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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CrazyDudeFF</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CrazyDudeFF"/>
	<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/wiki/Special:Contributions/CrazyDudeFF"/>
	<updated>2026-06-16T02:55:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dead_Man%27s_Moan&amp;diff=836762</id>
		<title>Dead Man&#039;s Moan</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dead_Man%27s_Moan&amp;diff=836762"/>
		<updated>2024-09-22T21:56:48Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Added associated quest &amp;quot;Grave Happenings&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NPC infobox&lt;br /&gt;
| name = Dead Man&#039;s Moan&lt;br /&gt;
| description =&lt;br /&gt;
| image = &lt;br /&gt;
| location = Western La Noscea&lt;br /&gt;
| coordinates = 14.5,35.9&lt;br /&gt;
| race = Ashkin&lt;br /&gt;
| clan = Wight&lt;br /&gt;
| level = 37-42&lt;br /&gt;
| aggression = a1&lt;br /&gt;
| goal =&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Loot==&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Bone Chip}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{NPC location table header}}&lt;br /&gt;
{{NPC location info|Western La Noscea| 14.5,35.9 |42}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
{{quest list header}}&lt;br /&gt;
{{quest list row|Grave Happenings}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Hunting Log==&lt;br /&gt;
*[[Archer Hunting Log|Archer 43]]&lt;br /&gt;
*[[Conjurer Hunting Log|Conjurer 42]]&lt;br /&gt;
*[[Gladiator Hunting Log|Gladiator 43]]&lt;br /&gt;
*[[Lancer Hunting Log|Lancer 42]]&lt;br /&gt;
*[[Marauder Hunting Log|Marauder 42]]&lt;br /&gt;
*[[Pugilist Hunting Log|Pugilist 42]]&lt;br /&gt;
*[[Thaumaturge Hunting Log|Thaumaturge 42]]&lt;br /&gt;
&lt;br /&gt;
==FATEs==&lt;br /&gt;
*{{questlink|fate-enemies|Dead Man&#039;s Rest}}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
[[File:dead-mans-moan-location.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Patch 2.0 Enemies]]&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Raids&amp;diff=518315</id>
		<title>Raids</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Raids&amp;diff=518315"/>
		<updated>2023-01-19T21:56:20Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Added note about item level syncs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;See also: [[Dungeons]], [[Trials]], [[Deep Dungeon]], [[Field Operations]], [[Variant Dungeons]], [[Criterion Dungeons]]&#039;&#039;&lt;br /&gt;
[[File:Raid.png|25px|link=]] &#039;&#039;&#039;Raids&#039;&#039;&#039; are the core of the endgame, posing the greatest challenges and offering the strongest loot. Unlike dungeons or trials, current-tier raids have limitations on how much loot players can receive per week. These limitations are removed once the raid is old, to make it easier to catch up. Raids are almost always optional content (the only exception being the first [[Alliance Raid]] series).&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Types of Raids==&lt;br /&gt;
===Normal Raids===&lt;br /&gt;
&#039;&#039;&#039;Normal raids&#039;&#039;&#039; are fought by 8 players against a single boss, similar to a [[trial]]. Older raids may have other enemies or mini-bosses before the final boss, but the single-boss format has been consistent since [[Omega: Deltascape]]. Normal raids are similar in difficulty to normal-difficulty trials and can be completed using [[Duty Finder]] matchmaking. The exception is the Lv. 50 Bahamut raid series, which is closer to Savage difficulty by default. &lt;br /&gt;
&lt;br /&gt;
====Participation====&lt;br /&gt;
Normal raids are released in sets of four duties in the x.01, x.2, and x.4 patches of an expansion, for a total of 12 duties over three raid tiers in an expansion. They can be unlocked by completing certain blue unlock quests, which become accessible after completing the Main Scenario Quests in the base (x.0) expansion. These duties must be completed in sequence, e.g, completion of the first tier is required to unlock the second tier. Players who meet the minimum item level requirement for a normal raid can queue for it through Duty Finder.&lt;br /&gt;
&lt;br /&gt;
====Item Level Sync====&lt;br /&gt;
&lt;br /&gt;
Unlike Dungeons, most Raids do not have item level syncs, which means your item level will be synced to the maximum obtainable gear at the job level you are synced to. This over time can make Raids rather trivial, especially if they have a low minimum item level compared to the max obtainable for the expansion. For example, Alexander: The Fist of the Father has a minimum item level of 170, but high level players joining from Roulettes will often be synced to only 270/275, making the fight much shorter and less healing intensive than the original experience. Savage Raids are especially susceptible to this, as even a small increase in gear can drastically reduce the difficulty of such otherwise tightly tuned fights. Players that are looking for a more engaging and balanced experience may want to consider doing certain Raids in a preformed group via Party Finder with the Minimum Item Level option enabled. This will adjust the gear for all involved to provide an experience somewhat closer to the original release.&lt;br /&gt;
&lt;br /&gt;
Note that Minimum Item Level will only make the content as hard as the developers designed it to be at that item level. Normal Raids - with the exception of Coils of Bahamut - will still be easily clearable, while Savage Raids can be expected to generally be extremely brutal on this setting. &lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
Normal raids drop a variety of equipment &amp;quot;tokens&amp;quot; which can be exchanged at certain vendors for high item level gear. In addition, the final duty of a Normal raid will drop a guaranteed [[Raid Tokens|sword item]], of which seven can be exchanged along with 500 of the current capped tomestones for a weapon that is 10 item levels higher than current crafted gear. In a later patch, this requirement is lowered to four swords. When a Normal raid series is current, players may obtain one token per duty and one sword from the final floor per week.&lt;br /&gt;
&lt;br /&gt;
===Savage Raids===&lt;br /&gt;
Each normal raid also has a higher-difficulty equivalent, called a &#039;&#039;&#039;savage raid&#039;&#039;&#039;, which uses the same boss but with more difficult mechanics, more health, and higher outgoing damage. In addition, all Savage bosses have a time limit in which they must be defeated or they will wipe the party with an enrage ability. Savage encounters usually follow a gradually increasing difficulty curve, with the first two encounters comparable in difficulty to an Extreme trial with a slightly higher damage requirement, and the last two encounters being significantly more challenging. Beginning with [[Omega: Deltascape (Savage)]], the final duty of each Savage raid tier is usually split into two boss encounters, with a checkpoint in between, meaning that wiping to the second phase will reset the party to the start of that phase. However, leaving the instance and resetting will require defeating the first phase again to re-acquire the checkpoint. The exceptions are [[Eden&#039;s Gate: Sepulture (Savage)]] and [[Eden&#039;s Verse: Refulgence (Savage)]], which are singular encounters containing boss phases exclusive to the Savage version, but no checkpoint. The first phase is usually referred to as a &#039;&#039;door boss&#039;&#039; by the community.&lt;br /&gt;
&lt;br /&gt;
Since Deltascape (Savage), the first Savage tier in an expansion is usually deliberately tuned to be easier to allow players to become accustomed to the expansion&#039;s job changes and additions. The second and third tiers are then designed to be more challenging than the first.&lt;br /&gt;
&lt;br /&gt;
When a savage raid is no longer new, {{buff|the echo}} [[The Echo]] will applied to all players upon entering the duty, and the strength of this buff will not increase upon wiping. Savage raids from prior expansions are typically done with an [[Unrestricted Party]] (i.e., with level sync disabled) to complete them more easily, which does not impact rewards.&lt;br /&gt;
&lt;br /&gt;
====Participation====&lt;br /&gt;
Savage raids are released 1-2 weeks after Normal raids in the x.05, x.2, and x.4 patches of an expansion. They can be unlocked by completing the respective Normal raid tier. Completion of the previous tier&#039;s Savage encounters is not required to unlock the current Savage tier. Savage raids are typically too difficult to be completed using [[Duty Finder]] matchmaking, so players in most data centers opt to use [[Party Finder]] for both practice and duty completion, or form &amp;quot;static&amp;quot; raid groups with other players. &lt;br /&gt;
&lt;br /&gt;
Savage raids have a higher average item level requirement than the corresponding Normal raids, with the requirement for the first floor being the same item level as the maximum item level armor in the previous patch, the second floor being 5 item levels higher, and the third and fourth floors being 10 item levels higher. Savage raids are always released with new crafted and normal raid gear that meet the minimum item level for the last floors, along with weekly-capped tomestone gear that is 10 item levels higher. Players who wish to aim for an early clear of the tier are strongly advised to acquire a full set of {{HQ}} &#039;&#039;[[High Quality]]&#039;&#039; crafted gear and fully [[Materia Melding|meld]] it with [[materia]] (&amp;quot;pentamelding&amp;quot;), although this is a costly process. For the second and third Savage tier of an expansion, the extreme trial that was released with the patch will drop weapons that are 5 item levels higher than the crafted weapon, providing a good starting point for players who wish to participate in the tier.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
Savage raids drop coffers that can be used to obtain equipment 20 item levels higher than the respective normal raid tier&#039;s loot. In addition, Savage raids reward items that can be used to augment the current weekly-capped tomestone equipment to the same item level as Savage gear. The final duty of each Savage raid tier rewards weapons that are at the maximum item level and exclusive mounts. For each job, the &amp;quot;best-in-slot&amp;quot; gear for a patch comprises a mixture of Savage gear and augmented tomestone gear based on which pieces provide the most desirable sub-stats.&lt;br /&gt;
&lt;br /&gt;
Each duty in a Savage raid tier will also reward each party member with a [[Raid Tokens|book]], of which a certain number can be exchanged for equipment coffers and upgrade materials. When a Savage raid series is current, players may obtain one book per duty per week. In addition, the number of treasure chests that appear upon completion will depend on how many players have completed the duty for the week, with 2 chests appearing if no one has completed it, 1 chest if one to four party members have completed it, and no chests if five or more have completed it for the week. Unlike Normal raids, there is no restriction on how many rewards a single player can win from loot rolls as long as a chest appears. However, once a player has completed a duty for the week and leaves the instance, they will not be able to roll for loot upon defeating the boss again, regardless of whether they rolled or won any items the first time, until the weekly reset time.&lt;br /&gt;
&lt;br /&gt;
Upon registering for and completing a current Savage raid, the player&#039;s weekly progress will be updated to that point, preventing them from obtaining rewards from previous raids regardless of whether they have completed them for the week.&lt;br /&gt;
&lt;br /&gt;
Example: A player has yet to complete Abyssos: The Fifth Circle (Savage) for the week. They cannot register for Abyssos: The Sixth Circle (Savage). However, they join a premade party in which the leader has completed Abyssos: The Fifth Circle (Savage) for the week and can register for Abyssos: The Sixth Circle (Savage). The player can enter Abyssos: The Sixth Circle (Savage), but will forfeit all rewards from Abyssos: The Fifth Circle (Savage) until the next weekly reset.&lt;br /&gt;
&lt;br /&gt;
Reward eligibility is [[reset]] every Tuesday at 8:00 (GMT).&lt;br /&gt;
* In the event a raid is underway when reward eligibility is reset, players will still be permitted to vie for items during the upcoming week.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ultimate Raid.png|25px|link=]] Ultimate Raids===&lt;br /&gt;
Beginning with Stormblood, some raid tiers are also followed by a single &#039;&#039;&#039;ultimate raid&#039;&#039;&#039; released two weeks into the following odd-numbered major patch (i.e., x.11 or x.31). Ultimate raids are boss gauntlet style encounters where players encounter a series of significantly more powerful bosses from previous raids, trials, and dungeons. The final boss of an Ultimate raid is an original enemy design that was not present in earlier duties. Wiping at any point in the gauntlet will reset the encounter to the beginning. The sole exception is {{questlink|ultimateraid|Dragonsong&#039;s Reprise (Ultimate)}}, which has one checkpoint after the first phase of the encounter.&lt;br /&gt;
&lt;br /&gt;
====Participation====&lt;br /&gt;
Ultimate raids can be unlocked by completing the fourth encounter of the Savage raid tier released in the previous patch from when the ultimate raid was released. Players must form a full party of 8 people to enter an instance; matchmaking through Duty Finder or Raid Finder is unavailable. Moreover, to mostly preserve the difficulty of ultimate raids even as newer content is released, each ultimate raid has a strict item level sync and no option to complete using an [[Unrestricted Party]] (i.e., with level sync disabled). However, due to job overhauls and other battle system changes, older ultimate raids are currently more forgiving than when they were first released in terms of DPS, healing, and mitigation requirements, allowing much more room for error.&lt;br /&gt;
&lt;br /&gt;
Newly-released ultimate raids are designed for players who have maximum item level, best-in-slot gear. Note that the item level of best-in-slot armor and accessories is 5 item levels &#039;&#039;lower&#039;&#039; than the item level sync for a newly-released ultimate raid. Two major patches after an ultimate raid is released, players may acquire gear from the newly released dungeon, which will be at the same item level as the item level sync for the Ultimate raid. Unless if an ultimate raid is from a previous expansion, it is not desirable to sync down current item level gear, because sub-stats from materia melds will not not carried over. For older ultimate raids, players are free to equip any Lv. 90 gear, as the item level sync calculations will maximize the possible sub-stats.&lt;br /&gt;
&lt;br /&gt;
Many players choose to form or join &amp;quot;static&amp;quot; raid groups with other players to progress and complete ultimate raids. However, it is also possible to use Party Finder to clear them, especially for older ultimate raids, due to the presence of standardized strategies.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
Due to their very high difficulty, ultimate raids are meant to be prestige content that is not part of normal gear progression. Ultimate raids reward [[Raid Tokens|totems]] that can be traded at certain vendors for weapons with special particle effects. These weapons are of the same item level as the previous Savage raid tier&#039;s but contain an extra materia melding slot. Completion of ultimate raids also unlock achievements, exclusive titles, and [[Adventurer Plate]] designs. When an ultimate raid is newly-released, each party member may obtain one totem per week for completion; this restriction is lifted in the next major patch.&lt;br /&gt;
&lt;br /&gt;
===Alliance Raids===&lt;br /&gt;
&#039;&#039;&#039;Alliance raids&#039;&#039;&#039; are fought by 24 players against a sequence of bosses and mobs, similar to a large-scale [[dungeon]]. These are all considered normal-difficulty content.&lt;br /&gt;
&lt;br /&gt;
====Participation====&lt;br /&gt;
Alliance raids are released in odd-numbered patches (x.1, x.3, x.5), for a total of three alliance raids per expansion. They can be unlocked by completing certain blue unlock quests, which become accessible after completing the Main Scenario Quests in the base (x.0) expansion. These duties must be completed in sequence, e.g, completion of the first alliance raid of an expansion is required to unlock the second raid. To participate, players who meet the average minimum item level requirement can register using Duty Finder matchmaking.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
Each boss encounter in an alliance raid drops treasure chests containing equipment that can be rolled on, with the final boss also rewarding exclusive minions and orchestrion rolls. The equipment is meant to be &amp;quot;catch-up&amp;quot; and is the same item item level as current, non-augmented tomestone gear. The final boss also drops a guaranteed [[Raid Tokens|coin]], which can be exchanged at certain vendors for tomestone gear upgrade materials that were previously exclusive to the current Savage raids. When an Alliance raid is current, each player can obtain one piece of equipment and one coin per week.&lt;br /&gt;
&lt;br /&gt;
==Raids (8 Players)==&lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
{{see also|Bahamut Quests}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Duty Name&lt;br /&gt;
! Level&lt;br /&gt;
! Item Level Req &lt;br /&gt;
! Turns&lt;br /&gt;
! Final Boss&lt;br /&gt;
! Roulette&lt;br /&gt;
! Loot Item Level&lt;br /&gt;
! [[Tomestones|Tome &amp;lt;br&amp;gt;per turn]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Binding Coil of Bahamut]]&lt;br /&gt;
| 50&lt;br /&gt;
| 70–82&lt;br /&gt;
| 5&lt;br /&gt;
| [[Twintania]]&lt;br /&gt;
| -&lt;br /&gt;
| 90–95&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 10&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Primal Awakening}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Second Coil of Bahamut]]&lt;br /&gt;
| 50&lt;br /&gt;
| 90–105&lt;br /&gt;
| 4&lt;br /&gt;
| [[Nael Deus Darnus]]&lt;br /&gt;
| -&lt;br /&gt;
| 110–115&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 20&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Another Turn in the Coil}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Second Coil of Bahamut (Savage)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 105&lt;br /&gt;
| 4&lt;br /&gt;
| [[Nael Deus Darnus]]&lt;br /&gt;
| -&lt;br /&gt;
| 110–115&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 20&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Sing Me Another Song}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Final Coil of Bahamut]]&lt;br /&gt;
| 50&lt;br /&gt;
| 110–123&lt;br /&gt;
| 4&lt;br /&gt;
| [[Bahamut Prime]]&lt;br /&gt;
| -&lt;br /&gt;
| 130–135&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Fragments of Truth}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavensward===&lt;br /&gt;
{{see also|Alexander Quests}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Duty Name&lt;br /&gt;
! Level&lt;br /&gt;
! Item Level Req &lt;br /&gt;
! Floors&lt;br /&gt;
! Final Boss&lt;br /&gt;
! Roulette&lt;br /&gt;
! Loot Item Level&lt;br /&gt;
! [[Tomestones|Tome &amp;lt;br&amp;gt;per turn]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Alexander: Gordias]]&lt;br /&gt;
| 60&lt;br /&gt;
| 170&lt;br /&gt;
| 4&lt;br /&gt;
| [[The Manipulator]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 190&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 10&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Disarmed}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Alexander: Gordias (Savage)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 190–205&lt;br /&gt;
| 4&lt;br /&gt;
| [[The Manipulator]]&lt;br /&gt;
| -&lt;br /&gt;
| 210–215&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 15&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|A Song of Steam and Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Alexander: Midas]]&lt;br /&gt;
| 60&lt;br /&gt;
| 200&lt;br /&gt;
| 4&lt;br /&gt;
| [[Brute Justice]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 220&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 10&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Rearmed}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Alexander: Midas (Savage)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 215–225&lt;br /&gt;
| 4&lt;br /&gt;
| [[Brute Justice]]&lt;br /&gt;
| -&lt;br /&gt;
| 240–245&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 15&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|A Refrain for the Undaunted}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Alexander: The Creator]]&lt;br /&gt;
| 60&lt;br /&gt;
| 230&lt;br /&gt;
| 4&lt;br /&gt;
| [[Alexander Prime]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 250&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 20&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|The Coeurl and the Colossus}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Alexander: The Creator (Savage)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 245–255&lt;br /&gt;
| 4&lt;br /&gt;
| [[Alexander Prime]]&lt;br /&gt;
| -&lt;br /&gt;
| 270–275&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 30&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Who Lives, Who Dies, Who Retells Your Story}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stormblood===&lt;br /&gt;
{{see also|Omega Quests}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Duty Name&lt;br /&gt;
! Level&lt;br /&gt;
! Item Level Req &lt;br /&gt;
! Floors&lt;br /&gt;
! Final Boss&lt;br /&gt;
! Roulette&lt;br /&gt;
! Loot Item Level&lt;br /&gt;
! [[Tomestones|Tome &amp;lt;br&amp;gt;per turn]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Omega: Deltascape]]&lt;br /&gt;
| 70&lt;br /&gt;
| 295&lt;br /&gt;
| 4&lt;br /&gt;
| [[Exdeath]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 320&lt;br /&gt;
| {{tomestone|poetics|10}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Into the Deltascape}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Omega: Deltascape (Savage)]]&lt;br /&gt;
| 70&lt;br /&gt;
| 310–320&lt;br /&gt;
| 4&lt;br /&gt;
| [[Neo Exdeath]]&lt;br /&gt;
| -&lt;br /&gt;
| 340–345&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| [[Magitek Terminal]], Rhalgr&#039;s Reach&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[The Unending Coil of Bahamut (Ultimate)]]&lt;br /&gt;
| 70&lt;br /&gt;
| 345&lt;br /&gt;
| 1&lt;br /&gt;
| [[Bahamut Prime]]&lt;br /&gt;
| -&lt;br /&gt;
| 345&lt;br /&gt;
| {{tomestone|poetics|100}}&lt;br /&gt;
| [[Wandering Minstrel]], Kugane&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Omega: Sigmascape]]&lt;br /&gt;
| 70&lt;br /&gt;
| 325&lt;br /&gt;
| 4&lt;br /&gt;
| [[Kefka]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 350&lt;br /&gt;
| {{tomestone|poetics|10}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|No Slowing Down}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Omega: Sigmascape (Savage)]]&lt;br /&gt;
| 70&lt;br /&gt;
| 340–350&lt;br /&gt;
| 4&lt;br /&gt;
| [[Kefka]]&lt;br /&gt;
| -&lt;br /&gt;
| 370–375&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| [[Magitek Terminal]], Rhalgr&#039;s Reach&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[The Weapon&#039;s Refrain (Ultimate)]]&lt;br /&gt;
| 70&lt;br /&gt;
| 375&lt;br /&gt;
| 1&lt;br /&gt;
| [[The Ultima Weapon]]&lt;br /&gt;
| -&lt;br /&gt;
| 375&lt;br /&gt;
| {{tomestone|poetics|100}}&lt;br /&gt;
| [[Wandering Minstrel]], Kugane&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Omega: Alphascape]]&lt;br /&gt;
| 70&lt;br /&gt;
| 355&lt;br /&gt;
| 4&lt;br /&gt;
| [[Omega-M]] and [[Omega-F]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 380&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|In the Beginning, There Was Chaos}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Omega: Alphascape (Savage)]]&lt;br /&gt;
| 70&lt;br /&gt;
| 370–380&lt;br /&gt;
| 4&lt;br /&gt;
| [[Omega (boss)|Omega]]&lt;br /&gt;
| -&lt;br /&gt;
| 400–405&lt;br /&gt;
| {{tomestone|poetics|30}}&lt;br /&gt;
| [[Magitek Terminal]], Rhalgr&#039;s Reach&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
{{see also|Eden Quests}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Duty Name&lt;br /&gt;
! Level&lt;br /&gt;
! Item Level Req &lt;br /&gt;
! Floors&lt;br /&gt;
! Final Boss&lt;br /&gt;
! Roulette&lt;br /&gt;
! Loot Item Level&lt;br /&gt;
! [[Tomestones|Tome &amp;lt;br&amp;gt;per turn]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Eden&#039;s Gate]]&lt;br /&gt;
| 80&lt;br /&gt;
| 425&lt;br /&gt;
| 4&lt;br /&gt;
| [[Titan (ShB)|Titan]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 450&lt;br /&gt;
| {{tomestone|poetics|10}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Deploy the Core}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Eden&#039;s Gate (Savage)]]&lt;br /&gt;
| 80&lt;br /&gt;
| 440–450&lt;br /&gt;
| 4&lt;br /&gt;
| [[Titan (ShB)|Titan]] and Titan Maximum&lt;br /&gt;
| -&lt;br /&gt;
| 470–475&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Lewrey]], Amh Araeng&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[The Epic of Alexander (Ultimate)]]&lt;br /&gt;
| 80&lt;br /&gt;
| 475&lt;br /&gt;
| 1&lt;br /&gt;
| [[Perfect Alexander]]&lt;br /&gt;
| -&lt;br /&gt;
| 475&lt;br /&gt;
| {{tomestone|poetics|100}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Wandering Minstrel]], Kugane&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Eden&#039;s Verse]]&lt;br /&gt;
| 80&lt;br /&gt;
| 455&lt;br /&gt;
| 4&lt;br /&gt;
| [[Shiva (ShB)|Shiva]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 480&lt;br /&gt;
| {{tomestone|poetics|10}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Blood and Thunder}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Eden&#039;s Verse (Savage)]]&lt;br /&gt;
| 80&lt;br /&gt;
| 470–480&lt;br /&gt;
| 4&lt;br /&gt;
| [[Shiva (ShB)|Shiva]]&lt;br /&gt;
| -&lt;br /&gt;
| 500–505&lt;br /&gt;
| {{tomestone|poetics|15}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Lewrey]], Amh Araeng&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Eden&#039;s Promise]]&lt;br /&gt;
| 80&lt;br /&gt;
| 485&lt;br /&gt;
| 4&lt;br /&gt;
| [[Eden&#039;s Promise (boss)|Eden&#039;s Promise]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 510&lt;br /&gt;
| {{tomestone|poetics|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Fear of the Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Eden&#039;s Promise (Savage)]]&lt;br /&gt;
| 80&lt;br /&gt;
| 500–510&lt;br /&gt;
| 4&lt;br /&gt;
| [[Oracle of Darkness]]&lt;br /&gt;
| -&lt;br /&gt;
| 530–535&lt;br /&gt;
| {{tomestone|poetics|30}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Lewrey]], Amh Araeng&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
{{see also|Pandæmonium Quests}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Duty Name&lt;br /&gt;
! Level&lt;br /&gt;
! Item Level Req &lt;br /&gt;
! Floors&lt;br /&gt;
! Final Boss&lt;br /&gt;
! Roulette&lt;br /&gt;
! Loot Item Level&lt;br /&gt;
! [[Tomestones|Tome &amp;lt;br&amp;gt;per turn]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Pandæmonium: Asphodelos]]&lt;br /&gt;
| 90&lt;br /&gt;
| 565&lt;br /&gt;
| 4&lt;br /&gt;
| [[Hesperos]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 580&lt;br /&gt;
| {{tomestone|Astronomy|10}} {{tomestone|Causality|5}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|The Crystal from Beyond}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Pandæmonium: Asphodelos (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 570–580&lt;br /&gt;
| 4&lt;br /&gt;
| [[Hesperos]]&lt;br /&gt;
| -&lt;br /&gt;
| 600–605&lt;br /&gt;
| {{tomestone|Causality|15}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Nemjiji]], Labyrinthos&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Dragonsong&#039;s Reprise (Ultimate)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 605&lt;br /&gt;
| 1&lt;br /&gt;
| [[Dragon-king Thordan]]&lt;br /&gt;
| -&lt;br /&gt;
| 605&lt;br /&gt;
| {{tomestone|Causality|30}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Wandering Minstrel]], Old Sharlayan&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Pandæmonium: Abyssos]]&lt;br /&gt;
| 90&lt;br /&gt;
| 585&lt;br /&gt;
| 4&lt;br /&gt;
| [[Hephaistos]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Normal Raids|Normal Raids]]&lt;br /&gt;
| 610&lt;br /&gt;
| {{tomestone|Astronomy|20}} {{tomestone|Causality|10}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|An Unwelcome Visitor}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |[[Pandæmonium: Abyssos (Savage)]]&lt;br /&gt;
| 90&lt;br /&gt;
| 600–610&lt;br /&gt;
| 4&lt;br /&gt;
| [[Hephaistos]]&lt;br /&gt;
| -&lt;br /&gt;
| 630–635&lt;br /&gt;
| {{tomestone|Causality|30}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Nemjiji]], Labyrinthos&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Alliance Raids (24 Players)==&lt;br /&gt;
===A Realm Reborn===&lt;br /&gt;
{{main|Crystal Tower}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Duty Name&lt;br /&gt;
! Level&lt;br /&gt;
! Item Level Req &lt;br /&gt;
! Final Boss&lt;br /&gt;
! Roulette&lt;br /&gt;
! Loot Item Level&lt;br /&gt;
! [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Labyrinth of the Ancients]]&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Phlegethon]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 80&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Labyrinth of the Ancients}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Syrcus Tower]]&lt;br /&gt;
| 50&lt;br /&gt;
| 70&lt;br /&gt;
| [[Xande]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 100&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Syrcus Tower (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The World of Darkness]]&lt;br /&gt;
| 50&lt;br /&gt;
| 90&lt;br /&gt;
| [[Cloud of Darkness]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 120&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|The World of Darkness (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heavensward===&lt;br /&gt;
{{main|Shadow of Mhach}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Duty Name&lt;br /&gt;
! Level&lt;br /&gt;
! Item Level Req &lt;br /&gt;
! Final Boss&lt;br /&gt;
! Roulette&lt;br /&gt;
! Loot Item Level&lt;br /&gt;
! [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Void Ark]]&lt;br /&gt;
| 60&lt;br /&gt;
| 175&lt;br /&gt;
| [[Echidna]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 200&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|To Rule the Skies}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Weeping City of Mhach]]&lt;br /&gt;
| 60&lt;br /&gt;
| 205&lt;br /&gt;
| [[Calofisteri]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 230&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|The Weeping City}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Dun Scaith]]&lt;br /&gt;
| 60&lt;br /&gt;
| 235&lt;br /&gt;
| [[Diabolos Hollow]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 260&lt;br /&gt;
| [[File:Poetics icon1.png|link=Allagan Tomestone of Poetics|20px|Allagan Tomestone of Poetics]] 100&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Where Shadows Reign}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stormblood===&lt;br /&gt;
{{main|Return to Ivalice}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Duty Name&lt;br /&gt;
! Level&lt;br /&gt;
! Item Level Req &lt;br /&gt;
! Final Boss&lt;br /&gt;
! Roulette&lt;br /&gt;
! Loot Item Level&lt;br /&gt;
! [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Royal City of Rabanastre]]&lt;br /&gt;
| 70&lt;br /&gt;
| 305&lt;br /&gt;
| [[Argath Thadalfus]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 330&lt;br /&gt;
| {{tomestone|poetics|100}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|A City Fallen}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Ridorana Lighthouse]]&lt;br /&gt;
| 70&lt;br /&gt;
| 335&lt;br /&gt;
| [[Yiazmat]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 360&lt;br /&gt;
| {{tomestone|poetics|100}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Annihilation}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Orbonne Monastery]]&lt;br /&gt;
| 70&lt;br /&gt;
| 365&lt;br /&gt;
| [[Ultima, The High Seraph]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 390&lt;br /&gt;
| {{tomestone|poetics|100}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|The City of Lost Angels}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shadowbringers===&lt;br /&gt;
{{main|YoRHa: Dark Apocalypse}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Duty Name&lt;br /&gt;
! Level&lt;br /&gt;
! Item Level Req &lt;br /&gt;
! Final Boss&lt;br /&gt;
! Roulette&lt;br /&gt;
! Loot Item Level&lt;br /&gt;
! [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Copied Factory]]&lt;br /&gt;
| 80&lt;br /&gt;
| 435&lt;br /&gt;
| [[9S-operated Walking Fortress]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 460&lt;br /&gt;
| {{tomestone|poetics|100}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|On the Threshold}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Puppets&#039; Bunker]]&lt;br /&gt;
| 80&lt;br /&gt;
| 465&lt;br /&gt;
| [[Compound 2P]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 490&lt;br /&gt;
| {{tomestone|poetics|100}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Everything You Know Is Wrong}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Tower at Paradigm&#039;s Breach]]&lt;br /&gt;
| 80&lt;br /&gt;
| 495&lt;br /&gt;
| [[Her Inflorescence]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 520&lt;br /&gt;
| {{tomestone|poetics|100}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Brave New World}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Endwalker===&lt;br /&gt;
{{main|Myths of the Realm}}&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Duty Name&lt;br /&gt;
! Level&lt;br /&gt;
! Item Level Req &lt;br /&gt;
! Final Boss&lt;br /&gt;
! Roulette&lt;br /&gt;
! Loot Item Level&lt;br /&gt;
! [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Aglaia]]&lt;br /&gt;
| 90&lt;br /&gt;
| 565&lt;br /&gt;
| [[Nald&#039;thal (Boss)|Nald&#039;thal]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Alliance Raids|Alliance Raids]]&lt;br /&gt;
| 590&lt;br /&gt;
| {{tomestone|Astronomy|100}} {{tomestone|Causality|15}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|The Realm of the Gods}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Euphrosyne]]&lt;br /&gt;
| 90&lt;br /&gt;
| 595&lt;br /&gt;
| [[Menphina (Boss)|Menphina]]&lt;br /&gt;
| [[Duty Roulette#Duty Roulette: Mentor|Mentor]]&lt;br /&gt;
| 620&lt;br /&gt;
| {{tomestone|Astronomy|100}} {{tomestone|Causality|20}}&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{questlink|feature|Return to the Phantom Realm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Raid completion is associated generally with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|To the Dungeons I}}&lt;br /&gt;
{{achievement table row|To the Dungeons II}}&lt;br /&gt;
{{achievement table row|To the Dungeons III}}&lt;br /&gt;
{{achievement table row|To the Dungeons IV}}&lt;br /&gt;
{{achievement table row|To the Dungeons V}}&lt;br /&gt;
{{achievement table row|To the Dungeons VI}}&lt;br /&gt;
{{achievement table row|Dungeon Siege I}}&lt;br /&gt;
{{achievement table row|Dungeon Siege II}}&lt;br /&gt;
{{achievement table row|Dungeon Siege III}}&lt;br /&gt;
{{achievement table row|Dungeon Siege IV}}&lt;br /&gt;
{{achievement table row|Dungeon Master}}&lt;br /&gt;
{{achievement table row|Lifer I}}&lt;br /&gt;
{{achievement table row|Lifer II}}&lt;br /&gt;
{{achievement table row|Lifer III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Specific raids will also reward certain [[Raids Achievements|achievements]] upon completion.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
alex_a1__title.jpg&lt;br /&gt;
lota_title.jpg&lt;br /&gt;
voidark_title.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Trials&amp;diff=518314</id>
		<title>Trials</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Trials&amp;diff=518314"/>
		<updated>2023-01-19T21:50:21Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Added note about item level syncs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;See also: [[Dungeons]], [[Raids]], [[Deep Dungeon]], [[Field Operations]], [[Variant Dungeons]], [[Criterion Dungeons]]&#039;&#039;&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:Trial.png|25px|link=]] &#039;&#039;&#039;Trials&#039;&#039;&#039; are encounters where adventurers fight together against extremely powerful creatures. Each trial consists of a single boss fight (a few are broken up into two parts). When the boss is defeated, players are rewarded with story progression, tokens or rare items. A few early trials require a [[Party#Light Party|light party]] of 4 players while most others need a [[Party#Full Party|full party]] of 8.&lt;br /&gt;
&lt;br /&gt;
The lists are broken into 2 sections for each expansion: story-mode &#039;&#039;&#039;Normal and Hard Trials&#039;&#039;&#039;, and &#039;&#039;&#039;High-end (Extreme and Unreal) Trials&#039;&#039;&#039;. Players are expected by the developers to be able to clear all story-mode trials, with the High-end section being significantly more difficult completely optional content.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
===Normal and Hard Trials===&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty are fought by four players. &#039;&#039;&#039;Hard&#039;&#039;&#039; difficulty trials are fought by eight players, but are not significantly more difficult than &amp;quot;Normal&amp;quot; trials. After Lv. 50, the distinction between Normal and Hard difficulty trials is removed, and all base difficulty trials past that point are fought by a full party of eight players. &lt;br /&gt;
&lt;br /&gt;
====Participation====&lt;br /&gt;
All Normal difficulty trials are unlocked as part of the A Realm Reborn Main Scenario quests. Hard difficulty trials can be unlocked as part of Main Scenario quests in each expansion, or through optional quests at the level cap of each expansion. Both Normal and Hard difficulty trials can be completed using [[Duty Finder]] matchmaking.&lt;br /&gt;
&lt;br /&gt;
====Item Level Sync====&lt;br /&gt;
Unlike Dungeons, most Trials do not have item level syncs, which means your item level will be synced to the maximum obtainable gear at the job level you are synced to. This over time can make Trials added at levels 50/60/70/80/90 rather trivial, especially if they have a low minimum item level compared to the max obtainable for the expansion. For example, The Royal Menagerie has a minimum item level of 280, but high level players joining from Roulettes will often be synced to only 400/405, making the fight much shorter and less healing intensive than the original experience. High End Trials are especially susceptible to this, as even a small increase in gear can drastically reduce the difficulty of such otherwise tightly tuned fights. Players that are looking for a more engaging and balanced experience may want to consider doing certain Trials in a preformed group via Party Finder with the Minimum Item Level and Silence Echo options enabled. This will adjust the gear for all involved and remove the Echo to provide an experience somewhat closer to the original release.&lt;br /&gt;
&lt;br /&gt;
Note that Minimum Item Level will only make the content as hard as the developers designed it to be at that item level. Normal Trials will - with a few exceptions - still be easily clearable, while Extremes can be expected to generally be very challenging on this setting.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
Normal and hard trials typically do not provide item rewards, with a few exceptions. Completion of the daily [[Duty Roulette|Trials Roulette]] will reward experience, Gil, and tomestones, depending on the player&#039;s level.&lt;br /&gt;
&lt;br /&gt;
===Extreme Trials===&lt;br /&gt;
&#039;&#039;&#039;Extreme&#039;&#039;&#039; difficulty trials are usually fought by eight players against a significantly more powerful version of the boss from the base difficulty trial (the exception is [[The Great Hunt (Extreme)]], which is fought by four players). Some extreme trials are denoted as &#039;&#039;&#039;Minstrel&#039;s Ballad&#039;&#039;&#039;, which are reserved for bosses that had particular importance to the main story. All Extreme bosses have a time limit in which they must be defeated or they will wipe the party with an enrage ability. Completion of extreme trials is not required for Main Scenario Quest progression. &lt;br /&gt;
&lt;br /&gt;
====Participation====&lt;br /&gt;
Extreme trials can be unlocked from various quests after completing the base difficulty trial. &#039;&#039;&#039;In North American and European data centers, most players use [[Party Finder]] to practice and complete extreme trials instead of Duty Finder matchmaking.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For trials not released in the current expansion, the most common way of completing them is to use an [[Unrestricted Party]] (i.e., with level sync disabled) for an easy completion or loot farming, as there is no tangible benefit to completing with Level Sync enabled.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
Most extreme trials drop [[Endgame Gear Guide|weapon coffers]] that can be used to obtain high [[Item Level|item level]] weapons depending on the current job. In addition, most extreme trials rarely to uncommonly drop [[Desynthesis_Rewards#Trial_Crafting_Materials|special crafting materials]], which can be used to craft [[Chocobo Barding|chocobo bardings]], [[Housing Items|housing decorations]], and [[Extreme Trial Glamour Weapons|weapons]] with special particle effects. Note that the glamour weapons are released several major patches after the trial. and not all trials have associated weapons. The crafting materials and most glamour weapons can also be sold on the [[Market Board]]. &lt;br /&gt;
&lt;br /&gt;
Most extreme trials can also rarely drop a [[mounts|mount]]. The drop rate of the mount increases once the extreme trial is no longer new. Collecting each extreme trial mount in an expansion will unlock a quest that rewards an exclusive mount. &lt;br /&gt;
&lt;br /&gt;
To mitigate poor luck on loot rolls, all extreme trials since &#039;&#039;Heavensward&#039;&#039; ([[patch 3.0]]) will reward each party member with 1-2 [[:Category:Trial Totems|totems]], depending on the trial, per completion, which can be exchanged for [[weapons]] (requiring 10 totems) and in a later patch, the mount (requiring 99 totems). &lt;br /&gt;
&lt;br /&gt;
The equipment rewards structure for extreme trials varies depending on the patch it is released:&lt;br /&gt;
* Expansion launch (x.0) - Two extreme trials. One trial rewards weapons and the other trial rewards accessories, both of which are 10 item levels higher than equipment obtained from the newest uncapped tomestones.&lt;br /&gt;
* x.1 - One extreme trial, rewarding weapons that are 15 item levels higher than the previous (x.0) trial weapons but 10 item levels below the weapons obtainable from the current Savage raids released in x.05.&lt;br /&gt;
* x.2 - One extreme trial, rewarding weapons that are 20 item levels higher than the previous (x.1) trial weapons, 5 item levels higher than the newly added crafted weapons in x.2, but 20 item levels below the weapons obtainable from the current Savage raids released in x.2.&lt;br /&gt;
* x.3 - One extreme trial, rewarding weapons that are 10 item levels higher than the previous (x.2) trial weapons but 10 item levels below the weapons obtainable from the current Savage raids.&lt;br /&gt;
* x.4 - One extreme trial, rewarding weapons that are 20 item levels higher than the previous (x.3) trial weapons, 5 item levels higher than the newly added crafted weapons in x.4, but 20 item levels below the weapons obtainable from the current Savage raids released in x.4.&lt;br /&gt;
* x.5 - One extreme trial, rewarding weapons that are 10 item levels higher than the previous (x.4) trial weapons but 10 item levels below the weapons obtainable from the current Savage raids.&lt;br /&gt;
&lt;br /&gt;
Additional extreme trials (e.g., [[The Great Hunt (Extreme)]], [[Memoria Misera (Extreme)]]) may be released in some patches, but these provide different rewards compared to the usual structure.&lt;br /&gt;
