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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aquariums&amp;diff=1276874</id>
		<title>Aquariums</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Aquariums&amp;diff=1276874"/>
		<updated>2026-04-08T18:49:58Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: /* Aquarium Capacity */ spelling fix: fishs -&amp;gt; fishes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:aquariums1.jpg|400px|right]]&lt;br /&gt;
{{see also|Housing}}&lt;br /&gt;
Aquariums, released in [[Patch 3.4]], are a type of [[Furnishing|interior furnishing]] [[Housing Items|housing item]] that allows you to display [[fish]] caught from the various reaches of [[Eorzea]] in a [[Free Company Housing|free company house]], [[Personal Housing|personal house]], [[Private Chamber|private chamber]], or [[apartment]].&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{quotation|[http://eu.finalfantasyxiv.com/pr/special/3_4_Soul_Surrender/ FFXIV Patch 3.4 Soul surrender Promotional Site]|Your prized fish will go unnoticed no longer with an aquarium in the house! They&#039;re available in four sizes to accommodate aquatic creatures of all kinds. The tank can also be dressed up with one of several designs to show off your latest catch in style.}}&lt;br /&gt;
&lt;br /&gt;
==Customizing Aquariums==&lt;br /&gt;
===Water===&lt;br /&gt;
Before placing fish in an aquarium, players may choose to fill the tank with either freshwater or saltwater. This will dictate which types of fish can be placed in the aquarium. Please be advised that, in order to change the water type, any fish in the tank must be removed. Freshwater and saltwater fish cannot be placed in an aquarium together.&lt;br /&gt;
&lt;br /&gt;
===Aquariums per Estate===&lt;br /&gt;
Starting with [[patch 4.3]], multiple aquariums are now allowed per estate regardless of aquarium size:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Estate Size&lt;br /&gt;
! Max Aquariums&lt;br /&gt;
|-&lt;br /&gt;
| Private Chamber / Apartment || 4&lt;br /&gt;
|-&lt;br /&gt;
| Cottage || 6&lt;br /&gt;
|-&lt;br /&gt;
| House || 8&lt;br /&gt;
|-&lt;br /&gt;
| Mansion || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aquarium Capacity===&lt;br /&gt;
Fish have been categorized into four sizes: small, medium, large, and extra large. Larger fish will occupy more space capacity in an aquarium, leaving less room for other fish. There is no difference between normal quality and high quality fish.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Fish Size&lt;br /&gt;
! Space Capacity Occupied&lt;br /&gt;
! Minimum Tank Tier&lt;br /&gt;
|-&lt;br /&gt;
| Small (S) || 1 || {{item icon|Tier 1 Aquarium}}&lt;br /&gt;
|-&lt;br /&gt;
| Medium (M) || 2 || {{item icon|Tier 2 Aquarium}}&lt;br /&gt;
|-&lt;br /&gt;
| Large (L) || 4 || {{item icon|Tier 3 Aquarium}}&lt;br /&gt;
|-&lt;br /&gt;
| Extra Large (XL) || 7 || {{item icon|Tier 4 Aquarium}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Aquariums are available in four sizes, the smallest holding only a single small fish, and the largest holding up to four. Because larger fish take up more room in the aquarium, one must choose carefully which fish they will put on display. Any fish removed from the aquarium will be lost / destroyed.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Aquarium Tier&lt;br /&gt;
! Max Capacity&lt;br /&gt;
! Max Number Fish&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Tier 1 Aquarium}} || 1 || 1 Fish&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Tier 2 Aquarium}} || 2 || 2 Fish&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Tier 3 Aquarium}} || 4 || 3 Fish&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Tier 4 Aquarium}} || 7 || 4 Fish&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Example 1:  The {{item icon|Euphotic Pirarucu}}, an extra large fish, will only fit into a Tier 4 Aquarium.&lt;br /&gt;
*Example 2: You can only have a max of 4 {{item icon|Copperfish}}es (small fish) in a Tier 4 Aquarium despite the tank having 7 capacity.&lt;br /&gt;
&lt;br /&gt;
===Accessories===&lt;br /&gt;
Accessories in the form of trimmings can be used to change the interior appearance of the water tank. Accessories will be destroyed when removed from the aquarium. Currently there are six trimmings available:&lt;br /&gt;
{{Image Gallery|Aquarium Trimmings}}&lt;br /&gt;
&lt;br /&gt;
Players can purchase all tank trimmings except {{item icon|Moonlit Tank Trimmings}} from the following NPCs:&lt;br /&gt;
{{vendor list|Brooklet Tank Trimmings}}&lt;br /&gt;
&lt;br /&gt;
{{item icon|Moonlit Tank Trimmings}} are obtained through the duty {{i|The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain}}. They can be also traded or purchased through the [[Market Board]].&lt;br /&gt;
&lt;br /&gt;
==Fish List==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
{{see also|Category:Aquarium Fish}}&lt;br /&gt;
You can find a list of all the possible fish that can be placed in the aquarium in the Aquarium Settings interface. Any fish removed from the aquarium will be lost/destroyed. There is no difference between normal quality and {{HQ}} [[High Quality]] fish.&amp;lt;ref&amp;gt;{{HQ}} HQ Fish were only possible to catch prior to the release of [[Endwalker]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reminder: Freshwater and saltwater fish cannot be placed in an aquarium together.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable vertical-align:top}}&lt;br /&gt;
|+ Freshwater Fish&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Size&lt;br /&gt;
!Water Type&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Copperfish}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Chub}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Bubble Eye}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grip Killifish}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Seraphim}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Doman Bubble Eye}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Guppy}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Armor Fish}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Rockfish}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Dravanian Squeaker}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Toadhead}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Eternal Eye}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Poecilia}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|The Unconditional}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Darkdweller}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Indigo Prismfish}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Green Prismfish}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Loose Pendant}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Sunken Tome}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Spotted Blue-eye}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black  Tri-star}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Moonlight Guppy}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Dark Crown}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Dermogenys}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Half-moon Betta}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Lemonfish}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Handy Hamsa}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Blowgun}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Verdigris Guppy}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Green Swordtail}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Catastrophizer}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Rummy-nosed Tetra}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Furcacauda}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Petticoat Tetra}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Glittergill}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|First Feastfish}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Oho Hunu}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Iq Rrax Leaffish}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Thundering Redbelly}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Variegated Sisterscale}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Sunlit Prism}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Ku&#039;uxage Bitterling}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Outskirts Sniffer}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Stickleback}} || S || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Clown Loach}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Dark Bass}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tricolored Carp}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Mirrorscale}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Cupfish}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Goldfish}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Blue Widow}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Bonytongue}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Raincaller}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Kissing Fish}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Judgment Staff}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Yellow Prismfish}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Cherubfish}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Dusk Herald}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Paglth&#039;an Discus}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Silken Koi}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Blue Prismfish}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Common Bitterling}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Redfin}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Violet Prismfish}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crimson Trout}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Marble Oscar}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Noontide Oscar}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Dragonhead (Seafood)|alt=Dragonhead}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Pipira Pira}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Nagxian Mullet}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|High Perch}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Wandering Sculpin}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Yanxian Barramundi}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Highland Perch}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Archerfish}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Orn Butterfly}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Discus}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Sailfin}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Red Prismfish}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Elder Gourami}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|The Archbishop}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Sinspitter}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Noblefish}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Wimple Carp}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Clown Tetra}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Xanthic Bass}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Big-eye}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Geayi}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|River Bream}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Mirrorfish}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Queensgown}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Blue Mountain Bubble}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Jester Fish}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Platinum Bream}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Yellow Pipira}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|White Ronso}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Idle Goby}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Everdark Bass}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Radzbalik}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Longear Sunfish}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Flowerhorn}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Katoptron}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tessera}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Forgeflame}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Imperial Pleco}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Atamra Cichlid}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Raiamas}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Bluegill}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Peacock Bass}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Greengill Salmon}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Xenocypris}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Ka Puyhu}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Trailtrout}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Yellow Peacock Bass}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Welkin Catfish}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Windspath Eel}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Hunu Peacock Bass}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Yak T&#039;el Catfish}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Pixel Loach}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Banded Candiru}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Emberwisp}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Hwittayoanaan Cichlid}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crenicichla Miyaka}} || M || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Whilom Catfish}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Blood Red Bonytongue}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Goblin Perch}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Vanuhead}} || L ||Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Emperor Fish}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Ichthyosaur}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Hannibal}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Grass Shark}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Fifty-summer Cod}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Cavalry Catfish}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Mirage Mahi}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Ghoulfish}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Little Bismarck}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Measan Deala}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Albino Garfish}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Anpa&#039;s Handmaid}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Giant Taimen}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Misteye}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Greatsword Snook}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Colossoma}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Giant Snakehead}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Karvarichthys}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Oxydoras}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Spectral Kotsu Zetsu}} || L || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Euphotic Pirarucu}} || XL || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Giant Takitaro}} || XL || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Canavan}} || XL || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tigerfish}} || XL || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Paikiller}} || XL || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Warden of the Seven Hues}} || XL || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Vicejaw}} || XL || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Xenacanthus}} || XL || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Loosetongue}} || XL || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Ttokatoa}} || XL || Freshwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Iron Shadowtongue}} || XL || Freshwater&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item sortable vertical-align:top}}&lt;br /&gt;
|+ Saltwater Fish&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Size&lt;br /&gt;
!Water Type&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Coral Butterfly}} || S || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Harbor Herring}} || S || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Harutsuge}} || S || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tiger Cod}} || S || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Hatchetfish}} || S || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Eulmore Butterfly}} || S || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Fiery Goby}} || S || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Dog-faced Puffer}} || S || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tebqeyiq Smelt}} || S || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Onihige}} || S || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Mini Yasha}} || S || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Meyhane Reveler}} || S || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Bubble Angler}} || S || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Shallows Sot}} || S || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Iris Wrasse}} || S || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Reasonscale Silverside}} || S || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Spectral Butterfly}} || S || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Spectral Wrasse}} || S || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Blowfish}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Angelfish}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Fullmoon Sardine}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Black Boxfish}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Redcoat}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Zekki Grouper}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Swordfish}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Goldenfin}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|False Scad}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Navigator&#039;s Brand}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Indigo Herring}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Glass Tuna}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Kholusian Wrasse}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Bonefish}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Deepbody Boarfish}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Keeled Fugu}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Fate&#039;s Design}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Aquamaton}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Aetherolectric Guitarfish}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Crown Fish}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Cobalt Chromis}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Rasa Fish}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Othardian Wrasse}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Vidyutvat Wrasse}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Shadowdart Sardine}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Gilled Topknot}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Othardian Lumpsucker}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Floating Fife}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Forgotten One}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Stardust Sleeper}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Canal Drum}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Jasperhead}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Tripod Fish}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Sirensong Mullet}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Lansquenet}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Heavensent Shark}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Spectral Discus}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Mythril Sovereign}} || M || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Coelacanth}} || L || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Mummer Wrasse}} || L || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Bombardfish}} || L || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Hanatatsu}} || L || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Corpse-eater}} || L || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Hammerhead Shark}} || L || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Ukiki}} || L || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Zebra Shark}} || L || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Motley Beakfish}} || L || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Roosterfish}} || L || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Blue Marlin}} || L || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Kitefin Shark}} || L || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Cabinkeep Permit}} || L || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Spectral Bass}} || L || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Silver Shark}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Mazlaya Marlin}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Helmsman&#039;s Hand}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Dinichthys}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Titanic Sawfish}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Liopleurodon}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Megalodon}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Shrieker}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Silver Sovereign}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Ondobane}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Red Hammerhead}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Lancetfish}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Basilosaurus}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Junkmonger  (Seafood)|alt=Junkmonger}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Gharlichthys}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Hydro Louvar}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Copper Shark}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Spectral Megalodon}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Funnel Shark}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Stonescale}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Coral Manta}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Sothis}} || XL || Saltwater&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Taniwha}} || XL || Saltwater&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===External Links===&lt;br /&gt;
[https://feeshseeing.github.io/ Feesh Seeing] - preview aquarium fish&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:blood red bonytongue aquarium1.jpg | [[Blood Red Bonytongue]]&lt;br /&gt;
File:blowfish aquarium1.jpg | [[Blowfish]]&lt;br /&gt;
File:clown loach aquarium1.jpg | [[Clown Loach]]&lt;br /&gt;
File:Coelacanth aquarium1.jpg | [[Coelacanth]]&lt;br /&gt;
File:copperfish aquarium1.jpg | [[Copperfish]]&lt;br /&gt;
File:coral butterfly aquarium1.jpg | [[Coral Butterfly]]&lt;br /&gt;
File:dark bass aquarium1.jpg | [[Dark Bass]]&lt;br /&gt;
File:Euphotic pirarucu aquarium1.jpg | [[Euphotic Pirarucu]]&lt;br /&gt;
File:Helmsmans hand aquarium1.jpg | [[Helmsman&#039;s Hand]]&lt;br /&gt;
File:Mazlaya marlin aquarium1.jpg | [[Mazlaya Marlin]]&lt;br /&gt;
File:silver shark aquarium1.jpg | [[Silver Shark]]&lt;br /&gt;
File:tri-colored carp aquarium1.jpg | [[Tricolored Carp]]&lt;br /&gt;
File:whilom catfish aquarium1.jpg | [[Whilom Catfish]]&lt;br /&gt;
File:forgotten one fish.jpg | [[Forgotten One]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Housing Items}}&lt;br /&gt;
[[Category:Housing]] [[Category:Patch 3.4 Features]]&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Map_for_Domovoi.png&amp;diff=862407</id>
		<title>File:Map for Domovoi.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Map_for_Domovoi.png&amp;diff=862407"/>
		<updated>2025-02-13T18:05:29Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: Erincalling uploaded a new version of File:Map for Domovoi.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Map of Domovoi&#039;s spawn points&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stuffed_Fuath&amp;diff=860136</id>
		<title>Stuffed Fuath</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stuffed_Fuath&amp;diff=860136"/>
		<updated>2025-01-30T20:14:03Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: It can drop from gliderskin maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Stuffed Fuath&lt;br /&gt;
| icon = stuffed fuath icon1.png&lt;br /&gt;
| description = The manufacturer of this plush toy assures you that the gleam in its button eye is &amp;quot;mischievous&amp;quot; rather than &amp;quot;murderous.&amp;quot;&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Tabletop&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| value = 960&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 5.05&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| id-edb = 4e919916ad1&lt;br /&gt;
| id-gt = 27292&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===[[Treasure Hunt]]===&lt;br /&gt;
{{contained in}}&lt;br /&gt;
===Duties===&lt;br /&gt;
*{{questlink|treasurehunt|The Dungeons of Lyhe Ghiah}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
