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		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Class&amp;diff=307577</id>
		<title>Class</title>
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		<updated>2021-07-19T04:55:41Z</updated>

		<summary type="html">&lt;p&gt;CloudyRose06: /* Additional Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{Quotation|The Determination of Being, Guillaurmand de Padellaint|[[File:Class_Command.png|baseline|right]] In general, there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves. Battle classes are either a Disciple of War, masters of arms who live for the call of combat, or a Disciple of Magic, erudite researchers of all things esoteric. Non-combat classes can be either a Disciple of the Land, gatherers of material resources and students of the natural order, or a Disciple of the Hand, crafters who invest their creative ingenuity in synthesis and industry.&lt;br /&gt;
By making use of what is called the Armoury system, players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Every soul must needs have a code, a purpose, to guide them. Else chaos would consume us all.&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039; embody the &#039;&#039;[[wikipedia:Character class|character classes]]&#039;&#039; from other MMOs, and are the signature of every character in the world of [[Final Fantasy XIV]]. They offer starting skills and can grow into [[job]]s, which further diversifies the player experience.&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Final_Fantasy_XIV_classes.jpeg|Final Fantasy XIV classes.|thumb]] Eorzea is home to myriad disciplines, or &#039;&#039;&#039;classes&#039;&#039;&#039;, suitable to every adventuring style. Each class is capable of performing unique [[action]]s acquired through experience. Furthermore, achieving a certain level of mastery in a certain class will unlock its respective [[job]], which feature even greater specialization. Every class can grow into one job, except for [[arcanist]]s which can specialize into [[scholar]] or [[summoner]].&lt;br /&gt;
&lt;br /&gt;
To be better prepared to brave the wilds, all adventurers begin their journey as either a [[#Disciples of War|Disciple of War]] — a master of arms who lives for the call of battle — or a [[#Disciples of Magic|Disciple of Magic]] — an erudite researcher of all things esoteric.&lt;br /&gt;
&lt;br /&gt;
Experienced adventurers can take up other martial classes to diversify their skills. If you seek more peaceful pursuits, you may consider becoming a [[#Disciples of the Land|Disciple of the Land]] — one who gathers and harvests Eorzea&#039;s natural resources — or a [[#Disciples of the Hand|Disciple of the Hand]] — one who uses these resources to craft wares and turn a profit.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Important: You can level &#039;&#039;&#039;all&#039;&#039;&#039; classes and jobs on one character.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
Combat roles include all three facets that classes/jobs may perform.&lt;br /&gt;
&lt;br /&gt;
=== Tanking ===&lt;br /&gt;
{{Tank}} &#039;&#039;&#039;[[Tank|Tanks]]&#039;&#039;&#039; are specialized in enduring damage and generating [[enmity]] (aggro) so that enemies won&#039;t chase healers or DPS. They have self buffs to support in damage reduction and aggro generation. This role can be identified by the blue-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{Healer}} &#039;&#039;&#039;[[Healer|Healers]]&#039;&#039;&#039; are specialized in healing your allies with heal-over-time spells, target spells, and area spells. They can also cleanse conditions from allies and cast restorative buffs on them. This role can be identified by the green-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
=== DPS ===&lt;br /&gt;
DPS (Damage Dealers) include physical and magical damage. Both are aimed at dealing damage in a plethora of ways: precise single-target attacks, area bursts, damage-over-time, summon spells, magical area spells, etc. Some DPS jobs also have healing and tanking properties, but these are very occasional and are not the main focus on endgame content. This role can be identified by the red-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
DPS is divided into:&lt;br /&gt;
* &#039;&#039;&#039;{{Melee DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform closed range attacks and abilities.&lt;br /&gt;
* &#039;&#039;&#039;{{Physical Ranged DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform physical ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;{{Magic Ranged DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform magical ranged attacks.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
Classes can be divided into two main categories, depending on gameplay: combat classes and crafting/gathering classes.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Combat classes and jobs have access to role actions, class/job actions, and class traits.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Class !! Class Code !! Disciple of !! Role !! Starting City !! Weapons !! Armor !! Job !! Job Code&lt;br /&gt;
|- &lt;br /&gt;
| {{GLA}} [[Gladiator]] || GLA || War || Tank || [[Ul&#039;dah]] || [[Swords]] and [[Shields]] || Plate || {{PLD}} [[Paladin]] || PLD &lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]] || MRD || War || Tank || [[Limsa Lominsa]] || [[Greataxes]] || Plate || {{WAR}} [[Warrior]] || WAR &lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] || ACN || Magic || Ranged Magical DPS* || [[Limsa Lominsa]] || [[Books]] || Cloth || {{SMN}} [[Summoner]]&amp;lt;br&amp;gt;{{SCH}} [[Scholar]] || SMN&amp;lt;br&amp;gt;SCH &lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]] || ARC || War || Ranged Physical DPS || [[Gridania]] || [[Bows]] || Leather || {{BRD}} [[Bard]] || BRD &lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]] || LNC || War || Melee Physical DPS || [[Gridania]] || [[Polearms]] || Plate || {{DRG}} [[Dragoon]] || DRG&lt;br /&gt;
|- &lt;br /&gt;
| {{PGL}} [[Pugilist]] || PGL || War || Melee Physical DPS || [[Ul&#039;dah]] || [[Fist Weapons]] || Leather || {{MNK}} [[Monk]] || MNK&lt;br /&gt;
|- &lt;br /&gt;
| {{ROG}} [[Rogue]] || ROG || War || Melee Physical DPS || [[Limsa Lominsa]] || [[Daggers|Dual Daggers]] || Leather || {{NIN}} [[Ninja]] || NIN&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]] || THM || Magic || Ranged Magical DPS || [[Ul&#039;dah]] || [[Staves]]/[[Scepters]]** || Cloth || {{BLM}} [[Black Mage]] || BLM&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]] || CNJ || Magic || Healer || [[Gridania]] || [[Canes]]/[[Wands]]** || Cloth || {{WHM}} [[White Mage]] || WHM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Can become both [[Summoner]] (DPS) and [[Scholar]] (Healer).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Can also equip some [[Shields]] with these one-handed weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Players can start the game as any of these classes except Rogue and unlock the others as they reach level 10 in their starting class.&#039;&#039;&lt;br /&gt;
====Additional Jobs====&lt;br /&gt;
These additional jobs do not have a corresponding class. &lt;br /&gt;
&lt;br /&gt;
AST, DRK, and MCH were added in Heavensward. They require completion of the Main Scenario Quest [[Before the Dawn]], and begin at level 30 when unlocked.&lt;br /&gt;
&lt;br /&gt;
SAM and RDM were added in Stormblood. They require completion of the Main Scenario Quest [[The Ultimate Weapon]], and begin at level 50 when unlocked.&lt;br /&gt;
&lt;br /&gt;
GNB and DNC were added in Shadowbringers. They require completion of the Main Scenario Quest [[The Ultimate Weapon]], and begin at level 60 when unlocked.&lt;br /&gt;
&lt;br /&gt;
SAG and RPR were added in Endwalker. They require completion of the Main Scenario Quest [[The Ultimate Weapon]], and begin at level 70 when unlocked.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Disciple of !! Role !! Starting City !! Weapons !! Armor !! Job !! Job Code&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Healer || [[Ishgard]] || [[Star Globes]] || Cloth || {{AST}} [[Astrologian]] || AST&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Healer || [[Limsa Lominsa]] || [[Nouliths]] || Cloth || {{SAG}} [[Sage]] || SAG&lt;br /&gt;
|-&lt;br /&gt;
| War || Tank || [[Ishgard]] || [[Greatswords]] || Plate || {{DRK}} [[Dark Knight]] || DRK&lt;br /&gt;
|-&lt;br /&gt;
| War || Tank || [[Gridania]] || [[Gunblade]] || Plate || {{GNB}} [[Gunbreaker]] || GNB&lt;br /&gt;
|-&lt;br /&gt;
| War || Ranged Physical DPS || [[Ishgard]] || [[Firearms]] || Leather || {{MCH}} [[Machinist]] || MCH&lt;br /&gt;
|-&lt;br /&gt;
| War || Ranged Physical DPS || [[Limsa Lominsa]] || [[Throwing weapons]] || Leather || {{DNC}} [[Dancer]] || DNC&lt;br /&gt;
|-&lt;br /&gt;
| War || Melee Physical DPS || [[Ul&#039;dah]] || [[Katanas]] || Leather || {{SAM}} [[Samurai]] || SAM&lt;br /&gt;
|-&lt;br /&gt;
| War || Melee Physical DPS || [[Ul&#039;dah]] || [[Scythes]] || Plate || {{RPR}} [[Reaper]] || RPR&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Ranged Magical DPS || [[Ul&#039;dah]] || [[Rapiers]] || Cloth || {{RDM}} [[Red Mage]] || RDM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafting and Gathering ===&lt;br /&gt;
Crafting and gathering classes have access to regular actions, but traits are only available to gatherers.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Class !! Disciple of !! Role !! Guild Location !! Goods !! Class Code&lt;br /&gt;
|-&lt;br /&gt;
| {{Carpenter}} [[Carpenter]] || Hand || Crafting || [[Gridania]] || Wooden Weapons || CRP&lt;br /&gt;
|-&lt;br /&gt;
| {{Blacksmith}} [[Blacksmith]] || Hand || Crafting || [[Limsa Lominsa]] || Metal Weapons || BSM&lt;br /&gt;
|-&lt;br /&gt;
| {{Armorer}} [[Armorer]] || Hand || Crafting || [[Limsa Lominsa]] || Metal Armor || ARM&lt;br /&gt;
|-&lt;br /&gt;
| {{Goldsmith}} [[Goldsmith]] || Hand || Crafting || [[Ul&#039;dah]] || [[Accessories]] || GSM&lt;br /&gt;
|-&lt;br /&gt;
| {{Leatherworker}} [[Leatherworker]] || Hand || Crafting || [[Gridania]] || Leather Armor || LWR&lt;br /&gt;
|-&lt;br /&gt;
| {{Weaver}} [[Weaver]] || Hand || Crafting || [[Ul&#039;dah]] || Cloth Armor || WVR&lt;br /&gt;
|-&lt;br /&gt;
| {{Alchemist}} [[Alchemist]] || Hand || Crafting || [[Ul&#039;dah]] || [[Medicines|Potions]] || ALC&lt;br /&gt;
|-&lt;br /&gt;
| {{Culinarian}} [[Culinarian]] || Hand || Crafting || [[Limsa Lominsa]] || [[Meals|Food]] || CUL&lt;br /&gt;
|-&lt;br /&gt;
| {{Botanist}} [[Botanist]] || Land || Gathering || [[Gridania]] || [[Lumber]], [[Ingredient]] || BOT&lt;br /&gt;
|-&lt;br /&gt;
| {{Fisher}} [[Fisher]] || Land || Gathering || [[Limsa Lominsa]] || [[seafood|Fish]] || FSH&lt;br /&gt;
|-&lt;br /&gt;
| {{Miner}} [[Miner]] || Land || Gathering || [[Ul&#039;dah]] || [[Stone (Material)|Mineral]] || MIN&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Crafting and Gathering classes are unlocked when your combat class reaches level 10. There are no [[jobs]] for these classes.&lt;br /&gt;
* [[Dyes]] can be crafted by any crafting class at level 30 or higher. Each class also has a selection of [[Housing Item]] recipes starting around level 20.&lt;br /&gt;
&lt;br /&gt;
== Disciples of War ==&lt;br /&gt;
[[File:Disciple of War.png|thumb|[[Disciples of War]]]]&lt;br /&gt;
Disciples of War are physical melee and ranged classes that use [[weaponskill]]s as their primary offensive abilities. &lt;br /&gt;
&lt;br /&gt;
=== Gladiator ===&lt;br /&gt;
[[File:Gladiator_icon.png|link=Gladiator|left|50px|Gladiator icon]]&lt;br /&gt;
[[Gladiator]] is a class that specializes in swords and shields. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The Gladiator&#039;s Guild is in the desert city of [[Ul&#039;dah]]. If you choose gladiator as your first class, you will start off in the city of Ul&#039;dah. At level 30, gladiator can acquire the job [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
Gladiator is a Tank Class.&lt;br /&gt;
&lt;br /&gt;
=== Pugilist ===&lt;br /&gt;
[[File:Pugilist_icon.png|link=Pugilist|left|50px|Pugilist icon]]&lt;br /&gt;
[[Pugilist]] is class that specializes in hand-to-hand combat. It is a physical, melee class that forgoes heavy armor in favor of mobility. Pugilist&#039;s Guild is in the desert city of Ul&#039;dah. If you choose pugilist as your first class, you will start off in the city of Ul&#039;dah. At level 30, Pugilist can acquire the job [[Monk]].&lt;br /&gt;
&lt;br /&gt;
Pugilist is a Physical Melee DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Marauder ===&lt;br /&gt;
[[File:Marauder_icon.png|link=Marauder|left|50px|Marauder icon]]&lt;br /&gt;
[[Marauder]] is a class that specializes in greataxes. The Marauder&#039;s Guild is in the marine city of [[Limsa Lominsa]]. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. The Marauder can acquire the job [[Warrior]] at level 30.&lt;br /&gt;
&lt;br /&gt;
Marauder is a Tank Class.&lt;br /&gt;
&lt;br /&gt;
=== Lancer ===&lt;br /&gt;
[[File:Lancer_icon.png|link=Lancer|left|50px|Lancer icon]]&lt;br /&gt;
[[Lancer]] is a class that specializes in the use of polearms. It is a physical, melee class capable of using long spears, halberds and tridents. Lancer&#039;s Guild is in the forested city of [[Gridania]]. If you choose lancer as your first class, you will start off in the city of Gridania. At level 30, Lancer can acquire the job [[Dragoon]].&lt;br /&gt;
&lt;br /&gt;
Lancer is a Melee Physical DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
[[File:Archer_icon.png|link=Archer|left|50px|Archer icon]]&lt;br /&gt;
[[Archer]] is a class that specializes in bows. It is a ranged, physical class that prefers to strike their targets at a distance. The Archer&#039;s Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania. At level 30 Archer can acquire the job [[Bard]].&lt;br /&gt;
&lt;br /&gt;
Archer is a Ranged Physical DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
[[File:Rogue_icon.png|link=Rogue|left|50px|Rogue icon]]&lt;br /&gt;
[[Rogue]] is a class that dual wield 2 dagger/blade weapons. It is a melee, physical DPS class that utilizes poisons and stealth. The Rogue&#039;s Guild is located in Limsa Lominsa. It cannot be your starting class. Players need another class to be level 10+ to unlock Rogue.  Rogue evolves into the shadowy [[Ninja]] at level 30.&lt;br /&gt;
&lt;br /&gt;
Rogue is a Melee Physical DPS Class.&lt;br /&gt;
&lt;br /&gt;
== Disciples of Magic ==&lt;br /&gt;
[[File:Disciple of Magic.png|thumb|[[Disciples of Magic]]]]&lt;br /&gt;
Disciples of Magic are classes that cast magical offensive or healing [[spell]]s and use [[MP]] as their primary resources. &lt;br /&gt;
&lt;br /&gt;
=== Conjurer ===&lt;br /&gt;
[[File:Conjurer_icon.png|link=Conjurer|left|50px|Conjurer icon]]&lt;br /&gt;
[[Conjurer]] is a class that specializes in earth, wind and healing magic. The Conjurer&#039;s Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job [[White Mage]].&lt;br /&gt;
&lt;br /&gt;
Conjurer is a Healing Class.&lt;br /&gt;
&lt;br /&gt;
=== Thaumaturge ===&lt;br /&gt;
[[File:Thaumaturge_icon.png|link=Thaumaturge|left|50px|Thaumaturge icon]]&lt;br /&gt;
[[Thaumaturge]] is a class that specializes in destructive magic of Fire, Blizzard and Thunder. The Thaumaturge&#039;s Guild is in the desert city of Ul&#039;dah. If you choose thaumaturge as your first class, you will start off in the city of Ul&#039;dah. At level 30, the thaumaturge can acquire the job [[Black Mage]].&lt;br /&gt;
&lt;br /&gt;
Thaumaturge is a Ranged Magical DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Arcanist ===&lt;br /&gt;
[[File:Arcanist_icon.png|link=Arcanist|left|50px|Arcanist icon]]&lt;br /&gt;
[[Arcanist]] is a class with powerful damage over time spells and the ability to summon [[carbuncle]] as their companion. The Arcanist&#039;s Guild is in the marine city of Limsa Lominsa. If you choose arcanist as your first class, you will start off in the city of Limsa Lominsa. At level 30, Arcanist can acquire the jobs [[Summoner]] (DPS) and [[Scholar]] (Healer).&lt;br /&gt;
&lt;br /&gt;
Arcanist is a Ranged Magical DPS Class.&lt;br /&gt;
&lt;br /&gt;
== Disciples of the Hand ==&lt;br /&gt;
[[File:Disciple of the Hand.png|thumb|[[Disciples of the Hand]]]]&lt;br /&gt;
Crafting classes synthesize useful items such as [[weapons]], [[armor]], [[tools]], [[accessories]], [[meal|food]] and [[medicine|potions]] from basic [[materials]]. &lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
[[File:Carpenter_icon.png|link=Carpenter|left|50px|Carpenter icon]]&lt;br /&gt;
[[Carpenter]] works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
[[File:Blacksmith_icon.png|link=Blacksmith|left|50px|Blacksmith icon]]&lt;br /&gt;
[[Blacksmith]] works with metals to create weapons such as swords and axes and tools. The ores they use are gathered by miners. Blacksmiths can create hand-to-hand weapons for pugilists, swords and daggers for gladiators, two-handed axes for marauders. In addition to weapons for disciples of war, they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for botanists, pickaxes and sledgehammers for miners, knives for culinarians and leatherworkers, hammers for goldsmith, blacksmiths and armorers, saws and hammers for carpenters, pliers for armorers, mortars for alchemists, awls for leatherworkers and files for blacksmith.&lt;br /&gt;
&lt;br /&gt;
=== Armorer ===&lt;br /&gt;
[[File:Armorer_icon.png|link=Armorer|left|50px|Armorer icon]]&lt;br /&gt;
[[Armorer]] works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.&lt;br /&gt;
&lt;br /&gt;
=== Goldsmith ===&lt;br /&gt;
[[File:Goldsmith_icon.png|link=Goldsmith|left|50px|Goldsmith icon]]&lt;br /&gt;
[[Goldsmith]] uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.&lt;br /&gt;
&lt;br /&gt;
=== Leatherworker ===&lt;br /&gt;
[[File:Leatherworker_icon.png|link=Leatherworker|left|50px|Leatherworker icon]]&lt;br /&gt;
[[Leatherworker]] uses hides, furs and pelts from slain animals to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for pugilists, lancers and archers along with armor for gathering classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.&lt;br /&gt;
&lt;br /&gt;
=== Weaver ===&lt;br /&gt;
[[File:Weaver_icon.png|link=Weaver|left|50px|Weaver icon]]&lt;br /&gt;
[[Weaver]] utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, gathering classes and casters. They also make light armor with [[strength]] and [[dexterity]].&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
[[File:Alchemist_icon.png|link=Alchemist|left|50px|Alchemist icon]]&lt;br /&gt;
[[Alchemist]] transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.&lt;br /&gt;
&lt;br /&gt;
=== Culinarian ===&lt;br /&gt;
[[File:Culinarian_icon.png|link=Culinarian|left|50px|Culinarian icon]]&lt;br /&gt;
[[Culinarian]] utilizes animal products and vegetables to create food items and some fishing tackles. Players can consume food items to receive temporary buffs. Meat and other animal products are found by slaying animals, fish are obtained by [[Fisher]]s and vegetables are gathered by [[Botanist]]s.&lt;br /&gt;
&lt;br /&gt;
== Disciples of the Land ==&lt;br /&gt;
[[File:Disciple of the Land.png|thumb|[[Disciples of the Land]]]]&lt;br /&gt;
Gathering classes harvest natural resources of [[Eorzea]] such as [[lumber]], [[stone|mineral]] and [[seafood|fish]]. &lt;br /&gt;
=== Miner ===&lt;br /&gt;
[[File:Miner_icon.png|link=Miner|left|50px|Miner icon]]&lt;br /&gt;
[[Miner]]s extract minerals from ground in Eorzea. The raw ores and gemstones they acquire are utilized by the Blacksmith, Armorer and Goldsmith crafting classes.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
[[File:Botanist_icon.png|link=Botanist|left|50px|Botanist icon]]&lt;br /&gt;
[[Botanist|Botanists]] gather resources from the various plant lives of Eorzea. They gather raw materials for the various crafting classes, including Carpenter, Weaver, Culinarian and Alchemist.&lt;br /&gt;
&lt;br /&gt;
=== Fisher ===&lt;br /&gt;
[[File:Fisher_icon.png|link=Fisher|left|50px|Fisher icon]]&lt;br /&gt;
[[Fisher|Fishers]] harvest fish and other sea creatures from the waters of Eorzea. The raw materials they gather are used by the Culinarian crafting class. When you fish, [[Fishing Tackles]] are expended. Different fishing tackles are used to catch different fish in various environments.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Job]]s&lt;br /&gt;
&lt;br /&gt;
{{Class navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes|*]]&lt;/div&gt;</summary>
		<author><name>CloudyRose06</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Class&amp;diff=307576</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Class&amp;diff=307576"/>
		<updated>2021-07-19T04:55:00Z</updated>

