all!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
System: In commemoration of the historic race between the representatives of the Arkasodara and Gajasura peoples─and the peace thereby achieved─a gate has been erected in Svarna!&lt;br /&gt;
System: The Hippo Riders&#039; reputation has soard to legendary heights. Backed by their diligence and hard-earned skills, Trna and her associates will continue to spread joy throughout all of Thavnair!&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System:You have achieved Sworn reputation with the Hippo Riders.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: I know I scolded Maru for it before, but ridin&#039; that highroad was a hippo of another color! I can&#039;t wait till we hold another race!&lt;br /&gt;
&lt;br /&gt;
Maru: Knowin&#039; the boss, I had a feelin&#039; things were gonna turn out alright─but havin&#039; Gajasura workin&#039; peacefully alongside us? I guess miracles really &#039;&#039;do&#039;&#039; happen sometimes...&lt;br /&gt;
&lt;br /&gt;
Acala: Work difficult sometimes. But here, hippo carts. And good-taste food!&lt;br /&gt;
Acala: Battle brothers no more hungry. So Acala try work. For battle brothers─Acala try hard!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=eyziH6zRwBc}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Our_Aching_Souls&amp;diff=1519933</id>
		<title>Our Aching Souls</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Our_Aching_Souls&amp;diff=1519933"/>
		<updated>2026-08-04T16:48:30Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Our Aching Souls&lt;br /&gt;
| description = The [[Ishgardian Delegate]] seeks a battle mage with courage unwavering. &lt;br /&gt;
| image = Our Aching Souls.png&lt;br /&gt;
| quest-giver = Ishgardian Delegate&lt;br /&gt;
| related-npcs = Artoirel; Aymeric; Clem; Faint-hearted Inquisitor; Loverick; Pallid Inquisitor; Temple Knight Guard; Vartinoix&lt;br /&gt;
| location = Radz-at-Han&lt;br /&gt;
| location-x = 7.9&lt;br /&gt;
| location-y = 9.4&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Endwalker Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Magical Ranged DPS Role Quests (Endwalker)&lt;br /&gt;
| sortkey = 501&lt;br /&gt;
| level = 85&lt;br /&gt;
| req-quest = At World&#039;s End&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = {{Magical Ranged DPS|name=yes}}&lt;br /&gt;
| exp = 481800&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = No Forgiveness&amp;amp;comma; No Deliverance&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| id-gt = 69662&lt;br /&gt;
| id-edb = 01fc92ea7ec&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Artoirel]] in [[Ishgard]].&lt;br /&gt;
*Speak with [[Clem]] at [[Saint Reymanaud&#039;s Cathedral]].&lt;br /&gt;
*Speak with Clem again.&lt;br /&gt;
*Search for clergymen in the vicinity of [[Gorgagne Mills]].&lt;br /&gt;
*Find and defeat the turned inquisitor.&lt;br /&gt;
*Speak with [[Aymeric]].&lt;br /&gt;
*Speak with the Temple Knight guard at the [[Congregation of Our Knights Most Heavenly]].&lt;br /&gt;
*Speak with Artoirel in the [[Strategy Room]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Ishgardian delegate seeks a battle mage with courage unwavering.&lt;br /&gt;
&lt;br /&gt;
*The Ishgardian delegate informs you that a dread blasphemy resembling a dragon has appeared in Ishgard, spreading panic throughout the nation. Seeking to vanquish the threat without delay, the authorities have begun assembling a hunting party. Though they have no shortage of valorous knights, the Ishgardians believe that their mission would benefit for the presence of a battle mage who can stand unflinching in the face of their fell quarry─and who should fit that description better than you? Having agreed to lend your strength, you promptly depart for the Holy See.&lt;br /&gt;
&lt;br /&gt;
*Arriving in snow-swept Ishgard, you are warmly welcomed by both Artoirel and Aymeric, who brief you on the situation with the blasphemy. Dubbed Profane Fafnir, the beast was apparently born from a young man seen stumbling through the Hoplon in a state of distress. Though the creature soon fled, it has since been seen in the skies above Ishgard on a regular basis, and the mere sight of it has caused others to turn as well. While the identity of the first victim is unknown, it has been determined that all who were subsequently transformed were people of fervent faith, such as priests and inquisitors. In order to better understand the situation, Artoirel has arranged a meeting with the sole member of the clergy who witnessed the blasphemy&#039;s birth but did not turn. Thus do you make your way to Saint Reymanaud&#039;s Cathedral, where the man, a deacon named Clem, awaits.&lt;br /&gt;
&lt;br /&gt;
*You speak with Clem, who recounts the terrifying moment the blasphemy appeared, and confirms that his brethren who were present were all overcome with despair and transformed. As the deacon recounts his tale, Bishop Vartinoix, presently the highest authority in the Ishgardian Orthodox Church, appears and thanks you for your efforts to rid Ishgard of this scourge. After he has taken his leave, Clem turns to you with a request─a request which his tone suggests may be somewhat urgent...&lt;br /&gt;
&lt;br /&gt;
*In the wake of the transformations, a group of clergymen fled the city in fear. Believing that it is more dangerous out in the wilderness, Clem entreats your aid in searching for them in the western highlands, that they may be persuaded to return to Ishgard. While Artoirel and Aymeric tend to Hemlock, you are tasked with escorting the deacon to Gorgagne Mills.&lt;br /&gt;
&lt;br /&gt;
*You succeed in finding the clergymen at Gorgagne Mills. However, in the course of lamenting their poor treatment at the hands of the populace in the wake of the war&#039;s end, an inquisitor succumbs to his despair and transforms into a beast. To prevent it from harming others, Aymeric bids you go after the creature and do what must be done.&lt;br /&gt;
&lt;br /&gt;
*You find the turned inquisitor and lay him to rest. Your task accomplished, you hurry back to rejoin your companions at Gorgagne Mills.&lt;br /&gt;
&lt;br /&gt;
*Aymeric informs you that the remaining clergymen have agreed to return to the Holy See. Once they have been safely escorted back, he bids everyone reconvene at the Congregation of Our Knights Most Heavenly to lay plans. For your purposes, you have the use of the strategy room, which you may enter by speaking with the Temple Knight guard stationed without.&lt;br /&gt;
&lt;br /&gt;
*Arriving at the Congregation, you announce yourself to the guard, who shows you through to join your companions.&lt;br /&gt;
**※In the event that you leave the strategy room, you may re-enter by speaking with the Temple Knight guard at the Congregation of Our Knights Most Heavenly.&lt;br /&gt;
&lt;br /&gt;
*Recent revelations strongly suggest that people of faith are most susceptible to turning due to the challenges they have faced since Ishgard&#039;s false history was brought to light. However, further investigation will be required if you are to draw a definite conclusion, and Aymeric bids you take a moment&#039;s rest while he and Artoirel make provisions for your next move.&lt;br /&gt;
**※The next role quest will be available from Artoirel upon reaching level 86 in any magical ranged DPS class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Ishgardian Delegate: Ah, my {{alternatives|f=lady|m=lord}} [Forename]! I have awaited your coming!&lt;br /&gt;
Ishgardian Delegate: The phenomenon wherein men turn into monsters... It pains to say that Ishgard has not been spared.&lt;br /&gt;
Ishgardian Delegate: A dread blasphemy has appeared in the Holy See, and to compound the people&#039;s horror, the beast resembles a dragon. &#039;Tis imperative that it be vanquished without delay, and to that end we have begun assembling a hunting party.&lt;br /&gt;
Ishgardian Delegate: Given that fear and despair may turn our allies against us, we are being stringent in whom we choose for this duty.&lt;br /&gt;
Ishgardian Delegate: Yet while we have confidence in the quality of our knights, the mission would greatly benefit for the presence of a battle mage─one who can stand unflinching in the face of our fell quarry.&lt;br /&gt;
Ishgardian Delegate: We would be hard-pressed to find an individual who fits that description better than you. Will you not lend us your strength and skill?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; You can count on me.&lt;br /&gt;
&amp;gt; Oh, very well...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ishgardian Delegate: We are in your debt! Just a moment while I relay the glad tidings to command.&lt;br /&gt;
Ishgardian Delegate: &#039;Tis settled. Upon arriving in Ishgard, please take yourself to the aetheryte plaza. Lord Artoirel will be there to receive you. May the Fury speed your way!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ishgardian Delegate: Allow me to thank you once more for agreeing to aid us in our efforts to vanquish the blasphemy.&lt;br /&gt;
Ishgardian Delegate: Lest you forget, upon arriving in Ishgard, please take yourself to the aetheryte plaza. Lord Artoirel will be there to receive you.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Artoirel in Ishgard===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Artoirel: [Forename], I have been expecting you! Words cannot well express how heartening it is to have you fighting beside us.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Allow me to echo that sentiment.&lt;br /&gt;
Aymeric: Greetings, my friend. Lest you wonder, Lord Artoirel and I are leading the effort to deal with the blasphemy. With your capable self in the fold, I have no doubt that we shall succeed.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Without further ado, I shall brief you on the situation. &#039;Twas a handful of days after the first beasts appeared in Radz-at-Han...&lt;br /&gt;
Artoirel: An Elezen man was observed at the Hoplon in the Pillars, walking with an unsteady gait.&lt;br /&gt;
Artoirel: All of a sudden, he buckled over as if in pain. And before anyone knew what was happening, he had transformed into a terrible, draconic beast.&lt;br /&gt;
Artoirel: At the mere sight of this, many who chanced to be present also turned, and regrettably the Temple Knights were forced to put them down.&lt;br /&gt;
Artoirel: The blasphemy itself, however, took wing and fled.&lt;br /&gt;
Artoirel: [[Profane Fafnir]], we have chosen to call it, after the dragon-man of Ishgardian myth.&lt;br /&gt;
Artoirel: Since that day, the beast has oft been sighted in the skies above Ishgard. It does not attack; only circles menacingly for a time ere disappearing again.&lt;br /&gt;
Artoirel: Alas, these brief visitations are enough to cause more people to turn, and for fear and panic to spread further.&lt;br /&gt;
Artoirel: As part of our investigation, we have sought to identify the man who became the blasphemy, but thus far we have learned naught.&lt;br /&gt;
&lt;br /&gt;
Aymeric: We have, however, identified a common thread between those who subsequently turned: all were people of fervent faith. People such as priests and inquisitors.&lt;br /&gt;
&lt;br /&gt;
Artoirel: When the truth of our nation&#039;s history was laid bare, the legitimacy of the church was called into question.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Many Ishgardians struggled to reconcile the revelations with their beliefs, and none more so than the pious. Such men and women, we posit, would be more susceptible to despair─and therefore the transformation.&lt;br /&gt;
Aymeric: We must find a way to stop it. Ishgard has only just emerged from a thousand-year war, and we cannot suffer another great tragedy, much less so soon.&lt;br /&gt;
&lt;br /&gt;
Artoirel: In order to attain a better understanding of the situation, we intend to speak with a member of the clergy.&lt;br /&gt;
Artoirel: The sole individual who survived witnessing the blasphemy&#039;s birth without being turned.&lt;br /&gt;
Artoirel: Clem is his name, and he is a deacon at Saint Reymanaud&#039;s Cathedral. Come, let us seek him out there at once.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Clem at Saint Reymanaud&#039;s Cathedral===&lt;br /&gt;
-optional start&lt;br /&gt;
Artoirel: Here he is─Deacon Clem. Let us see what he can tell us.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Not so very long ago, few would have imagined Ishgardian knights marching beyond the bounds of their own dominion.&lt;br /&gt;
Aymeric: But we have ventured to the heart of Garlemald and fought for no less than the fate of the world itself. Our nation has changed, and continues to do so.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Clem: Lord Aymeric, Lord Artoirel...and the savior of Ishgard besides! You do me great honor.&lt;br /&gt;
Clem: I am Clem, and I serve as a deacon here at Saint Reymanaud&#039;s Cathedral.&lt;br /&gt;
&lt;br /&gt;
Aymeric: I understand you were among those at the Hoplon when the incident occurred. We give thanks to the Fury for your merciful preservation.&lt;br /&gt;
Aymeric: We now seek to prevent the blasphemy from wreaking further havoc, and would appreciate any details you can provide.&lt;br /&gt;
Aymeric: Loath though we are to make you recall unpleasant memories, will you not recount to us what you witnessed that day?&lt;br /&gt;
&lt;br /&gt;
Clem: Very well.&lt;br /&gt;
Clem: We are presently relocating the Vault&#039;s libraries to the cathedral, in case you were unaware. We had finished delivering a batch of tomes, and were on our way to bring over another.&lt;br /&gt;
Clem: As we approached the Hoplon, we noticed a young man walking unsteadily. No sooner had he come to an abrupt halt than he transformed into a draconic beast.&lt;br /&gt;
Clem: The fiend fixed us with a menacing glare, and it was all we could do to find our wits and flee.&lt;br /&gt;
Clem: But to my compounding horror, my brethren who were with me began turning into monstrosities as well. One after another...&lt;br /&gt;
&lt;br /&gt;
Vartinoix@???: Praise the Fury that you, at least, were spared, Deacon Clem. I cannot imagine how frightening the experience must have been.&lt;br /&gt;
&lt;br /&gt;
Clem: Bishop Vartinoix!&lt;br /&gt;
&lt;br /&gt;
Vartinoix: Forgive me if I interrupt. I was informed that our stalwart protectors were present, and wished to express my gratitude.&lt;br /&gt;
Vartinoix: From the bottom of my heart, I thank you for your service. I pray that we shall soon be free of this scourge.&lt;br /&gt;
Vartinoix: Indeed, if there is aught we might do to aid your efforts, you need but say it.&lt;br /&gt;
&lt;br /&gt;
Aymeric: You are most kind, Your Grace.&lt;br /&gt;
&lt;br /&gt;
Artoirel: That was Bishop Vartinoix, the head of Saint Reymanaud&#039;s and a member of the Synod.&lt;br /&gt;
Artoirel: With the seat of the archbishop vacant, he is, in effect, the highest authority in the [[Ishgardian Orthodox Church]].&lt;br /&gt;
&lt;br /&gt;
Clem: This is so. Yet in spite of his elevated station, he remains as kind and humble a man as any I have ever known.&lt;br /&gt;
Clem: Like His Grace, I would do all that I can to help shepherd our people through this uncertain time.&lt;br /&gt;
Clem: To that end, there is a request I would make of you...if you can spare a moment to consider it.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Of course. If it is within our power, we should be glad to offer you aid.&lt;br /&gt;
&lt;br /&gt;
Clem: Thank you!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Clem again===&lt;br /&gt;
-optional start&lt;br /&gt;
Aymeric: The deacon was no less terrified by the blasphemy than his peers, yet he alone did not turn. By what grace was he spared?&lt;br /&gt;
&lt;br /&gt;
Artoirel: What manner of request could this be? His tone bespeaks urgency...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Clem: In the wake of the transformations, a group of clergymen fled the city in fear.&lt;br /&gt;
Clem: Yet though they sought refuge in the wilderness, they put themselves at the mercy of the elements and fell fiends both. Given that the cause of the transformation is not clear, I think theirs was a decidedly unwise decision.&lt;br /&gt;
Clem: I wish to set out and find them, but I am not trained in the ways of war. As such, I require those who are to accompany me in the search.&lt;br /&gt;
&lt;br /&gt;
Artoirel: So that is the way of it. Suffice it to say we will help. Do you know whither your fellows may have headed?&lt;br /&gt;
&lt;br /&gt;
Clem: The western highlands, I believe. Between Gorgagne Mills and Hemlock, there is no shortage of abandoned dwellings in the area.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Very well. Time being of the essence, I propose we split up and scour separate areas.&lt;br /&gt;
Aymeric: [Forename]─if you could escort the good deacon to Gorgagne Mills, Lord Artoirel and I will tend to Hemlock.&lt;br /&gt;
&lt;br /&gt;
===Search for clergymen in the vicinity of Gorgagne Mills===&lt;br /&gt;
-optional start&lt;br /&gt;
Clem: That you should choose to abide in such harsh conditions...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Pallid Inquisitor: Y-You!&lt;br /&gt;
&lt;br /&gt;
Aymeric: Ah, I see you found them.&lt;br /&gt;
&lt;br /&gt;
Clem: Yes, and none the worse for the wear, thank the Fury.&lt;br /&gt;
Clem: My friends. Forgive us if we have given cause for alarm. We come out of concern for your well-being.&lt;br /&gt;
Clem: Though we understand why you quit the city, we fear you may have placed yourselves at greater risk by coming here.&lt;br /&gt;
Clem: His Grace Bishop Vartinoix, too, worries for your health and prays for your swift return. So please, will you not allow us to escort you to the Holy See? I assure you, you will be much safer there than in this wretched place.&lt;br /&gt;
&lt;br /&gt;
Pallid Inquisitor: Servants of the Fury will never be safe in the city, don&#039;t you see!?&lt;br /&gt;
Pallid Inquisitor: This is &#039;&#039;your&#039;&#039; fault! You and your accursed “revolution”! The people disdain us─mock us behind our backs and spit in our faces!&lt;br /&gt;
Pallid Inquisitor: And now someone is conspiring to transform us into monstrosities! Enemies of the church, I&#039;ll wager─emboldened by &#039;&#039;your&#039;&#039; deeds! So no, I will not go back to Ishgard! I&#039;d sooner freeze to death than suffer your pity!&lt;br /&gt;
&lt;br /&gt;
Artoirel: What!?&lt;br /&gt;
&lt;br /&gt;
Pallid Inquisitor: All I have ever done was in service to Her! I am a &#039;&#039;good&#039;&#039; man! I...I do not... She cannot forsake me...&lt;br /&gt;
&lt;br /&gt;
Frightened Nun: Ahhhhhh! H-Halone preserve!&lt;br /&gt;
&lt;br /&gt;
Aymeric: [Forename], we cannot allow him to harm any others!&lt;br /&gt;
Aymeric: Give chase and do what you must. We will remain here and keep the others calm.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Find and defeat the turned inquisitor===&lt;br /&gt;
-optional start&lt;br /&gt;
Aymeric: Deacon Clem, please do what you can to reassure them.&lt;br /&gt;
Clem: Y-Yes, of course...&lt;br /&gt;
&lt;br /&gt;
Artoirel: Do not worry about us─see to the beast. It cannot have gotten far.&lt;br /&gt;
&lt;br /&gt;
Clem: All shall be well, my friends. Come, join me in prayer.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
Popup: The will of the archbishop...is absolute...&lt;br /&gt;
Popup: The wicked...shall be punished...&lt;br /&gt;
&lt;br /&gt;
====After Combat====&lt;br /&gt;
-optional start&lt;br /&gt;
Artoirel: What of the beast?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Aymeric===&lt;br /&gt;
Aymeric: Is it done, [Forename]?&lt;br /&gt;
Aymeric: My thanks. What happened is most regrettable, but we must be grateful that no one else came to harm.&lt;br /&gt;
Aymeric: While you were gone, the deacon was able to convince the others to return to the city.&lt;br /&gt;
Aymeric: Let us escort them back at once, and then reconvene at the Congregation to consider our next course of action.&lt;br /&gt;
&lt;br /&gt;
Artoirel: For our purposes, we have the use of the strategy room. Announce yourself to the guard without, and he will show you in.&lt;br /&gt;
&lt;br /&gt;
===Speak with the Temple Knight guard at the Congregation of Our Knights Most Heavenly===&lt;br /&gt;
Temple Knight Guard: Lords Aymeric and Artoirel await you within the strategy room. Will you be joining them now?&lt;br /&gt;
&lt;br /&gt;
===Speak with Artoirel in the Strategy Room===&lt;br /&gt;
-optional start&lt;br /&gt;
Temple Knight Guard: Heading to the strategy room? I should be glad to show you in.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Here we shall discuss our plans to deal with the blasphemy. Whensoever you wish to enter, you need but say so to the guard.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Artoirel: Lest you wonder, we have taken the clergymen to Saint Reymanaud&#039;s to rest and recover.&lt;br /&gt;
&lt;br /&gt;
Aymeric: If truth be told, the thought that they may still succumb to despair and turn remains at the forefront of my mind...&lt;br /&gt;
Aymeric: Yet the risk would be greater still were we to keep them at arm&#039;s length and deny them the comfort of the church.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Indeed. From the words he spoke, that inquisitor yearned for the days of old.&lt;br /&gt;
&lt;br /&gt;
Aymeric: He and others like him can scarcely be blamed.&lt;br /&gt;
Aymeric: Since the truth of the nation&#039;s founding and the archbishop&#039;s machinations were made public knowledge, the church has been in turmoil.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Though we have made great strides in separating religion and state, there has been far less progress in the reformation of the church.&lt;br /&gt;
Artoirel: For our faith has been everything to us─our purpose and our comfort. &#039;Tis not an easy thing to reconcile one&#039;s beliefs with the betrayal of our spiritual leaders.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Thus torn between their hearts and minds, many Ishgardians feel lost. And none more so than members of the clergy, whose faith was once unshakable.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Little wonder, then, that the most dedicated and devout are like to turn.&lt;br /&gt;
&lt;br /&gt;
Aymeric: So it seems, but further investigation is needed ere we draw a definite conclusion.&lt;br /&gt;
Aymeric: With the war&#039;s end, Ishgard has set out on a new path. The choices we make now shall determine our course for the future.&lt;br /&gt;
Aymeric: Come what may, we dare not squander the chance we have fought so hard to attain.&lt;br /&gt;
&lt;br /&gt;
Artoirel: Once the returned clergymen have sufficiently calmed down, I shall have the deacon speak with them, that we might gain insight into their individual plights.&lt;br /&gt;
&lt;br /&gt;
Aymeric: Good. Meanwhile, I shall take the opportunity to brief my men on recent developments.&lt;br /&gt;
Aymeric: Pray take a moment&#039;s rest, my friend─you have earned it. When you are ready to continue our work, you may seek us out here.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Mdx585RKt3o}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Restaurateur%27s_Guide_to_the_Dragonstar&amp;diff=1519062</id>
		<title>The Restaurateur&#039;s Guide to the Dragonstar</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Restaurateur%27s_Guide_to_the_Dragonstar&amp;diff=1519062"/>
		<updated>2026-08-01T22:57:56Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Restaurateur&#039;s Guide to the Dragonstar&lt;br /&gt;
| image = the restaurateur&#039;s guide to the dragonstar.png&lt;br /&gt;
| description = [[Last Dregs]] management would discuss the further development of your business plan.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = N-7000&lt;br /&gt;
| related-npcs = Beleaguered Dragon; Jammingway; M-101; N-2174; Nihilistic Nibirun; Vidofnir (NPC)&lt;br /&gt;
| location = Ultima Thule&lt;br /&gt;
| location-x = 27.5&lt;br /&gt;
| location-y = 24.5&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Omicron Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Omicron Quests&lt;br /&gt;
| journal-genre = Omicron Main Quests&lt;br /&gt;
| sortkey = 4&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Pure Green Quartz, 1 Sohm Al Bloom, 1 Copperscale&lt;br /&gt;
| requirements = [[Disciple of the Land]]&amp;lt;br&amp;gt;Respected [[Reputation]] maxed&lt;br /&gt;
| exp = 26928000&lt;br /&gt;
| gil = 1135&lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| unlocks = r6 Omicron, ach Voices of a Distant Server III&lt;br /&gt;
| prev-quest = And Another Question...&lt;br /&gt;
| next-quest = Mostly Heartless&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.25&lt;br /&gt;
| id-edb = 4868ec10736&lt;br /&gt;
| id-gt = 70140&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Jammingway]].&lt;br /&gt;
*Speak with [[N-7000]].&lt;br /&gt;
*Speak with [[Vidofnir]] at [[Anyx Trine]].&lt;br /&gt;
**{{MIN}} Mine [[Pure Green Quartz|pure green quartz]] southwest of Anyx Trine. 0/1&lt;br /&gt;
**{{BTN}} Gather [[Sohm Al Bloom|Sohm Al bloom]] northeast of Anyx Trine. 0/1&lt;br /&gt;
**{{FSH}}Catch a [[copperscale]] at [[Fishing Log: The Iron Feast|the Iron Feast]]. 0/1&lt;br /&gt;
*Deliver the [requested item] to N-7000.&lt;br /&gt;
*Speak with N-7000 in [[A-4 Research]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Last Dregs management would discuss the further development of your business plan.&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* N-7000 and Jammingway are pleased to report that the Miw Miisv seem as happy as giant jellyfish from the sea of stars can possibly be─which is to say, quite. With the aim of experiencing the lively air these young creatures have imparted to the Last Dregs, you agree to accompany your fellow managers on their rounds.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* You find the Last Dregs bustling but not overcrowded, leading to the inevitable proposal that you procure yet more patrons. Ever overflowing with ideas, Jammingway asserts that the dragons would be prime candidates. Though N-7000 expresses strong reservations given its civilization&#039;s role in the Dragonstar&#039;s untimely end, it is eventually convinced to make contact in the name of a better future for all involved.&lt;br /&gt;
&lt;br /&gt;
* You proceed to Reah Tahra, where Jammingway attempts to hail a representative of the Dragonstar. Though they do eventually succeed in this first step, it quickly becomes clear that your allied units will struggle to generate interest in the Last Dregs─or any feeling at all─due to the dragons&#039; utter emotional exhaustion from having spent eons in mourning. Upon discussion, it is agreed that a dragon of more agreeable disposition might provide ideas on raising her kin from their dead-eyed torpor, so you make ready to return to Etheirys and consult with wise Vidofnir.&lt;br /&gt;
&lt;br /&gt;
* Though she is aware of her people&#039;s history with the invaders from the Alphatron Star, Vidofnir elects to concern herself with the welfare of her fellow dragons rather than ancient grudges. She explains to your party that the sacred peaks of the Dragonstar once evoked such bittersweet nostalgia in Midgardsormr that he chose his brood&#039;s new home by the look of its mountains─the peak now known as Sohm Al first among them─and suggests you attempt to stir her lost kin&#039;s memories of the same. Fortunately, there is a Coerthan dessert that may do just that.&lt;br /&gt;
&lt;br /&gt;
* Armed with the knowledge of which terrestrial resources once brought a nostalgic tear to Midgardsormr&#039;s eye, you gather the perfect ingredients near Anyx Trine, and set about making a confectioner&#039;s Sohm Al. Though your guest from Reah Tahra is reluctant at first, the sight of the dessert recalls memories of the Dragonstar&#039;s mountains that resonate to his very core, filling him with wistful fondness. Indeed, he soon wishes to bring other dragons to the Last Dregs for a similar experience, and reassures N-7000 that this will not mean the resuming of hostilities─for what is past is long, long past.&lt;br /&gt;
&lt;br /&gt;
* Alongside your allies, you venture to Elysion, a portion of which has now been transformed into a vision of the Dragonstar. Peaks tower over a clutch of eggs, and hope that dragons may soon coast upon the breeze reigns. Apparently more affected by N-7000&#039;s previous statements than they let on, Jammingway takes this success as an opportunity to remind the unit of its life&#039;s worth, and its power to bring about change─scientific limitations be damned.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Miw Miisv status: thriving. According to recent scans, the Ea also emit pleased vibrations.&lt;br /&gt;
Jammingway: They aren&#039;t the only ones! Members of quite a few civilizations have been enjoying watching the Miw Miisv frolic, and customer satisfaction has risen accordingly.&lt;br /&gt;
Jammingway: On that note─it is just about time for our regular rounds at the café. Care to join?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Jammingway===&lt;br /&gt;
-optional start&lt;br /&gt;
N-7000: Café status: bustling. Installation of additional seating recommended.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Jammingway: As you can see, the Last Dregs is now patronized by entities of all ages─and we have expanded our beverage range to accommodate both the young and the very, very old accordingly.&lt;br /&gt;
&lt;br /&gt;
N-7000: Now that the Miw Miisv and the Ea have settled in, the timing to introduce new patrons is optimal.&lt;br /&gt;
&lt;br /&gt;
Jammingway: As a matter of fact, I was just thinking the same!&lt;br /&gt;
Jammingway: We&#039;ve had such good luck with the Ea, it only seems natural that we invite the dragons next. They too are residents of Ultima Thule, after all.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Shall this unit scan your cranial cavern for irregularities? We Omicrons are the dragons&#039; mortal enemies─they would not willingly break bread or any other substance with us. Projections indicate they may be traumatized by the very suggestion.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Are you worried about them? How endearing!&lt;br /&gt;
Jammingway: Yet if Ultima Thule is to move forward, its people cannot remain mired in the conflicts of the past. It would befoul the dynamis, for one thing, and bugger up our hard work. You must learn to live in harmony!&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Acknowledged...but this unit will excuse itself from promotional efforts. The probability of the Dragonstar&#039;s life-forms reacting adversely to Omicron presence in their territory exceeds acceptable parameters.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Parameters, shmarameters. It may be risky, but if the dragons are to believe that the Omicrons have turned over a new leaf, I can think of no better ambassador.&lt;br /&gt;
Jammingway: You may not be able to rewind time and un-conquer the Dragonstar, but you can certainly strive to do better in the future we&#039;re creating. Dynamis makes the impossible possible─you said so yourself!&lt;br /&gt;
&lt;br /&gt;
N-7000: ...Encouragement tentatively internalized. This unit will attempt to serve as an ambassador for peace.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Then it is off to Reah Tahra we go!&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Nihilistic Nibirun: The mournful dirge that echoes through this place is pleasing to the ear. Why do some of these individuals still rage against their fate?&lt;br /&gt;
&lt;br /&gt;
Jammingway: Good perpetual evening, good sir, madam, or other! Can I interest you in a hot cup of coffee?&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: ......&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit has detected an additional hurdle to fulfilling the current objective.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Excuse me! Can I interest you in, er...anything? Anything at all!?&lt;br /&gt;
Jammingway: Hello!? Ignoring me won&#039;t make me go away!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Beleaguered Dragon: ...I wondered how a tuft of floss did come to clamor so, but &#039;tis no more than one of thy strange companions. This explaineth much.&lt;br /&gt;
Beleaguered Dragon: Wilt thou not leave me to my slumber? So long have I been weary...&lt;br /&gt;
&lt;br /&gt;
Jammingway: We have just the thing for that─coffee! Delectable cuisine, as well. Why not stop by the Last Dregs and see what the civilizations of Ultima Thule are raving about?&lt;br /&gt;
Jammingway: I realize that you may have complicated feelings about my Omicron friend here, but we would nevertheless offer you a place to eat, drink, and be merry!&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: Art thou attempting to provoke me...? Though I suppose it matters not.&lt;br /&gt;
Beleaguered Dragon: Neither grief nor hate stir within me, for my flame hath long since flickered and died.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; The news that you do not wish to inflict vengeful obliteration upon the Alphatron Star should be welcome. However, this unit finds it unexpectedly difficult to process.&lt;br /&gt;
N-7000: Are you certain you do not desire revenge? Not even a micron? It may be advisable to gnaw on this unit in the name of experimentation, lest your conclusion be premature.&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: To what end? The destruction of a single machine changeth naught─meaneth naught.&lt;br /&gt;
Beleaguered Dragon: Aye, we dragons once reveled as thou wouldst have me do. In the mountain&#039;s shadow did we gather to sing. Yet even our melodies are naught but memory now...&lt;br /&gt;
Beleaguered Dragon: If I no longer weep for the silence, machine, why dost thou believe I have aught to spare for thee?&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Conversational difficulty levels critical. This unit requests permission to retreat.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Not so fast! The Karellians&#039; apocalyptic aggression didn&#039;t stop us, and neither will this dragon&#039;s depression.&lt;br /&gt;
Jammingway: All of our patrons have needed a little help in learning to hope again. It&#039;s just a matter of discerning what they value and how to provide it.&lt;br /&gt;
Jammingway: Fortunately, we have the great [Forename] at our side! I&#039;ve heard tell that you have no little experience treating with dragons.&lt;br /&gt;
Jammingway: And though the dragons here may not recall their passions, if the Dragonsong War is any indication, their brethren on Etheirys possess no such problem.&lt;br /&gt;
Jammingway: Surely there is at least one dragon of your acquaintance with whom we can consult?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Vrtra will explain in terms we can understand.&lt;br /&gt;
Jammingway: Vrtra!? Satrap of Radz-at-Han? Oh, no, I wouldn&#039;t dream of calling him away from his work for this.&lt;br /&gt;
&amp;gt; Vidofnir is wise, and has been kind to me.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Jammingway: Vidofnir it is, then. As a leader of her people and an arbiter of peace, she must have some advice about disagreeable dragons.&lt;br /&gt;
Jammingway: And she doesn&#039;t sound like the sort to let her elders on the Dragonstar wallow for eternity.&lt;br /&gt;
&lt;br /&gt;
N-7000: Etheirys&#039;s historical records are not registered to this unit&#039;s database, but the proposed course sounds logical as described.&lt;br /&gt;
N-7000: It is statistically probable that they will not welcome assistance from a former enemy...but this unit believes that we must restore hope to dragonkind.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Then it&#039;s decided. Do we need to pack chassis wax or anything?&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit must remain in Ultima Thule to ensure the smooth operation of the Last Dregs while allied life-forms are away. However, a portable communications drone can be dispatched for the journey.&lt;br /&gt;
&lt;br /&gt;
Jammingway: How convenient! Let us make for Anyx Trine posthaste!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Beleaguered Dragon: Would that I could recall the feel of the mountain breeze...but even that lieth beyond my power now.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Vidofnir at Anyx Trine===&lt;br /&gt;
Vidofnir: Dost thou ever rest, Little One? Thou hast brought salvation to the star, yet thy countenance bespeaks a mission.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Vidofnir: The will of the star hath blessed thee with charming companions.&lt;br /&gt;
Vidofnir: Yet to think I should meet one of the “machines” that drove my grandsire from the Dragonstar... &#039;Tis like unto a bedtime fable.&lt;br /&gt;
Vidofnir: Fear not, for I shall not rebuke thee. Thou wouldst not be the first to call an old foe “friend”...&lt;br /&gt;
Vidofnir: &#039;Tis the fate of the dragons that concerneth me. To condemn them to an empty existence forevermore would be cruel indeed.&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit did not expect to find you so...pleasant? Alive? It is difficult to locate the proper lexical data.&lt;br /&gt;
N-7000: Jammingway shared much data about the dragons of Etheirys during the journey, but this unit struggles to process that those who embrace an ageless existence upon this star are of the same species as the life-forms we encountered in Ultima Thule.&lt;br /&gt;
N-7000: Your dragons too faced countless battles and great suffering, yet they emerged whole. This unit wonders how much can be attributed to faith in their allied units, and how much to the resilience of their hope─or if these two variables are one and the same.&lt;br /&gt;
&lt;br /&gt;
Jammingway: ...Which brings us back to our purpose here. Is there anything we can say to the dragons of Ultima Thule that might open their hearts to embrace hope once more?&lt;br /&gt;
&lt;br /&gt;
Vidofnir: My sire, Hraesvelgr, oft spoke of Midgardsormr&#039;s tales of the Dragonstar, for from these memories was our Sohm Al born.&lt;br /&gt;
Vidofnir: &#039;Tis mine understanding that the Dragonstar possessed a sacred peak resplendent, and &#039;twas my grandsire&#039;s longing for its heights that drew him to nest upon Etheirys.&lt;br /&gt;
Vidofnir: Mine ancestors doubtless felt its loss as keenly, yet their despair hath given way to exhaustion. The memory &#039;tis but a dull ache in their hearts.&lt;br /&gt;
Vidofnir: Restore to them memory untainted by bitterness, and they may yet be inspired as my grandsire once was. Words, however, shall not suffice.&lt;br /&gt;
&lt;br /&gt;
Jammingway: If not words, what about taste? We&#039;ve managed to evoke joyful recollections via soup before─surely we can do the same for the dragons.&lt;br /&gt;
&lt;br /&gt;
N-7000: Previous customer data supports this hypothesis.&lt;br /&gt;
N-7000: However, dragons do not possess a culinary tradition as such. As with the Grebuloffs, we must think outside standard parameters.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Oh, I believe I have precisely what we need.&lt;br /&gt;
Jammingway: Among the recipes provided to us by our Sharlayan collaborators is one from Ishgard─a dessert resembling Sohm Al! If that&#039;s not outside standard parameters, I don&#039;t know what is.&lt;br /&gt;
&lt;br /&gt;
Vidofnir: A curious proposal, but thou art welcome to attempt it.&lt;br /&gt;
&amp;gt; {{MIN}} Miner&lt;br /&gt;
Vidofnir: Southwest of Anyx Trine lie lustrous minerals, their sheen not unlike those of the Dragonstar&#039;s peaks. Collect them with my blessing.&lt;br /&gt;
&amp;gt; {{BTN}} Botanist&lt;br /&gt;
Vidofnir: My grandsire once spoke of the pale blossoms northeast of Anyx Trine as like unto those of the Dragonstar&#039;s valleys. Collect them with my blessing. &lt;br /&gt;
&amp;gt; {{FSH}} Fisher&lt;br /&gt;
Vidofnir: My grandsire once spoke of an iridescent fish in the Iron Feast, its scales a shade identical to the Dragonstar&#039;s holy peak.&lt;br /&gt;
Vidofnir: Collect one with my blessing─I am told they subsist upon roe.&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit reminds you that all proceeds from gold salmon roe─available perpetually in A-4 Research─will be directed toward Omicron enhancement initiatives.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Jammingway: It sounds like we shall be gazing upon a resplendent─and edible─peak in no time!&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit requests that you return to the Last Dregs before initiating baking protocols. The utility of this drone&#039;s tiny digits is limited.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Vidofnir: Thou art truly a warrior of warriors, yet much else besides...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the [requested item] to N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: We do strive to make our dishes visually appealing, but this will be our greatest challenge yet! I do hope the dragons appreciate it...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: Drone battery low. This unit has returned it to the charging station despite Jammingway&#039;s protests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{MIN}} {{i|Pure Green Quartz}} {{BTN}} {{i|Sohm Al Bloom}} {{FSH}} {{i|Copperscale}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N-7000: Ingredients consistent with Dragonstar environmental records. Please initiate baking protocols.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Consider them initiated. Dessert is go!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Beleaguered Dragon: Remember, machine─&#039;tis only at the purported request of my kin across the expanse that I humor thee. Do not test my patience overlong.&lt;br /&gt;
