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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Conglom72</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/wiki/Special:Contributions/Conglom72"/>
	<updated>2026-04-17T19:36:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafters%27_Supplies&amp;diff=525476</id>
		<title>Crafters&#039; Supplies</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafters%27_Supplies&amp;diff=525476"/>
		<updated>2023-02-03T05:57:45Z</updated>

		<summary type="html">&lt;p&gt;Conglom72: /* Gathering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Crafters&#039; Supplies&lt;br /&gt;
| icon = crafters supplies icon1.png&lt;br /&gt;
| description = Material ideal for the construction of Voeburtite handicrafts, including (but not limited to) sheep paraphernalia.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 8&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.3&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Gathering===&lt;br /&gt;
*Level 84 [[Quarrying]] from level 85 [[Rocky Outcrop]] in [[Il Mheg]], [[Voeburtenburg]] (X:31.6, Y:11.3)&lt;br /&gt;
*Level 84 [[Harvesting]] from level 85 [[Lush Vegetation Patch]] in [[Il Mheg]], [[Good Jenanna&#039;s Grace]] (X:17.9, Y:9.1)&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
[[Custom Deliveries]] to [[Anden]]&lt;/div&gt;</summary>
		<author><name>Conglom72</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafters%27_Supplies&amp;diff=525459</id>
		<title>Crafters&#039; Supplies</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafters%27_Supplies&amp;diff=525459"/>
		<updated>2023-02-03T05:55:56Z</updated>

		<summary type="html">&lt;p&gt;Conglom72: /* Gathering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Crafters&#039; Supplies&lt;br /&gt;
| icon = crafters supplies icon1.png&lt;br /&gt;
| description = Material ideal for the construction of Voeburtite handicrafts, including (but not limited to) sheep paraphernalia.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 8&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.3&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Gathering===&lt;br /&gt;
*Level 84 [[Quarrying]] from level 85 [[Rocky Outcrop]] in [[Il Mheg]], [[Voeburtenburg]] (X:31.6, Y:11.3)&lt;br /&gt;
*Level 84 [[Harvesting]] from level 85 [[Lush Vegetation Patch]] in [[Il Mheg]], [[Voeburtenburg]] (X:17.9, Y:9.1)&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
[[Custom Deliveries]] to [[Anden]]&lt;/div&gt;</summary>
		<author><name>Conglom72</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafters%27_Supplies&amp;diff=525454</id>
		<title>Crafters&#039; Supplies</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Crafters%27_Supplies&amp;diff=525454"/>
		<updated>2023-02-03T05:54:36Z</updated>

		<summary type="html">&lt;p&gt;Conglom72: /* Gathering */ added botany coordinates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Crafters&#039; Supplies&lt;br /&gt;
| icon = crafters supplies icon1.png&lt;br /&gt;
| description = Material ideal for the construction of Voeburtite handicrafts, including (but not limited to) sheep paraphernalia.&lt;br /&gt;
| type = other&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Miscellany&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 8&lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.3&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Gathering===&lt;br /&gt;
*Level 84 [[Quarrying]] from level 85 [[Rocky Outcrop]] in [[Il Mheg]], [[Voeburtenburg]] (X:31.6, Y:11.3)&lt;br /&gt;
*Level 84 [[Harvesting]] from level 85 [[Lush Vegetable Patch]] in [[Il Mheg]], [[Voeburtenburg]] (X:17.9, Y:9.1)&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
[[Custom Deliveries]] to [[Anden]]&lt;/div&gt;</summary>
		<author><name>Conglom72</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlean_Clam&amp;diff=464306</id>
		<title>Garlean Clam</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Garlean_Clam&amp;diff=464306"/>
		<updated>2022-09-18T18:31:33Z</updated>

		<summary type="html">&lt;p&gt;Conglom72: /* Fishing Log: The Stainless Course */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Garlean Clam&lt;br /&gt;
| icon = garlean clam icon1.png&lt;br /&gt;
| description = A clam commonly found in Garlemald.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Suitable for printing on small canvases.]&lt;br /&gt;
| type = crafting material&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Seafood&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = y&lt;br /&gt;
| unsellable = y&lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = &lt;br /&gt;
| value-hq = &lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 6.0&lt;br /&gt;
| release = endwalker&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&#039;&#039;&#039;Recommended [[Fishing]] Level&#039;&#039;&#039;: 84&lt;br /&gt;
*&#039;&#039;&#039;Fish Type&#039;&#039;&#039;: [[Rivers]]&lt;br /&gt;
*&#039;&#039;&#039;[[Aquarium]] Type&#039;&#039;&#039;: [[????]]&lt;br /&gt;
*&#039;&#039;&#039;Sizes&#039;&#039;&#039;: Smallest - ??im, Largest - ??im&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Small though it is, this shellkin produces a considerable amount of tasty soup stock for Garlemald. The lines present on its shell can shed light on environmental changes, thus making the clam of great interest to researchers.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchased From===&lt;br /&gt;
&lt;br /&gt;
===Dropped By===&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: The Eblan Thaw]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Garlemald]] (x11.0,y30.7)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 83&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: [[Leech]], [[Versatile Lure]]&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: [[Studium Deliveries]] Level 85 quest [[History Lesson]]&lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Bite&#039;&#039;&#039;: weak (&#039;&#039;&#039;!&#039;&#039;&#039;)&lt;br /&gt;
===[[Fishing Log: The Stainless Course]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[Garlemald]] (x23,y6.8)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 83&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: [[Versatile Lure]], [[Leech]], [[Sky Spoon Lure]]&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed From&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: [[Studium Deliveries]] Level 85 quest [[History Lesson]]&lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Bite&#039;&#039;&#039;: weak (&#039;&#039;&#039;!&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