		<summary type="html">&lt;p&gt;CloudyRose06: /* Additional Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{Quotation|The Determination of Being, Guillaurmand de Padellaint|[[File:Class_Command.png|baseline|right]] In general, there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves. Battle classes are either a Disciple of War, masters of arms who live for the call of combat, or a Disciple of Magic, erudite researchers of all things esoteric. Non-combat classes can be either a Disciple of the Land, gatherers of material resources and students of the natural order, or a Disciple of the Hand, crafters who invest their creative ingenuity in synthesis and industry.&lt;br /&gt;
By making use of what is called the Armoury system, players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Every soul must needs have a code, a purpose, to guide them. Else chaos would consume us all.&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039; embody the &#039;&#039;[[wikipedia:Character class|character classes]]&#039;&#039; from other MMOs, and are the signature of every character in the world of [[Final Fantasy XIV]]. They offer starting skills and can grow into [[job]]s, which further diversifies the player experience.&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Final_Fantasy_XIV_classes.jpeg|Final Fantasy XIV classes.|thumb]] Eorzea is home to myriad disciplines, or &#039;&#039;&#039;classes&#039;&#039;&#039;, suitable to every adventuring style. Each class is capable of performing unique [[action]]s acquired through experience. Furthermore, achieving a certain level of mastery in a certain class will unlock its respective [[job]], which feature even greater specialization. Every class can grow into one job, except for [[arcanist]]s which can specialize into [[scholar]] or [[summoner]].&lt;br /&gt;
&lt;br /&gt;
To be better prepared to brave the wilds, all adventurers begin their journey as either a [[#Disciples of War|Disciple of War]] — a master of arms who lives for the call of battle — or a [[#Disciples of Magic|Disciple of Magic]] — an erudite researcher of all things esoteric.&lt;br /&gt;
&lt;br /&gt;
Experienced adventurers can take up other martial classes to diversify their skills. If you seek more peaceful pursuits, you may consider becoming a [[#Disciples of the Land|Disciple of the Land]] — one who gathers and harvests Eorzea&#039;s natural resources — or a [[#Disciples of the Hand|Disciple of the Hand]] — one who uses these resources to craft wares and turn a profit.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Important: You can level &#039;&#039;&#039;all&#039;&#039;&#039; classes and jobs on one character.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
Combat roles include all three facets that classes/jobs may perform.&lt;br /&gt;
&lt;br /&gt;
=== Tanking ===&lt;br /&gt;
{{Tank}} &#039;&#039;&#039;[[Tank|Tanks]]&#039;&#039;&#039; are specialized in enduring damage and generating [[enmity]] (aggro) so that enemies won&#039;t chase healers or DPS. They have self buffs to support in damage reduction and aggro generation. This role can be identified by the blue-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{Healer}} &#039;&#039;&#039;[[Healer|Healers]]&#039;&#039;&#039; are specialized in healing your allies with heal-over-time spells, target spells, and area spells. They can also cleanse conditions from allies and cast restorative buffs on them. This role can be identified by the green-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
=== DPS ===&lt;br /&gt;
DPS (Damage Dealers) include physical and magical damage. Both are aimed at dealing damage in a plethora of ways: precise single-target attacks, area bursts, damage-over-time, summon spells, magical area spells, etc. Some DPS jobs also have healing and tanking properties, but these are very occasional and are not the main focus on endgame content. This role can be identified by the red-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
DPS is divided into:&lt;br /&gt;
* &#039;&#039;&#039;{{Melee DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform closed range attacks and abilities.&lt;br /&gt;
* &#039;&#039;&#039;{{Physical Ranged DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform physical ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;{{Magic Ranged DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform magical ranged attacks.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
Classes can be divided into two main categories, depending on gameplay: combat classes and crafting/gathering classes.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Combat classes and jobs have access to role actions, class/job actions, and class traits.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Class !! Class Code !! Disciple of !! Role !! Starting City !! Weapons !! Armor !! Job !! Job Code&lt;br /&gt;
|- &lt;br /&gt;
| {{GLA}} [[Gladiator]] || GLA || War || Tank || [[Ul&#039;dah]] || [[Swords]] and [[Shields]] || Plate || {{PLD}} [[Paladin]] || PLD &lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]] || MRD || War || Tank || [[Limsa Lominsa]] || [[Greataxes]] || Plate || {{WAR}} [[Warrior]] || WAR &lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] || ACN || Magic || Ranged Magical DPS* || [[Limsa Lominsa]] || [[Books]] || Cloth || {{SMN}} [[Summoner]]&amp;lt;br&amp;gt;{{SCH}} [[Scholar]] || SMN&amp;lt;br&amp;gt;SCH &lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]] || ARC || War || Ranged Physical DPS || [[Gridania]] || [[Bows]] || Leather || {{BRD}} [[Bard]] || BRD &lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]] || LNC || War || Melee Physical DPS || [[Gridania]] || [[Polearms]] || Plate || {{DRG}} [[Dragoon]] || DRG&lt;br /&gt;
|- &lt;br /&gt;
| {{PGL}} [[Pugilist]] || PGL || War || Melee Physical DPS || [[Ul&#039;dah]] || [[Fist Weapons]] || Leather || {{MNK}} [[Monk]] || MNK&lt;br /&gt;
|- &lt;br /&gt;
| {{ROG}} [[Rogue]] || ROG || War || Melee Physical DPS || [[Limsa Lominsa]] || [[Daggers|Dual Daggers]] || Leather || {{NIN}} [[Ninja]] || NIN&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]] || THM || Magic || Ranged Magical DPS || [[Ul&#039;dah]] || [[Staves]]/[[Scepters]]** || Cloth || {{BLM}} [[Black Mage]] || BLM&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]] || CNJ || Magic || Healer || [[Gridania]] || [[Canes]]/[[Wands]]** || Cloth || {{WHM}} [[White Mage]] || WHM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Can become both [[Summoner]] (DPS) and [[Scholar]] (Healer).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Can also equip some [[Shields]] with these one-handed weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Players can start the game as any of these classes except Rogue and unlock the others as they reach level 10 in their starting class.&#039;&#039;&lt;br /&gt;
====Additional Jobs====&lt;br /&gt;
These additional jobs do not have a corresponding class. &lt;br /&gt;
&lt;br /&gt;
AST, DRK, and MCH were added in Heavensward. They require completion of the Main Scenario Quest [[Before the Dawn]], and begin at level 30 when unlocked.&lt;br /&gt;
&lt;br /&gt;
SAM and RDM were added in Stormblood. They require completion of the Main Scenario Quest [[The Ultimate Weapon]], and begin at level 50 when unlocked.&lt;br /&gt;
&lt;br /&gt;
GNB and DNC were added in Shadowbringers. They require completion of the Main Scenario Quest [[The Ultimate Weapon]], and begin at level 60 when unlocked.&lt;br /&gt;
&lt;br /&gt;
SAG and RPR were added in Endwalker. They require completion of the Main Scenario Quest [[The Ultimate Weapon]], and begin at level 70 when unlocked.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Disciple of !! Role !! Starting City !! Weapons !! Armor !! Job !! Job Code&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Healer || [[Ishgard]] || [[Star Globes]] || Cloth || {{AST}} [[Astrologian]] || AST&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Healer || [[Limsa Lominsa]] || [[Nouliths]] || Cloth || {{SAG}} [[Sage]] || SAG&lt;br /&gt;
|-&lt;br /&gt;
| War || Tank || [[Ishgard]] || [[Greatswords]] || Plate || {{DRK}} [[Dark Knight]] || DRK&lt;br /&gt;
|-&lt;br /&gt;
| War || Tank || [[Gridania]] || [[Gunblade]] || Plate || {{GNB}} [[Gunbreaker]] || GNB&lt;br /&gt;
|-&lt;br /&gt;
| War || Ranged Physical DPS || [[Ishgard]] || [[Firearms]] || Leather || {{MCH}} [[Machinist]] || MCH&lt;br /&gt;
|-&lt;br /&gt;
| War || Ranged Physical DPS || [[Limsa Lominsa]] || [[Throwing weapons]] || Leather || {{DNC}} [[Dancer]] || DNC&lt;br /&gt;
|-&lt;br /&gt;
| War || Melee Physical DPS || [[Ul&#039;dah]] || [[Katanas]] || Leather || {{SAM}} [[Samurai]] || SAM&lt;br /&gt;
|-&lt;br /&gt;
| War || Melee Physical DPS || [[Ul&#039;dah]] || [[Scythes]] || Plate || {{RPR}} [[Reaper]] || ???&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Ranged Magical DPS || [[Ul&#039;dah]] || [[Rapiers]] || Cloth || {{RDM}} [[Red Mage]] || RDM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafting and Gathering ===&lt;br /&gt;
Crafting and gathering classes have access to regular actions, but traits are only available to gatherers.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Class !! Disciple of !! Role !! Guild Location !! Goods !! Class Code&lt;br /&gt;
|-&lt;br /&gt;
| {{Carpenter}} [[Carpenter]] || Hand || Crafting || [[Gridania]] || Wooden Weapons || CRP&lt;br /&gt;
|-&lt;br /&gt;
| {{Blacksmith}} [[Blacksmith]] || Hand || Crafting || [[Limsa Lominsa]] || Metal Weapons || BSM&lt;br /&gt;
|-&lt;br /&gt;
| {{Armorer}} [[Armorer]] || Hand || Crafting || [[Limsa Lominsa]] || Metal Armor || ARM&lt;br /&gt;
|-&lt;br /&gt;
| {{Goldsmith}} [[Goldsmith]] || Hand || Crafting || [[Ul&#039;dah]] || [[Accessories]] || GSM&lt;br /&gt;
|-&lt;br /&gt;
| {{Leatherworker}} [[Leatherworker]] || Hand || Crafting || [[Gridania]] || Leather Armor || LWR&lt;br /&gt;
|-&lt;br /&gt;
| {{Weaver}} [[Weaver]] || Hand || Crafting || [[Ul&#039;dah]] || Cloth Armor || WVR&lt;br /&gt;
|-&lt;br /&gt;
| {{Alchemist}} [[Alchemist]] || Hand || Crafting || [[Ul&#039;dah]] || [[Medicines|Potions]] || ALC&lt;br /&gt;
|-&lt;br /&gt;
| {{Culinarian}} [[Culinarian]] || Hand || Crafting || [[Limsa Lominsa]] || [[Meals|Food]] || CUL&lt;br /&gt;
|-&lt;br /&gt;
| {{Botanist}} [[Botanist]] || Land || Gathering || [[Gridania]] || [[Lumber]], [[Ingredient]] || BOT&lt;br /&gt;
|-&lt;br /&gt;
| {{Fisher}} [[Fisher]] || Land || Gathering || [[Limsa Lominsa]] || [[seafood|Fish]] || FSH&lt;br /&gt;
|-&lt;br /&gt;
| {{Miner}} [[Miner]] || Land || Gathering || [[Ul&#039;dah]] || [[Stone (Material)|Mineral]] || MIN&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Crafting and Gathering classes are unlocked when your combat class reaches level 10. There are no [[jobs]] for these classes.&lt;br /&gt;
* [[Dyes]] can be crafted by any crafting class at level 30 or higher. Each class also has a selection of [[Housing Item]] recipes starting around level 20.&lt;br /&gt;
&lt;br /&gt;
== Disciples of War ==&lt;br /&gt;
[[File:Disciple of War.png|thumb|[[Disciples of War]]]]&lt;br /&gt;
Disciples of War are physical melee and ranged classes that use [[weaponskill]]s as their primary offensive abilities. &lt;br /&gt;
&lt;br /&gt;
=== Gladiator ===&lt;br /&gt;
[[File:Gladiator_icon.png|link=Gladiator|left|50px|Gladiator icon]]&lt;br /&gt;
[[Gladiator]] is a class that specializes in swords and shields. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The Gladiator&#039;s Guild is in the desert city of [[Ul&#039;dah]]. If you choose gladiator as your first class, you will start off in the city of Ul&#039;dah. At level 30, gladiator can acquire the job [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
Gladiator is a Tank Class.&lt;br /&gt;
&lt;br /&gt;
=== Pugilist ===&lt;br /&gt;
[[File:Pugilist_icon.png|link=Pugilist|left|50px|Pugilist icon]]&lt;br /&gt;
[[Pugilist]] is class that specializes in hand-to-hand combat. It is a physical, melee class that forgoes heavy armor in favor of mobility. Pugilist&#039;s Guild is in the desert city of Ul&#039;dah. If you choose pugilist as your first class, you will start off in the city of Ul&#039;dah. At level 30, Pugilist can acquire the job [[Monk]].&lt;br /&gt;
&lt;br /&gt;
Pugilist is a Physical Melee DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Marauder ===&lt;br /&gt;
[[File:Marauder_icon.png|link=Marauder|left|50px|Marauder icon]]&lt;br /&gt;
[[Marauder]] is a class that specializes in greataxes. The Marauder&#039;s Guild is in the marine city of [[Limsa Lominsa]]. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. The Marauder can acquire the job [[Warrior]] at level 30.&lt;br /&gt;
&lt;br /&gt;
Marauder is a Tank Class.&lt;br /&gt;
&lt;br /&gt;
=== Lancer ===&lt;br /&gt;
[[File:Lancer_icon.png|link=Lancer|left|50px|Lancer icon]]&lt;br /&gt;
[[Lancer]] is a class that specializes in the use of polearms. It is a physical, melee class capable of using long spears, halberds and tridents. Lancer&#039;s Guild is in the forested city of [[Gridania]]. If you choose lancer as your first class, you will start off in the city of Gridania. At level 30, Lancer can acquire the job [[Dragoon]].&lt;br /&gt;
&lt;br /&gt;
Lancer is a Melee Physical DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
[[File:Archer_icon.png|link=Archer|left|50px|Archer icon]]&lt;br /&gt;
[[Archer]] is a class that specializes in bows. It is a ranged, physical class that prefers to strike their targets at a distance. The Archer&#039;s Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania. At level 30 Archer can acquire the job [[Bard]].&lt;br /&gt;
&lt;br /&gt;
Archer is a Ranged Physical DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
[[File:Rogue_icon.png|link=Rogue|left|50px|Rogue icon]]&lt;br /&gt;
[[Rogue]] is a class that dual wield 2 dagger/blade weapons. It is a melee, physical DPS class that utilizes poisons and stealth. The Rogue&#039;s Guild is located in Limsa Lominsa. It cannot be your starting class. Players need another class to be level 10+ to unlock Rogue.  Rogue evolves into the shadowy [[Ninja]] at level 30.&lt;br /&gt;
&lt;br /&gt;
Rogue is a Melee Physical DPS Class.&lt;br /&gt;
&lt;br /&gt;
== Disciples of Magic ==&lt;br /&gt;
[[File:Disciple of Magic.png|thumb|[[Disciples of Magic]]]]&lt;br /&gt;
Disciples of Magic are classes that cast magical offensive or healing [[spell]]s and use [[MP]] as their primary resources. &lt;br /&gt;
&lt;br /&gt;
=== Conjurer ===&lt;br /&gt;
[[File:Conjurer_icon.png|link=Conjurer|left|50px|Conjurer icon]]&lt;br /&gt;
[[Conjurer]] is a class that specializes in earth, wind and healing magic. The Conjurer&#039;s Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job [[White Mage]].&lt;br /&gt;
&lt;br /&gt;
Conjurer is a Healing Class.&lt;br /&gt;
&lt;br /&gt;
=== Thaumaturge ===&lt;br /&gt;
[[File:Thaumaturge_icon.png|link=Thaumaturge|left|50px|Thaumaturge icon]]&lt;br /&gt;
[[Thaumaturge]] is a class that specializes in destructive magic of Fire, Blizzard and Thunder. The Thaumaturge&#039;s Guild is in the desert city of Ul&#039;dah. If you choose thaumaturge as your first class, you will start off in the city of Ul&#039;dah. At level 30, the thaumaturge can acquire the job [[Black Mage]].&lt;br /&gt;
&lt;br /&gt;
Thaumaturge is a Ranged Magical DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Arcanist ===&lt;br /&gt;
[[File:Arcanist_icon.png|link=Arcanist|left|50px|Arcanist icon]]&lt;br /&gt;
[[Arcanist]] is a class with powerful damage over time spells and the ability to summon [[carbuncle]] as their companion. The Arcanist&#039;s Guild is in the marine city of Limsa Lominsa. If you choose arcanist as your first class, you will start off in the city of Limsa Lominsa. At level 30, Arcanist can acquire the jobs [[Summoner]] (DPS) and [[Scholar]] (Healer).&lt;br /&gt;
&lt;br /&gt;
Arcanist is a Ranged Magical DPS Class.&lt;br /&gt;
&lt;br /&gt;
== Disciples of the Hand ==&lt;br /&gt;
[[File:Disciple of the Hand.png|thumb|[[Disciples of the Hand]]]]&lt;br /&gt;
Crafting classes synthesize useful items such as [[weapons]], [[armor]], [[tools]], [[accessories]], [[meal|food]] and [[medicine|potions]] from basic [[materials]]. &lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
[[File:Carpenter_icon.png|link=Carpenter|left|50px|Carpenter icon]]&lt;br /&gt;
[[Carpenter]] works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
[[File:Blacksmith_icon.png|link=Blacksmith|left|50px|Blacksmith icon]]&lt;br /&gt;
[[Blacksmith]] works with metals to create weapons such as swords and axes and tools. The ores they use are gathered by miners. Blacksmiths can create hand-to-hand weapons for pugilists, swords and daggers for gladiators, two-handed axes for marauders. In addition to weapons for disciples of war, they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for botanists, pickaxes and sledgehammers for miners, knives for culinarians and leatherworkers, hammers for goldsmith, blacksmiths and armorers, saws and hammers for carpenters, pliers for armorers, mortars for alchemists, awls for leatherworkers and files for blacksmith.&lt;br /&gt;
&lt;br /&gt;
=== Armorer ===&lt;br /&gt;
[[File:Armorer_icon.png|link=Armorer|left|50px|Armorer icon]]&lt;br /&gt;
[[Armorer]] works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.&lt;br /&gt;
&lt;br /&gt;
=== Goldsmith ===&lt;br /&gt;
[[File:Goldsmith_icon.png|link=Goldsmith|left|50px|Goldsmith icon]]&lt;br /&gt;
[[Goldsmith]] uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.&lt;br /&gt;
&lt;br /&gt;
=== Leatherworker ===&lt;br /&gt;
[[File:Leatherworker_icon.png|link=Leatherworker|left|50px|Leatherworker icon]]&lt;br /&gt;
[[Leatherworker]] uses hides, furs and pelts from slain animals to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for pugilists, lancers and archers along with armor for gathering classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.&lt;br /&gt;
&lt;br /&gt;
=== Weaver ===&lt;br /&gt;
[[File:Weaver_icon.png|link=Weaver|left|50px|Weaver icon]]&lt;br /&gt;
[[Weaver]] utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, gathering classes and casters. They also make light armor with [[strength]] and [[dexterity]].&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
[[File:Alchemist_icon.png|link=Alchemist|left|50px|Alchemist icon]]&lt;br /&gt;
[[Alchemist]] transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.&lt;br /&gt;
&lt;br /&gt;
=== Culinarian ===&lt;br /&gt;
[[File:Culinarian_icon.png|link=Culinarian|left|50px|Culinarian icon]]&lt;br /&gt;
[[Culinarian]] utilizes animal products and vegetables to create food items and some fishing tackles. Players can consume food items to receive temporary buffs. Meat and other animal products are found by slaying animals, fish are obtained by [[Fisher]]s and vegetables are gathered by [[Botanist]]s.&lt;br /&gt;
&lt;br /&gt;
== Disciples of the Land ==&lt;br /&gt;
[[File:Disciple of the Land.png|thumb|[[Disciples of the Land]]]]&lt;br /&gt;
Gathering classes harvest natural resources of [[Eorzea]] such as [[lumber]], [[stone|mineral]] and [[seafood|fish]]. &lt;br /&gt;
=== Miner ===&lt;br /&gt;
[[File:Miner_icon.png|link=Miner|left|50px|Miner icon]]&lt;br /&gt;
[[Miner]]s extract minerals from ground in Eorzea. The raw ores and gemstones they acquire are utilized by the Blacksmith, Armorer and Goldsmith crafting classes.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
[[File:Botanist_icon.png|link=Botanist|left|50px|Botanist icon]]&lt;br /&gt;
[[Botanist|Botanists]] gather resources from the various plant lives of Eorzea. They gather raw materials for the various crafting classes, including Carpenter, Weaver, Culinarian and Alchemist.&lt;br /&gt;
&lt;br /&gt;
=== Fisher ===&lt;br /&gt;
[[File:Fisher_icon.png|link=Fisher|left|50px|Fisher icon]]&lt;br /&gt;
[[Fisher|Fishers]] harvest fish and other sea creatures from the waters of Eorzea. The raw materials they gather are used by the Culinarian crafting class. When you fish, [[Fishing Tackles]] are expended. Different fishing tackles are used to catch different fish in various environments.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Job]]s&lt;br /&gt;
&lt;br /&gt;
{{Class navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes|*]]&lt;/div&gt;</summary>
		<author><name>CloudyRose06</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Class&amp;diff=307575</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Class&amp;diff=307575"/>
		<updated>2021-07-19T04:53:46Z</updated>

