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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Duskpyre</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Duskpyre"/>
	<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/wiki/Special:Contributions/Duskpyre"/>
	<updated>2026-06-16T02:54:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mug&amp;diff=144031</id>
		<title>Mug</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mug&amp;diff=144031"/>
		<updated>2017-11-18T14:24:23Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Mug&lt;br /&gt;
| description = Delivers an attack with a potency of 140.&lt;br /&gt;
| facts = {{action fact|additional|Increases the chance of additional items being dropped by target if [[Mug]] is dealt before, or as, the finishing blow.}} {{action fact|additional|Increases [[Ninki Gauge]] by 30.}}&lt;br /&gt;
| acquired = Rogue&lt;br /&gt;
| level = 15&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 90&lt;br /&gt;
| range = 3&lt;br /&gt;
| radius = 0&lt;br /&gt;
| traits = Enhanced Mug&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Throwing_Dagger&amp;diff=144030</id>
		<title>Throwing Dagger</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Throwing_Dagger&amp;diff=144030"/>
		<updated>2017-11-18T14:21:09Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Throwing Dagger&lt;br /&gt;
| description = Delivers a ranged attack with a potency of 120.&lt;br /&gt;
| acquired = Rogue&lt;br /&gt;
| level = 15&lt;br /&gt;
| type = weaponskill&lt;br /&gt;
| tp-cost = 120&lt;br /&gt;
| gauge-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 15&lt;br /&gt;
| radius = 0&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Assassinate&amp;diff=144029</id>
		<title>Assassinate</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Assassinate&amp;diff=144029"/>
		<updated>2017-11-18T14:20:38Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Assassinate&lt;br /&gt;
| description = Delivers an attack with a potency of 200.&amp;lt;br /&amp;gt;Can only be executed when target&#039;s HP is below 20%.&lt;br /&gt;
| acquired = Rogue&lt;br /&gt;
| level = 12&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 40&lt;br /&gt;
| range = 3&lt;br /&gt;
| radius = 0&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
This ability does not trigger nor rely upon the global cool down.&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hide&amp;diff=144028</id>
		<title>Hide</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hide&amp;diff=144028"/>
		<updated>2017-11-18T14:19:05Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Hide&lt;br /&gt;
| description = Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight. Cannot be executed in combat. Effect ends upon reuse of any action, including Hide.&lt;br /&gt;
| facts = {{action fact|duration|20}} {{action fact|additional|Resets Ninjutsu recast timers if out of combat.}}&lt;br /&gt;
| acquired = Rogue&lt;br /&gt;
| level = 10&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 20&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* Ends immediately upon being &amp;quot;discovered&amp;quot; by an enemy or suffering AoE damage.&lt;br /&gt;
* Sprint also breaks Hiding.&lt;br /&gt;
* Otherwise Hiding lasts until cancelled or an action is used.&lt;br /&gt;
* Cooldown begins the second Hiding is activated.&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gust_Slash&amp;diff=144017</id>
		<title>Gust Slash</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gust_Slash&amp;diff=144017"/>
		<updated>2017-11-18T13:45:20Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Delivers an attack with a potency of 100.&lt;br /&gt;
| facts = {{action fact|combo|action|Spinning Edge}}{{action fact|combo|potency|200}}&lt;br /&gt;
| acquired = Rogue&lt;br /&gt;
| level = 4&lt;br /&gt;
| type = weaponskill&lt;br /&gt;
| tp-cost = 50&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 3&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shade_Shift&amp;diff=144014</id>
		<title>Shade Shift</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shade_Shift&amp;diff=144014"/>
		<updated>2017-11-18T13:42:43Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Shade Shift&lt;br /&gt;
| description = Create shadows that nullify physical damage up to 20% of maximum HP.&lt;br /&gt;
| facts = {{action fact|duration|20}}&lt;br /&gt;
| acquired = Rogue&lt;br /&gt;
| level = 2&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 120&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Spinning_Edge&amp;diff=144010</id>
		<title>Spinning Edge</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Spinning_Edge&amp;diff=144010"/>
		<updated>2017-11-18T13:39:17Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Spinning Edge&lt;br /&gt;
| description = Delivers an attack with a potency of 150.&lt;br /&gt;
| acquired = Rogue&lt;br /&gt;
| level = 1&lt;br /&gt;
| type = weaponskill&lt;br /&gt;
| tp-cost = 50&lt;br /&gt;
| recast = 2.5&lt;br /&gt;
| range = 3&lt;br /&gt;
| targeting = enemy&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Akh_Afah_Amphitheatre_(Extreme)&amp;diff=139846</id>
		<title>Akh Afah Amphitheatre (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Akh_Afah_Amphitheatre_(Extreme)&amp;diff=139846"/>
		<updated>2017-10-05T16:47:39Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: Akh afah ampitheatre extreme banner1.png]]&lt;br /&gt;
| Patch = 2.4&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 95&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = &lt;br /&gt;
| MSQ = &lt;br /&gt;
| Side Quest = [[Drop Dead Shiva]]&lt;br /&gt;
| Boss = [[Shiva]]&lt;br /&gt;
| Poetics = 22&lt;br /&gt;
}}&lt;br /&gt;
{{see also|Akh Afah Amphitheatre (Hard)}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The Akh Afah Amphitheatre (Extreme) is a level 50 [[trials|trial]] that requires a [[Party|Full Party]] of 8 players. In the trial, players face [[Shiva]], Lady of Frost. Players need to have item level 95 or higher to participate in this battle.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039; 22 [[Allagan Tomestone of Poetics]] and 1 [[Diamond Dust]].&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Quest: [[Drop Dead Shiva]]&lt;br /&gt;
*Quest-giver Location: [[Urianger]] in [[The Waking Sands]] (x6,y4)&lt;br /&gt;
*Prerequisites: Main Scenario Quest: [[Let Us Cling Together]], Trial: [[The Striking Tree (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Unarmed Form====&lt;br /&gt;
After using a weapon, Shiva will perform 2 unarmed attacks before using another weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dreams of Ice&#039;&#039;&#039;: Shiva gains a permanent, stackable damage buff. Allows her to do more and more damage overtime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Icicle Impact&#039;&#039;&#039;: Circles appear on the ground in various patterns and after a moment the circles disappear and icicles drop down, dealing heavy damage to all players hit.&lt;br /&gt;
====Sword Form====&lt;br /&gt;
Shiva&#039;s auto attacks decrease the blunt resistance of the target. the player will take more and more damage from her attacks when she is using her staff.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tanks&#039;&#039;&#039;: &#039;&#039;&#039;DO NOT&#039;&#039;&#039; wait for the Weapon Buff to come up first to know when Shiva has a different weapon, if it is &#039;&#039;&#039;Sword&#039;&#039;&#039;, it will be too late to turn her towards your party to mitigate &#039;&#039;&#039;Ice Brand&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice Brand&#039;&#039;&#039;: Conal attack that deals a total of 18k damage that splits between all the players hit by it. The whole party should be hit by the attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glacier Bash&#039;&#039;&#039;: Conal attack that deals heavy damage and stuns target. Tanks can avoid the attack by running through Shiva.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039;: Spawn ice pillars in random areas and knocks players back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whiteout&#039;&#039;&#039;: Deals damage to everyone in room except players who are really close to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation: Ice Brand -&amp;gt; Glacier Bash -&amp;gt; Whiteout&#039;&#039;&#039; (Heavenly Strikes are used randomly throughout)&lt;br /&gt;
&lt;br /&gt;
====Staff Form====&lt;br /&gt;
Shiva&#039;s auto attacks decrease the slashing resistance of the target. the player will take more and more damage from her attacks when she is using her sword.&lt;br /&gt;
&lt;br /&gt;
*When &#039;&#039;&#039;Shiva&#039;&#039;&#039; equips her &#039;&#039;&#039;Staff&#039;&#039;&#039;, first move she will do is &#039;&#039;&#039;Hail Storm&#039;&#039;&#039;, &#039;&#039;&#039;DO NOT&#039;&#039;&#039; wait to run out to the &#039;&#039;&#039;edges&#039;&#039;&#039; - it should be your &#039;&#039;&#039;INITIAL&#039;&#039;&#039; reaction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hail Storm&#039;&#039;&#039;: Blue ice marks appear on the heads of a few players. After a moment, players with the marks will be hit by the storm, dealing damage to the player and the players around her. (Players need to spread out to avoid hitting each other with it)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Absolute Zero&#039;&#039;&#039;: Deals damage to everyone.&lt;br /&gt;
&lt;br /&gt;
====Bow Form====&lt;br /&gt;
Only in Phase 3.&lt;br /&gt;
&lt;br /&gt;
Shiva deals more damage, more often while in this form. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glass Dance&#039;&#039;&#039;: Fire Icicles in 270degree cone around her, dealing 10k damage to all players hit. It is used at the start of the Bow Form. Your entire party needs to stand directly behind her to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Avalanche&#039;&#039;&#039;: Places a mark above a random player. After a moment Shiva will fire a line AoE at the target. Dealing damage to the player and any players caught in the line. It also knocks them back. It is used about 20 seconds after start of Bow Form.&lt;br /&gt;
&lt;br /&gt;
*Move her close to north wall of arena. Make the marked player stand in front of Shiva while the entire party behind her. This will cause the player knocked back towards south of the room but not far enough to hit the wall and become frozen.&lt;br /&gt;
&lt;br /&gt;
===Phase 1: 100% - 80%===&lt;br /&gt;
In fist phase Shiva will use Sword Form, Staff Form and Unarmed Form.&lt;br /&gt;
&lt;br /&gt;
Tank Shiva in the center of the room, facing her away from the party. Shiva has 3 different weapons that she can switch between. Each weapon has a different attack and she uses them in random orders.&lt;br /&gt;
&lt;br /&gt;
Players need to assign a tank that tanks her in Sword Form and another tank that tanks her in her Staff Form. &lt;br /&gt;
&lt;br /&gt;
Sword Tank should allow Shiva to hit the party with Ice Brand but avoid Glacial Bash.&lt;br /&gt;
===Phase 2: 79% - 70% or 60sec===&lt;br /&gt;
At the start, Shiva spawns 4 Ice Soldiers and go into Sword Form. Staff Tank should gather all the adds in the center of the room so they can be AoE&#039;d down. &lt;br /&gt;
&lt;br /&gt;
Players need to kill all the adds before Shiva gets to 70% [[HP]] or after 60 seconds has elapsed. Shiva&#039;s Diamond Dust will kill all players if any adds remain. If the adds are killed, Shiva will do 2-4k damage to all players.&lt;br /&gt;
&lt;br /&gt;
Phase 3 begins.&lt;br /&gt;
===Phase 3: 70% - 0%===&lt;br /&gt;
Hitting the edge of the arena will freeze the player into a boulder. Frozen player can be freed after party members kill the boulder.&lt;br /&gt;
&lt;br /&gt;
Shiva gains Bow Form in addition to Sword Form, Staff Form and Unarmed Form.&lt;br /&gt;
&lt;br /&gt;
She also gains an ability named Permafrost. It coats the ground in ice and places a DoT on everyone for a short time. It also applies Thin Ice debuff to all players. If a player attempts to move while she has the debuff on, she will slide uncontrollably in that direction. &lt;br /&gt;
&lt;br /&gt;
*Stand still for a few seconds after every ending move, i.e. Icicle Impact, Avalanche, etc. - til Thin Ice wears off or you will slide into walls and get frozen.&lt;br /&gt;
&lt;br /&gt;
Shiva gains 2 new Icicle Impact patterns. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation: Icicle (Staff) -&amp;gt; Staff Form -&amp;gt; Icicle (Bow) -&amp;gt; Bow Form -&amp;gt; Icicle (Sword/Staff) -&amp;gt; Icicle (Bow) -&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Shiva Card]]&lt;br /&gt;
*[[Boreas Whistle]]&lt;br /&gt;
*[[Diamond Tear]]&lt;br /&gt;
*[[Ice Tear]]&lt;br /&gt;
*[[Diamond Dust]] - Used to upgrade [[#Weapons|Weapons]] into [[Diamond Weapons]] and [[True Ice Shield]] into [[Diamond Shield]].&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[True Codex of Ice]]|| [[File:true codex of ice icon1.png]]||50||110|| [[Scholar|SCH]]||75 (Magical)||3.04||51.68||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +44, [[Mind]] +42, [[Piety]] +33, [[Accuracy]] +9, [[Ice Resistance]] +19, [[Determination]] +22&lt;br /&gt;
|-&lt;br /&gt;
|[[True Grimoire of Ice]]|| [[File:true grimoire of ice icon1.png]]||50||110||[[Arcanist|ACN]] [[Summoner|SMN]]||75 (Magical)||3.04||51.68||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +44, [[Intelligence]] +42, [[Accuracy]] +31, [[Critical Hit Rate]] +44, [[Ice Resistance]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[True Ice Axe]]|| [[File:true ice axe icon1.png]]||50||110||[[Marauder|MRD]] [[Warrior|WAR]]||51 (Physical)||3.20||54.40||0||align = &amp;quot;left&amp;quot; |[[Strength]] +42, [[Vitality]] +49, [[Ice Resistance]] +19, [[Determination]] +31, [[Skill Speed]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[True Ice Bow]]|| [[File:true ice bow icon1.png]]||50||110||[[Archer|ARC]] [[Bard|BRD]]||46 (Physical)||2.88||44.16||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +42, [[Vitality]] +49, [[Accuracy]] +44, [[Ice Resistance]] +19, [[Skill Speed]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[True Ice Brand]]|| [[File:true ice brand icon1.png]]||50||110||[[Gladiator|GLA]] [[Paladin|PLD]]||51 (Physical)||2.00||34.00||0||align = &amp;quot;left&amp;quot; |[[Strength]] +30, [[Vitality]] +35, [[Parry]] +31, [[Ice Resistance]] +14, [[Skill Speed]] +22&lt;br /&gt;
|-&lt;br /&gt;
|[[True Ice Cane]]|| [[File:true ice cane icon1.png]]||50||110||[[Conjurer|CNJ]] [[White Mage|WHM]]||75 (Magical)||3.36||57.12||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +44, [[Mind]] +42, [[Piety]] +23, [[Accuracy]] +9, [[Critical Hit Rate]] +44, [[Ice Resistance]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[True Ice Claws]]|| [[File:true ice claws icon1.png]]||50||110||[[Pugilist|PGL]] [[Monk|MNK]]||51 (Physical)||2.64||44.88||0||align = &amp;quot;left&amp;quot; |[[Strength]] +42, [[Vitality]] +49, [[Accuracy]] +31, [[Critical Hit Rate]] +44, [[Ice Resistance]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[True Ice Daggers]]|| [[File:true ice daggers icon1.png]]||50||110||[[Rogue|ROG]] [[Ninja|NIN]]||51 (Physical)||2.32||39.44||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +42, [[Vitality]] +49, [[Accuracy]] +31, [[Ice Resistance]] +19, [[Skill Speed]] +44&lt;br /&gt;
|-&lt;br /&gt;
|[[True Ice Rod]]|| [[File:true ice rod icon1.png]]||50||110||[[Thaumaturge|THM]] [[Black Mage|BLM]]||75 (Magical)||3.28||55.76||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +44, [[Intelligence]] +42, [[Accuracy]] +31, [[Ice Resistance]] +19, [[Determination]] +31&lt;br /&gt;
|-&lt;br /&gt;
|[[True Ice Spear]]|| [[File:true ice spear icon1.png]]||50||110||[[Lancer|LNC]] [[Dragoon|DRG]]||51 (Physical)||2.88||48.96||0||align = &amp;quot;left&amp;quot; |[[Strength]] +42, [[Vitality]] +49, [[Accuracy]] +44, [[Critical Hit Rate]] +31, [[Ice Resistance]] +19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Shields===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Block Strength&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[True Ice Shield]]||[[File:true ice shield icon1.png]]||50||110||[[Gladiator|GLA]], [[Paladin|PLD]]||Shield||119||319||0||align = &amp;quot;left&amp;quot; |[[Strength]] +12, [[Vitality]] +14, [[Parry]] +13, [[Critical Hit Rate]] +9, [[Ice Resistance]] +5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Bracelets===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[True Ice Bracelet of Aiming]]||[[File:true ice bracelet of aiming icon1.png]]||50||120||[[classes|All Classes]]||Bracelets||1||1||0||align = &amp;quot;left&amp;quot; |[[Dexterity]] +21, [[Critical Hit Rate]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[True Ice Bracelet of Casting]]||[[File:true ice bracelet of casting icon1.png]]||50||120||[[classes|All Classes]]||Bracelets||1||1||0||align = &amp;quot;left&amp;quot; |[[Intelligence]] +21, [[Critical Hit Rate]] +14, [[Spell Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[True Ice Bracelet of Fending]]||[[File:true ice bracelet of fending icon1.png]]||50||120||[[classes|All Classes]]||Bracelets||1||1||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +24, [[Critical Hit Rate]] +20, [[Skill Speed]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[True Ice Bracelet of Healing]]||[[File:true ice bracelet of healing icon1.png]]||50||120||[[classes|All Classes]]||Bracelets||1||1||0||align = &amp;quot;left&amp;quot; |[[Mind]] +21, [[Piety]] +11, [[Accuracy]] +4, [[Determination]] +14&lt;br /&gt;
|-&lt;br /&gt;
|[[True Ice Bracelet of Slaying]]||[[File:true ice bracelet of slaying icon1.png]]||50||120||[[classes|All Classes]]||Bracelets||1||1||0||align = &amp;quot;left&amp;quot; |[[Strength]] +21, [[Critical Hit Rate]] +14, [[Determination]] +14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
House Durendaire&#039;s efforts to establish an outpost in Snowcloak have met with disaster, owing to a surprise attack by Iceheart&#039;s followers. Now in possession of their former fortress, as well as a vast supply of crystals, the heretics are certain to summon Saint Shiva once more. If past experience is any indication, this new incarnation will be stronger than the last. Regardless, it changes nothing─ Iceheart&#039;s crusade cannot continue, and only you have the power to stop her.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:shiva extreme1.png|300px]] [[File:shiva extreme2.jpg|300px]] [[File:shiva extreme3.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|x2cG9Y7Ak_Y|350|left|Shiva EX Guide}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Striking_Tree_(Extreme)&amp;diff=139845</id>
		<title>The Striking Tree (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Striking_Tree_(Extreme)&amp;diff=139845"/>
		<updated>2017-10-05T16:44:57Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: The striking tree extreme banner1.png]]&lt;br /&gt;
| Patch = 2.3&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 85&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = &lt;br /&gt;
| MSQ = &lt;br /&gt;
| Side Quest = [[Judgment Bolts and Lightning]]&lt;br /&gt;
| Boss = [[Ramuh]]&lt;br /&gt;
| Poetics = 20&lt;br /&gt;
}}&lt;br /&gt;
{{see also|The Striking Tree (Hard)}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The Striking Tree (Extreme) is a level 50 [[trials|trial]] that requires a [[Party|Full Party]] of 8 players. In the trial, players face the fearsome Lord of Levin, [[Ramuh]]. Players need to have item level 85 or higher to participate in this battle.&lt;br /&gt;
*Reward: 20 [[Allagan Tomestone of Poetics]]&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Quest: [[Judgement Bolts and Lightning]]&lt;br /&gt;
*Location: [[Scarlet]] in [[New Gridania]] (x9,y11)&lt;br /&gt;
*Prerequisites: Main Scenario Quest: [[Brave New Companions]], Trials: [[Thornmarch (Extreme)]] and [[The Whorleater (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Chaotic Strike&#039;&#039;&#039; - Fears 2 players that are not top [[enmity]] after a short cast time. They will walk slowly toward Ramuh then get killed by the melee AoE Thunderspark by Ramuh if Chaos/Seduced is not broken by Thunderstorm. Player with the Thunderstorm needs to move to the feared players. This is a team coordination mechanic, think T8 ballistic missile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grey Arbiter&#039;&#039;&#039; - Adds that spawn at 65%, just kill them all so the party does not wipe to Judgement Bolt. Because they fire lightning beams at random targets, these adds do not need to be tanked. They also have an ability that fires at Ramuh and lowers the time left until Judgement bolt, so kill them sequentially. Melee should begin from behind the boss and ranged from in front of the boss, and move clockwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; - Negligible damage if all Grey Arbiter adds were killed, otherwise dealing 30k damage and instantly kills the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbs&#039;&#039;&#039; - Eat 3 to give a shield for a minute that prevents you from dying to Shock Strike, otherwise it does around 17k damage and goes through Hallowed. Building shield also removes tether. The more orbs are out, the more damage Thunderstorm deals. Managing shield duration is the tank swap mechanic. Eating more than 3 will give an &#039;overcharged&#039; shield that reduces healing per stack but still blocks Shock Strike. It caps at 3 stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolling Thunder&#039;&#039;&#039; - After the add phase, two random people can get chained by a lightning. These two players need to stop all actions and one, and only one, of the chained players need to quickly gather 3 orbs to break the chain. If the off-tank gets the chain, he picks up the orbs and provokes Ramuh afterwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shock Strike&#039;&#039;&#039; - AoE attack on tanks. Tanks need to gather three to get a debuff (Surge Protection) that makes them able to survive Shock Strike. The current off-tank picks up 3 orbs from every second Thunderstorm and Provokes Ramuh. Tanks keep swapping like this until the end. Tanks can get more than three stacks of orbs but any extra after third reduces healing received (Static Condensation).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; - Happens all throughout the fight. AoE circles at random spots and three following random players. Some of them leave orbs behind that empower Ramuh but can be picked up. The orbs and Thunderstorm circles leave a stacking debuff (Electroconductivity) on anyone hit, which will be the main mechanic of the fight. The water in the arena will also electrify after Thunderstorm, dealing more damage if stood in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thunderspark&#039;&#039;&#039; - melee AoE, moderate damage, but kills Chaotic Strike targets.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
====Phase 1: 100% - 64%====&lt;br /&gt;
Thunderstorm and Chaos Strike&lt;br /&gt;
&lt;br /&gt;
At 64%, adds spawn. Ramuh will need to be rotated to face away from the group as adds are killed. Thunderstorm and Chaos Strike persist.&lt;br /&gt;
&lt;br /&gt;
====Phase 2: 64% - 0%====&lt;br /&gt;
Introduces tether mechanic. Thunderstorm frequency increases. At 29%, untargetable adds spawn that just deal a little extra damage.&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Ramuh Card]]&lt;br /&gt;
*[[Markab Whistle]]&lt;br /&gt;
*[[Levin Orb]]&lt;br /&gt;
*[[Large Levin Orb]]&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!DPS&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Adjudicator&#039;s Gavel]]|| [[File:adjudicators gavel icon1.png]]||100||[[Conjurer|CNJ]] [[White Mage|WHM]]&amp;lt;br /&amp;gt; Level 50||72 (Magical)||3.36||54.88||16.33||align = &amp;quot;left&amp;quot; |[[Vitality]] +38, [[Mind]] +37, [[Accuracy]] +8, [[Lightning Resistance]] +19, [[Determination]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Adjudicator&#039;s Staff]]|| [[File:adjudicators staff icon1.png]]||100||[[Thaumaturge|THM]] [[Black Mage|BLM]]&amp;lt;br /&amp;gt; Level 50||72 (Magical)||3.20||52.26||16.33||align = &amp;quot;left&amp;quot; |[[Vitality]] +38, [[Intelligence]] +37, [[Accuracy]] +28, [[Lightning Resistance]] +19, [[Determination]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Ona Ramuhda]]|| [[File:ona ramuhda icon1.png]]||100||[[Arcanist|ACN]] [[Summoner|SMN]]&amp;lt;br /&amp;gt; Level 50||72 (Magical)||2.96||48.34||16.33||align = &amp;quot;left&amp;quot; |[[Vitality]] +38, [[Intelligence]] +37, [[Accuracy]] +40, [[Lightning Resistance]] +19, [[Spell Speed]] +28&lt;br /&gt;
|-&lt;br /&gt;
|[[The Law of Levin]]|| [[File:the law of levin icon1.png]]||100|| [[Scholar|SCH]]&amp;lt;br /&amp;gt; Level 50||72 (Magical)||2.96||48.34||16.33||align = &amp;quot;left&amp;quot; |[[Vitality]] +38, [[Mind]] +37, [[Accuracy]] +8, [[Critical Hit Rate]] +40, [[Lightning Resistance]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderbolt]]|| [[File:thunderbolt icon1.png]]||100||[[Lancer|LNC]] [[Dragoon|DRG]]&amp;lt;br /&amp;gt; Level 50||49 (Physical)||2.80||45.73||16.33||align = &amp;quot;left&amp;quot; |[[Strength]] +37, [[Vitality]] +42, [[Accuracy]] +40, [[Lightning Resistance]] +19, [[Skill Speed]] +28&lt;br /&gt;
|-&lt;br /&gt;
|[[Thundercrack]]|| [[File:thundercrack icon1.png]]||100||[[Pugilist|PGL]] [[Monk|MNK]]&amp;lt;br /&amp;gt; Level 50||49 (Physical)||2.56||41.81||16.33||align = &amp;quot;left&amp;quot; |[[Strength]] +37, [[Vitality]] +42, [[Lightning Resistance]] +19, [[Determination]] +29, [[Skill Speed]] +28&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderdart]]|| [[File:thunderdart icon1.png]]||100||[[Archer|ARC]] [[Bard|BRD]]&amp;lt;br /&amp;gt; Level 50||44 (Physical)||2.80||41.06||16.33||align = &amp;quot;left&amp;quot; |[[Dexterity]] +37, [[Vitality]] +42, [[Critical Hit Rate]] +40, [[Lightning Resistance]] +19, [[Determination]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderstorm]]|| [[File:thunderstorm icon1.png]]||100||[[Marauder|MRD]] [[Warrior|WAR]]&amp;lt;br /&amp;gt; Level 50||49 (Physical)||3.28||53.57||16.33||align = &amp;quot;left&amp;quot; |[[Strength]] +37, [[Vitality]] +42, [[Parry]] +40, [[Lightning Resistance]] +19, [[Determination]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderstrike]]|| [[File:thunderstrike icon1.png]]||100||[[Gladiator|GLA]] [[Paladin|PLD]]&amp;lt;br /&amp;gt; Level 50||49 (Physical)||1.92||31.36||16.33||align = &amp;quot;left&amp;quot; |[[Strength]] +26, [[Vitality]] +30, [[Parry]] +20, [[Lightning Resistance]] +14, [[Determination]] +21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Block Strength&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunderhead]]||[[File:thunderhead icon1.png]]||100||[[Gladiator|GLA]], [[Paladin|PLD]]&amp;lt;br /&amp;gt;Level 50||193||193||align = &amp;quot;left&amp;quot; |[[Strength]] +11  [[Vitality]] +12  [[Lightning Resistance]] +5  [[Determination]] +6  [[Skill Speed]] +12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Judgment Ring of Aiming]]||[[File:judgment ring of aiming icon1.png]]||110||[[classes|All Classes]]&amp;lt;br /&amp;gt;Level 50||Ring||1||1||align = &amp;quot;left&amp;quot; |[[Dexterity]] +16  [[Critical Hit Rate]] +17  [[Skill Speed]] +12    &lt;br /&gt;
