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		<title>The Tower at Paradigm&#039;s Breach</title>
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		<updated>2026-07-16T21:37:35Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Noticebox&lt;br /&gt;
|color=red&lt;br /&gt;
|title=Health Warning&lt;br /&gt;
|content=Some players have reported experiencing health symptoms such as motion sickness, eyestrain, double vision, nausea, headaches, dizziness, vertigo, migraines, and vomiting from this raid.&lt;br /&gt;
&lt;br /&gt;
This raid also contains flashing lights and effects that have been reported to trigger seizures in players with photosensitive epilepsy.&lt;br /&gt;
&lt;br /&gt;
Sources: [https://www.reddit.com/r/ffxiv/comments/mqheag/headache_in_tower_at_paradigms_breach/ 1], [https://www.reddit.com/r/ffxiv/comments/mqacwd/the_new_nier_raid_legitimately_makes_me_sick/ 2], [https://forum.square-enix.com/ffxiv/threads/435615-Dizzines-Intense-Nausea-while-playing-Tower-at-Paradigm-s-Breach 3]}}&lt;br /&gt;
{{Duty infobox&lt;br /&gt;
| name = The Tower at Paradigm&#039;s Breach&lt;br /&gt;
| description = The white-garbed 2P&#039;s discovery was the first domino to fall in a series of conflicts that have only escalated since the arrival of the black-shrouded 2B, the pattern they form growing ever more complex. The time of revelation may be at hand, but is this tale one of hope...or despair?&lt;br /&gt;
| image = The Tower at Paradigm&#039;s Breach.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 80&lt;br /&gt;
| level-sync = 80&lt;br /&gt;
| ilvl = 495&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Alliance Raids (Shadowbringers)&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics + 120 {{tomestone/uncapped-text-short}} + 15 {{tomestone/capped-text-short}}&lt;br /&gt;
| entrance = The Puppets&#039; Bunker&lt;br /&gt;
| entrance-coordinates = 9.8, 14.2&lt;br /&gt;
| location = The Tower at Paradigm&#039;s Breach&lt;br /&gt;
| region = Norvrandt&lt;br /&gt;
| req-quest = Brave New World&lt;br /&gt;
| patch = 5.5&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| id-gt = 30105&lt;br /&gt;
| id-edb = f1a29897772&lt;br /&gt;
}} It is the third part of [[YoRHa: Dark Apocalypse]].&lt;br /&gt;
&lt;br /&gt;
Unlike {{i|The Copied Factory}} and {{i|The Puppets&#039; Bunker}}, this area does &#039;&#039;not&#039;&#039; become an explorable zone after clearing the raid.&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Objectives==&lt;br /&gt;
#Clear staging node A: 0/1&lt;br /&gt;
#Clear staging node B: 0/1&lt;br /&gt;
#Clear staging node C: 0/1&lt;br /&gt;
#Clear staging node D: 0/1&lt;br /&gt;
#Clear the ascension platform: 0/1&lt;br /&gt;
#Clear Beyond: 0/1&lt;br /&gt;
&lt;br /&gt;
==Bosses== &lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Knave of Hearts]]===&lt;br /&gt;
{{evt|service=youtube|id=fM4Nz8-3I4A|dimensions=350|align=right|description=Video guide by MTQcapture}}&lt;br /&gt;
{{evt|service=youtube|id=BED7fIMOzts|dimensions=350|align=right|description=Video guide}}&lt;br /&gt;
* &#039;&#039;&#039;Roar&#039;&#039;&#039; - Raid-wide damage, the boss opens with this. Sometimes it doesn&#039;t animate right away so keep an eye on the cast bar. &lt;br /&gt;
* &#039;&#039;&#039;Colossal Impact&#039;&#039;&#039; A linear AoE attack with two variants. When the boss first casts this, he will always do it twice. First one, then the other. &lt;br /&gt;
** &#039;&#039;Hands are open to the side and mouth is glowing red&#039;&#039;&#039; The boss will cast a line AoE down the middle of the arena&lt;br /&gt;
** &#039;&#039;Hands in fists, leaning back, yellow glow&#039;&#039; The boss will cast line AoEs down both sides of the arena&lt;br /&gt;
* &#039;&#039;&#039;Magic Artillery Beta&#039;&#039;&#039; - A splashing tank buster targeting each alliance&#039;s tank.&lt;br /&gt;
* &#039;&#039;&#039;Replicate&#039;&#039;&#039; - another boss will appear on the left or right side of the arena. The first time it will always be one clone, but afterwards there may be two. They are not targetable&lt;br /&gt;
* &#039;&#039;&#039;Stacking the Deck&#039;&#039;&#039; - the boss will briefly tether its clones and mark the order in which they will attack. Shown by the number of blue/white cubes in front of each boss. The actual boss will always go first.&lt;br /&gt;
* The boss and its clones will cast &#039;&#039;&#039;Colossal Impact&#039;&#039;&#039; in the order shown during &#039;&#039;&#039;Stacking the Deck&#039;&#039;&#039;. They may cast the same version of &#039;&#039;&#039;Colossal Impact&#039;&#039;&#039; or different versions.&lt;br /&gt;
* &#039;&#039;&#039;Spheroids&#039;&#039;&#039; - Orbs appear and will spit out red balls which float towards players causing splash damage and vulnerability stacks on contact. This is often cast in conjunction with &#039;&#039;&#039;Colossal Impact&#039;&#039;&#039; and an alternate version is cast with &#039;&#039;&#039;Magic Artillery Alpha&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Magic Artillery Alpha&#039;&#039;&#039; - AoE markers on several players&lt;br /&gt;
** &#039;&#039;&#039;Spheroids&#039;&#039;&#039; will be cast with this after the first cast, but instead of shooting orbs it will do two casts of line AoEs across the arena. Avoid the first cast, then move into where it was to avoid the second cast.&lt;br /&gt;
* &#039;&#039;&#039;Light Leap&#039;&#039;&#039; - two proximity AoEs appear on the left and right and boss. The boss will jump and hit these spots. Generally, run forward so you&#039;re right on him to optimize uptime.&lt;br /&gt;
** Boxes will appear at the square AoEs during &#039;&#039;&#039;Light Leap&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lunge&#039;&#039;&#039; - A knockback attack that always follows &#039;&#039;&#039;Light Leap&#039;&#039;&#039; (although the boss will often cast &#039;&#039;&#039;Replicate&#039;&#039;&#039; and &#039;&#039;&#039;Stacking the Deck&#039;&#039;&#039; inbetween). Line yourself up with the white boxes so you are knocked back into them.&lt;br /&gt;
** The boss will eventually (starting the third cast of &#039;&#039;&#039;Light Leap&#039;&#039;&#039;?) begin casting &#039;&#039;&#039;Colossal Impact&#039;&#039;&#039; after &#039;&#039;&#039;Lunge&#039;&#039;&#039; when &#039;&#039;&#039;Replicate&#039;&#039;&#039; is up. Make sure to line up with a box in such a way that you are not 1, knocked off the map by the clone&#039;s &#039;&#039;&#039;lunge&#039;&#039;&#039; but also not getting caught in the boss&#039; &#039;&#039;&#039;Colossal Impact&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This fight introduces mechanics one at a time and then quickly begins to combine them. Keep an eye on the boss&#039; cast bars and for its physical tells to avoid taking unnecessary damage.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Hansel &amp;amp; Gretel]]===&lt;br /&gt;
Hansel and Gretel will regularly cast &#039;&#039;&#039;Upgraded Shield&#039;&#039;&#039; and &#039;&#039;&#039;Upgraded Lance&#039;&#039;&#039;. The boss with &#039;&#039;&#039;lower HP&#039;&#039;&#039; will always use Upgraded Shield, while the other will use Upgraded Lance.&lt;br /&gt;
* &#039;&#039;&#039;Upgraded Shield&#039;&#039;&#039;: Creates a shield around the caster&#039;s rear and flanks, leaving its front exposed. Attempting to attack a shielded side results in the attack being reflected back for high damage.&lt;br /&gt;
* &#039;&#039;&#039;Upgraded Lance&#039;&#039;&#039;: Increases the caster&#039;s damage dealt.&lt;br /&gt;
** The bosses will tether to each other if they get too close, resulting in both bosses gaining the effects of both buffs. Keep the bosses spread apart. As the bosses lack cleaving attacks, tanks can point the Shielded boss&#039;s front toward the party to allow players to deal damage to both bosses simultaneously.&lt;br /&gt;
* &#039;&#039;&#039;Wail&#039;&#039;&#039;: Raid-wide AoE.&lt;br /&gt;
* &#039;&#039;&#039;Crippling Blow&#039;&#039;&#039;: Tankbuster.&lt;br /&gt;
* &#039;&#039;&#039;Tandem Assault: Bloody Sweep&#039;&#039;&#039;: Hansel and Gretel move to one edge of the arena and hold their halberds into the air, coating them in flames. Subsequent uses of the ability may also tether the bosses together with a red-and-blue arrow helix, indicating that the bosses will swap places with each other before the following attack happens.&lt;br /&gt;
* &#039;&#039;&#039;Bloody Sweep&#039;&#039;&#039;: Deals damage on sides of the arena based on how the bosses hold their weapons: If both halberds are held on the &amp;quot;inside&amp;quot;, the safe area is the furthest point from the bosses. If both halberds are held on the &amp;quot;outside&amp;quot;, the safe spot is the edge of the arena between the bosses.&lt;br /&gt;
* &#039;&#039;&#039;Seed of Magic Alpha&#039;&#039;&#039;: Targeted circle AoEs on four random players. Occurs at the same time as &#039;&#039;&#039;Riot of Magic&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Riot of Magic&#039;&#039;&#039;: Stack marker on a fifth random player. Occurs at the same time as &#039;&#039;&#039;Seed of Magic Alpha&#039;&#039;&#039;.&lt;br /&gt;
** Note, later in the fight: &#039;&#039;&#039;Seed of Magic Alpha&#039;&#039;&#039; and &#039;&#039;&#039;Riot of Magic&#039;&#039;&#039; are used without cast bars, but the AoEs and Stack markers are telegraphed as normal.&lt;br /&gt;
* &#039;&#039;&#039;Tandem Assault: Passing Lance&#039;&#039;&#039;: The bosses rush to one edge of the arena and lock their halberds together in preparation for &#039;&#039;&#039;Passing Lance&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Passing Lance&#039;&#039;&#039;: A line of fireballs appear in front of Hansel and Gretel to the opposite edge, with a gap somewhere in the line. The bosses will charge as a wide line AoE, and will also detonate the fireballs into narrow line AoEs perpendicular to the charge that cover the entire arena, save for the gap with no fireball.&lt;br /&gt;
* &#039;&#039;&#039;Wandering Trail&#039;&#039;&#039;: Yellow spinning discs appear on the arena. The first time, they will simply move around the edge of the arena, damaging anyone caught in them. In later casts, they may move towards the center of the arena and back out.&lt;br /&gt;
* &#039;&#039;&#039;Breakthrough&#039;&#039;&#039;: Cast while &#039;&#039;&#039;Wandering Trail&#039;&#039;&#039;&#039;s discs are active. Hansel and Gretel will move to opposite edges of the arena, hold their halberds to one side of the arena and raise their shields, then charge into each other in the center. The attack is composed of two parts: A proximity AoE from the center of the arena that deals high damage even at the furthest point, and an AoE that hits the entire side of the arena the bosses&#039; halberds were held out to for extreme damage.&lt;br /&gt;
* &#039;&#039;&#039;Seed of Magic Beta:&#039;&#039;&#039; Circle AoEs below six random players.&lt;br /&gt;
* &#039;&#039;&#039;Hungry Lance&#039;&#039;&#039;: Hansel and Gretel move to the center of the arena, face opposite directions, and each launch wide cone AoEs in the direction they&#039;re facing.&lt;br /&gt;
&lt;br /&gt;
After one of the bosses is defeated, the other will lose its Upgrade buff if it had one, interrupt any ability it was casting, and will begin repeatedly using &#039;&#039;&#039;Lamentation&#039;&#039;&#039; until it is defeated.&lt;br /&gt;
* &#039;&#039;&#039;Lamentation&#039;&#039;&#039;: High damage to the entire alliance.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Red Girl]]===&lt;br /&gt;
&#039;&#039;&#039;Part 1&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cruelty&#039;&#039;&#039; - Heavy raid-wide damage. She opens with this and will continue to cast it throughout the raid.&lt;br /&gt;
* The boss will create orange/red &#039;&#039;kill zones&#039;&#039; around the edge of the arena and the direct middle. This is appear and disappear throughout the fight, but there&#039;s a moment of safety for you to get out if you happen to be in it when it first appears&lt;br /&gt;
* &#039;&#039;&#039;Shockwave&#039;&#039;&#039; - AoE markers on select players, they will be either &#039;white&#039; or &#039;black&#039;. The amount of time you have until it explodes is indicated by the ring above each player&#039;s head. Be careful not to stack too many of these on accident as you can kill yourself or someone else by doing so&lt;br /&gt;
* &#039;&#039;&#039;Generate: Barrier&#039;&#039;&#039; (part 1) - White and black barriers form a cross through the arena. This is cast immediately after &#039;&#039;&#039;Shockwave&#039;&#039;&#039; and the players marked by &#039;&#039;&#039;Shockwave&#039;&#039;&#039; are to line up with the blocks opposite the color of their AoE to destroy it. Ground AoEs (white or black) will appear under some sections of barrier, in which case someone with an AoE does not have to line up with that section as it will be destroyed by the ground AoE.&lt;br /&gt;
** &#039;&#039;Black AoE&#039;&#039; Line up with a &#039;White&#039; barrier to destroy it&lt;br /&gt;
** &#039;&#039;White AoE&#039;&#039; Line up with a &#039;Black&#039; barrier to destroy it&lt;br /&gt;
* &#039;&#039;Variant&#039;&#039; - Instead of a cross, this one will be a box. Players inside will be stuck inside and some close by might be sucked in, too.&lt;br /&gt;
* &#039;&#039;&#039;Generate: Barrier&#039;&#039;&#039; (part 2) - This will often follow the first &#039;&#039;&#039;Generate: Barrier&#039;&#039;&#039; cast and features a line of arrows on one side of the arena. You want to position yourself so that you have a section of barrier of the SAME color as the arrow is between you and the arrow. &lt;br /&gt;
** (arrow) &amp;gt; (barrier section of same color) &amp;gt; you, the player&lt;br /&gt;
** Note: The barriers don&#039;t affect line of sight, so healers can continue to AoE heal and ranged DPS can continue to DPS&lt;br /&gt;
* &#039;&#039;&#039;Recreate Meteor&#039;&#039;&#039; This first shows up after the &#039;&#039;variant&#039;&#039; casts of &#039;&#039;&#039;Generate: Barrier&#039;&#039;&#039; and will appear in the middle of what&#039;s left of the box. Players need to position themselves such that a section of barrier the same color as the coming meteor (shown by the color on the ground and pulsing effects) is between them and the meteor&lt;br /&gt;
** (meteor) &amp;gt; (barrier section of the same color) &amp;gt; you, the player&lt;br /&gt;
* &#039;&#039;&#039;Manipulate Energy&#039;&#039;&#039; - Splashing tankbusters that target all three alliance tanks&lt;br /&gt;
* &#039;&#039;&#039;Replicate&#039;&#039;&#039; - The boss will create a number of regular sized red girls around the arena and each girl will then telegraph 1, their triangular aoe and 2, the direction in which they will rotate. &lt;br /&gt;
** The suggested way to deal with this is pick a girl and stick right behind her and rotate with her&lt;br /&gt;
* &#039;&#039;&#039;Sublime Transcendence&#039;&#039;&#039; - &#039;&#039;&#039;Cruelty&#039;&#039;&#039; but also the phase change. Healers have a very short window in which to heal their party back up before they are pulled into the intermission phase and will be unable to heal until Phase 3.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Intermission phase&#039;&#039;&#039;&lt;br /&gt;
* The hacking minigame from NiER: Automata. You&#039;ll be a little pointy triangle with two abilities: Shoot and Change Color. It&#039;s very short.&lt;br /&gt;
* You must be the opposite color of the &#039;barriers&#039; and &#039;&#039;Pylons&#039;&#039; to damage them&lt;br /&gt;
* You must be the same color as the pulsing ground AoE to avoid the pulsing ground AoE. You can also look at the cast bar to know what color to match (&#039;&#039;&#039;Wave: Black&#039;&#039;&#039; or &#039;&#039;&#039;Wave: White&#039;&#039;&#039;)&lt;br /&gt;
* You must destroy the &#039;&#039;Pylons&#039;&#039; before you can continue to damage &#039;&#039;Red Sphere&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Part 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; This phase will open with Cruelty, so healers make sure your alliance has sufficient health if you were unable to do so before going into intermission phase.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Child&#039;s Play&#039;&#039;&#039; - A number of players will be tethered by chains and will be subjected to &#039;&#039;&#039;Forced March&#039;&#039;&#039; in the direction indicated by the arrows around &#039;&#039;Red Girl&#039;s&#039;&#039; hand&lt;br /&gt;
** Later in the fight, when there are multiple large &#039;&#039;Red Girl&#039;s&#039;&#039;, &#039;&#039;&#039;Child&#039;s Play&#039;&#039;&#039; will be cast by each large &#039;&#039;Red Girl&#039;&#039; alongside &#039;&#039;&#039;Replicate&#039;&#039;&#039; and tether instead to the myriad of regular sized Red Girls around the arena and be pulled in various directions. &lt;br /&gt;
*** Pick a girl, rotate with her until she&#039;s pulled away, and if no red girls get pulled to you you&#039;re safe, if one does get pulled to you quickly adjust to rotate with her.&lt;br /&gt;
** The direction options are: Left, Right, and In (towards her). She will never push you away.&lt;br /&gt;
** AoEs will spawn on the ground during this but will go off AFTER &#039;&#039;&#039;Forced March&#039;&#039;&#039; expired. &lt;br /&gt;
** What you want to do is ensure you are in a safe spot when you are released from &#039;&#039;&#039;Forced March&#039;&#039;&#039;, which often means you will start by standing in an AoE so you will end not standing in an AoE. Be mindful of the killzones along the edge and in the middle of the arena&lt;br /&gt;
* &#039;&#039;&#039;Shockwave&#039;&#039;&#039; - In this phase, this will be cast with &#039;&#039;&#039;Child&#039;s Play&#039;&#039;&#039; instead of &#039;&#039;&#039;Generate: Barrier&#039;&#039;&#039; It will target both on tethered and untethered players. The color is irrelevant, just try not to stack too many AoEs or you&#039;ll die. It&#039;s a regular player-targeted aoe.&lt;br /&gt;
* &#039;&#039;&#039;Generate: Barrier&#039;&#039;&#039; - Unlike in phase 1, this will NOT be followed by &#039;&#039;&#039;Shockwave&#039;&#039;&#039; and there will be gaps already in the barrier. Arrows will also now appear in both colors and in both directions, but the same principles apply as before. Be between a barrier of the same color as its oncoming arrow.&lt;br /&gt;
** This is now ALWAYS cast TWICE and the arrows will be perpendicular on their second cast. So if they initially cast east/west + west/east they will then be cast north/south + south/north)&lt;br /&gt;
* &#039;&#039;&#039;Recreate Meteor&#039;&#039;&#039; - This is cast after two &#039;&#039;&#039;Generate: Barrier&#039;&#039;&#039; and unlike in phase 1 there are &#039;&#039;two&#039;&#039; meteors, one black and one white. &lt;br /&gt;
** &#039;&#039;&#039;Generate: Barrier&#039;&#039;&#039; Repeats ONCE on top of this and will remove sections of barrier.&lt;br /&gt;
** You want 1, avoid &#039;&#039;&#039;Generate: Barrier&#039;&#039;&#039; and 2, run to the safe zone where a black barrier and white barrier are between you and their respectively colored meteors. There will be only one safe combination of barrier sections. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is probably the single most complicated fight in the raid and harshest to newcomers. Everyone dies here. A lot. Especially with how many instant kill attacks there are. Take your time to learn the mechanics and be patient with both yourself and others.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to not LB until you are sure you will not need healer LB3.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r1.png|32px|link=]] [[Xun-Zi]] and [[Meng-Zi]]===&lt;br /&gt;
* Mini bosses. You will first start with Xun-Zi and when sufficiently damaged they will temporarily exit and then return on the north side of the platform with Meng-Zi spawning on the west.&lt;br /&gt;
* The only mechanics worth noting are as follows:&lt;br /&gt;
** &#039;&#039;&#039;Deploy Armaments&#039;&#039;&#039; Telegraphed attacks used by both mid-bosses following the same rules as &#039;&#039;Knave of Hearts&#039;&#039; in the first battle, &lt;br /&gt;
*** &#039;&#039;&#039;Red&#039;&#039;&#039; - A line AoE down the middle&lt;br /&gt;
*** &#039;&#039;&#039;Yellow&#039;&#039;&#039; - Line AoEs down the sides&lt;br /&gt;
** This attack will be performed by both &#039;&#039;Xun-Zi&#039;&#039; and &#039;&#039;Meng-Zi&#039;&#039; one after another so make sure to position accordingly&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] 41626572726174696F6E: [[False Idol]]===&lt;br /&gt;
&#039;&#039;&#039;Part 1&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Screaming Score&#039;&#039;&#039; - raid-wide damage&lt;br /&gt;
* &#039;&#039;&#039;Made Magic&#039;&#039;&#039; - A red wheel will appear and start turning towards one side of the arena ,look at which way and head to the opposite way (so if the wheel is spinning to the right, go left and vice versa)&lt;br /&gt;
* &#039;&#039;&#039;Lighter Note&#039;&#039;&#039; - AoEs will spawn on 3 players and once placed/set will consecutively fire in the direction of the arrows&lt;br /&gt;
* &#039;&#039;&#039;Rhythm Rings&#039;&#039;&#039; - Rings will appear in front of the boss and purple bullets will slowly fall, get out of the way of them as beams will fire the entire part of the arena&lt;br /&gt;
* There will be two rounds of this, and boss will also cast &#039;&#039;&#039;Seeds of Magic&#039;&#039;&#039; which are small AoE puddles from the sky that fall&lt;br /&gt;
&#039;&#039;&#039;Part 2&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Made Magic&#039;&#039;&#039; - A red wheel will appear and start turning towards one side of the arena, look at which way and head to the opposite way (so if the wheel is spinning to the right, go left and vice versa).&lt;br /&gt;
* &#039;&#039;&#039;Screaming Score&#039;&#039;&#039; - raid-wide damage&lt;br /&gt;
* &#039;&#039;&#039;Darker Note&#039;&#039;&#039; - all three tanks get a pink AoE damage marker&lt;br /&gt;
* &#039;&#039;&#039;Lighter Note&#039;&#039;&#039; - AoEs will spawn on 3 players and once placed/set will consecutively fire in the direction of the arrows&lt;br /&gt;
* &#039;&#039;&#039;Made Magic&#039;&#039;&#039; - A red wheel will appear and start turning towards one side of the arena; look at which way and head to the opposite way (so if the wheel is spinning to the right, go left and vice versa).&lt;br /&gt;
* &#039;&#039;&#039;Eminence&#039;&#039;&#039; - raid-wide damage and a {{status effect|down for the count}} &#039;&#039;&#039;[[Down for the Count]]&#039;&#039;&#039; buff applied, followed by cutscene and transition into next phase/boss. The party will also receive a checkpoint and will not need to repeat this boss if they wipe to the next one.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|32px|link=]] [[Her Inflorescence]]===&lt;br /&gt;
Part 1&lt;br /&gt;
* &#039;&#039;&#039;Pervasion&#039;&#039;&#039; - the floor will become transparent, getting you ready for next cast&lt;br /&gt;
* &#039;&#039;&#039;Recreate Structure&#039;&#039;&#039; - a building below the floor will have a 5 circle countdown and you can see where/when it is going to come up - dodge as necessary. Anyone hit will be knocked off the platform and killed.&lt;br /&gt;
* This will repeat a couple of times&lt;br /&gt;
* &#039;&#039;&#039;Recreate Signal&#039;&#039;&#039; - changes the arena to a train track&lt;br /&gt;
* &#039;&#039;&#039;Mixed Signals&#039;&#039;&#039; - makes the signals red and green, stand on a red to miss the incoming trains&lt;br /&gt;
* This will repeat a couple of times and then the arena will reset back&lt;br /&gt;
* &#039;&#039;&#039;Lighter Note&#039;&#039;&#039; - AoEs will spawn on 3 players and once placed/set will consecutively fire in the direction of the arrows&lt;br /&gt;
* &#039;&#039;&#039;Screaming Score&#039;&#039;&#039; - raid-wide damage&lt;br /&gt;
* &#039;&#039;&#039;Darker Note&#039;&#039;&#039; - all three tanks get a pink AoE damage marker&lt;br /&gt;
* &#039;&#039;&#039;Heavy Arms&#039;&#039;&#039; - if the boss forms its arms into pillars, move to the middle, if the boss forms the pillar and hugs it/sits on it then move to the sides&lt;br /&gt;
* &#039;&#039;&#039;Distortion&#039;&#039;&#039; - players get a circle surrounding them - half white/half black&lt;br /&gt;
* &#039;&#039;&#039;Final Song&#039;&#039;&#039; - a large ring will start to drop in the center - you need to match your half of color to it to avoid damage&lt;br /&gt;
* &#039;&#039;&#039;Pillar Impact&#039;&#039;&#039; - you need to stand next to the first pillar as its a knockback, if you position correctly you should get knocked back to the other pillar that is also about to drop second and then it will knockback you again.&lt;br /&gt;
* &#039;&#039;&#039;Towerfall&#039;&#039;&#039; - both towers will start to fall and eventually fall, so move out of the away&lt;br /&gt;
Part 2&lt;br /&gt;
* &#039;&#039;&#039;Recreate Signal&#039;&#039;&#039; - this time only 1 train track appears just off the arena&lt;br /&gt;
* &#039;&#039;&#039;Mixed Signals&#039;&#039;&#039; - calls a train to the track and it will stop, Red Girls will get off and start sending out purple balls which should be avoided&lt;br /&gt;
* &#039;&#039;&#039;Distortion&#039;&#039;&#039; - players get a circle surrounding them - half white/half black&lt;br /&gt;
* &#039;&#039;&#039;Final Song&#039;&#039;&#039; - a large ring will start to drop in the center - you need to match your half of color to it to avoid damage&lt;br /&gt;
* &#039;&#039;&#039;Heavy Arms&#039;&#039;&#039; - if the boss forms its arms into pillars, move to the middle, if the boss forms the pillar and hugs it/sits on it then move to the sides&lt;br /&gt;
* &#039;&#039;&#039;Lighter Note&#039;&#039;&#039; - AoEs will spawn on 3 players and once placed/set will consecutively fire in the direction of the arrows&lt;br /&gt;
* &#039;&#039;&#039;Heavy Arms&#039;&#039;&#039; - if the boss forms its arms into pillars, move to the middle, if the boss forms the pillar and hugs it/sits on it then move to the sides&lt;br /&gt;
* &#039;&#039;&#039;Recreate Signal&#039;&#039;&#039; - changes the arena to a train track&lt;br /&gt;
* &#039;&#039;&#039;Mixed Signals&#039;&#039;&#039; - makes the signals red and green, stand on a red to miss the incoming trains&lt;br /&gt;
Note: The boss will cast &#039;&#039;&#039;Rhythm Rings&#039;&#039;&#039; before the trains arrive, blocking your view of what is to come, so be ready to check and move out of the way.&lt;br /&gt;
* &#039;&#039;&#039;Rhythm Rings&#039;&#039;&#039; - Rings will appear on the side of the arena and purple bullets will slowly fall, get out of the way of them as beams will fire the entire part of the arena&lt;br /&gt;
* &#039;&#039;&#039;Screaming Score&#039;&#039;&#039; - raid-wide damage&lt;br /&gt;
* &#039;&#039;&#039;Pillar Impact&#039;&#039;&#039; - again, stand next to the first pillar for its knockback, or use your knockback nullifier right before the first one drops.&lt;br /&gt;
* &#039;&#039;&#039;Towerfall&#039;&#039;&#039; - same as part 1.&lt;br /&gt;
&lt;br /&gt;
The mechanics then repeat until the boss is dead.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in The Tower at Paradigm&#039;s Breach. As of [[patch 5.58]], all weekly loot restrictions have been removed.&lt;br /&gt;
&lt;br /&gt;
===Completion Reward===&lt;br /&gt;
* Upon completing the Tower at Paradigm&#039;s Breach, players can also earn a separate reward: 2 {{Item icon|Cracked Stellacluster}}.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
{{see also|YoRHa Type-55 Armor}}&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Knave of Hearts]]===&lt;br /&gt;
*{{tomestone|poetics|10}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 520 Head}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Cap of Fending}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Cap of Maiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Headband of Striking}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Headband of Scouting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Headband of Aiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Hairpin of Casting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Hairpin of Healing}}&lt;br /&gt;
{{Drops table section|IL 520 Feet}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Thighboots of Maiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Boots of Striking}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Boots of Casting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Boots of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Hansel]] and [[Gretel]]===&lt;br /&gt;
*{{tomestone|poetics|20}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 520 Hands}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Gloves of Fending}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Gloves of Maiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Wristdress of Casting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Wristdress of Healing}}&lt;br /&gt;
{{Drops table section|IL 520 Legs}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Bottoms of Fending}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Bottoms of Maiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Trousers of Striking}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Trousers of Scouting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Trousers of Aiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Trousers of Casting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Trousers of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|32px|link=]] [[Red Girl]]===&lt;br /&gt;
*{{tomestone|poetics|30}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table section|IL 520 Body}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Jacket of Fending}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Jacket of Maiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Cloak of Striking}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Cloak of Scouting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Cloak of Aiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Halfrobe of Casting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Halfrobe of Healing}}&lt;br /&gt;
{{Drops table section|IL 520 Feet}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Thighboots of Fending}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Thighboots of Maiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Boots of Striking}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Boots of Scouting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Boots of Aiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Boots of Casting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Boots of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|32px|link=]] [[Her Inflorescence]]===&lt;br /&gt;
*{{tomestone|poetics|40}} [[Allagan Tomestone of Poetics]]&lt;br /&gt;
*2 {{Item icon|Cracked Stellacluster}}&lt;br /&gt;
Unlike other alliance raids, all drops from final bosses in the level 80 raids are in coffers that are specific to the player&#039;s full party, instead of the entire 24-player alliance, so players have fewer people to roll against for the registrable items.&lt;br /&gt;
{{Drops table header|collapsible=y}}&lt;br /&gt;
{{Drops table row|Stuffed Android Units|fixed=y}}&lt;br /&gt;
{{Drops table row|Modern Aesthetics - Battle-ready Bobs|fixed=y}}&lt;br /&gt;
{{Drops table row|Modern Aesthetics - Scanning for Style|fixed=y}}&lt;br /&gt;
{{Drops table row|Smaller Stubby|fixed=y}}&lt;br /&gt;
{{Drops table row|9S Automaton|fixed=y}}&lt;br /&gt;
{{Drops table row|2B Card|fixed=y}}&lt;br /&gt;
{{Drops table row|The Sound of the End Orchestrion Roll|fixed=y}}&lt;br /&gt;
{{Drops table row|Mourning Orchestrion Roll|fixed=y}}&lt;br /&gt;
{{Drops table row|Emil (Despair) Orchestrion Roll|fixed=y}}&lt;br /&gt;
{{Drops table row|Kainé (Final Fantasy Main Theme Version) Orchestrion Roll|fixed=y}}&lt;br /&gt;
{{Drops table row|The Sound of the End: 8bit Orchestrion Roll|fixed=y}}&lt;br /&gt;
{{Drops table section|IL 520 Head}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Cap of Fending}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Cap of Maiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Headband of Striking}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Headband of Scouting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Headband of Aiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Hairpin of Casting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Hairpin of Healing}}&lt;br /&gt;
{{Drops table section|IL 520 Body}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Jacket of Fending}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Jacket of Maiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Cloak of Striking}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Cloak of Scouting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Cloak of Aiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Halfrobe of Casting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Halfrobe of Healing}}&lt;br /&gt;
{{Drops table section|IL 520 Hands}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Gloves of Fending}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Gloves of Maiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Gloves of Striking}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Gloves of Scouting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Gloves of Aiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Wristdress of Casting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Wristdress of Healing}}&lt;br /&gt;
{{Drops table section|IL 520 Legs}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Bottoms of Fending}}&lt;br /&gt;
{{Drops table row|YoRHa Type-55 Bottoms of Maiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Trousers of Striking}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Trousers of Scouting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Trousers of Aiming}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Trousers of Casting}}&lt;br /&gt;
{{Drops table row|Obsolete Android&#039;s Trousers of Healing}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Deus et Machina}}&lt;br /&gt;
{{achievement table row|Mapping the Realm: The Tower at Paradigm&#039;s Breach}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Main|Mourning}}&lt;br /&gt;
{{music table row|Boss 1: Knave of Hearts|Emil (Despair)}}&lt;br /&gt;
{{music table row|Boss 2: Hansel and Gretel|Song of the Ancients (Atonement)}}&lt;br /&gt;
{{music table row|Boss 3: Red Girl|The Sound of the End}}&lt;br /&gt;
{{music table row|Boss 3 Hacking Minigame|The Sound of the End: 8bit}}&lt;br /&gt;
{{music table row|Boss 4 Phase 1: False Idol|Possessed by Disease}}&lt;br /&gt;
{{music table row|Boss 4 Phase 2: Her Inflorescence|Kainé (Final Fantasy Main Theme Version)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
File:Tower at Paradigms Breach gear1.jpg&lt;br /&gt;
File:D8zeti9xg3t61.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Tower at Paradigm&#039;s Breach intro.png&lt;br /&gt;
File:The Tower at Paradigm&#039;s Breach4.jpeg&lt;br /&gt;
File:The Tower at Paradigm&#039;s Breach3.jpeg&lt;br /&gt;
File:The Tower at Paradigm&#039;s Breach2.jpeg&lt;br /&gt;
File:The Tower at Paradigm&#039;s Breach1.jpeg&lt;br /&gt;
Tower at Paradigm&#039;s Breach boss.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Concept Art===&lt;br /&gt;
&amp;lt;gallery heights=200px mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Hansel &amp;amp; Gretel.jpg&lt;br /&gt;
Red Girl.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The raid was developed by NieR series producer Yosuke Saito and scenario writer and director YOKO TARO, with music composed by Keiichi Okabe.&lt;br /&gt;
* The symbols on the various magic circles are [https://nier.fandom.com/wiki/Angelic Angelic script] from the NieR games. Only the letters A, C, T, and G appear, which together indicate DNA sequences.&lt;br /&gt;
* One of the buildings summoned by Her Inflorescence has the letters &amp;quot;SQE&amp;quot; on its upper right corner, for Square Enix.&lt;br /&gt;
* Several lines of boss dialogue are written in hexadecimal code, though with some digits corrupted (black squares). Despite this, they can all be decoded:&amp;lt;ref&amp;gt;[https://www.reddit.com/r/ffxiv/comments/mqiow9/tower_hexadecimal_decodes/ Hex translations 1]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.reddit.com/r/ffxiv/comments/mrma44/spent_some_time_translating_the_hexadecimal_in/ Hex translations 2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** The False Idol&#039;s boss title &amp;quot;41626572726174696F6E&amp;quot; = &amp;quot;Aberration&amp;quot;.&lt;br /&gt;
** After Her Inflorescence uses Mixed Signals, mixed English and Japanese dialogue appears from a speaker called &amp;quot;766f696365&amp;quot; = &amp;quot;voice&amp;quot;. The mixed words are &amp;quot;soon&amp;quot; (まもなく), &amp;quot;railroad track&amp;quot; (せんろ), and &amp;quot;please&amp;quot; (くださイ, using katakana for the last character).&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Knave of Hearts:&#039;&#039;&#039; 696E2■6469737■616E74206D■■■D6F7279 = &amp;quot;69 6E 20 64 69 73 74 61 6E 74 20 6D 65 6D 6F 72 79&amp;quot; = &amp;quot;in distant memory&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Knave of Hearts:&#039;&#039;&#039; 6F6E636■2■7765 = &amp;quot;6F 6E 63 65 20 77 65&amp;quot; = &amp;quot;once we&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Knave of Hearts:&#039;&#039;&#039; 7■■57265206F6E■5 = &amp;quot;77 65 72 65 20 6F 6E 65&amp;quot; = &amp;quot;were one&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gretel:&#039;&#039;&#039; 70656■■06C65 = &amp;quot;70 65 6F 70 6C 65&amp;quot; &amp;quot;people&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Hansel:&#039;&#039;&#039; 6E6565642■70656F706■6■ = &amp;quot;6E 65 65 64 20 70 65 6F 70 6C 65&amp;quot; &amp;quot;need people&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;If Hansel is killed first:&lt;br /&gt;
 &#039;&#039;&#039;Gretel:&#039;&#039;&#039; 7■74696C6C20■■6F75 = &amp;quot;73 74 69 6C 6C 20 79 6F 75&amp;quot; &amp;quot;still you&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Gretel:&#039;&#039;&#039; 67■97■6520616E6■2067697665 = &amp;quot;67 69 76 65 20 61 6E 64 20 67 69 76 65&amp;quot; &amp;quot;give and give&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;If Gretel is killed first:&lt;br /&gt;
 &#039;&#039;&#039;Hansel:&#039;&#039;&#039; 7374696■■C2079■F75 = &amp;quot;73 74 69 6C 6C 20 79 6F 75&amp;quot; &amp;quot;still you&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Hansel:&#039;&#039;&#039; 74616B■5206■6E642074616B■5 = &amp;quot;74 61 6B 65 20 61 6E 64 20 74 61 6B 65&amp;quot; &amp;quot;take and take&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;Anogg:&#039;&#039;&#039; Waugh! What&#039;s that!?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;9S:&#039;&#039;&#039; Don&#039;t worry about it. There&#039;s no actual meaning behind anything machines do.&lt;br /&gt;
 &#039;&#039;&#039;9S:&#039;&#039;&#039; It&#039;s locked.&lt;br /&gt;
 &#039;&#039;&#039;9S:&#039;&#039;&#039; You need to destroy the obstructing consciousnesses from inside the network.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Go ahead, 9S.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;9S:&#039;&#039;&#039; Right─I&#039;ll hack the door, you infiltrate the network and take down any guards.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; You transcend the ego collective.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Anogg:&#039;&#039;&#039; Wait, the network is a &#039;&#039;place&#039;&#039;?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; This is the tower&#039;s network. Its digital consciousnesses are here.&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Use the pods.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Anogg:&#039;&#039;&#039; You first.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;901P:&#039;&#039;&#039; To live...is to know loneliness...&lt;br /&gt;
 To live...is to know love...&lt;br /&gt;
 &#039;&#039;&#039;901P:&#039;&#039;&#039; I&#039;ll live as many times as it takes...&lt;br /&gt;
 I&#039;ll die as many times as it takes...&lt;br /&gt;
 To know... To know... To know...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Enemy sighted!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Knave of Hearts:&#039;&#039;&#039; 696E2■6469737■616E74206D■■■D6F7279&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Massive energy readings! Don&#039;t take your eyes off it.&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Self-replication! There&#039;s another on the side!&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Something&#039;s coming... Don&#039;t forget about that copy.&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Get as far away as you can!&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; It&#039;ll knock us off if we&#039;re not careful.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Knave of Hearts:&#039;&#039;&#039; 6F6E636■2■7765&lt;br /&gt;
 &#039;&#039;&#039;Knave of Hearts:&#039;&#039;&#039; 7■■57265206F6E■5&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Stay focused.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Anogg:&#039;&#039;&#039; Still not enjoying the creepy voice, thanks!&lt;br /&gt;
 &#039;&#039;&#039;Anogg:&#039;&#039;&#039; Good luck! Don&#039;t die!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; There&#039;s the leader.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;875P:&#039;&#039;&#039; They&#039;re all─&lt;br /&gt;
 &#039;&#039;No&#039;&#039;!&lt;br /&gt;
 I don&#039;t want to be alone...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Gretel:&#039;&#039;&#039; 70656■■06C65&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Brace yourself.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Hansel:&#039;&#039;&#039; 6E6565642■70656F706■6■&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; A defense program. Choose your target carefully.&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; This one&#039;s going to hurt.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(If Hansel Killed First)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Gretel:&#039;&#039;&#039; 7■74696C6C20■■6F75 &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(If Gretel Killed First)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Hansel:&#039;&#039;&#039; 7374696■■C2079■F75&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; One to go!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;(If Hansel Killed First)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Gretel:&#039;&#039;&#039; 67■97■6520616E6■2067697665 &amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;(If Gretel Killed First)&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;Hansel:&#039;&#039;&#039; 74616B■5206■6E642074616B■5&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Let&#039;s get back to 9S.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;9S:&#039;&#039;&#039; We&#039;re in! Let&#039;s go.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Anogg:&#039;&#039;&#039; Well done!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;9S:&#039;&#039;&#039; Did that say “gates”?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Don&#039;t waste time trying to understand. We&#039;re here to kill the enemy. That&#039;s all.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;9S:&#039;&#039;&#039; Here we go again.&lt;br /&gt;
 Hacking in three...two...!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; You transcend the ego collective.&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;2P:&#039;&#039;&#039; What, aren&#039;t you enjoying yourselves?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Red Girl:&#039;&#039;&#039; Ahahaha! You&#039;ll never eliminate us...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Oh no you don&#039;t!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Anogg:&#039;&#039;&#039; Do they...have feelings too?&lt;br /&gt;
 &#039;&#039;&#039;Anogg:&#039;&#039;&#039; Well, you know what to do!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Red Girl:&#039;&#039;&#039; Even if you defeat us... Do you really think you&#039;ll win?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; We&#039;re prepared to fight until the end. Yours, or ours.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Red Girl:&#039;&#039;&#039; You fight and fight and fight...&lt;br /&gt;
 You&#039;re made that way, after all.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Red Girl:&#039;&#039;&#039; You have so little control over your nature...&lt;br /&gt;
 &#039;&#039;&#039;Red Girl:&#039;&#039;&#039; All you can do is watch as the world falls to ruin.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;9S:&#039;&#039;&#039; A logic virus! It&#039;s interfering with my hacking!&lt;br /&gt;
 &#039;&#039;&#039;9S:&#039;&#039;&#039; Destroy its core!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; We made it.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;System:&#039;&#039;&#039; You eradicate the logic virus, ending the machines&#039; counteroffensive. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Red Girl:&#039;&#039;&#039; Not half bad.&lt;br /&gt;
 &#039;&#039;&#039;Red Girl:&#039;&#039;&#039; Your little alliance is pointless.&lt;br /&gt;
 &#039;&#039;&#039;Red Girl:&#039;&#039;&#039; You&#039;ll never compare to us.&lt;br /&gt;
 &#039;&#039;&#039;Red Girl:&#039;&#039;&#039; Ahahaha! You probably think you&#039;re clever.&lt;br /&gt;
 But we&#039;ve had just about enough...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Time to move.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;9S:&#039;&#039;&#039; Whatever they&#039;re planning, we need to stop them before it&#039;s too late!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; I&#039;m aware.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;9S:&#039;&#039;&#039; We should be able to move it using this panel.&lt;br /&gt;
 &#039;&#039;&#039;9S:&#039;&#039;&#039; Looks like this goes all the way up.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Hm.&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Enemy units! 9S, cover Anogg.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Anogg:&#039;&#039;&#039; More!?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;9S:&#039;&#039;&#039; Be careful!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Xun-Zi:&#039;&#039;&#039; Let your voices...be heard...&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Meng-Zi:&#039;&#039;&#039; Sing with me...&lt;br /&gt;
 &#039;&#039;&#039;Meng-Zi:&#039;&#039;&#039; Such...delights... Did you...have fun?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Is that it?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;9S:&#039;&#039;&#039; I&#039;m not picking up any more hostiles.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Anogg:&#039;&#039;&#039; Everyone all right?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; You know what will happen to the sphere&#039;s creations when it&#039;s destroyed.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Anogg:&#039;&#039;&#039; There&#039;s no choice. We do it. &lt;br /&gt;
&lt;br /&gt;
===Cutscene===&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; What will it take for these things to die and stay dead?&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;9S:&#039;&#039;&#039; No... Stop them! &lt;br /&gt;
&lt;br /&gt;
===Duty Dialogue===&lt;br /&gt;
 &#039;&#039;&#039;False Idol:&#039;&#039;&#039; You will be among the first to see the new world... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Destroy the target.&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; An energy signal! Watch which way it turns. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;False Idol:&#039;&#039;&#039; ...But we still have some time. Why not enjoy it? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Multiple heat signatures coming from around the target.&lt;br /&gt;
 Be ready! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;False Idol:&#039;&#039;&#039; We&#039;ve waited so long to throw these gates wide...&lt;br /&gt;
 &#039;&#039;&#039;False Idol:&#039;&#039;&#039; Let the light in! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Where...? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Her Inflorescence:&#039;&#039;&#039; All memory lives within me. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; It&#039;s manipulating the space around us. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Her Inflorescence:&#039;&#039;&#039; So many dreams slumber here... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Right below us! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Her Inflorescence:&#039;&#039;&#039; Each memory&#039;s form is unique. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Watch the periphery! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;766f696365:&#039;&#039;&#039; We will sooなく...danger...the traんろ.&lt;br /&gt;
 To ensure your safety...pleassssさイ...&lt;br /&gt;
 &#039;&#039;&#039;766f696365:&#039;&#039;&#039; We will sooなく...danger...the traんろ.&lt;br /&gt;
 To ensure your safety...pleassssさイ... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Her Inflorescence:&#039;&#039;&#039; You would render all this meaningless?&lt;br /&gt;
 &#039;&#039;&#039;Her Inflorescence:&#039;&#039;&#039; The final song...just for you. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; You&#039;ll need to match wavelengths to create interference. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Her Inflorescence:&#039;&#039;&#039; You will soon find out how lowly you are. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; They&#039;re going to fall. Move! &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Her Inflorescence:&#039;&#039;&#039;                      AH♪&lt;br /&gt;
               ah♪&lt;br /&gt;
 ah♪ ah♪ &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Again!? &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;766f696365:&#039;&#039;&#039; We will sooなく...danger...the traんろ.&lt;br /&gt;
 To ensure your safety...pleassssさイ... &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Her Inflorescence:&#039;&#039;&#039; You will soon find out how lowly you are.&lt;br /&gt;
&lt;br /&gt;
===Post-duty Pop-up===&lt;br /&gt;
 &#039;&#039;&#039;2B:&#039;&#039;&#039; Threat suppressed.&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;br /&gt;
[[Category:Raids]] [[Category:Patch 5.5 Features]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Special_chat_characters/Table&amp;diff=1498743</id>
		<title>Special chat characters/Table</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Special_chat_characters/Table&amp;diff=1498743"/>
		<updated>2026-07-16T18:45:09Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: note about character E036&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| {{STDT|mech2 align-center}}&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot; | &#039;&#039;&#039;Special Chat Characters&#039;&#039;&#039; &amp;lt;small&amp;gt;&amp;amp;#x5B;[[Special:EditPage/Special chat characters/Table|edit table]]&amp;lt;/small&amp;gt;&amp;amp;#x5D;&amp;lt;br&amp;gt;Subset of [https://en.wikipedia.org/wiki/Private_Use_Areas Unicode Private Use Area] &amp;lt;kbd&amp;gt;E000–F8FF&amp;lt;/kbd&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:small&amp;quot;&lt;br /&gt;
! | || style=&amp;quot;width:32pt&amp;quot; | 0 || style=&amp;quot;width:32pt&amp;quot; | 1 || style=&amp;quot;width:32pt&amp;quot; | 2 || style=&amp;quot;width:32pt&amp;quot; | 3 || style=&amp;quot;width:32pt&amp;quot; | 4 || style=&amp;quot;width:32pt&amp;quot; | 5 || style=&amp;quot;width:32pt&amp;quot; | 6 || style=&amp;quot;width:32pt&amp;quot; | 7 || style=&amp;quot;width:32pt&amp;quot; | 8 || style=&amp;quot;width:32pt&amp;quot; | 9 || style=&amp;quot;width:32pt&amp;quot; | A || style=&amp;quot;width:32pt&amp;quot; | B || style=&amp;quot;width:32pt&amp;quot; | C || style=&amp;quot;width:32pt&amp;quot; | D || style=&amp;quot;width:32pt&amp;quot; | E || style=&amp;quot;width:32pt&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:small&amp;quot; | U+E02x&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E020&amp;quot; | {{Special chat character|code=E020}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E021&amp;quot; | {{Special chat character|code=E021}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E022&amp;quot; | {{Special chat character|code=E022}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E023&amp;quot; | {{Special chat character|code=E023}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E024&amp;quot; | {{Special chat character|code=E024}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E025&amp;quot; | {{Special chat character|code=E025}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E026&amp;quot; | {{Special chat character|code=E026}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E027&amp;quot; | {{Special chat character|code=E027}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E028&amp;quot; | {{Special chat character|code=E028}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E029&amp;quot; | {{Special chat character|code=E029}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E02A&amp;quot; | {{Special chat character|code=E02A}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E02B&amp;quot; | {{Special chat character|code=E02B}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E02C&amp;quot; | &amp;lt;!--&amp;amp;#xE02C;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E02D&amp;quot; | &amp;lt;!--&amp;amp;#xE02D;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E02E&amp;quot; | &amp;lt;!--&amp;amp;#xE02E;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E02F&amp;quot; | &amp;lt;!--&amp;amp;#xE02F;--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:small&amp;quot; | U+E03x&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E030&amp;quot; |  &amp;lt;!--&amp;amp;#xE030;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E031&amp;quot; | {{Special chat character|code=E031}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E032&amp;quot; | {{Special chat character|code=E032}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E033&amp;quot; | {{Special chat character|code=E033}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E034&amp;quot; | {{Special chat character|code=E034}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E035&amp;quot; | {{Special chat character|code=E035}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E036&amp;quot; | {{Special chat character|code=E036}}&amp;lt;span style=&amp;quot;font-size:small;vertical-align:top&amp;quot;&amp;gt;&amp;lt;ref name=nofont/&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E037&amp;quot; | {{Special chat character|code=E037}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E038&amp;quot; | {{Special chat character|code=E038}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E039&amp;quot; | {{Special chat character|code=E039}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E03A&amp;quot; | {{Special chat character|code=E03A}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E03B&amp;quot; | {{Special chat character|code=E03B}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E03C&amp;quot; | {{Special chat character|code=E03C}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E03D&amp;quot; | {{Special chat character|code=E03D}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E03E&amp;quot; | {{Special chat character|code=E03E}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E03F&amp;quot; | {{Special chat character|code=E03F}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:small&amp;quot; | U+E04x&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E040&amp;quot; | {{Special chat character|code=E040}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E041&amp;quot; | {{Special chat character|code=E041}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E042&amp;quot; | {{Special chat character|code=E042}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E043&amp;quot; | {{Special chat character|code=E043}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E044&amp;quot; | {{Special chat character|code=E044}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E045&amp;quot; | &amp;lt;!--&amp;amp;#xE045;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E046&amp;quot; | &amp;lt;!--&amp;amp;#xE046;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E047&amp;quot; | &amp;lt;!--&amp;amp;#xE047;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E048&amp;quot; | {{Special chat character|code=E048}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E049&amp;quot; | {{Special chat character|code=E049}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E04A&amp;quot; | {{Special chat character|code=E04A}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E04B&amp;quot; | {{Special chat character|code=E04B}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E04C&amp;quot; | {{Special chat character|code=E04C}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E04D&amp;quot; | {{Special chat character|code=E04D}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E04E&amp;quot; | {{Special chat character|code=E04E}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E04F&amp;quot; | &amp;lt;!--&amp;amp;#xE04F;--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:small&amp;quot; | U+E05x&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E050&amp;quot; | {{Special chat character|code=E050}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E051&amp;quot; | {{Special chat character|code=E051}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E052&amp;quot; | {{Special chat character|code=E052}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E053&amp;quot; | {{Special chat character|code=E053}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E054&amp;quot; | {{Special chat character|code=E054}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E055&amp;quot; | {{Special chat character|code=E055}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E056&amp;quot; | {{Special chat character|code=E056}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E057&amp;quot; | {{Special chat character|code=E057}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E058&amp;quot; | {{Special chat character|code=E058}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E059&amp;quot; | {{Special chat character|code=E059}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E05A&amp;quot; | {{Special chat character|code=E05A}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E05B&amp;quot; | {{Special chat character|code=E05B}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E05C&amp;quot; | {{Special chat character|code=E05C}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E05D&amp;quot; | {{Special chat character|code=E05D}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E05E&amp;quot; | {{Special chat character|code=E05E}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E05F&amp;quot; | {{Special chat character|code=E05F}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:small&amp;quot; | U+E06x&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E060&amp;quot; | {{Special chat character|code=E060}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E061&amp;quot; | {{Special chat character|code=E061}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E062&amp;quot; | {{Special chat character|code=E062}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E063&amp;quot; | {{Special chat character|code=E063}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E064&amp;quot; | {{Special chat character|code=E064}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E065&amp;quot; | {{Special chat character|code=E065}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E066&amp;quot; | {{Special chat character|code=E066}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E067&amp;quot; | {{Special chat character|code=E067}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E068&amp;quot; | {{Special chat character|code=E068}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E069&amp;quot; | {{Special chat character|code=E069}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E06A&amp;quot; | {{Special chat character|code=E06A}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E06B&amp;quot; | {{Special chat character|code=E06B}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E06C&amp;quot; | {{Special chat character|code=E06C}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E06D&amp;quot; | {{Special chat character|code=E06D}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E06E&amp;quot; | {{Special chat character|code=E06E}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E06F&amp;quot; | {{Special chat character|code=E06F}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:small&amp;quot; | U+E07x&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E070&amp;quot; | {{Special chat character|code=E070}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E071&amp;quot; | {{Special chat character|code=E071}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E072&amp;quot; | {{Special chat character|code=E072}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E073&amp;quot; | {{Special chat character|code=E073}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E074&amp;quot; | {{Special chat character|code=E074}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E075&amp;quot; | {{Special chat character|code=E075}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E076&amp;quot; | {{Special chat character|code=E076}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E077&amp;quot; | {{Special chat character|code=E077}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E078&amp;quot; | {{Special chat character|code=E078}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E079&amp;quot; | {{Special chat character|code=E079}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E07A&amp;quot; | {{Special chat character|code=E07A}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E07B&amp;quot; | {{Special chat character|code=E07B}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E07C&amp;quot; | {{Special chat character|code=E07C}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E07D&amp;quot; | {{Special chat character|code=E07D}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E07E&amp;quot; | {{Special chat character|code=E07E}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E07F&amp;quot; | {{Special chat character|code=E07F}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:small&amp;quot; | U+E08x&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E080&amp;quot; | {{Special chat character|code=E080}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E081&amp;quot; | {{Special chat character|code=E081}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E082&amp;quot; | {{Special chat character|code=E082}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E083&amp;quot; | {{Special chat character|code=E083}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E084&amp;quot; | {{Special chat character|code=E084}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E085&amp;quot; | {{Special chat character|code=E085}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E086&amp;quot; | {{Special chat character|code=E086}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E087&amp;quot; | {{Special chat character|code=E087}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E088&amp;quot; | {{Special chat character|code=E088}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E089&amp;quot; | {{Special chat character|code=E089}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E08A&amp;quot; | {{Special chat character|code=E08A}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E08B&amp;quot; | &amp;lt;!--&amp;amp;#xE08B;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E08C&amp;quot; | &amp;lt;!--&amp;amp;#xE08C;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E08D&amp;quot; | &amp;lt;!--&amp;amp;#xE08D;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E08E&amp;quot; | &amp;lt;!--&amp;amp;#xE08E;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E08F&amp;quot; | {{Special chat character|code=E08F}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:small&amp;quot; | U+E09x&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E090&amp;quot; | {{Special chat character|code=E090}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E091&amp;quot; | {{Special chat character|code=E091}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E092&amp;quot; | {{Special chat character|code=E092}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E093&amp;quot; | {{Special chat character|code=E093}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E094&amp;quot; | {{Special chat character|code=E094}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E095&amp;quot; | {{Special chat character|code=E095}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E096&amp;quot; | {{Special chat character|code=E096}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E097&amp;quot; | {{Special chat character|code=E097}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E098&amp;quot; | {{Special chat character|code=E098}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E099&amp;quot; | {{Special chat character|code=E099}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E09A&amp;quot; | {{Special chat character|code=E09A}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E09B&amp;quot; | {{Special chat character|code=E09B}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E09C&amp;quot; | {{Special chat character|code=E09C}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E09D&amp;quot; | {{Special chat character|code=E09D}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E09E&amp;quot; | {{Special chat character|code=E09E}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E09F&amp;quot; | {{Special chat character|code=E09F}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:small&amp;quot; | U+E0Ax&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0A0&amp;quot; | {{Special chat character|code=E0A0}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0A1&amp;quot; | {{Special chat character|code=E0A1}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0A2&amp;quot; | {{Special chat character|code=E0A2}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0A3&amp;quot; | {{Special chat character|code=E0A3}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0A4&amp;quot; | {{Special chat character|code=E0A4}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0A5&amp;quot; | {{Special chat character|code=E0A5}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0A6&amp;quot; | {{Special chat character|code=E0A6}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0A7&amp;quot; | {{Special chat character|code=E0A7}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0A8&amp;quot; | {{Special chat character|code=E0A8}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0A9&amp;quot; | {{Special chat character|code=E0A9}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0AA&amp;quot; | {{Special chat character|code=E0AA}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0AB&amp;quot; | {{Special chat character|code=E0AB}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0AC&amp;quot; | {{Special chat character|code=E0AC}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0AD&amp;quot; | {{Special chat character|code=E0AD}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0AE&amp;quot; | {{Special chat character|code=E0AE}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0AF&amp;quot; | {{Special chat character|code=E0AF}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:small&amp;quot; | U+E0Bx&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0B0&amp;quot; | {{Special chat character|code=E0B0}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0B1&amp;quot; | {{Special chat character|code=E0B1}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0B2&amp;quot; | {{Special chat character|code=E0B2}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0B3&amp;quot; | {{Special chat character|code=E0B3}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0B4&amp;quot; | {{Special chat character|code=E0B4}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0B5&amp;quot; | {{Special chat character|code=E0B5}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0B6&amp;quot; | {{Special chat character|code=E0B6}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0B7&amp;quot; | {{Special chat character|code=E0B7}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0B8&amp;quot; | {{Special chat character|code=E0B8}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0B9&amp;quot; | {{Special chat character|code=E0B9}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0BA&amp;quot; | {{Special chat character|code=E0BA}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0BB&amp;quot; | {{Special chat character|code=E0BB}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0BC&amp;quot; | {{Special chat character|code=E0BC}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0BD&amp;quot; | {{Special chat character|code=E0BD}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0BE&amp;quot; | {{Special chat character|code=E0BE}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0BF&amp;quot; | {{Special chat character|code=E0BF}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:small&amp;quot; | U+E0Cx&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0C0&amp;quot; | {{Special chat character|code=E0C0}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0C1&amp;quot; | {{Special chat character|code=E0C1}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0C2&amp;quot; | {{Special chat character|code=E0C2}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0C3&amp;quot; | {{Special chat character|code=E0C3}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0C4&amp;quot; | {{Special chat character|code=E0C4}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0C5&amp;quot; | {{Special chat character|code=E0C5}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0C6&amp;quot; | {{Special chat character|code=E0C6}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0C7&amp;quot; | &amp;lt;!--&amp;amp;#xE0C7;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0C8&amp;quot; | &amp;lt;!--&amp;amp;#xE0C8;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0C9&amp;quot; | &amp;lt;!--&amp;amp;#xE0C9;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0CA&amp;quot; | &amp;lt;!--&amp;amp;#xE0CA;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0CB&amp;quot; | &amp;lt;!--&amp;amp;#xE0CB;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0CC&amp;quot; | &amp;lt;!--&amp;amp;#xE0CC;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0CD&amp;quot; | &amp;lt;!--&amp;amp;#xE0CD;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0CE&amp;quot; | &amp;lt;!--&amp;amp;#xE0CE;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0CF&amp;quot; | &amp;lt;!--&amp;amp;#xE0CF;--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:small&amp;quot; | U+E0Dx&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0D0&amp;quot; | {{Special chat character|code=E0D0}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0D1&amp;quot; | {{Special chat character|code=E0D1}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0D2&amp;quot; | {{Special chat character|code=E0D2}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0D3&amp;quot; | {{Special chat character|code=E0D3}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0D4&amp;quot; | {{Special chat character|code=E0D4}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0D5&amp;quot; | {{Special chat character|code=E0D5}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0D6&amp;quot; | {{Special chat character|code=E0D6}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0D7&amp;quot; | {{Special chat character|code=E0D7}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0D8&amp;quot; | {{Special chat character|code=E0D8}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0D9&amp;quot; | {{Special chat character|code=E0D9}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0DA&amp;quot; | {{Special chat character|code=E0DA}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0DB&amp;quot; | {{Special chat character|code=E0DB}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0DC&amp;quot; | &amp;lt;!--&amp;amp;#xE0DC;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0DD&amp;quot; | &amp;lt;!--&amp;amp;#xE0DD;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0DE&amp;quot; | &amp;lt;!--&amp;amp;#xE0DE;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0DF&amp;quot; | &amp;lt;!--&amp;amp;#xE0DF;--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:small&amp;quot; | U+E0Ex&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0E0&amp;quot;| {{Special chat character|code=E0E0}}&amp;lt;span style=&amp;quot;font-size:small;vertical-align:top&amp;quot;&amp;gt;&amp;lt;ref name=nofont&amp;gt;Characters &amp;lt;kbd&amp;gt;E036&amp;lt;/kbd&amp;gt; and &amp;lt;kbd&amp;gt;E0E0–E0E9&amp;lt;/kbd&amp;gt; render in-game, but are not currently part of the Lodestone font and thus do not render correctly there or on this wiki. Character &amp;lt;kbd&amp;gt;E036&amp;lt;/kbd&amp;gt; displays in-game as a four-toed animal footprint; characters &amp;lt;kbd&amp;gt;E0E0–E0E9&amp;lt;/kbd&amp;gt; display in-game as the digits 0 through 9 in hollow boxes.&amp;lt;/ref&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0E1&amp;quot;| {{Special chat character|code=E0E1}}&amp;lt;span style=&amp;quot;font-size:small;vertical-align:top&amp;quot;&amp;gt;&amp;lt;ref name=nofont/&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0E2&amp;quot;| {{Special chat character|code=E0E2}}&amp;lt;span style=&amp;quot;font-size:small;vertical-align:top&amp;quot;&amp;gt;&amp;lt;ref name=nofont/&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0E3&amp;quot;| {{Special chat character|code=E0E3}}&amp;lt;span style=&amp;quot;font-size:small;vertical-align:top&amp;quot;&amp;gt;&amp;lt;ref name=nofont/&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0E4&amp;quot;| {{Special chat character|code=E0E4}}&amp;lt;span style=&amp;quot;font-size:small;vertical-align:top&amp;quot;&amp;gt;&amp;lt;ref name=nofont/&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0E5&amp;quot;| {{Special chat character|code=E0E5}}&amp;lt;span style=&amp;quot;font-size:small;vertical-align:top&amp;quot;&amp;gt;&amp;lt;ref name=nofont/&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0E6&amp;quot;| {{Special chat character|code=E0E6}}&amp;lt;span style=&amp;quot;font-size:small;vertical-align:top&amp;quot;&amp;gt;&amp;lt;ref name=nofont/&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0E7&amp;quot;| {{Special chat character|code=E0E7}}&amp;lt;span style=&amp;quot;font-size:small;vertical-align:top&amp;quot;&amp;gt;&amp;lt;ref name=nofont/&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0E8&amp;quot;| {{Special chat character|code=E0E8}}&amp;lt;span style=&amp;quot;font-size:small;vertical-align:top&amp;quot;&amp;gt;&amp;lt;ref name=nofont/&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0E9&amp;quot;| {{Special chat character|code=E0E9}}&amp;lt;span style=&amp;quot;font-size:small;vertical-align:top&amp;quot;&amp;gt;&amp;lt;ref name=nofont/&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0EA&amp;quot; | &amp;lt;!--&amp;amp;#xE0EA;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0EB&amp;quot; | &amp;lt;!--&amp;amp;#xE0EB;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0EC&amp;quot; | &amp;lt;!--&amp;amp;#xE0EC;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0ED&amp;quot; | &amp;lt;!--&amp;amp;#xE0ED;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0EE&amp;quot; | &amp;lt;!--&amp;amp;#xE0EE;--&amp;gt;&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0ED&amp;quot; | &amp;lt;!--&amp;amp;#xE0EF;--&amp;gt;&amp;lt;!--&lt;br /&gt;