*[[Player Housing]] decoration item&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Stuffed Fuath.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Timeworn_Gliderskin_Map&amp;diff=860135</id>
		<title>Timeworn Gliderskin Map</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Timeworn_Gliderskin_Map&amp;diff=860135"/>
		<updated>2025-01-30T20:12:31Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: Add Stuffed Fuath to drop table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Timeworn Gliderskin Map&lt;br /&gt;
| icon = timeworn gliderskin map icon1.png&lt;br /&gt;
| description = This bottle holds a timeworn map classified as risk-reward grade 11 among treasure hunters.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※Use the action &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Decipher&#039;&#039;&#039;&amp;lt;/span&amp;gt; to extract the map and examine its contents.&amp;lt;br&amp;gt;※Level 80 recommended.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| value = 21&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| id-edb = 78a14a697fc&lt;br /&gt;
| id-gt = 26744&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Gathering===&lt;br /&gt;
Level 80 [[Shadowbringers]] gathering nodes / fishing holes, including:&lt;br /&gt;
*Botanist&lt;br /&gt;
**Level 80 [[Logging]] in [[Lakeland]], [[Hare Among Giants]] (X:12.3 Y:10.5)&lt;br /&gt;
**Level 80 [[Logging]] in [[Amh Araeng]], [[Ladle]] (X:16.1 Y:30.0)&lt;br /&gt;
**Level 80 [[Harvesting]] in [[Kholusia]], [[Scree]] (X:13.7 Y:14.4)&lt;br /&gt;
**Level 80 [[Harvesting]] in [[The Rak&#039;tika Greatwood]], [[The Wild Fete]] (X:26.7 Y:31.1)&lt;br /&gt;
**Level 80 [[Harvesting]] in [[Lakeland]], [[Weed]] (X:25.2 Y:29.9)&lt;br /&gt;
*Miner&lt;br /&gt;
**Level 80 [[Mining]] in [[Lakeland]], [[The Church of the First Light]] (X:35.4 Y:14.6)&lt;br /&gt;
**Level 80 [[Mining]] in [[The Rak&#039;tika Greatwood]], [[The Wild Fete]] (X:25.7 Y:28.9)&lt;br /&gt;
**Level 80 [[Quarrying]] in [[Kholusia]], [[Amity]] (X:22.3 Y:18.2)&lt;br /&gt;
**Level 80 [[Quarrying]] in [[Amh Araeng]], [[Mount Biran Mines]] (X:16.6 Y:11.6)&lt;br /&gt;
*Fishing&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
{{main|Treasure Hunt}}&lt;br /&gt;
{{action icon|Decipher}}s into {{item icon|Gliderskin Treasure Map}}&lt;br /&gt;
===Loot===&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
&lt;br /&gt;
====Rare====&lt;br /&gt;
*{{contains|A Better Tomorrow Orchestrion Roll}}&lt;br /&gt;
*{{contains|Fine Glass Fiber}}&lt;br /&gt;
*{{contains|Fireglass Leather}}&lt;br /&gt;
*{{contains|Indigo Cloth}}&lt;br /&gt;
*{{contains|On Our Fates Alight Orchestrion Roll}}&lt;br /&gt;
*{{contains|Shell Leather}}&lt;br /&gt;
*{{contains|Steer Hide}}&lt;br /&gt;
*{{contains|Tomorrow and Tomorrow - Reprise Orchestrion Roll}}&lt;br /&gt;
*{{contains|Stuffed Fuath}}&lt;br /&gt;
&lt;br /&gt;
====Common====&lt;br /&gt;
*{{contains|Fire Crystal}}&lt;br /&gt;
*{{contains|Ice Crystal}}&lt;br /&gt;
*{{contains|Wind Crystal}}&lt;br /&gt;
*{{contains|Earth Crystal}}&lt;br /&gt;
*{{contains|Lightning Crystal}}&lt;br /&gt;
*{{contains|Water Crystal}}&lt;br /&gt;
*{{contains|Atrociraptor Leather}}&lt;br /&gt;
*{{contains|Bluespirit Tile}}&lt;br /&gt;
*{{contains|Bright Linen Cloth}}&lt;br /&gt;
*{{contains|Bright Linen Yarn}}&lt;br /&gt;
*{{contains|Commanding Craftsman&#039;s Syrup}}&lt;br /&gt;
*{{contains|Competent Craftsman&#039;s Syrup}}&lt;br /&gt;
*{{contains|Cunning Craftsman&#039;s Syrup}}&lt;br /&gt;
*{{contains|Deepgold Ingot}}&lt;br /&gt;
*{{contains|Deepgold Nugget}}&lt;br /&gt;
*{{contains|Diaspore}}&lt;br /&gt;
*{{contains|Enchanted Truegold Ink}}&lt;br /&gt;
*{{contains|Grade 1 Dexterity Alkahest}}&lt;br /&gt;
*{{contains|Grade 1 Intelligence Alkahest}}&lt;br /&gt;
*{{contains|Grade 1 Mind Alkahest}}&lt;br /&gt;
*{{contains|Grade 1 Strength Alkahest}}&lt;br /&gt;
*{{contains|Green Glider Leather}}&lt;br /&gt;
*{{contains|Growth Formula Iota}}&lt;br /&gt;
*{{contains|Growth Formula Kappa}}&lt;br /&gt;
*{{contains|Hard Mudstone Whetstone}}&lt;br /&gt;
*{{contains|Hematite}}&lt;br /&gt;
*{{contains|Iridescent Silk}}&lt;br /&gt;
*{{contains|Iridescent Silk Thread}}&lt;br /&gt;
*{{contains|Lazurite}}&lt;br /&gt;
*{{contains|Manasilver Nugget}}&lt;br /&gt;
*{{contains|Miracle Apple Lumber}}&lt;br /&gt;
*{{contains|Ovim Wool Yarn}}&lt;br /&gt;
*{{contains|Ovim Wool}}&lt;br /&gt;
*{{contains|Pixie Cotton}}&lt;br /&gt;
*{{contains|Pixie Floss}}&lt;br /&gt;
*{{contains|Refined Natron}}&lt;br /&gt;
*{{contains|Smilodon Leather}}&lt;br /&gt;
*{{contains|Starch Glue}}&lt;br /&gt;
*{{contains|Stonegold Ingot}}&lt;br /&gt;
*{{contains|Stonegold Nugget}}&lt;br /&gt;
*{{contains|Titanbronze Ingot}}&lt;br /&gt;
*{{contains|Titanbronze Nugget}}&lt;br /&gt;
*{{contains|Triplite}}&lt;br /&gt;
*{{contains|White Oak Lumber}}&lt;br /&gt;
*{{contains|Zonure Leather}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This map is associated with the following achievement:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|I Can Dig It X}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Modern_Aesthetics_-_A_Half_Times_Two&amp;diff=852319</id>
		<title>Modern Aesthetics - A Half Times Two</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Modern_Aesthetics_-_A_Half_Times_Two&amp;diff=852319"/>
		<updated>2024-12-19T17:41:04Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: Add Garland Tools ID&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Modern Aesthetics - A Half Times Two&lt;br /&gt;
| icon = modern aesthetics - a half times two icon1.png&lt;br /&gt;
| description = The realm&#039;s premier publication on beauty and fashion, this specific copy of &amp;lt;i&amp;gt;Modern Aesthetics&amp;lt;/i&amp;gt; covers, in detail, techniques for taming tresses into two perfectly plaited halfbraids, replete with ribbons and all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Use to unlock a new hairstyle at the aesthetician.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 1&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.15&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 461315da456&lt;br /&gt;
| id-gt = 44507&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Duties===&lt;br /&gt;
*{{questlink|caraid|The Cloud of Darkness (Chaotic)}}&lt;br /&gt;
&lt;br /&gt;
===Purchase===&lt;br /&gt;
{{vendor list}}&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Faces_We_Wear_-_Cat_Eye_Glasses&amp;diff=851354</id>
		<title>The Faces We Wear - Cat Eye Glasses</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Faces_We_Wear_-_Cat_Eye_Glasses&amp;diff=851354"/>
		<updated>2024-12-11T01:46:01Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: Add universalis ID&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = The Faces We Wear - Cat Eye Glasses&lt;br /&gt;
| icon = the faces we wear - cat eye glasses icon1.png&lt;br /&gt;
| description = An illustrated periodical on fashionable facial accessories, this particular issue contains a cover story on effortlessly glamorous glasses of varying colors. Use to unlock the cat eye glasses facewear.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 1,000&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.1&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 84d12aeea2c&lt;br /&gt;
| id-gt = 45005&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Treasure Hunt===&lt;br /&gt;
*{{item icon|Br&#039;aaxskin Treasure Map}}&lt;br /&gt;
*{{questlink|treasurehunt|Cenote Ja Ja Gural}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
{{main|Facewear}}&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Island_Spectrine&amp;diff=850182</id>
		<title>Island Spectrine</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Island_Spectrine&amp;diff=850182"/>
		<updated>2024-11-29T05:24:22Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: /* Island Gathering */ fix misspelled rock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Island Spectrine&lt;br /&gt;
| icon = Island spectrine1.png&lt;br /&gt;
| description = Gaze into this pale silky stone to witness its natural patterns of unmarred beauty. Then grind it up and make it into commercially profitable stuff.&lt;br /&gt;
| type = Island Sanctuary Material&lt;br /&gt;
| island-rank = 13&lt;br /&gt;
| export-value-green = 3&lt;br /&gt;
| island-sanctuary = y&lt;br /&gt;
| patch = 6.4&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = false&lt;br /&gt;
| id-gt = 39893&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Island Gathering===&lt;br /&gt;
*Stalagmite&lt;br /&gt;
*&#039;&#039;&#039;Requirement:&#039;&#039;&#039; [[Mountain Hollow]] unlocked and {{item icon|Islekeep&#039;s Steel Hammer}}&lt;br /&gt;
&lt;br /&gt;
===[[Island Granary]] Expedition (Common Material)===&lt;br /&gt;
*Crumbling Caverns&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Crafting Ingredient===&lt;br /&gt;
{{recipe list island sanctuary}}&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=841304</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=841304"/>
		<updated>2024-11-01T14:15:32Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: /* P */  burst shot’s proc name changed in DT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{questlink|raid|raid}}s that indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week. Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;). Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{questlink|raid|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2-3&#039;&#039;&#039; = A job&#039;s basic combo, e.g. {{action icon|Heavy Swing}} &amp;gt; {{action icon|Maim}} &amp;gt; {{action icon|Storm&#039;s Path}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design since [[patch 6.0]] (Endwalker), wherein all non-limited jobs were changed to have burst damage every 2 minutes.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Alexander: Gordias}} represents A1-A4, {{questlink|raid|Alexander: Midas}} represents A5-A8, and {{questlink|raid|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A2C&#039;&#039;&#039; = Aim to Clear, a Party Finder group created with the intention of clearing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{questlink|cdungeon|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;ACC&#039;&#039;&#039; = [[Accuracy]]&amp;lt;/s&amp;gt; became [[Direct Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adlo&#039;&#039;&#039; = {{action icon|Adloquium}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50) Additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-KB&#039;&#039;&#039; = {{action icon|Arm&#039;s Length}} and {{action icon|Surecast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK&#039;&#039;&#039; = {{questlink|dungeon|Amdapor Keep}}; An entry-level level 50 dungeon that drops IL 60 gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{questlink|cdungeon|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}}  [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039; = {{action icon|Army&#039;s Paeon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{questlink|cdungeon|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{questlink|dungeon|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{questlink|raid|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bene&#039;&#039;&#039; = {{action icon|Benediction}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first. Not to be confused with &#039;&#039;fresh&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = blacklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolide&#039;&#039;&#039; = {{action icon|Superbolide}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Book run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces or eliminates decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints for certain yield ranges)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brink&#039;&#039;&#039; = {{status effect|Brink of Death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{questlink|bsf|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bunny FATE&#039;&#039;&#039; = A special [[FATE]] in {{questlink|eureka|The Forbidden Land, Eureka}} that, when completed, spawns a [[Happy Bunny (Mob)|Happy Bunny]] follower for every participant. These bunnies can lead players to hidden treasure chests that contain large amounts of gil and unique rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp&#039;&#039;&#039; = To idle in a specific area until a certain event occurs, e.g. a [[Notorious Monster]] spawn in {{questlink|eureka|The Forbidden Land, Eureka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castrum&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}, or if inside Bozja, {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;III&#039;&#039;&#039;, the former name of the specific development team under Square Enix that makes and maintains content for &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039;. Currently named &#039;&#039;&#039;Creative Studio III&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobile enemies such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{questlink|eureka-nm|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chain&#039;&#039;&#039; = A mechanic where players are chained to each other and must break the chain by stretching it. &#039;&#039;&#039;OR&#039;&#039;&#039; {{action icon|Chain Strategem}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039; = A combat situation that tests a party&#039;s capabilities in a certain area. For example, a &#039;&#039;&#039;DPS check&#039;&#039;&#039; is a limited time period where the boss or adds must be defeated, or they will enrage and kill the party. A &#039;&#039;&#039;heal check&#039;&#039;&#039; is a period of heavy sustained damage that requires significant healing. A &#039;&#039;&#039;mit check&#039;&#039;&#039; (mitigation check), which often overlaps with heal checks, require the party to use sufficient defensive actions to reduce incoming damage and prevent deaths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify or outright ignore an encounter mechanic using a specific strategy or action usage, often one unintended by the encounter&#039;s designers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Christmas tether&#039;&#039;&#039; = A red and green tether that is resolved by the tethered players moving towards each other. Originated from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039; = A conal attack that goes through a player. A &#039;cleave auto&#039; means a boss&#039;s attack does not specifically hit the tank as much as the tank and everything behind them, enforcing proper party positioning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clock spots&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLog&#039;&#039;&#039; = [[Challenge Log]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CM&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}; The penultimate dungeon of the 2.0 storyline quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coils&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{questlink|raid|the Second Coil of Bahamut}} and 10 to 13 as {{questlink|raid|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crab&#039;&#039;&#039; = {{questlink|eureka-nm|Morte Arthro}} &#039;&#039;aka &amp;quot;King Arthro&amp;quot;&#039;&#039; if inside {{questlink|eureka|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critlo&#039;&#039;&#039; = A [[Critical Hit]] of {{action icon|Adloquium}}. Useful for spreading with {{action icon|Deployment Tactics}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{questlink|araid|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CU&#039;&#039;&#039; = {{action icon|Collective Unconscious}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. Typically, D1 and D2 are melee, D3 is phys ranged, and D4 is a caster. D1-4 is more commonly used on the Japanese and Oceanic datacenters. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{questlink|ce-assault|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Damage&#039;&#039;&#039; = [[Damage Types#Unique|Unique Damage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DB&#039;&#039;&#039; = {{action icon|Diamondback}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage (see also &#039;&#039;&#039;DPS&#039;&#039;&#039;), or {{status effect|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DE&#039;&#039;&#039; = {{action icon|Double Edge L}}, a [[Logos Action]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dead / Locked Instance&#039;&#039;&#039; = In the context of [[field operations]] (i.e. exploration zones or adventuring forays), when an instance stops accepting new players from joining and slowly dies out, usually meaning that there is a new (&amp;quot;fresh&amp;quot;) instance up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039;, &#039;&#039;&#039;DIR&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Div&#039;&#039;&#039; = {{action icon|Divination}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL&#039;&#039;&#039; = [[Darklight Armor]]; An [[Item Level|IL]] 70 gear set obtained from some level 50 {{questlink|dungeon|dungeons}}. Was the first set of uncapped [[Allagan tomestones|tome]] gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{questlink|trial|trial}} or {{questlink|raid|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039; = {{action icon|Dark Missionary}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second or a [[Jobs|job]] that focuses on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{questlink|dutyroulette|Duty Roulette}} or {{questlink|bsf|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{questlink|bsf|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSR, DRU&#039;&#039;&#039; = {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid. DSR is much more commonly used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Eden&#039;s Gate}} represents E1-E4, {{questlink|raid|Eden&#039;s Verse}} represents E5-E8, and {{questlink|raid|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{questlink|raid|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ED&#039;&#039;&#039; = {{action icon|Essential Dignity}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit (not to be confused with the duty timer). A &#039;&#039;soft enrage&#039;&#039; is a period of gradually increasing damage that will eventually overwhelm the party. A &#039;&#039;hard enrage&#039;&#039; is an unavoidable attack at the end of the fight timeline that will instantly wipe the party. The vast majority of enrages in the game are hard enrages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{questlink|trial|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Euk Prog&#039;&#039;&#039; = {{action icon|Eukrasian Prognosis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{questlink|main|Main Scenario}}, followed by release order. i.e SB EX1 would refer to [[The Pool of Tribute (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excog&#039;&#039;&#039; = {{action icon|Excogitation}}&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, since aggro will switch the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fairy tether&#039;&#039;&#039; = {{action icon|Aetherpact}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FCoB&#039;&#039;&#039; = {{questlink|raid|Final Coil of Bahamut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flash&#039;&#039;&#039; = To momentarily use a channelled ability such as {{action icon|Collective Unconscious}} or {{action icon|Passage of Arms}}, which will provide 3-5 seconds of the channelled effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fresh&#039;&#039;&#039; = New. Examples: (1) &amp;quot;fresh prog&amp;quot; = progressing a high-end encounter with no prior experience in the fight. Not to be confused with &#039;&#039;blind (prog)&#039;&#039;. (2) &amp;quot;fresh instance&amp;quot; = a newly-created [[field operation]] instance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;). It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to turn their player characters away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{questlink|guildhest|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = {{questlink|levequest|Guildleve}}, good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golde&#039;&#039;&#039; = [[King Goldemar]], a notorious monster spawned in {{questlink|eureka|The Forbidden Land, Eureka Hydatos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{questlink|ultimateraid|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{questlink|raid|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar normally, i.e. without {{action icon|Swiftcast}} or another ability that eliminates cast times&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HC / Hardcore&#039;&#039;&#039; = A group of players (&amp;quot;static&amp;quot;) that participates in raid content expecting to clear as quickly as possible, usually requiring a significant time commitment. Has high expectations for player skill. Particularly ambitious hardcore groups may aim for &amp;quot;WP / World Progression&amp;quot; and be the first group in the world to clear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HG&#039;&#039;&#039; = {{action icon|Hallowed Ground}} or {{action icon|Holmgang}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{questlink|trial|Trials}} or {{questlink|dungeon|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoC&#039;&#039;&#039; = {{action icon|Heart of Corundum}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{questlink|ddungeon|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoL&#039;&#039;&#039; = {{action icon|Heart of Light}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holm&#039;&#039;&#039; = {{action icon|Holmgang}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;) or to the sides of its hitbox (&amp;quot;Hot Wing&amp;quot;). The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{questlink|trial|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = [[Heavensward]], the first expansion, considered [[patch 3.0|version 3.0]] of the game. May also refer to &#039;&#039;Hello World&#039;&#039;, a mechanic from {{questlink|raid|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improv&#039;&#039;&#039; = {{action icon|Improvisation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indom&#039;&#039;&#039; = {{action icon|Indomitability}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insta&#039;&#039;&#039; = Instantly/immediately. For example, instakill means an attack that kills a player or enemy in one hit. Instapull means to engage an enemy immediately upon it being within range of the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These are {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KI&#039;&#039;&#039; = Knockback Immunity, for optional strategies that use knockback immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KT&#039;&#039;&#039; = Kill time, the time that it takes to defeat a boss in a given pull.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&#039;&#039;&#039;Lame&#039;&#039;&#039; = [[Lamebrix Strikebocks (Eureka Pyros)|Lamebrix Strikebocks]], a notorious monster spawned in {{questlink|eureka|The Forbidden Land, Eureka Pyros}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]]; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number of colored dots over their head (e.g. 1-8), indicating the order they will take an attack. First appeared in {{questlink|raid|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LD&#039;&#039;&#039; = {{action icon|Living Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leash&#039;&#039;&#039; = An automatic [[aggro]] loss from an enemy when it moves a certain distance away from its spawn point. When this occurs, the enemy will stop attacking the player, become invulnerable, and move back to its starting location. Enemies in the overworld and [[field operation]]s will leash, so they cannot chase a player across the entire map. Dungeon enemies do not leash, with very few exceptions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level skip&#039;&#039;&#039; = Any of the [https://na.finalfantasyxiv.com/tales_of_adventure/#job Tales of Adventure: One Hero&#039;s Journey] items, which raise a selected job to Level 80 and grant appropriate gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039; = {{action icon|Life of the Dragon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LL&#039;&#039;&#039; = {{action icon|Ley Lines}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LotA&#039;&#039;&#039; = {{questlink|araid|Labyrinth of the Ancients}}; the first raid in the [[Crystal Tower]] series.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LP&#039;&#039;&#039; = Light [[Party]]. Many high-end raid mechanics require splitting the party into two light parties of 1 tank, 1 healer, and 2 DPS each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucid&#039;&#039;&#039; = {{action icon|Lucid Dreaming}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luigi&#039;&#039;&#039; = [[Louhi]], a notorious monster in [[The Forbidden Land, Eureka Pagos]] that drops relic weapon upgrade materials ({{item icon|Louhi&#039;s Ice}})&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&#039;&#039;&#039;M#, R#, AR#, Arc#&#039;&#039;&#039; = [[The Arcadion]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|AAC Light-heavyweight Tier}} represents M1-M4. Also commonly used with N or S to indicate normal or Savage mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. M1-2 is more commonly used on the North American and European datacenters. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mats&#039;&#039;&#039; = [[Materials]] required for crafting&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]], or {{action icon|Mage&#039;s Ballad}}; &amp;quot;My bad&amp;quot; (usually said when a player makes a mistake)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MC / Midcore&#039;&#039;&#039; = A group of players (&amp;quot;static&amp;quot;) that participates in raid content expecting to clear in a reasonable timeframe. Has higher expectations for time commitment and player skill than a casual group, but less than a hardcore group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MG&#039;&#039;&#039; = {{action icon|Mighty Guard}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;ch These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV: A Realm Reborn falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money NM&#039;&#039;&#039; = A [[Notorious Monster]] (NM) in {{questlink|eureka|The Forbidden Land, Eureka}} that has a rare chance to drop items that can be sold for a premium on the [[Market Board]]. Players tend to prioritize spawning these over other NMs in the instance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[MP]]&#039;&#039;&#039; = Magic Points, or Mana Points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{questlink|main|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myth&#039;&#039;&#039; = Obsolete. {{tomestone|mythology}} [[Allagan Tomestones of Mythology]]; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{questlink|eureka-NM|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{questlink|eureka|Eureka}} zones); {{action icon|No Mercy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OTW&#039;&#039;&#039; = On the way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{questlink|treasurehunt|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&#039;&#039;&#039;Pad&#039;&#039;&#039; = To inflate one&#039;s DPS using certain fight-dependent methods, such as maximizing AoE damage on targetable adds. These methods may also be counter-intuitive, such as prolonging a multi-target adds phase as to maximize AoE damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pazu/Zuzu/Paz&#039;&#039;&#039; = [[Pazuzu]], a notorious monster in [[The Forbidden Land, Eureka Anemos]] that drops relic weapon upgrade materials ({{item icon|Pazuzu&#039;s Feather}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|Asphodelos}} represents P1-P4. {{questlink|raid|Abyssos}} represents P5-P8. {{questlink|raid|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCT&#039;&#039;&#039; = {{PCT}} [[Pictomancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penny&#039;&#039;&#039; = [[Penthesilea]], a notorious monster in [[The Forbidden Land, Eureka Pyros]] that drops relic weapon upgrade materials ({{item icon|Penthesilea&#039;s Flame}})&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; = To stand and do nothing while in a dungeon. &#039;&#039;Very rarely used. AFK is the more common term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philo&#039;&#039;&#039; = Obsolete. {{tomestone|philosophy}} [[Allagan Tomestones of Philosophy]]; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pom&#039;&#039;&#039; = Pomander, special items acquired and used within [[Deep Dungeon]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any attribute-enhancing consumable used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{questlink|dungeon|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prep&#039;&#039;&#039; = In the context of [[FATE]]s such as [[Eureka FATEs|Notorious Monsters]] in [[The Forbidden Land, Eureka]], to kill the required enemies needed to spawn the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Hawk’s Eye, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{questlink|raid|Alexander - The Arm of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{questlink|ddungeon|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puddle&#039;&#039;&#039; = Telegraphed circular ground AoEs, typically baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{questlink|dungeon|dungeons}}, {{questlink|trial|trials}}, {{questlink|fate|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{questlink|pvp|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PW&#039;&#039;&#039; = [[Provenance Watcher]], a notorious monster in [[The Forbidden Land, Eureka Hydatos]] that drops relic weapon upgrade materials ({{item icon|Crystalline Scale}})&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queen&#039;&#039;&#039; = {{action icon|Automaton Queen}}&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. R1-2 is more commonly used on the North American and European datacenters. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party and cannot be avoided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to a bottleneck quest battle at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing in party finder or before pulling bosses if ettiquette is required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Allied Society Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|weakness}} [[Weakness]] or {{status effect|brink of death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resource&#039;&#039;&#039; = Job-specific assets (e.g. [[Job Gauge]]s) that are usually associated with damage. For example, to build resources during a section of an encounter means to avoid using actions that expend Job Gauge so that they can be stockpiled for the next section when it is more beneficial to use them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{questlink|raid|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{questlink|raid|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrificing party member/s in order to resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sandbag&#039;&#039;&#039; = To deliberately limit one&#039;s performance in a given setting, sometimes for the benefit of another person. &#039;&#039;Example: I sandbagged my knowledge of the mechanics of the fight because I was helping some friends who wanted to run it without guides or assistance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SC / Softcore / Casual&#039;&#039;&#039; = A group of players (&amp;quot;static&amp;quot;) that participates in raid content with no expectation of clearing quickly or committing much time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{questlink|raid|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Viper}} [[Viper]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shake&#039;&#039;&#039; = {{action icon|Shake It Off}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sHC&#039;&#039;&#039; = Semi-hardcore. A group of players (&amp;quot;static&amp;quot;) that considers itself between a midcore and hardcore group in terms of expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles&#039;&#039;&#039;= Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns and dodge into the first circle. Mechanic originates from {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{questlink|dungeon|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SkS&#039;&#039;&#039; = [[Skill Speed]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sMC&#039;&#039;&#039; = Semi-midcore. A group of players (&amp;quot;static&amp;quot;) that considers itself between a casual and a midcore group in terms of expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snake Prio&#039;&#039;&#039; = &amp;quot;Snake Priority&amp;quot;, a general solution for some mechanics in which the party of 8 players divides into two groups of four to identify locations where players need to stand. The groups may be light parties (1 tank, 1 healer, 2 DPS) or 4 of one role (supports or DPS) depending on the mechanic. Group 1 looks northwest and scans counterclockwise to find the locations to position, while group 2 looks north and scans clockwise. In some scenarios, players may need to &amp;quot;flex&amp;quot; and use the priority of the other group&#039;s. Name originates from a solution to the Gorgomanteia (snakes) mechanic in {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}, wherein players need to drop AoEs on adds that spawned in semi-random locations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency. Snapshotting is also commonly used to describe the interaction of player actions with party damage buffs. For example, using a damage-over-time (DoT) action such as {{action icon|Dia}} under buffs will increase damage done for its entire duration, even when the buffs wear off. On the other hand, &amp;quot;pets&amp;quot; such as {{action icon|Automaton Queen}} are only affected by currently active buffs, e.g. if a buff is active for only half the time they are summoned, their damage will be boosted during that half only. Similar interactions exist with enemy attacks and damage mitigation actions. For example, if an enemy applies a DoT effect, any mitigation active during the &#039;&#039;initial&#039;&#039; application will last for the entire DoT duration. Conversely, any mitigation used when the DoT is still active will not reduce DoT damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; / &#039;&#039;&#039;Sold&#039;&#039;&#039; = {{tomestone|soldiery}} [[Allagan Tomestones of Soldiery]]; A obsolete currency that was used to purchase [[Item Level]] 100 equipment and crafting materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spreadlo&#039;&#039;&#039; = The act of spreading {{action icon|Adloquium}} with {{action icon|Deployment Tactics}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SpS&#039;&#039;&#039; = [[Spell Speed]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{questlink|araid|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT) as &amp;quot;secondary tank&amp;quot;, or Server Time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stab&#039;&#039;&#039; = Using an {{item icon|Aetheric Stabilizer}} on an Unstable Aetheric Node (blue portal) in {{questlink|eureka|The Forbidden Land, Eureka Hydatos}}. One of two ways to enter the {{questlink|eureka|The Baldesion Arsenal}}, and usually the less common.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stackbuster&#039;&#039;&#039; =  A stack tankbuster - A red stack marker with floating orbs denoting the number of tanks that should stack within its radius. Failure to stack will cause heavy damage to the tank. Non-tanks may take increased or fatal damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stance Dance&#039;&#039;&#039; = An obsolete combat term wherein support jobs must toggle certain stance-based actions to choose between dealing more damage versus healing or tanking more effectively. For example, prior to [[patch 4.0]], healers toggled {{action icon|Cleric Stance}} to maximize their damage at the cost of inhibiting their healing. Prior to [[patch 5.0]], tanks had a &amp;quot;tank stance&amp;quot; that increased enmity generation and a &amp;quot;DPS stance&amp;quot; that increased damage dealt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting&#039;&#039;&#039; = {{action icon|Final Sting}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story skip&#039;&#039;&#039; = Any of the [https://na.finalfantasyxiv.com/tales_of_adventure/#mainquest Tales of Adventure: (Expansion)] items, which will skip a character through the story for the chosen expansion and any earlier ones, including patch content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = &#039;&#039;&#039;strat&#039;&#039;&#039;egy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supp&#039;&#039;&#039;, &#039;&#039;&#039;Supports&#039;&#039;&#039; = {{tank}} [[Tank]]s and {{healer}} [[Healer]]s as a group, as opposed to {{dps}} [[DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swift&#039;&#039;&#039; = {{action icon|Swiftcast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|The Binding Coil of Bahamut}} represents T1-T5, {{questlink|raid|The Second Coil of Bahamut}} represents T6-T9, and {{questlink|raid|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBN&#039;&#039;&#039; = {{action icon|The Blackest Night}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TCJ&#039;&#039;&#039; = {{action icon|Ten Chi Jin}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegraph&#039;&#039;&#039; = A visual indicator to portray an upcoming attack and its&#039; effective damage AoE/radius. This can be done through, but not limited to, AoE markers, the casted attack name, general mob animation, and those duties&#039; relative mechanics. An &amp;quot;Untelegraphed&amp;quot; attack is one of which has little to no directed indication.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tetra&#039;&#039;&#039; = {{action icon|Tetragrammaton}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time, referring to the tower-like appearance of the markers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = [[TP]]; Old resource similar to [[MP]]. Completely deprecated. TP can also stand for {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. They do not reward any notable loot and as of the release of Patch 6.0 no longer give XP, instead such rewards were shifted to the dungeon bosses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trick&#039;&#039;&#039; = {{action icon|Trick Attack}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for (the) party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate).&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Much more commonly denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VA&#039;&#039;&#039; = {{questlink|araid|The Void Ark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veil&#039;&#039;&#039; = {{action icon|Divine Veil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more overlapping AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VPR&#039;&#039;&#039; = {{VPR}} [[Viper]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vuln&#039;&#039;&#039; = {{status effect|vulnerability up}} [[Vulnerability Up]], a debuff commonly given for failing mechanics&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter; {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first player hit, requiring a tank to stand in front of the targeted player(s) to mitigate damage. Originates from {{questlink|raid|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated. This causes the enemies/boss to regenerate all HP and the battle to restart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WM&#039;&#039;&#039; = {{action icon|The Wanderer&#039;s Minuet}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{questlink|araid|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = (1) {{questlink|dungeon|The Wanderer&#039;s Palace}}, an entry-level level 50 dungeon that drops IL 55 gear; (2) World Progression: A highly skilled group of players who aim to be the first group in the world to clear new high-end content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]. See also &#039;&#039;&#039;GCD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WW&#039;&#039;&#039; = {{action icon|White Wind}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno&#039;&#039;&#039; = {{action icon|Xenoglossy}}&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull (it), you tank (it)&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members. Considered griefing and refusal to play your role under the &#039;&#039;Terms of Service&#039;&#039;, and can result in action being taken against your account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YY&#039;&#039;&#039; = [[Ying-Yang]], a notorious monster spawned in {{questlink|eureka|The Forbidden Land, Eureka Pyros}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Clemency&amp;diff=838645</id>
		<title>Clemency</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Clemency&amp;diff=838645"/>
		<updated>2024-10-03T05:41:43Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: It does cost MP under requiescat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Restores target&#039;s HP.&lt;br /&gt;
| facts = {{action fact|cure potency|1,000}}{{action fact|additional|Restores to self 50% of HP restored to target if target is a party member}}&lt;br /&gt;
| acquired = Paladin&lt;br /&gt;
| level = 58&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost = 2000&lt;br /&gt;
| casting = 1.5&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 30&lt;br /&gt;
| req-quest = All According to Plan&lt;br /&gt;
| targeting = self, ally&lt;br /&gt;
| traits = Divine Magic Mastery&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This action costs 4,000 MP until {{action icon|Divine Magic Mastery}} is learned at Lv. 64.&lt;br /&gt;
* This action has no cast time under the effect of {{action icon|Requiescat}}.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Clemecy.jpg|Clemency animation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{Patch|6.1|Execution no longer interrupts action combos.}}&lt;br /&gt;
*{{Patch|6.0|Cure potency was changed from 1,200 to 1,000.}}&lt;br /&gt;
*{{Patch|5.0|MP cost was set at 2,000 MP.}}&lt;br /&gt;
*{{Patch|4.0|Cast time was reduced from 2 to 1.5 seconds.}}&lt;br /&gt;
*{{Patch|3.2|Cast time was reduced from 3 to 2 seconds.}}&lt;br /&gt;
*{{Patch|3.0}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Clemency is the disposition to be merciful and especially to moderate the severity of punishment due.&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zodiac_Zeta_Weapons/Quest&amp;diff=826122</id>
		<title>Zodiac Zeta Weapons/Quest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Zodiac_Zeta_Weapons/Quest&amp;diff=826122"/>
		<updated>2024-08-22T05:55:55Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: /* Notes */ AV&amp;#039;s faster than tam-tara, if you can hack it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relic Weapons Heading}}{{TOCRIGHT}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;relic-quest&amp;quot; style=&amp;quot;text-align:left; width:720px&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Zodiac Braves Weapons/Quest|Zodiac Braves &amp;lt;br&amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;lt;br&amp;gt; iLvl 125]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot; width:100%&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;&amp;lt;big&amp;gt;[[Zodiac Zeta Weapons]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 135&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 2.51&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot; | &#039;&#039;&#039;Starting Location&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Jalzahn]] - [[Hyrstmill]], [[North Shroud]]  (X:29.5, Y:19.6)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Gerolt (ARR)|Gerolt]] - [[Idyllshire]], [[North Shroud]]  (X:30.2, Y:20.2)&amp;lt;br&amp;gt;[[Remon]] - [[Swiftperch]], [[Western La Noscea]] (X:34.3, Y:31.7)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Quests&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| {{questlink|type=feature|name=Rise and Shine}}&amp;lt;br&amp;gt;{{questlink|type=feature|name=The Vital Title}}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| [[File:Excalibur zeta icon1.png|40px|link=Excalibur Zeta|Excalibur Zeta]] [[File:Aegis shield zeta icon1.png|40px|link=Aegis Shield Zeta|Aegis Shield Zeta]] [[File:Ragnarok zeta icon1.png|40px|link=Ragnarok Zeta|Ragnarok Zeta]] [[File:Longinus zeta icon1.png|40px|link=Longinus Zeta|Longinus Zeta]] [[File:Kaiser knuckles zeta icon1.png|40px|link=Kaiser Knuckles Zeta|Kaiser Knuckles Zeta]] [[File:Sasukes blades zeta icon1.png|40px|link=Sasuke&#039;s Blades Zeta|Sasuke&#039;s Blades Zeta]] [[File:Yoichi bow zeta icon1.png|40px|link=Yoichi Bow Zeta|Yoichi Bow Zeta]] [[File:Lilith rod zeta icon1.png|40px|link=Lilith Rod Zeta|Lilith Rod Zeta]] [[File:Apocalypse zeta icon1.png|40px|link=Apocalypse Zeta|Apocalypse Zeta]] [[File:Nirvana zeta icon1.png|40px|link=Nirvana Zeta|Nirvana Zeta]] [[File:Last resort zeta icon1.png|40px|link=Last Resort Zeta|Last Resort Zeta]]&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Animated Weapons/Quest|Animated Weapons &amp;lt;br&amp;gt; &amp;gt;&amp;gt;&amp;gt; &amp;lt;br&amp;gt; iLvl 170]] &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; OR &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; - End -&#039;&#039;&#039;&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
==Upgrading Zodiac Braves to Zodiac Zeta==&lt;br /&gt;
Quests: {{questlink|feature|Rise and Shine}} &amp;amp; {{questlink|feature|The Vital Title}}&lt;br /&gt;
&lt;br /&gt;
The upgrade is comprised of 12 Mahatmas of the original Atmas. To upgrade your weapon, you must awaken the Soul of your weapon through a method similar to [[Nexus_Zodiac_Weapons/Quest#Upgrading Novus to Nexus|Novus light farming]]. You need 40 points to awaken each Mahatmas. You can obtain points from [[dungeons]] and [[trials]]. Progress can be viewed from the Zodiac Glass. You will also be notified when ascension is complete in the chat log.&lt;br /&gt;
&lt;br /&gt;
# Talk to Remon in [[Swiftperch]] in [[Western La Noscea]] to complete {{questlink|feature|Rise and Shine}}. Once the quest is complete, you can now have Remon attach Mahatma to your weapon. &lt;br /&gt;
# Immediately talk to [[Remon]] in [[Western La Noscea]] again to attach the first available Mahatma for {{tomestone|Poetics|50}} [[Allagan Tomestone of Poetics|Allagan Tomestones of Poetics]]. &lt;br /&gt;
# Complete each of the 12 Mahatmas individually by running dungeons, raids, or fates until your &amp;quot;&#039;&#039;&#039;Mahatma fully awakens a sense of assertion within your Zodiac Weapon&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
# After each Mahatma awakens, speak with Remon to attach the next available Mahatma. Repeat the process for all 12 Mahatmas. &lt;br /&gt;
# Speak with [[Jalzahn]] at the North Shroud and select &amp;quot;Zodiac Weapon of Awakening&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Mahatma&#039;s bonus window is the same as Novus bonus window.&lt;br /&gt;
* You must have the relic weapon equipped on the last boss of the dungeon or trial in order to get light credit.&lt;br /&gt;
* Dungeons can also be completed undersized. As such, a convenient way to farm light points solo is The Tam-Tara Deepcroft (Level 16). Each run will give you 24 points when not on bonus, meaning 2 runs will complete the current Mahatma. Each run can be completed solo by any level 70 class in under 4 minutes in most cases. Remember that you can keep your normal weapon equipped until the last boss for quicker kills.&lt;br /&gt;
* More-accomplished adventurers should consider [[The Aurum Vale]]: at level 100 it can be cleared in under 2m30s, with no need to swap weapons.&lt;br /&gt;
After finishing a Mahatma, you can get the next one from [[Remon]] in [[Swiftperch]] for 50 [[Allagan Tomestone of Poetics]]. You need to complete all 12, in order, to upgrade your weapon. They are ordered as follows:&lt;br /&gt;
&lt;br /&gt;
===Mahatma===&lt;br /&gt;
{| {{STDT| item align-center}}&lt;br /&gt;
|-&lt;br /&gt;
!Mahatma&lt;br /&gt;
!Awoken Sense&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Ram || Assertion&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Bull || Possession&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Twins || Cogitation&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Crab || Commiseration&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Lion || Volition&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Maiden || Interpretation&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Scales || Juxtaposition&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Scorpion || Aspiration&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Archer || Perception&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Goat || Causation&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Water-bearer || Recognition&lt;br /&gt;
|-&lt;br /&gt;
|Mahatma of the Fish || Conviction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mahatma Points===&lt;br /&gt;
{| {{STDT| item sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|Feeble || 4&lt;br /&gt;
|-&lt;br /&gt;
|Faint || 8&lt;br /&gt;
|-&lt;br /&gt;
|Gentle || 16&lt;br /&gt;
|-&lt;br /&gt;
|Steady || 24&lt;br /&gt;
|-&lt;br /&gt;
|Forceful || 48*&lt;br /&gt;
|-&lt;br /&gt;
|Nigh Sings || 64*&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;ast; The amount gained per tier was doubled with [[patch 3.1]], meaning Forceful or higher will instantly complete the current Mahatma&lt;br /&gt;
&lt;br /&gt;
===Light Events===&lt;br /&gt;
{| {{STDT| item sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
!Light Event&lt;br /&gt;
!Base Light&lt;br /&gt;
|-&lt;br /&gt;
| [[FATEs]] || Feeble&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bowl of Embers]] || Feeble&lt;br /&gt;
|-&lt;br /&gt;
| [[The Navel]] || Feeble&lt;br /&gt;
|-&lt;br /&gt;
| [[The Howling Eye]] || Feeble&lt;br /&gt;
|-&lt;br /&gt;
| [[A Relic Reborn: The Chimera]] || Feeble&lt;br /&gt;
|-&lt;br /&gt;
| [[A Relic Reborn: the Hydra]] || Feeble&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dragon&#039;s Neck]] || Feeble&lt;br /&gt;
|-&lt;br /&gt;
| [[The Porta Decumana]] || Faint&lt;br /&gt;
|-&lt;br /&gt;
| [[The Chrysalis]] || Faint&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle on the Big Bridge]] || Faint&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle in the Big Keep]] || Faint&lt;br /&gt;
|-&lt;br /&gt;
| Hard [[Trials]] (&amp;amp; [[Urth&#039;s Fount]]) || Faint&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Ultima&#039;s Bane]] || Faint&lt;br /&gt;
|-&lt;br /&gt;
| [[The Howling Eye (Extreme)]] || Faint&lt;br /&gt;
|-&lt;br /&gt;
| [[Mysterious Map]]s || Faint&lt;br /&gt;
|-&lt;br /&gt;