|-&lt;br /&gt;
|[[Judgment Ring of Casting]]||[[File:judgment ring of casting icon1.png]]||110||[[classes|All Classes]]&amp;lt;br /&amp;gt;Level 50||Ring||1||1||align = &amp;quot;left&amp;quot; |[[Intelligence]] +16  [[Critical Hit Rate]] +17  [[Determination]] +9    &lt;br /&gt;
|-&lt;br /&gt;
|[[Judgment Ring of Fending]]||[[File:judgment ring of fending icon1.png]]||110||[[classes|All Classes]]&amp;lt;br /&amp;gt;Level 50||Ring||1||1||align = &amp;quot;left&amp;quot; |[[Vitality]] +18  [[Accuracy]] +12  [[Critical Hit Rate]] +17    &lt;br /&gt;
|-&lt;br /&gt;
|[[Judgment Ring of Healing]]||[[File:judgment ring of healing icon1.png]]||110||[[classes|All Classes]]&amp;lt;br /&amp;gt;Level 50||Ring||1||1||align = &amp;quot;left&amp;quot; |[[Mind]] +16  [[Accuracy]] +3  [[Critical Hit Rate]] +12  [[Determination]] +12  &lt;br /&gt;
|-&lt;br /&gt;
|[[Judgment Ring of Slaying]]||[[File:judgment ring of slaying icon1.png]]||110||[[classes|All Classes]]&amp;lt;br /&amp;gt;Level 50||Ring||1||1||align = &amp;quot;left&amp;quot; |[[Strength]] +16  [[Critical Hit Rate]] +17  [[Determination]] +9    &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Satisfied that the Warriors of Light have passed his trial, the primal Ramuh departs Eorzea for the aetherial sea. His sylphic thralls, however, unconvinced that their territory is truly safe, have focused their deep-rooted fear and spite into summoning their god anew. Can you rise to the challenge and prove your might once again? Crackling with the vengeful energies of his children&#039;s prayers, the Lord of Levin&#039;s judgment promises to be harsh indeed...&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:ramuh2.jpg|300px|]] [[file:ramuh3.jpg|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|xeqWLN07m2M|350|left|Ramuh Extreme Guide}}&lt;br /&gt;
&lt;br /&gt;
{{trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Whorleater_(Extreme)&amp;diff=139844</id>
		<title>The Whorleater (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Whorleater_(Extreme)&amp;diff=139844"/>
		<updated>2017-10-05T16:42:11Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: The whorleater extreme banner1.png]]&lt;br /&gt;
| Patch = 2.2&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 80&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = &lt;br /&gt;
| MSQ = &lt;br /&gt;
| Side Quest = [[Whorl of a Time]]&lt;br /&gt;
| Boss = [[Leviathan]]&lt;br /&gt;
| Poetics = 20&lt;br /&gt;
}}&lt;br /&gt;
{{See also|The Whorleater (Hard)}}&lt;br /&gt;
==General Information==&lt;br /&gt;
Lord of the Whorl (Extreme) is a level 50 [[trials|trial]] that requires the player to defeat [[leviathan|Leviathan (Extreme)]]. It requires a full party of 8 players and average item level (iLevel) of 80 and above. To unlock the trial, player must first complete the [[quests|quest]] [[Whorl of a Time]] by talking to [[Urianger]] in [[The Waking Sands]] - [[Western Thanalan]] (x6,y4). Players must have completed the quest [[Through the Maelstrom]].&lt;br /&gt;
&lt;br /&gt;
*Players will receive 20 [[Allagan Tomestone of Poetics]] for the completion of the trial.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===General Tips===&lt;br /&gt;
Always keep an eye on Leviathan, no matter what else you&#039;re doing. If he vanishes, check for the geyser and run to the opposite end of the arena.&lt;br /&gt;
&lt;br /&gt;
Kill the adds quickly. The Wavetooth Sahagin do nasty things if they live too long. The Gyre Spumes reduce the Elemental Conversion, which is required to survive Tsunamis.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
Body Slam - The start point is signaled by a geyser animation. Leviathan will then emerge from the water and body slam the platform, pulling everyone towards that side. If you&#039;re too close, you can take damage or fall off entirely (when the railings are gone. When you see the geyser, run to the opposite end of the arena.&lt;br /&gt;
&lt;br /&gt;
Spinning Dive - Also signaled by an identical geyser animation, plus water spheres falling from the sky. Take note of where the geyser is, Leviathan will leap from that point in a straight line across the arena. If you are in his path you will take damage and be pushed (if the rails are down, you&#039;ll go off the edge)&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
The railings are up in this phase, providing a safety net if you miss the Body Slam or Spinning Dive. Leviathan dives into into the water after taking 10% damage, does a Body Slam, and then splits into the head and tail. As with the other versions, the head reflects physical damage and should be targeted by casters. The tail reflects magical damage and should be targeted by everyone else.&lt;br /&gt;
&lt;br /&gt;
Rotation: Wavespine – Spinning Dive/Slam – Wavetooth – Spinning Dive/Slam – Gyre Spume – 1 DIVE (On Converter) – Tsunami – Slap -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 2 ===&lt;br /&gt;
&amp;lt;- Tsunami – Railings Break – Slap – Wavespine – Spinning Dive/Slam – Gyre Spume (MDPS LB) – Wave Spume – 1 DIVE (On Converter) – Tsunami – Slap -&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
If you make it to the second Tsumani in this phase, you will wipe. Focus on killing Leviathan.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;- Tsunami – Wavetooth – Spinning Dive/Slam – Wavespine (Ignore) – TSUNAMI!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Faded Copy of Wreck to the Seaman]]&lt;br /&gt;
*[[Faded Copy of Through the Maelstrom]]&lt;br /&gt;
*[[Leviathan Card]]&lt;br /&gt;
*[[Leviathan&#039;s Barb]]&lt;br /&gt;
*[[Barb of the Whorl]]&lt;br /&gt;
*[[file:enbarr icon1.png]][[Enbarr]] [[mounts|mount]]&lt;br /&gt;
*[[file:mirror of the whorl icon1.png]] [[Mirror of the Whorl]] - an extremely rare drop that is used to upgrade your iLvl 95 [[#Wave Weapons|Wave Weapons]] and [[#Wave Shields|Shields]] into iLvl 100 [[#Tidal Wave Weapons|Tidal Wave Weapons]] and [[#Tidal Wave Weapons|Shields]]. Players can upgrade their weapons by talking to [[Aelina]] in [[Mor Dhona]] (x22,y8).&lt;br /&gt;
===Wave Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!DPS&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Axe]]|| [[File:wave axe icon1.png]]||95||[[Marauder|MRD]] [[Warrior|WAR]]&amp;lt;br /&amp;gt; Level 50||47 (Physical)||3.20||50.13||15.67||align = &amp;quot;left&amp;quot; |[[Strength]] +34, [[Vitality]] +39, [[Critical Hit Rate]] +27, [[Water Resistance]] +19, [[Determination]] +28&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Bow]]|| [[File:wave bow icon1.png]]||95||[[Archer|ARC]] [[Bard|BRD]]&amp;lt;br /&amp;gt; Level 50||42 (Physical)||2.80||39.20||14||align = &amp;quot;left&amp;quot; |[[Dexterity]] +34, [[Vitality]] +39, [[Accuracy]] +27, [[Critical Hit Rate]] +39, [[Water Resistance]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Codex]]|| [[File:wave codex icon1.png]]||95|| [[Scholar|SCH]]&amp;lt;br /&amp;gt; Level 50||71 (Magical)||3.36||52.64||15.67||align = &amp;quot;left&amp;quot; |[[Vitality]] +35, [[Mind]] +34, [[Piety]] +30, [[Water Resistance]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Grimoire]]|| [[File:wave grimoire icon1.png]]||95||[[Arcanist|ACN]] [[Summoner|SMN]]&amp;lt;br /&amp;gt; Level 50||71 (Magical)||3.36||52.64||15.67||align = &amp;quot;left&amp;quot; |[[Vitality]] +35, [[Intelligence]] +34, [[Accuracy]] +27, [[Water Resistance]] +19, [[Determination]] +28&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Harpoon]]|| [[File:wave harpoon icon1.png]]||95||[[Lancer|LNC]] [[Dragoon|DRG]]&amp;lt;br /&amp;gt; Level 50||47 (Physical)||2.88||45.12||15.67||align = &amp;quot;left&amp;quot; |[[Strength]] +34, [[Vitality]] +39, [[Accuracy]] +27, [[Water Resistance]] +19, [[Determination]] +28&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Patas]]|| [[File:wave patas icon1.png]]||95||[[Pugilist|PGL]] [[Monk|MNK]]&amp;lt;br /&amp;gt; Level 50||47 (Physical)||2.56||40.10||15.67||align = &amp;quot;left&amp;quot; |[[Strength]] +34, [[Vitality]] +39, [[Accuracy]] +27, [[Critical Hit Rate]] +39, [[Water Resistance]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Shamshir]]|| [[File:wave shamshir icon1.png]]||95||[[Gladiator|GLA]] [[Paladin|PLD]]&amp;lt;br /&amp;gt; Level 50||47 (Physical)||2.08||32.58||15.67||align = &amp;quot;left&amp;quot; |[[Strength]] +24, [[Vitality]] +28, [[Parry]] +28, [[Water Resistance]] +14, [[Skill Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Staff]]|| [[File:wave staff icon1.png]]||95||[[Thaumaturge|THM]] [[Black Mage|BLM]]&amp;lt;br /&amp;gt; Level 50||71 (Magical)||3.20||50.13||15.67||align = &amp;quot;left&amp;quot; |[[Vitality]] +35, [[Intelligence]] +34, [[Critical Hit Rate]] +39, [[Water Resistance]] +19, [[Determination]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Wand]]|| [[File:wave wand icon1.png]]||95||[[Conjurer|CNJ]] [[White Mage|WHM]]&amp;lt;br /&amp;gt; Level 50||71 (Magical)||2.56||40.10||15.67||align = &amp;quot;left&amp;quot; |[[Vitality]] +25, [[Mind]] +24, [[Critical Hit Rate]] +28, [[Water Resistance]] +14, [[Spell Speed]] +19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Wave Shields===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Block Strength&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Buckler]] || [[File:wave buckler icon1.png]]|| 95 || [[conjurer|CNJ]] [[White Mage|WHM]] || 151 || 50 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +10, [[Mind]] +10, [[Piety]] +8, [[Spell Speed]] +8, [[Water Resistance]] +5&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Shield]] || [[File:wave shield icon1.png]]|| 95 || [[gladiator|GLD]] [[paladin|Paladin]] || 301 || 99 ||align = &amp;quot;left&amp;quot; |[[Strength]] +10, [[Vitality]] +11, [[Determination]] +8, [[Critical Hit Rate]] +8, [[Water Resistance]] +5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tidal Wave Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!DPS&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Axe]]|| [[File:wave axe icon1.png]]||100||[[Marauder|MRD]] [[Warrior|WAR]]&amp;lt;br /&amp;gt; Level 50||49 (Physical)||3.20||52.26||16.33||align = &amp;quot;left&amp;quot; |[[Strength]] +37, [[Vitality]] +42, [[Critical Hit Rate]] +28, [[Water Resistance]] +19, [[Determination]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Bow]]|| [[File:wave bow icon1.png]]||100||[[Archer|ARC]] [[Bard|BRD]]&amp;lt;br /&amp;gt; Level 50||44 (Physical)||2.80||41.06||14.67||align = &amp;quot;left&amp;quot; |[[Dexterity]] +37, [[Vitality]] +42, [[Accuracy]] +28, [[Critical Hit Rate]] +40, [[Water Resistance]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Codex]]|| [[File:wave codex icon1.png]]||100|| [[Scholar|SCH]]&amp;lt;br /&amp;gt; Level 50||72 (Magical)||3.36||54.88||16.33||align = &amp;quot;left&amp;quot; |[[Vitality]] +38, [[Mind]] +37, [[Piety]] +31, [[Accuracy]] +8, [[Water Resistance]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Grimoire]]|| [[File:wave grimoire icon1.png]]||100||[[Arcanist|ACN]] [[Summoner|SMN]]&amp;lt;br /&amp;gt; Level 50||72 (Magical)||3.36||54.88||16.33||align = &amp;quot;left&amp;quot; |[[Vitality]] +38, [[Intelligence]] +37, [[Accuracy]] +28, [[Water Resistance]] +19, [[Determination]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Harpoon]]|| [[File:wave harpoon icon1.png]]||100||[[Lancer|LNC]] [[Dragoon|DRG]]&amp;lt;br /&amp;gt; Level 50||49 (Physical)||2.88||47.04||16.33||align = &amp;quot;left&amp;quot; |[[Strength]] +37, [[Vitality]] +42, [[Accuracy]] +28, [[Water Resistance]] +19, [[Determination]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Patas]]|| [[File:wave patas icon1.png]]||100||[[Pugilist|PGL]] [[Monk|MNK]]&amp;lt;br /&amp;gt; Level 50||49 (Physical)||2.56||41.81||16.33||align = &amp;quot;left&amp;quot; |[[Strength]] +37, [[Vitality]] +42, [[Accuracy]] +28, [[Critical Hit Rate]] +40, [[Water Resistance]] +19&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Shamshir]]|| [[File:wave shamshir icon1.png]]||100||[[Gladiator|GLA]] [[Paladin|PLD]]&amp;lt;br /&amp;gt; Level 50||49 (Physical)||2.08||33.97||16.33||align = &amp;quot;left&amp;quot; |[[Strength]] +26, [[Vitality]] +30, [[Parry]] +29, [[Water Resistance]] +14, [[Skill Speed]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Staff]]|| [[File:wave staff icon1.png]]||100||[[Thaumaturge|THM]] [[Black Mage|BLM]]&amp;lt;br /&amp;gt; Level 50||72 (Magical)||3.20||52.26||16.33||align = &amp;quot;left&amp;quot; |[[Vitality]] +38, [[Intelligence]] +37, [[Critical Hit Rate]] +40, [[Water Resistance]] +19, [[Determination]] +20&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Wand]]|| [[File:wave wand icon1.png]]||100||[[Conjurer|CNJ]] [[White Mage|WHM]]&amp;lt;br /&amp;gt; Level 50||72 (Magical)||2.56||41.81||16.33||align = &amp;quot;left&amp;quot; |[[Vitality]] +27, [[Mind]] +26, [[Accuracy]] +6, [[Critical Hit Rate]] +29, [[Water Resistance]] +14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tidal Wave Shields===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Block Rate&lt;br /&gt;
!Block Strength&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Buckler]] || [[File:wave buckler icon1.png]]|| 100 || [[conjurer|CNJ]] [[White Mage|WHM]] || 154 || 53 ||align = &amp;quot;left&amp;quot; |[[Vitality]] +11, [[Mind]] +11, [[Piety]] +9, [[Spell Speed]] +9, [[Water Resistance]] +5, [[Accuracy]] +2&lt;br /&gt;
|-&lt;br /&gt;
|[[Tidal Wave Shield]] || [[File:wave shield icon1.png]]|| 100 || [[gladiator|GLD]] [[paladin|Paladin]] || 307 || 106 ||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Vitality]] +12, [[Determination]] +8, [[Critical Hit Rate]] +8, [[Water Resistance]] +5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Though their beloved god was slain at the hands of the Warrior of Light, the Sahagin have wasted little time in mourning his passing. Drawing on the occult knowledge of the Ascians, the scaly beastmen have performed a foul ritual fueled by blood and sacrifice to bring forth the mightiest incarnation of Leviathan the realm has yet seen. Before the ocean deity can summon a tidal wave of catastrophic proportions, the Whorleater must once again set sail for open waters─and for victory.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:leviathan2.jpg|300px]] [[File:leviathan1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|ykTu2Gligzw|350|left|The Whorleater (Extreme) Video Guide}}&lt;br /&gt;
{{#ev:youtube|Pd2030P3szs|350|left|How to dodge slams and dives Guide}}&lt;br /&gt;
&lt;br /&gt;
{{trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thornmarch_(Extreme)&amp;diff=139843</id>
		<title>Thornmarch (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thornmarch_(Extreme)&amp;diff=139843"/>
		<updated>2017-10-05T16:39:13Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: Thornmarch extreme banner1.png]]&lt;br /&gt;
| Patch = 2.2&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 80&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = &lt;br /&gt;
| MSQ = &lt;br /&gt;
| Side Quest = [[The King Lives]]&lt;br /&gt;
| Boss = [[Good King Moggle Mog XII]]&lt;br /&gt;
| Poetics = 20&lt;br /&gt;
}}&lt;br /&gt;
{{See also|Thornmarch (Hard)}}&lt;br /&gt;
==General Information==&lt;br /&gt;
Thornmarch (Extreme) is a level 50 [[trials|trial]] that requires the player to defeat [[Good King Moggle Mog XII]] and his [[Mogglesguard]]s. The trial requires a full party of 8 players with average item level (iLevel) of 80 or above. To unlock the trial, players must be on the [[quests|quest]] [[The King Lives]]. Player must have completed the quest [[On the Properties of Primals]]. &lt;br /&gt;
&lt;br /&gt;
*Players can talk to [[Urianger]] in [[The Waking Sands]] - [[Western Thanalan]] (x6,y4)&lt;br /&gt;
&lt;br /&gt;
*Players will receive 20 [[Allagan Tomestone of Poetics]] for the completion of the trial.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Whiskerwall Kupdi Koop&#039;&#039;&#039; (PLD): Has 3 different basic single target attacks, one of the attacks will steal a small amount of [[HP]]. Mark the moogle with an &amp;quot;X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoolyWart Kuqpu Kogi&#039;&#039;&#039; (RNG): Has no aggro table and will not move unless he is starting a combo attack. He uses a basic attack, &amp;quot;Moogle Eye Shot&amp;quot; which will fire 3, 4, or 5 attacks at a target marked with a multi-colored reticle. Mark him with a &amp;quot;5&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pukla Puki the Pomburner&#039;&#039;&#039; (BLM): Has no aggro table, don’t try to control or tank him. He only uses 1 ability “Pom Flare” which is interrupted by attacking him 5 times. Failure to interrupt this means you will wipe. Mark him with a &amp;quot;4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furryfoot Kupli Kipp&#039;&#039;&#039; (WHM): she is the healer that heals the other moogles. Mark with a &amp;quot;3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pukna Pako the Tailturner&#039;&#039;&#039; (THF): Has no aggro table. Will randomly jolt around the map stabbing people. This can become a one-shot mechanic if you let him get too many buffs. Mark him with a &amp;quot;1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruffletuft Kupta Kapa&#039;&#039;&#039; (WAR): Has 2 basic single target attacks. Mark him with the &amp;quot;O&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puksi Piko the Shaggysong&#039;&#039;&#039; (BRD): Has an attack bonus song to other moogles and a damage song that does AoE around her. Somewhat responsive to hate. Mark with &amp;quot;2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Combinations====&lt;br /&gt;
The PLD and WAR will use overpower, creating 2 orange thin-cone markings on the ground. Move out of it.&lt;br /&gt;
&lt;br /&gt;
The ranger will be a cue for many attacks. When he moves, something is going on. If you see him say anything in the chat bubble over his head that includes the word &amp;quot;Delta&amp;quot; then they are about to use a move called &amp;quot;Delta&amp;quot;. This creates a giant triangle floor attack that will do about 4,000 damage to non-tanks. Just stay out of the middle of the arena during the fight and you’ll be okay.&lt;br /&gt;
&lt;br /&gt;
If the ranger runs off saying &amp;quot;aye, aye&amp;quot; then they are about to do a holmgang looking attack COMBO with a poison pool and rain of death. The rain of death will hit targets marked with a yellow reticle. The holmgang chains can be broken by using [[esuna]] or [[leeches]] on the affected players. The debuff for this icon looks like a little mog face on a black background. Always free the healers first, then the DPS, then the tanks. If you have a [[Black Mage]] or [[Summoner]], backup heal the tank til they are free. (Note: If you are marked for rain of death, the closer you are to the RNG, the less damage you will take, just be careful not to get too close to anyone because the damage will splash.) The 3 players closest to the PLD during this attack will be holmganged. The 3 furthest away will be targeted for rain of death. &lt;br /&gt;
&lt;br /&gt;
The RNG will combo with a TANK AGGRO TABLE RESET. When this happens 3 players will be marked for rain of death. To counter this, run towards the RNG as fast as you can. Tanks MUST be ready to re-claim their aggro target IMMEDIATELY or you will probably lose a healer and proceed to wipe. The tank reset animation looks like a bunch  of stars exploding from the ground.&lt;br /&gt;
&lt;br /&gt;
Probably the &amp;quot;hardest&amp;quot; part of this fight comes the combo from the WHM and WAR. The arena floor will turn an awkward purple-ish color and the WHM will start to cast holy. Stop this the exact way you stop flare, attack it 5 times. At the same time, two people at random will be marked with a debuff which is red in color and looks exactly like the debuff the tanks will have basically all fight, except flipped to point up. The healers must ensuna/leech this off immediately (you have about 4 seconds) before Moogle-Go-Round happens. Failure to do so will kill the player with the debuff.&lt;br /&gt;
 &lt;br /&gt;
This is a very rough drawing of what this debuff looks like. Don’t hate on my superior paint skills.&lt;br /&gt;
&lt;br /&gt;
Sometimes the BLM will get bored and cast 2 sets of meteors which are small circles on the ground, run out of them. One happens, then the other about 2 seconds later. There isn’t much of a grace period, but getting hit by 1 will not kill you, 2 might/probably will.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
DPS the boss to 10%, he doesn&#039;t do anything major here but you will see all of his attacks. A &amp;quot;laser charging&amp;quot; attack that is easily avoidable. A single target attack. A small AoE attack. 2 conal attacks, one of the attacks will deplete your mana and the other one will deplete your TP. Those last 2 are the reason why you must keep the king away from all other players at all times.&lt;br /&gt;
===Phase 2===&lt;br /&gt;
He summons his minions, all the attacks are the same as listed above. The mini-mogs do NOT have access to the holmgang/rain combo or the holy/mog-go-round or the hate reset combos in this phase. Bring all of the mini-mogs down to about 10%, always focusing the BLM (#4) last. If you have to interrupt him, you don&#039;t want to kill it while doing that. When they are all around 10%, have your physical DPS kill #1 while the mages kill #5 (or any other 2, just pick your 2 favorite/least favorite). The mechanic here is that the king will use his own HP to revive and heal all the mini-mogs two times. So you basically have 2 tries to bring the king down low enough for the final phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
Same thing, dps everything down to 10%, watch out for the new attacks. The King will get angry and cast an arena wide meteor that will probably kill anyone with weakness debuff on or people who are not topped off. To survive this, once a mini-mog dies, run to the center of the arena, drop a SCH bubble, use succor, and hope no one dies.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
DPS everything to 10% or lower if you are good enough at controlling your DPS. At this point, assign the physical DPS to kill &amp;quot;X&amp;quot; and &amp;quot;O&amp;quot; with the tanks, while the mages kill &amp;quot;5&amp;quot; and work their way down the numbers. This way everything dies quickly and the attacks aren&#039;t wasted on targets that are going to die before a cast goes off. When the last mini-mog is about to die, have a melee DPS use the level 3 limit break while everyone burns the boss. If he finishes his Momento cast, you lose. Paladins should switch to [[Sword Oath]] and the healers should bust out the [[Cleric Stance]], use cooldowns. You must kill all the mini-mogs AND the king before Momento finishes.&lt;br /&gt;
&lt;br /&gt;
*Note: You do not have to DPS them evenly, and there really is no specific order in which to DPS them. It is worth noting that you should probably save the BLM, WHM. PLD, and WAR for last, especially in the last 2 phases, as you do not want to kill them while interrupting flare/holy, or trying to regain aggro on a hate reset.&lt;br /&gt;
&lt;br /&gt;
===Tips and Tricks===&lt;br /&gt;
*Have your tanks pick which of the PLD/WAR mog they are going to hold onto. If one of your tanks wants to tank the WAR then have the other tank in your group focus target the WAR, when the WAR gets 3 stacks it is time to swap, same thing for the other tank, he will focus target the PLD, when it get 3 stacks it is time to switch. The stacks are buffs given out by the king when he wiggles his butt. It is important to make sure the stacks fall off before switching. Tanks will Provoke The King when the opposing tanks add receives 3 stacks.&lt;br /&gt;
&lt;br /&gt;
*Use voice chat. Dedicate one player (usually a ranged DPS) to be the shot caller. This player stands by &amp;quot;5&amp;quot; (the RNG) all fight and calls out delta, holmgang, and other activities. Also notices when one mini-mog needs to be focused. This player should also get used to saying &amp;quot;4&amp;quot; or &amp;quot;BlackMage&amp;quot; a lot, to cue the other players in on interrupting flare. When the WHM starts to cast holy. It isn&#039;t necessary but it helps, a lot. Especially the healers who might have to run into the middle of the arena once in a while to save someone.&lt;br /&gt;
&lt;br /&gt;
*If you get marked for moogle-go-round, run to the middle of the arena so the healers will be in range of you. Nothing is more annoying to healers than having to try and ensuna/leeches someone who isn&#039;t in range. It is probably best to have both healers sort their party list to be the same, have one start from the top and one from the bottom of the list to make sure they are not trying to remove the same debuff.&lt;br /&gt;
&lt;br /&gt;
*If you are a tank please keep to the outside of the arena. You should never get close to the other mini-mogs and especially never get close to the other tank&#039;s add. Be vocal about your movement. Sometimes the king will get a buff off on a small mog, just do everything you can to never buff #5 (RNG) or #1 (THF). They get really strong, very fast.  Do not cross over the middle and never cross paths.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Good King Moggle Mog XII Card]]&lt;br /&gt;
*[[Faded Copy of Good King Moggle Mog XII]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Icon&lt;br /&gt;
! Slot&lt;br /&gt;
! Level&lt;br /&gt;
! iLvl            &lt;br /&gt;
! Job&lt;br /&gt;
! Def&lt;br /&gt;
! Magic Def&lt;br /&gt;
