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	<id>https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Colburn</id>
	<title>Final Fantasy XIV Online Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ffxiv.consolegameswiki.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Colburn"/>
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	<updated>2026-06-01T21:25:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Designed_by_Committee&amp;diff=1329771</id>
		<title>Designed by Committee</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Designed_by_Committee&amp;diff=1329771"/>
		<updated>2026-06-01T07:13:53Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Designed by Committee&lt;br /&gt;
| description = Redolent Rose has received another commission from a regular customer.&lt;br /&gt;
| image = Way of the Weaver.png&lt;br /&gt;
| quest-giver = Redolent Rose&lt;br /&gt;
| related-npcs = Wawarukka&lt;br /&gt;
| location = Ul&#039;dah - Steps of Thal&lt;br /&gt;
| location-x = 14&lt;br /&gt;
| location-y = 13&lt;br /&gt;
| type = class&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of the Hand Quests&lt;br /&gt;
| journal-genre = Weaver Quests&lt;br /&gt;
| sortkey = 350&lt;br /&gt;
| organization =&lt;br /&gt;
| class = Weaver&lt;br /&gt;
| job = &lt;br /&gt;
| level = 35&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 HQ Linen Shirt&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 102960&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Worm Fang Needle&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt1 = 1 Mythril Magnifiers&lt;br /&gt;
| reward-opt2 = 1 Apprentice&#039;s Smock&lt;br /&gt;
| reward-opt3 = 1 Linen Halfgloves&lt;br /&gt;
| reward-opt4 = 4 Allagan Silver Piece&lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Miner on a Mission&lt;br /&gt;
| next-quest = A Subtle Inquiry&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66187&lt;br /&gt;
| id-edb = 400ab0a2ee9&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Wawarukka]].&lt;br /&gt;
*Deliver a [[Linen Shirt|linen shirt]] {{HQ}} to [[Redolent Rose]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Redolent Rose has received another commission from a regular customer.&lt;br /&gt;
&lt;br /&gt;
*Wawarukka has requested your services as a weaver once more. Speak with him on Onyx Lane to learn more about the commission.&lt;br /&gt;
&lt;br /&gt;
*The miner explains that his previous attempt to woo Kokomo ended in failure. However, he refuses to give up, and intends to approach her wearing a new ensemble. He bids you prepare a high-quality linen shirt for this purpose. Craft the item as requested and deliver it to Redolent Rose.&lt;br /&gt;
&lt;br /&gt;
*To compensate for his ignorance of Ul&#039;dahn fashion, Wawarukka enlisted the help of his friends when preparing his new outfit. Alas, the end result is a veritable hodgepodge of conflicting designs, and your linen shirt is no exception. Unable to stop the miner yet again, Redolent Rose falls to his knees and cries out in despair, only to rise to his feet moments later and excuse himself. Though it is likely a futile effort, you can only assume he wishes to pretend that the preceding events simply never occurred...&lt;br /&gt;
&lt;br /&gt;
*The next weaver quest will be available from Redolent Rose upon reaching level 40.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Redolent Rose: Greetings, [Forename]. If you&#039;ve the time to spare, there is a task I would like to assign you.&lt;br /&gt;
Redolent Rose: Wawarukka has requested your services once more. It seems his previous attempt to woo Kokomo met with disastrous results, as I predicted.&lt;br /&gt;
Redolent Rose: It would be best if he told you the rest. Now run along. You know where to find him.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Wawarukka===&lt;br /&gt;
Wawarukka: Hey there, [Forename]. So what&#039;d Big Rose tell you? That the Brass Blades chased me all over town? Well, it wasn&#039;t &#039;&#039;that&#039;&#039; bad, but Kokomo&#039;s pa did run me off, callin&#039; me a disgustin&#039; pervert an&#039; whatnot.&lt;br /&gt;
Wawarukka: But I ain&#039;t givin&#039; up on her that easily, no sir! She&#039;s something else, my darlin&#039; Kokomo...&lt;br /&gt;
Wawarukka: See, one day I was makin&#039; a delivery to Babawai&#039;s shop, when these two boys walk in an&#039; start hasslin&#039; the customers an&#039; staff. So I confront the young&#039;uns, and it gets a little heated. Long story short, I have to make &#039;em leave.&lt;br /&gt;
Wawarukka: I&#039;m a little roughed up at this point, as you might expect. Then here comes Kokomo, all grace an&#039; splendor, thankin&#039; me for what I done. An&#039; when our eyes meet, I suddenly realize that I can&#039;t hear a word she&#039;s sayin&#039;, &#039;cause my heart&#039;s poundin&#039; harder an&#039; fiercer than the Hammers.&lt;br /&gt;
Wawarukka: Till then, she was just a nice young girl helpin&#039; her father. But then she had to go an&#039; look at me like that, an&#039; I— &amp;lt;sigh&amp;gt; I wanted to say somethin&#039;, but my words left me that day. But I can do it, [Forename]! I just...I just need to do it properly—like a gentleman!&lt;br /&gt;
Wawarukka: After talkin&#039; with me mates in the bar, I&#039;m thinkin&#039; a more conservative approach is in order. If I wore, say, a quality linen shirt, it would show that I&#039;m a responsible, respectable man. I&#039;ll meet you at the guild for the fittin&#039; as usual, alright?&lt;br /&gt;
&lt;br /&gt;
===Deliver a linen shirt {{HQ}} to Redolent Rose===&lt;br /&gt;
-optional start&lt;br /&gt;
Wawarukka: I&#039;ve got it all worked out, [Forename]. Me mates helped me put together this new ensemble, an&#039; your shirt will be the piece what brings it all together!&lt;br /&gt;
-optional end&lt;br /&gt;
Redolent Rose: Have you made your client&#039;s shirt yet? He seems quite eager to try it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over a {{i|Linen Shirt|hq=true}} {{HQ}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Redolent Rose: Have you made your client&#039;s shirt yet? He seems quite eager to try it on.&lt;br /&gt;
Redolent Rose: Well, I think we can all agree this is far more appropriate than a leather harness!&lt;br /&gt;
Wawarukka: Cor! This is perfect! I never knew fancy clothes could be so comfortable!&lt;br /&gt;
Redolent Rose: SIR! Could...could you please explain how you chose those other garments!?&lt;br /&gt;
Wawarukka: Well, the hat belongs to a goldsmith I know. Says it makes me look smarter an&#039; whatnot.&lt;br /&gt;
Wawarukka: The subligar is courtesy of another miner. He reckons that us men what work the mines ought to flaunt our chiseled bodies—like this—an&#039; that trousers are overrated.&lt;br /&gt;
Wawarukka: The gauntlets an&#039; boots are the best-sellin&#039; wares at me armorer friend&#039;s shop. Bit gaudy if you ask me, but if everyone else thinks &#039;em fashionable, who am I to tell &#039;em different?&lt;br /&gt;
Wawarukka: Impressive, ain&#039;t it? You don&#039;t have to tell me—I can see you think the same.&lt;br /&gt;
Wawarukka: Gods, I&#039;ve been such a fool! I should&#039;ve asked me mates for advice from the start!&lt;br /&gt;
Redolent Rose: BUT, SIR—I SAY, SIR!&lt;br /&gt;
Redolent Rose: How can he be so blind!? It&#039;s absolutely, totally, and in all other ways &#039;&#039;inconceivable&#039;&#039;!&lt;br /&gt;
Redolent Rose: He&#039;s hopeless! Utterly hopeless!&lt;br /&gt;
Redolent Rose: ...Ahem. Beg your pardon, I don&#039;t know what came over me. If you&#039;ll excuse me.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Miner_on_a_Mission&amp;diff=1329768</id>
		<title>Miner on a Mission</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Miner_on_a_Mission&amp;diff=1329768"/>
		<updated>2026-06-01T06:10:08Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Miner on a Mission&lt;br /&gt;
| description = Redolent Rose has a job perfectly suited to your talents.&lt;br /&gt;
| image = Way of the Weaver.png&lt;br /&gt;
| quest-giver = Redolent Rose&lt;br /&gt;
| related-npcs = Wawarukka&lt;br /&gt;
| location = Ul&#039;dah - Steps of Thal&lt;br /&gt;
| location-x = 14&lt;br /&gt;
| location-y = 13&lt;br /&gt;
| type = class&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of the Hand Quests&lt;br /&gt;
| journal-genre = Weaver Quests&lt;br /&gt;
| sortkey = 300&lt;br /&gt;
| organization =&lt;br /&gt;
| class = Weaver&lt;br /&gt;
| job = &lt;br /&gt;
| level = 30&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 HQ Velveteen Gaiters&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 68640&lt;br /&gt;
| gil = 639&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Silver Needle&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt1 = 1 Velveteen Beret&lt;br /&gt;
| reward-opt2 = 1 Velveteen Gown&lt;br /&gt;
| reward-opt3 = 1 Velveteen Shortgloves&lt;br /&gt;
| reward-opt4 = 6 Allagan Bronze Piece&lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = That Velveteen Dress&lt;br /&gt;
| next-quest = Designed by Committee&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66129&lt;br /&gt;
| id-edb = 519851daa8c&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Wawarukka]].&lt;br /&gt;
*Deliver a pair of [[Velveteen Gaiters|velveteen gaiters]] {{HQ}} to [[Redolent Rose]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Redolent Rose has a job perfectly suited to your talents.&lt;br /&gt;
&lt;br /&gt;
*Wawarukka, the miner whose loyal custom Redolent Rose seemed so eager to reward, has approached the guild with another commission. Unusually, however, it would seem he seeks something other than mining gear this time.&lt;br /&gt;
&lt;br /&gt;
*Wawarukka is smitten with a girl from a wealthy family, and is eager to make a good first impression. To this end, he wishes to purchase the finest pair of velveteen gaiters money can buy. Craft the items to the best of your ability and deliver them to Redolent Rose.&lt;br /&gt;
&lt;br /&gt;
*You discover to your horror that Wawarukka&#039;s new gaiters are but a small part of a gruesomely mismatched ensemble. Even as Redolent Rose tries to warn the poor fellow that he&#039;s making a terrible mistake, the oblivious Lalafell bounds off to profess his love, leaving the guildmaster to comfort himself with the thought that the unwary lady may yet see past his friend&#039;s bizarre appearance. Quite why she would is another question...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Redolent Rose: Ah, there you are, [Forename].&lt;br /&gt;
Redolent Rose: I have a job that&#039;s absolutely perfect for you.&lt;br /&gt;
Redolent Rose: You remember Wawarukka, the Miners&#039; Guild quartermaster? Of course you do. Well, you will be delighted to hear that he has &#039;&#039;finally&#039;&#039; come to appreciate the benefits of finer garments!&lt;br /&gt;
Redolent Rose: And because he was impressed by the scarf and slops you wove for him, he has personally requested your services.&lt;br /&gt;
Redolent Rose: I told him I would send you at the earliest opportunity. Well, what are you waiting for? &#039;&#039;This&#039;&#039; is the earliest opportunity!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Wawarukka===&lt;br /&gt;
Wawarukka: Hey! How&#039;s it goin&#039;, [Forename]? Big Rose sent you, did he? I asked for you by name, you know! Anyroad, I won&#039;t beat about the bush: I want the best damn pair of velveteen gaiters you can make!&lt;br /&gt;
Wawarukka: Aye, aye...I know—what&#039;s a bloke like me want with fancy shoes like that? Well, uh...the thing is...there&#039;s this girl an&#039;, um...&lt;br /&gt;
Wawarukka: Gah! Don&#039;t make me spell it out, {{alternatives|f=lass|m=lad}}! Trouble is, she&#039;s from a rich family—&#039;&#039;proper&#039;&#039; rich—as in, her servants have got servants, that kind of rich!&lt;br /&gt;
Wawarukka: Which is why I&#039;ve got to make a good first impression. An&#039; to even have a &#039;&#039;chance&#039;&#039; of doin&#039; that, I need to get dressed up to the nines. I can&#039;t very well introduce meself to a lady like her lookin&#039; like...like &#039;&#039;me&#039;&#039;!&lt;br /&gt;
Wawarukka: Anyroad, I&#039;m countin&#039; on you, {{alternatives|f=lass|m=lad}}. Oh, an&#039; I ain&#039;t lettin&#039; Big Rose give this to me for free, neither. I got my pride, you know. Wouldn&#039;t feel right wearin&#039; a pair of swanky gaiters what I hadn&#039;t paid for.&lt;br /&gt;
&lt;br /&gt;
===Deliver a pair of velveteen gaiters {{HQ}} to Redolent Rose===&lt;br /&gt;
Redolent Rose: Your client is waiting, [Forename]. Do you have his gaiters?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Velveteen Gaiters|hq=true}} {{HQ}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Redolent Rose: Sir, your gaiters are ready.&lt;br /&gt;
Wawarukka: Niiice! They look good, they feel good—hells, they make me feel like I look good! An&#039; I bloody &#039;&#039;do&#039;&#039; an&#039; all!&lt;br /&gt;
Redolent Rose: SIR! What...what is that...? What are you wearing!?&lt;br /&gt;
Wawarukka: Hah, like me trousers, do you? Me pa—gods rest his soul—wore &#039;em when he was first courtin&#039; me ma. Never fail, these don&#039;t!&amp;lt;br&amp;gt;Cor...look at me! I feel alive. I feel &#039;&#039;ready&#039;&#039;! There&#039;s no stoppin&#039; me now!&lt;br /&gt;
Redolent Rose: BUT, SIR—I SAY, SIR!&lt;br /&gt;
Redolent Rose: Confound it all...&lt;br /&gt;
Redolent Rose: Ahem. Well done, [Forename]. You may take solace in knowing that you did what you could.&lt;br /&gt;
Redolent Rose: &amp;lt;sigh&amp;gt; Perhaps I worry unduly. The girl may well be stirred by his...earnest...&#039;&#039;efforts&#039;&#039;.&lt;br /&gt;
Redolent Rose: And even if she is not, she may yet overlook his bizarre appearance, gaze deep into his eyes, and see the warm-hearted man within...&lt;br /&gt;
Redolent Rose: ...Or she might see him and run screaming for the nearest Brass Blade.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Luxury_Long_Lost&amp;diff=1329495</id>
		<title>A Luxury Long Lost</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Luxury_Long_Lost&amp;diff=1329495"/>
		<updated>2026-05-31T17:32:37Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Em dash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Luxury Long Lost&lt;br /&gt;
| description = Alewyn has need of an adventurer to help him test a revolutionary new medicine.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Alewyn&lt;br /&gt;
| related-npcs = Landebert&lt;br /&gt;
| location = Ul&#039;dah - Steps of Thal&lt;br /&gt;
| location-x = 9&lt;br /&gt;
| location-y = 13&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Ul&#039;dahn Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 20&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 2&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Deep-green Tonic (A Luxury Long Lost)&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 82&lt;br /&gt;
| gil = 111&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 9 Water Shard&lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = The Wealth of Nations&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 65930&lt;br /&gt;
| id-edb = 74b4c8a6c6b&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Offer Alewyn&#039;s tonic to Landebert.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Alewyn has need of an adventurer to help him test a revolutionary new medicine.&lt;br /&gt;
&lt;br /&gt;
*Alewyn has just developed what he claims to be a revolutionary new medicine, which can be used to treat all manner of maladies. He has yet to test its effectiveness, though, and bids you offer the tonic to Landebert, a leader amongst the Ala Mhigan refugees living in Pearl Lane.&lt;br /&gt;
&lt;br /&gt;
*Landebert is well aware of Alewyn&#039;s true motives. However, despite the danger in relying on untested alchemical concoctions, the refugees have no choice but to accept Alewyn&#039;s so-called goodwill.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Alewyn: Yes, yes... &#039;&#039;Yes&#039;&#039;! At last, my work is complete!&lt;br /&gt;
Alewyn: Mark my words: this formula will revolutionize alchemy as we know it! With just a sip of this tonic, even raging fevers will be instantly extinguished!&lt;br /&gt;
Alewyn: But I must needs test it, adventurer! While I produce more, I bid you take this batch to Pearl Lane, to a man there named Landebert. He is trusted by the other refugees.&lt;br /&gt;
Alewyn: Persuade this Landebert to take my tonic and give it to his people. I require nothing in exchange—after all, if it is truly effective, it will be a tremendous boon to the advancement of the alchemic arts...and, uh, mankind at large!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Offer Alewyn&#039;s tonic to Landebert===&lt;br /&gt;
Landebert: Eh? Medicine for the sick?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Deep-green Tonic (A Luxury Long Lost)|Deep-green Tonic}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Landebert: Hah! We&#039;re not fools, {{alternatives|f=girl|m=boy}}. We know full well what that bastard Alewyn is up to.&lt;br /&gt;
Landebert: ...But we&#039;ll accept his medicine nonetheless. Look at us—beggars can&#039;t be choosers. Might be as it&#039;s a mere experiment to him, but to us it&#039;s a matter of life and death. If we&#039;ve got to choose between this bastard&#039;s swill and nothing at all, is it really a choice?&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=voWmfKJelkg}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Kobold_Initiative&amp;diff=1329494</id>
		<title>A Kobold Initiative</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Kobold_Initiative&amp;diff=1329494"/>
		<updated>2026-05-31T17:32:13Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Em dash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Kobold Initiative&lt;br /&gt;
| description = [[Slafswys]] has a plan that requires an adventurer&#039;s aid.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Slafswys&lt;br /&gt;
| related-npcs = Bloeidin&lt;br /&gt;
| location = The Waking Sands&lt;br /&gt;
| location-x = 6&lt;br /&gt;
| location-y = 5&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line =&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Ul&#039;dahn Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 470&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 47&lt;br /&gt;
| req-quest = The Black Wolf&#039;s Ultimatum&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 6440&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest =&lt;br /&gt;
| next-quest = A Pirate&#039;s Life for Me, Honor the Fallen&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66551&lt;br /&gt;
| id-edb = 5b722cbcaf1&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with Bloeidin at Camp Overlook&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Slafswys has a plan that requires an adventurer&#039;s aid.&lt;br /&gt;
&lt;br /&gt;
*Commander Bloeidin expresses his admiration for Slafswys&#039;s courage and ingenuity, and appears willing to offer his aid in the operation.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Slafswys: Read the riptides and the winds, and brace yerself for the comin&#039; storm... Learned as much when I sailed as a Yellowjacket, aye.&lt;br /&gt;
Slafswys: The wisdom of the seas has served me just as well on land. The beast tribes are a storm in the brewin&#039;, and neither the Scions nor the city-states can allow themselves to be caught unawares.&lt;br /&gt;
Slafswys: Nay, we must strike first and nip the storm in the bud. I&#039;d start with the kobolds—I reckon they&#039;ve grown a bit too big for their breeches of late.&lt;br /&gt;
Slafswys: One more thing I learned as a Yellowjacket is that yer ship is only as steady as yer crew. Before takin&#039; on the kobolds, I&#039;ve a mind to round up some new allies.&lt;br /&gt;
Slafswys: In Camp Overlook, ye&#039;ll find a crew of pirates who&#039;ve given up pillagin&#039; and plunderin&#039;, and now fly the flag of the Maelstrom.&lt;br /&gt;
Slafswys: I&#039;d bring them onboard to fight the kobold menace, but I&#039;ve a notion that an honest plea from yerself would be more convincin&#039;. Might ye travel to Camp Overlook and speak to Commander Bloeidin in my stead? Ye&#039;d be doin&#039; us a great service, aye.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Bloeidin at Camp Overlook===&lt;br /&gt;
Bloeidin: Adventurer, eh? With a message from Slafswys, you say?&lt;br /&gt;
Bloeidin: Eh? A preemptive strike to take the wind out of the kobolds&#039; sails before they can mount an attack?&lt;br /&gt;
Bloeidin: And she&#039;d recruit old buccaneers like &#039;&#039;us&#039;&#039; for the effort? This, when even Admiral Merlwyb has her hands full with the damn beasts? Why, that&#039;s either the most barnacle-brained idea I&#039;ve heard...or the most bloody brilliant!&lt;br /&gt;
Bloeidin: Gahaha! I&#039;ll confess—I had my doubts when I heard she was leaving the Yellowjackets, but I see that wench&#039;s as salty a sea dog as ever. Aye, this should prove most interesting.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=-Ska3AUO1J0}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Fool_and_His_Life_Are_Soon_Parted&amp;diff=1329493</id>
		<title>A Fool and His Life Are Soon Parted</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Fool_and_His_Life_Are_Soon_Parted&amp;diff=1329493"/>
		<updated>2026-05-31T17:31:41Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Em dash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Fool and His Life Are Soon Parted&lt;br /&gt;
| description = The [[Sharlayan]]s say there are no greater generals than old women with naught to lose, and [[Meduil]]&#039;s steely gaze says she means to send you to war.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Meduil&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 25.3&lt;br /&gt;
| location-y = 15.6&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line =&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Coerthan Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 370&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 37&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Mythril Rosary, 1 Karakul Blood&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 4370&lt;br /&gt;
| gil = 1571&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66451&lt;br /&gt;
| id-edb = dc45bb34b07&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Spill karakul blood on the bait spot and slay the gorgotaur.&lt;br /&gt;
&lt;br /&gt;
*Give the rosary to Meduil.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Sharlayans say there are no greater generals than old women with naught to lose, and Meduil&#039;s steely gaze says she means to send you to war.&lt;br /&gt;
&lt;br /&gt;
*Meduil&#039;s son perished in the Ogre&#039;s Belly, and she will have no others robbed by his killer. Spill the karakul bloo as bait, then slay the ravening gorgotaur drawn by the scent.&lt;br /&gt;
&lt;br /&gt;
*The gorgotaur, grown fat on easy kills in the blizzard, is no match for your skills. Yet, you are sill heartsore, for a dead killer is cold comfort. You find a mythril rosary among the moldering bones; give it  to Meduil.&lt;br /&gt;
&lt;br /&gt;
*In Ishgard, the measure of honor accorded to those killed by Dravanians is the measure of scorn heaped on those slain otherwise. Against that stark truth, your small act of kindness appears to mean all the more to Meduil.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Meduil: I had a son once, a fine boy. Maybe if he&#039;d lived, he would have been around your age by now—I&#039;m not sure, my memory&#039;s not so good these days. But he wandered into the Ogre&#039;s Belly in a blizzard, and one of the beasts in there killed him.&lt;br /&gt;
Meduil: I&#039;m neither a knight nor a maid, but I tell you my heart cries out for vengeance—nay, justice—even after all these years. I won&#039;t go to my grave knowing that creature will blight another life as it did mine. Take all that I have left, but slay the gorgotaur.&lt;br /&gt;
Meduil: Here, this is a bottle of karakul blood. Pour it out and the scent will draw the creature. It doesn&#039;t care what kind of blood it is, you see. Once it senses prey... You&#039;ll be ready, won&#039;t you?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Deliver the mythril rosary to Meduil===&lt;br /&gt;
Meduil: Thank the Fury, you&#039;re safe! I thought my revenge had been the death of you, but you say it&#039;s the monster that&#039;s dead. Thank you, kind {{alternatives|f=girl|m=boy}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Mythril Rosary}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meduil: And would you look at that—you found his rosary! As bright as the day his father put it around his neck... They say mythril never loses its luster. Not like life, eh?&lt;br /&gt;
Meduil: &#039;&#039;Fall to a dragon, go to heaven.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Fall to aught else, who gives two hells?&#039;&#039;&amp;lt;br&amp;gt;...That&#039;s the Ishgard way.&lt;br /&gt;
Meduil: He was a scout, and a good one I&#039;m told. But he died a fool&#039;s death and fools deserve no justice. They found him, and left his things where they lay—left &#039;&#039;him&#039;&#039; where he lay. His own comrades.&lt;br /&gt;
Meduil: But you didn&#039;t, did you? You picked this up and brought it to me. A good heart and a noble soul, to keep your promise and do a kind thing unbidden. You are the justice I sought, adventurer, and now I may live out my days in peace.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=BgXZtnZhg78}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Dying_Wish&amp;diff=1329492</id>
		<title>A Dying Wish</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Dying_Wish&amp;diff=1329492"/>
		<updated>2026-05-31T17:29:45Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Em dash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Dying Wish&lt;br /&gt;
| description = [[Tutusi]] of [[Camp Drybone]] needs someone to fetch some myotragus sirloins.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Tutusi&lt;br /&gt;
| related-npcs = Zozoru&lt;br /&gt;
| location = Eastern Thanalan&lt;br /&gt;
| location-x = 13.8&lt;br /&gt;
| location-y = 23.3&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line =&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Ul&#039;dahn Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 170&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 17&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 5 Myotragus Sirloin&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 1560&lt;br /&gt;
| gil = 257&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = The Circle of Life&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66160&lt;br /&gt;
| id-edb = a8c2102f42c&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Obtain [[Myotragus Sirloin|sirloins]] from [[Myotragus Nanny|myotragus nannies]]. &lt;br /&gt;
*Deliver the Myotragus Sirloins to Sister [[Zozoru]].&lt;br /&gt;
*Report back to [[Tutusi]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Tutusi of Camp Drybone needs someone to fetch some myotragus sirloins.&lt;br /&gt;
&lt;br /&gt;
*Tutusi and Zozoru wish to give a grievously wounded man a feast of myotragus steaks for what may prove to be his last meal. Slay myotragus nannies and obtain the sirloins needed to fulfill their wish.&lt;br /&gt;
&lt;br /&gt;
*You have obtained five myotragus sirloins. Deliver them to Sister Zozoru at the inn in Camp Drybone.&lt;br /&gt;
&lt;br /&gt;
*Regretfully, the man who wished for the steak feast succumbed to his wounds. Report back to Tutusi with the bad news.&lt;br /&gt;
&lt;br /&gt;
*Tutusi urges you not to let the unfulfilled wish of the dying man bother you. There is always work to be done in the business of death, and the merchants of Camp Drybone do not allow themselves the luxury of grief.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Tutusi: Are you come to grieve, {{alternatives|f=miss|m=sir}}? Have you lost someone dear?&amp;lt;br&amp;gt;...Ah, I see, simply another fair adventurer come to our outpost.&lt;br /&gt;
Tutusi: Well, in that case, I&#039;ve an adventure for you. What say you make for the plains to the east and carve me up five cuts of sirloin from some myotragus nannies?&lt;br /&gt;
Tutusi: We&#039;re tending a wounded man at the inn who is close to death. We would like nothing more than to give him a feast of nice, juicy myotragus sirloins for what might well be his last meal.&lt;br /&gt;
Tutusi: Once you have the sirloins, take them directly to Sister Zozoru at the inn.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Deliver the myotragus sirloins to Sister Zozoru===&lt;br /&gt;
Zozoru: Please, lower your voice. What business brings you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Myotragus Sirloin}}s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zozoru: Myotragus sirloins? I take it Tutusi has sent you. Thank you for your efforts, my friend...&lt;br /&gt;
Zozoru: ...But I fear you are too late. The man for whom these steaks were meant succumbed to his wounds just moments ago.&lt;br /&gt;
Zozoru: Pray do not despair. He feasts with Thal now. And Thal has seen the good in you this day.&lt;br /&gt;
&lt;br /&gt;
===Report to Tutusi===&lt;br /&gt;
Tutusi: Dead, is he? &amp;lt;sigh&amp;gt; You did a good thing, friend. No use fretting over the order in which things pass. What matters is that they do pass—and nothing that passes goes unseen by the gods.&lt;br /&gt;
Tutusi: There is a graveyard just near Drybone. A lot of folk bring their dead and dying this far. Many just dump them here to spare themselves the trouble and cost of a burial.&lt;br /&gt;
Tutusi: This poor soul, at least, had family that rushed to his side. Count him lucky for that. &#039;Twas just his time to heed Thal&#039;s call. Best to let it go and move on. There&#039;s business what needs doing. Plots, graves, embalming, tombstones. Nothing in life is free—not even death.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=C-G5nD7bI64}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Dangerous_Proposition&amp;diff=1329491</id>
		<title>A Dangerous Proposition</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Dangerous_Proposition&amp;diff=1329491"/>
		<updated>2026-05-31T17:29:19Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Em dash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Dangerous Proposition&lt;br /&gt;
| description = Guildmaster [[Ywain]] urgently needs you to travel to the [[East Shroud]] in his stead.&lt;br /&gt;
| image = LNC quest image1.png&lt;br /&gt;
| quest-giver = Ywain&lt;br /&gt;
| related-npcs = Foulques&lt;br /&gt;
| location = Old Gridania&lt;br /&gt;
| location-x = 14&lt;br /&gt;
| location-y = 5&lt;br /&gt;
| type = class&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Quests&lt;br /&gt;
| journal-genre = Lancer Quests&lt;br /&gt;
| sortkey = 150&lt;br /&gt;
| organization =&lt;br /&gt;
| class = lancer&lt;br /&gt;
| job = &lt;br /&gt;
| level = 15&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Alchemic Potation&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 5760&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Brass Spear&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt1 = 1 Cotton Tabard&lt;br /&gt;
| reward-opt2 = 1 Hunting Hat&lt;br /&gt;
| reward-opt3 = 1 Fingerless Hard Leather Gloves&lt;br /&gt;
| reward-opt4 = 1 Hard Leather Crakows&lt;br /&gt;
| reward-opt5 = 3 Allagan Bronze Piece&lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ac Piercing Talon&lt;br /&gt;
| prev-quest = Courage of Stone&lt;br /&gt;
| next-quest = Lance of Destiny&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 65591&lt;br /&gt;
| id-edb = 23a925ec7fe&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Seek out [[Foulques]] in the East Shroud.&lt;br /&gt;
*Sprinkle the alchemic potation on the exposed roots.&lt;br /&gt;
*Speak to Foulques.&lt;br /&gt;
*Lie in wait near Lifemend Stump&lt;br /&gt;
*Report to [[Ywain]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Guildmaster Ywain urgently needs you to travel to the East Shroud in his stead.&lt;br /&gt;
&lt;br /&gt;
*You learn that Foulques has offended a hot-headed young lancer of the guild, and that the two of them have left to duel in the East Shroud. Unable to leave his post, Ywain bids you follow them in his stead and ensure that no one comes to serious harm.&lt;br /&gt;
&lt;br /&gt;
*If you wish to save the young lancer, you have no choice but to do as Foulques says. Sprinkle the alchemic potation upon the exposed roots, and prepare for battle.&lt;br /&gt;
&lt;br /&gt;
*You have succeeded in defeating the angered elm. With the battle at an end, you can now turn your attention to Foulques.&lt;br /&gt;
&lt;br /&gt;
*Not content with pitting you against a single mighty foe, Foulques would have you face a multitude. He bids you go to Lifemend Stump, and there lie in wait for a pack of man-eating wolves. When the beasts show themselves, you are to slay their leader─the alpha wolf.&lt;br /&gt;
&lt;br /&gt;
*Foulques urges you to forsake the guild, declaring that his is the one true path to courage. Even were you inclined to heed his advice, honor demands that you bear word of these developments to Ywain at the Lancers&#039; Guild.&lt;br /&gt;
&lt;br /&gt;
*Upon your return, Ywain praises you for the courage you displayed in rescuing your fellow lancer, and declares you ready to learn the Piercing Talon technique. Though the day was saved on this occasion, the guildmaster is nonetheless concerned that Foulques&#039; corrupted beliefs may yet cause great harm. Something must be done. While Ywain deliberates a course of action, he bids you put thoughts of the rogue lancer from your mind, and dedicate yourself wholly to your training.&lt;br /&gt;
**※The next lancer quest will be available from Ywain upon reaching level 20.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Ywain: Ah, [Forename]! You come at a good time. I urgently require your help.&lt;br /&gt;
Ywain: Scarcely a bell ago, our old friend Foulques paid us another visit, seemingly intent upon reprising the performance he gave on the day of your first meeting. As on that occasion, he raved till the air was thick with slanders, declaring every soul who met his gaze more craven than the last...&lt;br /&gt;
Ywain: This time, however, not all ears were deaf to his myriad provocations. It seems one of our younger members took offense at his words and demanded satisfaction of the rogue. The two have since departed to duel in the East Shroud.&lt;br /&gt;
Ywain: Had I been on hand, I would have forbidden such folly, and rebuked the lad for letting pride cloud his judgment. Alas, I learned of it too late, and the boy is gone. All we can do now is ensure that the hot-headed fool does not come to lasting harm.&lt;br /&gt;
Ywain: I would have departed in pursuit of the pair ere you came, but my duties keep me here. That is why I turn to you now, [Forename]. Pray go to the East Shroud in my stead, and watch over our comrade.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Seek out Foulques in the East Shroud===&lt;br /&gt;
Foulques: So we meet again. You remember who I am, I trust?&lt;br /&gt;
Question: Do you remember?&lt;br /&gt;
&amp;gt; I do.&lt;br /&gt;
Foulques: But of course you remember your mentor—he who taught you the &#039;&#039;true&#039;&#039; meaning of courage.&lt;br /&gt;
&amp;gt; I... Who are you again?&lt;br /&gt;
Foulques: You wound me! How could you &#039;&#039;possibly&#039;&#039; forget your mentor—he who taught you the true meaning of courage? Well, it is of little consequence. Though you have forgotten the teacher, it is plain that you have not forgotten his teachings.&lt;br /&gt;
---&lt;br /&gt;
Foulques: I understand you were able to retrieve the Stone of Courage in Spirithold. It seems I was right about you.&lt;br /&gt;
Foulques: Aye, you have the makings of a true lancer—unlike those charlatans at the Lancers&#039; Guild.&lt;br /&gt;
Foulques: It is well that you have come to me, for I have just the trial for you—one that will do wonders for your courage.&lt;br /&gt;
Foulques: Not interested, you say? Ah, but you have no choice. Should you refuse...well, suffice it to say that I will not be able to guarantee the safety of your comrade here.&lt;br /&gt;
Foulques: When last we spoke, I told you that a lancer may forge true courage only in the midst of great danger. Needless to say, the threat posed by ordinary creatures is insufficient—you must needs seek out better sport.&lt;br /&gt;
Foulques: Ah, but fear not, for I have taken the liberty of finding you something suitable.&lt;br /&gt;
Foulques: Take this alchemic potation and sprinkle it upon the exposed roots yonder. Doing so will garner you the wrath of a certain creature, which you must then strike down.&lt;br /&gt;
&lt;br /&gt;
===Speak to Foulques===&lt;br /&gt;
Foulques: So you have vanquished the treant. Well done. By striking down that frenzied creature, you have further strengthened your courage.&lt;br /&gt;
Foulques: Hm? Release your comrade? Oh, I shall—once you have completed my next trial. This one will pit you against a multitude of foes.&lt;br /&gt;
Foulques: Make your way to Lifemend Stump in the Central Shroud. Once there, seek out a likely spot along the forest path to lie in wait. Man-eating wolves are wont to hunt there at this time of year, and it should not be long before a pack appears.&lt;br /&gt;
Foulques: When the beasts show themselves, you are to slay their leader—the alpha wolf. I shall be observing from up close, the better to offer you advice.&lt;br /&gt;
&lt;br /&gt;
===Defeat the wolves===&lt;br /&gt;
Foulques@Foulques of the Mist: &#039;Tis as good as over if the alpha wolf paralyzes you.&lt;br /&gt;
Foulques@Foulques of the Mist: Will your courage hold out in the face of terror? We shall see!&lt;br /&gt;
Foulques@Foulques of the Mist: Courage is forged only in the midst of great danger!&lt;br /&gt;
Foulques@Foulques of the Mist: I grow deathly bored. Let me make this more...&#039;&#039;interesting&#039;&#039;.&lt;br /&gt;
Foulques@Foulques of the Mist: A true lancer needs not {{alternatives|f=her|m=his}} eyes to win—only {{alternatives|f=her|m=his}} courage!&lt;br /&gt;
Foulques@Foulques of the Mist: Oh, dear, it would seem you have enraged the beast.&lt;br /&gt;
Foulques@Foulques of the Mist: My part here is done. The rest I leave to you.&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Foulques: You are to be congratulated, [Forename]. By throwing yourself into the midst of danger, you have further tempered your courage.&lt;br /&gt;
Foulques: And in the process, you have brought peace to Lifemend Stump, a place considered sacred by the people of Gridania.&lt;br /&gt;
Foulques: Having undertaken my trials, you must now see that those issued by the guild are naught but child&#039;s play.&lt;br /&gt;
Foulques: Mine is the one true path to courage—all others lead to ignominy. If you wish to become a lancer worthy of the name, I suggest you leave Ywain and his house of cravens, never to return.&lt;br /&gt;
Foulques: For your sake, I pray you do so soon. Till we meet again...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Report to Ywain===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Ywain: [Forename], thank the gods you are safe! That young fool of a lancer returned but moments ago, and through choked tears recounted to me all that transpired.&lt;br /&gt;
Ywain: I understand Foulques again attempted to force upon you his corrupted notion of courage.&lt;br /&gt;
Ywain: I cannot say this often enough: a lancer strengthens his courage by tempering his composure and resolve, &#039;&#039;not&#039;&#039; by rushing headlong into danger.&lt;br /&gt;
Ywain: You were able to overcome Foulques&#039;s trials, &#039;tis true, yet know that you did so by virtue of true courage—that is, courage born of composure and resolve.&lt;br /&gt;
Ywain: You faltered not before the fury of a frenzied treant, nor did you succumb to panic when surrounded by bloodthirsty wolves. Owing to this, you were able to perform to the fullest of your potential.&lt;br /&gt;
Ywain: You have come far, [Forename]. It is past time that I taught you the Piercing Talon technique, one of the most versatile weapons in the lancer&#039;s arsenal. May it serve you well.&lt;br /&gt;
Ywain: Now, I must needs decide what course of action to take with regard to your self-appointed “mentor.” Though no lives were lost, this latest incident only serves to confirm what I have long suspected: that Foulques will cause great harm if left to propagate his corrupted notion of courage. He must be persuaded to desist, though I do not yet know how. Mayhap his regard for you could be turned to our advantage... But leave such considerations to me.&lt;br /&gt;
Ywain: For the time being, you would do well to put Foulques from your mind. Focus on your training, and strive to master the technique I have taught you. I look forward to our next meeting.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=7BgCwbUzxJs}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Dainty_Dilemma&amp;diff=1329490</id>
		<title>A Dainty Dilemma</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Dainty_Dilemma&amp;diff=1329490"/>
		<updated>2026-05-31T17:28:55Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Em dash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| description = [[Jacke]] appears eager to give you your first assignment.&lt;br /&gt;
| image = Rogue quest image.png&lt;br /&gt;
| quest-giver = Jacke&lt;br /&gt;
| related-npcs = Dainty Demolisher Captain; Dainty Demolisher Deckhand; I&#039;tolwann; Perimu Haurimu; V&#039;kebbe&lt;br /&gt;
| location = Limsa Lominsa Lower Decks&lt;br /&gt;
| location-x = 6.0&lt;br /&gt;
| location-y = 6.1&lt;br /&gt;
| type = class&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Quests&lt;br /&gt;
| journal-genre = Rogue Quests&lt;br /&gt;
| sortkey = 50&lt;br /&gt;
| organization =&lt;br /&gt;
| class = rogue&lt;br /&gt;
| job = &lt;br /&gt;
| level = 5&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Firing Mechanism 43&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 1400&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Bronze Daggers&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt1 = 1 Custom-made Tunic&lt;br /&gt;
| reward-opt2 = 1 Leather Eyepatch&lt;br /&gt;
| reward-opt3 = 1 Fingerless Leather Gloves&lt;br /&gt;
| reward-opt4 = 1 Altered Thighboots&lt;br /&gt;
| reward-opt5 = 5 Allagan Tin Piece&lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Stabbers in Yer Fambles&lt;br /&gt;
| next-quest = Stray into the Shadows&lt;br /&gt;
| patch = 2.4&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 65646&lt;br /&gt;
| id-edb = 3a2c5a1d58c&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Perimu Haurimu]].&lt;br /&gt;
*Slay [[Aurelia|aureliae]]. 0/3&lt;br /&gt;
*Report to Perimu Haurimu at the [[Rogues&#039; Guild]].&lt;br /&gt;
*Speak with [[I&#039;tolwann]] at [[the Drowning Wench]].&lt;br /&gt;
*Speak with Perimu Haurimu in [[Summerford]].&lt;br /&gt;
*Steal the [[Firing Mechanism 43|firing mechanism #43]] from a [[Goblin Gambler|goblin gambler]].&lt;br /&gt;
*Present the firing mechanism #43 to Perimu Haurimu.&lt;br /&gt;
*Deliver the firing mechanism #43 to [[Jacke]] at the Rogues&#039; Guild.&lt;br /&gt;
*Speak with Jacke.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Jacke appears eager to give you your first assignment.&lt;br /&gt;
&lt;br /&gt;
* Jacke has assigned you your first official task─a case concerning a plundered piece of imperial technology. Another rogue, a Lalafell by the name of Perimu Haurimu, is to assist you in your work. Speak with Perimu “Underfoot” Haurimu to begin your assignment.&lt;br /&gt;
&lt;br /&gt;
* Before you start your task in earnest, Perimu wishes to impress upon you the importance of evasion for a lightly armored rogue. Head out to lower La Noscea and defeat three aureliae while focusing on avoiding attacks through the use of swift footwork.&lt;br /&gt;
&lt;br /&gt;
* You have defeated the aureliae. Return to the Rogues&#039; Guild and report to Perimu Haurimu.&lt;br /&gt;
&lt;br /&gt;
* You make your report, and Perimu Haurimu appears satisfied with your skills of evasion. After explaining that the first step in your assignment is to locate the thugs who violated the code, Underfoot then suggests making use of the guild&#039;s widespread spy network. Head to the Drowning Wench and attempt to order a weak ale from I&#039;tolwann, the Miqo&#039;te server.&lt;br /&gt;
&lt;br /&gt;
* You make your incredibly un-Lominsan-like order for weak ale, signalling to I&#039;tolwann that you are a member of the Rogues&#039; Guild in search of information. The Drowning Wench server then provides you with a description of your targets, otherwise known as the “Dainty Demolishers.” It seems the Demolishers are known for fencing their goods─mostly pieces of stolen Garlean machinery─to a group of goblins in middle La Noscea. Travel to Summerford, and join with Perimu Haurimu at his vantage point across the river from the beastmen&#039;s camp.&lt;br /&gt;
&lt;br /&gt;
* After rendezvousing with Perimu, you learn that one of the beastmen is already in possession of the stolen goods. Defeat the goblin gambler, and retrieve the firing mechanism.&lt;br /&gt;
&lt;br /&gt;
* You have slain the goblin gambler and secured the magitek device. Return to Perimu Haurimu at his vantage point and confirm that you have retrieved the correct gadget.&lt;br /&gt;
&lt;br /&gt;
* Perimu Haurimu inspects the device and commends you on a job well done. Return to the Rogues&#039; Guild and deliver the firing mechanism to Jacke.&lt;br /&gt;
&lt;br /&gt;
* After delivering the device to Jacke, the “Dutiful Sisters” are suddenly paid a visit by the Dainty Demolishers. It seems the trio of dandified thugs had trailed you back to the guild with the intent of demanding restitution for your recent act of larceny. The rogues make short work of the intruders, but not before the Demolishers&#039; leader reveals a curious fact about the guild&#039;s past. Speak with Jacke to conclude your assignment and learn more about the history of the rogues.&lt;br /&gt;
&lt;br /&gt;
* Though reluctant to dwell on past events, Jacke nevertheless explains to you the origin of the Rogues&#039; Guild. No matter how its name changes, the guildmaster insists that the guild&#039;s task of upholding the code ever remains the same. Return to your training and prepare for your next assignment.&lt;br /&gt;
** ※The next rogue quest will be available from Jacke upon reaching level 10.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jacke: Ho there, [Forename]. I must say, yer lookin&#039; comfortable enough with those stabbers o&#039; yers.&lt;br /&gt;
Jacke: Aye, I reckon yer good an&#039; ready for yer first assignment.&lt;br /&gt;
Jacke: ...Ordinarily I&#039;d stow me whids an&#039; let ye get on with yer work, but seein&#039; as we only just dragged ye into the shadows, there might be a couple things what ye ain&#039;t yet familiar with.&lt;br /&gt;
Jacke: Let&#039;s build on what ye likely &#039;&#039;do&#039;&#039; know. An&#039; that&#039;s the fact that the Admiral—gods bless her soul—has outlawed piracy in Limsa Lominsa.&lt;br /&gt;
Jacke: So, why do ye think there&#039;re still so many soddin&#039; pirates in this town? I&#039;ll tell ye why: it&#039;s &#039;cause there&#039;s still one way for &#039;em to loot an&#039; pillage without incurrin&#039; the wrath o&#039; the law.&lt;br /&gt;
Jacke: All ye need do is apply to serve the thalassocracy as a “certified privateer.” A captain with a privateer&#039;s license is free to terrorize the seas till the aldgoats come home...so long as he only targets vessels what belong to the Garlean Empire.&lt;br /&gt;
Jacke: &#039;Course, considerin&#039; how bloody vast the Empire is, that&#039;s plenty o&#039; lootin&#039; to go around.&lt;br /&gt;
Jacke: Crews fill their holds with imperial plunder, then sail back here to Limsa to off-load the spoils. ...An&#039; that&#039;s where this particular case went sour.&lt;br /&gt;
Jacke: See, this one crew got their fambles on a magitek device—a firin&#039; mechanism to be precise—but was rooked out o&#039; their haul by some heavy-handed coves.&lt;br /&gt;
Jacke: If ye&#039;ll recall, that don&#039;t sit well with the code. If yer bold enough to rook a pirate out o&#039; his due, then ye&#039;d best be prepared for a visit from the rogues.&lt;br /&gt;
Jacke: Ah, an&#039; speakin&#039; o&#039; visitin&#039; rogues... Underfoot! Over here, lad!&lt;br /&gt;
Jacke: I want the pair o&#039; ye workin&#039; together on this. Pass sentence on them code-defyin&#039; rooks, and bite back that magitek part.&lt;br /&gt;
Perimu Haurimu: Eh!? What&#039;s the {{alternatives|f=lass|m=colt}} need me for!?&lt;br /&gt;
Jacke: Yer in charge o&#039; new recruits, ain&#039;t ye? It&#039;s [Forename]&#039;s first assignment—yer to go along an&#039; give {{alternatives|f=her|m=him}} the benefit o&#039; yer wisdom.&lt;br /&gt;
Perimu Haurimu: Since when was I in charge o&#039; new— Ah, bugger it...&lt;br /&gt;
Perimu Haurimu: Er... So I guess we&#039;re to be partners for the now. The name&#039;s Perimu Haurimu, but most o&#039; me fellows call me “Underfoot.”&lt;br /&gt;
