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	<updated>2026-09-14T16:43:32Z</updated>
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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crucible_of_the_Unbroken&amp;diff=1537700</id>
		<title>Crucible of the Unbroken</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crucible_of_the_Unbroken&amp;diff=1537700"/>
		<updated>2026-09-14T02:00:27Z</updated>

		<summary type="html">&lt;p&gt;Elendrial: /* Bonuses and Rank */ Corrected Feed the Bold&amp;#039;s point value.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beastmaster promo3.jpg|right|300px]]&lt;br /&gt;
{{lead icon|beastmaster content icon.png|frame=none}} The &#039;&#039;&#039;Crucible of the Unbroken&#039;&#039;&#039; is a series of solo roguelike combat challenges available for {{BST}} [[beastmaster]]s, themed after a tabletop game. Initially unlocked at level 30, the crucible is the primary gameplay focus for beastmasters aside from [[Master&#039;s Bestiary|capturing beasts]].&lt;br /&gt;
&lt;br /&gt;
In addition to being required for the beastmaster job quests past level 30, rewards include various [[Kornago Merchant|cosmetic items]], [[Beastmaster Gear#Level Cap Gear (Lv 50)|gear upgrades]], [[Beast Gallery|beast glamour]]s, and [[Kornago Gourd]]s. This content can also be used for leveling both beastmaster and their pets.&lt;br /&gt;
&lt;br /&gt;
There are both story-mode and optional high-end boards available to challenge. In addition, players will gain access to [[#Difficulties|three difficulty multipliers]] and [[#Competitive Rankings|region-wide leaderboards]] once they have completed the final board.&lt;br /&gt;
&lt;br /&gt;
To enter the crucible once it has been unlocked in {{i|Into the Crucible}}, players must speak to [[Lauda]] in [[Central Shroud]] {{coords|21.9, 22.8}}, nearby the [[Bentbranch Meadows]] aetheryte.&lt;br /&gt;
&lt;br /&gt;
==General Mechanics==&lt;br /&gt;
[[File:Crucible team selection.jpg|thumb|right|300px|Selecting a team of familiars]]&lt;br /&gt;
Players may prepare a roster of 10-15 [[Master&#039;s Bestiary|familiars]] prior to entering the duty, but only three can be taken into a given battle, and only one can be summoned at once. The maximum roster size varies depending on the board. The in-game UI provides an overview of all enemies encountered, their weaknesses, stats, and attacks, helping players compose their team. However, players can also choose an automatically selected team recommended by the game (which may not necessarily be optimal).&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Each combat encounter within the crucible is a short battle against one or more enemies in an enclosed arena separate from the main map. Players will need to utilize the specific actions granted by their familiars to handle certain enemy attacks, along with dealing with standard encounter mechanics found elsewhere, such as avoiding AoEs based on an enemy&#039;s cast or animation.&lt;br /&gt;
&lt;br /&gt;
Elemental weaknesses, physical damage types, and status effect resistances are relevant in the crucible. Each familiar differs in these characteristics.&lt;br /&gt;
&lt;br /&gt;
Before commencing a battle, players will be given a prompt to select three familiars to assign to battlehorns. These settings are not saved, so &#039;&#039;players must manually assign their familiars every battle&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Familiar attributes====&lt;br /&gt;
{{main|Crucible of the Unbroken Attributes}}&lt;br /&gt;
Each familiar has its own level (rank) and attributes in the Crucible. Unlike in the overworld or other duties, familiars also have HP and can take damage. Leveling up familiars will increase their attributes (e.g. maximum HP, physical attack/defense, magical attack/defense). The maximum rank of each familiar is 25.&lt;br /&gt;
&lt;br /&gt;
====HP and regeneration====&lt;br /&gt;
Automatic HP regeneration is disabled within the crucible for both the player and their familiars. HP can be restored from using certain [[ephemeral items]] (obtained within the duty) or recovering at a campsite space.&lt;br /&gt;
&lt;br /&gt;
In addition, players are disallowed from using any consumable item within the crucible except for ephemeral items and [[meals]]. Using meals, especially on higher difficulties, is recommended to boost the player&#039;s HP and offense.&lt;br /&gt;
&lt;br /&gt;
Familiars who are KO&#039;d cannot be summoned again unless if they are revived at a campsite space or with a {{i|Blessed Horn}}. If the player is KO&#039;d, they will fail the duty and need to restart from the beginning of the board, unless if the effects of a {{i|Ring of Sacrifice}}, {{i|G1 Beastmaster Reraiser}}, {{i|G2 Beastmaster Reraiser}} or {{i|Temporal Sand}} are triggered.&lt;br /&gt;
&lt;br /&gt;
====Duty actions====&lt;br /&gt;
The player has access to two duty actions that determine whether they or their current familiar has enmity on enemies, which can be used to divert enemy attacks:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|dps-role}}&lt;br /&gt;
{{combat action table header|hide-job-quest=true|hide-mp=true}}&lt;br /&gt;
{{combat action table row|Challenge}}&lt;br /&gt;
{{combat action table row|Snarl}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Board layout===&lt;br /&gt;
The goal of each crucible board is to traverse the map from the starting space until reaching the boss at the other end. A board consists of a series of spaces (also known as &#039;&#039;&#039;moves&#039;&#039;&#039;) with branching paths. Each space may have a battle, a rest area to restore HP, a shop to purchase [[#Ephemeral Items|ephemeral items]], a treasure chest containing ephemeral items, or a random event. There are nearly 50 unique battle encounters.&lt;br /&gt;
