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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DirigibleTomato</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<updated>2026-04-17T20:34:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Suspending_Minnow&amp;diff=212075</id>
		<title>Suspending Minnow</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Suspending_Minnow&amp;diff=212075"/>
		<updated>2019-08-17T12:23:25Z</updated>

		<summary type="html">&lt;p&gt;DirigibleTomato: removed unnecessary repeat of exactly the same thing twice more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|Unique =  &lt;br /&gt;
|Image = suspending minnow icon1.png&lt;br /&gt;
|Name = Suspending Minnow&lt;br /&gt;
|Type = Fishing Tackle&lt;br /&gt;
|Stack = 99&lt;br /&gt;
|Recast = &lt;br /&gt;
|Description = A plug lure made to resemble a minnow. Effective in attracting freshwater fish from both surface and floor.&lt;br /&gt;
|Exchange = &lt;br /&gt;
|ObjectType = Other&lt;br /&gt;
|Gil = 78&lt;br /&gt;
}}&lt;br /&gt;
[[Suspending Minnow]] is a level 68 [[Fishing Tackle]] [[item]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Obtained By==&lt;br /&gt;
===Purchased From===&lt;br /&gt;
*Purchased from [[Scrip Exchange]] in [[Ul&amp;amp;#39;dah - Steps of Thal]] (x14.2,y10.8) for 50 [[Red Gatherers&#039; Scrip]]&lt;br /&gt;
===Dropped By===&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Crafting Ingredient===&lt;/div&gt;</summary>
		<author><name>DirigibleTomato</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Inn_Rooms&amp;diff=209473</id>
		<title>Inn Rooms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Inn_Rooms&amp;diff=209473"/>
		<updated>2019-08-08T15:11:50Z</updated>

		<summary type="html">&lt;p&gt;DirigibleTomato: Added locations and names for the inns. Please correct if Kugane&amp;#039;s is wrong. Feel free to format it a bit too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Inn Rooms&#039;&#039;&#039; are private, instanced lodgings found in the city-states of [[Gridania]], [[Limsa Lominsa]], [[Ul&#039;dah]], [[Ishgard]], and [[Kugane]]. Once unlocked upon the completion of the appropriate quest, players may enter the inn rooms by speaking to the [[Innkeep]]. While in an inn room, players have access to [[The Unending Journey]], the [[Armoire]], a [[Summoning Bell]], a [[Crystal Bell]], and a [[Toy Chest]].&lt;br /&gt;
&lt;br /&gt;
Players accumulate a &amp;quot;rested&amp;quot; bonus to [[EXP]] while logged out in an inn room. This 50% boost applies to all EXP earned through combat, crafting, and gathering while excluding EXP earned from [[quests]], [[levequests]], and on max-level [[classes]]. There is a maximum limit to the amount of EXP covered by this bonus; players must first use up what they have accumulated before earning more.&lt;br /&gt;
&lt;br /&gt;
[[Crafting]], [[materia]] melding, repairing, and [[Teleport|teleportation]] cannot be performed while inside of an inn room.&lt;br /&gt;
&lt;br /&gt;
==Locations and Unlocks==&lt;br /&gt;
===Gridania===&lt;br /&gt;
The Roost; Carline Canopy (x12, y13)&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Spirithold Broken}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Limsa Lominsa===&lt;br /&gt;
Mizzenmast Inn; The Drowning Wench (x11, y11)&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Just Deserts}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Ul&#039;dah===&lt;br /&gt;
The Hourglass; The Quicksand (x11.5, y9)&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Way Down in the Hole}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Ishgard===&lt;br /&gt;
Cloud Nine; The Forgotten Knight (x13, y12) &lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Coming to Ishgard}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Kugane===&lt;br /&gt;
Bokairo Inn; Rakuza District (x9.5, y7)&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Not without Incident}}&lt;br /&gt;
{{table footer}}&lt;/div&gt;</summary>
		<author><name>DirigibleTomato</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Grand_Company&amp;diff=209355</id>
		<title>Grand Company</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Grand_Company&amp;diff=209355"/>
		<updated>2019-08-07T07:05:51Z</updated>

		<summary type="html">&lt;p&gt;DirigibleTomato: /* Changing Grand Companies */  Specified required rank, cus I just unlocked it and realized. Whoops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
[[File:maelstrom command1.jpg|400px|thumb|[[The Maelstrom|Maelstrom Command]]]]&lt;br /&gt;
[[File:adders nest1.jpg|400px|thumb|[[The Order of the Twin Adder|Adders&#039; Nest]]]]&lt;br /&gt;
[[File:hall of flames1.jpg|400px|thumb|[[The Immortal Flames|Hall of Flames]]]]&lt;br /&gt;
[[File:merlwyb1.jpg|400px|thumb|[[Merlwyb]], Admiral of [[Maelstrom]]]]&lt;br /&gt;
[[File:kan-e-senna1.jpg|400px|thumb|[[Kan-E-Senna]], Elder Seedseer of [[Twin Adder]]]]&lt;br /&gt;
[[File:raubahn1.jpg|400px|thumb|[[Raubahn]], Flame General of [[The Immortal Flames]]]]&lt;br /&gt;
[[File:nanamo ul namo1.jpg|400px|thumb|[[Nanamo Ul Namo]], [[Sultana]] of [[Ul&#039;dah]]]]&lt;br /&gt;
Grand Companies are organizations that players will join at around level 20 by completing the [[quests|main story quests]]. There are 3 grand companies, [[The Maelstrom]] from [[Limsa Lominsa]], [[The Immortal Flames]] from [[Ul&#039;dah]] and [[The Order of the Twin Adder]] from [[Gridania]]. &lt;br /&gt;
&lt;br /&gt;