{{see also|Collectables}}&lt;br /&gt;
Only has use as a collectable. Must be caught with {{item icon|Collect (fisher)}} active.&lt;br /&gt;
===Quests===&lt;br /&gt;
{{quest list}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Seafood]] [[Category:Rivers Fish]]&lt;/div&gt;</summary>
		<author><name>Conglom72</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Miounnefish&amp;diff=450259</id>
		<title>Miounnefish</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Miounnefish&amp;diff=450259"/>
		<updated>2022-08-10T06:56:08Z</updated>

		<summary type="html">&lt;p&gt;Conglom72: /* Fishing Log: Dimwold */ added mooch from Balloon Frog. source, just happened in game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
| name = Miounnefish&lt;br /&gt;
| icon = miounnefish icon1.png&lt;br /&gt;
| description = This feisty freshwater fish is found throughout the Black Shroud.[Suitable for printing on medium canvases.]&lt;br /&gt;
| type = crafting material&lt;br /&gt;
| effects = &lt;br /&gt;
| material-type = Seafood&lt;br /&gt;
| unique = &lt;br /&gt;
| untradable = &lt;br /&gt;
| unsellable = &lt;br /&gt;
| rarity = white&lt;br /&gt;
| level = &lt;br /&gt;
| ilvl = &lt;br /&gt;
| race = &lt;br /&gt;
| gender = &lt;br /&gt;
| recast = &lt;br /&gt;
| cost = &lt;br /&gt;
| value = 5&lt;br /&gt;
| value-hq = 6&lt;br /&gt;
| seals = &lt;br /&gt;
| patch = 4.0&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Basic Information==&lt;br /&gt;
*&#039;&#039;&#039;Recommended [[Fishing]] Level&#039;&#039;&#039;: 62&lt;br /&gt;
*&#039;&#039;&#039;Fish Type&#039;&#039;&#039;: [[Rivers]]&lt;br /&gt;
*&#039;&#039;&#039;[[Aquarium]] Type&#039;&#039;&#039;: [[????]]&lt;br /&gt;
*&#039;&#039;&#039;Sizes&#039;&#039;&#039;: Smallest - ??im, Largest - ??im&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pipira, indigenous to the Black Shroud, were successfully transplanted into the climes of Gyr Abania, where they bear the name of the guildmaster largely responsible for their change of address.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
===Purchase===&lt;br /&gt;
&lt;br /&gt;
===Drops===&lt;br /&gt;
&lt;br /&gt;
===[[Fishing Log: Dimwold]]===&lt;br /&gt;
*&#039;&#039;&#039;[[Location]]&#039;&#039;&#039;: [[The Fringes]] (x9.6,y29)&lt;br /&gt;
*&#039;&#039;&#039;Hole Level&#039;&#039;&#039;: 62&lt;br /&gt;
*&#039;&#039;&#039;[[Baits]]&#039;&#039;&#039;: [[Salmon Roe]], [[Stonefly Larva]]&lt;br /&gt;
*&#039;&#039;&#039;[[Mooch]]ed from&#039;&#039;&#039;: [[Gyr Abanian Trout]], [[Balloon Frog]]&lt;br /&gt;
*&#039;&#039;&#039;Condition&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;[[Weather]]&#039;&#039;&#039;: [[Clouds]] or [[Fog]]&lt;br /&gt;
&lt;br /&gt;
==Used For==&lt;br /&gt;
===Crafting Ingredient===&lt;br /&gt;
&lt;br /&gt;
===Desynthesis===&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039;: [[Culinarian]] (205.00)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potential Results&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Seafood]] [[Category:Rivers Fish]]&lt;/div&gt;</summary>
		<author><name>Conglom72</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alphascape_V1.0&amp;diff=450253</id>
		<title>Alphascape V1.0</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Alphascape_V1.0&amp;diff=450253"/>
		<updated>2022-08-10T06:28:26Z</updated>

		<summary type="html">&lt;p&gt;Conglom72: /* Cyclone */ added missing )&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = Alphascape V1.0&lt;br /&gt;
| description = While you recuperated from the latest round of testing, [[Omega]]&#039;s trials proceeded apace. Of the eighty-nine combatants in Psi group, four emerged victorious. Of those four, one proved itself the mightiest entity of the last remaining test world: a champion designated as &amp;quot;Psi IV.&amp;quot; This immensely powerful being will be your opponent as you strive to complete the final stage of Omega&#039;s grueling experiments.&lt;br /&gt;
| image = Alphascape V1.0 Image.png&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 355&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = full&lt;br /&gt;
| time-limit = 90&lt;br /&gt;
| roulette = &lt;br /&gt;
| tomestones = 20 Poetics&lt;br /&gt;
| entrance = The Interdimensional Rift&lt;br /&gt;
| entrance-coordinates = 20.5, 24.4&lt;br /&gt;
| req-quest = In the Beginning, There Was Chaos&lt;br /&gt;
| patch = 4.4&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
==Chaos - Abilities &amp;amp; Phases==&lt;br /&gt;
{{#ev:youtube|KkHXEFD21bw|350|right|Alphascape V1.0 (Normal) Guide}}&lt;br /&gt;
Players will find themselves on a square-shaped arena. It is possible to fall over the edge during battles, though victims can be raised after a moderate delay if they perish in this manner. In addition, the &#039;&#039;&#039;Elemental Phase&#039;&#039;&#039; of this battle will change depending on which ability Chaos uses after the opening tank buster, giving the fight a small element of RNG, but nothing overly complex.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all abilities used during the encounter, including an explanation of the two possible elemental mini-phases.&lt;br /&gt;
&lt;br /&gt;
===General Mechanics===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chaotic Dispersion&#039;&#039;&#039; - a vicious tank-buster, depicted by Chaos pulling back his arm and unleashing a vicious swipe against his main target. Be sure to utilize mitigation CD&#039;s if necessary.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damning Edict&#039;&#039;&#039; - causes Chaos to prepare a 180 degree frontal attack, indicated by a massive orange telegraph across the arena. All players must move behind Chaos before &#039;&#039;&#039;Damning Edict&#039;&#039;&#039; is unleashed. If Chaos opens with this move, the elemental phase will include &#039;&#039;&#039;Tsunami&#039;&#039;&#039; and &#039;&#039;&#039;Earthquake&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Latitudinal Implosion&#039;&#039;&#039; or &#039;&#039;&#039;Longitudinal Implosion&#039;&#039;&#039; - Chaos prepares to unleash an AoE attack across the platform in two directions (such as north &amp;amp; south, or east &amp;amp; west). Before these explode, the unaffected directions will also be telegraphed for a follow-up explosion shortly afterward. &#039;&#039;&#039;For example:&#039;&#039;&#039; Chaos may aim AoE cones towards the north and south. To avoid, players must stand in unmarked areas to the east &amp;amp; west. However, the east &amp;amp; west will also be marked shortly afterward for a follow-up blast. Once the north &amp;amp; south AoE&#039;s have exploded, players must move into those detonated areas to avoid the follow-up explosion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Depending on which ability Chaos used after the opening tank buster, players will now have to contend with an elemental themed mini-phase. Below is an explanation of both phases.&lt;br /&gt;