&lt;br /&gt;
Once the player chooses a branch in a path, all spaces in the other branch become inaccessible. Players may also not revisit previous spaces.&lt;br /&gt;
&lt;br /&gt;
Each board has a fixed layout, so the locations of all space types and the battles in specific spaces are same each run. Some boards have random event spaces, but even then, the pool of possible encounters is limited.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve}}&lt;br /&gt;
! Space !! Icon !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enemy&#039;&#039;&#039; || [[File:Crucible enemy icon.png|50px]] || A battle against one or more enemies. Completing a combat encounter will reward ephemeral items and [[Territory Token|territory token]]s. Players may use a {{i|Beastly Smokebomb}} to flee a normal enemy space, skipping the battle entirely, but not rewarding loot. Carrying a {{i|Coward&#039;s Knife}} will provide a 35% chance to flee.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Elite Enemy&#039;&#039;&#039; || [[File:Crucible elite enemy icon.png|50px]] || A battle against stronger enemies that provide better rewards. Players cannot flee from these encounters.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Boss&#039;&#039;&#039; || [[File:Crucible boss icon.png|50px]] || The final space of the map containing the boss. Defeating it will complete the duty. Players cannot flee from these encounters.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Campsite&#039;&#039;&#039; || [[File:Crucible campsite icon.png|50px]] || A space that allows players and their familiars to restore their HP. Although the player&#039;s HP will always be restored, each campsite only allows a certain number of familiars of the player&#039;s choosing to rest.&lt;br /&gt;
&lt;br /&gt;
The amount of HP restored (as a proportion of max HP) is evenly divided between the player and each selected familiar. A familiar that has consumed a {{i|Lassi Simular}} will restore all HP at a campsite.&lt;br /&gt;
&lt;br /&gt;
Familiars that rest will lose all effects of [[Beast Feed]] unless if they have consumed a {{i|Lily Simular}}.&lt;br /&gt;
&lt;br /&gt;
Carrying a {{i|Chemist&#039;s Satchel}} will reward a random [[Crucible Items|beast potion]] when resting at a campsite.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shop&#039;&#039;&#039; || [[File:Crucible shop icon.png|50px]] || A space where the player can buy and sell ephemeral items for [[territory token]]s. Each shop has its own semi-random inventory, and some items may randomly be discounted by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Treasure&#039;&#039;&#039; || [[File:Crucible treasure icon.png|50px]] || A space where the player can select one ephemeral item from a semi-random pool of items, depending on the space. If the player possesses a {{i|Thief&#039;s Knife}}, they can select two.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Random&#039;&#039;&#039; || [[File:Crucible unknown icon.png|50px]] || A space that randomly contains any of the other space types except for a boss. The specific spaces that can appear for a given random space are detailed in the in-game board layout.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boards==&lt;br /&gt;
There are five boards currently available. The first three boards are required for the [[Beastmaster Quests|beastmaster job quests]]. The last two boards are optional.&lt;br /&gt;
&lt;br /&gt;
{|{{STDT|pve}}&lt;br /&gt;
|-&lt;br /&gt;
! Board !! Level !! IL Sync !! Rec. Beast Rank (Sync) || Max Roster !! Map !! Unlock &lt;br /&gt;
|-&lt;br /&gt;
| {{i|First Board of the Unbroken}} || 30 || - || 1 (5) || 10 || [[File:First Board of the Unbroken map cropped unlabeled.jpg|150px]] || {{i|Into the Crucible}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Second Board of the Unbroken}} || 40 || - || 6 (10) || 12 || [[File:Second Board of the Unbroken map cropped unlabeled.jpg|150px]] || {{i|Gobsmacked}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Third Board of the Unbroken}} || 50 || 100 || 11 (15) || 14 || [[File:Third Board of the Unbroken map cropped unlabeled.jpg|150px]] || {{i|A Beastmaster&#039;s Path}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|First Master&#039;s Board}} || 50 || 120 || 16 (20) || 12 || [[File:First Master&#039;s Board map cropped unlabeled.jpg|150px]] || {{i|Free for All}}&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Second Master&#039;s Board}} || 50 || 135 || 21 (25) || 15 || [[File:Second Master&#039;s Board map cropped unlabeled.jpg|150px]] || {{i|Mastery Rematch}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Difficulties==&lt;br /&gt;
Once the player clears the {{i|Second Master&#039;s Board}} and completes {{i|Blazing Trails}}, they will unlock additional difficulty options per board: First Degree, Second Degree, and Third Degree, in increasing difficulty. Playing on a higher difficulty will increase the HP and damage done by enemies, but will provide large [[Crucible of the Unbroken#Bonuses and Rank|score bonuses]] and are needed for certain [[Crucible of the Unbroken#Achievements|achievements]].&lt;br /&gt;
&lt;br /&gt;
Each degree increases enemy HP and damage by 42% additive (so the Second Degree is an 84% increase and the Third Degree is 126%.)&amp;lt;ref&amp;gt;https://youtu.be/f7fXwQWLpr0?si=QWT7HHV0eOrCihax&amp;amp;t=279&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ephemeral Items ==&lt;br /&gt;
[[File:Crucible UI.jpg|right|300px|thumb|The crucible pop-up, showing ephemeral item inventory]]&lt;br /&gt;