&lt;br /&gt;
===Unreal Trials===&lt;br /&gt;
&#039;&#039;&#039;Unreal&#039;&#039;&#039; difficulty trials are part of the [[Faux Hollows]] feature and are mechanically identical to older Extreme trials but have been manually re-scaled to the current level cap to provide an authentic challenge. Unreal trials have a strict item level sync, preventing players from out-gearing the encounters as in Extreme trials. Usually, one Unreal trial is available per major patch since they were introduced in [[Patch 5.3]]. Once the next patch is released, a new unreal trial will become available and older unreal trials become inaccessible.&lt;br /&gt;
&lt;br /&gt;
====Participation====&lt;br /&gt;
The current unreal trial can be unlocked by completing the quest [[Fantastic Mr. Faux]] and the story-mode version of the trial. This quest does not need to be repeated when a new unreal trial is released.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
Unreal trials do not directly provide item rewards. Players may complete the current unreal trial to unlock one attempt (&amp;quot;telling&amp;quot;) at the [[Faux Hollows]] minigame, which reward a currency that can be exchanged for exclusive mounts, minions, and glamour items. Players may also earn a &amp;quot;retelling&amp;quot; from the first Faux Hollows game, which will allow them to repeat the trial for a second attempt at Faux Hollows. Players may earn one telling and one retelling per week.&lt;br /&gt;
&lt;br /&gt;
==A Realm Reborn==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel Sync&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bowl of Embers]]&lt;br /&gt;
| 20&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Duty Roulette#leveling roulette|Leveling]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Lord of the Inferno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Navel]]&lt;br /&gt;
| 34&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Duty Roulette#leveling roulette|Leveling]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Lord of Crags}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Howling Eye]]&lt;br /&gt;
| 44&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| [[Duty Roulette#leveling roulette|Leveling]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Lady of the Vortex}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Porta Decumana]]&lt;br /&gt;
| 50&lt;br /&gt;
| 42&lt;br /&gt;
| 60&lt;br /&gt;
| 4&lt;br /&gt;
| [[Ultima Weapon]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Main_Scenario|Main Scenario]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|100}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|The Ultimate Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bowl of Embers (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 49&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| 60&lt;br /&gt;
| {{tomestone|Poetics|12}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Ifrit Bleeds, We Can Kill It}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Howling Eye (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 52&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| 70&lt;br /&gt;
| {{tomestone|Poetics|12}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|In For Garuda Awakening}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Navel (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 57&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| 80&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|In a Titan Spot}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornmarch (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 54&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Good King Moggle Mog XII]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| 75&lt;br /&gt;
| {{tomestone|Poetics|12}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|You Have Selected Regicide}}&lt;br /&gt;
|-&lt;br /&gt;
| [[A Relic Reborn: The Chimera]]&lt;br /&gt;
| 50&lt;br /&gt;
| 52&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Dhorme Chimera]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|repfeature|A Relic Reborn}}&lt;br /&gt;
|-&lt;br /&gt;
| [[A Relic Reborn: The Hydra]]&lt;br /&gt;
| 50&lt;br /&gt;
| 52&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Hydra]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|repfeature|A Relic Reborn}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Whorleater (Hard)|The &#039;&#039;Whorleater&#039;&#039; (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Lord of the Whorl}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle on the Big Bridge]]&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Gilgamesh]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The Three Collectors}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Striking Tree (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 65&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Levin an Impression}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Akh Afah Amphitheatre (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Shiva]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|The Instruments of Our Deliverance‎}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dragon&#039;s Neck]]&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ultros]] &amp;amp; [[Typhon]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The Coliseum Conundrum}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Chrysalis]]&lt;br /&gt;
| 50&lt;br /&gt;
| 90&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Nabriales]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|An Uninvited Ascian}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle in the Big Keep]]&lt;br /&gt;
| 50&lt;br /&gt;
| 90&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Gilgamesh]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Her Last Vow}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Urth&#039;s Fount]]&lt;br /&gt;
| 50&lt;br /&gt;
| 95&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Odin]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 50&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Fear and Odin in the Shroud}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Realm Reborn Removed Trials===&lt;br /&gt;
The following Main Scenario trials were originally implemented during &#039;&#039;A Realm Reborn&#039;&#039; but later removed and replaced with solo instances.&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! Added&lt;br /&gt;
! Removed&lt;br /&gt;
|-&lt;br /&gt;
| [[Cape Westwind (Duty)|Cape Westwind]] || 49 || - || 8 || [[Rhitahtyn sas Arvina]] || [[Patch 2.0|2.0]] || [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Steps of Faith (Duty)|The Steps of Faith]] || 50 || 90 || 8 || [[Vishap]] || [[Patch 2.55|2.55]] || [[Patch 6.2|6.2]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A Realm Reborn High-end Trials==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Ultima&#039;s Bane]]&lt;br /&gt;
| 50&lt;br /&gt;
| 61&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ultima Weapon]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 80&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The Ultimate Ballad}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Howling Eye (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 65&lt;br /&gt;
| 8&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 90&lt;br /&gt;
| {{tomestone|Poetics|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Gale-force Warning}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Navel (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 67&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 90&lt;br /&gt;
| {{tomestone|Poetics|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Quake Me Up Before You O&#039;Ghomoro}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bowl of Embers (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 70&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 90&lt;br /&gt;
| {{tomestone|Poetics|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Ifrit Ain&#039;t Broke}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornmarch (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 8&lt;br /&gt;
| [[Good King Moggle Mog XII]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 100&lt;br /&gt;
| {{tomestone|Poetics|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The King Lives}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Whorleater (Extreme)|The &#039;&#039;Whorleater&#039;&#039; (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 95&lt;br /&gt;
| {{tomestone|Poetics|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Whorl of a Time}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Striking Tree (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 85&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 100&lt;br /&gt;
| {{tomestone|Poetics|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Judgment Bolts and Lightning}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Akh Afah Amphitheatre (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 95&lt;br /&gt;
| 8&lt;br /&gt;
| [[Shiva]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 110&lt;br /&gt;
| {{tomestone|Poetics|22}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Drop Dead Shiva}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heavensward==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[Thok ast Thok (Hard)]]&lt;br /&gt;
| 53&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ravana]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Lord of the Hive}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Limitless Blue (Hard)]]&lt;br /&gt;
| 57&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Bismarck]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Bolt, Chain, and Island}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Singularity Reactor]]&lt;br /&gt;
| 60&lt;br /&gt;
| 142&lt;br /&gt;
| 8&lt;br /&gt;
| [[King Thordan]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| {{tomestone|Poetics|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Heavensward (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Containment Bay S1T7]]&lt;br /&gt;
| 60&lt;br /&gt;
| 190&lt;br /&gt;
| 8&lt;br /&gt;
| [[Sephirot]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| {{tomestone|Poetics|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|When the Bough Wakes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Final Steps of Faith]]&lt;br /&gt;
| 60&lt;br /&gt;
| 205&lt;br /&gt;
| 8&lt;br /&gt;
| [[Nidhogg]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| {{tomestone|Poetics|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|An End to the Song}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Containment Bay P1T6]]&lt;br /&gt;
| 60&lt;br /&gt;
| 220&lt;br /&gt;
| 8&lt;br /&gt;
| [[Sophia]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Balance unto All}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Containment Bay Z1T9]]&lt;br /&gt;
| 60&lt;br /&gt;
| 235&lt;br /&gt;
| 8&lt;br /&gt;
| [[Zurvan]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The Last Pillar to Fall}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heavensward High-end Trials==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Limitless Blue (Extreme)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 165&lt;br /&gt;
| 8&lt;br /&gt;
| [[Bismarck]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 175&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The Diabolical Bismarck}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Thok ast Thok (Extreme)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 175&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ravana]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 190&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Thok Around the Clock}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Thordan&#039;s Reign]]&lt;br /&gt;
| 60&lt;br /&gt;
| 190&lt;br /&gt;
| 8&lt;br /&gt;
| [[King Thordan]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 205&lt;br /&gt;
| {{tomestone|Poetics|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Thordan&#039;s Reign}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Containment Bay S1T7 (Extreme)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 205&lt;br /&gt;
| 8&lt;br /&gt;
| [[Sephirot]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 220&lt;br /&gt;
| {{tomestone|Poetics|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|A Fiendish Likeness}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage]]&lt;br /&gt;
| 60&lt;br /&gt;
| 220&lt;br /&gt;
| 8&lt;br /&gt;
| [[Nidhogg]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 235&lt;br /&gt;
| {{tomestone|Poetics|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Nidhogg&#039;s Rage}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Containment Bay P1T6 (Extreme)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 235&lt;br /&gt;
| 8&lt;br /&gt;
| [[Sophia]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 255&lt;br /&gt;
| {{tomestone|Poetics|25}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|A Deific Simulacrum}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Containment Bay Z1T9 (Extreme)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 250&lt;br /&gt;
| 8&lt;br /&gt;
| [[Zurvan]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 265&lt;br /&gt;
| {{tomestone|Poetics|25}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|A Demonic Duplicate}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stormblood==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pool of Tribute]] || 63 || - || 8 || [[Susano]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || - || style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|The Lord of the Revel}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Emanation]] || 67 || - || 8 || [[Lakshmi]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || - || style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|The Lady of Bliss}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Royal Menagerie]] || 70 || 280 || 8 || [[Shinryu]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|12}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Stormblood (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Jade Stoa]] || 70 || 325 || 8 || [[Byakko]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|12}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|An Auspicious Encounter}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Castrum Fluminis]] || 70 || 335 || 8 || [[Tsukuyomi]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|12}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|The Primary Agreement}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Hunt]] || 70 || 320 || 8 || [[Rathalos]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|10}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The New King on the Block}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hells&#039; Kier]] || 70 || 355 || 8 || [[Suzaku]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|15}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The Fire-bird Down Below}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Wreath of Snakes]] || 70 || 365 || 8 || [[Seiryu]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|15}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Surpassing the Samurai}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kugane Ohashi]] || 70 || 365 || 8 || [[Gilgamesh|Yojimbo]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|10}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The Past Is Never Past}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stormblood High-end Trials==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pool of Tribute (Extreme)]] || 70 || 300 || 8 || [[Susano]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 320 ||{{tomestone|poetics|15}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Songs in the Key of Kugane}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Emanation (Extreme)]] || 70 || 300 || 8 || [[Lakshmi]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 320 || {{tomestone|poetics|15}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|Songs in the Key of Kugane}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Shinryu&#039;s Domain]] || 70 || 320 || 8 || [[Shinryu]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 335 || {{tomestone|poetics|20}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Songs in the Key of Kugane}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Jade Stoa (Extreme)]] || 70 || 340 || 8 || [[Byakko]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 355 || {{tomestone|poetics|20}} || style=&amp;quot;text-align:left&amp;quot; | {{questlink|feature|Songs in the Key of Kugane}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain]] || 70 || 350 || 8 || [[Tsukuyomi]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 365 || {{tomestone|poetics|20}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Songs in the Key of Kugane}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Hunt (Extreme)]] || 70 || 350 || 4 || [[Rathalos (High Rank)|Rathalos]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || - || {{tomestone|poetics|15}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The Newer King on the Block}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hells&#039; Kier (Extreme)]] || 70 || 370 || 8 || [[Suzaku]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 385 || {{tomestone|poetics|25}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Songs in the Key of Kugane}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Wreath of Snakes (Extreme)]] || 70 || 380 || 8 || [[Seiryu]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 395 || {{tomestone|poetics|25}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Songs in the Key of Kugane}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shadowbringers==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dancing Plague]] || 73 || - || 8 || [[Titania]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || - ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|main|Acht-la Ormh Inn}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Crown of the Immaculate]] || 79 || - || 8 || [[Innocence]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || - ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|main|Extinguishing the Last Light}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dying Gasp]] || 80 || 410 || 8 || [[Hades]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|10}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|main|Shadowbringers (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinder Drift]] || 80 || 455 || 8 || [[The Ruby Weapon]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|12}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|Ruby Doomsday}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Seat of Sacrifice]] || 80 || 465 || 8 || [[Warrior of Light (Boss)|Warrior of Light]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|12}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|main|Hope&#039;s Confluence}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Castrum Marinum]] || 80 || 485 || 8 || [[The Emerald Weapon]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|12}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|Blood of Emerald}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cloud Deck]] || 80 || 495 || 8 || [[The Diamond Weapon]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|12}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|Duty in the Sky with Diamond}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shadowbringers High-end Trials==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dancing Plague (Extreme)]] || 80 || 430 || 8 || [[Titania]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 450 || {{tomestone|poetics|15}}  ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|Minstrel from Another Mother}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Crown of the Immaculate (Extreme)]] || 80 || 430 || 8 || [[Innocence]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 450 || {{tomestone|poetics|15}}  || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Minstrel from Another Mother}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Hades&#039;s Elegy]] || 80 || 450 || 8 || [[Hades]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 465 || {{tomestone|poetics|20}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Minstrel from Another Mother}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinder Drift (Extreme)]] || 80 || 470 || 8 || [[The Ruby Weapon]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 485 || {{tomestone|poetics|25}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|Weapon of Choice}}&lt;br /&gt;
|-&lt;br /&gt;
|  [[Memoria Misera (Extreme)]] || 80 || 470 || 8 || [[Varis yae Galvus]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 480 || {{tomestone|poetics|20}} ||style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The Bozja Incident}}&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Seat of Sacrifice (Extreme)]] || 80 || 480 || 8 || [[Warrior of Light (Boss)|Warrior of Light]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 495 || {{tomestone|poetics|25}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|Minstrel from Another Mother}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Castrum Marinum (Extreme)]] || 80 || 500 || 8 || [[The Emerald Weapon]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 515 || {{tomestone|poetics|25}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|Weapon of Choice}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cloud Deck (Extreme)]] || 80 || 510 || 8 || [[The Diamond Weapon]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 525 || {{tomestone|poetics|25}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|Weapon of Choice}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Former [[Faux Hollows]]===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel Sync&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! Patch&lt;br /&gt;
|-&lt;br /&gt;
| [[The Akh Afah Amphitheatre (Unreal)]] || 80 || 430 || 435 || 8 || [[Shiva]] || [[Patch 5.3|5.3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Navel (Unreal)]] || 80 || 430 || 435 || 8 || [[Titan]] || [[Patch 5.4|5.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Whorleater (Unreal)|The &#039;&#039;Whorleater&#039;&#039; (Unreal)]] || 80 || 430 || 435 || 8 || [[Leviathan]] || [[Patch 5.5|5.5]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endwalker==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Inside]] || 83 || - || 8 || [[Zodiark]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || - ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|main|The Martyr}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Mothercrystal]] || 89 || - || 8 || [[Hydaelyn (boss)|Hydaelyn]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || - ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|main|Her Children, One and All}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Final Day]] || 90 || 540 || 8 || [[The Endsinger]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|Astronomy|10}} {{tomestone|Causality|5}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|main|Endwalker (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm&#039;s Crown]] || 90 || 585 || 8 || [[Barbariccia]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|Astronomy|12}} {{tomestone|Causality|6}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|main|The Wind Rises}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mount Ordeals]] || 90 || 595 || 8 || [[Rubicante]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|Astronomy|12}} {{tomestone|Causality|7}} ||style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Desires Untold}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endwalker High-end Trials==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Zodiark&#039;s Fall]] || 90 || 560 || 8 || [[Zodiark]] || - || 580 || {{tomestone|Astronomy|15}} {{tomestone|Causality|8}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|I Wandered Sharlayan as a Minstrel}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Hydaelyn&#039;s Call]] || 90 || 560 || 8 || [[Hydaelyn (boss)|Hydaelyn]] || - || 580 || {{tomestone|Astronomy|15}} {{tomestone|Causality|8}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|I Wandered Sharlayan as a Minstrel}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Endsinger&#039;s Aria]] || 90 || 580 || 8 || [[The Endsinger]] || - || 595 || {{tomestone|Astronomy|20}} {{tomestone|Causality|10}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|I Wandered Sharlayan as a Minstrel}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm&#039;s Crown (Extreme)]] || 90 || 600 || 8 || [[Barbariccia]] || - || 615 || {{tomestone|Astronomy|25}} {{tomestone|Causality|13}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|I Wandered Sharlayan as a Minstrel}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mount Ordeals (Extreme)]] || 90 || 610 || 8 || [[Rubicante]] || - || 625 || {{tomestone|Astronomy|25}} {{tomestone|Causality|14}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|I Wandered Sharlayan as a Minstrel}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Current [[Faux Hollows]]===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel Sync&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! Patch&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[Containment Bay P1T6 (Unreal)]] || 90 || 560 || 565 || 8 || [[Sophia]] || [[Patch 6.2|6.2]] || {{tomestone|Astronomy|20}} {{tomestone|Causality|10}}  || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Fantastic Mr. Faux}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Former [[Faux Hollows]]===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel Sync&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! Patch&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultima&#039;s Bane (Unreal)]] || 90 || 560 || 565 || 8 || [[Ultima Weapon]] || [[Patch 6.1|6.1]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Containment Bay S1T7 (Unreal)]] || 90 || 560 || 565 || 8 || [[Sephirot]] || [[Patch 6.2|6.2]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Trial completion is associated generally with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|To the Dungeons I}}&lt;br /&gt;
{{achievement table row|To the Dungeons II}}&lt;br /&gt;
{{achievement table row|To the Dungeons III}}&lt;br /&gt;
{{achievement table row|To the Dungeons IV}}&lt;br /&gt;
{{achievement table row|To the Dungeons V}}&lt;br /&gt;
{{achievement table row|To the Dungeons VI}}&lt;br /&gt;
{{achievement table row|Dungeon Siege I}}&lt;br /&gt;
{{achievement table row|Dungeon Siege II}}&lt;br /&gt;
{{achievement table row|Dungeon Siege III}}&lt;br /&gt;
{{achievement table row|Dungeon Siege IV}}&lt;br /&gt;
{{achievement table row|Dungeon Master}}&lt;br /&gt;
{{achievement table row|Lifer I}}&lt;br /&gt;
{{achievement table row|Lifer II}}&lt;br /&gt;
{{achievement table row|Lifer III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Specific trials will also reward certain [[Trials Achievements|achievements]] upon completion.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;br /&gt;
[[Category:Trial]]&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Royal_Menagerie&amp;diff=518309</id>
		<title>The Royal Menagerie</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Royal_Menagerie&amp;diff=518309"/>
		<updated>2023-01-19T21:01:29Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Added note about item levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 70 challenge-mode [[trial]]|The Minstrel&#039;s Ballad: Shinryu&#039;s Domain}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Royal Menagerie&lt;br /&gt;
| description = [[Shinryu]], [[Ilberd]]&#039;s draconic god of vengeance, has been claimed by none other than [[Zenos yae Galvus]], who has used his power as a Resonant to merge with the primal and bind it to his will. Transformed into a towering being of pure violence, his very existence poses a threat not only to [[Ala Mhigo]], but to the entire world. All now falls to you and your comrades, for if you do not stop Zenos yae Galvus, no one will...&lt;br /&gt;
| image = The_Royal_Menagerie.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 280&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Stormblood)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| tomestones = 12 poetics&lt;br /&gt;
| location = The Royal Airship Landing&lt;br /&gt;
| region = Gyr Abania&lt;br /&gt;
| entrance = The Lochs&lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = Stormblood (Quest)&lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = Stormblood&lt;br /&gt;
| echo = trial&lt;br /&gt;
| stone-sky-sea = The Royal Menagerie&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|bfJsnrZYwcE|350|right|Updated Shadowbringers guide}}&lt;br /&gt;
{{#ev:youtube|nOaV_O97uzM|350|right|The Royal Menagerie guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Primal]]: [[Shinryu]]===&lt;br /&gt;
&lt;br /&gt;
*While those simply interested in story are advised to just queue for this content in Duty Finder, those seeking a more engaging and balanced experience should consider doing this content in a preformed group via Party Finder with the Minimum Item Level and Silence Echo options enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (280) and the effective maximum (400/405). With these options enabled, players will experience the content in a manner more similar to its original release state.&lt;br /&gt;
&lt;br /&gt;
The battle with Shinryu consists of a battle atop large platforms in three stages, with a short Active Time Event between the second and third stages, and the main mechanic of this fight is Shinryu&#039;s Corrupted Aether bar.&lt;br /&gt;
&lt;br /&gt;
Falling off the platforms is instantly fatal, but players are dropped back onto the field and can be Raised by healers.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
====Corrupted Aether====&lt;br /&gt;
Whenever Shinryu&#039;s Corrupted Aether bar reaches 100%, he will begin charging an elemental attack. Each attack is similar to one used by Leviathan, Garuda, Ifrit, Ramuh, Titan, and Shiva&lt;br /&gt;
* &#039;&#039;&#039;Water (Tidal Wave):&#039;&#039;&#039; Phase 1 &amp;amp; 3. When Shinryu uses Water, a large waterspout will appear at one end of the arena. You must immediately run over and stand at the edge next to it, as you&#039;ll be pushed to the far side of the platform when the cast completes, similar to Leviathan&#039;s attack in The Whorleater. This always seems to be the first attack he uses, and spawns several large puddles. Unsure if it is time based or rotation based but Tidal wave has been seen in phase 3, functioning the same way it does in phase 1. Distance pushed in phase 3 is just under 2 segments&lt;br /&gt;
* &#039;&#039;&#039;Wind (Aerial Blast):&#039;&#039;&#039; Phase 3 only. When Shinryu uses Wind, a large whirlwind will spawn in the center of the platform and begin pulsing knockback effects. Concentrate on staying close to the center of the platform whilst this occurs, as it will pulse another powerful knockback when it ends.&lt;br /&gt;
* &#039;&#039;&#039;Fire (Hellfire):&#039;&#039;&#039; When Shinryu uses Fire, he&#039;ll blast the entire platform. He won&#039;t use this attack if there aren&#039;t any water pools from either his Water or Ice attacks, as you&#039;ll need to stand in them to reduce the damage you take from this attack.&lt;br /&gt;
* &#039;&#039;&#039;Lightning (Judgment Bolt):&#039;&#039;&#039; When Shinryu uses Lightning, he&#039;ll again blast the entire platform. If there are any pools of water up, make sure you&#039;re &#039;&#039;&#039;not&#039;&#039;&#039; standing in them, or you&#039;ll take even more damage!&lt;br /&gt;
* &#039;&#039;&#039;Earth (Earthern Fury):&#039;&#039;&#039; Phase 3 only. When Shinryu uses Earth, he&#039;ll cause moderate damage to everyone whilst also targeting one of the platforms specifically, and damage (or shatter) that as well.&lt;br /&gt;
* &#039;&#039;&#039;Ice (Diamond Dust):&#039;&#039;&#039; Phase 3 only. When Shinryu uses Ice, he will freeze the entire platform and make it slippery. &#039;&#039;Don&#039;t move or you&#039;ll go flying around the platform and probably fall to your death.&#039;&#039; This also spawns large puddles as with Tidal Wave.&lt;br /&gt;
&lt;br /&gt;
====Wings====&lt;br /&gt;
Shinryu has two untargetable wing entities that perform additional attacks throughout the encounter. Normally, they simply attack the tanks with green energy bolts, but will occasionally unleash additional attacks.&lt;br /&gt;
* &#039;&#039;&#039;Right Wing:&#039;&#039;&#039; When the right wing starts glowing, several players will be marked with a purple indicator, and shortly after hit by lightning bolts. Spread out to minimize the damage taken by the party.&lt;br /&gt;
* &#039;&#039;&#039;Left Wing:&#039;&#039;&#039; When the left wing starts glowing, Shinryu performs one of two ice attacks, either summoning a series of icicles that charge across the platform, or a low-damage attack across the entire platform. Do not mistake the latter for his Corrupted Ice Aether attack!&lt;br /&gt;
&lt;br /&gt;
====Other Attacks====&lt;br /&gt;
Shinryu will occasionally use &#039;&#039;&#039;Earth Breath&#039;&#039;&#039;, which marks two players. When the cast finishes, he&#039;ll lay down a pair of AoE cones aimed at those players and blast everyone caught in them. Both targets should either stack up and run to one side, &#039;&#039;or&#039;&#039; split to opposite sides, so that there&#039;s a safe zone on one side and/or the center.&lt;br /&gt;
&lt;br /&gt;
Shinryu also has a purple version of Ahk Morn. Stack up to reduce damage taken. During Phase 3, a secondary blue beam will spawn on top of a random party member and pulse several times. Unlike the primary Ahk Morn, the secondary beam doesn&#039;t track, so just get out of the way and you&#039;ll be fine.&lt;br /&gt;
&lt;br /&gt;
In Phase 3, he also gains several new attacks;&lt;br /&gt;
* &#039;&#039;&#039;Tail Slam:&#039;&#039;&#039; A large, powerful attack with some phase-specific effects. See Phase 3 section.&lt;br /&gt;
* &#039;&#039;&#039;Line Charge:&#039;&#039;&#039; A very wide line charge that covers the entire platform and has modest knockback. Either get clear entirely (Sprint if you need to) or soak the hit.&lt;br /&gt;
* &#039;&#039;&#039;Ground Pound:&#039;&#039;&#039; When Shinryu&#039;s Corrupted Aether reaches around 80%, he&#039;ll target the center platform with a large circular AoE. Get clear or you&#039;ll get smacked for a lot of damage.&lt;br /&gt;
* &#039;&#039;&#039;Burning Chains:&#039;&#039;&#039; Shinryu will mark and &#039;&#039;&#039;chain two players&#039;&#039;&#039; together, dealing damage over time for as long as they remain chained. &#039;&#039;&#039;Break it by moving as far apart as possible.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
During Phase 3, he may also occasionally mark a player with an odd green marker. This seems to influence where his next Tail Slam is targeted, but otherwise has no effect.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
When the gauge reaches 100 for the first time, &#039;&#039;&#039;run to the edge with the pillar of water falling from the sky to avoid being pushed off&#039;&#039;&#039;.&lt;br /&gt;
Healers: use Rescue to save people by pulling them to the edge.&lt;br /&gt;
&lt;br /&gt;
After Shinryu has used two Corrupted Aether attacks, the battle transitions to phase 2.&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
Shinryu will depart the platform briefly.&lt;br /&gt;
&lt;br /&gt;
Several large AoEs are laid down; &#039;&#039;&#039;move as far away as possible to minimize damage taken&#039;&#039;&#039;.  &lt;br /&gt;
These blasts have no knockback, so you can &#039;&#039;&#039;safely stand at the corners or edge of the platform&#039;&#039;&#039; (and will probably need to).&lt;br /&gt;
&lt;br /&gt;
Shinryu will summon three waves of Hakkinryu and Ginryu adds. &lt;br /&gt;
&lt;br /&gt;
Wave 1 is 2 Ginryu and 1 Hakkinryu; Wave 2 is 3 Ginryu and 1 Hakkinryu, and Wave 3 is 5 Ginryu.&lt;br /&gt;
&lt;br /&gt;
Kill all of the adds as quickly as possible and prepare for phase transition. &lt;br /&gt;
&lt;br /&gt;
Shinryu will Fetter everyone and commence an Active Time Maneuver. &lt;br /&gt;
&#039;&#039;&#039;Mash the button&#039;&#039;&#039; so that the bar fills before the time runs out or else you&#039;ll start Phase 3 on the floor with 0 HP.&lt;br /&gt;
&lt;br /&gt;
====Phase 3====&lt;br /&gt;
This phase opens with the party landing on a three-by-three grid of large platforms, with Shinryu using his new line charge attack almost immediately. This has a short knockback, &#039;&#039;&#039;so either get clear of it entirely (corners) or stand as far away from the edges&#039;&#039;&#039; as possible and soak the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The inner grey platform is unbreakable&#039;&#039;&#039;, but the outer blue platforms can be broken by Shinryu&#039;s Tail Slam and Corrupted Earth Aether attacks. The former marks two platforms, whilst the latter marks one. After using the Tail Slam, Shinryu&#039;s tail is vulnerable and should be attacked &#039;&#039;immediately&#039;&#039;. Reducing it to 0% transfers the damage to Shinryu and can take a decent chunk (around 5-6%) out of his health in the process, making the fight a lot easier.&lt;br /&gt;
&lt;br /&gt;
Every two Corrupted Aether attacks, Shinryu will use his line charge and switch which side of the platform he&#039;s attacking from, but otherwise his attacks are mostly on shuffle now, and nothing new will come up.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Shinryu Card}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Thordan%27s_Reign&amp;diff=518307</id>
		<title>The Minstrel&#039;s Ballad: Thordan&#039;s Reign</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Thordan%27s_Reign&amp;diff=518307"/>
		<updated>2023-01-19T20:55:07Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Added note about item levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;nav&amp;quot; style=&amp;quot;width:750px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading&amp;quot; style=&amp;quot;background-color:#CC0000; font-family: EasonPro, Times New Roman, serif !important; font-size:1.417em; color: #fff !important; text-shadow: rgba(0,0,0,0.75) 0 0 .25em; padding: 10px 0px 10px 0px !important;&amp;quot;&amp;gt;Notice&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot; style=&amp;quot;padding: 0px 5px 0px 5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
The North American and European datacenters primarily use &#039;&#039;&#039;[[Party Finder]]&#039;&#039;&#039; to challenge (Extreme) content. Using Duty Finder to match with random players is not recommended and will be more difficult than pre-forming a party. For an easy completion, it is recommended that players use Party Finder and form an [[Unrestricted Party]] (i.e., with level sync disabled). Players who wish to complete this duty with level sync enabled should also form a pre-made party, which also enables the use of Minimum Item Level and Silence Echo settings for an additional challenge.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{otheruses|the level 60 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Singularity Reactor|the [[Ultimate Raid]] involving [[King Thordan]]|Dragonsong&#039;s Reprise (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Thordan&#039;s Reign&lt;br /&gt;
| description = With his typical flair for embellishment, the wandering minstrel has woven yet another stirring epic─this time from the threads of your [[Azys Lla]] confrontation with [[Archbishop Thordan VII]]. With the final verse yet ringing in the chambers of your mind, the memories of that titanic struggle arise once more with an almost surreal clarity...&lt;br /&gt;
| image = The_Minstrel&#039;s_Ballad__Thordan&#039;s_Reign.png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 190&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Heavensward)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| location = Singularity Reactor&lt;br /&gt;
| region = Abalathia&#039;s Spine&lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 21.4, 22.5, 8.7&lt;br /&gt;
| req-quest = Thordan&#039;s Reign&lt;br /&gt;
| patch = 3.1&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Minstrel&#039;s Ballad: Thordan&#039;s Reign&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|-pZ5MfWpOTw|350|right|Thordan&#039;s Reign EXTREME PRIMAL Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[King Thordan]] and His Knights Twelve===&lt;br /&gt;
&lt;br /&gt;
*Note: Players seeking a more challenging and balanced experience should consider doing this content in a preformed group via Party Finder with the Minimum Item Level option enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (190) and the effective maximum (270/275). Depending on how hard you wish to make it, the Silence Echo option can be enabled as well. With these options enabled, players will experience the content in a manner more similar to its original release state.&lt;br /&gt;
&lt;br /&gt;
===Before the fight===&lt;br /&gt;
* Assign players the following positions:&lt;br /&gt;
&lt;br /&gt;
      MT&lt;br /&gt;
    M1  M2&lt;br /&gt;
  H1      H2&lt;br /&gt;
    R1  R2&lt;br /&gt;
      OT&lt;br /&gt;
&lt;br /&gt;
* Assign tanks to knights in Phase 3 (east/west)&lt;br /&gt;
* Assign dps positions to go to for Skyward Leap (typically North -&amp;gt; South -&amp;gt; North)&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Thordan===&lt;br /&gt;
Tank Thordan facing away from the party because of Ascalon&#039;s Might (frontal cleave). When Thordan casts Dragon&#039;s Gaze, turn around to avoid getting hysteria. Spread out for Lightning Storm, then stack behind Thordan to split the damage from Dragon&#039;s Rage. Tanks and healers need to watch for the tankbuster, Heavenly Heel. Ascalon&#039;s Might follows right after Heavenly Heel hits, so healers will need to help the tank recover quickly after Heel.&lt;br /&gt;
&lt;br /&gt;
This phase ends after Heavenly Heel -&amp;gt; Ascalon&#039;s Might, or when Thordan&#039;s HP reaches 70%. Thordan will become untargetable, and leave his sword behind North before disappearing. His sword can be used as an additional marker.&lt;br /&gt;
&lt;br /&gt;
Thordan&#039;s HP should be below 75% to be on track to meeting enrage. The outer ring of the arena will now deal 9999 damage per tick to any player standing at the edge.&lt;br /&gt;
&lt;br /&gt;
===Phase 2a: Conviction Towers===&lt;br /&gt;
Have the party stack in the middle of the arena. When the Heavensflames spawn (red circles), have the party spread out to their pre-assigned positions, breaking Holy Chains as they do so. Prioritize breaking chains over moving to position. Four Conviction Towers will spawn at any of the eight cardinal directions. Avoid Heavensflames and stand in a tower. Be careful as a Heavensflame may spawn at a tower location- if so, wait for the Heavensflame to explode before standing in the tower. If each tower has at least one person standing in it, the mechanic is completed successfully, otherwise the party will be paralyzed (which can be removed).&lt;br /&gt;
&lt;br /&gt;
===Phase 2b: Sacred Cross + Spiral Thrust===&lt;br /&gt;
Ser Zephirin will spawn in the middle of the arena and start casting Sacred Cross. This is a dps check, and when Sacred Cross is cast, it will deal damage to the party based on Ser Zephirin&#039;s remaining health. You will need to bring Ser Zephirin&#039;s health to below 50% to survive the Sacred Cross. This isn&#039;t a tight dps check, so consider saving cooldowns for the next phase.&lt;br /&gt;
&lt;br /&gt;
After Sacred Cross, the Spiral Thrust Knights, Sers Vellguine, Ignasse, and Paulecrain, will spawn outside the arena and prepare to charge down the center. This is easily done by standing at the center of each leaf-like decal that outlines the edge of the arena, where the stem would be.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Two Knights===&lt;br /&gt;
