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	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<updated>2026-06-16T02:53:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=User:DiablosMX&amp;diff=1066607</id>
		<title>User:DiablosMX</title>
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		<updated>2025-10-31T05:24:30Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: create user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mount_Rokkon&amp;diff=1060331</id>
		<title>Mount Rokkon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mount_Rokkon&amp;diff=1060331"/>
		<updated>2025-10-26T23:59:44Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: Linked the reference of &amp;quot;Minimum&amp;quot; to the status effect page for Mini.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Mount Rokkon Exorcism Record|Another Mount Rokkon|Another Mount Rokkon (Savage)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Mount Rokkon&lt;br /&gt;
| description = On Hingashi&#039;s westernmost isle of Shishu lies the long-venerated Mount Rokkon. Once refuge for humble monks and weary pilgrims, the holy site lately fell to a host of malevolent mononoke, spurring the local liege lord to take the unprecedented step of inviting ijin to assist in reclaiming its slopes. As in his wont, Hancock has secured the promise of valuable rewards in exchange for his—and your—assistance, but each of these treasures has a life of its own...&lt;br /&gt;
| image = mount rokkon.png&lt;br /&gt;
| type = Variant Dungeon&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = 90&lt;br /&gt;
| ilvl = 605&lt;br /&gt;
| ilvl-sync = 665&lt;br /&gt;
| size = flex4&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| duty-finder = V&amp;amp;C Dungeon Finder&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| entrance = Kugane&lt;br /&gt;
| entrance-coordinates = 8.9,8.8&lt;br /&gt;
| req-quest = Mononoke Aware&lt;br /&gt;
| patch = 6.45&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{evt|service=youtube|id=9nDht7zTP2Y|dimensions=350|align=right|description=All 12 Routes Video Guide}}&lt;br /&gt;
The dungeon&#039;s rewards are cosmetic in nature: the [[Shishu Glamour Set]], as well as other glamour items, can be acquired for the currency obtained in the dungeon, while the [[Burabura Chochin]] mount is obtained for completing all 12 [[Mount Rokkon Exorcism Record]]s (i.e., different endings depending on the dungeon mechanisms activated and paths taken).&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
The party may unlock up to one entry in the [[Mount Rokkon Exorcism Record]] per instance.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! #&lt;br /&gt;
! Icon&lt;br /&gt;
! Name&lt;br /&gt;
! Path&lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[File:RokkonSurveyReportIcon1.png]] || &#039;&#039;&#039;Gift of the Onmyoji&#039;&#039;&#039; || Left || In the room with the crystal ball, interact with the orb without touching the statues. In the next room, close the case after Hancock inspects it.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[File:RokkonSurveyReportIcon2.png]] || &#039;&#039;&#039;The Crimson Sword&#039;&#039;&#039; || Left || In the room with the crystal ball, interact with the orb without touching the statues. In the next room, ignore the case after Hancock inspects it.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[File:RokkonSurveyReportIcon3.png]] || &#039;&#039;&#039;A Tale of Dead Men&#039;&#039;&#039; || Left || In the room with the crystal ball, rotate the Seiryu statue so it faces east (facing Suzaku) and the Suzaku statue so it faces south (the wall with the door behind it). Then interact with the orb. In the last set of enemies in the Upper Pagoda area, allow the Apa to cast Water III before defeating it.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[File:RokkonSurveyReportIcon4.png]] || &#039;&#039;&#039;Forging a Legacy&#039;&#039;&#039; || Left || In the room with the crystal ball, rotate the Seiryu statue so it faces east (facing Suzaku) and the Suzaku statue so it faces south (the wall with the door behind it). Then interact with the orb. In the last set of enemies in the Upper Pagoda area, defeat the Apa before it casts Water III, or interrupt the cast.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[File:RokkonSurveyReportIcon5.png]] || &#039;&#039;&#039;The Luthier and the Songstress&#039;&#039;&#039; || Middle || Before the second boss, defeat the enemies and choose &amp;quot;Deal&amp;quot; during the dialogue choice whether to spare the baboon.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[File:RokkonSurveyReportIcon6.png]] || &#039;&#039;&#039;Lost to Avarice&#039;&#039;&#039; || Middle || Before the second boss, defeat the enemies and choose &amp;quot;Think about it&amp;quot; during the dialogue choice whether to spare the baboon.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[File:RokkonSurveyReportIcon7.png]] || &#039;&#039;&#039;Beyond the Lanterns&#039; Light&#039;&#039;&#039; || Middle || After defeating the tiger, climb the &amp;quot;mountain of crates&amp;quot; and pull the rope. Wait for Hancock in the upper floor, then defeat the lantern enemies normally.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[File:RokkonSurveyReportIcon8.png]] || &#039;&#039;&#039;The Common Man&#039;s Courage&#039;&#039;&#039; || Right || Ignore the Rokkon Sentinel then, after the first boss, interact with the 4 Stones of Protection along the path.&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[File:RokkonSurveyReportIcon9.png]] || &#039;&#039;&#039;Sound of the Stone&#039;&#039;&#039; || Right || Ignore the Rokkon Sentinel and the Stones of Protection.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[File:RokkonSurveyReportIcon10.png]] || &#039;&#039;&#039;The Seal of Silence&#039;&#039;&#039; || Right || Interact with the Rokkon Sentinel to remove the dogu from the tree. Later on, use {{item icon|Eastern Bow|/easternbow}} in front of the unmarked shrine next to the fallen tree. Place the dogu in the shrine. Later, interact with the Iwakura.&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[File:RokkonSurveyReportIcon11.png]] || &#039;&#039;&#039;Seasons of the Fleeting&#039;&#039;&#039; || Right || Interact with the Rokkon Sentinel to remove the dogu from the tree. Later on, use {{item icon|Eastern Bow|/easternbow}} in front of the unmarked shrine next to the fallen tree. Place the dogu in the shrine. Later, interact with the Ancient Tree instead of the Iwakura.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[File:RokkonSurveyReportIcon12.png]] || &#039;&#039;&#039;The Ogiseru&#039;s Fate&#039;&#039;&#039; || Middle || This is the path to fight Enenra. After defeating the tiger, climb the &amp;quot;mountain of crates&amp;quot; and pull the rope. Wait for Hancock in the upper floor, then pull the three enemies down the stairs. Defeat each enemy individually while they are facing each one of the three unlit lanterns &#039;&#039;in front of a wall with a yellow pattern&#039;&#039;. The lantern enemies will cast a conal aoe when they die. After lighting three lamps, the lamp against the blank wall will light. Interact with it to teleport to the boss area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
===Left Path===&lt;br /&gt;
*[[Shishu Hitodama]]&lt;br /&gt;
*[[Shishu Yamawaro]]&lt;br /&gt;
*[[Shishu Sharin]]&lt;br /&gt;
*[[Shishu Kosamebo]]&lt;br /&gt;
*[[Shishu Dorotabo]]&lt;br /&gt;
*[[Shishu Fuko]]&lt;br /&gt;
*[[Shishu Yamabiko]]&lt;br /&gt;
*[[Shishu Kiyofusa]]&lt;br /&gt;
*[[Shishu Kotengu]]&lt;br /&gt;
*[[Shishu Onmitsu]]&lt;br /&gt;
*[[Shishu Apa]]&lt;br /&gt;
*[[Shishu Izumo]]&lt;br /&gt;
&lt;br /&gt;
===Middle Path===&lt;br /&gt;
*Shishu Hitodama&lt;br /&gt;
*Shishu Sharin&lt;br /&gt;
*[[Shishu Koja]]&lt;br /&gt;
*[[Shishu Mifune]]&lt;br /&gt;
*Shishu Kotengu&lt;br /&gt;
*[[Shishu Yoko]]&lt;br /&gt;
*[[Shishu White Baboon]]&lt;br /&gt;
*Shishu Yamawaro&lt;br /&gt;
*[[Shishu Chochin]]&lt;br /&gt;
&lt;br /&gt;
===Right Path===&lt;br /&gt;
*[[Shishu Hoko]]&lt;br /&gt;
*[[Shishu Irakusa]]&lt;br /&gt;
*[[Shishu Wanyudo]]&lt;br /&gt;
*[[Shishu Tenaga]]&lt;br /&gt;
*[[Shishu Furutsubaki]]&lt;br /&gt;
*[[Red Shishu Penghou]]&lt;br /&gt;
*[[Shishu Jumokko]]&lt;br /&gt;
*[[Shishu Kuzuri]]&lt;br /&gt;
*[[Shishu Sai Taisui]]&lt;br /&gt;
*[[Shishu Raiko]]&lt;br /&gt;
*[[Shishu Daitengu]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Failing any boss mechanic will result in a {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r5.png|link=]] [[Yozakura the Fleeting]]===&lt;br /&gt;
First boss of all paths.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Glory Neverlasting&#039;&#039;&#039;: Tankbuster using {{action icon|Dream Within a Dream}}&#039;s animation, but only hitting once.&lt;br /&gt;
* &#039;&#039;&#039;Art of the Windblossom&#039;&#039;&#039;: Donut AoE centered on Yozakura, leaving inside its hitbox safe.&lt;br /&gt;
* &#039;&#039;&#039;Art of the Fireblossom&#039;&#039;&#039;: Point-blank AoE centered on Yozakura.&lt;br /&gt;
* &#039;&#039;&#039;Oka Ranman&#039;&#039;&#039;: Unavoidable magic damage to the entire party, and spawns two piles of cherry blossom petals, later four piles.&lt;br /&gt;
* &#039;&#039;&#039;Seal of the Fleeting&#039;&#039;&#039;: Yozakura tethers to the petal piles, imbuing them with &#039;&#039;&#039;Water&#039;&#039;&#039;, &#039;&#039;&#039;Lightning&#039;&#039;&#039;, &#039;&#039;&#039;Fire&#039;&#039;&#039;, and &#039;&#039;&#039;Wind&#039;&#039;&#039; magic.&lt;br /&gt;
* &#039;&#039;&#039;Seal of Riotous Bloom&#039;&#039;&#039;: Two of the petal piles will converge on Yozakura, causing an AoE to go off based on the element imbued into them, with each pair having one of Lightning OR Water, and Fire OR Wind.&lt;br /&gt;
** &#039;&#039;&#039;Water&#039;&#039;&#039;: Four cone AoEs from Yozakura&#039;s hitbox in the intercardinal directions, leaving the cardinals safe.&lt;br /&gt;
** &#039;&#039;&#039;Lightning&#039;&#039;&#039;: Four cone AoEs from Yozakura&#039;s hitbox in the cardinal directions, leaving the intercardinals safe.&lt;br /&gt;
** &#039;&#039;&#039;Fire&#039;&#039;&#039;: Point-blank AoE centered on Yozakura.&lt;br /&gt;
** &#039;&#039;&#039;Wind&#039;&#039;&#039;: Donut AoE centered on Yozakura.&lt;br /&gt;
* &#039;&#039;&#039;Bunshin&#039;&#039;&#039;: Summons an untargetable clone of the boss (&#039;&#039;&#039;Mirrored Yozakura&#039;&#039;&#039;) per player in the party.&lt;br /&gt;
** &#039;&#039;&#039;Shadowflight&#039;&#039;&#039;: Each clone will teleport behind a player and use a briefly telegraphed line AoE. &lt;br /&gt;
* &#039;&#039;&#039;Seasons of the Fleeting&#039;&#039;&#039;: Yozakura will telegraph four sequential AoEs (cardinal conal AoEs, intercardinal AoEs, alternating line AoEs). The range of the line AoEs are indicated by the horizontal lines on the arena floor. Start in an area that is safe from the first two AoEs, then after those resolve, move to the second safe area (for example: intercardinal -&amp;gt; cardinal and past the horizontal line).&lt;br /&gt;
* &#039;&#039;&#039;Kuge Rantsui&#039;&#039;&#039;: Unavoidable magic damage to the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left Path&#039;&#039;&#039;: Yozakura&#039;s abilities change depending on the &#039;&#039;&#039;random weather event immediately prior to it&#039;&#039;&#039; (either &#039;&#039;&#039;wind&#039;&#039;&#039; or &#039;&#039;&#039;rain&#039;&#039;&#039;).&lt;br /&gt;
----&lt;br /&gt;
*If the weather is windy, Yozakura will use:&lt;br /&gt;
**&#039;&#039;&#039;Windblossom Whirl / Levinblossom Strike&#039;&#039;&#039;: Donut AoE centered on Yozakura, along with four small circular AoEs that partially cover the initial safe spot. There are five sets of AoEs in total.&lt;br /&gt;
**Prior to the last set of AoEs, Yozakura will use &#039;&#039;&#039;Drifting Petals&#039;&#039;&#039;, a knockback from the center. This &#039;&#039;cannot&#039;&#039; be prevented with knockback immune actions. Players will need to quickly run back to the safe region after the knockback.&lt;br /&gt;
*If the weather is rainy, Yozakura will use:&lt;br /&gt;
**&#039;&#039;&#039;Mudrain&#039;&#039;&#039;: Summons several circular AoE telegraphs that will leave behind a puddle.&lt;br /&gt;
**&#039;&#039;&#039;Icebloom&#039;&#039;&#039;: Multiple targeted circular AoEs on players.&lt;br /&gt;
**&#039;&#039;&#039;Mud Pie&#039;&#039;&#039;: The mud puddles will transform into &#039;&#039;&#039;Mud Bubbles&#039;&#039;&#039; and each telegraph a line AoE in a a random direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Center Path&#039;&#039;&#039;: Yozakura&#039;s abilities change depending on whether or not the party &#039;&#039;&#039;pulls the Worn Rope before opening the door to the first shrine&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
* If the rope was not pulled, Yozakura will use:&lt;br /&gt;
** &#039;&#039;&#039;Tatami Trap&#039;&#039;&#039;: The tatami tiles on two-thirds of the arena will vibrate for a few seconds, telegraphing a later attack.&lt;br /&gt;
** &#039;&#039;&#039;Levinblossom Lance&#039;&#039;&#039;: A line AoE through the boss that will rotate either clockwise or counterclockwise based on the arrows telegraph. Used twice in a row.&lt;br /&gt;
** &#039;&#039;&#039;Tatami-gaeshi&#039;&#039;&#039;: The tatami tiles that previously vibrated will flip over, damaging and knocking up any players on them.&lt;br /&gt;
* If the rope was pulled, Yozakura will use:&lt;br /&gt;
** &#039;&#039;&#039;Silent Whistle&#039;&#039;&#039;: Summons three untargetable dogs (&#039;&#039;&#039;Shiromaru&#039;&#039;&#039;, &#039;&#039;&#039;Kuromaru&#039;&#039;&#039;, &#039;&#039;&#039;Shibamaru&#039;&#039;&#039;), which will quickly vanish.&lt;br /&gt;
** &#039;&#039;&#039;Donden-gaeshi&#039;&#039;&#039;: Tethers the three platforms on one side (either east or west) of the arena, indicating where the dogs will reappear.&lt;br /&gt;
** &#039;&#039;&#039;Art of the Fluff&#039;&#039;&#039;: The dogs will cast a gaze attack that inflicts {{status effect|seduce}} &#039;&#039;&#039;Seduce&#039;&#039;&#039;.&lt;br /&gt;
** The boss will use &#039;&#039;&#039;Fireblossom Flare&#039;&#039;&#039; twice during the gaze cast, spawning baited circle AoEs on players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right Path&#039;&#039;&#039;: Yozakura&#039;s abilities change depending on whether or not the party &#039;&#039;&#039;removes the dogu in the tree&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
* If the dogu was left in place Yozakura will use:&lt;br /&gt;
** &#039;&#039;&#039;Nubuki&#039;&#039;&#039;: Several &#039;&#039;&#039;Accursed Seedlings&#039;&#039;&#039; will spawn around the arena, surrounded by circles of bramble. Entering the bramble will {{status effect|Bind}} &#039;&#039;&#039;Bind&#039;&#039;&#039; nearby players inside a &#039;&#039;&#039;Living Gaol&#039;&#039;&#039;, which must be destroyed to free them. If the Gaol isn&#039;t destroyed, it will &#039;&#039;&#039;Explode&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Root Arrangement&#039;&#039;&#039;: A chaser AoE of rocks erupting from the ground.&lt;br /&gt;
* If the dogu was removed Yozakura will use:&lt;br /&gt;
** &#039;&#039;&#039;Witherwind&#039;&#039;&#039;: Spawns several &#039;&#039;&#039;Autumnal Tempest&#039;&#039;&#039; tornados at one wall, which will begin slowly moving across the arena, leaving gaps for dodging. Four sets of tornados will spawn on adjacent walls.&lt;br /&gt;
**&#039;&#039;&#039;Mudrain&#039;&#039;&#039;: Summons several circular AoE telegraphs that will leave behind a puddle.&lt;br /&gt;
**&#039;&#039;&#039;Drifting Petals&#039;&#039;&#039;: A knockback from the center. This &#039;&#039;cannot&#039;&#039; be prevented with knockback immune actions. Players will need to position to avoid being knocked into the wall, a puddle, or a tornado.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mononoke: [[Moko the Restless]]===&lt;br /&gt;
Second boss of the left path. Shortly after engaging the boss, the arena will be surrounded with an AoE that will inflict damage-over-time to anyone who steps in it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kenki Release&#039;&#039;&#039;: Partywide magic damage.&lt;br /&gt;
*&#039;&#039;&#039;Iai-kasumi-giri&#039;&#039;&#039;: The boss will telegraph a 270 degree cleave based on the symbol over it and relative to where it is currently facing. The arrow denotes the front of the boss and the empty part of the symbol indicates the safe spot. &#039;&#039;Note that the boss will always turn 180 degrees opposite the safe spot when it uses the cleave&#039;&#039;. For visual clarity, two short yellow lines will also appear to denote the boss&#039;s flanks because its hitbox is omnidirectional. Standing between these markings while facing the boss will display the safe location indicated above the boss&#039;s head based on the player&#039;s actual location.&lt;br /&gt;
*&#039;&#039;&#039;Soldiers of Death&#039;&#039;&#039;: Summons three untargetable &#039;&#039;&#039;Ashigaru Kyuhei&#039;&#039;&#039; archer adds at the north wall. They will mark a part of the arena with a curving red dashed line, indicating where they will use a large circular AoE (&#039;&#039;&#039;Iron Rain&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Soldiers of Death&#039;&#039;&#039;: Summons a row of untargetable &#039;&#039;&#039;Ashigaru Sohei&#039;&#039;&#039; lancer adds at the north wall.&lt;br /&gt;
**&#039;&#039;&#039;Spearman&#039;s Orders&#039;&#039;&#039;: The lancer adds will begin charging through the arena at various speeds, creating some gaps where players can dodge through.&lt;br /&gt;
**Two sets of lancers will spawn in total.&lt;br /&gt;
*&#039;&#039;&#039;Soldiers of Death&#039;&#039;&#039;: Six untargetable &#039;&#039;&#039;Ashigaru Kyuhei&#039;&#039;&#039; archer adds will spawn on adjacent walls. They will each telegraph &#039;&#039;&#039;Iron Rain&#039;&#039;&#039; as before, leaving only three safe areas.&lt;br /&gt;
*&#039;&#039;&#039;Double Kasumi-giri&#039;&#039;&#039;: Similar to &#039;&#039;&#039;Iai-kasumi-giri&#039;&#039;&#039; but will telegraph two cleaves in succession. If the boss changes the direction it faces after the first cleave, players will need to dodge the second cleave relative to the new direction.&lt;br /&gt;
&lt;br /&gt;
The boss will use an action that depended on the route:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Route 1) If the katana case was closed:&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Untempered Sword&#039;&#039;&#039;: Five &#039;&#039;&#039;Ancient Katana&#039;&#039;&#039; adds will spawn on one wall, leaving some gaps between them. They will use &#039;&#039;&#039;Veil Sever&#039;&#039;&#039;, a briefly telegraphed line AoE that leaves the gaps safe. Three more sets of adds will sequentially spawn on the other walls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Route 2) If the katana case was left open:&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Moonless Night&#039;&#039;&#039;: Two large &#039;&#039;&#039;Oni&#039;s Claw&#039;&#039;&#039; adds will spawn opposite each other. Each will use a massive point-blank AoE (&#039;&#039;&#039;Clearout&#039;&#039;&#039;). Two sets of adds will spawn in total.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Route 3) If the Apa was allowed to cast Water III:&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Tengu-yobi&#039;&#039;&#039;: Eight &#039;&#039;&#039;Ill-come Tengu&#039;&#039;&#039; adds will spawn opposite each other (four per wall), each telegraphing a line knockback (&#039;&#039;&#039;Yama-kagura&#039;&#039;&#039;) in alternating directions. Position to prevent being knocked into the wall, or use knockback immune.&lt;br /&gt;
*&#039;&#039;&#039;Ghastly Grasp&#039;&#039;&#039;: Similar to &#039;&#039;&#039;Tengu-yobi&#039;&#039;&#039;, but several red circle AoE telegraphs will also spawn, reducing the number of possible safe spots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Route 4) If the Apa was not allowed to cast Water III:&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Spiritspark&#039;&#039;&#039;: Summons four sequential sets of several overlapping circular AoEs along with multiple untargetable &#039;&#039;&#039;Spiritflame&#039;&#039;&#039; head adds that will move around. Dodge both the AoEs and the heads.&lt;br /&gt;
&lt;br /&gt;
The following are common regardless of route.&lt;br /&gt;
----&lt;br /&gt;
*The boss will then use one of the following two attacks (&#039;&#039;&#039;Azure&#039;&#039;&#039; or &#039;&#039;&#039;Scarlet&#039;&#039;&#039;):&lt;br /&gt;
*&#039;&#039;&#039;Azure Auspice&#039;&#039;&#039;: A telegraphed donut AoE&lt;br /&gt;
**&#039;&#039;&#039;Boundless Azure&#039;&#039;&#039;: Three line AoEs in a pattern that resembles an inverted Z. The line AoEs will leave behind thin blue lines that will begin glowing sequentially. When these resolve, they will use another line AoE that will cascade outward in both directions.&lt;br /&gt;
*&#039;&#039;&#039;Scarlet Auspice&#039;&#039;&#039;: A telegraphed point-blank AoE&lt;br /&gt;
**&#039;&#039;&#039;Boundless Scarlet&#039;&#039;&#039;: Three line AoEs in a pattern that resembles an inverted Z. The line AoEs will leave behind thin red lines that will begin glowing sequentially. When these resolve, they will spawn a very wide line AoE.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mononoke: [[Gorai the Uncaged]]===&lt;br /&gt;
Second boss of the middle path. Shortly after engaging the boss, the arena will be surrounded with an AoE that will inflict damage-over-time to anyone who steps in it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unenlightenment&#039;&#039;&#039;: Partywide magic damage.&lt;br /&gt;
*&#039;&#039;&#039;Flickering Flame&#039;&#039;&#039;: Summons three blue fireballs on one wall that will each telegraph a line AoE.&lt;br /&gt;
**&#039;&#039;&#039;Plectrum of Power&#039;&#039;&#039;: The boss will glow red and cause the line AoE telegraphs to enlarge.&lt;br /&gt;
*&#039;&#039;&#039;Flickering Flame&#039;&#039;&#039;: Summons two blue fireballs on adjacent walls, each telegraphing a line AoE.&lt;br /&gt;
**&#039;&#039;&#039;Morphic Melody&#039;&#039;&#039;: The boss will glow blue and cause the line AoE telegraphs to double and move to the sides of the initial telegraphs.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Stone&#039;&#039;&#039;: Summons three floating stones, each telegraphing a point-blank AoE.&lt;br /&gt;
**&#039;&#039;&#039;Plectrum of Power&#039;&#039;&#039;: The boss will glow red and cause the point-blank AoE telegraphs to enlarge.&lt;br /&gt;
*&#039;&#039;&#039;Sulphuric Stone&#039;&#039;&#039;: Summons three floating stones, each telegraphing a point-blank AoE.&lt;br /&gt;
**&#039;&#039;&#039;Morphic Melody&#039;&#039;&#039;: The boss will glow blue and cause the point-blank AoE telegraphs to expand and become donut AoEs.&lt;br /&gt;
&lt;br /&gt;
The next set of attacks will depend on the route:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Route 5) If the baboon was spared:&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*The &#039;&#039;&#039;Shishu White Baboon&#039;&#039;&#039; will appear, tether to all players, and spawn an octagon around it.&lt;br /&gt;
*The boss will cast &#039;&#039;&#039;Pure Shock&#039;&#039;&#039;, dealing partywide damage and inflicting {{status effect|stun}} &#039;&#039;&#039;[[Stun]]&#039;&#039;&#039;.&lt;br /&gt;
*All players will be pulled inside the octagon. The baboon will finish casting &#039;&#039;&#039;Wily Wall&#039;&#039;&#039;, spawning a dangerous AoE around the octagon.&lt;br /&gt;
*The baboon will begin casting &#039;&#039;&#039;Self-destruct&#039;&#039;&#039; and needs to be killed to interrupt this cast, which will also remove the octagon wall.&lt;br /&gt;
*Meanwhile, the boss will use &#039;&#039;&#039;Impure Purgation&#039;&#039;&#039;, creating two sets of conal AoEs that should be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Route 6) If the baboon was killed earlier:&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Thundercall&#039;&#039;&#039;: Spawns two &#039;&#039;&#039;Ball of Levin&#039;&#039;&#039; on opposite walls. These will use a massive point-blank AoE (&#039;&#039;&#039;Shock&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Humble Hammer&#039;&#039;&#039;: Spawns several circle AoE telegraphs. Being hit will inflict {{status effect|debuff|File:Minimum icon1.png}} &#039;&#039;&#039;[[Mini|Minimum]]&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Thundercall&#039;&#039;&#039;: Spawns four &#039;&#039;&#039;Ball of Levin&#039;&#039;&#039;. The boss will use &#039;&#039;&#039;Humble Hammer&#039;&#039;&#039; again. One of the orbs will be hit with an AoE and be shrunk, which will also be indicated with the hammers rotating around it. The party should dodge to the corner with the shrunken orb, as its &#039;&#039;&#039;Shock&#039;&#039;&#039; AoE will be smaller than the others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Route 7) If the party took the upper path using the crates:&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Fighting Spirits&#039;&#039;&#039;: The boss will take a drink and receive a buff, also inflicting partywide magic damage.&lt;br /&gt;
*&#039;&#039;&#039;Worldly Pursuit&#039;&#039;&#039;: Spawns two massive line AoEs in a plus formation. These will rotate either clockwise or counterclockwise depending on the arrows telegraph.&lt;br /&gt;
*&#039;&#039;&#039;Biwa Breaker&#039;&#039;&#039;: Five hits of physical partywide damage. Mitigate and heal through.&lt;br /&gt;
&lt;br /&gt;
The next set of attacks are used regardless of route:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Rousing Reincarnation&#039;&#039;&#039;: Partywide magic damage and applies three {{status effect|debuff|File:Rodential rebirth icon1.png}}{{status effect|debuff|File:Rodential rebirth icon2.png}}{{status effect|debuff|File:Rodential rebirth icon3.png}} &#039;&#039;&#039;Rodential Rebirth&#039;&#039;&#039; debuffs to each player.&lt;br /&gt;
**&#039;&#039;&#039;Malformed Prayer&#039;&#039;&#039;: Sequentially summons three orange towers marked with a rodent symbol. Players will need to cleanse their debuffs by soaking a tower, which will both prevent it from exploding and from them being turned into a rodent, which will incapacitate them.&lt;br /&gt;
**During the towers, the boss will use &#039;&#039;&#039;Impure Purgation&#039;&#039;&#039;, creating two sets of conal AoEs that should be dodged.&lt;br /&gt;
*&#039;&#039;&#039;Spike of Flame&#039;&#039;&#039;: Baited circle AoEs on each player.&lt;br /&gt;
*&#039;&#039;&#039;Flame and Sulphur&#039;&#039;&#039;: Summons both blue flames telegraphing line AoEs and stones telegraphing circle AoEs.&lt;br /&gt;
**These AoEs will be transformed similarly as before.&lt;br /&gt;
**&#039;&#039;&#039;Plectrum of Power&#039;&#039;&#039;: Dodge in an area that initially far away from all AoEs because they will all expand.&lt;br /&gt;
**&#039;&#039;&#039;Morphic Melody&#039;&#039;&#039;: Dodge in an area that initially is overlapping with both a line and circle AoE.&lt;br /&gt;
*&#039;&#039;&#039;Torching Torment&#039;&#039;&#039;: Telegraphed AoE tankbuster.&lt;br /&gt;
*&#039;&#039;&#039;String Snap&#039;&#039;&#039;: Spawns a cascading earthquake AoE.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Mononoke: [[Shishio (boss)|Shishio]]===&lt;br /&gt;
Second boss of the right path.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enkyo&#039;&#039;&#039;: Partywide magical damage.&lt;br /&gt;
*&#039;&#039;&#039;Stormcloud Summons&#039;&#039;&#039;: Spawns a AoE that will inflict damage-over-time to anyone who steps in it and compresses the arena to a circle, along with several untargetable &#039;&#039;&#039;Raiun&#039;&#039;&#039; (small red clouds).&lt;br /&gt;
*&#039;&#039;&#039;Smokeater&#039;&#039;&#039;: The boss will inhale one set of clouds, removing them from the arena. In later usages, the boss may inhale two or three times, removing more clouds. The number of inhalations determines the number of line AoEs the boss will do and the resulting size of the cloud explosions in its next attack.&lt;br /&gt;
*&#039;&#039;&#039;Once on Rokujo&#039;&#039;&#039;: If the boss inhaled once, it will telegraph a dark red line AoE. Note that the arrangement of rocks on the floor denotes the range of the AoE if the telegraph is hard to see.&lt;br /&gt;
**Two clouds on opposite sides will be inside the AoE.&lt;br /&gt;
**After the AoE resolves, the clouds inside the AoE will explode as a medium-sized point-blank AoE (&#039;&#039;&#039;Leaping Levin&#039;&#039;&#039;) with a brief telegraph.&lt;br /&gt;
**Other clouds in range of the prior cloud explosions will explode themselves, leading to a chain reaction.&lt;br /&gt;
**Players should locate a cloud inside the line AoE telegraph, go across the line from it, and dodge into the first explosion.&lt;br /&gt;
*&#039;&#039;&#039;Twice on Rokujo&#039;&#039;&#039;: If the boss inhaled twice, it will telegraph two line AoEs in sequence. Each will contain two opposite cloud adds inside the AoE. Two remaining clouds will be outside the AoEs.&lt;br /&gt;
**When the clouds are hit, they will explode as a large point-blank AoE with a brief telegraph.&lt;br /&gt;
**Similar to &#039;&#039;&#039;Once on Rokujo&#039;&#039;&#039;, locate the first line AoE and a cloud inside the AoE, go across from it, and dodge into the first explosion.&lt;br /&gt;
*&#039;&#039;&#039;Thrice on Rokujo&#039;&#039;&#039;: If the boss inhaled thrice, it will telegraph three line AoEs in sequence. One line AoE will contain two opposite clouds.&lt;br /&gt;
**Locate a region that is safe from all line AoEs, or dodge into the first one and away from both clouds.&lt;br /&gt;
**The clouds will each explode in a massive point-blank AoE, so be at the wall as far away from them as possible.&lt;br /&gt;
*&#039;&#039;&#039;Splitting Cry&#039;&#039;&#039;: Conal AoE tankbuster.&lt;br /&gt;
&lt;br /&gt;
The next set of attacks will depend on the route:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Route 8) If all four Stones of Protection were cleaned:&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Haunting Cry&#039;&#039;&#039;: Summons several untargetable adds with the system message &amp;quot;Startled wildlife heed the cry!&amp;quot;&lt;br /&gt;
