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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Arm_of_the_Father&amp;diff=95638</id>
		<title>Alexander - The Arm of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Arm_of_the_Father&amp;diff=95638"/>
		<updated>2016-10-01T19:35:38Z</updated>

		<summary type="html">&lt;p&gt;Ferdbold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Alexander: Gordias|Alexander - The Arm of the Father (Savage)}}&lt;br /&gt;
[[Alexander - The Arm of the Father]] or &#039;&#039;&#039;A3&#039;&#039;&#039; is the third floor of [[Alexander: Gordias]]. It requires the players to have an average item level (iLvl) of 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 10 [[Allagan Tomestone of Lore]] and 5 [[Allagan Tomestone of Scripture]] for its completion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|WBALf2JcRZo|350|right|The Arm of the Father Guide}}&lt;br /&gt;
===Living Liquid===&lt;br /&gt;
This boss repeats the first 3 phases twice until he goes into his final phase. The outer edge of the arena is covered in electric field that will stun, deal damage over time and paralyse anyone standing in it or gets knock backed into it. You should also tank the boss in the center for ease.&lt;br /&gt;
&lt;br /&gt;
====Phase 1 - Human====&lt;br /&gt;
The boss cleaves in this form, keep him facing away from the raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean Wave&#039;&#039;&#039; - Conal AoE in several directions that deals damage and knocks back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Splash&#039;&#039;&#039; - Raid Wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sluice&#039;&#039;&#039; - 4 players get markers above their head, spread out as you will deal AoE damage around yourselves and spawns circular AoE underneath several players.&lt;br /&gt;
&lt;br /&gt;
Rotation: Protean Wave -&amp;gt; Sluice -&amp;gt; Splash x 3 &lt;br /&gt;
&lt;br /&gt;
(Monks should use Form Shift during phase transition to Coeurl form to keep GL3 and gain 3 stacks Chakra)&lt;br /&gt;
&lt;br /&gt;
====Phase 2 - Hand====&lt;br /&gt;
The hand does a heavy cleave that needs to be shared between both tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wash Away&#039;&#039;&#039; - AoE knockback.&lt;br /&gt;
&lt;br /&gt;
Shortly after Wash Away, the hand will split and spawn &#039;&#039;Liquid Limb&#039;&#039;, the off tank needs to take this add and face both hands away from each other and the raid, they cleave and cause Blunt Resistance Down.&lt;br /&gt;
&lt;br /&gt;
Rotation: Cleave -&amp;gt; Wash Away -&amp;gt; Cleave -&amp;gt; Cleave -&amp;gt; Split -&amp;gt; Cleave (both adds) x7&lt;br /&gt;
&lt;br /&gt;
(Monks can use Tornado Kick when tanks have 7 stacks and gain Chakra V during phase transition)&lt;br /&gt;
&lt;br /&gt;
====Phase 3 - Tornado====&lt;br /&gt;
This is the add phase, the boss is invulnerable in this form and deals area of effect damage in the center. Throughout this phase two types of adds will spawn in the center and make their way to the edge, causing heavy damage to the raid if they reach it. Gear Lubricant have low HP and can be dealt with easily. The other add called Piston Lubricant have higher HP, and half way towards the edge will cast an ability that will make them rush to the edge, this should be stunned to give you more time.&lt;br /&gt;
&lt;br /&gt;
There are two more mechanics to take note here.&lt;br /&gt;
&lt;br /&gt;
First one is an orange tether from the boss to a random player, this player needs to pass the tether to a tank who then needs to stay away from everyone else. When the tether goes, that player do an AoE around themselves hitting extremely hard and will kill most players except a tank.&lt;br /&gt;
&lt;br /&gt;
The second mechanic is 2 players will get an icon above their head, a + or a -, note both players can get the same icon. If the two players have the same debuff (e.g. + and +) they should stack together in the centre, if they have opposite debuffs (e.g. + and -) they should spread out. These players will be stunned and either pulled together (opposite) or knocked back (matching debuffs). The former also inflicts a debuff with a severe penalty to stats for 60 seconds for both players if they stood too close to eachother when this happens.&lt;br /&gt;
&lt;br /&gt;
====Phase 4 - Final====&lt;br /&gt;
This phase is forced at % based, most likely around 35%, some of our Tornado phases lasted 1 or 2 waves of adds.&lt;br /&gt;
&lt;br /&gt;
This is the same as the Human phase, with a mix of the above mechanics added, cascade and a debuff added to the cleave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cascade&#039;&#039;&#039; - Deals AoE damage and spawns 3 large AoE pools around the room.&lt;br /&gt;
