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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dr+Agon</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<updated>2026-10-17T18:25:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sing_Me_Another_Song&amp;diff=1580640</id>
		<title>Sing Me Another Song</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sing_Me_Another_Song&amp;diff=1580640"/>
		<updated>2026-10-17T08:02:13Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Sing Me Another Song&lt;br /&gt;
| description = In a place such as [[Revenant&#039;s Toll]], information must flow along with wine. Why not linger downstream of [[Alys]] for a spell?&lt;br /&gt;
| image = Sing_Me_Another_Song_Image.png&lt;br /&gt;
| quest-giver = Alys&lt;br /&gt;
| related-npcs = Wandering Minstrel&lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| location-x = 21&lt;br /&gt;
| location-y = 8&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Wandering Minstrel&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Mor Dhonan Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 502&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 50&lt;br /&gt;
| requirements = [[The Second Coil of Bahamut - Turn 4]]&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 405&lt;br /&gt;
| unlocks = ra The Second Coil of Bahamut (Savage)&lt;br /&gt;
| prev-quest = The Ultimate Ballad&lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| patch = 2.3&lt;br /&gt;
| id-gt = 67095&lt;br /&gt;
| id-edb = 82f1100ef8e&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The North American and European [[Data Center|data centers]] exclusively use [[Party Finder]] to challenge (Savage) difficulty raids. Using Duty Finder to match with random, unprepared players is not recommended and will be more difficult than pre-forming a party.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Wandering Minstrel|the wandering minstrel]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*In a place such as Revenant&#039;s Toll, information must flow along with wine. Why not linger downstream of Alys for a spell?&lt;br /&gt;
&lt;br /&gt;
*Even after moons of pensive strumming, the wandering minstrel still refuses to budge from his spot in the Seventh Heaven, ever bent on collecting the makings of a new epic. Heed Alys&#039;s counsel and speak with this gilder of lilies, for the commonfolk are in sore need of even a fool&#039;s gold.&lt;br /&gt;
&lt;br /&gt;
*You recount to the bard your foray into the lightless depths of Dalamud&#039;s Shadow, and are amazed to see the leaden horror of those hours transmuted to gold by the minstrel&#039;s gifts. The power of poetry is such that you can now relive the experience, should you so choose.&lt;br /&gt;
**※The Second Coil of Bahamut (Savage) may be accessed via the Duty Finder.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Alys: What&#039;ll it be, [Forename]? You know, if you have a second, a certain patron of mine&#039;s been itching to have a word with you—our friend the bard here.&lt;br /&gt;
Alys: He says he needs &#039;&#039;inspiration&#039;&#039; that only an adventurer&#039;s tale could provide. Plain lacking in imagination, if you ask me, but he&#039;s not a bad sort. Wandering or not, he never tries to pay in song what he owes in copper.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Alys: Anyway, if you&#039;re so inclined, I&#039;m sure he&#039;d be glad to hear all about one of your more impressive exploits.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the wandering minstrel.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wandering Minstrel: [Forename], can it be you? You&#039;ve outdone yourself since last we met, that much I&#039;ve heard.&lt;br /&gt;
Wandering Minstrel: They say you sojourned to Dalamud&#039;s Shadow, yet live to tell the tale!&lt;br /&gt;
Wandering Minstrel: I was in these parts at the time, and felt a disturbance in the aether. It was the White Raven himself, you say? Ah, no wonder!&lt;br /&gt;
Wandering Minstrel: Tell me more, my good [Forename]! Recount to me your journey through the Shadow... Take me there, on the wings of memory and imagination!&lt;br /&gt;
Wandering Minstrel: Your stirring tale has...has...&#039;&#039;stirred&#039;&#039; me! Lo, I am as a cauldron bubbling fragrantly in the great kitchen of a castle keep. A stew of inspiration—a slew of verses!&lt;br /&gt;
Wandering Minstrel: Listen, my good adventurer, and listen well,&amp;lt;br&amp;gt;for the song I sing is of your tell.&lt;br /&gt;
Wandering Minstrel: Into the flesh of Darkness go bringers of Light,♪&amp;lt;br&amp;gt;for the flame that flickers in Bahamut&#039;s tomb.♪&amp;lt;br&amp;gt;In that cloying black stirs a raven white,♪&amp;lt;br&amp;gt;clawing blood from a barren womb.♪&lt;br /&gt;
Wandering Minstrel: What was slain in silver proud did in golden malice rise.♪&amp;lt;br&amp;gt;Metals of infamy and ruin, that every hero must despise.♪&lt;br /&gt;
Wandering Minstrel: What say you? Is this not exactly how you told it to me?&lt;br /&gt;
Wandering Minstrel: Ah, but you forget, I am a poet! We read between the lines, rendering into words that which was left unspoken. Lest you wonder, I shall name this composition “Shadow of the Raven.”&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{i|The Second Coil of Bahamut (Savage)}} now accessible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Before the Second Coil (Savage) was added to the Duty Finder&lt;br /&gt;
System: Thanks to the musical stylings of the wandering minstrel, you can now relive your foray into the Second Coil of Bahamut.&lt;br /&gt;
System: Second Coil of Bahamut (Savage) may be undertaken by speaking with Anaelle at Fallgourd Float.&lt;br /&gt;
System: Please note that there are no enhanced rewards available for the Second Coil of Bahamut (Savage).&lt;br /&gt;
System: If you choose to undertake this challenge, it will be purely for honor and glory.&lt;br /&gt;
&amp;gt; After it was added&lt;br /&gt;
System: Thanks to the musical stylings of the wandering minstrel, you can now relive your foray into the Second Coil of Bahamut.&lt;br /&gt;
System: As the name suggests, the Second Coil of Bahamut (Savage) is a brutally difficult version of the raid of the same name.&lt;br /&gt;
System: If you choose to undertake this challenge, it will be purely for honor and glory.&lt;br /&gt;
---&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
[[Category:Wandering Minstrel Quests]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=He%27s_Got_a_Ticket_to_Ride&amp;diff=1580639</id>
		<title>He&#039;s Got a Ticket to Ride</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=He%27s_Got_a_Ticket_to_Ride&amp;diff=1580639"/>
		<updated>2026-10-17T07:56:05Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Retired&lt;br /&gt;
| description1 = Removed due to inconsistencies in the Mac and Korean version of the game.&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = He&#039;s Got a Ticket to Ride&lt;br /&gt;
| description = [[Spinning Blade]] knows that whatever is lost is always found—as long as somebody is on the lookout.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Spinning Blade&lt;br /&gt;
| related-npcs = Raimondaux&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 12&lt;br /&gt;
| location-y = 13&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Gridanian Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 90&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 9&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Airship Ticket&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 1620&lt;br /&gt;
| gil = 183&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 3 Potion&lt;br /&gt;
| reward2 = 3 Ether&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.2&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66964&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Raimondaux]].&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter “Hail fellow well met!” to greet Raimondaux.&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the auto-translate option {{autotranslate|Hello!}} to greet Raimondaux again.&lt;br /&gt;
*Speak with Raimondaux.&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter &amp;quot;Got everything?&amp;quot;&lt;br /&gt;
*Give the airship ticket to Raimondaux.&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the Auto-Translator option {{autotranslate|Goodbye}}.&lt;br /&gt;
*Speak with [[Spinning Blade]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Spinning Blade knows that whatever is lost is always found—as long as somebody is on the lookout.&lt;br /&gt;
&lt;br /&gt;
*Spinning Blade has given you an airship ticket misplaced by a friend. Deliver it to the hapless Raimondaux before he misses his flight.&lt;br /&gt;
&lt;br /&gt;
*You find Raimondaux outside the airship landing worrying over his upcoming flight. A friendly greeting is certain to soothe his nerves. With the chat mode in Say, enter &amp;quot;Hail fellow well met!&amp;quot; to let him know he&#039;s among friends.&lt;br /&gt;
&lt;br /&gt;
*Raimondaux gives chilly acknowledgement of your greeting. It would seem you came on too strong. Attempt to subdue your excitement and try something a bit more general. With the chat mode in Say, enter the auto-translate option Hello.&lt;br /&gt;
&lt;br /&gt;
*Your second, less flamboyant greeting is better received. Raimondaux confesses that he feels uneasy about something, but he cannot put a finger on it. Clearly you have the right man.&lt;br /&gt;
&lt;br /&gt;
*From his reaction, you surmise that Raimondaux is not expecting a messenger. He is obviously unaware that he is one airship ticket short of a trip. Needless suspense is a gift; with the chat mode in Say, enter &amp;quot;Got everything?&amp;quot; and see whether it sends Raimondaux into a fit of anxiety.&lt;br /&gt;
&lt;br /&gt;
*Raimondaux is horrified to realize from your question that his airship ticket is missing. How much kinder it would have been just to present him with the misplaced item! But of course, he will be all the happier when you restore the precious ticket-- as you will right this moment.&lt;br /&gt;
&lt;br /&gt;
*Raimondaux is relieved to see his ticket, and grateful to both you and Spinning Blade. Why exactly he must leave Gridania so urgently is certainly none of your business. It is time to depart gracefully by entering the auto-translate option Goodbye with the chat mode in Say.&lt;br /&gt;
&lt;br /&gt;
*You can never go wrong with a standard farewell, it seems. With Raimondaux taking to the air, it falls upon you to deliver his words of thanks to Spinning Blade.&lt;br /&gt;
&lt;br /&gt;
*Spinning Blade is happy to hear that his old friend is safely out of Gridania, and will say no more about why. Your curiosity is unsatisfied, but if what Spinning Blade said is true, you may have made a valuable ally this day.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Spinning Blade: Oi, adventurer there, I needs something from you. Gots to deliver this airship ticket to a pal. Raimondaux&#039;s his name.&lt;br /&gt;
Spinning Blade: I&#039;d do it meself, but if Miounne sees me get up to leave, she&#039;ll be all over me about my tab.&lt;br /&gt;
Spinning Blade: Good man, Raimondaux, but careless as a canary. Me ma would say he&#039;s the sort of fella who&#039;d put his feet up then forget to take them with him.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Raimondaux.===&lt;br /&gt;
Raimondaux: Time, time, never enough time. I&#039;d better check to see if I have everything—won&#039;t be seeing fair Gridania for a while.&lt;br /&gt;
&lt;br /&gt;
System: Raimondaux seems busy preparing for his flight.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “Hail fellow well met!”&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter “Hail fellow well met!” to greet Raimondaux.===&lt;br /&gt;
x@Player: Hail fellow well met!&lt;br /&gt;
&lt;br /&gt;
Raimondaux: Hail to you, too, adventurer, though I don&#039;t recall us being on such intimate terms. Now, if you&#039;ll excuse me, I have some travel preparations to make.&lt;br /&gt;
&lt;br /&gt;
System: Raimondaux is less than receptive to your greeting.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {{autotranslate|Hello!}}.&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter the auto-translate option {{autotranslate|Hello!}} to greet Raimondaux again.===&lt;br /&gt;
&lt;br /&gt;
x@Player: {{autotranslate|Hello!}}&lt;br /&gt;
&lt;br /&gt;
Raimondaux: Hm? Oh! You must forgive my earlier churlishness, adventurer. Travel always sets me on edge. Ever do I feel a niggling fear of forgetting something important...&lt;br /&gt;
&lt;br /&gt;
===Speak with Raimondaux.===&lt;br /&gt;
-optional start&lt;br /&gt;
Raimondaux: ...Yes? You rather look as though you have something on your mind.&lt;br /&gt;
&lt;br /&gt;
System: Raimondaux is waiting for you to answer.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “Got everything?”&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
x@Player: Got everything?&lt;br /&gt;
&lt;br /&gt;
Raimondaux: You know, I was just wondering the same thing, but I can&#039;t think of—ye gads! My ticket! Where is my airship ticket!? If I don&#039;t leave today, I shall never get out!&lt;br /&gt;
&lt;br /&gt;
===Give the airship ticket to Raimondaux.===&lt;br /&gt;
Raimondaux: Where did I put my ticket? If I can&#039;t get on the airship, all my plans are forfeit!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Airship Ticket}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raimondaux: My ticket! You found it! Nophica must have sent you Herself!&amp;lt;br&amp;gt;...Spinning Blade? Oh! I spoke with him briefly on my way down here. It must have fallen out of my pocket then!&lt;br /&gt;
Raimondaux: I am much obliged to you, adventurer, much obliged! A fine mess it would have been, to be refused passage on account of a lost ticket. Especially in my present circumstance...but no matter!&lt;br /&gt;
Raimondaux: It&#039;s time I head to the landing, lest I be late. I am glad to know you, adventurer!&lt;br /&gt;
&lt;br /&gt;
System: It seems Raimondaux will be traveling today, after all.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {{autotranslate|Good-bye.}}.&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter the Auto-Translator option {{autotranslate|Goodbye.}}===&lt;br /&gt;
x@Player: {{autotranslate|Goodbye.}}&lt;br /&gt;
&lt;br /&gt;
Raimondaux: Fare thee well, adventurer. You&#039;ve saved my skin today!&lt;br /&gt;
Raimondaux: Will you do me one more service? Send my thanks to Spinning Blade. The Twelve willing, we three shall meet again!&lt;br /&gt;
&lt;br /&gt;
===Speak with Spinning Blade.===&lt;br /&gt;
Spinning Blade: He get it in time? Good, good. That&#039;ll learn him some...I hope.&lt;br /&gt;
Spinning Blade: Careless as a canary, like I said. I don&#039;t know what&#039;s got him packing up his unmentionables for parts unknown, but he&#039;ll land on his feet, mark my words. Always been that way.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Meet,_Greet,_and_Deceit&amp;diff=1580638</id>
		<title>Meet, Greet, and Deceit</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Meet,_Greet,_and_Deceit&amp;diff=1580638"/>
		<updated>2026-10-17T07:55:57Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Retired&lt;br /&gt;
| description1 = Removed due to inconsistencies in the Mac and Korean version of the game.&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = Meet, Greet, and Deceit&lt;br /&gt;
| description = There is no shortage of free advice or cheap hangovers at the Drowning Wench, and [[Gregory]] is happy to provide the guidance if not the grog.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Gregory&lt;br /&gt;
| related-npcs = Niniya; Singing Stormcloud&lt;br /&gt;
| location = Limsa Lominsa Upper Decks&lt;br /&gt;
| location-x = 11&lt;br /&gt;
| location-y = 11&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Lominsan Sidequests&lt;br /&gt;
| journal-genre = La Noscean Sidequests&lt;br /&gt;
| sortkey = 90&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 9&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 1620&lt;br /&gt;
| gil = 183&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 3 Potion&lt;br /&gt;
| reward2 = 3 Ether&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.2&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66023&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with Niniya.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter &amp;quot;I come in peace.&amp;quot; to greet Niniya.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the auto-translate option {{autotranslate|Hello!}} to greet Niniya.&lt;br /&gt;
&lt;br /&gt;
*Speak with Singing Stormcloud.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter &amp;quot;Greetings and salutations!&amp;quot; to greet Singing Stormcloud.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the auto-translate option {{autotranslate|Thank you.}}&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*There is no shortage of free advice or cheap hangovers at the Drowning Wench, and Gregory is happy to provide the guidance if not the grog.&lt;br /&gt;
&lt;br /&gt;
*Gregory advises you to go pay your respects to other adventurers, as is the custom in Limsa Lominsa. For your first test, he targets Niniya as the recipient of your obeisance. A curious choice, but then again, Gregory is a curious man.&lt;br /&gt;
&lt;br /&gt;
*Niniya asks what your business is, and you find yourself momentarily at a loss for words. With the chat mode firmly in Say, enter “I come in peace.” with all the dignity you can muster.&lt;br /&gt;
&lt;br /&gt;
*While Niniya does not seem displeased by your greeting, she voices a preference for more common parlance. Take a deep breath, relax your shoulders, and with the chat mode in Say, enter the auto-translate option Hello! to greet Niniya again.&lt;br /&gt;
&lt;br /&gt;
*Niniya is pleased, though you cannot tell whether it is by your greeting or your docility. She urges you to save your more formal utterances for the likes of Singing Stormcloud, and what better time than now?&lt;br /&gt;
&lt;br /&gt;
*The Roegadyn with the fine contralto has heard of you, and would know more. With the chat mode in Say, follow Niniya&#039;s advice and greet the decorous adventurer by entering “Greetings and salutations!”&lt;br /&gt;
&lt;br /&gt;
*Niniya&#039;s advice may have been given in jest, but if your reputation had not preceded you, Singing Stormcloud would likely have taken offense. The bluff adventurer tells you to observe Niniya&#039;s deeds and not her words, and such sound counsel deserves a Thank you.&lt;br /&gt;
&lt;br /&gt;
*After thanking Singing Stormcloud for her advice, she seems more amenable to your forthrightness. Will she be as good as her word and summon you back one day for a worthy cause? Or will nothing more come of this encounter? Only time will tell.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Gregory: Ah, adventurer, I see that you received the approbation of Baderon himself. What a pity it would be to mar such a promising start for simple want of knowledge about local customs.&lt;br /&gt;
Gregory: Allow me to show you the ropes. It is the way of adventurers who ply their trade in Limsa Lominsa to seek out others of their kind and pay their respects. I am told this is a carryover from our neighbors of the pirate persuasion.&lt;br /&gt;
Gregory: Now, let&#039;s see... Who might you...? Ah, Niniya! She will do. Sally forth and pay her your respects...whether she&#039;s deserving or not.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Niniya.===&lt;br /&gt;
Niniya: Well, well, well, I see a stormy petrel under my cozy roof. Come to say hello, have you?&lt;br /&gt;
&lt;br /&gt;
System: Niniya is waiting for you to answer.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “I come in peace.”&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter &amp;quot;I come in peace.&amp;quot; to greet Niniya.===&lt;br /&gt;
x@Player: I come in peace.&lt;br /&gt;
&lt;br /&gt;
Niniya: Never occurred to me things were otherwise, but I&#039;ve heard worse greetings. Might you have something less...ponderous to say?&lt;br /&gt;
&lt;br /&gt;
System: Niniya would like you to greet her again.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {{autotranslate|Hello!}}.&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter the auto-translate option {{autotranslate|Hello!}} to greet Niniya.===&lt;br /&gt;
&lt;br /&gt;
x@Player: {{autotranslate|Hello!}}&lt;br /&gt;
&lt;br /&gt;
Niniya: Oh, that was nice! I prefer not to stand on ceremony, unlike some adventurers. But still, we must adopt different ways if we wish to adventure widely and be paid handsomely.&lt;br /&gt;
Niniya: Speaking of different ways, have you paid your respects to Singing Stormcloud? She&#039;s one to appreciate a ceremony or three, if you know what I mean.&lt;br /&gt;
&lt;br /&gt;
===Speak with Singing Stormcloud.===&lt;br /&gt;
Singing Stormcloud: Ye&#039;ll be the &#039;venturer Baderon was singin&#039; the praises of? What do ye want with me, eh?&lt;br /&gt;
&lt;br /&gt;
System: Singing Stormcloud is waiting for you to answer.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “Greetings and salutations!”&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter &amp;quot;Greetings and salutations!&amp;quot; to greet Singing Stormcloud.===&lt;br /&gt;
x@Player: Greetings and salutations!&lt;br /&gt;
&lt;br /&gt;
Singing Stormcloud: I thank ye kindly for that most peculiar greetin&#039;. Tread softly, though, &#039;venturer. If ye didn&#039;t have the nod from Baderon himself, I might o&#039; taken that for impudence and given you what for.&lt;br /&gt;
Singing Stormcloud: Now, ye don&#039;t seem the cheeky sort, and not an Easterlin&#039; neither. So what—or who—brings ye to a Roegadyn testy from a night o&#039; losin&#039; at the tables?&lt;br /&gt;
Singing Stormcloud: A wicked little thing in a black hood is my guess. Niniya does like her little lies. I&#039;ll not tell ye to disbelieve her. Just watch what her words bring to folk. That&#039;s all ye can do for anyone.&lt;br /&gt;
&lt;br /&gt;
System: Singing Stormcloud has given you sound counsel.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {{autotranslate|Thank you.}}&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter the auto-translate option {{autotranslate|Thank you.}}===&lt;br /&gt;
x@Player: {{autotranslate|Thank you.}}&lt;br /&gt;
&lt;br /&gt;
Singing Stormcloud: Ye seem to have sense enough not to go trustin&#039; words o&#039;er deeds. Ye should have no trouble navigatin&#039; the waters &#039;round here, I reckon.&lt;br /&gt;
Singing Stormcloud: Be seein&#039; ye, &#039;venturer! And mayhap I&#039;ll come callin&#039; when I&#039;ve a need for a sensible sort of {{alternatives|f=lass|m=lad}}!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lend_Me_Your_Ears_Already&amp;diff=1580637</id>
		<title>Lend Me Your Ears Already</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lend_Me_Your_Ears_Already&amp;diff=1580637"/>
		<updated>2026-10-17T07:55:27Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Retired&lt;br /&gt;
| description1 = Removed due to inconsistencies in the Mac and Korean version of the game.&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = Lend Me Your Ears Already&lt;br /&gt;
| description = A friend in need is a friend indeed, and [[Memenaru]] is determined to stay the course despite the object of his kindness making himself scarce.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Memenaru&lt;br /&gt;
| related-npcs = Botulf&lt;br /&gt;
| location = Ul&#039;dah - Steps of Nald&lt;br /&gt;
| location-x = 11&lt;br /&gt;
| location-y = 9&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Ul&#039;dahn Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 90&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 9&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 1620&lt;br /&gt;
| gil = 183&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 3 Potion&lt;br /&gt;
| reward2 = 3 Ether&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Way Down in the Hole&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.2&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66965&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with Botulf.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter “Well met!” to greet Botulf.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the auto-translate option {{autotranslate|Hello!}} and greet Botulf once again.&lt;br /&gt;
&lt;br /&gt;
*Speak with Botulf.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter “You misunderstand.” to allay Botulf&#039;s concern.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the auto-translate option {{autotranslate|Goodbye.}}&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*A friend in need is a friend indeed, and Memenaru is determined to stay the course despite the object of his kindness making himself scarce.&lt;br /&gt;
&lt;br /&gt;
*Memenaru would like you to convey a message to Botulf about the debt owed by the latter. The lender may be unable to see the borrower, but you will surely find the beholden man at the Quicksand.&lt;br /&gt;
&lt;br /&gt;
*You have spoken to Botulf, who seems positively haggard with worry over the unpaid debt. With the chat mode in Say, enter “Well met!” and make his acquaintance.&lt;br /&gt;
&lt;br /&gt;
*You greet Botulf, who recognizes you from your brief tête-à-tête with Memenaru, and draws his own fearful conclusions. What else is there to do but enter the auto-translate option Hello!, with the chat mode in Say?&lt;br /&gt;
&lt;br /&gt;
*The ring of your voice pulls Botulf back from the brink of madness. It is an achievement to be proud of, though you will hardly dine out on this tale. Speak with Botulf and ascertain the reason for his terror.&lt;br /&gt;
&lt;br /&gt;
*Botulf believes you to be a debt collector. Desperate must his circumstances be for that thought to strike such unreasoning fear into his heart. With the chat mode in Say, enter “You misunderstand.”&lt;br /&gt;
&lt;br /&gt;
*You assuaged Botulf&#039;s fears and delivered Memenaru&#039;s message. With the chat mode in Say, enter the auto-translate option Good-bye. and leave Botulf to savor the relief.&lt;br /&gt;
&lt;br /&gt;
*You have taken your leave of Botulf. Let us hope that his moment of sudden clarity will persist, and he will refrain from trying to cadge coin from every that drops by.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Memenaru: Stay a moment, {{alternatives|f=lass|m=lad}}; I&#039;ve an errand for you. I lent some gil to a friend to cover what he owed a drinking hole of ill repute.&lt;br /&gt;
Memenaru: Now, this friend—Botulf is his name—feels worse in the borrowing than I do in the lending. I&#039;d tell him he can take as many turns as he likes to pay me back, but with my eyes being what they are and him dodging me at every turn...&lt;br /&gt;
Memenaru: Will you convey my message to him? He won&#039;t run from an unfamiliar face, I imagine. Just get him to understand all&#039;s right between us, eh?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Botulf.===&lt;br /&gt;
Botulf: &amp;amp;lt;sigh&amp;amp;gt; How am I going to get clear? I feel like a man rushing about with a leaking sieve, trying to fill fancy goblets...&lt;br /&gt;
&lt;br /&gt;
System: Botulf seems to be on edge.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “Well met!”&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter “Well met!” to greet Botulf.===&lt;br /&gt;
x@Player: Well met!&lt;br /&gt;
&lt;br /&gt;
Botulf: Well met indeed, adventurer. Making good gil these—oi! You were just speaking to Memenaru, weren&#039;t you? Oh no, oh no, oh no...&lt;br /&gt;
&lt;br /&gt;
System: Whatever edge Botulf was on, he appears to be going over it.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {{autotranslate|Hello!}} and distract Botulf from his impending brain-fever.&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter the auto-translate option {{autotranslate|Hello!}} and greet Botulf once again.===&lt;br /&gt;
x@Player: {{autotranslate|Hello!}}&lt;br /&gt;
&lt;br /&gt;
Botulf: Aye, hello to you too. Right, you&#039;re just a working {{alternatives|f=lass|m=fella}} trying to get home to your supper, same as me. Wouldn&#039;t be right to saddle you with my woes...&lt;br /&gt;
&lt;br /&gt;
===Speak with Botulf.===&lt;br /&gt;
Botulf: Will you do something for me? Tell Memenaru I&#039;m as sorry as can be, but swear to the Twelve, I don&#039;t have his gil. He must be needing it back bad or he&#039;d not hire a debt collector, but ask him to wait a while longer...&lt;br /&gt;
&lt;br /&gt;
System: Botulf has clearly misunderstood your purpose here.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “You misunderstand.”&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter “You misunderstand.” to allay Botulf&#039;s concern.===&lt;br /&gt;
x@Player: You misunderstand.&lt;br /&gt;
&lt;br /&gt;
Botulf: What do you mean? You&#039;re not collecting on the debt? Memenaru...he said that? Take as long as I need? I&#039;m saved!&lt;br /&gt;
Botulf: Now &#039;&#039;that&#039;s&#039;&#039; a friend. He even hired an adventurer so as to set my mind at ease. Memenaru&#039;s a pal in a thousand!&lt;br /&gt;
Botulf: And it was no small thing for you to get all that through my thick skull. Thank you kindly! I&#039;ll find Memenaru myself and thank him too.&lt;br /&gt;
&lt;br /&gt;
System: It seems your errand is at an end.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {{autotranslate|Good-bye.}}.&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter the auto-translate option {{autotranslate|Goodbye.}}===&lt;br /&gt;
x@Player: {{autotranslate|Goodbye.}}&lt;br /&gt;
&lt;br /&gt;
Botulf: And farewell to you too...ah, hold on a moment. Can you spot me some gil? I near choked when I mistook you for a collector, and now I&#039;m powerfully thirsty...&lt;br /&gt;
Botulf: ...And there&#039;s water free for drinking from the well. {{alternatives|f=Lass|m=Lad}}, I think I just had myself an epiphany: if I can&#039;t afford it, I want it, and that gets me into a hole. No more of that, no more.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lend_Me_Your_Ears_Already&amp;diff=1580636</id>
		<title>Lend Me Your Ears Already</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lend_Me_Your_Ears_Already&amp;diff=1580636"/>
		<updated>2026-10-17T07:54:11Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Retired&lt;br /&gt;
| description1 = Removed due to inconsistencies in the Mac and Korean version of the game.&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = Lend Me Your Ears Already&lt;br /&gt;
| description = A friend in need is a friend indeed, and [[Memenaru]] is determined to stay the course despite the object of his kindness making himself scarce.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Memenaru&lt;br /&gt;
| related-npcs = Botulf&lt;br /&gt;
| location = Ul&#039;dah - Steps of Nald&lt;br /&gt;
| location-x = 11&lt;br /&gt;
| location-y = 9&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Ul&#039;dahn Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 90&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 9&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 1620&lt;br /&gt;
| gil = 183&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt1 = 1 Potion&lt;br /&gt;
| reward-opt2 = 1 Ether&lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Way Down in the Hole&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.2&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66965&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with Botulf.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter “Well met!” to greet Botulf.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the auto-translate option {{autotranslate|Hello!}} and greet Botulf once again.&lt;br /&gt;
&lt;br /&gt;
*Speak with Botulf.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter “You misunderstand.” to allay Botulf&#039;s concern.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the auto-translate option {{autotranslate|Goodbye.}}&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*A friend in need is a friend indeed, and Memenaru is determined to stay the course despite the object of his kindness making himself scarce.&lt;br /&gt;
&lt;br /&gt;
*Memenaru would like you to convey a message to Botulf about the debt owed by the latter. The lender may be unable to see the borrower, but you will surely find the beholden man at the Quicksand.&lt;br /&gt;
&lt;br /&gt;
*You have spoken to Botulf, who seems positively haggard with worry over the unpaid debt. With the chat mode in Say, enter “Well met!” and make his acquaintance.&lt;br /&gt;
&lt;br /&gt;
*You greet Botulf, who recognizes you from your brief tête-à-tête with Memenaru, and draws his own fearful conclusions. What else is there to do but enter the auto-translate option Hello!, with the chat mode in Say?&lt;br /&gt;
&lt;br /&gt;
*The ring of your voice pulls Botulf back from the brink of madness. It is an achievement to be proud of, though you will hardly dine out on this tale. Speak with Botulf and ascertain the reason for his terror.&lt;br /&gt;
&lt;br /&gt;
*Botulf believes you to be a debt collector. Desperate must his circumstances be for that thought to strike such unreasoning fear into his heart. With the chat mode in Say, enter “You misunderstand.”&lt;br /&gt;
&lt;br /&gt;
*You assuaged Botulf&#039;s fears and delivered Memenaru&#039;s message. With the chat mode in Say, enter the auto-translate option Good-bye. and leave Botulf to savor the relief.&lt;br /&gt;
&lt;br /&gt;
*You have taken your leave of Botulf. Let us hope that his moment of sudden clarity will persist, and he will refrain from trying to cadge coin from every that drops by.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Memenaru: Stay a moment, {{alternatives|f=lass|m=lad}}; I&#039;ve an errand for you. I lent some gil to a friend to cover what he owed a drinking hole of ill repute.&lt;br /&gt;
Memenaru: Now, this friend—Botulf is his name—feels worse in the borrowing than I do in the lending. I&#039;d tell him he can take as many turns as he likes to pay me back, but with my eyes being what they are and him dodging me at every turn...&lt;br /&gt;
Memenaru: Will you convey my message to him? He won&#039;t run from an unfamiliar face, I imagine. Just get him to understand all&#039;s right between us, eh?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Botulf.===&lt;br /&gt;
Botulf: &amp;amp;lt;sigh&amp;amp;gt; How am I going to get clear? I feel like a man rushing about with a leaking sieve, trying to fill fancy goblets...&lt;br /&gt;
&lt;br /&gt;
System: Botulf seems to be on edge.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “Well met!”&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter “Well met!” to greet Botulf.===&lt;br /&gt;
x@Player: Well met!&lt;br /&gt;
&lt;br /&gt;
Botulf: Well met indeed, adventurer. Making good gil these—oi! You were just speaking to Memenaru, weren&#039;t you? Oh no, oh no, oh no...&lt;br /&gt;
&lt;br /&gt;
System: Whatever edge Botulf was on, he appears to be going over it.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {{autotranslate|Hello!}} and distract Botulf from his impending brain-fever.&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter the auto-translate option {{autotranslate|Hello!}} and greet Botulf once again.===&lt;br /&gt;
x@Player: {{autotranslate|Hello!}}&lt;br /&gt;
&lt;br /&gt;
Botulf: Aye, hello to you too. Right, you&#039;re just a working {{alternatives|f=lass|m=fella}} trying to get home to your supper, same as me. Wouldn&#039;t be right to saddle you with my woes...&lt;br /&gt;
&lt;br /&gt;
===Speak with Botulf.===&lt;br /&gt;
Botulf: Will you do something for me? Tell Memenaru I&#039;m as sorry as can be, but swear to the Twelve, I don&#039;t have his gil. He must be needing it back bad or he&#039;d not hire a debt collector, but ask him to wait a while longer...&lt;br /&gt;
&lt;br /&gt;
System: Botulf has clearly misunderstood your purpose here.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “You misunderstand.”&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter “You misunderstand.” to allay Botulf&#039;s concern.===&lt;br /&gt;
x@Player: You misunderstand.&lt;br /&gt;
&lt;br /&gt;
Botulf: What do you mean? You&#039;re not collecting on the debt? Memenaru...he said that? Take as long as I need? I&#039;m saved!&lt;br /&gt;
Botulf: Now &#039;&#039;that&#039;s&#039;&#039; a friend. He even hired an adventurer so as to set my mind at ease. Memenaru&#039;s a pal in a thousand!&lt;br /&gt;
Botulf: And it was no small thing for you to get all that through my thick skull. Thank you kindly! I&#039;ll find Memenaru myself and thank him too.&lt;br /&gt;
&lt;br /&gt;
System: It seems your errand is at an end.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {{autotranslate|Good-bye.}}.&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter the auto-translate option {{autotranslate|Goodbye.}}===&lt;br /&gt;
x@Player: {{autotranslate|Goodbye.}}&lt;br /&gt;
&lt;br /&gt;
Botulf: And farewell to you too...ah, hold on a moment. Can you spot me some gil? I near choked when I mistook you for a collector, and now I&#039;m powerfully thirsty...&lt;br /&gt;
Botulf: ...And there&#039;s water free for drinking from the well. {{alternatives|f=Lass|m=Lad}}, I think I just had myself an epiphany: if I can&#039;t afford it, I want it, and that gets me into a hole. No more of that, no more.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Meet,_Greet,_and_Deceit&amp;diff=1580635</id>
		<title>Meet, Greet, and Deceit</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Meet,_Greet,_and_Deceit&amp;diff=1580635"/>
		<updated>2026-10-17T07:48:32Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Retired&lt;br /&gt;
| description1 = Removed due to inconsistencies in the Mac and Korean version of the game.&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = Meet, Greet, and Deceit&lt;br /&gt;
| description = There is no shortage of free advice or cheap hangovers at the Drowning Wench, and [[Gregory]] is happy to provide the guidance if not the grog.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Gregory&lt;br /&gt;
| related-npcs = Niniya; Singing Stormcloud&lt;br /&gt;
| location = Limsa Lominsa Upper Decks&lt;br /&gt;
| location-x = 11&lt;br /&gt;
| location-y = 11&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Lominsan Sidequests&lt;br /&gt;
| journal-genre = La Noscean Sidequests&lt;br /&gt;
| sortkey = 90&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 9&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 1620&lt;br /&gt;
| gil = 183&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Potion&lt;br /&gt;
| reward2 = 1 Ether&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.2&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66023&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with Niniya.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter &amp;quot;I come in peace.&amp;quot; to greet Niniya.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the auto-translate option {{autotranslate|Hello!}} to greet Niniya.&lt;br /&gt;
&lt;br /&gt;
*Speak with Singing Stormcloud.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter &amp;quot;Greetings and salutations!&amp;quot; to greet Singing Stormcloud.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the auto-translate option {{autotranslate|Thank you.}}&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*There is no shortage of free advice or cheap hangovers at the Drowning Wench, and Gregory is happy to provide the guidance if not the grog.&lt;br /&gt;
&lt;br /&gt;
*Gregory advises you to go pay your respects to other adventurers, as is the custom in Limsa Lominsa. For your first test, he targets Niniya as the recipient of your obeisance. A curious choice, but then again, Gregory is a curious man.&lt;br /&gt;
&lt;br /&gt;
*Niniya asks what your business is, and you find yourself momentarily at a loss for words. With the chat mode firmly in Say, enter “I come in peace.” with all the dignity you can muster.&lt;br /&gt;
&lt;br /&gt;
*While Niniya does not seem displeased by your greeting, she voices a preference for more common parlance. Take a deep breath, relax your shoulders, and with the chat mode in Say, enter the auto-translate option Hello! to greet Niniya again.&lt;br /&gt;
&lt;br /&gt;
*Niniya is pleased, though you cannot tell whether it is by your greeting or your docility. She urges you to save your more formal utterances for the likes of Singing Stormcloud, and what better time than now?&lt;br /&gt;
&lt;br /&gt;
*The Roegadyn with the fine contralto has heard of you, and would know more. With the chat mode in Say, follow Niniya&#039;s advice and greet the decorous adventurer by entering “Greetings and salutations!”&lt;br /&gt;
&lt;br /&gt;
*Niniya&#039;s advice may have been given in jest, but if your reputation had not preceded you, Singing Stormcloud would likely have taken offense. The bluff adventurer tells you to observe Niniya&#039;s deeds and not her words, and such sound counsel deserves a Thank you.&lt;br /&gt;
&lt;br /&gt;
*After thanking Singing Stormcloud for her advice, she seems more amenable to your forthrightness. Will she be as good as her word and summon you back one day for a worthy cause? Or will nothing more come of this encounter? Only time will tell.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Gregory: Ah, adventurer, I see that you received the approbation of Baderon himself. What a pity it would be to mar such a promising start for simple want of knowledge about local customs.&lt;br /&gt;
Gregory: Allow me to show you the ropes. It is the way of adventurers who ply their trade in Limsa Lominsa to seek out others of their kind and pay their respects. I am told this is a carryover from our neighbors of the pirate persuasion.&lt;br /&gt;
Gregory: Now, let&#039;s see... Who might you...? Ah, Niniya! She will do. Sally forth and pay her your respects...whether she&#039;s deserving or not.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Niniya.===&lt;br /&gt;
Niniya: Well, well, well, I see a stormy petrel under my cozy roof. Come to say hello, have you?&lt;br /&gt;
&lt;br /&gt;
System: Niniya is waiting for you to answer.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “I come in peace.”&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter &amp;quot;I come in peace.&amp;quot; to greet Niniya.===&lt;br /&gt;
x@Player: I come in peace.&lt;br /&gt;
&lt;br /&gt;
Niniya: Never occurred to me things were otherwise, but I&#039;ve heard worse greetings. Might you have something less...ponderous to say?&lt;br /&gt;
&lt;br /&gt;
System: Niniya would like you to greet her again.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {{autotranslate|Hello!}}.&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter the auto-translate option {{autotranslate|Hello!}} to greet Niniya.===&lt;br /&gt;
&lt;br /&gt;
x@Player: {{autotranslate|Hello!}}&lt;br /&gt;
&lt;br /&gt;
Niniya: Oh, that was nice! I prefer not to stand on ceremony, unlike some adventurers. But still, we must adopt different ways if we wish to adventure widely and be paid handsomely.&lt;br /&gt;
Niniya: Speaking of different ways, have you paid your respects to Singing Stormcloud? She&#039;s one to appreciate a ceremony or three, if you know what I mean.&lt;br /&gt;
&lt;br /&gt;
===Speak with Singing Stormcloud.===&lt;br /&gt;
Singing Stormcloud: Ye&#039;ll be the &#039;venturer Baderon was singin&#039; the praises of? What do ye want with me, eh?&lt;br /&gt;
&lt;br /&gt;
System: Singing Stormcloud is waiting for you to answer.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “Greetings and salutations!”&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter &amp;quot;Greetings and salutations!&amp;quot; to greet Singing Stormcloud.===&lt;br /&gt;
x@Player: Greetings and salutations!&lt;br /&gt;
&lt;br /&gt;
Singing Stormcloud: I thank ye kindly for that most peculiar greetin&#039;. Tread softly, though, &#039;venturer. If ye didn&#039;t have the nod from Baderon himself, I might o&#039; taken that for impudence and given you what for.&lt;br /&gt;
Singing Stormcloud: Now, ye don&#039;t seem the cheeky sort, and not an Easterlin&#039; neither. So what—or who—brings ye to a Roegadyn testy from a night o&#039; losin&#039; at the tables?&lt;br /&gt;
Singing Stormcloud: A wicked little thing in a black hood is my guess. Niniya does like her little lies. I&#039;ll not tell ye to disbelieve her. Just watch what her words bring to folk. That&#039;s all ye can do for anyone.&lt;br /&gt;
&lt;br /&gt;
System: Singing Stormcloud has given you sound counsel.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {{autotranslate|Thank you.}}&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter the auto-translate option {{autotranslate|Thank you.}}===&lt;br /&gt;
x@Player: {{autotranslate|Thank you.}}&lt;br /&gt;
&lt;br /&gt;
Singing Stormcloud: Ye seem to have sense enough not to go trustin&#039; words o&#039;er deeds. Ye should have no trouble navigatin&#039; the waters &#039;round here, I reckon.&lt;br /&gt;
Singing Stormcloud: Be seein&#039; ye, &#039;venturer! And mayhap I&#039;ll come callin&#039; when I&#039;ve a need for a sensible sort of {{alternatives|f=lass|m=lad}}!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=FFXIV_Wiki:Backfill_dialogue/Allied_Society_Quests&amp;diff=1580556</id>
		<title>FFXIV Wiki:Backfill dialogue/Allied Society Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=FFXIV_Wiki:Backfill_dialogue/Allied_Society_Quests&amp;diff=1580556"/>
		<updated>2026-10-17T06:51:17Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Intersocietal Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Percent of set&lt;br /&gt;
|set=[[Has journal section::Allied Society Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal section::Allied Society Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Allied Society quests completed&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{#ask: [[Has journal section::Allied Society Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==ARR==&lt;br /&gt;
===Amalj&#039;aa Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Amalj&#039;aa Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Amalj&#039;aa Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Amalj&#039;aa quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Amalj&#039;aa Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
===Sylph Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Sylph Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Sylph Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Sylph quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Sylph Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
===Kobold Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Kobold Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Kobold Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Kobold quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Kobold Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
===Sahagin Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Sahagin Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Sahagin Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Sahagin quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Sahagin Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
===Ixali Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Ixal Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Ixal Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Ixali quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Ixal Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
==Heavensward==&lt;br /&gt;
===Vanu Vanu Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Vanu Vanu Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Vanu Vanu Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Vanu Vanu quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Vanu Vanu Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
===Vath Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Vath Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Vath Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Vath quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Vath Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
===Moogle Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Moogle Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Moogle Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Moogle quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Moogle Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
==Stormblood==&lt;br /&gt;
===Kojin Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Kojin Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Kojin Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Kojin quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Kojin Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
===Ananta Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Ananta Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Ananta Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Ananta quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Ananta Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
===Namazu Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Namazu Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Namazu Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Namazu quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Namazu Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
==Shadowbringers==&lt;br /&gt;
===Pixie Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Pixie Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Pixie Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Pixie quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Pixie Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
===Qitari Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Qitari Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Qitari Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Qitari quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Qitari Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
===Dwarf Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Dwarf Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Dwarf Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Dwarf quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Dwarf Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
==Endwalker==&lt;br /&gt;
===Arkasodara Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Arkasodara Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Arkasodara Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Arkasodara quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Arkasodara Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
===Omicron Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Omicron Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Omicron Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Omicron quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Omicron Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
===Loporrit Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Loporrit Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Loporrit Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Loporrit quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Loporrit Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
==Dawntrail==&lt;br /&gt;
===Pelupelu Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Pelupelu Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Pelupelu Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Pelupelu quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Pelupelu Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
===Mamool Ja Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Mamool Ja Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Mamool Ja Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Mamool Ja quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Mamool Ja Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
===Yok Huy Daily Quests===&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Yok Huy Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Yok Huy Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Yok Huy quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Yok Huy Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;br /&gt;
==Intersocietal Quests==&lt;br /&gt;
{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Intersocietal Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Intersocietal Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Intersocietal quests completed&lt;br /&gt;
{{#ask: [[Has journal category::Intersocietal Quests]]&lt;br /&gt;
|?=Quest&lt;br /&gt;
|?Has quest level=Level&lt;br /&gt;
|?Has journal category=Category&lt;br /&gt;
|?Has game description=Description&lt;br /&gt;
|?Category:Quests missing dialogue template=Needs Conversion&lt;br /&gt;
|?Category:Quest with stub sections=Needs Review&lt;br /&gt;
|format=table&lt;br /&gt;
|sort=Has patch,Has journal category,Has quest level&lt;br /&gt;
|limit=999&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lend_Me_Your_Ears_Already&amp;diff=1580555</id>
		<title>Lend Me Your Ears Already</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Lend_Me_Your_Ears_Already&amp;diff=1580555"/>
		<updated>2026-10-17T06:47:07Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Retired&lt;br /&gt;
| description1 = Removed due to inconsistencies in the Mac and Korean version of the game.&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = Lend Me Your Ears Already&lt;br /&gt;
| description = A friend in need is a friend indeed, and [[Memenaru]] is determined to stay the course despite the object of his kindness making himself scarce.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Memenaru&lt;br /&gt;
| related-npcs = Botulf&lt;br /&gt;
| location = Ul&#039;dah - Steps of Nald&lt;br /&gt;
| location-x = 11&lt;br /&gt;
| location-y = 9&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Ul&#039;dahn Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 90&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 9&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 1620&lt;br /&gt;
| gil = 183&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt1 = 1 Potion&lt;br /&gt;
| reward-opt2 = 1 Ether&lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Way Down in the Hole&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.2&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66965&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with Botulf.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter “Well met!” to greet Botulf.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the auto-translate option {{autotranslate|Hello!}} and greet Botulf once again.&lt;br /&gt;
&lt;br /&gt;
*Speak with Botulf.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter “You misunderstand.” to allay Botulf&#039;s concern.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the auto-translate option {{autotranslate|Goodbye.}}&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*A friend in need is a friend indeed, and Memenaru is determined to stay the course despite the object of his kindness making himself scarce.&lt;br /&gt;
&lt;br /&gt;
*Memenaru would like you to convey a message to Botulf about the debt owed by the latter. The lender may be unable to see the borrower, but you will surely find the beholden man at the Quicksand.&lt;br /&gt;
&lt;br /&gt;
*You have spoken to Botulf, who seems positively haggard with worry over the unpaid debt. With the chat mode in Say, enter “Well met!” and make his acquaintance.&lt;br /&gt;
&lt;br /&gt;
*You greet Botulf, who recognizes you from your brief tête-à-tête with Memenaru, and draws his own fearful conclusions. What else is there to do but enter the auto-translate option Hello!, with the chat mode in Say?&lt;br /&gt;
&lt;br /&gt;
*The ring of your voice pulls Botulf back from the brink of madness. It is an achievement to be proud of, though you will hardly dine out on this tale. Speak with Botulf and ascertain the reason for his terror.&lt;br /&gt;
&lt;br /&gt;
*Botulf believes you to be a debt collector. Desperate must his circumstances be for that thought to strike such unreasoning fear into his heart. With the chat mode in Say, enter “You misunderstand.”&lt;br /&gt;
&lt;br /&gt;
*You assuaged Botulf&#039;s fears and delivered Memenaru&#039;s message. With the chat mode in Say, enter the auto-translate option Good-bye. and leave Botulf to savor the relief.&lt;br /&gt;
&lt;br /&gt;
*You have taken your leave of Botulf. Let us hope that his moment of sudden clarity will persist, and he will refrain from trying to cadge coin from every that drops by.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Memenaru: Stay a moment, {{alternatives|lass|lad}}; I&#039;ve an errand for you. I lent some gil to a friend to cover what he owed a drinking hole of ill repute.&lt;br /&gt;
Memenaru: Now, this friend—Botulf is his name—feels worse in the borrowing than I do in the lending. I&#039;d tell him he can take as many turns as he likes to pay me back, but with my eyes being what they are and him dodging me at every turn...&lt;br /&gt;
Memenaru: Will you convey my message to him? He won&#039;t run from an unfamiliar face, I imagine. Just get him to understand all&#039;s right between us, eh?&lt;br /&gt;
&lt;br /&gt;
Botulf: &amp;amp;lt;sigh&amp;amp;gt; How am I going to get clear? I feel like a man rushing about with a leaking sieve, trying to fill fancy goblets...&lt;br /&gt;
&lt;br /&gt;
System: Botulf seems to be on edge.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “Well met!”&lt;br /&gt;
System: Well met!&lt;br /&gt;
&lt;br /&gt;
Botulf: Well met indeed, adventurer. Making good gil these—oi! You were just speaking to Memenaru, weren&#039;t you? Oh no, oh no, oh no...&lt;br /&gt;
&lt;br /&gt;
System: Whatever edge Botulf was on, he appears to be going over it.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {Hello!} and distract Botulf from his impending brain-fever.&lt;br /&gt;
&lt;br /&gt;
Botulf: Aye, hello to you too. Right, you&#039;re just a working {{alternatives|lass|fella}} trying to get home to your supper, same as me. Wouldn&#039;t be right to saddle you with my woes...&lt;br /&gt;
Botulf: Will you do something for me? Tell Memenaru I&#039;m as sorry as can be, but swear to the Twelve, I don&#039;t have his gil. He must be needing it back bad or he&#039;d not hire a debt collector, but ask him to wait a while longer...&lt;br /&gt;
&lt;br /&gt;
System: Botulf has clearly misunderstood your purpose here.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “You misunderstand.”&lt;br /&gt;
System: You misunderstand.&lt;br /&gt;
&lt;br /&gt;
Botulf: What do you mean? You&#039;re not collecting on the debt? Memenaru...he said that? Take as long as I need? I&#039;m saved!&lt;br /&gt;
Botulf: Now &#039;&#039;that&#039;s&#039;&#039; a friend. He even hired an adventurer so as to set my mind at ease. Memenaru&#039;s a pal in a thousand!&lt;br /&gt;
Botulf: And it was no small thing for you to get all that through my thick skull. Thank you kindly! I&#039;ll find Memenaru myself and thank him too.&lt;br /&gt;
&lt;br /&gt;
System: It seems your errand is at an end.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {Good-bye.}.&lt;br /&gt;
&lt;br /&gt;
Botulf: And farewell to you too...ah, hold on a moment. Can you spot me some gil? I near choked when I mistook you for a collector, and now I&#039;m powerfully thirsty...&lt;br /&gt;
Botulf: ...And there&#039;s water free for drinking from the well. {{alternatives|Lass|Lad}}, I think I just had myself an epiphany: if I can&#039;t afford it, I want it, and that gets me into a hole. No more of that, no more.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Meet,_Greet,_and_Deceit&amp;diff=1580554</id>
		<title>Meet, Greet, and Deceit</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Meet,_Greet,_and_Deceit&amp;diff=1580554"/>
		<updated>2026-10-17T06:46:34Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Retired&lt;br /&gt;
| description1 = Removed due to inconsistencies in the Mac and Korean version of the game.&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = Meet, Greet, and Deceit&lt;br /&gt;
| description = There is no shortage of free advice or cheap hangovers at the Drowning Wench, and [[Gregory]] is happy to provide the guidance if not the grog.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Gregory&lt;br /&gt;
| related-npcs = Niniya; Singing Stormcloud&lt;br /&gt;
| location = Limsa Lominsa Upper Decks&lt;br /&gt;
| location-x = 11&lt;br /&gt;
| location-y = 11&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Lominsan Sidequests&lt;br /&gt;
| journal-genre = La Noscean Sidequests&lt;br /&gt;
| sortkey = 90&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 9&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 1620&lt;br /&gt;
| gil = 183&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Potion&lt;br /&gt;
| reward2 = 1 Ether&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.2&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66023&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with Niniya.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter &amp;quot;I come in peace.&amp;quot; to greet Niniya.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the auto-translate option {{autotranslate|Hello!}} to greet Niniya.&lt;br /&gt;
&lt;br /&gt;
*Speak with Singing Stormcloud.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter &amp;quot;Greetings and salutations!&amp;quot; to greet Singing Stormcloud.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the auto-translate option {{autotranslate|Thank you.}}&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*There is no shortage of free advice or cheap hangovers at the Drowning Wench, and Gregory is happy to provide the guidance if not the grog.&lt;br /&gt;
&lt;br /&gt;
*Gregory advises you to go pay your respects to other adventurers, as is the custom in Limsa Lominsa. For your first test, he targets Niniya as the recipient of your obeisance. A curious choice, but then again, Gregory is a curious man.&lt;br /&gt;
&lt;br /&gt;
*Niniya asks what your business is, and you find yourself momentarily at a loss for words. With the chat mode firmly in Say, enter “I come in peace.” with all the dignity you can muster.&lt;br /&gt;
&lt;br /&gt;
*While Niniya does not seem displeased by your greeting, she voices a preference for more common parlance. Take a deep breath, relax your shoulders, and with the chat mode in Say, enter the auto-translate option Hello! to greet Niniya again.&lt;br /&gt;
&lt;br /&gt;
*Niniya is pleased, though you cannot tell whether it is by your greeting or your docility. She urges you to save your more formal utterances for the likes of Singing Stormcloud, and what better time than now?&lt;br /&gt;
&lt;br /&gt;
*The Roegadyn with the fine contralto has heard of you, and would know more. With the chat mode in Say, follow Niniya&#039;s advice and greet the decorous adventurer by entering “Greetings and salutations!”&lt;br /&gt;
&lt;br /&gt;
*Niniya&#039;s advice may have been given in jest, but if your reputation had not preceded you, Singing Stormcloud would likely have taken offense. The bluff adventurer tells you to observe Niniya&#039;s deeds and not her words, and such sound counsel deserves a Thank you.&lt;br /&gt;
&lt;br /&gt;
*After thanking Singing Stormcloud for her advice, she seems more amenable to your forthrightness. Will she be as good as her word and summon you back one day for a worthy cause? Or will nothing more come of this encounter? Only time will tell.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gregory: Ah, adventurer, I see that you received the approbation of Baderon himself. What a pity it would be to mar such a promising start for simple want of knowledge about local customs.&lt;br /&gt;
Gregory: Allow me to show you the ropes. It is the way of adventurers who ply their trade in Limsa Lominsa to seek out others of their kind and pay their respects. I am told this is a carryover from our neighbors of the pirate persuasion.&lt;br /&gt;
Gregory: Now, let&#039;s see... Who might you...? Ah, Niniya! She will do. Sally forth and pay her your respects...whether she&#039;s deserving or not.&lt;br /&gt;
&lt;br /&gt;
Niniya: Well, well, well, I see a stormy petrel under my cozy roof. Come to say hello, have you?&lt;br /&gt;
&lt;br /&gt;
System: Niniya is waiting for you to answer.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “I come in peace.”&lt;br /&gt;
System: I come in peace.&lt;br /&gt;
&lt;br /&gt;
Niniya: Never occurred to me things were otherwise, but I&#039;ve heard worse greetings. Might you have something less...ponderous to say?&lt;br /&gt;
&lt;br /&gt;
System: Niniya would like you to greet her again.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {Hello!}.&lt;br /&gt;
&lt;br /&gt;
Niniya: Oh, that was nice! I prefer not to stand on ceremony, unlike some adventurers. But still, we must adopt different ways if we wish to adventure widely and be paid handsomely.&lt;br /&gt;
Niniya: Speaking of different ways, have you paid your respects to Singing Stormcloud? She&#039;s one to appreciate a ceremony or three, if you know what I mean.&lt;br /&gt;
&lt;br /&gt;
Singing Stormcloud: Ye&#039;ll be the &#039;venturer Baderon was singin&#039; the praises of? What do ye want with me, eh?&lt;br /&gt;
&lt;br /&gt;
System: Singing Stormcloud is waiting for you to answer.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “Greetings and salutations!”&lt;br /&gt;
System: Greetings and salutations!&lt;br /&gt;
&lt;br /&gt;
Singing Stormcloud: I thank ye kindly for that most peculiar greetin&#039;. Tread softly, though, &#039;venturer. If ye didn&#039;t have the nod from Baderon himself, I might o&#039; taken that for impudence and given you what for.&lt;br /&gt;
Singing Stormcloud: Now, ye don&#039;t seem the cheeky sort, and not an Easterlin&#039; neither. So what—or who—brings ye to a Roegadyn testy from a night o&#039; losin&#039; at the tables?&lt;br /&gt;
Singing Stormcloud: A wicked little thing in a black hood is my guess. Niniya does like her little lies. I&#039;ll not tell ye to disbelieve her. Just watch what her words bring to folk. That&#039;s all ye can do for anyone.&lt;br /&gt;
&lt;br /&gt;
System: Singing Stormcloud has given you sound counsel.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {Thank you.}&lt;br /&gt;
&lt;br /&gt;
Singing Stormcloud: Ye seem to have sense enough not to go trustin&#039; words o&#039;er deeds. Ye should have no trouble navigatin&#039; the waters &#039;round here, I reckon.&lt;br /&gt;
Singing Stormcloud: Be seein&#039; ye, &#039;venturer! And mayhap I&#039;ll come callin&#039; when I&#039;ve a need for a sensible sort of {{alternatives|lass|lad}}!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Meet,_Greet,_and_Deceit&amp;diff=1580553</id>
		<title>Meet, Greet, and Deceit</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Meet,_Greet,_and_Deceit&amp;diff=1580553"/>
		<updated>2026-10-17T06:46:18Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Retired&lt;br /&gt;
| description1 = Removed due to inconsistencies in the Mac and Korean version of the game.&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = Meet, Greet, and Deceit&lt;br /&gt;
| description = There is no shortage of free advice or cheap hangovers at the Drowning Wench, and [[Gregory]] is happy to provide the guidance if not the grog.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Gregory&lt;br /&gt;
| related-npcs = Niniya; Singing Stormcloud&lt;br /&gt;
| location = Limsa Lominsa Upper Decks&lt;br /&gt;
| location-x = 11&lt;br /&gt;
| location-y = 11&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Lominsan Sidequests&lt;br /&gt;
| journal-genre = La Noscean Sidequests&lt;br /&gt;
| sortkey = 90&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 9&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 1620&lt;br /&gt;
| gil = 183&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Potion&lt;br /&gt;
| reward2 = 1 Ether&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.2&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66023&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with Niniya.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter &amp;quot;I come in peace.&amp;quot; to greet Niniya.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the auto-translate option {{autotranslate|Hello!}} to greet Niniya.&lt;br /&gt;
&lt;br /&gt;
*Speak with Singing Stormcloud.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter &amp;quot;Greetings and salutations!&amp;quot; to greet Singing Stormcloud.&lt;br /&gt;
&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the auto-translate option {{autotranslate|Thank you}}.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*There is no shortage of free advice or cheap hangovers at the Drowning Wench, and Gregory is happy to provide the guidance if not the grog.&lt;br /&gt;
&lt;br /&gt;
*Gregory advises you to go pay your respects to other adventurers, as is the custom in Limsa Lominsa. For your first test, he targets Niniya as the recipient of your obeisance. A curious choice, but then again, Gregory is a curious man.&lt;br /&gt;
&lt;br /&gt;
*Niniya asks what your business is, and you find yourself momentarily at a loss for words. With the chat mode firmly in Say, enter “I come in peace.” with all the dignity you can muster.&lt;br /&gt;
&lt;br /&gt;
*While Niniya does not seem displeased by your greeting, she voices a preference for more common parlance. Take a deep breath, relax your shoulders, and with the chat mode in Say, enter the auto-translate option Hello! to greet Niniya again.&lt;br /&gt;
&lt;br /&gt;
*Niniya is pleased, though you cannot tell whether it is by your greeting or your docility. She urges you to save your more formal utterances for the likes of Singing Stormcloud, and what better time than now?&lt;br /&gt;
&lt;br /&gt;
*The Roegadyn with the fine contralto has heard of you, and would know more. With the chat mode in Say, follow Niniya&#039;s advice and greet the decorous adventurer by entering “Greetings and salutations!”&lt;br /&gt;
&lt;br /&gt;
*Niniya&#039;s advice may have been given in jest, but if your reputation had not preceded you, Singing Stormcloud would likely have taken offense. The bluff adventurer tells you to observe Niniya&#039;s deeds and not her words, and such sound counsel deserves a Thank you.&lt;br /&gt;
&lt;br /&gt;
*After thanking Singing Stormcloud for her advice, she seems more amenable to your forthrightness. Will she be as good as her word and summon you back one day for a worthy cause? Or will nothing more come of this encounter? Only time will tell.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Gregory: Ah, adventurer, I see that you received the approbation of Baderon himself. What a pity it would be to mar such a promising start for simple want of knowledge about local customs.&lt;br /&gt;
Gregory: Allow me to show you the ropes. It is the way of adventurers who ply their trade in Limsa Lominsa to seek out others of their kind and pay their respects. I am told this is a carryover from our neighbors of the pirate persuasion.&lt;br /&gt;
Gregory: Now, let&#039;s see... Who might you...? Ah, Niniya! She will do. Sally forth and pay her your respects...whether she&#039;s deserving or not.&lt;br /&gt;
&lt;br /&gt;
Niniya: Well, well, well, I see a stormy petrel under my cozy roof. Come to say hello, have you?&lt;br /&gt;
&lt;br /&gt;
System: Niniya is waiting for you to answer.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “I come in peace.”&lt;br /&gt;
System: I come in peace.&lt;br /&gt;
&lt;br /&gt;
Niniya: Never occurred to me things were otherwise, but I&#039;ve heard worse greetings. Might you have something less...ponderous to say?&lt;br /&gt;
&lt;br /&gt;
System: Niniya would like you to greet her again.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {Hello!}.&lt;br /&gt;
&lt;br /&gt;
Niniya: Oh, that was nice! I prefer not to stand on ceremony, unlike some adventurers. But still, we must adopt different ways if we wish to adventure widely and be paid handsomely.&lt;br /&gt;
Niniya: Speaking of different ways, have you paid your respects to Singing Stormcloud? She&#039;s one to appreciate a ceremony or three, if you know what I mean.&lt;br /&gt;
&lt;br /&gt;
Singing Stormcloud: Ye&#039;ll be the &#039;venturer Baderon was singin&#039; the praises of? What do ye want with me, eh?&lt;br /&gt;
&lt;br /&gt;
System: Singing Stormcloud is waiting for you to answer.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “Greetings and salutations!”&lt;br /&gt;
System: Greetings and salutations!&lt;br /&gt;
&lt;br /&gt;
Singing Stormcloud: I thank ye kindly for that most peculiar greetin&#039;. Tread softly, though, &#039;venturer. If ye didn&#039;t have the nod from Baderon himself, I might o&#039; taken that for impudence and given you what for.&lt;br /&gt;
Singing Stormcloud: Now, ye don&#039;t seem the cheeky sort, and not an Easterlin&#039; neither. So what—or who—brings ye to a Roegadyn testy from a night o&#039; losin&#039; at the tables?&lt;br /&gt;
Singing Stormcloud: A wicked little thing in a black hood is my guess. Niniya does like her little lies. I&#039;ll not tell ye to disbelieve her. Just watch what her words bring to folk. That&#039;s all ye can do for anyone.&lt;br /&gt;
&lt;br /&gt;
System: Singing Stormcloud has given you sound counsel.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {Thank you.}&lt;br /&gt;
&lt;br /&gt;
Singing Stormcloud: Ye seem to have sense enough not to go trustin&#039; words o&#039;er deeds. Ye should have no trouble navigatin&#039; the waters &#039;round here, I reckon.&lt;br /&gt;
Singing Stormcloud: Be seein&#039; ye, &#039;venturer! And mayhap I&#039;ll come callin&#039; when I&#039;ve a need for a sensible sort of {{alternatives|lass|lad}}!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=He%27s_Got_a_Ticket_to_Ride&amp;diff=1580552</id>
		<title>He&#039;s Got a Ticket to Ride</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=He%27s_Got_a_Ticket_to_Ride&amp;diff=1580552"/>
		<updated>2026-10-17T06:44:29Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Retired&lt;br /&gt;
| description1 = Removed due to inconsistencies in the Mac and Korean version of the game.&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = He&#039;s Got a Ticket to Ride&lt;br /&gt;
| description = [[Spinning Blade]] knows that whatever is lost is always found—as long as somebody is on the lookout.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Spinning Blade&lt;br /&gt;
| related-npcs = Raimondaux&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 12&lt;br /&gt;
| location-y = 13&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Gridanian Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 90&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 9&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Airship Ticket&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 1620&lt;br /&gt;
| gil = 183&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Potion&lt;br /&gt;
| reward2 = 1 Ether&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.2&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66964&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Raimondaux]].&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter “Hail fellow well met!” to greet Raimondaux.&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the auto-translate option {{autotranslate|Hello!}} to greet Raimondaux again.&lt;br /&gt;
*Speak with Raimondaux.&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter &amp;quot;Got everything?&amp;quot;&lt;br /&gt;
*Give the airship ticket to Raimondaux.&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the Auto-Translator option {{autotranslate|Goodbye}}.&lt;br /&gt;
*Speak with [[Spinning Blade]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Spinning Blade knows that whatever is lost is always found—as long as somebody is on the lookout.&lt;br /&gt;
&lt;br /&gt;
*Spinning Blade has given you an airship ticket misplaced by a friend. Deliver it to the hapless Raimondaux before he misses his flight.&lt;br /&gt;
&lt;br /&gt;
*You find Raimondaux outside the airship landing worrying over his upcoming flight. A friendly greeting is certain to soothe his nerves. With the chat mode in Say, enter &amp;quot;Hail fellow well met!&amp;quot; to let him know he&#039;s among friends.&lt;br /&gt;