Grand Companies are divided into numerous ranks, with players starting off at the lowest rank of Private Third Class. Promotions can be earned with a special currency called [[Company Seals]], which can also be exchanged with the Quartermaster at the headquarters of the respective Grand Company for weapons and armour, as well as materials, and items such as [[Venture|Ventures]].&lt;br /&gt;
&lt;br /&gt;
*Participating in [[FATE|FATEs]] and the [[Duty Roulette]] also awards Company Seals once players have joined a Grand Company&lt;br /&gt;
&lt;br /&gt;
*Players do not need to choose the Grand Company from their city of origin, and are able to [[Grand_Company#Changing_Grand_Companies|change their Grand Company]] later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==[[Squadrons]]==&lt;br /&gt;
Adventurer Squadrons allow players to take command of soldiers in their respective Grand Companies. Players can deploy these recruits on missions (similar to [[Retainer Ventures]]) to gain rewards, as well as experience for recruits. &lt;br /&gt;
&lt;br /&gt;
Additionally, recruits of a sufficient rank can be taken on [[Command Missions]], allowing them to join you in dungeons as NPC party members.&lt;br /&gt;
&lt;br /&gt;
==The Maelstrom==&lt;br /&gt;
[[The Maelstrom]] is based in the seafaring city of [[Limsa Lominsa]].&lt;br /&gt;
==The Immortal Flames==&lt;br /&gt;
[[The Immortal Flames]] is based in the desert city of [[Ul&#039;dah]].&lt;br /&gt;
==The Order of the Twin Adder==&lt;br /&gt;
[[The Order of the Twin Adder]] is based in the forest city of [[Gridania]]. &lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
===Supply and Provision Missions===&lt;br /&gt;
Grand Companies are always in need of supplies in their daily operations. Players can earn experience points for specific [[classes]] and company seals by [[crafting]] or [[gathering]] the items required and delivering them. Talk to a Grand Company Personnel Officer to complete the delivery.&lt;br /&gt;
&lt;br /&gt;
*There is one daily request for every crafting and gathering class each, and the experience rewarded is given to the respective class.&lt;br /&gt;
*Items required changes every day, with higher level items being requested as the corresponding class levels up. Players can check the items by selecting the [[Timers]] under the Duty in main menu.&lt;br /&gt;
*Items with a star next to them will yield extra experience points. &lt;br /&gt;
*Supply and Provision Missions reset every day at 21.00 server time.&lt;br /&gt;
&lt;br /&gt;
===Expert Delivery Missions===&lt;br /&gt;
Grand Companies also accept rare equipment. Players can donate these sellable items to their grand companies in exchange for seals. Players can speak to a Grand Company Personnel Officer to donate items.&lt;br /&gt;
&lt;br /&gt;
*Acceptable items include all gear that with names that are not yellow in their help window.&lt;br /&gt;
*You must have reached Sergeant Second Class in your grand company for this option.&lt;br /&gt;
*Equipment items obtained from dungeons, trials, or tomestone vendors may be repeatedly delivered as desired. However, weapon and armor obtained from job quests or repurchasable from the [[Calamity Salvager]] cannot be delivered.&lt;br /&gt;
&lt;br /&gt;
===Grand Company Leves===&lt;br /&gt;
Players can complete these special [[levequests]] to earn items, experience and company seals.&lt;br /&gt;
&lt;br /&gt;
==Changing Grand Companies==&lt;br /&gt;
Upon reaching the rank of &#039;&#039;&#039;Second Lieutenant&#039;&#039;&#039;, players are able to change their Grand Company, granting access to their stock and ranks and allowing acquisition of Grand Company-specific [[minions]] and [[Chocobo Barding|Chocobo Bardings]], but starting players off at the lowest rank of Private Third Class.&lt;br /&gt;
&lt;br /&gt;
*After changing your allegiance, you must wait 15 days before changing again.&lt;br /&gt;
*The first change is free, but any subsequent changes will cost 50,000 gil. &lt;br /&gt;
&lt;br /&gt;
Upon returning to a Grand Company after changing, your previous rank at the time of leaving will be restored, allowing you to &#039;max out&#039; all three Grand Companies if you wish.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Seals Needed for Next Rank             &lt;br /&gt;
! Maximum Seals&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
|Private Third Class || 2000 || 10,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class || 3000 || 15,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Private First Class || 4000 || 20,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Corporal || 5000 || 25,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Third Class || 6000 || 30,000 || Must complete Company [[Hunting_Log#Grand_Companies|Hunting Log]] Rank 1&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Second Class || 7000 || 35,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant First Class || 8000 || 40,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant || 9000 || 45,000 || Must complete [[Shadows Uncast]]&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant || 10,000 || 50,000 || Must complete [[Gilding the Bilious]] &lt;br /&gt;
Must complete Company [[Hunting_Log#Grand_Companies|Hunting Log]] Rank 2&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant || 0 || 80,000 || When your squadron reaches Rank 3 in [[Adventurer Squadrons]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain || 0 || 90,000 || Must complete 5 Unique [[Command Missions]]&lt;br /&gt;