! Stats&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon of Aiming]] || [[File:ribbon icon1.png]]|| Necklace || 50 || 100 || [[classes|All Classes]] || 1 || 1 || [[Dexterity]] +16, [[Skill Speed]] +17, [[Critical Hit Rate]] +12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon of Casting]] || [[File:ribbon icon1.png]]|| Necklace || 50 || 100 || [[classes|All Classes]] || 1 || 1 || [[Intelligence]] +16, [[Determination]] +12, [[Accuracy]] +12&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon of Fending]] || [[File:ribbon icon1.png]] || Necklace || 50 || 100 || [[classes|All Classes]] || 1 || 1 || [[Vitality]] +18, [[Parry]] +17, [[Determination]] +9&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon of Healing]] || [[File:ribbon icon1.png]] || Necklace || 50 || 100 || [[classes|All Classes]] || 1 || 1 || [[Mind]] +16, [[Piety]] +9, [[Determination]] +12, [[Accuracy]] +3&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon of Slaying]] || [[File:ribbon icon1.png]]|| Necklace || 50 || 100 || [[classes|All Classes]] || 1 || 1 || [[Strength]] +16, [[Determination]] +9, [[Accuracy]] +17&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Kuplo Kopp&#039;s attempt to chastise the Mogglesguard for their dangerous and foolhardy actions has not had the intended effect. Reminded of how deadly the Twelveswood has become, the royal guards have instead channeled their fear and desperation into calling forth an even more potent potentate. The Good King Moggle Mog XII now styles himself the Great King Moggle Mog XII, and all the evildoers in the forest shall tremble before his majestic wrath!&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|h7N5XIFsJv4|350|left|Thornmarch (Extreme) Video Guide}}&lt;br /&gt;
&lt;br /&gt;
{{Trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bowl_of_Embers_(Extreme)&amp;diff=139840</id>
		<title>The Bowl of Embers (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bowl_of_Embers_(Extreme)&amp;diff=139840"/>
		<updated>2017-10-05T16:36:57Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: The bowl of embers extreme banner1.png]]&lt;br /&gt;
| Patch = 2.1&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 67&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = &lt;br /&gt;
| MSQ = &lt;br /&gt;
| Side Quest = [[Ifrit Ain&#039;t Broke]]&lt;br /&gt;
| Boss = [[Ifrit]]&lt;br /&gt;
| Poetics = 20&lt;br /&gt;
}}&lt;br /&gt;
{{See also|The Bowl of Embers|The Bowl of Embers (Hard)}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The Bowl of Embers (Extreme) is a level 50 [[trials|trial]] that requires the player to defeat [[Ifrit|Ifrit (Extreme)]]. It requires a full party of 8 players and average item level (iLevel) of 70 and above. To unlock the trial, player must be on the [[quests|quest]] [[Ifrit Ain&#039;t Broke]] and should have completed [[Quake Me Up Before You O&#039;Ghomoro]] and defeated [[The Navel (Extreme)|Titan (Extreme)]].&lt;br /&gt;
&lt;br /&gt;
*Players will receive 20 [[Allagan Tomestone of Poetics]] for the completion of the trial.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Strategy==&lt;br /&gt;
*See Video Guide&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Ifrit Card]]&lt;br /&gt;
*[[Inferno Horn]]&lt;br /&gt;
*[[Nightmare Whistle]] - an item used to summon the [[Nightmare]] [[Mounts|Mount]]&lt;br /&gt;
*[[Aithon Whistle]] - an item used to summoner the [[Aithon]] [[mounts|mount]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Icon&lt;br /&gt;
! Slot&lt;br /&gt;
! Level&lt;br /&gt;
! iLvl            &lt;br /&gt;
! Job&lt;br /&gt;
! Def&lt;br /&gt;
! Magic Def&lt;br /&gt;
! Stats&lt;br /&gt;
|-&lt;br /&gt;
| [[Inferno Bangle of Aiming]] || [[File:ifrit extreme bracelets.png]]|| Wrists ||50 || 90 || [[Bard]] &amp;lt;br&amp;gt; [[Ninja]] &amp;lt;br&amp;gt; [[Machinist]] || 1 || 1 || [[Dexterity]] +13, [[Determination]] +11, [[Critical Hit Rate]] +11&lt;br /&gt;
|-&lt;br /&gt;
| [[Inferno Bangle of Casting]] || [[File:ifrit extreme bracelets.png]]|| Wrists ||50 || 90 || [[Black Mage]] &amp;lt;br&amp;gt; [[Summoner]] || 1 || 1 || [[Intelligence]] +13, [[Accuracy]] +11, [[Spell Speed]] +16&lt;br /&gt;
|-&lt;br /&gt;
| [[Inferno Bangle of Fending]] || [[File:ifrit extreme bracelets.png]]|| Wrists ||50 || 90 || [[Warrior]] &amp;lt;br&amp;gt; [[Paladin]] &amp;lt;br&amp;gt; [[Dark Knight]] || 1 || 1 || [[Vitality]] +15, [[Parry]] +11, [[Skill Speed]] +16&lt;br /&gt;
|-&lt;br /&gt;
| [[Inferno Bangle of Healing]] || [[File:ifrit extreme bracelets.png]]|| Wrists || 50 || 90 || [[White Mage]] &amp;lt;br&amp;gt; [[Scholar]] &amp;lt;br&amp;gt; [[Astrologian]] || 1 || 1 || [[Mind]] +13, [[Piety]] +8, [[Determination]] +11&lt;br /&gt;
|-&lt;br /&gt;
| [[Inferno Bangle of Slaying]] || [[File:ifrit extreme bracelets.png]]|| Wrists || 50 || 90 || [[Dragoon]] &amp;lt;br&amp;gt; [[Monk]] || 1 || 1 || [[Strength]] +13, [[Accuracy]] +16, [[Critical Hit Rate]] +11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Though there have been no overt signs of Ifrit&#039;s stirring, Urianger suspects that the situation will soon change. Visit the Hall of Flames in Ul&#039;dah. and warn High Flame Commander Swift of the impending danger.&lt;br /&gt;
&lt;br /&gt;
While your victory over the Ultima Weapon has set off waves of celebration across the land, the jubilation is short-lived, for the beast tribes are seeking to summon their gods once more. Confirmation has arrived that the Amalj&#039;aa have already succeeded in calling forth Ifrit, who is returned far mightier than his last incarnation owing to the vast amounts of crystals he has gorged upon. Prepare yourself for a scorching encounter.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:ifrit extreme1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|__bGIf3HFuk|350|left|Ifrit (Extreme) Guide}}&lt;br /&gt;
&lt;br /&gt;
{{trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Extreme)&amp;diff=139838</id>
		<title>The Navel (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Extreme)&amp;diff=139838"/>
		<updated>2017-10-05T16:34:45Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: The navel extreme banner1.png]]&lt;br /&gt;
| Patch = 2.1&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 67&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = &lt;br /&gt;
| MSQ = &lt;br /&gt;
| Side Quest = [[Quake Me Up Before You O&#039;Ghomoro]]&lt;br /&gt;
| Boss = [[Titan]]&lt;br /&gt;
| Poetics = 20&lt;br /&gt;
}}&lt;br /&gt;
{{See also|The Navel|The Navel (Hard)}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The Navel (Extreme) is a level 50 [[trials|trial]] that requires the player to defeat [[Titan|Titan (Extreme)]]. It requires a full party of 8 players and average item level (iLevel) of 67 and above. To unlock the trial, player must be on the [[quests|quest]] [[Quake Me Up Before You O&#039;Ghomoro]] and should have completed [[Galeforce Warning]] and defeated [[The Howling Eye (Extreme)|Garuda (Extreme)]].&lt;br /&gt;
&lt;br /&gt;
*Players will receive 16 [[Allagan Tomestone of Soldiery]] and 9 [[Allagan Tomestone of Poetics]] for the completion of the trial.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Everyone who is not tanking should stack up directly behind Titan. This includes the healers and ranged classes.&lt;br /&gt;
*Titan will target two players with Gaol. He preferentially targets one DPS and one Healer. When targeted by Gaol, DPS should stand directly under Titan. The healer needs to run to the far edge. If there is a yellow line connecting the two players, you&#039;re too close together.&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Before the Jump===&lt;br /&gt;
Very straightforward, tank Titan on the edge of the room. He will use Landslides, a forward facing cone attack and Weight of the Land, which will produce an AOE underneath every person. Tanks should face Titan away from the middle to avoid Landslide hitting the party. The party should stack for Weight of the Land to minimise the area of effect and enable easier dodging of the attack. &lt;br /&gt;
At the end of this phase, Titan will jump in the air to knock away the edges of the arena, shrinking the area available to fight This is indicated by the red marks.&lt;br /&gt;
*Rotation: Landslide; Weight of the Land; 4 Tumults, with Mountain Busters every so often&lt;br /&gt;
*Tanks: switch off every 2-3 stacks of Mountain Buster&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
This works much like Phase 1, with some interesting differences. Landslide now goes in three directions. Titan starts using Gaol and Bomb Boulders.&lt;br /&gt;
*When targeted by Gaol, DPS should stand directly under Titan. The healer needs to run to the far edge. Free the DPS first, then free the healer.&lt;br /&gt;
*The first set of Bomb Boulders will be a pattern that covers 2/3 of the arena. You must move to the safe spot to avoid them.&lt;br /&gt;
*Further Bomb Boulders will be in a circle. Wait for the first bombs to explode, then move into their area to avoid the second bombs&#039; explosions.&lt;br /&gt;
Rotation: Geocrush -&amp;gt; Landslide -&amp;gt; Gaol x2 -&amp;gt; Mountain Buster -&amp;gt; Upheaval -&amp;gt; Landslide -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; Mountain Buster -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Bombs -&amp;gt; Mountain Buster -&amp;gt; Landslide -&amp;gt; Gaol x2 -&amp;gt; Repeat&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Heart===&lt;br /&gt;
This phase starts when Titan reaches 55% health. Target Titan&#039;s Heart. As before, dodge Landslides (which now go five ways) and Weight of the Land, and deal with Gaols. Titan will also drop Bomb Boulders in circles. Wait for the first bombs to explode, then move into their area to avoid the second bombs&#039; explosions.&lt;br /&gt;
&lt;br /&gt;
You have until the third Weight of the Land to destroy the heart, or you will wipe.&lt;br /&gt;
&lt;br /&gt;
Rotation: Geocrush -&amp;gt; Weight of the Land -&amp;gt; Gaol x2 -&amp;gt; Upheaval -&amp;gt; Landslide -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; MB -&amp;gt; Clockwork Bomb -&amp;gt; Landslide -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury (failure)&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
This phase starts when Titan&#039;s heart is destroyed.  As before, dodge Landslides and Weight of the Land, and deal with Gaols.  We will have adds that join us called Granite Gaolers.  We also have two sorts of Bomb Boulders to deal with.  The Clockwork Bomb of before where you have 1 or 2 that show up before the rest.  Same method of dodging damage.  We also have a set of Bomb Boulders that drop in all places simultaneously.  For this, all DPS, the off-tank, and, if available, the healers should all target one Bomb Boulder to destroy.  Usually, it&#039;s the one to Titan&#039;s left and main-tank&#039;s right.&lt;br /&gt;
&lt;br /&gt;
Rotation: Jump -&amp;gt; Massive AOE -&amp;gt; Granite Gaolers -&amp;gt; Mountain Buster -&amp;gt; Clockwork Bomb -&amp;gt; Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Gaol x2 -&amp;gt; Upheaval -&amp;gt; Landslide -&amp;gt; Mountain Buster -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; Weight of the Land -&amp;gt; Mountain Buster -&amp;gt; Clockwork Bomb -&amp;gt; Mountain Buster -&amp;gt; All Bombs -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; Landslide -&amp;gt; Jump -&amp;gt; Landslide -&amp;gt; we repeat, starting again with Granite Gaolers.&lt;br /&gt;
&lt;br /&gt;
The second set of Granite Gaolers should happen when Titan is close to dead.  You&#039;ll probably want to determine in advance if you want your DPS to just burn Titan and have the off-tank take the Gaolers, or if you want to kill the adds.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Titan Card]]&lt;br /&gt;
*[[Crag Heart]]&lt;br /&gt;
*[[Nightmare Whistle]] - an item used to summon the [[Nightmare]] [[Mounts|Mount]]&lt;br /&gt;
*[[Gullfaxi Whistle]] - an item used to summon the [[Gullfaxi]] [[mounts|mount]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Icon&lt;br /&gt;
! Slot&lt;br /&gt;
! Level&lt;br /&gt;
! iLvl            &lt;br /&gt;
! Job&lt;br /&gt;
! Def&lt;br /&gt;
! Magic Def&lt;br /&gt;
! Stats&lt;br /&gt;
|-&lt;br /&gt;
| [[Tremor Earrings of Aiming]] || [[File:titan extreme earrings.png]]|| Earrings ||50 || 90 || [[Bard]] || 1 || 1 || [[Dexterity]] +13, [[Determination]] +8, [[Accuracy]] +16&lt;br /&gt;
|-&lt;br /&gt;
| [[Tremor Earrings of Casting]] || [[File:titan extreme earrings.png]]|| Earrings ||50 || 90 || [[Black Mage]] &amp;lt;br&amp;gt; [[Summoner]] || 1 || 1 || [[Intelligence]] +13, [[Critical Hit Rate]] +11, [[Accuracy]] +16&lt;br /&gt;
|-&lt;br /&gt;
| [[Tremor Earrings of Fending]] || [[File:titan extreme earrings.png]]|| Earrings ||50 || 90 || [[Warrior]] &amp;lt;br&amp;gt; [[Paladin]] || 1 || 1 || [[Vitality]] +15, [[Determination]] +8, [[Accuracy]] +16&lt;br /&gt;
|-&lt;br /&gt;
| [[Tremor Earrings of Healing]] || [[File:titan extreme earrings.png]]|| Earrings || 50 || 90 || [[White Mage]] &amp;lt;br&amp;gt; [[Scholar]] || 1 || 1 || [[Mind]] +13, [[Piety]] +8, [[Spell Speed]] +16&lt;br /&gt;
|-&lt;br /&gt;
| [[Tremor Earrings of Slaying]] || [[File:titan extreme earrings.png]]|| Earrings || 50 || 90 || [[Dragoon]] &amp;lt;br&amp;gt; [[Monk]] || 1 || 1 || [[Strength]] +13, [[Determination]] +11, [[Critical Hit Rate]] +11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
From deep within their mines, the kobolds have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:titan extreme1.jpg|300px]] [[File:titan extreme2.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|wR3aPDe5fcI|350|left|Titan (Extreme) Guide}}&lt;br /&gt;
{{#ev:youtube|uDg44MVJLrw|350|left|Titan (Extreme) Guide 16-bit}}&lt;br /&gt;
&lt;br /&gt;
{{trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Extreme)&amp;diff=139837</id>
		<title>The Howling Eye (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Extreme)&amp;diff=139837"/>
		<updated>2017-10-05T16:30:52Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: The howling eye extreme banner1.png]]&lt;br /&gt;
| Patch = 2.1&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 65&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = &lt;br /&gt;
| MSQ = &lt;br /&gt;
| Side Quest = [[Gale-force Warning]]&lt;br /&gt;
| Boss = [[Garuda]]&lt;br /&gt;
| Poetics = 20&lt;br /&gt;
}}&lt;br /&gt;
{{See also|The Howling Eye|The Howling Eye (Hard)}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The Howling Eye (Extreme) is a level 50 [[trials|trial]] that requires the player to defeat [[Garuda|Garuda (Extreme)]]. It requires a full party of 8 players and average item level (iLevel) of 65 and above. To unlock the trial, player must be on the [[quests|quest]] [[Galeforce Warning]] and should have attuned to the aetheryte in Natalan.&lt;br /&gt;
	&lt;br /&gt;
*Players can start the questline by talking to [[Urianger]] at  [[The Waking Sands]] (x6,y6).&lt;br /&gt;
	&lt;br /&gt;
*Players will receive 20 [[Allagan Tomestone of Poetics]] for the completion of the trial.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*The video was incorrect when stating that [[Suparna]] needs to be pulled, everyone says to pull [[Chirada]] first when they spawn.&lt;br /&gt;
*The video was incorrect when stating that [[Spiny Plume]] gives stacks when you hit it, the stacks actually come from when the [[Spiny Plume]] hits you.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
This is very similar to the other versions - however, when the Razor Plumes appear, make sure to kill the Satin Plume first. Otherwise, the Satin Plume will sleep everyone.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Garuda will spawn two adds, [[Chirada]] and [[Suparna]]. Separate them and kill one at a time. Generally you will be killing [[Chirada]] first.&lt;br /&gt;
&lt;br /&gt;
At the end of this phase Garuda will teleport to the center and cast Reckoning. There&#039;s no dodging this, so stack up in the center.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
Garuda will destroy the pillars, and summon more Razor Plumes. This time they will have a Spiny Plume with them. Kill the Razor Plumes, but do not kill the Spiny Plume.&lt;br /&gt;
&lt;br /&gt;
When Garuda vanishes, kill the Spiny Plume. This will create a shield that will protect you from wiping when Garuda reappears. Dodge the Spiny Plume&#039;s AoE when it dies and hide under its shield.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
Gaurda will summon a Spiny Plume, [[Chirada]] and [[Suparna]], and a large number of green whirlwinds.&lt;br /&gt;
&lt;br /&gt;
There are safe spots in the northwest, northeast, southwest, and southeast to stand to avoid the whirlwinds.&lt;br /&gt;
&lt;br /&gt;
As in Phase 2, separate [[Chirada]] and [[Suparna]], kill them one at a time. Garuda will vanish once they both die.&lt;br /&gt;
&lt;br /&gt;
As in Phase 3, avoid killing the Spiny Plume until Garuda vanishes, then hide under its shield.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll cycle between Phase 3 and Phase 4 until Garuda dies.&lt;br /&gt;
&lt;br /&gt;
==Loot==	&lt;br /&gt;
*[[Vortex Feather]]&lt;br /&gt;
*[[file:Garuda card icon1.png]] [[Garuda Card]]&lt;br /&gt;
*[[file:nightmare whistle icon1.png]] [[Nightmare Whistle]] - an item used to summon the [[Nightmare]] [[Mounts|Mount]]&lt;br /&gt;
*[[file:xanthos whistle icon1.png]] [[Xanthos Whistle]] - an item used to summoner the [[Xanthos]] [[mounts|mount]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;	&lt;br /&gt;
|-	&lt;br /&gt;
! Item	&lt;br /&gt;
! Icon	&lt;br /&gt;
! Slot	&lt;br /&gt;
! Level	&lt;br /&gt;
! iLvl            	&lt;br /&gt;
! Job	&lt;br /&gt;
! Def	&lt;br /&gt;
! Magic Def	&lt;br /&gt;
! Stats	&lt;br /&gt;
|-	&lt;br /&gt;
| [[Vortex Ring of Aiming]] || [[File:garuda extreme ring.png]]|| Ring ||50 || 90 || [[Bard]] || 1 || 1 || [[Dexterity]] +13, [[Critical Hit Rate]] +11, [[Skill Speed]] +16&lt;br /&gt;
|-	&lt;br /&gt;
| [[Vortex Ring of Casting]] || [[File:garuda extreme ring.png]]|| Ring ||50 || 90 || [[Black Mage]] &amp;lt;br&amp;gt; [[Summoner]] || 1 || 1 || [[Intelligence]] +13, [[Determination]] +8, [[Accuracy]] +16	&lt;br /&gt;
|-	&lt;br /&gt;
| [[Vortex Ring of Fending]] || [[File:garuda extreme ring.png]]|| Ring ||50 || 90 || [[Warrior]] &amp;lt;br&amp;gt; [[Paladin]] || 1 || 1 || [[Vitality]] +15, [[Critical Hit Rate]] +11, [[Determination]] +11	&lt;br /&gt;
|-	&lt;br /&gt;
| [[Vortex Ring of Healing]] || [[File:garuda extreme ring.png]]|| Ring || 50 || 90 || [[White Mage]] &amp;lt;br&amp;gt; [[Scholar]] || 1 || 1 || [[Mind]] +13, [[Spell Speed]] +11, [[Determination]] +11	&lt;br /&gt;
|-	&lt;br /&gt;
| [[Vortex Ring of Slaying]] || [[File:garuda extreme ring.png]]|| Ring || 50 || 90 || [[Dragoon]] &amp;lt;br&amp;gt; [[Monk]] || 1 || 1 || [[Strength]] +13, [[Accuracy]] +11, [[Critical Hit Rate]] +16&lt;br /&gt;
|-	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==	&lt;br /&gt;
An attack by the primal Garuda has annihilated an entire brigade of Twin Adders, with the sole survivor left to tell a tale writ in terror and misery. Garuda&#039;s powers are far greater than they should be; left with few options and all but one of them almost certain failures, the Order of the Twin Adder turns to the Scions of the Seventh Dawn, so that they may summon a Warrior of Light.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:garuda extreme1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|EXExe9zt-gI|350|left}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Ultima%27s_Bane&amp;diff=139835</id>
		<title>The Minstrel&#039;s Ballad: Ultima&#039;s Bane</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Ultima%27s_Bane&amp;diff=139835"/>
		<updated>2017-10-05T16:28:27Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: The minstrels ballad ultimas bane banner1.png]]&lt;br /&gt;
| Patch = 2.1&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 61&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = &lt;br /&gt;
| MSQ = &lt;br /&gt;
| Side Quest = [[The Ultimate Ballad]]&lt;br /&gt;
| Boss = [[Ultima Weapon]]&lt;br /&gt;
| Poetics = 15&lt;br /&gt;
}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The Minstrel&#039;s Ballad: Ultima&#039;s Bane is a level 50 [[trials|trial]] that requires the players to defeat the [[Ultima Weapon]]. The trial requires a full party of 8 players. To unlock Ultima Weapon (Hard), players must begin the [[quests|quest]]: [[The Ultimate Ballad]].&lt;br /&gt;
&lt;br /&gt;
*Players can start the questline by talking to [[Alys]] at [[Mor Dhona]] (x22,y8).&lt;br /&gt;
&lt;br /&gt;
*Players will receive 15 [[Allagan Tomestone of Poetics]] for completing the trial.&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Ultima is a fight of speed, ability to dodge, and coordination. It&#039;s not a particularly hard fight as much as it is knowing what is coming next. Very little is random in this fight. Who is targeted by orbs, which players get eruptions, and where the magitek bits target are the only real random factors in the fight.&lt;br /&gt;
&lt;br /&gt;
*Three phases are make or break points in this fight. Ifrit is the first. People tend to struggle with the dashes in this phase. Airship 2 can be dangerous as the airships deal massive damage, the lasers could hit the tanks, and ultima could use diffractive laser all during this phase. And the Final Aetheric Boon is completely win or lose. If you don&#039;t trip all 4 sets, you lose instantly.&lt;br /&gt;
&lt;br /&gt;
*Ultima will apply the buff Negative Aetheroplasm (may need confirmation on exact name). Tanks swap at 3 stacks of the debuff, one stack is applied every ~20 seconds. If the stack reaches 5, that player dies. All non personnel not presently taking Ultima should not be in front of Ultima or risk getting a stack. Originally it was stated at 4. Reason for change is that 4 leaves really 0 room for mistakes. If you swap at 4 and the new tank eats fast heavy damage and dies, the run is over, as the original tank must take over with 4 stacks and dies on the next. At the least with 3 if this happens the original tank can take over again until the other tank is brought back up and healed up to take over.&lt;br /&gt;
&lt;br /&gt;
*Tank Purge is an attack repeated through every phase from Titan onward, it&#039;s an area-wide AoE that does a lot of damage.&lt;br /&gt;
&lt;br /&gt;
*It is strongly recommend you tank in the center until after the Garuda phase. Move Ultima to the Northwest or Northeast edge afterwards, NOT THE CENTER NORTH. This is for the Aetheric Boons. If tanked due north, the first boon will hit the tank immediately on spawn.&lt;br /&gt;
&lt;br /&gt;
*Ultima has a 10-minute enrage timer, so keep the DPS up.&lt;br /&gt;
&lt;br /&gt;
*Main tank doesn&#039;t have to dodge attack unless specified.&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Garuda===&lt;br /&gt;
Garuda appears in the center, and Ultima will try to knock you into her AoE. Get behind Garuda and make sure Ultima can&#039;t knock you into the AoE.&lt;br /&gt;
&lt;br /&gt;
Eye of the storm appears, get to the VERY EDGE of the center, move to the outside ring as soon as the purple graphic disappears to avoid Titan smashing down in the center. THE TANK SHOULD DODGE THIS AS WELL.&lt;br /&gt;
&lt;br /&gt;
Most times you should only see: Mistral Shriek, Eye of the Storm, Mistral Shriek before Garuda vanishes for good.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Titan===&lt;br /&gt;
Full rotation is Outer Plumes, Inner Plumes, Tank Purge, Inner Plumes, Outer Plumes. Avoid the plumes, and gather up in center for Tank Purge so the healer can A.O.E. heal. Tank Purge starts to show during this phase.&lt;br /&gt;
&lt;br /&gt;
Average run is: Outside/Inside plumes, Tank Purge, Inner/Outer Plumes, Outer/Inner Plumes. Titan done.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Ifrit===&lt;br /&gt;
Ifrit phase begins with eruptions. Eruptions will appear under two random party members, they should run IN THE SAME DIRECTION around the edge of the map. I usually just go clockwise. After five eruptions, this attack ends. Do not run eruptions into the tank zone. If you have to eat one, just eat it. It will not be lethal.&lt;br /&gt;
&lt;br /&gt;
Four plumes will appear, then a line of them, with Ifrit charging the field while the second set explodes. Avoid them by going to the edge and adjusting position as necessary. Ifrit can charge from any direction. It is recommended that players stay out of the center during Ifrit&#039;s stage, as Ifrits Dash will always go through the center in some direction.&lt;br /&gt;
&lt;br /&gt;
If all goes well you should get: Eruption, purge, plumes/charge, eruption, purge. Done with Ifrit. This phase is heavy in dps speed. The faster your dps the less you see. If they are quick enough you can avoid the second eruption, if they are slow you will get another plume/charge phase.&lt;br /&gt;
&lt;br /&gt;
===Phase Change===&lt;br /&gt;
After the primals are done, the fight changes a little. New attacks become available. Magitek Ray is now in use. Similar to story ultima, he will turn around and draw green lines on the ground. Can deal moderate to heavy damage if you stay in it.&lt;br /&gt;
&lt;br /&gt;
Orbs. He will cast out green orbs that track a player. The player will be noted with a symbol over their head. Run it out.&lt;br /&gt;
&lt;br /&gt;
Diffractive laser. No cast display bar. Deals heavy damage to all players in front of ultima. Recommended that only the main tank stay in front at this time. This attack is very deadly in airship phases. I can confirm 3600 roughly to my i80 bard.&lt;br /&gt;
&lt;br /&gt;
Tank Purge is still used through out the fight. Can be really bad if the tank purge and the healers have not healed it when Boons appear.&lt;br /&gt;
&lt;br /&gt;
===Phase 4: Aetheric Boon===&lt;br /&gt;
Four orbs appear on long tethers. 1 North to South. 1 East to West. They&#039;re connected in pairs, and will converge towards the center. If the orbs hit each other, they wipe the group. It is recommended ahead of time designate the player to stack on. When Aetheric Boon is cast, all players will be sent backwards. Players should then group up on the designated player and walk into an orb. Then repeat for the second, healing as necessary. Time is not critical for these two sets. You should have plenty of time to take these out.&lt;br /&gt;
&lt;br /&gt;
===Phase 5a: Magitek Bits 1===&lt;br /&gt;
Five Magitek bits will appear in the center, and will start to spam lasers. It is recommended to start killing these bits from the closest to the melee dps in a clockwise fashion. Be aware that phase 5b starts shortly into this phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 5b: Airship 1===&lt;br /&gt;
Two airships will strike. One to the East and one to the West. Optimal safe zone is directly south along the outer rim for non-tanks. Tanks should be due North. Also recommended that one healer stay in range on the outside rim as near the tanks as possible to heal. As soon as the airship crash finishes, destroy the remaining bits.&lt;br /&gt;
&lt;br /&gt;
===Phase 6: Aetheric Boon 2===&lt;br /&gt;