&lt;br /&gt;
*Raimondaux gives chilly acknowledgement of your greeting. It would seem you came on too strong. Attempt to subdue your excitement and try something a bit more general. With the chat mode in Say, enter the auto-translate option Hello.&lt;br /&gt;
&lt;br /&gt;
*Your second, less flamboyant greeting is better received. Raimondaux confesses that he feels uneasy about something, but he cannot put a finger on it. Clearly you have the right man.&lt;br /&gt;
&lt;br /&gt;
*From his reaction, you surmise that Raimondaux is not expecting a messenger. He is obviously unaware that he is one airship ticket short of a trip. Needless suspense is a gift; with the chat mode in Say, enter &amp;quot;Got everything?&amp;quot; and see whether it sends Raimondaux into a fit of anxiety.&lt;br /&gt;
&lt;br /&gt;
*Raimondaux is horrified to realize from your question that his airship ticket is missing. How much kinder it would have been just to present him with the misplaced item! But of course, he will be all the happier when you restore the precious ticket-- as you will right this moment.&lt;br /&gt;
&lt;br /&gt;
*Raimondaux is relieved to see his ticket, and grateful to both you and Spinning Blade. Why exactly he must leave Gridania so urgently is certainly none of your business. It is time to depart gracefully by entering the auto-translate option Goodbye with the chat mode in Say.&lt;br /&gt;
&lt;br /&gt;
*You can never go wrong with a standard farewell, it seems. With Raimondaux taking to the air, it falls upon you to deliver his words of thanks to Spinning Blade.&lt;br /&gt;
&lt;br /&gt;
*Spinning Blade is happy to hear that his old friend is safely out of Gridania, and will say no more about why. Your curiosity is unsatisfied, but if what Spinning Blade said is true, you may have made a valuable ally this day.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Spinning Blade: Oi, adventurer there, I needs something from you. Gots to deliver this airship ticket to a pal. Raimondaux&#039;s his name.&lt;br /&gt;
Spinning Blade: I&#039;d do it meself, but if Miounne sees me get up to leave, she&#039;ll be all over me about my tab.&lt;br /&gt;
Spinning Blade: Good man, Raimondaux, but careless as a canary. Me ma would say he&#039;s the sort of fella who&#039;d put his feet up then forget to take them with him.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Raimondaux.===&lt;br /&gt;
Raimondaux: Time, time, never enough time. I&#039;d better check to see if I have everything—won&#039;t be seeing fair Gridania for a while.&lt;br /&gt;
&lt;br /&gt;
System: Raimondaux seems busy preparing for his flight.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “Hail fellow well met!”&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter “Hail fellow well met!” to greet Raimondaux.===&lt;br /&gt;
x@Player: Hail fellow well met!&lt;br /&gt;
&lt;br /&gt;
Raimondaux: Hail to you, too, adventurer, though I don&#039;t recall us being on such intimate terms. Now, if you&#039;ll excuse me, I have some travel preparations to make.&lt;br /&gt;
&lt;br /&gt;
System: Raimondaux is less than receptive to your greeting.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {{autotranslate|Hello!}}.&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter the auto-translate option {{autotranslate|Hello!}} to greet Raimondaux again.===&lt;br /&gt;
&lt;br /&gt;
x@Player: {{autotranslate|Hello!}}&lt;br /&gt;
&lt;br /&gt;
Raimondaux: Hm? Oh! You must forgive my earlier churlishness, adventurer. Travel always sets me on edge. Ever do I feel a niggling fear of forgetting something important...&lt;br /&gt;
&lt;br /&gt;
===Speak with Raimondaux.===&lt;br /&gt;
-optional start&lt;br /&gt;
Raimondaux: ...Yes? You rather look as though you have something on your mind.&lt;br /&gt;
&lt;br /&gt;
System: Raimondaux is waiting for you to answer.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “Got everything?”&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
x@Player: Got everything?&lt;br /&gt;
&lt;br /&gt;
Raimondaux: You know, I was just wondering the same thing, but I can&#039;t think of—ye gads! My ticket! Where is my airship ticket!? If I don&#039;t leave today, I shall never get out!&lt;br /&gt;
&lt;br /&gt;
===Give the airship ticket to Raimondaux.===&lt;br /&gt;
Raimondaux: Where did I put my ticket? If I can&#039;t get on the airship, all my plans are forfeit!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Airship Ticket}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raimondaux: My ticket! You found it! Nophica must have sent you Herself!&amp;lt;br&amp;gt;...Spinning Blade? Oh! I spoke with him briefly on my way down here. It must have fallen out of my pocket then!&lt;br /&gt;
Raimondaux: I am much obliged to you, adventurer, much obliged! A fine mess it would have been, to be refused passage on account of a lost ticket. Especially in my present circumstance...but no matter!&lt;br /&gt;
Raimondaux: It&#039;s time I head to the landing, lest I be late. I am glad to know you, adventurer!&lt;br /&gt;
&lt;br /&gt;
System: It seems Raimondaux will be traveling today, after all.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {{autotranslate|Good-bye.}}.&lt;br /&gt;
&lt;br /&gt;
===With the chat mode in Say, enter the Auto-Translator option {{autotranslate|Goodbye.}}===&lt;br /&gt;
x@Player: {{autotranslate|Goodbye.}}&lt;br /&gt;
&lt;br /&gt;
Raimondaux: Fare thee well, adventurer. You&#039;ve saved my skin today!&lt;br /&gt;
Raimondaux: Will you do me one more service? Send my thanks to Spinning Blade. The Twelve willing, we three shall meet again!&lt;br /&gt;
&lt;br /&gt;
===Speak with Spinning Blade.===&lt;br /&gt;
Spinning Blade: He get it in time? Good, good. That&#039;ll learn him some...I hope.&lt;br /&gt;
Spinning Blade: Careless as a canary, like I said. I don&#039;t know what&#039;s got him packing up his unmentionables for parts unknown, but he&#039;ll land on his feet, mark my words. Always been that way.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=He%27s_Got_a_Ticket_to_Ride&amp;diff=1580551</id>
		<title>He&#039;s Got a Ticket to Ride</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=He%27s_Got_a_Ticket_to_Ride&amp;diff=1580551"/>
		<updated>2026-10-17T06:37:19Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Retired&lt;br /&gt;
| description1 = Removed due to inconsistencies in the Mac and Korean version of the game.&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
}}&lt;br /&gt;
{{Quest infobox&lt;br /&gt;
| title = He&#039;s Got a Ticket to Ride&lt;br /&gt;
| description = [[Spinning Blade]] knows that whatever is lost is always found—as long as somebody is on the lookout.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Spinning Blade&lt;br /&gt;
| related-npcs = Raimondaux&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 12&lt;br /&gt;
| location-y = 13&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Gridanian Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 90&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 9&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Airship Ticket&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 1620&lt;br /&gt;
| gil = 183&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Potion&lt;br /&gt;
| reward2 = 1 Ether&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.2&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66964&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Raimondaux]].&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter “Hail fellow well met!” to greet Raimondaux.&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the auto-translate option {{autotranslate|Hello!}} to greet Raimondaux again.&lt;br /&gt;
*Speak with Raimondaux.&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter &amp;quot;Got everything?&amp;quot;&lt;br /&gt;
*Give the airship ticket to Raimondaux.&lt;br /&gt;
*With the chat mode in {{colorize|```Say```}}, enter the Auto-Translator option {{autotranslate|Goodbye}}.&lt;br /&gt;
*Speak with [[Spinning Blade]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Spinning Blade knows that whatever is lost is always found—as long as somebody is on the lookout.&lt;br /&gt;
&lt;br /&gt;
*Spinning Blade has given you an airship ticket misplaced by a friend. Deliver it to the hapless Raimondaux before he misses his flight.&lt;br /&gt;
&lt;br /&gt;
*You find Raimondaux outside the airship landing worrying over his upcoming flight. A friendly greeting is certain to soothe his nerves. With the chat mode in Say, enter &amp;quot;Hail fellow well met!&amp;quot; to let him know he&#039;s among friends.&lt;br /&gt;
&lt;br /&gt;
*Raimondaux gives chilly acknowledgement of your greeting. It would seem you came on too strong. Attempt to subdue your excitement and try something a bit more general. With the chat mode in Say, enter the auto-translate option Hello.&lt;br /&gt;
&lt;br /&gt;
*Your second, less flamboyant greeting is better received. Raimondaux confesses that he feels uneasy about something, but he cannot put a finger on it. Clearly you have the right man.&lt;br /&gt;
&lt;br /&gt;
*From his reaction, you surmise that Raimondaux is not expecting a messenger. He is obviously unaware that he is one airship ticket short of a trip. Needless suspense is a gift; with the chat mode in Say, enter &amp;quot;Got everything?&amp;quot; and see whether it sends Raimondaux into a fit of anxiety.&lt;br /&gt;
&lt;br /&gt;
*Raimondaux is horrified to realize from your question that his airship ticket is missing. How much kinder it would have been just to present him with the misplaced item! But of course, he will be all the happier when you restore the precious ticket-- as you will right this moment.&lt;br /&gt;
&lt;br /&gt;
*Raimondaux is relieved to see his ticket, and grateful to both you and Spinning Blade. Why exactly he must leave Gridania so urgently is certainly none of your business. It is time to depart gracefully by entering the auto-translate option Goodbye with the chat mode in Say.&lt;br /&gt;
&lt;br /&gt;
*You can never go wrong with a standard farewell, it seems. With Raimondaux taking to the air, it falls upon you to deliver his words of thanks to Spinning Blade.&lt;br /&gt;
&lt;br /&gt;
*Spinning Blade is happy to hear that his old friend is safely out of Gridania, and will say no more about why. Your curiosity is unsatisfied, but if what Spinning Blade said is true, you may have made a valuable ally this day.&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{section-stub|quest|reason=Dialogue, related-npcs and cutscene-npcs need review}}&lt;br /&gt;
&amp;lt;!--Refer to https://ffxiv.consolegameswiki.com/wiki/Template:Dialogue for documentation on how to format dialogue.&lt;br /&gt;
The dialogue below may have lines out of order, incorrect speaker names, etc. Please review and edit as needed. Many thanks!--&amp;gt;&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Spinning Blade: Oi, adventurer there, I needs something from you. Gots to deliver this airship ticket to a pal. Raimondaux&#039;s his name.&lt;br /&gt;
Spinning Blade: I&#039;d do it meself, but if Miounne sees me get up to leave, she&#039;ll be all over me about my tab.&lt;br /&gt;
Spinning Blade: Good man, Raimondaux, but careless as a canary. Me ma would say he&#039;s the sort of fella who&#039;d put his feet up then forget to take them with him.&lt;br /&gt;
&lt;br /&gt;
Raimondaux: Time, time, never enough time. I&#039;d better check to see if I have everything—won&#039;t be seeing fair Gridania for a while.&lt;br /&gt;
&lt;br /&gt;
System: Raimondaux seems busy preparing for his flight.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “Hail fellow well met!”&lt;br /&gt;
System: Hail fellow well met!&lt;br /&gt;
&lt;br /&gt;
Raimondaux: Hail to you, too, adventurer, though I don&#039;t recall us being on such intimate terms. Now, if you&#039;ll excuse me, I have some travel preparations to make.&lt;br /&gt;
&lt;br /&gt;
System: Raimondaux is less than receptive to your greeting.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {Hello!}.&lt;br /&gt;
&lt;br /&gt;
Raimondaux: Hm? Oh! You must forgive my earlier churlishness, adventurer. Travel always sets me on edge. Ever do I feel a niggling fear of forgetting something important...&lt;br /&gt;
Raimondaux: ...Yes? You rather look as though you have something on your mind.&lt;br /&gt;
&lt;br /&gt;
System: Raimondaux is waiting for you to answer.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, use your keyboard or the software keyboard to enter “Got everything?”&lt;br /&gt;
System: Got everything?&lt;br /&gt;
&lt;br /&gt;
Raimondaux: You know, I was just wondering the same thing, but I can&#039;t think of—ye gads! My ticket! Where is my airship ticket!? If I don&#039;t leave today, I shall never get out!&lt;br /&gt;
Raimondaux: Where did I put my ticket? If I can&#039;t get on the airship, all my plans are forfeit!&lt;br /&gt;
Raimondaux: My ticket! You found it! Nophica must have sent you Herself!&amp;lt;br&amp;gt;...Spinning Blade? Oh! I spoke with him briefly on my way down here. It must have fallen out of my pocket then!&lt;br /&gt;
Raimondaux: I am much obliged to you, adventurer, much obliged! A fine mess it would have been, to be refused passage on account of a lost ticket. Especially in my present circumstance...but no matter!&lt;br /&gt;
Raimondaux: It&#039;s time I head to the landing, lest I be late. I am glad to know you, adventurer!&lt;br /&gt;
&lt;br /&gt;
System: It seems Raimondaux will be traveling today, after all.&lt;br /&gt;
System: With the chat mode in &#039;&#039;&#039;Say&#039;&#039;&#039;, enter the auto–translate option {Good-bye.}.&lt;br /&gt;
&lt;br /&gt;
Raimondaux: Fare thee well, adventurer. You&#039;ve saved my skin today!&lt;br /&gt;
Raimondaux: Will you do me one more service? Send my thanks to Spinning Blade. The Twelve willing, we three shall meet again!&lt;br /&gt;
&lt;br /&gt;
Spinning Blade: He get it in time? Good, good. That&#039;ll learn him some...I hope.&lt;br /&gt;
Spinning Blade: Careless as a canary, like I said. I don&#039;t know what&#039;s got him packing up his unmentionables for parts unknown, but he&#039;ll land on his feet, mark my words. Always been that way.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leves_of_Bentbranch&amp;diff=1580550</id>
		<title>Leves of Bentbranch</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leves_of_Bentbranch&amp;diff=1580550"/>
		<updated>2026-10-17T06:34:59Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Leves of Bentbranch &lt;br /&gt;
| description = [[Gontrant]] is responsible for assigning [[guildleves]] at [[the Carline Canopy]], and is offering to give you an introduction to the world of [[levequests]].&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Gontrant&lt;br /&gt;
| related-npcs = Tierney&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 11.7&lt;br /&gt;
| location-y = 13.3&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Gridanian Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 100&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 10&lt;br /&gt;
| req-quest = Spirithold Broken&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 855&lt;br /&gt;
| gil = 215&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| reward-opt1 = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Simply the Hest (Gridania), Leves of Aleport, Leves of Camp Drybone, Leves of Hawthorne, Leves of Moraby, Leves of Quarrymill, Leves of Little Ala Mhigo, Leves of Camp Tranquil, Leves of Costa del Sol, Leves of Wineport, Leves of the Observatorium, Leves of Camp Bluefog, Leves of Whitebrim, Leves of Saint Coinach&#039;s Find&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 65756&lt;br /&gt;
| id-edb = 08e04b5f634&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Unlocks [[Levequests]] for [[Gridania]], the trial leve is {{i|Too Close to Home}}. This quest is only for characters that started in [[Gridania]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Tierney]] at [[Bentbranch Meadows]].&lt;br /&gt;
*Complete Tierney&#039;s trial [[guildleve]].&lt;br /&gt;
*Report to Tierney at Bentbranch Meadows.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Gontrant is responsible for assigning guildleves at the Carline Canopy, and is offering to give you an introduction to the world of levequests.&lt;br /&gt;
&lt;br /&gt;
* Guildleves are the means by which the Adventurers&#039; Guild organizes and assigns the various requests made by the citizenry. To accept your first such task, make your way to Bentbranch Meadows and speak with Tierney.&lt;br /&gt;
&lt;br /&gt;
* In order to gauge your ability to handle the various guildleves she has to offer, Tierney requires that you carry out a preliminary task.&lt;br /&gt;
&lt;br /&gt;
* You have successfully completed the trial guildleve. Report to Tierney at Bentbranch Meadows.&lt;br /&gt;
&lt;br /&gt;
* Tierney is now confident that you are capable of handling any of the trials and tribulations you might encounter at Bentbranch Meadows. Prove your worth as an adventurer, and continue to undertake the guildleves she has to offer.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Gontrant: Mother Miounne has told me much of your endeavors, [Forename]. Have you considered attempting one of the guildleves available here at the Adventurers&#039; Guild?&lt;br /&gt;
Gontrant: Guildleves are the means by which we document requests for assistance from the citizenry, prior to assigning them to adventurers possessed of the necessary skills.&lt;br /&gt;
Gontrant: From “battlecraft leves” that require the extermination of monsters, to “tradecraft leves” that ask for the creation of goods, the tasks we term “levequests” are many and varied in their nature.&lt;br /&gt;
Gontrant: Should your interest be piqued, I suggest you make your way to Bentbranch Meadows and speak with Tierney. She will be happy to set your feet on the path to completing your first levequest.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-optional start&lt;br /&gt;
Gontrant: If you mean to undertake a guildleve, then make your way to Bentbranch Meadows and speak with Tierney.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tierney at Bentbranch Meadows.===&lt;br /&gt;
Tierney: Greetings, adventurer. My name is Tierney, and I am in charge of assigning local levequests here at Bentbranch Meadows.&lt;br /&gt;
Tierney: Gontrant convinced you to seek me out, did he? Then I shall assume you have a basic understanding of what accepting a guildleve might entail.&lt;br /&gt;
Tierney: But first things first: I must be certain that your skills are a match for your enthusiasm. The Adventurers&#039; Guild would not approve of me sending a fledgling hero to {{alternatives|her|his}} death or dishonor for want of the requisite capabilities.&lt;br /&gt;
Tierney: Take a moment to peruse the task outlined in this guildleve. Do you believe yourself up to the challenge?&lt;br /&gt;
Tierney: I am glad to hear it. Pray be aware, however, that anoles are wont to flee to their broodmates when they sense they are overmatched. You would be wise to prevent such a reunion, lest the battle be drawn out past your limits of endurance.&lt;br /&gt;
&lt;br /&gt;
System: Open your journal under Duty in the main menu, and begin the selected levequest by pressing the “Initiate” button.&lt;br /&gt;
System: When an anole feels overmatched, it will flee the battle. If it reaches a certain distance, then another anole will appear. The levequest objective can be more easily achieved by slaying the fleeing creature before it is joined by more of its kind.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gontrant: I see you wasted no time in following my advice! Be sure to attend to Tierney&#039;s instructions in carrying out your levequest.&lt;br /&gt;
&lt;br /&gt;
Tierney: Not having second thoughts now, are we?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Complete Tierney&#039;s trial guildleve.===&lt;br /&gt;
-optional start&lt;br /&gt;
Tierney: How do you fare? Levequests can certainly test our abilities, but I have a feeling you are equal to the task.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Report to Tierney at Bentbranch Meadows.===&lt;br /&gt;
-optional start&lt;br /&gt;
Gontrant: You must be elated to have performed so admirably in the task Tierney set you. I imagine she is eager to hear of your success.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Tierney: Ah, your first foray into the world of levequests appears to have been a success. And here is the reward for your efforts.&lt;br /&gt;
Tierney: Now that this little trial is behind us, I have no further qualms about assigning you tasks around Bentbranch Meadows.&lt;br /&gt;
Tierney: There are levequests aplenty for a hardworking adventurer such as yourself, and a deal of fame and fortune to be won in their doing!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Tierney: Should you seek a different sort of challenge, you might also consider joining a guildhest.&lt;br /&gt;
Tierney: If you wish to know more, pray speak with Battlewarden Ribald in yonder tent. I will inform him of your success against the anoles so that there are no doubts as to your abilities.&lt;br /&gt;
-optional end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=zpkKv-pVEYY}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Next_Piece_of_the_Puzzle&amp;diff=1580549</id>
		<title>The Next Piece of the Puzzle</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Next_Piece_of_the_Puzzle&amp;diff=1580549"/>
		<updated>2026-10-17T06:09:39Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Next Piece of the Puzzle&lt;br /&gt;
| description = Ryne appears to have been overcome by exhaustion.&lt;br /&gt;
| image = The_Next_Piece_of_the_Puzzle_Image.png&lt;br /&gt;
| quest-giver = Ryne&lt;br /&gt;
| related-npcs = Lewrey; Thancred; Urianger&lt;br /&gt;
| location = The Empty&lt;br /&gt;
| location-x = 6.0&lt;br /&gt;
| location-y = 6.5&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Eden Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Eden Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 6&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 7500&lt;br /&gt;
| reward1 = 1 Heavens&#039; Eye Materia VII&lt;br /&gt;
| reward2 = 1 Savage Aim Materia VII&lt;br /&gt;
| reward3 = 1 Savage Might Materia VII&lt;br /&gt;
| reward-opt1 = 3 Quickarm Materia VII&lt;br /&gt;
| reward-opt2 = 3 Quicktongue Materia VII&lt;br /&gt;
| reward-opt3 = 3 Battledance Materia VII&lt;br /&gt;
| reward-opt4 = 3 Piety Materia VII&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Super Seismic&lt;br /&gt;
| next-quest = Away with the Faerie&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.01&lt;br /&gt;
| id-gt = 68796&lt;br /&gt;
| id-edb = 6d94f481fbc&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Ryne]].&lt;br /&gt;
* Speak with Ryne near [[the Derrick]].&lt;br /&gt;
* Speak with Ryne in [[Mord Souq]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Ryne appears to have been overcome by exhaustion.&lt;br /&gt;
&lt;br /&gt;
*The strain of exerting her will over Eden has clearly taken its toll on Ryne, who is nevertheless determined to continue her work to reclaim the Empty. Thancred insists that she takes time to recuperate, although she only agrees to do so when Urianger states that she risks losing control of Eden should she succumb to her exhaustion, which is exacerbated by prolonged exposure to the Empty&#039;s stagnant aether. Thancred points out that the same is likely to be true for the girl who had earlier led the attack on Eden and still lies comatose. As Ryne will be heading back to Mord Souq, he asks her to arrange with your Crystarium associates to have the enigmatic stranger carried to a safer location. He also suggests that you go with Ryne, since you too have been hard-pressed of late and would benefit from a change of scene.&lt;br /&gt;
&lt;br /&gt;
*On the long journey back to Amh Araeng by skyslipper, you sense that something is on Ryne&#039;s mind. It is only after you arrive, however, that she shows any willingness to discuss the matter.&lt;br /&gt;
&lt;br /&gt;
*Ryne confesses that when she first shared her discovery of the Light emanating from the Empty, she was scared of what she might find there. Having bravely pressed on in spite of her apprehensions, she now sees the expedition as a worthwhile endeavor, which has not only helped her grow as an individual, but also has the potential to bring lasting change to the First. Although she has been buoyed by all of the recent progress made with Eden, she is still concerned as to how to approach the comatose girl when she finally awakens. Ryne is considering the possibility that your former adversary was being manipulated somehow and that an understanding may yet be reached, while at the same time recognizing the threat that the girl poses to your mission should she reject your attempts to make peace. For the time being, there is little that can be done other than wait for her to recover. Meanwhile, Ryne still has errands to run before she can rest, so you prepare to make the last leg of the journey to Mord Souq.&lt;br /&gt;
&lt;br /&gt;
*In Mord Souq, Ryne introduces you to a pair of specialists who have been included in your plans. Ghul Gul, a local merchant, wishes to trade various pieces of equipment in exchange for relics gleamed from the Empty, while Lewrey of the Crystarium will be providing additional transportation and supplies. Ryne wishes to discuss with the latter the task of moving the voidsent girl from your camp, although such a topic is not one for the ears of the surrounding market-goers. Before leaving, she offers words of thanks for your efforts thus far and expresses her eagerness to return to the Empty as soon as she is able.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Urianger: Perhaps asserting her will over Eden hath taken its toll.&lt;br /&gt;
&lt;br /&gt;
Thancred: Are you all right!?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ryne: It&#039;s...it&#039;s nothing.&lt;br /&gt;
&lt;br /&gt;
Thancred: That didn&#039;t look like nothing to me. You&#039;d better lie down for a while.&lt;br /&gt;
&lt;br /&gt;
Ryne: No, really, I&#039;m fine. Anyway, we&#039;ve still got work to do.&lt;br /&gt;
&lt;br /&gt;
Urianger: Nay, Thancred hath the right of it. &#039;Twould be unwise to exert thyself overmuch.&lt;br /&gt;
&lt;br /&gt;
Ryne: I appreciate your concern, but I do wish you&#039;d stop fussing.&lt;br /&gt;
&lt;br /&gt;
Urianger: Ryne, thou knowest not the strain thou dost place on thyself.&lt;br /&gt;
Urianger: Though the elements of water and earth hath been restored, continued exposure to the Empty&#039;s stagnant aether may yet sap thee of thy remaining strength.&lt;br /&gt;
&lt;br /&gt;
Ryne: Now that you mention it, I&#039;ve been feeling a bit out of sorts ever since we got here.&lt;br /&gt;
Ryne: I should probably get away from the Empty and rest for a while.&lt;br /&gt;
&lt;br /&gt;
Urianger: Pray do so. Meanwhile, I shall remain here. The restoration of the first two elements hath produced unexpected results, and I require time to analyze our findings.&lt;br /&gt;
Urianger: However, I must ask thee to refrain from discussing our work in the Empty, even with our closest comrades.&lt;br /&gt;
&lt;br /&gt;
Ryne: Why? I thought they&#039;d welcome the news.&lt;br /&gt;
&lt;br /&gt;
Urianger: And indeed they shall, once we have more to show for our efforts.&lt;br /&gt;
Urianger: Nevertheless, this mission is one of surpassing danger. I am loath to place our dearest friends at risk unless absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
Ryne: You have their best interests at heart, I&#039;m sure. But to be perfectly honest, I&#039;d prefer not to keep secrets from people that I trust with my life. I don&#039;t want to make a habit of this, but I&#039;ll do as you ask.&lt;br /&gt;
&lt;br /&gt;
Thancred: It seems to me that Ryne isn&#039;t the only one who would benefit from a change of scenery. Our sleeping beauty would likely fare better in more hospitable surroundings.&lt;br /&gt;
Thancred: We&#039;ll need to have our associates from the Crystarium organize a safe place for her to stay. If you and [Forename] could go on ahead and have a word with them in Mord Souq, we&#039;ll catch up with you once Urianger has finished...whatever it is he needs to do.&lt;br /&gt;
Thancred: ...&lt;br /&gt;
&lt;br /&gt;
Urianger: Perhaps thou, too, shouldst accompany her on the return journey. I daresay she would be glad of thy presence.&lt;br /&gt;
&lt;br /&gt;
Thancred: No. Not this time. She&#039;s come such a long way since we first met, and I worry that relying on me too much will only hold her back.&lt;br /&gt;
Thancred: We won&#039;t be staying in the First forever. The time will come for Ryne and I to part ways, and for her to follow her own path.&lt;br /&gt;
Thancred: I know you understand this too, Urianger. I see you trying to pass on as much of your knowledge as possible while you still can. And to her credit, she&#039;s actually taking most of it in.&lt;br /&gt;
&lt;br /&gt;
Urianger: Ryne is possessed of a natural affinity for aetherology, unlike some who shall remain unnamed...&lt;br /&gt;
&lt;br /&gt;
Thancred: A natural affinity for staying awake during your lectures, more like. Though, come to think of it, she doesn&#039;t really take after me at all.&lt;br /&gt;
&lt;br /&gt;
Urianger: However, like thee she is predisposed to brooding in silence in lieu of voicing her concerns.&lt;br /&gt;
&lt;br /&gt;
Thancred: Says the master of keeping his cards close to his chest. Anyway, [Forename], you&#039;d better take the skyslipper with Ryne.&lt;br /&gt;
Thancred: It&#039;s true that she&#039;s been through a lot lately, but so have you. We&#039;ll need you ready for the challenges that lie ahead, so go on and get some rest.&lt;br /&gt;
&lt;br /&gt;
Urianger: We shall await news of thy safe arrival in Amh Araeng.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Thancred: We&#039;ll have to decide whether it&#039;s worth posting Crystarium guards to watch over Eden while we&#039;re gone.&lt;br /&gt;
&lt;br /&gt;
Urianger: As there is little risk of our camp being ransacked, it may be left unattended in our absence.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ryne.===&lt;br /&gt;
Ryne: It seemed like you were all having quite a serious discussion. I hope I haven&#039;t given you any cause for concern...&lt;br /&gt;
Ryne: Well, if you say so. I probably shouldn&#039;t stay in the Empty any longer than necessary, though. So, do you want to take first shift piloting, or shall I?&lt;br /&gt;
&lt;br /&gt;
===Speak with Ryne near the Derrick.===&lt;br /&gt;
Ryne: Phew! I&#039;m glad I had you there to keep me company. I&#039;ve no idea how I would&#039;ve passed the time otherwise.&lt;br /&gt;
Ryne: Now that we&#039;re here, I need to find our contact from the Crystarium.&lt;br /&gt;
Ryne: But before that, I was hoping I could have a word with you. Something&#039;s been on my mind.&lt;br /&gt;
Ryne: This might not be the best place for it, though. Those creatures over there look a bit hungry...&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ryne: When I first spoke to Thancred and Urianger about what I&#039;d sensed in the Empty, part of me wished we could&#039;ve just left it alone. I guess I was scared of what we&#039;d find.&lt;br /&gt;
Ryne: But now that we&#039;ve found Eden, I know that I made the right choice.&lt;br /&gt;
Ryne: And if I&#039;d given in to my fear, I probably would&#039;ve spent the rest of my life wondering what might&#039;ve been.&lt;br /&gt;
Ryne: From now on, whenever I hear that voice inside telling me to run away, to hide, I won&#039;t listen. That&#039;s not who I am anymore.&lt;br /&gt;
Ryne: Even so, all the courage in the world is not going to help me decide what we should do with that girl when she wakes up.&lt;br /&gt;
Ryne: Do you remember what she said right before she passed out? “Why am I here!? What is happening?”&lt;br /&gt;
Ryne: What if she&#039;s being controlled or forced to act against her will?&lt;br /&gt;
Ryne: Whatever the case, it&#039;s clear that she&#039;s not a monster, she&#039;s a person, like you or me.&lt;br /&gt;
Ryne: Obviously, she knows something about Eden, and we need all the information we can get. But more than that, I just want to talk to her, to find out who she is and if there&#039;s anything we can do to help her.&lt;br /&gt;
Ryne: On the other hand, we mustn&#039;t forget that she&#039;s already attacked us once. What&#039;s to say she won&#039;t try it again when she wakes up?&lt;br /&gt;
Ryne: If she keeps us from reclaiming the Empty, it will be all my fault. It&#039;s no good, I can&#039;t make up my mind. What do you think we should do, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; If Alphinaud were here, he&#039;d talk things through with her.&lt;br /&gt;
Ryne: Yes, like that time in Eulmore! Even when confronting Vauthry, he tried his hardest to find a peaceful solution.&lt;br /&gt;
Ryne: Hopefully, she&#039;ll be a bit more willing to listen.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Even Emet-Selch had his reasons. We should at least hear her out.&lt;br /&gt;
Ryne: I see what you mean. Perhaps if we&#039;d been able to come to an understanding, things wouldn&#039;t have ended the way they did.&lt;br /&gt;
Ryne: I hope that she&#039;s nothing like Emet-Selch, but we won&#039;t know until we speak to her.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; There&#039;s not much we &#039;&#039;can&#039;&#039; do until she&#039;s awake.&lt;br /&gt;
Ryne: I&#039;m sorry. I probably shouldn&#039;t be trying to decide her fate before we even know who she is.&lt;br /&gt;
Ryne: In the meantime, we&#039;ll have to be patient and hope that she comes around soon.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ryne: Until then, I&#039;ll try to concentrate on the here and now. Speaking of which, I still need to see to Urianger&#039;s errands.&lt;br /&gt;
Ryne: The people we&#039;re on our way to meet lent us the skyslipper and most of the apparatus we&#039;ve been using. And since we&#039;ve been sworn to secrecy, I assume the same applies to them and their colleagues.&lt;br /&gt;
Ryne: Anyway, once that&#039;s over with, we can find a place to relax!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ryne in Mord Souq.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ryne: Now that we&#039;re here, allow me to introduce you to two members of our “inner circle,” or whatever you want to call it.&lt;br /&gt;
Ryne: That&#039;s Ghul Gul, who&#039;s interested in trading for any relics we find in the Empty. Apparently, he mostly deals in exotic weapons and whatnot, but he&#039;s agreed to keep us supplied with whatever else we can&#039;t get from the Crystarium.&lt;br /&gt;
Ryne: Now, the ones we came to meet should be around here somewhere...&lt;br /&gt;
&lt;br /&gt;
Lewrey@???: Ah, Ryne! What a relief it is to see you returned unharmed from your expedition!&lt;br /&gt;
&lt;br /&gt;
Ryne: I&#039;m sorry to have kept you waiting! We were gone a bit longer than we expected.&lt;br /&gt;
Ryne: [Forename], I&#039;d like you to meet Lewrey.&lt;br /&gt;
&lt;br /&gt;
Lewrey: It is a pleasure to make your acquaintance. As representative of the Settlement council, I am here to oversee the delivery of equipment deemed necessary to your mission.&lt;br /&gt;
Lewrey: I will be on hand to provide any assistance you may require.&lt;br /&gt;
&lt;br /&gt;
Ryne: Actually, there&#039;s something we&#039;d like you to take care of...&lt;br /&gt;
Ryne: It&#039;s probably best not to talk about it in the middle of the market, though.&lt;br /&gt;
Ryne: I&#039;ll take it from here, [Forename]. You should get some rest.&lt;br /&gt;
Ryne: But before you go, I&#039;d like to thank you for everything you&#039;ve done. We still have a long road ahead of us, but if we give it our all, there&#039;s nothing we can&#039;t handle!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In the Empty&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thancred: ...I see.&lt;br /&gt;
&lt;br /&gt;
Urianger: Though it is mere supposition, it would behoove us to proceed with caution. Moreover, I would refrain from discussing the matter with Ryne and [Forename] until we know more.&lt;br /&gt;
&lt;br /&gt;
Thancred: Well, I appreciate you telling me, even if it is too soon to be sure. I&#039;m the one watching over her, after all.&lt;br /&gt;
Thancred: The Oracle of Darkness...&lt;br /&gt;
Thancred: I pray it is not true.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=035_QVjCLj4}}&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=One_Fell_Swoop&amp;diff=1580548</id>
		<title>One Fell Swoop</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=One_Fell_Swoop&amp;diff=1580548"/>
		<updated>2026-10-17T06:04:42Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = One Fell Swoop&lt;br /&gt;
| description = Ryne appears to have recovered from her battle of wills with Eden.&lt;br /&gt;
| image = One_Fell_Swoop_Image.png&lt;br /&gt;
| quest-giver = Ryne&lt;br /&gt;
| related-npcs = Thancred; Urianger&lt;br /&gt;
| location = The Core&lt;br /&gt;
| location-x = 23.4&lt;br /&gt;
| location-y = 23.3&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Eden Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Eden Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 3&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 3000&lt;br /&gt;
| reward1 = 5 Quicktongue Materia VII&lt;br /&gt;
| reward-opt1 = 3 Heavens&#039; Eye Materia VII&lt;br /&gt;
| reward-opt2 = 3 Savage Aim Materia VII&lt;br /&gt;
| reward-opt3 = 3 Savage Might Materia VII&lt;br /&gt;
| unlocks = ra Eden&#039;s Gate: Descent&lt;br /&gt;
| prev-quest = Deploy the Core&lt;br /&gt;
| next-quest = Nor Any Drop to Drink&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.01&lt;br /&gt;
| id-gt = 68793&lt;br /&gt;
| id-edb = 56a704d322e&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Enter [[Eden&#039;s Gate: Descent]].&lt;br /&gt;
* Speak with [[Ryne]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Ryne appears to have recovered from her battle of wills with Eden.&lt;br /&gt;
&lt;br /&gt;
*Although Ryne was pushed to her limits as she struggled to seize control of Eden, it seems that she eventually succeeded. However, as she struggles to assert control over the mysterious entity, a warning sounds, and Ryne becomes acutely aware that Eden is being attacked from both within and without by unknown invaders. Thancred and Urianger race to repel the assailants that are approaching from the inner reaches, while you make your way to the exterior to confront an airborne foe as it swoops down from above.&lt;br /&gt;
&lt;br /&gt;
*※Eden&#039;s Gate: Descent can be accessed via the Duty Finder.&lt;br /&gt;
&lt;br /&gt;
*Though you are hard-pressed by a relentless aerial assault, you eventually succeed in clipping the enemy&#039;s wings. With victory secured, you prepare to join your comrades to find out whether Urianger and Thancred were able to put down the intruders.&lt;br /&gt;
&lt;br /&gt;
*Though you had assumed your vanquished foe to be unconscious, she struggles to her feet and threatens to finish what she had started. Before you, Thancred, and Urianger are drawn into another confrontation, Ryne steps forward to intervene, for reasons that perhaps she herself does not fully understand. After a brief and puzzling exchange of words, the girl collapses, leaving the rest of you to wonder what her true intentions might be. Thancred suggests taking her to the camp, in the hope that she may shed some light on the mysteries surrounding Eden once she has recovered.&lt;br /&gt;
&lt;br /&gt;
*Now that the danger has been averted, Ryne is able to turn her attention to strengthening her link with the core. She explains that not only is Eden more receptive to her commands, she has also made something of a discovery.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Urianger: The beast&#039;s fury hath subsided...&lt;br /&gt;
&lt;br /&gt;
Thancred: Well, I&#039;m glad that&#039;s over. But for how long?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ryne: It worked... I&#039;m in control now. I think...&lt;br /&gt;
Ryne: Although I&#039;m now linked to Eden, I still need to figure out how to give it commands.&lt;br /&gt;
&lt;br /&gt;
Urianger: Pray tell, what caused it to convulse so violently?&lt;br /&gt;
&lt;br /&gt;
Ryne: It must have been when Eden rose into the air. I&#039;m still struggling to stop it from drifting too far from the camp.&lt;br /&gt;
&lt;br /&gt;
Urianger: Even now, thou art—&lt;br /&gt;
&lt;br /&gt;
Thancred: Ryne! What&#039;s going on!?&lt;br /&gt;
&lt;br /&gt;
Ryne: Ah... Above us! Something&#039;s coming this way! An enemy!&lt;br /&gt;
&lt;br /&gt;
Urianger: But how dost thou— Ah! Could it be a sin eater!?&lt;br /&gt;
&lt;br /&gt;
Ryne: I...can&#039;t see them clearly, but... No, that&#039;s impossible!&lt;br /&gt;
&lt;br /&gt;
Thancred: What is it?&lt;br /&gt;
&lt;br /&gt;
Ryne: They&#039;re inside, too! Lots of them, trying to reach the core!&lt;br /&gt;
&lt;br /&gt;
Thancred: Uninvited guests, eh? If I&#039;d known they were coming, I would&#039;ve tidied the place up.&lt;br /&gt;
&lt;br /&gt;
Urianger: Japes are a poor substitute for a viable stratagem.&lt;br /&gt;
&lt;br /&gt;
Thancred: In that case, I suggest that you and I deal with the ones who&#039;re already inside.&lt;br /&gt;
Thancred: And [Forename] can welcome our airborne adversary.&lt;br /&gt;
Thancred: Ryne, find out if Eden has any defenses we can make use of. Preferably ones that don&#039;t recognize &#039;&#039;us&#039;&#039; as the enemy.&lt;br /&gt;
&lt;br /&gt;
Ryne: I&#039;m not sure about that, but I can use the aether currents to send you wherever you need to go.&lt;br /&gt;
&lt;br /&gt;
Thancred: That&#039;s my girl. All right, everyone, we&#039;ve got work to do.&lt;br /&gt;
&lt;br /&gt;
Ryne: From what I can tell, Eden is able to form simple structures by redirecting aether, so I&#039;ll try to give you something to stand on. When you&#039;re ready, head for that portal over there.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
:&#039;&#039;{{i|Eden&#039;s Gate: Descent}} now accessible&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Ryne: Come on, Eden! Show me what you can do!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
:===Enter Eden&#039;s Gate: Descent.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ryne: [Forename]! Thank goodness you&#039;re unharmed.&lt;br /&gt;
&lt;br /&gt;
Thancred: We came as soon as we took care of our unwanted guests. They were a stubborn bunch and quite unlike anything I&#039;ve ever seen in the First.&lt;br /&gt;
&lt;br /&gt;
Voidwalker@???: No... I won&#039;t let you...&lt;br /&gt;
Voidwalker@???: Damn the Light... Damn you all!&lt;br /&gt;
&lt;br /&gt;
Ryne: Who are you? What do you want?&lt;br /&gt;
&lt;br /&gt;
Voidwalker@???: I... Unnngh!&lt;br /&gt;
Voidwalker@???: Why am I here!? What is happening...?&lt;br /&gt;
&lt;br /&gt;
Ryne: She&#039;s alive, but there&#039;s something strange about her aether...&lt;br /&gt;
&lt;br /&gt;
Thancred: She didn&#039;t seem too pleased with Ryne taking control of Eden, which may be what caused her to appear out of the blue. Beyond that, it&#039;s anyone&#039;s guess.&lt;br /&gt;
&lt;br /&gt;
Urianger: &#039;Tis plain she is not a sin eater. Not even in part as Vauthry was.&lt;br /&gt;
Urianger: Yet this knowledge does little to assuage my fears, for she is nonetheless possessed of a power most terrible.&lt;br /&gt;
&lt;br /&gt;
Thancred: On the other hand, if she&#039;s feeling cooperative, she might be able to tell us more about Eden.&lt;br /&gt;
Thancred: I&#039;ll keep an eye on her until she wakes up. There&#039;s no telling what will happen when she does, but I&#039;ll make it clear that we mean her no harm. Well, no further harm, at the very least.&lt;br /&gt;
Thancred: Obviously, it&#039;s not a good idea to bring her inside Eden. It&#039;s likely that reaching the core was her aim from the outset, so I&#039;ll take her to the camp.&lt;br /&gt;
&lt;br /&gt;
Ryne: Now that things have settled down, I should get back inside and try strengthening my link to Eden.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Thancred: The girl is in the tent, fast asleep. Or possibly in a coma. One or the other. Either way, we have little choice but to wait for her to wake up.&lt;br /&gt;
&lt;br /&gt;
Urianger: I have yet to discover the means by which the exterior was breached, though &#039;twould appear that the fiends that Thancred and I slew were of a similar nature to those led by thine own adversary. Voidsent, in other words.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ryne.===&lt;br /&gt;
Ryne: Although I had my hands full trying to control Eden, I caught a glimpse of your battle. That power... I&#039;ve never seen anything like it.&lt;br /&gt;
&lt;br /&gt;
Urianger: What thou witnessed was the tearing of the very fabric of reality—the creation of a rift through which voidsent may enter. But pray tell, Ryne, didst thou make any other observations?&lt;br /&gt;
&lt;br /&gt;
Ryne: Hmm... I couldn&#039;t sense any Light at all in that girl or her servants.&lt;br /&gt;
Ryne: And I can&#039;t really explain how, but she reminded me of Emet-Selch.&lt;br /&gt;
&lt;br /&gt;
Urianger: Though I think it unlikely that she is an Ascian, she may yet be thrall to Zodiark.&lt;br /&gt;
&lt;br /&gt;
Ryne: Maybe we&#039;ll be able to find out more once she&#039;s woken up. In the meantime, I&#039;ll try to improve my control over Eden.&lt;br /&gt;
Ryne: It seems to be listening more than before, instead of screaming at me like it was in the beginning. And that&#039;s not all! I&#039;ve made an exciting discovery!&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=lTIiwEwMNaI}}&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Nor_Any_Drop_to_Drink&amp;diff=1580547</id>
		<title>Nor Any Drop to Drink</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Nor_Any_Drop_to_Drink&amp;diff=1580547"/>
		<updated>2026-10-17T06:00:11Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Nor Any Drop to Drink&lt;br /&gt;
| description = Ryne&#039;s newly formed bond with Eden&#039;s core has led to a surprising discovery.&lt;br /&gt;
| image = Nor_Any_Drop_to_Drink_Image.png&lt;br /&gt;
| quest-giver = Ryne&lt;br /&gt;
| related-npcs = Thancred; Urianger&lt;br /&gt;
| location = The Core&lt;br /&gt;
| location-x = 23.4&lt;br /&gt;
| location-y = 23.3&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Eden Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Eden Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 4&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 3000&lt;br /&gt;
| reward1 = 5 Battledance Materia VII&lt;br /&gt;
| reward-opt1 = 3 Heavens&#039; Eye Materia VII&lt;br /&gt;
| reward-opt2 = 3 Savage Aim Materia VII&lt;br /&gt;
| reward-opt3 = 3 Savage Might Materia VII&lt;br /&gt;
| unlocks = ra Eden&#039;s Gate: Inundation&lt;br /&gt;
| prev-quest = One Fell Swoop&lt;br /&gt;
| next-quest = Super Seismic&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.01&lt;br /&gt;
| id-gt = 68794&lt;br /&gt;
| id-edb = c82be801aff&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Urianger]] in [[the Empty]].&lt;br /&gt;
* Speak with [[Ryne]] at Eden&#039;s core.&lt;br /&gt;
* Enter [[Eden&#039;s Gate: Inundation]].&lt;br /&gt;
* Speak with Ryne.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Ryne&#039;s newly formed bond with Eden&#039;s core has led to a surprising discovery.&lt;br /&gt;
&lt;br /&gt;
*Having forged a stronger link with the core, Ryne has come to understand the true nature of Eden&#039;s power. When the Flood of Light engulfed the greater part of the world&#039;s surface, the ambient aether was forced into a dormant state, which inevitably led to the destruction of all life in the Empty. She also claims that Eden itself is able to reverse the damage it has caused, though Urianger is quick to point out that such a feat requires a measured and careful approach. Luckily, he has already begun to piece together a plan to awaken the elements of the Empty, one which he wishes to share with Thancred.&lt;br /&gt;
&lt;br /&gt;
*Thancred, having heard the details surrounding Ryne&#039;s earlier discovery, is keen for Urianger to reveal his newly formulated plan. The Archon hopes to use Eden&#039;s power to draw out aether of a specific element from a site where it was once prevalent, containing it within a deiform entity, using a method similar to summoning. By defeating the creature called forth, a large amount of correctly aligned aether will be returned to the land, and spread quickly throughout the Empty via aetherial currents. The first element that Urianger seeks to awaken is water, the source of all life, and prepares to lead an expedition to a yawning chasm that at one time held a vast ocean.&lt;br /&gt;
&lt;br /&gt;
*Eden, as directed by Ryne, extracts huge quantities of water-aspected aether while you call upon your memories of Leviathan. The summoning appears to have worked exactly as planned, although the beast himself has yet to appear. Ryne prepares to teleport you and your fellow adventurers to the ravine below, where a fateful encounter with a foe of your own making awaits.&lt;br /&gt;
&lt;br /&gt;
*After a hard-fought battle, you triumph over the living embodiment of water, returning the awakened aether to the Empty. Back in Eden&#039;s core, Ryne and Urianger are waiting to congratulate you and share news on whether your efforts have produced the desired results.&lt;br /&gt;
&lt;br /&gt;
*Ryne is amazed that primals such as Leviathan could exist on the Source, and as Urianger is explaining the differences between the two types of summoning, Thancred contacts you, requesting that you return to the base camp immediately. You are greeted upon your arrival by the sight of an enormous lake that suddenly appeared following your victory, proving that Urianger&#039;s theories were indeed correct and that your efforts were not in vain.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Urianger: Mayhap Eden hath imparted unto Ryne some manner of ancient knowledge?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ryne: I feel a lot more confident in my ability to control Eden now. Of course, this is only the beginning.&lt;br /&gt;
&lt;br /&gt;
Urianger: And we shall accompany thee wheresoever this path may lead. But pray tell, what manner of discovery hast thou made?&lt;br /&gt;
&lt;br /&gt;
Ryne: I understand how Eden&#039;s power works.&lt;br /&gt;
&lt;br /&gt;
Urianger: And therefore the true nature of the Flood of Light?&lt;br /&gt;
&lt;br /&gt;
Ryne: Yes. It affected the balance of all of the aether in the Empty, shifting it so far towards the umbral that it stopped flowing altogether.&lt;br /&gt;
&lt;br /&gt;
Urianger: The power to tip the scales...&lt;br /&gt;
&lt;br /&gt;
Ryne: And to tip them back again.&lt;br /&gt;
Ryne: That&#039;s what Eden does. It controls the balance of aether over a wide area, forcing it from one alignment to the other.&lt;br /&gt;
Ryne: Left alone, it still poses a threat, but if I can harness its power, I think I could use it to breathe life back into the Empty.&lt;br /&gt;
Ryne: The trouble is, I haven&#039;t the foggiest idea of where to start.&lt;br /&gt;
Ryne: And if I go about this the wrong way, I&#039;ll do more harm than good.&lt;br /&gt;
&lt;br /&gt;
Urianger: Thou needst not bear this burden alone, Ryne. Nor should thou.&lt;br /&gt;
Urianger: &#039;Tis no simple matter of awakening that which lies dormant.&lt;br /&gt;
Urianger: All things in nature are inextricably linked. The elements maintain a fragile harmony, without which, life cannot prosper.&lt;br /&gt;
&lt;br /&gt;
Ryne: So, what should we do?&lt;br /&gt;
&lt;br /&gt;
Urianger: A solution hath begun to take shape in my mind, though it will require further discussion. For the time being, let us return to the camp. &#039;Twould be remiss of us not to involve Thancred.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Urianger in the Empty.===&lt;br /&gt;
-optional start&lt;br /&gt;
Ryne: I&#039;m curious to know what connection that girl has to Eden. If only she&#039;d told us a bit more before she collapsed.&lt;br /&gt;
&lt;br /&gt;
Thancred: Still sleeping soundly, I&#039;m afraid. If I&#039;d known she&#039;d take so long to come around, I&#039;d have brought a good book or two to pass the time.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Urianger: My friends, I believe I have struck upon a method by which we may see this world restored.&lt;br /&gt;
&lt;br /&gt;
Thancred: Urianger, before you go any further, allow me to make a potentially very long story slightly shorter. The plan is to control Eden and realign the aether of the Empty, right?&lt;br /&gt;
&lt;br /&gt;
Urianger: In essence, yes. However, unleashing elemental energies haphazardly will not suffice.&lt;br /&gt;
Urianger: In addition, the Empty is unfathomably vast. Were we only able to effect change over one small region at a time, it would take many lifetimes to complete even a fraction of our task.&lt;br /&gt;
Urianger: Instead, our energies would be better spent revitalizing each element in order, that we might set in motion a more widespread transformation.&lt;br /&gt;
&lt;br /&gt;
Ryne: One at a time...&lt;br /&gt;
Ryne: I hate to say this, but I don&#039;t think Eden will be able to draw out a single element without affecting the others.&lt;br /&gt;
&lt;br /&gt;
Urianger: For that very reason, we shall select a location in which the ambient aether we wish to restore is at its most potent.&lt;br /&gt;
Urianger: Even in a dormant state, certain elements will be more prevalent and therefore more easily manipulated.&lt;br /&gt;
Urianger: Then, we rebalance the aether and return it to the land, whereupon it shall be borne on aetherial currents to the farthest reaches of the Empty.&lt;br /&gt;
&lt;br /&gt;
Thancred: But what&#039;s to prevent that element from breaking free of Eden&#039;s hold and causing a disaster of some sort?&lt;br /&gt;
&lt;br /&gt;
Urianger: It must needs be contained. The question is, how?&lt;br /&gt;
Urianger: [Forename], indulge me a moment if thou wouldst.&lt;br /&gt;
Urianger: Pray imagine a corporeal manifestation of each of the individual elements. What dost thou see in thy mind&#039;s eye?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Surely not...&lt;br /&gt;
&amp;gt; Moogles?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Urianger: Mayhap thou art afeared to utter the fateful word. For to even speak the name “primal” is to invite misfortune.&lt;br /&gt;
Urianger: Though invite it we must. As the aether is drawn forth and realigned by Eden, we shall perform a summoning as Master Louisoix once did on the fields of Carteneau.&lt;br /&gt;
Urianger: As one who hath laid low countless primals, thy memories will shape the aether into a deiform entity, which must subsequently be dispersed in the traditional fashion.&lt;br /&gt;
&lt;br /&gt;
Ryne: So, “defeat it,” in other words. But is that even possible!?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; I break my fast on primals!&lt;br /&gt;
&amp;gt; It&#039;s either that or being torn to shreds.&lt;br /&gt;
&amp;gt; To be honest, I&#039;m not entirely sure I can.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Urianger: Lest thou forget, &#039;twill be no more than an approximation of a foe thou hast previously bested.&lt;br /&gt;
Urianger: I have every confidence in thine abilities, [Forename].&lt;br /&gt;
&lt;br /&gt;
Thancred: As do I, though it might help to have some idea of what you will be up against. Have you decided which element to tackle first?&lt;br /&gt;
&lt;br /&gt;
Urianger: I propose water. The source of all life.&lt;br /&gt;
Urianger: As for the location, an area to the west of Norvrandt was once home to the world&#039;s deepest ocean. Alas, the Flood of Light reduced it to a yawning chasm.&lt;br /&gt;
&lt;br /&gt;
Ryne: Water... Yes, that seems like a good choice. I&#039;ll see if Eden can take us where we need to go.&lt;br /&gt;
&lt;br /&gt;
Urianger: And I shall prepare for the summoning.&lt;br /&gt;
Urianger: Thancred, wouldst thou keep watch over our enigmatic antagonist? She may have vital information to impart. In the event that she becometh...agitated, thou mayest have need to restrain her.&lt;br /&gt;
&lt;br /&gt;
Thancred: Someone&#039;s got to do it, I suppose. I&#039;ll be praying for your success while I wait here, twiddling my thumbs.&lt;br /&gt;
&lt;br /&gt;
Thancred: Still, I must say I don&#039;t envy you being caught up in yet another one of Urianger&#039;s madcap schemes.&lt;br /&gt;
Thancred: Though, come to think of it, if the creature you must fight is born from your own memories and imagination, why don&#039;t you try thinking of something a bit...tamer than the primals you&#039;ve fought in the past? Hmm... Perhaps that&#039;s not how it works. Anyway, best of luck.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Urianger: Leviathan is the ideal candidate to embody the element of water. Be warned that the circumstances of said summoning differ greatly from that of the primal encountered in the Source, and the results are difficult to predict.&lt;br /&gt;
&lt;br /&gt;
Thancred: Ryne&#039;s acquitted herself well in this whole Eden business, but I think she needs to slow down a little. We&#039;re in no hurry, after all.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ryne at Eden&#039;s core.===&lt;br /&gt;
Ryne: Eden seems to be responding well to my instructions, so we should reach our destination in no time at all!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ryne: All right, this is the place. I&#039;ll see if I can draw out the water-aspected aether.&lt;br /&gt;
Ryne: The rest is up to you, [Forename]!&lt;br /&gt;
&lt;br /&gt;
System: Memories of Leviathan come flooding back...&lt;br /&gt;
:&#039;&#039;{{i|Eden&#039;s Gate: Inundation}} now accessible&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Urianger: &#039;Twould appear that the summoning was a success, though Leviathan hath yet to reveal himself...&lt;br /&gt;
&lt;br /&gt;
Ryne: When you&#039;re ready, I&#039;ll have Eden teleport you there!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
:===Enter Eden&#039;s Gate: Inundation.===&lt;br /&gt;
===Speak with Ryne.===&lt;br /&gt;
-optional start&lt;br /&gt;
Urianger: A most emphatic victory, [Forename]. Unfortunately, we cannot yet be certain if the aether is behaving as predicted.&lt;br /&gt;
&lt;br /&gt;
Thancred: Have you finished awakening the water element? To be honest, I don&#039;t see any difference.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ryne: That was incredible! Is that what a primal looks like?&lt;br /&gt;
Ryne: Oh, not quite the same, then. But why is that?&lt;br /&gt;
&lt;br /&gt;
Urianger: The Leviathan of the Source was summoned by the Sahagin, to whom he was no less than a god.&lt;br /&gt;
Urianger: Without their faith, the deiform entity that we brought into existence differed on a fundamental level, though it was no less formidable.&lt;br /&gt;
Urianger: The manifestation relied upon [Forename]&#039;s experiences of Leviathan, and may have been influenced by recollections of other water-aspected beings, leading to further discrepancies.&lt;br /&gt;
&lt;br /&gt;
Ryne: Memories brought to life...&lt;br /&gt;
Ryne: But I still can&#039;t tell if our plan actually worked.&lt;br /&gt;
Ryne: We&#039;ll just have to wait and see, I guess.&lt;br /&gt;
&lt;br /&gt;
Thancred: How goes it?&lt;br /&gt;
Thancred: If you&#039;ve finished slaying your primal, or whatever it is, I suggest you get back here on the double. There&#039;s something you ought to see.&lt;br /&gt;
&lt;br /&gt;
Ryne: Hmm...what could that be?&lt;br /&gt;
&lt;br /&gt;
Urianger: Evidently, our only recourse is to return to our base of operations forthwith.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
Ryne: [Forename], look!&lt;br /&gt;
&lt;br /&gt;
Urianger: By the Twelve&#039;s good grace... &#039;Tis a marvel to behold.&lt;br /&gt;
&lt;br /&gt;
Ryne: I never thought that a whole lake would suddenly appear like this!&lt;br /&gt;
Ryne: And we&#039;re just getting started. I only hope the burden is not too much for you, [Forename].&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=A9mk9w0YJEg}}&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deploy_the_Core&amp;diff=1580538</id>
		<title>Deploy the Core</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deploy_the_Core&amp;diff=1580538"/>
		<updated>2026-10-17T04:56:30Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Deploy the Core&lt;br /&gt;
| description = Ryne waits anxiously for Thancred to return from surveying the vicinity.&lt;br /&gt;
| image = Deploy_the_Core_Image.png&lt;br /&gt;
| quest-giver = Ryne&lt;br /&gt;
| related-npcs = Thancred; Urianger&lt;br /&gt;
| location = The Empty&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 5.7&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Eden Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Eden Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 2&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 3000&lt;br /&gt;
| reward1 = 5 Quickarm Materia VII&lt;br /&gt;
| reward-opt1 = 3 Heavens&#039; Eye Materia VII&lt;br /&gt;
| reward-opt2 = 3 Savage Aim Materia VII&lt;br /&gt;
| reward-opt3 = 3 Savage Might Materia VII&lt;br /&gt;
| unlocks = ra Eden&#039;s Gate: Resurrection&lt;br /&gt;
| prev-quest = In the Middle of Nowhere&lt;br /&gt;
| next-quest = One Fell Swoop&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.01&lt;br /&gt;
| id-gt = 68792&lt;br /&gt;
| id-edb = f77599b0abc&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Enter [[Eden&#039;s Gate: Resurrection]].&lt;br /&gt;
* Speak with [[Ryne]].&lt;br /&gt;
* Speak with Ryne in Eden&#039;s core.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Ryne waits anxiously for Thancred to return from surveying the vicinity.&lt;br /&gt;
&lt;br /&gt;
*After returning to camp, Thancred is filled with apprehension upon hearing that Ryne intends to restore the world&#039;s natural balance by seizing control of Eden. She has detected something resembling the core of a Talos and suggests using similar methods to manipulate it. Urianger agrees that her theory is sound, and he posits that by riding aetherial currents, you will be able to teleport to the inner reaches. However, Thancred points out that although Eden seems to be in a mostly dormant state, there is likely to be some manner of defense against intruders, possibly utilizing powerful sin eaters. Since you are the only one able to vanquish a Lightwarden without it transferring to a new host, Thancred requests that you lead the way. Despite not having the slightest inkling as to what lies in wait, you and your fellow adventurers nevertheless step forward, ready to face any foe that would bar your way.&lt;br /&gt;
&lt;br /&gt;
*※Eden&#039;s Gate: Resurrection can be accessed via the Duty Finder.&lt;br /&gt;
&lt;br /&gt;
*As predicted, you are greeted by a fearsome protector upon entering the expansive interior of Eden. Bearing a striking resemblance to its namesake, Eden Prime proved a fierce opponent before ultimately succumbing to your onslaught. Your comrades eagerly await news of your victory at the base camp, as they make preparations to teleport themselves to the core of the mysterious entity.&lt;br /&gt;
&lt;br /&gt;
*Ryne, Thancred, and Urianger are delighted that you have returned relatively unharmed from your encounter with Eden Prime. The Aethernet shards have been activated, and you may now travel between the camp and Eden&#039;s core at will.&lt;br /&gt;
&lt;br /&gt;
*With Urianger&#039;s mechanisms in place, Ryne begins the daunting task of bringing Eden under her control. Her efforts are met with violent resistance, as the vast sin eater thrashes violently in an attempt to break free. Nevertheless, Ryne refuses to relinquish her hold, and for a few fleeting moments, it appears that she may yet succeed in overcoming her gargantuan foe. Eden, however, is not so easily subdued, and the tremors resume with even greater ferocity, as it lifts itself out of the crater and high into the air. With so much resting on the shoulders of your young comrade, you can only watch as the battle of wills rages on.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Urianger: Though frequent rest may allay the symptoms of prolonged exposure to the Empty&#039;s ambient aether, &#039;twould be unwise to linger here overlong.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Ryne: I wonder what&#039;s taking Thancred so long?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ryne: Ah, there he is!&lt;br /&gt;
&lt;br /&gt;
Thancred: Well, that was rather uneventful. Not that I&#039;m complaining.&lt;br /&gt;
&lt;br /&gt;
Ryne: Did you find anything?&lt;br /&gt;
&lt;br /&gt;
Thancred: No, thankfully. There&#039;s naught but barren plains in every direction, apart from Eden, obviously. I tried approaching it, and the brute didn&#039;t even seem to notice me. I thought it best not to tempt fate, so I withdrew.&lt;br /&gt;
&lt;br /&gt;
Ryne: We should act now, before it&#039;s fully awake.&lt;br /&gt;
&lt;br /&gt;
Thancred: Meaning what, exactly?&lt;br /&gt;
&lt;br /&gt;
Ryne: When I think about the Flood of Light, I get the feeling that rather than destroying everything in its path, what it actually did was stop the flow of aether.&lt;br /&gt;
Ryne: Of course, that meant that all of the plants, animals, and people here could no longer survive. They must&#039;ve crumbled to dust in the years since.&lt;br /&gt;
Ryne: But the aether is still here, lying dormant.&lt;br /&gt;
Ryne: If Eden is the one that caused it, maybe it can get it flowing again.&lt;br /&gt;
Ryne: I don&#039;t know for certain, but I think I can use Eden to bring life back to the Empty!&lt;br /&gt;
&lt;br /&gt;
Thancred: Now, hold on a moment! What makes you think that&#039;s even possible? And how do you expect to control that kind of power?&lt;br /&gt;
&lt;br /&gt;
Urianger: Ryne&#039;s aspirations may not be as preposterous as thou dost surmise.&lt;br /&gt;
Urianger: I believe Minfilia halted the Flood of Light&#039;s advance not by destroying Eden, but by silencing it.&lt;br /&gt;
Urianger: And in so doing, she hath gifted us an opportunity too precious to waste.&lt;br /&gt;
&lt;br /&gt;
Thancred: Even now, the flame of hope burns on.&lt;br /&gt;
&lt;br /&gt;
Urianger: Aye. As Minfilia&#039;s successor, it standeth to reason that Ryne doth possess the means to exert her will over Eden. But such a monumental task is not to be taken lightly. What sayest thou, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; I imagine this is easier said than done.&lt;br /&gt;
&amp;gt; It would put Ryne&#039;s life at risk!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ryne: Yes, you&#039;re probably right, but I have to try!&lt;br /&gt;
Ryne: There&#039;s more at stake than just my life. If Eden is allowed to awaken, who knows what will happen? I have to try!&lt;br /&gt;
&lt;br /&gt;
Thancred: Very well, Ryne. You&#039;ve made up your mind. So, how should we go about this?&lt;br /&gt;
&lt;br /&gt;
Ryne: I have an idea. I&#039;ve been studying it carefully ever since we arrived, and it seems to me that the Light is more...concentrated at a certain point. I suppose you could call it the core.&lt;br /&gt;
Ryne: That giant Talos had a core too. Like a beating heart, it controlled the flow of aether. If Eden&#039;s core is the same, perhaps we could use it to restore the aetheric balance?&lt;br /&gt;
&lt;br /&gt;
Urianger: The theory is certainly sound...&lt;br /&gt;
Urianger: By employing Aethernet shards as beacons, mayhap we could trace the aetherial flow to Eden&#039;s core, and in so doing secure the means to teleport to the very heart of the beast.&lt;br /&gt;
Urianger: Thankfully, the Settlement council has kindly furnished us with a plethora of apparatus by which to perform such feats.&lt;br /&gt;
Urianger: However, we must needs first have Ryne study the entity&#039;s interior and chart us a suitable course.&lt;br /&gt;
Urianger: Once we have reached our destination, I shall fabricate a means by which you may directly communicate with Eden, and mayhap exert a measure of control over it.&lt;br /&gt;
&lt;br /&gt;
Ryne: You can really do that, Urianger?&lt;br /&gt;
&lt;br /&gt;
Urianger: All credit is due to a dear friend. A gentle soul long since departed who imparted to me a wealth of knowledge concerning aetherology.&lt;br /&gt;
Urianger: Although I am certain she would be all too quick to chastise my methodology...&lt;br /&gt;
&lt;br /&gt;
Thancred: Excuse me for interrupting this trip down memory lane, but I don&#039;t imagine that Eden will be too happy about us...rummaging around in its innards, for want of a better term.&lt;br /&gt;
Thancred: In all seriousness, though, I wouldn&#039;t be surprised if there is some sort of welcoming party arranged for intruders. Perhaps you had best lead the way, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Ryne: It&#039;s true that {{alternatives|f=she|m=he}}&#039;s the only one who can defeat a Lightwarden, but I&#039;d rather not rely on {{alternatives|f=her|m=him}} any more than we have to.&lt;br /&gt;
&lt;br /&gt;
Thancred: Yes, I haven&#039;t forgotten what happened when {{alternatives|she|he}} absorbed too much Light. But as Alisaie said, “Making promises you have no way of keeping is not a kindness.”&lt;br /&gt;
Thancred: Now, I wish I could put down Wardens myself, but the simple fact is I can&#039;t, and there&#039;s no point pretending I can. That&#039;s why I&#039;m asking [Forename].&lt;br /&gt;
&lt;br /&gt;
Ryne: Then perhaps I could—&lt;br /&gt;
&lt;br /&gt;
Thancred: You already have a job to do, remember?&lt;br /&gt;
Thancred: The only reason this plan even has a chance of success is because of your involvement. We need you to concentrate on the task at hand, and guide us to the core.&lt;br /&gt;
Thancred: Not only that, you&#039;ll have to keep an eye on Eden itself. If we somehow manage to make it angry, get us out of there.&lt;br /&gt;
&lt;br /&gt;
Ryne: Are you sure you want to go through with this?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; This is what I do best.&lt;br /&gt;
&amp;gt; For lack of any better plans, this one will have to do.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ryne: I won&#039;t let you down!&lt;br /&gt;
&lt;br /&gt;
Urianger: Though we will remain here, Ryne and I shall do our utmost to guide thee along the aetherial stream.&lt;br /&gt;
Urianger: After thou hast breached the exterior, we shall remain in contact via these linkpearls, courtesy of our comrades in the Crystarium.&lt;br /&gt;
Urianger: Being relics salvaged from the Crystal Tower, I fear they may be somewhat less reliable than those to which thou art accustomed.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;{{i|Eden&#039;s Gate: Resurrection}} now accessible&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Urianger: The teleportation apparatus hath been calibrated successfully, and I believe the probability of irreversible disintegration to be relatively low.&lt;br /&gt;
&lt;br /&gt;
Thancred: I can&#039;t get this bloody thing lit! It must be because the aether has stopped flowing, just as Ryne said.&lt;br /&gt;
Thancred: Though if this plan of hers and Urianger&#039;s actually works, we might have to stop calling this place “the Empty.”&lt;br /&gt;
&lt;br /&gt;
Ryne: We&#039;re ready when you are, [Forename]!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
:===Enter Eden&#039;s Gate: Resurrection.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ryne: Be careful! Huge amounts of aether are rushing to the core! Wait... What&#039;s that!?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ryne.===&lt;br /&gt;
-optional start&lt;br /&gt;
Urianger: Though we anticipated some form of resistance, I did not foresee Eden generating a smaller replica of itself. To think that a mere fraction of its power could manifest such a powerful adversary is frightening indeed.&lt;br /&gt;
&lt;br /&gt;
Thancred: It seems that we&#039;ll have to wait for the aether within Eden to stabilize before we can all teleport to the core.&lt;br /&gt;
&lt;br /&gt;
System: It would be best to consult Ryne and Urianger before attempting to use the Aethernet shard.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Ryne: It seems that Thancred&#039;s prediction about there being some sort of guardian was right. Thankfully, it was nothing that you couldn&#039;t handle.&lt;br /&gt;
Ryne: And I&#039;m glad to say that you haven&#039;t absorbed any Light, either. So far, so good.&lt;br /&gt;
Ryne: Now that the way is clear, the Aethernet shards can send us to the core and back whenever we need. Why don&#039;t we give them a try?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Urianger: Though the apparatus is now in place, a number of minute adjustments must needs be made before attempting to assert control over Eden.&lt;br /&gt;
&lt;br /&gt;
Thancred: Standing around and waiting is hardly my forte, though I daresay I&#039;m more suited to this than whatever Urianger&#039;s doing.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ryne in Eden&#039;s core.===&lt;br /&gt;
Question: Proceed to Eden&#039;s core?&lt;br /&gt;
&lt;br /&gt;
Ryne: Once Urianger has activated the device, it&#039;s my turn.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Urianger: The time hath come, Ryne.&lt;br /&gt;
&lt;br /&gt;
Ryne: Watch over me, Minfilia.&lt;br /&gt;
&lt;br /&gt;
Thancred: Is this supposed to happen!?&lt;br /&gt;
&lt;br /&gt;
Urianger: Eden is...offering considerable resistance...&lt;br /&gt;
&lt;br /&gt;
Ryne: Not now...not when I&#039;m so close!&lt;br /&gt;
&lt;br /&gt;
Thancred: Urianger!&lt;br /&gt;
&lt;br /&gt;
Urianger: I am unharmed, but what of Ryne?&lt;br /&gt;
&lt;br /&gt;
Ryne: No! You listen to &#039;&#039;me&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Thancred: Ryne, be careful!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eden rises out of the Empty.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=CwxIqGo2Fy4}}&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deploy_the_Core&amp;diff=1580537</id>
		<title>Deploy the Core</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Deploy_the_Core&amp;diff=1580537"/>
		<updated>2026-10-17T04:56:14Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Deploy the Core&lt;br /&gt;
| description = Ryne waits anxiously for Thancred to return from surveying the vicinity.&lt;br /&gt;
| image = Deploy_the_Core_Image.png&lt;br /&gt;
| quest-giver = Ryne&lt;br /&gt;
| related-npcs = Thancred; Urianger&lt;br /&gt;
| location = The Empty&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 5.7&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Eden Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Eden Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 2&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 3000&lt;br /&gt;
| reward1 = 5 Quickarm Materia VII&lt;br /&gt;
| reward-opt1 = 3 Heavens&#039; Eye Materia VII&lt;br /&gt;
| reward-opt2 = 3 Savage Aim Materia VII&lt;br /&gt;
| reward-opt3 = 3 Savage Might Materia VII&lt;br /&gt;
| unlocks = ra Eden&#039;s Gate: Resurrection&lt;br /&gt;
| prev-quest = In the Middle of Nowhere&lt;br /&gt;
| next-quest = One Fell Swoop&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.01&lt;br /&gt;
| id-gt = 68792&lt;br /&gt;
| id-edb = f77599b0abc&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Enter [[Eden&#039;s Gate: Resurrection]].&lt;br /&gt;
* Speak with [[Ryne]].&lt;br /&gt;
* Speak with Ryne in Eden&#039;s core.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Ryne waits anxiously for Thancred to return from surveying the vicinity.&lt;br /&gt;
&lt;br /&gt;
*After returning to camp, Thancred is filled with apprehension upon hearing that Ryne intends to restore the world&#039;s natural balance by seizing control of Eden. She has detected something resembling the core of a Talos and suggests using similar methods to manipulate it. Urianger agrees that her theory is sound, and he posits that by riding aetherial currents, you will be able to teleport to the inner reaches. However, Thancred points out that although Eden seems to be in a mostly dormant state, there is likely to be some manner of defense against intruders, possibly utilizing powerful sin eaters. Since you are the only one able to vanquish a Lightwarden without it transferring to a new host, Thancred requests that you lead the way. Despite not having the slightest inkling as to what lies in wait, you and your fellow adventurers nevertheless step forward, ready to face any foe that would bar your way.&lt;br /&gt;