&lt;br /&gt;
Jammingway: We wouldn&#039;t dream of it! Now, if you&#039;ll come this way...&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: ...Thy tiny hands wrought this for my sake?&lt;br /&gt;
&lt;br /&gt;
Jammingway: Yes! [Forename]&#039;s less-tiny hands and N-7000&#039;s spinny whatsits also helped. We worked hard to make it as much like the holy peak of the Dragonstar as possible.&lt;br /&gt;
Jammingway: Do you... Do you like it?&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: ......&lt;br /&gt;
Beleaguered Dragon: ...&#039;Tis difficult to say. My palate recalleth not what flavors once appealed. Visually, however...&lt;br /&gt;
Beleaguered Dragon: I see it. The peaks dividing the Dragonstar in twain, bright clouds to shroud them...&lt;br /&gt;
Beleaguered Dragon: I feel the wind upon my scales, and I...remember.&lt;br /&gt;
Beleaguered Dragon: A passing strange place, this... Yet for the newfound bond with my distant kin, and these memories gifted unto me, I am grateful.&lt;br /&gt;
Beleaguered Dragon: The gesture hath touched me─of that, be certain.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Do you feel a bit better now?&lt;br /&gt;
&amp;gt; It&#039;s all right to miss home. Everyone does, sometimes.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: Indeed. How beautiful it was, our Dragonstar. How joyfully its winds did brace our wings...&lt;br /&gt;
Beleaguered Dragon: I should like my kin to remember those days. No longer to mourn them, but dream of them once more...&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit is pleased to hear of your spiritual revival.&lt;br /&gt;
N-7000: However, it would be remiss of this unit not to remind you that our establishment employs a large Omicron staff. Your kin would be most welcome to join you, but would this not be intolerable to them?&lt;br /&gt;
&lt;br /&gt;
Beleaguered Dragon: Metal warrior... Thou art not the same as thou once were. No more are we. I know not what to make of this future, but I would linger no longer in the past.&lt;br /&gt;
Beleaguered Dragon: That is why you created this place, is it not?&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Logic circuits: complete. Threat level: nominal. Business status: booming.&lt;br /&gt;
N-7000: However, this unit is experiencing an anomalous overflow. Conditions mathematically insufficient to generate current levels of mission satisfaction. Further analysis required. Initializing additional processors...&lt;br /&gt;
&lt;br /&gt;
Jammingway: Are you sure you aren&#039;t just...happy? You know, like a squishy-wishy organic life-form?&lt;br /&gt;
&lt;br /&gt;
N-7000: An illogical life-form such as yourself could not begin to understand this unit&#039;s internal workings. Terminating interaction─good-bye.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Don&#039;t you dare go into sleep mode! Coward!&lt;br /&gt;
Jammingway: We cannot let N-7000&#039;s emotional disfunction detract from our success. To Elysion! We&#039;ll drag it there if we must.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000 in A-4 Research===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: I&#039;m happy, you&#039;re happy, the dragon is happy... There&#039;s nothing anomalous about being happy!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Please refrain from vibrating your vocal organs. This unit will continue processing anomalous satisfaction levels once Elysion status has been verified.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Beleaguered Dragon: I do hope that winds bless yonder peak...&lt;br /&gt;
&lt;br /&gt;
System: Inspiration has touched the dragons&#039; hearts, and given form to a nostalgic vista from the Dragonstar.&lt;br /&gt;
System: Yet still there is room for Elysion to grow and change! What other hopes will the power of dynamis bring to life?&lt;br /&gt;
&lt;br /&gt;
Jammingway: What a majestic sight that was. And so pointy!&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Harmony between dragons and Omicrons defies any and all prior projections. &lt;br /&gt;
&lt;br /&gt;
Jammingway: A rousing success, then!&lt;br /&gt;
&lt;br /&gt;
N-7000: Given historical events, it should not be possible per the laws of the universe. Only in Ultima Thule could such a thing occur.&lt;br /&gt;
&lt;br /&gt;
Jammingway: In that case, I&#039;d better not hear you question our potential ever again! This is definitive proof that we can do anything if we put our minds to it, no matter what your projections say.&lt;br /&gt;
Jammingway: I was created by someone too, you know? But I don&#039;t believe that being artificial makes our experiences any less worthwhile. We&#039;re here, and we&#039;re making a difference! Have a little faith─that&#039;s what living is all about.&lt;br /&gt;
&lt;br /&gt;
N-7000: ...This unit did not realize that you were plagued by similar existential doubts, though it does explain your desire to pry into psyches you do not understand. Nevertheless, this unit will produce noises of generalized validation.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Well...good! We&#039;ve created a miracle here today─as well as new bonds between dragonkind that span time and space. I propose we bask in that glory for a while!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You have achieved Honored reputation with the staff and patrons of the Last Dregs.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: If more dragons are on their way, we&#039;re going to need bigger tables. One good sneeze and it&#039;s all over...&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; The Dragonstar was rich in natural resources. If they are reborn in Elysion, many more dragons may be tempted to the Last Dregs.&lt;br /&gt;
Beleaguered Dragon: Mayhap one day, fate shall see fit to reunite me with my faraway kin. A dragon can but dream...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Teamwork_Makes_the_Dream_Work&amp;diff=1518913</id>
		<title>Teamwork Makes the Dream Work</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Teamwork_Makes_the_Dream_Work&amp;diff=1518913"/>
		<updated>2026-07-31T18:25:27Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Teamwork Makes the Dream Work&lt;br /&gt;
| description = [[Dreamingway]] is concerned with the fate of one [[Loporrit]] in particular.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| image = Teamwork Makes the Dream Work.png&lt;br /&gt;
| quest-giver = Dreamingway&lt;br /&gt;
| related-npcs = Ashen-furred Loporrit; Dreaming Supporter; Listless Loporrit; Livingway; Managingway; Talkingway&lt;br /&gt;
| location = Mare Lamentorum&lt;br /&gt;
| location-x = 17.6&lt;br /&gt;
| location-y = 16.2&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Loporrit Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Loporrit Quests&lt;br /&gt;
| journal-genre = Loporrit Main Quests&lt;br /&gt;
| sortkey = 4&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Painting Supply Materials, 1 HQ Painting Supplies&lt;br /&gt;
| requirements = [[Disciple of the Hand]]&lt;br /&gt;
| exp = ?????&lt;br /&gt;
| gil = 1335&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = r6 Loporrit, ach Way to Go III&lt;br /&gt;
| prev-quest = Too Few Cooks&lt;br /&gt;
| next-quest = A Million Malms Away&lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = 195452493fa&lt;br /&gt;
| id-gt = 70220&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for the [[ashen-furred Loporrit]] at the lurking location.&lt;br /&gt;
*Speak with [[Dreamingway]].&lt;br /&gt;
*Speak with Dreamingway again.&lt;br /&gt;
*Speak with Dreamingway yet again.&lt;br /&gt;
*Recruit [[listless Loporrit]]s.&lt;br /&gt;
*Speak with Dreamingway.&lt;br /&gt;
*Synthesize {{HQ}} [[Painting Supplies]].&lt;br /&gt;
*Deliver {{HQ}} Painting Supplies to Dreamingway.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Dreamingway]] is concerned with the fate of one [[Loporrit]] in particular.&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Dreamingway raises the matter of the ashen-furred Loporrit, who it seems can often be found loitering near the Watcher&#039;s Palace. He wishes to inquire as to what about the Dreaming Workshop has failed to inspire this wayward Way, and thus do the two of you make for the wide open spaces of Mare Lamentorum.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* Though you find the pallid Loporrit and inquire as to their state of mind, they seem unwilling to divulge much beyond cynical quips. They do mention Livingway&#039;s name, however, along with their desire to return to the hibernation from which you once saw the furry tribe awaken.&lt;br /&gt;
&lt;br /&gt;
* Upon consulting with Dreamingway, you agree that your next course of action is to inquire with Livingway. It is possible that the Loporrits&#039; leader has valuable information as to the source of the distress that plagues this most melancholy of Loporrits.&lt;br /&gt;
&lt;br /&gt;
* Livingway tells you the story of Counselingway, a passionate Loporrit with the weighty responsibility of helping people with their troubles─a role which they spent their life eagerly anticipating, only to be told that the people of Etheirys would not be coming after all. This disappointment understandably plunged them into the depths of despair, and they have yet to emerge. Though the task that lies ahead may be more difficult than you could have anticipated, if anyone is to convince Counselingway that life remains worth living, it must be the Dreaming Ways.&lt;br /&gt;
&lt;br /&gt;
* You reconvene with Dreamingway in Hoper&#039;s Hold, where he shares the tragic tale of Counselingway with Managingway. Managingway points out that this is not the only Loporrit the Dreaming Workshop has yet to inspire─and that these wayward Ways share the commonality of having once been tasked with interacting with the people of Etheirys directly. As their distress appears to originate with the loss of the friendly interaction they had anticipated, Dreamingway proposes that you get them together in pursuit of a common goal once more, that camaraderie might stimulate their dormant motivation.&lt;br /&gt;
&lt;br /&gt;
* As one of the very people of Etheirys that the listless Loporrits once dreamed of meeting, you have little difficulty convincing them to join you in the creation of a mural in Hoper&#039;s Hold. One can only hope that they will feel slightly more up to the challenge once they have their paintbrushes in paw.&lt;br /&gt;
&lt;br /&gt;
* With your artists successfully recruited, you speak with Dreamingway. He provides you with details and materials for the art supplies that you must create, and you set to work.&lt;br /&gt;
&lt;br /&gt;
* Making the absolute most of your proffered supplies, the no-longer-listless Loporrits create works of art that testify to their most profound emotions─and they enjoy doing it, too. Though this is still not enough to convince the cynical Counselingway, you have brought great happiness to Bestways Burrow this day, which is a success worth painting about.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Dreamingway: [Forename]! You may recall that curious character who we&#039;ve seen─for lack of a better term─lurking around Hoper&#039;s Hold, don&#039;t you?&lt;br /&gt;
Dreamingway: Well, I hear tell that they also spend a great deal of time lurking about the Watcher&#039;s Palace. A regular Lurkingway, that one.&lt;br /&gt;
Dreamingway: In any case, it seems that the Dreaming Workshop isn&#039;t meeting their needs. I should like to ask them how we can be more helpful. Would you join me?&lt;br /&gt;
Dreamingway: Perfect! I&#039;ve already checked all our nooks and crannies, so with any luck, they&#039;ll be lurking by the Watcher&#039;s Palace as we speak...&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Search for the ashen-furred Loporrit at the lurking location===&lt;br /&gt;
-optional start&lt;br /&gt;
Dreamingway: They must be around here somewhere...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Perhaps they grew tired of the view and decided to take their lurking elsewhere...&lt;br /&gt;
Dreamingway: Oh, it&#039;s them!&lt;br /&gt;
Dreamingway: Quickly, before they slip away!&lt;br /&gt;
Dreamingway: Hail, my good Way! If I&#039;m not mistaken, you have come to enjoy the offerings of our Dreaming Workshop a number of times, have you not?&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: ...Enjoy? Hardly.&lt;br /&gt;
Ashen-furred Loporrit: Though I suppose watching you pointlessly exert yourselves has been entertaining enough.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: That&#039;s, er...good? But I was hoping that we might assist you in finding a dream of your own!&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: And what is it you expect me to dream of? Fanciful machines? Colorful cuisines? I think not.&lt;br /&gt;
Ashen-furred Loporrit: Without the people of Etheirys to delight in them, such pursuits are meaningless, one and all.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I...cannot say I agree...&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: No matter. Your exertions have their place─in supporting my petition to Livingway.&lt;br /&gt;
Ashen-furred Loporrit: When she authorizes my hibernation, I shall dream sweet dreams at last.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway===&lt;br /&gt;
Dreamingway: So their dream is...to sleep?&lt;br /&gt;
Dreamingway: That&#039;s a lot of nonsense, if I do say so myself. You can hardly follow your dreams while you&#039;re asleep!&lt;br /&gt;
Dreamingway: Perhaps Livingway will understand better than I do. It sounds like our ashen-furred friend has spoken of this matter to her before.&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway again===&lt;br /&gt;
Dreamingway: Why is it so difficult to find anyone today? Livingwaaay!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: There you are, Livingway! Might we have a word?&lt;br /&gt;
&lt;br /&gt;
Livingway: So soon? I had thought your project was proceeding apace.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Overall, yes...but we&#039;re struggling with one Way in particular. Are you familiar with an ashen-faced Loporrit? Red eyes, mysterious, absolutely adorable until they open their mouth?&lt;br /&gt;
&lt;br /&gt;
Livingway: Oh, yes. I was aware they had paid visit to Hoper&#039;s Hold, but I wasn&#039;t aware that &#039;&#039;you&#039;&#039; were aware...&lt;br /&gt;
Livingway: Perhaps you may yet succeed where I have not.&lt;br /&gt;
Livingway: You are aware, [Forename], that the Loporrits were created to prepare the moon for man&#039;s arrival, and that these preparations required substantial time and effort.&lt;br /&gt;
Livingway: All bent toward our common goal in their own way, but some Loporrits went above and beyond. One in particular...&lt;br /&gt;
&lt;br /&gt;
Dreamingway gasps.&lt;br /&gt;
&lt;br /&gt;
Livingway: The very same.&lt;br /&gt;
Livingway: This most passionate of Ways took the name &amp;quot;Counselingway.&amp;quot;  Their role was to lend a listening ear and provide advice to the people of Etheirys─something we anticipated would be sorely needed, given the abrupt displacement you all were to face.&lt;br /&gt;
Livingway: More than any other, they sought to understand your people. They studied, they practiced...&lt;br /&gt;
Livingway: ...And they looked forward to the day when they would finally, finally meet you.&lt;br /&gt;
Livingway: As you can imagine, the change of plans came as a terrible shock. They became uninterested in their former pursuits, and are adamant that naught of worth remains for them to do.&lt;br /&gt;
Livingway: I was unable to persuade them otherwise─and after some time, they disappeared from the burrow altogether.&lt;br /&gt;
Livingway: It was shortly thereafter that other Loporrits began sighting an ashen-furred Way wandering Mare Lamentorum.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Oh dear...&lt;br /&gt;
&lt;br /&gt;
Livingway: Even I didn&#039;t recognize them at first. I wondered whence this new Way had sprung.&lt;br /&gt;
Livingway: Then I watched them stand out there, gazing at the sky─at Etheirys─and I realized...&lt;br /&gt;
Livingway: It was the grief that had changed them. A loss too heavy to bear.&lt;br /&gt;
Livingway: It came as no surprise when they asked to be put back into hibernation.&lt;br /&gt;
Livingway: ...Yet I cannot allow it. Even with the Final Days averted, there must be a place for us in this world. I know there is─we need only reach out our paws.&lt;br /&gt;
Livingway: I said as much, but it&#039;s as if they cannot hear me. And no matter how many times I refuse them, they return with their petition for eternal sleep.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: It would be a tragedy to lose a Loporrit with so much love in their heart...&lt;br /&gt;
Dreamingway: We must find a way to help them! To give them a new dream.&lt;br /&gt;
Dreamingway: Not that I know what that would be...&lt;br /&gt;
Dreamingway: Thank you for telling us of this, Livingway.&lt;br /&gt;
Dreamingway: We should ask the others for help. This matter is of dire import!&lt;br /&gt;
Dreamingway: I shall see you in Hoper&#039;s Hold soon, then.&lt;br /&gt;
&lt;br /&gt;
Livingway: A moment, [Forename].&lt;br /&gt;
Livingway: If anyone can save Counselingway, it&#039;s you lot. And they &#039;&#039;can&#039;&#039; be saved─I must believe that.&lt;br /&gt;
Livingway: So please, do everything in your power. On behalf of Loporrit-kind, I beseech you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway yet again===&lt;br /&gt;
Dreamingway: There you are! Come, we must bring Managingway into our confidence.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: So...what do we do!?&lt;br /&gt;
&lt;br /&gt;
Managingway: This Counselingway has visited the workshop several times, correct? Yet we have seen no measurable results thus far.&lt;br /&gt;
Managingway: And they are not the only Loporrit to have been dissatisfied with our offerings. Though a significant portion have gravitated to the dreams on display, many remain uninterested.&lt;br /&gt;
Managingway: We must try a different tack─one that targets this demographic specifically.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I see! But what could a Loporrit who doesn&#039;t fancy music &#039;&#039;or&#039;&#039; mechanics &#039;&#039;or&#039;&#039; mealtime possibly enjoy?&lt;br /&gt;
&lt;br /&gt;
Managingway: We might look to what else they have in common...&lt;br /&gt;
Managingway: Assuming my mental register is correct─and it usually is─the remaining wayward Ways had roles that would have involved direct contact with the people of Etheirys.&lt;br /&gt;
Managingway: In addition to consulting roles like Counselingway&#039;s, there were those specializing in guiding the people around our facilities, interpreting, and other aspects of hospitality.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Oh. That means...&lt;br /&gt;
Dreamingway: All of them would have been especially disappointed to find out that our guests weren&#039;t coming. They could hardly carry out their work alone...&lt;br /&gt;
Dreamingway: ...Alone!&lt;br /&gt;
Dreamingway: What if we didn&#039;t wait for them to take interest in a new dream all by themselves?&lt;br /&gt;
Dreamingway: If we bring everyone together to work toward a common goal, it may remind them what it&#039;s like to have a purpose again!&lt;br /&gt;
&lt;br /&gt;
Managingway: Teamwork is key, to be sure, but what sort of project could we give them?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Uh...&lt;br /&gt;
Dreamingway: Uuuuuuh...&lt;br /&gt;
Dreamingway: Do you have any ideas, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Not singing. Please no singing...&lt;br /&gt;
Dreamingway: Yes, I imagine the musically disinclined wouldn&#039;t enjoy singing very much. Perhaps something that involves using their paws...&lt;br /&gt;
&amp;gt; Never underestimate the value of art.&lt;br /&gt;
Dreamingway: Such as...painting?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Look at these boring walls we have! Surely they could use a touch of paint, or─gasp!─a &#039;&#039;mural&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Managingway: Expressing oneself through art &#039;&#039;is&#039;&#039; a proven means of processing negative experiences... Though some may prefer a medium other than paint. Never fear─I shall arrange for a variety of supplies.&lt;br /&gt;
Managingway: At minimum, we can expect to attract Counselingway&#039;s attention once more.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Just where we want them─paying attention!&lt;br /&gt;
Dreamingway: For the time being, let us focus on gathering as many wayward Ways as possible.&lt;br /&gt;
Dreamingway: With you here, it should be easy! Even the most listless Loporrit would jump at the chance to work together with a representative of mankind.&lt;br /&gt;
Dreamingway: We only need to find them! Again.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Recruit listless Loporrits===&lt;br /&gt;
&lt;br /&gt;
&amp;gt; At {{coords|12.2, 11.2}}&lt;br /&gt;
Listless Loporrit: You want to create something...together? Is that allowed? I can&#039;t see much of a point in it.&lt;br /&gt;
Listless Loporrit: Yet I can hardly refuse a request from a person of Etheirys. Even now...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; At {{coords|10.7, 9.1}}&lt;br /&gt;
Listless Loporrit: Express my feelings through art? That sounds difficult.&lt;br /&gt;
Listless Loporrit: Though if it helps people─or even just you─I suppose we can give it a try...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; At {{coords|13.2, 8.7}}&lt;br /&gt;
Listless Loporrit: Painting? I don&#039;t know much about art, I&#039;m afraid.&lt;br /&gt;
Listless Loporrit: But if you insist, I can join you as moral support. My job was supposed to be helping people in need, after all.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway===&lt;br /&gt;
-optional start&lt;br /&gt;
Listless Loporrit: I suppose that does look...fun.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Thanks to your persuasive person-ing, we have more participants than we know what to do with!&lt;br /&gt;
Dreamingway: I jest, of course. Managingway always knows what to do! Speaking of which...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{BSM}} Blacksmith {{ARM}} Armorer {{GSM}} Goldsmith&lt;br /&gt;
Dreamingway: They&#039;ve asked that you vreate a few brushes out of metal. Some of our painters may become quite...vigorous in their expression.&lt;br /&gt;
&amp;gt; {{CRP}} Carpenter {{LTW}} Leatherworker {{WVR}} Weaver&lt;br /&gt;
Dreamingway: They&#039;ve asked that you create a few palettes. Some of our painters would like to use a great many colors!&lt;br /&gt;
&amp;gt; {{ALC}} Alchemist {{CUL}} Culinarian&lt;br /&gt;
Dreamingway: They&#039;ve asked that you create additional paints. Some of our painters firmly believe that quantity equals quality!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Dreamingway: As always, Managingway has provided supplies─for your convenience and ours. More can be had from the dreaming supporter if you need them.&lt;br /&gt;
Dreamingway: I may step away to make sure that no one else attempts to paint the wall with Cookingway&#039;s frosting, but trust that you will find me here when you&#039;re done!&lt;br /&gt;
&lt;br /&gt;
===Synthesize Painting Supplies===&lt;br /&gt;
-optional start&lt;br /&gt;
Dreamingway: I love the smell of fresh art supplies! &amp;lt;sniff&amp;gt; Don&#039;t you?&lt;br /&gt;
&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Here you are─may you inhale only a minimal amount of toxic fumes!&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Oh dear! It appears that sufficient supplies are in your possession. Project management &#039;&#039;firmly&#039;&#039; reminds you that all materials must be used before more are provided.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver Painting Supplies to Dreamingway===&lt;br /&gt;
Dreamingway: Just in time to prevent further frosting-based incident! I&#039;ll take those off your paws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Painting Supplies}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I shall see these distributed to our artists posthaste!&lt;br /&gt;
Dreamingway: I can hardly wait to see the finished product...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: I had hoped they would enjoy themselves, but I never imagined they would become so absorbed in their work─nor create such a magnificent mural! This is by far our greatest success yet.&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: Art? Truly, you&#039;re making my task too easy...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Counselingway!&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: Do &#039;&#039;not&#039;&#039; call me that. &#039;Tis a relic of a life I care not to remember.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Noted! Would you like to try your paw at painting?&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: ...Hmph. Not particularly.&lt;br /&gt;
&lt;br /&gt;
Managingway: There is a distinct lack of unified vision here...yet somehow, it works. Art is a mystery indeed.&lt;br /&gt;
&lt;br /&gt;
Listless Loporrit: I had no idea that art could be so liberating. I haven&#039;t had this much fun in ages!&lt;br /&gt;
&lt;br /&gt;
Ashen-furred Loporrit: ...Fun? Perhaps I once knew what that was like...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: With all of the Loporrits we&#039;ve helped, I&#039;d like to think we&#039;ve done our part.&lt;br /&gt;
Dreamingway: Still, we cannot stop. No─we will not stop! Not until we&#039;ve helped Counselingway, and anyone else who has yet to find a dream.&lt;br /&gt;
&lt;br /&gt;
System: The imaging station is now open, allowing once-wayward Ways to vent their innermost emotions through creative pursuits. There are yet Loporrits that want for new purpose, however. Continue expanding the workshop to see what dreams may come!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You have achieved &#039;&#039;&#039;Honored&#039;&#039;&#039; reputation with the Dreaming Ways.&lt;br /&gt;
System: You may raise their faith in you further by continuing to assist with the Dreaming Workshop.&lt;br /&gt;
System: New Loporrit society daily quests are now available from Managingway in Hoper&#039;s Hold.&lt;br /&gt;
System: Furthermore, you will be able to undertake three additional quests from Managingway as a reputation bonus. This bonus is available until the daily reset time for allied society quests.&lt;br /&gt;
System: These additional quests will become available after accepting all current daily quests from Managingway. Please be advised that you cannot undertake these quests if you have no remaining allowances.&lt;br /&gt;
System: You now have access to a wider selection of wares from Coiningway.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Greeningway: My dream is to stand out─in green! How do I look? Please say &amp;quot;green&amp;quot;...&lt;br /&gt;
Dreamingway: One of the Ways at our imaging station has even painted his uniform! It warms my heart to see them expressing themselves so colorfully.&lt;br /&gt;
Managingway: I am glad that the imaging station has been such a success. I had Buildingway prepare a contingency plan in case of the worst, but I do prefer to keep that wall where it is...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Teamwork Makes the Dream Work 1.png&lt;br /&gt;
File:Teamwork Makes the Dream Work 2.png&lt;br /&gt;
File:Teamwork Makes the Dream Work 3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=cg6KNSd0eYs}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Defiant_Ogul,_Deified!&amp;diff=1518779</id>
		<title>Defiant Ogul, Deified!</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Defiant_Ogul,_Deified!&amp;diff=1518779"/>
		<updated>2026-07-31T05:10:23Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Defiant Ogul Deified.png&lt;br /&gt;
| description = Perhaps it is simply your imagination, but [[Svarna]]&#039;s working population feels notably bigger. The glint in [[Trna]]&#039;s eye suggests she&#039;ll be happy to explain.&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = Trna&lt;br /&gt;
| related-npcs = Acala; Ghasa; Maru; Ogul&lt;br /&gt;
| location = Thavnair&lt;br /&gt;
| location-x = 19.9&lt;br /&gt;
| location-y = 27.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Arkasodara Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Arkasodara Quests&lt;br /&gt;
| journal-genre = Arkasodara Main Quests&lt;br /&gt;
| sortkey = 4&lt;br /&gt;
| requirements = Respected [[Reputation]] maxed&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| exp = 594660-749595&lt;br /&gt;
| gil = 1135&lt;br /&gt;
| unlocks = r6 Arkasodara, ach Hasty Hasty Hippos III&lt;br /&gt;
| prev-quest = Hippo Healing&lt;br /&gt;
| next-quest = Leader to Leader&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.15&lt;br /&gt;
| id-gt = 70084&lt;br /&gt;
| id-edb = fee76cb3011&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Ogul]] at [[the Shroud of the Samgha]].&lt;br /&gt;
*Survey the area and defeat any enemies that may appear.&lt;br /&gt;
*Rendezvous with Ogul and [[Trna]].&lt;br /&gt;
*Speak with Ogul.&lt;br /&gt;
*Speak with Trna in [[Svarna]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Perhaps it is simply your imagination, but Svarna&#039;s working population feels notably bigger. The glint in Trna&#039;s eye suggests she&#039;ll be happy to explain.&lt;br /&gt;
**※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Thanks to their improved living conditions, Svarna&#039;s hippos are more energetic than ever, and business for the Riders is booming. Trna is informing you that would-be workers have gathered in hopes of hippo-based employment when Ogul arrives before you in a state of distress─and odd dress. She claims that a Gajasura calling himself “Acala” has injured a Rider and stolen a hippo cart, so Trna asks both you and Ogul to accompany her to the Shroud of the Samgha in hopes of evening the score with this hippo-stealing bandit.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* Ogul leads you to the spot she encountered him, but Acala is nowhere to be found. Still, danger seems to lurk just out of sight, so you part ways with Trna and Ogul to scout the area for enemies.&lt;br /&gt;
&lt;br /&gt;
* You both confirm and trounce the Gajasura presence in the area. Knowing Acala can&#039;t be far behind, you rendezvous with the others to warn them.&lt;br /&gt;
&lt;br /&gt;
* Acala has beaten you to your comrades, but thankfully both Trna and Ogul seem unharmed. With halting speech, Acala proclaims that he has come to conquer Thavnair. Such a show of strength, he claims, will both prove his worth to the tribe that rejected him, and grant his compatriots sanctuary. While rebuking his threats, Trna seems moved by his plight, seeing in this stranger vestiges of her past self. Acala, in turn, awkwardly praises the Hippo Riders and swears he will one day take Svarna for his people. Before Trna can object, Acala rides off on the stolen hippo cart, leaving her in equal parts frustration and uncertainty.&lt;br /&gt;
&lt;br /&gt;
* You review the information at hand, but this Gajasura dilemma is too complicated to parse out in the jungle. You regroup in Svarna to talk strategy.&lt;br /&gt;
&lt;br /&gt;
* What to do about Acala is a question not likely to be answered overnight, but his surprising talent with a hippo cart awakens Trna to the possibility that anyone could learn to ride if given the chance. Trna has Maru open a meyhane on the premises, in hopes of recruiting adventurers and strengthening security in Svarna. With more people than ever milling about, the atmosphere is optimistic even as inevitable conflict with Acala looms in the distance...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Trna: Nice to see you, [Forename]. If you&#039;ve a moment, I&#039;ll tell you the latest.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Thanks to our cool an&#039; breezy stables, our hippos have been gettin&#039; ll sorts of luxurious shut-eye─an&#039; the little &#039;pots can&#039;t be tempted away from their splashin&#039;. All in all, our growin&#039; family&#039;s burstin&#039; with energy.&lt;br /&gt;
Trna: Good thing too, seein&#039; as our services are in ever-higher demand. Folks have even started comin&#039; around an&#039; petitionin&#039; for employment, if you can believe it!&lt;br /&gt;
Trna: We&#039;ve always liked keepin&#039; our business to ourselves, so the thought of welcomin&#039; in strangers felt dreadfully queer at first. But helpin&#039; others is what Riders do, so we&#039;ve got some new faces on the team.&lt;br /&gt;
&lt;br /&gt;
Maru: Besides, as swamped in requests as we are, we&#039;d be lost without the extra help...&lt;br /&gt;
&lt;br /&gt;
Ogul@???: Help! Help, I say!&lt;br /&gt;
&lt;br /&gt;
:[[File:Ogul in disguise.png|300px]]&lt;br /&gt;
&lt;br /&gt;
Trna: I appreciate the enthusiastic chorus, Ogul─but what&#039;ve you gone an&#039; done to your head?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; ...Lose a bet, perchance?&lt;br /&gt;
&amp;gt; Ogul, you look fantastic!&lt;br /&gt;
&amp;gt; Excuse me, have we met?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ogul: This is hardly the time for jesting! We are in crisis, I tell you. Crisis! There are Gajasura in the jungle!&lt;br /&gt;
Ogul: Ever since you mentioned that thieving Matanga, I&#039;ve had this terrible suspicion. I had to know for certain, so I cleverly camouflaged myself with this gaja disguise and set out to investigate.&lt;br /&gt;
&lt;br /&gt;
Maru: That&#039;s...a disguise? An&#039; ain&#039;t you sweatin&#039; an awful lot?&lt;br /&gt;
&lt;br /&gt;
Ogul: I would choose a pool of sweat over a pool of blood any day! Between the Au Ra and Gajasura, there can be naught but violence and requital!&lt;br /&gt;
Ogul: And there is no doubt as to what I witnessed─a Gajasura in the flesh!&lt;br /&gt;
Ogul: The image of it shall haunt my dreams─those red eyes...that devilish armor...that cart drawn by a frothing hippo!&lt;br /&gt;
&lt;br /&gt;
Trna: Wha─? A hippo cart!?&lt;br /&gt;
&lt;br /&gt;
Ogul: He declared his name with a ghastly voice─Acala. I became an edifice of fear. He asked if I was his Matanga brethren!&lt;br /&gt;
Ogul: In that moment, all I could envision was my own death and dismemberment by that beastly creature. Before I knew what had happened, I heard my own voice cry out:&lt;br /&gt;
&lt;br /&gt;
Ogul: &amp;quot;Not I! I am but a passing Manusya!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Maru: Manusya &#039;&#039;do&#039;&#039; have bodies of men and heads of beasts, so if you squint...&#039;&#039;really&#039;&#039; hard...Never mind, ain&#039;t no way anyone&#039;d buy that.&lt;br /&gt;
&lt;br /&gt;
Ogul: Actually, he was terrily polite about it. Pressed his hands together and bowed deeply before leaving me be.&lt;br /&gt;
&lt;br /&gt;
Trna: You&#039;re sayin&#039; you let him go? Ain&#039;t no doubt he&#039;s the bandit we&#039;re lookin&#039; for! You&#039;re a fighter, ain&#039;t you!?&lt;br /&gt;
&lt;br /&gt;
Ogul: I-I&#039;m sorry. While I have come to cherish the Arkasodara as my friends and allies, Gajasura...are another matter entirely.&lt;br /&gt;
&lt;br /&gt;
Ogul: When I came to my senses, I searched the area and found one of your associates injured and missing his cart─no douby the same cart now in Acala&#039;s possession. Luckily, your man&#039;s injuries seemed manageable, so I saw him to Palaka&#039;s Stand, where Yezahn is treating him now.&lt;br /&gt;
&lt;br /&gt;
Trna: Is that so? Then I owe you my thanks. Sorry for losin&#039; my temper like that─everyone&#039;s entitled to their weaknesses.&lt;br /&gt;
Trna: Anyhow, even if he did give us leg bail, he can&#039;t&#039;ve gone far! I say we track him down while the trail&#039;s hot an&#039; take back what&#039;s ours.&lt;br /&gt;
&lt;br /&gt;
Ogul: Then let us reconvene at the Shroud of the Samgha. I shall take you to the very place I encountered him!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ogul at the Shroud of the Samgha===&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: Saurya&#039;s in Svarna with the others. I won&#039;t be responsible for my actions if she gets taken too.&lt;br /&gt;
Trna: I&#039;ve left Maru in charge, but if this Acala character really &#039;&#039;is&#039;&#039; Gajasura, I&#039;d like to get back sooner rather than later.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Ogul: This is where I saw him. From here, he rode off on that stolen hippo cart...but I can&#039;t for the life of me remember which direction he went.&lt;br /&gt;
Ogul: I was so paralyzed by fear that north could have been south and east, west. To let a phobia get the better of me like this...Can I really call myself an adventurer?&lt;br /&gt;
&lt;br /&gt;
Trna: There ain&#039;t much use cryin&#039; over spilt chai. You were caught by surprise, end of story. We should stay grounded and focus on what we know.&lt;br /&gt;
&lt;br /&gt;
Ogul: Grounded...of course! That&#039;s it!&lt;br /&gt;
Ogul: Grandmother would often say that the trail to prey begins at a hunter&#039;s feet.&lt;br /&gt;
Ogul: And look here! On the ground, beneath our feet─wheel tracks! Departing in a southwesterly fashion.&lt;br /&gt;
Ogul: I say we divide our efforts to preclude any Gajasura trickery. I shall accompany Trna as her guard, while [Forename], you survey the area for hidden villainy. I&#039;m counting on you!&lt;br /&gt;
&lt;br /&gt;
===Survey the area and defeat any enemies that may appear===&lt;br /&gt;
====At first Suspicious disturbance====&lt;br /&gt;
System: Sweeping your gaze across the area, you see no trace of Gajasura─hidden, villainous, or otherwise.&lt;br /&gt;
System: You listen closely to the sounds around you: the faint rustling of wind through leaves, the snuffling of wild beasts. No hippo carts.&lt;br /&gt;
&lt;br /&gt;
====At second Suspicious Disturbance====&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with Ogul and Trna===&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: [Forename]! I thought I heard fightin&#039;. You okay?&lt;br /&gt;
Trna: Looks like we&#039;ve finally found our man. His eyes really &#039;&#039;are&#039;&#039; red...&lt;br /&gt;
&lt;br /&gt;
Acala: Heard fighting! You hurt battle brothers!?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ogul: Ghhhnnn...M-M-My M-Matanga t-tolerance won&#039;t be d-defeated by the l-likes of you!&lt;br /&gt;
&lt;br /&gt;
Acala: Why no fire? Thavnair full of fire, Acala hear, good for conquest...&lt;br /&gt;
&lt;br /&gt;
Trna: I ain&#039;t got the foggiest idea what delusions you&#039;re ridin&#039; in on, but I&#039;ll tell you one thing─you&#039;re pickin&#039; a fight with the wrong island. You&#039;d best give back what you took an&#039; skip along home.&lt;br /&gt;
&lt;br /&gt;
Acala: No! Not leave till conquest Thavnair! Small Gajasura, shame to tribe─no place for Acala and battle brothers!&lt;br /&gt;
Acala: Travel far to prove strength, protect brothers! Conquest Thavnair, home for brothers!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We won&#039;t stand by and let you conquer Thavnair.&lt;br /&gt;
&amp;gt; Can&#039;t we settle this peacefully?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Acala: You silence! Acala no fight today. Battle brothers must eat medicine.&lt;br /&gt;
&lt;br /&gt;
Trna: I see your reasonin&#039;, but you ain&#039;t got no right to involve my hippo. Let him go. &#039;&#039;Now&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Acala: Your food, good taste. Wagon, good ride. Good for battle brothers. Soon, your home conquest for Acala! Remember!&lt;br /&gt;
&lt;br /&gt;
Trna: Hey! Get back here, you─Argh! What kinda person compliments your cookin&#039; before ridin&#039; off with hostages!?&lt;br /&gt;
&lt;br /&gt;
Ogul: H-He&#039;s gone. I-If hippo carts weren&#039;t so fast, w-we could have given chase...&lt;br /&gt;
&lt;br /&gt;
Trna: ...He said somethin&#039; about bein&#039; small, but he didn&#039;t seem much different than us Arkasodara. Are other Gajasura seriously massive or somethin&#039;?&lt;br /&gt;
&lt;br /&gt;