------THIS ENTIRE BLOCK IS NOT IN USE YET ----&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:small&amp;quot; | U+E0Fx&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0F0&amp;quot; | {{Special chat character|code=E0F0}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0F1&amp;quot; | {{Special chat character|code=E0F1}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0F2&amp;quot; | {{Special chat character|code=E0F2}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0F3&amp;quot; | {{Special chat character|code=E0F3}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0F4&amp;quot; | {{Special chat character|code=E0F4}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0F5&amp;quot; | {{Special chat character|code=E0F5}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0F6&amp;quot; | {{Special chat character|code=E0F6}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0F7&amp;quot; | {{Special chat character|code=E0F7}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0F8&amp;quot; | {{Special chat character|code=E0F8}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0F9&amp;quot; | {{Special chat character|code=E0F9}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0FA&amp;quot; | {{Special chat character|code=E0FA}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0FB&amp;quot; | {{Special chat character|code=E0FB}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0FC&amp;quot; | {{Special chat character|code=E0FC}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0FD&amp;quot; | {{Special chat character|code=E0FD}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0FE&amp;quot; | {{Special chat character|code=E0FE}}&lt;br /&gt;
| class=&amp;quot;line-right&amp;quot; title=&amp;quot;U+E0FD&amp;quot; | {{Special chat character|code=E0FF}}----&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=17 style=&amp;quot;font-size:small;max-width:min-content;text-align:left&amp;quot; | &amp;lt;references/&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Assize&amp;diff=1496508</id>
		<title>Assize</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Assize&amp;diff=1496508"/>
		<updated>2026-07-13T22:19:32Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: what&amp;#039;s an assize, anyway?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| description = Deals unaspected damage with a potency of 400 to all nearby enemies.&lt;br /&gt;
| facts = {{action fact|additional|Restores own HP and the HP of nearby party members}}{{action fact|cure potency|400}}{{action fact|additional|Restores 5% of maximum MP}}&lt;br /&gt;
| acquired = White Mage&lt;br /&gt;
| level = 56&lt;br /&gt;
| type = ability&lt;br /&gt;
| recast = 40&lt;br /&gt;
| radius = 20&lt;br /&gt;
| req-quest = The Dark Blight Writhes&lt;br /&gt;
| targeting = pbaoe&lt;br /&gt;
| aoe-type = pbaoe&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| patch = 3.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Assize.jpg|Assize animation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.3|Area of effect has been increased from 15 to 20 yalms.}}&lt;br /&gt;
*{{patch|6.3|Recast time has been reduced from 45 to 40 seconds.}}&lt;br /&gt;
*{{patch|5.0|MP restored has been reduced from 10% to 5%.}}&lt;br /&gt;
*{{patch|4.5|&lt;br /&gt;
**Recast time has been reduced from 60 to 45 seconds.&lt;br /&gt;
**Potency has been increased from 300 to 400.&lt;br /&gt;
**Healing potency has been increased from 300 to 400.}}&lt;br /&gt;
*{{patch|4.0|Recast time has been reduced from 90 seconds to 60 seconds.}}&lt;br /&gt;
*{{patch|3.05|Fixed an issue when using the action without a target would cause the caster to become targeted.}}&lt;br /&gt;
*{{patch|3.0}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The &#039;&#039;assizes&#039;&#039; (or &#039;&#039;courts of assize&#039;&#039;) were courts held two to four times yearly throughout England and Wales, presided over by visiting judges from London, from sometime in the 12th century until 1971.&amp;lt;ref&amp;gt;https://www.parliament.uk/about/living-heritage/transformingsociety/laworder/court/overview/assizes/&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[Category:Healing actions]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eurekan_Weapons&amp;diff=1494400</id>
		<title>Eurekan Weapons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Eurekan_Weapons&amp;diff=1494400"/>
		<updated>2026-07-12T16:10:02Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* How to acquire items to upgrade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stormblood expansion content}}&lt;br /&gt;
{{See also|The Forbidden Land, Eureka|The Forbidden Land, Eureka Gear Guide|Replica Eurekan Weapons}}&lt;br /&gt;
[[File:Eurekan Weapons banner.png|center|550px]]&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
[[Eurekan Weapons]] are the level 70 [[Relic Weapons]] for [[Stormblood]]. First released in [[patch 4.25]], players do not need to complete any [[Zodiac Weapons]] or [[Anima Weapons]] to unlock Eurekan Weapons. Unlike with the Anima Weapon questline players who have obtained the [[Zodiac Zeta Weapons]] or the [[Anima_Weapons#Lux_Anima_Weapons_.28iLvl_275.29|Lux Anima Weapons]] will not have an advantage with any step of Eurekan Weapons. However, to start the Eurekan Weapon quest chain, players must have cleared their job&#039;s Level 70 [[Job Quests|job quest]], since the Eurekan Weapons are upgraded from the weapon rewarded by the job quest. As their name implies, all the upgrading activity for these relic weapons is done inside {{i|The Forbidden Land, Eureka}}.&lt;br /&gt;
&lt;br /&gt;
Alongside Eurekan Weapons players can also obtain [[Eurekan Armor]]. [[Replica Eurekan Weapons|Replicas of completed Eurekan Weapons]] can be purchased from [[Staelhundr]] once players have finished the [[Anemos Weapons]] phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic weapons from past expansions are not intended for combat use, but for cosmetic, [[achievements]], and collection purposes.&#039;&#039;&#039; Weapons of similar power, for the same player level, that are much more easily obtainable and are intended for character progression can be bought with {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The final-stage [[Physeos Weapons]] are an exception to this rule: they provide a significant [[Elemental Bonus]] within Eureka zones, making them the best-in-slot weapons for Eureka battle content.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/patch/4_2/ FFXIV Patch 4.2 Special Site]|Deep in the Glass Ocean, the great expanse of the Far East, lies an island recorded on no navigational charts. An island that seemingly appeared one day─an island that should not be. Recognizing its potential as a trading post, the brave and ambitious ventured forth to explore and claim it, only to discover an untamed land teeming with strange, monstrous beasts...}}&lt;br /&gt;
&lt;br /&gt;
==Antiquated Weapons==&lt;br /&gt;
Antiquated weapons are acquired by completing the Stormblood job quest line for your given job, up through the level 70 quest.  They serve as the starting tier relic weapons for Stormblood, and are upgraded in the Eureka zones.  If you misplaced or discarded your Antiquated weapon, you can purchase a replacement for {{gil|1000}} from the [[Calamity Salvager]] in any of the three starting cities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you can&#039;t find your Antiquated weapon and are not sure if you discarded it, you can type &amp;lt;code&amp;gt;/isearch Antiquated&amp;lt;/code&amp;gt; to search for any Antiquated weapons across all of your inventory containers (Including bags, chocobo saddlebag, armoury, retainers, etc.).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Tier !! IL !! Items needed&lt;br /&gt;
|-&lt;br /&gt;
| [[Antiquated Artifact Weapons (Stormblood)|Antiquated]] || 290 || Acquired from level 70 job quest&amp;lt;br/&amp;gt;If lost, replacement available at Calamity Salvager for {{gil|1000}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Antiquated Weapons (IL 290)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{i|Antiquated Galatyn|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Antiquated Galatyn]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{i|Antiquated Evalach|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Antiquated Evalach]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{i|Antiquated Farsha|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Antiquated Farsha]] ([[Warrior|WAR]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Antiquated Caladbolg|x|size=big}}&lt;br /&gt;
| [[Antiquated Caladbolg]] ([[Dark Knight|DRK]])&lt;br /&gt;
| {{i|Antiquated Ryunohige|x|size=big}} &lt;br /&gt;
| [[Antiquated Ryunohige]] ([[Dragoon|DRG]])&lt;br /&gt;
| {{i|Antiquated Sudarshana Chakra|x|size=big}}&lt;br /&gt;
| [[Antiquated Sudarshana Chakra]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Antiquated Kiku-ichimonji|x|size=big}}&lt;br /&gt;
| [[Antiquated Kiku-ichimonji]] ([[Samurai|SAM]])&lt;br /&gt;
| {{i|Antiquated Nagi|x|size=big}}&lt;br /&gt;
| [[Antiquated Nagi]] ([[Ninja|NIN]])&lt;br /&gt;
| {{i|Antiquated Failnaught|x|size=big}}&lt;br /&gt;
| [[Antiquated Failnaught]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Antiquated Outsider|x|size=big}}&lt;br /&gt;
| [[Antiquated Outsider]] ([[Machinist|MCH]])&lt;br /&gt;
| {{i|Antiquated Vanargand|x|size=big}}&lt;br /&gt;
| [[Antiquated Vanargand]] ([[Black Mage|BLM]])&lt;br /&gt;
| {{i|Antiquated Lemegeton|x|size=big}}&lt;br /&gt;
| [[Antiquated Lemegeton]] ([[Summoner|SMN]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Antiquated Murgleis|x|size=big}}&lt;br /&gt;
| [[Antiquated Murgleis]] ([[Red Mage|RDM]])&lt;br /&gt;
| {{i|Antiquated Aymur|x|size=big}}&lt;br /&gt;
| [[Antiquated Aymur]] ([[White Mage|WHM]])&lt;br /&gt;
| {{i|Antiquated Organum|x|size=big}}&lt;br /&gt;
| [[Antiquated Organum]] ([[Scholar|SCH]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Antiquated Pleiades|x|size=big}}&lt;br /&gt;
| [[Antiquated Pleiades]] ([[Astrologian|AST]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Anemos Weapons==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{See also|The Forbidden Land, Eureka Anemos}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
To unlock the quest chain, players need to be level 70 and complete the [[Main Scenario Quest]] {{i|Stormblood (Quest)}}. Additionally they need to complete the quest {{i|And We Shall Call It Eureka}}.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Tier !! IL !! Items needed&lt;br /&gt;
|-&lt;br /&gt;
| [[Eureka Artifact Weapons|Starter]] || 335 || {{i|Protean Crystal|x|qty=100|size=mid}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Eureka Artifact Weapons +1|Starter +1]] || 340 || {{i|Protean Crystal|x|qty=400|size=mid}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Eureka Artifact Weapons +2|Starter +2]] || 345 || {{i|Protean Crystal|x|qty=800|size=mid}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Anemos Weapons|Anemos]] || 355 || {{i|Pazuzu&#039;s Feather|x|qty=3|size=mid}}&lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Item Quick Reference&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Protean Crystal|x|qty=1300|size=mid}}, {{i|Pazuzu&#039;s Feather|x|qty=3|size=mid}}&lt;br /&gt;
| {{i|Protean Crystal|x|qty=19500|size=mid}}, {{i|Pazuzu&#039;s Feather|x|qty=45|size=mid}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Anemos Weapons (IL 355)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{i|Galatyn Anemos|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Galatyn Anemos]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{i|Evalach Anemos|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Evalach Anemos]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{i|Farsha Anemos|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Farsha Anemos]] ([[Warrior|WAR]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Caladbolg Anemos|x|size=big}}&lt;br /&gt;
| [[Caladbolg Anemos]] ([[Dark Knight|DRK]])&lt;br /&gt;
| {{i|Ryunohige Anemos|x|size=big}} &lt;br /&gt;
| [[Ryunohige Anemos]] ([[Dragoon|DRG]])&lt;br /&gt;
| {{i|Sudarshana Chakra Anemos|x|size=big}}&lt;br /&gt;
| [[Sudarshana Chakra Anemos]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Kiku-ichimonji Anemos|x|size=big}}&lt;br /&gt;
| [[Kiku-ichimonji Anemos]] ([[Samurai|SAM]])&lt;br /&gt;
| {{i|Nagi Anemos|x|size=big}}&lt;br /&gt;
| [[Nagi Anemos]] ([[Ninja|NIN]])&lt;br /&gt;
| {{i|Failnaught Anemos|x|size=big}}&lt;br /&gt;
| [[Failnaught Anemos]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Outsider Anemos|x|size=big}}&lt;br /&gt;
| [[Outsider Anemos]] ([[Machinist|MCH]])&lt;br /&gt;
| {{i|Vanargand Anemos|x|size=big}}&lt;br /&gt;
| [[Vanargand Anemos]] ([[Black Mage|BLM]])&lt;br /&gt;
| {{i|Lemegeton Anemos|x|size=big}}&lt;br /&gt;
| [[Lemegeton Anemos]] ([[Summoner|SMN]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Murgleis Anemos|x|size=big}}&lt;br /&gt;
| [[Murgleis Anemos]] ([[Red Mage|RDM]])&lt;br /&gt;
| {{i|Aymur Anemos|x|size=big}}&lt;br /&gt;
| [[Aymur Anemos]] ([[White Mage|WHM]])&lt;br /&gt;
| {{i|Organum Anemos|x|size=big}}&lt;br /&gt;
| [[Organum Anemos]] ([[Scholar|SCH]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Pleiades Anemos|x|size=big}}&lt;br /&gt;
| [[Pleiades Anemos]] ([[Astrologian|AST]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to acquire items to upgrade===&lt;br /&gt;
*{{i|Protean Crystal|Protean Crystals}}: Kill Notorious Monsters in [[The Forbidden Land, Eureka Anemos]] to earn {{i|Anemos Crystal|Anemos Crystals}}, then turn them in to Gerolt to exchange for 2 to 5 Protean Crystals for each Anemos Crystal turned in. Protean crystals will also drop randomly from trash mobs of equal or higher elemental level to your own. In [[Eureka]], a notorious monster is essentially a Kill Boss [[FATE]].&lt;br /&gt;
*{{i|Pazuzu&#039;s Feather|Pazuzu&#039;s Feathers}}: 3 feathers will drop each time you complete the FATE {{i|Wail in the Willows}} with gold medal credit in Eureka Anemos, which requires you to kill the notorious monster Pazuzu.  Feathers can also be purchased from the [[Expedition Birdwatcher]] for {{i|Protean Crystal|Protean Crystals|qty=300}} each.&lt;br /&gt;
&lt;br /&gt;
Note that you must be on the matching job in order to augment your +2 weapon to an Anemos weapon, otherwise the menu option will not appear when speaking with Gerolt.&lt;br /&gt;
&lt;br /&gt;
==Elemental Weapons==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{See also|The Forbidden Land, Eureka Pagos}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
An upgrade to Anemos weapons. Weapons will have a new model.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Tier !! IL !! Items needed&lt;br /&gt;
|-&lt;br /&gt;
| [[Pagos Weapons|Pagos]] || 360 || {{i|Frosted Protean Crystal|x|qty=5|size=mid}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Pagos Weapons +1|Pagos +1]] || 365 || {{i|Frosted Protean Crystal|x|qty=10|size=mid}}, {{i|Pagos Crystal|x|qty=500|size=mid}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Weapons|Elemental]] || 370 || {{i|Frosted Protean Crystal|x|qty=16|size=mid}}, {{i|Louhi&#039;s Ice|x|qty=5|size=mid}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Item Quick Reference&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Frosted Protean Crystal|x|qty=31|size=mid}},  {{i|Pagos Crystal|x|qty=500|size=mid}}, {{i|Louhi&#039;s Ice|x|qty=5|size=mid}}&lt;br /&gt;
| {{i|Frosted Protean Crystal|x|qty=465|size=mid}}, {{i|Pagos Crystal|x|qty=7500|size=mid}}, {{i|Louhi&#039;s Ice|x|qty=75|size=mid}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Elemental Weapons (IL 370)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{i|Elemental Sword|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Elemental Sword]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{i|Elemental Shield|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Elemental Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{i|Elemental Battleaxe|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Elemental Battleaxe]] ([[Warrior|WAR]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Elemental Guillotine|x|size=big}}&lt;br /&gt;
| [[Elemental Guillotine]] ([[Dark Knight|DRK]])&lt;br /&gt;
| {{i|Elemental Lance|x|size=big}}&lt;br /&gt;
| [[Elemental Lance]] ([[Dragoon|DRG]])&lt;br /&gt;
| {{i|Elemental Knuckles|x|size=big}}&lt;br /&gt;
| [[Elemental Knuckles]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Elemental Blade|x|size=big}}&lt;br /&gt;
| [[Elemental Blade]] ([[Samurai|SAM]])&lt;br /&gt;
| {{i|Elemental Knives|x|size=big}}&lt;br /&gt;
| [[Elemental Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| {{i|Elemental Harp Bow|x|size=big}}&lt;br /&gt;
| [[Elemental Harp Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Elemental Handgonne|x|size=big}}&lt;br /&gt;
| [[Elemental Handgonne]] ([[Machinist|MCH]])&lt;br /&gt;
| {{i|Elemental Rod|x|size=big}}&lt;br /&gt;
| [[Elemental Rod]] ([[Black Mage|BLM]])&lt;br /&gt;
| {{i|Elemental Grimoire|x|size=big}}&lt;br /&gt;
| [[Elemental Grimoire]] ([[Summoner|SMN]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Elemental Tuck|x|size=big}}&lt;br /&gt;
| [[Elemental Tuck]] ([[Red Mage|RDM]])&lt;br /&gt;
| {{i|Elemental Cane|x|size=big}}&lt;br /&gt;
| [[Elemental Cane]] ([[White Mage|WHM]])&lt;br /&gt;
| {{i|Elemental Codex|x|size=big}}&lt;br /&gt;
| [[Elemental Codex]] ([[Scholar|SCH]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Elemental Astrometer|x|size=big}}&lt;br /&gt;
| [[Elemental Astrometer]] ([[Astrologian|AST]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to acquire items to upgrade===&lt;br /&gt;
* {{i|Frosted Protean Crystal}}: Collect vitiated aether by killing Notorious Monsters and level-appropriate trash mobs in Eureka Pagos, then turn it in at the [[Crystal Forge]] in Eureka Pagos {{coords|6.0, 21.5}}. You will receive one {{i|Frosted Protean Crystal}} for each full charge of vitiated aether.&lt;br /&gt;
** You must have acquired the vitiated aether kettle from Gerolt by accepting the level 25 quest in Eureka Pagos &#039;&#039;&#039;and&#039;&#039;&#039; obtaining at least one Anemos weapon before you can receive vitiated aether. However, you do not need to have the weapon of interest equipped to obtain vitiated aether.&lt;br /&gt;
** The kettle can hold a maximum of 9 charges of vitiated aether.  If it starts to get full, be sure to turn it in so none gets wasted!&lt;br /&gt;
* {{i|Pagos Crystal}}: These are acquired by killing Notorious Monsters in Eureka Pagos. The higher level the Notorious Monster, the more crystals it will drop.&lt;br /&gt;
* {{i|Louhi&#039;s Ice}}: 2 chunks will drop each time you complete the FATE {{i|Louhi on Ice}} with gold medal credit in Eureka Pagos, which requires you to kill the notorious monster Louhi. Louhi&#039;s Ice can also be purchased from the [[Expedition Birdwatcher]] for 50 {{i|Pagos Crystal|Pagos Crystals}} each.&lt;br /&gt;
&lt;br /&gt;
==Pyros Weapons==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{see also|The Forbidden Land, Eureka Pyros}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
An upgrade to Elemental weapons. Weapons will have a white-blue flame particle effect.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Tier !! IL !! Items needed&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Weapons +1|Elemental +1]] || 375 || {{i|Pyros Crystal|x|qty=150|size=mid}}, must have unlocked 10 unique [[File:Logos manipulator map icon.png|24px|link=The Forbidden Land, Eureka Pyros#Logos Actions|Logos Actions]] [[The Forbidden Land, Eureka Pyros#Logos Actions|Logos Actions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Weapons +2|Elemental +2]] || 380 || {{i|Pyros Crystal|x|qty=200|size=mid}}, must have unlocked 20 unique [[File:Logos manipulator map icon.png|24px|link=The Forbidden Land, Eureka Pyros#Logos Actions|Logos Actions]] [[The Forbidden Land, Eureka Pyros#Logos Actions|Logos Actions]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyros Weapons|Pyros]] || 385 || {{i|Pyros Crystal|x|qty=300|size=mid}}, {{i|Penthesilea&#039;s Flame|x|qty=5|size=mid}}, must have unlocked 30 unique [[File:Logos manipulator map icon.png|24px|link=The Forbidden Land, Eureka Pyros#Logos Actions|Logos Actions]] [[The Forbidden Land, Eureka Pyros#Logos Actions|Logos Actions]]&lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Item Quick Reference&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Pyros Crystal|x|qty=650|size=mid}}, {{i|Penthesilea&#039;s Flame|x|qty=5|size=mid}}, [[File:Logos manipulator map icon.png|32px|link=The Forbidden Land, Eureka Pyros#Logos Actions|Logos Actions]] 30&lt;br /&gt;
| {{i|Pyros Crystal|x|qty=9750|size=mid}}, {{i|Penthesilea&#039;s Flame|x|qty=75|size=mid}}, [[File:Logos manipulator map icon.png|32px|link=The Forbidden Land, Eureka Pyros#Logos Actions|Logos Actions]] 30&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pyros Weapons (IL 385)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{i|Pyros Sword|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Pyros Sword]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{i|Pyros Shield|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Pyros Shield]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{i|Pyros Battleaxe|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Pyros Battleaxe]] ([[Warrior|WAR]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Pyros Guillotine|x|size=big}}&lt;br /&gt;
| [[Pyros Guillotine]] ([[Dark Knight|DRK]])&lt;br /&gt;
| {{i|Pyros Lance|x|size=big}}&lt;br /&gt;
| [[Pyros Lance]] ([[Dragoon|DRG]])&lt;br /&gt;
| {{i|Pyros Knuckles|x|size=big}}&lt;br /&gt;
| [[Pyros Knuckles]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Pyros Blade|x|size=big}}&lt;br /&gt;
| [[Pyros Blade]] ([[Samurai|SAM]])&lt;br /&gt;
| {{i|Pyros Knives|x|size=big}}&lt;br /&gt;
| [[Pyros Knives]] ([[Ninja|NIN]])&lt;br /&gt;
| {{i|Pyros Harp Bow|x|size=big}}&lt;br /&gt;
| [[Pyros Harp Bow]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Pyros Handgonne|x|size=big}}&lt;br /&gt;
| [[Pyros Handgonne]] ([[Machinist|MCH]])&lt;br /&gt;
| {{i|Pyros Rod|x|size=big}}&lt;br /&gt;
| [[Pyros Rod]] ([[Black Mage|BLM]])&lt;br /&gt;
| {{i|Pyros Grimoire|x|size=big}}&lt;br /&gt;
| [[Pyros Grimoire]] ([[Summoner|SMN]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Pyros Tuck|x|size=big}}&lt;br /&gt;
| [[Pyros Tuck]] ([[Red Mage|RDM]])&lt;br /&gt;
| {{i|Pyros Cane|x|size=big}}&lt;br /&gt;
| [[Pyros Cane]] ([[White Mage|WHM]])&lt;br /&gt;
| {{i|Pyros Codex|x|size=big}}&lt;br /&gt;
| [[Pyros Codex]] ([[Scholar|SCH]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Pyros Astrometer|x|size=big}}&lt;br /&gt;
| [[Pyros Astrometer]] ([[Astrologian|AST]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to acquire items to upgrade===&lt;br /&gt;
*{{i|Pyros Crystal}}: These are acquired by killing Notorious Monsters in Eureka Pyros.  The higher level the Notorious Monster, the more crystals it will drop.&lt;br /&gt;
*{{i|Penthesilea&#039;s Flame}}: 3 chunks will drop each time you complete the FATE {{i|Lost Epic}} with gold medal credit in Eureka Pyros, which requires you to kill the notorious monster [[Penthesilea]]. Penthesilea&#039;s Flames can also be purchased from the [[Expedition Birdwatcher]] for 50 {{i|Pyros Crystal|Pyros Crystals}} each.&lt;br /&gt;
&lt;br /&gt;
==Eureka Weapons==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{see also|The Forbidden Land, Eureka Hydatos}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
An upgrade to Pyros weapons. Weapons will have a new model and swirling particle effects.  This step grants the weapon&#039;s final appearance and maxes out its stats, excluding elemental stats that are effective in Eureka zones only.  If you only care about the earning the glamour and don&#039;t care about the elemental stats, you can stop after completing this step.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Tier !! IL !! Items needed&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydatos Weapons|Hydatos]] || 390 || {{i|Hydatos Crystal|x|qty=50|size=mid}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydatos Weapons +1|Hydatos +1]] || 395 || {{i|Hydatos Crystal|x|qty=100|size=mid}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Eureka Weapons (base)|Base Eureka]] || 400 || {{i|Hydatos Crystal|x|qty=100|size=mid}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Eureka Weapons|Eureka]] || 405 || {{i|Hydatos Crystal|x|qty=100|size=mid}}, {{i|Crystalline Scale|x|qty=5|size=mid}}&lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Item Quick Reference&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Hydatos Crystal|x|qty=350|size=mid}}, {{i|Crystalline Scale|x|qty=5|size=mid}}&lt;br /&gt;
| {{i|Hydatos Crystal|x|qty=5250|size=mid}}, {{i|Crystalline Scale|x|qty=75|size=mid}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Eureka Weapons (IL 405)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{i|Antea Eureka|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Antea Eureka]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{i|Bellerophon Eureka|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Bellerophon Eureka]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{i|Shamash Eureka|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Shamash Eureka]] ([[Warrior|WAR]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Xiphias Eureka|x|size=big}}&lt;br /&gt;
| [[Xiphias Eureka]] ([[Dark Knight|DRK]])&lt;br /&gt;
| {{i|Daboya Eureka|x|size=big}}&lt;br /&gt;
| [[Daboya Eureka]] ([[Dragoon|DRG]])&lt;br /&gt;
| {{i|Dumuzis Eureka|x|size=big}}&lt;br /&gt;
| [[Dumuzis Eureka]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Torigashira Eureka|x|size=big}}&lt;br /&gt;
| [[Torigashira Eureka]] ([[Samurai|SAM]])&lt;br /&gt;
| {{i|Kasasagi Eureka|x|size=big}}&lt;br /&gt;
| [[Kasasagi Eureka]] ([[Yoshimitsu|NIN]])&lt;br /&gt;
| {{i|Circinae Eureka|x|size=big}}&lt;br /&gt;
| [[Circinae Eureka]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Mollfrith Eureka|x|size=big}}&lt;br /&gt;
| [[Mollfrith Eureka]] ([[Machinist|MCH]])&lt;br /&gt;
| {{i|Paikea Eureka|x|size=big}}&lt;br /&gt;
| [[Paikea Eureka]] ([[Black Mage|BLM]])&lt;br /&gt;
| {{i|Tuah Eureka|x|size=big}}&lt;br /&gt;
| [[Tuah Eureka]] ([[Summoner|SMN]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Brunello Eureka|x|size=big}}&lt;br /&gt;
| [[Brunello Eureka]] ([[Red Mage|RDM]])&lt;br /&gt;
| {{i|Rose Couverte Eureka|x|size=big}}&lt;br /&gt;
| [[Rose Couverte Eureka]] ([[White Mage|WHM]])&lt;br /&gt;
| {{i|Jebat Eureka|x|size=big}}&lt;br /&gt;
| [[Jebat Eureka]] ([[Scholar|SCH]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Albireo Eureka|x|size=big}}&lt;br /&gt;
| [[Albireo Eureka]] ([[Astrologian|AST]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to acquire items to upgrade===&lt;br /&gt;
*{{i|Hydatos Crystal}}: These are acquired by killing Notorious Monsters in Eureka Hydatos. The higher level the Notorious Monster, the more crystals it will drop. While fewer crystals are needed compared to prior steps, Notorious Monsters in Hydatos also drop fewer crystals. A good source of crystals is the FATE {{i|The Baldesion Arsenal: Expedition Support}}, although this only spawns when there is an ongoing run of {{i|The Baldesion Arsenal}}.&lt;br /&gt;
*{{i|Crystalline Scale}}: 3 scales will drop each time you complete the FATE {{i|Crystalline Provenance}} with gold medal credit in Eureka Hydatos, which requires you to kill the notorious monster Provenance Watcher. This is the only way to obtain the item as they are not sold by the [[Expedition Birdwatcher]], though the low drop rate of Hydatos Crystals makes Crystalline Scales unlikely to be a bottleneck.&lt;br /&gt;
&lt;br /&gt;
==Physeos Weapons==&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{see also|The Baldesion Arsenal}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
An upgrade to Eureka weapons. Stats and appearances are identical to Eureka weapons, except that they have extra [[Elemental Bonus]] stats that increase the weapons&#039; power in Eureka zones only (including {{i|The Baldesion Arsenal}}).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Tier !! IL !! Items needed&lt;br /&gt;
|-&lt;br /&gt;
| [[Physeos Weapons|Physeos]] || 405 || {{i|Eureka Fragment|x|qty=100|size=mid}}&lt;br /&gt;
|}&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! Item Quick Reference&lt;br /&gt;
! Total for every weapon&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| {{i|Eureka Fragment|x|qty=100|size=mid}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|&lt;br /&gt;
| {{i|Eureka Fragment|x|qty=1500|size=mid}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| {{STDT|item align-left}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Physeos Weapons (IL 405)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{i|Antea Physeos|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Antea Physeos]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{i|Bellerophon Physeos|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Bellerophon Physeos]] ([[Paladin|PLD]])&lt;br /&gt;
|width=&amp;quot;40px&amp;quot;| {{i|Shamash Physeos|x|size=big}}&lt;br /&gt;
|width=&amp;quot;240px&amp;quot;| [[Shamash Physeos]] ([[Warrior|WAR]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Xiphias Physeos|x|size=big}}&lt;br /&gt;
| [[Xiphias Physeos]] ([[Dark Knight|DRK]])&lt;br /&gt;
| {{i|Daboya Physeos|x|size=big}}&lt;br /&gt;
| [[Daboya Physeos]] ([[Dragoon|DRG]])&lt;br /&gt;
| {{i|Dumuzis Physeos|x|size=big}}&lt;br /&gt;
| [[Dumuzis Physeos]] ([[Monk|MNK]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Torigashira Physeos|x|size=big}}&lt;br /&gt;
| [[Torigashira Physeos]] ([[Samurai|SAM]])&lt;br /&gt;
| {{i|Kasasagi Physeos|x|size=big}}&lt;br /&gt;
| [[Kasasagi Physeos]] ([[Yoshimitsu|NIN]])&lt;br /&gt;
| {{i|Circinae Physeos|x|size=big}}&lt;br /&gt;
| [[Circinae Physeos]] ([[Bard|BRD]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Mollfrith Physeos|x|size=big}}&lt;br /&gt;
| [[Mollfrith Physeos]] ([[Machinist|MCH]])&lt;br /&gt;
| {{i|Paikea Physeos|x|size=big}}&lt;br /&gt;
| [[Paikea Physeos]] ([[Black Mage|BLM]])&lt;br /&gt;
| {{i|Tuah Physeos|x|size=big}}&lt;br /&gt;
| [[Tuah Physeos]] ([[Summoner|SMN]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Brunello Physeos|x|size=big}}&lt;br /&gt;
| [[Brunello Physeos]] ([[Red Mage|RDM]])&lt;br /&gt;
| {{i|Rose Couverte Physeos|x|size=big}}&lt;br /&gt;
| [[Rose Couverte Physeos]] ([[White Mage|WHM]])&lt;br /&gt;
| {{i|Jebat Physeos|x|size=big}}&lt;br /&gt;
| [[Jebat Physeos]] ([[Scholar|SCH]])&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Albireo Physeos|x|size=big}}&lt;br /&gt;
| [[Albireo Physeos]] ([[Astrologian|AST]])&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===How to acquire items to upgrade===&lt;br /&gt;
*{{i|Eureka Fragment}}: These are exclusively acquired inside {{i|The Baldesion Arsenal}}. A complete clear yields 28 fragments total, with each boss defeated dropping a portion of that total amount. It requires a total of four runs, assuming all of them are successful, to obtain enough fragments for one weapon.&lt;br /&gt;
&lt;br /&gt;
==Secondary Stats==&lt;br /&gt;
[[File:Eurekan weapons example roll.png|right|thumb|An example roll with 5 &amp;quot;lines&amp;quot;]]&lt;br /&gt;
Eurekan Weapons at the Pyros, Eureka, or Physeos stages can have their secondary stats upgraded at the [[Mnemeworks Station]], near Gerolt in Pyros. A weapon&#039;s secondary stats will be carried forward to any future item level upgrades. Intermediate-stage weapons in Hydatos (Hydatos, Hydatos +1, Base Eureka) cannot have their secondary stats modified.&lt;br /&gt;
&lt;br /&gt;
These stats are rolled randomly, at the cost of 2 {{i|Smoldering Protean Crystal|Smoldering Protean Crystals}}. Each weapon starts with one &amp;quot;line&amp;quot; of stats that it can randomly roll, and a total of 5 can be unlocked by repeatedly using the Mnemeworks Station. Each time the station is used, all unlocked lines reroll, and if 5 lines are not yet unlocked, there is a chance an additional line will be unlocked and rolled as well. The reroll can be canceled, leaving the weapon with its stats unmodified, but the 2 {{i|Smoldering Protean Crystal|Smoldering Protean Crystals}} spent will not be refunded, and if the reroll unlocked an additional line the weapon will not retain it.&lt;br /&gt;
&lt;br /&gt;
As of the [[patch 6.0]] stat squish:&amp;lt;ref&amp;gt;https://i.imgur.com/17gnPy3.png&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Each line can give up to 84 of a stat.&lt;br /&gt;
** Paladin swords and shields are limited to 60, and 24 respectively.&lt;br /&gt;
* The same stat can be randomly rolled on multiple lines. For example, if line 1 gives 48 [[Critical Hit]], line 2 gives 30 Critical Hit, and line 3 gives 54 [[Skill Speed]], the total stat bonuses are 78 Critical Hit and 54 Skill Speed.&lt;br /&gt;
* Any stat bonuses totaling above 114 will be synced down to 114 inside of Eureka zones. These limits are 81 and 33 for paladin swords and shields, respectively. This means that bonuses larger than 114 will be partially &amp;quot;wasted&amp;quot;.&lt;br /&gt;
* There are 10 possible values for a given line, depending on the type of weapon:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Two-handed weapon&#039;&#039;&#039; &lt;br /&gt;
| 30 || 36 || 42 || 48 || 54 || 60 || 66 || 72 || 78 || 84&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;PLD sword&#039;&#039;&#039;&lt;br /&gt;
| 24 || 28 || 32 || 36 || 40 || 44 || 48 || 52 || 56 || 60&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;PLD shield&#039;&#039;&#039;&lt;br /&gt;
| 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 22 || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The available substats depend on the [[job]] the weapon is for:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! {{PLD}} {{WAR}} {{DRK}}&lt;br /&gt;
! {{WHM}} {{SCH}} {{AST}}&lt;br /&gt;
! {{MNK}} {{DRG}} {{NIN}} {{SAM}}&lt;br /&gt;
! {{BRD}} {{MCH}}&lt;br /&gt;
! {{BLM}} {{SMN}} {{RDM}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Critical Hit]]&lt;br /&gt;
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Determination]]&lt;br /&gt;
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Direct Hit Rate]]&lt;br /&gt;
|  ||  || {{Yes}} || {{Yes}} || {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Skill Speed]]&lt;br /&gt;
| {{Yes}} ||  || {{Yes}} || {{Yes}} || &lt;br /&gt;
|-&lt;br /&gt;
! [[Spell Speed]]&lt;br /&gt;
|  || {{Yes}} ||  ||  || {{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Piety (Stat)|Piety]]&lt;br /&gt;
|  || {{Yes}} ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! [[Tenacity]]&lt;br /&gt;
| {{Yes}} ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How to acquire items to upgrade===&lt;br /&gt;
* {{i|Smoldering Protean Crystal}}: Collect vitiated aether by killing Notorious Monsters and level-appropriate trash mobs in Eureka Pyros, then turn it in at the [[Mark II Crystal Forge]] in Eureka Pyros {{coords|22.3, 6.0}}. You will receive one {{i|Smoldering Protean Crystal}} for each full charge of vitiated aether.&lt;br /&gt;
** You must have acquired a Pyros Weapon before you can receive vitiated aether. You do not need to have the weapon equipped to obtain it.&lt;br /&gt;
** The kettle can hold a maximum of 9 charges of vitiated aether. If it starts to get full, be sure to turn it in so none gets wasted!&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
*Similar to [[Materia Melding|materia melding]], the most desirable substats to prioritize are generally: Critical Hit &amp;gt; Direct Hit Rate/Determination &amp;gt; Skill Speed/Spell Speed &amp;gt; Tenacity/Piety, although this varies depending on the job.&lt;br /&gt;
*For example, a &amp;quot;perfect&amp;quot; roll for Melee DPS would be Critical Hit ≥ 114 (2 lines), Determination + 84, Direct Hit + 84, Skill Speed +84.&lt;br /&gt;
**A good but not perfect roll could be Critical Hit ≥ 114 (2 lines), any Determination bonus (2 lines), any Direct Hit bonus (1 line).&lt;br /&gt;
*Due to the random nature of substat rolls, achieving an optimal set of rolls can be very time-consuming. These substats are only useful for slightly increasing player power within Eureka zones, which is marginal compared to [[Elemental Bonus]] derived from Physeos Weapons, [[Eureka Elemental Armor 2|Elemental Armor +2]], and [[Kirin&#039;s Osode Armor]].&lt;br /&gt;
&lt;br /&gt;
==Eureka Weapon Types==&lt;br /&gt;
{{Relic Weapons Table|sb}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{evt|service=youtube|id=ddSph13LecE|dimensions=350|align=right|description=Video presentation of all Eurekan weapons}}&lt;br /&gt;
Weapons can be viewed in the following gallery, along with the collage of all weapons.&lt;br /&gt;
* [[Eurekan Weapon Gallery]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=700px widths=368px mode=packed&amp;gt;&lt;br /&gt;
File:Stormblood Relic Comparison.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
&#039;&#039;Main article: [[Eureka Weapons Achievements]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eurekan Weapons are associated with several [[achievements]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Relic Weapons Heading}}&lt;br /&gt;
{{End Game Progression}}&lt;br /&gt;
[[Category:Guides]] [[Category:Relic Weapons]] [[Category:Patch 4.2 Features]] [[Category:Patch 4.3 Features‎]] [[Category:Patch 4.4 Features‎]] [[Category:Patch 4.5 Features‎]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Community_Resources&amp;diff=1482985</id>
		<title>Community Resources</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Community_Resources&amp;diff=1482985"/>
		<updated>2026-07-07T18:17:56Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* 30x30px  Don&amp;#039;t  Use Cure 1, Use Cure 2 */ - different domain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC limit RIGHT|2}}&lt;br /&gt;
{{Lead icon|000065_hr1.png}} Over the years, the FFXIV community has built a wide variety of websites to help players with many aspects of gameplay, from raiding, to gardening, to fashion, to fishing, just to name a few. Below we&#039;ve compiled a collection of some of the most popular sites, many of which have been in active development for almost as long as Final Fantasy XIV.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;[https://discord.com/ Discord]&#039;&#039; links are not listed here to not isolate those who do not have a Discord account. For a full community resources list including Discords, see: [https://xiv.directory/ XIV Directory]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Note II:&#039;&#039;&#039; For the sake of information preservation, Google Docs &amp;amp; Sheets are not linked here, as they&#039;re difficult to archive with the waybackmachine in the event they are deleted. If your resource is on one, please consider adding the content to the wiki directly or hosting on a website such as carrd, wordpress, etc.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Know of a resource not listed here? Let us know!&lt;br /&gt;
&lt;br /&gt;
You can either make a note in the [[Talk:Community_Resources|Discussion page]] or by suggesting it in the [https://discord.gg/eZQkj6KbPF FFXIV Wiki Discord], whichever you prefer.&lt;br /&gt;
&lt;br /&gt;
== [[File:Achievements Icon.png|40px]] Achievements ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:FFXIV Collect Logo.png|30px]] [https://ffxivcollect.com/ FFXIV Collect] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Tracks your achievements automatically through your lodestone profile.&lt;br /&gt;
Also provides detail about achievements such as items &amp;amp; titles awarded, how to obtain, and what % of public characters have the achievement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can be used without login, but requires [https://discord.com/ Discord] login to track other manual collections.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Lalachievements Logo.png|30px]] [https://www.lalachievements.com/ Lalachievements] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Tracks your achievements automatically through your lodestone profile.&lt;br /&gt;
Also provides detail about achievements such as items &amp;amp; titles awarded, how to obtain, and what % of public characters have the achievement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Can be used without login, but requires site login to track other manual collections.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:TomestoneGG Logo.png|30px]] [https://tomestone.gg/achievements Tomestone GG] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Tracks your achievements automatically through your lodestone profile.&lt;br /&gt;
Also provides detail about achievements such as items &amp;amp; titles awarded, how to obtain, and what % of public characters have the achievement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Must be logged in to see your collections, but you can view leaderboards without logging in.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:Search Icon.png|40px]] API &amp;amp; Game Data ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:FFXIV Collect Logo.png|30px]] [https://ffxivcollect.com/tools/market_board FFXIV Collect] ===&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:FFXIV Gacha Logo.png|30x30px]] [https://xivstats.com/ XIVStats] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A collection of stats and tools.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Garland Tools Logo.png|30px]] [https://garlandtools.org/db/ Garland Tools Database] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A collection of tools, such as: &lt;br /&gt;
* An item database with locations, viewable 3D models, and listings of shared models&lt;br /&gt;
* An NPC database with customization and gear data, to replicate their look.&lt;br /&gt;
* Quest data with prerequisites, unlocks, journal data, and dialogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:TomestoneGG Logo.png|30px]] [https://tomestone.gg/worlds/statistics Tomestone GG] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A social website and database. Browse characters, gear, activities, etc.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Universalis Logo.png|30px]] [https://universalis.app/ Universalis] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A market board data site with crowd sourced information.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:XIV API Logo.png|30px]] [https://v2.xivapi.com/ XIVAPI] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Web API for Final Fantasy XIV game data found in the game’s client files. Offers access to FFXIV data from anywhere with an internet connection.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:Job Quests Icon.png|40px]] Classes &amp;amp; Jobs ==&lt;br /&gt;
=== [[File:The Balance Logo.png|30x30px]] [https://www.thebalanceffxiv.com/ The Balance] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Job Guides, Best-in-slot (BiS) gear reccomendations.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
=== [[File:Icy Veins Logo.png|30x30px]] [https://www.icy-veins.com/ffxiv/ Icy Veins] ===&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blue Academy.png|30x30px]][https://mage.blue/ Blue Academy] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Blue Mage guides, spell loadouts, and resources.&amp;lt;/blockquote&amp;gt;{{section-stub}}&lt;br /&gt;
&lt;br /&gt;
== [[File:Crafting Icon.png|40px]] Crafting ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Craftingway Logo.png|30px]] [https://craftingway.app/ Craftingway] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Crafting simulator and rotation finder.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:FFXIV Crafting Logo.png|30px]] [https://ffxivcrafting.com/ FFXIV Crafting] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Crafting information and planning. Equipment profiler, crafting calculator, recipes, etc. Option to export crafting list to Teamcraft.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:TeamCraft Logo.png|30px]] [https://ffxivteamcraft.com/ FFXIV Teamcraft] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Collection of tools for crafting and gathering, such as:&lt;br /&gt;
* Planning out raw materials for several items at once.&lt;br /&gt;
* Estimating the amount of materia needed to complete an overmelded gearset.&lt;br /&gt;
* Setting alerts for timed gathering nodes.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:TeamCraft Logo.png|30px]] [https://guides.ffxivteamcraft.com/ FFXIV Teamcraft Guides] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Crafting and gathering guides for leveling, materia melding, rotations, achievements, scrip farming, and more.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Raphael XIV Logo.png|30px]] [https://www.raphael-xiv.com/ Raphael&#039;s FFXIV Crafting Solver] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Solver that generates a macro for any craft, using your stats and food buffs as input.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Thal&#039;s Tools Logo.png|30px]] [https://thiria.com/ Thal&#039;s Tools] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Crafting macro generator and contains a step-by-step expert recipe solver.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:Deep Dungeon Icon.png|40px]] Deep Dungeons ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:DD Compendium Logo.png|30px]] [https://www.ddcompendium.com/ DDCompendium] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A community driven knowledge compendium of Deep Dungeon enemies and mechanics. Contains resources both for preparing for a Deep Dungeon run, and the content of the Deep Dungeons themselves.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:FATES Icon.png|40px]] FATEs ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:FFXIV Collect Logo.png|30px]] [https://ffxivcollect.com/tools/gemstones FFXIV Collect: Bicolor Gemstones] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Checklist of all items that can be purchased with {{bicolor gemstone}} [[Bicolor Gemstones]].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:Field Operations Icon.png|40px]] Field Operations ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Eureka Tracker Logo.jpg|30px]] [https://ffxiv-eureka.com/ Eureka Tracker] ===&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Occult Tracker Infi Logo.png|30px]] [https://tracker.infi.ovh/ Occult Tracker (Infi)] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A tool to help you track Occult Crescent FATEs and CEs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Occult Tracker Noranda Logo.png|30px]] [https://ffxiv-occult.com/ Occult Tracker (Noranda)] ===&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
&lt;br /&gt;
== [[File:Artifact Armor Icon.png|40px]] Gear ==&lt;br /&gt;
=== [[File:Ariyala&#039;s FFXIV Toolkit Logo.png|30px]] [https://ffxiv.ariyala.com/ Ariyala&#039;s FFXIV Toolkit] ===&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Etro Logo.png|30px]] [https://etro.gg/ Etro] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Website for building gearsets (including materia and food). Gearsets can then be shared with a link.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Unknown Icon.png|30px]] [https://xivgear.app/ XIV Gear] ===&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:XIV BiS Logo.png|30px]] [https://xivbis.com/ XIV BiS] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Website for quickly finding the BiS (Best-in-Slot) gear for each job. Allows searching by patch and certain Ultimate Raids. Links to gearsets on the XIV Gear website.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:Gathering Icon.png|40px]] Gathering ==&lt;br /&gt;
&lt;br /&gt;
==== [[File:TeamCraft Logo.png|30x30px]] [https://guides.ffxivteamcraft.com/ FFXIV Teamcraft Guides] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Crafting and gathering guides for leveling, materia melding, rotations, achievements, scrip farming, and more.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Botany &amp;amp; Mining ===&lt;br /&gt;
==== [[File:Ariyala&#039;s FFXIV Toolkit Logo.png|30x30px]] [https://ffxiv.ariyala.com/Gathering Ariyala&#039;s FFXIV Toolkit: Unspoiled Nodes] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;List of unspoiled nodes, their location, and spawn timers.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
==== [[File:Carbuncle Plushy Logo.jpg|30x30px]] [https://ff14fish.carbuncleplushy.com/ Carbuncle Plushy&#039;s Fish Tracker App] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Tracker for various hard-to-catch rod fish, with helpful features:&lt;br /&gt;
* Instructions to catch each big fish and timed fish, as well as some regular fish - bait type, bite/hookset type, mooch/intuition requirements, etc.&lt;br /&gt;
* Availability timers for when a fish will be available.&lt;br /&gt;
* Filtering by bait or patch.&lt;br /&gt;
* Sorting by overall rarity or next availability window.&lt;br /&gt;
* Progress can be imported and exported to/from other apps, such as TeamCraft.&lt;br /&gt;
&lt;br /&gt;
However, note that it does not track ocean fishing, and spearfishing data is incomplete.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ocean Fishing Tracker Logo.png|30x30px]] [https://ffxiv.oceanfishing.boats/ Ocean Fishing Tracker] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Provides ocean fishing guides, routes, schedules, bonuses, and achievements.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:FFXIV Fisher Logo.png|30x30px]] [https://garlandtools.org/ffxivfisher/ FFXIV Fisher] ====&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Lulu&#039;s Tools Logo.png|30x30px]] [https://ffxiv.pf-n.co/ocean-fishing Lulu&#039;s Tools: Ocean Fishing] ====&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Where is that fishing hole Logo.png|30x30px]] [https://fishmap.carrd.co/ Where is that fishing hole?] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Collection of maps that show the exact fishable area for each fishing hole.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Lulu&#039;s Tools Logo.png|30x30px]] [https://ffxiv.pf-n.co/skywatcher Lulu&#039;s Tools: Skywatcher] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Weather forecaster for most zones.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:Glamour Icon.png|40px]] Glamour ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Eorzea Collection Logo.png|30x30px]] [https://ffxiv.eorzeacollection.com/ Eorzea Collection] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Database of user-submitted glamour outfits, including gear and dye listings, in-game photos, and theme tags.&lt;br /&gt;
Also has a database of gear, shown on default characters or mannequins of each race and gender.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:XIV Dye Tools Logo.png|30x30px]] [https://xivdyetools.projectgalatine.com/matcher XIV Dye Tools]===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A collection of tools to help choose dyes for a glamour. Can extract dye colors from an image, find dyes within a color range, compare dyes with each other, preview dye compatibility with colorblindness, find color theory harmonies between dyes, and suggest dyes based on market board price. Users can also create and share color palettes.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:FFXIV Collect Logo.png|30x30px]] [https://ffxivcollect.com/fashions FFXIV Collect] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Checklists of all fashion accessories, facewear, outfit sets, armoire pieces, and hairstyles.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Lalachievements Logo.png|30x30px]] [https://www.lalachievements.com/hairstyles/ Lalachievements] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Checklists of all fashion accessories and hairstyles.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Mirapri Eden Logo.png|30x30px]] [https://mirapri.ff14eden.work/ Mirapri Eden] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Japanese site for sharing glamour &amp;quot;recipes&amp;quot;.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Mirapri Eden Logo.png|30x30px]] [https://mirapri.ff14eden.work/ Mirapri Eden FFXIV Equipment Database] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Database of all FFXIV equipment with functionality to create loadouts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Mirapri Life Logo.png|28x28px]] [https://ff14-fc.com/ Mirapri Life] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Japanese gear, hair, &amp;amp; weapon catalogue.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Mirapri Snap Logo.png|30x30px]] [https://mirapri.com/about Mirapri Snap] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Japanese site for sharing glamours.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:Gold Saucer Icon.png|40px]] Gold Saucer ==&lt;br /&gt;
&lt;br /&gt;
=== Fashion Report ===&lt;br /&gt;
====[[File:frxiv_icon.png|30px]] [https://fashionreportxiv.com/ Fashion Report XIV] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Fashion Report XIV (FRXIV) provides hint lookup, scoring guides, and item data to help players earn maximum points each week.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==== [[File:Masked Rose Map Icon.png|30x30px]] [https://www.reddit.com/r/ffxiv/search/?q=title%3A%22Fashion+Report%22+AND+title%3A%22For+Week+Of%22&amp;amp;restrict_sr=1&amp;amp;t=month&amp;amp;sort=new Fashion Report] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Weekly Fashion Report listing of what gear to use to achieve a max score.&lt;br /&gt;
Report is posted both on Reddit as well as through a Discord bot.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==== [[File:FFXIV Fashion Report Tools Logo.png|30px]] [https://kevinallenwiegand.ddns.net/ffxivfashionreportv2/ FFXIV Fashion Report Tools] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Database of high-scoring items from previous [[Fashion Report]]s, to help plan for new ones.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== GATEs ===&lt;br /&gt;
==== [[File:Garland Tools Logo.png|31x31px]] [https://garlandtools.org/bell/ Garland Bell] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Spawn timers for GATEs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Triple Triad ===&lt;br /&gt;
==== [[File:FFXIV Collect Logo.png|30x30px]] [https://ffxivcollect.com/triad/cards FFXIV Collect: Triple Triad] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Checklist of all triple triad cards and their source.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Comrade Kupo icon.png|30x30px]] [https://www.groggy.dog/tripletriad/ FFXIV Triple Triad Mount Guide] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Guide to acquiring all 312 cards required to earn the {{game icon|Magicked Card}} mount.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Lalachievements Logo.png|30x30px]] [https://www.lalachievements.com/ttcards/ Lalachievements: Triple Triad] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Checklist of all triple triad cards and their source.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:TomestoneGG Logo.png|30x30px]] [https://tomestone.gg/triple-triad-cards Tomestone GG: Triple Triad] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Checklist of all triple triad cards and their source.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Racing===&lt;br /&gt;
==== [[File:Chocobo Racing icon.png|alt=Chocobo Racing Blog|30x30px]] [https://ffxivchocoboracing.wordpress.com/ FFXIV Chocobo Racing blog] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;In-depth guide to Chocobo Racing from beginner to advanced levels. Goes into detail about racing mechanics, breeding, abilities, and endgame builds.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Chocobo Breeding Calculator favicon.png|30x30px]] [https://bogdanblazkowiz.github.io/chocobo-breeding-calculator/ Bogdan Blazkowiz&#039;s Chocobo Breeding Calculator]====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Calculator for finding the best breeding pair from an input set of 10 chocobos.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:Housing Icon.png|40px]] Housing ==&lt;br /&gt;
&lt;br /&gt;
=== Airships &amp;amp; Submersibles ===&lt;br /&gt;
==== [[File:Mammet&#039;s Fleet Icon.png|30x30px]] [https://mammets-fleet.web.app Mammet&#039;s Fleet]====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Toolkit for managing [[Subaquatic Voyages|Free Company Submersibles]].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Mogship Logo.png|30x30px]] [https://www.mogship.com/ Mogship] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Toolkit for building and deploying [[Free Company Airships]] and [[Subaquatic Voyages|Submersibles]] (last updated for [[Patch 7.1]]).&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Aquariums ===&lt;br /&gt;
==== [[File:FeeshSeeing Logo.png|30x30px]] [https://feeshseeing.github.io/ FeeshSeeing] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Provides a visual preview of all aquarium fish.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Decorating ===&lt;br /&gt;
==== [[File:Housing Snap icon.png|30x30px]] [https://housingsnap.com Housing Snap] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Japanese site for users to share screenshots of their decorated estates.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gardening ===&lt;br /&gt;
==== [[File:FFXIV Gardening Logo.png|30x30px]] [https://www.ffxivgardening.com/ FFXIV Gardening] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The FFXIV Gardening Database is a collection of everything related to gardening in Final Fantasy XIV. It was created to organize and visualize the results obtained from crossbreeding.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Housing Plots ===&lt;br /&gt;
==== [[File:Gametora Logo.png|30x30px]] [https://gametora.com/ffxiv/housing-plot-viewer GameTora: Housing Plot Viewer] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;An interactive tool to view images, reviews, and other info about housing plots.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:PaissaDB Logo.png|30x30px]] [https://zhu.codes/paissa PaissaDB] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Lists of housing plots available for purchase on each server.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:The Hunt Icon.png|40px]] The Hunt ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Ariyala&#039;s FFXIV Toolkit Logo.png|30x30px]] [https://ffxiv.ariyala.com/HuntTracker/ Ariyala&#039;s FFXIV Toolkit: Hunt Tracker] ===&lt;br /&gt;
{{section-stub}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Faloop Logo.jpg|30x30px]] [https://faloop.app/ Faloop!] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Website with timers estimating when [[FATEs#Large-scale FATEs|rare FATE bosses]] and S Rank [[Elite Mark]]s may be eligible to spawn.&lt;br /&gt;
&amp;lt;br&amp;gt; Also has links to several discord servers that send notifications for active S Ranks, A Rank hunt trains, and rare FATE bosses for each data center and world.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:FFXIV Hunt Logo.png|30x30px]] [https://ffxivhunt.com/index.php FFXIVHunt] === &lt;br /&gt;
&amp;lt;blockquote&amp;gt;Website that can make optimized routes for daily and weekly hunt marks.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:PVP Icon.png|40x40px]] PvP ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:PVP profile icon.png|alt=Olivia&#039;s Frontline Guide|30x30px]] [https://oliguide.carrd.co/ Olivia&#039;s Frontline Guide] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Guide to understanding the PVP mode Frontlines and advice on how to successfully win matches.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:High-end Duty Icon.png|40px]] Raiding ==&lt;br /&gt;
&lt;br /&gt;
===Combat Analysis===&lt;br /&gt;
==== [[File:FFLogs Logo.png|30x30px]] [https://www.fflogs.com/ FF Logs] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Analyzes players&#039; combat performance in terms of damage output, healing output, or clear speed, generally in level-cap content - and ranks it among other players on the same job in the same content.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:TomestoneGG Logo.png|30x30px]] [https://tomestone.gg/ Tomestone GG] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A social web site and database for Final Fantasy XIV. Browse characters, logs, gear, activities, etc. Though the main utility is primarily focused around raiding, there are other elements for non-raiders as well including collection tracking, game databases, etc.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:XIV Analysis Logo.png|30x30px]] [https://xivanalysis.com/ XIV Analysis] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Tool for personal rotation and cooldown usage analysis. Uses data from FF Logs.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Faux Hollows===&lt;br /&gt;
==== [[File:Faux Hollows Solver Logo.png|30x30px]] [https://faux.joshuaen.com/ Faux Hollows Solver] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Probabilistic solver for the [[Faux Hollows]] mini-game.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Strats ===&lt;br /&gt;