Two knights will spawn- Ser Adelphel on the west, and Ser Janlenoux on the east. They will cast Divine Right that will give one of them Sword Oath, and the other Shield Oath. The two knights need to be tanked separately at the edges, or they will tether and share buffs. All dps should attack the knight with Sword Oath. After Divine Right, both knights will prepare their first tankbuster, Holy Bladedance. The tank with the Sword Oath knight will need heavy cooldowns (e.g: Inner Beast + Vengeance), or use an invincibility cooldown, while the tank with the Shield Oath knight will probably need a single cooldown (e.g: just Inner Beast).&lt;br /&gt;
&lt;br /&gt;
After the first bladedance, the Spiral Thrust Knights will appear in the center and jump up, which is the cue for Skyward Leap. Three dps will be marked with a blue prey mark, one after the other, with about two seconds in between. The first dps marked moves north and waits for the knight to pounce on him/her before rejoining the group. When pounced, the party will take damage based on proximity to the impact point. The second dps marked moves south for this mechanic, while the third dps marked moves north again. During this time, the knights will cast a second Divine Right (switches stances) and perform Heavenly Slash on the tanks.&lt;br /&gt;
&lt;br /&gt;
Holiest of Holy (party-wide AoE) follows after this, and then the second Holy Bladedance, so make sure the entire party and tanks are topped up in time. The Divine Right -&amp;gt; Holiest of Holy -&amp;gt; Holy Bladedance cycle repeats until both knights are dead.&lt;br /&gt;
&lt;br /&gt;
This phase is made significantly easier if one knight is downed quickly. Farm groups will likely only see one Holy Bladedance, although beginning groups will probably see two, and should strive not to see a third.&lt;br /&gt;
&lt;br /&gt;
After both knights are dead, gather the party in the center of the arena.&lt;br /&gt;
&lt;br /&gt;
===Phase 4a: Dimensional Collapse + Spiral Pierce + Hiemal Storm===&lt;br /&gt;
Stack at the center of the arena, and spread to your pre-assigned positions when Dimensional Collapse (black circles) appear. Three players will be tethered to one of the knights in the center, while the other five will be marked for Hiemal Storm (shiva circles). As you move to your position, take note of where the tethered players are.&lt;br /&gt;
&lt;br /&gt;
After Spiral Pierce and Hiemal Storm, stack again in the center for the knockback. Orient yourself so that you will not be knocked back into any of the frost circles that should be placed on the outside (i.e: move to where the tethers were).&lt;br /&gt;
&lt;br /&gt;
===Phase 4b: Meteors + Heavy Impact===&lt;br /&gt;
Healers remove any Frostbite debuffs from any afflicted party members. Eight Comet Circles will spawn along the eight cardinal directions, and one Meteor Circle in the center. The party can survive one Comet Circle touching the floor, but not two, so it may be a good idea to determine which comet to ignore in advance. After the comets explode, focus on the Meteor circle.&lt;br /&gt;
&lt;br /&gt;
Some players will be marked for Holy Meteor, which will do light damage in an area around them. As a result, avoid stacking two marked players together.&lt;br /&gt;
&lt;br /&gt;
Ser Hermenost will spawn in the center of the arena and perform Heavy Impact- concentric red rings that will damage and stun any player hit by them. These should be avoided by either moving to the safe sector, or by crossing rings as the inner ring explodes.&lt;br /&gt;
&lt;br /&gt;
===Phase 4c: Ultimate End===&lt;br /&gt;
After the Meteor Circle is destroyed, King Thordan will reappear and his knights will perform The Light of Ascalon, which does minor damage and a small knockback per hit. Shield the raid after this to prepare for Ultimate End. Its damage will increase for each party member that died during Thordan&#039;s absence.&lt;br /&gt;
&lt;br /&gt;
===Phase 5: Spear of Fury===&lt;br /&gt;
Tank Thordan north, with the MT standing at 11 o&#039;clock, and the party at 1 o&#039;clock. Dragon&#039;s Eye will now spawn a real Dragon&#039;s Eye at the edge of the arena. From here on, players must avoid looking at both Thordan and the dragon eye for Dragon&#039;s Gaze. This first Dragon&#039;s Eye will always spawn north, but subsequent casts will move it to a random location.&lt;br /&gt;
&lt;br /&gt;
Thordan will cast Knights of the Round, summoning Adelphel and Janlenoux, who will mark a healer (green mark) for Holy Shield Bash, stunning them and increasing their magic vulnerability. That player should move to the outer edge of the arena, while the rest of the party arranges themselves so the OT is closest to the center of the arena and the affected healer is on the outside.&lt;br /&gt;
&lt;br /&gt;
Ser Zephirin will then spawn in the middle of the arena and begin casting Spear of Fury to kill the healer. To mitigate damage, The OT should stand between Zephirin and the healer and use cooldowns with stand the spear, while the dps players stand between the OT and the Healer. If any player dies from this attack, Zephirin will enrage and wipe the party. Players hit will also be debuffed with Infirmary (healing received down).&lt;br /&gt;
&lt;br /&gt;
As Spear of Fury happens, Thordan will also Heavenly Heel the MT. Healers quickly top up the MT, and have the whole party turn around to dodge Dragon&#039;s Gaze, after which the Infirmary debuff will wear off. Heal up the party quickly for Ancient Quagga.&lt;br /&gt;
&lt;br /&gt;
===Phase 6: Conviction Towers + Dragon&#039;s Gaze + Heavy Impact===&lt;br /&gt;
Thordan casts Dragon&#039;s Eye, and the MT will need to move Thordan to the eye&#039;s new location. Face Thordan towards the Eye. &lt;br /&gt;
&lt;br /&gt;
When he casts Knights of the round and you see the bright animation, Sers Guerrique and Hermenost, followed by Ser Grinnaux, will spawn and begin the next series of mechanics.&lt;br /&gt;
&lt;br /&gt;
The first set of mechanics is the Four Conviction Towers part.  There will be two knights in the arena in a line, one in front of the other; denoted by the two dashes in this example --.  While there is a lot of moving going on, players may miss the two knights are standing in place for the conviction towers.  The four conviction towers will always form a line perpendicular to the knights straight through the center of the arena.  So the shape of the attack is two knights --|  with the conviction towers; denoted by the | symbol. This will help prevent raid death if people are already lined up, facing away from the Dragon eye so they can prepare to move into a tower before Dragon&#039;s Gaze is cast.  Just like in Phase 2a, each tower needs at least one person standing in it to avoid party-wide damage and paralysis.&lt;br /&gt;
(The position of the knights may be random as I cannot correlate their formation with anything else at this time.  However, the four conviction towers are not random.  They will always be in a line perpendicular to the knights.  Essentially forming a --|  shape when the towers show up on screen. It is hard to describe this attack pattern with words so I do hope my instructions are understandable.)&lt;br /&gt;
 &lt;br /&gt;
Each ring from Heavy Impact only affects one half of the tower, so have players move to the outer half of each Conviction Tower, remembering to face away for Dragon&#039;s Gaze. To help spread players out, you may want to agree on a scheme (e.g: melee take the inner two towers, ranged take the outer two, tanks and healers try to fill in).&lt;br /&gt;
&lt;br /&gt;
The Dragon&#039;s Gaze check happens when the first Heavy Impact ring explodes, while the Conviction Tower check happens as the second Heavy Impact ring explodes.&lt;br /&gt;
&lt;br /&gt;
After Conviction Towers, Grinnaux spawns Dimensional Collapse circles at each player&#039;s location. Thordan then prepares to cast Dragon&#039;s Rage, but Grinnaux will also be preparing a knockback, Faith Unmoving, so players should stack in the middle to both manage the stack marker and avoid hitting the edges. After that, have the MT split away from the group, being careful not to hit anyone with Thordan&#039;s Ascalon&#039;s Might (frontal cleave).&lt;br /&gt;
&lt;br /&gt;
===Phase 7: Lightning Storm + Skyward Leap + Spiral Thrust + Dragon&#039;s Rage===&lt;br /&gt;
Ignore the Dragon&#039;s Eye Thordan casts during this phase, as there is no Dragon&#039;s Gaze. Thordan will cast Lightning Storm, just as in Phase 1, and then the three knights that from phase 2b (Vellguine, Ignasse, and Paulecrain) will be summoned next. After Lightning Storm hits, quickly heal up the party. Ser Ignasse marks a player (not the MT) for Skyward Leap (blue prey mark) and Ser Paulecrain will remain at the center and tether to another player. Ser Vellguine will be outside the arena preparing to charge as in phase 2b.&lt;br /&gt;
&lt;br /&gt;
As Thordan begins to cast Dragon&#039;s Rage, Thordan should be on the edge of the arena, out of the Spiral Thrust knight&#039;s path. The player marked for Skyward Leap should move opposite the party to reduce the damage the party takes from Skyward Leap, while the tethered player must avoid both the party and the Spiral Thrust knight, while ideally being away from the Skyward Leap player.&lt;br /&gt;
&lt;br /&gt;
A simple way while learning the fight would be to have the MT bring Thordan about 45 degrees from the Spiral Thrust knight. Then, the Skyward Leap player moves opposite, while the tethered player moves 90 degrees from the party in either direction.&lt;br /&gt;
&lt;br /&gt;
After Dragon&#039;s Rage hits, heal the tank in preparation for Heavenly Heel and Ascalon&#039;s Might.&lt;br /&gt;
&lt;br /&gt;
===Phase 8: Holy Chains + Dragon&#039;s Gaze + Ascalon&#039;s Fury + Hiemal Storm + Heavensflame===&lt;br /&gt;
Thordan will cast Dragon&#039;s Eye- move him to the eye&#039;s new location. All players (other than the MT) should stack behind Thordan. Shortly after Thordan&#039;s Ascalon&#039;s Might, Knights of the Round is cast again and three knights, Ser Charibert, SerHaumeric, and Ser Noudenet are summoned and cast the above mechanics. The party will be inflicted with Holy Chains, Spread out to your pre-assigned location, relative to the MT (treat the MT as north). Once again, prioritize breaking Holy Chains.&lt;br /&gt;
&lt;br /&gt;
The party members will naturally avoid Dragon&#039;s Gaze as they spread out to break Holy Chains, other than the MT, who will need to move sideways to help break his/her chain. As chains are getting broken, Hiemal Storm markers and Ascalon&#039;s Mercy will appear- dodge Ascalon&#039;s Mercy and place Hiemal Storm before stacking back behind Thordan.&lt;br /&gt;
&lt;br /&gt;
Quickly heal up the party to prepare for Ancient Quagga -&amp;gt; Heavenly Heel -&amp;gt; Ancient Quagga, bearing in mind that Thordan&#039;s damage is significantly stronger now because of accumulated Increase Damage stacks.&lt;br /&gt;
&lt;br /&gt;
===Phase 9: Sacred Cross + Dragon&#039;s Gaze===&lt;br /&gt;
At the final Knights of the Round, two to three knights will spawn at a time (starting with Adelphel and Janlenoux) and begin casting heavy raidwide damage, putting healers on high alert. The last knight to appear is Ser Zephirin, who will begin to cast Sacred Cross again. This time, however, he will be tethered to Thordan, making him invulnerable until Sacred Cross is finished. Zephirin has significantly more health, so an DPS LB3 should be used on Zephirin if it was not already used on Thordan.&lt;br /&gt;
&lt;br /&gt;
After Sacred Cross, prepare for Heavenly Heel -&amp;gt; Ascalon&#039;s Might. After that, Thordan will use Ascalon&#039;s Might several times in a row before slowly casting Ancient Quagga. This last Ancient Quagga is the hard enrage of the fight and will wipe the raid if Thordan is not defeated in time.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*Each player will receive {{Item reward|1|Heavens&#039; Ward Helm Fragment}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Round Lanner Whistle}} at [[Bertana]] in [[Idyllshire]] (X:5.9 Y:5.2).&lt;br /&gt;
*{{Item icon|Archbishop Thordan VII Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Heavens Arms (IL 205)}}&lt;br /&gt;
{{Drops table row|Axe of the Heavens}}&lt;br /&gt;
{{Drops table row|Claymore of the Heavens}}&lt;br /&gt;
{{Drops table row|Gunblade of the Heavens}}&lt;br /&gt;
{{Drops table row|Halberd of the Heavens}}&lt;br /&gt;
{{Drops table row|Sickle of the Heavens}}&lt;br /&gt;
{{Drops table row|Knuckles of the Heavens}}&lt;br /&gt;
{{Drops table row|Katana of the Heavens}}&lt;br /&gt;
{{Drops table row|Daggers of the Heavens}}&lt;br /&gt;
{{Drops table row|Bow of the Heavens}}&lt;br /&gt;
{{Drops table row|Heavensfire}}&lt;br /&gt;
{{Drops table row|War Quoits of the Heavens}}&lt;br /&gt;
{{Drops table row|Staff of the Heavens}}&lt;br /&gt;
{{Drops table row|Grimoire of the Heavens}}&lt;br /&gt;
{{Drops table row|Rapier of the Heavens}}&lt;br /&gt;
{{Drops table row|Cane of the Heavens}}&lt;br /&gt;
{{Drops table row|Codex of the Heavens}}&lt;br /&gt;
{{Drops table row|Heavensmeter}}&lt;br /&gt;
{{Drops table row|Milpreves of the Heavens}}&lt;br /&gt;
{{Drops table row|Heavens Weapon Coffer (IL 205)}}&lt;br /&gt;
{{Drops table row|Round Lanner Whistle}}&lt;br /&gt;
{{Drops table row|Faded Copy of Heroes}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|The King and Die}}&lt;br /&gt;
{{achievement table row|Mightier than the Round}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Weapon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
thordans reign weapon1.jpg&lt;br /&gt;
thordans reign weapon2.jpg&lt;br /&gt;
thordans reign weapon3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trial Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
thordans reign1.jpg&lt;br /&gt;
thordans reign2.jpg&lt;br /&gt;
thordans reign3.jpg&lt;br /&gt;
thordans reign4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*The {{item icon|Katana of the Heavens}} and {{item icon|Rapier of the Heavens}} were added to the drop table in [[patch 4.0]] to correspond with the release of the [[samurai]] and [[red mage]] jobs in [[Stormblood]].&lt;br /&gt;
*The {{item icon|Gunblade of the Heavens}}, {{item icon|War Quoits of the Heavens}}, {{item icon|Sickle of the Heavens}}, and {{item icon|Milpreves of the Heavens}} were added to the drop table in [[patch 6.1]]. These are new weapon models for jobs added since [[patch 5.0]]. These models are used for [[Ultimate Weapons of the Heavens]] which were added in [[patch 6.11]].&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thok_ast_Thok_(Extreme)&amp;diff=518305</id>
		<title>Thok ast Thok (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thok_ast_Thok_(Extreme)&amp;diff=518305"/>
		<updated>2023-01-19T20:53:43Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Added note about item levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;nav&amp;quot; style=&amp;quot;width:750px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading&amp;quot; style=&amp;quot;background-color:#CC0000; font-family: EasonPro, Times New Roman, serif !important; font-size:1.417em; color: #fff !important; text-shadow: rgba(0,0,0,0.75) 0 0 .25em; padding: 10px 0px 10px 0px !important;&amp;quot;&amp;gt;Notice&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot; style=&amp;quot;padding: 0px 5px 0px 5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
The North American and European datacenters primarily use &#039;&#039;&#039;[[Party Finder]]&#039;&#039;&#039; to challenge (Extreme) content. Using Duty Finder to match with random players is not recommended and will be more difficult than pre-forming a party. Note that despite the quest text, players only need to complete the trial using any means, not necessarily with Duty Finder matchmaking, to complete the quest. For an easy completion, it is recommended that players use Party Finder and form an [[Unrestricted Party]] (i.e., with level sync disabled). Players who wish to complete this duty with level sync enabled should also form a pre-made party, which also enables the use of Minimum Item Level and Silence Echo settings for an additional challenge.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{otheruses|the level 60 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|Thok ast Thok (Hard)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Thok ast Thok (Extreme)&lt;br /&gt;
| description = Willed back into existence by his zealous children, [[Ravana]], the Lord of the Hive, is risen again with ever greater savagery. Left unchecked, the [[Wrath of the Colony]] will surely seek out the [[Warring Triad]] on [[Azys Lla]] to feed upon the sleeping eikons&#039; strength. Heed [[Unukalhai]]&#039;s warning, and slay the entity before his insatiable appetite for power unleashes destruction of cataclysmic proportions...&lt;br /&gt;
| image = Thok_ast_Thok_(Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 175&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Heavensward)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| location = Thok ast Thok&lt;br /&gt;
| region = Dravania&lt;br /&gt;
| tomestones = 15 Poetics&lt;br /&gt;
| entrance = The Dravanian Forelands&lt;br /&gt;
| entrance-coordinates = 27.7, 41.0&lt;br /&gt;
| req-quest = Thok Around the Clock&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Limitless Blue (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|NtUmWKuPKiw|350|right|Thok ast Thok (Extreme)}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lord of the Hive: [[Ravana]]===&lt;br /&gt;
&lt;br /&gt;
*Note: Players seeking a more challenging and balanced experience should consider doing this content in a preformed group via Party Finder with the Minimum Item Level option enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (175) and the effective maximum (270/275). Depending on how hard you wish to make it, the Silence Echo option can be enabled as well. With these options enabled, players will experience the content in a manner more similar to its original release state.&lt;br /&gt;
&lt;br /&gt;
Ravana (Extreme) just like Ravana (Hard) is split into multiple phases and follows a set rotation for most if not all phases. Note Ravana can be 1 tanked.&lt;br /&gt;
&lt;br /&gt;
Ravana will switch between 3 different stances through the fight, depending on the phase, he has a Dragonfly, Scorpion and Beetle. Each stance has their own set of abilities. Prior to starting the fight, Waymark the arena with A, B, C, A being North, B East, C South and remembering unmarked is D (West), this will be used for a later mechanic.&lt;br /&gt;
===Dragonfly===&lt;br /&gt;
&#039;&#039;&#039;Blinding Blade&#039;&#039;&#039; - High damage frontal cleave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Seeing X&#039;&#039;&#039; - Places a barrier on 3 sides of Ravana, if you hit the barrier, you get damaged, knocked back and slowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma-Linga&#039;&#039;&#039; - Raid-wide AoE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tapasya&#039;&#039;&#039; = Frontal cone cleave that hits 3 times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlord Shell&#039;&#039;&#039; - Shields himself, must be broken before it wears off or you will wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloody Fuller/Chandrahas&#039;&#039;&#039; - Ultimate ability, more on this later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blinding Blade&#039;&#039;&#039;&lt;br /&gt;
* Instant cast&lt;br /&gt;
* Frontal AoE cleave&lt;br /&gt;
* Extremely high damage&lt;br /&gt;
* Share between 2 tanks&lt;br /&gt;
* If 1 tanking, turn Ravana around to share with the raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Seeing X&#039;&#039;&#039;&lt;br /&gt;
* Ravana will cast one of the following: &amp;quot;The Seeing Right&amp;quot;, &amp;quot;The Seeing Left&amp;quot; or &amp;quot;The Seeing Wings&amp;quot;.&lt;br /&gt;
* Lasts 5 seconds.&lt;br /&gt;
* If The Seeing Right has been cast, move and attack from his left side.&lt;br /&gt;
* The Seeing Left, move and attack from his right side.&lt;br /&gt;
* The Seeing Wings, move and attack from his front.&lt;br /&gt;
* Tank should not move, rotate Ravana or attack during the barriers uptime (unless it&#039;s Seeing Wings since his front is safe).&lt;br /&gt;
* Remember that casters are safe, they do not need to move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tapasya&#039;&#039;&#039;&lt;br /&gt;
* Instant cast&lt;br /&gt;
* After first hit tank should move to the side or behind Ravana to avoid the next 2 hits.&lt;br /&gt;
===Scorpion===&lt;br /&gt;
This stance includes the main mechanics of the fight that require the entire raid to learn, know and execute perfectly or will be the phases that will wipe your group. Something to take note of is in this stance, the damage output of Ravana is increased, but his incoming damage is also increased. In this stance he not attack but only use a variety of Liberation casts, similar to Hard modes Slaughter. Each cast of Liberation is burn time, DPS should pop their cool downs during this stance. Each Liberation is a series of AoE mechanics and getting hit by any of these will result in a 3 minute Vulnerability Up debuff that stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prelude to Liberation&#039;&#039;&#039;&lt;br /&gt;
# When the cast ends, will do a large point blank AoE.&lt;br /&gt;
# Linear line AoEs that will explode after a short time.&lt;br /&gt;
# Random circle AoEs that cause Burn on a player that steps in them.&lt;br /&gt;
# 5 players get purple circle around themselves that will explode and deal damage to anyone standing in them, no one should be standing in 2 purple circles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Liberation&#039;&#039;&#039;&lt;br /&gt;
# When the cast ends, will AoE everywhere except directly behind him, all players should stack behind Ravana.&lt;br /&gt;
# He will then jump up, and land somewhere around the edge of the arena and doing a large point blank AoE.&lt;br /&gt;
# Clones himself 3 times either left or right to where he lands, also creating point blank AoE.&lt;br /&gt;
# Charges across the arena in the order he landed. (Similar to Ifrit).&lt;br /&gt;
When he jumps up, all players should stack in the center, wait to see where his 1st clone lands, and run to the other side the first Ravana (e.g. If Ravana lands North, his 1st clone lands North-West, players should run North-East) and run around the edge as he charges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swift Liberation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
About 3/4 way through the cast, 4 players will be marked with a blue sword icon, they will be marked with 1, 2, 3 and 4 swords.&lt;br /&gt;
&lt;br /&gt;
# The marked players need to run to the waymarks, 1 sword icon to A, 2 sword icon to B, 3 sword icon to C and 4 sword icon to D.&lt;br /&gt;
# All other players should stack at D or C.&lt;br /&gt;
# Ravana will rush from where he his, to the player with the 1 sword icon, dealing damage to anyone in his path.&lt;br /&gt;
# He will continue to rush from this player to the next (who had 2 sword icon), and so on. He should be going from middle -&amp;gt; North -&amp;gt; East -&amp;gt; South -&amp;gt; West.&lt;br /&gt;
# An X AoE appears on the ground dealing damage and a nasty Burn debuff to anyone standing in it.&lt;br /&gt;
# 4 Purple circle AoEs same as in Prelude to Liberation.&lt;br /&gt;
&lt;br /&gt;
As Ravana rushes to the first player, all those that wasn&#039;t marked should stack to the center. The first player should also run to D and to the center, as they will be hit by the next rush to B. As Ravana appears again to rush to B, the player at B should run towards A and to the center, and so on for each marked player.&lt;br /&gt;
&lt;br /&gt;
To handle the purple circles, you should assign 2 players to A/B, B/C, C/D and D/A. These players should run to these safe segments so that several players with purple circles do not end up in the same segment. If 2 players that go to the same segment have the purple AoE, you are able to stand next to the fire AoE, this will avoid players from getting hit by 2 purple circles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Liberation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are a couple of ways to handle this Liberation in regards to the Prey mechanic which I&#039;ll go through first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tactic 1 - PLD&#039;&#039;&lt;br /&gt;
# Marks 2 players with Prey, make sure the tank has 1 and the other player stands next to the PLD, stack at A.&lt;br /&gt;
# All other players should spread around B, C and D.&lt;br /&gt;
# Ravana will rush at both Prey targets.&lt;br /&gt;
# Both Prey targets should be fully healed, shielded and any cool down you can give them.&lt;br /&gt;
# PLD uses Cover on the other player.&lt;br /&gt;
&lt;br /&gt;
The idea here is to negate the damage of both rushes to both players at least for the first hit, if you negate the damage to 0, these players will not receive the physical up debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tactic 2 - Actual tactic&#039;&#039;&lt;br /&gt;
# Marks 2 players with Prey, does not matter if the tank has one, one goes to A, the other to C.&lt;br /&gt;
# All other players should go to B or D.&lt;br /&gt;
# Ravana will rush at both Prey targets.&lt;br /&gt;
# 2 players run to A and C to take Prey while first 2 run to safe spots.&lt;br /&gt;
# 2 new Prey players run in between A+D and C+D.&lt;br /&gt;
# Safe spot now in the center.&lt;br /&gt;
&lt;br /&gt;
As for the full Liberation.&lt;br /&gt;
# Marks 2 players with Prey.&lt;br /&gt;
# Rushes both players dealing Physical Up debuff to them and anyone in his path.&lt;br /&gt;
# Use one of 2 tactics above.&lt;br /&gt;
# 3 players get Purple circles, everyone else can go to the center - Rushes players with Prey dealing Phys Up at same time as purple circles explode.&lt;br /&gt;
# Room-wide AoE with safe spot in the center.&lt;br /&gt;
# Room-wide AoE with safe spot around the edge - knocks back if hit. &#039;&#039;Important&#039;&#039;: Ravana jumps back down for this, do not attack him, just run out as you have very little time to get out of this AoE.&lt;br /&gt;
===Beetle===&lt;br /&gt;
This is Ravana&#039;s defensive stance, his outgoing damage is decreased, but also takes less damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pillars of Heaven&#039;&#039;&#039; - Raid-wide AoE knock back with damage based on proximity to Ravana.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laughing Rose&#039;&#039;&#039; - Marks a player with a white icon, meteor-style AoE, share damage with raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prey/{{action icon|Surpanakha}}&#039;&#039;&#039; - Marks a random player with Prey, they must pass Prey to the tank. Ravana will focus on the player and hit them continuously with {{action icon|Surpanakha}}, a large frontal AoE cone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rose of Conviction&#039;&#039;&#039; - No cast, 4 players get tethered by orbs and follows them, explodes after a short while dealing damage and inflicting Vuln Up. Players should stack by the edge before the orbs spawn and run around as a group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rose of Hate&#039;&#039;&#039; - Linear AoE on the main tank, avoid.&lt;br /&gt;
===Phase 1 - Dragonfly===&lt;br /&gt;
This phases lasts until 87%, all next phases will have a set rotation that carry out as the Bloodlust meter fills up indicated his next stance change (phase change).&lt;br /&gt;
&lt;br /&gt;
Rotation: Blinding Blade -&amp;gt; The Seeing X -&amp;gt; Atma-Linga -&amp;gt; Tapasya -&amp;gt; Atma-Linga -&amp;gt; Blinding Blade -&amp;gt; The Seeing X -&amp;gt; Atma-Linga -&amp;gt; Repeat&lt;br /&gt;
===Phase 2 - Scorpion===&lt;br /&gt;
If all party members are fully healed, healers should be DPSing during the Prelude to Liberation cast since there is no outgoing damage. DPS should save their cooldowns for the start of this phase.&lt;br /&gt;
&lt;br /&gt;
Rotation: Prelude to Liberation -&amp;gt; Liberation&lt;br /&gt;
===Phase 3 - Dragonfly + Ultimate===&lt;br /&gt;
1/4 way through the rotation you will need to deal with both Ravana mechanics and Gana adds that add to Ravana&#039;s Ultimate.&lt;br /&gt;
&lt;br /&gt;
Rotation: Warlord Shell -&amp;gt; The Seeing X -&amp;gt; The Seeing X -&amp;gt; Gana Adds start -&amp;gt; Tapasya -&amp;gt; Atma-Linga -&amp;gt; Blinding Blade -&amp;gt; The Seeing X -&amp;gt; Atma-Linga -&amp;gt; Tapasya -&amp;gt; Atma-Linga -&amp;gt; Tapasya -&amp;gt; Blinding Blade -&amp;gt; The Seeing X -&amp;gt; Atma-Linga -&amp;gt; Atma-Linga -&amp;gt; Bloody Fuller/Chandrahas&lt;br /&gt;
&lt;br /&gt;
It&#039;s a long rotation, one which the tank will need to remember while the DPS are killing the adds. Shortly after Warlord Shell has broken and 2 of The Seeing X have been done, Ravana will shout &amp;quot;Take wing, ye souls of war!&amp;quot;. This starts the all familiar Primal DPS check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chandrahas and Gana Adds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The DPS need to kill Spirit Gana&#039;s and Moon Gana&#039;s that spawn. They should be killed in the order that they appear in. Below is a list they appear in.&lt;br /&gt;
&lt;br /&gt;
# 4x Spirit Gana&lt;br /&gt;
# 1x Moon Gana, 1x Spirit Gana&lt;br /&gt;
# 2x Spirit Gana&lt;br /&gt;
# 1x Moon Gana, 1x Spirit Gana&lt;br /&gt;
# 2x Spirit Gana&lt;br /&gt;
&lt;br /&gt;
The Spirit Gana can be kill quickly, the Moon Gana takes more time to kill, all ranged should stay in the center for Blinding Blade, the melee should be wary of being cleaved if they choose to engage an add in front of the boss. These adds do not need to be tanked.&lt;br /&gt;
&lt;br /&gt;
After a short while, each gana will cast Falling Laughter, they must be killed before they can finish this cast otherwise they disappear and place a sword in the ground.&lt;br /&gt;
&lt;br /&gt;
After the rotation above, Ravana will cast Bloody Fuller which will Fetter everyone and lift them into the air, and swords on the ground, Ravana will use to deal damage and inflict Vulnerability Up for each sword, then use Chandrahas dealing high AoE damage. The goal here is to kill every add before they finish casting Falling Laughter, and have 0 swords. You can then shield the players and this should hit for less than 1k.&lt;br /&gt;
===Phase 4 - Beetle===&lt;br /&gt;
Transition into this phase, some of the fence around the edge will be broken, locate the safe spots and be wary of knock backs.&lt;br /&gt;
&lt;br /&gt;
Rotation: Pillars of Heaven -&amp;gt; Laughing Rose -&amp;gt; {{action icon|Surpanakha}} x4 -&amp;gt; The Rose of Conviction -&amp;gt; The Rose of Hate -&amp;gt; {{action icon|Surpanakha}} (repeat until Phase push by filling up the Bloodlust meter)&lt;br /&gt;
&lt;br /&gt;
All players should run next to a wall for Pillars of Heaven, then stack on Ravana for Laughing Rose. After this, a player will be marked by Prey for {{action icon|Surpanakha}}, this player needs to run over the tank to pass Prey on to them. Remember that {{action icon|Surpanakha}} is a large frontal AoE cone, Ravana will always focus and face the marked player. After 4 hits, Rose of the Conviction immediately starts so all players should make their way to the edge of the arena (except main tank) and run around the edge either clockwise or anti-clockwise (your raid should decide beforehand.) During this time, the tank will get a frontal AoE focused on them, and more Prey/{{action icon|Surpanakha}} on them, the tank needs to rotate the boss the same way the players are running the orbs, and stop when the orbs have exploded and the raid can get back to Ravana.&lt;br /&gt;
===Phase 5 - Scorpion===&lt;br /&gt;
This is the main part of the fight, if you get past here you should be killing Ravana, otherwise these mechanics will wipe you if 1 or 2 players mess up their positions. During this phase, you should also get Level 3 Limit Break which should be used during either the start of Swift Liberation cast, or the start of Final Liberation cast since Ravana takes more damage in this phase.&lt;br /&gt;
&lt;br /&gt;
Rotation: Swift Liberation -&amp;gt; Final Liberation&lt;br /&gt;
&lt;br /&gt;
Refer to the Swift and Final Liberation descriptions at the top of the guide.&lt;br /&gt;
===Phase 6 - Dragonfly===&lt;br /&gt;
There are adds for this Dragonfly, and there is a massive increase in outgoing AoE damage, Ravana will use Atma-Linga and Blinding Blade more frequently here, so the healers need to be focused here and make sure everyone is topped up at all times.&lt;br /&gt;
&lt;br /&gt;
Rotation: Warlord Shell -&amp;gt; The Seeing X -&amp;gt; Atma-Linga -&amp;gt; The Seeing X -&amp;gt; Blinding Blade -&amp;gt; Atma-Linga -&amp;gt; Tapasya -&amp;gt; Atma-Linga -&amp;gt; Blinding Blade -&amp;gt; Atma-Linga -&amp;gt; Atma-Linga -&amp;gt; Tapasya -&amp;gt; Blinding Blade -&amp;gt; Atma-Linga -&amp;gt; Blinding Blade -&amp;gt; Atma-Linga -&amp;gt; Tapasya&lt;br /&gt;
===Phase 7 - Beetle===&lt;br /&gt;
Same as previous Beetle phase, this will last until the Bloodlust meter hits 100%.&lt;br /&gt;
&lt;br /&gt;
Rotation: Pillars of Heaven -&amp;gt; Laughing Rose -&amp;gt; {{action icon|Surpanakha}} x4 -&amp;gt; The Rose of Conviction -&amp;gt; The Rose of Hate -&amp;gt; {{action icon|Surpanakha}} x8 -&amp;gt; Repeat&lt;br /&gt;
&lt;br /&gt;
You should be aiming to kill Ravana during this phase.&lt;br /&gt;
===Phase 8 - Scorpion===&lt;br /&gt;
In this phase, Ravana will cast 1 random Liberation. You have until the end of this Liberation cast to kill Ravana as he will enrage after.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ravana will enrage after Phase 8 Liberation, he casts Bloody Fuller and hits the entire raid with 12 Laughing Moons (12 adds, 12 swords, 12 laughing moons) (inflicting Vuln Up for every hit) then Chandrahas.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*Each player will receive {{Item reward|1|Hive Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|Rose Lanner Whistle}} at [[Bertana]] in [[Idyllshire]] (X:5.9 Y:5.2).&lt;br /&gt;
*{{Item icon|Ravana&#039;s Forewing}} &lt;br /&gt;
*{{Item icon|Ravana Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Hive Arms (IL 190)}}&lt;br /&gt;
{{Drops table row|Hive Battleaxe}}&lt;br /&gt;
{{Drops table row|Hive Claymore}}&lt;br /&gt;
{{Drops table row|Hive Spear}}&lt;br /&gt;
{{Drops table row|Hive Claws}}&lt;br /&gt;
{{Drops table row|Hive Katana}}&lt;br /&gt;
{{Drops table row|Hive Kris}}&lt;br /&gt;
{{Drops table row|Hive Bow}}&lt;br /&gt;
{{Drops table row|Hive Musketoon}}&lt;br /&gt;
{{Drops table row|Hive Longpole}}&lt;br /&gt;
{{Drops table row|Hive Grimoire}}&lt;br /&gt;
{{Drops table row|Hive Rapier}}&lt;br /&gt;
{{Drops table row|Hive Cane}}&lt;br /&gt;
{{Drops table row|Hive Codex}}&lt;br /&gt;
{{Drops table row|Hive Planisphere}}&lt;br /&gt;
{{Drops table row|Hive Forewing}}&lt;br /&gt;
{{Drops table row|Hive Weapon Coffer (IL 190)}}&lt;br /&gt;
{{Drops table row|Rose Lanner Whistle}}&lt;br /&gt;
{{Drops table row|Faded Copy of The Hand That Gives the Rose}}&lt;br /&gt;
{{Drops table row|Faded Copy of Unbending Steel}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Hive Mind}}&lt;br /&gt;
{{achievement table row|Mightier than the Hive}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Limitless_Blue_(Extreme)&amp;diff=518303</id>
		<title>The Limitless Blue (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Limitless_Blue_(Extreme)&amp;diff=518303"/>
		<updated>2023-01-19T20:51:57Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Added note about item levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;nav&amp;quot; style=&amp;quot;width:750px;&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;heading&amp;quot; style=&amp;quot;background-color:#CC0000; font-family: EasonPro, Times New Roman, serif !important; font-size:1.417em; color: #fff !important; text-shadow: rgba(0,0,0,0.75) 0 0 .25em; padding: 10px 0px 10px 0px !important;&amp;quot;&amp;gt;Notice&amp;lt;/div&amp;gt;&lt;br /&gt;
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The North American and European datacenters primarily use &#039;&#039;&#039;[[Party Finder]]&#039;&#039;&#039; to challenge (Extreme) content. Using Duty Finder to match with random players is not recommended and will be more difficult than pre-forming a party. Note that despite the quest text, players only need to complete the trial using any means, not necessarily with Duty Finder matchmaking, to complete the quest. For an easy completion, it is recommended that players use Party Finder and form an [[Unrestricted Party]] (i.e., with level sync disabled). Players who wish to complete this duty with level sync enabled should also form a pre-made party, which also enables the use of Minimum Item Level and Silence Echo settings for an additional challenge.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{otheruses|the level 60 challenge-mode [[trial]]|the story-mode [[Main Scenario]] [[trial]]|The Limitless Blue (Hard)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Limitless Blue (Extreme)&lt;br /&gt;
| description = As is all too often the case, a primal you felled has once again been summoned. According to [[Unukalhai]], the stakes are even higher this time, as [[Bismarck]]&#039;s reappearance threatens to hasten the awakening of the [[Warring Triad]]─three eikons sealed within [[the Aetherochemical Research Facility]] on [[Azys Lla]]. Fortunately, you have developed a sound method for slaying flying feathered whales. The Enterprise Excelsior and your island await.&lt;br /&gt;
| image = The_Limitless_Blue_(Extreme).png&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 165&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = extreme&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (Heavensward)&lt;br /&gt;
| roulette = Mentor&lt;br /&gt;
| entrance = The Sea of Clouds&lt;br /&gt;
| entrance-coordinates = 29.8, 27.5, 3.7&lt;br /&gt;
| location = The Limitless Blue&lt;br /&gt;
| region = Abalathia&#039;s Spine&lt;br /&gt;
| tomestones = 15 Poetics&lt;br /&gt;
| req-quest = The Diabolical Bismarck&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
| stone-sky-sea = The Limitless Blue (Extreme)&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lord of the Mists: [[Bismarck]]===&lt;br /&gt;
{{#ev:youtube|77Ec06ovKtw|350|right|The Limitless Blue (Extreme)}}&lt;br /&gt;
&lt;br /&gt;
*Note: Players seeking a more challenging and balanced experience should consider doing this content in a preformed group via Party Finder with the Minimum Item Level option enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (165) and the effective maximum (270/275). Depending on how hard you wish to make it, the Silence Echo option can be enabled as well. With these options enabled, players will experience the content in a manner more similar to its original release state.&lt;br /&gt;
&lt;br /&gt;
Before you start the encounter you will need to assign 2 players (usually the healers) to do the cannons, just like in Hard. You should also assign another player (usually a ranged) to do the shield. The shield is only used during Phase 1 and is used at the same time as it is during Hard.&lt;br /&gt;
&lt;br /&gt;
When you are on Bismarck, you gain a stacking debuff that increases the amount of damage done to you while aboard Bismarck. You &#039;&#039;&#039;should not&#039;&#039;&#039; go over 3 stacks. Unlike on Hard, you must leave Bismarck when he shudders or you&#039;ll be thrown off away from the island.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
This phase is the same as Hard version. Bismarck will start by hitting the island and spawning 2 enemies, a melee and a ranged. DPS down both enemies, they should be killed before you&#039;re able to board Bismarck.&lt;br /&gt;
&lt;br /&gt;
When the Dragonkillers are ready to be fired, use them and board Bismarck. In order to meet the DPS requirement, you should be killing the carapace the first time.&lt;br /&gt;
&lt;br /&gt;
* Kill adds&lt;br /&gt;
* Use cooldowns on Carapace&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
This is the major DPS check part of the fight. The two dragons So&#039;Suwa and Ul&#039;Sanuwa will spawn. They must be tanked away from each other.&lt;br /&gt;
&lt;br /&gt;
Tornadoes and AoE will also spawn, avoid these.&lt;br /&gt;
&lt;br /&gt;
Both enemies will do an ability called &#039;&#039;&#039;Dead Wind&#039;&#039;&#039; and &#039;&#039;&#039;Dead Water&#039;&#039;&#039; that is raid-wide AoE and applies 1 of 2 debuffs to each player. The debuff will apply to 1 tank, 1 healer and 2 dps. Look at the colour of your debuff and attack the enemy with the opposite colour. As with Hard version, you do NOT need to kill these at the same time, instead you are given a strict amount of time to kill them. You should use LB1 to help you down them.&lt;br /&gt;
&lt;br /&gt;
The debuff on the tanks may also change, so they need to get ready to provoke and swap places with the other tank if needed. The enemies should not move in order to maximize DPS.&lt;br /&gt;
&lt;br /&gt;
* Blue buff = Will of the Water, attack green enemy.&lt;br /&gt;
* Green buff = Will of the Wind, attack blue enemy.&lt;br /&gt;
* Dodge tornadoes and AoE.&lt;br /&gt;
* Use LB1 when you have it.&lt;br /&gt;
* Tanks need to swap places if their debuff changes.&lt;br /&gt;
* They will do 3 Dead Wind/Water until Bismarck does his Ultimate.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
This phase will repeat until either Bismarck is down or the Island is destroyed. There is no shield in this phase.&lt;br /&gt;
&lt;br /&gt;
Three enemies will spawn, two small adds from Phase 1 and a bigger add called &#039;&#039;Nai&#039;maii Vendu&#039;&#039;. There are 2 tactics to doing this phase.&lt;br /&gt;
&lt;br /&gt;
====Tactic 1====&lt;br /&gt;
* Kill the range add first&lt;br /&gt;
* Kill the melee add second (small add)&lt;br /&gt;
* Do as much damage on Nai as possible until you can board Bismarck.&lt;br /&gt;
&lt;br /&gt;
====Tactic 2====&lt;br /&gt;
* Kill Nai first&lt;br /&gt;
* Kill range add second&lt;br /&gt;
* Damage melee add as much as possible until you can board Bismarck.&lt;br /&gt;
&lt;br /&gt;
My group personally preferred Tactic 2, but either is fine. The tank and a healer should stay on the Island to dps down the remaining enemy while everyone else is damaging Bismarck.&lt;br /&gt;
&lt;br /&gt;
* If Nai is still alive after boarding Bismarck, he will run to the center and do an AoE every 10 seconds that damages the island, it is important to kill him before he can do this too much.&lt;br /&gt;
&lt;br /&gt;
====Weather Mechanic====&lt;br /&gt;
Just like in Hard, there is a weather mechanic during Phase 3.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wind&#039;&#039;&#039;: Clouds will be a dark yellow and it will be raining. There will be an AoE knockback from the center of the island. All players should run to the center or they will be knocked off, then run back to the center for an AoE covering the island except the center.&lt;br /&gt;
*&#039;&#039;&#039;Water&#039;&#039;&#039;: Clouds almost clear. Stay away from the center as there will be splash damage that causes Vuln Up, you should also kill the Vapor Bubbles during this time.&lt;br /&gt;
*&#039;&#039;&#039;Thunder&#039;&#039;&#039;: Clouds will be purple. 3 random players will receive 2 thunder attacks, the first deals average damage, the second attack will deal massive damage that the Vapor Bubbles will consume. Do NOT kill the Vapor Bubbles during this time.&lt;br /&gt;
&lt;br /&gt;
* Before boarding Bismarck again, make sure your stacking debuff has run out, otherwise you will die from too much damage.&lt;br /&gt;
&lt;br /&gt;
Repeat this phase several times, and use LB3 on the target when available and you&#039;ll have Bismarck down in no time.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*Each player will receive {{Item reward|1|Expanse Totem}} per kill. Collect 10 totems to exchange for a weapon or 99 for a {{Item icon|White Lanner Whistle}} at [[Bertana]] in [[Idyllshire]] (X:5.9 Y:5.2).&lt;br /&gt;
*{{Item icon|Bismarck&#039;s Baleen}}&lt;br /&gt;
*{{Item icon|Bismarck Card}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Paladin&#039;s Expanse Arms (IL 175)}}&lt;br /&gt;
{{Drops table row|Expanse Battleaxe}}&lt;br /&gt;
{{Drops table row|Expanse Greatsword}}&lt;br /&gt;
{{Drops table row|Expanse Partisan}}&lt;br /&gt;
{{Drops table row|Expanse Patas}}&lt;br /&gt;
{{Drops table row|Expanse Katana}}&lt;br /&gt;
{{Drops table row|Expanse Machetes}}&lt;br /&gt;
{{Drops table row|Expanse Longbow}}&lt;br /&gt;
{{Drops table row|Expanse Handgonne}}&lt;br /&gt;
{{Drops table row|Expanse Longpole}}&lt;br /&gt;
{{Drops table row|Expanse Grimoire}}&lt;br /&gt;
{{Drops table row|Expanse Rapier}}&lt;br /&gt;
{{Drops table row|Expanse Cane}}&lt;br /&gt;