Ogul: Oh, about twice as big as your average Arkasodara! It is even said that their leader, the grand regent, is indeed so grand that to gaze upon their full stature is to break your neck looking upwards!&lt;br /&gt;
Ogul: In comparison, Acala seemed quite modestly sized. Were his compatriots similar?&lt;br /&gt;
Ogul: I see, only slightly bigger, then...Still, they must be considered quite small by their other brethren.&lt;br /&gt;
&lt;br /&gt;
Trna: He said they had no place to go. Can&#039;t say I don&#039;t know how that feels...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; But can you forgive what he&#039;s done?&lt;br /&gt;
&amp;gt; He didn&#039;t seem very open to negotiations...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: I know, I know. But keepin&#039; his brothers safe came before anythin&#039;, didn&#039;t it? Hard to damn him for that.&lt;br /&gt;
Trna: Gettin&#039; pushed out of society just for bein&#039; who you are can really work you woe. Makes you wonder if you were ever worth anythin&#039; to begin with. No wonder he&#039;s itchin&#039; to prove himself...&lt;br /&gt;
&lt;br /&gt;
Ogul: On the Azim Steppe, the very notion that Gajasura could be capable of such nuanced emotions is─pardon me for saying so─preposterous.&lt;br /&gt;
Ogul: However, judging a book by its cover does nothing but feed fear and misunderstanding. This is something I certainly learned thanks to my experiences in Thavnair.&lt;br /&gt;
&lt;br /&gt;
Trna: You&#039;ve gotta judge others by their actions. Of course, so far Acala&#039;s mostly injured my associate, stolen my property, and kidnapped my hippo, but still...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: Back in Vanaspati, we lived in a small village pretty cut off from the rest of the island. People had their opinions of you, an&#039; it was no easy thing changin&#039; anyone&#039;s mind.&lt;br /&gt;
Trna: I remember buttin&#039; heads with the other villagers to an&#039; again over how they treated us. Even made plans to leave town without a hippo to my name, once. So I think I might know how Acala&#039;s feelin&#039;, if only a little...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ogul===&lt;br /&gt;
Ogul: Now, let us brace ourselves with some adventuring fundamentals─review of the information at hand.&lt;br /&gt;
Ogul: The bandit responsible for the assault of a Hippo Rider, theft of personal property, and kidnapping of an innocent hippo is a Gajasura called &amp;quot;Acala.&amp;quot;  According to him, he and his compatriots are here to conquer Thavnair, so as to prove themselves to their fellows and secure a home of their own.&lt;br /&gt;
&lt;br /&gt;
Trna: Acala also seems to have taken a fancy to our carts─which means he&#039;s got good taste─but it also means that Svarna&#039;s high on his list to conquer.&lt;br /&gt;
Trna: If I rallied my people an&#039; had you two there to back us up, we could probably put down Acala and his crew, full stop. But I&#039;d rather it not come to blows.&lt;br /&gt;
Trna: I&#039;m not goin&#039; soft or nothin&#039;, but causin&#039; a hurly-burly don&#039;t exactly right any wrongs. I wanna talk with the others an&#039; see if we can&#039;t figure out a way to do this civilly.&lt;br /&gt;
&lt;br /&gt;
Ogul: Settling matters peacefully should also put you on the right side of the Radiant Host. I shall be sure to relay your plight to them in a most sympathetic fashion.&lt;br /&gt;
Ogul: Now I shall away to Palaka&#039;s Stand to check in on your ailing associate. Once he feels well enough to travel, I will send him along.&lt;br /&gt;
&lt;br /&gt;
Trna: [Forename], I&#039;d like your input on our strategy. I&#039;ll head back to Svarna first to round up the others.&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna in Svarna===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Now, about that bandit...&lt;br /&gt;
&lt;br /&gt;
Ghasa: Not only does he biff an innocent courier, he vanishes with our hippo!? When I&#039;m through turnin&#039; that scamp into paste, he&#039;ll wish he were turmeric...&lt;br /&gt;
&lt;br /&gt;
Trna: Normally, I&#039;d hand you the pestle with pleasure, Ghasa. But things ain&#039;t so simple. After all, in another lifetime, us and Acala might&#039;ve been brothers.&lt;br /&gt;
&lt;br /&gt;
Maru: I agree with the boss...Don&#039;t feel right pushin&#039; around someone who&#039;s been through the same thing we have...&lt;br /&gt;
&lt;br /&gt;
Ghasa: Still! Knowin&#039; that bastard swindled his way into our sweet hippo&#039;s heart is bringin&#039; me to tears faster than Maru and his damned onions! Since when do our hippos trust the likes of Gajasura anyway!?&lt;br /&gt;
&lt;br /&gt;
Trna: Well, with so many jobs takin&#039; us hither an&#039; yon, our hippos&#039;ce gotten used to all sorts of different folk. Even Acala&#039;s just one in a crowd.&lt;br /&gt;
Trna: Makes you think─if he can learn to ride a cart, anyone can.&lt;br /&gt;
Trna: ...Anyone and &#039;&#039;everyone&#039;&#039;, I should say. An&#039; why not?&lt;br /&gt;
Trna: We gather people here like you an&#039; Ogul─y&#039;know, adventurers─and when a job comes in, we send &#039;em out on their own hippo carts.&lt;br /&gt;
Trna: Havin&#039; a crew of strong arms hangin&#039; around the place gives us the advantage, just in case Acala ever decides to pay us a visit.&lt;br /&gt;
Trna: But they don&#039;t all have to be brawlers, neither. Say we&#039;ve got some alchemists─we could send &#039;em anywhere on the island to take care of injuries. The right deed for any need, sort of a thing.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Opening an Adventurers&#039; Guild, are we?&lt;br /&gt;
&amp;gt; There will be refreshments, I trust?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: Why not? Stop by, have a drink, hear what work&#039;s available. I think I&#039;m on to somethin&#039; here, if I do say so myself.&lt;br /&gt;
Trna: If I can get a linkpearl connection goin&#039; with Kancana, that&#039;d be even better. We could give each other moment-to-moment updates.&lt;br /&gt;
Trna: Maru! We&#039;ve got a kitchen, so how hard could a meyhane be, eh? Get me a meyhane, Maru!&lt;br /&gt;
&lt;br /&gt;
Maru: M-Meyhane! You got it, Boss─I&#039;ll get a meyhane runnin&#039; in the twinklin&#039; of a hippo&#039;s eye!&lt;br /&gt;
&lt;br /&gt;
:[[File:new meyhane.png|300px]]&lt;br /&gt;
&lt;br /&gt;
System: Thanks to the efforts of Maru and the others, Svarna has a new meyhane!&lt;br /&gt;
System: The Hippo Riders are now trustworthy couriers of some repute. Connect with contacts across Thavnair to reach exciting new heights of business!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You have achieved Honored reputation with the Hippo Riders.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: This situation with Acala has me thin in the face. I just hope to the Sisters he&#039;s been makin&#039; sure our hippo gets enough to eat...&lt;br /&gt;
Maru: I&#039;ve only ever heard of Gajasura in stories, so it&#039;s hard to believe that they&#039;re on the island right now. But if someone as tough as Ogul takes such alarm, they must be worth our worry...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=NaxSKuwn5SM}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=And_Another_Question...&amp;diff=1516176</id>
		<title>And Another Question...</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=And_Another_Question...&amp;diff=1516176"/>
		<updated>2026-07-28T14:03:58Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = And Another Question...&lt;br /&gt;
| image = and another question.png&lt;br /&gt;
| description = [[N-7000]] would laud you for your service to [[The Last Dregs|the café]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = N-7000&lt;br /&gt;
| related-npcs = Argumentative Ea; Jammingway; M-101; N-2174; Nihilistic Nibirun; Sophistic Ea&lt;br /&gt;
| location = Ultima Thule&lt;br /&gt;
| location-x = 27.5&lt;br /&gt;
| location-y = 24.5&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Omicron Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Omicron Quests&lt;br /&gt;
| journal-genre = Omicron Main Quests&lt;br /&gt;
| sortkey = 3&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Stellar Magnesium, 1 Stellar Cumin, 1 Meteoric Bonito&lt;br /&gt;
| requirements = [[Disciple of the Land]]&amp;lt;br&amp;gt;Trusted [[Reputation]] maxed&lt;br /&gt;
| exp = 24684000&lt;br /&gt;
| gil = 1295&lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| unlocks = r5 Omicron&lt;br /&gt;
| prev-quest = Longing So for All the Fish&lt;br /&gt;
| next-quest = The Restaurateur&#039;s Guide to the Dragonstar&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.25&lt;br /&gt;
| id-gt = 70139&lt;br /&gt;
| id-edb = eb3563861f8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Jammingway]].&lt;br /&gt;
*Speak with [[N-7000]].&lt;br /&gt;
*Speak with the [[Ea]].&lt;br /&gt;
*Speak with N-7000.&lt;br /&gt;
*Speak with the [[sophistic Ea]].&lt;br /&gt;
**{{MIN}} Mine [[Stellar Magnesium|stellar magnesium]] west of [[the Ragnarok|the &#039;&#039;Ragnarok&#039;&#039;]]. 0/1&lt;br /&gt;
**{{BTN}} Gather [[Stellar Cumin|stellar cumin]] south of [[The Vitrified Fort|the vitrified fort]]. 0/1&lt;br /&gt;
**{{FSH}} Catch a [[Meteoric Bonito|meteoric bonito]] at [[Fishing Log: Abode of the Ea|the abode of the Ea]]. 0/1&lt;br /&gt;
*Deliver the [requested item] to N-7000.&lt;br /&gt;
*Speak with N-7000 in [[A-4 Research]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* N-7000 would laud you for your service to the café.&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* You speak with N-7000 and Jammingway, who commend you on your work with the Karellians and Grebuloffs. Never one to stand still when they could be dragging you around, however, Jammingway insists on taking you to visit the Last Dregs to see the current state of the café for yourself.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* To say that all is not going as well as your colleagues anticipated would be an understatement, given that you arrive to find that Patron-005 and Patron-006─of the nihilistic Nibirun civilization─have triggered an existential crisis in one of the Omicron barkeeps. N-7000 steps in to prevent a complete system shutdown and is fortunately able to redirect Nibirun attentions to the other settlements of Ultima Thule for a time, but it is clear that making satisfied customers out of these individuals will be a monumental undertaking. Seeking a better source of emotional influence and potential custom, the three of you agree to try the Ea, instead.&lt;br /&gt;
&lt;br /&gt;
* You journey to the abode of the Ea, where Jammingway proposes dividing your forces in the hopes of striking upon a likely customer. As ordered, you direct your attention to the mysterious stone formation where members of the ethereal civilization seem to congregate.&lt;br /&gt;
&lt;br /&gt;
* Though you speak to two Ea, neither seems the least impressed by your offers of quality food and beverages. Perhaps Jammingway and N-7000 have had better luck─but probably not.&lt;br /&gt;
&lt;br /&gt;
* Indeed, your fellow Last Dregs managers have met with round dismissal at the spindly hands of the Ea. Having taken this all rather personally, Jammingway insists that you make another attempt to pique their curiosity─this time, together.&lt;br /&gt;
&lt;br /&gt;
* You speak again with the sophistic Ea, this time petitioning it to answer just a few questions. It has no objections─evidently, incessant questioning is something of a pastime among the Ea─and goes so far as to invite a friend to join in. Though the pair end up asking more questions than you do, your rousing discussion nevertheless manages to stimulate their desire to learn more of the gustatory sensations they may have once experienced. To this end, your fellow managers propose experimenting with various dishes to see if any resonate, and send you off in search of unfamiliar flavors.&lt;br /&gt;
&lt;br /&gt;
* Having delivered the necessary ingredients to N-7000, you gaze with trepidation upon the various dishes Jammingway has prepared. As your role as taste-tester demands, however, you bravely sample all that you can manage, providing gustatory data for N-7000 to pass along to the Ea. They are pleased─if slightly flummoxed─by the result, managing even to identify shellfish as a flavor their people may have once enjoyed. Curious to see if this has had any effect on the star, Jammingway leads the way to Elysion.&lt;br /&gt;
&lt;br /&gt;
* You arrive on Elysion to find it inhabited by new life─a species of jellyfish-like creatures matching naught real or reconstructed in N-7000&#039;s database. The Ea speculate that these creatures might be born of some long-lost memory of their infant forms, and dub them the “Miw Miisv” in hopes that they may unlock further insights into the corporeal Ea that once were.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
* Speak with the Host Unit to teleport to the Last Dregs&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Emotional Grebuloff: Such pristine fish! We&#039;ll make sure to take good care of them─the ones we don&#039;t eat, anyway.&lt;br /&gt;
Jammingway: Flowers and fish... Perhaps we should recruit some carrot-loving patrons next.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Greetings, [Forename]. This unit commends your fulfillment of objectives relating to the care and feeding of Grebuloff customers. Pescatarian menu items, in particular, have met with high approval ratings.&lt;br /&gt;
N-7000: Current mission is proceeding─as audio records indicate your people would say─“swimmingly, hahaha.”&lt;br /&gt;
&lt;br /&gt;
Jammingway: We&#039;ve learned much from the Karellians and Grebuloffs, and the Last Dregs is now the site of joyful cultural exchange. But don&#039;t take our word for it─come and see!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Jammingway===&lt;br /&gt;
-optional start&lt;br /&gt;
N-7000: Café status: moderately busy. Waiting times nominal.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
(As the cutscene begins, the camera focuses in on a particularly soup-obsessed Grebuloff)&lt;br /&gt;
&lt;br /&gt;
Jammingway: We should keep an eye on that one. They&#039;ve already polished off three bowls of soup today.&lt;br /&gt;
&lt;br /&gt;
N-7000: Well-fed Grebuloffs provide important mission data. Soup-related sacrifices must be made.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Oho... You &#039;&#039;like&#039;&#039; making customers happy! Admit it!&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; This unit merely acknowledges customer satisfaction as more conducive to mission objectives than mutual hostility. Speaking of which, Patron-005 and Patron-006 should be closely monitored...&lt;br /&gt;
&lt;br /&gt;
Jammingway: Try to change the subject on me, will y─ Wait, who are Patron-005 and Patron-006?&lt;br /&gt;
Jammingway: Hail, newcome patrons! I, Jammingway, would like to personally welcome you to the Last Dregs. Can you tell me a bit about your home star?&lt;br /&gt;
&lt;br /&gt;
Ominous Figure: ......&lt;br /&gt;
&lt;br /&gt;
M-104: Analyzing metaphysical waveform... Nihilism protocols activated.&lt;br /&gt;
M-104: &amp;lt;beep&amp;gt;... &amp;lt;beep&amp;gt;... &amp;lt;beeeeeep&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ominous Figure: It has shared in our truth and shed the self. This is well. The universe, too, is finite. Only in death may we embrace true infinity...&lt;br /&gt;
&lt;br /&gt;
Jammingway: Did you just assassinate my barista? Why would you do that!?&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Situational analysis complete. New customers are of the Nibirun civilization. This society eliminated concepts deemed unpleasant by organic life-forms, such as “war” and “death.” In so doing, individuals attained physical immortality and a state of unified comprehension.&lt;br /&gt;
N-7000: Their projections were insufficient, however. The Nibirun people only realized that the elimination of strife would similarly destroy their sources of joy when it was too late. At that point, they jointly decided it would be preferable to return to nonexistence.&lt;br /&gt;
N-7000: Pardon this unit for a moment... Halting shutdown processes. Troubleshooter initialized. Repair features and self-determination algorithm restored.&lt;br /&gt;
&lt;br /&gt;
Nihilistic Nibirun: Why have you returned this being to the finite? The golden mercy of Ra-la was so close at hand...&lt;br /&gt;
&lt;br /&gt;
Jammingway: Sweet Mother, this is terrifying! Cultural exchange be damned─we can&#039;t let them near the other patrons.&lt;br /&gt;
&lt;br /&gt;
N-7000: On the contrary─this unit believes that exposure to other civilizations may benefit these customers, and invites them to tour the local simulations of dead worlds.&lt;br /&gt;
&lt;br /&gt;
Nihilistic Nibirun: To be certain, the nature of other civilizations is a long-held curiosity of ours. It may be...interesting to discuss their inherent futility.&lt;br /&gt;
&lt;br /&gt;
N-7000: That is “the spirit”! All societies in Ultima Thule are subject to unique manifestations of despair, so this unit recommends comparing each to the tragic perfection of the Nibirun.&lt;br /&gt;
&lt;br /&gt;
Nihilistic Nibirun: We are in favor. To arrive at philosophical resonance with such beings will fill much time before blessed obliteration...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; ...What the hells?&lt;br /&gt;
&amp;gt; I hope you have a plan to prevent this place from falling to despair.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
N-7000: You have already demonstrated to the peoples of Ultima Thule that despair can be overcome. Projections indicate that, once restored, hope is not so easily extinguished.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Hmm... So you think they&#039;ll be able to help each other, like you saved M-104 just now?&lt;br /&gt;
Jammingway: I suppose I should be glad that they took you up on it. Those Nibirun make my fur stand on end! I don&#039;t want them anywhere near Elysion...&lt;br /&gt;
Jammingway: It would be nice if we could cure them of their ennui, of course, but I cannot see how.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; The Nibirun are the last dead civilization with sufficient data for replication. Should it prove impossible to turn them into satisfied customers, the probability of further developments on Elysion is low.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Oooh, that is frustrating. Why must they be so much scarier than the other two? I retract my complaints about our soup budget.&lt;br /&gt;
Jammingway: Well, what if we invite patrons from another civilization instead? The Ea, for instance.&lt;br /&gt;
Jammingway: There is no reason we have to build &#039;&#039;all&#039;&#039; of our own customers, and they seem rather thoughtful. At the very least, it would make good practice in philosophical debate.&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit cannot guarantee that any amount of practice would prepare you to treat with the Nibirun. However, it agrees that inviting local life-forms to the Last Dregs would be good for business.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: I probably should have asked beforehand, but do the Ea have mouths? That seems a rather important detail in this context...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: Current objective: convince prospective Ea patrons of the desirability of Last Dregs sustenance.&lt;br /&gt;
&lt;br /&gt;
Jammingway: We&#039;ll search for potential customers in this vicinity. Can you ask around at the scary stone circle where everyone stares at the sky? Thanks in advance!&lt;br /&gt;
&lt;br /&gt;
===Speak with the Ea===&lt;br /&gt;
-optional start&lt;br /&gt;
====At Elegeia====&lt;br /&gt;
N-7000: Searching for key promotional features... &amp;lt;clunk&amp;gt; This unit regrets not installing marketing modules.&lt;br /&gt;
Jammingway: Come now─good food, new friends, and a hopeful ambiance are &#039;&#039;obviously&#039;&#039; our selling points!&lt;br /&gt;
&lt;br /&gt;
====At Ostrakon Tria====&lt;br /&gt;
Nihilistic Nibirun: Indeed, why seek more than these malformed stelae? To those approaching the infinite, such an abode is enough.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Argumentative Ea====&lt;br /&gt;
Argumentative Ea: A venue for replenishment and discourse, you say? We once visited similar establishments. They are memorialized today through the existence of our “restaurant,” where we traditionalists gather to restore our aether and vent our petty miseries upon one another.&lt;br /&gt;
Argumentative Ea: Your civilization is young, so perhaps you do not yet understand that one such location is more than enough. Even the most transcendent minds can only withstand so much vacuous discourse...&lt;br /&gt;
&lt;br /&gt;
====Sophistic Ea====&lt;br /&gt;
Sophistic Ea: The corporeal beings derive meaning from patronizing this “café,” you say? Felicitations.&lt;br /&gt;
Sophistic Ea: Personally, I have long since parted from such material concerns in favor of staring contemplatively into the abyss. To begin chasing hopes and dreams now would be to betray my very principles.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sophistic Ea: If it is any comfort in your frivolous pursuits, know that I, too, likely once sought meaning─though I can no longer recall such a time. Now, if you will excuse me, there is much staring to be done.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: Further details of our restaurant&#039;s historical counterparts have been lost to the inexorable flow of time, so they cannot have been terribly important.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: Ugh... Must they all be so condescending&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: What is your report, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Jammingway: One would think they could at least show a bit of respect to you, of all people! Out of self-preservation, if naught else...&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; The probability of further developments on Elysion is now infinitesimal.&lt;br /&gt;
&lt;br /&gt;
Jammingway: No─I refuse to give up. Their terrible attitudes are all the more reason to make them see the light!&lt;br /&gt;
Jammingway: Between the three of us, we &#039;&#039;will&#039;&#039; get them to enjoy themselves!&lt;br /&gt;
&lt;br /&gt;
N-7000: ...Implicit threat acknowledged. Initializing joint operation protocols.&lt;br /&gt;
N-7000: However, this unit also must acknowledge the non-zero probability of failure. In such a scenario, the odds of ever securing the patronage of the Ea and Nibirun must be revised to “hopeless.” Projections indicate that the business may not survive this outcome.&lt;br /&gt;
&lt;br /&gt;
Jammingway: You&#039;re as bad as they are sometimes, do you know that?&lt;br /&gt;
Jammingway: [Forename], you mentioned that the Ea once offered you food, did you not? &lt;br /&gt;
Jammingway: So they don&#039;t consider themselves beyond the concept of repast. There must be a way to build on that to make them understand...&lt;br /&gt;
&lt;br /&gt;
===Speak with the sophistic Ea===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: The moment of truth...&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit will attempt to analyze Ea thought patterns for vulnerabilities.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: You interrupt my staring once again. Curious. Is this a physical compulsion?&lt;br /&gt;
&lt;br /&gt;
Jammingway: Er, no. We&#039;re simply seeking an enlightened opinion. You seem very...focused, so surely none would be better suited to answer a few questions.&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: ...I suppose that would be within the bounds of my principles─and as time is inherently meaningless, you will not cost me what might otherwise have mattered. Pray wait a moment, and I will see if other rationally minded individuals are interested in this diversion.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Huzzah! I leave the debating to you, [Forename]─see if you can stimulate their inquiring minds enough to draw them to the café!&lt;br /&gt;
&lt;br /&gt;
System: Objective: Choose the appropriate phrases to generate interest in the Last Dregs.&lt;br /&gt;
System: As the resulting pontification may take several minutes, you may wish to cancel any pending Duty Finder registrations.&lt;br /&gt;
System: Attempt to stimulate the Ea?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Sophistic Ea: Truly, there is naught like a rousing examination to take one&#039;s mind off the ceaseless torment of existence. Should we start with three hundred fifty thousand, one hundred and seventy-three questions or so? As is customary.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Three hundred and fifty &#039;&#039;thousand&#039;&#039;!? I was thinking more in the neighborhood of three...&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: ...I see that in my cognitive agitation, I neglected to account for your base intellects. Carry on with your paltry queries, then.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Do you have an interest in gustatory sensations?*&lt;br /&gt;
Sophistic Ea: We long ago abandoned the pursuit of gustatory sensations. Though we yet consume aether to sustain ourselves, we do not experience any particular sensation beyond the satiation of hunger.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: That is perfectly sufficient. Though I am curious─you indicated that many beings gather to consume sustenance at your “café.” Do these beings experience gustatory sensations in unison? Does this not confuse and upset them?&lt;br /&gt;
&lt;br /&gt;
Jammingway: Quite the opposite! Taste is key to customer satisfaction─and our customers are very satisfied, I assure you.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Curiosity detected. This unit concludes that your question piqued their interest.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Do you enjoy a good meal?&lt;br /&gt;
Sophistic Ea: Quite. Many traditionalists consume sustenance, and I partake in the occasional absorption of quality aether at the restaurant myself.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: A transparent line of inquiry. We have little need of another restaurant─I told you as much already.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Oh dear... I fear you misunderstand what we mean by the term! The food at the Last Dregs offers an entirely different experience than aetherial absorption, I assure you.&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit fears the question may have been excessively simplistic. Data on the Ea indicates a clear preference for mental stimulation via theoretical concepts.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: The diminutive being suggests that gustatory sensations are a primary consideration for your establishment. Biologically, however, these are naught more than a secondary mechanism to prevent primitive organisms from starving to death. Explain this contradiction.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Biology is not the only determinant of a good life, you know.&lt;br /&gt;
Sophistic Ea: Is it your contention that regardless of their evolutionary purpose, gustatory sensations provide intangible─perhaps psychological or spiritual─benefits? Intriguing...&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: ...But ultimately unconvincing, if your aim remains to entice us to your “café.” The perception of sustenance is necessarily determined by the nature of one&#039;s gustatory and olfactory organs, so to assume that all beings would experience the same positive outcomes is preposterous.&lt;br /&gt;
&lt;br /&gt;
Jammingway: That is true. Nevertheless...&lt;br /&gt;
&lt;br /&gt;
N-7000: Intellectual stimulation is present, but curiosity levels are not yet critical. This unit proposes additional discourse.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Perhaps to truly comprehend our argument requires tasting for yourselves...*&lt;br /&gt;
Sophistic Ea: ...Perhaps. It is conceivable that, having dispensed with our corporeal vessels, a prolonged absence of sensations experienced by way of the nervous system has limited our imaginations to a degree.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: If only we had possessed the forethought to record our gustatory perceptions for posterity... An unfortunate oversight, to be certain.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Yet not an insurmountable one! If you were to visit the Last Dregs, we could help you reclaim some of the knowledge that was lost.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Enticement detected... This unit proposes following this conversational trajectory to its natural terminus.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: Though I acknowledge that there is some logic to your argument, we are perhaps at an impasse, given our forms&#039; lack of physicality. Nevertheless, I am curious to know what manner of “taste” you would present us with, had we gustatory organs.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; The best taste in all of Ultima Thule─ nay, the universe!&lt;br /&gt;
Sophistic Ea: A disappointing─though unsurprising─suggestion. Perhaps your intellect simply lacks the capacity to understand that physical perceptions are subjective and therefore fallible...&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: Even allowing for the possibility of a “best taste” regardless of culture and individual gustatory perception, I am unconvinced of the benefit of this knowledge. If we longed for ultimately meaningless physical experiences, we would not have done away with our corporeal forms.&lt;br /&gt;
&lt;br /&gt;
Jammingway: But you do acknowledge the &#039;&#039;existence&#039;&#039; of meaningful experiences. What do you long for, then?&lt;br /&gt;
&lt;br /&gt;
N-7000: Based on past data, this unit suggests that altering the menu to suit the civilization in question would be prudent.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; A taste of your former lives as corporeal beings, perhaps.*&lt;br /&gt;
Sophistic Ea: Indeed, it is rational to assume that as corporeal beings with unique gustatory organs, we too once found certain sensations particularly stimulating.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: If your “café” is capable of providing knowledge of such long-lost sensations, we would welcome the experience.&lt;br /&gt;
&lt;br /&gt;
Jammingway: If anyone can do it, we can! We&#039;ve served a variety of civilizations already─with great success, I might add.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Operational success imminent. Allied units must remain engaging for critical final phase.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: The preparation of historically accurate sustenance will be no simple task, yet the hirsute being insists on accomplishing it. Is this compulsion intrinsically or extrinsically motivated?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; It is our deepest and most heartfelt desire to see hope restored to the universe.*&lt;br /&gt;
Sophistic Ea: How very primitive of you! Very well, I am convinced that your establishment will offer an authentic experience of the shackles of the flesh.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: “Heartfelt,” it says! How charmingly irrational. Nary a mention of the tangible impact our hope would have on the surrounding dynamis.&lt;br /&gt;
&lt;br /&gt;
Jammingway: There are those too, of course─but most of all, what we want is for our patrons to enjoy themselves!&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; This unit does not disagree with the assessment of organic life-forms as “primitive,” though it is rich in irony given the irrationality on display at present.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; My journal does suggest that making you happy will help progress my current quest...&lt;br /&gt;
Sophistic Ea: ...And increases in customer satisfaction lead to positive changes in the nearby dynamis? How...mathematically sound.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: I see now that this was all a game to you. That is fair enough, given my own reasons for participation...yet this behavior is quite unlike the primitive organic beings of our records. I grow increasingly uncertain of your ability to fulfill our desires.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Our wish to recreate the Ea&#039;s favorite flavors is extremely organic, I swear! Primitive, even!&lt;br /&gt;
&lt;br /&gt;
N-7000: Though the Ea delight in logical argument, acknowledgment of their place as gears in an unfeeling machine of progress has distressed them. Analysis indicates their expectations of allied units have been dampened by this display of cold rationality.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
====Conversation Wrap-up====&lt;br /&gt;
&amp;gt; All correct*/Some/None&lt;br /&gt;
N-7000: In any case, mission objective complete. Allied units&#039; performance will be logged as &amp;quot;optimal/capable/mostly acceptable.&amp;quot;&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: ...We see that you indeed had few questions. When may we partake in sensory experiences?&lt;br /&gt;
&lt;br /&gt;
Jammingway: Well, first we will need to prepare a full course for gustatory experimentation...&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: Experimentation, you say! That sounds most agreeable.&lt;br /&gt;
&lt;br /&gt;
N-7000: If this unit may suggest it, [Forename]&#039;s flesh would make a suitable medium.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Oh, I quite agree. No one has tasted more tastes than the intrepid [Forename].&lt;br /&gt;
Jammingway: {{alternatives|f=Her|m=His}} palate is refined, and {{alternatives|f=her|m=his}} bravery unmatched!&lt;br /&gt;
Jammingway: {{alternatives|f=She|m=He}} will be the perfect candidate to try any and all dishes we prepare. Then you need only scan and transmit the sensory perception data to the Ea&#039;s consciousnesses.&lt;br /&gt;
Jammingway: It is unclear, at present, what their people may have eaten in their corporeal days, but we can begin by finding out what sort of tastes they enjoy, then refine the recipe from there.&lt;br /&gt;
Jammingway: Regardless, we shall need to fire up the ovens immediately! Last I checked our inventory, the kitchens are well stocked with vegetables, fish, and Sharlayan cookbooks...&lt;br /&gt;
&lt;br /&gt;
N-7000: The probability that the Ea&#039;s historical diet was identical to that of the life-forms of Etheirys is astronomically low. This unit proposes incorporating ingredients from other worlds as well.&lt;br /&gt;
N-7000: Scanning “flavorsome” category for ingredient data...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{MIN}} Miner&lt;br /&gt;
N-7000: &amp;lt;ping&amp;gt; Calcite deposits near the ship &#039;&#039;Ragnarok&#039;&#039; may contain mineral content suitable for use as an additive. Data indicates that organic life-forms love additives.&lt;br /&gt;
&amp;gt; {{BTN}} Botanist&lt;br /&gt;
N-7000: &amp;lt;ping&amp;gt; Flora near the vitrified fort may contain content suitable for use as “seasoning.” Data indicates that organic life-forms love seasonings.&lt;br /&gt;
&amp;gt; {{FSH}} Fisher&lt;br /&gt;
N-7000: &amp;lt;ping&amp;gt; An aquatic life-form similar to Etheirys&#039;s tuna can be found in this very settlement. Data indicates that this creature is particularly pungent and may be useful in stocks.&lt;br /&gt;
N-7000: This unit once again recommends the highly affordable gold salmon roe available in A-4 Research as materiel for this operation.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Jammingway: Don&#039;t hesitate to taste test in the field!&lt;br /&gt;
&lt;br /&gt;
N-7000: Remaining allied units should proceed to the Last Dregs for recipe analysis. This unit will answer any further customer questions.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Deliver the [requested item] to N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: Don&#039;t worry─I&#039;m certain that N-7000 would speak up if you were about to eat anything that might be lethal.&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: Gustatory perception...how exciting! Are these beings seated in anticipation of the sensations overwhelming their fragile nervous systems?&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: To think that we can finally reclaim the sensations of our fleshy past...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; The Ea have thus far asked 81,120 questions. This unit can feel the last remnant of its patience slipping...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Stellar Magnesium}} / {{i|Stellar Cumin}} / {{i|Meteoric Bonito}}&#039;&#039;&lt;br /&gt;
N-7000: A timely rescue. Chemical composition of ingredients within expected parameters.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Then let the experimentation begin!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jammingway: Not half bad, if I do say so myself. Dig in, [Forename]!&lt;br /&gt;
&lt;br /&gt;
N-7000: Initializing progressive scan of gustatory inputs...&lt;br /&gt;
&lt;br /&gt;
Question: What will you eat?&lt;br /&gt;
&amp;gt; The perfectly ordinary pasta.&lt;br /&gt;
System: The pasta is not unlike that of Etheirys, although the otherworldly flavor adds a tang of complexity. As for the Ea...surely any gluten-tolerant life-form enjoys a massive bowl of carbohydrates?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; The seemingly innocuous hamburger.&lt;br /&gt;
System: You are struck with a sudden certainty that Jammingway either borrowed or stole this recipe from the Last Stand, although the locally sourced flavoring adds an unexpected spiciness to the medium-rare meat inside. Your tongue is now tingly.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; The vaguely terrifying fish.&lt;br /&gt;
System: Was that fish staring into your soul just now? Hopefully not. In any case, its pallid flesh must have thoroughly absorbed the added alien flavor. You certainly tasted...something.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; No more...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
N-7000: Gustatory data received. Transmitting to Patron-007 and Patron-008...&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: So these are the “flavors” of which you speak...&lt;br /&gt;
Sophistic Ea: Thank you for helpfully categorizing each as “sweet,” “salty,” “sour,” “bitter,” or “savory”─I fear I am quite overcome by the medley.&lt;br /&gt;
Sophistic Ea: It is impossible to say whether this sensory assault is identical to what I might have once felt when consuming sustenance...yet it is a useful reference to ruminate upon nevertheless.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Then it was well worth the effort, in my book!&lt;br /&gt;
Jammingway: Tell me, did any of the dishes strike you as particularly enjoyable?&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: The first stimulated me in a most pleasing fashion. How was this flavor derived?&lt;br /&gt;
&lt;br /&gt;
Jammingway: Ah, that was flavored with local ingredients harvested by [Forename], garnished with powdered miracle shrimp─a type of crustacean the Grebuloffs are farming in Elysion.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: Pulverized crustaceans! The nature of gustatory sensations is inscrutable indeed...&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: That we found these ones pleasing perhaps indicates that we, too, once consumed mutilated decapods.&lt;br /&gt;
Sophistic Ea: I cannot imagine why we would have left that behind. I am grateful to have even simulated the experience.&lt;br /&gt;
&lt;br /&gt;
Jammingway: ...And there we have it. Do you think this will be enough to bring about more changes to Elysion?&lt;br /&gt;
&lt;br /&gt;
N-7000: Inconclusive. This unit proposes that allied units ascend to scan for signs of change.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000 in A-4 Research===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: I&#039;m quite curious about what changes to the terrain might come of the Ea&#039;s emotions. As a people, they do tend toward the abstract...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: Stigma-4 confirms that alterations have occurred. Let us proceed with the scan.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jammingway: These creatures certainly weren&#039;t here before...but what are they? They put me in mind of Etheirys&#039;s jellyfish.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; No results found in database. Furthermore, these life-forms differ from the simulations in Ultima Thule on a molecular level.&lt;br /&gt;
&lt;br /&gt;
Jammingway: You mean...a new species has been born? Here?&lt;br /&gt;
&lt;br /&gt;
N-7000: Is it so illogical? Elysion&#039;s climate is suitable for the growth of complex vegetation, and a significant portion of its surface is occupied by sea. Many life-forms have arisen from similar environments.&lt;br /&gt;