&lt;br /&gt;
==Possible Phase #1: Tsunami &amp;amp; Earthquake==&lt;br /&gt;
&lt;br /&gt;
This elemental phase will be chosen if Chaos used &#039;&#039;&#039;Damning Edict&#039;&#039;&#039; at the start of the battle.&lt;br /&gt;
&lt;br /&gt;
===Tsunami===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tsunami&#039;&#039;&#039; - bombards the raid with unavoidable damage, inflicts a &#039;&#039;&#039;Dynamic Fluid&#039;&#039;&#039; debuff, and  causes the east and west sides of the arena to be filled with water, leaving only a central line through the centre as a safe spot to stand on. Players will now have to remain in this contained area while contending with follow-up mechanics.&lt;br /&gt;
&lt;br /&gt;
*Once &#039;&#039;&#039;Dynamic Fluid&#039;&#039;&#039; debuffs expire, a donut AoE will form on that player, exploding after a short delay. To avoid, players should stack together so that everyone is in the centre of their own (and everyone else&#039;s) donut safe-spot. Bear in mind that &#039;&#039;&#039;Dynamic Fluid&#039;&#039;&#039; will expire from tanks and healers first, then damage-dealers later, giving you two rounds of donut AoE&#039;s to avoid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knockdown&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Big Bang&#039;&#039;&#039; - marks both healers with a proximity marker simultaneously, forcing both players to avoid the group (and each other). Due to being proximity markers, the optimal solution is to leave unmarked players in the centre with the boss, giving enough room for one healer to run to the far north and one to the far south. After a moderate delay, both healers will detonate, inflicting massive damage. Shortly after, &#039;&#039;&#039;Big Bang&#039;&#039;&#039; will form AoE circles at the locations where &#039;&#039;&#039;Knockdown&#039;&#039;&#039; detonated, which all players must avoid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fiendish Orbs&#039;&#039;&#039; - spawns untargetable orbs to the north and south of the arena that will tether themselves to random players. After a brief delay, each orb will unleash a mini tank-buster onto the tethered target for high damage. It is generally best to have each tank take a tether and absorb the damage.&lt;br /&gt;
&lt;br /&gt;
===Earthquake===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earthquake&#039;&#039;&#039; - inflicts unavoidable damage to the raid and causes the southern side of the arena to become inaccessible for the duration of another mini-phase.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knockback&#039;&#039;&#039; - causes an unavoidable knockback from the north of the arena, pushing players to the south. Due to the south side being effected by &#039;&#039;&#039;Earthquake&#039;&#039;&#039;, all players must move to the northern-most edge of the platform to avoid excess damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Latitudinal Implosion&#039;&#039;&#039; or &#039;&#039;&#039;Longitudinal Implosion&#039;&#039;&#039; - just like earlier, Chaos prepares to unleash an AoE attack across the platform in two directions (such as north &amp;amp; south, or east &amp;amp; west), shortly followed by additional attacks in the unmarked directions. Due to the previous &#039;&#039;&#039;Knockback&#039;&#039;&#039;, players will have a short amount of time to place themselves in the unmarked area, wait for the marked area to detonate, then move into the detonated area to avoid the follow-up. As soon as the implosion concludes, players will have to contend with another &#039;&#039;&#039;Chaotic Dispersion&#039;&#039;&#039; (tank buster) and &#039;&#039;&#039;Knockback&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knock Down&#039;&#039;&#039; x2 - places a stack-up marker on two different players, forcing the raid to split into two groups and soak each marker away from the other. All players soaking a marker will receive high (shareable) damage and a &#039;&#039;Magic Vulnerability&#039;&#039; debuff. Shortly afterwards, another two players will receive a stack-up marker, forcing another split-soak.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Big Bang&#039;&#039;&#039; - spawns AoE circles where all &#039;&#039;&#039;Knock Down&#039;&#039;&#039; damage was shared, forcing all players to move away from where they stacked to take the shareable damage. Simply move out of the circles to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fiendish Orbs&#039;&#039;&#039; - spawns four untargetable orbs in the four corners of the safe zone which periodically shoot straight-line AoE&#039;s at random players that everyone must avoid.&lt;br /&gt;
&lt;br /&gt;
==Possible Phase #2: Inferno &amp;amp; Cyclone==&lt;br /&gt;
&lt;br /&gt;
This elemental phase will be chosen if Chaos did &#039;&#039;&#039;NOT&#039;&#039;&#039; use &#039;&#039;&#039;Damning Edict&#039;&#039;&#039; at the start of the battle.&lt;br /&gt;
&lt;br /&gt;