{{Drops table row|Expanse Codex}}&lt;br /&gt;
{{Drops table row|Expanse Astrometer}}&lt;br /&gt;
{{Drops table row|Expanse Baleen}}&lt;br /&gt;
{{Drops table row|Expanse Weapon Coffer (IL 175)}}&lt;br /&gt;
{{Drops table row|White Lanner Whistle}}&lt;br /&gt;
{{Drops table row|Faded Copy of Limitless Blue}}&lt;br /&gt;
{{Drops table row|Faded Copy of Woe That Is Madness}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Limitless}}&lt;br /&gt;
{{achievement table row|Mightier than the Expanse}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Singularity_Reactor&amp;diff=518295</id>
		<title>The Singularity Reactor</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Singularity_Reactor&amp;diff=518295"/>
		<updated>2023-01-19T20:47:42Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Added note about item levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 60 challenge-mode [[trial]]|The Minstrel&#039;s Ballad: Thordan&#039;s Reign|the [[Ultimate Raid]] involving [[King Thordan]]|Dragonsong&#039;s Reprise (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Singularity Reactor&lt;br /&gt;
| image = The_Singularity_Reactor.png&lt;br /&gt;
| description = Taking the soul of the legendary [[King Thordan]] into his flesh, the archbishop transforms into a primal before your very eyes. Sustained by a millennium of prayer and the Eye&#039;s aether, he declares his intent to rule over the world with an iron fist and for all time. Standing at his side are the sworn brothers of the Heavens&#039; Ward, who have likewise transcended their mortal limits by becoming incarnations of the knights twelve. Strike them down, and eradicate the root of the [[Dragonsong War]].&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 142&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Heavensward)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 21.4, 22.5, 8.7&lt;br /&gt;
| location = Singularity Reactor&lt;br /&gt;
| region = Abalathia&#039;s Spine&lt;br /&gt;
| tomestones = 10 poetics&lt;br /&gt;
| req-quest = Heavensward (Quest)&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = trial&lt;br /&gt;
| stone-sky-sea = Basic Training&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Primal]]: [[King Thordan]]===&lt;br /&gt;
{{#ev:youtube|cyEuQ7KoYME|350|right|Updated Shadowbringers Guide}}&lt;br /&gt;
{{#ev:youtube|F1ubbYUA82Y|350|right|The Singularity Reactor Guide}}&lt;br /&gt;
*Note: While those simply interested in story are advised to just queue for this content in Duty Finder, those seeking a more engaging and balanced experience should consider doing this content with a preformed group via Party Finder with the Minimum Item Level and Silence Echo options enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (142) and the effective maximum (270/275). With these options enabled, players will experience the content in a manner more similar to its original release state.&lt;br /&gt;
&lt;br /&gt;
Owing to it&#039;s lack of an item level sync, [[The Singularity Reactor]] has become a laughably easy duty in which enemies&#039; health can be quickly depleted and the mechanics pose almost no threat. It has three phases, although the most eventful are the first two. &lt;br /&gt;
&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
*&#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;: Four players  will be marked for a small lightning circle that will hit after them and everyone around them a few seconds. Simultaneously, Thordan will put AoE circles below the other four players.&lt;br /&gt;
*&#039;&#039;&#039;Ascalon&#039;s Mercy&#039;&#039;&#039;: Several line AoEs with gaps between them&lt;br /&gt;
*&#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;: Moderate raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;: Tankbuster&lt;br /&gt;
*&#039;&#039;&#039;Knights of the Round&#039;&#039;&#039;: At 80% HP, Thordan begins summons untargettable Knights of [[the Heavens&#039; Ward]] and has them unleash mechanics on the party&lt;br /&gt;
**&#039;&#039;&#039;Ser Janlenoux&#039;&#039;&#039; and &#039;&#039;&#039;Ser Adelphel&#039;&#039;&#039;: Both will charge around the room, putting a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]ing&#039;&#039;&#039; debuff on everyone in their path and leaving behind orbs of light. These will deal damage to players upon exploding. Note that this debuff can be dispelled. &lt;br /&gt;
**&#039;&#039;&#039;Ser Vellguine&#039;&#039;&#039;: He stands outside of the platform and cast a column AoE that goes from one side to the other and can be easily avoided. &lt;br /&gt;
**&#039;&#039;&#039;Ser Hermenost&#039;&#039;&#039;: He will pop out next to Thordan with three small platforms that need to be stood upon. A single player for each one of them will suffice. Fail to do so and the entire party will be affected with {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;. While the duration is not too long and this is not game-changing, your healers will thank you. &lt;br /&gt;
*&#039;&#039;&#039;The Dragon&#039;s Eye&#039;&#039;&#039;: At 55% HP, Thordan will cast this and unlock a bigger version of &#039;&#039;&#039;Ascalon&#039;s Mercy&#039;&#039;&#039;, as well as &#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039;, which inflicts a party-wide terror. As with any other gaze attack, turn your character away from him to avoid it completely. &lt;br /&gt;
&lt;br /&gt;
==== Phase 2 ====&lt;br /&gt;
At around 15% to 10%, phase two will start. Thordan will leave the arena, letting his Knights have the spotlight. As before, all the Knights will be untargettable with rare exceptions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ser Charibert&#039;&#039;&#039; and &#039;&#039;&#039;Ser Hermenost&#039;&#039;&#039;: Charibert appears in the middle and casts &#039;&#039;&#039;Heavensflame&#039;&#039;&#039;, creating several circle AoEs, while Hermenost repeats his towers mechanic from phase 1.&lt;br /&gt;
*&#039;&#039;&#039;Ser Zephirin&#039;&#039;&#039;: He appears in the middle and immediately starts casting an AoE attack, &#039;&#039;&#039;Sacred Cross&#039;&#039;&#039;. This cannot be [[interrupt]]ed; however, the less health he has at the end of the cast, the weaker it hits the party. &lt;br /&gt;
*&#039;&#039;&#039;Ser Vellguine&#039;&#039;&#039;: Without waiting for Zephirin to be dealt with, Vellguine will appear somewhere at the edge of the arena. Again, he will perform a column charge through the middle.&lt;br /&gt;
*&#039;&#039;&#039;Ser Janlenoux&#039;&#039;&#039; and &#039;&#039;&#039;Ser Adelphel&#039;&#039;&#039;: Both appear at the same time and directly engage the party. One of them will cast Holiest of Holy at random intervals, which will deal moderate damage to every player in the room. Something else to look out for is Rapid Sever, which will hit the tank for quite a bit of damage in a short span of time. &lt;br /&gt;
*&#039;&#039;&#039;Ser Ignasse&#039;&#039;&#039;: He smashes the ground at a point on the edge of the arena. Damage taken is reduced the farther away you are from it, like the imperial airship crashes in the Ultima Weapon.&lt;br /&gt;
*&#039;&#039;&#039;Ser Paulecrain&#039;&#039;&#039; and &#039;&#039;&#039;Ser Haumeric&#039;&#039;&#039;: Paulecrain places blue ice markers on players&#039; heads, akin to those in the [[Shiva]] encounter. Try to drop them on the edges if possible, as they inflict {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; on players in contact with the frozen ground they create. Paulecrain has a column attack that is targeted on a player, who will take less damage the closer they are to the source, like [[Anchag]]&#039;s in [[Amdapor Keep (Hard)]] or [[Byblos]]&#039; in [[the Great Gubal Library]]. &lt;br /&gt;
*&#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039;: He will cast four or five black AoE circles on the ground that will grow in size over time. In addition to the previous frozen circles, finding a safe spot can be difficult. &lt;br /&gt;
*&#039;&#039;&#039;Ser Noudenet&#039;&#039;&#039;: His attack resembles [[Xande]]&#039;s meteorfall mechanic in [[Syrcus Tower]]; he will summon comet circles that will drop comets/meteors after a short while. There are four comet circles on the sides, and a meteor circle in the middle. Burn them before they drop their gifts. &lt;br /&gt;
*&#039;&#039;&#039;Ser Guerrique&#039;&#039;&#039;: At the same time as dealing with the comets, Guerrique will appear in the middle, casting a progressive round AoE that proceeds in phases. Move into the next or previous row of rocks to avoid being hit. &lt;br /&gt;
&lt;br /&gt;
After that, Thordan will reappear and repeatedly knock back all players with &#039;&#039;&#039;Light of Ascalon&#039;&#039;&#039; as the entire Heavens&#039; Ward teleport to their positions, then will raise his sword and use &#039;&#039;&#039;Ultimate End&#039;&#039;&#039; with his Knights. The damage of this spell depends on how long it took to overwhelm the Knights and how many players died to their attacks.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
After &#039;&#039;&#039;Ultimate End&#039;&#039;&#039;, Thordan will have used up all his energy and the Knights will not return to aid him. In addition, Thordan can only perform autoattacks and will have a {{status effect|Damage Down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff, so just DPS Thordan until he dies.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Trials&amp;diff=518289</id>
		<title>Trials</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Trials&amp;diff=518289"/>
		<updated>2023-01-19T20:45:30Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Corrected the minimum item level for The Bowl of Embers (Extreme)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;See also: [[Dungeons]], [[Raids]], [[Deep Dungeon]], [[Field Operations]], [[Variant Dungeons]], [[Criterion Dungeons]]&#039;&#039;&lt;br /&gt;
==Introduction==&lt;br /&gt;
[[File:Trial.png|25px|link=]] &#039;&#039;&#039;Trials&#039;&#039;&#039; are encounters where adventurers fight together against extremely powerful creatures. Each trial consists of a single boss fight (a few are broken up into two parts). When the boss is defeated, players are rewarded with story progression, tokens or rare items. A few early trials require a [[Party#Light Party|light party]] of 4 players while most others need a [[Party#Full Party|full party]] of 8.&lt;br /&gt;
&lt;br /&gt;
The lists are broken into 2 sections for each expansion: story-mode &#039;&#039;&#039;Normal and Hard Trials&#039;&#039;&#039;, and &#039;&#039;&#039;High-end (Extreme and Unreal) Trials&#039;&#039;&#039;. Players are expected by the developers to be able to clear all story-mode trials, with the High-end section being significantly more difficult completely optional content.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
===Normal and Hard Trials===&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty are fought by four players. &#039;&#039;&#039;Hard&#039;&#039;&#039; difficulty trials are fought by eight players, but are not significantly more difficult than &amp;quot;Normal&amp;quot; trials. After Lv. 50, the distinction between Normal and Hard difficulty trials is removed, and all base difficulty trials past that point are fought by a full party of eight players. &lt;br /&gt;
&lt;br /&gt;
====Participation====&lt;br /&gt;
All Normal difficulty trials are unlocked as part of the A Realm Reborn Main Scenario quests. Hard difficulty trials can be unlocked as part of Main Scenario quests in each expansion, or through optional quests at the level cap of each expansion. Both Normal and Hard difficulty trials can be completed using [[Duty Finder]] matchmaking.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
Normal and hard trials typically do not provide item rewards, with a few exceptions. Completion of the daily [[Duty Roulette|Trials Roulette]] will reward experience, Gil, and tomestones, depending on the player&#039;s level.&lt;br /&gt;
&lt;br /&gt;
===Extreme Trials===&lt;br /&gt;
&#039;&#039;&#039;Extreme&#039;&#039;&#039; difficulty trials are usually fought by eight players against a significantly more powerful version of the boss from the base difficulty trial (the exception is [[The Great Hunt (Extreme)]], which is fought by four players). Some extreme trials are denoted as &#039;&#039;&#039;Minstrel&#039;s Ballad&#039;&#039;&#039;, which are reserved for bosses that had particular importance to the main story. All Extreme bosses have a time limit in which they must be defeated or they will wipe the party with an enrage ability. Completion of extreme trials is not required for Main Scenario Quest progression. &lt;br /&gt;
&lt;br /&gt;
====Participation====&lt;br /&gt;
Extreme trials can be unlocked from various quests after completing the base difficulty trial. &#039;&#039;&#039;In North American and European data centers, most players use [[Party Finder]] to practice and complete extreme trials instead of Duty Finder matchmaking.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For trials not released in the current expansion, the most common way of completing them is to use an [[Unrestricted Party]] (i.e., with level sync disabled) for an easy completion or loot farming, as there is no tangible benefit to completing with Level Sync enabled.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
Most extreme trials drop [[Endgame Gear Guide|weapon coffers]] that can be used to obtain high [[Item Level|item level]] weapons depending on the current job. In addition, most extreme trials rarely to uncommonly drop [[Desynthesis_Rewards#Trial_Crafting_Materials|special crafting materials]], which can be used to craft [[Chocobo Barding|chocobo bardings]], [[Housing Items|housing decorations]], and [[Extreme Trial Glamour Weapons|weapons]] with special particle effects. Note that the glamour weapons are released several major patches after the trial. and not all trials have associated weapons. The crafting materials and most glamour weapons can also be sold on the [[Market Board]]. &lt;br /&gt;
&lt;br /&gt;
Most extreme trials can also rarely drop a [[mounts|mount]]. The drop rate of the mount increases once the extreme trial is no longer new. Collecting each extreme trial mount in an expansion will unlock a quest that rewards an exclusive mount. &lt;br /&gt;
&lt;br /&gt;
To mitigate poor luck on loot rolls, all extreme trials since &#039;&#039;Heavensward&#039;&#039; ([[patch 3.0]]) will reward each party member with 1-2 [[:Category:Trial Totems|totems]], depending on the trial, per completion, which can be exchanged for [[weapons]] (requiring 10 totems) and in a later patch, the mount (requiring 99 totems). &lt;br /&gt;
&lt;br /&gt;
The equipment rewards structure for extreme trials varies depending on the patch it is released:&lt;br /&gt;
* Expansion launch (x.0) - Two extreme trials. One trial rewards weapons and the other trial rewards accessories, both of which are 10 item levels higher than equipment obtained from the newest uncapped tomestones.&lt;br /&gt;
* x.1 - One extreme trial, rewarding weapons that are 15 item levels higher than the previous (x.0) trial weapons but 10 item levels below the weapons obtainable from the current Savage raids released in x.05.&lt;br /&gt;
* x.2 - One extreme trial, rewarding weapons that are 20 item levels higher than the previous (x.1) trial weapons, 5 item levels higher than the newly added crafted weapons in x.2, but 20 item levels below the weapons obtainable from the current Savage raids released in x.2.&lt;br /&gt;
* x.3 - One extreme trial, rewarding weapons that are 10 item levels higher than the previous (x.2) trial weapons but 10 item levels below the weapons obtainable from the current Savage raids.&lt;br /&gt;
* x.4 - One extreme trial, rewarding weapons that are 20 item levels higher than the previous (x.3) trial weapons, 5 item levels higher than the newly added crafted weapons in x.4, but 20 item levels below the weapons obtainable from the current Savage raids released in x.4.&lt;br /&gt;
* x.5 - One extreme trial, rewarding weapons that are 10 item levels higher than the previous (x.4) trial weapons but 10 item levels below the weapons obtainable from the current Savage raids.&lt;br /&gt;
&lt;br /&gt;
Additional extreme trials (e.g., [[The Great Hunt (Extreme)]], [[Memoria Misera (Extreme)]]) may be released in some patches, but these provide different rewards compared to the usual structure.&lt;br /&gt;
&lt;br /&gt;
===Unreal Trials===&lt;br /&gt;
&#039;&#039;&#039;Unreal&#039;&#039;&#039; difficulty trials are part of the [[Faux Hollows]] feature and are mechanically identical to older Extreme trials but have been manually re-scaled to the current level cap to provide an authentic challenge. Unreal trials have a strict item level sync, preventing players from out-gearing the encounters as in Extreme trials. Usually, one Unreal trial is available per major patch since they were introduced in [[Patch 5.3]]. Once the next patch is released, a new unreal trial will become available and older unreal trials become inaccessible.&lt;br /&gt;
&lt;br /&gt;
====Participation====&lt;br /&gt;
The current unreal trial can be unlocked by completing the quest [[Fantastic Mr. Faux]] and the story-mode version of the trial. This quest does not need to be repeated when a new unreal trial is released.&lt;br /&gt;
&lt;br /&gt;
====Rewards====&lt;br /&gt;
Unreal trials do not directly provide item rewards. Players may complete the current unreal trial to unlock one attempt (&amp;quot;telling&amp;quot;) at the [[Faux Hollows]] minigame, which reward a currency that can be exchanged for exclusive mounts, minions, and glamour items. Players may also earn a &amp;quot;retelling&amp;quot; from the first Faux Hollows game, which will allow them to repeat the trial for a second attempt at Faux Hollows. Players may earn one telling and one retelling per week.&lt;br /&gt;
&lt;br /&gt;
==A Realm Reborn==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel Sync&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bowl of Embers]]&lt;br /&gt;
| 20&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Duty Roulette#leveling roulette|Leveling]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Lord of the Inferno}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Navel]]&lt;br /&gt;
| 34&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Duty Roulette#leveling roulette|Leveling]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Lord of Crags}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Howling Eye]]&lt;br /&gt;
| 44&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 4&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| [[Duty Roulette#leveling roulette|Leveling]]&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Lady of the Vortex}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Porta Decumana]]&lt;br /&gt;
| 50&lt;br /&gt;
| 42&lt;br /&gt;
| 60&lt;br /&gt;
| 4&lt;br /&gt;
| [[Ultima Weapon]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Main_Scenario|Main Scenario]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|100}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|The Ultimate Weapon}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bowl of Embers (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 49&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| 60&lt;br /&gt;
| {{tomestone|Poetics|12}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Ifrit Bleeds, We Can Kill It}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Howling Eye (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 52&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| 70&lt;br /&gt;
| {{tomestone|Poetics|12}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|In For Garuda Awakening}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Navel (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 57&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| 80&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|In a Titan Spot}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornmarch (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 54&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Good King Moggle Mog XII]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| 75&lt;br /&gt;
| {{tomestone|Poetics|12}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|You Have Selected Regicide}}&lt;br /&gt;
|-&lt;br /&gt;
| [[A Relic Reborn: The Chimera]]&lt;br /&gt;
| 50&lt;br /&gt;
| 52&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Dhorme Chimera]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|repfeature|A Relic Reborn}}&lt;br /&gt;
|-&lt;br /&gt;
| [[A Relic Reborn: The Hydra]]&lt;br /&gt;
| 50&lt;br /&gt;
| 52&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Hydra]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|repfeature|A Relic Reborn}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Whorleater (Hard)|The &#039;&#039;Whorleater&#039;&#039; (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 60&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Lord of the Whorl}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle on the Big Bridge]]&lt;br /&gt;
| 50&lt;br /&gt;
| 50&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Gilgamesh]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The Three Collectors}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Striking Tree (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 65&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Levin an Impression}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Akh Afah Amphitheatre (Hard)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Shiva]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|The Instruments of Our Deliverance‎}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dragon&#039;s Neck]]&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ultros]] &amp;amp; [[Typhon]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The Coliseum Conundrum}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Chrysalis]]&lt;br /&gt;
| 50&lt;br /&gt;
| 90&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Nabriales]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|An Uninvited Ascian}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle in the Big Keep]]&lt;br /&gt;
| 50&lt;br /&gt;
| 90&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Gilgamesh]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Her Last Vow}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Urth&#039;s Fount]]&lt;br /&gt;
| 50&lt;br /&gt;
| 95&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Odin]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 50&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Fear and Odin in the Shroud}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Realm Reborn Removed Trials===&lt;br /&gt;
The following Main Scenario trials were originally implemented during &#039;&#039;A Realm Reborn&#039;&#039; but later removed and replaced with solo instances.&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! Added&lt;br /&gt;
! Removed&lt;br /&gt;
|-&lt;br /&gt;
| [[Cape Westwind (Duty)|Cape Westwind]] || 49 || - || 8 || [[Rhitahtyn sas Arvina]] || [[Patch 2.0|2.0]] || [[Patch 6.1|6.1]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Steps of Faith (Duty)|The Steps of Faith]] || 50 || 90 || 8 || [[Vishap]] || [[Patch 2.55|2.55]] || [[Patch 6.2|6.2]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A Realm Reborn High-end Trials==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Ultima&#039;s Bane]]&lt;br /&gt;
| 50&lt;br /&gt;
| 61&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ultima Weapon]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 80&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The Ultimate Ballad}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Howling Eye (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 65&lt;br /&gt;
| 8&lt;br /&gt;
| [[Garuda]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 90&lt;br /&gt;
| {{tomestone|Poetics|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Gale-force Warning}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Navel (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 67&lt;br /&gt;
| 8&lt;br /&gt;
| [[Titan]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 90&lt;br /&gt;
| {{tomestone|Poetics|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Quake Me Up Before You O&#039;Ghomoro}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Bowl of Embers (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 70&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ifrit]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 90&lt;br /&gt;
| {{tomestone|Poetics|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Ifrit Ain&#039;t Broke}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Thornmarch (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 8&lt;br /&gt;
| [[Good King Moggle Mog XII]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 100&lt;br /&gt;
| {{tomestone|Poetics|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The King Lives}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Whorleater (Extreme)|The &#039;&#039;Whorleater&#039;&#039; (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 8&lt;br /&gt;
| [[Leviathan]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 95&lt;br /&gt;
| {{tomestone|Poetics|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Whorl of a Time}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Striking Tree (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 85&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ramuh]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 100&lt;br /&gt;
| {{tomestone|Poetics|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Judgment Bolts and Lightning}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Akh Afah Amphitheatre (Extreme)]]&lt;br /&gt;
| 50&lt;br /&gt;
| 95&lt;br /&gt;
| 8&lt;br /&gt;
| [[Shiva]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 110&lt;br /&gt;
| {{tomestone|Poetics|22}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Drop Dead Shiva}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heavensward==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[Thok ast Thok (Hard)]]&lt;br /&gt;
| 53&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ravana]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Lord of the Hive}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Limitless Blue (Hard)]]&lt;br /&gt;
| 57&lt;br /&gt;
| -&lt;br /&gt;
| 8&lt;br /&gt;
| [[Bismarck]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Bolt, Chain, and Island}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Singularity Reactor]]&lt;br /&gt;
| 60&lt;br /&gt;
| 142&lt;br /&gt;
| 8&lt;br /&gt;
| [[King Thordan]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| {{tomestone|Poetics|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Heavensward (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Containment Bay S1T7]]&lt;br /&gt;
| 60&lt;br /&gt;
| 190&lt;br /&gt;
| 8&lt;br /&gt;
| [[Sephirot]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| {{tomestone|Poetics|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|When the Bough Wakes}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Final Steps of Faith]]&lt;br /&gt;
| 60&lt;br /&gt;
| 205&lt;br /&gt;
| 8&lt;br /&gt;
| [[Nidhogg]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| {{tomestone|Poetics|10}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|An End to the Song}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[Containment Bay P1T6]]&lt;br /&gt;
| 60&lt;br /&gt;
| 220&lt;br /&gt;
| 8&lt;br /&gt;
| [[Sophia]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Balance unto All}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Containment Bay Z1T9]]&lt;br /&gt;
| 60&lt;br /&gt;
| 235&lt;br /&gt;
| 8&lt;br /&gt;
| [[Zurvan]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Trials|Trials]]&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The Last Pillar to Fall}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heavensward High-end Trials==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Limitless Blue (Extreme)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 165&lt;br /&gt;
| 8&lt;br /&gt;
| [[Bismarck]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 175&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The Diabolical Bismarck}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Thok ast Thok (Extreme)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 175&lt;br /&gt;
| 8&lt;br /&gt;
| [[Ravana]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 190&lt;br /&gt;
| {{tomestone|Poetics|15}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Thok Around the Clock}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Thordan&#039;s Reign]]&lt;br /&gt;
| 60&lt;br /&gt;
| 190&lt;br /&gt;
| 8&lt;br /&gt;
| [[King Thordan]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 205&lt;br /&gt;
| {{tomestone|Poetics|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Thordan&#039;s Reign}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Containment Bay S1T7 (Extreme)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 205&lt;br /&gt;
| 8&lt;br /&gt;
| [[Sephirot]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 220&lt;br /&gt;
| {{tomestone|Poetics|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|A Fiendish Likeness}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Nidhogg&#039;s Rage]]&lt;br /&gt;
| 60&lt;br /&gt;
| 220&lt;br /&gt;
| 8&lt;br /&gt;
| [[Nidhogg]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 235&lt;br /&gt;
| {{tomestone|Poetics|20}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Nidhogg&#039;s Rage}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Containment Bay P1T6 (Extreme)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 235&lt;br /&gt;
| 8&lt;br /&gt;
| [[Sophia]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 255&lt;br /&gt;
| {{tomestone|Poetics|25}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|A Deific Simulacrum}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Containment Bay Z1T9 (Extreme)]]&lt;br /&gt;
| 60&lt;br /&gt;
| 250&lt;br /&gt;
| 8&lt;br /&gt;
| [[Zurvan]]&lt;br /&gt;
| [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]]&lt;br /&gt;
| 265&lt;br /&gt;
| {{tomestone|Poetics|25}}&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|A Demonic Duplicate}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stormblood==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pool of Tribute]] || 63 || - || 8 || [[Susano]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || - || style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|The Lord of the Revel}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Emanation]] || 67 || - || 8 || [[Lakshmi]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || - || style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|The Lady of Bliss}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Royal Menagerie]] || 70 || 280 || 8 || [[Shinryu]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|12}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Stormblood (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Jade Stoa]] || 70 || 325 || 8 || [[Byakko]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|12}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|An Auspicious Encounter}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Castrum Fluminis]] || 70 || 335 || 8 || [[Tsukuyomi]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|12}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|The Primary Agreement}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Hunt]] || 70 || 320 || 8 || [[Rathalos]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|10}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The New King on the Block}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hells&#039; Kier]] || 70 || 355 || 8 || [[Suzaku]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|15}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The Fire-bird Down Below}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Wreath of Snakes]] || 70 || 365 || 8 || [[Seiryu]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|15}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Surpassing the Samurai}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Kugane Ohashi]] || 70 || 365 || 8 || [[Gilgamesh|Yojimbo]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|10}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The Past Is Never Past}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stormblood High-end Trials==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Pool of Tribute (Extreme)]] || 70 || 300 || 8 || [[Susano]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 320 ||{{tomestone|poetics|15}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Songs in the Key of Kugane}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Emanation (Extreme)]] || 70 || 300 || 8 || [[Lakshmi]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 320 || {{tomestone|poetics|15}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|Songs in the Key of Kugane}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Shinryu&#039;s Domain]] || 70 || 320 || 8 || [[Shinryu]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 335 || {{tomestone|poetics|20}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Songs in the Key of Kugane}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Jade Stoa (Extreme)]] || 70 || 340 || 8 || [[Byakko]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 355 || {{tomestone|poetics|20}} || style=&amp;quot;text-align:left&amp;quot; | {{questlink|feature|Songs in the Key of Kugane}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Tsukuyomi&#039;s Pain]] || 70 || 350 || 8 || [[Tsukuyomi]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 365 || {{tomestone|poetics|20}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Songs in the Key of Kugane}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Great Hunt (Extreme)]] || 70 || 350 || 4 || [[Rathalos (High Rank)|Rathalos]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || - || {{tomestone|poetics|15}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The Newer King on the Block}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hells&#039; Kier (Extreme)]] || 70 || 370 || 8 || [[Suzaku]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 385 || {{tomestone|poetics|25}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Songs in the Key of Kugane}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Wreath of Snakes (Extreme)]] || 70 || 380 || 8 || [[Seiryu]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 395 || {{tomestone|poetics|25}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Songs in the Key of Kugane}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shadowbringers==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dancing Plague]] || 73 || - || 8 || [[Titania]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || - ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|main|Acht-la Ormh Inn}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Crown of the Immaculate]] || 79 || - || 8 || [[Innocence]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || - ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|main|Extinguishing the Last Light}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dying Gasp]] || 80 || 410 || 8 || [[Hades]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|10}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|main|Shadowbringers (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinder Drift]] || 80 || 455 || 8 || [[The Ruby Weapon]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|12}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|Ruby Doomsday}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Seat of Sacrifice]] || 80 || 465 || 8 || [[Warrior of Light (Boss)|Warrior of Light]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|12}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|main|Hope&#039;s Confluence}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Castrum Marinum]] || 80 || 485 || 8 || [[The Emerald Weapon]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|12}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|Blood of Emerald}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cloud Deck]] || 80 || 495 || 8 || [[The Diamond Weapon]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|poetics|12}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|Duty in the Sky with Diamond}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shadowbringers High-end Trials==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dancing Plague (Extreme)]] || 80 || 430 || 8 || [[Titania]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 450 || {{tomestone|poetics|15}}  ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|Minstrel from Another Mother}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Crown of the Immaculate (Extreme)]] || 80 || 430 || 8 || [[Innocence]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 450 || {{tomestone|poetics|15}}  || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Minstrel from Another Mother}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Hades&#039;s Elegy]] || 80 || 450 || 8 || [[Hades]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 465 || {{tomestone|poetics|20}} || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Minstrel from Another Mother}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinder Drift (Extreme)]] || 80 || 470 || 8 || [[The Ruby Weapon]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 485 || {{tomestone|poetics|25}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|Weapon of Choice}}&lt;br /&gt;
|-&lt;br /&gt;
|  [[Memoria Misera (Extreme)]] || 80 || 470 || 8 || [[Varis yae Galvus]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 480 || {{tomestone|poetics|20}} ||style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|The Bozja Incident}}&lt;br /&gt;
|-&lt;br /&gt;
|  [[The Seat of Sacrifice (Extreme)]] || 80 || 480 || 8 || [[Warrior of Light (Boss)|Warrior of Light]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 495 || {{tomestone|poetics|25}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|Minstrel from Another Mother}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Castrum Marinum (Extreme)]] || 80 || 500 || 8 || [[The Emerald Weapon]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 515 || {{tomestone|poetics|25}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|Weapon of Choice}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Cloud Deck (Extreme)]] || 80 || 510 || 8 || [[The Diamond Weapon]] || [[Duty_Roulette#Duty_Roulette:_Mentor|Mentor]] || 525 || {{tomestone|poetics|25}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|Weapon of Choice}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Former [[Faux Hollows]]===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel Sync&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! Patch&lt;br /&gt;
|-&lt;br /&gt;
| [[The Akh Afah Amphitheatre (Unreal)]] || 80 || 430 || 435 || 8 || [[Shiva]] || [[Patch 5.3|5.3]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Navel (Unreal)]] || 80 || 430 || 435 || 8 || [[Titan]] || [[Patch 5.4|5.4]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Whorleater (Unreal)|The &#039;&#039;Whorleater&#039;&#039; (Unreal)]] || 80 || 430 || 435 || 8 || [[Leviathan]] || [[Patch 5.5|5.5]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endwalker==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Inside]] || 83 || - || 8 || [[Zodiark]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || - ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|main|The Martyr}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Mothercrystal]] || 89 || - || 8 || [[Hydaelyn (boss)|Hydaelyn]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || - ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|main|Her Children, One and All}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Final Day]] || 90 || 540 || 8 || [[The Endsinger]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|Astronomy|10}} {{tomestone|Causality|5}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|main|Endwalker (Quest)}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm&#039;s Crown]] || 90 || 585 || 8 || [[Barbariccia]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|Astronomy|12}} {{tomestone|Causality|6}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|main|The Wind Rises}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mount Ordeals]] || 90 || 595 || 8 || [[Rubicante]] || [[Duty_Roulette#Duty_Roulette:_Trials|Trials]] || {{tomestone|Astronomy|12}} {{tomestone|Causality|7}} ||style=&amp;quot;text-align: left&amp;quot; | {{questlink|main|Desires Untold}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Endwalker High-end Trials==&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! [[Duty Roulette|Roulette]]&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Loot Item Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Zodiark&#039;s Fall]] || 90 || 560 || 8 || [[Zodiark]] || - || 580 || {{tomestone|Astronomy|15}} {{tomestone|Causality|8}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|I Wandered Sharlayan as a Minstrel}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Hydaelyn&#039;s Call]] || 90 || 560 || 8 || [[Hydaelyn (boss)|Hydaelyn]] || - || 580 || {{tomestone|Astronomy|15}} {{tomestone|Causality|8}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|I Wandered Sharlayan as a Minstrel}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Minstrel&#039;s Ballad: Endsinger&#039;s Aria]] || 90 || 580 || 8 || [[The Endsinger]] || - || 595 || {{tomestone|Astronomy|20}} {{tomestone|Causality|10}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|I Wandered Sharlayan as a Minstrel}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm&#039;s Crown (Extreme)]] || 90 || 600 || 8 || [[Barbariccia]] || - || 615 || {{tomestone|Astronomy|25}} {{tomestone|Causality|13}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|I Wandered Sharlayan as a Minstrel}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mount Ordeals (Extreme)]] || 90 || 610 || 8 || [[Rubicante]] || - || 625 || {{tomestone|Astronomy|25}} {{tomestone|Causality|14}} ||style=&amp;quot;text-align: left&amp;quot; |  {{questlink|feature|I Wandered Sharlayan as a Minstrel}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Current [[Faux Hollows]]===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel Sync&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! Patch&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| [[Tomestones]]&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
| [[Containment Bay P1T6 (Unreal)]] || 90 || 560 || 565 || 8 || [[Sophia]] || [[Patch 6.2|6.2]] || {{tomestone|Astronomy|20}} {{tomestone|Causality|10}}  || style=&amp;quot;text-align: left&amp;quot; | {{questlink|feature|Fantastic Mr. Faux}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Former [[Faux Hollows]]===&lt;br /&gt;
{| {{STDT|sortable pve align-left}}&lt;br /&gt;
! Name&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| Level&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel&lt;br /&gt;
! data-sort-type=&amp;quot;number&amp;quot;| iLevel Sync&lt;br /&gt;
! Party&lt;br /&gt;
! Boss &lt;br /&gt;
! Patch&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultima&#039;s Bane (Unreal)]] || 90 || 560 || 565 || 8 || [[Ultima Weapon]] || [[Patch 6.1|6.1]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Containment Bay S1T7 (Unreal)]] || 90 || 560 || 565 || 8 || [[Sephirot]] || [[Patch 6.2|6.2]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Trial completion is associated generally with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|To the Dungeons I}}&lt;br /&gt;
{{achievement table row|To the Dungeons II}}&lt;br /&gt;
{{achievement table row|To the Dungeons III}}&lt;br /&gt;
{{achievement table row|To the Dungeons IV}}&lt;br /&gt;
{{achievement table row|To the Dungeons V}}&lt;br /&gt;
{{achievement table row|To the Dungeons VI}}&lt;br /&gt;
{{achievement table row|Dungeon Siege I}}&lt;br /&gt;
{{achievement table row|Dungeon Siege II}}&lt;br /&gt;
{{achievement table row|Dungeon Siege III}}&lt;br /&gt;
{{achievement table row|Dungeon Siege IV}}&lt;br /&gt;
{{achievement table row|Dungeon Master}}&lt;br /&gt;
{{achievement table row|Lifer I}}&lt;br /&gt;
{{achievement table row|Lifer II}}&lt;br /&gt;