Jacke: He might seem a touch reluctant, but Perimu&#039;s one of our best. You just do as he says, an&#039; ye&#039;ll get the job done.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Perimu Haurimu===&lt;br /&gt;
Perimu Haurimu: All right, then, me young rogue. Seein&#039; as this is yer first official outin&#039;, I want to be sure yer dance steps are up to the task.&lt;br /&gt;
Perimu Haurimu: With them shortblades, ye need to get in good an&#039; close to yer mark, aye? But we ain&#039;t bleedin&#039; swads in shinin&#039; armor, an&#039; the lighter kit we wear ain&#039;t much protection from a click to the gan.&lt;br /&gt;
Perimu Haurimu: So if ye don&#039;t fancy spittin&#039; blood an&#039; teeth, yer best defense is simply not bein&#039; there when yer mark winds up to land a nasty clout.&lt;br /&gt;
Perimu Haurimu: Slidin&#039; &#039;round to a flank usually does the trick, but there&#039;s some rum fun every rogue should master: the shade shift. Clear yer mind an&#039; trust in yer speed, an&#039; ye can leave an axe-wieldin&#039; brute or spell-flingin&#039; mage chasin&#039; yer shadow while ye bury yer stabbers in his guts.&lt;br /&gt;
Perimu Haurimu: Right, now it&#039;s time ye put this lesson into practice against some o&#039; those aureliae out in lower La Noscea. I hope ye was payin&#039; attention, {{alternatives|f=lass|m=lad}}, &#039;cause those tentacles can pack a wallop. Enjoy!&lt;br /&gt;
&lt;br /&gt;
===Report to Perimu Haurimu at the Rogues&#039; Guild===&lt;br /&gt;
Perimu Haurimu: Done with yer practice, then? Heh heh, the sting o&#039; them tentacled buggers&#039;ll soon teach ye to stay on yer toes, eh?&lt;br /&gt;
Perimu Haurimu: Ahem. Now we&#039;ve got yer blood rushin&#039;, I&#039;d say it&#039;s time to get down to work.&lt;br /&gt;
Perimu Haurimu: First things first, we need to track down them addled coves what rooked that magitek gadget.&lt;br /&gt;
Perimu Haurimu: Might be as one of our rogues has heard somethin&#039;. The guild thrives on information, ye see, an&#039; we&#039;ve agents scattered far an&#039; wide with their glazes keen an&#039; their wattles to the ground.&lt;br /&gt;
Perimu Haurimu: Let&#039;s pay us a visit to I&#039;tolwann at the Drownin&#039; Wench. Ask her for a weak ale, an&#039; see what that gets ye.&lt;br /&gt;
Perimu Haurimu: I&#039;m not settin&#039; ye up for a laugh, {{alternatives|f=lass|m=lad}}. Trust me!&lt;br /&gt;
&lt;br /&gt;
===Speak with I&#039;tolwann at the Drowning Wench===&lt;br /&gt;
-optional start&lt;br /&gt;
Perimu Haurimu: Order yerself a weak ale. It&#039;ll all make sense in a bit.&lt;br /&gt;
-optional end&lt;br /&gt;
I&#039;tolwann: Welcome to the Drowning Wench! What&#039;s your pleasure, {{alternatives|f=miss|m=sir}}?&lt;br /&gt;
Question: What will you order?&lt;br /&gt;
&amp;gt; A chilled ale.&lt;br /&gt;
I&#039;tolwann: Certainly, {{alternatives|f=miss|m=sir}}. Take a seat, and I&#039;ll bring it straight to your— Hm? Changed your mind?&lt;br /&gt;
This option will cancel the dialogue, and require you to speak to I&#039;tolwann again to progress the quest.&lt;br /&gt;
&amp;gt; A strong ale.&lt;br /&gt;
I&#039;tolwann: Certainly, {{alternatives|f=miss|m=sir}}. Take a seat, and I&#039;ll bring it straight to your— Hm? Changed your mind?&lt;br /&gt;
This option will cancel the dialogue, and require you to speak to I&#039;tolwann again to progress the quest.&lt;br /&gt;
&amp;gt; A weak ale.&lt;br /&gt;
---&lt;br /&gt;
I&#039;tolwann: Never in all my days! We may serve some cheap grog in the Wench, but naught that was watered down.&lt;br /&gt;
I&#039;tolwann: If our usual ale is too bold for your taste, mayhaps you&#039;d like to order from the &#039;&#039;underground&#039;&#039; menu?&lt;br /&gt;
I&#039;tolwann: Aye, there&#039;s quite a lot on offer for a customer with your &#039;&#039;roguish&#039;&#039; charms. Was there something in particular I could help you with?&lt;br /&gt;
I&#039;tolwann: ...Ah, the trouble over that magitek loot? &#039;Twas not a subtle job.&lt;br /&gt;
I&#039;tolwann: The gang in question is an unusual group of former pirates calling themselves the “Dainty Demolishers.” They seem to be enamored of court dandy mannerisms, and have a preference for seizing Garlean machinery.&lt;br /&gt;
I&#039;tolwann: They&#039;re also known for conspiring with goblins. Rumors say that the Demolishers visit a beastman camp in middle La Noscea to fence their goods.&lt;br /&gt;
I&#039;tolwann: And those goods generally take the form of imperial technology—I imagine the goblins were rather pleased to take possession of a Mark XLIII anti-aircraft cannon firing mechanism.&lt;br /&gt;
I&#039;tolwann: If you mean to steal the device back, then your trail leads to the goblin camp in Summerford.&lt;br /&gt;
Perimu Haurimu: Summerford, eh? On yer way, {{alternatives|f=lass|m=lad}}. Meet me across the river from the camp an&#039; we&#039;ll plan our next move...&lt;br /&gt;
&lt;br /&gt;
===Speak with Perimu Haurimu in Summerford===&lt;br /&gt;
-optional start&lt;br /&gt;
I&#039;tolwann: That twice-stolen magitek device is likely at the goblin camp in Summerford. I&#039;d be quick if I were you—it won&#039;t be long before those curious beastmen begin taking it to pieces.&lt;br /&gt;
-optional end&lt;br /&gt;
Perimu Haurimu: Get yer noggin down, [Forename]. I&#039;ve been snilchin&#039; the action across the way there.&lt;br /&gt;
Perimu Haurimu: No sign o&#039; the Demolishers, but I did see one o&#039; them gambler coves stuffin&#039; the Garlean gadget into his backpack.&lt;br /&gt;
Perimu Haurimu: I knew I&#039;tolwann would steer us aright. This is yer chance, {{alternatives|f=lass|m=lad}}—clout that gambler gobbie an&#039; grabble that device!&lt;br /&gt;
Perimu Haurimu: Er... I&#039;ve lost track o&#039; which gob it was, but I&#039;m thinkin&#039; it&#039;s that sod on the left. Just make sure ye dance away from any bomb blasts—twistin&#039; an&#039; dodgin&#039; in the middle of a fireball might not save ye from gettin&#039; yer eyebrows singed off.&lt;br /&gt;
&lt;br /&gt;
===Steal the firing mechanism #43 from a goblin gambler===&lt;br /&gt;
-optional start&lt;br /&gt;
Perimu Haurimu: Go on, then—that gambler ain&#039;t gonna wait all day. Show ol&#039; Underfoot how ye&#039;ve learned yer lessons!&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Present the firing mechanism #43 to Perimu Haurimu===&lt;br /&gt;
Perimu Haurimu: That&#039;s the way, {{alternatives|f=lass|m=lad}}. There was naught for me to do but sit on me daddles an&#039; watch! ...So, ye&#039;ve got the goods, then?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Firing Mechanism #43}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Perimu Haurimu: Aye, this is the device, an&#039; no mistakin&#039;.&lt;br /&gt;
Perimu Haurimu: Let&#039;s get it back to the guild, eh? We still owe them Demolisher bastards a millin&#039;, but they&#039;ll keep for the now.&lt;br /&gt;
Perimu Haurimu: Here, you should be the one to deliver the prize to Jacke. It was yer hand what snatched it outta the goblins&#039; paws, after all.&lt;br /&gt;
Dainty Demolisher Deckhand: Captain! Captain, I say! Some fiend has perpetrated violence upon our goblin colleagues whilst we sought but to wet our throats with fine libations!&lt;br /&gt;
Dainty Demolisher Deckhand: This will not stand, Captain! Our finely filched loot has been pilfered from under our noses!&lt;br /&gt;
Dainty Demolisher Captain: Blast and bother! My blood boils and bubbles at the temerity of this affront!&lt;br /&gt;
Dainty Demolisher Captain: I know not the identity of these audacious buffoons, but they shall be made to pay and pay dearly! With me, my fine fellows!&lt;br /&gt;
Dainty Demolisher Deckhand@Dainty Demolisher Deckhands: Huzzah!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Deliver the firing mechanism #43 to Jacke at the Rogues&#039; Guild===&lt;br /&gt;
-optional start&lt;br /&gt;
Perimu Haurimu: Hand that magitek gadget directly to Jacke—I ain&#039;t about to take credit for yer fieldwork!&lt;br /&gt;
-optional end&lt;br /&gt;
Jacke: Ye manage to grabble that firin&#039; mechanism yet, [Forename]?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Firing Mechanism #43}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jacke: Ah, still in one piece, too!&lt;br /&gt;
Jacke: Ye&#039;ve done well for yer first assignment, {{alternatives|f=lass|m=lad}}. It don&#039;t look like much, but that crew put their lives on the line to cloy this here bauble. They&#039;ll be pleased to see it snatched back from the ruffmans.&lt;br /&gt;
Perimu Haurimu: We&#039;ve yet to do for the Dainty Demolishers, Jacke... The job ain&#039;t over.&lt;br /&gt;
Jacke: Yer right, Underfoot. It ain&#039;t. Ye break the code, ye face the consequences.&lt;br /&gt;
Dainty Demolisher Captain@???: Oho! This is not at all what I expected from the inside of a convent!&lt;br /&gt;
Perimu Haurimu: ...An&#039; who might you be, sirs?&lt;br /&gt;
Dainty Demolisher Captain: Hahaha! Your ignorance is understandable! After all, our schemes are always perfect—our heists, impeccable! Shall I reveal our infamous name and drink in your delicious terror?&lt;br /&gt;
Dainty Demolisher Captain: We are deadly, dastardly, and dictionally devilish! Quail before the Dainty Demolishers!&lt;br /&gt;
Dainty Demolisher Deckhand: Captain! Captain, I say! There&#039;s the cad who misappropriated our merchandise!&lt;br /&gt;
Dainty Demolisher Deckhand: I concur! {{alternatives|f=She|m=He}} is the selfsame simpleton whom we trailed unnoticed to this very establishment!&lt;br /&gt;
Dainty Demolisher Deckhand@Dainty Demolisher Deckhands: Surprise, surprise!&lt;br /&gt;
Dainty Demolisher Captain: Now, now, my dear dandies. Let us not be unpleasant. We should endeavor to resolve this distastefulness without resorting to insults or other less...diplomatic methods. At least not yet.&lt;br /&gt;
Dainty Demolisher Captain: You there. Yes, the clean-cheeked errand boy. Be a good fellow, and fetch me your superior.&lt;br /&gt;
Dainty Demolisher Captain: One of your colleagues has committed a terrible crime against us. And we shall not be leaving until the proper restitution has been paid.&lt;br /&gt;
Jacke: ...Oho, an errand boy now, am I?&lt;br /&gt;
Jacke: Tell me, &#039;&#039;Captain&#039;&#039;: just what kind o&#039; place do ye think this is, then?&lt;br /&gt;
Dainty Demolisher Captain: Hm? This place? Why, I suppose it is some manner of convent. The one-eyed doorman named it the “Dutiful Sisters of the Edelweiss,” or some such...&lt;br /&gt;
Jacke: An ye&#039;ve yet to realize yer mistake? Yer fate was sealed the moment ye dragged yer sorry quarron across the threshold.&lt;br /&gt;
Dainty Demolisher Captain: ...Are you threatening me, boy!? I&#039;ll have my fellows cut out that impudent tongue!&lt;br /&gt;
Dainty Demolisher Captain: We&#039;ve exhausted our reserves of “dainty” today, lads! Show these fraudulent “Sisters” how the Demolishers deal with upstarts!&lt;br /&gt;
V&#039;kebbe@Red-haired Rogue: Ye still don&#039;t understand, do ye?&lt;br /&gt;
V&#039;kebbe@Red-haired Rogue: There are but three sorts o&#039; culls what the doorman&#039;ll let pass: clients, recruits—&lt;br /&gt;
Dainty Demolisher Deckhand: Gods spit!&lt;br /&gt;
Dainty Demolisher Deckhand: I&#039;ll kill you all!&lt;br /&gt;
Perimu Haurimu: Didn&#039;t yer mum teach ye not to interrupt a lady when she&#039;s talkin&#039;?&lt;br /&gt;
Perimu Haurimu: Ye&#039;d have learned that the third sort o&#039; cull is a bollocks-for-brains mark what marches himself right into the rogues&#039; den.&lt;br /&gt;
Dainty Demolisher Captain: R-Rogues!? B-But...we were so careful!&lt;br /&gt;
Dainty Demolisher Captain: I&#039;d heard tales in my pirate days—stories about the merciless wraiths who uphold the code. They weren&#039;t called rogues back then, though...&lt;br /&gt;
Dainty Demolisher Captain: The “Upright Thieves,” they were! The knives in the shadows!&lt;br /&gt;
Dainty Demolisher Captain: Y-You can&#039;t be them... You&#039;re just trying to scare me! Well, the captain of the Dainty Demolishers is not so easily cowed!&lt;br /&gt;
Dainty Demolisher Captain: To the hells with your deceptions! Huzzah! Huzzah for my fallen comrades!&lt;br /&gt;
Jacke: Deceptions? Aye. Anyone ye meet could be a rogue, Captain—even a clean-cheeked errand boy.&lt;br /&gt;
Jacke: He&#039;s still breathin&#039;. Find some rope an&#039; string him up someplace in town.&lt;br /&gt;
Jacke: An&#039; &#039;&#039;now&#039;&#039; the job&#039;s done. Quite an introduction ye had there, eh?&lt;br /&gt;
Jacke: Welcome to Limsa Lominsa&#039;s ever-churnin&#039; underbelly, where the thieves shed their skins an&#039; became rogues.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Jacke===&lt;br /&gt;
Jacke: I&#039;m not much for discussin&#039; the old days, but since it&#039;s come up I might as well clear up the confusion.&lt;br /&gt;
Jacke: It was back when piracy was at its peak. The coves what protected the code were dimber dambers—the best lads an&#039; lasses to be had from among the pirate crews.&lt;br /&gt;
Jacke: They bit back the goods what was wrongly bitten, an&#039; came for the guilty under cover of darkmans. “Upright Thief” became the title for these coves what dealt in sanctioned stealin&#039; an&#039; millin&#039;.&lt;br /&gt;
Jacke: But it was only those as had cut all ties with the buccaneer&#039;s life what was accepted into the ranks. Conflictin&#039; loyalties, an&#039; all that.&lt;br /&gt;
Jacke: They formed their own guild an&#039; even their own way o&#039; speakin&#039;, an&#039; what was once pirates was pirates no more.&lt;br /&gt;
Jacke: Later on, when Merlwyb took the Admiral&#039;s chair, the Upright Thieves agreed to abide by her laws.&lt;br /&gt;
Jacke: We became the “Rogues&#039; Guild” to mark the change, an&#039; altered our recruitin&#039; policy to accept &#039;venturers like yerself. But although the title is different, the job remains the same: uphold the code, an&#039; preserve the underground society what spawned us.&lt;br /&gt;
Jacke: ...Just as ye&#039;ve done with this assignment. Keep up the good work, [Forename], an&#039; ye&#039;ll go far in the shadows!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=ba0_bkDiseE}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Dab%27ll_Do_Ya&amp;diff=1329489</id>
		<title>A Dab&#039;ll Do Ya</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Dab%27ll_Do_Ya&amp;diff=1329489"/>
		<updated>2026-05-31T17:28:21Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Em dash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Dab&#039;ll Do Ya &lt;br /&gt;
| description = The trader [[Guntram]] is furiously ransacking his cargo at [[Scorpion Crossing]], looking for all the world like a man who has misplaced something.&lt;br /&gt;
| quest-giver = Guntram&lt;br /&gt;
| location = Western Thanalan&lt;br /&gt;
| location-x = 25.9&lt;br /&gt;
| location-y = 24.3&lt;br /&gt;
| type = sidequest&lt;br /&gt;
| level = 5&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 4 Cactuar Blood&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 350&lt;br /&gt;
| gil = 132&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-edb = 91eeb50ba85&lt;br /&gt;
| id-gt = 65759&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Ul&#039;dahn Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Slay [[cactuar]]s and gather [[Cactuar Blood|bottles of cactuar blood]]. 0/4&lt;br /&gt;
*Deliver the bottles of cactuar blood to [[Guntram]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The trader Guntram is furiously ransacking his cargo at Scorpion Crossing, looking for all the world like a man who has misplaced something.&lt;br /&gt;
&lt;br /&gt;
* Though the reasons remain unclear, Guntram claims to urgently need four bottles of cactuar blood, which can be drained from the corpses of freshly slain cactuars.&lt;br /&gt;
&lt;br /&gt;
* Return to Scorpion Crossing and deliver the cactuar blood you have collected to Guntram.&lt;br /&gt;
&lt;br /&gt;
* Guntram means to use the cactuar blood you provided to refill his spent stock of coveted Radz-at-Han tonic, confident the latter is so little known in Ul&#039;dah that none of his clientele will notice.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Guntram: No, no, no, no, no, no, no, no, no, no! This can&#039;t be happening! There&#039;s no time to send for more, and no—&amp;lt;br&amp;gt;&amp;lt;gasp&amp;gt; You there!&lt;br /&gt;
Guntram: Please, you must help me. Go kill as many cactuars as you must to gather four bottles of their blood. I don&#039;t care if you have to hunt the little green bastards to extinction!&lt;br /&gt;
Guntram: Please, there&#039;s no time to explain! Just know that my very life hangs in the balance. For the love of the gods, hurry, {{alternatives|m=man|f=woman}}!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Deliver the bottles of cactuar blood to Guntram===&lt;br /&gt;
Guntram: Have you brought the cactuar blood? All four bottles? Show me!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Cactuar Blood}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Guntram: Phew, you&#039;ve saved my hide, friend. Just stopped to give my cargo a check on the way to Ul&#039;dah and saw that all my bottles of Radz–at–Han skin tonic were as empty as a Garlean promise.&lt;br /&gt;
Guntram: Looks as though the lids shook off in transit and the whole load spilled right out. But I refuse to have it said that Guntram failed to make good on a delivery.&lt;br /&gt;
Guntram: Cactuar blood is supposed to help keep the skin supple. I&#039;ll just use what you&#039;ve brought to fill the empty bottles, and all those lovely Ul&#039;dahn ladies will be none the wiser.&lt;br /&gt;
Guntram: Oh, don&#039;t worry about getting found out. Radz–at–Han skin tonic is still a rare find, all the more so this far south. I&#039;d venture none in Ul&#039;dah would even know it from an ampoule of their own piss.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=oByqiVFkvkk}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Clear_Sign&amp;diff=1329488</id>
		<title>A Clear Sign</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Clear_Sign&amp;diff=1329488"/>
		<updated>2026-05-31T17:27:25Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Em dash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Clear Sign &lt;br /&gt;
| description = Paulemont, a guard at E-Tatt&#039;s Spire, seeks a diligent adventurer to scrub clean a pair of begrimed road signs.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Paulemont&lt;br /&gt;
| related-npcs = Q&#039;djawana&lt;br /&gt;
| location = North Shroud&lt;br /&gt;
| location-x = 28.6&lt;br /&gt;
| location-y = 26.1&lt;br /&gt;
| type = sidequest&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Gridanian Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 60&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 6&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 450&lt;br /&gt;
| gil = 146&lt;br /&gt;
| mettle = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Death to the Bean Thieves&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 65735&lt;br /&gt;
| id-edb = a003902c045&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Clean the dusty malmstones. &lt;br /&gt;
&lt;br /&gt;
*Report to [[Q&#039;djawana]] at [[Treespeak Stables]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*[[Paulemont]], a guard at [[E-Tatt&#039;s Spire]], seeks a diligent adventurer to scrub clean a pair of begrimed road signs.&lt;br /&gt;
&lt;br /&gt;
*Clean the two dusty malmstones found along the road near E-Tatt&#039;s Spire.&lt;br /&gt;
&lt;br /&gt;
*You have scrubbed the grime from the dusty malmstones. Report to Q&#039;djawana at Treespeak Stables.&lt;br /&gt;
&lt;br /&gt;
*With a decline in the number of trees suitable for egg-laying, monsters have taken to depositing their unhatched spawn on and around the dirt-encrusted road signs. Q&#039;djawana is yet to settle on a method to prevent the malmstones from becoming substitute nests, but thanks to your efforts the problem has been forestalled for a short while at least.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Paulemont: You&#039;ve come to lend a hand, have you? Well then, you&#039;re welcome to a task from my seemingly never-ending list.&lt;br /&gt;
Paulemont: I&#039;ll need you to head west along the road and scrub down two of the malmstones. I swear by Nophica, those signs accumulate dirt and grime with almost unnatural haste.&lt;br /&gt;
Paulemont: Speak with Q&#039;djawana at Treespeak Stables once you&#039;ve seen to them. She&#039;ll be glad to hear the malmstones are clean—for the next three bells, at least...&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Report to Q&#039;djawana at Treespeak Stables===&lt;br /&gt;
Q&#039;djawana: What&#039;s that? You&#039;ve been cleaning malmstones? Why, thank you! With all the chores that need doing around here, I was afraid they would be left to get even filthier. It&#039;s not just that they&#039;re an eyesore, by the way—in that state, the creatures around here are wont to lay their eggs on them.&lt;br /&gt;
Q&#039;djawana: As to why...well, I can only assume their preferred nesting trees are in short supply these days. Be that as it may, we can&#039;t have monsters hatching from roadside signs. These paths are dangerous enough as it is.&lt;br /&gt;
Q&#039;djawana: Hmmm, perhaps a sprinkling of stingbrew would keep the beasts away...&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=n11C1X0J9Hw}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Bumper_Crop&amp;diff=1329487</id>
		<title>A Bumper Crop</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Bumper_Crop&amp;diff=1329487"/>
		<updated>2026-05-31T17:26:50Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Em dash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Bumper Crop &lt;br /&gt;
| description = The orchardkeeper [[Fawkes]] seeks your aid in giving thanks for the harvest.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Fawkes&lt;br /&gt;
| related-npcs = Castellaint&lt;br /&gt;
| location = South Shroud&lt;br /&gt;
| location-x = 25.7&lt;br /&gt;
| location-y = 18.1&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Gridanian Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 260&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 26&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 2 Sprite Apple&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 2275&lt;br /&gt;
| gil = 1263&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = An Apple a Day&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66305&lt;br /&gt;
| id-edb = 7b687e4ca73&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Place sprite apples in offering before the withered treant.&lt;br /&gt;
&lt;br /&gt;
*Deliver sprite apples to Castellaint.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The orchardkeeper Fawkes seeks your aid in giving thanks for the harvest.&lt;br /&gt;
&lt;br /&gt;
*Fawkes has been blessed with his most bountiful harvest in years, and would give due thanks to the guardian of the forest. Seek out the guardian to the southwest of Quarrymill and place six sprite apples in offering.&lt;br /&gt;
&lt;br /&gt;
*The offering to the forest guardian made, deliver the remaining apples to Castellaint of Quarrymill.&lt;br /&gt;
&lt;br /&gt;
*Castellaint declares the apples the finest he has tasted in years. The bounty of the forest has brought joy to Quarrymill once more.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Fawkes: Friend, feast yer eyes on this! Why, I&#039;ve not been blessed with a harvest the likes of this in...well, as long as I can remember.&lt;br /&gt;
Fawkes: All I&#039;ve done is the pickin&#039;—it&#039;s the guardians of the forest what brought me this bounty. I&#039;d give thanks meself, but what with those poachers around, I&#039;m like to end up with an arrow through me head.&lt;br /&gt;
Fawkes: Might you be kind enough to go make the offerin&#039; in my stead? And on your return, bring an apple to Castellaint. He&#039;s been lookin&#039; gaunt of late.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Deliver a sprite apple to Castellaint===&lt;br /&gt;
Castellaint: What brings you to Quarrymill, adventurer? Mayhap you heard that our pact with the elementals permits hunting in this area? Do not think that gives you leave to strip the forest bare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Sprite Apple}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Castellaint: A sprite apple! My favorite! However did you know?&amp;lt;br&amp;gt;...From Fawkes, you say? The man is too kind. Why, each scrumptious bite brings me back to days of... Ah, forgive me, friend.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=9V-JvVtnem8}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Bridge_Too_Full&amp;diff=1329486</id>
		<title>A Bridge Too Full</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Bridge_Too_Full&amp;diff=1329486"/>
		<updated>2026-05-31T17:26:27Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Em dash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Bridge Too Full &lt;br /&gt;
| description = Captain [[Doesrael]], stationed at [[Oschon&#039;s Embrace]], needs you to track down a guard who has abandoned his duties.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Doesrael&lt;br /&gt;
| related-npcs = Irate Coachman;Panicked Yellowjacket;Troubled Coachman;Wyrstmaga&lt;br /&gt;
| location = Lower La Noscea&lt;br /&gt;
| location-x = 23.5&lt;br /&gt;
| location-y = 28.0&lt;br /&gt;
| type = sidequest&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Lominsan Sidequests&lt;br /&gt;
| journal-genre = La Noscean Sidequests&lt;br /&gt;
| sortkey = 110&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 11&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 1000&lt;br /&gt;
| gil = 188&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) =&lt;br /&gt;
| reward-opt1 =  1 Bone Armillae&lt;br /&gt;
| reward-opt2 = 1 Copper Ear Cuffs&lt;br /&gt;
| reward-opt3 = 1 Allagan Bronze Piece&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest =&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 65943&lt;br /&gt;
| id-edb = 9900de88159&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Wyrstmaga]].&lt;br /&gt;
*[[Soothe|/soothe]] the irate coachmen.&lt;br /&gt;
*Speak with Wyrstmaga.&lt;br /&gt;
*Speak with [[Doesrael]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Captain Doesrael, stationed at Oschon&#039;s Embrace, needs you to track down a guard who has abandoned his duties.&lt;br /&gt;
&lt;br /&gt;
*With the recent increase in deliveries being sent between the Moraby Drydocks and Limsa Lominsa, passage across Oschon&#039;s Embrace has slowed to a crawl. Find Wyrstmaga, the guard whose duty it is to ensure smooth travel across the bridge.&lt;br /&gt;
&lt;br /&gt;
*Wyrstmaga appears intimidated by the angry shouts of the drivers as they fume at the seemingly interminable delays. Do your best to /soothe the irate coachmen so that the harried guard might return to his post and perform his duties in relative peace.&lt;br /&gt;
&lt;br /&gt;
*You have managed to soothe the irate coachmen. Report your success to Wyrstmaga and have him return to his post.&lt;br /&gt;
&lt;br /&gt;
*Wyrstmaga has returned to his post on the bridge. Report your progress to Captain Doesrael at Oschon&#039;s Embrace.&lt;br /&gt;
&lt;br /&gt;
*The conflict preventing passage across Oschon&#039;s Embrace has been resolved. But with work on the Victory demanding ever more materials, you can only wonder how Wyrstmaga will cope with the steadily increasing traffic on the bridge.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Doesrael: Eh? Ye be wantin&#039; to cross Oschon&#039;s Embrace? If ye ain&#039;t in a hurry to be some place, I&#039;d rather ye hold off for a bell or two—presently, the bridge is such a right confusion o&#039; wagons an&#039; such, the damn thing&#039;s like to collapse.&lt;br /&gt;
Doesrael: We expect a &#039;&#039;bit&#039;&#039; o&#039; congestion, what with this bein&#039; the only bridge connectin&#039; the roads from the Drydocks to Limsa Lominsa, but today&#039;s traffic is somethin&#039; awful.&lt;br /&gt;
Doesrael: Speakin&#039; o&#039; which, what in the seven hells does Wyrstmaga think he&#039;s playin&#039; at desertin&#039; his post at a time like this? Do me a favor, would ye, lad? Track down that skittish bugger an&#039; tell him to get his arse back to directin&#039; the chaos at the Embrace.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Wyrstmaga===&lt;br /&gt;
-optional start&lt;br /&gt;
Troubled Coachman@Troubled Coachman (1): Blocked again!? They&#039;ll have the road backed up all the way to the gates at this rate. I swear by the Navigator, I&#039;ll kick those wagons over the sides my damn self if this bridge doesn&#039;t open up soon!&lt;br /&gt;
Panicked Yellowjacket: Good sirs and ladies! Calm yourselves! There&#039;s no need to—oh gods...&lt;br /&gt;
Irate Coachman@Irate Coachman (1): I got me a load o&#039; goods from the Drydocks meant for Forgemaster H&#039;naanza herself! Now yield the way afore I drive me wagon right over yer squealin&#039; hide!&lt;br /&gt;
Irate Coachman@Irate Coachman (2): And my cargo&#039;s already late for the shipyard! If you want to be the one to explain to the Admiral why her &#039;&#039;Victory&#039;&#039; is behind schedule, then be my bloody guest!&lt;br /&gt;
Troubled Coachman@Troubled Coachman (2): &amp;lt;groan&amp;gt; This is the third time this week. I must have these fish across and properly stored before they begin to spoil!&lt;br /&gt;
-optional end&lt;br /&gt;
Wyrstmaga: Bah, &#039;twas only a matter o&#039; time before they sent someone after me, I suppose. Aye, I heard ye—the bridge is a bloody mess. Truth be told, I wish the damn thing &#039;&#039;would&#039;&#039; collapse and save me the sufferin&#039;.&lt;br /&gt;
Wyrstmaga: I can&#039;t simply wave me hands an&#039; have everythin&#039; suddenly sort itself out, now can I? An&#039; if I try reasonin&#039; with those demon-spawned coachmen, I&#039;m like to get me head bit off.&lt;br /&gt;
Wyrstmaga: Listen, if yer not goin&#039; to let me be, then can ye at least have a word with the more irate wagon drivers? Ye know, &#039;&#039;&#039;soothe&#039;&#039;&#039; their tempers some? That&#039;ll be one less headache for me to deal with.&lt;br /&gt;
&lt;br /&gt;
===/soothe the irate coachmen===&lt;br /&gt;
-optional start&lt;br /&gt;
Wyrstmaga: Ye have a word with those irate coachmen an&#039; soothe some tempers, an&#039; I&#039;ll soon have the rest of this mess sorted out.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Irate Coachman@Irate Coachman (1): Make way, ye ugly bilge rat! I should&#039;ve been in Limsa bells ago! Eh!? I&#039;ll calm down when fishbacks learn to fly! Now move yer arse!&lt;br /&gt;
-optional end&lt;br /&gt;
&#039;&#039;The player uses /soothe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Irate Coachman@Irate Coachman (1): Well, if ye put it like that, then maybe I&#039;ll hold me tongue for a bit.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Irate Coachman@Irate Coachman (2): You can take your self-important words and take a dive in the harbor! I have shipwrights expecting this cargo, and it&#039;ll be a cold day in Thanalan before I back down first!&lt;br /&gt;
-optional end&lt;br /&gt;
&#039;&#039;The player uses /soothe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Irate Coachman@Irate Coachman (2): Perhaps you do have a point. I shall endeavor to keep a hold on my temper, if only to see this situation resolved before the moon turns.&lt;br /&gt;
&lt;br /&gt;
===Speak with Wyrstmaga===&lt;br /&gt;
-optional start&lt;br /&gt;
Troubled Coachman@Troubled Coachman (1): Well done, mate, well done! Might&#039;ve been a good show if it&#039;d come to blows, but we all have places to be, now don&#039;t we?&lt;br /&gt;
Panicked Yellowjacket: Thank you kindly, adventurer! We should be able to get things moving again as soon as— Hm? Now where did Wyrstmaga disappear to!?&lt;br /&gt;
Irate Coachman@Irate Coachman (1): I&#039;m sore glad at least one person on this bridge has his head on straight. Perhaps those useless guards should retire and let you assume their post.&lt;br /&gt;
Irate Coachman@Irate Coachman (2): Hmph. Ye could be right, lad. Maybe there &#039;&#039;is&#039;&#039; room for both of us to squeeze past if I shift an ilm or two to the left. Probably could&#039;ve seen that for meself if I hadn&#039;t been so busy screamin&#039;. Heh heh.&lt;br /&gt;
Troubled Coachman@Troubled Coachman (2): &amp;lt;sigh&amp;gt; Now half my Drydocks shipment is spoiled thanks to this cursed bridge and its endless delays. If only I had spent more coin on chilling the fish...&lt;br /&gt;
-optional end&lt;br /&gt;
Wyrstmaga: Well, I&#039;ll be damned. Ye actually managed to calm them buggers down!? Yer a miracle worker, an&#039; that&#039;s the honest truth.&lt;br /&gt;
Wyrstmaga: All I need is for the drivers to heed me directions without all that snappin&#039; an&#039; snarlin&#039;, ye see. Well, I&#039;d best be at it afore they lose their tempers again.&lt;br /&gt;
Wyrstmaga: Oh, an&#039; I&#039;d appreciate it if ye could let Captain Doesrael know I&#039;m back on the job.&lt;br /&gt;
&lt;br /&gt;
===Speak with Doesrael===&lt;br /&gt;
Doesrael: Wyrstmaga is back at his post, is he? Yer tongue must be made o&#039; silver to have accomplished that feat!&lt;br /&gt;
Doesrael: He can&#039;t handle the yellin&#039;, you see. The gods only know how such a delicate flower survived guard trainin&#039; in the first place.&lt;br /&gt;
Doesrael: An&#039; he&#039;s never goin&#039; to survive duty at the bridge now that work on the &#039;&#039;Victory&#039;&#039; has a flood o&#039; deliveries comin&#039; in an&#039; out every bloody day. Wyrstmaga better harden up, or start lookin&#039; for a quieter line o&#039; work.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Hhf--HTzZWs}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Bad_Bladder&amp;diff=1329485</id>
		<title>A Bad Bladder</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Bad_Bladder&amp;diff=1329485"/>
		<updated>2026-05-31T17:25:40Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Em dash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Bad Bladder&lt;br /&gt;
| description = Lieutenant [[Scarlet]]&#039;s feathers seem ruffled by some grave news out of the [[Twelveswood]].&lt;br /&gt;
| image = A Bad Bladder.png&lt;br /&gt;
| quest-giver = Scarlet&lt;br /&gt;
| related-npcs = Guithrit;Ignoble Ixal;Sezul Totoloc&lt;br /&gt;
| location = New Gridania&lt;br /&gt;
| location-x = 9.9&lt;br /&gt;
| location-y = 11.4&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = Ixali Main Quests&lt;br /&gt;
| journal-section = Allied Society Quests&lt;br /&gt;
| journal-category = Ixal Quests&lt;br /&gt;
| journal-genre = Ixal Main Quests&lt;br /&gt;
| sortkey = 1&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 1&lt;br /&gt;
| req-quest = In Pursuit of the Past&lt;br /&gt;
| req-items = 1 War Balloon Debris&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 300&lt;br /&gt;
| gil = 501&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Reaching for Cloud Nine&lt;br /&gt;
| patch = 2.35&lt;br /&gt;
| release = &lt;br /&gt;
| id-edb = 01301d14ffd&lt;br /&gt;
| id-gt = 67022&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Guithrit]] at [[E-Tatt&#039;s Spire|E–Tatt&#039;s Spire]].&lt;br /&gt;
*Investigate the war balloon crash site.&lt;br /&gt;
*Show the [[War Balloon Debris|war balloon debris]] to Guithrit.&lt;br /&gt;
*Further investigate the war balloon crash site.&lt;br /&gt;
*Deliver the war balloon debris to [[Sezul Totoloc]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Lieutenant Scarlet&#039;s feathers seem ruffled by some grave news out of the Twelveswood.&lt;br /&gt;
&lt;br /&gt;
* After relaying to you the news of an attack by an Ixali war balloon, Lieutenant Scarlet requests that you lend your strength to the soldiers at E–Tatt&#039;s Spire. Head into the North Shroud and report to Captain Guithrit.&lt;br /&gt;
&lt;br /&gt;
* You speak with Captain Guithrit and learn that a well-placed arrow has sent an Ixali war balloon crashing down into the trees. Search for the wreckage in Peacegarden, and confirm that the beastmen&#039;s vessel is truly grounded.&lt;br /&gt;
&lt;br /&gt;
* After investigating the area of the crash, you discover what might possibly be an important war balloon component. Return to E–Tatt&#039;s Spire, and show the part to Captain Guithrit.&lt;br /&gt;
&lt;br /&gt;
* Captain Guithrit examines the balloon component, but cannot say for certain what function the part may have had. Unsatisfied by your report of the Ixali craft&#039;s demise, the wary soldier asks that you return to the crash site and look for signs that the Ixal may yet lurk nearby.&lt;br /&gt;
&lt;br /&gt;
* After discovering a pile of disassembled balloon parts not far from the crash site, you are confronted by a pair of unusual Ixal. Rather than attack you, however, the leader, one “Chief Totoloc,” instead proposes a deal so that he might procure the component you retrieved from the fallen vessel. With the potential for an actual peace in the offing, you should not let this opportunity pass you by. Head through the wooden gate nearby, and bring the part to the eager beastman.&lt;br /&gt;
&lt;br /&gt;
* Sezul welcomes you into his camp, and introduces himself and his crew as the “Ehcatl Nine.” Describing the group as outcast from their own people, Chief Totoloc purports to serve not the primal Garuda or her fanatics, but the dream of flying free like the wind... &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Scarlet: {{alternatives|1=[Forename]|condition1=If the player is not a part of the Order of the Twin Adder|2=[GC Rank] [Surname]|condition2=If the player is a part of the Order of the Twin Adder}}, we have ourselves a situation.&lt;br /&gt;
Scarlet: Our scouts out at E-Tatt&#039;s Spire have sent word that the Ixal are attacking their position.&lt;br /&gt;
Scarlet: They report that they have already weathered a sudden strafing run by one of the birdmen&#039;s blasted war balloons, and casualties were high.&lt;br /&gt;
Scarlet: Have you ever seen these beastman dirigibles? The Ixal stock them with explosive munitions, and rain hell on their targets below.&lt;br /&gt;
Scarlet: Even should they float within bow range, the balloon skins are thick and difficult to penetrate...though it can be done.&lt;br /&gt;
Scarlet: Thus the spires we constructed throughout the Twelveswood are Gridania&#039;s first line of defense against assault from the air. &#039;Tis frustrating indeed, then, that recent conflicts have left them undermanned.&lt;br /&gt;
Scarlet: I need you to head into the North Shroud immediately, and lend your strength to the garrison at E-Tatt&#039;s Spire. I am certain Captain Guithrit will appreciate the help.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Guithrit at E-Tatt&#039;s Spire===&lt;br /&gt;
-optional start&lt;br /&gt;
Scarlet: Report the Captain Guithrit at E-Tatt&#039;s Spire and lend your aid to the defense efforts. We cannot allow the Ixal to blind our nearest eye in the North Shroud!&lt;br /&gt;
-optional end&lt;br /&gt;
Guithrit: Lieutenant Scarlet sent you, you say? Praise Nophica! Though I believe the worst of the danger has passed, what few soldiers I command are both wounded and weary.&lt;br /&gt;
Guithrit: &#039;Twas a well-placed shaft that was our salvation—a private&#039;s arrow managed to punch a hole clear through the balloon&#039;s air bladders, forcing the Ixali vessel to flounder down into the trees. Hah! You could hear the squawking from here!&lt;br /&gt;
Guithrit: I must admit, however, to feeling a moment of dread at the thought of that war balloon slipping past and drifting over the city walls... Thank the gods—and a certain private—that such a fate did not come to pass.&lt;br /&gt;
Guithrit: Nevertheless, we are in no shape to repel the Ixal should they prove able to press the attack. Pray head north into Peacegarden and see what has become of their downed craft.&lt;br /&gt;
&lt;br /&gt;
===Investigate the war balloon crash site===&lt;br /&gt;
-optional start&lt;br /&gt;
Guithrit: I have been told that these Ixali balloons are filled with some manner of buoyant gas rather than air. We would do well not to underestimate the cunning of creatures capable of such ingenious inventions...&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Show the war balloon debris to Guithrit===&lt;br /&gt;
Guithrit: Did you find the downed balloon? Was the vessel yet sound?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|War Balloon Debris}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Guithrit: Hmmm... I am not sure if this came from the birdmen&#039;s craft, or is part of another contraption entirely. There can, however, be no doubt that it is of Ixali design.&lt;br /&gt;
Guithrit: War balloons, such as the one you saw, were invented by the Ixal to assert their dominance over the skies. These vessels allow them to avoid our ground-based patrols, and infiltrate the Twelveswood with impunity.&lt;br /&gt;
Guithrit: And the beastmen use them not only for acts of war, but also to haul away the trees felled by their ever-expanding logging operations.&lt;br /&gt;
Guithrit: &#039;Twas to combat this unwelcome and destructive presence that we built guard towers throughout the forest...though I imagine the Ixal were quite displeased to find our borders thus reinforced.&lt;br /&gt;
Guithrit: In fact, the primary purpose of this day&#039;s attack may well have been the destruction of E-Tatt&#039;s Spire itself. I am torn, {{alternatives|1=[Forename]|condition1=If the player is not a part of the Order of the Twin Adder|2=[GC Rank]|condition2=If the player is a part of the Order of the Twin Adder}}. We must not weaken our defenses here, but I would be certain our enemy does not lurk nearby, awaiting an opportunity for sabotage.&lt;br /&gt;
Guithrit: I would ask you to once more visit the crash site, and search the surrounding area for signs of our foes. I pray that my concerns are naught more than the anxious workings of a tired mind...&lt;br /&gt;
&lt;br /&gt;
===Further investigate the war balloon crash site===&lt;br /&gt;
-optional start&lt;br /&gt;
Guithrit: Pray return to the site of the fallen Ixali vessel, and search for signs of our birdman enemies. For your sake, as well as ours, I hope that you find none...&lt;br /&gt;
-optional end&lt;br /&gt;
-cutscene start&lt;br /&gt;
x@Unruly Ixal: Squaaawk! Get away from there, no-feathers! Ours to dismantle, war balloon is!&lt;br /&gt;
x@Unruly Ixal: Touch what is ours, you must not! Rights of salvage, yes? Rights of salvage!&lt;br /&gt;
Sezul Totoloc@???: Enough! So much screeching and cawing when threatened nothing, featherless one has!&lt;br /&gt;
x@Unruly Ixal: Squaaawk! Chief Totoloc!&lt;br /&gt;
x@Unruly Ixal: Hold part we sought, no-feathers does! Search through wreckage for nothing, we did!&lt;br /&gt;
Sezul Totoloc: Weak-bellied fledgling! Calm down, you will! Speak with featherless one, Sezul shall.&lt;br /&gt;
Sezul Totoloc: Hmmm... Could you be artisan? No, clothing all wrong, it is. Garb for honest work, it is not.&lt;br /&gt;
Sezul Totoloc: Squawk! Raise your weapon not! Ixal, we are, but not same kind that attack your tower.&lt;br /&gt;
Sezul Totoloc: Balloon part you took... Value to you is little, yes? Have it from you, we would.&lt;br /&gt;
Sezul Totoloc: Not by force, no! And not for nothing. We make deal, yes? Inside gate, you come. Show you our work in return, Sezul shall!&lt;br /&gt;
x@Unruly Ixal: But, Chief! Mean to let featherless one inside, you cannot! Spread our secrets, {{alternatives|f=she|m=he}} will!&lt;br /&gt;
Sezul Totoloc: Squaaawk! Question chief, you will not! Sezul&#039;s decision, it is! Shut screechy beak, before plucked and strung from nearest tree branch, you are!&lt;br /&gt;
Sezul Totoloc: Fierce look, featherless one has. Look forward to next meeting, Sezul does.&lt;br /&gt;
x@Unruly Ixal: Listen well, no-feathers. If chief&#039;s trust you betray, flay skin from worthless bones, we shall!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Deliver the war balloon debris to Sezul Totoloc===&lt;br /&gt;
Sezul Totoloc: Brave you are to walk into Ixal den! Know such camp existed, you did not, eh? Now, have that balloon part and your name, Sezul would...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|War Balloon Debris}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sezul Totoloc: Yes, yes! Squawk! Searched long for this, we have! Thank you, [Forename] [Surname]!&lt;br /&gt;
Sezul Totoloc: Know you what this is, hm? It is special stone, used for making instrument to read speed of wind. Only found in Xelphatol, very rare! Even clever Sezul cannot build such instruments without it!&lt;br /&gt;
Sezul Totoloc: Squawk? Seem confused, you do. You wonder why Sezul not go to Xelphatol and fetch stone himself, yes?&lt;br /&gt;
Sezul Totoloc: Tell you why, Sezul will! We are not like Ixal of Natalan and other places. No fighting with forest people. Outcast, we are!&lt;br /&gt;
Sezul Totoloc: Call ourselves “Ehcatl Nine”! Impressive, yes? ...Had nicer sound than “Ehcatl Twenty-or-so.”&lt;br /&gt;
Sezul Totoloc: But one purpose, we have: to fly free like wind!&lt;br /&gt;
Sezul Totoloc: For war with forest people, or pleasing greedy goddess, we care not! Fixed on the heavens, our eyes are!&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Second_Lives&amp;diff=1329464</id>
		<title>Second Lives</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Second_Lives&amp;diff=1329464"/>
		<updated>2026-05-31T14:35:45Z</updated>

		<summary type="html">&lt;p&gt;Colburn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Second Lives&lt;br /&gt;
| description = Only [[Ishgard]] would have an actual valley of death, conveniently located nearby. A lady nobly born seeks an adventurer to walk in its shadow.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Juline&lt;br /&gt;
| related-npcs = Matigniant&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 25.6&lt;br /&gt;
| location-y = 15.5&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Coerthan Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 380&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 38&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 3 Crystal Rosary&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 4700&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt1 = 1 Horn Scale Mail&lt;br /&gt;
| reward-opt2 = 1 Boarskin Harness&lt;br /&gt;
| reward-opt3 = 1 Altered Linen Cowl&lt;br /&gt;
| reward-opt4 = 8 Allagan Silver Piece&lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66450&lt;br /&gt;
| id-edb = bc3b36fbb61&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Go to Witchdrop and search the gorge floor. &lt;br /&gt;
&lt;br /&gt;
*Give the crystal beads to Juline.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Only Ishgard would have an actual valley of death, conveniently located nearby. A lady nobly born seeks an adventurer to walk in its shadow.&lt;br /&gt;
&lt;br /&gt;
*Juline desires whatever remains of the rosary her beloved wore when he perished at the hands of the inquisitors. Plumb the grim depth of Witchdrop to the east, and find the crystal beads.&lt;br /&gt;
&lt;br /&gt;
*After a long search and an unsettling encounter, you found three of the four beads. Keep the whereabouts of the fourth to yourself, for close lips are a virtue in Ishgard, and deliver the beads to Juline.&lt;br /&gt;
&lt;br /&gt;
*Seemingly at peace in the calm waters between knowing and unknowing, Juline speaks of her lost love with a quiet grace that shames the sound and fury of the inquisition. How fragile life is in Ishgard, that a single accusation can end it all...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Juline: Know you a gorge called Witchdrop? Sharp as claws and hard as steel. It is where those suspected of heresy are judged by the inquisition.&lt;br /&gt;
Juline: The guilty would fly to escape death, using the power granted them by the Dravanians—and the temple archers would put an arrow through their black hearts.&lt;br /&gt;
Juline: The innocent would break upon the gorge floor, their purity proven. Their souls would ascend to Halone&#039;s halls and there await their loved ones.&lt;br /&gt;
Juline: The one I loved was judged at Witchdrop...&lt;br /&gt;
Juline: He went to his death with a rosary upon him. I carved the crystals myself...I had only made four before he was taken. I think that mayhap the beads lie forgotten on the floor of that gorge.&lt;br /&gt;
Juline: They say you have keen eyes, closed lips, and a kind heart. Will you find the rosary for my heart&#039;s succor? I do not expect all four beads, but please, good adventurer, as many as you can.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Give the crystal beads to Juline===&lt;br /&gt;
Juline: Adventurer! Did you find what my heart seeks?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Crystal Rosary}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Juline: There they are. How strange to see them again after all that has passed. Thank you for finding so many... I thought mayhap that there would be one missing. Matigniant has it, I believe, and so this rosary binds us together.&lt;br /&gt;