*Four &#039;&#039;&#039;Clever Thralls&#039;&#039;&#039; (baboons) will be at one wall. They will begin moving across at varying speeds and occasionally use a point-blank AoE (&#039;&#039;&#039;Unsagely Spin&#039;&#039;&#039;).&lt;br /&gt;
*Four &#039;&#039;&#039;Feral Thralls&#039;&#039;&#039; (tigers) will be on an adjacent wall. Each will telegraph a line AoE (&#039;&#039;&#039;Rush&#039;&#039;&#039;), leaving safe gaps in between.&lt;br /&gt;
*Four &#039;&#039;&#039;Venomous Thralls&#039;&#039;&#039; (snakes) will spawn, one per cardinal. Each will telegraph two sets of circular AoE (&#039;&#039;&#039;Vasoconstrictor&#039;&#039;&#039;) on or near players.&lt;br /&gt;
*At the end of this sequence, the boss will jump to the middle and use &#039;&#039;&#039;Thunder Vortex&#039;&#039;&#039;, a donut AoE.&lt;br /&gt;
&#039;&#039;&#039;(Route 9) If not all four Stones of Protection were cleaned:&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Haunting Cry&#039;&#039;&#039;: Minor partywide damage (&#039;&#039;&#039;Focused Tremor&#039;&#039;&#039;) and covers around 75% of the arena with quicksand. Displays the system message &amp;quot;Lacking divine protection, the ground buckles beneath you...&amp;quot;&lt;br /&gt;
*Any player who steps in the quicksand will receive a 12-second {{status effect|debuff|File:Six fulms under icon1.png}} &#039;&#039;&#039;Six Fulms Under&#039;&#039;&#039; debuff. If the timer reaches 0, they will die. The debuff will be cleansed if the player leaves the quicksand.&lt;br /&gt;
*&#039;&#039;&#039;Yoki&#039;&#039;&#039;: Spawns two sets of multiple circular AoEs. Dodge these on the solid ground.&lt;br /&gt;
*&#039;&#039;&#039;Yoki-uzu&#039;&#039;&#039;: The boss will jump to the edge with solid ground and telegraph a massive circular AoE. Players must avoid it by moving far into the quicksand region, then back to the solid ground to prevent the quicksand from killing them. Being hit with the AoE will inflict {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039;. Using a [[:Category:Movement actions|gap closer]] is strongly recommended, if possible.&lt;br /&gt;
* The boss will cast &#039;&#039;&#039;Enkyo&#039;&#039;&#039; again, which also removes the quicksand.&lt;br /&gt;
&#039;&#039;&#039;(Route 10) If the party interacted with the Iwakura:&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Haunting Cry&#039;&#039;&#039;: Summons four untargetable &#039;&#039;&#039;Devilish Thrall&#039;&#039;&#039; (ghoul) adds, one per cardinal. Each add will have an orange ring indicating where it is facing. Displays the system message &amp;quot;Ghastly shadows heed the cry!&amp;quot;&lt;br /&gt;
*Two adds will use &#039;&#039;&#039;Left Swipe&#039;&#039;&#039; while the others will use &#039;&#039;&#039;Right Swipe&#039;&#039;&#039;, which are 180 degree cleaves based on which arm is being raised. This will leave a square region between two adjacent adds safe.&lt;br /&gt;
*The safe area will always be opposite the two adjacent adds that are facing the middle, or directly in between the two adjacent adds that are facing away from each other.&lt;br /&gt;
*After the first set of cleaves, each add will rotate to a different direction and use another cleave.&lt;br /&gt;
&#039;&#039;&#039;(Route 11) If the party interacted with the Ancient Tree:&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Haunting Cry&#039;&#039;&#039;: Summons four untargetable &#039;&#039;&#039;Haunting Thrall&#039;&#039;&#039; (ghost) adds. Displays the system message &amp;quot;Departed Spirits heed the cry!&amp;quot;&lt;br /&gt;
*Each ghost will tether to one player and follow them. If there are fewer than 4 players, the untethered ghosts will move around randomly.&lt;br /&gt;
*The ghosts will emit untelegraphed, point-blank AoEs (&#039;&#039;&#039;Reisho&#039;&#039;&#039;) that should be avoided.&lt;br /&gt;
*At the end of this sequence, the boss will jump to the middle and use &#039;&#039;&#039;Thunder Vortex&#039;&#039;&#039;, a donut AoE.&lt;br /&gt;
&lt;br /&gt;
The next set of attacks are used regardless of route:&lt;br /&gt;
----&lt;br /&gt;
*&#039;&#039;&#039;Stormcloud Summons / Smokeater&#039;&#039;&#039;: Similar as before, but all clouds will spawn at the edge of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Thunder Onefold / Twofold / Threefold&#039;&#039;&#039;: The clouds will begin aiming numerous telegraphed line AoEs (&#039;&#039;&#039;Cloud to Cloud&#039;&#039;&#039;) through the arena aimed at other random clouds, requiring tricky dodging. If the boss inhaled more than once, there will be fewer clouds and AoEs to deal with, but the AoEs will be wider.&lt;br /&gt;
*&#039;&#039;&#039;Noble Pursuit&#039;&#039;&#039;: The boss will jump to one wall and telegraph a line AoE dash through the middle. In addition, three sets of rings will spawn in the telegraph. These will use an untelegraphed line AoE perpendicular to them when the boss dashes through them. Once the boss reaches the other side, it will cast &#039;&#039;&#039;Thunder Vortex&#039;&#039;&#039;, a donut AoE.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Tsukumogami: [[Enenra]]===&lt;br /&gt;
Secret second boss of the middle path, path 12. Shortly after engaging the boss, the arena will be surrounded with an AoE that will inflict damage-over-time to anyone who steps in it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flagrant Combustion:&#039;&#039;&#039; Partywide damage.&lt;br /&gt;
*&#039;&#039;&#039;Out of the Smoke:&#039;&#039;&#039; Gradually spawns a curving trail of purple smoke. At the end of the cast, the boss will teleport to the end of the trail, face the middle of the arena and use &#039;&#039;&#039;Into the Fire&#039;&#039;&#039;, a briefly telegraphed 180 degree  frontal cleave.&lt;br /&gt;
*&#039;&#039;&#039;Kiseru Clamor:&#039;&#039;&#039; Spawns two sequential, opposite cascading earthquake AoEs.&lt;br /&gt;
*&#039;&#039;&#039;Smoke and Mirrors:&#039;&#039;&#039; Summons a targetable clone of the boss and splits its current health with it.&lt;br /&gt;
**The clones will use &#039;&#039;&#039;Kiseru Clamor&#039;&#039;&#039; twice in a row so dodge the AoEs.&lt;br /&gt;
**They will then both use &#039;&#039;&#039;Out of the Smoke&#039;&#039;&#039; and &#039;&#039;&#039;Into the Fire&#039;&#039;&#039;, leaving a small corner safe from both cleaves.&lt;br /&gt;
**&#039;&#039;&#039;Clearing Smoke / Smoke Rings:&#039;&#039;&#039; Both bosses will teleport to the wall, opposite from each other, and tether. A mechanic telegraph will appear in the middle, either a knockback that can be prevented with knockback immune actions, or a large point-blank AoE (blue circle) hitting the middle.&lt;br /&gt;
**&#039;&#039;&#039;Smoke Stack:&#039;&#039;&#039; The bosses will reform into one.&lt;br /&gt;
*&#039;&#039;&#039;Smoldering Damnation:&#039;&#039;&#039; Summons multiple purple AoEs, which will gradually expand in three sets. AoEs that are about to go off will turn red.&lt;br /&gt;
*&#039;&#039;&#039;Pipe Cleaner:&#039;&#039;&#039; Tethers one player and hits them with a line AoE.&lt;br /&gt;
*The boss will use &#039;&#039;&#039;Smoke and Mirrors&#039;&#039;&#039; again.&lt;br /&gt;
**Both bosses will use &#039;&#039;&#039;Flagrant Combustion.&#039;&#039;&#039;&lt;br /&gt;
**They will then use a combination of &#039;&#039;&#039;Smoldering Damnation&#039;&#039;&#039; and &#039;&#039;&#039;Clearing Smoke / Smoke Rings&#039;&#039;&#039;, so dodge the AoE sets, then resolve the knockback or point-blank AoE.&lt;br /&gt;
**They will then re-fuse with &#039;&#039;&#039;Smoke Stack&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Snuff:&#039;&#039;&#039; Telegraphed AoE tankbuster that will leave behind a briefly telegraphed circular AoE that should be avoided.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
Mount Rokkon uses &#039;&#039;&#039;personal loot&#039;&#039;&#039;, so players have to be sure to click and loot each chest themselves. If the party chooses the same portal that the NPC suggests at the start of the dungeon, an additional treasure coffer will spawn later on the path, immediately prior to the second boss.&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Yozakura the Fleeting]]===&lt;br /&gt;
{{Drops list|Yozakura the Fleeting}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Moko the Restless]]===&lt;br /&gt;
{{Drops list|Moko the Restless}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Gorai the Uncaged]]===&lt;br /&gt;
{{Drops list|Gorai the Uncaged}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Shishio (boss)|Shishio]]===&lt;br /&gt;
{{Drops list|Shishio (boss)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Enenra]]===&lt;br /&gt;
{{Drops list|Enenra}}&lt;br /&gt;
&lt;br /&gt;
===Treasure Coffers===&lt;br /&gt;
====[[File:Bronze Coffer (small).png|link=]] Treasure Coffer====&lt;br /&gt;
{{Drops table header|show-levels=n}}&lt;br /&gt;
{{drops table row|Magicked Prism (Onibi)}}&lt;br /&gt;
{{drops table row|Shishu Reiseki}}&lt;br /&gt;
{{drops table row|Far Eastern Brazier}}&lt;br /&gt;
{{drops table row|Stone Toro Lantern}}&lt;br /&gt;
{{drops table row|Planted Toro Lantern}}&lt;br /&gt;
{{drops table row|Tsukumogami Parasol}}&lt;br /&gt;
{{drops table row|Komainu Statue}}&lt;br /&gt;
{{drops table row|Okuri Chochin}}&lt;br /&gt;
{{drops table row|Shiromaru}}&lt;br /&gt;
{{drops table row|Kuromaru}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|The Lion Kingslayer}}&lt;br /&gt;
{{achievement table row|Rattling The Uncaged}}&lt;br /&gt;
{{achievement table row|Cut Above The Restless}}&lt;br /&gt;
{{achievement table row|Up In Smoke}}&lt;br /&gt;
{{achievement table row|Mononopeke}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: Mount Rokkon}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Crimson Sunset (Piano Collections)}}&lt;br /&gt;
{{music table row|Mid-Boss|Looping in the Deepest Fringes}}&lt;br /&gt;
{{music table row|Final Bosses|Stormblood}}&lt;br /&gt;
{{music table row|Secret Final Boss|Triumph}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: The final bosses theme is the first half of the Stormblood trailer music and is not present in the Orchestrion Roll version, which only contains the second half.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Shishu Glamour Set img1.png|[[Shishu Glamour Set]] Front&lt;br /&gt;
File:Shishu Glamour Set img2.png|[[Shishu Glamour Set]] Back&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:Mount Rokkon intro.jpg&lt;br /&gt;
File:Mount Rokkon1.jpg&lt;br /&gt;
File:Mount Rokkon2.jpg&lt;br /&gt;
File:Mount Rokkon3.jpg&lt;br /&gt;
File:Mount Rokkon4.jpg&lt;br /&gt;
File:Moko the Restless.jpg&lt;br /&gt;
File:Gorai the Uncaged.jpg&lt;br /&gt;
File:Shishio (boss).jpg&lt;br /&gt;
File:Enenra.jpg&lt;br /&gt;
Mount Rokkon map.jpg|Map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://preview.redd.it/aydxjy9fzzcb1.png?width=7142&amp;amp;format=png&amp;amp;auto=webp&amp;amp;s=bf1bb0d0be6734674e1ddd8120b4ad89ec087971 Visual guide for all routes]&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|dungeon}}&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mini&amp;diff=1060330</id>
		<title>Mini</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Mini&amp;diff=1060330"/>
		<updated>2025-10-26T23:57:22Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: Correcting 2nd mention of &amp;quot; inflicting damage dealt&amp;quot; to say increases damaged received.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{status effect|mini}} [[Mini]], also known as &#039;&#039;&#039;Minimum&#039;&#039;&#039;, is a detrimental [[status effect]] which shrinks the model of the affected player, reducing damage dealt and movement speed, while increasing damage received. Deliberately obtaining this status is sometimes needed to resolve certain mechanics.&lt;br /&gt;
&lt;br /&gt;
[[category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Interphos&amp;diff=844865</id>
		<title>The Interphos</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Interphos&amp;diff=844865"/>
		<updated>2024-11-13T06:15:25Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: /* History */  Added history section to highlight change to the trial with patch 7.1 and the item level sync made with this patch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the upcoming level 100 challenge-mode [[trial]]|The Minstrel&#039;s Ballad: Sphene&#039;s Burden}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = A world free of suffering and loss... This earnest wish, made by the young Queen Sphene in her final moments, was realized centuries later in the form of Living Memory, the twisted paradise behind the legend of the golden city. In order to obtain the aether needed to sustain the sanctuary’s recreated denizens, Sphene has shed her conscience─the memories she had as a living person─to arise as within the Meso Terminal a terrifying entity possessed of absolute authority. Thus empowered, she now seeks to initiate interdimensional fusion and harvest the life force of people in other worlds, and it falls to you to stop her before untold lives are sacrificed.&lt;br /&gt;
| image = The Interphos.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = &lt;br /&gt;
| ilvl = 670&lt;br /&gt;
| ilvl-sync = 700&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Dawntrail)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 10 Aesthetics + 6 heliometry&lt;br /&gt;
| location = Interphos&lt;br /&gt;
| region = Unlost World&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Dawntrail (Quest)&lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = Dawntrail&lt;br /&gt;
| stone-sky-sea = Queen Eternal&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
Please note that players may fall off the arena to their deaths.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Queen Eternal]]===&lt;br /&gt;
*&#039;&#039;&#039;Legitimate Force&#039;&#039;&#039;: One of the boss&#039;s four hands will begin glowing, followed by another on the opposite side, indicating two sequential half-room AoEs from the glowing hands. In later usages of this attack, two hands on the same side may glow.&lt;br /&gt;
*&#039;&#039;&#039;Aethertithe&#039;&#039;&#039;:  Will do continuous light magical damage for the next set of mechanics, requiring healing.&lt;br /&gt;
*{{combat message|The absorption of aether accelerates!}} A moving green grid will spawn on the arena. A section of the grid will become distorted and travel to the boss at a faster rate, indicating a conal AoE hitting that section of the arena. Anyone hit will be sucked in and instantly killed. There will be three AoEs in total each hitting a different section of the arena (northeast, middle, northwest)&lt;br /&gt;
*&#039;&#039;&#039;Coronation&#039;&#039;&#039;: Multiple moving orange targeting rings will sequentially appear and follow random players. A few seconds later, they will lock in (become partially green) and use a circle AoE at that position.&lt;br /&gt;
*During this, the main tank will be hit with a telegraphed physical tankbuster (&#039;&#039;&#039;Prosecution of War&#039;&#039;&#039;).&lt;br /&gt;
*&#039;&#039;&#039;Virtual Shift&#039;&#039;&#039;: Party-wide magical damage and transitions the arena to a smaller hourglass shape, leaving two gaps in the middle.&lt;br /&gt;
*&#039;&#039;&#039;Coronation&#039;&#039;&#039;: Now summons a moving line AoE telegraph, which will tether two players. The telegraph (which will always be horizontal) will follow the players to the average of their y-position and resolve a few seconds later.&lt;br /&gt;
*&#039;&#039;&#039;Downburst&#039;&#039;&#039;: Telegraphed radial knockback from one corner of the arena. Players should position to be knocked back across the diagonal to avoid falling off, or use knockback immunities.&lt;br /&gt;
*&#039;&#039;&#039;Brutal Crown&#039;&#039;&#039;: Five floating noulith-like appendages will converge on one position, indicating a donut AoE with a late telegraph.&lt;br /&gt;
*&#039;&#039;&#039;Powerful Gust&#039;&#039;&#039;: Telegraphed horizontal knockback from the east or west. Players should position to be knocked back across the top or bottom edge to avoid falling off, or use knockback immunities.&lt;br /&gt;
*&#039;&#039;&#039;Virtual Shift&#039;&#039;&#039;: Party-wide magical damage and reverts the arena to its original state.&lt;br /&gt;
*&#039;&#039;&#039;Coronation&#039;&#039;&#039; (the moving baited line AoE) is used again but is now combined with &#039;&#039;&#039;Aethertithe&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Royal Domain&#039;&#039;&#039;: Party-wide magical damage.&lt;br /&gt;
*Mechanics repeat until the boss uses &#039;&#039;&#039;Virtual Shift&#039;&#039;&#039; again, which now transitions the arena into two smaller, disconnected rectangles. This will also give everyone [[File:Gravitational anomaly icon.png|link=]] &#039;&#039;&#039;Gravitational Anomaly&#039;&#039;&#039;, causing them to float and allowing them to freely maneuver around the arena. Note that touching the border will still result in death.&lt;br /&gt;
*&#039;&#039;&#039;Castellation&#039;&#039;&#039;: The boss summons a castle wall on the north, leaving some holes within. The holes will either be at the top or the bottom. The castle wall will charge forward and knock back and kill any player that it hits (&#039;&#039;&#039;Besiegement&#039;&#039;&#039;). As they are currently floating, players must position to be in line with a top hole.&lt;br /&gt;
*{{combat message|Gravity increases, making you fall.}} Players will stop floating and must position to land safely on one of the two small platforms to avoid falling off.&lt;br /&gt;
*&#039;&#039;&#039;Castellation&#039;&#039;&#039; is used again, but players must now be in line with a bottom hole to avoid being killed.&lt;br /&gt;
*{{combat message|Gravity deceases, making you float.}} Players will begin floating again and will need to resolve &#039;&#039;&#039;Castellation&#039;&#039;&#039; using the upper holes again.&lt;br /&gt;
*The boss will use &#039;&#039;&#039;Legitimate Force&#039;&#039;&#039; again and players will lose ability to float afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Virtual Shift&#039;&#039;&#039; reverts the arena to its original state again.&lt;br /&gt;
*&#039;&#039;&#039;Absolute Authority&#039;&#039;&#039;: A slow cast that begins a fast-paced series of mechanics:&lt;br /&gt;
*During this sequence, the the boss will continually pulse magical damage, so healing and mitigation are recommended.&lt;br /&gt;
**Four players (all DPS) are given a flare marker and should move away from the party.&lt;br /&gt;
**All players are given an red overhead stack triangle and should stack with at least one other person.&lt;br /&gt;
**Multiple circle AoEs spawn, leaving some safe spots where players should stack together.&lt;br /&gt;
**Another set of circle AoEs appears, leaving new safe spots.&lt;br /&gt;
**The [[File:Acceleration bomb icon.png|link=]] &#039;&#039;&#039;Authority&#039;s Hold&#039;&#039;&#039; (acceleration bomb) debuff given to all players resolve, so they should stop moving in the new safe spots to avoid taking damage.&lt;br /&gt;
**Both healers are given a gaze indicator. Other players should look away from them, or they will be {{status effect|petrification}} [[petrified]].&lt;br /&gt;
**Shortly after these mechanics resolve, the party&#039;s limit gauge will automatically fill completely. If several deaths were incurred, a healer may wish to use a level 3 [[Limit_Break#Level_3_2|Limit Break]] at this time to quickly resolve them. Similarly, a DPS may wish to use Limit Break &#039;&#039;during the cast&#039;&#039; of &#039;&#039;&#039;Absolute Authority&#039;&#039;&#039; in order to avoid overcapping the limit gauge.   &lt;br /&gt;
*&#039;&#039;&#039;Divide and Conquer&#039;&#039;&#039;:  Sequential telegraphed line AoEs on random players dealing magical damage, followed by another set of telegraphed line AoEs hitting all players at once. Spread out.&lt;br /&gt;
*&#039;&#039;&#039;Aethertithe&#039;&#039;&#039; is used again, but the donut AoE indicator will begin appear partway through the room cleave, so players should lean towards that side of the room when dodging the cleaves.&lt;br /&gt;
&lt;br /&gt;
Mechanics repeat until the boss&#039;s health reaches around 30%, after which a cutscene will play and a short &amp;quot;victory lap&amp;quot; phase begins.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dynastic Diadem&#039;&#039;&#039;: Telegraphed donut AoE directly in front of the boss.&lt;br /&gt;
*&#039;&#039;&#039;Royal Banishment&#039;&#039;&#039;: Five hits of party-wide magical damage. During this, telegraphed conal AoEs will originate from the boss and should be dodged.&lt;br /&gt;
*Partway through the phase, each player will receive [[File:Dawn&#039;s Resolve icon.png|link=]] &#039;&#039;&#039;Dawn&#039;s Resolve&#039;&#039;&#039;, increasing their damage dealt.&lt;br /&gt;
&lt;br /&gt;
Mechanics repeat until the boss is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|aesthetics|10}} [[Allagan Tomestone of Aesthetics]]&lt;br /&gt;
*{{Item icon|Queen Eternal Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
All NPC lines are voice acted.&lt;br /&gt;
&lt;br /&gt;
 Queen Eternal: Greetings and good-bye.&lt;br /&gt;
 Queen Eternal: Do not be afraid. Death is not the end. &lt;br /&gt;
 Queen Eternal: We require aether.&lt;br /&gt;
 Queen Eternal: Deploying drones.&lt;br /&gt;
 Queen Eternal: I will show you the worlds beyond.&lt;br /&gt;
 Queen Eternal: Are you still alive? Activating reserve power.&lt;br /&gt;
 Queen Eternal: Are you still alive? Disengaging safeties.&lt;br /&gt;
 Queen Eternal: Target area delineated. Commencing erasure.&lt;br /&gt;
 5 seconds to Absolute Authority...&lt;br /&gt;
 4 seconds to Absolute Authority...&lt;br /&gt;
 3 seconds to Absolute Authority...&lt;br /&gt;
 2 seconds to Absolute Authority...&lt;br /&gt;
 1 second to Absolute Authority...&lt;br /&gt;
 Queen Eternal: System overload. Aborting process.&lt;br /&gt;
 Queen Eternal: Let us rise above death!&lt;br /&gt;
 Queen Eternal: Are you still alive? Recommencing erasure.&lt;br /&gt;
 Queen Eternal: System overload. An error has occurred.&lt;br /&gt;
 Queen Eternal: System override order confirmed.&lt;br /&gt;
 5 seconds to Absolute Authority...&lt;br /&gt;
 4 seconds to Absolute Authority...&lt;br /&gt;
 3 seconds to Absolute Authority...&lt;br /&gt;
 2 seconds to Absolute Authority...&lt;br /&gt;
 1 second to Absolute Authority...&lt;br /&gt;
&lt;br /&gt;
 Sphene: I can&#039;t bear to lose them! Not again!&lt;br /&gt;
 Wuk Lamat: I feel your pain! As if it were my own!&lt;br /&gt;
 Wuk Lamat: At last I think I know you─all of you.&lt;br /&gt;
 Sphene: How can you say that to me now!?&lt;br /&gt;
 Wuk Lamat: It&#039;s over, Sphene. We will stop you.&lt;br /&gt;
 Sphene: No! I won&#039;t let you! I can&#039;t!&lt;br /&gt;
 Sphene: I will protect my people&#039;s happiness!&lt;br /&gt;
 Wuk Lamat: Leave that burden with us now.&lt;br /&gt;
 Wuk Lamat: We will bear it in your stead!&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Queen NM.jpg&lt;br /&gt;
Queen NM boss.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[patch 7.1]], owing to its lack of an item level sync, players can sometimes deal enough damage to finish the second phase quickly and skip much of the in-battle dialogue that occurs after an unskippable mid-battle / phase transitioning cutscene, similar to the mid-battle cutscene in [[The Final Day]]. For a better first-time experience, an item level sync of 700 was added in patch 7.1.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Final_Day&amp;diff=844864</id>
		<title>The Final Day</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Final_Day&amp;diff=844864"/>
		<updated>2024-11-13T06:08:51Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: /* History */  Removed the line &amp;quot;This is the only 8-player level cap trial (current or historical) with an item level sync.&amp;quot; since, as of patch 7.1, this is no longer the only level cap trial with an item level sync. As of patch 7.1, Dawntrail&amp;#039;s 8-player level cap trial The Interphos has been given an item level sync, the 2nd level cap trial to do so.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 90 challenge-mode [[trial]]|The Minstrel&#039;s Ballad: Endsinger&#039;s Aria}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| description = Meteion and her sisters took to the stars in search of hope; they found naught but despair. Wishing to free mankind from his vain struggle, they began to sing, their chorus borne upon the invisible winds of dynamis to usher in the Final Days.&lt;br /&gt;
&lt;br /&gt;
Against all odds, you have arrived at their nest at the edge of the universe. In this place, where emotions dictate reality, the hopes of your comrades have opened the way forward, and it falls to you to take the last step. Transforming conviction into strength, you sally forth upon dragonback to confront the Endsinger and silence her song of oblivion.&lt;br /&gt;
| image = The Final Day.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 90&lt;br /&gt;
| level-sync = 90&lt;br /&gt;
| ilvl = 540&lt;br /&gt;
| ilvl-sync = 570&lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Endwalker)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 10 Poetics&lt;br /&gt;
| location = The Final Day&lt;br /&gt;
| region = The Sea of Stars&lt;br /&gt;
| entrance = The Final Day (Zone)&lt;br /&gt;
| entrance-coordinates = 6.1,6.2&lt;br /&gt;
| req-quest = Endwalker (Quest)&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = Endwalker&lt;br /&gt;
| echo = trial&lt;br /&gt;
| stone-sky-sea = The Final Day&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Guide==&lt;br /&gt;
 {{#ev:youtube|G4uE-MIph7k|350|right|Trial Guide by MTQcapture}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[The Endsinger]]===&lt;br /&gt;
Falling off the arena is possible. You can use {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]] 3 before the add phase, as it will recharge instantly before Ultimate Fate countdown.&lt;br /&gt;
&lt;br /&gt;
====Phase 1====&lt;br /&gt;
&#039;&#039;&#039;Elegeia&#039;&#039;&#039;: Raid-wide AoE and spawns two planets circling the arena. Pay attention to the SLOWER moving planet and move away from it as it will spawn a huge AoE on the side of the platform when they collide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Galaxias&#039;&#039;&#039;: The Endsinger drops a meteor in the middle, creating a knockback. Move to the middle so you&#039;re knocked back only halfway and do not fall off of the platform.  If you have an anti-knockback skill, be sure to use it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elenchos&#039;&#039;&#039;: The Endsinger will spawn one of two possible attacks:&lt;br /&gt;
* If her MOUTH GLOWS purple - a line AoE will shoot through the middle --&amp;gt; Move to the sides.&lt;br /&gt;
* If her EYES TEAR down her face in purple streaks - two line AoEs will shoot out on the sides --&amp;gt; Move to the middle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death&#039;s Embrace&#039;&#039;&#039;: Targets players with narrow cone AoE that follows the player when they move. Spread these out; DO NOT OVERLAP with other party members. Right after this attack a couple of adds called &amp;quot;Feather of Despair&amp;quot; will drop and start casting Pharmakon. Simply move away from the feathers, as they will spawn circle AoEs at their bases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aporrhos&#039;&#039;&#039;: Spawns 4 faces similar to that of The Endsinger which will cast a line AoE in the direction they are facing, like the mouth version of Elenchos. Position in between the faces to avoid this attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hubris&#039;&#039;&#039;: Tankbuster on both tanks - spread these out as they are AoE attacks. Tanks: pop multiple cooldowns here. Healers: be ready to help heal them through this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elegeia Unforgotten&#039;&#039;&#039;: Like the original version this is a raid-wide AoE attack, followed by the spawn of two planets that will eventually collide. Watch the SLOWER moving planet for the collision.  The boss will then begin to reconstruct the moon and cast the next spell,... Note: The planets will always explode in the same order if more than one collision is shown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fatalism&#039;&#039;&#039;: Rewinds the recorded event, will be cast within a Elegeia Unforgotten window.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ekstasis&#039;&#039;&#039;: The Endsinger drops AoE puddles across the platform, these puddles will turn into heads which will in turn drop growing AoE puddles. Position yourself all the way at the edge at cardinal positions to avoid the puddles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interstellar&#039;&#039;&#039;: Before this attack The Endsinger changes its position and is indicated with the voiceline &amp;quot;&#039;Tis so lonely between the stars&amp;quot;. This attack will cleave through the middle so players should move to the sides of the arena, but at the same time it targets four players with an AoE circle. Position yourself so AoEs do not overlap and leave safe space for players without AoEs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nemesis&#039;&#039;&#039;: Spawns a targetted AoE on every player, spread out to avoid overlapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetes&#039;&#039;&#039;: Begins a cutscene and triggers the Add Phase.&lt;br /&gt;
&lt;br /&gt;
====Add Phase====&lt;br /&gt;
The Endsinger spawns her necklace, Kakodaimon, as an add and slowly begins charging up an purple orb of oblivion along with a &#039;&#039;&#039;Despair&#039;&#039;&#039; gauge bar.&lt;br /&gt;
*&#039;&#039;&#039;Meteor Radiant&#039;&#039;&#039;: Kakodaimon spawns planets on the outside of the arena that signals where they are about to fall through a rainbow-colored arrow. To avoid the AoE simply move away from the location the arrow lands at.&lt;br /&gt;
*&#039;&#039;&#039;Meteor Outburst&#039;&#039;&#039;: Kakodaimon targets every player with an own AoE; spread out to avoid overlapping.&lt;br /&gt;
