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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moogle_Treasure_Trove:_The_Hunt_for_Aphorism&amp;diff=1274100</id>
		<title>Moogle Treasure Trove: The Hunt for Aphorism</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moogle_Treasure_Trove:_The_Hunt_for_Aphorism&amp;diff=1274100"/>
		<updated>2026-04-01T16:42:28Z</updated>

		<summary type="html">&lt;p&gt;Dr.Teatime: Added ultimog reward amount&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eventspecial infobox&lt;br /&gt;
| name = Moogle Treasure Trove: The Hunt for Aphorism&lt;br /&gt;
| image = The_Hunt_for_Aphorism_Banner_Art.png&lt;br /&gt;
| description = It gives us great pleasure to announce the return of the Moogle Treasure Trove starting Tuesday, March 31, 2026!&lt;br /&gt;
&lt;br /&gt;
Collect irregular tomestones of aphorism by completing specific duties and exchange them with itinerant moogles for a host of treasures including accessories and mounts. Seek out those tomestones and reap the rewards!&lt;br /&gt;
&lt;br /&gt;
New to these exclusive offerings is the miner&#039;s earring. Chip away at challenges and boast the proof of your labors!&lt;br /&gt;
&lt;br /&gt;
| eventstart = March 31, 2026&lt;br /&gt;
| eventfinish = April 27, 2026&lt;br /&gt;
| eventpage = https://na.finalfantasyxiv.com/lodestone/special/mogmog-collection/202603/lba1j4i815&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
{{tomestone|irraphorism}} &#039;&#039;&#039;Irregular Tomestones of Aphorism&#039;&#039;&#039; will be awarded upon completion of specific activities. These include certain PvE and PvP combat [[duties]], [[GATE]]s, and [[Ocean Fishing]], among other activities. The list of available duties is viewable in the &#039;&#039;&#039;{{item icon|Mogpendium}}&#039;&#039;&#039;, which can be accessed from the main menu (Duty &amp;gt; Collection).&lt;br /&gt;
&lt;br /&gt;
*[[File:Extreme caution icon1.png|link=|20px]] &#039;&#039;&#039;Important:&#039;&#039;&#039; If this is your first time participating in a Mogpendium event, you will need to talk to an [[Itinerant Moogle]] to receive the Mogpendium and be able to earn irregular tomestones.&lt;br /&gt;
&lt;br /&gt;
There are four types of objectives in the Mogpendium:&lt;br /&gt;
*&#039;&#039;&#039;Standard Objectives:&#039;&#039;&#039; Can be completed repeatedly, similar to objectives in prior events. Duties associated with this event will feature a moogle icon in the [[Duty Finder]].&lt;br /&gt;
*&#039;&#039;&#039;Weekly Objectives:&#039;&#039;&#039; One random standard objective (with some exceptions) will be assigned as a weekly objective. Note that it is possible to be assigned a duty objective that you have not unlocked.&lt;br /&gt;
*&#039;&#039;&#039;Minimog Challenges:&#039;&#039;&#039; Two various objectives will be assigned as a weekly minimog challenge. Completing either one of the two will reward bonus irregular tomestones. You will not receive an additional bonus for completing both.&lt;br /&gt;
*&#039;&#039;&#039;Ultimog Challenges:&#039;&#039;&#039; These objectives can be completed once for the event period, resulting in a large bonus of irregular tomestones.&lt;br /&gt;
&lt;br /&gt;
Weekly objectives are randomly assigned per player, while Minimog and Ultimog Challenges are shared.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*{{tomestone|irraphorism}} Irregular Tomestones will not be awarded when using adventurer squadrons, Duty Support system, or Trust system.&lt;br /&gt;
*Irregular tomestone rewards are only available to unrestricted parties if the &amp;quot;Level Sync&amp;quot; option is applied.&lt;br /&gt;
*Rewards for standard objectives will be claimed automatically upon duty completion. Rewards for weekly objectives, minimog challenges, and ultimog challenges must be manually claimed from the Mogpendium.&lt;br /&gt;
*Mogpendium rewards cannot be claimed after the release of [[patch 7.55]].&lt;br /&gt;
&lt;br /&gt;
==Standard/Weekly Objectives==&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Duty&lt;br /&gt;
! Duty Type&lt;br /&gt;
! Level&lt;br /&gt;
! Tomestones&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Haukke Manor (Hard)}} || [[Dungeon]] || 50 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Lost City of Amdapor}} || [[Dungeon]] || 50 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Castrum Meridianum}} || [[Dungeon]] || 50 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Praetorium}} || [[Dungeon]] || 50 || {{tomestone|irraphorism|7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Neverreap}} || [[Dungeon]] || 60 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Sohm Al (Hard)}} || [[Dungeon]] || 60 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Temple of the Fist}} || [[Dungeon]] || 70 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Hells&#039; Lid}} || [[Dungeon]] || 70 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Twinning}} || [[Dungeon]] || 80 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Akadaemia Anyder}} || [[Dungeon]] || 80 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Smileton}} || [[Dungeon]] || 90 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Stigma Dreamscape}} || [[Dungeon]] || 90 || {{tomestone|irraphorism|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Royal City of Rabanastre}} || [[Alliance Raid]] || 70 || {{tomestone|irraphorism|7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Ridorana Lighthouse}} || [[Alliance Raid]] || 70 || {{tomestone|irraphorism|8}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Orbonne Monastery}} || [[Alliance Raid]] || 70 || {{tomestone|irraphorism|9}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Fist of the Father}} || [[Raid]] || 60 || {{tomestone|irraphorism|1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Cuff of the Father}} || [[Raid]] || 60 || {{tomestone|irraphorism|1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Arm of the Father}} || [[Raid]] || 60 || {{tomestone|irraphorism|1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Burden of the Father}} || [[Raid]] || 60 || {{tomestone|irraphorism|1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Fist of the Son}} || [[Raid]] || 60 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Cuff of the Son}} || [[Raid]] || 60 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Arm of the Son}} || [[Raid]] || 60 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Burden of the Son}} || [[Raid]] || 60 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Eyes of the Creator}} || [[Raid]] || 60 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Breath of the Creator}} || [[Raid]] || 60 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Heart of the Creator}} || [[Raid]] || 60 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Alexander - The Soul of the Creator}} || [[Raid]] || 60 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Porta Decumana}} || [[Trial]] || 50 || {{tomestone|irraphorism|3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Containment Bay S1T7}} || [[Trial]] || 60 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Containment Bay P1T6}} || [[Trial]] || 60 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Containment Bay Z1T9}} || [[Trial]] || 60 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Kugane Ohashi}} || [[Trial]] || 70 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Cinder Drift}} || [[Trial]] || 80 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Castrum Marinum}} || [[Trial]] || 80 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Cloud Deck}} || [[Trial]] || 80 || {{tomestone|irraphorism|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Borderland Ruins (Secure)}} || [[PvP]] || 30 || {{tomestone|irraphorism|3}} or {{tomestone|irraphorism|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot;&amp;gt;PvP duties will reward 5 tomestones if the player&#039;s team wins or the match ends in a draw, or 3 tomestones if they lose.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Seal Rock (Seize)}} || [[PvP]] || 30 || {{tomestone|irraphorism|3}} or {{tomestone|irraphorism|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Fields of Glory (Shatter)}} || [[PvP]] || 30 || {{tomestone|irraphorism|3}} or {{tomestone|irraphorism|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Onsal Hakair (Danshig Naadam)}} || [[PvP]] || 30 || {{tomestone|irraphorism|3}} or {{tomestone|irraphorism|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Worqor Chirteh (Triumph)}} || [[PvP]] || 30 || {{tomestone|irraphorism|3}} or {{tomestone|irraphorism|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Hidden Gorge}} || [[PvP]] || 30 || {{tomestone|irraphorism|3}} or {{tomestone|irraphorism|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Cliffhanger}} || [[GATE]] || 1 || {{tomestone|irraphorism|1}} or {{tomestone|irraphorism|3}} &amp;lt;ref name=&amp;quot;cliffhanger&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irraphorism|1}} for 100 MGP and {{tomestone|irraphorism|3}} for 3000 MGP.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Air Force One}} || [[GATE]] || 1 || {{tomestone|irraphorism|1 - 4}} &amp;lt;ref name=&amp;quot;airforce&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irraphorism|1}} for 0 MGP, {{tomestone|irraphorism|3}} for 1500 MGP, and {{tomestone|irraphorism|4}} for 4000 MGP. &amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Leap of Faith}} || [[GATE]] || 1 || {{tomestone|irraphorism|1 - 4}} &amp;lt;ref name=&amp;quot;leap&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irraphorism|1}} for 0 MGP, {{tomestone|irraphorism|3}} for 2000 MGP, and {{tomestone|irraphorism|4}} for 4000 MGP. &amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|Any Way the Wind Blows}} || [[GATE]] || 1 || {{tomestone|irraphorism|1 - 8}} &amp;lt;ref name=&amp;quot;wind&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irraphorism|1}} for 0 MGP, {{tomestone|irraphorism|3}} for 1600 MGP, and {{tomestone|irraphorism|8}} for 7500 MGP.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{i|The Slice Is Right}} || [[GATE]] || 1 || {{tomestone|irraphorism|1 - 10}} &amp;lt;ref name=&amp;quot;gate&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irraphorism|1}} for 0 MGP, {{tomestone|irraphorism|5}} for 5750 MGP, {{tomestone|irraphorism|10}} for 12000 MGP.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ocean Fishing]] (at least 2,000 points) || [[Gathering Forays|Gathering Foray]] || 1 || {{tomestone|irraphorism|5 - 10}} &amp;lt;ref name=&amp;quot;fishing&amp;quot;&amp;gt;Tomestones earned depend on the player&#039;s score: {{tomestone|irraphorism|5}} for 2,000 - 4,999 points, {{tomestone|irraphorism|8}} for 5,000 - 7,999 points, {{tomestone|irraphorism|10}} for 8,000 or more points.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One random dungeon, raid, trial, or PvP objective above (excluding Hidden Gorge) will be selected as a &#039;&#039;&#039;weekly objective&#039;&#039;&#039;. Completing the weekly objective will reward 20 {{tomestone|irraphorism}} which needs to be manually claimed from the {{i|Mogpendium}}.&lt;br /&gt;
&lt;br /&gt;
==Minimog Challenges==&lt;br /&gt;
Two objectives are offered per week. Completing &#039;&#039;either&#039;&#039; will reward &#039;&#039;&#039;10&#039;&#039;&#039; {{tomestone|irraphorism}} to be manually claimed from the Mogpendium. Completing both will not yield any extra reward.&lt;br /&gt;
&lt;br /&gt;
===Week 1 (March 31 - April 6)===&lt;br /&gt;
*[[File:Fates icon1.png|26px|link=]] Complete 5 [[FATE]]s in [[Lakeland FATEs|Lakeland]] or [[Kholusia FATEs|Kholusia]].&lt;br /&gt;
** These are Shadowbringers zones, and thus require a certain amount of story progress to access.&lt;br /&gt;
*Play 1 match of [[Doman Mahjong|Doman mahjong]] with other players.&lt;br /&gt;
**NPC matches will not be counted.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Week 2 (April 7 - 13)===&lt;br /&gt;
*Collect 3 seals for {{i|Wondrous Tails}}.&lt;br /&gt;
*Complete 5 [[Grand Company Supply and Provisioning Missions|Grand Company supply and provisioning missions]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Week 3 (April 14 - 20)===&lt;br /&gt;
*Complete 1 critical encounter on {{i|the Occult Crescent: South Horn}}.&lt;br /&gt;
*Complete any {{i|Custom Deliveries|custom delivery}} 6 times.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Week 4 (April 21 - 27)===&lt;br /&gt;
*Complete any set of 10 floors in {{i|Pilgrim&#039;s Traverse}}&lt;br /&gt;
*Win a game of [[Triple Triad]] against [[Marcechamp]] in [[The Dravanian Forelands]] {{coords|31.9, 22.9}} (requires level 52 MSQ {{i|Gifts for the Outcasts}}).&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Ultimog Challenge==&lt;br /&gt;
[[File:Mogpendium treasure hunt.png|300px|right]]&lt;br /&gt;
Enter a {{i|Treasure Dungeon|treasure dungeon}} via a teleportation portal 5 times. Completion will reward 50 {{tomestone|irraphorism}} which need to be manually claimed from the Mogpendium.&lt;br /&gt;
*Treasure hunts abandoned midway through will not count toward the total.&lt;br /&gt;
*You do not actually need to complete the dungeon, just enter it and progress until you either complete it or are kicked out.&lt;br /&gt;
&lt;br /&gt;
==Item Exchange==&lt;br /&gt;
Exchange Irregular Tomestones of Aphorism with an [[Itinerant Moogle|itinerant moogle]] for various items.&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
*Irregular Tomestones of Aphorism can only be obtained during the event period.&lt;br /&gt;
*Item exchanges will be available until the release of Patch 8.0.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Itinerant Moogle Locations&#039;&#039;&#039;&lt;br /&gt;
*[[Limsa Lominsa Lower Decks]] {{coords|9.4, 11.6}}&lt;br /&gt;
*[[New Gridania]] {{coords|12.4, 12.1}}&lt;br /&gt;
*[[Ul&#039;dah - Steps of Nald]] {{coords|9.6, 9.1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Itinerant Moogle Limsa Lominsa Lower Decks.jpg|Limsa Lominsa location&lt;br /&gt;
Itinerant Moogle New Gridania.jpg|New Gridania location&lt;br /&gt;
Itinerant Moogle Ul&#039;dah - Steps of Nald.jpg|Ul&#039;dah location&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Cost&lt;br /&gt;
! Original Source&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Miner&#039;s Earring}}&#039;&#039;&#039; || {{tomestone|irraphorism|100}} || Exclusive to this event&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Fat Cat Parasol}}&#039;&#039;&#039; || {{tomestone|irraphorism|50}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Emerald Gwiber Trumpet}} || {{tomestone|irraphorism|50}} || Random drop from {{i|Castrum Marinum (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Ixion Clarion}} || {{tomestone|irraphorism|50}} || Exchanged for {{i|Ixion Horn|qty=12}} from {{i|A Horse Outside}} (2 clears with gold rank)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Modern Aesthetics - Styled for Hire}} || {{tomestone|irraphorism|50}} || {{wolf mark|18000}} [[Wolf Mark]]s&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Ballroom Etiquette - Fear and Loathing}} || {{tomestone|irraphorism|50}} || {{Centurio seal|3000}} [[Centurio Seals]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Blood on the Wind Orchestrion Roll}} || {{tomestone|irraphorism|50}} || {{Bozjan cluster|25}} [[Bozjan Cluster]]s&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Ironfrog Ambler}} || {{tomestone|irraphorism|30}} || {{item icon|Formidable Cog|qty=6}} from {{i|A Finale Most Formidable}} (1 clear with gold rank)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Craftsman&#039;s Coverall Top}} || {{tomestone|irraphorism|30}} || {{Skybuilders scrip|2200}} [[Skybuilders&#039; Scrip]]s&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Craftsman&#039;s Singlet}} || {{tomestone|irraphorism|30}} || {{Skybuilders scrip|2200}} [[Skybuilders&#039; Scrip]]s&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Craftsman&#039;s Coverall Bottoms}} || {{tomestone|irraphorism|30}} || {{Skybuilders scrip|2000}} [[Skybuilders&#039; Scrip]]s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|MGP Platinum Card}}&#039;&#039; || {{tomestone|irraphorism|30}} || Obtainable from {{i|Wondrous Tails}}&#039;s 2 line and 3 line rewards&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Bomb Palanquin Horn}} || {{tomestone|irraphorism|30}} || Purchased from [[Kobold Vendor]] after reaching {{reputation|kobold|trusted}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Direwolf Whistle}} || {{tomestone|irraphorism|30}} || Purchased from [[Ixali Vendor]] after reaching {{reputation|ixal|sworn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Lunar Kamuy Fife}} || {{tomestone|irraphorism|30}} || Random drop from {{i|The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain}} and purchasable for {{i|Lunar Totem|Lunar Totems|qty=99}} &lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Euphonious Kamuy Fife}} || {{tomestone|irraphorism|30}} || Random drop from {{i|Hells&#039; Kier (Extreme)}} and purchasable for {{i|Suzaku Totem|Suzaku Totems|qty=99}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Amaurotine Spire Chandelier}} || {{tomestone|irraphorism|20}} || Crafted (level 90)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Ornamental Crystal Array}} || {{tomestone|irraphorism|20}} || Crafted (level 90)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Sweetfish Skewers}} || {{tomestone|irraphorism|20}} || Crafted (level 90)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Raised Wooden Deck}} || {{tomestone|irraphorism|20}} || Crafted (level 90)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Mummer&#039;s Shelf}} || {{tomestone|irraphorism|20}} || Purchased from [[Kasumi]] for {{gil|8800}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Wind-up Ixal}} || {{tomestone|irraphorism|15}} || Purchased from [[Ixali Vendor]] after reaching {{reputation|ixal|sworn}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|Magic Bucket}}&#039;&#039;|| {{tomestone|irraphorism|15}} || [[Fishing]] at [[Fishing Log: South Banepool]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Heirloom Jacket of Fending}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Matoya&#039;s Relict}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Heirloom Jacket of Maiming}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Matoya&#039;s Relict}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Heirloom Jacket of Striking}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Matoya&#039;s Relict}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Heirloom Jacket of Scouting}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Matoya&#039;s Relict}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Heirloom Jacket of Aiming}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Matoya&#039;s Relict}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Heirloom Tunic of Casting}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Matoya&#039;s Relict}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Heirloom Tunic of Healing}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Matoya&#039;s Relict}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Paglth&#039;an Jacket of Fending}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Paglth&#039;an}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Paglth&#039;an Jacket of Maiming}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Paglth&#039;an}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Paglth&#039;an Chestpiece of Striking}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Paglth&#039;an}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Paglth&#039;an Chestpiece of Scouting}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Paglth&#039;an}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Paglth&#039;an Chestpiece of Aiming}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Paglth&#039;an}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Paglth&#039;an Chestwrap of Casting}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Paglth&#039;an}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Paglth&#039;an Chestwrap of Healing}} || {{tomestone|irraphorism|15}} || Random drop from {{i|Paglth&#039;an}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Seemingly Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irraphorism|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Ostensibly Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irraphorism|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Potentially Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irraphorism|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Conceivably Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irraphorism|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Middle La Noscea Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot;&amp;gt; -Will become available for exchange once you have completed the main scenario quest {{i|The Ultimate Weapon}}&amp;lt;/ref&amp;gt; || {{tomestone|irraphorism|10}} || [[Hunt Billmaster]], {{Allied seal|250}} [[Allied Seal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Lower La Noscea Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot; /&amp;gt; || {{tomestone|irraphorism|10}} || [[Hunt Billmaster]], {{Allied seal|250}} [[Allied Seal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Eastern La Noscea Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot; /&amp;gt; || {{tomestone|irraphorism|10}} || [[Hunt Billmaster]], {{Allied seal|250}} [[Allied Seal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Western La Noscea Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot; /&amp;gt; || {{tomestone|irraphorism|10}} || [[Hunt Billmaster]], {{Allied seal|250}} [[Allied Seal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Upper La Noscea Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot; /&amp;gt; || {{tomestone|irraphorism|10}} || [[Hunt Billmaster]], {{Allied seal|250}} [[Allied Seal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Outer La Noscea Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot; /&amp;gt; || {{tomestone|irraphorism|10}} || [[Hunt Billmaster]], {{Allied seal|250}} [[Allied Seal]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Namazu Card}} &amp;lt;ref name=&amp;quot;criminal phrenology&amp;quot;&amp;gt; -Will become available for exchange once you have completed the quest {{i|Criminal Phrenology}}&amp;lt;/ref&amp;gt; || {{tomestone|irraphorism|10}} || Random drop from beating [[Gyoei]] in [[Triple Triad]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Kojin Card}} &amp;lt;ref name=&amp;quot;our most venerated ancestor&amp;quot;&amp;gt; -Will become available for exchange once you have completed the quest {{i|Our Most Venerated Ancestor}}&amp;lt;/ref&amp;gt; || {{tomestone|irraphorism|10}} || Random drop from beating [[Tsuzura]] in [[Triple Triad]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Mist Dragon Card}} &amp;lt;ref name=&amp;quot;feel the burn&amp;quot;&amp;gt; -Will become available for exchange once you have completed the main scenario quest {{i|Feel the Burn}}&amp;lt;/ref&amp;gt; || {{tomestone|irraphorism|7}} || Random drop from final boss of {{i|The Burn}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Tioman Card}} &amp;lt;ref name=&amp;quot;mourn in passing&amp;quot;&amp;gt; -Will become available for exchange once you have completed the main scenario quest {{i|Mourn in Passing}}&amp;lt;/ref&amp;gt; || {{tomestone|irraphorism|7}} || Random drop from final boss of {{i|Sohm Al}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Diamond Weapon Card}} &amp;lt;ref name=&amp;quot;duty in the sky with diamond&amp;quot;&amp;gt; -Will become available for exchange once you have completed the quest {{i|Duty in the Sky with Diamond}}&amp;lt;/ref&amp;gt; || {{tomestone|irraphorism|7}} || Random drop from {{i|The Cloud Deck}} or {{i|The Cloud Deck (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Wind-up Succubus}} || {{tomestone|irraphorism|7}} || {{Allied seal|500}} [[Allied Seal]]s&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Hopl&#039;s Dropple Orchestrion Roll}} || {{tomestone|irraphorism|7}} || Purchased from [[Yuqurl Manl]] after reaching {{reputation|qitari|honored}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Abigail Barding}} || {{tomestone|irraphorism|5}} || Random drop from {{i|Silver-trimmed Sack}} or {{i|Gold-trimmed Sack}} from {{i|Palace of the Dead}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Magicked Prism (Job Mastery)}}&#039;&#039;&#039; x10 || {{tomestone|irraphorism|1}} || Purchasable every [[Moogle Treasure Trove]] event&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
* Items in &#039;&#039;&#039;bold&#039;&#039;&#039; text can no longer be acquired from their original source, or are exclusive to this event.&lt;br /&gt;
* Items in &#039;&#039;italics&#039;&#039; have a low drop rate, require lots of grinding, require performing a difficult task, are expensive, or are otherwise difficult to acquire outside this event.&lt;br /&gt;
&lt;br /&gt;
==Farming Irregular Tomestones of Aphorism==&lt;br /&gt;
*Make sure to complete the weekly objective, weekly Minimog challenge, and Ultimog challenge for bonus tomestones.&lt;br /&gt;
*[[GATE]]s appear every 20 minutes and provide a consistent source of tomestones.&lt;br /&gt;
*An average {{i|Hidden Gorge}} match takes around 10 to 13 minutes to complete and provides 3 to 5 tomestones.&lt;br /&gt;
** Hidden Gorge matches also happen more often during this event, which is useful for players working on the [[Rival_Wings_Achievements|associated achievements]].&lt;br /&gt;
**During this event, {{item icon|Modern Aesthetics - Styled for Hire}} is available for {{tomestone|irraphorism|50}} tomestones, but is normally available for 18,000 {{wolf mark}}Wolf Marks. Hidden Gorge matches award 500 or 1000 {{wolf mark}}Wolf Marks, and also grant {{i|Challenge Log}} credit: up to an additional 2,000 {{wolf mark}}Wolf Marks from &amp;quot;Prepare to Dice&amp;quot; and &amp;quot;Luck Be a Lady Tonight&amp;quot;. &lt;br /&gt;
::Because of this, players can simply farm Hidden Gorge to earn the {{wolf mark}}Wolf Marks needed, allowing them to buy {{item icon|Modern Aesthetics - Styled for Hire}} without spending tomestones.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In recent years, demand from collectors and historians has led to a surge of adventurers seeking tomestones, those mysterious relics of the Allagan Empire made to record and keep its secrets. Some small number of the artifacts, unique for the peculiar sort of knowledge contained within, have piqued the interest of the eccentric─in particular, itinerant moogles, who come bearing rare goods of their own to exchange for these &amp;quot;irregular&amp;quot; tomestones.&amp;lt;ref&amp;gt;[https://na.finalfantasyxiv.com/lodestone/special/mogmog-collection/202603/lba1j4i815 Irregular tomestone lore]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [[File:FFXIV Collect Logo.png|30px]] [https://ffxivcollect.com/tomestones Track rewards via FFXIV Collect]&lt;br /&gt;
{{Event nav}}&lt;/div&gt;</summary>
		<author><name>Dr.Teatime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moogle_Treasure_Trove:_The_Hunt_for_Revelation&amp;diff=1138960</id>
		<title>Moogle Treasure Trove: The Hunt for Revelation</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Moogle_Treasure_Trove:_The_Hunt_for_Revelation&amp;diff=1138960"/>
		<updated>2025-11-23T10:27:47Z</updated>

		<summary type="html">&lt;p&gt;Dr.Teatime: Updated text to reflect that the bug&amp;#039;s been fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eventspecial infobox&lt;br /&gt;
| name = Moogle Treasure Trove: The Hunt for Revelation&lt;br /&gt;
| image = The_Hunt_for_Revelation_Banner_Art.png&lt;br /&gt;
| description = It gives us great pleasure to announce the return of the Moogle Treasure Trove starting Tuesday, November 18, 2025!&lt;br /&gt;
&lt;br /&gt;
Collect irregular tomestones of revelation by completing specific duties and exchange them with itinerant moogles for a host of treasures including accessories and mounts. Seek out those tomestones and reap the rewards!&lt;br /&gt;
&lt;br /&gt;
New to these exclusive offerings is the buuz earring! Don&#039;t miss out on this chance to dangle deliciousness from your ear.&lt;br /&gt;
&lt;br /&gt;
| eventstart = November 18, 2025&lt;br /&gt;
| eventfinish = December 15, 2025&lt;br /&gt;
| eventpage = https://na.finalfantasyxiv.com/lodestone/special/mogmog-collection/202511/a0fymw99rl&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
{{tomestone|irrrevelation}} &#039;&#039;&#039;Irregular Tomestones of Revelation&#039;&#039;&#039; will be awarded upon completion of specific activities. These include certain PvE and PvP combat [[duties]], [[GATE]]s, and [[Ocean Fishing]], among other activities. The list of available duties is viewable in the &#039;&#039;&#039;{{item icon|Mogpendium}}&#039;&#039;&#039;, which can be accessed from the main menu (Duty &amp;gt; Collection).&lt;br /&gt;
&lt;br /&gt;
*[[File:Extreme caution icon1.png|link=|20px]] &#039;&#039;&#039;Important:&#039;&#039;&#039; If this is your first time participating in a Mogpendium event, you will need to talk to an [[Itinerant Moogle]] to receive the Mogpendium and be able to earn irregular tomestones.&lt;br /&gt;
&lt;br /&gt;
There are four types of objectives in the Mogpendium:&lt;br /&gt;
*&#039;&#039;&#039;Standard Objectives:&#039;&#039;&#039; Can be completed repeatedly, similar to objectives in prior events. Duties associated with this event will feature a moogle icon in the [[Duty Finder]].&lt;br /&gt;
*&#039;&#039;&#039;Weekly Objectives:&#039;&#039;&#039; One random standard objective (with some exceptions) will be assigned as a weekly objective. Note that it is possible to be assigned a duty objective that you have not unlocked.&lt;br /&gt;
*&#039;&#039;&#039;Minimog Challenges:&#039;&#039;&#039; Two various objectives will be assigned as a weekly minimog challenge. Completing either one of the two will reward bonus irregular tomestones. You will not receive an additional bonus for completing both.&lt;br /&gt;
*&#039;&#039;&#039;Ultimog Challenges:&#039;&#039;&#039; These objectives can be completed once for the event period, resulting in a large bonus of irregular tomestones.&lt;br /&gt;
&lt;br /&gt;
Weekly objectives are randomly assigned per player, while Minimog and Ultimog Challenges are shared.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*{{tomestone|irrrevelation}} Irregular Tomestones will not be awarded when using adventurer squadrons, Duty Support system, or Trust system.&lt;br /&gt;
*Irregular tomestone rewards are only available to unrestricted parties if the &amp;quot;Level Sync&amp;quot; option is applied.&lt;br /&gt;
*Rewards for standard objectives will be claimed automatically upon duty completion. Rewards for weekly objectives, minimog challenges, and ultimog challenges must be manually claimed from the Mogpendium.&lt;br /&gt;
*Mogpendium rewards cannot be claimed after the release of [[patch 7.4|patch 7.45]].&lt;br /&gt;
&lt;br /&gt;
==List of objectives==&lt;br /&gt;
===Standard/Weekly Objectives===&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Duty&lt;br /&gt;
! Duty Type&lt;br /&gt;
! Level&lt;br /&gt;