==== [[File:Strategy Board icon.png|alt=FFXIV Strategy Board Viewer|30x30px]] [https://ennea.github.io/ffxiv-strategy-board-viewer/ FFXIV Strategy Board Viewer] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Allows users to view strategy boards created using the game&#039;s [[Strategy Board]] feature by providing a board share code.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==== [[File:Kitten&#039;s Extreme Raid Progression Guides Icon.png|alt=Kitten&#039;s Extreme Raid Progression Guides|30x30px]] [https://kitten-erp-guides.moe/ Kitten&#039;s Extreme Raid Progression Guides] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Teaches players conceptual insight into raid mechanics to aid those that may have difficulty memorizing rote strategies.  Also documents EN/JP raiding cultural differences.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==== [[File:Savage aim materia xii icon1.png|alt=Materia Raiding|30x30px]] [https://materiaraiding.com/ Materia Raiding] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Materia Raiding is the home of Materia Datacenter Resources for FFXIV raiding.&amp;quot; Contains commonly used strats for the Materia data center (often different from the NA and Europe data centers) as well as general guides and resources for all raiders.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Raidplan.io Logo.png|30x30px]] [https://raidplan.io/ffxiv RaidPlan.io] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Allows users to create annotated diagrams of a raid arena, similar to the in-game [[Strategy Board]] feature. Features placeable symbols and aoe markers, images of the actual floor for using floor patterns as reference, multiple image tabs per raid plan, and a large section for text notes. Created raid plans can then be shared with a link.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==== [[File:WTFDIG Logo.png|30x30px]] [https://wtfdig.info/ WTFDIG!] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Positioning quick reference for extreme, savage, ultimate, and chaotic fights. Allows for selection of several common Party Finder strategies. Primarily supports encounters released in Dawntrail.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Tuufless&#039;s FFXIV Notes Icon.png|alt=Tuufless&#039;s FFXIV Notes|30x30px]] [https://xivjpraids.com/ XIV JP Raids] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Documents Japanese raid strategies (except Ultimate raids) in English for players on the Japanese data centers, usually from game8 or Nukemaru. Ultimate raid strats for Japanese data centers can be found by the same creator [https://ffxiv.tuufless.com/ here].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:Other Icon.png|40px]] Other ==&lt;br /&gt;
&lt;br /&gt;
=== [[File:Ariyala&#039;s FFXIV Toolkit Logo.png|30x30px]] [https://ffxiv.ariyala.com/SightseeingLog Ariyala&#039;s FFXIV Toolkit: Sightseeing Log] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;List of all sightseeing points and their spawn timers.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:FFXIV Collect Logo.png|30x30px]] [https://ffxivcollect.com/tools/treasure FFXIV Collect: Treasure Hunt] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Checklist of all items acquired from treasure hunts.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:XIV ToDo Logo.png|30x30px]] [https://xivtodo.com/checklist/ XIV ToDo] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Daily and weekly refresh checklists. Also has encounter, quest, and challenge checklists.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Wondrous tails icon1.png|alt=Wondrous Tails Solver|30x30px]] [http://ffxiv.morpheusz.com/p/wondrous-tails-solver.html Wondrous Tails Solver] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Calculator that estimates the chances of getting 1, 2, or 3 lines with your current sticker layout. Also makes recommendations on whether to shuffle them or not.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Adventure Squadron favicon.png|30x30px]] [https://ffxivsquadron.com/ FFXIV Squadron] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Website for managing your adventurer squadron, solving how many and which training sessions will be needed to meet mission stat requirements, etc.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cure II.png|30x30px]]  [https://stopusingcure1.com/ Don&#039;t  Use Cure 1, Use Cure 2] ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A page to teach new or returning White Mages to not use the spell {{aicon|Cure}} when {{aicon|Cure II}} is available.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Eorzean Museum Network logo.png|30px]] [https://eorzeanmuseumnetwork.crd.co/ Eorzean Museum Network]===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The EMN is a cooperative network of free, player-run, cultural venues, including museums, aquariums, and art galleries.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chocobo Companion ===&lt;br /&gt;
==== [[File:Lulu&#039;s Tools Logo.png|30x30px]] [https://ffxiv.pf-n.co/chocobo-color Lulu&#039;s Tools: Chocobo Color] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Calculator for the food items and feeding order to reach any destination color for the {{i|Companions|Chocobo Companion}}.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[File:Chocobo Training Calculator favicon.png|30x30px]] [https://jamesmdonnelly.com/xiv-chocobo-raising/ Chocobo Training Calculator] ====&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Calculator for the amount of [[Chocobo Raising]] sessions and/or {{i|Challenge Log}} bonuses needed for the {{i|Companions|Chocobo Companion}} to rank up.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Thanks! ==&lt;br /&gt;
The wiki editors use many of the above resources while we play FFXIV, but we would like to offer special thanks to the following sites and resources that we rely on to keep the wiki accurate and up to date.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[File:Eorzea Collection Logo.png|30x30px]] [https://ffxiv.eorzeacollection.com/ Eorzea Collection]&lt;br /&gt;
&lt;br /&gt;
* [[File:FFXIV Collect Logo.png|30px]] [https://ffxivcollect.com FFXIV Collect]&lt;br /&gt;
&lt;br /&gt;
* [[File:Garland Tools Logo.png|30px]] [https://garlandtools.org/ Garland Tools]&lt;br /&gt;
&lt;br /&gt;
* [[File:PvP Revival Logo.png|30px]] [https://twitter.com/pvprevival PvP Revival Community]&lt;br /&gt;
&lt;br /&gt;
* [[File:TeamCraft Logo.png|30px]] [https://ffxivteamcraft.com/ Teamcraft]&lt;br /&gt;
&lt;br /&gt;
* [[File:TomestoneGG Logo.png|30px]] [https://tomestone.gg/ Tomestone GG]&lt;br /&gt;
&lt;br /&gt;
* [[File:XIV API Logo.png|30px]] [https://v2.xivapi.com/ XIVAPI]&lt;br /&gt;
&lt;br /&gt;
* [[File:FFXIV Gacha Logo.png|30x30px]] [https://xivstats.com/ XIVStats] &lt;br /&gt;
&lt;br /&gt;
[[Category:Final Fantasy XIV]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Barrier&amp;diff=1460526</id>
		<title>Barrier</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Barrier&amp;diff=1460526"/>
		<updated>2026-07-02T06:33:17Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Barriers&#039;&#039;&#039; (often called shields) have the ability to absorb a certain amount of incoming damage before a player loses HP. (Some instances of [[Damage_Types#Unique|unique damage]] are able to bypass barriers.) They are primarily granted by barrier healers ({{SCH}} [[Scholar]] and {{SGE}} [[Sage]]) and tanks, but several other jobs are able to generate barriers, primarily for themselves. As certain barriers grant additional effects when they are completely absorbed, there is a priority system that determines the order in which barriers are consumed to absorb damage.&lt;br /&gt;
&lt;br /&gt;
In this table, any items on the same line either cannot coexist (self-buffs from different jobs) or are the same buff from multiple sources.&amp;lt;br&amp;gt;&lt;br /&gt;
Parentheticals indicate the name of the barrier buff, if it is not the same as the skill&#039;s name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Barrier Consumption Priority&amp;lt;ref&amp;gt;https://x.com/HimenyanFF14/status/1968628956749340764&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://jp.finalfantasyxiv.com/lodestone/character/34801907/blog/5607030/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Priority !! Barrier Source (Name)&lt;br /&gt;
|-&lt;br /&gt;
| 1|| {{item icon|Tempera Coat}}, {{item icon|Arcane Crest}} (Crest of Time Borrowed; level 84+)&lt;br /&gt;
|-&lt;br /&gt;
| 2|| {{item icon|Tempera Grassa}}&lt;br /&gt;
|-&lt;br /&gt;
| 3|| {{item icon|The Blackest Night}}&lt;br /&gt;
|-&lt;br /&gt;
| 4|| {{item icon|Eukrasian Diagnosis}}&lt;br /&gt;
|-&lt;br /&gt;
| 5|| {{item icon|Haima}}&lt;br /&gt;
|-&lt;br /&gt;
| 6|| {{item icon|Panhaima}}&lt;br /&gt;
|-&lt;br /&gt;
| 7|| {{item icon|Brutal Shell}}&lt;br /&gt;
|-&lt;br /&gt;
| 8|| {{item icon|Bloodwhetting}} or {{item icon|Nascent Flash}} (Stem the Tide)&lt;br /&gt;
|-&lt;br /&gt;
| 9|| {{item icon|Guardian}} (Guardian&#039;s Will)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{item icon|Divine Caress}}&lt;br /&gt;
|-&lt;br /&gt;
| 11|| {{item icon|Manaward}}, {{item icon|Shade Shift}}, {{item icon|Arcane Crest}} (Crest of Time Borrowed; level 1-83)&lt;br /&gt;
|-&lt;br /&gt;
| 12|| {{item icon|Divine Benison}}&lt;br /&gt;
|-&lt;br /&gt;
| 13|| {{item icon|Celestial Intersection}} (Intersection)&lt;br /&gt;
|-&lt;br /&gt;
| 14|| {{item icon|The Spire}}&lt;br /&gt;
|-&lt;br /&gt;
| 15|| {{item icon|Eukrasian Prognosis}}&lt;br /&gt;
|-&lt;br /&gt;
| 16|| {{item icon|Seraphic Veil}}&lt;br /&gt;
|-&lt;br /&gt;
| 17|| {{item icon|Holos}}&lt;br /&gt;
|-&lt;br /&gt;
| 18|| {{item icon|Radiant Aegis}}&lt;br /&gt;
|-&lt;br /&gt;
| 19|| {{item icon|Shake It Off}}&lt;br /&gt;
|-&lt;br /&gt;
| 20|| {{item icon|Divine Veil}}&lt;br /&gt;
|-&lt;br /&gt;
| 21|| {{item icon|Neutral Sect}}&lt;br /&gt;
|-&lt;br /&gt;
| 22|| {{item icon|Improvised Finish}}&lt;br /&gt;
|-&lt;br /&gt;
| 23|| {{item icon|Adloquium}} (Catalyze)&lt;br /&gt;
|-&lt;br /&gt;
| 24|| {{item icon|Eukrasian Diagnosis}} (Differential Diagnosis)&lt;br /&gt;
|-&lt;br /&gt;
| 25|| {{item icon|Adloquium}} (Galvanize)&lt;br /&gt;
|}&lt;br /&gt;
{{item icon|Arcane Crest}} (Crest of Time Borrowed) changes priority at level 84 because {{item icon|Enhanced Arcane Crest}} adds an additional effect when the barrier is completely absorbed.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Barrier&amp;diff=1460525</id>
		<title>Barrier</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Barrier&amp;diff=1460525"/>
		<updated>2026-07-02T06:31:35Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Barriers&#039;&#039;&#039; (often called shields) have the ability to absorb a certain amount of incoming damage before a player loses HP. (Some instances of [[Damage_Types#Unique|unique damage]] are able to bypass barriers.) They are primarily granted by barrier healers ({{SCH}} [[Scholar]] and {{SGE}} [[Sage]]) and tanks, but several other jobs are able to generate barriers, primarily for themselves. As certain barriers grant additional effects when they are completely absorbed, there is a priority system that determines the order in which barriers are consumed to absorb damage.&lt;br /&gt;
&lt;br /&gt;
In this table, any items on the same line either cannot coexist (self-buffs from different jobs) or are the same buff from multiple sources.&amp;lt;br&amp;gt;&lt;br /&gt;
Parentheticals indicate the name of the barrier buff, if it is not the same as the skill&#039;s name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Barrier Consumption Priority&amp;lt;ref&amp;gt;https://x.com/HimenyanFF14/status/1968628956749340764&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://jp.finalfantasyxiv.com/lodestone/character/34801907/blog/5607030/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Priority !! Barrier Source (Name)&lt;br /&gt;
|-&lt;br /&gt;
| 1|| {{item icon|Tempera Coat}}, {{item icon|Arcane Crest}} (Crest of Time Borrowed) after level 84&lt;br /&gt;
|-&lt;br /&gt;
| 2|| {{item icon|Tempera Grassa}}&lt;br /&gt;
|-&lt;br /&gt;
| 3|| {{item icon|The Blackest Night}}&lt;br /&gt;
|-&lt;br /&gt;
| 4|| {{item icon|Eukrasian Diagnosis}}&lt;br /&gt;
|-&lt;br /&gt;
| 5|| {{item icon|Haima}}&lt;br /&gt;
|-&lt;br /&gt;
| 6|| {{item icon|Panhaima}}&lt;br /&gt;
|-&lt;br /&gt;
| 7|| {{item icon|Brutal Shell}}&lt;br /&gt;
|-&lt;br /&gt;
| 8|| {{item icon|Bloodwhetting}} or {{item icon|Nascent Flash}} (Stem the Tide)&lt;br /&gt;
|-&lt;br /&gt;
| 9|| {{item icon|Guardian}} (Guardian&#039;s Will)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{item icon|Divine Caress}}&lt;br /&gt;
|-&lt;br /&gt;
| 11|| {{item icon|Manaward}}, {{item icon|Shade Shift}}, {{item icon|Arcane Crest}} (Crest of Time Borrowed) before level 84&lt;br /&gt;
|-&lt;br /&gt;
| 12|| {{item icon|Divine Benison}}&lt;br /&gt;
|-&lt;br /&gt;
| 13|| {{item icon|Celestial Intersection}} (Intersection)&lt;br /&gt;
|-&lt;br /&gt;
| 14|| {{item icon|The Spire}}&lt;br /&gt;
|-&lt;br /&gt;
| 15|| {{item icon|Eukrasian Prognosis}}&lt;br /&gt;
|-&lt;br /&gt;
| 16|| {{item icon|Seraphic Veil}}&lt;br /&gt;
|-&lt;br /&gt;
| 17|| {{item icon|Holos}}&lt;br /&gt;
|-&lt;br /&gt;
| 18|| {{item icon|Radiant Aegis}}&lt;br /&gt;
|-&lt;br /&gt;
| 19|| {{item icon|Shake It Off}}&lt;br /&gt;
|-&lt;br /&gt;
| 20|| {{item icon|Divine Veil}}&lt;br /&gt;
|-&lt;br /&gt;
| 21|| {{item icon|Neutral Sect}}&lt;br /&gt;
|-&lt;br /&gt;
| 22|| {{item icon|Improvised Finish}}&lt;br /&gt;
|-&lt;br /&gt;
| 23|| {{item icon|Adloquium}} (Catalyze)&lt;br /&gt;
|-&lt;br /&gt;
| 24|| {{item icon|Eukrasian Diagnosis}} (Differential Diagnosis)&lt;br /&gt;
|-&lt;br /&gt;
| 25|| {{item icon|Adloquium}} (Galvanize)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rarity&amp;diff=1389794</id>
		<title>Rarity</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rarity&amp;diff=1389794"/>
		<updated>2026-06-25T22:04:36Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item [[Rarity]] is as follows: {{rarity|basic|White}} &amp;amp;rarr; {{rarity|aetherial|Pink}} &amp;amp;rarr; {{rarity|dungeon}} &amp;amp;rarr; {{rarity|tomestone}} &amp;amp;rarr;  {{rarity|relic|Purple}}. Rarity does not indicate anything about an item&#039;s power, merely how easily it is obtained. For gear power, see [[Item Level]].&lt;br /&gt;
&lt;br /&gt;
* {{rarity|basic|White}} or {{rarity|basic}} gear is purchasable from [[merchants|NPC vendors]] or [[Crafting|craftable]] by the player. Most of the time {{rarity|basic}} gear is also available as a {{HQ}} [[High Quality]] variant. Only the {{HQ}} HQ variant will have appropriate stats for the [[Item Level]]. Normal quality or NQ gear will have a -10% penalty in stats, &#039;&#039;&#039;&#039;&#039;which is huge&#039;&#039;&#039;&#039;&#039;. The only source of {{HQ}} HQ crafted gear for {{gil}} [[Gil]] is from other players via the [[Market Board]]. Players will also receive HQ {{HQ}} gear directly as well as via [[coffer]]s from the {{i|Main Scenario Quests}} and certain {{i|Side Quests}}.&lt;br /&gt;
&lt;br /&gt;
* {{rarity|aetherial|Pink}} or {{rarity|aetherial}} gear used to drop more commonly from [[dungeons]]. However, with various quality-of-life adjustments culminating in [[Patch 5.3]], dungeons now very rarely have {{rarity|aetherial}} items. The only real source for them now is [[Treasure Hunt]]ing maps and [[Guildleves|Guildleve]] bonus chests. All {{rarity|aetherial}} gear has random [[Attributes#Secondary_Attributes|secondary attributes]], but the main stats are in line with {{HQ}} [[High Quality]] {{rarity|basic}} gear. There is no {{rarity|aetherial}} gear after level 50, as the random [[Attributes#Secondary_Attributes|secondary attributes]] were deemed too frustrating for players. ([[The Diadem/Old|Diadem]]-associated &#039;&#039;[[Heavensward]]&#039;&#039; sets have been removed.)&lt;br /&gt;
&lt;br /&gt;
* {{rarity|dungeon}} or {{rarity|green|Dungeon}} gear most often drops from chests in dungeons. However, [[Gear Guide|endgame gear]] [[Crafting|crafted]] with recipes in the [[Master Recipe Tomes]] will also usually be of this rarity. This is likely to reflect the fact that endgame gear requires materials from [[Folklore Nodes|timed nodes]], [[Aetherial Reduction|aethersand]], and [[Allagan Tomestones|tomestone materials]] and is thus indirectly time-limited. Crafted gear is generally tradeable via the [[Market Board]], while dungeon drops are not. {{rarity|green}}-rarity [[seafood]] may denote a [[Big Fish]], or a Spectral Fish obtained during [[Ocean Fishing]].&lt;br /&gt;
&lt;br /&gt;
* {{rarity|tomestone}} or {{rarity|blue|Tomestone}} gear includes anything currently or formerly bought with [[Allagan Tomestones]], [[Scrips]], or some items bought with tokens dropped from [[world boss]] encounters. This also includes weapons that drop from [[Trials#Extreme_Trials|(Extreme) Trials]] and [[Raid]] gear, the latter of which was weekly capped when current. {{rarity|tomestone}} gear is never tradeable.&lt;br /&gt;
&lt;br /&gt;
* {{rarity|relic|Purple}} or {{rarity|relic}} gear represents the highest level of rarity. Though the exact procedure for obtaining relics can significantly vary between relics, they share a few common attributes.&lt;br /&gt;
:* They involve a many-step procedure to acquire, including a dedicated quest, which is generally quite time-consuming&lt;br /&gt;
:* They are not best-in-slot (until the final patch of an expansion, at which time the current completed relic has parity with the current savage weapon), and primarily serve as glamour&lt;br /&gt;
:* They increase in rarity as they are upgraded (not all relic weapons do this, but many do, starting out as {{rarity|tomestone}} or even {{rarity|basic|White}} gear)&lt;br /&gt;
Relics may be divided into three categories:&lt;br /&gt;
* [[:Category:Relic weapons|Relic weapons]]&lt;br /&gt;
* [[:Category:Relic armor|Relic armor]], currently only consisting of {{i|Paladin|Paladin}}-exclusive {{i|shield|shields}}&lt;br /&gt;
* [[:Category:Relic accessory|Relic accessories]], currently only consisting of the {{i|Eternity Ring}} from the [[Eternal Bonding]] ceremony.&lt;br /&gt;
&lt;br /&gt;
Though relics from previous expansions primarily serve as cosmetic status symbols, they do have niche use for some high-end duties due to their customizable [[Attributes#Secondary_Attributes|secondary attributes]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dye_(action)&amp;diff=1389789</id>
		<title>Dye (action)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dye_(action)&amp;diff=1389789"/>
		<updated>2026-06-25T20:16:09Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[action]]|the [[items|item]] category|Dye}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| name = Dye&lt;br /&gt;
| icon = dye (action) icon1.png&lt;br /&gt;
| description = Use various dye to color all type of gear. &lt;br /&gt;
| facts = &lt;br /&gt;
| acquired = any&lt;br /&gt;
| pet =&lt;br /&gt;
| mount = &lt;br /&gt;
| level = 15&lt;br /&gt;
| type = &lt;br /&gt;
| lost-action-type = &lt;br /&gt;
| number = &lt;br /&gt;
| rank = &lt;br /&gt;
| damage-type = &lt;br /&gt;
| aspect = &lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost = &lt;br /&gt;
| gp-cost = &lt;br /&gt;
| cp-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = &lt;br /&gt;
| range = &lt;br /&gt;
| radius = &lt;br /&gt;
| gcd = &lt;br /&gt;
| traits = &lt;br /&gt;
| actions = &lt;br /&gt;
| req-quest = Color Your World&lt;br /&gt;
| unlock-item = &lt;br /&gt;
| targeting = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
[[File:dye1.jpg|400px|thumb|Dye Tutorial 1]]&lt;br /&gt;
[[File:dye2.jpg|400px||thumb|Dye Tutorial 2]]&lt;br /&gt;
[[file:dying menu.jpg|thumb|400px|Dyeing Menu]]&lt;br /&gt;
==Unlock==&lt;br /&gt;
Before players can {{action icon|Dye (action)}} their gear, they must complete the quest {{i|Color Your World}} in [[Vesper Bay]] (X:12.6 Y:14.3) of [[Western Thanalan]] by speaking to the NPC [[Swyrgeim]].&lt;br /&gt;
&lt;br /&gt;
[[Color Your World]] requires the player to deliver {{item icon|Orange Juice}} to [[Swyrgeim]]. Players can purchase a bottle of [[Orange Juice]] from the [[Merchant and Mender (Vesper Bay)|Merchant &amp;amp; Mender]] (X:12.1 Y:13.8) in [[Vesper Bay]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Players can dye their armor into different colors. Dyes have the following sources:&lt;br /&gt;
&lt;br /&gt;
* {{i|Standard Spectrum Dye}} is acquired through the following methods:&lt;br /&gt;
** Crafted by any [[Disciple of Hand]] as a level 30 recipe&lt;br /&gt;
** Purchased for {{gil|216}} from any dye merchants: [[Unsynrael]], [[Alaric]], [[Nanabe]], [[Frine]], [[Eilonwy]], [[Tokohana]], [[Kasumi]]&lt;br /&gt;
** Purchsed from ARR allied society vendors ([[Amalj&#039;aa Vendor]], [[Sylphic Vendor]], [[Kobold Vendor]], [[Sahagin Vendor]], [[Ixali Vendor]]). The Amal&#039;jaa, Sylphic, Kobold, and Sahagin vendors also exchange Standard Spectrum Dye for 1 of the appropriate societal currency&lt;br /&gt;
* {{i|Wide Spectrum 1 Dye}} is acquired through the following methods:&lt;br /&gt;
** Purchased from [[Enie]] for {{Skybuilders scrip|100}} [[Skybuilders&#039; Scrip|Skybuilders&#039; Scrips]] (requires access to [[The Firmament]] after completing Heavensward)&lt;br /&gt;
** Purchased from the [[Horrendous Hoarder]] for {{cowrie|seafarer|500}} [[Seafarer&#039;s Cowrie|Seafarer&#039;s Cowries]] (requires access to [[Island Sanctuary]] after completing Endwalker)&lt;br /&gt;
** Purchased from [[Mesouaidonque]] for {{cosmocredit|600}} [[Cosmocredit|Cosmocredits]] (requires access to [[Cosmic Exploration]] after completing Endwalker)&lt;br /&gt;
* {{i|Wide Spectrum 2 Dye}} is acquired through the following methods:&lt;br /&gt;
** Purchased from [[Mesouaidonque]] for {{cosmocredit|600}} [[Cosmocredit|Cosmocredits]] (requires access to [[Cosmic Exploration]] after completing Endwalker)&lt;br /&gt;
** From [[Cosmic Fortune|Cosmic Fortunes]] as random rewards (also requires access to Cosmic Exploration)&lt;br /&gt;
* General-purpose dyes are purchased from the [[Final Fantasy XIV Online Store]] (1 for $1.00 USD or 10 for $7.50 USD). The normal, tradeable counterparts of the General-purpose dyes are found randomly in lootboxes from [[Quick Exploration]] [[Retainer Ventures]], [[Deep Dungeons]], [[Field Operations]], [[Island Sanctuary]], and [[Fêtes]]&lt;br /&gt;
&lt;br /&gt;
All dyes not purchased from the cash shop can be purchased and sold on the [[Market Board]] for [[gil]]. Rarer dyes in popular colors, particularly {{item icon|General-purpose Pure White Dye}} and {{item icon|General-purpose Jet Black Dye}}, can fetch high prices (hundreds of thousands of gil).&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
To dye a piece of armor, click on the {{action icon|Dye (action)}} icon in the [[Action|Actions &amp;amp; Traits]] menu or right-click the desired equipment and select the &#039;&#039;Dye&#039;&#039; option.&lt;br /&gt;
*Dyes can be removed from armor by using {{Item icon|Terebinth}}, available from dye vendors for {{gil|60}}.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{item icon|Gyuki Leather Jacket}} undyed, and then dyed in {{item icon|Snow White Dye|x}} [[Snow White Dye|snow white]], {{item icon|Rolanberry Red Dye|x}} [[Rolanberry Red Dye|rolanberry red]] and {{item icon|Metallic Red Dye|x}} [[Metallic Red Dye|metallic red]].&lt;br /&gt;
&lt;br /&gt;
[[file:Dye-Example.png|700px|Example: an item (a jacket) in original color, and dyed in snow-white, rolanberry red and metallic red]]&lt;br /&gt;
&lt;br /&gt;
==Dual Dyes==&lt;br /&gt;
[[File:Dual dye system.png]]&lt;br /&gt;
&lt;br /&gt;
Beginning in [[patch 7.0]], certain pieces of equipment have two dye channels, allowing two separate dyes to be applied, each dyeing different parts of the item. Gear that is compatible with two dyes will have two dye tabs displayed in the dyeing interface. Additional equipment will be made compatible with two dye channels in future patches.&lt;br /&gt;
&lt;br /&gt;
==Dye Icons==&lt;br /&gt;
Players can tell the dye status of an item by looking at the circle or plus icons at the top right of the item icon, as described in the following image. Dual dye items will have two circle or plus signs.&lt;br /&gt;
&lt;br /&gt;
[[File:Dye Icons.png|center]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.5|Dyes consolidated (see the [[Dye#Historical|Dye]] page for specifics)}}.&lt;br /&gt;
*{{patch|7.0|Dual dye system added.}}&lt;br /&gt;
*{{patch|2.0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Patch 2.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dye_(action)&amp;diff=1389788</id>
		<title>Dye (action)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dye_(action)&amp;diff=1389788"/>
		<updated>2026-06-25T20:14:44Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[action]]|the [[items|item]] category|Dye}}&lt;br /&gt;
{{Action infobox&lt;br /&gt;
| name = Dye&lt;br /&gt;
| icon = dye (action) icon1.png&lt;br /&gt;
| description = Use various dye to color all type of gear. &lt;br /&gt;
| facts = &lt;br /&gt;
| acquired = any&lt;br /&gt;
| pet =&lt;br /&gt;
| mount = &lt;br /&gt;
| level = 15&lt;br /&gt;
| type = &lt;br /&gt;
| lost-action-type = &lt;br /&gt;
| number = &lt;br /&gt;
| rank = &lt;br /&gt;
| damage-type = &lt;br /&gt;
| aspect = &lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost = &lt;br /&gt;
| gp-cost = &lt;br /&gt;
| cp-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = &lt;br /&gt;
| range = &lt;br /&gt;
| radius = &lt;br /&gt;
| gcd = &lt;br /&gt;
| traits = &lt;br /&gt;
| actions = &lt;br /&gt;
| req-quest = Color Your World&lt;br /&gt;
| unlock-item = &lt;br /&gt;
| targeting = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
}}&lt;br /&gt;
[[File:dye1.jpg|400px|thumb|Dye Tutorial 1]]&lt;br /&gt;
[[File:dye2.jpg|400px||thumb|Dye Tutorial 2]]&lt;br /&gt;
[[file:dying menu.jpg|thumb|400px|Dyeing Menu]]&lt;br /&gt;
==Unlock==&lt;br /&gt;
Before players can {{action icon|Dye (action)}} their gear, they must complete the quest {{i|Color Your World}} in [[Vesper Bay]] (X:12.6 Y:14.3) of [[Western Thanalan]] by speaking to the NPC [[Swyrgeim]].&lt;br /&gt;
&lt;br /&gt;
[[Color Your World]] requires the player to deliver {{item icon|Orange Juice}} to [[Swyrgeim]]. Players can purchase a bottle of [[Orange Juice]] from the [[Merchant and Mender (Vesper Bay)|Merchant &amp;amp; Mender]] (X:12.1 Y:13.8) in [[Vesper Bay]].&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
*Players can dye their armor into different colors. Dyes have the following sources:&lt;br /&gt;
&lt;br /&gt;
* {{i|Standard Spectrum Dye}} is acquired through the following methods:&lt;br /&gt;
** Crafted by any [[Disciple of Hand]] as a level 30 recipe&lt;br /&gt;
** Purchased for {{gil|216}} from any dye merchants: [[Unsynrael]], [[Alaric]], [[Nanabe]], [[Frine]], [[Eilonwy]], [[Tokohana]], [[Kasumi]]&lt;br /&gt;
** Purchsed from ARR allied society vendors ([[Amalj&#039;aa Vendor]], [[Sylphic Vendor]], [[Kobold Vendor]], [[Sahagin Vendor]], [[Ixali Vendor]]). The Amal&#039;jaa, Sylphic, Kobold, and Sahagin vendors also exchange Standard Spectrum Dye for 1 of the appropriate societal currency&lt;br /&gt;
* {{i|Wide Spectrum 1 Dye}} is acquired through the following methods:&lt;br /&gt;
** Purchased from [[Enie]] for {{Skybuilders scrip|100}} [[Skybuilders&#039; Scrip|Skybuilders&#039; Scrips]] (requires access to [[The Firmament]] after completing Heavensward)&lt;br /&gt;
** Purchased from the [[Horrendous Hoarder]] for {{cowrie|seafarer|500}} [[Seafarer&#039;s Cowrie|Seafarer&#039;s Cowries]] (requires access to [[Island Sanctuary]] after completing Endwalker)&lt;br /&gt;
** Purchased from [[Mesouaidonque]] for {{cosmocredit|600}} [[Cosmocredit|Cosmocredits]] (requires access to [[Cosmic Exploration]] after completing Endwalker)&lt;br /&gt;
* {{i|Wide Spectrum 2 Dye}} is acquired through the following methods:&lt;br /&gt;
** Purchased from [[Mesouaidonque]] for {{cosmocredit|600}} [[Cosmocredit|Cosmocredits]] (requires access to [[Cosmic Exploration]] after completing Endwalker)&lt;br /&gt;
** From [[Cosmic Fortune|Cosmic Fortunes]] as random rewards (also requires access to Cosmic Exploration)&lt;br /&gt;
* General-purpose dyes are purchased from the [[Final Fantasy XIV Online Store]] (1 for $1.00 USD or 10 for $7.50 USD). The normal, tradeable counterparts of the General-purpose dyes are found randomly in lootboxes from [[Quick Exploration]] [[Retainer Ventures]], [[Deep Dungeons]], [[Field Operations]], [[Island Sanctuary]], and [[Fêtes]]&lt;br /&gt;
&lt;br /&gt;
All dyes not purchased from the cash shop can be purchased and sold on the [[Market Board]] for [[gil]]. Rarer dyes in popular colors, particularly {{item icon|General-purpose Pure White Dye}} and {{item icon|General-purpose Jet Black Dye}}, can fetch high prices (hundreds of thousands of gil).&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
To dye a piece of armor, click on the {{action icon|Dye (action)}} icon in the [[Action|Actions &amp;amp; Traits]] menu or right-click the desired equipment and select the &#039;&#039;Dye&#039;&#039; option.&lt;br /&gt;
*Dyes can be removed from armor by using the item named {{Item icon|Terebinth}}, bought from a dye vendor.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{item icon|Gyuki Leather Jacket}} undyed, and then dyed in {{item icon|Snow White Dye|x}} [[Snow White Dye|snow white]], {{item icon|Rolanberry Red Dye|x}} [[Rolanberry Red Dye|rolanberry red]] and {{item icon|Metallic Red Dye|x}} [[Metallic Red Dye|metallic red]].&lt;br /&gt;
&lt;br /&gt;
[[file:Dye-Example.png|700px|Example: an item (a jacket) in original color, and dyed in snow-white, rolanberry red and metallic red]]&lt;br /&gt;
&lt;br /&gt;
==Dual Dyes==&lt;br /&gt;
[[File:Dual dye system.png]]&lt;br /&gt;
&lt;br /&gt;
Beginning in [[patch 7.0]], certain pieces of equipment have two dye channels, allowing two separate dyes to be applied, each dyeing different parts of the item. Gear that is compatible with two dyes will have two dye tabs displayed in the dyeing interface. Additional equipment will be made compatible with two dye channels in future patches.&lt;br /&gt;
&lt;br /&gt;
==Dye Icons==&lt;br /&gt;
Players can tell the dye status of an item by looking at the circle or plus icons at the top right of the item icon, as described in the following image. Dual dye items will have two circle or plus signs.&lt;br /&gt;
&lt;br /&gt;
[[File:Dye Icons.png|center]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.5|Dyes consolidated (see the [[Dye#Historical|Dye]] page for specifics)}}.&lt;br /&gt;
*{{patch|7.0|Dual dye system added.}}&lt;br /&gt;
*{{patch|2.0}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]] [[Category:Patch 2.0 Features‎]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dye&amp;diff=1389787</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dye&amp;diff=1389787"/>
		<updated>2026-06-25T20:09:36Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* Dye Acquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[items|item]] category|the [[action]]|Dye (action)}}&lt;br /&gt;
{{see also|Materials}}&lt;br /&gt;
{{lead icon|Dyes icon1.png|size=mid|frame=none}} [[Dye|Dyes]] are a type of [[materials|material]] used to [[Dye (action)|change the color]] of dyeable [[gear]] and [[furniture]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Dye Acquisition==&lt;br /&gt;
* Players who possess any original dye items in their inventory may exchange them for the correponding new dyes by speaking with the Calamity Salvagers located in [[Calamity Salvager (Limsa Lominsa)|Limsa Lominsa]], [[Calamity Salvager (Old Gridania)|Gridania]], and [[Calamity Salvager (Ul&#039;dah)|Ul&#039;dah]].&lt;br /&gt;
* {{i|Standard Spectrum Dye}} is acquired through the following methods:&lt;br /&gt;
** Crafted by any [[Disciple of Hand]] as a level 30 recipe&lt;br /&gt;
** Purchased for {{gil|216}} from any dye merchants: [[Unsynrael]], [[Alaric]], [[Nanabe]], [[Frine]], [[Eilonwy]], [[Tokohana]], [[Kasumi]]&lt;br /&gt;
** Purchsed from ARR allied society vendors ([[Amalj&#039;aa Vendor]], [[Sylphic Vendor]], [[Kobold Vendor]], [[Sahagin Vendor]], [[Ixali Vendor]]). The Amal&#039;jaa, Sylphic, Kobold, and Sahagin vendors also exchange Standard Spectrum Dye for 1 of the appropriate societal currency&lt;br /&gt;
* {{i|Wide Spectrum 1 Dye}} is acquired through the following methods:&lt;br /&gt;
** Purchased from [[Enie]] for {{Skybuilders scrip|100}} [[Skybuilders&#039; Scrip]]s (requires access to [[The Firmament]] after completing Heavensward)&lt;br /&gt;
** Purchased from the [[Horrendous Hoarder]] for {{cowrie|seafarer|500}} [[Seafarer&#039;s Cowrie]]s (requires access to [[Island Sanctuary]] after completing Endwalker)&lt;br /&gt;
** Purchased from [[Mesouaidonque]] for {{cosmocredit|600}} [[Cosmocredit]]s (requires access to [[Cosmic Exploration]] after completing Endwalker)&lt;br /&gt;
* {{i|Wide Spectrum 2 Dye}} is acquired through the following methods:&lt;br /&gt;
** Purchased from [[Mesouaidonque]] for {{cosmocredit|600}} [[Cosmocredit]]s (requires access to [[Cosmic Exploration]] after completing Endwalker)&lt;br /&gt;
** From [[Cosmic Fortune]]s as random rewards (also requires access to Cosmic Exploration)&lt;br /&gt;
* General-purpose dyes are purchased from the [[Final Fantasy XIV Online Store]] (1 for $1.00 USD or 10 for $7.50 USD). The normal, tradeable counterparts of the General-purpose dyes are found randomly in lootboxes from [[Quick Exploration]] [[Retainer Ventures]], [[Deep Dungeons]], [[Field Operations]], [[Island Sanctuary]], and [[Fêtes]]&lt;br /&gt;
&lt;br /&gt;
==Colors available==&lt;br /&gt;
{| {{STDT|sortable item align-center mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Dye&lt;br /&gt;
! Icon&lt;br /&gt;
! Swatch&lt;br /&gt;
! Color group&lt;br /&gt;
{{dye table row|color=&#039;&#039;(undyed)&#039;&#039;|dye=Terebinth|swatch=Terebinth swatch.png|color-group=Grey|subcolor-index=01}}&lt;br /&gt;
{{dye table row|color=Snow White|dye=Standard Spectrum Dye|color-group=Grey|subcolor-index=02}}&lt;br /&gt;
{{dye table row|color=Ash Grey|dye=Standard Spectrum Dye|color-group=Grey|subcolor-index=03}}&lt;br /&gt;
{{dye table row|color=Goobbue Grey|dye=Standard Spectrum Dye|color-group=Grey|subcolor-index=04}}&lt;br /&gt;
{{dye table row|color=Slate Grey|dye=Standard Spectrum Dye|color-group=Grey|subcolor-index=05}}&lt;br /&gt;
{{dye table row|color=Charcoal Grey|dye=Standard Spectrum Dye|color-group=Grey|subcolor-index=06}}&lt;br /&gt;
{{dye table row|color=Soot Black|dye=Standard Spectrum Dye|color-group=Grey|subcolor-index=07}}&lt;br /&gt;
{{dye table row|color=Rose Pink|dye=Standard Spectrum Dye|color-group=Red|subcolor-index=01}}&lt;br /&gt;
{{dye table row|color=Lilac Purple|dye=Standard Spectrum Dye|color-group=Red|subcolor-index=02}}&lt;br /&gt;
{{dye table row|color=Rolanberry Red|dye=Standard Spectrum Dye|color-group=Red|subcolor-index=03}}&lt;br /&gt;
{{dye table row|color=Dalamud Red|dye=Standard Spectrum Dye|color-group=Red|subcolor-index=04}}&lt;br /&gt;
{{dye table row|color=Rust Red|dye=Standard Spectrum Dye|color-group=Red|subcolor-index=05}}&lt;br /&gt;
{{dye table row|color=Wine Red|dye=Standard Spectrum Dye|color-group=Red|subcolor-index=06}}&lt;br /&gt;
{{dye table row|color=Coral Pink|dye=Standard Spectrum Dye|color-group=Red|subcolor-index=07}}&lt;br /&gt;
{{dye table row|color=Blood Red|dye=Standard Spectrum Dye|color-group=Red|subcolor-index=08}}&lt;br /&gt;
{{dye table row|color=Salmon Pink|dye=Standard Spectrum Dye|color-group=Red|subcolor-index=09}}&lt;br /&gt;
{{dye table row|color=Ruby Red|dye=Wide Spectrum #1 Dye|color-group=Red|subcolor-index=10}}&lt;br /&gt;
{{dye table row|color=Cherry Pink|dye=Wide Spectrum #1 Dye|color-group=Red|subcolor-index=11}}&lt;br /&gt;
{{dye table row|color=Carmine Red|dye=Wide Spectrum #2 Dye|color-group=Red|subcolor-index=12}}&lt;br /&gt;
{{dye table row|color=Neon Pink|dye=Wide Spectrum #2 Dye|color-group=Red|subcolor-index=13}}&lt;br /&gt;
{{dye table row|color=Sunset Orange|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=01}}&lt;br /&gt;
{{dye table row|color=Mesa Red|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=02}}&lt;br /&gt;
{{dye table row|color=Bark Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=03}}&lt;br /&gt;
{{dye table row|color=Chocolate Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=04}}&lt;br /&gt;
{{dye table row|color=Russet Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=05}}&lt;br /&gt;
{{dye table row|color=Kobold Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=06}}&lt;br /&gt;
{{dye table row|color=Cork Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=07}}&lt;br /&gt;
{{dye table row|color=Qiqirn Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=08}}&lt;br /&gt;
{{dye table row|color=Opo-opo Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=09}}&lt;br /&gt;
{{dye table row|color=Aldgoat Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=10}}&lt;br /&gt;
{{dye table row|color=Pumpkin Orange|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=11}}&lt;br /&gt;
{{dye table row|color=Acorn Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=12}}&lt;br /&gt;
{{dye table row|color=Orchard Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=13}}&lt;br /&gt;
{{dye table row|color=Chestnut Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=14}}&lt;br /&gt;
{{dye table row|color=Gobbiebag Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=15}}&lt;br /&gt;
{{dye table row|color=Shale Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=16}}&lt;br /&gt;
{{dye table row|color=Mole Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=17}}&lt;br /&gt;
{{dye table row|color=Loam Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=18}}&lt;br /&gt;
{{dye table row|color=Bright Orange|dye=Wide Spectrum #2 Dye|color-group=Brown|subcolor-index=19}}&lt;br /&gt;
{{dye table row|color=Bone White|dye=Standard Spectrum Dye|color-group=Yellow|subcolor-index=01}}&lt;br /&gt;
{{dye table row|color=Ul Brown|dye=Standard Spectrum Dye|color-group=Yellow|subcolor-index=02}}&lt;br /&gt;
{{dye table row|color=Desert Yellow|dye=Standard Spectrum Dye|color-group=Yellow|subcolor-index=03}}&lt;br /&gt;
{{dye table row|color=Honey Yellow|dye=Standard Spectrum Dye|color-group=Yellow|subcolor-index=04}}&lt;br /&gt;
{{dye table row|color=Millioncorn Yellow|dye=Standard Spectrum Dye|color-group=Yellow|subcolor-index=05}}&lt;br /&gt;
{{dye table row|color=Coeurl Yellow|dye=Standard Spectrum Dye|color-group=Yellow|subcolor-index=06}}&lt;br /&gt;
{{dye table row|color=Cream Yellow|dye=Standard Spectrum Dye|color-group=Yellow|subcolor-index=07}}&lt;br /&gt;
{{dye table row|color=Halatali Yellow|dye=Standard Spectrum Dye|color-group=Yellow|subcolor-index=08}}&lt;br /&gt;
{{dye table row|color=Raisin Brown|dye=Standard Spectrum Dye|color-group=Yellow|subcolor-index=09}}&lt;br /&gt;
{{dye table row|color=Canary Yellow|dye=Wide Spectrum #1 Dye|color-group=Yellow|subcolor-index=10}}&lt;br /&gt;
{{dye table row|color=Vanilla Yellow|dye=Wide Spectrum #1 Dye|color-group=Yellow|subcolor-index=11}}&lt;br /&gt;
{{dye table row|color=Neon Yellow|dye=Wide Spectrum #2 Dye|color-group=Yellow|subcolor-index=12}}&lt;br /&gt;
{{dye table row|color=Mud Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=01}}&lt;br /&gt;
{{dye table row|color=Sylph Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=02}}&lt;br /&gt;
{{dye table row|color=Lime Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=03}}&lt;br /&gt;
{{dye table row|color=Moss Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=04}}&lt;br /&gt;
{{dye table row|color=Meadow Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=05}}&lt;br /&gt;
{{dye table row|color=Olive Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=06}}&lt;br /&gt;
{{dye table row|color=Marsh Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=07}}&lt;br /&gt;
{{dye table row|color=Apple Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=08}}&lt;br /&gt;
{{dye table row|color=Cactuar Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=09}}&lt;br /&gt;
{{dye table row|color=Hunter Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=10}}&lt;br /&gt;
{{dye table row|color=Ochu Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=11}}&lt;br /&gt;
{{dye table row|color=Adamantoise Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=12}}&lt;br /&gt;
{{dye table row|color=Nophica Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=13}}&lt;br /&gt;
{{dye table row|color=Deepwood Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=14}}&lt;br /&gt;
{{dye table row|color=Celeste Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=15}}&lt;br /&gt;
{{dye table row|color=Turquoise Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=16}}&lt;br /&gt;
{{dye table row|color=Morbol Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=17}}&lt;br /&gt;
{{dye table row|color=Neon Green|dye=Wide Spectrum #2 Dye|color-group=Green|subcolor-index=18}}&lt;br /&gt;
{{dye table row|color=Ice Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=01}}&lt;br /&gt;
{{dye table row|color=Sky Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=02}}&lt;br /&gt;
{{dye table row|color=Seafog Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=03}}&lt;br /&gt;
{{dye table row|color=Peacock Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=04}}&lt;br /&gt;
{{dye table row|color=Rhotano Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=05}}&lt;br /&gt;
{{dye table row|color=Corpse Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=06}}&lt;br /&gt;
{{dye table row|color=Ceruleum Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=07}}&lt;br /&gt;
{{dye table row|color=Woad Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=08}}&lt;br /&gt;
{{dye table row|color=Ink Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=09}}&lt;br /&gt;
{{dye table row|color=Raptor Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=10}}&lt;br /&gt;
{{dye table row|color=Othard Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=11}}&lt;br /&gt;
{{dye table row|color=Storm Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=12}}&lt;br /&gt;
{{dye table row|color=Void Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=13}}&lt;br /&gt;
{{dye table row|color=Royal Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=14}}&lt;br /&gt;
{{dye table row|color=Midnight Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=15}}&lt;br /&gt;
{{dye table row|color=Shadow Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=16}}&lt;br /&gt;
{{dye table row|color=Abyssal Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=17}}&lt;br /&gt;
{{dye table row|color=Dragoon Blue|dye=Wide Spectrum #1 Dye|color-group=Blue|subcolor-index=18}}&lt;br /&gt;
{{dye table row|color=Turquoise Blue|dye=Wide Spectrum #1 Dye|color-group=Blue|subcolor-index=19}}&lt;br /&gt;
{{dye table row|color=Azure Blue|dye=Wide Spectrum #2 Dye|color-group=Blue|subcolor-index=20}}&lt;br /&gt;
{{dye table row|color=Lavender Purple|dye=Standard Spectrum Dye|color-group=Purple|subcolor-index=01}}&lt;br /&gt;
{{dye table row|color=Gloom Purple|dye=Standard Spectrum Dye|color-group=Purple|subcolor-index=02}}&lt;br /&gt;
{{dye table row|color=Currant Purple|dye=Standard Spectrum Dye|color-group=Purple|subcolor-index=03}}&lt;br /&gt;
{{dye table row|color=Iris Purple|dye=Standard Spectrum Dye|color-group=Purple|subcolor-index=04}}&lt;br /&gt;
{{dye table row|color=Grape Purple|dye=Standard Spectrum Dye|color-group=Purple|subcolor-index=05}}&lt;br /&gt;
{{dye table row|color=Lotus Pink|dye=Standard Spectrum Dye|color-group=Purple|subcolor-index=06}}&lt;br /&gt;
{{dye table row|color=Colibri Pink|dye=Standard Spectrum Dye|color-group=Purple|subcolor-index=07}}&lt;br /&gt;
{{dye table row|color=Plum Purple|dye=Standard Spectrum Dye|color-group=Purple|subcolor-index=08}}&lt;br /&gt;
{{dye table row|color=Regal Purple|dye=Standard Spectrum Dye|color-group=Purple|subcolor-index=09}}&lt;br /&gt;
{{dye table row|color=Violet Purple|dye=Wide Spectrum #2 Dye|color-group=Purple|subcolor-index=10}}&lt;br /&gt;
{{dye table row|color=Pure White|dye=General-purpose Pure White Dye|dye2=Pure White Dye|color-group=Special|subcolor-index=01}}&lt;br /&gt;
{{dye table row|color=Jet Black|dye=General-purpose Jet Black Dye|dye2=Jet Black Dye|color-group=Special|subcolor-index=02}}&lt;br /&gt;
{{dye table row|color=Pastel Pink|dye=General-purpose Pastel Pink Dye|dye2=Pastel Pink Dye|color-group=Special|subcolor-index=03}}&lt;br /&gt;
{{dye table row|color=Dark Red|dye=General-purpose Dark Red Dye|dye2=Dark Red Dye|color-group=Special|subcolor-index=04}}&lt;br /&gt;
{{dye table row|color=Dark Brown|dye=General-purpose Dark Brown Dye|dye2=Dark Brown Dye|color-group=Special|subcolor-index=05}}&lt;br /&gt;
{{dye table row|color=Pastel Green|dye=General-purpose Pastel Green Dye|dye2=Pastel Green Dye|color-group=Special|subcolor-index=06}}&lt;br /&gt;
{{dye table row|color=Dark Green|dye=General-purpose Dark Green Dye|dye2=Dark Green Dye|color-group=Special|subcolor-index=07}}&lt;br /&gt;
{{dye table row|color=Pastel Blue|dye=General-purpose Pastel Blue Dye|dye2=Pastel Blue Dye|color-group=Special|subcolor-index=08}}&lt;br /&gt;
{{dye table row|color=Dark Blue|dye=General-purpose Dark Blue Dye|dye2=Dark Blue Dye|color-group=Special|subcolor-index=09}}&lt;br /&gt;
{{dye table row|color=Pastel Purple|dye=General-purpose Pastel Purple Dye|dye2=Pastel Purple Dye|color-group=Special|subcolor-index=10}}&lt;br /&gt;
{{dye table row|color=Dark Purple|dye=General-purpose Dark Purple Dye|dye2=Dark Purple Dye|color-group=Special|subcolor-index=11}}&lt;br /&gt;
{{dye table row|color=Metallic Silver|dye=General-purpose Metallic Silver Dye|dye2=Metallic Silver Dye|color-group=Special|subcolor-index=12}}&lt;br /&gt;
{{dye table row|color=Metallic Gold|dye=General-purpose Metallic Gold Dye|dye2=Metallic Gold Dye|color-group=Special|subcolor-index=13}}&lt;br /&gt;
{{dye table row|color=Metallic Red|dye=General-purpose Metallic Red Dye|dye2=Metallic Red Dye|color-group=Special|subcolor-index=14}}&lt;br /&gt;
{{dye table row|color=Metallic Orange|dye=General-purpose Metallic Orange Dye|dye2=Metallic Orange Dye|color-group=Special|subcolor-index=15}}&lt;br /&gt;
{{dye table row|color=Metallic Yellow|dye=General-purpose Metallic Yellow Dye|dye2=Metallic Yellow Dye|color-group=Special|subcolor-index=16}}&lt;br /&gt;
{{dye table row|color=Metallic Green|dye=General-purpose Metallic Green Dye|dye2=Metallic Green Dye|color-group=Special|subcolor-index=17}}&lt;br /&gt;
{{dye table row|color=Metallic Sky Blue|dye=General-purpose Metallic Sky Blue Dye|dye2=Metallic Sky Blue Dye|color-group=Special|subcolor-index=18}}&lt;br /&gt;
{{dye table row|color=Metallic Blue|dye=General-purpose Metallic Blue Dye|dye2=Metallic Blue Dye|color-group=Special|subcolor-index=19}}&lt;br /&gt;
{{dye table row|color=Metallic Purple|dye=General-purpose Metallic Purple Dye|dye2=Metallic Purple Dye|color-group=Special|subcolor-index=20}}&lt;br /&gt;
{{dye table row|color=Gunmetal Black|dye=Wide Spectrum #1 Dye|color-group=Special|subcolor-index=21}}&lt;br /&gt;
{{dye table row|color=Pearl White|dye=Wide Spectrum #1 Dye|color-group=Special|subcolor-index=22}}&lt;br /&gt;
{{dye table row|color=Metallic Brass|dye=Wide Spectrum #1 Dye|color-group=Special|subcolor-index=23}}&lt;br /&gt;
{{dye table row|color=Metallic Pink|dye=Wide Spectrum #2 Dye|color-group=Special|subcolor-index=24}}&lt;br /&gt;
{{dye table row|color=Metallic Ruby Red|dye=Wide Spectrum #2 Dye|color-group=Special|subcolor-index=25}}&lt;br /&gt;
{{dye table row|color=Metallic Cobalt Green|dye=Wide Spectrum #2 Dye|color-group=Special|subcolor-index=26}}&lt;br /&gt;
{{dye table row|color=Metallic Dark Blue|dye=Wide Spectrum #2 Dye|color-group=Special|subcolor-index=27}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&#039;&#039;Note: Dye color &#039;&#039;&#039;will&#039;&#039;&#039; vary based on which item is being dyed.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt; &lt;br /&gt;
Terebinth sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;Undyed&amp;lt;/div&amp;gt;&lt;br /&gt;
Snow White Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Snow White Dye|Snow White]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Ash Grey Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Ash Grey Dye|Ash Grey]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Goobbue Grey Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Goobbue Grey Dye|Goobbue Grey]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Slate Grey Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Slate Grey Dye|Slate Grey]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Charcoal Grey Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Charcoal Grey Dye|Charcoal Grey]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Soot Black Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Soot Black Dye|Soot Black]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Rose Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Rose Pink Dye|Rose Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Lilac Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Lilac Purple Dye|Lilac Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Rolanberry Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Rolanberry Red Dye|Rolanberry Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dalamud Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Dalamud Red Dye|Dalamud Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Rust Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Rust Red Dye|Rust Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Wine Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Wine Red Dye|Wine Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Coral Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Coral Pink Dye|Coral Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Blood Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Blood Red Dye|Blood Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Salmon Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Salmon Pink Dye|Salmon Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Ruby Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Ruby Red Dye|Ruby Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Cherry Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Cherry Pink Dye|Cherry Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Carmine Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Carmine Red Dye|Carmine Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Neon Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Neon Pink Dye|Neon Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Sunset Orange Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Sunset Orange Dye|Sunset Orange]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Mesa Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Mesa Red Dye|Mesa Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Bark Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Bark Brown Dye|Bark Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Chocolate Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Chocolate Brown Dye|Chocolate Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Russet Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Russet Brown Dye|Russet Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Kobold Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Kobold Brown Dye|Kobold Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Cork Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Cork Brown Dye|Cork Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Qiqirn Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Qiqirn Brown Dye|Qiqirn Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Opo-opo Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Opo-opo Brown Dye|Opo-opo Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Aldgoat Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Aldgoat Brown Dye|Aldgoat Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pumpkin Orange Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Pumpkin Orange Dye|Pumpkin Orange]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Acorn Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Acorn Brown Dye|Acorn Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Orchard Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Orchard Brown Dye|Orchard Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Chestnut Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Chestnut Brown Dye|Chestnut Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Gobbiebag Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Gobbiebag Brown Dye|Gobbiebag Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Shale Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Shale Brown Dye|Shale Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Mole Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Mole Brown Dye|Mole Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Loam Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Loam Brown Dye|Loam Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Bright Orange Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Bright Orange Dye|Bright Orange]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Bone White Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Bone White Dye|Bone White]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Ul Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Ul Brown Dye|Ul Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Desert Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Desert Yellow Dye|Desert Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Honey Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Honey Yellow Dye|Honey Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Millioncorn Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Millioncorn Yellow Dye|Millioncorn Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Coeurl Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Coeurl Yellow Dye|Coeurl Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Cream Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Cream Yellow Dye|Cream Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Halatali Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Halatali Yellow Dye|Halatali Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Raisin Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Raisin Brown Dye|Raisin Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Canary Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Canary Yellow Dye|Canary Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Vanilla Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Vanilla Yellow Dye|Vanilla Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Neon Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Neon Yellow Dye|Neon Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Mud Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Mud Green Dye|Mud Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Sylph Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Sylph Green Dye|Sylph Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Lime Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Lime Green Dye|Lime Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Moss Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Moss Green Dye|Moss Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Meadow Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Meadow Green Dye|Meadow Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Olive Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Olive Green Dye|Olive Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Marsh Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Marsh Green Dye|Marsh Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Apple Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Apple Green Dye|Apple Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Cactuar Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Cactuar Green Dye|Cactuar Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Hunter Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Hunter Green Dye|Hunter Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Ochu Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Ochu Green Dye|Ochu Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Adamantoise Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Adamantoise Green Dye|Adamantoise Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Nophica Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Nophica Green Dye|Nophica Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Deepwood Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Deepwood Green Dye|Deepwood Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Celeste Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Celeste Green Dye|Celeste Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Turquoise Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Turquoise Green Dye|Turquoise Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Morbol Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Morbol Green Dye|Morbol Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Neon Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Neon Green Dye|Neon Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Ice Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Ice Blue Dye|Ice Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Sky Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Sky Blue Dye|Sky Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Seafog Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Seafog Blue Dye|Seafog Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Peacock Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Peacock Blue Dye|Peacock Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Rhotano Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Rhotano Blue Dye|Rhotano Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Corpse Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Corpse Blue Dye|Corpse Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Ceruleum Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Ceruleum Blue Dye|Ceruleum Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Woad Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Woad Blue Dye|Woad Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Ink Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Ink Blue Dye|Ink Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Raptor Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Raptor Blue Dye|Raptor Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Othard Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Othard Blue Dye|Othard Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Storm Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Storm Blue Dye|Storm Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Void Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Void Blue Dye|Void Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Royal Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Royal Blue Dye|Royal Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Midnight Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Midnight Blue Dye|Midnight Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Shadow Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Shadow Blue Dye|Shadow Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Abyssal Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Abyssal Blue Dye|Abyssal Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dragoon Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Dragoon Blue Dye|Dragoon Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Turquoise Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Turquoise Blue Dye|Turquoise Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Azure Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Azure Blue Dye|Azure Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Lavender Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Lavender Purple Dye|Lavender Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Gloom Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Gloom Purple Dye|Gloom Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Gloom Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Currant Purple Dye|Currant Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Iris Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Iris Purple Dye|Iris Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Grape Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Grape Purple Dye|Grape Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Lotus Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Lotus Pink Dye|Lotus Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Colibri Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Colibri Pink Dye|Colibri Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Plum Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Plum Purple Dye|Plum Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Regal Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Regal Purple Dye|Regal Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Violet Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Violet Purple Dye|Violet Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pure White Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Pure White Dye|General-purpose Pure White]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pure White Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Pure White Dye|Pure White]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Jet Black Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Jet Black Dye|General-purpose Jet Black]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Jet Black Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Jet Black Dye|Jet Black]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pastel Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Pastel Pink Dye|General-purpose Pastel Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pastel Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Pastel Pink Dye|Pastel Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Dark Red Dye|General-purpose Dark Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Dark Red Dye|Dark Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Dark Brown Dye|General-purpose Dark Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Dark Brown Dye|Dark Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pastel Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Pastel Green Dye|General-purpose Pastel Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pastel Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Pastel Green Dye|Pastel Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Dark Green Dye|General-purpose Dark Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Dark Green Dye|Dark Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pastel Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Pastel Blue Dye|General-purpose Pastel Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pastel Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Pastel Blue Dye|Pastel Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Dark Blue Dye|General-purpose Dark Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Dark Blue Dye|Dark Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pastel Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Pastel Purple Dye|General-purpose Pastel Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pastel Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Pastel Purple Dye|Pastel Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Dark Purple Dye|General-purpose Dark Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Dark Purple Dye|Dark Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Silver Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Metallic Silver Dye|General-purpose Metallic Silver]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Silver Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Silver Dye|Metallic Silver]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Gold Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Metallic Gold Dye|General-purpose Metallic Gold]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Gold Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Gold Dye|Metallic Gold]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Metallic Red Dye|General-purpose Metallic Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Red Dye|Metallic Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Orange Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Metallic Orange Dye|General-purpose Metallic Orange]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Orange Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Orange Dye|Metallic Orange]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Metallic Yellow Dye|General-purpose Metallic Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Yellow Dye|Metallic Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Metallic Green Dye|General-purpose Metallic Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Green Dye|Metallic Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Sky Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Metallic Sky Blue Dye|General-purpose Metallic Sky Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Sky Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Sky Blue Dye|Metallic Sky Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Metallic Blue Dye|General-purpose Metallic Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Blue Dye|Metallic Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Metallic Purple Dye|General-purpose Metallic Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Purple Dye|Metallic Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Gunmetal Black Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Gunmetal Black Dye|Gunmetal Black]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pearl White Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Pearl White Dye|Pearl White]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Brass Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Brass Dye|Metallic Brass]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Pink Dye|Metallic Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Ruby Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Ruby Red Dye|Metallic Ruby Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Cobalt Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Cobalt Green Dye|Metallic Cobalt Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Dark Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Dark Blue Dye|Metallic Dark Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Historical==&lt;br /&gt;
* All dyes feature the standardized description &amp;quot;... used for coloring anything from cloth to metal&amp;quot; because in Legacy (prior to [[Patch 1.23b|Patch 1.19]]), different dyes of each color were used based on the material of the item being dyed.&lt;br /&gt;
* Prior to [[Patch 7.5]], each color had a unique dye item associated with it. In Patch 7.5, most of these dye items were replaced with the Standard Spectrum Dye, Wide Spectrum #1 Dye, or Wide Spectrum #2 Dye. Only the &amp;quot;general-purpose&amp;quot; dyes (which are available from the online store) and their counterparts which are obtainable in game were not changed. Additionally, [[Terebinth]] (which only technically functions as a dye) was not changed.&lt;br /&gt;
* Prior to Patch 7.5, Standard Spectrum Dye colors were obtained in the following ways:&lt;br /&gt;
** From dye merchants in capital cities ([[Unsynrael]], [[Alaric]], [[Nanabe]], [[Frine]], [[Eilonwy]], [[Tokohana]]) for {{gil}} gil: Ash Grey, Goobbue Grey, Slate Grey, Charcoal Grey, Rose Pink, Rolanberry Red, Rust Red, Blood Red, Salmon Pink, Mesa Red, Bark Brown, Chocolate Brown, Russet Brown, Opo-opo Brown, Orchard Brown, Chestnut Brown, Mole Brown, Bone White, Desert Yellow, Cream Yellow, Halatali Yellow, Mud Green, Moss Green, Olive Green, Nophica Green, Ice Blue, Sky Blue, Ceruleum Blue, Ink Blue, Midnight Blue, Gloom Purple, Grape Purple.&lt;br /&gt;
** From [[Kasumi]] in the Gold Saucer for {{gil}} gil: Ash Grey, Rose Pink, Bark Brown, Bone White, Mud Green, Ice Blue, Gloom Purple. &#039;&#039;(All of these dyes were also available from the dye merchants listed above.)&#039;&#039;&lt;br /&gt;
** By crafting a level 30 recipe as any Disciple of Hand: Snow White, Soot Black, Dalamud Red, Wine Red, Sunset Orange, Kobold Brown, Pumpkin Orange, Loam Brown, Honey Yellow, Millioncorn Yellow, Hunter Green, Ochu Green, Deepwood Green, Celeste Green, Morbol Green, Woad Blue, Othard Blue, Storm Blue, Void Blue, Royal Blue, Abyssal Blue, Lotus Pink, Colibri Pink, Plum Purple, Regal Purple.&lt;br /&gt;
** From the [[Amalj&#039;aa Vendor]] for {{gil}} gil or {{Tribe token|steel amalj&#039;ok}} [[Steel Amalj&#039;ok]] at certain reputation thresholds: [Rank 2+] Coeurl Yellow, Seafog Blue, Raptor Blue. [Rank 3+] Raisin Brown, Peacock Blue, Currant Purple.&lt;br /&gt;
** From the [[Sylphic Vendor]] for {{gil}} gil or {{Tribe token|sylphic goldleaf}} [[Sylphic Goldleaf]] at certain reputation thresholds: [Rank 2+] Aldgoat Brown, Shale Brown, Lime Green, Marsh Green. [Rank 3+] Qiqirn Brown, Acorn Brown, Cactuar Green, Turquoise Green.&lt;br /&gt;
** From the [[Kobold Vendor]] for {{gil}} gil or {{Tribe token|titan cobaltpiece}} [[Titan Cobaltpiece]] at certain reputation thresholds: [Rank 2+] Ul Brown, Sylph Green, Meadow Green. [Rank 3+] Cork Brown, Gobbiebag Brown, Apple Green, Adamantoise Green.&lt;br /&gt;
** From the [[Sahagin Vendor]] for {{gil}} gil or {{Tribe token|rainbowtide psashp}} [[Rainbowtide Psashp]] at certain reputation thresholds: [Rank 2+] Lilac Purple, Corpse Blue, Lavender Purple. [Rank 3+] Coral Pink, Rhotano Blue, Shadow Blue, Iris Purple.&lt;br /&gt;
** From the [[Ixali Vendor]] for {{gil}} gil at certain reputation thresholds: [Rank 3+] Hunter Green, Morbol Green, Royal Blue. [Rank 5+] Snow White, Soot Black. &#039;&#039;(All of these dyes were also craftable.)&#039;&#039;&lt;br /&gt;
* Prior to Patch 7.5, Wide Spectrum #1 Dye colors were obtained in the following ways:&lt;br /&gt;
** From [[Enie]] for {{Skybuilders scrip}} [[Skybuilders&#039; Scrip]]s or from the [[Horrendous Hoarder]] for {{cowrie|seafarer}} [[Seafarer&#039;s Cowrie]]s: Ruby Red, Cherry Pink, Canary Yellow, Vanilla Yellow, Dragoon Blue, Turquoise Blue, Gunmetal Black, Pearl White, Metallic Brass.&lt;br /&gt;
* Prior to Patch 7.5, Wide Spectrum #2 Dye colors were obtained in the following ways:&lt;br /&gt;