		<summary type="html">&lt;p&gt;CloudyRose06: /* Additional Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{Quotation|The Determination of Being, Guillaurmand de Padellaint|[[File:Class_Command.png|baseline|right]] In general, there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves. Battle classes are either a Disciple of War, masters of arms who live for the call of combat, or a Disciple of Magic, erudite researchers of all things esoteric. Non-combat classes can be either a Disciple of the Land, gatherers of material resources and students of the natural order, or a Disciple of the Hand, crafters who invest their creative ingenuity in synthesis and industry.&lt;br /&gt;
By making use of what is called the Armoury system, players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Every soul must needs have a code, a purpose, to guide them. Else chaos would consume us all.&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039; embody the &#039;&#039;[[wikipedia:Character class|character classes]]&#039;&#039; from other MMOs, and are the signature of every character in the world of [[Final Fantasy XIV]]. They offer starting skills and can grow into [[job]]s, which further diversifies the player experience.&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Final_Fantasy_XIV_classes.jpeg|Final Fantasy XIV classes.|thumb]] Eorzea is home to myriad disciplines, or &#039;&#039;&#039;classes&#039;&#039;&#039;, suitable to every adventuring style. Each class is capable of performing unique [[action]]s acquired through experience. Furthermore, achieving a certain level of mastery in a certain class will unlock its respective [[job]], which feature even greater specialization. Every class can grow into one job, except for [[arcanist]]s which can specialize into [[scholar]] or [[summoner]].&lt;br /&gt;
&lt;br /&gt;
To be better prepared to brave the wilds, all adventurers begin their journey as either a [[#Disciples of War|Disciple of War]] — a master of arms who lives for the call of battle — or a [[#Disciples of Magic|Disciple of Magic]] — an erudite researcher of all things esoteric.&lt;br /&gt;
&lt;br /&gt;
Experienced adventurers can take up other martial classes to diversify their skills. If you seek more peaceful pursuits, you may consider becoming a [[#Disciples of the Land|Disciple of the Land]] — one who gathers and harvests Eorzea&#039;s natural resources — or a [[#Disciples of the Hand|Disciple of the Hand]] — one who uses these resources to craft wares and turn a profit.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Important: You can level &#039;&#039;&#039;all&#039;&#039;&#039; classes and jobs on one character.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
Combat roles include all three facets that classes/jobs may perform.&lt;br /&gt;
&lt;br /&gt;
=== Tanking ===&lt;br /&gt;
{{Tank}} &#039;&#039;&#039;[[Tank|Tanks]]&#039;&#039;&#039; are specialized in enduring damage and generating [[enmity]] (aggro) so that enemies won&#039;t chase healers or DPS. They have self buffs to support in damage reduction and aggro generation. This role can be identified by the blue-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{Healer}} &#039;&#039;&#039;[[Healer|Healers]]&#039;&#039;&#039; are specialized in healing your allies with heal-over-time spells, target spells, and area spells. They can also cleanse conditions from allies and cast restorative buffs on them. This role can be identified by the green-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
=== DPS ===&lt;br /&gt;
DPS (Damage Dealers) include physical and magical damage. Both are aimed at dealing damage in a plethora of ways: precise single-target attacks, area bursts, damage-over-time, summon spells, magical area spells, etc. Some DPS jobs also have healing and tanking properties, but these are very occasional and are not the main focus on endgame content. This role can be identified by the red-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
DPS is divided into:&lt;br /&gt;
* &#039;&#039;&#039;{{Melee DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform closed range attacks and abilities.&lt;br /&gt;
* &#039;&#039;&#039;{{Physical Ranged DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform physical ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;{{Magic Ranged DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform magical ranged attacks.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
Classes can be divided into two main categories, depending on gameplay: combat classes and crafting/gathering classes.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Combat classes and jobs have access to role actions, class/job actions, and class traits.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Class !! Class Code !! Disciple of !! Role !! Starting City !! Weapons !! Armor !! Job !! Job Code&lt;br /&gt;
|- &lt;br /&gt;
| {{GLA}} [[Gladiator]] || GLA || War || Tank || [[Ul&#039;dah]] || [[Swords]] and [[Shields]] || Plate || {{PLD}} [[Paladin]] || PLD &lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]] || MRD || War || Tank || [[Limsa Lominsa]] || [[Greataxes]] || Plate || {{WAR}} [[Warrior]] || WAR &lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] || ACN || Magic || Ranged Magical DPS* || [[Limsa Lominsa]] || [[Books]] || Cloth || {{SMN}} [[Summoner]]&amp;lt;br&amp;gt;{{SCH}} [[Scholar]] || SMN&amp;lt;br&amp;gt;SCH &lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]] || ARC || War || Ranged Physical DPS || [[Gridania]] || [[Bows]] || Leather || {{BRD}} [[Bard]] || BRD &lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]] || LNC || War || Melee Physical DPS || [[Gridania]] || [[Polearms]] || Plate || {{DRG}} [[Dragoon]] || DRG&lt;br /&gt;
|- &lt;br /&gt;
| {{PGL}} [[Pugilist]] || PGL || War || Melee Physical DPS || [[Ul&#039;dah]] || [[Fist Weapons]] || Leather || {{MNK}} [[Monk]] || MNK&lt;br /&gt;
|- &lt;br /&gt;
| {{ROG}} [[Rogue]] || ROG || War || Melee Physical DPS || [[Limsa Lominsa]] || [[Daggers|Dual Daggers]] || Leather || {{NIN}} [[Ninja]] || NIN&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]] || THM || Magic || Ranged Magical DPS || [[Ul&#039;dah]] || [[Staves]]/[[Scepters]]** || Cloth || {{BLM}} [[Black Mage]] || BLM&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]] || CNJ || Magic || Healer || [[Gridania]] || [[Canes]]/[[Wands]]** || Cloth || {{WHM}} [[White Mage]] || WHM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Can become both [[Summoner]] (DPS) and [[Scholar]] (Healer).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Can also equip some [[Shields]] with these one-handed weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Players can start the game as any of these classes except Rogue and unlock the others as they reach level 10 in their starting class.&#039;&#039;&lt;br /&gt;
====Additional Jobs====&lt;br /&gt;
These additional jobs do not have a corresponding class. &lt;br /&gt;
&lt;br /&gt;
AST, DRK, and MCH were added in Heavensward. They require completion of the Main Scenario Quest [[Before the Dawn]], and begin at level 30 when unlocked.&lt;br /&gt;
&lt;br /&gt;
SAM and RDM were added in Stormblood. They require completion of the Main Scenario Quest [[The Ultimate Weapon]], and begin at level 50 when unlocked.&lt;br /&gt;
&lt;br /&gt;
GNB and DNC were added in Shadowbringers. They require completion of the Main Scenario Quest [[The Ultimate Weapon]], and begin at level 60 when unlocked.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Disciple of !! Role !! Starting City !! Weapons !! Armor !! Job !! Job Code&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Healer || [[Ishgard]] || [[Star Globes]] || Cloth || {{AST}} [[Astrologian]] || AST&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Healer || [[Limsa Lominsa]] || [[Nouliths]] || Cloth || {{SAG}} [[Sage]] || SAG&lt;br /&gt;
|-&lt;br /&gt;
| War || Tank || [[Ishgard]] || [[Greatswords]] || Plate || {{DRK}} [[Dark Knight]] || DRK&lt;br /&gt;
|-&lt;br /&gt;
| War || Tank || [[Gridania]] || [[Gunblade]] || Plate || {{GNB}} [[Gunbreaker]] || GNB&lt;br /&gt;
|-&lt;br /&gt;
| War || Ranged Physical DPS || [[Ishgard]] || [[Firearms]] || Leather || {{MCH}} [[Machinist]] || MCH&lt;br /&gt;
|-&lt;br /&gt;
| War || Ranged Physical DPS || [[Limsa Lominsa]] || [[Throwing weapons]] || Leather || {{DNC}} [[Dancer]] || DNC&lt;br /&gt;
|-&lt;br /&gt;
| War || Melee Physical DPS || [[Ul&#039;dah]] || [[Katanas]] || Leather || {{SAM}} [[Samurai]] || SAM&lt;br /&gt;
|-&lt;br /&gt;
| War || Melee Physical DPS || [[Ul&#039;dah]] || [[Scythes]] || Plate || {{RPR}} [[Reaper]] || ???&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Ranged Magical DPS || [[Ul&#039;dah]] || [[Rapiers]] || Cloth || {{RDM}} [[Red Mage]] || RDM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafting and Gathering ===&lt;br /&gt;
Crafting and gathering classes have access to regular actions, but traits are only available to gatherers.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Class !! Disciple of !! Role !! Guild Location !! Goods !! Class Code&lt;br /&gt;
|-&lt;br /&gt;
| {{Carpenter}} [[Carpenter]] || Hand || Crafting || [[Gridania]] || Wooden Weapons || CRP&lt;br /&gt;
|-&lt;br /&gt;
| {{Blacksmith}} [[Blacksmith]] || Hand || Crafting || [[Limsa Lominsa]] || Metal Weapons || BSM&lt;br /&gt;
|-&lt;br /&gt;
| {{Armorer}} [[Armorer]] || Hand || Crafting || [[Limsa Lominsa]] || Metal Armor || ARM&lt;br /&gt;
|-&lt;br /&gt;
| {{Goldsmith}} [[Goldsmith]] || Hand || Crafting || [[Ul&#039;dah]] || [[Accessories]] || GSM&lt;br /&gt;
|-&lt;br /&gt;
| {{Leatherworker}} [[Leatherworker]] || Hand || Crafting || [[Gridania]] || Leather Armor || LWR&lt;br /&gt;
|-&lt;br /&gt;
| {{Weaver}} [[Weaver]] || Hand || Crafting || [[Ul&#039;dah]] || Cloth Armor || WVR&lt;br /&gt;
|-&lt;br /&gt;
| {{Alchemist}} [[Alchemist]] || Hand || Crafting || [[Ul&#039;dah]] || [[Medicines|Potions]] || ALC&lt;br /&gt;
|-&lt;br /&gt;
| {{Culinarian}} [[Culinarian]] || Hand || Crafting || [[Limsa Lominsa]] || [[Meals|Food]] || CUL&lt;br /&gt;
|-&lt;br /&gt;
| {{Botanist}} [[Botanist]] || Land || Gathering || [[Gridania]] || [[Lumber]], [[Ingredient]] || BOT&lt;br /&gt;
|-&lt;br /&gt;
| {{Fisher}} [[Fisher]] || Land || Gathering || [[Limsa Lominsa]] || [[seafood|Fish]] || FSH&lt;br /&gt;
|-&lt;br /&gt;
| {{Miner}} [[Miner]] || Land || Gathering || [[Ul&#039;dah]] || [[Stone (Material)|Mineral]] || MIN&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Crafting and Gathering classes are unlocked when your combat class reaches level 10. There are no [[jobs]] for these classes.&lt;br /&gt;
* [[Dyes]] can be crafted by any crafting class at level 30 or higher. Each class also has a selection of [[Housing Item]] recipes starting around level 20.&lt;br /&gt;
&lt;br /&gt;
== Disciples of War ==&lt;br /&gt;
[[File:Disciple of War.png|thumb|[[Disciples of War]]]]&lt;br /&gt;
Disciples of War are physical melee and ranged classes that use [[weaponskill]]s as their primary offensive abilities. &lt;br /&gt;
&lt;br /&gt;
=== Gladiator ===&lt;br /&gt;
[[File:Gladiator_icon.png|link=Gladiator|left|50px|Gladiator icon]]&lt;br /&gt;
[[Gladiator]] is a class that specializes in swords and shields. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The Gladiator&#039;s Guild is in the desert city of [[Ul&#039;dah]]. If you choose gladiator as your first class, you will start off in the city of Ul&#039;dah. At level 30, gladiator can acquire the job [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
Gladiator is a Tank Class.&lt;br /&gt;
&lt;br /&gt;
=== Pugilist ===&lt;br /&gt;
[[File:Pugilist_icon.png|link=Pugilist|left|50px|Pugilist icon]]&lt;br /&gt;
[[Pugilist]] is class that specializes in hand-to-hand combat. It is a physical, melee class that forgoes heavy armor in favor of mobility. Pugilist&#039;s Guild is in the desert city of Ul&#039;dah. If you choose pugilist as your first class, you will start off in the city of Ul&#039;dah. At level 30, Pugilist can acquire the job [[Monk]].&lt;br /&gt;
&lt;br /&gt;
Pugilist is a Physical Melee DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Marauder ===&lt;br /&gt;
[[File:Marauder_icon.png|link=Marauder|left|50px|Marauder icon]]&lt;br /&gt;
[[Marauder]] is a class that specializes in greataxes. The Marauder&#039;s Guild is in the marine city of [[Limsa Lominsa]]. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. The Marauder can acquire the job [[Warrior]] at level 30.&lt;br /&gt;
&lt;br /&gt;
Marauder is a Tank Class.&lt;br /&gt;
&lt;br /&gt;
=== Lancer ===&lt;br /&gt;
[[File:Lancer_icon.png|link=Lancer|left|50px|Lancer icon]]&lt;br /&gt;
[[Lancer]] is a class that specializes in the use of polearms. It is a physical, melee class capable of using long spears, halberds and tridents. Lancer&#039;s Guild is in the forested city of [[Gridania]]. If you choose lancer as your first class, you will start off in the city of Gridania. At level 30, Lancer can acquire the job [[Dragoon]].&lt;br /&gt;
&lt;br /&gt;
Lancer is a Melee Physical DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
[[File:Archer_icon.png|link=Archer|left|50px|Archer icon]]&lt;br /&gt;
[[Archer]] is a class that specializes in bows. It is a ranged, physical class that prefers to strike their targets at a distance. The Archer&#039;s Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania. At level 30 Archer can acquire the job [[Bard]].&lt;br /&gt;
&lt;br /&gt;
Archer is a Ranged Physical DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
[[File:Rogue_icon.png|link=Rogue|left|50px|Rogue icon]]&lt;br /&gt;
[[Rogue]] is a class that dual wield 2 dagger/blade weapons. It is a melee, physical DPS class that utilizes poisons and stealth. The Rogue&#039;s Guild is located in Limsa Lominsa. It cannot be your starting class. Players need another class to be level 10+ to unlock Rogue.  Rogue evolves into the shadowy [[Ninja]] at level 30.&lt;br /&gt;
&lt;br /&gt;
Rogue is a Melee Physical DPS Class.&lt;br /&gt;
&lt;br /&gt;
== Disciples of Magic ==&lt;br /&gt;
[[File:Disciple of Magic.png|thumb|[[Disciples of Magic]]]]&lt;br /&gt;
Disciples of Magic are classes that cast magical offensive or healing [[spell]]s and use [[MP]] as their primary resources. &lt;br /&gt;
&lt;br /&gt;
=== Conjurer ===&lt;br /&gt;
[[File:Conjurer_icon.png|link=Conjurer|left|50px|Conjurer icon]]&lt;br /&gt;
[[Conjurer]] is a class that specializes in earth, wind and healing magic. The Conjurer&#039;s Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job [[White Mage]].&lt;br /&gt;
&lt;br /&gt;
Conjurer is a Healing Class.&lt;br /&gt;
&lt;br /&gt;
=== Thaumaturge ===&lt;br /&gt;
[[File:Thaumaturge_icon.png|link=Thaumaturge|left|50px|Thaumaturge icon]]&lt;br /&gt;
[[Thaumaturge]] is a class that specializes in destructive magic of Fire, Blizzard and Thunder. The Thaumaturge&#039;s Guild is in the desert city of Ul&#039;dah. If you choose thaumaturge as your first class, you will start off in the city of Ul&#039;dah. At level 30, the thaumaturge can acquire the job [[Black Mage]].&lt;br /&gt;
&lt;br /&gt;
Thaumaturge is a Ranged Magical DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Arcanist ===&lt;br /&gt;
[[File:Arcanist_icon.png|link=Arcanist|left|50px|Arcanist icon]]&lt;br /&gt;
[[Arcanist]] is a class with powerful damage over time spells and the ability to summon [[carbuncle]] as their companion. The Arcanist&#039;s Guild is in the marine city of Limsa Lominsa. If you choose arcanist as your first class, you will start off in the city of Limsa Lominsa. At level 30, Arcanist can acquire the jobs [[Summoner]] (DPS) and [[Scholar]] (Healer).&lt;br /&gt;
&lt;br /&gt;
Arcanist is a Ranged Magical DPS Class.&lt;br /&gt;
&lt;br /&gt;
== Disciples of the Hand ==&lt;br /&gt;
[[File:Disciple of the Hand.png|thumb|[[Disciples of the Hand]]]]&lt;br /&gt;
Crafting classes synthesize useful items such as [[weapons]], [[armor]], [[tools]], [[accessories]], [[meal|food]] and [[medicine|potions]] from basic [[materials]]. &lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
[[File:Carpenter_icon.png|link=Carpenter|left|50px|Carpenter icon]]&lt;br /&gt;
[[Carpenter]] works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
[[File:Blacksmith_icon.png|link=Blacksmith|left|50px|Blacksmith icon]]&lt;br /&gt;
[[Blacksmith]] works with metals to create weapons such as swords and axes and tools. The ores they use are gathered by miners. Blacksmiths can create hand-to-hand weapons for pugilists, swords and daggers for gladiators, two-handed axes for marauders. In addition to weapons for disciples of war, they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for botanists, pickaxes and sledgehammers for miners, knives for culinarians and leatherworkers, hammers for goldsmith, blacksmiths and armorers, saws and hammers for carpenters, pliers for armorers, mortars for alchemists, awls for leatherworkers and files for blacksmith.&lt;br /&gt;
&lt;br /&gt;
=== Armorer ===&lt;br /&gt;
[[File:Armorer_icon.png|link=Armorer|left|50px|Armorer icon]]&lt;br /&gt;
[[Armorer]] works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.&lt;br /&gt;
&lt;br /&gt;
=== Goldsmith ===&lt;br /&gt;
[[File:Goldsmith_icon.png|link=Goldsmith|left|50px|Goldsmith icon]]&lt;br /&gt;
[[Goldsmith]] uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.&lt;br /&gt;
&lt;br /&gt;
=== Leatherworker ===&lt;br /&gt;
[[File:Leatherworker_icon.png|link=Leatherworker|left|50px|Leatherworker icon]]&lt;br /&gt;
[[Leatherworker]] uses hides, furs and pelts from slain animals to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for pugilists, lancers and archers along with armor for gathering classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.&lt;br /&gt;
&lt;br /&gt;
=== Weaver ===&lt;br /&gt;
[[File:Weaver_icon.png|link=Weaver|left|50px|Weaver icon]]&lt;br /&gt;
[[Weaver]] utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, gathering classes and casters. They also make light armor with [[strength]] and [[dexterity]].&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
[[File:Alchemist_icon.png|link=Alchemist|left|50px|Alchemist icon]]&lt;br /&gt;
[[Alchemist]] transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.&lt;br /&gt;
&lt;br /&gt;
=== Culinarian ===&lt;br /&gt;
[[File:Culinarian_icon.png|link=Culinarian|left|50px|Culinarian icon]]&lt;br /&gt;
[[Culinarian]] utilizes animal products and vegetables to create food items and some fishing tackles. Players can consume food items to receive temporary buffs. Meat and other animal products are found by slaying animals, fish are obtained by [[Fisher]]s and vegetables are gathered by [[Botanist]]s.&lt;br /&gt;
&lt;br /&gt;
== Disciples of the Land ==&lt;br /&gt;
[[File:Disciple of the Land.png|thumb|[[Disciples of the Land]]]]&lt;br /&gt;
Gathering classes harvest natural resources of [[Eorzea]] such as [[lumber]], [[stone|mineral]] and [[seafood|fish]]. &lt;br /&gt;
=== Miner ===&lt;br /&gt;
[[File:Miner_icon.png|link=Miner|left|50px|Miner icon]]&lt;br /&gt;
[[Miner]]s extract minerals from ground in Eorzea. The raw ores and gemstones they acquire are utilized by the Blacksmith, Armorer and Goldsmith crafting classes.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
[[File:Botanist_icon.png|link=Botanist|left|50px|Botanist icon]]&lt;br /&gt;
[[Botanist|Botanists]] gather resources from the various plant lives of Eorzea. They gather raw materials for the various crafting classes, including Carpenter, Weaver, Culinarian and Alchemist.&lt;br /&gt;
&lt;br /&gt;
=== Fisher ===&lt;br /&gt;
[[File:Fisher_icon.png|link=Fisher|left|50px|Fisher icon]]&lt;br /&gt;
[[Fisher|Fishers]] harvest fish and other sea creatures from the waters of Eorzea. The raw materials they gather are used by the Culinarian crafting class. When you fish, [[Fishing Tackles]] are expended. Different fishing tackles are used to catch different fish in various environments.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Job]]s&lt;br /&gt;
&lt;br /&gt;
{{Class navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes|*]]&lt;/div&gt;</summary>
		<author><name>CloudyRose06</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=304879</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=304879"/>
		<updated>2021-07-11T08:44:38Z</updated>

		<summary type="html">&lt;p&gt;CloudyRose06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. A job is a strict upgrade, and there is no reason to remain playing a base class once the job is available.&lt;br /&gt;
&lt;br /&gt;
Each job acquires additional role-specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer). A job&#039;s role is very important, because most duties have role requirements:&lt;br /&gt;
* Dungeons (4-player) require 1 tank, 1 healer, and 2 DPS.&lt;br /&gt;
* Trials and raids (8-player) require 2 tanks, 2 healers, and 4 DPS. At casual difficulties, subroles don&#039;t matter, but at Savage level it is recommended to have at least one of each subrole: 1 pure healer, 1 barrier healer, 1 melee DPS, 1 ranged physical DPS, 1 ranged magical DPS.&lt;br /&gt;
* Alliance raids (24-player) require 1 tank, 2 healers, and 5 DPS for each of the 3 parties.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of [[Stormblood]], this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. Advancing from a class to a job requires you to finish your level 30 class quests as well as the main story quest [[Sylph-management]].&lt;br /&gt;
&lt;br /&gt;
Jobs added with expansions do not have a base [[class]] and receive their [[Soul Crystal]] as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, you can level all [[class]]es and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their base (level 1-30) classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Base Class !! Job !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites !! Starting&amp;lt;br&amp;gt;Level !! Weapon&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Swords]] and [[Shields]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Greataxes]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Fist Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Polearms]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Daggers]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Bows]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
| {{Black Mage}} [[Black Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scepters]] and [[Staves]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Arcanist}} [[Arcanist]] &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{Summoner}} [[Summoner]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Books (Arcanist, Summoner)|Books]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Arcanist}} [[Arcanist]] &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{Scholar}} [[Scholar]]&lt;br /&gt;
| Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Books (Scholar)|Books]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Conjurer}} [[Conjurer]]&lt;br /&gt;
| {{White Mage}} [[White Mage]]&lt;br /&gt;
| Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Wands]] and [[Canes]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;Ranged Magical DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 1&lt;br /&gt;
| [[Canes (Blue Mage)|One-Handed Canes]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Greatswords]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Astrologian}} [[Astrologian]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Star Globes]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Machinist}} [[Machinist]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Firearms]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Samurai}} [[Samurai]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Katanas]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Red Mage}} [[Red Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Rapiers]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunblades]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Dancer}} [[Dancer]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Throwing Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{SAG}} [[Sage]]&lt;br /&gt;
| Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Nouliths]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{RPR}} [[Reaper]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Scythes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1. Although Rogue/Ninja has no specific prerequisites, it is not available as a starting class, so you must first follow the same steps as acquiring any other class: unlock class-changing (level 10) and gain access to [[Limsa Lominsa]] (level 15, unless you started there).&lt;br /&gt;
&lt;br /&gt;
2. Summoner and Scholar are both based on Arcanist. That means that Summoner and Scholar share levels with each other.&lt;br /&gt;
&lt;br /&gt;
3. To unlock &#039;&#039;Heavensward&#039;&#039; jobs, you must progress the main story to the end of &#039;&#039;A Realm Reborn&#039;&#039; and unlock the city of Ishgard.&lt;br /&gt;
&lt;br /&gt;
Although {{Blue Mage}} Blue Mage was released during &#039;&#039;Stormblood&#039;&#039;, it was made available to all players regardless of whether they owned expansions, hence its position in this table.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are at the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are ten jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Heavensward (3.0) added three new jobs: Dark Knight, Astrologian and Machinist. Stormblood (4.0) further added two more jobs: Samurai and Red Mage. Shadowbringers (5.0), like Stormblood, added two new jobs: Gunbreaker and Dancer. Unlocking a job awards its Soul Crystal, which is required to change from the player&#039;s current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some unique features:&lt;br /&gt;
&lt;br /&gt;
* Primary Class is the class that a job is tied to.&lt;br /&gt;
* To switch to a job, equip its Soul Crystal. Returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* Jobs possess all of the abilities and traits of the primary class and can select five additional actions shared among all jobs of that role.&lt;br /&gt;
* Before attaining level 50, Jobs borrow most of their Traits from their primary class. However, any Traits acquired from levels 51 to 80 level are restricted to the job upon which they are received.&lt;br /&gt;
* Note that while most abilities are acquired through gaining levels, some are locked behind Class and Job Quests.&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a Summoner to 40, then swap over to its base class (Arcanist), the latter will also be at level 40. Both the primary class and its respective job will always be the same level, regardless of which you play as.&lt;br /&gt;
* Jobs released in Heavensward (3.0) – Dark Knight, Astrologian and Machinist – start from level 30 and do not require base classes. Instead, they begin with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0) – Samurai and Red Mage – start from level 50 and do not require base classes.&lt;br /&gt;
* Jobs released in Shadowbringers (5.0) – Gunbreaker and Dancer – begin from level 60 and do not require base classes.&lt;br /&gt;
* Jobs released in Endwalker (6.0) – Sage and Reaper - begin from level 70 and do not require base classes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Tank|Tanks]] ===&lt;br /&gt;
==== [[File:Paladin_frame_icon.png|20px|top]] [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladin&#039;s also utilize MP to heal their comrades and to deal burst damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warrior_frame_icon.png|20px|top]] [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding terrifying two-handed axes which are used to perform huge burst damage after filling their Beast Gauge. Unlike their tanking counterparts, Warriors forgo some mitigation abilities in exchange for a whopping health-pool and self-healing abilities.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dark_Knight_frame_icon.png|20px|top]] [[Dark Knight]] ====&lt;br /&gt;
Dark Knights strive to occupy the proverbial middle-ground between Warrior and Paladin, providing the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Gunbreaker_frame_icon.png|20px|top]] [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation and utility into a straightforward playstyle. They possess consistent combos that generate Cartridges, which can be used to increase their damage further or to aim special abilities (such as shields or regen) at party-members.&lt;br /&gt;
&lt;br /&gt;
=== [[Healer|Healers]] ===&lt;br /&gt;
==== [[File:White_Mage_frame_icon.png|20px|top]] [[White Mage]] ====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. In times of need, they can also blast their enemies with devastating elemental attacks.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Scholar_frame_icon.png|20px|top]] [[Scholar]] ====&lt;br /&gt;
Scholars, accompanied by their faithful healing pets, pepper allies with powerful barriers whilst debilitating enemies with their devastating damage-over-time (DoT) effects.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Astrologian_frame_icon.png|20px|top]] [[Astrologian]] ====&lt;br /&gt;
Astrologians are masters of fate that provide shields and regeneration to allies in a large area, and can also use Cards to provide damage buffs to fellow party members through use of their Star Globe.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Sage_frame_icon.png|20px|top]] [[Sage]]====&lt;br /&gt;
&#039;&#039;Upcoming job:&#039;&#039; The Sage can protect the party with barriers summoned by the Nouliths.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS|Melee DPS]] ===&lt;br /&gt;
==== [[File:Monk_frame_icon.png|20px|top]] [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained single-target damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dragoon_frame_icon.png|20px|top]] [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, often bombarding enemies with vicious leaping attacks and positional combos.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ninja_frame_icon.png|20px|top]] [[Ninja]] ====&lt;br /&gt;
Ninjas are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental attacks. Their ace-in-the-hole, [[Trick Attack]], also increases the damage a target takes from all sources.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Samurai_frame_icon.png|20px|top]] [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous single-target damage. Their attacks are slow, methodical and deliberate, yet extremely potent, able to carve even the most stalwart opponent into mere ribbons.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Reaper_frame_icon.png|20px|top]] [[Reaper]] ====&lt;br /&gt;
&#039;&#039;Upcoming job:&#039;&#039; The Reaper fights with a scythe and channels spirits from the Void.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Bard_frame_icon.png|20px|top]] [[Bard]] ====&lt;br /&gt;
Bards are ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their bow and arrows. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machinist_frame_icon.png|20px|top]] [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They can also deploy an automaton to assist the player in combat temporarily.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dancer_frame_icon.png|20px|top]] [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly-mobile job providing damage, utility and support capabilities to those around them while slicing their enemies with their vicious throwing weapons like chakrams. Dancers can also choose a party member as their Dance Partner, causing some of their skill&#039;s effects to activate on the selected player.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Black_Mage_frame_icon.png|20px|top]] [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading defense and mobility for unmatched area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice to mitigate MP consumption while dealing massive damage with offensive fire, ice and lightning magicks.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Summoner_frame_icon.png|20px|top]] [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of three battle-pets into the fray and bombard their enemies with devastating damage-over-time effects, as well as other abilities performed through their use of [[aetherflow]]. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Red_Mage_frame_icon.png|20px|top]] [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile class capable of using both magic and weapon skills effectively. The class focuses on building and balancing white and black mana by casting magic, then expending them on their melee rapier skills to deal a finishing blow. In addition to dealing damage, Red Mages can learn healing magic and can even raise fallen party members.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Blue_Mage_frame_icon.png|20px|top]] [[Blue Mage]] ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more and more versatile and powerful as they learn. However, their status as a Limited Job restricts their access to content.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>CloudyRose06</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Reaper&amp;diff=304873</id>
		<title>Reaper</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Reaper&amp;diff=304873"/>
		<updated>2021-07-11T08:40:57Z</updated>

		<summary type="html">&lt;p&gt;CloudyRose06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Future content|releasedate=23 November 2021}}&lt;br /&gt;
[[File:Reaper concept art1.jpg|300px|right]]&lt;br /&gt;
{{MH2|Introduction}}&lt;br /&gt;
{{Quotation|The Garleans&#039; forebears were once humble farmers who made their home among the sun-drenched fields of southern Ilsabard. That was, until they were driven from this paradise by invaders wielding arcane magicks. Forced north into the frigid mountains, the survivors sought a means to tap into the reservoir of aether otherwise closed to them. A daring few found their answer within the void, binding themselves to its creatures to gain verboten power─power fed by the souls of the slain. Once more they took up their scythes, this time to reap a crimson harvest.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Reaper&#039;&#039;&#039; is a [[Disciple of War]] Melee DPS [[job]] introduced in &#039;&#039;[[Endwalker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Wields a [[scythe]] for dynamic close-quarter combat.&lt;br /&gt;
*Calls upon an avatar from the void to join in battle.&lt;br /&gt;
*Can serve as a host for their avatar.&lt;br /&gt;
__TOC__&lt;br /&gt;
== General information ==&lt;br /&gt;
=== Guild ===&lt;br /&gt;
The Reaper job quest line starts at [[?????]] from NPC [[??????]] in [[Ul&#039;dah]] (x??,y??). This job starts at level 70.&lt;br /&gt;
&lt;br /&gt;
=== Unlock ===&lt;br /&gt;
Reaper is a Melee DPS job introduced in [[Endwalker]]. It has a few requirements in order to be unlocked: &lt;br /&gt;
* &#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; The player must have purchased the [[Endwalker]] expansion and be level 70 or higher [[Disciple of War]] or [[Disciple of Magic|Magic]]&lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039;: Speak to an NPC [[?????]] in [[Ul&#039;dah]] (x??,y??) to obtain the quest [[??????]].&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The Reaper is a [[disciple of war]] and wears [[Maiming armor]], like [[Dragoon]]s. Their weapon is the [[Scythe]]. The following crafting [[class]]es can create items that are useful to the Reaper:&lt;br /&gt;
&lt;br /&gt;
== [[List of reaper quests|Quests]] ==&lt;br /&gt;
{{:List of reaper quests}}&lt;br /&gt;
&lt;br /&gt;
== [[List of reaper actions|Actions]] ==&lt;br /&gt;
{{:List of reaper actions}}&lt;br /&gt;
&lt;br /&gt;
=== Melee DPS actions ===&lt;br /&gt;
{{:List of melee dps actions}}&lt;br /&gt;
&lt;br /&gt;
== [[List of reaper traits|Traits]] ==&lt;br /&gt;
{{:List of reaper traits}}&lt;br /&gt;
&lt;br /&gt;
== Job mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
file:reaper1.jpg&lt;br /&gt;
file:reaper2.jpg&lt;br /&gt;
File:Reaper render1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{#ev:youtube|pfqi_ow02rE|600|center|FINAL FANTASY XIV: ENDWALKER Reaper Reveal}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Reaper Guide]]&lt;br /&gt;
* [[Reaper Endgame Rotations]]&lt;br /&gt;
* [[Reaper Macros]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;/div&gt;</summary>
		<author><name>CloudyRose06</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sage&amp;diff=304872</id>
		<title>Sage</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sage&amp;diff=304872"/>
		<updated>2021-07-11T08:37:46Z</updated>

