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		<title>Beastmaster</title>
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		<summary type="html">&lt;p&gt;DiaStarvy: Fixed line breaks of previous edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beastmaster concept art.png|350px|right]]&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/jobguide/beastmaster/ FinalFantasyXIV.com Beastmaster]|Long has mankind held in wary fascination the creatures that freely roam the wilds. At times formidable threats, at times reliable allies, beasts have been amply studied and their uses tested in all corners of the world.&lt;br /&gt;
&lt;br /&gt;
Such research steadily developed into unique traditions that define what it means to master a beast─be it borrowing its power, summoning its soul, wielding it as a weapon, or fighting alongside it. Among these traditions exist the Kornago, who value the emotional and spiritual bonds between a practitioner and their bestial familiars.}}&lt;br /&gt;
{{lead icon|Beastmaster frame icon.png|frame=none}}&lt;br /&gt;
{{TOC limit RIGHT|3}}&lt;br /&gt;
&#039;&#039;&#039;Beastmaster&#039;&#039;&#039; (&#039;&#039;&#039;BST&#039;&#039;&#039;) is a [[Limited Jobs|limited job]] introduced in [[patch 7.5|patch 7.56]] of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. After {{BLU}} [[blue mage]], it is the second limited job to be added. Beastmaster is classified as a {{melee DPS}} melee DPS but cannot use [[role actions]].&lt;br /&gt;
&lt;br /&gt;
This job is solo-gameplay oriented, although players may also form parties for leveling or capturing beasts. Players may capture up to [[Master&#039;s Bestiary|50 different wild beasts]] from the overworld or certain instanced [[duties]]. In combat, players may summon one beast (also called familiars) and swap between three. Each beast has three different actions, allowing players to customize their rotation based on the beasts they choose. Regardless of what beasts are used, the general play style of beastmaster is to execute chains of increasingly powerful combos by synergizing with their beasts. &lt;br /&gt;
&lt;br /&gt;
Beastmaster starts at level 1 and has a level cap of 50. At level 30, beastmasters can unlock the {{i|Crucible of the Unbroken}}, a series of solo roguelite combat challenges that provide a variety of rewards, including gear upgrades.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
== General information ==&lt;br /&gt;
=== Guild ===&lt;br /&gt;
Beastmaster-related NPCs are located in [[South Shroud]] {{coords|22, 23}} (slightly south of the [[Bentbranch Meadows]] aetheryte) once the player sufficiently progresses in the [[#Quests|beastmaster job quests]].&lt;br /&gt;
&lt;br /&gt;
=== Unlock ===&lt;br /&gt;
*Complete the [[quest]]: {{i|Strangers in the Wood}}&lt;br /&gt;
*Requirement: Level 50 Disciple of War or Magic&lt;br /&gt;
*Starting NPC: [[Excited Adventurer]] in [[New Gridania]] {{coords|11.8, 13.6}}&lt;br /&gt;
*Prerequisite Quest: Players must first complete the [[Main Scenario Quest]] {{i|The Ultimate Weapon}}.&lt;br /&gt;
*Players must also have the &#039;&#039;Dawntrail&#039;&#039; expansion registered on their service account.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
{{main|Beastmaster Gear}}&lt;br /&gt;
The beastmaster is a [[disciple of war]] and equips &#039;&#039;&#039;[[Armor#Striking|striking armor]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Accessories#Slaying|slaying accessories]]&#039;&#039;&#039;. Beastmasters use &#039;&#039;&#039;[[Beastmaster&#039;s Arm|one-handed axes]]&#039;&#039;&#039; as weapons and &#039;&#039;&#039;[[shield]]s&#039;&#039;&#039; in the off-hand slot. The shields that beastmaster can equip are either specific for the job or include shields that are not exclusive to {{GLA}} [[gladiator]] or {{PLD}} [[paladin]].&lt;br /&gt;
&lt;br /&gt;
Beastmaster also has job-specific armor sets and an accessory. The level 50 armor set is upgradeable and provides stat bonuses in the [[Crucible of the Unbroken]]. This set also provides comparable defense and magic defense to tank gear.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Beastmaster uses [[strength]] as their main attribute.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
{{hatnote|See also: [[Limited jobs#Beastmaster|Beastmaster Leveling Guide]]}}&lt;br /&gt;
&lt;br /&gt;
Beastmasters gain greater [[EXP]] from completing [[FATE]]s than other jobs do. &#039;&#039;&#039;However, unlike blue mage, no bonuses are granted from defeating enemies in the overworld.&lt;br /&gt;
&lt;br /&gt;
Beastmaster also gains experience from capturing beasts and completing boards in the Crucible of the Unbroken.&lt;br /&gt;
&lt;br /&gt;
== [[List of beastmaster quests|Quests]] ==&lt;br /&gt;
Beastmaster&#039;s job quests serve as a tutorial for the job and do not unlock new actions, unlike most other job questlines. In addition, instead of there being a quest every 5 levels as in many other jobs, new quests become available at levels where the beastmaster learns new actions that enhance their rotation. Completing job quests will also reward the player with beastmaster gear.&lt;br /&gt;
{{:List of beastmaster quests}}&lt;br /&gt;
&lt;br /&gt;
== [[List of beastmaster actions|Actions]] ==&lt;br /&gt;
{{:List of beastmaster actions}}&lt;br /&gt;
&lt;br /&gt;
== [[List of beastmaster traits|Traits]] ==&lt;br /&gt;
{{:List of beastmaster traits}}&lt;br /&gt;
&lt;br /&gt;
== Job mechanics ==&lt;br /&gt;
===Capturing beasts===&lt;br /&gt;
[[File:Capturing beasts.jpg|300px|right|thumb|The message that displays when a beast is captured]]&lt;br /&gt;
*Use {{i|Gauge}} to determine whether an enemy can be captured and the difficulty of doing so. Each enemy has an &amp;quot;intrinsic&amp;quot; capture difficulty. The enemy must be a lower or equal level than the beastmaster for the capture to succeed. The higher the player&#039;s level is relative to the enemy, the greater chance of success.&lt;br /&gt;
*Use {{i|Capture}} to apply a debuff, then KO the enemy when the debuff is in effect. Enemies that have lower HP prior to using Capture will have a greater chance of being caught.&lt;br /&gt;
*The beast will be recorded in the [[Master&#039;s Bestiary]] if the player was successful.&lt;br /&gt;
*In a party, all beastmasters will be eligible to catch a given enemy provided they meet level requirements and the use Capture. The success rate is independent for each player.&lt;br /&gt;
&lt;br /&gt;
====Tips====&lt;br /&gt;
*If a player is very high level compared to the enemy (to the point where their attacks will one-shot the enemy), they can use Capture to open, which will reduce it to very low HP but not kill it. They can then use Capture again to get a better chance before finishing it off.&lt;br /&gt;
*Players may use an [[Unrestricted Party]] (unsynced) for instanced duties, which does not affect catch rates, unlike with blue mage spells.&lt;br /&gt;
**Even if running a level 50 duty with all beastmasters, players can still do it unsynced, which removes item level sync (if present) and grants 30% {{status effect|buff|File:Epic echo icon1.png}} &#039;&#039;&#039;Epic Echo&#039;&#039;&#039;.&lt;br /&gt;
**If a beastmaster party is struggling with survivability in a high-level duty, one maximum level shield healer will solve the issue.&lt;br /&gt;
*Alternatively, players may obtain [[Kornago Gourd]]s by exchanging reward items from the [[Crucible of the Unbroken]]. Using these will unlock a new beast without needing to capture it. This is particularly useful for beasts obtained from high-level duties and if the player does not wish to form a party to capture beasts from them.&lt;br /&gt;
&lt;br /&gt;
===Assigning beasts===&lt;br /&gt;
[[File:Master&#039;s Bestiary subcommand.jpg|300px|right|thumb|Assigning beasts in the Master&#039;s Bestiary]]&lt;br /&gt;
*Beastmaster has 3 different &amp;quot;battlehorn&amp;quot; actions: {{i|First Battlehorn}}, {{i|Second Battlehorn}}, or {{i|Third Battlehorn}}. Each can be assigned to a beast in the Master&#039;s Bestiary.&lt;br /&gt;
*Using a battlehorn will summon the beast.&lt;br /&gt;
*Players may swap between the 3 beasts they have assigned in combat. Each battlehorn has a 90 second cooldown in combat that begins once the beast withdraws from the field. However, when out of combat, the battlehorns only have a 2 second cooldown.&lt;br /&gt;
&lt;br /&gt;
===Beast actions===&lt;br /&gt;
The following beastmaster actions have effects that change depending on the currently summoned beast.&lt;br /&gt;
*&#039;&#039;&#039;{{i|Trick}}&#039;&#039;&#039;: Learned at level 8. Command the beast to use an action that interacts with the Instinctual Combo system (see Job Gauge section). Requires at least 100 Familiar TP to use.&lt;br /&gt;
*&#039;&#039;&#039;{{i|Tempered Release}}&#039;&#039;&#039;: Learned at level 18. Command the beast to use an action specific to it. These actions vary, but primarily include various attacks and a handful of buffs.&lt;br /&gt;