Players may obtain several types of items in the crucible as drops from encounters, treasure spaces, or purchased with {{territory token}} [[Territory Token]]s at a shop space. These items do not stack and will be lost after a run. Players can sell unwanted items (except for feed) at a shop space for Territory Tokens.&lt;br /&gt;
&lt;br /&gt;
=== Beast Gear ===&lt;br /&gt;
{{main|Beast Gear}}&lt;br /&gt;
These items give permanent passive bonuses during the run, when they are in the inventory. A {{i|Ring of Sacrifice}} is provided at the start of a board. Players may hold up to 10 beast gear total, but duplicate gear items are not allowed.&lt;br /&gt;
&lt;br /&gt;
=== Crucible Items ===&lt;br /&gt;
{{main|Crucible Items}}&lt;br /&gt;
Referred to as &amp;quot;Crucible Items&amp;quot; in the game, these items are consumable and have various effects. Most of the items can be used either on the player or their current summoned familiar and give supportive effects such as restoring HP/TP or buffs. Other items are offensive items that can be used on enemies during combat.&lt;br /&gt;
&lt;br /&gt;
Depending on the item, some may only be used on the crucible board map or within a battleground.&lt;br /&gt;
&lt;br /&gt;
A {{i|G3 Beast Potion}} is provided at the start of a board. Players may hold up to 10 consumables total. These can be used from the inventory popup or assigned to hotbars.&lt;br /&gt;
&lt;br /&gt;
=== Feed ===&lt;br /&gt;
{{main|Beast Feed}}&lt;br /&gt;
Players may use these items to give their familiars passive bonuses. Based on its class, each familiar has a different capacity (satiety) for how much feed can be used on them. In addition, duplicate feed items cannot be used on the same familiar. Some feed items can also only be used on certain familiar classes. Satiety is reset and feed bonuses are lost if the familiar is restored at a campsite space, unless if they have been fed a {{i|Lily Simular}}.&lt;br /&gt;
&lt;br /&gt;
Unlike other types of ephemeral items, these items cannot be sold for Territory Tokens.&lt;br /&gt;
&lt;br /&gt;
==Gear Bonuses==&lt;br /&gt;
[[File:Crucible Effect.png|right|300px|thumb|Crucible bonuses]]&lt;br /&gt;
Equipping level 50 [[Beastmaster Gear#Level Cap Gear (Lv 50)|beastmaster job gear]] gives [[strength]] and [[vitality]] bonuses within the crucible. Stronger gear provides greater bonuses.&lt;br /&gt;
&lt;br /&gt;
These bonuses have their full effect regardless of level or item level sync, making them particularly potent in lower level boards.&lt;br /&gt;
&lt;br /&gt;
==Suspending and resuming progress==&lt;br /&gt;
Players may leave the crucible before completing a board via either &amp;quot;Forfeit&amp;quot; or &amp;quot;Suspend Progress&amp;quot; in the duty popup window. Forfeiting will erase the run, and players will need to restart from the beginning of they re-enter the board. &amp;quot;Suspend Progress&amp;quot; is only available on a cleared space on the board. If players select this option, their current progress will be saved.&lt;br /&gt;
&lt;br /&gt;
Players may resume their current progress by speaking to Lauda and selecting &amp;quot;Resume progress&amp;quot;. Upon doing so, they will continue at the same point. If players challenge the same or a different map from the beginning, their save file will be deleted. Players may only have one save file.&lt;br /&gt;
&lt;br /&gt;
== Bonuses and Rank ==&lt;br /&gt;
Conclusion of a board (either through success or failure) will be accompanied by a &amp;quot;rank,&amp;quot; which is influenced by how many moves (spaces) were complete, how many enemies, elite enemies, and bosses were killed, how much HP is remaining, and a variety of bonuses (similar to [[The Masked Carnivale#Bonus List|bonuses awarded in the Masked Carnivale]] for Blue Mage). The list of bonuses are as follows:&lt;br /&gt;
{|{{STDT|pve}}&lt;br /&gt;
!Name !! Description || Points || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Willing Sacrifice I || Clear the board with 3 incapacitated familiars. || 250 ||&lt;br /&gt;
|-&lt;br /&gt;
|Willing Sacrifice II || Clear the board with 2 incapacitated familiars. || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
|Willing Sacrifice III || Clear the board with 1 incapacitated familiar. || 750 ||&lt;br /&gt;
|-&lt;br /&gt;
|No Beast Left Behind || Clear the board with no incapacitated familiars. || 1000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Beast Squad I || Clear the board with a team of 6 or 7 familiars. || 1250 || &lt;br /&gt;
|-&lt;br /&gt;
|Beast Squad II || Clear the board with a team of 4 or 5 familiars. || 2500 || &lt;br /&gt;
|-&lt;br /&gt;
|Beast Squad III || Clear the board with a team of 1 to 3 familiars. || 4250 || &lt;br /&gt;
|-&lt;br /&gt;
|Self-preservation ||Clear the board with beastmaster HP at 100%. ||250 ||&lt;br /&gt;
|-&lt;br /&gt;
|Selfless ||Clear the board with all familiar HP at 100%. || 1000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Infinity and Beyond I || Perform Universality at least 5 times. || 250 || Only available in {{i|Second Master&#039;s Board}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity and Beyond II || Perform Universality at least 10 times. || 500 || Only available in {{i|Second Master&#039;s Board}}&lt;br /&gt;
|-&lt;br /&gt;
|Infinity and Beyond III || Perform Universality at least 15 times. || 750 || Only available in {{i|Second Master&#039;s Board}}&lt;br /&gt;
|-&lt;br /&gt;
|Unbeastable ||Clear the board without being afflicted by {{status effect|damage down}} [[Damage Down]] or {{status effect|vulnerability up}} [[Vulnerability Up]]  || 1250 ||&lt;br /&gt;
|-&lt;br /&gt;
|Nameday Attire || Clear the board without acquiring any beast gear. || 750 ||&lt;br /&gt;