Juline: Was he an unbeliever? His faith was not the conflagration that other men set to the house of their heart, yet...I do not know, and never shall.&lt;br /&gt;
Juline: I sought to mislay all memory of him, but he was my great friend as well as my betrothed. A lady of Ishgard does not deny a friend, even if the ways of the world would have us deny our own fathers and husbands. And so I shall never forget Matigniant.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=GbD3mQyjzSc}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Second_Lives&amp;diff=1329413</id>
		<title>Second Lives</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Second_Lives&amp;diff=1329413"/>
		<updated>2026-05-31T07:32:40Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Second Lives&lt;br /&gt;
| description = Only [[Ishgard]] would have an actual valley of death, conveniently located nearby. A lady nobly born seeks an adventurer to walk in its shadow.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Juline&lt;br /&gt;
| related-npcs = Matigniant&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 25.6&lt;br /&gt;
| location-y = 15.5&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Coerthan Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 380&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 38&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 3 Crystal Rosary&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 4700&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt1 = 1 Horn Scale Mail&lt;br /&gt;
| reward-opt2 = 1 Boarskin Harness&lt;br /&gt;
| reward-opt3 = 1 Altered Linen Cowl&lt;br /&gt;
| reward-opt4 = 8 Allagan Silver Piece&lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66450&lt;br /&gt;
| id-edb = bc3b36fbb61&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Go to Witchdrop and search the gorge floor. &lt;br /&gt;
&lt;br /&gt;
*Give the crystal beads to Juline.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Only Ishgard would have an actual valley of death, conveniently located nearby. A lady nobly born seeks an adventurer to walk in its shadow.&lt;br /&gt;
&lt;br /&gt;
*Juline desires whatever remains of the rosary her beloved wore when he perished at the hands of the inquisitors. Plumb the grim depth of Witchdrop to the east, and find the crystal beads.&lt;br /&gt;
&lt;br /&gt;
*After a long search and an unsettling encounter, you found three of the four beads. Keep the whereabouts of the fourth to yourself, for close lips are a virtue in Ishgard, and deliver the beads to Juline.&lt;br /&gt;
&lt;br /&gt;
*Seemingly at peace in the calm waters between knowing and unknowing, Juline speaks of her lost love with a quiet grace that shames the sound and fury of the inquisition. How fragile life is in Ishgard, that a single accusation can end it all...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Juline: Know you a gorge called Witchdrop? Sharp as claws and hard as steel. It is where those suspected of heresy are judged by the inquisition.&lt;br /&gt;
Juline: The guilty would fly to escape death, using the power granted them by the Dravanians─and the temple archers would put an arrow through their black hearts.&lt;br /&gt;
Juline: The innocent would break upon the gorge floor, their purity proven. Their souls would ascend to Halone&#039;s halls and there await their loved ones.&lt;br /&gt;
Juline: The one I loved was judged at Witchdrop...&lt;br /&gt;
Juline: He went to his death with a rosary upon him. I carved the crystals myself...I had only made four before he was taken. I think that mayhap the beads lie forgotten on the floor of that gorge.&lt;br /&gt;
Juline: They say you have keen eyes, closed lips, and a kind heart. Will you find the rosary for my heart&#039;s succor? I do not expect all four beads, but please, good adventurer, as many as you can.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Give the crystal beads to Juline===&lt;br /&gt;
Juline: Adventurer! Did you find what my heart seeks?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Crystal Rosary}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Juline: There they are. How strange to see them again after all that has passed. Thank you for finding so many... I thought mayhap that there would be one missing. Matigniant has it, I believe, and so this rosary binds us together.&lt;br /&gt;
Juline: Was he an unbeliever? His faith was not the conflagration that other men set to the house of their heart, yet...I do not know, and never shall.&lt;br /&gt;
Juline: I sought to mislay all memory of him, but he was my great friend as well as my betrothed. A lady of Ishgard does not deny a friend, even if the ways of the world would have us deny our own fathers and husbands. And so I shall never forget Matigniant.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=GbD3mQyjzSc}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Fool_and_His_Life_Are_Soon_Parted&amp;diff=1329412</id>
		<title>A Fool and His Life Are Soon Parted</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Fool_and_His_Life_Are_Soon_Parted&amp;diff=1329412"/>
		<updated>2026-05-31T07:26:43Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Fool and His Life Are Soon Parted&lt;br /&gt;
| description = The [[Sharlayan]]s say there are no greater generals than old women with naught to lose, and [[Meduil]]&#039;s steely gaze says she means to send you to war.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Meduil&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 25.3&lt;br /&gt;
| location-y = 15.6&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line =&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Coerthan Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 370&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 37&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Mythril Rosary, 1 Karakul Blood&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 4370&lt;br /&gt;
| gil = 1571&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66451&lt;br /&gt;
| id-edb = dc45bb34b07&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Spill karakul blood on the bait spot and slay the gorgotaur.&lt;br /&gt;
&lt;br /&gt;
*Give the rosary to Meduil.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The Sharlayans say there are no greater generals than old women with naught to lose, and Meduil&#039;s steely gaze says she means to send you to war.&lt;br /&gt;
&lt;br /&gt;
*Meduil&#039;s son perished in the Ogre&#039;s Belly, and she will have no others robbed by his killer. Spill the karakul bloo as bait, then slay the ravening gorgotaur drawn by the scent.&lt;br /&gt;
&lt;br /&gt;
*The gorgotaur, grown fat on easy kills in the blizzard, is no match for your skills. Yet, you are sill heartsore, for a dead killer is cold comfort. You find a mythril rosary among the moldering bones; give it  to Meduil.&lt;br /&gt;
&lt;br /&gt;
*In Ishgard, the measure of honor accorded to those killed by Dravanians is the measure of scorn heaped on those slain otherwise. Against that stark truth, your small act of kindness appears to mean all the more to Meduil.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Meduil: I had a son once, a fine boy. Maybe if he&#039;d lived, he would have been around your age by now─I&#039;m not sure, my memory&#039;s not so good these days. But he wandered into the Ogre&#039;s Belly in a blizzard, and one of the beasts in there killed him.&lt;br /&gt;
Meduil: I&#039;m neither a knight nor a maid, but I tell you my heart cries out for vengeance─nay, justice─even after all these years. I won&#039;t go to my grave knowing that creature will blight another life as it did mine. Take all that I have left, but slay the gorgotaur.&lt;br /&gt;
Meduil: Here, this is a bottle of karakul blood. Pour it out and the scent will draw the creature. It doesn&#039;t care what kind of blood it is, you see. Once it senses prey... You&#039;ll be ready, won&#039;t you?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Deliver the mythril rosary to Meduil===&lt;br /&gt;
Meduil: Thank the Fury, you&#039;re safe! I thought my revenge had been the death of you, but you say it&#039;s the monster that&#039;s dead. Thank you, kind {{alternatives|f=girl|m=boy}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Mythril Rosary}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meduil: And would you look at that─you found his rosary! As bright as the day his father put it around his neck... They say mythril never loses its luster. Not like life, eh?&lt;br /&gt;
Meduil: &#039;&#039;Fall to a dragon, go to heaven.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Fall to aught else, who gives two hells?&#039;&#039;&amp;lt;br&amp;gt;...That&#039;s the Ishgard way.&lt;br /&gt;
Meduil: He was a scout, and a good one I&#039;m told. But he died a fool&#039;s death and fools deserve no justice. They found him, and left his things where they lay─left &#039;&#039;him&#039;&#039; where he lay. His own comrades.&lt;br /&gt;
Meduil: But you didn&#039;t, did you? You picked this up and brought it to me. A good heart and a noble soul, to keep your promise and do a kind thing unbidden. You are the justice I sought, adventurer, and now I may live out my days in peace.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=BgXZtnZhg78}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Papa_Do_Preach&amp;diff=1329410</id>
		<title>Papa Do Preach</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Papa_Do_Preach&amp;diff=1329410"/>
		<updated>2026-05-31T07:24:08Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Papa Do Preach&lt;br /&gt;
| description = [[Duchesnelt]] would prevail upon a passing adventurer to search for his wayward daughter.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Duchesnelt&lt;br /&gt;
| related-npcs = Duchesnelt&#039;s Daughter; Heretic; Suspicious Fellow&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 25.5&lt;br /&gt;
| location-y = 15.5&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Coerthan Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 370&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 37&lt;br /&gt;
| req-quest = The Rose and the Unicorn&lt;br /&gt;
| req-items = 1 Dull Knife&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 4370&lt;br /&gt;
| gil = 1478&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66434&lt;br /&gt;
| id-edb = b8957e0b765&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with Duchesnelt&#039;s daughter.&lt;br /&gt;
&lt;br /&gt;
*Investigate the area.&lt;br /&gt;
&lt;br /&gt;
*Pick up the dull knife.&lt;br /&gt;
&lt;br /&gt;
*Show the knife to Duchesnelt&#039;s daughter.&lt;br /&gt;
&lt;br /&gt;
*Give the knife to Duchesnelt.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Duchesnelt would prevail upon a passing adventurer to search for his wayward daughter.&lt;br /&gt;
&lt;br /&gt;
*Duchesnelt&#039;s daughter has slipped out alone, a move neither wise nor politic for a girl gently born. A frantic Duchesnelt would have you go to the Weeping Saint and speak with her.&lt;br /&gt;
&lt;br /&gt;
*While making light of her father&#039;s concerns, the girl shows a streak of caution born of common sense. She bids you look about for anything suspicious in the vicinity.&lt;br /&gt;
&lt;br /&gt;
*You find a man studying Duchesnelt&#039;s daughter with the intensity of a jackal. His hackles raised by your simple questions, he abruptly leaves, dropping something. Pick up the dull knife.&lt;br /&gt;
&lt;br /&gt;
*There are less nefarious reasons a man might stare at a young woman. Have you deprived an honest fellow of his whittling tool, or was he something else? Show the dull knife to Duchesnelt&#039;s daughter.&lt;br /&gt;
&lt;br /&gt;
*Uneasy at the sight of a blade brought into a holy place, Duchesnelt&#039;s daughter hastens back to Dragonhead. Perhaps Duchesnelt will know more, when you show him the knife.&lt;br /&gt;
&lt;br /&gt;
*You are surprised to learn that Duchesnelt is nobly born, for he is plainer-spoken than the knights and his daughter little resembles the Ishgardian ladies you have glimpsed thus far. Duchesnelt fears that the unbelievers mean to harm her for their own mad purposes...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Duchesnelt: That daughter of mine! When she has a mind to do a thing, there&#039;s no stopping her. She&#039;s gone off to the Weeping Saint alone─I&#039;ve told her time and again it&#039;s not safe with all the unbelievers about!&lt;br /&gt;
Duchesnelt: You&#039;re one of those fearless, fire-breathing adventurers, aren&#039;t you? Normally I&#039;d tell you to stay away from my fine, high-spirited lass, but right now, I bid you go in hot pursuit to the Weeping Saint and bring her back safe and sound! &lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Duchesnelt&#039;s daughter===&lt;br /&gt;
Duchesnelt&#039;s Daughter: My father sent &#039;&#039;you&#039;&#039; to fetch me back? My, he must be overstrung─he usually mislikes adventurers. He knows very well that I must have the blessed water, and one can hardly get it anywhere else.&lt;br /&gt;
Duchesnelt&#039;s Daughter: Father means well, but I cannot have him ordering me home and insisting on armed chaperones. This war is older than he or his own father. What does he mean to do, hide me away in the tea caddy and hope that the war ends before I am old and grey?&lt;br /&gt;
Duchesnelt&#039;s Daughter: Still, I am not insensate to the dangers. Will you keep watch while I fetch the water? Who knows, you may discover an unbeliever in the woodworks.&lt;br /&gt;
&lt;br /&gt;
===Investigate the area===&lt;br /&gt;
Suspicious Fellow: Wh-What truck have I with you or you with me, huh? All may partake of the saint&#039;s tears, or do you not believe that I am worthy? I am, I am!&lt;br /&gt;
Suspicious Fellow: I know what you&#039;re thinking, {{alternatives|f=adventure-woman|m=adventure-man}}, I do. You&#039;re as transparent as that water there, the water &#039;&#039;she&#039;s&#039;&#039; taking. You think I&#039;m one of those unbelievers. I find your accusations &#039;&#039;vile&#039;&#039; and remove myself from your foul presence!&lt;br /&gt;
&lt;br /&gt;
===Show the knife to Duchesnelt&#039;s daughter===&lt;br /&gt;
Duchesnelt&#039;s Daughter: What&#039;s wrong? And what is it that you have in your hand?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Dull Knife}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Duchesnelt&#039;s Daughter: &#039;Tis no soldier&#039;s weapon...and none but knights have leave to bring a weapon into a holy place. Perhaps there really was a heretic here─or I have somehow summoned one by my careless jest!&lt;br /&gt;
Duchesnelt&#039;s Daughter: I shall return to Camp Dragonhead forthwith─I am not easy in my mind. Kind adventurer, you&#039;d do best not to linger.&lt;br /&gt;
&lt;br /&gt;
===Give the knife to Duchesnelt===&lt;br /&gt;
Duchesnelt: I thank you for her safe return, but she is much subdued and will not tell me what passed at the Weeping Saint. I shall want answers, and quickly!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Dull Knife}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Duchesnelt: A strangely furtive man, you say? Gazing fixed upon my girl─and armed in a holy place! It may well be an unbeliever, for who would risk doing such things?&lt;br /&gt;
Duchesnelt: A girl of noble blood who eschews the seclusion that is her due makes an excellent prey. Of course I know this─many think me a scandal for allowing a daughter to run wild. And of course I worry, every day and every minute.&lt;br /&gt;
Duchesnelt: Yet I would not take the world from her. She is what she is─a rambling rose─and she cannot help what she was born to. I will keep her safe. From a distance mayhap, but safe.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=9WoBmcXvhMI}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Cup_of_Joy&amp;diff=1329405</id>
		<title>A Cup of Joy</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Cup_of_Joy&amp;diff=1329405"/>
		<updated>2026-05-31T07:14:09Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Cup of Joy &lt;br /&gt;
| description = [[Aurelle]] of [[House Haillenarte]] wishes to thank the lord of [[House Fortemps]], and only an adventurer can pull of such a fraught exchange.&lt;br /&gt;
| quest-giver = Aurelle&lt;br /&gt;
| related-npcs = Emanuel; Medguistl&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 27.1&lt;br /&gt;
| location-y = 16.7&lt;br /&gt;
| type = side&lt;br /&gt;
| level = 38&lt;br /&gt;
| req-quest = In the Eyes of Gods and Men&lt;br /&gt;
| req-items = 1 Daniffen&#039;s Joy&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 4700&lt;br /&gt;
| gil = 1597&lt;br /&gt;
| prev-quest = In the Eyes of Gods and Men&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| id-gt = 66449&lt;br /&gt;
| id-edb = 36945488339&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Coerthan Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 380&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Emanuel]].&lt;br /&gt;
*Give [[Medguistl]] the bottle of [[Daniffen&#039;s Joy]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Aurelle of House Haillenarte wishes to thank the lord of House Fortemps, and only an adventurer can pull of such a fraught exchange.&lt;br /&gt;
&lt;br /&gt;
*Aurelle has a mind to discreetly present Lord Haurchefant with a gift, for the great debt of Lord Francel&#039;s life and the honor of House Haillenarte. Speak with Emanuel and collect a bottle of Daniffen&#039;s Joy.&lt;br /&gt;
&lt;br /&gt;
*Emanuel entrusts you with a rare liquor of Aurelle&#039;s choosing. Resist the fleeting urge and deliver the bottle to Medguistl, a member of Haurchefant&#039;s household.&lt;br /&gt;
&lt;br /&gt;
*Medguistl takes delivery of the bottle, and astute as always, guesses from whom it actually issues. His lordship is bound to be pleased in any case, for his life has had little joy lately.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Aurelle: A moment, if you will. You are the adventurer who cleared our Lord Francel&#039;s good name, are you not? Allow me to thank you.&lt;br /&gt;
Aurelle: His lordship &#039;&#039;is&#039;&#039; House Haillenarte, you see, and unjust it is that he was born under a waning moon. Yet what was thin must eventually grow fat again.&lt;br /&gt;
Aurelle: I would thank Lord Haurchefant as well, but I should not like to be seen as currying favor either for myself or for my house. I would present him with a gift under your name, if you are amenable.&lt;br /&gt;
Aurelle: I have selected a bottle of nectar for his lordship. Will you collect it from the wine seller downstairs and deliver it to Medguistl in the kitchen? The wine seller is called Emanuel, and the bill has been settled.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Emanuel===&lt;br /&gt;
Emanuel: [Forename] [Surname]! I must be rising in this world to have the custom of the most famous adventurer of these parts! How may I serve?&lt;br /&gt;
Emanuel: Ser Aurelle sent you? Of course! Here is the bottle she ordered, and a fine choice if I may say so.&lt;br /&gt;
Emanuel: This nectar was mixed with the blessed water of the Weeping Saint, sweet and iceless even in deep winter. &#039;Twas no mean feat procuring such a choice liquor with the roads snowbound, but I aim to please!&lt;br /&gt;
&lt;br /&gt;
===Deliver the bottle of Daniffen&#039;s joy to Medguistl===&lt;br /&gt;
Medguistl: Well, if it isn&#039;t [Forename] [Surname]! Everyone&#039;s talking about you, you know. Looking for a place to hide?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Daniffen&#039;s Joy}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medguistl: Sweet goddess, Daniffen&#039;s Joy! I haven&#039;t seen one of these upon the sideboard for a good many moons. This is too rich for your purse, I&#039;d wager, so it must be from...Aurelle? I guessed well, did I not?&lt;br /&gt;
Medguistl: The High Houses of Ishgard are descended from the heroes who stood with Haldrath, the first Azure Dragoon. They are like brothers, Lord Haurchefant says.&lt;br /&gt;
Medguistl: They bicker ceaselessly but they must remember to hold fast to one another when the safety of Ishgard is at stake.&lt;br /&gt;
Medguistl: Thank you for delivering this, and serving as Ser Aurelle&#039;s decoy. Lord Haurchefant has been quite deprived of his favorite indulgence since the cold grew so ferocious.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=4oPS7cJmPN4}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dark_and_Stormy_Night&amp;diff=1329401</id>
		<title>Dark and Stormy Night</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Dark_and_Stormy_Night&amp;diff=1329401"/>
		<updated>2026-05-31T07:09:03Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Dark and Stormy Night&lt;br /&gt;
| description = [[Arthurioux]] is eager to ask a service on a cold and windy night.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Arthurioux&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 26.3&lt;br /&gt;
| location-y = 18.4&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Coerthan Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 370&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 37&lt;br /&gt;
| req-quest = The Rose and the Unicorn&lt;br /&gt;
| req-items = 5 Smoldering Coal&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 4370&lt;br /&gt;
| gil = 1478&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66438&lt;br /&gt;
| id-edb = eeeb0aa4765&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Light braziers using live coals. &lt;br /&gt;
&lt;br /&gt;
*Report to Arthurioux&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Arthurioux is eager to ask a service on a cold and windy night.&lt;br /&gt;
&lt;br /&gt;
*Wincing at the howl of the wind, Arthurioux instructs you to ensure that none of the braziers around the camp have have gone out. Use smoldering coals to light any unlit brazier.&lt;br /&gt;
&lt;br /&gt;
*All the dark braziers are now aglow, and grateful men will soon warm their frozen hands and read their letters from home. Report to Arthurioux.&lt;br /&gt;
&lt;br /&gt;
*Arthurioux is pleased to hear that, for the first windy night in some time, every brazier at Camp Dragonhead is lit. He may find his duty a dull one, but you have a sneaking suspicion that he is well content to drowse by the fire.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Arthurioux: Truth is, I used to be galled when I pulled fire duty, but I&#039;ve come to thank me lucky stars. In Coerthas, dull and warm beats dull and cold any time. I&#039;ve no complaints about the warmth, to be certain!&lt;br /&gt;
Arthurioux: We&#039;re shorthanded here, though. So dim have our lights grown, &#039;tis no wonder a patrol mistook the wisps for the stronghold. The north wind blows hard tonight─will you patrol the braziers and light those that are dark?&lt;br /&gt;
Arthurioux: Brrr, listen to that shriek! Sometimes, I swear that the very climes have declared war against us. Here, take this bit of live coal to light the braziers with.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Report to Arthurioux===&lt;br /&gt;
Arthurioux: All done? Come closer to the fire─you&#039;re looking a mite blue. It gladdens my heart to know that all the braziers are lit tonight, giving freely of their light and warmth.&lt;br /&gt;
Arthurioux: Yes, dull and warm, and of some import. And as I&#039;ve said, I&#039;ve no complaints about the warmth, not a one.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=UEfQkVaNrmQ}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leves_of_the_Observatorium&amp;diff=1329399</id>
		<title>Leves of the Observatorium</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Leves_of_the_Observatorium&amp;diff=1329399"/>
		<updated>2026-05-31T07:01:08Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Leves of the Observatorium&lt;br /&gt;
| description = [[Cimeaurant]], the [[Adventurers&#039; Guild]] representative for local [[levequests]] at the [[Observatorium]], is seeing an adventurer to undertake [[guildleves]].&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Cimeaurant&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 26&lt;br /&gt;
| location-y = 28&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Coerthan Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 350&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 35&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 3960&lt;br /&gt;
| gil = 1791&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 65552&lt;br /&gt;
| id-edb = cf4a1dc54ce&lt;br /&gt;
}}&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Unlocks [[Levequests]] for [[Coerthas Central Highlands]]&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Complete Cimeaurant&#039;s trial guildleve.&lt;br /&gt;
&lt;br /&gt;
*Return to Cimeaurant.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Cimeaurant, the Adventurers&#039; Guild representative for local levequests at the Observatorium, is seeing an adventurer to undertake guildleves&lt;br /&gt;
&lt;br /&gt;
*In order to gauge your ability to handle the various guildleves he has to offer, Cimeaurant requires that you carry out a preliminary task.&lt;br /&gt;
&lt;br /&gt;
*You have successfully completed the trial guildleve. Report to Cimeaurant at the Observatorium.&lt;br /&gt;
&lt;br /&gt;
*Cimeaurant is now confident that you are capable of handling any of the trials and tribulations you might encounter around the Observatorium. Prove your worth as an adventurer, and continue to undertake the guildleves he has to offer.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Cimeaurant: Good {{alternatives|morning=morning|day=day|night=evening}} to you, {{alternatives|f=madam|m=sir}}. My name is Cimeaurant, and I represent the interests of the Adventurers&#039; Guild here at the Observatorium.&lt;br /&gt;
Cimeaurant: If I might be so bold, have you an interest in undertaking a guildleve or two? I believe you would find the experience most rewarding.&lt;br /&gt;
Cimeaurant: Ah, but it pains me to say that I should first administer a trial leve. I must beg your forgiveness for my premature proposal.&lt;br /&gt;
Cimeaurant: This leve should serve well as a test. If you are willing to accept it, please do so now.&lt;br /&gt;
&#039;&#039;The player accepts the levequest.&#039;&#039;&lt;br /&gt;
Cimeaurant: You have my most humble thanks, {{alternatives|f=madam|m=sir}}. The dragons and their minions have terrorized my homeland for generations, and we appreciate all who would aid our cause.&lt;br /&gt;
Cimeaurant: To attract the two beasts which threaten dear Bessy, you must slay snapjaws and use their meat as bait.&lt;br /&gt;
Cimeaurant: This method is far from foolproof, though, and I fear it may even attract other ravenous creatures.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Complete Cimeaurant&#039;s trial guildleve===&lt;br /&gt;
-optional start&lt;br /&gt;
Cimeaurant: Please make whatever preparations you deem necessary before you commence your trial.&lt;br /&gt;
Cimeaurant: I see you have begun your trial. May the Twelve bring you good health and good fortune, {{alternatives|f=madam|m=sir}}.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Report to Cimeaurant===&lt;br /&gt;
Cimeaurant: The levewatches spoke of your skill and valor in the field. Please accept this reward for your services.&lt;br /&gt;
&#039;&#039;The player accepts the reward.&#039;&#039;&lt;br /&gt;
Cimeaurant: It has been an honor and a privilege, {{alternatives|f=madam|m=sir}}. I pray we can count on your services in the future.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=1YocPoICKDU}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rolling_with_the_Snowies&amp;diff=1329397</id>
		<title>Rolling with the Snowies</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rolling_with_the_Snowies&amp;diff=1329397"/>
		<updated>2026-05-31T06:53:44Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Rolling with the Snowies&lt;br /&gt;
| description = When there&#039;s more snow on the ground than hot meals on the table, all you can do is join [[Duvicauroix]] in a little snow-toss.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Duvicauroix&lt;br /&gt;
| related-npcs = Snowman (NPC)&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 26.3&lt;br /&gt;
| location-y = 27.9&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Coerthan Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 360&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 36&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 3206&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Toss Fit Workout&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66847&lt;br /&gt;
| id-edb = 21d3e17b63e&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*[[Throw|/throw]] a snowball at [[Duvicauroix]].&lt;br /&gt;
&lt;br /&gt;
*/throw a snowball at the snowman.&lt;br /&gt;
&lt;br /&gt;
*/throw a snowball at the snowman.&lt;br /&gt;
&lt;br /&gt;
*/throw a snowball at the snowman.&lt;br /&gt;
&lt;br /&gt;
*Report to Duvicauroix.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*When there&#039;s more snow on the ground than hot meals on the table, all you can do is join Duvicauroix in a little snow-toss.&lt;br /&gt;
&lt;br /&gt;
*Duvicauroix wants you to toss a snowball at him. Do as bade and /throw at the merry trader, making sure to aim first.&lt;br /&gt;
&lt;br /&gt;
*You have learned that performing a /throw in a snowy spot lets you toss snowballs. Pleased with your zeal but disinclined to continue serving as your target, Duvicauroix suggests you seek out a snowman.&lt;br /&gt;
&lt;br /&gt;
*You have found to your astonishment that the snowman seems hungry, but also that he refuses to eat anything that throws as weakly as you do. Prove yourself a worthy snack and /throw another snowball at him.&lt;br /&gt;
&lt;br /&gt;
*Your second toss has done nothing to convince the frozen chatterbox. Take aim again and /throw hard to still the stream of criticism.&lt;br /&gt;
&lt;br /&gt;
*The third toss has proven to be the charm, and the snowman is finally content with the quality of your throw. While the snowman&#039;s final warning to you is mildly unnerving, you take some comfort from the fact that no further mention was made of being eaten. Tell Duvicauroix of what has passed.&lt;br /&gt;
&lt;br /&gt;
*Duvicauroix cheerily dismisses as a delusion your tutelage at the icy hands of a snowman. While you have no great desire to be leeched, you may want to consider some physicking if you continue hearing voices...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Duvicauroix: You learned the motion? How about we have ourselves some fun with it, huh? Reach on down into the powder and &#039;&#039;&#039;throw&#039;&#039;&#039; a goodly sized lump at me, hard as you can!&lt;br /&gt;
Duvicauroix: Though, make sure you take aim first, eh? Much as I&#039;d get a good laugh out of it, I doubt Drividot here would fancy a face full of snow.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===/throw a snowball at Duvicauroix===&lt;br /&gt;
-optional start&lt;br /&gt;
Duvicauroix: Just get me in your sights and &#039;&#039;&#039;throw&#039;&#039;&#039; your best snowball. No need to hold back─I&#039;m not made of spun glass!&lt;br /&gt;
-optional end&lt;br /&gt;
&#039;&#039;The player uses /throw.&#039;&#039;&lt;br /&gt;
Duvicauroix: Oof! Ohoho, you&#039;ve got an arm to write songs about! Bet that felt good, eh? Hah, cold hands, warm heart─that&#039;s the secret to long living!&lt;br /&gt;
Duvicauroix: Really, there ain&#039;t much more to it─just &#039;&#039;&#039;throw&#039;&#039;&#039; where there&#039;s snow underfoot. &#039;Course, if you try to do the same on other kinds of ground, you&#039;ll end up with a fistful of nothing. And where&#039;s the gain in that?&lt;br /&gt;
Duvicauroix: Anyhow, what I like to do is toss snowballs at snowmen. That way, you can hurl &#039;em as hard as you fancy.&lt;br /&gt;
Duvicauroix: Snowmen don&#039;t mind─they&#039;re made of the same stuff, eh? Go on, give it a go. Try &#039;&#039;&#039;throw&#039;&#039;&#039;ing at the snowman right outside.&lt;br /&gt;
&lt;br /&gt;
===/throw a snowball at the snowman===&lt;br /&gt;
-optional start&lt;br /&gt;
Snowman: ...&lt;br /&gt;
-optional end&lt;br /&gt;
&#039;&#039;The player uses /throw.&#039;&#039;&lt;br /&gt;
Snowman: ...{{alternatives|hyur=Hyur|elezen=Elezen|lalafell=Lalafell|miqote=Miqo&#039;te|roegadyn=Roegadyn|aura=Au Ra|viera=Viera|hrothgar=Hrothgar}}. Is...throwing? Should I eat...? Maybe I eat.&lt;br /&gt;
Snowman: No, I no eat dummy-dummy. Dummy-dummy throw like zero! Only become yummy-yummy if &#039;&#039;&#039;throw&#039;&#039;&#039; like hero!&lt;br /&gt;
&lt;br /&gt;
===/throw again at the snowman===&lt;br /&gt;
-optional start&lt;br /&gt;
Snowman: Throw it to make show, show of strength! Throw to say, “Nothing to fear, the hero is here!”&lt;br /&gt;
-optional end&lt;br /&gt;
&#039;&#039;The player uses /throw.&#039;&#039;&lt;br /&gt;
Snowman: Aim is yummy-yummy! Still much to fear, though, hero not here. &#039;&#039;&#039;Throw&#039;&#039;&#039; to me again! &lt;br /&gt;
&lt;br /&gt;
===/throw once more at the snowman===&lt;br /&gt;
-optional start&lt;br /&gt;
Snowman: You&#039;re a {{alternatives|f=woman|m=man}}, aren&#039;t you? A grown {{alternatives|f=woman|m=man}}! Stop crying and &#039;&#039;&#039;throw&#039;&#039;&#039;!&lt;br /&gt;
-optional end&lt;br /&gt;
&#039;&#039;The player uses /throw.&#039;&#039;&lt;br /&gt;
Snowman: Uwehehehe! Finally, a throw of a hero, all yummy, no dummy! There&#039;s snow on my boots! I happy now!&lt;br /&gt;
Snowman: Snow tossed, hero made. I tired, need to sleep. Don&#039;t worry what they say. They call you crazy...&lt;br /&gt;
Snowman: Revolutionaries always get called crazy.&lt;br /&gt;
&lt;br /&gt;
===Report to Duvicauroix===&lt;br /&gt;
Duvicauroix: There you are. You were at it a while! Nothing like a little hoarfrost on the nose hair, eh?&lt;br /&gt;
Duvicauroix: Snowman talked, you say? Don&#039;t see how... I rolled the thing myself, and it wasn&#039;t like I engaged a swivin&#039; white mage.&lt;br /&gt;
Duvicauroix: Now, you go lie down a spell and don&#039;t go saying nothing to them inside. They&#039;ll figure you a winter-drunk for sure. They might even put you in for a leeching.&lt;br /&gt;
Duvicauroix: Come by for another snow-toss when you&#039;re feeling less fanciful! This damned winter can&#039;t last forever. But if it does, maybe I&#039;ll start a snow-toss tourney, see if I can make a gil or two.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Q4IBQKmbF5o}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rolling_with_the_Snowies&amp;diff=1329396</id>
		<title>Rolling with the Snowies</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Rolling_with_the_Snowies&amp;diff=1329396"/>
		<updated>2026-05-31T06:52:11Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Rolling with the Snowies&lt;br /&gt;
| description = When there&#039;s more snow on the ground than hot meals on the table, all you can do is join [[Duvicauroix]] in a little snow-toss.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Duvicauroix&lt;br /&gt;
| related-npcs = Snowman (NPC)&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 26.3&lt;br /&gt;
| location-y = 27.9&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Coerthan Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 360&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 36&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 3206&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Toss Fit Workout&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66847&lt;br /&gt;
| id-edb = 21d3e17b63e&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*[[Throw|/throw]] a snowball at [[Duvicauroix]].&lt;br /&gt;
&lt;br /&gt;
*/throw a snowball at the snowman.&lt;br /&gt;
&lt;br /&gt;
*/throw a snowball at the snowman.&lt;br /&gt;
&lt;br /&gt;
*/throw a snowball at the snowman.&lt;br /&gt;
&lt;br /&gt;
*Report to Duvicauroix.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*When there&#039;s more snow on the ground than hot meals on the table, all you can do is join Duvicauroix in a little snow-toss.&lt;br /&gt;
&lt;br /&gt;
*Duvicauroix wants you to toss a snowball at him. Do as bade and /throw at the merry trader, making sure to aim first.&lt;br /&gt;
&lt;br /&gt;
*You have learned that performing a /throw in a snowy spot lets you toss snowballs. Pleased with your zeal but disinclined to continue serving as your target, Duvicauroix suggests you seek out a snowman.&lt;br /&gt;
&lt;br /&gt;
*You have found to your astonishment that the snowman seems hungry, but also that he refuses to eat anything that throws as weakly as you do. Prove yourself a worthy snack and /throw another snowball at him.&lt;br /&gt;
&lt;br /&gt;
*Your second toss has done nothing to convince the frozen chatterbox. Take aim again and /throw hard to still the stream of criticism.&lt;br /&gt;
&lt;br /&gt;
*The third toss has proven to be the charm, and the snowman is finally content with the quality of your throw. While the snowman&#039;s final warning to you is mildly unnerving, you take some comfort from the fact that no further mention was made of being eaten. Tell Duvicauroix of what has passed.&lt;br /&gt;
&lt;br /&gt;
*Duvicauroix cheerily dismisses as a delusion your tutelage at the icy hands of a snowman. While you have no great desire to be leeched, you may want to consider some physicking if you continue hearing voices...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Duvicauroix: You learned the motion? How about we have ourselves some fun with it, huh? Reach on down into the powder and &#039;&#039;&#039;throw&#039;&#039;&#039; a goodly sized lump at me, hard as you can!&lt;br /&gt;
Duvicauroix: Though, make sure you take aim first, eh? Much as I&#039;d get a good laugh out of it, I doubt Drividot here would fancy a face full of snow.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===/throw a snowball at Duvicauroix===&lt;br /&gt;
-optional start&lt;br /&gt;
Duvicauroix: Just get me in your sights and &#039;&#039;&#039;throw&#039;&#039;&#039; your best snowball. No need to hold back─I&#039;m not made of spun glass!&lt;br /&gt;
-optional end&lt;br /&gt;
&#039;&#039;The player uses /throw.&#039;&#039;&lt;br /&gt;
Duvicauroix: Oof! Ohoho, you&#039;ve got an arm to write songs about! Bet that felt good, eh? Hah, cold hands, warm heart─that&#039;s the secret to long living!&lt;br /&gt;
Duvicauroix: Really, there ain&#039;t much more to it─just &#039;&#039;&#039;throw&#039;&#039;&#039; where there&#039;s snow underfoot. &#039;Course, if you try to do the same on other kinds of ground, you&#039;ll end up with a fistful of nothing. And where&#039;s the gain in that?&lt;br /&gt;
Duvicauroix: Anyhow, what I like to do is toss snowballs at snowmen. That way, you can hurl &#039;em as hard as you fancy.&lt;br /&gt;
Duvicauroix: Snowmen don&#039;t mind─they&#039;re made of the same stuff, eh? Go on, give it a go. Try &#039;&#039;&#039;throw&#039;&#039;&#039;ing at the snowman right outside.&lt;br /&gt;
&lt;br /&gt;
===/throw a snowball at the snowman===&lt;br /&gt;
-optional start&lt;br /&gt;
Snowman: ...&lt;br /&gt;
-optional end&lt;br /&gt;
&#039;&#039;The player uses /throw.&#039;&#039;&lt;br /&gt;
Snowman: ...{{alternatives|hyur=Hyur|elezen=Elezen|lalafell=Lalafell|miqote=Miqo&#039;te|roegadyn=Roegadyn|aura=Au Ra|viera=Viera|hrothgar=Hrothgar}}. Is...throwing? Should I eat...? Maybe I eat.&lt;br /&gt;
Snowman: No, I no eat dummy-dummy. Dummy-dummy throw like zero! Only become yummy-yummy if &#039;&#039;&#039;throw&#039;&#039;&#039; like hero!&lt;br /&gt;
&lt;br /&gt;
===/throw again at the snowman===&lt;br /&gt;
-optional start&lt;br /&gt;
Snowman: Throw it to make show, show of strength! Throw to say, “Nothing to fear, the hero is here!”&lt;br /&gt;
-optional end&lt;br /&gt;
&#039;&#039;The player uses /throw.&#039;&#039;&lt;br /&gt;
Snowman: Aim is yummy-yummy! Still much to fear, though, hero not here. &#039;&#039;&#039;Throw&#039;&#039;&#039; to me again! &lt;br /&gt;
&lt;br /&gt;
===/throw once more at the snowman===&lt;br /&gt;
-optional start&lt;br /&gt;
Snowman: You&#039;re a {{alternatives|f=woman|m=man}}, aren&#039;t you? A grown {{alternatives|f=woman|m=man}}! Stop crying and &#039;&#039;&#039;throw&#039;&#039;&#039;!&lt;br /&gt;
-optional end&lt;br /&gt;
&#039;&#039;The player uses /throw.&#039;&#039;&lt;br /&gt;
Snowman: Uwehehehe! Finally, a throw of a hero, all yummy, no dummy! There&#039;s snow on my boots! I happy now!&lt;br /&gt;
Snowman: Snow tossed, hero made. I tired, need to sleep. Don&#039;t worry what they say. They call you crazy...&lt;br /&gt;
Snowman: Revolutionaries always get called crazy.&lt;br /&gt;
&lt;br /&gt;
===Report to Duvicauroix===&lt;br /&gt;
Duvicauroix: There you are. You were at it a while! Nothing like a little hoarfrost on the nose hair, eh?&lt;br /&gt;
Duvicauroix: Snowman talked, you say? Don&#039;t see how... I rolled the thing myself, and it wasn&#039;t like I engaged a swivin&#039; white mage.&lt;br /&gt;
Duvicauroix: Now, you go lie down a spell and don&#039;t go saying nothing to them inside. They&#039;ll figure you a winter-drunk for sure. They might even put you in for a leeching.&lt;br /&gt;
Duvicauroix: Come by for another snow-toss when you&#039;re feeling less fanciful! This damned winter can&#039;t last forever. But if it does, maybe I&#039;ll start a snow-toss tourney, see if I can make a gil or two.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Q4IBQKmbF5o}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Toss_Fit_Workout&amp;diff=1329393</id>
		<title>Toss Fit Workout</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Toss_Fit_Workout&amp;diff=1329393"/>
		<updated>2026-05-31T06:43:53Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Toss Fit Workout&lt;br /&gt;
| description = Torn between curiosity and scorn, Maucolyn would report an odd sighting.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Maucolyn&lt;br /&gt;
| related-npcs = Duvicauroix&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 24.9&lt;br /&gt;
| location-y = 27.7&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Coerthan Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 360&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 36&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 3206&lt;br /&gt;
| gil = &lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = em Throw&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Rolling with the Snowies&lt;br /&gt;
| patch = 2.1&lt;br /&gt;
| release = &lt;br /&gt;
| id-edb = e9c20d61570&lt;br /&gt;
| id-gt = 66846&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Duvicauroix]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Torn between curiosity and scorn, Maucolyn would report an odd sighting.&lt;br /&gt;
&lt;br /&gt;
*Maucolyn has recently observed a local trader capering in the cold, tossing snowballs in what the dour chocobokeep assumes to be a fit of hypothermic hysteria. Speak with this trader, Duvicauroix, and inquire as to his well-being.&lt;br /&gt;
&lt;br /&gt;
*Happily, there proves to be a method to Duvicauroix&#039;s madness. The trader asserts that playing in the snow can warm the body and heart on a cold winter&#039;s day more so than even a fire, and teaches you how to /throw a snowball as the first step toward mastering this invigorating form of play...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Maucolyn: I can&#039;t see as how I oughta care, but I saw a fella out throwin&#039; snowballs at a snowman. Why anyone&#039;d engage in such japery in the cold, I can&#039;t rightly say.&lt;br /&gt;
Maucolyn: Went nut gatherin&#039; and lost more&#039;n he found, is my guess. Ye better make sure that don&#039;t happen to &#039;&#039;you&#039;&#039;, {{alternatives|f=lass|m=lad}}. Not that I know precisely &#039;&#039;what&#039;&#039; happened, mind ye.&lt;br /&gt;
Maucolyn: What&#039;s that? Me? &#039;&#039;Ask&#039;&#039;? I got my chocobos to see to. If Duvicauroix wants to upend his head soup on the snow, I can&#039;t see what business o&#039; mine it&#039;d be.&lt;br /&gt;
Maucolyn: Yep, that&#039;s his name─Duvicauroix. I don&#039;t know, he sells things, goes places. Don&#039;t seem like no kind o&#039; life to me, beggin&#039; pardon. Ye want to see him, I reckon he&#039;s somewhere about.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Duvicauroix===&lt;br /&gt;
Duvicauroix: Walking softly, eh, adventurer? Those around here think I&#039;m winter-drunk, I&#039;ll wager. Hah! Never seen a snow-toss before, the lazy by-blows.&lt;br /&gt;
Duvicauroix: Sit on your arse in front of a poor fire too long, and soon you got the swivin&#039; white-knuckles. You&#039;ll sleep the better for tossing snowballs, without needing Lady Mead or Mistress Ale to sing the lullaby.&lt;br /&gt;
Duvicauroix: What do you say, eh? Why not give it a try? It&#039;s as simple as you&#039;d imagine. Just reach on down, grab some of the powdery white, and &#039;&#039;&#039;throw&#039;&#039;&#039;!&lt;br /&gt;
-quest complete&lt;br /&gt;
System: You have learned the emote Throw!&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=adNIlTk-VNk}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Speak_Softly_to_Me&amp;diff=1329392</id>
		<title>Speak Softly to Me</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Speak_Softly_to_Me&amp;diff=1329392"/>
		<updated>2026-05-31T06:41:24Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Speak Softly to Me&lt;br /&gt;
| description = [[Maucolyn]]&#039;s teeth are chattering from something other than cold, and he has the beseeching look of one seeking an adventurer&#039;s cure to a nasty ill.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Maucolyn&lt;br /&gt;
| related-npcs = Snowman (NPC)&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 24.9&lt;br /&gt;
| location-y = 27.7&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Coerthan Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 360&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 36&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 9450&lt;br /&gt;
| gil = 3000&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Ice Cluster&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66424&lt;br /&gt;
| id-edb = ad9abb82d2e&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Locate the source of the voice.&lt;br /&gt;
*[[Rally|/rally]] the snowman.&lt;br /&gt;
*[[Soothe|/soothe]] the snowman.&lt;br /&gt;
*[[Cheer|/cheer]] the snowman.&lt;br /&gt;
*[[Blow Kiss|/blowkiss]] at the snowman.&lt;br /&gt;
*say [[Goodbye|/goodbye]] to the snowman.&lt;br /&gt;
*Report to [[Maucolyn]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Maucolyn&#039;s teeth are chattering from something other than cold, and he has the beseeching look of one seeking an adventurer&#039;s cure to a nasty ill.&lt;br /&gt;
&lt;br /&gt;
*Maucolyn&#039;s visit to the snowhouse has given him a bad fright. A voice without a mouth is troubling indeed, and you have been tasked with discovering what it is that speaks in the icy shelter.&lt;br /&gt;
&lt;br /&gt;
*The speaker is a melting snowman, built by some knight in a carefree moment. Its sorrow at the impending thaw has given it voice. Reach across the vast gulf of common sense and /rally the snowman.&lt;br /&gt;
&lt;br /&gt;
*Your discomfort with this relationship is all too obvious. The snowman is affrotned, and you fear the anger will further unfreeze his flesh. /soothe him or you shall be responsible for his sad demise.&lt;br /&gt;
&lt;br /&gt;
*Well played; desperation has birthed many great moments in acting. The snowman is in an expansive mood, though still melancholy. Unearth your inner lickspittle and /cheer him with all your heart.&lt;br /&gt;
&lt;br /&gt;
*Sometimes, passions burn the brightest when the end is near. His ardor enkindled by your lusty cheer, the snowman demands you /blowkiss to him as proof of your fondness.&lt;br /&gt;
&lt;br /&gt;
*In a few minutes with you, the snowman has lived a lifetime-- and now he is ready to go quietly into that good night. Tell him /goodbye.&lt;br /&gt;
&lt;br /&gt;
*The snowman subsides into silence. Tears prickle your eyelids but do not weep, for you know the pain of frostbitten cheeks. Maucolyn will learn the truth, and mayhap weep in your stead.&lt;br /&gt;
&lt;br /&gt;
*Maucolyn happily dismisses the talking snowman as a youthful prank. A happy customer means a job well done, but your heart tells you it was no mummery.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Maucolyn: I need to talk to you, adventurer. I was down in the snowhouse, keepin&#039; outta the wind, when I heard whispers─I swear it on the lives of my chocobos. I couldn&#039;t see anyone in there, but I&#039;m sure I heard somethin&#039;!&lt;br /&gt;
Maucolyn: Go an&#039; see who &#039;twas, else I don&#039;t know how I&#039;ll sleep tonight.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Locate the source of the voice===&lt;br /&gt;
Snowman: Hello, I are snowman, man of snow; dripping we is, our hold on life slipping...&lt;br /&gt;
Snowman: Sad I are so many dreams we had; &#039;&#039;&#039;rally&#039;&#039;&#039; my spirits, won&#039;t you, ere the finale...&lt;br /&gt;
&lt;br /&gt;