		<summary type="html">&lt;p&gt;CloudyRose06: From the official site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Future content|releasedate=23 November 2021}}&lt;br /&gt;
[[File:Sage concept art1.jpg|300px|right]]&lt;br /&gt;
{{MH2|Introduction}}&lt;br /&gt;
{{Quotation|The nation of Sharlayan is the cradle of knowledge, and the Studium its foremost institution of learning. Yet more so than its incomparable library and formidable assemblage of Archons, this prestigious academy is famed for blending traditionally distinct fields to produce revolutionary new disciplines. Among these, perhaps the most distinguished is an altruistic art which draws upon the wisdom of aetherology, sorcery, and medicine. Dubbed somanoutics, the art seeks to heal and protect by manipulating corporeal aether through the use of nouliths, a flying array of foci. Practitioners are dedicated to the betterment of mankind, and for their wisdom and compassion, eventually came to be known simply as sages.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sage&#039;&#039;&#039;, a [[Disciple of Magic]] [[job]] introduced in &#039;&#039;[[Endwalker]]&#039;&#039;, featuring the [[Nouliths]]-wielding Barrier Healer. &lt;br /&gt;
&lt;br /&gt;
*Heals and protects the party with barriers.&lt;br /&gt;
*Uses Aether to manipulate Nouliths in combat.&lt;br /&gt;
*Able to temporarily augment their own magic abilities.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== General information ==&lt;br /&gt;
=== Guild ===&lt;br /&gt;
The Sage job quest line starts at [[??????]] from NPC [[??????]] in [[Limsa Lominsa]] (x??,y??). This job starts at level 70.&lt;br /&gt;
&lt;br /&gt;
=== Unlock ===&lt;br /&gt;
Sage is a job introduced in [[Endwalker]], featuring the [[Nouliths]]-wielding Barrier Healer. It has a few requirements in order to be unlocked: &lt;br /&gt;
* &#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; The player must have purchased the [[Endwalker]] expansion and be level 70 or higher [[Disciple of War]] or [[Disciple of Magic|Magic]]&lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039;: Speak to an NPC [[?????]] in [[Limsa Lominsa]] (x??,y??) to obtain the quest [[??????]].&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The Sage is a [[disciple of magic]] and wears [[Healing armor]]. They use [[Nouliths]]. The following crafting [[class]]es can create items that are useful to the Sage:&lt;br /&gt;
&lt;br /&gt;
== [[List of sage quests|Quests]] ==&lt;br /&gt;
{{:List of sage quests}}&lt;br /&gt;
&lt;br /&gt;
== [[List of sage actions|Actions]] ==&lt;br /&gt;
{{:List of sage actions}}&lt;br /&gt;
&lt;br /&gt;
=== Healer actions ===&lt;br /&gt;
{{:List of healer actions}}&lt;br /&gt;
&lt;br /&gt;
== [[List of sage traits|Traits]] ==&lt;br /&gt;
{{:List of sage traits}}&lt;br /&gt;
&lt;br /&gt;
== Job mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
file:sage1.jpg&lt;br /&gt;
file:sage2.jpg&lt;br /&gt;
File:Sage render1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{#ev:youtube|ASTGVJLBX14|600|center|FINAL FANTASY XIV: ENDWALKER Sage Reveal}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Sage Guide]]&lt;br /&gt;
* [[Sage Endgame Rotations]]&lt;br /&gt;
* [[Sage Macros]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;/div&gt;</summary>
		<author><name>CloudyRose06</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Disciples_of_War&amp;diff=284778</id>
		<title>Disciples of War</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Disciples_of_War&amp;diff=284778"/>
		<updated>2021-05-19T20:06:32Z</updated>

		<summary type="html">&lt;p&gt;CloudyRose06: /* Reaper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:gladiator2.jpg|400px|thumb|Gladiator]]&lt;br /&gt;
[[Disciples of War]] (&#039;&#039;&#039;DoW&#039;&#039;&#039;) are physical combat [[classes]] and [[jobs]] that use [[weaponskill]]s as their primary offensive abilities. In the starting classes, [[Gladiator]], [[Marauder]], [[Pugilist]] and [[Lancer]] are melee classes while [[Archer]] is a ranged class.&lt;br /&gt;
&lt;br /&gt;
==DoW Jobs and Classes==&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Job !! Role !! Primary Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tank&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;SB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Gunbreaker}} [[Gunbreaker]]  &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ShB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Tank]]&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Dancer}} [[Dancer]]  &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ShB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DoW Starting Classes==&lt;br /&gt;
[[File:marauder2.jpg|400px|thumb|Marauder]]&lt;br /&gt;
[[File:pugilist2.jpg|400px|thumb|Pugilist]]&lt;br /&gt;
[[File:lancer2.jpg|400px|thumb|Lancer]]&lt;br /&gt;
[[File:archer2.jpg|400px|thumb|Archer]]&lt;br /&gt;
===Gladiator===&lt;br /&gt;
[[Gladiator]] is one of the starting Tank classes for [[A Realm Reborn]]. They utilize [[Swords]] with [[Shields]] and can become [[Paladin]]s at level 30. &lt;br /&gt;
&lt;br /&gt;
* The class is unlocked at the [[Guilds|Gladiator&#039;s Guild]] located in [[Ul&#039;dah]].&lt;br /&gt;
&lt;br /&gt;
===Marauder===&lt;br /&gt;
[[Marauder]] is one of the starting Tank classes for [[A Realm Reborn]]. They utilize [[Greataxes]] and can become [[Warrior]]s at level 30.&lt;br /&gt;
&lt;br /&gt;
* The class is unlocked at the [[Guilds|Warrior&#039;s Guild]] located in [[Limsa Lominsa]].&lt;br /&gt;
&lt;br /&gt;
===Pugilist===&lt;br /&gt;
[[Pugilist]] is one of the starting Melee Physical DPS classes for [[A Realm Reborn]]. They utilize [[Fist Weapons]] and can become [[Monk]]s at level 30.&lt;br /&gt;
&lt;br /&gt;
* The class is unlocked at the [[guilds|Pugilist&#039;s Guild]] located in [[Ul&#039;dah]].&lt;br /&gt;
&lt;br /&gt;
===Lancer===&lt;br /&gt;
[[Lancer]] is one of the starting Melee Physical DPS classes for [[A Realm Reborn]]. They utilize [[Polearms]] and can become [[Dragoon]]s at level 30.&lt;br /&gt;
&lt;br /&gt;
* The class is unlocked at the [[Guilds|Lancer&#039;s Guild]] located in [[Gridania]].&lt;br /&gt;
&lt;br /&gt;
===Archer===&lt;br /&gt;
[[Archer]] is the starting Ranged Physical DPS class for [[A Realm Reborn]]. They utilize [[Bows]] and can become [[Bard]]s at level 30.&lt;br /&gt;
&lt;br /&gt;
* The class is unlocked at the [[Guilds|Archer&#039;s Guild]] located in [[Gridania]].&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
[[Rogue]] was introduced in [[Patch 2.4]] and is a Melee Physical DPS class that utilizes [[Daggers]]. Unlike the other classes, it cannot be chosen as a starting class upon creating a character and must be unlocked by completing a quest. Rogues can become [[Ninja]]s at level 30.&lt;br /&gt;
&lt;br /&gt;
* The [[Guilds|Rogue&#039;s Guild]] is located in [[Limsa Lominsa]]. The class is unlocked by completing the quest [[My First Daggers]].&lt;br /&gt;
&lt;br /&gt;
==Expansion Jobs==&lt;br /&gt;
&lt;br /&gt;
===Dark Knight===&lt;br /&gt;
&lt;br /&gt;
[[Dark Knight]] was introduced as a Tank job with the [[Heavensward]] expansion. They start at level 30 and utilize two-handed [[Greatsword]]s.&lt;br /&gt;
&lt;br /&gt;
* Dark Knights have no guild and are instead unlocked by completing the quest [[Our End]].&lt;br /&gt;
&lt;br /&gt;
===Machinist===&lt;br /&gt;
&lt;br /&gt;
[[Machinist]] was introduced as a Ranged Physical DPS job with the [[Heavensward]] expansion. They start at level 30 and utilize [[Firearms]].&lt;br /&gt;
&lt;br /&gt;
* The [[Guilds|Machinist&#039;s Guild]] is located in [[Foundation]]. The job is unlocked by completing the quest [[Savior of Skysteel]].&lt;br /&gt;
&lt;br /&gt;
===Samurai===&lt;br /&gt;
&lt;br /&gt;
[[Samurai]] was introduced as a Melee Physical DPS job with the [[Stormblood]] expansion. They start at level 50 and utilize [[Katanas]].&lt;br /&gt;
&lt;br /&gt;
* Samurai have no guild and are instead unlocked by completing the quest [[The Way of the Samurai]].&lt;br /&gt;
&lt;br /&gt;
===Gunbreaker===&lt;br /&gt;
&lt;br /&gt;
[[Gunbreaker]] was introduced as a Tank job with the [[Shadowbringers]] expansion. They start at level 60 and utilize [[Gunblades]].&lt;br /&gt;
&lt;br /&gt;
* Gunbreakers have no guild and are instead unlocked by completing the quest [[The Makings of a Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
===Dancer===&lt;br /&gt;
&lt;br /&gt;
[[Dancer]] was introduced as a Ranged Physical DPS job with the [[Shadowbringers]] expansion. They start at level 60 and utilize [[Throwing Weapons]].&lt;br /&gt;
&lt;br /&gt;
*Dancers have no guild and are instead unlocked by completing the quest [[Shall We Dance]].&lt;br /&gt;
&lt;br /&gt;
===Reaper===&lt;br /&gt;
[[Reaper]] was introduced as a Melee Physical DPS job with the [[Endwalker]] expansion. They start at level 70 and utilize [[Scythes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbar}}&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;/div&gt;</summary>
		<author><name>CloudyRose06</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Disciples_of_War&amp;diff=284777</id>
		<title>Disciples of War</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Disciples_of_War&amp;diff=284777"/>
		<updated>2021-05-19T20:06:02Z</updated>

		<summary type="html">&lt;p&gt;CloudyRose06: /* Reaper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:gladiator2.jpg|400px|thumb|Gladiator]]&lt;br /&gt;
[[Disciples of War]] (&#039;&#039;&#039;DoW&#039;&#039;&#039;) are physical combat [[classes]] and [[jobs]] that use [[weaponskill]]s as their primary offensive abilities. In the starting classes, [[Gladiator]], [[Marauder]], [[Pugilist]] and [[Lancer]] are melee classes while [[Archer]] is a ranged class.&lt;br /&gt;
&lt;br /&gt;
==DoW Jobs and Classes==&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Job !! Role !! Primary Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tank&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;SB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Gunbreaker}} [[Gunbreaker]]  &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ShB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Tank]]&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Dancer}} [[Dancer]]  &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ShB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DoW Starting Classes==&lt;br /&gt;
[[File:marauder2.jpg|400px|thumb|Marauder]]&lt;br /&gt;
[[File:pugilist2.jpg|400px|thumb|Pugilist]]&lt;br /&gt;
[[File:lancer2.jpg|400px|thumb|Lancer]]&lt;br /&gt;
[[File:archer2.jpg|400px|thumb|Archer]]&lt;br /&gt;
===Gladiator===&lt;br /&gt;
[[Gladiator]] is one of the starting Tank classes for [[A Realm Reborn]]. They utilize [[Swords]] with [[Shields]] and can become [[Paladin]]s at level 30. &lt;br /&gt;
&lt;br /&gt;
* The class is unlocked at the [[Guilds|Gladiator&#039;s Guild]] located in [[Ul&#039;dah]].&lt;br /&gt;
&lt;br /&gt;
===Marauder===&lt;br /&gt;
[[Marauder]] is one of the starting Tank classes for [[A Realm Reborn]]. They utilize [[Greataxes]] and can become [[Warrior]]s at level 30.&lt;br /&gt;
&lt;br /&gt;
* The class is unlocked at the [[Guilds|Warrior&#039;s Guild]] located in [[Limsa Lominsa]].&lt;br /&gt;
&lt;br /&gt;
===Pugilist===&lt;br /&gt;
[[Pugilist]] is one of the starting Melee Physical DPS classes for [[A Realm Reborn]]. They utilize [[Fist Weapons]] and can become [[Monk]]s at level 30.&lt;br /&gt;
&lt;br /&gt;
* The class is unlocked at the [[guilds|Pugilist&#039;s Guild]] located in [[Ul&#039;dah]].&lt;br /&gt;
&lt;br /&gt;
===Lancer===&lt;br /&gt;
[[Lancer]] is one of the starting Melee Physical DPS classes for [[A Realm Reborn]]. They utilize [[Polearms]] and can become [[Dragoon]]s at level 30.&lt;br /&gt;
&lt;br /&gt;
* The class is unlocked at the [[Guilds|Lancer&#039;s Guild]] located in [[Gridania]].&lt;br /&gt;
&lt;br /&gt;
===Archer===&lt;br /&gt;
[[Archer]] is the starting Ranged Physical DPS class for [[A Realm Reborn]]. They utilize [[Bows]] and can become [[Bard]]s at level 30.&lt;br /&gt;
&lt;br /&gt;
* The class is unlocked at the [[Guilds|Archer&#039;s Guild]] located in [[Gridania]].&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
[[Rogue]] was introduced in [[Patch 2.4]] and is a Melee Physical DPS class that utilizes [[Daggers]]. Unlike the other classes, it cannot be chosen as a starting class upon creating a character and must be unlocked by completing a quest. Rogues can become [[Ninja]]s at level 30.&lt;br /&gt;
&lt;br /&gt;
* The [[Guilds|Rogue&#039;s Guild]] is located in [[Limsa Lominsa]]. The class is unlocked by completing the quest [[My First Daggers]].&lt;br /&gt;
&lt;br /&gt;
==Expansion Jobs==&lt;br /&gt;
&lt;br /&gt;
===Dark Knight===&lt;br /&gt;
&lt;br /&gt;
[[Dark Knight]] was introduced as a Tank job with the [[Heavensward]] expansion. They start at level 30 and utilize two-handed [[Greatsword]]s.&lt;br /&gt;
&lt;br /&gt;
* Dark Knights have no guild and are instead unlocked by completing the quest [[Our End]].&lt;br /&gt;
&lt;br /&gt;
===Machinist===&lt;br /&gt;
&lt;br /&gt;
[[Machinist]] was introduced as a Ranged Physical DPS job with the [[Heavensward]] expansion. They start at level 30 and utilize [[Firearms]].&lt;br /&gt;
&lt;br /&gt;
* The [[Guilds|Machinist&#039;s Guild]] is located in [[Foundation]]. The job is unlocked by completing the quest [[Savior of Skysteel]].&lt;br /&gt;
&lt;br /&gt;
===Samurai===&lt;br /&gt;
&lt;br /&gt;
[[Samurai]] was introduced as a Melee Physical DPS job with the [[Stormblood]] expansion. They start at level 50 and utilize [[Katanas]].&lt;br /&gt;
&lt;br /&gt;
* Samurai have no guild and are instead unlocked by completing the quest [[The Way of the Samurai]].&lt;br /&gt;
&lt;br /&gt;
===Gunbreaker===&lt;br /&gt;
&lt;br /&gt;
[[Gunbreaker]] was introduced as a Tank job with the [[Shadowbringers]] expansion. They start at level 60 and utilize [[Gunblades]].&lt;br /&gt;
&lt;br /&gt;
* Gunbreakers have no guild and are instead unlocked by completing the quest [[The Makings of a Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
===Dancer===&lt;br /&gt;
&lt;br /&gt;
[[Dancer]] was introduced as a Ranged Physical DPS job with the [[Shadowbringers]] expansion. They start at level 60 and utilize [[Throwing Weapons]].&lt;br /&gt;
&lt;br /&gt;
*Dancers have no guild and are instead unlocked by completing the quest [[Shall We Dance]].&lt;br /&gt;
&lt;br /&gt;
===Reaper===&lt;br /&gt;
[[Reaper]] was introduced as a Melee DPS job with the [[Endwalker]] expansion. They start at level 70 and utilize [[Scythes]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbar}}&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;/div&gt;</summary>
		<author><name>CloudyRose06</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Disciples_of_War&amp;diff=284774</id>
		<title>Disciples of War</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Disciples_of_War&amp;diff=284774"/>
		<updated>2021-05-19T20:05:25Z</updated>

		<summary type="html">&lt;p&gt;CloudyRose06: /* Expansion Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:gladiator2.jpg|400px|thumb|Gladiator]]&lt;br /&gt;
[[Disciples of War]] (&#039;&#039;&#039;DoW&#039;&#039;&#039;) are physical combat [[classes]] and [[jobs]] that use [[weaponskill]]s as their primary offensive abilities. In the starting classes, [[Gladiator]], [[Marauder]], [[Pugilist]] and [[Lancer]] are melee classes while [[Archer]] is a ranged class.&lt;br /&gt;
&lt;br /&gt;
==DoW Jobs and Classes==&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Job !! Role !! Primary Class&lt;br /&gt;
|-&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Tank&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Machinist}} [[Machinist]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;HW&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Samurai}} [[Samurai]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;SB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Melee Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Gunbreaker}} [[Gunbreaker]]  &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ShB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[Tank]]&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| {{Dancer}} [[Dancer]]  &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;ShB&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DoW Starting Classes==&lt;br /&gt;
[[File:marauder2.jpg|400px|thumb|Marauder]]&lt;br /&gt;
[[File:pugilist2.jpg|400px|thumb|Pugilist]]&lt;br /&gt;
[[File:lancer2.jpg|400px|thumb|Lancer]]&lt;br /&gt;
[[File:archer2.jpg|400px|thumb|Archer]]&lt;br /&gt;
===Gladiator===&lt;br /&gt;
[[Gladiator]] is one of the starting Tank classes for [[A Realm Reborn]]. They utilize [[Swords]] with [[Shields]] and can become [[Paladin]]s at level 30. &lt;br /&gt;
&lt;br /&gt;
* The class is unlocked at the [[Guilds|Gladiator&#039;s Guild]] located in [[Ul&#039;dah]].&lt;br /&gt;
&lt;br /&gt;
===Marauder===&lt;br /&gt;
[[Marauder]] is one of the starting Tank classes for [[A Realm Reborn]]. They utilize [[Greataxes]] and can become [[Warrior]]s at level 30.&lt;br /&gt;
&lt;br /&gt;
* The class is unlocked at the [[Guilds|Warrior&#039;s Guild]] located in [[Limsa Lominsa]].&lt;br /&gt;
&lt;br /&gt;
===Pugilist===&lt;br /&gt;
[[Pugilist]] is one of the starting Melee Physical DPS classes for [[A Realm Reborn]]. They utilize [[Fist Weapons]] and can become [[Monk]]s at level 30.&lt;br /&gt;
&lt;br /&gt;
* The class is unlocked at the [[guilds|Pugilist&#039;s Guild]] located in [[Ul&#039;dah]].&lt;br /&gt;
&lt;br /&gt;
===Lancer===&lt;br /&gt;
[[Lancer]] is one of the starting Melee Physical DPS classes for [[A Realm Reborn]]. They utilize [[Polearms]] and can become [[Dragoon]]s at level 30.&lt;br /&gt;
&lt;br /&gt;
* The class is unlocked at the [[Guilds|Lancer&#039;s Guild]] located in [[Gridania]].&lt;br /&gt;
&lt;br /&gt;
===Archer===&lt;br /&gt;
[[Archer]] is the starting Ranged Physical DPS class for [[A Realm Reborn]]. They utilize [[Bows]] and can become [[Bard]]s at level 30.&lt;br /&gt;
&lt;br /&gt;
* The class is unlocked at the [[Guilds|Archer&#039;s Guild]] located in [[Gridania]].&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
[[Rogue]] was introduced in [[Patch 2.4]] and is a Melee Physical DPS class that utilizes [[Daggers]]. Unlike the other classes, it cannot be chosen as a starting class upon creating a character and must be unlocked by completing a quest. Rogues can become [[Ninja]]s at level 30.&lt;br /&gt;
&lt;br /&gt;
* The [[Guilds|Rogue&#039;s Guild]] is located in [[Limsa Lominsa]]. The class is unlocked by completing the quest [[My First Daggers]].&lt;br /&gt;
&lt;br /&gt;
==Expansion Jobs==&lt;br /&gt;
&lt;br /&gt;
===Dark Knight===&lt;br /&gt;
&lt;br /&gt;
[[Dark Knight]] was introduced as a Tank job with the [[Heavensward]] expansion. They start at level 30 and utilize two-handed [[Greatsword]]s.&lt;br /&gt;
&lt;br /&gt;
* Dark Knights have no guild and are instead unlocked by completing the quest [[Our End]].&lt;br /&gt;
&lt;br /&gt;
===Machinist===&lt;br /&gt;
&lt;br /&gt;
[[Machinist]] was introduced as a Ranged Physical DPS job with the [[Heavensward]] expansion. They start at level 30 and utilize [[Firearms]].&lt;br /&gt;
&lt;br /&gt;
* The [[Guilds|Machinist&#039;s Guild]] is located in [[Foundation]]. The job is unlocked by completing the quest [[Savior of Skysteel]].&lt;br /&gt;
&lt;br /&gt;
===Samurai===&lt;br /&gt;
&lt;br /&gt;
[[Samurai]] was introduced as a Melee Physical DPS job with the [[Stormblood]] expansion. They start at level 50 and utilize [[Katanas]].&lt;br /&gt;
&lt;br /&gt;
* Samurai have no guild and are instead unlocked by completing the quest [[The Way of the Samurai]].&lt;br /&gt;
&lt;br /&gt;
===Gunbreaker===&lt;br /&gt;
&lt;br /&gt;
[[Gunbreaker]] was introduced as a Tank job with the [[Shadowbringers]] expansion. They start at level 60 and utilize [[Gunblades]].&lt;br /&gt;
&lt;br /&gt;
* Gunbreakers have no guild and are instead unlocked by completing the quest [[The Makings of a Gunbreaker]].&lt;br /&gt;
&lt;br /&gt;
===Dancer===&lt;br /&gt;
&lt;br /&gt;
[[Dancer]] was introduced as a Ranged Physical DPS job with the [[Shadowbringers]] expansion. They start at level 60 and utilize [[Throwing Weapons]].&lt;br /&gt;
&lt;br /&gt;
*Dancers have no guild and are instead unlocked by completing the quest [[Shall We Dance]].&lt;br /&gt;
&lt;br /&gt;
===Reaper===&lt;br /&gt;
[[Reaper]] was introduced as a Melee DPS job with the [[Endwalker]] expansion. They start at level 70 and utilize [[Scythes]].&lt;br /&gt;
&lt;br /&gt;
*Reapers have no guild and are instead unlocked by completing the quest ???.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Class navbar}}&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;/div&gt;</summary>
		<author><name>CloudyRose06</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Class&amp;diff=284763</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Class&amp;diff=284763"/>
		<updated>2021-05-19T19:54:51Z</updated>