6 orbs will appear this time. A short tether running north to south (first priority). Two long tethers running east to west. Immediately group up after knockback to eliminate the short tether. Then work your way through the other two sets allowing healing when necessary. Time is critical for the short tether.&lt;br /&gt;
&lt;br /&gt;
===Phase 7a: Magitek Bits 2===&lt;br /&gt;
Magitek bits will appear around the outer circumference of the map. Have dps work a clockwise rotation. Recommend starting in the North East since the melee dps will be nearest that bit.&lt;br /&gt;
&lt;br /&gt;
===Phase 7b: Airship 2===&lt;br /&gt;
Shortly after clearing a few bits, 4 airships will be called in. One Northeast, Southeast, Southwest, Northwest. Optimal safe zone is dead center for non-tanks. Do not run to early as the bits will trigger lines into the dead center. During this time, Main tank will eat heavy damage (can&#039;t turn ultima to center as he will use diffractive laser at this time). Recommend getting out of the center as soon as the airships start to crash as lasers will be targeting the center. Return to burning bits on the outer rim. It seems you can leave the center as soon as the airship animation comes into view. Graphics will be intense during this phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 8: Aetheric Boon 3===&lt;br /&gt;
Last phase is 4 incredibly short diagonal tethers. 1 West to south. 1 west to north. 1 north to east. 1 east to south (looks like a diamond). Timing is critical. If level 3 limit break is available, have tank cast it during boons cast time. Then have players run through all 4. With the level 3 limit break up players should be able to survive the tethers. If it is not available. Sacrifices will have to be made. Personally recommend that 2 players take this duty. One takes the two on the west and one takes the two to the east. Time is critical. If any orbs touch, raid wipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 9: End===&lt;br /&gt;
Assuming you are through the final boons, and still under 10 minutes, you enter the final stage. Basically its just a burn phase. DPS race to the end. If you are fast enough you will win. If you took too long you may still have a chance as Ultima will teleport to the center at 10 minutes from starting the fight and start casting Ultima. Could possibly still win if Ultima is low enough. Limit Break if available.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Ultima Weapon Card]]&lt;br /&gt;
===Rings===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Icon&lt;br /&gt;
! Slot&lt;br /&gt;
! Level&lt;br /&gt;
! iLvl            &lt;br /&gt;
! Job&lt;br /&gt;
! Def&lt;br /&gt;
! Magic Def&lt;br /&gt;
! Stats&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultima Band of Aiming]] || [[File:ultima weapon hard ring.png]]|| Ring ||50 || 80 || [[Bard]] &amp;lt;br&amp;gt; [[Machinist]] || 1 || 1 || [[Dexterity]] +11, [[Accuracy]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultima Band of Casting]] || [[File:ultima weapon hard ring.png]]|| Ring ||50 || 80 || [[Black Mage]] &amp;lt;br&amp;gt; [[Summoner]] || 1 || 1 || [[Intelligence]] +11, [[Determination]] +10, [[Critical Hit Rate]] +10&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultima Band of Fending]] || [[File:ultima weapon hard ring.png]]|| Ring ||50 || 80 || [[Warrior]] &amp;lt;br&amp;gt; [[Paladin]] &amp;lt;br&amp;gt; [[Dark Knight]] || 1 || 1 || [[Vitality]] +13, [[Determination]] +7, [[Parry]] +14&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultima Band of Healing]] || [[File:ultima weapon hard ring.png]]|| Ring || 50 || 80 || [[White Mage]] &amp;lt;br&amp;gt; [[Scholar]] &amp;lt;br&amp;gt; [[Astrologian]] || 1 || 1 || [[Mind]] +11, [[Piety]] +7, [[Spell Speed]] +14&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultima Band of Slaying]] || [[File:ultima weapon hard ring.png]]|| Ring || 50 || 80 || [[Dragoon]] &amp;lt;br&amp;gt; [[Monk]] || 1 || 1 || [[Strength]] +11, [[Critical Hit Rate]] +10, [[Skill Speed]] +14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Necklaces===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Icon&lt;br /&gt;
! Slot&lt;br /&gt;
! Level&lt;br /&gt;
! iLvl            &lt;br /&gt;
! Job&lt;br /&gt;
! Def&lt;br /&gt;
! Magic Def&lt;br /&gt;
! Stats&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultima Choker of Aiming]] || [[File:ultima weapon hard necklace.png]]|| Necklace ||50 || 80 || [[Bard]] &amp;lt;br&amp;gt; [[Machinist]] || 1 || 1 || [[Dexterity]] +11, [[Accuracy]] +10, [[Critical Hit Rate]] +14&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultima Choker of Casting]] || [[File:ultima weapon hard necklace.png]]|| Necklace ||50 || 80 || [[Black Mage]] &amp;lt;br&amp;gt; [[Summoner]] || 1 || 1 || [[Intelligence]] +11, [[Spell Speed]] +10, [[Accuracy]] +14&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultima Choker of Fending]] || [[File:ultima weapon hard necklace.png]]|| Necklace ||50 || 80 || [[Warrior]] &amp;lt;br&amp;gt; [[Paladin]] &amp;lt;br&amp;gt; [[Dark Knight]] || 1 || 1 || [[Vitality]] +11, [[Determination]] +10, [[Parry]] +10&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultima Choker of Healing]] || [[File:ultima weapon hard necklace.png]]|| Necklace || 50 || 80 || [[White Mage]] &amp;lt;br&amp;gt; [[Scholar]] &amp;lt;br&amp;gt; [[Astrologian]] || 1 || 1 || [[Mind]] +11, [[Determination]] +7, [[Spell Speed]] +14&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultima Choker of Slaying]] || [[File:ultima weapon hard necklace.png]]|| Necklace || 50 || 80 || [[Dragoon]] &amp;lt;br&amp;gt; [[Monk]] || 1 || 1 || [[Strength]] +11, [[Critical Hit Rate]] +10, [[Determination]] +10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Wandering Minstrel is wont to regale those who would listen with the heroic deeds of adventurers. News of your death-defying feats have reached him, and he would have you recount your fateful encounter with the Ultima Weapon.&lt;br /&gt;
&lt;br /&gt;
However, one must always be wary of the Wandering Minstrel and his gift for exaggeration. Upon hearing his ballad, you come to find your clash with the Ultima Weapon has been transformed into something far more epic than you remember.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:ultima weapon2.jpg|300px]] [[File:ultima weapon1.jpg|300px]] [[File:ultima weapon3.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|fT4czU31lAc|350|left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Urth%27s_Fount&amp;diff=139834</id>
		<title>Urth&#039;s Fount</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Urth%27s_Fount&amp;diff=139834"/>
		<updated>2017-10-05T16:27:27Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: Also removed duplicate lore insert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: Urths fount banner1.png]]&lt;br /&gt;
| Patch = 2.5&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 95&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = &lt;br /&gt;
| Side Quest = [[Fear and Odin in the Shroud]]&lt;br /&gt;
| Boss = [[Odin]]&lt;br /&gt;
| Poetics = 15&lt;br /&gt;
}}&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quote|In the moons following the Calamity, myriad rumors of ghastly creatures stalking the Twelveswood began spreading across the realm like wildfire. While most of the rumors have since been deemed unfounded, there is one series of events that has remained difficult to cast off as merely the ravings of broken-minded smallfolk: that concerning the supposed Dark Rider of the Shroud. After several deaths attributed to this mysterious figure, Seedseer [[O-App-Pesi]] sought communion with the spirits of the Twelveswood, only to learn that the rider was none other than the elder primal Odin. Slain in the Third Astral Era by an Allagan hero, why and how the primal has returned to [[Eorzea]] remains a mystery - one now in the capable hands of Eorzea&#039;s adventurers.|Game Description}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
*&#039;&#039;&#039;Quest:&#039;&#039;&#039; [[Fear and Odin in the Shroud]].&lt;br /&gt;
*&#039;&#039;&#039;Quest-giver Location:&#039;&#039;&#039; [[Scarlet]] - [[New Gridania]] (x9,y11) &lt;br /&gt;
*&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; Main Scenario Quest [[The Ultimate Weapon]], [[All You Wanted to Know about Odin]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Note that despite popular belief, it is not possible to interrupt any of his attacks.&lt;br /&gt;
&lt;br /&gt;
Second note: This is not a hard fight, but requires you to be on your toes at all times!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estimated DPS requirement: 1750 raid-wide DPS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He will cast &#039;&#039;&#039;Shin-Zantetsuken&#039;&#039;&#039;, his ultimate, at 15% HP or after 6 minutes.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Hall of Sorrow&#039;&#039;&#039;: Raid-wide magical damage, unavoidable. Hits for about ~1700 damage. Casts periodically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of Lead&#039;&#039;&#039;: Targets 3 random raid members (never MT) for magical damage with a medium AoE. Hits for about ~1500 damage, unavoidable. Inflicts 10s Slow on all affected targets. Can be cleansed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of Stone&#039;&#039;&#039;: Targets random raid members with a ground-based AoE. Can be avoided, you have ~2s to run out. Number of raid members targeted increases as fight drags on. Will create two circles from the second or third cast on. Hits for about ~2600 damage, and inflicts 8s Petrifaction on hit targets. Cannot be cleansed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Einherjar&#039;&#039;&#039;: Raid-wide unavoidable magic attack. Has a 3s cast time. First Einherjar is followed by Gungnir immediately after, recommend Divine Seal-&amp;gt;Medica II for WHM. Second Einherjar has no Gungnir near. Third Einherjar happens after the second Gungnir&#039;s gone down and after Odin uses Sanngetal. Hits for about ~2700 magical damage, and inflicts a 30s DOT on the entire raid; this DOT can be cleansed. Parser only registers &amp;quot;unknown dot tick&amp;quot;, so exact damage from these is unknown, but I think about ~300 damage. Additional data required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valknut&#039;&#039;&#039;: Medium-sized AoE around Odin. Can be avoided. Hits for about ~6,000 damage. Happens periodically, but guaranteed after each Gungnir. Suspect Magic damage, but parser doesn&#039;t give a magic type. Need confirmation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanngetall&#039;&#039;&#039;: Death-sentence-like attack. Single-target damage against whoever has highest aggro (usually tank). Hits for about ~8000 physical damage unmitigated. Should be Virused, as it happens once every minute or so. Has a 3s cast time. (Need confirmation on damage numbers.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gagnrath&#039;&#039;&#039;: Attributed to Gungnir instead of Odin, so damage can&#039;t be reduced. Red spears appear on the outside of the arena and dash in a straight line across. Avoidable. Two patterns: Three lines horizontal towards east, then three lines towards west. Two lines from North and East through centre, then two lines from North-East and South-East through centre, both to opposite side, so two crosses. Initially will only have one dash and not the second one, later on will be two. Valknut often happens during these Gagnrath attacks. Hits for about ~2700 physical damage, and knocks its targets back about 1/3rd of arena. Can be Parried, Manawalled, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;: Three random targets (never MT) are targeted with a large purple circle AoE that centres on target (moves when you move). After 3~5s, Gungnirs drop down on the targets for ~1300 physical damage to everyone in AoE. Can be mitigated with Parry, Manawall, etc. Note that Hall of Sorrow goes off at the same time as the Gungnirs go off, for ~3000 physical and magical damage to Gungnir targets total. Gungnir also inflicts a raid-wide DOT field for as long as the three spears remain alive. Unknown how much damage this DOT does. Cannot be cleansed. Need data on Gungnir HP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto-attack&#039;&#039;&#039;: Hits for about 1300 slashing physical damage. No cleave apparently?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shin-Zantetsuken&#039;&#039;&#039;: Unavoidable 99,999 damage to the entire raid. Cannot be interrupted. Starts the cast at about 15% HP, or after 6 minutes. Not sure on how much time you have to kill him after he starts cast, but eyeballed at about ~30s. XivDB also says the cast time is 30s. There&#039;s a 7s or so cast animation afterwards during which you can still kill him to acquire a win.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotations&#039;&#039;&#039;:&lt;br /&gt;
*Einherjar -&amp;gt; Gungnir -&amp;gt; Valknut -&amp;gt; Sanngetal (first time)&lt;br /&gt;
*Gungnir -&amp;gt; Valknut -&amp;gt; Sanngetal -&amp;gt; Einherjar (second time)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Odin Card]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Slot&lt;br /&gt;
!Defence&lt;br /&gt;
!Magic Defence&lt;br /&gt;
!Materia Slots&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Divinity Auga]]||[[File:dark divinity auga icon1.png]]||50||50||[[Disciples of Magic]]||Head||34||68||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +7, [[Intelligence]] +7, [[Mind]] +7, [[Piety]] +7&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Divinity Brok]]||[[File:dark divinity brok icon1.png]]||50||50||[[Disciples of War]]||Legs||48||96||0||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Dexterity]] +11, [[Vitality]] +12&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Divinity Feldr]]||[[File:dark divinity feldr icon1.png]]||50||50||[[Disciples of Magic]]||Body||48||96||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +12, [[Intelligence]] +11, [[Mind]] +11, [[Piety]] +11&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Divinity Hanzkar]]||[[File:dark divinity hanzkar icon1.png]]||50||50||Disciples of War or Magic||Hands||34||68||0||align = &amp;quot;left&amp;quot; |[[Strength]] +7, [[Dexterity]] +7, [[Vitality]] +7, [[Intelligence]] +7, [[Mind]] +7, [[Piety]] +7&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Divinity Herklaedi]]||[[File:dark divinity herklaedi icon1.png]]||50||50||[[Disciples of War]]||Body||48||96||0||align = &amp;quot;left&amp;quot; |[[Strength]] +11, [[Dexterity]] +11, [[Vitality]] +12&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Divinity Hjalmr]]||[[File:dark divinity hjalmr icon1.png]]||50||50||[[Disciples of War]]||Head||34||68||0||align = &amp;quot;left&amp;quot; |[[Strength]] +7, [[Dexterity]] +7, [[Vitality]] +7&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Divinity Skor]]||[[File:dark divinity skor icon1.png]]||50||50||Disciples of War or Magic||Feet||34||68||0||align = &amp;quot;left&amp;quot; |[[Strength]] +7, [[Dexterity]] +7, [[Vitality]] +7, [[Intelligence]] +7, [[Mind]] +7, [[Piety]] +7&lt;br /&gt;
|-&lt;br /&gt;
|[[Dark Divinity Spjarrar]]||[[File:dark divinity spjarrar icon1.png]]||50||50||[[Disciples of Magic]]||Legs||48||96||0||align = &amp;quot;left&amp;quot; |[[Vitality]] +12, [[Intelligence]] +11, [[Mind]] +11, [[Piety]] +11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:urths fount1.jpg|300px]] [[File:urths fount2.jpg|300px]] [[File:urths fount3.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|XPgOJv3BPiw|350|left}}&lt;br /&gt;
&lt;br /&gt;
{{Trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Akh_Afah_Amphitheatre_(Hard)&amp;diff=139833</id>
		<title>Akh Afah Amphitheatre (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Akh_Afah_Amphitheatre_(Hard)&amp;diff=139833"/>
		<updated>2017-10-05T16:25:47Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: Akh afah ampitheatre banner1.png]]&lt;br /&gt;
| Patch = 2.4&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 80&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = [[The Instruments of Our Deliverance]]&lt;br /&gt;
| Side Quest = &lt;br /&gt;
| Boss = [[Shiva]]&lt;br /&gt;
| Poetics = 15&lt;br /&gt;
}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The Akh Afah Amphitheatre (Hard) is a level 50 [[trials|trial]] that requires a [[Party|Full Party]] of 8 players. In the trial, players face [[Shiva]], Lady of Frost. Players need to have item level 80 or higher to participate in this battle.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Quest: [[The Instruments of Our Deliverance]]&lt;br /&gt;
*Quest-giver Location: [[Minfilia]] in [[The Rising Stones]] (x6,y5)&lt;br /&gt;
*Prerequisites: Main Scenario Quest: [[A Simple Plan]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{see also|Akh Afah Amphitheatre (Extreme)}}&lt;br /&gt;
;[[Akh Afah Amphitheatre (Extreme)#Strategy|Shiva Extreme Mode Strategy]]&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Shiva Card]]&lt;br /&gt;
*[[Ice Tear]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
For as long as their nation has warred with Dravania, there have been Ishgardians who instead chose to ally themselves with the dragons. Shiva is said to have been among the first, hence why the heretics revere her as a saint. That Iceheart and her followers intend to summon Shiva with the crystals they have stolen is plain. But is this unprecedented act even possible? If so, then Ishgard─if not the entire realm─is in grave danger.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:shiva hard2.jpg|300px]] [[File:shiva hard3.jpg|300px]] [[File:shiva hard1.png|300px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|wrdI9MJ_IIM|350|left|Akh Afah Amphitheatre (Hard) Video Guide}}&lt;br /&gt;
&lt;br /&gt;
{{Trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Striking_Tree_(Hard)&amp;diff=139832</id>
		<title>The Striking Tree (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Striking_Tree_(Hard)&amp;diff=139832"/>
		<updated>2017-10-05T16:23:57Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: The striking tree banner1.png]]&lt;br /&gt;
| Patch = 2.3&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 65&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = [[Levin an Impression]]&lt;br /&gt;
| Side Quest = &lt;br /&gt;
| Boss = [[Ramuh]]&lt;br /&gt;
| Poetics = 15&lt;br /&gt;
}}&lt;br /&gt;
{{see also|The Striking Tree (Extreme)}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The Striking Tree (Hard) is a level 50 [[trials|trial]] that requires a [[Party|Full Party]] of 8 players. In the trial, players face the fearsome Lord of Levin, [[Ramuh]]. Players need to have item level 65 or higher to participate in this battle.&lt;br /&gt;
*Reward: 15 [[Allagan Tomestone of Poetics]]&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Quest: [[Levin an Impression]]&lt;br /&gt;
*Location: [[Papalymo]] in [[South Shroud]] (x23,y14)&lt;br /&gt;
*Prerequisites: Main Scenario Quest: [[True to Form]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
See [[The Striking Tree (Extreme)]]&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Ramuh Card]]&lt;br /&gt;
*[[Levin Orb]] - used to craft [[Levin Barding]] and [[Wind-up Ramuh]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Ramuh, arbiter of the forest and guardian to the sylphs of the Twelveswood, has been summoned to Eorzea, that he may protect the domain of his children. Once placed upon his scales, what judgment will fall upon the Warriors of Light at the hands of the Lord of Levin?&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:ramuh1.jpg|300px|]] [[file:ramuh4.jpg|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|TrQPb0WNI8Q|350|left|Striking Tree (Hard) Video Guide}}&lt;br /&gt;
{{#ev:youtube|mZ5zxBcL54s|350|left|Ramuh Hard Guide}}&lt;br /&gt;
&lt;br /&gt;
{{trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Whorleater_(Hard)&amp;diff=139831</id>
		<title>The Whorleater (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Whorleater_(Hard)&amp;diff=139831"/>
		<updated>2017-10-05T16:22:39Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: The whorleater banner1.png]]&lt;br /&gt;
| Patch = 2.2&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 60&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = [[Lord of the Whorl]]&lt;br /&gt;
| Side Quest = &lt;br /&gt;
| Boss = [[Leviathan]]&lt;br /&gt;
| Poetics = 15&lt;br /&gt;
}}&lt;br /&gt;
{{See also|The Whorleater (Extreme)}}&lt;br /&gt;
==General Information==&lt;br /&gt;
Lord of the Whorl (Hard) is a level 50 [[trials|trial]] that requires the player to defeat [[leviathan|Leviathan (Hard)]]. It requires a full party of 8 players and average item level (iLevel) of 60 and above. To unlock the trial, player must first complete the [[quests|Main Story Quest]] [[Into the Heart of the Whorl]]. To start the quest, players need to talk to [[Eynzahr Slafyrsyn]] in [[Lower La Noscea]] (x24,y33).&lt;br /&gt;
&lt;br /&gt;
*Players will receive 15 [[Allagan Tomestone of Poetics]] for the completion of the battle.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
See [[The Whorleater (Extreme)]]&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Leviathan Card]]&lt;br /&gt;
*[[Leviathan&#039;s Barb]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Sahagin, reviled beast tribe native to the Indigo Deep, have succeeded in summoning forth their voracious god, the primal Leviathan. Should the mighty serpent be allowed to unleash a tidal wave, the entire city of Limsa Lominsa will be swept into the sea. Faced with watery oblivion, the leaders of the Maelstrom have conceived a desperate plan: by lashing together two warships and filling their holds with corrupted crystals, they hope to pierce the Lord of the Whorl&#039;s defenses and give a chosen few the chance to dispatch the primal with courage and steel. The Whorleater sits in the bay with her towing vessel, the Triumph, awaiting but the command to cast off.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:leviathan1.jpg|300px]] [[File:leviathan2.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|yEbGmG0MtuQ|350|left}}&lt;br /&gt;
&lt;br /&gt;
{{trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thornmarch_(Hard)&amp;diff=139830</id>
		<title>Thornmarch (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thornmarch_(Hard)&amp;diff=139830"/>
		<updated>2017-10-05T16:21:42Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: Thornmarch banner1.png]]&lt;br /&gt;
| Patch = 2.1&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 54&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = [[You Have Selected Regicide]]&lt;br /&gt;
| Side Quest = &lt;br /&gt;
| Boss = [[Good King Moggle Mog XII]]&lt;br /&gt;
| Poetics = 12&lt;br /&gt;
}}&lt;br /&gt;
{{See also|Thornmarch (Extreme)}}&lt;br /&gt;
==General Information==&lt;br /&gt;
Thornmarch is a level 50 [[trials|trial]] that requires the player to defeat [[Good King Moggle Mog XII]] and his [[Mogglesguard]]s. The trial requires a full party of 8 players with average item level (iLevel) of 54 or above. To unlock the trial, players must be on the [[quests|quest]] [[You Have Selected Regicide]] and have completed the quest [[Hail to the King, Kupo]]. &lt;br /&gt;
&lt;br /&gt;
*Players can start the questline by talking to [[Vorsaile Heuloix]] at [[New Gridania]] (x9,y11).&lt;br /&gt;
&lt;br /&gt;
*The difficulty of Thornmarch is between that of [[The Howling Eye (Hard)|Garuda (Hard)]] and [[The Navel (Hard)|Titan (Hard)]]&lt;br /&gt;
&lt;br /&gt;
*Players will receive 12 [[Allagan Tomestone of Poetics]] for the completion of the battle.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
There are 2 phases and a kill priority for all of the moogles which is the same in both phases. The priority is [[Black Mage|BLM]] &amp;gt; [[White Mage|WHM]] &amp;gt; [[Bard|BRD]] &amp;gt; [[Rogue|ROG]] &amp;gt; [[Archer|ARC]] &amp;gt; [[Paladin|PLD]] &amp;gt; [[Warrior|WAR]] &amp;gt; King. (This is simply the way I&#039;ve always done it. I&#039;m not sure if you can kill the King before any of the other ones, or what happens if you do. If you can, and nothing bad happens, kill King before WAR). You want to put King towards the end because the King spell Momento Moogle/Mori will do party wide damage based on how many of the minions are alive at the time.&lt;br /&gt;
&lt;br /&gt;
If you mark moogles in phase 1, the marks will stay on them in phase 2. So have someone mark them BLM(1), WHM(2), BRD(3), ROG(4), ARC(5), PLD(X1), WAR(X2).&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Moogles will pop up as a function of time. At the start, only the PLD is on the Battlefield. 20 seconds after engaging, the ARC and BLM enter. 30 seconds more, the WHM, ROG and WAR join. And 40 seconds after the BRD pops in. Once the seven have popped, you have roughly 60 seconds before all seven respawn and group together to summon the King. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pukla Puki the Pomburner&#039;&#039;&#039; (BLM): Casts Flare which has a large range and needs to be stunned or silenced. Ring is a big orange ring on the ground. King gets meteor when she dies. Avoidable. Somewhat responsive to hate.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Furryfoot Kupli Kipp&#039;&#039;&#039; (WHM): Casts holy and cures moogles. King gets holy when he dies. I think holy does less damage the further you are away from it, but not sure. Doesn&#039;t respond to hate.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Puksi Piko the Shaggysong&#039;&#039;&#039; (BRD): Has an attack bonus song to other moogles and a damage song that does AoE around her. Somewhat responsive to hate.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pukna Pako the Tailturner&#039;&#039;&#039; (ROG): Randomly targets a player, then running up and stabbing them. She also spreads a large circle that does heavy poison damage around her feet, lasts a good while.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;WoolyWart Kupu Kogi&#039;&#039;&#039; (ARC): Sits in a corner of the battlefield randomly targeting a player. The targeted player will be identified by a large floating  Crosshair above them. After a short delay he will use Eagle Eye Shot, a five hit ranged attack that may deal considerable damage. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Whiskerwall Kupdi Koop&#039;&#039;&#039; (PLD): Uses &#039;&#039;Spinning Mogshield&#039;&#039;, a circular AoE attack around him. Also charms players. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ruffletuft Kupta Kapa&#039;&#039;&#039; (WAR): AoE cone that does some damage. Decent hitting auto attack. Large AoE Steel Cyclone as the fight goes on and some moogles die. Simply get out of the large circle if you&#039;re not a tank. Circle is black with a green outline. King gets this when he dies. Responds to hate.&lt;br /&gt;