*&#039;&#039;&#039;{{i|Borrow}}&#039;&#039;&#039;: Learned at level 22. The beastmaster draws power from their beast to perform an action themselves. Using Borrow will change {{i|Beast Mode}} into a different action. That action is available indefinitely when the beast is summoned, or for 90 seconds once the beast is desummoned.&lt;br /&gt;
&lt;br /&gt;
Each beast has three actions: one Trick, one Tempered Release, and one Borrow. The effects of Trick and Tempered Release are unique per beast, while the effects of Borrow are determined by the beast&#039;s classification (beastkin, soulkin, wavekin, etc.) There are eight classes in total.&lt;br /&gt;
&lt;br /&gt;
Borrow and Tempered Release also require the &amp;quot;One with Nature&amp;quot; buff to be used, which is granted upon using a battlehorn to summon a beast. The buff is consumed once the action is used, so player will need to choose between the two for a given summoning.&lt;br /&gt;
&lt;br /&gt;
If a beast is summoned, players also may use &#039;&#039;&#039;{{i|Parting Blow}}&#039;&#039;&#039;, commanding the beast to use a strong AoE attack (&#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;) which will cause the beast to withdraw. Using Tempered Release or Borrow will grant the &amp;quot;Lingering Vantage&amp;quot; status, increasing the damage of Aetheric Burst.&lt;br /&gt;
&lt;br /&gt;
===Job Gauges===&lt;br /&gt;
Beastmaster has two job gauges: the TP gauge and instinct gauge. Both are displayed in separate HUD elements.&lt;br /&gt;
&lt;br /&gt;
====TP Gauge====&lt;br /&gt;
[[File:BST TP Gauges.png|center]]&lt;br /&gt;
The TP gauge tracks two types of TP: regular TP (yellow) and familiar TP (blue). Both bars store a maximum of 250 TP. Regular TP is obtained from using beastmaster&#039;s basic 3-hit combo, several {{i|Borrow}} actions, and {{i|Rally (Action)}}. Familiar TP is obtained each time the summoned beast auto-attacks, from using {{i|Parting Blow}}, and {{i|Rallying Cheer}}. Familiar TP is shared regardless of which beast the player has currently summoned. When each gauge has at least 100 or more, they can be consumed in their entirely using &amp;quot;instinctual&amp;quot; actions, their damage increasing the more gauge the player has.&lt;br /&gt;
&lt;br /&gt;
====Instinct Gauge====&lt;br /&gt;
[[File:BST Instinct Gauge.png|center]]&lt;br /&gt;
Both the beastmaster and the beast have colored instinctual actions: yellow (eldritch), green (volant), blue (durant), and red (rampant). Using a beastmaster&#039;s instinctual action and a beast&#039;s instinctual action ({{action icon|Trick}}) within 7 seconds of each other will trigger an instinctual combo for more damage. The beastmaster has access to all four colors, while each beast only has one Trick color. The instinct gauge will display four colors in a circle, and using colored instinctual actions going in adjacent clockwise order of the colors will result in a higher-damage combo known as an intentional combo. Successfully performing an intentional combo will cause the left half of the instinct gauge to turn white (Sunstrider) or the right half to turn black (Moonstalker). Each of these effects also last 7 seconds.&lt;br /&gt;
&lt;br /&gt;
Combos are executed automatically when meeting the requirements. These deal {{damage type icon|unique|24}} [[unique damage]], are not affected by statuses that impact physical or magical damage, and cannot deal critical or direct hits.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Sequence&lt;br /&gt;
! Grants&lt;br /&gt;
! Damage Multiplier&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Instinctual Combo: Durant&#039;&#039;&#039; || Blue &amp;gt; Any non-yellow || || 1.2x&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Instinctual Combo: Eldritch&#039;&#039;&#039; || Yellow &amp;gt; Any non-green || || 1.2x&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Instinctual Combo: Rampant&#039;&#039;&#039; || Red &amp;gt; Any non-blue || || 1.2x&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Instinctual Combo: Volant&#039;&#039;&#039; || Green &amp;gt; Any non-red || || 1.2x&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intentional Combo: Moonstalker&#039;&#039;&#039; || Red &amp;gt; Blue&amp;lt;br&amp;gt;Yellow &amp;gt; Green&amp;lt;br&amp;gt;Black (Moonstalker) action when any non-white (Sunstrider) buff is active&lt;br /&gt;
| Moonstalker || 1.5x&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intentional Combo: Sunstrider&#039;&#039;&#039; || Green &amp;gt; Red&amp;lt;br&amp;gt;Blue &amp;gt; Yellow&amp;lt;br&amp;gt;White (Sunstrider) action when any non-black (Moonstalker) buff is active&lt;br /&gt;
| Sunstrider || 1.5x&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infinitive Combo: Universality&#039;&#039;&#039; || Black (Moonstalker) action when white (Sunstrider) buff is active&amp;lt;br&amp;gt;White (Sunstrider) action when black (Moonstalker) buff is active || Ends combo || 2.0x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Instinct stacks and combo chains====&lt;br /&gt;
[[File:BST instinct stacks.png|center|290px]]&lt;br /&gt;
From level 28 onwards, a combo performed by the beastmaster generates a Mastered Instinct stack (yellow notch), while from level 40 onwards, a combo performed by the beast generates a Natural Instinct (blue notch). Longer combos will generate stacks for each hit past the first. For example, a beastmaster action &amp;gt; Trick &amp;gt; beastmaster action will generate a Natural Instinct stack on the second hit and a Mastered Instinct stack on the third.&lt;br /&gt;
&lt;br /&gt;
The Instinct stacks are used for abilities that instantly fill the gauges, allowing them to connect multiple instinctual combos:&lt;br /&gt;
* {{i|Rally (Action)}} (level 28): Spends all stacks of &amp;quot;Mastered Instinct&amp;quot; (up to 3) to increase TP gauge (base 40 TP and 70 TP per stack of Mastered Instinct).&lt;br /&gt;
* {{i|Rallying Cheer}} (level 40): Spends all stacks of &amp;quot;Natural Instinct&amp;quot; (up to 3) to increase Familiar TP gauge (base 30 TP and 70 TP per stack of Natural Instinct).&lt;br /&gt;
&lt;br /&gt;
The number of consecutive instinctual combos will be displayed as a number at the bottom of the instinct gauge. Performing more combos in a row will increase the damage they deal. The total damage multiplier is the product of both the combo count multiplier and combo type multiplier.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Count&lt;br /&gt;
! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1.5x&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2.0x&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2.5x&lt;br /&gt;
|-&lt;br /&gt;
| 5 and higher || 3.0x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmaster activities==&lt;br /&gt;
===Master&#039;s Bestiary===&lt;br /&gt;
{{main|Master&#039;s Bestiary}}&lt;br /&gt;
{{lead icon|master&#039;s bestiary icon1.png|no smw=y}} The &#039;&#039;&#039;Master&#039;s Bestiary&#039;&#039;&#039; (the equivalent of the [[Blue Magic Spellbook]] for beastmaster) allows players to view available beasts for capture, their locations, and their associated actions. It can be accessed from Main Menu &amp;gt; Character. There are 50 beasts that players can tame. Players may also use this function to assign beasts to battlehorns and customize their size and appearance.&lt;br /&gt;
&lt;br /&gt;
===Crucible of the Unbroken===&lt;br /&gt;
{{lead icon|beastmaster content icon.png|no smw=y|frame=none}} The &#039;&#039;&#039;[[Crucible of the Unbroken]]&#039;&#039;&#039; is a series of solo combat challenges available for beastmasters starting at level 30 and is the primary gameplay focus of this job. Players traverse a board game-like map and will encounter battles and collect items along the way. There are both story-mode and optional high-end maps, with three difficulty multipliers for each map. On the highest difficulty, players can compete in seasonal leaderboards for exclusive achievements and rewards.&lt;br /&gt;
&lt;br /&gt;
In addition to being required for the beastmaster job quests past level 30, rewards include various [[Kornago Merchant|cosmetic items]], [[Beastmaster Gear#Level Cap Gear (Lv 50)|gear upgrades]], [[Beast Gallery|beast glamours]], and [[Kornago Gourd]]s. This content can also be used for leveling both beastmaster and their pets.&lt;br /&gt;
&lt;br /&gt;
Unlike the overworld or other instanced duties, beasts within the Crucible have HP and can take damage. Beasts also have their own stats and can level up. The player has access to two duty actions that control whether they or their beast has enmity on enemies. Elemental attacks, physical damage types, and status effect resistances are more relevant in the Crucible than they are in standard battle content.&lt;br /&gt;
&lt;br /&gt;