! Tomestones&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|Dzemael Darkhold}} || [[Dungeon]] || 44 || {{tomestone|irrrevelation|3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|The Aurum Vale}} || [[Dungeon]] || 47 || {{tomestone|irrrevelation|3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|Pharos Sirius}} || [[Dungeon]] || 50 || {{tomestone|irrrevelation|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|Copperbell Mines (Hard)}} || [[Dungeon]] || 50 || {{tomestone|irrrevelation|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|Castrum Meridianum}} || [[Dungeon]] || 50 || {{tomestone|irrrevelation|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|The Praetorium}} || [[Dungeon]] || 50 || {{tomestone|irrrevelation|7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|Hullbreaker Isle (Hard)}} || [[Dungeon]] || 60 || {{tomestone|irrrevelation|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|The Great Gubal Library (Hard)}} || [[Dungeon]] || 60 || {{tomestone|irrrevelation|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|The Aetherochemical Research Facility}} || [[Dungeon]] || 60 || {{tomestone|irrrevelation|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|Ala Mhigo (Duty)}} || [[Dungeon]] || 70 || {{tomestone|irrrevelation|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|Amaurot}} || [[Dungeon]] || 80 || {{tomestone|irrrevelation|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|dungeon|The Dead Ends}} || [[Dungeon]] || 90 || {{tomestone|irrrevelation|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|The Void Ark}} || [[Alliance Raid]] || 60 || {{tomestone|irrrevelation|4}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|The Weeping City of Mhach}} || [[Alliance Raid]] || 60 || {{tomestone|irrrevelation|5}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Dun Scaith}} || [[Alliance Raid]] || 60 || {{tomestone|irrrevelation|7}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Deltascape V1.0}} || [[Raid]] || 70 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Deltascape V2.0}} || [[Raid]] || 70 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Deltascape V3.0}} || [[Raid]] || 70 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Deltascape V4.0}} || [[Raid]] || 70 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Sigmascape V1.0}} || [[Raid]] || 70 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Sigmascape V2.0}} || [[Raid]] || 70 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Sigmascape V3.0}} || [[Raid]] || 70 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Sigmascape V4.0}} || [[Raid]] || 70 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Alphascape V1.0}} || [[Raid]] || 70 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Alphascape V2.0}} || [[Raid]] || 70 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Alphascape V3.0}} || [[Raid]] || 70 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|raid|Alphascape V4.0}} || [[Raid]] || 70 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|The Porta Decumana}} || [[Trial]] || 50 || {{tomestone|irrrevelation|3}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|The Singularity Reactor}} || [[Trial]] || 60 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|The Final Steps of Faith}} || [[Trial]] || 60 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|The Dying Gasp}} || [[Trial]] || 80 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|The Seat of Sacrifice}} || [[Trial]] || 80 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|The Final Day}} || [[Trial]] || 90 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|Storm&#039;s Crown}} || [[Trial]] || 90 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|Mount Ordeals}} || [[Trial]] || 90 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|The Voidcast Dais}} || [[Trial]] || 90 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|trial|The Abyssal Fracture}} || [[Trial]] || 90 || {{tomestone|irrrevelation|2}}&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|pvp|The Borderland Ruins (Secure)}} || [[PvP]] || 30 || {{tomestone|irrrevelation|3}} or {{tomestone|irrrevelation|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot;&amp;gt;PvP duties will reward 5 tomestones if the player&#039;s team wins or the match ends in a draw, or 3 tomestones if they lose.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|pvp|Seal Rock (Seize)}} || [[PvP]] || 30 || {{tomestone|irrrevelation|3}} or {{tomestone|irrrevelation|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot;/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|pvp|The Fields of Glory (Shatter)}} || [[PvP]] || 30 || {{tomestone|irrrevelation|3}} or {{tomestone|irrrevelation|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|pvp|Onsal Hakair (Danshig Naadam)}} || [[PvP]] || 30 || {{tomestone|irrrevelation|3}} or {{tomestone|irrrevelation|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|pvp|Hidden Gorge}} || [[PvP]] || 30 || {{tomestone|irrrevelation|3}} or {{tomestone|irrrevelation|5}} &amp;lt;ref name=&amp;quot;pvp&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|gate|Cliffhanger}} || [[GATE]] || 1 || {{tomestone|irrrevelation|1}} or {{tomestone|irrrevelation|3}} &amp;lt;ref name=&amp;quot;cliffhanger&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irrrevelation|1}} for 100 MGP and {{tomestone|irrrevelation|3}} for 3000 MGP.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|gate|Air Force One}} || [[GATE]] || 1 || {{tomestone|irrrevelation|1 - 4}} &amp;lt;ref name=&amp;quot;airforce&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irrrevelation|1}} for 0 MGP, {{tomestone|irrrevelation|3}} for 1500 MGP, and {{tomestone|irrrevelation|4}} for 4000 MGP. &amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|gate|Leap of Faith}} || [[GATE]] || 1 || {{tomestone|irrrevelation|1 - 4}} &amp;lt;ref name=&amp;quot;leap&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irrrevelation|1}} for 0 MGP, {{tomestone|irrrevelation|3}} for 2000 MGP, and {{tomestone|irrrevelation|4}} for 4000 MGP. &amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|gate|Any Way the Wind Blows}} || [[GATE]] || 1 || {{tomestone|irrrevelation|1 - 8}} &amp;lt;ref name=&amp;quot;wind&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irrrevelation|1}} for 0 MGP, {{tomestone|irrrevelation|3}} for 1600 MGP, and {{tomestone|irrrevelation|8}} for 7500 MGP.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{questlink|gate|The Slice Is Right}} || [[GATE]] || 1 || {{tomestone|irrrevelation|1 - 10}} &amp;lt;ref name=&amp;quot;gate&amp;quot;&amp;gt;Tomestones earned depend on the MGP the player earns from the GATE. {{tomestone|irrrevelation|1}} for 0 MGP, {{tomestone|irrrevelation|5}} for 5750 MGP, {{tomestone|irrrevelation|10}} for 12000 MGP.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Ocean Fishing]] (at least 2,000 points) || [[Gathering Forays|Gathering Foray]] || 1 || {{tomestone|irrrevelation|5 - 10}} &amp;lt;ref name=&amp;quot;fishing&amp;quot;&amp;gt;Tomestones earned depend on the player&#039;s score: {{tomestone|irrrevelation|5}} for 2,000 - 4,999 points, {{tomestone|irrrevelation|8}} for 5,000 - 7,999 points, {{tomestone|irrrevelation|10}} for 8,000 or more points.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One random dungeon, raid, trial, or PvP objective above (excluding Hidden Gorge) will be selected as a &#039;&#039;&#039;weekly objective&#039;&#039;&#039;. Completing the weekly objective will reward 20 {{tomestone|irrrevelation}} which needs to be manually claimed from the Mogpendium.&lt;br /&gt;
&lt;br /&gt;
===Minimog Challenges===&lt;br /&gt;
Two objectives are offered per week. Completing &#039;&#039;either&#039;&#039; will reward 10 {{tomestone|irrrevelation}} to be manually claimed from the Mogpendium. Completing both will not yield any extra reward.&lt;br /&gt;
&lt;br /&gt;
====Week 1 (November 18 - November 24)====&lt;br /&gt;
[[File:Minimog 1.jpg|300px|right|thumb|FATE theme]]&lt;br /&gt;
*[[File:Fates icon1.png|26px|link=]] Complete 5 [[FATE]]s in [[Garlemald]] or [[Mare Lamentorum]].&lt;br /&gt;
** These are Endwalker zones, and thus require a certain amount of story progress to access.&lt;br /&gt;
*[[File:Gold saucer icon1.png|26px|link=]] Participate in 3 [[Chocobo Racing|chocobo races]].&lt;br /&gt;
**[https://na.finalfantasyxiv.com/lodestone/news/detail/e164bf71fbd7f049b91bed6d5113bd5f6f3bf5dd Due to a bug], progression of this objective was initially only given to a single participant in a chocobo race, seemingly the participant who placed highest.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Week 2 (November 25 - December 1)====&lt;br /&gt;
[[File:Minimog 4.jpg|300px|right|thumb|Triple Triad theme]]&lt;br /&gt;
*Complete a match of {{questlink|pvp|Crystalline Conflict}}.&lt;br /&gt;
*Win a game of [[Triple Triad]] against [[Wawalago]] in [[Limsa Lominsa Lower Decks]] {{coords|8.1, 15.2}}.&lt;br /&gt;
**Wawalago is located southeast of the [[Fishermen&#039;s Guild]] aetheryte. ([[:File:Wawalago location.png|map link]])&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Week 3 (December 2 - December 8)====&lt;br /&gt;
[[File:Minimog 2.jpg|300px|right|thumb|Fishing theme]]&lt;br /&gt;
*Collect 3 [[Wondrous Tails]] stamps.&lt;br /&gt;
*Catch a {{item icon|Dream Goby}} (level 50★★).&lt;br /&gt;
**You must actually catch one and cannot purchase it from the Market Board.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Week 4 (December 9 - December 15)====&lt;br /&gt;
[[File:Minimog 3.jpg|300px|right|thumb|Hunt marks theme]]&lt;br /&gt;
[[File:Minimog 5.jpg|300px|right|thumb|Treasure Hunt theme]]&lt;br /&gt;
*Complete an [[Elite Marks#Stormblood|elite Veteran Clan mark bill]].&lt;br /&gt;
**This specifically refers to a Rank B elite mark in &#039;&#039;Stormblood&#039;&#039; areas. To unlock these mark bills, players will need to finish the Veteran [[Clan Hunt]] quests through {{quest icon|Elite Veteran Clan Hunt}}.&lt;br /&gt;
**Prerequisites for this quest involve attaining Second Lieutenant in their [[Grand Company]] (to unlock the Hunt quests, starting with [[File:Feature_Quest_icon.png|22px]] [[Let the Hunt Begin]]), having a Disciple of War or Magic at level 70+, and having access to [[Kugane]].&lt;br /&gt;
*Decipher a [[Treasure Maps|timeworn map]] and collect the treasure.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ultimog Challenge===&lt;br /&gt;
[[File:Mount_rokkon.png|300px|right|thumb|Mount Rokkon]]&lt;br /&gt;
*Complete {{questlink|vdungeon|Mount Rokkon}} 6 times. Rewards 70 {{tomestone|irrrevelation}} to be manually claimed from the Mogpendium.&lt;br /&gt;
**Players can unlock Mount Rokkon through {{quest icon|Mononoke Aware}} (after completing {{quest icon|Endwalker (Quest)}}).&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Item Exchange==&lt;br /&gt;
Exchange Irregular Tomestones of Revelation with an [[Itinerant Moogle|itinerant moogle]] for various items.&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
*Irregular Tomestones of Revelation can only be obtained during the event period.&lt;br /&gt;
*Item exchanges will be available until the release of [[Patch 7.5]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Itinerant Moogle Locations&#039;&#039;&#039;&lt;br /&gt;
*[[Limsa Lominsa Lower Decks]] {{coords|9.4, 11.6}}&lt;br /&gt;
*[[New Gridania]] {{coords|12.4, 12.1}}&lt;br /&gt;
*[[Ul&#039;dah - Steps of Nald]] {{coords|9.6, 9.1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Cost&lt;br /&gt;
! Original Source&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Buuz Earring}}&#039;&#039;&#039; || {{tomestone|irrrevelation|100}} || Exclusive to this event&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Porxie Earrings}}&#039;&#039;&#039; || {{tomestone|irrrevelation|50}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Gwiber of Light Trumpet}} || {{tomestone|irrrevelation|50}} || Random drop from {{questlink|trial|The Seat of Sacrifice (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Ballroom Etiquette - Excessive Petticoats}} || {{tomestone|irrrevelation|50}} || 10 {{item icon|Empyrean Potsherd|Empyrean Potsherds}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|Modern Aesthetics - Fashionably Feathered}}&#039;&#039; || {{tomestone|irrrevelation|50}} || {{wolf mark|18000}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Don&#039;t Be Afraid Orchestrion Roll}} || {{tomestone|irrrevelation|50}} || Random drop from {{questlink|raid|Eden&#039;s Promise: Litany}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Tinker&#039;s Bell}} || {{tomestone|irrrevelation|30}} || 6 {{item icon|Archaeotania&#039;s Horn}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|Red Mage Barding}}&#039;&#039; || {{tomestone|irrrevelation|30}} || Random drop from {{item icon|Anemos Lockbox}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Parasol}} || {{tomestone|irrrevelation|30}} || 1,800 {{item icon|Skybuilders&#039; Scrip}} or random drop from {{item icon|Fête Present}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Crescent Moon Nightgown}} || {{tomestone|irrrevelation|30}} || Crafted (level 50 ★★)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Crescent Moon Bottoms}} || {{tomestone|irrrevelation|30}} || Crafted (level 50 ★★)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|MGP Platinum Card}}&#039;&#039; || {{tomestone|irrrevelation|30}} || Obtainable from [[Wondrous Tails]]&#039;s 2 line and 3 line rewards&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Laurel Goobbue Horn}} || {{tomestone|irrrevelation|30}} || Purchased from [[Sylphic Vendor]] after reaching rank 4 (Trusted)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Elbst Horn}} || {{tomestone|irrrevelation|30}} || Purchased from [[Sahagin Vendor]] after reaching rank 4 (Trusted)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Legendary Kamuy Fife}} || {{tomestone|irrrevelation|30}} || Random drop from {{questlink|trial|The Minstrel&#039;s Ballad: Shinryu&#039;s Domain}} and purchasable for 99 {{item icon|Shinryu Totem}}s &lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Auspicious Kamuy Fife}} || {{tomestone|irrrevelation|30}} || Random drop from {{questlink|trial|The Jade Stoa (Extreme)}} and purchasable for 99 {{item icon|Byakko Totem}}s&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Kweh-kweh Clock}} || {{tomestone|irrrevelation|20}} || Crafted (level 90)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Eastern Canopy Bed}} || {{tomestone|irrrevelation|20}} || Crafted (level 90)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Wondrous Parfait}} || {{tomestone|irrrevelation|20}} || Crafted (level 90)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Eulmoran Divan}} || {{tomestone|irrrevelation|20}} || Crafted (level 90)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Ivy Curtain}} || {{tomestone|irrrevelation|20}} || Crafted (level 90)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Wind-up Sahagin}} || {{tomestone|irrrevelation|15}} || Purchased from [[Sahagin Vendor]] after reaching rank 4 (Trusted)&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Warg Pelt of Fending}} || {{tomestone|irrrevelation|15}} || Random drop from {{questlink|dungeon|The Grand Cosmos}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Warg Jacket of Fending}} || {{tomestone|irrrevelation|15}} || Random drop from {{questlink|dungeon|The Grand Cosmos}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Warg Pelt of Maiming}} || {{tomestone|irrrevelation|15}} || Random drop from {{questlink|dungeon|The Grand Cosmos}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Warg Jacket of Maiming}} || {{tomestone|irrrevelation|15}} || Random drop from {{questlink|dungeon|The Grand Cosmos}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Warg Pelt of Striking}} || {{tomestone|irrrevelation|15}} || Random drop from {{questlink|dungeon|The Grand Cosmos}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Warg Jacket of Striking}} || {{tomestone|irrrevelation|15}} || Random drop from {{questlink|dungeon|The Grand Cosmos}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Warg Pelt of Scouting}} || {{tomestone|irrrevelation|15}} || Random drop from {{questlink|dungeon|The Grand Cosmos}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Warg Jacket of Scouting}} || {{tomestone|irrrevelation|15}} || Random drop from {{questlink|dungeon|The Grand Cosmos}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Warg Pelt of Aiming}} || {{tomestone|irrrevelation|15}} || Random drop from {{questlink|dungeon|The Grand Cosmos}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Warg Jacket of Aiming}} || {{tomestone|irrrevelation|15}} || Random drop from {{questlink|dungeon|The Grand Cosmos}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Warg Pelt of Casting}} || {{tomestone|irrrevelation|15}} || Random drop from {{questlink|dungeon|The Grand Cosmos}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Warg Jacket of Casting}} || {{tomestone|irrrevelation|15}} || Random drop from {{questlink|dungeon|The Grand Cosmos}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Warg Pelt of Healing}} || {{tomestone|irrrevelation|15}} || Random drop from {{questlink|dungeon|The Grand Cosmos}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Warg Jacket of Healing}} || {{tomestone|irrrevelation|15}} || Random drop from {{questlink|dungeon|The Grand Cosmos}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Seemingly Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irrrevelation|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Ostensibly Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irrrevelation|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Potentially Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irrrevelation|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Conceivably Special Timeworn Map}}&#039;&#039;&#039; || {{tomestone|irrrevelation|15}} || Exclusive to this event, original source removed&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Central Shroud Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot;&amp;gt; -Will become available for exchange once you have completed the main scenario quest {{questlink|main|The Ultimate Weapon}}&amp;lt;/ref&amp;gt; || {{tomestone|irrrevelation|10}} || [[Hunt Billmaster]], {{Allied seal|250}} [[Allied Seal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|East Shroud Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot; /&amp;gt; || {{tomestone|irrrevelation|10}} || [[Hunt Billmaster]], {{Allied seal|250}} [[Allied Seal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|South Shroud Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot; /&amp;gt; || {{tomestone|irrrevelation|10}} || [[Hunt Billmaster]], {{Allied seal|250}} [[Allied Seal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|North Shroud Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot; /&amp;gt; || {{tomestone|irrrevelation|10}} || [[Hunt Billmaster]], {{Allied seal|250}} [[Allied Seal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Mor Dhona Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot; /&amp;gt; || {{tomestone|irrrevelation|10}} || [[Hunt Billmaster]], {{Allied seal|250}} [[Allied Seal]]&lt;br /&gt;
|-&lt;br /&gt;
|{{item icon|Coerthas Central Highlands Riding Map}} &amp;lt;ref name=&amp;quot;arr&amp;quot; /&amp;gt; || {{tomestone|irrrevelation|10}} || [[Hunt Billmaster]], {{Allied seal|250}} [[Allied Seal]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Lost Lamb Card}} &amp;lt;ref name=&amp;quot;triple triad trial&amp;quot;&amp;gt; -Will become available for exchange once you have completed the quest {{questlink|feature|Triple Triad Trial}}&amp;lt;/ref&amp;gt; || {{tomestone|irrrevelation|10}} || Random drop from beating [[Prideful Stag]] in [[Triple Triad]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Magitek Colossus Card}} &amp;lt;ref name=&amp;quot;triple triad trial&amp;quot; /&amp;gt; || {{tomestone|irrrevelation|10}} || Random drop from beating [[Hall Overseer]] in [[Triple Triad]]&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Prometheus Card}} &amp;lt;ref name=&amp;quot;the face of war&amp;quot;&amp;gt; -Will become available for exchange once you have completed the main scenario quest {{questlink|main|The Face of War}}&amp;lt;/ref&amp;gt; || {{tomestone|irrrevelation|7}} || Random drop from final boss of {{questlink|dungeon|The Ghimlyt Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Mother Porxie Card}} &amp;lt;ref name=&amp;quot;like master like pupil&amp;quot;&amp;gt; -Will become available for exchange once you have completed the main scenario quest {{questlink|main|Like Master, Like Pupil}}&amp;lt;/ref&amp;gt; || {{tomestone|irrrevelation|7}} || Random drop from final boss of {{questlink|dungeon|Matoya&#039;s Relict}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Ruby Weapon Card}} &amp;lt;ref name=&amp;quot;ruby doomsday&amp;quot;&amp;gt; -Will become available for exchange once you have completed the quest {{questlink|feature|Ruby Doomsday}}&amp;lt;/ref&amp;gt; || {{tomestone|irrrevelation|7}} || Random drop from {{questlink|trial|Cinder Drift}} or {{questlink|trial|Cinder Drift (Extreme)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Griffin Hatchling}} || {{tomestone|irrrevelation|7}} || {{centurio seal|400}}&lt;br /&gt;
|-&lt;br /&gt;
| {{item icon|Wind-up Hobgoblin}} || {{tomestone|irrrevelation|5}} || [[Highland Exploration]] XXV/XXX, [[Quick Exploration]] (miner)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{item icon|Onslaught Orchestrion Roll}}&#039;&#039; || {{tomestone|irrrevelation|3}} || Random drop from {{item icon|Moisture-warped Lockbox}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{item icon|Magicked Prism (Job Mastery)}}&#039;&#039;&#039; x10 || {{tomestone|irrrevelation|1}} || Purchasable every [[Moogle Treasure Trove]] event&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
* Items in &#039;&#039;&#039;bold&#039;&#039;&#039; text can no longer be acquired from their original source, or are exclusive to this event.&lt;br /&gt;
* Items in &#039;&#039;italics&#039;&#039; have a low drop rate, require lots of grinding, require performing a difficult task, are expensive, or are otherwise difficult to acquire outside this event.&lt;br /&gt;
&lt;br /&gt;
==Farming Irregular Tomestones of Revelation==&lt;br /&gt;
*Make sure to complete the weekly objective, weekly Minimog challenge, and Ultimog challenge for bonus tomestones.&lt;br /&gt;
*[[GATE]]s appear every 20 minutes and provide a consistent source of tomestones.&lt;br /&gt;
*An average {{questlink|pvp|Hidden Gorge}} match takes around 10 to 13 minutes to complete and provides 3 to 5 tomestones.&lt;br /&gt;
** Hidden Gorge matches also happen more often during this event, which is useful for players working on the [[Rival_Wings_Achievements|associated achievements]].&lt;br /&gt;
**During this event, {{item icon|Modern Aesthetics - Fashionably Feathered}} is available for {{tomestone|irrrevelation|50}} tomestones, but is normally available for 18,000 {{wolf mark}}Wolf Marks. Hidden Gorge matches award 250 or 1000 {{wolf mark}}Wolf Marks, and also grant [[Challenge Log]] credit: up to an additional 2,000 {{wolf mark}}Wolf Marks from &amp;quot;Prepare to Dice&amp;quot; and &amp;quot;Luck Be a Lady Tonight&amp;quot;. Because of this, players can simply farm Hidden Gorge to earn the {{wolf mark}}Wolf Marks needed, allowing them to buy {{item icon|Modern Aesthetics - Fashionably Feathered}} without spending tomestones.&lt;br /&gt;
*{{questlink|dungeon|The Aurum Vale}} is one of the fastest farms this event taking around 5 minutes solo as Blue Mage for 3 tomestones. It can also be cleared in around 2 minutes with a party of 3 Blue Mages plus a tank.&lt;br /&gt;
** {{action icon|The Ram&#039;s Voice}} and {{action icon|Ultravibration}} are recommended to clear mobs, and {{action icon|Missile}} can be used on the first two bosses.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
In recent years, demand from collectors and historians has led to a surge of adventurers seeking tomestones, those mysterious relics of the Allagan Empire made to record and keep its secrets. Some small number of the artifacts, unique for the peculiar sort of knowledge contained within, have piqued the interest of the eccentric─in particular, itinerant moogles, who come bearing rare goods of their own to exchange for these &amp;quot;irregular&amp;quot; tomestones.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
{{Event nav}}&lt;/div&gt;</summary>
		<author><name>Dr.Teatime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=852729</id>
		<title>The Minstrel&#039;s Ballad: Shinryu&#039;s Domain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Shinryu%27s_Domain&amp;diff=852729"/>
		<updated>2024-12-22T23:04:51Z</updated>

		<summary type="html">&lt;p&gt;Dr.Teatime: corrected Akh Rhal to Akh Rhai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EX notice}}&lt;br /&gt;
{{otheruses|the level 70 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Royal Menagerie}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
| image = The Minstrel&#039;s Ballad Shinryu&#039;s Domain Image.png&lt;br /&gt;
| description = A god born of sorrow and despair. A man who lives only for death. As one they fought the Warrior of Light, and as one they fell. No words could do this titanic encounter justice... unless they come from the wandering minstrel, to whom no event is beyond improvement. As his nimble fingers pluck out the chords, his rich voice carries you to a place above the world, one that is at once familiar and foreign: [[Shinryu]]&#039;s domain.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 320&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Stormblood)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| location = Transparency&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = Songs in the Key of Kugane&lt;br /&gt;
| patch = 4.1&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Shinryu&#039;s Domain&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|Pnqopy0Q4dI|350|right|The Minstrel&#039;s Ballad: Shinryu&#039;s Domain - Primal Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Primal]]: [[Shinryu]]===&lt;br /&gt;
Much like normal mode, your battle against Shinryu will involve the presence of a &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039;. Once the gauge reaches 100, Shinryu will execute a special attack. In addition, players must also contend with &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; - an attackable piece of Shinryu that will regenerate over the course of the battle. If the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; reaches maximum while &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; is active, participants will suffer an unavoidable raid-wipe. However, whenever the heart is destroyed, Shinryu will suffer major damage. Inbetween each ultimate, Shinryu will use its left and right-wing to bombard the raid with further mechanics.&lt;br /&gt;
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Unlike normal mode, your battle against Shinryu will immediately begin on the chequered platform seen in Phase 2 of Normal mode. Furthermore, the middle tile can now be destroyed, and should that happen, the raid will suffer an unavoidable wipe. All tiles (including the central tile) can only withstand two direct attacks from Shinryu before breaking, so watch out!&lt;br /&gt;
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Lastly, both the main enmity target and the off-tank will suffer continuous auto-attacks from Shinryu, keeping Healers on their toes throughout the battle.&lt;br /&gt;
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===Phase 1===&lt;br /&gt;
With the above notes in mind, participants should begin the battle by immediately destroying &#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; as soon as possible.&lt;br /&gt;
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*&#039;&#039;&#039;Earthen Fury (Ultimate)&#039;&#039;&#039; is scripted to be the first ultimate attack once the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; is full, resulting in unavoidable damage to the entire raid and outright destroying the eastern and western tiles, as well as dealing one hit to various other platforms (leaving noticeable cracks).&lt;br /&gt;
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*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039; will tether individual players to another in their respective roles; such as the two tanks, the two healers, and damage-dealers to a fellow damage-dealer. These chains can be broken by stretching them (i.e, tethered players running in opposite directions). If they are not broken in time, tethered players will be afflicted with &#039;&#039;&#039;Fire Damage&#039;&#039;&#039; and &#039;&#039;&#039;Supperation&#039;&#039;&#039; debuffs.&lt;br /&gt;
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*&#039;&#039;&#039;Tidal Wave (Ultimate)&#039;&#039;&#039;, another ultimate attack that requires 100 &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039;, will create a whirlpool at either the west, east or southern side of the platform that will eventually inflict a major knockback along with moderate raid damage. Participants must stand close to the whirlpool in order to avoid being punted off the platform, though they must also be mindful of overlapping mechanics and missing platform tiles when doing so.&lt;br /&gt;
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*&#039;&#039;&#039;Water Puddles&#039;&#039;&#039; will form at various locations whenever Shinryu executes a &#039;&#039;water&#039;&#039; or &#039;&#039;ice&#039;&#039; based ultimate (such as above-mentioned &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;). By standing in a puddle, players will gain a major &#039;&#039;&#039;Fire Resistance&#039;&#039;&#039; buff but also a massive &#039;&#039;&#039;Lightning Vulnerability&#039;&#039;&#039; debuff. These must be used (or avoided) when dealing with certain fire or lighting based mechanics later on. Bear in mind that these puddles will be destroyed via &#039;&#039;Fire&#039;&#039; or &#039;&#039;Lightning&#039;&#039; mechanics.&lt;br /&gt;
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*&#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;, a special attack by Shinryu&#039;s &#039;&#039;&#039;Left Wing&#039;&#039;&#039;, will summon 3 icicles at the edge of the platform (opposite Shinryu&#039;s current location) which will eventually dash across the entire platform in a straight line, inflicting damage, knockback and debuffs to anyone caught in their path. To avoid, players must position themselves out of harm&#039;s way.&lt;br /&gt;
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*&#039;&#039;&#039;Tail Slam&#039;&#039;&#039; will mark a random healer with a noticeable green icon resembling Shinryu&#039;s tail. After a brief delay, Shinryu will slam down its tail (from the side of the platform closest to the marked player) and deal damage to two tiles, as well as anyone caught in its path. If the tail-marker is dropped in a way where it will collide with at least one undamaged tile, the tail will remain attackable for a brief period, giving the raid an opportunity to destroy it for major damage to Shinryu. If, however, the tail-marker is dropped on two damaged tiles, both tiles will immediately be destroyed with no opportunity to attack the tail, which also leaves the group with less room to deal with future mechanics.&lt;br /&gt;
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*Shortly after the first &#039;&#039;&#039;Tail Slam&#039;&#039;&#039; has finished, one of two abilities cast by Shinryu&#039;s &#039;&#039;&#039;Right Wing&#039;&#039;&#039; will land. This can either be &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; - a lightning spell that will blast each player with AoE lightning (amplified on anyone standing within a &#039;&#039;&#039;water puddle&#039;&#039;&#039;) - or &#039;&#039;&#039;Hypernova&#039;&#039;&#039; - a concentrated blast of fire damage that requires players to stack within a &#039;&#039;&#039;water puddle&#039;&#039;&#039; and share the damage. Bear in mind that &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; is indicated by a purple-coloured icon, whereas &#039;&#039;&#039;Hypernova&#039;&#039;&#039; is indicated by a flaming orange icon.&lt;br /&gt;
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*&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate, placing the raid under a DPS check where they must once again destroy the heart before the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; reaches full.&lt;br /&gt;
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*&#039;&#039;&#039;Ice Storm&#039;&#039;&#039;, an unavoidable raid-wide damage ability from Shinryu&#039;s &#039;&#039;&#039;Left Wing&#039;&#039;&#039;, will follow soon after, loosely overlapped by Shinryu&#039;s &#039;&#039;&#039;Central Slam&#039;&#039;&#039; - a direct attack on the central tile that must be avoided.&lt;br /&gt;
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*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039;, a vicious tank-buster that requires both tanks to share damage via heavy mitigation cooldowns. Alternatively, a lone tank can utilize an immunity cooldown instead. This ability will overlap with &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;.&lt;br /&gt;
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*&#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; will target the ground beneath a random damage dealer and blast that location with vicious AoE damage after a brief delay. All players must move away from the affected area if they wish to avoid major damage.&lt;br /&gt;
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*At this point, Shinryu will prepare to cast one of two ultimate abilities once the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; has been filled - &#039;&#039;&#039;Hellfire&#039;&#039;&#039; or &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;. Regardless of which attack is chosen, it will overlap with another &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;, so watch out!&lt;br /&gt;
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*&#039;&#039;&#039;Hellfire (Ultimate)&#039;&#039;&#039;, like &#039;&#039;&#039;Hypernova&#039;&#039;&#039;, requires players to utilize a water puddle in order to acquire &#039;&#039;&#039;Fire Resistance Up&#039;&#039;&#039; and absorb the damage (whilst simultaneously avoiding &#039;&#039;&#039;Summon Icicle&#039;&#039;&#039;).&lt;br /&gt;
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*&#039;&#039;&#039;Judgement Bolt (Ultimate)&#039;&#039;&#039;, being lightning-based, requires players to avoid both the water puddles and summoned icicles simultaneously. In addition, the 1-4 players hit by &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039; will be afflicted with a dispellable paralysis debuff that should be removed as soon as possible.&lt;br /&gt;
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*Bear in mind that either ultimate will cleanse the platform of all remaining &#039;&#039;&#039;water puddles&#039;&#039;&#039;.&lt;br /&gt;
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*&#039;&#039;&#039;Tail Slam&#039;&#039;&#039; will now mark a random damage-dealer instead of a healer, but is dealt with the same way as before. Be sure you place it so that the tail collides with at least one undamaged platform (preferably the centre if it is undamaged), allowing the raid to counter-attack the tail and potentially destroy it for major damage to Shinryu. Much like before, the &#039;&#039;&#039;Tail Slam&#039;&#039;&#039; will be loosely overlapped by &#039;&#039;&#039;Levin Bolt&#039;&#039;&#039;, meaning players should be ready to spread out and avoid clipping each other with AoE lightning damage, which is then followed by another &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; (unavoidable AoE damage).&lt;br /&gt;
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*&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will once again regenerate, pressuring the group with another DPS check. Make sure the heart is destroyed before the &#039;&#039;&#039;Corrupted Aether Gauge&#039;&#039;&#039; reaches full!&lt;br /&gt;