*&#039;&#039;&#039;Ultimate Fate&#039;&#039;&#039;: Heavy raid-wide damage based on how far the &#039;&#039;&#039;Despair&#039;&#039;&#039; gauge filled. If the Endsinger was allowed to reach 100%, or if the party did not counter in time with a {{tank}} [[tank]] {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]] 3 and mitigation, this attack will wipe the party.&lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;&#039;Ultimate Fate&#039;&#039;&#039; is withstood, the Endsinger will then cast a second &#039;&#039;&#039;Ultimate Fate&#039;&#039;&#039; that the players have no {{STFI|Limit Break|link=Limit Break|icon=Limit break icon1.png|size=small}} [[Limit Break]] to block it with, and seemingly wipe the party, which triggers another cutscene.&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
After the cutscene, the party will receive a [[File:Prayers of hope icon1.png|link=]] &#039;&#039;&#039;Prayers of Hope&#039;&#039;&#039; buff that gains stacks over time, granting significantly increased damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telos&#039;&#039;&#039;: Raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telomania&#039;&#039;&#039;: This mechanic is a combination of multiple and repeats until you kill The Endsinger. The combination is as following:&lt;br /&gt;
* First part of Telomania consists of four cleaves over the arena, mitigate and heal these as necessary. &lt;br /&gt;
* Second part of Telomania is a raid-wide AoE similar to the one of Telos, however it is not as hard hitting.&lt;br /&gt;
* Lastly, three sets of puddles will spawn under some players. Simply move to avoid getting hit.&lt;br /&gt;
&lt;br /&gt;
After each cast of Telomania, the boss will apply a stacking [[File:Damage up icon2.png|link=]] &#039;&#039;&#039;Damage Up&#039;&#039;&#039; buff to itself, which lasts until the fight is over.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{tomestone|poetics|10}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*{{Item icon|Meteion Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
 Zenos: Our hunt ends this day. There is nowhere you can flee that we cannot follow.&lt;br /&gt;
 The Endsinger: Even stars must die.&lt;br /&gt;
 The Endsinger is recreating the despair she experienced!&lt;br /&gt;
 The Endsinger is recreating the despair she experienced!&lt;br /&gt;
 The Endsinger: Utterly futile.&lt;br /&gt;
 The Endsinger: Your suffering is at an end.&lt;br /&gt;
 The Endsinger: This is a kindness.&lt;br /&gt;
 The Endsinger: All of us have known despair.&lt;br /&gt;
 The Endsinger: We have seen the end.&lt;br /&gt;
 The impact event has been recorded!&lt;br /&gt;
 The Endsinger: The same end, again and again.&lt;br /&gt;
 Tragedy is about to be repeated!&lt;br /&gt;
 The Endsinger winds back the clock on the impact event!&lt;br /&gt;
 The impact event has been recorded!&lt;br /&gt;
 Tragedy is about to be repeated!&lt;br /&gt;
 The Endsinger winds back the clock on the impact event!&lt;br /&gt;
 The Endsinger: A sorrow so deep only emptiness remains.&lt;br /&gt;
 The Endsinger: &#039;Tis so lonely between the stars.&lt;br /&gt;
 The Endsinger: We have seen the end.&lt;br /&gt;
 The impact event has been recorded!&lt;br /&gt;
 The impact event has been recorded!&lt;br /&gt;
 Tragedy is about to be repeated!&lt;br /&gt;
 The Endsinger: The same end, again and again.&lt;br /&gt;
 The Endsinger winds back the clock on the impact event!&lt;br /&gt;
 Tragedy is about to be repeated!&lt;br /&gt;
 The Endsinger winds back the clock on the impact event!&lt;br /&gt;
 The Endsinger: If there is no happiness in life...&lt;br /&gt;
 The Endsinger: There is only one place it may be found.&lt;br /&gt;
 The Endsinger prepares to seal the fate of the universe!&lt;br /&gt;
 The Endsinger: Oblivion!&lt;br /&gt;
 10 seconds until oblivion is sealed...&lt;br /&gt;
 Transcend your limits to survive!&lt;br /&gt;
 5 seconds until oblivion is sealed...&lt;br /&gt;
 4 seconds until oblivion is sealed...&lt;br /&gt;
 3 seconds...&lt;br /&gt;
 2 seconds...&lt;br /&gt;
 1 second...&lt;br /&gt;
 The Endsinger: Dynamis?&lt;br /&gt;
 The Endsinger: No matter. You only delay the inevitable.&lt;br /&gt;
 The Endsinger: This is fate!&lt;br /&gt;
 The Endsinger: Your time has come. It always does...&lt;br /&gt;
 10 seconds until oblivion is sealed...&lt;br /&gt;
 Resist oblivion with all your being!&lt;br /&gt;
 5 seconds until oblivion is sealed...&lt;br /&gt;
 4 seconds until oblivion is sealed...&lt;br /&gt;
 3 seconds...&lt;br /&gt;
 2 seconds...&lt;br /&gt;
 1 second...&lt;br /&gt;
&lt;br /&gt;
 Comrades: Light the way!&lt;br /&gt;
 The Endsinger: What is this defiance?&lt;br /&gt;
 The Endsinger: No! The hatred, the pain, the loss...&lt;br /&gt;
 The Endsinger: We cannot suffer it again...&lt;br /&gt;
 Alphinaud: We will stand against fate.&lt;br /&gt;
 Alphinaud&#039;s prayer grants you strength!&lt;br /&gt;
 Alisaie: No matter the cost!&lt;br /&gt;
 Alisaie&#039;s prayer grants you strength!&lt;br /&gt;
 Thancred: We&#039;ve been here before...&lt;br /&gt;
 Thancred&#039;s prayer grants you strength!&lt;br /&gt;
 Urianger: Many a time.&lt;br /&gt;
 Urianger&#039;s prayer grants you strength!&lt;br /&gt;
 Y&#039;shtola: Thus do we know...&lt;br /&gt;
 Esteem withdraws from the battlefield.&lt;br /&gt;
 Y&#039;shtola&#039;s prayer grants you strength!&lt;br /&gt;
 Estinien: To never give up.&lt;br /&gt;
 Estinien&#039;s prayer grants you strength!&lt;br /&gt;
 G&#039;raha Tia: For hope will shine again!&lt;br /&gt;
 G&#039;raha Tia&#039;s prayer grants you strength!&lt;br /&gt;
 The Endsinger: What we saw... What I saw...&lt;br /&gt;
 The Endsinger: This can only end in misery and desolation!&lt;br /&gt;
 The Endsinger: No life, no star, nor the universe itself...&lt;br /&gt;
 The Endsinger: None should hope for better!&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Final Day NM.png&lt;br /&gt;
Final Day boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[patch 6.5]], owing to its lack of an ilvl sync, players can usually deal enough damage to finish the second phase quickly and skip much of the dialogue. For a better first-time experience, an item level sync of 570 was added in patch 6.5.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Intersocietal_Quests&amp;diff=775968</id>
		<title>Intersocietal Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Intersocietal_Quests&amp;diff=775968"/>
		<updated>2024-06-30T06:47:41Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: Fixing links/mentions of tribal quests to allied societal quests. Added categories. Added clarification for allied quests in top section, wording adjustments are encouraged.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Allied Society Quests|Side Quests}}&lt;br /&gt;
== Unlocking Intersocietal Quests ==&lt;br /&gt;
Players can undertake Intersocietal Quests (known as &amp;quot;Allied Tribe Quests&amp;quot; prior to [[patch 7.0]]) after completing all the Main Quests for all the relevant [[Allied Society Quests]] as listed under each section below. This refers to a chain of quests made available after you reach the maximum reputation status with all allied societies in a given expansion, that result in giving the Allied reputation status with all of them.&lt;br /&gt;
&lt;br /&gt;
(Please note, for consistency and sake of clarification both, that the wording in this section is highly likely to change.)&lt;br /&gt;
&lt;br /&gt;
== A Realm Reborn ==&lt;br /&gt;
&lt;br /&gt;
To begin this quest chain, you must have completed all of the main quests for the [[Allied_Society_Quests#A_Realm_Reborn_Allied_Societies|A Realm Reborn Allied Societies]]: Amalj&#039;aa, Sahagin, Kobold, Sylph and Ixal.&lt;br /&gt;
&lt;br /&gt;
After completing all of the entire quest chain, players will obtain the [[Sable Death Mask]] and the reputation rank for each of these five Allied Societies will be listed as &#039;Allied&#039;.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Call of the Wild (Twin Adder)}}&lt;br /&gt;
{{quest list row|Call of the Wild (Maelstrom)}}&lt;br /&gt;
{{quest list row|Call of the Wild (Immortal Flames)}}&lt;br /&gt;
{{quest list row|Little Sylphs Lost}}&lt;br /&gt;
{{quest list row|Clutching at Straws}}&lt;br /&gt;
{{quest list row|Digging for Answers}}&lt;br /&gt;
{{quest list row|Rattled in Ehcatl}}&lt;br /&gt;
{{quest list row|Ash Not What Your Brotherhood Can Do for You}}&lt;br /&gt;
{{quest list row|Friends Forever}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
== Heavensward ==&lt;br /&gt;
[[File:FFXIV PUB Patch3.5 70 png jpgcopy.jpg|right|350px]]&lt;br /&gt;
To begin this quest chain, you must have completed all of the main quests for the [[Allied Society Quests#Heavensward_Allied_Societies|Heavensward Allied Societies]]: Vanu Vanu, Vath and Moogle.&lt;br /&gt;
&lt;br /&gt;
Additionally, the player must have completed the Main Scenario Quest, {{questlink|main|Heavensward (Quest)}}.&lt;br /&gt;
&lt;br /&gt;
After completing all of the entire quest chain, players will obtain the [[Moonlift Dance]] [[Emote]] and the reputation rank for each of these three Allied Societies will be listed as &#039;Allied&#039;. &lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|When Good Dragons Go Bad}}&lt;br /&gt;
{{quest list row|Who Was That Masked Man}}&lt;br /&gt;
{{quest list row|Lift Me to the Moon}}&lt;br /&gt;
{{quest list row|Eternity, Loyalty, Honesty}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
== Stormblood ==&lt;br /&gt;
[[File:FFXIV PUB Patch4.56 05.png|right|350px]]&lt;br /&gt;
To begin this quest chain, you must have completed all of the main quests for the [[Allied Society Quests#Stormblood_Allied_Societies|Stormblood Allied Societies]]: Ananta, Kojin, and Namazu.&lt;br /&gt;
&lt;br /&gt;
Additionally, the player must have completed the Main Scenario Quest, {{questlink|main|Stormblood (Quest)}}.&lt;br /&gt;
&lt;br /&gt;
After completing the entire quest chain, players will obtain the [[Gratuity]] [[Emote]] and the reputation rank for each of these three Allied Societies will be listed as &#039;Allied&#039;. &lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|The Ananta Maid&#039;s Tail}}&lt;br /&gt;
{{quest list row|Ruby Seas under Ruby Skies}}&lt;br /&gt;
{{quest list row|Fish in a Barrel}}&lt;br /&gt;
{{quest list row|What a Wonder-full World}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
== Shadowbringers ==&lt;br /&gt;
&lt;br /&gt;
No allied society quests were added for [[Shadowbringers]].&lt;br /&gt;
&lt;br /&gt;
== Endwalker ==&lt;br /&gt;
[[File:FFXIV PUB Patch6.55 01.jpg|right|350px]]&lt;br /&gt;
[[File:EW Intersocietal Quests2.jpg|right|350px]]&lt;br /&gt;
To begin this quest chain, you must have completed all of the main quests for the [[Allied Society Quests#Endwalker_Allied_Societies|Endwalker Allied Societies]]: Arkasodara, Omicron, and Loporrit.&lt;br /&gt;
&lt;br /&gt;
After completing all of the entire quest chain, players will obtain the [[Lop Hop]] [[Emote]] and the reputation rank for each of these three Allied Societies will be listed as &#039;Allied&#039;. &lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Dinner and a Show}}&lt;br /&gt;
{{quest list row|A Dream Worth Chasing}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tribal Quests]] [[Category:Sidequests]] [[Category:Patch 2.3 Features‎]] [[Category:Patch 3.5 Features‎]] [[Category:Patch 4.5 Features‎]] [[Category:Patch 6.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Petglamour&amp;diff=739472</id>
		<title>Petglamour</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Petglamour&amp;diff=739472"/>
		<updated>2024-05-29T05:33:07Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: Establish redirect to Egi Glamours&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Egi Glamours]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Training_Dummies&amp;diff=679341</id>
		<title>Training Dummies</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Training_Dummies&amp;diff=679341"/>
		<updated>2023-10-22T23:00:09Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: Redirected page to Striking Dummy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Striking Dummy]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Spread_Your_Wings_and_Soar&amp;diff=576734</id>
		<title>Spread Your Wings and Soar</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Spread_Your_Wings_and_Soar&amp;diff=576734"/>
		<updated>2023-03-28T20:02:53Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: U.S. spelling of &amp;quot;honored&amp;quot; is used in the English translation of this game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Spread Your Wings and Soar&lt;br /&gt;
| description = Sezul has one last task he would have you perform.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※The crafting portion of this quest is recommended for Disciples of the Hand level 18 and above; the battle portion, for Disciples of War or Magic level 49 and above.&lt;br /&gt;
| image = Spread_Your_Wings_and_Soar.png&lt;br /&gt;
| quest-giver = Sezul Totoloc&lt;br /&gt;
| location = North Shroud&lt;br /&gt;
| location-x = 24.4&lt;br /&gt;
| location-y = 23.4&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Ixali Main Quests&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 18&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Finishing Component Materials, 1 Finishing Component, 1 Figurehead Component Materials, 1 Figurehead Component&lt;br /&gt;
| requirements = Honored [[Reputation]] maxed, [[Disciples of the Hand]]&lt;br /&gt;
| exp = ?????&lt;br /&gt;
| gil = 3000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = r7 Ixal, ach That&#039;s Ixal Folks&lt;br /&gt;
| prev-quest = Never Be Royal&lt;br /&gt;
| next-quest = Call of the Wild (Immortal Flames), Call of the Wild (Maelstrom), Call of the Wild (Twin Adder)&lt;br /&gt;
| patch = 2.35&lt;br /&gt;
| release = &lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Make sure you&#039;ve equipped {{item icon|Ehcatl Wristgloves}} before attempting to craft the quest items.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Present the [[Finishing Component Materials|component materials]] to [[Hildeyerd]] at [[Fallgourd Float]].&lt;br /&gt;
*Synthesize the [[Finishing Component|finishing component]].&lt;br /&gt;
*Deliver the [[Finishing Component|finishing component]] to [[Sezul Totoloc]].&lt;br /&gt;
*Speak with [[Tuzal Toltan the Unseen]] in [[Natalan]].&lt;br /&gt;
*Use a corrupted crystal shard to disable the secondary vortex turret.&lt;br /&gt;
*Report to [[Tuzal Toltan the Unseen]].&lt;br /&gt;
*Use corrupted crystal shards to disable secondary vortex turrets. &lt;br /&gt;
*Use a corrupted crystal shard to disable the primary vortex turret.&lt;br /&gt;
*Report to [[Tuzal Toltan the Unseen]].&lt;br /&gt;
*Speak with [[Tataramu]] at [[the Observatorium]].&lt;br /&gt;
*Report to [[Sezul Totoloc]].&lt;br /&gt;
*Speak with [[Tataramu]].&lt;br /&gt;
*Hand the [[Figurehead Component Materials|figurehead component materials]] to [[Sezul Totoloc]].&lt;br /&gt;
*Synthesize the [[Figurehead Component|figurehead component]].&lt;br /&gt;
*Deliver the [[Figurehead Component|figurehead component]] to [[Tataramu]].&lt;br /&gt;
*Speak with [[Tataramu]].&lt;br /&gt;
*Report to [[Scarlet]] at [[the Adders&#039; Nest]] in [[Gridania]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Sezul has one last task he would have you perform.&lt;br /&gt;
**※The crafting portion of this quest is recommended for Disciples of the Hand level 18 and above; the battle portion, for Disciples of War or Magic level 49 and above.&lt;br /&gt;
&lt;br /&gt;
*Sezul declares that the Dezul Qualan requires but a few finishing touches before it can be considered complete. Eager to conclude preparations for the test flight, the excitable Ixal has chosen you to craft the final part. Take the component materials given to you by Chief Totoloc, and present them to Hildeyerd at Fallgourd Float.&lt;br /&gt;
&lt;br /&gt;
*You present the materials to Hildeyerd, and the cheerful supervisor prepares her facility to accommodate your task. Craft a high-quality finishing component, and deliver it to the waiting Sezul.&lt;br /&gt;
**※In the event that the status Facility Access: Detailing wears off or the synthesis ends in failure, you may try again by speaking with Hildeyerd.&lt;br /&gt;
&lt;br /&gt;
*You deliver the finishing component to Sezul. Just as the Ixali chief rejoices at the prospect of a complete Dezul Qualan, however, his celebrating is cut short by sobering news: the fanatics of Natalan have begun preparations to launch their war balloons in an attack on Ehcatl. Travel to Natalan in the Coerthas central highlands, and consult with Tuzal Toltan the Unseen on how to sabotage the impending assault.&lt;br /&gt;
&lt;br /&gt;
*After arriving in Natalan, Tuzal Toltan explains to you the elemental workings of the zealots&#039; vortex array and the method by which it can be disabled. Take one of Tuzal&#039;s corrupted crystal shards and use it to sabotage the nearby vortex turret as suggested.&lt;br /&gt;
&lt;br /&gt;
*You have successfully disabled the secondary vortex turret. Speak with Tuzal Toltan the Unseen for further instructions.&lt;br /&gt;
&lt;br /&gt;
*Now that you understand the task before you, Tuzal urges you to disable the vortex array completely. Find the remaining secondary turrets and sabotage them using the corrupted crystal shards.&lt;br /&gt;
&lt;br /&gt;
*You have found and disabled all the secondary turrets. If what Tuzal told you was correct, you should now be able to safely disable the heart of the array. Locate the primary vortex turret and shut it down using the final shard.&lt;br /&gt;
&lt;br /&gt;
*You have disabled all the turrets in the vortex array and interrupted the flow of elemental power. With the airstones thus deprived of energy, the war balloons should now lack the propulsion needed to drive them to Ehcatl. Return to Tuzal Toltan the Unseen and report your success.&lt;br /&gt;
&lt;br /&gt;
*Stating that he will carry word of your actions back to Chief Totoloc, Tuzal bids you keep watch on the movements of his crafty kin. Travel to the Observatorium and rendezvous with Tataramu.&lt;br /&gt;
&lt;br /&gt;
*Upon meeting Tataramu, you learn that another vortex turret remained hidden and untouched somewhere within Natalan─providing enough energy to power the airstone of a single war balloon. The young man&#039;s despair is palpable as he spots the ominous vessel floating steadily towards Sezul&#039;s camp. His dark mood is suddenly dispelled, however, when Tatabaru&#039;s airship, the Blackjack, appears and rams the Ixali craft out of the sky. Return to Ehcatl and report events to Sezul.&lt;br /&gt;
&lt;br /&gt;
*As Sezul is gloating over the news of his enemy&#039;s misfortune, Tatabaru and his entourage arrive in the camp. The chairman apologizes for his previous behavior, and claims an earnest desire to now see the dreams of the Ehcatl Nine come true. The final round of pre-flight inspections has begun. Speak with Tataramu, and see what aid you can provide.&lt;br /&gt;
&lt;br /&gt;
*You approach Tataramu, and the excited airship designer reveals that he has been working on a figurehead for the Dezul Qualan. Hoping that Sezul will approve the design, Tataramu asks that you speak with the Ehcatl Nine leader before crafting the final component for the figurehead. Present the component materials to Sezul and seek the Ixal&#039;s blessing.&lt;br /&gt;
&lt;br /&gt;
*You hand the component materials to Sezul, and the chief immediately realizes what Tataramu has in mind. Impressed and pleased by the traditional Ixali design, Sezul bids you craft the final part with particular care. Use the materials returned to you to synthesize a high-quality figurehead component, and deliver it to the waiting Tataramu.&lt;br /&gt;
**※In the event that the status Facility Access: Detailing wears off or the synthesis ends in failure, you may try again by speaking with Sezul.&lt;br /&gt;
&lt;br /&gt;
*You deliver the figurehead component to Tataramu just as the pre-flight inspections are concluded. With all now in readiness, Sezul gives the order for take-off. Tataramu takes the Dezul Qualan up into the air, but is almost immediately caught in the grip of violent turbulence. The entire camp watches anxiously as the young man manages to master the wild currents and pilot the airship out of danger. The test flight is a resounding success. Speak with Tataramu and hear his breathless account of events.&lt;br /&gt;
&lt;br /&gt;
*Though extremely satisfied with the Dezul Qualan&#039;s inaugural performance, Tataramu has already set his sights on loftier goals. Thoughts of his future purpose, however, lead him to ask you what your own reasons were for coming to Ehcatl. Reminded of your original mission, you realize a certain officer is likely awaiting your report. Return to the Adders&#039; Nest in Gridania, and report to Lieutenant Scarlet.&lt;br /&gt;
&lt;br /&gt;
*Attempting to hide her own forgetfulness, Lieutenant Scarlet praises you on the success of your assigned duty─it appears that your actions have foiled whatever plans the Natalan Ixal had to assault Gridania&#039;s defenses. Unbeknownst to the Twin Adder officer, however, you have also helped to prove that friendship and understanding between the feathered beastmen and the forest people is attainable through the pursuit of common purpose. It is unfortunate, then, that not all Ixal share the dreams of the Ehcatl Nine...&lt;br /&gt;
&lt;br /&gt;
{{Beast Tribe Quests}}&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ixali_Daily_Quests&amp;diff=576728</id>
		<title>Ixali Daily Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ixali_Daily_Quests&amp;diff=576728"/>
		<updated>2023-03-28T20:00:52Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: Moved Ranks up to be easier to see/find, and with less scrolling!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ixal daily quests3.png|400px|right]]&lt;br /&gt;
[[Ixali Daily Quests]] are [[Daily Quests]] released in [[Patch 2.35]] of [[A Realm Reborn]]. They are located in the [[North Shroud]] at [[Ehcatl]] (x24,y22). Unlike other [[Tribal Quests]], players will [[crafting|craft]] [[items]], not battle [[enemies]], in order to complete the Ixali quests.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Crafting for Ixal Quests==&lt;br /&gt;
In order to craft the [[items]] required for Ixali quests, players must make use of special crafting facilities. After obtaining the required materials in the course of the quest, the player must then present them to the workshop supervisor before using their crafting facilities. After preparing the workspace, the supervisor will then furnish you with the exact amount of materials required for your task, and you will be granted access to the facility for a limited amount of time as indicated by the effect placed on your character. This effect also limits your crafting capacities to some degree, usually by lowering your CP.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; If time runs out in the middle of synthesis, that attempt will be deemed a failure.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In addition to the special crafting facilities, players must also equip a pair of {{item icon|Ehcatl Wristgloves}}&#039;&#039;&#039;, which can be acquired early in the course of the main quests (as well as repurchased from the vendor). With the [[Ehcatl Wristgloves]] equipped, select the recipe designated by your quest from the Tribal section under Special Recipes in your crafting log to begin synthesis.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Players must also fulfill quest requirements before they can begin crafting the abovementioned beast tribe recipe items.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the event you run out of time, your synthesis fails, or the item quality is not that requested by the quest giver, speak with the workshop supervisor to receive additional materials and resume your crafting attempt.&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
To unlock [[Ixali Daily Quests]], players must first complete the tribal quest {{questlink|feature|A Bad Bladder}} which requires the level 41 [[MSQ]] {{questlink|main|In Pursuit of the Past}}.&lt;br /&gt;
&lt;br /&gt;
==Main Quests==&lt;br /&gt;
{{quest list header&lt;br /&gt;
| unlocks = y&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|A Bad Bladder}}&lt;br /&gt;
{{quest list row|Reaching for Cloud Nine}}&lt;br /&gt;
{{quest list row|A Designer Job}}&lt;br /&gt;
{{quest list row|The Boy from Gridania}}&lt;br /&gt;
{{quest list row|Lathe to the Party}}&lt;br /&gt;
{{quest list row|Standing at the Helm}}&lt;br /&gt;
{{quest list row|Never Be Royal}}&lt;br /&gt;
{{quest list row|Spread Your Wings and Soar}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
{| {{STDT|mech1 align-center}}&lt;br /&gt;
|-&lt;br /&gt;
!Rank&lt;br /&gt;
!Rep Required&lt;br /&gt;
|-&lt;br /&gt;
|| Neutral || 150 &lt;br /&gt;
|-&lt;br /&gt;
|| Recognized || 360&lt;br /&gt;
|-&lt;br /&gt;
|| Friendly || 510&lt;br /&gt;
|-&lt;br /&gt;
|| Trusted || 720&lt;br /&gt;
|-&lt;br /&gt;
|| Respected || 990&lt;br /&gt;
|-&lt;br /&gt;
|| Honored || 1320&lt;br /&gt;
|-&lt;br /&gt;
|| Sworn || --&lt;br /&gt;
|-&lt;br /&gt;
|| Allied || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;Sworn&#039; is the maximum rank attainable through Ixali missions.  &#039;Allied&#039; is unlocked by completing the [[Allied Tribal Quests]], after having attained the maximum rank for the five ARR Tribes.&lt;br /&gt;
&lt;br /&gt;
==Daily Quests==&lt;br /&gt;
===Delivery Quests===&lt;br /&gt;
As the name suggests, delivery quests (meaning {{questlink|daily|Deliverance}}) differ from normal story quests in that to complete them, players must deliver various requested items. You will earn quota points for each item submitted during a delivery quest. Only by earning enough points will you meet your quota and complete the quest.&lt;br /&gt;
&lt;br /&gt;
The quota which must be met to complete the quest will change depending on your reputation. Please be advised that your quota will increase if your reputation rises while undertaking a delivery quest.&lt;br /&gt;
&lt;br /&gt;
A list of requested items can be viewed by selecting Timers located under Duty in the main menu, which will be renewed daily at 8:00 a.m. (PDT) (Earth Time). Please be aware that changes to the list may render certain items undeliverable until a later time.&lt;br /&gt;
&lt;br /&gt;
Upon completing a delivery quest, players will be awarded experience points to the [[Disciple of the Hand]] class associated with the quest item. The class is indicated via icons on the list of request items in the Ehcatl Nine Delivery Quests window of the Timers interface.&lt;br /&gt;
&lt;br /&gt;
A maximum of one delivery quest can be undertake per day (Earth time). Upon either completing or abandoning a quest, you must wait until the next day before a new quest becomes available. In the event a delivery quest is abandoned, daily quest allowances will not be refunded.&lt;br /&gt;
&lt;br /&gt;
===Neutral Reputation===&lt;br /&gt;
Though additional quests are made available at each [[reputation]] rank, there will only be three quests available each day, from each quest giver, chosen at random.&lt;br /&gt;
&lt;br /&gt;
{{quest list header&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Deliverance}}&lt;br /&gt;
{{quest list row|Trust, but Verify}}&lt;br /&gt;
{{quest list row|Misdirected Woo}}&lt;br /&gt;
{{quest list row|Keeping Up Appearances}}&lt;br /&gt;
{{quest list row|Blow, Ye Winds}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Recognized Reputation===&lt;br /&gt;
{{quest list header&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Gyrodriven}}&lt;br /&gt;
{{quest list row|Of Rodents and Rigging}}&lt;br /&gt;
{{quest list row|What Evil Lurks in the Hearts of Golems}}&lt;br /&gt;
{{quest list row|One Ixal&#039;s Buzzard}}&lt;br /&gt;
{{quest list row|The Right Tool for the Tools}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Friendly Reputation===&lt;br /&gt;
{{quest list header&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|And Thanks for All the Fish}}&lt;br /&gt;
{{quest list row|An Empty Sack Cannot Hang Downright}}&lt;br /&gt;
{{quest list row|Hot Cross Buns}}&lt;br /&gt;
{{quest list row|Simply the Biast}}&lt;br /&gt;
{{quest list row|A Long Way to the Top}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Trusted Reputation===&lt;br /&gt;
{{quest list header&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Reach for the Starboard}}&lt;br /&gt;
{{quest list row|Larboard and Lodging}}&lt;br /&gt;
{{quest list row|Right-wing Aeronautics}}&lt;br /&gt;
{{quest list row|Left-wing Aeronautics}}&lt;br /&gt;
{{quest list row|Getting into Gear}}&lt;br /&gt;
{{quest list row|Hells-vent on the Heavens}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Respected Reputation===&lt;br /&gt;
{{quest list header&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|Crazy Like the Pox}}&lt;br /&gt;
{{quest list row|A Hard Knock Life}}&lt;br /&gt;
{{quest list row|Manual Labor}}&lt;br /&gt;
{{quest list row|Leave Nothing to Waste}}&lt;br /&gt;
{{quest list row|Tanks for Nothing}}&lt;br /&gt;
{{quest list row|Never Steer You Wrong}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
===Honored Reputation===&lt;br /&gt;
{{quest list header&lt;br /&gt;
| item-rewards = y&lt;br /&gt;
}}&lt;br /&gt;
{{quest list row|West for Fishing}}&lt;br /&gt;
{{quest list row|Your Gil&#039;s No Good Here}}&lt;br /&gt;
{{quest list row|Mining for Compliments}}&lt;br /&gt;
{{quest list row|A High Wind in Ishgard}}&lt;br /&gt;
{{quest list row|Bring Your Own Ectoplasm}}&lt;br /&gt;
{{quest list row|In Case of Emergency}}&lt;br /&gt;
{{quest list row|We Fly High (Squawkin&#039;)}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Players can spend their {{Tribe token|ixali oaknot}} [[Ixali Oaknot]] with the [[Ixali Vendor]] for rewards based on [[Reputation]] rank.&lt;br /&gt;
===Purchased with Ixali Oaknots===&lt;br /&gt;
====Items====&lt;br /&gt;
{| {{STDT|pve align-center}}&lt;br /&gt;
|-&lt;br /&gt;
!Reward&lt;br /&gt;
!Icon&lt;br /&gt;
!Reputation&lt;br /&gt;