To enter the Crucible once it has been unlocked in {{i|Into the Crucible}}, players must speak to [[Lauda]] in [[Central Shroud]] {{coords|21.9, 22.8}}, nearby the [[Bentbranch]] aetheryte.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Unlike [[blue mage]], there are no achievements for completing extreme trials and savage raids with a full party of beastmasters. There is also no beastmaster equivalent for the [[Blue Mage Log]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This job is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Wild Child I}}&lt;br /&gt;
{{achievement table row|Wild Child II}}&lt;br /&gt;
{{achievement table row|Wild Child III}}&lt;br /&gt;
{{achievement table row|Wild Child IV}}&lt;br /&gt;
{{achievement table row|Wild Child V}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand I}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand II}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand II}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand IV}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand V}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce I}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce II}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce III}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce IV}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce V}}&lt;br /&gt;
{{achievement table row|Crucible Checkmate I}}&lt;br /&gt;
{{achievement table row|Crucible Checkmate II}}&lt;br /&gt;
{{achievement table row|Crucible Checkmate III}}&lt;br /&gt;
{{achievement table row|Crucible Reforged I}}&lt;br /&gt;
{{achievement table row|Crucible Reforged II}}&lt;br /&gt;
{{achievement table row|Hot in Here I}}&lt;br /&gt;
{{achievement table row|Hot in Here II}}&lt;br /&gt;
{{achievement table row|Hot in Here III}}&lt;br /&gt;
{{achievement table row|Calcination I}}&lt;br /&gt;
{{achievement table row|Calcination II}}&lt;br /&gt;
{{achievement table row|Eighth Rank I}}&lt;br /&gt;
{{achievement table row|Eighth Rank II}}&lt;br /&gt;
{{achievement table row|Eighth Rank III}}&lt;br /&gt;
{{achievement table row|Built Different I}}&lt;br /&gt;
{{achievement table row|Built Different II}}&lt;br /&gt;
{{achievement table row|Unbreakable I}}&lt;br /&gt;
{{achievement table row|Unbreakable II}}&lt;br /&gt;
{{achievement table row|Unbreakable III}}&lt;br /&gt;
{{achievement table row|Legends Never Die I}}&lt;br /&gt;
{{achievement table row|Legends Never Die II}}&lt;br /&gt;
{{achievement table row|Freeing the Beast}}&lt;br /&gt;
{{achievement table row|Crucible Master}}&lt;br /&gt;
{{achievement table row|Unbroken Endgame}}&lt;br /&gt;
{{achievement table row|Beastkin Mate}}&lt;br /&gt;
{{achievement table row|Vilekin Mate}}&lt;br /&gt;
{{achievement table row|Cloudkin Mate}}&lt;br /&gt;
{{achievement table row|Seedkin Mate}}&lt;br /&gt;
{{achievement table row|Wavekin Mate}}&lt;br /&gt;
{{achievement table row|Scalekin Mate}}&lt;br /&gt;
{{achievement table row|Soulkin Mate}}&lt;br /&gt;
{{achievement table row|Ashkin Mate}}&lt;br /&gt;
{{achievement table row|Beast of the Best}}&lt;br /&gt;
{{achievement table row|Running Feral}}&lt;br /&gt;
{{achievement table row|Crucible Contender}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable Beastmasters==&lt;br /&gt;
*[[J&#039;yhuh Tia]]&lt;br /&gt;
*[[Lauda]]&lt;br /&gt;
*[[Loosefrox]]&lt;br /&gt;
*[[Sylmond]]&lt;br /&gt;
*[[Lyon rem Helsos]]&lt;br /&gt;
*[[Pagaga quo Vochstein]]&lt;br /&gt;
*[[Clarricie quo Priscus]]&lt;br /&gt;
*[[Hernais pyr Longus]]&lt;br /&gt;
*[[Daguza oen Sus]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
BST render.png&lt;br /&gt;
File:BST preview.jpg&lt;br /&gt;
Beastmaster promo1.jpg&lt;br /&gt;
Beastmaster promo2.jpg&lt;br /&gt;
Beastmaster promo3.jpg|[[Crucible of the Unbroken]]&lt;br /&gt;
Beastmaster promo4.jpg|[[Master&#039;s Bestiary]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/dawntrail/patch_7_5/ Patch 7.5 Special Site]|From tacticians of the former Republic of Landis to the griffin breeders of Ala Mhigo, skilled practitioners have long tamed wild beasts for mankind&#039;s gain. Myriad such traditions are kept alive across the land, the adherents of which have now arrived in the Black Shroud...}}From the former Republic of Landis to Ala Mhigan griffin husbandry. Beastmasters—that is, practitioners who battle alongside beasts—can be found across the land, although their means and methods differ.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Strangers in the Wood]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kornago Tradition ===&lt;br /&gt;
Beastmasters of the Kornago tradition value their familiars beyond all else.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; The Kornago tradition is rooted in the trust cultivated between beast and practitioner.&amp;lt;ref&amp;gt;[[Master of the Lhu]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every partnership begins with a hard-won pact. A Beastmaster must prove their ability to lead as the wilds have dictated since time immemorial—by asserting dominance through a show of strength. Once the Beastmaster has won the respect of their opponent, they may choose to forge a pact with the Beastmaster. Thus, capturing their favor. A pact does not a tyrant make however, when there is no need of a familiar&#039;s aid, they must allow the pact&#039;s magicks to return them to their natural freedom. The care and respect shown to their charge is paramount. Forming a pact with a beast is not a decision taken lightly.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Kornago form their first pact as younglings, leading to some pacts being lifelong.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Hearts Aligned]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pacts also leave a magicked brand upon the beast, preventing other beastmasters from snatching them away.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Kornago Gourds ====&lt;br /&gt;
In the rare case where two souls naturally connect, a Kornago gourd will serve to solidify a pact.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; These vessels are capable of forging a pact with an abandoned beast without requiring combat.&lt;br /&gt;
&lt;br /&gt;
=== Lhu Tradition ===&lt;br /&gt;
Hailing from a faraway land&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;, beastmasters of the Lhu tradition wield magicked vessels imbued with the souls of slain beasts. They imprison souls of the departed to wield as faithful servants.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Master of the Lhu]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the Kornago, the Lhu do not believe that meaningful bonds with beasts is possible.&amp;lt;ref&amp;gt;[[Wit as Weaponry]]&amp;lt;/ref&amp;gt; The beastmasters of the Lhu wielded the souls of terrible fiends, that they might protect people from greater nightmares.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[[Sin of Blood]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once, the main philosophy amongst the Lhu was one of protection. Due to the leader of the Lhu suffering a defeat against a beastmaster of the [[Ala Mhigo|Ala Mhigan]] house Vochstein...The Lhu began to seek strength at any cost. Patrols became hunts, and hunts became slaughters.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Annihilation of the Lhu ====&lt;br /&gt;
The beastmasters of the Lhu were annihilated by [[Guttler (NPC)|Guttler]], a [[behemoth]] of remarkable might and intelligence. Once Guttler was even revered as a forest guardian...until beastmasters of the Lhu came to covet his power, Striking him down using a cowardly trap. Guttler&#039;s soul was sealed within an axe. Guttler&#039;s soul revolted. It raged. The wielder of the axe, leader of the Lhu and father of [[Lauda]], became wielded. Possessed by the very beast he captured, he turned on his people and annihilated them. Lauda alone was spared. Shown mercy by Guttler&#039;s insatiable soul.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Crucible of the Unbroken ====&lt;br /&gt;
A challenge developed by the Lhu to train in safety. Participants traverse a magicked board and defeat the shades of myriad fiends. A game of wit and strength. Beastmasters who complete the Crucible&#039;s challenges are said to represent the pinnacle of the craft, unrivaled by any other.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the duration of Guttler&#039;s domination over Lauda, the Crucible was used to lure beastmasters in, that Guttler might slay them. The blood of many innocent beastmasters was spilled within the Crucible during this time, including the former guardian, [[Philkin]], of the [[Cu Sith (NPC)|Cu Sith]] that would become the Warrior of Light&#039;s first tamed beast. Those slain inside the Crucible were bound to it, their souls trapped.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the defeat of Guttler, the souls of all beastmasters trapped by his vengeance were freed. The Crucible imprisons no longer. Many souls have since returned to the aetherial sea. Some still linger for varied reasons, some due to uncertainty or habit, others seeking safe haven within the Crucible.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[[Bonds Unbroken]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Crucible of the Unbroken lies open once more, though now all within live as they please.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ala Mhigan Griffin Husbandary ===&lt;br /&gt;