Must complete [[Flagged Mission: Sapper Strike]]&lt;br /&gt;
|-&lt;br /&gt;
|Second Commander || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|First Commander || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|High Commander || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Rear Marshal || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Vice Marshal || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Marshal || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Grand Marshal || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Champion || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
For thousands of years, Eorzea has been victim to a catastrophic cycle of destruction and rebirth that periodically envelops the realm and threatens all who live upon her soil; each time faced with a tragedy seemingly worse than the last, however, the peoples of Eorzea have found some way to persevere. One method, seemingly going back hundreds of generations, has been the establishment of comprehensive command centers which combine the military, economic and technological resources of a city-state in order to better prepare it for the coming doom. These are the Grand Companies of Eorzea.&amp;lt;br&amp;gt;The last recorded emergence of the Grand Companies was nearly 1,500 years ago, at the end of the Fifth Astral Era and the arrival of the great deluge which triggered the dark period known as the Sixth Umbral Era. It was through these companies that the then warring city-states were able to put aside their bitter differences and join together to form an alliance and ensure the realm survived.&amp;lt;br&amp;gt;With the recent attacks by the Garlean Empire seen as an imminent threat to the realm, there have been scattered talks of restoring the Grand Companies to their former glory, but conflicting agendas on all sides have slowed progress. That is, until the appearance of an adventurer who set in motion the wheels of hope.&lt;br /&gt;
&lt;br /&gt;
{{Grand Company}}&lt;/div&gt;</summary>
		<author><name>DirigibleTomato</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Grand_Company&amp;diff=209351</id>
		<title>Grand Company</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Grand_Company&amp;diff=209351"/>
		<updated>2019-08-07T05:37:13Z</updated>

		<summary type="html">&lt;p&gt;DirigibleTomato: /* Changing Grand Companies */ Rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
[[File:maelstrom command1.jpg|400px|thumb|[[The Maelstrom|Maelstrom Command]]]]&lt;br /&gt;
[[File:adders nest1.jpg|400px|thumb|[[The Order of the Twin Adder|Adders&#039; Nest]]]]&lt;br /&gt;
[[File:hall of flames1.jpg|400px|thumb|[[The Immortal Flames|Hall of Flames]]]]&lt;br /&gt;
[[File:merlwyb1.jpg|400px|thumb|[[Merlwyb]], Admiral of [[Maelstrom]]]]&lt;br /&gt;
[[File:kan-e-senna1.jpg|400px|thumb|[[Kan-E-Senna]], Elder Seedseer of [[Twin Adder]]]]&lt;br /&gt;
[[File:raubahn1.jpg|400px|thumb|[[Raubahn]], Flame General of [[The Immortal Flames]]]]&lt;br /&gt;
[[File:nanamo ul namo1.jpg|400px|thumb|[[Nanamo Ul Namo]], [[Sultana]] of [[Ul&#039;dah]]]]&lt;br /&gt;
Grand Companies are organizations that players will join at around level 20 by completing the [[quests|main story quests]]. There are 3 grand companies, [[The Maelstrom]] from [[Limsa Lominsa]], [[The Immortal Flames]] from [[Ul&#039;dah]] and [[The Order of the Twin Adder]] from [[Gridania]]. &lt;br /&gt;
&lt;br /&gt;
Grand Companies are divided into numerous ranks, with players starting off at the lowest rank of Private Third Class. Promotions can be earned with a special currency called [[Company Seals]], which can also be exchanged with the Quartermaster at the headquarters of the respective Grand Company for weapons and armour, as well as materials, and items such as [[Venture|Ventures]].&lt;br /&gt;
&lt;br /&gt;
*Participating in [[FATE|FATEs]] and the [[Duty Roulette]] also awards Company Seals once players have joined a Grand Company&lt;br /&gt;
&lt;br /&gt;
*Players do not need to choose the Grand Company from their city of origin, and are able to [[Grand_Company#Changing_Grand_Companies|change their Grand Company]] later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==[[Squadrons]]==&lt;br /&gt;
Adventurer Squadrons allow players to take command of soldiers in their respective Grand Companies. Players can deploy these recruits on missions (similar to [[Retainer Ventures]]) to gain rewards, as well as experience for recruits. &lt;br /&gt;
&lt;br /&gt;
Additionally, recruits of a sufficient rank can be taken on [[Command Missions]], allowing them to join you in dungeons as NPC party members.&lt;br /&gt;
&lt;br /&gt;
==The Maelstrom==&lt;br /&gt;
[[The Maelstrom]] is based in the seafaring city of [[Limsa Lominsa]].&lt;br /&gt;
==The Immortal Flames==&lt;br /&gt;
[[The Immortal Flames]] is based in the desert city of [[Ul&#039;dah]].&lt;br /&gt;
==The Order of the Twin Adder==&lt;br /&gt;
[[The Order of the Twin Adder]] is based in the forest city of [[Gridania]]. &lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
===Supply and Provision Missions===&lt;br /&gt;
Grand Companies are always in need of supplies in their daily operations. Players can earn experience points for specific [[classes]] and company seals by [[crafting]] or [[gathering]] the items required and delivering them. Talk to a Grand Company Personnel Officer to complete the delivery.&lt;br /&gt;