&lt;br /&gt;
*※Eden&#039;s Gate: Resurrection can be accessed via the Duty Finder.&lt;br /&gt;
&lt;br /&gt;
*As predicted, you are greeted by a fearsome protector upon entering the expansive interior of Eden. Bearing a striking resemblance to its namesake, Eden Prime proved a fierce opponent before ultimately succumbing to your onslaught. Your comrades eagerly await news of your victory at the base camp, as they make preparations to teleport themselves to the core of the mysterious entity.&lt;br /&gt;
&lt;br /&gt;
*Ryne, Thancred, and Urianger are delighted that you have returned relatively unharmed from your encounter with Eden Prime. The Aethernet shards have been activated, and you may now travel between the camp and Eden&#039;s core at will.&lt;br /&gt;
&lt;br /&gt;
*With Urianger&#039;s mechanisms in place, Ryne begins the daunting task of bringing Eden under her control. Her efforts are met with violent resistance, as the vast sin eater thrashes violently in an attempt to break free. Nevertheless, Ryne refuses to relinquish her hold, and for a few fleeting moments, it appears that she may yet succeed in overcoming her gargantuan foe. Eden, however, is not so easily subdued, and the tremors resume with even greater ferocity, as it lifts itself out of the crater and high into the air. With so much resting on the shoulders of your young comrade, you can only watch as the battle of wills rages on.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Urianger: Though frequent rest may allay the symptoms of prolonged exposure to the Empty&#039;s ambient aether, &#039;twould be unwise to linger here overlong.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Ryne: I wonder what&#039;s taking Thancred so long?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ryne: Ah, there he is!&lt;br /&gt;
&lt;br /&gt;
Thancred: Well, that was rather uneventful. Not that I&#039;m complaining.&lt;br /&gt;
&lt;br /&gt;
Ryne: Did you find anything?&lt;br /&gt;
&lt;br /&gt;
Thancred: No, thankfully. There&#039;s naught but barren plains in every direction, apart from Eden, obviously. I tried approaching it, and the brute didn&#039;t even seem to notice me. I thought it best not to tempt fate, so I withdrew.&lt;br /&gt;
&lt;br /&gt;
Ryne: We should act now, before it&#039;s fully awake.&lt;br /&gt;
&lt;br /&gt;
Thancred: Meaning what, exactly?&lt;br /&gt;
&lt;br /&gt;
Ryne: When I think about the Flood of Light, I get the feeling that rather than destroying everything in its path, what it actually did was stop the flow of aether.&lt;br /&gt;
Ryne: Of course, that meant that all of the plants, animals, and people here could no longer survive. They must&#039;ve crumbled to dust in the years since.&lt;br /&gt;
Ryne: But the aether is still here, lying dormant.&lt;br /&gt;
Ryne: If Eden is the one that caused it, maybe it can get it flowing again.&lt;br /&gt;
Ryne: I don&#039;t know for certain, but I think I can use Eden to bring life back to the Empty!&lt;br /&gt;
&lt;br /&gt;
Thancred: Now, hold on a moment! What makes you think that&#039;s even possible? And how do you expect to control that kind of power?&lt;br /&gt;
&lt;br /&gt;
Urianger: Ryne&#039;s aspirations may not be as preposterous as thou dost surmise.&lt;br /&gt;
Urianger: I believe Minfilia halted the Flood of Light&#039;s advance not by destroying Eden, but by silencing it.&lt;br /&gt;
Urianger: And in so doing, she hath gifted us an opportunity too precious to waste.&lt;br /&gt;
&lt;br /&gt;
Thancred: Even now, the flame of hope burns on.&lt;br /&gt;
&lt;br /&gt;
Urianger: Aye. As Minfilia&#039;s successor, it standeth to reason that Ryne doth possess the means to exert her will over Eden. But such a monumental task is not to be taken lightly. What sayest thou, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; I imagine this is easier said than done.&lt;br /&gt;
&amp;gt; It would put Ryne&#039;s life at risk!&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ryne: Yes, you&#039;re probably right, but I have to try!&lt;br /&gt;
Ryne: There&#039;s more at stake than just my life. If Eden is allowed to awaken, who knows what will happen? I have to try!&lt;br /&gt;
&lt;br /&gt;
Thancred: Very well, Ryne. You&#039;ve made up your mind. So, how should we go about this?&lt;br /&gt;
&lt;br /&gt;
Ryne: I have an idea. I&#039;ve been studying it carefully ever since we arrived, and it seems to me that the Light is more...concentrated at a certain point. I suppose you could call it the core.&lt;br /&gt;
Ryne: That giant Talos had a core too. Like a beating heart, it controlled the flow of aether. If Eden&#039;s core is the same, perhaps we could use it to restore the aetheric balance?&lt;br /&gt;
&lt;br /&gt;
Urianger: The theory is certainly sound...&lt;br /&gt;
Urianger: By employing Aethernet shards as beacons, mayhap we could trace the aetherial flow to Eden&#039;s core, and in so doing secure the means to teleport to the very heart of the beast.&lt;br /&gt;
Urianger: Thankfully, the Settlement council has kindly furnished us with a plethora of apparatus by which to perform such feats.&lt;br /&gt;
Urianger: However, we must needs first have Ryne study the entity&#039;s interior and chart us a suitable course.&lt;br /&gt;
Urianger: Once we have reached our destination, I shall fabricate a means by which you may directly communicate with Eden, and mayhap exert a measure of control over it.&lt;br /&gt;
&lt;br /&gt;
Ryne: You can really do that, Urianger?&lt;br /&gt;
&lt;br /&gt;
Urianger: All credit is due to a dear friend. A gentle soul long since departed who imparted to me a wealth of knowledge concerning aetherology.&lt;br /&gt;
Urianger: Although I am certain she would be all too quick to chastise my methodology...&lt;br /&gt;
&lt;br /&gt;
Thancred: Excuse me for interrupting this trip down memory lane, but I don&#039;t imagine that Eden will be too happy about us...rummaging around in its innards, for want of a better term.&lt;br /&gt;
Thancred: In all seriousness, though, I wouldn&#039;t be surprised if there is some sort of welcoming party arranged for intruders. Perhaps you had best lead the way, [Forename]?&lt;br /&gt;
&lt;br /&gt;
Ryne: It&#039;s true that {{alternatives|f=she|m=he}}&#039;s the only one who can defeat a Lightwarden, but I&#039;d rather not rely on {{alternatives|f=her|m=him}} any more than we have to.&lt;br /&gt;
&lt;br /&gt;
Thancred: Yes, I haven&#039;t forgotten what happened when {{alternatives|she|he}} absorbed too much Light. But as Alisaie said, “Making promises you have no way of keeping is not a kindness.”&lt;br /&gt;
Thancred: Now, I wish I could put down Wardens myself, but the simple fact is I can&#039;t, and there&#039;s no point pretending I can. That&#039;s why I&#039;m asking [Forename].&lt;br /&gt;
&lt;br /&gt;
Ryne: Then perhaps I could—&lt;br /&gt;
&lt;br /&gt;
Thancred: You already have a job to do, remember?&lt;br /&gt;
Thancred: The only reason this plan even has a chance of success is because of your involvement. We need you to concentrate on the task at hand, and guide us to the core.&lt;br /&gt;
Thancred: Not only that, you&#039;ll have to keep an eye on Eden itself. If we somehow manage to make it angry, get us out of there.&lt;br /&gt;
&lt;br /&gt;
Ryne: Are you sure you want to go through with this?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; This is what I do best.&lt;br /&gt;
&amp;gt; For lack of any better plans, this one will have to do.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ryne: I won&#039;t let you down!&lt;br /&gt;
&lt;br /&gt;
Urianger: Though we will remain here, Ryne and I shall do our utmost to guide thee along the aetherial stream.&lt;br /&gt;
Urianger: After thou hast breached the exterior, we shall remain in contact via these linkpearls, courtesy of our comrades in the Crystarium.&lt;br /&gt;
Urianger: Being relics salvaged from the Crystal Tower, I fear they may be somewhat less reliable than those to which thou art accustomed.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;{{i|Eden&#039;s Gate: Resurrection}} now accessible&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Urianger: The teleportation apparatus hath been calibrated successfully, and I believe the probability of irreversible disintegration to be relatively low.&lt;br /&gt;
&lt;br /&gt;
Thancred: I can&#039;t get this bloody thing lit! It must be because the aether has stopped flowing, just as Ryne said.&lt;br /&gt;
Thancred: Though if this plan of hers and Urianger&#039;s actually works, we might have to stop calling this place “the Empty.”&lt;br /&gt;
&lt;br /&gt;
Ryne: We&#039;re ready when you are, [Forename]!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Enter Eden&#039;s Gate: Resurrection.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ryne: Be careful! Huge amounts of aether are rushing to the core! Wait... What&#039;s that!?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ryne.===&lt;br /&gt;
-optional start&lt;br /&gt;
Urianger: Though we anticipated some form of resistance, I did not foresee Eden generating a smaller replica of itself. To think that a mere fraction of its power could manifest such a powerful adversary is frightening indeed.&lt;br /&gt;
&lt;br /&gt;
Thancred: It seems that we&#039;ll have to wait for the aether within Eden to stabilize before we can all teleport to the core.&lt;br /&gt;
&lt;br /&gt;
System: It would be best to consult Ryne and Urianger before attempting to use the Aethernet shard.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Ryne: It seems that Thancred&#039;s prediction about there being some sort of guardian was right. Thankfully, it was nothing that you couldn&#039;t handle.&lt;br /&gt;
Ryne: And I&#039;m glad to say that you haven&#039;t absorbed any Light, either. So far, so good.&lt;br /&gt;
Ryne: Now that the way is clear, the Aethernet shards can send us to the core and back whenever we need. Why don&#039;t we give them a try?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Urianger: Though the apparatus is now in place, a number of minute adjustments must needs be made before attempting to assert control over Eden.&lt;br /&gt;
&lt;br /&gt;
Thancred: Standing around and waiting is hardly my forte, though I daresay I&#039;m more suited to this than whatever Urianger&#039;s doing.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ryne in Eden&#039;s core.===&lt;br /&gt;
Question: Proceed to Eden&#039;s core?&lt;br /&gt;
&lt;br /&gt;
Ryne: Once Urianger has activated the device, it&#039;s my turn.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Urianger: The time hath come, Ryne.&lt;br /&gt;
&lt;br /&gt;
Ryne: Watch over me, Minfilia.&lt;br /&gt;
&lt;br /&gt;
Thancred: Is this supposed to happen!?&lt;br /&gt;
&lt;br /&gt;
Urianger: Eden is...offering considerable resistance...&lt;br /&gt;
&lt;br /&gt;
Ryne: Not now...not when I&#039;m so close!&lt;br /&gt;
&lt;br /&gt;
Thancred: Urianger!&lt;br /&gt;
&lt;br /&gt;
Urianger: I am unharmed, but what of Ryne?&lt;br /&gt;
&lt;br /&gt;
Ryne: No! You listen to &#039;&#039;me&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Thancred: Ryne, be careful!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Eden rises out of the Empty.&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=CwxIqGo2Fy4}}&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=In_the_Middle_of_Nowhere&amp;diff=1580536</id>
		<title>In the Middle of Nowhere</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=In_the_Middle_of_Nowhere&amp;diff=1580536"/>
		<updated>2026-10-17T04:48:51Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = In the Middle of Nowhere&lt;br /&gt;
| description = One of the Crystarium guards is particularly relieved to have found you.&lt;br /&gt;
| image = In_the_Middle_of_Nowhere_Image.png&lt;br /&gt;
| quest-giver = Anxious Crystarium Guard&lt;br /&gt;
| related-npcs = Ryne; Thancred; Urianger&lt;br /&gt;
| location = The Crystarium&lt;br /&gt;
| location-x = 9.7&lt;br /&gt;
| location-y = 12.3&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Eden Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Eden Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 1&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 1150&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Shadowbringers (Quest)&lt;br /&gt;
| next-quest = Deploy the Core&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.01&lt;br /&gt;
| id-gt = 68791&lt;br /&gt;
| id-edb = 757f797ff4f&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Ryne]] near [[the Derrick]].&lt;br /&gt;
&lt;br /&gt;
*Speak with Ryne.&lt;br /&gt;
&lt;br /&gt;
*Speak with Ryne again.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*One of the Crystarium guards is particularly relieved to have found you.&lt;br /&gt;
&lt;br /&gt;
*After finally managing to track you down, Ryne reveals that she has sensed a concentration of Light in the Empty, the name for the lands once swallowed by the Flood. Fearing that another cataclysm may be on the horizon, Ryne asks you to join her, Thancred, and Urianger on an expedition into the barren wastes to investigate the phenomenon. You arrange to rendezvous with them at the Derrick, from where you will depart on this potentially perilous journey.&lt;br /&gt;
&lt;br /&gt;
*Upon arriving at the Derrick, you are greeted by Urianger and Thancred, who are keen to begin the investigation as soon as possible. Neither of them are exactly thrilled by the prospect of journeying through the Empty, where the ambient aether is wildly imbalanced, making it unwise to travel by amaro or chocobo. Luckily, Thancred has borrowed a more mechanical mode of transport from the Crystarium, the skyslipper, which is less likely to be affected by such anomalies. With all of the necessary supplies and equipment at the ready, the four of you prepare to board the craft and embark on a voyage into parts unknown.&lt;br /&gt;
&lt;br /&gt;
*The first leg of the journey is remarkably uneventful, with naught but featureless wastelands for malms around. The monotony of the scenery eventually sends you into a deep sleep, and you are only awoken by Thancred&#039;s exclamations of surprise at the sight of a gargantuan entity resting inside a vast crater. Urianger comes to the conclusion that this is the first sin eater, the instigator of the Flood of Light. Rather than formulating a means of destroying the beast, he theorizes that the power which once threatened to consume all life on the planet might instead be used to restore what was lost. Ryne, who seems to share Urianger&#039;s optimism, even suggests naming it “Eden,” which comes from the Fae word for “utopia.” Thancred, on the other hand, turns the group&#039;s attention to more practical matters, such as setting up a camp from where to plan your next move.&lt;br /&gt;
&lt;br /&gt;
*After you finish laying out a simple camp to act as a base of operations, Thancred leaves to scout the area, and Ryne suggests waiting for him to return before you begin discussions on how best to investigate Eden. It remains to be seen whether the vast sin eater is the key to restoring balance to this shattered world or an adversary that must be eliminated.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Anxious Crystarium Guard: Ah, [Forename]! Have you seen Ryne? She&#039;s been looking for you.&lt;br /&gt;
Anxious Crystarium Guard: Wait here. I&#039;ll go and get her.&lt;br /&gt;
&lt;br /&gt;
Ryne: There you are!&lt;br /&gt;
Ryne: The truth is, I need your help...&lt;br /&gt;
Ryne: Now hold on—I haven&#039;t even told you what it is yet!&lt;br /&gt;
Ryne: Ahem. After you defeated Emet-Selch, I sensed a strange concentration of Light, somewhere far to the south.&lt;br /&gt;
Ryne: In the Empty—the lands that were once swallowed by the Flood.&lt;br /&gt;
Ryne: I can&#039;t tell what it is, but we have to find out. For all we know, it might even be another Lightwarden!&lt;br /&gt;
Ryne: But whatever it may be, I don&#039;t intend to stand by and watch. I&#039;ll...&lt;br /&gt;
Ryne: Sorry, I&#039;m getting ahead of myself. Thancred, Urianger, and I have a few theories that we plan to test once we find whatever&#039;s causing this.&lt;br /&gt;
Ryne: The three of us were reluctant to ask for your help, considering everything that you&#039;ve been through. The thing is, you&#039;re the only person who can defeat a Lightwarden without becoming one yourself, so we have no choice.&lt;br /&gt;
Ryne: While we don&#039;t want to jump to conclusions, it would be a good idea to have you there, just in case.&lt;br /&gt;
Ryne: So, will you come with us?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; I wouldn&#039;t have it any other way!&lt;br /&gt;
Ryne: Thank you, [Forename]! This means a lot.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Perhaps we should let sleeping dogs lie.&lt;br /&gt;
Ryne: I see your point, but if we choose to ignore it, we should at least know &#039;&#039;what&#039;&#039; we&#039;re ignoring first. And there&#039;s no harm in taking a look, is there?&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ryne: First of all, let&#039;s head to the Derrick in Amh Araeng. Thancred and Urianger should have everything ready by now.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ryne near the Derrick.===&lt;br /&gt;
-optional start&lt;br /&gt;
Thancred: Sorry to drag you all the way out here. I have a feeling you&#039;ll miss this place when you see where we&#039;re going next, though.&lt;br /&gt;
&lt;br /&gt;
Urianger: &#039;Tis a blessing to see thee so hale.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ryne: I hope the desert creatures didn&#039;t give you too much trouble on the way here.&lt;br /&gt;
&lt;br /&gt;
Thancred: I doubt they posed any sort of challenge to {{alternatives|f=her|m=him}}. Would that I could say the same with confidence about whatever fiend may be waiting for us out there.&lt;br /&gt;
Thancred: Even if the Light that Ryne sensed turns out to be nothing of consequence, the Empty is hardly the most welcoming of places. Anything that could survive out there is not to be trifled with.&lt;br /&gt;
&lt;br /&gt;
Urianger: Moreover, it should be reiterated that the Light-blasted wasteland poseth as severe a threat as any foe we might face.&lt;br /&gt;
Urianger: In any event, we are in agreement that this phenomenon doth warrant investigation. Though for lack of more precise means of navigation, we must needs rely on Ryne&#039;s innate abilities to guide us.&lt;br /&gt;
Urianger: I have formed several hypotheses regarding the nature of the Light, but speculation is a poor substitute for firsthand observation.&lt;br /&gt;
&lt;br /&gt;
Ryne: There&#039;ll be plenty of time for us to talk about it on the way.&lt;br /&gt;
Ryne: Is the skyslipper ready, Thancred?&lt;br /&gt;
&lt;br /&gt;
Thancred: Ready to take us wherever we need to go, aye. Back again too, maybe, if we ask it nicely.&lt;br /&gt;
&lt;br /&gt;
Urianger: Though the Light hath been expunged from Norvrandt, the ambient aether of the Empty is still corrupted. Dangerously so, in fact.&lt;br /&gt;
Urianger: The Flood of Light devastated everything in its wake. The soil, the air, the water, all rendered incapable of supporting life.&lt;br /&gt;
Urianger: &#039;Tis due to this imbalance that the Empty remaineth utterly uninhabitable, even a century thereafter.&lt;br /&gt;
&lt;br /&gt;
Thancred: That&#039;s why we&#039;re taking every possible precaution. Between the aetherometers I&#039;ve packed and Ryne&#039;s unique abilities, we should be able to detect and measure any fluctuations in our alignments.&lt;br /&gt;
Thancred: According to the Crystarium scouts, a few days out there won&#039;t affect us to any noticeable degree. But much longer than that, and we risk becoming sin eaters...&lt;br /&gt;
Thancred: Since we still don&#039;t know how chocobos and amaro will fare in the Empty, we opted for a more mechanical mode of transportation. This comes courtesy of the researchers at the Mean, who found it in the Crystal Tower and restored it to working order.&lt;br /&gt;
&lt;br /&gt;
Ryne: It&#039;s quite safe, I promise. The person in charge said he&#039;ll have parts delivered from the Crystarium should anything break.&lt;br /&gt;
Ryne: He seemed quite eager to see what we bring back from the Empty, even though I told him we&#039;re not hunting for treasure. I&#039;ll introduce you if we have a chance to stop by Mord Souq at some point.&lt;br /&gt;
Ryne: Anyway, I think that covers everything. When you&#039;re ready to leave, just say the word!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Thancred: While I&#039;m piloting and Ryne&#039;s navigating, you and Urianger will be free to enjoy the view and engage in rousing conversation. By that, I mean he can spend the whole time talking at you, while you nod in agreement.&lt;br /&gt;
&lt;br /&gt;
Urianger: Although the Flood of Light is believed to have expunged all traces of life from the Empty, we must remain ever vigilant. We know not what we shall find.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ryne.===&lt;br /&gt;
Ryne: Well then, shall we?&lt;br /&gt;
&lt;br /&gt;
Question: Depart for the Empty?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Thancred: With a name like “the Empty,” I wasn&#039;t expecting much in the way of pleasant scenery, but this is downright depressing.&lt;br /&gt;
&lt;br /&gt;
Urianger: To look on the lands swallowed by the Flood with mine own eyes... &#039;Tis a chilling sight indeed.&lt;br /&gt;
Urianger: Approximately nine-tenths of this world are as this. A slate all but wiped clean...&lt;br /&gt;
&lt;br /&gt;
Thancred: Were it not for the Warriors of Darkness and Minfilia...&lt;br /&gt;
Thancred: Ryne, are you sure we&#039;re heading in the right direction?&lt;br /&gt;
&lt;br /&gt;
Ryne: Yes, I&#039;m certain. There&#039;s no telling how far away it is, though.&lt;br /&gt;
&lt;br /&gt;
Thancred: Nothing for it but to keep going, then. You two back there may as well take a nap. I have a feeling we&#039;ve a good few malms ahead of us.&lt;br /&gt;
Thancred: I have to say, it&#039;s a touch larger than I was expecting. And is it...sleeping?&lt;br /&gt;
&lt;br /&gt;
Ryne: No. It&#039;s waking up.&lt;br /&gt;
&lt;br /&gt;
Thancred: I don&#039;t like the sound of that... Is it a Lightwarden?&lt;br /&gt;
&lt;br /&gt;
Ryne: No, I don&#039;t think so. Instead of being filled with Light...it &#039;&#039;is&#039;&#039; Light.&lt;br /&gt;
&lt;br /&gt;
Urianger: The first sin eater...&lt;br /&gt;
Urianger: Long have I strived to unravel the mysteries surrounding the Flood of Light. To discover what set that terrible cataclysm in motion.&lt;br /&gt;
Urianger: Every thread led to the same conclusion. The same single point...&lt;br /&gt;
&lt;br /&gt;
Thancred: Or single being...&lt;br /&gt;
&lt;br /&gt;
Urianger: I have reason to believe that the entity we see before us is the first sin eater. The instigator of the Flood—the very foe Minfilia vanquished a century ago.&lt;br /&gt;
&lt;br /&gt;
Thancred: She gave everything she had...and won.&lt;br /&gt;
Thancred: ...But this abomination could undo her work.&lt;br /&gt;
&lt;br /&gt;
Urianger: Aye, the possibility cannot be denied. Though it is oft said that destruction and creation are but two sides of the same coin.&lt;br /&gt;
Urianger: Ryne, knowest thou of what I speak?&lt;br /&gt;
&lt;br /&gt;
Ryne: The power to shape reality, to bend the laws of nature. For what was once shattered may be forged anew.&lt;br /&gt;
&lt;br /&gt;
Thancred: That&#039;s all well and good, but don&#039;t you think we should give it a name first?&lt;br /&gt;
&lt;br /&gt;
Ryne: ...Eden.&lt;br /&gt;
&lt;br /&gt;
Urianger: &amp;quot;Utopia“ in Fae. A most auspicious title.&lt;br /&gt;
&lt;br /&gt;
Thancred: Now that that&#039;s settled, perhaps we should find a spot to set up camp. I even brought a couple of tents, on the off chance, but pitching the damned things is something of a fine art. Does anyone fancy helping me?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Urianger: Though frequent rest may allay the symptoms of prolonged exposure to the Empty&#039;s ambient aether, &#039;twould be unwise to linger here overlong.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ryne again.===&lt;br /&gt;
Ryne: I never realized that putting tents up could be such a bother! Still, I&#039;m glad that we got there in the end.&lt;br /&gt;
Ryne: Thancred should be back from scouting the area soon. Once he&#039;s here, we can plan our next move.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&lt;br /&gt;
System: During the course of your investigation, you may discover valuable artifacts.&lt;br /&gt;
System: These can be exchanged for equipment by speaking with Ghul Gul in Mord Souq or Yhal Yal in Eulmore.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=_ip-404Wqek}}&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Super_Seismic&amp;diff=1580535</id>
		<title>Super Seismic</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Super_Seismic&amp;diff=1580535"/>
		<updated>2026-10-17T04:43:29Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Super Seismic&lt;br /&gt;
| description = Ryne and Urianger are considering the next step in the plan to reclaim the Empty.&lt;br /&gt;
| image = Super_Seismic_Image.png&lt;br /&gt;
| quest-giver = Ryne&lt;br /&gt;
| related-npcs = Thancred; Urianger&lt;br /&gt;
| location = The Empty&lt;br /&gt;
| location-x = 6.0&lt;br /&gt;
| location-y = 6.4&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Eden Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Eden Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 5&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 80&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 3000&lt;br /&gt;
| reward1 = 5 Piety Materia VII&lt;br /&gt;
| reward-opt1 = 3 Heavens&#039; Eye Materia VII&lt;br /&gt;
| reward-opt2 = 3 Savage Aim Materia VII&lt;br /&gt;
| reward-opt3 = 3 Savage Might Materia VII&lt;br /&gt;
| unlocks = ra Eden&#039;s Gate: Sepulture&lt;br /&gt;
| prev-quest = Nor Any Drop to Drink&lt;br /&gt;
| next-quest = The Next Piece of the Puzzle&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.01&lt;br /&gt;
| id-gt = 68795&lt;br /&gt;
| id-edb = 67ce9e21833&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
* Speak with [[Ryne]] in Eden&#039;s core.&lt;br /&gt;
* Enter [[Eden&#039;s Gate: Sepulture]].&lt;br /&gt;
* Speak with Ryne.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Ryne and Urianger are considering the next step in the plan to reclaim the Empty.&lt;br /&gt;
&lt;br /&gt;
*Having successfully revitalized the Empty&#039;s water-aspected aether, Urianger suggests using the same methods again with the element of earth, in the hope that nutrient-rich soil will allow plants to grow. No one is more eager to carry out this plan than Ryne, who leads the way to Eden&#039;s core.&lt;br /&gt;
&lt;br /&gt;
*In order to contain the earth-aspected aether, Urianger asks that you use your recollections of Titan as a focal point. As was the case in your earlier encounter with Leviathan, this particular incarnation is likely to differ considerably from the Lord of Crags you fought all those moons ago.&lt;br /&gt;
&lt;br /&gt;
*※Eden&#039;s Gate: Sepulture can be accessed via the Duty Finder.&lt;br /&gt;
&lt;br /&gt;
*Though the Titan you summon bears little resemblance to the primal worshipped by the kobolds, he is no less formidable, and tests the limits of your abilities. Following your hard-fought victory, Ryne is keen to hear how the being called forth from the Empty compares to the foe you once faced on the Source.&lt;br /&gt;
&lt;br /&gt;
*Ryne guides Eden back to the camp, optimistic that the influx of revitalized aether has led to further alterations in the Empty. The area surrounding the lake has undergone a dramatic transformation, with immense, rocky outcrops having appeared as if from nowhere. However, the change seems to have only affected a relatively small region, though according to Urianger, this is most likely due to the aetherial currents intersecting at this point, and posits that similar phenomena may be occurring elsewhere. Though there is reason to be optimistic, the conversation is cut short when Ryne suddenly drops to her knees, apparently overcome by sheer exhaustion.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Urianger: Such a profound transformation...though the change appeareth to be limited to an area no more than a few malms in diameter.&lt;br /&gt;
&lt;br /&gt;
Thancred: You know, when I first heard Urianger&#039;s plan, I didn&#039;t know what to expect. But then that enormous crystal appeared and water came gushing forth and, well...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Ryne: I think this proves that the water-aspected aether is no longer lying dormant. So, which element should we realign next, Urianger?&lt;br /&gt;
&lt;br /&gt;
Urianger: I propose earth. Should we succeed in returning the soil&#039;s life-giving energy, the Empty shall become capable of supporting the growth of flora.&lt;br /&gt;
&lt;br /&gt;
Ryne: Imagine that! Forests in the Empty...&lt;br /&gt;
Ryne: But before we begin, I&#039;d like to know how that girl is doing.&lt;br /&gt;
&lt;br /&gt;
Thancred: Still sound asleep. She didn&#039;t so much as stir even when I took her helmet off. I thought it might be getting a bit stuffy in there, and I was curious to know what sort of person we&#039;re dealing with.&lt;br /&gt;
Thancred: She seems surprisingly normal, not at all like your usual voidsent. I&#039;d say she&#039;s around the same age as you, Ryne, perhaps a little older.&lt;br /&gt;
&lt;br /&gt;
Ryne: Well, whoever she is, we should let her rest while we concentrate on the task at hand.&lt;br /&gt;
&lt;br /&gt;
Thancred: As much as I&#039;d love to go with you, I&#039;d best stay here in case she wakes up and is feeling less than cooperative.&lt;br /&gt;
Thancred: And while I wait here wishing I had something to read, my thoughts will be with you as you fly off to face the next opponent.&lt;br /&gt;
Thancred: It must be a strange feeling to bring something into existence through your own willpower, only to slay it immediately after. I almost feel sorry for the poor things. All the same, I wish you luck.&lt;br /&gt;
&lt;br /&gt;
Ryne: If all goes well, he won&#039;t be waiting for long. The sooner we get this over with, the sooner we can see the results.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Urianger: Once more unto the Empty, dear friend. Thou art prepared, I presume?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Ryne in Eden&#039;s core.===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ryne: Now, before we embark on our journey, there is one question I feel I should ask: where are we going?&lt;br /&gt;
&lt;br /&gt;
Urianger: I would suggest a certain region that lieth east of Norvrandt which was once home to the great Mount Atlas.&lt;br /&gt;
Urianger: And for the earth-aspected primal we wish to invoke, what could be a more fitting choice than Titan?&lt;br /&gt;
&lt;br /&gt;
Ryne: I don&#039;t think I&#039;ve heard of that one. What&#039;s it like?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; He is worshipped by the kobolds.&lt;br /&gt;
Ryne: Thancred mentioned those. They&#039;re your world&#039;s equivalent of the Mord, yes?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; The landslides...the landslides...&lt;br /&gt;
Ryne: It seems like you had a rather traumatic experience.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ryne: But if our last battle is anything to go by, this one will be different from the Titan that [Forename] remembers, yes?&lt;br /&gt;
&lt;br /&gt;
Urianger: Aye, &#039;twould be wise to consider the two as entirely separate beings.&lt;br /&gt;
Urianger: As such, thou must needs conceive new stratagems if thou art to triumph in the battle to come.&lt;br /&gt;
Urianger: Past experience will avail thee naught, I fear.&lt;br /&gt;
&lt;br /&gt;
Ryne: All right, [Forename]. Once you&#039;re ready, we&#039;ll be on our way!&lt;br /&gt;
Ryne: It took a while, but we&#039;ve finally arrived.&lt;br /&gt;
Ryne: Ready, [Forename]?&lt;br /&gt;
&lt;br /&gt;
System: Memories of Titan come tumbling back...&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;{{i|Eden&#039;s Gate: Sepulture}} now accessible&#039;&#039;&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Urianger: Remember: the primal will almost assuredly be vastly different from that which thou didst lay low on the Source.&lt;br /&gt;
&lt;br /&gt;
Ryne: The terrain around here seems a bit rough, but Eden can give you something more level to stand on.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
:===Enter Eden&#039;s Gate: Sepulture.===&lt;br /&gt;
===Speak with Ryne.===&lt;br /&gt;
-optional start&lt;br /&gt;
Urianger: Well fought, [Forename], well fought indeed.&lt;br /&gt;
Urianger: That thou wert able to triumph over this avatar of primordial rage is testament to thy puissance.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Ryne: Welcome back! You must be exhausted. &lt;br /&gt;
Ryne: For a creature made of rock, he was a lot more agile than I was expecting.&lt;br /&gt;
Ryne: I wonder— Was the Titan of your world a tough opponent too?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; He never stood a chance against me.&lt;br /&gt;
Ryne: Well, having seen the way you fight, I can believe that.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Yes. If I&#039;d put one foot wrong, I would&#039;ve fallen to my doom.&lt;br /&gt;
Ryne: So all it would&#039;ve taken is a momentary lapse of concentration? I don&#039;t like the sound of that.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Ryne: But more importantly, you&#039;ve defeated another elemental being, which means we&#039;re a step closer to reclaiming the Empty.&lt;br /&gt;
Ryne: I can&#039;t wait to see how much of a difference we&#039;ve made this time!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ryne: Did we really do all of this?&lt;br /&gt;
&lt;br /&gt;
Urianger: Aye, &#039;twould appear that balance has returned to the element of earth. And yet...&lt;br /&gt;
Urianger: The transformation hath affected only the immediate vicinity, whereas the lands beyond this lake doth remain unchanged. &#039;Tis passing strange, indeed.&lt;br /&gt;
&lt;br /&gt;
Ryne: Did we do something wrong?&lt;br /&gt;
&lt;br /&gt;
Urianger: Though this falleth short of the outcome I had envisioned, &#039;tis plain our efforts were not in vain.&lt;br /&gt;
Urianger: Mayhap this localized phenomenon is the result of an intersection of aetherial currents...&lt;br /&gt;
Urianger: Therefore, it is reasonable to assume that similar locations in the Empty hath undergone comparable alterations.&lt;br /&gt;
&lt;br /&gt;
Ryne: Then the aether will spread out from these points to cover the rest of—&lt;br /&gt;
&lt;br /&gt;
Thancred: Ryne!&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=tBO_XhmGegw}}&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Word_about_Komra&amp;diff=1580534</id>
		<title>Word about Komra</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Word_about_Komra&amp;diff=1580534"/>
		<updated>2026-10-17T04:00:35Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Word about Komra&lt;br /&gt;
| description = A new rumor has the dwarves of Komra in a right tizzy.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Gossipy Dwarf&lt;br /&gt;
| related-npcs = Anogg; Dig Site Chief; Dig Site Watch; Konogg&lt;br /&gt;
| location = Kholusia&lt;br /&gt;
| location-x = 12.9&lt;br /&gt;
| location-y = 8.7&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = YoRHa: Dark Apocalypse Quests&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = YoRHa: Dark Apocalypse Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 1&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 70&lt;br /&gt;
| quest-sync = true&lt;br /&gt;
| req-quest = Meet the Tholls&lt;br /&gt;
| req-items = 1 Automaton Core (Word about Komra), 1 Mining Lantern&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 330000&lt;br /&gt;
| gil = 1279&lt;br /&gt;
| reward-opt1 = 2 Paella&lt;br /&gt;
| reward-opt2 = 2 Ovim Cordon Bleu&lt;br /&gt;
| reward-opt3 = 2 Lemonade&lt;br /&gt;
| reward-opt4 = 2 Jellied Harcot&lt;br /&gt;
| reward-opt5 = 3 Nightworld Silver Piece&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = A Scandal in Komra&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| id-gt = 69207&lt;br /&gt;
| id-edb = 89c95b41c81&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the [[Dig Site Watch]].&lt;br /&gt;
*Speak with the [[Dig Site Chief]].&lt;br /&gt;
*Speak with [[Anogg]].&lt;br /&gt;
*Search for the [[Automaton Core|automaton core]].&lt;br /&gt;
*Deliver the automaton core to Anogg.&lt;br /&gt;
*Search for the [[Mining Lantern|mining lantern]].&lt;br /&gt;
*Deliver the mining lantern to the Dig Site Chief.&lt;br /&gt;
*Speak with the [[Gossipy Dwarf]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*A new rumor has the dwarves of Komra in a right tizzy.&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Gossipy Dwarf: You heard the latest rumor out of Komra? The strangest find in recent memory, though actual details as to what said find actually is have yet to emerge.&lt;br /&gt;
Gossipy Dwarf: If you do happen to come into any juicy tidbits, I&#039;d be keen to hear &#039;em. The suspense is killing me here...&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gossipy Dwarf: Remember: I&#039;m the one what put you on the scent! So if you learn any exciting secrets, you&#039;d best share them with me! &#039;Tis only fair!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the dig site watch.===&lt;br /&gt;
-optional start&lt;br /&gt;
Dig Site Chief: No time for you, friend. We&#039;ve our hands full with this latest find of ours...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
Dig Site Watch: I can neither confirm nor deny the existence of a new discovery of untold value that only a select few are allowed to see for themselves.&lt;br /&gt;
Dig Site Watch: That said...there may come a time when I find myself utterly fascinated by that pile of rocks over there and would be completely oblivious to anyone attempting to sneak past...&lt;br /&gt;
Dig Site Watch: ...&lt;br /&gt;
Dig Site Watch: ...You&#039;re a {{alternatives|f=woman|m=man}} of the world, ain&#039;t you? Don&#039;t make me say it plain.&lt;br /&gt;
Dig Site Watch: Wicked white! How bloody stupid are you!?&lt;br /&gt;
Dig Site Watch: You—the imbecile—give me—the guard—ten thousand gil. Then you—the imbecile—get to walk past me—the guard—and see the amazing find. Got it?&lt;br /&gt;
&lt;br /&gt;
Question: Bribe the guard?&lt;br /&gt;
&amp;gt; No&lt;br /&gt;
Dig Site Watch: Then you do not get to pass. You go away! Good day, {{alternatives|f=miss|m=sir}}!&lt;br /&gt;
&#039;&#039;Conversation ends.&#039;&#039;&lt;br /&gt;
&amp;gt; Yes&lt;br /&gt;
Dig Site Watch: Heh heh, about time you started playing by the rules...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Dig Site Chief: Lali-what in the blazing hells do you think you&#039;re doing man-ho!? Is that any way for a guard to behave? Is it!?&lt;br /&gt;
&lt;br /&gt;
Dig Site Watch: N-N-No sir, Chief! Sir!&lt;br /&gt;
&lt;br /&gt;
Dig Site Chief: No rations for you tonight!&lt;br /&gt;
&lt;br /&gt;
Dig Site Watch: Chief, no! Mercy! Meeeeeercy!&lt;br /&gt;
Dig Site Watch: It&#039;s...&amp;amp;lt;sniffle&amp;amp;gt;...it&#039;s not fair, I tell you... A dwarf toils day in and day out for a pittance, only to try and make a little something extra on the side, and what does it get him... &amp;amp;lt;sob&amp;amp;gt;&lt;br /&gt;
Dig Site Watch: Right, well, anyway—bugger off. None may pass without the Chief&#039;s permission, which I know you haven&#039;t got.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Dig Site Watch: Oh look, it&#039;s the sinner who cost me my dinner. Go hassle the chief if you want to go in, &#039;cause I sure as hells ain&#039;t letting you pass.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the dig site chief.===&lt;br /&gt;
Dig Site Chief: Wait, wait, don&#039;t tell me. I assume you came all this way to put in for the position? Sorry, but it&#039;s already been filled.&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Came all this way for the what-now?&lt;br /&gt;
&amp;gt; You know what they say about assumptions...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Dig Site Chief: Eh? Don&#039;t go playing silly buggers with me. The queer ruins we found deep in a cavern through a tunnel over there! The one filled with all kinds of machina? To the point we&#039;ve started calling it a bloody machina graveyard?&lt;br /&gt;
Dig Site Chief: Yes, well, we were looking to hire on another guard, but the position&#039;s since been filled by that fellow what tried to swindle you a moment ago.&lt;br /&gt;
Dig Site Chief: So you&#039;re out of luck, I&#039;m afraid. But chin up, {{alternatives|lass|lad}}. Your time&#039;ll come round again soon enough.&lt;br /&gt;
Dig Site Chief: Since you&#039;re here and still unemployed, mind delivering a message for me? It&#039;s for two younglings in Komra, Anogg and Konogg—sister and brother, twins. Fond of wearing white and black. Twin thing, I suppose.&lt;br /&gt;
Dig Site Chief: The message is as follows: “Lali-bleeding-ho! This is no place for children to be messing about! Stay far, far, far away, or else!” Got it?&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Dig Site Watch: If I told you several times before you&#039;re not getting in, what makes you think I&#039;ve since changed my mind? I mean, think about it...&lt;br /&gt;
&lt;br /&gt;
Dig Site Chief: Anogg and Konogg, wearing white and black. You&#039;ll know &#039;em when you see &#039;em. And don&#039;t forget the lali-bleeding-ho!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Anogg.===&lt;br /&gt;
-optional start&lt;br /&gt;
Konogg: Can&#039;t you see we&#039;re in the middle of a very important conversation?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Anogg: Hm? You got business with us?&lt;br /&gt;
Anogg: ...The chief put you up to this? And you &#039;&#039;agreed&#039;&#039;? Haven&#039;t you got anything better to do with your time?&lt;br /&gt;
&lt;br /&gt;
Konogg: Wait...those garments...that quiet confidence...those powerful neck muscles sculpted by a lifetime of nodding...&lt;br /&gt;
Konogg: (This is that sinner everyone&#039;s been talking about, Sister! {{alternatives|f=She|m=He}}&#039;s the guileless fool we&#039;ve been waiting for! The perfect patsy!)&lt;br /&gt;
&lt;br /&gt;
Anogg: (Good thinking, Brother. Let&#039;s get right to it, then!)&lt;br /&gt;
Anogg: Ah... Ahem! You wouldn&#039;t happen to be that kindly stranger everyone likes and adores? You are, aren&#039;t you!? Perhaps you would be willing to do us a teensy little favor? Of course you would!&lt;br /&gt;
Anogg: My brother and I are conducting some highly secret research at the moment, but we&#039;ve hit a dead end. To continue, we need to get our hands on an automaton core...&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ...So I&#039;m to be your patsy?&lt;br /&gt;
&amp;gt; Good luck with that.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Konogg: Oh, don&#039;t be silly! Everyone knows you&#039;re the soul of generosity! A sinner who cannot help but render aid to {{alternatives|f=her|m=his}} fellow sinner in their hour of need! Not for fame or fortune or any other reward, but simply for the joy of it! Am I wrong?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ...This is another one of those moments where it really doesn&#039;t matter what I have to say, isn&#039;t it?&lt;br /&gt;
Anogg: Now you&#039;re on the trolley.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Oh, sod this.&lt;br /&gt;
Anogg: How rude!&lt;br /&gt;
&lt;br /&gt;
Konogg: So rude!&lt;br /&gt;
&lt;br /&gt;
Anogg: But despite your vehement refusal, deep down we both know you cannot help but aid us in our endeavor. &#039;Tis your nature. We will pretend that you agreed without a fuss and that will be the end of it.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Konogg: The core we require is being stored with other sundry materials on the cliffs above us. Once you have it, bring it to my sister.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
Anogg: As soon as you have that automaton core, bring it to me straightaway.&lt;br /&gt;
&lt;br /&gt;
Konogg: Don&#039;t dally, sinner! We need that core for our research!&lt;br /&gt;
&lt;br /&gt;
Dig Site Chief: You gave &#039;em the ol&#039; lali-bleeding-ho, did you? Hope they took it to heart.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the automaton core to Anogg.===&lt;br /&gt;
Anogg: Ahh, there&#039;s the sinner now!&lt;br /&gt;
&lt;br /&gt;
Konogg: And is that the core I spy in {{alternatives|f=her|m=his}} hot little hands?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Automaton Core (Word about Komra)}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anogg: Heh heh heh, brilliant! All we&#039;ve got to do is sell this for a small fortune, and then we&#039;ll be one step closer to seeing our plans for world domination to fruition...&lt;br /&gt;
&lt;br /&gt;
Konogg: (Oi, Anogg! Lali-nay on the domination-ho!)&lt;br /&gt;
&lt;br /&gt;
Anogg: (Oh, right! That was a close one, Brother!)&lt;br /&gt;
&lt;br /&gt;
Konogg: Now then, for our next request...&lt;br /&gt;
&lt;br /&gt;
Dig Site Chief: Lali-what in the hells are you two up to-ho!? If you&#039;re even thinking of taking advantage of this good sinner, I&#039;ll tan both your hides and toss you from the top of White Oil Falls! Now get you gone!&lt;br /&gt;
&lt;br /&gt;
Anogg@Anogg and Konogg: Sir, yes, sir!&lt;br /&gt;
&lt;br /&gt;
Dig Site Chief: Sorry about that. They don&#039;t know any better, on account of them being all on their own. No parents.&lt;br /&gt;
Dig Site Chief: They&#039;ve lost more than most, you could say. More than anyone ever should.&lt;br /&gt;
Dig Site Chief: Anyway, I&#039;ve been meaning to ask. Everyone says you&#039;re the soul of generosity—a sinner who cannot help but render aid to {{alternatives|f=her|m=his}} fellow sinner in their hour of need. Not for fame or fortune or any other reward, but simply for the joy of it. Am I wrong?&lt;br /&gt;
&lt;br /&gt;
Question: What will you say?&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ...&lt;br /&gt;
&amp;gt; I&#039;d swear you just repeated nearly word for word what those two...never mind.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Dig Site Chief: We&#039;re short a lantern at the dig site. Should be another in the cave just outside of the village. Mind going and fetching it for me? &#039;Course you don&#039;t.&lt;br /&gt;
Dig Site Chief: Once you&#039;ve got it, bring it to me back at the dig. Oh, and don&#039;t worry—I&#039;ll see you compensated for the trouble.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Dig Site Chief: Got that lantern for me? No? It should be in the cave just outside of town.&lt;br /&gt;
&lt;br /&gt;
Dig Site Watch: ...What in the hells are you two on about?&lt;br /&gt;
&lt;br /&gt;
Anogg: What does it matter to you if we go through? It&#039;s not like it&#039;s your find! You have nothing to lose!&lt;br /&gt;
&lt;br /&gt;
Konogg: You really must let us through. It&#039;s a matter of the utmost importance!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the mining lantern to the dig site chief.===&lt;br /&gt;
Dig Site Chief: There you are. I presume that lantern you&#039;re holding&#039;s for yours truly?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Mining Lantern}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dig Site Chief: Much obliged. Here—a little something for your trouble.&lt;br /&gt;
&lt;br /&gt;
Dig Site Chief: Never let it be said a dwarf of character doesn&#039;t pay his debts. Anyway, if we&#039;ve nothing else to discuss...&lt;br /&gt;
&lt;br /&gt;
Anogg: Just let us pass already!&lt;br /&gt;
&lt;br /&gt;
Konogg: We want to see the ruins! Please please please please please!?&lt;br /&gt;
&lt;br /&gt;
Dig Site Watch: No, no, no, no, no. It&#039;s dangerous and off-limits and even if I were the sort of man who could be bribed—which I&#039;m not—I&#039;d be shocked if you two had anything valuable enough for me to risk my neck looking the other way.&lt;br /&gt;
Dig Site Watch: Why are you and everyone else so bloody obsessed with trying to get a look at the cavern filled with mysterious machina anyway? It&#039;s just a bloody scrap heap, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
Anogg: No no—it&#039;s so much more! Based on our research, we have reason to believe that those ruins contain—&lt;br /&gt;
&lt;br /&gt;
Konogg: (Hush, Sister! How many times must you nearly give the game away!? It&#039;s supposed to be our secret!)&lt;br /&gt;
&lt;br /&gt;
Anogg: (Oh, yes, right. Right. It&#039;s just so hard sometimes to contain my enthusiasm...)&lt;br /&gt;
&lt;br /&gt;
Konogg: Nothing. These ruins contain nothing of value whatsoever. We shall leave you to your affairs, honorable guard sir, and bid thee farewell.&lt;br /&gt;
&lt;br /&gt;
Dig Site Chief: Honestly, I&#039;m beginning to hope that there really is nothing of value in there, for all the trouble it&#039;s causing. But as I was about to say—if we&#039;ve got nothing else to discuss, then you&#039;d best be on your way. It&#039;s dangerous to wander about an active dig, and I don&#039;t want anyone getting hurt.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Dig Site Chief: Folks ought to keep busy, that&#039;s my motto. Idle hands are the fae&#039;s playthings.&lt;br /&gt;
&lt;br /&gt;
Dig Site Watch: Wicked white, if you start pestering me like those twins to get inside... &amp;amp;lt;sigh&amp;amp;gt; I tell you, what&#039;s the point of being a guard if you can&#039;t profit off it? Why would anyone ever take this job?&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with the gossipy dwarf.===&lt;br /&gt;
Gossipy Dwarf: Poked around Komra, did you? Learn anything about that big find?&lt;br /&gt;
Gossipy Dwarf: A machine graveyard, eh? Interesting, interesting... This could be the beginning of a great and grand adventure. Or an utterly nonsensical one—though that does have its appeal on occasion, I&#039;ll allow.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Tj1mnVIbCb4}}&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=FFXIV_Wiki:Backfill_dialogue&amp;diff=1580533</id>
		<title>FFXIV Wiki:Backfill dialogue</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=FFXIV_Wiki:Backfill_dialogue&amp;diff=1580533"/>
		<updated>2026-10-17T03:15:10Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* To-dos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Project&lt;br /&gt;
| status = In progress&lt;br /&gt;
| members = Gurgum, Dr Agon&lt;br /&gt;
| discord = https://discord.com/channels/312060255469305856/1500676878908919868&lt;br /&gt;
| Backfill quests missing dialogue and update existing dialogue using the new {{tl|Dialogue}} template.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== To-dos ==&lt;br /&gt;
As {{tl|Dialogue}} is now ready for use it&#039;s time to cover all the quests missing dialogue. This work breakdown is in four parts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Part I&#039;&#039;&#039;: Backfill quests missing dialogue&lt;br /&gt;
* &#039;&#039;&#039;Part II&#039;&#039;&#039;: For quests with &#039;&#039;existing&#039;&#039; dialogue, implement the new {{tl|Dialogue}} template.&lt;br /&gt;
* &#039;&#039;&#039;Part III&#039;&#039;&#039;: For quests backfilled, review dialogue to make any manual adjustments needed.&lt;br /&gt;
* &#039;&#039;&#039;Part IV&#039;&#039;&#039;: For quests with manually added dialogue that had {{tl|Dialogue}} added, compare with data for missing lines/alternative dialogue and typos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Quests&#039;&#039;&#039;:&lt;br /&gt;
{{#ask: [[Has context::Quest]][[Has quest type::!Levequest]]&lt;br /&gt;
|format=count&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backfill quests  missing dialogue ===&lt;br /&gt;
* &#039;&#039;&#039;Complete&#039;&#039;&#039;: See [[:Category:Quests missing dialogue]]&lt;br /&gt;
&lt;br /&gt;
=== Dialogue needing review &amp;amp; template ===&lt;br /&gt;
See below for categories and status of each category of quests.&lt;br /&gt;
&lt;br /&gt;
==Dialogue review guidelines==&lt;br /&gt;
===Related/Cutscene NPCs===&lt;br /&gt;
Many quests have dialogue, &amp;quot;related-npcs&amp;quot;, and &amp;quot;cutscene-npcs&amp;quot; values that were set by a bot based on the raw game files. Unfortunately, the raw files contain a lot of incorrect information, such as incorrect NPC names, lines that never appear in-game, or generic NPC names that need updating such as &amp;quot;CHILD123&amp;quot;. Editors who are reviewing dialogue should:&lt;br /&gt;
&lt;br /&gt;
* Double-check the dialogue lines and speaker names, and update them as needed&lt;br /&gt;
* Remove the related-npcs and cutscene-npcs lines once the dialogue is fully updated. Those values are intended to connect the quest to the NPC pages before the dialogue has been reviewed and updated. Once that is done, those infobox params may be removed.&lt;br /&gt;
&lt;br /&gt;
Please report anything incorrect in ⁠[https://discord.com/channels/312060255469305856/1400917137819959306 the #bug-report Discord channel] . It&#039;s likely a known issue that we can only resolve via the manual changes mentioned above, but it never hurts to report a problem. The dialogue automation is fairly new, and we&#039;re still resolving bugs as they are identified.&lt;br /&gt;
&lt;br /&gt;
== Dialogue Completion ==&lt;br /&gt;
{| {{STDT|sortable}}&lt;br /&gt;
! Category &lt;br /&gt;
! Status&lt;br /&gt;
! List&lt;br /&gt;
! Contributors&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;All Quests&#039;&#039;&#039;&lt;br /&gt;
|{{Percent of set&lt;br /&gt;
|set=[[Has context::Quest]][[Has quest type::!Levequest]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has context::Quest]][[Has quest type::!Levequest]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Quests completed&lt;br /&gt;
|[[FFXIV Wiki:Backfill dialogue]]&lt;br /&gt;
|[[User:Dr Agon|Dr Agon]], [[User:Nick75|Nick75]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Main_Scenario_Quest icon.png|20px]] [[Main Scenario Quests]] (MSQ)&lt;br /&gt;
|{{Percent of set&lt;br /&gt;
|set=[[Category:Main Scenario quests]][[Has context::Quest]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Category:Main Scenario quests]][[Has context::Quest]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Main Scenario Quests completed&amp;lt;br&amp;gt;Up to [[patch 7.56]] complete! (October 2026)&lt;br /&gt;
|[[FFXIV Wiki:Backfill dialogue/MSQ]]&lt;br /&gt;
|[[User:Dr Agon|Dr Agon]], [[User:Nick75|Nick75]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Feature_Quest icon.png|20px]] [[Class Quests]]&lt;br /&gt;
|{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Disciple of War Quests || Disciple of Magic Quests || Disciple of the Hand Quests || Disciple of the Land Quests]][[Has context::Quest]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Disciple of War Quests || Disciple of Magic Quests || Disciple of the Hand Quests || Disciple of the Land Quests]][[Has context::Quest]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Class Quests completed&lt;br /&gt;
&amp;lt;br&amp;gt;(DoW/DoM) Complete! (May 2026)&lt;br /&gt;
&amp;lt;br&amp;gt;(DoH/DoL) Complete! (August 2026)&lt;br /&gt;
|[[FFXIV Wiki:Backfill dialogue/Class Quests (DoW-DoM)]]&lt;br /&gt;
[[FFXIV Wiki:Backfill dialogue/Class Quests (DoH-DoL)]]&lt;br /&gt;
|[[User:Colburn|Colburn]], [[User:Cryebunnie|Cryebunnie]], [[User:Maleficentabsinthe|Maleficentabsinthe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Feature_Quest icon.png|20px]] [[Job Quests]]&lt;br /&gt;
|{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Disciple of War Job Quests || Disciple of Magic Job Quests]][[Has context::Quest]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal category::Disciple of War Job Quests || Disciple of Magic Job Quests]][[Has context::Quest]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Job Quests completed&amp;lt;br&amp;gt;Up to [[patch 7.56]] complete! (October 2026)&lt;br /&gt;
|[[FFXIV Wiki:Backfill dialogue/Job Quests]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Feature_Quest icon.png|20px]] [[Role Quests]]&lt;br /&gt;
|{{Percent of set&lt;br /&gt;
|set=[[Category:Role Quests]][[Has context::Quest]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Category:Role Quests]][[Has context::Quest]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Role Quests completed&amp;lt;br&amp;gt;Up to [[Dawntrail]] complete! (October 2026)&lt;br /&gt;
|[[FFXIV Wiki:Backfill dialogue/Role Quests (DoW-DoM)]]&lt;br /&gt;
[[FFXIV Wiki:Backfill dialogue/Role Quests (DoH-DoL)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Feature_Quest icon.png|20px]] [[Feature Quests#Chronicles of a New Era|Chronicles of a New Era Quests]]&lt;br /&gt;
|{{Percent of set&lt;br /&gt;
|set=[[Has journal section::Chronicles of a New Era]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal section::Chronicles of a New Era]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Chronicles of a New Era Quests completed&lt;br /&gt;
|[[FFXIV Wiki:Backfill dialogue/Chronicles of a New Era Quests]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Feature_Quest icon.png|20px]] [[Allied Society Quests|Allied Society Quests]]&lt;br /&gt;
|{{Percent of set&lt;br /&gt;
|set=[[Has journal section::Allied Society Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal section::Allied Society Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Allied Society Quests completed&lt;br /&gt;
|[[FFXIV Wiki:Backfill dialogue/Allied Society Quests]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Feature_Quest icon.png|20px]] [[Sidequests|Sidequests]]&lt;br /&gt;
|{{Percent of set&lt;br /&gt;
|set=[[Has journal section::Sidequests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal section::Sidequests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Sidequests completed&lt;br /&gt;
|[[FFXIV Wiki:Backfill dialogue/Sidequests]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Feature_Quest icon.png|20px]] Other Quests&lt;br /&gt;
|{{Percent of set&lt;br /&gt;
|set=[[Has journal section::Other Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=bar&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;{{Percent of set&lt;br /&gt;
|set=[[Has journal section::Other Quests]]&lt;br /&gt;
|subset=[[Category:Quest with stub sections]]&lt;br /&gt;
|subset2=[[Category:Quests missing dialogue template]]&lt;br /&gt;
|format=fraction&lt;br /&gt;
|invert-subset=y&lt;br /&gt;
}}&#039;&#039;&#039; Other Quests completed&lt;br /&gt;
|[[FFXIV Wiki:Backfill dialogue/Other Quests]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=In_Bad_Taste&amp;diff=1580532</id>
		<title>In Bad Taste</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=In_Bad_Taste&amp;diff=1580532"/>
		<updated>2026-10-17T03:12:09Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = In Bad Taste&lt;br /&gt;
| description = The [[Wandering Dramaturge|wandering dramaturge]] wishes to express his appreciation.&lt;br /&gt;
| image = In Bad Taste.png&lt;br /&gt;
| quest-giver = Wandering Dramaturge&lt;br /&gt;
| related-npcs = Bwagi; Drest; Fran; Gegeruju; Hancock; Rinok; Shamani Lohmani&lt;br /&gt;
| location = The Prima Vista Tiring Room&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.1&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = Return to Ivalice&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Return to Ivalice Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 850&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 70&lt;br /&gt;
| req-quest = The City of Lost Angels&lt;br /&gt;
| req-items = 3 Lea Monde Valens (In Bad Taste)&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 2604&lt;br /&gt;
| unlocks = ach Live to Serve&lt;br /&gt;
| prev-quest = My Power&amp;amp;comma; My Pleasure&amp;amp;comma; My Pain&lt;br /&gt;
| next-quest = &lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| id-edb = 5452c739e68&lt;br /&gt;
| id-gt = 68726&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the [[Wandering Dramaturge|wandering dramaturge]].&lt;br /&gt;
*Speak with [[Shamani Lohmani]] in [[Wineport]].&lt;br /&gt;
*Speak with Shamani Lohmani again.&lt;br /&gt;
*Speak with [[Drest]] at [[the Severed String]].&lt;br /&gt;
*Return to [[The Prima Vista Tiring Room|the &#039;&#039;Prima Vista&#039;&#039;]] and speak with the wandering dramaturge.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The wandering dramaturge wishes to express his appreciation.&lt;br /&gt;
&lt;br /&gt;
* The wandering dramaturge wishes to express his appreciation...for the wine you brought him, more so than the effort it took to acquire it.&lt;br /&gt;
&lt;br /&gt;
* It turns out the wine you bent over backwards to procure for the wandering dramaturge was only about as expensive as an afternoon in the Gold Saucer&#039;s Round Square. To apologize, Hancock─who has seemingly appeared out of nowhere─presents you with not one, not two, but three bottles of Dalmascan red he purchased from the Dalmascan resistance group, Lente&#039;s Tears. Now, you have the opportunity to replace the counterfeit bottle with which you tricked Master Gegeruju of Costa del Sol.&lt;br /&gt;
&lt;br /&gt;
* The wandering dramaturge suggests that you employ the aid of Shamani Lohmani in your latest attempt to pull the proverbial wool over Master Gegeruju&#039;s eyes.&lt;br /&gt;
&lt;br /&gt;
* Several cold stares and a rousing match of tug-of-war later, Master Gegeruju has his Dalmascan red, and your conscience is finally at ease. Now all that remains is to thank those who helped you along the way─starting with Shamani Lohmani.&lt;br /&gt;
&lt;br /&gt;
* Shamani Lohmani is ecstatic at the thought of, for once, actually drinking a bottle of wine instead of selling it to some pompous trade magnate. He suggests that your final bottle of Lea Monde go to Drest.&lt;br /&gt;
&lt;br /&gt;
* Drest accepts your gesture, and promptly retreats back to the safety of his own mind.&lt;br /&gt;
&lt;br /&gt;
* Amazingly, the wandering dramaturge offers what, in some circles, might be considered an apology for having you straddle the Three Great Continents on his behalf. The end...?&lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wandering Dramaturge: The Suhd Viandja was truly an amazing wine! I admit, before leaving Garlemald, I was worried the outlands&#039; vintages would not agree with my palate, but oh, how I was wrong!&lt;br /&gt;
Wandering Dramaturge: Not only was the rosé one of the best I&#039;ve had during my time here, it is one of the best I&#039;ve had...well, ever! I simply had to have more so...&lt;br /&gt;
Wandering Dramaturge: ...I went and purchased an entire crate of the stuff! Ah hah hah hah!&lt;br /&gt;
&lt;br /&gt;
Hancock: And I gave him quite a deal, I might add. Which was not easy, seeing as there is great demand for bottles of Suhd Viandja throughout the Three Great Continents.&lt;br /&gt;
&lt;br /&gt;
Wandering Dramaturge: I shall reserve my judgment on the verity of Hancock&#039;s “deal,” but even were the price double, it would have been more than worth it.&lt;br /&gt;
Wandering Dramaturge: Fortunately, I recently sold an entire collection of my works to a little playhouse on Kogane Dori—the Mujikoza, I believe they called themselves (these Hingan words leave my tongue in knots)—and scored myself a tidy profit.&lt;br /&gt;
&lt;br /&gt;
Hancock: Hm? The price of a single bottle more than a house in Mist, you say? Hah! More than a &#039;&#039;bird&#039;&#039;house, I suppose.&lt;br /&gt;
Hancock: Oh, you were serious. Well, then, I can inform you that is most definitely not the case. Even during shortages, I&#039;ve never had to ask more than, say, twenty or thirty thousand gil a bottle. Forty if the buyer was wearing silks.&lt;br /&gt;
Hancock: You say Master Gegeruju provided you with this misinformation, did he?&lt;br /&gt;
Hancock: Why, the conniving devil! Well played, you lecherous Lalafell, you! I mean...that is terrible! What a &#039;&#039;terrible&#039;&#039; thing for him to do.&lt;br /&gt;
Hancock: Wait... Was that “Dalmascan” wine we “procured” for Master Gegeruju some moons ago in exchange for one of his bottles of Suhd Viandja?&lt;br /&gt;
&lt;br /&gt;
Wandering Dramaturge: Do I...uh...want to know about this, Hancock?&lt;br /&gt;
&lt;br /&gt;
Hancock: Probably not, but I shall enlighten you anyway...&lt;br /&gt;
&lt;br /&gt;
Wandering Dramaturge: It sounds like you and Hancock make quite the cunning devils, [Forename]. Still, I do feel somewhat responsible for this whole mess...&lt;br /&gt;
Wandering Dramaturge: As an apology, might I offer you a bottle of...vintage Suhd Viandja?&lt;br /&gt;
Wandering Dramaturge: No, of course not. Ahem. Then, what would you say to a bottle of Dalmascan? You could exchange it with the bottle you gave this Master Gegeruju and absolve yourself of all wrongdoing and whatnot.&lt;br /&gt;
Wandering Dramaturge: Ah, now you are probably wondering where one might find a bottle of genuine Dalmascan red, considering the hells you had to negotiate simply to find an &#039;&#039;empty&#039;&#039; bottle. Well that, my distrustful friend, is where Hancock comes in.&lt;br /&gt;
&lt;br /&gt;
Hancock: I do? Oh, yes...ahem, I do. And I just so happen to have a bottle of Dalmascan wine on my person this very moment! Three, in fact!&lt;br /&gt;
Hancock: And &#039;&#039;why&#039;&#039; do I carry bottles of the rarest wine in Othard on my person, you ask? I...er...am not at liberty to say.&lt;br /&gt;
Hancock: ...If you must know, I acquired them from one of my acquaintances in Rabanastre... Bah! All right, all right! I purchased them from Lady Fran.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Start of Echo flashback.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hancock: Is this all what I think it is?&lt;br /&gt;
&lt;br /&gt;
Bwagi: Enough Dalmascan red to keep a Bangaa happy for a long, long time. Amongst the royal sommeliers there was a Viera like Lady Fran. When word came the Garleans were approaching, she ordered the entirety of the Royal Palace&#039;s cellars delivered here where they&#039;d be safe from the Empire.&lt;br /&gt;
Bwagi: Seeing as the situation with the palace is what it is, I don&#039;t believe anyone would mind Lente&#039;s Tears using the wine to, say, fill the resistance&#039;s coffers.&lt;br /&gt;
Bwagi: So, what is your offer?&lt;br /&gt;
&lt;br /&gt;
Hancock: If this many bottles were to make it to market, the price would fall like a phurble from an oak! I would be ruined!&lt;br /&gt;
&lt;br /&gt;
Rinok: And here I thought they said you were a shrewd one. Now if it were &#039;&#039;I&#039;&#039; to acquire this much wine, I reckon I would only release a few bottles at a time to ensure...what would you call it? Maximum profits?&lt;br /&gt;
&lt;br /&gt;
Fran: Rinok, there&#039;s no need to be rude to our guest.&lt;br /&gt;
Fran: You told me before that the East Aldenard Trading Company could not provide the Dalmascan resistance with aid as it would not be good for business. So, I offer you something that will.&lt;br /&gt;
Fran: Do you...accept?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;End of Echo flashback.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hancock: N-Not that it transpired anything like that, mind you! Ahem!&lt;br /&gt;
Hancock: So... Would you care to purchase a bottle? I jest, I jest!&lt;br /&gt;
Hancock: Now take a bottle and consider it my apo-apolo-polo— Ahem! And consider it the last you&#039;ll get from me.&lt;br /&gt;
Hancock: Er... Take...&#039;&#039;two&#039;&#039; bottles?&lt;br /&gt;
Hancock: ...All three?&lt;br /&gt;
&lt;br /&gt;
Wandering Dramaturge: Enough, [Forename]. Poor Hancock looks as if he has lost his mistress to a morbol. Three bottles is more than fair to see your wounded honor restored.&lt;br /&gt;
&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the wandering dramaturge.===&lt;br /&gt;
Wandering Dramaturge: Think of it this way, [Forename]. If you hadn&#039;t saved the world from Ultima&#039;s bane, the High Seraph would most definitely have destroyed all that wine in the monastery simply out of spite. Meaning, you&#039;re entitled to at least those three.&lt;br /&gt;
Wandering Dramaturge: And, if you so desire, you can take one of those bottles back to Costa del Sol and set things right.&lt;br /&gt;
Wandering Dramaturge: Though, something tells me Master Gegeruju won&#039;t take kindly to you waltzing into his manor and demanding he exchange bottles for no apparent reason... Hm... Perhaps you might enlist the aid of that vintner from Wineport. What was his name again? Shamwow...Shamon...Shamani! Shamani Lohmani!&lt;br /&gt;
&lt;br /&gt;
===Speak with Shamani Lohmani in Wineport.===&lt;br /&gt;
Shamani Lohmani: Wait—did you just say you have in your possession a bottle of &#039;&#039;genuine&#039;&#039; Dalmascan red? By the Twelve, wherever did you find it!?&lt;br /&gt;
Shamani Lohmani: Amazing... Simply amazing. And is it safe to assume you are here to right a past wrong—one involving a fancy bottle full of falsehoods and fabrications?&lt;br /&gt;
Shamani Lohmani: Well, I am more than willing to help you sort out this sordid mess. If I had said something back when I learned you would be trading a bottle of Valens for mere Suhd Viandja, none of us would be in this position in the first place.&lt;br /&gt;
Shamani Lohmani: I shall accompany you to Master Gegeruju&#039;s seaside manor and explain to the man that the bottle you gave him had not been stored properly, and that we have come to exchange it with one that has. He is certain to believe the claim coming from me, his most trusted supplier.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Gegeruju: Spoiled? Shamani! I am shocked to hear that such a careless mistake was made on your watch.&lt;br /&gt;
&lt;br /&gt;
Shamani Lohmani: My deepest apologies, Master Gegeruju. I was not made aware of the error until recently, and have since been seeking to procure a replacement—the one I come bearing today.&lt;br /&gt;
Shamani Lohmani: Would you care to partake in its aroma? I find you will recognize hints of kukuru, cinnamon...and, if you hold the goblet at just the right angle, freshly cut rosemary. A veritable kaleidoscope of both opulence and refinement, if I do say so.&lt;br /&gt;
Shamani Lohmani: &#039;&#039;Without question&#039;&#039;, this bottle &#039;&#039;most certainly&#039;&#039; contains &#039;&#039;none other than&#039;&#039; Dalmascan Valens.&lt;br /&gt;
&lt;br /&gt;
Gegeruju: I shall be the judge of that.&amp;lt;br&amp;gt;Mrmmm...yes... A florid banquet of...wooden...distinctions, hunkered beneath a...rhapsodic veil of undertones...and, uh...what you said.&lt;br /&gt;
Gegeruju: Yes, this is, without doubt, a vintage Lea Monde! I accept your apology and will allow the exchange!&lt;br /&gt;
Gegeruju: You two! Fetch me the bottle, now!&lt;br /&gt;
&lt;br /&gt;
Shamani Lohmani: Again, my apologies, Master Gegeruju. I shall endeavor to prevent any similar oversights in the future. You have my word.&lt;br /&gt;
&lt;br /&gt;
Gegeruju: Yes, yes. But may I ask...what, exactly, are your plans for &#039;&#039;that&#039;&#039; bottle?&lt;br /&gt;
&lt;br /&gt;
Shamani Lohmani: This? Why, dispose of it, of course. It is far too foul to even flavor a stew.&lt;br /&gt;
&lt;br /&gt;
Gegeruju: Then you wouldn&#039;t mind if I kept it, would you?&lt;br /&gt;
&lt;br /&gt;
Shamani Lohmani: Kept it...? But why?&lt;br /&gt;
&lt;br /&gt;
Gegeruju@Gegeruju (thinking): Why do you think? There is coin to be made! A little wax about the top and I can convince my fool colleagues back in Ul&#039;dah that this is an authentic, &#039;&#039;sealed&#039;&#039; bottle of Dalmascan red! And once the bidding ends, I&#039;ll have enough for another wing to my manor here!&lt;br /&gt;
&lt;br /&gt;
Shamani Lohmani@Shamani Lohmani (thinking): Master Gegeruju! Knowingly presenting someone with a bottle of wine understood to be of inferior quality? That would be... That would be... I could &#039;&#039;never&#039;&#039; allow such a thing!&lt;br /&gt;
&lt;br /&gt;
Shamani Lohmani: Never! Never!&lt;br /&gt;
&lt;br /&gt;
Gegeruju: What&#039;s one little bottle? I&#039;ll even give you a cut of the profits! A small cut.&lt;br /&gt;
&lt;br /&gt;
Shamani Lohmani: I. Said. NEVER!&lt;br /&gt;
&lt;br /&gt;
Gegeruju: And I said— Ah!&lt;br /&gt;
Gegeruju: Now look what you&#039;ve done! Ladies, hurry and collect those pieces. I have some animal glue in the bungalow—&lt;br /&gt;
&lt;br /&gt;
Shamani Lohmani: And...uh...a good day to you, too!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Gegeruju: Bah, what a waste!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Shamani Lohmani again.===&lt;br /&gt;
Shamani Lohmani: All&#039;s well that ends well, I suppose. The important thing is that we exchanged the bottles. Now, as to how this is all going to affect my future dealings with Master Gegeruju...you let me worry about that.&lt;br /&gt;
Shamani Lohmani: What&#039;s this? A second bottle of Lea Monde? For me? You know I cannot accept such a gift!&lt;br /&gt;
Shamani Lohmani: There are literally &#039;&#039;thousands&#039;&#039; more where this came from? Well, if that is the case, I suppose I can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Lea Monde Valens (In Bad Taste)}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shamani Lohmani: Thank you again for the wonderful gift. As a distributor of fine wines, rarely am I allowed the luxury of partaking in mine own supply. I shall truly enjoy this exception.&lt;br /&gt;
Shamani Lohmani: Perhaps I will even allow old Byrglaent a glass... Half a glass. Here&#039;s to hoping it will inspire his winery to even greater heights.&lt;br /&gt;
Shamani Lohmani: Hm? Is that another bottle I see there sticking its cork from your pack? Gods, those things truly are bottomless, aren&#039;t they!?&lt;br /&gt;
Shamani Lohmani: Well, as happy as I would be to take it off your hands, I believe there is another far more deserving than I. You&#039;ll find poor Drest where he always is...&lt;br /&gt;
-optional start&lt;br /&gt;
Shamani Lohmani: Hopefully the bottle can provide Drest with even a moment&#039;s respite.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Drest at the Severed String.===&lt;br /&gt;
Drest: Why have you come back? There is nothing for you here... There is nothing for any of us...&lt;br /&gt;
Drest: That bottle... Where did you—?&amp;lt;br&amp;gt;The scent... Home...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Lea Monde Valens (In Bad Taste)}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drest: I&#039;m sorry... I just... I don&#039;t deserve this.&lt;br /&gt;
Drest: &#039;Twas my wife... My wife who...always saved the corks.&lt;br /&gt;
Drest: Do you think she&#039;d...she&#039;d forgive me? If I told her I wasn&#039;t coming back...&lt;br /&gt;
Drest: Would my brothers-in-arms? Would they allow me this...this respite...?&lt;br /&gt;
Drest: Maybe it is time I asked them. They&#039;ll all be here soon... Just like they are every night. But tonight, I&#039;ll have brought them something...&lt;br /&gt;
Drest: Thank you, friend. Thank you...&lt;br /&gt;
-optional start&lt;br /&gt;
Drest: Thank you, friend. The scents of home are not as frightening as I imagined they&#039;d be...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Return to the &#039;&#039;Prima Vista&#039;&#039; and speak with the wandering dramaturge.===&lt;br /&gt;
Wandering Dramaturge: You&#039;re back! And, my, far quicker than last time. Everything off with nary a hitch then, I presume.&lt;br /&gt;
Wandering Dramaturge: That is truly, &#039;&#039;truly&#039;&#039; wonderful to hear...and I&#039;m not simply saying that because there&#039;s been this nagging in my gut that&#039;s followed me since I asked you to fetch me some wine that fateful day.&lt;br /&gt;
Wandering Dramaturge: Please accept this as a token of my gratitude. I&#039;ve been told you adventuring types fet—er, collect them, as well.&lt;br /&gt;
&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=ho6y25a5fMM}}&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=My_Power,_My_Pleasure,_My_Pain&amp;diff=1580531</id>