{{achievement table row|Lifer III}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Specific trials will also reward certain [[Trials Achievements|achievements]] upon completion.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;br /&gt;
[[Category:Trial]]&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bowl_of_Embers_(Extreme)&amp;diff=518287</id>
		<title>The Bowl of Embers (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bowl_of_Embers_(Extreme)&amp;diff=518287"/>
		<updated>2023-01-19T20:44:30Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Corrected the minimum item level and added a note about it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;nav&amp;quot; style=&amp;quot;width:750px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading&amp;quot; style=&amp;quot;background-color:#CC0000; font-family: EasonPro, Times New Roman, serif !important; font-size:1.417em; color: #fff !important; text-shadow: rgba(0,0,0,0.75) 0 0 .25em; padding: 10px 0px 10px 0px !important;&amp;quot;&amp;gt;Notice&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot; style=&amp;quot;padding: 0px 5px 0px 5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
The North American and European datacenters primarily use &#039;&#039;&#039;[[Party Finder]]&#039;&#039;&#039; to challenge (Extreme) content. Using Duty Finder to match with random players is not recommended and will be more difficult than pre-forming a party. Note that despite the quest text, players only need to complete the trial using any means, not necessarily with Duty Finder matchmaking, to complete the quest. For an easy completion, it is recommended that players use Party Finder and form an [[Unrestricted Party]] (i.e., with level sync disabled). Players who wish to complete this duty with level sync enabled should also form a pre-made party, which also enables the use of Minimum Item Level and Silence Echo settings for an additional challenge.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{otheruses|the level 50 challenge-mode [[trial]]|the [[Main Scenario]] [[trial]]|The Bowl of Embers|the level 50 story-mode [[trial]]|The Bowl of Embers (Hard)|the [[Ultimate Raid]] involving [[Ifrit]]|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Bowl of Embers (Extreme)&lt;br /&gt;
| image = The bowl of embers extreme banner1.png&lt;br /&gt;
| description = Having partaken further of [[Ascian]] wisdom, the [[Amalj&#039;aa]] have succeeded in summoning the mightiest incarnation of their god to date. [[Ifrit]] has returned amidst hellfire and brimstone, and the lizardmen bask in the heat of destruction as warriors of the [[Immortal Flames]] fall to the primal like slugs shriveling beneath the desert sun. Can a Warrior of Light prevail against such an irrepressible force?&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 70&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = Extreme&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (A Realm Reborn)&lt;br /&gt;
| roulette = mentor&lt;br /&gt;
| location = The Bowl of Embers&lt;br /&gt;
| region = Thanalan&lt;br /&gt;
| entrance = Southern Thanalan&lt;br /&gt;
| entrance-coordinates = 35.3, 19.6&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| req-quest = Ifrit Ain&#039;t Broke&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ckOvdydHERk|350|right|Ifrit (Extreme) Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lord of the Inferno: [[Ifrit]]===&lt;br /&gt;
*Note: Players seeking a more challenging and balanced experience should consider doing this content with a preformed group via Party Finder with the Minimum Item Level option enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (70) and the effective maximum (130/135). Depending on how hard you wish to make it, the Silence Echo option can be enabled as well. With these options enabled, players will experience the content in a manner more similar to its original release state.&lt;br /&gt;
====Abilities====&lt;br /&gt;
[[Ifrit]] utilizes all of his abilities from previous difficulties, albeit far more deadly by comparison, as well as some additional mechanics exclusive to extreme mode.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Incinerate&#039;&#039;&#039;, for example, will apply a stackable debuff named &#039;&#039;&#039;Suppuration&#039;&#039;&#039; to those it hits, reducing maximum HP of the target for its entire duration. As a result, the main and off-tank should occasionally swap to clear their stacks and prevent &#039;&#039;&#039;Suppuration&#039;&#039;&#039; from reducing their maximum health to dangerously low levels, all while keeping Ifrit turned away from the party to prevent &#039;&#039;&#039;Incinerate&#039;&#039;&#039; from hitting them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;{{action icon|Eruption}}&#039;&#039;&#039;, unlike the other difficulties, can no longer be interrupted and will be cast in two distinct ways. The first &#039;&#039;&#039;{{action icon|Eruption}}&#039;&#039;&#039; is cast on 3 DPS in succession, which is best avoided by having all DPS players stick together and move as a group to prevent chaos and unnecessary damage. The second version is a single &#039;&#039;&#039;{{action icon|Eruption}}&#039;&#039;&#039; targeted at the current off-tank who should maintain distance from the DPS, but close enough to perform a tank-swap if needed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Searing Wind&#039;&#039;&#039; is an ability exclusive to extreme mode that is cast specifically at healers (assuming they are alive), causing them to periodically deal an explosive AoE knockback that inflicts massive damage to those caught in the blast, except the healer themselves. Due to this, both healers also need to maintain a positional rotation to keep the party safe during mechanical overlaps.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hellfire&#039;&#039;&#039; is used at three points during the battle, excluding the fourth and final Hellfire which is used to wipe the raid. With each one, a &#039;&#039;&#039;Radiant Plume&#039;&#039;&#039; will be cast over the entire arena, leaving two small safe-spots that rotate in a clockwise motion with each new &#039;&#039;&#039;Hellfire&#039;&#039;&#039;. Players are encouraged to utilize safe-spots in a coordinated manner to avoid mechanical overlaps. For example, tanks will often need to position Ifrit in one safe-spot and remain there with the DPS, while the healer afflicted by &#039;&#039;&#039;Searing Wind&#039;&#039;&#039; uses the other safe-spot to prevent inflicting damage and knockback to the group.&lt;br /&gt;
&lt;br /&gt;
*Ifrit will use &#039;&#039;&#039;Crimson Cyclone&#039;&#039;&#039; after each &#039;&#039;&#039;Radiant Plume&#039;&#039;&#039;, only this time there will be an additional copy of Ifrit (4 in total), all with a wider attack compared to previous difficulties, making the mechanic more difficult to dodge. However, the charge-order hasn&#039;t changed, thus players should once again move beside the left-most Ifrit as it always charges first.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Infernal Nails&#039;&#039;&#039; will need to be dealt with after &#039;&#039;&#039;Hellfire&#039;&#039;&#039; and are far more difficult to destroy. Unlike previous difficulties, destroying a nail will cause an &#039;&#039;&#039;Infernal Surge&#039;&#039;&#039;, inflicting arena-wide damage and applying an unavoidable debuff that increases damage taken for a short period. Due to this change, nails should be taken down individually rather than AoE&#039;d down like in previous difficulties. Only 4 nails will be summoned after the first &#039;&#039;&#039;Hellfire&#039;&#039;&#039;, increasing to 7 with the second, and then 13 on the last. The 13-nails specifically include a much larger nail in the arena centre which is a worthwhile target for a Level 3 (melee) Limit Break.&lt;br /&gt;
&lt;br /&gt;
*Lastly, Ifrit will begin affecting two players with &#039;&#039;&#039;Infernal Fetters&#039;&#039;&#039; during the second phase – typically a DPS and the off-tank – which increases damage taken, deals damage over time, and decreases damage done for its duration. This effect grows in potency depending on how far apart the two targets are, hence they must remain close together until the effect fades. Due to each nail-phase being a DPS check and the need for tank-swaps throughout the encounter, allowing &#039;&#039;&#039;Infernal Fetters&#039;&#039;&#039; to reduce the damage done by a DPS and increase damage taken by an off-tank is a great hindrance if both players don&#039;t coordinate appropriately.&lt;br /&gt;
&lt;br /&gt;
*Each phase lasts until Ifrit casts &#039;&#039;&#039;Hellfire&#039;&#039;&#039; at 75%, 50% and 15% health. After the 3rd Hellfire, players must slay Ifrit before he has time to cast a fourth and final Hellfire, which is a guaranteed raid-wipe.&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
====Phase 1====&lt;br /&gt;
This phase involves dealing with multiple &#039;&#039;&#039;{{action icon|Eruption}}s&#039;&#039;&#039; and &#039;&#039;&#039;Searing Wind&#039;&#039;&#039;, requiring the group to co-ordinate to safe-spots while avoiding the affected Healer. Afterwards, the group will have to destroy the first wave of &#039;&#039;&#039;Infernal Nails&#039;&#039;&#039; (4) before Ifrit can cast &#039;&#039;&#039;Hellfire&#039;&#039;&#039;. Be mindful that one &#039;&#039;&#039;{{action icon|Eruption}}&#039;&#039;&#039; will be used on the off-tank during this nail-phase.&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
After &#039;&#039;&#039;Hellfire&#039;&#039;&#039;, the entire arena will be covered in plumes with a single safe-spot close to Ifrit, followed by a wave of &#039;&#039;&#039;Crimson Cyclone&#039;&#039;&#039; that must be dodged. To do so, players should move themselves to the left-most clone (which always dashes first), then move into the newly opened spaces to avoid the other copies. However, one Healer will be affected by &#039;&#039;&#039;Searing Wind&#039;&#039;&#039; during this time, encouraging them to dodge &#039;&#039;&#039;Crimson Cyclone&#039;&#039;&#039; from the opposite side to avoid damaging the entire group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{action icon|Eruption}}&#039;&#039;&#039; will continue throughout this phase, including another one on the off-tank during the arrival of the second set of nails (which includes 7 nails in total). &#039;&#039;&#039;Infernal Fetters&#039;&#039;&#039; will also be inflicted during this phase, forcing a DPS and off-tank to stick close together to avoid excessive debuffs. If all nails are destroyed before Ifrit casts &#039;&#039;&#039;Hellfire&#039;&#039;&#039;, the next phase begins.&lt;br /&gt;
&lt;br /&gt;
====Phase 3====&lt;br /&gt;
This phase is almost identical to the previous phase with exception to &#039;&#039;&#039;Infernal Nails&#039;&#039;&#039;, which will now spawn 13 nails, including a large central nail that may require being burst down by a Level 3 (melee) Limit Break depending on overall DPS. Once again, players must destroy all nails before &#039;&#039;&#039;Hellfire&#039;&#039;&#039; to avoid a wipe. Unlike previous phases, unsync players can&#039;t skip this one; Ifrit will become invulnerable before he dies and force you to kill the nails anyway.&lt;br /&gt;
&lt;br /&gt;
====Phase 4====&lt;br /&gt;
From this point onward, there will be no more &#039;&#039;&#039;Infernal Nails&#039;&#039;&#039;. The group must defeat Ifrit before the final &#039;&#039;&#039;Hellfire&#039;&#039;&#039; or the battle will end in a total raid wipe.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Ifrit Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Inferno Bangle of Fending}}&lt;br /&gt;
{{Drops table row|Inferno Bangle of Slaying}}&lt;br /&gt;
{{Drops table row|Inferno Bangle of Aiming}}&lt;br /&gt;
{{Drops table row|Inferno Bangle of Casting}}&lt;br /&gt;
{{Drops table row|Inferno Bangle of Healing}}&lt;br /&gt;
{{Drops table row|Inferno Horn}}&lt;br /&gt;
{{Drops table row|Aithon Whistle}}&lt;br /&gt;
{{Drops table row|Nightmare Whistle}}&lt;br /&gt;
{{Drops table row|Faded Copy of Primal Judgment}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Going Up in Flames}}&lt;br /&gt;
{{achievement table row|Mightier than the Inferno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:ifrit extreme1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Extreme)&amp;diff=518283</id>
		<title>The Navel (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Extreme)&amp;diff=518283"/>
		<updated>2023-01-19T20:42:49Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Added note about item levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;nav&amp;quot; style=&amp;quot;width:750px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading&amp;quot; style=&amp;quot;background-color:#CC0000; font-family: EasonPro, Times New Roman, serif !important; font-size:1.417em; color: #fff !important; text-shadow: rgba(0,0,0,0.75) 0 0 .25em; padding: 10px 0px 10px 0px !important;&amp;quot;&amp;gt;Notice&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot; style=&amp;quot;padding: 0px 5px 0px 5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
The North American and European datacenters primarily use &#039;&#039;&#039;[[Party Finder]]&#039;&#039;&#039; to challenge (Extreme) content. Using Duty Finder to match with random players is not recommended and will be more difficult than pre-forming a party. Note that despite the quest text, players only need to complete the trial using any means, not necessarily with Duty Finder matchmaking, to complete the quest. For an easy completion, it is recommended that players use Party Finder and form an [[Unrestricted Party]] (i.e., with level sync disabled). Players who wish to complete this duty with level sync enabled should also form a pre-made party, which also enables the use of Minimum Item Level and Silence Echo settings for an additional challenge.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{otheruses|the level 50 challenge-mode [[trial]]|the [[Main Scenario]] [[trial]]|The Navel|the level 50 story-mode [[trial]]|The Navel (Hard)|the [[Ultimate Raid]] involving [[Titan]]|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Navel (Extreme)&lt;br /&gt;
| image = The navel extreme banner1.png&lt;br /&gt;
| description = From deep within their mines, the kobolds have watched and waited for another opportunity to summon their Great Father and wreak havoc on [[Limsa Lominsa]]. With the destruction of [[Ultima Weapon]], the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 67&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = Extreme&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (A Realm Reborn)&lt;br /&gt;
| roulette = mentor&lt;br /&gt;
| entrance = Outer La Noscea&lt;br /&gt;
| entrance-coordinates = 24.3, 8.9&lt;br /&gt;
| location = The Navel&lt;br /&gt;
| region = La Noscea&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| req-quest = Quake Me Up Before You O&#039;Ghomoro&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|-0AH4HGk4nM|350|right|Titan (Extreme) Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lord of Crags: [[Titan]]===&lt;br /&gt;
*Note: Players seeking a more challenging and balanced experience should consider doing this content with a preformed group via Party Finder with the Minimum Item Level option enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (67) and the effective maximum (130/135). Depending on how hard you wish to make it, the Silence Echo option can be enabled as well. With these options enabled, players will experience the content in a manner more similar to its original release state.&lt;br /&gt;
*Everyone who is not tanking should stack up directly behind [[Titan]]. This includes the healers and ranged classes.&lt;br /&gt;
*Titan will target two players with Gaol. He preferentially targets one DPS and one Healer. When targeted by Gaol, DPS should stand directly under Titan. The healer needs to run to the far edge. If there is a yellow line connecting the two players, you&#039;re too close together.&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Before the Jump===&lt;br /&gt;
Very straightforward, tank Titan on the edge of the room. He will use Landslides, a forward-facing cone attack, and Weight of the Land, which will produce an AOE underneath every person. Tanks should face Titan away from the middle to prevent Landslide from hitting the group. The party should stack for Weight of the Land to minimize the area of effect and enable easier dodging of the attack. &lt;br /&gt;
&lt;br /&gt;
At the end of this phase, Titan will jump in the air and knock away the edges of the arena, shrinking the battlefield to a smaller size - indicated by red marks at the outer edge.&lt;br /&gt;
&lt;br /&gt;
*Rotation: Landslide; Weight of the Land; 4 Tumults; occasional {{action icon|Mountain Buster (Blue Mage)}}s in-between.&lt;br /&gt;
*Consider a tank-swap for every 2-3 stacks of Mountain Buster.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Landslide now goes in three directions, and Titan will also start using Granite Gaol and Bomb Boulders.&lt;br /&gt;
&lt;br /&gt;
*When targeted by Gaol, marked damage dealers should stand directly under Titan, whereas marked healers should run to the far edge. Free the damage dealer first, then free the healer.&lt;br /&gt;
*The first set of Bomb Boulders will be a pattern that covers 2/3 of the arena. All players must move to a safe spot to avoid them.&lt;br /&gt;
*Further Bomb Boulders will be in a circle. To avoid, wait for the first bombs to explode, then move into the detonated area to avoid follow-up explosions.&lt;br /&gt;
*Upheaval knocks back and will knock you off the platform if you&#039;re not careful.  Titan should be tanked near the edge and everyone (including the main tank, if not using Arm&#039;s Length) should stack behind him before completion of the cast.&lt;br /&gt;
Rotation: Geocrush -&amp;gt; Landslide -&amp;gt; Gaol x2 -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Upheaval -&amp;gt; Landslide -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Bombs -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Landslide -&amp;gt; Gaol x2 -&amp;gt; Repeat&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Heart===&lt;br /&gt;
This phase starts when Titan reaches 55% health. The entire raid should focus on Titan&#039;s Heart. As before, dodge Landslides (which now go in five directions), Weight of the Land, and deal with Granite Gaols. Titan will also drop Bomb Boulders in circles. Wait for the first set of bombs to explode, then move into the already detonated areas to avoid follow-up explosions.&lt;br /&gt;
&lt;br /&gt;
You have until the third Weight of the Land to destroy the heart, or you will wipe.&lt;br /&gt;
&lt;br /&gt;
Rotation: Geocrush -&amp;gt; Weight of the Land -&amp;gt; Gaol x2 -&amp;gt; Upheaval -&amp;gt; Landslide -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; MB -&amp;gt; Clockwork Bomb -&amp;gt; Landslide -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury (failure)&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
This phase starts when Titan&#039;s heart has been destroyed. Just like before, players will need to dodge Landslides, Weight of the Land, and deal with Granite Gaols. Also, Granite Gaolers (adds) will join the fray, and you will also have two different Bomb patterns to deal with - a clock-like pattern, and patterns involving bombs dropping in multiple areas simultaneously.&lt;br /&gt;
&lt;br /&gt;
Rotation: Jump -&amp;gt; Massive AOE -&amp;gt; Granite Gaolers -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Clockwork Bomb -&amp;gt; Landslide -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Weight of the Land -&amp;gt; Gaol x2 -&amp;gt; Upheaval -&amp;gt; Landslide -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; Weight of the Land -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Clockwork Bomb -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; All Bombs -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; Landslide -&amp;gt; Jump -&amp;gt; Landslide -&amp;gt; we repeat, starting again with Granite Gaolers.&lt;br /&gt;
&lt;br /&gt;
The second set of Granite Gaolers should happen when Titan is close to death.&lt;br /&gt;
&lt;br /&gt;
After 10 minutes have elapsed from the start of the fight, Titan will begin repeatedly using a long Upheaval enrage cast that will knock players back far further than the diameter of the platform. Players can temporarily delay a wipe at this point with knockback prevention skills.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Titan Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Tremor Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Tremor Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Tremor Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Tremor Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Tremor Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Crag Heart}}&lt;br /&gt;
{{Drops table row|Gullfaxi Whistle}}&lt;br /&gt;
{{Drops table row|Nightmare Whistle}}&lt;br /&gt;
{{Drops table row|Faded Copy of Under the Weight}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Earth to Earth}}&lt;br /&gt;
{{achievement table row|Mightier than the Crag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:titan extreme1.jpg&lt;br /&gt;
File:titan extreme2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A parody video was made by Square Enix which depicts the fight if it was part of an SNES-era Final Fantasy game.&lt;br /&gt;
{{#ev:youtube|uDg44MVJLrw|350|left|Titan (Extreme) 16-bit}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Extreme)&amp;diff=518280</id>
		<title>The Howling Eye (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Extreme)&amp;diff=518280"/>
		<updated>2023-01-19T20:41:29Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Added note about item levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;nav&amp;quot; style=&amp;quot;width:750px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading&amp;quot; style=&amp;quot;background-color:#CC0000; font-family: EasonPro, Times New Roman, serif !important; font-size:1.417em; color: #fff !important; text-shadow: rgba(0,0,0,0.75) 0 0 .25em; padding: 10px 0px 10px 0px !important;&amp;quot;&amp;gt;Notice&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot; style=&amp;quot;padding: 0px 5px 0px 5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
The North American and European datacenters primarily use &#039;&#039;&#039;[[Party Finder]]&#039;&#039;&#039; to challenge (Extreme) content. Using Duty Finder to match with random players is not recommended and will be more difficult than pre-forming a party. Note that despite the quest text, players only need to complete the trial using any means, not necessarily with Duty Finder matchmaking, to complete the quest. For an easy completion, it is recommended that players use Party Finder and form an [[Unrestricted Party]] (i.e., with level sync disabled). Players who wish to complete this duty with level sync enabled should also form a pre-made party, which also enables the use of Minimum Item Level and Silence Echo settings for an additional challenge.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{otheruses|the level 50 challenge-mode [[trial]]|the [[Main Scenario]] [[trial]]|The Howling Eye|the level 50 story-mode [[trial]]|The Howling Eye (Hard)|the [[Ultimate Raid]] involving [[Garuda]]|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Howling Eye (Extreme)&lt;br /&gt;
| image = The howling eye extreme banner1.png&lt;br /&gt;
| description = An attack by the primal [[Garuda]] has annihilated an entire brigade of [[Twin Adder]], with the sole survivor left to tell a tale writ in terror and misery. Garuda&#039;s powers are far greater than they should be; left with few options and all but one of them almost certain failures, the Order of the Twin Adder turns to the [[Scions of the Seventh Dawn]], so that they may summon a Warrior of Light.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 65&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = Extreme&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (A Realm Reborn)&lt;br /&gt;
| roulette = mentor&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 34.3, 24.9&lt;br /&gt;
| location = The Howling Eye&lt;br /&gt;
| region = Coerthas&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| req-quest = Gale-force Warning&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|96NM57IBF1Q|350|right}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lady of the Vortex: [[Garuda]]===&lt;br /&gt;
&lt;br /&gt;
*Note: Players seeking a more challenging and balanced experience should consider doing this content with a preformed group via Party Finder with the Minimum Item Level option enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (65) and the effective maximum (130/135). Depending on how hard you wish to make it, the Silence Echo option can be enabled as well. With these options enabled, players will experience the content in a manner more similar to its original release state.&lt;br /&gt;
&lt;br /&gt;
====Phase 1====&lt;br /&gt;
This is very similar to the other versions - however, when the Razor Plumes appear, make sure to kill the Satin Plume first. Otherwise, the Satin Plume will sleep everyone. Any time Garuda disappears, random AoEs will spawn. These are &#039;&#039;&#039;{{action icon|Feather Rain}}&#039;&#039;&#039;, a spell learnable by {{BLU}} [[Blue Mage]]s.&lt;br /&gt;
&lt;br /&gt;
====Phase 2====&lt;br /&gt;
Garuda will spawn two adds, [[Chirada]] and [[Suparna]]. The off-tank should hold Chirada while the main tank should hold Suparna. Separate them and kill one at a time. Generally you will be killing [[Chirada]] first.&lt;br /&gt;
&lt;br /&gt;
At the end of this phase Garuda will teleport to the center and cast Reckoning. There&#039;s no dodging this, so stack up in the center. This will wipe if too many stones are destroyed.&lt;br /&gt;
&lt;br /&gt;
====Phase 3====&lt;br /&gt;
Garuda will destroy the pillars, and summon more Razor Plumes. This time they will have a Spiny Plume with them. Kill the Razor Plumes, but do not kill the Spiny Plume. The Spiny Plume will apply &amp;quot;Thermal Low&amp;quot; to the tank it is agro&#039;d on. Tanks must swap agro on the spiny plume at 2 stacks. At 3 stacks of &amp;quot;Thermal Low&amp;quot; the party will wipe.&lt;br /&gt;
&lt;br /&gt;
When Garuda vanishes, kill the Spiny Plume. This will create a shield that will protect you from wiping when Garuda reappears. Dodge the Spiny Plume&#039;s AoE when it dies and hide under its shield.&lt;br /&gt;
&lt;br /&gt;
====Phase 4====&lt;br /&gt;
Garuda will summon a Spiny Plume, [[Chirada]] and [[Suparna]], and a large number of green whirlwinds.&lt;br /&gt;
&lt;br /&gt;
There are safe spots in the northwest, northeast, southwest, and southeast to stand to avoid the whirlwinds.&lt;br /&gt;
&lt;br /&gt;
As in Phase 2, separate [[Chirada]] and [[Suparna]], kill them one at a time. Garuda will vanish once they both die.&lt;br /&gt;
&lt;br /&gt;
As in Phase 3, avoid killing the Spiny Plume until Garuda vanishes, then hide under its shield. The Spiny Plume will act just like it did in phase 3 with the &amp;quot;Thermal Low&amp;quot; stacks.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll cycle between Phase 3 and Phase 4 until Garuda dies.&lt;br /&gt;
&lt;br /&gt;
====Attack Images====&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Garuda extreme guide1.jpg&lt;br /&gt;
File:Garuda extreme guide2.jpg&lt;br /&gt;
File:Garuda extreme guide3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Solo strategy (level 70+)==&lt;br /&gt;
With a high player level (70+) and high-end gear, The Howling Eye (Extreme) can be finished solo or with a small party. To do so, enter the trial unsynced by selecting &amp;quot;[[Unrestricted Party]]&amp;quot; in the duty finder options.&lt;br /&gt;
&lt;br /&gt;
With sufficient defenses, healing and damage, the fight&#039;s mechanics can be largely ignored, and all damage focused on Garuda.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Garuda Card}} (Drops at a fixed rate.)&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Vortex Ring of Fending}}&lt;br /&gt;
{{Drops table row|Vortex Ring of Slaying}}&lt;br /&gt;
{{Drops table row|Vortex Ring of Aiming}}&lt;br /&gt;
{{Drops table row|Vortex Ring of Casting}}&lt;br /&gt;
{{Drops table row|Vortex Ring of Healing}}&lt;br /&gt;
{{Drops table row|Vortex Feather}}&lt;br /&gt;
{{Drops table row|Xanthos Whistle}}&lt;br /&gt;
{{Drops table row|Nightmare Whistle}}&lt;br /&gt;
{{Drops table row|Faded Copy of Fallen Angel}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Gone with the Wind}}&lt;br /&gt;
{{achievement table row|Mightier than the Vortex}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:garuda extreme1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Ultima%27s_Bane&amp;diff=518279</id>
		<title>The Minstrel&#039;s Ballad: Ultima&#039;s Bane</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Minstrel%27s_Ballad:_Ultima%27s_Bane&amp;diff=518279"/>
		<updated>2023-01-19T20:40:21Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Added note about item levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;nav&amp;quot; style=&amp;quot;width:750px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading&amp;quot; style=&amp;quot;background-color:#CC0000; font-family: EasonPro, Times New Roman, serif !important; font-size:1.417em; color: #fff !important; text-shadow: rgba(0,0,0,0.75) 0 0 .25em; padding: 10px 0px 10px 0px !important;&amp;quot;&amp;gt;Notice&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot; style=&amp;quot;padding: 0px 5px 0px 5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
The North American and European datacenters primarily use &#039;&#039;&#039;[[Party Finder]]&#039;&#039;&#039; to challenge (Extreme) content. Using Duty Finder to match with random players is not recommended and will be more difficult than pre-forming a party. Note that despite the quest text, players only need to complete the trial using any means, not necessarily with Duty Finder matchmaking, to complete the quest. For an easy completion, it is recommended that players use Party Finder and form an [[Unrestricted Party]] (i.e., with level sync disabled). Players who wish to complete this duty with level sync enabled should also form a pre-made party, which also enables the use of Minimum Item Level and Silence Echo settings for an additional challenge.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{otheruses|the level 50 challenge-mode [[trial]]|the [[Main Scenario]] [[trial]]|The Porta Decumana|the [[Ultimate Raid]] involving [[Ultima Weapon]]|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Minstrel&#039;s Ballad: Ultima&#039;s Bane&lt;br /&gt;
| image = The minstrels ballad ultimas bane banner1.png&lt;br /&gt;
| description = Inspired by tales of your victory over the [[Ultima Weapon]], the wandering minstrel come to Revenant&#039;s Toll has composed an epic ballad in your honor. However, as minstrels are wont to do, he has embellished certain details for dramatic effect. Although it can hardly be considered an accurate retelling, you cannot deny his skill with words, for as you listen to his melodious voice, you find yourself reliving the events of that fateful day in the [[Praetorium]]...&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 61&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = Extreme&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = High-end Trials (A Realm Reborn)&lt;br /&gt;
| roulette = mentor&lt;br /&gt;
| location = Porta Decumana&lt;br /&gt;
| region = Thanalan&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = The Ultimate Ballad&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| echo = ex-trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|p45TZywoy08|350|right}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Anti-Eikon Warmachina: [[Ultima Weapon]]===&lt;br /&gt;
&lt;br /&gt;
*Note: Players seeking a more challenging and balanced experience should consider doing this content with a preformed group via Party Finder with the Minimum Item Level option enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (61) and the effective maximum (130/135). Depending on how hard you wish to make it, the Silence Echo option can be enabled as well. With these options enabled, players will experience the content in a manner more similar to its original release state.&lt;br /&gt;
&lt;br /&gt;
*Ultima is a fight of speed, ability to dodge, and coordination. It&#039;s not a particularly hard fight as much as it is knowing what is coming next. Very little is random in this fight. Who is targeted by orbs, which players get eruptions, and where the magitek bits target are the only real random factors in the fight.&lt;br /&gt;
&lt;br /&gt;
*Three phases are make or break points in this fight. Ifrit is the first. People tend to struggle with the dashes in this phase. Airship 2 can be dangerous as the airships deal massive damage, the lasers could hit the tanks, and ultima could use diffractive laser all during this phase. And the Final Aetheric Boon is completely win or lose. If you don&#039;t trip all 4 sets, you lose instantly.&lt;br /&gt;
&lt;br /&gt;
*Ultima will apply the buff Negative Aetheroplasm (may need confirmation on exact name). Tanks swap at 3 stacks of the debuff, one stack is applied every ~20 seconds. If the stack reaches 5, that player dies. All personnel not presently taking Ultima should not be in front of Ultima or risk getting a stack. Originally it was stated at 4. Reason for change is that 4 leaves really 0 room for mistakes. If you swap at 4 and the new tank eats fast heavy damage and dies, the run is over, as the original tank must take over with 4 stacks and dies on the next. At the least with 3 if this happens the original tank can take over again until the other tank is brought back up and healed up to take over.&lt;br /&gt;
&lt;br /&gt;
*Tank Purge is an attack repeated through every phase from Titan onward, it&#039;s an area-wide AoE that does a lot of damage.&lt;br /&gt;
&lt;br /&gt;
*It is strongly recommend you tank in the center until after the Garuda phase. Move Ultima to the Northwest or Northeast edge afterwards, NOT THE CENTER NORTH. This is for the Aetheric Boons. If tanked due north, the first boon will hit the tank immediately on spawn.&lt;br /&gt;
&lt;br /&gt;
*Ultima has a 10-minute enrage timer, so keep the DPS up.&lt;br /&gt;
&lt;br /&gt;
*Main tank doesn&#039;t have to dodge attack unless specified.&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Garuda===&lt;br /&gt;
Garuda appears in the center, and Ultima will try to knock you into her AoE. Get behind Garuda and make sure Ultima can&#039;t knock you into the AoE.&lt;br /&gt;
&lt;br /&gt;
Eye of the storm appears, get to the VERY EDGE of the center, move to the outside ring as soon as the purple graphic disappears to avoid Titan smashing down in the center. THE TANK SHOULD DODGE THIS AS WELL.&lt;br /&gt;
&lt;br /&gt;
Most times you should only see: Mistral Shriek, Eye of the Storm, Mistral Shriek before Garuda vanishes for good.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: Titan===&lt;br /&gt;
Full rotation is Outer Plumes, Inner Plumes, Tank Purge, Inner Plumes, Outer Plumes. Avoid the plumes, and gather up in center for Tank Purge so the healer can A.O.E. heal. Tank Purge starts to show during this phase.&lt;br /&gt;
&lt;br /&gt;
Average run is: Outside/Inside plumes, Tank Purge, Inner/Outer Plumes, Outer/Inner Plumes. Titan done.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Ifrit===&lt;br /&gt;
Ifrit phase begins with eruptions. Eruptions will appear under two random party members, they should run IN THE SAME DIRECTION around the edge of the map. I usually just go clockwise. After five eruptions, this attack ends. Do not run eruptions into the tank zone. If you have to eat one, just eat it. It will not be lethal.&lt;br /&gt;
&lt;br /&gt;
Four plumes will appear, then a line of them, with Ifrit charging the field while the second set explodes. Avoid them by going to the edge and adjusting position as necessary. Ifrit can charge from any direction. It is recommended that players stay out of the center during Ifrit&#039;s stage, as Ifrits Dash will always go through the center in some direction.&lt;br /&gt;
&lt;br /&gt;
If all goes well you should get: Eruption, purge, plumes/charge, eruption, purge. Done with Ifrit. This phase is heavy in dps speed. The faster your dps the less you see. If they are quick enough you can avoid the second eruption, if they are slow you will get another plume/charge phase.&lt;br /&gt;
&lt;br /&gt;
===Phase Change===&lt;br /&gt;
After the primals are done, the fight changes a little. New attacks become available. Magitek Ray is now in use. Similar to story ultima, he will turn around and draw green lines on the ground. Can deal moderate to heavy damage if you stay in it.&lt;br /&gt;
&lt;br /&gt;
Orbs. He will cast out green orbs that track a player. The player will be noted with a symbol over their head. Run it out.&lt;br /&gt;
&lt;br /&gt;
Diffractive laser. No cast display bar. Deals heavy damage to all players in front of ultima. Recommended that only the main tank stay in front at this time. This attack is very deadly in airship phases. I can confirm 3600 roughly to my i80 bard.&lt;br /&gt;
&lt;br /&gt;
Tank Purge is still used through out the fight. Can be really bad if the tank purge and the healers have not healed it when Boons appear.&lt;br /&gt;
&lt;br /&gt;
===Phase 4: Aetheric Boon===&lt;br /&gt;
Four orbs appear on long tethers. 1 North to South. 1 East to West. They&#039;re connected in pairs, and will converge towards the center. If the orbs hit each other, they wipe the group. It is recommended ahead of time designate the player to stack on. When Aetheric Boon is cast, all players will be sent backwards. Players should then group up on the designated player and walk into an orb. Then repeat for the second, healing as necessary. Time is not critical for these two sets. You should have plenty of time to take these out.&lt;br /&gt;
&lt;br /&gt;
===Phase 5a: Magitek Bits 1===&lt;br /&gt;
Five Magitek bits will appear in the center, and will start to spam lasers. It is recommended to start killing these bits from the closest to the melee dps in a clockwise fashion. Be aware that phase 5b starts shortly into this phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 5b: Airship 1===&lt;br /&gt;
Two airships will strike. One to the East and one to the West. Optimal safe zone is directly south along the outer rim for non-tanks. Tanks should be due North. Also recommended that one healer stay in range on the outside rim as near the tanks as possible to heal. As soon as the airship crash finishes, destroy the remaining bits.&lt;br /&gt;
&lt;br /&gt;
===Phase 6: Aetheric Boon 2===&lt;br /&gt;
6 orbs will appear this time. A short tether running north to south (first priority). Two long tethers running east to west. Immediately group up after knockback to eliminate the short tether. Then work your way through the other two sets allowing healing when necessary. Time is critical for the short tether.&lt;br /&gt;
&lt;br /&gt;
===Phase 7a: Magitek Bits 2===&lt;br /&gt;
Magitek bits will appear around the outer circumference of the map. Have dps work a clockwise rotation. Recommend starting in the North East since the melee dps will be nearest that bit.&lt;br /&gt;
&lt;br /&gt;
===Phase 7b: Airship 2===&lt;br /&gt;
Shortly after clearing a few bits, 4 airships will be called in. One Northeast, Southeast, Southwest, Northwest. Optimal safe zone is dead center for non-tanks. Do not run to early as the bits will trigger lines into the dead center. During this time, Main tank will eat heavy damage (can&#039;t turn ultima to center as he will use diffractive laser at this time). Recommend getting out of the center as soon as the airships start to crash as lasers will be targeting the center. Return to burning bits on the outer rim. It seems you can leave the center as soon as the airship animation comes into view. Graphics will be intense during this phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 8: Aetheric Boon 3===&lt;br /&gt;
Last phase is 4 incredibly short diagonal tethers. 1 West to south. 1 west to north. 1 north to east. 1 east to south (looks like a diamond). Timing is critical. If level 3 limit break is available, have tank cast it during boons cast time. Then have players run through all 4. With the level 3 limit break up players should be able to survive the tethers. If it is not available. Sacrifices will have to be made. Personally recommend that 2 players take this duty. One takes the two on the west and one takes the two to the east. Time is critical. If any orbs touch, raid wipe.&lt;br /&gt;
&lt;br /&gt;
===Phase 9: End===&lt;br /&gt;
Assuming you are through the final boons, and still under 10 minutes, you enter the final stage. Basically its just a burn phase. DPS race to the end. If you are fast enough you will win. If you took too long you may still have a chance as Ultima will teleport to the center at 10 minutes from starting the fight and start casting Ultima. Could possibly still win if Ultima is low enough. Limit Break if available.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Ultima Weapon Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Ultima Choker of Fending}}&lt;br /&gt;
{{Drops table row|Ultima Choker of Slaying}}&lt;br /&gt;
{{Drops table row|Ultima Choker of Aiming}}&lt;br /&gt;
{{Drops table row|Ultima Choker of Casting}}&lt;br /&gt;
{{Drops table row|Ultima Choker of Healing}}&lt;br /&gt;
{{Drops table row|Ultima Band of Fending}}&lt;br /&gt;
{{Drops table row|Ultima Band of Slaying}}&lt;br /&gt;
{{Drops table row|Ultima Band of Aiming}}&lt;br /&gt;
{{Drops table row|Ultima Band of Casting}}&lt;br /&gt;
{{Drops table row|Ultima Band of Healing}}&lt;br /&gt;
{{Drops table row|Faded Copy of The Maker&#039;s Ruin}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Wandering Minstrel is wont to regale those who would listen with the heroic deeds of adventurers. News of your death-defying feats have reached him, and he would have you recount your fateful encounter with the Ultima Weapon.&lt;br /&gt;
&lt;br /&gt;
However, one must always be wary of the Wandering Minstrel and his gift for exaggeration. Upon hearing his ballad, you come to find your clash with the Ultima Weapon has been transformed into something far more epic than you remember.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Ultima Weapon concept.png&lt;br /&gt;
ultima weapon2.jpg&lt;br /&gt;
ultima weapon1.jpg&lt;br /&gt;
ultima weapon3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Battle_on_the_Big_Bridge&amp;diff=518278</id>
		<title>Battle on the Big Bridge</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Battle_on_the_Big_Bridge&amp;diff=518278"/>
		<updated>2023-01-19T20:38:11Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Added note about item levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Battle in the Big Keep|Kugane Ohashi}} {{Duty infobox&lt;br /&gt;
| name = Battle on the Big Bridge&lt;br /&gt;
| image = Battle on the big bridge banner1.png&lt;br /&gt;
| description = In his quest to acquire the strongest of weapons, the notorious duelist Gilgamesh has long eluded authorities - until now. Forced to take a stand at the impassable Griffin Crossing, he has challenged you to a &amp;quot;duel.&amp;quot; Triumph, and he shall yield his latest prize. But should you fail, your weapons are forfeit.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 50&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 31.2, 31.0&lt;br /&gt;
| location = Griffin Crossing&lt;br /&gt;
| region = Coerthas&lt;br /&gt;
| tomestones = 10 poetics&lt;br /&gt;
| req-quest = The Three Collectors&lt;br /&gt;
| patch = 2.2&lt;br /&gt;
| echo = 10&lt;br /&gt;
}} It is part of the [[Hildibrand]] questline.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Gilgamesh]]===&lt;br /&gt;
&lt;br /&gt;
*Note: While those simply interested in story are advised to just queue for this content in Duty Finder, those seeking a more engaging and balanced experience should consider doing this content with a preformed group via Party Finder with the Minimum Item Level option enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (50) and the effective maximum (130/135). With this option enabled, players will experience the content in a manner more similar to its original release state.&lt;br /&gt;
&lt;br /&gt;
This fight has 3 distinct phases, during which Gilgamesh uses the following moves and mechanics.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Phase 1&amp;lt;/big&amp;gt;====&lt;br /&gt;