N-7000: This unit would venture that under these conditions, the Ea&#039;s yearning for a corporeal past were sufficient to cause dynamis to coalesce as organic life.&lt;br /&gt;
&lt;br /&gt;
Jammingway: That&#039;s incredible! New life...&lt;br /&gt;
&lt;br /&gt;
Jellyfish Creature: Mimimi? &amp;lt;burble&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jammingway: ...And such very adorable life you are! Yes, you are!&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: Like unto newborn babes...or so I assume. Eons have passed since we Ea have held a child.&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: Yet is it not conceivable that some part of us remembers? If these creatures arose from our fondness for the past...&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: ...They may indeed be the nascent forms mentioned in our ancient records.&lt;br /&gt;
&lt;br /&gt;
Jammingway: I do see a certain resemblance. Would you like to give these little ones a name, then?&lt;br /&gt;
&lt;br /&gt;
Argumentative Ea: We lost the meaning to our names long ago, leaving us only the simple phonemic system we now employ for individuals. The suggestion that we might impart the significance of these children via nomenclature is depressingly ludicrous.&lt;br /&gt;
Argumentative Ea: ...Nevertheless, we shall call them “Miw Miisv.” A peculiar name to share, perhaps, but one we may find the meaning in together.&lt;br /&gt;
&lt;br /&gt;
Jammingway: I cannot spell that to save my life, but it sounds lovely!&lt;br /&gt;
&lt;br /&gt;
Sophistic Ea: I should like to remain with the Miw Miisv for a time. They doubtless know much of gustatory sensation and other such facets of corporeality.&lt;br /&gt;
Sophistic Ea: In serving as their guardians, we may yet reclaim some of what was lost...&lt;br /&gt;
&lt;br /&gt;
System: New life has arisen from the Ea&#039;s longing. Nurture and protect the Miw Miisv, for they have much to share. &lt;br /&gt;
System: There is yet room for Elysion to grow and change. What other hopes will the power of dynamis bring to life?&lt;br /&gt;
&lt;br /&gt;
Jammingway: It will be a great deal more difficult to focus with those creatures about... They&#039;re so wibbly-wobbly!&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; This unit requests you contain yourself. Energy levels are already low due to patrons&#039; ceaseless querying.&lt;br /&gt;
N-7000: However, this unit does admit to curiosity regarding the new life-forms.&lt;br /&gt;
N-7000: Though it is probable that the Miw Miisv share data with the Ea&#039;s genetic memory, possibilities for their development are infinite. This differentiates them from other dynamis-based life-forms.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Or maybe they&#039;re just one more indication that you lot aren&#039;t doomed after all. This place was built for endings, it&#039;s true, but we have seen many a beginning. Let&#039;s keep that trend going, shall we?&lt;br /&gt;
&lt;br /&gt;
N-7000: Affirmative. Our mission remains one constant among many variables.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You have achieved Respected reputation with the staff and patrons of the Last Dregs.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: The Ea are surprisingly attentive when it comes to the Miw Miisv. We haven&#039;t lost a one!&lt;br /&gt;
N-7000: The Ea have yet to determine their preferences. This unit will continue projecting gastronomic data as necessary, even if some of it is...irregular.&lt;br /&gt;
Sophistic Ea: Is it possible that a substance that possesses no consciousness knows us better than we know ourselves?&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Too_Few_Cooks&amp;diff=1513698</id>
		<title>Too Few Cooks</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Too_Few_Cooks&amp;diff=1513698"/>
		<updated>2026-07-26T23:36:59Z</updated>

		<summary type="html">&lt;p&gt;Folk: optional dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Too Few Cooks&lt;br /&gt;
| description = [[Dreamingway]] is practically vibrating with enthusiasm.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| image = Too Few Cooks.png&lt;br /&gt;
| quest-giver = Dreamingway&lt;br /&gt;
| related-npcs = Contemplative Citizen; Cookingway; Dickon; Dreaming Supporter; Industrious Citizen; Managingway; Spirited Citizen&lt;br /&gt;
| location = Mare Lamentorum&lt;br /&gt;
| location-x = 17.6&lt;br /&gt;
| location-y = 16.2&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Loporrit Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Loporrit Quests&lt;br /&gt;
| journal-genre = Loporrit Main Quests&lt;br /&gt;
| sortkey = 3&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Restaurant-grade Supply Materials, 1 Restaurant-grade Supplies&lt;br /&gt;
| requirements = [[Disciple of the Hand]]&lt;br /&gt;
| exp = ?????&lt;br /&gt;
| gil = 1215&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 3 HQ Calamari Ripieni&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = r5 Loporrit&lt;br /&gt;
| prev-quest = The Incredible Machines&lt;br /&gt;
| next-quest = Teamwork Makes the Dream Work&lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = 229520d9140&lt;br /&gt;
| id-gt = 70219&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Dreamingway]] in [[Old Sharlayan]] and have him accompany you.&lt;br /&gt;
*Speak with the people of Old Sharlayan while accompanied by Dreamingway.&lt;br /&gt;
*Speak with [[Cookingway]] while accompanied by Dreamingway.&lt;br /&gt;
*Speak with [[Dickon]].&lt;br /&gt;
*Speak with Dreamingway in [[Hoper&#039;s Hold]].&lt;br /&gt;
*Synthesize [[Restaurant-grade Supplies]].&lt;br /&gt;
*Deliver Restaurant-grade Supplies to Dreamingway.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Dreamingway]] is practically vibrating with enthusiasm.&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Hopes bolstered by the success of the machining station, Dreamingway is eager to continue expanding the dreams on offer, and Managingway naturally has detailed thoughts on potential next steps. They suggest cooking as a dream unlikely to have occurred to many a Loporrit before─though due to this population-wide dearth of culinary expertise, the new station must needs be manned by Cookingway, or no one at all. With that in mind, you and Dreamingway set out for Old Sharlayan, where the Loporrit chef has been continuing his studies into Etheirys&#039;s cuisine of late.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* You join Dreamingway at your pre-arranged meeting spot in Old Sharlayan&#039;s aetheryte plaza before any knee-based harm comes to him. In the name of efficiency, you and your companion first resolve to determine where in the city Loporrits have recently been sighted ere you guess at Cookingway&#039;s whereabouts.&lt;br /&gt;
&lt;br /&gt;
* You speak with several Sharlayans, and it transpires that not one, but two Loporrits have been in the area recently. One is quickly identified due to overwhelming pudding-related evidence, but another was sighted heading for the Studium─possibly in search of recipes─and may be the Way you seek.&lt;br /&gt;
&lt;br /&gt;
* A search of Phenomenon confirms that the aforementioned Loporrit was indeed Cookingway. Though he was unaware of his fellows&#039; plight until this very moment, he feels an immediate call to assist them, and readily agrees to operate a cooking station in Hoper&#039;s Hold. As the residents of Bestways Burrow typically plate whole carrots─if, indeed, the carrot gets that far─and gnaw upon them directly, however, place settings and utensils will be required.&lt;br /&gt;
&lt;br /&gt;
* At Cookingway&#039;s suggestion, you inquire with Dickon at the Last Stand about the accoutrements necessary for serving proper cuisine. He provides you with a robust list to deliver to Managingway, noting that he himself would love to partake of lunar fare should the opportunity arise.&lt;br /&gt;
&lt;br /&gt;
* Back in Hoper&#039;s Hold, you inquire with Dreamingway as to your part in setting up the cooking station. He duly conveys Managingway&#039;s instructions as to what you are to create, and sends you off with the necessary materials and a reminder that more can be had from the dreaming supporter.&lt;br /&gt;
&lt;br /&gt;
* Having created restaurant supplies of Loporrit proportions, you make your delivery to Dreamingway so that the cooking can begin. Soon, a wide array of dishes is laid out before you, attracting passersby with delicious aromas. With such bold flavor horizons now open to them, many a Way is sure to stumble upon new aspirations.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: The machining station has surpassed our wildest imaginings! What &#039;&#039;are&#039;&#039; those things?&lt;br /&gt;
Dreamingway: Mechanical mysteries aside, we&#039;ve gathered a good crowd. Yet I know we can do more. I feel it in my ears!&lt;br /&gt;
Dreamingway: I asked the others if they had any ideas, and apparently, Managingway has it all planned out.&lt;br /&gt;
Dreamingway: Managingway, can you share your thoughts with [Forename]?&lt;br /&gt;
&lt;br /&gt;
Managingway: Certainly. Ahem! Consider, if you will, the traditional Loporrit diet─carrots, carrots, and more carrots. Many of us, myself included, have in fact subsisted &#039;&#039;exclusively&#039;&#039; on carrots.&lt;br /&gt;
Managingway: Contact with the people of Etheirys, however, has revealed a while world of non-carrot foodstuffs, in addition to fascinating trades and traditions entirely centered around food.&lt;br /&gt;
Managingway: If a Loporrit&#039;s heart harbored a secret passion for such cuisine, how would they know? They would not─until they visited our one-of-a-kind cooking station, that is.&lt;br /&gt;
Dreamingway: A delicious idea, is it not? ...I&#039;m genuinely asking─I too have eaten naught but carrots, you see.&lt;br /&gt;
&lt;br /&gt;
Managingway: And thus we arrive at our primary issue─staffing. There are few Loporrits with sufficient knowledge of cuisine...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; What about Puddingway? He&#039;s certainly...enthusiastic.&lt;br /&gt;
Managingway: Oh, no. Oh, no no no. Hoper&#039;s Hold would be stuffed to the brim with pudding before the day is out! The acoustics would be &#039;&#039;dreadful&#039;&#039;─and I doubt Inventingway&#039;s machines are pudding-proof.&lt;br /&gt;
Dreamingway: Perhaps we should ask Cookingway after all. There truly is no better Loporrit for the job!&lt;br /&gt;
&amp;gt; I know a cooking Way─Cookingway.&lt;br /&gt;
Managingway: He does seem to be the natural choice, doesn&#039;t he?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Managingway: Unfortunately, he&#039;s currently studying with the Sharlayans. We would need to coax him back to the moon if he is to work with us.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Perhaps he won&#039;t need coaxing! We won&#039;t know until we try!&lt;br /&gt;
Dreamingway: ...Though I don&#039;t fancy wandering through the city by myself again, what with the gleaners running to and fro. They never watch where they&#039;re swinging those pointy knees of theirs. Please, would you come and protect me from the knees?&lt;br /&gt;
Dreamingway: I am in your debt! Together we shall brave the fearsome aetheryte plaza...&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway in Old Sharlayan and have him accompany you===&lt;br /&gt;
Dreamingway: All those people... All those knees... But we must approach if we are to inquire as to Cookingway&#039;s whereabouts!&lt;br /&gt;
Dreamingway: Not that the folk of Etheirys are terribly good at telling us Loporrits apart. Hmmm...&lt;br /&gt;
Dreamingway: Perhaps we can begin by simply asking if they&#039;ve seen any Loporrits about. Aside from me, that is. Shall we?&lt;br /&gt;
&lt;br /&gt;
System: Dreamingway is now accompanying you. Keep him at your side in order to proceed with quest objectives.&lt;br /&gt;
System: You can leave Dreamingway behind by entering a different area, or by speaking with him again and selecting the option to part ways.&lt;br /&gt;
System: If you wish to have Dreamingway join you again, return and speak with him at the original location.&lt;br /&gt;
&lt;br /&gt;
===Speak with the people of Old Sharlayan while accompanied by Dreamingway===&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Talk&lt;br /&gt;
Dreamingway: I see why your tours of a Etheirys come so highly recommended! My fear of becoming hopelessly lost or trampled has fallen at least fifty percent with you by my side.&lt;br /&gt;
&amp;gt; Discuss the Agora&lt;br /&gt;
Dreamingway: Seeing so many shops lined up, I can&#039;t help but feel excited─who knows what&#039;s in store?&lt;br /&gt;
Dreamingway: We wanted the other Loporrits to experience that same sense of anticipation, so Managingway and I used this place as a reference for the Dreaming Workshop. Can you tell?&lt;br /&gt;
&amp;gt; Discuss the Rostra&lt;br /&gt;
Dreamingway: Gazing at it from the faraway moon, we always imagined Etheirys to be the most beautiful place...&lt;br /&gt;
Dreamingway: And truly, it is. I&#039;m glad it&#039;s still here.&lt;br /&gt;
&amp;gt; Part ways&lt;br /&gt;
Dreamingway: Oh, did you have a personal matter to take care of? All right! I&#039;ll go and stand very still in the aetheryte plaza until you get back.&lt;br /&gt;
&amp;gt; Accompany again&lt;br /&gt;
Dreamingway: Standing very still suited me far better than becoming hopelessly lost! Shall we continue our search now?&lt;br /&gt;
&amp;gt; Speak to the Citizens without Dreamingway&lt;br /&gt;
Contemplative Citizen: What adorable little creatures those Loporrits are. Is it acceptable to ruffle their fur, I wonder...&lt;br /&gt;
Industrious Citizen: Loporrits? I have seen a few in passing, though I have not yet had the pleasure of speaking with any.&lt;br /&gt;
Spirited Citizen: What a lovely breeze we&#039;re having!&lt;br /&gt;
System: You must be accompanied by Dreamingway and have him at your side in order to proceed with quest objectives.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====At the Agora====&lt;br /&gt;
Contemplative Citizen: I did see a Loporrit not long ago, in fact. They were watching diners at the Last Stand and muttering something about...&lt;br /&gt;
Contemplative Citizen: ...Pudding? Yes, I could have sworn they were murmuring, &amp;quot;How&#039;s the pudding?&amp;quot; Most peculiar.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Hmm...I have a sneaking suspicion that your mystery mutterer is not the Loporrit we&#039;re looking for, but I appreciate the information nevertheless!&lt;br /&gt;
&lt;br /&gt;
====Near the Aetheryte Plaza====&lt;br /&gt;
Industrious Citizen: Loporrits? Yes, I do recall seeing a few of your kin earlier this {{alternatives|morning|afternoon|evening}}.&lt;br /&gt;
Industrious Citizen: One appeared to be off to the Last Stand, while the other was walking toward the Studium.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Sharlayans truly are as knowledgeable as they say! Thank you, good sir!&lt;br /&gt;
&lt;br /&gt;
====At the Rostra====&lt;br /&gt;
Spirited Citizen: Oh, another Loporrit! This must be my lucky day!&lt;br /&gt;
Spirited Citizen: I was indeed just speaking with one of your kind about his research into Far Eastern recipes─a particular interest of mine. I must say, that fellow has good taste.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Recipes, you say? Why, that must have been Cookingway! Do you happen to know where he went?&lt;br /&gt;
&lt;br /&gt;
Spirited Citizen: Not precisely, though he headed off toward the west side of town. Perhaps he went to research more recipes.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: In any case, your assistance in this matter has been greatly appreciated!&lt;br /&gt;
&lt;br /&gt;
====After speaking with all====&lt;br /&gt;
Dreamingway: Based on what we&#039;ve gleaned thus far, I believe the unidentified Loporrit headed for the Studium is most likely our Cookingway. In which case, we shall be right on his tail!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Contemplative Citizen: ...Is there something in the pudding that I should be aware of?&lt;br /&gt;
Industrious Citizen: I assume the fellow headed for the Last Strand was planning on a meal, and the one approaching the Studium was engaged in research of some kind. Though for all I know, it could be the opposite.&lt;br /&gt;
Spirited Citizen: I do hope that little fellow finds the recipes he&#039;s searching for!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Cookingway while accompanied by Dreamingway===&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Talk&lt;br /&gt;
Dreamingway: Quick, to the Studium! Wherever that is!&lt;br /&gt;
&amp;gt; Speak with Cookingway without accompanying Dreamingway&lt;br /&gt;
Cookingway: Why, if it isn&#039;t [Forename]! You&#039;re well, I hope?&lt;br /&gt;
System: You must be accompanied by Dreamingway and have him at your side in order to proceed with quest objectives.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Salutations, Cookingway!&lt;br /&gt;
&lt;br /&gt;
Cookingway: Dreamingway, is that you?&lt;br /&gt;
Cookingway: What happened to your clothing? It&#039;s very...yellow.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Well, since you asked...&lt;br /&gt;
&lt;br /&gt;
Cookingway: Heavens! I had no idea that our fellow Loporrits were in such dire straits.&lt;br /&gt;
Cookingway: It&#039;s only right that I do what I can to help them.&lt;br /&gt;
Cookingway: ...And I must admit that I&#039;m eager to test the many recipes I have learned here on Etheirys.&lt;br /&gt;
Cookingway: I know I&#039;ve been a bit fixated upon carrots in the past, but I&#039;m a changed Loporrit now. There&#039;s a whole world of flavor out there, and it&#039;s time that we brought it to Bestways Burrow!&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Huzzah! Flavor!&lt;br /&gt;
&lt;br /&gt;
Cookingway: Of course, I will need a kitchen...&lt;br /&gt;
Cookingway: I can provide my own pots and pans, but I would appreciate your assistance with dishes and utensils. Most of Etheirys&#039;s cuisine is not so conducive to gnawing as one might expect.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Leave it to us! I saw a &amp;quot;chop stick&amp;quot; once!&lt;br /&gt;
&lt;br /&gt;
Cookingway: Yes, about that... It would probably be best for you to consult Master Dickon at the Last Stand about the details. He&#039;ll show you what you&#039;ll need to prepare, and in what quantities.&lt;br /&gt;
Cookingway: Meanwhile, I shall return to the burrow and begin preparing my kitchen. There is much to be done!&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Thank heavens he agreed!&lt;br /&gt;
Dreamingway: Let&#039;s go and speak with this &amp;quot;Master Dickon.&amp;quot; I imagine that you have a rough idea of what utensils are, but it never hurts to get a second opinion.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dickon===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dickon: Well, if it isn&#039;t my favorite temporary server.&lt;br /&gt;
Dickon: ...And I see you&#039;ve brought one of the cute little moon fellows, too.&lt;br /&gt;
Dickon: Tableware for the Loporrits? Well, why not?&lt;br /&gt;
Dickon: You&#039;ll need dishes and bowls, of course, some cutlery...perhaps tablecloths and mats as well. One moment─I&#039;ll make a list.&lt;br /&gt;
Dickon: This should be everything.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Thank you very much!&lt;br /&gt;
&lt;br /&gt;
Dickon: Don&#039;t mention it─just save a place for me. I&#039;ll get up there one of these days...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Please do! I&#039;ll even send you a proper invitation once we&#039;re operational.&lt;br /&gt;
Dreamingway: Speaking of which─it&#039;s time we returned to Hoper&#039;s Hold. Those sticks won&#039;t chop themselves!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Dickon: I hope your friend&#039;s as good as his word─I&#039;d love to try lunar cuisine.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway in Hoper&#039;s Hold===&lt;br /&gt;
-optional start&lt;br /&gt;
Cookingway: Huh. I always thought this was a cupboard.&lt;br /&gt;
Dreaming Supporter: Greetings! If you require direction, please speak with Dreamingway. &amp;lt;blip&amp;gt; Today&#039;s automatically generated suggestion is: Treant Trimming!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Ah, there you are! I turned Master Dickon&#039;s list over to Managingway, of course, so preparations are well underway.&lt;br /&gt;
Dreamingway: They did ask me to ask &#039;&#039;you&#039;&#039; to craft a few things though, if you don&#039;t mind.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{BSM}} Blacksmith {{ARM}} Armorer {{GSM}} Goldsmith&lt;br /&gt;
Dreamingway: Specifically─metal cutlery! Oh, how exciting.&lt;br /&gt;
&amp;gt; {{CRP}} Carpenter {{LTW}} Leatherworker {{WVR}} Weaver&lt;br /&gt;
Dreamingway: Specifically─fancy table mats! Oh, how exciting.&lt;br /&gt;
&amp;gt; {{ALC}} Alchemist {{CUL}} Culinarian&lt;br /&gt;
Dreamingway: Specifically─gentle dish soaps! Oh, how exciting.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I have the necessary supplies here, so you can set to work straightaway.&lt;br /&gt;
Dreamingway: As always, we&#039;ve stocked the dreaming supporter with surplus supplies, so feel free to ask for more in case of unforeseen misfortune! If I had a carat for every time I&#039;ve accidentally hopped too hard on one of our components...&lt;br /&gt;
&lt;br /&gt;
===Synthesize Restaurant-grade Supplies===&lt;br /&gt;
-optional start&lt;br /&gt;
Dreamingway: Got a bit carried away with the materials, did you? Yes, I quite understand. The dreaming supporter can provide you with replacements.&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Oh dear! It appears that sufficient supplies are in your possession. Project management once again reminds you that all materials must be used before more are provided.&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Here you are─may your synthesis be finished well in time for supper!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver Restaurant-grade Supplies to Dreamingway===&lt;br /&gt;
Dreamingway: [Forename]! I trust your work went to plan─Managingway&#039;s plan, that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Restaurant-grade Supplies}}&#039;&#039;&lt;br /&gt;
Dreamingway: Oh, is &#039;&#039;that&#039;&#039; what those are supposed to look like? Fascinating...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Cookingway has already arranged his kitchen according to his &#039;&#039;very&#039;&#039; exacting preferences, so we should have everything we need to get started. I hope you worked up an appetite!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Feast your eyes on the cooking station! Mmm... What shall we eat first?&lt;br /&gt;
&lt;br /&gt;
Cookingway: Welcome! Do taste as many dishes as you like─each recipe has been prepared with loving care. If you have any questions about the flavors or techniques involved, I should be more than happy to instruct you.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I remember that Loporrit!&lt;br /&gt;
Dreamingway: I should like to speak with them, but they&#039;re always running off...&lt;br /&gt;
&lt;br /&gt;
System: The cooking station is now open, servicing the hungry Loporrits of Hoper&#039;s Hold and beyond. There is much yet to be done, however, if each is to find new purpose. Continue expanding the workshop to see what dreams may come!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You have achieved &#039;&#039;&#039;Respected&#039;&#039;&#039; reputation with the Dreaming Ways.&lt;br /&gt;
System: You may raise their faith in you further by continuing to assist with the Dreaming Workshop.&lt;br /&gt;
System: New Loporrit society daily quests are now available from Managingway in Hoper&#039;s Hold.&lt;br /&gt;
System: Furthermore, you will be able to undertake three additional quests from Managingway as a reputation bonus. This bonus is available until the daily reset time for allied society quests.&lt;br /&gt;
System: These additional quests will become available after accepting all current daily quests from Managingway. Please be advised that you cannot undertake these quests if you have no remaining allowances.&lt;br /&gt;
System: You now have access to a wider selection of wares from Coiningway.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Cookingway: If you&#039;d like some of the pudding, I suggest you order it now. One never knows when Puddingway will drop by...&lt;br /&gt;
Dreamingway: Have you tried Cookingway&#039;s cuisine yet? My favorite is the carrot cake. And the carrot muffins. And...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Too Few Cooks 1.png&lt;br /&gt;
File:Too Few Cooks 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Gz-kwwX9mXw}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Too_Few_Cooks&amp;diff=1513697</id>
		<title>Too Few Cooks</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Too_Few_Cooks&amp;diff=1513697"/>
		<updated>2026-07-26T23:31:51Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Too Few Cooks&lt;br /&gt;
| description = [[Dreamingway]] is practically vibrating with enthusiasm.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| image = Too Few Cooks.png&lt;br /&gt;
| quest-giver = Dreamingway&lt;br /&gt;
| related-npcs = Contemplative Citizen; Cookingway; Dickon; Dreaming Supporter; Industrious Citizen; Managingway; Spirited Citizen&lt;br /&gt;
| location = Mare Lamentorum&lt;br /&gt;
| location-x = 17.6&lt;br /&gt;
| location-y = 16.2&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Loporrit Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Loporrit Quests&lt;br /&gt;
| journal-genre = Loporrit Main Quests&lt;br /&gt;
| sortkey = 3&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Restaurant-grade Supply Materials, 1 Restaurant-grade Supplies&lt;br /&gt;
| requirements = [[Disciple of the Hand]]&lt;br /&gt;
| exp = ?????&lt;br /&gt;
| gil = 1215&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 3 HQ Calamari Ripieni&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = r5 Loporrit&lt;br /&gt;
| prev-quest = The Incredible Machines&lt;br /&gt;
| next-quest = Teamwork Makes the Dream Work&lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = 229520d9140&lt;br /&gt;
| id-gt = 70219&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Dreamingway]] in [[Old Sharlayan]] and have him accompany you.&lt;br /&gt;
*Speak with the people of Old Sharlayan while accompanied by Dreamingway.&lt;br /&gt;
*Speak with [[Cookingway]] while accompanied by Dreamingway.&lt;br /&gt;
*Speak with [[Dickon]].&lt;br /&gt;
*Speak with Dreamingway in [[Hoper&#039;s Hold]].&lt;br /&gt;
*Synthesize [[Restaurant-grade Supplies]].&lt;br /&gt;
*Deliver Restaurant-grade Supplies to Dreamingway.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Dreamingway]] is practically vibrating with enthusiasm.&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Hopes bolstered by the success of the machining station, Dreamingway is eager to continue expanding the dreams on offer, and Managingway naturally has detailed thoughts on potential next steps. They suggest cooking as a dream unlikely to have occurred to many a Loporrit before─though due to this population-wide dearth of culinary expertise, the new station must needs be manned by Cookingway, or no one at all. With that in mind, you and Dreamingway set out for Old Sharlayan, where the Loporrit chef has been continuing his studies into Etheirys&#039;s cuisine of late.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* You join Dreamingway at your pre-arranged meeting spot in Old Sharlayan&#039;s aetheryte plaza before any knee-based harm comes to him. In the name of efficiency, you and your companion first resolve to determine where in the city Loporrits have recently been sighted ere you guess at Cookingway&#039;s whereabouts.&lt;br /&gt;
&lt;br /&gt;
* You speak with several Sharlayans, and it transpires that not one, but two Loporrits have been in the area recently. One is quickly identified due to overwhelming pudding-related evidence, but another was sighted heading for the Studium─possibly in search of recipes─and may be the Way you seek.&lt;br /&gt;
&lt;br /&gt;
* A search of Phenomenon confirms that the aforementioned Loporrit was indeed Cookingway. Though he was unaware of his fellows&#039; plight until this very moment, he feels an immediate call to assist them, and readily agrees to operate a cooking station in Hoper&#039;s Hold. As the residents of Bestways Burrow typically plate whole carrots─if, indeed, the carrot gets that far─and gnaw upon them directly, however, place settings and utensils will be required.&lt;br /&gt;
&lt;br /&gt;
* At Cookingway&#039;s suggestion, you inquire with Dickon at the Last Stand about the accoutrements necessary for serving proper cuisine. He provides you with a robust list to deliver to Managingway, noting that he himself would love to partake of lunar fare should the opportunity arise.&lt;br /&gt;
&lt;br /&gt;
* Back in Hoper&#039;s Hold, you inquire with Dreamingway as to your part in setting up the cooking station. He duly conveys Managingway&#039;s instructions as to what you are to create, and sends you off with the necessary materials and a reminder that more can be had from the dreaming supporter.&lt;br /&gt;
&lt;br /&gt;
* Having created restaurant supplies of Loporrit proportions, you make your delivery to Dreamingway so that the cooking can begin. Soon, a wide array of dishes is laid out before you, attracting passersby with delicious aromas. With such bold flavor horizons now open to them, many a Way is sure to stumble upon new aspirations.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: The machining station has surpassed our wildest imaginings! What &#039;&#039;are&#039;&#039; those things?&lt;br /&gt;
Dreamingway: Mechanical mysteries aside, we&#039;ve gathered a good crowd. Yet I know we can do more. I feel it in my ears!&lt;br /&gt;
Dreamingway: I asked the others if they had any ideas, and apparently, Managingway has it all planned out.&lt;br /&gt;
Dreamingway: Managingway, can you share your thoughts with [Forename]?&lt;br /&gt;
&lt;br /&gt;
Managingway: Certainly. Ahem! Consider, if you will, the traditional Loporrit diet─carrots, carrots, and more carrots. Many of us, myself included, have in fact subsisted &#039;&#039;exclusively&#039;&#039; on carrots.&lt;br /&gt;
Managingway: Contact with the people of Etheirys, however, has revealed a while world of non-carrot foodstuffs, in addition to fascinating trades and traditions entirely centered around food.&lt;br /&gt;
Managingway: If a Loporrit&#039;s heart harbored a secret passion for such cuisine, how would they know? They would not─until they visited our one-of-a-kind cooking station, that is.&lt;br /&gt;
Dreamingway: A delicious idea, is it not? ...I&#039;m genuinely asking─I too have eaten naught but carrots, you see.&lt;br /&gt;
&lt;br /&gt;
Managingway: And thus we arrive at our primary issue─staffing. There are few Loporrits with sufficient knowledge of cuisine...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; What about Puddingway? He&#039;s certainly...enthusiastic.&lt;br /&gt;
Managingway: Oh, no. Oh, no no no. Hoper&#039;s Hold would be stuffed to the brim with pudding before the day is out! The acoustics would be &#039;&#039;dreadful&#039;&#039;─and I doubt Inventingway&#039;s machines are pudding-proof.&lt;br /&gt;
Dreamingway: Perhaps we should ask Cookingway after all. There truly is no better Loporrit for the job!&lt;br /&gt;
&amp;gt; I know a cooking Way─Cookingway.&lt;br /&gt;
Managingway: He does seem to be the natural choice, doesn&#039;t he?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Managingway: Unfortunately, he&#039;s currently studying with the Sharlayans. We would need to coax him back to the moon if he is to work with us.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Perhaps he won&#039;t need coaxing! We won&#039;t know until we try!&lt;br /&gt;
Dreamingway: ...Though I don&#039;t fancy wandering through the city by myself again, what with the gleaners running to and fro. They never watch where they&#039;re swinging those pointy knees of theirs. Please, would you come and protect me from the knees?&lt;br /&gt;
Dreamingway: I am in your debt! Together we shall brave the fearsome aetheryte plaza...&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway in Old Sharlayan and have him accompany you===&lt;br /&gt;
Dreamingway: All those people... All those knees... But we must approach if we are to inquire as to Cookingway&#039;s whereabouts!&lt;br /&gt;
Dreamingway: Not that the folk of Etheirys are terribly good at telling us Loporrits apart. Hmmm...&lt;br /&gt;
Dreamingway: Perhaps we can begin by simply asking if they&#039;ve seen any Loporrits about. Aside from me, that is. Shall we?&lt;br /&gt;
&lt;br /&gt;
System: Dreamingway is now accompanying you. Keep him at your side in order to proceed with quest objectives.&lt;br /&gt;
System: You can leave Dreamingway behind by entering a different area, or by speaking with him again and selecting the option to part ways.&lt;br /&gt;
System: If you wish to have Dreamingway join you again, return and speak with him at the original location.&lt;br /&gt;
&lt;br /&gt;
===Speak with the people of Old Sharlayan while accompanied by Dreamingway===&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Talk&lt;br /&gt;
Dreamingway: I see why your tours of a Etheirys come so highly recommended! My fear of becoming hopelessly lost or trampled has fallen at least fifty percent with you by my side.&lt;br /&gt;
&amp;gt; Discuss the Agora&lt;br /&gt;
Dreamingway: Seeing so many shops lined up, I can&#039;t help but feel excited─who knows what&#039;s in store?&lt;br /&gt;
Dreamingway: We wanted the other Loporrits to experience that same sense of anticipation, so Managingway and I used this place as a reference for the Dreaming Workshop. Can you tell?&lt;br /&gt;
&amp;gt; Discuss the Rostra&lt;br /&gt;
Dreamingway: Gazing at it from the faraway moon, we always imagined Etheirys to be the most beautiful place...&lt;br /&gt;
Dreamingway: And truly, it is. I&#039;m glad it&#039;s still here.&lt;br /&gt;
&amp;gt; Part ways&lt;br /&gt;
Dreamingway: Oh, did you have a personal matter to take care of? All right! I&#039;ll go and stand very still in the aetheryte plaza until you get back.&lt;br /&gt;
&amp;gt; Accompany again&lt;br /&gt;
Dreamingway: Standing very still suited me far better than becoming hopelessly lost! Shall we continue our search now?&lt;br /&gt;
&amp;gt; Speak to the Citizens without Dreamingway&lt;br /&gt;
Contemplative Citizen: What adorable little creatures those Loporrits are. Is it acceptable to ruffle their fur, I wonder...&lt;br /&gt;
Industrious Citizen: Loporrits? I have seen a few in passing, though I have not yet had the pleasure of speaking with any.&lt;br /&gt;
Spirited Citizen: What a lovely breeze we&#039;re having!&lt;br /&gt;
System: You must be accompanied by Dreamingway and have him at your side in order to proceed with quest objectives.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====At the Agora====&lt;br /&gt;
Contemplative Citizen: I did see a Loporrit not long ago, in fact. They were watching diners at the Last Stand and muttering something about...&lt;br /&gt;
Contemplative Citizen: ...Pudding? Yes, I could have sworn they were murmuring, &amp;quot;How&#039;s the pudding?&amp;quot; Most peculiar.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Hmm...I have a sneaking suspicion that your mystery mutterer is not the Loporrit we&#039;re looking for, but I appreciate the information nevertheless!&lt;br /&gt;
&lt;br /&gt;
====Near the Aetheryte Plaza====&lt;br /&gt;
Industrious Citizen: Loporrits? Yes, I do recall seeing a few of your kin earlier this {{alternatives|morning|afternoon|evening}}.&lt;br /&gt;
Industrious Citizen: One appeared to be off to the Last Stand, while the other was walking toward the Studium.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Sharlayans truly are as knowledgeable as they say! Thank you, good sir!&lt;br /&gt;
&lt;br /&gt;
====At the Rostra====&lt;br /&gt;
Spirited Citizen: Oh, another Loporrit! This must be my lucky day!&lt;br /&gt;
Spirited Citizen: I was indeed just speaking with one of your kind about his research into Far Eastern recipes─a particular interest of mine. I must say, that fellow has good taste.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Recipes, you say? Why, that must have been Cookingway! Do you happen to know where he went?&lt;br /&gt;
&lt;br /&gt;
Spirited Citizen: Not precisely, though he headed off toward the west side of town. Perhaps he went to research more recipes.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: In any case, your assistance in this matter has been greatly appreciated!&lt;br /&gt;
&lt;br /&gt;
====After speaking with all====&lt;br /&gt;
Dreamingway: Based on what we&#039;ve gleaned thus far, I believe the unidentified Loporrit headed for the Studium is most likely our Cookingway. In which case, we shall be right on his tail!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Contemplative Citizen: ...Is there something in the pudding that I should be aware of?&lt;br /&gt;
Industrious Citizen: I assume the fellow headed for the Last Strand was planning on a meal, and the one approaching the Studium was engaged in research of some kind. Though for all I know, it could be the opposite.&lt;br /&gt;
Spirited Citizen: I do hope that little fellow finds the recipes he&#039;s searching for!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Cookingway while accompanied by Dreamingway===&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Talk&lt;br /&gt;
Dreamingway: Quick, to the Studium! Wherever that is!&lt;br /&gt;
&amp;gt; Speak with Cookingway without accompanying Dreamingway&lt;br /&gt;
Cookingway: Why, if it isn&#039;t [Forename]! You&#039;re well, I hope?&lt;br /&gt;
System: You must be accompanied by Dreamingway and have him at your side in order to proceed with quest objectives.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Salutations, Cookingway!&lt;br /&gt;
&lt;br /&gt;
Cookingway: Dreamingway, is that you?&lt;br /&gt;
Cookingway: What happened to your clothing? It&#039;s very...yellow.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Well, since you asked...&lt;br /&gt;
&lt;br /&gt;
Cookingway: Heavens! I had no idea that our fellow Loporrits were in such dire straits.&lt;br /&gt;
Cookingway: It&#039;s only right that I do what I can to help them.&lt;br /&gt;
Cookingway: ...And I must admit that I&#039;m eager to test the many recipes I have learned here on Etheirys.&lt;br /&gt;
Cookingway: I know I&#039;ve been a bit fixated upon carrots in the past, but I&#039;m a changed Loporrit now. There&#039;s a whole world of flavor out there, and it&#039;s time that we brought it to Bestways Burrow!&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Huzzah! Flavor!&lt;br /&gt;
&lt;br /&gt;
Cookingway: Of course, I will need a kitchen...&lt;br /&gt;
Cookingway: I can provide my own pots and pans, but I would appreciate your assistance with dishes and utensils. Most of Etheirys&#039;s cuisine is not so conducive to gnawing as one might expect.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Leave it to us! I saw a &amp;quot;chop stick&amp;quot; once!&lt;br /&gt;
&lt;br /&gt;
Cookingway: Yes, about that... It would probably be best for you to consult Master Dickon at the Last Stand about the details. He&#039;ll show you what you&#039;ll need to prepare, and in what quantities.&lt;br /&gt;
Cookingway: Meanwhile, I shall return to the burrow and begin preparing my kitchen. There is much to be done!&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Thank heavens he agreed!&lt;br /&gt;
Dreamingway: Let&#039;s go and speak with this &amp;quot;Master Dickon.&amp;quot; I imagine that you have a rough idea of what utensils are, but it never hurts to get a second opinion.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dickon===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dickon: Well, if it isn&#039;t my favorite temporary server.&lt;br /&gt;
Dickon: ...And I see you&#039;ve brought one of the cute little moon fellows, too.&lt;br /&gt;
Dickon: Tableware for the Loporrits? Well, why not?&lt;br /&gt;
Dickon: You&#039;ll need dishes and bowls, of course, some cutlery...perhaps tablecloths and mats as well. One moment─I&#039;ll make a list.&lt;br /&gt;
Dickon: This should be everything.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Thank you very much!&lt;br /&gt;
&lt;br /&gt;
Dickon: Don&#039;t mention it─just save a place for me. I&#039;ll get up there one of these days...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Please do! I&#039;ll even send you a proper invitation once we&#039;re operational.&lt;br /&gt;