&lt;br /&gt;
*There is one daily request for every crafting and gathering class each, and the experience rewarded is given to the respective class.&lt;br /&gt;
*Items required changes every day, with higher level items being requested as the corresponding class levels up. Players can check the items by selecting the [[Timers]] under the Duty in main menu.&lt;br /&gt;
*Items with a star next to them will yield extra experience points. &lt;br /&gt;
*Supply and Provision Missions reset every day at 21.00 server time.&lt;br /&gt;
&lt;br /&gt;
===Expert Delivery Missions===&lt;br /&gt;
Grand Companies also accept rare equipment. Players can donate these sellable items to their grand companies in exchange for seals. Players can speak to a Grand Company Personnel Officer to donate items.&lt;br /&gt;
&lt;br /&gt;
*Acceptable items include all gear that with names that are not yellow in their help window.&lt;br /&gt;
*You must have reached Sergeant Second Class in your grand company for this option.&lt;br /&gt;
*Equipment items obtained from dungeons, trials, or tomestone vendors may be repeatedly delivered as desired. However, weapon and armor obtained from job quests or repurchasable from the [[Calamity Salvager]] cannot be delivered.&lt;br /&gt;
&lt;br /&gt;
===Grand Company Leves===&lt;br /&gt;
Players can complete these special [[levequests]] to earn items, experience and company seals.&lt;br /&gt;
&lt;br /&gt;
==Changing Grand Companies==&lt;br /&gt;
Players are able to change their Grand Company, granting access to their stock and ranks and allowing acquisition of Grand Company-specific [[minions]] and [[Chocobo Barding|Chocobo Bardings]], but starting players off at the lowest rank of Private Third Class.&lt;br /&gt;
&lt;br /&gt;
*After changing your allegiance, you must wait 15 days before changing again.&lt;br /&gt;
*The first change is free, but any subsequent changes will cost 50,000 gil. &lt;br /&gt;
&lt;br /&gt;
Upon returning to a Grand Company after changing, your previous rank at the time of leaving will be restored, allowing you to &#039;max out&#039; all three Grand Companies if you wish.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Seals Needed for Next Rank             &lt;br /&gt;
! Maximum Seals&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
|Private Third Class || 2000 || 10,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class || 3000 || 15,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Private First Class || 4000 || 20,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Corporal || 5000 || 25,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Third Class || 6000 || 30,000 || Must complete Company [[Hunting_Log#Grand_Companies|Hunting Log]] Rank 1&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Second Class || 7000 || 35,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant First Class || 8000 || 40,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant || 9000 || 45,000 || Must complete [[Shadows Uncast]]&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant || 10,000 || 50,000 || Must complete [[Gilding the Bilious]] &lt;br /&gt;
Must complete Company [[Hunting_Log#Grand_Companies|Hunting Log]] Rank 2&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant || 0 || 80,000 || When your squadron reaches Rank 3 in [[Adventurer Squadrons]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain || 0 || 90,000 || Must complete 5 Unique [[Command Missions]]&lt;br /&gt;
Must complete [[Flagged Mission: Sapper Strike]]&lt;br /&gt;
|-&lt;br /&gt;
|Second Commander || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|First Commander || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|High Commander || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Rear Marshal || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Vice Marshal || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Marshal || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Grand Marshal || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Champion || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
For thousands of years, Eorzea has been victim to a catastrophic cycle of destruction and rebirth that periodically envelops the realm and threatens all who live upon her soil; each time faced with a tragedy seemingly worse than the last, however, the peoples of Eorzea have found some way to persevere. One method, seemingly going back hundreds of generations, has been the establishment of comprehensive command centers which combine the military, economic and technological resources of a city-state in order to better prepare it for the coming doom. These are the Grand Companies of Eorzea.&amp;lt;br&amp;gt;The last recorded emergence of the Grand Companies was nearly 1,500 years ago, at the end of the Fifth Astral Era and the arrival of the great deluge which triggered the dark period known as the Sixth Umbral Era. It was through these companies that the then warring city-states were able to put aside their bitter differences and join together to form an alliance and ensure the realm survived.&amp;lt;br&amp;gt;With the recent attacks by the Garlean Empire seen as an imminent threat to the realm, there have been scattered talks of restoring the Grand Companies to their former glory, but conflicting agendas on all sides have slowed progress. That is, until the appearance of an adventurer who set in motion the wheels of hope.&lt;br /&gt;