| [[Extreme Trials]] (except [[Garuda]] &amp;amp; [[The Ultima Weapon|Ultima]]) || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| [[The Binding Coil of Bahamut]] || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| [[The Second Coil of Bahamut]] || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| [[The Final Coil of Bahamut]] || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| [[Sastasha]] || Steady&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tam-Tara Deepcroft]] || Steady&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Copperbell Mines]] || Steady&lt;br /&gt;
|-&lt;br /&gt;
| [[The Thousand Maws of Toto-Rak]] || Steady&lt;br /&gt;
|-&lt;br /&gt;
| [[Haukke Manor]] || Steady&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Temple of Qarn]] || Steady&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutter&#039;s Cry]] || Steady&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[The Stone Vigil]] || Steady&lt;br /&gt;
|-&lt;br /&gt;
| [[Dzemael Darkhold]] || Steady&lt;br /&gt;
|-&lt;br /&gt;
| [[The Aurum Vale]] || Steady&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Snowcloak]] || Steady&lt;br /&gt;
|-&lt;br /&gt;
| [[Castrum Meridianum]] || Steady&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[The Praetorium]] || Steady&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Pharos Sirius]] || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| [[Copperbell Mines (Hard)]] || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| [[Brayflox&#039;s Longstop (Hard)]] || Gentle&lt;br /&gt;
|-&lt;br /&gt;
| [[The Keeper of the Lake]] || Steady&lt;br /&gt;
|-&lt;br /&gt;
| [[The Wanderer&#039;s Palace (Hard)]] || Steady&lt;br /&gt;
|-&lt;br /&gt;
| [[Amdapor Keep (Hard)]] ||| Steady&lt;br /&gt;
|-&lt;br /&gt;
| [[The Borderland Ruins (Secure)]] || Steady&lt;br /&gt;
|-&lt;br /&gt;
| [[The Labyrinth of the Ancients]] || Steady&lt;br /&gt;
|-&lt;br /&gt;
| [[Syrcus Tower]] || Forceful&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[The World of Darkness]] || Forceful&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Soloing 1x some dungeons is enough to fully awaken a Mahatma &#039;&#039;if you are in a 2-hour bonus window for it&#039;&#039;. For high level jobs running The Aurum Vale will be quicker than Sastasha.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Castrum Meridianum and Praetorium give Steady as of the [[Patch 6.1|6.1]] changes to them, while Porta Decumana gives Faint.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt; Syrcus Tower/World of Darkness fully awaken a Mahatma whether they have a bonus or not.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mahatma Tiers===&lt;br /&gt;
*You need 40 points to upgrade each Mahatma.&lt;br /&gt;
{| {{STDT| item sortable align-center}}&lt;br /&gt;
|-&lt;br /&gt;
!Indicator&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|No Sense||0-3&lt;br /&gt;
|-&lt;br /&gt;
|Indisctinct Sense||4-7&lt;br /&gt;
|-&lt;br /&gt;
|Faint Sense||8-11&lt;br /&gt;
|-&lt;br /&gt;
|Slight Sense||12-15&lt;br /&gt;
|-&lt;br /&gt;
|Modest Sense||16-19&lt;br /&gt;
|-&lt;br /&gt;
|Distinct Sense||20-23&lt;br /&gt;
|-&lt;br /&gt;
|Robust Sense||24-27&lt;br /&gt;
|-&lt;br /&gt;
|Vigorous Sense||28-31&lt;br /&gt;
|-&lt;br /&gt;
|Intense Sense||32-35&lt;br /&gt;
|-&lt;br /&gt;
|Extreme Sense||36-39&lt;br /&gt;
|-&lt;br /&gt;
|Full Soul Resonance||40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zodiac Weapons Quests]]&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mysterious_Map&amp;diff=703488</id>
		<title>Mysterious Map</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mysterious_Map&amp;diff=703488"/>
		<updated>2024-01-15T20:04:53Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: /* Mysterious Map Monster Spawns */ Sleep is a role action now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Mysterious Map&lt;br /&gt;
| icon = mysterious map icon1.png&lt;br /&gt;
| description = This bottle is holding what appears to be a timeworn map of unknown origin, bearing peculiar markings.&amp;lt;br&amp;gt;※Use the action Decipher to extract the map and examine its contents.&amp;lt;br&amp;gt;※Level 50 recommended.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 2.28&lt;br /&gt;
| release = &lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
[[Mysterious Map]]s can be used to obtain {{item icon|Alexandrite}}, the [[catalyst]] needed to upgrade [[Animus Zodiac Weapons]] into [[Novus Zodiac Weapons]]. Players will gain 5 {{item icon|Alexandrite}} for each mysterious map completed. Players will lose the mysterious map if they fail.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list header|item-rewards=y}}&lt;br /&gt;
{{quest list row|Morbid Motivation}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: &#039;&#039;&#039;Mysterious Maps&#039;&#039;&#039; cannot be bought, and will not show in the shop, until your weapon is ready for the relevant step ([[Novus Zodiac Weapons]] (iLvl 110)).&lt;br /&gt;
===Purchase===&lt;br /&gt;
{{vendor list}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
{{main|Novus Zodiac Weapons/Quest}}&lt;br /&gt;
===Completing Mysterious Map===&lt;br /&gt;
Solving Mysterious Map is similar to solving [[Treasure Hunt]] map. Before uncovering the treasure chest, the player will need to use {{action icon|Decipher}} and {{Action icon|Dig}} then defeat a group of enemies.&lt;br /&gt;
&lt;br /&gt;
*Players can complete the map with the help of a party but only the owner of the map will receive the Alexandrite. Rest of the party members will get some gil.&lt;br /&gt;
*[[Companions|Chocobo Companion]] can be used to make the battle easier.&lt;br /&gt;
*The battle is trivial for players significantly above level 50.&lt;br /&gt;
&lt;br /&gt;
===Possible Chest Locations===&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Lower La Noscea| 23.6,39 |50}}&lt;br /&gt;
{{NPC location info|Lower La Noscea| 34.4,14.3 |50}}&lt;br /&gt;
{{NPC location info|Middle La Noscea| 17.9,17.9 |50}}&lt;br /&gt;
{{NPC location info|Middle La Noscea| 21.7,25.0 |50}}&lt;br /&gt;
{{NPC location info|Western La Noscea| 12.2,35.8 |50}}&lt;br /&gt;
{{NPC location info|Western La Noscea| 32.8,27.5 |50}}&lt;br /&gt;
{{NPC location info|Eastern La Noscea| 17,31.2 |50}}&lt;br /&gt;
{{NPC location info|Eastern La Noscea| 30.4,27.6 |50}}&lt;br /&gt;
{{NPC location info|Outer La Noscea| 22.8,16.3 |50}}&lt;br /&gt;
{{NPC location info|Outer La Noscea| 15.3,15.0 |50}}&lt;br /&gt;
{{NPC location info|Upper La Noscea| 30.5,24.8 |50}}&lt;br /&gt;
{{NPC location info|Upper La Noscea| 14.1,21.2 |50}}&lt;br /&gt;
{{NPC location info|Central Shroud| 21.2,30.1 |50}}&lt;br /&gt;
{{NPC location info|Central Shroud| 10.7,23.5 |50}}&lt;br /&gt;
{{NPC location info|East Shroud| 25.3,10.8 |50}}&lt;br /&gt;
{{NPC location info|East Shroud| 15.5,21 |50}}&lt;br /&gt;
{{NPC location info|North Shroud| 24.2,25.9 |50}}&lt;br /&gt;
{{NPC location info|North Shroud| 16.2,27.2 |50}}&lt;br /&gt;
{{NPC location info|South Shroud| 24.5,24.9 |50}}&lt;br /&gt;
{{NPC location info|South Shroud| 23.8,18.8 |50}}&lt;br /&gt;
{{NPC location info|Central Thanalan| 19.5,13.6 |50}}&lt;br /&gt;
{{NPC location info|Central Thanalan| 29.7,19.2 |50}}&lt;br /&gt;
{{NPC location info|Eastern Thanalan| 23.4,27.1 |50}}&lt;br /&gt;
{{NPC location info|Eastern Thanalan| 10.5,18.2 |50}}&lt;br /&gt;
{{NPC location info|Northern Thanalan| 20.4,22.1 |50}}&lt;br /&gt;
{{NPC location info|Northern Thanalan| 20.6,27.8 |50}}&lt;br /&gt;
{{NPC location info|Southern Thanalan| 22.4,38.8 |50}}&lt;br /&gt;
{{NPC location info|Southern Thanalan| 21.4,8.8 |50}}&lt;br /&gt;
{{NPC location info|Western Thanalan| 21.6,23.2 |50}}&lt;br /&gt;
{{NPC location info|Western Thanalan| 19.5,26.3 |50}}&lt;br /&gt;
{{NPC location info|Coerthas Central Highlands| 10.7,27.2 |50}}&lt;br /&gt;
{{NPC location info|Coerthas Central Highlands| 23.1,15.9 |50}}&lt;br /&gt;
{{NPC location info|Mor Dhona| 31.5,13.8 |50}}&lt;br /&gt;
{{NPC location info|Mor Dhona| 13.1,10.5 |50}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mysterious Map Monster Spawns===&lt;br /&gt;
{| {{STDT| sortable}}&lt;br /&gt;
!width=&amp;quot;120px&amp;quot;|Monster&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Morbol Menace]] x1&lt;br /&gt;
|&lt;br /&gt;
*This fight is dangerous and a party might be necessary for players close to level 50. &lt;br /&gt;
*&#039;&#039;&#039;Vine Probe&#039;&#039;&#039; is an instant attack which will {{status effect|bind}} &#039;&#039;&#039;[[Bind]]&#039;&#039;&#039; you for up to 30 seconds, causing you to be unable to dodge its &#039;&#039;&#039;{{item icon|Bad Breath}}&#039;&#039;&#039; attack which always immediately follows it.&lt;br /&gt;
**[[Healer]]s can {{Action icon|Esuna}} the {{status effect|bind}} &#039;&#039;&#039;[[Bind]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;{{item icon|Bad Breath}}&#039;&#039;&#039; is a frontal cone shaped AoE that applies a dozen debuffs to all players hit.&lt;br /&gt;
**[[Tank]]s and [[Melee DPS]] can {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039; the boss when it is casting Bad Breath.&lt;br /&gt;
**[[Magical Ranged DPS]] can {{Action icon|Swiftcast}} + {{Action icon|Sleep}} to prevent Bad Breath.&lt;br /&gt;
*Player can try to position their [[Chocobo Companion]] tank in front of the boss then stand behind it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Gargoyle]]s x4&lt;br /&gt;
| &lt;br /&gt;
*&#039;&#039;&#039;Desolate&#039;&#039;&#039; is a frontal line attack that deals heavy damage.&lt;br /&gt;
*&#039;&#039;&#039;Grim Fate&#039;&#039;&#039; is a frontal AoE cone attack that deals heavy damage.&lt;br /&gt;
*Gargoyles do not perform auto-attacks. Simply dodge their AoE and focus them down 1 by 1.&lt;br /&gt;
|-&lt;br /&gt;
| [[Woad Back]] x1&amp;lt;br&amp;gt;[[Gold Back]] x1&amp;lt;br&amp;gt;[[Wind Back]] x1&lt;br /&gt;
|&lt;br /&gt;
*Each of the 3 monsters has a different instant cast AoE status effect:&lt;br /&gt;
**[[Woad Back]] can {{status effect|Petrification}} &#039;&#039;&#039;[[Petrification|Petrify]]&#039;&#039;&#039; the player.&lt;br /&gt;
**[[Wind Back]] can {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; the player.&lt;br /&gt;
**[[Gold Back]] can {{status effect|Paralysis}} &#039;&#039;&#039;[[Paralysis|Paralyze]]&#039;&#039;&#039; the player.&lt;br /&gt;
*Players should kill Woad Back quickly to avoid being petrified. Next the player should kill Gold Back, followed by Wind Back. Kill Order: [[Woad Back]], [[Gold Back]], [[Wind Back]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Mythril Golem]]&lt;br /&gt;
| &lt;br /&gt;
*&#039;&#039;&#039;Rockslide&#039;&#039;&#039; is a frontal line attack that deals heavy damage.&lt;br /&gt;
*&#039;&#039;&#039;Boulder Clap&#039;&#039;&#039; is a frontal AoE cone attack that deals heavy damage.&lt;br /&gt;
*Will spawn 8 [[Fox Fire]] bomb adds periodically which should be killed as quickly as possible by AoE.&lt;br /&gt;
|-&lt;br /&gt;
| [[Monocular Cyclops]] x1&lt;br /&gt;
| &lt;br /&gt;
*His &#039;&#039;&#039;100 Tonze Swing&#039;&#039;&#039; is an AoE attack on surrounding the boss. Ranged should stay further away from the boss and melee be prepared to run out.&lt;br /&gt;
*Will spawn 8 [[Puk]] adds periodically which are quite weak and can be quickly killed by AoE.&lt;br /&gt;
|-&lt;br /&gt;
| [[Virago]] x1&amp;lt;br&amp;gt;[[Concubinus]] x2&lt;br /&gt;
| &lt;br /&gt;
*The succubus will use &#039;&#039;&#039;Sweet Steel&#039;&#039;&#039; (a frontal cone AOE) repeatedly between normal attacks.&lt;br /&gt;
*The concubinus seem to only use auto-attack on you.&lt;br /&gt;
*Kill the concubinus first then the succubus.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bombast]] x1&lt;br /&gt;
|&lt;br /&gt;
*When the Bomb expands, move away to avoid the explosion. When the Bomb is normal-sized, return to attack it. Generally happens 3 times during the fight.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gelid Eye]] x1&lt;br /&gt;
|&lt;br /&gt;
*Side-step its AoE to avoid {{status effect|Petrification}} &#039;&#039;&#039;[[Petrification]]&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zodiac Weapons]]&lt;br /&gt;
[[Category:Novus Zodiac Weapons]]&lt;br /&gt;
[[Category:Zodiac Weapons Quests]]&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Containment_Bay_P1T6&amp;diff=701302</id>
		<title>Containment Bay P1T6</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Containment_Bay_P1T6&amp;diff=701302"/>
		<updated>2024-01-07T00:30:45Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: /* Phase 2 */ Fix spelling of demiurge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the optional story-mode level 60 [[trial]]|the level 60 challenge-mode [[trial]]|Containment Bay P1T6 (Extreme)|the level 90 challenge-mode [[Faux Hollows]] trial|Containment Bay P1T6 (Unreal)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Containment Bay P1T6&lt;br /&gt;
| image = Containment_Bay_P1T6.png&lt;br /&gt;
| description = History tells of a [[Meracydian]] nation comprised of a multitude of races, the foundations of which were built on the worship of a single deity. The &amp;quot;Goddess,&amp;quot; as she was simply known, graced the souls of her worshipers with perfect equilibrium, binding their disparate societies in gilded chains of harmony. In the present day, she is better known as [[Sophia]], one of the incalculably powerful eikons of the [[Warring Triad]]. And after five thousand years of imprisonment, her failed plans for vengeance once more threaten to come to fruition. Defeat the wakened thralls and slay the stirring Goddess, lest her divine &amp;quot;balance&amp;quot; bring all the world to equal ruin!&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 220&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Heavensward)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 25.4, 22.5, 8.4&lt;br /&gt;
| location = Containment Bay P1T6&lt;br /&gt;
| region = Abalathia&#039;s Spine&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = Balance unto All&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] The Goddess: [[Sophia]]===&lt;br /&gt;
Sophia utilizes the following moves and mechanics throughout a total of three phases.&lt;br /&gt;
{{#ev:youtube|2ls7ubGGKxA|350|right|Updated Shadowbringers Guide}}&lt;br /&gt;
{{#ev:youtube|wu7sz0kHSKc|350|right|Sophia (Normal) Guide}}&lt;br /&gt;
===Phase 1===&lt;br /&gt;
*The fight begins with &#039;&#039;&#039;Thunder II&#039;&#039;&#039;, a large conal AoE aimed in the direction that Sophia is facing, immediately followed by &#039;&#039;&#039;Thunder III&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thunder III&#039;&#039;&#039; is a giant donut AoE emitted from Sophia with a safe spot just inside her hitbox. If players are far enough away, it can also be avoided by standing at max-range, depending on Sophia&#039;s position.&lt;br /&gt;
&lt;br /&gt;
*Players must also be wary of &#039;&#039;&#039;Aero II&#039;&#039;&#039;, a large AoE centred on Sophia that deals moderate damage and inflicts a knockback. While neither fatal nor particularly difficult to avoid, players should respect this mechanic later in the fight seeing as the rails on the side of the arena will eventually collapse, allowing players to fall out of the arena to their deaths.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daughter&#039;&#039;&#039;, the lower-half of Sophia, will occasionally disappear from beneath her and materialize at the edges of the arena. After doing so, it will charge up and fire a straight line-AoE called &#039;&#039;&#039;Light Dew&#039;&#039;&#039; across the platform.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sophia Rush&#039;&#039;&#039; is much like the &#039;&#039;&#039;Daughter&#039;&#039;&#039; attack used by her lower half. Sophia herself will move to the eastern or western edge of the arena and charge a huge straight line-AoE across the platform that must be avoided.&lt;br /&gt;
&lt;br /&gt;
*Sophia will eventually create &#039;&#039;&#039;Proximity Markers&#039;&#039;&#039; under the feet of players that they must move away from to avoid as much damage as possible.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
*Sophia begins this phase by casting &#039;&#039;&#039;Cloudy Heavens&#039;&#039;&#039;, making herself invulnerable and marking all players with &#039;&#039;&#039;Eternal Doom&#039;&#039;&#039;. This debuff can only be cleared by defeating three adds.&lt;br /&gt;
&lt;br /&gt;
*If players are fatally injured while affected by &#039;&#039;&#039;Eternal Doom&#039;&#039;&#039;, they will become mindless zombies, attacking their fellow teammates with no control over their actions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The First Demiurge&#039;&#039;&#039; is a Paladin-based add that utilizes AoE attacks and a directional parry. Players who attack the wrong side during the parry-mechanic will be knocked away. Ideally, this add should be focused last.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Second Demiurge&#039;&#039;&#039; is a Healer-based add which will heal the other adds and also uses a gaze mechanic to confuse any players looking directly at it. Ideally, this add should be slain first.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Third Demiurge&#039;&#039;&#039; is a Lancer-based add that will eventually drop a persistent ice puddle on the ground at its current position. Ideally, this add should be positioned at the side of the arena to prevent the puddle from being too obstructive during Phase 3 and the rest of the current add-phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
For the most part, Phase 3 is very similar to Phase 1, apart from a few new additions.&lt;br /&gt;
&lt;br /&gt;
*From here on, it will now be possible to fall off the platform, though players that do so for any reason can still be resurrected after a brief delay.&lt;br /&gt;
&lt;br /&gt;
*Sophia will eventually use &#039;&#039;&#039;{{action icon|Quasar}}&#039;&#039;&#039;, which creates tethers to the east and west of the platform. Each of these tethers will spawn a &#039;&#039;&#039;meteor&#039;&#039;&#039; that will slowly fall towards a set of scales on both sides of the platform. Players must determine which side of the arena is safe by calculating the &#039;weight&#039; of the meteors and moving to the side that weighs the least. On collision, the arena will tilt towards the side that weighs the most and send players sliding in that direction. The larger the weight-difference, the further players will slide.&lt;br /&gt;
&lt;br /&gt;
*There are two types of &#039;&#039;&#039;Meteors&#039;&#039;&#039; that help calculate the tilt.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orange Meteors&#039;&#039;&#039; have a value of 1 and can appear on both sides of the arena.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blue Meteors&#039;&#039;&#039; have a value of 3 and will only appear on one side.&lt;br /&gt;
&lt;br /&gt;
The best approach to this mechanic is to always move towards the opposite side of any &#039;&#039;&#039;Blue Meteors&#039;&#039;&#039; and stand at the very edge before the arena tilts.&lt;br /&gt;
&lt;br /&gt;
*Players must also be mindful of the ice puddle left behind by &#039;&#039;&#039;The Third Demiruge&#039;&#039;&#039; during Phase 2. Before the scales tip, it is best to position yourself so that you don&#039;t slide through the puddle.&lt;br /&gt;
&lt;br /&gt;
*Lastly, when Sophia reaches 15% health or less, she will spawn another &#039;&#039;&#039;Second Demiruge&#039;&#039;&#039; (healer-add) with the same abilities from Phase 2. However, despite being a healer, it cannot heal the boss. Depending on overall DPS, the group must decide between nuking the add to reduce the threat of its gaze attack, or have the off-tank move it away while the group focuses on Sophia to end the fight.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|15}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Sophia Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
Containment bay p1t61.jpg&lt;br /&gt;
containment bay p1t63.jpg&lt;br /&gt;
containment bay p1t64.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dying_Gasp&amp;diff=693254</id>
		<title>The Dying Gasp</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dying_Gasp&amp;diff=693254"/>
		<updated>2023-11-30T07:50:05Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: /* Add Phase */ spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 80 challenge-mode [[trial]]|The Minstrel&#039;s Ballad: Hades&#039;s Elegy}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = By [[Emet-Selch]]&#039;s own words, you are no one─nothing─your life a ghastly mockery of past perfection, utterly devoid of meaning. Yet despite his endless refutations of your worth, mankind has dreamed and struggled and survived. Even now, you fight to preserve your future, and spare two worlds from unimaginable destruction. &lt;br /&gt;
&lt;br /&gt;
The moment has come to make your stand, to call upon every last reserve of strength. Fight for those who shared your journey, and for those you met along the way. Fight for those who awaited your coming across the boundaries of time and space. From distant stars yet undimmed, you are joined by seven summoned champions, for only together can you hope to prevail against the staggering might of this ancient [[Ascian]]─the immortal and implacable Hades!&lt;br /&gt;
| image = y&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 410&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Shadowbringers)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 10 Poetics&lt;br /&gt;
| location = The Dying Gasp&lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Shadowbringers (Quest)&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| echo = trial&lt;br /&gt;
| stone-sky-sea = The Dying Gasp&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Hades]]===&lt;br /&gt;
{{#ev:youtube|UfmOta0CC5M|350|right|The Dying Gasp Trial Guide }}&lt;br /&gt;
Your encounter with Emet-Selch (Hades) takes place within a circular arena overlooking the ruins of Amaurot, deep within the Tempest. Thanks to a small outer railing during the opening phase, players will be incapable of falling over the edge. However, the railing will eventually be destroyed as the fight progresses, meaning players can plummet to their doom if they stray too far. However, there are no notable knockback or movement-based attacks to consider at the time.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all Hades&#039; abilities and phases.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
*&#039;&#039;&#039;Ravenous Assault&#039;&#039;&#039; - Hades slashes at his primary target with a vicious tank-buster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bad Faith&#039;&#039;&#039; - creates a large wall through the centre of the arena that reaches from one end of the platform to the other, with each half of the wall having spikes (arrows) protruding out in different directions. After a brief delay, the spikes will shoot across the platform in the direction they are pointing - one half firing north while the other fires south. To avoid being blasted, players should position themselves behind either side so that the spikes on that side are not pointing in their direction.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Double&#039;&#039;&#039; - a buff that causes Hades next &#039;&#039;&#039;Dark Eruption&#039;&#039;&#039; (see below) or &#039;&#039;&#039;Shadowspread&#039;&#039;&#039; to be double-cast. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Eruption&#039;&#039;&#039; - targets 5 random players with purple AoE markers which will eventually explode, forcing them to spread apart to avoid overlap. Simultaneously, AoE (circle) telegraphs will also be dropped under the marked players feet, forcing them to move out of the way. Bear in mind that &#039;&#039;&#039;Dark Eruption&#039;&#039;&#039; can be &#039;&#039;&#039;Doubled&#039;&#039;&#039; - causing marked players to spawn a second circle beneath their feet after the first one they dropped has exploded.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shadowspread&#039;&#039;&#039; - causes Hades to emit AoE cones in multiple direction, indicated by telegraphs of the floor. Simply dodge the highlighted areas to avoid taking damage. However, if &#039;&#039;&#039;Shadowspread&#039;&#039;&#039; is &#039;&#039;&#039;Doubled&#039;&#039;&#039;, Hades will follow-up the initial attack by emiting cones in the previously undetonated areas, forcing all players to side-step.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Broken Faith&#039;&#039;&#039; - causes a random pattern of aetheric (glowing blue) circles to slowly transcend from the sky into the arena. Once a circle touches the ground, it will detonate, searing anyone caught in their wake for moderate damage and also apply a stackable debuff. Keep in mind that the explosions are wider than the circles themselves. For reference, players can check the circular patterns on the arena floor to see how big the detonation will actually be. To avoid, simply avoid the first few circles until they detonate, then move into a previously detonated area away from other upcoming circle explosions. &lt;br /&gt;
&lt;br /&gt;
From here on, Hades will begin to cycle the previously utilized abilities (possibly with overlapped combinations) until his health has been reduced to 10%. Once sufficiently damaged, Hades will become untargetable while an add-phase begins.&lt;br /&gt;
&lt;br /&gt;
===Add Phase===&lt;br /&gt;