===Inferno===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Inferno&#039;&#039;&#039; - inflicts unavoidable raid-wide damage and blasts the arena with fire damage, spawning a single safe spot in the centre of the arena in the shape of a circle. All players must remain within this safe circle for the duration of &#039;&#039;&#039;Inferno&#039;&#039;&#039; to avoid unnecessary damage, starting with &#039;&#039;&#039;Entropy&#039;&#039;&#039;, afflicting four random players with AoE circles that eventually detonate for moderate damage, forcing the raid to spread out within the circle to avoid overlapping. After the first four &#039;&#039;&#039;Entropy&#039;&#039;&#039; circles have concluded, the four players who were not marked by &#039;&#039;&#039;Entropy&#039;&#039;&#039; will now be marked with AoE circles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knock Down&#039;&#039;&#039; x2 - places a stack-up marker on two different players, forcing the raid to split into two groups and soak each marker away from the other. All players soaking a marker will receive high (shareable) damage and a &#039;&#039;Magic Vulnerability&#039;&#039; debuff. Shortly afterwards, another two players will receive a stack-up marker, forcing another split-soak.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Big Bang&#039;&#039;&#039; - spawns AoE circles where all &#039;&#039;&#039;Knock Down&#039;&#039;&#039; damage was shared, forcing all players to move away from where they stacked to take the shareable damage. Simply move out of the circles to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fiendish Orbs&#039;&#039;&#039; - spawns four untargetable orbs around the safe circle created by &#039;&#039;&#039;Inferno&#039;&#039;&#039; which periodically shoot straight-line AoE&#039;s at random players that everyone must avoid.&lt;br /&gt;
&lt;br /&gt;
===Cyclone===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cyclone&#039;&#039;&#039; - causes the arena to turn back to normal, followed by a circular telegraph in the arena centre that will soon become a raging tornado and inflict unavoidable damage to the raid. For the duration of &#039;&#039;&#039;Cyclone&#039;&#039;&#039;, all players must avoid the central circle.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knockback&#039;&#039;&#039; - causes an unavoidable knockback from the centre of the arena, pushing players towards the outer edges of the platform. All players should move as close to the central circle as possible to avoid being knocked off the platform. This is best achieved by aiming yourself so that you will be pushed towards one of the four corners of the arena (or by using a &#039;&#039;Knockback Immunity&#039;&#039; cooldown).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Damning Edict&#039;&#039;&#039; - causes Chaos to prepare a 180 degree frontal attack, indicated by a massive orange telegraph across the arena. All players must move behind Chaos before &#039;&#039;&#039;Damning Edict&#039;&#039;&#039; is unleashed, preferably without moving through the tornado in the centre. Once concluded, Chaos will unleash another &#039;&#039;&#039;Chaotic Dispersion&#039;&#039;&#039; (tank buster) and &#039;&#039;&#039;knockback&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knockdown&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Big Bang&#039;&#039;&#039; - marks both healers with a proximity marker simultaneously, forcing both players to avoid the group (and each other). Due to being proximity markers (and the tornado making the arena centre unsafe), the optimal solution is to have the bulk of the raid (and Chaos) stand in one corner of the arena, giving enough room for both healers to run to different corners away from the raid. After a moderate delay, both healers will detonate, inflicting massive damage. Shortly after, &#039;&#039;&#039;Big Bang&#039;&#039;&#039; will form AoE circles at the locations where &#039;&#039;&#039;Knockdown&#039;&#039;&#039; detonated, which all players must avoid.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fiendish Orbs&#039;&#039;&#039; - spawns untargetable orbs in two opposite corners of the arena that will tether themselves to random players. After a brief delay, each orb will unleash a mini tank-buster onto the tethered target for high damage. It is generally best to have each tank take a tether and absorb the damage.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Once either mini-phase has concluded, the arena returns to its normal state and the fight continues as normal&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bowels Of Agony&#039;&#039;&#039; - reduces all players to 1 HP and afflicts them with specific debuffs. Tanks and healers will be afflicted with &#039;&#039;&#039;Dynamic Fluid&#039;&#039;&#039; - causing them to spawn donut AoE&#039;s once the debuff expires, forcing them to stack together to avoid overlap. Damage-dealers, however, will be afflicted with &#039;&#039;&#039;Entropy&#039;&#039;&#039;, spawning AoE circles that force them to spread out away from other players to avoid overlapped damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Crystal&#039;&#039;&#039; - a DPS check, causing Chaos to leap from the arena and become untargetable. At the same time, a targetable crystal will form in the centre of the arena that must be destroyed before Chaos reaches 100 &#039;&#039;&#039;Dark Aether&#039;&#039;&#039; (displayed via a Duty Gauge). Eventually, Chaos will cast &#039;&#039;&#039;Soul Of Chaos&#039;&#039;&#039;, inflicting damage depending on the &#039;&#039;&#039;Dark Aether&#039;&#039;&#039; gauge, inflicting a raid wipe if the gauge reached maximum during the DPS check.&lt;br /&gt;
&lt;br /&gt;
Assuming the raid survives the DPS check, Chaos will return to the platform and unleash another &#039;&#039;&#039;Chaotic Dispersion&#039;&#039;&#039; (Tank Buster) and &#039;&#039;&#039;Latitudinal Implosion&#039;&#039;&#039; or &#039;&#039;&#039;Longitudinal Implosion&#039;&#039;&#039; (directional AoE blasts).&lt;br /&gt;
&lt;br /&gt;
From here on, Chaos will repeat previously explained mechanics and phases until he has been defeated (or the raid suffers a wipe).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&amp;quot;&#039;&#039;&#039;Inferno&#039;&#039;&#039;&amp;quot; used to be named &amp;quot;&#039;&#039;&#039;Blaze&#039;&#039;&#039;&amp;quot; until Patch 5.4.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 1===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Alphascape Lens}}&lt;br /&gt;
{{Drops table row|Alphascape Shaft}}&lt;br /&gt;
{{Drops table row|Alphascape Spring}}&lt;br /&gt;
{{Drops table row|Alphascape Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 2===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Alphascape Lens}}&lt;br /&gt;