** From [[Mesouaidonque]] for {{cosmocredit}} [[Cosmocredit]]s: Carmine Red, Neon Pink, Bright Orange, Neon Yellow, Neon Green, Azure Blue, Violet Purple.&lt;br /&gt;
** From [[Cosmic Fortune]]s as random rewards: Metallic Pink, Metallic Ruby Red, Metallic Cobalt Green, Metallic Dark Blue.&lt;br /&gt;
&lt;br /&gt;
{{materials}}&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dye&amp;diff=1389786</id>
		<title>Dye</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dye&amp;diff=1389786"/>
		<updated>2026-06-25T20:09:16Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* Dye Acquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the [[items|item]] category|the [[action]]|Dye (action)}}&lt;br /&gt;
{{see also|Materials}}&lt;br /&gt;
{{lead icon|Dyes icon1.png|size=mid|frame=none}} [[Dye|Dyes]] are a type of [[materials|material]] used to [[Dye (action)|change the color]] of dyeable [[gear]] and [[furniture]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Dye Acquisition==&lt;br /&gt;
* Players who possess any original dye items in their inventory may exchange them for the correponding new dyes by speaking with the Calamity Salvagers located in [[Calamity Salvager (Limsa Lominsa)|Limsa Lominsa]], [[Calamity Salvager (Old Gridania)|Gridania]], and [[Calamity Salvager (Ul&#039;dah)|Ul&#039;dah]].&lt;br /&gt;
* {{i|Standard Spectrum Dye}} is acquired through the following methods:&lt;br /&gt;
** Crafted by any [[Disciple of Hand]] as a level 30 recipe&lt;br /&gt;
** Purchased for {{gil|216}} from any dye merchants: [[Unsynrael]], [[Alaric]], [[Nanabe]], [[Frine]], [[Eilonwy]], [[Tokohana]], [[Kasumi]]&lt;br /&gt;
** Purchsed from ARR allied society vendors ([[Amalj&#039;aa Vendor]], [[Sylphic Vendor]], [[Kobold Vendor]], [[Sahagin Vendor]], [[Ixali Vendor]]). The Amal&#039;jaa, Sylphic, Kobold, and Sahagin vendors also exchange Standard Spectrum Dye for 1 of the appropriate societal currency&lt;br /&gt;
* {{i|Wide Spectrum 1 Dye}} is acquired through the following methods:&lt;br /&gt;
** Purchased from [[Enie]] for {{Skybuilders scrip|100}} [[Skybuilders&#039; Scrip]]s (requires access to [[The Firmament]] after completing Heavensward)&lt;br /&gt;
** Purchased from the [[Horrendous Hoarder]] for {{cowrie|seafarer|500}} [[Seafarer&#039;s Cowrie]]s (requires access to [[Island Sanctuary]] after completing Endwalker)&lt;br /&gt;
** Purchased from [[Mesouaidonque]] for {{cosmocredit|600}} [[Cosmocredit]]s (requires access to [[Cosmic Exploration]] after completing Endwalker)&lt;br /&gt;
* {{i|Wide Spectrum 2 Dye}} is acquired through the following methods:&lt;br /&gt;
** Purchased from [[Mesouaidonque]] for {{cosmocredit|600}} [[Cosmocredit]]s (requires access to [[Cosmic Exploration]] after completing Endwalker)&lt;br /&gt;
** From [[Cosmic Fortune]]s as random rewards (also requires access to Cosmic Exploration)&lt;br /&gt;
* General-purpose dyes are purchased from the [[Final Fantasy XIV Online Store]] (1 for $1.00 USD or 10 for $7.50 USD)&lt;br /&gt;
* The normal, tradeable counterparts of the General-purpose dyes are found randomly in lootboxes from [[Quick Exploration]] [[Retainer Ventures]], [[Deep Dungeons]], [[Field Operations]], [[Island Sanctuary]], and [[Fêtes]]&lt;br /&gt;
&lt;br /&gt;
==Colors available==&lt;br /&gt;
{| {{STDT|sortable item align-center mw-collapsible mw-collapsed}}&lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Dye&lt;br /&gt;
! Icon&lt;br /&gt;
! Swatch&lt;br /&gt;
! Color group&lt;br /&gt;
{{dye table row|color=&#039;&#039;(undyed)&#039;&#039;|dye=Terebinth|swatch=Terebinth swatch.png|color-group=Grey|subcolor-index=01}}&lt;br /&gt;
{{dye table row|color=Snow White|dye=Standard Spectrum Dye|color-group=Grey|subcolor-index=02}}&lt;br /&gt;
{{dye table row|color=Ash Grey|dye=Standard Spectrum Dye|color-group=Grey|subcolor-index=03}}&lt;br /&gt;
{{dye table row|color=Goobbue Grey|dye=Standard Spectrum Dye|color-group=Grey|subcolor-index=04}}&lt;br /&gt;
{{dye table row|color=Slate Grey|dye=Standard Spectrum Dye|color-group=Grey|subcolor-index=05}}&lt;br /&gt;
{{dye table row|color=Charcoal Grey|dye=Standard Spectrum Dye|color-group=Grey|subcolor-index=06}}&lt;br /&gt;
{{dye table row|color=Soot Black|dye=Standard Spectrum Dye|color-group=Grey|subcolor-index=07}}&lt;br /&gt;
{{dye table row|color=Rose Pink|dye=Standard Spectrum Dye|color-group=Red|subcolor-index=01}}&lt;br /&gt;
{{dye table row|color=Lilac Purple|dye=Standard Spectrum Dye|color-group=Red|subcolor-index=02}}&lt;br /&gt;
{{dye table row|color=Rolanberry Red|dye=Standard Spectrum Dye|color-group=Red|subcolor-index=03}}&lt;br /&gt;
{{dye table row|color=Dalamud Red|dye=Standard Spectrum Dye|color-group=Red|subcolor-index=04}}&lt;br /&gt;
{{dye table row|color=Rust Red|dye=Standard Spectrum Dye|color-group=Red|subcolor-index=05}}&lt;br /&gt;
{{dye table row|color=Wine Red|dye=Standard Spectrum Dye|color-group=Red|subcolor-index=06}}&lt;br /&gt;
{{dye table row|color=Coral Pink|dye=Standard Spectrum Dye|color-group=Red|subcolor-index=07}}&lt;br /&gt;
{{dye table row|color=Blood Red|dye=Standard Spectrum Dye|color-group=Red|subcolor-index=08}}&lt;br /&gt;
{{dye table row|color=Salmon Pink|dye=Standard Spectrum Dye|color-group=Red|subcolor-index=09}}&lt;br /&gt;
{{dye table row|color=Ruby Red|dye=Wide Spectrum #1 Dye|color-group=Red|subcolor-index=10}}&lt;br /&gt;
{{dye table row|color=Cherry Pink|dye=Wide Spectrum #1 Dye|color-group=Red|subcolor-index=11}}&lt;br /&gt;
{{dye table row|color=Carmine Red|dye=Wide Spectrum #2 Dye|color-group=Red|subcolor-index=12}}&lt;br /&gt;
{{dye table row|color=Neon Pink|dye=Wide Spectrum #2 Dye|color-group=Red|subcolor-index=13}}&lt;br /&gt;
{{dye table row|color=Sunset Orange|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=01}}&lt;br /&gt;
{{dye table row|color=Mesa Red|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=02}}&lt;br /&gt;
{{dye table row|color=Bark Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=03}}&lt;br /&gt;
{{dye table row|color=Chocolate Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=04}}&lt;br /&gt;
{{dye table row|color=Russet Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=05}}&lt;br /&gt;
{{dye table row|color=Kobold Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=06}}&lt;br /&gt;
{{dye table row|color=Cork Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=07}}&lt;br /&gt;
{{dye table row|color=Qiqirn Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=08}}&lt;br /&gt;
{{dye table row|color=Opo-opo Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=09}}&lt;br /&gt;
{{dye table row|color=Aldgoat Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=10}}&lt;br /&gt;
{{dye table row|color=Pumpkin Orange|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=11}}&lt;br /&gt;
{{dye table row|color=Acorn Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=12}}&lt;br /&gt;
{{dye table row|color=Orchard Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=13}}&lt;br /&gt;
{{dye table row|color=Chestnut Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=14}}&lt;br /&gt;
{{dye table row|color=Gobbiebag Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=15}}&lt;br /&gt;
{{dye table row|color=Shale Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=16}}&lt;br /&gt;
{{dye table row|color=Mole Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=17}}&lt;br /&gt;
{{dye table row|color=Loam Brown|dye=Standard Spectrum Dye|color-group=Brown|subcolor-index=18}}&lt;br /&gt;
{{dye table row|color=Bright Orange|dye=Wide Spectrum #2 Dye|color-group=Brown|subcolor-index=19}}&lt;br /&gt;
{{dye table row|color=Bone White|dye=Standard Spectrum Dye|color-group=Yellow|subcolor-index=01}}&lt;br /&gt;
{{dye table row|color=Ul Brown|dye=Standard Spectrum Dye|color-group=Yellow|subcolor-index=02}}&lt;br /&gt;
{{dye table row|color=Desert Yellow|dye=Standard Spectrum Dye|color-group=Yellow|subcolor-index=03}}&lt;br /&gt;
{{dye table row|color=Honey Yellow|dye=Standard Spectrum Dye|color-group=Yellow|subcolor-index=04}}&lt;br /&gt;
{{dye table row|color=Millioncorn Yellow|dye=Standard Spectrum Dye|color-group=Yellow|subcolor-index=05}}&lt;br /&gt;
{{dye table row|color=Coeurl Yellow|dye=Standard Spectrum Dye|color-group=Yellow|subcolor-index=06}}&lt;br /&gt;
{{dye table row|color=Cream Yellow|dye=Standard Spectrum Dye|color-group=Yellow|subcolor-index=07}}&lt;br /&gt;
{{dye table row|color=Halatali Yellow|dye=Standard Spectrum Dye|color-group=Yellow|subcolor-index=08}}&lt;br /&gt;
{{dye table row|color=Raisin Brown|dye=Standard Spectrum Dye|color-group=Yellow|subcolor-index=09}}&lt;br /&gt;
{{dye table row|color=Canary Yellow|dye=Wide Spectrum #1 Dye|color-group=Yellow|subcolor-index=10}}&lt;br /&gt;
{{dye table row|color=Vanilla Yellow|dye=Wide Spectrum #1 Dye|color-group=Yellow|subcolor-index=11}}&lt;br /&gt;
{{dye table row|color=Neon Yellow|dye=Wide Spectrum #2 Dye|color-group=Yellow|subcolor-index=12}}&lt;br /&gt;
{{dye table row|color=Mud Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=01}}&lt;br /&gt;
{{dye table row|color=Sylph Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=02}}&lt;br /&gt;
{{dye table row|color=Lime Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=03}}&lt;br /&gt;
{{dye table row|color=Moss Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=04}}&lt;br /&gt;
{{dye table row|color=Meadow Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=05}}&lt;br /&gt;
{{dye table row|color=Olive Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=06}}&lt;br /&gt;
{{dye table row|color=Marsh Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=07}}&lt;br /&gt;
{{dye table row|color=Apple Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=08}}&lt;br /&gt;
{{dye table row|color=Cactuar Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=09}}&lt;br /&gt;
{{dye table row|color=Hunter Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=10}}&lt;br /&gt;
{{dye table row|color=Ochu Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=11}}&lt;br /&gt;
{{dye table row|color=Adamantoise Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=12}}&lt;br /&gt;
{{dye table row|color=Nophica Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=13}}&lt;br /&gt;
{{dye table row|color=Deepwood Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=14}}&lt;br /&gt;
{{dye table row|color=Celeste Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=15}}&lt;br /&gt;
{{dye table row|color=Turquoise Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=16}}&lt;br /&gt;
{{dye table row|color=Morbol Green|dye=Standard Spectrum Dye|color-group=Green|subcolor-index=17}}&lt;br /&gt;
{{dye table row|color=Neon Green|dye=Wide Spectrum #2 Dye|color-group=Green|subcolor-index=18}}&lt;br /&gt;
{{dye table row|color=Ice Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=01}}&lt;br /&gt;
{{dye table row|color=Sky Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=02}}&lt;br /&gt;
{{dye table row|color=Seafog Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=03}}&lt;br /&gt;
{{dye table row|color=Peacock Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=04}}&lt;br /&gt;
{{dye table row|color=Rhotano Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=05}}&lt;br /&gt;
{{dye table row|color=Corpse Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=06}}&lt;br /&gt;
{{dye table row|color=Ceruleum Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=07}}&lt;br /&gt;
{{dye table row|color=Woad Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=08}}&lt;br /&gt;
{{dye table row|color=Ink Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=09}}&lt;br /&gt;
{{dye table row|color=Raptor Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=10}}&lt;br /&gt;
{{dye table row|color=Othard Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=11}}&lt;br /&gt;
{{dye table row|color=Storm Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=12}}&lt;br /&gt;
{{dye table row|color=Void Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=13}}&lt;br /&gt;
{{dye table row|color=Royal Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=14}}&lt;br /&gt;
{{dye table row|color=Midnight Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=15}}&lt;br /&gt;
{{dye table row|color=Shadow Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=16}}&lt;br /&gt;
{{dye table row|color=Abyssal Blue|dye=Standard Spectrum Dye|color-group=Blue|subcolor-index=17}}&lt;br /&gt;
{{dye table row|color=Dragoon Blue|dye=Wide Spectrum #1 Dye|color-group=Blue|subcolor-index=18}}&lt;br /&gt;
{{dye table row|color=Turquoise Blue|dye=Wide Spectrum #1 Dye|color-group=Blue|subcolor-index=19}}&lt;br /&gt;
{{dye table row|color=Azure Blue|dye=Wide Spectrum #2 Dye|color-group=Blue|subcolor-index=20}}&lt;br /&gt;
{{dye table row|color=Lavender Purple|dye=Standard Spectrum Dye|color-group=Purple|subcolor-index=01}}&lt;br /&gt;
{{dye table row|color=Gloom Purple|dye=Standard Spectrum Dye|color-group=Purple|subcolor-index=02}}&lt;br /&gt;
{{dye table row|color=Currant Purple|dye=Standard Spectrum Dye|color-group=Purple|subcolor-index=03}}&lt;br /&gt;
{{dye table row|color=Iris Purple|dye=Standard Spectrum Dye|color-group=Purple|subcolor-index=04}}&lt;br /&gt;
{{dye table row|color=Grape Purple|dye=Standard Spectrum Dye|color-group=Purple|subcolor-index=05}}&lt;br /&gt;
{{dye table row|color=Lotus Pink|dye=Standard Spectrum Dye|color-group=Purple|subcolor-index=06}}&lt;br /&gt;
{{dye table row|color=Colibri Pink|dye=Standard Spectrum Dye|color-group=Purple|subcolor-index=07}}&lt;br /&gt;
{{dye table row|color=Plum Purple|dye=Standard Spectrum Dye|color-group=Purple|subcolor-index=08}}&lt;br /&gt;
{{dye table row|color=Regal Purple|dye=Standard Spectrum Dye|color-group=Purple|subcolor-index=09}}&lt;br /&gt;
{{dye table row|color=Violet Purple|dye=Wide Spectrum #2 Dye|color-group=Purple|subcolor-index=10}}&lt;br /&gt;
{{dye table row|color=Pure White|dye=General-purpose Pure White Dye|dye2=Pure White Dye|color-group=Special|subcolor-index=01}}&lt;br /&gt;
{{dye table row|color=Jet Black|dye=General-purpose Jet Black Dye|dye2=Jet Black Dye|color-group=Special|subcolor-index=02}}&lt;br /&gt;
{{dye table row|color=Pastel Pink|dye=General-purpose Pastel Pink Dye|dye2=Pastel Pink Dye|color-group=Special|subcolor-index=03}}&lt;br /&gt;
{{dye table row|color=Dark Red|dye=General-purpose Dark Red Dye|dye2=Dark Red Dye|color-group=Special|subcolor-index=04}}&lt;br /&gt;
{{dye table row|color=Dark Brown|dye=General-purpose Dark Brown Dye|dye2=Dark Brown Dye|color-group=Special|subcolor-index=05}}&lt;br /&gt;
{{dye table row|color=Pastel Green|dye=General-purpose Pastel Green Dye|dye2=Pastel Green Dye|color-group=Special|subcolor-index=06}}&lt;br /&gt;
{{dye table row|color=Dark Green|dye=General-purpose Dark Green Dye|dye2=Dark Green Dye|color-group=Special|subcolor-index=07}}&lt;br /&gt;
{{dye table row|color=Pastel Blue|dye=General-purpose Pastel Blue Dye|dye2=Pastel Blue Dye|color-group=Special|subcolor-index=08}}&lt;br /&gt;
{{dye table row|color=Dark Blue|dye=General-purpose Dark Blue Dye|dye2=Dark Blue Dye|color-group=Special|subcolor-index=09}}&lt;br /&gt;
{{dye table row|color=Pastel Purple|dye=General-purpose Pastel Purple Dye|dye2=Pastel Purple Dye|color-group=Special|subcolor-index=10}}&lt;br /&gt;
{{dye table row|color=Dark Purple|dye=General-purpose Dark Purple Dye|dye2=Dark Purple Dye|color-group=Special|subcolor-index=11}}&lt;br /&gt;
{{dye table row|color=Metallic Silver|dye=General-purpose Metallic Silver Dye|dye2=Metallic Silver Dye|color-group=Special|subcolor-index=12}}&lt;br /&gt;
{{dye table row|color=Metallic Gold|dye=General-purpose Metallic Gold Dye|dye2=Metallic Gold Dye|color-group=Special|subcolor-index=13}}&lt;br /&gt;
{{dye table row|color=Metallic Red|dye=General-purpose Metallic Red Dye|dye2=Metallic Red Dye|color-group=Special|subcolor-index=14}}&lt;br /&gt;
{{dye table row|color=Metallic Orange|dye=General-purpose Metallic Orange Dye|dye2=Metallic Orange Dye|color-group=Special|subcolor-index=15}}&lt;br /&gt;
{{dye table row|color=Metallic Yellow|dye=General-purpose Metallic Yellow Dye|dye2=Metallic Yellow Dye|color-group=Special|subcolor-index=16}}&lt;br /&gt;
{{dye table row|color=Metallic Green|dye=General-purpose Metallic Green Dye|dye2=Metallic Green Dye|color-group=Special|subcolor-index=17}}&lt;br /&gt;
{{dye table row|color=Metallic Sky Blue|dye=General-purpose Metallic Sky Blue Dye|dye2=Metallic Sky Blue Dye|color-group=Special|subcolor-index=18}}&lt;br /&gt;
{{dye table row|color=Metallic Blue|dye=General-purpose Metallic Blue Dye|dye2=Metallic Blue Dye|color-group=Special|subcolor-index=19}}&lt;br /&gt;
{{dye table row|color=Metallic Purple|dye=General-purpose Metallic Purple Dye|dye2=Metallic Purple Dye|color-group=Special|subcolor-index=20}}&lt;br /&gt;
{{dye table row|color=Gunmetal Black|dye=Wide Spectrum #1 Dye|color-group=Special|subcolor-index=21}}&lt;br /&gt;
{{dye table row|color=Pearl White|dye=Wide Spectrum #1 Dye|color-group=Special|subcolor-index=22}}&lt;br /&gt;
{{dye table row|color=Metallic Brass|dye=Wide Spectrum #1 Dye|color-group=Special|subcolor-index=23}}&lt;br /&gt;
{{dye table row|color=Metallic Pink|dye=Wide Spectrum #2 Dye|color-group=Special|subcolor-index=24}}&lt;br /&gt;
{{dye table row|color=Metallic Ruby Red|dye=Wide Spectrum #2 Dye|color-group=Special|subcolor-index=25}}&lt;br /&gt;
{{dye table row|color=Metallic Cobalt Green|dye=Wide Spectrum #2 Dye|color-group=Special|subcolor-index=26}}&lt;br /&gt;
{{dye table row|color=Metallic Dark Blue|dye=Wide Spectrum #2 Dye|color-group=Special|subcolor-index=27}}&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&#039;&#039;Note: Dye color &#039;&#039;&#039;will&#039;&#039;&#039; vary based on which item is being dyed.&#039;&#039;&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt; &lt;br /&gt;
Terebinth sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;Undyed&amp;lt;/div&amp;gt;&lt;br /&gt;
Snow White Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Snow White Dye|Snow White]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Ash Grey Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Ash Grey Dye|Ash Grey]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Goobbue Grey Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Goobbue Grey Dye|Goobbue Grey]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Slate Grey Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Slate Grey Dye|Slate Grey]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Charcoal Grey Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Charcoal Grey Dye|Charcoal Grey]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Soot Black Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Soot Black Dye|Soot Black]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Rose Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Rose Pink Dye|Rose Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Lilac Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Lilac Purple Dye|Lilac Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Rolanberry Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Rolanberry Red Dye|Rolanberry Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dalamud Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Dalamud Red Dye|Dalamud Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Rust Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Rust Red Dye|Rust Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Wine Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Wine Red Dye|Wine Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Coral Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Coral Pink Dye|Coral Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Blood Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Blood Red Dye|Blood Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Salmon Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Salmon Pink Dye|Salmon Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Ruby Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Ruby Red Dye|Ruby Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Cherry Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Cherry Pink Dye|Cherry Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Carmine Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Carmine Red Dye|Carmine Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Neon Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Neon Pink Dye|Neon Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Sunset Orange Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Sunset Orange Dye|Sunset Orange]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Mesa Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Mesa Red Dye|Mesa Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Bark Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Bark Brown Dye|Bark Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Chocolate Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Chocolate Brown Dye|Chocolate Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Russet Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Russet Brown Dye|Russet Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Kobold Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Kobold Brown Dye|Kobold Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Cork Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Cork Brown Dye|Cork Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Qiqirn Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Qiqirn Brown Dye|Qiqirn Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Opo-opo Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Opo-opo Brown Dye|Opo-opo Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Aldgoat Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Aldgoat Brown Dye|Aldgoat Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pumpkin Orange Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Pumpkin Orange Dye|Pumpkin Orange]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Acorn Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Acorn Brown Dye|Acorn Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Orchard Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Orchard Brown Dye|Orchard Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Chestnut Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Chestnut Brown Dye|Chestnut Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Gobbiebag Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Gobbiebag Brown Dye|Gobbiebag Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Shale Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Shale Brown Dye|Shale Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Mole Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Mole Brown Dye|Mole Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Loam Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Loam Brown Dye|Loam Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Bright Orange Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Bright Orange Dye|Bright Orange]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Bone White Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Bone White Dye|Bone White]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Ul Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Ul Brown Dye|Ul Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Desert Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Desert Yellow Dye|Desert Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Honey Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Honey Yellow Dye|Honey Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Millioncorn Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Millioncorn Yellow Dye|Millioncorn Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Coeurl Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Coeurl Yellow Dye|Coeurl Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Cream Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Cream Yellow Dye|Cream Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Halatali Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Halatali Yellow Dye|Halatali Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Raisin Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Raisin Brown Dye|Raisin Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Canary Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Canary Yellow Dye|Canary Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Vanilla Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Vanilla Yellow Dye|Vanilla Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Neon Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Neon Yellow Dye|Neon Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Mud Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Mud Green Dye|Mud Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Sylph Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Sylph Green Dye|Sylph Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Lime Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Lime Green Dye|Lime Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Moss Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Moss Green Dye|Moss Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Meadow Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Meadow Green Dye|Meadow Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Olive Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Olive Green Dye|Olive Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Marsh Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Marsh Green Dye|Marsh Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Apple Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Apple Green Dye|Apple Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Cactuar Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Cactuar Green Dye|Cactuar Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Hunter Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Hunter Green Dye|Hunter Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Ochu Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Ochu Green Dye|Ochu Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Adamantoise Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Adamantoise Green Dye|Adamantoise Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Nophica Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Nophica Green Dye|Nophica Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Deepwood Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Deepwood Green Dye|Deepwood Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Celeste Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Celeste Green Dye|Celeste Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Turquoise Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Turquoise Green Dye|Turquoise Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Morbol Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Morbol Green Dye|Morbol Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Neon Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Neon Green Dye|Neon Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Ice Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Ice Blue Dye|Ice Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Sky Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Sky Blue Dye|Sky Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Seafog Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Seafog Blue Dye|Seafog Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Peacock Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Peacock Blue Dye|Peacock Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Rhotano Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Rhotano Blue Dye|Rhotano Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Corpse Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Corpse Blue Dye|Corpse Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Ceruleum Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Ceruleum Blue Dye|Ceruleum Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Woad Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Woad Blue Dye|Woad Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Ink Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Ink Blue Dye|Ink Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Raptor Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Raptor Blue Dye|Raptor Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Othard Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Othard Blue Dye|Othard Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Storm Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Storm Blue Dye|Storm Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Void Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Void Blue Dye|Void Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Royal Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Royal Blue Dye|Royal Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Midnight Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Midnight Blue Dye|Midnight Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Shadow Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Shadow Blue Dye|Shadow Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Abyssal Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Abyssal Blue Dye|Abyssal Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dragoon Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Dragoon Blue Dye|Dragoon Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Turquoise Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Turquoise Blue Dye|Turquoise Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Azure Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Azure Blue Dye|Azure Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Lavender Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Lavender Purple Dye|Lavender Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Gloom Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Gloom Purple Dye|Gloom Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Gloom Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Currant Purple Dye|Currant Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Iris Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Iris Purple Dye|Iris Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Grape Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Grape Purple Dye|Grape Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Lotus Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Lotus Pink Dye|Lotus Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Colibri Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Colibri Pink Dye|Colibri Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Plum Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Plum Purple Dye|Plum Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Regal Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Regal Purple Dye|Regal Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Violet Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Violet Purple Dye|Violet Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pure White Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Pure White Dye|General-purpose Pure White]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pure White Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Pure White Dye|Pure White]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Jet Black Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Jet Black Dye|General-purpose Jet Black]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Jet Black Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Jet Black Dye|Jet Black]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pastel Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Pastel Pink Dye|General-purpose Pastel Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pastel Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Pastel Pink Dye|Pastel Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Dark Red Dye|General-purpose Dark Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Dark Red Dye|Dark Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Dark Brown Dye|General-purpose Dark Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Brown Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Dark Brown Dye|Dark Brown]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pastel Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Pastel Green Dye|General-purpose Pastel Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pastel Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Pastel Green Dye|Pastel Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Dark Green Dye|General-purpose Dark Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Dark Green Dye|Dark Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pastel Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Pastel Blue Dye|General-purpose Pastel Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pastel Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Pastel Blue Dye|Pastel Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Dark Blue Dye|General-purpose Dark Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Dark Blue Dye|Dark Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pastel Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Pastel Purple Dye|General-purpose Pastel Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pastel Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Pastel Purple Dye|Pastel Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Dark Purple Dye|General-purpose Dark Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Dark Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Dark Purple Dye|Dark Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Silver Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Metallic Silver Dye|General-purpose Metallic Silver]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Silver Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Silver Dye|Metallic Silver]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Gold Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Metallic Gold Dye|General-purpose Metallic Gold]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Gold Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Gold Dye|Metallic Gold]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Metallic Red Dye|General-purpose Metallic Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Red Dye|Metallic Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Orange Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Metallic Orange Dye|General-purpose Metallic Orange]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Orange Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Orange Dye|Metallic Orange]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Metallic Yellow Dye|General-purpose Metallic Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Yellow Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Yellow Dye|Metallic Yellow]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Metallic Green Dye|General-purpose Metallic Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Green Dye|Metallic Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Sky Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Metallic Sky Blue Dye|General-purpose Metallic Sky Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Sky Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Sky Blue Dye|Metallic Sky Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Metallic Blue Dye|General-purpose Metallic Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Blue Dye|Metallic Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[General-purpose Metallic Purple Dye|General-purpose Metallic Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Purple Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Purple Dye|Metallic Purple]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Gunmetal Black Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Gunmetal Black Dye|Gunmetal Black]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Pearl White Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Pearl White Dye|Pearl White]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Brass Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Brass Dye|Metallic Brass]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Pink Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Pink Dye|Metallic Pink]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Ruby Red Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Ruby Red Dye|Metallic Ruby Red]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Cobalt Green Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Cobalt Green Dye|Metallic Cobalt Green]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Metallic Dark Blue Dye sample.png | &amp;lt;div style= &amp;quot;text-align: center&amp;quot;&amp;gt;[[Metallic Dark Blue Dye|Metallic Dark Blue]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Historical==&lt;br /&gt;
* All dyes feature the standardized description &amp;quot;... used for coloring anything from cloth to metal&amp;quot; because in Legacy (prior to [[Patch 1.23b|Patch 1.19]]), different dyes of each color were used based on the material of the item being dyed.&lt;br /&gt;
* Prior to [[Patch 7.5]], each color had a unique dye item associated with it. In Patch 7.5, most of these dye items were replaced with the Standard Spectrum Dye, Wide Spectrum #1 Dye, or Wide Spectrum #2 Dye. Only the &amp;quot;general-purpose&amp;quot; dyes (which are available from the online store) and their counterparts which are obtainable in game were not changed. Additionally, [[Terebinth]] (which only technically functions as a dye) was not changed.&lt;br /&gt;
* Prior to Patch 7.5, Standard Spectrum Dye colors were obtained in the following ways:&lt;br /&gt;
** From dye merchants in capital cities ([[Unsynrael]], [[Alaric]], [[Nanabe]], [[Frine]], [[Eilonwy]], [[Tokohana]]) for {{gil}} gil: Ash Grey, Goobbue Grey, Slate Grey, Charcoal Grey, Rose Pink, Rolanberry Red, Rust Red, Blood Red, Salmon Pink, Mesa Red, Bark Brown, Chocolate Brown, Russet Brown, Opo-opo Brown, Orchard Brown, Chestnut Brown, Mole Brown, Bone White, Desert Yellow, Cream Yellow, Halatali Yellow, Mud Green, Moss Green, Olive Green, Nophica Green, Ice Blue, Sky Blue, Ceruleum Blue, Ink Blue, Midnight Blue, Gloom Purple, Grape Purple.&lt;br /&gt;
** From [[Kasumi]] in the Gold Saucer for {{gil}} gil: Ash Grey, Rose Pink, Bark Brown, Bone White, Mud Green, Ice Blue, Gloom Purple. &#039;&#039;(All of these dyes were also available from the dye merchants listed above.)&#039;&#039;&lt;br /&gt;
** By crafting a level 30 recipe as any Disciple of Hand: Snow White, Soot Black, Dalamud Red, Wine Red, Sunset Orange, Kobold Brown, Pumpkin Orange, Loam Brown, Honey Yellow, Millioncorn Yellow, Hunter Green, Ochu Green, Deepwood Green, Celeste Green, Morbol Green, Woad Blue, Othard Blue, Storm Blue, Void Blue, Royal Blue, Abyssal Blue, Lotus Pink, Colibri Pink, Plum Purple, Regal Purple.&lt;br /&gt;
** From the [[Amalj&#039;aa Vendor]] for {{gil}} gil or {{Tribe token|steel amalj&#039;ok}} [[Steel Amalj&#039;ok]] at certain reputation thresholds: [Rank 2+] Coeurl Yellow, Seafog Blue, Raptor Blue. [Rank 3+] Raisin Brown, Peacock Blue, Currant Purple.&lt;br /&gt;
** From the [[Sylphic Vendor]] for {{gil}} gil or {{Tribe token|sylphic goldleaf}} [[Sylphic Goldleaf]] at certain reputation thresholds: [Rank 2+] Aldgoat Brown, Shale Brown, Lime Green, Marsh Green. [Rank 3+] Qiqirn Brown, Acorn Brown, Cactuar Green, Turquoise Green.&lt;br /&gt;
** From the [[Kobold Vendor]] for {{gil}} gil or {{Tribe token|titan cobaltpiece}} [[Titan Cobaltpiece]] at certain reputation thresholds: [Rank 2+] Ul Brown, Sylph Green, Meadow Green. [Rank 3+] Cork Brown, Gobbiebag Brown, Apple Green, Adamantoise Green.&lt;br /&gt;
** From the [[Sahagin Vendor]] for {{gil}} gil or {{Tribe token|rainbowtide psashp}} [[Rainbowtide Psashp]] at certain reputation thresholds: [Rank 2+] Lilac Purple, Corpse Blue, Lavender Purple. [Rank 3+] Coral Pink, Rhotano Blue, Shadow Blue, Iris Purple.&lt;br /&gt;
** From the [[Ixali Vendor]] for {{gil}} gil at certain reputation thresholds: [Rank 3+] Hunter Green, Morbol Green, Royal Blue. [Rank 5+] Snow White, Soot Black. &#039;&#039;(All of these dyes were also craftable.)&#039;&#039;&lt;br /&gt;
* Prior to Patch 7.5, Wide Spectrum #1 Dye colors were obtained in the following ways:&lt;br /&gt;
** From [[Enie]] for {{Skybuilders scrip}} [[Skybuilders&#039; Scrip]]s or from the [[Horrendous Hoarder]] for {{cowrie|seafarer}} [[Seafarer&#039;s Cowrie]]s: Ruby Red, Cherry Pink, Canary Yellow, Vanilla Yellow, Dragoon Blue, Turquoise Blue, Gunmetal Black, Pearl White, Metallic Brass.&lt;br /&gt;
* Prior to Patch 7.5, Wide Spectrum #2 Dye colors were obtained in the following ways:&lt;br /&gt;
** From [[Mesouaidonque]] for {{cosmocredit}} [[Cosmocredit]]s: Carmine Red, Neon Pink, Bright Orange, Neon Yellow, Neon Green, Azure Blue, Violet Purple.&lt;br /&gt;
** From [[Cosmic Fortune]]s as random rewards: Metallic Pink, Metallic Ruby Red, Metallic Cobalt Green, Metallic Dark Blue.&lt;br /&gt;
&lt;br /&gt;
{{materials}}&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Breaking_Brick_Mountains&amp;diff=1389785</id>
		<title>Breaking Brick Mountains</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Breaking_Brick_Mountains&amp;diff=1389785"/>
		<updated>2026-06-25T20:02:28Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eventspecial infobox&lt;br /&gt;
| name = Breaking Brick Mountains&lt;br /&gt;
| image = Breaking Brick Mountains banner art2.jpg&lt;br /&gt;
| icon = breaking brick mountains icon1.png&lt;br /&gt;
| description = Recent sightings of heretofore unseen varieties of golems have Amajina &amp;amp; Sons Mineral Concern beside itself with excitement. What minerals might be procured from these creatures, and what value might they hold for enterprising miners? Such are the questions put forward by Havak Alvak in the latest edition of the Mythril Eye.&lt;br /&gt;
| eventstart = January 21, 2014&lt;br /&gt;
| eventfinish = February 3, 2014&lt;br /&gt;
| eventpage = https://na.finalfantasyxiv.com/lodestone/special/2014/Theres_Golems_in_Those_Hills/&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
[[File:Breaking Brick Mountains 2014 location npc.png|right|300px]]&lt;br /&gt;
==Repeats==&lt;br /&gt;
* {{event rerun|September 14 2014|September 23 2014}} [https://na.finalfantasyxiv.com/lodestone/special/2014/Theres_Golems_in_Those_Hills_1sp/]&lt;br /&gt;
* {{event rerun|November 30 2017|December 14 2017}} [https://na.finalfantasyxiv.com/lodestone/special/2017/Theres_Golems_in_Those_Hills/]&lt;br /&gt;
* {{event rerun|July 2 2020|July 27 2020}} [https://na.finalfantasyxiv.com/lodestone/special/2020/Theres_Golems_in_Those_Hills/]&lt;br /&gt;
* {{event rerun|October 19 2021|November 11 2021}} [https://na.finalfantasyxiv.com/lodestone/special/2021/Theres_Golems_in_Those_Hills/l18qvanob6]&lt;br /&gt;
* {{event rerun|June 5 2024|June 20, 2024}} [https://na.finalfantasyxiv.com/lodestone/special/2024/Theres_Golems_in_Those_Hills/q83eyox1j6]&lt;br /&gt;
* {{event rerun|June 25 2026|July 13, 2026}} [https://na.finalfantasyxiv.com/lodestone/special/2026/Theres_Golems_in_Those_Hills/uG8fdJUc3q]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Players can start the event by talking to the NPC [[Havak Alvak]] of the Mythril Eye in [[Ul&#039;dah - Steps of Nald]] {{coords|12.1, 8.2}} to start the [[quests|quest]] {{i|Breaking Brick Mountains (Quest)}}.&lt;br /&gt;
&lt;br /&gt;
===FATEs===&lt;br /&gt;
Players can find the FATEs in:&lt;br /&gt;
*[[Central Thanalan]] - Sil&#039;dih Excavation Site {{coords|18.0, 23.5}}&lt;br /&gt;
*[[Lower La Noscea]] - Blind Iron Mines {{coords|27.0, 17.3}}&lt;br /&gt;
*[[Upper La Noscea]] - Camp Bronze Lake {{coords|34.1, 24.1}}&lt;br /&gt;
*[[Central Shroud]] - Bentbranch Meadows {{coords|23.6, 23.9}}&lt;br /&gt;
*[[North Shroud]] - Finders&#039; Bluff {{coords|15.8, 31.0}}&lt;br /&gt;
&lt;br /&gt;
{{i|Brick by Brick}}&lt;br /&gt;
&lt;br /&gt;
{{i|Brick by Stone Brick}}&lt;br /&gt;
&lt;br /&gt;
{{i|Brick by Gold Brick}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*{{item icon|Wind-up Brickman}}&lt;br /&gt;
*{{item icon|Thug&#039;s Mug}}&lt;br /&gt;
*{{item icon|King Slime Crown}}&lt;br /&gt;
*{{item icon|Dragon Quest X Framer&#039;s Kit}}&lt;br /&gt;
&lt;br /&gt;
==Vendor==&lt;br /&gt;
* [[Toughie]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
&#039;&#039;&#039;Worth Their Weight in Rose Gold?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Typically forged of stone and clay, the magical monstrosities known as golems once served myriad masters at the height of the Fifth Astral Era. Though the craft of their creation is thought to be forgotten, it is not uncommon to glimpse these terrifying titans near ruins of the ancient city of Belah&#039;dia.&lt;br /&gt;
&lt;br /&gt;
However, prodigious prospects of newfound golems both puissant and pernicious have Amajina &amp;amp; Sons in a pickle, and diligent miners dumbfounded with disbelief. In fact, I daresay this may be the second coming of the Mad Mythril Rush─for if the stories are true, these terrestrial titans are composed of choice minerals heretofore unseen in Eorzea.&lt;br /&gt;
&lt;br /&gt;
Burgeoning businesses are abuzz with anticipation, and justifiably so. Though their quality and constitution have yet to be confirmed, the possible applications for this remarkable new resource are limitless. Lovely links to make beautiful bangles? Or perhaps perduring plating for a peerless piece of armor? The mining community is ever eager to discover the truth of these gargantuan gold mines.&lt;br /&gt;
&lt;br /&gt;
While Amajina &amp;amp; Sons is the forerunning faction in such matters, competing interests have also popped up in pursuit of these coveted creatures. Even adventurers have been seen scouring the caverns and chasms of Eorzea in hopes of reaping the riches. Though these prospects show promising potential, we must first prove the golems to be real, lest businesses flounder in the face of fanciful fabrications.&lt;br /&gt;
&lt;br /&gt;
- [[Havak Alvak]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200px&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
brickmen1.jpg&lt;br /&gt;
File:Brickmen2.jpg&lt;br /&gt;
Brickman rewards1.png&lt;br /&gt;
File:King Slime Crown jiggles.mp4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Event nav}}&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sublime_Sphongos&amp;diff=1389606</id>
		<title>Sublime Sphongos</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sublime_Sphongos&amp;diff=1389606"/>
		<updated>2026-06-25T00:05:28Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Prime Sphongos}}&lt;br /&gt;
{{Item infobox&lt;br /&gt;
| name = Sublime Sphongos&lt;br /&gt;
| icon = sublime sphongos icon1.png&lt;br /&gt;
| description = This magnificent sphongos has gone from prime to sublime through a process you don&#039;t understand and aren&#039;t going to worry about. What&#039;s important is that it promises an impressive yield from aetherial reduction.&lt;br /&gt;
| type = crafting material&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Reagent&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| market-prohibited = y&lt;br /&gt;
| rarity = green&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.3&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = ed6e4c8e70c&lt;br /&gt;
| id-gt = 39235&lt;br /&gt;
}} __NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Gathering===&lt;br /&gt;
{{gathering list}}&lt;br /&gt;
&amp;lt;i&amp;gt;Note: This item can only be gathered by Botanists who have acquired the {{item icon|Tome of Botanical Folklore - The World Unsundered}}.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a botanist gathers {{item icon|Prime Sphongos}} with maximum collectability, it has a small chance to randomly become {{item icon|Sublime Sphongos}}. (This is the only way to acquire Sublime Sphongos.)&lt;br /&gt;
&amp;lt;br&amp;gt;The Sublime variant will usually have greater yield from aetherial reduction than its Prime counterpart.&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
==={{action icon|Aetherial Reduction}}===&lt;br /&gt;
* {{contains|Water Crystal}}&lt;br /&gt;
* {{contains|Water Cluster}}&lt;br /&gt;
* {{contains|Pure Verdurous Glioaether}}&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leg_of_Prosciutto&amp;diff=1340479</id>
		<title>Leg of Prosciutto</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leg_of_Prosciutto&amp;diff=1340479"/>
		<updated>2026-06-17T19:27:18Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Leg of Prosciutto&lt;br /&gt;
| icon = leg of prosciutto icon1.png&lt;br /&gt;
| description = Salted pork that has been cured and aged to perfection. Guaranteed to impress!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※Cannot be retrieved once used.&amp;lt;br&amp;gt;&lt;br /&gt;
※Can be used up to 10 times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meal benefits when used:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Critical Hit Bonus: +4% (Max 10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;VIT Bonus: +5% (Max 12)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Gear Durability Bonus: +3&amp;lt;br&amp;gt;&amp;amp;nbsp;EXP Bonus: +3%&amp;lt;br&amp;gt;&amp;amp;nbsp;Duration: 30m&amp;lt;br&amp;gt;&amp;amp;nbsp;(Duration can be extended to 60m by consuming multiple servings)&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Tabletop&lt;br /&gt;
| rarity = white&lt;br /&gt;
| value = 150&lt;br /&gt;
| patch = 7.2&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 5a2df6c620e&lt;br /&gt;
| id-gt = 48130&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Crafting Recipe===&lt;br /&gt;
{{Recipe&lt;br /&gt;
| source = class&lt;br /&gt;
| sheet = &lt;br /&gt;
| type = Tabletop&lt;br /&gt;
| class = Culinarian&lt;br /&gt;
| level = 100&lt;br /&gt;
| rank = &lt;br /&gt;
| durability = 80&lt;br /&gt;
| difficulty = 6600&lt;br /&gt;
| max-quality = 12000&lt;br /&gt;
| yield = 1&lt;br /&gt;
| quick-synthesis = Unavailable&lt;br /&gt;
| qs-craftsmanship = &lt;br /&gt;
| hq = Unavailable&lt;br /&gt;
| craftsmanship = &lt;br /&gt;
| craftsmanship-rec = 4207&lt;br /&gt;
| control = &lt;br /&gt;
| control-rec = &lt;br /&gt;
| aspect = &lt;br /&gt;
| specialization = &lt;br /&gt;
| ingredient1 = 2 Mountain Salt&lt;br /&gt;
| ingredient2 = 1 Cooking Mezcal&lt;br /&gt;
| ingredient3 = 1 Koshu Pork&lt;br /&gt;
| ingredient4 = 1 Ginseng Lumber&lt;br /&gt;
| ingredient5 = 1 White Pepper&lt;br /&gt;
| ingredient6 = 8 Fire Crystal&lt;br /&gt;
| ingredient7 = 8 Water Crystal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The addition of this furnishing was in reference to a gift sent to Square Enix on Valentine&#039;s Day 2020, wherein a Japanese Free Company sent a leg of prosciutto to [[Naoki Yoshida]] as a gift to [[Ardbert]], in commemoration of his reappearance in Shadowbringers; this gift was selected due to its resemblance to his axe, [[Bravura]], and was sent with the message &amp;quot;If you had the strength to take another bite, could you do it? Could you save our worlds?&amp;quot;&amp;lt;ref&amp;gt;[https://automaton-media.com/articles/newsjp/20200214-113877/ Article from AUTOMATON JAPAN about the gift]&amp;lt;/ref&amp;gt; In a video posted on X by @FF_XIV_JP, Yoshida was shown holding the leg of prosciutto like an axe;&amp;lt;ref&amp;gt;[https://x.com/FF_XIV_JP/status/1228209263480147969 Post from @FF_XIV_JP]&amp;lt;/ref&amp;gt; in the Patch Notes reading stream for patch 7.2, Yoshida references this &amp;quot;infamous photo.&amp;quot;&amp;lt;ref&amp;gt;[https://www.youtube.com/live/e2CJq1GyIjs?t=3680s Patch 7.2 Patch Notes reading stream, timestamped at 1:01:20]&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leg_of_Prosciutto&amp;diff=1340478</id>
		<title>Leg of Prosciutto</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leg_of_Prosciutto&amp;diff=1340478"/>
		<updated>2026-06-17T19:26:14Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: if you had the strength to take another bite, could you do it?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Leg of Prosciutto&lt;br /&gt;
| icon = leg of prosciutto icon1.png&lt;br /&gt;
| description = Salted pork that has been cured and aged to perfection. Guaranteed to impress!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;※Cannot be retrieved once used.&amp;lt;br&amp;gt;&lt;br /&gt;
※Can be used up to 10 times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meal benefits when used:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Critical Hit Bonus: +4% (Max 10)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;VIT Bonus: +5% (Max 12)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;Gear Durability Bonus: +3&amp;lt;br&amp;gt;&amp;amp;nbsp;EXP Bonus: +3%&amp;lt;br&amp;gt;&amp;amp;nbsp;Duration: 30m&amp;lt;br&amp;gt;&amp;amp;nbsp;(Duration can be extended to 60m by consuming multiple servings)&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Tabletop&lt;br /&gt;
| rarity = white&lt;br /&gt;
| value = 150&lt;br /&gt;
| patch = 7.2&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = 5a2df6c620e&lt;br /&gt;
| id-gt = 48130&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Crafting Recipe===&lt;br /&gt;
{{Recipe&lt;br /&gt;
| source = class&lt;br /&gt;
| sheet = &lt;br /&gt;
| type = Tabletop&lt;br /&gt;
| class = Culinarian&lt;br /&gt;
| level = 100&lt;br /&gt;
| rank = &lt;br /&gt;
| durability = 80&lt;br /&gt;
| difficulty = 6600&lt;br /&gt;
| max-quality = 12000&lt;br /&gt;
| yield = 1&lt;br /&gt;
| quick-synthesis = Unavailable&lt;br /&gt;
| qs-craftsmanship = &lt;br /&gt;
| hq = Unavailable&lt;br /&gt;
| craftsmanship = &lt;br /&gt;
| craftsmanship-rec = 4207&lt;br /&gt;
| control = &lt;br /&gt;
| control-rec = &lt;br /&gt;
| aspect = &lt;br /&gt;
| specialization = &lt;br /&gt;
| ingredient1 = 2 Mountain Salt&lt;br /&gt;
| ingredient2 = 1 Cooking Mezcal&lt;br /&gt;
| ingredient3 = 1 Koshu Pork&lt;br /&gt;
| ingredient4 = 1 Ginseng Lumber&lt;br /&gt;
| ingredient5 = 1 White Pepper&lt;br /&gt;
| ingredient6 = 8 Fire Crystal&lt;br /&gt;
| ingredient7 = 8 Water Crystal&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The addition of this furnishing was in reference to a gift sent to Square Enix on Valentine&#039;s Day 2020, wherein a Japanese Free Company sent a leg of prosciutto to [[Naoki Yoshida]] in commemoration of Ardbert&#039;s reappearance in Shadowbringers; this gift was selected due to its resemblance to his axe, [[Bravura]], and was sent with the message &amp;quot;If you had the strength to take another bite, could you do it? Could you save our worlds?&amp;quot;&amp;lt;ref&amp;gt;[https://automaton-media.com/articles/newsjp/20200214-113877/ Article from AUTOMATON JAPAN about the gift]&amp;lt;/ref&amp;gt; In a video posted on X by @FF_XIV_JP, Yoshida was shown holding the leg of prosciutto like an axe;&amp;lt;ref&amp;gt;[https://x.com/FF_XIV_JP/status/1228209263480147969 Post from @FF_XIV_JP]&amp;lt;/ref&amp;gt; in the Patch Notes reading stream for patch 7.2, Yoshida references this &amp;quot;infamous photo.&amp;quot;&amp;lt;ref&amp;gt;[https://www.youtube.com/live/e2CJq1GyIjs?t=3680s Patch 7.2 Patch Notes reading stream, timestamped at 1:01:20]&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Multihook&amp;diff=1339816</id>
		<title>Multihook</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Multihook&amp;diff=1339816"/>
		<updated>2026-06-16T00:58:37Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Multihook&lt;br /&gt;
| icon = multihook icon1.png&lt;br /&gt;
| description = Adds an extra hook to the line, granting a chance to double next catch.&lt;br /&gt;
| facts = {{action fact|Effect ends after hooking a fish. Cancels current mooching opportunity.&amp;lt;br&amp;gt;Available only when fishing for cosmic exploration.}}&lt;br /&gt;
| acquired = fisher&lt;br /&gt;
| pet = &lt;br /&gt;
| level = 90&lt;br /&gt;
| type = &lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost = &lt;br /&gt;
| gp-cost = &lt;br /&gt;
| cp-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = &lt;br /&gt;
| range = &lt;br /&gt;
| radius = &lt;br /&gt;
| gcd = false&lt;br /&gt;
| uses = 1-3&lt;br /&gt;
| traits = &lt;br /&gt;
| actions = &lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This is a duty action that is only available in certain level 90 (Class B) or higher fisher [[Stellar Missions]] on [[Oizys]] and [[Auxesia]].&lt;br /&gt;
* Despite the action description claiming that there is &amp;quot;a chance&amp;quot; to double the next catch, the effect is guaranteed.&lt;br /&gt;
* This action will double the effect of {{action icon|Double Hook}} or {{action icon|Triple Hook}} if used on the following cast, allowing for numerous fish to be caught at once.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.41}}&lt;br /&gt;
&lt;br /&gt;
{{Cosmic Exploration nav}}&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Relic_accessory&amp;diff=1339709</id>
		<title>Category:Relic accessory</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Category:Relic_accessory&amp;diff=1339709"/>
		<updated>2026-06-16T00:48:47Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: refined phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;quot;relic&amp;quot; [[rarity]] is normally used for [[:Category:Relic weapons|relic weapons]] and shields. The [[Eternity Ring]] is the sole &amp;quot;relic&amp;quot; accessory; despite not appearing to belong in the same rarity class as relic weapons, it shares many properties with them:&lt;br /&gt;
* It can be equipped&lt;br /&gt;
* It involves a many-step procedure to acquire, including a dedicated quest, which is potentially time-consuming&lt;br /&gt;
* It is not best-in-slot (as with all non-current and/or non-final relics), and primarily serves as glamour&lt;br /&gt;
* It increases in rarity as it is upgraded (not all relic weapons do this, but many do)&lt;br /&gt;
* It serves a unique function despite not being best-in-slot (it provides a free teleport every half hour, c.f. old relic weapons being best-in-slot for legacy ultimate raids)&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Argonauta_argo&amp;diff=1338065</id>
		<title>Argonauta argo</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Argonauta_argo&amp;diff=1338065"/>
		<updated>2026-06-13T07:17:16Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Argonauta argo&lt;br /&gt;
| icon = argonauta argo icon1.png&lt;br /&gt;
| image = argonauta argo.png&lt;br /&gt;
| description = Double the argonauts; double the rulers of limne 3-α.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Suitable for printing on small canvases.]&lt;br /&gt;
| type = crafting material&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Seafood&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = green&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = 600&lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 119&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.2&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = 2ec339e1005&lt;br /&gt;
| id-gt = 37852&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&#039;&#039;&#039;Recommended [[Fishing]] Level&#039;&#039;&#039;: 90★★&lt;br /&gt;
*&#039;&#039;&#039;Fish Type&#039;&#039;&#039;: [[Space]]&lt;br /&gt;
*&#039;&#039;&#039;[[Aquarium]] Type&#039;&#039;&#039;: [[????]]&lt;br /&gt;
*&#039;&#039;&#039;Sizes&#039;&#039;&#039;: Smallest - ??im, Largest - ??im&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Inside this single spacefaring shell undulate not one, but two argonauts. Though it is not wholly unusual for creatures to mate for life, this pair shows a remarkable dedication to remaining entangled within their vessel until the end of time itself.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===[[Fishing Log: Limne 3-α]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Ultima Thule]] (x32,y9)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 90&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: [[Stardust]]&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: 2 AM - 4 AM [[Eorzean Time]]&lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;: [[Umbral Wind]]&lt;br /&gt;
&lt;br /&gt;
{{evt|service=youtube|id=L7riXx4ziS8|dimensions=400|description=Video guide by Fruity Snacks}}&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
==={{action icon|Desynthesis}}===&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039;: [[Culinarian]] (600.00)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potential Results&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
This fish&#039;s name is italicized when it appears in chat.&lt;br /&gt;
[[Category:Seafood]] [[Category:Space Fish]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Multihook&amp;diff=1337059</id>
		<title>Multihook</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Multihook&amp;diff=1337059"/>
		<updated>2026-06-10T15:11:54Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Multihook&lt;br /&gt;
| icon = multihook icon1.png&lt;br /&gt;
| description = Adds an extra hook to the line, granting a chance to double next catch.&lt;br /&gt;
| facts = {{action fact|Effect ends after hooking a fish. Cancels current mooching opportunity.&amp;lt;br&amp;gt;Available only when fishing for cosmic exploration.}}&lt;br /&gt;
| acquired = fisher&lt;br /&gt;
| pet = &lt;br /&gt;
| level = 90&lt;br /&gt;
| type = &lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost = &lt;br /&gt;
| gp-cost = &lt;br /&gt;
| cp-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = &lt;br /&gt;
| range = &lt;br /&gt;
| radius = &lt;br /&gt;
| gcd = false&lt;br /&gt;
| uses = 1-3&lt;br /&gt;
| traits = &lt;br /&gt;
| actions = &lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
* This is a duty action that is only available in certain level 90 (Class B) or higher fisher [[Stellar Missions]] on [[Oizys]] and [[Auxesia]].&lt;br /&gt;
* This action will double the effect of {{action icon|Double Hook}} or {{action icon|Triple Hook}} if used on the following cast, allowing for numerous fish to be caught at once.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.41}}&lt;br /&gt;
&lt;br /&gt;
{{Cosmic Exploration nav}}&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stellar_Steady_Hand&amp;diff=1337058</id>
		<title>Stellar Steady Hand</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Stellar_Steady_Hand&amp;diff=1337058"/>
		<updated>2026-06-10T15:11:37Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Stellar Steady Hand&lt;br /&gt;
| icon = stellar steady hand icon1.png&lt;br /&gt;
| description = Guarantees action success for the next three steps.&lt;br /&gt;
| facts = {{action fact|Available only when crafting for cosmic exploration.}}&lt;br /&gt;
| acquired = carpenter, blacksmith, armorer, goldsmith, leatherworker, weaver, alchemist, culinarian&lt;br /&gt;
| pet = &lt;br /&gt;
| level = 90&lt;br /&gt;
| type = &lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost = &lt;br /&gt;
| gp-cost = &lt;br /&gt;
| cp-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast = &lt;br /&gt;
| range = &lt;br /&gt;
| radius = &lt;br /&gt;
| gcd = false&lt;br /&gt;
| uses = 1-3&lt;br /&gt;
| traits = &lt;br /&gt;
| actions = &lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
*This is a duty action that is only available in certain level 90 (Class B) or higher crafting-oriented [[Stellar Missions]] on [[Oizys]] and [[Auxesia]].&lt;br /&gt;
*Depending on the mission, players are limited to 1, 2, or 3 uses of this action.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.41}}&lt;br /&gt;
&lt;br /&gt;
{{Cosmic Exploration nav}}&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Greater_Reach&amp;diff=1337057</id>
		<title>Greater Reach</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Greater_Reach&amp;diff=1337057"/>
		<updated>2026-06-10T15:11:19Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action infobox&lt;br /&gt;
| name = Greater Reach&lt;br /&gt;
| icon = greater reach icon1.png&lt;br /&gt;
| description = Restores 200 GP and grants a random number of gathering attempts, up to a maximum of 4. When gathering collectables, restores a random amount of integrity, up to a maximum of 4.&lt;br /&gt;
| facts = {{action fact|Can only be executed on chain #4, 8, 12, or 16.&amp;lt;br&amp;gt;Cannot be used while quick gathering is active.&amp;lt;br&amp;gt;Available only when gathering for cosmic exploration.}}&lt;br /&gt;
| acquired = miner, botanist&lt;br /&gt;
| pet = &lt;br /&gt;
| level = 100&lt;br /&gt;
| type = &lt;br /&gt;
| mp-cost = &lt;br /&gt;
| tp-cost = &lt;br /&gt;
| gp-cost = &lt;br /&gt;
| cp-cost = &lt;br /&gt;
| casting = &lt;br /&gt;
| recast =&lt;br /&gt;
| range = &lt;br /&gt;
| radius = &lt;br /&gt;
| gcd = false&lt;br /&gt;
| uses =&lt;br /&gt;
| traits = &lt;br /&gt;
| actions = &lt;br /&gt;
| req-quest =&lt;br /&gt;
| targeting = &lt;br /&gt;
| pvp = &lt;br /&gt;
| patch = 7.41&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}}&lt;br /&gt;
==Notes==&lt;br /&gt;
This is a duty action that is only available in certain level 100 (Class A) EX and EX+ miner and botanist [[Stellar Missions]] on [[Oizys]] and [[Auxesia]].&lt;br /&gt;
&lt;br /&gt;
Contrary to the tooltip text, the action does not need to be used exactly on chain #4, 8, 12, or 16. Instead, the skill grants one use at those chains, and remains available as the chain increases (to 5, 6, etc) until the use is consumed.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*{{patch|7.41}}&lt;br /&gt;
&lt;br /&gt;
{{Cosmic Exploration nav}}&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fisher&amp;diff=1336479</id>
		<title>Fisher</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fisher&amp;diff=1336479"/>
		<updated>2026-06-09T03:05:49Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* Fishing Overviews */ - revision of amiss warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the Fisher class|the series of Retainer Ventures|Fishing (Retainer Ventures)}}&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/crafting_gathering_guide/fisher/ FinalFantasyXIV.com Fisher]|Fishers are the harvesters of the realm&#039;s marine and freshwater animal resources.&amp;lt;br&amp;gt;The trade rose to prominence in the nation of Limsa Lominsa, owing to the plentiful waters upon and around Vylbrand island. Be it from the shore of a sea, the bank of a river, or the deck of a boat, Eorzea&#039;s anglers must constantly account for a wide range of factors to optimize their success, including season, time, place, tools, and bait.}}&lt;br /&gt;
{{lead icon|Fisher_frame_icon.png|frame=none}}[[File:fisher arealmreborn1.png|200px|right]]&lt;br /&gt;
[[Fisher]] (&#039;&#039;&#039;FSH&#039;&#039;&#039;) is a [[Disciple of the Land]] that harvests fish and other sea creatures from the waters of [[Eorzea]], as well as other locations at higher levels, such as cloud fishing and volcano fishing. The materials they gather are used primarily by [[Culinarian]]s and [[Alchemist]]s.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
===Guild===&lt;br /&gt;
Any player who has completed the level 10 quest of their starting class is eligible to become a Fisher. To begin, head to the [[Fishermen&#039;s Guild]] located in [[Limsa Lominsa]] and speak with the receptionist to start your first quest.&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
:&#039;&#039;See also: [[Fisher Tools/Primary|List of Fisher Primary Tools]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;See also: [[Fisher Tools/Secondary|List of Fisher Secondary Tools]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fishers utilize [[Fisher Tools/Primary|fishing rods]] as their primary tool and the {{Item icon|Spearfishing Gig}} as their sole secondary tool. The primary tools are crafted by [[Carpenter|Carpenters]].&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Fisher Class Quests===&lt;br /&gt;
:&#039;&#039;Main Article: [[Fisher Quests]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Crystarium Deliveries: The Facet of Fishing (Shadowbringers)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Crystarium Deliveries#The Facet of Fishing]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Studium Deliveries: Faculty of Aetherology (Endwalker)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Studium Deliveries#Faculty of Aetherology]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wachumeqimeqi Deliveries: Fish Fancies Donuhanu (Dawntrail)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Wachumeqimeqi Deliveries#Fish Fancies Donuhanu]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Levequests==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fisher Levequests]]&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher actions|Fisher Actions]]&lt;br /&gt;
{{:List of fisher actions}}&lt;br /&gt;
&lt;br /&gt;
==Gatherer Role==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher gatherer role|Fisher Gatherer Role]]&lt;br /&gt;
{{:List of fisher gatherer role}}&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher traits|Fisher Traits]]&lt;br /&gt;
{{:List of fisher traits}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Log==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fishing Log]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fishing Holes==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fishing Locations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fishing Overviews==&lt;br /&gt;