&lt;br /&gt;
For the fight, have everyone try to kill PLD before the other moogles pop. Avoid the circle stun that it does. If the other moogles pop, go for the BLM while MT finishes the PLD off solo. ARC and BLM pop next. MT will finish PLD and start to work on ARC who will go to the outside and sit there. The rest of the party proceeds on the kill order with the OT trying to tank as many of the other moogles as possible and keeping them off of healers. MT will pick up the WAR and keep soloing the ARC while positioning the WAR so that his overpower is oriented outside of the circle. Ignore the WAR for this entire phase. Just keep him overpowering the outside and solo the ARC. The group will continue killing moogles and finish the ARC off just in time for them to summon the King.&lt;br /&gt;
&lt;br /&gt;
Only the WAR should be alive when King is summoned meaning that Momento Moogle will do very little damage. If more than the WAR is alive by the time they summon, you will take more damage, with 3 moogles up being a wipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
MT gets hate on King as soon as he comes up (you can attack him while he&#039;s charming momento moogle) and pulls him to the very edge. MT will also provoke the WAR and keep shield lobbing/tomahawking/flashing both while kiting in a semi-circle fashion around the edge. This is all the main tank does the entire fight. Keep the WAR and the king out of the BRD songs and keep running back and forth along the edge of the circle path.&lt;br /&gt;
&lt;br /&gt;
The rest of the party proceeds along the kill order with the OT saving his stun for BLM flare.&lt;br /&gt;
&lt;br /&gt;
The whole fight is a damage check. The king will do momento moogle in phase 2 to check how many moogles are alive and if too many are alive, you will all die because your damage was too slow.&lt;br /&gt;
&lt;br /&gt;
As long as the king&#039;s line attack and the WAR&#039;s aoe are as far from the rest of the party as possible and facing the outside, you should have no trouble winning.&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Good King Moggle Mog XII Card]]&lt;br /&gt;
For defeating the King like Ifrit(HM), Garuda(HM) and Titan(HM), you will get a reward.&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!DPS&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Maleficent Mogstaff]]|| [[File:MaleficentMogstaff.png]]||75||[[Thaumaturge|THM]] [[Black Mage|BLM]]&amp;lt;br /&amp;gt; Level 50||65 (Magical)||3.28||45.92||14||align = &amp;quot;left&amp;quot; |[[Vitality]] +24, [[Intelligence]] +24, [[Accuracy]] +31, [[Critical Hit Rate]] +22, &lt;br /&gt;
|-&lt;br /&gt;
|[[Majestic Mogtome]]|| [[File:MajesticMogtome.png]]||75||[[Arcanist|ACN]] [[Summoner|SMN]]&amp;lt;br /&amp;gt; Level 50||65 (Magical)||2.96||41.44||14||align = &amp;quot;left&amp;quot; |[[Vitality]] +24, [[Intelligence]] +24, [[Critical Hit Rate]] +31, [[Spell Speed]] +22, &lt;br /&gt;
|-&lt;br /&gt;
|[[Malevolent Mogwand]]|| [[File:MalevolentMogwand.png]]||75||[[Conjurer|CNJ]] [[White Mage|WHM]]&amp;lt;br /&amp;gt; Level 50||65 (Magical)||2.48||34.72||14||align = &amp;quot;left&amp;quot; |[[Vitality]] +17, [[Mind]] +17, [[Piety]] +15, [[Critical Hit Rate]] +15, &lt;br /&gt;
|-&lt;br /&gt;
|[[Mischievous Mogbow]]|| [[File:MischievousMogbow.png]]||75||[[Archer|ARC]] [[Bard|BRD]]&amp;lt;br /&amp;gt; Level 50||38 (Physical)||3.36||42.56||14||align = &amp;quot;left&amp;quot; |[[Dexterity]] +24, [[Vitality]] +27, [[Accuracy]] +31, [[Critical Hit Rate]] +22, &lt;br /&gt;
|-&lt;br /&gt;
|[[Melancholy Mogfork]]|| [[File:MelancholyMogfork.png]]||75||[[Lancer|LNC]] [[Dragoon|DRG]]&amp;lt;br /&amp;gt; Level 50||42 (Physical)||2.96||41.44||14||align = &amp;quot;left&amp;quot; |[[Strength]] +24, [[Vitality]] +27, [[Accuracy]] +31, [[Critical Hit Rate]] +22, &lt;br /&gt;
|-&lt;br /&gt;
|[[Malignant Mogaxe]]|| [[File:MalignantMogaxe.png]]||75||[[Marauder|MRD]] [[Warrior|WAR]]&amp;lt;br /&amp;gt; Level 50||42 (Physical)||3.36||47.04||14||align = &amp;quot;left&amp;quot; |[[Strength]] +24, [[Vitality]] +27, [[Parry]] +31, [[Critical Hit Rate]] +22, &lt;br /&gt;
|-&lt;br /&gt;
|[[Murderous Mogfists]]|| [[File:MurderousMogfists.png]]||75||[[Pugilist|PGL]] [[Monk|MNK]]&amp;lt;br /&amp;gt; Level 50||42 (Physical)||2.48||34.72||14||align = &amp;quot;left&amp;quot; |[[Strength]] +24, [[Vitality]] +27, [[Accuracy]] +31, [[Critical Hit Rate]] +22, &lt;br /&gt;
|-&lt;br /&gt;
|[[Morbid Mogblade]]|| [[File:MorbidMogblade.png]]||75||[[Gladiator|GLA]] [[Paladin|PLD]]&amp;lt;br /&amp;gt; Level 50||42 (Physical)||2.08||29.12||14||align = &amp;quot;left&amp;quot; |[[Strength]] +17, [[Vitality]] +19, [[Parry]] +22, [[Critical Hit Rate]] +15, &lt;br /&gt;
|-&lt;br /&gt;
|[[Munificent Mogtome]]|| [[File:MunificentMogtome.png]]||75|| [[Scholar|SCH]]&amp;lt;br /&amp;gt; Level 50||65 (Magical)||2.96||41.44||14||align = &amp;quot;left&amp;quot; |[[Vitality]] +24, [[Mind]] +24, [[Critical Hit Rate]] +31, [[Spell Speed]] +22, &lt;br /&gt;
|-&lt;br /&gt;
|[[Mortal Mogknives]]|| [[File:Mortal_mogknives_icon1.png]]||75|| [[Ninja|NIN]]&amp;lt;br /&amp;gt; Level 50||42 (Physical)||2.48||34.72||14||align = &amp;quot;left&amp;quot; |[[Dexterity]] +24, [[Vitality]] +27, [[Critical Hit Rate]] +22, [[Accuracy]] +31, &lt;br /&gt;
|-&lt;br /&gt;
|[[Menacing Mog Gun]]|| [[File:menacing mog gun icon1.png]]||75|| [[Machinist|MCH]]&amp;lt;br /&amp;gt; Level 50||39 (Physical)||2.72||34.45||14||align = &amp;quot;left&amp;quot; |[[Dexterity]] +24, [[Vitality]] +27, [[Accuracy]] +31, [[Skill Speed]] +22,&lt;br /&gt;
|-&lt;br /&gt;
|[[Moonlit Moglobe]]|| [[File:moonlit moglobe icon1.png]]||75|| [[Astrologian|AST]]&amp;lt;br /&amp;gt; Level 50||65 (Magical)||3.2||44.8||14||align = &amp;quot;left&amp;quot; |[[Vitality]] + 24, [[Mind]] +24, [[Piety]] +21, [[Spell Speed]] + 22,&lt;br /&gt;
|-&lt;br /&gt;
|[[Monstrous Mogsword]]|| [[File:monstrous mogsword icon1.png]]||75|| [[Dark Knight|DRK]]&amp;lt;br /&amp;gt; Level 50||42 (Physical)||2.96||41.44||14||align = &amp;quot;left&amp;quot; |[[Strength]] +24, [[Vitality]] + 27, [[Parry]] +31, [[Skill Speed]] + 22,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Legend holds that, in a time long forgotten, mooglekind abided in the heavens as loyal servants of the gods.&lt;br /&gt;
&lt;br /&gt;
However, a war of deific proportions would erupt, triggered by a feud over a single goblet of wine. Growing weary of the conflict, the reigning moogle monarch, Good King Moggle Mog XII, resolved to lead his people to the realm of mortals in secret, that they might again know a life of peace.&lt;br /&gt;
&lt;br /&gt;
Alas, the distance to the land below proved too great for little moogle wings. After much deliberation, it was decided that the journey must be made by rope, the longest that has ever been woven. So it was that the king grasped onto one end of this lifeline as his subjects, one after the next, half clambered, half slid their way to the Promised Land. In this manner all the moogles were able to arrive at their destination, whole of body and joyous of spirit. That is, all of them save for Good King Moggle Mog XII, who had not the means to lower himself.&lt;br /&gt;
&lt;br /&gt;
Mourning their lost king and touched by his sacrifice, the moogles have since abstained from naming a successor to the crown. Even now, they hold fast to the belief that their beloved monarch will one day return before them in all his might and majesty.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:good king moggle1.jpg|300px]] [[File:good king moggle2.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|iyXONCAtiNg|350|left}}&lt;br /&gt;
{{#ev:youtube|nlQq_3HJEq8|350|left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Hard)&amp;diff=139829</id>
		<title>The Navel (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Hard)&amp;diff=139829"/>
		<updated>2017-10-05T16:19:37Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: The navel hard banner1.png]]&lt;br /&gt;
| Patch = 2.0 (A Realm Reborn)&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 57&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = &lt;br /&gt;
| Side Quest = [[In a Titan Spot]]&lt;br /&gt;
| Boss = [[Titan]]&lt;br /&gt;
| Poetics = 15&lt;br /&gt;
}}&lt;br /&gt;
{{See also|The Navel|The Navel (Extreme)}}&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quote|From deep within their mines, the [[kobolds]] have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.}}&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
The Navel (Hard) is a level 50 [[trials|trial]]. It requires a full part of 8 players. In The Navel (Hard), players are required to defeat the mighty [[Primals|Primal]] [[Titan]] (Hard). The trial can be unlocked after completing [[The Howling Eye (Hard)]].&lt;br /&gt;
Speak to Y&#039;shtola at the Waking Sands to receive the quest [[In a Titan Spot]]&lt;br /&gt;
&lt;br /&gt;
*Players are awarded with 15 [[Allagan Tomestone of Poetics]] for completing The Navel (Hard).&lt;br /&gt;
&lt;br /&gt;
Titan HM is a fairly difficult encounter. Players can reduce its difficulty by memorizing its attack rotation. While a 5 phase boss fight seems daunting, Titan&#039;s attack pattern does not change within one phase.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;&#039;Rock Buster&#039;&#039;&#039; is an instant melee attack that deals a moderate amount of damage to Titan&#039;s current target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Landslide&#039;&#039;&#039; is a frontal column AoE that deals moderate amount of damage and knocks back all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tumult&#039;&#039;&#039; is a stomp attack that deals small amount of damage to all players. It is used up to seven times in a row depending on Titan&#039;s HP. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geocrush&#039;&#039;&#039; is a leaping AoE attack. When Titan jumps into the air, a giant, red circular, ground indicator will appear at the perimeter of the boss room. After a few seconds, Titan slams down into the center of the room, dealing damage to all players based on how close you are to the center. The ability also breaks off the perimeter of the boss platform. Players at the edge of the boss room will take moderate amounts of damage while players at the center of the boss room will take heavy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight of the Land&#039;&#039;&#039; is an AoE ability that spawns 4 swirling circular pools of sand under four random players. The swirls explode after a few seconds and deal heavy damage to all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; is an ability that spawns numerous bombs around the boss room. The bombs will explode after a short time, dealing heavy damage to nearby players. Bombs that spawn earlier will explode sooner than bombs that spawn later. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rock Throw&#039;&#039;&#039; is an ability that spawns clock-like symbol underneath a random player. A few seconds later the player will be encased by an object named [[Granite Gaol]]. Play encased by the Granite Goal cannot move, attack or use abilities. Other players can attack the Gaol to break the player free. After escaping the Gaol, the player will have the debuff [[Determination Down]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039; is Titan&#039;s ultimate ability. If Titan&#039;s Heart was not destroyed before the end of phase 4, Titan will instant kill all players. If the heart was destroyed, Titan will do moderate amount of damage to all players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mountain Buster&#039;&#039;&#039; is a frontal attack that deals very heavy damage to Titan&#039;s target (tank).&lt;br /&gt;
&lt;br /&gt;
==Rotations==&lt;br /&gt;
&#039;&#039;&#039;Phase 1:&#039;&#039;&#039; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039; Weight of the Land -&amp;gt; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3:&#039;&#039;&#039; Landslide -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 4:&#039;&#039;&#039; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Tumult -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 5:&#039;&#039;&#039; Mountain Buster -&amp;gt; Tumult -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders + Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; (Repeat)&lt;br /&gt;
==Phase 1: 100% - 90% HP==&lt;br /&gt;
Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
In phase 1 Titan will use Landslide and Tumult on repeat. Players should avoid Titan&#039;s frontal column AoE attack named Landslide. For phase 1 there is a wall at the edge of the boss room, preventing players from falling off when they are knocked off. When Titan is at about 90% [[HP]], it will leap into air and use Geocrush. Players should move to the perimeter of the boss room, within the red ground indicator (outside of the red area). They should not be in the center of the room. Players can also stack up to receive [[Sacred Soil]] from [[Scholar]] or AoE heals.&lt;br /&gt;
&lt;br /&gt;
==Phase 2: 90% - 75% HP==&lt;br /&gt;
Weight of the Land -&amp;gt; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
The wall at the edge of the boss room is now gone. The boss will be able to knock players off the platform through knock back attacks such as Landslide. Weight of the Land is the new ability used by Titan in this phase. Players should move out of the swirling sand traps that appear on the ground. At bout 75% HP, Titan will leap into air and use Geocrush. Players should move to the perimeter of the boss room, within the red ground indicator. Geocrush signals the end of Phase 2.&lt;br /&gt;
==Phase 3: 75% - 55% HP==&lt;br /&gt;
Landslide -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
Bomb Boulders and Rock Throw are the new abilities used by Titan in this phase. Bomb Boulders spawn bombs around the boss room that explode after a short time. The bombs that spawn first will explode first. Rock Throw places a clock-like symbol at the feet of a random player. A few seconds later, it encases that player in Granite Gaol, incapacitating the individual. Other players can destroy the Gaol to free the player. Newly freed player will have the debuff Determination Down. [[White Mage]]s can cleanse the debuff with [[Esuna]].&lt;br /&gt;
&lt;br /&gt;
Bomb Boulders spawn bombs in the boss room in 2 different patterns. In the first pattern, bombs spawn at the edge of the room then at the center. The bombs at the edge of the room will explode first then the bomb in the center will explode. Players should move to the center of the room first to avoid the exploding bombs at the edge of the room. They should move to the empty spot at the edge of the room to avoid the bomb at the center. In the other pattern the bombs spawn in the center area and corner areas of the room. Players should move away from the center and corners of the room to avoid the exploding bombs.&lt;br /&gt;
&lt;br /&gt;
==Phase 4: Titan&#039;s Heart==&lt;br /&gt;
Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Tumult -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury&lt;br /&gt;
&lt;br /&gt;
In Phase 4 players need to destroy the Titan&#039;s Heart before Titan finishes its ability rotation. If Titan uses its ability rotation, the whole party will wipe. Titan will not use Boulder Bombs in this phase.&lt;br /&gt;
&lt;br /&gt;
Titan will use Rock Throw twice in this phase. Players should kill the Granite Gaol and free the player for the first Rock Throw. You should ignore the Granite Gaol and DPS down Titan&#039;s Heart for the second Rock Throw. Do not forget to cleanse the Determination Down with Esuna. &lt;br /&gt;
&lt;br /&gt;
Use [[Limit Break]] to kill the Heart if your party does not have enough DPS.&lt;br /&gt;
&lt;br /&gt;
After killing the Heart, players should break the player out of the Granite Gaol. Healers should cast AoE heals in preparation for Earthen Fury. &lt;br /&gt;
&lt;br /&gt;
==Phase 5: 55% - 0% HP==&lt;br /&gt;
Mountain Buster -&amp;gt; Tumult -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders + Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
In the fifth and final phase, Titan gains the ability Mountain Buster. Mountain Buster does very heavy damage to the tank. Tanks should use defensive cooldowns to reduce Mountain Buster&#039;s damage. Other players should use damage reduction abilities such as [[Virus]] and [[Eye for an Eye]] after Titan uses Landslide. &lt;br /&gt;
&lt;br /&gt;
As Titan&#039;s HP drops, he will cast additional Tumult in a row. Up to 7 Tumult will be casted in a row when Titan&#039;s HP is really low. Healers should pre-cast AoE heals if possible.&lt;br /&gt;
&lt;br /&gt;
In addition to the two Bomb Boulders spawning patterns from phase 3, Titan will have a brand new pattern. In this pattern, 9 bombs are dropped in 3 columns to form a 3 X 3 formation. The 3 bombs in the middle column will explode first, players should move either north or south, to the 2 columns of the bombs on the side. After the bombs in middle have exploded, players should return to the middle of the boss room to avoid the bombs on the sides. &lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Titan Card]]&lt;br /&gt;
*[[Titan&#039;s Heart]]&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Level&lt;br /&gt;
!iLvl&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage&lt;br /&gt;
!DPS&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
| [[Fists of Crags]] || [[file:fists of crags icon1.png]] || 50 || 80 || [[Pugilist|PGL]] [[Monk|MNK]] || 44 || 14.67 ||align = &amp;quot;left&amp;quot; | [[Strength]] + 27, [[Vitality]] + 30, [[Earth Resistance]] + 16, [[Determination]] + 16, [[Accuracy]] + 33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Axe of Crags]] || [[file:the axe of crags icon1.png]] || 50 || 80 || [[marauder|MRD]] [[warrior|WAR]]|| 44 || 14.67 ||align = &amp;quot;left&amp;quot; |[[Strength]] + 27, [[Vitality]] + 30, [[Earth Resistance]] + 16, [[Determination]] + 16, [[Parry]] + 33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bow of Crags]] || [[file:the bow of crags icon1.png]] || 50 || 80 || [[archer|ARC]] [[bard|BRD]] || 40 || 13.33 ||align = &amp;quot;left&amp;quot; | [[Dexterity]] +27, [[Vitality]] + 30, [[Earth Resistance]] + 16, [[Determination]] + 16, [[Accuracy]] + 33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cane of Crags]] || [[file:the cane of crags icon1.png]] || 50 || 80 || [[conjurer|CNJ]] [[White Mage|WHM]] || 66 || 14.67 ||align = &amp;quot;left&amp;quot; | [[Vitality]] + 27, [[Mind]] + 27, [[Earth Resistance]] + 16, [[Determination]] + 16, [[Piety]] + 23&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cudgel of Crags]] || [[file:the cudge of crags icon1.png]] || 50 || 80 || [[thaumaturge|THM]] [[Black Mage|BLM]] || 66 || 14.67 || align = &amp;quot;left&amp;quot; |[[Vitality]] + 19, [[Intelligence]] + 19, [[Earth Resistance]] + 11, [[Determination]] + 11, [[Accuracy]] + 23&lt;br /&gt;
|-&lt;br /&gt;
| [[The Greater Key of Titan]] || [[file:the greater key of titan icon1.png]] || 50 || 80 || [[arcanist|ACN]] [[summoner|SMN]] || 66 || 14.67 || align = &amp;quot;left&amp;quot; |[[Vitality]] + 27, [[Intelligence]] + 27, [[Earth Resistance]] + 16, [[Determination]] + 16, [[Accuracy]] + 33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Holy Key of Titan]] || [[file:the holy key of titan icon1.png]] || 50 || 80 || [[Scholar|SCH]] || 66 || 14.67 ||align = &amp;quot;left&amp;quot; | [[Vitality]] + 27, [[Mind]] + 27, [[Earth Resistance]] + 16, [[Determination]] + 16, [[Piety]] + 23&lt;br /&gt;
|-&lt;br /&gt;
| [[The Spear of Crags]] || [[file:the spear of crags icon1.png]] || 50 || 80 || [[lancer|LNC]] [[dragoon|DRG]] || 44 || 14.67 ||align = &amp;quot;left&amp;quot; |[[Strength]] + 27, [[Vitality]] + 30, [[Earth Resistance]] + 16, [[Determination]] + 16, [[Accuracy]] + 33&lt;br /&gt;
|-&lt;br /&gt;
| [[The Wall of Crags]] || [[file:the wall of crags icon1.png]] || 50 || 80 || [[gladiator|GLA]] [[paladin|PLD]]|| 167* || 167** ||align = &amp;quot;left&amp;quot; |[[Strength]] + 8, [[Vitality]] + 8, [[Earth Resistance]] + 5, [[Determination]] + 5, [[Parry]] + 9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt; *Block Rate &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; **Block Strength &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:titan1.jpg|300px]] [[file:titan2.jpg|300px]] [[file:Titan hm rotation1.jpg|300px]] [[File:titan hm rotation2.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|b5r2bm86JQY|350|left|Titan Hard Mode Guide}}&lt;br /&gt;
&lt;br /&gt;
{{Trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Hard)&amp;diff=139828</id>
		<title>The Howling Eye (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Hard)&amp;diff=139828"/>
		<updated>2017-10-05T16:15:54Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: The howling eye hard banner1.png]]&lt;br /&gt;
| Patch = 2.0 (A Realm Reborn)&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 52&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = &lt;br /&gt;
| Side Quest = [[In for Garuda Awakening]]&lt;br /&gt;
| Boss = [[Garuda]]&lt;br /&gt;
| Poetics = 12&lt;br /&gt;
}}&lt;br /&gt;
{{see also|The Howling Eye|The Howling Eye (Extreme)}}&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quote|Not to be outdone by the [[Amalj&#039;aa]], the Ixal have also taken advantage of Ultima Weapon&#039;s destruction and again summoned their patron deity. What is worse, this most recent incarnation of Garuda is said to possess a nigh insatiable appetite for destruction. If Coerthas and the Twelveswood are to be spared further destruction, you must return to the Howling Eye and seek an audience with the Lady of the Vortex.|Game Description}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must be level 50 and must have completed the following:&lt;br /&gt;
&lt;br /&gt;
=====[[Main Scenario Quest]]===== &lt;br /&gt;
&lt;br /&gt;
*[[File:Mainscenarioquest.png|link=Main Scenario Quests|25px|Main Scenario Quest]] [[The Ultimate Weapon]]&lt;br /&gt;
&lt;br /&gt;
=====[[Sidequest]]===== &lt;br /&gt;
&lt;br /&gt;
*[[File:Sidequest.png|link=Side Quests|15px|Side Quest]] [[A Recurring Problem]]&lt;br /&gt;
*[[File:Sidequest.png|link=Side Quests|15px|Side Quest]] [[Ifrit Bleeds, We Can Kill It]]&lt;br /&gt;
*[[File:Sidequest.png|link=Side Quests|15px|Side Quest]] [[In for Garuda Awakening]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Tank should pull Garuda to the far north edge of the room. Rest of the party members should spread out and stay away from the stone pillars so her Friction and Wicked Wheel will not damage the pillars. Tanks should avoid Slipstream by running out of her line of sight.&lt;br /&gt;
&lt;br /&gt;
Garuda will vanish, teleport and use either Mistral Song or Mistral Shriek once every 60 seconds or so. Players need to break line of sight by hiding behind the pillars whenever she uses either of those abilities. &lt;br /&gt;
&lt;br /&gt;
When Garuda vanishes the first time, she will reappear at the far north edge of the room and cast Mistral Song. Players should break her line of sight by hiding behind the stone pillars. After about 60 seconds she will vanish and appear in the center of the room. She will then cast Mistral Shriek. Players need to hide behind the pillars and break line of sight with her.&lt;br /&gt;
&lt;br /&gt;
After each Mistral Song or Mistral Shriek, Garuda will spawn a group of adds called Razor Plumes. Razor Plumes must be killed immediately. If they are left alive they will damage the stone pillars. &lt;br /&gt;
&lt;br /&gt;
*Use AoE abilities to kill Plumes.&lt;br /&gt;
&lt;br /&gt;
When Garuda is at about 50% HP, she will use her ultimate ability, Aerial Blast. The ability deals massive amount of damage to your entire party. The amount of damage dealt depends on the number of stone pillars kept alive.&lt;br /&gt;
&lt;br /&gt;
*Keep stone pillars alive to reduce the damage of Garuda&#039;s ult.&lt;br /&gt;
&lt;br /&gt;
Phase 2 begins after Garuda uses her ult.&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not show up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Song&#039;&#039;&#039; allows Garuda to vanish and reappear on one side of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Shriek&#039;&#039;&#039; allows Garuda to vanish and reappear in the middle of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; is Garuda&#039;s signature ability. At around half health, she teleports to the center of the room and casts this ability. The damage you and your party members take depends on how damaged the stone pillars are. The more damaged the stone pillars are, the more damage you will take. Phase 2 starts after she uses this ability.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; is summoned by Garuda in groups. While they will only deal a small amount of damage to the players, these Plumes will damage the stone pillars if they are kept alive.&lt;br /&gt;
&lt;br /&gt;
==Phase 2==&lt;br /&gt;
In the second phase, 3 tornadoes (Great Whirlwind) spawns in the boss room. Players caught within the tornadoes will take massive amounts of damage. The tank should shift from the north position into a north-west position, while the ranged classes all stack on the wall directly to the West. You should end up in this arrangement. This will allow the Great Whirlwinds to appear harmlessly around everyone, as well as create a section for the adds to be tanked in.&lt;br /&gt;
&lt;br /&gt;
After a short time, Garuda will vanish and re-spawns at the south part of the room along with 2 adds, Suparna and Chirada. These adds have similar abilities as Garuda. Tanks should tank these adds away from rest of the party to avoid Slipstream hitting everyone. One of the adds will have a green beam linked to Garuda while the other add will have a red beam linked to Garuda. Players must kill the add with the green beam ASAP because the add will heal Garuda when its alive. Players should use cooldowns if necessary. Afterwards players should kill the add with red beam. The off-tank should grab the add with the red beam and tank it facing away from the group at this position. The main tank can also pick this add up if you&#039;re only running with one tank. This will be the heaviest damage during the encounter. One healer should focus on keeping the main tank alive through Garuda&#039;s increased damage while the other focuses on the large amount of AoE healing needed from Friction and Wicked Wheel hitting so many players.&lt;br /&gt;
