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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dirty_Rotten_Azulmagia&amp;diff=1139805</id>
		<title>Dirty Rotten Azulmagia</title>
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		<updated>2025-11-24T15:45:54Z</updated>

		<summary type="html">&lt;p&gt;Cqviu0lhg: removed condescending tone from Strategy. &amp;quot;so seriously&amp;quot; after instructions is unneeded and suggests the reader is no able to draw said conclusion from the strategy as stated. &amp;#039;Twas a bit rude.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Masked Carnivale infobox&lt;br /&gt;
| name = Dirty Rotten Azulmagia&lt;br /&gt;
| description =&lt;br /&gt;
| image = Dirty Rotten Azulmagia (image).png&lt;br /&gt;
| number = 25&lt;br /&gt;
| level = 50&lt;br /&gt;
| standard-time = 8:45&lt;br /&gt;
| ideal-time = 7:15&lt;br /&gt;
| act-1-enemies = Azulmagia (enemy)&lt;br /&gt;
| act-2-enemies = Azulmagia (enemy)&lt;br /&gt;
| act-3-enemies = Azulmagia (enemy)&lt;br /&gt;
| gil = 10000&lt;br /&gt;
| seals = 200&lt;br /&gt;
| tomestones = 160 poetics&lt;br /&gt;
| patch = 4.5&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Act 1==&lt;br /&gt;
===Enemies===&lt;br /&gt;
====[[Azulmagia (enemy)|Azulmagia]]====&lt;br /&gt;
*&#039;&#039;&#039;Endurance&#039;&#039;&#039;: High&lt;br /&gt;
*&#039;&#039;&#039;Strengths&#039;&#039;&#039;: --&lt;br /&gt;
*&#039;&#039;&#039;Weaknesses&#039;&#039;&#039;: --&lt;br /&gt;
*&#039;&#039;&#039;Vulnerabilities&#039;&#039;&#039;: --&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
* &#039;&#039;&#039;{{action icon|Ice Spikes}}&#039;&#039;&#039;: Opens with this move, setting up a permanent [[File:Physical Damage.png|24px]] physical-reflection barrier. You can get off one [[File:Physical Damage.png|24px]] physical attack if it&#039;s your very first move, after that only use [[File:Magical Damage.png|24px]] magic. Be careful about autoattacks, he reflects those too!&lt;br /&gt;
* &#039;&#039;&#039;{{action icon|The Ram&#039;s Voice}}&#039;&#039;&#039;: Just like in {{questlink|dungeon|Cutter&#039;s Cry}}, an untelegraphed circle AOE that inflicts {{status effect|deep freeze}} [[Deep Freeze]].&lt;br /&gt;
* &#039;&#039;&#039;{{action icon|The Dragon&#039;s Voice}}&#039;&#039;&#039;: Just like in Cutter&#039;s Cry, an untelegraphed donut AOE that inflicts {{status effect|paralysis}} [[Paralyze]]. Always uses this immediately after The Ram&#039;s Voice.&lt;br /&gt;
* &#039;&#039;&#039;{{action icon|Plaincracker}}&#039;&#039;&#039;: A circle AOE centered on himself (so back off), followed by a series of donut AOEs. Inflicts {{status effect|vulnerability up}} [[Vulnerability Up]]. This covers a lot of the arena, especially since he can use another move during the donut AOEs, so move quickly. &lt;br /&gt;
* &#039;&#039;&#039;Apocalyptic Bolt&#039;&#039;&#039;: Line AOE in front. Inflicts {{status effect|vulnerability up}} [[Vulnerability Up]].&lt;br /&gt;
* &#039;&#039;&#039;Apocalyptic Roar&#039;&#039;&#039;: Cone AOE in front. Inflicts {{status effect|vulnerability up}} [[Vulnerability Up]].&lt;br /&gt;
&lt;br /&gt;
==Act 2==&lt;br /&gt;
===Enemies===&lt;br /&gt;
====[[Azulmagia (enemy)|Azulmagia]]====&lt;br /&gt;
*&#039;&#039;&#039;Endurance&#039;&#039;&#039;: High&lt;br /&gt;
*&#039;&#039;&#039;Strengths&#039;&#039;&#039;: --&lt;br /&gt;
*&#039;&#039;&#039;Weaknesses&#039;&#039;&#039;: --&lt;br /&gt;
*&#039;&#039;&#039;Vulnerabilities&#039;&#039;&#039;: --&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Adds the following attacks to his repertoire:&lt;br /&gt;
* &#039;&#039;&#039;Repelling Spray&#039;&#039;&#039;: Opens with this, setting up a permanent [[File:Magical Damage.png|24px]] magic-reflecting barrier. Be aware that you will also take reflection damage from non-damaging spells like {{action icon|Off-guard}}!&lt;br /&gt;