		<title>My Power, My Pleasure, My Pain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=My_Power,_My_Pleasure,_My_Pain&amp;diff=1580531"/>
		<updated>2026-10-17T03:10:19Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = My Power, My Pleasure, My Pain&lt;br /&gt;
| description = The [[Wandering Dramaturge|wandering dramaturge]] has something to ask of you.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Wandering Dramaturge&lt;br /&gt;
| related-npcs = Byrglaent; Company Belle; Drest; Gegeruju; Hancock; P&#039;ebaloh; Ramza bas Lexentale; Shamani Lohmani&lt;br /&gt;
| location = The Prima Vista Tiring Room&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.1&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = Return to Ivalice&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Return to Ivalice Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 800&lt;br /&gt;
| organization = &lt;br /&gt;
| level = 70&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = 1 Empty Dalmascan Wine Bottle, 1 Suhd Viandja Rose, 1 Lea Monde Valens (My Power My Pleasure My Pain)&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 2480&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The City of Lost Angels&lt;br /&gt;
| next-quest = In Bad Taste&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.3&lt;br /&gt;
| id-gt = 68626&lt;br /&gt;
| id-edb = 6cfe82bbf56&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The [[Empty Dalmascan Wine Bottle|empty bottle]] is located directly under [[Drest]]&#039;s house.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Shamani Lohmani]] in [[Wineport]].&lt;br /&gt;
*Speak with [[Byrglaent]].&lt;br /&gt;
*Speak with [[Gegeruju]] in [[Costa del Sol]].&lt;br /&gt;
*Speak with Shamani Lohmani.&lt;br /&gt;
*Speak with [[Drest]].&lt;br /&gt;
*[[Soothe|/soothe]] the shaken Drest.&lt;br /&gt;
*[[Comfort|/comfort]] the crestfallen Drest.&lt;br /&gt;
*Search nearby for an [[Empty Dalmascan Wine Bottle|empty wine bottle]].&lt;br /&gt;
*Take the empty wine bottle to Shamani Lohmani.&lt;br /&gt;
*Deliver the [[Lea Monde Valens (My Power My Pleasure My Pain)|bottle of “Dalmascan” wine]] to Gegeruju.&lt;br /&gt;
*Deliver the [[Suhd Viandja Rosé|bottle of Suhd Viandja]] to the [[Wandering Dramaturge|wandering dramaturge]] on [[The Prima Vista Tiring Room|the &#039;&#039;Prima Vista&#039;&#039;]].&lt;br /&gt;
*Speak with the wandering dramaturge.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The wandering dramaturge has something to ask of you.&lt;br /&gt;
&lt;br /&gt;
* Taking full advantage of the loose end at which you find yourself, the Majestic&#039;s self-proclaimed “wandering dramaturge” has requested your aid in fetching─ahem, procuring him a bottle of wine, preferably rose-themed.&lt;br /&gt;
&lt;br /&gt;
* Wineport vintner Shamani Lohmani knows of a wine that might tickle your client&#039;s fancy, but sadly cannot claim to have a bottle in his cellars. Yet he also knows that if anyone could, it would be his friend and rival (but mostly rival) Byrglaent.&lt;br /&gt;
&lt;br /&gt;
* One would hope Byrglaent&#039;s vintages contain less pith than his reply to your request for a bottle of Suhd Viandja. But at least the vitriolic vintner was kind enough to point you in the direction of one who might take pity on your plight─prodigal plutocrat Gegeruju of Costa del Sol.&lt;br /&gt;
&lt;br /&gt;
* But of course Master Gegeruju has a bottle of vintage Suhd Viandja, and of course he will not part with it...unless, that is, you bring him a bottle of Dalmascan wine in exchange. As for where to find a wine so rare, only a blind Lalafellin vintner might know. Fortunately, you know just the man.&lt;br /&gt;
&lt;br /&gt;
* Against his own better judgment, Shamani Lohmani suggests that you speak with a veteran of the Dalmascan conflict, Drest, to see if he might have a bottle of his homeland&#039;s finest.&lt;br /&gt;
&lt;br /&gt;
* Drest is handling the trauma of witnessing his home nation being reduced to rubble about as well as one might expect. A soothing gesture might help to quiet his demons.&lt;br /&gt;
&lt;br /&gt;
* Drest is handling your soothing gesture about as well as one who witnessed his home nation reduced to rubble might. Will a comforting gesture work any better? There is only one way to find out.&lt;br /&gt;
&lt;br /&gt;
* Sufficiently comforted by your words, Drest is blessed with a rare moment of spiritual solace in which he recalls a heartfelt memory of his wife and her queer habit of collecting the corks of empty wine bottles─bottles not unlike the one he once discarded in a midden heap under the Severed String.&lt;br /&gt;
&lt;br /&gt;
* You discover an empty, yet corked, bottle of wine that could be Dalmascan. The blind vintner of Wineport should know more.&lt;br /&gt;
&lt;br /&gt;
* Thanks in part to the faint scent still lingering on the cork, Shamani Lohmani is able to confirm beyond doubt that Drest&#039;s empty bottle did indeed contain Dalmascan wine. Sadly, however, the vintner believes that Gegeruju is unlikely to accept a lingering scent in exchange for the Suhd Viandja. Luckily, Shamani Lohmani is, for once, not the only other soul in the winery, as Hancock of the East Aldenard Trading Company just happens to be visiting Eorzea on business. Having eavesdropped on your conversation, he proceeds to offer up a most wicked solution: fill the empty bottle with a Hingan red and pass it off as a genuine Lea Monde Valens. He even provides you with a bottle of the suggested substitute, free of charge. Though Shamani Lohmani vehemently disapproves, he quite literally turns a blind eye to your brazen act of counterfeiture. All that remains is to make the exchange.&lt;br /&gt;
&lt;br /&gt;
* Hancock&#039;s scheme is a success. Oblivious to the bottle&#039;s true content, Gegeruju keeps his end of the bargain and presents you with a bottle of vintage Suhd Viandja rosé.&lt;br /&gt;
&lt;br /&gt;
* Upon delivering the finely fermented fruits of your labor to the wandering dramaturge, he tells you it is, in fact, a gift for his wife─none other than the company belle─to celebrate the day the two first met.&lt;br /&gt;
&lt;br /&gt;
* Satisfied with your effort, the dramaturge offers you both his thanks and a little something for your trouble. &lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Ramza bas Lexentale: Tell me, is Ridorana truly as magnificent as they say? ...Hm? You have never been there? And there I was thinking you might have something to contribute.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wandering Dramaturge: “There&#039;s few so loath to take their rest&amp;lt;br&amp;gt;Than &#039;venturers without a quest,&amp;lt;br&amp;gt;For shorn of work to give them worth,&amp;lt;br&amp;gt;They soon become a source of mirth.”&lt;br /&gt;
Wandering Dramaturge: I see I&#039;ve struck a chord with you, my friend. My colleagues tell me that if one in this land ever needs an item &#039;&#039;fetched&#039;&#039; that you are the {{alternatives|f=woman|m=man}} to speak to. I find this philanthropic compulsion fascinating, and so—in the interests of research into my next play, let&#039;s say—I seek to put said compulsion to the test...&amp;lt;br/&amp;gt;Assuming you are game, of course.&lt;br /&gt;
Wandering Dramaturge: Bring me a bottle of wine. Ah, but not just any wine. Make it rose-themed. And make it Eorzean. I&#039;ve had my fill of the bitter blends offered here in the East.&lt;br /&gt;
Wandering Dramaturge: Where to start? Oh, if only there were some &#039;&#039;port&#039;&#039; where thirsty Eorzeans went for their &#039;&#039;wine&#039;&#039;, you would surely be there speaking with its foremost &#039;&#039;blind Lalafellin&#039;&#039; vintner, and not here with me.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
Wandering Dramaturge: Are you truly going to make me spell it out for you? Bah, all right. Go to Wineport in eastern La Noscea and speak with Shamani Lohmani. I am assured he is the region&#039;s leading authority. If he cannot point you in the direction of a proper drop, no one can.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Shamani Lohmani in Wineport.===&lt;br /&gt;
Shamani Lohmani: &amp;amp;lt;sniff&amp;amp;gt; &amp;amp;lt;sniff&amp;amp;gt; Soy and spice...sprinkled with a subtle soupçon of the steppe. You have traveled far, my friend. What is it you seek here in Wineport?&lt;br /&gt;
Shamani Lohmani: ...A rose-themed wine? You would be hard-pressed to find a wine that did &#039;&#039;not&#039;&#039; display some hint of rose, so we can assume that your client was not referring to a desired bouquet. Perhaps a name, or a label, or—&lt;br /&gt;
Shamani Lohmani: A bottle. Yes, I seem to recall a certain vintage rosé sold in crystal bottles with a single red rose on the label. Alas, I have nothing as rare amongst my personal stock. As for who might...well, there&#039;s always Byrglaent, I suppose.&lt;br /&gt;
-optional start&lt;br /&gt;
Shamani Lohmani: I would assume Byrglaent is where he always is—in his manor, fussing over his precious hoard.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Byrglaent.===&lt;br /&gt;
Byrglaent: Pah! Only an uncultured fool would select a wine based solely on its bottle!&lt;br /&gt;
Byrglaent: As it happens, however, said fool would be undeservingly rewarded with one of Vylbrand&#039;s best wines were he to select a vintage Suhd Viandja. Not that your &#039;&#039;client&#039;&#039; would have the palate to properly appreciate its depth and complexity.&lt;br /&gt;
Byrglaent: But let us dispense with the pretense. &#039;&#039;You&#039;&#039; are the fool in question, and do not bother to deny it. A fool who has aimed too high. One of your standing could live a thousand lifetimes and still not amass the wealth required to purchase even an empty bottle.&lt;br /&gt;
Byrglaent: ...Oh, price is no object, is it? Hah! Even if I believed you—and, I do not—I have a reputation to uphold as a vintner and viticulturist. Were my clients to learn I was peddling the choice of my collection to the likes of you, they would never do business with me again!&lt;br /&gt;
Byrglaent: ...Bah! All right. Just to see the back of you, I shall do you the kindness of directing your steps unto one who might take pity on your plight—assuming he does not find amusement in it. Master Gegeruju of Costa del Sol. But do not tell him I sent you.&lt;br /&gt;
-optional start&lt;br /&gt;
Byrglaent: While I will admit to having taken some pleasure in disappointing you the first time, I did not expect to be asked to repeat the feat.&lt;br /&gt;
Byrglaent: Did I not make myself clear? Now begone, or I shall summon the Yellowjackets. Costa del Sol is right where Master Gegeruju built it.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Gegeruju in Costa del Sol.===&lt;br /&gt;
Gegeruju: [Forename]! It is always a pleasure, and I &#039;&#039;do&#039;&#039; mean that. My ladies inform me you come inquiring after a bottle of Suhd Viandja, but I told them they must be mistaken. Not even you would be foolish enough to think you could—&lt;br /&gt;
Gegeruju: Oh, you &#039;&#039;are&#039;&#039; serious. Ah hah hah hah hah hah! [Forename], you do realize one could purchase an entire estate in Mist for the price of a single bottle. Or five estates for the price of five bottles—which happens to be the number of bottles of Suhd Viandja I have in my collection.&lt;br /&gt;
Gegeruju: Now, I am not an unreasonable man. Let none say the venerable Gegeruju does not value a friendship as deep as the one you and I have forged. So in my boundless generosity, I offer you the opportunity for a trade. A bottle of vintage Suhd Viandja for...a mere magnum of fine Dalmascan.&lt;br /&gt;
Gegeruju: Never heard of the stuff? And I thought I was talking to a fellow connoisseur! I pity the poor vintner back in Wineport who will have to educate you. Until then, my friend, the offer stands. Ah hah hah hah!&lt;br /&gt;
-optional start&lt;br /&gt;
Gegeruju: If you seek to learn of Dalmascan wine, you could always go to Dalmasca...though Wineport is decidedly closer, and has yet to be reduced to dust. Ah hah hah hah!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Shamani Lohmani.===&lt;br /&gt;
Shamani Lohmani: First Suhd Viandja, and now Dalmascan wine? Might I interest you in an aged Lominsan red instead?&lt;br /&gt;
Shamani Lohmani: No, I thought not. Well, then you have your work cut out for you. There was a time Dalmascan wine was fairly easy to procure, even here in Vylbrand, but that was before the Empire razed the better part of the kingdom, vineyards and all.&lt;br /&gt;
Shamani Lohmani: If there are any surviving bottles, it would be those that were exported before the imperial invasion...over thirty summers past, though I&#039;ve not encountered any in a decade or more, either at auction or in private hands.&lt;br /&gt;
Shamani Lohmani: Collectors are covetous creatures. If one were to have somehow acquired a bottle, there is little chance he would willingly part with such a treasure...which leaves only those brought over by the few Dalmascan refugees who fled to Eorzea.&lt;br /&gt;
-optional start&lt;br /&gt;
Shamani Lohmani: My good friend Drest once called Dalmasca home...but the scars left after the exodus have yet to fully mend. He may know something of the wine you seek, but I fear any mention of his past might reopen old wounds. Mayhap I should not have spoken. &amp;amp;lt;sigh&amp;amp;gt; I cannot prevent you from treating with the man, but if you do, I would ask that you show due compassion.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Drest.===&lt;br /&gt;
Drest: Can&#039;t... Can&#039;t sleep... They won&#039;t let me... The midges won&#039;t let me... They buzz and they scream...&lt;br /&gt;
&lt;br /&gt;
===/soothe the shaken Drest.===&lt;br /&gt;
Drest: They scream as they burn... But I just stand there... Stand there and listen to their screams...their buzzing. Why won&#039;t it go away...? &#039;&#039;Why won&#039;t it go away&#039;&#039;!? Will someone &#039;&#039;please&#039;&#039; make it go away...?&lt;br /&gt;
&lt;br /&gt;
System: Drest is haunted by his memories of the Garlean invasion of Dalmasca. Try and &#039;&#039;&#039;soothe&#039;&#039;&#039; him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player uses {{i|Soothe|alt=/soothe}} on Drest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drest: You... I know you. You were here before. You sent away the midges... They came back, though... They always come back. They mock me. Tell me I can never go home... I just want to go home... I cannot stand it here anymore...&lt;br /&gt;
&lt;br /&gt;
===/comfort the crestfallen Drest.===&lt;br /&gt;
Drest: My son... My daughter... How will they survive without their father? They must be so frightened... I need to go home. Now. I cannot stay... Please...&lt;br /&gt;
&lt;br /&gt;
System: Drest cannot bear the pain of being away from his homeland. Further &#039;&#039;&#039;comfort&#039;&#039;&#039; might help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player uses {{i|Comfort|alt=comfort}} on Drest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drest: Wine... My wife loved wine... We would drink a glass...a glass of Valens every night before sunset... She would always keep the cork... I always thought that odd... What good is a cork? Toss it in the midden heap along with the bottle, I&#039;d say... But she... She...&lt;br /&gt;
-optional start&lt;br /&gt;
Drest: Toss it in the midden heap along with the bottle, I&#039;d say... Toss it away... Toss it away...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search nearby for an empty wine bottle.===&lt;br /&gt;
System: Though you find several empty wine bottles amongst the rubbish, one in particular calls out to you... Take it to Shamani Lohmani to confirm its origin.&lt;br /&gt;
&lt;br /&gt;
===Take the empty wine bottle to Shamani Lohmani.===&lt;br /&gt;
Shamani Lohmani: How is Drest? I do hope your visit did not disquiet the poor soul...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Empty Dalmascan Wine Bottle}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Shamani Lohmani: So you have brought me an empty bottle— Ah, but what is this? The cork remains in place! That is most fortunate.&lt;br /&gt;
Shamani Lohmani: If an adequate seal was made, there may still be traces of the wine within! May I?&lt;br /&gt;
Shamani Lohmani: Flamboyant, yet elegant. A thought-provoking blend of kukuru beans and cinnamon, with just a hint of...is that rosemary? A veritable kaleidoscope of both opulence and refinement.&lt;br /&gt;
Shamani Lohmani: Long has it been since I last encountered a bouquet of such complexity, yet I recall it as if it were yesterday. Without question, this bottle once held a Dalmascan Lea Monde red by the name of Valens. To think I would have the opportunity to experience it again after so many summers...&lt;br /&gt;
Shamani Lohmani: ...But I suspect Master Gegeruju will not be as satisfied with a sniff as I.&lt;br /&gt;
Shamani Lohmani: Now, one without scruples might see the empty bottle as the basis for a ruse—&lt;br /&gt;
&lt;br /&gt;
Hancock: One man&#039;s ruse is another man&#039;s keikaku!&lt;br /&gt;
Hancock: Over the years, I have had numerous dealings with the lord of Costa del Sol, and while he is many things, an expert on wines is not one of them.&lt;br /&gt;
Hancock: Not that it would matter if he were. Men of his standing invariably find more joy in boasting of their acquisitions than in consuming them. In all likelihood, Master Gegeruju will never even open the bottle, rendering the provenance of its contents practically irrelevant.&lt;br /&gt;
Hancock: Ah, but where are my manners? These forays back to western climes always bring out the barbarian in me. It is a pleasure, [Forename]. Lest you wonder at my presence here, my employers see promise in the Hingan wine trade, and desire the establishment of a viable route &#039;twixt east and west. I am come to see their plan to fruition.&lt;br /&gt;
Hancock: But returning to your dilemma, I believe that I may be of assistance. I just so happen to have on my person several sample bottles of Hingan wine made with grapes similar to those once found in Dalmasca. For a close acquaintance, I would be more than willing to part with one that {{alternatives|f=she|m=he}} might fill {{alternatives|f=her|m=his}} empty vessel.&lt;br /&gt;
&lt;br /&gt;
Shamani Lohmani: But that would be...unjust! As a maker of wine, I cannot allow it!&lt;br /&gt;
&lt;br /&gt;
Hancock: Master Gegeruju has cozened more of his clients than he can count. How do you think the man amassed his fortune? By playing fair? Would that the world were thus. But I am here to tell you it is not.&lt;br /&gt;
Hancock: So! It is decided then. We shall employ deceit as our morally justified means to a happy end.&lt;br /&gt;
&lt;br /&gt;
Shamani Lohmani: W-Wait! This is a fool&#039;s errand!&lt;br /&gt;
&lt;br /&gt;
Hancock: Then let us be glad our quarry is a fool himself!&lt;br /&gt;
Hancock: Now, if you will excuse me, I must go and tell the gentle citizens of Wineport why they should be drinking Hingan. Good day!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Shamani Lohmani: &amp;amp;lt;sigh&amp;amp;gt; I saw nothing. Nothing at all.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the bottle of “Dalmascan” wine to Gegeruju.===&lt;br /&gt;
Gegeruju: By the gods... You actually found one? A bottle of Dalmascan wine!? Oho! We must uncork it right away!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Lea Monde Valens (My Power My Pleasure My Pain)}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Gegeruju: Mmm...yes... A lush bouquet of...herbaceous...dignification, coupled with...earthen undertones...and, uh...so forth...&lt;br /&gt;
Gegeruju: ...In short, the very epitome of a Dalmascan red! Yes, you have outdone yourself this time, [Forename]!&lt;br /&gt;
Gegeruju: And a promise is a promise. Ladies! The bottles of Suhd Viandja, if you please!&lt;br /&gt;
Gegeruju: Take whichever you fancy...except for the one with the rose. That is my favorite. Or...whichever you fancy. Ahem.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
Gegeruju: Away with you, adventurer. After enjoying a glass or three of this tantalizing tonic, I mean to fill the bottle with some cheap Hingan swill I just purchased from a representative of the East Aldenard Trading Company, recork it, and then sell it to one of my rivals in Ul&#039;dah for a ridiculous profit! Wah hah hah hah hah!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the bottle of Suhd Viandja to the wandering dramaturge on the &#039;&#039;Prima Vista&#039;&#039;.===&lt;br /&gt;
Wandering Dramaturge: They say a rose is a rose is a rose. So tell me, adventurer, is that a rose in your pocket, or are you simply here for small talk?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Suhd Viandja Rose}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wandering Dramaturge: A bottle of vintage Suhd Viandja!? You never cease to amaze!&lt;br /&gt;
Wandering Dramaturge: But what is most amazing is your impeccable sense of timing. Today marks the twelfth anniversary of the day I met my dear wife... And if there was one thing she loved more than wine, it was roses. &amp;amp;lt;sniff&amp;amp;gt; Would that she were here today to...to...&lt;br /&gt;
Wandering Dramaturge: Ah, but I jest. My wife is very much alive. In fact...&lt;br /&gt;
Wandering Dramaturge: She&#039;s been here with us all along! Darling, would you care to join us?&lt;br /&gt;
&lt;br /&gt;
Company Belle: For me? How thoughtful! But did you—&lt;br /&gt;
&lt;br /&gt;
Wandering Dramaturge: Forget the most important gift of all? Of course not!&lt;br /&gt;
Wandering Dramaturge: Bacon bread! The perfect companion to a perfect wine...for &#039;&#039;my&#039;&#039; perfect companion.&lt;br /&gt;
&lt;br /&gt;
Company Belle: Oh, darling...I think this might be our best anniversary yet!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the wandering dramaturge.===&lt;br /&gt;
Wandering Dramaturge: That played out better than I imagined. I suppose I have you to thank, adventurer. Though, it &#039;&#039;was&#039;&#039; the bacon bread that sealed the deal...&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The quest title &amp;quot;My Power, My Pleasure, My Pain&amp;quot; is a direct reference to the lyrics from the song &amp;quot;Kiss from a Rose&amp;quot; by Seal. The Wandering Dramaturge also kept emphasising on having a rose-themed wine, most likely as another reference to the song title itself.&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=VraC-fW7XbA}}&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=My_Power,_My_Pleasure,_My_Pain&amp;diff=1580530</id>
		<title>My Power, My Pleasure, My Pain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=My_Power,_My_Pleasure,_My_Pain&amp;diff=1580530"/>
		<updated>2026-10-17T03:04:47Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = My Power, My Pleasure, My Pain&lt;br /&gt;
| description = The [[Wandering Dramaturge|wandering dramaturge]] has something to ask of you.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Wandering Dramaturge&lt;br /&gt;
| related-npcs = Byrglaent; Company Belle; Drest; Gegeruju; Hancock; P&#039;ebaloh; Ramza bas Lexentale; Shamani Lohmani&lt;br /&gt;
| location = The Prima Vista Tiring Room&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.1&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = Return to Ivalice&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Return to Ivalice Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 800&lt;br /&gt;
| organization = &lt;br /&gt;
| level = 70&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = 1 Empty Dalmascan Wine Bottle, 1 Suhd Viandja Rose, 1 Lea Monde Valens (My Power My Pleasure My Pain)&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 2480&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The City of Lost Angels&lt;br /&gt;
| next-quest = In Bad Taste&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.3&lt;br /&gt;
| id-gt = 68626&lt;br /&gt;
| id-edb = 6cfe82bbf56&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The [[Empty Dalmascan Wine Bottle|empty bottle]] is located directly under [[Drest]]&#039;s house.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Shamani Lohmani]] in [[Wineport]].&lt;br /&gt;
*Speak with [[Byrglaent]].&lt;br /&gt;
*Speak with [[Gegeruju]] in [[Costa del Sol]].&lt;br /&gt;
*Speak with Shamani Lohmani.&lt;br /&gt;
*Speak with [[Drest]].&lt;br /&gt;
*[[Soothe|/soothe]] the shaken Drest.&lt;br /&gt;
*[[Comfort|/comfort]] the crestfallen Drest.&lt;br /&gt;
*Search nearby for an [[Empty Dalmascan Wine Bottle|empty wine bottle]].&lt;br /&gt;
*Take the empty wine bottle to Shamani Lohmani.&lt;br /&gt;
*Deliver the [[Lea Monde Valens (My Power My Pleasure My Pain)|bottle of “Dalmascan” wine]] to Gegeruju.&lt;br /&gt;
*Deliver the [[Suhd Viandja Rosé|bottle of Suhd Viandja]] to the [[Wandering Dramaturge|wandering dramaturge]] on [[The Prima Vista Tiring Room|the &#039;&#039;Prima Vista&#039;&#039;]].&lt;br /&gt;
*Speak with the wandering dramaturge.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The wandering dramaturge has something to ask of you.&lt;br /&gt;
&lt;br /&gt;
* Taking full advantage of the loose end at which you find yourself, the Majestic&#039;s self-proclaimed “wandering dramaturge” has requested your aid in fetching─ahem, procuring him a bottle of wine, preferably rose-themed.&lt;br /&gt;
&lt;br /&gt;
* Wineport vintner Shamani Lohmani knows of a wine that might tickle your client&#039;s fancy, but sadly cannot claim to have a bottle in his cellars. Yet he also knows that if anyone could, it would be his friend and rival (but mostly rival) Byrglaent.&lt;br /&gt;
&lt;br /&gt;
* One would hope Byrglaent&#039;s vintages contain less pith than his reply to your request for a bottle of Suhd Viandja. But at least the vitriolic vintner was kind enough to point you in the direction of one who might take pity on your plight─prodigal plutocrat Gegeruju of Costa del Sol.&lt;br /&gt;
&lt;br /&gt;
* But of course Master Gegeruju has a bottle of vintage Suhd Viandja, and of course he will not part with it...unless, that is, you bring him a bottle of Dalmascan wine in exchange. As for where to find a wine so rare, only a blind Lalafellin vintner might know. Fortunately, you know just the man.&lt;br /&gt;
&lt;br /&gt;
* Against his own better judgment, Shamani Lohmani suggests that you speak with a veteran of the Dalmascan conflict, Drest, to see if he might have a bottle of his homeland&#039;s finest.&lt;br /&gt;
&lt;br /&gt;
* Drest is handling the trauma of witnessing his home nation being reduced to rubble about as well as one might expect. A soothing gesture might help to quiet his demons.&lt;br /&gt;
&lt;br /&gt;
* Drest is handling your soothing gesture about as well as one who witnessed his home nation reduced to rubble might. Will a comforting gesture work any better? There is only one way to find out.&lt;br /&gt;
&lt;br /&gt;
* Sufficiently comforted by your words, Drest is blessed with a rare moment of spiritual solace in which he recalls a heartfelt memory of his wife and her queer habit of collecting the corks of empty wine bottles─bottles not unlike the one he once discarded in a midden heap under the Severed String.&lt;br /&gt;
&lt;br /&gt;
* You discover an empty, yet corked, bottle of wine that could be Dalmascan. The blind vintner of Wineport should know more.&lt;br /&gt;
&lt;br /&gt;
* Thanks in part to the faint scent still lingering on the cork, Shamani Lohmani is able to confirm beyond doubt that Drest&#039;s empty bottle did indeed contain Dalmascan wine. Sadly, however, the vintner believes that Gegeruju is unlikely to accept a lingering scent in exchange for the Suhd Viandja. Luckily, Shamani Lohmani is, for once, not the only other soul in the winery, as Hancock of the East Aldenard Trading Company just happens to be visiting Eorzea on business. Having eavesdropped on your conversation, he proceeds to offer up a most wicked solution: fill the empty bottle with a Hingan red and pass it off as a genuine Lea Monde Valens. He even provides you with a bottle of the suggested substitute, free of charge. Though Shamani Lohmani vehemently disapproves, he quite literally turns a blind eye to your brazen act of counterfeiture. All that remains is to make the exchange.&lt;br /&gt;
&lt;br /&gt;
* Hancock&#039;s scheme is a success. Oblivious to the bottle&#039;s true content, Gegeruju keeps his end of the bargain and presents you with a bottle of vintage Suhd Viandja rosé.&lt;br /&gt;
&lt;br /&gt;
* Upon delivering the finely fermented fruits of your labor to the wandering dramaturge, he tells you it is, in fact, a gift for his wife─none other than the company belle─to celebrate the day the two first met.&lt;br /&gt;
&lt;br /&gt;
* Satisfied with your effort, the dramaturge offers you both his thanks and a little something for your trouble. &lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Ramza bas Lexentale: Tell me, is Ridorana truly as magnificent as they say? ...Hm? You have never been there? And there I was thinking you might have something to contribute.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wandering Dramaturge: “There&#039;s few so loath to take their rest&amp;lt;br&amp;gt;Than &#039;venturers without a quest,&amp;lt;br&amp;gt;For shorn of work to give them worth,&amp;lt;br&amp;gt;They soon become a source of mirth.”&lt;br /&gt;
Wandering Dramaturge: I see I&#039;ve struck a chord with you, my friend. My colleagues tell me that if one in this land ever needs an item &#039;&#039;fetched&#039;&#039; that you are the {{alternatives|f=woman|m=man}} to speak to. I find this philanthropic compulsion fascinating, and so—in the interests of research into my next play, let&#039;s say—I seek to put said compulsion to the test...&amp;lt;br/&amp;gt;Assuming you are game, of course.&lt;br /&gt;
Wandering Dramaturge: Bring me a bottle of wine. Ah, but not just any wine. Make it rose-themed. And make it Eorzean. I&#039;ve had my fill of the bitter blends offered here in the East.&lt;br /&gt;
Wandering Dramaturge: Where to start? Oh, if only there were some &#039;&#039;port&#039;&#039; where thirsty Eorzeans went for their &#039;&#039;wine&#039;&#039;, you would surely be there speaking with its foremost &#039;&#039;blind Lalafellin&#039;&#039; vintner, and not here with me.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
Wandering Dramaturge: Are you truly going to make me spell it out for you? Bah, all right. Go to Wineport in eastern La Noscea and speak with Shamani Lohmani. I am assured he is the region&#039;s leading authority. If he cannot point you in the direction of a proper drop, no one can.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Shamani Lohmani in Wineport.===&lt;br /&gt;
Shamani Lohmani: &amp;amp;lt;sniff&amp;amp;gt; &amp;amp;lt;sniff&amp;amp;gt; Soy and spice...sprinkled with a subtle soupçon of the steppe. You have traveled far, my friend. What is it you seek here in Wineport?&lt;br /&gt;
Shamani Lohmani: ...A rose-themed wine? You would be hard-pressed to find a wine that did &#039;&#039;not&#039;&#039; display some hint of rose, so we can assume that your client was not referring to a desired bouquet. Perhaps a name, or a label, or—&lt;br /&gt;
Shamani Lohmani: A bottle. Yes, I seem to recall a certain vintage rosé sold in crystal bottles with a single red rose on the label. Alas, I have nothing as rare amongst my personal stock. As for who might...well, there&#039;s always Byrglaent, I suppose.&lt;br /&gt;
-optional start&lt;br /&gt;
Shamani Lohmani: I would assume Byrglaent is where he always is—in his manor, fussing over his precious hoard.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Byrglaent.===&lt;br /&gt;
Byrglaent: Pah! Only an uncultured fool would select a wine based solely on its bottle!&lt;br /&gt;
Byrglaent: As it happens, however, said fool would be undeservingly rewarded with one of Vylbrand&#039;s best wines were he to select a vintage Suhd Viandja. Not that your &#039;&#039;client&#039;&#039; would have the palate to properly appreciate its depth and complexity.&lt;br /&gt;
Byrglaent: But let us dispense with the pretense. &#039;&#039;You&#039;&#039; are the fool in question, and do not bother to deny it. A fool who has aimed too high. One of your standing could live a thousand lifetimes and still not amass the wealth required to purchase even an empty bottle.&lt;br /&gt;
Byrglaent: ...Oh, price is no object, is it? Hah! Even if I believed you—and, I do not—I have a reputation to uphold as a vintner and viticulturist. Were my clients to learn I was peddling the choice of my collection to the likes of you, they would never do business with me again!&lt;br /&gt;
Byrglaent: ...Bah! All right. Just to see the back of you, I shall do you the kindness of directing your steps unto one who might take pity on your plight—assuming he does not find amusement in it. Master Gegeruju of Costa del Sol. But do not tell him I sent you.&lt;br /&gt;
-optional start&lt;br /&gt;
Byrglaent: While I will admit to having taken some pleasure in disappointing you the first time, I did not expect to be asked to repeat the feat.&lt;br /&gt;
Byrglaent: Did I not make myself clear? Now begone, or I shall summon the Yellowjackets. Costa del Sol is right where Master Gegeruju built it.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Gegeruju in Costa del Sol.===&lt;br /&gt;
Gegeruju: [Forename]! It is always a pleasure, and I &#039;&#039;do&#039;&#039; mean that. My ladies inform me you come inquiring after a bottle of Suhd Viandja, but I told them they must be mistaken. Not even you would be foolish enough to think you could—&lt;br /&gt;
Gegeruju: Oh, you &#039;&#039;are&#039;&#039; serious. Ah hah hah hah hah hah! [Forename], you do realize one could purchase an entire estate in Mist for the price of a single bottle. Or five estates for the price of five bottles—which happens to be the number of bottles of Suhd Viandja I have in my collection.&lt;br /&gt;
Gegeruju: Now, I am not an unreasonable man. Let none say the venerable Gegeruju does not value a friendship as deep as the one you and I have forged. So in my boundless generosity, I offer you the opportunity for a trade. A bottle of vintage Suhd Viandja for...a mere magnum of fine Dalmascan.&lt;br /&gt;
Gegeruju: Never heard of the stuff? And I thought I was talking to a fellow connoisseur! I pity the poor vintner back in Wineport who will have to educate you. Until then, my friend, the offer stands. Ah hah hah hah!&lt;br /&gt;
-optional start&lt;br /&gt;
Gegeruju: If you seek to learn of Dalmascan wine, you could always go to Dalmasca...though Wineport is decidedly closer, and has yet to be reduced to dust. Ah hah hah hah!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Shamani Lohmani.===&lt;br /&gt;
Shamani Lohmani: First Suhd Viandja, and now Dalmascan wine? Might I interest you in an aged Lominsan red instead?&lt;br /&gt;
Shamani Lohmani: No, I thought not. Well, then you have your work cut out for you. There was a time Dalmascan wine was fairly easy to procure, even here in Vylbrand, but that was before the Empire razed the better part of the kingdom, vineyards and all.&lt;br /&gt;
Shamani Lohmani: If there are any surviving bottles, it would be those that were exported before the imperial invasion...over thirty summers past, though I&#039;ve not encountered any in a decade or more, either at auction or in private hands.&lt;br /&gt;
Shamani Lohmani: Collectors are covetous creatures. If one were to have somehow acquired a bottle, there is little chance he would willingly part with such a treasure...which leaves only those brought over by the few Dalmascan refugees who fled to Eorzea.&lt;br /&gt;
-optional start&lt;br /&gt;
Shamani Lohmani: My good friend Drest once called Dalmasca home...but the scars left after the exodus have yet to fully mend. He may know something of the wine you seek, but I fear any mention of his past might reopen old wounds. Mayhap I should not have spoken. &amp;amp;lt;sigh&amp;amp;gt; I cannot prevent you from treating with the man, but if you do, I would ask that you show due compassion.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Drest.===&lt;br /&gt;
Drest: Can&#039;t... Can&#039;t sleep... They won&#039;t let me... The midges won&#039;t let me... They buzz and they scream...&lt;br /&gt;
&lt;br /&gt;
===/soothe the shaken Drest.===&lt;br /&gt;
Drest: They scream as they burn... But I just stand there... Stand there and listen to their screams...their buzzing. Why won&#039;t it go away...? &#039;&#039;Why won&#039;t it go away&#039;&#039;!? Will someone &#039;&#039;please&#039;&#039; make it go away...?&lt;br /&gt;
&lt;br /&gt;
System: Drest is haunted by his memories of the Garlean invasion of Dalmasca. Try and &#039;&#039;&#039;soothe&#039;&#039;&#039; him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player uses {{i|Soothe|alt=/soothe}} on Drest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drest: You... I know you. You were here before. You sent away the midges... They came back, though... They always come back. They mock me. Tell me I can never go home... I just want to go home... I cannot stand it here anymore...&lt;br /&gt;
&lt;br /&gt;
===/comfort the crestfallen Drest.===&lt;br /&gt;
Drest: My son... My daughter... How will they survive without their father? They must be so frightened... I need to go home. Now. I cannot stay... Please...&lt;br /&gt;
&lt;br /&gt;
System: Drest cannot bear the pain of being away from his homeland. Further &#039;&#039;&#039;comfort&#039;&#039;&#039; might help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player uses {{i|Comfort|alt=comfort}} on Drest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drest: Wine... My wife loved wine... We would drink a glass...a glass of Valens every night before sunset... She would always keep the cork... I always thought that odd... What good is a cork? Toss it in the midden heap along with the bottle, I&#039;d say... But she... She...&lt;br /&gt;
-optional start&lt;br /&gt;
Drest: Toss it in the midden heap along with the bottle, I&#039;d say... Toss it away... Toss it away...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search nearby for an empty wine bottle.===&lt;br /&gt;
System: Though you find several empty wine bottles amongst the rubbish, one in particular calls out to you... Take it to Shamani Lohmani to confirm its origin.&lt;br /&gt;
&lt;br /&gt;
===Take the empty wine bottle to Shamani Lohmani.===&lt;br /&gt;
Shamani Lohmani: How is Drest? I do hope your visit did not disquiet the poor soul...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Empty Dalmascan Wine Bottle}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Shamani Lohmani: So you have brought me an empty bottle— Ah, but what is this? The cork remains in place! That is most fortunate.&lt;br /&gt;
Shamani Lohmani: If an adequate seal was made, there may still be traces of the wine within! May I?&lt;br /&gt;
Shamani Lohmani: Flamboyant, yet elegant. A thought-provoking blend of kukuru beans and cinnamon, with just a hint of...is that rosemary? A veritable kaleidoscope of both opulence and refinement.&lt;br /&gt;
Shamani Lohmani: Long has it been since I last encountered a bouquet of such complexity, yet I recall it as if it were yesterday. Without question, this bottle once held a Dalmascan Lea Monde red by the name of Valens. To think I would have the opportunity to experience it again after so many summers...&lt;br /&gt;
Shamani Lohmani: ...But I suspect Master Gegeruju will not be as satisfied with a sniff as I.&lt;br /&gt;
Shamani Lohmani: Now, one without scruples might see the empty bottle as the basis for a ruse—&lt;br /&gt;
&lt;br /&gt;
Hancock: One man&#039;s ruse is another man&#039;s keikaku!&lt;br /&gt;
Hancock: Over the years, I have had numerous dealings with the lord of Costa del Sol, and while he is many things, an expert on wines is not one of them.&lt;br /&gt;
Hancock: Not that it would matter if he were. Men of his standing invariably find more joy in boasting of their acquisitions than in consuming them. In all likelihood, Master Gegeruju will never even open the bottle, rendering the provenance of its contents practically irrelevant.&lt;br /&gt;
Hancock: Ah, but where are my manners? These forays back to western climes always bring out the barbarian in me. It is a pleasure, [Forename]. Lest you wonder at my presence here, my employers see promise in the Hingan wine trade, and desire the establishment of a viable route &#039;twixt east and west. I am come to see their plan to fruition.&lt;br /&gt;
Hancock: But returning to your dilemma, I believe that I may be of assistance. I just so happen to have on my person several sample bottles of Hingan wine made with grapes similar to those once found in Dalmasca. For a close acquaintance, I would be more than willing to part with one that {{alternatives|f=she|m=he}} might fill {{alternatives|f=her|m=his}} empty vessel.&lt;br /&gt;
&lt;br /&gt;
Shamani Lohmani: But that would be...unjust! As a maker of wine, I cannot allow it!&lt;br /&gt;
&lt;br /&gt;
Hancock: Master Gegeruju has cozened more of his clients than he can count. How do you think the man amassed his fortune? By playing fair? Would that the world were thus. But I am here to tell you it is not.&lt;br /&gt;
Hancock: So! It is decided then. We shall employ deceit as our morally justified means to a happy end.&lt;br /&gt;
&lt;br /&gt;
Shamani Lohmani: W-Wait! This is a fool&#039;s errand!&lt;br /&gt;
&lt;br /&gt;
Hancock: Then let us be glad our quarry is a fool himself!&lt;br /&gt;
Hancock: Now, if you will excuse me, I must go and tell the gentle citizens of Wineport why they should be drinking Hingan. Good day!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Shamani Lohmani: &amp;amp;lt;sigh&amp;amp;gt; I saw nothing. Nothing at all.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the bottle of “Dalmascan” wine to Gegeruju.===&lt;br /&gt;
Gegeruju: By the gods... You actually found one? A bottle of Dalmascan wine!? Oho! We must uncork it right away!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Lea Monde Valens}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Gegeruju: Mmm...yes... A lush bouquet of...herbaceous...dignification, coupled with...earthen undertones...and, uh...so forth...&lt;br /&gt;
Gegeruju: ...In short, the very epitome of a Dalmascan red! Yes, you have outdone yourself this time, [Forename]!&lt;br /&gt;
Gegeruju: And a promise is a promise. Ladies! The bottles of Suhd Viandja, if you please!&lt;br /&gt;
Gegeruju: Take whichever you fancy...except for the one with the rose. That is my favorite. Or...whichever you fancy. Ahem.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
Gegeruju: Away with you, adventurer. After enjoying a glass or three of this tantalizing tonic, I mean to fill the bottle with some cheap Hingan swill I just purchased from a representative of the East Aldenard Trading Company, recork it, and then sell it to one of my rivals in Ul&#039;dah for a ridiculous profit! Wah hah hah hah hah!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the bottle of Suhd Viandja to the wandering dramaturge on the &#039;&#039;Prima Vista&#039;&#039;.===&lt;br /&gt;
Wandering Dramaturge: They say a rose is a rose is a rose. So tell me, adventurer, is that a rose in your pocket, or are you simply here for small talk?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Suhd Viandja Rose}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wandering Dramaturge: A bottle of vintage Suhd Viandja!? You never cease to amaze!&lt;br /&gt;
Wandering Dramaturge: But what is most amazing is your impeccable sense of timing. Today marks the twelfth anniversary of the day I met my dear wife... And if there was one thing she loved more than wine, it was roses. &amp;amp;lt;sniff&amp;amp;gt; Would that she were here today to...to...&lt;br /&gt;
Wandering Dramaturge: Ah, but I jest. My wife is very much alive. In fact...&lt;br /&gt;
Wandering Dramaturge: She&#039;s been here with us all along! Darling, would you care to join us?&lt;br /&gt;
&lt;br /&gt;
Company Belle: For me? How thoughtful! But did you—&lt;br /&gt;
&lt;br /&gt;
Wandering Dramaturge: Forget the most important gift of all? Of course not!&lt;br /&gt;
Wandering Dramaturge: Bacon bread! The perfect companion to a perfect wine...for &#039;&#039;my&#039;&#039; perfect companion.&lt;br /&gt;
&lt;br /&gt;
Company Belle: Oh, darling...I think this might be our best anniversary yet!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the wandering dramaturge.===&lt;br /&gt;
Wandering Dramaturge: That played out better than I imagined. I suppose I have you to thank, adventurer. Though, it &#039;&#039;was&#039;&#039; the bacon bread that sealed the deal...&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The quest title &amp;quot;My Power, My Pleasure, My Pain&amp;quot; is a direct reference to the lyrics from the song &amp;quot;Kiss from a Rose&amp;quot; by Seal. The Wandering Dramaturge also kept emphasising on having a rose-themed wine, most likely as another reference to the song title itself.&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=VraC-fW7XbA}}&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=My_Power,_My_Pleasure,_My_Pain&amp;diff=1580529</id>
		<title>My Power, My Pleasure, My Pain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=My_Power,_My_Pleasure,_My_Pain&amp;diff=1580529"/>
		<updated>2026-10-17T03:04:38Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = My Power, My Pleasure, My Pain&lt;br /&gt;
| description = The [[Wandering Dramaturge|wandering dramaturge]] has something to ask of you.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Wandering Dramaturge&lt;br /&gt;
| related-npcs = Byrglaent; Company Belle; Drest; Gegeruju; Hancock; P&#039;ebaloh; Ramza bas Lexentale; Shamani Lohmani&lt;br /&gt;
| location = The Prima Vista Tiring Room&lt;br /&gt;
| location-x = 6.1&lt;br /&gt;
| location-y = 6.1&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = Return to Ivalice&lt;br /&gt;
| journal-section = Chronicles of a New Era&lt;br /&gt;
| journal-category = Return to Ivalice Quests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 800&lt;br /&gt;
| organization = &lt;br /&gt;
| level = 70&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = 1 Empty Dalmascan Wine Bottle, 1 Suhd Viandja Rose, 1 Lea Monde Valens (My Power My Pleasure My Pain)&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 2480&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The City of Lost Angels&lt;br /&gt;
| next-quest = In Bad Taste&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.3&lt;br /&gt;
| id-gt = 68626&lt;br /&gt;
| id-edb = 6cfe82bbf56&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The [[Empty Dalmascan Wine Bottle|empty bottle]] is located directly under [[Drest]]&#039;s house.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Shamani Lohmani]] in [[Wineport]].&lt;br /&gt;
*Speak with [[Byrglaent]].&lt;br /&gt;
*Speak with [[Gegeruju]] in [[Costa del Sol]].&lt;br /&gt;
*Speak with Shamani Lohmani.&lt;br /&gt;
*Speak with [[Drest]].&lt;br /&gt;
*[[Soothe|/soothe]] the shaken Drest.&lt;br /&gt;
*[[Comfort|/comfort]] the crestfallen Drest.&lt;br /&gt;
*Search nearby for an [[Empty Dalmascan Wine Bottle|empty wine bottle]].&lt;br /&gt;
*Take the empty wine bottle to Shamani Lohmani.&lt;br /&gt;
*Deliver the [[Lea Monde Valens (My Power My Pleasure My Pain)|bottle of “Dalmascan” wine]] to Gegeruju.&lt;br /&gt;
*Deliver the [[Suhd Viandja Rosé|bottle of Suhd Viandja]] to the [[Wandering Dramaturge|wandering dramaturge]] on [[The Prima Vista Tiring Room|the &#039;&#039;Prima Vista&#039;&#039;]].&lt;br /&gt;
*Speak with the wandering dramaturge.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The wandering dramaturge has something to ask of you.&lt;br /&gt;
&lt;br /&gt;
* Taking full advantage of the loose end at which you find yourself, the Majestic&#039;s self-proclaimed “wandering dramaturge” has requested your aid in fetching─ahem, procuring him a bottle of wine, preferably rose-themed.&lt;br /&gt;
&lt;br /&gt;
* Wineport vintner Shamani Lohmani knows of a wine that might tickle your client&#039;s fancy, but sadly cannot claim to have a bottle in his cellars. Yet he also knows that if anyone could, it would be his friend and rival (but mostly rival) Byrglaent.&lt;br /&gt;
&lt;br /&gt;
* One would hope Byrglaent&#039;s vintages contain less pith than his reply to your request for a bottle of Suhd Viandja. But at least the vitriolic vintner was kind enough to point you in the direction of one who might take pity on your plight─prodigal plutocrat Gegeruju of Costa del Sol.&lt;br /&gt;
&lt;br /&gt;
* But of course Master Gegeruju has a bottle of vintage Suhd Viandja, and of course he will not part with it...unless, that is, you bring him a bottle of Dalmascan wine in exchange. As for where to find a wine so rare, only a blind Lalafellin vintner might know. Fortunately, you know just the man.&lt;br /&gt;
&lt;br /&gt;
* Against his own better judgment, Shamani Lohmani suggests that you speak with a veteran of the Dalmascan conflict, Drest, to see if he might have a bottle of his homeland&#039;s finest.&lt;br /&gt;
&lt;br /&gt;
* Drest is handling the trauma of witnessing his home nation being reduced to rubble about as well as one might expect. A soothing gesture might help to quiet his demons.&lt;br /&gt;
&lt;br /&gt;
* Drest is handling your soothing gesture about as well as one who witnessed his home nation reduced to rubble might. Will a comforting gesture work any better? There is only one way to find out.&lt;br /&gt;
&lt;br /&gt;
* Sufficiently comforted by your words, Drest is blessed with a rare moment of spiritual solace in which he recalls a heartfelt memory of his wife and her queer habit of collecting the corks of empty wine bottles─bottles not unlike the one he once discarded in a midden heap under the Severed String.&lt;br /&gt;
&lt;br /&gt;
* You discover an empty, yet corked, bottle of wine that could be Dalmascan. The blind vintner of Wineport should know more.&lt;br /&gt;
&lt;br /&gt;
* Thanks in part to the faint scent still lingering on the cork, Shamani Lohmani is able to confirm beyond doubt that Drest&#039;s empty bottle did indeed contain Dalmascan wine. Sadly, however, the vintner believes that Gegeruju is unlikely to accept a lingering scent in exchange for the Suhd Viandja. Luckily, Shamani Lohmani is, for once, not the only other soul in the winery, as Hancock of the East Aldenard Trading Company just happens to be visiting Eorzea on business. Having eavesdropped on your conversation, he proceeds to offer up a most wicked solution: fill the empty bottle with a Hingan red and pass it off as a genuine Lea Monde Valens. He even provides you with a bottle of the suggested substitute, free of charge. Though Shamani Lohmani vehemently disapproves, he quite literally turns a blind eye to your brazen act of counterfeiture. All that remains is to make the exchange.&lt;br /&gt;
&lt;br /&gt;
* Hancock&#039;s scheme is a success. Oblivious to the bottle&#039;s true content, Gegeruju keeps his end of the bargain and presents you with a bottle of vintage Suhd Viandja rosé.&lt;br /&gt;
&lt;br /&gt;
* Upon delivering the finely fermented fruits of your labor to the wandering dramaturge, he tells you it is, in fact, a gift for his wife─none other than the company belle─to celebrate the day the two first met.&lt;br /&gt;
&lt;br /&gt;
* Satisfied with your effort, the dramaturge offers you both his thanks and a little something for your trouble. &lt;br /&gt;
&lt;br /&gt;
==Related NPCs==&lt;br /&gt;
{{Related NPCs}}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
-optional start&lt;br /&gt;
Ramza bas Lexentale: Tell me, is Ridorana truly as magnificent as they say? ...Hm? You have never been there? And there I was thinking you might have something to contribute.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wandering Dramaturge: “There&#039;s few so loath to take their rest&amp;lt;br&amp;gt;Than &#039;venturers without a quest,&amp;lt;br&amp;gt;For shorn of work to give them worth,&amp;lt;br&amp;gt;They soon become a source of mirth.”&lt;br /&gt;
Wandering Dramaturge: I see I&#039;ve struck a chord with you, my friend. My colleagues tell me that if one in this land ever needs an item &#039;&#039;fetched&#039;&#039; that you are the {{alternatives|f=woman|m=man}} to speak to. I find this philanthropic compulsion fascinating, and so—in the interests of research into my next play, let&#039;s say—I seek to put said compulsion to the test...&amp;lt;br/&amp;gt;Assuming you are game, of course.&lt;br /&gt;
Wandering Dramaturge: Bring me a bottle of wine. Ah, but not just any wine. Make it rose-themed. And make it Eorzean. I&#039;ve had my fill of the bitter blends offered here in the East.&lt;br /&gt;
Wandering Dramaturge: Where to start? Oh, if only there were some &#039;&#039;port&#039;&#039; where thirsty Eorzeans went for their &#039;&#039;wine&#039;&#039;, you would surely be there speaking with its foremost &#039;&#039;blind Lalafellin&#039;&#039; vintner, and not here with me.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
Wandering Dramaturge: Are you truly going to make me spell it out for you? Bah, all right. Go to Wineport in eastern La Noscea and speak with Shamani Lohmani. I am assured he is the region&#039;s leading authority. If he cannot point you in the direction of a proper drop, no one can.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Shamani Lohmani in Wineport.===&lt;br /&gt;
Shamani Lohmani: &amp;amp;lt;sniff&amp;amp;gt; &amp;amp;lt;sniff&amp;amp;gt; Soy and spice...sprinkled with a subtle soupçon of the steppe. You have traveled far, my friend. What is it you seek here in Wineport?&lt;br /&gt;
Shamani Lohmani: ...A rose-themed wine? You would be hard-pressed to find a wine that did &#039;&#039;not&#039;&#039; display some hint of rose, so we can assume that your client was not referring to a desired bouquet. Perhaps a name, or a label, or—&lt;br /&gt;
Shamani Lohmani: A bottle. Yes, I seem to recall a certain vintage rosé sold in crystal bottles with a single red rose on the label. Alas, I have nothing as rare amongst my personal stock. As for who might...well, there&#039;s always Byrglaent, I suppose.&lt;br /&gt;
-optional start&lt;br /&gt;
Shamani Lohmani: I would assume Byrglaent is where he always is—in his manor, fussing over his precious hoard.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Byrglaent.===&lt;br /&gt;
Byrglaent: Pah! Only an uncultured fool would select a wine based solely on its bottle!&lt;br /&gt;
Byrglaent: As it happens, however, said fool would be undeservingly rewarded with one of Vylbrand&#039;s best wines were he to select a vintage Suhd Viandja. Not that your &#039;&#039;client&#039;&#039; would have the palate to properly appreciate its depth and complexity.&lt;br /&gt;
Byrglaent: But let us dispense with the pretense. &#039;&#039;You&#039;&#039; are the fool in question, and do not bother to deny it. A fool who has aimed too high. One of your standing could live a thousand lifetimes and still not amass the wealth required to purchase even an empty bottle.&lt;br /&gt;
Byrglaent: ...Oh, price is no object, is it? Hah! Even if I believed you—and, I do not—I have a reputation to uphold as a vintner and viticulturist. Were my clients to learn I was peddling the choice of my collection to the likes of you, they would never do business with me again!&lt;br /&gt;
Byrglaent: ...Bah! All right. Just to see the back of you, I shall do you the kindness of directing your steps unto one who might take pity on your plight—assuming he does not find amusement in it. Master Gegeruju of Costa del Sol. But do not tell him I sent you.&lt;br /&gt;
-optional start&lt;br /&gt;
Byrglaent: While I will admit to having taken some pleasure in disappointing you the first time, I did not expect to be asked to repeat the feat.&lt;br /&gt;
Byrglaent: Did I not make myself clear? Now begone, or I shall summon the Yellowjackets. Costa del Sol is right where Master Gegeruju built it.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Gegeruju in Costa del Sol.===&lt;br /&gt;
Gegeruju: [Forename]! It is always a pleasure, and I &#039;&#039;do&#039;&#039; mean that. My ladies inform me you come inquiring after a bottle of Suhd Viandja, but I told them they must be mistaken. Not even you would be foolish enough to think you could—&lt;br /&gt;
Gegeruju: Oh, you &#039;&#039;are&#039;&#039; serious. Ah hah hah hah hah hah! [Forename], you do realize one could purchase an entire estate in Mist for the price of a single bottle. Or five estates for the price of five bottles—which happens to be the number of bottles of Suhd Viandja I have in my collection.&lt;br /&gt;
Gegeruju: Now, I am not an unreasonable man. Let none say the venerable Gegeruju does not value a friendship as deep as the one you and I have forged. So in my boundless generosity, I offer you the opportunity for a trade. A bottle of vintage Suhd Viandja for...a mere magnum of fine Dalmascan.&lt;br /&gt;
Gegeruju: Never heard of the stuff? And I thought I was talking to a fellow connoisseur! I pity the poor vintner back in Wineport who will have to educate you. Until then, my friend, the offer stands. Ah hah hah hah!&lt;br /&gt;
-optional start&lt;br /&gt;
Gegeruju: If you seek to learn of Dalmascan wine, you could always go to Dalmasca...though Wineport is decidedly closer, and has yet to be reduced to dust. Ah hah hah hah!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Shamani Lohmani.===&lt;br /&gt;
Shamani Lohmani: First Suhd Viandja, and now Dalmascan wine? Might I interest you in an aged Lominsan red instead?&lt;br /&gt;
Shamani Lohmani: No, I thought not. Well, then you have your work cut out for you. There was a time Dalmascan wine was fairly easy to procure, even here in Vylbrand, but that was before the Empire razed the better part of the kingdom, vineyards and all.&lt;br /&gt;
Shamani Lohmani: If there are any surviving bottles, it would be those that were exported before the imperial invasion...over thirty summers past, though I&#039;ve not encountered any in a decade or more, either at auction or in private hands.&lt;br /&gt;
Shamani Lohmani: Collectors are covetous creatures. If one were to have somehow acquired a bottle, there is little chance he would willingly part with such a treasure...which leaves only those brought over by the few Dalmascan refugees who fled to Eorzea.&lt;br /&gt;
-optional start&lt;br /&gt;
Shamani Lohmani: My good friend Drest once called Dalmasca home...but the scars left after the exodus have yet to fully mend. He may know something of the wine you seek, but I fear any mention of his past might reopen old wounds. Mayhap I should not have spoken. &amp;amp;lt;sigh&amp;amp;gt; I cannot prevent you from treating with the man, but if you do, I would ask that you show due compassion.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Drest.===&lt;br /&gt;
Drest: Can&#039;t... Can&#039;t sleep... They won&#039;t let me... The midges won&#039;t let me... They buzz and they scream...&lt;br /&gt;
&lt;br /&gt;
===/soothe the shaken Drest.===&lt;br /&gt;
Drest: They scream as they burn... But I just stand there... Stand there and listen to their screams...their buzzing. Why won&#039;t it go away...? &#039;&#039;Why won&#039;t it go away&#039;&#039;!? Will someone &#039;&#039;please&#039;&#039; make it go away...?&lt;br /&gt;
&lt;br /&gt;
System: Drest is haunted by his memories of the Garlean invasion of Dalmasca. Try and &#039;&#039;&#039;soothe&#039;&#039;&#039; him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player uses {{i|Soothe|alt=/soothe}} on Drest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drest: You... I know you. You were here before. You sent away the midges... They came back, though... They always come back. They mock me. Tell me I can never go home... I just want to go home... I cannot stand it here anymore...&lt;br /&gt;
&lt;br /&gt;
===/comfort the crestfallen Drest.===&lt;br /&gt;
Drest: My son... My daughter... How will they survive without their father? They must be so frightened... I need to go home. Now. I cannot stay... Please...&lt;br /&gt;
&lt;br /&gt;
System: Drest cannot bear the pain of being away from his homeland. Further &#039;&#039;&#039;comfort&#039;&#039;&#039; might help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player uses {{i|Comfort|alt=comfort}} on Drest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drest: Wine... My wife loved wine... We would drink a glass...a glass of Valens every night before sunset... She would always keep the cork... I always thought that odd... What good is a cork? Toss it in the midden heap along with the bottle, I&#039;d say... But she... She...&lt;br /&gt;
-optional start&lt;br /&gt;
Drest: Toss it in the midden heap along with the bottle, I&#039;d say... Toss it away... Toss it away...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Search nearby for an empty wine bottle.===&lt;br /&gt;
System: Though you find several empty wine bottles amongst the rubbish, one in particular calls out to you... Take it to Shamani Lohmani to confirm its origin.&lt;br /&gt;
&lt;br /&gt;
===Take the empty wine bottle to Shamani Lohmani.===&lt;br /&gt;
Shamani Lohmani: How is Drest? I do hope your visit did not disquiet the poor soul...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Empty Dalmascan Wine Bottle}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Shamani Lohmani: So you have brought me an empty bottle— Ah, but what is this? The cork remains in place! That is most fortunate.&lt;br /&gt;
Shamani Lohmani: If an adequate seal was made, there may still be traces of the wine within! May I?&lt;br /&gt;
Shamani Lohmani: Flamboyant, yet elegant. A thought-provoking blend of kukuru beans and cinnamon, with just a hint of...is that rosemary? A veritable kaleidoscope of both opulence and refinement.&lt;br /&gt;
Shamani Lohmani: Long has it been since I last encountered a bouquet of such complexity, yet I recall it as if it were yesterday. Without question, this bottle once held a Dalmascan Lea Monde red by the name of Valens. To think I would have the opportunity to experience it again after so many summers...&lt;br /&gt;
Shamani Lohmani: ...But I suspect Master Gegeruju will not be as satisfied with a sniff as I.&lt;br /&gt;
Shamani Lohmani: Now, one without scruples might see the empty bottle as the basis for a ruse—&lt;br /&gt;
&lt;br /&gt;
Hancock: One man&#039;s ruse is another man&#039;s keikaku!&lt;br /&gt;
Hancock: Over the years, I have had numerous dealings with the lord of Costa del Sol, and while he is many things, an expert on wines is not one of them.&lt;br /&gt;
Hancock: Not that it would matter if he were. Men of his standing invariably find more joy in boasting of their acquisitions than in consuming them. In all likelihood, Master Gegeruju will never even open the bottle, rendering the provenance of its contents practically irrelevant.&lt;br /&gt;
Hancock: Ah, but where are my manners? These forays back to western climes always bring out the barbarian in me. It is a pleasure, [Forename]. Lest you wonder at my presence here, my employers see promise in the Hingan wine trade, and desire the establishment of a viable route &#039;twixt east and west. I am come to see their plan to fruition.&lt;br /&gt;
Hancock: But returning to your dilemma, I believe that I may be of assistance. I just so happen to have on my person several sample bottles of Hingan wine made with grapes similar to those once found in Dalmasca. For a close acquaintance, I would be more than willing to part with one that {{alternatives|f=she|m=he}} might fill {{alternatives|f=her|m=his}} empty vessel.&lt;br /&gt;
&lt;br /&gt;
Shamani Lohmani: But that would be...unjust! As a maker of wine, I cannot allow it!&lt;br /&gt;
&lt;br /&gt;
Hancock: Master Gegeruju has cozened more of his clients than he can count. How do you think the man amassed his fortune? By playing fair? Would that the world were thus. But I am here to tell you it is not.&lt;br /&gt;
Hancock: So! It is decided then. We shall employ deceit as our morally justified means to a happy end.&lt;br /&gt;
&lt;br /&gt;
Shamani Lohmani: W-Wait! This is a fool&#039;s errand!&lt;br /&gt;
&lt;br /&gt;
Hancock: Then let us be glad our quarry is a fool himself!&lt;br /&gt;
Hancock: Now, if you will excuse me, I must go and tell the gentle citizens of Wineport why they should be drinking Hingan. Good day!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Shamani Lohmani: &amp;amp;lt;sigh&amp;amp;gt; I saw nothing. Nothing at all.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the bottle of “Dalmascan” wine to Gegeruju.===&lt;br /&gt;
Gegeruju: By the gods... You actually found one? A bottle of Dalmascan wine!? Oho! We must uncork it right away!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Lea Monde Valens}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Gegeruju: Mmm...yes... A lush bouquet of...herbaceous...dignification, coupled with...earthen undertones...and, uh...so forth...&lt;br /&gt;
Gegeruju: ...In short, the very epitome of a Dalmascan red! Yes, you have outdone yourself this time, [Forename]!&lt;br /&gt;
Gegeruju: And a promise is a promise. Ladies! The bottles of Suhd Viandja, if you please!&lt;br /&gt;
Gegeruju: Take whichever you fancy...except for the one with the rose. That is my favorite. Or...whichever you fancy. Ahem.&lt;br /&gt;
-cutscene end&lt;br /&gt;
-optional start&lt;br /&gt;
Gegeruju: Away with you, adventurer. After enjoying a glass or three of this tantalizing tonic, I mean to fill the bottle with some cheap Hingan swill I just purchased from a representative of the East Aldenard Trading Company, recork it, and then sell it to one of my rivals in Ul&#039;dah for a ridiculous profit! Wah hah hah hah hah!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Deliver the bottle of Suhd Viandja to the wandering dramaturge on the &#039;&#039;Prima Vista&#039;&#039;.===&lt;br /&gt;
Wandering Dramaturge: They say a rose is a rose is a rose. So tell me, adventurer, is that a rose in your pocket, or are you simply here for small talk?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Suhd Viandja Rose}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wandering Dramaturge: A bottle of vintage Suhd Viandja!? You never cease to amaze!&lt;br /&gt;
Wandering Dramaturge: But what is most amazing is your impeccable sense of timing. Today marks the twelfth anniversary of the day I met my dear wife... And if there was one thing she loved more than wine, it was roses. &amp;amp;lt;sniff&amp;amp;gt; Would that she were here today to...to...&lt;br /&gt;
Wandering Dramaturge: Ah, but I jest. My wife is very much alive. In fact...&lt;br /&gt;
Wandering Dramaturge: She&#039;s been here with us all along! Darling, would you care to join us?&lt;br /&gt;
&lt;br /&gt;
Company Belle: For me? How thoughtful! But did you—&lt;br /&gt;
&lt;br /&gt;
Wandering Dramaturge: Forget the most important gift of all? Of course not!&lt;br /&gt;
Wandering Dramaturge: Bacon bread! The perfect companion to a perfect wine...for &#039;&#039;my&#039;&#039; perfect companion.&lt;br /&gt;
&lt;br /&gt;
Company Belle: Oh, darling...I think this might be our best anniversary yet!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the wandering dramaturge.===&lt;br /&gt;
Wandering Dramaturge: That played out better than I imagined. I suppose I have you to thank, adventurer. Though, it &#039;&#039;was&#039;&#039; the bacon bread that sealed the deal...&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
[[Category:Has datamined dialogue]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The quest title &amp;quot;My Power, My Pleasure, My Pain&amp;quot; is a direct reference to the lyrics from the song &amp;quot;Kiss from a Rose&amp;quot; by Seal. The Wandering Dramaturge also kept emphasising on having a rose-themed wine, most likely as another reference to the song title itself.&lt;br /&gt;
[[Category:Quests missing dialogue template]]&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=VraC-fW7XbA}}&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Warrior_of_Light&amp;diff=1580528</id>
		<title>Warrior of Light</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Warrior_of_Light&amp;diff=1580528"/>
		<updated>2026-10-17T02:31:22Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the &#039;&#039;&#039;player character&#039;&#039;&#039;|the Achievement|Warrior of Light (Achievement)|the boss|Warrior of Light (Boss)}}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
[[File:The_Warrior_of_Light_collage.png|thumb|A collage of Warriors of Light, showing different races and jobs.]]&lt;br /&gt;
[[File:Newfound Adventure.jpg|thumb|Official Artwork for [[Patch 6.1]], showing the different &#039;&#039;Meteor Survivors&#039;&#039; throughout the expansions.]]&lt;br /&gt;
&lt;br /&gt;
The Player Character is referred to as &#039;&#039;&#039;Warrior of Light&#039;&#039;&#039; and is the main protagonist of Final Fantasy XIV. The appearance is completely controlled by the player, and can be all variants of [[Races|Playable Races]]. For promotion, trailers or stand-in images, a male hyur midlander is used, referred to as the &#039;&#039;&#039;Meteor Survivor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
{{section-stub|reason=More information and references needed}}&lt;br /&gt;
The title &#039;&#039;&#039;Warrior of Light&#039;&#039;&#039; originated for the forgotten adventurers who fought in the [[Battle of Carteneau]]. Due to [[Louisoix|Louisoix&#039;s]] spell, people couldn&#039;t remember their names, and when they try to recall faces, it would seem they stood in a blinding glare. Ever since they referred to those adventurers as &#039;&#039;&#039;Warriors of Light&#039;&#039;&#039;&amp;lt;ref&amp;gt;{{i|Renewing the Covenant}}, when Kan-E-Senna speaks about the adventurers that fought for Eorzea: &amp;quot;And when we try to recall their faces, we see them only in silhouette, as if they stood betwixt us and a blinding glare. Hence have these heroes come to be known as the Warriors of Light.&amp;quot;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|[[Encyclopaedia Eorzea]] Volume I, page 14-15|In the moons before the Calamity struck and ushered in the Seventh Umbral Era, Eorzea saw the rise of unlikely heroes who took up their blades to stave off impending doom. However, despite their countless deeds, the names and faces of these brave men and women have been mysteriously erased from the minds of Eorzeans—all that remains being searing white brilliance that blinds us from memories that should exist. These shades have since been dubbed the Warriors of Light, and while their identities may never be fully known by most, their deeds will live on in legend for all eternity.}}&lt;br /&gt;
&lt;br /&gt;
{{Quotation|[[Encyclopaedia Eorzea]] Volume I, page 14-15|So, who were these Warriors of Light who led Eorzea back from the precipice of destruction? Study of ancient documents—from musty tomes to wall carvings—shows us they are not unique to the Sixth Astral Era, and that similar heroes have appeared before every Calamity to ensure mankind endures.&lt;br /&gt;
&lt;br /&gt;
For example, before the great flood which marked the end of the Fifth Astral Era, legend tells us of twelve Archons who descended on Eorzea to warn its denizens of the rising waters. There are also tales from the Near East which follow the exploits of great warriors known as the Zodiac Braves—warriors whose appearance also happens to coincide with a past Calamity. What, then, ties these legendary figures with the Warriors of Light who emerged but five summers past? One answer might be the Mothercrystal and the power She is hypothesized as providing to those of Her choosing, Eorzean myth is full of tales of heroes who have been granted seemingly otherworldly powers. While much of this can be attributed to embellishments by bards looking to add spice to their honeyed tales of sword and sorcery, might it be that these tales also speak some truth, as the powers which they describe are often similar to ones documented by the Scions of the Seventh Dawn as being experienced by those few who have had contact with Hydaelyn? This power—known as the Echo—comes in many forms...}}&lt;br /&gt;
&lt;br /&gt;
==Further Titles==&lt;br /&gt;
Throughout the game, the player character is named by many titles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* Crystal bearer&amp;lt;ref&amp;gt;{{i|Chasing Shadows}} (Gridania), {{i|Lurkers in the Grotto}}, {{i|Underneath the Sultantree}} (Ul&#039;dah), after the Solo Duty and picking up the Crystal.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Adventurer&lt;br /&gt;
* Bringer of Light&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadowbringers&#039;&#039;&#039;&lt;br /&gt;
* Warrior of Darkness&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=4tyuIh12_HU (Shadowbringers trailer)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evercold&#039;&#039;&#039;&lt;br /&gt;
* Far-wanderer&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=99uyS9WCV38&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Usually the gameplay is unified for all players. However, to reward those players that kept their subscription during [[Legacy|1.0]] and played the story until the end, there is a change of dialogue during [[A Realm Reborn]] in certain quests. Furthermore, players were rewarded a special Tattoo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Changes if players were subscribed during [[Legacy|1.0]]&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=qJrgJatG4aQ|&amp;quot;Legacy Character Cutscenes (English) - Final Fantasy XIV - A Realm Reborn&amp;quot; by Albester (Youtube, 06.02.2025)]&amp;lt;/ref&amp;gt;:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* The introductory scene for your character is changed: You appear with a beam of light and a special cutscene plays as you enter the main city of your choice.&lt;br /&gt;
* During the introduction with the city-state Scion ([[Lurkers in the Grotto]] for Limsa Lominsa, [[Chasing Shadows]] for Gridania and [[Underneath the Sultantree]] for Ul&#039;dah), they seem to have met you before, but cannot recall it.&lt;br /&gt;
* When you first meet Minfilia in [[The Scions of the Seventh Dawn (Quest)]], she recognizes you and is happy you finally returned.&lt;br /&gt;
* During [[A Wild Rose by Any Other Name]], Minfilia apologies for treating you as a stranger, and that she does not know why nobody remembers you. Though she is certain there is a way for all of them to remember.&lt;br /&gt;
* When Alphinaud reveals to Marques he is Cid Garlond in [[Eyes on Me]], Cid says that you seem familiar to him.&lt;br /&gt;
* After the Vision of the Echo in [[Lady of the Vortex]] Cid says that he remembers you.&lt;br /&gt;
* During the escape from [[The Praetorium]] in the quest [[The Ultimate Weapon]], the shroud is lifted from people&#039;s mind, and everyone remembers you.&lt;br /&gt;
&lt;br /&gt;
After [[A Realm Reborn]], there is no difference between 1.0 or 2.0 characters. After the quest [[The Ultimate Weapon]], the player is referred to as &#039;&#039;&#039;Warrior of Light&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===The Echo===&lt;br /&gt;
{{see also|Echo|label=See}}&lt;br /&gt;
&lt;br /&gt;
One of the key features of the Warrior of Light is the possession of the [[Echo]]. For the player it manifests as visions of the past, giving context to the story or for characters. It also prevents [[Tempering]] from Primals.&lt;br /&gt;
&lt;br /&gt;
{{Quotation|[[Encyclopaedia Eorzea]] Volume I, page 14-15|If recollections of self - procifimed heroes are to be believed, Hydaclyn will often attempt to who possess the Echo - sometimes in the form of a voice, other times in the form of a vasice, form of enhanced senses or protective barriers to shield against powerful magicks. These boons have been called &amp;quot; blessings of Light,&amp;quot; yet despite their frequency, little is known about them. However, it is assumed that many of the &amp;quot; miracles &amp;quot; which appear in myth and legend are actually instances of Hydaelyn bestowing Her blessing upon an individual.}}&lt;br /&gt;
&lt;br /&gt;
===Azem&#039;s Crystal===&lt;br /&gt;
{{see also|Azem|label=See}}&lt;br /&gt;
&lt;br /&gt;
At the end of Shadowbringers it is revealed that the Warrior of Light is a shard or a reincarnation of [[Azem]]. The player receives the Crystal of Azem during Patch 5.3 from [[Hythlodaeus]]. With it, the Warrior of Light is able to summon companions to various duties, mostly trials. It is first used against the [[Warrior of Light (Boss)]] in the [[Seat of Sacrifice]].&lt;br /&gt;