&lt;br /&gt;
{{Grand Company}}&lt;/div&gt;</summary>
		<author><name>DirigibleTomato</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Grand_Company&amp;diff=209350</id>
		<title>Grand Company</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Grand_Company&amp;diff=209350"/>
		<updated>2019-08-07T05:30:37Z</updated>

		<summary type="html">&lt;p&gt;DirigibleTomato: /* General Information */ A spot of reformatting, and rewording. Also removed a dead link and (hopefully) cleaned up the info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
[[File:maelstrom command1.jpg|400px|thumb|[[The Maelstrom|Maelstrom Command]]]]&lt;br /&gt;
[[File:adders nest1.jpg|400px|thumb|[[The Order of the Twin Adder|Adders&#039; Nest]]]]&lt;br /&gt;
[[File:hall of flames1.jpg|400px|thumb|[[The Immortal Flames|Hall of Flames]]]]&lt;br /&gt;
[[File:merlwyb1.jpg|400px|thumb|[[Merlwyb]], Admiral of [[Maelstrom]]]]&lt;br /&gt;
[[File:kan-e-senna1.jpg|400px|thumb|[[Kan-E-Senna]], Elder Seedseer of [[Twin Adder]]]]&lt;br /&gt;
[[File:raubahn1.jpg|400px|thumb|[[Raubahn]], Flame General of [[The Immortal Flames]]]]&lt;br /&gt;
[[File:nanamo ul namo1.jpg|400px|thumb|[[Nanamo Ul Namo]], [[Sultana]] of [[Ul&#039;dah]]]]&lt;br /&gt;
Grand Companies are organizations that players will join at around level 20 by completing the [[quests|main story quests]]. There are 3 grand companies, [[The Maelstrom]] from [[Limsa Lominsa]], [[The Immortal Flames]] from [[Ul&#039;dah]] and [[The Order of the Twin Adder]] from [[Gridania]]. &lt;br /&gt;
&lt;br /&gt;
Grand Companies are divided into numerous ranks, with players starting off at the lowest rank of Private Third Class. Promotions can be earned with a special currency called [[Company Seals]], which can also be exchanged with the Quartermaster at the headquarters of the respective Grand Company for weapons and armour, as well as materials, and items such as [[Venture|Ventures]].&lt;br /&gt;
&lt;br /&gt;
*Participating in [[FATE|FATEs]] and the [[Duty Roulette]] also awards Company Seals once players have joined a Grand Company&lt;br /&gt;
&lt;br /&gt;
*Players do not need to choose the Grand Company from their city of origin, and are able to [[Grand_Company#Changing_Grand_Companies|change their Grand Company]] later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==[[Squadrons]]==&lt;br /&gt;
Adventurer Squadrons allow players to take command of soldiers in their respective Grand Companies. Players can deploy these recruits on missions (similar to [[Retainer Ventures]]) to gain rewards, as well as experience for recruits. &lt;br /&gt;
&lt;br /&gt;
Additionally, recruits of a sufficient rank can be taken on [[Command Missions]], allowing them to join you in dungeons as NPC party members.&lt;br /&gt;
&lt;br /&gt;
==The Maelstrom==&lt;br /&gt;
[[The Maelstrom]] is based in the seafaring city of [[Limsa Lominsa]].&lt;br /&gt;
==The Immortal Flames==&lt;br /&gt;
[[The Immortal Flames]] is based in the desert city of [[Ul&#039;dah]].&lt;br /&gt;
==The Order of the Twin Adder==&lt;br /&gt;
[[The Order of the Twin Adder]] is based in the forest city of [[Gridania]]. &lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
===Supply and Provision Missions===&lt;br /&gt;
Grand Companies are always in need of supplies in their daily operations. Players can earn experience points for specific [[classes]] and company seals by [[crafting]] or [[gathering]] the items required and delivering them. Talk to a Grand Company Personnel Officer to complete the delivery.&lt;br /&gt;
&lt;br /&gt;
*There is one daily request for every crafting and gathering class each, and the experience rewarded is given to the respective class.&lt;br /&gt;
*Items required changes every day, with higher level items being requested as the corresponding class levels up. Players can check the items by selecting the [[Timers]] under the Duty in main menu.&lt;br /&gt;
*Items with a star next to them will yield extra experience points. &lt;br /&gt;
*Supply and Provision Missions reset every day at 21.00 server time.&lt;br /&gt;
&lt;br /&gt;
===Expert Delivery Missions===&lt;br /&gt;
Grand Companies also accept rare equipment. Players can donate these sellable items to their grand companies in exchange for seals. Players can speak to a Grand Company Personnel Officer to donate items.&lt;br /&gt;
&lt;br /&gt;
*Acceptable items include all gear that with names that are not yellow in their help window.&lt;br /&gt;
*You must have reached Sergeant Second Class in your grand company for this option.&lt;br /&gt;
*Equipment items obtained from dungeons, trials, or tomestone vendors may be repeatedly delivered as desired. However, weapon and armor obtained from job quests or repurchasable from the [[Calamity Salvager]] cannot be delivered.&lt;br /&gt;
&lt;br /&gt;
===Grand Company Leves===&lt;br /&gt;
Players can complete these special [[levequests]] to earn items, experience and company seals.&lt;br /&gt;
&lt;br /&gt;
==Changing Grand Companies==&lt;br /&gt;
After changing their Grand Companies, players will have the ranks of their new Company. If the player is brand new to a Grand Company, your rank will be Private Third Class (lowest rank).&lt;br /&gt;
*Changing Grand Companies allows the player to obtain Grand Company specific [[minions]] and [[Chocobo Barding|bardings]].&lt;br /&gt;
After changing your Grand Company allegiance, you must wait 15 days before changing again.&lt;br /&gt;