=====&amp;lt;big&amp;gt;Abilities&amp;lt;/big&amp;gt;=====&lt;br /&gt;
* &#039;&#039;&#039;Bitter End&#039;&#039;&#039;: a frontal cone AoE attack that has fairly long cast time. It can be easily avoided by moving out of the way. &lt;br /&gt;
* &#039;&#039;&#039;Pradamante&#039;&#039;&#039;&amp;lt;ref&amp;gt;This attack name is both a pun on &#039;&#039;&#039;Bradamante&#039;&#039;&#039; ([[Nael van Darnus]]&#039; gunhalberd) and a reference to [https://finalfantasy.fandom.com/wiki/Excalipoor_(weapon) Excalipoor].&amp;lt;/ref&amp;gt;: Unmarked instant cast AoE on a random player. Deals moderate damage to all players caught in it. &lt;br /&gt;
* &#039;&#039;&#039;Toad&#039;&#039;&#039;: A random player will be turned into a [[File:Toad icon1.png|link=]] &#039;&#039;&#039;Toad&#039;&#039;&#039; for 20 seconds causing &amp;quot;&#039;&#039;Transformed into a toad and unable to execute actions.&#039;&#039;&amp;quot;. Will be chased by [[Enkidu (Boss)|Enkidu]], who will deal heavy damage to the player if they land a hit. Kite [[Enkidu (Boss)|Enkidu]] around until the debuff wears off.&lt;br /&gt;
* &#039;&#039;&#039;Minimum&#039;&#039;&#039;: Player will be [[File:Minimum icon1.png|link=]] &#039;&#039;&#039;mini&#039;d&#039;&#039;&#039; for 20 seconds with a {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; debuff. Gilgamesh will chase them and use &#039;&#039;&#039;Bitter End&#039;&#039;&#039; repeatedly.&lt;br /&gt;
* &#039;&#039;&#039;Rocket Punch&#039;&#039;&#039;: Deals moderate damage and applies a [[File:Confused icon1.png|link=]] &#039;&#039;&#039;Confusion&#039;&#039;&#039; debuff, which will cause the afflicted player to attack the nearest party member until it falls off or &#039;&#039;&#039;they are healed to full&#039;&#039;&#039;. &lt;br /&gt;
* &#039;&#039;&#039;Grovel&#039;&#039;&#039;: Used around ~50%. After the long cast, he will do a small AoE centered on himself. &lt;br /&gt;
* &#039;&#039;&#039;Bomb&#039;&#039;&#039;: Used around ~40%. Does a small AoE centered on himself and runs away. Signals the start of &#039;&#039;&#039;Phase 2&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Top off players afflicted with &#039;&#039;&#039;Confusion&#039;&#039;&#039; so they will stop attacking other players.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Phase 2&amp;lt;/big&amp;gt;====&lt;br /&gt;
Waves of adds spawn between the two boss rooms; just pull them all together and nuke them down.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Phase 3&amp;lt;/big&amp;gt;====&lt;br /&gt;
Uses all abilities from Phase 1 except &#039;&#039;&#039;Grovel&#039;&#039;&#039; and &#039;&#039;&#039;Bomb&#039;&#039;&#039;. All status effects can now target multiple players, from 2-8. &lt;br /&gt;
=====&amp;lt;big&amp;gt;Abilities&amp;lt;/big&amp;gt;=====&lt;br /&gt;
* &#039;&#039;&#039;Whirlwind Slash&#039;&#039;&#039;: AoE centered on the boss that deals moderate damage.&lt;br /&gt;
* &#039;&#039;&#039;Giga Jump&#039;&#039;&#039;: Marks a random player and after ~6 seconds leaps towards them, dealing damage to any players around them. &lt;br /&gt;
* &#039;&#039;&#039;Whirlwinds&#039;&#039;&#039;:  	Multiple Whirlwinds will spawn on the ground and remain for some time. Touching them causes them to explode and deal damage in an AoE around them. &lt;br /&gt;
&lt;br /&gt;
Healers should keep regens up as it is possible for them to be repeatedly Toaded.&amp;lt;br&amp;gt;&lt;br /&gt;
This phase will last the longest due to the damage decrease from Minimum affecting multiple players.&amp;lt;br&amp;gt;&lt;br /&gt;
Avoid the Whirlwinds, especially while Toaded so you aren&#039;t killed by the chicken while you are knocked into the air.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Faded Copy of Battle on the Big Bridge}} (Drops at a fixed rate.)&lt;br /&gt;
*{{Item icon|Gilgamesh &amp;amp; Enkidu Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Gilgamesh4.jpg&lt;br /&gt;
File:gilgamesh3.jpg&lt;br /&gt;
File:gilgamesh5.jpg&lt;br /&gt;
File:gilgamesh6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Relic_Reborn:_The_Chimera&amp;diff=518277</id>
		<title>A Relic Reborn: The Chimera</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Relic_Reborn:_The_Chimera&amp;diff=518277"/>
		<updated>2023-01-19T20:36:22Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = A Relic Reborn: The Chimera&lt;br /&gt;
| image = A relic reborn the chimera banner1.png&lt;br /&gt;
| description = There are as many theories as the dhorme chimera has heads about why the creature consumes alumina. Some say the uniquely fine alumina salts to be found in its capacious stomach are an accident of friction and heat, while others claim intent. Those such as Gerolt, who forge anew the arms of eld, have a simpler question: will you slay the fire-breathing enigma?&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 52&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 32.1, 7.2&lt;br /&gt;
| location = The Weeping Saint, Coerthas Central Highlands&lt;br /&gt;
| region = Coerthas&lt;br /&gt;
| tomestones = 10 poetics&lt;br /&gt;
| req-quest = A Relic Reborn&lt;br /&gt;
| patch = 2.16&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Dhorme Chimera]]===&lt;br /&gt;
{{#ev:youtube|neW2BE2P3L4|350|right}}&lt;br /&gt;
&lt;br /&gt;
* Note: While those simply interested in a quick clear are advised to just queue for this content in Duty Finder, those seeking a more engaging and balanced experience should consider doing this content with a preformed group via Party Finder with the Minimum Item Level and Silence Echo options enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (52) and the effective maximum (130/135). With these options enabled, players will experience the content in a manner more similar to its original release state.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Abilities&amp;lt;/big&amp;gt;====&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Lion&#039;s Breath&#039;&#039;&#039; is an instant frontal cone attack which deals small amount of damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon&#039;s Breath&#039;&#039;&#039; is a frontal cone AoE attack that deals moderate amount of damage and inflicts the debuff {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ram&#039;s Breath&#039;&#039;&#039; is a frontal cone AoE attack that deals moderate amount of damage and inflicts the debuff {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scorpion&#039;s Sting&#039;&#039;&#039; is a rear cone AoE attack that deals moderate amount of damage and inflicts the DoT {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{action icon|The Dragon&#039;s Voice}}&#039;&#039;&#039; is a massive AoE attack that deals heavy damage and inflicts the debuff {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; to all targets outside of melee range.&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{action icon|The Ram&#039;s Voice}}&#039;&#039;&#039; is a large circular AoE attack that deals heavy damage and inflicts the debuff {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; to all targets near Chimera.&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cacophony&#039;&#039;&#039; is an instant ability that summons a electrical orb. The orb will fly to a random player and explode when it reaches them. The orb deals heavy damage to that target and all nearby targets and inflicts the debuff {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ram&#039;s Keeper&#039;&#039;&#039; is a circular AoE ice attack that spawns underneath a random player. The attack deals heavy damage and inflicts the debuffs {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; and {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; to all targets hit. Additionally it leaves a large icy patch on the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gelid Charge&#039;&#039;&#039; is an instant ability that increases the damage of Dhorme Chimera&#039;s frost attacks and makes Ram&#039;s Breath instant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static Charge&#039;&#039;&#039; is an instant ability that increases the damage of Dhorme Chimera&#039;s thunder attacks and makes Dragon&#039;s Breath instant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; {{BLU}} [[Blue Mage]]s can learn these spells.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Strategy&amp;lt;/big&amp;gt;====&lt;br /&gt;
-----&lt;br /&gt;
Players with a high-level character (about level 70 or higher) may want to attempt the fight alone at their current level by using the &amp;quot;[[Unrestricted Party]]&amp;quot; duty finder option rather than waiting a long time for a duty finder match. The quest will still progress.&lt;br /&gt;
&lt;br /&gt;
When the battle begins players should pull the boss to the outdoor area outside of the cave. By doing this the party will have more room to maneuver. Throughout the boss fight, melee players should avoid Dragon&#039;s Breath and Ram&#039;s Breath when possible. They should also avoid staying behind the boss and triggering Scorpion&#039;s Sting. The Breath attacks can also be [[interrupt]]ed and {{status effect|stun}} &#039;&#039;&#039;[[stun]]ned&#039;&#039;&#039;. Ranged damage dealers and healers should spread out across the battle field. When the boss uses Cacophony on a player, he or she should move away from other players.&lt;br /&gt;
&lt;br /&gt;
* {{item icon|Esuna}} is critical for clearing debuffs! (This was less annoying before [[Shadowbringers]] when [[Scholar]] could use [[Selene]]&#039;s AoE-cleanse ability {{action icon|Fey Caress}}.)&lt;br /&gt;
&lt;br /&gt;
When Chimera begins to use Ram&#039;s Voice, all melee players should move out of the melee range of the boss. When Chimera begins to use Dragon&#039;s Voice, all ranged players should move to the melee range of the boss.&lt;br /&gt;
&lt;br /&gt;
Players should always be aware and move out of the Ram&#039;s Keeper, a large circular ground indicator, as soon as possible.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Relic_Reborn:_The_Hydra&amp;diff=518276</id>
		<title>A Relic Reborn: The Hydra</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Relic_Reborn:_The_Hydra&amp;diff=518276"/>
		<updated>2023-01-19T20:35:56Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Added note about item levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = A Relic Reborn: The Hydra&lt;br /&gt;
| image = A relic reborn the hydra banner1.png&lt;br /&gt;
| description = Left to starve in their abandoned training grounds, the fighting beasts of Halatali have survived on the flesh of the unprepared these past five years. Some have prospered more than others in the abattoir gloom; the hydra reposes fat and malignant, an apt pupil for your yet unfinished relic. Seek out this foul orphan of the Calamity, and let the bards sing of it.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 52&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| entrance = Eastern Thanalan&lt;br /&gt;
| entrance-coordinates = 14.7, 30.2&lt;br /&gt;
| location = Hall of the Bestiarii, Halatali&lt;br /&gt;
| region = Thanalan&lt;br /&gt;
| tomestones = 10 poetics&lt;br /&gt;
| req-quest = A Relic Reborn&lt;br /&gt;
| patch = 2.16&lt;br /&gt;
| echo = trial&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Hydra]]===&lt;br /&gt;
{{#ev:youtube|Ma7lkpAmlx4|350|right}}&lt;br /&gt;
&lt;br /&gt;
*Note: While those simply interested in a quick clear are advised to just queue for this content in Duty Finder, those seeking a more engaging and balanced experience should consider doing this content with a preformed group via Party Finder with the Minimum Item Level and Silence Echo options enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (52) and the effective maximum (130/135). With these options enabled, players will experience the content in a manner more similar to its original release state.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
&#039;&#039;&#039;Dissever&#039;&#039;&#039; is an instant attack that deals a small amount of damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Triumvirate&#039;&#039;&#039; is an frontal attack that deals a massive amount of damage. Damage is reduced based on the number of players hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mean Thrash&#039;&#039;&#039; is a rear AoE cone attack that deals a large amount of damage to all players hit. It is triggered by being behind Hydra.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Breath&#039;&#039;&#039; is a frontal AoE breath attack that deals large amount of damage and and inflicts the debuff {{status effect|infirmity}} &#039;&#039;&#039;[[Infirmity]]&#039;&#039;&#039;. Infirmity reduces healing done on target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Radiant Breath&#039;&#039;&#039; is all frontal AoE breath attack that deals a large amount of damage and inflicts the debuff {{status effect|infirmity}} &#039;&#039;&#039;[[Infirmity]]&#039;&#039;&#039; to all targets at medium range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ball of Ice&#039;&#039;&#039; is an ice attack that targets a random player. It deals a medium amount of damage, inflicts the debuff {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; to all targets hit. Additionally it leaves a circular patch of ice on the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ball of Fire&#039;&#039;&#039; is a fireball that targets a random player. It deals a large amount of damage and inflicting the DoT {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039;. Additionally, it leaves a circular patch of fire on the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fear Itself&#039;&#039;&#039; is an AoE attack that deals a large amount of damage and inflicts the debuff {{status effect|hysteria}} &#039;&#039;&#039;[[Hysteria]]&#039;&#039;&#039; to all players outside of the melee range. Hysteria causes affected players to run in fear. Hydra will use this ability after running to the middle of room.&lt;br /&gt;
&lt;br /&gt;
====Adds====&lt;br /&gt;
Wyvern can inflict the DoT {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039; on its target and can use the ability Bravery to increase Hydra&#039;s damage if it is left alive for an extension period of time.&lt;br /&gt;
&lt;br /&gt;
====Strategy====&lt;br /&gt;
During the boss fight, Triumvirate can destroy a tank in 1 hit. Because the ability deals less damage to multiple targets, your party should have 2 tanks standing in front of the boss. Melee classes should also avoid its White Breath attack. Players should stand in either melee range or long range because Radiant Breath deals massive damage to all targets in medium range.&lt;br /&gt;
&lt;br /&gt;
*[[Healer]]s can use {{item icon|Esuna}} to remove debuffs, however the {{status effect|infirmity}} &#039;&#039;&#039;[[Infirmity]]&#039;&#039;&#039; cannot be cleansed.&lt;br /&gt;
&lt;br /&gt;
Players should avoid the Ball of Ice and Fire attacks and stay away from the patches of ice and fire on the ground. When Hydra runs to the center of the room, it will cast Fear Itself. Players should stack on top of the Hydra to avoid getting damaged and feared. Players should tank the Hydra near the wall so it will be apparent to everyone when it runs to the center of the room. &lt;br /&gt;
&lt;br /&gt;
When Hydra spawns the the Wyvern, players should kill it ASAP to avoid allowing it to buff the Hydra.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Trial Hydra.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thornmarch_(Hard)&amp;diff=518275</id>
		<title>Thornmarch (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thornmarch_(Hard)&amp;diff=518275"/>
		<updated>2023-01-19T20:31:11Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 50 challenge-mode [[trial]]|Thornmarch (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Thornmarch (Hard)&lt;br /&gt;
| image = Thornmarch banner1.png&lt;br /&gt;
| description = Good [[Good King Moggle Mog XII|King Moggle Mog]], the Twelfth of His Name, has once more been called forth by the Mogglesguard. Though the king is not considered a primal in the strictest sense, he poses a threat not unlike that of the beastman gods, in that his influence could corrupt his people&#039;s peaceful nature. And so, like those other aether-starved beings, he too must be felled for the sake of the realm.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 54&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| entrance = East Shroud&lt;br /&gt;
| entrance-coordinates = 15.0, 20.8&lt;br /&gt;
| location = Thornmarch&lt;br /&gt;
| region = The Black Shroud&lt;br /&gt;
| tomestones = 12 poetics&lt;br /&gt;
| req-quest = You Have Selected Regicide&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} As of [[patch 6.2]], extensive changes have been implemented. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] King of Moogles: [[Good King Moggle Mog XII]]===&lt;br /&gt;
*Note: While those simply interested in story are advised to just queue for this content in Duty Finder, those seeking a more engaging and balanced experience should consider doing this content in a preformed group via Party Finder with the Minimum Item Level and Silence Echo options enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (54) and the effective maximum (130/135). With these options enabled, players will experience the content at a reasonable difficulty.&lt;br /&gt;
&lt;br /&gt;
Owing to it&#039;s lack of an ilvl sync, enemies&#039; health can be downed quickly and thus not all mechanics listed below may be experienced. Initially, the Mooglesguard must be defeated before the boss, Good King Moggle Mog XII, appears. Each of the moogles has a job class and name to tell them apart:&lt;br /&gt;
&lt;br /&gt;
*[[Whiskerwall Kupdi Koop]] - Paladin&lt;br /&gt;
*[[Woolywart Kupqu Kogi]] - Ranger&lt;br /&gt;
*[[Pukla Puki the Pomburner]] - Black Mage&lt;br /&gt;
*[[Pukna Pako the Tailturner]] - Thief&lt;br /&gt;
*[[Furryfoot Kupli Kipp]] - White Mage (uses {{BLU}} [[Blue Mage]] [[spell]] &#039;&#039;&#039;{{action icon|Pom Cure}}&#039;&#039;&#039;)&lt;br /&gt;
*[[Ruffletuft Kupta Kapa]] - Warrior&lt;br /&gt;
*[[Puksi Piko the Shaggysong]] - Bard&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Moogles will gradually pop up over time, with only Kupdi Koop present at the start. He uses &#039;&#039;&#039;Spinning Mogshield&#039;&#039;&#039;, a point-blank AoE, but has nothing else noteable. Immediately after Kupdi Koop is defeated, Kupqu Kogi and Kupta Kapa will spawn. Kupqu Kogi casts &#039;&#039;&#039;Mograin of death&#039;&#039;&#039;, a damage AoE cast on every player, who should spread out to avoid overlapping, while Kupta Kapa casts &#039;&#039;&#039;1000 Kuporize Swipe&#039;&#039;&#039;, a cone frontal AoE. Once they are defeated, Puksi Riko and Kupli Kipp will appear and attack. Puksi Riko casts &#039;&#039;&#039;Moogleday Night fever&#039;&#039;&#039;, a line AoE, while Kupli Kipp casts &#039;&#039;&#039;Pom Holy&#039;&#039;&#039;, a small damage AoE that may force players to begin dancing for a few seconds.&lt;br /&gt;
&lt;br /&gt;
The last two Mooglesguard, Pukla Puki and Pukna Pako, will then drop down into the arena. Pukla Puki casts &#039;&#039;&#039;Pom Meteor&#039;&#039;&#039;, which summons 4 meteors signaled by falling Moogle heads towards red circles. Players should go into these circles to prevent the Moogle heads from hitting the ground and inflicting unavoidable damage. Meanwhile, Pukna Pako will cast a tankbuster, &#039;&#039;&#039;Moogle Thrust&#039;&#039;&#039;, so tanks should prepare with mitigation abilities. Once they are defeated, all the Mooglesguard will get up, now untargettable, and summon the boss, Good King Moogle Mog XII. The King casts &#039;&#039;&#039;Memento Moogle&#039;&#039;&#039;, inflicting hard unavoidable damage, while the Mooglesguard disappear and leave you to fight the King.&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The King will be the only enemy targettable, and defeating him will the end the trial, but this phase will have many mechanics to look out for:&lt;br /&gt;
*&#039;&#039;&#039;Good King&#039;s Decree&#039;&#039;&#039;: Throughout the fight, the King will summon his Mooglesguard, still untargettable, to bombard the raid with their abilities shown in Phase 1, only much more serious.&lt;br /&gt;
** &#039;&#039;&#039;First Decree&#039;&#039;&#039;: The King first summons Pukna Pako and Kupqu Kogi, and the former casts &#039;&#039;&#039;Pom Bog&#039;&#039;&#039;, creating a poison AoE in the middle of the arena. Meanwhile, the King casts &#039;&#039;&#039;Mog Stone IV&#039;&#039;&#039;, a stack marker, but be prepared to spread out afterwards, as Kupqu Kogi then casts &#039;&#039;&#039;Mograin of death&#039;&#039;&#039;. After that, the King casts &#039;&#039;&#039;Pom Holy&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Second Decree&#039;&#039;&#039;: The King next summons  Kupdi Koop, Puksi Piko, and Kupta Kapa. Aside from Puksi Piko, the King and the other two Mooglesguard begin casting massive AoEs named &#039;&#039;&#039;Moogle-Go-Round&#039;&#039;&#039;, soon covering the entire arena in AoEs. Stay on the Moogle who begin casting &#039;&#039;&#039;Moogle-Go-Round&#039;&#039;&#039; next, then move to the King when he finishes casting to have a safe spot. Once the AoEs are done, Puksi Piko will cast &#039;&#039;&#039;Moogleday Night fever&#039;&#039;&#039; in the safe spot, forcing players to run to safety. After that, the King casts &#039;&#039;&#039;Twin Pom Meteor&#039;&#039;&#039;, the first time players will ever see a tankbuster stack marker, meaning the tanks should stack together to survive it, and then &#039;&#039;&#039;Pom Holy&#039;&#039;&#039; once more.&lt;br /&gt;
** &#039;&#039;&#039;Third Decree&#039;&#039;&#039;: Lastly, the King summons Kupli Kipp and Pukla Puki. After Pukla Puki casts &#039;&#039;&#039;Pom Meteor&#039;&#039;&#039; again, the King casts &#039;&#039;&#039;Mog Comet&#039;&#039;&#039;, summoning circle AoEs that being chasing random players around. Once that is done, players should go inside the circles and mitigate the Moogle Heads. Kupli Kipp then casts &#039;&#039;&#039;Pom Stone III&#039;&#039;&#039;, covering the ciruclar middle in a AoE, and then the edges and middle. Once the middle AoE has gone, go there to avoid the second part of &#039;&#039;&#039;Pom Stone III&#039;&#039;&#039;. The King will immedietly cast &#039;&#039;&#039;Mog Stone IV&#039;&#039;&#039;, followed in rapid succession by &#039;&#039;&#039;Mog Creation&#039;&#039;&#039;, a Line Aoe, so players should spread out to avoid being hit once the stack is dealt with.&lt;br /&gt;
&lt;br /&gt;
After that, the King casts &#039;&#039;&#039;Pom Holy&#039;&#039;&#039;, as well as a tankbuster, &#039;&#039;&#039;1000 Kuponze Charge&#039;&#039;&#039;. The King then repeats the &#039;&#039;&#039;Good King&#039;s Decree&#039;&#039;&#039; cycle as shown above until he is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Good King Moggle Mog XII Card}} (Drops at a fixed rate.)&lt;br /&gt;
*{{Item icon|Moggle Mog XII&#039;s Whisker}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Morbid Mogblade}}&lt;br /&gt;
{{Drops table row|Malignant Mogaxe}}&lt;br /&gt;
{{Drops table row|Monstrous Mogsword}}&lt;br /&gt;
{{Drops table row|Melancholy Mogfork}}&lt;br /&gt;
{{Drops table row|Murderous Mogfists}}&lt;br /&gt;
{{Drops table row|Maliferous Mogtana}}&lt;br /&gt;
{{Drops table row|Mortal Mogknives}}&lt;br /&gt;
{{Drops table row|Mischievous Mogbow}}&lt;br /&gt;
{{Drops table row|Menacing Mog Gun}}&lt;br /&gt;
{{Drops table row|Maleficent Mogstaff}}&lt;br /&gt;
{{Drops table row|Majestic Mogtome}}&lt;br /&gt;
{{Drops table row|Manipulative Mogfoil}}&lt;br /&gt;
{{Drops table row|Mighty Mogrod}}&lt;br /&gt;
{{Drops table row|Munificent Mogtome}}&lt;br /&gt;
{{Drops table row|Moonlit Moglobe}}&lt;br /&gt;
{{Drops table row|Mogpon Coffer (IL 75)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Legend holds that, in a time long forgotten, mooglekind abided in the heavens as loyal servants of the gods.&lt;br /&gt;
&lt;br /&gt;
However, a war of deific proportions would erupt, triggered by a feud over a single goblet of wine. Growing weary of the conflict, the reigning moogle monarch, Good King Moggle Mog XII, resolved to lead his people to the realm of mortals in secret, that they might again know a life of peace.&lt;br /&gt;
&lt;br /&gt;
Alas, the distance to the land below proved too great for little moogle wings. After much deliberation, it was decided that the journey must be made by rope, the longest that has ever been woven. So it was that the king grasped onto one end of this lifeline as his subjects, one after the next, half clambered, half slid their way to the Promised Land. In this manner all the moogles were able to arrive at their destination, whole of body and joyous of spirit. That is, all of them save for Good King Moggle Mog XII, who had not the means to lower himself.&lt;br /&gt;
&lt;br /&gt;
Mourning their lost king and touched by his sacrifice, the moogles have since abstained from naming a successor to the crown. Even now, they hold fast to the belief that their beloved monarch will one day return before them in all his might and majesty.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
good king moggle1.jpg&lt;br /&gt;
good king moggle2.jpg&lt;br /&gt;
Thornmarch Hard rework.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Hard)&amp;diff=518273</id>
		<title>The Navel (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Hard)&amp;diff=518273"/>
		<updated>2023-01-19T20:30:11Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 story-mode [[trial]]|the [[Main Scenario]] [[trial]]|The Navel|the level 50 challenge-mode [[trial]]|The Navel (Extreme)|the [[Ultimate Raid]] involving [[Titan]]|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Navel (Hard)&lt;br /&gt;
| image = The navel hard banner1.png&lt;br /&gt;
| description = From deep within their mines, the [[kobolds]] have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 57&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| entrance = Outer La Noscea&lt;br /&gt;
| entrance-coordinates = 24.3, 8.9&lt;br /&gt;
| location = The Navel&lt;br /&gt;
| region = La Noscea&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = In a Titan Spot&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must be level 50 and must have completed the following:&lt;br /&gt;
===[[Main Scenario Quest]]=== &lt;br /&gt;
*{{questlink|main|The Ultimate Weapon}}&lt;br /&gt;
===[[Sidequest]]=== &lt;br /&gt;
*{{questlink|feature|A Recurring Problem}}&lt;br /&gt;
*{{questlink|feature|Ifrit Bleeds, We Can Kill It}}&lt;br /&gt;
*{{questlink|feature|In for Garuda Awakening}}&lt;br /&gt;
*{{questlink|feature|In a Titan Spot}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{#ev:youtube|b5r2bm86JQY|350|right|Titan Hard Mode Guide}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lord of Crags: [[Titan]]===&lt;br /&gt;
*Note: While those simply interested in story are advised to just queue for this content in Duty Finder, those seeking a more engaging and balanced experience should consider doing this content with a preformed group via Party Finder with the Minimum Item Level and Silence Echo options enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (57) and the effective maximum (130/135). With these options enabled, players will experience the content in a manner more similar to its original release state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rock Buster&#039;&#039;&#039; is an instant melee attack that deals a moderate amount of damage to [[Titan]]&#039;s current target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Landslide&#039;&#039;&#039; is a frontal column AoE that deals a moderate amount of damage and knocks back all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tumult&#039;&#039;&#039; is a stomp attack that deals a small amount of damage to all players. It is used up to seven times in a row depending on Titan&#039;s current HP. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geocrush&#039;&#039;&#039; is a leaping AoE attack. When Titan jumps into the air, a giant, red, circular ground indicator will appear at the perimeter of the boss room. After a few seconds, Titan slams down into the center of the room, dealing damage to all players based on how close you are to the center. The ability also breaks off the perimeter of the boss platform. Players at the edge of the boss room will take moderate damage, whereas players close to the center will take heavy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight of the Land&#039;&#039;&#039; is an AoE ability that spawns circular pools of sand under four random players. The swirls explode after a few seconds and deal heavy damage to all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; is an ability that spawns numerous bombs around the boss room that will eventually explode in the order they dropped, dealing heavy damage to nearby players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rock Throw&#039;&#039;&#039; is an ability that spawns a clock-like symbol underneath a random player. After a few seconds, the marked player will be encased within a [[Granite Gaol]]. Any player trapped in this manner cannot move, attack, or use any abilities. However, other players can attack the Gaol to break the player free. After escaping a Gaol, the victim will have a cleansable {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039; is Titan&#039;s ultimate ability. If Titan&#039;s Heart has not been destroyed before the end of the phase, Titan will instantly kill all players. However, if the heart is destroyed in time, Titan will do a moderate amount of damage to all players instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{action icon|Mountain Buster (Blue Mage)}}&#039;&#039;&#039; is a frontal attack that deals heavy damage to Titan&#039;s target.&lt;br /&gt;
----&lt;br /&gt;
====Rotations====&lt;br /&gt;
&#039;&#039;&#039;Phase 1:&#039;&#039;&#039; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039; Weight of the Land -&amp;gt; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3:&#039;&#039;&#039; Landslide -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 4:&#039;&#039;&#039; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Tumult -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 5:&#039;&#039;&#039; Mountain Buster -&amp;gt; Tumult -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders + Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; (Repeat)&lt;br /&gt;
----&lt;br /&gt;
====Strategy====&lt;br /&gt;
1. You can instant-die if you get pushed off the ledge. This mostly happens when he uses his &amp;quot;Landslide&amp;quot; attack (rectangular AoE in front of him, will push you off if you get hit) -- consider it a one-hit-KO move and avoid at all cost!&lt;br /&gt;
&lt;br /&gt;
2. During &amp;quot;Geocrush&amp;quot; (boss jumps up in the air, disappears, then slams the ground) you don&#039;t risk being pushed off the ledge from the shockwave itself. However, the arena will be broken beyond (outside) the red outline that will appear near the edge of the battlefield. Therefore, stay inside the red circle (so you don&#039;t fall off), but try to stay as close to the red line (inside its perimeter!) as possible to minimize damage.&lt;br /&gt;
&lt;br /&gt;
3. When the rock boulders spawn, simply ignore them (stay away to avoid damage, but don&#039;t try to destroy them -- they are just a waste of dps).&lt;br /&gt;
&lt;br /&gt;
====Phase 1: 100% - 90% HP====&lt;br /&gt;
Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
During the first phase, an invisible wall prevents players from falling over the edge, and Titan himself will use Landslide and Tumult on repeat. When Titan is at about 90% [[HP]], he will leap into the air and use Geocrush. Players should move to the perimeter of the boss room as far from the center as possible. However, players should remain within the red circle indicator, as that portion of the arena will soon drop into the lava below.&lt;br /&gt;
&lt;br /&gt;
====Phase 2: 90% - 75% HP====&lt;br /&gt;
Weight of the Land -&amp;gt; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
At this point, the wall at the edge of the boss room is now gone. As a result, players can be knocked off the platform via attacks such as Landslide. Weight of the Land is the new ability used by Titan in this phase. Players should move out of the swirling sand traps that appear on the ground. At about 75% HP, Titan will leap into the air and use Geocrush once again. Players should move to the perimeter of the boss room, just before the red ground indicator. Geocrush signals the end of Phase 2.&lt;br /&gt;
&lt;br /&gt;
====Phase 3: 75% - 55% HP====&lt;br /&gt;
Landslide -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
Bomb Boulders and Rock Throw are the new abilities used by Titan in this phase. Bomb Boulders spawn bombs around the arena that eventually explode in the order they were dropped. Rock Throw places a clock-like symbol at the feet of a random player. A few seconds later, it encases that player within a Granite Gaol, incapacitating the individual. Other players can destroy the Gaol to free the trapped player (who will receive a cleansable debuff - {{status effect|damage down}} [[Damage Down]]).&lt;br /&gt;
&lt;br /&gt;
Bomb Boulders can spawn in two different patterns. In the first pattern, bombs spawn at the edge of the room, then at the center. The bombs at the edge of the room will explode first, then the bombs in the center will explode. To avoid, players should first move to the center of the room to avoid the exploding bombs at the edge of the room, then move to the empty spot at the edge of the room to avoid the bombs in the center. In the other pattern, the bombs spawn in the center area and corner areas of the room. Players should move away from the center and corners of the room to avoid explosions.&lt;br /&gt;
&lt;br /&gt;
====Phase 4: Titan&#039;s Heart====&lt;br /&gt;
Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Tumult -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury&lt;br /&gt;
&lt;br /&gt;
Players will need to destroy Titan&#039;s Heart before he can finish his ability rotation, as failure to do so will result in a wipe. Titan will not use Boulder Bombs in this phase.&lt;br /&gt;
&lt;br /&gt;
Titan will use Rock Throw twice in this phase. Players should kill the Granite Gaol and free the player for the first Rock Throw. You should ignore the Granite Gaol and DPS down Titan&#039;s Heart for the second Rock Throw. Do not forget to cleanse the {{status effect|damage down}} [[Damage Down]]. &lt;br /&gt;
&lt;br /&gt;
Use [[Limit Break]] to kill the Heart if your party does not have enough DPS.&lt;br /&gt;
&lt;br /&gt;
After killing the Heart, players should break the player out of the Granite Gaol. Healers should cast AoE heals in preparation for Earthen Fury. &lt;br /&gt;
&lt;br /&gt;
====Phase 5: 55% - 0% HP====&lt;br /&gt;
Mountain Buster -&amp;gt; Tumult -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders + Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
During the fifth and final phase, Titan gains the Mountain Buster ability, which deals heavy damage to the tank.&lt;br /&gt;
&lt;br /&gt;
As Titan&#039;s HP drops, he will cast Tumult up to 7 in a row.&lt;br /&gt;
&lt;br /&gt;
In addition to the two Bomb Boulders spawning patterns from phase 3, Titan will have a brand new pattern. In this pattern, 9 bombs are dropped in 3 columns to form a 3 X 3 formation. The 3 bombs in the middle column will explode first, thus players should move either north or south to the 2 columns of the bombs on the side. After the bombs in the center have exploded, players should return to the middle of the boss room to avoid the bombs on the sides.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Titan Card}} (Drops at a fixed rate.)&lt;br /&gt;
*{{Item icon|Titan&#039;s Heart}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|The Axe of Crags}}&lt;br /&gt;
{{Drops table row|Guillotine of Crags}}&lt;br /&gt;
{{Drops table row|The Spear of Crags}}&lt;br /&gt;
{{Drops table row|Fists of Crags}}&lt;br /&gt;
{{Drops table row|Katana of Crags}}&lt;br /&gt;
{{Drops table row|Cleavers of Crags}}&lt;br /&gt;
{{Drops table row|The Bow of Crags}}&lt;br /&gt;
{{Drops table row|Culverin of Crags}}&lt;br /&gt;
{{Drops table row|Staff of Crags}}&lt;br /&gt;
{{Drops table row|The Greater Key of Titan}}&lt;br /&gt;
{{Drops table row|Foil of Crags}}&lt;br /&gt;
{{Drops table row|The Cane of Crags}}&lt;br /&gt;
{{Drops table row|The Holy Key of Titan}}&lt;br /&gt;
{{Drops table row|Star Globe of Crags}}&lt;br /&gt;
{{Drops table row|The Wall of Crags}}&lt;br /&gt;
{{Drops table row|Crag Weapon Coffer (IL 80)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
titan1.jpg&lt;br /&gt;
titan2.jpg&lt;br /&gt;
Titan hm rotation1.jpg&lt;br /&gt;
titan hm rotation2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Hard)&amp;diff=518272</id>
		<title>The Howling Eye (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Hard)&amp;diff=518272"/>
		<updated>2023-01-19T20:29:36Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 story-mode [[trial]]|the [[Main Scenario]] [[trial]]|The Howling Eye|the level 50 challenge-mode [[trial]]|The Howling Eye (Extreme)|the [[Ultimate Raid]] involving [[Garuda]]|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Howling Eye (Hard)&lt;br /&gt;
| image = The howling eye hard banner1.png&lt;br /&gt;
| description = Not to be outdone by the [[Amalj&#039;aa]], the [[Ixal]] have also taken advantage of the Ultima Weapon&#039;s destruction and again summoned their patron deity. What is worse, this most recent incarnation of [[Garuda]] is said to possess a nigh insatiable appetite for destruction. If Coerthas and the Twelveswood are to be spared further destruction, you must return to the Howling Eye and seek an audience with the Lady of the Vortex.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 52&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 34.3, 24.9&lt;br /&gt;
| location = The Howling Eye&lt;br /&gt;
| region = Coerthas&lt;br /&gt;
| tomestones = 12 poetics&lt;br /&gt;
| req-quest = In for Garuda Awakening&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must be level 50 and must have completed the following:&lt;br /&gt;
=====[[Main Scenario Quest]]===== &lt;br /&gt;
*{{questlink|main|The Ultimate Weapon}}&lt;br /&gt;
=====[[Sidequest]]===== &lt;br /&gt;
*{{questlink|feature|A Recurring Problem}}&lt;br /&gt;
*{{questlink|feature|Ifrit Bleeds, We Can Kill It}}&lt;br /&gt;
*{{questlink|feature|In for Garuda Awakening}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|VGPVGdsNMO0|350|right|Garuda Guide (Hard)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lady of the Vortex: [[Garuda]]===&lt;br /&gt;
*Note: While those simply interested in story are advised to just queue for this content in Duty Finder, those seeking a more engaging and balanced experience should consider doing this content with a preformed group via Party Finder with the Minimum Item Level and Silence Echo options enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (52) and the effective maximum (130/135). With these options enabled, players will experience the content in a manner more similar to its original release state.&lt;br /&gt;
&lt;br /&gt;
Tank should pull [[Garuda]] to the far north edge of the room. Rest of the party members should spread out and stay away from the stone pillars so her Friction and Wicked Wheel will not damage the pillars. Tanks should avoid Slipstream by running out of her line of sight.&lt;br /&gt;
&lt;br /&gt;
Garuda will vanish, teleport and use either Mistral Song or Mistral Shriek once every 60 seconds or so. Players need to break line of sight by hiding behind the pillars whenever she uses either of those abilities. &lt;br /&gt;
&lt;br /&gt;
When Garuda vanishes the first time, she will reappear at the far north edge of the room and cast Mistral Song. Players should break her line of sight by hiding behind the stone pillars. After about 60 seconds she will vanish and appear in the center of the room. She will then cast Mistral Shriek. Players need to hide behind the pillars and break line of sight with her.&lt;br /&gt;
&lt;br /&gt;
After each Mistral Song or Mistral Shriek, Garuda will spawn a group of adds called Razor Plumes. Razor Plumes must be killed immediately. If they are left alive they will damage the stone pillars. &lt;br /&gt;
&lt;br /&gt;
*Use AoE abilities to kill Plumes.&lt;br /&gt;
&lt;br /&gt;
When Garuda is at about 50% HP, she will use her ultimate ability, Aerial Blast. The ability deals massive amount of damage to your entire party. The amount of damage dealt depends on the number of stone pillars kept alive.&lt;br /&gt;
&lt;br /&gt;
*Keep stone pillars alive to reduce the damage of Garuda&#039;s ult.&lt;br /&gt;
&lt;br /&gt;
Phase 2 begins after Garuda uses her ult.&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not show up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Song&#039;&#039;&#039; allows Garuda to vanish and reappear on one side of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Shriek&#039;&#039;&#039; allows Garuda to vanish and reappear in the middle of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; is Garuda&#039;s signature ability. At around half health, she teleports to the center of the room and casts this ability. The damage you and your party members take depends on how damaged the stone pillars are. The more damaged the stone pillars are, the more damage you will take. Phase 2 starts after she uses this ability.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; is summoned by Garuda in groups. While they will only deal a small amount of damage to the players, these Plumes will damage the stone pillars if they are kept alive.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Phase 2&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;===&lt;br /&gt;
In the second phase, 3 tornadoes (Great Whirlwind) spawns in the boss room. Players caught within the tornadoes will take massive amounts of damage. The tank should shift from the north position into a north-west position, while the ranged classes all stack on the wall directly to the West. You should end up in this arrangement. This will allow the Great Whirlwinds to appear harmlessly around everyone, as well as create a section for the adds to be tanked in.&lt;br /&gt;
&lt;br /&gt;
After a short time, Garuda will vanish and re-spawns at the south part of the room along with 2 adds, Suparna and Chirada. These adds have similar abilities as Garuda. Tanks should tank these adds away from rest of the party to avoid Slipstream hitting everyone. One of the adds will have a green beam linked to Garuda while the other add will have a red beam linked to Garuda. Players must kill the add with the green beam ASAP because the add will heal Garuda when it&#039;s alive. Players should use cooldowns if necessary. Afterwards players should kill the add with red beam. The off-tank should grab the add with the red beam and tank it facing away from the group at this position. The main tank can also pick this add up if you&#039;re only running with one tank. This will be the heaviest damage during the encounter. One healer should focus on keeping the main tank alive through Garuda&#039;s increased damage while the other focuses on the large amount of AoE healing needed from Friction and Wicked Wheel hitting so many players.&lt;br /&gt;
&lt;br /&gt;
Once both adds are brought down, the tornadoes will start to fade. As soon as the northern whirlwind fades, the tank needs to run along the wall to the north-east side of the room. The whirlwinds will start to rotate, forcing the group to move clockwise around the room. During this time, a group of Razor Plumes and a single Satin Plume will spawn. DPS should kill the Satin Plume as quickly as possible to avoid the sleep debuff. The Razor Plumes are easy to heal through, so ignore them in favor of more DPS on Garuda. Once you reach the East side of the room, the whirlwinds will fade completely and everyone should move to the middle of the room to prepare for Eye of the Storm.&lt;br /&gt;
&lt;br /&gt;
While in the middle of the room, Garuda will vanish again, reappearing in the South with Suparna and Chirada spawning on the East and West sides of the room. Each of these adds should be tanked on the edge they come in at, with the main tank on Garuda (south), the off-tank on the add with a red beam (east or west) and all the DPS on the green beam add (East or West). This leaves the healers either in the middle or on the North edge, free to heal up everyone.&lt;br /&gt;