&lt;br /&gt;
After the fight with [[Hydaelyn (boss)|Hydaelyn]] in [[The Mothercrystal]], she adds her power to the crystal to give &amp;quot;form to the formless&amp;quot;&amp;lt;ref&amp;gt;[[Her Children, One and All]]&amp;lt;/ref&amp;gt;. This power is used in [[Ultima Thule]] to summon back the [[The Scions of the Seventh Dawn|Scions]] in the quest [[You&#039;re Not Alone]]. The power seemingly vanishes afterwards, though if it is truly gone is not confirmed.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gordian_Astrometer&amp;diff=1580522</id>
		<title>Gordian Astrometer</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gordian_Astrometer&amp;diff=1580522"/>
		<updated>2026-10-17T00:15:11Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Used For */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
| name = Gordian Astrometer&lt;br /&gt;
| icon = gordian astrometer icon1.png&lt;br /&gt;
| model = 2101-31-1-0&lt;br /&gt;
| requires = astrologian&lt;br /&gt;
| type = astrologian&#039;s arm&lt;br /&gt;
| level = 60&lt;br /&gt;
| ilvl = 210&lt;br /&gt;
| rarity = blue&lt;br /&gt;
| attributes = {{attribute increase|vitality|69}}{{attribute increase|mind|78}}{{attribute increase|determination|59}}{{attribute increase|piety|84}}&lt;br /&gt;
| physical-damage =&lt;br /&gt;
| physical-damage-hq =&lt;br /&gt;
| magic-damage = 73&lt;br /&gt;
| magic-damage-hq =&lt;br /&gt;
| autoattack = 77.86&lt;br /&gt;
| autoattack-hq =&lt;br /&gt;
| delay = 3.20&lt;br /&gt;
| delay-hq =&lt;br /&gt;
| dps = 24.33&lt;br /&gt;
| dps-hq =&lt;br /&gt;
| flavor-text =&lt;br /&gt;
| race =&lt;br /&gt;
| gender =&lt;br /&gt;
| cost =&lt;br /&gt;
| value = 1179&lt;br /&gt;
| value-hq =&lt;br /&gt;
| seals =&lt;br /&gt;
| repair = Goldsmith&lt;br /&gt;
| npc-repair =&lt;br /&gt;
| set-name = Gordian Weapons&lt;br /&gt;
| materia-slots = 0&lt;br /&gt;
| adv-melding =&lt;br /&gt;
| unique = y&lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable =&lt;br /&gt;
| market-prohibited = y&lt;br /&gt;
| convertible = y&lt;br /&gt;
| dyeable = y&lt;br /&gt;
| dye-count = 1&lt;br /&gt;
| projectable = y&lt;br /&gt;
| desynthesizable = y&lt;br /&gt;
| desynth-level = 210.00&lt;br /&gt;
| crest-worthy =&lt;br /&gt;
| storable =&lt;br /&gt;
| collectable =&lt;br /&gt;
| patch = 3.05&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-edb = b9d326be112&lt;br /&gt;
| id-gt = 11522&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchase===&lt;br /&gt;
{{vendor list}}&lt;br /&gt;
===Duties===&lt;br /&gt;
*{{i|Alexander - The Burden of the Father (Savage)}}&lt;br /&gt;
===From Items===&lt;br /&gt;
{{contained in}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
==={{i|Desynthesis}}===&lt;br /&gt;
{{desynthesis results|id=11522}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Gordian Astrometer.png&lt;br /&gt;
File:Gordian Astrometer drawn.png&lt;br /&gt;
File:Alexander gear1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unsavory_Imp&amp;diff=1580520</id>
		<title>Unsavory Imp</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unsavory_Imp&amp;diff=1580520"/>
		<updated>2026-10-16T22:42:40Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| image = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates =&lt;br /&gt;
| race = voidsent&lt;br /&gt;
| clan = imp&lt;br /&gt;
| goal = All Saints&#039; Wake (2018)&lt;br /&gt;
All Saints&#039; Wake (2019)&lt;br /&gt;
All Saints&#039; Wake (2021)&lt;br /&gt;
All Saints&#039; Wake (2022)&lt;br /&gt;
All Saints&#039; Wake (2023)&lt;br /&gt;
All Saints&#039; Wake (2024)&lt;br /&gt;
All Saints&#039; Wake (2025) &lt;br /&gt;
All Saints&#039; Wake (2026)&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
[[File:All Saints&#039; Wake Transfiguration.png|300px|right]]&lt;br /&gt;
The imp allows players to transform into a variety of guises after the completion of the year&#039;s [[All Saints&#039; Wake]] quests. Originally introduced in {{i|All Saints&#039; Wake (2018)}}, it was made available again in subsequent events. Each annual event introduces new guises dependent on the player&#039;s [[Main Scenario Quest]] and [[Feature Quest]] progression.&lt;br /&gt;
&lt;br /&gt;
A transformation lasts for 30 minutes. Players cannot leave the area when transformed, but they can remove it by using the Unveil action (down arrow) on their hotbar or by right-clicking the {{status effect|buff|File:Transfiguration icon.png}} &#039;&#039;&#039;Transfiguration&#039;&#039;&#039; status icon.&lt;br /&gt;
&lt;br /&gt;
This NPC becomes unavailable once the year&#039;s All Saints&#039; Wake event has ended.&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Sneaky Hollow|6.1,5.8|-}}&lt;br /&gt;
{{NPC location info|The Haunted Manor|11.2,11.0|-}}&lt;br /&gt;
{{NPC location info|The Dire Deepcroft|10.5,10.0|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transformations==&lt;br /&gt;
New transformations for a given year will be indicated with an icon to the left of it in the game UI.&lt;br /&gt;
&lt;br /&gt;
==={{i|A Realm Reborn}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A Padjali woman as gentle yet indomitable as nature itself. || [[Kan-E-Senna]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A stalwart Roegadyn woman of unshakeable conviction. || [[Merlwyb]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A rugged Hyuran man unmatched in loyalty and valor. || [[Raubahn]] (original) ||&lt;br /&gt;
|-&lt;br /&gt;
| A charming and compassionate Lalafellin lady of noble birth. || [[Nanamo Ul Namo]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A compassionate Hyuran woman who leads a &amp;quot;secret&amp;quot; organization. || [[Minfilia]] ||&lt;br /&gt;
|-&lt;br /&gt;
| An eager Lalafellin woman who is the coinkeeper of a &amp;quot;secret&amp;quot; organization. || [[Tataru]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A compassionate Elezen proprietress who runs her local tavern with pride. || [[Mother Miounne]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A jovial Hyuran man who welcomes those from all walks of life to his establishment. || [[Baderon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A shrewd-yet-easygoing Lalafellin woman who delights in her patrons&#039; tales of adventure. || [[Momodi]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A stunning Miqo&#039;te woman famed as a peerless songstress. || [[F&#039;lhaminn]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A courageous and clever Garlean man admired by many. || [[Cid]] (Heavensward outfit) || &lt;br /&gt;
|-&lt;br /&gt;
| A talented Lalafellin technician with a soft spot for a certain coinkeeper. || [[Wedge]] || &lt;br /&gt;
|-&lt;br /&gt;
| A Roegadyn man who escaped the Empire with his diminutive brother-in-tools. || [[Biggs]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A wry and ambitious Garlean man who hates to be outdone || [[Nero]] (Garlond Ironworks uniform) || &lt;br /&gt;
|-&lt;br /&gt;
| An eccentric Miqo&#039;te man crimson of both hair and eye. || [[G&#039;raha Tia]] (original outfit) || [[The Crystal Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| A formidable Roegadyn man recognized for his tactical brilliance. || [[Rhitahtyn sas Arvina]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran gentleman with an irrepressibly inquisitive nature. || [[Hildibrand]] ([[Distressed Manderville Attire Set]]) || [[Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A loyal Miqo&#039;te woman who assists a gentleman inspector. || [[Nashu Mhakaracca]] || [[Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who is known as Eorzea&#039;s most fearsome goldsmith. || [[Godbert]] || [[Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who began life anew in a realm reborn. || [[Warrior of Light]] ({{WAR}} [[Fighter&#039;s Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Heavensward}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A blue-eyed Elezen man with a heart noble and true. || [[Aymeric]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A tenacious half-Elezen woman who fights for what is just. || [[Hilda]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A proud Elezen man unmatched in the art of the lance. || [[Estinien]] (post-Heavensward outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| An Elezen man of noble birth fond of gossip and hearsay. || [[Emmanellain]] (fur coat outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A robed Lalafellin woman of the intellectual persuasion. || [[Krile]] (original outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A daring Hyuran man who lives free as a bird. || [[Leofard]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| A hardy Hyuran woman who keeps her skybound crewmates in check. || [[Stacia Myste]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
|A Lalafellin woman with a knack for machines that soar the skies. || [[Utata Uta]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| A headstrong Hyuran woman who captains a rival band of sky pirates. || [[Radlia]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who turned his gaze heavensward. || [[Warrior of Light]] ({{DRG}} [[Dragonlancer&#039;s Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Stormblood}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A dauntless Hyuran man of integrity from the Far East. || [[Hien]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A devoted Auri woman who has mastered the art of the shinobi. || [[Yugiri]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A haughty but valorous Auri man with a yearning heart. || [[Magnai]] ||&lt;br /&gt;
|-&lt;br /&gt;
| An Auri woman strong of body and stronger of will. || [[Sadu]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A sweet Auri woman who lives according to her faith. || [[Cirina]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A crimson-garbed Hyuran woman fleet of foot and fist. || [[Lyse]] (Ala Mhigan dress) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Roegadyn man who oversees the Confederacy&#039;s dominion of Far Eastern waters. || [[Rasho]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who supports his pirate chieftain as second-in-command. || [[Tansui]] || &lt;br /&gt;
|-&lt;br /&gt;
| A vindictive Hyuran man of savage political cunning. || [[Asahi]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Garlean man who hunts the servants of Darkness. || [[Gaius]] (Stormblood+ outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A steadfast Garlean man who placed his faith in the Populares. || [[Maxima]] (Defector outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man whose strength and compassion made him a legend. || [[Tenzen]] || [[The Four Lords]]&lt;br /&gt;
|-&lt;br /&gt;
| An erudite Auri woman who holds the title of Archon. || [[Mikoto]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A half-Garlean man bearing the name of a hero from eras past. || [[Ramza bas Lexentale]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A young half-Garlean woman named after the sister of a legendary hero. || [[Alma bas Lexentale]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A Garlean man whose theater company breathes life anew into bygone legends. || [[Jenomis cen Lexentale]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man inspired to take up the arms of his Ala Mhigan allies. || [[Warrior of Light]] ({{MNK}} [[Pacifist&#039;s Attire]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man inspired to take up the arms of his Far Eastern allies. || [[Warrior of Light]] ({{SAM}} [[Myochin Attire]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Shadowbringers}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A sagacious Miqo&#039;te woman skilled in the magical arts. || [[Y&#039;shtola]] (Shadowbringers+ outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| An Elezen man who reads the stars as easily as his tomes. || [[Urianger]] (Shadowbringers+ outfit: [[Artifact Armor (Shadowbringers)|Soothsayer&#039;s Armor]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| A handsome Hyuran man who fights to protect those he loves. || [[Thancred]] (Shadowbringers+ outfit: [[Artifact Armor (Shadowbringers)|Bodyguard&#039;s Armor]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| A dainty Hyuran woman who chose to carve her own fate. || [[Ryne]] (as &amp;quot;Minfilia&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| A kindly, night-worshipping Hrothgar man who holds great affection for his master. || [[Runar]] || &lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who keeps his pirate crew in line as their acting captain. || [[Sicard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A cruel Garlean man who serves as a legatus of the Empire. || [[Valens van Varro]] || [[The Sorrow of Werlyt]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man famed for his skills as a beastmaster. || [[Lyon]] || [[Save the Queen]]&lt;br /&gt;
|-&lt;br /&gt;
| An obstinate Lalafellin woman from a distinguished family of beastmasters. || [[Field Notes on Pagaga|Pagaga]] || [[Save the Queen]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who brought the night sky to a world flooded by Light. || [[Warrior of Light]] ({{DRK}} [[Artifact Armor (Shadowbringers)|Bale Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Endwalker}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| An Elezen man who serves as a respected member of the Forum. || [[Fourchenault]] (Forum outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A compassionate Elezen woman determined to give children a brighter future. || [[Ameliance]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Garlean man determined to restore the broken remains of his homeland. || [[Jullus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Viera man who travels the world in search of esoteric curios. || [[Erenville]] (original outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A simulacrum housing the will of a great wyrm who was reunited with his sister in the void. || [[Varshahn]] (adult form) || &lt;br /&gt;
|-&lt;br /&gt;
| A half-voidsent woman armed with a scythe who hails from a world shrouded in Darkness. || [[Zero]] (Reaper outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who sacrificed the gift of godhood to wander the realm. || [[Deryk]] || [[Myths of the Realm]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who spends his life collecting treasures of the Far East. || [[Hancock]] (Mount Rokkon outfit) || Unlock {{i|Mount Rokkon}}&lt;br /&gt;
|-&lt;br /&gt;
| A Miqo&#039;te woman who shares her body with the soul of an ancient magus. || [[Koh Rabntah]] (Eureka Orthos outfit) || Unlock {{i|Eureka Orthos}}&lt;br /&gt;
|-&lt;br /&gt;
| A shy but mathematically minded clone of an inspector extraordinaire. || [[Brandihild]] || [[Somehow Further Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who crossed time and space to protect this star. || [[Warrior of Light]] ({{PLD}} [[Reverence Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Dawntrail}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A Hrothgar woman of peerless resolve who laid eyes upon a golden city. || [[Wuk Lamat]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A reasonable Miqo&#039;te man who proudly serves his homeland alongside his sister. || [[Koana]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Lalafellin woman wielding a magicked brush who sought the truth of her origin. || [[Krile]] (Dawntrail outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| An excitable light-heavyweight fighter and reliable second. || [[Yaana|Black Cat]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| An adorable light-heavyweight fighter and starlet with a sting. || [[Honey B. Lovely]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A fierce fighter who has been to hell and lived to tell the tale. || [[Brute Bomber]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A former heavyweight fighter and a witch for a new age. || [[Eutrope|Wicked Thunder]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A verdant reveler, ever ready to tear up the dance floor. || [[Dancing Green]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A rebellious artist who sees the ring as her personal gallery. || [[Sugar Riot]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A lone wolf in the ring and apex of the cruiserweight division. || [[Retsarra|Howling Blade]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A devilishly divine heavyweight fighter who shows her rivals no mercy. || [[Vamp Fatale]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A cunning heavyweight fighter cloaked in azure and guided by the tides. || [[Deep Blue]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A fiery heavyweight fighter who wields infernos with ease. || [[Red Hot]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A ruthless heavyweight fighter who rules the Arcadion with an iron fist. || [[The Tyrant]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A crafty commentator who serves as the voice of the Arcadion&#039;s boisterous brawls. || [[Metem]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who crossed vast seas to embark on his next great adventure. || [[Warrior of Light]] ({{VPR}} [[Viper&#039;s Attire]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Unsavory Imp: Up to something? Me? Never! I am but a fun-loving imp, here to help my fellow revelers enjoy the Wake! And I can fashion you a &#039;&#039;very&#039;&#039; convincing guise for the masquerade. Ehehehe...&lt;br /&gt;
Unsavory Imp: All I need is for you to recall a journey, a journey unforgettable. Traverse your memories, and tell me what─or perhaps &#039;&#039;who&#039;&#039;─you see...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon choosing an NPC&#039;&#039;&lt;br /&gt;
Unsavory Imp: Ehehehe... That will do nicely. Don&#039;t worry, this won&#039;t hurt much at all! Just close your eyes...&lt;br /&gt;
System: The transfiguration can be removed by using the “Unveil” action, or by canceling the “Transfiguration” status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon choosing a journey (removed)&#039;&#039;&lt;br /&gt;
Unsavory Imp: Good, good. Now think of someone remarkable you encountered in that time, someone &#039;&#039;powerful&#039;&#039;. Yes, that&#039;s it...&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Unsavory Imp.png&lt;br /&gt;
Unsavory Imp fullbody.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The descriptions for NPCs from other reflections are somewhat inaccurate, as their races are referred to as their Source names instead of the ones from their reflections.&lt;br /&gt;
**[[Ryne]], who is from [[the First]], is a [[Hume]], not a [[Hyur]].&lt;br /&gt;
**[[Runar]], who is from the First, is a [[Ronso]], not a [[Hrothgar]].&lt;br /&gt;
**[[Krile]], who is originally from [[the Ninth]], is a [[Milalla]], not a [[Lalafell]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In 2024, a second Unsavory Imp was added, and Endwalker prompts were moved from the Inscrutable Imp to it. In addition, entries for [[Varshahn]] and [[Brandihild]] were added.&lt;br /&gt;
*In 2025, there was only one Unsavory Imp, and all previous expansion prompts were moved from the Inscrutable Imp and second Unsavory Imp to it. In addition, entries for [[Ramza bas Lexentale]], [[Alma bas Lexentale]], [[Jenomis cen Lexentale]], [[Runar]], [[Deryk]], [[Zero]], [[Wuk Lamat]], [[Koana]], [[Krile]] (Dawntrail outfit), and [[Warrior of Light]] (Dawntrail Artifact Armor) were added. Finally, the UI for NPC selection was revamped (it was previously a plain text box). As part of this, the expansion descriptions were replaced with icons. The descriptions were previously:&lt;br /&gt;
**A Realm Reborn: &amp;quot;A journey to forge this realm anew.&amp;quot;&lt;br /&gt;
**Heavensward: &amp;quot;A journey to end a conflict of one thousand years.&amp;quot;&lt;br /&gt;
**Stormblood: &amp;quot;A journey to liberate lands near and far.&amp;quot;&lt;br /&gt;
**Shadowbringers: &amp;quot;A journey to reclaim the night sky.&amp;quot;&lt;br /&gt;
**Endwalker: &amp;quot;A journey to silence the song of oblivion.&amp;quot;&lt;br /&gt;
*In 2026, the following transformations were added:&lt;br /&gt;
**A Realm Reborn: [[Mother Miounne]], [[Baderon]], [[Momodi]]&lt;br /&gt;
**Heavensward: [[Radlia]]&lt;br /&gt;
**Stormblood: [[Maxima]]&lt;br /&gt;
**Dawntrail: [[Yaana]] (Black Cat), [[Honey B. Lovely]], [[Brute Bomber]] (Hector), [[Eutrope]] (Wicked Thunder), [[Dancing Green]] (Eheeya), [[Sugar Riot]], [[Retsarra]] (Howling Blade), [[Vamp Fatale]], [[Deep Blue]], [[Red Hot]], [[The Tyrant]] (Arkose), [[Metem]]&lt;br /&gt;
***All [[Arcadion]] NPCs appear in their normal humanoid forms, not their feral soul forms.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 4.5 NPCs]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dire_Deepcroft&amp;diff=1580457</id>
		<title>The Dire Deepcroft</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dire_Deepcroft&amp;diff=1580457"/>
		<updated>2026-10-16T20:00:31Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Activities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location infobox&lt;br /&gt;
| name = The Dire Deepcroft&lt;br /&gt;
| map = &lt;br /&gt;
| type = zone&lt;br /&gt;
| within = The Black Shroud&lt;br /&gt;
| description = &lt;br /&gt;
| weather = Fair Skies&lt;br /&gt;
| connections = [[Old Gridania]] (N)&lt;br /&gt;
| screenshot = Dire Deepcroft screenshot.jpg&lt;br /&gt;
| ss-text = The Dire Deepcroft&lt;br /&gt;
| patch = 7.55&lt;br /&gt;
| id-gt = 4768&lt;br /&gt;
}}&lt;br /&gt;
This area is used primarily for quest objectives in {{i|Grim and Grisly Games}} is explorable after competing the quest. It is only accessible during [[All Saints&#039; Wake (2026)]]. The version of the area used for the quest is instanced, while the explorable version is non-instanced.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|The Dire Deepcroft}}&lt;br /&gt;
|-&lt;br /&gt;
| The Dire Deepcroft&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} The Ballroom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
*An [[Unsavory Imp]] is near the entrance of the zone {{coords|10.5, 10.0}}, allowing players to take the appearance of [[Unsavory Imp#Transformations|various NPCs]] they have met.&lt;br /&gt;
*Certain [[All Saints&#039; Wake (2026)#NPC Cameos|NPC cameos]] appear in the zone.&lt;br /&gt;
*A door at the northeast of the area connects to the Shrouded Sanctum, containing non-interactable &amp;quot;ghosts&amp;quot; of some deceased NPCs the player has encountered. Random ghosts will appear each time the player enters the sanctum.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Up at Dawn}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Dire Deepcroft map 1.jpg|Main area&lt;br /&gt;
Dire Deepcroft map 2.jpg|Shrouded Sanctum&lt;br /&gt;
Dire Deepcroft Shrouded Sanctum.jpg|Shrouded Sanctum&lt;br /&gt;
Dire Deepcroft Ballroom.jpg|The Ballroom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This area is an [[All Saints&#039; Wake]]-decorated version of [[the Tam-Tara Deepcroft]].&lt;br /&gt;
*Another themed Tam-Tara-Deepcroft was used for {{i|The Phantoms&#039; Feast}} non-combat dungeon in [[All Saints&#039; Wake (2021)]].&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dire,_Dire_Deepcroft&amp;diff=1580456</id>
		<title>Dire, Dire Deepcroft</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dire,_Dire_Deepcroft&amp;diff=1580456"/>
		<updated>2026-10-16T19:59:53Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{other uses|the achievement|the location|The Dire Deepcroft}}&lt;br /&gt;
{{Achievement infobox&lt;br /&gt;
| name = Dire, Dire Deepcroft&lt;br /&gt;
| icon = dire, dire deepcroft icon1.png&lt;br /&gt;
| description = Complete the quest “[[Grim and Grisly Games]].”&lt;br /&gt;
| category = Quests&lt;br /&gt;
| sub-category = Seasonal Events&lt;br /&gt;
| sortkey = 158&lt;br /&gt;
| subcategory-sortkey = 99&lt;br /&gt;
| points = 10&lt;br /&gt;
| reward-type = &lt;br /&gt;
| reward = &lt;br /&gt;
| patch = 7.55&lt;br /&gt;
| id-edb = &lt;br /&gt;
| id-gt = 3945&lt;br /&gt;
}}&lt;br /&gt;
[[Dire, Dire Deepcroft]] is an [[achievement]].&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dire_Deepcroft&amp;diff=1580454</id>
		<title>The Dire Deepcroft</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Dire_Deepcroft&amp;diff=1580454"/>
		<updated>2026-10-16T19:58:53Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location infobox&lt;br /&gt;
| name = The Dire Deepcroft&lt;br /&gt;
| map = &lt;br /&gt;
| type = zone&lt;br /&gt;
| within = The Black Shroud&lt;br /&gt;
| description = &lt;br /&gt;
| weather = Fair Skies&lt;br /&gt;
| connections = [[Old Gridania]] (N)&lt;br /&gt;
| screenshot = Dire Deepcroft screenshot.jpg&lt;br /&gt;
| ss-text = The Dire Deepcroft&lt;br /&gt;
| patch = 7.55&lt;br /&gt;
| id-gt = 4768&lt;br /&gt;
}}&lt;br /&gt;
This area is used primarily for quest objectives in {{i|Grim and Grisly Games}} is explorable after competing the quest. It is only accessible during [[All Saints&#039; Wake (2026)]]. The version of the area used for the quest is instanced, while the explorable version is non-instanced.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Locations==&lt;br /&gt;
{{location table header|The Dire Deepcroft}}&lt;br /&gt;
|-&lt;br /&gt;
| The Dire Deepcroft&lt;br /&gt;
| &lt;br /&gt;
: {{map icon|landmark}} The Ballroom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
*An [[Unsavory Imp]] is near the entrance of the zone {{coords|10.5, 10.0}}, allowing players to take the appearance of [[Unsavory Imp#Transformations|various NPCs]] they have met.&lt;br /&gt;
*Certain [[All Saints&#039; Wake (2026)#NPC Cameos|NPC cameos]] appear in the zone.&lt;br /&gt;
*A door at the northeast of the area connects to the Shrouded Sanctum, containing non-interactable &amp;quot;ghosts&amp;quot; of some deceased NPCs the player has encountered.&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header|condition=y}}&lt;br /&gt;
{{music table row|Main|Up at Dawn}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Dire Deepcroft map 1.jpg|Main area&lt;br /&gt;
Dire Deepcroft map 2.jpg|Shrouded Sanctum&lt;br /&gt;
Dire Deepcroft Shrouded Sanctum.jpg|Shrouded Sanctum&lt;br /&gt;
Dire Deepcroft Ballroom.jpg|The Ballroom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This area is an [[All Saints&#039; Wake]]-decorated version of [[the Tam-Tara Deepcroft]].&lt;br /&gt;
*Another themed Tam-Tara-Deepcroft was used for {{i|The Phantoms&#039; Feast}} non-combat dungeon in [[All Saints&#039; Wake (2021)]].&lt;br /&gt;
&lt;br /&gt;
{{Zone nav}}&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Goobbue_Table_Chronometer&amp;diff=1580379</id>
		<title>Goobbue Table Chronometer</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Goobbue_Table_Chronometer&amp;diff=1580379"/>
		<updated>2026-10-16T17:03:34Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: Undo revision 1477594 by Calder (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Future content}}{{Item infobox&lt;br /&gt;
| name = Goobbue Table Chronometer&lt;br /&gt;
| icon = goobbue table chronometer icon1.png&lt;br /&gt;
| description = Is it a potted plant, timepiece, or adorable replication of a giant lumbering beast? The answer is yes.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Tabletop&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = &lt;br /&gt;
| market-prohibited = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = 1&lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 150&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.55&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = f9ddeeb0339&lt;br /&gt;
| id-gt = 41425&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
*[[Player Housing]] decoration item&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Gallery==&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Delubrum_Reginae&amp;diff=1580378</id>
		<title>Delubrum Reginae</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Delubrum_Reginae&amp;diff=1580378"/>
		<updated>2026-10-16T16:58:36Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* 32px|link= The Queen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Delubrum Reginae (Savage)|Field Operations}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Beneath the wastes of Bozja Citadel lie the ruins of Queen Gunnhildr&#039;s kingdom. The temple at its heart, once a shining beacon of hope for Bozja, now remains forever shrouded in darkness. And it is there the Warrior of Light must lay the queen&#039;s legacy to rest.&lt;br /&gt;
| image = DelubrumReginae.png&lt;br /&gt;
| type = BSF&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 430&lt;br /&gt;
| ilvl-sync = 430&lt;br /&gt;
| size = flex24&lt;br /&gt;
| unsync = n&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| time-limit = 180&lt;br /&gt;
| phoenix-down = y&lt;br /&gt;
| tomestones = 400 Poetics&lt;br /&gt;
| req-quest = Fit for a Queen&lt;br /&gt;
| region = ???&lt;br /&gt;
| entrance = Gangos&lt;br /&gt;
| entrance-coordinates = 5.5, 5.4&lt;br /&gt;
| patch = 5.45&lt;br /&gt;
| release = Shadowbringers&lt;br /&gt;
| echo = varies&lt;br /&gt;
| no-footer-text = y&lt;br /&gt;
| id-gt = 30&lt;br /&gt;
| id-edb = 7c11b0ba080&lt;br /&gt;
}} [[Delubrum Reginae]] is a 1- to 24-player [[duty]] wherein players must brave the depths of ancient Bozjan ruins, making effective use of lost actions to avoid its myriad perils and pitfalls.&lt;br /&gt;
==Entering Delubrum Reginae==&lt;br /&gt;
Players can enter Delubrum Reginae by speaking with [[Mikoto]] at [[The Lost Trace]] or [[Sjeros]] in [[Gangos]] {{coords|5.5, 5.4}}. The latter option is much more common. Once registered, players will be matched together regardless of their job&#039;s role. To enter as a party or alliance, the party or alliance leader must be the one to speak with the aforementioned NPCs.&lt;br /&gt;
* Players are free to change areas after registering.&lt;br /&gt;
* Players can only queue as a party of 1-8 players, or as a &#039;&#039;full&#039;&#039; alliance of 24. Unfilled alliances of 9-23 are barred from entry.&lt;br /&gt;
* When registering as an alliance, please note that alliances will be temporarily disbanded upon entering.&lt;br /&gt;
* The maximum waiting time for matching is 10 minutes. Once the limit is reached, players will be prompted to enter the duty even if they have not reached the maximum party size of 24.&lt;br /&gt;
* Parties comprised of less than 24 players will be granted the power of the Echo. The strength of the Echo is determined by the number of players matched. Fewer players will result in a stronger Echo effect.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; As this duty is relatively unpopulated since the release of [[Endwalker]] ([[patch 6.0]]), using matchmaking may not be recommended to complete this duty for the first time or to &amp;quot;farm&amp;quot; it later. While the maximum queue time is 10 minutes, and small parties receive a substantial Echo buff, very small parties may still struggle to complete the duty due to the punishment for failing mechanics (see [[Delubrum Reginae#Boss Notes|below]]). A preferred way is to form a premade party using &#039;&#039;&#039;[[Party Finder]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Duty-specific Rules and Features==&lt;br /&gt;
The following duty-specific rules and features will be applied upon entering Delubrum Reginae:&lt;br /&gt;
&lt;br /&gt;
===Level Sync===&lt;br /&gt;
Character levels will be synced to level 80. All equipment will be adjusted upwards or downwards to item level 430. Furthermore, [[materia]] bonuses will be ignored, regardless of the item level of gear affixed with materia. It is not possible to use an [[Unrestricted Party]] (i.e., with level and item level sync disabled).&lt;br /&gt;
&lt;br /&gt;
===Party Composition===&lt;br /&gt;
Unlike other instanced duties, players may freely disband and reform parties while inside Delubrum Reginae.&lt;br /&gt;
* Please note that if you enter Delubrum Reginae as a member of a party, even if you leave it while within the duty, you will be returned to that party upon exiting the instance.&lt;br /&gt;
&lt;br /&gt;
===Countdowns, Field Markers, and Signs===&lt;br /&gt;
Unlike other instanced duties, the use of countdowns, field markers, and signs is shared among all players in the instance.&lt;br /&gt;
&lt;br /&gt;
===Lost Actions===&lt;br /&gt;
Any lost actions obtained on the [[Bozjan Southern Front]], or previously set as duty actions, will carry over into this duty. A lost finds cache and Resistance appraiser are also available at the start of the instance.&lt;br /&gt;
&lt;br /&gt;
While players cannot change jobs after entering this duty, lost actions may be used to help compensate for roles that may be absent from your party.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
[[File:Delubrum Reginae2.png|350px|right]]&lt;br /&gt;
Players may encounter traps while fighting their way through Delubrum Reginae. Traps are invisible and, when triggered, can deal large amounts of damage or afflict players with any number of debilitating effects. That said, {{item icon|Lost Perception}} will allow one to detect traps before they are activated.&lt;br /&gt;
&lt;br /&gt;
Traps can also be easily dealt with if a tank brings {{item icon|Lost Swift}}. If they activate Swift and invuln before any section with traps, they will be able to set off all traps without consequence.&lt;br /&gt;
&lt;br /&gt;
===Penalties===&lt;br /&gt;
Players who are incapacitated during this duty will lose mettle. An additional penalty to mettle will be incurred when returning to the start of the instance or abandoning the duty without being raised.&lt;br /&gt;
* Resistance rank cannot go down from losing mettle.&lt;br /&gt;
&lt;br /&gt;
Players who are the first to leave the instance from a matched party will not incur a Duty Finder penalty, unlike most other duties. Matched parties cannot backfill if players leave before the duty is complete.&lt;br /&gt;
&lt;br /&gt;
===Gear Effects===&lt;br /&gt;
The additional effects of Bozjan gear will also be applied in Delubrum Reginae.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Treasure coffers that appear in this instance yield separate rewards for each player. Be certain to open any you find as you fight your way through the ruins.&lt;br /&gt;
&lt;br /&gt;
==Boss Notes==&lt;br /&gt;
&lt;br /&gt;
Abilities such as &#039;&#039;&#039;{{action icon|Arm&#039;s Length}}&#039;&#039;&#039; and &#039;&#039;&#039;{{action icon|Surecast}}&#039;&#039;&#039; will &#039;&#039;&#039;NOT&#039;&#039;&#039; prevent knockback mechanics throughout the instance, so be sure to respect knockback mechanics as if you do not have those abilities equipped. Furthermore, any player who is hit by a mechanic (and survives) will acquire a stackable debuff called {{status effect|debuff|File:Twice-come ruin icon1.png}} &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039; that will last for just under 2 minutes. If a player with {{status effect|debuff|File:Twice-come ruin icon1.png}} &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039; is hit by another mechanic and survives (thus acquires a second stack), the debuff will be converted into {{status effect|doom}} &#039;&#039;&#039;[[Doom (Status Effect)|Doom]]&#039;&#039;&#039;, leading to eventual and unavoidable death. As a result, avoiding mechanics is often a larger priority than maintaining uptime, especially if you wish to avoid losing &#039;&#039;&#039;Mettle&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aggressive difficulty r6.png|32px|link=]] [[Trinity Seeker]]==&lt;br /&gt;
&lt;br /&gt;
The first boss within Delubrum Reginae is fought within a circular arena, complete with four &#039;&#039;&#039;barricades&#039;&#039;&#039; that serve as obstacles (which can be used to deal with &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039; pushback mechanics), as well as a noticeable pattern of circles on the ground (like a dartboard) with a small circle in the centre. Like many bosses, the pattern on the ground can be used as a visual aid when dealing with specific mechanics. Furthermore, the outer ring of the arena will become a &#039;&#039;&#039;death wall&#039;&#039;&#039; shortly after the encounter begins, so be sure to avoid walking (or being pushed) into the outer ring once the battle commences, utilizing the above-mentioned &#039;&#039;&#039;barricades&#039;&#039;&#039; to prevent yourself being punted outside.&lt;br /&gt;
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The boss itself is reminiscent of &#039;&#039;&#039;Ravana&#039;&#039;&#039; from Heavensward - a large, four-armed monstrosity capable of wielding weapons in each hand. However, unlike Ravana, the Trinity Seeker will utilize different weapons and stances (after casting &#039;&#039;&#039;Verdant Path&#039;&#039;&#039;), each of which will dictate upcoming mechanics.&lt;br /&gt;
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Below is a list of mechanics and abilities you should expect throughout the fight.&lt;br /&gt;
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===Generic Mechanics===&lt;br /&gt;
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*&#039;&#039;&#039;(Generic) Verdant Tempest&#039;&#039;&#039; - inflicts moderate raid-wide damage that cannot be avoided. Shield and heal as necessary.&lt;br /&gt;
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*&#039;&#039;&#039;(Generic) Verdant Path&#039;&#039;&#039; - causes the Trinity Seeker to swap to different weapons and fighting stance. Bear in mind that a specific mechanic will be unleashed (depending on the weapon chosen) as soon as the weapon swap is complete. Below is a list of all stances and the mechanics related to each one.&lt;br /&gt;
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===(Merciful Air) Katana Mechanics===&lt;br /&gt;
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*&#039;&#039;&#039;Merciful Air&#039;&#039;&#039; - the Trinity Seeker utilizes a katana in each hand (similar to Ravana), gaining access to &#039;&#039;&#039;Mercy&#039;&#039;&#039;, &#039;&#039;&#039;Act of Mercy&#039;&#039;&#039;, &#039;&#039;&#039;Mercy Fourfold&#039;&#039;&#039;, and &#039;&#039;&#039;Seasons of Mercy&#039;&#039;&#039;. Note that the battle commences with the boss already in this stance. However, if the boss swaps back to &#039;&#039;&#039;Merciful Air&#039;&#039;&#039; via &#039;&#039;&#039;Verdant Path&#039;&#039;&#039; from any other stance later in the battle, &#039;&#039;&#039;Act of Mercy&#039;&#039;&#039; will immediately be executed.&lt;br /&gt;
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*&#039;&#039;&#039;(Katanas) Act of Mercy&#039;&#039;&#039; - used as soon as the Trinity Seeker swaps to katanas from a different stance via &#039;&#039;&#039;Verdant Path&#039;&#039;&#039;. Once the katanas are equipped, the Trinity Seeker will emit a thin cross-shaped AoE from its current location.&lt;br /&gt;
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*&#039;&#039;&#039;(Katanas) Mercy&#039;&#039;&#039; - the Trinity Seeker slowly begins to charge up all four katanas one after the other and prepares to use each one to cleave half of the arena (in the order that the swords were charged and in the direction each sword is facing).  Once all four katanas have charged up, the Trinity Seeker will unleash each cleave via &#039;&#039;&#039;Mercy Fourfold&#039;&#039;&#039;.  The AoEs will be executed from the center of the boss&#039;s hitbox, and will be diagonal to the boss&#039;s forwards facing (ie. front-left, front-right, back-left, back-right).  Be sure to keep an eye on the katanas as they are charging up so that you can pre-emptively avoid the onslaught. The AoEs have a brief telegraph before going off, so players that did not catch the order of the katanas before the cast can avoid the cleaves by standing near the center of the boss&#039;s hitbox and dodging slightly in each direction as the telegraphs appear.  &lt;br /&gt;
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*&#039;&#039;&#039;(Katanas) Seasons of Mercy&#039;&#039;&#039; - a flashy finisher of mini-mechanics that will not be executed until later in the battle. Once cast, the arena will fill with criss-cross AoE telegraphs with various safe-spots in-between that players must use to avoid damage. At the same time, a floating orb will utilize a &#039;&#039;&#039;gaze&#039;&#039;&#039; mechanic, forcing the raid to look away or suffer &#039;&#039;&#039;Petrification&#039;&#039;&#039;. Lastly, a noticeably growing purple marker on the ground will continuously be expanding throughout the ordeal which all players must avoid (after weaving through the criss-cross AoE&#039;s and avoiding the gaze attack from the orb).&lt;br /&gt;
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===(Baleful Air) Great-sword Mechanics===&lt;br /&gt;
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*&#039;&#039;&#039;Baleful Air&#039;&#039;&#039; - the Trinity Seeker employs two massive great-swords, gaining access to &#039;&#039;&#039;Baleful Swathe&#039;&#039;&#039;, &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039; and &#039;&#039;&#039;Phantom Edge&#039;&#039;&#039;. Whenever the boss swaps to this stance via &#039;&#039;&#039;Verdant Path&#039;&#039;&#039;, it will immediately execute &#039;&#039;&#039;Baleful Swathe&#039;&#039;&#039;.&lt;br /&gt;
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*&#039;&#039;&#039;(Great-Swords) Baleful Swathe&#039;&#039;&#039; - used as soon as the Trinity Seeker swaps to great-swords from a different stance via &#039;&#039;&#039;Verdant Path&#039;&#039;&#039;. Once the great-swords are equipped, the Trinity Seeker will emit two massive AoE&#039;s to its left and right, covering the entire arena, except for a thin safe-spot in the form of a straight line through center of the boss&#039;s hitbox (standing under the boss is always safe for this attack).&lt;br /&gt;
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*&#039;&#039;&#039;(Great-Swords) Burning Chains&#039;&#039;&#039; - causes random players to be tethered together via burning chains that can only be broken when sufficient distance between each player is generated (i.e., running away from each other). Bear in mind that &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; typically happens shortly before &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;, giving the raid only a small amount of time to safely break their chains.  The distance players must run is based on the distance they were from their tether partner when the chains linking them appeared, so when the overhead marker for the chains appears, it is best if the party groups up so the chain break distance is short.&lt;br /&gt;
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*&#039;&#039;&#039;(Great-Swords) Phantom Edge&#039;&#039;&#039; - alters the property of an upcoming &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039; (see below).&lt;br /&gt;
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*&#039;&#039;&#039;(Great-Swords) Baleful Blade&#039;&#039;&#039; - causes the Trinity Seeker to emit raid-wide damage in one of two possible forms depending on whether &#039;&#039;&#039;Phantom Edge&#039;&#039;&#039; was used first. If &#039;&#039;&#039;Phantom Edge&#039;&#039;&#039; was used before &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;, then &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039; is converted into a heavy-hitting &#039;&#039;&#039;knockback&#039;&#039;&#039;, requiring the raid to stand in front of a &#039;&#039;&#039;barricade&#039;&#039;&#039; to avoid being knocked out of the arena. However, if &#039;&#039;&#039;Phantom Edge&#039;&#039;&#039; was &#039;&#039;&#039;NOT&#039;&#039;&#039; used beforehand, &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039; will inflict fatal damage that must be avoided by hiding &#039;&#039;behind&#039;&#039; a &#039;&#039;&#039;barricade&#039;&#039;&#039;, rather than in front of it.  There are large telegraphs for each version (knockback arrows pulsing from the center if you need to be in front of a barricade, a large AoE telegraph covering the entire arena if you need to be behind one), and sufficient time to react to the telegraphs without having to pay attention to the &#039;&#039;&#039;Phantom Edge&#039;&#039;&#039; cast, however.&lt;br /&gt;
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===(Iron Air) Bare-hand Mechanics===&lt;br /&gt;
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*&#039;&#039;&#039;Iron Air&#039;&#039;&#039; - the Trinity Seeker discards all weapons to fight barehanded, gaining access to &#039;&#039;&#039;Iron Impact&#039;&#039;&#039;, &#039;&#039;&#039;Iron Splitter&#039;&#039;&#039; and &#039;&#039;&#039;Dead Iron&#039;&#039;&#039;. Whenever the boss swaps to this stance via &#039;&#039;&#039;Verdant Path&#039;&#039;&#039;, it will immediately execute &#039;&#039;&#039;Iron Impact&#039;&#039;&#039;.&lt;br /&gt;
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*&#039;&#039;&#039;(Fists) Iron Impact&#039;&#039;&#039; - used as soon as the Trinity Seeker swaps to fists from a different stance via &#039;&#039;&#039;Verdant Path&#039;&#039;&#039;. Once bare-handed, the Trinity Seeker will create a line-stack marker on a random player, forcing the group to stack along the line to help absorb damage.  This line attack does extreme damage.&lt;br /&gt;
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*&#039;&#039;&#039;(Fists) Iron Splitter&#039;&#039;&#039; - causes the Trinity Seeker to leap to a different point of the arena and noticeably plunge its fist into the ground, charging up one of the ring patterns on the ground. As mentioned earlier, the pattern on the arena floor is somewhat like a dart-board - composed of sandy yellow rings and metallic blue-grey rings. After a delay, all ring patterns on the floor (the same colour as the one the boss is charging) will explode. As a result, all players must avoid standing on the same colour pattern to avoid taking damage.&lt;br /&gt;
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*&#039;&#039;&#039;(Fists) Dead Iron&#039;&#039;&#039; - causes the Trinity Seeker to apply &#039;&#039;&#039;Earth Shaker&#039;&#039;&#039; markers onto three random targets. After a delay, the boss will emit non-telegraphed cone-AoE&#039;s through the marked players, damaging anyone in their path, then repeat the whole process once again. During &#039;&#039;&#039;Dead Iron&#039;&#039;&#039;, all marked players should make sure to spread apart from each other (and the rest of the raid) so that they do not overlap their upcoming cone AoE&#039;s onto players.&lt;br /&gt;
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Like most bosses, the Trinity Seeker will eventually enter a mechanical loop that involves a higher volume of combinations and overlap, though nothing you haven&#039;t witnessed already. The biggest challenge is to pre-emptively position yourself to avoid all the vicious AoE&#039;s, especially when they also involve &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, not to mention the 50/50 threat of &#039;&#039;&#039;Phantom Edge&#039;&#039;&#039;, forcing players to recognize when to stand in front of (or behind) barricades in response to &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;.&lt;br /&gt;
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==[[File:Aggressive difficulty r6.png|32px|link=]] [[Dahu]]==&lt;br /&gt;
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The second boss blocking your path is &#039;&#039;&#039;Dahu&#039;&#039;&#039; - a super version of &#039;&#039;&#039;Gowrow&#039;&#039;&#039; from [[Sohm Al (Hard)]] - sporting very similar mechanics with a few twists. Despite essentially being a mini-boss (due to having extremely low health and far simpler mechanics compared to the other bosses), the {{status effect|debuff|File:Twice-come ruin icon1.png}} &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039; (stackable debuff) can still prove fatal for any players who are hit by two mechanics within the space of two minutes, so be careful!&lt;br /&gt;
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Much like the previous boss, &#039;&#039;&#039;Dahu&#039;&#039;&#039; is encountered within a circular arena and will challenge players via directional abilities of varied ranges. However, some of Dahu&#039;s attacks have no cast-time or ground telegraphs, thus players should keep an eye on Dahu&#039;s animations to pre-emptively avoid certain attacks. As a rule of thumb, never stand in front of the boss unless you have to, especially if it turns in your direction.&lt;br /&gt;
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Below is a list of mechanics you can expect to see.&lt;br /&gt;
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*&#039;&#039;&#039;Heat Breath&#039;&#039;&#039; - a fiery tank-buster against Dahu&#039;s primary target.&lt;br /&gt;
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*&#039;&#039;&#039;Clawed Cleave&#039;&#039;&#039; - a non-telegraphed frontal cleave with no cast bar or ground indication, indicated solely by Dahu raising one of its claws in the air, much like Gowrow and various other dinosaur enemies from Heavensward. If you notice Dahu menacingly raising its claw for a swipe, quickly move to its flank or rear to avoid being slashed.&lt;br /&gt;
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*&#039;&#039;&#039;L/R-Sided Shockwave&#039;&#039;&#039; - Dahu raises a fist and pounds the ground to his left or right, emitting a semi-circle AoE in that direction which all players should avoid, quickly followed by a second smash to the opposite side of the first. For example, if Dahu smashes the left side, expect a smash to the right immediately afterwards, and vice versa. The AoE is about 1/4 the size of the arena, meaning ranged players can safely stand on the smashed side(s) provided they are far enough away. Melee players should be extra careful if they are attacking the boss from the sides to execute positionals.&lt;br /&gt;
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*&#039;&#039;&#039;Feral Howl&#039;&#039;&#039; - Dahu unleashes a mighty roar, inflicting light but unavoidable AoE damage that will &#039;&#039;&#039;stagger&#039;&#039;&#039; all participants and knock them back to the outer wall of the arena. In a lot of cases, &#039;&#039;&#039;Feral Howl&#039;&#039;&#039; will typically be followed by &#039;&#039;&#039;Firebreathe&#039;&#039;&#039;.&lt;br /&gt;
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*&#039;&#039;&#039;Firebreathe&#039;&#039;&#039; - causes Dahu to turn towards a random player and emit a large cone telegraph in their direction. After a brief delay, Dahu will unleash a swathe of flame over the marked area. All players will need to move out of the telegraph as quick as possible. Keep in mind that &#039;&#039;&#039;Firebreathe&#039;&#039;&#039; will often (but not always) be used after &#039;&#039;&#039;Feral Howl&#039;&#039;&#039; and &#039;&#039;&#039;Hot Charge&#039;&#039;&#039;.&lt;br /&gt;
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*&#039;&#039;&#039;Rotating Firebreathe&#039;&#039;&#039; - similar to the basic &#039;&#039;&#039;Firebreathe&#039;&#039;&#039;, except this time, Dahu will rotate clockwise or counter-clockwise whilst unleashing a total of 5 &#039;&#039;&#039;Firebreathe&#039;&#039;&#039; cone AoE&#039;s. A visual indicator before the attack will display which direction Dahu will rotate, so watch out. &lt;br /&gt;
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*&#039;&#039;&#039;Marchosias&#039;&#039;&#039; - causes untargetable adds to enter the fray which will utilize two different abilities - &#039;&#039;&#039;Head Down&#039;&#039;&#039; (line AoE&#039;s across the battlefield which the adds will charge through) followed by &#039;&#039;&#039;Hunter&#039;s Claw&#039;&#039;&#039; (point-blank AoE&#039;s). Dahu will later complicate matters by preparing a &#039;&#039;&#039;Feral Howl&#039;&#039;&#039;, putting players at risk of being knocked back into upcoming point-blank AoE&#039;s from adds, so make sure you are knocked back into a safe area.&lt;br /&gt;
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*&#039;&#039;&#039;Hot Charge&#039;&#039;&#039; - causes Dahu to turn in a random direction and hunker down. After a brief delay, the devious dino will lunge in the chosen direction towards the outer wall. Any players caught in Dahu&#039;s charge path will be unceremoniously knocked back and suffer moderate damage. Bear in mind that &#039;&#039;&#039;Hot Charge&#039;&#039;&#039; does not come with a cast-bar or any visual indication other than the obvious turn-around and hunker animation - and may be used twice in a row - so be ready to duck out of the way each time. Additionally, Dahu will follow up with &#039;&#039;&#039;Firebreathe&#039;&#039;&#039; - the large cone AoE targeted at a random player that covers a hefty portion of the arena - thus all participants must be ready to move out of the way yet again once Dahu has ceased charging.&lt;br /&gt;
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*&#039;&#039;&#039;Falling Rocks&#039;&#039;&#039; - causes moderate circle-AoE&#039;s to spawn beneath random players, indicating where large rocks will plummet into the arena from the ceiling.&lt;br /&gt;
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Given Dahu&#039;s low health pool compared to other bosses, a well-prepared group will typically topple the devious dino before a full mechanic loop. Should the fight happen to go on longer for any reason, Dahu will begin to repeat the same mechanics but with a much greater overlap - but nothing new that you haven&#039;t seen already.&lt;br /&gt;
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With Dahu out of the way, the group can make way towards the third boss.&lt;br /&gt;
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==[[File:Aggressive difficulty r6.png|32px|link=]] [[Queen&#039;s Guard]]==&lt;br /&gt;
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Players are treated to the sight of four mechanical enemies standing within a circular arena - the &#039;&#039;&#039;Queen&#039;s Knight&#039;&#039;&#039;, the &#039;&#039;&#039;Queen&#039;s Soldier&#039;&#039;&#039;, the &#039;&#039;&#039;Queen&#039;s Gunner&#039;&#039;&#039;, and the &#039;&#039;&#039;Queen&#039;s Warrior&#039;&#039;&#039; - all of which have their very own mechanics and provide a veritable gauntlet-mode for the raid - starting with all four enemies being fought at once until they begin to reach about 80% health, causing them to briefly retreat until only the &#039;&#039;&#039;Queen&#039;s Gunner&#039;&#039;&#039; remains. From here, each enemy will be fought on its own. Should the raid survive the gauntlet against all four units, the raid will need to bypass a DPS check to secure victory.&lt;br /&gt;
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Bear in mind that the edge of the arena will become a &#039;&#039;&#039;death wall&#039;&#039;&#039; shortly after the battle commences and that each unit has a &#039;&#039;&#039;tankbuster&#039;&#039;&#039;, a &#039;&#039;&#039;raid-wide attack&#039;&#039;&#039; of some description, and a special mechanic that serves as their main threat to the raid.&lt;br /&gt;
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===Queen&#039;s Gunner===&lt;br /&gt;
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Aside from a tank-buster (&#039;&#039;&#039;Shot in the Dark&#039;&#039;&#039;) and raid-wide blast (&#039;&#039;&#039;Queen&#039;s Shot&#039;&#039;&#039;), the gunner-unit will frequently summon numerous turrets into the arena, each of which has an obvious indicator displaying the direction the turret is facing. Once turrets have been fully deployed, the gunner-unit will eventually shoot straight-line AoE&#039;s towards turrets, which the turrets will deflect in the indicated direction(s). In most cases, all but one turret will be facing another so that the initial shot bounces between multiple turrets before shooting out of the arena.&lt;br /&gt;
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===Queen&#039;s Warrior===&lt;br /&gt;
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Aside from a tank-buster (&#039;&#039;&#039;Rapid Sever&#039;&#039;&#039;) and raid-wide blast (&#039;&#039;&#039;Blood and Bone&#039;&#039;&#039;), the warrior-unit will deploy a hefty number of &#039;&#039;&#039;bombs&#039;&#039;&#039; throughout the entire arena - some of which are noticeably larger than others. Due to the volume of bombs, no true safe zone will be available on the ground. However, all bombs (and participants) will simultaneously be launched into the air soon after. The trick is to stand close to a &#039;&#039;&#039;large&#039;&#039;&#039; bomb so that gravity will cause them to drop before they explode, whilst players will still be held high up in the air out of range of the explosion. Meanwhile, all smaller bombs will explode in the air, damaging any player who stood near one before being launched.&lt;br /&gt;
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The &#039;&#039;&#039;Queen&#039;s Warrior&#039;&#039;&#039; will complicate the process later on by &#039;&#039;&#039;reversing&#039;&#039;&#039; the weights of bombs - indicated by it visually tethering itself to the bombs via noticeable pink lines. When you see this, players must do the opposite - stand by smaller bombs so that they fall before exploding. You will know when everything is about to be launched thanks to the presence of upward-pointing arrow markers, so keep an eye on the weights and be sure to stand next to whatever is heaviest.&lt;br /&gt;
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In Savage mode - and possibly normal mode if it takes too long the defeat the &#039;&#039;&#039;Queen&#039;s Warrior&#039;&#039;&#039; - the mini-boss may swap the weight of players (instead of bombs). In such a case, players would need to position themselves so that they fall before a lighter bomb does.&lt;br /&gt;
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===Queen&#039;s Knight===&lt;br /&gt;
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Aside from a tank-buster (&#039;&#039;&#039;Rapid Sever&#039;&#039;&#039;) and raid-wide blast (&#039;&#039;&#039;Blood and Bone&#039;&#039;&#039;), the knight-unit will utilize two different stances - &#039;&#039;&#039;Sword Omen&#039;&#039;&#039; and &#039;&#039;&#039;Shield Omen&#039;&#039;&#039;, similar to that of the playable Paladin class. Throughout the fight, the knight-unit will cast &#039;&#039;&#039;Optimal Play&#039;&#039;&#039;, which creates a specific mechanic depending on which stance the unit is currently in.&lt;br /&gt;
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If the knight-unit is in &#039;&#039;&#039;Sword Omen&#039;&#039;&#039; stance, &#039;&#039;&#039;Optimal Play&#039;&#039;&#039; will emit a small point-blank AoE after being cast. As a visual aid, &#039;&#039;&#039;Sword Omen&#039;&#039;&#039; is indicated by three sets of blue crossed sword icons orbiting the boss.&lt;br /&gt;
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If the knight-unit is in &#039;&#039;&#039;Shield Omen&#039;&#039;&#039; stance, &#039;&#039;&#039;Optimal Play&#039;&#039;&#039; will emit a tight donut-AoE covering the entire arena, except for a very small safe-zone within the knight-unit&#039;s hitbox. For reference, &#039;&#039;&#039;Shield Omen&#039;&#039;&#039; is indicated by three sets of pink shield icons orbiting the boss.&lt;br /&gt;
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===Queen&#039;s Soldier===&lt;br /&gt;
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Aside from a tank-buster (&#039;&#039;&#039;Rapid Sever&#039;&#039;&#039;) and raid-wide blast (&#039;&#039;&#039;Blood and Bone&#039;&#039;&#039;), the soldier-unit will deploy four non-targetable soldier-adds around the arena at various intervals, then temporarily tether itself to two of them. Soon after, all four adds will emit a large point-blank AoE from their location, covering the entire arena in telegraphs, yet only the adds that were previously tethered to the boss will execute their AoE attack. As such, all players will need to identify the &#039;&#039;&#039;untethered&#039;&#039;&#039; adds and stand beside them (inside their point-blank AoE telegraph, which won&#039;t go off).&lt;br /&gt;
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Later in the fight, all adds will shift positions by leaping around the arena multiple times after the tethering process, forcing the raid to memorize the previously non-tethered adds and monitor their movements. Once the adds have stopped leaping around, players will then have to move to a non-tethered add just like before.&lt;br /&gt;
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Assuming the raid successfully defeats each pair of guards, all four enemies will eventually leap into the arena together and begin hard-casting a wipe mechanic, initiating a DPS check.&lt;br /&gt;
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During this time, all four units will be protecting themselves with an &#039;&#039;&#039;Aetherial Ward&#039;&#039;&#039; that must be destroyed. Each &#039;&#039;&#039;Aetherial Ward&#039;&#039;&#039; will periodically be affected by &#039;&#039;&#039;Coat of Arms&#039;&#039;&#039; - creating a barrier that counter-attacks players who hit it from a protected side. For example, one ward may counter players who hit it from the flanks (sides) but is unprotected from the front and rear, and so on. For reference, the counter-attacking side of each &#039;&#039;&#039;Aetherial Ward&#039;&#039;&#039; will be glowing brightly, so avoid hitting the glowing segments of a barrier at all costs. Additionally, each re-cast of &#039;&#039;&#039;Coat of Arms&#039;&#039;&#039; causes the position of the counter-sides to change, so if you see &#039;&#039;&#039;Coat of Arms&#039;&#039;&#039; about to go off, it is wise to cease your attacks until you re-identify safe-sides once more.&lt;br /&gt;
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Any player who incorrectly hits an &#039;&#039;&#039;Aetherial Ward&#039;&#039;&#039; from a wrong side will receive light damage, be temporarily {{status effect|stun}} &#039;&#039;&#039;[[Stun]]ned&#039;&#039;&#039;, and receive a stack of {{status effect|debuff|File:Twice-come ruin icon1.png}} &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039;, which will lead to a {{status effect|doom}} &#039;&#039;&#039;[[Doom (Status Effect)|Doom]]&#039;&#039;&#039; debuff if any player acquires two stacks within 2 minutes. Additionally, the presence of &#039;&#039;&#039;Aetherial Ward&#039;&#039;&#039; means that any player who attempts an AoE-based Limit Break to hit multiple wards will most likely inflict multiple stacks of {{status effect|debuff|File:Twice-come ruin icon1.png}} &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039; upon themselves, leading to a guaranteed death via {{status effect|doom}} &#039;&#039;&#039;[[Doom (Status Effect)|Doom]]&#039;&#039;&#039;.&lt;br /&gt;
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Once the wards have been destroyed and the Queen&#039;s Guard are defeated, the raid can move on to the next boss of the duty.&lt;br /&gt;
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==[[File:Aggressive difficulty r6.png|32px|link=]] [[Bozjan Phantom]]==&lt;br /&gt;
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Unlike all previous encounters, your next boss-fight involves a rectangular arena with very obvious &#039;lane lines&#039; running vertically through it which can be used as a visual aid during future mechanics. As far as appearance goes, the &#039;&#039;&#039;Bozjan Phantom&#039;&#039;&#039; is reminiscent of &#039;&#039;&#039;Nybeth Obdilord&#039;&#039;&#039; from [[Palace of the Dead]], a floating robed figure with a crooked caster-cane in hand, eager to bombard the raid with devious spells.&lt;br /&gt;
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Shortly after the fight begins, the northern and southern segments of the arena will be covered with purple &#039;&#039;&#039;Death Walls&#039;&#039;&#039;, so avoid touching them at all costs. Aside from a basic tank-buster, as well as a basic raid-wide AoE (&#039;&#039;&#039;Malediction of Agony&#039;&#039;&#039;), there are only two sets of overlapping mechanics players should be mindful of.&lt;br /&gt;
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*&#039;&#039;&#039;Weave Miasma&#039;&#039;&#039; - a set of mechanics that will continuously increase in volume with each cast, starting with a large donut AoE at the north side of the room with a motion indicator pointing to the south, indicating that the donut AoE will repeatedly detonate whilst moving to the south of the arena. Simultaneously, one &#039;lane&#039; of the arena will become unsafe, forcing the raid to avoid that lane throughout the ordeal. As a result, players will need to stand within a donut AoE and move with it from north to south until it dissipates.&lt;br /&gt;
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Later on, the raid will need to contend with two moving donut AoE&#039;s as well as two unsafe lanes simultaneously. For the most part, simply stand within a doughnut and move with it, as the unsafe lanes simply serve as a way of dividing the arena rather than complicating the donut mechanic. Also, smaller circles on the floor can be used as a reference for where the centre of each donut-AoE will be after each movement. Lastly, &#039;&#039;&#039;Weave Miasma&#039;&#039;&#039; will eventually overlap with &#039;&#039;&#039;Summon Phantom&#039;&#039;&#039; (see below).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Summon Phantom&#039;&#039;&#039; - causes an apparition to spawn at the south of the arena that will eventually knock all participants towards the northern side. The distance of the knockback is just short of 50% of the arena from top to bottom, so make sure you are standing far enough to the south the avoid being knocked into the northern &#039;&#039;&#039;Death Wall&#039;&#039;&#039;. Shortly after the very first knockback of the fight, the Bozjan Phantom will aim a very large cone-AoE (&#039;&#039;&#039;Vile Wave&#039;&#039;&#039;) towards a random player, forcing everyone to retreat towards the south to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
Later in the battle, &#039;&#039;&#039;Summon Phantom&#039;&#039;&#039; will overlap with &#039;&#039;&#039;Weave Miasma&#039;&#039;&#039;, forcing the raid to get knocked into a donut-AoE before it starts travelling through the arena, so if this is your first time battling the Bozjan Phantom, be sure to get a good idea of the knockback distance during the initial cast.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that abilities such as &#039;&#039;&#039;{{action icon|Arm&#039;s Length}}&#039;&#039;&#039; and &#039;&#039;&#039;{{action icon|Surecast}}&#039;&#039;&#039; will &#039;&#039;&#039;NOT&#039;&#039;&#039; prevent knockbacks during the duty.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Variations of the above two combinations will loop until the Bozjan Phantom has been put to rest, allowing the raid to move on towards the second-last boss of the duty.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aggressive difficulty r6.png|32px|link=]] [[Trinity Avowed]]==&lt;br /&gt;
&lt;br /&gt;
Players are in for a heated battle against a cold and collected enemy - a light joke about how the entire battle centres around players utilizing hot and cold mechanics to balance their temperature. Furthermore, just like the &#039;&#039;&#039;Trinity Seeker&#039;&#039;&#039;, &#039;&#039;&#039;Trinity Avowed&#039;&#039;&#039; will also employ different weapons throughout the fight that signifies upcoming mechanics. Later on, players can be heated or cooled when hit by fire or ice mechanics and will be forced to use this to acquire a neutral temperature as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Shortly after battle commences, the outer ring of the square-shaped and heavily patterned arena will become a death wall, so avoid it at all costs. Also, various square-shaped patterns on the floor can be used as visual indicators for upcoming mechanics.&lt;br /&gt;
&lt;br /&gt;
===General Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Glory of Bozja&#039;&#039;&#039; - inflicts unavoidable raid-wide damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wrath of Bozja&#039;&#039;&#039; - a vicious tank-busting cleave that will deal heavy damage to anyone in its path, indicated by a noticeable red marker on the primary target. Once activated, a huge cone-cleave will be emitted from the boss in the direction of the marked target that will travel right to the end of the arena, so make sure you are not standing beside or behind the victim and ensure the boss is kept facing away from the bulk of the raid whenever possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unseen Eye&#039;&#039;&#039; - causes non-targetable clones of the &#039;&#039;&#039;Trinity Seeker&#039;&#039;&#039; to spawn around the outside of the arena in various lanes on all sides. After a delay, all clones will simultaneously aim a straight-line AoE through the arena in the direction they are facing. For visual reference, the lane-like AoE&#039;s are the same width as the squares on the ground, and players will have just enough time to identify which squares are safe before the clones shoot down their lanes.&lt;br /&gt;
&lt;br /&gt;
===Allegiant Arsenal===&lt;br /&gt;
&lt;br /&gt;
Throughout the battle, Trinity Seeker will cast &#039;&#039;&#039;Allegiant Arsenal&#039;&#039;&#039;, causing it to equip one of three weapons. As soon as the boss equips a different weapon, a specific mechanic will immediately be unleashed, so be ready to react once you identify which weapon is being equipped.&lt;br /&gt;
&lt;br /&gt;
* If you notice the boss equipping a &#039;&#039;&#039;Bow&#039;&#039;&#039;, a 270-degree frontal cone (&#039;&#039;&#039;Flashvane&#039;&#039;&#039;) will be projected across the arena, leaving a safe spot directly behind the boss.&lt;br /&gt;
&lt;br /&gt;
* If you notice the boss equipping a &#039;&#039;&#039;Sword &amp;amp; Shield&#039;&#039;&#039;, the opposite happens - a 270-degree backward cone (&#039;&#039;&#039;Infernal Slash&#039;&#039;&#039;), leaving a safe spot directly in front of the boss.&lt;br /&gt;
&lt;br /&gt;
* If you notice the boss equipping a &#039;&#039;&#039;Staff&#039;&#039;&#039;, be prepared to run from a point-blank AoE (&#039;&#039;&#039;Fury of Bozja&#039;&#039;&#039;) which will immediately be dropped at the bosses current location, forcing everyone to retreat.&lt;br /&gt;
&lt;br /&gt;
Seeing as two of the three mechanics can cover the entire arena (excluding the directional safe spot), it is wise to stay within a moderate range of the boss to safely react to weapon-based mechanics whenever possible.&lt;br /&gt;
&lt;br /&gt;
===Hot &amp;amp; Cold===&lt;br /&gt;
&lt;br /&gt;
At various intervals, &#039;&#039;&#039;Trinity Avowed&#039;&#039;&#039; will cast &#039;&#039;&#039;Hot &amp;amp; Cold&#039;&#039;&#039;, causing all players to be assigned a temperature level that must be handled throughout the battle. For visual reference, a marker above your head will occasionally display your current temperature in the form of a thermometer in the centre (&#039;&#039;&#039;Neutral&#039;&#039;&#039;) with two (&#039;&#039;&#039;Cold&#039;&#039;&#039;) squares to the left and two (&#039;&#039;&#039;Hot&#039;&#039;&#039;) squares to the right. All players will also acquire a debuff (&#039;&#039;&#039;Intemperate&#039;&#039;&#039;) that will kill any player with an uneven temperature once it expires.&lt;br /&gt;
&lt;br /&gt;
Naturally, the goal is to keep your temperature in a neutral position by any means possible before your time runs out, typically by getting hit by mechanics of the opposite element but of the same temperature value (i.e., if you have +2 &#039;&#039;&#039;Heat&#039;&#039;&#039;, you should intentionally eat a +2 &#039;&#039;&#039;Cold&#039;&#039;&#039; mechanic). For visual reference, temperature-effecting mechanics will typically display a thermometer-marker to indicate how hot or cold the mechanic is. If you fail to normalize your temperature in time, you will suffer an unavoidable death.&lt;br /&gt;
&lt;br /&gt;
Temperature mechanics include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Freedom of Bozja&#039;&#039;&#039; - causes a proximity marker to spawn in each corner of the arena, forcing the raid to stack in the centre to minimize damage. Once the markers have exploded, orbs of &#039;&#039;&#039;Fire&#039;&#039;&#039; and &#039;&#039;&#039;Ice&#039;&#039;&#039; will be left behind - each one emitting a point-blank AoE from their current location that leaves a small safe spot in the centre. Being hit by an AoE from one of the elements will inflict damage and (initially) inflict +1 square of temperature (element dependent). For example, if you have &#039;&#039;&#039;+1 Heat&#039;&#039;&#039;, you should intentionally stand in a point-blank AoE from an &#039;&#039;&#039;Ice Orb&#039;&#039;&#039; to be hit by &#039;&#039;&#039;+1 Cold&#039;&#039;&#039; to neutralize your temperature or vice versa.&lt;br /&gt;
&lt;br /&gt;
Initially, player temperatures will typically be set to +1 hot or +1 cold, with all orbs inflicting +1 of their respective element. As the fight progresses and the mechanic begins to loop, the temperature of the orbs (and players) will be a mix between +1 and +2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flames of Bozja&#039;&#039;&#039; - covers the majority of the arena if a wreath of lethal flames that will kill any player who touches it, leaving only a safe horizontal strip to stand in near the southern part of the arena. Shortly afterwards, the inside of the flaming area will generate a mish-mash of black ladder-like patterns which will be used as pathing for a bundle of &#039;&#039;&#039;Fire Arrows&#039;&#039;&#039; and &#039;&#039;&#039;Ice Arrows&#039;&#039;&#039; at the northern side. After the &#039;&#039;&#039;Fire Arrows&#039;&#039;&#039; and &#039;&#039;&#039;Ice Arrows&#039;&#039;&#039; at the end of the arena spawn, the pathways they are connected to will begin to flash multiple times, indicating all possible paths the arrows could take through the veritable maze. Bear in mind that all paths lead to a square within the safe portion of the arena, and their true path always involves each arrow turning whenever it first encounters a branch - as in, they will never ignore a left or right branch path while travelling.&lt;br /&gt;
&lt;br /&gt;
Once they reach the safe area, the square they land on will explode, dealing &#039;&#039;&#039;Fire&#039;&#039;&#039; or &#039;&#039;&#039;Ice&#039;&#039;&#039; based damage (+1) to any player standing within the square. As a result, players looking to normalize their temperature by being hit by an opposite element will need to identify where the element will land and stand on the relevant square, whilst those with a neutral temperature will need to avoid being hit by either element.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blades of Entropy&#039;&#039;&#039; - causes the boss to unleash four consecutive slashes to its left or right (covering half of the arena) one after the other - the direction of each slash being dictated by the side of the boss the sword is held in. For example, it may hold up a flaming sword in its right hand (indicating a flaming slash to its right side), followed by holding up an ice sword to its left (indicating a leftward swipe of ice), repeating until the boss has swiped four times in a row. The temperature of each swipe will be indicated by the thermometer-like marker above the bosses head. For example, it may hold up a left-fire sword (indicating a left-fire swipe) with the marker showing two squares of heat, meaning it can inflict +2 &#039;&#039;&#039;Heat&#039;&#039;&#039; to any players hit.&lt;br /&gt;
&lt;br /&gt;
To normalize your temperature, players will want to be hit by the opposite element of the same temperature. For example, if you have +2 &#039;&#039;&#039;Cold&#039;&#039;&#039; squares, you will need to intentionally be slashed by a +2 &#039;&#039;&#039;Fire&#039;&#039;&#039; swipe to normalize. If you have +1 &#039;&#039;&#039;Cold&#039;&#039;&#039;, make sure you get slashed by the +1 &#039;&#039;&#039;Heat&#039;&#039;&#039;, and so on.&lt;br /&gt;