|-&lt;br /&gt;
|Walking Armory || Clear the board in possession of 10 pieces of beast gear. || 500 || Not available in {{i|First Board of the Unbroken}}&lt;br /&gt;
|-&lt;br /&gt;
|Economic Ethos ||Clear the board without using crucible items. ||750 ||&lt;br /&gt;
|-&lt;br /&gt;
|Habitual Horder || Clear the board in possession of 10 crucible items. || 1000 || Not available in {{i|First Board of the Unbroken}}&lt;br /&gt;
|-&lt;br /&gt;
|Starve the Fever ||Clear the board without feeding any familiars. ||750 ||&lt;br /&gt;
|-&lt;br /&gt;
|Feed the Bold || Clear the board having fed your familiars at least 20 times. || 1500 || Only available in {{i|Third Board of the Unbroken}} and {{i|Second Master&#039;s Board}}&lt;br /&gt;
|-&lt;br /&gt;
|Coin Clutcher ||Clear the board without spending territory tokens.||500 ||&lt;br /&gt;
|-&lt;br /&gt;
|Rolling in Riches ||Clear the board in possession of at least 2,000 territory tokens.|| 500 || Not available in {{i|First Board of the Unbroken}}&lt;br /&gt;
|-&lt;br /&gt;
|Sleepless Survival||Clear the board without resting at a campsite.||375 ||&lt;br /&gt;
|-&lt;br /&gt;
|Beastkin Gambit||Clear the board with a team of only [[beastkin]].||750 ||&lt;br /&gt;
|-&lt;br /&gt;
|Vilekin Gambit||Clear the board with a team of only [[vilekin]].||750 ||&lt;br /&gt;
|-&lt;br /&gt;
|Cloudkin Gambit||Clear the board with a team of only [[cloudkin]].||750 ||&lt;br /&gt;
|-&lt;br /&gt;
|Seedkin Gambit||Clear the board with a team of only [[seedkin]].||750 ||&lt;br /&gt;
|-&lt;br /&gt;
|Wavekin Gambit ||Clear the board with a team of only [[wavekin]]. ||750 ||&lt;br /&gt;
|-&lt;br /&gt;
|Scalekin Gambit||Clear the board with a team of only [[scalekin]].||750 ||&lt;br /&gt;
|-&lt;br /&gt;
|Soulkin Gambit||Clear the board with a team of only [[soulkin]]. ||750 ||&lt;br /&gt;
|-&lt;br /&gt;
|Ashkin Gambit||Clear the board with a team of only [[ashkin]].||750 ||&lt;br /&gt;
|-&lt;br /&gt;
|First Degree||Clear the board under the first degree.||4000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Second Degree||Clear the board under the second degree.||6250 ||&lt;br /&gt;
|-&lt;br /&gt;
|Third Degree||Clear the board under the third degree.||9000 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Clearing the board with sufficiently high score will grant one of nine ranks; in order from lowest-to-highest required scores, these are:&lt;br /&gt;
&lt;br /&gt;
# Apprentice&lt;br /&gt;
# Novice&lt;br /&gt;
# Journeyman&lt;br /&gt;
# Adept&lt;br /&gt;
# Exemplary&lt;br /&gt;
# Renowned&lt;br /&gt;
# Elite&lt;br /&gt;
# Apex&lt;br /&gt;
# Legendary&lt;br /&gt;
&lt;br /&gt;
Score thresholds for each rank vary by board, so it is difficult to summarize exactly what&#039;s required for each. However, for the three Unbroken boards, a score of 17875 or higher will certainly result in a Legendary rank. For the Master&#039;s boards, a score of 18766 or higher will certainly result in a Legendary rank. Score thresholds are currently being compiled [https://docs.google.com/spreadsheets/d/1P7fXvsWMlCavs_4QbdjiU4Y7m2Ejeb0PhDaD0pun3GU/edit?gid=0#gid=0 here].&lt;br /&gt;
&lt;br /&gt;
== Competitive Rankings ==&lt;br /&gt;
The highest difficulty (Third Degree) contains a seasonal leaderboard where the top 300 players per region (North America, Japan, etc.) will obtain the exclusive {{i|Tourmaline Golem}} mount. The first ranking period will begin two weeks after the release of [[patch 7.56]] and last until the release of [[patch 7.58]]. The mount is also obtainable from subsequent ranking periods after the first.&amp;lt;ref&amp;gt;https://www.famitsu.com/article/202609/86452&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ranking scores are compiled from the last three attempts of each board within the Crucible.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Upon the conclusion of a board, players will earn beastmaster EXP, familiar EXP, and various rewards based on their score. More information on how familiar EXP is determined can be found [[Crucible of the Unbroken Attributes#Experience and Rank|here]].&lt;br /&gt;
&lt;br /&gt;
The primary reward type are items that can be exchanged with the [[Kornago Merchant]] in [[Central Shroud]] {{coords|21.9, 22.6}} for other rewards.&lt;br /&gt;
*{{i|Faded Remnant of Resilience}} is rewarded from level 30 and 40 boards.&lt;br /&gt;
*{{i|Bright Remnant of Resilience}} is rewarded from level 50 boards.&lt;br /&gt;
A higher score will yield more remnants.&lt;br /&gt;
&lt;br /&gt;
Each board has a rare chance of dropping {{i|Modern Aesthetics - Loosened Locks}}, the chance increasing for higher score tiers.&lt;br /&gt;
&lt;br /&gt;
Players may complete weekly [[Challenge Log]] objectives by clearing each board, earning additional remnants.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Map|Swiftest Wing}}&lt;br /&gt;
{{music table row|Battle|Starkest Scale}}&lt;br /&gt;
{{music table row|Boss|Fiercest Fang}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Beastmaster promo5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*This content is essentially Beastmaster&#039;s version of [[The Masked Carnivale]] for {{BLU}} [[blue mage|Blue Mage]], although it is structured differently.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Beastmaster nav}}&lt;br /&gt;
{{Duties nav|t}}&lt;/div&gt;</summary>
		<author><name>Elendrial</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Resplendent_Tools&amp;diff=1345656</id>
		<title>Resplendent Tools</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Resplendent_Tools&amp;diff=1345656"/>
		<updated>2026-06-21T00:01:56Z</updated>