&lt;br /&gt;
Once the adds have been finished off and Eye of the Storm fades, all the ranged players should move directly South, with the tank should move to the south-west position. More tornadoes will spawn, which will start to rotate as more plumes spawn. Once again focus the Satin Plume down and ignore the rest. You will rotate around the room until you&#039;re roughly in the same position you started Phase 2 at. She will vanish, spawning one last set of adds. Use [[Meteor]], the level 3 [[Limit Break|limit break]], to nearly kill both of them instantly and finish off Garuda. If she is not almost dead at this point, either DPS is too low overall or the add with the green beam has not been killed quickly enough each time and healed Garuda too much.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not shot up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great Whirlwind&#039;&#039;&#039; is a giant tornado that deals massive amount of damage to any players caught within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eye of the Storm&#039;&#039;&#039; is ability used by Garuda at the start of the second phase. This ability creates a whirlwind with an opening at the center of the room. Players must stay in the center of the room to avoid the extremely heavy damage from the swirling wind. The effect persists for the rest of the fight.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; deals small amount of damage to random players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Satin Plume&#039;&#039;&#039; casts the debuff [[Sleep]] on the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suparna&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chirada&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
Add priority:&lt;br /&gt;
&lt;br /&gt;
Satin Plume &amp;gt; Razor Plume&lt;br /&gt;
&lt;br /&gt;
Chirada or Suparna with green beam &amp;gt; Chirada or Suparna with red beam&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Garuda Card}} (Drops at a fixed rate.)&lt;br /&gt;
*{{Item icon|Garuda&#039;s Feather}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Gaze}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Scream}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Pain}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Beak}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Talons}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Blood}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Plumes}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Spine}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Abandon}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Van}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Will}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Honor}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Tail}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Embrace}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Lift}}&lt;br /&gt;
{{Drops table row|Vortex Weapon Coffer (IL 70)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bowl_of_Embers_(Hard)&amp;diff=518271</id>
		<title>The Bowl of Embers (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bowl_of_Embers_(Hard)&amp;diff=518271"/>
		<updated>2023-01-19T20:29:11Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 story-mode [[trial]]|the [[Main Scenario]] [[trial]]|The Bowl of Embers|the level 50 challenge-mode [[trial]]|The Bowl of Embers (Extreme)|the [[Ultimate Raid]] involving [[Ifrit]]|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Bowl of Embers (Hard)&lt;br /&gt;
| image = The bowl of embers hard banner1.png&lt;br /&gt;
| description = While your victory over the Ultima Weapon has set off waves of celebration across the land, the jubilation is short-lived, for the beast tribes are seeking to summon their gods once more. Confirmation has arrived that [[Amalj&#039;aa]] have already succeeded in calling forth [[Ifrit]], who is returned far mightier than his last incarnation owing to the vast amounts of crystals he has gorged upon. Prepare yourself for a scorching encounter.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 49&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| location = The Bowl of Embers&lt;br /&gt;
| region = Thanalan&lt;br /&gt;
| entrance = Southern Thanalan&lt;br /&gt;
| entrance-coordinates = 35.3, 19.6&lt;br /&gt;
| tomestones = 12 poetics&lt;br /&gt;
| req-quest = Ifrit Bleeds, We Can Kill It&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must be level 50 and must have completed the following:&lt;br /&gt;
=====[[Main Scenario Quest]]===== &lt;br /&gt;
*{{questlink|main|The Ultimate Weapon}}&lt;br /&gt;
=====[[Sidequest]]===== &lt;br /&gt;
*{{questlink|feature|A Recurring Problem}}&lt;br /&gt;
*{{questlink|feature|Ifrit Bleeds, We Can Kill It}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ZoPhfrKRZFk|350|right|Ifrit Hard Mode Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lord of the Inferno: [[Ifrit]]===&lt;br /&gt;
*Note: While those simply interested in the story are advised to just queue for this content in Duty Finder, those seeking a more engaging and balanced experience should consider doing this content with a preformed group via Party Finder with the Minimum Item Level and Silence Echo options enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (49) and the effective maximum (130/135). With these options enabled, players will experience the content in a manner more similar to its original release state.&lt;br /&gt;
*As of [[patch 2.1]] the strategy for this fight has changed. Eruption can no longer be stunned indefinitely. The new format allows stun to work three times before full resistance is built for 1 minute or so. Make sure if you are stunning Ifrit, that no other players are using stuns, and that you only stun eruption.&lt;br /&gt;
===Phase 1===&lt;br /&gt;
For the first phase, non-tank players should not stand in front of Ifrit. This is due to several of his abilities:&lt;br /&gt;
* &#039;&#039;&#039;Incinerate&#039;&#039;&#039; is an instant frontal breath attack that deals a moderate amount of damage to all targets in front of Ifrit.&lt;br /&gt;
* &#039;&#039;&#039;Vulcan Burst&#039;&#039;&#039; is an instant attack that deals small amount of damage to all players near Ifrit. Also causes knockback.&lt;br /&gt;
* &#039;&#039;&#039;{{Action icon|Eruption}}&#039;&#039;&#039; is an ability that appears as red crackling glow under a random player. After a few seconds the ground will erupt, dealing heavy damage to all players within.&lt;br /&gt;
* &#039;&#039;&#039;Crimson Cyclone&#039;&#039;&#039; is an ability used by Ifrit. He stands at the edge of the boss room, in a sprinting pose for a few seconds. Ifrit then dashes forward, dealing heavy damage to all players caught in his path.&lt;br /&gt;
&lt;br /&gt;
Tanks should tank the boss at the edge of the boss room so ranged damage dealers and casters do not get hit by Vulcan Burst. Players should interrupt Ifrit&#039;s Eruption with stuns as often as possible. When Ifrit uses Crimson Cyclone, his charging attack, players should not be in front of the boss.&lt;br /&gt;
&lt;br /&gt;
At about 3/4 [[HP]], phase 2 begins.&lt;br /&gt;
===Phase 2===&lt;br /&gt;
During phase 2, Ifrit will gain two new abilities:&lt;br /&gt;
* &#039;&#039;&#039;Sear&#039;&#039;&#039; is an instant attack that deals small amount of damage to all players near Ifrit.&lt;br /&gt;
* &#039;&#039;&#039;Radiant Plume&#039;&#039;&#039; is an ability that places glowing red circles on the ground. The circles will explode and deal heavy damage to all targets within after a few seconds.&lt;br /&gt;
&lt;br /&gt;
Plumes in this phase are outer plumes then inner plumes. Followed by Eruption then Cyclone.&lt;br /&gt;
===Phase 3===&lt;br /&gt;
At roughly 50% hp. Ifrit will summon 4 nails. The nails are top priority. After a period of time Ifrit will perform his signature ability &#039;&#039;&#039;Hellfire&#039;&#039;&#039;. If any nails remain, Hellfire will instantly kill all players, but if they are all destroyed Hellfire will instead only do heavy damage to all players. It is highly recommended to gather up when Hellfire occurs but not on top of the main tank. If the healers are slow at healing this damage, vulcan burst could follow doing damage to all in range.&lt;br /&gt;
&lt;br /&gt;
It is recommended that any BLM&#039;s or SMN&#039;s in the party use the Limit Break on the Nails to make quick work of them. Although not a necessity, it can provide breathing space to a party lacking good DPS.&lt;br /&gt;
&lt;br /&gt;
As of [[patch 2.1]], Ifrit&#039;s Infernal Nails have had a drastic upgrade to damage nullification from Limit Breaks. Pre 2.1 a caster dps Limit Break 2 or better would destroy the nails outright. Now in 2.1 the nails will still have around 20-30% hp. If you do not have caster dps limit break, have the melee dps down the first nail. One dps should advance to the second nail and Limit break. Destroy the 3rd nail. Limit break should be up again at this point for the 4th nail (if not, it should be really close). Limit break then finish off the fourth nail.&lt;br /&gt;
===Phase 4===&lt;br /&gt;
After Hellfire has been cast, Ifrit enters phase 4 where he has all the abilities from phase 2 excluding Hellfire.&lt;br /&gt;
&lt;br /&gt;
The order of attacks is:&lt;br /&gt;
*Outer Radiant Plumes&lt;br /&gt;
*Inner Radiant Plumes&lt;br /&gt;
*Eruption (should be stunned)&lt;br /&gt;
*Zone wide Radiant plumes (safe spot is behind Ifrit)&lt;br /&gt;
*Followed by Dashes. Left Ifrit always dashes first. (3 Ifrits)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Ifrit Card}} (Drops at a fixed rate.)&lt;br /&gt;
*{{Item icon|Ifrit&#039;s Horn}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Blade}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Battleaxe}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Faussar}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Harpoon}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Claws}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Katana}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Kris}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Bow}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Musketoon}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Star Globe}}&lt;br /&gt;
{{Drops table row|Inferno Weapon Coffer (IL 60)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
ifrit1.jpg&lt;br /&gt;
ifrit2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Relic_Reborn:_The_Chimera&amp;diff=518269</id>
		<title>A Relic Reborn: The Chimera</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Relic_Reborn:_The_Chimera&amp;diff=518269"/>
		<updated>2023-01-19T20:28:40Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Added note about item levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = A Relic Reborn: The Chimera&lt;br /&gt;
| image = A relic reborn the chimera banner1.png&lt;br /&gt;
| description = There are as many theories as the dhorme chimera has heads about why the creature consumes alumina. Some say the uniquely fine alumina salts to be found in its capacious stomach are an accident of friction and heat, while others claim intent. Those such as Gerolt, who forge anew the arms of eld, have a simpler question: will you slay the fire-breathing enigma?&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 52&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 32.1, 7.2&lt;br /&gt;
| location = The Weeping Saint, Coerthas Central Highlands&lt;br /&gt;
| region = Coerthas&lt;br /&gt;
| tomestones = 10 poetics&lt;br /&gt;
| req-quest = A Relic Reborn&lt;br /&gt;
| patch = 2.16&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Dhorme Chimera]]===&lt;br /&gt;
{{#ev:youtube|neW2BE2P3L4|350|right}}&lt;br /&gt;
&lt;br /&gt;
* Note: While those simply interested in story are advised to just queue for this content in Duty Finder, those seeking a more engaging and balanced experience should consider doing this content with a preformed group via Party Finder with the Minimum Item Level and Silence Echo options enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (52) and the effective maximum (130/135). With these options enabled, players will experience the content in a manner more similar to its original release state.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Abilities&amp;lt;/big&amp;gt;====&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&#039;Lion&#039;s Breath&#039;&#039;&#039; is an instant frontal cone attack which deals small amount of damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon&#039;s Breath&#039;&#039;&#039; is a frontal cone AoE attack that deals moderate amount of damage and inflicts the debuff {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ram&#039;s Breath&#039;&#039;&#039; is a frontal cone AoE attack that deals moderate amount of damage and inflicts the debuff {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scorpion&#039;s Sting&#039;&#039;&#039; is a rear cone AoE attack that deals moderate amount of damage and inflicts the DoT {{status effect|poison}} &#039;&#039;&#039;[[Poison]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{action icon|The Dragon&#039;s Voice}}&#039;&#039;&#039; is a massive AoE attack that deals heavy damage and inflicts the debuff {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039; to all targets outside of melee range.&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{action icon|The Ram&#039;s Voice}}&#039;&#039;&#039; is a large circular AoE attack that deals heavy damage and inflicts the debuff {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; to all targets near Chimera.&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cacophony&#039;&#039;&#039; is an instant ability that summons a electrical orb. The orb will fly to a random player and explode when it reaches them. The orb deals heavy damage to that target and all nearby targets and inflicts the debuff {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ram&#039;s Keeper&#039;&#039;&#039; is a circular AoE ice attack that spawns underneath a random player. The attack deals heavy damage and inflicts the debuffs {{status effect|frostbite}} &#039;&#039;&#039;[[Frostbite]]&#039;&#039;&#039; and {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; to all targets hit. Additionally it leaves a large icy patch on the ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gelid Charge&#039;&#039;&#039; is an instant ability that increases the damage of Dhorme Chimera&#039;s frost attacks and makes Ram&#039;s Breath instant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static Charge&#039;&#039;&#039; is an instant ability that increases the damage of Dhorme Chimera&#039;s thunder attacks and makes Dragon&#039;s Breath instant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; {{BLU}} [[Blue Mage]]s can learn these spells.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Strategy&amp;lt;/big&amp;gt;====&lt;br /&gt;
-----&lt;br /&gt;
Players with a high-level character (about level 70 or higher) may want to attempt the fight alone at their current level by using the &amp;quot;[[Unrestricted Party]]&amp;quot; duty finder option rather than waiting a long time for a duty finder match. The quest will still progress.&lt;br /&gt;
&lt;br /&gt;
When the battle begins players should pull the boss to the outdoor area outside of the cave. By doing this the party will have more room to maneuver. Throughout the boss fight, melee players should avoid Dragon&#039;s Breath and Ram&#039;s Breath when possible. They should also avoid staying behind the boss and triggering Scorpion&#039;s Sting. The Breath attacks can also be [[interrupt]]ed and {{status effect|stun}} &#039;&#039;&#039;[[stun]]ned&#039;&#039;&#039;. Ranged damage dealers and healers should spread out across the battle field. When the boss uses Cacophony on a player, he or she should move away from other players.&lt;br /&gt;
&lt;br /&gt;
* {{item icon|Esuna}} is critical for clearing debuffs! (This was less annoying before [[Shadowbringers]] when [[Scholar]] could use [[Selene]]&#039;s AoE-cleanse ability {{action icon|Fey Caress}}.)&lt;br /&gt;
&lt;br /&gt;
When Chimera begins to use Ram&#039;s Voice, all melee players should move out of the melee range of the boss. When Chimera begins to use Dragon&#039;s Voice, all ranged players should move to the melee range of the boss.&lt;br /&gt;
&lt;br /&gt;
Players should always be aware and move out of the Ram&#039;s Keeper, a large circular ground indicator, as soon as possible.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thornmarch_(Hard)&amp;diff=518266</id>
		<title>Thornmarch (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Thornmarch_(Hard)&amp;diff=518266"/>
		<updated>2023-01-19T20:26:50Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Added note about item levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 50 challenge-mode [[trial]]|Thornmarch (Extreme)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = Thornmarch (Hard)&lt;br /&gt;
| image = Thornmarch banner1.png&lt;br /&gt;
| description = Good [[Good King Moggle Mog XII|King Moggle Mog]], the Twelfth of His Name, has once more been called forth by the Mogglesguard. Though the king is not considered a primal in the strictest sense, he poses a threat not unlike that of the beastman gods, in that his influence could corrupt his people&#039;s peaceful nature. And so, like those other aether-starved beings, he too must be felled for the sake of the realm.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 54&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| entrance = East Shroud&lt;br /&gt;
| entrance-coordinates = 15.0, 20.8&lt;br /&gt;
| location = Thornmarch&lt;br /&gt;
| region = The Black Shroud&lt;br /&gt;
| tomestones = 12 poetics&lt;br /&gt;
| req-quest = You Have Selected Regicide&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} As of [[patch 6.2]], extensive changes have been implemented. {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] King of Moogles: [[Good King Moggle Mog XII]]===&lt;br /&gt;
*Note: While those simply interested in story are advised to to just queue for this content in Duty Finder, those seeking a more engaging and balanced experience should consider doing this content in a preformed group via Party Finder with the Minimum Item Level and Silence Echo options enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (54) and the effective maximum (130/135). With these options enabled, players will experience the content at a reasonable difficulty.&lt;br /&gt;
&lt;br /&gt;
Owing to it&#039;s lack of an ilvl sync, enemies&#039; health can be downed quickly and thus not all mechanics listed below may be experienced. Initially, the Mooglesguard must be defeated before the boss, Good King Moggle Mog XII, appears. Each of the moogles has a job class and name to tell them apart:&lt;br /&gt;
&lt;br /&gt;
*[[Whiskerwall Kupdi Koop]] - Paladin&lt;br /&gt;
*[[Woolywart Kupqu Kogi]] - Ranger&lt;br /&gt;
*[[Pukla Puki the Pomburner]] - Black Mage&lt;br /&gt;
*[[Pukna Pako the Tailturner]] - Thief&lt;br /&gt;
*[[Furryfoot Kupli Kipp]] - White Mage (uses {{BLU}} [[Blue Mage]] [[spell]] &#039;&#039;&#039;{{action icon|Pom Cure}}&#039;&#039;&#039;)&lt;br /&gt;
*[[Ruffletuft Kupta Kapa]] - Warrior&lt;br /&gt;
*[[Puksi Piko the Shaggysong]] - Bard&lt;br /&gt;
===Phase 1===&lt;br /&gt;
Moogles will gradually pop up over time, with only Kupdi Koop present at the start. He uses &#039;&#039;&#039;Spinning Mogshield&#039;&#039;&#039;, a point-blank AoE, but has nothing else noteable. Immediately after Kupdi Koop is defeated, Kupqu Kogi and Kupta Kapa will spawn. Kupqu Kogi casts &#039;&#039;&#039;Mograin of death&#039;&#039;&#039;, a damage AoE cast on every player, who should spread out to avoid overlapping, while Kupta Kapa casts &#039;&#039;&#039;1000 Kuporize Swipe&#039;&#039;&#039;, a cone frontal AoE. Once they are defeated, Puksi Riko and Kupli Kipp will appear and attack. Puksi Riko casts &#039;&#039;&#039;Moogleday Night fever&#039;&#039;&#039;, a line AoE, while Kupli Kipp casts &#039;&#039;&#039;Pom Holy&#039;&#039;&#039;, a small damage AoE that may force players to begin dancing for a few seconds.&lt;br /&gt;
&lt;br /&gt;
The last two Mooglesguard, Pukla Puki and Pukna Pako, will then drop down into the arena. Pukla Puki casts &#039;&#039;&#039;Pom Meteor&#039;&#039;&#039;, which summons 4 meteors signaled by falling Moogle heads towards red circles. Players should go into these circles to prevent the Moogle heads from hitting the ground and inflicting unavoidable damage. Meanwhile, Pukna Pako will cast a tankbuster, &#039;&#039;&#039;Moogle Thrust&#039;&#039;&#039;, so tanks should prepare with mitigation abilities. Once they are defeated, all the Mooglesguard will get up, now untargettable, and summon the boss, Good King Moogle Mog XII. The King casts &#039;&#039;&#039;Memento Moogle&#039;&#039;&#039;, inflicting hard unavoidable damage, while the Mooglesguard disappear and leave you to fight the King.&lt;br /&gt;
===Phase 2===&lt;br /&gt;
The King will be the only enemy targettable, and defeating him will the end the trial, but this phase will have many mechanics to look out for:&lt;br /&gt;
*&#039;&#039;&#039;Good King&#039;s Decree&#039;&#039;&#039;: Throughout the fight, the King will summon his Mooglesguard, still untargettable, to bombard the raid with their abilities shown in Phase 1, only much more serious.&lt;br /&gt;
** &#039;&#039;&#039;First Decree&#039;&#039;&#039;: The King first summons Pukna Pako and Kupqu Kogi, and the former casts &#039;&#039;&#039;Pom Bog&#039;&#039;&#039;, creating a poison AoE in the middle of the arena. Meanwhile, the King casts &#039;&#039;&#039;Mog Stone IV&#039;&#039;&#039;, a stack marker, but be prepared to spread out afterwards, as Kupqu Kogi then casts &#039;&#039;&#039;Mograin of death&#039;&#039;&#039;. After that, the King casts &#039;&#039;&#039;Pom Holy&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Second Decree&#039;&#039;&#039;: The King next summons  Kupdi Koop, Puksi Piko, and Kupta Kapa. Aside from Puksi Piko, the King and the other two Mooglesguard begin casting massive AoEs named &#039;&#039;&#039;Moogle-Go-Round&#039;&#039;&#039;, soon covering the entire arena in AoEs. Stay on the Moogle who begin casting &#039;&#039;&#039;Moogle-Go-Round&#039;&#039;&#039; next, then move to the King when he finishes casting to have a safe spot. Once the AoEs are done, Puksi Piko will cast &#039;&#039;&#039;Moogleday Night fever&#039;&#039;&#039; in the safe spot, forcing players to run to safety. After that, the King casts &#039;&#039;&#039;Twin Pom Meteor&#039;&#039;&#039;, the first time players will ever see a tankbuster stack marker, meaning the tanks should stack together to survive it, and then &#039;&#039;&#039;Pom Holy&#039;&#039;&#039; once more.&lt;br /&gt;
** &#039;&#039;&#039;Third Decree&#039;&#039;&#039;: Lastly, the King summons Kupli Kipp and Pukla Puki. After Pukla Puki casts &#039;&#039;&#039;Pom Meteor&#039;&#039;&#039; again, the King casts &#039;&#039;&#039;Mog Comet&#039;&#039;&#039;, summoning circle AoEs that being chasing random players around. Once that is done, players should go inside the circles and mitigate the Moogle Heads. Kupli Kipp then casts &#039;&#039;&#039;Pom Stone III&#039;&#039;&#039;, covering the ciruclar middle in a AoE, and then the edges and middle. Once the middle AoE has gone, go there to avoid the second part of &#039;&#039;&#039;Pom Stone III&#039;&#039;&#039;. The King will immedietly cast &#039;&#039;&#039;Mog Stone IV&#039;&#039;&#039;, followed in rapid succession by &#039;&#039;&#039;Mog Creation&#039;&#039;&#039;, a Line Aoe, so players should spread out to avoid being hit once the stack is dealt with.&lt;br /&gt;
&lt;br /&gt;
After that, the King casts &#039;&#039;&#039;Pom Holy&#039;&#039;&#039;, as well as a tankbuster, &#039;&#039;&#039;1000 Kuponze Charge&#039;&#039;&#039;. The King then repeats the &#039;&#039;&#039;Good King&#039;s Decree&#039;&#039;&#039; cycle as shown above until he is defeated.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Good King Moggle Mog XII Card}} (Drops at a fixed rate.)&lt;br /&gt;
*{{Item icon|Moggle Mog XII&#039;s Whisker}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Morbid Mogblade}}&lt;br /&gt;
{{Drops table row|Malignant Mogaxe}}&lt;br /&gt;
{{Drops table row|Monstrous Mogsword}}&lt;br /&gt;
{{Drops table row|Melancholy Mogfork}}&lt;br /&gt;
{{Drops table row|Murderous Mogfists}}&lt;br /&gt;
{{Drops table row|Maliferous Mogtana}}&lt;br /&gt;
{{Drops table row|Mortal Mogknives}}&lt;br /&gt;
{{Drops table row|Mischievous Mogbow}}&lt;br /&gt;
{{Drops table row|Menacing Mog Gun}}&lt;br /&gt;
{{Drops table row|Maleficent Mogstaff}}&lt;br /&gt;
{{Drops table row|Majestic Mogtome}}&lt;br /&gt;
{{Drops table row|Manipulative Mogfoil}}&lt;br /&gt;
{{Drops table row|Mighty Mogrod}}&lt;br /&gt;
{{Drops table row|Munificent Mogtome}}&lt;br /&gt;
{{Drops table row|Moonlit Moglobe}}&lt;br /&gt;
{{Drops table row|Mogpon Coffer (IL 75)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Legend holds that, in a time long forgotten, mooglekind abided in the heavens as loyal servants of the gods.&lt;br /&gt;
&lt;br /&gt;
However, a war of deific proportions would erupt, triggered by a feud over a single goblet of wine. Growing weary of the conflict, the reigning moogle monarch, Good King Moggle Mog XII, resolved to lead his people to the realm of mortals in secret, that they might again know a life of peace.&lt;br /&gt;
&lt;br /&gt;
Alas, the distance to the land below proved too great for little moogle wings. After much deliberation, it was decided that the journey must be made by rope, the longest that has ever been woven. So it was that the king grasped onto one end of this lifeline as his subjects, one after the next, half clambered, half slid their way to the Promised Land. In this manner all the moogles were able to arrive at their destination, whole of body and joyous of spirit. That is, all of them save for Good King Moggle Mog XII, who had not the means to lower himself.&lt;br /&gt;
&lt;br /&gt;
Mourning their lost king and touched by his sacrifice, the moogles have since abstained from naming a successor to the crown. Even now, they hold fast to the belief that their beloved monarch will one day return before them in all his might and majesty.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
good king moggle1.jpg&lt;br /&gt;
good king moggle2.jpg&lt;br /&gt;
Thornmarch Hard rework.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Hard)&amp;diff=518265</id>
		<title>The Navel (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Hard)&amp;diff=518265"/>
		<updated>2023-01-19T20:23:38Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Added note about item levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 story-mode [[trial]]|the [[Main Scenario]] [[trial]]|The Navel|the level 50 challenge-mode [[trial]]|The Navel (Extreme)|the [[Ultimate Raid]] involving [[Titan]]|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Navel (Hard)&lt;br /&gt;
| image = The navel hard banner1.png&lt;br /&gt;
| description = From deep within their mines, the [[kobolds]] have watched and waited for another opportunity to summon their Great Father and wreak havoc on Limsa Lominsa. With the destruction of Ultima Weapon, the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 57&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| entrance = Outer La Noscea&lt;br /&gt;
| entrance-coordinates = 24.3, 8.9&lt;br /&gt;
| location = The Navel&lt;br /&gt;
| region = La Noscea&lt;br /&gt;
| tomestones = 15 poetics&lt;br /&gt;
| req-quest = In a Titan Spot&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must be level 50 and must have completed the following:&lt;br /&gt;
===[[Main Scenario Quest]]=== &lt;br /&gt;
*{{questlink|main|The Ultimate Weapon}}&lt;br /&gt;
===[[Sidequest]]=== &lt;br /&gt;
*{{questlink|feature|A Recurring Problem}}&lt;br /&gt;
*{{questlink|feature|Ifrit Bleeds, We Can Kill It}}&lt;br /&gt;
*{{questlink|feature|In for Garuda Awakening}}&lt;br /&gt;
*{{questlink|feature|In a Titan Spot}}&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
{{#ev:youtube|b5r2bm86JQY|350|right|Titan Hard Mode Guide}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lord of Crags: [[Titan]]===&lt;br /&gt;
*Note: While those simply interested in story are advised to to simply queue for this content in Duty Finder, those seeking a more engaging and balanced experience should consider doing this content with a preformed group via Party Finder with the Minimum Item Level and Silence Echo options enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (57) and the effective maximum (130/135). With these options enabled, players will experience the content in a manner more similar to its original release state.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rock Buster&#039;&#039;&#039; is an instant melee attack that deals a moderate amount of damage to [[Titan]]&#039;s current target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Landslide&#039;&#039;&#039; is a frontal column AoE that deals a moderate amount of damage and knocks back all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tumult&#039;&#039;&#039; is a stomp attack that deals a small amount of damage to all players. It is used up to seven times in a row depending on Titan&#039;s current HP. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geocrush&#039;&#039;&#039; is a leaping AoE attack. When Titan jumps into the air, a giant, red, circular ground indicator will appear at the perimeter of the boss room. After a few seconds, Titan slams down into the center of the room, dealing damage to all players based on how close you are to the center. The ability also breaks off the perimeter of the boss platform. Players at the edge of the boss room will take moderate damage, whereas players close to the center will take heavy damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weight of the Land&#039;&#039;&#039; is an AoE ability that spawns circular pools of sand under four random players. The swirls explode after a few seconds and deal heavy damage to all targets hit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bomb Boulders&#039;&#039;&#039; is an ability that spawns numerous bombs around the boss room that will eventually explode in the order they dropped, dealing heavy damage to nearby players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rock Throw&#039;&#039;&#039; is an ability that spawns a clock-like symbol underneath a random player. After a few seconds, the marked player will be encased within a [[Granite Gaol]]. Any player trapped in this manner cannot move, attack, or use any abilities. However, other players can attack the Gaol to break the player free. After escaping a Gaol, the victim will have a cleansable {{status effect|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earthen Fury&#039;&#039;&#039; is Titan&#039;s ultimate ability. If Titan&#039;s Heart has not been destroyed before the end of the phase, Titan will instantly kill all players. However, if the heart is destroyed in time, Titan will do a moderate amount of damage to all players instead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{action icon|Mountain Buster (Blue Mage)}}&#039;&#039;&#039; is a frontal attack that deals heavy damage to Titan&#039;s target.&lt;br /&gt;
----&lt;br /&gt;
====Rotations====&lt;br /&gt;
&#039;&#039;&#039;Phase 1:&#039;&#039;&#039; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039; Weight of the Land -&amp;gt; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3:&#039;&#039;&#039; Landslide -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 4:&#039;&#039;&#039; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Tumult -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 5:&#039;&#039;&#039; Mountain Buster -&amp;gt; Tumult -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders + Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; (Repeat)&lt;br /&gt;
----&lt;br /&gt;
====Strategy====&lt;br /&gt;
1. You can instant-die if you get pushed off the ledge. This mostly happens when he uses his &amp;quot;Landslide&amp;quot; attack (rectangular AoE in front of him, will push you off if you get hit) -- consider it a one-hit-KO move and avoid at all cost!&lt;br /&gt;
&lt;br /&gt;
2. During &amp;quot;Geocrush&amp;quot; (boss jumps up in the air, disappears, then slams the ground) you don&#039;t risk being pushed off the ledge from the shockwave itself. However, the arena will be broken beyond (outside) the red outline that will appear near the edge of the battlefield. Therefore, stay inside the red circle (so you don&#039;t fall off), but try to stay as close to the red line (inside its perimeter!) as possible to minimize damage.&lt;br /&gt;
&lt;br /&gt;
3. When the rock boulders spawn, simply ignore them (stay away to avoid damage, but don&#039;t try to destroy them -- they are just a waste of dps).&lt;br /&gt;
&lt;br /&gt;
====Phase 1: 100% - 90% HP====&lt;br /&gt;
Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
During the first phase, an invisible wall prevents players from falling over the edge, and Titan himself will use Landslide and Tumult on repeat. When Titan is at about 90% [[HP]], he will leap into the air and use Geocrush. Players should move to the perimeter of the boss room as far from the center as possible. However, players should remain within the red circle indicator, as that portion of the arena will soon drop into the lava below.&lt;br /&gt;
&lt;br /&gt;
====Phase 2: 90% - 75% HP====&lt;br /&gt;
Weight of the Land -&amp;gt; Landslide -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
At this point, the wall at the edge of the boss room is now gone. As a result, players can be knocked off the platform via attacks such as Landslide. Weight of the Land is the new ability used by Titan in this phase. Players should move out of the swirling sand traps that appear on the ground. At about 75% HP, Titan will leap into the air and use Geocrush once again. Players should move to the perimeter of the boss room, just before the red ground indicator. Geocrush signals the end of Phase 2.&lt;br /&gt;
&lt;br /&gt;
====Phase 3: 75% - 55% HP====&lt;br /&gt;
Landslide -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Tumult -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
Bomb Boulders and Rock Throw are the new abilities used by Titan in this phase. Bomb Boulders spawn bombs around the arena that eventually explode in the order they were dropped. Rock Throw places a clock-like symbol at the feet of a random player. A few seconds later, it encases that player within a Granite Gaol, incapacitating the individual. Other players can destroy the Gaol to free the trapped player (who will receive a cleansable debuff - {{status effect|damage down}} [[Damage Down]]).&lt;br /&gt;
&lt;br /&gt;
Bomb Boulders can spawn in two different patterns. In the first pattern, bombs spawn at the edge of the room, then at the center. The bombs at the edge of the room will explode first, then the bombs in the center will explode. To avoid, players should first move to the center of the room to avoid the exploding bombs at the edge of the room, then move to the empty spot at the edge of the room to avoid the bombs in the center. In the other pattern, the bombs spawn in the center area and corner areas of the room. Players should move away from the center and corners of the room to avoid explosions.&lt;br /&gt;
&lt;br /&gt;
====Phase 4: Titan&#039;s Heart====&lt;br /&gt;
Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Tumult -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury&lt;br /&gt;
&lt;br /&gt;
Players will need to destroy Titan&#039;s Heart before he can finish his ability rotation, as failure to do so will result in a wipe. Titan will not use Boulder Bombs in this phase.&lt;br /&gt;
&lt;br /&gt;
Titan will use Rock Throw twice in this phase. Players should kill the Granite Gaol and free the player for the first Rock Throw. You should ignore the Granite Gaol and DPS down Titan&#039;s Heart for the second Rock Throw. Do not forget to cleanse the {{status effect|damage down}} [[Damage Down]]. &lt;br /&gt;
&lt;br /&gt;
Use [[Limit Break]] to kill the Heart if your party does not have enough DPS.&lt;br /&gt;
&lt;br /&gt;
After killing the Heart, players should break the player out of the Granite Gaol. Healers should cast AoE heals in preparation for Earthen Fury. &lt;br /&gt;
&lt;br /&gt;
====Phase 5: 55% - 0% HP====&lt;br /&gt;
Mountain Buster -&amp;gt; Tumult -&amp;gt; Weight of the Land -&amp;gt; Bomb Boulders + Landslide -&amp;gt; Mountain Buster -&amp;gt; Weight of the Land -&amp;gt; Rock Throw -&amp;gt; Landslide -&amp;gt; (Repeat)&lt;br /&gt;
&lt;br /&gt;
During the fifth and final phase, Titan gains the Mountain Buster ability, which deals heavy damage to the tank.&lt;br /&gt;
&lt;br /&gt;
As Titan&#039;s HP drops, he will cast Tumult up to 7 in a row.&lt;br /&gt;
&lt;br /&gt;
In addition to the two Bomb Boulders spawning patterns from phase 3, Titan will have a brand new pattern. In this pattern, 9 bombs are dropped in 3 columns to form a 3 X 3 formation. The 3 bombs in the middle column will explode first, thus players should move either north or south to the 2 columns of the bombs on the side. After the bombs in the center have exploded, players should return to the middle of the boss room to avoid the bombs on the sides.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Titan Card}} (Drops at a fixed rate.)&lt;br /&gt;
*{{Item icon|Titan&#039;s Heart}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|The Axe of Crags}}&lt;br /&gt;
{{Drops table row|Guillotine of Crags}}&lt;br /&gt;
{{Drops table row|The Spear of Crags}}&lt;br /&gt;
{{Drops table row|Fists of Crags}}&lt;br /&gt;
{{Drops table row|Katana of Crags}}&lt;br /&gt;
{{Drops table row|Cleavers of Crags}}&lt;br /&gt;
{{Drops table row|The Bow of Crags}}&lt;br /&gt;
{{Drops table row|Culverin of Crags}}&lt;br /&gt;
{{Drops table row|Staff of Crags}}&lt;br /&gt;
{{Drops table row|The Greater Key of Titan}}&lt;br /&gt;
{{Drops table row|Foil of Crags}}&lt;br /&gt;
{{Drops table row|The Cane of Crags}}&lt;br /&gt;
{{Drops table row|The Holy Key of Titan}}&lt;br /&gt;
{{Drops table row|Star Globe of Crags}}&lt;br /&gt;
{{Drops table row|The Wall of Crags}}&lt;br /&gt;
{{Drops table row|Crag Weapon Coffer (IL 80)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
titan1.jpg&lt;br /&gt;
titan2.jpg&lt;br /&gt;
Titan hm rotation1.jpg&lt;br /&gt;
titan hm rotation2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Hard)&amp;diff=518264</id>
		<title>The Howling Eye (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Howling_Eye_(Hard)&amp;diff=518264"/>
		<updated>2023-01-19T20:22:18Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Added note about power creep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 story-mode [[trial]]|the [[Main Scenario]] [[trial]]|The Howling Eye|the level 50 challenge-mode [[trial]]|The Howling Eye (Extreme)|the [[Ultimate Raid]] involving [[Garuda]]|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Howling Eye (Hard)&lt;br /&gt;
| image = The howling eye hard banner1.png&lt;br /&gt;
| description = Not to be outdone by the [[Amalj&#039;aa]], the [[Ixal]] have also taken advantage of the Ultima Weapon&#039;s destruction and again summoned their patron deity. What is worse, this most recent incarnation of [[Garuda]] is said to possess a nigh insatiable appetite for destruction. If Coerthas and the Twelveswood are to be spared further destruction, you must return to the Howling Eye and seek an audience with the Lady of the Vortex.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 52&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| entrance = Coerthas Central Highlands&lt;br /&gt;
| entrance-coordinates = 34.3, 24.9&lt;br /&gt;
| location = The Howling Eye&lt;br /&gt;
| region = Coerthas&lt;br /&gt;
| tomestones = 12 poetics&lt;br /&gt;
| req-quest = In for Garuda Awakening&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must be level 50 and must have completed the following:&lt;br /&gt;
=====[[Main Scenario Quest]]===== &lt;br /&gt;
*{{questlink|main|The Ultimate Weapon}}&lt;br /&gt;
=====[[Sidequest]]===== &lt;br /&gt;
*{{questlink|feature|A Recurring Problem}}&lt;br /&gt;
*{{questlink|feature|Ifrit Bleeds, We Can Kill It}}&lt;br /&gt;
*{{questlink|feature|In for Garuda Awakening}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|VGPVGdsNMO0|350|right|Garuda Guide (Hard)}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lady of the Vortex: [[Garuda]]===&lt;br /&gt;
*Note: While those simply interested in story are advised to to simply queue for this content in Duty Finder, those seeking a more engaging and balanced experience should consider doing this content with a preformed group via Party Finder with the Minimum Item Level and Silence Echo options enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (52) and the effective maximum (130/135). With these options enabled, players will experience the content in a manner more similar to its original release state.&lt;br /&gt;
&lt;br /&gt;
Tank should pull [[Garuda]] to the far north edge of the room. Rest of the party members should spread out and stay away from the stone pillars so her Friction and Wicked Wheel will not damage the pillars. Tanks should avoid Slipstream by running out of her line of sight.&lt;br /&gt;
&lt;br /&gt;
Garuda will vanish, teleport and use either Mistral Song or Mistral Shriek once every 60 seconds or so. Players need to break line of sight by hiding behind the pillars whenever she uses either of those abilities. &lt;br /&gt;
&lt;br /&gt;
When Garuda vanishes the first time, she will reappear at the far north edge of the room and cast Mistral Song. Players should break her line of sight by hiding behind the stone pillars. After about 60 seconds she will vanish and appear in the center of the room. She will then cast Mistral Shriek. Players need to hide behind the pillars and break line of sight with her.&lt;br /&gt;
&lt;br /&gt;
After each Mistral Song or Mistral Shriek, Garuda will spawn a group of adds called Razor Plumes. Razor Plumes must be killed immediately. If they are left alive they will damage the stone pillars. &lt;br /&gt;
&lt;br /&gt;
*Use AoE abilities to kill Plumes.&lt;br /&gt;
&lt;br /&gt;
When Garuda is at about 50% HP, she will use her ultimate ability, Aerial Blast. The ability deals massive amount of damage to your entire party. The amount of damage dealt depends on the number of stone pillars kept alive.&lt;br /&gt;
&lt;br /&gt;
*Keep stone pillars alive to reduce the damage of Garuda&#039;s ult.&lt;br /&gt;
&lt;br /&gt;
Phase 2 begins after Garuda uses her ult.&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not show up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Song&#039;&#039;&#039; allows Garuda to vanish and reappear on one side of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mistral Shriek&#039;&#039;&#039; allows Garuda to vanish and reappear in the middle of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerial Blast&#039;&#039;&#039; is Garuda&#039;s signature ability. At around half health, she teleports to the center of the room and casts this ability. The damage you and your party members take depends on how damaged the stone pillars are. The more damaged the stone pillars are, the more damage you will take. Phase 2 starts after she uses this ability.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; is summoned by Garuda in groups. While they will only deal a small amount of damage to the players, these Plumes will damage the stone pillars if they are kept alive.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Phase 2&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;===&lt;br /&gt;
In the second phase, 3 tornadoes (Great Whirlwind) spawns in the boss room. Players caught within the tornadoes will take massive amounts of damage. The tank should shift from the north position into a north-west position, while the ranged classes all stack on the wall directly to the West. You should end up in this arrangement. This will allow the Great Whirlwinds to appear harmlessly around everyone, as well as create a section for the adds to be tanked in.&lt;br /&gt;
&lt;br /&gt;