!Quantity&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Cooking Sherry]]|| [[file:cooking sherry icon1.png|25px]] || Respected ||20|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Filtered Water]]|| [[file:filtered water icon1.png|25px]] || Respected ||20|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Voidsent Blood]]|| [[file:voidsent blood icon1.png|25px]] || Respected ||20|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Coke]]|| [[file:coke icon1.png|25px]] || Respected ||2|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Animal Fat]]|| [[file:animal fat icon1.png|25px]] || Respected ||2|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Hardened Sap]]|| [[file:hardened sap icon1.png|25px]] || Respected ||2|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Potash]]|| [[file:potash icon1.png|25px]] || Respected ||2|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Lime Sulphur]]|| [[file:lime sulphur icon1.png|25px]] || Respected ||2|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Aqueous Whetstone]]|| [[file:aqueous whetstone icon1.png|25px]] || Respected ||2|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Peacock Ore]]|| [[file:peacock ore icon1.png|25px]] || Respected ||2|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Minium]]|| [[file:minium icon1.png|25px]] || Respected ||2|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Petrified Log]]||[[file:petrified log icon1.png|25px]] || Sworn ||1|| {{Tribe token|ixali oaknot|7}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Scheelite]]|| [[file:scheelite icon1.png|25px]] || Sworn ||1|| {{Tribe token|ixali oaknot|7}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Raziqsand]]|| [[file:raziqsand icon1.png|25px]] || Sworn ||1|| {{Tribe token|ixali oaknot|7}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Saurian Skin]]|| [[file:saurian skin icon1.png|25px]] || Sworn ||1|| {{Tribe token|ixali oaknot|7}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Cashmere Fleece]]|| [[file:cashmere fleece icon1.png|25px]] || Sworn ||1|| {{Tribe token|ixali oaknot|7}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Emery]]|| [[file:emery icon1.png|25px]] || Sworn ||1|| {{Tribe token|ixali oaknot|7}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Tawny Latex]]|| [[file:tawny latex icon1.png|25px]] || Sworn ||1|| {{Tribe token|ixali oaknot|2}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Anise]]||[[file:star anise icon1.png|25px]] || Sworn ||10|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Dalamud Popoto]]||[[file:dalamud popoto icon1.png|25px]] || Sworn ||10|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Kukuru Bean]]||[[file:royal kukuru bean icon1.png|25px]] || Sworn ||10|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Canard Breast]]||[[file:canard breast icon1.png|25px]] || Sworn ||10|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ehcatl Smithing Gloves]]||[[file:ehcatl smithing gloves icon1.png|25px]] || Sworn ||1|| {{Tribe token|ixali oaknot|10}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick-hardening Sealant]]||[[file:Quick-hardening sealant icon1.png|25px]] || Sworn ||1|| {{Tribe token|ixali oaknot|8}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Xelphatol Spring Water]]||[[file:xelphatol spring water icon1.png|25px]] || Sworn ||1|| {{Tribe token|ixali oaknot|4}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Materia====&lt;br /&gt;
{| {{STDT|pve align-center}}&lt;br /&gt;
|-&lt;br /&gt;
!Reward&lt;br /&gt;
!Icon&lt;br /&gt;
!Reputation&lt;br /&gt;
!Quantity&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Gatherer&#039;s Guerdon Materia I]]|| [[file:Gatherers guerdon materia i icon1.png|25px]] || Respected ||5|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gatherer&#039;s Guerdon Materia II]]|| [[file:Gatherers guerdon materia ii icon1.png|25px]] || Respected ||3|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gatherer&#039;s Guerdon Materia III]]||[[file:Gatherers guerdon materia iii icon1.png|25px]] || Respected ||1|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gatherer&#039;s Guile Materia I]]|| [[file:Gatherers guile materia i icon1.png|25px]] || Respected ||5|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gatherer&#039;s Guile Materia II]]|| [[file:Gatherers guile materia ii icon1.png|25px]] || Respected ||3|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gatherer&#039;s Guile Materia III]]||[[file:Gatherers guile materia iii icon1.png|25px]] || Respected ||1|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gatherer&#039;s Grasp Materia I]]|| [[file:Gatherers grasp materia i icon1.png|25px]] || Respected ||5|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gatherer&#039;s Grasp Materia II]]|| [[file:Gatherers grasp materia ii icon1.png|25px]] || Respected ||3|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Gatherer&#039;s Grasp Materia III]]||[[file:Gatherers grasp materia iii icon1.png|25px]] || Respected ||1|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Craftsman&#039;s Competence Materia I]]|| [[file:Craftsmans competence materia i icon1.png|25px]] || Respected ||5|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Craftsman&#039;s Competence Materia II]]|| [[file:Craftsmans competence materia ii icon1.png|25px]] || Respected ||3|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Craftsman&#039;s Competence Materia III]]||[[file:Craftsmans competence materia iii icon1.png|25px]] || Respected ||1|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Craftsman&#039;s Cunning Materia I]]|| [[file:Craftsmans cunning materia i icon1.png|25px]] || Respected ||5|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Craftsman&#039;s Cunning Materia II]]|| [[file:Craftsmans cunning materia ii icon1.png|25px]] || Respected ||3|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Craftsman&#039;s Cunning Materia III]]||[[file:Craftsmans cunning materia iii icon1.png|25px]] || Respected ||1|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Craftsman&#039;s Command Materia I]]|| [[file:Craftsmans command materia i icon1.png|25px]] || Respected ||5|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Craftsman&#039;s Command Materia II]]|| [[file:Craftsmans command materia ii icon1.png|25px]] || Respected ||3|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Craftsman&#039;s Command Materia III]]||[[file:Craftsmans command materia iii icon1.png|25px]] || Respected ||1|| {{Tribe token|ixali oaknot|1}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Purchased with Gil===&lt;br /&gt;
{| {{STDT|pve align-center}}&lt;br /&gt;
|-&lt;br /&gt;
!Reward&lt;br /&gt;
!Icon&lt;br /&gt;
!Reputation&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Ehcatl Wristgloves]]||[[file:Ehcatl wristgloves icon1.png|25px]] || Neutral || {{gil|145}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Maple Lumber]]||[[file:Maple lumber icon1.png|25px]] || Neutral || {{gil|9}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Maple Branch]]||[[file:Maple branch icon1.png|25px]] || Neutral || {{gil|6}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ash Lumber]]||[[file:Ash lumber icon1.png|25px]] || Neutral || {{gil|43}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ash Branch]]||[[file:Ash branch icon1.png|25px]] || Neutral || {{gil|33}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Elm Lumber]]||[[file:Elm lumber icon1.png|25px]] || Neutral || {{gil|78}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yew Lumber]]||[[file:Yew lumber icon1.png|25px]] || Neutral || {{gil|108}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Yew Branch]]||[[file:Yew branch icon1.png|25px]] || Neutral || {{gil|60}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Walnut Lumber]]||[[file:Walnut lumber icon1.png|25px]] || Friendly || {{gil|219}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Oak Lumber]]||[[file:Oak lumber icon1.png|25px]] || Friendly || {{gil|470}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Oak Branch]]||[[file:Oak branch icon1.png|25px]] || Friendly || {{gil|238}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunter Green Dye]]||[[file:Hunter green dye icon1.png|25px]] || Friendly || {{gil|216}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Morbol Green Dye]]||[[file:Morbol green dye icon1.png|25px]] || Friendly || {{gil|216}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Royal Blue Dye]]||[[file:Royal blue dye icon1.png|25px]] || Friendly || {{gil|216}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow White Dye]]||[[file:Snow white dye icon1.png|25px]] || Respected || {{gil|216}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Soot Black Dye]]||[[file:Soot black dye icon1.png|25px]] || Respected || {{gil|216}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Glamour Dispeller]]||[[file:Glamour dispeller icon1.png|25px]] || Sworn || {{gil|500}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wind-up Ixal]]||[[file:Wind-up ixal icon1.png|25px]] || Sworn || {{gil|25000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ixali Shelter]]||[[file:Ixali shelter icon1.png|25px]] || Sworn || {{gil|26136}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Ixali Banner]]||[[file:Ixali banner icon1.png|25px]] || Sworn || {{gil|21780}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Direwolf Whistle]]||[[file:Direwolf whistle icon1.png|25px]] || Sworn || {{gil|120000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[Wind-up Dezul Qualan]]||[[file:Wind-up dezul qualan icon1.png|25px]] || Allied|| {{gil|25000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Ehcatl Nine, a group of outcast Ixal, labor to build the airship Dezul Qualan so that they can return to the Ixal&#039;s lost paradise. Adventurers will be called upon to aid them by crafting the necessary components.&lt;br /&gt;
&lt;br /&gt;
Adventurers can undertake different beast tribe quests every day, learning more of each tribe and improving relations with them as they do so. As you come to understand the ways of the beast tribes, you shall find yourself well rewarded for your diplomatic endeavors.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Ixal daily quests3.png&lt;br /&gt;
File:ixal daily quests1.jpg&lt;br /&gt;
File:ixal daily quests2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Beast Tribe Quests}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch 2.3 Features]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blue_Mage&amp;diff=549944</id>
		<title>Blue Mage</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blue_Mage&amp;diff=549944"/>
		<updated>2023-02-27T06:54:14Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: Correcting my own accidental typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blue Mage concept art.png|350px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/jobguide/bluemage FinalFantasyXIV.com Blue Mage]|A so-called mage of rather questionable character claims to have mastered an outlandish form of spellcasting that resembles neither black nor white magic during his voyage to the New World. Allegedly, anyone who purchases one of his soul crystals can learn to mimic the aetherial magicks of wild creatures. But can he be trusted, or is he merely a con artist looking to make a quick gil?}}&lt;br /&gt;
&lt;br /&gt;
[[File:Blue_Mage_frame_icon.png|40px|left]] [[Blue Mage]] is a [[Limited Job]] specializing in harnessing the [[Blue Magic Spellbook|powers]] of enemy creatures. While it is classified as a [[Magical Ranged DPS|magical ranged DPS]], it can adopt the roles of [[tank]], [[healer]], or [[DPS]] based on the spells the player equips and [[Aetherial Mimicry]].&lt;br /&gt;
&lt;br /&gt;
Blue Mages using the correct spells have the strongest burst damage of any job in the game. Moreover, their available spells are not affected by level sync. This makes the job popular for quickly &amp;quot;farming&amp;quot; level synced duties or [[FATE]]s for various objectives, such as [[Moogle Treasure Trove Events]].&lt;br /&gt;
__TOC__&lt;br /&gt;
== General information ==&lt;br /&gt;
Harnessing the power of blue magic, players can learn to mimic the abilities of wild beasts with this new job. Like [[Ninja]], [[Blue Mage]] was added outside an [[expansion]] with [[patch 4.5]].&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
Quest givers hang out in the plaza outside [[Milvaneth Sacrarium]] in [[Ul&#039;dah - Steps of Thal]].&lt;br /&gt;
&lt;br /&gt;
=== Unlock ===&lt;br /&gt;
*Complete the [[quest]]: {{questlink|feature|Out of the Blue}}&lt;br /&gt;
*Requirement: Level 50 Disciple of War or Magic&lt;br /&gt;
*Starting NPC: [[Zealous Yellowjacket]] in [[Limsa Lominsa Lower Decks]] (X:10.0 Y:11.0)&lt;br /&gt;
*Prerequisite Quest: Players must first complete the [[Main Scenario Quest]] {{questlink|main|The Ultimate Weapon}}.&lt;br /&gt;
*To switch class to Blue Mage, equip the {{item icon|Rainmaker}} weapon.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&#039;&#039;&#039;[[Canes (Blue Mage)]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Blue Mage Only Armor Sets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And other armor and accessories &amp;quot;of Casting.&amp;quot; However, unlike other jobs, a blue mage&#039;s weapons do not have any main attributes that enhance their base stats, meaning that a blue mage is weaker stat-wise than other jobs in equivalent item level gear. Instead, blue mage damage is based solely on [[intelligence]] points.&lt;br /&gt;
&lt;br /&gt;
==Limited Jobs==&lt;br /&gt;
Blue Mage is the first limited job in the game. As such, there are several key points that distinguish it from other [[jobs]].&lt;br /&gt;
&lt;br /&gt;
Blue mage functions independently of other [[classes]] and jobs, starting at level 1 with a maximum level of 70.&lt;br /&gt;
&lt;br /&gt;
When playing as a blue mage, it is possible to participate in [[duties]] with other players in preformed or undersized parties. However, the following duties will remain inaccessible:&lt;br /&gt;
*[[Duty Roulettes]]&lt;br /&gt;
*[[Ultimate Raids]]&lt;br /&gt;
*[[Adventuring Forays]]&lt;br /&gt;
**It is not possible to change to blue mage after entering these instances. &lt;br /&gt;
*[[Squadron Missions]] &lt;br /&gt;
*[[Deep Dungeon]]s&lt;br /&gt;
*[[PvP]], including [[duels]]&lt;br /&gt;
**It is possible, however, to enter [[the Wolves&#039; Den]] as a blue mage. &lt;br /&gt;
*[[Stone, Sky, Sea]] &lt;br /&gt;
*[[Hall of the Novice]]&lt;br /&gt;
&lt;br /&gt;
Blue mages gain greater [[experience]] from battling [[enemies]] in the open world than other jobs do.&lt;br /&gt;
*No bonuses are granted to experience gained from [[FATE]] or [[guildleve]] enemies.&lt;br /&gt;
&lt;br /&gt;
Blue mage cannot be used to progress through the [[main scenario]].&lt;br /&gt;
&lt;br /&gt;
[[Retainers]] cannot be assigned the blue mage job.&lt;br /&gt;
&lt;br /&gt;
== [[List of blue mage quests|Job Quests]] ==&lt;br /&gt;
{{:List of blue mage quests}}&lt;br /&gt;
&lt;br /&gt;
== [[List of blue mage actions|Actions]] ==&lt;br /&gt;
{{:List of blue mage actions}}&lt;br /&gt;
=== Magic Ranged DPS actions ===&lt;br /&gt;
{{:List of magic ranged dps actions}}&lt;br /&gt;
&lt;br /&gt;
==Job Mechanics==&lt;br /&gt;
[[Blue Mage]] has no [[Job Gauge]] nor any traditional combos. Stacking individual spell effects in creative ways is how Blue Mage deals its most effective damage.&lt;br /&gt;
&lt;br /&gt;
===Active Actions===&lt;br /&gt;
[[File:blue mage active actions1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Before [[#Learning Spells|spells]] can be set to your hotbar, they must first be selected as active actions. You can have up to 24 active actions at any given time.&lt;br /&gt;
* Active actions cannot be changed during combat or during certain duties.&lt;br /&gt;
&lt;br /&gt;
===Active Sets===&lt;br /&gt;
Active actions can also be saved together as a set. Up to five active sets can be saved.&lt;br /&gt;
* The presently selected active set will not affect the layout of your hotbar.&lt;br /&gt;
&lt;br /&gt;
==Learning Spells==&lt;br /&gt;
{{see also|Blue Mage Spells Learning Guide}}&lt;br /&gt;
Rather than gaining new actions by increasing in level, blue mages learn them from enemies. In order to do so, you must first witness an enemy perform a special attack in battle. Once it is defeated, you have a chance of acquiring the ability. You do not have to be hit by that spell. After defeating the enemy, you have a chance of learning that spell. The chance is determined by the rank of the spell. ★ is the easiest to learn while ★★★★★ is the hardest.&lt;br /&gt;
* You don&#039;t need to be hit by the spell, only see it to be casted.&lt;br /&gt;
* If you&#039;re dead when is enemy is defeated, you will not learn the spell.  This also applies to deaths due to Final Sting and Self Destruct.&lt;br /&gt;
* If one person in a party learns the spell, everyone in the party will also learn it.&lt;br /&gt;
* Out of a duty, job level has no influence on when an action can be learned.  There is no minimum level to learn a spell unless it is inside a [[duty]]. If a duty is level-synced (even when undersized), there is a 100% chance of learning the spell.  If unsynced, the spell learning rate is dependent on the number of stars (estimates put ★★★★★ spell learning rates at 5%), but is not 100%.  &lt;br /&gt;
* There are two exceptions to the rule that spells learned unsync do not have a 100% drop rate: these are Mind Blast (from the Tam-Tara Deepcroft) and Glower (from Aurum Vale).  These two are required by job quests, and will thus always drop.&lt;br /&gt;
&lt;br /&gt;
===[[Blue Magic Spellbook]]===&lt;br /&gt;
[[File:blue magic spellbook2.png|350px|right]]&lt;br /&gt;
All spells you have learned are recorded in the [[Blue Magic Spellbook]]. The book also contains hints on how to acquire other spells.&lt;br /&gt;
&lt;br /&gt;
===Whalaqee Totems===&lt;br /&gt;
{{:Whalaqee Totem}}&lt;br /&gt;
&lt;br /&gt;
== [[List of blue mage traits|Traits]] ==&lt;br /&gt;
{{:List of blue mage traits}}&lt;br /&gt;
&lt;br /&gt;
==Blue Mage Activities==&lt;br /&gt;
&lt;br /&gt;
===[[The Masked Carnivale]]===&lt;br /&gt;
A series of solo battles exclusively for blue mages, the Masked Carnivale offers a range of opponents on which to test their skills, earning rewards in the process. Completing certain Masked Carnivale stages is required to progress in the blue mage job quests.&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mage Log]]===&lt;br /&gt;
&lt;br /&gt;
The blue mage log allows you to form parties with other blue mages and participate in specific duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Unlock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires Blue Mage Level 60&lt;br /&gt;
&lt;br /&gt;
Complete the blue mage quest [[Blue_in_the_Face|Blue in the Face]] and learn the blue magic spell [[Frog_Legs|Frog Legs]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Participate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the log, you may view a list of available duties, recruit party members, and commence duties. Please note that the completion of duties will only count towards blue mage log progress if the party meets the size requirements. For this reason, it is recommended that you avoid using the &amp;quot;Undersized Party&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available Duties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Successfully completing duties listed in the blue mage log will mark them as complete, provided that you fulfill the requirements.&lt;br /&gt;
&lt;br /&gt;
Various rewards will be granted upon completion of these duties. Greater rewards are earned the first time a duty is completed via the blue mage log.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weekly Targets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Greater rewards are given for completing duties marked as weekly targets, which are marked with a silver star.&lt;br /&gt;
* The additional rewards for a weekly target can only be earned once per week.&lt;br /&gt;
* Weekly targets are reset every Tuesday at 12:00 a.m. (PST).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prime Targets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition to the standard weekly target, marked with a silver star in the list of duties, there is also a prime target, marked with a gold star. While the prime target offers increased rewards, the difficulty is significantly higher. The duties selected as prime targets are not otherwise accessible via the blue mage log.&lt;br /&gt;
&lt;br /&gt;
===[[Extreme Trials]] and [[Savage Raids]]===&lt;br /&gt;
Completing extreme trials and the final encounter of a savage raid tier with a full party of blue mages, Silence Echo turned on, and Unrestricted Party turned off, will fulfill [[Battle Achievements (Achievements)|achievements]] that reward exclusive [[titles]] and the {{item icon|Morbol (Mount)}} [[mounts|mount]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Leveling this job is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Da Ba Dee I}}&lt;br /&gt;
{{achievement table row|Da Ba Dee II}}&lt;br /&gt;
{{achievement table row|Da Ba Dee III}}&lt;br /&gt;
{{achievement table row|Da Ba Dee IV}}&lt;br /&gt;
{{achievement table row|Da Ba Dee V}}&lt;br /&gt;
{{achievement table row|Da Ba Dee VI}}&lt;br /&gt;
{{achievement table row|Da Ba Dee VII}}&lt;br /&gt;
{{achievement table row|The More You Know I}}&lt;br /&gt;
{{achievement table row|The More You Know II}}&lt;br /&gt;
{{achievement table row|The More You Know III}}&lt;br /&gt;
{{achievement table row|The More You Know IV}}&lt;br /&gt;
{{achievement table row|The More You Know V}}&lt;br /&gt;
{{achievement table row|The More You Know VI}}&lt;br /&gt;
{{achievement table row|The More You Know VII}}&lt;br /&gt;
{{achievement table row|The More You Know VIII}}&lt;br /&gt;
{{achievement table row|Jack of All Trades I}}&lt;br /&gt;
{{achievement table row|Jack of All Trades II}}&lt;br /&gt;
{{achievement table row|Jack of All Trades III}}&lt;br /&gt;
{{achievement table row|Jack of All Trades IV}}&lt;br /&gt;
{{achievement table row|Mightier than the Inferno}}&lt;br /&gt;
{{achievement table row|Mightier than the Crag}}&lt;br /&gt;
{{achievement table row|Mightier than the Vortex}}&lt;br /&gt;
{{achievement table row|Mightier than the King}}&lt;br /&gt;
{{achievement table row|Mightier than the Whorl}}&lt;br /&gt;
{{achievement table row|Mightier than Levin}}&lt;br /&gt;
{{achievement table row|Mightier than the Frost}}&lt;br /&gt;
{{achievement table row|Mightier than the Dragon}}&lt;br /&gt;
{{achievement table row|Mightier than the Raven}}&lt;br /&gt;
{{achievement table row|Mightier than the Dreadwyrm}}&lt;br /&gt;
{{achievement table row|Mightier than the Hive}}&lt;br /&gt;
{{achievement table row|Mightier than the Expanse}}&lt;br /&gt;
{{achievement table row|Mightier than the Round}}&lt;br /&gt;
{{achievement table row|Mightier than the Fiend}}&lt;br /&gt;
{{achievement table row|Mightier than the Horde}}&lt;br /&gt;
{{achievement table row|Mightier than the Goddess}}&lt;br /&gt;
{{achievement table row|Mightier than the Demon}}&lt;br /&gt;
{{achievement table row|Mightier than the Manipulator}}&lt;br /&gt;
{{achievement table row|Mightier than Justice}}&lt;br /&gt;
{{achievement table row|Mightier than the Prime}}&lt;br /&gt;
{{achievement table row|Blue Unchained}}&lt;br /&gt;
{{achievement table row|Masked Conqueror}}&lt;br /&gt;
{{achievement table row|True Blue}}&lt;br /&gt;
{{achievement table row|Mightier than the Revel}}&lt;br /&gt;
{{achievement table row|Mightier than Bliss}}&lt;br /&gt;
{{achievement table row|Mightier than the Worm}}&lt;br /&gt;
{{achievement table row|Mightier than the Moon}}&lt;br /&gt;
{{achievement table row|Mightier than the White}}&lt;br /&gt;
{{achievement table row|Mightier than the Vermilion}}&lt;br /&gt;
{{achievement table row|Mightier than the Azure}}&lt;br /&gt;
{{achievement table row|Mightier than the Delta}}&lt;br /&gt;
{{achievement table row|Mightier than the Sigma}}&lt;br /&gt;
{{achievement table row|Mightier than the Alpha}}&lt;br /&gt;
{{achievement table row|Omega Blue}}&lt;br /&gt;
{{achievement table row|Smokin&#039; I}}&lt;br /&gt;
{{achievement table row|Smokin&#039; II}}&lt;br /&gt;
{{achievement table row|Smokin&#039; III}}&lt;br /&gt;
{{achievement table row|Smokin&#039; IV}}&lt;br /&gt;
{{achievement table row|Smokin&#039; V}}&lt;br /&gt;
{{achievement table row|Smokin&#039; VI}}&lt;br /&gt;
{{achievement table row|Smokin&#039; VII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Blue mage1.jpg&lt;br /&gt;
File:Blue mage2.jpg&lt;br /&gt;
File:Blue mage3.jpg&lt;br /&gt;
File:Blue mage4.jpg&lt;br /&gt;
File:Blue mage5.jpg&lt;br /&gt;
File:Blue mage af1.png|Blue Mage Artifact Armor in 4.5 [[Stormblood]].&lt;br /&gt;
File:Blue mage af3.jpg|Blue Mage Artifact Armor in 5.45 [[Shadowbringers]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Blue Mage Spells Learning Guide]]&lt;br /&gt;
* [[Blue Mage Macros]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://na.finalfantasyxiv.com/jobguide/bluemage FinalFantasyXIV.com BlueMage] on the official website.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
[[Category:Patch 4.5 Features]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blue_Mage&amp;diff=549938</id>
		<title>Blue Mage</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Blue_Mage&amp;diff=549938"/>
		<updated>2023-02-27T06:52:53Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: Typo correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blue Mage concept art.png|350px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/jobguide/bluemage FinalFantasyXIV.com Blue Mage]|A so-called mage of rather questionable character claims to have mastered an outlandish form of spellcasting that resembles neither black nor white magic during his voyage to the New World. Allegedly, anyone who purchases one of his soul crystals can learn to mimic the aetherial magicks of wild creatures. But can he be trusted, or is he merely a con artist looking to make a quick gil?}}&lt;br /&gt;
&lt;br /&gt;
[[File:Blue_Mage_frame_icon.png|40px|left]] [[Blue Mage]] is a [[Limited Job]] specializing in harnessing the [[Blue Magic Spellbook|powers]] of enemy creatures. While it is classified as a [[Magical Ranged DPS|magical ranged DPS]], it can adopt the roles of [[tank]], [[healer]], or [[DPS]] based on the spells the player equips and [[Aetherial Mimicry]].&lt;br /&gt;
&lt;br /&gt;
Blue Mages using the correct spells have the strongest burst damage of any job in the game. Moreover, their available spells are not affected by level sync. This makes the job popular for quickly &amp;quot;farming&amp;quot; level synced duties or [[FATE]]s for various objectives, such as [[Moogle Treasure Trove Events]].&lt;br /&gt;
__TOC__&lt;br /&gt;
== General information ==&lt;br /&gt;
Harnessing the power of blue magic, players can learn to mimic the abilities of wild beasts with this new job. Like [[Ninja]], [[Blue Mage]] was added outside an [[expansion]] with [[patch 4.5]].&lt;br /&gt;
&lt;br /&gt;
=== Guild ===&lt;br /&gt;
Quest givers hang out in the plaza outside [[Milvaneth Sacrarium]] in [[Ul&#039;dah - Steps of Thal]].&lt;br /&gt;
&lt;br /&gt;
=== Unlock ===&lt;br /&gt;
*Complete the [[quest]]: {{questlink|feature|Out of the Blue}}&lt;br /&gt;
*Requirement: Level 50 Disciple of War or Magic&lt;br /&gt;
*Starting NPC: [[Zealous Yellowjacket]] in [[Limsa Lominsa Lower Decks]] (X:10.0 Y:11.0)&lt;br /&gt;
*Prerequisite Quest: Players must first complete the [[Main Scenario Quest]] {{questlink|main|The Ultimate Weapon}}.&lt;br /&gt;
*To switch class to Blue Mage, equip the {{item icon|Rainmaker}} weapon.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&#039;&#039;&#039;[[Canes (Blue Mage)]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Blue Mage Only Armor Sets]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And other armor and accessories &amp;quot;of Casting.&amp;quot; However, unlike other jobs, a blue mage&#039;s weapons do not have any main attributes that enhance their base stats, meaning that a blue mage is weaker stat-wise than other jobs in equivalent item level gear. Instead, blue mage damage is based solely on [[intelligence]] points.&lt;br /&gt;
&lt;br /&gt;
==Limited Jobs==&lt;br /&gt;
Blue Mage is the first limited job in the game. As such, there are several key points that distinguish it from other [[jobs]].&lt;br /&gt;
&lt;br /&gt;
Blue mage functions independently of other [[classes]] and jobs, starting at level 1 with a maximum level of 70.&lt;br /&gt;
&lt;br /&gt;
When playing as a blue mage, it is possible to participate in [[duties]] with other players in preformed or undersized parties. However, the following duties will remain inaccessible:&lt;br /&gt;
*[[Duty Roulettes]]&lt;br /&gt;
*[[Ultimate Raids]]&lt;br /&gt;
*[[Adventuring Forays]]&lt;br /&gt;
**It is not possible to change to blue mage after entering these instances. &lt;br /&gt;
*[[Squadron Missions]] &lt;br /&gt;
*[[Deep Dungeon]]s&lt;br /&gt;
*[[PvP]], including [[duels]]&lt;br /&gt;
**It is possible, however, to enter [[the Wolves&#039; Den]] as a blue mage. &lt;br /&gt;
*[[Stone, Sky, Sea]] &lt;br /&gt;
*[[Hall of the Novice]]&lt;br /&gt;
&lt;br /&gt;
Blue mages gain greater [[experience]] from battling [[enemies]] in the open world than other jobs do.&lt;br /&gt;
*No bonuses are granted to experience gained from [[FATE]] or [[guildleve]] enemies.&lt;br /&gt;
&lt;br /&gt;
Blue mage cannot be used to progress through the [[main scenario]].&lt;br /&gt;
&lt;br /&gt;
[[Retainers]] cannot be assigned the blue mage job.&lt;br /&gt;
&lt;br /&gt;
== [[List of blue mage questsa|Job Quests]] ==&lt;br /&gt;
{{:List of blue mage quests}}&lt;br /&gt;
&lt;br /&gt;
== [[List of blue mage actions|Actions]] ==&lt;br /&gt;
{{:List of blue mage actions}}&lt;br /&gt;
=== Magic Ranged DPS actions ===&lt;br /&gt;
{{:List of magic ranged dps actions}}&lt;br /&gt;
&lt;br /&gt;
==Job Mechanics==&lt;br /&gt;
[[Blue Mage]] has no [[Job Gauge]] nor any traditional combos. Stacking individual spell effects in creative ways is how Blue Mage deals its most effective damage.&lt;br /&gt;
&lt;br /&gt;
===Active Actions===&lt;br /&gt;
[[File:blue mage active actions1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Before [[#Learning Spells|spells]] can be set to your hotbar, they must first be selected as active actions. You can have up to 24 active actions at any given time.&lt;br /&gt;