===/rally the snowman===&lt;br /&gt;
-optional start&lt;br /&gt;
Snowman: Bye-bye, cruel world, love is a lie and adventurers soon die.&lt;br /&gt;
-optional end&lt;br /&gt;
&#039;&#039;The player uses /rally.&#039;&#039;&lt;br /&gt;
Snowman: Profane you do our pain with a rally so mundane! As to shelter with a booth, my icebound heart do &#039;&#039;&#039;soothe&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===/soothe the snowman===&lt;br /&gt;
&#039;&#039;The player uses /soothe.&#039;&#039;&lt;br /&gt;
Snowman: Willing I are to take the top billing; a battery of gallantry from the artillery of flattery; &#039;&#039;&#039;cheer&#039;&#039;&#039; us until dry are the tears...&lt;br /&gt;
&lt;br /&gt;
===/cheer the snowman===&lt;br /&gt;
&#039;&#039;The player uses /cheer.&#039;&#039;&lt;br /&gt;
Snowman: Like me you do really twice does lightning strike? &#039;&#039;&#039;Kiss&#039;&#039;&#039; me, friend, if us you&#039;ll miss! Throw it, though, not nice to smooch on snow.&lt;br /&gt;
&lt;br /&gt;
===/blowkiss at the snowman===&lt;br /&gt;
&#039;&#039;The player uses /blowkiss.&#039;&#039;&lt;br /&gt;
Snowman: Farewell, adventurer, so many troubles you quell. Peace we is at, drunk we have life to the lees. &#039;&#039;&#039;Bye-bye&#039;&#039;&#039;, world, all that lives must someday die...&lt;br /&gt;
&lt;br /&gt;
===Say /goodbye to the snowman===&lt;br /&gt;
&#039;&#039;The player uses /goodbye.&#039;&#039;&lt;br /&gt;
Snowman: ...Must someday die.&lt;br /&gt;
&lt;br /&gt;
===Report to Maucolyn===&lt;br /&gt;
Maucolyn: Did ye find out who was talkin&#039;? I can see from your aspect ye did!&lt;br /&gt;
Maucolyn: A snowman? Ye don&#039;t say. An&#039; speakin&#039; in rude poesy? I see now, someone&#039;s havin&#039; a bit o&#039; fun with the both of us, likely some young&#039;uns. Haha! I&#039;ll rest easy now, I can tell ye that.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=mx9AQ5wN6hE}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=White_Mischief&amp;diff=1329391</id>
		<title>White Mischief</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=White_Mischief&amp;diff=1329391"/>
		<updated>2026-05-31T06:33:29Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = White Mischief&lt;br /&gt;
| description = Wild-eyed and near wordless with shock, an almost unrecognizable [[Duvicauroix]] seeks an intrepid sword to hunt a ravening horror.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Duvicauroix&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 26.3&lt;br /&gt;
| location-y = 28.9&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Coerthan Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 360&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 36&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 4275&lt;br /&gt;
| gil = 1544&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66427&lt;br /&gt;
| id-edb = f215ff0b998&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Lurk near the blood-stained soil and slay the unknown terror.&lt;br /&gt;
&lt;br /&gt;
*Report to Duvicauroix.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Wild-eyed and near wordless with shock, an almost unrecognizable Duvicauroix seeks an intrepid sword to hunt a ravening horror.&lt;br /&gt;
&lt;br /&gt;
*A creature both large and vicious has attacked a caravan, leaving all but Duvicauroix dead. You judge that whatever it is, it will return to the scene of the slaughter to feed. Lurk near the blood-stained soil and strike when the creature appears.&lt;br /&gt;
&lt;br /&gt;
*The slaughterer of the caravan turns out to be the diminutive white death, whose size belies its vast appetite for blood. From this day on, you can claim to have vanquished death, though many will be nonplussed by the jest. Tell Duvicauroix that the deed is done.&lt;br /&gt;
&lt;br /&gt;
*Duvicauroix hears your report with amazement. While the size of the white death causes him some consternation, he is glad to hear that his companions are avenged and the road to the Observatorium is safe again.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Duvicauroix: Help me, for the ruth of Halone, help me! My caravan─all are slain! Something huge and savage lunged out of the storm─the screams, I...&lt;br /&gt;
Duvicauroix: You got to go and kill the swivin&#039; thing, kill it as it did my traveling companions! As long as that monster&#039;s out there, every one of our arses will be hanging out in the wind.&lt;br /&gt;
Duvicauroix: Look sharp, eh, adventurer, as adept as you are with your steel. Whatever it was, it seemed to be everywhere at once, red murder wreathed in white storm...&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Lurk near the bloodstained snow and slay the unknown terror===&lt;br /&gt;
Popup: You sense death, ready to pounce!&lt;br /&gt;
&lt;br /&gt;
===Report to Duvicauroix===&lt;br /&gt;
Duvicauroix: All killed...by this wee thing? Huh, I took the span of its leap for the span of a giant&#039;s limbs. A corrupt little rotter, killing far more than it could hope to eat. Where&#039;s the gain in that?&lt;br /&gt;
Duvicauroix: Well, I&#039;m obliged to you. You get to know them who travel the trade routes with you. Good men they were, every last one─maybe not that tall fellow from Gridania, we could&#039;ve spared him easy─and I&#039;m glad to have settled the hash of that murdering pocket fiend.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Doubt_Truth_to_Be_a_Liar&amp;diff=1329382</id>
		<title>Doubt Truth to Be a Liar</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Doubt_Truth_to_Be_a_Liar&amp;diff=1329382"/>
		<updated>2026-05-31T06:27:34Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Doubt Truth to Be a Liar&lt;br /&gt;
| description = An adventurer enjoys a certain ill repute and flies no colors. In a time of simmering hostility, [[Cailean]] sees this as a distinct advantage in spycraft.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Cailean&lt;br /&gt;
| related-npcs = Garlean-like Man; Pierremons&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 7.6&lt;br /&gt;
| location-y = 28.9&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Coerthan Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 440&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 44&lt;br /&gt;
| req-quest = Notorious Biggs&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 5830&lt;br /&gt;
| gil = 2090&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66521&lt;br /&gt;
| id-edb = 707810db081&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Search for signs of [[Garlean]]s. &lt;br /&gt;
*Report to [[Pierremons]] at [[the Aurum Vale]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*An adventurer enjoys a certain ill repute and flies no colors. In a time of simmering hostility, Cailean sees this as a distinct advantage in spycraft.&lt;br /&gt;
&lt;br /&gt;
*The Garlean Empire is making a long arm across the border from Mor Dhona, stirring the grass around Monument Tower. Seek traces of Garlemald in three locations, and drive away any Garleans you encounter.&lt;br /&gt;
&lt;br /&gt;
*Your vigilance has driven out all the Garleans in the area without a confrontation between the forces of Ishgard and Garlemald. Report to Pierremons that the work is done and no blood was shed.&lt;br /&gt;
&lt;br /&gt;
*Pierremons is aghast at how thick the Garleans are upon the ground. All evidence points to a Garlean outpost in Mor Dhona, and even an adventurer may find it no easy place to escape deadly scrutiny...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Cailean: I say, are you the─ Forgive me, I am Cailean, a bannerman of House Haillenarte. Are you not the adventurer who proved our liege lord&#039;s innocence?&lt;br /&gt;
Cailean: Ah, it &#039;&#039;is&#039;&#039; you! You are forged of metal true, {{alternatives|f=miss|m=sir}}, and I rejoice to meet you, for there is a delicate mission that only a {{alternatives|f=woman|m=man}} most steadfast may be trusted with.&lt;br /&gt;
Cailean: From high upon Monument Tower, we keep watch over the doings of the Garlean outpost. They have been far too active for our hearts&#039; ease lately, and we must discourage these forays without resorting to outright hostility.&lt;br /&gt;
Cailean: Make a round of the three hot spots and look for any trace of the Garleans. Ser Pierremons awaits at the Aurum Vale for your report. The speed of the Fury to you, and Her ruth as well.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Search for signs of Garleans===&lt;br /&gt;
Popup: Strangers are nearby...and they smell of engine oil!&lt;br /&gt;
Garlean-like Man: You ask if I&#039;m a soldier of Garlemald? Why, this savage land is outside the fold of the Empire! &#039;Twould be strange indeed for you to see a Garlean here. You &#039;&#039;&#039;doubt&#039;&#039;&#039; me? I care not!&lt;br /&gt;
&#039;&#039;The player uses /doubt.&#039;&#039;&lt;br /&gt;
Garlean-like Man: Why would a soldier of Garlemald venture into enemy territory? An enemy foolish as well as barbaric, for none can resist our─what I mean to say is the mighty Garl─damn it, retreat, &#039;&#039;retreat&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
===Report to Pierremons at the Aurum Vale===&lt;br /&gt;
Pierremons: What? All three? You found Garleans at &#039;&#039;all&#039;&#039; three locations?&lt;br /&gt;
Pierremons: We&#039;d espied them slipping over the border from Mor Dhona to survey something, but... These forays must be more frequent than we thought.&lt;br /&gt;
Pierremons: We must increase patrols in the area. I bid you beware, adventurer, if your footloose ways lead you to Mor Dhona. Return safely, and be our eyes in the wilderness again.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=tzCpV9f8BrQ}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Keeping_the_Oath&amp;diff=1329351</id>
		<title>Keeping the Oath</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Keeping_the_Oath&amp;diff=1329351"/>
		<updated>2026-05-31T06:09:12Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Keeping the Oath&lt;br /&gt;
| description = [[Jenlyns]] wishes to bid you farewell.&lt;br /&gt;
| image = Paladin quest image.png&lt;br /&gt;
| quest-giver = Jenlyns&lt;br /&gt;
| related-npcs = Solkzagyl&lt;br /&gt;
| location = Ul&#039;dah - Steps of Thal&lt;br /&gt;
| location-x = 10.8&lt;br /&gt;
| location-y = 11.1&lt;br /&gt;
| type = job&lt;br /&gt;
| job = paladin&lt;br /&gt;
| level = 50&lt;br /&gt;
| exp = 46800&lt;br /&gt;
| reward1 = 1 Gallant Surcoat&lt;br /&gt;
| reward2 = 1 Valor Armor Coffer (IL 90)&lt;br /&gt;
| unlocks = ac Hallowed Ground, ach Like a Knight in Shining Armor I, ngp Paladin - Part 1&lt;br /&gt;
| prev-quest = Parley in the Sagolii&lt;br /&gt;
| next-quest = An Exemplary Example, A Relic Reborn (Curtana)&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-edb = 406b25707e6&lt;br /&gt;
| id-gt = 66596&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Paladin Quests&lt;br /&gt;
| sortkey = 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
While the chest piece is the last part of your [[Artifact Armor]], the coffer contents are [[Mythology Armor]], [[Item Level]] 90 former {{tomestone|mythology}}[[Allagan Tomestone of Mythology]] gear that is a recolor of your [[Artifact Armor]]. The coffer was added to this quest with the launch of [[Stormblood]].&lt;br /&gt;
===Solo Duty===&lt;br /&gt;
Enter the Solo Duty near the Snowcloak dungeon and defeat the spawned enemies. Once you defeat the initial group you will be asked to search for anything unusual. At this point head towards the [[Snowcloak]] entrance to find a floating grimoire to click on and start the next phase. The grimoire may not be viewable until you get much closer to the Snowcloak entrance. Several more enemies will spawn for you to defeat to complete the Duty.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Meet with [[Solkzagyl]].&lt;br /&gt;
*Follow [[Jenlyns]] to [[Snowcloak (Landmark)|Snowcloak]].&lt;br /&gt;
*Defeat the [[Death&#039;s Embrace Assassin|Death&#039;s Embrace assassins]]!&lt;br /&gt;
*Locate the [[Death&#039;s Embrace Master|Death&#039;s Embrace master]]!&lt;br /&gt;
*Speak with Jenlyns in [[Ul&#039;dah]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Jenlyns wishes to bid you farewell.&lt;br /&gt;
&lt;br /&gt;
* Although his captaincy is a sham, Jenlyns has decided that he will use what power he has to strike back at the cabal. For the showdown, he has chosen Snowcloak in Coerthas─but before you can offer your assistance, he commands you to stay away and find a safe haven. Jenlyns also mentions that Solkzagyl wishes to speak with you, and the captain directs you to a tunnel in central Thanalan where Solkzagyl will be waiting.&lt;br /&gt;
&lt;br /&gt;
* Solkzagyl states plainly that Jenlyns will die if he faces the Monetarists&#039; assassins alone, and he all but declares his intention to follow Jenlyns to Snowcloak before departing. What you do next is up to you and your conscience.&lt;br /&gt;
&lt;br /&gt;
* When you arrive at the battleground that Jenlyns has chosen to launch his campaign against the cabal, you find him and Solkzagyl facing off against the minions of the Monetarists. Together, the three of you manage to defeat the assassins and deal the Monetarists a crushing blow. Afterwards, despite the captain&#039;s objections, Solkzagyl leaves the Sultansworn in Jenlyns&#039;s hands and returns to his paladin&#039;s journey. Return to Ul&#039;dah, find Jenlyns at his station near the Royal Promenade in the Hustings Strip, and talk to him once more.&lt;br /&gt;
&lt;br /&gt;
* As Solkzagyl continues to search for the fabled Oathkeeper, Jenlyns will continue to serve Ul&#039;dah as one of the Sultansworn. In recognition of your deeds, he bestows upon you the gallant surcoat, sacred armor normally reserved for the most courageous of the Sultansworn. Although this is a violation of long-standing tradition, he believes there is no paladin more deserving of the honor. Wear your new armor with pride, free paladin, and continue to defend the people of Eorzea.&lt;br /&gt;
** ※The next paladin quest will be available from Jenlyns once you have completed the main scenario quest “Before the Dawn.”&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jenlyns: Well come, paladin. I had hoped to see you before I left. You remained a true friend, even after the wrongs I did to you, and I owe you my trust. So I will tell you everything I have learned.&lt;br /&gt;
Jenlyns: After our encounter in the hills, I spent some time in the care of Solkzagyl, recovering from my wounds. As I convalesced, he gave me the true account of what happened these last few years in his solitary war against the Monetarists.&lt;br /&gt;
Jenlyns: After he went into hiding, he tried to get word to me about what was happening, but I was surrounded by agents in the pay of the Monetarists who kept me isolated and ignorant.&lt;br /&gt;
Jenlyns: They planted the lie that Solkzagyl was a traitor, and tricked me into tracking him down. I was their puppet, twitching obediently at the end of the strings they pulled.&lt;br /&gt;
Jenlyns: But when I discovered that Death&#039;s Embrace had been behind the demise of my brothers and sisters, they panicked―especially when they found out I had shared the information with you. They set a trap for us, and baited it with the promise of a “parley” with Solkzagyl.&lt;br /&gt;
Jenlyns: Solkzagyl was no traitor, as I should well have known. But I allowed myself to be deceived by the whispers of mummers and flatterers, and... No. That was not the way of it. It was not their lies that made me blind, but my desire─nay, &#039;&#039;obsession&#039;&#039;─to restore our honor.&lt;br /&gt;
Jenlyns: For the Sultansworn, and all paladins who have bent the knee to a higher cause, honor is a means to an end, not the end itself. I lost sight of that, and in so doing, lost sight of my true duty.&lt;br /&gt;
Jenlyns: Solkzagyl understood what was happening, and that is why he gave you the Soul of the Paladin.&lt;br /&gt;
Jenlyns: It was a remonstration, a message. Look how adventurers live, he was telling me. Where does their honor, their authority come from?&lt;br /&gt;
Jenlyns: I owe my position to the machinations of the Monetarists. They calculated that a young captain, eager to prove his loyalty, bound by unquestioning fealty, would be all the easier to control. They were right.&lt;br /&gt;
Jenlyns: I am a sham and a fake. But the world does not know that, and even the illusion of power is a power of sorts. I can use it to fight back.&lt;br /&gt;
Jenlyns: I will tell my subordinates that I&#039;m fleeing to Snowcloak in Coerthas. When the Monetarists hear of this, as they surely will, they will send assassins after me again.&lt;br /&gt;
Jenlyns: But when they show their hand, I will stand my ground and fight back.&lt;br /&gt;
Jenlyns: I realize you may wish to offer your assistance. However, I cannot in good conscience put you in harm&#039;s way anymore. You, too, have become a target of the cabal&#039;s assassins.&lt;br /&gt;
Jenlyns: The odds will be against me, that much is certain. But Solkzagyl has taught me much, and if I am brave and vigilant, I know I can triumph.&lt;br /&gt;
Jenlyns: I am sorry you have been caught up in our own political struggles. But now, as a paladin, it is time you traveled your own path.&lt;br /&gt;
Jenlyns: Ah, yes─Solkzagyl wished to have a word with you as well. You will find him in central Thanalan─allow me to mark the location on your map.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Meet with Solkzagyl===&lt;br /&gt;
Solkzagyl: Thank you for coming, [Forename]. We haven&#039;t much time, so I will be blunt. Jenlyns &#039;&#039;will&#039;&#039; die if he faces Death&#039;s Embrace alone.&lt;br /&gt;
Solkzagyl: I know what I must do─and I suspect you do as well. If you are the {{alternatives|f=woman|m=man}} I believe you to be, then we shall meet again soon.&lt;br /&gt;
&lt;br /&gt;
===Follow Jenlyns to Snowcloak===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jenlyns: You as well? I told you to go to ground―this isn&#039;t your fight!&lt;br /&gt;
Jenlyns: First Solkzagyl, now you. Are you both so eager to die?&lt;br /&gt;
Solkzagyl: You forget that we are paladins! Wheresoever our duty leads us, we go─and do so of our own free will.&lt;br /&gt;
Solkzagyl: To abide by one&#039;s own sense of justice is to embrace the paladin&#039;s creed.&lt;br /&gt;
Solkzagyl: Sworn or unsworn, we are paladins true, and the only true oath we swear is the one we swear to ourselves.&lt;br /&gt;
Solkzagyl: Now, come! Let us stand shoulder to shoulder and show the blackhearts the mettle of our souls, and the steel of our swords!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Defeat the Death&#039;s Embrace assassins===&lt;br /&gt;
Jenlyns Straightblade: I suspected they would send minions, but voidsent!?&lt;br /&gt;
Solkzagyl the Loyal: Hah! Hardly a challenge for a trio of paladins!&lt;br /&gt;
Jenlyns Straightblade: Surely the Monetarists would go to greater lengths than this...&lt;br /&gt;
Solkzagyl the Loyal: Those voidsent were called forth by a mage─a mage who I suspect is observing as we speak.&lt;br /&gt;
Solkzagyl the Loyal: Spread out and search for anything unusual. But tread lightly─this could very well be a trap.&lt;br /&gt;
Jenlyns Straightblade: What sorcery is this!?&lt;br /&gt;
Solkzagyl the Loyal: Likely the work of our mage.&lt;br /&gt;
Solkzagyl the Loyal: It pulses with a queer light...&lt;br /&gt;
Solkzagyl the Loyal: Up above, it&#039;s the mage! The grimoire─it&#039;s a trap!&lt;br /&gt;
Jenlyns Straightblade: Ugh, damn you! Solkzagyl, [Forename]─are you injured!?&lt;br /&gt;
Death&#039;s Embrace Master: How disappointing. I had hoped to finish this quickly.&lt;br /&gt;
Death&#039;s Embrace Master: Not that I expect you will live much longer!&lt;br /&gt;
Solkzagyl the Loyal: Cut down the assassins quickly, but ware that mage!&lt;br /&gt;
Solkzagyl the Loyal: His magicks are not to be trifled with!&lt;br /&gt;
Jenlyns Straightblade: Where did that monstrosity come from!?&lt;br /&gt;
Solkzagyl the Loyal: Over there, look! That grimoire is the source!&lt;br /&gt;
Solkzagyl the Loyal: I will hold the beasts at bay! Jenlyns, [Forename]─destroy the grimoire!&lt;br /&gt;
-cutscene start&lt;br /&gt;
Solkzagyl: You&#039;ve done well. You never flinched from your duty, you followed the path you knew you had to take, and you showed us what it means to be a paladin.&lt;br /&gt;
Solkzagyl: And you even managed to prise the scales from Jenlyns&#039;s eyes while you were at it. It&#039;s been an honor to know you, and to watch you grow.&lt;br /&gt;
Solkzagyl: In any case, today&#039;s battle should blunt the Monetarists&#039; dagger, at least for a while. They&#039;ll think twice before sending assassins after the Sultansworn again.&lt;br /&gt;
Solkzagyl: I trust you will see to this mess, Jenlyns?&lt;br /&gt;
Jenlyns: Yes, sir! I mean, Captain! Please, sir, return to the capital...take up your command again. The burden─it is too much for the likes of me...&lt;br /&gt;
Solkzagyl: The Monetarists may have stolen Oathkeeper, but oaths are not forged in steel―they are sworn in the heart.&lt;br /&gt;
Solkzagyl: You never betrayed your oaths, Jenlyns. And as for your leadership, well, ask this paladin if {{alternatives|f=she|m=he}} learned anything from you.&lt;br /&gt;
Solkzagyl: No matter what the circumstances, once a man has left the Sultansworn, he cannot return. No, I followed my own path, and on it I will stay.&lt;br /&gt;
Jenlyns: ...I have followed you since the day I vowed to join the ranks of the Sultansworn. Has the time come for me to stop following, and begin to lead...?&lt;br /&gt;
Jenlyns: Thank you for coming. Once again, you have placed me in your debt. See me in the city when you return―I will have something for you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Jenlyns in Ul&#039;dah===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jenlyns: Well come, paladin. These have been troubled times for the Sultansworn, and you have served us loyally.&lt;br /&gt;
Jenlyns: You did what was just, followed the paladin way, and defended the weak and needy. You are a true oathkeeper.&lt;br /&gt;
Jenlyns: Honor and right were yours from the very beginning, and that is what made you strong. Strong enough to defeat me.&lt;br /&gt;
Jenlyns: The sword Oathkeeper has yet to be found, but I have come to realize that I do not need it─nay, not to lead the Sultansworn nor to restore our good name. The oaths we keep are in our hearts, not in hallowed blades.&lt;br /&gt;
Jenlyns: Solkzagyl has left to wander the nations of Eorzea. He is a man of honor, and unless I am very much mistaken, he will continue to look for the sword that was gifted by our ruler centuries ago.&lt;br /&gt;
Jenlyns: I shall continue to serve Ul&#039;dah as one of the Sultansworn. You shall defend the people of Eorzea as a free paladin.&lt;br /&gt;
Jenlyns: Our paths diverge now, but we shall forever be bound by the oaths we keep in our hearts...&lt;br /&gt;
Jenlyns: Ah, but listen to me! Noble words aren&#039;t much good to an adventurer who has to face monsters and menaces out in the real world. Fortunately, I have something that will serve you rather better...&lt;br /&gt;
Jenlyns: This sacred armor has been kept within the Sultansworn for many generations. It was given only to those Sultansworn who had, through feats of arms and deeds of great courage, earned the privilege to wear it.&lt;br /&gt;
Jenlyns: But something tells me that, for the first time since it left the armorer&#039;s forge, this armor should go to someone who is not of the Sultansworn. If I allowed myself to be a slave to tradition, the paladin who deserves it the most would never wear it!&lt;br /&gt;
Jenlyns: Now wouldn&#039;t that be a waste of fine plate?&lt;br /&gt;
Jenlyns: Just one thing―if anyone asks where you got it, you mustn&#039;t say it was me!&lt;br /&gt;
-quest complete&lt;br /&gt;
System: This concludes the paladin quests for FINAL FANTASY XIV: A Realm Reborn. In order to undertake the next series of quests, you must first meet the following requirements:&lt;br /&gt;
System: ※You must have completed the main scenario quest “Before the Dawn.”&lt;br /&gt;
System: Once you have done so, the next paladin quest will be available from Jenlyns.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=Vbtaz6atQ3c}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Requiem_for_the_Fallen&amp;diff=1329244</id>
		<title>Requiem for the Fallen</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Requiem_for_the_Fallen&amp;diff=1329244"/>
		<updated>2026-05-31T04:16:17Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Add missing details to dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Requiem for the Fallen&lt;br /&gt;
| description = [[Jehantel]] wishes to bestow upon you the final garment of the choral attire. &lt;br /&gt;
| image = Bard ARR image1.png&lt;br /&gt;
| quest-giver = Jehantel&lt;br /&gt;
| location = South Shroud&lt;br /&gt;
| location-x = 21.8&lt;br /&gt;
| location-y = 21.3&lt;br /&gt;
| type = Job&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Bard Quests&lt;br /&gt;
| sortkey = 6&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = Bard&lt;br /&gt;
| level = 50&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Nymeia Lilies&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 46800&lt;br /&gt;
| gil = 0&lt;br /&gt;
| reward1 = 1 Choral Shirt&lt;br /&gt;
| reward2 = 1 Bard&#039;s Attire Coffer (IL 90)&lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| unlocks = ac Battle Voice, ach A Bard&#039;s Tale I, ngp Bard - Part 1&lt;br /&gt;
| prev-quest = Pieces of the Past&lt;br /&gt;
| next-quest = On the Road Again, A Relic Reborn (Artemis Bow)&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = arealmreborn&lt;br /&gt;
| id-gt = 66626&lt;br /&gt;
| id-edb = d8ad06c43fe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
While the chest piece is the last part of your [[Artifact Armor]], the coffer contents are [[Mythology Armor]], [[Item Level]] 90 former {{tomestone|mythology}}[[Allagan Tomestone of Mythology]] gear that is a recolor of your [[Artifact Armor]]. The coffer was added to this quest with the launch of [[Stormblood]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Lay the bouquet of Nymeia lilies at the specified location in the Coerthas central highlands.&lt;br /&gt;
&lt;br /&gt;
*Speak with Jehantel.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Jehantel wishes to bestow upon you the final garment of the choral attire.&lt;br /&gt;
&lt;br /&gt;
*Jehantel has asked of you one final request. You are to meet him at the site of his regiment&#039;s demise to the west of the Observatorium in the Coerthas central highlands. Once you arrive, lay a bouquet of Nymeia lilies at the specified location.&lt;br /&gt;
&lt;br /&gt;
*You have honored the fallen with a bouquet of lilies. Speak with Jehantel and learn how the old bard fares.&lt;br /&gt;
&lt;br /&gt;
*Faced with the prospect of losing another dear companion, Jehantel finds himself once more able to draw back his bow. And after long years of regret and crushing guilt, the bard is finally able to sing a requiem for his fallen comrades. Thanks to your inspiring presence, Jehantel has decided to lend what aid he may to the Gods&#039; Quiver, and live fully the years that remain to him.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Jehantel: You have done well, my young apprentice. In returning with the choral attire, you have reaffirmed my faith in you.&lt;br /&gt;
Jehantel: I see no further reason to withhold from you the existence of the final piece in the set...the piece that has brought us together.&lt;br /&gt;
Jehantel: Listen well, [Forename]. When I put down my bow, I vowed never again to set foot in the Twelveswood. That I now forsake my oath is for no other reason than to impart my knowledge to one who would succeed me.&lt;br /&gt;
Jehantel: Lest you wonder why I should deem that so important, permit me to relate to you an event which brought about a great change in me.&lt;br /&gt;
Jehantel: My most recent journey had taken me to Ul&#039;dah, where I found myself ambling through the marketplace early one morn.&lt;br /&gt;
Jehantel: Browsing the wares on display, mine eyes were met with a relic from my past: a piece from the choral attire that I had discarded decades before, countless malms away.&lt;br /&gt;
Jehantel: I felt at once that it was not mere chance that had reunited me with it, and put forth the coin with nary a pause. Holding the garment in my hands, I resolved to find a worthy heir to my legacy.&lt;br /&gt;
Jehantel: Alas, no sooner had I arrived in the Twelveswood than I found myself mobbed by archers seeking to hone their skills. Amongst those who came, not a one showed the least interest in poetry and verse.&lt;br /&gt;
Jehantel: Sorely discouraged and regretting my decision, I made to strike camp and leave the Twelveswood once more, never to return.&lt;br /&gt;
Jehantel: It was then that you appeared, young one.&lt;br /&gt;
Jehantel: When you expressed your desire to learn song, I could scarce contain my joy.&lt;br /&gt;
Jehantel: Looking back, I am fully convinced that our meeting had been preordained.&lt;br /&gt;
Jehantel: Your coming has instilled me with the courage to attend that matter of which I spoke earlier. I am ready─ready to make a pilgrimage to the scene of my regiment&#039;s demise.&lt;br /&gt;
Jehantel: Ever since that fateful day, I have been haunted by visions of my fallen comrades, torment graven upon their bloodied faces.&lt;br /&gt;
Jehantel: Lost to hope but too craven to end my own life, I wandered the land aimlessly, seeking a place to die. But the heavens denied me even that.&lt;br /&gt;
Jehantel: Yet just when it seemed that despair would draw me wholly into its black abyss, never to emerge again, a melody resounded within me.&lt;br /&gt;
Jehantel: It was then that I awakened to the power of song and found new purpose in life.&lt;br /&gt;
Jehantel: I embarked upon a journey to master such verses as would bestow peace upon the fallen, that I might lay the tortured souls of my comrades to rest.&lt;br /&gt;
Jehantel: It has taken long years, but now I believe I can offer a requiem worthy of my comrades. To do so, however, I require one last favor of you, [Forename].&lt;br /&gt;
Jehantel: I would have you escort me to the west of the Observatorium, in the Coerthas central highlands.&lt;br /&gt;
Jehantel: It is there that we shall find the scene of my regiment&#039;s demise.&lt;br /&gt;
Jehantel: Your presence kindles within me a courage I had thought lost. I would have none other by my side as I undertake this pilgrimage─now, as I enter the most daunting stage of my life.&lt;br /&gt;
Jehantel: Once you arrive, I ask that you pay your respects with another bouquet of Nymeia lilies. When my requiem is sung, you shall have the final piece of the choral attire.&lt;br /&gt;
Jehantel: Heed me, O Puissant Althyk! Reverse Thee the dance of the stars athwart the night sky, that we might ease the suffering of souls long departed!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Lay the bouquet of Nymeia lilies at the specified location in the Coerthas central highlands===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jehantel: We are surrounded! And our foes seem disinclined to listen to parley.&lt;br /&gt;
Jehantel: You must survive this, [Forename]! My soul is overburdened with the deaths of too many dear companions.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Defeat the Ixal and their wolves===&lt;br /&gt;
Jehantel: My bow... I cannot...&lt;br /&gt;
Jehantel: Does cruel fate seek to stain my hands once more?&lt;br /&gt;
Jehantel: Have I not drank deep enough of bitter regret?&lt;br /&gt;
Jehantel@Jehantel the Godsbow: I shall aid you as best I can.&lt;br /&gt;
Jehantel@Jehantel the Godsbow: [Forename]! To my side!&lt;br /&gt;
Jehantel@Jehantel the Godsbow: No more lives will be lost to my folly!&amp;lt;br&amp;gt;May my songs envelop and protect you!&lt;br /&gt;
Jehantel@Jehantel the Godsbow: [Forename]! You must not fall!&amp;lt;br&amp;gt;Hear my song, and be invigorated!&lt;br /&gt;
Jehantel@Jehantel the Godsbow: Mayhap in the sleep of death I shall know peace...&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jehantel: [Forename]. Without you, I would not be standing here this day. I thank you from the bottom of my heart.&lt;br /&gt;
Jehantel: Forgive me, my friends. I have kept you waiting overlong.&lt;br /&gt;
Jehantel: The Keeper be praised... I...I can wield a bow once more...&lt;br /&gt;
Jehantel: It was you, young one, who helped me to remember how.&lt;br /&gt;
Jehantel: I had known this for some time, but your presence is as a salve for the wounds of my soul. Your coming has delivered me from the nightmares of my past.&lt;br /&gt;
Jehantel: My worthy successor. To you I entrust the final piece of the choral attire. Don it, and go forth to fill the hearts of men with courage and purpose.&lt;br /&gt;
Jehantel: Though the seasons may turn, bending a man&#039;s back and dimming his eye, so long as there is life, there is reason to hope. Thank you, [Forename], for showing me the truth of this.&lt;br /&gt;
Jehantel: With the blood of my comrades upon my hands, to simply draw breath racked me with such guilt as I could not bear. But the time for mourning is past.&lt;br /&gt;
Jehantel: I shall take up the bow once more and lend what aid I can to the Gods&#039; Quiver. In fighting for those who yet live, I do my fallen comrades the greatest honor.&lt;br /&gt;
Jehantel: Yet another melody resounds within you, I see. Then there is naught more I can impart to you. As equals, let us together give praise to life and all the joy that it brings!&lt;br /&gt;
Jehantel: Heed me, O Puissant Althyk! Turn Thee over the hourglass of time, that we might exult in the glory of all creation!&lt;br /&gt;
Jehantel: In Thine exalted name we sing, that the living may savor life and the departed know true peace!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Jehantel===&lt;br /&gt;
Jehantel: I thank you again, [Forename]. You have blessed this old fool with the gentle touch of salvation.&lt;br /&gt;
Jehantel: Eorzea awaits! Go forth now, and inspire endless hope and courage with the beauty of your songs. May we one day meet again.&lt;br /&gt;
-quest complete&lt;br /&gt;
System: This concludes the bard quests for FINAL FANTASY XIV: A Realm Reborn. In order to undertake the next series of quests, you must first meet the following requirements:&lt;br /&gt;
System: ※You must have completed the main scenario quest “Before the Dawn.”&lt;br /&gt;
System: Once you have done so, the next bard quest will be available from Jehantel.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=CT6nLFU_JPw}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Into_the_Dragon%27s_Maw&amp;diff=1329183</id>
		<title>Into the Dragon&#039;s Maw</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Into_the_Dragon%27s_Maw&amp;diff=1329183"/>
		<updated>2026-05-31T03:07:02Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Into the Dragon&#039;s Maw&lt;br /&gt;
| description = [[Alberic]] wears a solemn expression on his face.&lt;br /&gt;
| image = Dragoon quest image.png&lt;br /&gt;
| quest-giver = Alberic&lt;br /&gt;
| related-npcs = Estinien&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 25.8&lt;br /&gt;
| location-y = 28.3&lt;br /&gt;
| type = job&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Dragoon Quests&lt;br /&gt;
| sortkey = 6&lt;br /&gt;
| organization = &lt;br /&gt;
| class = &lt;br /&gt;
| job = Dragoon&lt;br /&gt;
| level = 50&lt;br /&gt;
| requirements = &lt;br /&gt;
| req-items = &lt;br /&gt;
| exp = 46800&lt;br /&gt;
| gil = 0&lt;br /&gt;
| unlocks = ac Dragonfire Dive, ach Dragoon Age I, ngp Dragoon - Part 1&lt;br /&gt;
| reward1 = 1 Drachen Mail&lt;br /&gt;
| reward2 = 1 Wyrm&#039;s Armor Coffer (IL 90)&lt;br /&gt;
| prev-quest = Fatal Seduction&lt;br /&gt;
| next-quest = Sky&#039;s the Limit, A Relic Reborn (Gae Bolg)&lt;br /&gt;
| release = A Realm Reborn&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| id-gt = 66608&lt;br /&gt;
| id-edb = f8e7dbb803b&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
While the chest piece is the last part of your [[Artifact Armor]], the coffer contents are [[Mythology Armor]], [[Item Level]] 90 former {{tomestone|mythology}}[[Allagan Tomestone of Mythology]] gear that is a recolor of your [[Artifact Armor]]. The coffer was added to this quest with the launch of [[Stormblood]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Rendezvous with [[Estinien]].&lt;br /&gt;
**Defeat Estinien!&lt;br /&gt;
*Speak with [[Alberic]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Alberic wears a solemn expression on his face.&lt;br /&gt;
&lt;br /&gt;
*Ser Alberic has received a message from Estinien, who intends to strike against Nidhogg straightaway. Travel with Ser Alberic to the Steel Vigil, that you might share the truth of Ferndale with the young dragoon before the battle is joined.&lt;br /&gt;
&lt;br /&gt;
*You and Ser Alberic locate Estinien, but the fugitive dragoon has already learned the truth of the past on his own. Enraged at what he perceives to be Ser Alberic&#039;s failure to defend his home, Estinien turns upon you. Your virtuous spirit and mastery of the lance, however, prove more than a match for your adversary, and the being of darkness vanishes from sight, taking the fallen dragoon with it. Return to the Observatorium to hear Ser Alberic&#039;s thoughts on the matter.&lt;br /&gt;
&lt;br /&gt;
*Shaken but no worse for the wear, Ser Alberic welcomes you back. Nidhogg&#039;s aura now subsided, his scalekin will return to slumber for the time being. Though concerned for Estinien&#039;s fate, Ser Alberic is heartened by your accomplishments, which give him newfound hope for the future. Until such time as the great wyrm wakes again, go forth as the Azure Dragoon and use your newfound strength in the name of justice.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Alberic: Ah, [Forename]! An urgent message arrived from Estinien in your absence. He bids you come at once to the Steel Vigil. It would seem Nidhogg is on the move─and rather sooner than we had anticipated.&lt;br /&gt;
Alberic: It appears you have not yet fully become master of the dragon within you, and yet we are racing against time. I fear we have no choice but to do battle to the best of your current abilities, and without the drachen mail I promised.&lt;br /&gt;
Alberic: Now let us away. Estinien must know the truth of Ferndale, lest he fall for the great wyrm&#039;s seduction.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Rendezvous with Estinien===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Estinien: Alberic. I have waited long for this day.&lt;br /&gt;
Estinien: You, who fancy yourself an Azure Dragoon. The man whose cause you have taken for your own is a coward. He relinquished the power of the dragon of his own volition and watched as Ferndale burned.&lt;br /&gt;
Estinien: Do you not think it ironic that I was chosen Azure Dragoon? I, an orphan who has naught of value to protect in Ishgard?&lt;br /&gt;
Estinien: I suppose I must give thanks, for it was the Eye that revealed to me the truth─a truth so damning as to undo a lifetime of trust. I loved you as a father...but I can ill forgive you for Ferndale.&lt;br /&gt;
Estinien: As I understand it, you&#039;ve kept even the archbishop in the dark regarding the missing Eye. Do you mean to take your shame to your grave?&lt;br /&gt;
Estinien: But I waste my breath. Prepare yourself, old man, for I shall lay to waste all the things you hold dear. And once I&#039;m finished with you, I shall do what no Azure Dragoon has succeeded in doing─I shall claim Nidhogg&#039;s head!&lt;br /&gt;
Alberic: Calm yourself, Estinien!&lt;br /&gt;
Alberic: Your rage renders you vulnerable to the dragon&#039;s influence!&lt;br /&gt;
Estinien: [Forename]...&lt;br /&gt;
Estinien: In you, I thought I had found kindred, someone beside whom I could fight the great wyrm.&lt;br /&gt;
Estinien: It is with a heavy heart that I relinquish that dream. Your affection for this coward has rendered you deaf to your own destiny.&lt;br /&gt;
Estinien: Very well. That we would one day cross lances was inevitable from the moment of our first meeting─as we shall now find out who is the Eye&#039;s true chosen. There can be only one!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Defeat Estinien===&lt;br /&gt;
Estinien Wyrmblood: I am the Eye&#039;s true chosen...&amp;lt;br&amp;gt;And you shall know it when I bury my lance in your chest!&lt;br /&gt;
Alberic: Estinien, stop this madness!&amp;lt;br&amp;gt;You and [Forename] were meant to be allies, not enemies!&lt;br /&gt;
System: Estinien is consumed by the Dragon&#039;s Curse!&lt;br /&gt;
System: The dragon within you stirs!&lt;br /&gt;
System: You feel your wounds knitting!&lt;br /&gt;
Estinien Wyrmblood: Ah, yes...the power of the Eye.&amp;lt;br&amp;gt;But it cannot compare to mine own!&lt;br /&gt;
Estinien Wyrmblood: You have awakened the dragon, [Forename]!&amp;lt;br&amp;gt;Now my flames shall consume you whole!&lt;br /&gt;
System: The Dragon&#039;s Curse corrupts Estinien&#039;s very body and soul!&lt;br /&gt;
Estinien Wyrmblood: Power! I must have more power!&amp;lt;br&amp;gt;O, Lord of Dragons, grant me strength to raze thine enemies!&lt;br /&gt;
Alberic: Estinien! Surrender not to the beast within!&amp;lt;br&amp;gt;Have you forgotten the vows you swore!?&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Nidhogg@Voice from Within: Feeble creature... Dost thou desire power?&lt;br /&gt;
Nidhogg@Voice from Within: Look to thine anger and to thy hatred... It is there that thou shalt find it...&lt;br /&gt;
Estinien: O mighty Nidhogg! Lord of Dragons!&lt;br /&gt;
Estinien: Grant unto me thy blood, that I might be granted the claws and fangs wherewith to rend thine enemies!&lt;br /&gt;
Estinien: ...[Forename]!? Th-This is impossible! It cannot be!&lt;br /&gt;
Alberic: Forgive me, Estinien... I have failed you once again...&lt;br /&gt;
Alberic: I am fine, [Forename]. Somewhat shaken, but otherwise whole of body. Suffice it to say I have much to reflect upon. Let us return to the Observatorium.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alberic===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Alberic: When the being of darkness closed upon us, you appeared to me the spitting image of Haldrath the Dragonseye, just as he is depicted in the holy scriptures.&lt;br /&gt;
Alberic: I thought that mayhap the years had taken their toll on my mind, but behold─the Soul of the Dragoon shines as it never did in all the years I bore it.&lt;br /&gt;
Alberic: It would seem you have achieved that which was thought impossible: you have awakened to the ability that none but the first Azure Dragoon possessed.&lt;br /&gt;
Alberic: Truly, a momentous achievement. I can still scarce believe that you were able to summon the selfsame drachen mail worn by Haldrath! To think that it had been sealed within the soul crystal all this time...&lt;br /&gt;
Alberic: I have borne witness to many and more wonders over the years, yet none compares to you, my young dragoon. Could it be that you are...?&lt;br /&gt;
Alberic: Ahem. Mark not my mutterings. I am certain that it was your indomitable sense of justice that resonated with the spirit of the first Azure Dragoon, prompting him to bestow the armor upon you. Yes, that is doubtless what happened.&lt;br /&gt;
Alberic: As the being of darkness faded, so too did Nidhogg&#039;s aura subside. And now his kind have ceased their stirring. Whether this was compelled by your awakening, I cannot say. I suspect we will learn the truth of it eventually.&lt;br /&gt;
Alberic: Estinien, my dear boy... Whatever becomes of him, he will ever be as a son to me.&lt;br /&gt;
Alberic: I pray that he is somewhere out there still...and that he has not wholly forgotten the great man he once was.&lt;br /&gt;
Alberic: When that darkness brushed against me, the selfsame torrent of emotions swept over me as those I experienced twenty summers past.&lt;br /&gt;
Alberic: But there was something else besides. There was a voice, and it lamented the rift that divides dragons and men.&lt;br /&gt;
Alberic: You will come to comprehend what I speak in due time. Till then, [Forename], I pray that you will ever use your newfound strength in the name of justice.&lt;br /&gt;
-quest complete&lt;br /&gt;
System: This concludes the dragoon quests for FINAL FANTASY XIV: A Realm Reborn. In order to undertake the next series of quests, you must first meet the following requirements:&lt;br /&gt;
System: ※You must have completed the main scenario quest “Before the Dawn.”&lt;br /&gt;
System: Once you have done so, the next dragoon quest will be available from Alberic.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=ORDZUVIAQfI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Always_Bet_on_Black&amp;diff=1329055</id>
		<title>Always Bet on Black</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Always_Bet_on_Black&amp;diff=1329055"/>
		<updated>2026-05-31T01:03:47Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| description = [[Kazagg Chah]] awaits you with news at Burgundy Falls.&lt;br /&gt;
| image = BLM ARR quest image1.png&lt;br /&gt;
| quest-giver = Kazagg Chah&lt;br /&gt;
| related-npcs = 269th Order Mendicant Da Za; Cocobygo; Dozol Meloc; Flame Private; Lalai; Mamane; Ququruka; Yayake&lt;br /&gt;
| location = Eastern Thanalan&lt;br /&gt;
| location-x = 27.9&lt;br /&gt;
| location-y = 21.3&lt;br /&gt;
| type = job&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of Magic Job Quests&lt;br /&gt;
| journal-genre = Black Mage Quests&lt;br /&gt;
| sortkey = 6&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = Black Mage&lt;br /&gt;
| level = 50&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 46800&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Wizard&#039;s Coat&lt;br /&gt;
| reward2 = 1 Sorcerer&#039;s Attire Coffer (IL 90)&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ac Flare, ach Back in Black I, ngp Black Mage - Part 1&lt;br /&gt;
| prev-quest = The Blood Must Flow&lt;br /&gt;
| next-quest = Black Books, A Relic Reborn (Stardust Rod)&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66614&lt;br /&gt;
| id-edb = cecfdb58804&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
While the chest piece is the last part of your [[Artifact Armor]], the coffer contents are [[Mythology Armor]], [[Item Level]] 90 former {{tomestone|mythology}}[[Allagan Tomestone of Mythology]] gear that is a recolor of your [[Artifact Armor]]. The coffer was added to this quest with the launch of [[Stormblood]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Lalai]] in Ul&#039;dah.&lt;br /&gt;
*Follow [[Nald&#039;s Reflection]].&lt;br /&gt;
*Speak with [[Kazagg Chah]].&lt;br /&gt;
*Speak with [[Dozol Meloc]].&lt;br /&gt;
*Speak with [[269th Order Mendicant Da Za]].&lt;br /&gt;
*Report to [[Burgundy Falls]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Kazagg Chah awaits you with news at Burgundy Falls.&lt;br /&gt;
&lt;br /&gt;
*Unable to learn the location of the Solace of the Gods and the final relic, Kazagg Chah directs you to call upon Ququruka once more. Perhaps Lalai will be able to assist you in gaining an audience with him.&lt;br /&gt;
&lt;br /&gt;
*Lalai has discovered that Ququruka is no prophet at all, but merely the vile criminal he was convicted of being one hundred years ago. He means to use the black magic at his command to open the Voidgate and summon forth Barbatos-- a monster capable of destroying all Eorzea. Follow Ququruka to Nald&#039;s Reflection in southern Thanalan and put an end to his maniacal scheme before it is too late.&lt;br /&gt;
&lt;br /&gt;
*You have vanquished Barbatos and heard from Ququruka the truth of all that has transpired these hundred years. The souls of Ququruka and his black mage brethren have finally been put to rest. Speak to Kazagg Chah, Dozol Meloc, and Da Za once more for closure.&lt;br /&gt;
&lt;br /&gt;
*You have spoken to the three black mage beastmen. All have forgiven Ququruka his sins, and pray their ancestors have done the same. Return to Burgundy Falls in eastern Thanalan and speak to Kazagg Chah once more.&lt;br /&gt;
&lt;br /&gt;
*Kazagg Chah is happy that you have chosen to walk the path of the black mage, and to have walked it with you. He vows to forever count you among both his friends and brethren.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Kazagg Chah: You have gathered the first four artifacts, [Forename]. That is no small feat.&lt;br /&gt;
Kazagg Chah: Yet I fear little time remains. If the tablet of Da Za&#039;s great ancestor is to be believed, there is yet one more. Attempting to seal the voidgate before you have found them all would be the height of folly.&lt;br /&gt;
Kazagg Chah: Our search for the &#039;&#039;Solace of the Gods&#039;&#039; continues. I have gone through all the records left by my great-grandfather, yet have discovered little.&lt;br /&gt;
Kazagg Chah: The only seemingly relevant passage I found was his last. He put it to paper some one hundred years ago, just before bidding farewell to his home. “The true power of destruction will be awoken in that most sacred of places.”&lt;br /&gt;