&lt;br /&gt;
Once both adds are brought down, the tornadoes will start to fade. As soon as the northern whirlwind fades, the tank needs to run along the wall to the north-east side of the room. The whirlwinds will start to rotate, forcing the group to move clockwise around the room. During this time, a group of Razor Plumes and a single Satin Plume will spawn. DPS should kill the Satin Plume as quickly as possible to avoid the sleep debuff. The Razor Plumes are easy to heal through, so ignore them in favor of more DPS on Garuda. Once you reach the East side of the room, the whirlwinds will fade completely and everyone should move to the middle of the room to prepare for Eye of the Storm.&lt;br /&gt;
&lt;br /&gt;
While in the middle of the room, Garuda will vanish again, reappearing in the South with Suparna and Chirada spawning on the East and West sides of the room. Each of these adds should be tanked on the edge they come in at, with the main tank on Garuda (south), the off-tank on the add with a red beam (east or west) and all the DPS on the green beam add (East or West). This leaves the healers either in the middle or on the North edge, free to heal up everyone.&lt;br /&gt;
&lt;br /&gt;
Once the adds have been finished off and Eye of the Storm fades, all the ranged players should move directly South, with the tank should move to the south-west position. More tornadoes will spawn, which will start to rotate as more plumes spawn. Once again focus the Satin Plume down and ignore the rest. You will rotate around the room until you&#039;re roughly in the same position you started Phase 2 at. She will vanish, spawning one last set of adds. Use [[Meteor]], the level 3 [[Limit Break|limit break]], to nearly kill both of them instantly and finish off Garuda. If she is not almost dead at this point, either DPS is too low overall or the add with the green beam has not been killed quickly enough each time and healed Garuda too much.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not shot up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great Whirlwind&#039;&#039;&#039; is a giant tornado that deals massive amount of damage to any players caught within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eye of the Storm&#039;&#039;&#039; is ability used by Garuda at the start of the second phase. This ability creates a whirlwind with an opening at the center of the room. Players must stay in the center of the room to avoid the extremely heavy damage from the swirling wind. The effect persists for the rest of the fight.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; deals small amount of damage to random players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Satin Plume&#039;&#039;&#039; casts the debuff [[Sleep]] on the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suparna&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chirada&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
Add priority:&lt;br /&gt;
&lt;br /&gt;
Satin Plume &amp;gt; Razor Plume&lt;br /&gt;
&lt;br /&gt;
Chirada or Suparna with green beam &amp;gt; Chirada or Suparna with red beam&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!DPS&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Beak]]|| [[File:garudas beak icon1.png]]||70||[[Lancer|LNC]] [[Dragoon|DRG]]&amp;lt;br /&amp;gt; Level 50||41 (Physical)||2.48||33.89||13.67||align = &amp;quot;left&amp;quot; |[[Strength]] +22, [[Vitality]] +24, [[Accuracy]] +20, [[Wind Resistance]] +13, [[Skill Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Embrace]]|| [[File:garudas embrace icon1.png]]||70|| [[Scholar|SCH]]&amp;lt;br /&amp;gt; Level 50||63 (Magical)||2.80||38.26||13.67||align = &amp;quot;left&amp;quot; |[[Vitality]] +21, [[Mind]] +22, [[Piety]] +13, [[Wind Resistance]] +13, [[Spell Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Gaze]]|| [[File:garudas gaze icon1.png]]||70||[[Gladiator|GLA]] [[Paladin|PLD]]&amp;lt;br /&amp;gt; Level 50||41 (Physical)||1.76||24.05||13.67||align = &amp;quot;left&amp;quot; |[[Strength]] +16, [[Vitality]] +17, [[Parry]] +14, [[Wind Resistance]] +9, [[Skill Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Scream]]|| [[File:garudas scream icon1.png]]||70||[[Marauder|MRD]] [[Warrior|WAR]]&amp;lt;br /&amp;gt; Level 50||41 (Physical)||3.12||42.64||13.67||align = &amp;quot;left&amp;quot; |[[Strength]] +22, [[Vitality]] +24, [[Parry]] +20, [[Wind Resistance]] +13, [[Skill Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Spine]]|| [[File:garudas spine icon1.png]]||70||[[Archer|ARC]] [[Bard|BRD]]&amp;lt;br /&amp;gt; Level 50||37 (Physical)||2.48||30.58||13.67||align = &amp;quot;left&amp;quot; |[[Dexterity]] +22, [[Vitality]] +24, [[Accuracy]] +20, [[Wind Resistance]] +13, [[Skill Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Talons]]|| [[File:garudas talons icon1.png]]||70||[[Pugilist|PGL]] [[Monk|MNK]]&amp;lt;br /&amp;gt; Level 50||41 (Physical)||2.24||30.61||13.67||align = &amp;quot;left&amp;quot; |[[Strength]] +22, [[Vitality]] +24, [[Accuracy]] +20, [[Wind Resistance]] +13, [[Skill Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Van]]|| [[File:garudas van icon1.png]]||70||[[Thaumaturge|THM]] [[Black Mage|BLM]]&amp;lt;br /&amp;gt; Level 50||63 (Magical)||3.12||42.64||13.67||align = &amp;quot;left&amp;quot; |[[Vitality]] +21, [[Intelligence]] +22, [[Accuracy]] +20, [[Wind Resistance]] +13, [[Spell Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Wile]]|| [[File:garudas wile icon1.png]]||70||[[Conjurer|CNJ]] [[White Mage|WHM]]&amp;lt;br /&amp;gt; Level 50||63 (Magical)||2.64||36.08||13.67||align = &amp;quot;left&amp;quot; |[[Vitality]] +15, [[Mind]] +16, [[Piety]] +9, [[Wind Resistance]] +9, [[Spell Speed]] +21&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Will]]|| [[File:garudas will icon1.png]]||70||[[Arcanist|ACN]] [[Summoner|SMN]]&amp;lt;br /&amp;gt; Level 50||63 (Magical)||2.80||38.26||13.67||align = &amp;quot;left&amp;quot; |[[Vitality]] +21, [[Intelligence]] +22, [[Accuracy]] +20, [[Wind Resistance]] +13, [[Spell Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Lift]]|| [[File:Garudas lift icon1.png]]||70||[[Astrologian|AST]]&amp;lt;br /&amp;gt; Level 50||63 (Magical)||3.20||43.73||13.67||align = &amp;quot;left&amp;quot; |[[Vitality]] +21, [[Piety]] +13, [[Mind]] +22, [[Wind Resistance]] +13, [[Spell Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Abandon]]|| [[File:Garudas abandon icon1.png]]||70||[[Machinist|MCH]]&amp;lt;br /&amp;gt; Level 50||37 (Physical)||2.56 ||31.57 ||13.67||align = &amp;quot;left&amp;quot; |[[Dexterity]] +22, [[Vitality]] +24, [[Accuracy]] +20, [[Wind Resistance]] +13, [[Skill Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Pain]]|| [[File:Garudas pain icon1.png]]||70||[[Dark Knight|DRK]]&amp;lt;br /&amp;gt; Level 50||41 (Physical)||2.96 ||40.45 ||13.67||align = &amp;quot;left&amp;quot; |[[Strength]] +22, [[Vitality]] +24, [[Parry]] +20, [[Wind Resistance]] +13, [[Skill Speed]] +29&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting Materials&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;25%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Image&lt;br /&gt;
!Quantity&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda&#039;s Feather]] || [[file:Garudas_feather_icon1.png]] ||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Triple Triad Cards&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Image&lt;br /&gt;
!Rarity&lt;br /&gt;
!Type&lt;br /&gt;
!Up&lt;br /&gt;
!Right&lt;br /&gt;
!Down&lt;br /&gt;
!Left&lt;br /&gt;
|-&lt;br /&gt;
|[[Garuda Card]] || [[file:Garuda_card_icon1.png]] || ★★★ Rare || None ||7||6||1||7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bowl_of_Embers_(Hard)&amp;diff=139827</id>
		<title>The Bowl of Embers (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bowl_of_Embers_(Hard)&amp;diff=139827"/>
		<updated>2017-10-05T16:15:10Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: The bowl of embers hard banner1.png]]&lt;br /&gt;
| Patch = 2.0 (A Realm Reborn)&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 49&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = &lt;br /&gt;
| Side Quest = [[Ifrit Bleeds, We Can Kill It]]&lt;br /&gt;
| Boss = [[Ifrit]]&lt;br /&gt;
| Poetics = 12&lt;br /&gt;
}}&lt;br /&gt;
{{See also|The Bowl of Embers|The Bowl of Embers (Extreme)}}&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quote|While your victory over the Ultima Weapon has set off waves of celebration across the land, the jubilation is short-lived, for the beast tribes are seeking to summon their gods once more. Confirmation has arrived that [[Amalj&#039;aa]] have already succeeded in calling forth [[Ifrit]], who is returned far mightier than his last incarnation owing to the vast amounts of crystals he has gorged upon. Prepare yourself for a scorching encounter.|Game Description}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must be level 50 and must have completed the following:&lt;br /&gt;
&lt;br /&gt;
=====[[Main Scenario Quest]]===== &lt;br /&gt;
&lt;br /&gt;
*[[File:Mainscenarioquest.png|link=Main Scenario Quests|25px|Main Scenario Quest]] [[The Ultimate Weapon]]&lt;br /&gt;
&lt;br /&gt;
=====[[Sidequest]]===== &lt;br /&gt;
&lt;br /&gt;
*[[File:Sidequest.png|link=Side Quests|15px|Side Quest]] [[A Recurring Problem]]&lt;br /&gt;
*[[File:Sidequest.png|link=Side Quests|15px|Side Quest]] [[Ifrit Bleeds, We Can Kill It]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*As of 2.1 the strategy for this fight has changed. Eruption can no longer be stunned indefinitely. The new format allows stun to work three times before full resistance is built for 1 minute or so. Make sure if you are stunning Ifrit, that no other players are using stuns, and that you only stun eruption.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
For the first phase, non-tank players should not stand in front of Ifrit. This is due to several of his abilities:&lt;br /&gt;
* &#039;&#039;&#039;Incinerate&#039;&#039;&#039; is an instant frontal breath attack that deals a moderate amount of damage to all targets in front of Ifrit.&lt;br /&gt;
* &#039;&#039;&#039;Vulcan Burst&#039;&#039;&#039; is an instant attack that deals small amount of damage to all players near Ifrit. Also causes knockback.&lt;br /&gt;
* &#039;&#039;&#039;Eruption&#039;&#039;&#039; is an ability that appears as red crackling glow under a random player. After a few seconds the ground will erupt, dealing heavy damage to all players within.&lt;br /&gt;
* &#039;&#039;&#039;Crimson Cyclone&#039;&#039;&#039; is an ability used by Ifrit. He stands at the edge of the boss room, in a sprinting pose for a few seconds. Ifrit then dashes forward, dealing heavy damage to all players caught in his path.&lt;br /&gt;
&lt;br /&gt;
Tanks should tank the boss at the edge of the boss room so ranged damage dealers and casters do not get hit by Vulcan Burst. Players should interrupt Ifrit&#039;s Eruption with stuns as often as possible. When Ifrit uses Crimson Cyclone, his charging attack, players should not be in front of the boss.&lt;br /&gt;
&lt;br /&gt;
At about 3/4 [[HP]], phase 2 begins.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
During phase 2, Ifrit will gain two new abilities:&lt;br /&gt;
* &#039;&#039;&#039;Sear&#039;&#039;&#039; is an instant attack that deals small amount of damage to all players near Ifrit.&lt;br /&gt;
* &#039;&#039;&#039;Radiant Plume&#039;&#039;&#039; is an ability that places glowing red circles on the ground. The circles will explode and deal heavy damage to all targets within after a few seconds.&lt;br /&gt;
&lt;br /&gt;
Plumes in this phase are outer plumes then inner plumes. Followed by Eruption then Cyclone.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
At roughly 50% hp. Ifrit will summon 4 nails. The nails are top priority. After a period of time Ifrit will perform his signature ability &#039;&#039;&#039;Hellfire&#039;&#039;&#039;. If any nails remain, Hellfire will instantly kill all players, but if they are all destroyed Hellfire will instead only do heavy damage to all players. It is highly recommended to gather up when Hellfire occurs but not on top of the main tank. If the healers are slow at healing this damage, vulcan burst could follow doing damage to all in range.&lt;br /&gt;
&lt;br /&gt;
It is recommended that any BLM&#039;s or SMN&#039;s in the party use the Limit Break on the Nails to make quick work of them. Although not a necessity, it can provide breathing space to a party lacking good DPS.&lt;br /&gt;
&lt;br /&gt;
As of 2.1, Ifrit&#039;s Infernal Nails have had a drastic upgrade to damage nullification from Limit Breaks. Pre 2.1 a caster dps Limit Break 2 or better would destroy the nails outright. Now in 2.1 the nails will still have around 20-30% hp. If you do not have caster dps limit break, have the melee dps down the first nail. One dps should advance to the second nail and Limit break. Destroy the 3rd nail. Limit break should be up again at this point for the 4th nail (if not, it should be really close). Limit break then finish off the fourth nail.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
After Hellfire has been cast, Ifrit enters phase 4 where he has all the abilities from phase 2 excluding Hellfire.&lt;br /&gt;
&lt;br /&gt;
The order of attacks is:&lt;br /&gt;
*Outer Radiant Plumes&lt;br /&gt;
*Inner Radiant Plumes&lt;br /&gt;
*Eruption (should be stunned)&lt;br /&gt;
*Zone wide Radiant plumes (safe spot is behind Ifrit)&lt;br /&gt;
*Followed by Dashes. Left Ifrit always dashes first. (3 Ifrits)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Icon&lt;br /&gt;
!Item Level&lt;br /&gt;
!Requirement&lt;br /&gt;
!Damage (Type)&lt;br /&gt;
!Delay&lt;br /&gt;
!Auto Attack&lt;br /&gt;
!DPS&lt;br /&gt;
!Stats and Attributes&lt;br /&gt;
|-&lt;br /&gt;
|[[Ifrit&#039;s Battleaxe]]|| [[File:ifrits battleaxe icon1.png]]||60||[[Marauder|MRD]] [[Warrior|WAR]]&amp;lt;br /&amp;gt; Level 50||39 (Physical)||3.44||44.72||13.67||align = &amp;quot;left&amp;quot; |[[Strength]] +18, [[Vitality]] +19, [[Parry]] +18, [[Fire Resistance]] +10, [[Determination]] +18&lt;br /&gt;
|-&lt;br /&gt;
|[[Ifrit&#039;s Blade]]|| [[File:ifrits blade icon1.png]]||60||[[Gladiator|GLA]] [[Paladin|PLD]]&amp;lt;br /&amp;gt; Level 50||39 (Physical)||2.16||28.08||13.67||align = &amp;quot;left&amp;quot; |[[Strength]] +13, [[Vitality]] +14, [[Parry]] +13, [[Fire Resistance]] +7, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ifrit&#039;s Bow]]|| [[File:ifrits bow icon1.png]]||60||[[Archer|ARC]] [[Bard|BRD]]&amp;lt;br /&amp;gt; Level 50||35 (Physical)||3.44||40.13||13.67||align = &amp;quot;left&amp;quot; |[[Dexterity]] +18, [[Vitality]] +19, [[Accuracy]] +18, [[Fire Resistance]] +10, [[Determination]] +18&lt;br /&gt;
|-&lt;br /&gt;
|[[Ifrit&#039;s Cane]]|| [[File:ifrits cane icon1.png]]||60||[[Conjurer|CNJ]] [[White Mage|WHM]]&amp;lt;br /&amp;gt; Level 50||60 (Magical)||3.44||44.72||13.67||align = &amp;quot;left&amp;quot; |[[Mind]] +18, [[Vitality]] +17, [[Piety]] +11, [[Fire Resistance]] +10, [[Determination]] +18&lt;br /&gt;
|-&lt;br /&gt;
|[[Ifrit&#039;s Claws]]|| [[File:ifrits claw icon1.png]]||60||[[Pugilist|PGL]] [[Monk|MNK]]&amp;lt;br /&amp;gt; Level 50||39 (Physical)||2.64||34.32||13.67||align = &amp;quot;left&amp;quot; |[[Strength]] +18, [[Vitality]] +19, [[Accuracy]] +18, [[Fire Resistance]] +10, [[Determination]] +18&lt;br /&gt;
|-&lt;br /&gt;
|[[Ifrit&#039;s Codex]]|| [[File:ifrits codex icon1.png]]||60|| [[Scholar|SCH]]&amp;lt;br /&amp;gt; Level 50||60 (Magical)||3.20||41.60||13.67||align = &amp;quot;left&amp;quot; |[[Mind]] +18, [[Vitality]] +17, [[Piety]] +11, [[Fire Resistance]] +10, [[Determination]] +18&lt;br /&gt;
|-&lt;br /&gt;
|[[Ifrit&#039;s Cudgel]]|| [[File:ifrits cudgel icon1.png]]||60||[[Thaumaturge|THM]] [[Black Mage|BLM]]&amp;lt;br /&amp;gt; Level 50||60 (Magical)||2.64||34.32||13.67||align = &amp;quot;left&amp;quot; |[[Intelligence]] +13, [[Vitality]] +12, [[Accuracy]] +13, [[Fire Resistance]] +7, [[Determination]] +13&lt;br /&gt;
|-&lt;br /&gt;
|[[Ifrit&#039;s Fausse]]|| [[File:ifrits fausse icon1.png]]||60||[[Dark Knight|DRK]]&amp;lt;br /&amp;gt; Level 50||39 (Physical)||2.96||38.48||13.67||align = &amp;quot;left&amp;quot; |[[Strength]] +18, [[Vitality]] +19, [[Critical Hit Rate]] +18, [[Fire Resistance]] +10, [[Determination]] +18&lt;br /&gt;
|-&lt;br /&gt;
|[[Ifrit&#039;s Grimoire]]|| [[File:ifrits grimoire icon1.png]]||60||[[Arcanist|ACN]] [[Summoner|SMN]]&amp;lt;br /&amp;gt; Level 50||60 (Magical)||3.20||41.60||13.67||align = &amp;quot;left&amp;quot; |[[Intelligence]] +18, [[Vitality]] +17, [[Accuracy]] +18, [[Fire Resistance]] +10, [[Determination]] +18&lt;br /&gt;
|-&lt;br /&gt;
|[[Ifrit&#039;s Harpoon]]|| [[File:ifrits harpoon icon1.png]]||60||[[Lancer|LNC]] [[Dragoon|DRG]]&amp;lt;br /&amp;gt; Level 50||39 (Physical)||3.04||39.52||13.67||align = &amp;quot;left&amp;quot; |[[Strength]] +18, [[Vitality]] +19, [[Accuracy]] +18, [[Fire Resistance]] +10, [[Determination]] +18&lt;br /&gt;
|-&lt;br /&gt;
|[[Ifrit&#039;s Kris]]|| [[File:ifrits kris icon1.png]]||60||[[Rogue|ROG]] [[Ninja|NIN]]&amp;lt;br /&amp;gt; Level 50||39 (Physical)||2.64||34.32||13.67||align = &amp;quot;left&amp;quot; |[[Dexterity]] +18, [[Vitality]] +19, [[Critical Hit Rate]] +26, [[Fire Resistance]] +10, [[Skill Speed]] +18&lt;br /&gt;
|-&lt;br /&gt;
|[[Ifrit&#039;s Musketoon]]|| [[File:ifrits musketoon icon1.png]]||60||[[Machinist|MCH]]&amp;lt;br /&amp;gt; Level 50||35 (Physical)||2.64||30.80||13.67||align = &amp;quot;left&amp;quot; |[[Dexterity]] +18, [[Vitality]] +19, [[Accuracy]] +18, [[Fire Resistance]] +10, [[Determination]] +18&lt;br /&gt;
|-&lt;br /&gt;
|[[Ifrit&#039;s Star Globe]]|| [[File:ifrits star globe icon1.png]]||60||[[Astrologian|AST]]&amp;lt;br /&amp;gt; Level 50||60 (Magical)||3.20||41.60||13.67||align = &amp;quot;left&amp;quot; |[[Mind]] +18, [[Vitality]] +17, [[Piety]] +11, [[Fire Resistance]] +10, [[Determination]] +18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting Materials&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;25%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Image&lt;br /&gt;
!Quantity&lt;br /&gt;
|-&lt;br /&gt;
|[[Ifrit&#039;s Horn]] || [[file:Ifrits_horn_icon1.png]] ||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Triple Triad Cards&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Image&lt;br /&gt;
!Rarity&lt;br /&gt;
!Type&lt;br /&gt;
!Up&lt;br /&gt;
!Right&lt;br /&gt;
!Down&lt;br /&gt;
!Left&lt;br /&gt;
|-&lt;br /&gt;
|[[Ifrit Card]] || [[file:Ifrit_card_icon1.png]] || ★★★ Rare || None ||7||1||6||7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:ifrit1.jpg|350px]] [[file:ifrit2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|KGfg1WbW8wY|350|left|Updated Heavensward Guide}}&lt;br /&gt;
{{#ev:youtube|ZoPhfrKRZFk|350|left|Ifrit Hard Mode Guide}}&lt;br /&gt;
&lt;br /&gt;
{{trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dragon%27s_Neck&amp;diff=139826</id>
		<title>The Dragon&#039;s Neck</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dragon%27s_Neck&amp;diff=139826"/>
		<updated>2017-10-05T16:13:28Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: The dragons neck banner1.png]]&lt;br /&gt;
| Patch = 2.4&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 80&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = &lt;br /&gt;
| Side Quest = [[The Coliseum Conundrum]]&lt;br /&gt;
| Boss = [[Ultros]], [[Typhon]]&lt;br /&gt;
| Poetics = 15&lt;br /&gt;
}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The Dragon&#039;s Neck is a level 50 [[trial]] that pits the players against [[Ultros]] and [[Typhon]]. It is part of the [[The Coliseum Conundrum]] [[quest]] of the patch 2.4 [[Hildibrand]] questline. The battle requires a full party of 8 players with item levels of 80 or above. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039; 12 [[Allagan Tomestone of Soldiery]] and 5 [[Allagan Tomestone of Poetics]].&lt;br /&gt;
&lt;br /&gt;
As of patch 3.0, the reward has changed to 15 [[Allagan Tomestone of Poetics]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==Strategy==&lt;br /&gt;
The fight takes place in a circular arena. If a player is knocked out of the arena they will be stunned for several seconds though will be able to jump back in once they are no longer stunned. If however all players are knocked out of the arena then the fight will wipe.&lt;br /&gt;
&lt;br /&gt;
At the start Ultros and Typhon should be tanked separately, with DPS focusing on Typhon. After a period of time all DPS will be transformed into Imps, losing all their abilities but being able to use &amp;quot;Imp Punch&amp;quot;. As Imps players must be hit by Ultros&#039; bubbles attack in order to gain a stack of wet plate. Each DPS should aim to get two stacks of wet plate. After a period of time Typhon will then move to the center of the arena and begin to cast his big sneeze. At this point imps should approach him and cast Imp Punch on him. If players had a total of eight stacks then Typhon will stop casting, if players did not however it will cause a wipe.&lt;br /&gt;
&lt;br /&gt;
Once done players will have a period of time to damage Typhon again, before being once more transformed into imps. In this phase however Typhon will go to the center and cast Snortsault, which places a line of air from each of his mouths splitting the arena in two, which slowly rotates around the arena. Players hit by this air will be knocked out. At this point all imps and the tank with Ultros should aim to be on the same side while once again being hit by Ultros&#039; bubbles to get wet plate stacks, while avoiding the AoE and Typhon&#039;s Snortsault. After a while Typhon will cease his spell and once more begin to cast his big sneeze, where once more imps need to cast Imp Punch upon him (once again if there are eight stacks total he will cease to cast it, if not he will knock all players out of the arena wiping the run).&lt;br /&gt;
&lt;br /&gt;
*If players know that they have messed up the imp punch, they can pre-preemptively leap out of the arena. When their teammates are knocked out, they can jump back in as their stun ended, avoiding the wipe.&lt;br /&gt;
&lt;br /&gt;
At this point the fight will devolve into a simple case of dodge the various AoEs. Occasionally Typhon will head to the center and begin casting a different type of belch. This will cause damage to all players and knock them a small amount of space towards the edge of the arena. Players should thus be towards the center of the arena when they see Typhon casting this. Otherwise there is nothing else to it.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Ultros &amp;amp; Typhon Card]]&lt;br /&gt;
*[[Terra Branford Card]]&lt;br /&gt;
*[[file:wind-up ultros icon1.png]][[Wind-up Ultros]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The air in the Coliseum is electric as the contenders enter the arena for the final confrontation. On this grand stage, the Warrior of Light─savior of the realm and champion of the people─squares off against the eccentric, eight-legged Ultros and his formidable friend. When blades clash with wriggling limbs, who will emerge victorious?&lt;br /&gt;
&lt;br /&gt;
It&#039;s a frenetic free-for-all as the Mythril Cup moves to Halatali for the climactic confrontation! Rain will lash and winds will bluster in this perfect storm of a battle. When the tempest subsides, who will rise above the chaos to lay claim to the victor&#039;s spoils? Will it be the Warrior of Light, savior of Eorzea and champion of her people, or the dastardly duo of Ultros and Typhon!? All will be answered in Halatali, atop the Dragon&#039;s Neck!&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:dragons neck1.jpg|350px]] [[File:dragons neck2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|di3OFtVnPlM|350|left|Ultros and Typhon Video Guide}}&lt;br /&gt;
&lt;br /&gt;
{{trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Battle_in_the_Big_Keep&amp;diff=139825</id>
		<title>Battle in the Big Keep</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Battle_in_the_Big_Keep&amp;diff=139825"/>
		<updated>2017-10-05T16:12:51Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: Battle in the big keep banner1.png]]&lt;br /&gt;
| Patch = 2.5&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 90&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = &lt;br /&gt;
| Side Quest = [[Her Last Vow]]&lt;br /&gt;
| Boss = [[Gilgamesh]]&lt;br /&gt;
| Poetics = 15&lt;br /&gt;
}}&lt;br /&gt;
{{see also|Battle on the Big Bridge}}&lt;br /&gt;
==General Information==&lt;br /&gt;
Battle in the Big Keep is a level 50 [[trial]] that pits the players against [[Gilgamesh]] (Hard). It is part of the The [[Her Last Vow]] [[quest]] of the patch 2.5 [[Hildibrand]] questline. The battle requires a full party of 8 players with average item level of at least 90.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039; 15 [[Allagan Tomestone of Poetics]].&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
*&#039;&#039;&#039;Quest:&#039;&#039;&#039; [[Her Last Vow]] &lt;br /&gt;
*&#039;&#039;&#039;Quest-giver Location:&#039;&#039;&#039; [[Julyan]] - [[Ul&#039;dah - Steps of Thal]] (x12,y11) &lt;br /&gt;
*&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; [[Truths Untold]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Phase 1: Gilgamesh and Enkidu===&lt;br /&gt;
Don&#039;t bother hitting Gilgamesh, as Enkidu will heal him.&lt;br /&gt;
&lt;br /&gt;
Gilgamesh will occasionally jump into the middle of the arena and perform an AoE knockback. Shields ([[stoneskin]], [[succor]]) block the effect if they reduce the damage to 0. [[SMN]] &amp;amp; [[SCH]] should take care to re-place their pets if they get knocked to the edge of the arena.&lt;br /&gt;
&lt;br /&gt;
Enkidu&#039;s cone telegraph inflicts a -30% damage/heals debuff if it hits.&lt;br /&gt;
&lt;br /&gt;
[Unknown ability] inflicts slow+heavy on x players. These should be cleansed. Healers first. I found it affected two players most times and occasionally affected three.&lt;br /&gt;
&lt;br /&gt;
Two pairs of players will get a link between them. Running towards the linked player cancels it. This is what causes minimum until cancelled.&lt;br /&gt;
&lt;br /&gt;
If you get a target/crosshair marker, run away from other players so Enkidu&#039;s missile hits only you. It deals 3.5K+ damage.&lt;br /&gt;
&lt;br /&gt;
3-4 players will get turned into chickens periodically. They can&#039;t use abilities and have reduced HP while chicken&#039;d.&lt;br /&gt;
&lt;br /&gt;
Whirlwinds will appear periodically, and explode for extreme (4K+) raid-wide AoE damage after a while. To prevent this, a chicken must jump into the whirlwind. A non-chicken can also do this in a pinch but they&#039;ll take ~4K damage.&lt;br /&gt;