Griffins have been bred in Gyr Abania for generations.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;[[Vochstein]]&amp;lt;/ref&amp;gt; Before the city–state&#039;s fall, the Ala Mhigan army maintained a regiment of griffin–back soldiers who would harry opposing forces.&amp;lt;ref&amp;gt;[[Griffin (Mount)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== House Vochstein ====&lt;br /&gt;
The house of Vochstein is known in Ala Mhigo for producing many skilled beastmasters. They specialize in the breeding and training of griffins, and those they have raised were much beloved by members of the royal family. As griffins offer their riders an unrivaled degree of mobility and are stalwart allies on the battlefield, they had a central role in [[Ala Mhigo|Ala Mhigo&#039;s]] beastmaster battalion. In light of their achievements in the raising of griffins, the Vochsteins were made members of the nobility, and though their status paled in comparison with more established houses, they served the nation diligently. The griffins they raised were sought after by all, and even the royal house of Ala Mhigo had a few “Vochsteins” in its stables.&amp;lt;ref name=&amp;quot;:8&amp;quot;&amp;gt;[[Field Notes on Pagaga]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So loyal were they to the royal family, that when Garlemald invaded Ala Mhigo, Cairm, the head of the Vochsteins, chose to let free the griffins he and his kin had raised rather than allow them to fall into the hands of the imperials. It is a tragic tale still told by the people of Ala Mhigo to this day.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the nation had succumbed to Garlean rule, the Vochsteins vehemently refused to serve the Empire, stating that the griffins of Gyr Abania must only be used for the good of Ala Mhigo and her people and should never become tools of the oppressors.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A beastmaster from House Vochstein once bested the leader of the Lhu. The upset of this loss sending the Lhu down the path that would lead to their annihilation.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Landis Beastmasters ===&lt;br /&gt;
Hailing from Ilsabard, tacticians of Landis have tamed beasts for generations.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Field Notes on Sartauvoir]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some beastmasters who follow the teachings of Landis beastmastery under [[Lyon rem Helsos]] have appeared in the [[Save the Queen: Blades of Gunnhildr]] field operation series in [[Shadowbringers]].&lt;br /&gt;
&lt;br /&gt;
=== Doppro Clan ===&lt;br /&gt;
One of the three [[Mamool Ja]] clans, the Doppro are identifiable by their distinct speckled scales. Despite being far fewer in number than the Hoobigo and Boonewa, they are by no means considered lesser in status; on the contrary, they are highly regarded for their mastery in the handling of wild beasts such as the [[wivre]].&amp;lt;ref&amp;gt;[[Doppro Card]]&amp;lt;/ref&amp;gt; Despite being well known for employing wivres as beasts of burden and weapons of war both, the Doppro are used to taming all sorts of beasts.&amp;lt;ref name=&amp;quot;:7&amp;quot;&amp;gt;[[Doppro Tradition]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Wivre (Mount)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Doppro believe that taming creatures is about trust, not physical dominance. They use offerings rich in the energies a beast likes. If the offering is accepted, It represents the bond shared as beings of the forest. This method was once used by the Doppro to succeed in the domestication of the [[branchbearer]].&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[[Branchbearer (Mount)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://na.finalfantasyxiv.com/jobguide/beastmaster/ Beastmaster job guide (Lodestone)]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Beastmaster was designed by Masaki Nakagawa (i.e. &amp;quot;Mr. Ozma&amp;quot;), the lead combat designer of FFXIV, who took over beastmaster development from a previous unknown designer.&lt;br /&gt;
* A pre-release Famitsu interview with Nakagawa revealed the following:&amp;lt;ref&amp;gt;https://www.famitsu.com/article/202609/86452&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The original concept for beastmaster combat was a turn-based RPG, but this was scrapped.&lt;br /&gt;
** A whip was considered to be beastmaster&#039;s weapon but was scrapped due to the difficulty of animation and the symbolism that beastmasters were enslaving their beasts instead of fighting together with them. A one-handed axe also better reflected the combat of the original beastmasters introduced in the Bozja storyline.&lt;br /&gt;
** Beastmaster&#039;s combo system is inspired by [https://www.bg-wiki.com/ffxi/Category:Skillchain skillchains] from Final Fantasy XI.&lt;br /&gt;
* [[Forgekin]], [[voidsent]], [[elementals]], [[primals]], and [[spoken]] cannot be tamed.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Beastmaster nav}}&lt;br /&gt;
{{Class navbar|state-crafter-gatherer=collapsed}}&lt;br /&gt;
[[Category:Patch 7.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>DiaStarvy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beastmaster&amp;diff=1548574</id>
		<title>Beastmaster</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Beastmaster&amp;diff=1548574"/>
		<updated>2026-09-16T19:20:53Z</updated>

		<summary type="html">&lt;p&gt;DiaStarvy: Added additional ways of trigger an Intentional Combo: using a black/white action without trigger an Infinitive Combo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beastmaster concept art.png|350px|right]]&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/jobguide/beastmaster/ FinalFantasyXIV.com Beastmaster]|Long has mankind held in wary fascination the creatures that freely roam the wilds. At times formidable threats, at times reliable allies, beasts have been amply studied and their uses tested in all corners of the world.&lt;br /&gt;
&lt;br /&gt;
Such research steadily developed into unique traditions that define what it means to master a beast─be it borrowing its power, summoning its soul, wielding it as a weapon, or fighting alongside it. Among these traditions exist the Kornago, who value the emotional and spiritual bonds between a practitioner and their bestial familiars.}}&lt;br /&gt;
{{lead icon|Beastmaster frame icon.png|frame=none}}&lt;br /&gt;
{{TOC limit RIGHT|3}}&lt;br /&gt;
&#039;&#039;&#039;Beastmaster&#039;&#039;&#039; (&#039;&#039;&#039;BST&#039;&#039;&#039;) is a [[Limited Jobs|limited job]] introduced in [[patch 7.5|patch 7.56]] of the &#039;&#039;[[Dawntrail]]&#039;&#039; expansion. After {{BLU}} [[blue mage]], it is the second limited job to be added. Beastmaster is classified as a {{melee DPS}} melee DPS but cannot use [[role actions]].&lt;br /&gt;
&lt;br /&gt;
This job is solo-gameplay oriented, although players may also form parties for leveling or capturing beasts. Players may capture up to [[Master&#039;s Bestiary|50 different wild beasts]] from the overworld or certain instanced [[duties]]. In combat, players may summon one beast (also called familiars) and swap between three. Each beast has three different actions, allowing players to customize their rotation based on the beasts they choose. Regardless of what beasts are used, the general play style of beastmaster is to execute chains of increasingly powerful combos by synergizing with their beasts. &lt;br /&gt;
&lt;br /&gt;
Beastmaster starts at level 1 and has a level cap of 50. At level 30, beastmasters can unlock the {{i|Crucible of the Unbroken}}, a series of solo roguelite combat challenges that provide a variety of rewards, including gear upgrades.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
== General information ==&lt;br /&gt;
=== Guild ===&lt;br /&gt;
Beastmaster-related NPCs are located in [[South Shroud]] {{coords|22, 23}} (slightly south of the [[Bentbranch Meadows]] aetheryte) once the player sufficiently progresses in the [[#Quests|beastmaster job quests]].&lt;br /&gt;
&lt;br /&gt;
=== Unlock ===&lt;br /&gt;
*Complete the [[quest]]: {{i|Strangers in the Wood}}&lt;br /&gt;
*Requirement: Level 50 Disciple of War or Magic&lt;br /&gt;
*Starting NPC: [[Excited Adventurer]] in [[New Gridania]] {{coords|11.8, 13.6}}&lt;br /&gt;
*Prerequisite Quest: Players must first complete the [[Main Scenario Quest]] {{i|The Ultimate Weapon}}.&lt;br /&gt;