When fishing for an extended period of time in the same location, three types of warning message may appear as an anti-botting measure.&lt;br /&gt;
&lt;br /&gt;
* After about 47 minutes of fishing in the same location, the message &#039;&#039;&amp;quot;The fish have become wary of your presence. It might be time to shift your position...&amp;quot;&#039;&#039; will appear. This message indicates that in about 3 minutes, you will be unable to catch any more fish at your current fishing hole.&lt;br /&gt;
* After about 3 more minutes, the message &#039;&#039;&amp;quot;The fish sense something amiss. Perhaps it is time to try another location.&amp;quot;&#039;&#039; will appear. Once this message has appeared, fishing attempts will no longer succeed. This status (often called &amp;quot;normal amiss&amp;quot;) can be cleared by stowing your rod, moving a few yalms, and casting out again at a new position. Note that only the location you cast out at is considered - moving a great distance and returning to the exact same position will not clear normal amiss.&lt;br /&gt;
** The timer for normal amiss is started by taking any fishing action (even if no casts are performed), and is not reset until taking a fishing action at a sufficiently different location, regardless of how much non-fishing activity occurs within the same zone. For instance, if attempting to catch a certain fish only available once every hour, a player might remain in the same zone after one catch and complete FATEs while waiting for the fish to return for a second catch. If that player returns to the exact same position (and has not fished in any other locations since then), normal amiss will be triggered.&lt;br /&gt;
** Logging out will also reset the timer for normal amiss.&lt;br /&gt;
* After 490 consecutive casts in the same fishing hole, regardless of position, the message &#039;&#039;&amp;quot;Fish have grown wise to your presence. You might have better luck in a new location...&amp;quot;&#039;&#039; will appear. This message indicates that in 10 more casts, you will be unable to catch any more fish at your current fishing hole.&lt;br /&gt;
* After 10 more casts, the message &#039;&#039;&amp;quot;The fish sense something amiss. Perhaps it is time to try another location.&amp;quot;&#039;&#039; will appear. This status (often called &amp;quot;super amiss&amp;quot;) can be cleared by changing to a different fishing hole, casting out, and returning to the original fishing hole. It cannot be cleared by any amount of waiting, or by moving to a different position in the same fishing hole.&lt;br /&gt;
** Logging out will &#039;&#039;not&#039;&#039; reset the cast count for super amiss.&lt;br /&gt;
Because continuously fishing in the same location for 50 minutes triggers amiss, preparation for catching certain fish should be done with this limitation in mind; though no fish requires 50 minutes of active preparation to be caught, this limit may be encountered by being AFK for an extended period of time after preparation. These properties are preserved when stowing your rod:&lt;br /&gt;
&lt;br /&gt;
* Progress toward {{status effect|buff|fishers intuition}} [[Fisher&#039;s Intuition]]&lt;br /&gt;
* The Fisher&#039;s Intuition buff itself, if it has been activated&lt;br /&gt;
* Any stacks of {{Action icon|Angler&#039;s Art}}&lt;br /&gt;
* {{Action icon|Makeshift Bait}}&lt;br /&gt;
&lt;br /&gt;
These properties are &#039;&#039;not&#039;&#039; preserved when stowing your rod:&lt;br /&gt;
&lt;br /&gt;
* Any Swimbait stored with {{Action icon|Spareful Hand}}&lt;br /&gt;
* Any buffs not listed above: {{Action icon|Chum}}, {{Action icon|Patience}}/{{Action icon|Patience II}}, {{Action icon|Surface Slap}}, {{Action icon|Identical Cast}}, {{Action icon|Prize Catch}}, {{Action icon|Big-game Fishing}}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Spearfishing|Spearfishing Guide]]&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
==Big Fishing==&lt;br /&gt;
{{main|Big Fishing}}Big Fishing is a form of challenge content exclusively for Fishers. Over the course of an expansion, the fishing holes throughout the expansion will introduce special,  {{rarity|Green}} [[rarity]] fish, which may possess time and/or weather restrictions, require specific other fish to be caught first, be highly rare or likely to escape (&amp;quot;slip&amp;quot;) when hooked, or any combination of the above.&lt;br /&gt;
&lt;br /&gt;
==[[Fishing Tackle]]==&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{main|Fisher Achievements}}&lt;br /&gt;
&lt;br /&gt;
This class is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{{:Fisher Achievements}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=300px mode=packed&amp;gt;&lt;br /&gt;
File:fisher arealmreborn1.png|Fisher Armor in [[A Realm Reborn]] (2.0)&lt;br /&gt;
File:fisher heavensward1.jpg| Fisher Armor in [[Heavensward]] (3.0)&lt;br /&gt;
File:fisher stormblood1.png| Fisher Armor in [[Stormblood]] (4.0)&lt;br /&gt;
File:fisher shadowbringers1.png| Fisher Armor in [[Shadowbringers]] (5.0)&lt;br /&gt;
File:fisher endwalker1.jpg| Fisher Armor in [[Endwalker]] (6.0)&lt;br /&gt;
File:fisher dawntrail1.jpg| Fisher Armor in [[Dawntrail]] (7.0)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://ff14fish.carbuncleplushy.com/ Carbuncle Plushy (Fish Tracker site)]&lt;br /&gt;
*[https://afishersguidetoeorzea.carrd.co/ A Fisher&#039;s Guide to Eorzea by Fruity Snacks - in-depth guides for all fish]&lt;br /&gt;
&lt;br /&gt;
{{Class navbar|state-combat=collapsed}}&lt;br /&gt;
[[Category:Patch 1.0 Features]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Series_Malmstones&amp;diff=1336273</id>
		<title>Series Malmstones</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Series_Malmstones&amp;diff=1336273"/>
		<updated>2026-06-08T12:43:23Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* Series 11 (Patch 7.5) */ - specified that this series ends with 7.56, as it&amp;#039;s the first to end on a minor patch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quotation|[https://na.finalfantasyxiv.com/lodestone/playguide/pvpguide/system/ Official PvP Guide]|The Series Malmstones system provides unique rewards to players who participate in PvP during a given series. Achieved and upcoming malmstones can be confirmed via your PvP Profile.}}&lt;br /&gt;
[[File:Series Malmstones1.jpg|right]]&lt;br /&gt;
The &#039;&#039;&#039;Series Malmstones&#039;&#039;&#039; system provides unique rewards to players who participate in [[PvP]] during a given Series─a period of time lasting the duration of one major patch (e.g. from the release of [[Patch 6.1]] until the release of [[Patch 6.2]]).&lt;br /&gt;
&lt;br /&gt;
From the release of [[Patch 6.1]], participating in [[PvP]] content will earn you {{seriesexp}} &#039;&#039;&#039;Series EXP&#039;&#039;&#039;, which will increase your &#039;&#039;&#039;Series level&#039;&#039;&#039;. Increasing your Series level will unlock various &#039;&#039;&#039;Series rewards&#039;&#039;&#039;.&lt;br /&gt;
==Series Level==&lt;br /&gt;
Participate in [[PvP]] to earn {{seriesexp}} &#039;&#039;&#039;Series EXP&#039;&#039;&#039; and increase your Series level. Increasing your Series level will unlock special &#039;&#039;&#039;Series rewards&#039;&#039;&#039;. Any levels gained above 30 will be tracked as &amp;quot;extra levels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
EXP yields for each mode are as follows:&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Result !! {{seriesexp}} Series EXP&lt;br /&gt;
|-&lt;br /&gt;
| Crystalline Conflict win || 900 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Crystalline Conflict loss || 700 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Result !! {{seriesexp}} Series EXP&lt;br /&gt;
|-&lt;br /&gt;
| Rival Wings win || 1,250 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Rival Wings loss || 750 EXP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable item align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Result !! {{seriesexp}} Series EXP&lt;br /&gt;
|-&lt;br /&gt;
| Frontline 1st place || 1,500 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Frontline 2nd place || 1,250 EXP&lt;br /&gt;
|-&lt;br /&gt;
| Frontline 3rd place || 1,000 EXP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* The Daily Challenge for Frontline gives an additional 1,500 EXP, on top of placement EXP.&lt;br /&gt;
&lt;br /&gt;
==Series Rewards==&lt;br /&gt;
&amp;quot;Series&amp;quot; refers to a specific rewards period. As such, rewards will change when one Series ends and another begins. Any Series rewards earned can be claimed until the following Series ends.&lt;br /&gt;
:&#039;&#039;Not to be confused with &#039;&#039;&#039;Seasons&#039;&#039;&#039; which cycle on a different schedule and have [[Crystalline Conflict Seasonal Rewards|separate rewards]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Trophy Crystals===&lt;br /&gt;
{{trophy crystal}} [[Trophy Crystal]]s are available as a Series reward. These can then be exchanged at the [[Wolves&#039; Den Pier]] for a variety of items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--When current series cycle ends, move the section to the bottom of the Prior Series Rewards page (linked at the bottom of this page) and add the collapsible property to the Series Malmstone Chart.--&amp;gt;&lt;br /&gt;
===Series 11 (Patch 7.5-7.55)===&lt;br /&gt;
{| {{STDT|item mw-collapsible}}&lt;br /&gt;
! colspan=4 | Series Malmstone Chart&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Total {{seriesexp}} !! {{seriesexp}} to next rank !! Rewards&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0 || 2,000 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2,000 || 2,000 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4,000 || 2,000 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6,000 || 2,000 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8,000 || 3,000 || {{i|Ballroom Etiquette - Orchestral Operations}} ({{i|Conduct}})&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 11,000 || 3,000 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 14,000 || 3,000 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 17,000 || 3,000 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 20,000 || 3,000 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 23,000 || 4,000 || {{i|Archeia Harmonias Framer&#039;s Kit}}&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 27,000 || 4,000 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 31,000 || 4,000 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 35,000 || 4,000 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 39,000 || 4,000 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 43,000 || 5,500 || {{i|Little Blue Viking}}&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 48,500 || 5,500 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 54,000 || 5,500 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 59,500 || 5,500 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 65,000 || 5,500 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 70,500 || 7,500 || {{i|Maelstrom Framer&#039;s Kit}}&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 78,000 || 7,500 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 85,500 || 7,500 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 93,000 || 7,500 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 100,500 || 7,500 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 108,000 || 10,000 || {{i|Rule-breaker&#039;s Attire Coffer}} ({{i|Rule-breaker&#039;s Attire}})&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 118,000 || 10,000 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 128,000 || 10,000 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 138,000 || 10,000 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 148,000 || 10,000 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 158,000 || 10,000 || {{trophy crystal|5000}} [[Trophy Crystal]]s&lt;br /&gt;
|-&lt;br /&gt;
| ∞ || ∞ || 20,000 || {{trophy crystal|1000}} [[Trophy Crystal]]s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
File:Series11 rewardMinion.jpg|[[Little Blue Viking]]&lt;br /&gt;
File:Series11 rewardGear.jpg|[[Rule-breaker&#039;s Attire]]&lt;br /&gt;
File:Series11 rewardEmote.jpg|[[Conduct]]&lt;br /&gt;
File:Series11 rewardFrames.jpg|[[Maelstrom Framer&#039;s Kit]] and [[Archeia Harmonias Framer&#039;s Kit]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Prior Series Rewards===&lt;br /&gt;
For rewards from prior PvP series, see [[Series Malmstones/Prior Series Rewards]].&lt;br /&gt;
&lt;br /&gt;
{{PvP nav}}&lt;br /&gt;
[[Category:Patch 6.1 Features]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dancing_Mad_(Ultimate)&amp;diff=1334510</id>
		<title>Dancing Mad (Ultimate)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dancing_Mad_(Ultimate)&amp;diff=1334510"/>
		<updated>2026-06-05T21:50:00Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|reason=This fight is still actively being discovered}}{{Duty infobox&lt;br /&gt;
| description = You find the wandering minstrel ruminating on the curious tale of a phantasmal harlequin. A vile and terrible fiend by any measure, yet the entertainer believes the two of them share at least one artistic quality─a flair for creative flourishes. With every telling of their stories, every rendition of their songs, there is new meaning to be found. Thus are no two performances ever the same. The minstrel&#039;s melody soon transports you to a battlefield in your mind&#039;s eye, but what creative liberties will you contribute to his masterpiece?&lt;br /&gt;
| image = Dancing Mad (Ultimate).png&lt;br /&gt;
| type = Ultimate Raid&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 795&lt;br /&gt;
| ilvl-max-sync= true&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = ultimate&lt;br /&gt;
| size = full&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Raid Finder (Ultimate Raids)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 30 mnemonics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = Sigmascape V4.0&lt;br /&gt;
| region = &lt;br /&gt;
| req-other = Talk to the [[Wandering Minstrel]] in [[Tuliyollal]] after completing {{questlink|raid|AAC Heavyweight M4 (Savage)|wrap=y}}&lt;br /&gt;
| patch = 7.51&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}} The raid, which is abbreviated &#039;&#039;&#039;DMU&#039;&#039;&#039; or &#039;&#039;&#039;UMAD&#039;&#039;&#039; (short for Ultimate [Dancing] Mad), is based on the {{i|Omega (Raids)|alt=Omega}} raids from &#039;&#039;[[Stormblood]]&#039;&#039; and is the seventh ultimate raid to be added.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Unlock and Requirements==&lt;br /&gt;
*After completing {{i|AAC Heavyweight M4 (Savage)}}, speak with the [[Wandering Minstrel]] in [[Tuliyollal]] (X:11.1 Y:14.6) as a level 100 Disciple of War or Magic.&lt;br /&gt;
*Dancing Mad (Ultimate) can only be accessed via the [[Raid Finder]] after forming a pre-made party of eight players who have all completed {{i|AAC Heavyweight M4 (Savage)}}.&lt;br /&gt;
*[[Limited Jobs|Limited jobs]] not allowed&lt;br /&gt;
*[[Unrestricted Party|Unrestricted Parties]] not allowed&lt;br /&gt;
*Having more than one of any [[job]] in the party will eliminate passive [[limit break]] generation&lt;br /&gt;
*If a player logs out or disconnects when combat is initiated, they will be KO&#039;d upon returning to the game.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
Players may fall off the edge of the arena to their deaths.&lt;br /&gt;
&lt;br /&gt;
Failing mechanics or being hit by avoidable AoEs will inflict a crippling -90% {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff that lasts for 3 minutes. If the player does not need to be immediately alive for a mechanic, they should incapacitate themself by jumping off the platform and then be resurrected to remove these debuffs, as the {{status effect|weakness}} [[Weakness]] debuff is only around a 25% damage loss that lasts for half the time.&lt;br /&gt;
&lt;br /&gt;
===Phase 1: [[Kefka]]===&lt;br /&gt;
The three Graven Image mechanics in phase 1 must be resolved in a certain way to proceed past phase 2. The number of mechanics correctly resolved can be seen at the end of phase 1 by looking at the statue in the background; each correctly resolved mechanic will light a candle.&lt;br /&gt;
&lt;br /&gt;
* Preserve the Double-Trouble Trap debuff until it naturally expires.&lt;br /&gt;
* Soak all of the Gravity III puddles before they disappear.&lt;br /&gt;
* Use all 16 Tele-portent arrows.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: God Kefka===&lt;br /&gt;
If the party does not correctly resolve the three Graven Image mechanics in phase 1 in a certain way, the fight will end after clearing phase 2. The party will receive a short &amp;quot;duty completion&amp;quot; cutscene and a treasure coffer with nothing in it (and no achievement or totem) and will need to leave the instance.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Kefka, [[Exdeath]], and [[Chaos]]===&lt;br /&gt;
This phase features Exdeath and Kefka as the targetable bosses, while Kefka is untargetable and does additional mechanics. Partway through, Kefka will grow to a giant size.&lt;br /&gt;
&lt;br /&gt;
===Phase 4: Kefka, [[Neo Exdeath]], and Chaos===&lt;br /&gt;
This phase features the normal-sized Kefka as the targetable boss, while Neo Exdeath and Chaos are untargetable. All three will do mechanics at once.&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
*1 {{item icon|Mad Harlequin&#039;s Totem}}&lt;br /&gt;
&lt;br /&gt;
Upon completing Dancing Mad (Ultimate), players can earn a separate reward once per week. Players who have yet to receive that week&#039;s reward can still claim it even if other members of the party have completed the duty prior to the weekly reset. This restriction will be removed in a future patch.&lt;br /&gt;
&lt;br /&gt;
The reward can be exchanged with [[Uah&#039;shepya]] in [[Solution Nine]] (X:8.7 Y:13.5) for [[Palazzo Diamond Weapons]].&lt;br /&gt;
&lt;br /&gt;
Completion of this duty will unlock a new [[Adventurer Plate]] design in a later patch.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Son of a...}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World First==&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Phase 1===&lt;br /&gt;
:Upon pull:&lt;br /&gt;
Kefka: {{autotranslate|This is my first time, so please take it easy!}}&lt;br /&gt;
:Upon casting Revolting Ruin III:&lt;br /&gt;
Kefka: Quick, now! Make your peace with death! Because I&#039;m making your death with these pieces!&lt;br /&gt;
:After Double-trouble Trap first detonates:&lt;br /&gt;
Kefka: Hahaha! Hook, line, and &amp;lt;i&amp;gt;stinker&amp;lt;/i&amp;gt;!&lt;br /&gt;
:Upon casting Graven Image 2:&lt;br /&gt;
Kefka: Did you think you&#039;d won? Oh no no no, we&#039;ve only just begun! &lt;br /&gt;
:If all Gravity III puddles were soaked, between using Hyperdrive and casting Tele-trouncing:&lt;br /&gt;
Kefka: What!? There&#039;s no way that didn&#039;t work!&lt;br /&gt;
:Upon casting Graven Image 3:&lt;br /&gt;
Kefka: Still alive? Unbelieeevable! I really must insist you die!&lt;br /&gt;
:Light of Judgment enrage (become untargetable):&lt;br /&gt;
Kefka: I&#039;m afraid that&#039;s all I have time for today. Bye-bye now!&lt;br /&gt;
&amp;gt; If any candles are not lit&lt;br /&gt;
:Phase transition:&lt;br /&gt;
Kefka: Yes... I am filled with glorious purpose!&lt;br /&gt;
&amp;gt; If all three candles are lit&lt;br /&gt;
:Before phase transition:&lt;br /&gt;
Kefka: How boring. Guess I&#039;ll have to spice things up!&lt;br /&gt;
:Phase transition&lt;br /&gt;
Kefka: Intriguing. This clearly isn&#039;t your first time...&lt;br /&gt;
---&lt;br /&gt;
===Phase 2===&lt;br /&gt;
&amp;gt; If any candles were not lit in Phase 1&lt;br /&gt;
:Phase begins:&lt;br /&gt;
Kefka: Life... Dreams... Hope... Where do they come from? And where do they go?&lt;br /&gt;
:After casting Ultimate Embrace:&lt;br /&gt;
Kefka: Such things as those... are mine to destroy!&lt;br /&gt;
:Light of Judgment enrage (becomes untargetable):&lt;br /&gt;
Kefka: Destroy! Destroy! Destroy! ...I will destroy it all!!!&lt;br /&gt;
:Phase ends:&lt;br /&gt;
-cutscene start&lt;br /&gt;
:Cutscene has no dialogue.&lt;br /&gt;
-cutscene end&lt;br /&gt;
:After opening the fake treasure chest:&lt;br /&gt;
Kefka: Congratulations... you lose! Try something else next time and maybe we&#039;ll have some &amp;lt;i&amp;gt;real&amp;lt;/i&amp;gt; fun!&lt;br /&gt;
&amp;gt; If all three candles were lit in Phase 1&lt;br /&gt;
:Phase begins:&lt;br /&gt;
Kefka: This is meant to be our &amp;lt;i&amp;gt;ultimate&amp;lt;/i&amp;gt; encounter...&lt;br /&gt;
:After casting Ultimate Embrace:&lt;br /&gt;
Kefka: Crafty little bastards, aren&#039;t you?&lt;br /&gt;
:Light of Judgment enrage (becomes untargetable):&lt;br /&gt;
Kefka: Destroy! Destroy! Destroy! ...I will destroy it all!!!&lt;br /&gt;
:Phase transition:&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Kefka: Hmph. I see what&#039;s going on here.&lt;br /&gt;
Kefka: Oh, you&#039;re in for it now!&lt;br /&gt;
Kefka: Who am I talking to?&lt;br /&gt;
Kefka: I&#039;m talking to &amp;lt;i&amp;gt;you&amp;lt;/i&amp;gt;, of course! Y.O.U.!&lt;br /&gt;
-cutscene end&lt;br /&gt;
---&lt;br /&gt;
===Phase 3===&lt;br /&gt;
:Upon casting Definition of Insanity:&lt;br /&gt;
Kefka: Right! Let&#039;s see if I can&#039;t take the reins for a spell...&lt;br /&gt;
:Upon casting The Decisive Battle:&lt;br /&gt;
Kefka: Hahaha! There&#039;s nothing I can&#039;t do!&lt;br /&gt;
Kefka: Oh! What other toys can I throw in here...&lt;br /&gt;
:After casting Latitudinal/Longitudinal Impact:&lt;br /&gt;
Kefka: Ohohohoho! What a marvelous sensation!&lt;br /&gt;
Kefka: Jealous? Enthralled? I don&#039;t blame you!&lt;br /&gt;
:Upon casting Ultima Blaster:&lt;br /&gt;
Kefka: Here I go!&lt;br /&gt;
:While using Ultima Blaster with numbered baits (&amp;quot;limit cut&amp;quot;):&lt;br /&gt;
Kefka: Careful now!&lt;br /&gt;
:Upon casting Max:&lt;br /&gt;
Kefka: I&#039;ve got big ambitions and a big attitude...&lt;br /&gt;
Kefka: And now a big body to match–behold!&lt;br /&gt;
:Upon casting Slap Happy:&lt;br /&gt;
Kefka: Take this! And that! And one of these!&lt;br /&gt;
:Upon casting Look Upon Me and Despair:&lt;br /&gt;
Kefka: Aaand... Kaboom!&lt;br /&gt;
:Upon casting Stomp-a-Mole:&lt;br /&gt;
Kefka: Dance! Dance for me!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1 Part 1|A Battle Decisively}}&lt;br /&gt;
{{music table row|Phase 1 Part 2|Dancing Mad - Movement I}}&lt;br /&gt;
{{music table row|Phase 1 Part 3|Dancing Mad - Movement II}}&lt;br /&gt;
{{music table row|Phase 1 Part 4|Dancing Mad - Movement III}}&lt;br /&gt;
{{music table row|Phase 2|Dancing Mad - Movement IV}}&lt;br /&gt;
{{music table row|Phase 3 and 4|A Battle Decisively}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Dancing Mad Ultimate promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://pastebin.com/7fs57PyQ Common Party Finder strategies (Kefka Bin)]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This ultimate raid is the second one themed on the [[Omega (Raids)|Omega]] raid series, after {{i|The Omega Protocol (Ultimate)}}, which only covered the final two fights in the raid series.&lt;br /&gt;
*Kefka has voiced dialogue in this raid. He is unvoiced on the original fights.&lt;br /&gt;
*This is the first ultimate raid to be added in an x.51 patch. As such, there will be no higher item level dungeon gear released later in the same expansion that will be new best-in-slot gear. Also, based on previous patches, no level 100 gear of item level 795 should be expected to be released in [[Evercold]]. Equipping level &amp;gt;100 gear will result in materia melds being ignored due to level sync, even if the item level is no more than 795.&lt;br /&gt;
*The name of the achievement refers to Kefka&#039;s [https://legendsoflocalization.com/comparisons/final-fantasy-vi/#son-of-a iconic &amp;quot;Son of a submariner!&amp;quot; line] in the original English localization of Final Fantasy VI, which was revised to &amp;quot;Son of a sandworm!&amp;quot; in later releases.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dancing_Mad_(Ultimate)&amp;diff=1334502</id>
		<title>Dancing Mad (Ultimate)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dancing_Mad_(Ultimate)&amp;diff=1334502"/>
		<updated>2026-06-05T21:21:52Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|reason=This fight is still actively being discovered}}{{Duty infobox&lt;br /&gt;
| description = You find the wandering minstrel ruminating on the curious tale of a phantasmal harlequin. A vile and terrible fiend by any measure, yet the entertainer believes the two of them share at least one artistic quality─a flair for creative flourishes. With every telling of their stories, every rendition of their songs, there is new meaning to be found. Thus are no two performances ever the same. The minstrel&#039;s melody soon transports you to a battlefield in your mind&#039;s eye, but what creative liberties will you contribute to his masterpiece?&lt;br /&gt;
| image = Dancing Mad (Ultimate).png&lt;br /&gt;
| type = Ultimate Raid&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 795&lt;br /&gt;
| ilvl-max-sync= true&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = ultimate&lt;br /&gt;
| size = full&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Raid Finder (Ultimate Raids)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 30 mnemonics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = Sigmascape V4.0&lt;br /&gt;
| region = &lt;br /&gt;
| req-other = Talk to the [[Wandering Minstrel]] in [[Tuliyollal]] after completing {{questlink|raid|AAC Heavyweight M4 (Savage)|wrap=y}}&lt;br /&gt;
| patch = 7.51&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}} The raid, which is abbreviated &#039;&#039;&#039;DMU&#039;&#039;&#039; or &#039;&#039;&#039;UMAD&#039;&#039;&#039; (short for Ultimate [Dancing] Mad), is based on the {{i|Omega (Raids)|alt=Omega}} raids from &#039;&#039;[[Stormblood]]&#039;&#039; and is the seventh ultimate raid to be added.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Unlock and Requirements==&lt;br /&gt;
*After completing {{i|AAC Heavyweight M4 (Savage)}}, speak with the [[Wandering Minstrel]] in [[Tuliyollal]] (X:11.1 Y:14.6) as a level 100 Disciple of War or Magic.&lt;br /&gt;
*Dancing Mad (Ultimate) can only be accessed via the [[Raid Finder]] after forming a pre-made party of eight players who have all completed {{i|AAC Heavyweight M4 (Savage)}}.&lt;br /&gt;
*[[Limited Jobs|Limited jobs]] not allowed&lt;br /&gt;
*[[Unrestricted Party|Unrestricted Parties]] not allowed&lt;br /&gt;
*Having more than one of any [[job]] in the party will eliminate passive [[limit break]] generation&lt;br /&gt;
*If a player logs out or disconnects when combat is initiated, they will be KO&#039;d upon returning to the game.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
Players may fall off the edge of the arena to their deaths.&lt;br /&gt;
&lt;br /&gt;
Failing mechanics or being hit by avoidable AoEs will inflict a crippling -90% {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff that lasts for 3 minutes. If the player does not need to be immediately alive for a mechanic, they should incapacitate themself by jumping off the platform and then be resurrected to remove these debuffs, as the {{status effect|weakness}} [[Weakness]] debuff is only around a 25% damage loss that lasts for half the time.&lt;br /&gt;
&lt;br /&gt;
===Phase 1: [[Kefka]]===&lt;br /&gt;
The three Graven Image mechanics in phase 1 must be resolved in a certain way to proceed past phase 2. The number of mechanics correctly resolved can be seen at the end of phase 1 by looking at the statue in the background; each correctly resolved mechanic will light a candle.&lt;br /&gt;
&lt;br /&gt;
* Preserve the Double-Trouble Trap debuff until it naturally expires.&lt;br /&gt;
* Soak all of the Gravity III puddles when they expire.&lt;br /&gt;
* Use all 16 Tele-portent arrows.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: God Kefka===&lt;br /&gt;
If the party does not correctly resolve the three Graven Image mechanics in phase 1 in a certain way, the fight will end after clearing phase 2. The party will receive a short &amp;quot;duty completion&amp;quot; cutscene and a treasure coffer with nothing in it (and no achievement or totem) and will need to leave the instance.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Kefka, [[Exdeath]], and [[Chaos]]===&lt;br /&gt;
&lt;br /&gt;
===Phase 4: Kefka, [[Neo Exdeath]], and Chaos===&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
*1 {{item icon|Mad Harlequin&#039;s Totem}}&lt;br /&gt;
&lt;br /&gt;
Upon completing Dancing Mad (Ultimate), players can earn a separate reward once per week. Players who have yet to receive that week&#039;s reward can still claim it even if other members of the party have completed the duty prior to the weekly reset. This restriction will be removed in a future patch.&lt;br /&gt;
&lt;br /&gt;
The reward can be exchanged with [[Uah&#039;shepya]] in [[Solution Nine]] (X:8.7 Y:13.5) for [[Palazzo Diamond Weapons]].&lt;br /&gt;
&lt;br /&gt;
Completion of this duty will unlock a new [[Adventurer Plate]] design in a later patch.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Son of a...}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World First==&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Phase 1===&lt;br /&gt;
:Upon pull:&lt;br /&gt;
Kefka: &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;{{Special chat character|autol}}&amp;lt;/font&amp;gt;This is my first time, so please take it easy!&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;{{Special chat character|autor}}&amp;lt;/font&amp;gt;&lt;br /&gt;
:Upon casting Revolting Ruin III:&lt;br /&gt;
Kefka: Quick, now! Make your peace with death! Because I&#039;m making your death with these pieces!&lt;br /&gt;
:After Double-trouble Trap first detonates:&lt;br /&gt;
Kefka: Hahaha! Hook, line, and &amp;lt;i&amp;gt;stinker&amp;lt;/i&amp;gt;!&lt;br /&gt;
:Upon casting Graven Image 2:&lt;br /&gt;
Kefka: Did you think you&#039;d won? Oh no no no, we&#039;ve only just begun! &lt;br /&gt;
:Between using Hyperdrive and casting Tele-trouncing:&lt;br /&gt;
Kefka: What!? There&#039;s no way that didn&#039;t work!&lt;br /&gt;
:Upon casting Graven Image 3:&lt;br /&gt;
Kefka: Still alive? Unbelieeevable! I really must insist you die!&lt;br /&gt;
&amp;gt; If any candles are not lit&lt;br /&gt;
:Phase transition:&lt;br /&gt;
Kefka: Yes... I am filled with glorious purpose!&lt;br /&gt;
&amp;gt; If all three candles are lit&lt;br /&gt;
:Before phase transition:&lt;br /&gt;
Kefka: How boring. Guess I&#039;ll have to spice things up!&lt;br /&gt;
:Phase transition:&lt;br /&gt;
Kefka: Intriguing. This clearly isn&#039;t your first time...&lt;br /&gt;
---&lt;br /&gt;
===Phase 2===&lt;br /&gt;
&amp;gt; If any candles were not lit in Phase 1&lt;br /&gt;
:Phase begins:&lt;br /&gt;
Kefka: Life... Dreams... Hope... Where do they come from? And where do they go?&lt;br /&gt;
:After casting Ultimate Embrace:&lt;br /&gt;
Kefka: Such things as those... are mine to destroy!&lt;br /&gt;
:Phase ends:&lt;br /&gt;
-cutscene start&lt;br /&gt;
:Cutscene has no dialogue.&lt;br /&gt;
-cutscene end&lt;br /&gt;
:After opening the fake treasure chest:&lt;br /&gt;
Kefka: Congratulations... you lose! Try something else next time and maybe we&#039;ll have some &amp;lt;i&amp;gt;real&amp;lt;/i&amp;gt; fun!&lt;br /&gt;
&amp;gt; If all three candles were lit in Phase 1&lt;br /&gt;
:Phase begins:&lt;br /&gt;
Kefka: This is meant to be our &amp;lt;i&amp;gt;ultimate&amp;lt;/i&amp;gt; encounter...&lt;br /&gt;
:After casting Ultimate Embrace:&lt;br /&gt;
Kefka: Crafty little bastards, aren&#039;t you?&lt;br /&gt;
:Phase transition:&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Kefka: Hmph. I see what&#039;s going on here.&lt;br /&gt;
Kefka: Oh, you&#039;re in for it now!&lt;br /&gt;
Kefka: Who am I talking to?&lt;br /&gt;
Kefka: I&#039;m talking to &amp;lt;i&amp;gt;you&amp;lt;/i&amp;gt;, of course! Y.O.U.!&lt;br /&gt;
-cutscene end&lt;br /&gt;
---&lt;br /&gt;
===Phase 3===&lt;br /&gt;
:Upon casting Definition of Insanity:&lt;br /&gt;
Kefka: Right! Let&#039;s see if I can&#039;t take the reins for a spell...&lt;br /&gt;
:Upon casting The Decisive Battle:&lt;br /&gt;
Kefka: Hahaha! There&#039;s nothing I can&#039;t do!&lt;br /&gt;
Kefka: Oh! What other toys can I throw in here...&lt;br /&gt;
:After casting Latitudinal/Longitudinal Impact:&lt;br /&gt;
Kefka: Ohohohoho! What a marvelous sensation!&lt;br /&gt;
Kefka: Jealous? Enthralled? I don&#039;t blame you!&lt;br /&gt;
:Upon casting Ultima Blaster:&lt;br /&gt;
Kefka: Here I go!&lt;br /&gt;
:While using Ultima Blaster with numbered baits (&amp;quot;limit cut&amp;quot;):&lt;br /&gt;
Kefka: Careful now!&lt;br /&gt;
:Upon casting Max:&lt;br /&gt;
Kefka: I&#039;ve got big ambitions and a big attitude...&lt;br /&gt;
Kefka: And now a big body to match–behold!&lt;br /&gt;
:Upon casting Slap Happy:&lt;br /&gt;
Kefka: Take this! And that! And one of these!&lt;br /&gt;
:Upon casting Look Upon Me and Despair:&lt;br /&gt;
Kefka: Aaand... Kaboom!&lt;br /&gt;
:Upon casting Stomp-a-mole:&lt;br /&gt;
Kefka: Dance! Dance for me!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1 Part 1|A Battle Decisively}}&lt;br /&gt;
{{music table row|Phase 1 Part 2|Dancing Mad - Movement I}}&lt;br /&gt;
{{music table row|Phase 1 Part 3|Dancing Mad - Movement II}}&lt;br /&gt;
{{music table row|Phase 1 Part 4|Dancing Mad - Movement III}}&lt;br /&gt;
{{music table row|Phase 2|Dancing Mad - Movement IV}}&lt;br /&gt;
{{music table row|Phase 3 and 4|A Battle Decisively}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Dancing Mad Ultimate promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://pastebin.com/7fs57PyQ Common Party Finder strategies (Kefka Bin)]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This ultimate raid is the second one themed on the [[Omega (Raids)|Omega]] raid series, after {{i|The Omega Protocol (Ultimate)}}, which only covered the final two fights in the raid series.&lt;br /&gt;
*Kefka has voiced dialogue in this raid. He is unvoiced on the original fights.&lt;br /&gt;
*This is the first ultimate raid to be added in an x.51 patch. As such, there will be no higher item level dungeon gear released later in the same expansion that will be new best-in-slot gear. Also, based on previous patches, no level 100 gear of item level 795 should be expected to be released in [[Evercold]]. Equipping level &amp;gt;100 gear will result in materia melds being ignored due to level sync, even if the item level is no more than 795.&lt;br /&gt;
*The name of the achievement refers to Kefka&#039;s [https://legendsoflocalization.com/comparisons/final-fantasy-vi/#son-of-a iconic &amp;quot;Son of a submariner!&amp;quot; line] in the original English localization of Final Fantasy VI, which was revised to &amp;quot;Son of a sandworm!&amp;quot; in later releases.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dancing_Mad_(Ultimate)&amp;diff=1334501</id>
		<title>Dancing Mad (Ultimate)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dancing_Mad_(Ultimate)&amp;diff=1334501"/>
		<updated>2026-06-05T21:20:06Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* Phase 1: Kefka */ - phases 1-3 dialogue, and statue details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|reason=This fight is still actively being discovered}}{{Duty infobox&lt;br /&gt;
| description = You find the wandering minstrel ruminating on the curious tale of a phantasmal harlequin. A vile and terrible fiend by any measure, yet the entertainer believes the two of them share at least one artistic quality─a flair for creative flourishes. With every telling of their stories, every rendition of their songs, there is new meaning to be found. Thus are no two performances ever the same. The minstrel&#039;s melody soon transports you to a battlefield in your mind&#039;s eye, but what creative liberties will you contribute to his masterpiece?&lt;br /&gt;
| image = Dancing Mad (Ultimate).png&lt;br /&gt;
| type = Ultimate Raid&lt;br /&gt;
| level = 100&lt;br /&gt;
| level-sync = 100&lt;br /&gt;
| ilvl = 795&lt;br /&gt;
| ilvl-max-sync= true&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = ultimate&lt;br /&gt;
| size = full&lt;br /&gt;
| unsync = n&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| duty-finder = Raid Finder (Ultimate Raids)&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 30 mnemonics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| location = Sigmascape V4.0&lt;br /&gt;
| region = &lt;br /&gt;
| req-other = Talk to the [[Wandering Minstrel]] in [[Tuliyollal]] after completing {{questlink|raid|AAC Heavyweight M4 (Savage)|wrap=y}}&lt;br /&gt;
| patch = 7.51&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
}} The raid, which is abbreviated &#039;&#039;&#039;DMU&#039;&#039;&#039; or &#039;&#039;&#039;UMAD&#039;&#039;&#039; (short for Ultimate [Dancing] Mad), is based on the {{i|Omega (Raids)|alt=Omega}} raids from &#039;&#039;[[Stormblood]]&#039;&#039; and is the seventh ultimate raid to be added.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==Unlock and Requirements==&lt;br /&gt;
*After completing {{i|AAC Heavyweight M4 (Savage)}}, speak with the [[Wandering Minstrel]] in [[Tuliyollal]] (X:11.1 Y:14.6) as a level 100 Disciple of War or Magic.&lt;br /&gt;
*Dancing Mad (Ultimate) can only be accessed via the [[Raid Finder]] after forming a pre-made party of eight players who have all completed {{i|AAC Heavyweight M4 (Savage)}}.&lt;br /&gt;
*[[Limited Jobs|Limited jobs]] not allowed&lt;br /&gt;
*[[Unrestricted Party|Unrestricted Parties]] not allowed&lt;br /&gt;
*Having more than one of any [[job]] in the party will eliminate passive [[limit break]] generation&lt;br /&gt;
*If a player logs out or disconnects when combat is initiated, they will be KO&#039;d upon returning to the game.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
Players may fall off the edge of the arena to their deaths.&lt;br /&gt;
&lt;br /&gt;
Failing mechanics or being hit by avoidable AoEs will inflict a crippling -90% {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039; debuff that lasts for 3 minutes. If the player does not need to be immediately alive for a mechanic, they should incapacitate themself by jumping off the platform and then be resurrected to remove these debuffs, as the {{status effect|weakness}} [[Weakness]] debuff is only around a 25% damage loss that lasts for half the time.&lt;br /&gt;
&lt;br /&gt;
===Phase 1: [[Kefka]]===&lt;br /&gt;
The three Graven Image mechanics in phase 1 must be resolved in a certain way to proceed past phase 2. The number of mechanics correctly resolved can be seen at the end of phase 1 by looking at the statue in the background; each correctly resolved mechanic will light a candle.&lt;br /&gt;
&lt;br /&gt;
* Preserve the Double-Trouble Trap debuff until it naturally expires.&lt;br /&gt;
* Soak all of the Gravity III puddles when they expire.&lt;br /&gt;
* Use all 16 Tele-portent arrows.&lt;br /&gt;
&lt;br /&gt;
===Phase 2: God Kefka===&lt;br /&gt;
If the party does not correctly resolve the three Graven Image mechanics in phase 1 in a certain way, the fight will end after clearing phase 2. The party will receive a short &amp;quot;duty completion&amp;quot; cutscene and a treasure coffer with nothing in it (and no achievement or totem) and will need to leave the instance.&lt;br /&gt;
&lt;br /&gt;
===Phase 3: Kefka, [[Exdeath]], and [[Chaos]]===&lt;br /&gt;
&lt;br /&gt;
===Phase 4: Kefka, [[Neo Exdeath]], and Chaos===&lt;br /&gt;
&lt;br /&gt;
==Reward==&lt;br /&gt;
*1 {{item icon|Mad Harlequin&#039;s Totem}}&lt;br /&gt;
&lt;br /&gt;
Upon completing Dancing Mad (Ultimate), players can earn a separate reward once per week. Players who have yet to receive that week&#039;s reward can still claim it even if other members of the party have completed the duty prior to the weekly reset. This restriction will be removed in a future patch.&lt;br /&gt;
&lt;br /&gt;
The reward can be exchanged with [[Uah&#039;shepya]] in [[Solution Nine]] (X:8.7 Y:13.5) for [[Palazzo Diamond Weapons]].&lt;br /&gt;
&lt;br /&gt;
Completion of this duty will unlock a new [[Adventurer Plate]] design in a later patch.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
This duty is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|mech1}}&lt;br /&gt;
{{achievement table header}}&lt;br /&gt;
{{achievement table row|Son of a...}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==World First==&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Phase 1===&lt;br /&gt;
:Upon pull:&lt;br /&gt;
Kefka: &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;{{Special chat character|autol}}&amp;lt;/font&amp;gt;This is my first time, so please take it easy!&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;{{Special chat character|autor}}&amp;lt;/font&amp;gt;&lt;br /&gt;
:Upon casting Revolting Ruin III:&lt;br /&gt;
Kefka: Quick, now! Make your peace with death! Because I&#039;m making your death with these pieces!&lt;br /&gt;
:After Double-trouble Trap first detonates:&lt;br /&gt;
Kefka: Hahaha! Hook, line, and &amp;lt;i&amp;gt;stinker&amp;lt;/i&amp;gt;!&lt;br /&gt;
:Upon casting Graven Image 2:&lt;br /&gt;
Kefka: Did you think you&#039;d won? Oh no no no, we&#039;ve only just begun! &lt;br /&gt;
:Between using Hyperdrive and casting Tele-trouncing:&lt;br /&gt;
Kefka: What!? There&#039;s no way that didn&#039;t work!&lt;br /&gt;
:Upon casting Graven Image 3:&lt;br /&gt;
Kefka: Still alive? Unbelieeevable! I really must insist you die!&lt;br /&gt;
&amp;gt; If any candles are not lit&lt;br /&gt;
:Phase transition:&lt;br /&gt;
Kefka: Yes... I am filled with glorious purpose!&lt;br /&gt;
&amp;gt; If all three candles are lit&lt;br /&gt;
:Before phase transition:&lt;br /&gt;
Kefka: How boring. Guess I&#039;ll have to spice things up!&lt;br /&gt;
:Phase transition:&lt;br /&gt;
Kefka: Intriguing. This clearly isn&#039;t your first time...&lt;br /&gt;
---&lt;br /&gt;
===Phase 2===&lt;br /&gt;
&amp;gt; If any candles were not lit in Phase 1&lt;br /&gt;
:Phase begins:&lt;br /&gt;
Kefka: Life... Dreams... Hope... Where do they come from? And where do they go?&lt;br /&gt;
:After casting Ultimate Embrace:&lt;br /&gt;
Kefka: Such things as those... are mine to destroy!&lt;br /&gt;
-cutscene start&lt;br /&gt;
:Cutscene has no dialogue.&lt;br /&gt;
-cutscene end&lt;br /&gt;
:After opening the fake treasure chest:&lt;br /&gt;
Kefka: Congratulations... you lose! Try something else next time and maybe we&#039;ll have some &amp;lt;i&amp;gt;real&amp;lt;/i&amp;gt; fun!&lt;br /&gt;
&amp;gt; If all three candles were lit in Phase 1&lt;br /&gt;
:Phase begins:&lt;br /&gt;
Kefka: This is meant to be our &amp;lt;i&amp;gt;ultimate&amp;lt;/i&amp;gt; encounter...&lt;br /&gt;
:After casting Ultimate Embrace:&lt;br /&gt;
Kefka: Crafty little bastards, aren&#039;t you?&lt;br /&gt;
-voiced cutscene start&lt;br /&gt;
Kefka: Hmph. I see what&#039;s going on here.&lt;br /&gt;
Kefka: Oh, you&#039;re in for it now!&lt;br /&gt;
Kefka: Who am I talking to?&lt;br /&gt;
Kefka: I&#039;m talking to &amp;lt;i&amp;gt;you&amp;lt;/i&amp;gt;, of course! Y.O.U.!&lt;br /&gt;
-cutscene end&lt;br /&gt;
---&lt;br /&gt;
===Phase 3===&lt;br /&gt;
:Upon casting Definition of Insanity:&lt;br /&gt;
Kefka: Right! Let&#039;s see if I can&#039;t take the reins for a spell...&lt;br /&gt;
:Upon casting The Decisive Battle:&lt;br /&gt;
Kefka: Hahaha! There&#039;s nothing I can&#039;t do!&lt;br /&gt;
Kefka: Oh! What other toys can I throw in here...&lt;br /&gt;
:After casting Latitudinal/Longitudinal Impact:&lt;br /&gt;
Kefka: Ohohohoho! What a marvelous sensation!&lt;br /&gt;
Kefka: Jealous? Enthralled? I don&#039;t blame you!&lt;br /&gt;
:Upon casting Ultima Blaster:&lt;br /&gt;
Kefka: Here I go!&lt;br /&gt;
:While using Ultima Blaster with numbered baits (&amp;quot;limit cut&amp;quot;):&lt;br /&gt;
Kefka: Careful now!&lt;br /&gt;
:Upon casting Max:&lt;br /&gt;
Kefka: I&#039;ve got big ambitions and a big attitude...&lt;br /&gt;
Kefka: And now a big body to match–behold!&lt;br /&gt;
:Upon casting Slap Happy:&lt;br /&gt;
Kefka: Take this! And that! And one of these!&lt;br /&gt;
:Upon casting Look Upon Me and Despair:&lt;br /&gt;
Kefka: Aaand... Kaboom!&lt;br /&gt;
:Upon casting Stomp-a-mole:&lt;br /&gt;
Kefka: Dance! Dance for me!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{{music table header}}&lt;br /&gt;
{{music table row|Phase 1 Part 1|A Battle Decisively}}&lt;br /&gt;
{{music table row|Phase 1 Part 2|Dancing Mad - Movement I}}&lt;br /&gt;
{{music table row|Phase 1 Part 3|Dancing Mad - Movement II}}&lt;br /&gt;
{{music table row|Phase 1 Part 4|Dancing Mad - Movement III}}&lt;br /&gt;
{{music table row|Phase 2|Dancing Mad - Movement IV}}&lt;br /&gt;
{{music table row|Phase 3 and 4|A Battle Decisively}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery heights=200px mode=packed&amp;gt;&lt;br /&gt;
Dancing Mad Ultimate promo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://pastebin.com/7fs57PyQ Common Party Finder strategies (Kefka Bin)]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*This ultimate raid is the second one themed on the [[Omega (Raids)|Omega]] raid series, after {{i|The Omega Protocol (Ultimate)}}, which only covered the final two fights in the raid series.&lt;br /&gt;
*Kefka has voiced dialogue in this raid. He is unvoiced on the original fights.&lt;br /&gt;
*This is the first ultimate raid to be added in an x.51 patch. As such, there will be no higher item level dungeon gear released later in the same expansion that will be new best-in-slot gear. Also, based on previous patches, no level 100 gear of item level 795 should be expected to be released in [[Evercold]]. Equipping level &amp;gt;100 gear will result in materia melds being ignored due to level sync, even if the item level is no more than 795.&lt;br /&gt;
*The name of the achievement refers to Kefka&#039;s [https://legendsoflocalization.com/comparisons/final-fantasy-vi/#son-of-a iconic &amp;quot;Son of a submariner!&amp;quot; line] in the original English localization of Final Fantasy VI, which was revised to &amp;quot;Son of a sandworm!&amp;quot; in later releases.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Duties nav/raid}}&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Phantom_Weapons_Umbrae/Quest&amp;diff=1334475</id>
		<title>Phantom Weapons Umbrae/Quest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Phantom_Weapons_Umbrae/Quest&amp;diff=1334475"/>
		<updated>2026-06-05T20:30:46Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /*  Keeping the Old Ways Alive */ - a comment on 8.0 trained eye&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;relic-quest&amp;quot; style=&amp;quot;text-align:left; width:720px&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Phantom Weapons Penumbrae/Quest|Penumbrae &amp;lt;br&amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;lt;br&amp;gt; IL 745]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot; width:100%&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;&amp;lt;big&amp;gt;[[Phantom Weapons Umbrae]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 760&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 7.31&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot; | &#039;&#039;&#039;Starting Location&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Lydirceil]] - [[Phantom Village]] (X:6.6, Y:7.1) &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Gerolt (DT)|Gerolt]] - [[Phantom Village]] (X:6.7, Y:7.1)&amp;lt;br&amp;gt;[[Ermina]] - [[Phantom Village]] (X:6.9, Y:7.3)&amp;lt;br&amp;gt;[[Dodokkuli]] - [[Phantom Village]] (X:6.7, Y:7.1) &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Quests&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;|{{i|Keeping the Old Ways Alive}}&amp;lt;br&amp;gt;{{i|Aether, Aether, Everywhere}}&amp;lt;br&amp;gt;{{i|Wrought by Hands Phantasmal}}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| {{item icon|Phantom Sword Umbrae|size=big|x}} {{item icon|Phantom Kite Shield Umbrae|size=big|x}} {{item icon|Phantom Bardiche Umbrae|size=big|x}} {{item icon|Phantom Guillotine Umbrae|size=big|x}} {{item icon|Phantom Bayonet Umbrae|size=big|x}} {{item icon|Phantom Spear Umbrae|size=big|x}} {{item icon|Phantom War Scythe Umbrae|size=big|x}} {{item icon|Phantom Knuckles Umbrae|size=big|x}} {{item icon|Phantom Blade Umbrae|size=big|x}} {{item icon|Phantom Cleavers Umbrae|size=big|x}} {{item icon|Phantom Twinfangs Umbrae|size=big|x}} {{item icon|Phantom Harp Bow Umbrae|size=big|x}} {{item icon|Phantom Arquebus Umbrae|size=big|x}} {{item icon|Phantom Terpna Umbrae|size=big|x}} {{item icon|Phantom Staff Umbrae|size=big|x}} {{item icon|Phantom Index Umbrae|size=big|x}} {{item icon|Phantom Rapier Umbrae|size=big|x}} {{item icon|Phantom Flat Brush Umbrae|size=big|x}} {{item icon|Phantom Crook Umbrae|size=big|x}} {{item icon|Phantom Codex Umbrae|size=big|x}} {{item icon|Phantom Star Globe Umbrae|size=big|x}} {{item icon|Phantom Pendulums Umbrae|size=big|x}}&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Phantom Weapons Obscurum/Quest|Obscurum &amp;lt;br&amp;gt; &amp;gt;&amp;gt;&amp;gt; &amp;lt;br&amp;gt; IL 775]]&#039;&#039;&#039;&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
Before beginning to create a [[Phantom Weapons Umbrae|Phantom Weapon Umbrae]], players must:&lt;br /&gt;
* complete a [[Phantom Weapons Penumbrae|Phantom Weapon Penumbrae]] from the quest {{i|Forging the Phantasmal}}&lt;br /&gt;
* reach level 100 for your chosen [[job]] as a [[Disciple of War]] or [[Disciple of Magic]].&lt;br /&gt;
&lt;br /&gt;
The three quests for the second stage of the Phantom Weapons, which require farming certain [[Duty Roulette|Duty Roulettes]] to obtain enough aether, have to be completed only once. After that, all weapons umbrae can be bought from a vendor with the corresponding weapon penumbrae and  three pieces of {{item icon|Waxing Arcanite}}, which cost {{tomestone|uncapped|500}} {{tomestone/uncapped-text}} each, totaling {{tomestone|uncapped|1500}} per weapon.&lt;br /&gt;
&lt;br /&gt;
=={{questlink|feature|Keeping the Old Ways Alive|large}}==&lt;br /&gt;
{{Relic Weapon Quest&lt;br /&gt;
|npc = [[Lydirceil]]&lt;br /&gt;
|location = [[Phantom Village]] (X:6.6, Y:7.1)&lt;br /&gt;
|steps = &lt;br /&gt;
#Express your /doubt to [[Gerolt (DT)|Gerolt]].&lt;br /&gt;
#Deliver the requested items to Gerolt.&lt;br /&gt;
#Obtain a block of {{item icon|Rroneek Glue}}.&lt;br /&gt;
#Obtain a chunk of {{item icon|Ut&#039;ohmu Siderite}}.&lt;br /&gt;
#Obtain a pinch of {{item icon|Synthetic Dark Matter Alpha}}.&lt;br /&gt;
#Obtain a pinch of {{item icon|Synthetic Dark Matter Beta}}.&lt;br /&gt;
#Obtain a pinch of {{item icon|Synthetic Dark Matter Gamma}}.&lt;br /&gt;
#Wait for Dodokkuli to finish his preparations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* {{item icon|Rroneek Glue}} is purchased from [[Goplu]] in [[Tuliyollal]] (13.1, 12.7) for {{gil|300,000}} [[gil]].&lt;br /&gt;
* {{item icon|Ut&#039;ohmu Siderite}} is purchased from [[Rral Wuruq]] in Iq Br&#039;aax at [[Yak T&#039;el]] (13.8, 12.7) for {{bicolor gemstone|600}} [[Bicolor Gemstone]]s.&lt;br /&gt;
&lt;br /&gt;
The Dark Matter items are level 100 crafts, with the recipes requiring [[Master Recipe Tomes|Master Recipe Tomes XII]].&lt;br /&gt;
* All recipes require {{item icon|Levinchrome Aethersand}}, which can be bought with {{scrip|high gatherer}} {{scrip/high-gatherer-text}} or {{cex|cosmocredit}} [[Cosmocredit]]s, or obtained through {{action icon|Aetherial Reduction}}.&lt;br /&gt;
* The remaining materials come from timed nodes that require [[Tomes of Regional Folklore]]. All 3 of Botanist&#039;s books are needed, while Miner only needs its Xak Tural and Yok Tural books (Miner&#039;s Alexandria book is not needed). These items require at least 4,740 [[Perception]] to gather them.&lt;br /&gt;
* {{item icon|Synthetic Dark Matter Alpha}} is made by {{BSM}} [[Blacksmith]], {{ARM}} [[Armorer]], or {{GSM}} [[Goldsmith]].&lt;br /&gt;
* {{item icon|Synthetic Dark Matter Beta}} is made by {{CRP}} [[Carpenter]], {{LTW}} [[Leatherworker]], or {{WVR}} [[Weaver]].&lt;br /&gt;
* {{item icon|Synthetic Dark Matter Gamma}} is made by {{ALC}} [[Alchemist]] or {{CUL}} [[Culinarian]].&lt;br /&gt;
* Even though there is no {{HQ}} High-quality version of these crafts, &#039;&#039;&#039;they must be completed with a nearly full quality bar (at least 12700/12716 quality), or else the craft will fail&#039;&#039;&#039;.&lt;br /&gt;
* 5380 Craftsmanship and 4650 Control are required in order to attempt to craft the items.&lt;br /&gt;
* Teamcraft&#039;s [https://guides.ffxivteamcraft.com/guide/crafting-melding-guide#budget-set-7-2-em-strong-unchanged-in-7-3-strong-em- 7.2 budget meld set] (5,264 Craftsmanshop, 4,667 Control, 616 CP) plus high-quality {{item icon|Ceviche|hq=true}} should be enough to consistently macro these crafts with a macro from [https://www.raphael-xiv.com/ Raphael].&lt;br /&gt;
* As these recipes are not Expert Recipes, they will be trivialized in patch 8.0 when {{Action icon|Trained Eye}} becomes usable on level 100 recipes.&lt;br /&gt;
&lt;br /&gt;
Alternatively, since all of the required items are tradable, they can be bought off the [[Market Board]].&lt;br /&gt;
&lt;br /&gt;
=={{questlink|feature|Aether, Aether, Everywhere|large}}==&lt;br /&gt;
{{Relic Weapon Quest&lt;br /&gt;
|npc = [[Lydirceil]]&lt;br /&gt;
|location = [[Phantom Village]] (X:6.6, Y:7.1)&lt;br /&gt;
|steps = &lt;br /&gt;
#Fill the aetherwells before speaking with [[Gerolt (DT)|Gerolt]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gerolt needs 10,000 each of four kinds of aether, or 40,000 aether total.&#039;&#039;&#039; [[Duty Roulette|Duty Roulettes]] are the only option you have for this farm, and specifically:&lt;br /&gt;
&lt;br /&gt;
*{{Eurekaelement icon|wind}} Green aether: {{i|Duty Roulette: High-level Dungeons|alt=Duty Roulette: High-level Dungeons}} (note: this is not Level Cap Dungeons or Expert Roulette)&lt;br /&gt;
*{{Eurekaelement icon|water}} Blue aether: {{i|Duty Roulette: Alliance Raids|alt=Duty Roulette: Alliance Raids}}&lt;br /&gt;
*{{Eurekaelement icon|fire}} Red aether: {{i|Duty Roulette: Trials|alt=Duty Roulette: Trials}}&lt;br /&gt;
*{{Eurekaelement icon|earth}} Yellow aether: {{i|Duty Roulette: Normal Raids|alt=Duty Roulette: Normal Raids}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can collect aether without needing to equip the relic, queue as a level 100 job, or use the same job that accepted the quest.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each roulette gives a daily amount of aether, tied to the daily roulette bonus.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| item sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
!Duty !!Daily Bonus Aether&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Duty Roulette: High-level Dungeons|alt=Duty Roulette: High-level Dungeons}} || 376&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Duty Roulette: Alliance Raids|alt=Duty Roulette: Alliance Raids}} || 101&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Duty Roulette: Trials|alt=Duty Roulette: Trials}} || 614&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Duty Roulette: Normal Raids|alt=Duty Roulette: Normal Raids}} || 614&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each duty also grants an amount of aether when it is encountered via roulette, separate from the daily bonus. The amount given seems to depend on the average clear time for the duty, with longer duties typically granting more aether. As of [[patch 7.4]], each duty grants the following aether&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1B3udmZIYM24ovqDxF8fH0hE4RrDkrjUc8FwaZtwi98c/edit?gid=0#gid=0 &amp;quot;Aetherwell Array Findings&amp;quot; spreadsheet] - by Selene Amaris (Omega) and Ragna Vel (Cerberus).&amp;lt;/ref&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| debuff sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! High-level Dungeon !! {{Eurekaelement icon|wind}} Green Aether&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Wanderer&#039;s Palace}} || 270&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Amdapor Keep}} || 304&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Pharos Sirius}} || 343&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Copperbell Mines (Hard)}} || 335&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Haukke Manor (Hard)}} || 346&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Lost City of Amdapor}} || 342&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Halatali (Hard)}} || 338&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Brayflox&#039;s Longstop (Hard)}} || 278&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Hullbreaker Isle}} || 382&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Tam-Tara Deepcroft (Hard)}} || 354&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Stone Vigil (Hard)}} || 375&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Snowcloak}} || 347&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Sastasha (Hard)}} || 325&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Sunken Temple of Qarn (Hard)}} || 371&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Keeper of the Lake}} || 385&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Wanderer&#039;s Palace (Hard)}} || 399&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Amdapor Keep (Hard)}} || 356&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Aetherochemical Research Facility}} || 545&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Neverreap}} || 354&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Fractal Continuum}} || 367&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Saint Mocianne&#039;s Arboretum}} || 341&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Pharos Sirius (Hard)}} || 384&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Antitower}} || 368&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Lost City of Amdapor (Hard)}} || 391&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Sohr Khai}} || 331&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Hullbreaker Isle (Hard)}} || 347&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Xelphatol}} || 369&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Great Gubal Library (Hard)}} || 358&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Baelsar&#039;s Wall}} || 387&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Sohm Al (Hard)}} || 367&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Ala Mhigo (Duty)}} || 422&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Kugane Castle}} || 364&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Temple of the Fist}} || 380&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Drowned City of Skalla}} || 388&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Hells&#039; Lid}} || 350&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Fractal Continuum (Hard)}} || 357&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Swallow&#039;s Compass}} || 393&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Burn}} || 360&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Saint Mocianne&#039;s Arboretum (Hard)}} || 408&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Ghimlyt Dark}} || 438&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Amaurot}} || 535&lt;br /&gt;
|- &lt;br /&gt;
| {{i|The Twinning}} || 482&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Akadaemia Anyder}} || 448&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Grand Cosmos}} || 504&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Anamnesis Anyder}} || 508&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Heroes&#039; Gauntlet}} || 524&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Matoya&#039;s Relict}} || 482&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Paglth&#039;an}} || 477&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Dead Ends}} || 485&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Smileton}} || 383&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Stigma Dreamscape}} || 395&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Alzadaal&#039;s Legacy (Duty)}} || 425&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Fell Court of Troia (Duty)}} || 433&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Lapis Manalis}} || 473&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Aetherfont}} || 406&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Lunar Subterrane}} || 463&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| tanker-role sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Alliance Raid !! {{Eurekaelement icon|water}} Blue Aether&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Labyrinth of the Ancients}} || 374&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Syrcus Tower}} || 356&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The World of Darkness}} || 459&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Void Ark}} || 492&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Weeping City of Mhach}} || 655&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Dun Scaith}} || 692&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Royal City of Rabanastre}} || 627&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Ridorana Lighthouse}} || 726&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Orbonne Monastery}} || 860&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Copied Factory}} || 844&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Puppets&#039; Bunker}} || 822&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Tower at Paradigm&#039;s Breach}} || 999&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Aglaia}} || 575&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Euphrosyne}} || 626&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Thaleia}} || 830&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Jeuno: The First Walk}} || 753&lt;br /&gt;
|-&lt;br /&gt;
| {{i|San d&#039;Oria: The Second Walk}} || 753&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| dps-role sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Trial !! {{Eurekaelement icon|fire}} Red Aether&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Bowl of Embers (Hard)}} || 62&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Navel (Hard)}} || 84&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Howling Eye (Hard)}} || 60&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Battle on the Big Bridge}} || 74&lt;br /&gt;
|-&lt;br /&gt;
| {{i|A Relic Reborn: The Chimera}} || 31&lt;br /&gt;
|-&lt;br /&gt;
| {{i|A Relic Reborn: The Hydra}} || 37&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Thornmarch (Hard)}} || 96&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Whorleater (Hard)}} || 71&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Striking Tree (Hard)}} || 90&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Akh Afah Amphitheatre (Hard)}} || 64&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Dragon&#039;s Neck}} || 78&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Battle in the Big Keep}} || 134&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Chrysalis}} || 134&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Thok ast Thok (Hard)}} || 115&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Limitless Blue (Hard)}} || 118&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Singularity Reactor}} || 106&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Final Steps of Faith}} || 135&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Containment Bay S1T7}} || 118&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Containment Bay P1T6}} || 115&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Containment Bay Z1T9}} || 158&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Pool of Tribute}} || 149&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Emanation}} || 144&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Royal Menagerie}} || 140&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Castrum Fluminis}} || 174&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Great Hunt}} || 115&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Kugane Ohashi}} || 140&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Jade Stoa}} || 172&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Hells&#039; Kier}} || 196&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Wreath of Snakes}} || 168&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Dancing Plague}} || 189&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Crown of the Immaculate}} || 186&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Dying Gasp}} || 203&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Seat of Sacrifice}} || 267&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Cinder Drift}} || 195&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Castrum Marinum}} || 222&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Cloud Deck}} || 224&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Dark Inside}} || 220&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Mothercrystal}} || 231&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Final Day}} || 295&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Storm&#039;s Crown}} || 157&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Mount Ordeals}} || 168&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Voidcast Dais}} || 193&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Abyssal Fracture}} || 216&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Gilded Araya}} || 175&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Worqor Lar Dor}} || 219&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Everkeep}} || 273&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Interphos}} || 291&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Recollection}} || 243&lt;br /&gt;
|-&lt;br /&gt;
| {{i|The Ageless Necropolis}} || 247&lt;br /&gt;
|-&lt;br /&gt;
|{{Questlink|trial|The Windward Wilds}} || 243&lt;br /&gt;
|-&lt;br /&gt;
|{{Questlink|trial|Hell on Rails}} || 247&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|pve sortable align-left}}&lt;br /&gt;
|-&lt;br /&gt;
! Normal Raid !! {{Eurekaelement icon|earth}} Yellow Aether&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Alexander - The Fist of the Father}} || 89&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Alexander - The Cuff of the Father}} || 135&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Alexander - The Arm of the Father}} || 116&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Alexander - The Burden of the Father}} || 82&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Alexander - The Fist of the Son}} || 140&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Alexander - The Cuff of the Son}} || 148&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Alexander - The Arm of the Son}} || 144&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Alexander - The Burden of the Son}} || 143&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Alexander - The Eyes of the Creator}} || 171&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Alexander - The Breath of the Creator}} || 132&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Alexander - The Heart of the Creator}} || 139&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Alexander - The Soul of the Creator}} || 172&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Deltascape V1.0}} || 104&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Deltascape V2.0}} || 126&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Deltascape V3.0}} || 117&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Deltascape V4.0}} || 121&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Sigmascape V1.0}} || 132&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Sigmascape V2.0}} || 133&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Sigmascape V3.0}} || 141&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Sigmascape V4.0}} || 152&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Alphascape V1.0}} || 153&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Alphascape V2.0}} || 169&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Alphascape V3.0}} || 195&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Alphascape V4.0}} || 171&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Eden&#039;s Gate: Resurrection}} || 138&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Eden&#039;s Gate: Descent}} || 137&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Eden&#039;s Gate: Inundation}} || 136&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Eden&#039;s Gate: Sepulture}} || 148&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Eden&#039;s Verse: Fulmination}} || 160&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Eden&#039;s Verse: Furor}} || 166&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Eden&#039;s Verse: Iconoclasm}} || 186&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Eden&#039;s Verse: Refulgence}} || 209&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Eden&#039;s Promise: Umbra}} || 187&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Eden&#039;s Promise: Litany}} || 195&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Eden&#039;s Promise: Anamorphosis}} || 189&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Eden&#039;s Promise: Eternity}} || 261&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Asphodelos: The First Circle}} || 104&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Asphodelos: The Second Circle}} || 113&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Asphodelos: The Third Circle}} || 130&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Asphodelos: The Fourth Circle}} || 127&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Abyssos: The Fifth Circle}} || 138&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Abyssos: The Sixth Circle}} || 130&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Abyssos: The Seventh Circle}} || 144&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Abyssos: The Eighth Circle}} || 141&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Anabaseios: The Ninth Circle}} || 161&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Anabaseios: The Tenth Circle}} || 169&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Anabaseios: The Eleventh Circle}} || 171&lt;br /&gt;