The first GC change is free, but any subsequent changes will cost 50,000gil. &lt;br /&gt;
If you switch out of a GC, then switch back later, you will go back to the rank you had when you left. This way you can &#039;max out&#039; all three GCs if you wish.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Seals Needed for Next Rank             &lt;br /&gt;
! Maximum Seals&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
|Private Third Class || 2000 || 10,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class || 3000 || 15,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Private First Class || 4000 || 20,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Corporal || 5000 || 25,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Third Class || 6000 || 30,000 || Must complete Company [[Hunting_Log#Grand_Companies|Hunting Log]] Rank 1&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Second Class || 7000 || 35,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant First Class || 8000 || 40,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant || 9000 || 45,000 || Must complete [[Shadows Uncast]]&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant || 10,000 || 50,000 || Must complete [[Gilding the Bilious]] &lt;br /&gt;
Must complete Company [[Hunting_Log#Grand_Companies|Hunting Log]] Rank 2&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant || 0 || 80,000 || When your squadron reaches Rank 3 in [[Adventurer Squadrons]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain || 0 || 90,000 || Must complete 5 Unique [[Command Missions]]&lt;br /&gt;
Must complete [[Flagged Mission: Sapper Strike]]&lt;br /&gt;
|-&lt;br /&gt;
|Second Commander || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|First Commander || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|High Commander || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Rear Marshal || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Vice Marshal || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Marshal || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Grand Marshal || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Champion || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
For thousands of years, Eorzea has been victim to a catastrophic cycle of destruction and rebirth that periodically envelops the realm and threatens all who live upon her soil; each time faced with a tragedy seemingly worse than the last, however, the peoples of Eorzea have found some way to persevere. One method, seemingly going back hundreds of generations, has been the establishment of comprehensive command centers which combine the military, economic and technological resources of a city-state in order to better prepare it for the coming doom. These are the Grand Companies of Eorzea.&amp;lt;br&amp;gt;The last recorded emergence of the Grand Companies was nearly 1,500 years ago, at the end of the Fifth Astral Era and the arrival of the great deluge which triggered the dark period known as the Sixth Umbral Era. It was through these companies that the then warring city-states were able to put aside their bitter differences and join together to form an alliance and ensure the realm survived.&amp;lt;br&amp;gt;With the recent attacks by the Garlean Empire seen as an imminent threat to the realm, there have been scattered talks of restoring the Grand Companies to their former glory, but conflicting agendas on all sides have slowed progress. That is, until the appearance of an adventurer who set in motion the wheels of hope.&lt;br /&gt;
&lt;br /&gt;
{{Grand Company}}&lt;/div&gt;</summary>
		<author><name>DirigibleTomato</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Grand_Company&amp;diff=209342</id>
		<title>Grand Company</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Grand_Company&amp;diff=209342"/>
		<updated>2019-08-07T04:44:42Z</updated>

		<summary type="html">&lt;p&gt;DirigibleTomato: Added a summary for Squadrons, instead of just having the link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
[[File:maelstrom command1.jpg|400px|thumb|[[The Maelstrom|Maelstrom Command]]]]&lt;br /&gt;
[[File:adders nest1.jpg|400px|thumb|[[The Order of the Twin Adder|Adders&#039; Nest]]]]&lt;br /&gt;
[[File:hall of flames1.jpg|400px|thumb|[[The Immortal Flames|Hall of Flames]]]]&lt;br /&gt;
[[File:merlwyb1.jpg|400px|thumb|[[Merlwyb]], Admiral of [[Maelstrom]]]]&lt;br /&gt;
[[File:kan-e-senna1.jpg|400px|thumb|[[Kan-E-Senna]], Elder Seedseer of [[Twin Adder]]]]&lt;br /&gt;
[[File:raubahn1.jpg|400px|thumb|[[Raubahn]], Flame General of [[The Immortal Flames]]]]&lt;br /&gt;
[[File:nanamo ul namo1.jpg|400px|thumb|[[Nanamo Ul Namo]], [[Sultana]] of [[Ul&#039;dah]]]]&lt;br /&gt;
Grand Company is an organization that players will join at around level 20 by completing the [[quests|main story quests]]. There are 3 grand companies, [[The Maelstrom]] from [[Limsa Lominsa]], [[The Immortal Flames]] from [[Ul&#039;dah]] and [[The Order of the Twin Adder]] from [[Gridania]]. Players do not need to choose the Grand Company from his or her city of origin. &lt;br /&gt;
&lt;br /&gt;
*Players are able to change their grand companies later on. Players can only change their grand companies once every 15 days. They will no longer be able to use some items that are unique to certain grand companies.&lt;br /&gt;
&lt;br /&gt;