===Phase 2: Gilgamesh===&lt;br /&gt;
When Gilgamesh says he feels like dancing, he&#039;ll hit the tank with a series of powerful strikes (E: actually a cleave attack). These should be shielded &amp;amp; healed through. The tank can also move out of the way of the attack to avoid the attack completely.&lt;br /&gt;
&lt;br /&gt;
Gilgamesh will chain a single player. This player cannot be targeted (ie. healed) and suffers a DoT. All DPS must destroy the chain ASAP. E: The closer the chained player is to Gilgamesh, the less damage the chain takes.&lt;br /&gt;
&lt;br /&gt;
Gilgamesh summons four dragon heads around the edges of the arena. These deal telegraphed AoE damage like Ultima&#039;s magitek bits, and should be killed.&lt;br /&gt;
Gilgamesh will jump to a random(?) player then charge back to the tank, damaging anyone he collides with.&lt;br /&gt;
&lt;br /&gt;
Gilgamesh causes telegraphed AoE ice damage in a chess-board pattern. Stand in the darker ie. non-telegraph squares to avoid the damage. He follows this with the same ability but the safe areas switch so you have to dodge again.&lt;br /&gt;
&lt;br /&gt;
Gilgamesh summons Lighting orbs near the center of the arena that deal AoE damage after a short delay. Move to the outer area of the arena to avoid it. He then summons them around the edge, so run back to the center.&lt;br /&gt;
&lt;br /&gt;
Gilgamesh jumps to the middle of the arena and causes telegraphed AoE damage all over the arena with narrow safe areas.&lt;br /&gt;
&lt;br /&gt;
The dragon heads will fly up to the ceiling, and return to strike individual players for heavy damage. I don&#039;t know if this can be avoided eg. by killing the heads faster. It happened, lots of people were at ~1.5K health, me and the other SCH went physick-crazy.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Enkidu]]&lt;br /&gt;
*[[Bartz Klauser Card]]&lt;br /&gt;
*[[Faded Copy of Battle on the Big Bridge]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
How many realms has he traversed, and how many rivals has he felled? Gilgamesh journeys ever onward in his unending quest for the strongest of swords. But the road is long and lonesome, and a painted rooster─loyal and noble as the bird may be─can bring a man only so much comfort in the darkest and most trying of times. So it was that Gilgamesh turned to the heavens, pleading to be reunited with a long-lost companion. Be it by fortune or fate, his prayers were heard, and the stage for the final confrontation is set. To the victor goes the Treaty-Blade!&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|ChhvGna7t2I|350|left|Video Guide}}&lt;br /&gt;
&lt;br /&gt;
{{Trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dragon%27s_Neck&amp;diff=139824</id>
		<title>The Dragon&#039;s Neck</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dragon%27s_Neck&amp;diff=139824"/>
		<updated>2017-10-05T16:10:54Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: The dragons neck banner1.png]]&lt;br /&gt;
| Patch = 2.4&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 52&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = &lt;br /&gt;
| Side Quest = [[The Coliseum Conundrum]]&lt;br /&gt;
| Boss = [[Ultros]], [[Typhon]]&lt;br /&gt;
| Poetics = 15&lt;br /&gt;
}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The Dragon&#039;s Neck is a level 50 [[trial]] that pits the players against [[Ultros]] and [[Typhon]]. It is part of the [[The Coliseum Conundrum]] [[quest]] of the patch 2.4 [[Hildibrand]] questline. The battle requires a full party of 8 players with item levels of 80 or above. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039; 12 [[Allagan Tomestone of Soldiery]] and 5 [[Allagan Tomestone of Poetics]].&lt;br /&gt;
&lt;br /&gt;
As of patch 3.0, the reward has changed to 15 [[Allagan Tomestone of Poetics]].&lt;br /&gt;
__TOC__&lt;br /&gt;
==Strategy==&lt;br /&gt;
The fight takes place in a circular arena. If a player is knocked out of the arena they will be stunned for several seconds though will be able to jump back in once they are no longer stunned. If however all players are knocked out of the arena then the fight will wipe.&lt;br /&gt;
&lt;br /&gt;
At the start Ultros and Typhon should be tanked separately, with DPS focusing on Typhon. After a period of time all DPS will be transformed into Imps, losing all their abilities but being able to use &amp;quot;Imp Punch&amp;quot;. As Imps players must be hit by Ultros&#039; bubbles attack in order to gain a stack of wet plate. Each DPS should aim to get two stacks of wet plate. After a period of time Typhon will then move to the center of the arena and begin to cast his big sneeze. At this point imps should approach him and cast Imp Punch on him. If players had a total of eight stacks then Typhon will stop casting, if players did not however it will cause a wipe.&lt;br /&gt;
&lt;br /&gt;
Once done players will have a period of time to damage Typhon again, before being once more transformed into imps. In this phase however Typhon will go to the center and cast Snortsault, which places a line of air from each of his mouths splitting the arena in two, which slowly rotates around the arena. Players hit by this air will be knocked out. At this point all imps and the tank with Ultros should aim to be on the same side while once again being hit by Ultros&#039; bubbles to get wet plate stacks, while avoiding the AoE and Typhon&#039;s Snortsault. After a while Typhon will cease his spell and once more begin to cast his big sneeze, where once more imps need to cast Imp Punch upon him (once again if there are eight stacks total he will cease to cast it, if not he will knock all players out of the arena wiping the run).&lt;br /&gt;
&lt;br /&gt;
*If players know that they have messed up the imp punch, they can pre-preemptively leap out of the arena. When their teammates are knocked out, they can jump back in as their stun ended, avoiding the wipe.&lt;br /&gt;
&lt;br /&gt;
At this point the fight will devolve into a simple case of dodge the various AoEs. Occasionally Typhon will head to the center and begin casting a different type of belch. This will cause damage to all players and knock them a small amount of space towards the edge of the arena. Players should thus be towards the center of the arena when they see Typhon casting this. Otherwise there is nothing else to it.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Ultros &amp;amp; Typhon Card]]&lt;br /&gt;
*[[Terra Branford Card]]&lt;br /&gt;
*[[file:wind-up ultros icon1.png]][[Wind-up Ultros]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The air in the Coliseum is electric as the contenders enter the arena for the final confrontation. On this grand stage, the Warrior of Light─savior of the realm and champion of the people─squares off against the eccentric, eight-legged Ultros and his formidable friend. When blades clash with wriggling limbs, who will emerge victorious?&lt;br /&gt;
&lt;br /&gt;
It&#039;s a frenetic free-for-all as the Mythril Cup moves to Halatali for the climactic confrontation! Rain will lash and winds will bluster in this perfect storm of a battle. When the tempest subsides, who will rise above the chaos to lay claim to the victor&#039;s spoils? Will it be the Warrior of Light, savior of Eorzea and champion of her people, or the dastardly duo of Ultros and Typhon!? All will be answered in Halatali, atop the Dragon&#039;s Neck!&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:dragons neck1.jpg|350px]] [[File:dragons neck2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|di3OFtVnPlM|350|left|Ultros and Typhon Video Guide}}&lt;br /&gt;
&lt;br /&gt;
{{trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Battle_on_the_Big_Bridge&amp;diff=139822</id>
		<title>Battle on the Big Bridge</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Battle_on_the_Big_Bridge&amp;diff=139822"/>
		<updated>2017-10-05T16:07:04Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: Battle on the big bridge banner1.png]]&lt;br /&gt;
| Patch = 2.2 (Through the Maelstrom)&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 50&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = &lt;br /&gt;
| Side Quest = [[The Three Collectors]]&lt;br /&gt;
| Boss = [[Gilgamesh]]&lt;br /&gt;
| Poetics = 10&lt;br /&gt;
}}&lt;br /&gt;
{{see also|Battle in the Big Keep}}&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quote|In his quest to acquire the strongest of weapons, the notorious duelist Gilgamesh has long eluded authorities - until now. Forced to take a stand at the impassable Griffin Crossing, he has challenged you to a &amp;quot;duel.&amp;quot; Triumph, and he shall yield his latest prize. But should you fail, your weapons are forfeit.|Game Description}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
*&#039;&#039;&#039;Quest:&#039;&#039;&#039; [[The Three Collectors]] &lt;br /&gt;
*&#039;&#039;&#039;Quest-giver Location:&#039;&#039;&#039; [[Hildibrand]] - [[Western Thanalan]] (x12,y13) &lt;br /&gt;
*&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; [[Manderville Men]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Periodically, Gilgamesh will turn one of the players into a toad. That player cannot attack or use any abilities and the green chicken will chase and attack the player, dealing significant damage to them. Gilgamesh has a frontal cone AoE attack that has fairly long cast time. It can be easily avoided by moving out of the way. He also has a circular AoE around himself that can also be avoided by moving out of the way.&lt;br /&gt;
===Phase 2===&lt;br /&gt;
At around 30% [[HP]], Gilgamesh will run across the bridge into the 2nd column. Players need to pursue him and defeat 2 packs of adds on the way. In the second boss room there are a number of chickens instead of just one. Periodically, Gilgamesh will turn multiple players into toads. Each chicken in the room will attack one of the toads. Gilgamesh will also confuse players, making them attack their own teammates. Players must heal the affected player to max to remove the confusion debuff. He will also turn multiple players into miniature versions of themselves, reducing their damage dealt and increasing their damage taken. Around the boss room, numerous whirlwinds appear, players should avoid them. When Gilgamesh targets a player, he will then jump to that player, dealing damage to them.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Gilgamesh &amp;amp; Enkidu Card]]&lt;br /&gt;
*[[Faded Copy of Battle on the Big Bridge]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:gilgamesh3.jpg|300px]] [[File:gilgamesh5.jpg|300px]] [[File:gilgamesh6.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
{{trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Relic_Reborn:_The_Hydra&amp;diff=139821</id>
		<title>A Relic Reborn: The Hydra</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Relic_Reborn:_The_Hydra&amp;diff=139821"/>
		<updated>2017-10-05T16:06:36Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: A relic reborn the hydra banner1.png]]&lt;br /&gt;
| Patch = 2.0 (A Realm Reborn)&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 52&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = &lt;br /&gt;
| Side Quest = [[A Relic Reborn]]&lt;br /&gt;
| Boss = [[Hydra]]&lt;br /&gt;
| Poetics = 10&lt;br /&gt;
}}&lt;br /&gt;
==General Information==&lt;br /&gt;
Hydra is a boss monster in the [[A Relic Reborn]] [[quests|quest]]. A group of up to 8 players can tackle the boss. Players&#039; average item level (iLvl) needs to be 52 or above to enter the trial. &lt;br /&gt;
&lt;br /&gt;
*Players will receive 10 [[Allagan Tomestone of Poetics]] for the completion of the battle.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;&#039;Dissever&#039;&#039;&#039; is an instant attack that deals a small amount of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Triumvirate&#039;&#039;&#039; is an frontal attack that deals a massive amount of damage. Damage is reduced based on the number of players hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mean Thrash&#039;&#039;&#039; is a rear AoE cone attack that deals a large amount of damage to all players hit. It is triggered by being behind Hydra.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Breath&#039;&#039;&#039; is a frontal AoE breath attack that deals large amount of damage and and inflicts the debuff [[Infirmity]]. Infirmity reduces healing done on target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radiant Breath&#039;&#039;&#039; is all frontal AoE breath attack that deals a large amount of damage and inflicts the debuff Infirmity to all targets at medium range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ball of Ice&#039;&#039;&#039; is an ice attack that targets a random player. It deals a medium amount of damage, inflicts the debuff [[Heavy]] to all targets hit. Additionally it leaves a circular patch of ice on the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ball of Fire&#039;&#039;&#039; is a fireball that targets a random player. It deals a large amount of damage and inflicting the DoT [[Burn]]. Additionally, it leaves a circular patch of fire on the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fear Itself&#039;&#039;&#039; is an AoE attack that deals a large amount of damage and inflicts the debuff [[Hysteria]] to all players outside of the melee range. Hysteria causes affected players to run in fear. Hydra will use this ability after running to the middle of room.&lt;br /&gt;
==Adds==&lt;br /&gt;
Wyvern can inflict the DoT [[poison]] on its target and can use the ability Bravery to increase Hydra&#039;s damage if it is left alive for an extension period of time.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
During the boss fight, Triumvirate can destroy a tank in 1 hit. Because the ability deals less damage to multiple targets, your party should have 2 tanks standing in front of the boss. Melee classes should also avoid its White Breath attack. Players should stand in either melee range or long range because Radiant Breath deals massive damage to all targets in medium range.&lt;br /&gt;
&lt;br /&gt;
*[[White Mage]] can use [[Esuna]] to remove debuffs, however Infirmity cannot be cleansed.&lt;br /&gt;
&lt;br /&gt;
Players should avoid the Ball of Ice and Fire attacks and stay away from the patches of ice and fire on the ground. When Hydra runs to the center of the room, it will cast Fear Itself. Players should stack on top of the Hydra to avoid getting damaged and feared. Players should tank the Hydra near the wall so it will be apparent to everyone when it runs to the center of the room. &lt;br /&gt;
&lt;br /&gt;
When Hydra spawns the the Wyvern, players should kill it ASAP to avoid allowing it to buff the Hydra.&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|Ma7lkpAmlx4|350|left}}&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Relic_Reborn:_The_Chimera&amp;diff=139820</id>
		<title>A Relic Reborn: The Chimera</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Relic_Reborn:_The_Chimera&amp;diff=139820"/>
		<updated>2017-10-05T16:05:33Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: A relic reborn the chimera banner1.png]]&lt;br /&gt;
| Patch = 2.0 (A Realm Reborn)&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 52&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = &lt;br /&gt;
| Side Quest = [[A Relic Reborn]]&lt;br /&gt;
| Boss = [[Chimera]]&lt;br /&gt;
| Poetics = 10&lt;br /&gt;
}}&lt;br /&gt;
==General Information==&lt;br /&gt;
Dhorme Chimera is a boss monster in the [[A Relic Reborn]] [[quests|quest]]. A group of up to 8 players can tackle the boss. Players&#039; average item level (iLvl) needs to be 52 or above to enter the trial. &lt;br /&gt;
&lt;br /&gt;
*Players will receive 10 [[Allagan Tomestone of Poetics]] for the completion of the battle.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;&#039;Lion&#039;s Breath&#039;&#039;&#039; is an instant frontal cone attack which deals small amount of damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon&#039;s Breath&#039;&#039;&#039; is a frontal cone AoE attack that deals moderate amount of damage and inflicts the debuff [[Paralysis]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ram&#039;s Breath&#039;&#039;&#039; is a frontal cone AoE attack that deals moderate amount of damage and inflicts the debuff [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scorpion&#039;s Sting&#039;&#039;&#039; is a rear cone AoE attack that deals moderate amount of damage and inflicts the DoT [[Poison]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon&#039;s Voice&#039;&#039;&#039; is a massive AoE attack that deals heavy damage and inflicts the debuff Paralysis to all targets outside of melee range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ram&#039;s Voice&#039;&#039;&#039; is a large circular AoE attack that deals heavy damage and inflicts the debuff [[Frostbite]] to all targets near Chimera.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cacophony&#039;&#039;&#039; is an instant ability that summons a electrical orb. The orb will fly to a random player and explode when it reaches them. The orb deals heavy damage to that target and all nearby targets and inflicts the debuff Paralysis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ram&#039;s Keeper&#039;&#039;&#039; is a circular AoE ice attack that spawns underneath a random player. The attack deals heavy damage and inflicts the debuffs Frostbite and Heavy to all targets hit. Additionally it leaves a large icy patch on the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gelid Charge&#039;&#039;&#039; is an instant ability that increases the damage of Dhorme Chimera&#039;s frost attacks and makes Ram&#039;s Breath instant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static Charge&#039;&#039;&#039; is an instant ability that increases the damage of Dhorme Chimera&#039;s thunder attacks and makes Dragon&#039;s Breath instant.&lt;br /&gt;
==Strategy==&lt;br /&gt;
When the battle begins players should pull the boss to the outdoor area outside of the cave. By doing this the party will have more room to maneuver. Throughout the boss fight, melee players should avoid Dragon&#039;s Breath and Ram&#039;s Breath when possible. They should also avoid staying behind the boss and triggering Scorpion&#039;s Sting. The Breath attacks can also be interrupted by stuns and silences. Ranged damage dealers and healers should spread out across the battle field. When the boss uses Cacophony on a player, he or she should move away from other players.&lt;br /&gt;
&lt;br /&gt;
*[[White Mage]]&#039;s [[Esuna]] is useful for clearing debuffs such as paralysis.&lt;br /&gt;
&lt;br /&gt;
When Chimera begins to use Ram&#039;s Breath, all melee players should move out of the melee range of the boss. When Chimera begins to use Dragon&#039;s Voice, all ranged players should move to the melee range of the boss.&lt;br /&gt;
&lt;br /&gt;
Players should always be aware and move out of the Ram&#039;s Keeper, a large circular ground indicator, as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|neW2BE2P3L4|350|left}}&lt;br /&gt;
&lt;br /&gt;
{{End Game Progression}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Steps_of_Faith_(Duty)&amp;diff=139819</id>
		<title>The Steps of Faith (Duty)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Steps_of_Faith_(Duty)&amp;diff=139819"/>
		<updated>2017-10-05T16:02:51Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: The steps of faith banner1.png]]&lt;br /&gt;
| Patch = 2.5 (Before the Fall)&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Item Level = 90&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = [[The Steps of Faith (Quest)]]&lt;br /&gt;
| Side Quest = &lt;br /&gt;
| Boss = [[Vishap]]&lt;br /&gt;
| Poetics = 15&lt;br /&gt;
}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The Steps of Faith is a level 50 [[trial]] that requires a full party of 8 players. In the trial, players face [[Vishap]], one of the underlings of 7 [[Wyrmkings]]. It requires the player to have item levels of 90 or higher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039; 15 [[Allagan Tomestone of Poetics]].&lt;br /&gt;
&lt;br /&gt;
*Players need to complete this trial and its quest before proceeding to [[Heavensward]].&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
The trial is part of the [[The Steps of Faith (Quest)]]. To begin the [[quest]], players must speak to [[Marcelain]] in [[Coerthas Central Highlands]] (x18,y14). Players must have completed the [[Main Scenario Quest]] [[An Allied Perspective]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Vishap is fought on a long bridge divided into four sections, all of which are divided by magicked barriers. Through the duration of the fight, Vishap will walk slowly across the bridge. He cannot be slowed, stopped, or aggroed, making time a serious factor. Should you fail to defeat him before he reaches the end of the bridge, you will fail the Duty.&lt;br /&gt;
&lt;br /&gt;
*Note that you do not fail the duty if your entire party dies. If you die just resurrect and run back to the fight.&lt;br /&gt;
&lt;br /&gt;
As Vishap walks, adds will spawn around it.&lt;br /&gt;
&lt;br /&gt;
Vishap is not a true damage threat besides its feet. The boss&#039; stomps deal 5 to 6k damage Players can avoid this by standing under him between his legs or move far away from him.&lt;br /&gt;
&lt;br /&gt;
The boss will perform large, conal AoE in front of him. If you are arming the cannons, do not stand in front of the boss.&lt;br /&gt;
&lt;br /&gt;
===Cannons===&lt;br /&gt;
Each section of the bridge has 4 cannons, arranged in pairs of two, and 1 large cannon on top of a tower. the 2nd and 3rd division have snares just in front of the final pair of cannons. The final stretch has a bunch of piled up barrels that explode.&lt;br /&gt;
&lt;br /&gt;
The 2 cannons within the range of Vishap should be firing constantly. Each shot deals 2000 AoE damage. They can also stun or drop pools of poison. They are needed to kill the adds.&lt;br /&gt;
&lt;br /&gt;
The cannon on top of the tower is called a Dragon Killer. It is able to deal massive amount of Vishap&#039;s [[HP]] per shot. All 3 of the tower cannons should hit. A DPS should be assigned to operate them. Dragon Killer can only hit 1 location and requires charge time. The first tower cannon should be quite easy to aim. The second and third need some help from snares.&lt;br /&gt;
&lt;br /&gt;
The snares are positioned just in front of the final pair of cannons just before the 2nd and 3rd magicked wall. When Vishap does a huge breath AOE that takes up almost the entire front of him, this is when he is in snare range and snare-able. Players on cannons should get off to hit their respective snares. The snared dragon is an easy target for the Dragon Killers.&lt;br /&gt;
&lt;br /&gt;
In the final section there will be barrels. Keep adds away from the barrels, eventually Vishap will step on them and they will explode, dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
===Roles===&lt;br /&gt;
Tanks should grab all adds and place them underneath Vishap. This way the cannons will hit all the adds at ones along with the boss.&lt;br /&gt;
&lt;br /&gt;
Healers should stay with tanks under Vishap. Heal and watch out for the boss&#039; feet.&lt;br /&gt;
&lt;br /&gt;
2 DPS, preferrably ranged or the DPS with the lowest item levels should operate the cannons. Players should not stop firing or leave the canons until Vishap is casting his frontal swipe to destroy them. Right before Vishap finish casting the frontal AoE, get away from the cannons.&lt;br /&gt;
&lt;br /&gt;
After the first barrier, run to your cannons. Repeat the process, the only difference is that on the 2nd set of cannons, instead of a swipe, he&#039;ll do a beam. When he is casting the beam, use your snares.&lt;br /&gt;
&lt;br /&gt;
Once the dragon is chained, go back to hitting him with the cannon until they are exploded. Repeat until dead.&lt;br /&gt;
&lt;br /&gt;
Your cannon can stun enemies. The tortoise adds in the second section have a very large circular AoE that deals 2-3k damage. Stun the tortoise when they are casting the attack.&lt;br /&gt;
&lt;br /&gt;
1 DPS is responsible for the Dragon Killer tower cannons. When first set of cannons are destroyed, sprint to the large tower with the stairs, there is a large cannon called Dragon Killer on top.&lt;br /&gt;
&lt;br /&gt;
when Vishap steps on that big red circle. Fire at him to deal heavy damage.&lt;br /&gt;
&lt;br /&gt;
After damaging the boss, take the stairs and get down from the tower. DPS the boss until the next section. After the first set of cannons are destroyed, repeat your process to the tower.&lt;br /&gt;
&lt;br /&gt;
After the first hit, Vishap will dodge all Dragon Killer shots unless he is snared. When he dodges he&#039;ll body slam the bridge and do 5-6k damage to anyone underneath him. Most likely the healers will die and the tanks will be hurting. This is meant to wipe people.&lt;br /&gt;
&lt;br /&gt;
Wait for the boss to be snared before firing the Dragon Killer shot. You can identify when he is snared when he has large chains around his neck.&lt;br /&gt;
&lt;br /&gt;
The final DPS should continuously damage the boss.&lt;br /&gt;
&lt;br /&gt;
===Alternate Strategy===&lt;br /&gt;
&lt;br /&gt;
1 tank and 1 dps, your lowest geared, will man the cannons, all other dps should stay on the boss and ignore the adds.&lt;br /&gt;
&lt;br /&gt;
The add tank should pick up the adds and bring them to the front of the dragon so the cannons can hit the adds prior to Vishap being in range of the cannons.  The only time the adds should not be brought in front of Vishap is as he approaches his next set of cannons, he will do a large aoe cone in front.  Starting on the 2nd section and continuing to the end of the bridge, there will be a tower with a large cannon called the Dragon Killer.  One dps should be available to move up that tower to fire the shot.  You will always need to be ready to fire the Dragon Killer after he destroys the first set of cannons but before he destroys the second set.  Starting on the 3rd and 4th sections, Vishap will do a large aoe in a straight line in front of him, covering the whole bridge.  At this point, the 2 players on the cannons should get off the cannons and immediately snare him.  The player operating the Dragon Killer should be at the tower ready to fire the moment he gets snared.  Once all the cannons have been destroyed in each individual section, the dps from the cannons should help finish off the adds before moving onto the boss while waiting for the next availability of moving to the next set of cannons.  *Special Note* Each section has an add that has their own move to watch out for.  The first section spawns a dragon that uses Swinge (Stone Vigil&#039;s first boss).  The second section has a move that his a very large area around his self that can be stunned.  The third area has a large dragon that has a lot of health but no really dangerous mechanics that I&#039;ve noted.  The large add in the final section of the bridge has no aggro table and will just run around attacking random party members.  He&#039;s not that much of a threat until he decides to stay beating on a single individual.&lt;br /&gt;