* Active actions cannot be changed during combat or during certain duties.&lt;br /&gt;
&lt;br /&gt;
===Active Sets===&lt;br /&gt;
Active actions can also be saved together as a set. Up to five active sets can be saved.&lt;br /&gt;
* The presently selected active set will not affect the layout of your hotbar.&lt;br /&gt;
&lt;br /&gt;
==Learning Spells==&lt;br /&gt;
{{see also|Blue Mage Spells Learning Guide}}&lt;br /&gt;
Rather than gaining new actions by increasing in level, blue mages learn them from enemies. In order to do so, you must first witness an enemy perform a special attack in battle. Once it is defeated, you have a chance of acquiring the ability. You do not have to be hit by that spell. After defeating the enemy, you have a chance of learning that spell. The chance is determined by the rank of the spell. ★ is the easiest to learn while ★★★★★ is the hardest.&lt;br /&gt;
* You don&#039;t need to be hit by the spell, only see it to be casted.&lt;br /&gt;
* If you&#039;re dead when is enemy is defeated, you will not learn the spell.  This also applies to deaths due to Final Sting and Self Destruct.&lt;br /&gt;
* If one person in a party learns the spell, everyone in the party will also learn it.&lt;br /&gt;
* Out of a duty, job level has no influence on when an action can be learned.  There is no minimum level to learn a spell unless it is inside a [[duty]]. If a duty is level-synced (even when undersized), there is a 100% chance of learning the spell.  If unsynced, the spell learning rate is dependent on the number of stars (estimates put ★★★★★ spell learning rates at 5%), but is not 100%.  &lt;br /&gt;
* There are two exceptions to the rule that spells learned unsync do not have a 100% drop rate: these are Mind Blast (from the Tam-Tara Deepcroft) and Glower (from Aurum Vale).  These two are required by job quests, and will thus always drop.&lt;br /&gt;
&lt;br /&gt;
===[[Blue Magic Spellbook]]===&lt;br /&gt;
[[File:blue magic spellbook2.png|350px|right]]&lt;br /&gt;
All spells you have learned are recorded in the [[Blue Magic Spellbook]]. The book also contains hints on how to acquire other spells.&lt;br /&gt;
&lt;br /&gt;
===Whalaqee Totems===&lt;br /&gt;
{{:Whalaqee Totem}}&lt;br /&gt;
&lt;br /&gt;
== [[List of blue mage traits|Traits]] ==&lt;br /&gt;
{{:List of blue mage traits}}&lt;br /&gt;
&lt;br /&gt;
==Blue Mage Activities==&lt;br /&gt;
&lt;br /&gt;
===[[The Masked Carnivale]]===&lt;br /&gt;
A series of solo battles exclusively for blue mages, the Masked Carnivale offers a range of opponents on which to test their skills, earning rewards in the process. Completing certain Masked Carnivale stages is required to progress in the blue mage job quests.&lt;br /&gt;
&lt;br /&gt;
===[[Blue Mage Log]]===&lt;br /&gt;
&lt;br /&gt;
The blue mage log allows you to form parties with other blue mages and participate in specific duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Unlock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Requires Blue Mage Level 60&lt;br /&gt;
&lt;br /&gt;
Complete the blue mage quest [[Blue_in_the_Face|Blue in the Face]] and learn the blue magic spell [[Frog_Legs|Frog Legs]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Participate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the log, you may view a list of available duties, recruit party members, and commence duties. Please note that the completion of duties will only count towards blue mage log progress if the party meets the size requirements. For this reason, it is recommended that you avoid using the &amp;quot;Undersized Party&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Available Duties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Successfully completing duties listed in the blue mage log will mark them as complete, provided that you fulfill the requirements.&lt;br /&gt;
&lt;br /&gt;
Various rewards will be granted upon completion of these duties. Greater rewards are earned the first time a duty is completed via the blue mage log.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weekly Targets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Greater rewards are given for completing duties marked as weekly targets, which are marked with a silver star.&lt;br /&gt;
* The additional rewards for a weekly target can only be earned once per week.&lt;br /&gt;
* Weekly targets are reset every Tuesday at 12:00 a.m. (PST).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prime Targets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition to the standard weekly target, marked with a silver star in the list of duties, there is also a prime target, marked with a gold star. While the prime target offers increased rewards, the difficulty is significantly higher. The duties selected as prime targets are not otherwise accessible via the blue mage log.&lt;br /&gt;
&lt;br /&gt;
===[[Extreme Trials]] and [[Savage Raids]]===&lt;br /&gt;
Completing extreme trials and the final encounter of a savage raid tier with a full party of blue mages, Silence Echo turned on, and Unrestricted Party turned off, will fulfill [[Battle Achievements (Achievements)|achievements]] that reward exclusive [[titles]] and the {{item icon|Morbol (Mount)}} [[mounts|mount]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Leveling this job is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Da Ba Dee I}}&lt;br /&gt;
{{achievement table row|Da Ba Dee II}}&lt;br /&gt;
{{achievement table row|Da Ba Dee III}}&lt;br /&gt;
{{achievement table row|Da Ba Dee IV}}&lt;br /&gt;
{{achievement table row|Da Ba Dee V}}&lt;br /&gt;
{{achievement table row|Da Ba Dee VI}}&lt;br /&gt;
{{achievement table row|Da Ba Dee VII}}&lt;br /&gt;
{{achievement table row|The More You Know I}}&lt;br /&gt;
{{achievement table row|The More You Know II}}&lt;br /&gt;
{{achievement table row|The More You Know III}}&lt;br /&gt;
{{achievement table row|The More You Know IV}}&lt;br /&gt;
{{achievement table row|The More You Know V}}&lt;br /&gt;
{{achievement table row|The More You Know VI}}&lt;br /&gt;
{{achievement table row|The More You Know VII}}&lt;br /&gt;
{{achievement table row|The More You Know VIII}}&lt;br /&gt;
{{achievement table row|Jack of All Trades I}}&lt;br /&gt;
{{achievement table row|Jack of All Trades II}}&lt;br /&gt;
{{achievement table row|Jack of All Trades III}}&lt;br /&gt;
{{achievement table row|Jack of All Trades IV}}&lt;br /&gt;
{{achievement table row|Mightier than the Inferno}}&lt;br /&gt;
{{achievement table row|Mightier than the Crag}}&lt;br /&gt;
{{achievement table row|Mightier than the Vortex}}&lt;br /&gt;
{{achievement table row|Mightier than the King}}&lt;br /&gt;
{{achievement table row|Mightier than the Whorl}}&lt;br /&gt;
{{achievement table row|Mightier than Levin}}&lt;br /&gt;
{{achievement table row|Mightier than the Frost}}&lt;br /&gt;
{{achievement table row|Mightier than the Dragon}}&lt;br /&gt;
{{achievement table row|Mightier than the Raven}}&lt;br /&gt;
{{achievement table row|Mightier than the Dreadwyrm}}&lt;br /&gt;
{{achievement table row|Mightier than the Hive}}&lt;br /&gt;
{{achievement table row|Mightier than the Expanse}}&lt;br /&gt;
{{achievement table row|Mightier than the Round}}&lt;br /&gt;
{{achievement table row|Mightier than the Fiend}}&lt;br /&gt;
{{achievement table row|Mightier than the Horde}}&lt;br /&gt;
{{achievement table row|Mightier than the Goddess}}&lt;br /&gt;
{{achievement table row|Mightier than the Demon}}&lt;br /&gt;
{{achievement table row|Mightier than the Manipulator}}&lt;br /&gt;
{{achievement table row|Mightier than Justice}}&lt;br /&gt;
{{achievement table row|Mightier than the Prime}}&lt;br /&gt;
{{achievement table row|Blue Unchained}}&lt;br /&gt;
{{achievement table row|Masked Conqueror}}&lt;br /&gt;
{{achievement table row|True Blue}}&lt;br /&gt;
{{achievement table row|Mightier than the Revel}}&lt;br /&gt;
{{achievement table row|Mightier than Bliss}}&lt;br /&gt;
{{achievement table row|Mightier than the Worm}}&lt;br /&gt;
{{achievement table row|Mightier than the Moon}}&lt;br /&gt;
{{achievement table row|Mightier than the White}}&lt;br /&gt;
{{achievement table row|Mightier than the Vermilion}}&lt;br /&gt;
{{achievement table row|Mightier than the Azure}}&lt;br /&gt;
{{achievement table row|Mightier than the Delta}}&lt;br /&gt;
{{achievement table row|Mightier than the Sigma}}&lt;br /&gt;
{{achievement table row|Mightier than the Alpha}}&lt;br /&gt;
{{achievement table row|Omega Blue}}&lt;br /&gt;
{{achievement table row|Smokin&#039; I}}&lt;br /&gt;
{{achievement table row|Smokin&#039; II}}&lt;br /&gt;
{{achievement table row|Smokin&#039; III}}&lt;br /&gt;
{{achievement table row|Smokin&#039; IV}}&lt;br /&gt;
{{achievement table row|Smokin&#039; V}}&lt;br /&gt;
{{achievement table row|Smokin&#039; VI}}&lt;br /&gt;
{{achievement table row|Smokin&#039; VII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Blue mage1.jpg&lt;br /&gt;
File:Blue mage2.jpg&lt;br /&gt;
File:Blue mage3.jpg&lt;br /&gt;
File:Blue mage4.jpg&lt;br /&gt;
File:Blue mage5.jpg&lt;br /&gt;
File:Blue mage af1.png|Blue Mage Artifact Armor in 4.5 [[Stormblood]].&lt;br /&gt;
File:Blue mage af3.jpg|Blue Mage Artifact Armor in 5.45 [[Shadowbringers]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Blue Mage Spells Learning Guide]]&lt;br /&gt;
* [[Blue Mage Macros]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [https://na.finalfantasyxiv.com/jobguide/bluemage FinalFantasyXIV.com BlueMage] on the official website.&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
[[Category:Patch 4.5 Features]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sixth_Umbral_Calamity&amp;diff=462871</id>
		<title>Sixth Umbral Calamity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sixth_Umbral_Calamity&amp;diff=462871"/>
		<updated>2022-09-12T01:05:47Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sixth Umbral Calamity&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Great Flood&#039;&#039;&#039; or the &#039;&#039;&#039;Calamity of Water&#039;&#039;&#039;, was a great tidal wave that consumed most of [[Eorzea]] at the end of the [[Fifth Umbral Era]]. It was caused as the result of the land&#039;s [[aether]] reserves being severely depleted from the [[War of the Magi]], causing the elemental balance to be thrown heavily towards the element of &#039;&#039;&#039;Water&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
During the &#039;&#039;&#039;Fifth Astral Era&#039;&#039;&#039;, the people of &#039;&#039;&#039;Eorzea&#039;&#039;&#039; fully embraced the arcane, and delved deep into the arts of [[Magic]]. Much like the way the [[Allagan Empire]] used technology to drive their society forward, the people used &#039;&#039;&#039;magic&#039;&#039;&#039; to elevate their lives, slowly forming various schools of &#039;&#039;&#039;magic&#039;&#039;&#039; that helped structure several different societies and cultures, like the [[Mhach]] and [[Amdapor]]. As each nation grew more powerful, tensions begin to mount, particularly when the &#039;&#039;&#039;Mhachi&#039;&#039;&#039; people mastered [[Black Magic]] and [[Void]] magic, and used it to attack their neighboring city-states. When the people of &#039;&#039;&#039;Amdapor&#039;&#039;&#039; developed their [[White Magic]] as a counter to the &#039;&#039;&#039;Mhachi&#039;&#039;&#039;, a truce was formed between each of the nations. This would not last, however, as military tensions continued to mount, until eventually all-out war broke out. Using their &#039;&#039;&#039;magic&#039;&#039;&#039; to decimate one another, the land began to warp and twist, the &#039;&#039;&#039;aether&#039;&#039;&#039; slowly draining from it. Eventually, all sides began to notice the effect the war was having on the land, and a temporary ceasefire was called.&lt;br /&gt;
&lt;br /&gt;
Turning to their oracles and seers to understand just how bad the damage was, but all that could be determined was that the elemental balance was so off that destruction was guaranteed. Soon after, the tides began to swell and the oceans raged. This was the sign of the calamity that was to come. Begrudgingly, the warring nations set aside their battles in order to come together and find a method of stopping it. They set up task forces that would relay information to each other and help coordinate their various efforts, forming the first [[Grand Company|Grand Companies]]. The &#039;&#039;&#039;Amdaporians&#039;&#039;&#039; began searching for a higher place to escape to in order to avoid the rising tides, and the &#039;&#039;&#039;Mhachi&#039;&#039;&#039; worked on evacuation efforts, while also working in secret on an &#039;&#039;&#039;ark&#039;&#039;&#039; to shepard their people to safety using the power of [[Voidsent]]. The [[Nym]], diminished though they were thanks to the mysterious &#039;&#039;&#039;Voidsent&#039;&#039;&#039; the &#039;&#039;&#039;Mhachi&#039;&#039;&#039; unleashed on them, turning their people into what would eventually come to be known as [[Tonberry|Tonberries]], sent the remainder of their military out into the sea to establish protective wards and barriers to defend against the worst of the storms and waves in what would come to be known as &#039;&#039;&#039;Operation Maelstrom&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it would all be for naught, as the balance of the elements would tip so far towards water that an all-consuming tide would wash over the land, destroying anything that it touched. The remainder of the &#039;&#039;&#039;Amdaporian&#039;&#039;&#039; people fled to [[Gyr Abania]], while the &#039;&#039;&#039;Nymean&#039;&#039;&#039; people escaped to the mountain ranges of [[La Noscea]]. The &#039;&#039;&#039;Mhachi&#039;&#039;&#039; people tried to escape in their &#039;&#039;&#039;ark&#039;&#039;&#039;, however they were unable to control the power of the &#039;&#039;&#039;Voidsent&#039;&#039;&#039; [[Scathach]], who was supposed to be used to power the &#039;&#039;&#039;ark&#039;&#039;&#039;, along with several other &#039;&#039;&#039;Voidsent&#039;&#039;&#039;. They all broke free and swarmed the people aboard, killing most of them. The remaining &#039;&#039;&#039;Mhachi&#039;&#039;&#039; mages used the last of their life force to seal the &#039;&#039;&#039;Voidsent&#039;&#039;&#039; in the ship so they couldn&#039;t escape and wreak havoc on the survivors of the flood. Centuries later, the &#039;&#039;&#039;ark&#039;&#039;&#039; would be found drifting silently through the [[Sea of Clouds]], and was given the name the [[Void Ark]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ardbert&amp;diff=462870</id>
		<title>Ardbert</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ardbert&amp;diff=462870"/>
		<updated>2022-09-12T00:55:57Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses|the character referred to as &amp;amp;quot;The Warrior of Darkness&amp;amp;quot;|the Shadowbringers main scenario quest|Warrior of Darkness (Quest)}}&lt;br /&gt;
{{NPC infobox&lt;br /&gt;
| name = Ardbert&lt;br /&gt;
| description = &lt;br /&gt;
| image = Ardbert-FFXIV-1024x576.jpg&lt;br /&gt;
| location = &lt;br /&gt;
| coordinates = &lt;br /&gt;
| dungeon = &lt;br /&gt;
| raid = &lt;br /&gt;
| trial = &lt;br /&gt;
| title = Warrior of Darkness&lt;br /&gt;
| gender = &lt;br /&gt;
| age = &lt;br /&gt;
| race = Hume&lt;br /&gt;
| clan = Midlander&lt;br /&gt;
| class = &lt;br /&gt;
| job = Warrior&lt;br /&gt;
| profession = &lt;br /&gt;
| birthplace = &lt;br /&gt;
| organization = Warriors of Darkness&lt;br /&gt;
| level = &lt;br /&gt;
| aggression = &lt;br /&gt;
| service = &lt;br /&gt;
| goal = &lt;br /&gt;
| release = heavensward&lt;br /&gt;
| patch = 3.1&lt;br /&gt;
| voiceJP = Junichi Suwabe&lt;br /&gt;
| voiceEN = Joe Dempsie&lt;br /&gt;
| voiceFR = Mathias Kozlowski&lt;br /&gt;
| voiceDE = Tobias Schulze&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Quests Started==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Quests Involved In==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|One Life for One World}}&lt;br /&gt;
{{quest list row|The Hardened Heart}}&lt;br /&gt;
{{quest list row|Nyelbert&#039;s Lament}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
[[Ardbert]], often known by his alias &amp;quot;[[Ardbert|Arbert]],&amp;quot; or as the [[Ardbert|Warrior of Darkness]], was one of the five [[Warrior of Light|Warriors of Light]] of the [[The First|First]]. As a chosen champion of [[Mother Hydaelyn|Hydaelyn]], he and his comrades vanquished the [[Ascian]] [[Mitron]], but in so doing caused the [[Flood of Light]] that destroyed much of their homeworld. Joining forces with the Ascian [[Elidibus]], he and his friends gave their lives and came to the [[Hydaelyn|The Source]], where they attempted to bring about an Eighth Umbral Calamity before being defeated by the [[Warrior of Light]].&lt;br /&gt;
&lt;br /&gt;
In [[Shadowbringers]], [[Ardbert]]&#039;s spirit is revealed to not have returned to the &#039;&#039;&#039;Aetherial Sea&#039;&#039;&#039; with his comrades. He appears to the [[Warrior of Light]] in a series of visions throughout the [[expansion]], before merging with the hero during the climactic events. This was to give the [[Warrior of Light|player]] the power to overcome [[Emet-Selch]] and his transformed form, [[Hades]].&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Ardbert.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sixth_Umbral_Calamity&amp;diff=462869</id>
		<title>Sixth Umbral Calamity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sixth_Umbral_Calamity&amp;diff=462869"/>
		<updated>2022-09-12T00:50:49Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Sixth Umbral Calamity&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Great Flood&#039;&#039;&#039; or the &#039;&#039;&#039;Calamity of Water&#039;&#039;&#039;, was a great tidal wave that consumed most of [[Eorzea]] at the end of the [[Fifth Umbral Era]]. It was caused as the result of the land&#039;s [[Aether]] reserves being severely depleted from the [[War of the Magi]], causing the elemental balance to be thrown heavily towards the element of &#039;&#039;&#039;Water&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
During the &#039;&#039;&#039;Fifth Astral Era&#039;&#039;&#039;, the people of &#039;&#039;&#039;Eorzea&#039;&#039;&#039; fully embraced the arcane, and delved deep into the arts of [[Magic]]. Much like the way the [[Allagan Empire]] used technology to drive their society forward, the people used &#039;&#039;&#039;magic&#039;&#039;&#039; to elevate their lives, slowly forming various schools of &#039;&#039;&#039;magic&#039;&#039;&#039; that helped structure several different societies and cultures, like the [[Mhach]] and [[Amdapor]]. As each nation grew more powerful, tensions begin to mount, particularly when the &#039;&#039;&#039;Mhachi&#039;&#039;&#039; people mastered [[Black Magic]] and [[Void]] magic, and used it to attack their neighboring city-states. When the people of &#039;&#039;&#039;Amdapor&#039;&#039;&#039; developed their [[White Magic]] as a counter to the &#039;&#039;&#039;Mhachi&#039;&#039;&#039;, a truce was formed between each of the nations. This would not last, however, as military tensions continued to mount, until eventually all-out war broke out. Using their &#039;&#039;&#039;magic&#039;&#039;&#039; to decimate one another, the land began to warp and twist, the &#039;&#039;&#039;aether&#039;&#039;&#039; slowly draining from it. Eventually, all sides began to notice the effect the war was having on the land, and a temporary ceasefire was called.&lt;br /&gt;
&lt;br /&gt;
Turning to their oracles and seers to understand just how bad the damage was, but all that could be determined was that the elemental balance was so off that destruction was guaranteed. Soon after, the tides began to swell and the oceans raged. This was the sign of the calamity that was to come. Begrudgingly, the warring nations set aside their battles in order to come together and find a method of stopping it. They set up task forces that would relay information to each other and help coordinate their various efforts, forming the first [[Grand Company|Grand Companies]]. The &#039;&#039;&#039;Amdaporians&#039;&#039;&#039; began searching for a higher place to escape to in order to avoid the rising tides, and the &#039;&#039;&#039;Mhachi&#039;&#039;&#039; worked on evacuation efforts, while also working in secret on an &#039;&#039;&#039;ark&#039;&#039;&#039; to shepard their people to safety using the power of [[Voidsent]]. The [[Nym]], diminished though they were thanks to the mysterious &#039;&#039;&#039;Voidsent&#039;&#039;&#039; the &#039;&#039;&#039;Mhachi&#039;&#039;&#039; unleashed on them, turning their people into what would eventually come to be known as [[Tonberry|Tonberries]], sent the remainder of their military out into the sea to establish protective wards and barriers to defend against the worst of the storms and waves in what would come to be known as &#039;&#039;&#039;Operation Maelstrom&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it would all be for naught, as the balance of the elements would tip so far towards water that an all-consuming tide would wash over the land, destroying anything that it touched. The remainder of the &#039;&#039;&#039;Amdaporian&#039;&#039;&#039; people fled to [[Gyr Abania]], while the &#039;&#039;&#039;Nymean&#039;&#039;&#039; people escaped to the mountain ranges of [[La Noscea]]. The &#039;&#039;&#039;Mhachi&#039;&#039;&#039; people tried to escape in their &#039;&#039;&#039;ark&#039;&#039;&#039;, however they were unable to control the power of the &#039;&#039;&#039;Voidsent&#039;&#039;&#039; [[Scathach]], who was supposed to be used to power the &#039;&#039;&#039;ark&#039;&#039;&#039;, along with several other &#039;&#039;&#039;Voidsent&#039;&#039;&#039;. They all broke free and swarmed the people aboard, killing most of them. The remaining &#039;&#039;&#039;Mhachi&#039;&#039;&#039; mages used the last of their life force to seal the &#039;&#039;&#039;Voidsent&#039;&#039;&#039; in the ship so they couldn&#039;t escape and wreak havoc on the survivors of the flood. Centuries later, the &#039;&#039;&#039;ark&#039;&#039;&#039; would be found drifting silently through the [[Sea of Clouds]], and was given the name the [[Void Ark]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fifth_Umbral_Calamity&amp;diff=462868</id>
		<title>Fifth Umbral Calamity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fifth_Umbral_Calamity&amp;diff=462868"/>
		<updated>2022-09-12T00:49:34Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Fifth Umbral Calamity]], also known as the &#039;&#039;&#039;Calamity of Ice&#039;&#039;&#039;, heralded the end of the [[Fourth Astral Era]] and the beginning of the [[Fifth Umbral Era]], or the [[Age of Eternal Frost]]. Tribal legend and local folklore speak of a seemingly endless winter that brought with it bitter cold, raging snowstorms and giant rivers of ice. Without the ability to grow crops much of the population either perished, or were forced to flee to the south and it&#039;s more temperate climates. It is believed that for most of the era much of the [[Bloodbrine Sea]] was frozen solid, on one hand preventing fishing and decimating the populations of sea life, but on the other, allowing for the migration of [[Miqo&#039;te]] Tribes from Southern [[Ilsabard]] into Northern Eorzea. The frozen seas allowed them to circumvent the massive peaks of [[Gyr Abania]] that had kept them from returning to the lands they had been driven out of almost two millennia earlier by the [[Allagan Empire]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fifth_Umbral_Calamity&amp;diff=462867</id>
		<title>Fifth Umbral Calamity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fifth_Umbral_Calamity&amp;diff=462867"/>
		<updated>2022-09-12T00:48:09Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Fifth Umbral Calamity]], also known as the &#039;&#039;&#039;Calamity of Ice&#039;&#039;&#039;, heralded the end of the [[Fourth Astral Era]] and the beginning of the [[Fifth Umbral Era]], or the [[Age of Eternal Frost]]. Tribal legend and local folklore speak of a seemingly endless winter that brought with it bitter cold, raging snowstorms and giant rivers of ice. Without the ability to grow crops much of the population either perished, or were forced to flee to the south and it&#039;s more temperate climates. It is believed that for most of the era much of the [[Bloodbrine Sea]] was frozen solid, one one hand preventing fishing and decimating the populations of sea life, but on the other, allowing for the migration of [[Miqo&#039;te]] Tribes from Southern [[Ilsabard]] into Northern Eorzea. The frozen seas allowed them to circumvent the massive peaks of [[Gyr Abania]] that had kept them from returning to the lands they had been driven out of almost two millennia earlier by the [[Allagan Empire]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Urth%27s_Fount&amp;diff=446035</id>
		<title>Urth&#039;s Fount</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Urth%27s_Fount&amp;diff=446035"/>
		<updated>2022-07-24T05:29:35Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: Moved &amp;quot;See also: Steel Regin&amp;quot; to the top from below the table of contents.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Steel Reign}}{{Duty infobox&lt;br /&gt;
| name = Urth&#039;s Fount&lt;br /&gt;
| image = Urths fount banner1.png&lt;br /&gt;
| description = In the moons following the [[Calamity]], myriad rumors of ghastly creatures stalking the Twelveswood began spreading across the realm like wildfire. While most of the rumors have since been deemed unfounded, there is one series of events that has remained difficult to cast off as merely the ravings of broken-minded smallfolk: that concerning the supposed Dark Rider of the Shroud. After several deaths attributed to this mysterious figure, Seedseer [[O-App-Pesi]] sought communion with the spirits of the Twelveswood, only to learn that the rider was none other than the elder primal [[Odin]]. Slain in the Third Astral Era by an Allagan hero, why and how the primal has returned to [[Eorzea]] remains a mystery - one now in the capable hands of Eorzea&#039;s adventurers.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 95&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = mentor&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = Fear and Odin in the Shroud&lt;br /&gt;
| patch = 2.5&lt;br /&gt;
}}&lt;br /&gt;
Although not categorized as such, [[Urth&#039;s Fount]] has a difficulty more in line with an [[Trials#High-end_Trials_.28A_Realm_Reborn.29|Extreme trial]], and is therefore only in the [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor roulette]]. Players should be warned that queue times will be long and clears difficult when using [[Duty Finder]]. Pre-forming a group in [[Party Finder]] is recommended.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
*&#039;&#039;&#039;Quest:&#039;&#039;&#039; {{questlink|feature|Fear and Odin in the Shroud}}&lt;br /&gt;
*&#039;&#039;&#039;Quest-giver Location:&#039;&#039;&#039; [[Scarlet]] - [[New Gridania]] (x9,y11) &lt;br /&gt;
*&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; Main Scenario Quest {{questlink|main|The Ultimate Weapon}}, {{questlink|feature|All You Wanted to Know about Odin}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|XPgOJv3BPiw|350|right}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] The Dark Divinity: [[Odin]]===&lt;br /&gt;
Note that despite popular belief, it is not possible to [[interrupt]] any of his attacks.&lt;br /&gt;
&lt;br /&gt;
Second note: This is not a hard fight, but requires you to be on your toes at all times!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Estimated DPS requirement: 1750 raid-wide DPS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He will cast &#039;&#039;&#039;Shin-Zantetsuken&#039;&#039;&#039;, his ultimate, at 15% HP or after 6 minutes.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Hall of Sorrow&#039;&#039;&#039;: Raid-wide magical damage, unavoidable. Hits for about ~1700 damage. Casts periodically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of Lead&#039;&#039;&#039;: Targets 3 random raid members (never MT) for magical damage with a medium AoE. Hits for about ~1500 damage, unavoidable. Inflicts 10s {{status effect|slow}} &#039;&#039;&#039;[[Slow]]&#039;&#039;&#039; on all affected targets. Can be cleansed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hall of Stone&#039;&#039;&#039;: Targets random raid members with a ground-based AoE. Can be avoided, you have ~2s to run out. Number of raid members targeted increases as fight drags on. Will create two circles from the second or third cast on. Hits for about ~2600 damage, and inflicts 8s Petrifaction on hit targets. Cannot be cleansed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Einherjar&#039;&#039;&#039;: Raid-wide unavoidable magic attack. Has a 3s cast time. First Einherjar is followed by Gungnir immediately after. Second Einherjar has no Gungnir near. Third Einherjar happens after the second Gungnir&#039;s gone down and after Odin uses Sanngetal. Hits for about ~2700 magical damage, and inflicts a 30s DOT on the entire raid; this DOT can be cleansed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valknut&#039;&#039;&#039;: Medium-sized AoE around Odin. Can be avoided. Hits for 60% of your max hp. Happens periodically, but guaranteed after each Gungnir. Seems % based, a la &#039;Gravity&#039; - does terrifying damage to unsynced characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanngetall&#039;&#039;&#039;: Death-sentence-like attack. Single-target damage against whoever has highest aggro (usually tank). Hits for about ~8000 physical damage unmitigated. Should be shielded and cooldowned, as it happens once every minute or so; off-tank can also provoke right after it hits. Has a 3s cast time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gagnrath&#039;&#039;&#039;: Attributed to Gungnir instead of Odin, so damage can&#039;t be reduced. Red spears appear on the outside of the arena and dash in a straight line across. Avoidable. Two patterns: Three lines horizontal towards east, then three lines towards west. Two lines from North and East through center, then two lines from North-East and South-East through center, both to opposite side, so two crosses. Initially will only have one dash and not the second one, later on will be two. Valknut often happens during these Gagnrath attacks. Hits for about ~2700 physical damage, and knocks its targets back about 1/3rd of arena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gungnir&#039;&#039;&#039;: Three random targets (never MT) are targeted with a large purple circle AoE that centers on target (moves when you move). After 3~5s, Gungnirs drop down on the targets for ~1300 physical damage to everyone in AoE. Can be mitigated, etc. Note that Hall of Sorrow goes off at the same time as the Gungnirs go off, for ~3000 physical and magical damage to Gungnir targets total. Gungnir also inflicts a raid-wide DOT field for as long as the three spears remain alive. Unknown how much damage this DOT does. Cannot be cleansed. Need data on Gungnir HP -- Roughly 30k hp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto-attack&#039;&#039;&#039;: Hits for about 1300 slashing physical damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shin-Zantetsuken&#039;&#039;&#039;: Unavoidable 99,999 damage to the entire raid. Cannot be interrupted. Starts the cast at about 15% HP, or after 6 minutes. Not sure on how much time you have to kill him after he starts cast, but eyeballed at about ~30s. There&#039;s a 7s or so cast animation afterwards during which you can still kill him to acquire a win. Shortly after this, even if this attack is weathered due to unsync, the duty will reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotations&#039;&#039;&#039;:&lt;br /&gt;