&lt;br /&gt;
His cleave will now apply Blunt Resistance Down, the tanks should tank swap about every 4-5 stacks.&lt;br /&gt;
&lt;br /&gt;
Living Pool may wipe the raid with Cascade if he hits his hard enrage.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Lens]]&lt;br /&gt;
*[[Tarnished Gordian Crank]]&lt;br /&gt;
*[[Tarnished Gordian Spring]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In the Enigma Codex are writ the designs for a walking citadel. It was known as Alexander, a self-sufficient bastion for logic and reason and a beacon of knowledge for a world adrift─so says the treasure hunter Mide. The Illuminati dreamed this century-old dream, and in so doing gave form to their primal. Yet no matter how beautiful an ideal, the reality of fanatics with such power is a tarnished, ugly thing. By your hand must this threat be stopped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{dungeons}}&lt;/div&gt;</summary>
		<author><name>Ferdbold</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Cuff_of_the_Father&amp;diff=95637</id>
		<title>Alexander - The Cuff of the Father</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alexander_-_The_Cuff_of_the_Father&amp;diff=95637"/>
		<updated>2016-10-01T19:32:56Z</updated>

		<summary type="html">&lt;p&gt;Ferdbold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Alexander: Gordias|Alexander - The Cuff of the Father (Savage)}}&lt;br /&gt;
[[Alexander - The Cuff of the Father]] or &#039;&#039;&#039;A2&#039;&#039;&#039; is the second floor of [[Alexander: Gordias]]. It requires the players to have an average item level (iLvl) of 170 or above to enter.&lt;br /&gt;
&lt;br /&gt;
*Reward: Players will obtain 10 [[Allagan Tomestone of Lore]] and 5 [[Allagan Tomestone of Scripture]] for its completion.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|RSSqpKexSns|350|right|The Cuff of the Father Guide}}&lt;br /&gt;
The Cuff of the Father is a series of waves of enemies. They must be killed in a certain order to ensure the survival of your group. There is also a blue magitek robot which 1 or 2 raiders can choose to mount into.&lt;br /&gt;
&lt;br /&gt;
The Magitek armor is &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039; for the fight! They have the ability to deal damage to the enemy, put a vulnerability debuff on the enemy, and most importantly, have the ability to drag the bombs which will spawn. The bombs have a wide explosion radius and stack a fire damage taken debuff on anyone hit.&lt;br /&gt;
Make sure to fight the enemies on one side of the arena so that the bomb can be taken to the opposite corner and prevent raid damage.&lt;br /&gt;
&lt;br /&gt;
The Kill Order is as thus:&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;Red Magitek Suits of Armor&#039;&#039; &#039;&#039;&#039;Boomtype Magitek Gobwalker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:These enemies can inflict debuffs on the raid, they are a priority to kill.&lt;br /&gt;
&lt;br /&gt;
2) &#039;&#039;Tall Robot Knights&#039;&#039; &#039;&#039;&#039;Jagd Dolls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Not overly difficult, just can cause a lot of damage if not careful.&lt;br /&gt;
&lt;br /&gt;
3) &#039;&#039;Big Goblins&#039;&#039; &#039;&#039;&#039;Gordian Hardhelms and Gordian Hardminds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Again, not much of a threat, but they have more health than the smaller enemies&lt;br /&gt;
&lt;br /&gt;
4) &#039;&#039;Little Goblins&#039;&#039; &#039;&#039;&#039;Gordian Soldiers and Gordian Snipers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:More trash mobs, deal with them to reduce the number of enemies attacking the tank.&lt;br /&gt;
&lt;br /&gt;
5) &#039;&#039;Gigantic Robot Machines&#039;&#039; &#039;&#039;&#039;Magitek Gobwidow G-IX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Save these for last, they are easy enough to take down, but have an AOE. IF only one is spawned, tank it separately from the rest of the enemies until they are dealt with. Otherwise try to avoid having many of these in one area.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Tarnished Gordian Lens]]&lt;br /&gt;
*[[Tarnished Gordian Pedal]]&lt;br /&gt;
*[[Tarnished Gordian Bolt]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In your last foray into the giant&#039;s mighty arm, you narrowly escaped Quickthinx Allthoughts and the Illuminati with your life. Yet in so doing, you won a cryptic name─Alexander. Whatever this may be, your path leads into the gloom of Gordias. March onwards with courage, for it is only in the darkness that you can learn how to stop the iron colossus.&lt;/div&gt;</summary>
		<author><name>Ferdbold</name></author>
	</entry>
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