{{Drops table row|Alphascape Crank}}&lt;br /&gt;
{{Drops table row|Alphascape Pedal}}&lt;br /&gt;
{{Drops table row|Alphascape Bolt}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] Treasure Coffer 3===&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Battle Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;/div&gt;</summary>
		<author><name>Conglom72</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Royal_City_of_Rabanastre&amp;diff=447213</id>
		<title>The Royal City of Rabanastre</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Royal_City_of_Rabanastre&amp;diff=447213"/>
		<updated>2022-07-29T22:20:59Z</updated>

		<summary type="html">&lt;p&gt;Conglom72: /* link= Hashmal, Bringer Of Order */ - bolded ability names for better readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Duty infobox&lt;br /&gt;
| name = The Royal City of Rabanastre&lt;br /&gt;
| description = Recently, residents of Kugane woke to find hovering above their city an airship unlike any ever seen. Yet while of Garlean design, the vessel distinctly lacked the bleak outfitting common in the Empire&#039;s warmachina. No, this was the Prima Vista, private stage for the Majestic Imperial Theater Company─a troupe having won acclaim across Garlemald for their timeless work, The Zodiac Brave Story. Which begets the question...why are they here? The answer to that question and more lies in the selfsame legend of which they sing. The legend of Ivalice.&lt;br /&gt;
| image = y&lt;br /&gt;
| type = raid&lt;br /&gt;
| level = 70&lt;br /&gt;
| level-sync = 70&lt;br /&gt;
| ilvl = 305&lt;br /&gt;
| ilvl-sync = &lt;br /&gt;
| difficulty = normal&lt;br /&gt;
| size = alliance&lt;br /&gt;
| time-limit = 120&lt;br /&gt;
| roulette = alliance raid&lt;br /&gt;
| tomestones = 100 poetics&lt;br /&gt;
| entrance = &lt;br /&gt;
| entrance-coordinates = &lt;br /&gt;
| req-quest = A City Fallen&lt;br /&gt;
| patch = 4.1&lt;br /&gt;
| release = stormblood&lt;br /&gt;
}}&lt;br /&gt;
It is the first part of [[Return to Ivalice]].&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
==General Information==&lt;br /&gt;
The Royal City of Rabanastre is a level 70 [[raid]] released in [[patch 4.1]]. It is the first 24-player raid of the [[Stormblood]] expansion. The Royal City of Rabanastre requires players to have an average item level of 305 or higher.  The raid composition is 3 tanks, 6 healers and 15 DPS (1:2:5 ratio).&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
* Arrive at the Crumbling Bridge&lt;br /&gt;
* Defeat Mateus, The Corrupt&lt;br /&gt;
* Arrive in the Palace Square&lt;br /&gt;
* Defeat Hashmal, Bringer of Order&lt;br /&gt;
* Arrive in the Garamsythe Waterway&lt;br /&gt;
* Clear the Garamsythe Waterway&lt;br /&gt;
* Defeat Rofocale&lt;br /&gt;
* Arrive at the Lesalia Temple Ruins&lt;br /&gt;
* Slay Argath Thadalfus&lt;br /&gt;
&lt;br /&gt;
==Unlock==&lt;br /&gt;
*Quest: {{questlink|feature|A City Fallen}}&lt;br /&gt;
*Quest-giver Location: [[Ramza bas Lexentale]] - [[The Prima Vista Bridge]] (X:5.8 Y:6)&lt;br /&gt;
*Prerequisite Quest: {{questlink|feature|Dramatis Personae}}&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
{{#ev:youtube|Zi99W7ejtz8|350|right|Video Guide}}&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Mateus, The Corrupt]]===&lt;br /&gt;
This boss has a number of distinct phases. Once you&#039;ve memorized the pattern, you&#039;ll always know what happens next.&lt;br /&gt;
Before pulling, mark the arena with gather points for each alliance. One goes due north, one south-west and one south-east.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All phases&#039;&#039;&#039;:&lt;br /&gt;
When adds are up, they need to be killed. No exceptions. He starts the fight with several Ice Azers already spawned; they need to be taken out or they&#039;ll detonate and leave ice puddles that will hurt you later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unbind -&amp;gt; White Whisper&#039;&#039;&#039;&lt;br /&gt;
* When Mateus casts Unbind, gather up on your alliance&#039;s marker.&lt;br /&gt;
* Your first priority is the nearest Aqua Sphere. It needs to pop before the ice dancer gets to it, or you&#039;ll have trouble later.&lt;br /&gt;
* Each player should gather two of the blue orbs that appear during this phase, then stand &#039;&#039;off&#039;&#039; of the spiraling ice track to avoid getting frozen.&lt;br /&gt;
* The water pillars will turn into Blizzard III pillars if the ice dancer touches them. &#039;&#039;If three players stand in them, they will disappear.&#039;&#039;&lt;br /&gt;
* Any Blizzard III pillars that form need to be destroyed ASAP, or the players tethered to it will turn into snowmen once Mateus&#039;s cast of White Whisper completes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rebind -&amp;gt; Dualcast -&amp;gt; Blizzard III + Blizzard IV&#039;&#039;&#039;&lt;br /&gt;
* If you did the mechanics correctly, there will be at least one safe spot to stand. Run there during the proximity AoE warnings to avoid dying.&lt;br /&gt;
* Healers should prepare large AoE heals to go off after the blizzards land.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suffocation Phase&#039;&#039;&#039;&lt;br /&gt;
* Flume Toads need to die ASAP.&lt;br /&gt;
* Arena-wide effect causes everyone to get gradually increasing stacks of Breathless. If the stacks hit 10, you die, no exceptions.&lt;br /&gt;
* Each toad drops an air pocket on death, run through those pockets to drop your Breathless stack to 0.&lt;br /&gt;
* Several players will be targeted for line AoE attacks, keep those lines from intersecting the air pockets to avoid popping them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultimate Phase&#039;&#039;&#039;&lt;br /&gt;
* Several players will be tethered by ice orbs that will slowly drift toward the tethered player. &lt;br /&gt;
** Don&#039;t let them touch you, or you&#039;ll die.&lt;br /&gt;
** Keep the tether line pointed away from the raid to avoid hitting people with the narrow cone AoEs the orbs periodically cast.&lt;br /&gt;
* As in phase 1, the Ice Azers need to be killed, while avoiding their AoE bursts.&lt;br /&gt;
* Three Azure Guards will spawn, tank them away from each other or they&#039;ll tether to each other and become stronger.&lt;br /&gt;
* Kill the Azure Guards before Mateus&#039;s Aether bar fills up or you&#039;ll wipe.&lt;br /&gt;