*Einherjar -&amp;gt; Gungnir -&amp;gt; Valknut -&amp;gt; Sanngetal (first time)&lt;br /&gt;
*Gungnir -&amp;gt; Valknut -&amp;gt; Sanngetal -&amp;gt; Einherjar (second time)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Dark Divinity Hjalmr}}&lt;br /&gt;
{{Drops table row|Dark Divinity Auga}}&lt;br /&gt;
{{Drops table row|Dark Divinity Herklaedi}}&lt;br /&gt;
{{Drops table row|Dark Divinity Feldr}}&lt;br /&gt;
{{Drops table row|Dark Divinity Hanzkar}}&lt;br /&gt;
{{Drops table row|Dark Divinity Brok}}&lt;br /&gt;
{{Drops table row|Dark Divinity Spjarrar}}&lt;br /&gt;
{{Drops table row|Dark Divinity Skor}}&lt;br /&gt;
{{Drops table row|Faded Copy of The Corpse Hall}}&lt;br /&gt;
{{Drops table row|Odin Card|fixed=y}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
urths fount1.jpg&lt;br /&gt;
urths fount2.jpg&lt;br /&gt;
urths fount3.jpg&lt;br /&gt;
Urths fount4.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Stormblood_Main_Scenario_Quests&amp;diff=443323</id>
		<title>Category:Stormblood Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Stormblood_Main_Scenario_Quests&amp;diff=443323"/>
		<updated>2022-07-10T22:24:08Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Main Article: [[Stormblood Main Scenario Quests]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]] [[Category:Main Scenario Quests]] [[Category:Stormblood]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Stormblood_Main_Scenario_Quests&amp;diff=443322</id>
		<title>Category:Stormblood Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Stormblood_Main_Scenario_Quests&amp;diff=443322"/>
		<updated>2022-07-10T22:23:51Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Main Article: [[Stormblood Main Scenario Quests]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]] [[Category:Main Scenario Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Shadowbringers_Main_Scenario_Quests&amp;diff=443321</id>
		<title>Category:Shadowbringers Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Shadowbringers_Main_Scenario_Quests&amp;diff=443321"/>
		<updated>2022-07-10T22:23:35Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Main Article: [[Shadowbringers Main Scenario Quests]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]] [[Category:Main Scenario Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Seventh_Umbral_Era_Main_Scenario_Quests&amp;diff=443320</id>
		<title>Category:Seventh Umbral Era Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Seventh_Umbral_Era_Main_Scenario_Quests&amp;diff=443320"/>
		<updated>2022-07-10T22:23:25Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[Seventh Umbral Era Quests]]&#039;&#039;&#039; are [[Main Scenario Quests]] that drive the story narrative of &#039;&#039;Final Fantasy XIV&#039;&#039; forward. In particular, these quests belong to the base game, &#039;&#039;[[A Realm Reborn]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]] [[Category:Main Scenario Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Post-Stormblood_Main_Scenario_Quests&amp;diff=443319</id>
		<title>Category:Post-Stormblood Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Post-Stormblood_Main_Scenario_Quests&amp;diff=443319"/>
		<updated>2022-07-10T22:23:10Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Main Article: [[The Legend Returns Quests]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]] [[Category:Main Scenario Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Post-Shadowbringers_Main_Scenario_Quests&amp;diff=443318</id>
		<title>Category:Post-Shadowbringers Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Post-Shadowbringers_Main_Scenario_Quests&amp;diff=443318"/>
		<updated>2022-07-10T22:22:59Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Main Article: [[Post-Shadowbringers Main Scenario Quests]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]] [[Category:Main Scenario Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Post-Endwalker_Main_Scenario_Quests&amp;diff=443316</id>
		<title>Category:Post-Endwalker Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Post-Endwalker_Main_Scenario_Quests&amp;diff=443316"/>
		<updated>2022-07-10T22:21:21Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Main Article: [[Post-Endwalker Main Scenario Quests]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Scenario Quests]] [[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Post-Endwalker_Main_Scenario_Quests&amp;diff=443315</id>
		<title>Category:Post-Endwalker Main Scenario Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Post-Endwalker_Main_Scenario_Quests&amp;diff=443315"/>
		<updated>2022-07-10T22:21:08Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Main Article: [[Post-Endwalker Main Scenario Quests]]&lt;br /&gt;
&lt;br /&gt;
 [[Category:Quests]] [[Category:Main Scenario Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Post-Dragonsong_War_Quests&amp;diff=443314</id>
		<title>Category:Post-Dragonsong War Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Post-Dragonsong_War_Quests&amp;diff=443314"/>
		<updated>2022-07-10T22:16:50Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Post-Heavensward Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Post-Dragonsong War Quests&#039;&#039;&#039; are [[Main Scenario Quests]] that drive the story narrative of &#039;&#039;Final Fantasy XIV&#039;&#039; forward. In particular, these quests belong to Patches 3.4-3.56 released for the expansion, &#039;&#039;[[Heavensward]]&#039;&#039;, and begin to set the stage for &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]] [[Category:Main Scenario Quests]] [[Category:Post-Heavensward]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Post-Dragonsong_War_Quests&amp;diff=443313</id>
		<title>Category:Post-Dragonsong War Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Post-Dragonsong_War_Quests&amp;diff=443313"/>
		<updated>2022-07-10T22:16:27Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Post-Dragonsong War Quests&#039;&#039;&#039; are [[Main Scenario Quests]] that drive the story narrative of &#039;&#039;Final Fantasy XIV&#039;&#039; forward. In particular, these quests belong to Patches 3.4-3.56 released for the expansion, &#039;&#039;[[Heavensward]]&#039;&#039;, and begin to set the stage for &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{main|Post-Heavensward Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]] [[Category:Main Scenario Quests]] [[Category:Post-Heavensward]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Eden_Quests_quests&amp;diff=443312</id>
		<title>Category:Eden Quests quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Eden_Quests_quests&amp;diff=443312"/>
		<updated>2022-07-10T22:15:32Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: Redirected page to Category:Eden Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Eden Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=When_We_Were_Free&amp;diff=443311</id>
		<title>When We Were Free</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=When_We_Were_Free&amp;diff=443311"/>
		<updated>2022-07-10T22:11:49Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = When We Were Free&lt;br /&gt;
| image = When We Were Free Image.png&lt;br /&gt;
| description = [[Alphinaud]] is eager to get to work.&lt;br /&gt;
| quest-giver = Alphinaud&lt;br /&gt;
| location = Southern Thanalan&lt;br /&gt;
| location-x = 18&lt;br /&gt;
| location-y = 13&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 745&lt;br /&gt;
| prev-quest = Beneath a Star-filled Sky&lt;br /&gt;
| next-quest = Honorable Heroes&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Question the residents of [[Little Ala Mhigo]]. 0/3&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Gundobald]].&lt;br /&gt;
&lt;br /&gt;
*Rendezvous with [[Alphinaud]] at the [[Sunken Temple of Qarn]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*It is not exactly a well-kept secret that the [[Ala Mhigan Resistance|Resistance]] has an established presence in [[Little Ala Mhigo]]. Even refugees who are not directly involved in the organization are likely to possess some information concerning its activities -- or so [[Alphinaud]] would like to believe. Whether or not they will speak openly of such things to outsiders is, of course, a different matter. Nevertheless, unasked questions are wont to go unanswered.&lt;br /&gt;
&lt;br /&gt;
*Several of the residents make mention of a mysterious man named the [[The Griffin|Griffin]], a revolutionary leader who always wears a mask in public. A charismatic figure, he seems to have inspired a good many of the refugees to rally to his standard, and there are even rumors that he and his [[The Masks|Masks]] have a secret weapon they plan to use against the [[Garlean]] occupiers.&lt;br /&gt;
&lt;br /&gt;
*Alphinaud and [[Alisaie]]&#039;s inquiries yield similar information to yours, and after reviewing your collected findings, you conclude it is highly likely that the Masks are the group who received the shipment of crystals from [[Ishgard]]. This, combined with the fact that their passion for [[Ala Mhigo|Ala Mhigan]] liberation borders on the fanatical, does lend credence to the theory that the revolutionaries are plotting to summon a [[primal]]. Even so, it would be unwise to act on such suspicions without first obtaining confirmation, and to that end, a conversation with [[Gundobald]], the settlement&#039;s leader, would seem to be in order.&lt;br /&gt;
&lt;br /&gt;
*Though the fires of idealism often fade with age and experience, Gundobald admits that even he has found inspiration in the Griffin and his deeds. Yet he has not forgotten how [[Wilred]] and his friends were once led astray, and how all might have ended in still greater tragedy had you not intervened. Determined that his people should never again fall prey to the machinations of manipulative men, he bids you journey to the [[Sunken Temple of Qarn]], where the Griffin is due to speak, and weigh the worth of his words for yourself.&lt;br /&gt;
&lt;br /&gt;
*The Griffin is every bit the silver-tongued speaker, painting a picture of a homeland abandoned and of a people forsaken. His words conjure feelings of guilt, yet also offer the promise of redemption -- of bloody retribution, and of glorious freedom, won with a power residing in the hearts of the brave and true. Muttering darkly to himself, Alphinaud surveys the congregation... and catches sight of two very familiar faces: [[Yda]] and [[Papalymo]]! Though you have many questions, it is agreed that the temple is no place for lengthy discussions, and so you slip away while the crowd watches the Griffin in rapt attention.&lt;br /&gt;
&lt;br /&gt;
*Yda and Papalymo reveal that having parted ways with you after the fateful banquet, they slipped out of the city with the aid of some old friends from the Resistance. These goodly souls duly sheltered the two fugitives in Little Ala Mhigo at great personal risk, and so they deemed it only fair to remain for a time, assisting them in their operations to repay the favor. When Papalymo subsequently learned of the [[Scions]]&#039; exoneration -- that the [[The Crystal Braves|Crystal Braves]] had been denounced and General [[Raubahn]] reinstated -- he apparently attempted to reestablish contact. However, it seems likely that his missive was intercepted by the Masks, who are reluctant to allow word of their activities to spread beyond the refugee community. Their tale thus told, you proceed to brief the pair on your ongoing investigation into the missing crystal shipment. While shocked by the idea that the Masks may be planning to summon a primal, they observe that the Griffin and his men have claimed on more than one occasion to possess a means to defeat the Empire... Plainly, much and more remains to be established, but whatever the truth may be, you are sure to find it that much faster with the help of your long-lost allies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-Dragonsong War Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Two_Sides_of_a_Coin&amp;diff=443310</id>
		<title>Two Sides of a Coin</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Two_Sides_of_a_Coin&amp;diff=443310"/>
		<updated>2022-07-10T22:11:38Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Two Sides of a Coin&lt;br /&gt;
| description = [[Alphinaud]] would like nothing more than to get out of the snow.&lt;br /&gt;
| quest-giver = Alphinaud&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 33&lt;br /&gt;
| location-y = 15&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 1,912&lt;br /&gt;
| prev-quest = Shadows of the First&lt;br /&gt;
| next-quest = Unlikely Allies&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Aymeric]] at the [[Congregation of Our Knights Most Heavenly]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Urianger]] at the [[Waking Sands]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Bloeidin]] at [[Camp Overlook]] in [[outer La Noscea]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*A few brief moments standing in the snow is more than enough for [[Alphinaud]] to realize that this is neither the time nor the place to think deeply on recent events. While the [[House Fortemps]] knights return to [[Camp Dragonhead]] and prepare a report, he would head for the [[Congregation of Our Knights Most Heavenly|Congregation]] both to brief Ser [[Aymeric]] and to see if his sister&#039;s condition has at all improved.&lt;br /&gt;
&lt;br /&gt;
*Ser Aymeric escorts you and Alphinaud to [[Alisaie]]&#039;s room, where [[Thancred]], [[Y&#039;shtola]], and [[Tataru]] are already waiting. There, Alphinaud is relieved to find that his sister has regained consciousness and is well on her way to a full recovery. Per Y&#039;shtola&#039;s request, you proceed to give your account of all that occurred in [[Xelphatol]], prompting a debate as to the credibility of the [[Warrior of Darkness]]&#039;s claims. When all have had their say, however, the [[Scions]] agree only that their foes&#039; attempts to spur the [[beast tribes]] to summon ever stronger [[primals]] cannot be allowed to continue.&lt;br /&gt;
&lt;br /&gt;
*Thancred then reveals that he and Alisaie have uncovered evidence suggesting that the [[Ascians]] are behind a plot to furnish several beast tribes with a steady stream of crystals. On the understanding that severing their supply lines would do much to slow the escalation, it is decided that the others -- Ser Aymeric included -- will attempt to determine the [[Ixal]] and the [[Gnath]]&#039;s source. You and Alphinaud, meanwhile, will visit [[Urianger]] to find out if his wealth of knowledge concerning primal beings might be put to good use. When Alisaie subsequently insists that she be allowed to accompany you, Alphinaud seems poised to refuse her, only to relent in the face of her steely-eyed determination. All that remains is to wait for her to finish changing into her new outfit -- yet another original creation of Tataru&#039;s fecund imagination.&lt;br /&gt;
&lt;br /&gt;
*After a brief moment of reflection -- and a missed opportunity to hear an anecdote about Alphinaud&#039;s boyhood indiscretions -- you and the twins are finally ready to depart. With luck, your visit to the [[Waking Sands]] will prove fruitful.&lt;br /&gt;
&lt;br /&gt;
*To your delight, Urianger appears to be well aware of the Warriors of Darkness and their recent activities, and he provides you with a promising new lead: the [[kobolds]] of [[Vylbrand]] are rumored to be on the verge of summoning [[Titan]] once more. Satisfied, you and Alphinaud prepare to depart for [[Camp Overlook]] in [[outer La Noscea]], but your departure is delayed by Alisaie, who requests that Urianger look into some of the specific claims made by the Warriors of Darkness. She suggests that [[The Gerun Oracles]] may hold the answers -- though the frosty manner in which she addresses the scholar raises a host of other questions...&lt;br /&gt;
&lt;br /&gt;
*In Camp Overlook, you find a grim Commander [[Bloeidin]] muttering to himself about the need for reinforcements. Upon learning of your intent, however, his face splits into a wide grin. It would seem that the Scions of the Seventh Dawn have arrived in Vylbrand in the nick of time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-Dragonsong War Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unlikely_Allies&amp;diff=443309</id>
		<title>Unlikely Allies</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Unlikely_Allies&amp;diff=443309"/>
		<updated>2022-07-10T22:11:27Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Unlikely Allies&lt;br /&gt;
| description = Commander [[Bloeidin]] is eager to put you to work.&lt;br /&gt;
| quest-giver = Bloeidin&lt;br /&gt;
| location = Outer La Noscea&lt;br /&gt;
| location-x = 18&lt;br /&gt;
| location-y = 17&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 583&lt;br /&gt;
| prev-quest = Two Sides of a Coin&lt;br /&gt;
| next-quest = The Beast That Mourned at the Heart of the Mountain&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Tips==&lt;br /&gt;
*The [[Koboldling|koboldling]] is first found at (x:19.9, y:15.6), just outside of the camp and around the bend. He can then be found under the wooden ramp at (x:20.9, y:16.7). Yet again, find him by dropping down onto an overhang at (x:19.3, y:15.9). Finally, talk to him at (x:20.6, y:16.9) to end the search.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
*Search for the [[Koboldling|koboldling]] in [[Camp Overlook]].&lt;br /&gt;
&lt;br /&gt;
*Pursue the [[Koboldling|koboldling]].&lt;br /&gt;
&lt;br /&gt;
*Pursue the [[Koboldling|koboldling]].&lt;br /&gt;
&lt;br /&gt;
*Pursue the [[Koboldling|koboldling]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Commander [[Bloeidin]] confirms [[Urianger]]&#039;s report that the [[kobolds]] of [[U&#039;Ghamaro]] have grown more aggressive of late. Of more immediate concern, however, is the fact that one of the [[beastmen]] may be skulking about the camp, possibly with designs on the crystal store. Perhaps with the aid of [[Alphinaud]] and [[Alisaie]], you can sniff out this mysterious infiltrator.&lt;br /&gt;
&lt;br /&gt;
*Though Alphinaud readily acknowledges that the kobolds&#039; recent behavior does suggest that a summoning is imminent, he finds it odd that a single kobold would wander so close to a [[Maelstrom]] camp and risk drawing attention to the efforts of his brethren. Nevertheless, the beastman&#039;s presence presents a valuable opportunity to learn more of the kobolds&#039; plans -- providing he can be taken alive, of course.&lt;br /&gt;
&lt;br /&gt;
*The curiously small kobold proves quite easy to find, but difficult to catch, darting away after sensing your approach. However, in his panicked, disoriented state, he surely cannot have gone far.&lt;br /&gt;
&lt;br /&gt;
*Sure enough, you come upon the young kobold hiding beneath the wooden stairs to the east of the camp. This time, he begins to make a half-hearted appeal for you to keep your distance, but overcome by fear, stops short and flees once more.&lt;br /&gt;
&lt;br /&gt;
*You catch up with the kobold yet again, who -- yet again -- manages only a handful of words before running away. With a sigh, you resume your pursuit, offering a silent prayer that his little legs will grow weary before your own.&lt;br /&gt;
&lt;br /&gt;
*Blessedly, the kobold does not attempt to escape a fourth time, having mustered the courage to stand his ground and plead his case. Joined by Alphinaud, Alisaie, and Commander Bloeidin, you listen as he introduces himself as [[Ga Bu]] of the [[620th Order]]. The young child then reveals his reason for coming to [[Camp Overlook]]: to beseech the Maelstrom to stop the patriarch from summoning Great Father [[Titan]]. Ga Bu goes on to explain that his parents, along with other like-minded kobolds, spoke out against the patriarch&#039;s plans, only to be taken away to serve as “coke for the furnace.” This ominous turn of phrase prompts Alisaie to recall tales of beastmen fashioning ritual foci from the bones of their brethren as a means to summon more powerful incarnations of their gods. Fearing the worst, Alphinaud instructs the commander to inform Maelstrom Command that Titan&#039;s return may be imminent, and declares that the [[Scions]] will attempt to infiltrate the kobold stronghold, secure the crystals, and free the prisoners.&lt;br /&gt;
&lt;br /&gt;
*Lowering his voice, Alphinaud confesses that although he is confident the [[primal]] has yet to be summoned, it may yet be too late to save Ga Bu&#039;s parents and the other prisoners. Regardless, you must do all you can to stop the patriarch&#039;s plans, and for that you will need to enlist the help of the brave young kobold before you.&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-Dragonsong War Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tidings_from_Gyr_Abania&amp;diff=443308</id>
		<title>Tidings from Gyr Abania</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tidings_from_Gyr_Abania&amp;diff=443308"/>
		<updated>2022-07-10T22:11:13Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Tidings from Gyr Abania&lt;br /&gt;
| image = Tidings from Gyr Abania Image.png&lt;br /&gt;
| description = [[Tataru]] has a request for you.&lt;br /&gt;
| quest-giver = Tataru&lt;br /&gt;
| location = The Rising Stones&lt;br /&gt;
| location-x = 6.6&lt;br /&gt;
| location-y = 6.0&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 1,119&lt;br /&gt;
| prev-quest = An Ending to Mark a New Beginning&lt;br /&gt;
| next-quest = An Envoy for Ishgard&lt;br /&gt;
| patch = 3.5&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Wait for [[Tataru]] at the [[The Diamond Forge|Diamond Forge]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Lucia]] at the [[Congregation of Our Knights Most Heavenly]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*[[Tataru]] asks that you meet her at the [[The Diamond Forge|Diamond Forge]] within [[Rowena&#039;s House of Splendors]]. Though she neglects to explain the nature of her business there, she assures you it will not take long...&lt;br /&gt;
&lt;br /&gt;
*After being ambushed by the Diamond Forge artisans and their measuring tapes, you are called to attend a meeting with your fellow [[Scions]] at the [[Rising Stones]]. There, you discuss the future of the organization, only to be interrupted by the arrival of [[M&#039;naago]], a member of the [[Ala Mhigan Resistance]]. Between pained gasps, the wounded woman reports that one of the Resistance leaders -- a masked man known as the [[The Griffin|Griffin]] -- has embarked upon a course which will inevitably drag the [[The Eorzean Alliance|Eorzean Alliance]] into conflict with the [[The Garlean Empire|Empire]]. Hearing this, [[Y&#039;shtola]] bids you bear word of the looming threat to [[Ishgard]] while she and the others notify the rest of the Alliance leaders. You resolve to bring the matter before [[Lucia]] at the [[The Temple Knights|Temple Knights]]&#039; [[Congregation of Our Knights Most Heavenly|headquarters]].&lt;br /&gt;
&lt;br /&gt;
*Lucia dutifully communicates the Scions&#039; concerns to Ser [[Aymeric]], and the lord commander soon agrees to send an envoy to the Alliance council. The nature of Ishgard&#039;s politics, however, requires that he first consult with his counterpart in the [[House of Commons]] to decide who will serve as the nation&#039;s representative. For the moment, there is little you can do but wait for the decision to be made...&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-Dragonsong War Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Obvious_Solution&amp;diff=443307</id>
		<title>The Obvious Solution</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Obvious_Solution&amp;diff=443307"/>
		<updated>2022-07-10T22:10:53Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Obvious Solution&lt;br /&gt;
| image = The Obvious Solution Image.png&lt;br /&gt;
| description = The interminable wait for news from [[Gridania]] seems to be taking its toll on [[Alisaie]].&lt;br /&gt;
| quest-giver = Alisaie&lt;br /&gt;
| location = The Rising Stones&lt;br /&gt;
| location-x = 6&lt;br /&gt;
| location-y = 6&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 1,182&lt;br /&gt;
| reward1 = 1 Steel Reason Orchestrion Roll&lt;br /&gt;
| prev-quest = Louisoix&#039;s Finest Student&lt;br /&gt;
| next-quest = The Greater Obeisance&lt;br /&gt;
| patch = 3.56&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the [[Silent Conjurer|silent conjurer]] at [[Nophica&#039;s Altar]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*After receiving a timely message via linkpearl, [[Alisaie]] informs you that the [[Eorzean Alliance|Alliance]] council will soon be reconvening in [[Gridania]]. Make your way to [[Nophica&#039;s Altar]], and announce your arrival to the [[Silent Conjurer|silent conjurer]].&lt;br /&gt;
&lt;br /&gt;
*As the council debates how best to combat the incalculable threat contained within the cocoon of light, an unexpected figure seizes his moment to take the stage: [[Nero tol Scaeva]]. The disgraced imperial engineer proceeds to proffer what might kindly be termed a “bold” solution to the problem, and is duly ridiculed by [[Cid]]. The Alliance leaders, however, are not so quick to dismiss the man&#039;s proposal, anything being preferable to another [[The Calamity|Calamity]], and they grudgingly agree to send a contingent to awaken the infamous [[Allagan]] weapon known as “[[Omega]].” Trouble [[Alphinaud]] for his thoughts on this surprising turn of events.&lt;br /&gt;
&lt;br /&gt;
*It is plain that Alphinaud harbors grave misgivings about the timing of Nero&#039;s reappearance. Press him on how best to proceed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-Dragonsong War Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Greater_Obeisance&amp;diff=443306</id>
		<title>The Greater Obeisance</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Greater_Obeisance&amp;diff=443306"/>
		<updated>2022-07-10T22:05:50Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Greater Obeisance&lt;br /&gt;
| image = The Greater Obeisance Image.png&lt;br /&gt;
| description = [[Alphinaud]] is eager to join [[Cid]] and the others.&lt;br /&gt;
| quest-giver = Alphinaud&lt;br /&gt;
| location = Nophica&#039;s Altar&lt;br /&gt;
| location-x = 8&lt;br /&gt;
| location-y = 11&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 745&lt;br /&gt;
| reward1 = 1 Scion Adventurer&#039;s Monocle&lt;br /&gt;
| reward2 = 1 Scion Adventurer&#039;s Jacket&lt;br /&gt;
| reward3 = 1 Scion Adventurer&#039;s Bottoms&lt;br /&gt;
| reward4 = 1 Scion Adventurer&#039;s Boots&lt;br /&gt;
| prev-quest = The Obvious Solution&lt;br /&gt;
| next-quest = Fly Free&amp;amp;#44; My Pretty&lt;br /&gt;
| patch = 3.56&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Cid]] at the [[airship]] landing in [[Gridania]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Hida]] at the [[airship]] landing in [[Gridania]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Cid]] in [[Mor Dhona]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Nero]] at the [[Rising Stones]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*[[Alphinaud]] informs you that the [[Omega]] contingent is assembling at the [[airship]] landing. Make haste and join [[Cid]] and the others.&lt;br /&gt;
&lt;br /&gt;
*Cid seems bent on heading directly for [[Carteneau]], but Alphinaud requests a short delay to confirm the situation in the [[East Shroud]] before departing. Having acquiesced to Alphinaud&#039;s wish, Cid offers to fly the remaining members of the contingent to [[Mor Dhona]]. Speak with [[Hida]] at the landing gate when you are ready to board the &#039;&#039;Enterprise Excelsior&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*After a brief flight, you arrive a short distance from the walls of [[Revenant&#039;s Toll]]. Speak with Cid before making your way into town.&lt;br /&gt;
&lt;br /&gt;
*Cid apologizes for not being able to land within the settlement proper, and suggests that you all retire to the [[Rising Stones]]. Perhaps this would be a suitable place to approach [[Nero]], and learn more of your unexpected ally...&lt;br /&gt;
&lt;br /&gt;
*Alphinaud returns from the East Shroud accompanied by [[Yda]], but the melancholy mood which descends at her mention of [[Papalymo]] is swiftly shattered by the booming entrance of [[Gosetsu]]. The [[samurai]] has arrived with dire news from [[Doma]], but far from persuading [[Yugiri]] to return to her homeland, he is instead convinced by Nero&#039;s mention of the [[The Garlean Empire|Empire]] to join the mission to Carteneau. Speak with Yda when you are ready to set forth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-Dragonsong War Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Far_Edge_of_Fate&amp;diff=443305</id>