*Players must also have the &#039;&#039;Dawntrail&#039;&#039; expansion registered on their service account.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
{{main|Beastmaster Gear}}&lt;br /&gt;
The beastmaster is a [[disciple of war]] and equips &#039;&#039;&#039;[[Armor#Striking|striking armor]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Accessories#Slaying|slaying accessories]]&#039;&#039;&#039;. Beastmasters use &#039;&#039;&#039;[[Beastmaster&#039;s Arm|one-handed axes]]&#039;&#039;&#039; as weapons and &#039;&#039;&#039;[[shield]]s&#039;&#039;&#039; in the off-hand slot. The shields that beastmaster can equip are either specific for the job or include shields that are not exclusive to {{GLA}} [[gladiator]] or {{PLD}} [[paladin]].&lt;br /&gt;
&lt;br /&gt;
Beastmaster also has job-specific armor sets and an accessory. The level 50 armor set is upgradeable and provides stat bonuses in the [[Crucible of the Unbroken]]. This set also provides comparable defense and magic defense to tank gear.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
Beastmaster uses [[strength]] as their main attribute.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
{{hatnote|See also: [[Limited jobs#Beastmaster|Beastmaster Leveling Guide]]}}&lt;br /&gt;
&lt;br /&gt;
Beastmasters gain greater [[EXP]] from completing [[FATE]]s than other jobs do. &#039;&#039;&#039;However, unlike blue mage, no bonuses are granted from defeating enemies in the overworld.&lt;br /&gt;
&lt;br /&gt;
Beastmaster also gains experience from capturing beasts and completing boards in the Crucible of the Unbroken.&lt;br /&gt;
&lt;br /&gt;
== [[List of beastmaster quests|Quests]] ==&lt;br /&gt;
Beastmaster&#039;s job quests serve as a tutorial for the job and do not unlock new actions, unlike most other job questlines. In addition, instead of there being a quest every 5 levels as in many other jobs, new quests become available at levels where the beastmaster learns new actions that enhance their rotation. Completing job quests will also reward the player with beastmaster gear.&lt;br /&gt;
{{:List of beastmaster quests}}&lt;br /&gt;
&lt;br /&gt;
== [[List of beastmaster actions|Actions]] ==&lt;br /&gt;
{{:List of beastmaster actions}}&lt;br /&gt;
&lt;br /&gt;
== [[List of beastmaster traits|Traits]] ==&lt;br /&gt;
{{:List of beastmaster traits}}&lt;br /&gt;
&lt;br /&gt;
== Job mechanics ==&lt;br /&gt;
===Capturing beasts===&lt;br /&gt;
[[File:Capturing beasts.jpg|300px|right|thumb|The message that displays when a beast is captured]]&lt;br /&gt;
*Use {{i|Gauge}} to determine whether an enemy can be captured and the difficulty of doing so. Each enemy has an &amp;quot;intrinsic&amp;quot; capture difficulty. The enemy must be a lower or equal level than the beastmaster for the capture to succeed. The higher the player&#039;s level is relative to the enemy, the greater chance of success.&lt;br /&gt;
*Use {{i|Capture}} to apply a debuff, then KO the enemy when the debuff is in effect. Enemies that have lower HP prior to using Capture will have a greater chance of being caught.&lt;br /&gt;
*The beast will be recorded in the [[Master&#039;s Bestiary]] if the player was successful.&lt;br /&gt;
*In a party, all beastmasters will be eligible to catch a given enemy provided they meet level requirements and the use Capture. The success rate is independent for each player.&lt;br /&gt;
&lt;br /&gt;
====Tips====&lt;br /&gt;
*If a player is very high level compared to the enemy (to the point where their attacks will one-shot the enemy), they can use Capture to open, which will reduce it to very low HP but not kill it. They can then use Capture again to get a better chance before finishing it off.&lt;br /&gt;
*Players may use an [[Unrestricted Party]] (unsynced) for instanced duties, which does not affect catch rates, unlike with blue mage spells.&lt;br /&gt;
**Even if running a level 50 duty with all beastmasters, players can still do it unsynced, which removes item level sync (if present) and grants 30% {{status effect|buff|File:Epic echo icon1.png}} &#039;&#039;&#039;Epic Echo&#039;&#039;&#039;.&lt;br /&gt;
**If a beastmaster party is struggling with survivability in a high-level duty, one maximum level shield healer will solve the issue.&lt;br /&gt;
*Alternatively, players may obtain [[Kornago Gourd]]s by exchanging reward items from the [[Crucible of the Unbroken]]. Using these will unlock a new beast without needing to capture it. This is particularly useful for beasts obtained from high-level duties and if the player does not wish to form a party to capture beasts from them.&lt;br /&gt;
&lt;br /&gt;
===Assigning beasts===&lt;br /&gt;
[[File:Master&#039;s Bestiary subcommand.jpg|300px|right|thumb|Assigning beasts in the Master&#039;s Bestiary]]&lt;br /&gt;
*Beastmaster has 3 different &amp;quot;battlehorn&amp;quot; actions: {{i|First Battlehorn}}, {{i|Second Battlehorn}}, or {{i|Third Battlehorn}}. Each can be assigned to a beast in the Master&#039;s Bestiary.&lt;br /&gt;
*Using a battlehorn will summon the beast.&lt;br /&gt;
*Players may swap between the 3 beasts they have assigned in combat. Each battlehorn has a 90 second cooldown in combat that begins once the beast withdraws from the field. However, when out of combat, the battlehorns only have a 2 second cooldown.&lt;br /&gt;
&lt;br /&gt;
===Beast actions===&lt;br /&gt;
The following beastmaster actions have effects that change depending on the currently summoned beast.&lt;br /&gt;
*&#039;&#039;&#039;{{i|Trick}}&#039;&#039;&#039;: Learned at level 8. Command the beast to use an action that interacts with the Instinctual Combo system (see Job Gauge section). Requires at least 100 Familiar TP to use.&lt;br /&gt;
*&#039;&#039;&#039;{{i|Tempered Release}}&#039;&#039;&#039;: Learned at level 18. Command the beast to use an action specific to it. These actions vary, but primarily include various attacks and a handful of buffs.&lt;br /&gt;
*&#039;&#039;&#039;{{i|Borrow}}&#039;&#039;&#039;: Learned at level 22. The beastmaster draws power from their beast to perform an action themselves. Using Borrow will change {{i|Beast Mode}} into a different action. That action is available indefinitely when the beast is summoned, or for 90 seconds once the beast is desummoned.&lt;br /&gt;
&lt;br /&gt;
Each beast has three actions: one Trick, one Tempered Release, and one Borrow. The effects of Trick and Tempered Release are unique per beast, while the effects of Borrow are determined by the beast&#039;s classification (beastkin, soulkin, wavekin, etc.) There are eight classes in total.&lt;br /&gt;
&lt;br /&gt;
Borrow and Tempered Release also require the &amp;quot;One with Nature&amp;quot; buff to be used, which is granted upon using a battlehorn to summon a beast. The buff is consumed once the action is used, so player will need to choose between the two for a given summoning.&lt;br /&gt;
&lt;br /&gt;
If a beast is summoned, players also may use &#039;&#039;&#039;{{i|Parting Blow}}&#039;&#039;&#039;, commanding the beast to use a strong AoE attack (&#039;&#039;&#039;Aetheric Burst&#039;&#039;&#039;) which will cause the beast to withdraw. Using Tempered Release or Borrow will grant the &amp;quot;Lingering Vantage&amp;quot; status, increasing the damage of Aetheric Burst.&lt;br /&gt;
&lt;br /&gt;
===Job Gauges===&lt;br /&gt;
Beastmaster has two job gauges: the TP gauge and instinct gauge. Both are displayed in separate HUD elements.&lt;br /&gt;
&lt;br /&gt;
====TP Gauge====&lt;br /&gt;
[[File:BST TP Gauges.png|center]]&lt;br /&gt;
The TP gauge tracks two types of TP: regular TP (yellow) and familiar TP (blue). Both bars store a maximum of 250 TP. Regular TP is obtained from using beastmaster&#039;s basic 3-hit combo, several {{i|Borrow}} actions, and {{i|Rally (Action)}}. Familiar TP is obtained each time the summoned beast auto-attacks, from using {{i|Parting Blow}}, and {{i|Rallying Cheer}}. Familiar TP is shared regardless of which beast the player has currently summoned. When each gauge has at least 100 or more, they can be consumed in their entirely using &amp;quot;instinctual&amp;quot; actions, their damage increasing the more gauge the player has.&lt;br /&gt;
&lt;br /&gt;
====Instinct Gauge====&lt;br /&gt;
[[File:BST Instinct Gauge.png|center]]&lt;br /&gt;
Both the beastmaster and the beast have colored instinctual actions: yellow (eldritch), green (volant), blue (durant), and red (rampant). Using a beastmaster&#039;s instinctual action and a beast&#039;s instinctual action ({{action icon|Trick}}) within 7 seconds of each other will trigger an instinctual combo for more damage. The beastmaster has access to all four colors, while each beast only has one Trick color. The instinct gauge will display four colors in a circle, and using colored instinctual actions going in adjacent clockwise order of the colors will result in a higher-damage combo known as an intentional combo. Successfully performing an intentional combo will cause the left half of the instinct gauge to turn white (Sunstrider) or the right half to turn black (Moonstalker). Each of these effects also last 7 seconds.&lt;br /&gt;