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*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, unlike before, will now tether all healers and tanks - but not damage dealers. Despite this, the chains are dealt with in the exact same manner - moving in opposite directions to stretch them out until they break.&lt;br /&gt;
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*&#039;&#039;&#039;Earth Breath&#039;&#039;&#039; will mark one healer and one damage dealer with a noticeable marker. After a brief delay, Shinryu will blast both of the marked players with an AoE attack. Those marked by &#039;&#039;&#039;Earth Breath&#039;&#039;&#039; should position themselves so that the following AoE attack does not hit other members of the raid.&lt;br /&gt;
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*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; and &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; will follow shortly and is dealt with in the same manner as before. However, bear in mind that the Akh-combo will be overlapped with another &#039;&#039;&#039;Ice Storm&#039;&#039;&#039; (unavoidable AoE damage) which may prove fatal for anyone on low health.&lt;br /&gt;
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*&#039;&#039;&#039;Diamond Dust (Ultimate)&#039;&#039;&#039; will blanket all remaining tiles in ice, causing anyone who moves to slide a sizeable distance in the direction they moved in. To make matters worse, both Healers will be tethered by &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, forcing them to slide in opposite directions to break the chains as soon as possible without sliding off the platform to their doom. Due to being an ice ultimate, &#039;&#039;&#039;Diamond Dust&#039;&#039;&#039; will form new &#039;&#039;&#039;water puddles&#039;&#039;&#039; around the platform.&lt;br /&gt;
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*&#039;&#039;&#039;Reiryu (4x Adds)&#039;&#039;&#039; will now be summoned around the platform and tether themselves to an individual player. Each add must be healed to full (rather than destroyed) in order to defeat them. Failure to do so will cause each unhealed add to crash down upon the tethered target and inflict raid-wide damage and debuffs. During this time, a tank will be marked for another &#039;&#039;&#039;Tail Slam&#039;&#039;&#039;. If all is going well, there should be one undamaged tile remaining, so be sure to bait the slam so that the tail lands on the undamaged tile - giving the raid another opportunity to destroy the tail and inflict bonus damage to Shinryu.&lt;br /&gt;
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*&#039;&#039;&#039;The Worm&#039;s Heart&#039;&#039;&#039; will regenerate once more, providing another DPS check before the next ultimate attack. Simultaneously, participants must deal with another &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; combo, along with &#039;&#039;&#039;Summoned Icicles&#039;&#039;&#039;.&lt;br /&gt;
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*&#039;&#039;&#039;Aerial Blast (Ultimate)&#039;&#039;&#039; will conjure a whirling tornado on the central tile that will regularly knock players away from the centre. After a few minor pushbacks, players will be hit by a final blast which will knock players away by a greater distance, so be sure to position yourself so that you aren&#039;t knocked over the edge of the platform. Bear in mind that &#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; will be loosely overlapped by &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; on random damage dealers who may need to utilize the knockback to break their chains, or be ready to do so as soon as possible once &#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; has finished.&lt;br /&gt;
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*&#039;&#039;&#039;Earth Breath&#039;&#039;&#039; will once again mark a healer a damage dealer, forcing them to move away so that the rest of the raid isn&#039;t clipped by upcoming AoE damage. This will be overlapped by yet another &#039;&#039;&#039;Icestorm&#039;&#039;&#039; (unavoidable AoE), so be ready to shield or heal upcoming damage.&lt;br /&gt;
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*&#039;&#039;&#039;Divebomb&#039;&#039;&#039; will cause Shinryu to fly to a corner of the arena and prepare to swoop across it in a diagonal line, forcing players to move to an adjacent tile to avoid being caught in its path. Unlike normal mode, this mechanic will not come with an obvious telegraph. Once complete, Shinryu will land once more, possibly at a different side of the arena.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: At this point, Shinryu will cycle through familiar mechanics until it is brought down to 44% health or lower, resulting in a transition to Phase 2.&#039;&#039;&lt;br /&gt;
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===Transition===&lt;br /&gt;
Just like normal mode, all players will be bound before an &#039;&#039;&#039;Active Time Manoeuvre&#039;&#039;&#039; takes place. Assuming you successfully free yourself, players will be transported to a new area, whereas those who failed will be instantly killed.&lt;br /&gt;
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===Phase 2===&lt;br /&gt;
The new phase begins with &#039;&#039;&#039;Touchdown&#039;&#039;&#039;, a proximity-based landing from Shinryu that will inflict damage and a massive knockback. The entire raid should immediately rush to the north of the platform so that the resulting knockback successfully launches them to another tile in the distance. Upon landing, players must continue moving north to avoid damage from more proximity markers around the rest of the arena, each of which will drop a meteor-like egg that hatches into multiple adds - one large add and four smaller ones. Bear in mind that the larger adds are capable of casting &#039;&#039;&#039;Death Sentence&#039;&#039;&#039;, which should be interrupted whenever possible.&lt;br /&gt;
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After a brief delay, more proximity markers will indicate the arrival of even more adds - this time, two large adds and three smaller ones.&lt;br /&gt;
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Finally, five random players will be marked via massive AoE markers, forcing the raid to spread out to avoid unnecessary damage. After a brief delay, these markers will become the location for one final wave of proximity markers that will drop more add-spawning meteors, resulting in five small adds.&lt;br /&gt;
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During the entire add phase, Shinryu will be gathering more &#039;&#039;&#039;Corrupted Aether&#039;&#039;&#039;. If Shinryu accumulates 100 aether before the add phase is completed, the raid will suffer a wipe.&lt;br /&gt;
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*&#039;&#039;&#039;Protostar&#039;&#039;&#039; will inflict massive raid-wide damage if the group successfully defeated all adds before the aether gauge was filled.&lt;br /&gt;
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*&#039;&#039;&#039;Tail Spit&#039;&#039;&#039; follows, marking the centre of the arena with a shimmering blue marker. After a brief delay, Shinryu will smash its tail into the marker, knocking everyone backwards. Players must move close to (but not inside) the marker in a way where they will be knocked to a diagonal corner of the arena, as being knocked to the sides will likely result in falling over the edge. All players who survive the knockback can now walk across Shinryu&#039;s tail to the first platform. However, Shinryu will pepper the raid with laser beams as they attempt to cross the void, so be careful!&lt;br /&gt;
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*Players who managed to cross the void onto Shinryu&#039;s platform will notice a &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039; within its hitbox. This pulsating puddle of darkness will inflict doom on anyone who stands within it. Should a player remain in the puddle for ten seconds, they will immediately perish. For the following mechanics, players should group up in front of Shinryu.&lt;br /&gt;
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*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; is a vicious tank buster that will inflict &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; against the target. As a result, tanks should co-ordinate a tank-swap while it is being cast.&lt;br /&gt;
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*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039; will afflict every member of the group, forcing tethered players to move in opposite directions in order to break them.&lt;br /&gt;
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*&#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; - a sharable damage &amp;amp; debuff AoE - will loosely overlap &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;. Unlike regular stack markers, &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; is a staggered attack that will inflict &#039;&#039;&#039;Magic Vulnerability Up&#039;&#039;&#039; to anyone caught in the blast, preventing the entire raid from stacking up into a single group. Instead, all players should split up into pairs as soon as the &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; have been broken. This will help to prevent multiple applications of vulnerability being multi-stacked on the entire group.&lt;br /&gt;
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*Shinryu will now combo &#039;&#039;&#039;Icestorm&#039;&#039;&#039; with one of two additional mechanics - &#039;&#039;&#039;Hypernova&#039;&#039;&#039; or &#039;&#039;&#039;Levinbolt&#039;&#039;&#039;. Bear in mind that during this phase, &#039;&#039;&#039;Icestorm&#039;&#039;&#039; will freeze any player who is not moving when it has been cast. This needs to be avoided (or allowed) depending on the mechanic that will overlap with &#039;&#039;&#039;Icestorm&#039;&#039;&#039;.&lt;br /&gt;
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*&#039;&#039;&#039;Levinbolt&#039;&#039;&#039; - a delayed blast of lightning that will affect the area that each player was standing in when the cast has been completed. In short, once &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; has been cast, players must move away from where they were standing at the time. Due to the overlapping &#039;&#039;&#039;Icestorm&#039;&#039;&#039;, players can deal with this combo by standing together near the boss (to bait &#039;&#039;&#039;Levinbolts&#039;&#039;&#039; into a predictable area), moving on the spot to avoid being &#039;&#039;&#039;frozen&#039;&#039;&#039; by &#039;&#039;&#039;Icestorm&#039;&#039;&#039;, then moving around the boss (preferably away from each other) to avoid the oncoming &#039;&#039;&#039;Levinbolt&#039;&#039;&#039; damage in the baited area.&lt;br /&gt;
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*&#039;&#039;&#039;Hypernova&#039;&#039;&#039; - a delayed blast of sharable fire damage. Without protection, the damage is particularly vicious, hence players should stack together and allow &#039;&#039;&#039;Icestorm&#039;&#039;&#039; to freeze the entire group together, giving them some much-needed fire resistance. On doing so, the group will share the damage and eventually be thawed out of the ice by the resulting fire damage-over-time. Once released, Healers should be ready to top up the group as soon as possible.&lt;br /&gt;
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*Shinryu will follow-up on the previous combo with one of two abilities: &#039;&#039;&#039;Benightning Breath&#039;&#039;&#039; or &#039;&#039;&#039;Wyrmwall&#039;&#039;&#039;. &#039;&#039;&#039;Benightning Breath&#039;&#039;&#039; is a large frontal AoE with a bright purple telegraph that can cover a sizeable portion of the arena. Anyone unlucky enough to be caught in the following blast will take immense damage and also receive an &#039;&#039;&#039;Infirmity&#039;&#039;&#039; debuff. By comparison, &#039;&#039;&#039;Wyrmwall&#039;&#039;&#039; is an arena-wide attack with only one safe spot inside Shinryu&#039;s hitbox. Due to this area being covered by the &#039;&#039;&#039;Doom Puddle&#039;&#039;&#039;, players who linger too long within the safe spot (10 seconds) will undoubtedly be slain outright by doom.&lt;br /&gt;
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*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; - the vicious tank buster that applies &#039;&#039;&#039;Physical Vulnerability Up&#039;&#039;&#039; - will be executed straight after the above combo, thus both tanks need to be ready to swap as it is being cast.&lt;br /&gt;
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*&#039;&#039;&#039;Reiryu (4x Adds)&#039;&#039;&#039; will once again be summoned around the platform and are dealt in the same manner as they were in Phase 1. They cannot be killed, only healed, and any add not healed to maximum health in time will unleash unwanted damage and debuffs. While the Healers handle this mechanic, the rest of the group should take the opportunity to inflict as much damage to Shinryu as possible between other mechanics.&lt;br /&gt;
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*&#039;&#039;&#039;Tera Slash&#039;&#039;&#039; will be used once again, forcing another tank-swap.&lt;br /&gt;
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*&#039;&#039;&#039;Burning Chains&#039;&#039;&#039; will once again overlap with &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039;, forcing the group to break their chains, preferably in pairs so that they can appropriately absorb &#039;&#039;&#039;Atomic Ray&#039;&#039;&#039; without clipping or applying debuffs to anyone else around them.&lt;br /&gt;
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*&#039;&#039;&#039;Benightning Breath&#039;&#039;&#039; or &#039;&#039;&#039;Wyrmwall&#039;&#039;&#039; follows once more, both of which are dealt with in the same manner as before, completing what will eventually become a mechanical loop until Shinryu has been reduced down to &amp;lt;25% health.&lt;br /&gt;
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* When Shinryu reaches 22% HP remaining, it will cease attacking and slowly begin casting &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039;, a hard enrage. As soon as it begins, small launch markers will appear on the platform that allows players to leap up onto Shinryu&#039;s back. While there, players can now target Shinryu&#039;s right and left wings, both of which will be also be long-casting a hard enrage ability, &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and &#039;&#039;&#039;Judgement Bolt&#039;&#039;&#039;, respectively. Though defeating Shinyru will automatically end the fight, there is astronomically little chance of accomplishing this before one of the wings finishes casting their enrage, so the wings must be both defeated not only to stop their casts, but to also deal signifigant damage to Shinyru. Once both wings are dispatched, quickly DPS down Shinyru&#039;s remianing health before &#039;&#039;&#039;Tidal Wave&#039;&#039;&#039; goes off, and the trial will be over.&lt;br /&gt;
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==Loot==&lt;br /&gt;
{{see also|Shinryu&#039;s Weapons}}&lt;br /&gt;
*Each player will receive 1 {{Item icon|Shinryu Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Legendary Kamuy Fife}} at [[Eschina]] in [[Rhalgr&#039;s Reach]] (X:13.8 Y:11.8).&lt;br /&gt;
*{{tomestone|Poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Shinryu Card}} (Drops at a fixed rate.)&lt;br /&gt;
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===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Paladin Arms (IL 335)}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s War Axe}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatsword}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Gunblade}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Lance}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Claws}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Katana}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Daggers}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Greatbow}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Revolver}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Chakrams}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Ephemeris}}&lt;br /&gt;
{{Drops table row|Shinryu&#039;s Scale}}&lt;br /&gt;
{{Drops table row|Shinryu Weapon Coffer (IL 335)}}&lt;br /&gt;
{{Drops table row|Legendary Kamuy Fife}}&lt;br /&gt;
{{Drops table row|Faded Copy of The Worm&#039;s Tail}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
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==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
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{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|How to Slay Your Dragon 2}}&lt;br /&gt;
{{achievement table row|Mightier than the Worm}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
shinryus domain intro.jpg&lt;br /&gt;
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shinryus domain2.jpg&lt;br /&gt;
shinryus domain3.jpg&lt;br /&gt;
File:Shinryu.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>Dr.Teatime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alphascape_V2.0&amp;diff=852728</id>
		<title>Alphascape V2.0</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alphascape_V2.0&amp;diff=852728"/>
		<updated>2024-12-22T23:02:30Z</updated>

		<summary type="html">&lt;p&gt;Dr.Teatime: Akh Rhal to Akh Rhai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the level 70 story-mode [[raid]]|the (Savage) version|Alphascape V2.0 (Savage)|the third tier of [[Omega]] in general|Omega: Alphascape}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alphascape V2.0&lt;br /&gt;
| description = You have conquered Chaos, a primal force of deific power. Omega, frustrated in its attempts to process the results of your improbable victory, has decided to conduct a supplemental stage of testing. Drawing on the incomplete data of a foe who once stood firm against Omega itself, the machine generates a new simulacrum for you to face: the legendary Midgardsormr, Father of Dragons.&lt;br /&gt;
| image = Alphascare V2.0 Image.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 355&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Normal Raids (Stormblood)&lt;br /&gt;
| roulette = normal raids&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| base-exp = 70,878&lt;br /&gt;
| entrance = The Interdimensional Rift&lt;br /&gt;
| entrance-coordinates = 20.5, 24.4&lt;br /&gt;
| location = The Dragonstar, Psiscape V2.0&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-quest = And Like Fire Was His Mane&lt;br /&gt;
| patch = 4.4&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| stone-sky-sea = Omega: Alphascape&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;O10N&#039;&#039;&#039;. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|V0a1Z7tYPic|350|right|Alphascape V2.0 (Normal) Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Midgardsormr (Alphascape)|Midgardsormr]]===&lt;br /&gt;
Players will take on [[Midgardsormr (Alphascape)|Midgardsormr]] within a square-shaped arena that contains no death-walls or passive hazards. Below is a list of all abilities used during the encounter and in the order that they occur.&lt;br /&gt;
&lt;br /&gt;
====Ambient Aether====&lt;br /&gt;
-----&lt;br /&gt;
Throughout the encounter, Midgardsormr will draw in aether by spinning in a circle twice in quick succession. After he gathers aether twice, an attack will launch based on how Midgardsormr spun and in which order. The two types of spins he can do are a &#039;&#039;&#039;horizontal&#039;&#039;&#039; spin and a &#039;&#039;&#039;vertical&#039;&#039;&#039; spin. After executing two spins (which are chosen in a semi-random fashion), a specific AoE attack will be launched.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Horizontal + Horizontal:&#039;&#039;&#039; Point-blank AoE that extends slightly beyond Midgardsormr&#039;s hitbox. If you notice a double horizontal spin, all players should move as far away from Midgardsormr as possible.&lt;br /&gt;
* &#039;&#039;&#039;Horizontal + Vertical:&#039;&#039;&#039; Donut AoE that leaves a save spot inside Midgardsormr&#039;s hitbox. If you notice a horizontal-into-vertical spin, all players should move into Midgardsormr&#039;s hitbox immediately.&lt;br /&gt;
* &#039;&#039;&#039;Vertical + Vertical:&#039;&#039;&#039; Two straight-line AoEs through Midgardsormr, forming a &#039;+&#039; shape. One line will always be in the direction Midgardsormr is facing, with the second line always being perpendicular to the first. Seeing as Midgardsormr is typically tanked while he is facing north, all players should move to the far corner of the arena if they notice a double-vertical flip.&lt;br /&gt;
&lt;br /&gt;
Getting hit by any of these attacks will inflict high damage and stackable {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; and {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuffs, thus all participants must keep an eye on Midgardsormr when he begins to spin and be ready to preemptively react to upcoming attacks once the spin-order has been discerned. It is worth noting that once Midgardsormr begins to spin, no auto-attacks or boss movement will take place, leaving everyone (including the tanks) free to preemptively move out of upcoming AoEs and then reposition themselves as needed.&lt;br /&gt;
&lt;br /&gt;
====Phase 1====&lt;br /&gt;
-----&lt;br /&gt;
*&#039;&#039;&#039;Ambient Aether&#039;&#039;&#039; - Midgardsormr will perform a double-spin and follow-up attack (depending on the spin-order). See above for a list of all possible combinations and how to avoid them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambient Aether + Earth Shaker&#039;&#039;&#039; - applies a mark to four random players whilst Midgardsormr is performing another double-spin. Once the double-spin concludes, four shock-waves will fire in a line from Midgardsormr&#039;s center to each of the marked players (at the same time as the &#039;&#039;&#039;Ambient Aether&#039;&#039;&#039; attack). Players must quickly discern which double-spin-attack Midgardsormr is performing and prepare to dodge it whilst the marked and unmarked players spread out to avoid overlapping each-other with &#039;&#039;&#039;Earth Shaker&#039;&#039;&#039; shockwaves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; - applies a stack marker to a single player. Unlike most common stack mechanics, &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; is a multi-hitting attack, thus all participants should stack with the marked player and remain with them until all of the multi-hits have been executed, rather than running away after the initial blast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambient Aether + Thunderstorm&#039;&#039;&#039; - applies an AoE marker to four random players whilst Midgardsormr is performing another double-spin. Once the double-spin concludes, the four marked players will be blasted with AoE lightning, forcing them to not only avoid the aether-attack, but also other members of the raid so that damage doesn&#039;t overlap onto others. After the four marked players have detonated, four AoE circles will be left on the ground that will eventually be blasted with lightning. Simply move out of the circles to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambient Aether&#039;&#039;&#039; - Midgardsormr will perform a guaranteed double vertical spin, resulting in the &#039;+&#039; shaped straight-line AoE follow-up, forcing everyone to run to a far corner of the arena.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ice-Storm&#039;&#039;&#039; - marks two players with very noticeable ice-circle markers. After a brief delay, players with the ice-markers will drop puddles of ice at their current location that will slowly grow in size and inflict {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; upon anyone who remains within them. As a rule of thumb, marked players should make an effort to drop these puddles into the outer edges of the arena - preferably the corners.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambient Aether&#039;&#039;&#039; - Midgardsormr will perform yet another guaranteed double vertical spin, resulting in the &#039;+&#039; shaped straight-line AoE follow-up, forcing everyone to run to a far corner of the arena whilst also avoiding the &#039;&#039;&#039;Ice-Storm&#039;&#039;&#039; puddles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cauterize&#039;&#039;&#039; - causes Midgardsormr to leave the arena and eventually reappear somewhere along its outer edges. After a brief delay, he will quickly dart across that half of the arena, inflicting tremendous (typically fatal) damage on anyone caught in his path. To avoid, simply look for where Midgardsormr has appeared and preemptively move out of his upcoming flight-path. However, &#039;&#039;&#039;Scarlet Thread&#039;&#039;&#039; will be taking place at the same time, so watch out!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scarlet Thread&#039;&#039;&#039; - spawns fireballs around the entire arena that will eventually shoot straight-line AoEs across the battlefield in a checkerboard fashion. Any player hit by &#039;&#039;&#039;Scarlet Thread&#039;&#039;&#039; fireballs will receive moderate damage and be afflicted with a stack of &#039;&#039;&#039;Suppuration&#039;&#039;&#039;. Due to being executed at the same time as &#039;&#039;&#039;Cauterize&#039;&#039;&#039;, players must avoid the onslaught of straight-line AoEs as well as Midgardsormr&#039;s dive-bomb attacks across the platform.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Puddles left behind by &#039;&#039;&#039;Ice-Storm&#039;&#039;&#039; will persist until the next phase begins, so make sure to drop them out of harm&#039;s way whenever possible, or you&#039;ll have to avoid dive-bombs, straight-line AoEs and misplaced puddles of doom.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Add Phase====&lt;br /&gt;
-----&lt;br /&gt;
Midgardsormr leaves the battlefield and begins building up a &#039;&#039;&#039;Midgardsormr&#039;s Aether&#039;&#039;&#039; gauge. During this time, an &#039;&#039;&#039;Ancient Dragon&#039;&#039;&#039; and eight &#039;&#039;&#039;Immortal Key&#039;&#039;&#039;s will spawn. The keys will tether to the dragon and render it &#039;&#039;&#039;Invulnerable&#039;&#039;&#039; until they are all destroyed. Throughout this time, the &#039;&#039;&#039;Ancient Dragon&#039;&#039;&#039; will need to be picked up by a tank and turned away from the group while it executes various moves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frost Breath&#039;&#039;&#039; - a cone attack centered on the dragon&#039;s primary target.&lt;br /&gt;
*&#039;&#039;&#039;Rime Wreath&#039;&#039;&#039; - raidwide damage.&lt;br /&gt;
&lt;br /&gt;
Once the adds are all dead, or Midgardsormr&#039;s Aether reaches 100, Midgardsormr will cast &#039;&#039;&#039;Protostar&#039;&#039;&#039;, dealing high damage three times in a row. If his Aether was allowed to reach 100, the raid will suffer an unavoidable wipe.&lt;br /&gt;
&lt;br /&gt;
====Final Phase====&lt;br /&gt;
-----&lt;br /&gt;
After &#039;&#039;&#039;Protostar&#039;&#039;&#039; has been cast, Midgardsormr will return to the arena for the final phase of the fight.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tail End&#039;&#039;&#039; - a vicious tankbuster against the primary target.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exaflare&#039;&#039;&#039; - spawns several staggered arrow AoEs at one edge of the arena that will eventually explode for high damage and gradually moving across the arena in the direction of the arrow. Each &#039;&#039;&#039;Exaflare&#039;&#039;&#039; can only spawn once per &amp;quot;column&amp;quot; of the arena, so getting behind the first one that spawns is a good method of avoiding the remaining flares. However, Midgardsormr may sometimes couple this attack with &#039;&#039;&#039;Cauterize&#039;&#039;&#039;, forcing the raid to dodge these travelling explosions whilst also trying to avoid dive-bombs across a random half of the arena.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Northern Cross&#039;&#039;&#039; - inflicts moderate arena-wide damage and coats the arena in &#039;&#039;&#039;Thin Ice&#039;&#039;&#039;, causing players who attempt to move in a direction to uncontrollably slide in that direction a set distance. Whilst &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; is active, players will now have to deal with a random &#039;&#039;&#039;Ambient Aether&#039;&#039;&#039; combo, so keep an eye on how Midgardsormr spins and be ready to slide into a safe area to avoid the follow-up attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; - causes energy to erupt from beneath two random players (in the form of multi-hitting AoE circles), dealing moderate damage several times before dissipating. The targeted players will need to move out of the attack after the first unavoidable hit if they wish to avoid further damage. After executing &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;, Midgardsormr will perform another &#039;&#039;&#039;Ambient Aether&#039;&#039;&#039; (double-vertical-spin), forcing players to rush to the corners of the arena to dodge the &#039;+&#039; shaped attack. Simultaneously, four players will be marked with thunderous AoE circles, forcing them to spread apart from other members of the group to avoid overlapping damage.&lt;br /&gt;
&lt;br /&gt;
At this point in the battle, Midgardsormr&#039;s mechanics will begin to loop until he has been defeated (or the raid wipes). Mechanics players can expect to see include more &#039;&#039;&#039;Cauterize&#039;&#039;&#039; (dive-bombs), &#039;&#039;&#039;Exaflare&#039;&#039;&#039; (travelling explosions), &#039;&#039;&#039;Ambient Aether + Earthshaker&#039;&#039;&#039; combos, &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; (stack markers), &#039;&#039;&#039;Northern Cross&#039;&#039;&#039; (&#039;&#039;&#039;Thin Ice&#039;&#039;&#039;), and various other AoE circle mechanics - nothing that you haven&#039;t already experienced throughout the rest of the battle.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Alphascape Lens}}&lt;br /&gt;
{{Drops table row|Alphascape Shaft}}&lt;br /&gt;
{{Drops table row|Alphascape Pedal}}&lt;br /&gt;
{{Drops table row|Alphascape Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Alphascape Crank}}&lt;br /&gt;
{{Drops table row|Alphascape Spring}}&lt;br /&gt;
{{Drops table row|Alphascape Pedal}}&lt;br /&gt;
{{Drops table row|Alphascape Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Primogenitor Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
====Duty====&lt;br /&gt;
 &#039;&#039;&#039;Midgardsormr:&#039;&#039;&#039; I am Midgardsormr.&lt;br /&gt;
 Father of Dragons, and paragon of wyrms!&lt;br /&gt;
 &#039;&#039;&#039;Midgardsormr:&#039;&#039;&#039; My coils will confound your mortal eyes...&lt;br /&gt;
 &#039;&#039;&#039;Midgardsormr:&#039;&#039;&#039; &#039;Tis the fate of all dragons to shed one form for another.&lt;br /&gt;
 Even in battle are mine assaults ever-changing!&lt;br /&gt;
 &#039;&#039;&#039;Midgardsormr:&#039;&#039;&#039; Overlong doth this clash endure.&lt;br /&gt;
 Let us not allow the dance to grow stale!&lt;br /&gt;
 &#039;&#039;&#039;Midgardsormr:&#039;&#039;&#039; Come forth, my child!&lt;br /&gt;
 Feast upon the flesh of impudent mortals!&lt;br /&gt;
 &#039;&#039;&#039;Midgardsormr:&#039;&#039;&#039; From the heart of the eldest star doth weep the light of oblivion!&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Dr.Teatime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alphascape_V2.0_(Savage)&amp;diff=852726</id>
		<title>Alphascape V2.0 (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alphascape_V2.0_(Savage)&amp;diff=852726"/>
		<updated>2024-12-22T23:00:47Z</updated>

		<summary type="html">&lt;p&gt;Dr.Teatime: corrected Akh Rhal to Akh Rhai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the (Savage) version|the level 70 story-mode [[raid]]|Alphascape V2.0|the third tier of [[Omega (Savage)]] in general|Omega: Alphascape (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Alphascape V2.0 (Savage)&lt;br /&gt;
| description = The switch taunts you. You cannot resist. A satisfying &amp;quot;click&amp;quot; and your moment of weakness has activated a new phase of the Savage Initiative. This time, however, something is different. The broadcast is interrupted by an unexpected transmission─a message from beyond oblivion. A familiar voice guides you in an unfamiliar tone, and arms you with knowledge of impossible simulations. Your evolution is at hand.&lt;br /&gt;
| image = Alphascape V2.0 (Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 375&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = savage&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = Savage Raids (Stormblood)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 30 Poetics&lt;br /&gt;
| location = The Dragonstar, Psiscape V2.0&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| req-other = Interact with the [[Magitek Terminal]] after completing {{questlink|feature|To Kweh under Distant Skies}}&lt;br /&gt;
| patch = 4.4&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| echo = 20&lt;br /&gt;
| stone-sky-sea = Alphascape V2.0 (Savage)&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;O10S&#039;&#039;&#039;. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Midgardsormr (Alphascape)|Midgardsormr]]===&lt;br /&gt;