&lt;br /&gt;
He repeats the phases in order from this point until killed or wipe.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Hashmal, Bringer Of Order]]===&lt;br /&gt;
Before pull, place gather markers for each alliance: one south, one northwest, one northeast. &#039;&#039;Stick with your alliance!&#039;&#039; This fight is far less forgiving than the previous one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss Abilities&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Quake IV&#039;&#039;&#039; - Raid-wide AoE, heal through.&lt;br /&gt;
*&#039;&#039;&#039;Jagged Edge&#039;&#039;&#039; - Red circles that target and follow a random player, avoid and keep moving until they stop appearing.&lt;br /&gt;
*&#039;&#039;&#039;Falling Rocks&#039;&#039;&#039; - Circle AoE, avoid.&lt;br /&gt;
*&#039;&#039;&#039;Rock Cutter&#039;&#039;&#039; - Heavy tankbuster, use mitigation cooldown.&lt;br /&gt;
*&#039;&#039;&#039;Extreme Edge&#039;&#039;&#039; - Boss appears on eastern or western edge of arena with one arm on fire and flies across, burning everything on the flaming side. Look to see whether the north or south side is getting burned, and move to avoid. {{item icon|Sprint}} is strongly recommended.&lt;br /&gt;
*&#039;&#039;&#039;Earth Hammer&#039;&#039;&#039; - Proximity AoE, look for where the hammers spawn and move to the opposite side of the arena.&lt;br /&gt;
*&#039;&#039;&#039;Control Tower&#039;&#039;&#039; - Towers spawn and then drop when Hashmal cuts them; any players caught underneath die.&lt;br /&gt;
*&#039;&#039;&#039;Command Tower&#039;&#039;&#039; - Big tower rises out of the centre of the arena to lift Hashmal; avoid.&lt;br /&gt;
*&#039;&#039;&#039;Submission Tower&#039;&#039;&#039; - Drops towers in a Y-shaped pattern that leave behind flames; players running through get a persistent {{status effect|burns}} &#039;&#039;&#039;[[Burns]]&#039;&#039;&#039; effect.&lt;br /&gt;
*&#039;&#039;&#039;Landwaster&#039;&#039;&#039; - Ultimate. If Hashmal&#039;s mana bar is full when this casts, it&#039;s a guaranteed wipe.&lt;br /&gt;
*&#039;&#039;&#039;Summon&#039;&#039;&#039; - Summons two golems that grow over time; kill them ASAP.&lt;br /&gt;
*&#039;&#039;&#039;Demolish&#039;&#039;&#039; - Empowers and enlarges golems with each cast.&lt;br /&gt;
*&#039;&#039;&#039;To Dust&#039;&#039;&#039; - Spawns three Sand Spheres that will explode for massive damage if not killed in time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fight Sequence&#039;&#039;&#039;&lt;br /&gt;
* Quake IV + Jagged Edge&lt;br /&gt;
* Control Tower, watch for where he cuts them and move to avoid&lt;br /&gt;
* Extreme Edge, move towards the centre and be ready to run for safety&lt;br /&gt;
** Remember, fire = bad. Run away from the fire!&lt;br /&gt;
* Quake IV + Earth Hammer, move to avoid&lt;br /&gt;
* Rock Cutter, MT use mitigation&lt;br /&gt;
* Command Tower spawns, move out of centre to avoid damage&lt;br /&gt;
* Move to your alliance&#039;s sector while avoiding AoEs&lt;br /&gt;
* To Dust; kill Sand Spheres before cast completes&lt;br /&gt;
* Destroy the Command Tower before his Mana bar fills to avoid a wipe&lt;br /&gt;
* Landwaster, healers prepare big raid heals&lt;br /&gt;
* Two pairs of Control Towers, one after the other. Jagged Edge targets a raid member during this, move to avoid&lt;br /&gt;
* Extreme Edge + Jagged Edge; run for safe zone while avoiding AoEs&lt;br /&gt;
* 2x Quake IV&lt;br /&gt;
* Rock Cutter&lt;br /&gt;
* 2x Earth Hammer, move away&lt;br /&gt;
* Summon + Rock Cutter, get ready to DPS down adds while Tanks &amp;amp; Healers mitigate&lt;br /&gt;
* Burn down Golems ASAP; Caster/Ranged LB3 useful here&lt;br /&gt;
* Quake IV&lt;br /&gt;
* Submission Tower; move to your sectors!&lt;br /&gt;
* To Dust; kill Sand Spheres before cast completes&lt;br /&gt;
* Extreme Edge + Falling Rocks; run to safe zone, then spread to minimize damage once he passes&lt;br /&gt;
&lt;br /&gt;
At this point, his abilities become semi-random. He usually uses Extreme Edge after Control Tower, so be ready for that. If you don&#039;t kill him before the second set of golems appear, you&#039;ll probably wipe.&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Rofocale]]===&lt;br /&gt;
&lt;br /&gt;
The Area could be divided into back (point of entrance) -&amp;gt; front (opposite, behind Rofocale&#039;s spawn point) and left (seen from the point of entrance) -&amp;gt; right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At around 75% HP Rofocale will give a little speech:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; I walk the shadows. You will not see me until my lance has transfixed your very soul.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He then will retreat and 5 copies of him will charge the area. Watch where those copies spawn. Safe spots will be at the right side of the first and left of the last copy.&amp;lt;br/&amp;gt;&lt;br /&gt;
At around 55% - 60% HP Rofocale will do the same move again.&amp;lt;br/&amp;gt;&lt;br /&gt;
That move is probably rather time-based. But he will likely do it two times in phase 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 2:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the second split (around 55% HP), three Archaeodemons will spawn. The spawn points are at the triangle points around Rofocale&#039;s spawn point. That is, 1 behind the spawn and 2 and 3 left/right of the point of entrance, around the two circular floor patterns.&lt;br /&gt;
&lt;br /&gt;
Aetherial Acceleration will be accumulated as long as the three adds are alive.&lt;br /&gt;
&lt;br /&gt;
Each group must kill one of the Archaeodemons. The area around it will be shielded, so the other groups can&#039;t help. Think The World of Darkness - Cloud of Darkness: the 3 cloud adds.&lt;br /&gt;
&lt;br /&gt;
Rofocale will circle the area. Getting hit by him will inflict damage and a knockback.&lt;br /&gt;
&lt;br /&gt;
This phase will end if:&lt;br /&gt;
&lt;br /&gt;
1. All three Archaeodem1ons are dead; or&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Aetherial Acceleration has reached 100.&lt;br /&gt;
&lt;br /&gt;
At the end of phase 2, Rofocale will continue to circle the area and slowly ride up into the air. At the highest point he will execute &#039;&#039;Heavenly Subjugation&#039;&#039; and inflict damage according to the Aetherial Acceleration meter.&amp;lt;br/&amp;gt; &lt;br /&gt;