|-&lt;br /&gt;
| {{i|Anabaseios: The Twelfth Circle}} || 184&lt;br /&gt;
|-&lt;br /&gt;
| {{i|AAC Light-heavyweight M1}} || 155&lt;br /&gt;
|-&lt;br /&gt;
| {{i|AAC Light-heavyweight M2}} || 170&lt;br /&gt;
|-&lt;br /&gt;
| {{i|AAC Light-heavyweight M3}} || 166&lt;br /&gt;
|-&lt;br /&gt;
| {{i|AAC Light-heavyweight M4}} || 174&lt;br /&gt;
|-&lt;br /&gt;
| {{i|AAC Cruiserweight M1}} || 213&lt;br /&gt;
|-&lt;br /&gt;
| {{i|AAC Cruiserweight M2}} || 222&lt;br /&gt;
|-&lt;br /&gt;
| {{i|AAC Cruiserweight M3}} || 226&lt;br /&gt;
|-&lt;br /&gt;
| {{i|AAC Cruiserweight M4}} || 213&lt;br /&gt;
|-&lt;br /&gt;
| {{i|AAC Heavyweight M1}} || 213&lt;br /&gt;
|-&lt;br /&gt;
| {{i|AAC Heavyweight M2}} || 222&lt;br /&gt;
|-&lt;br /&gt;
| {{i|AAC Heavyweight M3}} || 226&lt;br /&gt;
|-&lt;br /&gt;
| {{i|AAC Heavyweight M4}} || 213&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is unknown whether these values will be updated in future patches and how aether granted by new duties added to the roulettes will be handled.&lt;br /&gt;
&lt;br /&gt;
Players can only earn aether if they queue for the roulettes themselves; queuing for specific duties will not reward aether.&lt;br /&gt;
&lt;br /&gt;
Once players finish one color, they will receive the system message: &amp;quot;The [color] aetherwell emits a radiant glow!&amp;quot; When all four are full, players will receive the system message: &amp;quot;All four aetherwells shine with a brilliant luster!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When adding in the daily roulette bonus, each duty completed rewards approximately 769-770 points of aether on average for its corresponding color (assuming the associated duty is randomly selected from the entire list). &#039;&#039;&#039;This means that if a player does one of each roulette per day (with the daily bonus), all four aetherwells will be filled in approximately 13-14 days.&#039;&#039;&#039;&lt;br /&gt;
*The level 50 [[Crystal Tower]] alliance raids tend to be over-represented in Alliance Roulette. These provide less aether than higher level alliance raids. Therefore, in practice, players will often find that their blue aether will lag behind the other aetherwells if they only queue for each roulette once per day. &#039;&#039;&#039;In worst-case, it can take up to 22 days of daily bonus to finish the blue aetherwell.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players can also choose to repeatedly queue for roulettes after obtaining the daily bonus if they want to progress faster, although this will require more duties and time playing invested overall.&lt;br /&gt;
&lt;br /&gt;
=={{questlink|feature|Wrought by Hands Phantasmal|large}}==&lt;br /&gt;
{{Relic Weapon Quest&lt;br /&gt;
|npc = [[Lydirceil]]&lt;br /&gt;
|location = [[Phantom Village]] (X:6.6, Y:7.1)&lt;br /&gt;
|steps = &lt;br /&gt;
#Purchase 3 {{item icon|Waxing Arcanite}} from [[Ermina]] in Phantom Village (X:6.9, Y:7.3). Each costs {{tomestone|uncapped|500}} {{tomestone/uncapped-text}}, or 1,500 tomestones total.&amp;lt;/li&amp;gt;&lt;br /&gt;
#With the [Corresponding Phantom Weapon Penumbrae] in your inventory or Armoury Chest, deliver the chunks of waxing arcanite to [[Dodokkuli]].&lt;br /&gt;
|reward = Phantom Weapon Umbrae, depending on job &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This quest consists only of buying the Waxing Arcanite and trading those for the desired Phantom Weapon Umbrae. Unlike the previous tomestone exchange for arcanite, players also need to exchange the corresponding Phantom Weapon Penumbrae. All other weapons can thereafter be acquired in the same way, without needing to accept a repeatable quest.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
[[Phantom Weapons Umbrae]] are associated with the following achievements: &lt;br /&gt;
{{Achievement list|Items|Phantom Weapons|conditions=Has canonical name::~Phantom of the Umbra: *}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Aetherwell Array filled.jpg|A filled Aetherwell Array&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In {{i|Aether, Aether, Everywhere}}, the lore explanation for why the player is unable to gather aether by participating in [[Occult Crescent]] activities is due to the aether on the island being too unstable.&lt;br /&gt;
*The names of the achievements may reference &#039;&#039;The Phantom of the Opera&#039;&#039;, both the 1986 [[wikipedia:The Phantom of the Opera (1986 musical)|musical]] by Andrew Lloyd Webber and the 1910 [[wikipedia:The Phantom of the Opera (novel)|novel]] by Gaston Leroux on which it is based.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Relic Weapons Heading}}&lt;br /&gt;
{{End Game Progression}}&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Phantom_Weapons_Obscurum/Quest&amp;diff=1334474</id>
		<title>Phantom Weapons Obscurum/Quest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Phantom_Weapons_Obscurum/Quest&amp;diff=1334474"/>
		<updated>2026-06-05T20:30:13Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /*  Timeworn Techniques */ - a comment on 8.0 trained eye&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;relic-quest&amp;quot; style=&amp;quot;text-align:left; width:720px&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;[[Phantom Weapons Umbrae/Quest|Umbrae &amp;lt;br&amp;gt; &amp;lt;&amp;lt;&amp;lt; &amp;lt;br&amp;gt; IL 760]]&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot; width:100%&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;&amp;lt;big&amp;gt;[[Phantom Weapons Obscurum]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Item Level&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 775&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Patch&#039;&#039;&#039;&lt;br /&gt;
|width=&amp;quot;140px&amp;quot; class=&amp;quot;relic-quest-cell&amp;quot;| 7.41&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot; | &#039;&#039;&#039;Starting Location&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot;&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Lydirceil]] - [[Phantom Village]] {{coords|6.6,7.1}}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| [[Gerolt (DT)|Gerolt]] - [[Phantom Village]] {{coords|6.7,7.1}}&amp;lt;br&amp;gt;[[Ermina]] - [[Phantom Village]] {{coords|6.9,7.3}}&amp;lt;br&amp;gt;[[Dodokkuli]] - [[Phantom Village]] {{coords|6.7,7.1}} &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Quests&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;|{{i|Timeworn Techniques}}&amp;lt;br&amp;gt;{{i|In Pursuit of Perfection}}&amp;lt;br&amp;gt;{{i|A Phantom Reborn}}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;120px&amp;quot; class=&amp;quot;relic-quest-heading&amp;quot;| &#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;relic-quest-cell&amp;quot; colspan=&amp;quot;3&amp;quot;| {{item icon|Phantom Sword Obscurum|size=big|x}} {{item icon|Phantom Shield Obscurum|size=big|x}} {{item icon|Phantom Bardiche Obscurum|size=big|x}} {{item icon|Phantom Guillotine Obscurum|size=big|x}} {{item icon|Phantom Gunblade Obscurum|size=big|x}} {{item icon|Phantom Fork Obscurum|size=big|x}} {{item icon|Phantom War Scythe Obscurum|size=big|x}} {{item icon|Phantom Jamadhars Obscurum|size=big|x}} {{item icon|Phantom Blade Obscurum|size=big|x}} {{item icon|Phantom Khukuri Obscurum|size=big|x}} {{item icon|Phantom Twinfangs Obscurum|size=big|x}} {{item icon|Phantom Longbow Obscurum|size=big|x}} {{item icon|Phantom Musketoon Obscurum|size=big|x}} {{item icon|Phantom Tathlums Obscurum|size=big|x}} {{item icon|Phantom Longpole Obscurum|size=big|x}} {{item icon|Phantom Index Obscurum|size=big|x}} {{item icon|Phantom Hanger Obscurum|size=big|x}} {{item icon|Phantom Round Brush Obscurum|size=big|x}} {{item icon|Phantom Cane Obscurum|size=big|x}} {{item icon|Phantom Codex Obscurum|size=big|x}} {{item icon|Phantom Star Pendant Obscurum|size=big|x}} {{item icon|Phantom Wings Obscurum|size=big|x}}&lt;br /&gt;
|}&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot;| &#039;&#039;&#039;TBA&#039;&#039;&#039;&lt;br /&gt;
|} &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
Before beginning to create a [[Phantom Weapons Obscurum|Phantom Weapon Obscurum]], players must:&lt;br /&gt;
* complete a [[Phantom Weapons Umbrae|Phantom Weapon Umbrae]] from the quest {{i|Wrought by Hands Phantasmal}}&lt;br /&gt;
* reach level 100 for your chosen [[job]] as a [[Disciple of War]] or [[Disciple of Magic]].&lt;br /&gt;
&lt;br /&gt;
=={{questlink|feature|Timeworn Techniques|large}}==&lt;br /&gt;
{{Relic Weapon Quest&lt;br /&gt;
|npc = [[Lydirceil]]&lt;br /&gt;
|location = [[Phantom Village]] {{coords|6.6,7.1}}&lt;br /&gt;
|steps = &lt;br /&gt;
#Speak with [[Gerolt (DT)|Gerolt]].&lt;br /&gt;
#Speak with the expedition archaeologist.&lt;br /&gt;
#Speak with Gerolt.&lt;br /&gt;
#Deliver the requested items to Gerolt.&lt;br /&gt;
#Obtain a sack of {{item icon|Umbral Clay}}.&lt;br /&gt;
#Obtain a lump of {{item icon|Aspected Aether Agglomerate}}.&lt;br /&gt;
#Obtain a lump of {{item icon|Aspected Aetheroconductor}}.&lt;br /&gt;
#Obtain a lump of {{item icon|Aspected Aetherocatalyst}}.&lt;br /&gt;
#Speak with Gerolt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* {{item icon|Umbral Clay}} is purchased from [[Goplu]] in [[Tuliyollal]] {{coords|13.1,12.7}} for {{gil|500,000}} [[gil]].&lt;br /&gt;
&lt;br /&gt;
The Aspected Aether items are level 100 crafts, with the recipes requiring [[Master Recipe Tomes|Master Recipe Tomes XII]].&lt;br /&gt;
* All recipes require {{item icon|Levinchrome Aethersand}}, which can be bought with {{scrip|high gatherer}} {{scrip/high-gatherer-text}} or {{cex|cosmocredit}} [[Cosmocredit]]s, or obtained through {{action icon|Aetherial Reduction}}.&lt;br /&gt;
* The remaining materials come from timed nodes that require [[Tomes of Regional Folklore]]. Botanist needs its Yok Tural and Alexandria books, while Miner needs its Xak Tural and Alexandria books. These items require at least 5,090 [[Perception]] to gather them.&lt;br /&gt;
* {{item icon|Aspected Aether Agglomerate}} is made by {{CRP}} [[Carpenter]], {{LTW}} [[Leatherworker]], or {{WVR}} [[Weaver]].&lt;br /&gt;
* {{item icon|Aspected Aetheroconductor}} is made by {{BSM}} [[Blacksmith]], {{ARM}} [[Armorer]], or {{GSM}} [[Goldsmith]].&lt;br /&gt;
* {{item icon|Aspected Aetherocatalyst}} is made by {{ALC}} [[Alchemist]] or {{CUL}} [[Culinarian]].&lt;br /&gt;
* Even though there is no {{HQ}} High-quality version of these crafts, &#039;&#039;&#039;they must be completed with a nearly full quality bar (at least 14200/14204 quality), or else the craft will fail&#039;&#039;&#039;.&lt;br /&gt;
* 5620 Craftsmanship and 5080 Control are required in order to attempt to craft the items.&lt;br /&gt;
* Teamcraft&#039;s [https://guides.ffxivteamcraft.com/guide/crafting-melding-guide 7.4 budget meld set] (5635 Craftsmanship, 4969 Control, 583 CP) plus high-quality {{item icon|All i Pebre|hq=true}} and high-quality {{item icon|Cunning Craftsman&#039;s Tisane|hq=true}} can macro these crafts with about 98% success using a macro from [https://www.raphael-xiv.com/ Raphael].&lt;br /&gt;
* The high-tier meldset (even with just a Stellar main-hand tool and one CP meld on the offhand tool) can macro it with 100% success using just high-quality {{item icon|Rroneek Steak|hq=true}} and no Tisane.&lt;br /&gt;
* As these recipes are not Expert Recipes, they will be trivialized in patch 8.0 when {{Action icon|Trained Eye}} becomes usable on level 100 recipes.&lt;br /&gt;
&lt;br /&gt;
Alternatively, since all of the required items are tradable, they can be bought off the [[Market Board]].&lt;br /&gt;
&lt;br /&gt;
=={{questlink|feature|In Pursuit of Perfection|large}}==&lt;br /&gt;
{{Relic Weapon Quest&lt;br /&gt;
|npc = [[Lydirceil]]&lt;br /&gt;
|location = [[Phantom Village]] {{coords|6.6,7.1}}&lt;br /&gt;
|steps = &lt;br /&gt;
#Deliver {{item icon|Crystal Paste}} to [[Gerolt (DT)|Gerolt]].&lt;br /&gt;
#Deliver {{item icon|Crystal Paste}} to Gerolt once more.&lt;br /&gt;
#Deliver {{item icon|Crystal Paste}} to Gerolt for a third time.&lt;br /&gt;
#Deliver {{item icon|Crystal Paste}} to Gerolt for a fourth time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This step requires collecting a total of 1,200 {{item icon|Crystal Paste}}, split into four stages: 100 paste, then 200, 300, and finally 600. &#039;&#039;&#039;You can collect Crystal Paste without needing to equip the relic, queue as a level 100 job, or use the same job that accepted the quest.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Crystal Paste is an stackable item that is stored in your regular inventory, so you can simply obtain 1,200 units then turn them in sequentially. You do not need to do the turn-ins as soon as the thresholds are met, because there is no danger of &amp;quot;overcapping.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{#lsth:Crystal Paste|Acquisition}}&lt;br /&gt;
&lt;br /&gt;
=={{questlink|feature|A Phantom Reborn|large}}==&lt;br /&gt;
{{Relic Weapon Quest&lt;br /&gt;
|npc = [[Lydirceil]]&lt;br /&gt;
|location = [[Phantom Village]] {{coords|6.6,7.2}}&lt;br /&gt;
|steps = &lt;br /&gt;
#Purchase 3 {{item icon|Waning Arcanite}} from [[Ermina]] in Phantom Village {{coords|6.9,7.3}}. Each costs {{tomestone|uncapped|500}} {{tomestone/uncapped-text}}, or 1,500 tomestones total.&amp;lt;/li&amp;gt;&lt;br /&gt;
#With the [Corresponding Phantom Weapon Umbrae] in your inventory or Armoury Chest, deliver the chunks of waning arcanite to [[Dodokkuli]].&lt;br /&gt;
|reward = Phantom Weapon Obscurum, depending on job &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This quest consists only of buying the Waning Arcanite and trading those for the desired Phantom Weapon Obscurum. Like the prior tomestone exchange for arcanite, players also need to exchange the corresponding Phantom Weapon Umbrae. All other weapons can thereafter be acquired in the same way, without needing to accept a repeatable quest.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
[[Phantom Weapons Obscurum]] are associated with the following achievements: &lt;br /&gt;
{{Achievement list|Items|Phantom Weapons|conditions=Has canonical name::~Clare Obscurum: *}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Crystal Paste UI.png|Crystal Paste UI&lt;br /&gt;
Crystal Paste stage 1.png|Stage 1&lt;br /&gt;
Crystal Paste stage 2.png|Stage 2&lt;br /&gt;
Crystal Paste stage 3.png|Stage 3&lt;br /&gt;
Crystal Paste stage 4.png|Stage 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&amp;quot;Clare Obscurum&amp;quot; in the achievement names of the relic weapons is likely in reference to a variant spelling of the French term &#039;&#039;clair-obscur&#039;&#039;, another word for &#039;&#039;chiaroscuro&#039;&#039;&amp;lt;ref&amp;gt;https://www.merriam-webster.com/dictionary/clair-obscure&amp;lt;/ref&amp;gt; .&lt;br /&gt;
** &#039;&#039;Chiaroscuro&#039;&#039; is &amp;quot;pictorial representation in terms of light and shade without regard to color&amp;quot;&amp;lt;ref&amp;gt;https://www.merriam-webster.com/dictionary/chiaroscuro&amp;lt;/ref&amp;gt;.&lt;br /&gt;
** This is in line with the naming of the previous two steps featuring light and shadow, &#039;&#039;Penumbrae&#039;&#039; (a space of partial illumination between the perfect shadow on all sides and the full light&amp;lt;ref&amp;gt;https://www.merriam-webster.com/dictionary/penumbrae&amp;lt;/ref&amp;gt;) and &#039;&#039;Umbrae&#039;&#039; (a conical shadow excluding all light from a given source&amp;lt;ref&amp;gt;https://www.merriam-webster.com/dictionary/umbrae&amp;lt;/ref&amp;gt;).&lt;br /&gt;
*Given the timing of the patch&#039;s release in January 2026 the names of the achievements could possibly reference the 2025 role-playing game &#039;&#039;[[wikipedia:Clair Obscur: Expedition 33|Clair Obscur: Expedition 33]]&#039;&#039; as it had recently won several awards.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references&amp;gt;&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Relic Weapons Heading}}&lt;br /&gt;
{{End Game Progression}}&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=1334098</id>
		<title>Acronyms, abbreviations, and common terms</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Acronyms,_abbreviations,_and_common_terms&amp;diff=1334098"/>
		<updated>2026-06-04T19:46:50Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* D */ - DMU and UMAD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Note&#039;&#039;&#039;: This page does not explain the meanings of specific encounter strategies commonly referenced in [[Party Finder]], with the exception of general acronyms (e.g, TN = true north; BR = boss relative) that are used in many fights.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For older terms that are no longer in common use, see [[Acronyms, abbreviations, and common terms/deprecated]].&lt;br /&gt;
&lt;br /&gt;
== 0-9 ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# Chest&#039;&#039;&#039; = A [[File:Party finder icon2.png|20px|link=Party Finder]] [[Party Finder]] description for current savage {{i|raid}}s that indicates how many treasure coffers the party leader would like to appear upon completing the duty:&lt;br /&gt;
*2 chest = No one has cleared the duty for the week (Note this setting can be enforced with [Duty Complete](Weekly Reward Unclaimed))&lt;br /&gt;
*1 chest = 1-4 players have cleared for the week; 0 chest = 5 or more players have cleared for the week.&lt;br /&gt;
*Any chest = no preference for loot (see &#039;&#039;&#039;page run&#039;&#039;&#039;).&lt;br /&gt;
Note that with savage rewards changes in [[patch 6.4]], savage raids starting from {{i|Anabaseios (Savage)}} only drop 1 treasure coffer containing rewards that would previously have been split into 2 coffers. However, the number of rewards will be decreased if one or more players have cleared for the week. &#039;&#039;&#039;Full chest&#039;&#039;&#039; may be used in place of 2 chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1-2-3&#039;&#039;&#039; = A job&#039;s basic combo, e.g. {{action icon|Heavy Swing}} &amp;gt; {{action icon|Maim}} &amp;gt; {{action icon|Storm&#039;s Path}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 min&#039;&#039;&#039; = Usually refers to strong attacks and party buffs with a recast time of 2 minutes. Aligning usage of these actions will maximize party damage. The &#039;&#039;&#039;2 minute meta&#039;&#039;&#039; refers to combat design from [[patch 6.0]] (Endwalker) until the release of [[patch 8.0]] (Evercold), wherein all non-limited jobs were changed to have burst damage every 2 minutes. The 2 minute meta will be removed as part of major combat changes in Evercold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3-1 dodge&#039;&#039;&#039; = A common dodging strategy when three sets of AoE telegraphs appear. Players would start on where the third set of telegraphs spawned and dodge into the first once they begin resolving.&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A#&#039;&#039;&#039; = [[Alexander]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{i|Alexander: Gordias}} represents A1-A4, {{i|Alexander: Midas}} represents A5-A8, and {{i|Alexander: The Creator}} represents A9-A12. Also commonly used with N or S to indicate normal or Savage mode (e.g. A9S refers to {{i|Alexander - The Eyes of the Creator (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A2C&#039;&#039;&#039; = Aim to Clear, a Party Finder group created with the intention of clearing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAI&#039;&#039;&#039; = {{i|Another Aloalo Island}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AAIS&#039;&#039;&#039; = {{i|Another Aloalo Island (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ABC&#039;&#039;&#039; = Always Be Casting, a general principle of combat that states that the most important factor to optimizing damage is to always have the global cooldown active (&amp;quot;rolling&amp;quot;) when the enemy is targetable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACN&#039;&#039;&#039; = {{Arcanist}} [[Arcanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039; = Additional enemies that spawn during boss fight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adlo&#039;&#039;&#039; = {{action icon|Adloquium}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AF&#039;&#039;&#039; = [[Artifact Armor]]; The iconic armor of your [[jobs|job]] that is obtained by completing the level 45 and 50 job quests. (IL 50),  and by extension the additional sets added every expansion at each new level cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AFK&#039;&#039;&#039; = Away From Keyboard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039; = Drawing the attention of enemies; may also refer to having attention from the game drawn by something else (e.g., IRL aggro = in real life aggro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-KB&#039;&#039;&#039; = {{action icon|Arm&#039;s Length}} and {{action icon|Surecast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akh Morn&#039;&#039;&#039; = A multi-hit split damage AoE that requires the party to stack and heal through the damage. The attack with this name is frequently used by dragon bosses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALC&#039;&#039;&#039; = {{Alchemist}} [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039; = Alternate, usually a player&#039;s character or job that is different from their primary character/job&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMR&#039;&#039;&#039; = {{i|Another Mount Rokkon}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AMRS&#039;&#039;&#039; = {{i|Another Mount Rokkon (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anima&#039;&#039;&#039; = The [[Anima Weapons]] series of weapons, introduced in [[Heavensward]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animus&#039;&#039;&#039; = The second upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Animus weapons are IL 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animation Lock&#039;&#039;&#039; = A time period in which a character is unable to move due to performing the animation of an action, e.g. {{action icon|Stardiver}}. {{game icon|Limit Break|x}} [[Limit Break]]s have the longest animation locks. The [[healer]] role skill {{action icon|rescue}} can be used on anyone in an animation lock to free them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AoE&#039;&#039;&#039; = Area of Effect: Abilities that do damage or inflict debuffs to multiple enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AP&#039;&#039;&#039; = {{action icon|Army&#039;s Paeon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARC&#039;&#039;&#039; = {{Archer}} [[Archer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARM&#039;&#039;&#039; = {{Armorer}} [[Armorer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARR&#039;&#039;&#039; = [[A Realm Reborn]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASS&#039;&#039;&#039; = {{i|Another Sil&#039;dihn Subterrane}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ASSS&#039;&#039;&#039; = {{i|Another Sil&#039;dihn Subterrane (Savage)}}, a level 90 [[criterion dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AST&#039;&#039;&#039; = {{Astrologian}} [[Astrologian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atma&#039;&#039;&#039; = The first upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Atma Zodiac weapons are nominally IL 100, but with stats between 90 and 100. Also refers to a set of items that are required to perform the upgrade. Atma returns as &#039;&#039;demiatma&#039;&#039; in the first step of the [[Phantom Weapons]] series.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto&#039;&#039;&#039; = Auto-attack. A physical hit that the player character performs on an enemy every few seconds, if they are not currently casting a spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AV&#039;&#039;&#039; = {{i|The Aurum Vale}}, the Lv. 47 dungeon.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BA&#039;&#039;&#039; = {{i|The Baldesion Arsenal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bait&#039;&#039;&#039; = To manipulate the location of an enemy AoE attack or target of a mechanic based on where the player is standing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BCoB&#039;&#039;&#039; = {{i|The Binding Coil of Bahamut}}; the game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 10 to 13 being the hardest instances in ARR and also known as {{i|The Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bene&#039;&#039;&#039; = {{action icon|Benediction}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; = Bio break. In organized group content such as raids, when the leader calls a break to allow group members a few minutes to take care of real life biological needs, such as getting snacks, going to the bathroom, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BiS&#039;&#039;&#039; = Best in Slot; The single best item for a specific [[jobs|job]] to use in a specific gear slot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blind&#039;&#039;&#039; = Entering a duty without having consulted a guide first. Not to be confused with &#039;&#039;fresh&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blist&#039;&#039;&#039; = [[blacklist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLM&#039;&#039;&#039; = {{Black Mage}} [[Black Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BLU&#039;&#039;&#039; = {{Blue Mage}} [[Blue Mage]], the first [[limited job]] added to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body check&#039;&#039;&#039; = A mechanic type in high-end duties in which all players must be alive at the start of the mechanic and must perform their individual role in the mechanic correctly. Failing either will lead to a wipe. Example: Run: ****mi* (Sigma Version) from {{i|The Omega Protocol (Ultimate)}} is a body check because the towers that spawn always require all 8 players to soak (stand in them), and any missed tower will instantly wipe the raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bolide&#039;&#039;&#039; = {{action icon|Superbolide}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus&#039;&#039;&#039; = Shorthand for &amp;quot;first-time clear&amp;quot; since adventurers new to a duty grant the party a bonus for first-time completion. Often used to indicate &amp;quot;No bonus&amp;quot; - i.e. only players who have already cleared the duty are allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Book run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bot&#039;&#039;&#039; = A character that is controlled by a programmed script instead of a human player. This is against the game&#039;s terms of service, and is also generally frowned upon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BR&#039;&#039;&#039; = Boss Relative. Refers to positioning for mechanics based on where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Braindead&#039;&#039;&#039; = Usually refers to a strategy for certain mechanics that reduces or eliminates decision-making needed by players to increase ease of execution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRB&#039;&#039;&#039; = Be Right Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRD&#039;&#039;&#039; = {{Bard}} [[Bard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breakpoint&#039;&#039;&#039; = The numerical threshold at which certain stats result in meaningful stats or beneficial effects. (e.g., high-end gathering nodes have [[perception]] breakpoints, such as +1 yield if the player has 3000+ perception)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brink&#039;&#039;&#039; = {{status effect|debuff|Brink of Death}} [[Brink of Death]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSF&#039;&#039;&#039; = {{i|The Bozjan Southern Front}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BSM&#039;&#039;&#039; = {{Blacksmith}} [[Blacksmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BST&#039;&#039;&#039; = {{BST}} [[Beastmaster]], the second [[limited job]] added to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTN&#039;&#039;&#039; = {{Botanist}} [[Botanist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buddy mit(igation)&#039;&#039;&#039; = A tank using their (targeted) mitigation cooldown (i.e. {{aicon|Intervention}}, {{aicon|Nascent Flash}}, {{aicon|The Blackest Night}}, {{aicon|Oblation}}, {{aicon|Heart of Stone}}, {{aicon|Heart of Corundum}}) on another party member; often the other tank in preparation for a heavy-hitting mechanics such as tankbusters. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bunny FATE&#039;&#039;&#039; = A special [[FATE]] in {{i|The Forbidden Land, Eureka}} that, when completed, spawns a [[Happy Bunny (Mob)|Happy Bunny]] follower for every participant. These bunnies can lead players to hidden treasure chests that contain large amounts of gil and unique rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burn&#039;&#039;&#039; = To focus attacks on a particular target while ignoring other tasks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst&#039;&#039;&#039; - Dealing a large amount of damage in a short amount of time. Often refers to &amp;quot;the 2 minute burst&amp;quot;, which is a period starting every 2 minutes, lasting about 20 seconds, where most jobs have their damage buffs and strong attacks become available all at once, to be used together with their party.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C4#&#039;&#039;&#039; = Clear for (number of people). Often advertised in party finder. Basically experienced players helping one or more individuals with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp&#039;&#039;&#039; = To idle in a specific area until a certain event occurs, e.g. a [[Notorious Monster]] spawn in {{i|The Forbidden Land, Eureka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capstone mount&#039;&#039;&#039; = A special [[mount]] obtained from a quest, which is unlocked after obtaining all of the [[Extreme Trial]] mounts for an expansion. For example, the {{i|Kamuy of the Nine Tails}} becomes available after obtaining all &amp;quot;Kamuy&amp;quot; mounts from [[Stormblood]] Extreme Trials.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAR&#039;&#039;&#039; = {{i|Chaotic Alliance Raids}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caster&#039;&#039;&#039; = {{Magic Ranged DPS}} [[Magical Ranged DPS]], may also include {{Healer}} [[healer]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Castrum]]&#039;&#039;&#039; = Most often {{i|Castrum Meridianum}}, or if inside Bozja, {{i|Castrum Lacus Litore}}, but there are [[Castrum|several others]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CBU3&#039;&#039;&#039; = &#039;&#039;&#039;C&#039;&#039;&#039;reative &#039;&#039;&#039;B&#039;&#039;&#039;usiness &#039;&#039;&#039;U&#039;&#039;&#039;nit &#039;&#039;&#039;III&#039;&#039;&#039;, the former name of the specific development team under Square Enix that makes and maintains content for &#039;&#039;Final Fantasy XIV: A Realm Reborn&#039;&#039;. Currently named &#039;&#039;&#039;Creative Studio III&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039; = Crowd Control - abilities that disable or immobilize enemies, such as {{action icon|Sleep}}. &#039;&#039;&#039;OR&#039;&#039;&#039; {{i|Cassie and the Copycats}} &#039;&#039;aka &amp;quot;Copycat Cassie&amp;quot;&#039;&#039; if inside {{i|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CD&#039;&#039;&#039; = Cooldown of abilities; countdown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CE&#039;&#039;&#039; = (1) Critical Engagement, a type of combat encounter found in [[Save the Queen]] areas; (2) Critical Encounter, a type of combat encounter found in [[Occult Crescent]] areas; (3) [[Cosmic Exploration]], a [[Lifestyle Content]] for crafters and gatherers released in [[patch 7.21]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chain&#039;&#039;&#039; = A mechanic where players are chained to each other and must break the chain by stretching it. &#039;&#039;&#039;OR&#039;&#039;&#039; {{action icon|Chain Stratagem}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Channel&#039;&#039;&#039; = To use an effect that requires the player to not move or make any other actions, or else the effect will stop. For example: {{action icon|Collective Unconscious}}, {{action icon|Passage of Arms}}, {{action icon|Phantom Flurry}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chariot/Circle AoE&#039;&#039;&#039; = An enemy attack type consisting of a point-blank circular AoE, requiring players to be outside of the hitbox or further away from the enemy. Name originates from &#039;&#039;Iron Chariot&#039;&#039; in {{i|The Second Coil of Bahamut - Turn 4}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Check&#039;&#039;&#039; = A combat situation that tests a party&#039;s capabilities in a certain area. For example, a &#039;&#039;&#039;DPS check&#039;&#039;&#039; is a limited time period where the boss or adds must be defeated, or they will enrage and kill the party. A &#039;&#039;&#039;heal check&#039;&#039;&#039; is a period of heavy sustained damage that requires significant healing. A &#039;&#039;&#039;mit check&#039;&#039;&#039; (mitigation check), which often overlaps with heal checks, require the party to use sufficient defensive actions to reduce incoming damage and prevent deaths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheese&#039;&#039;&#039; = To greatly simplify or outright ignore an encounter mechanic using a specific strategy or action usage, often one unintended by the encounter&#039;s designers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Christmas tether&#039;&#039;&#039; = A red and green tether that is resolved by the tethered players moving towards each other. Originated from {{i|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clip&#039;&#039;&#039; = (1) A loss of effectiveness of a continuous process due to delays or other issues. Example: to delay the global cooldown (GCD), usually from &amp;quot;weaving&amp;quot; too many abilities or from not pressing the next GCD action in time. Example 2: To refresh a damage-over-time action (DoT) early, which will usually lead to a potency loss due to not obtaining the full effect of the DoT. (2) To be barely hit by an AoE attack that the player thought they were safe from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cleave&#039;&#039;&#039; = (1) A conal attack that goes through a player. A &#039;cleave auto&#039; means a boss&#039;s attack does not specifically hit the tank, but rather the tank and everything behind them, enforcing proper party positioning. (2) A job&#039;s ability to deal damage to multiple targets while executing its usual single-target rotation, e.g., via actions like Red Mage&#039;s {{Action icon|Grand Impact}} or Black Mage&#039;s {{Action icon|Flare Star}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Clock spots]]&#039;&#039;&#039; = A common position assignment in high-end duties in which each player is assigned a cardinal or inter-cardinal compass position (North, Northeast, East, Southeast, South, Southwest, West, Northwest) to handle certain mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLL&#039;&#039;&#039; = {{i|Castrum Lacus Litore}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CLog&#039;&#039;&#039; = [[Challenge Log]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CNJ&#039;&#039;&#039; = {{Conjurer}} [[Conjurer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coils&#039;&#039;&#039; = {{i|The Binding Coil of Bahamut}}; The game&#039;s first 8-man raid instance. The raid is split into 13 parts called &amp;quot;Turns&amp;quot;, with turns 6 to 9 known as {{i|the Second Coil of Bahamut}} and 10 to 13 as {{i|the Final Coil of Bahamut}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Color pairs / partners&#039;&#039;&#039; = A position assignment in which a tank/healer will partner with a DPS based on the color of the waymark at each player&#039;s clock spot, e.g., the players assigned to the red waymarks 1 and A will be partners for some mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Com / comm&#039;&#039;&#039; = [[File:Player commendation icon1.png|20px|link=Player Commendation]]  [[Player Commendation]], voice communication channel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comp&#039;&#039;&#039; = Composition, the job makeup of a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conga Line&#039;&#039;&#039; = A general strategy for some mechanics in which the group forms a line and uses that for mechanic positioning based on assigned debuffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crab&#039;&#039;&#039; = {{i|Morte Arthro}} &#039;&#039;aka &amp;quot;King Arthro&amp;quot;&#039;&#039; if inside {{i|The Forbidden Land, Eureka Pagos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crit&#039;&#039;&#039; = [[Critical Hit]] (formerly Critical Hit &#039;&#039;Rate&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Critlo&#039;&#039;&#039; = A [[Critical Hit]] of {{action icon|Adloquium}}. Useful for spreading with {{action icon|Deployment Tactics}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRP&#039;&#039;&#039; = {{Carpenter}} [[Carpenter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CS&#039;&#039;&#039; = cutscene. Often used when running with first-timers in a duty, to tell everyone to wait on attacking the boss until the new players finish watching their cutscenes. Adding a number, i.e. &amp;quot;1 cs&amp;quot; or &amp;quot;2 cs&amp;quot;, can indicate the amount of players that are watching cutscenes - but usually all in-cutscene players will finish around the same time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CT&#039;&#039;&#039; = {{i|Crystal Tower}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CU&#039;&#039;&#039; = {{action icon|Collective Unconscious}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CUL&#039;&#039;&#039; = {{Culinarian}} [[Culinarian]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CCW&#039;&#039;&#039; = Counter Clockwise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CW&#039;&#039;&#039; = (1) Clockwise; (2) {{i|AAC Cruiserweight Tier}}, the second 8-player raid tier released in [[Dawntrail]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CWLS&#039;&#039;&#039; = [[File:Cross-world linkshells icon2.png|20px|link=Cross-world Linkshell]] [[Cross-world Linkshell]]&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D1 / D2 / D3 / D4&#039;&#039;&#039; = Designates the DPS roles in a full party and used for mechanic positioning assignments. Typically, D1 and D2 are melee, D3 is phys ranged, and D4 is a caster. D1-4 is more commonly used on the Japanese and Oceanic datacenters. See also: M1 / M2 and R1 / R2 for acting melee and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAL&#039;&#039;&#039; (also lower case) = {{i|The Dalriada}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dave&#039;&#039;&#039; - [[Daivadipa]], from the rare boss FATE {{i|Devout Pilgrims vs. Daivadipa}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DB&#039;&#039;&#039; = {{action icon|Diamondback}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DD&#039;&#039;&#039; = Damage Dealer, a [[Jobs|job]] that focuses on dealing damage (see also &#039;&#039;&#039;DPS&#039;&#039;&#039;), or {{status effect|debuff|damage down}} [[Damage Down]], a debuff that is given in many savage and ultimate raids for failing mechanics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DE&#039;&#039;&#039; = {{action icon|Double Edge L}}, a [[Logos Action]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dead / Locked Instance&#039;&#039;&#039; = In the context of [[field operations]] (i.e. exploration zones or adventuring forays), when an instance stops accepting new players from joining and slowly dies out, usually meaning that there is a new (&amp;quot;fresh&amp;quot;) instance up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEF&#039;&#039;&#039; = [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defamation&#039;&#039;&#039; = A debuff or mechanic type that will target the afflicted player with a massive circular AoE, requiring them to be far isolated from others. Name originates from {{i|Alexander - The Soul of the Creator (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desynth&#039;&#039;&#039; = {{action icon|Desynthesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DET&#039;&#039;&#039; = [[Determination]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039; = [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DF&#039;&#039;&#039; = [[File:Duty finder icon2.png|20px|link=Duty Finder]] [[Duty Finder]]; A system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DH&#039;&#039;&#039;, &#039;&#039;&#039;DIR&#039;&#039;&#039; = [[Direct Hit Rate]]; Replaced [[Accuracy]] as a stat. All gear that had Accuracy now has Direct Hit Rate in the same amount. Affects the rate of slightly higher damage hits. In the context of fishing, {{action icon|Double Hook}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Div&#039;&#039;&#039; = {{action icon|Divination}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divebomb&#039;&#039;&#039; = A mechanic type in which an enemy on the outside of the arena will use a wide line AoE through the arena. The AoE location may be fixed or may be baited by players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DNC&#039;&#039;&#039; = {{Dancer}} [[Dancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoH&#039;&#039;&#039; = [[Crafting|Disciples of Hand]]; Classes that utilize crafting materials to create various items and gear ({{CRP}} [[CRP]], {{ARM}} [[ARM]], {{BSM}} [[BSM]], {{GSM}} [[GSM]], {{LTW}} [[LTW]], {{WVR}} [[WVR]], {{ALC}} [[ALC]], {{CUL}} [[CUL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoL&#039;&#039;&#039; = [[Gathering|Disciples of Land]]; Classes that gather raw materials from the [[Eorzea]] ({{MIN}} [[MIN]], {{BTN}} [[BTN]], {{FSH}} [[FSH]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoM&#039;&#039;&#039; = [[Disciples of Magic]]; Combat Classes and Jobs that output primarily magic damage ({{THM}} [[THM]] / {{BLM}} [[BLM]], {{RDM}} [[RDM]], {{ACN}} [[ACN]] / {{SMN}} [[SMN]] and {{SCH}} [[SCH]], {{CNJ}} [[CNJ]] / {{WHM}} [[WHM]], {{AST}} [[AST]], {{SGE}} [[SGE]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Door boss]]&#039;&#039;&#039; = A boss in a {{i|trial}} or {{i|raid}} that is the first of two boss encounters. Defeating the first boss will not reward loot but will give the party a checkpoint that they will restart from if they wipe to the second boss. Exiting the instance and re-entering will require defeating the door boss again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoT&#039;&#039;&#039; = Damage over Time; An ability that deals consistent damage over a given amount of time to a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DoW&#039;&#039;&#039; = [[Disciples of War]]; Combat Classes and Jobs that output primarily physical damage ({{GLA}} [[GLA]] / {{PLD}} [[PLD]], {{MRD}} [[MRD]] / {{WAR}} [[WAR]], {{DRK}} [[DRK]], {{GNB}} [[GNB]], {{PGL}} [[PGL]] / {{MNK}} [[MNK]], {{LNC}} [[LNC]] / {{DRG}} [[DRG]], {{RPR}} [[RPR]], {{SAM}} [[SAM]], {{ROG}} [[ROG]] / {{NIN}} [[NIN]], {{ARC}} [[ARC]] / {{BRD}} [[BRD]], {{MCH}} [[MCH]], {{DNC}} [[DNC]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downtime&#039;&#039;&#039; = Time during a fight in which the party or certain jobs cannot damage the boss due to mechanics. See also: Uptime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DM&#039;&#039;&#039; = {{action icon|Dark Missionary}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DMU&#039;&#039;&#039; = One of two acronyms for {{i|Dancing Mad (Ultimate)}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DP&#039;&#039;&#039; = {{action icon|Closed Position|Dance Partner}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DPS&#039;&#039;&#039; = Damage Per Second, or the {{dps}} &#039;&#039;&#039;[[DPS]]&#039;&#039;&#039; [[role]] which are [[Job|jobs]] that focus on dealing damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[DPS Stance]]&#039;&#039;&#039; = Obsolete. An ability activated to maximize outgoing damage while incurring some other penalty. These stances were toggled off-and-on as the situation required, a practice known as &amp;quot;stance dancing.&amp;quot; All {{tank}} [[tank]]s are now expected to use their [[enmity]]-increasing stance at all times, and {{action icon|Cleric Stance}} has been removed from all {{healer}} [[healer]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; = Either {{i|Duty Roulette}} or {{i|Delubrum Reginae}} depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRS&#039;&#039;&#039; = {{i|Delubrum Reginae (Savage)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRG&#039;&#039;&#039; = {{Dragoon}} [[Dragoon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRK&#039;&#039;&#039; = {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSR, DRU&#039;&#039;&#039; = {{i|Dragonsong&#039;s Reprise (Ultimate)}}, an ultimate-difficulty 8-player raid. DSR is much more commonly used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DT&#039;&#039;&#039; = [[Dawntrail]], the fifth expansion, considered [[patch 7.0|version 7.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynamo, Donut&#039;&#039;&#039; = An enemy attack type consisting of a large circular AoE with a circular safe spot inside the hitbox of the enemy. Name originates from &#039;&#039;Lunar Dynamo&#039;&#039; in {{i|The Second Coil of Bahamut - Turn 4}}. May also be referred to as Donut, which describes the shape.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E#&#039;&#039;&#039; = [[Eden]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{i|Eden&#039;s Gate}} represents E1-E4, {{i|Eden&#039;s Verse}} represents E5-E8, and {{i|Eden&#039;s Promise}} represents E9-E12. Also commonly used with N or S to indicate normal or Savage mode (e.g. E9S refers to {{i|Eden&#039;s Promise: Umbra (Savage)}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EC&#039;&#039;&#039; = [[Evercold]], the sixth expansion, considered [[patch 8.0|version 8.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ED&#039;&#039;&#039; = {{action icon|Essential Dignity}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Egg/Cinder&#039;&#039;&#039; = {{item icon|Cinder Surprise}}, a [[Legendary Fish]] from Shadowbringers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EN&#039;&#039;&#039; = English: English speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enrage&#039;&#039;&#039; = An ability used by bosses in high-end duties (e.g. extreme trials, savage/ultimate raids) that will wipe the party, requiring the boss to be defeated within a certain time limit (not to be confused with the duty timer). A &#039;&#039;soft enrage&#039;&#039; is a period of gradually increasing damage that will eventually overwhelm the party. A &#039;&#039;hard enrage&#039;&#039; is an unavoidable attack at the end of the fight timeline that will instantly wipe the party. The vast majority of enrages in the game are hard enrages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enum&#039;&#039;&#039; = Enumeration, a mechanic type in which a specific number of players must stack with another player having a numerical marker. Failing to do so will inflict heavy to lethal damage to all players in the stack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EM/EX&#039;&#039;&#039; = Extreme Mode. A third difficulty tier for {{i|trials}}, above NM (Normal Mode) and HM (Hard Mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EO&#039;&#039;&#039; = {{i|Eureka Orthos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ESO&#039;&#039;&#039; = Elder Scrolls Online, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ET&#039;&#039;&#039; = [[Eorzea Time]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Euk Prog&#039;&#039;&#039; = {{action icon|Eukrasian Prognosis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EW&#039;&#039;&#039; = [[Endwalker]], the fourth expansion, considered [[patch 6.0|version 6.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EX#&#039;&#039;&#039; = To designate particular extreme-difficulty trials in the current expansion to avoid spoilers. They are numbered by their occurrence in the {{i|Main Scenario}}, followed by release order. i.e SB EX1 would refer to {{i|The Pool of Tribute (Extreme)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exaflare&#039;&#039;&#039; = An enemy attack consisting of circular AoEs that will travel across the arena in the direction of the arrow telegraph. Name originates from {{i|The Unending Coil of Bahamut (Ultimate)}}. More generally, an &#039;&#039;&#039;exa&#039;&#039;&#039; can refer to any type of discretely moving AoE (exalines, exawaves, exasquares, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excog&#039;&#039;&#039; = {{action icon|Excogitation}}; may also refer to any status effect that behaves similarly to {{aicon|Excogitation}} (i.e. Catharsis of Corundum from {{aicon|Heart of Corundum}}; Vigilant from {{aicon|Shadowed Vigil}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extractable&#039;&#039;&#039; = A gear attribute indicating that [[materia]] can be extracted from the item.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face pull&#039;&#039;&#039; = Pulling a target by simply walking up to it. Generally considered poor practice, as no enmity has been established - therefore, the enemy&#039;s aggro has a high risk of switching target the next time anyone does anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fairy tether&#039;&#039;&#039; = {{action icon|Aetherpact}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fake melee&#039;&#039;&#039; = A scenario in which a ranged DPS must assume positions/responsibilities for mechanics intended for melee DPS in a high-end duty, due to there being three ranged DPS in the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039; = To repeatedly kill an enemy or complete a duty for a specific purpose, usually to obtain loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FATE&#039;&#039;&#039; = [[File:Slay enemy FATE icon.png|20px|link=FATEs]] [[FATEs|Full Active Time Event]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FC&#039;&#039;&#039; = [[File:Free_Company_frame_icon.png|20px|link=Free Company]] [[Free Company]]; The FFXIV iteration of a guild. A large collection of players that can communicate together. A Free Company can use [[Free Company Actions|company-wide bonuses]] such as [[The Heat of Battle III|EXP gain]] and [[Reduced Rates III|reduced teleportation rates]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FE&#039;&#039;&#039; = {{action icon|Fish Eyes}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFA&#039;&#039;&#039; = Free-for-all. Usually refers to player-created loot rules in which each member of the party may roll Need on each piece of loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FFXIV&#039;&#039;&#039; = [[Final Fantasy XIV]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039; = To repeat an action until it randomly activates a desired effect, e.g. a proc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flare&#039;&#039;&#039; = A player will be targeted by an enemy attack that will inflict proximity damage to those nearby, requiring others to move away from the target player. A &#039;&#039;flare marker&#039;&#039; consists of three outwards blue arrows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flash&#039;&#039;&#039; = To momentarily use a channelled ability such as {{action icon|Collective Unconscious}} or {{action icon|Passage of Arms}}, which will provide 3-5 seconds of the channelled effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FoF&#039;&#039;&#039; = {{action icon|Fight or Flight}}, {{action icon|Fountain of Fire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fork&#039;&#039;&#039; = {{item icon|Furcacauda}}, a [[Legendary Fish]] from Endwalker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS&#039;&#039;&#039; = Frames per second&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FR&#039;&#039;&#039; = French: French speaking players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fresh&#039;&#039;&#039; = New. Examples: (1) &amp;quot;fresh prog&amp;quot; = progressing a high-end encounter with no prior experience in the fight. Not to be confused with &#039;&#039;blind (prog)&#039;&#039;. (2) &amp;quot;fresh instance&amp;quot; = a newly-created [[field operation]] instance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FRU&#039;&#039;&#039; = {{i|Futures Rewritten (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FSH&#039;&#039;&#039; = {{Fisher}} [[Fisher]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FT&#039;&#039;&#039; = (1) [[Free Trial]]; (2) {{i|The Forked Tower: Blood}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FTB&#039;&#039;&#039; = {{i|The Forked Tower: Blood}}&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;G1 / G2&#039;&#039;&#039; = Light party groups within a full party, used for mechanic positioning assignments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaol&#039;&#039;&#039; = A mechanic type in which one player is imprisoned and must be freed, usually by destroying the prison object. May also refer to the [[Mordion Gaol]] (&amp;quot;GM Gaol&amp;quot;), where a Game Master may transport a player to in order to talk in private. It is an older, alternate spelling of &amp;quot;jail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gapcloser / Gap closer&#039;&#039;&#039; = A [[:Category:Movement actions|movement action]] that reduces the distance between a user and a target (usually an enemy) to bring the user within melee range to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garlic&#039;&#039;&#039; = {{i|Gharlichthys}}, a [[Legendary Fish]] from Endwalker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaze&#039;&#039;&#039; = An enemy attack that requires players to turn their player characters away to avoid. Often telegraphed by a red/purple eye icon, but may be untelegraphed in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GC&#039;&#039;&#039; = [[Grand Company]];  The 3 main military forces of Eorzea ([[The Immortal Flames]], [[The Maelstrom]], and [[The Order of the Twin Adder]]). You may join one of these forces and climb the ranks of the company after defeating [[Ifrit]] in the main story arc (lvl 20).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GCD&#039;&#039;&#039; = Global Cooldown - cooldown shared by multiple actions, spells, or weaponskills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GG&#039;&#039;&#039; = Good Game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GH&#039;&#039;&#039; = {{i|Guildhest}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost&#039;&#039;&#039; = When a player action is used on a target but does not register and therefore provides no effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GL&#039;&#039;&#039; = (1) {{i|Guildleve}} (2) good luck&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039; = Game Master, a moderator who enforces penalties against rules-breaking players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GNB&#039;&#039;&#039; = {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GLA&#039;&#039;&#039; = {{Gladiator}} [[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glam&#039;&#039;&#039; = [[Glamour]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golde&#039;&#039;&#039; = [[King Goldemar]], a notorious monster spawned in {{i|The Forbidden Land, Eureka Hydatos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greed&#039;&#039;&#039; = To attempt to optimize damage dealt by performing a risky maneuver. Example: Moving out of an enemy AoE attack at the last possible moment as to finish a cast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green River&#039;&#039;&#039; = A term originally coined by the Japanese playerbase to describe the scarcity of healers in certain high-end content. Originated from observing Party Finder listings for {{i|Abyssos: The Eighth Circle (Savage)}} in [[patch 6.2]], where scrolling down the listings would consistently reveal unfilled healer slots to the point where they formed a continuous entity resembling a river. &#039;&#039;&#039;Blue River&#039;&#039;&#039; would instead refer to a scarcity of tanks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grind&#039;&#039;&#039; = A long and tedious process with an end goal in mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GSM&#039;&#039;&#039; = {{Goldsmith}} [[Goldsmith]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GW2&#039;&#039;&#039; = Guild Wars 2, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H1 / H2&#039;&#039;&#039; = Designates the healer roles in a full party and used for mechanic positioning assignments. In party finder for some data centers, it is convention for the regen healer ({{WHM}} [[white mage]] or {{AST}} [[astrologian]]) to take H1 and the shield healer ({{SCH}} [[scholar]] or {{SGE}} [[sage]]) to take H2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hand of Pain&#039;&#039;&#039; = A mechanic type, commonly found in {{i|Ultimate Raids}} during phases with 2 targetable bosses, in which both boss&#039;s health must be within a certain percentage before a certain cast finishes, or the party will wipe. Name originates from {{i|Alexander - The Arm of the Father (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hardcast&#039;&#039;&#039; = To cast a spell with a cast bar normally, i.e. without {{action icon|Swiftcast}} or another ability that eliminates cast times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HC / Hardcore&#039;&#039;&#039; = A group of players (&amp;quot;static&amp;quot;) that participates in raid content expecting to clear as quickly as possible, usually requiring a significant time commitment. Has high expectations for player skill. Particularly ambitious hardcore groups may aim for &amp;quot;WP / World Progression&amp;quot; and be the first group in the world to clear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hard queue&#039;&#039;&#039; = To queue for a specific chosen duty in the [[Duty Finder]], as opposed to queueing for a random duty via the [[Duty Roulette]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HG&#039;&#039;&#039; = {{action icon|Hallowed Ground}} or {{action icon|Holmgang}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HM&#039;&#039;&#039; = Hard Mode {{i|Trials}} or {{i|Dungeons}}; A variation of a duty that is attainable at a [[Endgame Gear Guide|former level cap]]. Hard mode variations are, despite the name, simply remixes of lower level content and considered story-difficulty. See (Extreme) for entry-level challenge mode content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoC&#039;&#039;&#039; = {{action icon|Heart of Corundum}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoH&#039;&#039;&#039; = {{i|Heaven-on-High}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoL&#039;&#039;&#039; = {{action icon|Heart of Light}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holm&#039;&#039;&#039; = {{action icon|Holmgang}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HoT&#039;&#039;&#039; = Heal over Time; An ability that consistently heals a target over a given amount of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Tail / Hot Wing&#039;&#039;&#039; = One of two related attack types from a boss where it either performs a line AoE through its hitbox (&amp;quot;Hot Tail&amp;quot;), leaving the left and right sides safe, or two line AoEs to the left and right sides of its hitbox (&amp;quot;Hot Wing&amp;quot;), leaving the middle safe. The attack may be telegraphed by the name of the cast or the boss&#039;s animation. Name originates from {{i|The Final Steps of Faith}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; = [[HP]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; = [[High Quality]] {{HQ}};  A higher quality version of a craftable item or gear that will give higher stats than it&#039;s Normal Quality (NQ) counterpart. It is required that a crafter attain enough quality points in the crafting process to produce a High Quality item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HW&#039;&#039;&#039; = (1) &#039;&#039;&#039;[[Heavensward]]&#039;&#039;&#039;, the first expansion, considered [[patch 3.0|version 3.0]] of the game. (2) &#039;&#039;&#039;Hello World&#039;&#039;&#039;, a mechanic from {{i|Alphascape V4.0 (Savage)}}. In newer duties, &#039;&#039;Hello World&#039;&#039; may generally refer to mechanic types in which each party member is assigned one or more cryptic debuffs and must move and position based on those debuffs. (3) &#039;&#039;&#039;{{i|AAC Heavyweight Tier}}&#039;&#039;&#039;, the third 8-player raid tier released in [[Dawntrail]].&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC&#039;&#039;&#039; = {{action icon|Identical Cast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IGN&#039;&#039;&#039; = In-game name (i.e., the name of a character)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IL, ilvl&#039;&#039;&#039; = [[Item Level]];  A property of a piece of gear that denotes the approximate effectiveness of the item. This is not the level required to equip the item. Higher item level gear is released in nearly every patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improv&#039;&#039;&#039; = {{action icon|Improvisation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INC&#039;&#039;&#039; = Incoming: warning for incoming enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Indom&#039;&#039;&#039; = {{action icon|Indomitability}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insta&#039;&#039;&#039; = Instantly/immediately. For example, instakill means an attack that kills a player or enemy in one hit. Instapull means to engage an enemy immediately upon it being within range of the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Instance Prog&#039;&#039;&#039; = The tedious act of attempting to get all 48 players in a premade group for {{i|The Forked Tower: Blood}} within the same instance of {{i|The Occult Crescent: South Horn}} due to the location of the raid within the instance and the inability of 48 players to queue as one group. As of [[patch 7.3]], pre-made alliances of at least 24 players are guaranteed to queue together into the same, new, instance, so instance prog has been removed. Referred to as &amp;quot;island gacha&amp;quot; in the Japanese community.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; = {{status effect|buff|fishers intuition}} [[Fisher&#039;s Intuition]], a special buff obtained by catching certain amounts of certain fish in a fishing hole. Once Intuition is active, an exclusive fish is available to catch until the buff runs out. Successfully catching the fish will cause the buff to instantly end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; = [[Intelligence]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invuln&#039;&#039;&#039; = A {{tank}} [[tank]] action that provides some form of invulnerability or death prevention. These are {{action icon|Hallowed Ground}} for {{Paladin}} [[Paladin]], {{action icon|Holmgang}} for {{Warrior}} [[Warrior]], {{action icon|Living Dead}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Superbolide}} for {{Gunbreaker}} [[Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IRL&#039;&#039;&#039; = In Real Life&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jailing/Whale Jail/Lancet Jail&#039;&#039;&#039; = A fishing technique where a player catches one of the fish required to gain {{status effect|buff|fishers intuition}} [[Fisher&#039;s Intuition]] far in advance. This is often done for {{i|Phallaina}} or {{i|Mora Tecta}}, rare fish required for the intuition to catch {{i|Sidereal Whale}} or {{i|Lancetfish}} respectively. This is more reliable than the regular method of catching the former fish a few moments before the latter fish&#039;s availability window. However, the intuition progress is lost if the player leaves the zone (whether going to another zone, or going into a duty), so they are &amp;quot;jailed&amp;quot; and cannot leave if they wish to preserve their progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobstone / Job Stone / Job Crystal&#039;&#039;&#039; = [[Soul Crystal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039; = Japanese: Japanese speaking players.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KB&#039;&#039;&#039; = Knockback&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KBI / KI&#039;&#039;&#039; = Knockback Immunity, for optional strategies that use knockback immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kera&#039;&#039;&#039; = {{action icon|Kerachole}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KFF&#039;&#039;&#039; = Kill For Friend. Often advertised in party finder. Basically experienced players helping single individual with beating encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KF1&#039;&#039;&#039; = Kill For One. Similar to KFF&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kick&#039;&#039;&#039; = To be removed from a party or other social group by another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kitchen sink&#039;&#039;&#039; = When a {{tank}} [[tank]] uses most, or all personal mitigation abilities, except for their invulnerability cooldown, in anticipation of a heavy-hitting tankbuster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kite&#039;&#039;&#039; = To attack a monster while running away, often done by ranged attackers to deal damage while avoiding taking damage. However, this makes it difficult for the tank to pull the monster off. Tanks may also decide to kite if they are out of mitigation abilities to use, to buy time until an ability becomes ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KT&#039;&#039;&#039; = Kill time, the time that it takes to defeat a boss in a given pull.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&#039;&#039;&#039;Lame&#039;&#039;&#039; = [[Lamebrix Strikebocks (Eureka Pyros)|Lamebrix Strikebocks]], a notorious monster spawned in {{i|The Forbidden Land, Eureka Pyros}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LB&#039;&#039;&#039; = {{game icon|Limit Break}}; A powerful party ability that must be charged up prior to use and has varying effects depending on the job it is used by.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LC&#039;&#039;&#039; = Limit Cut, a mechanic in which each player is marked with a number of colored dots over their head (e.g. 1-8), indicating the order they will take an attack. First appeared in {{i|Alexander - The Heart of the Creator (Savage)}} but related number mechanics in newer duties are generally referred to as &amp;quot;Limit Cut&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LD&#039;&#039;&#039; = {{action icon|Living Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leash&#039;&#039;&#039; = An automatic [[aggro]] loss from an enemy when it moves a certain distance away from its spawn point. When this occurs, the enemy will stop attacking the player, become invulnerable, and move back to its starting location. Enemies in the overworld and [[field operation]]s will leash, so they cannot chase a player across the entire map. Dungeon enemies do not leash, with very few exceptions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Left to Right / L2R / L&amp;gt;R&#039;&#039;&#039; = A player-enforced loot etiquette for current Savage raids in Japanese data centers and sometimes in the Oceanian data center, in which players roll on loot starting from the left-most item. The player who wins the item will then leave the instance and forfeit rolls for the remaining loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level skip&#039;&#039;&#039; = Any of the [https://na.finalfantasyxiv.com/tales_of_adventure/#job Tales of Adventure: One Hero&#039;s Journey] items, which raise a selected job to 10 levels below the current level cap and grant appropriate gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LF&#039;&#039;&#039; = Looking for; A common term used when searching for things or people. Variations include LFG, LFM and LFP being Looking For Group, Looking For More, and Looking For Party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LHW&#039;&#039;&#039; = {{i|AAC Light-heavyweight Tier}}, the first 8-player raid tier released in [[Dawntrail]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039; = {{action icon|Life of the Dragon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lick a DPS / healer / tank&#039;&#039;&#039; = A [[Blue Mage]] using {{action icon|Aetheric Mimicry}} on another player (who is a DPS, healer, or tank) to obtain a role-specific buff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lilybell&#039;&#039;&#039; = {{action icon|Liturgy of the Bell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LINE&#039;&#039;&#039; = &#039;&#039;&#039;L&#039;&#039;&#039;ow &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, a player-created challenge that allows parties to participate in older instanced encounters with roughly on-release tuning but have access to their full maximum level job kits. Contrast with &#039;&#039;&#039;MINE&#039;&#039;&#039; (minimum item level no echo). Because most player stats come from gear, players can simulate older fights at the level cap (a similar philosophy to unreal trials) with stats that approximate when the fights were current content, taking into account the patch 6.0 stat squish, by equipping weak gear/food and not equipping accessories. Gear guidelines for older savage raids downscaled at lv 100 can be found [https://docs.google.com/spreadsheets/d/1HjZB9wSokd5yZGgNwRlV4bbfCr3cXQLD5SMdArF0iS4/edit?gid=1997354076#gid=1997354076 here]. The unrestricted party (level sync disabled) and silence echo settings would be used, but minimum item level would &#039;&#039;not&#039;&#039; be enabled. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LL&#039;&#039;&#039; = {{action icon|Ley Lines}}. Sometimes refers to the ground-effect portion of {{action icon|Starry Muse}}, which works similarly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LM&#039;&#039;&#039; = Lootmaster, a duty setting available to premade parties where the party leader can determine how loot from treasure coffers is distributed to each player. In Party Finder, lootmaster parties often involve players not receiving any or certain drops from the coffer (which would go to the party leader) in exchange for a [[gil]] payment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LNC&#039;&#039;&#039; = {{Lancer}} [[Lancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lockout&#039;&#039;&#039; = The timer of a duty. If it expires, the party will be removed from the instance. May also refer to loot that is limited weekly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot and scoot&#039;&#039;&#039; = Leaving a pre-made farm party immediately after receiving a desired drop, causing the party to need to re-fill. Most commonly used in the context of extreme trial mount farm parties, particularly older extremes where the mount drop rate is higher, runs are faster, and parties fill slower. Typically frowned upon by players, especially if there is a certain number of agreed-upon runs specified in the party description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoS&#039;&#039;&#039; = Line of Sight. Generally used in the context of avoiding an enemy attack by hiding behind an object or wall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LotA&#039;&#039;&#039; = {{i|Labyrinth of the Ancients}}; the first raid in the [[Crystal Tower]] series.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LoV / LoVM&#039;&#039;&#039; = [[Lord of Verminion]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LP&#039;&#039;&#039; = Light [[Party]]. Many high-end raid mechanics require splitting the party into two light parties of 1 tank, 1 healer, and 2 DPS each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LS&#039;&#039;&#039; = [[File:Linkshells icon2.png|20px|link=Link Shell]] [[Linkshell]]; A permanent chat channel in which a collection of players can communicate together. Often formed to find players of similar interests with which you can play with together.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LTW&#039;&#039;&#039; = {{Leatherworker}} [[Leatherworker]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucid&#039;&#039;&#039; = {{action icon|Lucid Dreaming}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luigi&#039;&#039;&#039; = [[Louhi]], a notorious monster in [[The Forbidden Land, Eureka Pagos]] that drops relic weapon upgrade materials ({{item icon|Louhi&#039;s Ice}})&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&#039;&#039;&#039;M#, R#, AR#, Arc#&#039;&#039;&#039; = [[The Arcadion]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. M# is the most common abbreviation. {{i|AAC Light-heavyweight Tier}} represents M1-M4, {{i|AAC Cruiserweight Tier}} represents M5-M8, and {{i|AAC Heavyweight Tier}} represents M9-M12. Also commonly used with N or S to indicate normal or Savage mode, e.g. M6S = {{i|AAC Cruiserweight M2 (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M1 / M2&#039;&#039;&#039; = Designates the acting melee DPS roles in a full party and used for mechanic positioning assignments. M1-2 is more commonly used on the North American and European datacenters. See also: D1 / D2 / D3 / D4 and R1 / R2 for overall DPS and acting ranged DPS roles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mango/Angry Mango&#039;&#039;&#039; = [[Narrow-rift]], a [[Rank S]] [[Elite Mark]]. This enemy requires 10 players to spawn it, so it&#039;s common for players to ask for help to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario Kart&#039;&#039;&#039; = A general strategy for some mechanics in which the group collectively runs around the arena in a clockwise or counterclockwise fashion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mats&#039;&#039;&#039; = [[Materials]] required for crafting&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&#039;&#039;&#039;MB&#039;&#039;&#039; = {{map icon|market board}} [[Market Board]], or {{action icon|Mage&#039;s Ballad}}; &amp;quot;My bad&amp;quot; (usually said when a player makes a mistake)&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MC / Midcore&#039;&#039;&#039; = &lt;br /&gt;