&lt;br /&gt;
Combos are executed automatically when meeting the requirements. These deal {{damage type icon|unique|24}} [[unique damage]], are not affected by statuses that impact physical or magical damage, and cannot deal critical or direct hits.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Sequence&lt;br /&gt;
! Grants&lt;br /&gt;
! Damage Multiplier&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Instinctual Combo: Durant&#039;&#039;&#039; || Blue &amp;gt; Any non-yellow || || 1.2x&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Instinctual Combo: Eldritch&#039;&#039;&#039; || Yellow &amp;gt; Any non-green || || 1.2x&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Instinctual Combo: Rampant&#039;&#039;&#039; || Red &amp;gt; Any non-blue || || 1.2x&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Instinctual Combo: Volant&#039;&#039;&#039; || Green &amp;gt; Any non-red || || 1.2x&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intentional Combo: Moonstalker&#039;&#039;&#039; || Red &amp;gt; Blue&amp;lt;br&amp;gt;Yellow &amp;gt; Green&lt;br /&gt;
Black (Moonstalker) action when any non-white (Sunstrider) buff is active&lt;br /&gt;
| Moonstalker || 1.5x&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Intentional Combo: Sunstrider&#039;&#039;&#039; || Green &amp;gt; Red&amp;lt;br&amp;gt;Blue &amp;gt; Yellow&lt;br /&gt;
White (Sunstrider) action when any non-black (Moonstalker) buff is active&lt;br /&gt;
| Sunstrider || 1.5x&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Infinitive Combo: Universality&#039;&#039;&#039; || Black (Moonstalker) action when white (Sunstrider) buff is active&amp;lt;br&amp;gt;White (Sunstrider) action when black (Moonstalker) buff is active || Ends combo || 2.0x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Instinct stacks and combo chains====&lt;br /&gt;
[[File:BST instinct stacks.png|center|290px]]&lt;br /&gt;
From level 28 onwards, a combo performed by the beastmaster generates a Mastered Instinct stack (yellow notch), while from level 40 onwards, a combo performed by the beast generates a Natural Instinct (blue notch). Longer combos will generate stacks for each hit past the first. For example, a beastmaster action &amp;gt; Trick &amp;gt; beastmaster action will generate a Natural Instinct stack on the second hit and a Mastered Instinct stack on the third.&lt;br /&gt;
&lt;br /&gt;
The Instinct stacks are used for abilities that instantly fill the gauges, allowing them to connect multiple instinctual combos:&lt;br /&gt;
* {{i|Rally (Action)}} (level 28): Spends all stacks of &amp;quot;Mastered Instinct&amp;quot; (up to 3) to increase TP gauge (base 40 TP and 70 TP per stack of Mastered Instinct).&lt;br /&gt;
* {{i|Rallying Cheer}} (level 40): Spends all stacks of &amp;quot;Natural Instinct&amp;quot; (up to 3) to increase Familiar TP gauge (base 30 TP and 70 TP per stack of Natural Instinct).&lt;br /&gt;
&lt;br /&gt;
The number of consecutive instinctual combos will be displayed as a number at the bottom of the instinct gauge. Performing more combos in a row will increase the damage they deal. The total damage multiplier is the product of both the combo count multiplier and combo type multiplier.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Count&lt;br /&gt;
! Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1.0x&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1.5x&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2.0x&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 2.5x&lt;br /&gt;
|-&lt;br /&gt;
| 5 and higher || 3.0x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beastmaster activities==&lt;br /&gt;
===Master&#039;s Bestiary===&lt;br /&gt;
{{main|Master&#039;s Bestiary}}&lt;br /&gt;
{{lead icon|master&#039;s bestiary icon1.png|no smw=y}} The &#039;&#039;&#039;Master&#039;s Bestiary&#039;&#039;&#039; (the equivalent of the [[Blue Magic Spellbook]] for beastmaster) allows players to view available beasts for capture, their locations, and their associated actions. It can be accessed from Main Menu &amp;gt; Character. There are 50 beasts that players can tame. Players may also use this function to assign beasts to battlehorns and customize their size and appearance.&lt;br /&gt;
&lt;br /&gt;
===Crucible of the Unbroken===&lt;br /&gt;
{{lead icon|beastmaster content icon.png|no smw=y|frame=none}} The &#039;&#039;&#039;[[Crucible of the Unbroken]]&#039;&#039;&#039; is a series of solo combat challenges available for beastmasters starting at level 30 and is the primary gameplay focus of this job. Players traverse a board game-like map and will encounter battles and collect items along the way. There are both story-mode and optional high-end maps, with three difficulty multipliers for each map. On the highest difficulty, players can compete in seasonal leaderboards for exclusive achievements and rewards.&lt;br /&gt;
&lt;br /&gt;
In addition to being required for the beastmaster job quests past level 30, rewards include various [[Kornago Merchant|cosmetic items]], [[Beastmaster Gear#Level Cap Gear (Lv 50)|gear upgrades]], [[Beast Gallery|beast glamours]], and [[Kornago Gourd]]s. This content can also be used for leveling both beastmaster and their pets.&lt;br /&gt;
&lt;br /&gt;
Unlike the overworld or other instanced duties, beasts within the Crucible have HP and can take damage. Beasts also have their own stats and can level up. The player has access to two duty actions that control whether they or their beast has enmity on enemies. Elemental attacks, physical damage types, and status effect resistances are more relevant in the Crucible than they are in standard battle content.&lt;br /&gt;
&lt;br /&gt;
To enter the Crucible once it has been unlocked in {{i|Into the Crucible}}, players must speak to [[Lauda]] in [[Central Shroud]] {{coords|21.9, 22.8}}, nearby the [[Bentbranch]] aetheryte.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Unlike [[blue mage]], there are no achievements for completing extreme trials and savage raids with a full party of beastmasters. There is also no beastmaster equivalent for the [[Blue Mage Log]].&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This job is associated with the following achievements:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| mech1 sortable align-left mw-collapsible mw-collapsed}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Wild Child I}}&lt;br /&gt;
{{achievement table row|Wild Child II}}&lt;br /&gt;
{{achievement table row|Wild Child III}}&lt;br /&gt;
{{achievement table row|Wild Child IV}}&lt;br /&gt;
{{achievement table row|Wild Child V}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand I}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand II}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand II}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand IV}}&lt;br /&gt;
{{achievement table row|A Beast in the Hand V}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce I}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce II}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce III}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce IV}}&lt;br /&gt;
{{achievement table row|Friend to the Fierce V}}&lt;br /&gt;
{{achievement table row|Crucible Checkmate I}}&lt;br /&gt;
{{achievement table row|Crucible Checkmate II}}&lt;br /&gt;
{{achievement table row|Crucible Checkmate III}}&lt;br /&gt;
{{achievement table row|Crucible Reforged I}}&lt;br /&gt;
{{achievement table row|Crucible Reforged II}}&lt;br /&gt;
{{achievement table row|Hot in Here I}}&lt;br /&gt;
{{achievement table row|Hot in Here II}}&lt;br /&gt;
{{achievement table row|Hot in Here III}}&lt;br /&gt;
{{achievement table row|Calcination I}}&lt;br /&gt;
{{achievement table row|Calcination II}}&lt;br /&gt;
{{achievement table row|Eighth Rank I}}&lt;br /&gt;
{{achievement table row|Eighth Rank II}}&lt;br /&gt;
{{achievement table row|Eighth Rank III}}&lt;br /&gt;
{{achievement table row|Built Different I}}&lt;br /&gt;
{{achievement table row|Built Different II}}&lt;br /&gt;
{{achievement table row|Unbreakable I}}&lt;br /&gt;
{{achievement table row|Unbreakable II}}&lt;br /&gt;
{{achievement table row|Unbreakable III}}&lt;br /&gt;
{{achievement table row|Legends Never Die I}}&lt;br /&gt;
{{achievement table row|Legends Never Die II}}&lt;br /&gt;
{{achievement table row|Freeing the Beast}}&lt;br /&gt;
{{achievement table row|Crucible Master}}&lt;br /&gt;
{{achievement table row|Unbroken Endgame}}&lt;br /&gt;
{{achievement table row|Beastkin Mate}}&lt;br /&gt;
{{achievement table row|Vilekin Mate}}&lt;br /&gt;
{{achievement table row|Cloudkin Mate}}&lt;br /&gt;
{{achievement table row|Seedkin Mate}}&lt;br /&gt;
{{achievement table row|Wavekin Mate}}&lt;br /&gt;
{{achievement table row|Scalekin Mate}}&lt;br /&gt;
{{achievement table row|Soulkin Mate}}&lt;br /&gt;