		<summary type="html">&lt;p&gt;CloudyRose06: /* Additional Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{Quotation|The Determination of Being, Guillaurmand de Padellaint|[[File:Class_Command.png|baseline|right]] In general, there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves. Battle classes are either a Disciple of War, masters of arms who live for the call of combat, or a Disciple of Magic, erudite researchers of all things esoteric. Non-combat classes can be either a Disciple of the Land, gatherers of material resources and students of the natural order, or a Disciple of the Hand, crafters who invest their creative ingenuity in synthesis and industry.&lt;br /&gt;
By making use of what is called the Armoury system, players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Every soul must needs have a code, a purpose, to guide them. Else chaos would consume us all.&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039; embody the &#039;&#039;[[wikipedia:Character class|character classes]]&#039;&#039; from other MMOs, and are the signature of every character in the world of [[Final Fantasy XIV]]. They offer starting skills and can grow into [[job]]s, which further diversifies the player experience.&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Final_Fantasy_XIV_classes.jpeg|Final Fantasy XIV classes.|thumb]] Eorzea is home to myriad disciplines, or &#039;&#039;&#039;classes&#039;&#039;&#039;, suitable to every adventuring style. Each class is capable of performing unique [[action]]s acquired through experience. Furthermore, achieving a certain level of mastery in a certain class will unlock its respective [[job]], which feature even greater specialization. Every class can grow into one job, except for [[arcanist]]s which can specialize into [[scholar]] or [[summoner]].&lt;br /&gt;
&lt;br /&gt;
To be better prepared to brave the wilds, all adventurers begin their journey as either a [[#Disciples of War|Disciple of War]] — a master of arms who lives for the call of battle — or a [[#Disciples of Magic|Disciple of Magic]] — an erudite researcher of all things esoteric.&lt;br /&gt;
&lt;br /&gt;
Experienced adventurers can take up other martial classes to diversify their skills. If you seek more peaceful pursuits, you may consider becoming a [[#Disciples of the Land|Disciple of the Land]] — one who gathers and harvests Eorzea&#039;s natural resources — or a [[#Disciples of the Hand|Disciple of the Hand]] — one who uses these resources to craft wares and turn a profit.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Important: You can level &#039;&#039;&#039;all&#039;&#039;&#039; classes and jobs on one character.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
Combat roles include all three facets that classes/jobs may perform.&lt;br /&gt;
&lt;br /&gt;
=== Tanking ===&lt;br /&gt;
{{Tank}} &#039;&#039;&#039;[[Tank|Tanks]]&#039;&#039;&#039; are specialized in enduring damage and generating [[enmity]] (aggro) so that enemies won&#039;t chase healers or DPS. They have self buffs to support in damage reduction and aggro generation. This role can be identified by the blue-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{Healer}} &#039;&#039;&#039;[[Healer|Healers]]&#039;&#039;&#039; are specialized in healing your allies with heal-over-time spells, target spells, and area spells. They can also cleanse conditions from allies and cast restorative buffs on them. This role can be identified by the green-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
=== DPS ===&lt;br /&gt;
DPS (Damage Dealers) include physical and magical damage. Both are aimed at dealing damage in a plethora of ways: precise single-target attacks, area bursts, damage-over-time, summon spells, magical area spells, etc. Some DPS jobs also have healing and tanking properties, but these are very occasional and are not the main focus on endgame content. This role can be identified by the red-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
DPS is divided into:&lt;br /&gt;
* &#039;&#039;&#039;{{Melee DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform closed range attacks and abilities.&lt;br /&gt;
* &#039;&#039;&#039;{{Physical Ranged DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform physical ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;{{Magic Ranged DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform magical ranged attacks.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
Classes can be divided into two main categories, depending on gameplay: combat classes and crafting/gathering classes.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Combat classes and jobs have access to role actions, class/job actions, and class traits.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Class !! Class Code !! Disciple of !! Role !! Starting City !! Weapons !! Armor !! Job !! Job Code&lt;br /&gt;
|- &lt;br /&gt;
| {{GLA}} [[Gladiator]] || GLA || War || Tank || [[Ul&#039;dah]] || [[Swords]] and [[Shields]] || Plate || {{PLD}} [[Paladin]] || PLD &lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]] || MRD || War || Tank || [[Limsa Lominsa]] || [[Greataxes]] || Plate || {{WAR}} [[Warrior]] || WAR &lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] || ACN || Magic || Ranged Magical DPS* || [[Limsa Lominsa]] || [[Books]] || Cloth || {{SMN}} [[Summoner]]&amp;lt;br&amp;gt;{{SCH}} [[Scholar]] || SMN&amp;lt;br&amp;gt;SCH &lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]] || ARC || War || Ranged Physical DPS || [[Gridania]] || [[Bows]] || Leather || {{BRD}} [[Bard]] || BRD &lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]] || LNC || War || Melee Physical DPS || [[Gridania]] || [[Polearms]] || Plate || {{DRG}} [[Dragoon]] || DRG&lt;br /&gt;
|- &lt;br /&gt;
| {{PGL}} [[Pugilist]] || PGL || War || Melee Physical DPS || [[Ul&#039;dah]] || [[Fist Weapons]] || Leather || {{MNK}} [[Monk]] || MNK&lt;br /&gt;
|- &lt;br /&gt;
| {{ROG}} [[Rogue]] || ROG || War || Melee Physical DPS || [[Limsa Lominsa]] || [[Daggers|Dual Daggers]] || Leather || {{NIN}} [[Ninja]] || NIN&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]] || THM || Magic || Ranged Magical DPS || [[Ul&#039;dah]] || [[Staves]]/[[Scepters]]** || Cloth || {{BLM}} [[Black Mage]] || BLM&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]] || CNJ || Magic || Healer || [[Gridania]] || [[Canes]]/[[Wands]]** || Cloth || {{WHM}} [[White Mage]] || WHM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Can become both [[Summoner]] (DPS) and [[Scholar]] (Healer).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Can also equip some [[Shields]] with these one-handed weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Players can start the game as any of these classes except Rogue and unlock the others as they reach level 10 in their starting class.&#039;&#039;&lt;br /&gt;
====Additional Jobs====&lt;br /&gt;
These additional jobs do not have a corresponding class. &lt;br /&gt;
&lt;br /&gt;
AST, DRK, and MCH were added in Heavensward. They require completion of the Main Scenario Quest [[Before the Dawn]], and begin at level 30 when unlocked.&lt;br /&gt;
&lt;br /&gt;
SAM and RDM were added in Stormblood. They require completion of the Main Scenario Quest [[The Ultimate Weapon]], and begin at level 50 when unlocked.&lt;br /&gt;
&lt;br /&gt;
GNB and DNC were added in Shadowbringers. They require completion of the Main Scenario Quest [[The Ultimate Weapon]], and begin at level 60 when unlocked.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Disciple of !! Role !! Starting City !! Weapons !! Armor !! Job !! Job Code&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Healer || [[Ishgard]] || [[Star Globes]] || Cloth || {{AST}} [[Astrologian]] || AST&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Healer || [[Limsa Lominsa]] || [[Nouliths]] || Cloth || {{Healer}} [[Sage]] || SAG&lt;br /&gt;
|-&lt;br /&gt;
| War || Tank || [[Ishgard]] || [[Greatswords]] || Plate || {{DRK}} [[Dark Knight]] || DRK&lt;br /&gt;
|-&lt;br /&gt;
| War || Tank || [[Gridania]] || [[Gunblade]] || Plate || {{GNB}} [[Gunbreaker]] || GNB&lt;br /&gt;
|-&lt;br /&gt;
| War || Ranged Physical DPS || [[Ishgard]] || [[Firearms]] || Leather || {{MCH}} [[Machinist]] || MCH&lt;br /&gt;
|-&lt;br /&gt;
| War || Ranged Physical DPS || [[Limsa Lominsa]] || [[Throwing weapons]] || Leather || {{DNC}} [[Dancer]] || DNC&lt;br /&gt;
|-&lt;br /&gt;
| War || Melee Physical DPS || [[Ul&#039;dah]] || [[Katanas]] || Leather || {{SAM}} [[Samurai]] || SAM&lt;br /&gt;
|-&lt;br /&gt;
| War || Melee Physical DPS || [[Ul&#039;dah]] || [[Scythes]] || Plate || {{Melee DPS}} [[Reaper]] || ???&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Ranged Magical DPS || [[Ul&#039;dah]] || [[Rapiers]] || Cloth || {{RDM}} [[Red Mage]] || RDM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafting and Gathering ===&lt;br /&gt;
Crafting and gathering classes have access to regular actions, but traits are only available to gatherers.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Class !! Disciple of !! Role !! Guild Location !! Goods !! Class Code&lt;br /&gt;
|-&lt;br /&gt;
| {{Carpenter}} [[Carpenter]] || Hand || Crafting || [[Gridania]] || Wooden Weapons || CRP&lt;br /&gt;
|-&lt;br /&gt;
| {{Blacksmith}} [[Blacksmith]] || Hand || Crafting || [[Limsa Lominsa]] || Metal Weapons || BSM&lt;br /&gt;
|-&lt;br /&gt;
| {{Armorer}} [[Armorer]] || Hand || Crafting || [[Limsa Lominsa]] || Metal Armor || ARM&lt;br /&gt;
|-&lt;br /&gt;
| {{Goldsmith}} [[Goldsmith]] || Hand || Crafting || [[Ul&#039;dah]] || [[Accessories]] || GSM&lt;br /&gt;
|-&lt;br /&gt;
| {{Leatherworker}} [[Leatherworker]] || Hand || Crafting || [[Gridania]] || Leather Armor || LWR&lt;br /&gt;
|-&lt;br /&gt;
| {{Weaver}} [[Weaver]] || Hand || Crafting || [[Ul&#039;dah]] || Cloth Armor || WVR&lt;br /&gt;
|-&lt;br /&gt;
| {{Alchemist}} [[Alchemist]] || Hand || Crafting || [[Ul&#039;dah]] || [[Medicines|Potions]] || ALC&lt;br /&gt;
|-&lt;br /&gt;
| {{Culinarian}} [[Culinarian]] || Hand || Crafting || [[Limsa Lominsa]] || [[Meals|Food]] || CUL&lt;br /&gt;
|-&lt;br /&gt;
| {{Botanist}} [[Botanist]] || Land || Gathering || [[Gridania]] || [[Lumber]], [[Ingredient]] || BOT&lt;br /&gt;
|-&lt;br /&gt;
| {{Fisher}} [[Fisher]] || Land || Gathering || [[Limsa Lominsa]] || [[seafood|Fish]] || FSH&lt;br /&gt;
|-&lt;br /&gt;
| {{Miner}} [[Miner]] || Land || Gathering || [[Ul&#039;dah]] || [[Stone (Material)|Mineral]] || MIN&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Crafting and Gathering classes are unlocked when your combat class reaches level 10. There are no [[jobs]] for these classes.&lt;br /&gt;
* [[Dyes]] can be crafted by any crafting class at level 30 or higher. Each class also has a selection of [[Housing Item]] recipes starting around level 20.&lt;br /&gt;
&lt;br /&gt;
== Disciples of War ==&lt;br /&gt;
[[File:Disciple of War.png|thumb|[[Disciples of War]]]]&lt;br /&gt;
Disciples of War are physical melee and ranged classes that use [[weaponskill]]s as their primary offensive abilities. &lt;br /&gt;
&lt;br /&gt;
=== Gladiator ===&lt;br /&gt;
[[File:Gladiator_icon.png|link=Gladiator|left|50px|Gladiator icon]]&lt;br /&gt;
[[Gladiator]] is a class that specializes in swords and shields. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The Gladiator&#039;s Guild is in the desert city of [[Ul&#039;dah]]. If you choose gladiator as your first class, you will start off in the city of Ul&#039;dah. At level 30, gladiator can acquire the job [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
Gladiator is a Tank Class.&lt;br /&gt;
&lt;br /&gt;
=== Pugilist ===&lt;br /&gt;
[[File:Pugilist_icon.png|link=Pugilist|left|50px|Pugilist icon]]&lt;br /&gt;
[[Pugilist]] is class that specializes in hand-to-hand combat. It is a physical, melee class that forgoes heavy armor in favor of mobility. Pugilist&#039;s Guild is in the desert city of Ul&#039;dah. If you choose pugilist as your first class, you will start off in the city of Ul&#039;dah. At level 30, Pugilist can acquire the job [[Monk]].&lt;br /&gt;
&lt;br /&gt;
Pugilist is a Physical Melee DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Marauder ===&lt;br /&gt;
[[File:Marauder_icon.png|link=Marauder|left|50px|Marauder icon]]&lt;br /&gt;
[[Marauder]] is a class that specializes in greataxes. The Marauder&#039;s Guild is in the marine city of [[Limsa Lominsa]]. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. The Marauder can acquire the job [[Warrior]] at level 30.&lt;br /&gt;
&lt;br /&gt;
Marauder is a Tank Class.&lt;br /&gt;
&lt;br /&gt;
=== Lancer ===&lt;br /&gt;
[[File:Lancer_icon.png|link=Lancer|left|50px|Lancer icon]]&lt;br /&gt;
[[Lancer]] is a class that specializes in the use of polearms. It is a physical, melee class capable of using long spears, halberds and tridents. Lancer&#039;s Guild is in the forested city of [[Gridania]]. If you choose lancer as your first class, you will start off in the city of Gridania. At level 30, Lancer can acquire the job [[Dragoon]].&lt;br /&gt;
&lt;br /&gt;
Lancer is a Melee Physical DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
[[File:Archer_icon.png|link=Archer|left|50px|Archer icon]]&lt;br /&gt;
[[Archer]] is a class that specializes in bows. It is a ranged, physical class that prefers to strike their targets at a distance. The Archer&#039;s Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania. At level 30 Archer can acquire the job [[Bard]].&lt;br /&gt;
&lt;br /&gt;
Archer is a Ranged Physical DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
[[File:Rogue_icon.png|link=Rogue|left|50px|Rogue icon]]&lt;br /&gt;
[[Rogue]] is a class that dual wield 2 dagger/blade weapons. It is a melee, physical DPS class that utilizes poisons and stealth. The Rogue&#039;s Guild is located in Limsa Lominsa. It cannot be your starting class. Players need another class to be level 10+ to unlock Rogue.  Rogue evolves into the shadowy [[Ninja]] at level 30.&lt;br /&gt;
&lt;br /&gt;
Rogue is a Melee Physical DPS Class.&lt;br /&gt;
&lt;br /&gt;
== Disciples of Magic ==&lt;br /&gt;
[[File:Disciple of Magic.png|thumb|[[Disciples of Magic]]]]&lt;br /&gt;
Disciples of Magic are classes that cast magical offensive or healing [[spell]]s and use [[MP]] as their primary resources. &lt;br /&gt;
&lt;br /&gt;
=== Conjurer ===&lt;br /&gt;
[[File:Conjurer_icon.png|link=Conjurer|left|50px|Conjurer icon]]&lt;br /&gt;
[[Conjurer]] is a class that specializes in earth, wind and healing magic. The Conjurer&#039;s Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job [[White Mage]].&lt;br /&gt;
&lt;br /&gt;
Conjurer is a Healing Class.&lt;br /&gt;
&lt;br /&gt;
=== Thaumaturge ===&lt;br /&gt;
[[File:Thaumaturge_icon.png|link=Thaumaturge|left|50px|Thaumaturge icon]]&lt;br /&gt;
[[Thaumaturge]] is a class that specializes in destructive magic of Fire, Blizzard and Thunder. The Thaumaturge&#039;s Guild is in the desert city of Ul&#039;dah. If you choose thaumaturge as your first class, you will start off in the city of Ul&#039;dah. At level 30, the thaumaturge can acquire the job [[Black Mage]].&lt;br /&gt;
&lt;br /&gt;
Thaumaturge is a Ranged Magical DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Arcanist ===&lt;br /&gt;
[[File:Arcanist_icon.png|link=Arcanist|left|50px|Arcanist icon]]&lt;br /&gt;
[[Arcanist]] is a class with powerful damage over time spells and the ability to summon [[carbuncle]] as their companion. The Arcanist&#039;s Guild is in the marine city of Limsa Lominsa. If you choose arcanist as your first class, you will start off in the city of Limsa Lominsa. At level 30, Arcanist can acquire the jobs [[Summoner]] (DPS) and [[Scholar]] (Healer).&lt;br /&gt;
&lt;br /&gt;
Arcanist is a Ranged Magical DPS Class.&lt;br /&gt;
&lt;br /&gt;
== Disciples of the Hand ==&lt;br /&gt;
[[File:Disciple of the Hand.png|thumb|[[Disciples of the Hand]]]]&lt;br /&gt;
Crafting classes synthesize useful items such as [[weapons]], [[armor]], [[tools]], [[accessories]], [[meal|food]] and [[medicine|potions]] from basic [[materials]]. &lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
[[File:Carpenter_icon.png|link=Carpenter|left|50px|Carpenter icon]]&lt;br /&gt;
[[Carpenter]] works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
[[File:Blacksmith_icon.png|link=Blacksmith|left|50px|Blacksmith icon]]&lt;br /&gt;
[[Blacksmith]] works with metals to create weapons such as swords and axes and tools. The ores they use are gathered by miners. Blacksmiths can create hand-to-hand weapons for pugilists, swords and daggers for gladiators, two-handed axes for marauders. In addition to weapons for disciples of war, they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for botanists, pickaxes and sledgehammers for miners, knives for culinarians and leatherworkers, hammers for goldsmith, blacksmiths and armorers, saws and hammers for carpenters, pliers for armorers, mortars for alchemists, awls for leatherworkers and files for blacksmith.&lt;br /&gt;
&lt;br /&gt;
=== Armorer ===&lt;br /&gt;
[[File:Armorer_icon.png|link=Armorer|left|50px|Armorer icon]]&lt;br /&gt;
[[Armorer]] works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.&lt;br /&gt;
&lt;br /&gt;
=== Goldsmith ===&lt;br /&gt;
[[File:Goldsmith_icon.png|link=Goldsmith|left|50px|Goldsmith icon]]&lt;br /&gt;
[[Goldsmith]] uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.&lt;br /&gt;
&lt;br /&gt;
=== Leatherworker ===&lt;br /&gt;
[[File:Leatherworker_icon.png|link=Leatherworker|left|50px|Leatherworker icon]]&lt;br /&gt;
[[Leatherworker]] uses hides, furs and pelts from slain animals to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for pugilists, lancers and archers along with armor for gathering classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.&lt;br /&gt;
&lt;br /&gt;
=== Weaver ===&lt;br /&gt;
[[File:Weaver_icon.png|link=Weaver|left|50px|Weaver icon]]&lt;br /&gt;
[[Weaver]] utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, gathering classes and casters. They also make light armor with [[strength]] and [[dexterity]].&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
[[File:Alchemist_icon.png|link=Alchemist|left|50px|Alchemist icon]]&lt;br /&gt;
[[Alchemist]] transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.&lt;br /&gt;
&lt;br /&gt;
=== Culinarian ===&lt;br /&gt;
[[File:Culinarian_icon.png|link=Culinarian|left|50px|Culinarian icon]]&lt;br /&gt;
[[Culinarian]] utilizes animal products and vegetables to create food items and some fishing tackles. Players can consume food items to receive temporary buffs. Meat and other animal products are found by slaying animals, fish are obtained by [[Fisher]]s and vegetables are gathered by [[Botanist]]s.&lt;br /&gt;
&lt;br /&gt;
== Disciples of the Land ==&lt;br /&gt;
[[File:Disciple of the Land.png|thumb|[[Disciples of the Land]]]]&lt;br /&gt;
Gathering classes harvest natural resources of [[Eorzea]] such as [[lumber]], [[stone|mineral]] and [[seafood|fish]]. &lt;br /&gt;
=== Miner ===&lt;br /&gt;
[[File:Miner_icon.png|link=Miner|left|50px|Miner icon]]&lt;br /&gt;
[[Miner]]s extract minerals from ground in Eorzea. The raw ores and gemstones they acquire are utilized by the Blacksmith, Armorer and Goldsmith crafting classes.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
[[File:Botanist_icon.png|link=Botanist|left|50px|Botanist icon]]&lt;br /&gt;
[[Botanist|Botanists]] gather resources from the various plant lives of Eorzea. They gather raw materials for the various crafting classes, including Carpenter, Weaver, Culinarian and Alchemist.&lt;br /&gt;
&lt;br /&gt;
=== Fisher ===&lt;br /&gt;
[[File:Fisher_icon.png|link=Fisher|left|50px|Fisher icon]]&lt;br /&gt;
[[Fisher|Fishers]] harvest fish and other sea creatures from the waters of Eorzea. The raw materials they gather are used by the Culinarian crafting class. When you fish, [[Fishing Tackles]] are expended. Different fishing tackles are used to catch different fish in various environments.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Job]]s&lt;br /&gt;
&lt;br /&gt;
{{Class navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes|*]]&lt;/div&gt;</summary>
		<author><name>CloudyRose06</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Class&amp;diff=284762</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Class&amp;diff=284762"/>
		<updated>2021-05-19T19:53:39Z</updated>