Players will take on [[Midgardsormr]] within a square-shaped arena that contains no death-walls or passive hazards. Below is a list of all abilities used during the encounter and in the order that they occur.&lt;br /&gt;
&lt;br /&gt;
=====Ambient Aether=====&lt;br /&gt;
Similar to Normal mode, Midgardsormr will frequently draw in aether by spinning in a circular motion twice in quick succession. After he gathers aether twice, an attack will launch based on how Midgardsormr spun and in which order. The two types of spins he can do are a &#039;&#039;&#039;horizontal&#039;&#039;&#039; spin and a &#039;&#039;&#039;vertical&#039;&#039;&#039; spin. After executing two spins (which are chosen in a semi-random fashion), a specific AoE attack will be launched.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Horizontal + Horizontal:&#039;&#039;&#039; Point-blank AoE that extends slightly beyond Midgardsormr&#039;s hitbox. If you notice a double horizontal spin, all players should move as far away from Midgardsormr as possible.&lt;br /&gt;
*&#039;&#039;&#039;Horizontal + Vertical:&#039;&#039;&#039; Donut AoE that leaves a safe spot inside Midgardsormr&#039;s hitbox. If you notice a horizontal-into-vertical spin, all players should move into Midgardsormr&#039;s hit-box immediately.&lt;br /&gt;
*&#039;&#039;&#039;Vertical + Vertical:&#039;&#039;&#039; Two straight-line AoEs through Midgardsormr, forming a &#039;+&#039; shape. One line will always be in the direction Midgardsormr is facing, with the second line always being perpendicular to the first. Seeing as Midgardsormr is typically tanked while he is facing north, all players should move to the far corner of the arena if they notice a double-vertical spin.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Savage&#039;&#039;&#039; mode, none of the attacks performed after a spin-combo will come with a telegraph. Also, Midgardsormr may stall after an initial spin to execute moves or multiple auto-attacks before performing a second spin (unlike normal mode, where Midgardsormr always performs both spins with no downtime). Lastly, there is an additional combo for players to learn: &#039;&#039;&#039;Vertical + Horizontal&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vertical + Horizontal:&#039;&#039;&#039; Two straight-line AoEs through Midgardsormr, forming an &#039;x&#039; shape. Seeing as Midgardsormr is typically tanked in the middle of the arena while he is facing north, all players should move to the far north, south, east or west of the arena whenever they notice a vertical + horizontal spin, as only very small safe-zones will be present in these locations.&lt;br /&gt;
&lt;br /&gt;
Getting hit by any of these attacks will inflict high damage and stackable &#039;&#039;&#039;Damage Down&#039;&#039;&#039; and &#039;&#039;&#039;Vulnerability Up&#039;&#039;&#039; debuffs, thus all participants must keep an eye on Midgardsormr when he begins to spin and be ready to pre-emptively react to upcoming attacks once the spin-order has been discerned.&lt;br /&gt;
&lt;br /&gt;
====Opening Phase====&lt;br /&gt;
-----&lt;br /&gt;
*&#039;&#039;&#039;Tail End&#039;&#039;&#039; - a vicious and frequently used tank-buster against the primary target that requires mitigation cooldowns or even immunity cooldowns. To be extra-safe, tank-swapping is advised until later in the battle.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambient Aether (V + H)&#039;&#039;&#039; - Midgardsormr will introduce the raid to the new combo mechanic by spinning vertically, then horizontally, indicating an upcoming &#039;x&#039; shaped attack. Assuming Midgardsormr is being tanked in the center of the arena and facing north, all players should ensure that are standing within the far north, south, east or western edge of the arena.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambient Aether (H + Akh Morn + H)&#039;&#039;&#039; - causes Midgardsormr to perform a horizontal spin, followed by &#039;&#039;&#039;Akh Morn&#039;&#039;&#039;, a stack-marker mechanic that will unleash multiple blasts of shareable damage at the marked target. After the last hit of &#039;&#039;&#039;Akh Morn&#039;&#039;&#039;, Midgardsormr will perform a second horizontal spin, unleashing a massive point-blank AoE at his location. To avoid, simply stack up and share all hits of &#039;&#039;&#039;Akh Morn&#039;&#039;&#039;, then be ready to move as far away from Midgardsormr as possible whilst performing the second horizontal spin.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tail End&#039;&#039;&#039; - smashes the main target with another vicious tank buster. As mentioned earlier, it is wise to tank-swap so that each tank can keep some mitigation cooldowns for future mechanics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambient Aether (H + Earthshaker + ?)&#039;&#039;&#039; - causes Midgardsormr to horizontally spin. After doing so, &#039;&#039;&#039;Earth Shaker&#039;&#039;&#039; will apply a mark to all raid participants. Once the second spin has been performed (which is always random), &#039;&#039;&#039;Earth Shaker&#039;&#039;&#039; will fire shock-waves in a line from Midgardsormr&#039;s center towards all marked players (at the same time as the &#039;&#039;&#039;Ambient Aether&#039;&#039;&#039; attack). A good rule of thumb is to have all participants surround Midgardsormyr in a circular pattern so that no two players will be overlapped by upcoming shock-waves, and also gives everyone plenty of space to react to the upcoming &#039;&#039;&#039;Ambient Aether&#039;&#039;&#039; combo. If Midgardsormr flips horizontally, players will need to retreat from the boss to avoid a point-blank AoE. If Midgardsormr flips vertically, all players will need to remain within Midgardsormr&#039;s hitbox to avoid the donut AoE. No matter which combo is performed, &#039;&#039;&#039;Earth Shaker&#039;&#039;&#039; will conclude at the same time as that attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambient Aether (V + Tail End + Thunderstorm + ?)&#039;&#039;&#039; - causes Midgardsormr to vertically spin. Afterwards, another &#039;&#039;&#039;Tail End&#039;&#039;&#039; (tank-buster) will be performed against the primary target, followed by four players being marked with thunderous AoE circles. Once four players have been marked, Midgardsormr will perform a random spin. If Midgardsormr flips vertically, players must be ready to avoid the &#039;+&#039; shaped AoE attack. If Midgardsormr flips horizontally, players will need to avoid the &#039;x&#039; shaped attack. Regardless of which attack is chosen, &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; will detonate at the same time as the ambient aether attack, so players will need to spread out in a manner where the AoE circles do not result in too much overlap.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Time Immemorial&#039;&#039;&#039; - a long-cast ability that will apply a special debuff to each tank.&lt;br /&gt;
** &#039;&#039;&#039;Death from Below (Yellow)&#039;&#039;&#039; - causes attacks from grounded enemies (including Midgardsormr) to apply &#039;&#039;&#039;Doom&#039;&#039;&#039;. As a result, tanks marked with the yellow debuff must focus only on tanking flying enemies.&lt;br /&gt;
** &#039;&#039;&#039;Death from Above (Blue)&#039;&#039;&#039; - causes attacks from flying enemies (including Midgardsormr) to apply &#039;&#039;&#039;Doom&#039;&#039;&#039;. As a result, tanks marked with the blue debuff must focus only on tanking grounded enemies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tail End&#039;&#039;&#039; - smashes the main target with another vicious tank buster. Due to the presence of &#039;&#039;&#039;Death from Below/Above&#039;&#039;&#039; debuffs, tank-swapping may not be a luxury at this point, making immunity cooldowns very desirable from here on.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambient Aether (H + Northern Cross + ?)&#039;&#039;&#039; - causes Midgardsormr to horizontally spin. After doing so, &#039;&#039;&#039;Northern Cross&#039;&#039;&#039; will coat the entire arena in thin ice, causing any player movement to propel that player in their chosen direction a set distance. After the arena has been converted into an icy death-trap, Midgardsormr will now spin horizontally or vertically. If horizontal, players will need to slide away from the boss to avoid the point-blank AoE. If vertical, players will need to remain within Midgardsormr&#039;s hitbox to avoid the donut AoE. A good rule of thumb is to have all players pre-emptively form a circle around Midgardsormr&#039;s hitbox before &#039;&#039;&#039;Northern Cross&#039;&#039;&#039; so that everyone can remain in place to avoid the donut AoE, or slide away with ease.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ice-Storm&#039;&#039;&#039; - marks two players with very noticeable ice-circle markers. After a brief delay, players with the ice-markers will drop puddles of ice at their current location that will slowly grow in size and inflict &#039;&#039;&#039;Frostbite&#039;&#039;&#039; upon anyone who remains within them. Bear in mind that &#039;&#039;&#039;Northern Cross&#039;&#039;&#039; (thin ice) will still be present at this point, forcing marked players to slide away without full control of their characters. As a rule of thumb, marked players should make an effort to drop these puddles into the outer edges of the arena - preferably the farthest corners. Once the puddles have been dropped, the arena will revert to its normal state.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; - causes energy to erupt from beneath two random damage-dealers (in the form of multi-hitting AoE circles), dealing moderate damage several times in a row before dissipating. The targeted players will need to move out of the attack after the first unavoidable hit if they wish to avoid further damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambient Aether (H + Horrid Roar + ?)&#039;&#039;&#039; - causes Midgardsormr to horizontally spin. After doing so, &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039; will spawn large AoE circles underneath all members of the raid which will detonate at the same time as the upcoming &#039;&#039;&#039;Ambient Aether&#039;&#039;&#039; combo attack. Once the circles have been spawned, Midgardsormr will perform a second (random) spin to determine the upcoming attack. If Midgardsormr spins horizontally, players will need to dodge the AoE circles whilst moving away from the boss to avoid a point-blank AoE at its location. If Midgardsormr spins vertically, players will need to dodge the AoE circles whilst remaining within Midgardsormr&#039;s hitbox.&lt;br /&gt;
&lt;br /&gt;
A simple method of handling this combo is to have the entire raid bait the &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039; circle AoEs by stacking together in certain locations. For example; having both tanks stack together inside the northern section of Midgardsormr&#039;s hitbox while the rest of the raid stack on the southern side of it. Once the circles have been dropped in one location, all players can then move away (or into) Midgardsormr to avoid the upcoming &#039;&#039;&#039;Ambient Aether&#039;&#039;&#039; attack without any risk of running into a misplaced AoE circle.&lt;br /&gt;
&lt;br /&gt;
====Add Phase====&lt;br /&gt;
-----&lt;br /&gt;
After performing the previous &#039;&#039;&#039;Ambient Aether&#039;&#039;&#039; combo (and a couple of auto-attacks), Midgardsormr will leap away from the arena, signifying the &#039;&#039;&#039;Ancient Dragon&#039;&#039;&#039; (add) phase. Both tanks need to keep in mind their &#039;&#039;&#039;Time Immemorial&#039;&#039;&#039; debuff seeing as the &#039;&#039;&#039;Ancient Dragon&#039;&#039;&#039; is a &#039;&#039;grounded&#039;&#039; enemy - which means the tank with &#039;&#039;&#039;Death from Below&#039;&#039;&#039; (yellow debuff) will be afflicted with &#039;&#039;&#039;Doom&#039;&#039;&#039; if they are hit by the &#039;&#039;&#039;Ancient Dragon&#039;&#039;&#039;. Seeing as Midgardsormr and the &#039;&#039;&#039;Ancient Dragon&#039;&#039;&#039; have shared enmity, it is wise to have the tank with &#039;&#039;&#039;Death from Above&#039;&#039;&#039; (blue debuff) provoke Midgardsormr just before he flies out of the arena. Alternatively, the tank with &#039;&#039;&#039;Death from Below&#039;&#039;&#039; can move as far from the center of the arena as possible so that the tank with &#039;&#039;&#039;Death from Above&#039;&#039;&#039; can quickly provoke the &#039;&#039;&#039;Ancient Dragon&#039;&#039;&#039; as soon as it spawns (before it can attack the other tank), though this is much riskier.&lt;br /&gt;
&lt;br /&gt;
Whilst out of the arena, &#039;&#039;&#039;Midgardsormr&#039;s Aether&#039;&#039;&#039; will begin to charge up in the form of a duty-gauge. The &#039;&#039;&#039;Ancient Dragon&#039;&#039;&#039; (and numerous &#039;&#039;&#039;Immortal Key&#039;&#039;&#039;s) will need to be dealt with before the gauge reaches maximum. After being spawned, the keys will tether themselves to the dragon (or other keys), and whilst the dragon is tethered by keys, it&#039;ll be &#039;&#039;&#039;Invulnerable&#039;&#039;&#039; to all player attacks. Whilst dealing with the keys, the &#039;&#039;&#039;Ancient Dragon&#039;&#039;&#039; will execute various moves that all participants must be wary of.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Frost Breath&#039;&#039;&#039; - a vicious cone attack centered on the dragon&#039;s primary target. The tank assigned to the Ancient Dragon should ensure that it is always facing away from the group so that nobody else is cleaved by its nasty AoE blast.&lt;br /&gt;
*&#039;&#039;&#039;Rime Wreath&#039;&#039;&#039; - periodic arena-wide damage.&lt;br /&gt;
&lt;br /&gt;
Assuming the &#039;&#039;&#039;Ancient Dragon&#039;&#039;&#039; is defeated in time, it will unleash a desperation &#039;&#039;&#039;Dark Wave&#039;&#039;&#039; - a large point-blank AoE at its dying location. Additionally, it will leave behind a separate circle on the ground that can be walked over by a player to acquire &#039;&#039;&#039;Arcane Bulwark&#039;&#039;&#039; - a special buff that will be required to negate future (lethal) mechanics. Bear in mind that &#039;&#039;&#039;Ancient Bulwark&#039;&#039;&#039; will transfer from one player to another whenever anyone gets close to the buff-holder, and when transferred in this manner, the player who previously held the buff will no longer be able to reap its benefits. It is wise to assign a specific player to pick up the &#039;&#039;&#039;Arcane Bulwark&#039;&#039;&#039; and make sure that it is transferred only to those in need.&lt;br /&gt;
&lt;br /&gt;
With the &#039;&#039;&#039;Ancient Dragon&#039;&#039;&#039; defeated, Midgardsormr will blast the arena with &#039;&#039;&#039;Protostar&#039;&#039;&#039;. If Midgardsormr&#039;s aether gauge reached maximum during the add phase, the raid will suffer an unavoidable wipe. If the add phase was handled successfully, the raid will instead take survivable damage. At this point, the next phase begins with a combination of three mechanics simultaneously.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cauterize&#039;&#039;&#039; - causes Midgardsormr to re-appear somewhere along the outer edge of the arena. After a brief delay, he will quickly dive-bomb across that half of the arena, inflicting tremendous (typically fatal) damage to anyone caught in his path. To avoid, simply look for where Midgardsormr has appeared and pre-emptively move out of his upcoming flight-path. Bear in mind that the dive-bomb will take place at the same time as &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039; and &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Horrid Roar + Thunderstorm&#039;&#039;&#039; - detonates at the same time as Midgardsormr&#039;s dive-bomb (&#039;&#039;&#039;Cauterize&#039;&#039;&#039;). Whilst Midgardsormr prepares to dive-bomb across half of the arena, all players will simultaneously drop AoE circles beneath their feet (&#039;&#039;&#039;Horrid Roar&#039;&#039;&#039;) and four players will also be marked with thunderous AoE circles. Just like in the earlier phase, baiting the &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039; circles by having the group stack together will save a lot of confusion. If the group pre-emptively stacks in the center after the &#039;&#039;&#039;Ancient Dragon&#039;&#039;&#039; phase, all &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039; circles can be dropped in one single location, giving the entire raid plenty of space to avoid the upcoming &#039;&#039;&#039;Cauterize&#039;&#039;&#039; dive-bomb without overlapping  &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; AoE circles in a panic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Players must also be mindful of the &#039;&#039;&#039;Ancient Bulwark&#039;&#039;&#039;. While dodging the above wave of mechanics, try not to accidentally pass it to other players, as doing so will render its previous carrier(s) immune to its benefits.&lt;br /&gt;
&lt;br /&gt;
Midgardsormr will now repeat the above three mechanics a second time - moving to another edge of the arena before dive-bombing across it once more, dropping AoE circles under all players (&#039;&#039;&#039;Horrid Roar&#039;&#039;&#039;) and another four AoE circles (&#039;&#039;&#039;Thunderstorm&#039;&#039;&#039;). To avoid, it is best to have everyone re-stack in the center as soon as the first trio of mechanics have concluded so that &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039; circles can be baited once again.&lt;br /&gt;
&lt;br /&gt;
Assuming the raid survives the ordeal, Midgardsormr will return to the arena.&lt;br /&gt;
&lt;br /&gt;
====Third Phase====&lt;br /&gt;
-----&lt;br /&gt;
After returning to the arena, players may notice that Midgardsormr is no longer &#039;&#039;flying&#039;&#039;. Instead, he will be &#039;&#039;grounded&#039;&#039;, which means that tanks have to be extra careful when it comes to &#039;&#039;&#039;Death from Above&#039;&#039;&#039; and &#039;&#039;&#039;Death from Below&#039;&#039;&#039; debuffs. As described before, tanks with &#039;&#039;&#039;Death from Below&#039;&#039;&#039; must avoid taking hits from grounded enemies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Time Immemorial&#039;&#039;&#039; - causes Midgardsormr to &#039;&#039;&#039;re-apply&#039;&#039;&#039; the &#039;&#039;&#039;Death from Above/Below&#039;&#039;&#039; debuffs. Tanks must remain vigilant as there is no guarantee that they will acquire the same debuff they had before, and must also keep in mind that Midgardsormr will be &#039;&#039;&#039;grounded&#039;&#039;&#039; for this portion of the battle.&lt;br /&gt;
** &#039;&#039;&#039;Death from Below (Yellow)&#039;&#039;&#039; - causes attacks from grounded enemies (including Midgardsormr) to apply &#039;&#039;&#039;Doom&#039;&#039;&#039;. As a result, tanks marked with the yellow debuff must focus only on tanking flying enemies.&lt;br /&gt;
** &#039;&#039;&#039;Death from Above (Blue)&#039;&#039;&#039; - causes attacks from flying enemies (including Midgardsormr) to apply &#039;&#039;&#039;Doom&#039;&#039;&#039;. As a result, tanks marked with the blue debuff must focus only on tanking grounded enemies.&lt;br /&gt;
&lt;br /&gt;
Once the debuffs have been re-applied, the tank with &#039;&#039;&#039;Death from Below&#039;&#039;&#039; must avoid tanking Midgardsormr in his grounded state.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crimson Breath&#039;&#039;&#039; - causes Midgardsormr to mark a random player as the target for a fatal cone-AoE that can only be survived by using the &#039;&#039;&#039;Ancient Bulwark&#039;&#039;&#039;. As a rule of thumb, the player carrying the &#039;&#039;&#039;Ancient Bulwark&#039;&#039;&#039; should position themselves away from the rest of the group, typically off to the side of Midgardsormr so that the upcoming blasts will not overlap other members of the raid. Once a player has been marked for &#039;&#039;&#039;Crimson Breath&#039;&#039;&#039;, that player should run to the lone individual carrying the &#039;&#039;&#039;Ancient Bulwark&#039;&#039;&#039; so that it passes on to the marked player, rendering them immune to the upcoming attack. Meanwhile, the person who previously had the &#039;&#039;&#039;Ancient Bulwark&#039;&#039;&#039; should retreat away from the marked player now that they no longer hold the Bulwark&#039;s immunity. If done correctly, Midgardsormr will shoot &#039;&#039;&#039;Crimson Breath&#039;&#039;&#039; at the immune target with all other members of the raid out of harm&#039;s way.&lt;br /&gt;
&lt;br /&gt;
Midgardsormr will now repeat &#039;&#039;&#039;Crimson Breath&#039;&#039;&#039; three more times. From here, it is a simple case of having marked victims claim the &#039;&#039;&#039;Ancient Bulwark&#039;&#039;&#039; (and the previous holder retreating) until a total of four players have been blasted. If the &#039;&#039;&#039;Ancient Bulwark&#039;&#039;&#039; was accidentally (or excessively) transferred during previous phases or mechanics, multiple players may be immune to its effect, meaning they will have no way of avoiding fatal damage if marked for &#039;&#039;&#039;Crimson Breath&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Assuming all four blasts of &#039;&#039;&#039;Crimson Breath&#039;&#039;&#039; were successfully mitigated using the &#039;&#039;&#039;Ancient Bulwark&#039;&#039;&#039;, it will now become a &#039;&#039;&#039;Crumbling Bulwark&#039;&#039;&#039;, limiting its potency during future mechanics. From here, another mini-phase begins.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crimson Orbs&#039;&#039;&#039; - summons a set of flaming orbs in the center of the arena. After a brief delay, another set of orbs will then be summoned in a random corner of the arena. Shortly after that, one final set of orbs will be spawned in the &#039;&#039;opposite&#039;&#039; corner, essentially forming a diagonal line through the entire arena. Eventually, all sets of &#039;&#039;&#039;Crimson Orbs&#039;&#039;&#039; will explode in a &#039;+&#039; shaped fashion across the arena (in the order they were summoned).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you think of the arena as a 3x3 squared platform; when the center orbs explode, the resulting AoE will cover everything except the four corner squares. After that, the second set of orbs will explode, essentially creating an &#039;L&#039; shape. Finally, the opposite corner will soon explode in a reverse L shape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, players will need to contend with (&#039;&#039;&#039;Hot Tail&#039;&#039;&#039; - see below) and &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039; before &#039;&#039;&#039;Crimson Orbs&#039;&#039;&#039; begin to detonate. &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039; will cause every member of the raid to drop AoE circles beneath their feet, just like in earlier phases of the fight. In short, players will need to recognize the upcoming &#039;&#039;&#039;Crimson Orb&#039;&#039;&#039; explosion patter/order and pre-position themselves so that they can bait the &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039; circles and THEN move into the safe spot.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hot Tail&#039;&#039;&#039; - indicated by Midgardsormr tethering himself to a random player. After a delay, Midgardsormr will launch a fiery (and very fatal) straight-line AoE through himself in the direction of the marked player, right across the entire arena. Both the initial attack (and resulting straight-line AoE) can only be survived by dodging the blast entirely, or by acquiring the &#039;&#039;&#039;Crumbling Bulwark&#039;&#039;&#039;. Seeing as the marked player is responsible for &#039;aiming&#039; the attack (and completely unable to dodge the blast), they will need to acquire the &#039;&#039;&#039;Crumbling Bulwark&#039;&#039;&#039; as soon as possible, then position themselves so that the straight-line AoE doesn&#039;t fatally cleave the raid. To complicate matters, &#039;&#039;&#039;Hot Tail&#039;&#039;&#039; will conclude just before the third set of &#039;&#039;&#039;Crimson Orbs&#039;&#039;&#039; explodes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In summary&#039;&#039;&#039;:&lt;br /&gt;
Once the orbs begin to spawn, the entire raid should stack somewhere in the direction of the last set of orbs that spawned. The square with the last set of orbs will be a safe square while the 1st and 2nd set of orbs explode. Due to being stacked up, the entire raid can easily bait the &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039; AoE circles outside of this safe square, then proceed to move into the far corner of the arena to avoid upcoming &#039;&#039;&#039;Crimson Orb&#039;&#039;&#039; explosions. Before they explode, however, a player will be tethered to Midgardsormr, marking them for &#039;&#039;&#039;Hot Tail&#039;&#039;&#039;. This person will need to acquire the &#039;&#039;&#039;Crumbling Bulwark&#039;&#039;&#039; to survive the initial attack (making sure not to accidentally pass it to another player in the process). From here, the &#039;&#039;&#039;Crimson Orbs&#039;&#039;&#039; will begin to explode, starting with the center orbs. By stacking in the corner with the 3rd set of orbs, the raid can avoid the explosions from the central orbs and the explosion in the opposite corner, but will need to move towards the center before the final set of orbs detonate. From here, the tethered player moves into the center (remaining at a diagonal angle) so that &#039;&#039;&#039;Hot Tail&#039;&#039;&#039; shoots at a diagonal angle (while all unmarked players move to the sides of the boss, avoiding the blast).&lt;br /&gt;
&lt;br /&gt;
This is just one of many ways a raid can handle the mechanics, but no matter how you decide to do it, the &#039;&#039;&#039;Arcane Bulwark&#039;&#039;&#039; (or &#039;&#039;&#039;Crumbling Bulwark&#039;&#039;&#039;) will likely be destroyed at this point in the battle. Assuming the raid survives, Midgardsormr will exit the arena once more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cauterize + Horrid Roar + Exaflare&#039;&#039;&#039; - causes Midgardsormr to leave the arena and eventually re-appear somewhere along its outer edges to perform another set of dive-bombs, similar to earlier. Simultaneously, all members of the raid will begin to periodically drop AoE circles at their location due to &#039;&#039;&#039;Horrid Roar&#039;&#039;&#039;. To complicate matters further, several arrow-marked AoEs will spawn at one edge of the arena in a staggered fashion, eventually exploding across the arena in the direction of the arrow.&lt;br /&gt;
&lt;br /&gt;
Each of these &#039;&#039;&#039;Exaflare&#039;&#039;&#039;&#039;s (arrow-marked explosions) can only spawn once per &amp;quot;column&amp;quot; of the arena, so getting behind the first one that spawns is a good method of avoiding the remaining flares. However, players will still be periodically dropping AoE circles underneath themselves at periodic intervals, so the entire raid should stack together to bait these circles and weave through the travelling exaflare explosions in a staggered manner. Don&#039;t forget -- Midgardsormr will still be dive-bombing as well, rendering halves of the arena unsafe.&lt;br /&gt;
&lt;br /&gt;
After the dive-bomb frenzy subsides, Midgardsormr will return to the arena and will now be &#039;&#039;&#039;flying&#039;&#039;&#039; once more. From here on, the tank with &#039;&#039;&#039;Death from Above&#039;&#039;&#039; must NOT tank Midgardsormr.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tail End&#039;&#039;&#039; - Midgardsormr will immediately slap the main target with his vicious tank-buster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; - the stack-marker mechanic from earlier, unleashing multiple blasts of damage at the marked target that must be shared by the group.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Horrid Roar + Thunderstorm&#039;&#039;&#039; - marks &#039;&#039;&#039;ALL&#039;&#039;&#039; players with thunderous AoE circles and also causes all members of the raid to drop AoE circles beneath their feet, forcing the entire raid to dodge dropped circles without overlapping their thunderous AoEs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambient Aether (V + Thunderstorm + ?)&#039;&#039;&#039; - causes Midgardsormr to vertically spin. Afterwards, four players will be marked with thunderous AoE circles. Once four players have been marked, Midgardsormr will perform a random spin. If Midgardsormr flips vertically, players must be ready to avoid the &#039;+&#039; shaped AoE attack. If Midgardsormr flips horizontally, players will need to avoid the &#039;x&#039; shaped attack. Regardless of which attack is chosen, &#039;&#039;&#039;Thunderstorm&#039;&#039;&#039; will detonate at the same time as the ambient aether attack, so players will need to spread out in a manner where the AoE circles do not result in too much overlap.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Time Immemorial&#039;&#039;&#039; - causes Midgardsormr to &#039;&#039;&#039;re-apply&#039;&#039;&#039; the &#039;&#039;&#039;Death from Above/Below&#039;&#039;&#039; debuff. As always, tanks must be ready to react if their debuffs are swapped. Remember, Midgardsormr is &#039;&#039;&#039;flying&#039;&#039;&#039; at this point, thus the tank with &#039;&#039;&#039;Death from Above (Blue)&#039;&#039;&#039; must avoid tanking the boss.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exaflare + Ice-Storm + Akh Morn&#039;&#039;&#039; - marks two players with very noticeable ice-circle markers. Just like earlier, players with these ice-markers will eventually drop puddles of ice at their current location that will slowly grow in size and cover a large portion of the arena. Simultaneously, &#039;&#039;&#039;Exaflares&#039;&#039;&#039; (travelling explosions) will soon begin to detonate across the arena in staggered columns. It is wise to have unmarked players weave between the exaflares close to where they are spawning, whilst the ice-marked players move to the opposite edge of the arena to drop their ice-puddles away from the group, dodging through the exaflares on their way back. During all this, a stack-marker will be placed on a player, forcing the group to stack up and soak the multi-hitting attack (while dodging exaflares).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambient Aether (V + Northern Cross + Thunderstorm + ?)&#039;&#039;&#039; - causes Midgardsormr to vertically spin. Afterwards, &#039;&#039;&#039;Northern Cross&#039;&#039;&#039; will coat the entire arena in thin ice, causing any player movement to propel that player in their chosen direction a set distance. Four players will also be marked with thunderous AoE circles. It is wise to pre-position the raid in a circular pattern within Midgardsormr&#039;s hitbox. If Midgardsormr flips vertically, players must be ready to avoid the &#039;+&#039; shaped AoE attack. If Midgardsormr flips horizontally, players will need to avoid the &#039;x&#039; shaped attack. Due to both attacks leaving limited safe-spots, the raid must be very careful where they slide.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Horrid Roar&#039;&#039;&#039; - causes all members of the raid to drop AoE circles beneath their feet. Due to the thin-ice persisting at this point, all players will need to slide away from their own dropped circles (and try not to slide into other players circles in the process).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Rhai + Tail End&#039;&#039;&#039; - causes energy to erupt from beneath two random damage-dealers (in the form of multi-hitting AoE circles), followed by a vicious tank-buster against the primary target.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ambient Aether (H + Earthshaker + ?)&#039;&#039;&#039; - a combo used earlier in the battle, causing Midgardsormr to horizontally spin, then apply a mark to all raid participants. Once the second spin has been performed, &#039;&#039;&#039;Earth Shaker&#039;&#039;&#039; will fire shock-waves in a line from Midgardsormr&#039;s center towards all marked players (at the same time as the &#039;&#039;&#039;Ambient Aether&#039;&#039;&#039; attack). Try to have all participants surround Midgardsormr in a circular pattern so that no two players will be overlapped by upcoming shock-waves - and remember - if Midgardsormr flips horizontally, players will need to retreat from the boss to avoid a point-blank AoE, but if Midgardsormr flips vertically, all players will need to remain within Midgardsormr&#039;s hitbox to avoid the donut AoE. No matter which combo is performed, &#039;&#039;&#039;Earth Shaker&#039;&#039;&#039; will conclude at the same time as that attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Time Immemorial&#039;&#039;&#039; - causes Midgardsormr to &#039;&#039;&#039;re-apply&#039;&#039;&#039; the &#039;&#039;&#039;Death from Above/Below&#039;&#039;&#039; debuffs. Midgardsormr will remain in a &#039;&#039;&#039;flying&#039;&#039;&#039; state, so no action is necessary unless the tank-debuffs are swapped. In short, the &#039;&#039;&#039;Death from Above (Blue)&#039;&#039;&#039; tank must continue to avoid tanking the boss.&lt;br /&gt;
&lt;br /&gt;