&lt;br /&gt;
Once Trinity Avowed has been defeated, it&#039;s time to take on the final boss of the duty - &#039;&#039;&#039;The Queen&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aggressive difficulty r6.png|32px|link=]] Vengeful Eikon: [[The Queen]]==&lt;br /&gt;
&lt;br /&gt;
After all your trials and tribulations, players will now battle the queen in the same area as the previous boss, except this time, the arena will involve a circular &#039;&#039;&#039;Death-Wall&#039;&#039;&#039; that will occasionally fluctuate in size, so watch out! To make matters worse, the &#039;&#039;&#039;Queen&#039;s Guard&#039;&#039;&#039; will also populate the battle and use mechanics from the previous encounter.&lt;br /&gt;
&lt;br /&gt;
===General Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Empyrean Iniquity&#039;&#039;&#039; - inflicts unavoidable raid-wide AoE, so be ready to shield and heal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cleansing Slash&#039;&#039;&#039; - a vicious tank-buster that also applies a very nasty {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;, as well as a despicable {{status effect|doom}} &#039;&#039;&#039;[[Doom (Status Effect)|Doom]]&#039;&#039;&#039; debuff which (thankfully) can be dispelled via &#039;&#039;&#039;{{action icon|Esuna}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Northswain&#039;s Glow&#039;&#039;&#039; - causes numerous glowing lava-like lines to slowly carve their way across the arena from random locations. If any of the lines collide with each other, a moderate point-blank AoE will be dropped at the collision point. However, the lines themselves are safe to walk on (or through), so simply avoid any spot in the arena where any lines are about to meet each other.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heaven&#039;s Wrath&#039;&#039;&#039; - causes a glowing blue line to slice across the arena. After a brief delay, the line will explode, pushing all players away from it. Seeing as the outer ring of the arena is a literal &#039;&#039;&#039;death wall&#039;&#039;&#039;, players should move to whichever side of the line has the most space between it and the outer ring. Thankfully, players can safely walk through the line before it explodes, but should not be standing on it when it detonates.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Judgement Blade&#039;&#039;&#039; - causes the Queen to teleport to one side of the arena and eventually charge through the centre in a straight line, maiming anyone caught in her direct path. Furthermore, the Queen will display glowing blades on one of her sides before charging, indicating that a particular side of the arena will also be slashed. If you see the boss teleporting to the side of the arena, make sure you are standing on whichever side she is not aiming her blade at before charging. Any players hit by the initial charge or the arena swipe will be heavily damaged and afflicted with a nasty (but dispellable) DoT.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gods Save The Queen&#039;&#039;&#039; - a very vicious raid-wide AoE that signifies the arrival of additional mechanics and combos, such as double chessboard mechanics (see below) and the eventual arrival of &#039;&#039;&#039;The Queen&#039;s Guard&#039;&#039;&#039;, which will be summoned into the fray and use mechanics from the previous boss battle later on.&lt;br /&gt;
&lt;br /&gt;
===Chessboard===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Queen&#039;s Will&#039;&#039;&#039; - converts the arena into a literal chessboard that will soon be populated by two &#039;&#039;&#039;Queen&#039;s Guard&#039;&#039;&#039; adds, serving as pawns. Once the two pawns in this game of chess have been dropped onto squares, &#039;&#039;&#039;The Queen&#039;&#039;&#039; will order them to travel in the direction they are facing by a certain number of squares (indicated by markers on the pawn). For example, if one pawn is facing north and had a marker showing two dots, it will travel two squares north. Once the pawns have stopped moving, they will drop a cross-shaped AoE from their location, rendering all squares to their north, south, east and west (including their own square) unsafe. As such, players will need to identify where both pawns will land and quickly determine which lanes will be safe to stand in.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Queen&#039;s Edict&#039;&#039;&#039; - creates a numbered marker above a player&#039;s head, indicating they have been chosen as a pawn. After the original bright marker fades into numerous red dots, the player will be forced to manually move that specific number of squares &#039;&#039;&#039;away from the square they were originally standing on&#039;&#039;&#039;. After a delay, &#039;&#039;&#039;The Queen&#039;&#039;&#039; will freeze all players and check if they moved a sufficient amount of squares from their starting point. If any player moved too few squares, too many squares, or didn&#039;t move a sufficient amount of squares away from their starting point, they&#039;ll be in trouble.&lt;br /&gt;
&lt;br /&gt;
Later in the fight, &#039;&#039;&#039;Queen&#039;s Will&#039;&#039;&#039; and &#039;&#039;&#039;Queen&#039;s Edict&#039;&#039;&#039; will be used simultaneously, causing two pawns to spawn within the arena that will move a set number of squares in the direction they are facing before firing straight-line AoE&#039;s down all non-diagonal lanes, with players simultaneously being forced to move a set number of squares beforehand. The challenge is to quickly identify squares that will not be shot by pawns and to land within their chosen safe square after travelling the number of squares they were assigned by the boss. Remember, after you&#039;ve been assigned a number, moving too many squares, too few squares, landing in a lane that will be shot by a pawn, or not moving a sufficient distance from the start-square, are all ill-advised.&lt;br /&gt;
&lt;br /&gt;
===Relentless Play===&lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;&#039;Gods Save The Queen&#039;&#039;&#039; has been cast, &#039;&#039;&#039;The Queen&#039;&#039;&#039; will eventually start casting &#039;&#039;&#039;Relentless Play&#039;&#039;&#039;, which summons a combination of the &#039;&#039;&#039;Queen&#039;s Guard&#039;&#039;&#039; to enter the arena and unleash their mechanical combos.&lt;br /&gt;
&lt;br /&gt;
Combinations include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Queen&#039;s Gunner&#039;&#039;&#039; and &#039;&#039;&#039;Queen&#039;s Warrior&#039;&#039;&#039;. Much like the previous battle with the guard-units, the &#039;&#039;&#039;Gunner&#039;&#039;&#039; will create special turrets that will ricochet the gunner-unit&#039;s straight-line AoE&#039;s. Meanwhile, the &#039;&#039;&#039;Warrior&#039;&#039;&#039; will be dropping large and small bombs throughout the arena. After a delay, all players (and all bombs) will be launched into the air, forcing players to stand by the larger bombs so that gravity drops them before they explode. To complicate matters, &#039;&#039;&#039;The Queen&#039;&#039;&#039; will also cast &#039;&#039;&#039;Heaven&#039;s Wrath&#039;&#039;&#039; - the &#039;&#039;knockback-line&#039;&#039;, forcing players to position themselves so that they are knocked back towards a heavier bomb before the warrior-unit launches everything into the air (without being knocked into the &#039;&#039;&#039;Death Wall&#039;&#039;&#039; in the process).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Queen&#039;s Knight&#039;&#039;&#039; and &#039;&#039;&#039;Queen&#039;s Soldier&#039;&#039;&#039;. Just like earlier, the soldier-unit will deploy four non-targetable soldier-adds around the arena and tether itself to two of them. Afterwards, all four adds will emit a large point-blank AoE from their location, covering the entire arena in telegraphs - but remember - only the adds that were previously tethered to the soldier-unit will execute their AoE attack. To complicate matters, &#039;&#039;&#039;The Queen&#039;&#039;&#039; will follow-up with &#039;&#039;&#039;Judgement Blade&#039;&#039;&#039; - teleporting to the side of the arena and prepare to charge through the centre while slashing one half of the arena. After &#039;&#039;&#039;The Queen&#039;&#039;&#039; has finished her charge-attack, the knight-unit will begin to cast &#039;&#039;&#039;Sword Omen&#039;&#039;&#039; (point-blank AoE) or &#039;&#039;&#039;Shield Omen&#039;&#039;&#039; (tight donut-AoE), forcing the raid to move away from (or into) the knight-unit depending on which ability was chosen.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
===Loot===&lt;br /&gt;
Delubrum Reginae uses &#039;&#039;&#039;personal loot&#039;&#039;&#039;, so players have to be sure to click and loot each chest themselves.&lt;br /&gt;
&lt;br /&gt;
====[[File:Silver Coffer (small).png|32px|link=]] [[Trinity Seeker]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Silver Coin|3|fixed=y}}&lt;br /&gt;
{{Drops table row|Field Notes on the Trinity Seeker|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Clarity|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Contention|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Divinity|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Finesse|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Fortitude|1}}&lt;br /&gt;
{{Drops table row|Bozjan Gold Coin|1}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Silver Coffer (small).png|32px|link=]] [[Dahu]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Silver Coin|1|fixed=y}}&lt;br /&gt;
{{Drops table row|Queen&#039;s Gunner Piece|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Observation|1}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Silver Coffer (small).png|32px|link=]] [[Queen&#039;s Guard]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Silver Coin|3|fixed=y}}&lt;br /&gt;
{{Drops table row|Bozjan Gold Coin|1}}&lt;br /&gt;
{{Drops table row|Field Notes on the Queen&#039;s Guard|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Clarity|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Contention|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Divinity|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Finesse|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Fortitude|1}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Silver Coffer (small).png|32px|link=]] [[Bozjan Phantom]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Silver Coin|1|fixed=y}}&lt;br /&gt;
{{Drops table row|Queen&#039;s Soldier Piece|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Observation|1}}&lt;br /&gt;
{{Drops table row|The Sochen Cave Palace (Zodiac Age Version) Orchestrion Roll|1}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Silver Coffer (small).png|32px|link=]] [[Trinity Avowed]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Silver Coin|3|fixed=y}}&lt;br /&gt;
{{Drops table row|Field Notes on the Trinity Avowed|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Loss|1}}&lt;br /&gt;
{{Drops table row|Giving Chase (Zodiac Age Version) Orchestrion Roll|1}}&lt;br /&gt;
{{Drops table row|Bozjan Gold Coin|1}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Gold Coffer (small).png|32px|link=]] [[The Queen]]====&lt;br /&gt;
* 400 {{tomestone|poetics}} [[Allagan Tomestones of Poetics]]&lt;br /&gt;
* 609000 {{Mettle}} [[mettle]]&lt;br /&gt;
&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Silver Coin|9|fixed=y}}&lt;br /&gt;
{{Drops table row|Timeworn Artifact|3|fixed=y}}&lt;br /&gt;
{{Drops table row|Raw Emotion|2|fixed=y}}&lt;br /&gt;
{{Drops table row|Bozjan Gold Coin|1}}&lt;br /&gt;
{{Drops table row|Modern Aesthetics - Early to Rise|1}}&lt;br /&gt;
{{Drops table row|Gabriel Mark III Identification Key|1}}&lt;br /&gt;
{{Drops table row|The Queen Awakens Orchestrion Roll|1}}&lt;br /&gt;
{{Drops table row|Queen&#039;s Knight Piece|1}}&lt;br /&gt;
{{Drops table row|Queen&#039;s Warrior Piece|1}}&lt;br /&gt;
{{Drops table row|Field Notes on Save the Queen|1}}&lt;br /&gt;
{{Drops table row|Queen&#039;s Guard Barding|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[Field Records]]==&lt;br /&gt;
{{#lsth:Field Records|Delubrum Reginae}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
&amp;quot;Delubrum Reginae&amp;quot; is Latin for &amp;quot;Sanctuary/Shrine of the Queen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|No Need for Triage I}}&lt;br /&gt;
{{achievement table row|No Need for Triage II}}&lt;br /&gt;
{{achievement table row|No Need for Triage III}}&lt;br /&gt;
{{achievement table row|Queen of Swords I}}&lt;br /&gt;
{{achievement table row|Queen of Swords II}}&lt;br /&gt;
{{achievement table row|Queen of Swords III}}&lt;br /&gt;
{{achievement table row|Annals of Archaeology}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|The Sochen Cave Palace (Zodiac Age Version)}}&lt;br /&gt;
{{music table row|Bosses 1-3|Giving Chase (Zodiac Age Version)}}&lt;br /&gt;
{{music table row|Final Boss|The Queen Awakens}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Delubrum Reginae Concept Art 1.jpg&lt;br /&gt;
Delubrum Reginae Glamor Shot 1.jpg&lt;br /&gt;
Delubrum Reginae1.jpg&lt;br /&gt;
Delubrum Reginae Savage1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mikoto: Extraordinary... To think such vast ruins could endure underground for all these years. I pray we can find Misija before it&#039;s too late.&lt;br /&gt;
Mikoto: Hmmm... How are we to pass?&lt;br /&gt;
Mikoto: &amp;lt;gasp&amp;gt;&lt;br /&gt;
Mikoto: Is that...!? Heavens forfend. Careful, everyone!&lt;br /&gt;
Trinity Seeker: We are the Blades of the Verdant Path. Three who fight as one. All who trespass must be purged, in the name of the queen!&lt;br /&gt;
Mikoto: The Verdant Path...? Then this amalgamation of aether I sense is... Oh no!&lt;br /&gt;
Blaz@Blaz&#039;s Voice: Before our blade, you are nothing.&lt;br /&gt;
Velibor@Velibor&#039;s Voice: You would forgo our mercy? Then suffer by our baleful blade!&lt;br /&gt;
Mikoto: I... I recognize their─I mean, its aether. But how could this be?&lt;br /&gt;
Velibor@Velibor&#039;s Voice: It&#039;s too late for you!&lt;br /&gt;
Aggie@Aggie&#039;s Voice: We shall break you with fists of iron!&lt;br /&gt;
Aggie@Aggie&#039;s Voice: Hyah!&lt;br /&gt;
Blaz@Blaz&#039;s Voice: Submit, that we might offer you a merciful end.&lt;br /&gt;
Blaz@Blaz&#039;s Voice: Before our blade, you are nothing.&lt;br /&gt;
Blaz@Blaz&#039;s Voice: A futile endeavor.&lt;br /&gt;
Velibor@Velibor&#039;s Voice: You would forgo our mercy? Then suffer by our baleful blade!&lt;br /&gt;
Trinity Seeker: Three...as one. Now and...forever...more...&lt;br /&gt;
Mikoto: I pray your spirit may at last find rest.&lt;br /&gt;
Mikoto: I care not for this strange energy emanating from the floor...&lt;br /&gt;
Mikoto: Well fought, [Forename].&lt;br /&gt;
Mikoto: It would seem they are intent on blocking our path.&lt;br /&gt;
Queen&#039;s Knight: Halt! By order of Queen Gunnhildr, the punishment for trespassing is death!&lt;br /&gt;
Mikoto: Are they too under the influence of Save the Queen? I suppose we have no choice but to fight.&lt;br /&gt;
Mikoto: Do not be fooled by his illusions! Look closely, and you will see the truth of their stratagems.&lt;br /&gt;
Queen&#039;s Knight: You shall perish long before our defenses are breached.&lt;br /&gt;
Mikoto: This does not bode well, [Forename]. We have to stop them!&lt;br /&gt;
Queen&#039;s Knight: Fall back! Fall back! The queen cannot be left unguarded!&lt;br /&gt;
Mikoto: They&#039;ve...retreated...?&lt;br /&gt;
Mikoto: If they were placed here to protect Save the Queen, then Misija must be ahead. Quickly!&lt;br /&gt;
Mikoto: Spirits!? Even in death they are denied solace... Let us lay them to rest!&lt;br /&gt;
Bozjan Phantom: Who dares disturb our slumber?&lt;br /&gt;
Bozjan Phantom: At last... Our souls...may rest...&lt;br /&gt;
Mikoto: May they find peace in the aetherial sea.&lt;br /&gt;
Mikoto: Have care where you step. I sense more foul magicks nearby.&lt;br /&gt;
Mikoto: These stairs appear to be safe.&lt;br /&gt;
Mikoto: Careful. There may yet be more traps here.&lt;br /&gt;
Mikoto: I believe the worst is past. Though there is still no sign of Misija.&lt;br /&gt;
Mikoto: Another of the tempered Blades... Gods, what has Misija done?&lt;br /&gt;
Trinity Avowed: Death to those who dare defy the queen. So it is decreed, and so it shall be!&lt;br /&gt;
Mikoto: More souls made thrall to Misija and Queen Gunnhildr... Why did it come to this?&lt;br /&gt;
Xeven@Xeven&#039;s Voice: No matter the cost, you must be dealt with.&lt;br /&gt;
Trinity Avowed: A ruin of ice and fire upon thee!&lt;br /&gt;
Mikoto: Its magicks have destabilized our thermoregulatory─ Ahem... We must return our body temperatures to normal.&lt;br /&gt;
Mikoto: Perhaps these aetherial agglomerations can help us. If you feel overly hot or cold, seek one whose temperature is an opposing extremity.&lt;br /&gt;
Isolde@Isolde&#039;s Voice: Surrender now and perhaps we will show mercy.&lt;br /&gt;
Trinity Avowed: The queen&#039;s decree must needs be fulfilled! We will bathe this chamber in flames if we must!&lt;br /&gt;
Mikoto: Bathed in flame!? Fall back, [Forename]!&lt;br /&gt;
Isolde@Isolde&#039;s Voice: I have you now!&lt;br /&gt;
Stanik@Stanik&#039;s Voice: Like animals to slaughter, we shall cut you down.&lt;br /&gt;
Stanik@Stanik&#039;s Voice: Very well... Perhaps you would rather fall by our sword.&lt;br /&gt;
Mikoto: Its magicks have warped the blade somehow...&lt;br /&gt;
Trinity Avowed: Let our magick become flesh, a redoubtable vessel to fulfill the queen&#039;s will!&lt;br /&gt;
Xeven@Xeven&#039;s Voice: No matter the cost, you must be dealt with.&lt;br /&gt;
Xeven@Xeven&#039;s Voice: You doubt our power!? Behold...!&lt;br /&gt;
Trinity Avowed: We...have failed... Our duty... Our queen...&lt;br /&gt;
Mikoto: These ruins are endless. Where could she be?&lt;br /&gt;
Mikoto: What is that light...?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Misija: At last... the power to reclaim what is mine. What is &#039;&#039;ours&#039;&#039;...&lt;br /&gt;
The Queen: The will of Queen Gunnhildr shall not be denied. &amp;lt;br&amp;gt; All who oppose Bozja must fall.&lt;br /&gt;
Mikoto: By the gods...She has become a vessel for the blade&#039;s power!&lt;br /&gt;
-cutscene end &lt;br /&gt;
&lt;br /&gt;
The Queen: I am Gunnhildr... I am queen! Bozja is mine to rule, now and forevermore!&lt;br /&gt;
Mikoto: She&#039;s become a vessel for the blades&#039; power... [Forename], I&#039;m afraid she must be slain. There is no other way.&lt;br /&gt;
The Queen: Lady of blades, bring forth my betrayers. Purify their hearts, and return them to glory!&lt;br /&gt;
The Queen: Hearken now to the clarion call of war! The time for battle has come.&lt;br /&gt;
Mikoto: Prepare yourself, [Forename]. She compels them to march.&lt;br /&gt;
The Queen: You think yourself beyond judgment!?&lt;br /&gt;
The Queen: Never again shall Bozja come to harm. I will not allow it!&lt;br /&gt;
The Queen: Mine is the just path. The righteous path! And I will not suffer a second betrayal!&lt;br /&gt;
Mikoto: Are you all right, everyone?&lt;br /&gt;
The Queen: How can this be!? No... No, I will not let it end like this!&lt;br /&gt;
The Queen: Lady of blades, I beseech you─grant me the strength to overcome our oppressors! To reclaim what is rightfully ours!&lt;br /&gt;
The Queen: Your queen has spoken. Now, march!&lt;br /&gt;
The Queen: Dire consequences await those who defy me.&lt;br /&gt;
Mikoto: As strange as this may sound, I suspect we must march as well if we mean to avoid coming to harm.&lt;br /&gt;
The Queen: To me, my subjects!&lt;br /&gt;
The Queen: Your queen has spoken. Now, march!&lt;br /&gt;
-cutscene start&lt;br /&gt;
The Queen: No... No we have suffered too long for it to end this way. &amp;lt;br&amp;gt; Bozja is &#039;&#039;ours&#039;&#039;! If we cannot have it, no one will!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/field operation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 5.4 Features]] [[Category:Field Operations]] [[Category:Save the Queen]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Delubrum_Reginae&amp;diff=1580377</id>
		<title>Delubrum Reginae</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Delubrum_Reginae&amp;diff=1580377"/>
		<updated>2026-10-16T16:56:10Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: Undo revision 1580376 by JDash42 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Delubrum Reginae (Savage)|Field Operations}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Beneath the wastes of Bozja Citadel lie the ruins of Queen Gunnhildr&#039;s kingdom. The temple at its heart, once a shining beacon of hope for Bozja, now remains forever shrouded in darkness. And it is there the Warrior of Light must lay the queen&#039;s legacy to rest.&lt;br /&gt;
| image = DelubrumReginae.png&lt;br /&gt;
| type = BSF&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 430&lt;br /&gt;
| ilvl-sync = 430&lt;br /&gt;
| size = flex24&lt;br /&gt;
| unsync = n&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| time-limit = 180&lt;br /&gt;
| phoenix-down = y&lt;br /&gt;
| tomestones = 400 Poetics&lt;br /&gt;
| req-quest = Fit for a Queen&lt;br /&gt;
| region = ???&lt;br /&gt;
| entrance = Gangos&lt;br /&gt;
| entrance-coordinates = 5.5, 5.4&lt;br /&gt;
| patch = 5.45&lt;br /&gt;
| release = Shadowbringers&lt;br /&gt;
| echo = varies&lt;br /&gt;
| no-footer-text = y&lt;br /&gt;
| id-gt = 30&lt;br /&gt;
| id-edb = 7c11b0ba080&lt;br /&gt;
}} [[Delubrum Reginae]] is a 1- to 24-player [[duty]] wherein players must brave the depths of ancient Bozjan ruins, making effective use of lost actions to avoid its myriad perils and pitfalls.&lt;br /&gt;
==Entering Delubrum Reginae==&lt;br /&gt;
Players can enter Delubrum Reginae by speaking with [[Mikoto]] at [[The Lost Trace]] or [[Sjeros]] in [[Gangos]] {{coords|5.5, 5.4}}. The latter option is much more common. Once registered, players will be matched together regardless of their job&#039;s role. To enter as a party or alliance, the party or alliance leader must be the one to speak with the aforementioned NPCs.&lt;br /&gt;
* Players are free to change areas after registering.&lt;br /&gt;
* Players can only queue as a party of 1-8 players, or as a &#039;&#039;full&#039;&#039; alliance of 24. Unfilled alliances of 9-23 are barred from entry.&lt;br /&gt;
* When registering as an alliance, please note that alliances will be temporarily disbanded upon entering.&lt;br /&gt;
* The maximum waiting time for matching is 10 minutes. Once the limit is reached, players will be prompted to enter the duty even if they have not reached the maximum party size of 24.&lt;br /&gt;
* Parties comprised of less than 24 players will be granted the power of the Echo. The strength of the Echo is determined by the number of players matched. Fewer players will result in a stronger Echo effect.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; As this duty is relatively unpopulated since the release of [[Endwalker]] ([[patch 6.0]]), using matchmaking may not be recommended to complete this duty for the first time or to &amp;quot;farm&amp;quot; it later. While the maximum queue time is 10 minutes, and small parties receive a substantial Echo buff, very small parties may still struggle to complete the duty due to the punishment for failing mechanics (see [[Delubrum Reginae#Boss Notes|below]]). A preferred way is to form a premade party using &#039;&#039;&#039;[[Party Finder]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Duty-specific Rules and Features==&lt;br /&gt;
The following duty-specific rules and features will be applied upon entering Delubrum Reginae:&lt;br /&gt;
&lt;br /&gt;
===Level Sync===&lt;br /&gt;
Character levels will be synced to level 80. All equipment will be adjusted upwards or downwards to item level 430. Furthermore, [[materia]] bonuses will be ignored, regardless of the item level of gear affixed with materia. It is not possible to use an [[Unrestricted Party]] (i.e., with level and item level sync disabled).&lt;br /&gt;
&lt;br /&gt;
===Party Composition===&lt;br /&gt;
Unlike other instanced duties, players may freely disband and reform parties while inside Delubrum Reginae.&lt;br /&gt;
* Please note that if you enter Delubrum Reginae as a member of a party, even if you leave it while within the duty, you will be returned to that party upon exiting the instance.&lt;br /&gt;
&lt;br /&gt;
===Countdowns, Field Markers, and Signs===&lt;br /&gt;
Unlike other instanced duties, the use of countdowns, field markers, and signs is shared among all players in the instance.&lt;br /&gt;
&lt;br /&gt;
===Lost Actions===&lt;br /&gt;
Any lost actions obtained on the [[Bozjan Southern Front]], or previously set as duty actions, will carry over into this duty. A lost finds cache and Resistance appraiser are also available at the start of the instance.&lt;br /&gt;
&lt;br /&gt;
While players cannot change jobs after entering this duty, lost actions may be used to help compensate for roles that may be absent from your party.&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
[[File:Delubrum Reginae2.png|350px|right]]&lt;br /&gt;
Players may encounter traps while fighting their way through Delubrum Reginae. Traps are invisible and, when triggered, can deal large amounts of damage or afflict players with any number of debilitating effects. That said, {{item icon|Lost Perception}} will allow one to detect traps before they are activated.&lt;br /&gt;
&lt;br /&gt;
Traps can also be easily dealt with if a tank brings {{item icon|Lost Swift}}. If they activate Swift and invuln before any section with traps, they will be able to set off all traps without consequence.&lt;br /&gt;
&lt;br /&gt;
===Penalties===&lt;br /&gt;
Players who are incapacitated during this duty will lose mettle. An additional penalty to mettle will be incurred when returning to the start of the instance or abandoning the duty without being raised.&lt;br /&gt;
* Resistance rank cannot go down from losing mettle.&lt;br /&gt;
&lt;br /&gt;
Players who are the first to leave the instance from a matched party will not incur a Duty Finder penalty, unlike most other duties. Matched parties cannot backfill if players leave before the duty is complete.&lt;br /&gt;
&lt;br /&gt;
===Gear Effects===&lt;br /&gt;
The additional effects of Bozjan gear will also be applied in Delubrum Reginae.&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
Treasure coffers that appear in this instance yield separate rewards for each player. Be certain to open any you find as you fight your way through the ruins.&lt;br /&gt;
&lt;br /&gt;
==Boss Notes==&lt;br /&gt;
&lt;br /&gt;
Abilities such as &#039;&#039;&#039;{{action icon|Arm&#039;s Length}}&#039;&#039;&#039; and &#039;&#039;&#039;{{action icon|Surecast}}&#039;&#039;&#039; will &#039;&#039;&#039;NOT&#039;&#039;&#039; prevent knockback mechanics throughout the instance, so be sure to respect knockback mechanics as if you do not have those abilities equipped. Furthermore, any player who is hit by a mechanic (and survives) will acquire a stackable debuff called {{status effect|debuff|File:Twice-come ruin icon1.png}} &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039; that will last for just under 2 minutes. If a player with {{status effect|debuff|File:Twice-come ruin icon1.png}} &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039; is hit by another mechanic and survives (thus acquires a second stack), the debuff will be converted into {{status effect|doom}} &#039;&#039;&#039;[[Doom (Status Effect)|Doom]]&#039;&#039;&#039;, leading to eventual and unavoidable death. As a result, avoiding mechanics is often a larger priority than maintaining uptime, especially if you wish to avoid losing &#039;&#039;&#039;Mettle&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aggressive difficulty r6.png|32px|link=]] [[Trinity Seeker]]==&lt;br /&gt;
&lt;br /&gt;
The first boss within Delubrum Reginae is fought within a circular arena, complete with four &#039;&#039;&#039;barricades&#039;&#039;&#039; that serve as obstacles (which can be used to deal with &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039; pushback mechanics), as well as a noticeable pattern of circles on the ground (like a dartboard) with a small circle in the centre. Like many bosses, the pattern on the ground can be used as a visual aid when dealing with specific mechanics. Furthermore, the outer ring of the arena will become a &#039;&#039;&#039;death wall&#039;&#039;&#039; shortly after the encounter begins, so be sure to avoid walking (or being pushed) into the outer ring once the battle commences, utilizing the above-mentioned &#039;&#039;&#039;barricades&#039;&#039;&#039; to prevent yourself being punted outside.&lt;br /&gt;
&lt;br /&gt;
The boss itself is reminiscent of &#039;&#039;&#039;Ravana&#039;&#039;&#039; from Heavensward - a large, four-armed monstrosity capable of wielding weapons in each hand. However, unlike Ravana, the Trinity Seeker will utilize different weapons and stances (after casting &#039;&#039;&#039;Verdant Path&#039;&#039;&#039;), each of which will dictate upcoming mechanics.&lt;br /&gt;
&lt;br /&gt;
Below is a list of mechanics and abilities you should expect throughout the fight.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Generic Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Generic) Verdant Tempest&#039;&#039;&#039; - inflicts moderate raid-wide damage that cannot be avoided. Shield and heal as necessary.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Generic) Verdant Path&#039;&#039;&#039; - causes the Trinity Seeker to swap to different weapons and fighting stance. Bear in mind that a specific mechanic will be unleashed (depending on the weapon chosen) as soon as the weapon swap is complete. Below is a list of all stances and the mechanics related to each one.&lt;br /&gt;
&lt;br /&gt;
===(Merciful Air) Katana Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Merciful Air&#039;&#039;&#039; - the Trinity Seeker utilizes a katana in each hand (similar to Ravana), gaining access to &#039;&#039;&#039;Mercy&#039;&#039;&#039;, &#039;&#039;&#039;Act of Mercy&#039;&#039;&#039;, &#039;&#039;&#039;Mercy Fourfold&#039;&#039;&#039;, and &#039;&#039;&#039;Seasons of Mercy&#039;&#039;&#039;. Note that the battle commences with the boss already in this stance. However, if the boss swaps back to &#039;&#039;&#039;Merciful Air&#039;&#039;&#039; via &#039;&#039;&#039;Verdant Path&#039;&#039;&#039; from any other stance later in the battle, &#039;&#039;&#039;Act of Mercy&#039;&#039;&#039; will immediately be executed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Katanas) Act of Mercy&#039;&#039;&#039; - used as soon as the Trinity Seeker swaps to katanas from a different stance via &#039;&#039;&#039;Verdant Path&#039;&#039;&#039;. Once the katanas are equipped, the Trinity Seeker will emit a thin cross-shaped AoE from its current location.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Katanas) Mercy&#039;&#039;&#039; - the Trinity Seeker slowly begins to charge up all four katanas one after the other and prepares to use each one to cleave half of the arena (in the order that the swords were charged and in the direction each sword is facing).  Once all four katanas have charged up, the Trinity Seeker will unleash each cleave via &#039;&#039;&#039;Mercy Fourfold&#039;&#039;&#039;.  The AoEs will be executed from the center of the boss&#039;s hitbox, and will be diagonal to the boss&#039;s forwards facing (ie. front-left, front-right, back-left, back-right).  Be sure to keep an eye on the katanas as they are charging up so that you can pre-emptively avoid the onslaught. The AoEs have a brief telegraph before going off, so players that did not catch the order of the katanas before the cast can avoid the cleaves by standing near the center of the boss&#039;s hitbox and dodging slightly in each direction as the telegraphs appear.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Katanas) Seasons of Mercy&#039;&#039;&#039; - a flashy finisher of mini-mechanics that will not be executed until later in the battle. Once cast, the arena will fill with criss-cross AoE telegraphs with various safe-spots in-between that players must use to avoid damage. At the same time, a floating orb will utilize a &#039;&#039;&#039;gaze&#039;&#039;&#039; mechanic, forcing the raid to look away or suffer &#039;&#039;&#039;Petrification&#039;&#039;&#039;. Lastly, a noticeably growing purple marker on the ground will continuously be expanding throughout the ordeal which all players must avoid (after weaving through the criss-cross AoE&#039;s and avoiding the gaze attack from the orb).&lt;br /&gt;
&lt;br /&gt;
===(Baleful Air) Great-sword Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Baleful Air&#039;&#039;&#039; - the Trinity Seeker employs two massive great-swords, gaining access to &#039;&#039;&#039;Baleful Swathe&#039;&#039;&#039;, &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039; and &#039;&#039;&#039;Phantom Edge&#039;&#039;&#039;. Whenever the boss swaps to this stance via &#039;&#039;&#039;Verdant Path&#039;&#039;&#039;, it will immediately execute &#039;&#039;&#039;Baleful Swathe&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Great-Swords) Baleful Swathe&#039;&#039;&#039; - used as soon as the Trinity Seeker swaps to great-swords from a different stance via &#039;&#039;&#039;Verdant Path&#039;&#039;&#039;. Once the great-swords are equipped, the Trinity Seeker will emit two massive AoE&#039;s to its left and right, covering the entire arena, except for a thin safe-spot in the form of a straight line through center of the boss&#039;s hitbox (standing under the boss is always safe for this attack).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Great-Swords) Burning Chains&#039;&#039;&#039; - causes random players to be tethered together via burning chains that can only be broken when sufficient distance between each player is generated (i.e., running away from each other). Bear in mind that &#039;&#039;&#039;Burning Chains&#039;&#039;&#039; typically happens shortly before &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;, giving the raid only a small amount of time to safely break their chains.  The distance players must run is based on the distance they were from their tether partner when the chains linking them appeared, so when the overhead marker for the chains appears, it is best if the party groups up so the chain break distance is short.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Great-Swords) Phantom Edge&#039;&#039;&#039; - alters the property of an upcoming &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039; (see below).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Great-Swords) Baleful Blade&#039;&#039;&#039; - causes the Trinity Seeker to emit raid-wide damage in one of two possible forms depending on whether &#039;&#039;&#039;Phantom Edge&#039;&#039;&#039; was used first. If &#039;&#039;&#039;Phantom Edge&#039;&#039;&#039; was used before &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;, then &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039; is converted into a heavy-hitting &#039;&#039;&#039;knockback&#039;&#039;&#039;, requiring the raid to stand in front of a &#039;&#039;&#039;barricade&#039;&#039;&#039; to avoid being knocked out of the arena. However, if &#039;&#039;&#039;Phantom Edge&#039;&#039;&#039; was &#039;&#039;&#039;NOT&#039;&#039;&#039; used beforehand, &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039; will inflict fatal damage that must be avoided by hiding &#039;&#039;behind&#039;&#039; a &#039;&#039;&#039;barricade&#039;&#039;&#039;, rather than in front of it.  There are large telegraphs for each version (knockback arrows pulsing from the center if you need to be in front of a barricade, a large AoE telegraph covering the entire arena if you need to be behind one), and sufficient time to react to the telegraphs without having to pay attention to the &#039;&#039;&#039;Phantom Edge&#039;&#039;&#039; cast, however.&lt;br /&gt;
&lt;br /&gt;
===(Iron Air) Bare-hand Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iron Air&#039;&#039;&#039; - the Trinity Seeker discards all weapons to fight barehanded, gaining access to &#039;&#039;&#039;Iron Impact&#039;&#039;&#039;, &#039;&#039;&#039;Iron Splitter&#039;&#039;&#039; and &#039;&#039;&#039;Dead Iron&#039;&#039;&#039;. Whenever the boss swaps to this stance via &#039;&#039;&#039;Verdant Path&#039;&#039;&#039;, it will immediately execute &#039;&#039;&#039;Iron Impact&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Fists) Iron Impact&#039;&#039;&#039; - used as soon as the Trinity Seeker swaps to fists from a different stance via &#039;&#039;&#039;Verdant Path&#039;&#039;&#039;. Once bare-handed, the Trinity Seeker will create a line-stack marker on a random player, forcing the group to stack along the line to help absorb damage.  This line attack does extreme damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Fists) Iron Splitter&#039;&#039;&#039; - causes the Trinity Seeker to leap to a different point of the arena and noticeably plunge its fist into the ground, charging up one of the ring patterns on the ground. As mentioned earlier, the pattern on the arena floor is somewhat like a dart-board - composed of sandy yellow rings and metallic blue-grey rings. After a delay, all ring patterns on the floor (the same colour as the one the boss is charging) will explode. As a result, all players must avoid standing on the same colour pattern to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;(Fists) Dead Iron&#039;&#039;&#039; - causes the Trinity Seeker to apply &#039;&#039;&#039;Earth Shaker&#039;&#039;&#039; markers onto three random targets. After a delay, the boss will emit non-telegraphed cone-AoE&#039;s through the marked players, damaging anyone in their path, then repeat the whole process once again. During &#039;&#039;&#039;Dead Iron&#039;&#039;&#039;, all marked players should make sure to spread apart from each other (and the rest of the raid) so that they do not overlap their upcoming cone AoE&#039;s onto players.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Like most bosses, the Trinity Seeker will eventually enter a mechanical loop that involves a higher volume of combinations and overlap, though nothing you haven&#039;t witnessed already. The biggest challenge is to pre-emptively position yourself to avoid all the vicious AoE&#039;s, especially when they also involve &#039;&#039;&#039;Burning Chains&#039;&#039;&#039;, not to mention the 50/50 threat of &#039;&#039;&#039;Phantom Edge&#039;&#039;&#039;, forcing players to recognize when to stand in front of (or behind) barricades in response to &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aggressive difficulty r6.png|32px|link=]] [[Dahu]]==&lt;br /&gt;
&lt;br /&gt;
The second boss blocking your path is &#039;&#039;&#039;Dahu&#039;&#039;&#039; - a super version of &#039;&#039;&#039;Gowrow&#039;&#039;&#039; from [[Sohm Al (Hard)]] - sporting very similar mechanics with a few twists. Despite essentially being a mini-boss (due to having extremely low health and far simpler mechanics compared to the other bosses), the {{status effect|debuff|File:Twice-come ruin icon1.png}} &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039; (stackable debuff) can still prove fatal for any players who are hit by two mechanics within the space of two minutes, so be careful!&lt;br /&gt;
&lt;br /&gt;
Much like the previous boss, &#039;&#039;&#039;Dahu&#039;&#039;&#039; is encountered within a circular arena and will challenge players via directional abilities of varied ranges. However, some of Dahu&#039;s attacks have no cast-time or ground telegraphs, thus players should keep an eye on Dahu&#039;s animations to pre-emptively avoid certain attacks. As a rule of thumb, never stand in front of the boss unless you have to, especially if it turns in your direction.&lt;br /&gt;
&lt;br /&gt;
Below is a list of mechanics you can expect to see.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heat Breath&#039;&#039;&#039; - a fiery tank-buster against Dahu&#039;s primary target.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clawed Cleave&#039;&#039;&#039; - a non-telegraphed frontal cleave with no cast bar or ground indication, indicated solely by Dahu raising one of its claws in the air, much like Gowrow and various other dinosaur enemies from Heavensward. If you notice Dahu menacingly raising its claw for a swipe, quickly move to its flank or rear to avoid being slashed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;L/R-Sided Shockwave&#039;&#039;&#039; - Dahu raises a fist and pounds the ground to his left or right, emitting a semi-circle AoE in that direction which all players should avoid, quickly followed by a second smash to the opposite side of the first. For example, if Dahu smashes the left side, expect a smash to the right immediately afterwards, and vice versa. The AoE is about 1/4 the size of the arena, meaning ranged players can safely stand on the smashed side(s) provided they are far enough away. Melee players should be extra careful if they are attacking the boss from the sides to execute positionals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Feral Howl&#039;&#039;&#039; - Dahu unleashes a mighty roar, inflicting light but unavoidable AoE damage that will &#039;&#039;&#039;stagger&#039;&#039;&#039; all participants and knock them back to the outer wall of the arena. In a lot of cases, &#039;&#039;&#039;Feral Howl&#039;&#039;&#039; will typically be followed by &#039;&#039;&#039;Firebreathe&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Firebreathe&#039;&#039;&#039; - causes Dahu to turn towards a random player and emit a large cone telegraph in their direction. After a brief delay, Dahu will unleash a swathe of flame over the marked area. All players will need to move out of the telegraph as quick as possible. Keep in mind that &#039;&#039;&#039;Firebreathe&#039;&#039;&#039; will often (but not always) be used after &#039;&#039;&#039;Feral Howl&#039;&#039;&#039; and &#039;&#039;&#039;Hot Charge&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rotating Firebreathe&#039;&#039;&#039; - similar to the basic &#039;&#039;&#039;Firebreathe&#039;&#039;&#039;, except this time, Dahu will rotate clockwise or counter-clockwise whilst unleashing a total of 5 &#039;&#039;&#039;Firebreathe&#039;&#039;&#039; cone AoE&#039;s. A visual indicator before the attack will display which direction Dahu will rotate, so watch out. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Marchosias&#039;&#039;&#039; - causes untargetable adds to enter the fray which will utilize two different abilities - &#039;&#039;&#039;Head Down&#039;&#039;&#039; (line AoE&#039;s across the battlefield which the adds will charge through) followed by &#039;&#039;&#039;Hunter&#039;s Claw&#039;&#039;&#039; (point-blank AoE&#039;s). Dahu will later complicate matters by preparing a &#039;&#039;&#039;Feral Howl&#039;&#039;&#039;, putting players at risk of being knocked back into upcoming point-blank AoE&#039;s from adds, so make sure you are knocked back into a safe area.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hot Charge&#039;&#039;&#039; - causes Dahu to turn in a random direction and hunker down. After a brief delay, the devious dino will lunge in the chosen direction towards the outer wall. Any players caught in Dahu&#039;s charge path will be unceremoniously knocked back and suffer moderate damage. Bear in mind that &#039;&#039;&#039;Hot Charge&#039;&#039;&#039; does not come with a cast-bar or any visual indication other than the obvious turn-around and hunker animation - and may be used twice in a row - so be ready to duck out of the way each time. Additionally, Dahu will follow up with &#039;&#039;&#039;Firebreathe&#039;&#039;&#039; - the large cone AoE targeted at a random player that covers a hefty portion of the arena - thus all participants must be ready to move out of the way yet again once Dahu has ceased charging.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Falling Rocks&#039;&#039;&#039; - causes moderate circle-AoE&#039;s to spawn beneath random players, indicating where large rocks will plummet into the arena from the ceiling.&lt;br /&gt;
&lt;br /&gt;
Given Dahu&#039;s low health pool compared to other bosses, a well-prepared group will typically topple the devious dino before a full mechanic loop. Should the fight happen to go on longer for any reason, Dahu will begin to repeat the same mechanics but with a much greater overlap - but nothing new that you haven&#039;t seen already.&lt;br /&gt;
&lt;br /&gt;
With Dahu out of the way, the group can make way towards the third boss.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aggressive difficulty r6.png|32px|link=]] [[Queen&#039;s Guard]]==&lt;br /&gt;
&lt;br /&gt;
Players are treated to the sight of four mechanical enemies standing within a circular arena - the &#039;&#039;&#039;Queen&#039;s Knight&#039;&#039;&#039;, the &#039;&#039;&#039;Queen&#039;s Soldier&#039;&#039;&#039;, the &#039;&#039;&#039;Queen&#039;s Gunner&#039;&#039;&#039;, and the &#039;&#039;&#039;Queen&#039;s Warrior&#039;&#039;&#039; - all of which have their very own mechanics and provide a veritable gauntlet-mode for the raid - starting with all four enemies being fought at once until they begin to reach about 80% health, causing them to briefly retreat until only the &#039;&#039;&#039;Queen&#039;s Gunner&#039;&#039;&#039; remains. From here, each enemy will be fought on its own. Should the raid survive the gauntlet against all four units, the raid will need to bypass a DPS check to secure victory.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that the edge of the arena will become a &#039;&#039;&#039;death wall&#039;&#039;&#039; shortly after the battle commences and that each unit has a &#039;&#039;&#039;tankbuster&#039;&#039;&#039;, a &#039;&#039;&#039;raid-wide attack&#039;&#039;&#039; of some description, and a special mechanic that serves as their main threat to the raid.&lt;br /&gt;
&lt;br /&gt;
===Queen&#039;s Gunner===&lt;br /&gt;
&lt;br /&gt;
Aside from a tank-buster (&#039;&#039;&#039;Shot in the Dark&#039;&#039;&#039;) and raid-wide blast (&#039;&#039;&#039;Queen&#039;s Shot&#039;&#039;&#039;), the gunner-unit will frequently summon numerous turrets into the arena, each of which has an obvious indicator displaying the direction the turret is facing. Once turrets have been fully deployed, the gunner-unit will eventually shoot straight-line AoE&#039;s towards turrets, which the turrets will deflect in the indicated direction(s). In most cases, all but one turret will be facing another so that the initial shot bounces between multiple turrets before shooting out of the arena.&lt;br /&gt;
&lt;br /&gt;
===Queen&#039;s Warrior===&lt;br /&gt;
&lt;br /&gt;
Aside from a tank-buster (&#039;&#039;&#039;Rapid Sever&#039;&#039;&#039;) and raid-wide blast (&#039;&#039;&#039;Blood and Bone&#039;&#039;&#039;), the warrior-unit will deploy a hefty number of &#039;&#039;&#039;bombs&#039;&#039;&#039; throughout the entire arena - some of which are noticeably larger than others. Due to the volume of bombs, no true safe zone will be available on the ground. However, all bombs (and participants) will simultaneously be launched into the air soon after. The trick is to stand close to a &#039;&#039;&#039;large&#039;&#039;&#039; bomb so that gravity will cause them to drop before they explode, whilst players will still be held high up in the air out of range of the explosion. Meanwhile, all smaller bombs will explode in the air, damaging any player who stood near one before being launched.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Queen&#039;s Warrior&#039;&#039;&#039; will complicate the process later on by &#039;&#039;&#039;reversing&#039;&#039;&#039; the weights of bombs - indicated by it visually tethering itself to the bombs via noticeable pink lines. When you see this, players must do the opposite - stand by smaller bombs so that they fall before exploding. You will know when everything is about to be launched thanks to the presence of upward-pointing arrow markers, so keep an eye on the weights and be sure to stand next to whatever is heaviest.&lt;br /&gt;
&lt;br /&gt;
In Savage mode - and possibly normal mode if it takes too long the defeat the &#039;&#039;&#039;Queen&#039;s Warrior&#039;&#039;&#039; - the mini-boss may swap the weight of players (instead of bombs). In such a case, players would need to position themselves so that they fall before a lighter bomb does.&lt;br /&gt;
&lt;br /&gt;
===Queen&#039;s Knight===&lt;br /&gt;
&lt;br /&gt;
Aside from a tank-buster (&#039;&#039;&#039;Rapid Sever&#039;&#039;&#039;) and raid-wide blast (&#039;&#039;&#039;Blood and Bone&#039;&#039;&#039;), the knight-unit will utilize two different stances - &#039;&#039;&#039;Sword Omen&#039;&#039;&#039; and &#039;&#039;&#039;Shield Omen&#039;&#039;&#039;, similar to that of the playable Paladin class. Throughout the fight, the knight-unit will cast &#039;&#039;&#039;Optimal Play&#039;&#039;&#039;, which creates a specific mechanic depending on which stance the unit is currently in.&lt;br /&gt;
&lt;br /&gt;
If the knight-unit is in &#039;&#039;&#039;Sword Omen&#039;&#039;&#039; stance, &#039;&#039;&#039;Optimal Play&#039;&#039;&#039; will emit a small point-blank AoE after being cast. As a visual aid, &#039;&#039;&#039;Sword Omen&#039;&#039;&#039; is indicated by three sets of blue crossed sword icons orbiting the boss.&lt;br /&gt;
&lt;br /&gt;
If the knight-unit is in &#039;&#039;&#039;Shield Omen&#039;&#039;&#039; stance, &#039;&#039;&#039;Optimal Play&#039;&#039;&#039; will emit a tight donut-AoE covering the entire arena, except for a very small safe-zone within the knight-unit&#039;s hitbox. For reference, &#039;&#039;&#039;Shield Omen&#039;&#039;&#039; is indicated by three sets of pink shield icons orbiting the boss.&lt;br /&gt;
&lt;br /&gt;
===Queen&#039;s Soldier===&lt;br /&gt;
&lt;br /&gt;
Aside from a tank-buster (&#039;&#039;&#039;Rapid Sever&#039;&#039;&#039;) and raid-wide blast (&#039;&#039;&#039;Blood and Bone&#039;&#039;&#039;), the soldier-unit will deploy four non-targetable soldier-adds around the arena at various intervals, then temporarily tether itself to two of them. Soon after, all four adds will emit a large point-blank AoE from their location, covering the entire arena in telegraphs, yet only the adds that were previously tethered to the boss will execute their AoE attack. As such, all players will need to identify the &#039;&#039;&#039;untethered&#039;&#039;&#039; adds and stand beside them (inside their point-blank AoE telegraph, which won&#039;t go off).&lt;br /&gt;
&lt;br /&gt;
Later in the fight, all adds will shift positions by leaping around the arena multiple times after the tethering process, forcing the raid to memorize the previously non-tethered adds and monitor their movements. Once the adds have stopped leaping around, players will then have to move to a non-tethered add just like before.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Assuming the raid successfully defeats each pair of guards, all four enemies will eventually leap into the arena together and begin hard-casting a wipe mechanic, initiating a DPS check.&lt;br /&gt;
&lt;br /&gt;
During this time, all four units will be protecting themselves with an &#039;&#039;&#039;Aetherial Ward&#039;&#039;&#039; that must be destroyed. Each &#039;&#039;&#039;Aetherial Ward&#039;&#039;&#039; will periodically be affected by &#039;&#039;&#039;Coat of Arms&#039;&#039;&#039; - creating a barrier that counter-attacks players who hit it from a protected side. For example, one ward may counter players who hit it from the flanks (sides) but is unprotected from the front and rear, and so on. For reference, the counter-attacking side of each &#039;&#039;&#039;Aetherial Ward&#039;&#039;&#039; will be glowing brightly, so avoid hitting the glowing segments of a barrier at all costs. Additionally, each re-cast of &#039;&#039;&#039;Coat of Arms&#039;&#039;&#039; causes the position of the counter-sides to change, so if you see &#039;&#039;&#039;Coat of Arms&#039;&#039;&#039; about to go off, it is wise to cease your attacks until you re-identify safe-sides once more.&lt;br /&gt;
&lt;br /&gt;
Any player who incorrectly hits an &#039;&#039;&#039;Aetherial Ward&#039;&#039;&#039; from a wrong side will receive light damage, be temporarily {{status effect|stun}} &#039;&#039;&#039;[[Stun]]ned&#039;&#039;&#039;, and receive a stack of {{status effect|debuff|File:Twice-come ruin icon1.png}} &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039;, which will lead to a {{status effect|doom}} &#039;&#039;&#039;[[Doom (Status Effect)|Doom]]&#039;&#039;&#039; debuff if any player acquires two stacks within 2 minutes. Additionally, the presence of &#039;&#039;&#039;Aetherial Ward&#039;&#039;&#039; means that any player who attempts an AoE-based Limit Break to hit multiple wards will most likely inflict multiple stacks of {{status effect|debuff|File:Twice-come ruin icon1.png}} &#039;&#039;&#039;Twice-come Ruin&#039;&#039;&#039; upon themselves, leading to a guaranteed death via {{status effect|doom}} &#039;&#039;&#039;[[Doom (Status Effect)|Doom]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once the wards have been destroyed and the Queen&#039;s Guard are defeated, the raid can move on to the next boss of the duty.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aggressive difficulty r6.png|32px|link=]] [[Bozjan Phantom]]==&lt;br /&gt;
&lt;br /&gt;
Unlike all previous encounters, your next boss-fight involves a rectangular arena with very obvious &#039;lane lines&#039; running vertically through it which can be used as a visual aid during future mechanics. As far as appearance goes, the &#039;&#039;&#039;Bozjan Phantom&#039;&#039;&#039; is reminiscent of &#039;&#039;&#039;Nybeth Obdilord&#039;&#039;&#039; from [[Palace of the Dead]], a floating robed figure with a crooked caster-cane in hand, eager to bombard the raid with devious spells.&lt;br /&gt;
&lt;br /&gt;
Shortly after the fight begins, the northern and southern segments of the arena will be covered with purple &#039;&#039;&#039;Death Walls&#039;&#039;&#039;, so avoid touching them at all costs. Aside from a basic tank-buster, as well as a basic raid-wide AoE (&#039;&#039;&#039;Malediction of Agony&#039;&#039;&#039;), there are only two sets of overlapping mechanics players should be mindful of.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weave Miasma&#039;&#039;&#039; - a set of mechanics that will continuously increase in volume with each cast, starting with a large donut AoE at the north side of the room with a motion indicator pointing to the south, indicating that the donut AoE will repeatedly detonate whilst moving to the south of the arena. Simultaneously, one &#039;lane&#039; of the arena will become unsafe, forcing the raid to avoid that lane throughout the ordeal. As a result, players will need to stand within a donut AoE and move with it from north to south until it dissipates.&lt;br /&gt;
&lt;br /&gt;
Later on, the raid will need to contend with two moving donut AoE&#039;s as well as two unsafe lanes simultaneously. For the most part, simply stand within a doughnut and move with it, as the unsafe lanes simply serve as a way of dividing the arena rather than complicating the donut mechanic. Also, smaller circles on the floor can be used as a reference for where the centre of each donut-AoE will be after each movement. Lastly, &#039;&#039;&#039;Weave Miasma&#039;&#039;&#039; will eventually overlap with &#039;&#039;&#039;Summon Phantom&#039;&#039;&#039; (see below).&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Summon Phantom&#039;&#039;&#039; - causes an apparition to spawn at the south of the arena that will eventually knock all participants towards the northern side. The distance of the knockback is just short of 50% of the arena from top to bottom, so make sure you are standing far enough to the south the avoid being knocked into the northern &#039;&#039;&#039;Death Wall&#039;&#039;&#039;. Shortly after the very first knockback of the fight, the Bozjan Phantom will aim a very large cone-AoE (&#039;&#039;&#039;Vile Wave&#039;&#039;&#039;) towards a random player, forcing everyone to retreat towards the south to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
Later in the battle, &#039;&#039;&#039;Summon Phantom&#039;&#039;&#039; will overlap with &#039;&#039;&#039;Weave Miasma&#039;&#039;&#039;, forcing the raid to get knocked into a donut-AoE before it starts travelling through the arena, so if this is your first time battling the Bozjan Phantom, be sure to get a good idea of the knockback distance during the initial cast.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that abilities such as &#039;&#039;&#039;{{action icon|Arm&#039;s Length}}&#039;&#039;&#039; and &#039;&#039;&#039;{{action icon|Surecast}}&#039;&#039;&#039; will &#039;&#039;&#039;NOT&#039;&#039;&#039; prevent knockbacks during the duty.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Variations of the above two combinations will loop until the Bozjan Phantom has been put to rest, allowing the raid to move on towards the second-last boss of the duty.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aggressive difficulty r6.png|32px|link=]] [[Trinity Avowed]]==&lt;br /&gt;
&lt;br /&gt;
Players are in for a heated battle against a cold and collected enemy - a light joke about how the entire battle centres around players utilizing hot and cold mechanics to balance their temperature. Furthermore, just like the &#039;&#039;&#039;Trinity Seeker&#039;&#039;&#039;, &#039;&#039;&#039;Trinity Avowed&#039;&#039;&#039; will also employ different weapons throughout the fight that signifies upcoming mechanics. Later on, players can be heated or cooled when hit by fire or ice mechanics and will be forced to use this to acquire a neutral temperature as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Shortly after battle commences, the outer ring of the square-shaped and heavily patterned arena will become a death wall, so avoid it at all costs. Also, various square-shaped patterns on the floor can be used as visual indicators for upcoming mechanics.&lt;br /&gt;
&lt;br /&gt;
===General Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Glory of Bozja&#039;&#039;&#039; - inflicts unavoidable raid-wide damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wrath of Bozja&#039;&#039;&#039; - a vicious tank-busting cleave that will deal heavy damage to anyone in its path, indicated by a noticeable red marker on the primary target. Once activated, a huge cone-cleave will be emitted from the boss in the direction of the marked target that will travel right to the end of the arena, so make sure you are not standing beside or behind the victim and ensure the boss is kept facing away from the bulk of the raid whenever possible.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unseen Eye&#039;&#039;&#039; - causes non-targetable clones of the &#039;&#039;&#039;Trinity Seeker&#039;&#039;&#039; to spawn around the outside of the arena in various lanes on all sides. After a delay, all clones will simultaneously aim a straight-line AoE through the arena in the direction they are facing. For visual reference, the lane-like AoE&#039;s are the same width as the squares on the ground, and players will have just enough time to identify which squares are safe before the clones shoot down their lanes.&lt;br /&gt;
&lt;br /&gt;
===Allegiant Arsenal===&lt;br /&gt;
&lt;br /&gt;
Throughout the battle, Trinity Seeker will cast &#039;&#039;&#039;Allegiant Arsenal&#039;&#039;&#039;, causing it to equip one of three weapons. As soon as the boss equips a different weapon, a specific mechanic will immediately be unleashed, so be ready to react once you identify which weapon is being equipped.&lt;br /&gt;
&lt;br /&gt;
* If you notice the boss equipping a &#039;&#039;&#039;Bow&#039;&#039;&#039;, a 270-degree frontal cone (&#039;&#039;&#039;Flashvane&#039;&#039;&#039;) will be projected across the arena, leaving a safe spot directly behind the boss.&lt;br /&gt;
&lt;br /&gt;
* If you notice the boss equipping a &#039;&#039;&#039;Sword &amp;amp; Shield&#039;&#039;&#039;, the opposite happens - a 270-degree backward cone (&#039;&#039;&#039;Infernal Slash&#039;&#039;&#039;), leaving a safe spot directly in front of the boss.&lt;br /&gt;
&lt;br /&gt;
* If you notice the boss equipping a &#039;&#039;&#039;Staff&#039;&#039;&#039;, be prepared to run from a point-blank AoE (&#039;&#039;&#039;Fury of Bozja&#039;&#039;&#039;) which will immediately be dropped at the bosses current location, forcing everyone to retreat.&lt;br /&gt;
&lt;br /&gt;
Seeing as two of the three mechanics can cover the entire arena (excluding the directional safe spot), it is wise to stay within a moderate range of the boss to safely react to weapon-based mechanics whenever possible.&lt;br /&gt;
&lt;br /&gt;
===Hot &amp;amp; Cold===&lt;br /&gt;
&lt;br /&gt;
At various intervals, &#039;&#039;&#039;Trinity Avowed&#039;&#039;&#039; will cast &#039;&#039;&#039;Hot &amp;amp; Cold&#039;&#039;&#039;, causing all players to be assigned a temperature level that must be handled throughout the battle. For visual reference, a marker above your head will occasionally display your current temperature in the form of a thermometer in the centre (&#039;&#039;&#039;Neutral&#039;&#039;&#039;) with two (&#039;&#039;&#039;Cold&#039;&#039;&#039;) squares to the left and two (&#039;&#039;&#039;Hot&#039;&#039;&#039;) squares to the right. All players will also acquire a debuff (&#039;&#039;&#039;Intemperate&#039;&#039;&#039;) that will kill any player with an uneven temperature once it expires.&lt;br /&gt;
&lt;br /&gt;
Naturally, the goal is to keep your temperature in a neutral position by any means possible before your time runs out, typically by getting hit by mechanics of the opposite element but of the same temperature value (i.e., if you have +2 &#039;&#039;&#039;Heat&#039;&#039;&#039;, you should intentionally eat a +2 &#039;&#039;&#039;Cold&#039;&#039;&#039; mechanic). For visual reference, temperature-effecting mechanics will typically display a thermometer-marker to indicate how hot or cold the mechanic is. If you fail to normalize your temperature in time, you will suffer an unavoidable death.&lt;br /&gt;
&lt;br /&gt;
Temperature mechanics include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Freedom of Bozja&#039;&#039;&#039; - causes a proximity marker to spawn in each corner of the arena, forcing the raid to stack in the centre to minimize damage. Once the markers have exploded, orbs of &#039;&#039;&#039;Fire&#039;&#039;&#039; and &#039;&#039;&#039;Ice&#039;&#039;&#039; will be left behind - each one emitting a point-blank AoE from their current location that leaves a small safe spot in the centre. Being hit by an AoE from one of the elements will inflict damage and (initially) inflict +1 square of temperature (element dependent). For example, if you have &#039;&#039;&#039;+1 Heat&#039;&#039;&#039;, you should intentionally stand in a point-blank AoE from an &#039;&#039;&#039;Ice Orb&#039;&#039;&#039; to be hit by &#039;&#039;&#039;+1 Cold&#039;&#039;&#039; to neutralize your temperature or vice versa.&lt;br /&gt;
&lt;br /&gt;
Initially, player temperatures will typically be set to +1 hot or +1 cold, with all orbs inflicting +1 of their respective element. As the fight progresses and the mechanic begins to loop, the temperature of the orbs (and players) will be a mix between +1 and +2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flames of Bozja&#039;&#039;&#039; - covers the majority of the arena if a wreath of lethal flames that will kill any player who touches it, leaving only a safe horizontal strip to stand in near the southern part of the arena. Shortly afterwards, the inside of the flaming area will generate a mish-mash of black ladder-like patterns which will be used as pathing for a bundle of &#039;&#039;&#039;Fire Arrows&#039;&#039;&#039; and &#039;&#039;&#039;Ice Arrows&#039;&#039;&#039; at the northern side. After the &#039;&#039;&#039;Fire Arrows&#039;&#039;&#039; and &#039;&#039;&#039;Ice Arrows&#039;&#039;&#039; at the end of the arena spawn, the pathways they are connected to will begin to flash multiple times, indicating all possible paths the arrows could take through the veritable maze. Bear in mind that all paths lead to a square within the safe portion of the arena, and their true path always involves each arrow turning whenever it first encounters a branch - as in, they will never ignore a left or right branch path while travelling.&lt;br /&gt;
&lt;br /&gt;
Once they reach the safe area, the square they land on will explode, dealing &#039;&#039;&#039;Fire&#039;&#039;&#039; or &#039;&#039;&#039;Ice&#039;&#039;&#039; based damage (+1) to any player standing within the square. As a result, players looking to normalize their temperature by being hit by an opposite element will need to identify where the element will land and stand on the relevant square, whilst those with a neutral temperature will need to avoid being hit by either element.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blades of Entropy&#039;&#039;&#039; - causes the boss to unleash four consecutive slashes to its left or right (covering half of the arena) one after the other - the direction of each slash being dictated by the side of the boss the sword is held in. For example, it may hold up a flaming sword in its right hand (indicating a flaming slash to its right side), followed by holding up an ice sword to its left (indicating a leftward swipe of ice), repeating until the boss has swiped four times in a row. The temperature of each swipe will be indicated by the thermometer-like marker above the bosses head. For example, it may hold up a left-fire sword (indicating a left-fire swipe) with the marker showing two squares of heat, meaning it can inflict +2 &#039;&#039;&#039;Heat&#039;&#039;&#039; to any players hit.&lt;br /&gt;
&lt;br /&gt;
To normalize your temperature, players will want to be hit by the opposite element of the same temperature. For example, if you have +2 &#039;&#039;&#039;Cold&#039;&#039;&#039; squares, you will need to intentionally be slashed by a +2 &#039;&#039;&#039;Fire&#039;&#039;&#039; swipe to normalize. If you have +1 &#039;&#039;&#039;Cold&#039;&#039;&#039;, make sure you get slashed by the +1 &#039;&#039;&#039;Heat&#039;&#039;&#039;, and so on.&lt;br /&gt;
&lt;br /&gt;
Once Trinity Avowed has been defeated, it&#039;s time to take on the final boss of the duty - &#039;&#039;&#039;The Queen&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aggressive difficulty r6.png|32px|link=]] Vengeful Eikon: [[The Queen]]==&lt;br /&gt;
&lt;br /&gt;
After all your trials and tribulations, players will now battle the queen in the same area as the previous boss, except this time, the arena will involve a circular &#039;&#039;&#039;Death-Wall&#039;&#039;&#039; that will occasionally fluctuate in size, so watch out! To make matters worse, the &#039;&#039;&#039;Queen&#039;s Guard&#039;&#039;&#039; will also populate the battle and use mechanics from the previous encounter.&lt;br /&gt;
&lt;br /&gt;
===General Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Empyrean Iniquity&#039;&#039;&#039; - inflicts unavoidable raid-wide AoE, so be ready to shield and heal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cleansing Slash&#039;&#039;&#039; - a vicious tank-buster that also applies a very nasty {{status effect|bleeding}} &#039;&#039;&#039;[[Bleeding]]&#039;&#039;&#039;, as well as a despicable {{status effect|doom}} &#039;&#039;&#039;[[Doom (Status Effect)|Doom]]&#039;&#039;&#039; debuff which (thankfully) can be dispelled via &#039;&#039;&#039;{{action icon|Esuna}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Northswain&#039;s Glow&#039;&#039;&#039; - causes numerous glowing lava-like lines to slowly carve their way across the arena from random locations. If any of the lines collide with each other, a moderate point-blank AoE will be dropped at the collision point. However, the lines themselves are safe to walk on (or through), so simply avoid any spot in the arena where any lines are about to meet each other.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Heaven&#039;s Wrath&#039;&#039;&#039; - causes a glowing blue line to slice across the arena. After a brief delay, the line will explode, pushing all players away from it. Seeing as the outer ring of the arena is a literal &#039;&#039;&#039;death wall&#039;&#039;&#039;, players should move to whichever side of the line has the most space between it and the outer ring. Thankfully, players can safely walk through the line before it explodes, but should not be standing on it when it detonates.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Judgement Blade&#039;&#039;&#039; - causes the Queen to teleport to one side of the arena and eventually charge through the centre in a straight line, maiming anyone caught in her direct path. Furthermore, the Queen will display glowing blades on one of her sides before charging, indicating that a particular side of the arena will also be slashed. If you see the boss teleporting to the side of the arena, make sure you are standing on whichever side she is not aiming her blade at before charging. Any players hit by the initial charge or the arena swipe will be heavily damaged and afflicted with a nasty (but dispellable) DoT.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Gods Save The Queen&#039;&#039;&#039; - a very vicious raid-wide AoE that signifies the arrival of additional mechanics and combos, such as double chessboard mechanics (see below) and the eventual arrival of &#039;&#039;&#039;The Queen&#039;s Guard&#039;&#039;&#039;, which will be summoned into the fray and use mechanics from the previous boss battle later on.&lt;br /&gt;
&lt;br /&gt;
===Chessboard===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Queen&#039;s Will&#039;&#039;&#039; - converts the arena into a literal chessboard that will soon be populated by two &#039;&#039;&#039;Queen&#039;s Guard&#039;&#039;&#039; adds, serving as pawns. Once the two pawns in this game of chess have been dropped onto squares, &#039;&#039;&#039;The Queen&#039;&#039;&#039; will order them to travel in the direction they are facing by a certain number of squares (indicated by markers on the pawn). For example, if one pawn is facing north and had a marker showing two dots, it will travel two squares north. Once the pawns have stopped moving, they will drop a cross-shaped AoE from their location, rendering all squares to their north, south, east and west (including their own square) unsafe. As such, players will need to identify where both pawns will land and quickly determine which lanes will be safe to stand in.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Queen&#039;s Edict&#039;&#039;&#039; - creates a numbered marker above a player&#039;s head, indicating they have been chosen as a pawn. After the original bright marker fades into numerous red dots, the player will be forced to manually move that specific number of squares &#039;&#039;&#039;away from the square they were originally standing on&#039;&#039;&#039;. After a delay, &#039;&#039;&#039;The Queen&#039;&#039;&#039; will freeze all players and check if they moved a sufficient amount of squares from their starting point. If any player moved too few squares, too many squares, or didn&#039;t move a sufficient amount of squares away from their starting point, they&#039;ll be in trouble.&lt;br /&gt;
&lt;br /&gt;
Later in the fight, &#039;&#039;&#039;Queen&#039;s Will&#039;&#039;&#039; and &#039;&#039;&#039;Queen&#039;s Edict&#039;&#039;&#039; will be used simultaneously, causing two pawns to spawn within the arena that will move a set number of squares in the direction they are facing before firing straight-line AoE&#039;s down all non-diagonal lanes, with players simultaneously being forced to move a set number of squares beforehand. The challenge is to quickly identify squares that will not be shot by pawns and to land within their chosen safe square after travelling the number of squares they were assigned by the boss. Remember, after you&#039;ve been assigned a number, moving too many squares, too few squares, landing in a lane that will be shot by a pawn, or not moving a sufficient distance from the start-square, are all ill-advised.&lt;br /&gt;
&lt;br /&gt;
===Relentless Play===&lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;&#039;Gods Save The Queen&#039;&#039;&#039; has been cast, &#039;&#039;&#039;The Queen&#039;&#039;&#039; will eventually start casting &#039;&#039;&#039;Relentless Play&#039;&#039;&#039;, which summons a combination of the &#039;&#039;&#039;Queen&#039;s Guard&#039;&#039;&#039; to enter the arena and unleash their mechanical combos.&lt;br /&gt;
&lt;br /&gt;
Combinations include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Queen&#039;s Gunner&#039;&#039;&#039; and &#039;&#039;&#039;Queen&#039;s Warrior&#039;&#039;&#039;. Much like the previous battle with the guard-units, the &#039;&#039;&#039;Gunner&#039;&#039;&#039; will create special turrets that will ricochet the gunner-unit&#039;s straight-line AoE&#039;s. Meanwhile, the &#039;&#039;&#039;Warrior&#039;&#039;&#039; will be dropping large and small bombs throughout the arena. After a delay, all players (and all bombs) will be launched into the air, forcing players to stand by the larger bombs so that gravity drops them before they explode. To complicate matters, &#039;&#039;&#039;The Queen&#039;&#039;&#039; will also cast &#039;&#039;&#039;Heaven&#039;s Wrath&#039;&#039;&#039; - the &#039;&#039;knockback-line&#039;&#039;, forcing players to position themselves so that they are knocked back towards a heavier bomb before the warrior-unit launches everything into the air (without being knocked into the &#039;&#039;&#039;Death Wall&#039;&#039;&#039; in the process).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Queen&#039;s Knight&#039;&#039;&#039; and &#039;&#039;&#039;Queen&#039;s Soldier&#039;&#039;&#039;. Just like earlier, the soldier-unit will deploy four non-targetable soldier-adds around the arena and tether itself to two of them. Afterwards, all four adds will emit a large point-blank AoE from their location, covering the entire arena in telegraphs - but remember - only the adds that were previously tethered to the soldier-unit will execute their AoE attack. To complicate matters, &#039;&#039;&#039;The Queen&#039;&#039;&#039; will follow-up with &#039;&#039;&#039;Judgement Blade&#039;&#039;&#039; - teleporting to the side of the arena and prepare to charge through the centre while slashing one half of the arena. After &#039;&#039;&#039;The Queen&#039;&#039;&#039; has finished her charge-attack, the knight-unit will begin to cast &#039;&#039;&#039;Sword Omen&#039;&#039;&#039; (point-blank AoE) or &#039;&#039;&#039;Shield Omen&#039;&#039;&#039; (tight donut-AoE), forcing the raid to move away from (or into) the knight-unit depending on which ability was chosen.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
===Loot===&lt;br /&gt;
Delubrum Reginae uses &#039;&#039;&#039;personal loot&#039;&#039;&#039;, so players have to be sure to click and loot each chest themselves.&lt;br /&gt;
&lt;br /&gt;
====[[File:Silver Coffer (small).png|32px|link=]] [[Trinity Seeker]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Silver Coin|3|fixed=y}}&lt;br /&gt;
{{Drops table row|Field Notes on the Trinity Seeker|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Clarity|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Contention|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Divinity|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Finesse|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Fortitude|1}}&lt;br /&gt;
{{Drops table row|Bozjan Gold Coin|1}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Silver Coffer (small).png|32px|link=]] [[Dahu]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Silver Coin|1|fixed=y}}&lt;br /&gt;
{{Drops table row|Queen&#039;s Gunner Piece|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Observation|1}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Silver Coffer (small).png|32px|link=]] [[Queen&#039;s Guard]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Silver Coin|3|fixed=y}}&lt;br /&gt;