{{achievement table row|Ashkin Mate}}&lt;br /&gt;
{{achievement table row|Beast of the Best}}&lt;br /&gt;
{{achievement table row|Running Feral}}&lt;br /&gt;
{{achievement table row|Crucible Contender}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable Beastmasters==&lt;br /&gt;
*[[J&#039;yhuh Tia]]&lt;br /&gt;
*[[Lauda]]&lt;br /&gt;
*[[Loosefrox]]&lt;br /&gt;
*[[Sylmond]]&lt;br /&gt;
*[[Lyon rem Helsos]]&lt;br /&gt;
*[[Pagaga quo Vochstein]]&lt;br /&gt;
*[[Clarricie quo Priscus]]&lt;br /&gt;
*[[Hernais pyr Longus]]&lt;br /&gt;
*[[Daguza oen Sus]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
BST render.png&lt;br /&gt;
File:BST preview.jpg&lt;br /&gt;
Beastmaster promo1.jpg&lt;br /&gt;
Beastmaster promo2.jpg&lt;br /&gt;
Beastmaster promo3.jpg|[[Crucible of the Unbroken]]&lt;br /&gt;
Beastmaster promo4.jpg|[[Master&#039;s Bestiary]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/dawntrail/patch_7_5/ Patch 7.5 Special Site]|From tacticians of the former Republic of Landis to the griffin breeders of Ala Mhigo, skilled practitioners have long tamed wild beasts for mankind&#039;s gain. Myriad such traditions are kept alive across the land, the adherents of which have now arrived in the Black Shroud...}}From the former Republic of Landis to Ala Mhigan griffin husbandry. Beastmasters—that is, practitioners who battle alongside beasts—can be found across the land, although their means and methods differ.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;[[Strangers in the Wood]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kornago Tradition ===&lt;br /&gt;
Beastmasters of the Kornago tradition value their familiars beyond all else.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; The Kornago tradition is rooted in the trust cultivated between beast and practitioner.&amp;lt;ref&amp;gt;[[Master of the Lhu]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every partnership begins with a hard-won pact. A Beastmaster must prove their ability to lead as the wilds have dictated since time immemorial—by asserting dominance through a show of strength. Once the Beastmaster has won the respect of their opponent, they may choose to forge a pact with the Beastmaster. Thus, capturing their favor. A pact does not a tyrant make however, when there is no need of a familiar&#039;s aid, they must allow the pact&#039;s magicks to return them to their natural freedom. The care and respect shown to their charge is paramount. Forming a pact with a beast is not a decision taken lightly.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Kornago form their first pact as younglings, leading to some pacts being lifelong.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;[[Hearts Aligned]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pacts also leave a magicked brand upon the beast, preventing other beastmasters from snatching them away.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Kornago Gourds ====&lt;br /&gt;
In the rare case where two souls naturally connect, a Kornago gourd will serve to solidify a pact.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; These vessels are capable of forging a pact with an abandoned beast without requiring combat.&lt;br /&gt;
&lt;br /&gt;
=== Lhu Tradition ===&lt;br /&gt;
Hailing from a faraway land&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;, beastmasters of the Lhu tradition wield magicked vessels imbued with the souls of slain beasts. They imprison souls of the departed to wield as faithful servants.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;[[Master of the Lhu]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike the Kornago, the Lhu do not believe that meaningful bonds with beasts is possible.&amp;lt;ref&amp;gt;[[Wit as Weaponry]]&amp;lt;/ref&amp;gt; The beastmasters of the Lhu wielded the souls of terrible fiends, that they might protect people from greater nightmares.&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;[[Sin of Blood]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once, the main philosophy amongst the Lhu was one of protection. Due to the leader of the Lhu suffering a defeat against a beastmaster of the [[Ala Mhigo|Ala Mhigan]] house Vochstein...The Lhu began to seek strength at any cost. Patrols became hunts, and hunts became slaughters.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Annihilation of the Lhu ====&lt;br /&gt;
The beastmasters of the Lhu were annihilated by [[Guttler (NPC)|Guttler]], a [[behemoth]] of remarkable might and intelligence. Once Guttler was even revered as a forest guardian...until beastmasters of the Lhu came to covet his power, Striking him down using a cowardly trap. Guttler&#039;s soul was sealed within an axe. Guttler&#039;s soul revolted. It raged. The wielder of the axe, leader of the Lhu and father of [[Lauda]], became wielded. Possessed by the very beast he captured, he turned on his people and annihilated them. Lauda alone was spared. Shown mercy by Guttler&#039;s insatiable soul.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Crucible of the Unbroken ====&lt;br /&gt;
A challenge developed by the Lhu to train in safety. Participants traverse a magicked board and defeat the shades of myriad fiends. A game of wit and strength. Beastmasters who complete the Crucible&#039;s challenges are said to represent the pinnacle of the craft, unrivaled by any other.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the duration of Guttler&#039;s domination over Lauda, the Crucible was used to lure beastmasters in, that Guttler might slay them. The blood of many innocent beastmasters was spilled within the Crucible during this time, including the former guardian, [[Philkin]], of the [[Cu Sith (NPC)|Cu Sith]] that would become the Warrior of Light&#039;s first tamed beast. Those slain inside the Crucible were bound to it, their souls trapped.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the defeat of Guttler, the souls of all beastmasters trapped by his vengeance were freed. The Crucible imprisons no longer. Many souls have since returned to the aetherial sea. Some still linger for varied reasons, some due to uncertainty or habit, others seeking safe haven within the Crucible.&amp;lt;ref name=&amp;quot;:5&amp;quot;&amp;gt;[[Bonds Unbroken]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Crucible of the Unbroken lies open once more, though now all within live as they please.&amp;lt;ref name=&amp;quot;:5&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ala Mhigan Griffin Husbandary ===&lt;br /&gt;
Griffins have been bred in Gyr Abania for generations.&amp;lt;ref name=&amp;quot;:6&amp;quot;&amp;gt;[[Vochstein]]&amp;lt;/ref&amp;gt; Before the city–state&#039;s fall, the Ala Mhigan army maintained a regiment of griffin–back soldiers who would harry opposing forces.&amp;lt;ref&amp;gt;[[Griffin (Mount)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== House Vochstein ====&lt;br /&gt;
The house of Vochstein is known in Ala Mhigo for producing many skilled beastmasters. They specialize in the breeding and training of griffins, and those they have raised were much beloved by members of the royal family. As griffins offer their riders an unrivaled degree of mobility and are stalwart allies on the battlefield, they had a central role in [[Ala Mhigo|Ala Mhigo&#039;s]] beastmaster battalion. In light of their achievements in the raising of griffins, the Vochsteins were made members of the nobility, and though their status paled in comparison with more established houses, they served the nation diligently. The griffins they raised were sought after by all, and even the royal house of Ala Mhigo had a few “Vochsteins” in its stables.&amp;lt;ref name=&amp;quot;:8&amp;quot;&amp;gt;[[Field Notes on Pagaga]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;:6&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So loyal were they to the royal family, that when Garlemald invaded Ala Mhigo, Cairm, the head of the Vochsteins, chose to let free the griffins he and his kin had raised rather than allow them to fall into the hands of the imperials. It is a tragic tale still told by the people of Ala Mhigo to this day.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the nation had succumbed to Garlean rule, the Vochsteins vehemently refused to serve the Empire, stating that the griffins of Gyr Abania must only be used for the good of Ala Mhigo and her people and should never become tools of the oppressors.&amp;lt;ref name=&amp;quot;:8&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A beastmaster from House Vochstein once bested the leader of the Lhu. The upset of this loss sending the Lhu down the path that would lead to their annihilation.&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Landis Beastmasters ===&lt;br /&gt;