Whilst invulnerable, five waves of Ancients (adds) will be summoned into the arena. Simultaneously, a &#039;&#039;&#039;Fervor of the Ancients&#039;&#039;&#039; (Duty Gauge) will slowly begin to fill-up, indicating Hades&#039;s growing power. If the adds are not defeated before &#039;&#039;&#039;Fervor of the Ancients&#039;&#039;&#039; reaches 100 (max), the raid will be wiped.&lt;br /&gt;
&lt;br /&gt;
Throughout the add phase, players will also contend with multiple AoE markers at the same time as a stack-mechanic. As such, AoE marked players should spread out to avoid the raid, whereas unmarked players should stack with the stack-marked victim to help soak the damage. Assuming the raid successfully defeat all Ancients before the Duty Gauge reaches maximum, Hades will unleash &#039;&#039;&#039;Ancient Dark IV&#039;&#039;&#039; - an unavoidable raid-wide AoE. So long as the Duty Gauge is below &amp;lt;100, the raid can survive via mitigation and healing.&lt;br /&gt;
&lt;br /&gt;
Hades will lament his flesh-bound form and morph into something far more threatening. By successfully reaching this point, a checkpoint is created, ensuring that any future wipes will reset the fight back to the second phase rather than the very beginning.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
With Hades now in full form, the fight resumes with the arena shrouded in darkness and lacking the outer railing, meaning players can accidentally walk over the edge to their doom if not careful. Throughout the rest of the encounter, Hades will no longer be moveable, remaining rooted to the north of the arena with a much larger non-directional hit-box. Whilst in this form, the target with highest enmity (typically the tank) will be constantly peppered by ranged auto-attacks in-between all other mechanics, so beware.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Titanomachy&#039;&#039;&#039; - a frequently used raid-wide blast of darkness, keeping healers on their toes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shadowstream&#039;&#039;&#039; - casts an untelegraphed attack that will blast through the centre of the arena in a column shape, indicated by a large ball of dark energy swirling in front of Hades&#039; face whilst casting. If you notice the animation, simply move to the east or west side of the platform to avoid the upcoming blast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dual Strike #1&#039;&#039;&#039; - creates AoE circle markers on two players, forcing them to move away from the raid to avoid unnecessary overlap.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Echoes of the Lost&#039;&#039;&#039; - causes Hades to noticeably lift one of his two arms and stretch it across the arena with an audible voice cue, such as &amp;quot;Meddlesome pests&amp;quot;. After a brief delay, he will use that arm to swipe across the arena, damaging and debuffing anyone who does not stand directly behind the out-stretched arm. Players will have a small amount of time to identify the raised arm and run behind it as soon as possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Polydegmon&#039;s Predation&#039;&#039;&#039; - an inverted version of &#039;&#039;&#039;Shadowstream&#039;&#039;&#039; (see above). Hades will visibly raise both his arms and prepare to smash the east and west sides of the arena, leaving only a column through the centre (a straight line directly in front of him) as a safe spot.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hellborn Yawp&#039;&#039;&#039; - targets both tanks (two highest enmity targets) with earthshaker markers, indicating that a cone-AoE will be aimed from Hades in the direction of each marker. Marked players can bait the attack in various ways, such as both tanks moving to the far sides so that a safe-spot is created in the centre, or stacking in the centre so that the sides of the arena remain safe, etcetera.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Captivity&#039;&#039;&#039; - marks two random players with AoE circles. After a brief delay, both players (and anyone overlapped by the circles) will be forcibly sucked into the centre of the arena and entrapped within an &#039;&#039;&#039;Aetherial Gaol&#039;&#039;&#039;. While entrapped, players will be raised into the air and unable to move or act in any way, surrounded by a (targetable) glowing orb of darkness. All untrapped players will need to quickly destroy the &#039;&#039;&#039;Aetherial Goal&#039;&#039;&#039; to free their comrades. If this is not done before Hades casts &#039;&#039;&#039;Chorus of the Lost&#039;&#039;&#039;, all trapped players will be executed, regardless of their HP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dual Strike #2&#039;&#039;&#039; - targets the majority of the raid with a combination of plain AoE circles (yellow) and tethered AoE circles (purple) at the same time. To avoid, simply spread apart from other raid-members so that markers do not overlap other teammates.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Doom&#039;&#039;&#039; - causes five bright circles to appear within the arena. Simultaneously, the platform itself will visibly turn black, and all members of the raid will acquire an unavoidable &#039;&#039;&#039;Doom&#039;&#039;&#039; debuff. To cleanse the debuff, all circles will need to be occupied by at least one player. Once done, the raid will be cleansed of all &#039;&#039;&#039;Doom&#039;&#039;&#039; debuffs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wall of the Lost&#039;&#039;&#039; - inflicts a telegraphed knockback from the centre of the arena after a brief delay. The knockback itself is relatively mild, though it still enough to punt players into the void if they remain too close to the arena edge.&lt;br /&gt;
&lt;br /&gt;
At this point, Hades will begin to loop the above mechanics with increased overlap until he has been brought to around 20% health.&lt;br /&gt;
&lt;br /&gt;
===The Finale===&lt;br /&gt;
Once Hades has been sufficiently damaged, he will eventually chain all players via &#039;&#039;&#039;Life In Captivity&#039;&#039;&#039;, rendering them unable to move or act. After beseeching aid from his fallen brethren and calling upon the darkness once more, an &#039;&#039;&#039;Active Time Maneuver&#039;&#039;&#039; will commence. Much like most other active time maneuvers, players must continuously press buttons to fill up a meter before a timer runs out. If successful, the player will break free of their chains in a blaze of overflowing light, much to the chagrin of Hades, who curses Hydaelyn before his last-ditch effort to thwart the raid. However, should any player fail to fill the gauge during the active time maneuver, they will be instantly KO&#039;d instead.&lt;br /&gt;
&lt;br /&gt;
With the platform now shrouded in light, Hades will continuously cast &#039;&#039;&#039;The Dark Devours&#039;&#039;&#039;, dealing tremendous AoE damage and causing the platform to slowly be consumed by darkness with each cast. If Hades has not been defeated before the entire platform has been shrouded in darkness, all participants will begin to suffer from a continuous bleed debuff, and Hades himself will start to long-cast &#039;&#039;&#039;Black Cauldron&#039;&#039;&#039; - causing a full raid-wipe if the cast goes off.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|10}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{item icon|Hades Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Dying Gasp NM.png&lt;br /&gt;
Dying Gasp boss.png&lt;br /&gt;
Minstrel&#039;s Ballad- Hades&#039;s Elegy11.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dzemael_Darkhold&amp;diff=692562</id>
		<title>Dzemael Darkhold</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dzemael_Darkhold&amp;diff=692562"/>
		<updated>2023-11-26T05:29:45Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: Summarize research on the timer behavior&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Dzemael Darkhold&lt;br /&gt;
| description = Seeking to utilize an existing labyrinth of natural caves, the Ishgardian house of Dzemael began construction of their eponymous Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house&#039;s digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they immediately abandoned their plans and withdrew from the subterrane, sealing it off so that they might contain the otherworldly invaders within. Despite all this, the house is unwilling to relinquish its claim to the caves, and believes that if they can be cleared of voidsent, they might still be able to see their original plan brought to fruition.&lt;br /&gt;
| image = Dzemael Darkhold.png&lt;br /&gt;
| type = dungeon&lt;br /&gt;
| level = 44&lt;br /&gt;
| level-sync = 46&lt;br /&gt;
| ilvl = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 4man&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Dungeons (A Realm Reborn)&lt;br /&gt;
| roulette = leveling&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 20,28&lt;br /&gt;
| req-quest = Fort of Fear&lt;br /&gt;
| modes = explorer&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
}} The map layout was overhauled in [[patch 6.1]]. {{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Open the Grand Hall gate: 0/1&lt;br /&gt;
#Clear the Feasting Hall: 0/1&lt;br /&gt;
#Deactivate the level IV magitek field: 0/1&lt;br /&gt;
#Defeat [[Batraal]]: 0/1&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
*In the first section of the dungeon, to avoid high damage of the untelegraphed &#039;&#039;&#039;Eyes on Me&#039;&#039;&#039; AoE from the roaming &#039;&#039;&#039;[[All-seeing Eye]]&#039;&#039;&#039; (ahriman), stand on the purple ground near the glowing crystals to receive the [[File:Crystal veil icon1.png|link=]] &#039;&#039;&#039;Crystal Veil&#039;&#039;&#039; buff, which will reduce damage taken by 90%.&lt;br /&gt;
**This buff also enables one to pull all enemies in the first section of the dungeon to the room before the first boss, without much risk.&lt;br /&gt;
*In the second and third sections, the orange corrupted crystals will occasionally pulse telegraphed point-blank AoEs that should be avoided.&lt;br /&gt;
*Stand in blue Magitek circles until the countdown is completed to open doors. Some of them will be within range of the orange crystal AoEs, so heal through the damage. Having more people in the timers makes them faster, but with diminishing returns--they take 20 seconds with one person, 10s with two or three, and 7.5 with four.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|9XGi77azcCU|350|right|Dzemael Darkhold Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[All-seeing Eye]]===&lt;br /&gt;
All-seeing Eye is the first boss of Dzemael Darkhold. This [[Ahriman]] Boss has an ability called Eyes on Me. The ability does heavy damage to all players near it. Players with the buff Crystal Veil are immune to this damage. Players receive this buff when they are near the glowing crystals. The effect of the crystals fade over time. Players need to move to a new cluster of crystals when this occurs.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, All-seeing Eye will spawn adds. Avoid Adds AoE attacks and kill them asap.&lt;br /&gt;
&lt;br /&gt;
*Fight the All-seeing Eye near the crystal clusters to gain the Crystal Veil buff. When &amp;quot;The power of the crystal begins to dim&amp;quot; appears on screen, move to a new crystal cluster immediately. The All-seeing Eye is invulnerable to attack except when it is near a cluster of crystals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dread Gaze&#039;&#039;&#039; is a frontal cone AoE attack that inflicts the debuff {{status effect|paralysis}} [[Paralysis]] to all targets hit.&lt;br /&gt;
:&#039;&#039;&#039;Cursed Gaze&#039;&#039;&#039; is a frontal cone AoE attack that inflicts the debuff {{status effect|amnesia}} [[Amnesia]] to all targets hit.&lt;br /&gt;
:&#039;&#039;&#039;Eyes on Me&#039;&#039;&#039; is an ability that deals heavy damage all players near the All-seeing Eye. Players under the effect of Crystal Veil are immune to this damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Taulurd]]===&lt;br /&gt;
Taulurd is the 2nd boss of Dzemael Darkhold. He has some powerful AoE cone attacks that should be avoided by all players. &lt;br /&gt;
&lt;br /&gt;
Throughout the fight he will summon adds named Deepvoid Slaves. These monsters are on top of an elevated platform. They will perform ranged attacks at the players. Be sure to spread out and avoid their Firewater attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Adds&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Deepvoid Slave&#039;&#039;&#039; has two types of attacks, Firewater and Boulderdash. Firewater is a circular AoE attack that targets one random player. Firewater can be avoided by moving out of the red circular ground indicator. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Straight Punch&#039;&#039;&#039; is an instant melee attack that deals a small amount of damage.&lt;br /&gt;
:&#039;&#039;&#039;Double Smash&#039;&#039;&#039; is a frontal AoE cone attack that deals a large amount of damage to targets hit.&lt;br /&gt;
:&#039;&#039;&#039;Elbow Drop&#039;&#039;&#039; is a frontal AoE cone attack that deals more damage than Double Smash. Taulurd starts to use this when it is under half [[HP]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Batraal]]===&lt;br /&gt;
Batraal is the final boss of Dzemael Darkhold. This demon has an instant frontal AoE cone attack that deals heavy damage to all targets hit. Be sure to have only the tank in front of the boss. He has a long ranged AoE column attack named Desolation that does extremely high damage and will instantly kill most players.&lt;br /&gt;
&lt;br /&gt;
Throughout the fight, a purple beam will appear between Batraal and a crystal. Batraal will mark a player with a crosshair and fires Desolation at the target every few seconds. While Batraal is connected to the crystal, he is invulnerable. Be sure to kill the crystal as soon as possible while dodging Desolations. The player who was targeted should avoid aiming the Desolations at the rest of the party.&lt;br /&gt;
&lt;br /&gt;
At around 30% HP and after the 3rd crystal is destroyed, Batraal will use Hellssend and become enraged. He will start using Desolation at will. Batraal will also spawn black pools under 3 players. Players within the pool will take damage over time. Move out of them immediately. The puddles will occasionally explode and deal high damage to anyone standing in them.&lt;br /&gt;
&lt;br /&gt;
*Avoid Desolation at all cost, since it will instantly kill most players&lt;br /&gt;
&lt;br /&gt;
*If you are targeted, don&#039;t point Desolation at the rest of the party&lt;br /&gt;
&lt;br /&gt;
*Kill crystals when they appear.  The crystal activate in a set pattern at set percentages of the boss&#039;s HP.  The first to activate is the crystal in the alcove behind and to the left of the boss, relative to where players enter the room.  From there, the crystals will activate counter-clockwise (near and to the left of the boss, then behind and to the right of the boss) roughly every 25% of the boss&#039;s HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Grim Fate&#039;&#039;&#039; is an instant frontal attack that deals heavy damage to a single player.&lt;br /&gt;
:&#039;&#039;&#039;Grim Cleaver&#039;&#039;&#039; is an instant ranged attack that deals moderate amount of damage to a random player.&lt;br /&gt;
:&#039;&#039;&#039;Grim Halo&#039;&#039;&#039; is an instant attack that deals moderate amount of damage to all players around him.&lt;br /&gt;
:&#039;&#039;&#039;Desolation&#039;&#039;&#039; is an frontal AoE column that deals very heavy damage to all players caught within.&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
{| width=75%&lt;br /&gt;
|width=50%|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[All-seeing Eye]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Alpgrot Orobon]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Amanuensis]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Batraal]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Betrayed Soul]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bone Nix]] || {{Action icon|Sticky Tongue}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Corrupted Crystal]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Deepvoid Slave]] ||&lt;br /&gt;
|}&lt;br /&gt;
|width=50% valign=top|&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!width=25%| Name&lt;br /&gt;
!width=75%|Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Diamond-tooth Hedgemole]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Forsaken Soul]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hellsbound Warrior]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Lava Drake]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mouch Volante]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Recluse Hippogryph]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Taulurd]] ||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Dzemael Weapons|Dzemael Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[All-seeing Eye]]===&lt;br /&gt;
{{Drops list|All-seeing Eye}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Taulurd]]===&lt;br /&gt;
{{Drops list|Taulurd}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Batraal]]===&lt;br /&gt;
*{{Item icon|Ahriman Card}} (Drops at a fixed rate)&lt;br /&gt;
{{Drops list|Batraal}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 1 (X: 12.8 Y: 13.7, Outer Hold)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Pince-nez}}&lt;br /&gt;
{{Drops table row|Coliseum Galerus}}&lt;br /&gt;
{{Drops table row|Coliseum Shawl}}&lt;br /&gt;
{{Drops table row|Coliseum Subligar}}&lt;br /&gt;
{{Drops table row|Coliseum Loincloth}}&lt;br /&gt;
{{Drops table row|Sentinel&#039;s Sabatons}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Sollerets}}&lt;br /&gt;
{{Drops table row|Buccaneer&#039;s Boots}}&lt;br /&gt;
{{Drops table row|Harlequin&#039;s Boots}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 2 (X: 6.7 Y: 12.0, Inner Hold)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sentinel&#039;s Celata}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Chain Coif}}&lt;br /&gt;
{{Drops table row|Buccaneer&#039;s Tricorne}}&lt;br /&gt;
{{Drops table row|Harlequin&#039;s Cap}}&lt;br /&gt;
{{Drops table row|Sentinel&#039;s Gauntlets}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Vambraces}}&lt;br /&gt;
{{Drops table row|Buccaneer&#039;s Gloves}}&lt;br /&gt;
{{Drops table row|Harlequin&#039;s Mitts}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer 3 (X: 8.4 Y: 12.3, Inner Hold)====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Sentinel&#039;s Cuirass}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Haubergeon}}&lt;br /&gt;
{{Drops table row|Buccaneer&#039;s Shirt}}&lt;br /&gt;
{{Drops table row|Harlequin&#039;s Acton}}&lt;br /&gt;
{{Drops table row|Sentinel&#039;s Trousers}}&lt;br /&gt;
{{Drops table row|Templar&#039;s Skirt}}&lt;br /&gt;
{{Drops table row|Buccaneer&#039;s Sarouel}}&lt;br /&gt;
{{Drops table row|Harlequin&#039;s Tights}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Dzemael Darkhold}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
File:Dzemael darkhold boss1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{see also|The Mythril Eye#The Mythril Eye 01 - Disaster at the Darkhold|The Harbor Herald#The Harbor Herald 01 - The Maelstrom in Ishgard}}&lt;br /&gt;
===The Count&#039;s Ambition===&lt;br /&gt;
Seeking to utilize an existing labyrinth of natural caves, Count Tarresson of House Dzemael ordered the construction of the Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house&#039;s digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they were forced to withdraw from the subterrane and suspend their plans. To add insult to injury, imperial troops exploited the confusion to take up positions within the caves.&lt;br /&gt;
&lt;br /&gt;
In a bid to liberate the Darkhold, a young Artorel de Fortemps assembled his knights at the hamlet of Owl&#039;s Nest. Bolstered by the presence of capable adventurers, they succeeded in removing the Garleans, earning the future lord of House Fortemps considerable renown. The voidsent, however, proved considerably more difficult to purge, and after some years at a standstill, the call went out once more for brave souls who might aid in reclaiming the caves once and for all.&lt;br /&gt;
&lt;br /&gt;
===All-seeing Eye===&lt;br /&gt;
An immense ahriman whose menacing eye seems to strip barethe essence of things. With but a mere gaze it can call down a curse upon its enemies, while its robust wards stymie the efforts of archers, sending their arrows skittering harmlessly away.&lt;br /&gt;
&lt;br /&gt;
===Batraal===&lt;br /&gt;
In the course of the Darkhold&#039;s construction, the workers of House Dzemael uncovered solid, to their sheer horror, what turned out to be a full gargoyle. A type of voidsent that manifests in the Source by merging its essence with stone, the creature is believed to have occupied a position of power amongst its kind, as indicated by the pair of massive blades it brandished. In gargoyle society, such as we understand it, size does appear to matter.&lt;br /&gt;
&lt;br /&gt;
Himself a student of architecture, Count Tarresson de Dzemael had hoped to minimize the cost of building a fortress by taking advantage of a natural cave system. The myriad troubles that beset the Darkhold&#039;s construction, however, led to his renouncing his title—under pressure from his sons, if the whisperings amongst Ishgardian nobility are to be believed.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Level_5_Petrify&amp;diff=679284</id>
		<title>Level 5 Petrify</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Level_5_Petrify&amp;diff=679284"/>
		<updated>2023-10-22T17:26:27Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: Add combo information with Ultravibration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Level 5 Petrify&lt;br /&gt;
| icon = Level 5 Petrify.png&lt;br /&gt;
| description = Petrifies all enemies in a cone before you. &lt;br /&gt;
| facts = {{Action fact|duration|20}}{{Action fact|Chance of successful attack is low.}}{{Action fact|Enemy level must be a multiple of 5. Has no effect on enemies whose level is higher than your own.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 14&lt;br /&gt;
| rank = 2&lt;br /&gt;
| damage-type = Magic&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 400&lt;br /&gt;
| casting = 2&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 6&lt;br /&gt;
| traits =&lt;br /&gt;
| actions = Drill Cannons, Ultravibration&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| aoe-type = front cone&lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
This curse, commonly used by ahrimans and similar voidsent, takes advantage of the hubris that living creatures tend to fall prey to upon reaching certain milestones in development, targeting mental weaknesses to give foes a paralyzing reminder of their own fallibility.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
{{dropped by}}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
*[[Patch 6.1]] change - There is now a [[Manor Sentry]] enemy just outside the first boss room of [[Haukke Manor]]. More importantly, it will use [[Level 5 Petrify]] regardless of its health status. So you can choose to run this unsync&#039;d and just run to the first boss room and hope to learn it, or form a sync&#039;d party and just make it this far to guarantee learning it.&lt;br /&gt;
*[[Manor Sentry]] is spawned when the final boss drops to around 25% HP. Manor Sentry will use Level 5 Petrify at around 20% HP. If you don&#039;t learn the spell after killing it, consider wiping the party using sacrificial actions ([[Self-destruct]], [[Final Sting]], [[Transfusion]]) and do the boss fight again -- Brush with Death takes 10 minutes to expire, but it may be faster than running the entire instance again.&lt;br /&gt;
*This can be acquired solo synced using [[Mighty Guard]] and [[Basic Instinct]]. Simply clear up to before the first boss making use of [[Ultravibration]] if you have it. Pull the sentry, wait for the sentry to cast its cone AoE, then kill it using your DPS cooldowns immediately after.&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
*Combos with {{action icon|Drill Cannons}} or {{action icon|Ultravibration}}.&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blue_Mage&amp;diff=679283</id>
		<title>Blue Mage</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blue_Mage&amp;diff=679283"/>
		<updated>2023-10-22T17:14:44Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: /* Leveling */ typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blue Mage concept art.jpg|350px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/jobguide/bluemage FinalFantasyXIV.com Blue Mage]|A so-called mage of rather questionable character claims to have mastered an outlandish form of spellcasting that resembles neither black nor white magic during his voyage to the New World. Allegedly, anyone who purchases one of his soul crystals can learn to mimic the aetherial magicks of wild creatures. But can he be trusted, or is he merely a con artist looking to make a quick gil?}}&lt;br /&gt;
&lt;br /&gt;
[[File:Blue_Mage_frame_icon.png|40px|left]] [[Blue Mage]] (&#039;&#039;&#039;BLU&#039;&#039;&#039;) is a [[Limited Job]] specializing in harnessing the [[Blue Magic Spellbook|powers]] of enemy creatures. While it is classified as a [[Magical Ranged DPS|magical ranged DPS]], it can adopt the roles of [[tank]], [[healer]], or [[DPS]] based on the spells the player equips and [[Aetherial Mimicry]].&lt;br /&gt;
&lt;br /&gt;