{{Drops table row|Bozjan Gold Coin|1}}&lt;br /&gt;
{{Drops table row|Field Notes on the Queen&#039;s Guard|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Clarity|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Contention|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Divinity|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Finesse|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Fortitude|1}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Silver Coffer (small).png|32px|link=]] [[Bozjan Phantom]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Silver Coin|1|fixed=y}}&lt;br /&gt;
{{Drops table row|Queen&#039;s Soldier Piece|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Observation|1}}&lt;br /&gt;
{{Drops table row|The Sochen Cave Palace (Zodiac Age Version) Orchestrion Roll|1}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Silver Coffer (small).png|32px|link=]] [[Trinity Avowed]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Silver Coin|3|fixed=y}}&lt;br /&gt;
{{Drops table row|Field Notes on the Trinity Avowed|1}}&lt;br /&gt;
{{Drops table row|Forgotten Fragment of Loss|1}}&lt;br /&gt;
{{Drops table row|Giving Chase (Zodiac Age Version) Orchestrion Roll|1}}&lt;br /&gt;
{{Drops table row|Bozjan Gold Coin|1}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
====[[File:Gold Coffer (small).png|32px|link=]] [[The Queen]]====&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bozjan Silver Coin|9|fixed=y}}&lt;br /&gt;
{{Drops table row|Timeworn Artifact|3|fixed=y}}&lt;br /&gt;
{{Drops table row|Raw Emotion|2|fixed=y}}&lt;br /&gt;
{{Drops table row|Bozjan Gold Coin|1}}&lt;br /&gt;
{{Drops table row|Modern Aesthetics - Early to Rise|1}}&lt;br /&gt;
{{Drops table row|Gabriel Mark III Identification Key|1}}&lt;br /&gt;
{{Drops table row|The Queen Awakens Orchestrion Roll|1}}&lt;br /&gt;
{{Drops table row|Queen&#039;s Knight Piece|1}}&lt;br /&gt;
{{Drops table row|Queen&#039;s Warrior Piece|1}}&lt;br /&gt;
{{Drops table row|Field Notes on Save the Queen|1}}&lt;br /&gt;
{{Drops table row|Queen&#039;s Guard Barding|1}}&lt;br /&gt;
{{Drops table row|Allagan Tomestone of Poetics|400}}&lt;br /&gt;
{{Drops table row|metttle|609000}}&lt;br /&gt;
&lt;br /&gt;
==[[Field Records]]==&lt;br /&gt;
{{#lsth:Field Records|Delubrum Reginae}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
&amp;quot;Delubrum Reginae&amp;quot; is Latin for &amp;quot;Sanctuary/Shrine of the Queen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|No Need for Triage I}}&lt;br /&gt;
{{achievement table row|No Need for Triage II}}&lt;br /&gt;
{{achievement table row|No Need for Triage III}}&lt;br /&gt;
{{achievement table row|Queen of Swords I}}&lt;br /&gt;
{{achievement table row|Queen of Swords II}}&lt;br /&gt;
{{achievement table row|Queen of Swords III}}&lt;br /&gt;
{{achievement table row|Annals of Archaeology}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|The Sochen Cave Palace (Zodiac Age Version)}}&lt;br /&gt;
{{music table row|Bosses 1-3|Giving Chase (Zodiac Age Version)}}&lt;br /&gt;
{{music table row|Final Boss|The Queen Awakens}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Delubrum Reginae Concept Art 1.jpg&lt;br /&gt;
Delubrum Reginae Glamor Shot 1.jpg&lt;br /&gt;
Delubrum Reginae1.jpg&lt;br /&gt;
Delubrum Reginae Savage1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Mikoto: Extraordinary... To think such vast ruins could endure underground for all these years. I pray we can find Misija before it&#039;s too late.&lt;br /&gt;
Mikoto: Hmmm... How are we to pass?&lt;br /&gt;
Mikoto: &amp;lt;gasp&amp;gt;&lt;br /&gt;
Mikoto: Is that...!? Heavens forfend. Careful, everyone!&lt;br /&gt;
Trinity Seeker: We are the Blades of the Verdant Path. Three who fight as one. All who trespass must be purged, in the name of the queen!&lt;br /&gt;
Mikoto: The Verdant Path...? Then this amalgamation of aether I sense is... Oh no!&lt;br /&gt;
Blaz@Blaz&#039;s Voice: Before our blade, you are nothing.&lt;br /&gt;
Velibor@Velibor&#039;s Voice: You would forgo our mercy? Then suffer by our baleful blade!&lt;br /&gt;
Mikoto: I... I recognize their─I mean, its aether. But how could this be?&lt;br /&gt;
Velibor@Velibor&#039;s Voice: It&#039;s too late for you!&lt;br /&gt;
Aggie@Aggie&#039;s Voice: We shall break you with fists of iron!&lt;br /&gt;
Aggie@Aggie&#039;s Voice: Hyah!&lt;br /&gt;
Blaz@Blaz&#039;s Voice: Submit, that we might offer you a merciful end.&lt;br /&gt;
Blaz@Blaz&#039;s Voice: Before our blade, you are nothing.&lt;br /&gt;
Blaz@Blaz&#039;s Voice: A futile endeavor.&lt;br /&gt;
Velibor@Velibor&#039;s Voice: You would forgo our mercy? Then suffer by our baleful blade!&lt;br /&gt;
Trinity Seeker: Three...as one. Now and...forever...more...&lt;br /&gt;
Mikoto: I pray your spirit may at last find rest.&lt;br /&gt;
Mikoto: I care not for this strange energy emanating from the floor...&lt;br /&gt;
Mikoto: Well fought, [Forename].&lt;br /&gt;
Mikoto: It would seem they are intent on blocking our path.&lt;br /&gt;
Queen&#039;s Knight: Halt! By order of Queen Gunnhildr, the punishment for trespassing is death!&lt;br /&gt;
Mikoto: Are they too under the influence of Save the Queen? I suppose we have no choice but to fight.&lt;br /&gt;
Mikoto: Do not be fooled by his illusions! Look closely, and you will see the truth of their stratagems.&lt;br /&gt;
Queen&#039;s Knight: You shall perish long before our defenses are breached.&lt;br /&gt;
Mikoto: This does not bode well, [Forename]. We have to stop them!&lt;br /&gt;
Queen&#039;s Knight: Fall back! Fall back! The queen cannot be left unguarded!&lt;br /&gt;
Mikoto: They&#039;ve...retreated...?&lt;br /&gt;
Mikoto: If they were placed here to protect Save the Queen, then Misija must be ahead. Quickly!&lt;br /&gt;
Mikoto: Spirits!? Even in death they are denied solace... Let us lay them to rest!&lt;br /&gt;
Bozjan Phantom: Who dares disturb our slumber?&lt;br /&gt;
Bozjan Phantom: At last... Our souls...may rest...&lt;br /&gt;
Mikoto: May they find peace in the aetherial sea.&lt;br /&gt;
Mikoto: Have care where you step. I sense more foul magicks nearby.&lt;br /&gt;
Mikoto: These stairs appear to be safe.&lt;br /&gt;
Mikoto: Careful. There may yet be more traps here.&lt;br /&gt;
Mikoto: I believe the worst is past. Though there is still no sign of Misija.&lt;br /&gt;
Mikoto: Another of the tempered Blades... Gods, what has Misija done?&lt;br /&gt;
Trinity Avowed: Death to those who dare defy the queen. So it is decreed, and so it shall be!&lt;br /&gt;
Mikoto: More souls made thrall to Misija and Queen Gunnhildr... Why did it come to this?&lt;br /&gt;
Xeven@Xeven&#039;s Voice: No matter the cost, you must be dealt with.&lt;br /&gt;
Trinity Avowed: A ruin of ice and fire upon thee!&lt;br /&gt;
Mikoto: Its magicks have destabilized our thermoregulatory─ Ahem... We must return our body temperatures to normal.&lt;br /&gt;
Mikoto: Perhaps these aetherial agglomerations can help us. If you feel overly hot or cold, seek one whose temperature is an opposing extremity.&lt;br /&gt;
Isolde@Isolde&#039;s Voice: Surrender now and perhaps we will show mercy.&lt;br /&gt;
Trinity Avowed: The queen&#039;s decree must needs be fulfilled! We will bathe this chamber in flames if we must!&lt;br /&gt;
Mikoto: Bathed in flame!? Fall back, [Forename]!&lt;br /&gt;
Isolde@Isolde&#039;s Voice: I have you now!&lt;br /&gt;
Stanik@Stanik&#039;s Voice: Like animals to slaughter, we shall cut you down.&lt;br /&gt;
Stanik@Stanik&#039;s Voice: Very well... Perhaps you would rather fall by our sword.&lt;br /&gt;
Mikoto: Its magicks have warped the blade somehow...&lt;br /&gt;
Trinity Avowed: Let our magick become flesh, a redoubtable vessel to fulfill the queen&#039;s will!&lt;br /&gt;
Xeven@Xeven&#039;s Voice: No matter the cost, you must be dealt with.&lt;br /&gt;
Xeven@Xeven&#039;s Voice: You doubt our power!? Behold...!&lt;br /&gt;
Trinity Avowed: We...have failed... Our duty... Our queen...&lt;br /&gt;
Mikoto: These ruins are endless. Where could she be?&lt;br /&gt;
Mikoto: What is that light...?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Misija: At last... the power to reclaim what is mine. What is &#039;&#039;ours&#039;&#039;...&lt;br /&gt;
The Queen: The will of Queen Gunnhildr shall not be denied. &amp;lt;br&amp;gt; All who oppose Bozja must fall.&lt;br /&gt;
Mikoto: By the gods...She has become a vessel for the blade&#039;s power!&lt;br /&gt;
-cutscene end &lt;br /&gt;
&lt;br /&gt;
The Queen: I am Gunnhildr... I am queen! Bozja is mine to rule, now and forevermore!&lt;br /&gt;
Mikoto: She&#039;s become a vessel for the blades&#039; power... [Forename], I&#039;m afraid she must be slain. There is no other way.&lt;br /&gt;
The Queen: Lady of blades, bring forth my betrayers. Purify their hearts, and return them to glory!&lt;br /&gt;
The Queen: Hearken now to the clarion call of war! The time for battle has come.&lt;br /&gt;
Mikoto: Prepare yourself, [Forename]. She compels them to march.&lt;br /&gt;
The Queen: You think yourself beyond judgment!?&lt;br /&gt;
The Queen: Never again shall Bozja come to harm. I will not allow it!&lt;br /&gt;
The Queen: Mine is the just path. The righteous path! And I will not suffer a second betrayal!&lt;br /&gt;
Mikoto: Are you all right, everyone?&lt;br /&gt;
The Queen: How can this be!? No... No, I will not let it end like this!&lt;br /&gt;
The Queen: Lady of blades, I beseech you─grant me the strength to overcome our oppressors! To reclaim what is rightfully ours!&lt;br /&gt;
The Queen: Your queen has spoken. Now, march!&lt;br /&gt;
The Queen: Dire consequences await those who defy me.&lt;br /&gt;
Mikoto: As strange as this may sound, I suspect we must march as well if we mean to avoid coming to harm.&lt;br /&gt;
The Queen: To me, my subjects!&lt;br /&gt;
The Queen: Your queen has spoken. Now, march!&lt;br /&gt;
-cutscene start&lt;br /&gt;
The Queen: No... No we have suffered too long for it to end this way. &amp;lt;br&amp;gt; Bozja is &#039;&#039;ours&#039;&#039;! If we cannot have it, no one will!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/field operation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 5.4 Features]] [[Category:Field Operations]] [[Category:Save the Queen]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unsavory_Imp&amp;diff=1580354</id>
		<title>Unsavory Imp</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unsavory_Imp&amp;diff=1580354"/>
		<updated>2026-10-16T07:26:24Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Transformations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|All Saints&#039; Wake (2018)}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| image = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates =&lt;br /&gt;
| race = voidsent&lt;br /&gt;
| clan = imp&lt;br /&gt;
| goal = All Saints&#039; Wake (2018)&lt;br /&gt;
All Saints&#039; Wake (2019)&lt;br /&gt;
All Saints&#039; Wake (2021)&lt;br /&gt;
All Saints&#039; Wake (2022)&lt;br /&gt;
All Saints&#039; Wake (2023)&lt;br /&gt;
All Saints&#039; Wake (2024)&lt;br /&gt;
All Saints&#039; Wake (2025) &lt;br /&gt;
All Saints&#039; Wake (2026)&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
[[File:All Saints&#039; Wake Transfiguration.png|300px|right]]&lt;br /&gt;
The imp allows players to transform into a variety of guises after the completion of the year&#039;s [[All Saints&#039; Wake]] quests. Originally introduced in {{i|All Saints&#039; Wake (2018)}}, it was made available again in subsequent events. Each annual event introduces new guises dependent on the player&#039;s [[Main Scenario Quest]] and [[Feature Quest]] progression.&lt;br /&gt;
&lt;br /&gt;
A transformation lasts for 30 minutes. Players cannot leave the area when transformed, but they can remove it by using the Unveil action (down arrow) on their hotbar or by right-clicking the {{status effect|buff|File:Transfiguration icon.png}} &#039;&#039;&#039;Transfiguration&#039;&#039;&#039; status icon.&lt;br /&gt;
&lt;br /&gt;
This NPC becomes unavailable once the year&#039;s All Saints&#039; Wake event has ended.&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Sneaky Hollow|6.1,5.8|-}}&lt;br /&gt;
{{NPC location info|The Haunted Manor|11.2,11.0|-}}&lt;br /&gt;
{{NPC location info|The Dire Deepcroft|10.5,10.0|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transformations==&lt;br /&gt;
New transformations for a given year will be indicated with an icon to the left of it in the game UI.&lt;br /&gt;
&lt;br /&gt;
==={{i|A Realm Reborn}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A Padjali woman as gentle yet indomitable as nature itself. || [[Kan-E-Senna]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A stalwart Roegadyn woman of unshakeable conviction. || [[Merlwyb]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A rugged Hyuran man unmatched in loyalty and valor. || [[Raubahn]] (original) ||&lt;br /&gt;
|-&lt;br /&gt;
| A charming and compassionate Lalafellin lady of noble birth. || [[Nanamo Ul Namo]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A compassionate Hyuran woman who leads a &amp;quot;secret&amp;quot; organization. || [[Minfilia]] ||&lt;br /&gt;
|-&lt;br /&gt;
| An eager Lalafellin woman who is the coinkeeper of a &amp;quot;secret&amp;quot; organization. || [[Tataru]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A compassionate Elezen proprietress who runs her local tavern with pride. || [[Mother Miounne]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A jovial Hyuran man who welcomes those from all walks of life to his establishment. || [[Baderon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A shrewd-yet-easygoing Lalafellin woman who delights in her patrons&#039; tales of adventure. || [[Momodi]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A stunning Miqo&#039;te woman famed as a peerless songstress. || [[F&#039;lhaminn]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A courageous and clever Garlean man admired by many. || [[Cid]] (Heavensward outfit) || &lt;br /&gt;
|-&lt;br /&gt;
| A talented Lalafellin technician with a soft spot for a certain coinkeeper. || [[Wedge]] || &lt;br /&gt;
|-&lt;br /&gt;
| A Roegadyn man who escaped the Empire with his diminutive brother-in-tools. || [[Biggs]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A wry and ambitious Garlean man who hates to be outdone || [[Nero]] (Garlond Ironworks uniform) || &lt;br /&gt;
|-&lt;br /&gt;
| An eccentric Miqo&#039;te man crimson of both hair and eye. || [[G&#039;raha Tia]] (original outfit) || [[The Crystal Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| A formidable Roegadyn man recognized for his tactical brilliance. || [[Rhitahtyn sas Arvina]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran gentleman with an irrepressibly inquisitive nature. || [[Hildibrand]] ([[Distressed Manderville Attire Set]]) || [[Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A loyal Miqo&#039;te woman who assists a gentleman inspector. || [[Nashu Mhakaracca]] || [[Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who is known as Eorzea&#039;s most fearsome goldsmith. || [[Godbert]] || [[Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who began life anew in a realm reborn. || [[Warrior of Light]] ({{WAR}} [[Fighter&#039;s Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Heavensward}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A blue-eyed Elezen man with a heart noble and true. || [[Aymeric]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A tenacious half-Elezen woman who fights for what is just. || [[Hilda]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A proud Elezen man unmatched in the art of the lance. || [[Estinien]] (post-Heavensward outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| An Elezen man of noble birth fond of gossip and hearsay. || [[Emmanellain]] (fur coat outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A robed Lalafellin woman of the intellectual persuasion. || [[Krile]] (original outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A daring Hyuran man who lives free as a bird. || [[Leofard]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| A hardy Hyuran woman who keeps her skybound crewmates in check. || [[Stacia Myste]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
|A Lalafellin woman with a knack for machines that soar the skies. || [[Utata Uta]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| A headstrong Hyuran woman who captains a rival band of sky pirates. || [[Radlia]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who turned his gaze heavensward. || [[Warrior of Light]] ({{DRG}} [[Dragonlancer&#039;s Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Stormblood}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A dauntless Hyuran man of integrity from the Far East. || [[Hien]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A devoted Auri woman who has mastered the art of the shinobi. || [[Yugiri]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A haughty but valorous Auri man with a yearning heart. || [[Magnai]] ||&lt;br /&gt;
|-&lt;br /&gt;
| An Auri woman strong of body and stronger of will. || [[Sadu]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A sweet Auri woman who lives according to her faith. || [[Cirina]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A crimson-garbed Hyuran woman fleet of foot and fist. || [[Lyse]] (Ala Mhigan dress) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Roegadyn man who oversees the Confederacy&#039;s dominion of Far Eastern waters. || [[Rasho]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who supports his pirate chieftain as second-in-command. || [[Tansui]] || &lt;br /&gt;
|-&lt;br /&gt;
| A vindictive Hyuran man of savage political cunning. || [[Asahi]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Garlean man who hunts the servants of Darkness. || [[Gaius]] (Stormblood+ outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A steadfast Garlean man who placed his faith in the Populares. || [[Maxima]] (Defector outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man whose strength and compassion made him a legend. || [[Tenzen]] || [[The Four Lords]]&lt;br /&gt;
|-&lt;br /&gt;
| An erudite Auri woman who holds the title of Archon. || [[Mikoto]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A half-Garlean man bearing the name of a hero from eras past. || [[Ramza bas Lexentale]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A young half-Garlean woman named after the sister of a legendary hero. || [[Alma bas Lexentale]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A Garlean man whose theater company breathes life anew into bygone legends. || [[Jenomis cen Lexentale]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man inspired to take up the arms of his Ala Mhigan allies. || [[Warrior of Light]] ({{MNK}} [[Pacifist&#039;s Attire]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man inspired to take up the arms of his Far Eastern allies. || [[Warrior of Light]] ({{SAM}} [[Myochin Attire]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Shadowbringers}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A sagacious Miqo&#039;te woman skilled in the magical arts. || [[Y&#039;shtola]] (Shadowbringers+ outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| An Elezen man who reads the stars as easily as his tomes. || [[Urianger]] (Shadowbringers+ outfit: [[Artifact Armor (Shadowbringers)|Soothsayer&#039;s Armor]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| A handsome Hyuran man who fights to protect those he loves. || [[Thancred]] (Shadowbringers+ outfit: [[Artifact Armor (Shadowbringers)|Bodyguard&#039;s Armor]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| A dainty Hyuran woman who chose to carve her own fate. || [[Ryne]] (as &amp;quot;Minfilia&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| A kindly, night-worshipping Hrothgar man who holds great affection for his master. || [[Runar]] || &lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who keeps his pirate crew in line as their acting captain. || [[Sicard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A cruel Garlean man who serves as a legatus of the Empire. || [[Valens van Varro]] || [[The Sorrow of Werlyt]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man famed for his skills as a beastmaster. || [[Lyon]] || [[Save the Queen]]&lt;br /&gt;
|-&lt;br /&gt;
| An obstinate Lalafellin woman from a distinguished family of beastmasters. || [[Field Notes on Pagaga|Pagaga]] || [[Save the Queen]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who brought the night sky to a world flooded by Light. || [[Warrior of Light]] ({{DRK}} [[Artifact Armor (Shadowbringers)|Bale Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Endwalker}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| An Elezen man who serves as a respected member of the Forum. || [[Fourchenault]] (Forum outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A compassionate Elezen woman determined to give children a brighter future. || [[Ameliance]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Garlean man determined to restore the broken remains of his homeland. || [[Jullus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Viera man who travels the world in search of esoteric curios. || [[Erenville]] (original outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A simulacrum housing the will of a great wyrm who was reunited with his sister in the void. || [[Varshahn]] (adult form) || &lt;br /&gt;
|-&lt;br /&gt;
| A half-voidsent woman armed with a scythe who hails from a world shrouded in Darkness. || [[Zero]] (Reaper outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who sacrificed the gift of godhood to wander the realm. || [[Deryk]] || [[Myths of the Realm]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who spends his life collecting treasures of the Far East. || [[Hancock]] (Mount Rokkon outfit) || Unlock {{i|Mount Rokkon}}&lt;br /&gt;
|-&lt;br /&gt;
| A Miqo&#039;te woman who shares her body with the soul of an ancient magus. || [[Koh Rabntah]] (Eureka Orthos outfit) || Unlock {{i|Eureka Orthos}}&lt;br /&gt;
|-&lt;br /&gt;
| A shy but mathematically minded clone of an inspector extraordinaire. || [[Brandihild]] || [[Somehow Further Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who crossed time and space to protect this star. || [[Warrior of Light]] ({{PLD}} [[Reverence Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Dawntrail}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A Hrothgar woman of peerless resolve who laid eyes upon a golden city. || [[Wuk Lamat]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A reasonable Miqo&#039;te man who proudly serves his homeland alongside his sister. || [[Koana]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Lalafellin woman wielding a magicked brush who sought the truth of her origin. || [[Krile]] (Dawntrail outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| An excitable light-heavyweight fighter and reliable second. || [[Yaana|Black Cat]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| An adorable light-heavyweight fighter and starlet with a sting. || [[Honey B. Lovely]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A fierce fighter who has been to hell and lived to tell the tale. || [[Brute Bomber]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A former heavyweight fighter and a witch for a new age. || [[Eutrope|Wicked Thunder]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A verdant reveler, ever ready to tear up the dance floor. || [[Dancing Green]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A rebellious artist who sees the ring as her personal gallery. || [[Sugar Riot]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A lone wolf in the ring and apex of the cruiserweight division. || [[Retsarra|Howling Blade]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A devilishly divine heavyweight fighter who shows her rivals no mercy. || [[Vamp Fatale]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A cunning heavyweight fighter cloaked in azure and guided by the tides. || [[Deep Blue]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A fiery heavyweight fighter who wields infernos with ease. || [[Red Hot]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A ruthless heavyweight fighter who rules the Arcadion with an iron fist. || [[The Tyrant]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A crafty commentator who serves as the voice of the Arcadion&#039;s boisterous brawls. || [[Metem]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who crossed vast seas to embark on his next great adventure. || [[Warrior of Light]] ({{VPR}} [[Viper&#039;s Attire]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Unsavory Imp: Up to something? Me? Never! I am but a fun-loving imp, here to help my fellow revelers enjoy the Wake! And I can fashion you a &#039;&#039;very&#039;&#039; convincing guise for the masquerade. Ehehehe...&lt;br /&gt;
Unsavory Imp: All I need is for you to recall a journey, a journey unforgettable. Traverse your memories, and tell me what─or perhaps &#039;&#039;who&#039;&#039;─you see...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon choosing an NPC&#039;&#039;&lt;br /&gt;
Unsavory Imp: Ehehehe... That will do nicely. Don&#039;t worry, this won&#039;t hurt much at all! Just close your eyes...&lt;br /&gt;
System: The transfiguration can be removed by using the “Unveil” action, or by canceling the “Transfiguration” status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon choosing a journey (removed)&#039;&#039;&lt;br /&gt;
Unsavory Imp: Good, good. Now think of someone remarkable you encountered in that time, someone &#039;&#039;powerful&#039;&#039;. Yes, that&#039;s it...&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Unsavory Imp.png&lt;br /&gt;
Unsavory Imp fullbody.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The descriptions for NPCs from other reflections are somewhat inaccurate, as their races are referred to as their Source names instead of the ones from their reflections.&lt;br /&gt;
**[[Ryne]], who is from [[the First]], is a [[Hume]], not a [[Hyur]].&lt;br /&gt;
**[[Runar]], who is from the First, is a [[Ronso]], not a [[Hrothgar]].&lt;br /&gt;
**[[Krile]], who is originally from [[the Ninth]], is a [[Milalla]], not a [[Lalafell]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In 2024, a second Unsavory Imp was added, and Endwalker prompts were moved from the Inscrutable Imp to it. In addition, entries for [[Varshahn]] and [[Brandihild]] were added.&lt;br /&gt;
*In 2025, there was only one Unsavory Imp, and all previous expansion prompts were moved from the Inscrutable Imp and second Unsavory Imp to it. In addition, entries for [[Ramza bas Lexentale]], [[Alma bas Lexentale]], [[Jenomis cen Lexentale]], [[Runar]], [[Deryk]], [[Zero]], [[Wuk Lamat]], [[Koana]], [[Krile]] (Dawntrail outfit), and [[Warrior of Light]] (Dawntrail Artifact Armor) were added. Finally, the UI for NPC selection was revamped (it was previously a plain text box). As part of this, the expansion descriptions were replaced with icons. The descriptions were previously:&lt;br /&gt;
**A Realm Reborn: &amp;quot;A journey to forge this realm anew.&amp;quot;&lt;br /&gt;
**Heavensward: &amp;quot;A journey to end a conflict of one thousand years.&amp;quot;&lt;br /&gt;
**Stormblood: &amp;quot;A journey to liberate lands near and far.&amp;quot;&lt;br /&gt;
**Shadowbringers: &amp;quot;A journey to reclaim the night sky.&amp;quot;&lt;br /&gt;
**Endwalker: &amp;quot;A journey to silence the song of oblivion.&amp;quot;&lt;br /&gt;
*In 2026, the following transformations were added:&lt;br /&gt;
**A Realm Reborn: [[Mother Miounne]], [[Baderon]], [[Momodi]]&lt;br /&gt;
**Heavensward: [[Radlia]]&lt;br /&gt;
**Stormblood: [[Maxima]]&lt;br /&gt;
**Dawntrail: [[Yaana]] (Black Cat), [[Honey B. Lovely]], [[Brute Bomber]] (Hector), [[Eutrope]] (Wicked Thunder), [[Dancing Green]] (Eheeya), [[Sugar Riot]], [[Retsarra]] (Howling Blade), [[Vamp Fatale]], [[Deep Blue]], [[Red Hot]], [[The Tyrant]] (Arkose), [[Metem]]&lt;br /&gt;
***All [[Arcadion]] NPCs appear in their normal humanoid forms, not their feral soul forms.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 4.5 NPCs]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unsavory_Imp&amp;diff=1580353</id>
		<title>Unsavory Imp</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unsavory_Imp&amp;diff=1580353"/>
		<updated>2026-10-16T07:22:12Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|All Saints&#039; Wake (2018)}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| image = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates =&lt;br /&gt;
| race = voidsent&lt;br /&gt;
| clan = imp&lt;br /&gt;
| goal = All Saints&#039; Wake (2018)&lt;br /&gt;
All Saints&#039; Wake (2019)&lt;br /&gt;
All Saints&#039; Wake (2021)&lt;br /&gt;
All Saints&#039; Wake (2022)&lt;br /&gt;
All Saints&#039; Wake (2023)&lt;br /&gt;
All Saints&#039; Wake (2024)&lt;br /&gt;
All Saints&#039; Wake (2025) &lt;br /&gt;
All Saints&#039; Wake (2026)&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
[[File:All Saints&#039; Wake Transfiguration.png|300px|right]]&lt;br /&gt;
The imp allows players to transform into a variety of guises after the completion of the year&#039;s [[All Saints&#039; Wake]] quests. Originally introduced in {{i|All Saints&#039; Wake (2018)}}, it was made available again in subsequent events. Each annual event introduces new guises dependent on the player&#039;s [[Main Scenario Quest]] and [[Feature Quest]] progression.&lt;br /&gt;
&lt;br /&gt;
A transformation lasts for 30 minutes. Players cannot leave the area when transformed, but they can remove it by using the Unveil action (down arrow) on their hotbar or by right-clicking the {{status effect|buff|File:Transfiguration icon.png}} &#039;&#039;&#039;Transfiguration&#039;&#039;&#039; status icon.&lt;br /&gt;
&lt;br /&gt;
This NPC becomes unavailable once the year&#039;s All Saints&#039; Wake event has ended.&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Sneaky Hollow|6.1,5.8|-}}&lt;br /&gt;
{{NPC location info|The Haunted Manor|11.2,11.0|-}}&lt;br /&gt;
{{NPC location info|The Dire Deepcroft|10.5,10.0|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transformations==&lt;br /&gt;
New transformations for a given year will be indicated with an icon to the left of it in the game UI.&lt;br /&gt;
&lt;br /&gt;
==={{i|A Realm Reborn}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A Padjali woman as gentle yet indomitable as nature itself. || [[Kan-E-Senna]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A stalwart Roegadyn woman of unshakeable conviction. || [[Merlwyb]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A rugged Hyuran man unmatched in loyalty and valor. || [[Raubahn]] (original) ||&lt;br /&gt;
|-&lt;br /&gt;
| A charming and compassionate Lalafellin lady of noble birth. || [[Nanamo Ul Namo]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A compassionate Hyuran woman who leads a &amp;quot;secret&amp;quot; organization. || [[Minfilia]] ||&lt;br /&gt;
|-&lt;br /&gt;
| An eager Lalafellin woman who is the coinkeeper of a &amp;quot;secret&amp;quot; organization. || [[Tataru]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A compassionate Elezen proprietress who runs her local tavern with pride. || [[Mother Miounne]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A jovial Hyuran man who welcomes those from all walks of life to his establishment. || [[Baderon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A shrewd-yet-easygoing Lalafellin woman who delights in her patrons&#039; tales of adventure. || [[Momodi]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A stunning Miqo&#039;te woman famed as a peerless songstress. || [[F&#039;lhaminn]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A courageous and clever Garlean man admired by many. || [[Cid]] (Heavensward outfit) || &lt;br /&gt;
|-&lt;br /&gt;
| A talented Lalafellin technician with a soft spot for a certain coinkeeper. || [[Wedge]] || &lt;br /&gt;
|-&lt;br /&gt;
| A Roegadyn man who escaped the Empire with his diminutive brother-in-tools. || [[Biggs]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A wry and ambitious Garlean man who hates to be outdone || [[Nero]] (Garlond Ironworks uniform) || &lt;br /&gt;
|-&lt;br /&gt;
| An eccentric Miqo&#039;te man crimson of both hair and eye. || [[G&#039;raha Tia]] (original outfit) || [[The Crystal Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| A formidable Roegadyn man recognized for his tactical brilliance. || [[Rhitahtyn sas Arvina]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran gentleman with an irrepressibly inquisitive nature. || [[Hildibrand]] ([[Distressed Manderville Attire Set]]) || [[Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A loyal Miqo&#039;te woman who assists a gentleman inspector. || [[Nashu Mhakaracca]] || [[Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who is known as Eorzea&#039;s most fearsome goldsmith. || [[Godbert]] || [[Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who began life anew in a realm reborn. || [[Warrior of Light]] ({{WAR}} [[Artifact Armor (A Realm Reborn)|Fighter&#039;s Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Heavensward}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A blue-eyed Elezen man with a heart noble and true. || [[Aymeric]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A tenacious half-Elezen woman who fights for what is just. || [[Hilda]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A proud Elezen man unmatched in the art of the lance. || [[Estinien]] (post-Heavensward outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| An Elezen man of noble birth fond of gossip and hearsay. || [[Emmanellain]] (fur coat outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A robed Lalafellin woman of the intellectual persuasion. || [[Krile]] (original outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A daring Hyuran man who lives free as a bird. || [[Leofard]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| A hardy Hyuran woman who keeps her skybound crewmates in check. || [[Stacia Myste]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
|A Lalafellin woman with a knack for machines that soar the skies. || [[Utata Uta]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| A headstrong Hyuran woman who captains a rival band of sky pirates. || [[Radlia]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who turned his gaze heavensward. || [[Warrior of Light]] ({{DRG}} [[Artifact Armor (Heavensward)|Dragonlancer&#039;s Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Stormblood}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A dauntless Hyuran man of integrity from the Far East. || [[Hien]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A devoted Auri woman who has mastered the art of the shinobi. || [[Yugiri]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A haughty but valorous Auri man with a yearning heart. || [[Magnai]] ||&lt;br /&gt;
|-&lt;br /&gt;
| An Auri woman strong of body and stronger of will. || [[Sadu]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A sweet Auri woman who lives according to her faith. || [[Cirina]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A crimson-garbed Hyuran woman fleet of foot and fist. || [[Lyse]] (Ala Mhigan dress) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Roegadyn man who oversees the Confederacy&#039;s dominion of Far Eastern waters. || [[Rasho]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who supports his pirate chieftain as second-in-command. || [[Tansui]] || &lt;br /&gt;
|-&lt;br /&gt;
| A vindictive Hyuran man of savage political cunning. || [[Asahi]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Garlean man who hunts the servants of Darkness. || [[Gaius]] (Stormblood+ outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A steadfast Garlean man who placed his faith in the Populares. || [[Maxima]] (Defector outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man whose strength and compassion made him a legend. || [[Tenzen]] || [[The Four Lords]]&lt;br /&gt;
|-&lt;br /&gt;
| An erudite Auri woman who holds the title of Archon. || [[Mikoto]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A half-Garlean man bearing the name of a hero from eras past. || [[Ramza bas Lexentale]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A young half-Garlean woman named after the sister of a legendary hero. || [[Alma bas Lexentale]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A Garlean man whose theater company breathes life anew into bygone legends. || [[Jenomis cen Lexentale]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man inspired to take up the arms of his Ala Mhigan allies. || [[Warrior of Light]] ({{MNK}} [[Antiquated Artifact Armor (Stormblood)|Pacifist&#039;s Armor]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man inspired to take up the arms of his Far Eastern allies. || [[Warrior of Light]] ({{SAM}} [[Antiquated Artifact Armor (Stormblood)|Myochin Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Shadowbringers}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A sagacious Miqo&#039;te woman skilled in the magical arts. || [[Y&#039;shtola]] (Shadowbringers+ outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| An Elezen man who reads the stars as easily as his tomes. || [[Urianger]] (Shadowbringers+ outfit: [[Artifact Armor (Shadowbringers)|Soothsayer&#039;s Armor]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| A handsome Hyuran man who fights to protect those he loves. || [[Thancred]] (Shadowbringers+ outfit: [[Artifact Armor (Shadowbringers)|Bodyguard&#039;s Armor]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| A dainty Hyuran woman who chose to carve her own fate. || [[Ryne]] (as &amp;quot;Minfilia&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| A kindly, night-worshipping Hrothgar man who holds great affection for his master. || [[Runar]] || &lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who keeps his pirate crew in line as their acting captain. || [[Sicard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A cruel Garlean man who serves as a legatus of the Empire. || [[Valens van Varro]] || [[The Sorrow of Werlyt]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man famed for his skills as a beastmaster. || [[Lyon]] || [[Save the Queen]]&lt;br /&gt;
|-&lt;br /&gt;
| An obstinate Lalafellin woman from a distinguished family of beastmasters. || [[Field Notes on Pagaga|Pagaga]] || [[Save the Queen]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who brought the night sky to a world flooded by Light. || [[Warrior of Light]] ({{DRK}} [[Artifact Armor (Shadowbringers)|Bale Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Endwalker}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| An Elezen man who serves as a respected member of the Forum. || [[Fourchenault]] (Forum outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A compassionate Elezen woman determined to give children a brighter future. || [[Ameliance]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Garlean man determined to restore the broken remains of his homeland. || [[Jullus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Viera man who travels the world in search of esoteric curios. || [[Erenville]] (original outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A simulacrum housing the will of a great wyrm who was reunited with his sister in the void. || [[Varshahn]] (adult form) || &lt;br /&gt;
|-&lt;br /&gt;
| A half-voidsent woman armed with a scythe who hails from a world shrouded in Darkness. || [[Zero]] (Reaper outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who sacrificed the gift of godhood to wander the realm. || [[Deryk]] || [[Myths of the Realm]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who spends his life collecting treasures of the Far East. || [[Hancock]] (Mount Rokkon outfit) || Unlock {{i|Mount Rokkon}}&lt;br /&gt;
|-&lt;br /&gt;
| A Miqo&#039;te woman who shares her body with the soul of an ancient magus. || [[Koh Rabntah]] (Eureka Orthos outfit) || Unlock {{i|Eureka Orthos}}&lt;br /&gt;
|-&lt;br /&gt;
| A shy but mathematically minded clone of an inspector extraordinaire. || [[Brandihild]] || [[Somehow Further Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who crossed time and space to protect this star. || [[Warrior of Light]] ({{PLD}} [[Artifact Armor (Endwalker)|Reverence Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Dawntrail}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A Hrothgar woman of peerless resolve who laid eyes upon a golden city. || [[Wuk Lamat]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A reasonable Miqo&#039;te man who proudly serves his homeland alongside his sister. || [[Koana]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Lalafellin woman wielding a magicked brush who sought the truth of her origin. || [[Krile]] (Dawntrail outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| An excitable light-heavyweight fighter and reliable second. || [[Yaana|Black Cat]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| An adorable light-heavyweight fighter and starlet with a sting. || [[Honey B. Lovely]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A fierce fighter who has been to hell and lived to tell the tale. || [[Brute Bomber]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A former heavyweight fighter and a witch for a new age. || [[Eutrope|Wicked Thunder]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A verdant reveler, ever ready to tear up the dance floor. || [[Dancing Green]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A rebellious artist who sees the ring as her personal gallery. || [[Sugar Riot]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A lone wolf in the ring and apex of the cruiserweight division. || [[Retsarra|Howling Blade]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A devilishly divine heavyweight fighter who shows her rivals no mercy. || [[Vamp Fatale]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A cunning heavyweight fighter cloaked in azure and guided by the tides. || [[Deep Blue]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A fiery heavyweight fighter who wields infernos with ease. || [[Red Hot]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A ruthless heavyweight fighter who rules the Arcadion with an iron fist. || [[The Tyrant]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A crafty commentator who serves as the voice of the Arcadion&#039;s boisterous brawls. || [[Metem]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who crossed vast seas to embark on his next great adventure. || [[Warrior of Light]] ({{VPR}} [[Artifact Armor (Dawntrail)|Viper&#039;s Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Unsavory Imp: Up to something? Me? Never! I am but a fun-loving imp, here to help my fellow revelers enjoy the Wake! And I can fashion you a &#039;&#039;very&#039;&#039; convincing guise for the masquerade. Ehehehe...&lt;br /&gt;
Unsavory Imp: All I need is for you to recall a journey, a journey unforgettable. Traverse your memories, and tell me what─or perhaps &#039;&#039;who&#039;&#039;─you see...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon choosing an NPC&#039;&#039;&lt;br /&gt;
Unsavory Imp: Ehehehe... That will do nicely. Don&#039;t worry, this won&#039;t hurt much at all! Just close your eyes...&lt;br /&gt;
System: The transfiguration can be removed by using the “Unveil” action, or by canceling the “Transfiguration” status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon choosing a journey (removed)&#039;&#039;&lt;br /&gt;
Unsavory Imp: Good, good. Now think of someone remarkable you encountered in that time, someone &#039;&#039;powerful&#039;&#039;. Yes, that&#039;s it...&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Unsavory Imp.png&lt;br /&gt;
Unsavory Imp fullbody.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The descriptions for NPCs from other reflections are somewhat inaccurate, as their races are referred to as their Source names instead of the ones from their reflections.&lt;br /&gt;
**[[Ryne]], who is from [[the First]], is a [[Hume]], not a [[Hyur]].&lt;br /&gt;
**[[Runar]], who is from the First, is a [[Ronso]], not a [[Hrothgar]].&lt;br /&gt;
**[[Krile]], who is originally from [[the Ninth]], is a [[Milalla]], not a [[Lalafell]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In 2024, a second Unsavory Imp was added, and Endwalker prompts were moved from the Inscrutable Imp to it. In addition, entries for [[Varshahn]] and [[Brandihild]] were added.&lt;br /&gt;
*In 2025, there was only one Unsavory Imp, and all previous expansion prompts were moved from the Inscrutable Imp and second Unsavory Imp to it. In addition, entries for [[Ramza bas Lexentale]], [[Alma bas Lexentale]], [[Jenomis cen Lexentale]], [[Runar]], [[Deryk]], [[Zero]], [[Wuk Lamat]], [[Koana]], [[Krile]] (Dawntrail outfit), and [[Warrior of Light]] (Dawntrail Artifact Armor) were added. Finally, the UI for NPC selection was revamped (it was previously a plain text box). As part of this, the expansion descriptions were replaced with icons. The descriptions were previously:&lt;br /&gt;
**A Realm Reborn: &amp;quot;A journey to forge this realm anew.&amp;quot;&lt;br /&gt;
**Heavensward: &amp;quot;A journey to end a conflict of one thousand years.&amp;quot;&lt;br /&gt;
**Stormblood: &amp;quot;A journey to liberate lands near and far.&amp;quot;&lt;br /&gt;
**Shadowbringers: &amp;quot;A journey to reclaim the night sky.&amp;quot;&lt;br /&gt;
**Endwalker: &amp;quot;A journey to silence the song of oblivion.&amp;quot;&lt;br /&gt;
*In 2026, the following transformations were added:&lt;br /&gt;
**A Realm Reborn: [[Mother Miounne]], [[Baderon]], [[Momodi]]&lt;br /&gt;
**Heavensward: [[Radlia]]&lt;br /&gt;
**Stormblood: [[Maxima]]&lt;br /&gt;
**Dawntrail: [[Yaana]] (Black Cat), [[Honey B. Lovely]], [[Brute Bomber]] (Hector), [[Eutrope]] (Wicked Thunder), [[Dancing Green]] (Eheeya), [[Sugar Riot]], [[Retsarra]] (Howling Blade), [[Vamp Fatale]], [[Deep Blue]], [[Red Hot]], [[The Tyrant]] (Arkose), [[Metem]]&lt;br /&gt;
***All [[Arcadion]] NPCs appear in their normal humanoid forms, not their feral soul forms.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 4.5 NPCs]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beast_of_the_Final_Days&amp;diff=1580352</id>
		<title>Beast of the Final Days</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beast_of_the_Final_Days&amp;diff=1580352"/>
		<updated>2026-10-16T07:14:48Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blasphemy01.jpg|thumb|A common form of a beast of the Final Days.]]&lt;br /&gt;
&#039;&#039;&#039;Beasts of the Final Days&#039;&#039;&#039; are beings once composed of [[aether]], but were consumed by [[dynamis]] and twisted into creatures devoid of reason. Their appearance on [[Etheirys]] signals the coming [[Final Days]], the destruction of the star.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 282|The Final Days were twice accompanied by the appearance of a terrifying menagerie of twisted beasts, which laid waste to the resplendent world of the ancients and caused untold suffering in our own. Yet despite the indelible strain they have left on the pages of history, much of their true nature is not widely understood.}}&lt;br /&gt;
&lt;br /&gt;
==Ancient Era==&lt;br /&gt;
Long ago, during the time of the [[Ancient]]s, the people of Etheirys were able to form the aether around them into anything they wished through their Creation magicks. Being made of incredibly dense aether, they were unable to interact with the mysterious force known as dynamis, however their creations were not as dense. When [[Hermes]] created [[Meteion]] in order to more closely study dynamis, he also created replicas of her to send to the various planets beyond their star to learn the meaning of life. However, upon discovering nothing but death and dying planets and people, Meteion became overwhelmed by the despair her sisters felt, and determined that the meaning of life is suffering and pain. She determined that Etheirys must die as well, in order to avoid such suffering and pain. Due to being a creation, Meteion&#039;s aether was thin enough for her to gain control over dynamis, and she declared that she would bring about the [[Final Days]].&lt;br /&gt;
&lt;br /&gt;
Following the events at the [[Ktisis Hyperboreia]], Meteion fled to the [[Ultima Thule|edge of the cosmos]] and began to &amp;quot;sing her song of oblivion&amp;quot;, channeling dynamis into the planet. The sound of her song rang out to the planet, a strange sound that began affecting the creation magicks of the Ancients, twisting them into fierce, unthinking monsters. As panic spread through the star, the creation magicks began to run amok, birthing more and more of these monsters that slowly began to consume the world. This was only stopped by [[the Convocation of Fourteen]] by calling upon [[Zodiark]] and shrouding the world with aether. When Zodiark was sealed away by [[Hydaelyn]] and the world was sundered, the aether remained around [[The Source]], protecting it and the much more fragile inhabitants who called it home.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 282|As the shroud of the Final Days descended upon the ancients, out-of-control creation magicks gave birth to the beasts that would spell the end of their golden age. While the conjuration of life from aether was commonplace among the people at the time, the process had ever been bound by a rigorous set of rules. This chaotic period saw each of these rules shattered in turn, with the unpredictable appearance of monstrous entities wreaking untold havoc—and, for the first time, gave the ancients reason to fear the power they possessed.&lt;br /&gt;
&lt;br /&gt;
The cause lay in Ultima Thule, at the very edge of existence, whence the Endsinger sent a wave of despair to sweep across the sea of stars. Once Etheirys was caught in the churning tides of dynamis, men began to witness their darkest fears becoming reality. For one poor soul, this meant meteors raining destruction upon the land; for another, it was a city burned to ash by unquenchable flames. Yet another saw an abomination from the realm of nightmares come to life—the First Beast of the Final Days.}}&lt;br /&gt;
&lt;br /&gt;
==Modern Era==&lt;br /&gt;
In the modern era, the people of Etheirys are made of much thinner aether, and are therefore far more susceptible to the effects of dynamis. When the barrier tied to Zodiark is destroyed, dynamis is able to manifest and feed on the aether and negative emotions of the people, destroying the aether that they are made up of if they succumb to their despair. Due to being affected by emotions, the beasts can be driven by a single-minded goal or wish the person once held. However, in most cases, the beast become violent beings devoid of reason. In the extremely rare occasion, a beast can become intelligent, capable of strategizing and commanding the other beasts.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 284|The primary difference between the first and second comings of the Final Days is the manner in which their calamitous beasts were made manifest. While the monstrosities of eld were, as previously mentioned, created by an outburst of creation magicks, those of the present day were the result of innocents being transformed by the swells of despair.&lt;br /&gt;
&lt;br /&gt;
This variance arises from the fundamental nature of the ancients versus those alive today. We are composed of much less dense aether, thus our inability to wield creation magicks. This paucity of aether, however, makes it easier for us to manipulate dynamis, a force driven primarily by emotions. The physical metamorphoses observed during the Final Days arose from such sudden changes to the dynamis—birthing beasts shaped by the dark hands of despair.&lt;br /&gt;
&lt;br /&gt;
Similar phenomena have taken place in which aether, the constituent energy of body and soul, is warped to create creatures such as sin eaters and voidsent. However, since beasts are wrought from emotion unbound by physical limitations, dynamis gives rise to more extreme results. Furthermore, when one succumbs to transformation into a beast, naught remains in their heart save the singular sentiment that inspired their despair. This is thought to be the reason behind beasts&#039; single-minded behavior.}}&lt;br /&gt;
&lt;br /&gt;
==Blasphemies==&lt;br /&gt;
[[File:Vanaspati boss.png|thumb|[[Svarbhanu]], the first blasphemy encountered]]&lt;br /&gt;
&#039;&#039;&#039;Blasphemies&#039;&#039;&#039; are particularly strong beasts of the Final Days that are always the first to emerge in a given geographical region, due to originating from people with the greatest levels of despair. The hunting of blasphemies is the focus of the [[Endwalker Role Quests]].&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 284|Witnessed in Radz-at-Han, the initial beast to emerge from the chaos of the Final Days was branded &amp;quot;blasphemy&amp;quot; for its twisted resemblance to Thavnair&#039;s divinities. Leaders from Eorzea and the Far East followed the lead of their Thavnairian allies, adopting a similar naming convention for the first beast to appear in each nation. Compared to the creatures which spawned in their aftermath, these initial abberations were always far more massive and powerful. This is perhaps due to the fact that those most susceptibile to the transformation were already sunk deep within the mire of despair, and this intense emotion influenced a greater quantity of dynamis.}}&lt;br /&gt;
&lt;br /&gt;
===Notable Blasphemies===&lt;br /&gt;
*[[Svarbhanu]]&lt;br /&gt;
*[[Gleipnir]]&lt;br /&gt;
*[[The Indigo Beast]]&lt;br /&gt;
*[[Izanami]]&lt;br /&gt;
*[[Profane Fafnir]]&lt;br /&gt;
*[[Charlet]]&lt;br /&gt;
*[[Nerva yae Galvus]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:Category:Beasts of the Final Days]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Beasts of the Final Days]]&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beast_of_the_Final_Days&amp;diff=1580351</id>
		<title>Beast of the Final Days</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beast_of_the_Final_Days&amp;diff=1580351"/>
		<updated>2026-10-16T07:08:43Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Modern Era */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blasphemy01.jpg|thumb|A common form of a beast of the Final Days.]]&lt;br /&gt;
&#039;&#039;&#039;Beasts of the Final Days&#039;&#039;&#039; are beings once composed of [[aether]], but were consumed by [[dynamis]] and twisted into creatures devoid of reason. Their appearance on [[Etheirys]] signals the coming [[Final Days]], the destruction of the star.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 282|The Final Days were twice accompanied by the appearance of a terrifying menagerie of twisted beasts, which laid waste to the resplendent world of the ancients and caused untold suffering in our own. Yet despite the indelible strain they have left on the pages of history, much of their true nature is not widely understood.}}&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Long ago, during the time of the [[Ancient]]s, the people of Etheirys were able to form the aether around them into anything they wished through their Creation magicks. Being made of incredibly dense aether, they were unable to interact with the mysterious force known as dynamis, however their creations were not as dense. When [[Hermes]] created [[Meteion]] in order to more closely study dynamis, he also created replicas of her to send to the various planets beyond their star to learn the meaning of life. However, upon discovering nothing but death and dying planets and people, Meteion became overwhelmed by the despair her sisters felt, and determined that the meaning of life is suffering and pain. She determined that Etheirys must die as well, in order to avoid such suffering and pain. Due to being a creation, Meteion&#039;s aether was thin enough for her to gain control over dynamis, and she declared that she would bring about the [[Final Days]].&lt;br /&gt;
&lt;br /&gt;
Following the events at the [[Ktisis Hyperboreia]], Meteion fled to the [[Ultima Thule|edge of the cosmos]] and began to &amp;quot;sing her song of oblivion&amp;quot;, channeling dynamis into the planet. The sound of her song rang out to the planet, a strange sound that began affecting the creation magicks of the Ancients, twisting them into fierce, unthinking monsters. As panic spread through the star, the creation magicks began to run amok, birthing more and more of these monsters that slowly began to consume the world. This was only stopped by [[the Convocation of Fourteen]] by calling upon [[Zodiark]] and shrouding the world with aether. When Zodiark was sealed away by [[Hydaelyn]] and the world was sundered, the aether remained around [[The Source]], protecting it and the much more fragile inhabitants who called it home.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 282|As the shroud of the Final Days descended upon the ancients, out-of-control creation magicks gave birth to the beasts that would spell the end of their golden age. While the conjuration of life from aether was commonplace among the people at the time, the process had ever been bound by a rigorous set of rules. This chaotic period saw each of these rules shattered in turn, with the unpredictable appearance of monstrous entities wreaking untold havoc—and, for the first time, gave the ancients reason to fear the power they possessed.&lt;br /&gt;
&lt;br /&gt;
The cause lay in Ultima Thule, at the very edge of existence, whence the Endsinger sent a wave of despair to sweep across the sea of stars. Once Etheirys was caught in the churning tides of dynamis, men began to witness their darkest fears becoming reality. For one poor soul, this meant meteors raining destruction upon the land; for another, it was a city burned to ash by unquenchable flames. Yet another saw an abomination from the realm of nightmares come to life—the First Beast of the Final Days.}}&lt;br /&gt;
&lt;br /&gt;
==Modern Era==&lt;br /&gt;
In the modern era, the people of Etheirys are made of much thinner aether, and are therefore far more susceptible to the effects of dynamis. When the barrier tied to Zodiark is destroyed, dynamis is able to manifest and feed on the aether and negative emotions of the people, destroying the aether that they are made up of if they succumb to their despair. Due to being affected by emotions, the beasts can be driven by a single-minded goal or wish the person once held. However, in most cases, the beast become violent beings devoid of reason. In the extremely rare occasion, a beast can become intelligent, capable of strategizing and commanding the other beasts.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 284|The primary difference between the first and second comings of the Final Days is the manner in which their calamitous beasts were made manifest. While the monstrosities of eld were, as previously mentioned, created by an outburst of creation magicks, those of the present day were the result of innocents being transformed by the swells of despair.&lt;br /&gt;
&lt;br /&gt;
This variance arises from the fundamental nature of the ancients versus those alive today. We are composed of much less dense aether, thus our inability to wield creation magicks. This paucity of aether, however, makes it easier for us to manipulate dynamis, a force driven primarily by emotions. The physical metamorphoses observed during the Final Days arose from such sudden changes to the dynamis—birthing beasts shaped by the dark hands of despair.&lt;br /&gt;
&lt;br /&gt;
Similar phenomena have taken place in which aether, the constituent energy of body and soul, is warped to create creatures such as sin eaters and voidsent. However, since beasts are wrought from emotion unbound by physical limitations, dynamis gives rise to more extreme results. Furthermore, when one succumbs to transformation into a beast, naught remains in their heart save the singular sentiment that inspired their despair. This is thought to be the reason behind beasts&#039; single-minded behavior.}}&lt;br /&gt;
&lt;br /&gt;
==Blasphemies==&lt;br /&gt;
[[File:Vanaspati boss.png|thumb|[[Svarbhanu]], the first blasphemy encountered]]&lt;br /&gt;
&#039;&#039;&#039;Blasphemies&#039;&#039;&#039; are particularly strong beasts of the Final Days that are always the first to emerge in a given geographical region, due to originating from people with the greatest levels of despair. The hunting of blasphemies is the focus of the [[Endwalker Role Quests]].&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 284|Witnessed in Radz-at-Han, the initial beast to emerge from the chaos of the Final Days was branded &amp;quot;blasphemy&amp;quot; for its twisted resemblance to Thavnair&#039;s divinities. Leaders from Eorzea and the Far East followed the lead of their Thavnairian allies, adopting a similar naming convention for the first beast to appear in each nation. Compared to the creatures which spawned in their aftermath, these initial abberations were always far more massive and powerful. This is perhaps due to the fact that those most susceptibile to the transformation were already sunk deep within the mire of despair, and this intense emotion influenced a greater quantity of dynamis.}}&lt;br /&gt;
&lt;br /&gt;
===Notable Blasphemies===&lt;br /&gt;
*[[Svarbhanu]]&lt;br /&gt;
*[[Gleipnir]]&lt;br /&gt;
*[[The Indigo Beast]]&lt;br /&gt;
*[[Izanami]]&lt;br /&gt;
*[[Profane Fafnir]]&lt;br /&gt;
*[[Charlet]]&lt;br /&gt;
*[[Nerva yae Galvus]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:Category:Beasts of the Final Days]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Beasts of the Final Days]]&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beast_of_the_Final_Days&amp;diff=1580350</id>
		<title>Beast of the Final Days</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beast_of_the_Final_Days&amp;diff=1580350"/>
		<updated>2026-10-16T07:07:44Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blasphemy01.jpg|thumb|A common form of a beast of the Final Days.]]&lt;br /&gt;
&#039;&#039;&#039;Beasts of the Final Days&#039;&#039;&#039; are beings once composed of [[aether]], but were consumed by [[dynamis]] and twisted into creatures devoid of reason. Their appearance on [[Etheirys]] signals the coming [[Final Days]], the destruction of the star.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 282|The Final Days were twice accompanied by the appearance of a terrifying menagerie of twisted beasts, which laid waste to the resplendent world of the ancients and caused untold suffering in our own. Yet despite the indelible strain they have left on the pages of history, much of their true nature is not widely understood.}}&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Long ago, during the time of the [[Ancient]]s, the people of Etheirys were able to form the aether around them into anything they wished through their Creation magicks. Being made of incredibly dense aether, they were unable to interact with the mysterious force known as dynamis, however their creations were not as dense. When [[Hermes]] created [[Meteion]] in order to more closely study dynamis, he also created replicas of her to send to the various planets beyond their star to learn the meaning of life. However, upon discovering nothing but death and dying planets and people, Meteion became overwhelmed by the despair her sisters felt, and determined that the meaning of life is suffering and pain. She determined that Etheirys must die as well, in order to avoid such suffering and pain. Due to being a creation, Meteion&#039;s aether was thin enough for her to gain control over dynamis, and she declared that she would bring about the [[Final Days]].&lt;br /&gt;
&lt;br /&gt;
Following the events at the [[Ktisis Hyperboreia]], Meteion fled to the [[Ultima Thule|edge of the cosmos]] and began to &amp;quot;sing her song of oblivion&amp;quot;, channeling dynamis into the planet. The sound of her song rang out to the planet, a strange sound that began affecting the creation magicks of the Ancients, twisting them into fierce, unthinking monsters. As panic spread through the star, the creation magicks began to run amok, birthing more and more of these monsters that slowly began to consume the world. This was only stopped by [[the Convocation of Fourteen]] by calling upon [[Zodiark]] and shrouding the world with aether. When Zodiark was sealed away by [[Hydaelyn]] and the world was sundered, the aether remained around [[The Source]], protecting it and the much more fragile inhabitants who called it home.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 282|As the shroud of the Final Days descended upon the ancients, out-of-control creation magicks gave birth to the beasts that would spell the end of their golden age. While the conjuration of life from aether was commonplace among the people at the time, the process had ever been bound by a rigorous set of rules. This chaotic period saw each of these rules shattered in turn, with the unpredictable appearance of monstrous entities wreaking untold havoc—and, for the first time, gave the ancients reason to fear the power they possessed.&lt;br /&gt;
&lt;br /&gt;
The cause lay in Ultima Thule, at the very edge of existence, whence the Endsinger sent a wave of despair to sweep across the sea of stars. Once Etheirys was caught in the churning tides of dynamis, men began to witness their darkest fears becoming reality. For one poor soul, this meant meteors raining destruction upon the land; for another, it was a city burned to ash by unquenchable flames. Yet another saw an abomination from the realm of nightmares come to life—the First Beast of the Final Days.}}&lt;br /&gt;
&lt;br /&gt;
==Modern Era==&lt;br /&gt;
In the modern era, the people of Etheirys are made of much thinner aether, and are therefore far more susceptible to the effects of dynamis. When the barrier tied to Zodiark is destroyed, dynamis is able to manifest and feed on the aether and negative emotions of the people, destroying the aether that they are made up of if they succumb to their despair. Due to being affected by emotions, the beasts can be driven by a single-minded goal or wish the person once held. However, in most cases, the beast become violent beings devoid of reason. In the extremely rare occasion, a beas can become intelligent, capable of strategizing and commanding the other beasts.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 284|The primary difference between the first and second comings of the Final Days is the manner in which their calamitous beasts were made manifest. While the monstrosities of eld were, as previously mentioned, created by an outburst of creation magicks, those of the present day were the result of innocents being transformed by the swells of despair.&lt;br /&gt;
&lt;br /&gt;
This variance arises from the fundamental nature of the ancients versus those alive today. We are composed of much less dense aether, thus our inability to wield creation magicks. This paucity of aether, however, makes it easier for us to manipulate dynamis, a force driven primarily by emotions. The physical metamorphoses observed during the Final Days arose from such sudden changes to the dynamis—birthing beasts shaped by the dark hands of despair.&lt;br /&gt;
&lt;br /&gt;
Similar phenomena have taken place in which aether, the constituent energy of body and soul, is warped to create creatures such as sin eaters and voidsent. However, since beasts are wrought from emotion unbound by physical limitations, dynamis gives rise to more extreme results. Furthermore, when one succumbs to transformation into a beast, naught remains in their heart save the singular sentiment that inspired their despair. This is thought to be the reason behind beasts&#039; single-minded behavior.}}&lt;br /&gt;
&lt;br /&gt;
==Blasphemies==&lt;br /&gt;
[[File:Vanaspati boss.png|thumb|[[Svarbhanu]], the first blasphemy encountered]]&lt;br /&gt;
&#039;&#039;&#039;Blasphemies&#039;&#039;&#039; are particularly strong beasts of the Final Days that are always the first to emerge in a given geographical region, due to originating from people with the greatest levels of despair. The hunting of blasphemies is the focus of the [[Endwalker Role Quests]].&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 284|Witnessed in Radz-at-Han, the initial beast to emerge from the chaos of the Final Days was branded &amp;quot;blasphemy&amp;quot; for its twisted resemblance to Thavnair&#039;s divinities. Leaders from Eorzea and the Far East followed the lead of their Thavnairian allies, adopting a similar naming convention for the first beast to appear in each nation. Compared to the creatures which spawned in their aftermath, these initial abberations were always far more massive and powerful. This is perhaps due to the fact that those most susceptibile to the transformation were already sunk deep within the mire of despair, and this intense emotion influenced a greater quantity of dynamis.}}&lt;br /&gt;
&lt;br /&gt;
===Notable Blasphemies===&lt;br /&gt;
*[[Svarbhanu]]&lt;br /&gt;
*[[Gleipnir]]&lt;br /&gt;
*[[The Indigo Beast]]&lt;br /&gt;
*[[Izanami]]&lt;br /&gt;
*[[Profane Fafnir]]&lt;br /&gt;
*[[Charlet]]&lt;br /&gt;
*[[Nerva yae Galvus]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:Category:Beasts of the Final Days]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Beasts of the Final Days]]&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beast_of_the_Final_Days&amp;diff=1580349</id>
		<title>Beast of the Final Days</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beast_of_the_Final_Days&amp;diff=1580349"/>
		<updated>2026-10-16T07:07:07Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blasphemy01.jpg|thumb|A common form of a beast of the Final Days.]]&lt;br /&gt;
&#039;&#039;&#039;Beasts of the Final Days&#039;&#039;&#039; are beings once composed of [[aether]], but were consumed by [[dynamis]] and twisted into creatures devoid of reason. Their appearance on [[Etheirys]] signals the coming [[Final Days]], the destruction of the star.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 282|The Final Days were twice accompanied by the appearance of a terrifying menagerie of twisted beasts, which laid waste to the resplendent world of the ancients and caused untold suffering in our own. Yet despite the indelible strain they have left on the pages of history, much of their true nature is not widely understood.}}&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Long ago, during the time of the [[Ancient]]s, the people of Etheirys were able to form the aether around them into anything they wished through their Creation magicks. Being made of incredibly dense aether, they were unable to interact with the mysterious force known as dynamis, however their creations were not as dense. When [[Hermes]] created [[Meteion]] in order to more closely study dynamis, he also created replicas of her to send to the various planets beyond their star to learn the meaning of life. However, upon discovering nothing but death and dying planets and people, Meteion became overwhelmed by the despair her sisters felt, and determined that the meaning of life is suffering and pain. She determined that Etheirys must die as well, in order to avoid such suffering and pain. Due to being a creation, Meteion&#039;s aether was thin enough for her to gain control over the &#039;dynamis, and she declared that she would bring about the [[Final Days]].&lt;br /&gt;
&lt;br /&gt;
Following the events at the [[Ktisis Hyperboreia]], Meteion fled to the [[Ultima Thule|edge of the cosmos]] and began to &amp;quot;sing her song of oblivion&amp;quot;, channeling dynamis into the planet. The sound of her song rang out to the planet, a strange sound that began affecting the creation magicks of the Ancients, twisting them into fierce, unthinking monsters. As panic spread through the star, the creation magicks began to run amok, birthing more and more of these monsters that slowly began to consume the world. This was only stopped by [[the Convocation of Fourteen]] by calling upon [[Zodiark]] and shrouding the world with aether. When Zodiark was sealed away by [[Hydaelyn]] and the world was sundered, the aether remained around [[The Source]], protecting it and the much more fragile inhabitants who called it home.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 282|As the shroud of the Final Days descended upon the ancients, out-of-control creation magicks gave birth to the beasts that would spell the end of their golden age. While the conjuration of life from aether was commonplace among the people at the time, the process had ever been bound by a rigorous set of rules. This chaotic period saw each of these rules shattered in turn, with the unpredictable appearance of monstrous entities wreaking untold havoc—and, for the first time, gave the ancients reason to fear the power they possessed.&lt;br /&gt;
&lt;br /&gt;
The cause lay in Ultima Thule, at the very edge of existence, whence the Endsinger sent a wave of despair to sweep across the sea of stars. Once Etheirys was caught in the churning tides of dynamis, men began to witness their darkest fears becoming reality. For one poor soul, this meant meteors raining destruction upon the land; for another, it was a city burned to ash by unquenchable flames. Yet another saw an abomination from the realm of nightmares come to life—the First Beast of the Final Days.}}&lt;br /&gt;
&lt;br /&gt;
==Modern Era==&lt;br /&gt;
In the modern era, the people of Etheirys are made of much thinner aether, and are therefore far more susceptible to the effects of dynamis. When the barrier tied to Zodiark is destroyed, dynamis is able to manifest and feed on the aether and negative emotions of the people, destroying the aether that they are made up of if they succumb to their despair. Due to being affected by emotions, the beasts can be driven by a single-minded goal or wish the person once held. However, in most cases, the beast become violent beings devoid of reason. In the extremely rare occasion, a beas can become intelligent, capable of strategizing and commanding the other beasts.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 284|The primary difference between the first and second comings of the Final Days is the manner in which their calamitous beasts were made manifest. While the monstrosities of eld were, as previously mentioned, created by an outburst of creation magicks, those of the present day were the result of innocents being transformed by the swells of despair.&lt;br /&gt;
&lt;br /&gt;
This variance arises from the fundamental nature of the ancients versus those alive today. We are composed of much less dense aether, thus our inability to wield creation magicks. This paucity of aether, however, makes it easier for us to manipulate dynamis, a force driven primarily by emotions. The physical metamorphoses observed during the Final Days arose from such sudden changes to the dynamis—birthing beasts shaped by the dark hands of despair.&lt;br /&gt;
&lt;br /&gt;
Similar phenomena have taken place in which aether, the constituent energy of body and soul, is warped to create creatures such as sin eaters and voidsent. However, since beasts are wrought from emotion unbound by physical limitations, dynamis gives rise to more extreme results. Furthermore, when one succumbs to transformation into a beast, naught remains in their heart save the singular sentiment that inspired their despair. This is thought to be the reason behind beasts&#039; single-minded behavior.}}&lt;br /&gt;
&lt;br /&gt;
==Blasphemies==&lt;br /&gt;
[[File:Vanaspati boss.png|thumb|[[Svarbhanu]], the first blasphemy encountered]]&lt;br /&gt;
&#039;&#039;&#039;Blasphemies&#039;&#039;&#039; are particularly strong beasts of the Final Days that are always the first to emerge in a given geographical region, due to originating from people with the greatest levels of despair. The hunting of blasphemies is the focus of the [[Endwalker Role Quests]].&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 284|Witnessed in Radz-at-Han, the initial beast to emerge from the chaos of the Final Days was branded &amp;quot;blasphemy&amp;quot; for its twisted resemblance to Thavnair&#039;s divinities. Leaders from Eorzea and the Far East followed the lead of their Thavnairian allies, adopting a similar naming convention for the first beast to appear in each nation. Compared to the creatures which spawned in their aftermath, these initial abberations were always far more massive and powerful. This is perhaps due to the fact that those most susceptibile to the transformation were already sunk deep within the mire of despair, and this intense emotion influenced a greater quantity of dynamis.}}&lt;br /&gt;