		<summary type="html">&lt;p&gt;Elendrial: /* Macro tips */ Added mention of statusoff. Added link to lvl 100 scrip gear.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Shadowbringers expansion content}}&lt;br /&gt;
{{see also|Limbeth|Level 80 Gear Guide}}&lt;br /&gt;
[[Resplendent Tools]] are primary tools for level 80 [[Disciple of the Hand|Disciples of the Hand]] and [[Disciple of the Land|Land]]. These tools can be acquired after crafting and submitting items from certain {{ExpertRecipe}} [[Expert Recipes]]. The [[gathering]] tools are instead obtained from [[Gathering Log]] achievements.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Requirements==&lt;br /&gt;
Players must first complete the quest {{i|The Boutique Always Wins}}.&lt;br /&gt;
&lt;br /&gt;
==Crafters overview== &lt;br /&gt;
* In order to obtain a resplendent tool, you must first use {{scrip|low crafter}} {{scrip/low-crafter-text}} to purchase resplendent material A from a [[Scrip Exchange]].&lt;br /&gt;
* Using {{ExpertRecipe}} [[Expert Recipes]] from the [[Master_Recipe_Tomes#Master_III.2B_Tomes|Master Recipes VIII tomes]], this material can then be used to craft resplendent component A, which can be exchanged with [[Limbeth]] for a higher-grade material, resplendent material B.&lt;br /&gt;
* The process is then repeated, crafting resplendent component B to exchange for resplendent material C. This material is then crafted into resplendent component C, which can be traded for the final resplendent material.&lt;br /&gt;
* After acquiring a sufficient number of the final resplendent materials, they can be traded for a resplendent tool.&lt;br /&gt;
*Resplendent tool components crafted prior to the release of [[Patch 6.0]] have been renamed [[Resplendent Tools/Old|&amp;quot;obsolete&amp;quot; resplendent tool components]].&lt;br /&gt;
**[[Resplendent Tools/Old|Obsolete resplendent tool components]] may still be used to exchange for upgrade materials by speaking with Limbeth.&lt;br /&gt;
**[[Resplendent Tools/Old|Obsolete resplendent tool components]] must meet collectability rating requirements to be exchanged.&lt;br /&gt;
&lt;br /&gt;
Once a resplendent tool has been obtained, that tool is unlocked for repurchase from [[Calamity Salvager]] NPCs for {{gil|1000}} [[Gil]].&lt;br /&gt;
&lt;br /&gt;
===Guide===&lt;br /&gt;
The process is as follows: &lt;br /&gt;
#Buy 1 &#039;&#039;&#039;Material&#039;&#039;&#039; A with [[Scrips]] and use to craft &#039;&#039;&#039;Component&#039;&#039;&#039; A.&lt;br /&gt;
#Turn in &#039;&#039;&#039;Component&#039;&#039;&#039; A at [[Limbeth]] to receive 1 or 2 &#039;&#039;&#039;Material&#039;&#039;&#039; B.&lt;br /&gt;
#Use 2 &#039;&#039;&#039;Material&#039;&#039;&#039; B to craft &#039;&#039;&#039;Component&#039;&#039;&#039; B.&lt;br /&gt;
#Turn in &#039;&#039;&#039;Component&#039;&#039;&#039; B at [[Limbeth]] to receive 1 or 2 &#039;&#039;&#039;Material&#039;&#039;&#039; C.&lt;br /&gt;
#Use 2 &#039;&#039;&#039;Material&#039;&#039;&#039; C to craft &#039;&#039;&#039;Component&#039;&#039;&#039; C.&lt;br /&gt;
#Turn in &#039;&#039;&#039;Component&#039;&#039;&#039; C at [[Limbeth]] to receive 1 or 2 &#039;&#039;&#039;Final Material&#039;&#039;&#039;.&lt;br /&gt;
#Use 60 &#039;&#039;&#039;Final Material&#039;&#039;&#039; to purchase [[Resplendent Tools]] from [[Limbeth]].&lt;br /&gt;
&lt;br /&gt;
If a player can hit the &#039;&#039;&#039;max collectability per craft&#039;&#039;&#039; at every step, then they will only need to buy 30 &#039;&#039;&#039;Material&#039;&#039;&#039; A for each [[class]]. If not, a player will need as many as 240 &#039;&#039;&#039;Material&#039;&#039;&#039; A, since each step will need to be repeated twice as much.&lt;br /&gt;
* Each Material A costs {{scrip|low crafter|25}} {{scrip/low-crafter-text}}. Therefore, in the best case (30 Material A), this costs a total of {{scrip|low crafter|750}} per class. In the worst case (240 Material A), it would cost {{scrip|low crafter|6,000}}.&lt;br /&gt;
&lt;br /&gt;
====Macro tips====&lt;br /&gt;
For a consistent macro that does not rely on [[Specialist System|Specialist]] actions, [[Meals By Stats#Disciples of the Hand|Meal buffs]], or [[Medicines|Medicine buffs]], it is generally recommended to have [[Star Tech Gear|level 100 scrip gear]] or better.&lt;br /&gt;
&lt;br /&gt;
A good starting point is to use a macro-solving website where you can input your level and stats, such as [https://www.raphael-xiv.com/ Raphael]. A macro from the solver should be enough for the Component A step.&lt;br /&gt;
&lt;br /&gt;
However, because the Component B and C steps sometimes have the &amp;quot;Malleable&amp;quot; condition (1.5x to progress gained), there is a chance that the craft will finish too early, which is effectively the same as a failed craft. This can be fixed by adding {{action icon|Final Appraisal}} with a wait time of 2 seconds, right before any action that would increase progress - this will prevent said action from finishing the craft. Since Final Appraisal does not consume a step, and it costs only 1 CP to use, it is easy to slot it in as a guardrail without much drawback.&lt;br /&gt;
&lt;br /&gt;
However, make sure that Final Appraisal is NOT active for the final step of the craft, or else durability will likely run out at the last step, and the craft will fail. The buff lasts for 5 steps, or 7 if the &amp;quot;Primed&amp;quot; condition is active on use, and is only consumed when progress would&#039;ve hit 100%, so it can be cast a few steps before the progress-increasing skill it is intended to stop. The /statusoff &amp;quot;Final Appraisal&amp;quot; command can also be used remove the buff, if casting it sooner is not viable.&lt;br /&gt;
&lt;br /&gt;