Before entering an enraged state, Midgardsormr will perform one more &#039;&#039;&#039;Exaflare + Ice-Storm + Akh Morn&#039;&#039;&#039; combo, followed by an additional &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; enrage cast that hits substantially harder and continues until the raid wipes. Players should spread out to buy more time to DPS the boss while the &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; kills off individual players.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|Poetics|30}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Alphascape Datalog v2.0}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Omega Head Gear Coffer (IL 400)}}&lt;br /&gt;
{{Drops table row|Omega Hand Gear Coffer (IL 400)}}&lt;br /&gt;
{{Drops table row|Omega Foot Gear Coffer (IL 400)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Omega Head Gear Coffer (IL 400)}}&lt;br /&gt;
{{Drops table row|Omega Hand Gear Coffer (IL 400)}}&lt;br /&gt;
{{Drops table row|Omega Foot Gear Coffer (IL 400)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Dr.Teatime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Refulgence_(Savage)&amp;diff=852723</id>
		<title>Eden&#039;s Verse: Refulgence (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Refulgence_(Savage)&amp;diff=852723"/>
		<updated>2024-12-22T22:57:20Z</updated>

		<summary type="html">&lt;p&gt;Dr.Teatime: Corrected Akh Ral to Akh Rhai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Verse (Savage)|Eden&#039;s Verse: Refulgence}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Verse: Refulgence (Savage)&lt;br /&gt;
| description = The discovery of a second crystal within Eden&#039;s core leads to more questions than answers, and yet again, your mind is assaulted with terrifying visions upon gazing inside. You see foes previously vanquished reborn, more brutal and unrelenting than even your wildest imagination, yet your unwavering resolve forbids you from tearing your eyes away...&lt;br /&gt;
| image = Eden&#039;s Verse Refulgence (Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 480&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = savage&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| duty-finder = Savage Raids (Shadowbringers)&lt;br /&gt;
| roulette = &lt;br /&gt;
| location = Great Glacier, Frozen Reflections&lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| req-other = Talk to [[Lewrey]] after completing {{questlink|feature|Life Finds a Way}}&lt;br /&gt;
| patch = 5.2&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| echo = 20&lt;br /&gt;
| stone-sky-sea = {{PAGENAME}}&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;E8S&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Heritor of Frost: [[Shiva (ShB)|Shiva]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; It is possible to fall off the edge of the arena to an early doom during the entire encounter. However, should any participant fall, they can be raised after a moderate delay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; - blasts the raid with a high amount of unavoidable damage, immediately followed by &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; summons multiple portal-like mirrors at cardinal positions around the platform which will unleash an attack depending on the next ability Shiva uses.&lt;br /&gt;
&lt;br /&gt;
For future reference, keep in mind that summoned mirrors later in the battle will represent one of three different colours.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - reflect Shiva&#039;s next ability at the same time it is cast.&lt;br /&gt;
*&#039;&#039;&#039;Green&#039;&#039;&#039; - reflect Shiva&#039;s next ability after a short delay.&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - reflect Shiva&#039;s next ability after a moderate delay.&lt;br /&gt;
&lt;br /&gt;
The very first cast of &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; will always summon two &#039;&#039;&#039;Green&#039;&#039;&#039; mirrors and one &#039;&#039;&#039;Red&#039;&#039;&#039; mirror. However, their placement will be random, except for one factor - there will never be mirrors to the south of the platform at this time. Before the mirrors unleash their mechanics, all players must first react to the ability being cast by Shiva, which will either be:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Driving Frost&#039;&#039;&#039; - a vicious cone-attack against anyone directly behind Shiva.&lt;br /&gt;
OR&lt;br /&gt;
*&#039;&#039;&#039;Biting Frost&#039;&#039;&#039; - a fatal cone-attack against anyone directly in front of Shiva.&lt;br /&gt;
&lt;br /&gt;
Unlike normal mode, neither of these mechanics will have an obvious telegraph, hence all players should learn which attack does what and move out of its way as soon as possible. Once Shiva&#039;s ability has been identified and players have reacted accordingly, the mirrors will use an ability based on which spell Shiva used.&lt;br /&gt;
&lt;br /&gt;
If Shiva used &#039;&#039;&#039;Driving Frost&#039;&#039;&#039; (the backward AoE), each mirror will emit a cone-AoE across the platform, leaving safe spots directly in-between the mirror(s) themselves.&lt;br /&gt;
&lt;br /&gt;
If Shiva used &#039;&#039;&#039;Biting Frost&#039;&#039;&#039; (the frontal AoE), each mirror will emit a large point-blank AoE across a majority of the platform. To avoid, players must move as far away from the mirror as possible (keeping in mind the order they are firing - Blue, then Green, then Red).&lt;br /&gt;
&lt;br /&gt;
Seeing as each individual colour fires at different speeds to the rest, players must ensure they stand between mirrors of the same colour (if more than one of each colour exists), then move to the safe spots created by the next colour(s). For example, if there are two green mirrors and two red mirrors, players should first stand between the two green mirrors, then move between the two red mirrors, seeing as green mirrors always fire before red mirrors.&lt;br /&gt;
&lt;br /&gt;
In summary, keep an eye on the colour of each mirror, then pay attention to the ability Shiva casts after portals have been summoned. Frontal AoE results in point-blank mirrors, and backward AoE results in cone-mirrors. Move away (or in-between) according to the order they are being fired (which is always Blue, then Green, then Red). With a little practice, &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; will become second nature.&lt;br /&gt;
&lt;br /&gt;
====Mini-Phase #1 - Diamond Frost====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diamond Frost&#039;&#039;&#039; causes Shiva to teleport to the arena centre and bombard the raid with unavoidable raid-wide damage, followed by multiple mechanical follow-ups.&lt;br /&gt;
&lt;br /&gt;
*Firstly, one &#039;&#039;&#039;Tank&#039;&#039;&#039; and one &#039;&#039;&#039;Healer&#039;&#039;&#039; will find themselves afflicted with a &#039;&#039;&#039;Freezing&#039;&#039;&#039; debuff which, if not dispelled with &#039;&#039;Esuna&#039;&#039;, will result in those players being frozen solid. Healers must be ready to dispel these debuffs as soon as possible, as both victims will be subject to a follow-up flare (proximity) marker shortly after. If left to freeze solid, the result will typically be fatal for the raid.&lt;br /&gt;
&lt;br /&gt;
*Secondly, the other &#039;&#039;&#039;tank&#039;&#039;&#039;, other &#039;&#039;&#039;healer&#039;&#039;&#039;, and two &#039;&#039;&#039;damage dealers&#039;&#039;&#039; will be targeted by &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; - AoE markers which will eventually inflict damage and &#039;&#039;&#039;heavy&#039;&#039;&#039; (slow). However, this version of &#039;&#039;&#039;heavy&#039;&#039;&#039; cannot be dispelled via Esuna and will persist for quite a while. After the AoE markers have detonated, star-like markers will be dropped at the locations of impact. After a brief delay, these markers explode, spewing straight-line AoE&#039;s in a star-like pattern.&lt;br /&gt;
&lt;br /&gt;
*Thirdly, the outer edges of the arena will be marked by eight large white-circle AoE markers, indicating where &#039;&#039;&#039;icicles&#039;&#039;&#039; will begin to drop into the arena (in the order they were spawned). Anyone standing within a circle at the time icicles are dropped will immediately be slain, essentially forcing the entire raid to utilize the inner circle of the arena for the majority of mechanical overlaps. Bear in mind that only &#039;&#039;&#039;six&#039;&#039;&#039; of the &#039;&#039;&#039;eight&#039;&#039;&#039; icicles will drop initially, with two persisting until the mechanic overlap is nearly concluded. Watch out!&lt;br /&gt;
&lt;br /&gt;
*While the mechanics are all close to resolving, Shiva will execute &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; - a raid-wide knockback from the centre of the arena. Should anyone be standing near the outer edge of the arena at this time, they risk being punted off the platform to an early doom, or at risk of being slain by falling icicles.&lt;br /&gt;
&lt;br /&gt;
*Lastly, the two damage dealers who were completely unmarked during the ordeal will be marked with &#039;&#039;&#039;Frigid Eruption&#039;&#039;&#039;, causing three AoE circles to spawn underneath them, one after another.&lt;br /&gt;
&lt;br /&gt;
To handle the overlapping mechanics, healers should first dispel the tank and healer affected by &#039;&#039;&#039;freezing&#039;&#039;&#039; so that are free to position their upcoming flare markers. If not dispelled, they will be frozen in place instead and likely perish during the overlaps or wipe the raid via proximity (flare) markers. Simultaneously, the tank, healer and two damage-dealers effected by &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; (AoE markers) should position themselves close to Shiva (without overlapping AoE&#039;s onto other marked players) to her north-east, north-west, south-east and south-west. This gives marked players enough room to avoid standing in the way of upcoming &#039;&#039;icicles&#039;&#039;, provides room in the very centre of the arena (under Shiva) for unmarked players to stand in while waiting for the &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; knockback, and ensures that the resulting star-pattern markers are placed in a predictable pattern, making it easier for the entire raid to dodge the upcoming blasts.&lt;br /&gt;
&lt;br /&gt;
Shortly after &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; detonates, the star-markers will appear, giving everyone time to position themselves so that they will be knocked back where icicles have already been dropped (leaving behind safe areas). If the star-patterns were dropped correctly, &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; will also push players out of the path of the upcoming star-pattern explosions. However, the tank and healer originally marked with &#039;&#039;&#039;freezing&#039;&#039;&#039; will need to position themselves so that they are pushed away from the rest of the raid (and each-other) due to their flare (proximity) marker - and remember - two of the eight icicles will not have dropped yet, so do not get pushed into the remaining two icicle circles!&lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;&#039;Diamond Frost&#039;&#039;&#039; has concluded, all players should move to the centre of the arena, as Shiva will now execute either &#039;&#039;&#039;Driving Frost&#039;&#039;&#039; or &#039;&#039;&#039;Biting Frost&#039;&#039;&#039; depending on which she cast during the first &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;. For example, if Shiva used &#039;&#039;&#039;Driving Frost&#039;&#039;&#039; during the first &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;, she will now use &#039;&#039;&#039;Biting Frost&#039;&#039;&#039; as soon as all the above mechanics have concluded - or vice versa.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Double Slap&#039;&#039;&#039; - a vicious tank-buster against Shiva&#039;s primary target that also applies &#039;&#039;Physical Vulnerability&#039;&#039;. As a result, tanks should execute a tank-swap whilst Shiva is casting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Redress (Holy Form)&#039;&#039;&#039; - causes Shiva to change from one form to another. During her transformation, any player who looks directly at Shiva will be stunned for a prolonged period. Unlike normal mode, there will be no visual eye-icon to indicate this attack, thus players must rely on either listening to Shiva&#039;s voice-lines or keeping an eye out for a very noticeable glowing effect around Shiva before she switches forms. Once you see the glowing effect or her hear usual transformation voice-line, all players should look away until she has changed into her new form. As soon as she has transformed into her new form, she will execute either &#039;&#039;&#039;Scythe Kick&#039;&#039;&#039; or &#039;&#039;&#039;Axe Kick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Holy Form) Axe Kick&#039;&#039;&#039; - a massive point blank AoE circle directly underneath Shiva that will cover 90% of the circular arena. Move away as quickly as possible to avoid damage and debuffs.&lt;br /&gt;
OR&lt;br /&gt;
*&#039;&#039;&#039;(Holy Form) Scythe Kick&#039;&#039;&#039; - a massive donut AoE from Shiva&#039;s hitbox. Players must move into her hitbox to avoid damage and debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Unlike Normal mode, neither kick will display the usual orange-circular telegraphs. Instead, players must pay attention to which kick Shiva is executing and either move within her hitbox (Scythe) or move away from her (Axe) as soon as possible. There will be no other telegraphs to make it more obvious, so watch out!&lt;br /&gt;
&lt;br /&gt;
====Mini-Phase #2 - Light Rampant====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light Rampant&#039;&#039;&#039; - causes Shiva to teleport to the arena centre and bombard the raid with unavoidable raid-wide damage, followed by multiple mechanical follow-ups.&lt;br /&gt;
&lt;br /&gt;
*Firstly, all players will become afflicted with 0-2 stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; - a stackable debuff that will detonate any individual(s) that reach 5 stacks, unleashing massive raid-wide damage that will potentially slay the raid outright. Further stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; will be acquired by anyone who takes damage from mechanics during this mini-phase. As a result, all players must handle upcoming mechanics without anyone reaching 5 stacks.&lt;br /&gt;
&lt;br /&gt;
*Secondly, &#039;&#039;&#039;Refulgent Chains&#039;&#039;&#039; will tether one tank, one healer, and two damage dealers together. To complicate matters, one set of chains will detonate if the tethered players move too far away from each other, while another set of chains will detonate if the tethered pair moves too close to each other. The goal is to resolve upcoming mechanics whilst all four chained players remain as close/far from each other as needed. Eventually, Shiva (who is rooted in the centre of the arena during this mini-phase) will also cast &#039;&#039;&#039;Path of Light&#039;&#039;&#039;, causing her to shoot cone-AoE&#039;s at all four chained players.&lt;br /&gt;
&lt;br /&gt;
*Thirdly, four &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; will spawn around Shiva&#039;s hit-box - each containing orbs of light that begin to descend down toward the platform. Each tower will require one player to stand inside a circle to soak these falling orbs. Once the first four towers have been soaked, two more towers will spawn at the north or south (each requiring 2 players to soak them) - and once those two towers have been soaked, one final tower will spawn underneath Shiva herself that requirs 4 players to soak. If any meteor tower does not contain the required number of soakers by the time that meteor collides with the platform, the raid will be wiped. &#039;&#039;Remember - soaking a tower will add a stack of &#039;&#039;&#039;Lightsteeped!&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Lastly, four &#039;&#039;&#039;Bright Orbs&#039;&#039;&#039; will tether themselves to the unchained tank, healer, and damage-dealers. After a brief delay, each orb will begin to travel towards the player it is tethered to. Initially, all orbs are large in size, yet they will visibly &#039;&#039;&#039;shrink&#039;&#039;&#039; over time. If a &#039;&#039;&#039;Bright Orb&#039;&#039;&#039; collides with &#039;&#039;&#039;ANY&#039;&#039;&#039; player (tethered or not), the orb will explode, dealing damage to that player relative to the size of the orb. In summary, players tethered to &#039;&#039;&#039;Bright Orbs&#039;&#039;&#039; must kite them around the room (away from other players) until they visibly decrease in size (&#039;&#039;&#039;twice&#039;&#039;&#039;). At that point, colliding with the orb will inflict minimal damage. &#039;&#039;However, colliding with an orb will inflict a stack of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;. As a result, orbs need to be popped by people who have less than 4 stacks, regardless of whether they are tethered to it or not&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There is a lot going on during this mini-phase, though there are also plenty of methods you can use to overcome them. Just remember - taking damage from mechanics during this mini-phase will apply a stack of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;, and reaching 5 stacks will detonate you, inflicting tremendous damage to the raid. Keep this in mind when soaking meteor-towers or colliding with orbs, as doing so will apply a stack to all soakers or colliders. If you have 4 stacks, it is imperative that you avoid further mechanics.&lt;br /&gt;
&lt;br /&gt;
In general, all players with &#039;&#039;&#039;Refulgent Chains&#039;&#039;&#039; should be soaking &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; (seeing as chained players will &#039;&#039;&#039;NOT&#039;&#039;&#039; be tethered to &#039;&#039;&#039;Bright Orbs&#039;&#039;&#039; and have no need to kite around the room). Meanwhile, players tethered to &#039;&#039;&#039;Bright Orbs&#039;&#039;&#039; will be free to kite them around the outer edge of the arena in a circle (in the same direction) away from all other players until they visibly shrink in size (twice). However, players kiting orbs must also be mindful of &#039;&#039;&#039;Path of Light&#039;&#039;&#039;, which causes Shiva to fire cone-AoE&#039;s towards chained players.&lt;br /&gt;
&lt;br /&gt;
Assuming all mechanics are resolved and the raid survives, the fight resumes.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - causes Shiva to summon four &#039;&#039;&#039;Green Mirrors&#039;&#039;&#039; at all inter-cardinal (or cardinal) positions around the arena. As explained before, these mirrors will unleash an ability depending on what spell Shiva executes after the mirrors have been summoned. From here, Shiva will cast either &#039;&#039;&#039;Axe Kick&#039;&#039;&#039; or &#039;&#039;&#039;Scythe Kick&#039;&#039;&#039; - whichever of the two kicks she &#039;didn&#039;t&#039; use before the &#039;&#039;&#039;Light Rampant&#039;&#039;&#039; mini-phase.&lt;br /&gt;
&lt;br /&gt;
*If Shiva casts &#039;&#039;&#039;(Holy Form) Axe Kick&#039;&#039;&#039; (an un-telegraphed point blank AoE directly underneath Shiva), all players will need to run away from Shiva to avoid the AoE, then immediately rush back to the centre to avoid point-blank AoE&#039;s from all mirrors. Whilst moving back to Shiva to avoid the mirror attacks, Shiva will also cast &#039;&#039;&#039;Banish&#039;&#039;&#039;, marking all damage-dealers with stack-up markers. However, these stack-up markers can either be real or fake. If Shiva has one orb circling above her head whilst casting &#039;&#039;&#039;Banish&#039;&#039;&#039;, the stack-up markers are real. As a result, all four marked players will need to stack with one un-marked player each. Once the mirrors have unleashed their AoE, pairs can spread out to avoid overlapping with other marked players. If Shiva has four orbs above her head whilst casting &#039;&#039;&#039;Banish&#039;&#039;&#039;, the stack-up markers are fake, meaning &#039;&#039;&#039;ALL&#039;&#039;&#039; players must avoid each other entirely.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
*If Shiva casts &#039;&#039;&#039;(Holy Form) Scythe Kick&#039;&#039;&#039; (an un-telegraphed donut AoE from Shiva&#039;s hitbox), all players must avoid the attack by standing beneath Shiva, then move to towards a mirror - all of which will unleash a donut AoE of their own after a brief delay. However, Shiva will also cast &#039;&#039;&#039;Banish&#039;&#039;&#039; shortly after executing her own &#039;&#039;&#039;Scythe Kick&#039;&#039;&#039;, marking damage dealers with &#039;&#039;real&#039;&#039; or &#039;&#039;fake&#039;&#039; stack-up markers depending on whether Shiva has one orb above her head (real) or four orbs (fake) during the &#039;&#039;&#039;Banish&#039;&#039;&#039; cast. If the stack-up markers are &#039;&#039;real&#039;&#039; (one orb), then each marked player will need to stand underneath a mirror of their own along with a partner in order to soak the damage (without overlapping other marked players). If the stack-up markers are &#039;&#039;fake&#039;&#039; (four orbs), then all players must spread out as soon as mirrors have executed their donut-AoE&#039;s.&lt;br /&gt;
&lt;br /&gt;
Seeing as the stack-up markers from &#039;&#039;&#039;Banish&#039;&#039;&#039; will &#039;&#039;&#039;ONLY&#039;&#039;&#039; affect damage-dealers, it is wise to pair each damage-dealer with one tank or healer before the battle (as well as a direction to move to). By doing so, the raid will be ready to move to a designate mirror and have an assigned partner on stand-by in-case &#039;&#039;&#039;Banish&#039;&#039;&#039; markers are real.&lt;br /&gt;
&lt;br /&gt;
====Mini-Phase #3 - Shattered World====&lt;br /&gt;
&lt;br /&gt;
Shiva will leap towards the northern edge of the arena and cast &#039;&#039;&#039;Shattered World&#039;&#039;&#039;, causing two circles to appear within the arena. Unlike normal mode (which divides the raid automatically), players will need to manually divide themselves into two groups - one group per circle. After a brief delay, Shiva leaps to the centre of the arena and shatters the platform, transitioning into an add-phase. Players within each circle will now be teleported to different platforms and will be unable to interact with each-other for the duration of the add phase. Any player not standing within a circle during the &#039;&#039;&#039;Shattered World&#039;&#039;&#039; cast will immediately be slain.&lt;br /&gt;
&lt;br /&gt;
Once the transitional animation has completed, both groups will find themselves on their own individual platform, each with a large crystal in the centre, as well as a noticeable &#039;&#039;&#039;Flood Of Light&#039;&#039;&#039; gauge. Much like normal mode, the central crystal will periodically bombard the group with high volumes of unavoidable damage. At the same time, each group will be tasked with slaying waves adds that spawn at the outer edges of the platform and begin travelling towards the central crystal. If any add hits the central crystal, points will be added to the &#039;&#039;&#039;Flood of Light&#039;&#039;&#039; gauge. If the gauge reaches max, the raid will be wiped. However, if the raid successfully beats the add phase without any points being added to the &#039;&#039;&#039;Flood of Light&#039;&#039;&#039; gauge, the raid will be granted a &#039;&#039;&#039;damage-up&#039;&#039;&#039; buff!&lt;br /&gt;
&lt;br /&gt;
Both platforms will need to deal with four waves of adds before the phase ends.&lt;br /&gt;
&lt;br /&gt;
Unlike normal mode, each add now has their own unique effects.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earthen Aether&#039;&#039;&#039; - will attempt to cast &#039;&#039;&#039;Stoneskin&#039;&#039;&#039; as soon as it spawns. If successful, the earthen add will become significantly harder to kill. As a result, players should interrupt &#039;&#039;&#039;Stoneskin&#039;&#039;&#039; as soon as an earthen add is spawned.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lightning Aether&#039;&#039;&#039; - reflects damage back towards their attackers. Due to the frequent crystal AoE, players must be careful not to nuke themselves or overburden their healers via reflected damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aqueous Aether&#039;&#039;&#039; - stunnable (and slowable) water adds with far more health than all the other adds. Due to being much beefier, players will need to stall the water add via stuns and slows for as long as possible whilst burning through its increased health-pool.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crystalline Snowflake&#039;&#039;&#039; - an untargetable add that tethers itself to the central crystal and prepares to shoot light towards it. If the add remains tethered to the crystal, points will be added to the &#039;&#039;&#039;Flood Of Light&#039;&#039;&#039; gauge. To prevent this, one player must intercept the tether and take the hit instead. However, taking damage from this add will inflict &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039;. As a result, any player who intercepts a tether must avoid doing so again as they will take tremendous damage thanks to the debuff (unless they can utilize an immunity cooldown).&lt;br /&gt;
&lt;br /&gt;
It is worth noting that each platform comes with its own pattern of adds to deal with. The only constant is that both platforms will always involve four &#039;&#039;&#039;tethers&#039;&#039;&#039; (one per wave), for a total of four tethers each. As a result, it is wise for each group to assign an intercept order due to the &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039; debuff inflicted upon tethered players.&lt;br /&gt;
&lt;br /&gt;
Assuming both groups successfully defeat all four waves of adds without letting the &#039;&#039;&#039;Flood of Light&#039;&#039;&#039; gauge reach maximum, the battle will transition to the final phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
&lt;br /&gt;
After a transitional animation, showing Shiva merging with Hraesvelgr into a new form that is unique to savage mode, the final phase begins.&lt;br /&gt;
&lt;br /&gt;
Shiva will continuously auto-attack the top two players in the enmity list during the entirety of phase 2 for considerable damage. Due to this fact, both the main and off-tank must ensure that they have more enmity (aggro) than everyone else in the group at all possible times. Just to be safe, all players should give both tanks the opportunity to generate enmity before nuking the boss. If someone other than a tank reaches number 1-2 on the enmity list, they risk taking tremendous (likely fatal) damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; - causes Shiva to blast the top two players in the enmity list with a vicious triple-blast of shareable magic damage that will also apply a green or blue debuff to those hit by the blasts. For example, if both tanks are number 1 and 2 on the enmity list, one tank will be blasted with shareable damage that applies a &#039;&#039;&#039;green&#039;&#039;&#039; debuff, while the other tank will be blasted with shareable damage that applies a &#039;&#039;&#039;blue&#039;&#039;&#039; debuff. While these debuffs persist, any player being blasted by an opposite colour will immediately be slain. As a result of this mechanic, the raid must split into two groups and have each group stack with a tank (away from the other group), giving one half of the raid the &#039;&#039;&#039;green&#039;&#039;&#039; debuff and the other half the &#039;&#039;&#039;blue&#039;&#039;&#039; debuff. From this point onward, all casts of &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; must be shared by the same groups/debuffs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Morn Afah&#039;&#039;&#039; - causes Shiva to blast her primary target with a vicious blast of shareable damage. &#039;&#039;&#039;Morn Afah&#039;&#039;&#039; can either be shared by the entire raid to prevent fatal damage, or soaked by a lone tank via an &#039;&#039;&#039;invulnerability cooldown&#039;&#039;&#039;, such as &#039;&#039;&#039;Hallowed Ground&#039;&#039;&#039; or &#039;&#039;&#039;Superbolide&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - causes Shiva to summon a &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; in the east or west of the arena, a &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; in the remaining east or west spot, and a &#039;&#039;&#039;Green Mirror&#039;&#039;&#039; to the north of the arena.&lt;br /&gt;
&lt;br /&gt;
As explained earlier, all mirrors will reflect/mimic Shiva&#039;s next ability and each reflected ability will be delayed depending on the colour of the mirror. As described earlier, &#039;&#039;&#039;Blue Mirrors&#039;&#039;&#039; will reflect Shiva&#039;s next ability &#039;&#039;as soon as it is cast&#039;&#039;, &#039;&#039;&#039;Green Mirrors&#039;&#039;&#039; will reflect Shiva&#039;s ability &#039;&#039;shortly &#039;&#039;&#039;after&#039;&#039;&#039; it has been cast&#039;&#039;, and &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; will reflect Shiva&#039;s next ability &#039;&#039;after a much longer delay&#039;&#039;. In short, &#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039; before &#039;&#039;&#039;Green&#039;&#039;&#039; before &#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The inclusion of &#039;&#039;&#039;Blue Mirrors&#039;&#039;&#039; in this phase means that all players must react to Shiva&#039;s next ability AND the &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; ability at the same time, then position themselves to deal with the &#039;&#039;&#039;Green Mirror&#039;&#039;&#039;, and finally, the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; - causes Shiva to leap to the centre of the arena and stretch out her wings, with one of the two wings gaining a very noticeable effect. After &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; has been fully cast, Shiva will blast tremendous AoE damage in the direction of the glowing wing, covering 50% of the arena. For example - if Shiva&#039;s left wing is glowing while &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; is being cast, all players must move to the right side of the arena to avoid being blasted. To complicate matters further, the &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; will reflect this ability at the same time it is cast (and in the same direction). So, if Shiva&#039;s left-wing is glowing while &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039;, she will blast 50% of the arena to her left, and the &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; will blast 50% of the arena to its left as well, leaving only a quarter of the arena as a &#039;&#039;safe spot&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players must quickly identify the safe side of Shiva and also the direction that the &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; will fire, then immediately move into the safe quadrant. Once the &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; has fired, the &#039;&#039;&#039;Green Mirror&#039;&#039;&#039; will reflect &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; in the same direction (relative to where it is facing), and lastly, the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; will do the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: If you notice the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; to the west (or &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; to the east), then the reflected abilities will force the raid to move in a counter-clockwise motion. Vice-versa also applies. If you notice the &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; to the west (or &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; to the east), players will need to move in a clockwise motion.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wyrm&#039;s Lament&#039;&#039;&#039; - inflicts unavoidable raid-wide damage and brands all tanks and healers with a &#039;&#039;&#039;(Red) Wyrmclaw&#039;&#039;&#039; debuff, and all damage-dealers with a &#039;&#039;&#039;(Blue) Wyrmclaw&#039;&#039;&#039; debuff. Debuffs of both colours will have set durations per player, ranging from 13s-38s (Red) and 20s-44s (Blue). Simultaneously, an ethereal &#039;&#039;&#039;Dragon Head&#039;&#039;&#039; will spawn at the north of the arena and begin to rotate around the platform in either a clockwise or counter-clockwise rotation. This &#039;&#039;&#039;Dragon Head&#039;&#039;&#039; must be used by players to cleanse their debuffs.&lt;br /&gt;
&lt;br /&gt;
If a debuff naturally expires (without being cleansed), that player will immediately be slain, and because every player will have a different duration, players with the lowest durations will need to cleanse themselves before those of higher durations.&lt;br /&gt;
&lt;br /&gt;
*Players with &#039;&#039;&#039;(Red) Wyrmclaw&#039;&#039;&#039; can cleanse their debuff by touching the &#039;&#039;&#039;Dragon Head&#039;&#039;&#039;, which will inflict moderate damage on contact and cause that player to drop a small glowing puddle at their current location.&lt;br /&gt;
&lt;br /&gt;
*Players with &#039;&#039;&#039;(Blue) Wyrmclaw&#039;&#039;&#039; can cleanse their debuff by touching one of the above-mentioned glowing puddles.&lt;br /&gt;
&lt;br /&gt;
To complicate the process further, Shiva will periodically cast &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; towards the side of the arena that the dragon is travelling, forcing the raid to cleanse themselves based on their debuff durations whilst avoiding fatal AoE blasts.&lt;br /&gt;
&lt;br /&gt;