* (1) A group of players (&amp;quot;static&amp;quot;) that participates in raid content expecting to clear in a reasonable timeframe. Has higher expectations for time commitment and player skill than a casual group, but less than a hardcore group.&lt;br /&gt;
* (2) Midcore content, which is more difficult than main story content, but easier than higher-end content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MCH&#039;&#039;&#039; = {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meme&#039;&#039;&#039; = Excessive deaths or wipes to a mechanic that is usually before the advertised progression point of a party for the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merc&#039;&#039;&#039; = Mercenary, a player who provides another with an in-game combat-related service (e.g., helping clear a high-end raid) in exchange for [[gil]] or other compensation. Also referred to as &#039;&#039;&#039;bounty hunters&#039;&#039;&#039;. Note that advertising one&#039;s mercenary services in Party Finder is prohibited (e.g. &amp;quot;Selling P8S healing services, 1M/hour&amp;quot;), but soliciting for mercenary services (e.g., &amp;quot;Offering 2M per player if we clear P8S&amp;quot;) is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MG&#039;&#039;&#039; = {{action icon|Mighty Guard}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MGP&#039;&#039;&#039; = {{MGP}} [[Manderville Gold Saucer Point]]s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Midare&#039;&#039;&#039; = {{action icon|Midare Setsugekka}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MIN&#039;&#039;&#039; = {{Miner}} [[Miner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem Level &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho, also &#039;&#039;&#039;MILNE&#039;&#039;&#039; = &#039;&#039;&#039;M&#039;&#039;&#039;inimum &#039;&#039;&#039;I&#039;&#039;&#039;tem &#039;&#039;&#039;L&#039;&#039;&#039;evel &#039;&#039;&#039;N&#039;&#039;&#039;o &#039;&#039;&#039;E&#039;&#039;&#039;cho. These are [[Duty Finder]] settings for enabling the maximum challenge out of an older duty; by silencing [[File:The echo icon1.png|link=The Echo]] [[The Echo]] buff and reducing gear [[Item Level]] to the minimum allowed. Note that this isn&#039;t an &amp;quot;original&amp;quot; or &amp;quot;intended&amp;quot; difficulty setting due to years of [[Job]] changes and the availability of better-than-minimum gear even at content release. To better simulate on-release tuning while having access to maximum level job kits, players may opt to do &#039;&#039;[[#L|Low Item Level / No Echo (LINE)]]&#039;&#039; runs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit&#039;&#039;&#039; = mitigation action, i.e. actions that reduce damage taken&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mit sheet&#039;&#039;&#039; = A community-made spreadsheet and timeline of high-end duties (typically savage and ultimate raids) that maps out defensive and healing cooldown usage for all party members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039; = Massively Multiplayer Online Role Playing Game, the genre that Final Fantasy XIV falls under.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MND&#039;&#039;&#039; = [[Mind]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MNK&#039;&#039;&#039; = {{Monk}} [[Monk]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039; = Monster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money NM&#039;&#039;&#039; = A [[Notorious Monster]] (NM) in {{i|The Forbidden Land, Eureka}} that has a rare chance to drop items that can be sold for a premium on the [[Market Board]]. Players tend to prioritize spawning these over other NMs in the instance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogle tomes, Mogtomes&#039;&#039;&#039; = [[Irregular Tomestones]], which are associated with [[Moogle Treasure Trove Events]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[MP]]&#039;&#039;&#039; = Magic Points, or Mana Points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MRD&#039;&#039;&#039; = {{Marauder}} [[Marauder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSQ&#039;&#039;&#039; = {{i|Main Scenario Quests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MT&#039;&#039;&#039; = &lt;br /&gt;
* 1) Miss Tell, sending a whisper/tell to the wrong person. A previously sent message was sent to the wrong recipient or chat room. &lt;br /&gt;
* 2) Main Tank, the tank responsible for handling the main/hardest hitting enemy in a fight.&lt;br /&gt;
* 3) {{i|The Merchant&#039;s Tale}}, a level 90-100 [[variant dungeon]].&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Narnia&#039;&#039;&#039; = If a player is &amp;quot;standing in Narnia&amp;quot;, then they are too far away from the boss. This can cause problems, such as the player being too far away to receive party-wide buffs and party-wide healing, as those effects usually have a distance limit. Additionally, it can make certain boss attacks, such as donut- and cone-shaped AoEs, harder to dodge than if the player was standing closer to the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nexus&#039;&#039;&#039; = The fourth upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Nexus weapons are IL 115.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NIN&#039;&#039;&#039; = {{Ninja}} [[Ninja]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NM&#039;&#039;&#039; = Normal mode trial/raid; {{i|Notorious Monsters}} (a [[FATEs|FATE]]-like type of combat encounter found in {{i|Eureka}} zones); {{action icon|No Mercy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NN&#039;&#039;&#039; = [[Novice Network]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novus&#039;&#039;&#039; = the third upgrade step in the [[Zodiac Weapons|Zodiac]] series of weapons. Novus weapons are IL 110.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NR&#039;&#039;&#039; = Normal mode raid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039; = Non-Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NQ&#039;&#039;&#039; = Normal Quality&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;O#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{i|Omega: Deltascape}} represents O1-O4. Also commonly used with N or S to indicate normal or Savage mode (e.g. O4S refers to {{i|Deltascape V4.0 (Savage)}}). Also denoted as V#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;o/&#039;&#039;&#039; = Used as a greeting or farewell. Supposed to represent a person with their arm raised. Can be reversed: \o and sometimes a &amp;quot;salute&amp;quot; variant using the number seven is seen: o7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OC&#039;&#039;&#039; = {{i|Occult Crescent}}, a [[Field Operations]] series released in the [[Dawntrail]] expansion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OCE&#039;&#039;&#039; = Oceanian. Usually refers to the Oceanian [[data center]], Materia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oGCD&#039;&#039;&#039; = &amp;quot;Off Global Cooldown&amp;quot; - An ability which has its own cooldown timer and can generally be used in-between global cooldown (GCD) abilities, spells or weapon skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OHKO&#039;&#039;&#039; = One Hit Knock Out&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OMW&#039;&#039;&#039; = On My Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOM&#039;&#039;&#039; = Out of Mana/[[MP]]; Used to announce to allies that you are very low or completely out of MP. This is generally because of excessive deaths and the subsequent need to [[Resurrect]] too often.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opener&#039;&#039;&#039; = A sequence of actions used at the start of an encounter, designed to maximize damage and set up the job&#039;s rotation for the rest of the encounter. See also: rotation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ornate&#039;&#039;&#039; = Indicates an alternate version of a piece of equipment (usually chest gear for combat jobs, with some older exceptions) with five natural materia slots, rather than its standard amount. Acquired through [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]] or through the [[Market Board]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OT&#039;&#039;&#039; = Off-tank, referring to the second tank in 8-player content whose main responsibility does not include being the enemy&#039;s primary aggro target from the start. See also: MT, ST.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OTW&#039;&#039;&#039; = On the way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overcap&#039;&#039;&#039; = To waste a numerical resource due to using an action that generates it when it is already at maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overmeld&#039;&#039;&#039; = To [[Melding Materia|affix]] a piece of equipment with [[materia]] past the amount of displayed slots (for example, affixing a third materia to a piece of equipment that displays only two slots). The displayed slots guarantee successful melding, but overmelding is not guaranteed, and the materia is lost upon failure - which can quickly become costly. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be overmelded. See also: pentameld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner needs&#039;&#039;&#039; = A player-enforced loot etiquette for {{i|Treasure Hunt}} activities in which only the owner of the active Treasure Map may roll Need on each item. Contrast to free-for-all (FFA) loot.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&#039;&#039;&#039;pXXX&#039;&#039;&#039; = Indicates a certain [[Phantom Job]], with XXX being three letters from the job&#039;s name, such as pORC for {{Phantom job|oracle|name=y}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pad&#039;&#039;&#039; = To inflate one&#039;s DPS using certain fight-dependent methods, such as maximizing AoE damage on targetable adds. These methods may also be counter-intuitive, such as prolonging a multi-target adds phase as to maximize AoE damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page run&#039;&#039;&#039; = To clear a current [[savage raid]] and obtain a [[Raid Tokens|book / page &amp;quot;token&amp;quot;]] without any treasure coffers appearing due to more than 4 people having cleared the duty for the week. Also referred to as a &amp;quot;0 chest&amp;quot; or &amp;quot;any chest&amp;quot; run (no preference for loot). Often used in the following contexts: trying to obtain a weekly reclear close to the weekly reset, a first-time clear, or gaining additional practice in the fight after one&#039;s weekly reclear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parse&#039;&#039;&#039; = A measurement of a player&#039;s combat performance for their job, usually in terms of damage. This is captured by third-party tools (by anyone in the party/alliance, not necessarily the player being measured), and is summarized as a percentile from 0 to 100%, with 100% being the best. May also be paired with a color: grey for 0-24, green for 25-49, blue for 50-74, purple for 75-94, orange for 95-98, pink for 99, and gold for 100. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Passport&#039;&#039;&#039; = Proof that a player has reached a certain progression point in a high-end duty. Most commonly involves third-party sites such as  [https://tomestone.gg/ tomestone.gg] which displays the furthest progression point on the player character&#039;s page based on combat logs uploaded to [https://www.fflogs.com/ FFLogs]. &amp;quot;Passport checking&amp;quot; means that a party leader in Party Finder will check the progression point of each player who joins and remove anyone who has not sufficiently progressed. This is not an officially condoned practice because it often relies on data provided by third-party sites and tools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pat&#039;&#039;&#039; = Patrol, an enemy that moves between rooms in a [[deep dungeon]] floor instead of remaining inside one room like most enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pazu/Zuzu/Paz&#039;&#039;&#039; = [[Pazuzu]], a notorious monster in [[The Forbidden Land, Eureka Anemos]] that drops relic weapon upgrade materials ({{item icon|Pazuzu&#039;s Feather}}).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;P#, Panda&#039;&#039;&#039; = [[Pandaemonium]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{i|Asphodelos}} represents P1-P4. {{i|Abyssos}} represents P5-P8. {{i|Anabaseios}} represents P9-P12. Also commonly used with N or S to indicate normal or Savage mode (e.g. P8S refers to {{i|Abyssos: The Eighth Circle (Savage)}}). May also indicate the phase of an encounter, e.g., P2 = phase 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; = Player Character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PCT&#039;&#039;&#039; = {{PCT}} [[Pictomancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penny&#039;&#039;&#039; = [[Penthesilea]], a notorious monster in [[The Forbidden Land, Eureka Pyros]] that drops relic weapon upgrade materials ({{item icon|Penthesilea&#039;s Flame}})&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pentameld&#039;&#039;&#039; = To fully [[Melding Materia|affix]] a piece of equipment with five [[materia]]. Can be a costly process. Equipment designated with &amp;quot;Advanced Melding Forbidden&amp;quot; cannot be pentamelded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PF&#039;&#039;&#039; = [[File:Party finder icon2.png|20px|link=Party Finder]]  [[Party Finder]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PGL&#039;&#039;&#039; = {{Pugilist}} [[Pugilist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIE&#039;&#039;&#039; = [[Piety (Stat)|Piety]]; A healer-only stat that increases MP regeneration rate. Only &#039;enough&#039; is desirable, too much hurts damage output.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pinch&#039;&#039;&#039; = A maneuver in [[Frontline]] where two of the teams surround and attack the third team. This tends to catch the third team unaware, as they were previously focused on one opponent, but the second opponent approaches them from behind. Saying &amp;quot;pinch yellow/red/blue&amp;quot; is an order to attack, but saying &amp;quot;pinch&amp;quot; by itself is a warning to retreat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playstation&#039;&#039;&#039; = Colored overhead markers introduced in some high-end duties since {{i|Dragonsong&#039;s Reprise (Ultimate)}} consisting of red circles, blue crosses, green triangle, and purple squares, identifying pairs of players for certain mechanics. Named after buttons in a Playstation controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLD&#039;&#039;&#039; = {{Paladin}} [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PJ&#039;&#039;&#039; = [[Phantom Job]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poetics&#039;&#039;&#039; = {{tomestone|Poetics}} [[Allagan Tomestones of Poetics]]; A currency used to purchase [[Endgame Gear Guide|former end-game gear]] and crafting materials. Poetics are the catch-all for obsolete [[Allagan Tomestones]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokeballing&#039;&#039;&#039; = When a player&#039;s internet connection is unstable, which is indicated by a red circle with a jagged line through it (resembling a Poké Ball) next to their name. A player in this state is very likely to disconnect soon afterwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pom&#039;&#039;&#039; = Pomander, special items acquired and used within [[Deep Dungeon]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positional&#039;&#039;&#039; = An attack [[:Category:Positional actions|action]] from [[Melee DPS]] that will receive a damage increase if used from the rear (behind) or flank (sides) of an enemy target, depending on the action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pot&#039;&#039;&#039; = [[Potion]] &#039;&#039;&#039;OR&#039;&#039;&#039; any [[Medicines|attribute-enhancing consumable]] used for quick burst damage (during high-end raids) &#039;&#039;&#039;OR&#039;&#039;&#039; Potency: the abstracted power of an attack, ability, or spell. Where the distinction is necessary, potency may be denoted with a lower-case P next to the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pots&#039;&#039;&#039; = Within the {{i|Occult Crescent}}, refers to the FATEs {{i|Persistent Pots}} and {{i|Pleading Pots}}. These respawn every 30 minutes, and participating in one has a chance to attract a pot NPC that can lead the player to a treasure chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prae&#039;&#039;&#039; = {{i|The Praetorium}}; The final dungeon of the 2.0 storyline quests featuring several boss battles and unskippable cutscenes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prange / Phys range&#039;&#039;&#039; = {{Physical Ranged DPS}} [[Physical Ranged DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prep&#039;&#039;&#039; = In the context of [[FATE]]s such as [[Eureka FATEs|Notorious Monsters]] in [[The Forbidden Land, Eureka]], to kill the required enemies needed to spawn the encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proc&#039;&#039;&#039; = [https://en.wiktionary.org/wiki/programmed_random_occurrence Originally short for &#039;&#039;procedure&#039;&#039;]. Usually an effect that has a random, non-guaranteed chance of activating upon using a certain action. Ex: Using {{action icon|Burst Shot}} has a 35% chance of obtaining Hawk’s Eye, allowing for use of {{action icon|Refulgent Arrow}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog&#039;&#039;&#039; = progression, most commonly in higher-end duties (e.g., prog from X mechanic onwards)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prog lying / skipping&#039;&#039;&#039; = The act of joining a party in high-end content at a progression point that is beyond what the player has currently seen. Typically frowned upon and may lead to removal from the party or blacklisting if it becomes evident that the player is struggling with earlier mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protean/Earth Shaker&#039;&#039;&#039; = A mechanic type that involves handling multiple conal or line AoEs originating from a boss or other actor. Name originates from {{i|Alexander - The Arm of the Father}}. May also be called &#039;&#039;Earth Shakers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PotD&#039;&#039;&#039; = {{i|Palace of the Dead}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PST&#039;&#039;&#039; = Please Send Tell; Used when asking replying parties to send a message via tell. Also onomatopoeia for a whisper; whispering is another terminology for sending a private in-game message used commonly in games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PT&#039;&#039;&#039; = Party; Pull Time (most commonly used in S-rank [[hunt]]s); {{i|Pilgrim&#039;s Traverse}}, a [[deep dungeon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puddle, Pool&#039;&#039;&#039; = Telegraphed circular ground AoEs that persist for a period of time. Typically baited by players into spots that are out of the way of the rest of the party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PUG&#039;&#039;&#039; = Pick Up Group; Used to refer to a group of players that are found via /shout chat, Duty Finder, or Party Finder. Generally any group that wasn&#039;t already previously associated with each other. Often confused as {{Pugilist}} [[Pugilist]] ([[PGL]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pull&#039;&#039;&#039; = To acquire the aggro of a specified monster to attract it to the party or on to the tank, and off of a party member.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039; = Player vs. Environment - PvE activities are {{i|dungeons}}, {{i|trials}}, {{i|FATEs}} etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039; = Player vs. Player - {{i|PvP}} activities are [[Crystalline Conflict]], [[Frontline]], and [[Rival Wings]]. The PvP hub zone is the [[Wolves&#039; Den Pier]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PW&#039;&#039;&#039; = [[Provenance Watcher]], a notorious monster in [[The Forbidden Land, Eureka Hydatos]] that drops relic weapon upgrade materials ({{item icon|Crystalline Scale}})&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
&#039;&#039;&#039;Q##&#039;&#039;&#039; = {{i|The Final Verse (Quantum)}}, with the ## being a number that describes how many offerings were used, e.g. Q15 is the minimum, while Q40 is the maximum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queen&#039;&#039;&#039; = {{action icon|Automaton Queen}}&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R&#039;&#039;&#039; = Ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;R1 / R2&#039;&#039;&#039; = Designates the acting ranged DPS roles in a full party and used for mechanic positioning assignments. R1-2 is more commonly used on the North American and European data centers. In some data centers, it is convention for R1 to be the physical ranged DPS and for R2 to be the magical ranged DPS. See also: D1 / D2 / D3 / D4 and M1 / M2 for overall DPS and acting melee DPS roles. R# is also an uncommon abbreviation for {{i|The Arcadion}} raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raidwide&#039;&#039;&#039; = An enemy attack that damages the entire party and cannot be avoided.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raid buffs&#039;&#039;&#039; = All abilities on a two-minute cooldown that increases all damage dealt by, or grants other offensively beneficial effects to the user and their nearby party members (e.x. {{aicon|Brotherhood}}, {{aicon|Battle Voice}}). Also referred to as &amp;quot;buffs&amp;quot; within appropriate contexts. See also [[Acronyms,_abbreviations,_and_common_terms#0-9|2 mins]]. Raid buffs will be removed with [[Evercold]] (for both Reborn and Evolved modes) as part of major combat changes to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raubahn EX&#039;&#039;&#039; = A running joke in the community that referred to [[Best Served with Cold Steel|a bottleneck quest battle]] at the release of [[Stormblood]] that was started by talking to [[Raubahn]]. Due to high population and limited server capabilities, queue times for the solo instance were extremely long. Attaching &amp;quot;EX / extreme&amp;quot;, &amp;quot;savage&amp;quot;, or &amp;quot;ultimate&amp;quot; to another non-combat related term is generally used to emphasize the difficulty or unpleasantness of an aspect of the game. For example, &amp;quot;Login Server EX&amp;quot; could refer to very long login queue times during an expansion release. &amp;quot;Housing (Savage)&amp;quot; refers to the difficulty of obtaining a [[Player Housing|player house]] due to high demand and limited supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RC&#039;&#039;&#039; = A /readycheck, used before queuing for a duty in a pre-made party or before pulling bosses in high-end content. Less commonly used in casual content in Duty Finder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RDM&#039;&#039;&#039; = {{Red Mage}} [[Red Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relic&#039;&#039;&#039; = [[Relic Weapon]]; A powerful, iconic weapon that is attained through a considerably long quest chain that takes you through end-game dungeons and boss fights. A Zodiac weapon can be upgraded, first to a [[Zenith Zodiac Weapons|Zodiac Zenith]] and then to a Zodiac Atma, Animus, Novus and Nexus (see [[Zodiac Weapons]]). Each [[expansion]] has its own, separate relic quest line.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rep&#039;&#039;&#039; = {{action icon|Reprisal}}, replace, or [[Reputation]] &#039;&#039;See also:&#039;&#039; [[Allied Society Quests]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez&#039;&#039;&#039; = [[Resurrect]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Res/Rez Sickness&#039;&#039;&#039; = {{status effect|debuff|weakness}} [[Weakness]] or {{status effect|debuff|brink of death}} [[Brink of Death]], negative statuses that temporarily reduce the player&#039;s stats immediately after being revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resource&#039;&#039;&#039; = Job-specific assets (e.g. [[Job Gauge]]s) that are usually associated with damage. For example, to build resources during a section of an encounter means to avoid using actions that expend Job Gauge so that they can be stockpiled for the next section when it is more beneficial to use them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RF&#039;&#039;&#039; = [[Raid Finder]]; Merged with [[Duty Finder]], a system implemented to automatically create parties of players that are wishing to enter a specific [[duties|duty]] or [[dungeons|instance]], but used exclusively for the most recent (and most difficult) content, such as Ex Trials and Savage raids.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RNG&#039;&#039;&#039; = Random Number Generator; a process that is determined by random event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROG&#039;&#039;&#039; = {{Rogue}} [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rot / Nisi&#039;&#039;&#039; = Refers to some debuffs that can be passed between players with contact. Originates from &#039;&#039;Allagan Rot&#039;&#039; in {{i|The Binding Coil of Bahamut - Turn 2}} or &#039;&#039;Judgment Nisi&#039;&#039; in {{i|Alexander - The Burden of the Father}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rotation&#039;&#039;&#039; = A sequence of actions that optimizes a job&#039;s damage output. Can also refer to defensive and healing action usage orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RP walk&#039;&#039;&#039; = The toggle-able &amp;quot;walk&amp;quot; movement speed, as opposed to the default speed of &amp;quot;run&amp;quot;. Name comes from walking&#039;s lack of usage in most combat or exploration scenarios (aside from sneaking around enemies in [[The Forbidden Land, Eureka]] and [[Deep Dungeon]]s), and its more-common usage in roleplay (RP).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPR&#039;&#039;&#039; = {{Reaper}} [[Reaper]]&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sac&#039;&#039;&#039; = Sacrificing party member/s in order to resolve a specific mechanic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salad&#039;&#039;&#039; = {{item icon|Ealad Skaan}}, a [[Legendary Fish]] from Shadowbringers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAM&#039;&#039;&#039; = {{Samurai}} [[Samurai]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Samba&#039;&#039;&#039; = {{action icon|Shield Samba}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sandbag&#039;&#039;&#039; = To deliberately limit one&#039;s performance in a given setting, sometimes for the benefit of another person. &#039;&#039;Example: I sandbagged my knowledge of the mechanics of the fight because I was helping some friends who wanted to run it without guides or assistance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCH&#039;&#039;&#039; = {{Scholar}} [[Scholar]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039; = [[Stormblood]], the second expansion, considered [[patch 4.0|version 4.0]] of the game. &#039;&#039;&#039;OR&#039;&#039;&#039; [[Spirit Bond]], depending on context.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SC / Softcore / Casual&#039;&#039;&#039; = A group of players (&amp;quot;static&amp;quot;) that participates in raid content with no expectation of clearing quickly or committing much time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCoB&#039;&#039;&#039; = {{i|The Second Coil of Bahamut}}; also known as [[Binding Coil of Bahamut]] turns 6 to 9.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SE&#039;&#039;&#039; = Square Enix; The company that makes and supports Final Fantasy XIV: A Realm Reborn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selfish&#039;&#039;&#039; = A job that deals higher personal damage than others in the same role due to lack of party utility (e.g., raid buffs). Examples: {{White Mage}} [[White Mage]], {{Sage}} [[Sage]], {{Samurai}} [[Samurai]], {{Viper}} [[Viper]], {{Black Mage}} [[Black Mage]], and {{Machinist}} [[Machinist]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SGE&#039;&#039;&#039; = {{Sage}} [[Sage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shake&#039;&#039;&#039; = {{action icon|Shake It Off}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shakies&#039;&#039;&#039; = Nervousness or anxiety towards the end of a lengthy encounter (usually in ultimate raids) that may contribute to mistakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShB&#039;&#039;&#039; = [[Shadowbringers]], the third expansion, considered [[patch 5.0|version 5.0]] of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sHC&#039;&#039;&#039; = Semi-hardcore. A group of players (&amp;quot;static&amp;quot;) that considers itself between a midcore and hardcore group in terms of expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiva circles/chandelier drop&#039;&#039;&#039; = Several circular AoE telegraphs will sequentially spawn, which also indicates the order they will go off. Players should go to the last one that spawns, and dodge into the first circle. Mechanic originates from {{i|The Akh Afah Amphitheatre (Hard)}}. Sometimes also called &#039;&#039;chandelier drop&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short mit(igation)&#039;&#039;&#039; = A tank&#039;s mitigation ability on a short cooldown: {{aicon|Sheltron}}, {{aicon|Holy Sheltron}}, {{aicon|Raw Intuition}}, {{aicon|Bloodwhetting}}, {{aicon|The Blackest Night}}, {{aicon|Heart of Stone}}, {{aicon|Heart of Corundum}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single pull&#039;&#039;&#039; = Pulling one group of enemies at a time in a {{i|dungeon}} instead of multiple groups. Contrast to &amp;quot;wall-to-wall/W2W&amp;quot; pull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SkS&#039;&#039;&#039; = [[Skill Speed]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slidecast&#039;&#039;&#039; = Moving just before a cast bar fully fills. If timed properly, the cast will complete without interruption due to server latency. This is used to improve the movement of jobs with casting times during fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sMC&#039;&#039;&#039; = Semi-midcore. A group of players (&amp;quot;static&amp;quot;) that considers itself between a casual and a midcore group in terms of expectations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SMN&#039;&#039;&#039; = {{Summoner}} [[Summoner]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snake Prio&#039;&#039;&#039; = &amp;quot;Snake Priority&amp;quot;, a general solution for some mechanics in which the party of 8 players divides into two groups of four to identify locations where players need to stand. The groups may be light parties (1 tank, 1 healer, 2 DPS) or 4 of one role (supports or DPS) depending on the mechanic. Group 1 looks northwest and scans counterclockwise to find the locations to position, while group 2 looks north and scans clockwise. In some scenarios, players may need to &amp;quot;flex&amp;quot; and use the priority of the other group&#039;s. Name originates from a solution to the Gorgomanteia (snakes) mechanic in {{i|Abyssos: The Eighth Circle (Savage)}}, wherein players need to drop AoEs on adds that spawned in semi-random locations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snapshot&#039;&#039;&#039; = The time point when a player or enemy is determined to have been hit by an enemy attack or player action. Snapshots for enemy attacks often register upon when the attack cast bar fills and not with the attack animation. May be affected by server latency. Snapshotting is also commonly used to describe the interaction of player actions with party damage buffs. For example, using a damage-over-time (DoT) action such as {{action icon|Dia}} under buffs will increase damage done for its entire duration, even when the buffs wear off. On the other hand, &amp;quot;pets&amp;quot; such as {{action icon|Automaton Queen}} are only affected by currently active buffs, e.g. if a buff is active for only half the time they are summoned, their damage will be boosted during that half only. Similar interactions exist with enemy attacks and damage mitigation actions. For example, if an enemy applies a DoT effect, any mitigation active during the &#039;&#039;initial&#039;&#039; application will last for the entire DoT duration. Conversely, any mitigation used when the DoT is still active will not reduce DoT damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snipe&#039;&#039;&#039; = To &amp;quot;steal&amp;quot; a premade group member&#039;s place in open dungeons such as {{i|The Baldesion Arsenal}} and {{i|The Forked Tower: Blood}}. In North American and European data centers, these dungeons are typically organized through premade groups in Discord servers but allow anyone to enter as long as they meet certain requirements. A random player who enters the dungeon and thus prevents a player in the premade group from entering has &amp;quot;sniped&amp;quot;. While not against the Terms of Service, this practice is frowned upon in NA and EU data centers, and snipers risk not being invited to parties inside, healed, or resurrected. Conversely, in Japanese data centers, entrance to these open dungeons is free-for-all, and premade groups are expected to accommodate any snipers.&lt;br /&gt;
:As of [[patch 7.3]], pre-made alliances of at least 24 players will be sent into an exclusive South Horn instance until the tower activates, thus eliminating Forked Tower sniping entirely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soak&#039;&#039;&#039; = To deliberately stand in an enemy AoE, often required for certain boss attacks where failure to do so will cause massive group-wide damage. The AoEs to be stood in are frequently called &amp;quot;towers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soil&#039;&#039;&#039; = {{action icon|Sacred Soil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SoS&#039;&#039;&#039; = {{i|The Seat of Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soup&#039;&#039;&#039; = Refers to certain &amp;quot;support&amp;quot; mechanics in high-level field operation raids, in which players not participating in the raid provide assistance. In the context of {{i|The Baldesion Arsenal}}, it refers to {{i|The Baldesion Arsenal: Expedition Support}}, a FATE spawned in {{i|The Forbidden Land, Eureka Hydatos}} that must be defeated to allow the raid to progress, as well as allowing an additional 8 players to join. In the context of {{i|The Forked Tower: Blood}}, it refers to the [[Sanguine Recluse]], an optional enemy spawned in {{i|The Occult Crescent: South Horn}} that will provide additional rewards to the ongoing raid if defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spam&#039;&#039;&#039; = To repeat an action many times, back-to-back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Split&#039;&#039;&#039; = A method used by some high-end &amp;quot;static&amp;quot; raid groups to obtain gear from current savage raids faster, which have weekly loot restrictions. This involves clearing a raid more than once per week using alternate characters (alts) but receiving full loot from each clear. The most common method is that in the first clear, four main characters and four alts will be used, but only the mains will roll for loot. In the second run, each player will swap their main for an alt, or vice versa. This method works because loot from the treasure coffer is reduced if one or more characters (not accounts) have cleared the raid for the week. Because eight uncleared characters are in each run, full loot will be awarded for each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spreadlo&#039;&#039;&#039; = The act of spreading {{action icon|Adloquium}} with {{action icon|Deployment Tactics}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprout&#039;&#039;&#039; = A player with a [[file:new adventurer status icon1.png|20px|link=New Adventurer]]  [[New Adventurer]] icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SpS&#039;&#039;&#039; = [[Spell Speed]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SR&#039;&#039;&#039; = Speed Run; Appended to advertisements when arranging parties for instances, to indicate that you are looking to finish the dungeon as quickly as possible by taking shortcuts and skipping all possible enemies. Speed run groups often look for well-geared and experienced players to run through the dungeon even faster to maximize their gains by getting more dungeons completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SS&#039;&#039;&#039; = {{action icon|Shield Samba}}, or {{action icon|Surface Slap}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; = {{i|Syrcus Tower}}; the second raid in the [[Crystal Tower]] series. May also refer to off-tank (see OT) as &amp;quot;secondary tank&amp;quot;, or Server Time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stab&#039;&#039;&#039; = Using an {{item icon|Aetheric Stabilizer}} on an Unstable Aetheric Node (blue portal) in {{i|The Forbidden Land, Eureka Hydatos}}. One of two ways to enter the {{i|The Baldesion Arsenal}}, and usually the less common.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack(s)&#039;&#039;&#039; (Noun) = The number of simultaneous applications of a given buff or debuff, indicated by a number on the icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack&#039;&#039;&#039; (Verb) = For multiple players to stand very close together, often required for boss fight mechanics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stackbuster&#039;&#039;&#039; =  A stack tankbuster - A red stack marker with floating orbs denoting the number of tanks that should stack within its radius. Failure to stack will cause heavy damage to the tank. Non-tanks may take increased or fatal damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static&#039;&#039;&#039; = A group of players that meets at pre-scheduled times, usually to do high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;StB&#039;&#039;&#039; = [[Stormblood]], to be less ambiguous than SB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sting&#039;&#039;&#039; = {{action icon|Final Sting}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story skip&#039;&#039;&#039; = Any of the [https://na.finalfantasyxiv.com/tales_of_adventure/#mainquest Tales of Adventure: (Expansion)] items, which will skip a character through the story for the chosen expansion and any earlier ones, including patch content.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039; = [[Strength]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strat&#039;&#039;&#039; = &#039;&#039;&#039;strat&#039;&#039;&#039;egy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supp&#039;&#039;&#039;, &#039;&#039;&#039;Supports&#039;&#039;&#039; = {{tank}} [[Tank]]s and {{healer}} [[Healer]]s as a group, as opposed to {{dps}} [[DPS]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swift&#039;&#039;&#039; = {{action icon|Swiftcast}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SWTOR&#039;&#039;&#039; = Star Wars: The Old Republic, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T#&#039;&#039;&#039; = [[Bahamut]] raids, with the number indicating the &amp;quot;floor&amp;quot; of the raid. {{i|The Binding Coil of Bahamut}} represents T1-T5, {{i|The Second Coil of Bahamut}} represents T6-T9, and {{i|The Final Coil of Bahamut}} represents T10-T13.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tact&#039;&#039;&#039; = {{action icon|Tactician}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tankbuster&#039;&#039;&#039; = A strong attack that is intended to be taken by a tank with mitigation actions. May be telegraphed with a red marker, but often has no indicator in high-end duties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank stance&#039;&#039;&#039; = {{tank}} [[Tank]] actions that can be toggled on/off and significantly increase [[enmity]] gained. These include {{action icon|Iron Will}} for {{Gladiator}} [[Gladiator]] / {{Paladin}} [[Paladin]], {{action icon|Defiance}} for {{Marauder}} [[Marauder]] / {{Warrior}} [[Warrior]], {{action icon|Grit}} for {{Dark Knight}} [[Dark Knight]], and {{action icon|Royal Guard}} for {{Gunbreaker}} [[Gunbreaker]]. These should generally be active at all items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tank swap&#039;&#039;&#039; = In duties with two tanks, &#039;&#039;&#039;tankbusters&#039;&#039;&#039; and other mechanics can require swapping which tank is currently holding [[enmity]] on the boss. To do this, the current &#039;&#039;&#039;off-tank&#039;&#039;&#039; will use {{action icon|Provoke}} followed by the former &#039;&#039;&#039;main tank&#039;&#039;&#039; using {{action icon|Shirk}} on the provoking player. This ensures the new tank has a strong [[enmity]] lead on the boss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taunt&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tax&#039;&#039;&#039; = A reduction in the damage dealt from a job compared to others of the same role that is perceived to exist due to an advantage in other areas (e.g., ability to buff the party, attacking from range, no cast times, ability to resurrect allies in combat).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TBN&#039;&#039;&#039; = {{action icon|The Blackest Night}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TCJ&#039;&#039;&#039; = {{action icon|Ten Chi Jin}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEA&#039;&#039;&#039; = {{i|The Epic of Alexander (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TEN&#039;&#039;&#039; = [[Tenacity]]; a tank-only stat that replaced [[Parry]]. Reduces damage taken and increases amount healed by a small amount. Generally considered a dump stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tether&#039;&#039;&#039; = A common fight mechanic in which a character is connected to another entity with a visible line, representing a certain interaction (e.g. the target of an upcoming attack). Some tethers can be broken or passed to another player. Others will change appearance based on proximity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Telegraph&#039;&#039;&#039; = A visual indicator to portray an upcoming attack and its&#039; effective damage AoE/radius. This can be done through, but not limited to, AoE markers, the casted attack name, general mob animation, and those duties&#039; relative mechanics. An &amp;quot;Untelegraphed&amp;quot; attack is one of which has little to no directed indication.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tetra&#039;&#039;&#039; = {{action icon|Tetragrammaton}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TH&#039;&#039;&#039; = {{action icon|Triple Hook}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THM&#039;&#039;&#039; = {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THMR&#039;&#039;&#039; (or any other combination of T, H, M, R) = Refers to the order in which tanks (T), healers (H), acting melee DPS (M), and acting ranged DPS (R) resolve a specific mechanic. Can also take the form of &#039;&#039;&#039;THD&#039;&#039;&#039; (or any other combination of T, H, D) if all DPS involved act as a single group (D), such as for a role-based attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TN&#039;&#039;&#039; = {{action icon|True North}}. Also may refer to true north positioning, which is positioning for mechanics based on absolute compass directions, regardless of where the boss is facing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Token&#039;&#039;&#039; = An item whose only purpose is to be traded for something else. For example: items dropped from a [[raid]] that can be exchanged for gear (raid tokens), items given by [[Allied Society Quests]] that can be traded with NPC vendors (society tokens), or items that are needed to upgrade [[Relic Weapons]] (relic tokens).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomes&#039;&#039;&#039; = [[Allagan Tomestones]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOP&#039;&#039;&#039; = {{i|The Omega Protocol (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ToS&#039;&#039;&#039; = Terms of Service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; = An AoE a player must stand in, or will deal high partywide damage if not taken in time, referring to the tower-like appearance of the markers. Some towers will require multiple players to soak (based on indicators such as the number of pillars in them or the number of orbs circling them) while others are designed only for tanks to soak because they deal tankbuster-level damage. In newer duties, these towers may be combined with a stack marker or tankbuster indicator for clarity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TP&#039;&#039;&#039; = {{action icon|Teleport}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Train&#039;&#039;&#039; = A large group of players moving together with a specific goal. Most common is a &#039;&#039;hunt train&#039;&#039;, which will kill a series of Rank A [[Elite Mark]]s hunts across multiple overworld [[zone]]s from an expansion. Usually led by a player called a &#039;&#039;conductor&#039;&#039;, who will announce the coordinates of the next mark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap&#039;&#039;&#039; = A premade party that is failing to reach the advertised progression point in an encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039; =  Enemies found in [[dungeon]]s and some older [[raid]]s that comprise the majority of the enemies in the instance and are weaker than bosses. They do not reward any notable loot and as of the release of Patch 6.0 no longer give XP, instead such rewards were shifted to the dungeon bosses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trick&#039;&#039;&#039; = {{action icon|Trick Attack}} or its upgrade {{action icon|Kunai&#039;s Bane}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trio&#039;&#039;&#039; = A mechanic type, usually present in [[Raid|ultimate raids]], that involves the boss and multiple untargetable enemies performing a complicated sequence of mechanics. The boss is usually untargetable for the entirety or a part of the mechanic, although there are some exceptions. Name originates from mechanics from {{i|The Unending Coil of Bahamut (Ultimate)}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troub&#039;&#039;&#039; = {{action icon|Troubadour}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TT&#039;&#039;&#039; = [[Triple Triad]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twister&#039;&#039;&#039; = A mechanic originating from {{i|The Binding Coil of Bahamut - Turn 5}} in which players must move at the end of a cast bar to dodge instant-kill AoEs that will spawn under their location. In newer duties, this more generally refers to mechanics in which players must bait invisible AoEs and then dodge them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFP&#039;&#039;&#039; = Thank you for (the) party. Usually said when a player is about to leave a party.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFS&#039;&#039;&#039; = Thank you for (the) spawn. Usually said after defeating a rank A or S [[Elite Mark]] monster, which has a long cooldown timer before it respawns (in the case of A), or spawns only when specific conditions are met (in the case of S).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TYFT&#039;&#039;&#039; = Thank you for (the) train. Usually said after the conclusion of a rank A [[Elite Mark|Hunt]] train, as a gratitude to the train organizers.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UCoB&#039;&#039;&#039; = {{i|The Unending Coil of Bahamut (Ultimate)}}, an ultimate-difficulty 8-player raid&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UMAD&#039;&#039;&#039; = One of two acronyms for {{i|Dancing Mad (Ultimate)}}. Stands for Ultimate (Dancing) Mad, aside from being an old meme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlock&#039;&#039;&#039; = An event where weekly loot restrictions are lifted in a [[raid]], which occurs several months after it is released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unsynced&#039;&#039;&#039; = [[Unrestricted Party]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uptime&#039;&#039;&#039; = Time during a fight that is spent damaging the boss. An &#039;&#039;uptime strat&#039;&#039; is a strategy for a mechanic that allows the party to handle mechanics while allowing more jobs to damage the boss during the mechanic (e.g., melees being within range or reduced movement for casters). See also: Downtime&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UWU&#039;&#039;&#039; = {{i|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. Stands for alternative name of Weapon&#039;s Refrain - Ultima Weapon (Ultimate).&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V#&#039;&#039;&#039; = [[Omega]] raids, with the number indicating the &amp;quot;floor&amp;quot;. {{i|Omega: Deltascape}} represents V1-V4. Also commonly used with N or S to indicate normal or Savage mode (e.g. V4S refers to {{i|Deltascape V4.0 (Savage)}}). Much more commonly denoted as O#.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veil&#039;&#039;&#039; = {{action icon|Divine Veil}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venn diagram&#039;&#039;&#039; = To be hit by two or more overlapping AoEs at once that are not fully spread out. [[wikipedia:Venn diagram]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vibe check&#039;&#039;&#039; = Instantly KO&#039;ing enemies as a [[blue mage]] with {{aicon|The Ram&#039;s Voice}} combo&#039;d with {{aicon|Ultravibration}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory lap&#039;&#039;&#039; = A phase or mechanic at the end of a high-end encounter that is easier than the earlier parts of the fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT&#039;&#039;&#039; = [[Vitality]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voke&#039;&#039;&#039; = {{action icon|Provoke}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VPR&#039;&#039;&#039; = {{VPR}} [[Viper]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vuln&#039;&#039;&#039; = {{status effect|debuff|vulnerability up}} [[Vulnerability Up]], a debuff commonly given for failing mechanics&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&#039;&#039;&#039;W#&#039;&#039;&#039; = Week #, usually referring to the time in weeks since a new savage tier was released. Example: &amp;quot;Forming a new group with the goal of clearing by W4 (week 4).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall&#039;&#039;&#039; = (&#039;&#039;noun&#039;&#039;) 1. A persistent AoE at the edge of an arena that will instantly kill or inflict high damage-over-time to anyone who steps in it. 2. A difficult mechanic or high-end encounter that makes progression challenging. (&#039;&#039;verb&#039;&#039;) To walk into the arena wall, usually as an intentional suicide method when a pull is deemed unrecoverable, or to cleanse a potent {{status effect|debuff|damage down}} [[Damage Down]] debuff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wall boss&#039;&#039;&#039; = A large boss that is located outside of the arena. Cannot be moved around by the highest enmity player. Has a large hitbox and no [[:Category:Positional actions|positional]] requirements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;W2W / Wall-to-wall&#039;&#039;&#039; = A dungeon pull in which the party engages every enemy group in the path, until they reach a barrier that will prevent further progress until the enemies are defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; = {{Warrior}} [[Warrior]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WB&#039;&#039;&#039; = Welcome Back&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WC&#039;&#039;&#039; = Wrong chat. Preceded by a message intended for a different chat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weave&#039;&#039;&#039; = To use an ability between uses of weaponskills or spells, during which the global cooldown is active. If done properly, this will execute the ability without delaying the global cooldown. Usually up to two abilities can be weaved (&amp;quot;double weaving&amp;quot;), although there are several exceptions, such as abilities with a long animation lock, or if the prior action has a short global cooldown or a cast time allowing room for only one weave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WF&#039;&#039;&#039; = World First, usually referring the first group of players who clear a given encounter (sometimes also referred to as &#039;&#039;&#039;W1st&#039;&#039;&#039;); {{action icon|Wildfire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHM&#039;&#039;&#039; = {{White Mage}} [[White Mage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild charge&#039;&#039;&#039; = A line AoE that will deal significantly higher damage to the first or first two players hit, requiring a tank(s) to stand in front of the targeted player(s) to mitigate damage. Originates from {{i|The Final Coil of Bahamut - Turn 1}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wings&#039;&#039;&#039; = {{action icon|Passage of Arms}} or {{action icon|Temperance (Ability)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wipe&#039;&#039;&#039; = A combat situation in which every member in a party is defeated. This causes the enemies/boss to regenerate all HP and the battle to restart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witch Hunt&#039;&#039;&#039; = A mechanic type wherein players must alternate between baiting attacks directed at the closest players from the boss and attacks directed at the furthest players based on diamond markers above the boss. Pink diamonds touching each other means that the X closest players will be hit at once, while purple diamonds not touching each other means that the X furthest players will be hit at once (X varies depending on the mechanic). Name originates from a mechanic in {{i|AAC Light-heavyweight M4 (Savage)}}, although the diamond markers themselves first appeared in the final boss of {{i|Another Mount Rokkon}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WM&#039;&#039;&#039; = {{action icon|The Wanderer&#039;s Minuet}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoD&#039;&#039;&#039; = {{i|The World of Darkness}} &#039;&#039;&#039;OR&#039;&#039;&#039; [[Warrior of Darkness]] depending on context&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoL&#039;&#039;&#039; = [[Warrior of Light]], the player character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WoW&#039;&#039;&#039; = World of Warcraft, a competing MMORPG&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039; = (1) World Progression: A highly skilled group of players who aim to be the first group in the world to clear new high-end content. (2) &amp;quot;Well Played&amp;quot;, commonly paired with GG (&amp;quot;Good Game&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WR&#039;&#039;&#039; = {{i|The Weapon&#039;s Refrain (Ultimate)}}, an ultimate-difficulty 8-player raid. UwU (Ultima Weapon (Ultimate)) acronym is used more often&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrench&#039;&#039;&#039; = {{action icon|Dismantle}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; = [[Weaponskill]]. See also &#039;&#039;&#039;GCD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WT&#039;&#039;&#039; = [[File:Wondrous tails icon1.png|20px|link=Wondrous Tails]] [[Wondrous Tails]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; = Wants to buy; Used when advertising that you are buying specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; = Wants to sell; Used when advertising that you are selling specific items or services from other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WVR&#039;&#039;&#039; = {{Weaver}} [[Weaver]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WW&#039;&#039;&#039; = {{action icon|White Wind}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WXHB&#039;&#039;&#039; = [[W Cross Hotbar]], an optional expansion to the normal controller hotbar.&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xeno&#039;&#039;&#039; = {{action icon|Xenoglossy}}&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Y&#039;&#039;&#039; = Yalm, an unit of distance in FFXIV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YPYT&#039;&#039;&#039; = &amp;quot;You pull (it), you tank (it)&amp;quot;. The practice of intentionally refusing to obtain aggro on an enemy that a non-tank player pulled, or deliberately turning [[tank stance]] off (or refusing to turn it on) to try to kill other party members. Considered griefing and refusal to play your role under the &#039;&#039;Terms of Service&#039;&#039;, and can result in action being taken against your account.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YY&#039;&#039;&#039; = [[Ying-Yang]], a notorious monster spawned in {{i|The Forbidden Land, Eureka Pyros}}&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zombie&#039;&#039;&#039; = To struggle to the end of a high-end duty with many deaths, often falling far short of the DPS check needed to clear. This is made possible when the duty does not have many &#039;&#039;body checks&#039;&#039;, which are mechanics that require each player to be alive and correctly perform their role to prevent a wipe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Navigation]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Diamond_Weapons&amp;diff=1333004</id>
		<title>Diamond Weapons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Diamond_Weapons&amp;diff=1333004"/>
		<updated>2026-06-03T00:26:06Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{otheruses|the weapons from [[Omega: Sigmascape (Savage)]]|the crafted weapons associated with [[The Akh Afah Amphitheatre (Extreme)]]|Shiva&#039;s Diamond Weapons|the weapons from [[The Cloud Deck (Extreme)]]|Diamond Zeta Weapons|the trial boss|The Diamond Weapon}}&lt;br /&gt;
{{see also|Level 70 Gear Guide|Diamond Armor|Diamond Accessories}}&lt;br /&gt;
Drops from {{i|Sigmascape V4.0 (Savage)}}.&lt;br /&gt;
&lt;br /&gt;
{{Item icon|Diamond Weapon Coffer (IL 375)}} also transforms it into a weapon corresponding to the user&#039;s current job.&lt;br /&gt;
&lt;br /&gt;
Purchased from [[Gelfradus]] in [[Rhalgr&#039;s Reach]] (x13.7, y12.0) for 8 {{Item icon|Sigmascape Datalog v4.0}}.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{weapon table|set name=Diamond Weapons|equipment supertype=Weapon|sort=Has sortkey}}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|equip align-center sortable}}&lt;br /&gt;
{{shield table header}}&lt;br /&gt;
{{shield table row|Diamond Shield}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
{{Image Gallery|Weapons|conditions=Has set name::Diamond Weapons|sort=Has sortkey}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[patch 7.5]], weapons for {{GNB}} [[gunbreaker]], {{DNC}}, [[dancer]], {{SGE}} [[sage]], {{RPR}} [[reaper]], {{VPR}} [[viper]], and {{PCT}} [[pictomancer]] were added. These models are used for Palazzo Diamond Weapons, which were added in [[patch 7.51]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon Sets]] [[Category:Stormblood]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Baiting_Dawntrail&amp;diff=1328326</id>
		<title>Baiting Dawntrail</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Baiting_Dawntrail&amp;diff=1328326"/>
		<updated>2026-05-29T21:19:49Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: fastest completion method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Achievement infobox&lt;br /&gt;
| icon = baiting dawntrail icon1.png&lt;br /&gt;
| description = Fish or gig 3,000 times from level 91-100 waters.&lt;br /&gt;
| category = Crafting &amp;amp; Gathering&lt;br /&gt;
| sub-category = Fisher&lt;br /&gt;
| sortkey = 24&lt;br /&gt;
| points = 10&lt;br /&gt;
| reward-type = &lt;br /&gt;
| reward = &lt;br /&gt;
| patch = 7.0&lt;br /&gt;
| release = dawntrail&lt;br /&gt;
| id-edb = c8412d31503&lt;br /&gt;
| id-gt = 3477&lt;br /&gt;
}}&lt;br /&gt;
[[Baiting Dawntrail]] is an [[achievement]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Note that using {{Action icon|Double Hook}} and {{Action icon|Triple Hook}} will only progress this achievement by 1, regardless of how many fish are caught. However, {{Action icon|Spearfishing}} can progress this achievement by more than 1 at a single Teeming Waters, and even more than 1 with a single {{Action icon|Gig}} if it catches multiple fish. As a result, Spearfishing at any level 91-100 Teeming Waters is the fastest method for completing this achievement.&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Baiting_the_End&amp;diff=1328325</id>
		<title>Baiting the End</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Baiting_the_End&amp;diff=1328325"/>
		<updated>2026-05-29T21:19:29Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: fastest completion method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Achievement infobox&lt;br /&gt;
| name = Baiting the End&lt;br /&gt;
| icon = baiting the end icon1.png&lt;br /&gt;
| description = Fish or gig 3,000 times from level 81-90 [[Endwalker Fishing Locations|waters]].&lt;br /&gt;
| category = Crafting &amp;amp; Gathering&lt;br /&gt;
| sub-category = Fisher&lt;br /&gt;
| sortkey = 23&lt;br /&gt;
| points = 10&lt;br /&gt;
| reward-type = &lt;br /&gt;
| reward = &lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = endwalker&lt;br /&gt;
| id-edb = 78d5032bc74&lt;br /&gt;
| id-gt = 2938&lt;br /&gt;
}}&lt;br /&gt;
[[Baiting the End]] is an [[achievement]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Note that using {{Action icon|Double Hook}} and {{Action icon|Triple Hook}} will only progress this achievement by 1, regardless of how many fish are caught. However, {{Action icon|Spearfishing}} can progress this achievement by more than 1 at a single Teeming Waters, and even more than 1 with a single {{Action icon|Gig}} if it catches multiple fish. As a result, Spearfishing at any level 81-90 Teeming Waters is the fastest method for completing this achievement.&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Baiting_Shadowbringers&amp;diff=1328324</id>
		<title>Baiting Shadowbringers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Baiting_Shadowbringers&amp;diff=1328324"/>
		<updated>2026-05-29T21:19:06Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: fastest completion method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Achievement infobox&lt;br /&gt;
| icon = baiting shadowbringers icon1.png&lt;br /&gt;
| description = Fish or gig 3,000 times from level 71-80 [[Shadowbringers Fishing Locations|waters]].&lt;br /&gt;