Hailing from Ilsabard, tacticians of Landis have tamed beasts for generations.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[[Field Notes on Sartauvoir]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some beastmasters who follow the teachings of Landis beastmastery under [[Lyon rem Helsos]] have appeared in the [[Save the Queen: Blades of Gunnhildr]] field operation series in [[Shadowbringers]].&lt;br /&gt;
&lt;br /&gt;
=== Doppro Clan ===&lt;br /&gt;
One of the three [[Mamool Ja]] clans, the Doppro are identifiable by their distinct speckled scales. Despite being far fewer in number than the Hoobigo and Boonewa, they are by no means considered lesser in status; on the contrary, they are highly regarded for their mastery in the handling of wild beasts such as the [[wivre]].&amp;lt;ref&amp;gt;[[Doppro Card]]&amp;lt;/ref&amp;gt; Despite being well known for employing wivres as beasts of burden and weapons of war both, the Doppro are used to taming all sorts of beasts.&amp;lt;ref name=&amp;quot;:7&amp;quot;&amp;gt;[[Doppro Tradition]]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[[Wivre (Mount)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Doppro believe that taming creatures is about trust, not physical dominance. They use offerings rich in the energies a beast likes. If the offering is accepted, It represents the bond shared as beings of the forest. This method was once used by the Doppro to succeed in the domestication of the [[branchbearer]].&amp;lt;ref name=&amp;quot;:7&amp;quot; /&amp;gt;&amp;lt;ref&amp;gt;[[Branchbearer (Mount)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://na.finalfantasyxiv.com/jobguide/beastmaster/ Beastmaster job guide (Lodestone)]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Beastmaster was designed by Masaki Nakagawa (i.e. &amp;quot;Mr. Ozma&amp;quot;), the lead combat designer of FFXIV, who took over beastmaster development from a previous unknown designer.&lt;br /&gt;
* A pre-release Famitsu interview with Nakagawa revealed the following:&amp;lt;ref&amp;gt;https://www.famitsu.com/article/202609/86452&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The original concept for beastmaster combat was a turn-based RPG, but this was scrapped.&lt;br /&gt;
** A whip was considered to be beastmaster&#039;s weapon but was scrapped due to the difficulty of animation and the symbolism that beastmasters were enslaving their beasts instead of fighting together with them. A one-handed axe also better reflected the combat of the original beastmasters introduced in the Bozja storyline.&lt;br /&gt;
** Beastmaster&#039;s combo system is inspired by [https://www.bg-wiki.com/ffxi/Category:Skillchain skillchains] from Final Fantasy XI.&lt;br /&gt;
* [[Forgekin]], [[voidsent]], [[elementals]], [[primals]], and [[spoken]] cannot be tamed.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Beastmaster nav}}&lt;br /&gt;
{{Class navbar|state-crafter-gatherer=collapsed}}&lt;br /&gt;
[[Category:Patch 7.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>DiaStarvy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heart_of_Corundum&amp;diff=1021621</id>
		<title>Heart of Corundum</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heart_of_Corundum&amp;diff=1021621"/>
		<updated>2025-09-14T03:24:26Z</updated>

		<summary type="html">&lt;p&gt;DiaStarvy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Reduces damage taken by a party member or self by 15%.&lt;br /&gt;
| facts = {{action fact|duration|8}}{{action fact|additional|When targeting a party member while under the effect of Brutal Shell, that effect is also granted to the target}}{{action fact|duration|30}}{{action fact|additional|Grants Clarity of Corundum to target}}{{action fact|Clarity of Corundum Effect|Reduces damage taken by 15%}}{{action fact|duration|4}}&lt;br /&gt;
| facts-2 = {{action fact|additional|Grants Catharsis of Corundum to target}}{{action fact|Catharsis of Corundum Effect|Restores HP when HP falls to 50% or below, or upon effect duration expiration}}{{action fact|cure potency|900}}{{action fact|duration|20}}&lt;br /&gt;
| acquired = gunbreaker&lt;br /&gt;
| level = 82&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost =&lt;br /&gt;
| gp-cost =&lt;br /&gt;
| cp-cost = &lt;br /&gt;
| recast = 25&lt;br /&gt;
| range = 30&lt;br /&gt;
| radius = 0&lt;br /&gt;
| gcd =&lt;br /&gt;
| traits = Heart of Stone Mastery&lt;br /&gt;
| actions = Brutal Shell, Heart of Stone&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = self, ally&lt;br /&gt;
| pvp = c&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.2|Catharsis of Corundum&#039;s HP trigger condition was changed from &amp;quot;when HP falls below 50%&amp;quot; to &amp;quot;when HP falls to 50% or below&amp;quot;. This change was text-only.}}&lt;br /&gt;
*{{patch|6.0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Healing actions]]&lt;br /&gt;
[[Category:Mitigation actions]]&lt;/div&gt;</summary>
		<author><name>DiaStarvy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Excogitation&amp;diff=1021620</id>
		<title>Excogitation</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Excogitation&amp;diff=1021620"/>
		<updated>2025-09-14T03:23:57Z</updated>

		<summary type="html">&lt;p&gt;DiaStarvy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Grants self or target party member the effect of Excogitation, restoring HP when member&#039;s HP falls to 50% or below, or upon effect duration expiration.&lt;br /&gt;
| facts = {{action fact|cure potency|800}}{{action fact|duration|45}}{{action fact|additional|Increases ```[[Faerie Gauge]]``` by 10}}{{action fact|aetherflow gauge cost|1}}&lt;br /&gt;
| acquired = Scholar&lt;br /&gt;
| level = 62&lt;br /&gt;
| type = ability&lt;br /&gt;
| range = 30&lt;br /&gt;
| recast = 45&lt;br /&gt;
| targeting = ally&lt;br /&gt;
| actions = Aetherflow, Aetherpact, Recitation&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This action is analogous to {{action icon|Taurochole}} for [[Sage]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.2|The HP trigger condition for the healing effect was changed from &amp;quot;when member&#039;s HP falls below 50%&amp;quot; to &amp;quot;when member&#039;s HP falls to 50% or below&amp;quot;. This change was text-only.}}&lt;br /&gt;
*{{patch|5.0|Can now be used on self.}}&lt;br /&gt;
*{{patch|4.2|The effect &amp;quot;Grants target party member other than self the effect of Excogitation, restoring HP when member&#039;s HP falls below 50%.&amp;quot; has been changed to &amp;quot;Grants target party member other than self the effect of Excogitation, restoring HP when member&#039;s HP falls below 50% or upon effect duration expiration.&amp;quot;}}&lt;br /&gt;
*{{patch|4.1|Fixed an issue wherein the action would not trigger as a critical.}}&lt;br /&gt;
*{{patch|4.05|&lt;br /&gt;
**Healing potency increased from 650 to 800.&lt;br /&gt;
**Duration increased from 30 to 45 seconds.&lt;br /&gt;
**Recast time reduced from 60 to 45 seconds.}}&lt;br /&gt;
*{{patch|4.0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Healing actions]]&lt;/div&gt;</summary>
		<author><name>DiaStarvy</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heart_of_Corundum&amp;diff=1021616</id>
		<title>Heart of Corundum</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Heart_of_Corundum&amp;diff=1021616"/>
		<updated>2025-09-14T03:19:28Z</updated>

		<summary type="html">&lt;p&gt;DiaStarvy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Reduces damage taken by a party member or self by 15%.&lt;br /&gt;
| facts = {{action fact|duration|8}}{{action fact|additional|When targeting a party member while under the effect of Brutal Shell, that effect is also granted to the target}}{{action fact|duration|30}}{{action fact|additional|Grants Clarity of Corundum to target}}{{action fact|Clarity of Corundum Effect|Reduces damage taken by 15%}}{{action fact|duration|4}}&lt;br /&gt;
| facts-2 = {{action fact|additional|Grants Catharsis of Corundum to target}}{{action fact|Catharsis of Corundum Effect|Restores HP when HP falls to 50% or below, or upon effect duration expiration}}{{action fact|cure potency|900}}{{action fact|duration|20}}&lt;br /&gt;
| acquired = gunbreaker&lt;br /&gt;
| level = 82&lt;br /&gt;
| type = ability&lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost =&lt;br /&gt;
| gp-cost =&lt;br /&gt;
| cp-cost = &lt;br /&gt;
| recast = 25&lt;br /&gt;
| range = 30&lt;br /&gt;
| radius = 0&lt;br /&gt;
| gcd =&lt;br /&gt;
| traits = Heart of Stone Mastery&lt;br /&gt;
| actions = Brutal Shell, Heart of Stone&lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = self, ally&lt;br /&gt;
| pvp = c&lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.2|&lt;br /&gt;
**Catharsis of Corundum&#039;s HP trigger condition was changed from &amp;quot;when HP falls below 50%&amp;quot; to &amp;quot;when HP falls to 50% or below&amp;quot;. This change was text-only.}}&lt;br /&gt;
*{{patch|6.0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Healing actions]]&lt;br /&gt;
[[Category:Mitigation actions]]&lt;/div&gt;</summary>
		<author><name>DiaStarvy</name></author>
	</entry>
</feed>