* &#039;&#039;&#039;[[Blazing Angon]]&#039;&#039;&#039; Summons adds that cast Burn and inflict {{status effect|burns}} [[Burns]], a stacking DoT. Destroy them with [[File:Physical Damage.png|24px]] physical attacks.&lt;br /&gt;
&lt;br /&gt;
==Act 3==&lt;br /&gt;
===Enemies===&lt;br /&gt;
====[[Azulmagia (enemy)|Azulmagia]]====&lt;br /&gt;
*&#039;&#039;&#039;Endurance&#039;&#039;&#039;: High&lt;br /&gt;
*&#039;&#039;&#039;Strengths&#039;&#039;&#039;: --&lt;br /&gt;
*&#039;&#039;&#039;Weaknesses&#039;&#039;&#039;: --&lt;br /&gt;
*&#039;&#039;&#039;Vulnerabilities&#039;&#039;&#039;: --&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
In this phase Azulmagia switches between both barriers, and there will be an electric puddle around the edge of the arena. Adjust accordingly. He now starts casting the following spells:&lt;br /&gt;
* &#039;&#039;&#039;Charybdis&#039;&#039;&#039;: Summons four tornadoes that repeatedly cast circle AOEs on themselves and also wreck your visibility.&lt;br /&gt;
* &#039;&#039;&#039;Web&#039;&#039;&#039;: Inflicts severe {{status effect|Heavy}} [[Heavy]], making it nigh-impossible to move without {{action icon|Loom}}. Move to the edge when you see this.&lt;br /&gt;
* &#039;&#039;&#039;Meteor&#039;&#039;&#039;: Inflicts massive damage, definitely one-shotting you. Always casts immediately after Web, make sure you take {{action icon|Loom}}. Also leaves behind a flame puddle.&lt;br /&gt;
** Between this, Charybdis, and his normal attacks, you are not gonna have a lot of room to maneuver, which is why you want to move to the edge when you see him casting Web.&lt;br /&gt;
** Alternatively, Meteor can be tanked with {{action icon|Diamondback}}, though it&#039;s still advised to stay near the edge of the arena to minimize the amount of walkable area the burning field takes up.&lt;br /&gt;
** Meteor can also be escaped by using gap-closers such as {{action icon|Flying Frenzy}} or {{action icon|J Kick}}. However, the effectiveness of this depends on where Azulmagia is standing, so {{action icon|Loom}} is still preferred for consistency.&lt;br /&gt;
&lt;br /&gt;
==Achievement tips==&lt;br /&gt;
To earn the achievement {{item icon|Something Borrowed}}, complete this stage with the following bonuses:&lt;br /&gt;
* &#039;&#039;&#039;Can&#039;t Touch This:&#039;&#039;&#039; Take no damage whatsoever.&lt;br /&gt;
* &#039;&#039;&#039;Too Fast, Too Furious:&#039;&#039;&#039; Complete the stage in less than the ideal time (7 minutes, 15 seconds)&lt;br /&gt;
* &#039;&#039;&#039;Ain&#039;t Got Time to Bleed:&#039;&#039;&#039; Restore no HP whatsoever. (Spells that change HP, such as {{item icon|Devour}}, will also nullify this)&lt;br /&gt;
* &#039;&#039;&#039;Total Mastery:&#039;&#039;&#039; Use spells with all six elements and all three physical damage types (Fire, Water, Ice, Earth, Lightning, Wind, Piercing, Slashing, Blunt).&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Total Mastery&amp;quot; is mostly a matter of bringing the right spell types, and using them as the fight starts. After that, the fight can be played somewhat normally.&lt;br /&gt;
&lt;br /&gt;
Act 3 can be finished early with {{action icon|Final Sting}} or {{action icon|Self-destruct}} at around 60% HP - use the one that Azulmagia is not currently reflecting.&lt;br /&gt;
* Final Sting (physical) combo: {{action icon|Whistle}} + {{action icon|Moon Flute}} + {{action icon|Off-guard}} + {{action icon|Final Sting}}&lt;br /&gt;
* Self-destruct (magic) combo: {{action icon|Toad Oil}} + {{action icon|Bristle}} + {{action icon|Moon Flute}} + {{action icon|Off-guard}} + {{action icon|Self-destruct}}&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/masked carnivale}}&lt;/div&gt;</summary>
		<author><name>Cqviu0lhg</name></author>
	</entry>
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