Alternatively, ensure that the progress-increasing actions in your macro are at the end, when quality is already maxed out.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Job&lt;br /&gt;
!Item&lt;br /&gt;
!Collectability&lt;br /&gt;
!Reward/Amount&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | {{CRP}}Carpenter||{{item icon|Resplendent Carpenter&#039;s Component A}}||1200-1419||1 {{item icon|Resplendent Carpenter&#039;s Material B}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Carpenter&#039;s Component A}}||1420+||2 {{item icon|Resplendent Carpenter&#039;s Material B}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Carpenter&#039;s Component B}}||1230-1479||1 {{item icon|Resplendent Carpenter&#039;s Material C}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Carpenter&#039;s Component B}}||1480+||2 {{item icon|Resplendent Carpenter&#039;s Material C}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Carpenter&#039;s Component C}}||1330-1609||1 {{item icon|Resplendent Carpenter&#039;s Final Material}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Carpenter&#039;s Component C}}||1610+||2 {{item icon|Resplendent Carpenter&#039;s Final Material}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | {{BSM}}Blacksmith||{{item icon|Resplendent Blacksmith&#039;s Component A}}||1200-1419||1 {{item icon|Resplendent Blacksmith&#039;s Material B}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Blacksmith&#039;s Component A}}||1420+||2 {{item icon|Resplendent Blacksmith&#039;s Material B}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Blacksmith&#039;s Component B}}||1230-1479||1 {{item icon|Resplendent Blacksmith&#039;s Material C}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Blacksmith&#039;s Component B}}||1480+||2 {{item icon|Resplendent Blacksmith&#039;s Material C}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Blacksmith&#039;s Component C}}||1330-1609||1 {{item icon|Resplendent Blacksmith&#039;s Final Material}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Blacksmith&#039;s Component C}}||1610+||2 {{item icon|Resplendent Blacksmith&#039;s Final Material}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | {{ARM}}Armorer||{{item icon|Resplendent Armorer&#039;s Component A}}||1200-1419||1 {{item icon|Resplendent Armorer&#039;s Material B}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Armorer&#039;s Component A}}||1420+||2 {{item icon|Resplendent Armorer&#039;s Material B}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Armorer&#039;s Component B}}||1230-1479||1 {{item icon|Resplendent Armorer&#039;s Material C}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Armorer&#039;s Component B}}||1480+||2 {{item icon|Resplendent Armorer&#039;s Material C}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Armorer&#039;s Component C}}||1330-1609||1 {{item icon|Resplendent Armorer&#039;s Final Material}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Armorer&#039;s Component C}}||1610+||2 {{item icon|Resplendent Armorer&#039;s Final Material}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | {{GSM}}Goldsmith||{{item icon|Resplendent Goldsmith&#039;s Component A}}||1200-1419||1 {{item icon|Resplendent Goldsmith&#039;s Material B}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Goldsmith&#039;s Component A}}||1420+||2 {{item icon|Resplendent Goldsmith&#039;s Material B}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Goldsmith&#039;s Component B}}||1230-1479||1 {{item icon|Resplendent Goldsmith&#039;s Material C}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Goldsmith&#039;s Component B}}||1480+||2 {{item icon|Resplendent Goldsmith&#039;s Material C}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Goldsmith&#039;s Component C}}||1330-1609||1 {{item icon|Resplendent Goldsmith&#039;s Final Material}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Goldsmith&#039;s Component C}}||1610+||2 {{item icon|Resplendent Goldsmith&#039;s Final Material}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | {{LTW}}Leatherworker||{{item icon|Resplendent Leatherworker&#039;s Component A}}||1200-1419||1 {{item icon|Resplendent Leatherworker&#039;s Material B}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Leatherworker&#039;s Component A}}||1420+||2 {{item icon|Resplendent Leatherworker&#039;s Material B}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Leatherworker&#039;s Component B}}||1230-1479||1 {{item icon|Resplendent Leatherworker&#039;s Material C}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Leatherworker&#039;s Component B}}||1480+||2 {{item icon|Resplendent Leatherworker&#039;s Material C}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Leatherworker&#039;s Component C}}||1330-1609||1 {{item icon|Resplendent Leatherworker&#039;s Final Material}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Leatherworker&#039;s Component C}}||1610+||2 {{item icon|Resplendent Leatherworker&#039;s Final Material}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | {{WVR}}Weaver||{{item icon|Resplendent Weaver&#039;s Component A}}||1200-1419||1 {{item icon|Resplendent Weaver&#039;s Material B}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Weaver&#039;s Component A}}||1420+||2 {{item icon|Resplendent Weaver&#039;s Material B}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Weaver&#039;s Component B}}||1230-1479||1 {{item icon|Resplendent Weaver&#039;s Material C}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Weaver&#039;s Component B}}||1480+||2 {{item icon|Resplendent Weaver&#039;s Material C}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Weaver&#039;s Component C}}||1330-1609||1 {{item icon|Resplendent Weaver&#039;s Final