After a short time, Garuda will vanish and re-spawns at the south part of the room along with 2 adds, Suparna and Chirada. These adds have similar abilities as Garuda. Tanks should tank these adds away from rest of the party to avoid Slipstream hitting everyone. One of the adds will have a green beam linked to Garuda while the other add will have a red beam linked to Garuda. Players must kill the add with the green beam ASAP because the add will heal Garuda when it&#039;s alive. Players should use cooldowns if necessary. Afterwards players should kill the add with red beam. The off-tank should grab the add with the red beam and tank it facing away from the group at this position. The main tank can also pick this add up if you&#039;re only running with one tank. This will be the heaviest damage during the encounter. One healer should focus on keeping the main tank alive through Garuda&#039;s increased damage while the other focuses on the large amount of AoE healing needed from Friction and Wicked Wheel hitting so many players.&lt;br /&gt;
&lt;br /&gt;
Once both adds are brought down, the tornadoes will start to fade. As soon as the northern whirlwind fades, the tank needs to run along the wall to the north-east side of the room. The whirlwinds will start to rotate, forcing the group to move clockwise around the room. During this time, a group of Razor Plumes and a single Satin Plume will spawn. DPS should kill the Satin Plume as quickly as possible to avoid the sleep debuff. The Razor Plumes are easy to heal through, so ignore them in favor of more DPS on Garuda. Once you reach the East side of the room, the whirlwinds will fade completely and everyone should move to the middle of the room to prepare for Eye of the Storm.&lt;br /&gt;
&lt;br /&gt;
While in the middle of the room, Garuda will vanish again, reappearing in the South with Suparna and Chirada spawning on the East and West sides of the room. Each of these adds should be tanked on the edge they come in at, with the main tank on Garuda (south), the off-tank on the add with a red beam (east or west) and all the DPS on the green beam add (East or West). This leaves the healers either in the middle or on the North edge, free to heal up everyone.&lt;br /&gt;
&lt;br /&gt;
Once the adds have been finished off and Eye of the Storm fades, all the ranged players should move directly South, with the tank should move to the south-west position. More tornadoes will spawn, which will start to rotate as more plumes spawn. Once again focus the Satin Plume down and ignore the rest. You will rotate around the room until you&#039;re roughly in the same position you started Phase 2 at. She will vanish, spawning one last set of adds. Use [[Meteor]], the level 3 [[Limit Break|limit break]], to nearly kill both of them instantly and finish off Garuda. If she is not almost dead at this point, either DPS is too low overall or the add with the green beam has not been killed quickly enough each time and healed Garuda too much.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&#039;&#039;&#039;Downburst&#039;&#039;&#039; is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Friction&#039;&#039;&#039; is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wicked Wheel&#039;&#039;&#039; is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slipstream&#039;&#039;&#039; is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not shot up as a ground indicator, it can still be dodged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Great Whirlwind&#039;&#039;&#039; is a giant tornado that deals massive amount of damage to any players caught within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eye of the Storm&#039;&#039;&#039; is ability used by Garuda at the start of the second phase. This ability creates a whirlwind with an opening at the center of the room. Players must stay in the center of the room to avoid the extremely heavy damage from the swirling wind. The effect persists for the rest of the fight.&lt;br /&gt;
&lt;br /&gt;
===Adds===&lt;br /&gt;
&#039;&#039;&#039;Razor Plume&#039;&#039;&#039; deals small amount of damage to random players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Satin Plume&#039;&#039;&#039; casts the debuff [[Sleep]] on the entire party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suparna&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chirada&#039;&#039;&#039; has similar abilities as Garuda. It can link to Garuda with a red beam which increases Garuda&#039;s damage. It can also link to Garuda with a green beam which heals her. Additionally it will cast Mistral Shriek if left alive for too long.&lt;br /&gt;
&lt;br /&gt;
Add priority:&lt;br /&gt;
&lt;br /&gt;
Satin Plume &amp;gt; Razor Plume&lt;br /&gt;
&lt;br /&gt;
Chirada or Suparna with green beam &amp;gt; Chirada or Suparna with red beam&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Garuda Card}} (Drops at a fixed rate.)&lt;br /&gt;
*{{Item icon|Garuda&#039;s Feather}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Gaze}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Scream}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Pain}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Beak}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Talons}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Blood}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Plumes}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Spine}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Abandon}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Van}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Will}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Honor}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Tail}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Embrace}}&lt;br /&gt;
{{Drops table row|Garuda&#039;s Lift}}&lt;br /&gt;
{{Drops table row|Vortex Weapon Coffer (IL 70)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bowl_of_Embers_(Hard)&amp;diff=518263</id>
		<title>The Bowl of Embers (Hard)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Bowl_of_Embers_(Hard)&amp;diff=518263"/>
		<updated>2023-01-19T20:20:16Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: Added note concerning power creep.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the level 50 story-mode [[trial]]|the [[Main Scenario]] [[trial]]|The Bowl of Embers|the level 50 challenge-mode [[trial]]|The Bowl of Embers (Extreme)|the [[Ultimate Raid]] involving [[Ifrit]]|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Bowl of Embers (Hard)&lt;br /&gt;
| image = The bowl of embers hard banner1.png&lt;br /&gt;
| description = While your victory over the Ultima Weapon has set off waves of celebration across the land, the jubilation is short-lived, for the beast tribes are seeking to summon their gods once more. Confirmation has arrived that [[Amalj&#039;aa]] have already succeeded in calling forth [[Ifrit]], who is returned far mightier than his last incarnation owing to the vast amounts of crystals he has gorged upon. Prepare yourself for a scorching encounter.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 49&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (A Realm Reborn)&lt;br /&gt;
| roulette = trials&lt;br /&gt;
| location = The Bowl of Embers&lt;br /&gt;
| region = Thanalan&lt;br /&gt;
| entrance = Southern Thanalan&lt;br /&gt;
| entrance-coordinates = 35.3, 19.6&lt;br /&gt;
| tomestones = 12 poetics&lt;br /&gt;
| req-quest = Ifrit Bleeds, We Can Kill It&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| echo = trial&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Unlock==&lt;br /&gt;
Players must be level 50 and must have completed the following:&lt;br /&gt;
=====[[Main Scenario Quest]]===== &lt;br /&gt;
*{{questlink|main|The Ultimate Weapon}}&lt;br /&gt;
=====[[Sidequest]]===== &lt;br /&gt;
*{{questlink|feature|A Recurring Problem}}&lt;br /&gt;
*{{questlink|feature|Ifrit Bleeds, We Can Kill It}}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|ZoPhfrKRZFk|350|right|Ifrit Hard Mode Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lord of the Inferno: [[Ifrit]]===&lt;br /&gt;
*Note: While those simply interested in the story are advised to to simply queue for this content in Duty Finder, those seeking a more engaging and balanced experience should consider doing this content with a preformed group via Party Finder with the Minimum Item Level and Silence Echo options enabled. This is due to the fact that there is a massive difference between the intended minimum item level of the duty (49) and the effective maximum (130/135). With these options enabled, players will experience the content in a manner more similar to its original release state.&lt;br /&gt;
*As of [[patch 2.1]] the strategy for this fight has changed. Eruption can no longer be stunned indefinitely. The new format allows stun to work three times before full resistance is built for 1 minute or so. Make sure if you are stunning Ifrit, that no other players are using stuns, and that you only stun eruption.&lt;br /&gt;
===Phase 1===&lt;br /&gt;
For the first phase, non-tank players should not stand in front of Ifrit. This is due to several of his abilities:&lt;br /&gt;
* &#039;&#039;&#039;Incinerate&#039;&#039;&#039; is an instant frontal breath attack that deals a moderate amount of damage to all targets in front of Ifrit.&lt;br /&gt;
* &#039;&#039;&#039;Vulcan Burst&#039;&#039;&#039; is an instant attack that deals small amount of damage to all players near Ifrit. Also causes knockback.&lt;br /&gt;
* &#039;&#039;&#039;{{Action icon|Eruption}}&#039;&#039;&#039; is an ability that appears as red crackling glow under a random player. After a few seconds the ground will erupt, dealing heavy damage to all players within.&lt;br /&gt;
* &#039;&#039;&#039;Crimson Cyclone&#039;&#039;&#039; is an ability used by Ifrit. He stands at the edge of the boss room, in a sprinting pose for a few seconds. Ifrit then dashes forward, dealing heavy damage to all players caught in his path.&lt;br /&gt;
&lt;br /&gt;
Tanks should tank the boss at the edge of the boss room so ranged damage dealers and casters do not get hit by Vulcan Burst. Players should interrupt Ifrit&#039;s Eruption with stuns as often as possible. When Ifrit uses Crimson Cyclone, his charging attack, players should not be in front of the boss.&lt;br /&gt;
&lt;br /&gt;
At about 3/4 [[HP]], phase 2 begins.&lt;br /&gt;
===Phase 2===&lt;br /&gt;
During phase 2, Ifrit will gain two new abilities:&lt;br /&gt;
* &#039;&#039;&#039;Sear&#039;&#039;&#039; is an instant attack that deals small amount of damage to all players near Ifrit.&lt;br /&gt;
* &#039;&#039;&#039;Radiant Plume&#039;&#039;&#039; is an ability that places glowing red circles on the ground. The circles will explode and deal heavy damage to all targets within after a few seconds.&lt;br /&gt;
&lt;br /&gt;
Plumes in this phase are outer plumes then inner plumes. Followed by Eruption then Cyclone.&lt;br /&gt;
===Phase 3===&lt;br /&gt;
At roughly 50% hp. Ifrit will summon 4 nails. The nails are top priority. After a period of time Ifrit will perform his signature ability &#039;&#039;&#039;Hellfire&#039;&#039;&#039;. If any nails remain, Hellfire will instantly kill all players, but if they are all destroyed Hellfire will instead only do heavy damage to all players. It is highly recommended to gather up when Hellfire occurs but not on top of the main tank. If the healers are slow at healing this damage, vulcan burst could follow doing damage to all in range.&lt;br /&gt;
&lt;br /&gt;
It is recommended that any BLM&#039;s or SMN&#039;s in the party use the Limit Break on the Nails to make quick work of them. Although not a necessity, it can provide breathing space to a party lacking good DPS.&lt;br /&gt;
&lt;br /&gt;
As of [[patch 2.1]], Ifrit&#039;s Infernal Nails have had a drastic upgrade to damage nullification from Limit Breaks. Pre 2.1 a caster dps Limit Break 2 or better would destroy the nails outright. Now in 2.1 the nails will still have around 20-30% hp. If you do not have caster dps limit break, have the melee dps down the first nail. One dps should advance to the second nail and Limit break. Destroy the 3rd nail. Limit break should be up again at this point for the 4th nail (if not, it should be really close). Limit break then finish off the fourth nail.&lt;br /&gt;
===Phase 4===&lt;br /&gt;
After Hellfire has been cast, Ifrit enters phase 4 where he has all the abilities from phase 2 excluding Hellfire.&lt;br /&gt;
&lt;br /&gt;
The order of attacks is:&lt;br /&gt;
*Outer Radiant Plumes&lt;br /&gt;
*Inner Radiant Plumes&lt;br /&gt;
*Eruption (should be stunned)&lt;br /&gt;
*Zone wide Radiant plumes (safe spot is behind Ifrit)&lt;br /&gt;
*Followed by Dashes. Left Ifrit always dashes first. (3 Ifrits)&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Ifrit Card}} (Drops at a fixed rate.)&lt;br /&gt;
*{{Item icon|Ifrit&#039;s Horn}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Blade}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Battleaxe}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Faussar}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Harpoon}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Claws}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Katana}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Kris}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Bow}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Musketoon}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Rod}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Grimoire}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Rapier}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Cane}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Codex}}&lt;br /&gt;
{{Drops table row|Ifrit&#039;s Star Globe}}&lt;br /&gt;
{{Drops table row|Inferno Weapon Coffer (IL 60)}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
ifrit1.jpg&lt;br /&gt;
ifrit2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Singularity_Reactor&amp;diff=518262</id>
		<title>The Singularity Reactor</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Singularity_Reactor&amp;diff=518262"/>
		<updated>2023-01-19T19:58:08Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the story-mode [[Main Scenario]] [[trial]]|the level 60 challenge-mode [[trial]]|The Minstrel&#039;s Ballad: Thordan&#039;s Reign|the [[Ultimate Raid]] involving [[King Thordan]]|Dragonsong&#039;s Reprise (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Singularity Reactor&lt;br /&gt;
| image = The_Singularity_Reactor.png&lt;br /&gt;
| description = Taking the soul of the legendary [[King Thordan]] into his flesh, the archbishop transforms into a primal before your very eyes. Sustained by a millennium of prayer and the Eye&#039;s aether, he declares his intent to rule over the world with an iron fist and for all time. Standing at his side are the sworn brothers of the Heavens&#039; Ward, who have likewise transcended their mortal limits by becoming incarnations of the knights twelve. Strike them down, and eradicate the root of the [[Dragonsong War]].&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 60&lt;br /&gt;
| level-sync = 60&lt;br /&gt;
| ilvl = 142&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| duty-finder = Trials (Heavensward)&lt;br /&gt;
| roulette = Trials&lt;br /&gt;
| entrance = Azys Lla&lt;br /&gt;
| entrance-coordinates = 21.4, 22.5, 8.7&lt;br /&gt;
| location = Singularity Reactor&lt;br /&gt;
| region = Abalathia&#039;s Spine&lt;br /&gt;
| tomestones = 10 poetics&lt;br /&gt;
| req-quest = Heavensward (Quest)&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| echo = trial&lt;br /&gt;
| stone-sky-sea = Basic Training&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Primal]]: [[King Thordan]]===&lt;br /&gt;
{{#ev:youtube|cyEuQ7KoYME|350|right|Updated Shadowbringers Guide}}&lt;br /&gt;
{{#ev:youtube|F1ubbYUA82Y|350|right|The Singularity Reactor Guide}}&lt;br /&gt;
Owing to it&#039;s lack of an item level sync, [[The Singularity Reactor]] has become a laughably easy duty in which enemies&#039; health can be quickly depleted and the mechanics pose almost no threat. It has three phases, although the most eventful are the first two. &lt;br /&gt;
&lt;br /&gt;
==== Phase 1 ====&lt;br /&gt;
*&#039;&#039;&#039;Lightning Storm&#039;&#039;&#039;: Four players  will be marked for a small lightning circle that will hit after them and everyone around them a few seconds. Simultaneously, Thordan will put AoE circles below the other four players.&lt;br /&gt;
*&#039;&#039;&#039;Ascalon&#039;s Mercy&#039;&#039;&#039;: Several line AoEs with gaps between them&lt;br /&gt;
*&#039;&#039;&#039;Ancient Quaga&#039;&#039;&#039;: Moderate raidwide damage.&lt;br /&gt;
*&#039;&#039;&#039;Ascalon&#039;s Might&#039;&#039;&#039;: Tankbuster&lt;br /&gt;
*&#039;&#039;&#039;Knights of the Round&#039;&#039;&#039;: At 80% HP, Thordan begins summons untargettable Knights of [[the Heavens&#039; Ward]] and has them unleash mechanics on the party&lt;br /&gt;
**&#039;&#039;&#039;Ser Janlenoux&#039;&#039;&#039; and &#039;&#039;&#039;Ser Adelphel&#039;&#039;&#039;: Both will charge around the room, putting a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]ing&#039;&#039;&#039; debuff on everyone in their path and leaving behind orbs of light. These will deal damage to players upon exploding. Note that this debuff can be dispelled. &lt;br /&gt;
**&#039;&#039;&#039;Ser Vellguine&#039;&#039;&#039;: He stands outside of the platform and cast a column AoE that goes from one side to the other and can be easily avoided. &lt;br /&gt;
**&#039;&#039;&#039;Ser Hermenost&#039;&#039;&#039;: He will pop out next to Thordan with three small platforms that need to be stood upon. A single player for each one of them will suffice. Fail to do so and the entire party will be affected with {{status effect|paralysis}} &#039;&#039;&#039;[[Paralysis]]&#039;&#039;&#039;. While the duration is not too long and this is not game-changing, your healers will thank you. &lt;br /&gt;
*&#039;&#039;&#039;The Dragon&#039;s Eye&#039;&#039;&#039;: At 55% HP, Thordan will cast this and unlock a bigger version of &#039;&#039;&#039;Ascalon&#039;s Mercy&#039;&#039;&#039;, as well as &#039;&#039;&#039;The Dragon&#039;s Gaze&#039;&#039;&#039;, which inflicts a party-wide terror. As with any other gaze attack, turn your character away from him to avoid it completely. &lt;br /&gt;
&lt;br /&gt;
==== Phase 2 ====&lt;br /&gt;
At around 15% to 10%, phase two will start. Thordan will leave the arena, letting his Knights have the spotlight. As before, all the Knights will be untargettable with rare exceptions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ser Charibert&#039;&#039;&#039; and &#039;&#039;&#039;Ser Hermenost&#039;&#039;&#039;: Charibert appears in the middle and casts &#039;&#039;&#039;Heavensflame&#039;&#039;&#039;, creating several circle AoEs, while Hermenost repeats his towers mechanic from phase 1.&lt;br /&gt;
*&#039;&#039;&#039;Ser Zephirin&#039;&#039;&#039;: He appears in the middle and immediately starts casting an AoE attack, &#039;&#039;&#039;Sacred Cross&#039;&#039;&#039;. This cannot be [[interrupt]]ed; however, the less health he has at the end of the cast, the weaker it hits the party. &lt;br /&gt;
*&#039;&#039;&#039;Ser Vellguine&#039;&#039;&#039;: Without waiting for Zephirin to be dealt with, Vellguine will appear somewhere at the edge of the arena. Again, he will perform a column charge through the middle.&lt;br /&gt;
*&#039;&#039;&#039;Ser Janlenoux&#039;&#039;&#039; and &#039;&#039;&#039;Ser Adelphel&#039;&#039;&#039;: Both appear at the same time and directly engage the party. One of them will cast Holiest of Holy at random intervals, which will deal moderate damage to every player in the room. Something else to look out for is Rapid Sever, which will hit the tank for quite a bit of damage in a short span of time. &lt;br /&gt;
*&#039;&#039;&#039;Ser Ignasse&#039;&#039;&#039;: He smashes the ground at a point on the edge of the arena. Damage taken is reduced the farther away you are from it, like the imperial airship crashes in the Ultima Weapon.&lt;br /&gt;
*&#039;&#039;&#039;Ser Paulecrain&#039;&#039;&#039; and &#039;&#039;&#039;Ser Haumeric&#039;&#039;&#039;: Paulecrain places blue ice markers on players&#039; heads, akin to those in the [[Shiva]] encounter. Try to drop them on the edges if possible, as they inflict {{status effect|heavy}} &#039;&#039;&#039;[[Heavy]]&#039;&#039;&#039; on players in contact with the frozen ground they create. Paulecrain has a column attack that is targeted on a player, who will take less damage the closer they are to the source, like [[Anchag]]&#039;s in [[Amdapor Keep (Hard)]] or [[Byblos]]&#039; in [[the Great Gubal Library]]. &lt;br /&gt;
*&#039;&#039;&#039;Ser Grinnaux&#039;&#039;&#039;: He will cast four or five black AoE circles on the ground that will grow in size over time. In addition to the previous frozen circles, finding a safe spot can be difficult. &lt;br /&gt;
*&#039;&#039;&#039;Ser Noudenet&#039;&#039;&#039;: His attack resembles [[Xande]]&#039;s meteorfall mechanic in [[Syrcus Tower]]; he will summon comet circles that will drop comets/meteors after a short while. There are four comet circles on the sides, and a meteor circle in the middle. Burn them before they drop their gifts. &lt;br /&gt;
*&#039;&#039;&#039;Ser Guerrique&#039;&#039;&#039;: At the same time as dealing with the comets, Guerrique will appear in the middle, casting a progressive round AoE that proceeds in phases. Move into the next or previous row of rocks to avoid being hit. &lt;br /&gt;
&lt;br /&gt;
After that, Thordan will reappear and repeatedly knock back all players with &#039;&#039;&#039;Light of Ascalon&#039;&#039;&#039; as the entire Heavens&#039; Ward teleport to their positions, then will raise his sword and use &#039;&#039;&#039;Ultimate End&#039;&#039;&#039; with his Knights. The damage of this spell depends on how long it took to overwhelm the Knights and how many players died to their attacks.&lt;br /&gt;
&lt;br /&gt;
==== Phase 3 ====&lt;br /&gt;
After &#039;&#039;&#039;Ultimate End&#039;&#039;&#039;, Thordan will have used up all his energy and the Knights will not return to aid him. In addition, Thordan can only perform autoattacks and will have a {{status effect|Damage Down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff, so just DPS Thordan until he dies.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Extreme)&amp;diff=487621</id>
		<title>The Navel (Extreme)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Navel_(Extreme)&amp;diff=487621"/>
		<updated>2022-11-24T20:19:31Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;nav&amp;quot; style=&amp;quot;width:750px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading&amp;quot; style=&amp;quot;background-color:#CC0000; font-family: EasonPro, Times New Roman, serif !important; font-size:1.417em; color: #fff !important; text-shadow: rgba(0,0,0,0.75) 0 0 .25em; padding: 10px 0px 10px 0px !important;&amp;quot;&amp;gt;Notice&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot; style=&amp;quot;padding: 0px 5px 0px 5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
The North American and European datacenters primarily use &#039;&#039;&#039;[[Party Finder]]&#039;&#039;&#039; to challenge (Extreme) content. Using Duty Finder to match with random players is not recommended and will be more difficult than pre-forming a party. Note that despite the quest text, players only need to complete the trial using any means, not necessarily with Duty Finder matchmaking, to complete the quest. For an easy completion, it is recommended that players use Party Finder and form an [[Unrestricted Party]] (i.e., with level sync disabled). Players who wish to complete this duty with level sync enabled should also form a pre-made party, which also enables the use of Minimum Item Level and Silence Echo settings for an additional challenge.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{otheruses|the level 50 challenge-mode [[trial]]|the [[Main Scenario]] [[trial]]|The Navel|the level 50 story-mode [[trial]]|The Navel (Hard)|the [[Ultimate Raid]] involving [[Titan]]|The Weapon&#039;s Refrain (Ultimate)}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Navel (Extreme)&lt;br /&gt;
| image = The navel extreme banner1.png&lt;br /&gt;
| description = From deep within their mines, the kobolds have watched and waited for another opportunity to summon their Great Father and wreak havoc on [[Limsa Lominsa]]. With the destruction of [[Ultima Weapon]], the final obstacle to their plans was removed, allowing the beastmen to summon their god without fear of imperial reprisal. Once more, it falls to you to ensure that the Lord of Crags never sees the light of day.&lt;br /&gt;
| type = Trial&lt;br /&gt;
| level = 50&lt;br /&gt;
| level-sync = 50&lt;br /&gt;
| ilvl = 67&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = Extreme&lt;br /&gt;
| size = 8&lt;br /&gt;
| time-limit = 60&lt;br /&gt;
| roulette = mentor&lt;br /&gt;
| entrance = Outer La Noscea&lt;br /&gt;
| entrance-coordinates = 24.3, 8.9&lt;br /&gt;
| location = The Navel&lt;br /&gt;
| region = La Noscea&lt;br /&gt;
| tomestones = 20 poetics&lt;br /&gt;
| req-quest = Quake Me Up Before You O&#039;Ghomoro&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
}} {{TOC limit|3}}&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{#ev:youtube|wR3aPDe5fcI|350|right|Titan (Extreme) Guide}}&lt;br /&gt;
{{#ev:youtube|uDg44MVJLrw|350|right|Titan (Extreme) Guide 16-bit}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] Lord of Crags: [[Titan]]===&lt;br /&gt;
*Everyone who is not tanking should stack up directly behind [[Titan]]. This includes the healers and ranged classes.&lt;br /&gt;
*Titan will target two players with Gaol. He preferentially targets one DPS and one Healer. When targeted by Gaol, DPS should stand directly under Titan. The healer needs to run to the far edge. If there is a yellow line connecting the two players, you&#039;re too close together.&lt;br /&gt;
&lt;br /&gt;
===Phase 1: Before the Jump===&lt;br /&gt;
Very straightforward, tank Titan on the edge of the room. He will use Landslides, a forward-facing cone attack, and Weight of the Land, which will produce an AOE underneath every person. Tanks should face Titan away from the middle to prevent Landslide from hitting the group. The party should stack for Weight of the Land to minimize the area of effect and enable easier dodging of the attack. &lt;br /&gt;
&lt;br /&gt;
At the end of this phase, Titan will jump in the air and knock away the edges of the arena, shrinking the battlefield to a smaller size - indicated by red marks at the outer edge.&lt;br /&gt;
&lt;br /&gt;
*Rotation: Landslide; Weight of the Land; 4 Tumults; occasional {{action icon|Mountain Buster (Blue Mage)}}s in-between.&lt;br /&gt;
*Consider a tank-swap for every 2-3 stacks of Mountain Buster.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Landslide now goes in three directions, and Titan will also start using Granite Gaol and Bomb Boulders.&lt;br /&gt;
&lt;br /&gt;
*When targeted by Gaol, marked damage dealers should stand directly under Titan, whereas marked healers should run to the far edge. Free the damage dealer first, then free the healer.&lt;br /&gt;
*The first set of Bomb Boulders will be a pattern that covers 2/3 of the arena. All players must move to a safe spot to avoid them.&lt;br /&gt;
*Further Bomb Boulders will be in a circle. To avoid, wait for the first bombs to explode, then move into the detonated area to avoid follow-up explosions.&lt;br /&gt;
*Upheaval knocks back and will knock you off the platform if you&#039;re not careful.  Titan should be tanked near the edge and everyone (including the main tank, if not using Arm&#039;s Length) should stack behind him before completion of the cast.&lt;br /&gt;
Rotation: Geocrush -&amp;gt; Landslide -&amp;gt; Gaol x2 -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Upheaval -&amp;gt; Landslide -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Landslide -&amp;gt; Weight of the Land -&amp;gt; Bombs -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Landslide -&amp;gt; Gaol x2 -&amp;gt; Repeat&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Heart===&lt;br /&gt;
This phase starts when Titan reaches 55% health. The entire raid should focus on Titan&#039;s Heart. As before, dodge Landslides (which now go in five directions), Weight of the Land, and deal with Granite Gaols. Titan will also drop Bomb Boulders in circles. Wait for the first set of bombs to explode, then move into the already detonated areas to avoid follow-up explosions.&lt;br /&gt;
&lt;br /&gt;
You have until the third Weight of the Land to destroy the heart, or you will wipe.&lt;br /&gt;
&lt;br /&gt;
Rotation: Geocrush -&amp;gt; Weight of the Land -&amp;gt; Gaol x2 -&amp;gt; Upheaval -&amp;gt; Landslide -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; MB -&amp;gt; Clockwork Bomb -&amp;gt; Landslide -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; Earthen Fury (failure)&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
This phase starts when Titan&#039;s heart has been destroyed. Just like before, players will need to dodge Landslides, Weight of the Land, and deal with Granite Gaols. Also, Granite Gaolers (adds) will join the fray, and you will also have two different Bomb patterns to deal with - a clock-like pattern, and patterns involving bombs dropping in multiple areas simultaneously.&lt;br /&gt;
&lt;br /&gt;
Rotation: Jump -&amp;gt; Massive AOE -&amp;gt; Granite Gaolers -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Clockwork Bomb -&amp;gt; Landslide -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Weight of the Land -&amp;gt; Gaol x2 -&amp;gt; Upheaval -&amp;gt; Landslide -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; Weight of the Land -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; Clockwork Bomb -&amp;gt; {{action icon|Mountain Buster (Blue Mage)}} -&amp;gt; All Bombs -&amp;gt; Stomps x4 -&amp;gt; Weight of the Land -&amp;gt; Landslide -&amp;gt; Jump -&amp;gt; Landslide -&amp;gt; we repeat, starting again with Granite Gaolers.&lt;br /&gt;
&lt;br /&gt;
The second set of Granite Gaolers should happen when Titan is close to death.&lt;br /&gt;
&lt;br /&gt;
After 10 minutes have elapsed from the start of the fight, Titan will begin repeatedly using a long Upheaval enrage cast that will knock players back far further than the diameter of the platform. Players can temporarily delay a wipe at this point with knockback prevention skills.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
*{{Item icon|Titan Card}} (Drops at a fixed rate.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Tremor Earrings of Fending}}&lt;br /&gt;
{{Drops table row|Tremor Earrings of Slaying}}&lt;br /&gt;
{{Drops table row|Tremor Earrings of Aiming}}&lt;br /&gt;
{{Drops table row|Tremor Earrings of Casting}}&lt;br /&gt;
{{Drops table row|Tremor Earrings of Healing}}&lt;br /&gt;
{{Drops table row|Crag Heart}}&lt;br /&gt;
{{Drops table row|Gullfaxi Whistle}}&lt;br /&gt;
{{Drops table row|Nightmare Whistle}}&lt;br /&gt;
{{Drops table row|Faded Copy of Under the Weight}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:titan extreme1.jpg&lt;br /&gt;
File:titan extreme2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|trial}}&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=New_Game_Plus&amp;diff=460317</id>
		<title>New Game Plus</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=New_Game_Plus&amp;diff=460317"/>
		<updated>2022-08-30T21:45:29Z</updated>

		<summary type="html">&lt;p&gt;CrazyDudeFF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:New Game+1.jpg|400px|right]]&lt;br /&gt;
[[File:New Game+2.jpg|400px|right]]&lt;br /&gt;
[[File:new game plus update 541.jpg|400px|right]]&lt;br /&gt;
[[File:new game plus update 542.jpg|400px|right]]&lt;br /&gt;
{{Quotation|Official Description|This brand-new system will allow for replay of previously completed quests while retaining one&#039;s current progression and job level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Take a trip down memory lane to revisit previously completed quests, cutscenes, dialogue, and battles not found in the Unending Journey, all while keeping your current character and level. Patch 5.1 includes the main scenario quests for Heavensward, Stormblood, and Shadowbringers, allowing you to relive all your favorite moments.}}&lt;br /&gt;
&lt;br /&gt;
[[New Game+]] is a feature introduced in [[Shadowbringers]] [[patch 5.1]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Requirements==&lt;br /&gt;
After completing the [[Main Scenario Quest]] {{questlink|main|The Ultimate Weapon}}, speak with the [[Wistful Whitebeard]] in [[Western Thanalan]] (X:12.0 Y:14.0).&lt;br /&gt;
&lt;br /&gt;
==Accessing New Game+==&lt;br /&gt;
From the main menu, select [[Duty]], then New Game+. A list of replayable chapters will be displayed. Upon completion of the final quest in a given chapter, you will automatically exit New Game+ mode.&lt;br /&gt;
&lt;br /&gt;
==Suspending New Game+==&lt;br /&gt;
Certain game features will become unavailable while playing in New Game+ mode.&lt;br /&gt;
&lt;br /&gt;
To temporarily exit New Game+ mode and regain access to these features, open the New Game+ interface by selecting New Game+ under Duty in the main menu, then select Suspend.&lt;br /&gt;
&lt;br /&gt;
The following restrictions will be in effect while playing in New Game+ mode.&lt;br /&gt;
&lt;br /&gt;
*You cannot register for new duties you have yet to complete.&lt;br /&gt;
**You may still register for duties you have yet to complete provided they are related to quests currently in progress in New Game+ mode.&lt;br /&gt;
**While it is possible to enter New Game+ mode while registering for a duty, commencement of said duty will automatically suspend New Game+ mode. Please resume New Game+ from your suspended data after completing the duty.&lt;br /&gt;
*You cannot interact with the market board or retainer bells, as well as certain NPCs and objects.&lt;br /&gt;
*You cannot access [[The Unending Journey]].&lt;br /&gt;
&lt;br /&gt;
==Chapters==&lt;br /&gt;
In New Game+ mode, the story is divided into various chapters. As you progress through the game and complete certain quests, new chapters will automatically be unlocked.&lt;br /&gt;
&lt;br /&gt;
===Main Scenario===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
*[[To the Bannock|A Realm Reborn - Part 1 (Gridania)]] &lt;br /&gt;
*[[On to Summerford|A Realm Reborn - Part 1 (Limsa Lominsa)]] &lt;br /&gt;
*[[We Must Rebuild|A Realm Reborn - Part 1 (Ul&#039;dah)]] &lt;br /&gt;
*[[It&#039;s Probably Pirates|A Realm Reborn - Part 2]]&lt;br /&gt;
*[[Shadow of Darkness|A Realm Reborn - Part 3]] &lt;br /&gt;
*[[All Good Things|A Realm Reborn - Part 4]] &lt;br /&gt;
*[[The Price of Principles|A Realm Reborn - Part 5]] &lt;br /&gt;
*[[Traitor in the Midst|A Realm Reborn - Part 6]]&lt;br /&gt;
&#039;&#039;&#039;Heavensward&#039;&#039;&#039;&lt;br /&gt;
*[[Coming to Ishgard|Heavensward - Part 1]]&lt;br /&gt;
*[[The Wyrm&#039;s Lair|Heavensward - Part 2]]&lt;br /&gt;
*[[An Uncertain Future|Heavensward - Part 3]]&lt;br /&gt;
*[[Promises Kept|Heavensward - Part 4]]&lt;br /&gt;
&#039;&#039;&#039;Stormblood&#039;&#039;&#039;&lt;br /&gt;
*[[Beyond the Great Wall|Stormblood - Part 1]]&lt;br /&gt;
*[[Here There Be Xaela|Stormblood - Part 2]]&lt;br /&gt;
*[[Arenvald&#039;s Adventure|Stormblood - Part 3]]&lt;br /&gt;
*[[Sisterly Act|Stormblood - Part 4]]&lt;br /&gt;
&#039;&#039;&#039;Shadowbringers&#039;&#039;&#039;&lt;br /&gt;
*[[The Syrcus Trench|Shadowbringers - Part 1]]&lt;br /&gt;
*[[When It Rains|Shadowbringers - Part 2]]&lt;br /&gt;
*[[Shaken Resolve|Shadowbringers - Part 3]]&lt;br /&gt;
*[[Alisaie&#039;s Quest|Shadowbringers - Part 4]]&lt;br /&gt;
&#039;&#039;&#039;Endwalker&#039;&#039;&#039;&lt;br /&gt;
*[[The Next Ship to Sail|Endwalker - Part 1]]&lt;br /&gt;
*[[Skies Aflame|Endwalker - Part 2]]&lt;br /&gt;
&lt;br /&gt;
===Chronicles of a New Era===&lt;br /&gt;
&#039;&#039;&#039;Raids&#039;&#039;&#039;&lt;br /&gt;
*[[Bahamut Quests|The Binding Coil of Bahamut]]&lt;br /&gt;
*[[Alexander Quests|Alexander]]&lt;br /&gt;
*[[Omega Quests|Omega]]&lt;br /&gt;
*[[Eden Quests|Eden]]&lt;br /&gt;
&#039;&#039;&#039;Alliance Raids&#039;&#039;&#039;&lt;br /&gt;
*[[Crystal Tower|The Crystal Tower]]&lt;br /&gt;
*[[Shadow of Mhach|The Shadow of Mhach]]&lt;br /&gt;
*[[Return to Ivalice]]&lt;br /&gt;
*[[YoRHa: Dark Apocalypse]]&lt;br /&gt;
&#039;&#039;&#039;Trials&#039;&#039;&#039;&lt;br /&gt;
*[[The Warring Triad]]&lt;br /&gt;
*[[The Four Lords]]&lt;br /&gt;
*[[The Sorrow of Werlyt]]&lt;br /&gt;
&lt;br /&gt;
===Side Story===&lt;br /&gt;
&#039;&#039;&#039;Hildibrand, Agent of Enquiry&#039;&#039;&#039;&lt;br /&gt;
*[[Hildibrand Quests|Hildibrand, Agent of Enquiry]]&lt;br /&gt;
*[[Further Hildibrand Adventures Quests|Further Hildibrand Adventures]]&lt;br /&gt;
*[[Even Further Hildibrand Adventures Quests|Even Further Hildibrand Adventures]]&lt;br /&gt;
&#039;&#039;&#039;Additional Stories&#039;&#039;&#039;&lt;br /&gt;
*[[Tales of the Dragonsong War]]&lt;br /&gt;
*[[Tales from the Shadows]]&lt;br /&gt;
&#039;&#039;&#039;Saint Endalim&#039;s Scholasticate&#039;&#039;&#039;&lt;br /&gt;
*[[Scholasticate Quests|Saint Endalim&#039;s Scholasticate]]&lt;br /&gt;
&#039;&#039;&#039;Role Quests&#039;&#039;&#039;&lt;br /&gt;
*[[Shadow Walk with Me|Role Master Quests]]&lt;br /&gt;
&#039;&#039;&#039;Void Quests&#039;&#039;&#039;&lt;br /&gt;
*[[Void Quests]]&lt;br /&gt;
&lt;br /&gt;
===Tank Quests===&lt;br /&gt;
&#039;&#039;&#039;Tank&#039;&#039;&#039;&lt;br /&gt;
*[[Shadow Walk with Me|Tank Role Quests]]&lt;br /&gt;
&#039;&#039;&#039;Gladiator / Paladin&#039;&#039;&#039;&lt;br /&gt;
*[[Gladiator Quests|Gladiator]]&lt;br /&gt;
*[[Paladin&#039;s Pledge|Paladin - Part 1]]&lt;br /&gt;
*[[An Exemplary Example|Paladin - Part 2]]&lt;br /&gt;
*[[Tournament of the Century|Paladin - Part 3]]&lt;br /&gt;
*[[Worth Fighting For|Paladin - Part 4]]&lt;br /&gt;
&#039;&#039;&#039;Marauder / Warrior&#039;&#039;&#039;&lt;br /&gt;
*[[Marauder Quests|Marauder]]&lt;br /&gt;
*[[Pride and Duty (Will Take You from the Mountain)|Warrior - Part 1]]&lt;br /&gt;
*[[Better Axe Around|Warrior - Part 2]]&lt;br /&gt;
*[[Curious Gorge Meets His Match|Warrior - Part 3]]&lt;br /&gt;
*[[Once, Twice, Three Times a Warrior|Warrior - Part 4]]&lt;br /&gt;
&#039;&#039;&#039;Dark Knight&#039;&#039;&#039;&lt;br /&gt;
*[[A Dark Spectacle|Dark Knight - Part 1]]&lt;br /&gt;
*[[The Wages of Mercy|Dark Knight - Part 2]]&lt;br /&gt;
*[[In Memories We Walked|Dark Knight - Part 3]]&lt;br /&gt;
*[[Our Closure|Dark Knight - Part 4]]&lt;br /&gt;
&#039;&#039;&#039;Gunbreaker&#039;&#039;&#039;&lt;br /&gt;
*[[The Makings of a Gunbreaker|Gunbreaker - Part 1]]&lt;br /&gt;
*[[Gunblades of the Patriots|Gunbreaker - Part 2]]&lt;br /&gt;
&lt;br /&gt;
===Healer Quests===&lt;br /&gt;
&#039;&#039;&#039;Healer&#039;&#039;&#039;&lt;br /&gt;
*[[Traditions and Travails|Healer Role Quests]]&lt;br /&gt;
&#039;&#039;&#039;Conjurer / White Mage&#039;&#039;&#039;&lt;br /&gt;
*[[Conjurer Quests|Conjurer]]&lt;br /&gt;
*[[Seer Folly|White Mage - Part 1]]&lt;br /&gt;
*[[Taint Misbehaving|White Mage - Part 2]]&lt;br /&gt;
*[[Unease in East End|White Mage - Part 3]]&lt;br /&gt;
*[[Whence the Healing Springs|White Mage - Part 4]]&lt;br /&gt;
&#039;&#039;&#039;Scholar&#039;&#039;&#039;&lt;br /&gt;
*[[Forgotten but Not Gone|Scholar - Part 1]]&lt;br /&gt;
*[[The Green Death|Scholar - Part 2]]&lt;br /&gt;
*[[The Vanishing Act|Scholar - Part 3]]&lt;br /&gt;
*[[True Beauty|Scholar - Part 4]]&lt;br /&gt;
&#039;&#039;&#039;Astrologian&#039;&#039;&#039;&lt;br /&gt;
*[[What&#039;s Your Sign|Astrologian - Part 1]]&lt;br /&gt;
*[[Sharlayan Ascending|Astrologian - Part 2]]&lt;br /&gt;
*[[East Meets West|Astrologian - Part 3]]&lt;br /&gt;
*[[Love, Astrologically|Astrologian - Part 4]]&lt;br /&gt;
&lt;br /&gt;
===DPS Quests===&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039;&lt;br /&gt;
*[[No Greater Sport|Physical DPS Role Quests]]&lt;br /&gt;
*[[Hollow Pursuits|Magical DPS Role Quests]]&lt;br /&gt;
&#039;&#039;&#039;Pugilist / Monk&#039;&#039;&#039;&lt;br /&gt;
*[[Pugilist Quests|Pugilist]]&lt;br /&gt;
*[[Brother from Another Mother|Monk - Part 1]]&lt;br /&gt;
*[[The Legend Continues|Monk - Part 2]]&lt;br /&gt;
*[[A Fistful of Resolve|Monk - Part 3]]&lt;br /&gt;
*[[A Monk&#039;s Legacy|Monk - Part 4]]&lt;br /&gt;
&#039;&#039;&#039;Lancer / Dragoon&#039;&#039;&#039;&lt;br /&gt;
*[[Lancer Quests|Lancer]]&lt;br /&gt;
*[[Eye of the Dragon|Dragoon - Part 1]]&lt;br /&gt;
*[[Sky&#039;s the Limit|Dragoon - Part 2]]&lt;br /&gt;
*[[Friends through Eternity|Dragoon - Part 3]]&lt;br /&gt;
*[[Gone but Not Forgiven|Dragoon - Part 4]]&lt;br /&gt;
&#039;&#039;&#039;Rogue / Ninja&#039;&#039;&#039;&lt;br /&gt;
*[[Rogue Quests|Rogue]]&lt;br /&gt;
*[[Peasants by Day, Ninjas by Night|Ninja - Part 1]]&lt;br /&gt;
*[[Strangers in a Strange Land|Ninja - Part 2]]&lt;br /&gt;
*[[Search for the Stolen Scroll|Ninja - Part 3]]&lt;br /&gt;
*[[Oboro&#039;s Big Idea|Ninja - Part 4]]&lt;br /&gt;
&#039;&#039;&#039;Samurai&#039;&#039;&#039;&lt;br /&gt;
*[[The Way of the Samurai|Samurai - Part 1]]&lt;br /&gt;
*[[A Dignified Visitor|Samurai - Part 2]]&lt;br /&gt;
*[[The Legend of Musosai|Samurai - Part 3]]&lt;br /&gt;
&#039;&#039;&#039;Archer / Bard&#039;&#039;&#039;&lt;br /&gt;
*[[Archer Quests|Archer]]&lt;br /&gt;
*[[A Song of Bards and Bowmen|Bard - Part 1]]&lt;br /&gt;
*[[On the Road Again|Bard - Part 2]]&lt;br /&gt;
*[[Three&#039;s a Company|Bard - Part 3]]&lt;br /&gt;
*[[A Harmony from the Heavens|Bard - Part 4]]&lt;br /&gt;
&#039;&#039;&#039;Machinist&#039;&#039;&#039;&lt;br /&gt;
*[[So You Want to Be a Machinist|Machinist - Part 1]]&lt;br /&gt;
*[[A Joye-less Celebration|Machinist - Part 2]]&lt;br /&gt;
*[[The Machinists&#039; Choice|Machinist - Part 3]]&lt;br /&gt;
*[[Machinists for the Morrow|Machinist - Part 4]]&lt;br /&gt;
&#039;&#039;&#039;Dancer&#039;&#039;&#039;&lt;br /&gt;
*[[Shall We Dance|Dancer - Part 1]]&lt;br /&gt;
*[[Rising to the Occasion|Dancer - Part 2]]&lt;br /&gt;
&#039;&#039;&#039;Thaumaturge / Black Mage&#039;&#039;&#039;&lt;br /&gt;
*[[Thaumaturge Quests|Traumaturge]]&lt;br /&gt;
*[[Taking the Black|Black Mage - Part 1]]&lt;br /&gt;
*[[Black Books|Black Mage - Part 2]]&lt;br /&gt;
*[[Shades of Shatotto|Black Mage - Part 3]]&lt;br /&gt;
*[[A Home for a Tome|Black Mage - Part 4]]&lt;br /&gt;
&#039;&#039;&#039;Arcanist / Summoner&#039;&#039;&#039;&lt;br /&gt;
*[[Arcanist Quests|Arcanist]]&lt;br /&gt;
*[[Austerities of Flame|Summoner - Part 1]]&lt;br /&gt;
*[[A Fitting Tomestone|Summoner - Part 2]]&lt;br /&gt;
*[[A Book with Bite|Summoner - Part 3]]&lt;br /&gt;
*[[To Be Second Best|Summoner - Part 4]]&lt;br /&gt;
&#039;&#039;&#039;Red Mage&#039;&#039;&#039;&lt;br /&gt;
*[[Taking the Red|Red Mage - Part 1]]&lt;br /&gt;
*[[The Color of Her Hair|Red Mage - Part 2]]&lt;br /&gt;
*[[Succession of Steel|Red Mage - Part 3]]&lt;br /&gt;
&#039;&#039;&#039;Blue Mage (Limited Job)&#039;&#039;&#039;&lt;br /&gt;
*[[Out of the Blue|Blue Mage - Part 1]]&lt;br /&gt;
*[[Into the Blue Again|Blue Mage - Part 2]]&lt;br /&gt;
*[[Second-rate Entertainment|Blue Mage - Part 3]]&lt;br /&gt;
&lt;br /&gt;
===Crafter Quests===&lt;br /&gt;
*[[Way of the Carpenter|Carpenter - Part 1]]&lt;br /&gt;
*[[Carpenter - Part 2]]&lt;br /&gt;
*[[Carpenter - Part 3]]&lt;br /&gt;
*[[Way of the Blacksmith|Blacksmith - Part 1]]&lt;br /&gt;
*[[Blacksmith - Part 2]]&lt;br /&gt;
*[[Blacksmith - Part 3]]&lt;br /&gt;
*[[Way of the Armorer|Armorer - Part 1]]&lt;br /&gt;
*[[Armorer - Part 2]]&lt;br /&gt;
*[[Armorer - Part 3]]&lt;br /&gt;
*[[Way of the Goldsmith|Goldsmith - Part 1]]&lt;br /&gt;
*[[Goldsmith - Part 2]]&lt;br /&gt;
*[[Goldsmith - Part 3]]&lt;br /&gt;
*[[Way of the Leatherworker|Leatherworker - Part 1]]&lt;br /&gt;
*[[Leatherworker - Part 2]]&lt;br /&gt;
*[[Leatherworker - Part 3]]&lt;br /&gt;
*[[Way of the Weaver|Weaver - Part 1]]&lt;br /&gt;
*[[Weaver - Part 2]]&lt;br /&gt;
*[[Weaver - Part 3]]&lt;br /&gt;
*[[Way of the Alchemist|Alchemist - Part 1]]&lt;br /&gt;
*[[Alchemist - Part 2]]&lt;br /&gt;
*[[Alchemist - Part 3]]&lt;br /&gt;
*[[Way of the Culinarian|Culinarian - Part 1]]&lt;br /&gt;
*[[Culinarian - Part 2]]&lt;br /&gt;
*[[Culinarian - Part 3]]&lt;br /&gt;
&lt;br /&gt;
===Gatherer Quests===&lt;br /&gt;
&lt;br /&gt;
*[[Way of the Miner|Miner - Part 1]]&lt;br /&gt;
*[[Miner - Part 2]]&lt;br /&gt;
*[[Miner - Part 3]]&lt;br /&gt;
*[[Way of the Botanist|Botanist - Part 1]]&lt;br /&gt;
*[[Botanist - Part 2]]&lt;br /&gt;
*[[Botanist - Part 3]]&lt;br /&gt;
*[[Way of the Fisher|Fisher - Part 1]]&lt;br /&gt;
*[[Fisher - Part 2]]&lt;br /&gt;
*[[Fisher - Part 3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Shadowbringers]] [[Category:Patch 5.1 Features]]&lt;/div&gt;</summary>
		<author><name>CrazyDudeFF</name></author>
	</entry>
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