Kazagg Chah: The power of destruction is black magic, of course. But as to what is meant by this “awakening”... I fear I am at a loss.&lt;br /&gt;
Kazagg Chah: Hm? You believe that Da Za&#039;s and Dozol Meloc&#039;s ancestors might know more? To be sure, they &#039;&#039;were&#039;&#039; witness to the same events. And it is true that they, too, left their homes one hundred years ago and were damned for traitors.&lt;br /&gt;
Kazagg Chah: It could be mere coincidence... But, no, I do not think that likely.&lt;br /&gt;
Kazagg Chah: I fear this foreshadows our doom. Should you find aught else, I beseech you to tell me at once. I will also continue the search for answers.&lt;br /&gt;
Kazagg Chah: The tablet seems to suggest that the way to the &#039;&#039;Solace of the Gods&#039;&#039; and the final relic will be made known in time. Yet we can scarce afford to wait idly by.&lt;br /&gt;
Kazagg Chah: Both Dozol Meloc and Da Za understand this urgency, and have already returned to their respective homelands to delve into the matter.&lt;br /&gt;
Kazagg Chah: And now, to your next task. You must return to he who first bound our four fates together─the prophet, Ququruka. Perhaps his words can guide us once more.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Lalai in Ul&#039;dah===&lt;br /&gt;
-optional start&lt;br /&gt;
Mamane: &#039;&#039;Solace of the Gods&#039;&#039;? There is no such place within the walls of Arrzaneth Ossuary. But the name... I recall having heard it before.&lt;br /&gt;
Mamane: Yes, there was a mage with Lalai who I overheard mention it. A Lalafell dressed all in black who... When he spoke there was...a darkness about his words.&lt;br /&gt;
Cocobygo: This place you seek... It has something to do with black mages? I know nothing of it, and the same goes for most folk around here, I&#039;d wager. &amp;lt;shudder&amp;gt;&lt;br /&gt;
Cocobygo: That said, Lalai is always with that criminal who escaped the Pit. The dark arts are her trade. She might have the answers you seek.&lt;br /&gt;
Yayake: &#039;&#039;Solace of the Gods&#039;&#039;? Black mage? voidgate? Gods, {{alternatives|f=woman|m=man}}, you sound like a bloody cultist!&lt;br /&gt;
Yayake: What madness has that criminal filled your mind with? Follow him down this path and you&#039;ll wind up no better than Lalai.&lt;br /&gt;
Yayake: Ququruka&#039;s grip on that foolish lass is far too strong. For her, truth lost the battle to his lies long ago.&lt;br /&gt;
-optional end&lt;br /&gt;
-cutscene start&lt;br /&gt;
Lalai: Please, you must help me. Ququruka has disappeared!&lt;br /&gt;
Lalai: That man is no messenger of Nald&#039;thal. He is a miscreant and a charlatan─one guilty of the most heinous of crimes.&lt;br /&gt;
Lalai: None had seen him for days. I became worried and entered his chambers to see that he was well, though he prohibited me from doing so. Within I found only evidence of his deception!&lt;br /&gt;
Lalai: The records he had hidden were damning. I now know why he was condemned as the greatest criminal of his day. &lt;br /&gt;
Lalai: One hundred years past, he conspired with magi from the beast tribes to summon a creature known as Barbatos─a monstrosity that was meant to destroy all of Eorzea.&lt;br /&gt;
Lalai: Their plot was discovered by the Order of Nald&#039;thal, and the voidgate was sealed before Barbatos could emerge.&lt;br /&gt;
Lalai: Ququruka was cast into the Marasaja Pit for his crime, where he was to rot until his last breath.&lt;br /&gt;
Lalai: The Order was loath to let word of this spread, fearing others might someday seek to succeed where Ququruka failed. And so they left no record of the plot, save a few inscrutable documents─parchments intelligible only to those to whom the secret was known.&lt;br /&gt;
Lalai: These were the last words I found among the scribblings.&lt;br /&gt;
Lalai: “Four is the answer. Four spells of black. Four artifacts of eld. The blood of four races. By four alone shall the true power of destruction be woken from the voidgate.”&lt;br /&gt;
Lalai: [Forename]... Black magic is not the key to sealing the voidgate. It is the key to &#039;&#039;opening&#039;&#039; it! Ququruka used us to revive this dark art, and now means to finish what he began a century ago.&lt;br /&gt;
Lalai: What fools we were to believe his lies...&lt;br /&gt;
Lalai: Please, [Forename], you must stop him before it is too late! Hurry to Nald&#039;s Reflection in southern Thanalan. &lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Follow Ququruka to Nald&#039;s Reflection===&lt;br /&gt;
-optional start&lt;br /&gt;
Flame Private: I have been ordered to let none pass.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Defeat Barbatos===&lt;br /&gt;
Ququruka: Let us see how far your powers have come, black mage!&lt;br /&gt;
Ququruka: No... The voidgate has opened too far. Other fiends have emerged!&lt;br /&gt;
Ququruka: Mage of the black, the voidgate looms before you! You must seal it!&lt;br /&gt;
Ququruka: Yes... Yes, you are nearly there. Finish it, [Forename]!&lt;br /&gt;
Kazagg Chah@Lostkin Kazagg Chah: Forgive me, [Forename]. I have nothing left to give.&lt;br /&gt;
Dozol Meloc@Dozol Meloc the Yea-sayer: Fallen, Dozol has. Squaaa—&lt;br /&gt;
269th Order Mendicant Da Za: I am beaten, [Forename]. Carry on the fight!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Dozol Meloc: You! Deceived us all, you have! Squaaawk! Pay, you will!&lt;br /&gt;
Ququruka: You. You are one of Hetali Meloc&#039;s get, are you not?&lt;br /&gt;
Dozol Meloc: Mother of mother of mother! Her name, you know!?&lt;br /&gt;
Ququruka: And you, Amalj&#039;aa... Yesss, you are of the line of Kazibb Chah. I can see it.&lt;br /&gt;
Ququruka: And, kobold, through your veins courses the blood of Da Gu, does it not?&lt;br /&gt;
Ququruka: And last but not least─the black mage [Forename]. Splendidly done. Few could have vanquished Barbatos as you have. &lt;br /&gt;
Ququruka: No doubt you are all eager to hear what truly transpired one hundred years ago. Being a kindly soul, I shall tell you.&lt;br /&gt;
Ququruka: I was an ambitious mage in my youth─insatiable in my thirst for knowledge of the arcane. In the course of my studies, I discovered ancient writings which told of a black magic. A magic capable of destroying as only the gods can.&lt;br /&gt;
Ququruka: It was innocent at first. Until it wasn&#039;t. But then questions began to arise in my mind that &#039;&#039;demanded&#039;&#039; answers. Where had all the black mages of old gone? Why had the existence of the art been hidden?&lt;br /&gt;
Ququruka: And so I probed. Endlessly. Tirelessly. The more I uncovered, the more it drew me in. There was such...&#039;&#039;power&#039;&#039; to be had.&lt;br /&gt;
Ququruka: I was not merely ambitious. I was also vainglorious. I desired recognition. Deference. By accomplishing that which no other could, I sought to make my legacy an eternal one.&lt;br /&gt;
Ququruka: Yet the pursuit of black magic was...trying. I would pass days, weeks, months at a time, unsure of how to proceed. And what little progress did come, came but slowly. It was then that I met your ancestors.&lt;br /&gt;
Ququruka: The Gem of Shatotto, the power to sense magic, the relics─all of these things I owe to them. With their vast knowledge, the slow crawl of my studies turned to leaps and bounds.&lt;br /&gt;
Ququruka: I daresay your ancestors sought the same recognition as I. &lt;br /&gt;
Ququruka: Kazibb Chah, ridiculed by the Amalj&#039;aa for his ingenious analyses of worldly phenomena. Hetali Meloc, named a pariah for not sharing in the small-minded prejudices of the Ixal. Da Gu, a victim of his kind&#039;s idiocy, bound never to leave the land of the kobolds.&lt;br /&gt;
Ququruka: We toiled together, learning what we could. And learn we did. Much and more. Imagining we had gleaned all that was to be known, we prepared to hold a dark rite─one we believed would restore black magic to its fullest expression.&lt;br /&gt;
Ququruka: I do not know what came over me. I...&amp;lt;br&amp;gt;Blinded by my own lust for power, I altered one of the incantations. It was...arrogant. Foolish.&lt;br /&gt;
Ququruka: Our command over the ancient powers we summoned was lost. I watched as the chaotic aether washed over my friends, ripping them apart, only to fuse them together into an...abomination.&lt;br /&gt;
Kazagg Chah: No... You couldn&#039;t mean... That &#039;&#039;thing&#039;&#039; we just saw...&lt;br /&gt;
Ququruka: Yes. When I saw what my hubris had created, I mustered all of my strength to see Barbatos sealed behind the voidgate. Sealed─yet not defeated.&lt;br /&gt;
Ququruka: Yet I felt myself corrupted by the aether, and was unsure whether I could hold my powers in check.&lt;br /&gt;
Ququruka: Fearful, I returned to Ul&#039;dah where I manipulated the minds of a few thaumaturges of the Order into believing I had committed some terrible crime. Only with me confined to the depths of the Marasaja Pit could the realm be safe.&lt;br /&gt;
Ququruka: And there I remained─waiting. Waiting for the coming of one with the power to purify the aether of those three friends with whom I once shared a dream.&lt;br /&gt;
Ququruka: I do not expect your forgiveness, but I am truly sorry.&lt;br /&gt;
Dozol Meloc: No words, Dozol has. Squaaawk! Only squaaawk!&lt;br /&gt;
Ququruka: I am not long for this world. Here, take this relic while I still have strength enough to offer it.&lt;br /&gt;
269th Order Mendicant Da Za: The fifth artifact? Yes, yes, the fifth! &lt;br /&gt;
Ququruka: Welcome to the &#039;&#039;Solace of the Gods&#039;&#039;. Perhaps you know it better as Nald&#039;s Reflection, as most do.&lt;br /&gt;
Ququruka: Truly remarkable, [Forename]. You have succeeded...where many great mages...have failed. Mastered...what we sought...to master.&lt;br /&gt;
Ququruka: I can now rest...knowing that this power...is safe with you. It is for you...to set the hatreds of the past...aright.&lt;br /&gt;
Ququruka: My time to join Thal...has come. May He greet me...as a friend.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Kazagg Chah===&lt;br /&gt;
Kazagg Chah: To think, Ququruka carried that anguish one hundred long years.&lt;br /&gt;
Kazagg Chah: His crime was born of the hubris of youth, yet his atonement came from the wisdom of old age.&lt;br /&gt;
Kazagg Chah: His soul has found peace, and it is not our place to linger and disturb it. Come, let us return to Burgundy Falls.&lt;br /&gt;
&lt;br /&gt;
===Speak with Dozol Meloc===&lt;br /&gt;
Dozol Meloc: Century-old plan, this was? Fulfilled his purpose, Ququruka did?&lt;br /&gt;
Dozol Meloc: Mother of mother of mother! Forgiven Ququruka, she has? Squaaawk! Think so, Dozol does.&lt;br /&gt;
Dozol Meloc: Finished, this story is.&lt;br /&gt;
Dozol Meloc: Had much fun, Dozol did. Like mother of mother of mother! Grand fun she had, too, Dozol hopes.&lt;br /&gt;
Dozol Meloc: Farewell, [Forename]. We meet again someday, Dozol hopes. Squaaawk!&lt;br /&gt;
&lt;br /&gt;
===Speak with Da Za===&lt;br /&gt;
269th Order Mendicant Da Za: Then it is over─finished, ended, over. We did all we could, and the souls of Ququruka and the others have been saved.&lt;br /&gt;
269th Order Mendicant Da Za: The legends carried by my forebears have had their final chapter written this day. I confess, there is a sadness in that.&lt;br /&gt;
269th Order Mendicant Da Za: I am proud to call you friend, [Forename]─brethren, {{alternatives|f=sister|m=brother}}, friend. Now and always, no matter how divergent our paths from here.&lt;br /&gt;
269th Order Mendicant Da Za: Yes, yes, you are a true mage of the black now. Pray grace we kobolds in La Noscea with your presence someday.&lt;br /&gt;
&lt;br /&gt;
===Report to Kazagg Chah at Burgundy Falls===&lt;br /&gt;
Kazagg Chah: Things have come to an end, it would seem. Both the threads which bound us all, and this tragic tapestry they wove.&lt;br /&gt;
Kazagg Chah: Most mysterious things, these lives we lead. Do you recall when the words of so many legends and prophecies first brought you to me? It was here, at these same Burgundy Falls. We have spoken much here since then, yet I never imagined this day would come. &lt;br /&gt;
Kazagg Chah: I stand before you now with no regrets. I am grateful to the gods for letting our paths cross. Dozol Meloc, Da Za, and you, [Forename] [Surname]─I count you all as my brethren in black.&lt;br /&gt;
Kazagg Chah: Together, we have seen the souls of our ancestors given peace, and I, too, now feel a happiness I have never known.&lt;br /&gt;
Kazagg Chah: You have become a true black mage, my friend. And more than that, a true friend, black mage.&lt;br /&gt;
Kazagg Chah: Let the dark art we share be a symbol of our bond, and that undying─in shadow or light, by day or night.&lt;br /&gt;
-quest complete&lt;br /&gt;
System: This concludes the black mage quests for FINAL FANTASY XIV: A Realm Reborn. In order to undertake the next series of quests, you must first meet the following requirements:&lt;br /&gt;
System: ※You must have completed the main scenario quest “Before the Dawn.”&lt;br /&gt;
System: Once you have done so, the next black mage quest will be available from Lalai.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=A-uz-lxuegg}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Five_Easy_Pieces&amp;diff=1329049</id>
		<title>Five Easy Pieces</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Five_Easy_Pieces&amp;diff=1329049"/>
		<updated>2026-05-30T23:51:57Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Five Easy Pieces&lt;br /&gt;
| description = Professor [[Erik]] looks overjoyed.&lt;br /&gt;
| image = Monk quest image.png&lt;br /&gt;
| quest-giver = Erik&lt;br /&gt;
| related-npcs = Widargelt&lt;br /&gt;
| location = Ul&#039;dah - Steps of Thal&lt;br /&gt;
| location-x = 10&lt;br /&gt;
| location-y = 13&lt;br /&gt;
| type = job&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Monk Quests&lt;br /&gt;
| sortkey = 6&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = Monk&lt;br /&gt;
| level = 50&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 46800&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Temple Cyclas&lt;br /&gt;
| reward2 = 1 Melee Attire Coffer (IL 90)&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = ac Perfect Balance, ach Bulletproof I, ngp Monk - Part 1&lt;br /&gt;
| prev-quest = Good Vibrations&lt;br /&gt;
| next-quest = The Legend Continues, A Relic Reborn (Sphairai)&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66602&lt;br /&gt;
| id-edb = c297c0c3578&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
While the chest piece is the last part of your [[Artifact Armor]], the coffer contents are [[Mythology Armor]], [[Item Level]] 90 former {{tomestone|mythology}}[[Allagan Tomestone of Mythology]] gear that is a recolor of your [[Artifact Armor]]. The coffer was added to this quest with the launch of [[Stormblood]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Find [[Widargelt]] at [[Silvertear Falls]].&lt;br /&gt;
*Speak with Widargelt.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Professor Erik looks overjoyed.&lt;br /&gt;
&lt;br /&gt;
*Widargelt disappeared immediately after hearing Professor Erik reveal his revolutionary discovery. The professor suspects he may have made for Silvertear Falls in Mor Dhona─the location he believes capable of unlocking the seventh chakra. Find Widargelt and try to speak some sense to him.&lt;br /&gt;
&lt;br /&gt;
*As a result of the epic struggle to deny Widargelt his seventh chakra, it is yours that has fully opened. Speak with the defeated and devastated Widargelt, and see if the veil of vengeance which blinded him has at last been lifted.&lt;br /&gt;
&lt;br /&gt;
*Widargelt gifts you the fifth and final relic, completing your monk&#039;s war garb. He has realized the error of his ways, and learned the most important lesson of all from Professor Erik: the true responsibility of the monk is to fight for life, not revenge. Take to heart Erik&#039;s words as Widargelt did, and wield your arts so that the realm might one day know peace.&lt;br /&gt;
** ※The next monk quest will be available from Erik once you have completed the main scenario quest “[[Before the Dawn]].”&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Erik: Muahahahaha! My theory was correct! Correct, I tell you!&lt;br /&gt;
Erik: This will be the greatest academic breakthrough of my lifetime! Perhaps of &#039;&#039;all&#039;&#039; lifetimes!&lt;br /&gt;
Erik: I shall spare you the details of my experiment─as you are not like to comprehend their significance anyway─and proceed directly to the all-important conclusion!&lt;br /&gt;
Erik: The announcement of my theory before a council of my peers was met with thunderous applause!&lt;br /&gt;
Erik: And to think I owe it all to a vacant-eyed adventurer and a simpleton monk! Both you and the Pugilists&#039; Guild that sent you are due a debt of gratitude.&lt;br /&gt;
Erik: Speaking of the monk, where in Eorzea has the semiliterate oaf wandered off to? I took note of his attendance among the spectators at the conference, but he has yet to present himself and offer his congratulations.&lt;br /&gt;
Erik: &#039;&#039;...Aaahhh&#039;&#039;!&lt;br /&gt;
Erik: What have I done!? [Forename], I fear the words I offered may have driven Widargelt to attempt the insane.&lt;br /&gt;
Erik: I analyzed the aetherial waves of your bodies, second by second. I was able to isolate and identify those of the final aetherial regulation mechanism─the so-called seventh chakra! From that, I was able to find the land which was most likely to resonate with those waves.&lt;br /&gt;
Erik: Silvertear Falls! I went to the site myself to investigate, and it was there that I made my great discovery─the discovery of the century!&lt;br /&gt;
Erik: &amp;lt;sigh&amp;gt; It occurs to me that you shall never accomplish such a feat of the mind, [Forename], and I find myself pitying you. But I digress.&lt;br /&gt;
Erik: Do you not see what I have done, [Forename]! I told him &#039;&#039;precisely&#039;&#039; where he must go to unlock the seventh chakra!&lt;br /&gt;
Erik: He has given his life to the fight to reclaim Ala Mhigo from the Empire. More than anything, he desires the power needed to achieve that end─the power to combat the might of all Garlemald.&lt;br /&gt;
Erik: Any fool can see that─ Ahem, &#039;&#039;almost&#039;&#039; any fool can see that he imagines the seventh chakra to be that power!&lt;br /&gt;
Erik: Yet battling the Empire on such terms will only result in another tragedy like that which befell Ala Mhigo. I pray you do not mean to follow him in this fool&#039;s crusade.&lt;br /&gt;
Erik: He has gone to Silvertear Falls in Mor Dhona. I am certain of it! You must go, [Forename]! You must stop him!&lt;br /&gt;
Erik: My words will not sway him─just as they could not sway my son. Perhaps yours will. &lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Find Widargelt south of Revenant&#039;s Toll===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Widargelt: You claim the power of Garlemald? Fools. Power outside your own cannot be trusted. You had no hope of defeating me.&lt;br /&gt;
Screenshot saved.&lt;br /&gt;
Widargelt: The seventh chakra swells within me. Soon it will open. When it does, the Empire will burn.&lt;br /&gt;
Widargelt: The power of magitek... The power of Garlemald...&lt;br /&gt;
Widargelt: They are nothing.&lt;br /&gt;
Widargelt: Ala Mhigo fell to these!?&lt;br /&gt;
Widargelt: Ah, {{alternatives|f=sister|m=brother}}. You are late.&lt;br /&gt;
Widargelt: But perhaps that is best. I have just attended our Garlean guests.&lt;br /&gt;
Widargelt: I wanted us to be alone. &lt;br /&gt;
Widargelt: Erik was right. This is the place. You have come. Our chakra beat as drums...&lt;br /&gt;
Widargelt: Do you not feel it, {{alternatives|f=sister|m=brother}}?&lt;br /&gt;
Widargelt: Living in constant fear of death. Struggling to stay warm enough to sleep. Eating crumbs to fight hunger.&lt;br /&gt;
Widargelt: Garlemald took everything from Ala Mhigo! They left us &#039;&#039;nothing&#039;&#039;! Not even our pride. Look to the craven teacher. He is proof of the truth I speak.&lt;br /&gt;
Widargelt: I will reclaim it. &#039;&#039;All&#039;&#039; of it. But I need great power to do so. That power rests in the seventh chakra.&lt;br /&gt;
Widargelt: I made you a promise. I have not forgotten. The fifth and final piece. It is yours to claim. But only if you defeat me.&lt;br /&gt;
Widargelt: I told you when we first met. We monks seek sacred ground. There we train. That is how the chakra are opened.&lt;br /&gt;
Widargelt: The teacher told me himself. &#039;&#039;This&#039;&#039; is where the seventh chakra opens. This is my sacred battleground. The ground of battle between you and me. Your strength has peaked. Through it, mine will grow.&lt;br /&gt;
Widargelt: Do not despair. Your death will have purpose. It will be for Ala Mhigo.&lt;br /&gt;
Widargelt: Rejoice, {{alternatives|f=sister|m=brother}}...&lt;br /&gt;
Widargelt: You shall die a martyr!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Defeat Widargelt===&lt;br /&gt;
Widargelt the Watcher: The seventh chakra must be opened. And only your death will serve. Ala Mhigo thanks you, {{alternatives|f=sister|m=brother}}.&lt;br /&gt;
System: The seventh chakra begins to open within you!&lt;br /&gt;
System: You feel your wounds knitting!&lt;br /&gt;
Widargelt the Watcher: The seventh chakra... Yours has begun to open.&lt;br /&gt;
Widargelt the Watcher: But only one can─and it will be mine. The future of Ala Mhigo depends on it!&lt;br /&gt;
Widargelt the Watcher: The energy wells within me. Come. Let us end this &#039;&#039;now&#039;&#039;!&lt;br /&gt;
Widargelt the Watcher: Hahaha! Such power! Nothing can stop me!&lt;br /&gt;
-cutscene start&lt;br /&gt;
Widargelt: So close... Why? Why will you not yield your power? For the greater good...&lt;br /&gt;
Widargelt: Stay back! This power...is mine!&lt;br /&gt;
Widargelt: The others of Eorzea ignore our suffering. Why should I care for their lives? Why should I care for yours?&lt;br /&gt;
Widargelt: I &#039;&#039;must&#039;&#039; have that power. I must protect my people. &lt;br /&gt;
Widargelt: [Forename]... That power...&lt;br /&gt;
Erik: That light! Never have I seen any like it. Is this the opening of the seventh chakra? Fascinating! Simply fascinating!&lt;br /&gt;
Erik: You have no mind for study, but your gift for fieldwork is extraordinary indeed.&lt;br /&gt;
Widargelt: Wh-Why!?&lt;br /&gt;
Widargelt: Why did you strike me?&lt;br /&gt;
Erik: Silence, you bloody fool! You oaf! You idiot! &lt;br /&gt;
Erik: I would strike you a thousand times more if it did not pain my hand so. Next time, I shall bring a stick!&lt;br /&gt;
Erik: Bugger opening your infernal chakra, and open your bloody &#039;&#039;ears&#039;&#039; for once! Cid Garlond of the Ironworks that bear his name once wrote that these Silvertear Falls lie at the center of our world.&lt;br /&gt;
Erik: Our world is round, and we live on its surface. Even you should see, then, that he did not speak of a center in the physical sense.&lt;br /&gt;
Erik: I am no astrologian, nor a biologist, but I have studied enough of the various sciences to say this:&lt;br /&gt;
Erik: The vital energy of Hydaelyn, that which is called aether, is one and the same as the life force in which you monks believe. As the center of our world, these Silvertear Falls are connected to what you call chakra in an inexplicably profound way.&lt;br /&gt;
Erik: We all share in the same existence. We are neither separate nor distinct from the world. Our energy and its energy are one. &lt;br /&gt;
Erik: At times, that energy may wreak havoc and destruction, but it plays a far grander and more significant role.&lt;br /&gt;
Erik: To bring forth life! As part of this world, you must endeavor to do the same.&lt;br /&gt;
Erik: You sought only to gain power by force. In that, you are no different than the very Garleans you seek to destroy. Is this what you truly wish to be?&lt;br /&gt;
Widargelt: You speak pretty words. But would you speak them to our people? To every soul who has suffered?&lt;br /&gt;
Widargelt: To children with empty bellies? To wives made widows?&lt;br /&gt;
Erik: I would.&lt;br /&gt;
Erik: To every last soul among them. &lt;br /&gt;
Erik: Even if they failed to grasp their meaning, as you do now. I would, and &#039;&#039;will&#039;&#039;, speak those words until they are understood.&lt;br /&gt;
Erik: Long have I studied the history of this realm&#039;s wars. If there is aught I have learned, it is that there is no future for Eorzea should her people struggle and vie for power without considering the consequences of their doing so.&lt;br /&gt;
Erik: With great power comes great responsibility. To seize the former and deny the latter is to beget despair.&lt;br /&gt;
Erik: The duty we owe to one another, and to this world as part of it, is to use what power we possess to deliver a future full of life─not death. Can you truly not see the right in this?&lt;br /&gt;
Erik: You have done the realm, indeed the world, a great service, [Forename].&lt;br /&gt;
Erik: As a scholar, as a teacher, as an Ala Mhigan, as a man─I offer you my deepest thanks.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Widargelt===&lt;br /&gt;
-optional start&lt;br /&gt;
Erik: Widargelt is stubborn, as most monks are. I do not know if it will be possible for him to change his mind. But I pray he does. For his own sake, and for the world&#039;s.&lt;br /&gt;
Erik: He calls you his {{alternatives|f=sister|m=brother}}. Go now. Speak to him as one.&lt;br /&gt;
-optional end&lt;br /&gt;
-cutscene start&lt;br /&gt;
Widargelt: Not long ago, I spoke with a man. An Ala Mhigan. He too was of the Resistance. He asked me a simple question. Why do I fight?&lt;br /&gt;
Widargelt: I did not hesitate. I did not think. The word came of its own will─&#039;&#039;revenge&#039;&#039;.&lt;br /&gt;
Widargelt: He said revenge is in all our hearts. That it is the most common of reasons. The easiest. And the most dangerous.&lt;br /&gt;
Widargelt: I did not think on it then. Perhaps now I should.&lt;br /&gt;
Widargelt: I thought of nothing else. But you thought of me, {{alternatives|f=sister|m=brother}}. You and the teacher. For that I thank you both.&lt;br /&gt;
Widargelt: I made a promise. I will keep it. The fifth piece is yours. It is meant for you. For one whose seventh chakra is open.&lt;br /&gt;
Widargelt: Ala Mhigo fought to protect itself. To protect all Eorzea from the Empire.&lt;br /&gt;
Widargelt: And yet we are despised. Ignored. Worse, we are forgotten.&lt;br /&gt;
Widargelt: Even so, the teacher preached peace. For a long time, I did not understand. I hated him for it.&lt;br /&gt;
Widargelt: Ala Mhigans are a proud people. This pride is strong in me. And in the teacher. As it was in his son.&lt;br /&gt;
Widargelt: He fought in the Resistance. Yet it cost him his life. He, too, cursed his father for being a coward.&lt;br /&gt;
Widargelt: I wish I could speak to him. I wish to tell him this is not so.&lt;br /&gt;
Widargelt: Farewell, {{alternatives|f=sister|m=brother}}. May Rhalgr watch over you.&lt;br /&gt;
-quest complete&lt;br /&gt;
System: This concludes the monk quests for FINAL FANTASY XIV: A Realm Reborn. In order to undertake the next series of quests, you must first meet the following requirements:&lt;br /&gt;
System: ※You must have completed the main scenario quest “Before the Dawn.”&lt;br /&gt;
System: Once you have done so, the next monk quest will be available from Erik.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=qMg0zOfASsk}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Good_Vibrations&amp;diff=1329030</id>
		<title>Good Vibrations</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Good_Vibrations&amp;diff=1329030"/>
		<updated>2026-05-30T21:51:42Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Good Vibrations&lt;br /&gt;
| description = Professor [[Erik]] wishes to speak with you about [[Widargelt]].&lt;br /&gt;
| image = Monk quest image.png&lt;br /&gt;
| quest-giver = Erik&lt;br /&gt;
| related-npcs = Qiqirn Trader; Widargelt&lt;br /&gt;
| location = Ul&#039;dah - Steps of Thal&lt;br /&gt;
| location-x = 10.6&lt;br /&gt;
| location-y = 13.1&lt;br /&gt;
| type = job&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Monk Quests&lt;br /&gt;
| sortkey = 5&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = Monk&lt;br /&gt;
| level = 45&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Temple Gaskins, 1 Temple Gloves, 1 Temple Boots, 1 Temple Circlet&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 11880&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 1 Temple Circlet&lt;br /&gt;
| reward2 = 1 Temple Gloves&lt;br /&gt;
| reward3 = 1 Temple Gaskins&lt;br /&gt;
| reward4 = 1 Temple Boots&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = The Pursuit of Power&lt;br /&gt;
| next-quest = Five Easy Pieces&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66601&lt;br /&gt;
| id-edb = 5da280e5517&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{see also|Artifact Armor}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Widargelt]] at [[Little Ala Mhigo]].&lt;br /&gt;
*Retrieve the monk&#039;s relic from [[the Sepulchre]].&lt;br /&gt;
*Retrieve the monk&#039;s relic from the [[Circle of the Tempered]].&lt;br /&gt;
*Retrieve the monk&#039;s relic from the [[Abandoned Amajina Mythril Mine|abandoned Amajina mythril mine]].&lt;br /&gt;
*Speak with Widargelt.&lt;br /&gt;
*Speak with the [[Qiqirn Trader]] at [[The Gods&#039; Grip]].&lt;br /&gt;
*Speak with the Qiqirn Trader.&lt;br /&gt;
*Speak with Widargelt.&lt;br /&gt;
*Report to [[Erik]] at the [[Goldsmiths&#039; Guild]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Professor Erik wishes to speak with you about Widargelt.&lt;br /&gt;
&lt;br /&gt;
*Widargelt has asked that you come see him. He awaits you at Little Ala Mhigo in southern Thanalan.&lt;br /&gt;
&lt;br /&gt;
*Widargelt explains to you how the war garb of a monk can strengthen the inner energy of the wearer and aid in opening the chakra. Though they are normally awarded only to those monks who pass prescribed trials, there is a set that was recently stolen. Widargelt is willing to gift these relics to you should you retrieve them. Two have been tracked to southern Thanalan, at the Sepulchre and the Circle of the Tempered, and the third to northern Thanalan, at the abandoned Amajina mythril mine.&lt;br /&gt;
&lt;br /&gt;
*You have obtained the three stolen relics. Return to Little Ala Mhigo in southern Thanalan and speak with Widargelt.&lt;br /&gt;
&lt;br /&gt;
*Widargelt tells you that the Fist of Rhalgr has tracked down the fourth stolen monk&#039;s relic. Travel to the Gods&#039; Grip in lower La Noscea and track down the Qiqirn black market trader who has it.&lt;br /&gt;
&lt;br /&gt;
*You have defeated the thugs summoned to put an end to your prying. Interrogate the Qiqirn trader to learn what he knows.&lt;br /&gt;
&lt;br /&gt;
*You have gathered the fourth monk&#039;s relic. Return to Little Ala Mhigo and speak with Widargelt once more.&lt;br /&gt;
&lt;br /&gt;
*Professor Erik has made a revolutionary discovery based on the aetherial data he has collected. Widargelt anticipates that his work will mark the emancipation of Ala Mhigo from Garlean rule. Return to the Goldsmiths&#039; Guild in Ul&#039;dah and speak with Erik about this new development.&lt;br /&gt;
&lt;br /&gt;
*Erik intends to present his thesis to a conference of his academic peers upon its completion. Continue to travel the path of the monk until that day comes. &lt;br /&gt;
**※The next monk quest will be available from Erik upon reaching level 50.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Erik: The simpleton monk asked that I send you his way should I see you. He waits for you at Little Ala Mhigo in southern Thanalan.&lt;br /&gt;
Erik: Surely you see Widargelt for the danger he is. His is the most dangerous type of mind─one blinded by revolution and revenge.&lt;br /&gt;
Erik: I do wish you&#039;d tell him yourself that people should live for the future rather than the past.&lt;br /&gt;
Erik: You thought I did not know he was of the Ala Mhigan Resistance? How saddening it is that on the rare occasions you &#039;&#039;do&#039;&#039; trouble yourself to think, you are wrong. Of course I know. What manner of imbecile do you take me for?&lt;br /&gt;
Erik: No doubt Widargelt thinks &#039;&#039;me&#039;&#039; the idiot. False! These two eyes see far more than you know. I, too, am an Ala Mhigan, and love my homeland every bit as much as he.&lt;br /&gt;
Erik: Go now, hurry to Little Ala Mhigo. I will keep you no longer. No doubt Widargelt is already awaiting your arrival.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Widargelt at Little Ala Mhigo===&lt;br /&gt;
Widargelt: You spoke to Erik. Do not lie to me, {{alternatives|f=sister|m=brother}}. You told him who I am─what I seek to do.&lt;br /&gt;
Widargelt: I am not angered. He tried to sway me from my path. He believes resistance will only leave more dead. I expected as much from him.&lt;br /&gt;
Widargelt: I feigned understanding. He asked much of me. Of the monkhood and the Fist. He asked of the seventh chakra.&lt;br /&gt;
Widargelt: My answers excited him. He said they would advance his studies. I too learned from him. I am nearer the seventh chakra now.&lt;br /&gt;
Widargelt: Soon the Resistance will rise. You too will see. Very soon.&lt;br /&gt;
Widargelt: Others do not understand. Ala Mhigo tried to protect them. We were the shield of the realm. &#039;&#039;We&#039;&#039; bled to fend off Garlemald.&lt;br /&gt;
Widargelt: None here know our suffering! None here can imagine it. The lives we led after the fall. After the shield was sundered.&lt;br /&gt;
Widargelt: I have traveled far and wide. I have met many souls. But none are as you. You have a gift.&lt;br /&gt;
Widargelt: Yours is a great strength. Unite it to ours, {{alternatives|f=sister|m=brother}}.&lt;br /&gt;
Widargelt: Help us reclaim our home. Your efforts will be rewarded.&lt;br /&gt;
Widargelt: Look upon my garments. This is the war garb of the monkhood. It attunes to the wearer&#039;s chakra. Enables it to realize its fullest expression.&lt;br /&gt;
Widargelt: The cloth is imbued with the power of Rhalgr. Only monks of His Fist may don it. Only those who overcome many trials.&lt;br /&gt;
Widargelt: I will tell you how it can be yours. Fear not. I require you to speak no vows. &lt;br /&gt;
Widargelt: I ask only that you fight with us. Give yourself to our cause.&lt;br /&gt;
Widargelt: You long for adventure. I understand. But such longings can wait. This cannot. See Ala Mhigo freed. Then enjoy your own freedoms. What say you, {{alternatives|f=sister|m=brother}}?&lt;br /&gt;
Question: Give yourself to Widargelt&#039;s cause?&lt;br /&gt;
&amp;gt; Yes&lt;br /&gt;
&amp;gt; No&lt;br /&gt;
Widargelt: Your decision saddens me. But know that my offer stands. I pray you change your mind.&lt;br /&gt;
The question is asked again.&lt;br /&gt;
---&lt;br /&gt;
Widargelt: You have the heart of a true monk. You are different from the others in this realm.&lt;br /&gt;
Widargelt: Hear this. A set of our war garb was stolen. The Fist has tracked the bandits. We know now where three of the relics are.&lt;br /&gt;
Widargelt: Here in southern Thanalan, the Sepulchre and the Circle of the Tempered. And in northern Thanalan, the abandoned Amajina mythril mine.&lt;br /&gt;
Widargelt: Your soul crystal will react to the relics. Draw near them, and they will glow. By this power, you can find them.&lt;br /&gt;
Widargelt: The Fist&#039;s honor has been trampled upon. Make the heretics you find pay for their sins.&lt;br /&gt;
Widargelt: Erik has sold his soul to this land. But he is a knowledgeable man. He knows more than I of the monkhood. And of the Fist.&lt;br /&gt;
Widargelt: Speak with him if you would know more of our way. The man revels in hearing himself speak.&lt;br /&gt;
Widargelt: I await the day we fight side by side, {{alternatives|f=sister|m=brother}}. Go now, and go well.&lt;br /&gt;
&lt;br /&gt;
-optional start&lt;br /&gt;
Widargelt: Travel to the Sepulchre and the Circle of the Tempered here in southern Thanalan. And to the abandoned Amajina mythril mine in northern Thanalan. There will you find the relics you seek.&lt;br /&gt;
-optional end&lt;br /&gt;
&lt;br /&gt;
===Speak with Widargelt===&lt;br /&gt;
Widargelt: You have returned. The first three relics are yours. And now, the Fist has located the fourth. &lt;br /&gt;
Widargelt: There is a Qiqirn merchant who deals in contraband. The fourth relic is among his wares. Hurry to lower La Noscea. Find this Qiqirn. Take back that which is now yours by right.&lt;br /&gt;
&lt;br /&gt;
===Speak with the Qiqirn trader at the Gods&#039; Grip===&lt;br /&gt;
Qiqirn Trader: Stinky {{alternatives|hyur=Hyur|elezen=Elezen|lalafell=Lalafell|miqote=Miqo&#039;te|roegadyn=Roegadyn|aura=Au Ra|viera=Viera|hrothgar=Hrothgar}}! Come to stop Kikiroon&#039;s business. Come to take shinies! Kill {{alternatives|f=her|m=him}}! Kill the stinky!&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Speak with the Qiqirn trader===&lt;br /&gt;
Qiqirn Trader: Don&#039;t kill Kikiroon. P-Please don&#039;t kill! Take back monk circle. Take and spare!&lt;br /&gt;
&lt;br /&gt;
===Speak with Widargelt===&lt;br /&gt;
Widargelt: The fourth relic is now yours. You have done well, {{alternatives|f=sister|m=brother}}. But know this. There is another relic. A fifth and final piece.&lt;br /&gt;
Widargelt: It will be yours. A gift, from brother to {{alternatives|f=sister|m=brother}}. Given on the day Ala Mhigo stands free once more. That day is near.&lt;br /&gt;
Widargelt: Erik sent word not long ago. He claims his revolution has begun, as well. He has made a grand discovery. And is now setting it to paper.&lt;br /&gt;
Widargelt: I look forward to his work. With it, we will know all we must. The day he finishes will be the day Ala Mhigo is reborn.&lt;br /&gt;
Widargelt: Return to him now, {{alternatives|f=sister|m=brother}}. Ask for yourself when that day will be. May Rhalgr watch over you.&lt;br /&gt;
&lt;br /&gt;
===Speak with Erik at the Goldsmiths&#039; Guild===&lt;br /&gt;
Erik: I&#039;m afraid I haven&#039;t time for you now, [Forename]. I am penning my thesis based on the aetherial data you and the simpleton collected. There have been significant developments since last we spoke. Or, rather, since last I spoke and you stood before me with that ever vapid expression.&lt;br /&gt;
Erik: Soon, I will complete my work and present it at a conference of my peers. Surely you can pass the time until then punching and kicking and pursuing other monkly interests, yes? Go do that, then.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=xQ8GpT2xAQE}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Pursuit_of_Power&amp;diff=1328939</id>
		<title>The Pursuit of Power</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Pursuit_of_Power&amp;diff=1328939"/>
		<updated>2026-05-30T20:46:04Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Pursuit of Power&lt;br /&gt;
| description = Professor [[Erik]] would have you do his bidding yet again.&lt;br /&gt;
| image = Monk quest image.png&lt;br /&gt;
| quest-giver = Erik&lt;br /&gt;
| location = Ul&#039;dah - Steps of Thal&lt;br /&gt;
| location-x = 10&lt;br /&gt;
| location-y = 13&lt;br /&gt;
| type = job&lt;br /&gt;
| class = &lt;br /&gt;
| job = Monk&lt;br /&gt;
| level = 45&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Aetherometer, 1 Aetherometer&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 11880&lt;br /&gt;
| gil = 0&lt;br /&gt;
| unlocks = ac Four-point Fury&lt;br /&gt;
| prev-quest = A Slave to the Aether&lt;br /&gt;
| next-quest = 	Good Vibrations&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| id-gt = 66600&lt;br /&gt;
| id-edb = ef40194d56f&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Monk Quests&lt;br /&gt;
| sortkey = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Use the [[aetherometer]] at [[Larkscall]].&lt;br /&gt;
*Retrieve the aetherometer.&lt;br /&gt;
*Deliver the aetherometer to [[Erik]] at the [[Goldsmiths&#039; Guild]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Professor Erik would have you do his bidding yet again.&lt;br /&gt;
&lt;br /&gt;
*Professor Erik is ill pleased to discover that you and Widargelt gave him aetherial readings from the same location in your last outing. However, he has decided that this one error should not prevent you both from continuing in your capacity as his assistants. Once again, take the aetherometer given to you and travel to Larkscall in the East Shroud to record more field data.&lt;br /&gt;
&lt;br /&gt;
*You have dispatched the aetherbound kerns summoned forth by the presence of the aetherometer and finished taking the desired readings. Retrieve the professor&#039;s device.&lt;br /&gt;
&lt;br /&gt;
*You have gathered up the aetherometer. Head back to the Goldsmiths&#039; Guild to deliver the latest batch of data to Professor Erik.&lt;br /&gt;
The professor can scarcely contain himself at the prospect of analyzing the results you have returned to him. However, he still seems to be harboring concerns over Widargelt. Speak with him again to learn more.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Erik: You two played me for a fool. The data the simpleton monk brought me was absolutely &#039;&#039;astounding&#039;&#039;. Groundbreaking. Revolutionary. Yet I remained objective in my analysis, as a scholar must.&lt;br /&gt;
Erik: Poring over the data, I finally arrived at a disheartening conclusion: the two of you took measurements of the same area! The values were near identical─equivalences mocking me as I struggled to reconcile them.&lt;br /&gt;
Erik: I could neither sleep nor eat lest I waste time not drawing nearer the truth. And for what? Tell me. What is it you two were doing in the field?&lt;br /&gt;
Erik: Bah, not this bloody chakra nonsense again! How many times must I tell you? It is naught but imperceptible aether. Call it what it is!&lt;br /&gt;
Erik: And to think I had a mind to put your names under mine when my hypothesis was published! &lt;br /&gt;
Erik: This life force, this spiritual energy, this godsforsaken eternal soul essence─I care not what primitive nomenclature those backward monks wish to assign it. It is &#039;&#039;aether&#039;&#039;, plain and simple!&lt;br /&gt;
Erik: They claim they are able to manipulate and amplify it through discipline and the opening of the so-called chakra. False! This is nothing more than the aetherial regulation of organisms─a basic and natural concept. In an attempt to explain that which science does not yet fully understand, the monks have erected an institution of control.&lt;br /&gt;
Erik: Their preachings are unassailable by design─for none can disprove the existence of the unknowable. They promise power in return for abjection and servitude. Control and power, indeed! Only that of man! It is the very essence of a religion, and should be treated with contempt, as all religion should.&lt;br /&gt;
Erik: Aether resides in all living things, as do natural mechanisms with the capacity to regulate it. This is simply life─not some mystical, supernatural endowment. &lt;br /&gt;
Erik: I concede, of course, that the heightened mental faculties of man allow for the potential to gain conscious control over those mechanisms. Indeed, it would appear that you and the simpleton monk have already achieved that end.&lt;br /&gt;
Erik: &amp;lt;sigh&amp;gt; The indiscretion and impertinence of youth... I suppose it can be forgiven─&#039;&#039;once&#039;&#039;. In my own youth, I was not the model of perfection you see before you. I too have made what some might call mistakes. Not myself, but some.&lt;br /&gt;
Erik: In our talks together, the simpleton monk often spoke of the seventh chakra. Its awakening is thought to be the highest achievement among the monkhood. Aye, I make it a habit to know the tenets of my intellectual enemies.&lt;br /&gt;
Erik: It was the flow of the aether within the two of you which betrayed your falsehood. The &#039;&#039;whispering of your chakra&#039;&#039;, as I&#039;m sure the monks would rush to call it.&lt;br /&gt;
Erik: But serendipity most often visits the industrious! Just so, it is precisely these aetherial &#039;&#039;whispers&#039;&#039; that proved to be most intriguing. The waves of these sounds resonated perfectly with the aether of the battleground!&lt;br /&gt;
Erik: I can see by your vapid expression that you are missing my point. Allow me to spell it out─it follows that if one were to visit a battlefield with a certain aetherial wave amplitude and frequency, it would resonate with one&#039;s &#039;&#039;own&#039;&#039; aether!&lt;br /&gt;
Erik: This is the phenomenon responsible for the initial &#039;&#039;opening&#039;&#039; of your own &#039;&#039;chakra&#039;&#039;. &amp;lt;sigh&amp;gt; I cannot believe I am being reduced to speaking in these terms.&lt;br /&gt;
Erik: It stands to reason that for any aetherial wave, there may be a location that will resonate with it. Think of the implications, [Forename]!&lt;br /&gt;
Erik: If the seventh chakra the monks speak of truly exists, then so, too, must an ultimate battleground to bond with it. The concentration of aether in such a place would be unlike anything ever recorded!&lt;br /&gt;
Erik: I forgive your past treachery, guide me as it did to this great discovery. That, and I need you to do more work for me. Here, take this new aetherometer.&lt;br /&gt;
Erik: Make for Larkscall in the East Shroud. My research indicates it is a very promising tract indeed.&lt;br /&gt;
Erik: Set up the aetherometer as you have others in the past, and then kill whatever you must to obtain a strong reading.&lt;br /&gt;
Erik: Slaying beasts there will release the aether of the land they are steeped in, and it may then resonate with your own. I suppose in the primitive terms of the monkhood, that would translate to the expansion of your chakra.&lt;br /&gt;
Erik: Oh, and you&#039;ll not be crossing paths with the simpleton monk this time. I will be sending him to take readings at East End. I&#039;ve no intentions of allowing you two to conspire to impede my research again.&lt;br /&gt;
Erik: If you care to know more about the events that have transpired at Larkscall, I suggest you pay a visit to your local library. East End, on the other hand, is a fascinating subject of which I never tire speaking. Ask me about it any time if your curiosity ever gets the better of you.&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Deliver the aetherometer to Erik at the Goldsmiths&#039; Guild===&lt;br /&gt;
Erik: I very much look forward to the readings of both your and Widargelt&#039;s aetherometers. What&#039;s this? You&#039;ve already finished!? Then what are you standing there talking for? Come, come, give me the aetherometer!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Aetherometer}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Erik: Amazing... Simply amazing! And your soul crystal... It&#039;s glowing more vibrantly than ever before, is it not?&lt;br /&gt;
Erik: I will begin my analysis of the data with all haste! You&#039;ve come to be quite the model pupil, [Forename]. Would that I could say the same of the monk simpleton. &amp;lt;sigh&amp;gt;&lt;br /&gt;
Erik: I can see the feeble gears turning in your mind. Come, there is no need to feel shame at your ignorance. If you wish to know what has transpired, you need only ask. I promise to use small words.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=2BbF2WRCn_8}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Master_and_Student&amp;diff=1328911</id>
		<title>Master and Student</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Master_and_Student&amp;diff=1328911"/>
		<updated>2026-05-30T20:33:19Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| description = After much soul-searching, [[Oboro]] has reached a resolution.&lt;br /&gt;
| image = Ninja ARR quest image1.png&lt;br /&gt;
| quest-giver = Oboro&lt;br /&gt;
| related-npcs = Gekkai; Karasu; Tsubame; Zahrmerl&lt;br /&gt;
| location = Eastern La Noscea&lt;br /&gt;
| location-x = 5.9&lt;br /&gt;
| location-y = 6.1&lt;br /&gt;
| type = Job&lt;br /&gt;
| job = Ninja&lt;br /&gt;
| level = 50&lt;br /&gt;
| exp = 46800&lt;br /&gt;
| gil = 0&lt;br /&gt;
| prev-quest = The Crow Knows&lt;br /&gt;
| next-quest = Strangers in a Strange Land, A Relic Reborn (Yoshimitsu)&lt;br /&gt;
| reward1 = 1 Ninja Chainmail&lt;br /&gt;
| reward2 = 1 Koga Garb Coffer (IL 90)&lt;br /&gt;
| unlocks = ac Kassatsu, ach Against the Ninja I, ngp Ninja - Part 1&lt;br /&gt;
| patch = 2.4&lt;br /&gt;
| id-gt = 65770&lt;br /&gt;
| id-edb = 2d589d83483&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Ninja Quests&lt;br /&gt;
| sortkey = 9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
While the chest piece is the last part of your [[Artifact Armor]], the coffer contents are [[Mythology Armor]], [[Item Level]] 90 former {{tomestone|mythology}}[[Allagan Tomestone of Mythology]] gear that is a recolor of your [[Artifact Armor]]. The coffer was added to this quest with the launch of [[Stormblood]].&lt;br /&gt;
&lt;br /&gt;
The quest coordinates are deceiving - you actually need to find the dock storehouse and talk to [[Byakubu]] at (X:21.2 Y:26.6) to enter, then you are teleported to the quest location.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Tsubame]].&lt;br /&gt;
*Search for [[Fool Falls]].&lt;br /&gt;