		<summary type="html">&lt;p&gt;CloudyRose06: /* Additional Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{Quotation|The Determination of Being, Guillaurmand de Padellaint|[[File:Class_Command.png|baseline|right]] In general, there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves. Battle classes are either a Disciple of War, masters of arms who live for the call of combat, or a Disciple of Magic, erudite researchers of all things esoteric. Non-combat classes can be either a Disciple of the Land, gatherers of material resources and students of the natural order, or a Disciple of the Hand, crafters who invest their creative ingenuity in synthesis and industry.&lt;br /&gt;
By making use of what is called the Armoury system, players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Every soul must needs have a code, a purpose, to guide them. Else chaos would consume us all.&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039; embody the &#039;&#039;[[wikipedia:Character class|character classes]]&#039;&#039; from other MMOs, and are the signature of every character in the world of [[Final Fantasy XIV]]. They offer starting skills and can grow into [[job]]s, which further diversifies the player experience.&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Final_Fantasy_XIV_classes.jpeg|Final Fantasy XIV classes.|thumb]] Eorzea is home to myriad disciplines, or &#039;&#039;&#039;classes&#039;&#039;&#039;, suitable to every adventuring style. Each class is capable of performing unique [[action]]s acquired through experience. Furthermore, achieving a certain level of mastery in a certain class will unlock its respective [[job]], which feature even greater specialization. Every class can grow into one job, except for [[arcanist]]s which can specialize into [[scholar]] or [[summoner]].&lt;br /&gt;
&lt;br /&gt;
To be better prepared to brave the wilds, all adventurers begin their journey as either a [[#Disciples of War|Disciple of War]] — a master of arms who lives for the call of battle — or a [[#Disciples of Magic|Disciple of Magic]] — an erudite researcher of all things esoteric.&lt;br /&gt;
&lt;br /&gt;
Experienced adventurers can take up other martial classes to diversify their skills. If you seek more peaceful pursuits, you may consider becoming a [[#Disciples of the Land|Disciple of the Land]] — one who gathers and harvests Eorzea&#039;s natural resources — or a [[#Disciples of the Hand|Disciple of the Hand]] — one who uses these resources to craft wares and turn a profit.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Important: You can level &#039;&#039;&#039;all&#039;&#039;&#039; classes and jobs on one character.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
Combat roles include all three facets that classes/jobs may perform.&lt;br /&gt;
&lt;br /&gt;
=== Tanking ===&lt;br /&gt;
{{Tank}} &#039;&#039;&#039;[[Tank|Tanks]]&#039;&#039;&#039; are specialized in enduring damage and generating [[enmity]] (aggro) so that enemies won&#039;t chase healers or DPS. They have self buffs to support in damage reduction and aggro generation. This role can be identified by the blue-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{Healer}} &#039;&#039;&#039;[[Healer|Healers]]&#039;&#039;&#039; are specialized in healing your allies with heal-over-time spells, target spells, and area spells. They can also cleanse conditions from allies and cast restorative buffs on them. This role can be identified by the green-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
=== DPS ===&lt;br /&gt;
DPS (Damage Dealers) include physical and magical damage. Both are aimed at dealing damage in a plethora of ways: precise single-target attacks, area bursts, damage-over-time, summon spells, magical area spells, etc. Some DPS jobs also have healing and tanking properties, but these are very occasional and are not the main focus on endgame content. This role can be identified by the red-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
DPS is divided into:&lt;br /&gt;
* &#039;&#039;&#039;{{Melee DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform closed range attacks and abilities.&lt;br /&gt;
* &#039;&#039;&#039;{{Physical Ranged DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform physical ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;{{Magic Ranged DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform magical ranged attacks.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
Classes can be divided into two main categories, depending on gameplay: combat classes and crafting/gathering classes.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Combat classes and jobs have access to role actions, class/job actions, and class traits.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Class !! Class Code !! Disciple of !! Role !! Starting City !! Weapons !! Armor !! Job !! Job Code&lt;br /&gt;
|- &lt;br /&gt;
| {{GLA}} [[Gladiator]] || GLA || War || Tank || [[Ul&#039;dah]] || [[Swords]] and [[Shields]] || Plate || {{PLD}} [[Paladin]] || PLD &lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]] || MRD || War || Tank || [[Limsa Lominsa]] || [[Greataxes]] || Plate || {{WAR}} [[Warrior]] || WAR &lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] || ACN || Magic || Ranged Magical DPS* || [[Limsa Lominsa]] || [[Books]] || Cloth || {{SMN}} [[Summoner]]&amp;lt;br&amp;gt;{{SCH}} [[Scholar]] || SMN&amp;lt;br&amp;gt;SCH &lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]] || ARC || War || Ranged Physical DPS || [[Gridania]] || [[Bows]] || Leather || {{BRD}} [[Bard]] || BRD &lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]] || LNC || War || Melee Physical DPS || [[Gridania]] || [[Polearms]] || Plate || {{DRG}} [[Dragoon]] || DRG&lt;br /&gt;
|- &lt;br /&gt;
| {{PGL}} [[Pugilist]] || PGL || War || Melee Physical DPS || [[Ul&#039;dah]] || [[Fist Weapons]] || Leather || {{MNK}} [[Monk]] || MNK&lt;br /&gt;
|- &lt;br /&gt;
| {{ROG}} [[Rogue]] || ROG || War || Melee Physical DPS || [[Limsa Lominsa]] || [[Daggers|Dual Daggers]] || Leather || {{NIN}} [[Ninja]] || NIN&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]] || THM || Magic || Ranged Magical DPS || [[Ul&#039;dah]] || [[Staves]]/[[Scepters]]** || Cloth || {{BLM}} [[Black Mage]] || BLM&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]] || CNJ || Magic || Healer || [[Gridania]] || [[Canes]]/[[Wands]]** || Cloth || {{WHM}} [[White Mage]] || WHM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Can become both [[Summoner]] (DPS) and [[Scholar]] (Healer).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Can also equip some [[Shields]] with these one-handed weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Players can start the game as any of these classes except Rogue and unlock the others as they reach level 10 in their starting class.&#039;&#039;&lt;br /&gt;
====Additional Jobs====&lt;br /&gt;
These additional jobs do not have a corresponding class. &lt;br /&gt;
&lt;br /&gt;
AST, DRK, and MCH were added in Heavensward. They require completion of the Main Scenario Quest [[Before the Dawn]], and begin at level 30 when unlocked.&lt;br /&gt;
&lt;br /&gt;
SAM and RDM were added in Stormblood. They require completion of the Main Scenario Quest [[The Ultimate Weapon]], and begin at level 50 when unlocked.&lt;br /&gt;
&lt;br /&gt;
GNB and DNC were added in Shadowbringers. They require completion of the Main Scenario Quest [[The Ultimate Weapon]], and begin at level 60 when unlocked.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Disciple of !! Role !! Starting City !! Weapons !! Armor !! Job !! Job Code&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Healer || [[Ishgard]] || [[Star Globes]] || Cloth || {{AST}} [[Astrologian]] || AST&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Healer || [[Limsa Lominsa]] || [[Nouliths]] || Cloth || {{Healer}} [[Sage]] || SAG&lt;br /&gt;
|-&lt;br /&gt;
| War || Tank || [[Ishgard]] || [[Greatswords]] || Plate || {{DRK}} [[Dark Knight]] || DRK&lt;br /&gt;
|-&lt;br /&gt;
| War || Tank || [[Gridania]] || [[Gunblade]] || Plate || {{GNB}} [[Gunbreaker]] || GNB&lt;br /&gt;
|-&lt;br /&gt;
| War || Ranged Physical DPS || [[Ishgard]] || [[Firearms]] || Leather || {{MCH}} [[Machinist]] || MCH&lt;br /&gt;
|-&lt;br /&gt;
| War || Ranged Physical DPS || [[Limsa Lominsa]] || [[Throwing weapons]] || Leather || {{DNC}} [[Dancer]] || DNC&lt;br /&gt;
|-&lt;br /&gt;
| War || Melee Physical DPS || [[Ul&#039;dah]] || [[Katanas]] || Leather || {{SAM}} [[Samurai]] || SAM&lt;br /&gt;
|-&lt;br /&gt;
| War || Melee Physical DPS || [[Ul&#039;dah]] || [[Scythes]] || Plate || {{DPS}} [[Reaper]] || ???&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Ranged Magical DPS || [[Ul&#039;dah]] || [[Rapiers]] || Cloth || {{RDM}} [[Red Mage]] || RDM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafting and Gathering ===&lt;br /&gt;
Crafting and gathering classes have access to regular actions, but traits are only available to gatherers.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Class !! Disciple of !! Role !! Guild Location !! Goods !! Class Code&lt;br /&gt;
|-&lt;br /&gt;
| {{Carpenter}} [[Carpenter]] || Hand || Crafting || [[Gridania]] || Wooden Weapons || CRP&lt;br /&gt;
|-&lt;br /&gt;
| {{Blacksmith}} [[Blacksmith]] || Hand || Crafting || [[Limsa Lominsa]] || Metal Weapons || BSM&lt;br /&gt;
|-&lt;br /&gt;
| {{Armorer}} [[Armorer]] || Hand || Crafting || [[Limsa Lominsa]] || Metal Armor || ARM&lt;br /&gt;
|-&lt;br /&gt;
| {{Goldsmith}} [[Goldsmith]] || Hand || Crafting || [[Ul&#039;dah]] || [[Accessories]] || GSM&lt;br /&gt;
|-&lt;br /&gt;
| {{Leatherworker}} [[Leatherworker]] || Hand || Crafting || [[Gridania]] || Leather Armor || LWR&lt;br /&gt;
|-&lt;br /&gt;
| {{Weaver}} [[Weaver]] || Hand || Crafting || [[Ul&#039;dah]] || Cloth Armor || WVR&lt;br /&gt;
|-&lt;br /&gt;
| {{Alchemist}} [[Alchemist]] || Hand || Crafting || [[Ul&#039;dah]] || [[Medicines|Potions]] || ALC&lt;br /&gt;
|-&lt;br /&gt;
| {{Culinarian}} [[Culinarian]] || Hand || Crafting || [[Limsa Lominsa]] || [[Meals|Food]] || CUL&lt;br /&gt;
|-&lt;br /&gt;
| {{Botanist}} [[Botanist]] || Land || Gathering || [[Gridania]] || [[Lumber]], [[Ingredient]] || BOT&lt;br /&gt;
|-&lt;br /&gt;
| {{Fisher}} [[Fisher]] || Land || Gathering || [[Limsa Lominsa]] || [[seafood|Fish]] || FSH&lt;br /&gt;
|-&lt;br /&gt;
| {{Miner}} [[Miner]] || Land || Gathering || [[Ul&#039;dah]] || [[Stone (Material)|Mineral]] || MIN&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Crafting and Gathering classes are unlocked when your combat class reaches level 10. There are no [[jobs]] for these classes.&lt;br /&gt;
* [[Dyes]] can be crafted by any crafting class at level 30 or higher. Each class also has a selection of [[Housing Item]] recipes starting around level 20.&lt;br /&gt;
&lt;br /&gt;
== Disciples of War ==&lt;br /&gt;
[[File:Disciple of War.png|thumb|[[Disciples of War]]]]&lt;br /&gt;
Disciples of War are physical melee and ranged classes that use [[weaponskill]]s as their primary offensive abilities. &lt;br /&gt;
&lt;br /&gt;
=== Gladiator ===&lt;br /&gt;
[[File:Gladiator_icon.png|link=Gladiator|left|50px|Gladiator icon]]&lt;br /&gt;
[[Gladiator]] is a class that specializes in swords and shields. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The Gladiator&#039;s Guild is in the desert city of [[Ul&#039;dah]]. If you choose gladiator as your first class, you will start off in the city of Ul&#039;dah. At level 30, gladiator can acquire the job [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
Gladiator is a Tank Class.&lt;br /&gt;
&lt;br /&gt;
=== Pugilist ===&lt;br /&gt;
[[File:Pugilist_icon.png|link=Pugilist|left|50px|Pugilist icon]]&lt;br /&gt;
[[Pugilist]] is class that specializes in hand-to-hand combat. It is a physical, melee class that forgoes heavy armor in favor of mobility. Pugilist&#039;s Guild is in the desert city of Ul&#039;dah. If you choose pugilist as your first class, you will start off in the city of Ul&#039;dah. At level 30, Pugilist can acquire the job [[Monk]].&lt;br /&gt;
&lt;br /&gt;
Pugilist is a Physical Melee DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Marauder ===&lt;br /&gt;
[[File:Marauder_icon.png|link=Marauder|left|50px|Marauder icon]]&lt;br /&gt;
[[Marauder]] is a class that specializes in greataxes. The Marauder&#039;s Guild is in the marine city of [[Limsa Lominsa]]. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. The Marauder can acquire the job [[Warrior]] at level 30.&lt;br /&gt;
&lt;br /&gt;
Marauder is a Tank Class.&lt;br /&gt;
&lt;br /&gt;
=== Lancer ===&lt;br /&gt;
[[File:Lancer_icon.png|link=Lancer|left|50px|Lancer icon]]&lt;br /&gt;
[[Lancer]] is a class that specializes in the use of polearms. It is a physical, melee class capable of using long spears, halberds and tridents. Lancer&#039;s Guild is in the forested city of [[Gridania]]. If you choose lancer as your first class, you will start off in the city of Gridania. At level 30, Lancer can acquire the job [[Dragoon]].&lt;br /&gt;
&lt;br /&gt;
Lancer is a Melee Physical DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
[[File:Archer_icon.png|link=Archer|left|50px|Archer icon]]&lt;br /&gt;
[[Archer]] is a class that specializes in bows. It is a ranged, physical class that prefers to strike their targets at a distance. The Archer&#039;s Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania. At level 30 Archer can acquire the job [[Bard]].&lt;br /&gt;
&lt;br /&gt;
Archer is a Ranged Physical DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
[[File:Rogue_icon.png|link=Rogue|left|50px|Rogue icon]]&lt;br /&gt;
[[Rogue]] is a class that dual wield 2 dagger/blade weapons. It is a melee, physical DPS class that utilizes poisons and stealth. The Rogue&#039;s Guild is located in Limsa Lominsa. It cannot be your starting class. Players need another class to be level 10+ to unlock Rogue.  Rogue evolves into the shadowy [[Ninja]] at level 30.&lt;br /&gt;
&lt;br /&gt;
Rogue is a Melee Physical DPS Class.&lt;br /&gt;
&lt;br /&gt;
== Disciples of Magic ==&lt;br /&gt;
[[File:Disciple of Magic.png|thumb|[[Disciples of Magic]]]]&lt;br /&gt;
Disciples of Magic are classes that cast magical offensive or healing [[spell]]s and use [[MP]] as their primary resources. &lt;br /&gt;
&lt;br /&gt;
=== Conjurer ===&lt;br /&gt;
[[File:Conjurer_icon.png|link=Conjurer|left|50px|Conjurer icon]]&lt;br /&gt;
[[Conjurer]] is a class that specializes in earth, wind and healing magic. The Conjurer&#039;s Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job [[White Mage]].&lt;br /&gt;
&lt;br /&gt;
Conjurer is a Healing Class.&lt;br /&gt;
&lt;br /&gt;
=== Thaumaturge ===&lt;br /&gt;
[[File:Thaumaturge_icon.png|link=Thaumaturge|left|50px|Thaumaturge icon]]&lt;br /&gt;
[[Thaumaturge]] is a class that specializes in destructive magic of Fire, Blizzard and Thunder. The Thaumaturge&#039;s Guild is in the desert city of Ul&#039;dah. If you choose thaumaturge as your first class, you will start off in the city of Ul&#039;dah. At level 30, the thaumaturge can acquire the job [[Black Mage]].&lt;br /&gt;
&lt;br /&gt;
Thaumaturge is a Ranged Magical DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Arcanist ===&lt;br /&gt;
[[File:Arcanist_icon.png|link=Arcanist|left|50px|Arcanist icon]]&lt;br /&gt;
[[Arcanist]] is a class with powerful damage over time spells and the ability to summon [[carbuncle]] as their companion. The Arcanist&#039;s Guild is in the marine city of Limsa Lominsa. If you choose arcanist as your first class, you will start off in the city of Limsa Lominsa. At level 30, Arcanist can acquire the jobs [[Summoner]] (DPS) and [[Scholar]] (Healer).&lt;br /&gt;
&lt;br /&gt;
Arcanist is a Ranged Magical DPS Class.&lt;br /&gt;
&lt;br /&gt;
== Disciples of the Hand ==&lt;br /&gt;
[[File:Disciple of the Hand.png|thumb|[[Disciples of the Hand]]]]&lt;br /&gt;
Crafting classes synthesize useful items such as [[weapons]], [[armor]], [[tools]], [[accessories]], [[meal|food]] and [[medicine|potions]] from basic [[materials]]. &lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
[[File:Carpenter_icon.png|link=Carpenter|left|50px|Carpenter icon]]&lt;br /&gt;
[[Carpenter]] works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
[[File:Blacksmith_icon.png|link=Blacksmith|left|50px|Blacksmith icon]]&lt;br /&gt;
[[Blacksmith]] works with metals to create weapons such as swords and axes and tools. The ores they use are gathered by miners. Blacksmiths can create hand-to-hand weapons for pugilists, swords and daggers for gladiators, two-handed axes for marauders. In addition to weapons for disciples of war, they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for botanists, pickaxes and sledgehammers for miners, knives for culinarians and leatherworkers, hammers for goldsmith, blacksmiths and armorers, saws and hammers for carpenters, pliers for armorers, mortars for alchemists, awls for leatherworkers and files for blacksmith.&lt;br /&gt;
&lt;br /&gt;
=== Armorer ===&lt;br /&gt;
[[File:Armorer_icon.png|link=Armorer|left|50px|Armorer icon]]&lt;br /&gt;
[[Armorer]] works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.&lt;br /&gt;
&lt;br /&gt;
=== Goldsmith ===&lt;br /&gt;
[[File:Goldsmith_icon.png|link=Goldsmith|left|50px|Goldsmith icon]]&lt;br /&gt;
[[Goldsmith]] uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.&lt;br /&gt;
&lt;br /&gt;
=== Leatherworker ===&lt;br /&gt;
[[File:Leatherworker_icon.png|link=Leatherworker|left|50px|Leatherworker icon]]&lt;br /&gt;
[[Leatherworker]] uses hides, furs and pelts from slain animals to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for pugilists, lancers and archers along with armor for gathering classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.&lt;br /&gt;
&lt;br /&gt;
=== Weaver ===&lt;br /&gt;
[[File:Weaver_icon.png|link=Weaver|left|50px|Weaver icon]]&lt;br /&gt;
[[Weaver]] utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, gathering classes and casters. They also make light armor with [[strength]] and [[dexterity]].&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
[[File:Alchemist_icon.png|link=Alchemist|left|50px|Alchemist icon]]&lt;br /&gt;
[[Alchemist]] transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.&lt;br /&gt;
&lt;br /&gt;
=== Culinarian ===&lt;br /&gt;
[[File:Culinarian_icon.png|link=Culinarian|left|50px|Culinarian icon]]&lt;br /&gt;
[[Culinarian]] utilizes animal products and vegetables to create food items and some fishing tackles. Players can consume food items to receive temporary buffs. Meat and other animal products are found by slaying animals, fish are obtained by [[Fisher]]s and vegetables are gathered by [[Botanist]]s.&lt;br /&gt;
&lt;br /&gt;
== Disciples of the Land ==&lt;br /&gt;
[[File:Disciple of the Land.png|thumb|[[Disciples of the Land]]]]&lt;br /&gt;
Gathering classes harvest natural resources of [[Eorzea]] such as [[lumber]], [[stone|mineral]] and [[seafood|fish]]. &lt;br /&gt;
=== Miner ===&lt;br /&gt;
[[File:Miner_icon.png|link=Miner|left|50px|Miner icon]]&lt;br /&gt;
[[Miner]]s extract minerals from ground in Eorzea. The raw ores and gemstones they acquire are utilized by the Blacksmith, Armorer and Goldsmith crafting classes.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
[[File:Botanist_icon.png|link=Botanist|left|50px|Botanist icon]]&lt;br /&gt;
[[Botanist|Botanists]] gather resources from the various plant lives of Eorzea. They gather raw materials for the various crafting classes, including Carpenter, Weaver, Culinarian and Alchemist.&lt;br /&gt;
&lt;br /&gt;
=== Fisher ===&lt;br /&gt;
[[File:Fisher_icon.png|link=Fisher|left|50px|Fisher icon]]&lt;br /&gt;
[[Fisher|Fishers]] harvest fish and other sea creatures from the waters of Eorzea. The raw materials they gather are used by the Culinarian crafting class. When you fish, [[Fishing Tackles]] are expended. Different fishing tackles are used to catch different fish in various environments.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Job]]s&lt;br /&gt;
&lt;br /&gt;
{{Class navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes|*]]&lt;/div&gt;</summary>
		<author><name>CloudyRose06</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Class&amp;diff=284760</id>
		<title>Class</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Class&amp;diff=284760"/>
		<updated>2021-05-19T19:53:17Z</updated>