Its role as a limited job, along with a having a lower level cap (10-20 levels lower depending on the patch) than other jobs, restricts the type of content it can participate in, making many blue mage activities self-contained. However, blue mages using the correct spells have the strongest burst damage of any job in the game. Moreover, their available spells are not affected by level sync. This makes the job popular for quickly &amp;quot;farming&amp;quot; level synced duties or [[FATE]]s for various objectives, such as [[Moogle Treasure Trove Events]].&lt;br /&gt;
__TOC__&lt;br /&gt;
== General information ==&lt;br /&gt;
Harnessing the power of blue magic, players can learn to mimic the abilities of wild beasts with this new job. Like [[Ninja]], [[Blue Mage]] was added outside an [[expansion]] with [[patch 4.5]].&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
Quest givers hang out in the plaza outside [[Milvaneth Sacrarium]] in [[Ul&#039;dah - Steps of Thal]].&lt;br /&gt;
&lt;br /&gt;
=== Unlock ===&lt;br /&gt;
*Complete the [[quest]]: {{questlink|feature|Out of the Blue}}&lt;br /&gt;
*Requirement: Level 50 Disciple of War or Magic&lt;br /&gt;
*Starting NPC: [[Zealous Yellowjacket]] in [[Limsa Lominsa Lower Decks]] (X:10.0 Y:11.0)&lt;br /&gt;
*Prerequisite Quest: Players must first complete the [[Main Scenario Quest]] {{questlink|main|The Ultimate Weapon}}.&lt;br /&gt;
*To switch class to Blue Mage, equip the {{item icon|Rainmaker}} weapon.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&#039;&#039;&#039;[[Blue Mage&#039;s Arm]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Blue Mage Only Armor Sets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And other armor and accessories &amp;quot;of Casting.&amp;quot; However, unlike other jobs, a blue mage&#039;s weapons do not have any main attributes that enhance their base stats, meaning that a blue mage is weaker stat-wise than other jobs in equivalent item level gear. Instead, blue mage damage is based solely on [[intelligence]] points.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
The most practical way for blue mages to gain experience is to kill higher-leveled monsters in the open world, for which blue mages receive an experience bonus.&lt;br /&gt;
&lt;br /&gt;
Because gaining enough experience for the current level cap of 80 in this way is very time-consuming, many players use an alternative method that depends on a particular game mechanic: If the blue mage creates [[enmity]] with respect to a monster (e.g. by attacking it with [[Flying Sardine]]), but something else then kills the monster, the blue mage gains full experience for the kill. This mechanic can be used to obtain experience quickly in the following manner:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;From level 1 to level 70:&#039;&#039;&#039; The blue mage pairs up with a maximum-level player (the two must &#039;&#039;not&#039;&#039; be in the same party), and together they run amok on the beach south of [[Stilltide]] in [[Kholusia]] (33, 31). The blue mage tags the level 70 monsters there with [[Flying Sardine]], and then the maximum-level player kills the tagged monsters.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;From level 70 to level 80:&#039;&#039;&#039; This can be done solo. The blue mage protects themselves by using [[Mighty Guard]] and [[Aetheric Mimicry]]: Tank, then moves to the northernmost part of [[The Tempest]] (27, 5). This part of the map is populated by level 79 [[Clionid]]s and [[Deep-sea Leech]]es. The blue mage tags the leeches with [[Flying Sardine]] and moves them towards a clionid, which will kill the leech, gifting the experience to the blue mage. Care should be taken not to feed more than one or two leeches to the same clionid, or it will grow so large that it might one-shot the blue mage.&lt;br /&gt;
&lt;br /&gt;
==Limited Jobs==&lt;br /&gt;
Blue Mage is the first limited job in the game. As such, there are several key points that distinguish it from other [[jobs]].&lt;br /&gt;
&lt;br /&gt;
Blue mage functions independently of other [[classes]] and jobs, starting at level 1 with a &#039;&#039;&#039;maximum level of 80&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When playing as a blue mage, it is possible to participate in [[duties]] with other players in preformed or undersized parties. However, matchmaking using [[Duty Finder]] is disabled. In addition, the following duties will remain inaccessible:&lt;br /&gt;
*[[Duty Roulettes]]&lt;br /&gt;
*[[Ultimate Raids]]&lt;br /&gt;
*[[Adventuring Forays]]&lt;br /&gt;
**It is not possible to change to blue mage after entering these instances. &lt;br /&gt;
*[[Squadron Missions]] &lt;br /&gt;
*[[Deep Dungeon]]s&lt;br /&gt;
*[[PvP]], including [[duels]]&lt;br /&gt;
**It is possible, however, to enter the [[Wolves&#039; Den Pier]] as a blue mage. &lt;br /&gt;
*[[Stone, Sky, Sea]] &lt;br /&gt;
*[[Hall of the Novice]]&lt;br /&gt;
*[[Duty Support]] and [[Trust]]&lt;br /&gt;
&lt;br /&gt;
Blue mages gain greater [[experience]] from battling [[enemies]] in the open world than other jobs do.&lt;br /&gt;
*No bonuses are granted to experience gained from [[FATE]] or [[guildleve]] enemies.&lt;br /&gt;
&lt;br /&gt;
Blue mage cannot be used to progress through the [[main scenario]].&lt;br /&gt;
&lt;br /&gt;
[[Retainers]] cannot be assigned the blue mage job.&lt;br /&gt;
&lt;br /&gt;
== [[List of blue mage quests|Job Quests]] ==&lt;br /&gt;
{{:List of blue mage quests}}&lt;br /&gt;
&lt;br /&gt;
== [[List of blue mage actions|Actions]] ==&lt;br /&gt;
{{:List of blue mage actions}}&lt;br /&gt;
&lt;br /&gt;
== [[List of blue mage traits|Traits]] ==&lt;br /&gt;
{{:List of blue mage traits}}&lt;br /&gt;
&lt;br /&gt;
==Job Mechanics==&lt;br /&gt;
[[Blue Mage]] has no [[Job Gauge]] nor any traditional combos. Stacking individual spell effects in creative ways is how Blue Mage deals its most effective damage.&lt;br /&gt;
&lt;br /&gt;
===Active Actions===&lt;br /&gt;
[[File:blue mage active actions1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Before [[#Learning Spells|spells]] can be set to your hotbar, they must first be selected as active actions. You can have up to 24 active actions at any given time.&lt;br /&gt;
* Active actions cannot be changed during combat or during certain duties.&lt;br /&gt;
&lt;br /&gt;
===Active Sets===&lt;br /&gt;
Active actions can also be saved together as a set. Up to five active sets can be saved.&lt;br /&gt;
* The presently selected active set will not affect the layout of your hotbar.&lt;br /&gt;
&lt;br /&gt;
==Learning Spells==&lt;br /&gt;
{{see also|Blue Mage Spells Learning Guide}}&lt;br /&gt;
Rather than gaining new actions by increasing in level, blue mages learn them from enemies. In order to do so, you must first witness an enemy perform a special attack in battle. Once it is defeated, you have a chance of acquiring the ability. You do not have to be hit by that spell. After defeating the enemy, you have a chance of learning that spell. The chance is determined by the rank of the spell. ★ is the easiest to learn while ★★★★★ is the hardest.&lt;br /&gt;
* You don&#039;t need to be hit by the spell, only see it to be casted.&lt;br /&gt;
* If you&#039;re dead when is enemy is defeated, you will not learn the spell.  This also applies to deaths due to Final Sting and Self Destruct.&lt;br /&gt;
* If one person in a party learns the spell, everyone in the party will also learn it.&lt;br /&gt;
* Out of a duty, job level has no influence on when an action can be learned.  There is no minimum level to learn a spell unless it is inside a [[duty]]. If a duty is level-synced (even when undersized), there is a 100% chance of learning the spell.  If unsynced, the spell learning rate is dependent on the number of stars (estimates put ★★★★★ spell learning rates at 5%), but is not 100%.  &lt;br /&gt;
* There are two exceptions to the rule that spells learned unsync do not have a 100% drop rate: these are Mind Blast (from the Tam-Tara Deepcroft) and Glower (from Aurum Vale).  These two are required by job quests, and will thus always drop.&lt;br /&gt;
* You are also not guaranteed to learn a spell from a monster that uses it in a Masked Carnivale fight, even though they are synced duties.&lt;br /&gt;
&lt;br /&gt;
===[[Blue Magic Spellbook]]===&lt;br /&gt;
[[File:blue magic spellbook2.png|350px|right]]&lt;br /&gt;
All spells you have learned are recorded in the [[Blue Magic Spellbook]]. The book also contains hints on how to acquire other spells.&lt;br /&gt;
&lt;br /&gt;
===Whalaqee Totems===&lt;br /&gt;
{{:Whalaqee Totem}}&lt;br /&gt;
&lt;br /&gt;
==Blue Mage Activities==&lt;br /&gt;
&lt;br /&gt;
===[[The Masked Carnivale]]===&lt;br /&gt;
A series of solo battles exclusively for blue mages, the Masked Carnivale offers a range of opponents on which to test their skills, earning rewards in the process. Completing certain Masked Carnivale stages is required to progress in the blue mage job quests.&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mage Log]]===&lt;br /&gt;
&lt;br /&gt;
The blue mage log allows you to form parties with other blue mages and participate in specific duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Unlock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires Blue Mage Level 60&lt;br /&gt;
&lt;br /&gt;
Complete the blue mage quest [[Blue_in_the_Face|Blue in the Face]] and learn the blue magic spell [[Frog_Legs|Frog Legs]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Participate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the log, you may view a list of available duties, recruit party members, and commence duties. Please note that the completion of duties will only count towards blue mage log progress if the party meets the size requirements. For this reason, it is recommended that you avoid using the &amp;quot;Undersized Party&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available Duties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Successfully completing duties listed in the blue mage log will mark them as complete, provided that you fulfill the requirements.&lt;br /&gt;
&lt;br /&gt;
Various rewards will be granted upon completion of these duties. Greater rewards are earned the first time a duty is completed via the blue mage log.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weekly Targets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Greater rewards are given for completing duties marked as weekly targets, which are marked with a silver star.&lt;br /&gt;
* The additional rewards for a weekly target can only be earned once per week.&lt;br /&gt;
* Weekly targets are reset every Tuesday at 12:00 a.m. (PST).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prime Targets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition to the standard weekly target, marked with a silver star in the list of duties, there is also a prime target, marked with a gold star. While the prime target offers increased rewards, the difficulty is significantly higher. The duties selected as prime targets are not otherwise accessible via the blue mage log.&lt;br /&gt;
&lt;br /&gt;
===[[Extreme Trials]] and [[Savage Raids]]===&lt;br /&gt;
Completing extreme trials and the final encounter of a savage raid tier with a full party of blue mages, Silence Echo turned on, and Unrestricted Party turned off, will fulfill [[Battle Achievements (Achievements)|achievements]] that reward exclusive [[titles]] and the {{item icon|Morbol (Mount)}} [[mounts|mount]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This job is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Da Ba Dee I}}&lt;br /&gt;
{{achievement table row|Da Ba Dee II}}&lt;br /&gt;
{{achievement table row|Da Ba Dee III}}&lt;br /&gt;
{{achievement table row|Da Ba Dee IV}}&lt;br /&gt;
{{achievement table row|Da Ba Dee V}}&lt;br /&gt;
{{achievement table row|Da Ba Dee VI}}&lt;br /&gt;
{{achievement table row|Da Ba Dee VII}}&lt;br /&gt;
{{achievement table row|Da Ba Dee VIII}}&lt;br /&gt;
{{achievement table row|The More You Know I}}&lt;br /&gt;
{{achievement table row|The More You Know II}}&lt;br /&gt;
{{achievement table row|The More You Know III}}&lt;br /&gt;
{{achievement table row|The More You Know IV}}&lt;br /&gt;
{{achievement table row|The More You Know V}}&lt;br /&gt;
{{achievement table row|The More You Know VI}}&lt;br /&gt;
{{achievement table row|The More You Know VII}}&lt;br /&gt;
{{achievement table row|The More You Know VIII}}&lt;br /&gt;
{{achievement table row|The More You Know IX}}&lt;br /&gt;
{{achievement table row|Jack of All Trades I}}&lt;br /&gt;
{{achievement table row|Jack of All Trades II}}&lt;br /&gt;
{{achievement table row|Jack of All Trades III}}&lt;br /&gt;
{{achievement table row|Jack of All Trades IV}}&lt;br /&gt;
{{achievement table row|Jack of All Trades V}}&lt;br /&gt;
{{achievement table row|Mightier than the Inferno}}&lt;br /&gt;
{{achievement table row|Mightier than the Crag}}&lt;br /&gt;
{{achievement table row|Mightier than the Vortex}}&lt;br /&gt;
{{achievement table row|Mightier than the King}}&lt;br /&gt;
{{achievement table row|Mightier than the Whorl}}&lt;br /&gt;
{{achievement table row|Mightier than Levin}}&lt;br /&gt;
{{achievement table row|Mightier than the Frost}}&lt;br /&gt;
{{achievement table row|Mightier than the Dragon}}&lt;br /&gt;
{{achievement table row|Mightier than the Raven}}&lt;br /&gt;
{{achievement table row|Mightier than the Dreadwyrm}}&lt;br /&gt;
{{achievement table row|Mightier than the Hive}}&lt;br /&gt;
{{achievement table row|Mightier than the Expanse}}&lt;br /&gt;
{{achievement table row|Mightier than the Round}}&lt;br /&gt;
{{achievement table row|Mightier than the Fiend}}&lt;br /&gt;
{{achievement table row|Mightier than the Horde}}&lt;br /&gt;
{{achievement table row|Mightier than the Goddess}}&lt;br /&gt;
{{achievement table row|Mightier than the Demon}}&lt;br /&gt;
{{achievement table row|Mightier than the Manipulator}}&lt;br /&gt;
{{achievement table row|Mightier than Justice}}&lt;br /&gt;
{{achievement table row|Mightier than the Prime}}&lt;br /&gt;
{{achievement table row|Blue Unchained}}&lt;br /&gt;
{{achievement table row|Masked Conqueror}}&lt;br /&gt;
{{achievement table row|True Blue}}&lt;br /&gt;
{{achievement table row|Mightier than the Revel}}&lt;br /&gt;
{{achievement table row|Mightier than Bliss}}&lt;br /&gt;
{{achievement table row|Mightier than the Worm}}&lt;br /&gt;
{{achievement table row|Mightier than the Moon}}&lt;br /&gt;
{{achievement table row|Mightier than the White}}&lt;br /&gt;
{{achievement table row|Mightier than the Vermilion}}&lt;br /&gt;
{{achievement table row|Mightier than the Azure}}&lt;br /&gt;
{{achievement table row|Mightier than the Delta}}&lt;br /&gt;
{{achievement table row|Mightier than the Sigma}}&lt;br /&gt;
{{achievement table row|Mightier than the Alpha}}&lt;br /&gt;
{{achievement table row|Omega Blue}}&lt;br /&gt;
{{achievement table row|Mightier than the Monarch}}&lt;br /&gt;
{{achievement table row|Mightier than Perfection}}&lt;br /&gt;
{{achievement table row|Mightier than the Underworld}}&lt;br /&gt;
{{achievement table row|Mightier than Ruby}}&lt;br /&gt;
{{achievement table row|Mightier than Emerald}}&lt;br /&gt;
{{achievement table row|Mightier than Diamond}}&lt;br /&gt;
{{achievement table row|Mightier than the Gate}}&lt;br /&gt;
{{achievement table row|Mightier than the Verse}}&lt;br /&gt;
{{achievement table row|Mightier than the Promise}}&lt;br /&gt;
{{achievement table row|Bluetopia}}&lt;br /&gt;
{{achievement table row|Smokin&#039; I}}&lt;br /&gt;
{{achievement table row|Smokin&#039; II}}&lt;br /&gt;
{{achievement table row|Smokin&#039; III}}&lt;br /&gt;
{{achievement table row|Smokin&#039; IV}}&lt;br /&gt;
{{achievement table row|Smokin&#039; V}}&lt;br /&gt;
{{achievement table row|Smokin&#039; VI}}&lt;br /&gt;
{{achievement table row|Smokin&#039; VII}}&lt;br /&gt;
{{achievement table row|The Harder They Fall}}&lt;br /&gt;
{{achievement table row|Octopath Traveler}}&lt;br /&gt;
{{achievement table row|Something Borrowed}}&lt;br /&gt;
{{achievement table row|None More Blue}}&lt;br /&gt;
{{achievement table row|Violets Are Violet}}&lt;br /&gt;
{{achievement table row|All That Glitters Is Blue}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable Blue Mages==&lt;br /&gt;
*[[Martyn]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Blue mage1.jpg&lt;br /&gt;
File:Blue mage2.jpg&lt;br /&gt;
File:Blue mage3.jpg&lt;br /&gt;
File:Blue mage4.jpg&lt;br /&gt;
File:Blue mage5.jpg&lt;br /&gt;
File:Blue mage af1.png|Blue Mage Artifact Armor in 4.5 [[Stormblood]].&lt;br /&gt;
File:Blue mage af3.jpg|Blue Mage Artifact Armor in 5.45 [[Shadowbringers]].&lt;br /&gt;
File:Blue mage af4.jpg|Blue Mage Artifact Armor in 6.45 [[Endwalker]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Blue Mage Spells Learning Guide]]&lt;br /&gt;
* [[Blue Mage Macros]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://na.finalfantasyxiv.com/jobguide/bluemage FinalFantasyXIV.com BlueMage] on the official website.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
[[Category:Patch 4.5 Features]]&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Minor_Arcana&amp;diff=656361</id>
		<title>Minor Arcana</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Minor_Arcana&amp;diff=656361"/>
		<updated>2023-09-09T16:05:12Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: /* Notes */ typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Draws either the Lord of Crowns or the Lady of Crowns from your divining deck.&lt;br /&gt;
| facts = {{action fact|Action changes to the drawn arcanum.}}{{action fact|Can only be executed while in combat.}}&lt;br /&gt;
| acquired = Astrologian&lt;br /&gt;
| level = 70&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 60&lt;br /&gt;
| actions = Lord of Crowns, Lady of Crowns&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| req-quest = Foxfire&lt;br /&gt;
| targeting = self&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Upon use, this action will change to either {{action icon|Lord of Crowns}} or {{action icon|Lady of Crowns}}. They will only revert back to Minor Arcana upon use or if the player dies or changes classes/locations, which can make tracking the cooldown of this ability a hassle.&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Toxikon&amp;diff=656347</id>
		<title>Toxikon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Toxikon&amp;diff=656347"/>
		<updated>2023-09-09T15:49:44Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: /* Notes */ toxikon is replaced by toxikon ii, not dosis iii&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Toxikon&lt;br /&gt;
| icon = Toxikon.png&lt;br /&gt;
| description = Deals unaspected damage to target and all enemies nearby it with a potency of 300 for the first enemy, and 50% less for all remaining enemies.&lt;br /&gt;
| facts = {{Action fact|additional|Restores HP to targets under the effect of [[Kardion]] granted by you}}{{Action fact|cure potency|170}}{{Action fact|addersting Cost|1}}&lt;br /&gt;
| acquired = sage&lt;br /&gt;
| level = 66&lt;br /&gt;
| type = spell&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost =&lt;br /&gt;
| gp-cost =&lt;br /&gt;
| cp-cost = &lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 5&lt;br /&gt;
| gcd =&lt;br /&gt;
| traits = Addersting, Offensive Magic Mastery, Offensive Magic Mastery II&lt;br /&gt;
| actions = Eukrasian Diagnosis, Eukrasian Prognosis, Toxikon II, Kardia, Soteria&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| pvp = c&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* The potency of this action is 240 until {{action icon|Offensive Magic Mastery}} is learned at Lv. 72.&lt;br /&gt;
* The potency of the {{action icon|Kardia}} healing effect is 130 when this action is usable, as {{action icon|Enhanced Healing Magic (Sage)}} (which increases potency to 170) is not learned until Lv. 85, by which time this action would have been replaced with {{action icon|Toxikon II}}.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bind&amp;diff=655835</id>
		<title>Bind</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Bind&amp;diff=655835"/>
		<updated>2023-09-08T16:08:02Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: Link to other bind-inflicting actions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{status effect|bind}} [[Bind]] is a detrimental [[status effect]] which disables all movement for the duration, including abilities which involve movement. It is removed if the affected target is attacked.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
*{{item icon|Foot Graze}}&lt;br /&gt;
*{{item icon|Black Knight&#039;s Tour}}&lt;br /&gt;
*{{item icon|Hyoton}}&lt;br /&gt;
&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Triceratops_Horn&amp;diff=654407</id>
		<title>Triceratops Horn</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Triceratops_Horn&amp;diff=654407"/>
		<updated>2023-09-06T15:47:17Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: Fix link and icon for the mount&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Triceratops Horn&lt;br /&gt;
| icon = triceratops horn icon1.png&lt;br /&gt;
| description = A rough-hewn horn of petrified bone that, when blown, emits a somber tone that summons a lumbering triceratops.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Other&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Achievements===&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Nuts for Nutsy}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
*Unlocks {{item icon|Triceratops (Mount)}} [[mounts|mount]].&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=651028</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=651028"/>
		<updated>2023-08-31T18:52:34Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: Had to look up face pull elsewhere, so now it&amp;#039;s here too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Note: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{questlink|raid|raid}}s that how indicates how many treasure coffers the party leader would like to appear upon completing the duty. 2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed)); 1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week. Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;). Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{questlink|raid|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design since [[patch 6.0]] (Endwalker), wherein all non-limited jobs were changed to have burst damage every 2 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Alexander: Gordias}} represents A1-A4, {{questlink|raid|Alexander: Midas}} represents A5-A8, and {{questlink|raid|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{questlink|raid|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&#039;&#039;&#039;ACC&#039;&#039;&#039; = [[Accuracy]]&amp;lt;/s&amp;gt; became [[Direct Hit Rate]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (iLvl 50) Additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK&#039;&#039;&#039; = {{questlink|dungeon|Amdapor Keep}}; An entry-level level 50 dungeon that drops iLvl 60 gear. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}}  [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are ILvl 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma weapons are nominally iLvl 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{questlink|dungeon|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{questlink|eureka|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{questlink|raid|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = blacklist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces the amount of decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints for certain yield ranges)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{questlink|bsf|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobile enemies such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{questlink|eureka-nm|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{questlink|eureka|Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify an encounter mechanic using a specific strategy or action usage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clock spots&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or intercardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{questlink|ce-assault|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CM&#039;&#039;&#039; = {{questlink|dungeon|Castrum Meridianum}}; The penultimate dungeon of the 2.0 storyline quests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coil&#039;&#039;&#039; = {{questlink|raid|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{questlink|raid|the Second Coil of Bahamut}} and 10 to 13 as {{questlink|raid|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{questlink|araid|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; = {{questlink|ce-assault|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkness Damage&#039;&#039;&#039; = [[Damage Types#Unique|Unique Damage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage, or {{status effect|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{questlink|raid|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL&#039;&#039;&#039; = [[Darklight Armor]]; An [[Item Level|iLvl]] 70 gear set obtained from some level 50 {{questlink|dungeon|dungeons}}. Was the first set of uncapped [[Allagan tomestones|tome]] gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{questlink|trial|trial}} or {{questlink|raid|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second or a [[Jobs|job]] that focuses on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{questlink|dutyroulette|Duty Roulette}} or {{questlink|bsf|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{questlink|bsf|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRU, DSR&#039;&#039;&#039; = {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{questlink|raid|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Eden&#039;s Gate}} represents E1-E4, {{questlink|raid|Eden&#039;s Verse}} represents E5-E8, and {{questlink|raid|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{questlink|raid|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{questlink|trial|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzean Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{questlink|main|Main Scenario}}, followed by release order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, since aggro will switch the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FCoB&#039;&#039;&#039; = {{questlink|raid|Final Coil of Bahamut}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;). It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to look away to avoid. Often telegraphed by a purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{questlink|guildhest|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = {{questlink|levequest|Guildleve}}, good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{questlink|ultimateraid|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{questlink|raid|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{questlink|trial|Trials}} or {{questlink|dungeon|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{questlink|ddungeon|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;) or to the sides of its hitbox (&amp;quot;Hot Wing&amp;quot;). The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{questlink|trial|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = [[Heavensward]], the first expansion, considered [[patch 3.0|version 3.0]] of the game. May also refer to &#039;&#039;Hello World&#039;&#039;, a mechanic from {{questlink|raid|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iLvl, IL&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These include {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away often done by ranged attackers to deal damage while avoiding taking damage though it makes it difficult for the tank to pull the monster off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]]; A powerful party ability in Final Fantasy that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number (e.g. 1-8), indicating the order they will take an attack. First appeared in {{questlink|raid|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;lvl &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho. These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=Echo]] [[Echo|The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039; = [[MP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{questlink|main|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myth&#039;&#039;&#039; = Obsolete. {{tomestone|mythology}} [[Allagan Tomestones of Mythology]]; A currency used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are iLvl 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{questlink|eureka-NM|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{questlink|eureka|Eureka}} zones)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are iLvl 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{questlink|treasurehunt|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|Asphodelos}} represents P1-P4. {{questlink|raid|Abyssos}} represents P5-P8. {{questlink|raid|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{questlink|raid|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pike&#039;&#039;&#039; = To stand and do nothing while in a dungeon. &#039;&#039;Very rarely used. AFK is the more common term.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Philo&#039;&#039;&#039; = Obsolete. {{tomestone|philosophy}} [[Allagan Tomestones of Philosophy]]; A currency once used to purchase end-game gear and crafting materials. This currency is no longer obtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{questlink|uraid|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any attribute-enhancing consumable used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{questlink|dungeon|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = Programmed random occurrence. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Straight Shot Ready, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{questlink|raid|Alexander - The Arm of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{questlink|ddungeon|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{questlink|dungeon|dungeons}}, {{questlink|trial|trials}}, {{questlink|fate|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{questlink|pvp|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to a bottleneck quest battle at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Tribal Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|weakness}} [[Weakness]] or {{status effect|brink of death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{questlink|raid|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{questlink|raid|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrifing party member/s in order to &amp;quot;resolve&amp;quot; a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{questlink|raid|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that made Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles&#039;&#039;&#039;= Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns and dodge into the first circle. Mechanic originates from {{questlink|trial|The Akh Afah Amphitheatre (Hard)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{questlink|dungeon|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol&#039;&#039;&#039; / &#039;&#039;&#039;Sold&#039;&#039;&#039; = {{tomestone|soldiery}} [[Allagan Tomestones of Soldiery]]; A obsolete currency that was used to purchase [[Item Level]] 100 equipment and crafting materials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{questlink|trial|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{questlink|araid|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT), or &amp;quot;secondary tank&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = strategy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{questlink|raid|The Binding Coil of Bahamut}} represents T1-T5, {{questlink|raid|The Second Coil of Bahamut}} represents T6-T9, and {{questlink|raid|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{questlink|ultimateraid|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or other combinations of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{questlink|ultimateraid|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = [[TP]]; Old resource similar to [[MP]]. Completely deprecated. TP can also stand for {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. Do not reward experience or any notable loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{questlink|raid|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{questlink|ultimateraid|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{questlink|raid|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{questlink|raid|Deltascape V4.0 (Savage)}}). Also denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VA&#039;&#039;&#039; = {{questlink|araid|The Void Ark}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first player hit, requiring a tank to stand in front of the targeted player(s) to mitigate damage. Originates from {{questlink|raid|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{questlink|araid|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter; {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = {{questlink|dungeon|The Wanderer&#039;s Palace}}; Entry-level level 50 dungeon that drops iLvl 55 gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{questlink|ultimateraid|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull it, you tank it&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Glossary&amp;diff=641712</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Glossary&amp;diff=641712"/>
		<updated>2023-08-17T16:32:41Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: took me ages to find the terminology page; hopefully a redirect will help the next person&amp;#039;s search&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Acronyms, abbreviations, and common terms]]&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Equipment_footer&amp;diff=635146</id>
		<title>Template:Equipment footer</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Equipment_footer&amp;diff=635146"/>
		<updated>2023-08-12T17:32:48Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: Fix spelling in helptext for &amp;quot;storable&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;equipment-footer&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if:{{{1|}}}|&amp;lt;div class=&amp;quot;equipment-melding&amp;quot; title=&amp;quot;This item has {{{1}}} materia slot(s) readily available.&amp;quot;&amp;gt;{{#arraymap:{{#switch:{{{1}}}|1=m|2=m,m|3=m,m,m|4=m,m,m,m|5=m,m,m,m,m|6=m,m,m,m,m,m}}|,|@@@|[[File:Materia slot.png|14px|link=]]|&amp;amp;nbsp;}}&amp;lt;/div&amp;gt;{{#set:Has materia slots={{{1}}}}}|{{#set:Has materia slots=0}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{{2|n}}}|n|&amp;lt;div class=&amp;quot;adv-melding&amp;quot; title=&amp;quot;This item cannot undergo overmelding.&amp;quot;&amp;gt;Advanced Melding Forbidden&amp;lt;/div&amp;gt;{{#set:Has advanced melding=No}}|{{#set:Has advanced melding=Yes}}}}&lt;br /&gt;
&amp;lt;hr&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;equip-props&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;equip-prop {{#vardefineecho:is-convertible|{{#if:{{{3|}}}|yes|no}}}}&amp;quot; title=&amp;quot;{{#if:{{{3|}}}|This item can be converted into a materia.|This item cannot be converted into a materia.}}&amp;quot;&amp;gt;{{#set:Is convertible={{#var:is-convertible}}}}Extractable&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;span class=&amp;quot;equip-prop {{#vardefineecho:is-projectable|{{#if:{{{4|}}}|yes|no}}}}&amp;quot; title=&amp;quot;{{#if:{{{4|}}}|This item can have its appearance projected onto another similar item.|This item cannot have its appearance projected onto another similar item.}}&amp;quot;&amp;gt;{{#set:Is projectable={{#var:is-projectable}}}}Projectable&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;span class=&amp;quot;equip-prop {{#vardefineecho:is-desynthesizable|{{#if:{{{5|}}}|yes|no}}}}&amp;quot; title=&amp;quot;{{#if:{{{5|}}}|This item can be desynthesized into base materials.|This item cannot be desynthesized into base materials.}}&amp;quot;&amp;gt;{{#set:Is desynthesizable={{#var:is-desynthesizable}}}}Desynthesizable{{#if:{{{5|}}}|&amp;amp;nbsp;&amp;lt;small&amp;gt;({{ {{#explode:{{{5}}}| |0}}|name=y}} {{#explode:{{{5}}}| |1}})&amp;lt;/small&amp;gt;}}&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;span class=&amp;quot;equip-prop {{#vardefineecho:is-dyeable|{{#if:{{{6|}}}|yes|no}}}}&amp;quot; title=&amp;quot;{{#if:{{{6|}}}|This item can be dyed.|This item cannot be dyed.}}&amp;quot;&amp;gt;{{#set:Is dyeable={{#var:is-dyeable}}}}Dyeable&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;span class=&amp;quot;equip-prop {{#vardefineecho:is-storable|{{#if:{{{7|}}}|yes|no}}}}&amp;quot; title=&amp;quot;{{#if:{{{7|}}}|This item can be stored in the Armoire.|This item cannot be stored in the Armoire.}}&amp;quot;&amp;gt;{{#set:Is storable={{#var:is-storable}}}}Storable&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;span class=&amp;quot;equip-prop {{#vardefineecho:is-crestworthy|{{#if:{{{8|}}}|yes|no}}}}&amp;quot; title=&amp;quot;{{#if:{{{8|}}}|Free Company crests can be attached to this item.|Free Company crests cannot be attached to this item.}}&amp;quot;&amp;gt;{{#set:Is crest-worthy={{#var:is-crestworthy}}}}Crest-worthy&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;•&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;span class=&amp;quot;equip-prop {{#vardefineecho:is-collectable|{{#if:{{{9|}}}|yes|no}}}}&amp;quot; title=&amp;quot;{{#if:{{{9|}}}|This item can be used in collectible synthesis.|This item cannot be used in collectible synthesis.}}&amp;quot;&amp;gt;{{#set:Is collectable={{#var:is-collectable}}}}Collectable&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
Adds a footer with equipment-related properties such as melding slots, convertible status, projectable status, desynthesizable status, dyeable status, etc. Meant to be used by {{tl|Weapon infobox}}, {{tl|Armor infobox}}, and {{tl|Accessory infobox}}.&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
# Materia slots&lt;br /&gt;
# Advanced melding&lt;br /&gt;
# Convertible?&lt;br /&gt;
# Projectable?&lt;br /&gt;
# Desynthesizable?&lt;br /&gt;
# Dyeable?&lt;br /&gt;
# Storable?&lt;br /&gt;
# Crest-worthy?&lt;br /&gt;
# Collectable?&lt;br /&gt;
&lt;br /&gt;
[[Category:Infobox subtemplates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deep_Clean&amp;diff=621063</id>
		<title>Deep Clean</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deep_Clean&amp;diff=621063"/>
		<updated>2023-07-28T15:41:34Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: Related-actions link to Peat Pelt, which inflicts Begrimed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Deep Clean&lt;br /&gt;
| icon = Deep Clean.png&lt;br /&gt;
| description = Deals physical damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies.&lt;br /&gt;
| facts = {{Action fact|additional|Grants one stack of ``Spick-and-span`` for each enemy afflicted with ``Begrimed``. The ``Begrimed`` effect is also removed.}}{{Action fact|Maximum Stacks|6}}{{Action fact|Spick-and-span Effect|``Regen``}}{{action fact|Cure Potency|50}}{{action fact|Cure potency increases up to 300 based on your accumulated stacks of ``Spick-and-span``.}}{{action fact|duration|15}}{{action fact|Additional stacks of ``Spick-and-span`` accumulated while the effect is active will not affect duration.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = ability&lt;br /&gt;
| number = 112&lt;br /&gt;
| rank = 3&lt;br /&gt;
| damage-type = Physical&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 200&lt;br /&gt;
| casting =2&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 6&lt;br /&gt;
| traits =&lt;br /&gt;
| actions = Aetheric Mimicry, Peat Pelt&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
Taking a spotless page from the Seeker of Solitude, this spell summons forth a magicked broom to sweep the area clean. Each mud stain it removes serves to affirm its self-worth, and it imparts that sense of well-being to the caster.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
* [[Seeker Of Solitude]] from [[The Grand Cosmos]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Peat_Pelt&amp;diff=621062</id>
		<title>Peat Pelt</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Peat_Pelt&amp;diff=621062"/>
		<updated>2023-07-28T15:41:12Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: Related-actions link to Deep Clean, which interacts with Begrimed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Peat Pelt&lt;br /&gt;
| icon = Peat Pelt.png&lt;br /&gt;
| description = Deals earth damage to target and all enemies nearby it with a potency of 100 for the first enemy, and 50% less for all remaining enemies.&lt;br /&gt;
| facts = {{Action fact|additional|Afflicts target with ``Begrimed``}}{{Action fact|Begrimed Effect|Earth damage over time}}{{Action fact|potency|10}}{{action fact|duration|9}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = ability&lt;br /&gt;
| number = 111&lt;br /&gt;
| rank = 2&lt;br /&gt;
| damage-type = Magic&lt;br /&gt;
| aspect = Earth&lt;br /&gt;
| mp-cost = 200&lt;br /&gt;
| casting =2&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 25&lt;br /&gt;
| radius = 6&lt;br /&gt;
| traits =&lt;br /&gt;
| actions = Deep Clean&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
Taking a filthy page from the mudman, this spell coalesces earth-aspected aether into a clump of mud, which is hurled at enemies. Those who are struck bear stubborn mud stains that diminish their self-worth, causing a lingering enervation.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
* [[Mudman]] from [[Matoya&#039;s Relict]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ruby_Dynamics&amp;diff=621045</id>
		<title>Ruby Dynamics</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ruby_Dynamics&amp;diff=621045"/>
		<updated>2023-07-28T15:20:31Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: /* Tips */ Add links to shared-recast spells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Ruby Dynamics&lt;br /&gt;
| icon = Ruby Dynamics.png&lt;br /&gt;
| description = Deals physical damage with a potency of 220 to all enemies before you.&lt;br /&gt;
| facts = {{action fact|Shares a recast timer with ````[[Chelonian Gate]]```` and ````[[The Rose of Destruction]]````.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = ability&lt;br /&gt;
| number = 113&lt;br /&gt;
| rank = 4&lt;br /&gt;
| damage-type = Physical&lt;br /&gt;
| aspect = None&lt;br /&gt;
| mp-cost = 300&lt;br /&gt;
| casting = 2&lt;br /&gt;
| recast = 30&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 12&lt;br /&gt;
| traits =&lt;br /&gt;
| actions =&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
In order to extend its claws for a near-inescapable strike, the Ruby Weapon transforms energy generated by its advanced dynamo unit. Albeit on a smaller scale, the mage recreates this technique by channeling aether into numerous razor-sharp aetherial blades.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
* [[The Ruby Weapon]] from [[Cinder Drift]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
&lt;br /&gt;
Shares a recast timer with [[Chelonian Gate]] and [[The Rose of Destruction]].&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chelonian_Gate&amp;diff=621044</id>
		<title>Chelonian Gate</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Chelonian_Gate&amp;diff=621044"/>
		<updated>2023-07-28T15:18:05Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: /* Other Tips */ Add link to Ruby Dynamics, new in 6.45&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Chelonian Gate&lt;br /&gt;
| icon = Chelonian Gate.png&lt;br /&gt;
| description = Summons a chelonian gate, reducing damage taken by 20%.&lt;br /&gt;
| facts = {{Action fact|duration|10}}{{Action fact|additional|Grants ``Auspicious Trance`` after taking damage equal to 30% of maximum HP}}{{Action fact|Additional Trance Effect|Action changes from ```[[Chelonian Gate]]``` to ```[[Divine Cataract]]```}}{{Action fact|``[[Chelonian Gate]]`` effect ends upon using another action or moving (including facing a different direction).}}{{Action fact|``Auspicious Trance`` ends upon losing the effect of ``[[Chelonian Gate]]``.}}&amp;lt;br/&amp;gt;{{Action fact|Shares a recast timer with ````[[Rose of Destruction]]```` and ````[[Ruby Dynamics]]````.}}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;{{Action fact|```[[Divine Cataract]]```}}&amp;lt;br/&amp;gt;Deals water damage to all nearby enemies with a potency of 500 for the first enemy, and 50% less for all remaining enemies.{{Action fact|Potency increases to 1,000 when you are under the effect of ``[[Aetheric Mimicry: Tank]]``.&amp;lt;br&amp;gt;Can only be executed when under the effect of ``Auspicious Trance``.}}&lt;br /&gt;
| acquired = blue mage&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = spell&lt;br /&gt;
| number = 89&lt;br /&gt;
| rank = 4&lt;br /&gt;
| damage-type = Magic&lt;br /&gt;
| aspect = Water&lt;br /&gt;
| mp-cost = 300&lt;br /&gt;
| casting = 2&lt;br /&gt;
| recast = 30&lt;br /&gt;
| range = 0&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits =&lt;br /&gt;
| actions = Aetheric Mimicry&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = self&lt;br /&gt;
| pvp = n&lt;br /&gt;
| patch = 5.45&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Flavor Text==&lt;br /&gt;
A versatile technique utilized and perfected by Genbu, this magical barrier is formed of water-aspected aether. It works to soften incoming blows, storing energy that can later be unleashed in an explosive torrent.&lt;br /&gt;
&lt;br /&gt;
==[[Blue Mage Spells Learning Guide|Acquisition]]==&lt;br /&gt;
===Duties===&lt;br /&gt;
*[[Genbu]] (Final Boss) from [[Hell&#039;s Lid]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
===Acquisition Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other Tips===&lt;br /&gt;
* Shares a recast timer with [[The Rose of Destruction]] and [[Ruby Dynamics]]&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafting&amp;diff=604329</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafting&amp;diff=604329"/>
		<updated>2023-06-24T16:10:26Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: /* Ishgardian Restoration */ typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Crafting and Gathering Concept1.jpg|right|400px]]&lt;br /&gt;
[[File:50 Gatherer Crafter Art PUB.jpg|right|350px]]&lt;br /&gt;
[[File:FFXIV TGS MediaKit 08.jpg|right|350px]]&lt;br /&gt;
There are eight crafting [[classes]] in [[Final Fantasy XIV]], also known as &#039;&#039;&#039;Disciples of the Hand&#039;&#039;&#039; or &#039;&#039;&#039;DoH&#039;&#039;&#039;, with each job specializing in crafting, repairing, melding and desynthesizing specific item types, as well as producing vanity items, such as [[glamours]] and furniture for [[houses]] and apartments.&lt;br /&gt;
&lt;br /&gt;
The 8 Disciples of the Hand classes are [[Carpenter]], [[Blacksmith]], [[Armorer]], [[Goldsmith]], [[Leatherworker]], [[Weaver]], [[Alchemist]] and [[Culinarian]].&lt;br /&gt;
 &lt;br /&gt;
To become a Disciple of the Hand, players require at least one level 10 Disciple of War or Magic. If eligible, visit the [[guild]] associated with the desired craft to begin your very first job quest. It is recommended to level most or all of the classes together as they feed each other with intermediate materials and can share all gear besides [[tools]].&lt;br /&gt;
&lt;br /&gt;
In addition to crafting, these classes provide additional functions:&lt;br /&gt;
*Repair: To repair any item yourself, you&#039;ll require a certain level in a corresponding crafting class. This applies to every piece of equipment, craftable or not. You don&#039;t have to switch to the class in order to repair the item. Unlike NPC repairs, this can restore condition up to 199%. The higher the level of the equipment, the higher the grade of [[Dark Matter]] is required to do this.&lt;br /&gt;
*[[Materia]] Melding: This likewise requires a certain level in the corresponding crafting class. Players can &amp;quot;Request Meld&amp;quot; from other players with a sufficient crafting level, but may also be charged for the service. This can only be performed while the class is active. This feature is unlocked through the quest {{questlink|feature|Waking the Spirit}} with a crafting class at level 19.&lt;br /&gt;
*[[Desynthesis]]: Taking unneeded equipment, furnishings, and fish apart to potentially salvage some of the materials and even find rare materials or glams. This has its own skill level system. Culinarians can desynthesize most fish instead of equipment. You don&#039;t have to switch to the class to do this. If the Desynthesis skill is too low compared to the ilevel of the item, its not possible to receive anything besides {{item icon|Fine Sand}}, and some equipment can&#039;t be desynthesized at all. This feature is unlocked through the quest {{questlink|feature|Gone to Pieces}} with a crafting class at level 30.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://na.finalfantasyxiv.com/crafting_gathering_guide/ Official Crafting Guide on Lodestone]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the class:&lt;br /&gt;
*To switch to a crafting class, simply equip the tool of that class from your armory chest. Additional equipment can be saved in an item set, and equipment with crafting stats can be bought or crafted for every equipment slot except for the Soul Gem. (The Soul Gem equivalent for crafters is acquired through the [[Specialist System]].) Most such equipment can be used across all the crafting classes except for the primary and secondary tools, which are unique to each.&lt;br /&gt;
*When you have a crafting class equipped, the CP bar replaces your MP bar.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Classes==&lt;br /&gt;
{{see also|Crafting Log}}&lt;br /&gt;
==={{Carpenter}} [[Carpenter]]===&lt;br /&gt;
Guild location: [[New Gridania]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Carpenters excel at the production of wooden materials, furniture and equipment used by many classes in the game, such as clogs, bows, staves and polearms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==={{Blacksmith}} [[Blacksmith]]===&lt;br /&gt;
Guild location: [[Limsa Lominsa]] - Upper Decks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Blacksmiths specialize in the refining of metals and the production of main-hand and off-hand equipment, such as swords, axes, scythes, musketoons, and more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==={{Armorer}} [[Armorer]]===&lt;br /&gt;
Guild location: [[Limsa Lominsa]] - Upper Decks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armorers excel at shaping metals and ores into equipable armor - such as chainmail, ring mail, scale mail and plate body armor, used by multiple classes in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==={{Goldsmith}} [[Goldsmith]]===&lt;br /&gt;