*Speak with Tsubame.&lt;br /&gt;
*Speak with [[Zahrmerl]] at [[Candlekeep Quay]].&lt;br /&gt;
*Keep watch from the lookout point.&lt;br /&gt;
*Speak with [[Oboro]] at the dock storehouse.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*After much soul-searching, Oboro has reached a resolution.&lt;br /&gt;
&lt;br /&gt;
*Oboro politely expresses his gratitude for the assistance you offered in his mission before abruptly informing you that he and his fellow Domans will be journeying on from Eorzea. As a final favor, he has asked you to watch over the recovering Tsubame while he pays one last visit to the place in Eorzea most special to him.&lt;br /&gt;
&lt;br /&gt;
*Tsubame&#039;s wounds have healed impressively, leading her to surmise that Karasu manipulated his attack on her primarily for visual effect. She is more concerned for Oboro, who she feels is hiding his true feelings from her. Seek him out at his favorite Eorzean haunt, Fool Falls in upper La Noscea.&lt;br /&gt;
&lt;br /&gt;
*Initially taken aback at your presence, Oboro soon confesses his true feelings to you. His battle with Karasu has left the shinobi a changed man. No longer willing or able to repress his true self, he has chosen to forsake obligation in favor of following his own heart&#039;s desire, which urges him to seek out the truth behind the traitor he hunted for so long. Prepared to face the answer he fears the most, he has resolved to undertake this final mission alone, insisting that Tsubame and you have sacrificed enough on his behalf. No sooner does he leave than Tsubame steps out from the shadows, looking very concerned at his words.&lt;br /&gt;
&lt;br /&gt;
*Oboro&#039;s words confirm Tsubame&#039;s worst fear: that he means to seek out and confront Master Gekkai alone, even if it means sacrificing his life. She explains that she, too, has come to a resolution─to fight at Oboro&#039;s side─and has no intention of being denied. Recalling the dying Karasu&#039;s last words, Tsubame suggests that you make for Candlekeep Quay and question the guards about any happenings of note in the area.&lt;br /&gt;
&lt;br /&gt;
*According to Zahrmerl, everything is quiet on the quay, save for talk of a small private vessel scheduled to arrive in port at the break of dawn. Though it appears that Oboro is already in the area, Tsubame deems it too dangerous to search for him and attempt to make contact at this time, preferring to observe the area from a safe distance until Master Gekkai shows himself. Take up position on the promontory above the quay and keep lookout for any suspicious movements.&lt;br /&gt;
&lt;br /&gt;
*Karasu&#039;s tale─Oboro&#039;s worst fears─is confirmed as true when the Garlean espionage unit commander who sailed into Candlekeep Quay is indeed revealed to be none other than Master Gekkai. *Confronted by his former pupil, Gekkai shows no remorse, coolly explaining how he made a simple decision to seek out a stronger master, while at the same time guaranteeing the safety of his village over that of countless Doman commonfolk that were of no import to him. Incensed by his one-time master&#039;s callous disdain for the nation he called home, Oboro draws his blade and swears vengeance, and together you, he, and Tsubame defeat the shinobi master. After the battle, Karasu returns from his self-staged death to bequeath to you the final piece of your ninja garb, and to Oboro the soul stone that will allow him to go home to a hero&#039;s welcome, before walking off to parts unknown. His long mission finally at an end, Oboro returns to the dock storehouse. Meet him there to say your farewells.&lt;br /&gt;
&lt;br /&gt;
*Upon returning to the storehouse, Oboro imparts to you a final ninjutsu technique, Kassatsu. While the two shinobi initially intended to return home together, Oboro has decided to remain behind to continue his study of Eorzean culture, in hopes of bringing new schools of thought back to his home. From your experiences traveling with Oboro and Tsubame and fighting at their side, it would seem that the future of the village is in good hands.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-optional start&lt;br /&gt;
Tsubame: Oboro has not been himself since the two of you returned from your battle with Karasu. He seems strangely...distant. Please speak to him─perhaps your words will reach him where mine have failed.&lt;br /&gt;
-optional end&lt;br /&gt;
Oboro: Ah, [Forename]. Your return pleases me. I feared I might miss the chance to bid you a proper farewell.&lt;br /&gt;
Oboro: Yes, we will be taking our leave from your realm. My mission is complete, and Tsubame&#039;s wounds have all but healed. Tradition dictates that we return to our elders to deliver tidings of our success.&lt;br /&gt;
Oboro: Redbeak&#039;s last words? I will not lie─at first, they weighed heavily on my mind. But in the end, I am a shinobi─I came to this land to perform a role, not out of curiosity or spite.&lt;br /&gt;
Oboro: Mayhap Master Gekkai still lives, mayhap not─it is no longer my concern. Karasu is dead, and with his passing, it is time to close the curtain on this chapter of our lives.&lt;br /&gt;
Oboro: Before I leave, I would ask one favor of you. There is a place I would visit before we depart your realm. I would go alone to gather my thoughts.&lt;br /&gt;
Oboro: Could you pray look after Tsubame while I am away? Her condition has much improved, but I would not take any chances. Thank you, [Forename].&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Tsubame===&lt;br /&gt;
Tsubame: Your concern is most touching, but I am quite fine, [Forename]. In fact, it would seem that the injuries I suffered were not nearly as grave as they appeared on first glance. It would appear that Karasu meant more to fan the flames of Oboro&#039;s ire than to cause true harm.&lt;br /&gt;
Tsubame: Speaking of Oboro, have you seen him about? It is not like him to disappear in the midst of our preparations for departure.&lt;br /&gt;
Tsubame: Alone with his thoughts, you say? Where do you suppose he might have gone?&lt;br /&gt;
Question: Where might Oboro have traveled?&lt;br /&gt;
&amp;gt; Limsa Lominsa.&lt;br /&gt;
Tsubame: Truly? Perhaps Eorzeans feel most at peace in a bustling city-state, but that doesn&#039;t sound like Oboro at all.&lt;br /&gt;
The question is asked again.&lt;br /&gt;
&amp;gt; Fool Falls.&lt;br /&gt;
&amp;gt; Bronze Lake.&lt;br /&gt;
Tsubame: Bronze Lake? Oboro does enjoy a bath, but the hustle and bustle of that place was not to his liking. Knowing him as I do, I cannot help but feel he would seek out more peaceful environs...&lt;br /&gt;
The question is asked again.&lt;br /&gt;
---&lt;br /&gt;
Tsubame: The place where the two of you practiced, yes? He always has had a fondness for waterfalls. Yes, that is it! It must be!&lt;br /&gt;
Tsubame: [Forename], Oboro is not himself of late. Perhaps I worry overmuch, but I could never forgive myself if something ill were to befall him. You &#039;&#039;will&#039;&#039; go look after him for me, will you?&lt;br /&gt;
Tsubame: I seek not to change his heart, if his heart is truly made up. I wish only to know his true feelings, that I might support him in whatever humble way I can.&lt;br /&gt;
&lt;br /&gt;
===Search for Oboro at Fool Falls===&lt;br /&gt;
-optional start&lt;br /&gt;
Tsubame: I seek not to change Oboro&#039;s heart, if his heart is truly made up. I wish only to know his true feelings, that I might support him in whatever humble way I can.&lt;br /&gt;
-optional end&lt;br /&gt;
-cutscene start&lt;br /&gt;
Oboro: What are you doing here, [Forename]? I took you for a {{alternatives|f=woman|m=man}} of your word...&lt;br /&gt;
Oboro: ...Tsubame sent you, didn&#039;t she? It looks like I was the fool for thinking I could fool two who know me so well.&lt;br /&gt;
Oboro: Ever since that day, this is the only place in the world where I can find a moment&#039;s respite from the turmoil that rages within me. And yet, the instant the sound of the crashing waters fade from earshot, it all comes flooding back...&lt;br /&gt;
Oboro: You have proven yourself a true friend to us, and a worthy shinobi in your own right. Answer this for me, [Forename]: for what, for whom do you wield your blade?&lt;br /&gt;
Question: For whom or what do you fight?&lt;br /&gt;
&amp;gt; For myself.&lt;br /&gt;
Oboro: A clear, unwavering answer worthy of you, [Forename]. Yes─why fight, if not for that which you believe is unquestionably right?&lt;br /&gt;
&amp;gt; For power.&lt;br /&gt;
Oboro: Puissant words from a puissant {{alternatives|f=woman|m=man}}, [Forename]. Yes, without true power, how can one hope to stand up for that which you truly believe?&lt;br /&gt;
&amp;gt; For those around me.&lt;br /&gt;
Oboro: ...Yes. I knew you a {{alternatives|f=woman|m=man}} after my own heart, [Forename]. Standing here just now, that is the answer that I arrived at as well.&lt;br /&gt;
&amp;gt; For reasons I alone shall know.&lt;br /&gt;
Oboro: Forgive me, [Forename]─it was a fool question. Well do I know that true conviction must come from within. And yet...&lt;br /&gt;
---&lt;br /&gt;
Oboro: I speak in earnest to you, [Forename]. Our battle with Karasu, his dying words... They left me a changed man, and I can no longer deny what I have become.&lt;br /&gt;
Oboro: For so many years, I questioned nothing. Tradition, custom, my mission... I was a shinobi─a blade─and a blade does not think. I shut off the doubts, the emotions that threatened to rise to the surface, and told myself this was true presence of mind.&lt;br /&gt;
Oboro: I lie to myself no longer. In confronting Karasu, I confronted myself. Looking upon Tsubame, lying battered and beaten like my countrymen so many years ago, I felt a single, all-consuming desire─to visit retribution upon those who wronged us, and to do so by my own hand.&lt;br /&gt;
Oboro: I have made my decision. I shall go and face the truth, for it is only in doing so that my heart will ever know true peace. I will go alone, and I will hear no more of it. You and Tsubame have sacrificed and suffered more than enough─the battle that awaits is mine and mine alone.&lt;br /&gt;
Oboro: If it is Master Gekkai I find at the end of my journey, so be it. One or both of us will die─it matters not. Either way, my mind will be at rest. You have been a true friend and ally, [Forename]. Farewell.&lt;br /&gt;
Tsubame: Oboro...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Tsubame===&lt;br /&gt;
Tsubame: Forgive me, [Forename]. It was as if my legs moved of their own accord.&lt;br /&gt;
Tsubame: It is just as I imagined. Oboro means to confront Master Gekkai, even if it costs him his life.&lt;br /&gt;
Tsubame: He has made his decision, and I will not stand in his way. But neither will he stand in the way of mine. Wheresoever Oboro fights, I will fight beside him.&lt;br /&gt;
Tsubame: If it is not too much to ask, pray lend your strength to us this one final time, [Forename]. You have proven yourself a true shinobi, and your blade, unfettered by tradition or convention, may just be what turns the tide of battle in our favor.&lt;br /&gt;
Tsubame: Oboro did not say where he was headed, but we already know, don&#039;t we? Karasu&#039;s last words: Candlekeep Quay. Let us see what the guards there might tell us.&lt;br /&gt;
&lt;br /&gt;
===Speak with Zahrmerl at Candlekeep Quay===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Zahrmerl: Any unusual happenings of late? Not as such, save for a small private vessel scheduled to dock tomorrow at the crack of dawn. Other than that, it&#039;s all pretty quiet around these parts, as it&#039;s wont to be.&lt;br /&gt;
Zahrmerl: Funny thing, though. You&#039;re not the first one to ask that question. A milkmaid─a fairly comely one at that─came by not minutes ago asking the very same question.&lt;br /&gt;
Tsubame: ...Is that so? The milkmaid is one of Oboro&#039;s favorite costumes. As we might suspect, he&#039;s one step ahead of us.&lt;br /&gt;
Tsubame: If we could rendezvous with him somehow, it would give us the advantage in numbers. And yet, the risk of exposing ourselves to our foe is too great. We should observe from the shadows until Master Gekkai reveals himself.&lt;br /&gt;
Tsubame: I will take up position on the western shoreline. You take to the high ground and keep watch from the promontory over there. Between the two of us, that should cover the entire quay.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Keep watch from the lookout point===&lt;br /&gt;
-optional start&lt;br /&gt;
Zahrmerl: Any unusual happenings of late? Not as such, save for a small private vessel scheduled to dock tomorrow at the crack of dawn. Other than that, it&#039;s all pretty quiet around these parts, as it&#039;s wont to be.&lt;br /&gt;
-optional end&lt;br /&gt;
-cutscene start&lt;br /&gt;
Suspicious Fellow: Who goes there!? Show yourself!&lt;br /&gt;
Gekkai@???: I know a rat when I smell one.&lt;br /&gt;
Oboro: I trust that I am speaking with the Garlean Empire&#039;s chief of espionage and covert operations.&lt;br /&gt;
Gekkai@???: ...None other.&lt;br /&gt;
Gekkai: But you can call me “Master” if you like, young one. For old times&#039; sake...&lt;br /&gt;
Gekkai: You&#039;re full of surprises these days, young one. The Oboro I knew would have been on the first ship back to Doma once Karasu cawed his last caw.&lt;br /&gt;
Gekkai: You look sturdier than I remember, if a bit gaunt in the cheeks. Are you getting enough rest? You always worked just a bit &#039;&#039;too&#039;&#039; hard for your own good.&lt;br /&gt;
Oboro: All these years...it was you... You, who taught me the way of the shinobi... You, who I loved as a father! Why, Master... Why!?&lt;br /&gt;
Gekkai: Why else...? For our village, of course. I simply made the choice that any true shinobi would make.&lt;br /&gt;
Gekkai: Don&#039;t tell me you require a history lesson, young one. Since the time of our ancestors, the shinobi have served many masters.&lt;br /&gt;
Gekkai: For many years, I served Doma. Then, when the time was right, I chose a more powerful master. Fortunately for me─and for our village─my services were in high demand.&lt;br /&gt;
Gekkai: Have you never wondered &#039;&#039;why&#039;&#039;, Oboro? Why, when the Doman rebellion was crushed by the Empire, was our village alone spared Garlemald&#039;s wrath? It was because of &#039;&#039;my&#039;&#039; actions. &#039;&#039;I&#039;&#039; protected us where the entire nation of Doma could not.&lt;br /&gt;
Oboro: Protected!? &#039;&#039;You betrayed us all&#039;&#039;! The people of Doma trusted us!&lt;br /&gt;
Oboro: Do you know how many Domans died that day!? We swore our lives to protect them, and you sold them into slaughter! Do you feel &#039;&#039;nothing&#039;&#039;!? Not even a twinge of remorse at the massacre you brought upon your countrymen?&lt;br /&gt;
Gekkai: Countrymen? What is Doma to me when weighed against the ancient and glorious history of my fellow &#039;&#039;shinobi&#039;&#039;? History is littered with the husks of fragile men who gave their worthless lives to bring glory to their betters.&lt;br /&gt;
Oboro: I hoped against hope that Karasu was wrong. That his story was naught but the twisted lies of a sad fool. But no...&#039;&#039;I&#039;&#039; was the fool. Master─no, &#039;&#039;Gekkai&#039;&#039;, for you are no master of mine... In the name of the souls of the untold thousands whose blood is on your hands, I declare your life forfeit.&lt;br /&gt;
Gekkai: Hahaha... Revenge, is it? Revenge for foot soldiers and peasants? Is &#039;&#039;that&#039;&#039; what this is all about? That&#039;s why you lingered here like a festering boil after your allotted mission was complete?&lt;br /&gt;
Gekkai: Forsaking your role for some selfish flight of fancy will not earn you many friends back home, Oboro. Nor here...&lt;br /&gt;
Gekkai: The more time I spend in Garlemald, the more I realize that the Empire quite suits me. There is something to be said for a culture that values merciless strength above all. I&#039;ve won over quite a few loyal subordinates...&lt;br /&gt;
Gekkai: Poor little one... All your lofty words, and here you stand alone. You are alone because you are &#039;&#039;weak&#039;&#039;...&lt;br /&gt;
Tsubame@???: He has no subordinates, this is true. This isn&#039;t an army, after all.&lt;br /&gt;
Tsubame: But Oboro has something you will never have: comrades who believe in him and the ideals for which he fights!&lt;br /&gt;
Oboro: Tsubame! How did you...!?&lt;br /&gt;
Tsubame: Not just me, Oboro. [Forename], too, has come to fight at your side.&lt;br /&gt;
Gekkai: &#039;&#039;Comrades&#039;&#039;!? You would choose the company of a glorified sellsword over that of the master who made you what you are? Oh, how far my pupils have fallen!&lt;br /&gt;
Tsubame: &#039;&#039;You&#039;&#039; are the one who has fallen, Gekkai. [Forename] fights with a sense of honor and purpose that you have long forgotten.&lt;br /&gt;
Oboro: [Forename]... I cannot begin to express my gratitude.&lt;br /&gt;
Oboro: My friends, my comrades─I am honored to fight at your side. Let us show this false master what true strength is!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Defeat Gekkai===&lt;br /&gt;
Tsubame@Tsubame Sunrise: Oboro and I will thin the ranks! Make Gekkai feel your blade!&lt;br /&gt;
Oboro Moonrise: Gekkai&#039;s ninjutsu is like nothing I&#039;ve ever seen... But you can evade them!&lt;br /&gt;
Gekkai@Gekkai the Blind: True talent is wasted on peons like you...&lt;br /&gt;
Gekkai@Gekkai the Blind: How &#039;&#039;amusing&#039;&#039;! Now, why don&#039;t we try &#039;&#039;this&#039;&#039;?&lt;br /&gt;
Gekkai@Gekkai the Blind: I tire of these games. Behold...true...power!&lt;br /&gt;
Tsubame@Tsubame Sunrise: This technique... It cannot be...!&lt;br /&gt;
Oboro Moonrise: The lost fourth mudra!? But it was said to be pure myth!&lt;br /&gt;
-cutscene start&lt;br /&gt;
Oboro: Tsubame, [Forename]...thank you. It is through your belief in me that I was finally able to believe in myself...&lt;br /&gt;
Oboro: And Karasu... You had a hand in bringing this chapter to a close. You may be gone, but you are not forgotten...&lt;br /&gt;
Karasu@???: Awww, that almost sounds like a eulogy! It almost makes me wish I were actually dead...&lt;br /&gt;
Oboro: K-Karasu! You still live!? But...but how!?&lt;br /&gt;
Karasu: Well, when it comes to playing dead, I did learn from one of the best, you know!&lt;br /&gt;
Oboro: ...I see. But why vanish, only to return?&lt;br /&gt;
Karasu: Oh, just an undelivered present.&lt;br /&gt;
Tsubame: This is...the fifth and final piece of [Forename]&#039;s traditional garb!&lt;br /&gt;
Karasu: Let it never be said that I don&#039;t complete my missions. Even if it&#039;s just playing delivery boy...&lt;br /&gt;
Oboro: Wait, Karasu! The elders who named you traitor to our village. They were simply blind to the truth, as was I...&lt;br /&gt;
Oboro: If I explain, they will surely see reason. Please, let us return home...together.&lt;br /&gt;
Karasu: Wh-What&#039;s this now!? Now &#039;&#039;that&#039;&#039; wasn&#039;t in the script! How soon we forget, Oboro... I was not &#039;&#039;the&#039;&#039; traitor, no, but I did follow him. That makes me just as much &#039;&#039;a&#039;&#039; traitor, at least in their eyes.&lt;br /&gt;
Oboro: ...Perhaps so. At the same time, you risked your life for what you believed in. We are not so different, you and I.&lt;br /&gt;
Karasu: The sentiment is most touching, but my answer remains no. The village was always a bit too cramped for me. I prefer to spread my wings on a grander stage.&lt;br /&gt;
Karasu: The honorable deeds of my present do not erase the terrible crimes of my past. I was a spy and assassin─quite a good one, I might add─and for all the blood Gekkai has on his hands, mine are nearly as red.&lt;br /&gt;
Karasu: In the elders&#039; minds, you had one mission, Oboro. Why complicate the matter?&lt;br /&gt;
Karasu: Bring this back, and tell the others what they want to hear─the traitor Karasu Redbeak is no more, slain at your hand. You will be welcomed as a hero, while my fate will be even grander. I will at long last be &#039;&#039;free&#039;&#039;!&lt;br /&gt;
Oboro: If that is how you would have it, Karasu, then so it shall be. But this I promise you: slowly but surely, our village will change. I will take what I have learned and build a village that honors all of our fallen. A village &#039;&#039;you&#039;&#039; could be proud to call home.&lt;br /&gt;
Karasu: Just don&#039;t get too cocky, now, or I&#039;ll have to come back to put you and your whole village in its place.&lt;br /&gt;
Oboro: I look forward to that day. Let us meet again on the battlefield, and pit our ideals against each other as we did that day.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Oboro at the dock storehouse===&lt;br /&gt;
-optional start&lt;br /&gt;
Tsubame: The flood of emotions I felt when you leaped to our rescue, [Forename]...I have no words to describe it. So I will only say again: thank you for being a friend.&lt;br /&gt;
-optional end&lt;br /&gt;
-cutscene start&lt;br /&gt;
Oboro: It is strange, [Forename]... All this time, I believed I was instructing you in the way of the shinobi, and yet now that all is done, I feel that I should be the one to call you teacher.&lt;br /&gt;
Oboro: Thanks to you, I finally achieved true clarity and presence of mind. My blade is stronger for it, and more important still, I now understand what I am truly fighting for.&lt;br /&gt;
Oboro: Body or mind─by any measure, you are every bit my equal as a shinobi. Save for one final technique which I will now impart to you: Kassatsu.&lt;br /&gt;
Oboro: Use it to rearrange the energies channeled into your body, and unleash powerful ninjutsu techniques one after the next. But be warned. In our tongue, it means quite literally “life and death.” Which one it means for &#039;&#039;you&#039;&#039; will depend entirely on your presence of mind.&lt;br /&gt;
Oboro: And with this, I believe we have both satisfied the respective sides of our initial agreement. We will return to our village...which means I must bid you farewell.&lt;br /&gt;
Oboro: ...Though perhaps not this day. I would see my home change for the better, and introduce new ways of thinking to complement the old. But before I can, there is much I still must learn about this land.&lt;br /&gt;
Tsubame: And so I will go on ahead. I will report to our elders the success of Oboro&#039;s mission, and inform them that he will return as soon as he recuperates from the wounds he sustained in battle.&lt;br /&gt;
Oboro: With the soul crystal that Karasu gave us, no one will doubt the success of our mission. It is a flawless plan, if I do say so myself!&lt;br /&gt;
Tsubame: Yes, how fortunate we were that &#039;&#039;I&#039;&#039; thought of it. Never change, Oboro─promise me that.&lt;br /&gt;
Tsubame: And with that, [Forename], it seems that it is &#039;&#039;I&#039;&#039; who will bid you farewell. You&#039;ve been a true friend, and my heart awaits the day when we shall meet again.&lt;br /&gt;
Tsubame: ...But you &#039;&#039;will&#039;&#039; return to give Oboro lessons from time to time, yes? I&#039;m not convinced that his bows are as masterful as &#039;&#039;he&#039;&#039; seems to think...&lt;br /&gt;
-quest complete&lt;br /&gt;
System: This concludes the ninja quests for FINAL FANTASY XIV: A Realm Reborn. In order to undertake the next series of quests, you must first meet the following requirements:&lt;br /&gt;
System: ※You must have completed the main scenario quest “Before the Dawn.”&lt;br /&gt;
System: Once you have done so, the next ninja quest will be available from Oboro.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=3I_wqJqKGms}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=How_to_Quit_You&amp;diff=1328426</id>
		<title>How to Quit You</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=How_to_Quit_You&amp;diff=1328426"/>
		<updated>2026-05-30T05:17:46Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = How to Quit You&lt;br /&gt;
| description = Curious Gorge has received an urgent distress call.&lt;br /&gt;
| image = Warrior quest image.png&lt;br /&gt;
| quest-giver = Curious Gorge&lt;br /&gt;
| related-npcs = Wineport Militia Captain&lt;br /&gt;
| location = Eastern La Noscea&lt;br /&gt;
| location-x = 30.6&lt;br /&gt;
| location-y = 22.9&lt;br /&gt;
| type = job&lt;br /&gt;
| job = Warrior&lt;br /&gt;
| level = 50&lt;br /&gt;
| exp = 46800&lt;br /&gt;
| gil = 0&lt;br /&gt;
| reward1 =  1 Fighter&#039;s Cuirass&lt;br /&gt;
| reward2 =  1 Warrior&#039;s Armor Coffer (IL 90)&lt;br /&gt;
| unlocks = ac Infuriate, ach I Am the Warrior I, ngp Warrior - Part 1&lt;br /&gt;
| prev-quest = Proof Is the Pudding&lt;br /&gt;
| next-quest = Better Axe Around, A Relic Reborn (Bravura)&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| id-gt = 66590&lt;br /&gt;
| id-edb = 3bf7d4d27ba&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Warrior Quests&lt;br /&gt;
| sortkey = 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
While the chest piece is the last part of your [[Artifact Armor]], the coffer contents are [[Mythology Armor]], [[Item Level]] 90 former {{tomestone|mythology}}[[Allagan Tomestone of Mythology]] gear that is a recolor of your [[Artifact Armor]]. The coffer was added to this quest with the launch of [[Stormblood]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the [[Wineport Militia Captain|Wineport militia captain]].&lt;br /&gt;
*Speak with the militia captain.&lt;br /&gt;
*Speak with [[Curious Gorge]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*The village of Wineport is under attack once more, this time by the vicious beast that Curious Gorge had been tracking. Hasten to the village and receive a briefing from the captain of the militia.&lt;br /&gt;
&lt;br /&gt;
*After the captain finishes telling you the situation, you immediately begin your defense of the hamlet from the invading fiends. Though you make short work of the crazed beasts, you are given little time to celebrate, as you hear further sounds of trouble within Wineport. Heading in, you are unexpectedly challenged by Curious Gorge, whom you are then forced to defeat. Thankfully, your blows knocked the sense back into him, and he has realized the folly of his ways. With the fighting at an end, speak with the militia captain before taking your leave.&lt;br /&gt;
&lt;br /&gt;
*The militia captain expresses his thanks for your aid, and assures you that the people of Wineport bear no ill will against Curious Gorge. Rather, they have a newfound respect for warriors and would ask for his continued protection. Return to your mentor and tell him that all has ended well.&lt;br /&gt;
&lt;br /&gt;
*Curious Gorge is deeply repentant for his misdeeds, and resolves to devote himself anew to the way of the warrior. His soul crystal shining once more, he vows to never again allow anger or thirst for power to cause him to lose sight of who he is. Recognizing you as the worthy successor of his ancestors and a truer warrior than he could ever be, he entrusts to you the final piece of his ancestors&#039; armor, urging you to go forth and do his people proud.&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Curious Gorge: [Forename]! There is much we must discuss, but now is not the time!&lt;br /&gt;
Curious Gorge: You surely recall my mention of the hunt for the bloodthirsty creature terrorizing the smallfolk. I&#039;ve just received word that selfsame monster has been sighted near Wineport!&lt;br /&gt;
Curious Gorge: What is more, according to those who managed to escape the carnage, the creature appeared more man than beast.&lt;br /&gt;
Curious Gorge: If this is true, then our quarry could be far more dangerous than any wild animal. We must find a way to stop it... &#039;&#039;I&#039;&#039; must find a way.&lt;br /&gt;
Curious Gorge: This is my chance! To prove to the people of Wineport─nay, the world─that my tribe and my art have been wrongly judged!&lt;br /&gt;
Curious Gorge: Perhaps &#039;&#039;then&#039;&#039; my ancestors will deem me worthy! I think even my brother would, too!&lt;br /&gt;
Curious Gorge: There is no time to lose. We must arrive in the hamlet before any of the villagers fall prey to the beast. Let us leave at once!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the Wineport militia captain===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Wineport Militia Captain: Thank the gods for your presence! Wineport is in your debt once more.&lt;br /&gt;
Wineport Militia Captain: Fell creatures bear down upon our village in hordes, as if drawn by that great hairy beast. You must stop them!&lt;br /&gt;
Curious Gorge: [Forename]! You fend off these creatures!&lt;br /&gt;
Curious Gorge: I will see to the beast. This is my battle to fight.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Defend Wineport from the fiends===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Panicked Villager: It&#039;s the m-monster!&lt;br /&gt;
x@Fleeing Villager: It&#039;s the beast! Run for your lives!&lt;br /&gt;
Curious Gorge: Stop! These people are not your enemy! The enemy lies within!&lt;br /&gt;
Curious Gorge: You are stronger than this! Take control of the beast! Do not let it consume you!&lt;br /&gt;
Curious Gorge: Brother!&lt;br /&gt;
Curious Gorge: Look what you are doing! You are destroying all that I worked to restore! The fate of our people rests in our hands, brother! Your weakness would cost us everything!&lt;br /&gt;
Curious Gorge: I cannot let that happen! I &#039;&#039;will&#039;&#039; not! Our ancestors have chosen &#039;&#039;me&#039;&#039; to lead our people to glory...and no one shall stop me!&lt;br /&gt;
Curious Gorge: No one... No one... No one...&lt;br /&gt;
Curious Gorge: It was I who unlocked the secrets of the chronicles; I who trained you in their ways; I who uncovered the locations of the legendary artifacts...&lt;br /&gt;
Curious Gorge: ...I who defeated my tribe&#039;s greatest warrior! &#039;&#039;I&#039;&#039; am the master now!&amp;lt;br&amp;gt;&#039;&#039;I am the master&#039;&#039;! Return to me what is rightfully mine!&lt;br /&gt;
Curious Gorge: Give me the armor!&lt;br /&gt;
Curious Gorge: Or I shall tear it from your bloody corpse!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Defeat Curious Gorge===&lt;br /&gt;
Curious Gorge: Your strength is no match for mine, [Forename]!&amp;lt;br&amp;gt;I am the true warrior!&lt;br /&gt;
Curious Gorge: Graaaghhh! The beast rages within me!&amp;lt;br&amp;gt;I can fight it no longer!&lt;br /&gt;
Curious Gorge: Gaaarrrghhh! [Forename]!&amp;lt;br&amp;gt;You must...stop me!&lt;br /&gt;
Curious Gorge: No one... No one... No one...&lt;br /&gt;
-cutscene start&lt;br /&gt;
Curious Gorge: I have failed...&lt;br /&gt;
Curious Gorge: I failed you, I failed my people, I failed my ancestors...and I failed my own kin...&lt;br /&gt;
Curious Gorge: I found out long ago what had become of my brother, but did everything I could to deny it.&lt;br /&gt;
Curious Gorge: I thought that if only I could prove myself stronger than he, the people would see his madness as the product of a weak mind... That they would believe the problem lay in him, not in our tribe.&lt;br /&gt;
Curious Gorge: Yet, all the while, my own soul was growing weaker and weaker... The inner beast had taken hold, and it would not let go. It drove me, as it drove my ancestors, the keeper of the armor, and my brother.&lt;br /&gt;
Curious Gorge: Our tribe had lost sight of who we were. In seeking ever more strength, we allowed ourselves to fall victim to that which we had long scorned in others as weakness. Instead of learning to harden our wills with resolve, we steeled them with anger─and therein lay our folly.&lt;br /&gt;
Curious Gorge: Like a bonfire, anger burns hot and bright, but when the fuel that feeds it is spent, all that remains is ash. By accepting anger as our guide, we left our wills at the mercy of the inner beast.&lt;br /&gt;
Curious Gorge: But not you. Your will is more akin to the lava which courses through the mountains of my homeland. It burns as strong─nay, &#039;&#039;stronger&#039;&#039;─than any bonfire, and when it cools, it becomes hard and firm, unbreakable. This quality allowed you to keep your inner beast at bay.&lt;br /&gt;
Curious Gorge: My people were once as you are now, [Forename]...and I believe that is why my ancestors chose to speak to you.&lt;br /&gt;
Curious Gorge: They sensed true strength within you. Such strength as could rightly represent our people and our art.&lt;br /&gt;
Curious Gorge: Had I but realized that myself...none of this need have happened. &amp;lt;sigh&amp;gt; Well, what&#039;s done is done. If I am to have any hope of restoring my people&#039;s name, I must start over from the beginning...&lt;br /&gt;
Curious Gorge: ...And this time, I mustn&#039;t try to do it alone.&lt;br /&gt;
Curious Gorge: It may take time, but together, my brother and I will restore our village to its former glory. And when we have, I shall remember [Forename], my friend and fellow warrior, and how {{alternatives|f=she|m=he}} saved me from myself, that my dream might become reality.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with the militia captain===&lt;br /&gt;
Wineport Militia Captain: Wineport is in your debt once more, [Forename]. And what is more, we have seen the truth with our own eyes.&lt;br /&gt;
Wineport Militia Captain: Pray tell Curious Gorge as much, and that we will be relying on him for his protection. He is a true warrior, and our humble hamlet would be lost without his strength.&lt;br /&gt;
&lt;br /&gt;
===Speak with Curious Gorge===&lt;br /&gt;
Curious Gorge: Welcome back, [Forename]. Hm? Despite all that transpired, the captain at Wineport would entrust his village&#039;s defenses to me? I... I know not what to say.&lt;br /&gt;
Curious Gorge: It has been a long road, but thanks to you, I have rediscovered what I lost so many years ago. I will see to my brother&#039;s wounds, and once he is well, we will embark on the path of the warrior again─engraving the lessons we have learned in our souls, never to be forgotten.&lt;br /&gt;
Curious Gorge: Curiously, the moment I did avow this to myself, my soul crystal began to shimmer anew. I see yours, too, grows stronger than ever. It would seem my ancestors have once more bestowed their knowledge upon you.&lt;br /&gt;
Curious Gorge: This... This power. Why, this is a power that I have only read about in the tomes─nay, a power entirely beyond my comprehension.&lt;br /&gt;
Curious Gorge: To think that I once doubted your resolve. No, you have truly conquered your inner beast, and become a truer warrior than I could ever hope to be.&lt;br /&gt;
Curious Gorge: Know that you stand before me the equal of my tribe&#039;s greatest heroes. Ever steel your resolve, [Forename], and go forth into the realm and protect those who need your strength. With you representing us, the redemption of my people─the new era I seek─is surely close at hand.&lt;br /&gt;
-quest complete&lt;br /&gt;
System: This concludes the warrior quests for FINAL FANTASY XIV: A Realm Reborn. In order to undertake the next series of quests, you must first meet the following requirements:&lt;br /&gt;
System: ※You must have completed the main scenario quest “Before the Dawn.”&lt;br /&gt;
System: Once you have done so, the next warrior quest will be available from Curious Gorge.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=xXinkcFQW1Q}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Let_the_Hunt_Begin_(Immortal_Flames)&amp;diff=1328396</id>
		<title>Let the Hunt Begin (Immortal Flames)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Let_the_Hunt_Begin_(Immortal_Flames)&amp;diff=1328396"/>
		<updated>2026-05-30T03:31:27Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Let the Hunt Begin (Immortal Flames)&lt;br /&gt;
| description = The hectic flush of commerce is upon [[Mimio Mio|Lieutenant Mimio]] of the [[Immortal Flames]], and she fully intends for you to catch the fever.&lt;br /&gt;
| quest-giver = Mimio Mio&lt;br /&gt;
| related-npcs = Hunt Billmaster&lt;br /&gt;
| location = Ul&#039;dah - Steps of Nald&lt;br /&gt;
| location-x = 8.6&lt;br /&gt;
| location-y = 9.4&lt;br /&gt;
| type = feature&lt;br /&gt;
| quest-line = The Immortal Flames&lt;br /&gt;
| journal-section = Other Quests&lt;br /&gt;
| journal-category = Grand Company Quests&lt;br /&gt;
| journal-genre = Immortal Flames Quests&lt;br /&gt;
| sortkey = 500&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = Second Flame Lieutenant&lt;br /&gt;
| level = 50&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 433&lt;br /&gt;
| unlocks = ot The Hunt&lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Let the Clan Hunt Begin&lt;br /&gt;
| patch = 2.3&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 67101&lt;br /&gt;
| id-edb = 0262fe02207&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
#Non-Elite rank 1 hunts can be done daily and yield {{gil|1000}} [[gil]] and {{allied seal|8}} [[Allied Seal]]s.&lt;br /&gt;
#Non-Elite rank 2 hunts can be done daily and yield {{gil|2000}} [[gil]] and {{allied seal|20}} [[Allied Seals]].&lt;br /&gt;
#Elite Rank B hunts can be done weekly and yield {{gil|5000}} [[gil]] and and {{allied seal|100}} [[Allied Seal]]s.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the [[Hunt Billmaster (Immortal Flames)|Hunt billmaster]] at [[the Hall of Flames]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* The hectic flush of commerce is upon Lieutenant Mimio of the Immortal Flames, and she fully intends for you to catch the fever.&lt;br /&gt;
&lt;br /&gt;
* Lieutenant Mimio is pleased to share with you that the Alliance has instituted a bounty system called the Hunt. If you would see what the officer is so excited about, a visit to the Hall of Flames is in order. You may present yourself to the Hunt billmaster to learn more.&lt;br /&gt;
&lt;br /&gt;
* Though the Hunt billmaster seems to have dealt with more than his fair share this day, you have still managed to learn from him how you might join in the Hunt. He is also the man to go to should you require more information on the subject, or if you have hard-earned Allied Seals to turn in. For now, do your part to preserve the peace, and you will be richly rewarded.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Mimio Mio: Ah, sound the horns, for the Hunt begins! Quickly now, lend me your ears: the Eorzean Alliance has finally agreed to put a bounty on the worst of the lawless. About time!&lt;br /&gt;
Mimio Mio: I mean the creatures and men that gum up the works like errant grains of sand. They&#039;re to be marked for extermination, praise the Traders, and such rewards as befit the task paid out. They call it the Hunt, a prosaic sort of name if you ask me.&lt;br /&gt;
Mimio Mio: Wonderful to see the Alliance come together for such free market initiatives! I might say that cooperation on this point hardly makes a lie of the competition in less, ah, fecund areas. If there is enough to share, we share. If not, then it&#039;s survival of the fittest.&lt;br /&gt;
Mimio Mio: But I forget myself! It is the Hunt that requires your services, not the never-ending bickering of nations.&lt;br /&gt;
Mimio Mio: And perhaps &#039;&#039;you&#039;&#039; need the Hunt as well! The work is no sinecure, but the rewards are rich. Speak with the Hunt billmaster if you would hear more.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with the Hunt billmaster at the Hall of Flames===&lt;br /&gt;
-optional start&lt;br /&gt;
Mimio Mio: The Hunt rewards you amply for dispatching a mark. If you would hear more, seek out the Hunt billmaster within.&lt;br /&gt;
-optional end&lt;br /&gt;
Hunt Billmaster: What do &#039;&#039;you&#039;&#039; want? Ah, the Hunt. Do excuse my churlishness─I have my reasons. But let&#039;s get on with it, shall we?&lt;br /&gt;
Hunt Billmaster: The Hunt board─it&#039;s a board. Not much more to say beyond that. It&#039;s for posting bills. They are for the marks to be hunted. One bill for each merchandise─excuse me, black-hearted villain.&lt;br /&gt;
Hunt Billmaster: You&#039;ll notice there are two kinds of bills. There&#039;s the regular kind for regular wares─pardon me, regular blackguards─and an elite mark bill for something a bit more special. Stronger, more murderous, and so forth. Before you take one of these on, you may want to consult a hunter-scholar. That&#039;s a veteran of the Hunt who knows the Raimdelle Codex by heart.&lt;br /&gt;
Hunt Billmaster: The rest is straightforward: kill the mark and claim your reward in Allied Seals. These I will accept in exchange for exclusive wares.&lt;br /&gt;
Hunt Billmaster: Do note that I do not only deal in seals. I am also the resident expert in the Hunt, and it would be well for you to remember whom to come crying to.&lt;br /&gt;
Hunt Billmaster: I do hope that you&#039;ll not disappoint. After all, this is for coin and country!&amp;lt;br&amp;gt;...Ahem. Well, that&#039;s more than enough of &#039;&#039;that&#039;&#039;, thank you very much.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Squadron_and_Commander_(Immortal_Flames)&amp;diff=1328392</id>
		<title>Squadron and Commander (Immortal Flames)</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Squadron_and_Commander_(Immortal_Flames)&amp;diff=1328392"/>
		<updated>2026-05-30T03:09:52Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Squadron and Commander (Immortal Flames)&lt;br /&gt;
| description =&lt;br /&gt;
| quest-giver = Flame Personnel Officer&lt;br /&gt;
| related-npcs = Flame Squadron Sergeant; Personnel Officer&lt;br /&gt;
| location = Ul&#039;dah - Steps of Nald&lt;br /&gt;
| location-x = 8&lt;br /&gt;
| location-y = 9&lt;br /&gt;
| type = featurequasi&lt;br /&gt;
| quest-line = The Immortal Flames&lt;br /&gt;
| desc-note = You are now the commander of an [[Adventurer Squadrons|adventurer squadron]]!&lt;br /&gt;
| level = 47&lt;br /&gt;
| req-quest = Rising to the Challenge&lt;br /&gt;
| requirements = Second Flame Lieutenant in [[The Immortal Flames]]&lt;br /&gt;
| exp = 0&lt;br /&gt;
| gil = 0&lt;br /&gt;
| unlocks = ot Adventurer Squadrons&lt;br /&gt;
| prev-quest =&lt;br /&gt;
| next-quest =&lt;br /&gt;
| patch = 3.4&lt;br /&gt;
| release = heavensward&lt;br /&gt;
| id-gt = 67927&lt;br /&gt;
| id-edb-exists = n&lt;br /&gt;
| sortkey = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
[[Squadron and Commander (Immortal Flames)]] is a level 47 quasi-[[quest]]. There are no steps to this quest: Talking to the questgiver both accepts and completes the quest. It will immediately unlock access to [[Adventurer Squadrons]].&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the [[Flame Personnel Officer]] at [[the Hall of Flames]] in [[Ul&#039;dah]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
There are no journal entries for this quest. &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Flame Personnel Officer@Personnel Officer: Lieutenant [Surname]! I&#039;m certain that your duties with the Immortal Flames demand much of your time already, but if I might have a word?&lt;br /&gt;
Flame Personnel Officer@Personnel Officer: I&#039;ll get right to the point, Lieutenant. The higher-ups have authorized plans to form a specialized squad and we&#039;re on the lookout for a reliable leader. Your name was at the top of the list.&lt;br /&gt;
Flame Personnel Officer@Personnel Officer: You would be responsible for training and commanding a number of adventurer subordinates, and the position also comes with the possibility of further promotion. What say you, Lieutenant? Are you ready to lead?&lt;br /&gt;
Question: Become a squadron commander?&lt;br /&gt;
&amp;gt; Yes&lt;br /&gt;
&amp;gt; No&lt;br /&gt;
Flame Personnel Officer@Personnel Officer: Ah. Well, that&#039;s not the response I was hoping for, but it&#039;s best we&#039;re all honest here. A hesitant commander is a danger to {{alternatives|f=her|m=his}} own troops.&lt;br /&gt;
This option will cancel the dialogue, and require you to speak to the Personnel Officer again to progress the quest. &lt;br /&gt;
---&lt;br /&gt;
Flame Personnel Officer@Personnel Officer: Outstanding! Let&#039;s get you acquainted with your second-in-command right away.&lt;br /&gt;
Flame Squadron Sergeant: It&#039;s an honor to be serving with you, Lieutenant [Surname]! In my capacity as your aide, I&#039;ll be filling the role of squadron sergeant.&lt;br /&gt;
Flame Squadron Sergeant: And these eager troopers are the inaugural members of our squadron. Form up!&lt;br /&gt;
Flame Squadron Sergeant: Every one of them is a fledgling adventurer who enlisted in the hopes of following in your legendary footsteps. They&#039;re green to the military, aye, but we&#039;ll harden them up soon enough.&lt;br /&gt;
Flame Squadron Sergeant: When you&#039;ve a moment to spare, stop by the barracks and we can discuss their training and deployment in greater detail.&lt;br /&gt;
Flame Squadron Sergeant: I&#039;ll leave you to it, then, Commander.&lt;br /&gt;
Flame Personnel Officer@Personnel Officer: What do you think? I&#039;ll admit they&#039;re raw as soldiers go, but they certainly have potential. I look forward to seeing what you can do with them.&lt;br /&gt;
Flame Personnel Officer@Personnel Officer: Right, I won&#039;t keep you any longer. Your squad&#039;s barracks can be found through the door at the back of the Hall of Flames.&lt;br /&gt;
Flame Personnel Officer@Personnel Officer: May Nald&#039;thal bless you with fortune!&lt;br /&gt;
System: You are now the commander of an adventurer squadron!&lt;br /&gt;
System: Enter the Flame Barracks and speak with your squadron sergeant to issue deployment orders.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Crow_Knows&amp;diff=1328070</id>
		<title>The Crow Knows</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Crow_Knows&amp;diff=1328070"/>
		<updated>2026-05-29T06:37:51Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| description = [[Oboro]] would teach you what he can in what little time you have.&lt;br /&gt;
| image = Ninja ARR quest image1.png&lt;br /&gt;
| quest-giver = Oboro&lt;br /&gt;
| related-npcs = Byakubu; Karasu; Tsubame&lt;br /&gt;
| location = Middle La Noscea&lt;br /&gt;
| location-x = 17.6&lt;br /&gt;
| location-y = 7.7&lt;br /&gt;
| type = class&lt;br /&gt;
| job = Ninja&lt;br /&gt;
| level = 45&lt;br /&gt;
| exp = 11880&lt;br /&gt;
| gil = 0&lt;br /&gt;
| prev-quest = Tough Guys&lt;br /&gt;
| next-quest = Master and Student&lt;br /&gt;
| patch = 2.4&lt;br /&gt;
| id-gt = 65769&lt;br /&gt;
| id-edb = 293a26fbe1d&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Ninja Quests&lt;br /&gt;
| sortkey = 8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
The quest coordinates are deceiving - you actually need to find the dock storehouse and talk to [[Byakubu]] at (X:21.2 Y:26.6) to enter, then you are teleported to the quest location.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with [[Oboro]] at the dock storehouse.&lt;br /&gt;
&lt;br /&gt;
*Find [[Tsubame]].&lt;br /&gt;
&lt;br /&gt;
*Speak with Oboro.&lt;br /&gt;
&lt;br /&gt;
*Speak with Oboro at the storehouse.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Oboro would teach you what he can in what little time you have.&lt;br /&gt;
&lt;br /&gt;
*Oboro teaches you four new mudra combinations that you can form with your newfound knowledge, but sadly lacks the time to explain, let alone demonstrate the precise nature of their effects and how they will serve you in battle. The task at hand is to see to Tsubame&#039;s safety. Return to the dock storehouse where Oboro awaits!&lt;br /&gt;
&lt;br /&gt;
*You return to the docks to see signs that a battle was fought in your absence. Tsubame is missing, but Oboro suspects she is close by. Find her and attend to her wounds if she is injured as Oboro fears.&lt;br /&gt;
&lt;br /&gt;
*As suspected, you find Tsubame in the clutches of Karasu, who while flogging her to near death, has seemingly seen fit to spare her life. Oboro utterly loses control of his emotions, turning against his foe in a blind, frenzied rage, which seems to please Karasu all the more. Suggesting that this is what he had hoped to see in his rival, the traitor agrees to a battle to the death─a battle in which Oboro and you prove victorious. Oboro is about to claim Karasu&#039;s life when your flamboyant foe spins a curious tale that suggests the true traitor of Doma was none other than the trusted teacher of the two shinobi, Master Gekkai. Oboro scoffs, dismissing Karasu&#039;s words as pathetic lies, but his expression betrays a heart in turmoil. Karasu cryptically reveals the name of a single location─Candlekeep Quay─before taking to the air and self-immolating in a burst of glory as his rival stands there nonplussed. Speak with Oboro and see how he has handled this unexpected turn of events.&lt;br /&gt;
&lt;br /&gt;
*Understandably rattled by all that has transpired, a stupefied Oboro can only haltingly suggest that the two of you return to the dockhouse with Tsubame.&lt;br /&gt;
&lt;br /&gt;
*While Oboro is reluctant to accept Karasu&#039;s words as truth, it appears that his rival&#039;s words have planted a seed of doubt in his mind. Give your teacher time to work through his crisis of confidence as you hone your ninjutsu skills to new heights.&lt;br /&gt;