&lt;br /&gt;
If dps stay on the boss the whole time and cannons do as they&#039;re supposed to, it should be a fairly easy fight.  Good luck out there!&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:the steps of faith1.jpg|350px]] [[File:the steps of faith2.jpg|350px]] [[File:Vishap.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Steps of Faith─the sole means of approaching the city of Ishgard. As well as providing passage across the Sea of Clouds, this great stone bridge also serves to anchor the series of arcane wards known as Daniffen&#039;s Collar.&lt;br /&gt;
&lt;br /&gt;
Long has the Holy See relied upon these barriers to shield the city from Dravanian assault, but it did not foresee the brazen attack that would take place at the Gates of Judgement. The outermost layer of protection has been dispelled, allowing the mighty dragon Vishap to land upon the far end of the Steps of Faith. Leading an army of lesser kin, the massive creature is intent on destroying the exposed foundations of the remaining wards. Take up position alongside the Temple Knights, and defend the structure from the ravaging forces of the Horde!&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|VvK9IvydgdE|350|left|}}&lt;br /&gt;
&lt;br /&gt;
{{Trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Chrysalis&amp;diff=139818</id>
		<title>The Chrysalis</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Chrysalis&amp;diff=139818"/>
		<updated>2017-10-05T16:02:29Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: The chrysalis banner1.png]]&lt;br /&gt;
| Patch = 2.5 (Before the Fall)&lt;br /&gt;
| Level = 50&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = [[An Uninvited Ascian]]&lt;br /&gt;
| Side Quest = &lt;br /&gt;
| Boss = [[Nabriales]]&lt;br /&gt;
| Poetics = 15&lt;br /&gt;
}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The Chrysalis is a level 50 [[trial]] that pits the players against [[Nabriales]]. It is part of the [[An Uninvited Ascian]] [[quest]] of the patch 2.5 [[Main Scenario Quest]]. The battle requires a full party of 8 players with average item level of at least 90.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039; 15 Allagan Tomestone of Poetics.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
*&#039;&#039;&#039;Quest:&#039;&#039;&#039; [[An Uninvited Ascian]] &lt;br /&gt;
*&#039;&#039;&#039;Quest-giver Location:&#039;&#039;&#039; [[Edelstein]] - [[Northern Thanalan]] (x20,y22) &lt;br /&gt;
*&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; [[On the Counteroffensive]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Phase 1: 100% - 80%===&lt;br /&gt;
At 80%, Players should spread out and absorb orbs. If you alternate between the big and small orbs (big gives physical vulnerability, small gives magical vulnerability) then you won&#039;t take much damage. For each orb that hits him he will gain a stack. Small adds do not have much hp and perform a cone AoE. Stack up for heals and [[Sacred Soil]] if you have 3+ stacks. 7 stacks is instant death for non tanks.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: 79% - 40%===&lt;br /&gt;
He will cast double and then cast spark twice, tanks can taunt to help with this.&lt;br /&gt;
&lt;br /&gt;
At 40%, he will perform the orbs again, see phase 1.&lt;br /&gt;
===Phase 3: 39% - 20%===&lt;br /&gt;
He will cast triple and then cast spark three times, again, tanks can taunt to help with this.&lt;br /&gt;
&lt;br /&gt;
After second orb phase he will teleport around and cast end of days, a dodge-able straight line, but the teleports are quite annoying. He will also randomly cast Quake 3, which does AoE damage to party for about 2500 damage on non tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 20%, he will perform Meteor:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Floor will turn red and give you a bleed. You can run to the edge and keep running while you are sucked in, after the bleed hits 0 you are instantly sucked in. After you are sucked in, you are sent to a new room. Any buffs/debuffs that were affecting you before you were sucked into the vortex will have their duration multiplied by 10. To make the next segment easier, all DPS should use all damage buffs and Tanks should use Hp and Defense buffs.&lt;br /&gt;
&lt;br /&gt;
Large meteors will fall, like on the final boss of ST during add phase. Tanks and one healer should be on meteor duty and run from meteor to meteor. Only one person needs to be in each meteor zone, healers may wish to both run to one each time to split the damage. If your tanks applied proper buffs, they should lose less than half their health each meteor. After the first meteor falls a tear will on its location that you must kill to end the phase. DPS should immediately focus this tear, using a Limit Break if needed. There is an visual tell in the middle of the room, an extremely large meteor that slowly falls and will wipe the party if it manages to hit the ground before the tear is destroyed. Meteors will continue to fall and tanks and healers should continue to run to the next empty meteor zone.&lt;br /&gt;
&lt;br /&gt;
===Phase 4: 19% - 0%===&lt;br /&gt;
Tank and Spank, in this phase he simply recycles mechanics from Phase 2.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
A ruthless Ascian known as Nabriales has intruded upon the sanctum of the Scions of the Seventh Dawn, spiriting away both the Antecedent and the powerful relic she refused to yield. Pursue the Paragon through the dimensional rift and prise Minfilia─and Tupsimati─from his tenebrous grasp.&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|AVCEmwoPdOg|350|left|The Chrysalis Video Guide}}&lt;br /&gt;
&lt;br /&gt;
{{Trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cape_Westwind_(Duty)&amp;diff=139817</id>
		<title>Cape Westwind (Duty)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Cape_Westwind_(Duty)&amp;diff=139817"/>
		<updated>2017-10-05T16:02:09Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: Cape westwind banner1.png]]&lt;br /&gt;
| Patch = 2.0 (A Realm Reborn)&lt;br /&gt;
| Level = 49-50&lt;br /&gt;
| Players = 8 (2 Tanks / 2 Healers / 4 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = [[Operation Archon]]&lt;br /&gt;
| Side Quest = &lt;br /&gt;
| Boss = [[Rihtahtyn sas Arvina]]&lt;br /&gt;
}}&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quote|It has come to light that [[Rihtahtyn sas Arvina]], praefectus castorum of the XIVth Legion, is scheduled to inspect the imperial outpost at Cape Westwind. Although native to a territory subjugated by the Empire, Rhitahtyn&#039;s prowess as a field tactician has won him a station of great authority within the Garlean military. Such as formidable enemy general will surely prove an obstacle to the Alliance&#039;s efforts to purge the realm of the imperial menace. For the first phase of Operation: Archon, you have been entrusted the mission of infiltrating the imperial outpost and striking him down.|Game Description}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
*&#039;&#039;&#039;Quest:&#039;&#039;&#039; [[Operation Archon]] &lt;br /&gt;
*&#039;&#039;&#039;Quest-giver Location:&#039;&#039;&#039; [[Minfilia]] - [[The Waking Sands]] (x6,y6) &lt;br /&gt;
*&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; Main Scenario Quest [[The Black Wolf&#039;s Ultimatum]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Rihtahtyn sas Arvina is the hulking, armored [[Roegadyn]] general of Garlean Empire. He has two shields, one on each of his arm. &lt;br /&gt;
&lt;br /&gt;
Throughout the fight, Rihtahtyn will spawn flaming circles on the ground. Players standing in the circles will take damage over time. Avoid these circles if possible. He is will charge up magitek missiles. Players can avoid these missiles by moving away from where the boss is standing. &lt;br /&gt;
&lt;br /&gt;
At around 2/3 [[HP]], he will spawn 2 adds at the doorway. One of the tanks should take the aggro of these adds.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*[[Rhitahtyn sas Arvina Card]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|jZ5w0nbYTqo|350|left|Cape Westwind Guide}}&lt;br /&gt;
&lt;br /&gt;
{{trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye&amp;diff=139816</id>
		<title>The Howling Eye</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye&amp;diff=139816"/>
		<updated>2017-10-05T16:01:50Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: The howling eye banner1.png]]&lt;br /&gt;
| Patch = 2.0 (A Realm Reborn)&lt;br /&gt;
| Level = 44-46&lt;br /&gt;
| Players = 4 (1 Tank / 1 Healer / 2 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = [[Lady of the Vortex]]&lt;br /&gt;
| Side Quest = &lt;br /&gt;
| Boss = [[Garuda]]&lt;br /&gt;
}}&lt;br /&gt;
{{See also|The Howling Eye (Hard)|The Howling Eye (Extreme)}}&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quote|With the aid of the &#039;&#039;Enterprise&#039;&#039; and its legendary captain, Cid Garlond, you have broken through the swirling winds that shield the Howling Eye. Yet the challenges you have surmounted pale in comparison to one that awaits you beyond the gates. At long last, the end is nigh - be it Garuda&#039;s or your own.}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
*&#039;&#039;&#039;Quest:&#039;&#039;&#039; [[Lady of the Vortex]] &lt;br /&gt;
*&#039;&#039;&#039;Quest-giver Location:&#039;&#039;&#039; [[Cid]] - [[New Gridania]] (x11,y14) &lt;br /&gt;
*&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; Main Scenario Quest [[Better Late than Never]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
In the first phase, tank should pull Garuda to 1 edge of the boss room, away from the stone pillars. Ranged damage dealers and healers should spread out a bit to minimize the damage taken from Friction. While Slipstream does not have the red ground indicator, it can still be dodged. &lt;br /&gt;
&lt;br /&gt;
*Players should not let Garuda damage the stone pillars with her Friction and Wicked Wheel abilities.&lt;br /&gt;
&lt;br /&gt;
At about 3/4 [[HP]], Garuda will disappear for a few seconds. After re-appearing she will begin to cast Mistral Song. Get behind stone pillars and get out of her line of sight immediately. Anyone in her line of sight will be killed by the Mistral Song. &lt;br /&gt;
&lt;br /&gt;
After using Mistral Song, Garuda will spawn a group of adds named Razor Plumes. These adds will attempt to destroy the stone pillars. Pull DPS off of Garuda immediately, to kill the adds. Use AoE abilities if possible. &lt;br /&gt;
&lt;br /&gt;
At around half HP, Garuda will disappear again and re-appear on the other side of the map. After re-appearing she will begin to cast Mistral Song. Get behind stone pillars and get out of her line of sight immediately. Anyone in her line of sight will be killed by the Mistral Song. &lt;br /&gt;
&lt;br /&gt;
After using Mistral Song, Garuda will spawn another group of Razor Plume adds. This time the adds are scattered at the sides of the boss room. Focus fire them down one by one.&lt;br /&gt;
&lt;br /&gt;
After a bit, Garuda will vanish again and re-appear in the center of the room. She will then use her signature ability Aerial Blast. The amount of damage depends on the number of rocks that are still alive. Tanks should use their [[Limit Break]] to further lessen the damage. [[#Phase 2|Phase 2]] begins after she uses the Aerial Blast.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not show up with a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Song&#039;&#039;&#039; allows Garuda to vanish and reappear on one side of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; is Garuda&#039;s signature ability. At around half health, she teleports to the center of the room and casts this ability. The damage you and your party members take depends on how damaged the stone pillars are. The more damaged the stone pillars are, the more damage you will take. Phase 2 starts after she uses this ability.&lt;br /&gt;
&lt;br /&gt;
====Adds====&lt;br /&gt;
&#039;&#039;&#039;Razor Plumes&#039;&#039;&#039; are adds in the form of airy balls. They are spawned by Garuda occasionally. They will damage the stone pillars if left alone. When they spawn, pull DPS off of Garuda and kill Razor Plumes immediately.&lt;br /&gt;
&lt;br /&gt;
====Summary====&lt;br /&gt;
* Stay away from pillars to prevent their being destroyed until Garuda casts &#039;&#039;&#039;Mistral Song&#039;&#039;&#039;&lt;br /&gt;
* Hide behind pillars when Garuda casts &#039;&#039;&#039;Mistral Song&#039;&#039;&#039;&lt;br /&gt;
* DPS &#039;&#039;&#039;Razor Plumes&#039;&#039;&#039; ASAP&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
After Garuda uses her signature ability, Aerial Blast, phase 2 begins. In this phase Garuda uses Eye of the Storm to limit the size of the boss room to a circular center. Any player outside of the swirling vortex will take heavy damage from Eye of the Storm.&lt;br /&gt;
&lt;br /&gt;
When teleports to the opposite side of the room, she will start casting Mistral Shriek. Players should run away from her as soon as possible. Everyone near her will take massive damage.&lt;br /&gt;
&lt;br /&gt;
When Garuda teleports to the center of the room, she will start casting Mistral Song. Players need to get out of her line of sight by getting behind her to avoid the massive amount of damage.&lt;br /&gt;
&lt;br /&gt;
At about a quarter HP, she will spawn Razor Plumes. These adds will do damage to random players. Kill them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not shot up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Song&#039;&#039;&#039; allows Garuda to vanish and reappear in the center of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight.&lt;br /&gt;
&lt;br /&gt;
*In this phase, players can get behind her to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eye of the Storm&#039;&#039;&#039; is ability used by Garuda at the start of the second phase. This ability creates a whirlwind with an opening at the center of the room. Players must stay in the center of the room to avoid the extremely heavy damage from the swirling wind. The effect persists for the rest of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Shriek&#039;&#039;&#039; is an AoE ability that deals very heavy damage to all players around Garuda. She performs this ability as soon as she teleports to one side of the room. Players should move away from her as soon as she teleports.&lt;br /&gt;
&lt;br /&gt;
====Adds====&lt;br /&gt;
&#039;&#039;&#039;Razor Plumes&#039;&#039;&#039; will perform ranged attacks to random party members. They should be killed as soon as they spawn.&lt;br /&gt;
&lt;br /&gt;
====Summary====&lt;br /&gt;
*When Garuda starts to cast &#039;&#039;&#039;Mistral Shriek&#039;&#039;&#039;, get away from her.&lt;br /&gt;
*When Garuda starts to cast &#039;&#039;&#039;Mistral Song&#039;&#039;&#039;, get behind her.&lt;br /&gt;
*DPS &#039;&#039;&#039;Razor Plumes&#039;&#039;&#039; ASAP&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:garuda concept.jpg|350px]] [[file:garuda1.jpg|350px]] [[file:garuda2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|9ymKk7cRciQ|350|left|Garuda Guide}}&lt;br /&gt;
&lt;br /&gt;
{{trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel&amp;diff=139815</id>
		<title>The Navel</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel&amp;diff=139815"/>
		<updated>2017-10-05T16:01:29Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: Adding all of the official banners from eorzea db.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: The navel banner1.png]]&lt;br /&gt;
| Patch = 2.0 (A Realm Reborn)&lt;br /&gt;
| Level = 34-36&lt;br /&gt;
| Players = 4 (1 Tank / 1 Healer / 2 DPS)&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = [[Lord of Crags]]&lt;br /&gt;
| Side Quest = &lt;br /&gt;
| Boss = [[Titan]]&lt;br /&gt;
}}&lt;br /&gt;
{{See also|The Navel (Hard)|The Navel (Extreme)}}&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quote|Having passed the seemingly endless trials imposed upon you by the Company of Heroes, you have been entrusted with the knowledge of a secret way into the Navel, the domain of the primal [[Titan]]. Courtesy of Y&#039;shtola&#039;s magicks, the beastman aetheryte is now primed to send you to a confrontation with the Lord of Crags. Gird your loins for struggle of titanic proportions.|Game Description}}&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
*&#039;&#039;&#039;Quest:&#039;&#039;&#039; [[Lord of Crags]] &lt;br /&gt;
*&#039;&#039;&#039;Quest-giver Location:&#039;&#039;&#039; [[Riol]] - [[Upper La Noscea]] (x31,y24) &lt;br /&gt;
*&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; Main Scenario Quest [[As You Wish]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The fight is a rather straightforward fight. He periodically stomps causing damage to the entire party, but he sticks to melee attacks on his primary target until 75%. &lt;br /&gt;
&lt;br /&gt;
At 75% Titan will jump in the air and leave the battlefield, only to return a few seconds later doing massive AoE damage and destroying the walls around the platform. The red circle will take up the entire battle field, and it seems the damage can be avoided by jumping at the correct time. Titan will then gain the ability to send out a large shockwave in a line that will knock players off the platform to their death. There is plenty of time to dodge this attack and it should always be avoided. &lt;br /&gt;
&lt;br /&gt;
At around 50% titan will leap into the air once again and come back down dealing damage. Shortly thereafter, Titan&#039;s heart will be exposed and Titan himself will no longer be attackable. Titan&#039;s heart needs to be killed as fast as possible to prevent him from instantly killing the party. At this point he also gains the ability to encase a party member in a rock tomb similar to the bubble mechanic from Hellbender in [[Brayflox&#039;s Longstop|Brayflox&#039;s Longstop]], though the tomb will not allow the CC&#039;d person to cast spells unlike the bubble, so it&#039;s best to clear this quickly.&lt;br /&gt;
&lt;br /&gt;
Once the heart has been destroyed, Titan gains one final ability on top of all his previous ones to call down rocks from the ceiling. Aside from the one new ability, Titan is easily killed after his heart has been destroyed. Avoiding the falling rocks, dodging his shockwave, and quickly freeing other party members are the keys to staying alive and defeating him.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:titan1.jpg|350px]] [[file:titan2.jpg|350px]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|IJ2o_ytMZuE|350|left|Titan Guide}}&lt;br /&gt;
&lt;br /&gt;
{{trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bowl_of_Embers&amp;diff=139814</id>
		<title>The Bowl of Embers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bowl_of_Embers&amp;diff=139814"/>
		<updated>2017-10-05T16:00:49Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trial Infobox&lt;br /&gt;
| image = [[File: Bowl of embers banner1.png]]&lt;br /&gt;
| Patch = 2.0 (A Realm Reborn)&lt;br /&gt;
| Level = 20-22&lt;br /&gt;
| Players = 4&lt;br /&gt;
| Time Limit = 60 minutes&lt;br /&gt;
| Roulette = [[Duty Roulette#Duty Roulette#Trials|Trials]]&lt;br /&gt;
| MSQ = [[Lord of the Inferno]]&lt;br /&gt;
| Side Quest = &lt;br /&gt;
| Boss = [[Ifrit]]&lt;br /&gt;
}}&lt;br /&gt;
{{See also|The Bowl of Embers (Hard)|The Bowl of Embers (Extreme)}}&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quote|Owing to a betrayal you have been captured by the Amalj&#039;aa and taken to their stronghold of Zanr&#039;ak, there to be given as an offering to the primal [[Ifrit]]. IF you are to survive this fiery encounter with the Lord of the Inferno, you and your comrades must fight with no less than every onze of your strength. Should you fall, your souls shall burn for eternity...|Game Description}}&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
==Unlock==&lt;br /&gt;
*&#039;&#039;&#039;Quest:&#039;&#039;&#039; [[Lord of the Inferno]]&lt;br /&gt;
*&#039;&#039;&#039;Quest-giver Location:&#039;&#039;&#039; [[Minfilia]] - [[The Waking Sands]] (x6,y6)&lt;br /&gt;
*&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; Main Scenario Quest [[Life, Materia and Everything]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&#039;&#039;&#039;100% - 76% HP&#039;&#039;&#039;&lt;br /&gt;
* Standard tank and spank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;75% - 51% HP&#039;&#039;&#039;&lt;br /&gt;
* Periodically uses &#039;&#039;&#039;Eruption&#039;&#039;&#039;.&lt;br /&gt;
** Targeted radial AoE.&lt;br /&gt;
** Move to avoid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50% - 26% HP&#039;&#039;&#039;&lt;br /&gt;
* Spawns an &#039;&#039;&#039;Infernal Nail&#039;&#039;&#039;.&lt;br /&gt;
** This is a DPS check. The nail must be killed immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25% - 0% HP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Eruption&#039;&#039;&#039; now creates a ring of non-targeted area-denial AoEs.&lt;br /&gt;
** This ring can appear around the perimeter of the arena.&lt;br /&gt;
** This ring can appear in the center of the arena.&lt;br /&gt;
** Both rings can appear one after the other.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[file:ifrit1.jpg|350px|]] [[file:ifrit2.jpg|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Video Guides==&lt;br /&gt;
{{#ev:youtube|XGVrpknUvYU|300|left|Updated Stormblood Guide}} {{#ev:youtube|N9znuSkZ89E|300|left|Ifrit Guide}}&lt;br /&gt;
&lt;br /&gt;
{{Trials}}&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Bowl_of_embers_banner1.png&amp;diff=139812</id>
		<title>File:Bowl of embers banner1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Bowl_of_embers_banner1.png&amp;diff=139812"/>
		<updated>2017-10-05T15:58:36Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Battle_on_the_big_bridge_banner1.png&amp;diff=139811</id>
		<title>File:Battle on the big bridge banner1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Battle_on_the_big_bridge_banner1.png&amp;diff=139811"/>
		<updated>2017-10-05T15:58:36Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Battle_in_the_big_keep_banner1.png&amp;diff=139810</id>
		<title>File:Battle in the big keep banner1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Battle_in_the_big_keep_banner1.png&amp;diff=139810"/>
		<updated>2017-10-05T15:58:35Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Akh_afah_ampitheatre_extreme_banner1.png&amp;diff=139809</id>
		<title>File:Akh afah ampitheatre extreme banner1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Akh_afah_ampitheatre_extreme_banner1.png&amp;diff=139809"/>
		<updated>2017-10-05T15:58:35Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:A_relic_reborn_the_hydra_banner1.png&amp;diff=139807</id>
		<title>File:A relic reborn the hydra banner1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:A_relic_reborn_the_hydra_banner1.png&amp;diff=139807"/>
		<updated>2017-10-05T15:58:34Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:A_relic_reborn_the_chimera_banner1.png&amp;diff=139806</id>
		<title>File:A relic reborn the chimera banner1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:A_relic_reborn_the_chimera_banner1.png&amp;diff=139806"/>
		<updated>2017-10-05T15:58:34Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Urths_fount_banner1.png&amp;diff=139805</id>
		<title>File:Urths fount banner1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Urths_fount_banner1.png&amp;diff=139805"/>
		<updated>2017-10-05T15:58:33Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Thornmarch_extreme_banner1.png&amp;diff=139804</id>
		<title>File:Thornmarch extreme banner1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Thornmarch_extreme_banner1.png&amp;diff=139804"/>
		<updated>2017-10-05T15:58:33Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Thornmarch_banner1.png&amp;diff=139803</id>
		<title>File:Thornmarch banner1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:Thornmarch_banner1.png&amp;diff=139803"/>
		<updated>2017-10-05T15:58:32Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_whorleater_extreme_banner1.png&amp;diff=139800</id>
		<title>File:The whorleater extreme banner1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_whorleater_extreme_banner1.png&amp;diff=139800"/>
		<updated>2017-10-05T15:58:31Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_Whorleater_(Hard)_(image).png&amp;diff=139799</id>
		<title>File:The Whorleater (Hard) (image).png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_Whorleater_(Hard)_(image).png&amp;diff=139799"/>
		<updated>2017-10-05T15:58:30Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_striking_tree_extreme_banner1.png&amp;diff=139798</id>
		<title>File:The striking tree extreme banner1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_striking_tree_extreme_banner1.png&amp;diff=139798"/>
		<updated>2017-10-05T15:58:30Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_steps_of_faith_banner1.png&amp;diff=139796</id>
		<title>File:The steps of faith banner1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_steps_of_faith_banner1.png&amp;diff=139796"/>
		<updated>2017-10-05T15:58:29Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_navel_hard_banner1.png&amp;diff=139791</id>
		<title>File:The navel hard banner1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_navel_hard_banner1.png&amp;diff=139791"/>
		<updated>2017-10-05T15:58:27Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_navel_extreme_banner1.png&amp;diff=139790</id>
		<title>File:The navel extreme banner1.png</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=File:The_navel_extreme_banner1.png&amp;diff=139790"/>
		<updated>2017-10-05T15:58:26Z</updated>

		<summary type="html">&lt;p&gt;Duskpyre: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Duskpyre</name></author>
	</entry>
</feed>