Guild location: [[Ul&#039;dah]] - Steps of Thal.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Goldsmiths bend metals and gems into fashionable accessories and bejewelled weaponry. Many classes desire their fineries, such as rings, earrings, necklaces, staves and sceptres.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==={{Leatherworker}} [[Leatherworker]]===&lt;br /&gt;
Guild location: [[Old Gridania]].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Leatherworkers prepare hides, pelts and furs from Eorzea&#039;s most notorious monsters into leather-based armor and accessories desired by multiple classes in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==={{Weaver}} [[Weaver]]===&lt;br /&gt;
Guild location: [[Ul&#039;dah]] - Steps of Thal.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Weavers convert fabrics and fibres into comfortably light armors and accessories, such as robes, ribbons, shirts and pantaloons that are wearable by multiple classes in the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==={{Alchemist}} [[Alchemist]]===&lt;br /&gt;
Guild Location: [[Ul&#039;dah]] - Steps of Thal.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Alchemists are masters of powders and potions – grinding and blending materials to produce useful consumables, elixirs, inks, wands, and grimoires.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==={{Culinarian}} [[Culinarian]]===&lt;br /&gt;
Guild location: [[Limsa Lominsa]] - Upper Decks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Culinarians utilize various ingredients to create hearty and emboldening meals. Players can consume food to receive temporary buffs to a variety of attributes, including EXP buffs – perfect for the wandering adventurer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike all the other jobs which strongly co-depend (on each other and) on Botany and Mining for their ingredients, the Culinarian strongly co-depends primarily on Fishing.&lt;br /&gt;
&lt;br /&gt;
==Crafting Basics==&lt;br /&gt;
Once you have unlocked a crafting job, all recipes related to that job can be viewed using the crafting log. To craft an item, players will require the materials displayed in that item&#039;s recipe. Once the necessary components are in your inventory, head to the recipe you wish to fulfil and press &#039;&#039;&#039;Synthesize&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durability&#039;&#039;&#039; - Durability is the number of steps you can take when while crafting an item. Each crafting action that alters the item&#039;s progress or quality consumes 10 points of durability by default, though there are various exceptions. Some abilities can restore durability or temporarily reduce consumption. Your crafting session ends when the durability of the item hits 0. If progress has not reached 100% by then, your synthesis fails – resulting in the loss of some or all crafting materials. The starting durability varies depending on the item.&lt;br /&gt;
* &#039;&#039;&#039;Progress&#039;&#039;&#039; - Progress is the measurement towards the completion of the item. If you fail to reach 100% progress before durability reaches 0, your synthesis fails. No further actions may be taken once the progress bar has been filled, regardless of CP or Durability remaining.&lt;br /&gt;
* &#039;&#039;&#039;Quality&#039;&#039;&#039; - Quality is the probability that the item you&#039;re making will be a [[High Quality]] {{HQ}} (HQ) item. You can increase Quality % by performing specific crafting actions and by initiating the synthesis using HQ ingredients. The [[Control]] [[Attributes|attribute]] dictates quality. The higher the % reached the more experience will be gained from the crafting as well. Using HQ crafting materials also affects the starting quality percentage. However, not all items have a High-Quality version. For [[collectables]], the Quality rating will affect the item&#039;s Collectability. Some high-end recipes without a high-quality version will require a certain Quality rating for the craft to be successful.&lt;br /&gt;
* &#039;&#039;&#039;[[CP]]&#039;&#039;&#039; - CP, or crafting points, are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities according to the indicated number on the ability icon. If the CP cost of a crafting skill is higher than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. A few abilities can restore CP during the crafting process under the right condition.&lt;br /&gt;
* &#039;&#039;&#039;Condition&#039;&#039;&#039; - Condition is visible just below durability and is visually apparent on the glowing ball of energy that represents the item. The condition of the item mainly affects the increase in quality of the item from touch commands, and also the availability of certain actions. Each action or &amp;quot;step&amp;quot; taken in the crafting process can change this condition, and other than &#039;&#039;Normal&#039;&#039; these always last for only one step. There are four conditions for most recipes:&lt;br /&gt;
** &#039;&#039;&#039;Excellent&#039;&#039;&#039; - Excellent condition has a 10% chance to proc after a &amp;quot;Normal&amp;quot; action, providing a significant bonus to the efficiency of touch commands. &lt;br /&gt;
** &#039;&#039;&#039;Good&#039;&#039;&#039; - Good condition has a 25% chance to proc after a &amp;quot;Normal&amp;quot; action, providing a minor bonus to the efficiency of touch commands.&lt;br /&gt;
** &#039;&#039;&#039;Normal&#039;&#039;&#039; - The efficiency of touch commands remains as stated. Every synthesis starts on this.&lt;br /&gt;
** &#039;&#039;&#039;Poor&#039;&#039;&#039; - Poor condition can only occur after an action is taken during Excellent condition, reducing the efficiency of touch commands.&lt;br /&gt;
** Expert recipes have additional conditions. For additional information, see [[Expert Recipes|here]].&lt;br /&gt;
&lt;br /&gt;
===Quick Synthesis===&lt;br /&gt;
Once you have crafted an item once, you can use &#039;&#039;Quick Synthesis&#039;&#039; to automatically create more in relatively quick succession without using individual crafting skills. Spiritbond is acquired normally during this process, though your gear will degrade at double the standard rate.&lt;br /&gt;
&lt;br /&gt;
It is possible for Quick Synthesis to fail, losing materials in the process, but only if the player&#039;s Craftsmanship stat is lower than the Craftsmanship Recommended listed in the recipe. There is also a minimal chance of producing a high-quality item using Quick Synthesis. This chance is unaffected by the qualities of the materials. Some recipes cannot be quick synthesized.&lt;br /&gt;
&lt;br /&gt;
Quick Synthesis is unlocked for all classes once any crafting job has reached level 10.&lt;br /&gt;
&lt;br /&gt;
==Leveling crafters==&lt;br /&gt;
Crafters gain experience by crafting items, completing crafter quests and turning in quest items. There is a great number of different methods to quickly level crafters. Progress is even faster if experience buffs are applied, such as those from a new world, XP-enhancing equipment, free company buffs or crafter manuals. Depending on one&#039;s crafter levels, fast methods include the following:&lt;br /&gt;
&lt;br /&gt;
===Levels 1 to about 25===&lt;br /&gt;
* Class quests&lt;br /&gt;
* Mass quick synthesis of items for which the materials can be purchased cheaply from the guild supplier&lt;br /&gt;
&lt;br /&gt;
===Levels 25 to 50 ===&lt;br /&gt;
* Class quests&lt;br /&gt;
* Daily Grand Company supply missions&lt;br /&gt;
* Ishgardian Restoration (see below)&lt;br /&gt;
* [[Guildleves]]&lt;br /&gt;
&lt;br /&gt;
===Levels 50 to 60===&lt;br /&gt;
As above, and:&lt;br /&gt;
* [[Collectables]] unlocked at level 50&lt;br /&gt;
* [[Moogle Daily Quests]]&lt;br /&gt;
&lt;br /&gt;
===Levels 60 to 70===&lt;br /&gt;
* [[Custom Deliveries]] unlocked at level 60&lt;br /&gt;
* [[Namazu Daily Quests]]&lt;br /&gt;
&lt;br /&gt;
===Levels 70 to 80===&lt;br /&gt;
* [[Crystarium Deliveries]]&lt;br /&gt;
* [[Dwarf Daily Quests]]&lt;br /&gt;
&lt;br /&gt;
===Levels 80 to 90===&lt;br /&gt;
* [[Studium Deliveries]]&lt;br /&gt;
* [[Loporrit Daily Quests]]&lt;br /&gt;
&lt;br /&gt;
=== Ishgardian Restoration ===&lt;br /&gt;
You should be able to get to 20 quickly. If your main job has progressed far enough that you can enter [[the Diadem]], and you level your gatherers in tandem with (or ahead of) your crafter(s), levelling the crafters gets easy as well.&lt;br /&gt;
&lt;br /&gt;
Starting with level 20, you can craft almost exclusively with the items you gathered in the Diadem, you need at most one external piece, and that is often easy to gather in numbers or even store-bought for a few gil. Combined with experience-increasing scrolls, this brings you up very quickly.&lt;br /&gt;
&lt;br /&gt;
From time to time do batches of class quests, as some of the abilities you get from them are really helpful. At ~45, you can upgrade to Company issued gear. At 60, you should get a full set from Sundry Splendors. (You could get a set at lvl 55, but the short time you&#039;d use that is not worth the effort.) You can continue this up to ~70, then the amount of ingredients rises steeply and you want to start crafting collectables anyways to buy gear from the Sundry Splendors.&lt;br /&gt;
&lt;br /&gt;
After about lvl 70, doing the Company&#039;s daily supply missions, ideally when they are starred, is the most time efficient way to level your crafter, mixed with doing collectables when you are about to reach the next level for Sundry Splendor&#039;s gear (i.e. 70/80/90).&lt;br /&gt;
&lt;br /&gt;
As soon as you start crafting &amp;quot;regularly&amp;quot;, you&#039;ll notice the massive synergy between the different crafter jobs. If you have enough friendly crafters to supply you (in exchange for you supplying them), or if you have a lot of gil to spend on the Market board, you can stick to one crafter job. Otherwise, it&#039;s worth considering the road called &amp;quot;Omnicrafter&amp;quot; (levelling all crafters, ideally keeping them in the same level range to make use of the gear synergy).&lt;br /&gt;
&lt;br /&gt;
==Advanced Crafting==&lt;br /&gt;
*[[Grand_Company#Supply_and_Provision_Missions|Grand Company Supply Missions]]&lt;br /&gt;
*[[Master Recipe Tomes]]&lt;br /&gt;
*[[Collectables]]&lt;br /&gt;
*[[Custom Deliveries]]&lt;br /&gt;
*[[Ishgardian Restoration]]&lt;br /&gt;
**[[Expert Recipes]]&lt;br /&gt;
*[[Crystarium Deliveries]]&lt;br /&gt;
*[[Studium Deliveries]]&lt;br /&gt;
&lt;br /&gt;
===Useful Resources===&lt;br /&gt;
* https://ffxivteamcraft.com/&lt;br /&gt;
** https://guides.ffxivteamcraft.com/&lt;br /&gt;
* https://ffxivcrafting.com/&lt;br /&gt;
* https://garlandtools.org/&lt;br /&gt;
&lt;br /&gt;
==Crafting Attributes==&lt;br /&gt;
* &#039;&#039;&#039;[[Craftsmanship]]&#039;&#039;&#039; - increases the amount of progress you generate while using crafting actions such as [[Basic Synthesis]] and [[Careful Synthesis]].&lt;br /&gt;
* &#039;&#039;&#039;[[Control]]&#039;&#039;&#039; - increases the amount of quality you generate while using crafting actions such as [[Basic Touch]], [[Standard Touch]] and [[Advanced Touch]].&lt;br /&gt;
* &#039;&#039;&#039;([[CP]]) Crafting Points&#039;&#039;&#039; - crafting points are required to use most of your crafting actions.&lt;br /&gt;
&lt;br /&gt;
The goal of the crafting process is to get the highest possible quality and complete the progression of the item before durability reaches zero. High-quality items have higher stats where applicable and affect base quality if used in further crafting. HQ items also double your rewards when turned in for levequests and deliveries.&lt;br /&gt;
&lt;br /&gt;
Class quests and most story quests do not take the quality of an item into account. However, some quests (such as crafting class quests, deliveries and dailies) will explicitly demand HQ items. &lt;br /&gt;
&lt;br /&gt;
Some items do not have high-quality versions. However, the quality bar will still appear, but it does not affect the amount of experience gained. Crafters automatically learn new recipes as they level up and can be attempted as soon as possible, provided you have enough Craftsmanship or Control.&lt;br /&gt;
&lt;br /&gt;
==Crafting Consumables==&lt;br /&gt;
===Experience Boost===&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Duration&lt;br /&gt;
! Buff&lt;br /&gt;
! Effect            &lt;br /&gt;
! Source&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Company-issue Engineering Manual}} || 18h || {{buff|crafters grace}} [[Crafter&#039;s Grace]] || +150% Experience earned from synthesis (Up to 250,000). Effect halved after level 40. || Purchased from [[Grand Company Quartermasters]] for {{Company seal|1440}} [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Company-issue Engineering Manual II}} || 18h || {{buff|crafters grace}} [[Crafter&#039;s Grace]] || +150% Experience earned from synthesis (Up to 500,000). Effect halved after level 50. || Purchased from [[Grand Company Quartermasters]] for {{Company seal|2300}} [[Company Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Commercial Engineering Manual}} || 18h || {{buff|crafters grace}} [[Crafter&#039;s Grace]] || +150% Experience earned from synthesis (Up to 1,750,000). Effect halved after level 70. || Level 50 &amp;amp; 60 Crafter [[Class Quests]], Purchased from a [[Scrip Exchange]] for {{scrip|white crafter|30}} [[White Crafters&#039; Scrip]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Revised Engineering Manual}} || 18h || {{buff|crafters grace}} [[Crafter&#039;s Grace]] || +150% Experience earned from synthesis (Up to 2,000,000). Effect halved after level 80. || Purchased from a [[Scrip Exchange]] for {{scrip|white crafter|30}} [[White Crafters&#039; Scrip]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Squadron Engineering Manual}} || 120m || [[File:Helping hand1.png|link=Helping Hand III]] [[Helping Hand III]] || +20% Experience earned from synthesis || Reward from [[Squadron Missions]]&lt;br /&gt;
|-&lt;br /&gt;
| | [[Meals|Food]] || 30m || {{buff|well fed}} [[Well Fed]] || +3% Experience earned from synthesis || Crafted through [[Culinarian]] or purchased from vendors&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Class navbar}}&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Retainer_Ventures&amp;diff=526665</id>
		<title>Retainer Ventures</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Retainer_Ventures&amp;diff=526665"/>
		<updated>2023-02-03T17:53:23Z</updated>

		<summary type="html">&lt;p&gt;Erincalling: /* Class */Add apo&amp;#039;strophe&amp;#039;s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Retainer Ventures allow the players to assign tasks to their [[retainer]]s. The retainers can be sent on collection missions to bring back [[items]]. The retainer will complete their task after a certain amount of time. Retainers are assigned [[#Class|classes]] and are able to equip [[#Gear|gear]] and level up. Retainer Ventures were introduced in [[Patch 2.2]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
To unlock Retainer Ventures, you must complete the quest {{questlink|main|The Scions of the Seventh Dawn (Quest)}} and have hired at least 1 [[Retainer]]. Players then must complete one of the three different level 17 quests in whichever city they started in.&lt;br /&gt;
&lt;br /&gt;
In [[Limsa Lominsa]], players can complete the quest {{questlink|feature|An Ill-conceived Venture (Limsa Lominsa)}} by talking to [[Troubled Adventurer]] in [[Limsa Lominsa Lower Decks]] (X:9.0 Y:11.2).&lt;br /&gt;
&lt;br /&gt;
In [[Gridania]], players can complete the quest {{questlink|feature|An Ill-conceived Venture (Gridania)}} by talking to [[Troubled Adventurer]] in [[New Gridania]] (X:11.8 Y:12.2).&lt;br /&gt;
&lt;br /&gt;
In [[Ul&#039;dah]], players can complete the quest {{questlink|feature|An Ill-conceived Venture (Ul&#039;dah)}} by talking to [[Troubled Adventurer]] in [[Ul&#039;dah - Steps of Nald]] (X:9.3 Y:8.7).&lt;br /&gt;
&lt;br /&gt;
*After unlocking retainer ventures, the market board status in the retainer interface will also display venture status.&lt;br /&gt;
&lt;br /&gt;
==Preparing Your Retainer==&lt;br /&gt;
===Class===&lt;br /&gt;
Before your retainers can undertake ventures, you must first assign them a [[classes|class]] and equip them with a weapon. Retainers can be set to any of the [[Disciples of War]], [[Disciples of Magic]] and [[Gathering]] classes, provided the player has unlocked them. Assigned class determines what items they can collect. In addition, they can only gather items that the player has successfully gathered with that class.&lt;br /&gt;
&lt;br /&gt;
*A retainer&#039;s class can be changed at any time. However, you will reset level in doing so.&lt;br /&gt;
*A retainer&#039;s max class level is limited to the player&#039;s level in the same class.&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Retainers can be equipped with gear that fits their class and level. The types of gear they are given affect the items they can procure during their ventures. Items will be procured in increased quantities by increasing either average item level for Disciples of War and Magic, or gathering rating for Disciples of the Land. Moreover, for retainers set as [[Disciples of the Land]], increasing [[perception]] will result in a higher likelihood of obtaining high-quality items. Certain types of ventures require a certain item level/ gathering rating at higher levels.&lt;br /&gt;
&lt;br /&gt;
*Retainer gear cannot be changed when a venture is in progress.&lt;br /&gt;
&lt;br /&gt;
Gear equipped by a retainer will be bound upon completion of a retainer venture. However, bound items can still be exchanged and used by both players and their retainers.&lt;br /&gt;
*Gear durability will not be affected by retainer ventures.&lt;br /&gt;
*Spiritbond rating will not be affected by retainer ventures.&lt;br /&gt;
&lt;br /&gt;
==Assigning a Venture==&lt;br /&gt;
Players can assign a venture to their retainers by selecting Assign Venture from the retainer interface. Every venture assignment costs the player a special currency also named [[Ventures]]. These can be earned from some [[Beast Tribe]] dailies, battle [[leves]], or purchased from the [[Grand Company Quartermasters]] for {{company seal|200}} [[Company Seal]]s each.&lt;br /&gt;
*You can still use the Market Board and Summoning Bell while your Retainer is out venturing. However, their equipment and class cannot be changed during a Venture.&lt;br /&gt;
*The status of ventures can be confirmed under Timers in the Duty menu. Selecting Ventures from the Timers interface will display a separate window containing the status of individual retainers.&lt;br /&gt;
&lt;br /&gt;
==Types of Retainer Ventures==&lt;br /&gt;
===Targeted===&lt;br /&gt;
These ventures take between 40 minutes to 1 hour (Earth time), depending on retainer level versus the venture&#039;s minimum level. They always cost {{venture|1}} [[Venture]] and bring back a specific [[crafting material]] chosen from a list based on the retainer&#039;s [[class]] or [[job]].&lt;br /&gt;
&lt;br /&gt;
====[[Hunting (Retainer Ventures)|Hunting]]====&lt;br /&gt;
Hunting allows Disciples of War and Magic classes to collect specific items dropped by [[enemies]]. All of the Disciples of War and Magic classes will procure the same items.&lt;br /&gt;
*Hunting generates [[Crafting Material]] and other items commonly dropped by monsters. Players can decide which item your retainer brings back. It can be used as a steady supply of EXP for your retainer or items for crafting.&lt;br /&gt;
&lt;br /&gt;
====[[Mining (Retainer Ventures)|Mining]]====&lt;br /&gt;
Mining allows [[Miner]] class to collect specific items gathered by miners. Note that a retainer can only retrieve items that you have recorded in your gathering log, i.e. items that you have collected yourself at least once.&lt;br /&gt;
*Mining generates Crafting Material and other items commonly procured by [[miner]]s. Players can decide which item your retainer brings back. It can be used as a steady supply of EXP for your retainer or items for crafting.&lt;br /&gt;
&lt;br /&gt;
====[[Botany (Retainer Ventures)|Botany]]====&lt;br /&gt;
Botany allows [[Botanist]] class to collect specific items gathered by botanists. Note that a retainer can only retrieve items that have recorded in your gathering log, i.e. items that you have collected yourself at least once.&lt;br /&gt;
*Botany generates Crafting Material and other items commonly procured by [[botanist]]s. Players can decide which item your retainer brings back. It can be used as a steady supply of EXP for your retainer or items for crafting.&lt;br /&gt;
&lt;br /&gt;
====[[Fishing (Retainer Ventures)|Fishing]]====&lt;br /&gt;
Fishing allows [[Fisher]] class to collect specific items gather by fishers. Note that a retainer can only retrieve items that have recorded in your fishing log, i.e. items that you have collected yourself at least once.&lt;br /&gt;
*Fishing generates Crafting Material and other items commonly procured by [[fisher]]s. Players can decide which item your retainer brings back. It can be used as a steady supply of EXP for your retainer or items for crafting.&lt;br /&gt;
&lt;br /&gt;
==Exploration==&lt;br /&gt;
These ventures cost {{venture|2}} [[Venture]]s and always take a full 18 hours (Earth time). The item returned is random from a fixed list based on the venture level chosen. From an {{exp}} [[Experience]] standpoint, Exploration ventures are only more efficient than [[#Quick Ventures|Quick Ventures]] if you must spend 5 or more hours away from the game. Good for sleep, work, or other extended breaks. See [[Retainer Progression]] for details.&lt;br /&gt;
&lt;br /&gt;
===[[Field Exploration]]===&lt;br /&gt;
Field Exploration allows Disciples of War and Magic classes to explore randomly, yielding random items including {{item icon|Allagan Silver Piece|x}} [[Allagan Pieces]]. While Field Exploration takes longer than [[#Hunting|Hunting]], it yields far more experience points for your Retainer. Higher-level retainers may procure items, [[minions]], and [[Crafting Material]]s unique to exploration ventures.&lt;br /&gt;
&lt;br /&gt;
===[[Highland Exploration]]===&lt;br /&gt;
Highland Exploration allows Miner class to explore randomly, yielding random items including {{item icon|Allagan Silver Piece|x}} [[Allagan Pieces]]. While Highland Exploration takes longer than [[#Mining|Mining]], it yields far more experience points for your Retainer. Higher-level retainers may procure items, minions, and crafting materials unique to exploration ventures.&lt;br /&gt;
&lt;br /&gt;
===[[Woodland Exploration]]===&lt;br /&gt;
Woodland Exploration allows Botanist class to explore randomly, yielding random items including {{item icon|Allagan Silver Piece|x}} [[Allagan Pieces]]. While Woodland Exploration takes longer than [[#Botany|Botany]], it yields far more experience points for your retainer. Higher-level retainers may procure items, minions, and crafting materials unique to exploration ventures.&lt;br /&gt;
&lt;br /&gt;
===[[Waterside Exploration]]===&lt;br /&gt;
Waterside Exploration allows Fisher class to explore randomly, yielding random items including {{item icon|Allagan Silver Piece|x}} [[Allagan Pieces]]. While Waterside Exploration takes longer than [[#Fishing|Fishing]], it yields far more experience points for your retainer. Higher-level retainers may procure items, minions, and crafting materials unique to exploration ventures.&lt;br /&gt;
&lt;br /&gt;
==[[Quick Exploration]]==&lt;br /&gt;
When your Retainer is level 10, they can go on Quick Exploration. These always take 1 hour (Earth time) and cost {{venture|2}} [[Venture]]s. The retainer will come back with a single item. The experience your retainer gains no longer depends on the item they collect (as of [[patch 5.4]]). Note that players will get random items from [[fish]] to [[furniture]] to [[Endgame Gear Guide|endgame gear]]. The item your retainer brings back can be anything, as &#039;&#039;&#039;the loot table is independent of your retainer&#039;s level and equipment&#039;&#039;&#039; (though the higher level your retainer&#039;s gear is, the better the chance they have of acquiring a [[High Quality]] {{HQ}} item or receiving a larger stack of the item). For example, a level 10 retainer can bring back [[Endgame Gear Guide|endgame gear]].&lt;br /&gt;
&lt;br /&gt;
===Quick Exploration Rewards===&lt;br /&gt;
Aside from 1.0 items and [[dungeon]] and [[trial]] [[gear]], players may obtain a {{item icon|Venture Coffer}} containing either exclusive [[dye]]s or a {{item icon|Retainer Fantasia}}.&lt;br /&gt;
&lt;br /&gt;
==Venture Completion==&lt;br /&gt;
All ventures are completed within a fixed period of time (the normal gathering ventures can be shorter than usual if a high level retainer is sent to gather low level materials). When completed, your retainer&#039;s venture report will be updated in the retainer interface, allowing you to collect the spoils of their venture.&lt;br /&gt;
The remaining time for ventures can also be viewed in the Timers tab.&lt;br /&gt;
&lt;br /&gt;
Retainers will receive experience points upon completion of ventures, increasing their level to a maximum of 90. The number of available ventures will increase as your retainer advances in level, a new tier of each type being unlocked every 5 levels.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Retainer Ventures are associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Can&#039;t Someone Else Do It I}}&lt;br /&gt;
{{achievement table row|Can&#039;t Someone Else Do It II}}&lt;br /&gt;
{{achievement table row|Can&#039;t Someone Else Do It III}}&lt;br /&gt;
{{achievement table row|Nothing Ventured, Nothing Gained}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 2.2 Features‎]]&lt;/div&gt;</summary>
		<author><name>Erincalling</name></author>
	</entry>
</feed>