Material}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Weaver&#039;s Component C}}||1610+||2 {{item icon|Resplendent Weaver&#039;s Final Material}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | {{ALC}}Alchemist||{{item icon|Resplendent Alchemist&#039;s Component A}}||1200-1419||1 {{item icon|Resplendent Alchemist&#039;s Material B}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Alchemist&#039;s Component A}}||1420+||2 {{item icon|Resplendent Alchemist&#039;s Material B}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Alchemist&#039;s Component B}}||1230-1479||1 {{item icon|Resplendent Alchemist&#039;s Material C}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Alchemist&#039;s Component B}}||1480+||2 {{item icon|Resplendent Alchemist&#039;s Material C}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Alchemist&#039;s Component C}}||1330-1609||1 {{item icon|Resplendent Alchemist&#039;s Final Material}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Alchemist&#039;s Component C}}||1610+||2 {{item icon|Resplendent Alchemist&#039;s Final Material}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | {{CUL}}Culinarian||{{item icon|Resplendent Culinarian&#039;s Component A}}||1200-1419||1 {{item icon|Resplendent Culinarian&#039;s Material B}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Culinarian&#039;s Component A}}||1420+||2 {{item icon|Resplendent Culinarian&#039;s Material B}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Culinarian&#039;s Component B}}||1230-1479||1 {{item icon|Resplendent Culinarian&#039;s Material C}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Culinarian&#039;s Component B}}||1480+||2 {{item icon|Resplendent Culinarian&#039;s Material C}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Culinarian&#039;s Component C}}||1330-1609||1 {{item icon|Resplendent Culinarian&#039;s Final Material}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Resplendent Culinarian&#039;s Component C}}||1610+||2 {{item icon|Resplendent Culinarian&#039;s Final Material}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gatherers overview==&lt;br /&gt;
Gatherers obtain their resplendent tools from gathering log achievements.&lt;br /&gt;
&lt;br /&gt;
For Botanist and Miner, a more-detailed guide is on each achievement&#039;s page; but generally speaking, the main items to worry about are from timed nodes. Items from Legendary Nodes (unlocked through [[Tomes of Regional Folklore]]) also count towards the achievement, so make sure to buy those tomes with scrips if needed.&lt;br /&gt;
&lt;br /&gt;
Also note that the achievements only count the total amount of items, they do not care which expansion the items came from. This means that normal items from later expansions can decrease the amount of folklore book purchases required.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|gathering-role}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|I Found That: Miner VII}}&lt;br /&gt;
{{achievement table row|I Found That: Botanist VII}}&lt;br /&gt;
{{achievement table row|I Caught That VII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
===Crafting===&lt;br /&gt;
{| {{STDT|crafting align-center sortable}}&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Resplendent Millfiend&#039;s Saw]]|| [[File:resplendent millfiends saw icon1.png|40px]]||80||500|| [[Carpenter|CRP]]||64 (Physical)||2.80||59.73||3||align = &amp;quot;left&amp;quot; |[[Craftsmanship]] +830, [[Control]] +455&lt;br /&gt;
|-&lt;br /&gt;
|[[Resplendent Forgefiend&#039;s Hammer]]|| [[File:resplendent forgefiends hammer icon1.png|40px]]||80||500|| [[Blacksmith|BSM]]||64 (Physical)||2.80||59.73||3||align = &amp;quot;left&amp;quot; |[[Craftsmanship]] +830, [[Control]] +455&lt;br /&gt;
|-&lt;br /&gt;
|[[Resplendent Hammerfiend&#039;s Beetle]]|| [[File:resplendent hammerfiends beetle icon1.png|40px]]||80||500|| [[Armorer|ARM]]||64 (Physical)||2.80||59.73||3||align = &amp;quot;left&amp;quot; |[[Craftsmanship]] +830, [[Control]] +455&lt;br /&gt;
|-&lt;br /&gt;
|[[Resplendent Gemfiend&#039;s Mallet]]|| [[File:resplendent gemfiends mallet icon1.png|40px]]||80||500|| [[Goldsmith|GSM]]||64 (Physical)||2.80||59.73||3||align = &amp;quot;left&amp;quot; |[[Craftsmanship]] +830, [[Control]] +455&lt;br /&gt;
|-&lt;br /&gt;
|[[Resplendent Hidefiend&#039;s Knife]]|| [[File:resplendent hidefiends knife icon1.png|40px]]||80||500|| [[Leatherworker|LTW]]||64 (Physical)||2.80||59.73||3||align = &amp;quot;left&amp;quot; |[[Craftsmanship]] +830, [[Control]] +455&lt;br /&gt;
|-&lt;br /&gt;
|[[Resplendent Boltfiend&#039;s Needle]]|| [[File:resplendent boltfiends needle icon1.png|40px]]||80||500|| [[Weaver|WVR]]||64 (Physical)||2.80||59.73||3||align = &amp;quot;left&amp;quot; |[[Craftsmanship]] +830, [[Control]] +455&lt;br /&gt;
|-&lt;br /&gt;
|[[Resplendent Cauldronfiend&#039;s Alembic]]|| [[File:resplendent cauldronfiends alembic icon1.png|40px]]||80||500|| [[Alchemist|ALC]]||64 (Physical)||2.80||59.73||3||align = &amp;quot;left&amp;quot; |[[Craftsmanship]] +830, [[Control]] +455&lt;br /&gt;
|-&lt;br /&gt;
|[[Resplendent Galleyfiend&#039;s Frypan]]|| [[File:resplendent galleyfiends frypan icon1.png|40px]]||80||500|| [[Culinarian|CUL]]||64 (Physical)||2.80||59.73||3||align = &amp;quot;left&amp;quot; |[[Craftsmanship]] +830, [[Control]] +455&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Gathering===&lt;br /&gt;
{| {{STDT|gathering-role align-center sortable}}&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Resplendent Minefiend&#039;s Pickaxe]]|| [[File:resplendent minefiends pickaxe icon1.png|40px]]||80||500|| [[Miner|MIN]]||64 (Physical)||3.20||68.26||3||align = &amp;quot;left&amp;quot; |[[Vitality]] +416, [[Gathering]] +833, [[Perception]] +476&lt;br /&gt;