		<title>The Far Edge of Fate</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Far_Edge_of_Fate&amp;diff=443305"/>
		<updated>2022-07-10T22:05:36Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Far Edge of Fate&lt;br /&gt;
| image = The Far Edge of Fate Image.png&lt;br /&gt;
| description = [[Alphinaud]] has the look of a man with much to say.&lt;br /&gt;
| quest-giver = Alphinaud&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 12&lt;br /&gt;
| location-y = 13&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 10,000&lt;br /&gt;
| unlocks = ach Five Minutes of Fate&lt;br /&gt;
| prev-quest = Fly Free&amp;amp;#44; My Pretty&lt;br /&gt;
| next-quest = Beyond the Great Wall&lt;br /&gt;
| patch = 3.56&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Kan-E-Senna]] at the [[Lotus Stand]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Y&#039;shtola]] at [[Amarissaix&#039;s Spire]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alisaie]] at the [[The Rising Stones|Rising Stones]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*[[Alphinaud]] informs you that the [[The Eorzean Alliance|Alliance]] council will shortly be convening again and urges you to make haste to the [[Lotus Stand]]. Announce yourself to the [[Silent Conjurer|silent conjurer]], then approach the [[Elder Seedseer]].&lt;br /&gt;
&lt;br /&gt;
*Having thanked you for your efforts in [[Carteneau]], the gathered heads of state proceed to explain the events following [[Omega]]&#039;s launch. After what was by all accounts a furious aerial battle, both it and the [[primal]] appear to have crashed down in [[Gyr Abania]], and the Alliance now intends to exploit the resulting confusion by moving to secure [[Baelsar&#039;s Wall]]. Ask Alphinaud for his thoughts on these developments, and discuss your next step.&lt;br /&gt;
&lt;br /&gt;
*Though mindful of your recent exertions, Alphinaud suggests that you rendezvous with your fellow [[Scions]] in the [[East Shroud]]. Look for [[Y&#039;shtola]] at [[Amarissaix&#039;s Spire]].&lt;br /&gt;
&lt;br /&gt;
*You meet [[Krile]] and Y&#039;shtola at the foot of the tower, and they relate their own account of the titanic battle in the skies over Gyr Abania. Terrifying though the spectacle must have been, a part of you cannot help wishing you had been present to see it... But even as you picture the scene, Alphinaud&#039;s inquiry about [[Yda]]&#039;s well-being draws you back to the present, and you proceed to the observation platform to find the grieving [[pugilist]] staring at the spot where the cocoon of light once hung. Yda turns at your arrival, and after appearing to come to a decision, shares the tale of her great deception, revealing at last that she is not Yda at all, but the fallen [[Archon]]&#039;s younger sister, [[Lyse]]. With her pledge to liberate [[Ala Mhigo]] still echoing in your mind, you prepare to follow Alphinaud back to the [[The Rising Stones|Rising Stones]] and the waiting [[Alisaie]].&lt;br /&gt;
&lt;br /&gt;
*Upon your return, you learn that Alisaie has already been apprised of Lyse&#039;s startling secret, yet it is not this but the future which occupies her thoughts. Conscious that the Scions will inevitably be drawn into the brewing conflict in Gyr Abania, she bids you gather your strength for the coming storm...&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-Dragonsong War Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Beast_That_Mourned_at_the_Heart_of_the_Mountain&amp;diff=443304</id>
		<title>The Beast That Mourned at the Heart of the Mountain</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Beast_That_Mourned_at_the_Heart_of_the_Mountain&amp;diff=443304"/>
		<updated>2022-07-10T22:04:50Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Beast That Mourned at the Heart of the Mountain&lt;br /&gt;
| description = Shifting nervously from foot to foot, [[Ga Bu]] struggles to meet your gaze...&lt;br /&gt;
| image = The Beast that Mourned at the Heart of the Mountain Image.png&lt;br /&gt;
| quest-giver = Ga Bu&lt;br /&gt;
| location = Outer La Noscea&lt;br /&gt;
| location-x = 20.6&lt;br /&gt;
| location-y = 16.9&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 60 &lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 2 Cache of Crystals&lt;br /&gt;
| requirements = Re-clear [[File:Trial.png|20px]] [[The Navel (Hard)]]&lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 1,500&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Unlikely Allies&lt;br /&gt;
| next-quest = Beneath a Star-filled Sky&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
| id-edb = ec11e570956&lt;br /&gt;
| id-gt = 67881&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Ga Bu]].&lt;br /&gt;
&lt;br /&gt;
*Secure the [[Cache of Crystals|cache of crystals]] in [[U&#039;Ghamaro]].&lt;br /&gt;
&lt;br /&gt;
*Secure the second [[Cache of Crystals|cache of crystals]].&lt;br /&gt;
&lt;br /&gt;
*Survey the area for the third [[Cache of Crystals|cache of crystals]].&lt;br /&gt;
&lt;br /&gt;
*Give the [[Cache of Crystals|crystals]] to [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
*Follow [[Ga Bu]] and [[Alisaie]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
*Use the [[Duty Finder]] to confront [[Titan]] in [[File:Trial.png|20px]] [[The Navel (Hard)|the Navel (Hard)]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]] in [[Camp Overlook]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Great minds think alike, and both [[Alphinaud]] and [[Ga Bu]] conclude that stealing the [[kobolds]]&#039; crystals may offer the best hope of preventing [[Titan]]&#039;s summoning. The child proudly declares that he knows where the crystals are stored, and charges off towards [[U&#039;Ghamaro]], eager to guide you and the twins to the first [[Cache of Crystals|cache]].&lt;br /&gt;
&lt;br /&gt;
*Alphinaud and [[Alisaie]] make short work of the kobold sentries, leaving you to secure the crystals while they stand guard. Though the [[beastmen]] appear to be unaware of your presence for now, there is no telling when a patrol may stumble upon you and sound the alarum.&lt;br /&gt;
&lt;br /&gt;
*You pack up the crystals and signal your readiness to move on. Ga Bu duly shouts for you to follow him deeper into U&#039;Ghamaro, and you and the twins give chase, albeit rather more cautiously.&lt;br /&gt;
&lt;br /&gt;
*After shoveling the contents of the second cache into your pack, you and Alisaie turn to Ga Bu and prepare to press on. Alphinaud, however, lingers for a moment, crouching over the now empty crate with a puzzled expression on his face. Rising at length, he states that the container once bore [[Ishgard]]ian seals, which someone took great pains to remove. Reasoning that the kobolds would not journey to [[Aldenard]] to obtain crystals, much less bother with such precautions, he deduces that the crate must have been smuggled out of Ishgard and transported across the sea -- likely at the behest of the [[Ascians]]. Alas, there is no time to dwell on the implications of this discovery as the third cache of crystals awaits.&lt;br /&gt;
&lt;br /&gt;
*Ga Bu leads you to what he believes to be the location of the third cache, only to find that there is nothing there. A thorough survey of the area serves to confirm your suspicions: the crystals have been moved. Alphinaud can only assume that they are now deep within [[O&#039;Ghomoro]], at the site of the summoning ritual. That being the case, you have no recourse but to breach the Navel once more and seize the remaining crystals by force. Before you launch your attack, however, Alphinaud insists that you hand over the crystals in your pack, reasoning that it would be reckless to take them with you into the enemy&#039;s midst.&lt;br /&gt;
&lt;br /&gt;
*With the crystals in his possession, Alphinaud departs for [[Camp Overlook]], promising to return after warning the [[Maelstrom]] forces to prepare for the worst. Together with Alisaie and Ga Bu, you continue onward into the [[U&#039;Ghamaro Mines]], towards the beastman [[aetheryte]] which will deliver you into the heart of the mountain.&lt;br /&gt;
&lt;br /&gt;
*Having been rejoined by Alphinaud, you all teleport into the Navel and order the kobold [[Za Da|patriarch]] and his minions to surrender. Ga Bu duly demands to see his parents, but realizes to his horror that you have arrived too late, and that they and the other prisoners have already been executed. Even as Alphinaud makes a final attempt to reason with the patriarch, the kobold child cries out over and over again for his parents to wake up, his wailing filling the chamber, growing louder, more intense -- and then, as if in answer, the gathered crystals begin to glow. Moments later, the aether begins to coalesce, dragging the rocks towards a single point, until the Lord of Crags stands before you in all his terrible fury. With a mixture of joy and confusion, the kobolds look on their Great Father, who fixes them with his burning gaze... before casting them from the platform in a fit of rage. You and Alisaie move to defend the distraught Ga Bu while Alphinaud conjures a carbuncle to distract the raging [[primal]], and as Titan claws at his face, the four of you make your escape.&lt;br /&gt;
&lt;br /&gt;
*As Alisaie tends to Ga Bu, who remains unconscious following his ordeal, you and Alphinaud discuss how best to proceed. While summoned with far fewer crystals than intended, the Titan born of the child&#039;s anguish is nevertheless a threat which cannot be ignored, for he will only grow stronger as he draws aether from the land. And so it falls to you to return to the Navel, and there put the rampaging avatar of grief out of its misery.&amp;lt;br/&amp;gt;※[[The Navel (Hard)]] can be accessed via the [[Duty Finder]].&lt;br /&gt;
&lt;br /&gt;
*As the primal&#039;s form gradually fades from existence, his final despairing pleas echo in your ears. Though justifiably relieved, the shadow of the tragedy which granted him life yet looms large in your thoughts, and you know not how to feel. Nevertheless, Titan is no more, and you are free to return to Camp Overlook and the others.&lt;br /&gt;
&lt;br /&gt;
*Although Ga Bu has at last awakened from his torpor, the child has spoken nary a word. With great trepidation, Alphinaud gives voice to the unhappy possibility that Ga Bu may have fallen prey to the primal&#039;s influence. Should that prove to be the case, you will have no choice but to surrender him to the Maelstrom for summary execution. For the time being, however, you can but watch, wait, and pray that he recovers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-Dragonsong War Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beneath_a_Star-filled_Sky&amp;diff=443303</id>
		<title>Beneath a Star-filled Sky</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beneath_a_Star-filled_Sky&amp;diff=443303"/>
		<updated>2022-07-10T21:37:04Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Beneath a Star-filled Sky&lt;br /&gt;
| description = [[Alphinaud]] would rather not worry about what may or may not come to pass.&lt;br /&gt;
| quest-giver = Alphinaud&lt;br /&gt;
| location = Outer La Noscea&lt;br /&gt;
| location-x = 20.6&lt;br /&gt;
| location-y = 16.9&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 1,670&lt;br /&gt;
| prev-quest = The Beast That Mourned at the Heart of the Mountain&lt;br /&gt;
| next-quest = When We Were Free&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Bloeidin]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
*Search for [[Alisaie]].&lt;br /&gt;
&lt;br /&gt;
*Return to the [[Waking Sands]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alisaie]] in [[Little Ala Mhigo]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Disinclined to dwell on the unpleasant question of [[Ga Bu]]&#039;s fate, [[Alphinaud]] bids you apprise the [[Maelstrom]] of your victory over [[Titan]]. Yet as pleased as Commander [[Bloeidin]] will be to hear the news, he will inevitably demand that a decision be made...&lt;br /&gt;
&lt;br /&gt;
*Commander Bloeidin is greatly relieved to hear that you have spared him the burden of sending good men to their deaths. In a show of gratitude, he invites you to stay the night and celebrate with the Maelstrom forces, and you accept -- yet as the evening wears on, you become aware that [[Alisaie]] is nowhere to be seen. You find her outside the camp enjoying a moment of quiet solitude with Ga Bu, and after joining her, she tells you of her struggle to understand [[Louisoix Leveilleur|her grandfather]]&#039;s motivations and to find her own path having parted ways with her brother. The story of her journey seems more than a little familiar, as does the answer she found at the end of it: that in a world where high-minded ideals and earnest efforts all too often fall short, where the good suffer and the evil prosper, one must nevertheless aspire to a higher ideal. Her heart thus unburdened, Alisaie bids you share some tales of your time in the north, and you duly recount an adventure near and dear to your heart. Looking up into the starry night, you reflect on your own journey and what drives you to carry on...&lt;br /&gt;
&lt;br /&gt;
*In the morning, you find Alphinaud packed and ready to depart. He reveals that he has been in contact with [[Thancred]] and [[Y&#039;shtola]], both of whom have apparently discovered crates bearing defaced [[Ishgard]]ian seals during the course of their investigations. Armed with this information, Alphinaud thinks it prudent to consult with [[Urianger]] once more, and is eager to take to the road. Alisaie, however, is nowhere to be found -- and neither, you realize, is Ga Bu.&lt;br /&gt;
&lt;br /&gt;
*No child should be forced to confront death firsthand, much less that of a parent. Though she knows she can never truly understand the depths of his despair, Alisaie takes a moment to comfort Ga Bu one final time. Having given up hope of eliciting a response, she surrenders him into Commander Bloeidin&#039;s care, entreating him to show the young [[kobold]] every kindness. But in that instant, the child breaks his silence, thanking Alisaie for everything she has done. All is not lost -- Ga Bu may one day recover from his trauma. With hope in your hearts, you set forth for [[Thanalan]].&lt;br /&gt;
&lt;br /&gt;
*Back at the [[Waking Sands]], Urianger shares his latest findings. Per Alisaie&#039;s request, he has studied [[The Gerun Oracles]] and discovered a passage which suggests that a [[Rejoining]] would result in the deaths of all those living upon a reflection of the [[The Source|Source]]. Yet in death there is seemingly life as their souls would then be returned to the Source, where they might be reborn anew. Drastic as it sounds, Urianger speculates this may yet be preferable to the alternative, for it is possible that a world which falls to transcendent Light or Dark may ultimately be transformed into an unfathomable void.&lt;br /&gt;
&lt;br /&gt;
*Even as you pause to contemplate the implications of these theories, Urianger reveals that the Ishgardian smugglers supplying the beast tribes with crystals have been identified as remnants of the criminal network established by [[Eline Roaille]] -- the infamous [[Garlean]] spymaster, the Ivy. What is more, the group has recently supplied crystals to another party: refugees devoted to the cause of [[Ala Mhigo|Ala Mhigan]] liberation. Wasting no time, Alphinaud bids you and Alisaie accompany him to [[Little Ala Mhigo]] to track down the shipment&#039;s recipients and find out what they intend.&lt;br /&gt;
&lt;br /&gt;
*As you round the corner and head for the exit, you and the twins are contacted via linkpearl by Thancred, who proudly informs you of the latest developments in Ishgard. When he subsequently hears that you have obtained the same information, however, his disappointment is palpable. A troubled Alisaie then confirms that the raid on the smugglers&#039; hideout was conducted less than an hour before, and that only a select few should know the group&#039;s true identity, and the destination of their final shipment...&lt;br /&gt;
&lt;br /&gt;
*Alphinaud is unsure what to make of his sister&#039;s recent behavior towards Urianger, the two of them having always been quite close. As one of Louisoix&#039;s most dedicated pupils, Urianger was practically a member of the family. Yet her treatment of the [[Archon]] during your past several visits has suggested nothing of the sort. On the contrary, her words and actions seem to indicate a deep-seated suspicion. But why?&lt;br /&gt;
&lt;br /&gt;
*Having spent the journey to Little Ala Mhigo turning the mystery over and over in your mind, you press Alisaie for an explanation, but find her reluctant to say anything more than that she is prepared “to do what must be done.” Whatever has passed between her and Urianger remains unclear for now, but you sense it will not be long before the truth comes out -- for better or for worse.&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-Dragonsong War Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Allied_Decision&amp;diff=443302</id>
		<title>An Allied Decision</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Allied_Decision&amp;diff=443302"/>
		<updated>2022-07-10T21:36:53Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = An Allied Decision&lt;br /&gt;
| image = An Allied Decision Image.png&lt;br /&gt;
| description = Ser [[Aymeric]] is ready to attend the council.&lt;br /&gt;
| quest-giver = Aymeric&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 11&lt;br /&gt;
| location-y = 12&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 857&lt;br /&gt;
| reward-opt1 = 1 Heavenly Eggnog&lt;br /&gt;
| reward-opt2 = 1 Wildwood Scrambled Eggs&lt;br /&gt;
| reward-opt3 = 1 Spaghetti Carbonara&lt;br /&gt;
| reward-opt4 = 1 Allagan Silver Piece&lt;br /&gt;
| prev-quest = An Envoy for Ishgard&lt;br /&gt;
| next-quest = Griffin&amp;amp;#44; Griffin on the Wall&lt;br /&gt;
| patch = 3.5&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the [[Silent Conjurer|silent conjurer]] at [[Nophica&#039;s Altar]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alisaie]] in [[Revenant&#039;s Toll]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*With the council due to begin at any moment, Ser [[Aymeric]] bids you announce your arrival. As ever, the [[Silent Conjurer|silent conjurer]] stands ready to admit you to the [[Lotus Stand]].&lt;br /&gt;
&lt;br /&gt;
*After weighing the possible consequences of the [[The Griffin|Griffin]]&#039;s reckless scheme, the council members agree that the [[Gridania]]n border must be preemptively reinforced. With war now a distinct possibility, the mood is grim as the [[The Eorzean Alliance|Alliance]] leaders disperse to make their preparations. Look for [[Alphinaud]] outside the Lotus Stand, and trouble him for his opinion on this latest development.&lt;br /&gt;
&lt;br /&gt;
*As you mull over the council&#039;s decision with Alphinaud and [[Alisaie]], Ser Aymeric approaches and thanks you for escorting him to Gridania. Before departing, he also takes a moment to express his gratitude for [[Yugiri]]&#039;s support during the meeting, though she is customarily quick to downplay her contribution. With your business in Gridania now at an end, it is time to return to the [[The Rising Stones|Rising Stones]].&lt;br /&gt;
&lt;br /&gt;
*Back in [[Revenant&#039;s Toll]], you encounter Alisaie, who is quick to express her distaste for the carefully chosen words of politicians. You are about to comment on how different she and her brother are in this respect, when she remarks on how different Alphinaud seems from his former self, having apparently taken to running his own errands. How times have changed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-Dragonsong War Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadows_of_the_First&amp;diff=443301</id>
		<title>Shadows of the First</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Shadows_of_the_First&amp;diff=443301"/>
		<updated>2022-07-10T21:36:39Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Shadows of the First&lt;br /&gt;
| image = Shadows of the First Image.png&lt;br /&gt;
| description = As [[Alphinaud]] and many others know all too well, there is no rest for the righteous.&lt;br /&gt;
| quest-giver = Alphinaud&lt;br /&gt;
| location = Fortemps Manor&lt;br /&gt;
| location-x = 6&lt;br /&gt;
| location-y = 6&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 5,000&lt;br /&gt;
| reward1 = 1 Grounded Orchestrion Roll&lt;br /&gt;
| unlocks = dg Xelphatol&lt;br /&gt;
| prev-quest = Promises Kept&lt;br /&gt;
| next-quest = Two Sides of a Coin&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Alphinaud]] at [[Camp Dragonhead]].&lt;br /&gt;
&lt;br /&gt;
*Speak with the [[Steadfast Temple Knight|steadfast knight]].&lt;br /&gt;
&lt;br /&gt;
*Use the [[Duty Finder]] to enter [[Xelphatol]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Regardless of whether or not the [[Warriors of Darkness]] intend to kill [[Garuda]], the fact remains that a [[primal]] summoning cannot be ignored, and should be prevented if at all possible. After some discussion, it is decided that you and [[Alphinaud]] will enter the [[Ixal]]i homeland of [[Xelphatol]] by means of a mountain pass east of [[Camp Dragonhead]]. To see you to your destination with all haste, Lord [[Edmont]] will order a contingent of knights to secure the entrance and escort you as far as they are able. With the details settled, Alphinaud invites you to accompany him to Camp Dragonhead, where you may procure any additional supplies prior to departing for Xelphatol.&lt;br /&gt;
&lt;br /&gt;
*In Camp Dragonhead, you are informed that the [[House Fortemps]] knights took the initiative to launch an attack on the Ixali forces guarding the entrance to the mountain pass, rendering it safe well in advance of your arrival. The enemy&#039;s gate lies open, and you and Alphinaud need only walk through.&lt;br /&gt;
&lt;br /&gt;
*The knights salute as you approach and state that their scouts have observed increased activity around the [[First Mountain]]. Predicting heavy resistance, Alphinaud proposes that he and the knights feign a frontal assault, thereby drawing the defenders&#039; attention so that you -- and any veteran colleagues you may wish to call upon -- can slip past their defenses and search for the site of the summoning ritual. If the gods are good, you will only have to deal with some few patrols, but if not, you may be forced to do battle with the Warriors of Darkness once more...&amp;lt;br/&amp;gt;※Xelphatol can be accessed via the [[Duty Finder]].&lt;br /&gt;
&lt;br /&gt;
*In the shadow of the First Mountain, you confront the Ixali occultist overseeing the summoning ritual, and in a pitched battle manage to lay him low. Having put an end to the [[beastmen]]&#039;s ambitions, you prepare to return to [[Coerthas]].&lt;br /&gt;
&lt;br /&gt;
*Alphinaud rushes to your side, ready to fight, unaware that the threat has passed. You duly inform him that your work is done, but before you can make good your escape, you find yourselves face to face with the Warriors of Darkness. Rather than engaging you in battle a second time, their leader proceeds to set out their reason for consorting with the [[Ascians]].&lt;br /&gt;
&lt;br /&gt;
*He claims that he and his comrades hail from another world -- a reflection of the [[The Source|Source]] -- in which the power of Light is far greater than that of Dark. There, they easily bested their Ascian counterparts, only to discover that they had upset the primordial balance in so doing, triggering a flood of Light which now threatens to consume all that they sought to protect. If nothing is done, their world will soon give way to a void... as did the [[The Thirteenth Reflection|Thirteenth]], when the Dark rose up unopposed. And so, to prevent this fate, they joined hands with the Ascians and came to the Source. Here, they intend to bring about another Umbral Calamity, for only through such unbridled destruction may the barriers between planes be broken down, and the [[The First Reflection|First]] and the Source made one.&lt;br /&gt;
&lt;br /&gt;
*Incredulous, Alphinaud demands further answers, but the Warrior of Darkness will say no more, declaring in parting that he and his comrades will do whatever it takes to see your worlds rejoined.&lt;br /&gt;
&lt;br /&gt;
*To what ends must we labor for the sake of those we love? Is there any cause so noble that it may be used to justify any deed? Though he is shaken by their words, Alphinaud&#039;s resolve remains firm. Regardless of their reasons, the Warriors of Darkness cannot be allowed to achieve their goals. The sacrifice, the loss -- it ends here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-Dragonsong War Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Promises_Kept&amp;diff=443300</id>
		<title>Promises Kept</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Promises_Kept&amp;diff=443300"/>
		<updated>2022-07-10T21:36:23Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Promises Kept&lt;br /&gt;
| image = Promises Kept Image.png&lt;br /&gt;
| description = A new day dawns in [[Ishgard]], and the [[House Fortemps Knight|House Fortemps knight]] has tidings for you.&lt;br /&gt;
| quest-giver = House Fortemps Knight&lt;br /&gt;
| location = The Pillars&lt;br /&gt;
| location-x = 11&lt;br /&gt;
| location-y = 11&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 908&lt;br /&gt;
| reward-opt1 = 1 Heavenly Eggnog&lt;br /&gt;
| reward-opt2 = 1 Wildwood Scrambled Eggs&lt;br /&gt;
| reward-opt3 = 1 Spaghetti Carbonara&lt;br /&gt;
| reward-opt4 = 1 Allagan Silver Piece&lt;br /&gt;
| prev-quest = Litany of Peace&lt;br /&gt;
| next-quest = Shadows of the First&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the [[House Borel Steward|House Borel steward]].&lt;br /&gt;
&lt;br /&gt;
*Return to [[Fortemps Manor]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Now that the excitement of recent days has given way to some semblance of new normality, Ser [[Aymeric de Borel]], fresh from his appointment as lord speaker of the [[House of Lords]], has extended to you a formal invitation to dine with him at his estate. It would seem that your long-overdue drink with the lord commander is at last at hand -- should you so desire.&lt;br /&gt;
&lt;br /&gt;
*The evening at [[Borel Manor]] surpasses all expectation. In between several courses of the finest cuisine you have ever tasted, you and Ser Aymeric discuss subjects great and small. The conversation flows as smoothly as the wine, and for the first time in ages, you feel at peace. Yet all good things must come to an end, and this respite is no exception, for when a [[House Fortemps]] herald suddenly arrives and declares that [[Thancred]] has returned with an injured maiden who may not live through the night, you know what you must do.&lt;br /&gt;
&lt;br /&gt;
*The maiden is revealed to be none other than [[Alisaie]], [[Alphinaud]]&#039;s twin sister, who had long ago decided to part ways with her brother. Thancred explains that after tracking the [[Warriors of Darkness]] for some time, he discovered that she too had attempted to learn more of the enigmatic adventurers. Alas, her efforts were rather less subtle than his, and Thancred was forced to spirit her away to [[Ishgard]]. Struck by a poisoned arrow as they fled, Alisaie now teeters on the brink of death, but before being passed into the care of the chirurgeons, she musters the strength to warn you of [[Garuda]]&#039;s imminent summoning in [[Xelphatol]] -- and of the [[primal]]&#039;s planned death at the hands of the Warriors of Darkness.&lt;br /&gt;
&lt;br /&gt;
*Realizing that he can do naught else for his sister, Alphinaud places his faith in Captain [[Abel Whitecape|Whitecape]] and bids you join him in addressing a matter whose conclusion you may yet influence. The Warriors of Darkness are conspiring with the [[Ascians]] to goad the [[Ixal]] into summoning their patron deity, and only you have the power to stop them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-Dragonsong War Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Louisoix%27s_Finest_Student&amp;diff=443299</id>
		<title>Louisoix&#039;s Finest Student</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Louisoix%27s_Finest_Student&amp;diff=443299"/>
		<updated>2022-07-10T21:36:14Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Louisoix&#039;s Finest Student&lt;br /&gt;
| image = Louisoix&#039;s Finest Student Image.png&lt;br /&gt;
| description = It is plain that recent events have shaken [[Alphinaud]] to the core.&lt;br /&gt;
| quest-giver = Alphinaud&lt;br /&gt;
| location = East Shroud&lt;br /&gt;
| location-x = 22.2&lt;br /&gt;
| location-y = 31.2&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 848&lt;br /&gt;
| reward1 = 1 Forever Lost Orchestrion Roll&lt;br /&gt;
| unlocks = ach School&#039;s Out Forever&lt;br /&gt;
| prev-quest = Griffin&amp;amp;#44; Griffin on the Wall&lt;br /&gt;
| next-quest = The Obvious Solution&lt;br /&gt;
| patch = 3.5&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Alisaie]] at the [[The Rising Stones|Rising Stones]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Though he has scarcely begun to come to terms with what came to pass at [[Baelsar&#039;s Wall]], [[Alphinaud]] resolves to gather the [[Scions]] and make a full report. Head back to the [[The Rising Stones|Rising Stones]], and announce your return to [[Alisaie]].&lt;br /&gt;
&lt;br /&gt;
*After relating the events that took place in [[Ala Mhigo]], Alphinaud finally breaks the news of [[Papalymo]]&#039;s passing. Coming so soon after the loss of [[Minfilia Warde|Minfilia]], the [[Archon]]&#039;s death seems even harder to bear, but all present resolve to honor his sacrifice through decisive action. For though the fallen [[thaumaturge]]&#039;s spell has granted the realm some precious respite, the [[primal]] summoned by [[Ilberd]] will not be contained forever...&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-Dragonsong War Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Honorable_Heroes&amp;diff=443298</id>
		<title>Honorable Heroes</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Honorable_Heroes&amp;diff=443298"/>