**※The next ninja quest will be available from Oboro upon reaching level 50.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Oboro: You have now learned Jin, the final mudra that I can impart to you. Combine it with the mudra you have already mastered, and you will find four new ninjutsu techniques available to you. Time is short, so listen well.&lt;br /&gt;
Oboro: The first is Hyoton, ice release. Form Ten-Jin or Chi-Jin. The energies you summon will be channeled into a glacial floe.&lt;br /&gt;
Oboro: Second is Huton, wind release. Form Jin-Chi-Ten or Chi-Jin-Ten. The winds will gather and swirl around you.&lt;br /&gt;
Oboro: Third is Doton, earth release. Form Ten-Jin-Chi or Jin-Ten-Chi. The earth itself will move at your will.&lt;br /&gt;
Oboro: Finally, there is Suiton, release of water. Form Ten-Chi-Jin, or Chi-Ten-Jin. Water will course and flow through you.&lt;br /&gt;
Oboro: As for how each technique will avail you, I trust you will learn on the field of battle.&lt;br /&gt;
Oboro: Now, let us hurry! Tsubame is in danger!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with Oboro at the dock storehouse===&lt;br /&gt;
-optional start&lt;br /&gt;
Byakubu: Ahhh... &amp;lt;cough&amp;gt; Ahhhhhhhhh...!&lt;br /&gt;
-optional end&lt;br /&gt;
Oboro: Shuriken... A battle was fought here. I hear no sounds from within. Tsubame must be here, somewhere!&lt;br /&gt;
Oboro: Byakubu has lost his words from the shock. He can tell us nothing. Come, we must find Tsubame, and quickly!&lt;br /&gt;
&lt;br /&gt;
===Find Tsubame===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Oboro: Tsu-Tsubame!&lt;br /&gt;
Tsubame: It is...but a flesh...wound... &amp;lt;cough&amp;gt; O-Oboro... Look out!&lt;br /&gt;
???: Come now, little swallow. Say that it hurts...that you were scared... Tell the dim one how I took great pains to see that you were fully awake for every moment of agony and terror!&lt;br /&gt;
Oboro: Karasu! This time, you go too far!&lt;br /&gt;
Karasu: Yes, &#039;&#039;yes&#039;&#039;! Those are the eyes I wanted to see! Let the anger, the hatred burn away any spot of doubt that remains in your heart!&lt;br /&gt;
Karasu: The fire in your eyes─resolve born from the all-consuming flames of rage and passion! The look in your eyes that day, when you looked on as your friends, your countrymen were massacred, powerless to end the slaughter!&lt;br /&gt;
Oboro: Gaaahhh!!! Be silent, be silent, BE SILENT, &#039;&#039;BE SILENT&#039;&#039;!!!&lt;br /&gt;
Oboro: Tsubame, stand back. I shall slice this crow&#039;s tongue, then tear him limb from limb with my bare hands!&lt;br /&gt;
Karasu: Ahahaha! Such pure, unadulterated malice! Finally, you are an adversary worthy of my blade!&lt;br /&gt;
Karasu: The true shinobi─ever calm, dutiful to his master... Presence of mind... Yes, the first few times we met, you fought with all the passion of a mokujin. Today you stand before me as a man!&lt;br /&gt;
Karasu: You wanted a battle, and today you shall have one─no retreat, no reprieve. The defeated shall die like a dog, and the victor? The victor&#039;s tale will continue for another day...&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Defeat Karasu and his minions===&lt;br /&gt;
Oboro Moonrise: This trembling... My heart will know no peace until you are gone from this world!&lt;br /&gt;
Karasu Redbeak: You look &#039;&#039;angry&#039;&#039;, dear Oboro. Is it because I clipped your pretty swallow&#039;s wing?&lt;br /&gt;
Karasu Redbeak: Come, my pets─it is feeding time!&lt;br /&gt;
Oboro Moonrise: A mudra of summoning!? ...This bodes ill. [Forename], that magicked circle must be destroyed!&lt;br /&gt;
Karasu Redbeak: Gah! Your mind is nothing but &#039;&#039;noise&#039;&#039;, Oboro! Purge your heart of all anger, all hatred, all compassion, all regret! Only in emptiness will you find the strength to defeat me!&lt;br /&gt;
Oboro Moonrise: Again!? I don&#039;t want to see what&#039;s coming... Destroy that circle quickly, [Forename]!&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Oboro: ...Karasu Redbeak. In the name of our elders, I take your life as divine retribution for your crimes. Your bloodstained beak will feast on the innocent no more.&lt;br /&gt;
Karasu: ...Ahaha! Ahahahaha! Does he &#039;&#039;truly&#039;&#039; believe those words!? Ahaha! Aheahehaheaheaeha!&lt;br /&gt;
Karasu: Oh, yes, this beak is stained with blood...this I do not deny. But I am not the leader of this murderous flock.&lt;br /&gt;
Oboro: I tire of your riddles, Redbeak! Give me one reason why I should not separate your head from your shoulders!&lt;br /&gt;
Karasu: Oh, dear! What a pickle I find myself in! Now how can I put this in terms even the dim one can understand? I am not the traitor you seek. He is not I, and &#039;&#039;I&#039;&#039; am not &#039;&#039;he&#039;&#039;.&lt;br /&gt;
Karasu: You believe I was the only one who fled Doma. Are you &#039;&#039;sure&#039;&#039;? Absolutely &#039;&#039;certain&#039;&#039;? Did you see the bodies─the &#039;&#039;faces&#039;&#039;─of all your brothers who fell that day?&lt;br /&gt;
Karasu: Think, think, &#039;&#039;think&#039;&#039;! I know it is not a strength of yours, but surely you remember! One body, maimed so badly that only the possessions could identify the man. And the &#039;&#039;face&#039;&#039;─could it even be called a face? Naught but shattered bone and shredded flesh remained where once had been the proud features of...&lt;br /&gt;
Oboro: You &#039;&#039;LIE&#039;&#039;!!! One more word... One more twisted, deceitful &#039;&#039;word&#039;&#039;, Redbeak, and I will... I will...&lt;br /&gt;
Karasu: Ahahaha! Oh, Oboro─poor, sweet, &#039;&#039;stupid&#039;&#039; Oboro. How long will you continue to deceive yourself?&lt;br /&gt;
Oboro: You &#039;&#039;lie&#039;&#039;, Redbeak, as you always have. Did betraying our homeland not sate your thirst for treachery? That now you must drag our master&#039;s name through the mud!? Answer me this, then: if you were not the traitor, then why did you flee the village that day?&lt;br /&gt;
Karasu: ...How often have I asked myself the same! Oh, how simpler things would have been had I been as naive as you! But the circumstances of Master Gekkai&#039;s death did not sit well with me. I left the village looking for answers, and found something far more interesting─our master himself, alive and well.&lt;br /&gt;
Karasu: In an instant, his hand was at my mouth and his blade at my neck. A simple choice he gave me: follow him and live, refuse and die.&lt;br /&gt;
Karasu: I would like to say I weighed my decision heavily, but the answer really was quite clear. Death is so &#039;&#039;final&#039;&#039;, after all, while life─even a life spent as an imperial spy─holds so many &#039;&#039;opportunities&#039;&#039;.&lt;br /&gt;
Karasu: What&#039;s the matter, dim one? Do you still find my tale hard to swallow? Oh, believe as you will─redemption means little to a dead man.&lt;br /&gt;
Karasu: You &#039;&#039;are&#039;&#039; going to kill me, yes? That &#039;&#039;is&#039;&#039; your mission, after all. Sworn in the sight of the elders, tradition and custom, and so on and so forth?&lt;br /&gt;
Karasu: ...Candlekeep Quay. When the time is right, he will come, and all will be revealed. ...I just thought I&#039;d tell the one who&#039;s shown {{alternatives|f=herself|m=himself}} capable of listening to reason.&lt;br /&gt;
Karasu: The lights grow dim! The stars turn black in the sky! Our hero fought─fought bravely, even─but his chapter in this grand mummery has come to a close... Summoning his last breaths, our hero...speaks...&lt;br /&gt;
Karasu: Just promise me this, Oboro. Whatever your mission, should you fail, just don&#039;t go off &#039;&#039;dying&#039;&#039;. I know how fond you are of tradition, but this is a new era, and we are not our ancestors. Besides, such an end just wouldn&#039;t become a solemn youth like yourself.&lt;br /&gt;
Karasu: So &#039;&#039;live&#039;&#039;, and leave the dying to those who can do it in style. Yes, I may not have been the hero I thought I was, nor the villain you would have me be, but from beginning to end, I was &#039;&#039;me&#039;&#039;, and there is nothing I would rather be. Farewell, cruel world, and good bloody riddance!&lt;br /&gt;
Oboro: Wait... Karasu!!!&lt;br /&gt;
Oboro: What can this all mean...?&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Oboro===&lt;br /&gt;
Oboro: Karasu is dead, our mission complete. Yet you will forgive me if I am unsure how to feel about this turn of events...&lt;br /&gt;
Oboro: In any event, there is nothing more to be done here. Tsubame is wounded. Let us bring her home.&lt;br /&gt;
&lt;br /&gt;
===Speak with Oboro at the storehouse===&lt;br /&gt;
-optional start&lt;br /&gt;
Tsubame: Thank you for coming to my rescue, [Forename]. I owe you and Oboro my life. Worry not for me─with rest, I will be fine...&lt;br /&gt;
-optional end&lt;br /&gt;
Byakubu: When last we met I was not myself. Pray forgive me. Master Oboro awaits inside.&lt;br /&gt;
Oboro: The mission that brought me to Eorzea is complete. Once Tsubame&#039;s wounds heal, we have no reason to sojourn further in these lands.&lt;br /&gt;
Oboro: And yet, if Karasu spoke true... No... It simply cannot be...&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=SsKQM7mGlF8}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tough_Guys&amp;diff=1328063</id>
		<title>Tough Guys</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Tough_Guys&amp;diff=1328063"/>
		<updated>2026-05-29T06:30:42Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| description = [[Oboro]] would bequeath to you that which you have earned.&lt;br /&gt;
| image = Ninja ARR quest image1.png&lt;br /&gt;
| quest-giver = Oboro&lt;br /&gt;
| related-npcs = Jacke; Karasu; Shadowy Porter; Suspicious-looking Midwife; Suspicious-looking Milkmaid; Suspicious-looking Porter; Suspicious-looking Puller; Suspicious-looking Trader; Tsubame&lt;br /&gt;
| location = Eastern La Noscea&lt;br /&gt;
| location-x = 5.9&lt;br /&gt;
| location-y = 6.1&lt;br /&gt;
| type = class&lt;br /&gt;
| job = Ninja&lt;br /&gt;
| level = 45&lt;br /&gt;
| exp = 11880&lt;br /&gt;
| gil = 0&lt;br /&gt;
| reward1 = 1 Ninja Hatsuburi&lt;br /&gt;
| reward2 = 1 Ninja Tekko&lt;br /&gt;
| reward3 = 1 Ninja Hakama&lt;br /&gt;
| reward4 = 1 Ninja Kyahan&lt;br /&gt;
| prev-quest = Ninja Bathin&#039;&lt;br /&gt;
| next-quest = The Crow Knows&lt;br /&gt;
| unlocks = ac Jin&lt;br /&gt;
| patch = 2.4&lt;br /&gt;
| id-gt = 65768&lt;br /&gt;
| id-edb = 2c937a7e1f7&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Ninja Quests&lt;br /&gt;
| sortkey = 7&lt;br /&gt;
| req-items = 1 Ninja Kyahan, 1 Ninja Hatsuburi, 1 Ninja Hakama, 1 Ninja Tekko&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{see also|Artifact Armor}}&lt;br /&gt;
The quest coordinates are deceiving - you actually need to find the dock storehouse and talk to [[Byakubu]] at (X:21.2 Y:26.6) to enter, then you are teleported to the quest location.&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Speak with the [[Suspicious-looking Porter|suspicious-looking porter]] at the [[De Nevelle Checkpoint]].&lt;br /&gt;
*Speak with the [[Shadowy Porter|shadowy porter]].&lt;br /&gt;
*Seek out and eliminate any of Karasu&#039;s minions at the [[Red Rooster Stead]].&lt;br /&gt;
*Examine the weathered crate.&lt;br /&gt;
*Seek out and eliminate any of Karasu&#039;s minions at [[Costa del Sol]].&lt;br /&gt;
*Examine the weathered crate.&lt;br /&gt;
*Seek out and eliminate any of Karasu&#039;s minions at [[Jijiroon&#039;s Trading Post]].&lt;br /&gt;
*Examine the weathered crate.&lt;br /&gt;
*Seek out and eliminate any of Karasu&#039;s minions at [[Camp Overlook]].&lt;br /&gt;
*Examine the weathered crate.&lt;br /&gt;
*Return to the De Nevelle Checkpoint and look for [[Karasu]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Oboro would bequeath to you that which you have earned.&lt;br /&gt;
&lt;br /&gt;
*Oboro believes that you have proven yourself worthy of inheriting his people&#039;s traditional garb, and has thusly ordered a full set to be delivered from his village. As such a shipment would arouse suspicion at the docks, he has arranged for the goods to be delivered to the De Nevelle Checkpoint in middle La Noscea.&lt;br /&gt;
&lt;br /&gt;
*That which awaited you at the checkpoint was not the delivery you sought, but a surprise attack at the hands of a suspicious porter, who you subsequently dispatched. Speak with the shadowy porter cowering beside his compatriot&#039;s limp body in hopes of finding out just what manner of skulduggery is going on here.&lt;br /&gt;
&lt;br /&gt;
*Your questioning of the shadowy porter reaches an abrupt end when none other than Karasu appears to silence the tongues of his own men. Karasu claims that the measures he has taken are for your own benefit, as he would see you truly consummate your training before you inherit the garb of the shinobi. To this end, he has entrusted the various pieces to four of his “shadows” that he has deemed expendable. You are to traverse the land and defeat each in single combat to earn what you would claim as yours. Your first challenge awaits at the Red Rooster Stead.&lt;br /&gt;
&lt;br /&gt;
*You dispatch a minion of Karasu&#039;s disguised as a milkmaid. Open the crate beside her to claim the piece of ninja garb she had been guarding.&lt;br /&gt;
&lt;br /&gt;
*You lay claim to your first piece of ninja garb. Travel on to Costa del Sol, where your next challenge awaits.&lt;br /&gt;
&lt;br /&gt;
*You dispatch another minion of Karasu&#039;s. Open the crate beside her to claim the piece of ninja garb she had been guarding.&lt;br /&gt;
&lt;br /&gt;
*You claim your second piece of ninja garb. Continue on to Jijiroon&#039;s Trading Post, where yet another challenge awaits.&lt;br /&gt;
&lt;br /&gt;
*You have dispatched yet another minion of Karasu&#039;s, this time disguised as a fisherman. Open the crate beside him to claim the piece of ninja garb he had been guarding.&lt;br /&gt;
&lt;br /&gt;
*You have claimed a third piece of ninja garb. Proceed on to Camp Overlook, where your fourth and final challenge awaits!&lt;br /&gt;
&lt;br /&gt;
*You defeat the last of Karasu&#039;s underlings, this one disguised as a trader. Open the crate to collect yet one more piece of ninja garb.&lt;br /&gt;
&lt;br /&gt;
*You obtain the fourth piece of ninja garb, which leaves but one piece remaining to complete the set. Return to the De Neville Checkpoint, where Karasu has promised to give you a little something extra.&lt;br /&gt;
&lt;br /&gt;
*It was not Karasu, but Oboro who greeted you back at the checkpoint, along with a letter stating that the promised surprise will be delivered straight to your doorstep. Oboro fears that this is little more than a thinly veiled threat. Hurry back to the docks and deliver Tsubame from danger!&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-optional start&lt;br /&gt;
Tsubame: Oboro may beg to differ, but I find myself enjoying life here more and more with each passing day. Of course, I still look back fondly on my days in Doma, but I have come to consider Eorzea a second home.&lt;br /&gt;
-optional end&lt;br /&gt;
Oboro: [Forename]. I look into your eyes today, and see a mind unclouded by worldly cares. The time has come─I would pass on to you the ancestral garb of the shinobi.&lt;br /&gt;
Oboro: Knowing that this day was close at hand, I have already made the necessary arrangements. With Karasu watching our every move, I cannot act freely, so I asked your friends at the Rogues&#039; Guild to send word to my village and arrange for the delivery of a set.&lt;br /&gt;
Oboro: Needless to say, this location must remain a secret. I have arranged for the goods to be delivered in secret to the De Nevelle Checkpoint. A porter there will be expecting you.&lt;br /&gt;
Oboro: Tsubame and I must express our thanks to your Captain Jacke. Be mindful in your travels, [Forename]. We eagerly await your return.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Speak with the suspicious-looking porter at the De Nevelle Checkpoint===&lt;br /&gt;
-optional start&lt;br /&gt;
Jacke: That mate o&#039; yers─O&#039;borro, was it?─came by here not long ago to pay his respects. Seems like an upright type, a real bene cull, and that dimber mort&#039;s right easy on the eyes. Almost made me feel bad for doubtin&#039; &#039;em─but doubtin&#039;s what we do, aye?&lt;br /&gt;
Jacke: &#039;Twasn&#039;t easy, mind ye, sending a little gods-know-how-many thousands o&#039; malms across the sea. But he said it was for you, and I couldn&#039;t right refuse, eh?&lt;br /&gt;
Shadowy Porter: &amp;lt;gulp&amp;gt; ...Y-Yes?&lt;br /&gt;
-optional end&lt;br /&gt;
Suspicious-looking Porter: Expectin&#039; a shipment of goods, ye say?&lt;br /&gt;
Suspicious-looking Porter: Now that strikes me as right curious, on account of how a scraggly fellow came by not long ago to claim them.&lt;br /&gt;
Suspicious-looking Porter: They were actually &#039;&#039;yours&#039;&#039;, ye say? Well, ain&#039;t that a bloody coincidence!&lt;br /&gt;
Suspicious-looking Porter: See, the fellow I talked to said that someone was like to come by sayin&#039; just that... And that if {{alternatives|f=she|m=he}} did, he&#039;d pay good coin for me to gut {{alternatives|f=her|m=him}} good an&#039; proper.&lt;br /&gt;
&lt;br /&gt;
===Speak with the shadowy porter===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Shadowy Porter: H-Have mercy! If I knew you were this strong, I never would have taken his money!&lt;br /&gt;
Karasu: And if &#039;&#039;I&#039;&#039; knew &#039;&#039;you&#039;&#039; were this incompetent, I would have put you out of your misery long ago.&lt;br /&gt;
Karasu: Well, if it isn&#039;t my favorite chirping little horsebird. Oh, come now, I&#039;m not &#039;&#039;that&#039;&#039; scary...am I?&lt;br /&gt;
Karasu: I heard from a little bird in Doma of a shipment en route to Eorzea in secret. I surmised─I&#039;m quite good at that, you see─that it might have something to do with you and your friends, and I just &#039;&#039;had&#039;&#039; to know what was inside.&lt;br /&gt;
Karasu: Lo and behold, what did I find but a shiny set of shinobi garb! Why did you not &#039;&#039;tell&#039;&#039; me it was your nameday, little chick? I would have bought you something far more fitting─like a sack of gysahl greens! Ahahaha!&lt;br /&gt;
Karasu: No, I fear Brother Dim and Sister Swallow are mistaken─you are not quite ready for such an honor. But this is no fault of your own─after all, the student is only as good as {{alternatives|f=her|m=his}} teacher.&lt;br /&gt;
Karasu: But today is your lucky day, little chick, for a true master has come to take you under his wing.&lt;br /&gt;
Karasu: Four crates, scattered to the winds, each containing one of the items you seek. Four of my shadows, guarding each piece with their lives. A test, one where failure will mean your death.&lt;br /&gt;
Karasu: Red Rooster Stead. Costa del Sol. Jijiroon&#039;s Trading Post. Camp Overlook. Claim that which you seek by your own hand, or die in the act─it is of little matter to me. If by some chance you survive, return here. You just might find a &#039;&#039;very&#039;&#039; special present awaits you. Now shoo, shoo, I say!&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Seek out and eliminate any of Karasu&#039;s minions at the Red Rooster Stead===&lt;br /&gt;
-optional start&lt;br /&gt;
Suspicious-looking Milkmaid: Oh, there&#039;s nothing in there but aldgoat milk. Rich and creamy aldgoat milk, to be sure, but aldgoat milk just the same.&lt;br /&gt;
-optional end&lt;br /&gt;
Suspicious-looking Milkmaid: Pardon me, {{alternatives|f=milady|m=milord}}. Have you seen my aldgoats anywhere?&lt;br /&gt;
Suspicious-looking Milkmaid: ...Oh, it&#039;s you. Don&#039;t worry, this won&#039;t hurt...much.&lt;br /&gt;
&lt;br /&gt;
===Seek out and eliminate any of Karasu&#039;s minions at Costa del Sol===&lt;br /&gt;
-optional start&lt;br /&gt;
Suspicious-looking Midwife@Suspicious Midwife: Didn&#039;t your mother teach you not to touch a lady&#039;s personal belongings?&lt;br /&gt;
-optional end&lt;br /&gt;
Suspicious-looking Midwife: Oh, dear heavens! I must have fallen asleep while sunbathing. How can I ever thank you for rousing me from slumber?&lt;br /&gt;
Suspicious-looking Midwife: What say I slit your throat and we call it even, eh?&lt;br /&gt;
&lt;br /&gt;
===Seek out and eliminate any of Karasu&#039;s minions at Jijiroon&#039;s Trading Post===&lt;br /&gt;
-optional start&lt;br /&gt;
Suspicious-looking Puller: I ain&#039;t runnin&#039; a charity here, {{alternatives|f=lass|m=lad}}. Get your own rod and lure!&lt;br /&gt;
-optional end&lt;br /&gt;
Suspicious-looking Puller: What&#039;s with the dour face, {{alternatives|f=lass|m=lad}}? Fish just not bitin&#039; today?&lt;br /&gt;
Suspicious-looking Puller: Maybe they know you&#039;re already a dead {{alternatives|f=woman|m=man}}...?&lt;br /&gt;
&lt;br /&gt;
===Seek out and eliminate any of Karasu&#039;s minions at Camp Overlook===&lt;br /&gt;
-optional start&lt;br /&gt;
Suspicious-looking Trader: Whoa there, now! Are you familiar with the concept of &#039;&#039;trade&#039;&#039;? It&#039;s quite simple, really: it involves you giving me coin before you put your grubby little paws on my goods.&lt;br /&gt;
-optional end&lt;br /&gt;
Suspicious-looking Trader: Whatever possessed me to set up shop in this ungodly place!? I&#039;m like to drop dead from the fumes before I see a single gil in profit!&lt;br /&gt;
Suspicious-looking Trader: ...&#039;Course, if I bring yer head back to Karasu, I&#039;ll be set for life!&lt;br /&gt;
&lt;br /&gt;
===Return to the De Nevelle Checkpoint and look for Karasu===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Oboro: ...[Forename]. I am relieved to see you safe. When you did not return, I feared the worst.&lt;br /&gt;
Oboro: Karasu did &#039;&#039;what&#039;&#039;!? Forgive me... I never suspected he would target you on your own. It is clear now that his treachery knows no bounds.&lt;br /&gt;
Oboro: And yet, it is curious. Again, he chose to test you rather than dispatch you by his own hand. His intentions remain as inscrutable as ever... Hm. What&#039;s this?&lt;br /&gt;
Oboro: ...Karasu!&lt;br /&gt;
Oboro: “Welcome back, [Forename]! And hullo to you as well, Oboro. I left the present I promised you on your doorstep. Such a shame that you weren&#039;t at home...”&lt;br /&gt;
Oboro: Th-The docks! Tsubame... Byakubu... Yomei... We must hurry!&lt;br /&gt;
Oboro: [Forename], I realize it is far too early in your training for this, but the situation is grim. Our only hope of surviving the battle ahead is for you to learn the mudra Jin.&lt;br /&gt;
Oboro: This is the mudra that will allow you to harness the energies of your fellow man. It is also the final mudra that I can teach you.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=LaJuaSqzkq0}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pieces_of_the_Past&amp;diff=1328014</id>
		<title>Pieces of the Past</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Pieces_of_the_Past&amp;diff=1328014"/>
		<updated>2026-05-29T05:46:29Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Add missing details to dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Pieces of the Past&lt;br /&gt;
| description = [[Jehantel]] has a request for you. &lt;br /&gt;
| image = Bard ARR image1.png&lt;br /&gt;
| quest-giver = Jehantel &lt;br /&gt;
| location = South Shroud&lt;br /&gt;
| location-x = 21.8&lt;br /&gt;
| location-y = 21.3&lt;br /&gt;
| type = Job&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Bard Quests&lt;br /&gt;
| sortkey = 5&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = Bard&lt;br /&gt;
| level = 45&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Choral Tights, 1 Choral Ringbands, 1 Choral Sandals, 1 Choral Chapeau&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 11880&lt;br /&gt;
| gil = 0&lt;br /&gt;
| reward1 = 1 Choral Chapeau&lt;br /&gt;
| reward2 = 1 Choral Ringbands&lt;br /&gt;
| reward3 = 1 Choral Tights&lt;br /&gt;
| reward4 = 1 Choral Sandals&lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Doing It the Bard Way&lt;br /&gt;
| next-quest = Requiem for the Fallen&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66625&lt;br /&gt;
| id-edb = 4aa648d3e79&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{see also|Artifact Armor}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Find [[choral attire]] at [[Halfstone]].&lt;br /&gt;
*Find choral attire at [[Urth&#039;s Gift]].&lt;br /&gt;
*Find choral attire at [[Raubahn&#039;s Push]].&lt;br /&gt;
*Find choral attire at the [[Goldleaf Dais]].&lt;br /&gt;
*Return to Jehantel at his camp west of [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Jehantel has a request for you.&lt;br /&gt;
&lt;br /&gt;
*The bard known as the Godsbow has bid you gather the four parts of the choral attire. Search the sacks at Halfstone in western La Noscea, Urth&#039;s Gift in the South Shroud, Raubahn&#039;s Push in northern Thanalan, and the Goldleaf Dais in the East Shroud.&lt;br /&gt;
&lt;br /&gt;
*You have gathered the four parts of the choral attire. Return to Jehantel&#039;s camp west of Quarrymill in the South Shroud.&lt;br /&gt;
&lt;br /&gt;
*You have returned to Jehantel bearing the garments he once surrendered to fate. Now fully convinced of your destiny to done the choral attire, it appears that the bard has come to a decision, and sends you away to focus on your training&lt;br /&gt;
**The next bard quest will be available from Jehantel upon reaching level 50.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Jehantel: You will listen to my request though you know me for the vainglorious fool I am? I am humbled.&lt;br /&gt;
Jehantel: The boon I ask of you is simple: I would have you sing for me.&lt;br /&gt;
Question: Will you sing for Jehantel?&lt;br /&gt;
&amp;gt; Yes&lt;br /&gt;
&amp;gt; No&lt;br /&gt;
---&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jehantel: A heartfelt performance, masterfully delivered. You have come far in such a short time, my young apprentice.&lt;br /&gt;
Jehantel: Hearing your song this day, I am convinced that you are well on your way to surpassing me, as bard and archer both. Soon there will be naught left for me to impart to you.&lt;br /&gt;
Jehantel: [Forename]. You have proven yourself worthy of the consecrated garments worn by the true bards of old to honor the Keeper. I speak of the choral attire.&lt;br /&gt;
Jehantel: The attire was entrusted to me when Pukno Poki and I first met, deep within the Twelveswood. The moogle and I had traded scarce more than a handful of words when he proffered to me the attire along with the Soul of the Bard.&lt;br /&gt;
Jehantel: At that time, I knew not the true power of song, and so declined the gifts...but Pukno Poki would not be denied. For all his good humor, the moogle can be as unmoving as a rock. “The attire chooses the wearer, not the other way &#039;round,” he insisted, and I found myself yielding to his will.&lt;br /&gt;
Jehantel: In mastering the verses of war, I won acclaim beyond my wildest dreams upon the field of battle, and for a time I was well pleased.&lt;br /&gt;
Jehantel: Alas, my lust for glory knew no bounds, the consequence of which you are already aware. It was in the wake of the Massacre of Griffin Crossing. Stricken with guilt, I wanted naught more than the earth to open up to swallow me whole. I had lost the will to live, aye, but I was too craven to end it myself.&lt;br /&gt;
Jehantel: And so I took to wandering aimlessly, in search of a place to die, far away from the judging eyes of men.&lt;br /&gt;
Jehantel: Disillusioned with the power of song, I committed an act of folly: I scattered the choral attire across the realm. “If truly the attire chooses its wearer,” I challenged, “then let it find its way back to me.”&lt;br /&gt;
Jehantel: Determined that I would not be proven wrong, I went to great pains to ensure that the attire would never again see the light of day, and the pieces now rest in places of peril. Being the proud fool that I was, it never crossed my mind that mayhap another was meant to don it.&lt;br /&gt;
Jehantel: I would entrust the choral attire to you, [Forename]. But as you can see, you must needs brave the dangers to claim it. I shall mark its whereabouts on your map, but I can afford you no further aid beyond that.&lt;br /&gt;
Jehantel: I am deeply sorry that my folly of years past has entailed this burden upon you. But Althyk works in mysterious ways─in His wisdom, it may be that He has sent this trial to test your spirit.&lt;br /&gt;
Jehantel: I mean not for my sentiments to encumber you, but I am convinced that you are the one chosen by the choral attire.&lt;br /&gt;
Jehantel: But pray do not take that as license for complacency. Trials wouldn&#039;t be called such if they failed to tax one&#039;s ability. Stay ever on your toes, [Forename]. I would have you return whole of body, and bearing the four parts of my surrendered raiment.&lt;br /&gt;
Jehantel: Heed me, O Puissant Althyk! Reverse Thee the seasons&#039; turning, that we might gaze upon the battles of yore!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Return to Jehantel at his camp west of Quarrymill===&lt;br /&gt;
Jehantel: So, you have returned─sound of body and mind, I trust? And you bear the four parts of the choral attire!&lt;br /&gt;
Jehantel: I knew you for the true owner of these garments ere I heard your song. Since the day we met, your determination has reminded me of much that I have lost...and would have again.&lt;br /&gt;
Jehantel: I have at last settled my heart on a matter that has plagued me for some decades. When my preparations are complete, you shall know of my decision. Until then, may your song lift the spirits of your allies, and your arrows seek the hearts of your foes.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=fUn7KRWvJyY}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Doing_It_the_Bard_Way&amp;diff=1327997</id>
		<title>Doing It the Bard Way</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Doing_It_the_Bard_Way&amp;diff=1327997"/>
		<updated>2026-05-29T05:19:32Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Doing It the Bard Way&lt;br /&gt;
| description = [[Jehantel]] assents to sing for you the Ballad of the Vainglorious Fool. &lt;br /&gt;
| image = Bard ARR image1.png&lt;br /&gt;
| quest-giver = Jehantel&lt;br /&gt;
| location = South Shroud&lt;br /&gt;
| location-x = 21.8&lt;br /&gt;
| location-y = 21.3&lt;br /&gt;
| type = Job&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Bard Quests&lt;br /&gt;
| sortkey = 4&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = Bard&lt;br /&gt;
| level = 45&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Nymeia Lilies&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 11880&lt;br /&gt;
| gil = 0&lt;br /&gt;
| reward(1-8) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| unlocks = ac Rain of Death&lt;br /&gt;
| prev-quest = Bard&#039;s-eye View&lt;br /&gt;
| next-quest = Pieces of the Past&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 66624&lt;br /&gt;
| id-edb = 6284626cb5b&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Lay the bouquet of [[Nymeia Lilies]] at the resting place of the fallen at the [[Gelmorra Ruins]].&lt;br /&gt;
&lt;br /&gt;
*Speak with [[Quarrymill]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Jehantel assents to sing for you the Ballad of the Vainglorious Fool.&lt;br /&gt;
&lt;br /&gt;
*After singing the ballad for you, Jehantel asks that you travel to the Gelmorra ruins in the North Shroud. Once there, you are to lay a bouquet of Nymeia lilies at the resting place of the fallen.&lt;br /&gt;
&lt;br /&gt;
*You have laid the flowers at the resting place as instructed by Jehantel. Return to the South Shroud and speak with the bard at his camp west of Quarrymill.&lt;br /&gt;
&lt;br /&gt;
*You have returned to Jehantel at his camp. You learn from the tormented bard that the vainglorious fool of the ballad is none other than himself. With the deaths of his companions weighing heavily on his soul, Jehantel could never again summon the will to bend back his bow. He also regrets exposing you to danger, but nevertheless has a further request to make of you. Speak with the bard once more when you have steeled your resolve.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jehantel: Welcome back, [Forename]. By your tranquil countenance, it is plain that both your body and soul are in readiness for the next stage of your journey.&lt;br /&gt;
Jehantel: Very well. The time is ripe that I teach you the Ballad of the Vainglorious Fool.&lt;br /&gt;
Jehantel: The song tells the tale of an archer of the Gods&#039; Quiver whose peerless skill was surpassed only by his hubris.&lt;br /&gt;
Jehantel: Alas, that hubris led to the annihilation of his entire regiment at the battle which has come to be called the Massacre of Griffin Crossing. Ahem!&lt;br /&gt;
Jehantel: Standing guard in dead of night,♪&amp;lt;br&amp;gt;An archer, wearying of the sight,♪&lt;br /&gt;
Jehantel: Drunk on pride and starved of glory,♪&amp;lt;br&amp;gt;Forsook his post to claim victory.♪&lt;br /&gt;
Jehantel: Ten score yalms had the archer crept,♪&amp;lt;br&amp;gt;When shrieks rang out whence his comrades slept,♪&lt;br /&gt;
Jehantel: For he was not there to see the knives,♪&amp;lt;br&amp;gt;Nor to ring the bell and save friends&#039; lives.♪&lt;br /&gt;
Jehantel: Tell me, [Forename], what lessons can be learned from this tale?&lt;br /&gt;
Jehantel: Ah, but hold that thought─what your tongue claims to understand interests me not.&lt;br /&gt;
Jehantel: As before, I&#039;d sooner have you demonstrate the fruits of your learning with bow in hand. This time, however, you shall have the pleasure of my company.&lt;br /&gt;
Jehantel: I would have you escort me to the Gelmorra Ruins in the North Shroud. It is there that some few fallen from the Massacre of Griffin Crossing have been laid to rest. Pray honor this place of remembrance with a bouquet of lilies.&lt;br /&gt;
Jehantel: Heed me, O Puissant Althyk! Cast Thee back the rains to the firmament, that we might gaze upon the battles of yore!&lt;br /&gt;
-quest accepted&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Lay the bouquet of Nymeia lilies at the resting place of the fallen at the Gelmorra Ruins===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jehantel: The enemy van!?&lt;br /&gt;
Jehantel: No... I...I cannot...&lt;br /&gt;
Jehantel: Why? Why do I still draw breath?&lt;br /&gt;
Jehantel: That a sin of the past would beget another...&amp;lt;br&amp;gt;Forgive me, [Forename].&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Defeat the Ixali sabreur===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Jehantel: As you have doubtless noticed, I am no longer capable of wielding a bow─I, whom they call the Godsbow.&lt;br /&gt;
Jehantel: I had hoped that the years would take the edge off the memories...but I hoped in vain. Absolution does not come so easily. Heed me well, [Forename], for I shall reveal all to you.&lt;br /&gt;
Jehantel: The man sung of in the Ballad of the Vainglorious Fool, whose hubris doomed an entire regiment─he and I are one and the same.&lt;br /&gt;
Jehantel: Being no stranger to the bow, you will know that the archer&#039;s role in battle is that of support. His charge is to thin out the enemy line, that his comrades might gain ground in the field of battle.&lt;br /&gt;
Jehantel: By that most basic of criteria, I was unfit to hold a bow from the first.&lt;br /&gt;
Jehantel: In my pride and lust for glory, I sent countless souls to a bloody grave─good men and women all, with loved ones and bright futures awaiting them. I lost the will to live that day, becoming an empty husk of a man, tormented in sleep and wakefulness both by the memories of my crime.&lt;br /&gt;
Jehantel: But the gods were not without mercy. They gifted me with song, that I might find a measure of solace in my wretched existence.&lt;br /&gt;
Jehantel: A new melody resounds within you, I see. Though this outing was rather far departed from what I had in mind, that it still bore fruit gives me comfort.&lt;br /&gt;
Jehantel: On that note, let us conclude the lesson. I daresay I have no cause to worry that you will repeat the selfsame mistake as the vainglorious fool.&lt;br /&gt;
Jehantel: [Forename], I would be alone for a while. Take yourself back to camp─I shall make my own way there presently.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Jehantel at his camp west of Quarrymill===&lt;br /&gt;
Jehantel: I am glad to see you safely returned. Though I rasp my voice hoarse through the saying of it, I cannot tell you enough times how much I regret dragging you into such danger.&lt;br /&gt;
Jehantel: ...And yet, there is more I would ask of you. If you would do me the kindness of lending your ear, then pray speak now.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=3npCyZ4oGWw}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fatal_Seduction&amp;diff=1327946</id>
		<title>Fatal Seduction</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Fatal_Seduction&amp;diff=1327946"/>
		<updated>2026-05-29T02:26:47Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Add missing details to dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| description = [[Alberic]] would ask you to reaffirm your commitment to do battle with the great wyrm.&lt;br /&gt;
| image = Dragoon quest image.png&lt;br /&gt;
| quest-giver = Alberic&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 25.8&lt;br /&gt;
| location-y = 28.3&lt;br /&gt;
| type = job&lt;br /&gt;
| job = Dragoon&lt;br /&gt;
| level = 45&lt;br /&gt;
| req-items = 1 Draconian Flute&lt;br /&gt;
| exp = 11880&lt;br /&gt;
| gil = 0&lt;br /&gt;
| unlocks = ac Winged Glide&lt;br /&gt;
| prev-quest = Double Dragoon&lt;br /&gt;
| next-quest = Into the Dragon&#039;s Maw&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| id-gt = 66607&lt;br /&gt;
| id-edb = 6191bc4391f&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Dragoon Quests&lt;br /&gt;
| sortkey = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Use [[Draconian Flute|the flute]] to summon a dragon and slay it.&lt;br /&gt;
*Return the flute to [[Alberic]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Alberic would ask you to reaffirm your commitment to do battle with the great wyrm.&lt;br /&gt;
&lt;br /&gt;
*After telling you the tale of how he came to abandon the power of the dragon and warning you against being consumed by the same, Ser Alberic sends you off to further your skill with the lance. Play the flute at the specified location and slay the dragon that it summons forth.&lt;br /&gt;
&lt;br /&gt;
*You have slain the winged terror Archaeoaevis in a battle you will not soon forget. Return the flute to Ser Alberic and recount to him every last detail.&lt;br /&gt;
&lt;br /&gt;
*The soul of the dragon having fully awakened within you, you now stand as a full-fledged Azure Dragoon. Make your newfound powers your own, that you may be fully prepared to join Estinien in battle with the great wyrm.&lt;br /&gt;
**※The next dragoon quest will be available from Alberic upon reaching level 50.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Alberic: So you would join your strength to Estinien&#039;s, that Ishgard might be free from the rage of the great wyrm forevermore?&lt;br /&gt;
Alberic: Then I shall honor my promise. You shall have full use of your powers by the time we are done.&lt;br /&gt;
Alberic: Before we begin, there is something I must needs confess. You will recall the tale of my battle with Nidhogg twenty years past, and how the power of the dragon left me on account of the injuries I sustained.&lt;br /&gt;
Alberic: What I said was an untruth. The power did not abandon me, [Forename]. It was I who abandoned it.&lt;br /&gt;
Alberic: Being derived from our mortal enemies, the power of the Azure Dragoon is a double-edged sword. Even as it lends us the strength we need to smite dragons, it heightens our communion with the creatures, rendering our minds more susceptible to their seduction than ordinary men.&lt;br /&gt;
Alberic: Even as I buried my lance in Nidhogg&#039;s flesh, our gazes locked, and mine eyes met then with a look that would fair impale a man. In that instant, I found myself assailed by a torrent of emotions not mine own...&lt;br /&gt;
Alberic: Sorrow... Rancor... Pity... They threatened to drown the man in me and leave behind a dragon.&lt;br /&gt;
Alberic: Fearing that I might turn traitor, I chose to purge myself of the power that the Eye had bestowed upon me.&lt;br /&gt;
Alberic: Thus regaining lucidity, I was able to rout the grievously wounded Nidhogg.&lt;br /&gt;
Alberic: Alas, countless of his brethren yet remained. As if to mock me, they fell upon Ferndale with a vengeance. Bereft of my power, it was all I could do to save but one child.&lt;br /&gt;
Alberic: Nary a soul knows of this. Nay, not even Estinien...but I can keep him in the dark no longer.&lt;br /&gt;
Alberic: At our last meeting, Estinien said that protecting Ishgard and exacting revenge upon Nidhogg are as one to him.&lt;br /&gt;
Alberic: That frame of mind, I fear, may well lead to his demise. The desire to protect and the desire to avenge are opposing forces that can ill be reconciled. Worse, the latter serves only to cloud his sense of self.&lt;br /&gt;
Alberic: When next Estinien and I meet, I intend to confess all, though it mean the loss of his good opinion. The outcome of the coming battle─and his very life─may well depend upon his readiness to relinquish his powers.&lt;br /&gt;
Alberic: Never allow yourself to forget the origin of your strength. Ever does the dragon lurk behind your eyes, biding its time, ready to claim you for its own.&lt;br /&gt;
Alberic: Aught less than complete conviction, and you will find yourself in its vicelike clutches. So forewarned, let us return to our present endeavor.&lt;br /&gt;
Alberic: My promise to Estinien was that I would impart unto you the technique that will mark you as a true Azure Dragoon. If you would know the truth, however, this knowledge is not within my power to bestow.&lt;br /&gt;
Alberic: No, you must claim the technique much as you claimed the fourth piece of the armor you bear─by proving yourself in battle with the dragons whose power you would unite with your own.&lt;br /&gt;
Alberic: I entrust you with this flute once more. Take it to the southwest of Providence Point and blow a single note. By locking wills with your adversary and prevailing, you will prove yourself worthy to champion the cause to which your lance is sworn. The dragon within you shall then awaken.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Use the flute to summon a dragon and slay it===&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Return the flute to Alberic===&lt;br /&gt;
Alberic: It is good to see you safely returned. I take from your bearing that the engagement went favorably?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Draconian Flute}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Alberic: It is good to see you safely returned. I take from your bearing that the engagement went favorably?&lt;br /&gt;
Alberic: You left this place as a {{alternatives|f=woman|m=man}}, [Forename], but you return as a dragon. There is no more for me to teach you. From here, your battle is yours and yours alone.&lt;br /&gt;
Alberic: Now, you might recall me saying that the fifth and final piece of the drachen armor was not mine to give... However, that is not wholly true. Aye, I could guide you in the direction of that which you seek.&lt;br /&gt;
Alberic: That said, I yet have reservations. The sheer power of the dragon housed within is such that a great many of your Azure forebears─myself among them─have proven hopelessly incapable of wielding it.&lt;br /&gt;
Alberic: But I do not doubt what I see. Aye, within you has awakened a strength that forever eluded the likes of me. If you are not worthy of wearing the armor, then I know none who are.&lt;br /&gt;
Alberic: Remember my warning to you, [Forename], and heed it well. Nidhogg is a lord among his kind. Aught less than complete conviction, and you will surely fall under his thrall.&lt;br /&gt;
Alberic: Before you can master your foe, you must needs master yourself. Hone your lance arm till it can bear no further honing, and then present yourself to me. When the time is come, I will tell you what you need to know.&lt;br /&gt;
Alberic: I look forward to our next meeting, my young dragoon.&lt;br /&gt;
-quest complete&lt;br /&gt;
-cutscene end&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=SOyTK7JzB-g}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Double_Dragoon&amp;diff=1327944</id>
		<title>Double Dragoon</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Double_Dragoon&amp;diff=1327944"/>
		<updated>2026-05-29T02:10:51Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Add missing details to dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| description = [[Alberic]] has been eagerly awaiting your arrival.&lt;br /&gt;
| image = Dragoon quest image.png&lt;br /&gt;
| quest-giver = Alberic&lt;br /&gt;
| related-npcs = Brucemont; Estinien; Heustienne&lt;br /&gt;
| location = Coerthas Central Highlands&lt;br /&gt;
| location-x = 25.8&lt;br /&gt;
| location-y = 28.3&lt;br /&gt;
| type = job&lt;br /&gt;
| job = Dragoon&lt;br /&gt;
| level = 45&lt;br /&gt;
| req-items = 1 Drachen Breeches, 1 Drachen Gauntlets, 1 Drachen Greaves, 1 Drachen Armet, 1 Draconian Flute, 1 Horde Skull&lt;br /&gt;
| exp = 11880&lt;br /&gt;
| gil = 0&lt;br /&gt;
| reward1 = 1 Drachen Armet&lt;br /&gt;
| reward2 = 1 Drachen Gauntlets&lt;br /&gt;
| reward3 = 1 Drachen Breeches&lt;br /&gt;
| reward4 = 1 Drachen Greaves&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Unfading Skies&lt;br /&gt;
| next-quest = Fatal Seduction&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| id-gt = 66606&lt;br /&gt;
| id-edb = 0fe0fa3280e&lt;br /&gt;
| journal-section = Class &amp;amp; Job Quests&lt;br /&gt;
| journal-category = Disciple of War Job Quests&lt;br /&gt;
| journal-genre = Dragoon Quests&lt;br /&gt;
| sortkey = 4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
{{see also|Artifact Armor}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Wait for [[Estinien]] at the rendezvous point.&lt;br /&gt;
*Speak with [[Alberic]].&lt;br /&gt;
*Speak with [[Brucemont]] and complete the trial.&lt;br /&gt;
*Obtain drachen armor from Brucemont.&lt;br /&gt;
*Speak with [[Heustienne]] and complete the trial.&lt;br /&gt;
*Obtain drachen armor from Heustienne.&lt;br /&gt;
*Speak with Brucemont and complete the trial.&lt;br /&gt;
*Obtain drachen armor from Brucemont.&lt;br /&gt;
*Speak with Alberic.&lt;br /&gt;
*Play [[Draconian Flute|the flute]] and complete the final trial.&lt;br /&gt;
*Deliver the draconian flute and [[Horde Skull|Horde skull]] to Alberic.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Alberic has been eagerly awaiting your arrival.&lt;br /&gt;
&lt;br /&gt;
*Much to Ser Alberic&#039;s surprise, the fugitive Estinien has initiated contact, saying that he has an important matter to discuss with the two of you. Travel to Boulder Downs and await his arrival at the designated rendezvous point.&lt;br /&gt;
&lt;br /&gt;
*Estinien explains that he did not steal the Eye out of treachery, but rather to spare Ishgard from Nidhogg&#039;s wrath when the great wyrm returns. Upon realizing that you have been chosen as a second Azure Dragoon, he proposes that the two of you slay the ancient dragon together. Return to the Observatorium and speak with Ser Alberic for instructions on how to procure the armor necessary for the task.&lt;br /&gt;
&lt;br /&gt;
*Ser Alberic explains that you must earn your drachen armor as the Azure Dragoons before you did─by trial. Travel to the Ogre&#039;s Belly and seek out Ser Brucemont.&lt;br /&gt;
&lt;br /&gt;
*You have passed the first trial. Speak with Ser Brucemont and obtain your reward.&lt;br /&gt;
&lt;br /&gt;
*The trials continue. Advance to the next chamber and speak with Ser Heustienne.&lt;br /&gt;
&lt;br /&gt;
*You have passed the second trial. Speak with Ser Heustienne and obtain your reward.&lt;br /&gt;
&lt;br /&gt;
*Yet another challenge awaits you. Advance further within the cavern and speak with Ser Brucemont.&lt;br /&gt;
&lt;br /&gt;
*You have triumphed over the third trial set to you. Speak again with Ser Brucemont.&lt;br /&gt;
&lt;br /&gt;
*You have obtained the third piece of the set of drachen armor. Return to the Observatorium and tell Ser Alberic of your success.&lt;br /&gt;
&lt;br /&gt;
*Ser Alberic informs you that one final trial awaits you. Travel to the graveyard northwest of the Steel Vigil, blow a single note with the flute provided to you, and see to the visitor that arrives.&lt;br /&gt;
&lt;br /&gt;
*You have slain a mighty dragon of the Dravanian Horde and claimed its skull. Present it to Ser Alberic as proof of your victory.&lt;br /&gt;
&lt;br /&gt;
*Upon receiving the skull, Ser Alberic offers congratulations and presents you with the fourth piece of drachen armor. Though the fifth piece remains beyond your grasp, the old dragoon assures you of your readiness to complete your training. However, he would ask you to reaffirm your commitment before proceeding. If you are truly prepared to embark with Estinien to do battle with the great wyrm Nidhogg, speak with Ser Alberic once more.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Alberic: Impeccable timing, [Forename]. A message arrived from Estinien but moments ago, much to my astonishment. He would trade words with us, and bids us meet him at Boulder Downs.&lt;br /&gt;