| category = Crafting &amp;amp; Gathering&lt;br /&gt;
| sub-category = Fisher&lt;br /&gt;
| sortkey = 22&lt;br /&gt;
| points = 10&lt;br /&gt;
| reward-type = &lt;br /&gt;
| reward = &lt;br /&gt;
| patch = 5.0&lt;br /&gt;
| release = shadowbringers&lt;br /&gt;
| id-edb = b96af78add7&lt;br /&gt;
| id-gt = 2290&lt;br /&gt;
}}&lt;br /&gt;
[[Baiting Shadowbringers]] is an [[achievement]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Note that using {{Action icon|Double Hook}} and {{Action icon|Triple Hook}} will only progress this achievement by 1, regardless of how many fish are caught. However, {{Action icon|Spearfishing}} can progress this achievement by more than 1 at a single Teeming Waters, and even more than 1 with a single {{Action icon|Gig}} if it catches multiple fish. As a result, Spearfishing at any level 71-80 Teeming Waters is the fastest method for completing this achievement.&lt;br /&gt;
&lt;br /&gt;
Fishing in [[The Diadem]] will progress this achievement.&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Baiting_Stormblood&amp;diff=1328323</id>
		<title>Baiting Stormblood</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Baiting_Stormblood&amp;diff=1328323"/>
		<updated>2026-05-29T21:17:28Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: fastest completion method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Achievement infobox&lt;br /&gt;
| icon = baiting stormblood icon1.png&lt;br /&gt;
| description = Fish or gig 3,000 times from level 61-70 [[Stormblood Fishing Locations|waters]].&lt;br /&gt;
| category = Crafting &amp;amp; Gathering&lt;br /&gt;
| sub-category = Fisher&lt;br /&gt;
| sortkey = 21&lt;br /&gt;
| points = 10&lt;br /&gt;
| reward-type = &lt;br /&gt;
| reward = &lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
| id-edb = 4b9f268b783&lt;br /&gt;
| id-gt = 1858&lt;br /&gt;
}}&lt;br /&gt;
[[Baiting Stormblood]] is an [[achievement]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Note that using {{Action icon|Double Hook}} and {{Action icon|Triple Hook}} will only progress this achievement by 1, regardless of how many fish are caught. However, {{Action icon|Spearfishing}} can progress this achievement by more than 1 at a single Teeming Waters, and even more than 1 with a single {{Action icon|Gig}} if it catches multiple fish. As a result, Spearfishing at any level 61-70 Teeming Waters is the fastest method for completing this achievement.&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Baiting_Heavensward&amp;diff=1328322</id>
		<title>Baiting Heavensward</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Baiting_Heavensward&amp;diff=1328322"/>
		<updated>2026-05-29T21:17:12Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Achievement infobox&lt;br /&gt;
| name = Baiting Heavensward&lt;br /&gt;
| icon = baiting heavensward icon1.png&lt;br /&gt;
| description = Fish 3,000 times from level 51-60 [[Heavensward Fishing Locations|waters]].&lt;br /&gt;
| category = Crafting &amp;amp; Gathering&lt;br /&gt;
| sub-category = Fisher&lt;br /&gt;
| sortkey = 20&lt;br /&gt;
| points = 10&lt;br /&gt;
| reward-type = &lt;br /&gt;
| reward = &lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-edb = 35873c31113&lt;br /&gt;
| id-gt = 1311&lt;br /&gt;
}}&lt;br /&gt;
[[Baiting Heavensward]] is an [[achievement]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Based on bite rate and time data, using a {{Item icon|Metal Spinner}} at [[Fishing Log: Mok Oogl Island|Mok Oogl Island (The Sea of Clouds)]] is the fastest method for completing this achievement, having the shortest bite times on average.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1aLsCzvUfnhVlwUohPKWuWHM__mTh7HlBUPUkmOMo4vk/edit?usp=sharing Fisher&#039;s Life Guide by ChaosComposer]&amp;lt;/ref&amp;gt; Note that using {{Action icon|Double Hook}} and {{Action icon|Triple Hook}} will only progress this achievement by 1, regardless of how many fish are caught.&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Baiting_Heavensward&amp;diff=1328321</id>
		<title>Baiting Heavensward</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Baiting_Heavensward&amp;diff=1328321"/>
		<updated>2026-05-29T21:11:08Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: fastest completion method&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Achievement infobox&lt;br /&gt;
| name = Baiting Heavensward&lt;br /&gt;
| icon = baiting heavensward icon1.png&lt;br /&gt;
| description = Fish 3,000 times from level 51-60 [[Heavensward Fishing Locations|waters]].&lt;br /&gt;
| category = Crafting &amp;amp; Gathering&lt;br /&gt;
| sub-category = Fisher&lt;br /&gt;
| sortkey = 20&lt;br /&gt;
| points = 10&lt;br /&gt;
| reward-type = &lt;br /&gt;
| reward = &lt;br /&gt;
| patch = 3.0&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-edb = 35873c31113&lt;br /&gt;
| id-gt = 1311&lt;br /&gt;
}}&lt;br /&gt;
[[Baiting Heavensward]] is an [[achievement]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Based on bite rate and time data, using a {{Item icon|Metal Spinner}} at [[Fishing Log: Mok Oogl Island|Mok Oogl Island (The Sea of Clouds)]] is the fastest method for completing this achievement, having the shortest bite times on average.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1aLsCzvUfnhVlwUohPKWuWHM__mTh7HlBUPUkmOMo4vk/edit?usp=sharing Fisher&#039;s Life Guide by ChaosComposer]&amp;lt;/ref&amp;gt; Note that using {{Action icon|Double Hook}} and {{Action icon|Triple Hook}} will only progress these achievements by 1, regardless of how many fish are caught.&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Fisher%27s_Life_for_Me:_Greater_Eorzea&amp;diff=1328320</id>
		<title>A Fisher&#039;s Life for Me: Greater Eorzea</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Fisher%27s_Life_for_Me:_Greater_Eorzea&amp;diff=1328320"/>
		<updated>2026-05-29T21:06:48Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: fastest completion methods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Achievement infobox&lt;br /&gt;
| icon = a fisher&#039;s life for me greater eorzea icon1.png&lt;br /&gt;
| description = Obtain the &amp;quot;A Fisher&#039;s Life for Me&amp;quot; achievements for La Noscea, the Black Shroud, and Thanalan.&lt;br /&gt;
| category = Crafting &amp;amp; Gathering&lt;br /&gt;
| sub-category = Fisher&lt;br /&gt;
| sortkey = 19&lt;br /&gt;
| points = 30&lt;br /&gt;
| reward-type = item&lt;br /&gt;
| reward = Rod of the Luminary&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-edb = 09521aa87fc&lt;br /&gt;
| id-gt = 277&lt;br /&gt;
}}&lt;br /&gt;
[[A Fisher&#039;s Life for Me: Greater Eorzea]] is an [[achievement]].&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Requires the following:&lt;br /&gt;
{{Achievement list|Crafting &amp;amp; Gathering|Fisher|conditions=has canonical name::~*Good Things Come to Those Who Bait: * {{!!}} ~ *A Fisher&#039;s Life for Me*; !~*Greater*}}&lt;br /&gt;
&lt;br /&gt;
Based on bite rate and time data, the following fishing holes and baits are the fastest method for completing these achievements, having the shortest bite times on average.&amp;lt;ref&amp;gt;[https://docs.google.com/spreadsheets/d/1aLsCzvUfnhVlwUohPKWuWHM__mTh7HlBUPUkmOMo4vk/edit?usp=sharing Fisher&#039;s Life Guide by ChaosComposer]&amp;lt;/ref&amp;gt; Note that using {{Action icon|Double Hook}} and {{Action icon|Triple Hook}} will only progress these achievements by 1, regardless of how many fish are caught.&lt;br /&gt;
{| {{STDT| sortable item align-left}}&lt;br /&gt;
!Achievement&lt;br /&gt;
!Fishing Hole&lt;br /&gt;
!Bait&lt;br /&gt;
|-&lt;br /&gt;
|{{Game icon|Good Things Come to Those Who Bait: La Noscea I}}&lt;br /&gt;
|[[Fishing Log: Swiftperch|Swiftperch (Western La Noscea)]]&lt;br /&gt;
|{{Item icon|Lugworm}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Game icon|Good Things Come to Those Who Bait: La Noscea II}}&lt;br /&gt;
|[[Fishing Log: Skull Valley|Skull Valley (Western La Noscea)]]&lt;br /&gt;
|{{Item icon|Lugworm}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Game icon|Good Things Come to Those Who Bait: La Noscea III}}&lt;br /&gt;
|[[Fishing Log: South Bloodshore|South Bloodshore (Eastern La Noscea)]]&lt;br /&gt;
|{{Item icon|Lugworm}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Game icon|Good Things Come to Those Who Bait: La Noscea IV}}&lt;br /&gt;
|[[Fishing Log: Raincatcher Gully|Raincatcher Gully (Eastern La Noscea)]]&lt;br /&gt;
|{{Item icon|Butterworm}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Game icon|Good Things Come to Those Who Bait: La Noscea V}}&lt;br /&gt;
|[[Fishing Log: Rhotano Sea (Privateer Forecastle)|Rhotano Sea (Privateer Forecastle) (Eastern La Noscea)]]&lt;br /&gt;
|{{Item icon|Pill Bug}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Game icon|Good Things Come to Those Who Bait: Black Shroud I}}&lt;br /&gt;
|[[Fishing Log: Jadeite Flood|Jadeite Flood (New Gridania)]]&lt;br /&gt;
|{{Item icon|Moth Pupa}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Game icon|Good Things Come to Those Who Bait: Black Shroud II}}&lt;br /&gt;
|[[Fishing Log: Sanctum of the Twelve|Sanctum of the Twelve (East Shroud)]]&lt;br /&gt;
|{{Item icon|Crayfish Ball}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Game icon|Good Things Come to Those Who Bait: Black Shroud III}}&lt;br /&gt;
|[[Fishing Log: Goblinblood|Goblinblood (South Shroud)]]&lt;br /&gt;
|{{Item icon|Midge Basket}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Game icon|Good Things Come to Those Who Bait: Black Shroud IV}}&lt;br /&gt;
|[[Fishing Log: Rootslake|Rootslake (South Shroud)]]&lt;br /&gt;
|{{Item icon|Crayfish Ball}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Game icon|Good Things Come to Those Who Bait: Black Shroud V}}&lt;br /&gt;
|[[Fishing Log: Urth&#039;s Gift|Urth&#039;s Gift (South Shroud)]]&lt;br /&gt;
|{{Item icon|Midge Basket}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Game icon|Good Things Come to Those Who Bait: Thanalan I}}&lt;br /&gt;
|[[Fishing Log: The Footfalls|The Footfalls (Western Thanalan)]]&lt;br /&gt;
|{{Item icon|Moth Pupa}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Game icon|Good Things Come to Those Who Bait: Thanalan II}}&lt;br /&gt;
|[[Fishing Log: Vesper Bay|Vesper Bay (Western Thanalan)]]&lt;br /&gt;
|{{Item icon|Lugworm}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Game icon|Good Things Come to Those Who Bait: Thanalan III}}&lt;br /&gt;
|[[Fishing Log: The Silver Bazaar|The Silver Bazaar (Western Thanalan)]]&lt;br /&gt;
|{{Item icon|Lugworm}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Game icon|Good Things Come to Those Who Bait: Thanalan IV}}&lt;br /&gt;
|[[Fishing Log: Forgotten Springs|Forgotten Springs (Southern Thanalan)]]&lt;br /&gt;
|{{Item icon|Butterworm}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Game icon|Good Things Come to Those Who Bait: Thanalan V}}&lt;br /&gt;
|[[Fishing Log: Cape Westwind|Cape Westwind (Western Thanalan)]]&lt;br /&gt;
|{{Item icon|Lugworm}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Return_to_Cinder&amp;diff=1328099</id>
		<title>Return to Cinder</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Return_to_Cinder&amp;diff=1328099"/>
		<updated>2026-05-29T10:24:21Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: infobox missing closing braces&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FATE infobox&lt;br /&gt;
| title = Return to Cinder&lt;br /&gt;
| description = The Zanr&#039;ak altar is used to augur the outcome of future battles between the Amalj&#039;aa and Ul&#039;dah, and it is Cindersoot Pegujj Chah who throws the bones. Slay the mesmerizer and see that his fortune-telling days come to a bloody end.&lt;br /&gt;
| starting-npc = &lt;br /&gt;
| location =  Southern Thanalan&lt;br /&gt;
| location-x = 24.3&lt;br /&gt;
| location-y = 26.1&lt;br /&gt;
| type = notorious monster&lt;br /&gt;
| event-fate = &lt;br /&gt;
| level = 49&lt;br /&gt;
| duration = 15&lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 6,960&lt;br /&gt;
| gil = 98&lt;br /&gt;
| bicolor gemstone = &lt;br /&gt;
| seals = 281&lt;br /&gt;
| mettle = &lt;br /&gt;
| boss = Cindersoot Pegujj Chah&lt;br /&gt;
| enemies = Amalj&#039;aa Pugilist, Amalj&#039;aa Lancer, Amalj&#039;aa Archer &lt;br /&gt;
| item-reward(1-4) = &lt;br /&gt;
| prev-fate = &lt;br /&gt;
| next-fate = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = a realm reborn&lt;br /&gt;
| id-gt = 430&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
&lt;br /&gt;
===Relic Weapons===&lt;br /&gt;
&#039;&#039;&#039;A Realm Reborn&#039;&#039;&#039;&lt;br /&gt;
* If {{i|Up in Arms}} is active, this FATE has a chance to drop {{i|Atma of the Scorpion}}.&lt;br /&gt;
&lt;br /&gt;
*If {{i|Trials of the Braves}} is active, this FATE is part of the {{item icon|Book of Netherfire I}}.&lt;br /&gt;
&lt;br /&gt;
===Seasonal Events===&lt;br /&gt;
* If {{item icon|Yo-kai Watch}} is equipped, this FATE has a chance to drop a {{item icon|Yo-kai Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Whisper}} is summoned, this FATE has a chance to drop a {{i|Legendary Whisper Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Robonyan F-type}} is summoned, this FATE has a chance to drop a {{i|Legendary Robonyan F-type Medal}} if the rating is Silver or Gold.&lt;br /&gt;
* If {{i|Noko}} is summoned, this FATE has a chance to drop a {{i|Legendary Noko Medal}} if the rating is Silver or Gold.&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fisher&amp;diff=1325686</id>
		<title>Fisher</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fisher&amp;diff=1325686"/>
		<updated>2026-05-27T02:28:11Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* Fishing Overviews */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the Fisher class|the series of Retainer Ventures|Fishing (Retainer Ventures)}}&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/crafting_gathering_guide/fisher/ FinalFantasyXIV.com Fisher]|Fishers are the harvesters of the realm&#039;s marine and freshwater animal resources.&amp;lt;br&amp;gt;The trade rose to prominence in the nation of Limsa Lominsa, owing to the plentiful waters upon and around Vylbrand island. Be it from the shore of a sea, the bank of a river, or the deck of a boat, Eorzea&#039;s anglers must constantly account for a wide range of factors to optimize their success, including season, time, place, tools, and bait.}}&lt;br /&gt;
{{lead icon|Fisher_frame_icon.png|frame=none}}[[File:fisher arealmreborn1.png|200px|right]]&lt;br /&gt;
[[Fisher]] (&#039;&#039;&#039;FSH&#039;&#039;&#039;) is a [[Disciple of the Land]] that harvests fish and other sea creatures from the waters of [[Eorzea]], as well as other locations at higher levels, such as cloud fishing and volcano fishing. The materials they gather are used primarily by [[Culinarian]]s and [[Alchemist]]s.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
===Guild===&lt;br /&gt;
Any player who has completed the level 10 quest of their starting class is eligible to become a Fisher. To begin, head to the [[Fishermen&#039;s Guild]] located in [[Limsa Lominsa]] and speak with the receptionist to start your first quest.&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
:&#039;&#039;See also: [[Fisher Tools/Primary|List of Fisher Primary Tools]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;See also: [[Fisher Tools/Secondary|List of Fisher Secondary Tools]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fishers utilize [[Fisher Tools/Primary|fishing rods]] as their primary tool and the {{Item icon|Spearfishing Gig}} as their sole secondary tool. The primary tools are crafted by [[Carpenter|Carpenters]].&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Fisher Class Quests===&lt;br /&gt;
:&#039;&#039;Main Article: [[Fisher Quests]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Crystarium Deliveries: The Facet of Fishing (Shadowbringers)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Crystarium Deliveries#The Facet of Fishing]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Studium Deliveries: Faculty of Aetherology (Endwalker)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Studium Deliveries#Faculty of Aetherology]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wachumeqimeqi Deliveries: Fish Fancies Donuhanu (Dawntrail)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Wachumeqimeqi Deliveries#Fish Fancies Donuhanu]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Levequests==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fisher Levequests]]&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher actions|Fisher Actions]]&lt;br /&gt;
{{:List of fisher actions}}&lt;br /&gt;
&lt;br /&gt;
==Gatherer Role==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher gatherer role|Fisher Gatherer Role]]&lt;br /&gt;
{{:List of fisher gatherer role}}&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher traits|Fisher Traits]]&lt;br /&gt;
{{:List of fisher traits}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Log==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fishing Log]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fishing Holes==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fishing Locations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fishing Overviews==&lt;br /&gt;
When fishing for an extended period of time in the same location, three types of warning message may appear as an anti-botting measure.&lt;br /&gt;
&lt;br /&gt;
* After about 47 minutes of having your rod out in a single session, the message &#039;&#039;&amp;quot;The fish have become wary of your presence. It might be time to shift your position...&amp;quot;&#039;&#039; will appear. This message indicates that in about 3 minutes, you will be unable to catch any more fish at your current fishing hole.&lt;br /&gt;
* After about 3 more minutes, the message &#039;&#039;&amp;quot;The fish sense something amiss. Perhaps it is time to try another location.&amp;quot;&#039;&#039; will appear. Once this message has appeared, fishing attempts will no longer succeed. This status (often called &amp;quot;normal amiss&amp;quot;) can be cleared by stowing your rod, moving a few yalms, and casting out again at a new position. Note that only the location you cast out at is considered - moving a great distance and returning to the exact same position will not clear normal amiss.&lt;br /&gt;
** The timer for normal amiss is started by taking any fishing action (even if no casts are performed), and is not reset until taking a fishing action at a sufficiently different location, regardless of how much non-fishing activity occurs within the same zone. For instance, if attempting to catch a certain fish only available once every hour, a player might remain in the same zone after one catch and complete FATEs while waiting for the fish to return for a second catch. If that player returns to the exact same position (and has not fished in any other locations since then), normal amiss will be triggered.&lt;br /&gt;
** Logging out will also reset the timer for normal amiss.&lt;br /&gt;
* After 490 consecutive casts in the same fishing hole, regardless of position, the message &#039;&#039;&amp;quot;Fish have grown wise to your presence. You might have better luck in a new location...&amp;quot;&#039;&#039; will appear. This message indicates that in 10 more casts, you will be unable to catch any more fish at your current fishing hole.&lt;br /&gt;
* After 10 more casts, the message &#039;&#039;&amp;quot;The fish sense something amiss. Perhaps it is time to try another location.&amp;quot;&#039;&#039; will appear. This status (often called &amp;quot;super amiss&amp;quot;) can be cleared by changing to a different fishing hole, casting out, and returning to the original fishing hole. It cannot be cleared by any amount of waiting, or by moving to a different position in the same fishing hole.&lt;br /&gt;
** Logging out will &#039;&#039;not&#039;&#039; reset the cast count for super amiss.&lt;br /&gt;
&lt;br /&gt;
Because a single fishing session cannot be longer than 50 minutes, certain forms of preparation for Big Fishing (primarily storing fish with {{Action icon|Spareful Hand}} or building progress toward {{status effect|buff|fishers intuition}} [[Fisher&#039;s Intuition]]) cannot be done too far in advance without triggering amiss.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spearfishing|Spearfishing Guide]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Big Fishing==&lt;br /&gt;
{{main|Big Fishing}}Big Fishing is a form of challenge content exclusively for Fishers. Over the course of an expansion, the fishing holes throughout the expansion will introduce special,  {{rarity|Green}} [[rarity]] fish, which may possess time and/or weather restrictions, require specific other fish to be caught first, be highly rare or likely to escape (&amp;quot;slip&amp;quot;) when hooked, or any combination of the above.&lt;br /&gt;
&lt;br /&gt;
==[[Fishing Tackle]]==&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{main|Fisher Achievements}}&lt;br /&gt;
&lt;br /&gt;
This class is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{{:Fisher Achievements}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=300px mode=packed&amp;gt;&lt;br /&gt;
File:fisher arealmreborn1.png|Fisher Armor in [[A Realm Reborn]] (2.0)&lt;br /&gt;
File:fisher heavensward1.jpg| Fisher Armor in [[Heavensward]] (3.0)&lt;br /&gt;
File:fisher stormblood1.png| Fisher Armor in [[Stormblood]] (4.0)&lt;br /&gt;
File:fisher shadowbringers1.png| Fisher Armor in [[Shadowbringers]] (5.0)&lt;br /&gt;
File:fisher endwalker1.jpg| Fisher Armor in [[Endwalker]] (6.0)&lt;br /&gt;
File:fisher dawntrail1.jpg| Fisher Armor in [[Dawntrail]] (7.0)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://ff14fish.carbuncleplushy.com/ Carbuncle Plushy (Fish Tracker site)]&lt;br /&gt;
*[https://afishersguidetoeorzea.carrd.co/ A Fisher&#039;s Guide to Eorzea by Fruity Snacks - in-depth guides for all fish]&lt;br /&gt;
&lt;br /&gt;
{{Class navbar|state-combat=collapsed}}&lt;br /&gt;
[[Category:Patch 1.0 Features]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fisher&amp;diff=1325682</id>
		<title>Fisher</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fisher&amp;diff=1325682"/>
		<updated>2026-05-27T02:25:29Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* Fishing Overviews */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the Fisher class|the series of Retainer Ventures|Fishing (Retainer Ventures)}}&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/crafting_gathering_guide/fisher/ FinalFantasyXIV.com Fisher]|Fishers are the harvesters of the realm&#039;s marine and freshwater animal resources.&amp;lt;br&amp;gt;The trade rose to prominence in the nation of Limsa Lominsa, owing to the plentiful waters upon and around Vylbrand island. Be it from the shore of a sea, the bank of a river, or the deck of a boat, Eorzea&#039;s anglers must constantly account for a wide range of factors to optimize their success, including season, time, place, tools, and bait.}}&lt;br /&gt;
{{lead icon|Fisher_frame_icon.png|frame=none}}[[File:fisher arealmreborn1.png|200px|right]]&lt;br /&gt;
[[Fisher]] (&#039;&#039;&#039;FSH&#039;&#039;&#039;) is a [[Disciple of the Land]] that harvests fish and other sea creatures from the waters of [[Eorzea]], as well as other locations at higher levels, such as cloud fishing and volcano fishing. The materials they gather are used primarily by [[Culinarian]]s and [[Alchemist]]s.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
===Guild===&lt;br /&gt;
Any player who has completed the level 10 quest of their starting class is eligible to become a Fisher. To begin, head to the [[Fishermen&#039;s Guild]] located in [[Limsa Lominsa]] and speak with the receptionist to start your first quest.&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
:&#039;&#039;See also: [[Fisher Tools/Primary|List of Fisher Primary Tools]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;See also: [[Fisher Tools/Secondary|List of Fisher Secondary Tools]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fishers utilize [[Fisher Tools/Primary|fishing rods]] as their primary tool and the {{Item icon|Spearfishing Gig}} as their sole secondary tool. The primary tools are crafted by [[Carpenter|Carpenters]].&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Fisher Class Quests===&lt;br /&gt;
:&#039;&#039;Main Article: [[Fisher Quests]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Crystarium Deliveries: The Facet of Fishing (Shadowbringers)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Crystarium Deliveries#The Facet of Fishing]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Studium Deliveries: Faculty of Aetherology (Endwalker)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Studium Deliveries#Faculty of Aetherology]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wachumeqimeqi Deliveries: Fish Fancies Donuhanu (Dawntrail)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Wachumeqimeqi Deliveries#Fish Fancies Donuhanu]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Levequests==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fisher Levequests]]&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher actions|Fisher Actions]]&lt;br /&gt;
{{:List of fisher actions}}&lt;br /&gt;
&lt;br /&gt;
==Gatherer Role==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher gatherer role|Fisher Gatherer Role]]&lt;br /&gt;
{{:List of fisher gatherer role}}&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher traits|Fisher Traits]]&lt;br /&gt;
{{:List of fisher traits}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Log==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fishing Log]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fishing Holes==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fishing Locations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fishing Overviews==&lt;br /&gt;
When fishing for an extended period of time in the same location, three types of warning message may appear as an anti-botting measure.&lt;br /&gt;
&lt;br /&gt;
* After about 47 minutes of having your rod out in a single session, the message &#039;&#039;&amp;quot;The fish have become wary of your presence. It might be time to shift your position...&amp;quot;&#039;&#039; will appear. This message indicates that in about 3 minutes, you will be unable to catch any more fish at your current fishing hole.&lt;br /&gt;
* After about 3 more minutes, the message &#039;&#039;&amp;quot;The fish sense something amiss. Perhaps it is time to try another location.&amp;quot;&#039;&#039; will appear. Once this message has appeared, fishing attempts will no longer succeed. This status (often called &amp;quot;normal amiss&amp;quot;) can be cleared by stowing your rod, moving a few yalms, and casting out again at a new position. Note that only the location you cast out at is considered - moving a great distance and returning to the exact same position will not clear normal amiss.&lt;br /&gt;
** The timer for normal amiss is started by taking any fishing action (even if no casts are performed), and is not reset until taking a fishing action at a sufficiently different location, regardless of how much non-fishing activity occurs within the same zone. For instance, if attempting to catch a certain fish only available once every hour, a player might remain in the same zone after one catch and complete FATEs while waiting for the fish to return for a second catch. If that player returns to the exact same position (and has not fished in any other locations since then), normal amiss will be triggered.&lt;br /&gt;
* After 490 consecutive casts in the same fishing hole, regardless of position, the message &#039;&#039;&amp;quot;Fish have grown wise to your presence. You might have better luck in a new location...&amp;quot;&#039;&#039; will appear. This message indicates that in 10 more casts, you will be unable to catch any more fish at your current fishing hole.&lt;br /&gt;
* After 10 more casts, the message &#039;&#039;&amp;quot;The fish sense something amiss. Perhaps it is time to try another location.&amp;quot;&#039;&#039; will appear. This status (often called &amp;quot;super amiss&amp;quot;) can be cleared by changing to a different fishing hole, casting out, and returning to the original fishing hole. It cannot be cleared by any amount of waiting, or by moving to a different position in the same fishing hole.&lt;br /&gt;
&lt;br /&gt;
Because a single fishing session cannot be longer than 50 minutes, certain forms of preparation for Big Fishing (primarily storing fish with {{Action icon|Spareful Hand}} or building progress toward {{status effect|buff|fishers intuition}} [[Fisher&#039;s Intuition]]) cannot be done too far in advance without triggering amiss.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spearfishing|Spearfishing Guide]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Big Fishing==&lt;br /&gt;
{{main|Big Fishing}}Big Fishing is a form of challenge content exclusively for Fishers. Over the course of an expansion, the fishing holes throughout the expansion will introduce special,  {{rarity|Green}} [[rarity]] fish, which may possess time and/or weather restrictions, require specific other fish to be caught first, be highly rare or likely to escape (&amp;quot;slip&amp;quot;) when hooked, or any combination of the above.&lt;br /&gt;
&lt;br /&gt;
==[[Fishing Tackle]]==&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{main|Fisher Achievements}}&lt;br /&gt;
&lt;br /&gt;
This class is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{{:Fisher Achievements}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=300px mode=packed&amp;gt;&lt;br /&gt;
File:fisher arealmreborn1.png|Fisher Armor in [[A Realm Reborn]] (2.0)&lt;br /&gt;
File:fisher heavensward1.jpg| Fisher Armor in [[Heavensward]] (3.0)&lt;br /&gt;
File:fisher stormblood1.png| Fisher Armor in [[Stormblood]] (4.0)&lt;br /&gt;
File:fisher shadowbringers1.png| Fisher Armor in [[Shadowbringers]] (5.0)&lt;br /&gt;
File:fisher endwalker1.jpg| Fisher Armor in [[Endwalker]] (6.0)&lt;br /&gt;
File:fisher dawntrail1.jpg| Fisher Armor in [[Dawntrail]] (7.0)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://ff14fish.carbuncleplushy.com/ Carbuncle Plushy (Fish Tracker site)]&lt;br /&gt;
*[https://afishersguidetoeorzea.carrd.co/ A Fisher&#039;s Guide to Eorzea by Fruity Snacks - in-depth guides for all fish]&lt;br /&gt;
&lt;br /&gt;
{{Class navbar|state-combat=collapsed}}&lt;br /&gt;
[[Category:Patch 1.0 Features]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fisher&amp;diff=1325636</id>
		<title>Fisher</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fisher&amp;diff=1325636"/>
		<updated>2026-05-27T00:08:24Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the Fisher class|the series of Retainer Ventures|Fishing (Retainer Ventures)}}&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/crafting_gathering_guide/fisher/ FinalFantasyXIV.com Fisher]|Fishers are the harvesters of the realm&#039;s marine and freshwater animal resources.&amp;lt;br&amp;gt;The trade rose to prominence in the nation of Limsa Lominsa, owing to the plentiful waters upon and around Vylbrand island. Be it from the shore of a sea, the bank of a river, or the deck of a boat, Eorzea&#039;s anglers must constantly account for a wide range of factors to optimize their success, including season, time, place, tools, and bait.}}&lt;br /&gt;
{{lead icon|Fisher_frame_icon.png|frame=none}}[[File:fisher arealmreborn1.png|200px|right]]&lt;br /&gt;
[[Fisher]] (&#039;&#039;&#039;FSH&#039;&#039;&#039;) is a [[Disciple of the Land]] that harvests fish and other sea creatures from the waters of [[Eorzea]], as well as other locations at higher levels, such as cloud fishing and volcano fishing. The materials they gather are used primarily by [[Culinarian]]s and [[Alchemist]]s.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
===Guild===&lt;br /&gt;
Any player who has completed the level 10 quest of their starting class is eligible to become a Fisher. To begin, head to the [[Fishermen&#039;s Guild]] located in [[Limsa Lominsa]] and speak with the receptionist to start your first quest.&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
:&#039;&#039;See also: [[Fisher Tools/Primary|List of Fisher Primary Tools]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;See also: [[Fisher Tools/Secondary|List of Fisher Secondary Tools]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fishers utilize [[Fisher Tools/Primary|fishing rods]] as their primary tool and the {{Item icon|Spearfishing Gig}} as their sole secondary tool. The primary tools are crafted by [[Carpenter|Carpenters]].&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Fisher Class Quests===&lt;br /&gt;
:&#039;&#039;Main Article: [[Fisher Quests]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Crystarium Deliveries: The Facet of Fishing (Shadowbringers)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Crystarium Deliveries#The Facet of Fishing]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Studium Deliveries: Faculty of Aetherology (Endwalker)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Studium Deliveries#Faculty of Aetherology]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wachumeqimeqi Deliveries: Fish Fancies Donuhanu (Dawntrail)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Wachumeqimeqi Deliveries#Fish Fancies Donuhanu]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Levequests==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fisher Levequests]]&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher actions|Fisher Actions]]&lt;br /&gt;
{{:List of fisher actions}}&lt;br /&gt;
&lt;br /&gt;
==Gatherer Role==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher gatherer role|Fisher Gatherer Role]]&lt;br /&gt;
{{:List of fisher gatherer role}}&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher traits|Fisher Traits]]&lt;br /&gt;
{{:List of fisher traits}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Log==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fishing Log]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fishing Holes==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fishing Locations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fishing Overviews==&lt;br /&gt;
When fishing for an extended period of time in the same location, three types of warning message may appear as an anti-botting measure.&lt;br /&gt;
&lt;br /&gt;
* After about 47 minutes of having your rod out in a single session, the message &#039;&#039;&amp;quot;The fish have become wary of your presence. It might be time to shift your position...&amp;quot;&#039;&#039; will appear. This message indicates that in about 3 minutes, you will be unable to catch any more fish at your current fishing hole.&lt;br /&gt;
* After about 3 more minutes, the message &#039;&#039;&amp;quot;The fish sense something amiss. Perhaps it is time to try another location...&amp;quot;&#039;&#039; will appear. Once this message has appeared, fishing attempts will no longer succeed. This status (often called &amp;quot;normal amiss&amp;quot;) can be cleared by stowing your rod, moving a few yalms, and casting out again at a new position. Note that only the location you cast out at is considered - moving a great distance and returning to the exact same position will not clear normal amiss.&lt;br /&gt;
** The timer for normal amiss is started by taking any fishing action (even if no casts are performed), and is not reset until taking a fishing action at a sufficiently different location, regardless of how much non-fishing activity occurs within the same zone. For instance, if attempting to catch a certain fish only available once every hour, a player might remain in the same zone after one catch and complete FATEs while waiting for the fish to return for a second catch. If that player returns to the exact same position (and has not fished in any other locations since then), normal amiss will be triggered.&lt;br /&gt;
* After 500 consecutive casts in the same fishing hole, regardless of position, the message &#039;&#039;&amp;quot;Fish have grown wise to your presence. You might have better luck in a new location...&amp;quot;&#039;&#039; will appear. This status (often called &amp;quot;super amiss&amp;quot;) can be cleared by changing to a different fishing hole, casting out, and returning to the original fishing hole. It cannot be cleared by any amount of waiting, or by moving to a different position in the same fishing hole.&lt;br /&gt;
&lt;br /&gt;
Because a single fishing session cannot be longer than 50 minutes, certain forms of preparation for Big Fishing (primarily storing fish with {{Action icon|Spareful Hand}} or building progress toward {{status effect|buff|fishers intuition}} [[Fisher&#039;s Intuition]]) cannot be done too far in advance without triggering amiss.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spearfishing|Spearfishing Guide]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Big Fishing==&lt;br /&gt;
{{main|Big Fishing}}Big Fishing is a form of challenge content exclusively for Fishers. Over the course of an expansion, the fishing holes throughout the expansion will introduce special,  {{rarity|Green}} [[rarity]] fish, which may possess time and/or weather restrictions, require specific other fish to be caught first, be highly rare or likely to escape (&amp;quot;slip&amp;quot;) when hooked, or any combination of the above.&lt;br /&gt;
&lt;br /&gt;
==[[Fishing Tackle]]==&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{main|Fisher Achievements}}&lt;br /&gt;
&lt;br /&gt;
This class is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{{:Fisher Achievements}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=300px mode=packed&amp;gt;&lt;br /&gt;
File:fisher arealmreborn1.png|Fisher Armor in [[A Realm Reborn]] (2.0)&lt;br /&gt;
File:fisher heavensward1.jpg| Fisher Armor in [[Heavensward]] (3.0)&lt;br /&gt;
File:fisher stormblood1.png| Fisher Armor in [[Stormblood]] (4.0)&lt;br /&gt;
File:fisher shadowbringers1.png| Fisher Armor in [[Shadowbringers]] (5.0)&lt;br /&gt;
File:fisher endwalker1.jpg| Fisher Armor in [[Endwalker]] (6.0)&lt;br /&gt;
File:fisher dawntrail1.jpg| Fisher Armor in [[Dawntrail]] (7.0)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://ff14fish.carbuncleplushy.com/ Carbuncle Plushy (Fish Tracker site)]&lt;br /&gt;
*[https://afishersguidetoeorzea.carrd.co/ A Fisher&#039;s Guide to Eorzea by Fruity Snacks - in-depth guides for all fish]&lt;br /&gt;
&lt;br /&gt;
{{Class navbar|state-combat=collapsed}}&lt;br /&gt;
[[Category:Patch 1.0 Features]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fisher&amp;diff=1325635</id>
		<title>Fisher</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fisher&amp;diff=1325635"/>
		<updated>2026-05-27T00:07:40Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* Fishing Overviews */ - a way in which &amp;quot;fish jailing&amp;quot; can unexpectedly cause amiss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the Fisher class|the series of Retainer Ventures|Fishing (Retainer Ventures)}}&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/crafting_gathering_guide/fisher/ FinalFantasyXIV.com Fisher]|Fishers are the harvesters of the realm&#039;s marine and freshwater animal resources.&amp;lt;br&amp;gt;The trade rose to prominence in the nation of Limsa Lominsa, owing to the plentiful waters upon and around Vylbrand island. Be it from the shore of a sea, the bank of a river, or the deck of a boat, Eorzea&#039;s anglers must constantly account for a wide range of factors to optimize their success, including season, time, place, tools, and bait.}}&lt;br /&gt;
{{lead icon|Fisher_frame_icon.png|frame=none}}[[File:fisher arealmreborn1.png|200px|right]]&lt;br /&gt;
[[Fisher]] (&#039;&#039;&#039;FSH&#039;&#039;&#039;) is a [[Disciple of the Land]] that harvests fish and other sea creatures from the waters of [[Eorzea]], as well as other locations at higher levels, such as cloud fishing and volcano fishing. The materials they gather are used primarily by [[Culinarian]]s and [[Alchemist]]s.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
===Guild===&lt;br /&gt;
Any player who has completed the level 10 quest of their starting class is eligible to become a Fisher. To begin, head to the [[Fishermen&#039;s Guild]] located in [[Limsa Lominsa]] and speak with the receptionist to start your first quest.&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
:&#039;&#039;See also: [[Fisher Tools/Primary|List of Fisher Primary Tools]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;See also: [[Fisher Tools/Secondary|List of Fisher Secondary Tools]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fishers utilize [[Fisher Tools/Primary|fishing rods]] as their primary tool and the {{Item icon|Spearfishing Gig}} as their sole secondary tool. The primary tools are crafted by [[Carpenter|Carpenters]].&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Fisher Class Quests===&lt;br /&gt;
:&#039;&#039;Main Article: [[Fisher Quests]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Crystarium Deliveries: The Facet of Fishing (Shadowbringers)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Crystarium Deliveries#The Facet of Fishing]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Studium Deliveries: Faculty of Aetherology (Endwalker)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Studium Deliveries#Faculty of Aetherology]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wachumeqimeqi Deliveries: Fish Fancies Donuhanu (Dawntrail)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Wachumeqimeqi Deliveries#Fish Fancies Donuhanu]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Levequests==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fisher Levequests]]&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher actions|Fisher Actions]]&lt;br /&gt;
{{:List of fisher actions}}&lt;br /&gt;
&lt;br /&gt;
==Gatherer Role==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher gatherer role|Fisher Gatherer Role]]&lt;br /&gt;
{{:List of fisher gatherer role}}&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher traits|Fisher Traits]]&lt;br /&gt;
{{:List of fisher traits}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Log==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fishing Log]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fishing Holes==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fishing Locations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fishing Overviews==&lt;br /&gt;
When fishing for an extended period of time in the same location, three types of warning message may appear as an anti-botting measure.&lt;br /&gt;
&lt;br /&gt;
* After about 47 minutes of having your rod out in a single session, the message &#039;&#039;&amp;quot;The fish have become wary of your presence. It might be time to shift your position...&amp;quot;&#039;&#039; will appear. This message indicates that in about 3 minutes, you will be unable to catch any more fish at your current fishing hole.&lt;br /&gt;
* After about 3 more minutes, the message &#039;&#039;&amp;quot;The fish sense something amiss. Perhaps it is time to try another location...&amp;quot;&#039;&#039; will appear. Once this message has appeared, fishing attempts will no longer succeed. This status (often called &amp;quot;normal amiss&amp;quot;) can be cleared by stowing your rod, moving a few yalms, and casting out again at a new position. Note that only the location you cast out at is considered - moving a great distance and returning to the exact same position will not clear normal amiss.&lt;br /&gt;
** The timer for normal amiss is started by taking any fishing action (even if no casts are performed), and is not reset until taking a fishing action at a sufficiently different location, regardless of how much non-fishing activity occurs within the same zone. For instance, if attempting to catch a certain fish only available once every hour, a player might remain in the same zone after one catch and complete FATEs while waiting for the fish to return for a second catch. If that player returns to the exact same position (and has not fished in any other locations since then), normal amiss will be triggered.&lt;br /&gt;
* After 500 consecutive casts in the same fishing hole, regardless of position, the message &#039;&#039;&amp;quot;Fish have grown wise to your presence. You might have better luck in a new location...&amp;quot;&#039;&#039; will appear. This status (often called &amp;quot;super amiss&amp;quot;) can be cleared by changing to a different fishing hole, casting out, and returning to the original fishing hole. It cannot be cleared by any amount of waiting, or by moving to a different position in the same fishing hole.&lt;br /&gt;
&lt;br /&gt;
Because a single fishing session cannot be longer than 50 minutes, certain forms of preparation for Big Fishing (primarily storing fish with {{Action icon|Spareful Hand}} or building progress toward {{status effect|buff|fishers intuition}} [[Fisher&#039;s Intuition]]) cannot be done too far in advance without triggering amiss.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spearfishing|Spearfishing Guide]]Z&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Big Fishing==&lt;br /&gt;
{{main|Big Fishing}}Big Fishing is a form of challenge content exclusively for Fishers. Over the course of an expansion, the fishing holes throughout the expansion will introduce special,  {{rarity|Green}} [[rarity]] fish, which may possess time and/or weather restrictions, require specific other fish to be caught first, be highly rare or likely to escape (&amp;quot;slip&amp;quot;) when hooked, or any combination of the above.&lt;br /&gt;
&lt;br /&gt;
==[[Fishing Tackle]]==&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{main|Fisher Achievements}}&lt;br /&gt;
&lt;br /&gt;
This class is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{{:Fisher Achievements}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=300px mode=packed&amp;gt;&lt;br /&gt;
File:fisher arealmreborn1.png|Fisher Armor in [[A Realm Reborn]] (2.0)&lt;br /&gt;
File:fisher heavensward1.jpg| Fisher Armor in [[Heavensward]] (3.0)&lt;br /&gt;
File:fisher stormblood1.png| Fisher Armor in [[Stormblood]] (4.0)&lt;br /&gt;
File:fisher shadowbringers1.png| Fisher Armor in [[Shadowbringers]] (5.0)&lt;br /&gt;
File:fisher endwalker1.jpg| Fisher Armor in [[Endwalker]] (6.0)&lt;br /&gt;
File:fisher dawntrail1.jpg| Fisher Armor in [[Dawntrail]] (7.0)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://ff14fish.carbuncleplushy.com/ Carbuncle Plushy (Fish Tracker site)]&lt;br /&gt;
*[https://afishersguidetoeorzea.carrd.co/ A Fisher&#039;s Guide to Eorzea by Fruity Snacks - in-depth guides for all fish]&lt;br /&gt;
&lt;br /&gt;
{{Class navbar|state-combat=collapsed}}&lt;br /&gt;
[[Category:Patch 1.0 Features]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ominous_Clouds&amp;diff=1325634</id>
		<title>Ominous Clouds</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Ominous_Clouds&amp;diff=1325634"/>
		<updated>2026-05-26T23:54:31Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lead icon|Ominous Clouds weather.png|frame=none|size=small}}&lt;br /&gt;
[[Ominous Clouds]] is a [[Weather#Special Weather Conditions|Special]] [[Weather|Weather Condition]].&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
*Description: ominous &lt;br /&gt;
*Blocks catching weather-dependent fish.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
* [[Tuliyollal]] from {{i|And the Land Would Tremble}} until {{i|The Protector and the Destroyer}}&lt;br /&gt;
* [[Shaaloani]] from {{i|In Yyasulani&#039;s Shadow}} until {{i|The Protector and the Destroyer}}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
{{Weather Conditions}}&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Apocalypse_(Weather)&amp;diff=1325633</id>
		<title>Apocalypse (Weather)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Apocalypse_(Weather)&amp;diff=1325633"/>
		<updated>2026-05-26T23:54:19Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lead icon|Apocalypse.png|frame=none|size=small}}&lt;br /&gt;
[[Apocalypse (Weather)|Apocalypse]] is a [[Weather#Special Weather Conditions|Special]] [[Weather|Weather Condition]].&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* Description: apocalpytic&lt;br /&gt;
* Blocks catching weather-dependent fish.&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
* [[Thavnair]] and [[Radz-at-Han]], starting with the initiation of the Main Scenario Quest {{i|Skies Aflame}} and ending with the first completion of the instanced duty {{i|The Final Day}}.&lt;br /&gt;
* [[Garlemald]], starting with the initiation of the Main Scenario Quest {{i|As the Heavens Burn}} and ending with the first completion of the instanced duty {{i|The Final Day}}.&lt;br /&gt;
* The level 85 dungeon {{i|Vanaspati}}.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Apocalypse (Weather) Vanaspati.jpg|Vanaspati&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Weather Conditions}}&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Everlasting_Light&amp;diff=1325632</id>
		<title>Everlasting Light</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Everlasting_Light&amp;diff=1325632"/>
		<updated>2026-05-26T23:54:02Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lead icon|Everlasting Light.png|frame=none|size=small}} [[Everlasting Light]] is a [[Weather#Special Weather Conditions|Special]] [[Weather|Weather Condition]].&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
*Description: Bright&lt;br /&gt;
*Blocks catching weather-dependent fish.&lt;br /&gt;
&lt;br /&gt;
{{quotation|Skywatcher|&amp;quot;The weather...? Have you not seen the sky? Today, tomorrow, and every day henceforth will be plagued by everlasting light.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Zones==&lt;br /&gt;
* [[Norvrandt]] areas:&lt;br /&gt;
** [[Lakeland]] and [[The Crystarium]], prior to the first completion of {{i|Holminster Switch}}.&lt;br /&gt;
** [[Il Mheg]], prior to the first completion of the instanced duty {{i|The Dancing Plague}}.&lt;br /&gt;
** [[The Rak&#039;tika Greatwood]], prior to the first completion of the instanced duty {{i|The Qitana Ravel}}.&lt;br /&gt;
** [[Amh Araeng]], prior to the first completion of the instanced duty {{i|Malikah&#039;s Well}}.&lt;br /&gt;
** [[Kholusia]] and [[Eulmore]], prior to the first completion of the instanced duty {{i|The Crown of the Immaculate}}.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=&amp;quot;200&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Everlasting Light Kholusia.jpg|Kholusia&lt;br /&gt;
File:Everlasting Light Il Mheg.jpg|Il Mheg&lt;br /&gt;
File:Everlasting Light Amh Araeng.jpg|Amh Araeng&lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Weather Conditions}}&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fisher&amp;diff=1325631</id>
		<title>Fisher</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fisher&amp;diff=1325631"/>
		<updated>2026-05-26T23:52:20Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: a description of big fishing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the Fisher class|the series of Retainer Ventures|Fishing (Retainer Ventures)}}&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/crafting_gathering_guide/fisher/ FinalFantasyXIV.com Fisher]|Fishers are the harvesters of the realm&#039;s marine and freshwater animal resources.&amp;lt;br&amp;gt;The trade rose to prominence in the nation of Limsa Lominsa, owing to the plentiful waters upon and around Vylbrand island. Be it from the shore of a sea, the bank of a river, or the deck of a boat, Eorzea&#039;s anglers must constantly account for a wide range of factors to optimize their success, including season, time, place, tools, and bait.}}&lt;br /&gt;
{{lead icon|Fisher_frame_icon.png|frame=none}}[[File:fisher arealmreborn1.png|200px|right]]&lt;br /&gt;
[[Fisher]] (&#039;&#039;&#039;FSH&#039;&#039;&#039;) is a [[Disciple of the Land]] that harvests fish and other sea creatures from the waters of [[Eorzea]], as well as other locations at higher levels, such as cloud fishing and volcano fishing. The materials they gather are used primarily by [[Culinarian]]s and [[Alchemist]]s.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
===Guild===&lt;br /&gt;
Any player who has completed the level 10 quest of their starting class is eligible to become a Fisher. To begin, head to the [[Fishermen&#039;s Guild]] located in [[Limsa Lominsa]] and speak with the receptionist to start your first quest.&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
:&#039;&#039;See also: [[Fisher Tools/Primary|List of Fisher Primary Tools]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;See also: [[Fisher Tools/Secondary|List of Fisher Secondary Tools]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fishers utilize [[Fisher Tools/Primary|fishing rods]] as their primary tool and the {{Item icon|Spearfishing Gig}} as their sole secondary tool. The primary tools are crafted by [[Carpenter|Carpenters]].&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Fisher Class Quests===&lt;br /&gt;
:&#039;&#039;Main Article: [[Fisher Quests]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Crystarium Deliveries: The Facet of Fishing (Shadowbringers)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Crystarium Deliveries#The Facet of Fishing]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Studium Deliveries: Faculty of Aetherology (Endwalker)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Studium Deliveries#Faculty of Aetherology]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wachumeqimeqi Deliveries: Fish Fancies Donuhanu (Dawntrail)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Wachumeqimeqi Deliveries#Fish Fancies Donuhanu]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Levequests==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fisher Levequests]]&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher actions|Fisher Actions]]&lt;br /&gt;
{{:List of fisher actions}}&lt;br /&gt;
&lt;br /&gt;
==Gatherer Role==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher gatherer role|Fisher Gatherer Role]]&lt;br /&gt;
{{:List of fisher gatherer role}}&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher traits|Fisher Traits]]&lt;br /&gt;
{{:List of fisher traits}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Log==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fishing Log]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fishing Holes==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fishing Locations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fishing Overviews==&lt;br /&gt;
When fishing for an extended period of time in the same location, three types of warning message may appear as an anti-botting measure.&lt;br /&gt;
&lt;br /&gt;
* After about 47 minutes of having your rod out in a single session, the message &#039;&#039;&amp;quot;The fish have become wary of your presence. It might be time to shift your position...&amp;quot;&#039;&#039; will appear. This message indicates that in about 3 minutes, you will be unable to catch any more fish at your current fishing hole.&lt;br /&gt;
* After about 3 more minutes, the message &#039;&#039;&amp;quot;The fish sense something amiss. Perhaps it is time to try another location...&amp;quot;&#039;&#039; will appear. Once this message has appeared, fishing attempts will no longer succeed. This status (often called &amp;quot;normal amiss&amp;quot;) can be cleared by stowing your rod, moving a few yalms, and casting out again at a new position. Note that only the location you cast out at is considered - moving a great distance and returning to the exact same position will not clear normal amiss.&lt;br /&gt;
* After 500 consecutive casts in the same fishing hole, regardless of position, the message &#039;&#039;&amp;quot;Fish have grown wise to your presence. You might have better luck in a new location...&amp;quot;&#039;&#039; will appear. This status (often called &amp;quot;super amiss&amp;quot;) can be cleared by changing to a different fishing hole, casting out, and returning to the original fishing hole. It cannot be cleared by any amount of waiting, or by moving to a different position in the same fishing hole.&lt;br /&gt;
&lt;br /&gt;
Because a single fishing session cannot be longer than 50 minutes, certain forms of preparation for Big Fishing (primarily storing fish with {{Action icon|Spareful Hand}} or building progress toward {{status effect|buff|fishers intuition}} [[Fisher&#039;s Intuition]]) cannot be done too far in advance without triggering amiss.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spearfishing|Spearfishing Guide]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Big Fishing==&lt;br /&gt;
{{main|Big Fishing}}Big Fishing is a form of challenge content exclusively for Fishers. Over the course of an expansion, the fishing holes throughout the expansion will introduce special,  {{rarity|Green}} [[rarity]] fish, which may possess time and/or weather restrictions, require specific other fish to be caught first, be highly rare or likely to escape (&amp;quot;slip&amp;quot;) when hooked, or any combination of the above.&lt;br /&gt;
&lt;br /&gt;
==[[Fishing Tackle]]==&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{main|Fisher Achievements}}&lt;br /&gt;
&lt;br /&gt;
This class is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{{:Fisher Achievements}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=300px mode=packed&amp;gt;&lt;br /&gt;
File:fisher arealmreborn1.png|Fisher Armor in [[A Realm Reborn]] (2.0)&lt;br /&gt;
File:fisher heavensward1.jpg| Fisher Armor in [[Heavensward]] (3.0)&lt;br /&gt;
File:fisher stormblood1.png| Fisher Armor in [[Stormblood]] (4.0)&lt;br /&gt;
File:fisher shadowbringers1.png| Fisher Armor in [[Shadowbringers]] (5.0)&lt;br /&gt;
File:fisher endwalker1.jpg| Fisher Armor in [[Endwalker]] (6.0)&lt;br /&gt;
File:fisher dawntrail1.jpg| Fisher Armor in [[Dawntrail]] (7.0)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://ff14fish.carbuncleplushy.com/ Carbuncle Plushy (Fish Tracker site)]&lt;br /&gt;
*[https://afishersguidetoeorzea.carrd.co/ A Fisher&#039;s Guide to Eorzea by Fruity Snacks - in-depth guides for all fish]&lt;br /&gt;
&lt;br /&gt;
{{Class navbar|state-combat=collapsed}}&lt;br /&gt;
[[Category:Patch 1.0 Features]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fisher&amp;diff=1325628</id>
		<title>Fisher</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fisher&amp;diff=1325628"/>
		<updated>2026-05-26T23:45:46Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* Fishing Overviews */ - about amiss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses|the Fisher class|the series of Retainer Ventures|Fishing (Retainer Ventures)}}&lt;br /&gt;
{{Quotation|[https://na.finalfantasyxiv.com/crafting_gathering_guide/fisher/ FinalFantasyXIV.com Fisher]|Fishers are the harvesters of the realm&#039;s marine and freshwater animal resources.&amp;lt;br&amp;gt;The trade rose to prominence in the nation of Limsa Lominsa, owing to the plentiful waters upon and around Vylbrand island. Be it from the shore of a sea, the bank of a river, or the deck of a boat, Eorzea&#039;s anglers must constantly account for a wide range of factors to optimize their success, including season, time, place, tools, and bait.}}&lt;br /&gt;
{{lead icon|Fisher_frame_icon.png|frame=none}}[[File:fisher arealmreborn1.png|200px|right]]&lt;br /&gt;
[[Fisher]] (&#039;&#039;&#039;FSH&#039;&#039;&#039;) is a [[Disciple of the Land]] that harvests fish and other sea creatures from the waters of [[Eorzea]], as well as other locations at higher levels, such as cloud fishing and volcano fishing. The materials they gather are used primarily by [[Culinarian]]s and [[Alchemist]]s.&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
===Guild===&lt;br /&gt;
Any player who has completed the level 10 quest of their starting class is eligible to become a Fisher. To begin, head to the [[Fishermen&#039;s Guild]] located in [[Limsa Lominsa]] and speak with the receptionist to start your first quest.&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
:&#039;&#039;See also: [[Fisher Tools/Primary|List of Fisher Primary Tools]]&#039;&#039;&lt;br /&gt;
:&#039;&#039;See also: [[Fisher Tools/Secondary|List of Fisher Secondary Tools]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fishers utilize [[Fisher Tools/Primary|fishing rods]] as their primary tool and the {{Item icon|Spearfishing Gig}} as their sole secondary tool. The primary tools are crafted by [[Carpenter|Carpenters]].&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
===Fisher Class Quests===&lt;br /&gt;
:&#039;&#039;Main Article: [[Fisher Quests]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Crystarium Deliveries: The Facet of Fishing (Shadowbringers)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Crystarium Deliveries#The Facet of Fishing]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Studium Deliveries: Faculty of Aetherology (Endwalker)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Studium Deliveries#Faculty of Aetherology]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Wachumeqimeqi Deliveries: Fish Fancies Donuhanu (Dawntrail)===&lt;br /&gt;
:&#039;&#039;Main Article: [[Wachumeqimeqi Deliveries#Fish Fancies Donuhanu]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Levequests==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fisher Levequests]]&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher actions|Fisher Actions]]&lt;br /&gt;
{{:List of fisher actions}}&lt;br /&gt;
&lt;br /&gt;
==Gatherer Role==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher gatherer role|Fisher Gatherer Role]]&lt;br /&gt;
{{:List of fisher gatherer role}}&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
:&#039;&#039;Main Article: [[List of fisher traits|Fisher Traits]]&lt;br /&gt;
{{:List of fisher traits}}&lt;br /&gt;
&lt;br /&gt;
==Fishing Log==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fishing Log]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fishing Holes==&lt;br /&gt;
:&#039;&#039;Main Article: [[Fishing Locations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fishing Overviews==&lt;br /&gt;
When fishing for an extended period of time in the same location, three types of warning message may appear as an anti-botting measure.&lt;br /&gt;
&lt;br /&gt;
* After about 47 minutes of having your rod out in a single session, the message &#039;&#039;&amp;quot;The fish have become wary of your presence. It might be time to shift your position...&amp;quot;&#039;&#039; will appear. This message indicates that in about 3 minutes, you will be unable to catch any more fish at your current fishing hole.&lt;br /&gt;
* After about 3 more minutes, the message &#039;&#039;&amp;quot;The fish sense something amiss. Perhaps it is time to try another location...&amp;quot;&#039;&#039; will appear. Once this message has appeared, fishing attempts will no longer succeed. This status (often called &amp;quot;normal amiss&amp;quot;) can be cleared by stowing your rod, moving a few yalms, and casting out again at a new position. Note that only the location you cast out at is considered - moving a great distance and returning to the exact same position will not clear normal amiss.&lt;br /&gt;
* After 500 consecutive casts in the same fishing hole, regardless of position, the message &#039;&#039;&amp;quot;Fish have grown wise to your presence. You might have better luck in a new location...&amp;quot;&#039;&#039; will appear. This status (often called &amp;quot;super amiss&amp;quot;) can be cleared by changing to a different fishing hole, casting out, and returning to the original fishing hole. It cannot be cleared by any amount of waiting, or by moving to a different position in the same fishing hole.&lt;br /&gt;
&lt;br /&gt;
Because a single fishing session cannot be longer than 50 minutes, certain forms of preparation for Big Fishing (primarily storing fish with {{Action icon|Spareful Hand}} or building progress toward {{status effect|buff|fishers intuition}} [[Fisher&#039;s Intuition]]) cannot be done too far in advance without triggering amiss.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Spearfishing|Spearfishing Guide]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Big Fishing]]==&lt;br /&gt;
&lt;br /&gt;
==[[Fishing Tackle]]==&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{main|Fisher Achievements}}&lt;br /&gt;
&lt;br /&gt;
This class is associated with the following [[achievements]]:&lt;br /&gt;
&lt;br /&gt;
{{:Fisher Achievements}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery heights=300px mode=packed&amp;gt;&lt;br /&gt;
File:fisher arealmreborn1.png|Fisher Armor in [[A Realm Reborn]] (2.0)&lt;br /&gt;
File:fisher heavensward1.jpg| Fisher Armor in [[Heavensward]] (3.0)&lt;br /&gt;
File:fisher stormblood1.png| Fisher Armor in [[Stormblood]] (4.0)&lt;br /&gt;
File:fisher shadowbringers1.png| Fisher Armor in [[Shadowbringers]] (5.0)&lt;br /&gt;
File:fisher endwalker1.jpg| Fisher Armor in [[Endwalker]] (6.0)&lt;br /&gt;
File:fisher dawntrail1.jpg| Fisher Armor in [[Dawntrail]] (7.0)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[https://ff14fish.carbuncleplushy.com/ Carbuncle Plushy (Fish Tracker site)]&lt;br /&gt;
*[https://afishersguidetoeorzea.carrd.co/ A Fisher&#039;s Guide to Eorzea by Fruity Snacks - in-depth guides for all fish]&lt;br /&gt;
&lt;br /&gt;
{{Class navbar|state-combat=collapsed}}&lt;br /&gt;
[[Category:Patch 1.0 Features]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Elpis_Flower&amp;diff=1321731</id>
		<title>Elpis Flower</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Elpis_Flower&amp;diff=1321731"/>
		<updated>2026-05-21T16:59:44Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: /* About */ - it also turns green during The Color of Joy. the specific emotion is not as strongly implied though&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Elpis Flower&#039;&#039;&#039; is an [[entelechy]] which visualises the dynamis around characters and areas{{cite book|volume=III|page=015|passage-text=The Elpis flower is the first entelechy recorded in history, its petals changing hue in respone to the mindset of those nearby—sun-bright in the midst of a joyful crowd, but growing ashen and gloomy in the hands of a troubled soul.}}. &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The Elpis Flower is first found in [[Labyrinthos]], where they are introduced as &amp;quot;Heartblooms&amp;quot;. It is explained that they are attuned to ambient emotions, and changes their color and hue depending on the ambient emotion&amp;lt;ref&amp;gt;{{i|The Medial Circuit}}, Meryall Botanist: &amp;quot;“Heartblooms” are attuned to ambient emotion.&amp;quot;&amp;lt;/ref&amp;gt;. Following hues are known:&lt;br /&gt;
&lt;br /&gt;
* Ashen grey: Anxiety and urgency&amp;lt;ref&amp;gt;{{i|The Medial Circuit}}, Meryall Botanist: &amp;quot;This ashen grey, for instance. It mirrors the anxiety and urgency of those working nearby as they rush to fulfill sudden orders.&amp;quot;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Blue&lt;br /&gt;
* Yellow: Joy&amp;lt;ref&amp;gt;{{i|The Color of Joy}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Green&lt;br /&gt;
* Black: Despair. Overwhelming emotions will make the flower wither and die&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]] [[Category:Artifact]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Elpis_Flower&amp;diff=1321730</id>
		<title>Elpis Flower</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Elpis_Flower&amp;diff=1321730"/>
		<updated>2026-05-21T16:58:47Z</updated>

		<summary type="html">&lt;p&gt;Conqueringwill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Elpis Flower&#039;&#039;&#039; is an [[entelechy]] which visualises the dynamis around characters and areas{{cite book|volume=III|page=015|passage-text=The Elpis flower is the first entelechy recorded in history, its petals changing hue in respone to the mindset of those nearby—sun-bright in the midst of a joyful crowd, but growing ashen and gloomy in the hands of a troubled soul.}}. &lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The Elpis Flower is first found in [[Labyrinthos]], where they are introduced as &amp;quot;Heartblooms&amp;quot;. It is explained that they are attuned to ambient emotions, and changes their color and hue depending on the ambient emotion&amp;lt;ref&amp;gt;{{i|The Medial Circuit}}, Meryall Botanist: &amp;quot;“Heartblooms” are attuned to ambient emotion.&amp;quot;&amp;lt;/ref&amp;gt;. Following hues are known:&lt;br /&gt;
&lt;br /&gt;
* Ashen grey: Anxiety and urgency&amp;lt;ref&amp;gt;{{i|The Medial Circuit}}, Meryall Botanist: &amp;quot;This ashen grey, for instance. It mirrors the anxiety and urgency of those working nearby as they rush to fulfill sudden orders.&amp;quot;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Blue&lt;br /&gt;
* Yellow: Joy&amp;lt;ref&amp;gt;{{i|The Color of Joy}}&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Black: Despair. Overwhelming emotions will make the flower wither and die&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]] [[Category:Artifact]]&lt;/div&gt;</summary>
		<author><name>Conqueringwill</name></author>
	</entry>
</feed>