Grand Companies are divided into numerous ranks. Players will start off at the lowest rank of private third class. Players can perform tasks given by the Grand Company to obtain a special [[currency]] called [[Company Seals]]. Players can talk to the [[quartermaster]] at the headquarter of each Grand Company to exchange the seals for unique items or increase his or her rank.&lt;br /&gt;
&lt;br /&gt;
*Participating in [[FATE|FATEs]] and the [[Duty Roulette]] also awards company seals once players have joined a Grand Company&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==[[Squadrons]]==&lt;br /&gt;
Adventurer Squadrons allow players to take command of soldiers in their respective Grand Companies. Players can deploy these recruits on missions (similar to [[Retainer Ventures]]) to gain rewards, as well as experience for recruits. &lt;br /&gt;
&lt;br /&gt;
Additionally, recruits of a sufficient rank can be taken on [[Command Missions]], allowing them to join you in dungeons as NPC party members.&lt;br /&gt;
&lt;br /&gt;
==The Maelstrom==&lt;br /&gt;
[[The Maelstrom]] is based in the seafaring city of [[Limsa Lominsa]].&lt;br /&gt;
==The Immortal Flames==&lt;br /&gt;
[[The Immortal Flames]] is based in the desert city of [[Ul&#039;dah]].&lt;br /&gt;
==The Order of the Twin Adder==&lt;br /&gt;
[[The Order of the Twin Adder]] is based in the forest city of [[Gridania]]. &lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
===Supply and Provision Missions===&lt;br /&gt;
Grand Companies are always in need of supplies in their daily operations. Players can earn experience points for specific [[classes]] and company seals by [[crafting]] or [[gathering]] the items required and delivering them. Talk to a Grand Company Personnel Officer to complete the delivery.&lt;br /&gt;
&lt;br /&gt;
*There is one daily request for every crafting and gathering class each, and the experience rewarded is given to the respective class.&lt;br /&gt;
*Items required changes every day, with higher level items being requested as the corresponding class levels up. Players can check the items by selecting the [[Timers]] under the Duty in main menu.&lt;br /&gt;
*Items with a star next to them will yield extra experience points. &lt;br /&gt;
*Supply and Provision Missions reset every day at 21.00 server time.&lt;br /&gt;
&lt;br /&gt;
===Expert Delivery Missions===&lt;br /&gt;
Grand Companies also accept rare equipment. Players can donate these sellable items to their grand companies in exchange for seals. Players can speak to a Grand Company Personnel Officer to donate items.&lt;br /&gt;
&lt;br /&gt;
*Acceptable items include all gear that with names that are not yellow in their help window.&lt;br /&gt;
*You must have reached Sergeant Second Class in your grand company for this option.&lt;br /&gt;
*Equipment items obtained from dungeons, trials, or tomestone vendors may be repeatedly delivered as desired. However, weapon and armor obtained from job quests or repurchasable from the [[Calamity Salvager]] cannot be delivered.&lt;br /&gt;
&lt;br /&gt;
===Grand Company Leves===&lt;br /&gt;
Players can complete these special [[levequests]] to earn items, experience and company seals.&lt;br /&gt;
&lt;br /&gt;
==Changing Grand Companies==&lt;br /&gt;
After changing their Grand Companies, players will have the ranks of their new Company. If the player is brand new to a Grand Company, your rank will be Private Third Class (lowest rank).&lt;br /&gt;
*Changing Grand Companies allows the player to obtain Grand Company specific [[minions]] and [[Chocobo Barding|bardings]].&lt;br /&gt;
After changing your Grand Company allegiance, you must wait 15 days before changing again.&lt;br /&gt;
The first GC change is free, but any subsequent changes will cost 50,000gil. &lt;br /&gt;
If you switch out of a GC, then switch back later, you will go back to the rank you had when you left. This way you can &#039;max out&#039; all three GCs if you wish.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style= &amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank&lt;br /&gt;
! Seals Needed for Next Rank             &lt;br /&gt;
! Maximum Seals&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
|Private Third Class || 2000 || 10,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Private Second Class || 3000 || 15,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Private First Class || 4000 || 20,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Corporal || 5000 || 25,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Third Class || 6000 || 30,000 || Must complete Company [[Hunting_Log#Grand_Companies|Hunting Log]] Rank 1&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Second Class || 7000 || 35,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant First Class || 8000 || 40,000 ||&lt;br /&gt;
|-&lt;br /&gt;
|Chief Sergeant || 9000 || 45,000 || Must complete [[Shadows Uncast]]&lt;br /&gt;
|-&lt;br /&gt;
|Second Lieutenant || 10,000 || 50,000 || Must complete [[Gilding the Bilious]] &lt;br /&gt;
Must complete Company [[Hunting_Log#Grand_Companies|Hunting Log]] Rank 2&lt;br /&gt;
|-&lt;br /&gt;
|First Lieutenant || 0 || 80,000 || When your squadron reaches Rank 3 in [[Adventurer Squadrons]]&lt;br /&gt;
|-&lt;br /&gt;
|Captain || 0 || 90,000 || Must complete 5 Unique [[Command Missions]]&lt;br /&gt;
Must complete [[Flagged Mission: Sapper Strike]]&lt;br /&gt;
|-&lt;br /&gt;