One can avoid most of the damage by running to the sides of the area.&amp;lt;br/&amp;gt;&lt;br /&gt;
At 100 Aetherial Acceleration, this will be a wipe. Not only will the damage be higher, the charge will also cover a wider area.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Phase 3:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Trample will now be followed by Cry of Victory.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New Abilities: &#039;&#039;Embrace&#039;&#039;, &#039;&#039;Pomp and Circumstance&#039;&#039; and &#039;&#039;Dark Geas&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Copies of Rofocale will charge the middle of the area. Safe spots are left/right.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dark Geas will be followed by 5 copies of Rofocale charging the area. Safe spots are according to the spawn of the first/last copy.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rofocale Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crush Helm:&#039;&#039;&#039; Tank buster.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chariot:&#039;&#039;&#039; Target a random player and charge toward. Stay close to Rofocale because Cry of Victory will follow.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cry of Victory:&#039;&#039;&#039; A large cone shaped AoE, may cover most of the area. Follows Chariot or in phase 3 also Trample. Will deal moderate damage but inflict 1 stack of {{status effect|vulnerability up}} &#039;&#039;&#039;[[Vulnerability Up]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crush Weapon:&#039;&#039;&#039; Places AoE circles under some random players. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trample:&#039;&#039;&#039; Performs a roundtrip in a figure 8 or infinity. Safe zone is in the middle of upper/lower part of the 8 or outside of it. Will inflict serious damage, knockback and 1 stack of {{status effect|damage down}} &#039;&#039;&#039;[[Damage Down]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pomp and Circumstance:&#039;&#039;&#039; Large proximity AoE, placed under Rofocale. Will deal moderate damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Embrace:&#039;&#039;&#039; Places bluish circular AoE around the area, indicating a tendril-like AoE. Getting hit by this will apply a root for 8s and deal a small amount of damage. Mind that the effective AoE radius will be larger than the initial circle. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Geas:&#039;&#039;&#039; Rofocale will retreat and place a number of small Dark Circles around the area. Stand close to one and &#039;activate&#039; it. During this time the raid will be inflicted with a {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]ing&#039;&#039;&#039; debuff. There is a time limit, in which all Dark Circles must be deactivated.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heavenly Subjugation:&#039;&#039;&#039; Ultimate ability. Executed based on the Aetherial Acceleration meter. Run to the sides of the area and avoid most of the damage. At 100 points of Aetherial Acceleration it will deal 300,000 point of damage. As it seems, this damage can not be mitigated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Add&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Archaeodemon:&#039;&#039;&#039; &lt;br /&gt;
** &#039;&#039;Ability&#039;&#039;- Unholy Darkness: Large circular AOE.&lt;br /&gt;
** &#039;&#039;Ability&#039;&#039;- Karma: Large cone AOE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Aggressive difficulty r6.png|link=]] [[Argath Thadalfus]]===&lt;br /&gt;
&lt;br /&gt;
The fight could be separated into 3 main phases:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Phase 1:&#039;&#039;&#039; &#039;&#039;Pre-Emptiness&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Phase 2:&#039;&#039;&#039; &#039;&#039;Emptiness&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Phase 3:&#039;&#039;&#039; &#039;&#039;Post-Emptiness&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Argath Thadalfus gives a little speech: &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I am the truth from which you run!&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This marks one of the main mechanics of the fight. Argath Thadalfus will either wear the divine or the demon face. The divine face is a white face, the demon face a bluish/black face with red eyes. Argath will also have buff icons according to the face. The important point is to do &#039;&#039;exactly&#039;&#039; as the command demands if he is wearing the divine and the &#039;&#039;opposite&#039;&#039; if he is wearing the demon face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Emptiness&#039;&#039;: Watch the Emptiness meter - if the &#039;&#039;Shards of Emptiness&#039;&#039; are not destroyed in time, this will reach 100 and you will wipe. &lt;br /&gt;
&lt;br /&gt;
Do &#039;&#039;&#039;&#039;&#039;not&#039;&#039;&#039;&#039;&#039; touch the outer edge of the area, if it is glowing bluish. It would apply a&#039;&#039;Transfiguration&#039;&#039; debuff that will kill the player.&lt;br /&gt;
&lt;br /&gt;
In phase 3, the second &#039;&#039;Gnawing Dread&#039;&#039; will be followed by Argath retreating and making the area a death zone. There will be a small circular safe area. Mind that you can only run into the direction of the arrow.&amp;lt;br/&amp;gt;&lt;br /&gt;