Dreamingway: Speaking of which─it&#039;s time we returned to Hoper&#039;s Hold. Those sticks won&#039;t chop themselves!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Dickon: I hope your friend&#039;s as good as his word─I&#039;d love to try lunar cuisine.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway in Hoper&#039;s Hold===&lt;br /&gt;
-optional start&lt;br /&gt;
Cookingway: Huh. I always thought this was a cupboard.&lt;br /&gt;
Dreaming Supporter: Greetings! If you require direction, please speak with Dreamingway. &amp;lt;blip&amp;gt; Today&#039;s automatically generated suggestion is: Treant Trimming!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Ah, there you are! I turned Master Dickon&#039;s list over to Managingway, of course, so preparations are well underway.&lt;br /&gt;
Dreamingway: They did ask me to ask &#039;&#039;you&#039;&#039; to craft a few things though, if you don&#039;t mind.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{BSM}} Blacksmith {{ARM}} Armorer {{GSM}} Goldsmith&lt;br /&gt;
Dreamingway: Specifically─metal cutlery! Oh, how exciting.&lt;br /&gt;
&amp;gt; {{CRP}} Carpenter {{LTW}} Leatherworker {{WVR}} Weaver&lt;br /&gt;
Dreamingway: Specifically─fancy table mats! Oh, how exciting.&lt;br /&gt;
&amp;gt; {{ALC}} Alchemist {{CUL}} Culinarian&lt;br /&gt;
Dreamingway: Specifically─gentle dish soaps! Oh, how exciting.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I have the necessary supplies here, so you can set to work straightaway.&lt;br /&gt;
Dreamingway: As always, we&#039;ve stocked the dreaming supporter with surplus supplies, so feel free to ask for more in case of unforeseen misfortune! If I had a carat for every time I&#039;ve accidentally hopped too hard on one of our components...&lt;br /&gt;
&lt;br /&gt;
===Synthesize Restaurant-grade Supplies===&lt;br /&gt;
-optional start&lt;br /&gt;
Dreamingway: Got a bit carried away with the materials, did you? Yes, I quite understand. The dreaming supporter can provide you with replacements.&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Oh dear! It appears that sufficient supplies are in your possession. Project management once again reminds you that all materials must be used before more are provided.&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Here you are─may your synthesis be finished well in time for supper!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver Restaurant-grade Supplies to Dreamingway===&lt;br /&gt;
Dreamingway: [Forename]! I trust your work went to plan─Managingway&#039;s plan, that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Restaurant-grade Supplies}}&#039;&#039;&lt;br /&gt;
Dreamingway: Oh, is &#039;&#039;that&#039;&#039; what those are supposed to look like? Fascinating...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Cookingway has already arranged his kitchen according to his &#039;&#039;very&#039;&#039; exacting preferences, so we should have everything we need to get started. I hope you worked up an appetite!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Feast your eyes on the cooking station! Mmm... What shall we eat first?&lt;br /&gt;
&lt;br /&gt;
Cookingway: Welcome! Do taste as many dishes as you like─each recipe has been prepared with loving care. If you have any questions about the flavors or techniques involved, I should be more than happy to instruct you.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I remember that Loporrit!&lt;br /&gt;
Dreamingway: I should like to speak with them, but they&#039;re always running off...&lt;br /&gt;
&lt;br /&gt;
System: The cooking station is now open, servicing the hungry Loporrits of Hoper&#039;s Hold and beyond. There is much yet to be done, however, if each is to find new purpose. Continue expanding the workshop to see what dreams may come!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: You have achieved &#039;&#039;&#039;Respected&#039;&#039;&#039; reputation with the Dreaming Ways.&lt;br /&gt;
System: You may raise their faith in you further by continuing to assist with the Dreaming Workshop.&lt;br /&gt;
System: New Loporrit society daily quests are now available from Managingway in Hoper&#039;s Hold.&lt;br /&gt;
System: Furthermore, you will be able to undertake three additional quests from Managingway as a reputation bonus. This bonus is available until the daily reset time for allied society quests.&lt;br /&gt;
System: These additional quests will become available after accepting all current daily quests from Managingway. Please be advised that you cannot undertake these quests if you have no remaining allowances.&lt;br /&gt;
System: You now have access to a wider selection of wares from Coiningway.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Too Few Cooks 1.png&lt;br /&gt;
File:Too Few Cooks 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Gz-kwwX9mXw}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hippo_Healing&amp;diff=1513371</id>
		<title>Hippo Healing</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hippo_Healing&amp;diff=1513371"/>
		<updated>2026-07-26T15:07:04Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = Hippo Healing.png&lt;br /&gt;
| description = [[Trna]]&#039;s boundless optimism is flagging slightly as her eyes dart anxiously among [[Svarna]]&#039;s shuffling hippos.&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = Trna&lt;br /&gt;
| related-npcs = Energetic Hippo Calf; Ghasa; Maru; Ogul; Racashir; Shy Hippo Calf&lt;br /&gt;
| location = Thavnair &lt;br /&gt;
| location-x = 19.9&lt;br /&gt;
| location-y = 27.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Arkasodara Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Arkasodara Quests&lt;br /&gt;
| journal-genre = Arkasodara Main Quests&lt;br /&gt;
| sortkey = 3&lt;br /&gt;
| requirements = Trusted [[Reputation]] maxed&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| exp = 561000-749595&lt;br /&gt;
| gil = 1255&lt;br /&gt;
| unlocks = r5 Arkasodara&lt;br /&gt;
| prev-quest = A Pachyderm&#039;s Promptitude&lt;br /&gt;
| next-quest = Defiant Ogul&amp;amp;comma; Deified!&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.15&lt;br /&gt;
| id-gt = 70083&lt;br /&gt;
| id-edb = 4c1a2045101&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Trna]].&lt;br /&gt;
*Survey the area for suspicious activity.&lt;br /&gt;
*Speak with the energetic hippo calf and have the calves accompany you.&lt;br /&gt;
*Accompany the hippo calves to Trna and speak with her.&lt;br /&gt;
*Accompany the hippo calves to [[Palaka&#039;s Stand]] and speak with Trna again.&lt;br /&gt;
*Speak with Trna in [[Svarna]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Trna&#039;s boundless optimism is flagging slightly as her eyes dart anxiously among Svarna&#039;s shuffling hippos.&lt;br /&gt;
**※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* The Hippo Riders&#039; food delivery service is an instant success, which is phenomenal for their coffers, but hard on their hippos. Trna is expressing her concern over her hippos&#039; health when she is interrupted by her frantic associate Ghasa, who was accosted by an armor-clad bandit and robbed of the meals he was delivering. After sending Ghasa out to redeliver the order, Trna asks you to accompany her to the Shroud of the Samgha in search of this mysterious food thief.&lt;br /&gt;
**※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
*The bandit has long since evanesced, as bandits are wont to do. Undeterred, you, Trna, and a decidedly sluggish Saurya search the area for clues of his whereabouts.&lt;br /&gt;
&lt;br /&gt;
* Instead of a bandit, you find two adorable hippo calves! Without any adult hippos present, they are in danger of falling prey to other wildlife, so you attempt to persuade them to follow you.&lt;br /&gt;
&lt;br /&gt;
* Relying on your superior skill in hippo linguistics─and the robust odor of hippo about your person─you manage to convince the calves to follow you. Together, you set off for the last known location of Trna, who will hopefully know how to handle this situation.&lt;br /&gt;
**※You must be accompanied by the hippo calves to complete this task. Speak with them again should you become separated.&lt;br /&gt;
&lt;br /&gt;
* Trna is surprised by your adorable escorts, but admits she found no trace of the bandit either. She suggests heading to Palaka&#039;s Stand with the calves for the time being, where she expects to find Ghasa redelivering his order.&lt;br /&gt;
**※You must be accompanied by the hippo calves to complete this task. Speak with them again should you become separated.&lt;br /&gt;
&lt;br /&gt;
* Ghasa is handing over the meal order when you arrive, and who should be accepting it but Ogul and Racashir! After squeaking a little at the mention of an armor-clad Arkasodara, Ogul assures you she will be on the lookout for nefarious characters. Ghasa heads for the watering holes up north in search of the calves&#039; origins, while advising Trna to take them into her custody at Svarna.&lt;br /&gt;
&lt;br /&gt;
* Ghasa&#039;s findings implicate an unsavory Matanga in the hippo calves&#039; abandonment by their herd, but while this information aligns with the profile of the grub-grabber from earlier, the trail has unfortunately grown cold. Anticipating the possibility of being accosted once more ere the case of the would-be hippo-napper can be solved, Maru and Ghasa team up to install comfortable stables and a modest wading pool in Svarna. The mysterious bandit may still be at large, but the Riders&#039; hardworking hippos will now be well rested, relaxed, and ready to take on whatever challenges await them! &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Trna: Happy to see you, [Forename]. I&#039;ve actually got somethin&#039; to tickle your thinker with. Hey Maru, get over here!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Startin&#039; with the good news─looks like the hottest thing on Thavnair is Svarna&#039;s new tandoor! Folks can&#039;t get enough of our homemade grub.&lt;br /&gt;
Maru: Bein&#039; able to eat whenever we want&#039;s about the best idea I ever came up with. All you really need in life is a kitchen.&lt;br /&gt;
Trna: Which brings us to our recent pickle─all the new business we&#039;re gettin&#039; is really wearin&#039; down our hippos. We can&#039;t afford to lay off the work, but my poor girl Saurya&#039;s got bags under her eyes...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Do the hippos have comfy beds?&lt;br /&gt;
&amp;gt; This calls for a dip in the spa.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: Y&#039;know, I&#039;ve never given creature comforts much thought before...but if it&#039;s for our hippos, maybe it&#039;s time to start.&lt;br /&gt;
&lt;br /&gt;
Ghasa@???: B-Boss! Boss!&lt;br /&gt;
&lt;br /&gt;
Trna: Hm? Oh, if it ain&#039;t Ghasa. What&#039;re you doin&#039; back so early? You&#039;re supposed to be out on delivery, ain&#039;t you?&lt;br /&gt;
&lt;br /&gt;
Ghasa: That&#039;s just it, Boss! We got trouble. The order I was out deliverin&#039;─it got snatched! Straight outta my arms!&lt;br /&gt;
Ghasa: Just when I enter the jungle, this bloke jumps out at me like I&#039;m servin&#039; two for one at his favorite meyhane!&lt;br /&gt;
Ghasa: I pull up so I don&#039;t ride straight into him, but he rushes me, grabs the food I&#039;m holdin&#039;, an&#039; takes off!&lt;br /&gt;
Ghasa: How dare he!? Stealin&#039; my food and runnin&#039; around in flashy armor, like he ain&#039;t gotta answer to nobody...&lt;br /&gt;
&lt;br /&gt;
Maru: Armor? A meal-moocher...wearin&#039; armor?&lt;br /&gt;
&lt;br /&gt;
Trna: Alright, alright. Forget that loon, Ghasa. Remake the order and get it delivered, on the double.&lt;br /&gt;
Trna: [Forename], you up for stretchin&#039; your legs? Let&#039;s see if we can&#039;t find this son of a bhujamga.&lt;br /&gt;
Trna: Good. I&#039;ll go an&#039; hitch up Saurya...&lt;br /&gt;
Trna: ...If she&#039;ll even let me. How am I gonna convince her this time?&lt;br /&gt;
Trna: ...Like I said, we&#039;ve got a thief to catch. Meet me over at the Shroud of the Samgha, and we&#039;ll see if he left any naan crumbs.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ghasa: Merciful Sisters! I just hope whoever&#039;s waitin&#039; for this ain&#039;t got a temper...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna===&lt;br /&gt;
Trna: Here you are. Perfect timin&#039;.&lt;br /&gt;
Trna: Me and Saurya just made a sweep, but we didn&#039;t see nothin&#039; outta the ordinary. &lt;br /&gt;
Trna: Not surprisin&#039;, of course. No thief I&#039;ve ever met sticks around to face the music.&lt;br /&gt;
Trna: Anyway, see if you can pick up anythin&#039; we might&#039;ve missed. A jungle&#039;s always movin&#039;, after all. You never know what you might find.&lt;br /&gt;
Trna: Me and Saurya&#039;ll catch up in a little bit. Let me know if you find anythin&#039; suspicious.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: Hey, Saurya... Be a good girl an&#039; let&#039;s go, okay? You wanna see some pretty colors? Where&#039;s the gulal...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Survey the area for suspicious activity===&lt;br /&gt;
====1st Location at {{coords|26.7, 13.0}}====&lt;br /&gt;
System: As you survey the area for suspicious activity, you spot an armed Arkasodara...&lt;br /&gt;
System: You recognize her as the hunter, Sula! She lifts her hand in salutation before disappearing into the jungle.&lt;br /&gt;
&lt;br /&gt;
====2nd Location at {{coords|25.7, 11.1}}====&lt;br /&gt;
System: As you survey the area for suspicious activity, some nearby leaves rustle and...a murderous asvattha appears!&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
====3rd Location at {{coords|24.0, 12.7}}====&lt;br /&gt;
-cutscene start&lt;br /&gt;
Energetic Hippo Calf: Pooohhhhhh!&lt;br /&gt;
Shy Hippo Calf: P-Pohhh...&lt;br /&gt;
System: Your survey of the area yields not a suspicious person, but two adorable hippo calves. You may smell more like hippo than you think, because they cling to you as a comrade.&lt;br /&gt;
System: Without a herd to protect them, these two calves might easily fall prey to other wild beasts. It would be best to pause your search for now and accompany them to safety. &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the energetic hippo calf and have the calves accompany you===&lt;br /&gt;
-optional start&lt;br /&gt;
Shy Hippo Calf: Poh...? &lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Energetic Hippo Calf: Poh, pohhh!&lt;br /&gt;
System: This energetic hippo calf looks ready to follow you. It nudges the shy hippo calf beside it in encouragement.&lt;br /&gt;
System: Trna should know what to do...&lt;br /&gt;
System: The hippo calves are now accompanying you. Keep them at your side to proceed with quest objectives.&lt;br /&gt;
System: You can leave the hippo calves behind by entering a different area, or by speaking with them and selecting the option to part ways.&lt;br /&gt;
System: If you wish to have the hippo calves accompany you again, return and speak with them at the original location.&lt;br /&gt;
&lt;br /&gt;
===Accompany the hippo calves to Trna and speak with her===&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Speak with the Hippo Calf&lt;br /&gt;
Energetic Hippo Calf: Poh, poh!&lt;br /&gt;
Shy Hippo Calf: P...Poooh...&lt;br /&gt;
&amp;gt; Part ways&lt;br /&gt;
Energetic Hippo Calf: Poh!&lt;br /&gt;
System: The energetic hippo calf scurries away with its fellow, headed for the spot where you first met.&lt;br /&gt;
Shy Hippo Calf: Poh...&lt;br /&gt;
System: The shy hippo calf scurries away with its fellow, headed for the spot where you first met.&lt;br /&gt;
&amp;gt; Accompany again&lt;br /&gt;
Energetic Hippo Calf: Poh!&lt;br /&gt;
Shy Hippo Calf: Poh...?&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Return to Trna===&lt;br /&gt;
Trna: How&#039;d it... Wait, where&#039;d you get those hippos!?&lt;br /&gt;
Trna: Don&#039;t tell me you&#039;re the type that can&#039;t help pickin&#039; up strays if they look at you all winsome-like. &lt;br /&gt;
Trna: Nothin&#039; suspicious save these little &#039;pots, huh? Strange there weren&#039;t other hippos, though...&lt;br /&gt;
Trna: Me an&#039; Saurya also made an odd find─a Radiant who&#039;d gotten smacked around by a beast─but no sign of our thief. Anyway, I bundled &#039;em into the cart an&#039; sent Saurya off to Palaka&#039;s Stand.&lt;br /&gt;
Trna: Let&#039;s head over as well. Ghasa should be there with his delivery by now, an&#039; I wanna get his account again.&lt;br /&gt;
Trna: Bring those calves while you&#039;re at it. It&#039;s too dangerous to leave &#039;em out here alone.&lt;br /&gt;
&lt;br /&gt;
===Accompany the hippo calves to Palaka&#039;s Stand and speak with Trna again===&lt;br /&gt;
-optional start&lt;br /&gt;
Ghasa: S-Sorry to keep you waitin&#039;! Two Hippo Rider Specials─fast, fresh, an&#039; ready to eat!&lt;br /&gt;
Ogul: Oh! At last, I partake in the famed Hippo Rider Special! The spicy tandoori prawns...the sumptuous fish tikka!&lt;br /&gt;
Ogul: If only Grandmother could see me now, ordering fresh fish in the custom of the locals...&lt;br /&gt;
&lt;br /&gt;
Racashir: Teacher really seems to like Thavnairian cuisine. I wonder if it&#039;s very different from her homeland&#039;s... &lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: Looks like that Radiant got back safe. One of their friends just thanked me.&lt;br /&gt;
Ogul: Greetings, [Forename]! Yezahn tells me you&#039;ve taken to the shipping trade?&lt;br /&gt;
Trna: You sure do know everybody, don&#039;t you?&lt;br /&gt;
Trna: Apologies for the delay of your delivery─some scoundrel ran off with the first batch we sent.&lt;br /&gt;
Ghasa: What&#039;s this island comin&#039; to that Arkasodara can&#039;t even trust each other not to act like two-gil thieves? An&#039; that&#039;s not even gettin&#039; into the bugger&#039;s poor taste in armor... Anyway, we&#039;re terribly sorry to have kept you waitin&#039;, miss.&lt;br /&gt;
Ogul: Think nothing of it! It was only the most minor of delays.&lt;br /&gt;
Ogul: I&#039;m more worried about this scoundrel you mentioned. I&#039;ve been patrolling this area for some time, and this is the first I&#039;ve heard of an Arkasodara...&lt;br /&gt;
Ogul: Wearing...armor? Oh, no. Mother forfend...&lt;br /&gt;
Ogul: I-In any case, I&#039;ll be sure to keep my eyes extra sharp whilst patrolling! We can&#039;t have M-Matanga running wild and pilfering prawns, now, can we?&lt;br /&gt;
Racashir: You&#039;re making an odd squeaking noise, did you know? And your tikka is getting cold...&lt;br /&gt;
Ogul: Right you are, young Racashir! Let us eat. As Grandmother used to say, “An empty stomach leads to forest fires”! Or was it “friendly fire”? Forgive me, I feel faint.&lt;br /&gt;
Ogul: After we partake of these delicious meals, we shall scour the jungle for any nefarious suspects. I will send word if we find anything.&lt;br /&gt;
Ghasa: So? Are you gonna introduce me, or should I skip straight to the cuddlin&#039;?&lt;br /&gt;
Ghasa: They were alone!? Usually calves this young are glued to their parents, but you&#039;re sayin&#039; there were no other hippos around?&lt;br /&gt;
Ghasa: My deliveries are done, so why don&#039;t I go and have a look &#039;round the waterin&#039; holes up north? See if my expert eye don&#039;t pick up somethin&#039; useful.&lt;br /&gt;
Ghasa: Truth be told, these darlin&#039;s probably smell too much like us to be goin&#039; back to their herd now. Take &#039;em home so we can make sure they grow up right, will you, Boss?&lt;br /&gt;
Trna: Ghasa can be a hot-head, but he&#039;s a real hippo whisperer. Ain&#039;t no one knows &#039;em better.&lt;br /&gt;
Trna: I&#039;ll take the juniors back to Svarna. Stop by later when you get the chance.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna in Svarna===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: The calves are makin&#039; themselves right at home. Nothin&#039; better than havin&#039; a herd, after all.&lt;br /&gt;
Maru: You went out lookin&#039; for a bandit an&#039; brought back hippo calves instead? You&#039;re pretty bad at findin&#039; things, [Forename]. But they sure are cute...&lt;br /&gt;
Trna: The master returns! Find anythin&#039;?&lt;br /&gt;
Ghasa: I searched high an&#039; low, Boss, but there&#039;s not a hippo to be had for gil or glory. Judgin&#039; by their tracks, the herd must&#039;ve up an&#039; left in a hurry.&lt;br /&gt;
Trna: So you think the calves got left behind in the scramble...&lt;br /&gt;
Trna: I reckon nothin&#039; short of an outright blaze would be enough to separate cow from calf, but I ain&#039;t heard news of any fires recently...&lt;br /&gt;
Ghasa: Somethin&#039; else might have done it, Boss─or some&#039;&#039;one&#039;&#039;. I found tracks that looked an awful lot like an Arkasodara&#039;s.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; A rival Hippo Rider?&lt;br /&gt;
Ghasa: If it is, they&#039;re still short a hippo. Looked to me like the hippos cleared off before whoever it was got close enough to snatch one.&lt;br /&gt;
&amp;gt; A hippo poacher!?&lt;br /&gt;
Ghasa: Can&#039;t rule it out, to be sure. Thankfully, I didn&#039;t find no grisly bits or nothin&#039;, so either way, the hippos probably got away safely.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ghasa: In any case, we&#039;ve got a no-good, grub-grabbin&#039;, hippo-harassin&#039; lowlife on our hands. We&#039;ve gotta be extra careful till we catch this bandit!&lt;br /&gt;
Trna: Maybe so, but us Hippo Riders are professionals now. We can&#039;t let nothin&#039; stop us from deliverin&#039;...&lt;br /&gt;
Trna: Son of a bhujamga! The creature comforts!&lt;br /&gt;
Maru: Boss? You feelin&#039; alright?&lt;br /&gt;
Trna: I am, but our hippos ain&#039;t! If this thief comes anglin&#039; for our deliveries again an&#039; the hippos are too tired to haul themselves outta there, we&#039;re done for.&lt;br /&gt;
Trna: An&#039; I&#039;m not feelin&#039; great about our odds, seein&#039; as even Saurya was tippin&#039; me the cold shoulder earlier. I thought I&#039;d hafta pull &#039;&#039;her&#039;&#039; in the cart. &lt;br /&gt;
Ghasa: If it&#039;s rest our poor &#039;pots need, then our first order of business is a proper sleepin&#039; stable. Long overdue, if you ask me. An&#039; for our new additions, a wadin&#039; pool─it&#039;s safer if they can swim right at home.&lt;br /&gt;
Maru: I guess we could fix up that old fishpond an&#039; make a splash. It ain&#039;t deep enough for the bigger hippos, though.&lt;br /&gt;
Ghasa: It&#039;s better than nothin&#039;! An&#039; we can&#039;t keep &#039;em cooped up in Svarna all the time anyway─that&#039;s no good for the hippo soul. May as well take &#039;em out for proper bathin&#039; excursions.&lt;br /&gt;
Maru: I guess they &#039;&#039;are&#039;&#039; the ones doin&#039; most of the legwork─but this ain&#039;t no small project, Ghasa. You better be helpin&#039; me build all of this...&lt;br /&gt;
&lt;br /&gt;
System: Thanks to Maru and Ghasa&#039;s exhaustive efforts, Svarna has a new stable and wading pool!&lt;br /&gt;
System: The Hippo Riders are now known as “unique” couriers, which is presumably an improvement. Make the most of their rested and refreshed hippos!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
System: Your reputation has increased to Respected.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: Findin&#039; those calves was lucky, but Ghasa&#039;s report on the local hippos has me uneasy...Argh!  No way am I lettin&#039; some no-good bandit intimidate us out of honest work!&lt;br /&gt;
Maru: Cleanin&#039; out that fishpond was no easy thing. Drainin&#039; out the nasty water, scrubbin&#039; the tiles, installin&#039; a pump... I felt squeezed as juice by the end of it, but at least the little &#039;pots have a place to splash now.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=GTZDbdTjsO0}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Incredible_Machines&amp;diff=1512607</id>
		<title>The Incredible Machines</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Incredible_Machines&amp;diff=1512607"/>
		<updated>2026-07-24T14:51:22Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Incredible Machines&lt;br /&gt;
| description = [[Dreamingway]] has big plans for [[Hoper&#039;s Hold]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| image = The Incredible Machines.png&lt;br /&gt;
| quest-giver = Dreamingway&lt;br /&gt;
| related-npcs = Dreaming Supporter; Inventingway; Managingway; Repairingway; Talkingway&lt;br /&gt;
| location = Mare Lamentorum&lt;br /&gt;
| location-x = 17.6&lt;br /&gt;
| location-y = 16.2&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Loporrit Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Loporrit Quests&lt;br /&gt;
| journal-genre = Loporrit Main Quests&lt;br /&gt;
| sortkey = 2&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| category = &lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = &lt;br /&gt;
| req-items = 1 Machining Supply Materials, 1 Machining Supplies&lt;br /&gt;
| requirements = [[Disciple of the Hand]]&lt;br /&gt;
| exp = ?????&lt;br /&gt;
| gil = 1055&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = r4 Loporrit, ach Way to Go II&lt;br /&gt;
| prev-quest = Must Be Dreaming(way)&lt;br /&gt;
| next-quest = Too Few Cooks&lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = b59cdb90c7e&lt;br /&gt;
| id-gt = 70218&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for [[Repairingway]].&lt;br /&gt;
*Speak with [[Dreamingway]].&lt;br /&gt;
*Speak with Dreamingway again.&lt;br /&gt;
*Synthesize [[Machining Supplies]].&lt;br /&gt;
*Deliver Machining Supplies to Dreamingway.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* [[Dreamingway]] has big plans for [[Hoper&#039;s Hold]].&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Though the musicking and shopping stations have been a resounding success, Dreamingway laments that Hoper&#039;s Hold still has few dreams on offer. Fortunately, Managingway has a suggestion for another Loporrit you might bring into the fold─Repairingway─so you resolve to have her come and set up a station in the Dreaming Workshop forthwith.&lt;br /&gt;
** ※Please note that you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* You speak with Repairingway, who it seems is far too busy keeping the moon in shipshape to join the Dreaming Workshop, much as she appreciates the need for it. All is not lost, however, as she is able to offer the name of another machine enthusiast with far more time to spare.&lt;br /&gt;
&lt;br /&gt;
* Following Repairingway&#039;s advice, you offer Inventingway a station where he might innovate to his heart&#039;s content. The struggling Loporrit gladly takes you up on this, eager to at last find employment where his passion will be seen as a boon rather than a liability.&lt;br /&gt;
&lt;br /&gt;
* Back in Hoper&#039;s Hold, you consult with Dreamingway as to your role in preparing the machining station. He passes on Managingway&#039;s instructions for what items to craft, as well as the materials you will need to create them.&lt;br /&gt;
&lt;br /&gt;
* You present your finished machining accoutrements to a duly impressed Dreamingway. The very moment he delivers them to Inventingway, the eccentric Loporrit jumps into action, and soon an array of perplexing machines stands before you. Their utility─or lack thereof─aside, they make for an inspiring sight, and will hopefully spark a new sense of purpose in many a Loporrit, though you would be remiss to rest upon your laurels now. There are surely more Loporrits out there with dreams to share, and not all comers have been impressed with the offerings thus far...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Our musicking station is a rousing success!  I must admit that I understand less than half of what Coiningway says about the circulation of carats, but they seem rather pleased with the shopping station&#039;s results as well.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I do wish we had more dreams on offer, however.  This cannot possibly be enough to satisfy every Loporrit&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Managingway: Dreams... Passion... Ingenuity...&lt;br /&gt;
&lt;br /&gt;
Managingway: I believe I know a Loporrit who can help.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: A Loporrit with a vision─nay, a &#039;&#039;dream&#039;&#039;!?&lt;br /&gt;
&lt;br /&gt;
Managingway: Just so.  She adores fixing all manner of things, whether they need it or not.  You may have some difficulty convincing her to set up a station here, however.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Surely we can convince her if we try!  What&#039;s her name?&lt;br /&gt;
&lt;br /&gt;
Managingway: Repairingway.  She&#039;s been rather fixated on the machines in Greatest Endsvale of late, so I shouldn&#039;t be surprised to find her there.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: In that case, let us sally forthwith!&lt;br /&gt;
&lt;br /&gt;
Dreamingway: ...And by &amp;quot;us,&amp;quot; I of course mean you and me, [Forename]!  We require your powers of persuasion as a person of Etheirys.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Search for Repairingway===&lt;br /&gt;
-optional start&lt;br /&gt;
Dreamingway: Oooh, that is one dilapidated supporter!  We must have found the right Loporrit.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Pardon me─are you Repairingway?&lt;br /&gt;
&lt;br /&gt;
Repairingway: That I am.  And you are...?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I&#039;m Dreamingway, and this is the illustrious [Forename]!  We&#039;re here to invite you to join a project of utmost import.&lt;br /&gt;
&lt;br /&gt;
Repairingway: Oh?  And what would that be?&lt;br /&gt;
&lt;br /&gt;
Repairingway: ...Yes, I can see why that problem sorely needs fixing.  I can&#039;t reach half the mechanisms in Bestways Burrow for melancholy Loporrits draping themselves about.&lt;br /&gt;
&lt;br /&gt;
Repairingway: Even so, my paws are quite full, I&#039;m afraid.  Should I be derelict in my repair duties, we&#039;ll be even shorter on supporters than we already are.  Or the moon will go flying off into the great expanse, and then where would we be?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Good point.  I should hate to inconvenience everyone by hurling us out into the cosmos...&lt;br /&gt;
&lt;br /&gt;
Repairingway: I can recommend someone with similar talents, however.  His name is Inventingway, and he is quite mechanically inclined.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: And you think he would be willing to assist?&lt;br /&gt;
&lt;br /&gt;
Repairingway: Oh my, yes.  He has been more than happy to help in the past.  I would call upon him more often, in fact, if only his repairs weren&#039;t so...experimental.&lt;br /&gt;
&lt;br /&gt;
Repairingway: In any case, you need only say that your project will allow him to work with machines, and he shall doubtless agree without any further consideration.&lt;br /&gt;
&lt;br /&gt;
Repairingway: I&#039;m certain he would be happier experimenting freely in your workshop than operating within the confines of practicality out here.&lt;br /&gt;
&lt;br /&gt;
Repairingway: Why, just the other day I asked him to repair one of our carrot creation stations, and next I knew, the thing had sprouted limbs and was dancing about to &amp;quot;improve sprinkler efficacy&amp;quot;...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: He certainly sounds like my kind of Loporrit!  Do you know where we might find him now?&lt;br /&gt;
&lt;br /&gt;
Repairingway: To the north of here, perhaps?  I&#039;ve noticed that he enjoys gazing out upon the machinery while he considers his next harebrained schematic.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Thank you ever so much for your assistance!  Oh, and best of luck with the repairs.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Repairingway: I do hope Inventingway finds his place with you.  He means well, I&#039;m relatively certain.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway===&lt;br /&gt;
-optional start&lt;br /&gt;
Inventingway: (A potential client...?  Be calm, Inventingway  Temper your enthusiasm.  Temper...it...&amp;lt;wheeze&amp;gt;)&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Well met!  Are you Inventingway?&lt;br /&gt;
&lt;br /&gt;
Inventingway: Wh-Who&#039;s asking!? ...That is to say, how may I help you?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Repairinigway told us that you might be willing to join us in Hoper&#039;s Hold.  You see...&lt;br /&gt;
&lt;br /&gt;
Inventingway: Sweet Mother Hydaelyn!  I thought you were here with a repair job, but you&#039;re saying that I can make any machine I dream up?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Essentially, yes.&lt;br /&gt;
&lt;br /&gt;
Inventingway: Anything I can dream of, huh...&lt;br /&gt;
&lt;br /&gt;
Inventingway: This is the greatest day of my life!!!&lt;br /&gt;
&lt;br /&gt;
Inventingway: ...That is to say, I would be delighted to join you.  I enjoy working on machines a normal amount!&lt;br /&gt;
&lt;br /&gt;
Inventingway: It was I who invented the supporters, in fact.  Granted, I didn&#039;t anticipate that your people would turn out to be so small, which inevitably resulted in the supporters identifying them as unauthorized organisms and initializing their &amp;quot;murderous rampage&amp;quot; sequences...&lt;br /&gt;
&lt;br /&gt;
Inventingway: ...But I &#039;&#039;wanted&#039;&#039; to fix that!  If I had been given the chance, I know I could have.  Project management, though, wanted to &amp;quot;go another way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inventingway: Repairingway&#039;s offered a few odd jobs to keep me occupied while I look for a new role, but I think my innovative take on carrot cultivation may have been the last straw...&lt;br /&gt;
&lt;br /&gt;
Inventingway: Which is why I am truly grateful for a position where I can be myself!  How can I possibly thank you, er...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Dreamingway!  And no thanks necessary─I only hope you&#039;ll do your best to share your dream with our fellow Loporrits.&lt;br /&gt;
&lt;br /&gt;
Inventingway: You bet I will!  I&#039;ll share like no one has ever shared before, and then they&#039;ll see!  &#039;&#039;They&#039;ll all see&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Inventingway: ...That is to say, I look forward to working with you.  I have a number of large projects in mind, so I may bring along a few friends with time on their paws, and...&lt;br /&gt;
&lt;br /&gt;
Inventingway: &amp;lt;gasp&amp;gt; NOOOOOO!&lt;br /&gt;
&lt;br /&gt;
Inventingway: Where ever am I going to find a pneumatic saw?  All my best tools were reappropriated when I was dismissed from my position...&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Why don&#039;t you come back to the Dreaming Workshop and discuss it with Managingway?  They have a way of finding what we need.&lt;br /&gt;
&lt;br /&gt;
Inventingway: That&#039;s good, because I need a great many things.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: We&#039;ll be setting up a whole new station, so please come and find us in Hoper&#039;s Hold when you have a chance.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Dreamingway again===&lt;br /&gt;
-optional start&lt;br /&gt;
Inventingway: Bugger me!  And here I always thought this was a closet!&lt;br /&gt;
&lt;br /&gt;
Dreaming Supporter: Greetings! If you require direction, please speak with Dreamingway. &amp;lt;blip&amp;gt; Today&#039;s automatically generated suggestion is: Crater Sledding!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Welcome back!  As expected, Managingway turned Inventingway&#039;s requests into a tidy and particular list, then hopped off to oversee their procurement.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: They did mention something that they would like you to prepare. Er, what was it again...?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{ARM}} Armorer {{BSM}} Blacksmith {{GSM}} Goldsmith&lt;br /&gt;
Dreamingway: Ah, yes! &amp;quot;Ahem!  Tools suitable for tuning machines large and small.  Extra durable, in case Inventingway&#039;s enthusiasm gets the best of him.&amp;quot;&lt;br /&gt;
&amp;gt; {{CRP}} Carpenter {{LTW}} Leatherworker {{WVR}} Weaver&lt;br /&gt;
Dreamingway: Ah, yes! “Ahem! Insulation suitable for preventing any unwanted shocks or conflagrations.”&lt;br /&gt;
&amp;gt; {{ALC}} Alchemist {{CUL}} Culinarian&lt;br /&gt;
Dreamingway: Ah, yes! “Ahem! Machine oil that passing Loporrits will not mistake for a refreshing beverage.”&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Dreamingway: That seems simple enough, doesn&#039;t it?  They even provided the necessary materials.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: If you run out, of course, feel free to ask the dreaming supporter for more!&lt;br /&gt;
&lt;br /&gt;
===Synthesize Machining Supplies===&lt;br /&gt;
-optional start&lt;br /&gt;
Dreamingway: We stocked the dreaming supporter with extra supplies, but please do take only as much as you need. Coiningway says our budget margins are rather starved at present, the poor things.&lt;br /&gt;
&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Oh dear! It appears that sufficient supplies are in your possession. Project management gently reminds you that all materials must be used before more are provided.&lt;br /&gt;
&lt;br /&gt;
Dreaming Supporter: Thank you for your materials request! &amp;lt;blip&amp;gt; Here you are─may all your digits remain intact!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver Machining Supplies to Dreamingway===&lt;br /&gt;
Dreamingway: I do hope you enjoyed crafting those items! If you&#039;re satisfied with what you&#039;ve made, I can take them off your paws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hand over {{i|Machining Supplies}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Good heavens, such fine quality!  Have you ever thought about changing your name to &amp;quot;Craftingway&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: I&#039;ll leave you to think about that while I get Inventingway set up.  No doubt he is itching to astound us with his creations!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dreamingway: Oooh, I&#039;m astounded!  Also confounded─but mostly astounded!&lt;br /&gt;
&lt;br /&gt;
Inventingway: Rest assured that this was merely the warm-up before the sprint!  Ah, my mind races with ideas...&lt;br /&gt;
&lt;br /&gt;
Managingway: They certainly are...unique.  I daresay even I would struggle to find a use for most of these─but as we never specified you do aught but live your dream, I suppose it&#039;s only fair to rate your performance &amp;quot;above average.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inventingway: And here they come─my disciples!  Gaze upon these machines and let the inspiration flow through you!&lt;br /&gt;
&lt;br /&gt;
Managingway: Welcome to the Dreaming Workshop!  If anyone would like to try their paw at the dreams we have on display, please do inquire about our free trials!&lt;br /&gt;
&lt;br /&gt;
???: And now useless machines.  Is it not enough that we have no use ourselves?&lt;br /&gt;
&lt;br /&gt;
???: Hmmm... If I can use this ironic display to demonstrate the depths of our irrelevance, my petition to reactivate the hibernation stations may at last be approved.&lt;br /&gt;
&lt;br /&gt;
???: ...Struggle to your hearts&#039; content, my friends.  Show us the meaning of futility.&lt;br /&gt;
&lt;br /&gt;
Managingway: Who was that?&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Someone who&#039;s not interested in the machining station, it seems.  But we have plenty of Loporrits who are, and that&#039;s what matters!&lt;br /&gt;
&lt;br /&gt;
Dreamingway: If we continue to draw such enthusiastic crowds to each station we build, everyone will have their own dream in no time!&lt;br /&gt;
&lt;br /&gt;
System: The Dreaming Workshop is now home to a brand-new machining station, and many technological wonders besides.  There is much yet to be done, however, if each Loporrit is to find new purpose.  Continue expanding the workshop to see what dreams may come!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You have achieved Trusted reputation with the Dreaming Ways.&lt;br /&gt;
&lt;br /&gt;
System: You may raise their faith in you further by continuing to assist with the Dreaming Workshop.&lt;br /&gt;
&lt;br /&gt;
System: New Loporrit society daily quests are now available from Managingway in Hoper&#039;s Hold.&lt;br /&gt;
&lt;br /&gt;
System: Furthermore, you will be able to undertake three additional quests from Managingway as a reputation bonus.  This bonus is available until the daily reset time for allied society quests.&lt;br /&gt;
&lt;br /&gt;
System: These additional quests will become available after accepting all current daily quests from Managingway.  Please be advised that you cannot undertake these quests if you have no remaining allowances.&lt;br /&gt;
&lt;br /&gt;