|-&lt;br /&gt;
|[[Resplendent Fieldfiend&#039;s Hatchet]]|| [[File:resplendent fieldfiends hatchet icon1.png|40px]]||80||500|| [[Botanist|BTN]]||64 (Physical)||3.20||68.26||3||align = &amp;quot;left&amp;quot; |[[Vitality]] +416, [[Gathering]] +833, [[Perception]] +476&lt;br /&gt;
|-&lt;br /&gt;
|[[Resplendent Tacklefiend&#039;s Rod]]|| [[File:resplendent tacklefiends rod icon1.png|40px]]||80||500|| [[Fisher|FSH]]||64 (Physical)||3.20||68.26||3||align = &amp;quot;left&amp;quot; |[[Vitality]] +416, [[Gathering]] +833, [[Perception]] +476&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
{{Image Gallery|Tools|conditions=Has set name::{{PAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Resplendent Tools are associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Blameless Tools}}&lt;br /&gt;
{{achievement table row|Retooled: Resplendent Millfiend&#039;s Saw}}&lt;br /&gt;
{{achievement table row|Retooled: Resplendent Forgefiend&#039;s Hammer}}&lt;br /&gt;
{{achievement table row|Retooled: Resplendent Hammerfiend&#039;s Beetle}}&lt;br /&gt;
{{achievement table row|Retooled: Resplendent Gemfiend&#039;s Mallet}}&lt;br /&gt;
{{achievement table row|Retooled: Resplendent Hidefiend&#039;s Knife}}&lt;br /&gt;
{{achievement table row|Retooled: Resplendent Boltfiend&#039;s Needle}}&lt;br /&gt;
{{achievement table row|Retooled: Resplendent Cauldronfiend&#039;s Alembic}}&lt;br /&gt;
{{achievement table row|Retooled: Resplendent Galleyfiend&#039;s Frypan}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Relic Weapons nav|type=tool|state-weapon=collapsed|state-tool=expanded}}&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Guides]] [[Category:Tool Sets]] [[Category:Shadowbringers]]&lt;/div&gt;</summary>
		<author><name>Elendrial</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Illumed_Aetherpool_Glass&amp;diff=1337926</id>
		<title>Illumed Aetherpool Glass</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Illumed_Aetherpool_Glass&amp;diff=1337926"/>
		<updated>2026-06-13T01:48:45Z</updated>

		<summary type="html">&lt;p&gt;Elendrial: Fixed link that pointed to EO instead of PT. Updated 31-70 to 11-70 after having personally had several drops in the 11-30 range. I&amp;#039;ve not knowing had one in floors 1-10, so won&amp;#039;t just assume it&amp;#039;s all floors &amp;lt;70.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Illumed Aetherpool Glass&lt;br /&gt;
| icon = illumed aetherpool glass icon1.png&lt;br /&gt;
| description = A fragment of aetherpool gear found in Pilgrim&#039;s Traverse.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 7.35&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 3c035eef42a&lt;br /&gt;
| id-gt = 46186&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Duties===&lt;br /&gt;
*Random drop from [[Pilgrim&#039;s Traverse#Illumed Aetherpool Gear|Bronze Coffers]] in {{i|Pilgrim&#039;s Traverse}} (Stones 11-70)&lt;br /&gt;
*Guaranteed from clearing {{questlink|ddungeon|Pilgrim&#039;s Traverse (Stones 21-30)|alt=Pilgrim&#039;s Traverse (Stone 30)}}&lt;br /&gt;
*Guaranteed from clearing {{questlink|ddungeon|Pilgrim&#039;s Traverse (Stones 41-50)|alt=Pilgrim&#039;s Traverse (Stone 50)}}&lt;br /&gt;
*Guaranteed from clearing {{questlink|ddungeon|Pilgrim&#039;s Traverse (Stones 61-70)|alt=Pilgrim&#039;s Traverse (Stone 70)}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Exchange===&lt;br /&gt;
{{vendor table|currency={{PAGENAME}}|showCostText=true}}&lt;/div&gt;</summary>
		<author><name>Elendrial</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gold-tinged_Sack&amp;diff=568379</id>
		<title>Gold-tinged Sack</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gold-tinged_Sack&amp;diff=568379"/>
		<updated>2023-03-18T05:16:25Z</updated>

		<summary type="html">&lt;p&gt;Elendrial: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Gold-tinged Sack&lt;br /&gt;
| icon = gold-tinged sack icon1.png&lt;br /&gt;
| description = This cumbersome bag containing a portion of Eureka Orthos&#039;s Accursed Hoard has been sealed with powerful magicks. Only an appraiser who has devoted their lives to studying Allagan relics might be able to undo such a seal.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.35&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Obtained by collecting hidden [[Accursed Hoard]]s inside {{questlink|ddungeon|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
==Potential Contents==&lt;br /&gt;
{{section-stub|reason=list incomplete}}&lt;br /&gt;
*{{contains|Allagan Barding}}&lt;br /&gt;
*{{contains|Allagan Terminal Alpha}}&lt;br /&gt;
*{{contains|Axe of the Demon}}&lt;br /&gt;
*{{contains|Carrots of Happiness Orchestrion Roll}}&lt;br /&gt;
*{{contains|General-purpose Dark Purple Dye}}&lt;br /&gt;
*{{contains|General-purpose Metallic Gold Dye}}&lt;br /&gt;
*{{contains|General-purpose Pastel Blue Dye}}&lt;br /&gt;
*{{contains|Orthos Craklaw Horn}}&lt;br /&gt;
*{{contains|Rapier of the Demon}}&lt;br /&gt;
*{{contains|Savage Might Materia IX}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Daggers}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified Ephemeris}}&lt;br /&gt;
*{{contains|Seiryu&#039;s Sanctified War Axe}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Daggers}}&lt;br /&gt;
*{{contains|Shinryu&#039;s Ephemeral Katana}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Greatbow}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Kunai}}&lt;br /&gt;
*{{contains|Suzaku&#039;s Flame-kissed Revolver}}&lt;br /&gt;
*{{contains|Troian Beauty (Endwalker) Orchestrion Roll}}&lt;br /&gt;
*{{contains|Unwound Orchestrion Roll}}&lt;/div&gt;</summary>
		<author><name>Elendrial</name></author>
	</entry>
</feed>