Argath will then jump back and use &#039;&#039;Soulfix&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crush Weapon:&#039;&#039;&#039; Places AoE circles under players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soulfix:&#039;&#039;&#039; PBAoE around Argath.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fire IV:&#039;&#039;&#039; Area wide moderate AoE. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crippling Blow:&#039;&#039;&#039; Tank buster, significant damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trepidation:&#039;&#039;&#039; Places meteor-like circles around the area. Have one (1) player stand in each one (small damage to the player) or suffer moderate area wide AoE damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unrelenting:&#039;&#039;&#039; Five cone shaped AoEs with safe zones between them. Always face this AoE away from the MT. Getting hit by this will apply a &#039;&#039;Crave&#039;&#039; debuff. Think confusion or similar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Judgment Blade:&#039;&#039;&#039; Places four square AoE marker around the area (more in phase 3). Do not step in them or suffer a strong {{status effect|bleed}} &#039;&#039;&#039;[[Bleed]]ing&#039;&#039;&#039; debuff. Two players will be marked with blueish swords. After a few seconds, those player will drop AoEs, that will fire large line-shaped AoEs crosswise. &#039;&#039;Suggestion:&#039;&#039; Drop the marker in the middle. &#039;&#039;Reason:&#039;&#039; Argath will drop &#039;&#039;Coldblood&#039;&#039; soon after. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Coldblood:&#039;&#039;&#039; Proximity AoE, dropped by Argath somewhere. Be as far away as possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Royal Blood:&#039;&#039;&#039; Argath will summon &#039;&#039;Shades&#039;&#039;. &#039;&#039;Suggestion:&#039;&#039; Stack and AoE ASAP.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Empty Soul:&#039;&#039;&#039; Argath will summon &#039;Shards of Emptiness&#039;. &#039;&#039;Suggestion:&#039;&#039; Stack and AoE ASAP.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gnawing Dread:&#039;&#039;&#039; Applies &#039;&#039;Temporary Misdirection&#039;&#039;. The player can only move in the direction of the arrow above their head.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After about 3s the command will be executed and the player will be judged. Be sure to do what is expected, or be punished.&amp;lt;br/&amp;gt;&lt;br /&gt;
Failure will result in damage and 1 stack of the &#039;&#039;Unnerved&#039;&#039; debuff.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Divine Command: Turn:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;Divine face&#039;&#039; - Turn away from the boss.&lt;br /&gt;
* &#039;&#039;Demon face&#039;&#039; - Do not turn away from the boss.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Divine Command: Flee:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;Divine face&#039;&#039; - Continue to move.(ie: running, attacking)&lt;br /&gt;
* &#039;&#039;Demon face&#039;&#039; - Stay near Argath. Do not attack and do not move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shade:&#039;&#039;&#039; Tethered to one player each. Destroy as fast as possible. If not destroyed in time, will cast &#039;&#039;Unholy Sacrifice&#039;&#039; - significant area-wide AoE damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shard of Emptiness:&#039;&#039;&#039; Summoned for each player at the position of the player. If not destroyed in time - significant area-wide AoE damage or wipe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debuffs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unnerved:&#039;&#039;&#039; Suffer more damage per stack. Suffer &#039;&#039;Crave&#039;&#039; at 3 stacks. Duration 60s, refresh on new stack. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Crave:&#039;&#039;&#039; Be turned into a chicken and run away from Argath for 7s.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Transfiguration:&#039;&#039;&#039; Hit the outer purple wall and be turned into a zombie for 10s. &#039;&#039;Unknown if this one can be removed.&#039;&#039; Attack other player and explode in AoE damage after the 10s.&lt;br /&gt;
&lt;br /&gt;
==Loot==&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Mateus, The Corrupt]]===&lt;br /&gt;
*{{Item reward|10|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Mateus, The Corrupt}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Hashmal, Bringer Of Order]]===&lt;br /&gt;
*{{Item reward|20|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Hashmal, Bringer Of Order}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Silver Coffer (small).png|link=]] [[Rofocale]]===&lt;br /&gt;
*{{Item reward|30|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops list|Rofocale}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Gold Coffer (small).png|link=]] [[Argath Thadalfus]]===&lt;br /&gt;
*{{Item reward|40|Allagan Tomestone of Poetics}}&lt;br /&gt;
{{Drops table header}}&lt;br /&gt;
{{Drops table row|Trisection Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Precipitous Combat Orchestrion Roll}}&lt;br /&gt;
{{Drops table row|Ultima&#039;s Transformation Orchestrion Roll}}&lt;br /&gt;
{{Table footer}}&lt;br /&gt;
&lt;br /&gt;
{{Drops list|Argath Thadalfus}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
When originally released, players could receive only one reward item per week for completing duties in the Royal City of Rabanastre. Weekly limits were lifted in [[patch 4.2]].&lt;br /&gt;
&lt;br /&gt;
Each party in the alliance will receive its own treasure chest, the contents of which will be identical regardless of the route taken.&lt;br /&gt;
* Players cannot open a treasure chest belonging to another party.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
===Gear Images===&lt;br /&gt;
&amp;lt;gallery heights=225px widths=400px mode=packed&amp;gt; &lt;br /&gt;
File:The Royal City of Rabanastre Gear1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeon Images===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Return to Ivalice- the Royal City of Rabanastre1.jpg&lt;br /&gt;
File:Return to Ivalice- the Royal City of Rabanastre2.jpg&lt;br /&gt;
File:Return to Ivalice- the Royal City of Rabanastre3.jpg&lt;br /&gt;
File:Return to Ivalice- the Royal City of Rabanastre4.jpg&lt;br /&gt;
File:Return to Ivalice- the Royal City of Rabanastre5.jpg&lt;br /&gt;
File:Return to Ivalice- the Royal City of Rabanastre6.jpg&lt;br /&gt;
File:Return to Ivalice- the Royal City of Rabanastre7.jpg&lt;br /&gt;
File:Return to Ivalice- the Royal City of Rabanastre8.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The story for this raid was written by guest creator Yasumi Matsuno, director and writer of titles such as FINAL FANTASY TACTICS and FINAL FANTASY XII. The boss designs are courtesy of guest creator Keita Amemiya, creator and director of the GARO series. &lt;br /&gt;
&lt;br /&gt;
{{Duties nav|raid}}&lt;br /&gt;
[[Category:Patch 4.1]] [[Category:Stormblood]] [[Category:Raids]]&lt;/div&gt;</summary>
		<author><name>Conglom72</name></author>
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