System: You now have access to a wider selection of wares from Coiningway.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Inventingway: Magnificent, are they not!? ...That is to say, I hope you enjoy your visit to the machining station.&lt;br /&gt;
&lt;br /&gt;
Dreamingway: Such unfettered creativity... Inventingway truly is an example to us all!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:The Incredible Machines machining station.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=i-zdOO4PXFQ}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Longing_So_for_All_the_Fish&amp;diff=1508601</id>
		<title>Longing So for All the Fish</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Longing_So_for_All_the_Fish&amp;diff=1508601"/>
		<updated>2026-07-22T13:50:12Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Longing So for All the Fish&lt;br /&gt;
| image = longing so for all the fish.png&lt;br /&gt;
| description = [[N-7000]] is not emitting any strained whirring or beeping noises, so things must be going well at [[the Last Dregs]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = N-7000&lt;br /&gt;
| related-npcs = Emotional Grebuloff; Idle Idling Unit; Jammingway; M-101; N-2174; Nostalgic Grebuloff; Perimeter Patrol Unit; Sarcastic Ea&lt;br /&gt;
| location = Ultima Thule &lt;br /&gt;
| location-x = 27.5&lt;br /&gt;
| location-y = 24.5&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Omicron Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Omicron Quests&lt;br /&gt;
| journal-genre = Omicron Main Quests&lt;br /&gt;
| sortkey = 2&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Star Sea Salt, 1 Dragonseye Beans, 1 Stellar Herring&lt;br /&gt;
| requirements = [[Disciple of the Land]]&amp;lt;br&amp;gt;Friendly [[Reputation]] maxed&lt;br /&gt;
| exp = 2343000&lt;br /&gt;
| gil = 1375&lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| unlocks = r4 Omicron, ach Voices of a Distant Server II&lt;br /&gt;
| prev-quest = The Café at the End of the Universe&lt;br /&gt;
| next-quest = And Another Question...&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.25&lt;br /&gt;
| id-gt = 70138&lt;br /&gt;
| id-edb = 4d5db8321e9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Jammingway]].&lt;br /&gt;
*Speak with [[N-7000]].&lt;br /&gt;
*Gather information on the [[Grebuloff]]s&#039; whereabouts.&lt;br /&gt;
*Speak with N-7000.&lt;br /&gt;
*Speak with N-7000 again.&lt;br /&gt;
*Search for the Grebuloffs.&lt;br /&gt;
**{{MIN}} Mine [[Star Sea Salt|star sea salt]] southwest of [[Hollow of the Flesh]]. 0/1&lt;br /&gt;
**{{BTN}} Gather [[Dragonseye Beans|dragonseye beans]] west of Hollow of the Flesh. 0/1&lt;br /&gt;
**{{FSH}} Catch a [[Stellar Herring|stellar herring]] at [[Fishing Log: The Wellspring of Regret|the wellspring of regret]]. 0/1&lt;br /&gt;
*Deliver the [requested item] to N-7000.&lt;br /&gt;
*Speak with N-7000 in [[A-4 Research]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* N-7000 is not emitting any strained whirring or beeping noises, so things must be going well at the Last Dregs.&lt;br /&gt;
** ※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Upon checking in with Omicron unit N-7000, you learn that Stigma-4 has but recently replicated a new set of patrons for the Last Dregs. Though they are not like to enjoy three managers of varying shapes and sizes hovering over them while dining, you nevertheless agree to check on Patron-003 and Patron-004 together with N-7000 and Jammingway, hopeful these new customers find the café environment agreeable.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* When you arrive at the Last Dregs, you see that your new customers are Grebuloffs─the diminutive tribe whose last days you witnessed in the Dead Ends. Their memories of the grim occasion are apparently quite similar to yours, as you find one sobbing into their salad while the other sighs mournfully. It would appear that they long for a glorious yesteryear, though that is about as much as you can glean before they take off at a sprint, heedless of Jammingway&#039;s shouted offer of tea.&lt;br /&gt;
&lt;br /&gt;
* You make for the unmemoried portal only to find that the Grebuloffs have already departed Ostrakon Hena. N-7000 helpfully suggests inquiring with patrol units at Base Omicron who may have detected their passing.&lt;br /&gt;
&lt;br /&gt;
* N-7000 transmits recorded data of the Grebuloffs to nearby Omicron patrol units. They in turn provide useful data of their own, indicating that your rogue patrons ran through Base Omicron in the direction of the clouded portal, and have likely passed through it already.&lt;br /&gt;
&lt;br /&gt;
* You relay the information you collected to N-7000, who agrees with your conclusion. With little hope of catching up to the Grebuloffs without knowing where in Ostrakon Tria they have disappeared to, your party resolves to ask the Ea if they have seen any tiny creatures in diving suits sprint past their abode.&lt;br /&gt;
&lt;br /&gt;
* When you meet N-7000 and Jammingway in the abode of the Ea, they have already located an informative individual, who tells you that the Grebuloffs did indeed come this way. As they were apparently in search of water, the Ea directed them to the wellspring of regret, where they may yet remain.&lt;br /&gt;
&lt;br /&gt;
* Though you at last locate your Grebuloff customers at the wellspring, it seems they are not much happier for having reached a water source, as it pales in comparison to the ocean of their own star─which was, as both you and they recall, horrifically corrupted along with almost the entire Grebuloff population during their version of the apocalypse. In the hopes of evoking even slightly less depressing memories in these poor souls, Jammingway suggests that you prepare a dish using ingredients with the comforting fragrance of the sea. As you head off to procure just such a thing, they and N-7000 set about coaxing the Grebuloffs out of their breakdown and back to the Last Dregs.&lt;br /&gt;
&lt;br /&gt;
* Fortunately, both management and patrons make it back to the café intact, and no sooner do you provide N-7000 with sufficiently sea-smelling ingredients than do it and Jammingway prepare a cerulean soup for your beleaguered customers. The dish does its work in reminding them of happier times, and though they fervently wish that they had taken better care of their most precious natural resource, the memory of the many joys it brought their people cheers them significantly. This emotional about-face seems to trigger something in the dynamis of Elysion, for you immediately receive a transmission from Stigma-4 indicating that changes have been wrought upon the star.&lt;br /&gt;
&lt;br /&gt;
* You proceed to Elysion with your allies to find the Grebuloffs happily playing at a seaside identical to those once found in their homeland. Though N-7000 appears to be the Omicron version of “inspired” by your success in turning the creatures&#039; soul-deep despair into this hopeful scene, it confesses that it yet harbors doubts about what meaning can be found in the life of a replicated being. Jammingway, however, confidently assures it that, though the Omicrons and your café patrons may have been created from the memories and emotions of the long dead, the ability of their feelings to affect dynamis proves that they matter just as much to the cosmos as anyone else─and should behave accordingly.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
N-7000: whirr&amp;gt; This unit is pleased to inform you that culinary ingredient supply has stabilized, and relations with reconstructed Karellians are rated as “friendly.”&lt;br /&gt;
N-7000: As conditions for proceeding with the next phase of operations are optimal, this unit has taken the liberty of ordering additional customers. Patron-003 and Patron-004 are being transported to the Last Dregs even as we exchange communication signals.&lt;br /&gt;
&lt;br /&gt;
Jammingway: What sort of patrons has Stigma-4 reconstructed for us this time, I wonder? We may as well see for ourselves!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Jammingway===&lt;br /&gt;
-optional start&lt;br /&gt;
Gordhona Guardian: Last Dregs security protocol updated. Only rude intruders will be eliminated.&lt;br /&gt;
&lt;br /&gt;
Proud Citizen: I can&#039;t say what&#039;s more unbelievable─that I&#039;m gardening with the enemy, or that I quite enjoy it.&lt;br /&gt;
Proud Citizen: I was dead serious about the war, believe you me... Yet somehow, this feels more meaningful.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Sensors indicate that Patron-003 and Patron-004 are “around here somewhere.”&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jammingway: The café has a pleasant ambiance about it these days, wouldn&#039;t you say, [Forename]? The Karellians aren&#039;t even shouting at each other!&lt;br /&gt;
Jammingway: ...But where are our new customers?&lt;br /&gt;
&lt;br /&gt;
M-104: &amp;lt;whirr&amp;gt; Patrons were seated according to “table with a view” protocol and served in accordance with “salad” protocol, which have produced a satisfaction rate of 124% among customers to date.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Excellent work, unit! &#039;Tis always better to speak with customers after they&#039;ve been fed...&lt;br /&gt;
&lt;br /&gt;
N-7000: These patrons are of the “Grebuloff” race, known for its metallurgy. Records indicate that this civilization originated amidst the shining blue seas of its home planet, later adapting to life on its landmasses. Thus, the Grebuloff diet includes both fish and plant matter.&lt;br /&gt;
&lt;br /&gt;
Emotional Grebuloff: &amp;lt;sob&amp;gt; &amp;lt;sniffle&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nostalgic Grebuloff: &amp;lt;sigh&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jammingway: Oh dear! Is the salad not to your liking?&lt;br /&gt;
&lt;br /&gt;
N-7000: The organic life-forms&#039; preferences confound this unit&#039;s logic circuits. Please provide additional data.&lt;br /&gt;
&lt;br /&gt;
Nostalgic Grebuloff: Oh, I hope you won&#039;t take this personally. It&#039;s a perfectly lovely salad, only...&lt;br /&gt;
&lt;br /&gt;
Emotional Grebuloff: Waaaaaah! I miss home so much... &amp;lt;sniff&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jammingway: I see... The salad brings back painful memories. Could we get you something else, perhaps?&lt;br /&gt;
&lt;br /&gt;
Emotional Grebuloff: All our friends are dead... WAAAAAAH!&lt;br /&gt;
&lt;br /&gt;
Jammingway: W-Wait! How about a cup of tea?&lt;br /&gt;
Jammingway: What are we going to do!? We made our customers cry. &#039;&#039;Cry&#039;&#039;!&lt;br /&gt;
Jammingway: We need to catch them before they can escape through the portal to another Ostrakon. If we can&#039;t cheer them up quickly, their woe will plunge this whole place into despair!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: Bugger. Where did they go?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: Audio input registers no whimpering in this vicinity. This unit can only conclude that Patron-003 and Patron-004 have utilized the portal to teleport to Base Omicron.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Curse their advanced technological comprehension born of generations of metalworking innovation!&lt;br /&gt;
&lt;br /&gt;
N-7000: Fear not, anxiety-prone life-form─the Base Omicron perimeter is perpetually monitored by patrol units. This unit will transmit recorded data of customer service interactions to aid in detection of rogue patrons.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Well then, what are you waiting for!?&lt;br /&gt;
&lt;br /&gt;
===Gather information on the Grebuloffs&#039; whereabouts===&lt;br /&gt;
-optional start&lt;br /&gt;
N-7000: Fugitive identification data has been transmitted to all patrol units. This unit will review Base Omicron security recordings while you gather testimonial evidence.&lt;br /&gt;
Jammingway: I suppose we should be thankful that it isn&#039;t a rogue Omicron we&#039;re after. Needle in a haystack, that would be.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Perimeter Patrol Unit: &amp;lt;beep&amp;gt; Fugitive “Grebuloff” data downloaded. Initializing pattern-matching sequence...&lt;br /&gt;
Perimeter Patrol Unit: Sighting confirmed. Last known location: territory between Base Omicron and clouded portal. Target life-forms were deemed “annoying, but non-threatening,” warranting no interaction.&lt;br /&gt;
&lt;br /&gt;
Idle Idling Unit: &amp;lt;whirr&amp;gt; Anomalous data detected in clouded portal transmission record. Timecode suggests these unregistered life-forms may be the “Grebuloffs” you are looking for.&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000===&lt;br /&gt;
N-7000: Camera recordings confirm that Patron-003 ran screaming through Base Omicron, followed closely by Patron-004. Did any patrol units provide additional data?&lt;br /&gt;
N-7000: Then there is a high probability that the clouded portal was the customers&#039; point of egress...&lt;br /&gt;
&lt;br /&gt;
Jammingway: How do their little legs run so fast!? Asking for a friend...&lt;br /&gt;
Jammingway: At any rate, that portal leads to Ostrakon Tria. Let us make for the abode of the Ea. At the least, there may be more eyewitnesses.&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000 again===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: &amp;lt;wheeze&amp;gt; They cannot have gotten...much...farther...&lt;br /&gt;
&lt;br /&gt;
Sarcastic Ea: Ah, to search for those long lost. I too have known this need...or have I?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: Per this Ea unit, the rogue customers may be somewhere nearby.&lt;br /&gt;
&lt;br /&gt;
Sarcastic Ea: If it is indeed the well-armored beings you speak of, they entered our abode crying for water. Incidentally, their crying produced water as well, which one must assume is why they were carrying on so.&lt;br /&gt;
Sarcastic Ea: Regardless, we told them of the wellspring of regret. Perhaps it brings them spiritual comfort, as we once found in our holy places─or perhaps they continue to weep, even now.&lt;br /&gt;
&lt;br /&gt;
N-7000: ...This unit would not venture to theorize. However, projections do indicate that once the Grebuloffs locate a water source, they will entrench there. Despite their sophistication, their nature subjects them to certain base instincts.&lt;br /&gt;
&lt;br /&gt;
Jammingway: If only they had stayed for tea... They must be awfully dehydrated by now. Come on!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sarcastic Ea: If only the Ea retained the capacity to care for other individuals as you do... Alas, even should you obliterate my companion here before my eyes, I would experience only minor inconvenience.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search for the Grebuloffs===&lt;br /&gt;
-optional start&lt;br /&gt;
Emotional Grebuloff: &amp;lt;sniffle&amp;gt; Weh...&lt;br /&gt;
&lt;br /&gt;
N-7000: Allied units must remain alert to fluctuations in dynamis. Engaging spatiotemporal monitoring...&lt;br /&gt;
&lt;br /&gt;
Jammingway: At last!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Nostalgic Grebuloff: Fathomless deep! You followed us all the way out here?&lt;br /&gt;
&lt;br /&gt;
Jammingway: It is our responsibility as café managers─though we underestimated your determination and lung capacity, I must admit. Do you feel better now that you&#039;ve seen the water?&lt;br /&gt;
&lt;br /&gt;
N-7000: Query: is the imbecilic life-form malfunctioning? This unit lacks many of the traits shared by organic races, but even so, the visual data could not be more conclusive.&lt;br /&gt;
&lt;br /&gt;
Jammingway: I shan&#039;t dignify that with a response. But...how &#039;&#039;do&#039;&#039; you feel?&lt;br /&gt;
&lt;br /&gt;
Nostalgic Grebuloff: UuuUuuUuugh...&lt;br /&gt;
&lt;br /&gt;
Jammingway: So...bad, then?&lt;br /&gt;
&lt;br /&gt;
Nostalgic Grebuloff: Yes, bad! We finally escaped those pointy terrible machines, only to find...this! We can&#039;t dive in this miserable little puddle─it&#039;s barely suitable for dipping!&lt;br /&gt;
&lt;br /&gt;
Emotional Grebuloff: I don&#039;t want to be in this strange land! I want to go home! But we&#039;ve lost so much...did we finally lose our ocean, too?&lt;br /&gt;
&lt;br /&gt;
Jammingway: I&#039;m...not certain I understand. Are oceans truly that superior to lakes? Our seas on the moon don&#039;t even have water most of the time...&lt;br /&gt;
Jammingway: Ah, like in Old Sharlayan? Big and blue, with a horizon all its own?&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit has never seen such a thing. Omicron protocol is to evaporate significant water sources that may be of use to the enemy before landing.&lt;br /&gt;
&lt;br /&gt;
Jammingway: There are no oceans in Ultima Thule, that&#039;s for certain.&lt;br /&gt;
Jammingway: Even so, there must be something here that brings back pleasant memories of the sea, rather than depressing ones...&lt;br /&gt;
Jammingway: You would know, [Forename]! What&#039;s unique about the ocean, aside from all the water?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; The beach has a sort of...smell.&lt;br /&gt;
&amp;gt; The salty sea breeze!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Jammingway: In that case...perhaps we can harness the scent you recall to evoke memories of relaxing days at the shore.&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit acknowledges the potential of this course of action. Comparison of data from the Dead Ends and records on the &#039;&#039;Ragnarok&#039;&#039; shows significant similarities between the chemical compositions of the oceans of Etheirys and the Grebuloffs&#039; star.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Sea smell it is! Once [Forename] sniffs out a sufficiently ocean-scented ingredient, we&#039;ll sprinkle it on a delicious dish to raise our customers&#039; spirits.&lt;br /&gt;
&lt;br /&gt;
N-7000: Isolating odiferous compounds and querying database...&lt;br /&gt;
&lt;br /&gt;
&amp;gt; {{MIN}} Miner&lt;br /&gt;
N-7000: &amp;lt;ping&amp;gt; Chemical match found. Salt mined from deposits at approximate coordinates “14, 17, 2” will produce a similar odor to the “sea salt” of your home star.&lt;br /&gt;
&amp;gt; {{BTN}} Botanist&lt;br /&gt;
N-7000: &amp;lt;ping&amp;gt; Chemical match found. Constituent amino acids of the legumes located at approximate coordinates “13, 14, 2” will be useful in simulating the smell of your oceans. Similar amino acids are present in dragon scales─however, these are not so easily digested.&lt;br /&gt;
&amp;gt; {{FSH}} Fisher&lt;br /&gt;
N-7000: &amp;lt;ping&amp;gt; Convenient chemical matches found among the life-forms present in the wellspring of regret. This unit assumes your olfactory senses are sufficient to discern which ones.&lt;br /&gt;
N-7000: May this unit once again suggest the purchase of gold salmon roe from unit N-0598 in A-4 Research? It is scientifically proven effective in attracting organic life-forms.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Jammingway: Surely we can find some manner of dish to cook with that! Perhaps a soup?&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit suggests worrying about that after allied units reconvene at the Last Dregs. In the meanwhile, protocol requires that management gently prod the customers until they regain their faculties.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Deliver the [requested item] to N-7000===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: I do recall a distinct odor near the Last Stand in Old Sharlayan...was that the ocean?&lt;br /&gt;
Emotional Grebuloff: &amp;lt;sniffle&amp;gt; I&#039;m sorry... You&#039;re all─&amp;lt;hic&amp;gt;─so kind... Waaah!&lt;br /&gt;
Nostalgic Grebuloff: I could go for a spot of dinner after so much sprinting. What do you have in mind?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Customer vital signs stabilized. Social acceptability of issuing dinner invitations restored to 100%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Player hands over {{MIN}} {{i|Star Sea Salt}} /{{BTN}} {{i|Dragonseye Beans}} / {{FSH}} {{i|Stellar Herring}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N-7000: Ingredients confirmed. Loading recipe...&lt;br /&gt;
&lt;br /&gt;
Jammingway: Huzzah! It&#039;s time to get cooking!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Emotional Grebuloff: &amp;lt;sniff&amp;gt; This salty, tangy, vaguely fishy aroma... How bittersweet it is...&lt;br /&gt;
&lt;br /&gt;
Nostalgic Grebuloff: Astounding! It tastes just like the tide!&lt;br /&gt;
&lt;br /&gt;
Emotional Grebuloff: An invigorating flavor, as if I&#039;ve waded in and accidentally swallowed a lungful!&lt;br /&gt;
Emotional Grebuloff: ...Ah, such fond memories! Even if they do sting a bit.&lt;br /&gt;
&lt;br /&gt;
Nostalgic Grebuloff: We had many, many a good day, thanks to our beautiful sea.&lt;br /&gt;
Nostalgic Grebuloff: If I could go back to those times, I would treasure the blessings it gave us. I would keep it safe from harm...&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Incoming transmission from Stigma-4...&lt;br /&gt;
N-7000: Observational units report rapid changes to Elysion&#039;s landscape. All signs point to Grebuloff influence.&lt;br /&gt;
&lt;br /&gt;
Jammingway: Really!? Well, this bears seeing for ourselves!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with N-7000 in A-4 Research===&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: Hurry, hurry! The Grebuloffs have already gone!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit fears for the cardiovascular system of the excitable life-form, and recommends not keeping it in suspense any longer.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
System: From their profound love and appreciation, the Grebuloffs&#039; ocean has been reborn! It will make a fine home for myriad aquatic creatures.&lt;br /&gt;
System: There is yet much room for Elysion to grow and change. What other hopes will the power of dynamis bring to life?&lt;br /&gt;
&lt;br /&gt;
Jammingway: It may be a bit smaller than the real thing, but it certainly smelled like an ocean to me! And did you &#039;&#039;see&#039;&#039; the happy looks on the Grebuloffs&#039; helmeted little faces?&lt;br /&gt;
&lt;br /&gt;
N-7000: This unit did see, and appreciates allied units&#039; assistance in fulfilling this objective.&lt;br /&gt;
&lt;br /&gt;
Jammingway: We have land, we have sea...one does wonder what could possibly come next. Not to mention what menu items it will inspire!&lt;br /&gt;
&lt;br /&gt;
N-7000: ...More importantly, this mission is evolving. Analysis of statements made by the Grebuloffs, as well as their overall demeanor, indicates that their memories originated just prior to their star&#039;s ultimate demise.&lt;br /&gt;
N-7000: Once reconstructed, the individuals initially remained in a state of deep despair over what had befallen their world, and its seas in particular.&lt;br /&gt;
N-7000: Via Operation: Soup, however, café management restored to them their will to carry on. These events have caused this unit to reevaluate the significance of the current mission. Mission significance and satisfaction with current orders are now rated as “high.”&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; Yet this unit has unresolved queries. Metaphysically, this unit and other life-forms in Ultima Thule are naught but simulations─memories reconstructed with dynamis. Regardless of our actions, can these “lives” truly be categorized as meaningful?&lt;br /&gt;
&lt;br /&gt;
Jammingway: ...Not to cut your existential crisis short, bolt head, but do we not have &#039;&#039;data&#039;&#039; proving that you&#039;re as metaphysically significant as anyone else? Our customers affected the dynamis of Elysion, and that&#039;s a fact.&lt;br /&gt;
Jammingway: You lot may be a little different, but your feelings─your hopes, your dreams? Those are real. So let&#039;s get out there and serve up some smiles, eh? We can&#039;t do it without you.&lt;br /&gt;
&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; &amp;lt;whirr&amp;gt; ...Affirmative. Thank you, Jammingway.&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You have achieved Trusted reputation with the staff and patrons of the Last Dregs.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Jammingway: Flowers and fish... Perhaps we should recruit some carrot-loving patrons next.&lt;br /&gt;
N-7000: &amp;lt;whirr&amp;gt; There is much data to be acquired from the Grebuloffs. If only they would stand still...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Pachyderm%27s_Promptitude&amp;diff=1508381</id>
		<title>A Pachyderm&#039;s Promptitude</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Pachyderm%27s_Promptitude&amp;diff=1508381"/>
		<updated>2026-07-22T05:03:04Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| image = A Pachyderms Promptitude.png&lt;br /&gt;
| description = [[Trna]]&#039;s eyes are sparkling with optimism, but the baleful look [[Maru]] shoots you from afar tells a different story.&amp;lt;br&amp;gt;※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
| quest-giver = Trna&lt;br /&gt;
| related-npcs = Flustered Alchemist; Injured Alchemist; Intense Alchemist; Lethargic Alchemist; Maru; Wild-eyed Alchemist; Yezahn&lt;br /&gt;
| location = Thavnair &lt;br /&gt;
| location-x = 19.9&lt;br /&gt;
| location-y = 27.6&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Arkasodara Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Arkasodara Quests&lt;br /&gt;
| journal-genre = Arkasodara Main Quests&lt;br /&gt;
| sortkey = 2&lt;br /&gt;
| level = 80&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| requirements = Friendly [[Reputation]] maxed&lt;br /&gt;
| exp = 561000-749595&lt;br /&gt;
| gil = 1535&lt;br /&gt;
| unlocks = r4 Arkasodara, ach Hasty Hasty Hippos II&lt;br /&gt;
| prev-quest = Hippos Born to Run&lt;br /&gt;
| next-quest = Hippo Healing&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| patch = 6.15&lt;br /&gt;
| id-gt = 70082&lt;br /&gt;
| id-edb = dd117ea1700&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Rendezvous with [[Trna]] at [[the Great Work]].&lt;br /&gt;
*Search for Trna.&lt;br /&gt;
*Aid the injured alchemist.&lt;br /&gt;
*Speak with the flustered alchemist.&lt;br /&gt;
*Speak with Trna and have her accompany you.&lt;br /&gt;
*Question the alchemists of the Great Work while accompanied by Trna.&lt;br /&gt;
*Speak with the flustered alchemist while accompanied by Trna.&lt;br /&gt;
*Speak with [[Yezahn]].&lt;br /&gt;
*Speak with Trna in [[Svarna]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Trna&#039;s eyes are sparkling with optimism, but the baleful look Maru shoots you from afar tells a different story.&lt;br /&gt;
**※The difficulty of this quest will be synced to your current level.&lt;br /&gt;
&lt;br /&gt;
* Trna is energetic with news of the Hippo Riders&#039; progress, but Maru, one of her associates, voices an uneasy prediction: due to the hippo carts&#039; limited storage capacity, it will be only a matter of time before bigger competition sweeps them out of business. Not to be deterred, Trna starts considering what niche service the Hippo Riders might offer, but arrives at no clear answer. You agree to meet her at the Great Work in the hopes that her clientele may offer more inspiration.&lt;br /&gt;
** ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.&lt;br /&gt;
&lt;br /&gt;
* You reach the Great Work, but Trna, due to arrive before you, is nowhere to be found. Worried for her safety, you decide to search the area.&lt;br /&gt;
&lt;br /&gt;
* You find Trna fending off a raging vajralangula and dispatch the beast without a second thought. Behind her, an alchemist nurses his injuries, so you kneel to administer what succor you can.&lt;br /&gt;
&lt;br /&gt;
* According to the alchemist, it was a gift of ripe fruit that drew the attention of the vajralangula, and Trna was his unexpected savior. Awkwardly accepting his praise, Trna decides to see the alchemist and his luggage safely into the Great Work before rendezvousing with you to pick up the original delivery.&lt;br /&gt;
&lt;br /&gt;
* Due to an unfortunate and explosive incident, the package is still being prepared. Trna suggests asking around the Great Work for niche business ideas in the meantime.&lt;br /&gt;
&lt;br /&gt;
* Serving as moral support for a trepidatious Trna, you begin your turn around the Great Work. As ever, conversation with the alchemists is bound to be...interesting.&lt;br /&gt;
**※You must be accompanied by Trna to complete this task. Speak with her again should you become separated.&lt;br /&gt;
&lt;br /&gt;
* While undoubtedly colorful, the alchemists&#039; accounts of their recent affairs fall short of delineating an eligible service plan. Regardless, it is time to check back with your customer and see if the package is ready.&lt;br /&gt;
**※You must be accompanied by Trna to complete this task. Speak with her again should you become separated.&lt;br /&gt;
&lt;br /&gt;
* The package, it turns out, is destined for none other than Yezahn─doubtless far too occupied with parenting to procure needed tinctures himself. As you prepare to depart the Great Work, Trna is struck by an idea to assist busy alchemists, but she puts the thought on hold as you set off to Palaka&#039;s Stand to reunite with an old acquaintance.&lt;br /&gt;
&lt;br /&gt;
* Upon Yezahn&#039;s grateful receipt of the package, Trna senses an opportunity to propose a new hippo-based service─food delivery. Yezahn assures her that such a service would be an attractive option to not only those at the Great Work, but Palaka&#039;s Stand as well, given the recently interrupted tradition of bringing fresh meals to those working in the jungle. Buoyed by his encouragement, Trna returns to Svarna in high spirits.&lt;br /&gt;
&lt;br /&gt;
* Trna shares her plan to offer food delivery by hippo cart, thereby solidifying the Hippo Riders&#039; commitment to offering a niche service to the island. To this, Maru enthusiastically suggests installing a kitchen in Svarna, that the meals they deliver might be freshly made. Striking at the fastest way to anyone&#039;s heart─the stomach─the Hippo Riders gear up for the delicious deliveries that await! &lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
* Accept the quest&lt;br /&gt;
* Teleport to The Great Work, walk over and interact with the &amp;quot;Rendezvous Point&amp;quot;&lt;br /&gt;
* Locate Trna, found within a combat instance circle.&lt;br /&gt;
* Enter the circle and defeat the mobs that appear.&lt;br /&gt;
* Interact with the Injured Alchemist to aid them&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Trna: [Forename]! Here to see how we&#039;re gettin&#039; along, are you? Let me go an&#039; grab Maru.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: [Forename]! Here to see how we&#039;re gettin&#039; along, are you? Let me go an&#039; grab Maru.&lt;br /&gt;
Trna: Thanks to your help and Kancana&#039;s odd jobs, we&#039;ve been keepin&#039; our carts rollin&#039; and stayin&#039; outta trouble.&lt;br /&gt;
Trna: Communicatin&#039; with the locals still feels dauntin&#039; at times, but Maru here&#039;s made us some gulal to break the ice!&lt;br /&gt;
Trna: Er, maybe you don&#039;t know what I&#039;m talkin&#039; about─gulal is this bright, colored powder used in some of Thavnair&#039;s religious traditions.&lt;br /&gt;
Trna: There&#039;s an old belief that you&#039;ll be blessed with good luck an&#039; spared from evil if a visitor sprinkles you with a healthy handful. It&#039;s enough to make even the most stubborn buggers happy to welcome us.&lt;br /&gt;
&lt;br /&gt;
Maru: Sisters know it&#039;s been nothin&#039; but bad business for everyone, lately. I reckon a little extra luck would do us all good...&lt;br /&gt;
&lt;br /&gt;
Trna: That it would. Though our own luck might be better if my girl Saurya didn&#039;t start gallopin&#039; with glee when she gets so much as a glimpse of the stuff...&lt;br /&gt;
Trna: But all in all, we&#039;ve been gettin&#039; our name out there an&#039; learnin&#039; the job. Might be slow goin&#039;, but we&#039;re makin&#039; good progress.&lt;br /&gt;
&lt;br /&gt;
Maru: But Boss... Is slow goin&#039; really gonna cut it? So long&#039;s I get to ride, I ain&#039;t got no problems, but...&lt;br /&gt;
Maru: Our carts ain&#039;t exactly designed for haulin&#039; cargo. No one beats us for speed, but practically speakin&#039;... &lt;br /&gt;
Maru: Sooner or later, some silver-tongued dab hand&#039;s gonna come along with carriages or boats that can carry loads an&#039; loads of packages. An&#039; then where will we be? Outta work, that&#039;s where... &lt;br /&gt;
&lt;br /&gt;
Trna: Our carts might not best a carriage in freight, but it&#039;s like you said, Maru─at speed, we&#039;re unbeatable. &lt;br /&gt;
Trna: If only there was some way to make the most of it... To offer a service that no one else could do better...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Ask not and ye shall receive no answer...&lt;br /&gt;
&amp;gt; Don&#039;t look at me.  Maybe your customers will have some ideas.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Trna: True. We won&#039;t get anywhere marinatin&#039; in our own juices. Let&#039;s ask around an&#039; see what speedy services folks might need.&lt;br /&gt;
Trna: ...Is what I&#039;d say if I knew the first thing about makin&#039; small talk. Which I don&#039;t. Help me out?&lt;br /&gt;
Trna: Let&#039;s start at the Great Work─I got a delivery request from an alchemist there, so me an&#039; Saurya&#039;ll head over first.&lt;br /&gt;
Trna: I&#039;ll meet you by the aetheryte after I&#039;ve picked up the goods.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with Trna at the Great Work===&lt;br /&gt;
System: You wait by the aetheryte, but see no sign of Trna, who should have arrived before you. Has trouble befallen her...?&lt;br /&gt;
System: Perhaps you should search the area for any wayward hippos.&lt;br /&gt;
&lt;br /&gt;
===Search for Trna===&lt;br /&gt;
Popup: You are under attack!&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: What the─ Y-You&#039;re amazin&#039;! You put down that beast like it was nothin&#039;!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Aid the injured alchemist===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Injured Alchemist: Th-Thank you! Oh, thank you!&lt;br /&gt;
&lt;br /&gt;
Trna: You really saved our skins, [Forename]! Me an&#039; Saurya zipped over when we heard yelpin&#039;, but it was everythin&#039; I could do to just keep that beast at bay...&lt;br /&gt;
&lt;br /&gt;
Injured Alchemist: And I don&#039;t know what would have become of me if you hadn&#039;t! Allow me to express my sincerest gratitude.&lt;br /&gt;
&lt;br /&gt;
Trna: A-Anyway, am I imaginin&#039; things or does it smell like fruit around here? If I was a vajralangula, I&#039;d come runnin&#039; too.&lt;br /&gt;
&lt;br /&gt;
Injured Alchemist: You&#039;ve a sharp nose, miss. Yes, I was in Yedlihmad on an errand when a merchant bade me take this fruit, insisting it was delicious and perfectly ripe.&lt;br /&gt;
Injured Alchemist: How was I to know that every beast in Saltwind&#039;s Welcome should agree with his claims wholeheartedly? I thought escaping that herd of drooling gaja would be the worst of it, but my hopes were fruitless, as it were.&lt;br /&gt;
&lt;br /&gt;
Trna: Well, the next time you&#039;ve got somethin&#039; to haul, call the Hippo Riders. Me an&#039; my associates do fast, safe deliveries by hippo cart.&lt;br /&gt;
&lt;br /&gt;
Injured Alchemist: Yes, I&#039;ve heard talk of hippo couriers as of late! Never did I imagine one would come speeding to my rescue. I will absolutely call upon your services in the future.&lt;br /&gt;
&lt;br /&gt;
Trna: I&#039;m gonna load his fruit onto the cart an&#039; see him into town.&lt;br /&gt;
Trna: I&#039;ve still gotta pick up that package, so come find me inside the Great Work. This time for sure!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Flustered Alchemist===&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: Here&#039;s our customer.  Let&#039;s pick up the goods and get goin&#039;.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Flustered Alchemist: Aaah! You&#039;re the couriers, aren&#039;t you? You&#039;re here! You&#039;re already here!&lt;br /&gt;
Flustered Alchemist: Huh? But &#039;&#039;you&#039;re&#039;&#039; with the Students of Baldesion, aren&#039;t you? What business have you with our parcel!?&lt;br /&gt;
&lt;br /&gt;
Trna: I dunno about any Bal...bald students or nothin&#039;, but [Forename]&#039;s helpin&#039; out with our new delivery service.&lt;br /&gt;
&lt;br /&gt;
Flustered Alchemist: Really? Supporting small businesses, how grand!&lt;br /&gt;
&lt;br /&gt;
Trna: So, er... Can I have the goods now?&lt;br /&gt;
&lt;br /&gt;
Flustered Alchemist: Ack! W-Well, you see... Th-That is to say... It&#039;s not quite ready yet!&lt;br /&gt;
Flustered Alchemist: I overslept, is the thing─just a tiny little bit─so I was rushing to get it all prepared. And that&#039;s when I made this truly minuscule error in the formula and it...well, it exploded. Quite explosively.&lt;br /&gt;
&lt;br /&gt;
Trna: E-Exploded? That&#039;s, er... My condolences. In that case, I&#039;ll just hang around here while you&#039;re gettin&#039; it ready. ...No rush.&lt;br /&gt;
Trna: Let&#039;s go an&#039; do the talkin&#039; thing while we wait. See what our potential customers need most right now.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Flustered Alchemist: My colleagues &#039;&#039;unceremoniously&#039;&#039; ejected me from the laboratory, but they are hard at work getting the shipment together, I promise you!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna and have her accompany you===&lt;br /&gt;
Trna: Alright! Conversations, here we come.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Speak with Trna&lt;br /&gt;
Trna: The alchemists here are an odd bunch, eh? Includin&#039; our latest customer. Kinda feels like I&#039;ve stepped into another dimension or somethin&#039;.&lt;br /&gt;
&amp;gt; Part ways&lt;br /&gt;
Trna: Somethin&#039; came up? Well, when you&#039;re done, come find me by our customer.&lt;br /&gt;
Trna: You&#039;re back! Let&#039;s get goin&#039;, then.&lt;br /&gt;
&amp;gt; Speak with the alchemist without Trna&lt;br /&gt;
Lethargic Alchemist: Ughhh... It&#039;s never-ending...&lt;br /&gt;
Intense Alchemist: To eat! To sleep! Perchance to lick...?&lt;br /&gt;
Wild-eyed Alchemist: Woooooo! Burn, baby, burn!&lt;br /&gt;
System: You must be accompanied by Trna and have her at your side in order to proceed with quest objectives.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Lethargic Alchemist====&lt;br /&gt;
Lethargic Alchemist: Do I need anything? Well...the Radiant Host used up its entire stock of medicinal supplies during the Final Days, so requests for replenishment keep pouring in without end.&lt;br /&gt;
Lethargic Alchemist: I can&#039;t remember the last time I sat down for dinner with my family. It seems like a different lifetime by now...&lt;br /&gt;
&lt;br /&gt;
Trna: That&#039;s, er, unfortunate. I wish I could help, but I dunno the first thing about medicine...&lt;br /&gt;
&lt;br /&gt;
====Intense Alchemist====&lt;br /&gt;
Intense Alchemist: Do I need something? Why, I&#039;m glad you asked─I&#039;ve depleted my stores of honey!&lt;br /&gt;
Intense Alchemist: I haven&#039;t a moment to spare for such trivial affairs as &#039;&#039;eating&#039;&#039;, but cognitive functioning dramatically decreases without regular sustenance, so I came up with a brilliant scheme─lick honey throughout the day for quick and easy nourishment. Only now there&#039;s none to be had, as I&#039;ve licked it all up!&lt;br /&gt;
&lt;br /&gt;
Trna: We could start beekeepin&#039;, I guess? “Honey Honey Hippos” does have a ring to it... Then again, I&#039;m not sure how many people&#039;d use a high-speed honey service...&lt;br /&gt;
&lt;br /&gt;
====Wild-eyed Alchemist====&lt;br /&gt;
Wild-eyed Alchemist: What&#039;s this, what&#039;s this!? Do I need this, that, or the other!? No, no, no! I&#039;m flying free and feeling fine!&lt;br /&gt;
Wild-eyed Alchemist: I finished all my assigned work, which means I now have three delicious days for my personal research. I&#039;ll eat and sleep when I&#039;m dead, but until then─ALCHEMY!&lt;br /&gt;
&lt;br /&gt;
Trna: Er... Right, then. Congratulations?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Speak with the alchemists&lt;br /&gt;
Lethargic Alchemist: I hope I can eat dinner with my family again someday. While I still have a family, that is...&lt;br /&gt;
&lt;br /&gt;
Intense Alchemist: I suppose I&#039;ll have to order more honey...Or perhaps invent a comparable substance to lick!&lt;br /&gt;
&lt;br /&gt;
Wild-eyed Alchemist: There are so many formulae to try!  What if I just try them all...at the &#039;&#039;same time&#039;&#039;!?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Speak with Trna&lt;br /&gt;
Trna: Alright, I think I&#039;ve got a good sense of things. Let&#039;s head back an&#039; see if the goods are ready.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the flustered alchemist while accompanied by Trna===&lt;br /&gt;