		<summary type="html">&lt;p&gt;CloudyRose06: /* Additional Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{Quotation|The Determination of Being, Guillaurmand de Padellaint|[[File:Class_Command.png|baseline|right]] In general, there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves. Battle classes are either a Disciple of War, masters of arms who live for the call of combat, or a Disciple of Magic, erudite researchers of all things esoteric. Non-combat classes can be either a Disciple of the Land, gatherers of material resources and students of the natural order, or a Disciple of the Hand, crafters who invest their creative ingenuity in synthesis and industry.&lt;br /&gt;
By making use of what is called the Armoury system, players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Every soul must needs have a code, a purpose, to guide them. Else chaos would consume us all.&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{TOCRIGHT}}&lt;br /&gt;
&#039;&#039;&#039;Classes&#039;&#039;&#039; embody the &#039;&#039;[[wikipedia:Character class|character classes]]&#039;&#039; from other MMOs, and are the signature of every character in the world of [[Final Fantasy XIV]]. They offer starting skills and can grow into [[job]]s, which further diversifies the player experience.&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Final_Fantasy_XIV_classes.jpeg|Final Fantasy XIV classes.|thumb]] Eorzea is home to myriad disciplines, or &#039;&#039;&#039;classes&#039;&#039;&#039;, suitable to every adventuring style. Each class is capable of performing unique [[action]]s acquired through experience. Furthermore, achieving a certain level of mastery in a certain class will unlock its respective [[job]], which feature even greater specialization. Every class can grow into one job, except for [[arcanist]]s which can specialize into [[scholar]] or [[summoner]].&lt;br /&gt;
&lt;br /&gt;
To be better prepared to brave the wilds, all adventurers begin their journey as either a [[#Disciples of War|Disciple of War]] — a master of arms who lives for the call of battle — or a [[#Disciples of Magic|Disciple of Magic]] — an erudite researcher of all things esoteric.&lt;br /&gt;
&lt;br /&gt;
Experienced adventurers can take up other martial classes to diversify their skills. If you seek more peaceful pursuits, you may consider becoming a [[#Disciples of the Land|Disciple of the Land]] — one who gathers and harvests Eorzea&#039;s natural resources — or a [[#Disciples of the Hand|Disciple of the Hand]] — one who uses these resources to craft wares and turn a profit.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Important: You can level &#039;&#039;&#039;all&#039;&#039;&#039; classes and jobs on one character.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
Combat roles include all three facets that classes/jobs may perform.&lt;br /&gt;
&lt;br /&gt;
=== Tanking ===&lt;br /&gt;
{{Tank}} &#039;&#039;&#039;[[Tank|Tanks]]&#039;&#039;&#039; are specialized in enduring damage and generating [[enmity]] (aggro) so that enemies won&#039;t chase healers or DPS. They have self buffs to support in damage reduction and aggro generation. This role can be identified by the blue-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{Healer}} &#039;&#039;&#039;[[Healer|Healers]]&#039;&#039;&#039; are specialized in healing your allies with heal-over-time spells, target spells, and area spells. They can also cleanse conditions from allies and cast restorative buffs on them. This role can be identified by the green-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
=== DPS ===&lt;br /&gt;
DPS (Damage Dealers) include physical and magical damage. Both are aimed at dealing damage in a plethora of ways: precise single-target attacks, area bursts, damage-over-time, summon spells, magical area spells, etc. Some DPS jobs also have healing and tanking properties, but these are very occasional and are not the main focus on endgame content. This role can be identified by the red-colored class/job golden frame icon.&lt;br /&gt;
&lt;br /&gt;
DPS is divided into:&lt;br /&gt;
* &#039;&#039;&#039;{{Melee DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform closed range attacks and abilities.&lt;br /&gt;
* &#039;&#039;&#039;{{Physical Ranged DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform physical ranged attacks.&lt;br /&gt;
* &#039;&#039;&#039;{{Magic Ranged DPS|name=y}}&#039;&#039;&#039; &amp;amp;mdash; Classes/jobs that perform magical ranged attacks.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
Classes can be divided into two main categories, depending on gameplay: combat classes and crafting/gathering classes.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Combat classes and jobs have access to role actions, class/job actions, and class traits.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Class !! Class Code !! Disciple of !! Role !! Starting City !! Weapons !! Armor !! Job !! Job Code&lt;br /&gt;
|- &lt;br /&gt;
| {{GLA}} [[Gladiator]] || GLA || War || Tank || [[Ul&#039;dah]] || [[Swords]] and [[Shields]] || Plate || {{PLD}} [[Paladin]] || PLD &lt;br /&gt;
|-&lt;br /&gt;
| {{MRD}} [[Marauder]] || MRD || War || Tank || [[Limsa Lominsa]] || [[Greataxes]] || Plate || {{WAR}} [[Warrior]] || WAR &lt;br /&gt;
|- &lt;br /&gt;
| {{ACN}} [[Arcanist]] || ACN || Magic || Ranged Magical DPS* || [[Limsa Lominsa]] || [[Books]] || Cloth || {{SMN}} [[Summoner]]&amp;lt;br&amp;gt;{{SCH}} [[Scholar]] || SMN&amp;lt;br&amp;gt;SCH &lt;br /&gt;
|- &lt;br /&gt;
| {{ARC}} [[Archer]] || ARC || War || Ranged Physical DPS || [[Gridania]] || [[Bows]] || Leather || {{BRD}} [[Bard]] || BRD &lt;br /&gt;
|- &lt;br /&gt;
| {{LNC}} [[Lancer]] || LNC || War || Melee Physical DPS || [[Gridania]] || [[Polearms]] || Plate || {{DRG}} [[Dragoon]] || DRG&lt;br /&gt;
|- &lt;br /&gt;
| {{PGL}} [[Pugilist]] || PGL || War || Melee Physical DPS || [[Ul&#039;dah]] || [[Fist Weapons]] || Leather || {{MNK}} [[Monk]] || MNK&lt;br /&gt;
|- &lt;br /&gt;
| {{ROG}} [[Rogue]] || ROG || War || Melee Physical DPS || [[Limsa Lominsa]] || [[Daggers|Dual Daggers]] || Leather || {{NIN}} [[Ninja]] || NIN&lt;br /&gt;
|- &lt;br /&gt;
| {{THM}} [[Thaumaturge]] || THM || Magic || Ranged Magical DPS || [[Ul&#039;dah]] || [[Staves]]/[[Scepters]]** || Cloth || {{BLM}} [[Black Mage]] || BLM&lt;br /&gt;
|- &lt;br /&gt;
| {{CNJ}} [[Conjurer]] || CNJ || Magic || Healer || [[Gridania]] || [[Canes]]/[[Wands]]** || Cloth || {{WHM}} [[White Mage]] || WHM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Can become both [[Summoner]] (DPS) and [[Scholar]] (Healer).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Can also equip some [[Shields]] with these one-handed weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Players can start the game as any of these classes except Rogue and unlock the others as they reach level 10 in their starting class.&#039;&#039;&lt;br /&gt;
====Additional Jobs====&lt;br /&gt;
These additional jobs do not have a corresponding class. &lt;br /&gt;
&lt;br /&gt;
AST, DRK, and MCH were added in Heavensward. They require completion of the Main Scenario Quest [[Before the Dawn]], and begin at level 30 when unlocked.&lt;br /&gt;
&lt;br /&gt;
SAM and RDM were added in Stormblood. They require completion of the Main Scenario Quest [[The Ultimate Weapon]], and begin at level 50 when unlocked.&lt;br /&gt;
&lt;br /&gt;
GNB and DNC were added in Shadowbringers. They require completion of the Main Scenario Quest [[The Ultimate Weapon]], and begin at level 60 when unlocked.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Disciple of !! Role !! Starting City !! Weapons !! Armor !! Job !! Job Code&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Healer || [[Ishgard]] || [[Star Globes]] || Cloth || {{AST}} [[Astrologian]] || AST&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Healer || [[Limsa Lominsa]] || [[Nouliths]] || Cloth || {{Healer}} [[Sage]] || SAG&lt;br /&gt;
|-&lt;br /&gt;
| War || Tank || [[Ishgard]] || [[Greatswords]] || Plate || {{DRK}} [[Dark Knight]] || DRK&lt;br /&gt;
|-&lt;br /&gt;
| War || Tank || [[Gridania]] || [[Gunblade]] || Plate || {{GNB}} [[Gunbreaker]] || GNB&lt;br /&gt;
|-&lt;br /&gt;
| War || Ranged Physical DPS || [[Ishgard]] || [[Firearms]] || Leather || {{MCH}} [[Machinist]] || MCH&lt;br /&gt;
|-&lt;br /&gt;
| War || Ranged Physical DPS || [[Limsa Lominsa]] || [[Throwing weapons]] || Leather || {{DNC}} [[Dancer]] || DNC&lt;br /&gt;
|-&lt;br /&gt;
| War || Melee Physical DPS || [[Ul&#039;dah]] || [[Katanas]] || Leather || {{SAM}} [[Samurai]] || SAM&lt;br /&gt;
|-&lt;br /&gt;
| War || Melee Physical DPS || [[Ul&#039;dah]] || [[Katanas]] || Plate || {{DPS}} [[Reaper]] || ???&lt;br /&gt;
|-&lt;br /&gt;
| Magic || Ranged Magical DPS || [[Ul&#039;dah]] || [[Rapiers]] || Cloth || {{RDM}} [[Red Mage]] || RDM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafting and Gathering ===&lt;br /&gt;
Crafting and gathering classes have access to regular actions, but traits are only available to gatherers.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Class !! Disciple of !! Role !! Guild Location !! Goods !! Class Code&lt;br /&gt;
|-&lt;br /&gt;
| {{Carpenter}} [[Carpenter]] || Hand || Crafting || [[Gridania]] || Wooden Weapons || CRP&lt;br /&gt;
|-&lt;br /&gt;
| {{Blacksmith}} [[Blacksmith]] || Hand || Crafting || [[Limsa Lominsa]] || Metal Weapons || BSM&lt;br /&gt;
|-&lt;br /&gt;
| {{Armorer}} [[Armorer]] || Hand || Crafting || [[Limsa Lominsa]] || Metal Armor || ARM&lt;br /&gt;
|-&lt;br /&gt;
| {{Goldsmith}} [[Goldsmith]] || Hand || Crafting || [[Ul&#039;dah]] || [[Accessories]] || GSM&lt;br /&gt;
|-&lt;br /&gt;
| {{Leatherworker}} [[Leatherworker]] || Hand || Crafting || [[Gridania]] || Leather Armor || LWR&lt;br /&gt;
|-&lt;br /&gt;
| {{Weaver}} [[Weaver]] || Hand || Crafting || [[Ul&#039;dah]] || Cloth Armor || WVR&lt;br /&gt;
|-&lt;br /&gt;
| {{Alchemist}} [[Alchemist]] || Hand || Crafting || [[Ul&#039;dah]] || [[Medicines|Potions]] || ALC&lt;br /&gt;
|-&lt;br /&gt;
| {{Culinarian}} [[Culinarian]] || Hand || Crafting || [[Limsa Lominsa]] || [[Meals|Food]] || CUL&lt;br /&gt;
|-&lt;br /&gt;
| {{Botanist}} [[Botanist]] || Land || Gathering || [[Gridania]] || [[Lumber]], [[Ingredient]] || BOT&lt;br /&gt;
|-&lt;br /&gt;
| {{Fisher}} [[Fisher]] || Land || Gathering || [[Limsa Lominsa]] || [[seafood|Fish]] || FSH&lt;br /&gt;
|-&lt;br /&gt;
| {{Miner}} [[Miner]] || Land || Gathering || [[Ul&#039;dah]] || [[Stone (Material)|Mineral]] || MIN&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Crafting and Gathering classes are unlocked when your combat class reaches level 10. There are no [[jobs]] for these classes.&lt;br /&gt;
* [[Dyes]] can be crafted by any crafting class at level 30 or higher. Each class also has a selection of [[Housing Item]] recipes starting around level 20.&lt;br /&gt;
&lt;br /&gt;
== Disciples of War ==&lt;br /&gt;
[[File:Disciple of War.png|thumb|[[Disciples of War]]]]&lt;br /&gt;
Disciples of War are physical melee and ranged classes that use [[weaponskill]]s as their primary offensive abilities. &lt;br /&gt;
&lt;br /&gt;
=== Gladiator ===&lt;br /&gt;
[[File:Gladiator_icon.png|link=Gladiator|left|50px|Gladiator icon]]&lt;br /&gt;
[[Gladiator]] is a class that specializes in swords and shields. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The Gladiator&#039;s Guild is in the desert city of [[Ul&#039;dah]]. If you choose gladiator as your first class, you will start off in the city of Ul&#039;dah. At level 30, gladiator can acquire the job [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
Gladiator is a Tank Class.&lt;br /&gt;
&lt;br /&gt;
=== Pugilist ===&lt;br /&gt;
[[File:Pugilist_icon.png|link=Pugilist|left|50px|Pugilist icon]]&lt;br /&gt;
[[Pugilist]] is class that specializes in hand-to-hand combat. It is a physical, melee class that forgoes heavy armor in favor of mobility. Pugilist&#039;s Guild is in the desert city of Ul&#039;dah. If you choose pugilist as your first class, you will start off in the city of Ul&#039;dah. At level 30, Pugilist can acquire the job [[Monk]].&lt;br /&gt;
&lt;br /&gt;
Pugilist is a Physical Melee DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Marauder ===&lt;br /&gt;
[[File:Marauder_icon.png|link=Marauder|left|50px|Marauder icon]]&lt;br /&gt;
[[Marauder]] is a class that specializes in greataxes. The Marauder&#039;s Guild is in the marine city of [[Limsa Lominsa]]. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. The Marauder can acquire the job [[Warrior]] at level 30.&lt;br /&gt;
&lt;br /&gt;
Marauder is a Tank Class.&lt;br /&gt;
&lt;br /&gt;
=== Lancer ===&lt;br /&gt;
[[File:Lancer_icon.png|link=Lancer|left|50px|Lancer icon]]&lt;br /&gt;
[[Lancer]] is a class that specializes in the use of polearms. It is a physical, melee class capable of using long spears, halberds and tridents. Lancer&#039;s Guild is in the forested city of [[Gridania]]. If you choose lancer as your first class, you will start off in the city of Gridania. At level 30, Lancer can acquire the job [[Dragoon]].&lt;br /&gt;
&lt;br /&gt;
Lancer is a Melee Physical DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
[[File:Archer_icon.png|link=Archer|left|50px|Archer icon]]&lt;br /&gt;
[[Archer]] is a class that specializes in bows. It is a ranged, physical class that prefers to strike their targets at a distance. The Archer&#039;s Guild is in the forested city of Gridania. If you choose archer as your first class, you will start off in the city of Gridania. At level 30 Archer can acquire the job [[Bard]].&lt;br /&gt;
&lt;br /&gt;
Archer is a Ranged Physical DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Rogue ===&lt;br /&gt;
[[File:Rogue_icon.png|link=Rogue|left|50px|Rogue icon]]&lt;br /&gt;
[[Rogue]] is a class that dual wield 2 dagger/blade weapons. It is a melee, physical DPS class that utilizes poisons and stealth. The Rogue&#039;s Guild is located in Limsa Lominsa. It cannot be your starting class. Players need another class to be level 10+ to unlock Rogue.  Rogue evolves into the shadowy [[Ninja]] at level 30.&lt;br /&gt;
&lt;br /&gt;
Rogue is a Melee Physical DPS Class.&lt;br /&gt;
&lt;br /&gt;
== Disciples of Magic ==&lt;br /&gt;
[[File:Disciple of Magic.png|thumb|[[Disciples of Magic]]]]&lt;br /&gt;
Disciples of Magic are classes that cast magical offensive or healing [[spell]]s and use [[MP]] as their primary resources. &lt;br /&gt;
&lt;br /&gt;
=== Conjurer ===&lt;br /&gt;
[[File:Conjurer_icon.png|link=Conjurer|left|50px|Conjurer icon]]&lt;br /&gt;
[[Conjurer]] is a class that specializes in earth, wind and healing magic. The Conjurer&#039;s Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job [[White Mage]].&lt;br /&gt;
&lt;br /&gt;
Conjurer is a Healing Class.&lt;br /&gt;
&lt;br /&gt;
=== Thaumaturge ===&lt;br /&gt;
[[File:Thaumaturge_icon.png|link=Thaumaturge|left|50px|Thaumaturge icon]]&lt;br /&gt;
[[Thaumaturge]] is a class that specializes in destructive magic of Fire, Blizzard and Thunder. The Thaumaturge&#039;s Guild is in the desert city of Ul&#039;dah. If you choose thaumaturge as your first class, you will start off in the city of Ul&#039;dah. At level 30, the thaumaturge can acquire the job [[Black Mage]].&lt;br /&gt;
&lt;br /&gt;
Thaumaturge is a Ranged Magical DPS Class.&lt;br /&gt;
&lt;br /&gt;
=== Arcanist ===&lt;br /&gt;
[[File:Arcanist_icon.png|link=Arcanist|left|50px|Arcanist icon]]&lt;br /&gt;
[[Arcanist]] is a class with powerful damage over time spells and the ability to summon [[carbuncle]] as their companion. The Arcanist&#039;s Guild is in the marine city of Limsa Lominsa. If you choose arcanist as your first class, you will start off in the city of Limsa Lominsa. At level 30, Arcanist can acquire the jobs [[Summoner]] (DPS) and [[Scholar]] (Healer).&lt;br /&gt;
&lt;br /&gt;
Arcanist is a Ranged Magical DPS Class.&lt;br /&gt;
&lt;br /&gt;
== Disciples of the Hand ==&lt;br /&gt;
[[File:Disciple of the Hand.png|thumb|[[Disciples of the Hand]]]]&lt;br /&gt;
Crafting classes synthesize useful items such as [[weapons]], [[armor]], [[tools]], [[accessories]], [[meal|food]] and [[medicine|potions]] from basic [[materials]]. &lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
[[File:Carpenter_icon.png|link=Carpenter|left|50px|Carpenter icon]]&lt;br /&gt;
[[Carpenter]] works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists. Carpenters are able to craft bows for archers, staves for conjurers, polearms for lancers and Macuahuitls for gladiators. They can also make wooden shields and masks for casters, In additions for weapons and armor for disciples of war, carpenters can also create fishing poles for fishers, grinding wheels for goldsmiths, spinning wheels for weavers and clogs for crafters.&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
[[File:Blacksmith_icon.png|link=Blacksmith|left|50px|Blacksmith icon]]&lt;br /&gt;
[[Blacksmith]] works with metals to create weapons such as swords and axes and tools. The ores they use are gathered by miners. Blacksmiths can create hand-to-hand weapons for pugilists, swords and daggers for gladiators, two-handed axes for marauders. In addition to weapons for disciples of war, they can also make various tools for crafting and gathering classes. Blacksmiths can forge hatchets and scythes for botanists, pickaxes and sledgehammers for miners, knives for culinarians and leatherworkers, hammers for goldsmith, blacksmiths and armorers, saws and hammers for carpenters, pliers for armorers, mortars for alchemists, awls for leatherworkers and files for blacksmith.&lt;br /&gt;
&lt;br /&gt;
=== Armorer ===&lt;br /&gt;
[[File:Armorer_icon.png|link=Armorer|left|50px|Armorer icon]]&lt;br /&gt;
[[Armorer]] works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones. Armors can create metal armor such as plate armor for marauder and gladiator, scale armor for tanks and lancer and helmets for gathering classes. They can also make frying pans for culinarians and alembics for alchemists along with heavy shields for gladiator and bucklers for casters.&lt;br /&gt;
&lt;br /&gt;
=== Goldsmith ===&lt;br /&gt;
[[File:Goldsmith_icon.png|link=Goldsmith|left|50px|Goldsmith icon]]&lt;br /&gt;
[[Goldsmith]] uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.&lt;br /&gt;
&lt;br /&gt;
=== Leatherworker ===&lt;br /&gt;
[[File:Leatherworker_icon.png|link=Leatherworker|left|50px|Leatherworker icon]]&lt;br /&gt;
[[Leatherworker]] uses hides, furs and pelts from slain animals to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for pugilists, lancers and archers along with armor for gathering classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.&lt;br /&gt;
&lt;br /&gt;
=== Weaver ===&lt;br /&gt;
[[File:Weaver_icon.png|link=Weaver|left|50px|Weaver icon]]&lt;br /&gt;
[[Weaver]] utilizes fabric and fiber to create cloth armor. Cloth armor is weaker than plate and leather. Weavers can make armor for crafting classes, gathering classes and casters. They also make light armor with [[strength]] and [[dexterity]].&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
[[File:Alchemist_icon.png|link=Alchemist|left|50px|Alchemist icon]]&lt;br /&gt;
[[Alchemist]] transforms materials into potions and elixirs. Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for conjurers and books for arcanists.&lt;br /&gt;
&lt;br /&gt;
=== Culinarian ===&lt;br /&gt;
[[File:Culinarian_icon.png|link=Culinarian|left|50px|Culinarian icon]]&lt;br /&gt;
[[Culinarian]] utilizes animal products and vegetables to create food items and some fishing tackles. Players can consume food items to receive temporary buffs. Meat and other animal products are found by slaying animals, fish are obtained by [[Fisher]]s and vegetables are gathered by [[Botanist]]s.&lt;br /&gt;
&lt;br /&gt;
== Disciples of the Land ==&lt;br /&gt;
[[File:Disciple of the Land.png|thumb|[[Disciples of the Land]]]]&lt;br /&gt;
Gathering classes harvest natural resources of [[Eorzea]] such as [[lumber]], [[stone|mineral]] and [[seafood|fish]]. &lt;br /&gt;
=== Miner ===&lt;br /&gt;
[[File:Miner_icon.png|link=Miner|left|50px|Miner icon]]&lt;br /&gt;
[[Miner]]s extract minerals from ground in Eorzea. The raw ores and gemstones they acquire are utilized by the Blacksmith, Armorer and Goldsmith crafting classes.&lt;br /&gt;
&lt;br /&gt;
=== Botanist ===&lt;br /&gt;
[[File:Botanist_icon.png|link=Botanist|left|50px|Botanist icon]]&lt;br /&gt;
[[Botanist|Botanists]] gather resources from the various plant lives of Eorzea. They gather raw materials for the various crafting classes, including Carpenter, Weaver, Culinarian and Alchemist.&lt;br /&gt;
&lt;br /&gt;
=== Fisher ===&lt;br /&gt;
[[File:Fisher_icon.png|link=Fisher|left|50px|Fisher icon]]&lt;br /&gt;
[[Fisher|Fishers]] harvest fish and other sea creatures from the waters of Eorzea. The raw materials they gather are used by the Culinarian crafting class. When you fish, [[Fishing Tackles]] are expended. Different fishing tackles are used to catch different fish in various environments.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Job]]s&lt;br /&gt;
&lt;br /&gt;
{{Class navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes|*]]&lt;/div&gt;</summary>
		<author><name>CloudyRose06</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=284546</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=284546"/>
		<updated>2021-05-18T05:33:27Z</updated>

		<summary type="html">&lt;p&gt;CloudyRose06: /* 20px|top Dancer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. A job is a strict upgrade, and there is no reason to remain playing a base class once the job is available.&lt;br /&gt;
&lt;br /&gt;
Each job acquires additional role-specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer). A job&#039;s role is very important, because most duties have role requirements:&lt;br /&gt;
* Dungeons (4-player) require 1 tank, 1 healer, and 2 DPS.&lt;br /&gt;
* Trials and raids (8-player) require 2 tanks, 2 healers, and 4 DPS. At casual difficulties, subroles don&#039;t matter, but at Savage level it is recommended to have at least one of each subrole: 1 pure healer, 1 barrier healer, 1 melee DPS, 1 ranged physical DPS, 1 ranged magical DPS.&lt;br /&gt;
* Alliance raids (24-player) require 1 tank, 2 healers, and 5 DPS for each of the 3 parties.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of [[Stormblood]], this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. Advancing from a class to a job requires you to finish your level 30 class quests as well as the main story quest [[Sylph-management]].&lt;br /&gt;
&lt;br /&gt;
Jobs added with expansions do not have a base [[class]] and receive their [[Soul Crystal]] as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, you can level all [[class]]es and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their base (level 1-30) classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Base Class !! Job !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites !! Starting&amp;lt;br&amp;gt;Level !! Weapon&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Swords]] and [[Shields]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Greataxes]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Fist Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Polearms]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Daggers]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Bows]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
| {{Black Mage}} [[Black Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scepters]] and [[Staves]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Arcanist}} [[Arcanist]] &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{Summoner}} [[Summoner]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Books (Arcanist, Summoner)|Books]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Arcanist}} [[Arcanist]] &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{Scholar}} [[Scholar]]&lt;br /&gt;
| Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Books (Scholar)|Books]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Conjurer}} [[Conjurer]]&lt;br /&gt;
| {{White Mage}} [[White Mage]]&lt;br /&gt;
| Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Wands]] and [[Canes]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;Ranged Magical DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 1&lt;br /&gt;
| [[Canes (Blue Mage)|One-Handed Canes]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Greatswords]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Astrologian}} [[Astrologian]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Star Globes]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Machinist}} [[Machinist]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Firearms]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Samurai}} [[Samurai]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Katanas]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Red Mage}} [[Red Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Rapiers]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunblades]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Dancer}} [[Dancer]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Throwing Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Healer}} [[Sage]]&lt;br /&gt;
| Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Nouliths]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Melee DPS}} [[Reaper]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Scythes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1. Although Rogue/Ninja has no specific prerequisites, it is not available as a starting class, so you must first follow the same steps as acquiring any other class: unlock class-changing (level 10) and gain access to [[Limsa Lominsa]] (level 15, unless you started there).&lt;br /&gt;
&lt;br /&gt;
2. Summoner and Scholar are both based on Arcanist. That means that Summoner and Scholar share levels with each other.&lt;br /&gt;
&lt;br /&gt;
3. To unlock &#039;&#039;Heavensward&#039;&#039; jobs, you must progress the main story to the end of &#039;&#039;A Realm Reborn&#039;&#039; and unlock the city of Ishgard.&lt;br /&gt;
&lt;br /&gt;
Although {{Blue Mage}} Blue Mage was released during &#039;&#039;Stormblood&#039;&#039;, it was made available to all players regardless of whether they owned expansions, hence its position in this table.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are at the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are ten jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Heavensward (3.0) added three new jobs: Dark Knight, Astrologian and Machinist. Stormblood (4.0) further added two more jobs: Samurai and Red Mage. Shadowbringers (5.0), like Stormblood, added two new jobs: Gunbreaker and Dancer. Unlocking a job awards its Soul Crystal, which is required to change from the player&#039;s current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some unique features:&lt;br /&gt;
&lt;br /&gt;
* Primary Class is the class that a job is tied to.&lt;br /&gt;
* To switch to a job, equip its Soul Crystal. Returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* Jobs possess all of the abilities and traits of the primary class and can select five additional actions shared among all jobs of that role.&lt;br /&gt;
* Before attaining level 50, Jobs borrow most of their Traits from their primary class. However, any Traits acquired from levels 51 to 80 level are restricted to the job upon which they are received.&lt;br /&gt;
* Note that while most abilities are acquired through gaining levels, some are locked behind Class and Job Quests.&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a Summoner to 40, then swap over to its base class (Arcanist), the latter will also be at level 40. Both the primary class and its respective job will always be the same level, regardless of which you play as.&lt;br /&gt;
* Jobs released in Heavensward (3.0) – Dark Knight, Astrologian and Machinist – start from level 30 and do not require base classes. Instead, they begin with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0) – Samurai and Red Mage – start from level 50 and do not require base classes.&lt;br /&gt;
* Jobs released in Shadowbringers (5.0) – Gunbreaker and Dancer – begin from level 60 and do not require base classes.&lt;br /&gt;
* Jobs released in Endwalker (6.0) – Sage and Reaper - begin from level 70 and do not require base classes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Tank|Tanks]] ===&lt;br /&gt;
==== [[File:Paladin_frame_icon.png|20px|top]] [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladin&#039;s also utilize MP to heal their comrades and to deal burst damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warrior_frame_icon.png|20px|top]] [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding terrifying two-handed axes which are used to perform huge burst damage after filling their Beast Gauge. Unlike their tanking counterparts, Warriors forgo some mitigation abilities in exchange for a whopping health-pool and self-healing abilities.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dark_Knight_frame_icon.png|20px|top]] [[Dark Knight]] ====&lt;br /&gt;
Dark Knights strive to occupy the proverbial middle-ground between Warrior and Paladin, providing the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Gunbreaker_frame_icon.png|20px|top]] [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation and utility into a straightforward playstyle. They possess consistent combos that generate Cartridges, which can be used to increase their damage further or to aim special abilities (such as shields or regen) at party-members.&lt;br /&gt;
&lt;br /&gt;
=== [[Healer|Healers]] ===&lt;br /&gt;
==== [[File:White_Mage_frame_icon.png|20px|top]] [[White Mage]] ====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. In times of need, they can also blast their enemies with devastating elemental attacks.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Scholar_frame_icon.png|20px|top]] [[Scholar]] ====&lt;br /&gt;
Scholars, accompanied by their faithful healing pets, pepper allies with powerful barriers whilst debilitating enemies with their devastating damage-over-time (DoT) effects.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Astrologian_frame_icon.png|20px|top]] [[Astrologian]] ====&lt;br /&gt;
Astrologians are masters of fate that provide shields and regeneration to allies in a large area, and can also use Cards to provide damage buffs to fellow party members through use of their Star Globe.&lt;br /&gt;
&lt;br /&gt;
===={{Healer}}[[Sage]]====&lt;br /&gt;
&#039;&#039;Upcoming job:&#039;&#039; The Sage can protect the party with barriers summoned by the Nouliths.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS|Melee DPS]] ===&lt;br /&gt;
==== [[File:Monk_frame_icon.png|20px|top]] [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained single-target damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dragoon_frame_icon.png|20px|top]] [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, often bombarding enemies with vicious leaping attacks and positional combos.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ninja_frame_icon.png|20px|top]] [[Ninja]] ====&lt;br /&gt;
Ninjas are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental attacks. Their ace-in-the-hole, [[Trick Attack]], also increases the damage a target takes from all sources.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Samurai_frame_icon.png|20px|top]] [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous single-target damage. Their attacks are slow, methodical and deliberate, yet extremely potent, able to carve even the most stalwart opponent into mere ribbons.&lt;br /&gt;
&lt;br /&gt;
==== {{Melee DPS}} [[Reaper]] ====&lt;br /&gt;
&#039;&#039;Upcoming job:&#039;&#039; The Reaper fights with a scythe and channels spirits from the Void.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Bard_frame_icon.png|20px|top]] [[Bard]] ====&lt;br /&gt;
Bards are ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their bow and arrows. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machinist_frame_icon.png|20px|top]] [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They can also deploy an automaton to assist the player in combat temporarily.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dancer_frame_icon.png|20px|top]] [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly-mobile job providing damage, utility and support capabilities to those around them while slicing their enemies with their vicious throwing weapons like chakrams. Dancers can also choose a party member as their Dance Partner, causing some of their skill&#039;s effects to activate on the selected player.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Black_Mage_frame_icon.png|20px|top]] [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading defense and mobility for unmatched area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice to mitigate MP consumption while dealing massive damage with offensive fire, ice and lightning magicks.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Summoner_frame_icon.png|20px|top]] [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of three battle-pets into the fray and bombard their enemies with devastating damage-over-time effects, as well as other abilities performed through their use of [[aetherflow]]. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Red_Mage_frame_icon.png|20px|top]] [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile class capable of using both magic and weapon skills effectively. The class focuses on building and balancing white and black mana by casting magic, then expending them on their melee rapier skills to deal a finishing blow. In addition to dealing damage, Red Mages can learn healing magic and can even raise fallen party members.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Blue_Mage_frame_icon.png|20px|top]] [[Blue Mage]] ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more and more versatile and powerful as they learn. However, their status as a Limited Job restricts their access to content.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>CloudyRose06</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=284543</id>
		<title>Job</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Job&amp;diff=284543"/>
		<updated>2021-05-18T04:29:56Z</updated>