		<updated>2022-07-10T21:36:04Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Honorable Heroes&lt;br /&gt;
| description = [[Papalymo]] has a mind to learn the [[The Griffin|Griffin]]&#039;s true intentions.&lt;br /&gt;
| quest-giver = Papalymo&lt;br /&gt;
| location = Southern Thanalan&lt;br /&gt;
| location-x = 25&lt;br /&gt;
| location-y = 12&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 813&lt;br /&gt;
| req-items = 1 Weathered Shepherd&#039;s Tunic, 1 Weathered Shepherd&#039;s Slops, 1 Sack of Gil (Honorable Heroes)&lt;br /&gt;
| reward-opt1 = 1 Flaugnarde&lt;br /&gt;
| reward-opt2 = 1 Loaghtan Cordon Bleu&lt;br /&gt;
| reward-opt3 = 1 Spaghetti Pescatore&lt;br /&gt;
| reward-opt4 = 1 Allagan Silver Piece&lt;br /&gt;
| prev-quest = When We Were Free&lt;br /&gt;
| next-quest = One Life for One World&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Deliver the [[Sack of Gil (Honorable Heroes)|sack of gil]] to [[Talebot]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
*While wearing the [[Weathered Shepherd&#039;s Tunic|weathered shepherd&#039;s tunic]] and [[Weathered Shepherd&#039;s Slops|slops]], speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*[[Papalymo]] surmises that the [[Ala Mhigo|Ala Mhigan]] posing as the [[The Griffin|Griffin]] may well be one of [[Ala Mhigan Resistance|Resistance]] leader&#039;s closest associates, and party to his master&#039;s overarching plan. Like the Griffin himself, however, the man is wary of strangers, and will need to be lured out if you are to question him. That being the case, Papalymo would have you and [[Alphinaud]] pose as adventurers fallen on hard times who have been inspired by his words to take up arms for the Resistance. While he and [[Yda]] convince the masked impostor of your worthiness, you and Alphinaud are to purchase suitably filthy garments from a refugee named [[Talebot]] using the funds Papalymo has provided.&lt;br /&gt;
&lt;br /&gt;
*Talebot is more than happy to supply you with worn-out, dirt-stained garments in exchange for nothing more than a [[Sack of Gil (Honorable Heroes)|sack of gil]] and a promise to tell him nothing of your intentions. Having agreed to the man&#039;s terms, Alphinaud regards his new used [[Weathered Shepherd&#039;s Tunic|tunic]] and [[Weathered Shepherd&#039;s Slops|slops]] with a mixture of excitement and horror.&lt;br /&gt;
&lt;br /&gt;
*Having obtained your disguises, you need only change and wait with Alphinaud outside [[Little Ala Mhigo]] until the false Griffin arrives. Of course, this may prove difficult should you somehow misplace the weathered tunic and slops... but considering the rather large sum you paid Talebot, he should have little reason to deny you another set.&lt;br /&gt;
&lt;br /&gt;
*Yda and Papalymo arrive at the appointed hour, along with the masked impostor and a single bodyguard. Swiftly dispensing with any attempt at subterfuge, Alphinaud accuses the Griffin and his [[The Masks|Masks]] of conspiring to summon a [[primal]]. At once, the man identifies you all as members of the [[Scions of the Seventh Dawn]], and rather admirably proceeds to refute your accusations, calmly explaining that the crystals were traded with the [[Amalj&#039;aa]] in exchange for their aid in battle against the [[Garleans]]. When Yda scolds him for striking such a shortsighted bargain, however, he explodes in anger, declaring that the Griffin and his loyal Masks will do whatever it takes to win Ala Mhigo&#039;s freedom. Regaining his composure, he invites you to search his camp for the crystals if you doubt his word, and Papalymo accepts. But before the revolutionary takes his leave, he spares a moment to thank you for a kindness performed long ago [[Helping Horn|by which he was saved]], and for being a symbol of hope to the hopeless far and wide. “We shall not squander your gift,” he says, leaving you to wonder what responsibility you bear for the actions of those whose lives you have touched.&lt;br /&gt;
&lt;br /&gt;
*The repercussions of our actions can never be predicted in their entirety. In saving a life, do we doom a hundred more? And, if so, would the correct choice be not to intervene? Alphinaud has no patience for such questions of cosmic justice or morality this day, and would rather concentrate on the problems at hand -- as you so often do. “This is no time for looking back,” he says, and a part of you agrees -- and yet...&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-Dragonsong War Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Griffin,_Griffin_on_the_Wall&amp;diff=443297</id>
		<title>Griffin, Griffin on the Wall</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Griffin,_Griffin_on_the_Wall&amp;diff=443297"/>
		<updated>2022-07-10T21:35:53Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Griffin, Griffin on the Wall&lt;br /&gt;
| image = Griffin, Griffin on the Wall Image.png&lt;br /&gt;
| description = [[Alisaie]] seems eager to discuss the council&#039;s decision with the other [[Scions]].&lt;br /&gt;
| quest-giver = Alisaie&lt;br /&gt;
| location = Mor Dhona&lt;br /&gt;
| location-x = 22&lt;br /&gt;
| location-y = 8&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 5,000&lt;br /&gt;
| reward1 = 1 Another Brick Orchestrion Roll&lt;br /&gt;
| unlocks = dg Baelsar&#039;s Wall&lt;br /&gt;
| prev-quest = An Allied Decision&lt;br /&gt;
| next-quest = Louisoix&#039;s Finest Student&lt;br /&gt;
| patch = 3.5&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Enter the [[Rising Stones]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]] near the [[The Hawthorne Hut|Hawthorne Hut]].&lt;br /&gt;
&lt;br /&gt;
*Speak with the [[Serpent Scout|serpent scout]] at [[Amarissaix&#039;s Spire]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
*Use the [[Duty Finder]] to climb [[Baelsar&#039;s Wall]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Yda]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Having apparently had her fill of the hustle and bustle of the town square, [[Alisaie]] declares her intention to retire inside to await the return of her brother and the others. Join her in the [[Rising Stones]].&lt;br /&gt;
&lt;br /&gt;
*Shortly after [[Alphinaud]]&#039;s arrival, a meeting is convened to discuss the outcome of the council. Hoping to convince the [[The Griffin|Griffin]] to abandon his course before war engulfs the realm, it is decided that [[Papalymo]], [[Yda]], [[Thancred]], and [[Yugiri]] will brave the secret tunnels beneath [[Baelsar&#039;s Wall]], and endeavor to confront the [[Ala Mhigan Resistance|Resistance]] leader directly. You, meanwhile, are to stand ready in the [[Black Shroud]] for whatever eventuality may arise. Notify Alphinaud when you have made the necessary preparations.&lt;br /&gt;
&lt;br /&gt;
*Alphinaud urges you to conclude any business you have in [[Revenant&#039;s Toll]], and meet him at the [[The Hawthorne Hut|Hawthorne Hut]] in the [[East Shroud]].&lt;br /&gt;
&lt;br /&gt;
*Outside the Hawthorne Hut, you bid the infiltration team good fortune on their mission. After they depart, Alphinaud mentions that [[Amarissaix&#039;s Spire]] offers a clear view of the Wall, and suggests that you speak with the [[Eorzean Alliance|Alliance]] commanders who have gathered atop the lookout platform. Identify yourself to the serpent scout at the foot of the tower.&lt;br /&gt;
&lt;br /&gt;
*It would seem that fighting has broken out on Baelsar&#039;s Wall. Scouts report that the Griffin has begun his assault, his soldiers apparently clad in [[Grand Company]] uniforms... Plainly, the Resistance leader will stop at nothing to drag the Alliance into his conflict. To make matters worse, your fellow [[Scions]] are headed into the eye of this storm, wholly unaware of what awaits them on the surface... Despite the danger, Alphinaud resolves to plunge into the thick of the battle in an attempt to save the day. You have little choice but to join your young friend at the approach to the Wall.&lt;br /&gt;
&lt;br /&gt;
*Alphinaud outlines a simple plan wherein he will pursue the infiltration team through the tunnels while you scale the fortifications with a party of your most trusted comrades. You must reach the top of the Wall and force the Griffin to withdraw before the unthinkable happens!&amp;lt;br/&amp;gt;※Baelsar&#039;s Wall can be accessed via the [[Duty Finder]].&lt;br /&gt;
&lt;br /&gt;
*You have overpowered the Griffin. See events to their conclusion before making your escape from the top of the Wall.&lt;br /&gt;
&lt;br /&gt;
*Beneath the mask, the Griffin is revealed to be none other than [[Ilberd]], the disgraced captain of the [[Crystal Braves]]. Following his “defeat,” the Resistance leader enacts his true plan -- a ritual to summon a nightmarish [[primal]] empowered by [[Ala Mhigo|Ala Mhigan]] desperation and the might of [[Nidhogg]]&#039;s [[Eyes of Nidhogg|eyes]]. Fearing a disaster to rival the [[The Calamity|Calamity]] itself, Papalymo steps forward with [[Tupsimati]], and grimly begins to weave a forbidden magick of confinement... You barely have time to escape on [[Hilda]]&#039;s [[airship]] before the incantation swallows Papalymo and encases the newborn entity in a vast cocoon of light.&lt;br /&gt;
&lt;br /&gt;
*Stunned by the unexpected summoning and the loss of her dearest friend, [[Yda]]&#039;s irrepressible spirit seems to have been broken at last. Offer her what comfort you may.&lt;br /&gt;
&lt;br /&gt;
*You attempt to speak with Yda, but there seems to be nothing you can say that will pierce the shroud of her grief. Thancred offers to watch over her whilst you and the others return to the Rising Stones with the tidings of Papalymo&#039;s demise.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
As Papalymo prepares to begin casting his containment spell, he will order everyone onto the airship, and you will be asked whether to comply, or to refuse and stay at his side.  If you refuse, he will blast you with a spell, forcing you onto the airship and producing the same outcome as if you had gotten on willingly.&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-Dragonsong War Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fly_Free,_My_Pretty&amp;diff=443296</id>
		<title>Fly Free, My Pretty</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fly_Free,_My_Pretty&amp;diff=443296"/>
		<updated>2022-07-10T21:35:40Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Fly Free, My Pretty&lt;br /&gt;
| image = Fly Free, My Pretty Image.png&lt;br /&gt;
| description = [[Yda]]&#039;s eyes shine with rekindled determination.&lt;br /&gt;
| quest-giver = Yda&lt;br /&gt;
| location = The Rising Stones&lt;br /&gt;
| location-x = 6&lt;br /&gt;
| location-y = 6&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 615&lt;br /&gt;
| reward1 = 1 He Who Continues the Attack Orchestrion Roll&lt;br /&gt;
| reward2 = 1 Imperial Will Orchestrion Roll&lt;br /&gt;
| prev-quest = The Greater Obeisance&lt;br /&gt;
| next-quest = The Far Edge of Fate&lt;br /&gt;
| patch = 3.56&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Cid]] in [[Mor Dhona]].&lt;br /&gt;
&lt;br /&gt;
*Defeat [[Grynewaht]].&lt;br /&gt;
&lt;br /&gt;
*Defeat imperial forces.&lt;br /&gt;
&lt;br /&gt;
*Defeat imperial soldiers with the &#039;&#039;Red Baron&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Defeat [[Grynewaht]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Cid]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Cid]] in [[Omega Control]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Cid]] at the [[airship]] landing in [[Gridania]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*After the briefest of discussions, the contingent for the [[Omega]] expedition is decided, with [[Cid]] and [[Nero]] providing the technical expertise, while you, [[Yugiri]], [[Gosetsu]], and -- most unexpectedly -- [[Yda]] supply the steel. Make your way to the northern bank of [[Silvertear Lake]], where the &#039;&#039;Excelsior&#039;&#039; is waiting, and inform Cid of your readiness to depart.&lt;br /&gt;
&lt;br /&gt;
*You arrive in [[Carteneau]] to find that Nero spoke the truth when he declared that you were not the only ones with designs on the slumbering relic. Challenged by a brutish [[Garlean]] soldier named [[Grynewaht]], you are soon embroiled in a skirmish with imperial forces. Rather predictably, Nero abandons you without hesitation, employing a teleporter to travel deeper into the facility, and Cid duly pursues him, leaving you to see to the small matter of winning the battle.&lt;br /&gt;
&lt;br /&gt;
*With a helping hand from your favorite former tribunus, you eventually rout your adversaries, and press on into Omega&#039;s [[Omega Control|control room]]. There you find Cid and Nero hard at work priming the relic for action, but it is Yda who finally takes it upon herself to press the launch button. Even as Omega takes flight, you cannot help but wonder if you have made a terrible mistake...&lt;br /&gt;
&lt;br /&gt;
*Initially, all seems to be proceeding as planned, but just as you begin to breathe a little more easily, the signal emanating from the weapon falls silent, prompting Cid to reengage its stasis systems. Struggling to hide his concern, he immediately resolves to head for [[Gridania]] to find out what has become of Omega and its target.&lt;br /&gt;
&lt;br /&gt;
*After a journey spent contemplating all manner of apocalyptic eventualities, you are relieved to find Gridania exactly where you left it. Trouble Cid for his thoughts on what could have become of Omega.&lt;br /&gt;
&lt;br /&gt;
*Still baffled by the [[Allagan]] relic&#039;s sudden failure, Cid suggests a firsthand inspection. Perhaps the waiting [[Alphinaud]] knows something that might be of use to your investigation...&lt;br /&gt;
&lt;br /&gt;
==Solo Duty Walkthrough==&lt;br /&gt;
Upon speaking with [[Cid]] for the first time, you will enter a solo duty.&lt;br /&gt;
*You will fight alongside [[Yda]], [[Yugiri]], and [[Gosetsu]] in the [[Cartenau Flats]] against [[Grynewaht]] and his imperial soldiers.&lt;br /&gt;
*The fight will start with you and your allies beating down a lone Grynewaht. Continue to attack him until he summons imperial soldiers to his side.&lt;br /&gt;
*Grynewaht uses two special attacks throughout the fight:&lt;br /&gt;
**&#039;&#039;Augmented Uprising&#039;&#039; is a fan-shaped frontal AoE.&lt;br /&gt;
**&#039;&#039;Augmented Suffering&#039;&#039; is a circular AoE covering the area immediately around him. Melee fighters should watch out for this.&lt;br /&gt;
*Grynewaht&#039;s attacks will damage and kill his own soldiers, so use your positioning to your advantage.&lt;br /&gt;
*When Grynewaht&#039;s health drops to about 50%, a cutscene will play. Afterwards, you will be equipped with a set of magitek armor known as the &#039;&#039;Red Baron&#039;&#039;. This armor has four attacks you can use:&lt;br /&gt;
**&#039;&#039;Magitek Cannon&#039;&#039; is a circular AoE that deals moderate damage. Use this as your primary attack.&lt;br /&gt;
**&#039;&#039;Photon Stream&#039;&#039; is a straight-line AoE that deals moderate damage. The area covered by this attack is smaller than that of &#039;&#039;Magitek Cannon&#039;&#039;, so it is not preferred.&lt;br /&gt;
**&#039;&#039;Diffractive Magitek Cannon&#039;&#039; is an enhanced version of &#039;&#039;Magitek Cannon&#039;&#039; that will kill regular imperial soldiers with one hit. Save this for especially large groups surrounding your allies. Has a 10 second cooldown.&lt;br /&gt;
**&#039;&#039;High-powered Magitek Cannon&#039;&#039; is an enhanced version of &#039;&#039;Photon Steam&#039;&#039; that will kill all enemies with one hit. This is best saved for the giant-sized [[Imperial Colossus]] enemies that appear. Has a 10 second cooldown.&lt;br /&gt;
*After a number of imperial soldiers are defeated, they will flee and you will dismount the armor. Fight Grynewaht a final time, shaving off his health while avoiding his usual attacks. He will also use one new attack called &#039;&#039;Aerial Bombing&#039;&#039;, in which he shoots four projectiles into the air. The first three projectiles are placed randomly on the field, but the fourth will always center on you. Dodge accordingly.&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-Dragonsong War Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Envoy_for_Ishgard&amp;diff=443295</id>
		<title>An Envoy for Ishgard</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Envoy_for_Ishgard&amp;diff=443295"/>
		<updated>2022-07-10T21:35:28Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = An Envoy for Ishgard&lt;br /&gt;
| description = [[Lucia]] seems eager to set forth for [[Gridania]].&lt;br /&gt;
| quest-giver = Lucia&lt;br /&gt;
| location = Foundation&lt;br /&gt;
| location-x = 13&lt;br /&gt;
| location-y = 11&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 885&lt;br /&gt;
| prev-quest = Tidings from Gyr Abania&lt;br /&gt;
| next-quest = An Allied Decision&lt;br /&gt;
| patch = 3.5&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Wait at the [[Gates of Judgement]].&lt;br /&gt;
&lt;br /&gt;
*Speak with Ser [[Aymeric]] at [[Camp Dragonhead]].&lt;br /&gt;
&lt;br /&gt;
*Speak with Ser [[Aymeric]] in [[New Gridania]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*[[Lucia]] bids you join her outside the city to await the coming of [[Ishgard]]&#039;s envoy, whoever he or she may be. Make your way to the [[Gates of Judgement]].&lt;br /&gt;
&lt;br /&gt;
*Your wait comes to an end with the arrival of Ser [[Aymeric]]. As lord commander, it seems his appointment as the nation&#039;s representative was a forgone conclusion. After bemoaning the unavoidably tedious workings of government, he asks that you delay your journey to [[Gridania]] once more to make a brief stop at [[Camp Dragonhead]].&lt;br /&gt;
&lt;br /&gt;
*You find Ser Aymeric and Lucia at Camp Dragonhead, who invite you to meet the newly appointed garrison commander. Much to your surprise, you discover that it is none other than Ser [[Emmanellain]] -- ably abetted by the rather more practically minded [[Honoroit]]. After leaving instructions to strengthen [[Coerthas]]&#039; defenses, Ser Aymeric departs for the council. Travel to the [[The Black Shroud|Black Shroud]], and rendezvous with the lord commander in [[New Gridania]].&lt;br /&gt;
&lt;br /&gt;
*Ser Aymeric fondly recalls his previous visits to the forest nation, and regrets that circumstances preclude a more leisurely appreciation of Gridania&#039;s beauty. The [[The Eorzean Alliance|Alliance]] council will soon commence...&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-Dragonsong War Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Ending_to_Mark_a_New_Beginning&amp;diff=443294</id>
		<title>An Ending to Mark a New Beginning</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Ending_to_Mark_a_New_Beginning&amp;diff=443294"/>
		<updated>2022-07-10T21:35:12Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = An Ending to Mark a New Beginning&lt;br /&gt;
| image = An Ending to Mark a New Beginning Image.png&lt;br /&gt;
| description = [[Alphinaud]] seems to be at a loss for words.&lt;br /&gt;
| quest-giver = Alphinaud&lt;br /&gt;
| location = Southern Thanalan&lt;br /&gt;
| location-x = 21&lt;br /&gt;
| location-y = 21&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 1,420&lt;br /&gt;
| reward1 = 1 Wind-up Moenbryda&lt;br /&gt;
| unlocks = ach No Retreat%2C No Surrender&lt;br /&gt;
| prev-quest = One Life for One World&lt;br /&gt;
| next-quest = Tidings from Gyr Abania&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Alisaie]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Papalymo]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]] in the [[The Rising Stones|Rising Stones]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*[[Alphinaud]] recalls that the [[Ishgard]]ian crystals are still somewhere within [[Zahar&#039;ak]], prompting [[Thancred]] to interject that he will see to their recovery -- alone. Unable to persuade the bard to accept assistance, Alphinaud resolved to go and find [[Yda]] and [[Papalymo]], leaving you with a tired [[Alisaie]] and a morose [[Urianger]], who are doing their best not to speak to each other.&lt;br /&gt;
&lt;br /&gt;
*You finally break the silence, giving the others an excuse to speak. Alisaie declares that she wanted to believe Urianger would never betray them, but that some small part of her feared the worst. In response, the [[Archon]] once more expresses his sorrow for his deception, though it is plain that he still believes the ends justified the means. Alisaie, however, cannot bring herself to condone his actions. Even so, she allows him to escort her to safety, suggesting that any rift that may have grown between them is already on its way to mending.&lt;br /&gt;
&lt;br /&gt;
*Having returned to [[Little Ala Mhigo]], you and Alphinaud met with Yda and Papalymo, who are understandably dumbstruck to hear the tale of your visit to the aetherial sea. After a pause, Papalymo declares that it is past time he and Yda rejoined the [[Scions]]. A statement of the glaringly obvious, no doubt, but a welcome one nonetheless. As you all prepare to return to the [[The Rising Stones|Rising Stones]], you are accosted by [[Gundobald]], who is apparently acquainted with both Yda and [[Curtis Hext|her father]], with whom he fought in the revolution against the [[Theodoric I|King of Ruin]] twenty years ago. He goes on to recall how Yda once played an active role in the [[Ala Mhigan Resistance|Resistance]]... until she vanished one day, leaving him fearing the worst. Though plainly startled, Yda musters an apology, explaining that her involvement in the [[The Circle of Knowing|Circle of Knowing]] and its successor, the Scions of the Seventh Dawn, necessitated absolute secrecy. Suddenly conscious that her friends are waiting for her at the Rising Stones, she runs off, leaving Papalymo to reassure Gundobald that they will both return ere long.&lt;br /&gt;
&lt;br /&gt;
*With every surviving senior Scion now safely back at the Rising Stones, Alphinaud takes the opportunity to propose that the structure of the organization be revised. Rather than holding to a strict hierarchy, he believes that each member should be allowed to pursue whatever activities they think would best serve to ensure the safety and security of the realm. The others are amenable to this idea in principle -- though in practice, all seem content to carry on with their current activities. With thoughts now turning towards the future, [[Krile]] and Alisaie are welcomed as a fully fledged Scions, though the latter accepts the honor with rather less enthusiasm than the former. Still more negative is Urianger, who is plainly haunted by feelings of guilt towards his role in [[Minfilia Warde|Minfilia&#039;s]] fate -- but after some urging from Thancred, he too agrees to resume his research, thus completing the party -- save, of course, for one. Expectantly, your friends and colleagues turn to you, eager to hear what you intend, and after looking deep within your heart, you know the answer.&lt;br /&gt;
&lt;br /&gt;
*The people you have met. The moments you have shared. The losses you have suffered. The tragedies you have overcome. All of it has made you and the Scions of the Seventh Dawn who you are today. Where you go from here and what the future holds, only the Twelve know... but Alphinaud knows that you will find out together.&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-Dragonsong War Quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Allied_Decision&amp;diff=443293</id>
		<title>An Allied Decision</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Allied_Decision&amp;diff=443293"/>
		<updated>2022-07-10T21:34:37Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: Undo revision 443292 by DiablosMX (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = An Allied Decision&lt;br /&gt;
| image = An Allied Decision Image.png&lt;br /&gt;
| description = Ser [[Aymeric]] is ready to attend the council.&lt;br /&gt;
| quest-giver = Aymeric&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 11&lt;br /&gt;
| location-y = 12&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 857&lt;br /&gt;
| reward-opt1 = 1 Heavenly Eggnog&lt;br /&gt;
| reward-opt2 = 1 Wildwood Scrambled Eggs&lt;br /&gt;
| reward-opt3 = 1 Spaghetti Carbonara&lt;br /&gt;
| reward-opt4 = 1 Allagan Silver Piece&lt;br /&gt;
| prev-quest = An Envoy for Ishgard&lt;br /&gt;
| next-quest = Griffin&amp;amp;#44; Griffin on the Wall&lt;br /&gt;
| patch = 3.5&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the [[Silent Conjurer|silent conjurer]] at [[Nophica&#039;s Altar]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alisaie]] in [[Revenant&#039;s Toll]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*With the council due to begin at any moment, Ser [[Aymeric]] bids you announce your arrival. As ever, the [[Silent Conjurer|silent conjurer]] stands ready to admit you to the [[Lotus Stand]].&lt;br /&gt;
&lt;br /&gt;
*After weighing the possible consequences of the [[The Griffin|Griffin]]&#039;s reckless scheme, the council members agree that the [[Gridania]]n border must be preemptively reinforced. With war now a distinct possibility, the mood is grim as the [[The Eorzean Alliance|Alliance]] leaders disperse to make their preparations. Look for [[Alphinaud]] outside the Lotus Stand, and trouble him for his opinion on this latest development.&lt;br /&gt;
&lt;br /&gt;
*As you mull over the council&#039;s decision with Alphinaud and [[Alisaie]], Ser Aymeric approaches and thanks you for escorting him to Gridania. Before departing, he also takes a moment to express his gratitude for [[Yugiri]]&#039;s support during the meeting, though she is customarily quick to downplay her contribution. With your business in Gridania now at an end, it is time to return to the [[The Rising Stones|Rising Stones]].&lt;br /&gt;
&lt;br /&gt;
*Back in [[Revenant&#039;s Toll]], you encounter Alisaie, who is quick to express her distaste for the carefully chosen words of politicians. You are about to comment on how different she and her brother are in this respect, when she remarks on how different Alphinaud seems from his former self, having apparently taken to running his own errands. How times have changed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Post-Dragonsong War quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Allied_Decision&amp;diff=443292</id>
		<title>An Allied Decision</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=An_Allied_Decision&amp;diff=443292"/>
		<updated>2022-07-10T21:32:20Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = An Allied Decision&lt;br /&gt;
| image = An Allied Decision Image.png&lt;br /&gt;
| description = Ser [[Aymeric]] is ready to attend the council.&lt;br /&gt;
| quest-giver = Aymeric&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 11&lt;br /&gt;
| location-y = 12&lt;br /&gt;
| type = main scenario&lt;br /&gt;
| quest-line = Post-Heavensward&lt;br /&gt;
| level = 60 &lt;br /&gt;
| exp = 5000&lt;br /&gt;
| gil = 857&lt;br /&gt;
| reward-opt1 = 1 Heavenly Eggnog&lt;br /&gt;
| reward-opt2 = 1 Wildwood Scrambled Eggs&lt;br /&gt;
| reward-opt3 = 1 Spaghetti Carbonara&lt;br /&gt;
| reward-opt4 = 1 Allagan Silver Piece&lt;br /&gt;
| prev-quest = An Envoy for Ishgard&lt;br /&gt;
| next-quest = Griffin&amp;amp;#44; Griffin on the Wall&lt;br /&gt;
| patch = 3.5&lt;br /&gt;
| release = Heavensward&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the [[Silent Conjurer|silent conjurer]] at [[Nophica&#039;s Altar]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alphinaud]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Alisaie]] in [[Revenant&#039;s Toll]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*With the council due to begin at any moment, Ser [[Aymeric]] bids you announce your arrival. As ever, the [[Silent Conjurer|silent conjurer]] stands ready to admit you to the [[Lotus Stand]].&lt;br /&gt;
&lt;br /&gt;
*After weighing the possible consequences of the [[The Griffin|Griffin]]&#039;s reckless scheme, the council members agree that the [[Gridania]]n border must be preemptively reinforced. With war now a distinct possibility, the mood is grim as the [[The Eorzean Alliance|Alliance]] leaders disperse to make their preparations. Look for [[Alphinaud]] outside the Lotus Stand, and trouble him for his opinion on this latest development.&lt;br /&gt;
&lt;br /&gt;
*As you mull over the council&#039;s decision with Alphinaud and [[Alisaie]], Ser Aymeric approaches and thanks you for escorting him to Gridania. Before departing, he also takes a moment to express his gratitude for [[Yugiri]]&#039;s support during the meeting, though she is customarily quick to downplay her contribution. With your business in Gridania now at an end, it is time to return to the [[The Rising Stones|Rising Stones]].&lt;br /&gt;
&lt;br /&gt;
*Back in [[Revenant&#039;s Toll]], you encounter Alisaie, who is quick to express her distaste for the carefully chosen words of politicians. You are about to comment on how different she and her brother are in this respect, when she remarks on how different Alphinaud seems from his former self, having apparently taken to running his own errands. How times have changed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]] [[Category:Main Scenario Quests]] [[Category:Post-Dragonsong War quests]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Post-Dragonsong_War_Quests&amp;diff=443291</id>
		<title>Category:Post-Dragonsong War Quests</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Post-Dragonsong_War_Quests&amp;diff=443291"/>
		<updated>2022-07-10T21:31:53Z</updated>

		<summary type="html">&lt;p&gt;DiablosMX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Post-Dragonsong War Quests&#039;&#039;&#039; are [[Main Scenario Quests]] that drive the story narrative of &#039;&#039;Final Fantasy XIV&#039;&#039; forward. In particular, these quests belong to Patches 3.4-3.56 released for the expansion, &#039;&#039;[[Heavensward]]&#039;&#039;, and begin to set the stage for &#039;&#039;[[Stormblood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]] [[Category:Main Scenario Quests]] [[Category:Post-Heavensward]]&lt;/div&gt;</summary>
		<author><name>DiablosMX</name></author>
	</entry>
</feed>