-cutscene start&lt;br /&gt;
&lt;br /&gt;
Flustered Alchemist: I am ever so sorry to have kept you waiting! It&#039;s all here, packed up safely and hardly singed at all.&lt;br /&gt;
Flustered Alchemist: I would like you to take this to a colleague of mine at Palaka&#039;s Stand. He&#039;s an alchemist named Yezahn. Well built for a bookish type. Handsome. You can&#039;t miss him.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Him! With the baby!&lt;br /&gt;
&amp;gt; Ah, I know Yezahn.&lt;br /&gt;
&amp;gt; That name sounds familiar...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Flustered Alchemist: Oh, you&#039;re acquainted, are you? What a small world indeed!&lt;br /&gt;
Flustered Alchemist: He&#039;s still the same as ever, watching over his little one and Palaka&#039;s Stand alike. He requested replenishments for medicinal supplies, so hopefully this should tide them over.&lt;br /&gt;
Flustered Alchemist: I also threw in a handful of finished samples...and the whole explosion incident stays between us, yes!?&lt;br /&gt;
Flustered Alchemist: Now if you&#039;ll excuse me, I should eat something before my hands start shaking again. Oh, but do give him my regards! &lt;br /&gt;
&lt;br /&gt;
Trna: These alchemists don&#039;t seem to stop for nothin&#039;─even meals. Ain&#039;t no denyin&#039; that their work&#039;s important, but it&#039;s a miracle they haven&#039;t all keeled over by now...&lt;br /&gt;
Trna: Hmm... What if the vittles came to them?&lt;br /&gt;
Trna: ...But I&#039;m gettin&#039; ahead of myself. This package ain&#039;t gonna ride to Palaka&#039;s Stand on its lonesome. Introduce me to this Yezahn when we get there, will you? &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Yezahn===&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: Is this Yezahn? He &#039;&#039;is&#039;&#039; pretty sturdy lookin&#039;...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Yezahn: [Forename], what a pleasant surprise! I knew a shipment would be arriving soon, but I never expected you to be with it.&lt;br /&gt;
Yezahn: Are you playing the part of carter these days, then?&lt;br /&gt;
&lt;br /&gt;
Trna: The alchemist who sent this said it&#039;s herbs for medicine...an&#039; somethin&#039; about finished samples, too.&lt;br /&gt;
&lt;br /&gt;
Yezahn: Is that so? I know how busy the work keeps them─it&#039;s very generous of them to send ready concoctions.&lt;br /&gt;
Yezahn: I wanted to get straight to work replenishing our medicinal stores, so your prompt arrival is welcome indeed.&lt;br /&gt;
&lt;br /&gt;
Trna: Oh, if it&#039;s prompt you want, you ain&#039;t gotta look no further! The Hippo Riders&#039;ll deliver anythin&#039; to anywhere in a flash!&lt;br /&gt;
Trna: &#039;Course, we&#039;re always fine-tunin&#039; our carts an&#039; services, so as to better, er, serve the area. Seein&#039; as you&#039;re the one lookin&#039; out for folks over here, I want to pitch you an idea.&lt;br /&gt;
Trna: My impression is that folks over at the Great Work are so busy, they barely have time to eat. That can&#039;t be good for the alchemy─not to mention the alchemists─so I&#039;m thinkin&#039; we start deliverin&#039; fresh food by hunger-harryin&#039; hippo!&lt;br /&gt;
Trna: Only, startin&#039; a service for just a handful of peaky alchemists ain&#039;t exactly gonna pay the rent. You think folks here could use some grub-runners?&lt;br /&gt;
&lt;br /&gt;
Yezahn: I do believe so.&lt;br /&gt;
Yezahn: It has long been tradition to send food to those working in the jungle, so I&#039;m fairly certain you&#039;ll find our residents amenable to such a service.&lt;br /&gt;
Yezahn: As these hot and humid climes tend to spoil foodstuffs easily, we like to deliver meals as soon as they are prepared.&lt;br /&gt;
Yezahn: However, transporting victuals in this jungle can prove somewhat dangerous.&lt;br /&gt;
&lt;br /&gt;
Trna: You mean that the smell attracts all sorts of hungry critters, right?&lt;br /&gt;
&lt;br /&gt;
Yezahn: Precisely. And what with our fighting fit currently healing or engaged in other matters, we simply haven&#039;t the manpower to spare on escorting meals.&lt;br /&gt;
&lt;br /&gt;
Trna: ...But our hippos are a different story!&lt;br /&gt;
Trna: A hippo cart can outrun most anythin&#039; in this jungle, so you ain&#039;t gotta worry on that front. &lt;br /&gt;
Trna: Thanks for weighin&#039; in! I&#039;ve gotta consult with my associates, but somethin&#039; tells me you can look forward to fresh meals from now on. Call it a lunch hunch.&lt;br /&gt;
Trna: Alright, [Forename]. Let&#039;s head back to Svarna for a team meetin&#039;.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Trna in Svarna===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Trna: It was just as you said, [Forename]─askin&#039; around earned us some bright ideas!&lt;br /&gt;
&lt;br /&gt;
Maru: You think of somethin&#039; good, Boss?&lt;br /&gt;
&lt;br /&gt;
Trna: Food, Maru! Eats! We&#039;re gonna deliver meals with these wheels!&lt;br /&gt;
&lt;br /&gt;
Maru: Eats!?&lt;br /&gt;
Maru: Mouthwaterin&#039; meals delivered wherever, whenever... Wish &#039;&#039;I&#039;&#039; could order somethin&#039;.&lt;br /&gt;
Maru: We got it cinched, Boss! Ain&#039;t nothin&#039; that&#039;ll deliver faster or fresher than our carts!&lt;br /&gt;
&lt;br /&gt;
Trna: Hold your hippos, Maru─we&#039;ve still gotta sort somethin&#039; out. Where are we gettin&#039; this food in the first place? Takin&#039; meals from Palaka&#039;s Stand to the jungle is one thing, but if we&#039;ve gotta ride all the way to Yedlihmad or Radz-at-Han for ready-mades...&lt;br /&gt;
&lt;br /&gt;
Maru: Good point. Popular dishes&#039;ll be hard to keep in stock...&lt;br /&gt;
Maru: What if we had a kitchen here? We could make our own meals!&lt;br /&gt;
&lt;br /&gt;
Trna: Yeah... Fresh ingredients from merchants in Yedlihmad... The daily catch from fishers in Akyaali!&lt;br /&gt;
&lt;br /&gt;
Maru: An&#039; most importantly─we get an endless supply of food!&lt;br /&gt;
Maru: I might be a genius, Boss. Wait here, I&#039;ll have a kitchen goin&#039; in no time!&lt;br /&gt;
&lt;br /&gt;
System: Thanks to Maru&#039;s enthusiasm, Svarna has a new kitchen!&lt;br /&gt;
System: The Hippo Riders&#039; reputation has risen to &#039;&#039;formerly&#039;&#039; delinquent carters. Make the most of their expanded services to help improve their social standing!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You have achieved Trusted reputation with the Hippo Riders.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Trna: I think the key to happiness may be findin&#039; a person who looks at you the same way Maru looks at our new kitchen.  I can already tell the meals we make there are gonna be fresh, delicious an&#039; prepared with love!&lt;br /&gt;
Maru: Shall I compare thee to a summer&#039;s tandoor? Thou art more lickerous and more tempting. Rough winds do─o-oh, [Forename]! Sorry, I was just thinkin&#039; about our new kitchen...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=LesRuFxe7og}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dreams_of_a_New_Day&amp;diff=1506838</id>
		<title>Dreams of a New Day</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dreams_of_a_New_Day&amp;diff=1506838"/>
		<updated>2026-07-19T23:11:42Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Dreams of a New Day&lt;br /&gt;
| description = Tentoawa is eager to set a trap for Leophyne.&lt;br /&gt;
| image = The Narwhal Beckons.png&lt;br /&gt;
| quest-giver = Tentoawa&lt;br /&gt;
| related-npcs = Firmalbert; Handeloup; Leophyne; Loazenikwe; Sonu Vanu; Vanu Vanu Guide; Zundu Warrior&lt;br /&gt;
| location = Foundation&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 10.2 &lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 151&lt;br /&gt;
| level = 100&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 2 Battledance Materia XI&lt;br /&gt;
| reward2 = 2 Savage Aim Materia XI&lt;br /&gt;
| reward3 = 2 Savage Might Materia XI&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ach No Sleep Till Tuliyollal, ngp Tank Role Quests (Dawntrail)&lt;br /&gt;
| prev-quest = Awakened&amp;amp;comma; Not Stirred&lt;br /&gt;
| next-quest = Picking Up the Torch&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70359&lt;br /&gt;
| id-edb = d5f85086730&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
=== [[File:Aggressive difficulty r6.png|32px|link=]] Unbound: [[Leophyne the Unchivalrous]] ===&lt;br /&gt;
You will be accompanied by [[Tentoawa the Wide Eye]], [[Loazenikwe the Shut Eye]], and four Zundu Warriors during this battle.&lt;br /&gt;
&lt;br /&gt;
First, defeat the group of [[Unbound Ravager]]s and [[Unbound Raider]]s.&lt;br /&gt;
&lt;br /&gt;
The Zundu Warriors will then awaken the sleeping Temple Knight Guards using the Sundrop Dance. Protect them from the Unbound minions that spawn. Defeat the ones that Tentoawa is not attacking first. Afterwards, the Zundu and Temple Knights will retreat, and Leophyne will become targetable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bladestorm&#039;&#039;&#039;: Three telegraphed conal AoEs leaving gaps in between.&lt;br /&gt;
*&#039;&#039;&#039;Keen Tempest&#039;&#039;&#039;: Spawns four circle AoE telegraphs in the middle of the room, followed by eight telegraphs on the outside.&lt;br /&gt;
*&#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;: Room-wide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Conviction&#039;&#039;&#039;: Spawns two tankbuster towers that inflict magical damage. Go to the one that Tentoawa is not taking.&lt;br /&gt;
&lt;br /&gt;
Afterwards, a cutscene will play.&lt;br /&gt;
&lt;br /&gt;
Leophyne will begin charging a major attack (&#039;&#039;&#039;Cradle of the Sleepless&#039;&#039;&#039;), while Tentoawa will use {{action icon|Passage of Arms}}. Get behind him to receive the {{status effect|debuff|File:Wide awake icon.png}} &#039;&#039;&#039;Wide-eyed&#039;&#039;&#039; buff, which will prevent you being inflicted with sleep. However, Tentoawa will be put to sleep with {{status effect|sleep}}  &#039;&#039;&#039;The Narwhal&#039;s Lullaby&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Defeat the waves of Unbound minions while the Zundu reawake Tentoawa. Leophyne will tether him, which should be picked up to prevent a physical attack (&#039;&#039;&#039;Daggerflight&#039;&#039;&#039;) from damaging him. When Tentoawa reawakes, Leophyne will become targetable again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aetherial Ray&#039;&#039;&#039;: Spawns two sets of crisscrossing line AoE telegraphs.&lt;br /&gt;
*&#039;&#039;&#039;Bladestorm&#039;&#039;&#039;: Spawns the three conal AoE telegraphs along with spread marker AoEs (&#039;&#039;&#039;Aethershot&#039;&#039;&#039;) on the player and their two allies, dealing magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Bloody Trinity&#039;&#039;&#039;: Telegraphed, three-hit physical tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;Aetherial Ray&#039;&#039;&#039; is used again but combined with a stack marker on Loazenikwe (&#039;&#039;&#039;Aetherial Exposure&#039;&#039;&#039;) dealing magical damage. This is immediately followed with &#039;&#039;&#039;Conviction&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Poison Daggers&#039;&#039;&#039;: An attack that can be [[interrupt]]ed to prevent damage and status effects.&lt;br /&gt;
&lt;br /&gt;
These mechanics continue until Leophyne is defeated.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Sonu Vanu]] in [[Ok&#039; Zundu]].&lt;br /&gt;
* Speak with [[Tentoawa]].&lt;br /&gt;
* Speak with Tentoawa again.&lt;br /&gt;
* Speak with [[Handeloup]] in [[Ishgard]].&lt;br /&gt;
* Speak with [[Loazenikwe]] in [[Tuliyollal]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tentoawa is eager to set a trap for Leophyne.&lt;br /&gt;
* You speak with Tentoawa and Loazenikwe, sensing the former&#039;s eagerness to depart to the Churning Mists. Fortunately, he is not forced to wait long, as Handeloup soon appears with good tidings. The joint operation against Leophyne has been approved, and the Vanu Vanu have agreed to join forces with the Temple Knights should the disgraced knight appear. He asks that you depart soon to take part in discussions of strategy, and the two visitors from Tural appear keen to journey heavensward.&lt;br /&gt;
* Sonu Vanu greets you heartily, and explains that the visit is to proceed as planned, with the caveat that all present will be on alert for any sign of Leophyne. As if summoned by the mention of her name, a Zundu warrior interrupts your conversation, explaining that an Ishgardian airship has fallen from the sky near where the Zundu were practicing the sundrop dance. Sensing Leophyne&#039;s machinations, together you, Tentoawa, and Loazenikwe rush to the outskirts of Ok&#039; Zundu to help the fallen warriors.&lt;br /&gt;
* Tentoawa and Loazenikwe stand ready to rush to the rescue of the Ishgardian knights and the Vanu Vanu, certain that Leophyne will make an appearance. Join the Wide Eye and the Shut Eye in defending the injured and bringing a villain to justice!&lt;br /&gt;
* While Leophyne does not scruple to employ every dirty trick in her arsenal, you and your companions manage to best her. Leophyne lashes out in a final desperate attempt to use the Cradle of the Sleepless, but you take the brunt of its force, and your eyelids close under the weight of its influence. You awaken to see Tentoawa and the others smiling above you, with the unchivalrous knight nowhere in sight.&lt;br /&gt;
* With Leophyne having fallen to an uncertain end, and the treasure recovered, your mission is a success. All that remains before Tentoawa and Loazenikwe return home is to inform Handeloup of your success in quelling this threat to his city and people.&lt;br /&gt;
* While it seems news of your deeds has preceded your arrival, Handeloup is nonetheless profuse with his thanks, saying that now Ishgard and Ok&#039; Zundu are closer than ever for having conquered yet another mutual foe. He invites the visitors from Tural back any time before saying his farewells, and Tentoawa encourages you to meet him and Loazenikwe at Xbalyav Ty&#039;e in Tuliyollal before the pair return to their village.&lt;br /&gt;
* The Cradle of the Sleepless is back with its rightful owners, but Tentoawa and Loazenikwe declare that they do not intend to use it as they once did. Inspired by the fellowship of the Ishgardians and the Vanu Vanu, Tentoawa wishes to forge a path that leads to friendship between his village and its neighbors. In this way he hopes that his people come to live without relying on the treasure, but he realizes that the path must be navigated with delicacy. He and Loazenikwe seem up to the task, however, and after they say their farewells, they turn towards a brighter future.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Handeloup: I shall summon all involved in planning the delegation to the Congregation at once. Pray wait while we discuss matters and reach a final decision.&lt;br /&gt;
Firmalbert: I have heard of your suggestion to join with the Zundu in bringing Leophyne to justice. We were so focused on our tarnished honor that we were blind to the allies right in front of us...&lt;br /&gt;
Loazenikwe: Tentoawa&#039;s finally acting like his old self again. Now I&#039;m sure we&#039;re ready for whatever lies ahead!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tentoawa: Ser Handeloup still hasn&#039;t sent word. I guess the others might not be so enthusiastic about our plan...&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: To them, the Cradle of the Sleepless is naturally still something to be feared. No matter how much faith they have in your strength, you&#039;d be at Leophyne&#039;s mercy if she put you to sleep.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Honestly, I don&#039;t blame them. Not even I imagined our treasure could be used for such evil. In Leophyne&#039;s hands, it&#039;s no more than an indiscriminate weapon...&lt;br /&gt;
Tentoawa: But that...that means when we get it back, we can turn it into something else!&lt;br /&gt;
Tentoawa: Something no one&#039;s ever thought of before. We can find a way to use it without forcing someone to spend their life in slumber!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: ...Of course I agree with you, Tentoawa, but we have more pressing matters. Namely, a rogue knight to capture and a treasure to recover!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Heh, right. Sorry, I got ahead of myself.&lt;br /&gt;
&lt;br /&gt;
Handeloup: Apologies for keeping you waiting so long. The Temple Knights have finally reached a decision concerning the delegation to the Sea of Clouds.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: And what have you decided?&lt;br /&gt;
&lt;br /&gt;
Handeloup: I am pleased to say that the Zundu have agreed to join forces with us. Together, we shall drive back Leophyne should she attack.&lt;br /&gt;
Handeloup: If her shadow darkens even an ilm of their homeland, our peaceful delegation shall turn into a fighting force at a moment&#039;s notice! We shall restore the Temple Knights&#039; reputation and recover your artifact in one fell swoop!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Thank you, Handeloup! We promise to do our part if Leophyne shows herself. She won&#039;t get away this time!&lt;br /&gt;
&lt;br /&gt;
Handeloup: We have but to hammer out the finer details. Once we are ready to depart, the first group of knights shall leave by airship. &lt;br /&gt;
Handeloup: I would ask you both to make your way to Ok&#039; Zundu as soon as possible so you may help plan our strategy.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I&#039;m coming too! I can heal your wounds and, if it comes to it, my staff can bruise as well as a club!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I&#039;ll gladly have you with us. I&#039;m done taking on the world alone.&lt;br /&gt;
Tentoawa: I need you, Loazenikwe. And [Forename], too. We&#039;re stronger together than we could ever be apart.&lt;br /&gt;
Tentoawa: The cradle never would&#039;ve been stolen if I&#039;d realized that from the beginning.&lt;br /&gt;
Tentoawa: And I want you by my side to ensure I don&#039;t forget it.&lt;br /&gt;
Tentoawa: Well then, we&#039;d better be off. I&#039;m keen to meet this Chief Sonu Vanu!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Handeloup: I must gather my finest knights and inform them of our plan before we depart. While I am making those final preparations, I ask that you go to Ok&#039; Zundu ahead of us.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: We have spread news of our planned visit to Ok&#039; Zundu far and wide throughout Ishgard. If Leophyne was not aware of our delegation&#039;s intent, she is now, and doubtless the bait will be too tantalizing for her to resist.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Sonu Vanu in Ok&#039; Zundu===&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: Their graceful dancing belies their bulk! Can they fly, too?&lt;br /&gt;
Loazenikwe: We&#039;re on a floating island! What other fantastic locales can be found in Eorzea!?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Sonu Vanu: Honored netherling, your return to Ok&#039; Zundu is as welcome as the arrival of spring. Sonu knows why you come─wicked hearts seek to bring chaos to our home.&lt;br /&gt;
Sonu Vanu: And so the Zundu shall rise to its defense if needed. As the sun&#039;s rays chase away the shadows of night, the sundrop dance shall keep the tendrils of sleep at bay.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Chief Sonu Vanu, it&#039;s an honor to meet you. I&#039;m Tentoawa, and if this sundrop dance is as invigorating as you say, I&#039;d love to see it for myself!&lt;br /&gt;
&lt;br /&gt;
Sonu Vanu: The Zundu shall dance before Ishgard&#039;s warriors upon their arrival. Brave Tentoawa is welcome to join the proceedings.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: That was your original intent, right? I see... If we&#039;re to draw Leophyne out, it makes sense to pretend like nothing is amiss.&lt;br /&gt;
&lt;br /&gt;
Sonu Vanu: Zundu warriors unify their strength through the sundrop dance, and the sight is so fearsome that many choose to flee rather than fight. Netherling warriors may learn much from such an approach─breaking the enemy&#039;s spirit avoids needless bloodshed.&lt;br /&gt;
Sonu Vanu: Yet all dancers must hone their skills before wild animals first, that the sundrop dance does not fail them at the most crucial moment. It is for that reason our dancers await at the outskirts of Ok&#039; Zundu for the netherlings&#039; arrival.&lt;br /&gt;
Sonu Vanu: When the performance begins, it shall draw the attention of all like a roiling cloud coming over the horizon. Watch carefully for any who would take advantage of that moment.&lt;br /&gt;
Sonu Vanu: After the dance is finished, netherlings will present the Zundu with─&lt;br /&gt;
&lt;br /&gt;
Zundu Warrior: Chief Sonu! Netherling ship appears in the skies like sudden sunshower, hurtling toward earth!&lt;br /&gt;
Zundu Warrior: Swiftly it descends, crashing down near Zundu dancers! Ship&#039;s markings are Ishgardian!&lt;br /&gt;
Zundu Warrior: Zundu are unhurt, but wounded netherlings pour from vessel!&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; The Temple Knights would never harm the Zundu intentionally.&lt;br /&gt;
Sonu Vanu: Agreed. This has the scent of the enemy. Just as Sonu has no reason to doubt that the sun shall rise on the morrow, he has no reason to mistrust the Temple Knights.&lt;br /&gt;
&amp;gt; Like a lightning bolt in the night, Leophyne strikes...&lt;br /&gt;
Loazenikwe: The Temple Knights were coming by airship, right? All Leophyne had to do was lull the pilot to sleep...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: She saw right through us, and now we&#039;re on the back foot!&lt;br /&gt;
&lt;br /&gt;
Sonu Vanu: Great winds can alter even a raging river&#039;s course. What matters is to stand strong and move forward, and now, we must offer aid to the netherlings who come as guests.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Right. Let&#039;s go!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
====At Ishgard====&lt;br /&gt;
Firmalbert: All contact from the knights on the advance vessel has ceased... Could Leophyne have known what we were planning!?&lt;br /&gt;
Handeloup: The first airship crashed!? Then I&#039;m afraid we must delay sending out any more until safety can be assured. Forgive me, but I must ask that you ascertain the situation there at once!&lt;br /&gt;
====At Ok&#039; Zundu====&lt;br /&gt;
Sonu Vanu: Go as a gale wind to the wrecked airship. Sonu shall muster warriors to search nearby islands─this Leophyne will not catch the Zundu unawares again.&lt;br /&gt;
Loazenikwe: We&#039;re fortunate that Leophyne chose the outskirts of the settlement to enact her horrible plan. Imagine if the ship crashed over Ok&#039; Zundu, or even Ishgard...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
Tentoawa: If this is the work of the cradle, Leophyne can&#039;t be far.&lt;br /&gt;
Tentoawa: We must tend to the wounded, but I won&#039;t let her escape again. This ends today, one way or the other!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tentoawa: There you are, Leophyne!&lt;br /&gt;
&lt;br /&gt;
Leophyne: You came all this way just to greet me? Oh, I am honored. I only hope my gift was satisfactory.&lt;br /&gt;
Leophyne: &#039;Tis a shame you will not see Ishgard crumble. Alas, I can scarcely suffer rats to scurry about my feet, threatening to gnaw away at my carefully laid plans.&lt;br /&gt;
Leophyne: At least you bear witness to the dying breath of the Temple Knights&#039; flagging honor. We would sooner see that wrecked airship soar again than their reputation return to its former glory.&lt;br /&gt;
Leophyne: Yet even I did not foresee that the Zundu would be in the ship&#039;s path! The Fury favors me, for who now would trust a nation so careless as to put their neighbors at risk?&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Everyone knows you&#039;re behind this! People won&#039;t turn on each other so easily!&lt;br /&gt;
&lt;br /&gt;
Leophyne: Oh, I didn&#039;t see you there! The Shut Eye, wide awake! Doubly honored I am that you came all this way just to meet your end.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Enough! We&#039;re taking the cradle back─we won&#039;t let your evil continue any longer!&lt;br /&gt;
&lt;br /&gt;
Leophyne: Such bold words. If I recall correctly, your people reaped great benefits from this artifact&#039;s powers...all at the cost of someone&#039;s waking life. &#039;&#039;Your&#039;&#039; life.&lt;br /&gt;
Leophyne: Pray do not misunderstand me. That was not meant to be a denouncement of your people. On the contrary, they have my utmost respect.&lt;br /&gt;
Leophyne: We are bound by our very nature. No matter how mighty we become, we are slaves to the whims of sleep.&lt;br /&gt;
Leophyne: Yet this artifact can sunder those shackles and grant true freedom. It makes its wielder stronger, and their enemies weak! A perfect weapon, if you ask me. &lt;br /&gt;
&lt;br /&gt;
Tentoawa: I can&#039;t say whether using the cradle is right or wrong. I only know that a life lived at the cost of another is no life at all.&lt;br /&gt;
Tentoawa: You&#039;re right about one thing. We are bound by our nature. But that doesn&#039;t shackle us─it brings us together.&lt;br /&gt;
Tentoawa: And whether I&#039;m asleep or awake, as long as Loazenikwe&#039;s by my side...that&#039;s the life I want.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We&#039;ll take the cradle back─together!&lt;br /&gt;
&amp;gt; Show her no quarter─I&#039;ll be your shield!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: She&#039;s exhausted the cradle&#039;s power on the Temple Knights. This is our chance!&lt;br /&gt;
&lt;br /&gt;
Leophyne: Hmph, no plan is without its wrinkles, I suppose. Fortunately, I prepare for all contingencies!&lt;br /&gt;
Leophyne: You had an opportunity to live a quiet life, but I will not give it again. This time, I shall send you into a slumber from which you will never wake!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Instance===&lt;br /&gt;
Tentoawa the Wide Eye: Give back the cradle or we&#039;ll take it back!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: All bluster, as usual. Take it if you dare!&lt;br /&gt;
&lt;br /&gt;
Zundu Warriors: Protect the netherling warriors!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: The Zundu! With them by our side, Leophyne won&#039;t stand a chance!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: Why must you resist? Succumb to the burden of sleep, and dream eternal.&lt;br /&gt;
&lt;br /&gt;
Zundu Warrior: Now! Wash away darkness of sleep with sundrop dance!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: Don&#039;t just stand there! Kill them!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: [Forename], defend our allies over there! I&#039;ll take the other side!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: Another one Falls. Life is ever so fleeting!&lt;br /&gt;
&lt;br /&gt;
Zundu Warriors: Witness the sundrop dance! Netherling warriors, awaken!&lt;br /&gt;
&lt;br /&gt;
System: The Zundus&#039; fearsome dancing gives rise to a swell of aether!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe the Shut Eye: Everyone&#039;s awake!&lt;br /&gt;
&lt;br /&gt;
Zundu Warriors: Mighty Zundu protect netherling warriors! Keep cautious, like gaelicat under stormy skies!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: Heh, now you&#039;re all alone. This ends now, Leophyne!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: Why am I cursed with incompetents? Very well...dance with me, Wide Eye!&lt;br /&gt;
Leophyne the Unchivalrous: I have yet to test the strength granted to me...your strength. Now I shall!&lt;br /&gt;
Leophyne the Unchivalrous: Be undone!&lt;br /&gt;
Leophyne the Unchivalrous: To think it could hold such immense power... Hahaha!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: The artifact isn&#039;t for such callous hands!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe the Shut Eye: The narwhal&#039;s blessing is only for those with the heart of a defender!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: [Forename], we need to split up! You take that side!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe the Shut Eye: Thank you both! Healing is on the way!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: To think it could hold such immense power... Hahaha!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Leophyne: The artifact swells with power...it begs to be released!&lt;br /&gt;
Leophyne: Now you shut your eyes for the final time. Take a last glimpse of the waking world!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Solo Instance Continued===&lt;br /&gt;
Tentoawa the Wide Eye: I&#039;ll protect you...until my last breath!&lt;br /&gt;
&lt;br /&gt;
System: Brace yourself against the power of the artifact!&lt;br /&gt;
System: Take cover behind Tentoawa!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: Gaaahhh!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe the Shut Eye: I&#039;m all right. What about Tentoawa!?&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: You think this piece of wood is for &#039;&#039;protection&#039;&#039;? Such a cloying sentiment...&lt;br /&gt;
Leophyne the Unchivalrous: Cursed insects... You lot, finish them off! Earn your freedom!&lt;br /&gt;
&lt;br /&gt;
Zundu Warrior: Sundrop dance shall rouse netherling warrior! Protect the sleeper until he awakens!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe the Shut Eye: It&#039;s time for us to protect Tentoawa! We&#039;ll get through this together!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: Another one Falls. Life is ever so fleeting!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe the Shut Eye: On your feet, Tentoawa! It&#039;s your duty as the Wide Eye!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: I owe you all my life. Thank you!&lt;br /&gt;
&lt;br /&gt;
Zundu Warriors: Zundu go to help allies! May zephyr winds guide you to victory!&lt;br /&gt;
&lt;br /&gt;
Leophyne the Unchivalrous: No... Sleep is inexorable... How are they doing this!?&lt;br /&gt;
Leophyne the Unchivalrous: I am far from finished. You will not withstand this!&lt;br /&gt;
&lt;br /&gt;
Tentoawa the Wide Eye: Others are just tools to you. Is that your idea of freedom!?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Leophyne: Ungh, you stubborn... You may have won today, but this is &#039;&#039;not&#039;&#039; over!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Yes it is!&lt;br /&gt;
&lt;br /&gt;
Leophyne: Damned fool!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Now!&lt;br /&gt;
&lt;br /&gt;
Leophyne: No!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Say goodnight, Leophyne!&lt;br /&gt;
Tentoawa: The Wide Eye watches eternal, and eternal is the sleep it bestows.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: We finally stopped her!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Yes... But we have someone else to worry about.&lt;br /&gt;
Tentoawa: [Forename], wake up! Are you all right!?&lt;br /&gt;
Tentoawa: Hah! Only {{alternatives|f=she|m=he}} would smile at a time like this!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: {{alternatives|f=She|m=He}}&#039;s awake!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
====At Ishgard====&lt;br /&gt;
Handeloup: [Forename], you are returned! The wounded have been safely conveyed to Ishgard and are being treated at the Congregation. There is more to share, but I would ask that you bring Master Tentoawa and Mistress Loazenikwe here first.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: I have received word that Leophyne will no longer be a thorn in our side! You and our companions from Tural truly were sent by the Fury Herself!&lt;br /&gt;
&lt;br /&gt;
====At Coldwind====&lt;br /&gt;
Zundu Warrior: Netherling looks hale as a warrior in their prime─good! Our wicked foes fled from sundrop dance like twilight before dawn!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: It&#039;s good to see you awake! Don&#039;t worry, you weren&#039;t asleep for long. And judging by your fierce expression, the cradle didn&#039;t sap any of your trademark vigor.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa again===&lt;br /&gt;
Tentoawa: Your work is done, [Forename]. You did a commendable job as our shield, and now you can lay down your burden.&lt;br /&gt;
Tentoawa: It was thanks to your bravery that I was able to deal the final blow to Leophyne. And with the cradle back in our possession, I think we can consider this expedition across the seas to be a success!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: The Zundu helped us gather the wounded and see them safely off to Ishgard. We couldn&#039;t have done it without you!&lt;br /&gt;
&lt;br /&gt;
Zundu Warrior: Netherlings protect allies as fiercely as gaelicat protecting kittens! Zundu are moved by your might!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: You were equally as impressive! I should learn the sundrop dance myself, though I won&#039;t strike a figure half as fierce as yours!&lt;br /&gt;
Tentoawa: The Zundu seem to have everything well in hand, and Handeloup is likely eager to see us. We should return to Ishgard as soon as we can.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Sonu Vanu: Tidings of netherling&#039;s awakening are as soothing as the sound of first summer rain! No Zundu or Temple Knights were lost in the struggle─a miracle worthy of celebration!&lt;br /&gt;
Sonu Vanu: The time will come when Ishgard and Ok&#039; Zundu bond over sharing of culture and custom. But today we bond through combat─and that tie does not break.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Handeloup in Ishgard===&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: I have received word that Leophyne will no longer be a thorn in our side! You and our companions from Tural truly were sent by the Fury Herself!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Handeloup: Ah, the heroes of the day have returned! Thanks to your valor, the threat Leophyne posed is no more. What&#039;s more, not a single life was lost.&lt;br /&gt;
Handeloup: On behalf of the Temple Knights, allow me to express my utmost gratitude to you all!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: You don&#039;t owe me any thanks. After all, it was my fault that the cradle was stolen in the first place, and ultimately my fault that your delegation to Ok&#039; Zundu turned into a melee.&lt;br /&gt;
&lt;br /&gt;
Handeloup: It may be true that our visit to the Sea of Clouds was far from peaceful, but the bond between the Zundu and Temple Knights has only deepened through overcoming mutual adversity. Blessings often take inscrutable forms.&lt;br /&gt;
Handeloup: And while we know not whether Leophyne yet lives, we do know that she can no longer reach the source of her ill-gotten power, so we have little more to fear from her.&lt;br /&gt;
Handeloup: With the crisis behind us, the commonfolk no longer have aught to fear. We will make known the story of Leophyne&#039;s schemes and the heroes who worked to foil them, and in time I hope that trust in our order will be restored.&lt;br /&gt;
Handeloup: The Temple Knights shall continue to build relations with our neighbors for years to come─relations which shall form the foundation for Ishgard&#039;s future. We would be honored if we could count you among our allies in this endeavor!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Anything you need, simply call upon us. We&#039;ll be there, no questions asked!&lt;br /&gt;
Tentoawa: And with that, it&#039;s time we returned home. It&#039;s been an honor!&lt;br /&gt;
Tentoawa: We&#039;ll be passing through Tuliyollal on our way back, [Forename]. If you have business in those parts, we&#039;d love to speak with you at Xbalyav Ty&#039;e before setting off. See you soon, hopefully!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Handeloup: For ten years he alone defended his people, without rest or sleep... I understand the importance of tradition, but Master Tentoawa seems to be more suited for walking a path of his own making.&lt;br /&gt;
Handeloup: He needs but to know his own heart, and I believe these recent events have given him such knowledge. He is bound for greatness, regardless of how he chooses to live.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Pray give Master Tentoawa my regards if you see him. Each and every Temple Knight owes him a debt of gratitude!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Loazenikwe in Tuliyollal===&lt;br /&gt;
-optional start&lt;br /&gt;
Tentoawa: I&#039;m glad you made it back to Tural, [Forename]. I&#039;d been in Ishgard for so long I&#039;d almost forgotten what it&#039;s like to sweat─but I remember now, you can be sure!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loazenikwe: [Forename], there you are! I was afraid we wouldn&#039;t see you before we left.&lt;br /&gt;
Loazenikwe: We arrived not long ago, and apprised Br&#039;uk Evu of everything that happened.&lt;br /&gt;
Loazenikwe: This is the longest I&#039;ve spent away from our village, but even though Tuliyollal and Ishgard were like entirely different worlds to me, I was only ever treated with kindness.&lt;br /&gt;
Loazenikwe: Hmm? Is anything the matter, Tentoawa?&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Nothing, it&#039;s just...something I&#039;ve been thinking about.&lt;br /&gt;
Tentoawa: Our people have always been self-sufficient. But the Ishgardians and the Zundu showed that looking to your neighbor can reveal a way through the harshest difficulties.&lt;br /&gt;
Tentoawa: And you heard Handeloup─the bond between Ishgard and Ok&#039; Zundu was only made deeper through their shared ordeal. To trust another to such a degree... Well, I think it&#039;s a goal we should all strive toward.&lt;br /&gt;
Tentoawa: We have at least one friend like that, don&#039;t we? {{alternatives|He|She}} who bent {{alternatives|his|her}} ears to every note of the narwhal&#039;s lullaby without a shade of fear in {{alternatives|his|her}} eyes.&lt;br /&gt;
Tentoawa: Thank you, [Forename].&lt;br /&gt;
Tentoawa: For believing in us. For believing that no matter the outcome, your actions would not be in vain. In so doing you taught me the worth of fighting alongside allies you can trust.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Even if your shield breaks, that is not the end.&lt;br /&gt;
Tentoawa: You&#039;re right. It&#039;s our faith in our allies─and their faith in us─that gives us the courage to protect each other.&lt;br /&gt;
&amp;gt; I only protected you as you protected me.&lt;br /&gt;
Tentoawa: Heh, is that what I did? I honestly don&#039;t remember much about that moment... I think I was only acting on instinct. I suppose that&#039;s what it means to have faith in your allies.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: But approaching someone with open arms doesn&#039;t mean they&#039;ll accept you. The relations between our people and our neighbors have been strained by generations of mistrust, and we must take care to mend them properly.&lt;br /&gt;
Tentoawa: If we can do that, and learn to look towards the future hand in hand, then there will be no need to use the cradle ever again.&lt;br /&gt;
Tentoawa: People can sleep and dream untroubled, and awaken with bright eyes... I want to see those days come to pass.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Me too. Then you and I can finally spend more time together!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: R-Right! Of course.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: If we&#039;re going to see this future, then we should get back to our village. They&#039;ll be overjoyed to see the cradle returned.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Thank you for everything, [Forename]! Next time we meet, may we both have good news to share!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=HOpIsalq7CA}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Awakened,_Not_Stirred&amp;diff=1506818</id>
		<title>Awakened, Not Stirred</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Awakened,_Not_Stirred&amp;diff=1506818"/>
		<updated>2026-07-19T16:54:47Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Awakened, Not Stirred&lt;br /&gt;
| description = Tentoawa appears healthier, but there is still a hint of weariness in his expression.&lt;br /&gt;
| image = The Narwhal Beckons.png&lt;br /&gt;
| quest-giver = Tentoawa&lt;br /&gt;
| related-npcs = Courteous Temple Knight; Firmalbert; Handeloup; Keen-eyed Temple Knight; Loazenikwe; Spirited Temple Knight&lt;br /&gt;
| location = Foundation&lt;br /&gt;
| location-x = 12.0&lt;br /&gt;
| location-y = 10.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 141&lt;br /&gt;