&lt;br /&gt;
===Notable Blasphemies===&lt;br /&gt;
*[[Svarbhanu]]&lt;br /&gt;
*[[Gleipnir]]&lt;br /&gt;
*[[The Indigo Beast]]&lt;br /&gt;
*[[Izanami]]&lt;br /&gt;
*[[Profane Fafnir]]&lt;br /&gt;
*[[Charlet]]&lt;br /&gt;
*[[Nerva yae Galvus]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:Category:Beasts of the Final Days]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Beasts of the Final Days]]&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Role_Quests&amp;diff=1580348</id>
		<title>Role Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Role_Quests&amp;diff=1580348"/>
		<updated>2026-10-16T07:05:15Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lead icon|Featurequest.png|frame=none}}[[Role Quests]] are the replacement for existing jobs&#039; [[Job Quests]] beginning with the &#039;&#039;[[Shadowbringers]]&#039;&#039; expansion. Players must complete at least one role quest chain to complete the [[Shadowbringers Main Scenario Quests]]. Role quests in &#039;&#039;[[Endwalker]]&#039;&#039; and &#039;&#039;[[Dawntrail]]&#039;&#039; are optional for main scenario progression but provide other rewards, notably the ability to [[dye]] [[Artifact Armor]] in the given expansion. In &#039;&#039;Dawntrail&#039;&#039;, role quest completion is also needed for [[Mentor System and Novice Network|Battle Mentor]] qualification.&lt;br /&gt;
&lt;br /&gt;
Unlike job quests, role quests do not form continuous storylines with those in previous expansions, so players do not need to have completed a previous expansion&#039;s role quests to unlock a later expansion&#039;s quests.&lt;br /&gt;
&lt;br /&gt;
Crafting and Gathering classes instead progress to [[Crystarium Deliveries|The Crystalline Mean]] in &#039;&#039;Shadowbringers&#039;&#039;, followed by [[Studium Deliveries|The Studium]] in &#039;&#039;Endwalker&#039;&#039; and then [[Wachumeqimeqi Deliveries|Wachumeqimeqi]] in &#039;&#039;Dawntrail&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Shadowbringers==&lt;br /&gt;
{{:Shadowbringers Role Quests}}&lt;br /&gt;
==Endwalker==&lt;br /&gt;
{{:Endwalker Role Quests}}&lt;br /&gt;
==Dawntrail==&lt;br /&gt;
{{:Dawntrail Role Quests}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*According to the developers, role quests replaced job quests due to the difficulty of developing many job-specific storylines each [[expansion]]. This is due to the increasing number of jobs per expansion and the increasing fame of the player character in their respective jobs over time. &amp;lt;ref&amp;gt;http://blog.livedoor.jp/umadori0726/archives/60517255.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Classjob quest navbar}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
[[Category:Patch 5.0 Features‎]] [[Category:Patch 6.0 Features‎]] [[Category:Patch 7.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job_Quests&amp;diff=1580347</id>
		<title>Job Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job_Quests&amp;diff=1580347"/>
		<updated>2026-10-16T07:04:24Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Blue Mage Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lead icon|Featurequest.png|frame=none}}[[Job Quests]] replace [[Class Quests]] after level 30 (for [[Job]]s with base classes), and are themselves replaced by [[Role Quests]] beginning in &#039;&#039;[[Shadowbringers]]&#039;&#039; (level 70), with the exception of [[Blue Mage]] which still has job quests up to its level cap. Jobs implemented from &#039;&#039;[[Shadowbringers]]&#039;&#039; onward only have 10 levels worth of job quests beginning at their starting levels, and in the case of &#039;&#039;[[Shadowbringers]]&#039;&#039; and &#039;&#039;[[Endwalker]]&#039;&#039;, award an action at the end of their quest lines. Quests for jobs implemented in &#039;&#039;[[Dawntrail]]&#039;&#039; do not award any new actions.&lt;br /&gt;
&lt;br /&gt;
Crafting and Gathering classes instead have [[Class Quests]] until level 70, and then progress to [[Crystarium Deliveries|The Crystalline Mean]] in &#039;&#039;[[Shadowbringers]]&#039;&#039;, followed by [[Studium Deliveries|The Studium]] in &#039;&#039;[[Endwalker]]&#039;&#039; and then [[Wachumeqimeqi Deliveries|Wachumeqimeqi]] in &#039;&#039;[[Dawntrail]]&#039;&#039;.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Disciples of War==&lt;br /&gt;
===Tank===&lt;br /&gt;
====[[Paladin Quests]]====&lt;br /&gt;
{{:List of paladin quests}}&lt;br /&gt;
====[[Warrior Quests]]====&lt;br /&gt;
{{:List of warrior quests}}&lt;br /&gt;
====[[Dark Knight Quests]]====&lt;br /&gt;
{{:List of dark knight quests}}&lt;br /&gt;
====[[Gunbreaker Quests]]====&lt;br /&gt;
{{:List of gunbreaker quests}}&lt;br /&gt;
===Melee DPS===&lt;br /&gt;
====[[Dragoon Quests]]====&lt;br /&gt;
{{:List of dragoon quests}}&lt;br /&gt;
====[[Reaper Quests]]====&lt;br /&gt;
{{:List of reaper quests}}&lt;br /&gt;
====[[Monk Quests]]====&lt;br /&gt;
{{:List of monk quests}}&lt;br /&gt;
====[[Samurai Quests]]====&lt;br /&gt;
{{:List of samurai quests}}&lt;br /&gt;
====[[Ninja Quests]]====&lt;br /&gt;
{{:List of ninja quests}}&lt;br /&gt;
====[[Viper Quests]]====&lt;br /&gt;
{{:List of viper quests}}&lt;br /&gt;
===Physical Ranged DPS===&lt;br /&gt;
====[[Bard Quests]]====&lt;br /&gt;
{{:List of bard quests}}&lt;br /&gt;
====[[Machinist Quests]]====&lt;br /&gt;
{{:List of machinist quests}}&lt;br /&gt;
====[[Dancer Quests]]====&lt;br /&gt;
{{:List of dancer quests}}&lt;br /&gt;
==Disciples of Magic==&lt;br /&gt;
===Healer===&lt;br /&gt;
====[[White Mage Quests]]====&lt;br /&gt;
{{:List of white mage quests}}&lt;br /&gt;
====[[Scholar Quests]]====&lt;br /&gt;
{{:List of scholar quests}}&lt;br /&gt;
====[[Astrologian Quests]]====&lt;br /&gt;
{{:List of astrologian quests}}&lt;br /&gt;
====[[Sage Quests]]====&lt;br /&gt;
{{:List of sage quests}}&lt;br /&gt;
===Magical Ranged DPS===&lt;br /&gt;
====[[Black Mage Quests]]====&lt;br /&gt;
{{:List of black mage quests}}&lt;br /&gt;
====[[Summoner Quests]]====&lt;br /&gt;
{{:List of summoner quests}}&lt;br /&gt;
====[[Red Mage Quests]]====&lt;br /&gt;
{{:List of red mage quests}}&lt;br /&gt;
====[[List of pictomancer quests|Pictomancer Quests]]====&lt;br /&gt;
{{:List of pictomancer quests}}&lt;br /&gt;
&lt;br /&gt;
===Limited===&lt;br /&gt;
====[[Blue Mage Quests]]====&lt;br /&gt;
{{:List of blue mage quests}}&lt;br /&gt;
&lt;br /&gt;
{{Classjob quest navbar}}&lt;br /&gt;
[[Category:Patch 1.21 Features‎]] [[Category:Patch 2.0 Features‎]] [[Category:Patch 3.0 Features‎]] [[Category:Patch 4.0 Features‎]] [[Category:Patch 5.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blasphemy&amp;diff=1580346</id>
		<title>Blasphemy</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blasphemy&amp;diff=1580346"/>
		<updated>2026-10-16T07:02:19Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: Changed redirect target from Beast of the Final Days to Beast of the Final Days#Blasphemies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Beast of the Final Days#Blasphemies]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beast_of_the_Final_Days&amp;diff=1580345</id>
		<title>Beast of the Final Days</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beast_of_the_Final_Days&amp;diff=1580345"/>
		<updated>2026-10-16T06:58:03Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blasphemy01.jpg|thumb|A common form of a beast of the Final Days.]]&lt;br /&gt;
&#039;&#039;&#039;Beasts of the Final Days&#039;&#039;&#039; (or &#039;&#039;&#039;Terminus&#039;&#039;&#039;, as they were known in the days of [[Amaurot]]) are beings once composed of [[aether]], but were consumed by [[dynamis]] and twisted into creatures devoid of reason. Their appearance on [[Etheirys]] signals the coming [[Final Days]], the destruction of the star.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 282|The Final Days were twice accompanied by the appearance of a terrifying menagerie of twisted beasts, which laid waste to the resplendent world of the ancients and caused untold suffering in our own. Yet despite the indelible strain they have left on the pages of history, much of their true nature is not widely understood.}}&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Long ago, during the time of the [[Ancient]]s, the people of Etheirys were able to form the aether around them into anything they wished through their Creation magicks. Being made of incredibly dense aether, they were unable to interact with the mysterious force known as dynamis, however their creations were not as dense. When [[Hermes]] created [[Meteion]] in order to more closely study dynamis, he also created replicas of her to send to the various planets beyond their star to learn the meaning of life. However, upon discovering nothing but death and dying planets and people, Meteion became overwhelmed by the despair her sisters felt, and determined that the meaning of life is suffering and pain. She determined that Etheirys must die as well, in order to avoid such suffering and pain. Due to being a creation, Meteion&#039;s aether was thin enough for her to gain control over the &#039;dynamis, and she declared that she would bring about the [[Final Days]].&lt;br /&gt;
&lt;br /&gt;
Following the events at the [[Ktisis Hyperboreia]], Meteion fled to the [[Ultima Thule|edge of the cosmos]] and began to &amp;quot;sing her song of oblivion&amp;quot;, channeling dynamis into the planet. The sound of her song rang out to the planet, a strange sound that began affecting the creation magicks of the Ancients, twisting them into fierce, unthinking monsters. As panic spread through the star, the creation magicks began to run amok, birthing more and more of these monsters that slowly began to consume the world. This was only stopped by [[the Convocation of Fourteen]] by calling upon [[Zodiark]] and shrouding the world with aether. When Zodiark was sealed away by [[Hydaelyn]] and the world was sundered, the aether remained around [[The Source]], protecting it and the much more fragile inhabitants who called it home.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 282|As the shroud of the Final Days descended upon the ancients, out-of-control creation magicks gave birth to the beasts that would spell the end of their golden age. While the conjuration of life from aether was commonplace among the people at the time, the process had ever been bound by a rigorous set of rules. This chaotic period saw each of these rules shattered in turn, with the unpredictable appearance of monstrous entities wreaking untold havoc—and, for the first time, gave the ancients reason to fear the power they possessed.&lt;br /&gt;
&lt;br /&gt;
The cause lay in Ultima Thule, at the very edge of existence, whence the Endsinger sent a wave of despair to sweep across the sea of stars. Once Etheirys was caught in the churning tides of dynamis, men began to witness their darkest fears becoming reality. For one poor soul, this meant meteors raining destruction upon the land; for another, it was a city burned to ash by unquenchable flames. Yet another saw an abomination from the realm of nightmares come to life—the First Beast of the Final Days.}}&lt;br /&gt;
&lt;br /&gt;
==Modern Era==&lt;br /&gt;
In the modern era, the people of Etheirys are made of much thinner aether, and are therefore far more susceptible to the effects of dynamis. When the barrier tied to Zodiark is destroyed, dynamis is able to manifest and feed on the aether and negative emotions of the people, destroying the aether that they are made up of if they succumb to their despair. Due to being affected by emotions, the beasts can be driven by a single-minded goal or wish the person once held. However, in most cases, the beast become violent beings devoid of reason. In the extremely rare occasion, a beas can become intelligent, capable of strategizing and commanding the other beasts.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 284|The primary difference between the first and second comings of the Final Days is the manner in which their calamitous beasts were made manifest. While the monstrosities of eld were, as previously mentioned, created by an outburst of creation magicks, those of the present day were the result of innocents being transformed by the swells of despair.&lt;br /&gt;
&lt;br /&gt;
This variance arises from the fundamental nature of the ancients versus those alive today. We are composed of much less dense aether, thus our inability to wield creation magicks. This paucity of aether, however, makes it easier for us to manipulate dynamis, a force driven primarily by emotions. The physical metamorphoses observed during the Final Days arose from such sudden changes to the dynamis—birthing beasts shaped by the dark hands of despair.&lt;br /&gt;
&lt;br /&gt;
Similar phenomena have taken place in which aether, the constituent energy of body and soul, is warped to create creatures such as sin eaters and voidsent. However, since beasts are wrought from emotion unbound by physical limitations, dynamis gives rise to more extreme results. Furthermore, when one succumbs to transformation into a beast, naught remains in their heart save the singular sentiment that inspired their despair. This is thought to be the reason behind beasts&#039; single-minded behavior.}}&lt;br /&gt;
&lt;br /&gt;
==Blasphemies==&lt;br /&gt;
[[File:Vanaspati boss.png|thumb|[[Svarbhanu]], the first blasphemy encountered]]&lt;br /&gt;
&#039;&#039;&#039;Blasphemies&#039;&#039;&#039; are particularly strong beasts of the Final Days that are always the first to emerge in a given geographical region, due to originating from people with the greatest levels of despair. The hunting of blasphemies is the focus of the [[Endwalker Role Quests]].&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 284|Witnessed in Radz-at-Han, the initial beast to emerge from the chaos of the Final Days was branded &amp;quot;blasphemy&amp;quot; for its twisted resemblance to Thavnair&#039;s divinities. Leaders from Eorzea and the Far East followed the lead of their Thavnairian allies, adopting a similar naming convention for the first beast to appear in each nation. Compared to the creatures which spawned in their aftermath, these initial abberations were always far more massive and powerful. This is perhaps due to the fact that those most susceptibile to the transformation were already sunk deep within the mire of despair, and this intense emotion influenced a greater quantity of dynamis.}}&lt;br /&gt;
&lt;br /&gt;
===Notable Blasphemies===&lt;br /&gt;
*[[Svarbhanu]]&lt;br /&gt;
*[[Gleipnir]]&lt;br /&gt;
*[[The Indigo Beast]]&lt;br /&gt;
*[[Izanami]]&lt;br /&gt;
*[[Profane Fafnir]]&lt;br /&gt;
*[[Charlet]]&lt;br /&gt;
*[[Nerva yae Galvus]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:Category:Beasts of the Final Days]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Beasts of the Final Days]]&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blasphemy&amp;diff=1580344</id>
		<title>Blasphemy</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blasphemy&amp;diff=1580344"/>
		<updated>2026-10-16T06:48:36Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: Redirected page to Beast of the Final Days&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Beast of the Final Days]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beast_of_the_Final_Days&amp;diff=1580343</id>
		<title>Beast of the Final Days</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beast_of_the_Final_Days&amp;diff=1580343"/>
		<updated>2026-10-16T06:48:34Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blasphemy01.jpg|thumb|A common form of a beast of the Final Days.]]&lt;br /&gt;
&#039;&#039;&#039;Beasts of the Final Days&#039;&#039;&#039; (or &#039;&#039;&#039;Terminus&#039;&#039;&#039;, as they were known in the days of [[Amaurot]]) are beings once composed of [[aether]], but were consumed by [[dynamis]] and twisted into creatures devoid of reason. Their appearance on [[Etheirys]] signals the coming [[Final Days]], the destruction of the star.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 282|The Final Days were twice accompanied by the appearance of a terrifying menagerie of twisted beasts, which laid waste to the resplendent world of the ancients and caused untold suffering in our own. Yet despite the indelible strain they have left on the pages of history, much of their true nature is not widely understood.}}&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Long ago, during the time of the [[Ancient]]s, the people of Etheirys were able to form the aether around them into anything they wished through their Creation magicks. Being made of incredibly dense aether, they were unable to interact with the mysterious force known as dynamis, however their creations were not as dense. When [[Hermes]] created [[Meteion]] in order to more closely study dynamis, he also created replicas of her to send to the various planets beyond their star to learn the meaning of life. However, upon discovering nothing but death and dying planets and people, Meteion became overwhelmed by the despair her sisters felt, and determined that the meaning of life is suffering and pain. She determined that Etheirys must die as well, in order to avoid such suffering and pain. Due to being a creation, Meteion&#039;s aether was thin enough for her to gain control over the &#039;dynamis, and she declared that she would bring about the [[Final Days]].&lt;br /&gt;
&lt;br /&gt;
Following the events at the [[Ktisis Hyperboreia]], Meteion fled to the [[Ultima Thule|edge of the cosmos]] and began to &amp;quot;sing her song of oblivion&amp;quot;, channeling dynamis into the planet. The sound of her song rang out to the planet, a strange sound that began affecting the creation magicks of the Ancients, twisting them into fierce, unthinking monsters. As panic spread through the star, the creation magicks began to run amok, birthing more and more of these monsters that slowly began to consume the world. This was only stopped by [[the Convocation of Fourteen]] by calling upon [[Zodiark]] and shrouding the world with aether. When Zodiark was sealed away by [[Hydaelyn]] and the world was sundered, the aether remained around [[The Source]], protecting it and the much more fragile inhabitants who called it home.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 282|As the shroud of the Final Days descended upon the ancients, out-of-control creation magicks gave birth to the beasts that would spell the end of their golden age. While the conjuration of life from aether was commonplace among the people at the time, the process had ever been bound by a rigorous set of rules. This chaotic period saw each of these rules shattered in turn, with the unpredictable appearance of monstrous entities wreaking untold havoc—and, for the first time, gave the ancients reason to fear the power they possessed.&lt;br /&gt;
&lt;br /&gt;
The cause lay in Ultima Thule, at the very edge of existence, whence the Endsinger sent a wave of despair to sweep across the sea of stars. Once Etheirys was caught in the churning tides of dynamis, men began to witness their darkest fears becoming reality. For one poor soul, this meant meteors raining destruction upon the land; for another, it was a city burned to ash by unquenchable flames. Yet another saw an abomination from the realm of nightmares come to life—the First Beast of the Final Days.}}&lt;br /&gt;
&lt;br /&gt;
==Beasts of the Current Age==&lt;br /&gt;
In the modern era, the people of Etheirys are made of much thinner aether, and are therefore far more susceptible to the effects of dynamis. When the barrier tied to Zodiark is destroyed, dynamis is able to manifest and feed on the aether and negative emotions of the people, destroying the aether that they are made up of if they succumb to their despair. Due to being affected by emotions, the Blasphemies can be driven by a single-minded goal or wish the person once held. However, in most cases, the Blasphemies become violent beings devoid of reason. In the extremely rare occasion, a Blasphemy can become intelligent, capable of strategizing and commanding the other Blasphemies.&lt;br /&gt;
&lt;br /&gt;
{{quotation|[[Encyclopædia Eorzea]] Volume 3, p. 284|The primary difference between the first and second comings of the Final Days is the manner in which their calamitous beasts were made manifest. While the monstrosities of eld were, as previously mentioned, created by an outburst of creation magicks, those of the present day were the result of innocents being transformed by the swells of despair.&lt;br /&gt;
&lt;br /&gt;
This variance arises from the fundamental nature of the ancients versus those alive today. We are composed of much less dense aether, thus our inability to wield creation magicks. This paucity of aether, however, makes it easier for us to manipulate dynamis, a force driven primarily by emotions. The physical metamorphoses observed during the Final Days arose from such sudden changes to the dynamis—birthing beasts shaped by the dark hands of despair.&lt;br /&gt;
&lt;br /&gt;
Similar phenomena have taken place in which aether, the constituent energy of body and soul, is warped to create creatures such as sin eaters and voidsent. However, since beasts are wrought from emotion unbound by physical limitations, dynamis gives rise to more extreme results. Furthermore, when one succumbs to transformation into a beast, naught remains in their heart save the singular sentiment that inspired their despair. This is thought to be the reason behind beasts&#039; single-minded behavior.}}&lt;br /&gt;
&lt;br /&gt;
===Blasphemies===&lt;br /&gt;
&lt;br /&gt;
==Notable Blasphemies==&lt;br /&gt;
*[[Svarbhanu]]&lt;br /&gt;
*[[Gleipnir]]&lt;br /&gt;
*[[The Indigo Beast]]&lt;br /&gt;
*[[Izanami]]&lt;br /&gt;
*[[Profane Fafnir]]&lt;br /&gt;
*[[Charlet]]&lt;br /&gt;
*[[Nerva yae Galvus]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[:Category:Beasts of the Final Days]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Beasts of the Final Days]]&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unsavory_Imp&amp;diff=1580300</id>
		<title>Unsavory Imp</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unsavory_Imp&amp;diff=1580300"/>
		<updated>2026-10-16T02:52:10Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|All Saints&#039; Wake (2018)}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| image = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates =&lt;br /&gt;
| race = voidsent&lt;br /&gt;
| clan = imp&lt;br /&gt;
| goal = All Saints&#039; Wake (2022)&lt;br /&gt;
All Saints&#039; Wake (2023)&lt;br /&gt;
All Saints&#039; Wake (2024)&lt;br /&gt;
All Saints&#039; Wake (2025) &lt;br /&gt;
All Saints&#039; Wake (2026)&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
[[File:All Saints&#039; Wake Transfiguration.png|300px|right]]&lt;br /&gt;
The imp allows players to transform into a variety of guises after the completion of the year&#039;s [[All Saints&#039; Wake]] quests. Originally introduced in {{i|All Saints&#039; Wake (2018)}}, it was made available again in subsequent events. Each annual event introduces new guises dependent on the player&#039;s [[Main Scenario Quest]] and [[Feature Quest]] progression.&lt;br /&gt;
&lt;br /&gt;
A transformation lasts for 30 minutes. Players cannot leave the area when transformed, but they can remove it by using the Unveil action (down arrow) on their hotbar or by right-clicking the {{status effect|buff|File:Transfiguration icon.png}} &#039;&#039;&#039;Transfiguration&#039;&#039;&#039; status icon.&lt;br /&gt;
&lt;br /&gt;
This NPC becomes unavailable once the year&#039;s All Saints&#039; Wake event has ended.&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Sneaky Hollow|6.1,5.8|-}}&lt;br /&gt;
{{NPC location info|The Haunted Manor|11.2,11.0|-}}&lt;br /&gt;
{{NPC location info|The Dire Deepcroft|10.5,10.0|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transformations==&lt;br /&gt;
New transformations for a given year will be indicated with an icon to the left of it in the game UI.&lt;br /&gt;
&lt;br /&gt;
==={{i|A Realm Reborn}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A Padjali woman as gentle yet indomitable as nature itself. || [[Kan-E-Senna]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A stalwart Roegadyn woman of unshakeable conviction. || [[Merlwyb]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A rugged Hyuran man unmatched in loyalty and valor. || [[Raubahn]] (original) ||&lt;br /&gt;
|-&lt;br /&gt;
| A charming and compassionate Lalafellin lady of noble birth. || [[Nanamo Ul Namo]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A compassionate Hyuran woman who leads a &amp;quot;secret&amp;quot; organization. || [[Minfilia]] ||&lt;br /&gt;
|-&lt;br /&gt;
| An eager Lalafellin woman who is the coinkeeper of a &amp;quot;secret&amp;quot; organization. || [[Tataru]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A compassionate Elezen proprietress who runs her local tavern with pride. || [[Mother Miounne]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A jovial Hyuran man who welcomes those from all walks of life to his establishment. || [[Baderon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A shrewd-yet-easygoing Lalafellin woman who delights in her patrons&#039; tales of adventure. || [[Momodi]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A stunning Miqo&#039;te woman famed as a peerless songstress. || [[F&#039;lhaminn]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A courageous and clever Garlean man admired by many. || [[Cid]] (Heavensward outfit) || &lt;br /&gt;
|-&lt;br /&gt;
| A talented Lalafellin technician with a soft spot for a certain coinkeeper. || [[Wedge]] || &lt;br /&gt;
|-&lt;br /&gt;
| A Roegadyn man who escaped the Empire with his diminutive brother-in-tools. || [[Biggs]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A wry and ambitious Garlean man who hates to be outdone || [[Nero]] (Garlond Ironworks uniform) || &lt;br /&gt;
|-&lt;br /&gt;
| An eccentric Miqo&#039;te man crimson of both hair and eye. || [[G&#039;raha Tia]] (original outfit) || [[The Crystal Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| A formidable Roegadyn man recognized for his tactical brilliance. || [[Rhitahtyn sas Arvina]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran gentleman with an irrepressibly inquisitive nature. || [[Hildibrand]] ([[Distressed Manderville Attire Set]]) || [[Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A loyal Miqo&#039;te woman who assists a gentleman inspector. || [[Nashu Mhakaracca]] || [[Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who is known as Eorzea&#039;s most fearsome goldsmith. || [[Godbert]] || [[Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who began life anew in a realm reborn. || [[Warrior of Light]] ({{WAR}} [[Artifact Armor (A Realm Reborn)|Fighter&#039;s Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Heavensward}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A blue-eyed Elezen man with a heart noble and true. || [[Aymeric]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A tenacious half-Elezen woman who fights for what is just. || [[Hilda]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A proud Elezen man unmatched in the art of the lance. || [[Estinien]] (post-Heavensward outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| An Elezen man of noble birth fond of gossip and hearsay. || [[Emmanellain]] (fur coat outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A robed Lalafellin woman of the intellectual persuasion. || [[Krile]] (original outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A daring Hyuran man who lives free as a bird. || [[Leofard]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| A hardy Hyuran woman who keeps her skybound crewmates in check. || [[Stacia Myste]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
|A Lalafellin woman with a knack for machines that soar the skies. || [[Utata Uta]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| A headstrong Hyuran woman who captains a rival band of sky pirates. || [[Radlia]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who turned his gaze heavensward. || [[Warrior of Light]] ({{DRG}} [[Artifact Armor (Heavensward)|Dragonlancer&#039;s Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Stormblood}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A dauntless Hyuran man of integrity from the Far East. || [[Hien]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A devoted Auri woman who has mastered the art of the shinobi. || [[Yugiri]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A haughty but valorous Auri man with a yearning heart. || [[Magnai]] ||&lt;br /&gt;
|-&lt;br /&gt;
| An Auri woman strong of body and stronger of will. || [[Sadu]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A sweet Auri woman who lives according to her faith. || [[Cirina]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A crimson-garbed Hyuran woman fleet of foot and fist. || [[Lyse]] (Ala Mhigan dress) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Roegadyn man who oversees the Confederacy&#039;s dominion of Far Eastern waters. || [[Rasho]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who supports his pirate chieftain as second-in-command. || [[Tansui]] || &lt;br /&gt;
|-&lt;br /&gt;
| A vindictive Hyuran man of savage political cunning. || [[Asahi]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Garlean man who hunts the servants of Darkness. || [[Gaius]] (Stormblood+ outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A steadfast Garlean man who placed his faith in the Populares. || [[Maxima]] (Defector outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man whose strength and compassion made him a legend. || [[Tenzen]] || [[The Four Lords]]&lt;br /&gt;
|-&lt;br /&gt;
| An erudite Auri woman who holds the title of Archon. || [[Mikoto]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A half-Garlean man bearing the name of a hero from eras past. || [[Ramza bas Lexentale]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A young half-Garlean woman named after the sister of a legendary hero. || [[Alma bas Lexentale]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A Garlean man whose theater company breathes life anew into bygone legends. || [[Jenomis cen Lexentale]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man inspired to take up the arms of his Ala Mhigan allies. || [[Warrior of Light]] ({{MNK}} [[Antiquated Artifact Armor (Stormblood)|Pacifist&#039;s Armor]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man inspired to take up the arms of his Far Eastern allies. || [[Warrior of Light]] ({{SAM}} [[Antiquated Artifact Armor (Stormblood)|Myochin Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Shadowbringers}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A sagacious Miqo&#039;te woman skilled in the magical arts. || [[Y&#039;shtola]] (Shadowbringers+ outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| An Elezen man who reads the stars as easily as his tomes. || [[Urianger]] (Shadowbringers+ outfit: [[Artifact Armor (Shadowbringers)|Soothsayer&#039;s Armor]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| A handsome Hyuran man who fights to protect those he loves. || [[Thancred]] (Shadowbringers+ outfit: [[Artifact Armor (Shadowbringers)|Bodyguard&#039;s Armor]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| A dainty Hyuran woman who chose to carve her own fate. || [[Ryne]] (as &amp;quot;Minfilia&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| A kindly, night-worshipping Hrothgar man who holds great affection for his master. || [[Runar]] || &lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who keeps his pirate crew in line as their acting captain. || [[Sicard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A cruel Garlean man who serves as a legatus of the Empire. || [[Valens van Varro]] || [[The Sorrow of Werlyt]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man famed for his skills as a beastmaster. || [[Lyon]] || [[Save the Queen]]&lt;br /&gt;
|-&lt;br /&gt;
| An obstinate Lalafellin woman from a distinguished family of beastmasters. || [[Field Notes on Pagaga|Pagaga]] || [[Save the Queen]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who brought the night sky to a world flooded by Light. || [[Warrior of Light]] ({{DRK}} [[Artifact Armor (Shadowbringers)|Bale Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Endwalker}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| An Elezen man who serves as a respected member of the Forum. || [[Fourchenault]] (Forum outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A compassionate Elezen woman determined to give children a brighter future. || [[Ameliance]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Garlean man determined to restore the broken remains of his homeland. || [[Jullus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Viera man who travels the world in search of esoteric curios. || [[Erenville]] (original outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A simulacrum housing the will of a great wyrm who was reunited with his sister in the void. || [[Varshahn]] (adult form) || &lt;br /&gt;
|-&lt;br /&gt;
| A half-voidsent woman armed with a scythe who hails from a world shrouded in Darkness. || [[Zero]] (Reaper outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who sacrificed the gift of godhood to wander the realm. || [[Deryk]] || [[Myths of the Realm]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who spends his life collecting treasures of the Far East. || [[Hancock]] (Mount Rokkon outfit) || Unlock {{i|Mount Rokkon}}&lt;br /&gt;
|-&lt;br /&gt;
| A Miqo&#039;te woman who shares her body with the soul of an ancient magus. || [[Koh Rabntah]] (Eureka Orthos outfit) || Unlock {{i|Eureka Orthos}}&lt;br /&gt;
|-&lt;br /&gt;
| A shy but mathematically minded clone of an inspector extraordinaire. || [[Brandihild]] || [[Somehow Further Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who crossed time and space to protect this star. || [[Warrior of Light]] ({{PLD}} [[Artifact Armor (Endwalker)|Reverence Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Dawntrail}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A Hrothgar woman of peerless resolve who laid eyes upon a golden city. || [[Wuk Lamat]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A reasonable Miqo&#039;te man who proudly serves his homeland alongside his sister. || [[Koana]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Lalafellin woman wielding a magicked brush who sought the truth of her origin. || [[Krile]] (Dawntrail outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| An excitable light-heavyweight fighter and reliable second. || [[Yaana|Black Cat]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| An adorable light-heavyweight fighter and starlet with a sting. || [[Honey B. Lovely]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A fierce fighter who has been to hell and lived to tell the tale. || [[Brute Bomber]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A former heavyweight fighter and a witch for a new age. || [[Eutrope|Wicked Thunder]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A verdant reveler, ever ready to tear up the dance floor. || [[Dancing Green]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A rebellious artist who sees the ring as her personal gallery. || [[Sugar Riot]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A lone wolf in the ring and apex of the cruiserweight division. || [[Retsarra|Howling Blade]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A devilishly divine heavyweight fighter who shows her rivals no mercy. || [[Vamp Fatale]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A cunning heavyweight fighter cloaked in azure and guided by the tides. || [[Deep Blue]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A fiery heavyweight fighter who wields infernos with ease. || [[Red Hot]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A ruthless heavyweight fighter who rules the Arcadion with an iron fist. || [[The Tyrant]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A crafty commentator who serves as the voice of the Arcadion&#039;s boisterous brawls. || [[Metem]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who crossed vast seas to embark on his next great adventure. || [[Warrior of Light]] ({{VPR}} [[Artifact Armor (Dawntrail)|Viper&#039;s Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Unsavory Imp: Up to something? Me? Never! I am but a fun-loving imp, here to help my fellow revelers enjoy the Wake! And I can fashion you a &#039;&#039;very&#039;&#039; convincing guise for the masquerade. Ehehehe...&lt;br /&gt;
Unsavory Imp: All I need is for you to recall a journey, a journey unforgettable. Traverse your memories, and tell me what─or perhaps &#039;&#039;who&#039;&#039;─you see...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon choosing an NPC&#039;&#039;&lt;br /&gt;
Unsavory Imp: Ehehehe... That will do nicely. Don&#039;t worry, this won&#039;t hurt much at all! Just close your eyes...&lt;br /&gt;
System: The transfiguration can be removed by using the “Unveil” action, or by canceling the “Transfiguration” status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon choosing a journey (removed)&#039;&#039;&lt;br /&gt;
Unsavory Imp: Good, good. Now think of someone remarkable you encountered in that time, someone &#039;&#039;powerful&#039;&#039;. Yes, that&#039;s it...&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Unsavory Imp.png&lt;br /&gt;
Unsavory Imp fullbody.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The descriptions for NPCs from other reflections are somewhat inaccurate, as their races are referred to as their Source names instead of the ones from their reflections.&lt;br /&gt;
**[[Ryne]], who is from [[the First]], is a [[Hume]], not a [[Hyur]].&lt;br /&gt;
**[[Runar]], who is from the First, is a [[Ronso]], not a [[Hrothgar]].&lt;br /&gt;
**[[Krile]], who is originally from [[the Ninth]], is a [[Milalla]], not a [[Lalafell]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In 2024, a second Unsavory Imp was added, and Endwalker prompts were moved from the Inscrutable Imp to it. In addition, entries for [[Varshahn]] and [[Brandihild]] were added.&lt;br /&gt;
*In 2025, there was only one Unsavory Imp, and all previous expansion prompts were moved from the Inscrutable Imp and second Unsavory Imp to it. In addition, entries for [[Ramza bas Lexentale]], [[Alma bas Lexentale]], [[Jenomis cen Lexentale]], [[Runar]], [[Deryk]], [[Zero]], [[Wuk Lamat]], [[Koana]], [[Krile]] (Dawntrail outfit), and [[Warrior of Light]] (Dawntrail Artifact Armor) were added. Finally, the UI for NPC selection was revamped (it was previously a plain text box). As part of this, the expansion descriptions were replaced with icons. The descriptions were previously:&lt;br /&gt;
**A Realm Reborn: &amp;quot;A journey to forge this realm anew.&amp;quot;&lt;br /&gt;
**Heavensward: &amp;quot;A journey to end a conflict of one thousand years.&amp;quot;&lt;br /&gt;
**Stormblood: &amp;quot;A journey to liberate lands near and far.&amp;quot;&lt;br /&gt;
**Shadowbringers: &amp;quot;A journey to reclaim the night sky.&amp;quot;&lt;br /&gt;
**Endwalker: &amp;quot;A journey to silence the song of oblivion.&amp;quot;&lt;br /&gt;
*In 2026, the following transformations were added:&lt;br /&gt;
**A Realm Reborn: [[Mother Miounne]], [[Baderon]], [[Momodi]]&lt;br /&gt;
**Heavensward: [[Radlia]]&lt;br /&gt;
**Stormblood: [[Maxima]]&lt;br /&gt;
**Dawntrail: [[Yaana]] (Black Cat), [[Honey B. Lovely]], [[Brute Bomber]] (Hector), [[Eutrope]] (Wicked Thunder), [[Dancing Green]] (Eheeya), [[Sugar Riot]], [[Retsarra]] (Howling Blade), [[Vamp Fatale]], [[Deep Blue]], [[Red Hot]], [[The Tyrant]] (Arkose), [[Metem]]&lt;br /&gt;
***All [[Arcadion]] NPCs appear in their normal humanoid forms, not their feral soul forms.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 4.5 NPCs]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unsavory_Imp&amp;diff=1580299</id>
		<title>Unsavory Imp</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unsavory_Imp&amp;diff=1580299"/>
		<updated>2026-10-16T02:51:20Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|All Saints&#039; Wake (2018)}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| image = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates =&lt;br /&gt;
| race = voidsent&lt;br /&gt;
| clan = imp&lt;br /&gt;
| goal = All Saints&#039; Wake (2022)&lt;br /&gt;
All Saints&#039; Wake (2023)&lt;br /&gt;
All Saints&#039; Wake (2024)&lt;br /&gt;
All Saints&#039; Wake (2025) &lt;br /&gt;
All Saints&#039; Wake (2026)&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
[[File:All Saints&#039; Wake Transfiguration.png|300px|right]]&lt;br /&gt;
The imp allows players to transform into a variety of guises after the completion of the year&#039;s [[All Saints&#039; Wake]] quests, {{i|The Sordid Cipher}}. Originally introduced in {{i|All Saints&#039; Wake (2018)}}, it was made available again in subsequent events. Each annual event introduces new guises dependent on the player&#039;s [[Main Scenario Quest]] and [[Feature Quest]] progression.&lt;br /&gt;
&lt;br /&gt;
A transformation lasts for 30 minutes. Players cannot leave the area when transformed, but they can remove it by using the Unveil action (down arrow) on their hotbar or by right-clicking the {{status effect|buff|File:Transfiguration icon.png}} &#039;&#039;&#039;Transfiguration&#039;&#039;&#039; status icon.&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Sneaky Hollow|6.1,5.8|-}}&lt;br /&gt;
{{NPC location info|The Haunted Manor|11.2,11.0|-}}&lt;br /&gt;
{{NPC location info|The Dire Deepcroft|10.5,10.0|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transformations==&lt;br /&gt;
New transformations for a given year will be indicated with an icon to the left of it in the game UI.&lt;br /&gt;
&lt;br /&gt;
==={{i|A Realm Reborn}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A Padjali woman as gentle yet indomitable as nature itself. || [[Kan-E-Senna]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A stalwart Roegadyn woman of unshakeable conviction. || [[Merlwyb]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A rugged Hyuran man unmatched in loyalty and valor. || [[Raubahn]] (original) ||&lt;br /&gt;
|-&lt;br /&gt;
| A charming and compassionate Lalafellin lady of noble birth. || [[Nanamo Ul Namo]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A compassionate Hyuran woman who leads a &amp;quot;secret&amp;quot; organization. || [[Minfilia]] ||&lt;br /&gt;
|-&lt;br /&gt;
| An eager Lalafellin woman who is the coinkeeper of a &amp;quot;secret&amp;quot; organization. || [[Tataru]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A compassionate Elezen proprietress who runs her local tavern with pride. || [[Mother Miounne]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A jovial Hyuran man who welcomes those from all walks of life to his establishment. || [[Baderon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A shrewd-yet-easygoing Lalafellin woman who delights in her patrons&#039; tales of adventure. || [[Momodi]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A stunning Miqo&#039;te woman famed as a peerless songstress. || [[F&#039;lhaminn]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A courageous and clever Garlean man admired by many. || [[Cid]] (Heavensward outfit) || &lt;br /&gt;
|-&lt;br /&gt;
| A talented Lalafellin technician with a soft spot for a certain coinkeeper. || [[Wedge]] || &lt;br /&gt;
|-&lt;br /&gt;
| A Roegadyn man who escaped the Empire with his diminutive brother-in-tools. || [[Biggs]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A wry and ambitious Garlean man who hates to be outdone || [[Nero]] (Garlond Ironworks uniform) || &lt;br /&gt;
|-&lt;br /&gt;
| An eccentric Miqo&#039;te man crimson of both hair and eye. || [[G&#039;raha Tia]] (original outfit) || [[The Crystal Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| A formidable Roegadyn man recognized for his tactical brilliance. || [[Rhitahtyn sas Arvina]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran gentleman with an irrepressibly inquisitive nature. || [[Hildibrand]] ([[Distressed Manderville Attire Set]]) || [[Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A loyal Miqo&#039;te woman who assists a gentleman inspector. || [[Nashu Mhakaracca]] || [[Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who is known as Eorzea&#039;s most fearsome goldsmith. || [[Godbert]] || [[Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who began life anew in a realm reborn. || [[Warrior of Light]] ({{WAR}} [[Artifact Armor (A Realm Reborn)|Fighter&#039;s Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Heavensward}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A blue-eyed Elezen man with a heart noble and true. || [[Aymeric]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A tenacious half-Elezen woman who fights for what is just. || [[Hilda]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A proud Elezen man unmatched in the art of the lance. || [[Estinien]] (post-Heavensward outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| An Elezen man of noble birth fond of gossip and hearsay. || [[Emmanellain]] (fur coat outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A robed Lalafellin woman of the intellectual persuasion. || [[Krile]] (original outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A daring Hyuran man who lives free as a bird. || [[Leofard]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| A hardy Hyuran woman who keeps her skybound crewmates in check. || [[Stacia Myste]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
|A Lalafellin woman with a knack for machines that soar the skies. || [[Utata Uta]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| A headstrong Hyuran woman who captains a rival band of sky pirates. || [[Radlia]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who turned his gaze heavensward. || [[Warrior of Light]] ({{DRG}} [[Artifact Armor (Heavensward)|Dragonlancer&#039;s Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Stormblood}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A dauntless Hyuran man of integrity from the Far East. || [[Hien]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A devoted Auri woman who has mastered the art of the shinobi. || [[Yugiri]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A haughty but valorous Auri man with a yearning heart. || [[Magnai]] ||&lt;br /&gt;
|-&lt;br /&gt;
| An Auri woman strong of body and stronger of will. || [[Sadu]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A sweet Auri woman who lives according to her faith. || [[Cirina]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A crimson-garbed Hyuran woman fleet of foot and fist. || [[Lyse]] (Ala Mhigan dress) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Roegadyn man who oversees the Confederacy&#039;s dominion of Far Eastern waters. || [[Rasho]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who supports his pirate chieftain as second-in-command. || [[Tansui]] || &lt;br /&gt;
|-&lt;br /&gt;
| A vindictive Hyuran man of savage political cunning. || [[Asahi]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Garlean man who hunts the servants of Darkness. || [[Gaius]] (Stormblood+ outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A steadfast Garlean man who placed his faith in the Populares. || [[Maxima]] (Defector outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man whose strength and compassion made him a legend. || [[Tenzen]] || [[The Four Lords]]&lt;br /&gt;
|-&lt;br /&gt;
| An erudite Auri woman who holds the title of Archon. || [[Mikoto]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A half-Garlean man bearing the name of a hero from eras past. || [[Ramza bas Lexentale]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A young half-Garlean woman named after the sister of a legendary hero. || [[Alma bas Lexentale]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A Garlean man whose theater company breathes life anew into bygone legends. || [[Jenomis cen Lexentale]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man inspired to take up the arms of his Ala Mhigan allies. || [[Warrior of Light]] ({{MNK}} [[Antiquated Artifact Armor (Stormblood)|Pacifist&#039;s Armor]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man inspired to take up the arms of his Far Eastern allies. || [[Warrior of Light]] ({{SAM}} [[Antiquated Artifact Armor (Stormblood)|Myochin Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Shadowbringers}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A sagacious Miqo&#039;te woman skilled in the magical arts. || [[Y&#039;shtola]] (Shadowbringers+ outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| An Elezen man who reads the stars as easily as his tomes. || [[Urianger]] (Shadowbringers+ outfit: [[Artifact Armor (Shadowbringers)|Soothsayer&#039;s Armor]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| A handsome Hyuran man who fights to protect those he loves. || [[Thancred]] (Shadowbringers+ outfit: [[Artifact Armor (Shadowbringers)|Bodyguard&#039;s Armor]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| A dainty Hyuran woman who chose to carve her own fate. || [[Ryne]] (as &amp;quot;Minfilia&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| A kindly, night-worshipping Hrothgar man who holds great affection for his master. || [[Runar]] || &lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who keeps his pirate crew in line as their acting captain. || [[Sicard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A cruel Garlean man who serves as a legatus of the Empire. || [[Valens van Varro]] || [[The Sorrow of Werlyt]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man famed for his skills as a beastmaster. || [[Lyon]] || [[Save the Queen]]&lt;br /&gt;
|-&lt;br /&gt;
| An obstinate Lalafellin woman from a distinguished family of beastmasters. || [[Field Notes on Pagaga|Pagaga]] || [[Save the Queen]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who brought the night sky to a world flooded by Light. || [[Warrior of Light]] ({{DRK}} [[Artifact Armor (Shadowbringers)|Bale Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Endwalker}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| An Elezen man who serves as a respected member of the Forum. || [[Fourchenault]] (Forum outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A compassionate Elezen woman determined to give children a brighter future. || [[Ameliance]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Garlean man determined to restore the broken remains of his homeland. || [[Jullus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Viera man who travels the world in search of esoteric curios. || [[Erenville]] (original outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A simulacrum housing the will of a great wyrm who was reunited with his sister in the void. || [[Varshahn]] (adult form) || &lt;br /&gt;
|-&lt;br /&gt;
| A half-voidsent woman armed with a scythe who hails from a world shrouded in Darkness. || [[Zero]] (Reaper outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who sacrificed the gift of godhood to wander the realm. || [[Deryk]] || [[Myths of the Realm]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who spends his life collecting treasures of the Far East. || [[Hancock]] (Mount Rokkon outfit) || Unlock {{i|Mount Rokkon}}&lt;br /&gt;
|-&lt;br /&gt;
| A Miqo&#039;te woman who shares her body with the soul of an ancient magus. || [[Koh Rabntah]] (Eureka Orthos outfit) || Unlock {{i|Eureka Orthos}}&lt;br /&gt;
|-&lt;br /&gt;
| A shy but mathematically minded clone of an inspector extraordinaire. || [[Brandihild]] || [[Somehow Further Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who crossed time and space to protect this star. || [[Warrior of Light]] ({{PLD}} [[Artifact Armor (Endwalker)|Reverence Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Dawntrail}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A Hrothgar woman of peerless resolve who laid eyes upon a golden city. || [[Wuk Lamat]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A reasonable Miqo&#039;te man who proudly serves his homeland alongside his sister. || [[Koana]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Lalafellin woman wielding a magicked brush who sought the truth of her origin. || [[Krile]] (Dawntrail outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| An excitable light-heavyweight fighter and reliable second. || [[Yaana|Black Cat]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| An adorable light-heavyweight fighter and starlet with a sting. || [[Honey B. Lovely]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A fierce fighter who has been to hell and lived to tell the tale. || [[Brute Bomber]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A former heavyweight fighter and a witch for a new age. || [[Eutrope|Wicked Thunder]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A verdant reveler, ever ready to tear up the dance floor. || [[Dancing Green]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A rebellious artist who sees the ring as her personal gallery. || [[Sugar Riot]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A lone wolf in the ring and apex of the cruiserweight division. || [[Retsarra|Howling Blade]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A devilishly divine heavyweight fighter who shows her rivals no mercy. || [[Vamp Fatale]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A cunning heavyweight fighter cloaked in azure and guided by the tides. || [[Deep Blue]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A fiery heavyweight fighter who wields infernos with ease. || [[Red Hot]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A ruthless heavyweight fighter who rules the Arcadion with an iron fist. || [[The Tyrant]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A crafty commentator who serves as the voice of the Arcadion&#039;s boisterous brawls. || [[Metem]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who crossed vast seas to embark on his next great adventure. || [[Warrior of Light]] ({{VPR}} [[Artifact Armor (Dawntrail)|Viper&#039;s Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Unsavory Imp: Up to something? Me? Never! I am but a fun-loving imp, here to help my fellow revelers enjoy the Wake! And I can fashion you a &#039;&#039;very&#039;&#039; convincing guise for the masquerade. Ehehehe...&lt;br /&gt;
Unsavory Imp: All I need is for you to recall a journey, a journey unforgettable. Traverse your memories, and tell me what─or perhaps &#039;&#039;who&#039;&#039;─you see...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon choosing an NPC&#039;&#039;&lt;br /&gt;
Unsavory Imp: Ehehehe... That will do nicely. Don&#039;t worry, this won&#039;t hurt much at all! Just close your eyes...&lt;br /&gt;
System: The transfiguration can be removed by using the “Unveil” action, or by canceling the “Transfiguration” status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon choosing a journey (removed)&#039;&#039;&lt;br /&gt;
Unsavory Imp: Good, good. Now think of someone remarkable you encountered in that time, someone &#039;&#039;powerful&#039;&#039;. Yes, that&#039;s it...&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Unsavory Imp.png&lt;br /&gt;
Unsavory Imp fullbody.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The descriptions for NPCs from other reflections are somewhat inaccurate, as their races are referred to as their Source names instead of the ones from their reflections.&lt;br /&gt;
**[[Ryne]], who is from [[the First]], is a [[Hume]], not a [[Hyur]].&lt;br /&gt;
**[[Runar]], who is from the First, is a [[Ronso]], not a [[Hrothgar]].&lt;br /&gt;
**[[Krile]], who is originally from [[the Ninth]], is a [[Milalla]], not a [[Lalafell]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In 2024, a second Unsavory Imp was added, and Endwalker prompts were moved from the Inscrutable Imp to it. In addition, entries for [[Varshahn]] and [[Brandihild]] were added.&lt;br /&gt;
*In 2025, there was only one Unsavory Imp, and all previous expansion prompts were moved from the Inscrutable Imp and second Unsavory Imp to it. In addition, entries for [[Ramza bas Lexentale]], [[Alma bas Lexentale]], [[Jenomis cen Lexentale]], [[Runar]], [[Deryk]], [[Zero]], [[Wuk Lamat]], [[Koana]], [[Krile]] (Dawntrail outfit), and [[Warrior of Light]] (Dawntrail Artifact Armor) were added. Finally, the UI for NPC selection was revamped (it was previously a plain text box). As part of this, the expansion descriptions were replaced with icons. The descriptions were previously:&lt;br /&gt;
**A Realm Reborn: &amp;quot;A journey to forge this realm anew.&amp;quot;&lt;br /&gt;
**Heavensward: &amp;quot;A journey to end a conflict of one thousand years.&amp;quot;&lt;br /&gt;
**Stormblood: &amp;quot;A journey to liberate lands near and far.&amp;quot;&lt;br /&gt;
**Shadowbringers: &amp;quot;A journey to reclaim the night sky.&amp;quot;&lt;br /&gt;
**Endwalker: &amp;quot;A journey to silence the song of oblivion.&amp;quot;&lt;br /&gt;
*In 2026, the following transformations were added:&lt;br /&gt;
**A Realm Reborn: [[Mother Miounne]], [[Baderon]], [[Momodi]]&lt;br /&gt;
**Heavensward: [[Radlia]]&lt;br /&gt;
**Stormblood: [[Maxima]]&lt;br /&gt;
**Dawntrail: [[Yaana]] (Black Cat), [[Honey B. Lovely]], [[Brute Bomber]] (Hector), [[Eutrope]] (Wicked Thunder), [[Dancing Green]] (Eheeya), [[Sugar Riot]], [[Retsarra]] (Howling Blade), [[Vamp Fatale]], [[Deep Blue]], [[Red Hot]], [[The Tyrant]] (Arkose), [[Metem]]&lt;br /&gt;
***All [[Arcadion]] NPCs appear in their normal humanoid forms, not their feral soul forms.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 4.5 NPCs]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unsavory_Imp&amp;diff=1580298</id>
		<title>Unsavory Imp</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unsavory_Imp&amp;diff=1580298"/>
		<updated>2026-10-16T02:47:08Z</updated>

		<summary type="html">&lt;p&gt;Dr Agon: /* Transformations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|All Saints&#039; Wake (2018)}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| image = &lt;br /&gt;
| location = &lt;br /&gt;
| coordinates =&lt;br /&gt;
| race = voidsent&lt;br /&gt;
| clan = imp&lt;br /&gt;
| goal = All Saints&#039; Wake (2022)&lt;br /&gt;
All Saints&#039; Wake (2023)&lt;br /&gt;
All Saints&#039; Wake (2024)&lt;br /&gt;
All Saints&#039; Wake (2025) &lt;br /&gt;
All Saints&#039; Wake (2026)&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
[[File:All Saints&#039; Wake Transfiguration.png|300px|right]]&lt;br /&gt;
The imp offers players the chance to transform into a variety of guises after the completion of the [[Seasonal Event|seasonal event]] [[quest]], {{i|The Sordid Cipher}}. Originally introduced in {{i|All Saints&#039; Wake (2018)}}, it was made available again in subsequent events. Each annual event introduces new guises dependent on the player&#039;s [[Main Scenario Quest]] and [[Feature Quest]] progression.&lt;br /&gt;
&lt;br /&gt;
A transformation lasts for 30 minutes. Players cannot leave the area when transformed, but they can remove it by using the Unveil action (down arrow) on their hotbar or by right-clicking the {{status effect|buff|File:Transfiguration icon.png}} &#039;&#039;&#039;Transfiguration&#039;&#039;&#039; status icon.&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Sneaky Hollow|6.1,5.8|-}}&lt;br /&gt;
{{NPC location info|The Haunted Manor|11.2,11.0|-}}&lt;br /&gt;
{{NPC location info|The Dire Deepcroft|10.5,10.0|-}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Transformations==&lt;br /&gt;
New transformations for a given year will be indicated with an icon to the left of it in the game UI.&lt;br /&gt;
&lt;br /&gt;
==={{i|A Realm Reborn}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A Padjali woman as gentle yet indomitable as nature itself. || [[Kan-E-Senna]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A stalwart Roegadyn woman of unshakeable conviction. || [[Merlwyb]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A rugged Hyuran man unmatched in loyalty and valor. || [[Raubahn]] (original) ||&lt;br /&gt;
|-&lt;br /&gt;
| A charming and compassionate Lalafellin lady of noble birth. || [[Nanamo Ul Namo]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A compassionate Hyuran woman who leads a &amp;quot;secret&amp;quot; organization. || [[Minfilia]] ||&lt;br /&gt;
|-&lt;br /&gt;
| An eager Lalafellin woman who is the coinkeeper of a &amp;quot;secret&amp;quot; organization. || [[Tataru]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A compassionate Elezen proprietress who runs her local tavern with pride. || [[Mother Miounne]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A jovial Hyuran man who welcomes those from all walks of life to his establishment. || [[Baderon]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A shrewd-yet-easygoing Lalafellin woman who delights in her patrons&#039; tales of adventure. || [[Momodi]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A stunning Miqo&#039;te woman famed as a peerless songstress. || [[F&#039;lhaminn]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A courageous and clever Garlean man admired by many. || [[Cid]] (Heavensward outfit) || &lt;br /&gt;
|-&lt;br /&gt;
| A talented Lalafellin technician with a soft spot for a certain coinkeeper. || [[Wedge]] || &lt;br /&gt;
|-&lt;br /&gt;
| A Roegadyn man who escaped the Empire with his diminutive brother-in-tools. || [[Biggs]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A wry and ambitious Garlean man who hates to be outdone || [[Nero]] (Garlond Ironworks uniform) || &lt;br /&gt;
|-&lt;br /&gt;
| An eccentric Miqo&#039;te man crimson of both hair and eye. || [[G&#039;raha Tia]] (original outfit) || [[The Crystal Tower]]&lt;br /&gt;
|-&lt;br /&gt;
| A formidable Roegadyn man recognized for his tactical brilliance. || [[Rhitahtyn sas Arvina]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran gentleman with an irrepressibly inquisitive nature. || [[Hildibrand]] ([[Distressed Manderville Attire Set]]) || [[Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A loyal Miqo&#039;te woman who assists a gentleman inspector. || [[Nashu Mhakaracca]] || [[Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who is known as Eorzea&#039;s most fearsome goldsmith. || [[Godbert]] || [[Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who began life anew in a realm reborn. || [[Warrior of Light]] ({{WAR}} [[Artifact Armor (A Realm Reborn)|Fighter&#039;s Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Heavensward}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A blue-eyed Elezen man with a heart noble and true. || [[Aymeric]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A tenacious half-Elezen woman who fights for what is just. || [[Hilda]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A proud Elezen man unmatched in the art of the lance. || [[Estinien]] (post-Heavensward outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| An Elezen man of noble birth fond of gossip and hearsay. || [[Emmanellain]] (fur coat outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A robed Lalafellin woman of the intellectual persuasion. || [[Krile]] (original outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A daring Hyuran man who lives free as a bird. || [[Leofard]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| A hardy Hyuran woman who keeps her skybound crewmates in check. || [[Stacia Myste]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
|A Lalafellin woman with a knack for machines that soar the skies. || [[Utata Uta]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| A headstrong Hyuran woman who captains a rival band of sky pirates. || [[Radlia]] || [[Shadow of Mhach]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who turned his gaze heavensward. || [[Warrior of Light]] ({{DRG}} [[Artifact Armor (Heavensward)|Dragonlancer&#039;s Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Stormblood}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A dauntless Hyuran man of integrity from the Far East. || [[Hien]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A devoted Auri woman who has mastered the art of the shinobi. || [[Yugiri]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A haughty but valorous Auri man with a yearning heart. || [[Magnai]] ||&lt;br /&gt;
|-&lt;br /&gt;
| An Auri woman strong of body and stronger of will. || [[Sadu]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A sweet Auri woman who lives according to her faith. || [[Cirina]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A crimson-garbed Hyuran woman fleet of foot and fist. || [[Lyse]] (Ala Mhigan dress) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Roegadyn man who oversees the Confederacy&#039;s dominion of Far Eastern waters. || [[Rasho]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who supports his pirate chieftain as second-in-command. || [[Tansui]] || &lt;br /&gt;
|-&lt;br /&gt;
| A vindictive Hyuran man of savage political cunning. || [[Asahi]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Garlean man who hunts the servants of Darkness. || [[Gaius]] (Stormblood+ outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A steadfast Garlean man who placed his faith in the Populares. || [[Maxima]] (Defector outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man whose strength and compassion made him a legend. || [[Tenzen]] || [[The Four Lords]]&lt;br /&gt;
|-&lt;br /&gt;
| An erudite Auri woman who holds the title of Archon. || [[Mikoto]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A half-Garlean man bearing the name of a hero from eras past. || [[Ramza bas Lexentale]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A young half-Garlean woman named after the sister of a legendary hero. || [[Alma bas Lexentale]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A Garlean man whose theater company breathes life anew into bygone legends. || [[Jenomis cen Lexentale]] || [[Return to Ivalice]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man inspired to take up the arms of his Ala Mhigan allies. || [[Warrior of Light]] ({{MNK}} [[Antiquated Artifact Armor (Stormblood)|Pacifist&#039;s Armor]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man inspired to take up the arms of his Far Eastern allies. || [[Warrior of Light]] ({{SAM}} [[Antiquated Artifact Armor (Stormblood)|Myochin Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Shadowbringers}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A sagacious Miqo&#039;te woman skilled in the magical arts. || [[Y&#039;shtola]] (Shadowbringers+ outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| An Elezen man who reads the stars as easily as his tomes. || [[Urianger]] (Shadowbringers+ outfit: [[Artifact Armor (Shadowbringers)|Soothsayer&#039;s Armor]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| A handsome Hyuran man who fights to protect those he loves. || [[Thancred]] (Shadowbringers+ outfit: [[Artifact Armor (Shadowbringers)|Bodyguard&#039;s Armor]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| A dainty Hyuran woman who chose to carve her own fate. || [[Ryne]] (as &amp;quot;Minfilia&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| A kindly, night-worshipping Hrothgar man who holds great affection for his master. || [[Runar]] || &lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who keeps his pirate crew in line as their acting captain. || [[Sicard]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A cruel Garlean man who serves as a legatus of the Empire. || [[Valens van Varro]] || [[The Sorrow of Werlyt]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man famed for his skills as a beastmaster. || [[Lyon]] || [[Save the Queen]]&lt;br /&gt;
|-&lt;br /&gt;
| An obstinate Lalafellin woman from a distinguished family of beastmasters. || [[Field Notes on Pagaga|Pagaga]] || [[Save the Queen]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who brought the night sky to a world flooded by Light. || [[Warrior of Light]] ({{DRK}} [[Artifact Armor (Shadowbringers)|Bale Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Endwalker}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| An Elezen man who serves as a respected member of the Forum. || [[Fourchenault]] (Forum outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A compassionate Elezen woman determined to give children a brighter future. || [[Ameliance]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Garlean man determined to restore the broken remains of his homeland. || [[Jullus]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Viera man who travels the world in search of esoteric curios. || [[Erenville]] (original outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A simulacrum housing the will of a great wyrm who was reunited with his sister in the void. || [[Varshahn]] (adult form) || &lt;br /&gt;
|-&lt;br /&gt;
| A half-voidsent woman armed with a scythe who hails from a world shrouded in Darkness. || [[Zero]] (Reaper outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who sacrificed the gift of godhood to wander the realm. || [[Deryk]] || [[Myths of the Realm]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who spends his life collecting treasures of the Far East. || [[Hancock]] (Mount Rokkon outfit) || Unlock {{i|Mount Rokkon}}&lt;br /&gt;
|-&lt;br /&gt;
| A Miqo&#039;te woman who shares her body with the soul of an ancient magus. || [[Koh Rabntah]] (Eureka Orthos outfit) || Unlock {{i|Eureka Orthos}}&lt;br /&gt;
|-&lt;br /&gt;
| A shy but mathematically minded clone of an inspector extraordinaire. || [[Brandihild]] || [[Somehow Further Hildibrand Adventures]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who crossed time and space to protect this star. || [[Warrior of Light]] ({{PLD}} [[Artifact Armor (Endwalker)|Reverence Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==={{i|Dawntrail}}===&lt;br /&gt;
{| {{STDT|sortable npc align-left}}&lt;br /&gt;
!Option&lt;br /&gt;
!NPC&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| A Hrothgar woman of peerless resolve who laid eyes upon a golden city. || [[Wuk Lamat]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A reasonable Miqo&#039;te man who proudly serves his homeland alongside his sister. || [[Koana]] ||&lt;br /&gt;
|-&lt;br /&gt;
| A Lalafellin woman wielding a magicked brush who sought the truth of her origin. || [[Krile]] (Dawntrail outfit) ||&lt;br /&gt;
|-&lt;br /&gt;
| An excitable light-heavyweight fighter and reliable second. || [[Yaana|Black Cat]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| An adorable light-heavyweight fighter and starlet with a sting. || [[Honey B. Lovely]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A fierce fighter who has been to hell and lived to tell the tale. || [[Brute Bomber]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A former heavyweight fighter and a witch for a new age. || [[Eutrope|Wicked Thunder]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A verdant reveler, ever ready to tear up the dance floor. || [[Dancing Green]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A rebellious artist who sees the ring as her personal gallery. || [[Sugar Riot]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A lone wolf in the ring and apex of the cruiserweight division. || [[Retsarra|Howling Blade]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A devilishly divine heavyweight fighter who shows her rivals no mercy. || [[Vamp Fatale]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A cunning heavyweight fighter cloaked in azure and guided by the tides. || [[Deep Blue]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A fiery heavyweight fighter who wields infernos with ease. || [[Red Hot]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A ruthless heavyweight fighter who rules the Arcadion with an iron fist. || [[The Tyrant]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A crafty commentator who serves as the voice of the Arcadion&#039;s boisterous brawls. || [[Metem]] || [[The Arcadion]]&lt;br /&gt;
|-&lt;br /&gt;
| A Hyuran man who crossed vast seas to embark on his next great adventure. || [[Warrior of Light]] ({{VPR}} [[Artifact Armor (Dawntrail)|Viper&#039;s Armor]]) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Unsavory Imp: Up to something? Me? Never! I am but a fun-loving imp, here to help my fellow revelers enjoy the Wake! And I can fashion you a &#039;&#039;very&#039;&#039; convincing guise for the masquerade. Ehehehe...&lt;br /&gt;
Unsavory Imp: All I need is for you to recall a journey, a journey unforgettable. Traverse your memories, and tell me what─or perhaps &#039;&#039;who&#039;&#039;─you see...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon choosing an NPC&#039;&#039;&lt;br /&gt;
Unsavory Imp: Ehehehe... That will do nicely. Don&#039;t worry, this won&#039;t hurt much at all! Just close your eyes...&lt;br /&gt;
System: The transfiguration can be removed by using the “Unveil” action, or by canceling the “Transfiguration” status effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon choosing a journey (removed)&#039;&#039;&lt;br /&gt;
Unsavory Imp: Good, good. Now think of someone remarkable you encountered in that time, someone &#039;&#039;powerful&#039;&#039;. Yes, that&#039;s it...&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Unsavory Imp.png&lt;br /&gt;
Unsavory Imp fullbody.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The descriptions for NPCs from other reflections are somewhat inaccurate, as their races are referred to as their Source names instead of the ones from their reflections.&lt;br /&gt;
**[[Ryne]], who is from [[the First]], is a [[Hume]], not a [[Hyur]].&lt;br /&gt;
**[[Runar]], who is from the First, is a [[Ronso]], not a [[Hrothgar]].&lt;br /&gt;
**[[Krile]], who is originally from [[the Ninth]], is a [[Milalla]], not a [[Lalafell]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In 2024, a second Unsavory Imp was added, and Endwalker prompts were moved from the Inscrutable Imp to it. In addition, entries for [[Varshahn]] and [[Brandihild]] were added.&lt;br /&gt;
*In 2025, there was only one Unsavory Imp, and all previous expansion prompts were moved from the Inscrutable Imp and second Unsavory Imp to it. In addition, entries for [[Ramza bas Lexentale]], [[Alma bas Lexentale]], [[Jenomis cen Lexentale]], [[Runar]], [[Deryk]], [[Zero]], [[Wuk Lamat]], [[Koana]], [[Krile]] (Dawntrail outfit), and [[Warrior of Light]] (Dawntrail Artifact Armor) were added. Finally, the UI for NPC selection was revamped (it was previously a plain text box). As part of this, the expansion descriptions were replaced with icons. The descriptions were previously:&lt;br /&gt;
**A Realm Reborn: &amp;quot;A journey to forge this realm anew.&amp;quot;&lt;br /&gt;
**Heavensward: &amp;quot;A journey to end a conflict of one thousand years.&amp;quot;&lt;br /&gt;
**Stormblood: &amp;quot;A journey to liberate lands near and far.&amp;quot;&lt;br /&gt;
**Shadowbringers: &amp;quot;A journey to reclaim the night sky.&amp;quot;&lt;br /&gt;
**Endwalker: &amp;quot;A journey to silence the song of oblivion.&amp;quot;&lt;br /&gt;
*In 2026, the following transformations were added:&lt;br /&gt;
**A Realm Reborn: [[Mother Miounne]], [[Baderon]], [[Momodi]]&lt;br /&gt;
**Heavensward: [[Radlia]]&lt;br /&gt;
**Stormblood: [[Maxima]]&lt;br /&gt;
**Dawntrail: [[Yaana]] (Black Cat), [[Honey B. Lovely]], [[Brute Bomber]] (Hector), [[Eutrope]] (Wicked Thunder), [[Dancing Green]] (Eheeya), [[Sugar Riot]], [[Retsarra]] (Howling Blade), [[Vamp Fatale]], [[Deep Blue]], [[Red Hot]], [[The Tyrant]] (Arkose), [[Metem]]&lt;br /&gt;
***All [[Arcadion]] NPCs appear in their normal humanoid forms, not their feral soul forms.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] [[Category:Quest NPCs]] [[Category:Patch 4.5 NPCs]]&lt;/div&gt;</summary>
		<author><name>Dr Agon</name></author>
	</entry>
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