|Second Commander || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|First Commander || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|High Commander || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Rear Marshal || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Vice Marshal || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Marshal || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Grand Marshal || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|Champion || ?? || ?? ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
For thousands of years, Eorzea has been victim to a catastrophic cycle of destruction and rebirth that periodically envelops the realm and threatens all who live upon her soil; each time faced with a tragedy seemingly worse than the last, however, the peoples of Eorzea have found some way to persevere. One method, seemingly going back hundreds of generations, has been the establishment of comprehensive command centers which combine the military, economic and technological resources of a city-state in order to better prepare it for the coming doom. These are the Grand Companies of Eorzea.&amp;lt;br&amp;gt;The last recorded emergence of the Grand Companies was nearly 1,500 years ago, at the end of the Fifth Astral Era and the arrival of the great deluge which triggered the dark period known as the Sixth Umbral Era. It was through these companies that the then warring city-states were able to put aside their bitter differences and join together to form an alliance and ensure the realm survived.&amp;lt;br&amp;gt;With the recent attacks by the Garlean Empire seen as an imminent threat to the realm, there have been scattered talks of restoring the Grand Companies to their former glory, but conflicting agendas on all sides have slowed progress. That is, until the appearance of an adventurer who set in motion the wheels of hope.&lt;br /&gt;
&lt;br /&gt;
{{Grand Company}}&lt;/div&gt;</summary>
		<author><name>DirigibleTomato</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gunbreaker&amp;diff=209333</id>
		<title>Gunbreaker</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Gunbreaker&amp;diff=209333"/>
		<updated>2019-08-07T01:33:12Z</updated>

		<summary type="html">&lt;p&gt;DirigibleTomato: past tense. i can&amp;#039;t come up with a fancy job summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gunbreaker concept art.jpg|300px|right]]&lt;br /&gt;
{{MH2|Introduction}}&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/jobguide/gunbreaker FinalFantasyXIV.com Gunbreaker]|The Hrothgar of northern Ilsabard have passed the art of the gunblade from one generation to the next. The weapon itself combines a sword with a firing mechanism, emitting a range of magical effects by utilizing aetherically imbued cartridges. Originally employed by Queen Gunnhildr&#039;s personal guard, they were once known as &amp;quot;Gunnhildr&#039;s Blades&amp;quot; and differ greatly from the similarly named weapons used in the Garlean Empire.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Gunbreaker]] is a [[Tank]] [[job]] released in [[Shadowbringers]] (5.0) [[expansion]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== General information ==&lt;br /&gt;
=== Guild ===&lt;br /&gt;
The Gunbreaker&#039;s advancement is through [[Gods&#039; Quiver Bow]] in [[Gridania]] (x11.5,y11.9). This job starts at level 60.&lt;br /&gt;
&lt;br /&gt;
=== Unlock ===&lt;br /&gt;
Gunbreaker is a [[job]] introduced in [[Shadowbringers]], featuring the [[gunblade]]-wielding tank. It has a few requirements in order to be unlocked:&lt;br /&gt;
* &#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; The player must have purchased the Shadowbringers expansion and be level 60 or higher [[Disciple of War]] or [[Disciple of Magic|Magic]]&lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039;: Speak to an NPC [[Gods&#039; Quiver bow]] in [[New Gridania]] (X:11.5 Y:11.9) to obtain the quest [[The Makings of a Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The gunbreaker is a disciple of war and wears [[plate armor]]. They use [[gunblade]]s as weapons. The following crafting [[class]]es can create items that are useful to the gunbreaker:&lt;br /&gt;
* [[Blacksmith]] &amp;amp;mdash; [[Gunblade]]s.&lt;br /&gt;
* [[Armorer]] &amp;amp;mdash; [[Plate armor]].&lt;br /&gt;
* [[Goldsmith]] &amp;amp;mdash; [[Earring]]s, [[bracelet]]s, [[necklace]]s and [[ring]]s.&lt;br /&gt;
&lt;br /&gt;
== [[List of gunbreaker quests|Quests]] ==&lt;br /&gt;
{{:List of gunbreaker quests}}&lt;br /&gt;
&lt;br /&gt;
== [[List of gunbreaker actions|Actions]] ==&lt;br /&gt;
{{:List of gunbreaker actions}}&lt;br /&gt;
=== Tank actions ===&lt;br /&gt;
{{:List of tank actions}}&lt;br /&gt;
&lt;br /&gt;
== [[List of gunbreaker traits|Traits]] ==&lt;br /&gt;
{{:List of gunbreaker traits}}&lt;br /&gt;
&lt;br /&gt;
== Job mechanics ==&lt;br /&gt;
{{:Powder Gauge}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Gunbreaker1.jpg&lt;br /&gt;
File:Gunbreaker2.jpg&lt;br /&gt;
File:Gunbreaker3.jpg&lt;br /&gt;
File:Gunbreaker af1.png|Gunbreaker Artifact Armor in 5.0 Shadowbringers&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Gunbreaker Guide]]&lt;br /&gt;
* [[Gunbreaker Endgame Rotations]]&lt;br /&gt;
* [[Gunbreaker Macros]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://na.finalfantasyxiv.com/jobguide/gunbreaker FinalFantasyXIV.com Gunbreaker] on the official website.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;/div&gt;</summary>
		<author><name>DirigibleTomato</name></author>
	</entry>
</feed>