| level = 98&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 1,102,080&lt;br /&gt;
| gil = 2000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Acqua Pazza&lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Beacon in the Darkness&lt;br /&gt;
| next-quest = Dreams of a New Day&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70358&lt;br /&gt;
| id-edb = 7e734fb2fc7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Tentoawa]] and have him accompany you.&lt;br /&gt;
* Speak with the Temple Knights while Tentoawa is accompanying you. 0/3&lt;br /&gt;
* Speak with [[Handeloup]] while Tentoawa is accompanying you.&lt;br /&gt;
* Speak with Tentoawa.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Tentoawa appears healthier, but there is still a hint of weariness in his expression.&lt;br /&gt;
* As Tentoawa is not yet at full strength, and there are no leads regarding Leophyne&#039;s whereabouts, Loazenikwe suggests trying to find out more about the disgraced knight in order to predict how she might act next. Loazenikwe then reveals that she has already asked Firmalbert for the locations of the knights in Leophyne&#039;s former squadron, prompting Tentoawa to volunteer to speak with them. Naturally, you agree to act as his guide.&lt;br /&gt;
* Tentoawa follows closely behind you through Ishgard&#039;s snowy boulevards. Seek out Leophyne&#039;s erstwhile companions and see if they can shed light on her mysterious past.&lt;br /&gt;
**※You must be accompanied by Tentoawa to complete this task. Speak with him again should you become separated.&lt;br /&gt;
* The stories of the Temple Knights paint a picture of a dissolute soul, whose ultimate disgrace came when she fell asleep on duty, leading to the deaths of those Leophyne was pledged to defend. You further learn that the Temple Knights are planning to accompany a delegation to Ok&#039; Zundu, and Tentoawa surmises that Leophyne may target this delegation in her efforts to shame the order. He urges you to go to the Congregation at once to warn Handeloup of the potential risk.&lt;br /&gt;
* Handeloup heeds your warning, and admits that he shares your concerns about an attack. While he sees this as a reason to cancel the event, you and Tentoawa suggest using it as bait to draw Leophyne out from hiding, assuring Handeloup that under your protection, no Vanu Vanu or Ishgardian would come to harm. Handeloup sees merit in this approach, and moves to summon all involved to form a plan to present to the lord commander. He asks you to wait patiently while the parties are gathered. Meanwhile, Tentoawa seems keen to discuss something.&lt;br /&gt;
* Tentoawa and Loazenikwe dream of a better future, but the present demands their attention. While Tentoawa intends to train until Handeloup sends word, he encourages you to rest. Dozing off during the final confrontation with Leophyne is strictly prohibited.&lt;br /&gt;
**※The next role quest will be available from Tentoawa upon reaching level 100 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: We have seen neither hide nor hair of Leophyne since her last appearance, which is more troubling than reassuring. She may be biding her time until her next move, waiting for fatigue to catch up to Master Tentoawa once again...&lt;br /&gt;
Loazenikwe: I don&#039;t have enough ingredients to make springdew again. We&#039;ll have to deal with Leophyne before the cradle&#039;s power returns.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tentoawa: You&#039;re looking strong, [Forename]. While I&#039;m not my old self yet, I&#039;m feeling better by the day.&lt;br /&gt;
Tentoawa: Still, there&#039;s much work to be done. I need to be even better than I was before if we&#039;re to have any hope of catching Leophyne.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I wonder what she&#039;s plotting with the rest of her cohorts? We know they aim to topple nations around the world, but this is an odd way to go about it, don&#039;t you think?&lt;br /&gt;
Loazenikwe: Why haven&#039;t her misdeeds in Ishgard extended any farther than the Temple Knights?&lt;br /&gt;
&lt;br /&gt;
Tentoawa: We&#039;ve pondered that same question. Our best guess was that as a former Temple Knight herself, she chose them because she knows how to exploit their weaknesses.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: She&#039;s using her knowledge as her weapon, and we need to equip ourselves likewise! If we can learn more about her, we might be able to anticipate her next move.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: A good plan, but I admit I have no idea where to start... Should we ask Firmalbert?&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I already have. He said that while he never knew her personally, the knights in her old squadron might be able to shed light onto her past.&lt;br /&gt;
Loazenikwe: Some of them even now patrol the city, and Firmalbert was a great help in telling me where they might be.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: You&#039;ve been busy, Loazenikwe!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Well, I can&#039;t remember the last time I was awake this long. I didn&#039;t want to sit around until I got tired again.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: And we&#039;re all better for it. Since you&#039;ve gathered the information, it&#039;s only fitting I should do the legwork. Just tell me where these knights are and I&#039;ll speak with them.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Gladly, but...Ishgard is still an unfamiliar city for both of us, right? Although Firmalbert told me where to go, the names of these places mean nothing to me...&lt;br /&gt;
Loazenikwe: Luckily, we have [Forename] to guide you! You&#039;ll go with Tentoawa, won&#039;t you?&lt;br /&gt;
Loazenikwe: I knew we could count on you! All right, take note of these locations.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loazenikwe: How many Temple Knights are there, that not even Firmalbert would know all of them? I can barely imagine...&lt;br /&gt;
Firmalbert: Many know of Leophyne&#039;s wicked deeds, but few knew her personally. With any luck, those who served alongside her shall be able to shed light on her past.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa and have him accompany you===&lt;br /&gt;
Tentoawa: Being forced to work with someone like Leophyne isn&#039;t a fate I would envy. I&#039;m curious to hear what these knights have to say about her.&lt;br /&gt;
Tentoawa: Hopefully they provide insight that&#039;ll help guide us forward. Time is of the essence, [Forename]─let&#039;s get moving!&lt;br /&gt;
&lt;br /&gt;
System: Tentoawa is now accompanying you. Keep him at your side in order to proceed with quest objectives.&lt;br /&gt;
System: You can leave Tentoawa behind by entering a different area, or by speaking with him and selecting the option to part ways.&lt;br /&gt;
System: If you wish to have Tentoawa join you again, return and speak with him at the original location.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
&amp;gt; Small Talk&lt;br /&gt;
Tentoawa: This whole city is the charge of the Temple Knights, isn&#039;t it? There&#039;s no way a single warrior could defend it.&lt;br /&gt;
Tentoawa: While I don&#039;t doubt their honor as a whole, it&#039;s inevitable that a rotten seed like Leophyne would eventually find its way into their ranks.&lt;br /&gt;
Tentoawa: Until recently, I always believed our remote corner of Xak Tural was the safest place in this world, but if danger can find us even there...I&#039;m not sure what to think anymore.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Part Ways&lt;br /&gt;
Tentoawa: You have somewhere else to be? Do as you will, but I doubt the knights will be forward with an outsider asking about sensitive matters. I&#039;ll return to Loazenikwe and wait for your return.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Done with your pressing business? Good, then let&#039;s return to ours.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Discuss the statue of Saint Reinette&lt;br /&gt;
Tentoawa: I&#039;ve heard that the people of Ishgard revere a warrior god, but here is a statue of a flesh and blood knight. I&#039;ve never seen such a thing...&lt;br /&gt;
Tentoawa: My people make no figures or depictions of our departed, fearing that such objects would keep them from finding their way to the next world. The only idol we keep is the Cradle of the Sleepless.&lt;br /&gt;
Tentoawa: And thanks to its blessings, a Wide Eye has always watched over us.&lt;br /&gt;
Tentoawa: So our reverence is devoted solely to the narwhal. It&#039;s enough that it guides our people safely to the next sunrise.&lt;br /&gt;
---&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Temple Knights while Tentoawa is accompanying you===&lt;br /&gt;
====Courteous Temple Knight====&lt;br /&gt;
Courteous Temple Knight: Now this is a rare privilege. What business could the savior of Ishgard have with a humble knight?&lt;br /&gt;
Courteous Temple Knight: You want to know about Leophyne? Well...many Temple Knights come from common stock, but she was different. Despite what she became, Leophyne was born of noble blood.&lt;br /&gt;
Courteous Temple Knight: Even so, she often made mock of Ishgard&#039;s customs and the responsibilities that bound the conduct of noble families. Doubtless she yearned for freedom all her life─or her idea of it, anyways.&lt;br /&gt;
Courteous Temple Knight: Although her deeds caused her to be expelled from the Temple Knights and summarily stripped of her title, she may have actually desired that outcome.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: If she hated it so much here, all she had to do was leave.&lt;br /&gt;
&lt;br /&gt;
Courteous Temple Knight: I hear she did leave─for a time, at least. Now she&#039;s in league with a group that aims to plunge the world into chaos. If a selfish heart like Leophyne was sought out to aid in this plot, I shudder to imagine how wicked their leader must be.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Courteous Temple Knight: To choose your own path in life is all well and good, but not if it keeps others from doing the same. We&#039;ve labored for generations to see that liberty is shared equally, but there are ever those who would tear down what we&#039;ve built. It baffles the mind.&lt;br /&gt;
Courteous Temple Knight: Imposing sleep onto another is to strip them of their most basic freedom. That Leophyne decries the bonds of custom yet does not scruple to rob another of their will betrays her base nature.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Keen-eyed Temple Knight====&lt;br /&gt;
Keen-eyed Temple Knight: Do you require aid? I must keep watch, so forgive me if I don&#039;t engage in idle chitchat.&lt;br /&gt;
Keen-eyed Temple Knight: Leophyne? For her, I can spare a moment. I don&#039;t suppose you know why she was expelled from the Temple Knights, do you?&lt;br /&gt;
Keen-eyed Temple Knight: While few were her equal in swordplay and fewer still handled their mounts with such grace, she oft spent her nights carousing in the gambling halls. It was after just such a night that she fell asleep while on duty.&lt;br /&gt;
Keen-eyed Temple Knight: Some may call it a cruel twist of fate, but dragons attacked her charges as she slept, and they were left defenseless... In her negligence she was deemed to have aided our ancestral foe, and thus was stripped of her knighthood and noble title both.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Knights falling asleep on duty...a story that&#039;s become all too familiar!&lt;br /&gt;
&lt;br /&gt;
Keen-eyed Temple Knight: Given what happened, I&#039;ve no doubt she came to fear sleep. Yet now she has conquered that weakness, and she wields it as a weapon against us.&lt;br /&gt;
Keen-eyed Temple Knight: She may even believe herself to be beyond the reach of mortal danger. Yet she&#039;s only deluding herself, and in time she&#039;ll be made to answer for her deeds.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Keen-eyed Temple Knight: A protector knows the importance of rest. Yet Leophyne denied it to chase fleeting thrills until the sun rose...she&#039;s nothing but a fool with delusions of grandeur.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====Spirited Temple Knight====&lt;br /&gt;
Spirited Temple Knight: All is quiet! Even so, I must remain vigilant.&lt;br /&gt;
Spirited Temple Knight: Leophyne, eh? A name spoken of in hushed whispers now, but many have forgotten her strategic genius. She had a singular talent for achieving victory in battle by whatever means necessary.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Genius? Maybe we&#039;re just too dense to see how her actions would cause Ishgard to collapse...&lt;br /&gt;
&lt;br /&gt;
Spirited Temple Knight: Given that her group seems relatively few in number, an assault on Ishgard is unlikely. Rather I think her aim is to chip away at the people&#039;s trust in Ishgard&#039;s foundation, and by the absence of a few vital bricks bring the whole nation tumbling down.&lt;br /&gt;
Spirited Temple Knight: The thought gives me worry... Even now, representatives from Ishgard are preparing to visit Ok&#039; Zundu in the Sea of Clouds. If anything were to go wrong, it would be a grievous blow to Ishgard&#039;s reputation.&lt;br /&gt;
Spirited Temple Knight: As we saw at Falcon&#039;s Nest, certain elements that oppose our nation see friendly gestures as a chance to spark conflict. Given recent developments, Ser Handeloup has been debating whether the visit is a wise choice.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Spirited Temple Knight: The wheels are in motion, and doubtless Ser Handeloup would welcome news of potential threats before they catch us unawares. I believe he is yet planning the details of the visit at the Congregation.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
====All NPCs spoken to====&lt;br /&gt;
Tentoawa: Well, we have a general understanding of what drives our adversary. Stories that paint a picture of a rotten, conniving soul...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; We know enough to guess her next move.&lt;br /&gt;
Tentoawa: You&#039;re right. Whatever her ultimate goal may be, it&#039;s clear she has an almost blinding focus on shaming the Temple Knights.&lt;br /&gt;
Tentoawa: And this─what did he call it? A “delegation”?─may provide an irresistible opportunity.&lt;br /&gt;
&amp;gt; It must have been hard on the lord commander...&lt;br /&gt;
Tentoawa: The lord commander? I take it that&#039;s the leader of these Temple Knights. While fancy titles hold little interest for me, I sympathize with anyone who had to give orders to a rotten apple like Leophyne.&lt;br /&gt;
Tentoawa: Giving the Temple Knights a warning is the least we can do. It&#039;s clear that this─“delegation,” was it?─might prove an enticing target for Leophyne.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Finally we have knowledge to use against our enemy. If we all work together, we might be able to trap her.&lt;br /&gt;
Tentoawa: We haven&#039;t much time─let&#039;s return to the Congregation and tell this Handeloup what we know!&lt;br /&gt;
&lt;br /&gt;
===Speak with Handeloup while Tentoawa is accompanying you===&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: You wish to speak with Ser Handeloup? Very well, please enter.&lt;br /&gt;
Handeloup: Tis always good to see you, [Forename]. I know all about the situation with Leophyne, but I am taken to understand one of the people she wronged is with you. I should very much like to speak with him.&lt;br /&gt;
System: You must be accompanied by Tentoawa and have him at your side in order to proceed with quest objectives.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Handeloup: You are ever welcome at the Congregation, [Forename]. I am well apprised of Leophyne&#039;s wicked deeds, and your efforts to flush her out have been much appreciated.&lt;br /&gt;
Handeloup: And this must be Master Tentoawa, who crossed the ocean from Tural. I hope you have recovered from your ordeal.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I&#039;m better than ever! Apologies for taking up one of your beds for so long.&lt;br /&gt;
&lt;br /&gt;
Handeloup: Please, no apologies are necessary. On the contrary, the Temple Knights yet owe you a debt for all you have done.&lt;br /&gt;
Handeloup: Which brings us to the purpose of this visit. You had something to discuss with me?&lt;br /&gt;
Handeloup: I see you and I had the same doubts! The delegation to Ok&#039; Zundu would be an obvious target for Leophyne. I was but recently debating the wisdom of moving forward with our plans.&lt;br /&gt;
Handeloup: As you know, all of Ishgard falls under the protection of the Temple Knights. As such, &#039;tis only meet that we maintain and strengthen friendly relations with our neighbors.&lt;br /&gt;
Handeloup: The delegation in question is tasked with deepening mutual understanding of each of our unique cultures. Sonu Vanu, chief of the Zundu, was most eager to host.&lt;br /&gt;
Handeloup: Yet so long as the specter of Leophyne hangs over our order, I fear visits abroad are unwise. Should any of the Vanu Vanu come to harm, our relations could be damaged irreparably.&lt;br /&gt;
Handeloup: As we have no way of knowing if Leophyne has caught wind of our plans, I am of the mind that postponing the delegation may be the most prudent course of action. For the safety of all...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; This could also be the perfect chance to draw her out.&lt;br /&gt;
&amp;gt; The Zundu will be safe under our watch.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: That&#039;s right! [Forename] and I won&#039;t let anyone come to harm!&lt;br /&gt;
Tentoawa: And as long as you warn the Vanu Vanu in advance, they shouldn&#039;t hold the actions of a rogue against you.&lt;br /&gt;
Tentoawa: If they&#039;re truly your allies, they&#039;ll see the wisdom in your judgment. Please, send the delegation as planned. It&#039;ll be our best chance to capture Leophyne!&lt;br /&gt;
&lt;br /&gt;
Handeloup: Yes, your words have merit...&lt;br /&gt;
Handeloup: Thank you for the sage counsel. You are right─the Zundu would not stand idly by while we suffer at Leophyne&#039;s hand.&lt;br /&gt;
Handeloup: In fact, the fellowship between our two peoples was forged when a god assailed their home and was brought low by a great hero─[Forename].&lt;br /&gt;
Handeloup: If we tell the Zundu that {{alternatives|he|she}} is keeping watch over the proceedings, then I am certain all doubts shall be quelled.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Then you&#039;ll proceed?&lt;br /&gt;
&lt;br /&gt;
Handeloup: Indeed. The time has come for we Temple Knights to reclaim our honor and go on the counteroffensive. I shall bring this suggestion of a joint operation against Leophyne to the lord commander as soon as possible!&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Thank you! Together, we&#039;ll put a stop to her scheme!&lt;br /&gt;
&lt;br /&gt;
Handeloup: I first must discuss matters with the others involved before we present a plan to the lord commander. Although time is of the essence, I ask that you wait a while until our course is settled.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Handeloup: I shall summon all involved in planning the delegation to the Congregation at once. Pray wait while we discuss matters and reach a final decision.&lt;br /&gt;
Firmalbert: I have heard of your suggestion to join with the Zundu in bringing Leophyne to justice. We were so focused on our tarnished honor that we were blind to the allies right in front of us...&lt;br /&gt;
Loazenikwe: Tentoawa told me what you learned of Leophyne. To be honest, I do empathize somewhat with her desire to be free from the bonds of sleep...but that&#039;s where my sympathy ends.&lt;br /&gt;
Loazenikwe: It&#039;s exactly because we must sleep that every waking moment is precious. A life awake is meaningless if we can&#039;t spend it with those we care about.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
Tentoawa: I realize now that I agreed to defend a people I know next to nothing about. Tell me of these Zundu we&#039;ll soon be visiting.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; They look like large, fluffy birds.&lt;br /&gt;
&amp;gt; They&#039;re like the Hanuhanu, with even more of a penchant for metaphor.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Really!? Two groups of such people, so far apart? The world really is full of surprises...&lt;br /&gt;
Tentoawa: Even a single city is enough for a lifetime. Every day I hear something that gives me food for thought...&lt;br /&gt;
Tentoawa: Like the story of the Dragonsong War, for instance. Generations of animosity between dragon and man that somehow ended in a rekindled fellowship.&lt;br /&gt;
Tentoawa: I imagined a whole world like that. A world where there&#039;d be no need for protectors.&lt;br /&gt;
Tentoawa: The Wide Eye watches not only the monsters in the wilderness, but our neighbors as well. We&#039;ve barely even considered sending “delegations” outside our village&#039;s gates.&lt;br /&gt;
Tentoawa: And the cold snap only made things worse. With everyone struggling just to survive, our every thought goes towards defending our scarce resources.&lt;br /&gt;
Tentoawa: But if we only look outward with wariness, there&#039;s no hope for the future to change. No hope to build trust. If only there was a way to bridge the distance between us, and greet tomorrow hand in hand...&lt;br /&gt;
Tentoawa: ...Heh. But maybe that&#039;s just a silly dream.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Maybe. Either way, it&#039;s a beautiful thought.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I&#039;m glad you think so. I&#039;ll hold that future in mind as I get back to training!&lt;br /&gt;
Tentoawa: As for you, [Forename]─get some rest. If you fall asleep when I need you most, I&#039;ll wake you up with a knock to the head!&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loazenikwe: Tentoawa&#039;s finally acting like his old self again. Now I&#039;m sure we&#039;re ready for whatever lies ahead!&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=5CnLPKUcpbc}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beacon_in_the_Darkness&amp;diff=1506479</id>
		<title>Beacon in the Darkness</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beacon_in_the_Darkness&amp;diff=1506479"/>
		<updated>2026-07-18T13:41:52Z</updated>

		<summary type="html">&lt;p&gt;Folk: dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Beacon in the Darkness&lt;br /&gt;
| description = Firmalbert&#039;s eyes light up when he sees you.&lt;br /&gt;
| image = The Narwhal Beckons.png&lt;br /&gt;
| quest-giver = Firmalbert&lt;br /&gt;
| related-npcs = Brucemont; Loazenikwe; Tentoawa&lt;br /&gt;
| location = Foundation&lt;br /&gt;
| location-x = 12.9&lt;br /&gt;
| location-y = 11.2&lt;br /&gt;
| type = role&lt;br /&gt;
| quest-line = Dawntrail Role Quests&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Role Quests&lt;br /&gt;
| journal-genre = Tank Role Quests (Dawntrail)&lt;br /&gt;
| sortkey = 131&lt;br /&gt;
| level = 96&lt;br /&gt;
| requirements = {{Tank|name=yes}}&lt;br /&gt;
| exp = 1,075,200&lt;br /&gt;
| gil = 1000&lt;br /&gt;
| req-items = 2 Sun-drenched Dandelion, 1 Great Putrid Morbol Saliva&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = &lt;br /&gt;
| reward2 = &lt;br /&gt;
| reward3 = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Between Sleep and Death&lt;br /&gt;
| next-quest = Awakened&amp;amp;comma; Not Stirred&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-gt = 70357&lt;br /&gt;
| id-edb = 910b4e120ca&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Gather sun-drenched dandelions at the [[Four Arms]]. 0/2&lt;br /&gt;
* Survey the designated location and slay the [[Great Putrid Morbol|great putrid morbol]] for its saliva.&lt;br /&gt;
* Deliver the sun-drenched dandelions and the morbol saliva to [[Loazenikwe]].&lt;br /&gt;
* Speak with [[Tentoawa]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Firmalbert&#039;s eyes light up when he sees you.&lt;br /&gt;
* You and Firmalbert ponder how best to find Leophyne when you hear a familiar voice. It seems Loazenikwe traveled to Ishgard out of concern for Tentoawa&#039;s well-being. After you reveal his condition, she suggests gathering ingredients for a mixture which her people have used to rouse previous Shut Eyes from inescapable slumbers. She requires dandelions from the Churning Mists and saliva from morbols in the Dravanian hinterlands, and asks that you gather the former ingredient first.&lt;br /&gt;
* After searching the Four Arms for its most vibrant dandelions, you find two that should go well with Loazenikwe&#039;s mixture. Your next task is to travel to the Dravanian hinterlands and seek out a mature morbol near the Answering Quarter. Once you find your quarry, gather its saliva by any means necessary.&lt;br /&gt;
* The aged morbol&#039;s scent is almost overpowering, but you manage to focus long enough to strike it down. Now that you have the required ingredients, return them to Loazenikwe before they spoil.&lt;br /&gt;
* With the ingredients you deliver, Loazenikwe concocts a mixture that successfully awakens Tentoawa from his deep sleep. The pair shares a heartfelt reunion, and although Tentoawa regrets his failure, a few encouraging words from you and Loazenikwe lift his spirits. With his purpose reaffirmed, he seems eager to speak with you.&lt;br /&gt;
* Now fully awake, Tentoawa declares his desire to abandon the rigid roles that define him and Loazenikwe, and choose a path where they can live normal lives together. Before that becomes a reality, however, Leophyne must be stopped. Tentoawa admits that he feels much weaker, and you suggest that perhaps the artifact transfers the aether of its target to its wielder, rather than the wielder transferring their fatigue. This has dire implications should Leophyne chose to use the artifact without restraint, and so Tentoawa pledges to train himself back into fighting shape before she acts again. Until then, he encourages you to do the same.&lt;br /&gt;
** ※The next role quest will be available from Tentoawa upon reaching level 98 in any tank class.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accept the quest===&lt;br /&gt;
Firmalbert: Leophyne remains as elusive as ever. If she is in league with Ishgard&#039;s more unsavory elements, she could be hidden anywhere...&lt;br /&gt;
Firmalbert: We have only her cryptic statements to guide us. It seems that whatever her plan is, her actions thus far have been but a prelude to its climax.&lt;br /&gt;
Firmalbert: We can but hope that Tentoawa awakens before she emerges again.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loazenikwe@Familiar Voice: [Forename], there you are!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I&#039;m so glad I found you. I was starting to think I was in the wrong city, but the narwhal guided me true!&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Oh, you must be the maiden Tentoawa mentioned. You hail from the same village, yes?&lt;br /&gt;
Firmalbert: I am Firmalbert, of the Temple Knights. &#039;Tis an honor to meet you.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Ah, Tentoawa wrote about you in his letters. I&#039;m Loazenikwe, and the honor is all mine!&lt;br /&gt;
Loazenikwe: Is Tentoawa with you? I haven&#039;t received a letter from him for some time, so I came here to check on him myself.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: ...You insufferable fool! What have I always told you about rushing ahead without thinking!? Now you even have the gall to be sleeping when I arrive!&lt;br /&gt;
Loazenikwe: You promised you&#039;d write to me. What was I supposed to do when the letters stopped coming?&lt;br /&gt;
Loazenikwe: I...I was so worried.&lt;br /&gt;
Loazenikwe: At least I can take some small comfort that he appears otherwise unharmed. I take it you&#039;re to thank for that, [Forename].&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Is there any way to counteract the cradle&#039;s influence?&lt;br /&gt;
Loazenikwe: Can one stay awake forever by sheer force of will? The answer is the same. Although we can deny ourselves food or drink, sleep is another matter. It always finds us in time.&lt;br /&gt;
Loazenikwe: And to rouse oneself from a slumber this deep is an impossible task. Even for someone like Tentoawa...&lt;br /&gt;
&amp;gt; He told me you were the Shut Eye.&lt;br /&gt;
Loazenikwe: Yes, that&#039;s right. For ten years I bore his fatigue, and as a result my body is more fragile than most.&lt;br /&gt;
Loazenikwe: But since arriving in Tuliyollal, my life has become...normal. As I&#039;ve walked the city&#039;s streets and eaten my fill of its food, I&#039;ve felt my strength grow. I can even stay awake for a full day now!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Do you know why Tentoawa sleeps so soundly? The reports of other incidents indicated that those affected awoke in a matter of moments. Yet Tentoawa shows no signs of stirring...&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Well, that... I&#039;m sorry, I can&#039;t say for certain.&lt;br /&gt;
Loazenikwe: But I do know the stories of those who came before me. More than one Shut Eye has fallen into a sleep much like this. One so absolute that they become deaf to the outside world.&lt;br /&gt;
Loazenikwe: With no means to sustain their bodies, they would waste away if left alone. So, our people found a mixture of herbs and other materials that help usher the Shut Eye back to the waking world.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: What could possibly be strong enough to bring someone back from &#039;&#039;this&#039;&#039;?&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: We call it springdew, and the secrets of its making are passed down through generations. Each drop acts as a ray of sunshine in the darkness of sleep─a beacon for the dreamer to follow.&lt;br /&gt;
Loazenikwe: I carry some of the ingredients on my person, but others must be gathered fresh. It won&#039;t be an easy task, but I&#039;m certain it will save Tentoawa.&lt;br /&gt;
Loazenikwe: I don&#039;t know their Eorzean name...but one of the flowers blooms a striking yellow, and grows only where mountain peaks soar above the clouds.&lt;br /&gt;
Loazenikwe: Being so close to the heavens, it drinks in the sunlight, and its petals cleanse the body and promote wakefulness.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: In the Churning Mists blooms a yellow flower called the dandelion. In no other place in Eorzea can one be closer to touching the sun.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Good! Next, we&#039;ll need the saliva of a beast we call morbols─and the thicker it is, the better. The pungent odor could wake the dead.&lt;br /&gt;
&lt;br /&gt;
Firmalbert: Ah, I know them well. Morbols are not an uncommon sight in the Dravanian hinterlands. A mature specimen should possess saliva with the desired effect.&lt;br /&gt;
Firmalbert: The prospect of gathering it, however, is an unenviable task.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Once we have those two ingredients, mixing them with the rest should be a simple matter. Do you think you could procure them, [Forename]?&lt;br /&gt;
Loazenikwe: Oh, your confidence is reassuring! Since the morbol saliva must be the fresher of the two, I ask that you first climb into the heavens and pick “dandelions” for Tentoawa!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loazenikwe: So this is how Tentoawa looked upon me for so long... The sight is unsettling, I admit. Please, Forename, come back soon. I want to hear his voice.&lt;br /&gt;
Firmalbert: To think that Mistress Loazenikwe crossed the ocean just to check on her friend&#039;s well-being. Her burden is a heavy one, but their bond is strong enough to bear any weight.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Gather sun-drenched dandelions at the Four Arms===&lt;br /&gt;
System: The sun-drenched dandelions shine an almost golden yellow. Now for a much more gruesome task. Venture to the Dravanian hinterlands and collect saliva from the mouth of a full-grown morbol.&lt;br /&gt;
&lt;br /&gt;
===Survey the designated location and slay the great putrid morbol for its saliva===&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Deliver the sun-drenched dandelions and the morbol saliva to Loazenikwe===&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: Judging from that lingering odor, I take it you have the materials. I doubt anyone could sleep through such a potent mixture, but we shall soon see.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I&#039;m ready to start mixing the ingredients at once! That is, of course, assuming you&#039;ve brought them with you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Sun-drenched Dandelion}}s &amp;amp; the {{i|Great Putrid Morbol Saliva}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: These are difficult to acquire at the best of times, so I thank you for gathering them so quickly. I shall get started immediately!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Loazenikwe: We&#039;ve done all we can. Now we wait for Tentoawa to open his eyes...&lt;br /&gt;
&lt;br /&gt;
Tentoawa: ...Huh? Where am I?&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I hope you enjoyed sleeping the days away, Tentoawa!&lt;br /&gt;
Loazenikwe: And...I&#039;m glad you&#039;re finally awake.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: L-Loazenikwe? What&#039;re you doing here?&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I see... So Leophyne wielded the cradle against me. And while I was tucked soundly in bed, Loazenikwe came all this way...&lt;br /&gt;
Tentoawa: Curse my weakness! Just when we had her...just when I was needed the most...I failed! For ten years I endured countless trials, and when the time came I couldn&#039;t even swing my damn weapon!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: It&#039;s not your fault, Tentoawa. If anyone&#039;s to blame for what&#039;s happened, it&#039;s me...&lt;br /&gt;
&lt;br /&gt;
Tentoawa: No! I won&#039;t hear it!&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: As you may know, Leophyne won our trust by posing as a scholar traveling the width and breadth of Tural. She expressed great interest in the cradle and our customs, and I was so excited to meet an outsider that I answered her every question...&lt;br /&gt;
Loazenikwe: I told her that the Wide Eye keeps the cradle with them at all times...and then she hatched her plan. She took me hostage to draw out Tentoawa.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: While Loazenikwe was sleeping, Leophyne snuck into her chamber and held a blade to her throat. I had no choice but to give her what she wanted─the Cradle of the Sleepless.&lt;br /&gt;
Tentoawa: I put Loazenikwe&#039;s life before the future of our people. It was at that moment I became unfit to be their guardian.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Once we get the cradle back, all will be forgiven.&lt;br /&gt;
Tentoawa: Don&#039;t get me wrong. I haven&#039;t given up. No matter what, I&#039;ll repay Leophyne&#039;s treachery a thousandfold!&lt;br /&gt;
Loazenikwe: Not just you─we&#039;re in this together!&lt;br /&gt;
&amp;gt; Loazenikwe &#039;&#039;is&#039;&#039; one of your people. Protecting her was your duty.&lt;br /&gt;
Tentoawa: ...Thank you, [Forename]. You know just what to say. That was the only way to see a future where none of my people come to harm─especially Loazenikwe.&lt;br /&gt;
Loazenikwe: Even without the cradle, you&#039;re still our guardian─&#039;&#039;my&#039;&#039; guardian. We&#039;ll find a way through this together!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Seeing you in such high spirits lifts my own.&lt;br /&gt;
Tentoawa: Oh, and before I forget. You trounced Leophyne&#039;s thugs while I was dreaming in the snow, didn&#039;t you? I owe you a debt I won&#039;t soon forget.&lt;br /&gt;
Tentoawa: And I wager that debt will grow larger before we pry the treasure from Leophyne&#039;s clutches. But whatever it takes, I won&#039;t stop until she&#039;s answered for her crimes!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Firmalbert: The mixture seems to have restored Tentoawa&#039;s spirits. Although, I think Loazenikwe&#039;s company might be an even more effective salve.&lt;br /&gt;
Loazenikwe: I&#039;m embarrassed to admit that was the first time I&#039;ve ever created the mixture. I&#039;m glad it worked as intended!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tentoawa===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Tentoawa: You know, while I was sleeping...I dreamed.&lt;br /&gt;
Tentoawa: I saw Loazenikwe and I as children. Nothing particularly interesting happened, we just...whiled the days away, without a care in the world.&lt;br /&gt;
Tentoawa: I&#039;d forgotten what it was like to dream. It was...pleasant.&lt;br /&gt;
Tentoawa: I can remember wanting to stay there, to never open my eyes again. But of course the moment I gave form to that thought...&lt;br /&gt;
Tentoawa: ...I opened them, and Loazenikwe was there.&lt;br /&gt;
Tentoawa: Even if we get the cradle back, will things return to the way they were? Will you go back to spending your life in dreams?&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: I...suppose so. It&#039;s my duty as the Shut Eye, after all...&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Your duty. And it was your duty, too, that compelled you to come all the way here to Ishgard...&lt;br /&gt;
Tentoawa: ...But no more.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: What are you saying?&lt;br /&gt;
&lt;br /&gt;
Tentoawa: I tried so hard to convince myself that you were glad spending so much time asleep. But being on the other side made me realize...I was lying to myself all along.&lt;br /&gt;
Tentoawa: I don&#039;t want to return to a life where you and I are bound together, but always so far apart. I want to go back to those happy days when we were by each other&#039;s sides.&lt;br /&gt;
Tentoawa: I guess what I&#039;m saying is...if there&#039;s a different path for us, I want to find it. And I want to walk it with you.&lt;br /&gt;
Tentoawa: But not yet. First, we reclaim the cradle, and when we have, we&#039;ll take our first steps towards that new future─I promise!&lt;br /&gt;
Tentoawa: I must confess, I haven&#039;t felt the same since I woke up.&lt;br /&gt;
Tentoawa: I know I was in that bed for a while, but instead of feeling refreshed, my body feels...weaker, somehow.&lt;br /&gt;
Tentoawa: It&#039;s almost as if my very strength was sapped when the treasure was turned on me. I can&#039;t even grip my weapon properly...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&amp;gt; Perhaps the cradle has been sapping the aether of its target all along.&lt;br /&gt;
&amp;gt; Leophyne did remark that she felt invigorated. Maybe she took your vitality for herself.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Tentoawa: Then does that mean...the cradle has powers we don&#039;t know about!?&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: Not exactly. It may just mean the cradle works differently than we thought. Its wielder might not pass on their fatigue...rather, they absorb another&#039;s vigor.&lt;br /&gt;
&lt;br /&gt;
Tentoawa: The end effect would be the same. The cradle&#039;s wielder can go on without sleep, and its victim loses the strength to even keep their eyes open.&lt;br /&gt;
&lt;br /&gt;
Loazenikwe: You never took more than you needed, so my slumber was always light enough to awaken from. But if the treasure was used without restraint...&lt;br /&gt;
&lt;br /&gt;
Tentoawa: If we&#039;ve had this realization, it won&#039;t be long until Leophyne does, too. And then it will be too late. We have to root her out!&lt;br /&gt;
Tentoawa: But...I mustn&#039;t rush ahead blindly, as Loazenikwe never tires of telling me. I feel nearly weak as a child right now. I must spend what precious time we have training to regain what strength Leophyne stole from me.&lt;br /&gt;
Tentoawa: You have my word I won&#039;t rest until I&#039;m in top form again. I suggest that you do the same, if for no other reason than to give me some stiff competition!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Loazenikwe: I don&#039;t have enough ingredients to make springdew again. We&#039;ll have to deal with Leophyne before the cradle&#039;s power returns.&lt;br /&gt;
Firmalbert: We have seen neither hide nor hair of Leophyne since her last appearance, which is more troubling than reassuring. She may be biding her time until her next move, waiting for fatigue to catch up to Master Tentoawa once again...&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=WzusMZIlsPQ}}&lt;/div&gt;</summary>
		<author><name>Folk</name></author>
	</entry>
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