Alberic: As to his true intentions, I cannot say. It may well be a trap, but we must go nonetheless. I trust I can count upon your company.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Wait for Estinien at the rendezvous point===&lt;br /&gt;
-cutscene start&lt;br /&gt;
Estinien: Greetings, Master. It has been too long.&lt;br /&gt;
Alberic: Estinien, end this folly at once! You must know that each second the Eye passes outside Ishgard&#039;s walls brings us closer to a repeat of the tragedy of twenty summers past. Surrender yourself and the Eye, and return with me to Ishgard before it is too late.&lt;br /&gt;
Estinien: Ah, but it is &#039;&#039;already&#039;&#039; too late, Master. For you see, Nidhogg has already awakened.&lt;br /&gt;
Alberic: What!?&lt;br /&gt;
Estinien: Hear me, Master: you have mistaken the cause of the dragons&#039; return─the Eye is not to blame.&lt;br /&gt;
Estinien: A premonition came to me by virtue of the dragon within, warning me that the great wyrm would soon rouse.&lt;br /&gt;
Estinien: Even as he slumbered, Nidhogg seethed with irrepressible rancor for that wound of twenty years ago. That rancor will send him flying as a speeding arrow to Ishgard, whereupon death and devastation will ensue.&lt;br /&gt;
Estinien: But there is a possible solution: were the Eye taken to a remote land, far from the Holy See─then, and only then, could destruction be averted and the lives of innocent Ishgardians be spared.&lt;br /&gt;
Alberic: Y-You mean to make a bait of yourself!?&amp;lt;br&amp;gt;...Nay, there is more to this than you let on. You seek vengeance for Ferndale.&lt;br /&gt;
Estinien: To me, the two are one and the same. You know my past better than any else. It was for no other reason than to avenge my family that I became a dragoon.&lt;br /&gt;
Estinien: Dragons long outlive men and do not soon forget the wrongs done them. What grudge they harbor burns as a fire in their hearts, over time swelling into an unquenchable inferno. You need only look back on history to see that Nidhogg grows stronger with each awakening.&lt;br /&gt;
Estinien: When last he darkened our skies, the great wyrm came within a hair&#039;s breadth of laying waste to Ishgard. Naught short of death will prevent him from completing his mission when next he wakes. Nidhogg took everything from me─now I shall take everything from him, even if it means my life.&lt;br /&gt;
Estinien: The Eye works in ways men can ill comprehend, but this much is plain: in choosing two Azure Dragoons in one generation, it means for us to join together in common cause.&lt;br /&gt;
Estinien: Adventurer. You have heard my resolution. Now I ask that you lend me your power─aye, the power of the dragon.&lt;br /&gt;
Estinien: In the long and proud history of Ishgard, never before have two Azure Dragoons arisen in the same era to fight as one. This is our best─nay, our &#039;&#039;only&#039;&#039;─chance to send the great wyrm to eternal slumber.&lt;br /&gt;
Estinien: Behold my armor. This is the drachen mail, forged in the lifeblood of dragons. As blood calls to blood, so too does the armor call to the dragon within, redoubling the wearer&#039;s strength thereby. If you would realize your potential as an Azure Dragoon, you must needs clad yourself in the same.&lt;br /&gt;
Estinien: Clad so, you will inherit the technique passed from Azure Dragoon to Azure Dragoon down through the generations. Then─and only then─will your training be complete.&lt;br /&gt;
Estinien: But first, you must win the drachen mail as I and Ser Alberic did before you, by proving yourself worthy in the ultimate trial of the Azure─a series of battles so harrowing as to send the unworthy to an early demise.&lt;br /&gt;
Estinien: Master. Once the adventurer acquires the armor, pray see to it that {{alternatives|f=she|m=he}} learns to harness the power of the dragon in full.&lt;br /&gt;
Alberic: Estinien, wait!&lt;br /&gt;
Estinien: Save your worries. I do not mean to make myself easy prey for dragons.&lt;br /&gt;
Estinien: I take my leave of you.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Alberic===&lt;br /&gt;
Alberic: Estinien...&lt;br /&gt;
Alberic: F-Forgive me. I was deep in thought. Now then, as to acquiring the armor of which Estinien spoke...&lt;br /&gt;
Alberic: At first, it was my intention to bequeath mine own armor to you. I am an Azure Dragoon no longer, and its powers are wasted on me. It would be simple enough to hand it over to you and complete your training right here and now.&lt;br /&gt;
Alberic: But it is as Estinien said: the drachen armor is no ordinary set of mail. Its strength derives from the dragon blood whence it came, the blood&#039;s power resonating with the soul of the wearer.&lt;br /&gt;
Alberic: Though I can no longer draw upon mine own armor&#039;s power, its bond to me was forged years ago. Were I to bestow it on you now, I fear it would offer but a scintilla of the protection it afforded me in those bygone days.&lt;br /&gt;
Alberic: Aye, Estinien has the right of it: you must claim your armor as he and I did before you. You must complete the trials of the Azure, that the powers of dragon blood be yours and yours alone.&lt;br /&gt;
Alberic: The Ogre&#039;s Belly will be where your final test begins. I shall dispatch Ser Brucemont there. Seek him out upon your arrival.&lt;br /&gt;
&lt;br /&gt;
===Speak with Brucemont and complete the trial===&lt;br /&gt;
Brucemont: You have grown strong since we last met, adventurer, but you pale in comparison with your Azure forebears. If you would prove me wrong, let your lance do the talking.&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Obtain drachen armor from Brucemont===&lt;br /&gt;
Brucemont: Once again, adventurer, you prove yourself worthy beyond my expectations. Take this, but know that your trial has only just begun.&lt;br /&gt;
Brucemont: Your next challenge lies in the chamber beyond. Ser Heustienne awaits you there.&lt;br /&gt;
&lt;br /&gt;
===Speak with Heustienne and complete the trial===&lt;br /&gt;
Heustienne: You, a foreigner, would don the drachen armor? Then prove to us that you will not do it dishonor!&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Obtain drachen armor from Heustienne===&lt;br /&gt;
Heustienne: Ser Alberic said the Eye had chosen you, and it would appear he speaks true. The armor is yours─wear it with pride and honor.&lt;br /&gt;
Heustienne: Your trial is nigh complete, but be forewarned: many before you have made it this far, only to fall at the final challenge. Do not let overconfidence be your downfall.&lt;br /&gt;
&lt;br /&gt;
===Speak with Brucemont and complete the trial===&lt;br /&gt;
Brucemont: So you have made it this far. Very well. Prove yourself worthy of the Azure, or die in the effort!&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Obtain drachen armor from Brucemont===&lt;br /&gt;
Brucemont: You have demonstrated your powers to me beyond a doubt─aye, there is not an Ishgardian who would gainsay your right to don the armor of dragons.&lt;br /&gt;
Brucemont: I shall send word ahead to Ser Alberic that you have passed your trials here. It is he who will present you with the fourth piece of armor, and consummate your training. Go now, my fellow dragoon, and deliver this land from the great wyrm&#039;s wrath.&lt;br /&gt;
&lt;br /&gt;
===Speak with Alberic===&lt;br /&gt;
Alberic: I hear from Ser Brucemont that you performed most impressively. Yes, I stand more convinced than ever that you will be the one to save our land. Yet be warned, [Forename]: one last trial awaits you.&lt;br /&gt;
Alberic: You will face this trial in the presence not of knights, but of ghosts. Make your way toward the Steel Vigil, and seek out a gravestone north and west of the structure.&lt;br /&gt;
Alberic: Take with you this flute, and when you reach your destination, blow a single strong note. A visitor shall soon arrive. Entertain your guest, and should he leave behind a present, return it here to me.&lt;br /&gt;
&lt;br /&gt;
===Play the flute and complete the final trial===&lt;br /&gt;
Popup: You sense a hostile presence!&lt;br /&gt;
&lt;br /&gt;
===Deliver the draconian flute and Horde skull to Alberic===&lt;br /&gt;
Alberic: Your presence before me indicates you&#039;ve seen to the visitor. Have you aught to show for your deeds?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Draconian Flute}} and the {{i|Horde Skull}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alberic: Ah, the skull of Greywine, old warrior of the Dravanian Horde. It&#039;s said that in ages past, he could bring down a castle with a single breath. His strength has dwindled since those days, but a dragon past his prime is a formidable foe nonetheless. In slaying him, you have proven yourself worthy of this.&lt;br /&gt;
Alberic: You now possess four pieces of the armor that Estinien, myself, and our forebears did wear. While you doubtless wonder about the fifth, I can tell you only that it is not mine to give. Fear not, however─your triumphs in the trials and against a dragon of the Horde give evidence that drachen blood now resonates with yours. Yes, you stand before me as prepared for your ultimate challenge as any could be.&lt;br /&gt;
Alberic: And yet, before we proceed, I would hear it from your own lips. The great wyrm&#039;s power is the stuff of legends. Have you truly resolved to fight this battle? To risk your own life to deliver a foreign land from the clutches of its ancient foe? When you are certain that your mind is settled, return and speak to me.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=EmtCrjqxTIY}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Has_datamined_dialogue]]&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Kindness_of_Strangers&amp;diff=1327938</id>
		<title>The Kindness of Strangers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Kindness_of_Strangers&amp;diff=1327938"/>
		<updated>2026-05-29T01:25:56Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Kindness of Strangers&lt;br /&gt;
| description = [[Emeria]] of [[Hyrstmill]] is deeply troubled and could do with the aid of a kindly [[adventurer]]. &lt;br /&gt;
| image = The Kindness of Strangers.png&lt;br /&gt;
| quest-giver = Emeria&lt;br /&gt;
| related-npcs = Ailbert the Lost; Miounne; Mother Miounne; Scented Letter (NPC)&lt;br /&gt;
| location = North Shroud&lt;br /&gt;
| location-x = 28.1&lt;br /&gt;
| location-y = 20.0&lt;br /&gt;
| type = Sidequest&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Gridanian Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 90&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 9&lt;br /&gt;
| req-quest =  &lt;br /&gt;
| req-items = 1 Scented Letter&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 810&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 17 Wind Shard&lt;br /&gt;
| overridereward = &lt;br /&gt;
| reward-opt1 = 1 Hempen Kecks&lt;br /&gt;
| reward-opt2 = 1 Hempen Gaskins&lt;br /&gt;
| reward-opt3 = 1 Allagan Bronze Piece&lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Drink Your Beans&amp;amp;comma; Dear, Harriers of the Hedgetree&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-edb = af751f7539f&lt;br /&gt;
| id-gt = 65635&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Meet with [[Ailbert the Lost|Ailbert]].&lt;br /&gt;
*Deliver [[Scented Letter|Ailbert&#039;s letter]] to [[Emeria]].&lt;br /&gt;
*Speak with [[Miounne]] in [[Gridania]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Emeria of Hyrstmill is deeply troubled and could do with the aid of a kindly adventurer.&lt;br /&gt;
&lt;br /&gt;
* Emeria is the object of the unwanted attentions of a notorious thief named Ailbert. Meet him in the woods outside of Hyrstmill and convince him to leave the poor woman in peace.&lt;br /&gt;
&lt;br /&gt;
* Upon realizing that he has been spurned, Ailbert flies into a rage and lashes out. After subduing him, you discover a sealed letter addressed to the object of his affection. Deliver the letter to Emeria in Hyrstmill.&lt;br /&gt;
&lt;br /&gt;
* Moved by Ailbert&#039;s words, Emeria has resolved to return the goods stolen by the lovelorn thief on his behalf. Deliver Emeria&#039;s message to Miounne at the Carline Canopy.&lt;br /&gt;
&lt;br /&gt;
* Miounne reveals to you the truth about Ailbert and Emeria: they are brother and sister! Alas, Emeria has no memory of him, as she was too young to remember when he was forced to leave their home. Though Ailbert has yet to repent for his sins, perhaps Emeria&#039;s decision to return his gifts to their rightful owners will convince him to renounce his life of crime... &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Emeria: Pardon me, {{alternatives|f=milady|m=good sir}}! Might you be the adventurer of whom Eadbert speaks so highly? If you could but spare a moment...&lt;br /&gt;
Emeria: I-I&#039;ve never thought myself a popular girl, and men rarely give me cause to believe otherwise... Yet lately I&#039;ve been the recipient of several gifts.&lt;br /&gt;
Emeria: Sparkling jewels and fine silks over which a prouder maid than I would surely swoon─all from an anonymous admirer. Naturally, I was flattered...but I knew nothing of my mysterious benefactor.&lt;br /&gt;
Emeria: And so I endeavored to seek him out...only to discover that he is none other than Ailbert, an infamous rogue wanted for countless robberies in Gridania!&lt;br /&gt;
Emeria: I realize now that all of his presents were taken from others...and that I have unwittingly won the affections of a dangerous criminal...&lt;br /&gt;
Emeria: But that&#039;s not all... With his latest gift came a request.&lt;br /&gt;
Emeria: He insists that we meet in the woods outside of Hyrstmill, where he intends to present me with his most precious gift.&lt;br /&gt;
Emeria: I am at a loss. I beg of you, {{alternatives|f=milady|m=good sir}}, will you not go in my stead?&lt;br /&gt;
Emeria: I wish only to be left in peace, but I fear a man such as he may be driven to violence when made to hear such words. I pray no harm comes to you...&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Deliver Ailbert&#039;s letter to Emeria===&lt;br /&gt;
Emeria: All for naught... I give thanks that you&#039;re unharmed, at least.&lt;br /&gt;
Emeria: A letter? For me?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Scented Letter}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Emeria: &amp;quot;My dearest Emeria,&lt;br /&gt;
Emeria: &amp;quot;I pray this letter finds you well. I know my gifts were sudden and many, but I hope they were to your liking.&lt;br /&gt;
Emeria: &amp;quot;Seeing you in the first summer of your womanhood, I could restrain myself no longer. My thoughts have been only of you these past many moons, of what gifts might bring you happiness.&lt;br /&gt;
Emeria: &amp;quot;Yet to see you smile from afar is not nearly enough. I long to live together with you in Hyrstmill, and nothing would bring me greater joy.&lt;br /&gt;
Emeria: &amp;quot;I would give you a grand garden, filled with the white chamomile you love so.&lt;br /&gt;
Emeria: &amp;quot;But such dreams can never come true. My crimes are known and will never be forgiven.&lt;br /&gt;
Emeria: &amp;quot;The most I can hope for is for you to know my heart. That would grant me a measure of peace. And so, if it does not cause you distress, I would write to you again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yours ever,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ailbert“&lt;br /&gt;
Emeria: Thank you for bringing me this letter, [Forename]. His most precious gift... I understand now.&lt;br /&gt;
Emeria: But...how did he know my favorite flower?&lt;br /&gt;
Emeria: Is Ailbert...? No, no, it can&#039;t be...&lt;br /&gt;
Emeria: A-Anyway, we must return the presents to their rightful owners! I know it will not erase this...Ailbert&#039;s sins, but perhaps the Twelve will view him more kindly.&lt;br /&gt;
Emeria: Forgive me this final request, but could you go to Gridania and speak with a woman named Miounne?&lt;br /&gt;
Emeria: You should find her in the Carline Canopy. Tell her of all that transpired here today. She&#039;ll know what to do.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Miounne in Gridania===&lt;br /&gt;
Mother Miounne: Hmmm? A message from Emeria of Hyrstmill, you say?&lt;br /&gt;
Mother Miounne: ...I see. Oh, Ailbert, you fool... I&#039;ll deal with the stolen goods, worry not.&lt;br /&gt;
Mother Miounne: Yes, I know of the boy─and his family. He once lived in this very town.&lt;br /&gt;
Mother Miounne: One day, he stole a handful of chamomile seeds from an influential merchant in the Ebony Stalls. You see...this boy had a sister, and chamomile was her favorite flower.&lt;br /&gt;
Mother Miounne: Seeking only to make his sister happy, I doubt he grasped the gravity of his act. Regardless, his parents felt that he had brought terrible shame to the family. And so they disowned him.&lt;br /&gt;
Mother Miounne: Cast out of hearth and home, he grew desperate. And those who think only of survival think little of law. A common enough tale perhaps, but no less tragic for it.&lt;br /&gt;
Mother Miounne: And now you know the truth: the sister Ailbert loved so dearly is Emeria.&lt;br /&gt;
Mother Miounne: Emeria was too young to remember when Ailbert left, so her parents decided to conceal his existence.&lt;br /&gt;
Mother Miounne: However, word of the boy&#039;s banishment soon spread, and her parents were forced to move to Hyrstmill to maintain the fiction.&lt;br /&gt;
Mother Miounne: By now, Emeria&#039;s surely heard rumors of her long-lost brother, though a gentle girl like her would never question her parents&#039; honesty. And whatever faint memories she once may have had are long gone.&lt;br /&gt;
Mother Miounne: But Ailbert has never forgotten Emeria. Despite the danger, I suspect he now keeps close to Gridania, refusing to leave his beloved sister a second time.&lt;br /&gt;
Mother Miounne: ...I&#039;ll send Emeria some chamomile seeds by way of thanks for helping us to recover the stolen goods.&lt;br /&gt;
Mother Miounne: If only it were as simple as returning them to their rightful owners... Sadly, Ailbert&#039;s crimes will not be so easily forgiven.&lt;br /&gt;
Mother Miounne: But perhaps, by the time these seeds have sprouted and their flowers bloomed, he will have found a new path.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=OeoufbOmOG4}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Kindness_of_Strangers&amp;diff=1327934</id>
		<title>The Kindness of Strangers</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=The_Kindness_of_Strangers&amp;diff=1327934"/>
		<updated>2026-05-29T01:23:07Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = The Kindness of Strangers&lt;br /&gt;
| description = [[Emeria]] of [[Hyrstmill]] is deeply troubled and could do with the aid of a kindly [[adventurer]]. &lt;br /&gt;
| image = The Kindness of Strangers.png&lt;br /&gt;
| quest-giver = Emeria&lt;br /&gt;
| related-npcs = Ailbert the Lost; Miounne; Mother Miounne; Scented Letter (NPC)&lt;br /&gt;
| location = North Shroud&lt;br /&gt;
| location-x = 28.1&lt;br /&gt;
| location-y = 20.0&lt;br /&gt;
| type = Sidequest&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Gridanian Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 90&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 9&lt;br /&gt;
| req-quest =  &lt;br /&gt;
| req-items = 1 Scented Letter&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 810&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 17 Wind Shard&lt;br /&gt;
| overridereward = &lt;br /&gt;
| reward-opt1 = 1 Hempen Kecks&lt;br /&gt;
| reward-opt2 = 1 Hempen Gaskins&lt;br /&gt;
| reward-opt3 = 1 Allagan Bronze Piece&lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Drink Your Beans&amp;amp;comma; Dear, Harriers of the Hedgetree&lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-edb = af751f7539f&lt;br /&gt;
| id-gt = 65635&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Meet with [[Ailbert the Lost|Ailbert]].&lt;br /&gt;
*Deliver [[Scented Letter|Ailbert&#039;s letter]] to [[Emeria]].&lt;br /&gt;
*Speak with [[Miounne]] in [[Gridania]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Emeria of Hyrstmill is deeply troubled and could do with the aid of a kindly adventurer.&lt;br /&gt;
&lt;br /&gt;
* Emeria is the object of the unwanted attentions of a notorious thief named Ailbert. Meet him in the woods outside of Hyrstmill and convince him to leave the poor woman in peace.&lt;br /&gt;
&lt;br /&gt;
* Upon realizing that he has been spurned, Ailbert flies into a rage and lashes out. After subduing him, you discover a sealed letter addressed to the object of his affection. Deliver the letter to Emeria in Hyrstmill.&lt;br /&gt;
&lt;br /&gt;
* Moved by Ailbert&#039;s words, Emeria has resolved to return the goods stolen by the lovelorn thief on his behalf. Deliver Emeria&#039;s message to Miounne at the Carline Canopy.&lt;br /&gt;
&lt;br /&gt;
* Miounne reveals to you the truth about Ailbert and Emeria: they are brother and sister! Alas, Emeria has no memory of him, as she was too young to remember when he was forced to leave their home. Though Ailbert has yet to repent for his sins, perhaps Emeria&#039;s decision to return his gifts to their rightful owners will convince him to renounce his life of crime... &lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Emeria: Pardon me, {{alternatives|f=milady|m=good sir}}! Might you be the adventurer of whom Eadbert speaks so highly? If you could but spare a moment...&lt;br /&gt;
Emeria: I-I&#039;ve never thought myself a popular girl, and men rarely give me cause to believe otherwise... Yet lately I&#039;ve been the recipient of several gifts.&lt;br /&gt;
Emeria: Sparkling jewels and fine silks over which a prouder maid than I would surely swoon─all from an anonymous admirer. Naturally, I was flattered...but I knew nothing of my mysterious benefactor.&lt;br /&gt;
Emeria: And so I endeavored to seek him out...only to discover that he is none other than Ailbert, an infamous rogue wanted for countless robberies in Gridania!&lt;br /&gt;
Emeria: I realize now that all of his presents were taken from others...and that I have unwittingly won the affections of a dangerous criminal...&lt;br /&gt;
Emeria: But that&#039;s not all... With his latest gift came a request.&lt;br /&gt;
Emeria: He insists that we meet in the woods outside of Hyrstmill, where he intends to present me with his most precious gift.&lt;br /&gt;
Emeria: I am at a loss. I beg of you, {{alternatives|f=milady|m=good sir}}, will you not go in my stead?&lt;br /&gt;
Emeria: I wish only to be left in peace, but I fear a man such as he may be driven to violence when made to hear such words. I pray no harm comes to you...&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Deliver Ailbert&#039;s letter to Emeria===&lt;br /&gt;
Emeria: All for naught... I give thanks that you&#039;re unharmed, at least.&lt;br /&gt;
Emeria: A letter? For me?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Scented Letter}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-cutscene start&lt;br /&gt;
Emeria: &amp;quot;My dearest Emeria,&lt;br /&gt;
Emeria: &amp;quot;I pray this letter finds you well. I know my gifts were sudden and many, but I hope they were to your liking.&lt;br /&gt;
Emeria: &amp;quot;Seeing you in the first summer of your womanhood, I could restrain myself no longer. My thoughts have been only of you these past many moons, of what gifts might bring you happiness.&lt;br /&gt;
Emeria: &amp;quot;Yet to see you smile from afar is not nearly enough. I long to live together with you in Hyrstmill, and nothing would bring me greater joy.&lt;br /&gt;
Emeria: &amp;quot;I would give you a grand garden, filled with the white chamomile you love so.&lt;br /&gt;
Emeria: &amp;quot;But such dreams can never come true. My crimes are known and will never be forgiven.&lt;br /&gt;
Emeria: &amp;quot;The most I can hope for is for you to know my heart. That would grant me a measure of peace. And so, if it does not cause you distress, I would write to you again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yours ever,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ailbert“&lt;br /&gt;
Emeria: Thank you for bringing me this letter, Colt. His most precious gift... I understand now.&lt;br /&gt;
Emeria: But...how did he know my favorite flower?&lt;br /&gt;
Emeria: Is Ailbert...? No, no, it can&#039;t be...&lt;br /&gt;
Emeria: A-Anyway, we must return the presents to their rightful owners! I know it will not erase this...Ailbert&#039;s sins, but perhaps the Twelve will view him more kindly.&lt;br /&gt;
Emeria: Forgive me this final request, but could you go to Gridania and speak with a woman named Miounne?&lt;br /&gt;
Emeria: You should find her in the Carline Canopy. Tell her of all that transpired here today. She&#039;ll know what to do.&lt;br /&gt;
-cutscene end&lt;br /&gt;
&lt;br /&gt;
===Speak with Miounne in Gridania===&lt;br /&gt;
Mother Miounne: Hmmm? A message from Emeria of Hyrstmill, you say?&lt;br /&gt;
Mother Miounne: ...I see. Oh, Ailbert, you fool... I&#039;ll deal with the stolen goods, worry not.&lt;br /&gt;
Mother Miounne: Yes, I know of the boy─and his family. He once lived in this very town.&lt;br /&gt;
Mother Miounne: One day, he stole a handful of chamomile seeds from an influential merchant in the Ebony Stalls. You see...this boy had a sister, and chamomile was her favorite flower.&lt;br /&gt;
Mother Miounne: Seeking only to make his sister happy, I doubt he grasped the gravity of his act. Regardless, his parents felt that he had brought terrible shame to the family. And so they disowned him.&lt;br /&gt;
Mother Miounne: Cast out of hearth and home, he grew desperate. And those who think only of survival think little of law. A common enough tale perhaps, but no less tragic for it.&lt;br /&gt;
Mother Miounne: And now you know the truth: the sister Ailbert loved so dearly is Emeria.&lt;br /&gt;
Mother Miounne: Emeria was too young to remember when Ailbert left, so her parents decided to conceal his existence.&lt;br /&gt;
Mother Miounne: However, word of the boy&#039;s banishment soon spread, and her parents were forced to move to Hyrstmill to maintain the fiction.&lt;br /&gt;
Mother Miounne: By now, Emeria&#039;s surely heard rumors of her long-lost brother, though a gentle girl like her would never question her parents&#039; honesty. And whatever faint memories she once may have had are long gone.&lt;br /&gt;
Mother Miounne: But Ailbert has never forgotten Emeria. Despite the danger, I suspect he now keeps close to Gridania, refusing to leave his beloved sister a second time.&lt;br /&gt;
Mother Miounne: ...I&#039;ll send Emeria some chamomile seeds by way of thanks for helping us to recover the stolen goods.&lt;br /&gt;
Mother Miounne: If only it were as simple as returning them to their rightful owners... Sadly, Ailbert&#039;s crimes will not be so easily forgiven.&lt;br /&gt;
Mother Miounne: But perhaps, by the time these seeds have sprouted and their flowers bloomed, he will have found a new path.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=OeoufbOmOG4}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Harriers_of_the_Hedgetree&amp;diff=1327930</id>
		<title>Harriers of the Hedgetree</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Harriers_of_the_Hedgetree&amp;diff=1327930"/>
		<updated>2026-05-29T01:11:20Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Harriers of the Hedgetree&lt;br /&gt;
| description = [[Eadbert]] needs someone to investigate the area surrounding [[the Hedgetree]].&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Eadbert&lt;br /&gt;
| location = North Shroud&lt;br /&gt;
| location-x = 27.8&lt;br /&gt;
| location-y = 19.8&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Gridanian Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 80&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 8&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 680&lt;br /&gt;
| gil = 0&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt1 = 1 Leather Leggings&lt;br /&gt;
| reward-opt2 = 1 Leather Boots&lt;br /&gt;
| reward-opt3 = 2 Allagan Bronze Piece&lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Hematophagic Harassment&lt;br /&gt;
| next-quest = The Kindness of Strangers&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 65633&lt;br /&gt;
| id-edb = f43819a18ad&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Investigate the Hedgetree.&lt;br /&gt;
&lt;br /&gt;
*Report to [[Eadbert]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Eadbert needs someone to investigate the area surrounding the Hedgetree.&lt;br /&gt;
&lt;br /&gt;
*Eadbert asks you to investigate reports of Ixal sightings near the Hedgetree, southeast of Hyrstmill. If any harm were to come to the sacred tree, it would be a terrible tragedy.&lt;br /&gt;
&lt;br /&gt;
*You are ambushed by an Ixal while investigating the Hedgetree. After a frenzied battle, you emerge victorious. Report back to Eadbert in Hyrstmill.&lt;br /&gt;
&lt;br /&gt;
*Eadbert tells you that the Ixal once lived in the Twelveswood, but were driven out long ago, having incurred the wrath of the elementals. This, he explains, is the source of the beastmen&#039;s resentment for the Gridanians who now call the Twelveswood home.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Eadbert: Would ye mind goin&#039; to the Hedgetree, an&#039; seein&#039; that all&#039;s well?&lt;br /&gt;
Eadbert: Since ancient times, the tree has guarded these woods with her holy presence. Lately, though, we&#039;ve been hearin&#039; reports of Ixal peckin&#039; around in her vicinity.&lt;br /&gt;
Eadbert: No more than scouts, I&#039;d wager, but if they were to lay their filthy hands on the Hedgetree...&lt;br /&gt;
Eadbert: Well, it don&#039;t bear thinkin&#039; about. So, I&#039;d be much obliged if ye&#039;d head southeast to the Hedgetree an&#039; see that no harm has come to her. Oh, an&#039; if ye chance to encounter any Ixal, send &#039;em packin&#039;.&lt;br /&gt;
Eadbert: Be warned, though─the birdmen ain&#039;t like to take their leave without a fight. Make sure ye go well prepared, an&#039; keep yer eyes peeled, alright?&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Report to Eadbert===&lt;br /&gt;
Eadbert: Slew an Ixal, did ye? Hah! Bloody birds&#039;ll think twice afore comin&#039; near our hamlet!&lt;br /&gt;
Eadbert: The Ixal once dwelt in the Twelveswood, ye know. But long ago, they woke the greenwrath an&#039; were driven out.&lt;br /&gt;
Eadbert: Needless to say, they weren&#039;t best pleased when us Gridanians took their place here. In fact, it&#039;s none other than this resentment what kindled their hatred for us. Ah, but I &#039;spect I&#039;m borin&#039; ye.&lt;br /&gt;
Eadbert: By defendin&#039; the Hedgetree, ye&#039;ve once more proven yerself a friend to Hyrstmill. If ye can spare a moment, I ask that ye speak with others in the hamlet. Many of us here could use a hand, an&#039; I can think of none better to assist them.&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=W_4mlk6y1RE}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hematophagic_Harassment&amp;diff=1327929</id>
		<title>Hematophagic Harassment</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Hematophagic_Harassment&amp;diff=1327929"/>
		<updated>2026-05-29T01:09:31Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Hematophagic Harassment&lt;br /&gt;
| description = [[Eadbert]] is testing adventurers by asking them to slay [[Midge Swarm|midge swarms]].&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Eadbert&lt;br /&gt;
| location = North Shroud&lt;br /&gt;
| location-x = 27.8&lt;br /&gt;
| location-y = 19.8&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Gridanian Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 70&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 7&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = &lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 560&lt;br /&gt;
| gil = 128&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 15 Wind Shard&lt;br /&gt;
| reward2 = 7 Potion&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| reward-opt(1-8) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = Harriers of the Hedgetree&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-edb = 0dc167a0bcd&lt;br /&gt;
| id-gt = 65631&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Slay [[Midge Swarm|midge swarms]]. 0/6&lt;br /&gt;
*Report to [[Eadbert]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Eadbert is testing adventurers by asking them to slay midge swarms.&lt;br /&gt;
&lt;br /&gt;
* To prove your ability and earn Eadbert&#039;s trust, slay six midge swarms.&lt;br /&gt;
&lt;br /&gt;
* As requested, you have slain six midge swarms and brought a measure of peace to the area in so doing. Bear word of your deeds to Eadbert in Hyrstmill.&lt;br /&gt;
&lt;br /&gt;
* You return safely to Hyrstmill and tell Eadbert of your deeds. Duly convinced of your worth, he declares that he has further need of your services.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Eadbert: ...Ain&#039;t seen yer face &#039;round here afore.&lt;br /&gt;
Eadbert: It&#039;s my sworn duty to keep the peace in Hyrstmill an&#039; protect her from them as would do her people harm. If ye mean to stay for a spell, ye&#039;ll have to prove ye can be trusted.&lt;br /&gt;
Eadbert: Ours ain&#039;t a large community, an&#039; we&#039;ve hardly any fightin&#039; folk, so there&#039;s always a need for battle-savvy types, what with all the beasties lurkin&#039; hereabouts.&lt;br /&gt;
Eadbert: As it happens, we&#039;ve been sufferin&#039; from an outbreak of midges of late. The buggers&#039;re drivin&#039; our patrols to distraction. Now, if ye were to exterminate, say, half a dozen swarms, we&#039;d know ye for a friend.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Report to Eadbert===&lt;br /&gt;
Eadbert: Ye&#039;ve done us a kindness an&#039; proven yerself capable besides. Take this with Hyrstmill&#039;s thanks.&lt;br /&gt;
Eadbert: Oh! Afore ye go, I&#039;ve thought of somethin&#039; else ye could do for us...&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=VaUgmdu86R0}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Glim_Harvest&amp;diff=1327928</id>
		<title>A Glim Harvest</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=A_Glim_Harvest&amp;diff=1327928"/>
		<updated>2026-05-29T01:06:44Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = A Glim Harvest&lt;br /&gt;
| description = [[Linyeve]], a quartermaster at [[Hyrstmill]], needs an adventurer to bring her a glimshroom, a variety of brightly glowing fungus.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Linyeve&lt;br /&gt;
| location = North Shroud&lt;br /&gt;
| location-x = 29.1&lt;br /&gt;
| location-y = 18.7&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line =&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Gridanian Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 50&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 5&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 1 Glimshroom&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 350&lt;br /&gt;
| gil = 138&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward(1-10) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = &lt;br /&gt;
| next-quest = &lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-gt = 65731&lt;br /&gt;
| id-edb = e02b9c86c9d&lt;br /&gt;
}}&lt;br /&gt;
==Steps==&lt;br /&gt;
*Pick the brightest glimshroom.&lt;br /&gt;
&lt;br /&gt;
*Deliver the glimshroom to Linyeve at Hyrstmill.&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
*Linyeve, a quartermaster at Hyrstmill, needs an adventurer to bring her a glimshroom, a variety of brightly glowing fungus.&lt;br /&gt;
&lt;br /&gt;
*Pick a glimshroom from the rock face in the southwest of Peacegarden. Linyeve insists that you harvest the fungus with the brightest glow.&lt;br /&gt;
&lt;br /&gt;
*Deliver the glimshroom to Linyeve at Hyrstmill.&lt;br /&gt;
&lt;br /&gt;
*Glimshrooms are an essential ingredient in the medicine used to treat the disease known as the Creeping Death. With so few conjurers present in Hyrstmill, Linyeve prefers to keep a supply of the medicine on hand to deal with possible outbreaks.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Linyeve: You have the look of an adventurer! Adventurers love little tasks, do they not? Well, I need you to head into the forest and pick a glimshroom for me.&lt;br /&gt;
Linyeve: You...haven&#039;t the faintest idea what a glimshroom is, do you? “Glimshroom” is the common name for a variety of fungus with a unique white phosphorescence. Hm? What did you say? “A glowing mushroom”? ...Yes, I suppose you could put it that way. There is a colony on the rock face in the southwest of Peacegarden.&lt;br /&gt;
Linyeve: But do not simply pick the first one you come across! The brightest “glowing mushroom” you can find, if you please!&lt;br /&gt;
Linyeve: Hm? Well, yes, I would love to be able to harvest glimshrooms for myself, but there is the small matter of Ixali scouts. Not terribly friendly, those chaps. Off you go, then!&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Deliver the glimshroom to Linyeve at Hyrstmill===&lt;br /&gt;
Linyeve: Were you able to find the glimshrooms?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Glimshroom}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Linyeve: Were you able to find the glimshrooms?&lt;br /&gt;
Linyeve: Ah, would you look at that glow! Perfect! This will help me mix a potent remedy for the Creeping Death.&lt;br /&gt;
Linyeve: To forestall the obvious question, the Creeping Death is a deadly plague that once ravaged the Hyuran population of Gridania. Though it can now be cured through simple conjury, it doesn&#039;t hurt to have a ready supply of the medicine.&lt;br /&gt;
Linyeve: After all, out here in Hyrstmill, we cannot always rely on a conjurer to be on hand whenever a youngling coughs. Thank the Matron for wandering adventurers, though, hm?&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=MapmdiKmoTo}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Drink_Your_Beans,_Dear&amp;diff=1327926</id>
		<title>Drink Your Beans, Dear</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Drink_Your_Beans,_Dear&amp;diff=1327926"/>
		<updated>2026-05-29T01:03:46Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */ Use dialogue template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| description = [[Dametta]] needs someone to gather [[Microchu Leaflet|microchu leaflets]] for her cooking.&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Dametta&lt;br /&gt;
| location = North Shroud&lt;br /&gt;
| location-x = 29.4&lt;br /&gt;
| location-y = 19.3&lt;br /&gt;
| type = sidequest&lt;br /&gt;
| level = 8&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 4 Microchu Leaflet&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 680&lt;br /&gt;
| reward1 = 15 Earth Shard&lt;br /&gt;
| reward-opt1 = 1 Hard Leather Pot Helm&lt;br /&gt;
| reward-opt2 = 10 Ether&lt;br /&gt;
| reward-opt3 = 1 Allagan Bronze Piece&lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = Death to the Bean Thieves&lt;br /&gt;
| next-quest = The Kindness of Strangers&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-edb = c22305de06b&lt;br /&gt;
| id-gt = 65634&lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Gridanian Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 80&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Steps ==&lt;br /&gt;
*Slay [[microchu]]s and gather [[Microchu Leaflet|leaflets]] from their remains.&lt;br /&gt;
*Deliver the microchu leaflets to [[Dametta]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Dametta needs someone to gather microchu leaflets for her cooking.&lt;br /&gt;
&lt;br /&gt;
* Dametta of Hyrstmill is making a batch of Mun–Tuy tonic, a nutritious but notoriously foul-tasting drink. If she could get her hands on some microchu leaflets to flavor the concoction, however, she could render it palatable for normal folk. Slay the microchus surrounding Hyrstmill and gather four leaflets from their remains.&lt;br /&gt;
&lt;br /&gt;
* You&#039;ve gathered four microchu leaflets. Deliver them to Dametta posthaste, before she makes some hapless soul drink the unadulterated brew!&lt;br /&gt;
&lt;br /&gt;
* To respect the forest and take only that which is needed, to lead a life without waste─such is the tenet by which Gridanians live. Dametta stresses the importance of this belief, before lamenting that her son has yet to take it to heart...&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Dametta: Oh dear... If I&#039;m to make this much Mun-Tuy tonic, I&#039;ll need far more microchu leaflets...&lt;br /&gt;
Dametta: Young {{alternatives|f=lady|m=man}}, would you be so kind as to fetch me four leaflets from the microchus outside the hamlet?&lt;br /&gt;
Dametta: I&#039;m whipping up a fresh batch of Mun-Tuy tonic, you see. Oh, it&#039;s a &#039;&#039;lovely&#039;&#039; drink, absolutely bursting with nutrients and goodness. I&#039;ll have you know I always drink at least one cup a day! Alas, few people share my &#039;&#039;passion&#039;&#039; for healthy living... Truth be told, most won&#039;t touch the stuff─not unless you add microchu leaflets, anyway. Apparently, the taste and the smell are too distracting or some such nonsense.&lt;br /&gt;
Dametta: Oh, but listen to me prattling on like an Ishgardian priest! I shall stop talking and start stirring! Well, don&#039;t just stand there, dear─run along and fetch me those leaves! This batch will be ready soon, and it&#039;d be &#039;&#039;such&#039;&#039; a shame if no one could drink it but me.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Deliver the microchu leaflets to Dametta===&lt;br /&gt;
Dametta: Ah, you&#039;re back! Did you manage to find the microchu leaflets I asked for?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Microchu Leaflet}}s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dametta: Let&#039;s see... Yes, that&#039;s four, alright! &amp;lt;sniff&amp;gt; &amp;lt;sniff&amp;gt; Ah, such a &#039;&#039;lovely&#039;&#039; scent!&lt;br /&gt;
Dametta: Now, you gathered only the four I asked for, and not one more, yes? Oh, I know I shouldn&#039;t have to ask, but these days, more and more people forget to take only what they need. If we&#039;re to live in harmony with the wood, we must respect life and remember what it means to take it.&lt;br /&gt;
Dametta: &#039;&#039;Never be wasteful&#039;&#039;! Know the value of life and know the value of our time here in this world. That&#039;s why I always live my life to the fullest, wasting nary a moment and nary a word─nay, not so much as a single one!&lt;br /&gt;
Dametta: Remember: if you mean to remain within the Twelveswood, you must be ever mindful to show respect and gratitude to the forest and to the elementals.&lt;br /&gt;
Dametta: You know, you remind me of my son. He&#039;s a good boy, but sometimes forgets what it means to be Gridanian. Why, just the other day, I caught him and his friends throwing Mun-Tuy beans at each other!&lt;br /&gt;
Dametta: Needless to say, I was terribly cross─who wouldn&#039;t be?─and all set to give them a memorable scolding, when I noticed they were playing in teams, and that &#039;&#039;my son&#039;&#039; was leading the winners!&lt;br /&gt;
Dametta: Oh, I know I shouldn&#039;t have been proud, but when I saw the way he marshaled his troops─by which I mean his friends─it was so &#039;&#039;clear&#039;&#039; to me that he was a born leader... Ah, where was I? Oh, yes! You see, later that day, I was cooking dinner and he, quite without prompting, offered to wash the vegetables! He&#039;s &#039;&#039;such&#039;&#039; a good boy, you know...&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=NszAWbvqpRo}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Death_to_the_Bean_Thieves&amp;diff=1327924</id>
		<title>Death to the Bean Thieves</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Death_to_the_Bean_Thieves&amp;diff=1327924"/>
		<updated>2026-05-29T01:01:08Z</updated>

		<summary type="html">&lt;p&gt;Colburn: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quest infobox&lt;br /&gt;
| title = Death to the Bean Thieves&lt;br /&gt;
| description = [[Q&#039;djawana]] at [[Treespeak Stables]] needs someone to slay [[Opo-opo (Mob)|opo-opos]] and recover property stolen from [[Hyrstmill]].&lt;br /&gt;
| image = &lt;br /&gt;
| quest-giver = Q&#039;djawana&lt;br /&gt;
| related-npcs = Dametta&lt;br /&gt;
| location = North Shroud&lt;br /&gt;
| location-x = 27.5&lt;br /&gt;
| location-y = 27.9&lt;br /&gt;
| type = side&lt;br /&gt;
| quest-line = &lt;br /&gt;
| journal-section = Sidequests&lt;br /&gt;
| journal-category = Gridanian Sidequests&lt;br /&gt;
| journal-genre = &lt;br /&gt;
| sortkey = 60&lt;br /&gt;
| organization =&lt;br /&gt;
| class = &lt;br /&gt;
| job = &lt;br /&gt;
| level = 6&lt;br /&gt;
| req-quest =&lt;br /&gt;
| req-items = 6 Stolen Mun-Tuy Beans&lt;br /&gt;
| requirements = &lt;br /&gt;
| exp = 450&lt;br /&gt;
| gil = 146&lt;br /&gt;
| mettle = &lt;br /&gt;
| reward1 = 15 Wind Shard&lt;br /&gt;
| reward2 = 5 Chanterelle Saute&lt;br /&gt;
| overridereward(1-10) = &lt;br /&gt;
| overridereward-opt(1-8) = &lt;br /&gt;
| unlocks = &lt;br /&gt;
| prev-quest = A Clear Sign&lt;br /&gt;
| next-quest = Drink Your Beans&amp;amp;comma; Dear&lt;br /&gt;
| patch = 2.0&lt;br /&gt;
| release = &lt;br /&gt;
| id-edb = 1da9e5762fe&lt;br /&gt;
| id-gt = 65639&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Steps==&lt;br /&gt;
*Slay [[Opo-opo (Mob)|opo-opos]] and recover [[Stolen Mun-Tuy Beans|Dametta&#039;s Mun–Tuy beans]]. 0/6&lt;br /&gt;
*Deliver the bags of Mun–Tuy beans to [[Dametta]].&lt;br /&gt;
&lt;br /&gt;
==Journal==&lt;br /&gt;
* Q&#039;djawana at Treespeak Stables needs someone to slay opo-opos and recover property stolen from Hyrstmill.&lt;br /&gt;
&lt;br /&gt;
* Q&#039;djawana tells you of how starving opo-opos stole bags of Mun–Tuy beans from Dametta in Hyrstmill. While the pungent beans will not be missed, the normally cheerful and talkative Dametta has fallen into a deep depression. Slay opo-opos on the road to Hyrstmill and recover the six stolen bags of Mun–Tuy beans.&lt;br /&gt;
&lt;br /&gt;
* You serve justice to the thieving, malnourished opo-opos and recover the stolen bags of Mun–Tuy beans. See them delivered to Dametta in Hyrstmill.&lt;br /&gt;
&lt;br /&gt;
* You deliver the stolen Mun–Tuy beans to their rightful owner. Overjoyed by their safe return, Dametta launches into one of her infamous long-winded monologues, and you immediately regret your good deed.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
{{Dialogue|&amp;lt;nowiki&amp;gt;&lt;br /&gt;
===Accepting the quest===&lt;br /&gt;
Q&#039;djawana: Did you hear about Dametta of Hyrstmill? Apparently, opo-opos crept into her stores and made off with her Mun-Tuy beans!&lt;br /&gt;
Q&#039;djawana: Ordinarily, opo-opos wouldn&#039;t go near them, what with their foul odor and even fouler taste, but food has become scarce of late. Truth be told, a good many of us are glad to be rid of the stench. Still, I can&#039;t stand to see Dametta so dispirited.&lt;br /&gt;
Q&#039;djawana: Would you track down those thieving opo-opos and recover the Mun-Tuy beans? I&#039;m told six bags were taken, all told.&lt;br /&gt;
Q&#039;djawana: Dametta is well respected by all the women of Hyrstmill, so it would do you well to earn her favor. So be polite, smile, and don&#039;t interrupt if she goes off on one of her tangents...&lt;br /&gt;
Q&#039;djawana: Hyrstmill lies just to the north of here. You&#039;re like to run into opo-opos on the way. With luck, you may even encounter the bean thieves themselves.&lt;br /&gt;
-quest accepted&lt;br /&gt;
&lt;br /&gt;
===Deliver the bags of Mun-Tuy beans to Dametta===&lt;br /&gt;
Dametta: &amp;lt;sigh&amp;gt; I suppose there&#039;s nothing to be done...&amp;lt;br&amp;gt;What&#039;s that, young {{alternatives|f=lady|m=man}}? You have something for me?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player hands over the {{i|Stolen Mun-Tuy Beans}}.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dametta: &amp;lt;gasp&amp;gt; My missing bags of Mun-Tuy beans! But how!? You didn&#039;t track down those wretched opo-opos, did you!?&lt;br /&gt;
Dametta: I had all but given up hope before you arrived, but with these beans, I can make enough Mun-Tuy tonic for &#039;&#039;everyone&#039;&#039; in Hyrstmill!&lt;br /&gt;
Dametta: As long as I have enough microchu leaflets to flavor it, there should be no complaints...&lt;br /&gt;
Dametta: Speaking of which, my son drank unflavored Mun-Tuy tonic the other day!&lt;br /&gt;
Dametta: One of his friends challenged him to do it, he said. And do you know what? He drained the whole cup in one great gulp, without making so much as a face!&lt;br /&gt;
Dametta: Oh, he grows stronger and braver by the day─nay, the very hour! Either that or my secret recipe is rather more delicious than I imagined. Hmmm...now that I think about it, a good many people &#039;&#039;have&#039;&#039; described the taste as unforgettable...&lt;br /&gt;
-quest complete&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Video Archive==&lt;br /&gt;
{{quest video archive|id=SsM9An32lAU}}&lt;/div&gt;</summary>
		<author><name>Colburn</name></author>
	</entry>
</feed>