To combat the overlapped mechanics, players must quickly identify who has the shorted (Red) duration and have them immediately cleanse themselves as soon as the &#039;&#039;&#039;Dragon Head&#039;&#039;&#039; has spawned, then immediately move back to the centre to avoid upcoming &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; blasts. Shortly afterwards, Shiva will blast 50% of the platform with &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; (in the direction the &#039;&#039;&#039;Dragon Head&#039;&#039;&#039; is travelling), making cleansing unsafe. Once &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; has resolved, the (Blue) player with the lowest duration must run into the glowing puddle to cleanse their own debuff, whilst the player with the lowest (Red) timer quickly touches the &#039;&#039;&#039;Dragon Head&#039;&#039;&#039; to cleanse themself before the next &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; cast, and so on.&lt;br /&gt;
&lt;br /&gt;
Once all debuffs have been resolved, Shiva will &#039;&#039;&#039;Redress&#039;&#039;&#039;. Before this happens, all players should make sure they are positioned in the centre of the arena very close to Shiva. If anyone died due to not cleansing the debuff, the party will wipe to &#039;&#039;&#039;Joyless Dragonsong&#039;&#039;&#039; as she does so.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Redress (Ice Form)&#039;&#039;&#039; - causes Shiva to transform into her original form and blanket the entire arena in thin ice. During this time, any player who moves will begin sliding uncontrollably in the direction they move. To combat the next wave of mechanics, the entire raid should have positioned themselves in the arena centre close to Shiva. However, this means that moving during &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; will likely result in players slipping over the edge of the platform seeing as sliding distance is exceptionally long. Shortly after, Shiva will begin to cast one of two abilities at random. However, &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; will resolve halfway through the cast of this ability. Due to this fact, players must &#039;&#039;&#039;avoid moving&#039;&#039;&#039; until the ice has disappeared, then immediately react to the upcoming ability as it will leave a very short window to react.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Twin Stillness&#039;&#039;&#039; - causes Shiva to aim a 270-degree cone attack directly in front of her for fatal damage, followed by a 90-degree cone attack directly behind her. Once &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; has resolved, players will have a very short opportunity to move directly behind Shiva to avoid the frontal attack, then move in front of her to avoid the backward cone.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Twin Silence&#039;&#039;&#039; - is an inverse version, causing Shiva to unleash the 90-degree backward cone first, then slash in-front of her with the 270-degree cone. Once &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; has resolved, players must move directly in front of Shiva to avoid the backward cone, then behind her to avoid the massive frontal attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Double Slap&#039;&#039;&#039; - Shiva executes a vicious tank-buster against her primary target, applying &#039;&#039;Physical Vulnerability&#039;&#039;, requiring an immediate tank-swap whilst Shiva is casting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Redress (Hraesvelgr)&#039;&#039;&#039; - causes Shiva to &#039;&#039;&#039;Redress&#039;&#039;&#039; into her Hraesvelgr form and immediately begin casting &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;. Once the cast is complete, multi-hitting AoE blasts will form at the location(s) where all players were standing at the time. Once the cast has completed, all players must immediately move away from where they were standing to avoid being blasted to death. To make the mechanic easier, the raid should split into two groups and stack together in order to bait the blasts into two locations (such as the east and west sides of Shiva&#039;s hitbox) and then immediately move to the north and south once &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; has been cast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - causes Shiva to summon a &#039;&#039;&#039;Green Mirror&#039;&#039;&#039; and &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; to the east and west of the platform in a random pattern. Once both mirrors are summoned, Shiva will leap to the northern or southern edge of the arena and begin channelling &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;. Unlike previous versions of &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;, both of Shiva&#039;s wings will glow this time, indicating that the &#039;&#039;&#039;left &amp;amp; right&#039;&#039;&#039; side of the arena will be blasted simultaneously. To avoid, players must position themselves directly &#039;&#039;&#039;behind&#039;&#039;&#039; Shiva as soon as possible. &lt;br /&gt;
&lt;br /&gt;
Once &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039; has concluded, all participants should move directly in front of the &#039;&#039;&#039;Green Mirror&#039;&#039;&#039;, which will blast the raid with unavoidable damage, inflict &#039;&#039;Magic Vulnerability&#039;&#039; on the &#039;&#039;&#039;four closest players&#039;&#039;&#039; to the mirror, and knock-back the entire group a set distance across the platform. After a moderate delay, the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; will do the exact same thing. Players will have a brief opportunity to heal up from the &#039;&#039;&#039;Green Mirror&#039;&#039;&#039; blast and have the four players who are unaffected by the &#039;&#039;Magic Vulnerability Debuff&#039;&#039; stand close to the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039;, as being blasted with a stack of &#039;&#039;Magic Vulnerability&#039;&#039; from the &#039;&#039;&#039;Green Mirror&#039;&#039;&#039; will likely be fatal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - summons two &#039;&#039;&#039;Blue Mirrors&#039;&#039;&#039; to the east and west, two &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; to the north and south, and four &#039;&#039;&#039;Green Mirrors&#039;&#039;&#039; in each inter-cardinal position (corners).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Redress (Holy Form)&#039;&#039;&#039; - causes Shiva to change clothes, forcing the raid to look away to avoid being stunned. At this point, all mirrors will also reflect the gaze attack. As explained before, &#039;&#039;&#039;Blue Mirrors&#039;&#039;&#039; reflect at the same time Shiva casts an ability, whereas &#039;&#039;&#039;Green Mirrors&#039;&#039;&#039; reflect after a short delay, and &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; reflect after a much longer delay.&lt;br /&gt;
&lt;br /&gt;
The goal is to look away from Shiva (and the &#039;&#039;&#039;Blue Mirrors&#039;&#039;&#039;) at the same time, then avoid looking at &#039;&#039;&#039;Green Mirrors&#039;&#039;&#039;, and finally, avoid looking at &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; (in that order). This can easily be achieved by pulling Shiva directly in front of a &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; before she redresses and have the entire group look to the left or right when the gaze attack is about to go off. Once concluded, the &#039;&#039;&#039;Blue Mirrors&#039;&#039;&#039; will despawn. Players can then run through Shiva and turn to look in the direction of where their chosen &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; was previously located, which will cause everyone to avoid the gaze attack from the &#039;&#039;&#039;Green Mirrors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Before the &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; reflect their gaze attack, Shiva will cast &#039;&#039;&#039;Holy&#039;&#039;&#039; - spawning a proximity marker in the centre of the arena. To make matters worse, this proximity marker will either be &#039;&#039;&#039;real&#039;&#039;&#039; or &#039;&#039;&#039;fake&#039;&#039;&#039; depending on the amount of orbs hovering over Shiva&#039;s head while &#039;&#039;&#039;Holy&#039;&#039;&#039; was being cast. If Shiva has &#039;&#039;&#039;one orb&#039;&#039;&#039; circling her head while casting, the ability is &#039;&#039;&#039;real&#039;&#039;&#039;, forcing the raid to position themselves at the outer edge of the arena to avoid the central proximity marker (whilst also looking away from &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039;). If Shiva has &#039;&#039;&#039;four orbs&#039;&#039;&#039; circling her head while casting &#039;&#039;&#039;Holy&#039;&#039;&#039;, the central proximity marker is a &#039;&#039;&#039;fake&#039;&#039;&#039;, so instead of moving to the outer-edges, players will need to position themselves in the centre of the arena to avoid cardinal and inter-cardinal markers around the outer-edges (and also look away from &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a rule of thumb - one orb equals one proximity marker (centre) and multiple orbs means multiple proximity markers (edges).&#039;&#039; No matter whether they are real or fake, proximity markers will detonate at the exact same time as &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; gaze attacks, which will stun any player looking in the direction of a mirror.&lt;br /&gt;
&lt;br /&gt;
Once &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; and &#039;&#039;&#039;Holy&#039;&#039;&#039; have concluded, Shiva will cast one of two abilities:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Embittered Dance&#039;&#039;&#039; - causes Shiva to unleash a &#039;&#039;&#039;Scythe Kick&#039;&#039;&#039; (un-telegraphed donut AoE at her current location), followed by an &#039;&#039;&#039;Axe Kick&#039;&#039;&#039; (an un-telegraphed point blank AoE directly underneath Shiva). In this case, players will need to move into her hitbox (or stand at max range) to avoid the donut attack, then run away from her to avoid the point-blank circle AoE.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiteful Dance&#039;&#039;&#039; - a reverse of the above. Shiva will first use her &#039;&#039;&#039;Axe Kick&#039;&#039;&#039; (un-telegraphed point blank AoE directly underneath herself), followed by the &#039;&#039;&#039;Scythe Kick&#039;&#039;&#039; (donut AoE from her hitbox). Players will need to move as far away from Shiva as possible at first, then move into her hit-box (or remain at max-range) to avoid the follow-up donut AoE.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - summons a single &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; to the north of the arena, followed by &#039;&#039;&#039;Redress (Hraesvelgr)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; will start casting as soon as Shiva have transformed. Just like earlier, the raid should split into two groups and stack together in order to bait the blasts into two specific locations and then immediately move out of those locations once &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; has been cast. However, the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; will reflect &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;, forcing the raid to move once again to avoid another bout of blasts yet again. Simply split into two groups like before and bait Shiva&#039;s initial &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039; attacks to her north and south (or east and west if you prefer), and then have both groups rotate in a clockwise or counter-clockwise direction to avoid it, and then rotate once again to avoid the reflected version from the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; - causes Shiva to blast one tank with shareable damage that applies a &#039;&#039;&#039;green&#039;&#039;&#039; debuff, while the other tank will be blasted with shareable damage that applies a &#039;&#039;&#039;blue&#039;&#039;&#039; debuff. The raid must split into two groups once again and have each group stack with a tank (away from the other group), giving one half of the raid the &#039;&#039;&#039;green&#039;&#039;&#039; debuff and the other half the &#039;&#039;&#039;blue&#039;&#039;&#039; debuff. Whilst the debuffs persist, all casts of &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; must be shared by the same groups/colours.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Morn Afah&#039;&#039;&#039; - blasts her primary target with shareable damage. Once again, &#039;&#039;&#039;Morn Afah&#039;&#039;&#039; can either be shared by the entire raid to prevent fatal damage, or soaked by a lone tank via an &#039;&#039;&#039;invulnerability cooldown&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Mini-Phase #4 - Icelit Dragonsong====&lt;br /&gt;
&lt;br /&gt;
Shiva teleports to the centre of the arena and bombards the raid with a massive wave of overlapping mechanics.&lt;br /&gt;
&lt;br /&gt;
Similar to the &#039;&#039;&#039;Light Rampant&#039;&#039;&#039; mini-phase earlier in the fight, players will have to contend with &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; debuffs (which will instantly slay anyone who acquires 5 stacks), &#039;&#039;&#039;Refulgent Chains&#039;&#039;&#039; (which will explode, killing any chained players who move too close or too far away from their partners), three waves of &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; (which will require a certain amount of players to stand within each tower to avoid meteor wipes), &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; AoE markers that will eventually drop exploding star-like markers at all victims locations, &#039;&#039;&#039;Freezing&#039;&#039;&#039; debuffs which can completely freeze people in place if not dispelled, and &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; knockback from the centre of the arena..&lt;br /&gt;
&lt;br /&gt;
Remember - being hit by certain mechanics during this mini-phase will apply a stack of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;, thus they must all be resolved without any player acquiring 5 stacks, or the raid will very likely suffer a wipe.&lt;br /&gt;
&lt;br /&gt;
*Firstly, &#039;&#039;&#039;Freezing&#039;&#039;&#039; will be applied to 2 tanks and 2 damage-dealers. These can be dispelled via &#039;&#039;&#039;Esuna&#039;&#039;&#039;, but should be left on both tanks.&lt;br /&gt;
&lt;br /&gt;
*Secondly, four waves of &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; will spawn during the mini-phase. Don&#039;t forget that players soaking these towers will acquire a stack of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
*Thirdly, &#039;&#039;&#039;Refulgent Chains&#039;&#039;&#039; will connect all tanks and healers together, forcing them to remain at a set distance from one another to avoid detonation. As a result of &#039;&#039;&#039;Refulgent Chains&#039;&#039;&#039;, all tanks and healers will need to soak the first two waves of &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; - one player per tower.&lt;br /&gt;
&lt;br /&gt;
*Fourthly, all four damage-dealers will be afflicted with an AoE circle marker (&#039;&#039;Frigid Stone&#039;&#039;&#039;) that will eventually detonate for moderate damage and &#039;&#039;&#039;heavy&#039;&#039;&#039; debuffs, leaving behind a star-patterned AoE markers at their location, which will explode later, eventually spewing straight-line AoE&#039;s in 4x star-patterns across the arena that all players must avoid.&lt;br /&gt;
&lt;br /&gt;
*Fifthly, Shiva will also cast &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; - a raid-wide knockback from the centre of the arena that all players must use to avoid the star-pattern explosions, followed by even more &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Sixthly, damage dealers will also have to contend with &#039;&#039;&#039;Frigid Eruption&#039;&#039;&#039;, causing three AoE circles to spawn underneath them, one after another.&lt;br /&gt;
&lt;br /&gt;
*Seventhly, Shiva will eventually cast &#039;&#039;&#039;Banish&#039;&#039;&#039; at a random tank, which will either be &#039;&#039;&#039;real&#039;&#039;&#039; or &#039;&#039;&#039;fake&#039;&#039;&#039; depending on how many orbs are circling her head while it is being cast. Just like before, a single orb over her head means &#039;&#039;&#039;real&#039;&#039;&#039;, whereas four orbs over her head indicates &#039;&#039;&#039;fake&#039;&#039;&#039;. &#039;&#039;&#039;(Real) Banish&#039;&#039;&#039; results in a single stack-marker on the chosen tank, whereas &#039;&#039;&#039;(Fake) Banish&#039;&#039;&#039; causes stack-up markers on both tanks at once.&lt;br /&gt;
&lt;br /&gt;
*Lastly, the entire phase concludes with Shiva unleashing &#039;&#039;&#039;The House Of Light&#039;&#039;&#039;, causing her to aim conal attacks in the direction of ALL players, inflicting stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; to everyone caught in the blast. Due to overlap being unavoidable, all players must resolve this complex phase with every players having no more than 3 stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;, or the raid will wipe.&lt;br /&gt;
&lt;br /&gt;
In summary, healers should immediately dispel &#039;&#039;&#039;Freezing&#039;&#039;&#039; from any non-tanks who have acquired it. Meanwhile, the tanks and healers (who will be chained together for the duration of the phase) should each move into the single-soak &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039;, preferably with healers taking east and west towers, while tanks take the north and south towers. Simultaneously, all damage-dealers affected by &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; should move to the outer-edge of the arena, dropping their star-like markers at inter-cardinal positions (NE,NW,SE,SW). Once &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; detonates, all damage-dealers will be &#039;&#039;&#039;heavy&#039;&#039;&#039;, thus they must rush to the centre as soon as possible via sprint or gap-closers to avoid being knocked over the edge by the upcoming &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; knockback, which Shiva will currently be casting.&lt;br /&gt;
&lt;br /&gt;
Just before &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; detonates, both tanks will be frozen solid due to the undispelled &#039;&#039;&#039;Freezing&#039;&#039;&#039; debuffs, rendering them immune to the knockback and rooting them in place. At the same time, two &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; will spawn at the outer-edge of the arena to the east and west, and the star-pattern explosions dropped by &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; will become telegraphed. If done correctly, both healers will be knocked into the east and west &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; (which will be safe from the star-explosions), both tanks will be frozen in a safe-spot from the star-explosions, and damage-dealers will be free to move to the north and south side of Shiva to be knocked into safe-spots. If damage-dealers get knocked into &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; (by standing to the east or west), they will acquire additional stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; and likely wipe the raid. If they remain in diagonal positions during &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039;, they will be knocked into star-pattern AoE&#039;s and likely perish.&lt;br /&gt;
&lt;br /&gt;
As soon as the star-markers explode, &#039;&#039;&#039;Frigid Eruption&#039;&#039;&#039; will begin dropping three consecutive AoE circles underneath each damage dealer one after another, forcing them to rotate around the outer edge of the arena in a clockwise or counter-clockwise pattern to avoid overlapping other damage-dealers. Simultaneously, Shiva will begin to cast &#039;&#039;&#039;Banish&#039;&#039;&#039; on a random tank, which may be &#039;&#039;&#039;real&#039;&#039;&#039; or &#039;&#039;&#039;fake&#039;&#039;&#039; (depending on how many orbs are circling her head during the cast). At the same time, one final &#039;&#039;&#039;Meteor Tower&#039;&#039;&#039; will spawn within Shiva&#039;s hitbox. &#039;&#039;&#039;(Real) Banish&#039;&#039;&#039; results in a single stack-marker on the chosen tank, whereas &#039;&#039;&#039;(Fake) Banish&#039;&#039;&#039; causes stack-up markers on both tanks at once. While determining if &#039;&#039;&#039;Banish&#039;&#039;&#039; is real or fake, both tanks should move into the final &#039;&#039;&#039;Meteor Tower&#039;&#039;&#039; to prepare. If &#039;&#039;&#039;Banish&#039;&#039;&#039; is real, both tanks can soak the single stack-marker together and simultaneously satisfy the two-person tower requirement. If &#039;&#039;&#039;Banish&#039;&#039;&#039; is fake, both tanks will need to spread apart as soon as the two-person tower has been soaked.&lt;br /&gt;
&lt;br /&gt;
If done correctly, four players will have 3 stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;, while the remaining four players only have 2 stacks. If so, all four players with 2 stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; must stand in the final 4-person &#039;&#039;&#039;Meteor Tower&#039;&#039;&#039; so that the entire raid ends up with 3 stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; each.&lt;br /&gt;
&lt;br /&gt;
Finally, Shiva will begin to cast &#039;&#039;&#039;The House Of Light&#039;&#039;&#039;, which will eventually shoot a cone attack towards every single player in the group simultaneously. Once the final 4-person &#039;&#039;&#039;Meteor Tower&#039;&#039;&#039; has been soaked, all players must spread out around Shiva at cardinal and inter-cardinal positions so that only one person is hit per cone attack, resulting in the entire raid having exactly 4 stacks of &#039;&#039;&#039;Lighsteeped&#039;&#039;&#039;, which will eventually drop off. If any player for any reason acquires 5 stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;, the results will likely be fatal.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - summons a single &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; to the north of the arena, followed by &#039;&#039;&#039;Redress (Ice Form)&#039;&#039;&#039;, blanketing the entire platform in &#039;&#039;&#039;Thin Ice&#039;&#039;&#039;. It is wise to pull Shiva to the north of the platform before &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; lands. Once done, Shiva will begin to &#039;&#039;&#039;Redress (Hraesvelgr)&#039;&#039;&#039;. As soon Shiva has sprouted her draconic wings, players should immediately slide to the south (behind Shiva) to avoid &#039;&#039;&#039;Akh Rhai&#039;&#039;&#039;, which will AoE blast the locations that all players where standing in just before the slide.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wyrm&#039;s Lament&#039;&#039;&#039; - inflicts unavoidable raid-wide damage and then brands two tanks and two damage dealers with the &#039;&#039;&#039;(Red) Wyrmclaw&#039;&#039;&#039; debuff, whereas the two remaining damage-dealers (and both healers) will acquire the &#039;&#039;&#039;(Blue) Wyrmclaw&#039;&#039;&#039; debuff. This time, TWO ethereal &#039;&#039;&#039;Dragon Heads&#039;&#039;&#039; will spawn - one to the north and one to the south - which will both rotate in either a clockwise or counter-clockwise motion for the duration of the mechanic. Similar to before, &#039;&#039;&#039;Dragon Heads&#039;&#039;&#039; will be used by players to cleanse their (Red) debuffs, whilst the pools of light left behind by cleansed (Red) debuffs will be used to cleanse (Blue) debuffs. However, players will be able to cleanse themselves two at a time during this mini-phase.&lt;br /&gt;
&lt;br /&gt;
Remember: If a debuff naturally expires (without being cleansed), that player will immediately be slain!&lt;br /&gt;
&lt;br /&gt;
To complicate the cleansing process, Shiva will periodically bombard both tanks with &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; - 5x consecutive blasts of shareable damage that also applies &#039;&#039;&#039;blue&#039;&#039;&#039; and &#039;&#039;&#039;green&#039;&#039;&#039; debuffs to those who share them. Much like every previous &#039;&#039;&#039;Akh Morn&#039;&#039;&#039;, any player sharing damage of the opposite colour once these debuffs have been assigned will be slain outright, thus the group must split in half and only soak damage with that same group - one group per tank-soak.&lt;br /&gt;
&lt;br /&gt;
As soon as the first &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; has concluded, Shiva will begin casting &#039;&#039;&#039;Morn Afah&#039;&#039;&#039;, the shareable tank-buster that can either be soaked by the whole raid (regardless of debuff/colour), or avoided using an &#039;&#039;&#039;Invulnerability Cooldown&#039;&#039;&#039;, which will make it infinitely easier for tanks to cleanse their debuffs. Once two (Red) debuffs have been cleansed by touching the &#039;&#039;&#039;Dragon Heads&#039;&#039;&#039;, two (Blue) players can remove their debuffs using the &#039;&#039;&#039;puddles&#039;&#039;&#039; that were left behind. Shortly afterward, &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; will be cast once again, except it will now hit 6x times in succession, followed by another &#039;&#039;&#039;Morn Afah&#039;&#039;&#039;. If successfully soaked, two more players can cleanse their (Red) debuff, allowing two more (Blue) players to cleanse theirs via the puddles. &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; will be cast once more for x7 consecutive blasts, followed by another &#039;&#039;&#039;Morn Afah&#039;&#039;&#039; and another opportunity for 2x (Red) and 2x (Blue) cleanses.&lt;br /&gt;
&lt;br /&gt;
Having survived this healing-intensive onslaught, Shiva will summon &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; around the entire arena, then face north or south while casting &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039; (with both wings glowing). The entire raid must move behind Shiva to avoid this fatal attack. Now, all &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; will long-cast their reflection of &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;, which will result in an unavoidable raid-wipe if Shiva is not defeated beforehand.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Edenchoir Weapons}}&lt;br /&gt;
*1 {{Item icon|Book of Refulgence}} (Guaranteed)&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Edenchoir Arms (IL 505)}}&lt;br /&gt;
{{Drops table row|Edenchoir Battleaxe}}&lt;br /&gt;
{{Drops table row|Edenchoir Greatsword}}&lt;br /&gt;
{{Drops table row|Edenchoir Gunblade}}&lt;br /&gt;
{{Drops table row|Edenchoir Fork}}&lt;br /&gt;
{{Drops table row|Edenchoir Jamadhars}}&lt;br /&gt;
{{Drops table row|Edenchoir Samurai Blade}}&lt;br /&gt;
{{Drops table row|Edenchoir Daggers}}&lt;br /&gt;
{{Drops table row|Edenchoir Harp Bow}}&lt;br /&gt;
{{Drops table row|Edenchoir Arquebus}}&lt;br /&gt;
{{Drops table row|Edenchoir Chakrams}}&lt;br /&gt;
{{Drops table row|Edenchoir Rod}}&lt;br /&gt;
{{Drops table row|Edenchoir Index}}&lt;br /&gt;
{{Drops table row|Edenchoir Rapier}}&lt;br /&gt;
{{Drops table row|Edenchoir Cane}}&lt;br /&gt;
{{Drops table row|Edenchoir Codex}}&lt;br /&gt;
{{Drops table row|Edenchoir Torquetum}}&lt;br /&gt;
{{Drops table row|Edenchoir Chest Gear Coffer (IL 500)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Edenchoir Weapon Coffer (IL 505)}}&lt;br /&gt;
{{Drops table row|Wind-up Ryne}}&lt;br /&gt;
{{Drops table row|Ramuh Crystal}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Savage Trouble in Paradise I}}&lt;br /&gt;
{{achievement table row|Savage Trouble in Paradise II}}&lt;br /&gt;
{{achievement table row|Savage Trouble in Paradise III}}&lt;br /&gt;
{{achievement table row|Mightier than the Verse}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
E8S.png&lt;br /&gt;
E8 boss.png&lt;br /&gt;
E8S phase 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Dr.Teatime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Refulgence_(Savage)&amp;diff=850021</id>
		<title>Eden&#039;s Verse: Refulgence (Savage)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eden%27s_Verse:_Refulgence_(Savage)&amp;diff=850021"/>
		<updated>2024-11-27T19:09:58Z</updated>

		<summary type="html">&lt;p&gt;Dr.Teatime: Fixed typos, wrymclaw -&amp;gt; wyrmclaw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Eden&#039;s Verse (Savage)|Eden&#039;s Verse: Refulgence}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Eden&#039;s Verse: Refulgence (Savage)&lt;br /&gt;
| description = The discovery of a second crystal within Eden&#039;s core leads to more questions than answers, and yet again, your mind is assaulted with terrifying visions upon gazing inside. You see foes previously vanquished reborn, more brutal and unrelenting than even your wildest imagination, yet your unwavering resolve forbids you from tearing your eyes away...&lt;br /&gt;
| image = Eden&#039;s Verse Refulgence (Savage).png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 480&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = savage&lt;br /&gt;
| size = 8man&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| duty-finder = Savage Raids (Shadowbringers)&lt;br /&gt;
| roulette = &lt;br /&gt;
| location = Great Glacier, Frozen Reflections&lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| req-other = Talk to [[Lewrey]] after completing {{questlink|feature|Life Finds a Way}}&lt;br /&gt;
| patch = 5.2&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| echo = 20&lt;br /&gt;
| stone-sky-sea = {{PAGENAME}}&lt;br /&gt;
}} The raid is also known as &#039;&#039;&#039;E8S&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Phases &amp;amp; Abilities==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Heritor of Frost: [[Shiva (ShB)|Shiva]]===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; It is possible to fall off the edge of the arena to an early doom during the entire encounter. However, should any participant fall, they can be raised after a moderate delay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Absolute Zero&#039;&#039;&#039; - blasts the raid with a high amount of unavoidable damage, immediately followed by &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; summons multiple portal-like mirrors at cardinal positions around the platform which will unleash an attack depending on the next ability Shiva uses.&lt;br /&gt;
&lt;br /&gt;
For future reference, keep in mind that summoned mirrors later in the battle will represent one of three different colours.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - reflect Shiva&#039;s next ability at the same time it is cast.&lt;br /&gt;
*&#039;&#039;&#039;Green&#039;&#039;&#039; - reflect Shiva&#039;s next ability after a short delay.&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - reflect Shiva&#039;s next ability after a moderate delay.&lt;br /&gt;
&lt;br /&gt;
The very first cast of &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; will always summon two &#039;&#039;&#039;Green&#039;&#039;&#039; mirrors and one &#039;&#039;&#039;Red&#039;&#039;&#039; mirror. However, their placement will be random, except for one factor - there will never be mirrors to the south of the platform at this time. Before the mirrors unleash their mechanics, all players must first react to the ability being cast by Shiva, which will either be:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Driving Frost&#039;&#039;&#039; - a vicious cone-attack against anyone directly behind Shiva.&lt;br /&gt;
OR&lt;br /&gt;
*&#039;&#039;&#039;Biting Frost&#039;&#039;&#039; - a fatal cone-attack against anyone directly in front of Shiva.&lt;br /&gt;
&lt;br /&gt;
Unlike normal mode, neither of these mechanics will have an obvious telegraph, hence all players should learn which attack does what and move out of its way as soon as possible. Once Shiva&#039;s ability has been identified and players have reacted accordingly, the mirrors will use an ability based on which spell Shiva used.&lt;br /&gt;
&lt;br /&gt;
If Shiva used &#039;&#039;&#039;Driving Frost&#039;&#039;&#039; (the backward AoE), each mirror will emit a cone-AoE across the platform, leaving safe spots directly in-between the mirror(s) themselves.&lt;br /&gt;
&lt;br /&gt;
If Shiva used &#039;&#039;&#039;Biting Frost&#039;&#039;&#039; (the frontal AoE), each mirror will emit a large point-blank AoE across a majority of the platform. To avoid, players must move as far away from the mirror as possible (keeping in mind the order they are firing - Blue, then Green, then Red).&lt;br /&gt;
&lt;br /&gt;
Seeing as each individual colour fires at different speeds to the rest, players must ensure they stand between mirrors of the same colour (if more than one of each colour exists), then move to the safe spots created by the next colour(s). For example, if there are two green mirrors and two red mirrors, players should first stand between the two green mirrors, then move between the two red mirrors, seeing as green mirrors always fire before red mirrors.&lt;br /&gt;
&lt;br /&gt;
In summary, keep an eye on the colour of each mirror, then pay attention to the ability Shiva casts after portals have been summoned. Frontal AoE results in point-blank mirrors, and backward AoE results in cone-mirrors. Move away (or in-between) according to the order they are being fired (which is always Blue, then Green, then Red). With a little practice, &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; will become second nature.&lt;br /&gt;
&lt;br /&gt;