		<summary type="html">&lt;p&gt;CloudyRose06: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCRIGHT}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&#039;&#039;&#039;Jobs&#039;&#039;&#039; are an extension of their base [[class]]es, and require a [[Soul Crystal]] to activate. A job is a strict upgrade, and there is no reason to remain playing a base class once the job is available.&lt;br /&gt;
&lt;br /&gt;
Each job acquires additional role-specific actions based on the job&#039;s role in group content (Tank, DPS, or Healer). A job&#039;s role is very important, because most duties have role requirements:&lt;br /&gt;
* Dungeons (4-player) require 1 tank, 1 healer, and 2 DPS.&lt;br /&gt;
* Trials and raids (8-player) require 2 tanks, 2 healers, and 4 DPS. At casual difficulties, subroles don&#039;t matter, but at Savage level it is recommended to have at least one of each subrole: 1 pure healer, 1 barrier healer, 1 melee DPS, 1 ranged physical DPS, 1 ranged magical DPS.&lt;br /&gt;
* Alliance raids (24-player) require 1 tank, 2 healers, and 5 DPS for each of the 3 parties.&lt;br /&gt;
&lt;br /&gt;
Originally, a secondary class was required to unlock each job. With the release of [[Stormblood]], this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes. Advancing from a class to a job requires you to finish your level 30 class quests as well as the main story quest [[Sylph-management]].&lt;br /&gt;
&lt;br /&gt;
Jobs added with expansions do not have a base [[class]] and receive their [[Soul Crystal]] as soon as they are unlocked. They also start out at higher base levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jobs are not mutually exclusive.&#039;&#039;&#039; Given enough time, you can level all [[class]]es and jobs on a single character.&lt;br /&gt;
&lt;br /&gt;
== Job chart ==&lt;br /&gt;
This list includes all jobs with their base (level 1-30) classes.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Base Class !! Job !! Role !! Starting&amp;lt;br&amp;gt;Location !! Prerequisites !! Starting&amp;lt;br&amp;gt;Level !! Weapon&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[A Realm Reborn]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{Gladiator}} [[Gladiator]]&lt;br /&gt;
| {{Paladin}} [[Paladin]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Swords]] and [[Shields]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Marauder}} [[Marauder]]&lt;br /&gt;
| {{Warrior}} [[Warrior]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Greataxes]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Pugilist}} [[Pugilist]]&lt;br /&gt;
| {{Monk}} [[Monk]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Fist Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Lancer}} [[Lancer]]&lt;br /&gt;
| {{Dragoon}} [[Dragoon]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Polearms]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Rogue}} [[Rogue]]&lt;br /&gt;
| {{Ninja}} [[Ninja]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| [[Daggers]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Archer}} [[Archer]]&lt;br /&gt;
| {{Bard}} [[Bard]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Bows]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Thaumaturge}} [[Thaumaturge]]&lt;br /&gt;
| {{Black Mage}} [[Black Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Scepters]] and [[Staves]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Arcanist}} [[Arcanist]] &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{Summoner}} [[Summoner]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Books (Arcanist, Summoner)|Books]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Arcanist}} [[Arcanist]] &amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| {{Scholar}} [[Scholar]]&lt;br /&gt;
| Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Books (Scholar)|Books]]&lt;br /&gt;
|- &lt;br /&gt;
| {{Conjurer}} [[Conjurer]]&lt;br /&gt;
| {{White Mage}} [[White Mage]]&lt;br /&gt;
| Pure Healer&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| [[Wands]] and [[Canes]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Blue Mage}} [[Blue Mage]]&lt;br /&gt;
| [[Limited Job]]&amp;lt;br&amp;gt;Ranged Magical DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 1&lt;br /&gt;
| [[Canes (Blue Mage)|One-Handed Canes]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Heavensward]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Dark Knight}} [[Dark Knight]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Greatswords]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Astrologian}} [[Astrologian]]&lt;br /&gt;
| Healer&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Star Globes]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Machinist}} [[Machinist]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Ishgard|name=yes}}&lt;br /&gt;
| Level 50 &amp;lt;br&amp;gt; Main story &amp;lt;sup&amp;gt;[3]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| 30&lt;br /&gt;
| [[Firearms]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Stormblood]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Samurai}} [[Samurai]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Katanas]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Red Mage}} [[Red Mage]]&lt;br /&gt;
| Ranged Magical DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 50&lt;br /&gt;
| 50&lt;br /&gt;
| [[Rapiers]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Shadowbringers]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Gunbreaker}} [[Gunbreaker]]&lt;br /&gt;
| Tank&lt;br /&gt;
| {{Gridania|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Gunblades]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Dancer}} [[Dancer]]&lt;br /&gt;
| Ranged Physical DPS&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 60&lt;br /&gt;
| 60&lt;br /&gt;
| [[Throwing Weapons]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | &#039;&#039;[[Endwalker]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Healer}} [[Sage]]&lt;br /&gt;
| Barrier Healer&lt;br /&gt;
| {{Limsa Lominsa|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Nouliths]]&lt;br /&gt;
|-&lt;br /&gt;
| None&lt;br /&gt;
| {{Melee DPS}} [[Reaper]]&lt;br /&gt;
| Melee DPS&lt;br /&gt;
| {{Uldah|name=yes}}&lt;br /&gt;
| Level 70&lt;br /&gt;
| 70&lt;br /&gt;
| [[Scythes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1. Although Rogue/Ninja has no specific prerequisites, it is not available as a starting class, so you must first follow the same steps as acquiring any other class: unlock class-changing (level 10) and gain access to [[Limsa Lominsa]] (level 15, unless you started there).&lt;br /&gt;
&lt;br /&gt;
2. Summoner and Scholar are both based on Arcanist. That means that Summoner and Scholar share levels with each other.&lt;br /&gt;
&lt;br /&gt;
3. To unlock &#039;&#039;Heavensward&#039;&#039; jobs, you must progress the main story to the end of &#039;&#039;A Realm Reborn&#039;&#039; and unlock the city of Ishgard.&lt;br /&gt;
&lt;br /&gt;
Although {{Blue Mage}} Blue Mage was released during &#039;&#039;Stormblood&#039;&#039;, it was made available to all players regardless of whether they owned expansions, hence its position in this table.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are at the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are ten jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Heavensward (3.0) added three new jobs: Dark Knight, Astrologian and Machinist. Stormblood (4.0) further added two more jobs: Samurai and Red Mage. Shadowbringers (5.0), like Stormblood, added two new jobs: Gunbreaker and Dancer. Unlocking a job awards its Soul Crystal, which is required to change from the player&#039;s current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.&lt;br /&gt;
&lt;br /&gt;
Jobs have some unique features:&lt;br /&gt;
&lt;br /&gt;
* Primary Class is the class that a job is tied to.&lt;br /&gt;
* To switch to a job, equip its Soul Crystal. Returning to a base class works similarly by leaving the crystal slot empty.&lt;br /&gt;
* Jobs possess all of the abilities and traits of the primary class and can select five additional actions shared among all jobs of that role.&lt;br /&gt;
* Before attaining level 50, Jobs borrow most of their Traits from their primary class. However, any Traits acquired from levels 51 to 80 level are restricted to the job upon which they are received.&lt;br /&gt;
* Note that while most abilities are acquired through gaining levels, some are locked behind Class and Job Quests.&lt;br /&gt;
* Level is shared between job and primary class once that job is unlocked. For example, if you level a Summoner to 40, then swap over to its base class (Arcanist), the latter will also be at level 40. Both the primary class and its respective job will always be the same level, regardless of which you play as.&lt;br /&gt;
* Jobs released in Heavensward (3.0) – Dark Knight, Astrologian and Machinist – start from level 30 and do not require base classes. Instead, they begin with a full set of abilities of their own.&lt;br /&gt;
* Jobs released in Stormblood (4.0) – Samurai and Red Mage – start from level 50 and do not require base classes.&lt;br /&gt;
* Jobs released in Shadowbringers (5.0) – Gunbreaker and Dancer – begin from level 60 and do not require base classes.&lt;br /&gt;
* Jobs released in Endwalker (6.0) – Sage and Reaper - begin from level 70 and do not require base classes.&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
=== [[Tank|Tanks]] ===&lt;br /&gt;
==== [[File:Paladin_frame_icon.png|20px|top]] [[Paladin]] ====&lt;br /&gt;
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladin&#039;s also utilize MP to heal their comrades and to deal burst damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warrior_frame_icon.png|20px|top]] [[Warrior]] ====&lt;br /&gt;
Warriors are mighty front-liners wielding terrifying two-handed axes which are used to perform huge burst damage after filling their Beast Gauge. Unlike their tanking counterparts, Warriors forgo some mitigation abilities in exchange for a whopping health-pool and self-healing abilities.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dark_Knight_frame_icon.png|20px|top]] [[Dark Knight]] ====&lt;br /&gt;
Dark Knights strive to occupy the proverbial middle-ground between Warrior and Paladin, providing the player with a balanced offering of mitigation and damage-dealing tools, complemented by their skill with two-handed greatswords.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Gunbreaker_frame_icon.png|20px|top]] [[Gunbreaker]] ====&lt;br /&gt;
Gunbreakers blend solid damage, mitigation and utility into a straightforward playstyle. They possess consistent combos that generate Cartridges, which can be used to increase their damage further or to aim special abilities (such as shields or regen) at party-members.&lt;br /&gt;
&lt;br /&gt;
=== [[Healer|Healers]] ===&lt;br /&gt;
==== [[File:White_Mage_frame_icon.png|20px|top]] [[White Mage]] ====&lt;br /&gt;
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. In times of need, they can also blast their enemies with devastating elemental attacks.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Scholar_frame_icon.png|20px|top]] [[Scholar]] ====&lt;br /&gt;
Scholars, accompanied by their faithful healing pets, pepper allies with powerful barriers whilst debilitating enemies with their devastating damage-over-time (DoT) effects.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Astrologian_frame_icon.png|20px|top]] [[Astrologian]] ====&lt;br /&gt;
Astrologians are masters of fate that provide shields and regeneration to allies in a large area, and can also use Cards to provide damage buffs to fellow party members through use of their Star Globe.&lt;br /&gt;
&lt;br /&gt;
===={{Healer}}[[Sage]]====&lt;br /&gt;
&#039;&#039;Upcoming job:&#039;&#039; The Sage can protect the party with barriers summoned by the Nouliths.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS|Melee DPS]] ===&lt;br /&gt;
==== [[File:Monk_frame_icon.png|20px|top]] [[Monk]] ====&lt;br /&gt;
Monks are very agile combatants that deal impressive sustained single-target damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dragoon_frame_icon.png|20px|top]] [[Dragoon]] ====&lt;br /&gt;
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, often bombarding enemies with vicious leaping attacks and positional combos.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Ninja_frame_icon.png|20px|top]] [[Ninja]] ====&lt;br /&gt;
Ninjas are agile and elusive fighters that utilize [[ninjutsu]] and dual-daggers, slicing unsuspecting foes from the shadows in the blink of an eye. By using the right combination of mudras, they can also blast enemies with a variety of elemental attacks. Their ace-in-the-hole, [[Trick Attack]], also increases the damage a target takes from all sources.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Samurai_frame_icon.png|20px|top]] [[Samurai]] ====&lt;br /&gt;
The Samurai uses a two-handed katana to deal out tremendous single-target damage. Their attacks are slow, methodical and deliberate, yet extremely potent, able to carve even the most stalwart opponent into mere ribbons.&lt;br /&gt;
&lt;br /&gt;
==== {{Melee DPS}} [[Reaper]] ====&lt;br /&gt;
&#039;&#039;Upcoming job:&#039;&#039; The Reaper fights with a scythe and channels spirits from the Void.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[DPS|Physical Ranged DPS]] ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Bard_frame_icon.png|20px|top]] [[Bard]] ====&lt;br /&gt;
Bards are ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their bow and arrows. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machinist_frame_icon.png|20px|top]] [[Machinist]] ====&lt;br /&gt;
Machinists are gun-toting tinkerers that specialize in blasting foes in rapid succession, building up their Heat gauge, which is used to fuel their abilities further. They can also deploy an automaton to assist the player in combat temporarily.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Dancer_frame_icon.png|20px|top]] [[Dancer]] ====&lt;br /&gt;
The Dancer is a highly-mobile job providing damage, utility and support capabilities to those around them while slicing their enemies with their vicious Chakra. Dancer&#039;s can also choose a party member as their Dance Partner, causing some of their skill&#039;s effects to activate on the selected player.&lt;br /&gt;
&lt;br /&gt;
=== [[DPS|Magical Ranged DPS]] ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:Black_Mage_frame_icon.png|20px|top]] [[Black Mage]] ====&lt;br /&gt;
Black Mages resemble the classical elemental mage, trading defense and mobility for unmatched area spells. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice to mitigate MP consumption while dealing massive damage with offensive fire, ice and lightning magicks.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Summoner_frame_icon.png|20px|top]] [[Summoner]] ====&lt;br /&gt;
Summoners conjure one of three battle-pets into the fray and bombard their enemies with devastating damage-over-time effects, as well as other abilities performed through their use of [[aetherflow]]. Summoner, like Red Mage, is also one of the few DPS jobs that can resurrect fallen allies in combat.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Red_Mage_frame_icon.png|20px|top]] [[Red Mage]] ====&lt;br /&gt;
The Red Mage is a versatile class capable of using both magic and weapon skills effectively. The class focuses on building and balancing white and black mana by casting magic, then expending them on their melee rapier skills to deal a finishing blow. In addition to dealing damage, Red Mages can learn healing magic and can even raise fallen party members.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Blue_Mage_frame_icon.png|20px|top]] [[Blue Mage]] ====&lt;br /&gt;
Blue Mages learn skills by copying the abilities of their defeated enemies. They have access to a wide variety of spells, which make them more and more versatile and powerful as they learn. However, their status as a Limited Job restricts their access to content.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs|*]]&lt;/div&gt;</summary>
		<author><name>CloudyRose06</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sage&amp;diff=284204</id>
		<title>Sage</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Sage&amp;diff=284204"/>
		<updated>2021-05-15T07:51:58Z</updated>

		<summary type="html">&lt;p&gt;CloudyRose06: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Future content|releasedate=23 November 2021}}&lt;br /&gt;
[[File:Sage concept art1.jpg|300px|right]]&lt;br /&gt;
{{MH2|Introduction}}&lt;br /&gt;
{{Quotation|}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sage&#039;&#039;&#039;, a [[Disciple of Magic]] [[job]] introduced in &#039;&#039;[[Endwalker]]&#039;&#039;, featuring the [[Nouliths]]-wielding Barrier Healer. &lt;br /&gt;
&lt;br /&gt;
*Heals and protects the party with barriers.&lt;br /&gt;
*Uses Aether to manipulate Nouliths in combat.&lt;br /&gt;
*Able to temporarily augment their own magic abilities.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== General information ==&lt;br /&gt;
=== Guild ===&lt;br /&gt;
The Sage job quest line starts at [[??????]] from NPC [[??????]] in [[Limsa Lominsa]] (x??,y??). This job starts at level 70.&lt;br /&gt;
&lt;br /&gt;
=== Unlock ===&lt;br /&gt;
Sage is a job introduced in [[Endwalker]], featuring the [[Nouliths]]-wielding Barrier Healer. It has a few requirements in order to be unlocked: &lt;br /&gt;
* &#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; The player must have purchased the [[Endwalker]] expansion and be level 70 or higher [[Disciple of War]] or [[Disciple of Magic|Magic]]&lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039;: Speak to an NPC [[?????]] in [[Limsa Lominsa]] (x??,y??) to obtain the quest [[??????]].&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
The Sage is a [[disciple of magic]] and wears [[Healing armor]]. They use [[Nouliths]]. The following crafting [[class]]es can create items that are useful to the Sage:&lt;br /&gt;
&lt;br /&gt;
== [[List of sage quests|Quests]] ==&lt;br /&gt;
{{:List of sage quests}}&lt;br /&gt;
&lt;br /&gt;
== [[List of sage actions|Actions]] ==&lt;br /&gt;
{{:List of sage actions}}&lt;br /&gt;
&lt;br /&gt;
=== Healer actions ===&lt;br /&gt;
{{:List of healer actions}}&lt;br /&gt;
&lt;br /&gt;
== [[List of sage traits|Traits]] ==&lt;br /&gt;
{{:List of sage traits}}&lt;br /&gt;
&lt;br /&gt;
== Job mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
file:sage1.jpg&lt;br /&gt;
file:sage2.jpg&lt;br /&gt;
File:Sage render1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
{{#ev:youtube|ASTGVJLBX14|600|center|FINAL FANTASY XIV: ENDWALKER Sage Reveal}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Sage Guide]]&lt;br /&gt;
* [[Sage Endgame Rotations]]&lt;br /&gt;
* [[Sage Macros]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
{{Job navbar}}&lt;/div&gt;</summary>
		<author><name>CloudyRose06</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Weapons&amp;diff=284203</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Weapons&amp;diff=284203"/>
		<updated>2021-05-15T07:43:14Z</updated>

		<summary type="html">&lt;p&gt;CloudyRose06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Weapons are the many armaments that define the [[Classes]] and [[Jobs]]. Changing your Weapon also changes your Class. The many types of weapons include [[tools]] used by crafting classes as well. Different weapons deal different types of damage, although that is only relevant for specific debuffs such as [[Disembowel]].&lt;br /&gt;
==Disciples of War==&lt;br /&gt;
*&#039;&#039;&#039;[[Swords]]&#039;&#039;&#039; (1-handed) - used by [[Gladiator]]s and [[Paladin]]s&lt;br /&gt;
*&#039;&#039;&#039;[[Greataxes]]&#039;&#039;&#039; (2-handed) - used by [[Marauder]]s and [[Warrior]]s&lt;br /&gt;
*&#039;&#039;&#039;[[Fist Weapons]]&#039;&#039;&#039; (2-handed) - used by [[Pugilist]]s and [[Monk]]s&lt;br /&gt;
*&#039;&#039;&#039;[[Polearms]]&#039;&#039;&#039; (2-handed) - used by [[Lancer]]s and [[Dragoon]]s&lt;br /&gt;
*&#039;&#039;&#039;[[Bows]]&#039;&#039;&#039; (2-handed) - used by [[Archer]]s and [[Bard]]s&lt;br /&gt;
*&#039;&#039;&#039;[[Daggers]]&#039;&#039;&#039; (2-handed) - used by [[Rogue]]s and [[Ninja]]s&lt;br /&gt;
*&#039;&#039;&#039;[[Greatswords]]&#039;&#039;&#039; (2-handed) - used by [[Dark Knight]]s&lt;br /&gt;
*&#039;&#039;&#039;[[Firearms]]&#039;&#039;&#039; (2-handed) - used by [[Machinist]]s&lt;br /&gt;
*&#039;&#039;&#039;[[Katanas]]&#039;&#039;&#039; (2-handed) - used by [[Samurai]]&lt;br /&gt;
*&#039;&#039;&#039;[[Gunblades]]&#039;&#039;&#039; (2-handed) - used by [[Gunbreaker]]s&lt;br /&gt;
*&#039;&#039;&#039;[[Throwing Weapons]]&#039;&#039;&#039; (2-handed) - used by [[Dancer]]s&lt;br /&gt;
*&#039;&#039;&#039;[[Scythe]]s&#039;&#039;&#039; (2-handed) - used by [[Reaper]]s&lt;br /&gt;
&lt;br /&gt;
==Disciples of Magic==&lt;br /&gt;
*&#039;&#039;&#039;[[Wands]]&#039;&#039;&#039; (1-handed) - used by [[Conjurer]]s and [[White Mage]]s&lt;br /&gt;
*&#039;&#039;&#039;[[Canes]]&#039;&#039;&#039; (2-handed) - used by [[Conjurer]]s and [[White Mage]]s&lt;br /&gt;
*&#039;&#039;&#039;[[Scepters]]&#039;&#039;&#039; (1-handed) - used by [[Thaumaturge]]s and [[Black Mage]]s&lt;br /&gt;
*&#039;&#039;&#039;[[Staves]]&#039;&#039;&#039; (2-handed) - used by [[Thaumaturge]]s and [[Black Mage]]s&lt;br /&gt;
*&#039;&#039;&#039;[[Books]]&#039;&#039;&#039; (2-handed) - used by [[Arcanist]]s, [[Summoner]]s and [[Scholar]]s&lt;br /&gt;
*&#039;&#039;&#039;[[Star Globes]]&#039;&#039;&#039; (2-handed) - used by [[Astrologian]]s&lt;br /&gt;
*&#039;&#039;&#039;[[Rapiers]]&#039;&#039;&#039; (2-handed) - used by [[Red Mage]]s&lt;br /&gt;
*&#039;&#039;&#039;[[Nouliths]]&#039;&#039;&#039; (2-handed) - used by [[Sage]]s&lt;br /&gt;
&lt;br /&gt;
==Limited Jobs==&lt;br /&gt;
*&#039;&#039;&#039;[[Canes (Blue Mage)]]&#039;&#039;&#039; - used by [[Blue Mage]]s&lt;br /&gt;
&lt;br /&gt;
{{items}}&lt;/div&gt;</summary>
		<author><name>CloudyRose06</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Job_navbar&amp;diff=276728</id>
		<title>Template:Job navbar</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template:Job_navbar&amp;diff=276728"/>
		<updated>2021-03-17T05:22:29Z</updated>

		<summary type="html">&lt;p&gt;CloudyRose06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;hr style=&amp;quot;margin: 1em 0em; clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nav job-nav mech1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading&amp;quot;&amp;gt;[[Job]]s&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{| &lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | {{Tank}} [[List of tank actions|Tank]]&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | {{Healer}} [[List of healer actions|Healer]]&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | {{Melee DPS}} [[List of melee dps actions|Melee DPS]]&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | {{Physical Ranged DPS}} [[List of physical ranged dps actions|Physical Ranged DPS]]&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | {{Magic Ranged DPS}} [[List of magic ranged dps actions|Magic Ranged DPS]]&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; | {{Limited}} [[Limited Jobs|Limited]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width:0; height:10px;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | [[Dark Knight]] {{DRK}}&lt;br /&gt;
! style=&amp;quot;text-align:left; font-weight:normal; padding-left:0;&amp;quot; | &amp;lt;small&amp;gt;([[List of dark knight actions|actions]]{{bullet}}[[List of dark knight traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | [[Astrologian]] {{AST}}&lt;br /&gt;
! style=&amp;quot;text-align:left; font-weight:normal; padding-left:0;&amp;quot; | &amp;lt;small&amp;gt;([[List of astrologian actions|actions]]{{bullet}}[[List of astrologian traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | [[Dragoon]] {{DRG}}&lt;br /&gt;
! style=&amp;quot;text-align:left; font-weight:normal; padding-left:0;&amp;quot; | &amp;lt;small&amp;gt;([[List of dragoon actions|actions]]{{bullet}}[[List of dragoon traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | [[Bard]] {{BRD}}&lt;br /&gt;
! style=&amp;quot;text-align:left; font-weight:normal; padding-left:0;&amp;quot; | &amp;lt;small&amp;gt;([[List of bard actions|actions]]{{bullet}}[[List of bard traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | [[Black Mage]] {{BLM}}&lt;br /&gt;
! style=&amp;quot;text-align:left; font-weight:normal; padding-left:0;&amp;quot; | &amp;lt;small&amp;gt;([[List of black mage actions|actions]]{{bullet}}[[List of black mage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | [[Blue Mage]] {{BLU}}&lt;br /&gt;
! style=&amp;quot;text-align:left; font-weight:normal; padding-left:0;&amp;quot; | &amp;lt;small&amp;gt;([[List of blue mage actions|actions]]{{bullet}}[[List of blue mage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | [[Paladin]] {{PLD}}&lt;br /&gt;
! style=&amp;quot;text-align:left; font-weight:normal; padding-left:0;&amp;quot; | &amp;lt;small&amp;gt;([[List of paladin actions|actions]]{{bullet}}[[List of paladin traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | [[Scholar]] {{SCH}}&lt;br /&gt;
! style=&amp;quot;text-align:left; font-weight:normal; padding-left:0;&amp;quot; | &amp;lt;small&amp;gt;([[List of scholar actions|actions]]{{bullet}}[[List of scholar traits|traits]]{{bullet}}[[List of scholar pet actions|pet]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | [[Monk]] {{MNK}}&lt;br /&gt;
! style=&amp;quot;text-align:left; font-weight:normal; padding-left:0;&amp;quot; | &amp;lt;small&amp;gt;([[List of monk actions|actions]]{{bullet}}[[List of monk traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | [[Machinist]] {{MCH}}&lt;br /&gt;
! style=&amp;quot;text-align:left; font-weight:normal; padding-left:0;&amp;quot; | &amp;lt;small&amp;gt;([[List of machinist actions|actions]]{{bullet}}[[List of machinist traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | [[Red Mage]] {{RDM}}&lt;br /&gt;
! style=&amp;quot;text-align:left; font-weight:normal; padding-left:0;&amp;quot; | &amp;lt;small&amp;gt;([[List of red mage actions|actions]]{{bullet}}[[List of red mage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | [[Warrior]] {{WAR}}&lt;br /&gt;
! style=&amp;quot;text-align:left; font-weight:normal; padding-left:0;&amp;quot; | &amp;lt;small&amp;gt;([[List of warrior actions|actions]]{{bullet}}[[List of warrior traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | [[White Mage]] {{WHM}}&lt;br /&gt;
! style=&amp;quot;text-align:left; font-weight:normal; padding-left:0;&amp;quot; | &amp;lt;small&amp;gt;([[List of white mage actions|actions]]{{bullet}}[[List of white mage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | [[Ninja]] {{NIN}}&lt;br /&gt;
! style=&amp;quot;text-align:left; font-weight:normal; padding-left:0;&amp;quot; | &amp;lt;small&amp;gt;([[List of ninja actions|actions]]{{bullet}}[[List of ninja traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | [[Dancer]] {{DNC}}&lt;br /&gt;
! style=&amp;quot;text-align:left; font-weight:normal; padding-left:0;&amp;quot; | &amp;lt;small&amp;gt;([[List of dancer actions|actions]]{{bullet}}[[List of dancer traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | [[Summoner]] {{SMN}}&lt;br /&gt;
! style=&amp;quot;text-align:left; font-weight:normal; padding-left:0;&amp;quot; | &amp;lt;small&amp;gt;([[List of summoner actions|actions]]{{bullet}}[[List of summoner traits|traits]]{{bullet}}[[List of summoner pet actions|pet]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | [[Gunbreaker]] {{GNB}}&lt;br /&gt;
! style=&amp;quot;text-align:left; font-weight:normal; padding-left:0;&amp;quot; | &amp;lt;small&amp;gt;([[List of gunbreaker actions|actions]]{{bullet}}[[List of gunbreaker traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | [[Sage]] {{SAG}}&lt;br /&gt;
! style=&amp;quot;text-align:left; font-weight:normal; padding-left:0;&amp;quot; | &amp;lt;small&amp;gt;([[List of sage actions|actions]]{{bullet}}[[List of sage traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | [[Samurai]] {{SAM}}&lt;br /&gt;
! style=&amp;quot;text-align:left; font-weight:normal; padding-left:0;&amp;quot; | &amp;lt;small&amp;gt;([[List of samurai actions|actions]]{{bullet}}[[List of samurai traits|traits]])&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
! &lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:normal; padding: 0 8px;&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;[[Class]]es&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;!-- ! Related links&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | [[List of summon skills|Summon skills]]{{bullet}}[[Class mechanic]] --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!-- Categorization --&amp;gt;{{#switch:{{lc:{{PAGENAME}}}}| dark knight | paladin | warrior | healers | astrologian | scholar | white mage | dps | bard | black mage | dragoon | machinist | monk | ninja | red mage | samurai | summoner = [[Category:{{PAGENAME}}|*]]}} [[Category:Jobs]]&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[:Template:Class navbar]]&lt;br /&gt;
[[Category:Navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>CloudyRose06</name></author>
	</entry>
	<entry>
		<id>https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template_talk:Job_navbar&amp;diff=276682</id>
		<title>Template talk:Job navbar</title>
		<link rel="alternate" type="text/html" href="https://ffxiv.consolegameswiki.com/mediawiki/index.php?title=Template_talk:Job_navbar&amp;diff=276682"/>
		<updated>2021-03-15T23:02:49Z</updated>

		<summary type="html">&lt;p&gt;CloudyRose06: Created page with &amp;quot;==Samurai is a Melee Job== Am I the only one who noticed that the Samurai job is in ranged section and not melee? ~~CloudyRose06&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Samurai is a Melee Job==&lt;br /&gt;
Am I the only one who noticed that the Samurai job is in ranged section and not melee? ~~CloudyRose06&lt;/div&gt;</summary>
		<author><name>CloudyRose06</name></author>
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