====Mini-Phase #1 - Diamond Frost====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diamond Frost&#039;&#039;&#039; causes Shiva to teleport to the arena centre and bombard the raid with unavoidable raid-wide damage, followed by multiple mechanical follow-ups.&lt;br /&gt;
&lt;br /&gt;
*Firstly, one &#039;&#039;&#039;Tank&#039;&#039;&#039; and one &#039;&#039;&#039;Healer&#039;&#039;&#039; will find themselves afflicted with a &#039;&#039;&#039;Freezing&#039;&#039;&#039; debuff which, if not dispelled with &#039;&#039;Esuna&#039;&#039;, will result in those players being frozen solid. Healers must be ready to dispel these debuffs as soon as possible, as both victims will be subject to a follow-up flare (proximity) marker shortly after. If left to freeze solid, the result will typically be fatal for the raid.&lt;br /&gt;
&lt;br /&gt;
*Secondly, the other &#039;&#039;&#039;tank&#039;&#039;&#039;, other &#039;&#039;&#039;healer&#039;&#039;&#039;, and two &#039;&#039;&#039;damage dealers&#039;&#039;&#039; will be targeted by &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; - AoE markers which will eventually inflict damage and &#039;&#039;&#039;heavy&#039;&#039;&#039; (slow). However, this version of &#039;&#039;&#039;heavy&#039;&#039;&#039; cannot be dispelled via Esuna and will persist for quite a while. After the AoE markers have detonated, star-like markers will be dropped at the locations of impact. After a brief delay, these markers explode, spewing straight-line AoE&#039;s in a star-like pattern.&lt;br /&gt;
&lt;br /&gt;
*Thirdly, the outer edges of the arena will be marked by eight large white-circle AoE markers, indicating where &#039;&#039;&#039;icicles&#039;&#039;&#039; will begin to drop into the arena (in the order they were spawned). Anyone standing within a circle at the time icicles are dropped will immediately be slain, essentially forcing the entire raid to utilize the inner circle of the arena for the majority of mechanical overlaps. Bear in mind that only &#039;&#039;&#039;six&#039;&#039;&#039; of the &#039;&#039;&#039;eight&#039;&#039;&#039; icicles will drop initially, with two persisting until the mechanic overlap is nearly concluded. Watch out!&lt;br /&gt;
&lt;br /&gt;
*While the mechanics are all close to resolving, Shiva will execute &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; - a raid-wide knockback from the centre of the arena. Should anyone be standing near the outer edge of the arena at this time, they risk being punted off the platform to an early doom, or at risk of being slain by falling icicles.&lt;br /&gt;
&lt;br /&gt;
*Lastly, the two damage dealers who were completely unmarked during the ordeal will be marked with &#039;&#039;&#039;Frigid Eruption&#039;&#039;&#039;, causing three AoE circles to spawn underneath them, one after another.&lt;br /&gt;
&lt;br /&gt;
To handle the overlapping mechanics, healers should first dispel the tank and healer affected by &#039;&#039;&#039;freezing&#039;&#039;&#039; so that are free to position their upcoming flare markers. If not dispelled, they will be frozen in place instead and likely perish during the overlaps or wipe the raid via proximity (flare) markers. Simultaneously, the tank, healer and two damage-dealers effected by &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; (AoE markers) should position themselves close to Shiva (without overlapping AoE&#039;s onto other marked players) to her north-east, north-west, south-east and south-west. This gives marked players enough room to avoid standing in the way of upcoming &#039;&#039;icicles&#039;&#039;, provides room in the very centre of the arena (under Shiva) for unmarked players to stand in while waiting for the &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; knockback, and ensures that the resulting star-pattern markers are placed in a predictable pattern, making it easier for the entire raid to dodge the upcoming blasts.&lt;br /&gt;
&lt;br /&gt;
Shortly after &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; detonates, the star-markers will appear, giving everyone time to position themselves so that they will be knocked back where icicles have already been dropped (leaving behind safe areas). If the star-patterns were dropped correctly, &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; will also push players out of the path of the upcoming star-pattern explosions. However, the tank and healer originally marked with &#039;&#039;&#039;freezing&#039;&#039;&#039; will need to position themselves so that they are pushed away from the rest of the raid (and each-other) due to their flare (proximity) marker - and remember - two of the eight icicles will not have dropped yet, so do not get pushed into the remaining two icicle circles!&lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;&#039;Diamond Frost&#039;&#039;&#039; has concluded, all players should move to the centre of the arena, as Shiva will now execute either &#039;&#039;&#039;Driving Frost&#039;&#039;&#039; or &#039;&#039;&#039;Biting Frost&#039;&#039;&#039; depending on which she cast during the first &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;. For example, if Shiva used &#039;&#039;&#039;Driving Frost&#039;&#039;&#039; during the first &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039;, she will now use &#039;&#039;&#039;Biting Frost&#039;&#039;&#039; as soon as all the above mechanics have concluded - or vice versa.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Double Slap&#039;&#039;&#039; - a vicious tank-buster against Shiva&#039;s primary target that also applies &#039;&#039;Physical Vulnerability&#039;&#039;. As a result, tanks should execute a tank-swap whilst Shiva is casting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Redress (Holy Form)&#039;&#039;&#039; - causes Shiva to change from one form to another. During her transformation, any player who looks directly at Shiva will be stunned for a prolonged period. Unlike normal mode, there will be no visual eye-icon to indicate this attack, thus players must rely on either listening to Shiva&#039;s voice-lines or keeping an eye out for a very noticeable glowing effect around Shiva before she switches forms. Once you see the glowing effect or her hear usual transformation voice-line, all players should look away until she has changed into her new form. As soon as she has transformed into her new form, she will execute either &#039;&#039;&#039;Scythe Kick&#039;&#039;&#039; or &#039;&#039;&#039;Axe Kick&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Holy Form) Axe Kick&#039;&#039;&#039; - a massive point blank AoE circle directly underneath Shiva that will cover 90% of the circular arena. Move away as quickly as possible to avoid damage and debuffs.&lt;br /&gt;
OR&lt;br /&gt;
*&#039;&#039;&#039;(Holy Form) Scythe Kick&#039;&#039;&#039; - a massive donut AoE from Shiva&#039;s hitbox. Players must move into her hitbox to avoid damage and debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Unlike Normal mode, neither kick will display the usual orange-circular telegraphs. Instead, players must pay attention to which kick Shiva is executing and either move within her hitbox (Scythe) or move away from her (Axe) as soon as possible. There will be no other telegraphs to make it more obvious, so watch out!&lt;br /&gt;
&lt;br /&gt;
====Mini-Phase #2 - Light Rampant====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Light Rampant&#039;&#039;&#039; - causes Shiva to teleport to the arena centre and bombard the raid with unavoidable raid-wide damage, followed by multiple mechanical follow-ups.&lt;br /&gt;
&lt;br /&gt;
*Firstly, all players will become afflicted with 0-2 stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; - a stackable debuff that will detonate any individual(s) that reach 5 stacks, unleashing massive raid-wide damage that will potentially slay the raid outright. Further stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; will be acquired by anyone who takes damage from mechanics during this mini-phase. As a result, all players must handle upcoming mechanics without anyone reaching 5 stacks.&lt;br /&gt;
&lt;br /&gt;
*Secondly, &#039;&#039;&#039;Refulgent Chains&#039;&#039;&#039; will tether one tank, one healer, and two damage dealers together. To complicate matters, one set of chains will detonate if the tethered players move too far away from each other, while another set of chains will detonate if the tethered pair moves too close to each other. The goal is to resolve upcoming mechanics whilst all four chained players remain as close/far from each other as needed. Eventually, Shiva (who is rooted in the centre of the arena during this mini-phase) will also cast &#039;&#039;&#039;Path of Light&#039;&#039;&#039;, causing her to shoot cone-AoE&#039;s at all four chained players.&lt;br /&gt;
&lt;br /&gt;
*Thirdly, four &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; will spawn around Shiva&#039;s hit-box - each containing orbs of light that begin to descend down toward the platform. Each tower will require one player to stand inside a circle to soak these falling orbs. Once the first four towers have been soaked, two more towers will spawn at the north or south (each requiring 2 players to soak them) - and once those two towers have been soaked, one final tower will spawn underneath Shiva herself that requirs 4 players to soak. If any meteor tower does not contain the required number of soakers by the time that meteor collides with the platform, the raid will be wiped. &#039;&#039;Remember - soaking a tower will add a stack of &#039;&#039;&#039;Lightsteeped!&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Lastly, four &#039;&#039;&#039;Bright Orbs&#039;&#039;&#039; will tether themselves to the unchained tank, healer, and damage-dealers. After a brief delay, each orb will begin to travel towards the player it is tethered to. Initially, all orbs are large in size, yet they will visibly &#039;&#039;&#039;shrink&#039;&#039;&#039; over time. If a &#039;&#039;&#039;Bright Orb&#039;&#039;&#039; collides with &#039;&#039;&#039;ANY&#039;&#039;&#039; player (tethered or not), the orb will explode, dealing damage to that player relative to the size of the orb. In summary, players tethered to &#039;&#039;&#039;Bright Orbs&#039;&#039;&#039; must kite them around the room (away from other players) until they visibly decrease in size (&#039;&#039;&#039;twice&#039;&#039;&#039;). At that point, colliding with the orb will inflict minimal damage. &#039;&#039;However, colliding with an orb will inflict a stack of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;. As a result, orbs need to be popped by people who have less than 4 stacks, regardless of whether they are tethered to it or not&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
There is a lot going on during this mini-phase, though there are also plenty of methods you can use to overcome them. Just remember - taking damage from mechanics during this mini-phase will apply a stack of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;, and reaching 5 stacks will detonate you, inflicting tremendous damage to the raid. Keep this in mind when soaking meteor-towers or colliding with orbs, as doing so will apply a stack to all soakers or colliders. If you have 4 stacks, it is imperative that you avoid further mechanics.&lt;br /&gt;
&lt;br /&gt;
In general, all players with &#039;&#039;&#039;Refulgent Chains&#039;&#039;&#039; should be soaking &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; (seeing as chained players will &#039;&#039;&#039;NOT&#039;&#039;&#039; be tethered to &#039;&#039;&#039;Bright Orbs&#039;&#039;&#039; and have no need to kite around the room). Meanwhile, players tethered to &#039;&#039;&#039;Bright Orbs&#039;&#039;&#039; will be free to kite them around the outer edge of the arena in a circle (in the same direction) away from all other players until they visibly shrink in size (twice). However, players kiting orbs must also be mindful of &#039;&#039;&#039;Path of Light&#039;&#039;&#039;, which causes Shiva to fire cone-AoE&#039;s towards chained players.&lt;br /&gt;
&lt;br /&gt;
Assuming all mechanics are resolved and the raid survives, the fight resumes.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - causes Shiva to summon four &#039;&#039;&#039;Green Mirrors&#039;&#039;&#039; at all inter-cardinal (or cardinal) positions around the arena. As explained before, these mirrors will unleash an ability depending on what spell Shiva executes after the mirrors have been summoned. From here, Shiva will cast either &#039;&#039;&#039;Axe Kick&#039;&#039;&#039; or &#039;&#039;&#039;Scythe Kick&#039;&#039;&#039; - whichever of the two kicks she &#039;didn&#039;t&#039; use before the &#039;&#039;&#039;Light Rampant&#039;&#039;&#039; mini-phase.&lt;br /&gt;
&lt;br /&gt;
*If Shiva casts &#039;&#039;&#039;(Holy Form) Axe Kick&#039;&#039;&#039; (an un-telegraphed point blank AoE directly underneath Shiva), all players will need to run away from Shiva to avoid the AoE, then immediately rush back to the centre to avoid point-blank AoE&#039;s from all mirrors. Whilst moving back to Shiva to avoid the mirror attacks, Shiva will also cast &#039;&#039;&#039;Banish&#039;&#039;&#039;, marking all damage-dealers with stack-up markers. However, these stack-up markers can either be real or fake. If Shiva has one orb circling above her head whilst casting &#039;&#039;&#039;Banish&#039;&#039;&#039;, the stack-up markers are real. As a result, all four marked players will need to stack with one un-marked player each. Once the mirrors have unleashed their AoE, pairs can spread out to avoid overlapping with other marked players. If Shiva has four orbs above her head whilst casting &#039;&#039;&#039;Banish&#039;&#039;&#039;, the stack-up markers are fake, meaning &#039;&#039;&#039;ALL&#039;&#039;&#039; players must avoid each other entirely.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
*If Shiva casts &#039;&#039;&#039;(Holy Form) Scythe Kick&#039;&#039;&#039; (an un-telegraphed donut AoE from Shiva&#039;s hitbox), all players must avoid the attack by standing beneath Shiva, then move to towards a mirror - all of which will unleash a donut AoE of their own after a brief delay. However, Shiva will also cast &#039;&#039;&#039;Banish&#039;&#039;&#039; shortly after executing her own &#039;&#039;&#039;Scythe Kick&#039;&#039;&#039;, marking damage dealers with &#039;&#039;real&#039;&#039; or &#039;&#039;fake&#039;&#039; stack-up markers depending on whether Shiva has one orb above her head (real) or four orbs (fake) during the &#039;&#039;&#039;Banish&#039;&#039;&#039; cast. If the stack-up markers are &#039;&#039;real&#039;&#039; (one orb), then each marked player will need to stand underneath a mirror of their own along with a partner in order to soak the damage (without overlapping other marked players). If the stack-up markers are &#039;&#039;fake&#039;&#039; (four orbs), then all players must spread out as soon as mirrors have executed their donut-AoE&#039;s.&lt;br /&gt;
&lt;br /&gt;
Seeing as the stack-up markers from &#039;&#039;&#039;Banish&#039;&#039;&#039; will &#039;&#039;&#039;ONLY&#039;&#039;&#039; affect damage-dealers, it is wise to pair each damage-dealer with one tank or healer before the battle (as well as a direction to move to). By doing so, the raid will be ready to move to a designate mirror and have an assigned partner on stand-by in-case &#039;&#039;&#039;Banish&#039;&#039;&#039; markers are real.&lt;br /&gt;
&lt;br /&gt;
====Mini-Phase #3 - Shattered World====&lt;br /&gt;
&lt;br /&gt;
Shiva will leap towards the northern edge of the arena and cast &#039;&#039;&#039;Shattered World&#039;&#039;&#039;, causing two circles to appear within the arena. Unlike normal mode (which divides the raid automatically), players will need to manually divide themselves into two groups - one group per circle. After a brief delay, Shiva leaps to the centre of the arena and shatters the platform, transitioning into an add-phase. Players within each circle will now be teleported to different platforms and will be unable to interact with each-other for the duration of the add phase. Any player not standing within a circle during the &#039;&#039;&#039;Shattered World&#039;&#039;&#039; cast will immediately be slain.&lt;br /&gt;
&lt;br /&gt;
Once the transitional animation has completed, both groups will find themselves on their own individual platform, each with a large crystal in the centre, as well as a noticeable &#039;&#039;&#039;Flood Of Light&#039;&#039;&#039; gauge. Much like normal mode, the central crystal will periodically bombard the group with high volumes of unavoidable damage. At the same time, each group will be tasked with slaying waves adds that spawn at the outer edges of the platform and begin travelling towards the central crystal. If any add hits the central crystal, points will be added to the &#039;&#039;&#039;Flood of Light&#039;&#039;&#039; gauge. If the gauge reaches max, the raid will be wiped. However, if the raid successfully beats the add phase without any points being added to the &#039;&#039;&#039;Flood of Light&#039;&#039;&#039; gauge, the raid will be granted a &#039;&#039;&#039;damage-up&#039;&#039;&#039; buff!&lt;br /&gt;
&lt;br /&gt;
Both platforms will need to deal with four waves of adds before the phase ends.&lt;br /&gt;
&lt;br /&gt;
Unlike normal mode, each add now has their own unique effects.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earthen Aether&#039;&#039;&#039; - will attempt to cast &#039;&#039;&#039;Stoneskin&#039;&#039;&#039; as soon as it spawns. If successful, the earthen add will become significantly harder to kill. As a result, players should interrupt &#039;&#039;&#039;Stoneskin&#039;&#039;&#039; as soon as an earthen add is spawned.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lightning Aether&#039;&#039;&#039; - reflects damage back towards their attackers. Due to the frequent crystal AoE, players must be careful not to nuke themselves or overburden their healers via reflected damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aqueous Aether&#039;&#039;&#039; - stunnable (and slowable) water adds with far more health than all the other adds. Due to being much beefier, players will need to stall the water add via stuns and slows for as long as possible whilst burning through its increased health-pool.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crystalline Snowflake&#039;&#039;&#039; - an untargetable add that tethers itself to the central crystal and prepares to shoot light towards it. If the add remains tethered to the crystal, points will be added to the &#039;&#039;&#039;Flood Of Light&#039;&#039;&#039; gauge. To prevent this, one player must intercept the tether and take the hit instead. However, taking damage from this add will inflict &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039;. As a result, any player who intercepts a tether must avoid doing so again as they will take tremendous damage thanks to the debuff (unless they can utilize an immunity cooldown).&lt;br /&gt;
&lt;br /&gt;
It is worth noting that each platform comes with its own pattern of adds to deal with. The only constant is that both platforms will always involve four &#039;&#039;&#039;tethers&#039;&#039;&#039; (one per wave), for a total of four tethers each. As a result, it is wise for each group to assign an intercept order due to the &#039;&#039;&#039;Light Resistance Down&#039;&#039;&#039; debuff inflicted upon tethered players.&lt;br /&gt;
&lt;br /&gt;
Assuming both groups successfully defeat all four waves of adds without letting the &#039;&#039;&#039;Flood of Light&#039;&#039;&#039; gauge reach maximum, the battle will transition to the final phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
&lt;br /&gt;
After a transitional animation, showing Shiva merging with Hraesvelgr into a new form that is unique to savage mode, the final phase begins.&lt;br /&gt;
&lt;br /&gt;
Shiva will continuously auto-attack the top two players in the enmity list during the entirety of phase 2 for considerable damage. Due to this fact, both the main and off-tank must ensure that they have more enmity (aggro) than everyone else in the group at all possible times. Just to be safe, all players should give both tanks the opportunity to generate enmity before nuking the boss. If someone other than a tank reaches number 1-2 on the enmity list, they risk taking tremendous (likely fatal) damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; - causes Shiva to blast the top two players in the enmity list with a vicious triple-blast of shareable magic damage that will also apply a green or blue debuff to those hit by the blasts. For example, if both tanks are number 1 and 2 on the enmity list, one tank will be blasted with shareable damage that applies a &#039;&#039;&#039;green&#039;&#039;&#039; debuff, while the other tank will be blasted with shareable damage that applies a &#039;&#039;&#039;blue&#039;&#039;&#039; debuff. While these debuffs persist, any player being blasted by an opposite colour will immediately be slain. As a result of this mechanic, the raid must split into two groups and have each group stack with a tank (away from the other group), giving one half of the raid the &#039;&#039;&#039;green&#039;&#039;&#039; debuff and the other half the &#039;&#039;&#039;blue&#039;&#039;&#039; debuff. From this point onward, all casts of &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; must be shared by the same groups/debuffs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Morn Afah&#039;&#039;&#039; - causes Shiva to blast her primary target with a vicious blast of shareable damage. &#039;&#039;&#039;Morn Afah&#039;&#039;&#039; can either be shared by the entire raid to prevent fatal damage, or soaked by a lone tank via an &#039;&#039;&#039;invulnerability cooldown&#039;&#039;&#039;, such as &#039;&#039;&#039;Hallowed Ground&#039;&#039;&#039; or &#039;&#039;&#039;Superbolide&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - causes Shiva to summon a &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; in the east or west of the arena, a &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; in the remaining east or west spot, and a &#039;&#039;&#039;Green Mirror&#039;&#039;&#039; to the north of the arena.&lt;br /&gt;
&lt;br /&gt;
As explained earlier, all mirrors will reflect/mimic Shiva&#039;s next ability and each reflected ability will be delayed depending on the colour of the mirror. As described earlier, &#039;&#039;&#039;Blue Mirrors&#039;&#039;&#039; will reflect Shiva&#039;s next ability &#039;&#039;as soon as it is cast&#039;&#039;, &#039;&#039;&#039;Green Mirrors&#039;&#039;&#039; will reflect Shiva&#039;s ability &#039;&#039;shortly &#039;&#039;&#039;after&#039;&#039;&#039; it has been cast&#039;&#039;, and &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; will reflect Shiva&#039;s next ability &#039;&#039;after a much longer delay&#039;&#039;. In short, &#039;&#039;&#039;&#039;&#039;Blue&#039;&#039;&#039; before &#039;&#039;&#039;Green&#039;&#039;&#039; before &#039;&#039;&#039;Red&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The inclusion of &#039;&#039;&#039;Blue Mirrors&#039;&#039;&#039; in this phase means that all players must react to Shiva&#039;s next ability AND the &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; ability at the same time, then position themselves to deal with the &#039;&#039;&#039;Green Mirror&#039;&#039;&#039;, and finally, the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; - causes Shiva to leap to the centre of the arena and stretch out her wings, with one of the two wings gaining a very noticeable effect. After &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; has been fully cast, Shiva will blast tremendous AoE damage in the direction of the glowing wing, covering 50% of the arena. For example - if Shiva&#039;s left wing is glowing while &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; is being cast, all players must move to the right side of the arena to avoid being blasted. To complicate matters further, the &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; will reflect this ability at the same time it is cast (and in the same direction). So, if Shiva&#039;s left-wing is glowing while &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039;, she will blast 50% of the arena to her left, and the &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; will blast 50% of the arena to its left as well, leaving only a quarter of the arena as a &#039;&#039;safe spot&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players must quickly identify the safe side of Shiva and also the direction that the &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; will fire, then immediately move into the safe quadrant. Once the &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; has fired, the &#039;&#039;&#039;Green Mirror&#039;&#039;&#039; will reflect &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; in the same direction (relative to where it is facing), and lastly, the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; will do the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: If you notice the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; to the west (or &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; to the east), then the reflected abilities will force the raid to move in a counter-clockwise motion. Vice-versa also applies. If you notice the &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; to the west (or &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; to the east), players will need to move in a clockwise motion.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wyrm&#039;s Lament&#039;&#039;&#039; - inflicts unavoidable raid-wide damage and brands all tanks and healers with a &#039;&#039;&#039;(Red) Wyrmclaw&#039;&#039;&#039; debuff, and all damage-dealers with a &#039;&#039;&#039;(Blue) Wyrmclaw&#039;&#039;&#039; debuff. Debuffs of both colours will have set durations per player, ranging from 13s-38s (Red) and 20s-44s (Blue). Simultaneously, an ethereal &#039;&#039;&#039;Dragon Head&#039;&#039;&#039; will spawn at the north of the arena and begin to rotate around the platform in either a clockwise or counter-clockwise rotation. This &#039;&#039;&#039;Dragon Head&#039;&#039;&#039; must be used by players to cleanse their debuffs.&lt;br /&gt;
&lt;br /&gt;
If a debuff naturally expires (without being cleansed), that player will immediately be slain, and because every player will have a different duration, players with the lowest durations will need to cleanse themselves before those of higher durations.&lt;br /&gt;
&lt;br /&gt;
*Players with &#039;&#039;&#039;(Red) Wyrmclaw&#039;&#039;&#039; can cleanse their debuff by touching the &#039;&#039;&#039;Dragon Head&#039;&#039;&#039;, which will inflict moderate damage on contact and cause that player to drop a small glowing puddle at their current location.&lt;br /&gt;
&lt;br /&gt;
*Players with &#039;&#039;&#039;(Blue) Wyrmclaw&#039;&#039;&#039; can cleanse their debuff by touching one of the above-mentioned glowing puddles.&lt;br /&gt;
&lt;br /&gt;
To complicate the process further, Shiva will periodically cast &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; towards the side of the arena that the dragon is travelling, forcing the raid to cleanse themselves based on their debuff durations whilst avoiding fatal AoE blasts.&lt;br /&gt;
&lt;br /&gt;
To combat the overlapped mechanics, players must quickly identify who has the shorted (Red) duration and have them immediately cleanse themselves as soon as the &#039;&#039;&#039;Dragon Head&#039;&#039;&#039; has spawned, then immediately move back to the centre to avoid upcoming &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; blasts. Shortly afterwards, Shiva will blast 50% of the platform with &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; (in the direction the &#039;&#039;&#039;Dragon Head&#039;&#039;&#039; is travelling), making cleansing unsafe. Once &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; has resolved, the (Blue) player with the lowest duration must run into the glowing puddle to cleanse their own debuff, whilst the player with the lowest (Red) timer quickly touches the &#039;&#039;&#039;Dragon Head&#039;&#039;&#039; to cleanse themself before the next &#039;&#039;&#039;Hallowed Wing&#039;&#039;&#039; cast, and so on.&lt;br /&gt;
&lt;br /&gt;
Once all debuffs have been resolved, Shiva will &#039;&#039;&#039;Redress&#039;&#039;&#039;. Before this happens, all players should make sure they are positioned in the centre of the arena very close to Shiva. If anyone died due to not cleansing the debuff, the party will wipe to &#039;&#039;&#039;Joyless Dragonsong&#039;&#039;&#039; as she does so.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Redress (Ice Form)&#039;&#039;&#039; - causes Shiva to transform into her original form and blanket the entire arena in thin ice. During this time, any player who moves will begin sliding uncontrollably in the direction they move. To combat the next wave of mechanics, the entire raid should have positioned themselves in the arena centre close to Shiva. However, this means that moving during &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; will likely result in players slipping over the edge of the platform seeing as sliding distance is exceptionally long. Shortly after, Shiva will begin to cast one of two abilities at random. However, &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; will resolve halfway through the cast of this ability. Due to this fact, players must &#039;&#039;&#039;avoid moving&#039;&#039;&#039; until the ice has disappeared, then immediately react to the upcoming ability as it will leave a very short window to react.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Twin Stillness&#039;&#039;&#039; - causes Shiva to aim a 270-degree cone attack directly in front of her for fatal damage, followed by a 90-degree cone attack directly behind her. Once &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; has resolved, players will have a very short opportunity to move directly behind Shiva to avoid the frontal attack, then move in front of her to avoid the backward cone.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Twin Silence&#039;&#039;&#039; - is an inverse version, causing Shiva to unleash the 90-degree backward cone first, then slash in-front of her with the 270-degree cone. Once &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; has resolved, players must move directly in front of Shiva to avoid the backward cone, then behind her to avoid the massive frontal attack.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Double Slap&#039;&#039;&#039; - Shiva executes a vicious tank-buster against her primary target, applying &#039;&#039;Physical Vulnerability&#039;&#039;, requiring an immediate tank-swap whilst Shiva is casting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Redress (Hraesvelgr)&#039;&#039;&#039; - causes Shiva to &#039;&#039;&#039;Redress&#039;&#039;&#039; into her Hraesvelgr form and immediately begin casting &#039;&#039;&#039;Akh Ral&#039;&#039;&#039;. Once the cast is complete, multi-hitting AoE blasts will form at the location(s) where all players were standing at the time. Once the cast has completed, all players must immediately move away from where they were standing to avoid being blasted to death. To make the mechanic easier, the raid should split into two groups and stack together in order to bait the blasts into two locations (such as the east and west sides of Shiva&#039;s hitbox) and then immediately move to the north and south once &#039;&#039;&#039;Akh Ral&#039;&#039;&#039; has been cast.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - causes Shiva to summon a &#039;&#039;&#039;Green Mirror&#039;&#039;&#039; and &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; to the east and west of the platform in a random pattern. Once both mirrors are summoned, Shiva will leap to the northern or southern edge of the arena and begin channelling &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;. Unlike previous versions of &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;, both of Shiva&#039;s wings will glow this time, indicating that the &#039;&#039;&#039;left &amp;amp; right&#039;&#039;&#039; side of the arena will be blasted simultaneously. To avoid, players must position themselves directly &#039;&#039;&#039;behind&#039;&#039;&#039; Shiva as soon as possible. &lt;br /&gt;
&lt;br /&gt;
Once &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039; has concluded, all participants should move directly in front of the &#039;&#039;&#039;Green Mirror&#039;&#039;&#039;, which will blast the raid with unavoidable damage, inflict &#039;&#039;Magic Vulnerability&#039;&#039; on the &#039;&#039;&#039;four closest players&#039;&#039;&#039; to the mirror, and knock-back the entire group a set distance across the platform. After a moderate delay, the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; will do the exact same thing. Players will have a brief opportunity to heal up from the &#039;&#039;&#039;Green Mirror&#039;&#039;&#039; blast and have the four players who are unaffected by the &#039;&#039;Magic Vulnerability Debuff&#039;&#039; stand close to the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039;, as being blasted with a stack of &#039;&#039;Magic Vulnerability&#039;&#039; from the &#039;&#039;&#039;Green Mirror&#039;&#039;&#039; will likely be fatal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - summons two &#039;&#039;&#039;Blue Mirrors&#039;&#039;&#039; to the east and west, two &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; to the north and south, and four &#039;&#039;&#039;Green Mirrors&#039;&#039;&#039; in each inter-cardinal position (corners).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Redress (Holy Form)&#039;&#039;&#039; - causes Shiva to change clothes, forcing the raid to look away to avoid being stunned. At this point, all mirrors will also reflect the gaze attack. As explained before, &#039;&#039;&#039;Blue Mirrors&#039;&#039;&#039; reflect at the same time Shiva casts an ability, whereas &#039;&#039;&#039;Green Mirrors&#039;&#039;&#039; reflect after a short delay, and &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; reflect after a much longer delay.&lt;br /&gt;
&lt;br /&gt;
The goal is to look away from Shiva (and the &#039;&#039;&#039;Blue Mirrors&#039;&#039;&#039;) at the same time, then avoid looking at &#039;&#039;&#039;Green Mirrors&#039;&#039;&#039;, and finally, avoid looking at &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; (in that order). This can easily be achieved by pulling Shiva directly in front of a &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; before she redresses and have the entire group look to the left or right when the gaze attack is about to go off. Once concluded, the &#039;&#039;&#039;Blue Mirrors&#039;&#039;&#039; will despawn. Players can then run through Shiva and turn to look in the direction of where their chosen &#039;&#039;&#039;Blue Mirror&#039;&#039;&#039; was previously located, which will cause everyone to avoid the gaze attack from the &#039;&#039;&#039;Green Mirrors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;: Before the &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; reflect their gaze attack, Shiva will cast &#039;&#039;&#039;Holy&#039;&#039;&#039; - spawning a proximity marker in the centre of the arena. To make matters worse, this proximity marker will either be &#039;&#039;&#039;real&#039;&#039;&#039; or &#039;&#039;&#039;fake&#039;&#039;&#039; depending on the amount of orbs hovering over Shiva&#039;s head while &#039;&#039;&#039;Holy&#039;&#039;&#039; was being cast. If Shiva has &#039;&#039;&#039;one orb&#039;&#039;&#039; circling her head while casting, the ability is &#039;&#039;&#039;real&#039;&#039;&#039;, forcing the raid to position themselves at the outer edge of the arena to avoid the central proximity marker (whilst also looking away from &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039;). If Shiva has &#039;&#039;&#039;four orbs&#039;&#039;&#039; circling her head while casting &#039;&#039;&#039;Holy&#039;&#039;&#039;, the central proximity marker is a &#039;&#039;&#039;fake&#039;&#039;&#039;, so instead of moving to the outer-edges, players will need to position themselves in the centre of the arena to avoid cardinal and inter-cardinal markers around the outer-edges (and also look away from &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As a rule of thumb - one orb equals one proximity marker (centre) and multiple orbs means multiple proximity markers (edges).&#039;&#039; No matter whether they are real or fake, proximity markers will detonate at the exact same time as &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; gaze attacks, which will stun any player looking in the direction of a mirror.&lt;br /&gt;
&lt;br /&gt;
Once &#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; and &#039;&#039;&#039;Holy&#039;&#039;&#039; have concluded, Shiva will cast one of two abilities:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Embittered Dance&#039;&#039;&#039; - causes Shiva to unleash a &#039;&#039;&#039;Scythe Kick&#039;&#039;&#039; (un-telegraphed donut AoE at her current location), followed by an &#039;&#039;&#039;Axe Kick&#039;&#039;&#039; (an un-telegraphed point blank AoE directly underneath Shiva). In this case, players will need to move into her hitbox (or stand at max range) to avoid the donut attack, then run away from her to avoid the point-blank circle AoE.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spiteful Dance&#039;&#039;&#039; - a reverse of the above. Shiva will first use her &#039;&#039;&#039;Axe Kick&#039;&#039;&#039; (un-telegraphed point blank AoE directly underneath herself), followed by the &#039;&#039;&#039;Scythe Kick&#039;&#039;&#039; (donut AoE from her hitbox). Players will need to move as far away from Shiva as possible at first, then move into her hit-box (or remain at max-range) to avoid the follow-up donut AoE.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - summons a single &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; to the north of the arena, followed by &#039;&#039;&#039;Redress (Hraesvelgr)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Ral&#039;&#039;&#039; will start casting as soon as Shiva have transformed. Just like earlier, the raid should split into two groups and stack together in order to bait the blasts into two specific locations and then immediately move out of those locations once &#039;&#039;&#039;Akh Ral&#039;&#039;&#039; has been cast. However, the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; will reflect &#039;&#039;&#039;Akh Ral&#039;&#039;&#039;, forcing the raid to move once again to avoid another bout of blasts yet again. Simply split into two groups like before and bait Shiva&#039;s initial &#039;&#039;&#039;Akh Ral&#039;&#039;&#039; attacks to her north and south (or east and west if you prefer), and then have both groups rotate in a clockwise or counter-clockwise direction to avoid it, and then rotate once again to avoid the reflected version from the &#039;&#039;&#039;Red Mirror&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; - causes Shiva to blast one tank with shareable damage that applies a &#039;&#039;&#039;green&#039;&#039;&#039; debuff, while the other tank will be blasted with shareable damage that applies a &#039;&#039;&#039;blue&#039;&#039;&#039; debuff. The raid must split into two groups once again and have each group stack with a tank (away from the other group), giving one half of the raid the &#039;&#039;&#039;green&#039;&#039;&#039; debuff and the other half the &#039;&#039;&#039;blue&#039;&#039;&#039; debuff. Whilst the debuffs persist, all casts of &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; must be shared by the same groups/colours.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Morn Afah&#039;&#039;&#039; - blasts her primary target with shareable damage. Once again, &#039;&#039;&#039;Morn Afah&#039;&#039;&#039; can either be shared by the entire raid to prevent fatal damage, or soaked by a lone tank via an &#039;&#039;&#039;invulnerability cooldown&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Mini-Phase #4 - Icelit Dragonsong====&lt;br /&gt;
&lt;br /&gt;
Shiva teleports to the centre of the arena and bombards the raid with a massive wave of overlapping mechanics.&lt;br /&gt;
&lt;br /&gt;
Similar to the &#039;&#039;&#039;Light Rampant&#039;&#039;&#039; mini-phase earlier in the fight, players will have to contend with &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; debuffs (which will instantly slay anyone who acquires 5 stacks), &#039;&#039;&#039;Refulgent Chains&#039;&#039;&#039; (which will explode, killing any chained players who move too close or too far away from their partners), three waves of &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; (which will require a certain amount of players to stand within each tower to avoid meteor wipes), &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; AoE markers that will eventually drop exploding star-like markers at all victims locations, &#039;&#039;&#039;Freezing&#039;&#039;&#039; debuffs which can completely freeze people in place if not dispelled, and &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; knockback from the centre of the arena..&lt;br /&gt;
&lt;br /&gt;
Remember - being hit by certain mechanics during this mini-phase will apply a stack of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;, thus they must all be resolved without any player acquiring 5 stacks, or the raid will very likely suffer a wipe.&lt;br /&gt;
&lt;br /&gt;
*Firstly, &#039;&#039;&#039;Freezing&#039;&#039;&#039; will be applied to 2 tanks and 2 damage-dealers. These can be dispelled via &#039;&#039;&#039;Esuna&#039;&#039;&#039;, but should be left on both tanks.&lt;br /&gt;
&lt;br /&gt;
*Secondly, four waves of &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; will spawn during the mini-phase. Don&#039;t forget that players soaking these towers will acquire a stack of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
*Thirdly, &#039;&#039;&#039;Refulgent Chains&#039;&#039;&#039; will connect all tanks and healers together, forcing them to remain at a set distance from one another to avoid detonation. As a result of &#039;&#039;&#039;Refulgent Chains&#039;&#039;&#039;, all tanks and healers will need to soak the first two waves of &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; - one player per tower.&lt;br /&gt;
&lt;br /&gt;
*Fourthly, all four damage-dealers will be afflicted with an AoE circle marker (&#039;&#039;Frigid Stone&#039;&#039;&#039;) that will eventually detonate for moderate damage and &#039;&#039;&#039;heavy&#039;&#039;&#039; debuffs, leaving behind a star-patterned AoE markers at their location, which will explode later, eventually spewing straight-line AoE&#039;s in 4x star-patterns across the arena that all players must avoid.&lt;br /&gt;
&lt;br /&gt;
*Fifthly, Shiva will also cast &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; - a raid-wide knockback from the centre of the arena that all players must use to avoid the star-pattern explosions, followed by even more &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Sixthly, damage dealers will also have to contend with &#039;&#039;&#039;Frigid Eruption&#039;&#039;&#039;, causing three AoE circles to spawn underneath them, one after another.&lt;br /&gt;
&lt;br /&gt;
*Seventhly, Shiva will eventually cast &#039;&#039;&#039;Banish&#039;&#039;&#039; at a random tank, which will either be &#039;&#039;&#039;real&#039;&#039;&#039; or &#039;&#039;&#039;fake&#039;&#039;&#039; depending on how many orbs are circling her head while it is being cast. Just like before, a single orb over her head means &#039;&#039;&#039;real&#039;&#039;&#039;, whereas four orbs over her head indicates &#039;&#039;&#039;fake&#039;&#039;&#039;. &#039;&#039;&#039;(Real) Banish&#039;&#039;&#039; results in a single stack-marker on the chosen tank, whereas &#039;&#039;&#039;(Fake) Banish&#039;&#039;&#039; causes stack-up markers on both tanks at once.&lt;br /&gt;
&lt;br /&gt;
*Lastly, the entire phase concludes with Shiva unleashing &#039;&#039;&#039;The House Of Light&#039;&#039;&#039;, causing her to aim conal attacks in the direction of ALL players, inflicting stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; to everyone caught in the blast. Due to overlap being unavoidable, all players must resolve this complex phase with every players having no more than 3 stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;, or the raid will wipe.&lt;br /&gt;
&lt;br /&gt;
In summary, healers should immediately dispel &#039;&#039;&#039;Freezing&#039;&#039;&#039; from any non-tanks who have acquired it. Meanwhile, the tanks and healers (who will be chained together for the duration of the phase) should each move into the single-soak &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039;, preferably with healers taking east and west towers, while tanks take the north and south towers. Simultaneously, all damage-dealers affected by &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; should move to the outer-edge of the arena, dropping their star-like markers at inter-cardinal positions (NE,NW,SE,SW). Once &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; detonates, all damage-dealers will be &#039;&#039;&#039;heavy&#039;&#039;&#039;, thus they must rush to the centre as soon as possible via sprint or gap-closers to avoid being knocked over the edge by the upcoming &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; knockback, which Shiva will currently be casting.&lt;br /&gt;
&lt;br /&gt;
Just before &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039; detonates, both tanks will be frozen solid due to the undispelled &#039;&#039;&#039;Freezing&#039;&#039;&#039; debuffs, rendering them immune to the knockback and rooting them in place. At the same time, two &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; will spawn at the outer-edge of the arena to the east and west, and the star-pattern explosions dropped by &#039;&#039;&#039;Frigid Stone&#039;&#039;&#039; will become telegraphed. If done correctly, both healers will be knocked into the east and west &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; (which will be safe from the star-explosions), both tanks will be frozen in a safe-spot from the star-explosions, and damage-dealers will be free to move to the north and south side of Shiva to be knocked into safe-spots. If damage-dealers get knocked into &#039;&#039;&#039;Meteor Towers&#039;&#039;&#039; (by standing to the east or west), they will acquire additional stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; and likely wipe the raid. If they remain in diagonal positions during &#039;&#039;&#039;Heavenly Strike&#039;&#039;&#039;, they will be knocked into star-pattern AoE&#039;s and likely perish.&lt;br /&gt;
&lt;br /&gt;
As soon as the star-markers explode, &#039;&#039;&#039;Frigid Eruption&#039;&#039;&#039; will begin dropping three consecutive AoE circles underneath each damage dealer one after another, forcing them to rotate around the outer edge of the arena in a clockwise or counter-clockwise pattern to avoid overlapping other damage-dealers. Simultaneously, Shiva will begin to cast &#039;&#039;&#039;Banish&#039;&#039;&#039; on a random tank, which may be &#039;&#039;&#039;real&#039;&#039;&#039; or &#039;&#039;&#039;fake&#039;&#039;&#039; (depending on how many orbs are circling her head during the cast). At the same time, one final &#039;&#039;&#039;Meteor Tower&#039;&#039;&#039; will spawn within Shiva&#039;s hitbox. &#039;&#039;&#039;(Real) Banish&#039;&#039;&#039; results in a single stack-marker on the chosen tank, whereas &#039;&#039;&#039;(Fake) Banish&#039;&#039;&#039; causes stack-up markers on both tanks at once. While determining if &#039;&#039;&#039;Banish&#039;&#039;&#039; is real or fake, both tanks should move into the final &#039;&#039;&#039;Meteor Tower&#039;&#039;&#039; to prepare. If &#039;&#039;&#039;Banish&#039;&#039;&#039; is real, both tanks can soak the single stack-marker together and simultaneously satisfy the two-person tower requirement. If &#039;&#039;&#039;Banish&#039;&#039;&#039; is fake, both tanks will need to spread apart as soon as the two-person tower has been soaked.&lt;br /&gt;
&lt;br /&gt;
If done correctly, four players will have 3 stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;, while the remaining four players only have 2 stacks. If so, all four players with 2 stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; must stand in the final 4-person &#039;&#039;&#039;Meteor Tower&#039;&#039;&#039; so that the entire raid ends up with 3 stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039; each.&lt;br /&gt;
&lt;br /&gt;
Finally, Shiva will begin to cast &#039;&#039;&#039;The House Of Light&#039;&#039;&#039;, which will eventually shoot a cone attack towards every single player in the group simultaneously. Once the final 4-person &#039;&#039;&#039;Meteor Tower&#039;&#039;&#039; has been soaked, all players must spread out around Shiva at cardinal and inter-cardinal positions so that only one person is hit per cone attack, resulting in the entire raid having exactly 4 stacks of &#039;&#039;&#039;Lighsteeped&#039;&#039;&#039;, which will eventually drop off. If any player for any reason acquires 5 stacks of &#039;&#039;&#039;Lightsteeped&#039;&#039;&#039;, the results will likely be fatal.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mirror, Mirror&#039;&#039;&#039; - summons a single &#039;&#039;&#039;Red Mirror&#039;&#039;&#039; to the north of the arena, followed by &#039;&#039;&#039;Redress (Ice Form)&#039;&#039;&#039;, blanketing the entire platform in &#039;&#039;&#039;Thin Ice&#039;&#039;&#039;. It is wise to pull Shiva to the north of the platform before &#039;&#039;&#039;Thin Ice&#039;&#039;&#039; lands. Once done, Shiva will begin to &#039;&#039;&#039;Redress (Hraesvelgr)&#039;&#039;&#039;. As soon Shiva has sprouted her draconic wings, players should immediately slide to the south (behind Shiva) to avoid &#039;&#039;&#039;Akh Ral&#039;&#039;&#039;, which will AoE blast the locations that all players where standing in just before the slide.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wyrm&#039;s Lament&#039;&#039;&#039; - inflicts unavoidable raid-wide damage and then brands two tanks and two damage dealers with the &#039;&#039;&#039;(Red) Wyrmclaw&#039;&#039;&#039; debuff, whereas the two remaining damage-dealers (and both healers) will acquire the &#039;&#039;&#039;(Blue) Wyrmclaw&#039;&#039;&#039; debuff. This time, TWO ethereal &#039;&#039;&#039;Dragon Heads&#039;&#039;&#039; will spawn - one to the north and one to the south - which will both rotate in either a clockwise or counter-clockwise motion for the duration of the mechanic. Similar to before, &#039;&#039;&#039;Dragon Heads&#039;&#039;&#039; will be used by players to cleanse their (Red) debuffs, whilst the pools of light left behind by cleansed (Red) debuffs will be used to cleanse (Blue) debuffs. However, players will be able to cleanse themselves two at a time during this mini-phase.&lt;br /&gt;
&lt;br /&gt;
Remember: If a debuff naturally expires (without being cleansed), that player will immediately be slain!&lt;br /&gt;
&lt;br /&gt;
To complicate the cleansing process, Shiva will periodically bombard both tanks with &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; - 5x consecutive blasts of shareable damage that also applies &#039;&#039;&#039;blue&#039;&#039;&#039; and &#039;&#039;&#039;green&#039;&#039;&#039; debuffs to those who share them. Much like every previous &#039;&#039;&#039;Akh Morn&#039;&#039;&#039;, any player sharing damage of the opposite colour once these debuffs have been assigned will be slain outright, thus the group must split in half and only soak damage with that same group - one group per tank-soak.&lt;br /&gt;
&lt;br /&gt;
As soon as the first &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; has concluded, Shiva will begin casting &#039;&#039;&#039;Morn Afah&#039;&#039;&#039;, the shareable tank-buster that can either be soaked by the whole raid (regardless of debuff/colour), or avoided using an &#039;&#039;&#039;Invulnerability Cooldown&#039;&#039;&#039;, which will make it infinitely easier for tanks to cleanse their debuffs. Once two (Red) debuffs have been cleansed by touching the &#039;&#039;&#039;Dragon Heads&#039;&#039;&#039;, two (Blue) players can remove their debuffs using the &#039;&#039;&#039;puddles&#039;&#039;&#039; that were left behind. Shortly afterward, &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; will be cast once again, except it will now hit 6x times in succession, followed by another &#039;&#039;&#039;Morn Afah&#039;&#039;&#039;. If successfully soaked, two more players can cleanse their (Red) debuff, allowing two more (Blue) players to cleanse theirs via the puddles. &#039;&#039;&#039;Akh Morn&#039;&#039;&#039; will be cast once more for x7 consecutive blasts, followed by another &#039;&#039;&#039;Morn Afah&#039;&#039;&#039; and another opportunity for 2x (Red) and 2x (Blue) cleanses.&lt;br /&gt;
&lt;br /&gt;
Having survived this healing-intensive onslaught, Shiva will summon &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; around the entire arena, then face north or south while casting &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039; (with both wings glowing). The entire raid must move behind Shiva to avoid this fatal attack. Now, all &#039;&#039;&#039;Red Mirrors&#039;&#039;&#039; will long-cast their reflection of &#039;&#039;&#039;Hallowed Wings&#039;&#039;&#039;, which will result in an unavoidable raid-wipe if Shiva is not defeated beforehand.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|Edenchoir Weapons}}&lt;br /&gt;
*1 {{Item icon|Book of Refulgence}} (Guaranteed)&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Edenchoir Arms (IL 505)}}&lt;br /&gt;
{{Drops table row|Edenchoir Battleaxe}}&lt;br /&gt;
{{Drops table row|Edenchoir Greatsword}}&lt;br /&gt;
{{Drops table row|Edenchoir Gunblade}}&lt;br /&gt;
{{Drops table row|Edenchoir Fork}}&lt;br /&gt;
{{Drops table row|Edenchoir Jamadhars}}&lt;br /&gt;
{{Drops table row|Edenchoir Samurai Blade}}&lt;br /&gt;
{{Drops table row|Edenchoir Daggers}}&lt;br /&gt;
{{Drops table row|Edenchoir Harp Bow}}&lt;br /&gt;
{{Drops table row|Edenchoir Arquebus}}&lt;br /&gt;
{{Drops table row|Edenchoir Chakrams}}&lt;br /&gt;
{{Drops table row|Edenchoir Rod}}&lt;br /&gt;
{{Drops table row|Edenchoir Index}}&lt;br /&gt;
{{Drops table row|Edenchoir Rapier}}&lt;br /&gt;
{{Drops table row|Edenchoir Cane}}&lt;br /&gt;
{{Drops table row|Edenchoir Codex}}&lt;br /&gt;
{{Drops table row|Edenchoir Torquetum}}&lt;br /&gt;
{{Drops table row|Edenchoir Chest Gear Coffer (IL 500)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Edenchoir Weapon Coffer (IL 505)}}&lt;br /&gt;
{{Drops table row|Wind-up Ryne}}&lt;br /&gt;
{{Drops table row|Ramuh Crystal}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Savage Trouble in Paradise I}}&lt;br /&gt;
{{achievement table row|Savage Trouble in Paradise II}}&lt;br /&gt;
{{achievement table row|Savage Trouble in Paradise III}}&lt;br /&gt;
{{achievement table row|Mightier than the Verse}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
E8S.png&lt;br /&gt;
E8 boss.png&lt;br /&gt;
E8S phase 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Dr.Teatime</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_One_That_Got_Away&amp;diff=847198</id>
		<title>The One That Got Away</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_One_That_Got_Away&amp;diff=847198"/>
		<updated>2024-11-17T15:09:51Z</updated>

		<summary type="html">&lt;p&gt;Dr.Teatime: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The One That Got Away&lt;br /&gt;
| description = Guildmaster [[Luciane]] is having a heated discussion with [[Silvairre]]. Perhaps you should intervene. &lt;br /&gt;
| image = Archer quest image.png&lt;br /&gt;
| quest-giver = Luciane&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 15.4&lt;br /&gt;
| location-y = 11.9&lt;br /&gt;
| type = class&lt;br /&gt;
| quest-line = &lt;br /&gt;
| organization =&lt;br /&gt;
| class = Archer&lt;br /&gt;
| job = &lt;br /&gt;
| level = 30&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 12480&lt;br /&gt;
| gil = 0&lt;br /&gt;
| reward1 = 1 Ash Cavalry Bow&lt;br /&gt;
| reward-opt1 = 1 Toadskin Jacket&lt;br /&gt;
| reward-opt2 = 1 Steel Sallet&lt;br /&gt;
| reward-opt3 = 1 Toadskin Armguards&lt;br /&gt;
| reward-opt4 = 1 Toadskin Leg Guards&lt;br /&gt;
| reward-opt5 = 3 Allagan Silver Piece&lt;br /&gt;
| unlocks = ac Windbite, ngp Archer (New Game+), ap Archer Adventurer Plate&lt;br /&gt;
| prev-quest = Homecoming&lt;br /&gt;
| next-quest = A Song of Bards and Bowmen&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}} is required for the next quest to unlock.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Find [[Silvairre]]&lt;br /&gt;
*Summon [[Pawah Mujuuk]]&#039;s gang&lt;br /&gt;
*Report To [[Luciane]]&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Guildmaster Luciane is having a heated discussion with Silvairre. Perhaps you should intervene.&lt;br /&gt;
&lt;br /&gt;
*Silvairre reveals that he has discovered the whereabouts of Pawah Mujuuk, before rushing off alone to apprehend her. Follow him to the South Shroud and see that he comes to no harm.&lt;br /&gt;
&lt;br /&gt;
*You find Silvairre surrounded by the bodies of an unknown gang of poachers, exhausted but unharmed. After you dispatch a pursuing party of assailants, the Elezen explains his plan to lure Pawah out of hiding. Make your way to the specified clearing and use the bone whistle Silvairre has given you to summon Pawa and her gang.        &lt;br /&gt;
&lt;br /&gt;
*After a fierce battle, the three of you successfully subdue Pawah and consign her infamous gang to history. Return to the Archer&#039;s Guild and share the tale of your triumph with Luciane.&lt;br /&gt;
&lt;br /&gt;
*Luciane is glad of your safe return, and proud to have such a dedicated and compassionate adventurer in her ranks. By way of thanks for your continued contribution to the guild, she teaches you a new technique: Windbite. Though the road to mastery is long and easily lost, Luciane is confident you will find your way.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Accepting the quest - cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Leih Aliapoh:&#039;&#039;&#039; Thank the gods you&#039;ve come, [Player]! Perhaps you can talk some sense into this stubborn fool!&lt;br /&gt;
 &#039;&#039;&#039;Luciane:&#039;&#039;&#039; Calm yourself, Silvairre. At least let us petition the Order of the Twin Adder for——&lt;br /&gt;
 &#039;&#039;&#039;Silvairre:&#039;&#039;&#039; There is no &#039;&#039;time&#039;&#039;, Luciane! Pawah would be long gone before their forces had even assembled!&lt;br /&gt;
 &#039;&#039;&#039;Silvairre:&#039;&#039;&#039; Alone, I can move more swiftly, take these poachers by surprise, and force them to divulge her location.&lt;br /&gt;
 &#039;&#039;&#039;Leih Aliapoh:&#039;&#039;&#039; We understand how you feel, Silvairre, but this is too reckless! At least permit [Player] and me to accompany you.&lt;br /&gt;
 &#039;&#039;&#039;Silvairre:&#039;&#039;&#039; &#039;&#039;You&#039;&#039;? The adventurer and the savage? You do not——you &#039;&#039;cannot&#039;&#039; understand.&lt;br /&gt;
 &#039;&#039;&#039;Luciane:&#039;&#039;&#039; Silvairre!&lt;br /&gt;
 &#039;&#039;&#039;Leih Aliapoh:&#039;&#039;&#039; But I &#039;&#039;do&#039;&#039; understand! I know what it means to take pride in your home, to want more than anything to protect it...and to be consumed by guilt when you cannot. I &#039;&#039;see&#039;&#039; what you&#039;re going through, Silvairre, and I...I understand.&lt;br /&gt;
 &#039;&#039;&#039;Leih Aliapoh:&#039;&#039;&#039; This guild taught me to open my eyes and see clearly. I beg you, Silvairre, open yours! You have friends here, ready to fight. You have &#039;&#039;us&#039;&#039;.&lt;br /&gt;
 &#039;&#039;&#039;Silvairre:&#039;&#039;&#039; ...I have never considered you my friends. Do &#039;&#039;not&#039;&#039; follow me.&lt;br /&gt;
 &#039;&#039;&#039;Leih Aliapoh:&#039;&#039;&#039; ...Well his lying certainly hasn&#039;t improved. &amp;lt;sigh&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Leih Aliapoh:&#039;&#039;&#039; If he honestly thinks he&#039;s doing us a favor by forbidding us from getting involved, he&#039;s an even bigger fool than I imagined. Come, [Player]! To the South Shroud!&lt;br /&gt;
===Speaking to Silvairre - cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Silvairre:&#039;&#039;&#039; &amp;lt;pant&amp;gt; &amp;lt;pant&amp;gt; Well this is...unfortunate.&lt;br /&gt;
 &#039;&#039;&#039;Leih Aliapoh:&#039;&#039;&#039; Silvairre!&lt;br /&gt;
 &#039;&#039;&#039;Silvairre:&#039;&#039;&#039; Leih!? [Player]!? I told you not to follow me! I neither need nor want——&lt;br /&gt;
 &#039;&#039;&#039;Leih Aliapoh:&#039;&#039;&#039; Don&#039;t take me for a fool. You cannot conceal the truth from &#039;&#039;this&#039;&#039; archer&#039;s eye!&lt;br /&gt;
 &#039;&#039;&#039;Leih Aliapoh:&#039;&#039;&#039; [Player], the others are almost upon us. We must make our stand here and protect Silvairre!&lt;br /&gt;
&#039;&#039;&#039;Solo duty&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[?]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cutscene&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Silvairre:&#039;&#039;&#039; ...I told you, I do not need or want your assistance. Quite why you have deluded yourselves into thinking——&lt;br /&gt;
 &#039;&#039;&#039;Leih Aliapoh:&#039;&#039;&#039; You&#039;re the one who&#039;s deluded! Thinking you could deceive us, when even a blind man could see that you cover your mouth every time you tell a lie.&lt;br /&gt;
 &#039;&#039;&#039;Silvairre:&#039;&#039;&#039; ...&lt;br /&gt;
 &#039;&#039;&#039;Leih Aliapoh:&#039;&#039;&#039; Observe with intent, overlooking not the smallest detail. Discern your subject&#039;s unique characteristics, and recognize patterns in their behavior.&lt;br /&gt;
 &#039;&#039;&#039;Leih Aliapoh:&#039;&#039;&#039; I learned these things from Luciane...and from you.&lt;br /&gt;
 &#039;&#039;&#039;Leih Aliapoh:&#039;&#039;&#039; And I&#039;ll be damned if I&#039;m going to watch you get yourself killed! There&#039;s still so much I don&#039;t know about Gridania and Wildwood archery, so much that I...that I need you to teach me!&lt;br /&gt;
 &#039;&#039;&#039;Silvairre:&#039;&#039;&#039; ...Hmph. I suppose fixing your form is the least I can do.&lt;br /&gt;
 &#039;&#039;&#039;Leih Aliapoh:&#039;&#039;&#039; Why, you——&lt;br /&gt;
 &#039;&#039;&#039;Silvairre:&#039;&#039;&#039; Pawah&#039;s gang is already on the move. We have but one chance to catch them.&lt;br /&gt;
 &#039;&#039;&#039;Silvairre:&#039;&#039;&#039; Poachers throughout the Twelveswood use bone whistles like this one to communicate. With it, I believe we can lure Pawah out of hiding——assuming she has not moved on.&lt;br /&gt;
 &#039;&#039;&#039;Leih Aliapoh:&#039;&#039;&#039; So that&#039;s why you came to Takers&#039; Rot...for this gang&#039;s whistle.&lt;br /&gt;
 &#039;&#039;&#039;Silvairre:&#039;&#039;&#039; [Player]——if you are determined to help me, I have a task for you.&lt;br /&gt;
 &#039;&#039;&#039;Silvairre:&#039;&#039;&#039; Pawah was last seen near Issom-Har. To the east of the camp, through a hollow tree trunk, is a clearing where two streams meet, and efts are wont to congregate. We will lay our trap there, and you will be the bait.&lt;br /&gt;
 &#039;&#039;&#039;Silvairre:&#039;&#039;&#039; Do not fear, [Player]. I swear on my honor as a Gridanian archer that no harm will come to you.&lt;br /&gt;
===Whistling at designated location - cutscene===&lt;br /&gt;
 &#039;&#039;&#039;Pawah Mujuuk:&#039;&#039;&#039; Bollocks. I &#039;&#039;knew&#039;&#039; I should&#039;ve trusted me gut.&lt;br /&gt;
 &#039;&#039;&#039;Pawah Mujuuk:&#039;&#039;&#039; ...Some blokes just can&#039;t take a hint.&lt;br /&gt;
 &#039;&#039;&#039;Silvairre:&#039;&#039;&#039; I &#039;&#039;do&#039;&#039; hope you will forgive my forwardness, madam.&lt;br /&gt;
 &#039;&#039;&#039;Pawah Mujuuk:&#039;&#039;&#039; No, no, sir...&#039;tis most &#039;&#039;flatterin&#039;&#039;&#039;.&lt;br /&gt;
 &#039;&#039;&#039;Pawah Mujuuk:&#039;&#039;&#039; Wouldn&#039;t ye agree, sisters!? Why don&#039;t we show our gallant Wildwood admirer an&#039; his mates just how much we appreciate their attentions!?&lt;br /&gt;
 &#039;&#039;&#039;Pawah Mujuuk:&#039;&#039;&#039; I hope ye like it rough, darlin&#039;!&lt;br /&gt;
&#039;&#039;&#039;Solo duty&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Silvairre the Virtuous:&#039;&#039;&#039; Leih, [Player]——deal with the others. Pawah and I have unfinished business.&lt;br /&gt;
 &#039;&#039;&#039;Leih Aliapoh:&#039;&#039;&#039; Heh, &#039;&#039;as you will&#039;&#039;!&lt;br /&gt;
 &#039;&#039;&#039;Pawah Mujuuk the Ghost:&#039;&#039;&#039; If ye wanted to dance, all ye had to do was ask!&lt;br /&gt;
 &#039;&#039;&#039;Pawah Mujuuk the Ghost:&#039;&#039;&#039; My sisters ain&#039;t to yer likin&#039;? Too bloody picky, that&#039;s yer trouble!&lt;br /&gt;
 &#039;&#039;&#039;Pawah Mujuuk the Ghost:&#039;&#039;&#039; Is it just me, or is it gettin&#039; a bit chilly out?&lt;br /&gt;
 &#039;&#039;&#039;Pawah Mujuuk the Ghost:&#039;&#039;&#039; Don&#039;t worry, folks——I&#039;ll keep ye warm an&#039; toasty!&lt;br /&gt;
 &#039;&#039;&#039;Silvairre the Virtuous:&#039;&#039;&#039; Leih, [Player]——spread out! She has oiled arrows!&lt;br /&gt;
&#039;&#039;&#039;Cutscene&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Silvairre:&#039;&#039;&#039; And I thought you only had eyes for me...&lt;br /&gt;
 &#039;&#039;&#039;Pawah Mujuuk:&#039;&#039;&#039; ...I can&#039;t...I won&#039;t...&lt;br /&gt;
===Reporting back to Luciane===&lt;br /&gt;
 &#039;&#039;&#039;Luciane:&#039;&#039;&#039; I am relieved to see you again, [Player].&lt;br /&gt;
 &#039;&#039;&#039;Luciane:&#039;&#039;&#039; Had the three of you not been united in your purpose, Pawah Mujuuk would still be free, and one or more of you would surely be dead.&lt;br /&gt;
 &#039;&#039;&#039;Luciane:&#039;&#039;&#039; I am so proud of you, [Player]. Not only have you mastered our teachings, but you have also helped your guildmates regain the perspective that they had lost. For showing such compassion to your peers, I wish to teach you a new technique——Windbite.&lt;br /&gt;
 &#039;&#039;&#039;Luciane:&#039;&#039;&#039; With Windbite, you can bring the power of the very air around you to bear against your opponents. And they will suffer on long after you have nocked your next arrow. It will serve you well in battle, I am certain.&lt;br /&gt;
 &#039;&#039;&#039;Luciane:&#039;&#039;&#039; All archers walk the same path, [Player], towards improvement and discovery. As long as you have the vision to see the path ahead, you will continue to mature and excel.&lt;br /&gt;
 &#039;&#039;&#039;Luciane:&#039;&#039;&#039; Yet we all grow weary and lose direction in time. When this befalls you, I have no doubt but that you will find your way back to us.&lt;br /&gt;
 &#039;&#039;&#039;Luciane:&#039;&#039;&#039; Trust in your eyes, [Player]. They will never lead you astray.&lt;/div&gt;</summary>
		<author><name>Dr.Teatime</name></author>
	</entry>
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